#arma3_troubleshooting
1 messages Ā· Page 25 of 1
hmm. So when you give an AI an order to the top floor of a building, it seems to calculate a path correctly, and then for some reason it gives up before moving and calculates a new path to the same x/y position on the ground floor.
Maybe some sort of "too many points for a short distance" logic?
ok this might be the phasing trick too.
Pathing optimization is wrestling with accuracy? It knows what the right path is but maybe something it limiting how many nodes it can generate
I do notice sometime my units react to an obstacle, but then like hesitate before choosing to go through it. That certainly seems to check out
ah, looks like it does a path recalculate when it first enters or leaves a building.
Funny thing there is that it doesn't do it on a subsequent enter/leave, so units can reach places by pathing from one building to another that they couldn't by going outside -> inside.
hmm, it'll do multiple recalcs when ordered to change pos within the same building though.
Does arma use node graphs for pathing or something else because that seems really convoluted from my minimal source engine experience
There's a node graph specifically for pathing inside buildings.
I'm not sure what it uses externally, more like random spam A* within a limited distance.
Bleck. I wish I could just hand paint em or something. I could see that system getting icky if buildings are too close or overlapping
If they need to take a non-straight path that's too far then their behaviour is horrible, so I think that A* is limited to 100m or so for foot troops.
What's annoying with the multi-floor buildings is that the initial path is fine and the recalcs are busted.
I guess it's handling the destination Z value wrongly on the recalcs.
Might have a workaround...
Just re-send the doMove every time calculatePath fires :P
The loiter command marker is a god send
I have enough bs in place to have the AI not walk through doors and walls. Preventing engagnment by disabling AUTOCOMBAT helps them atleast get into a sight line before engaging, and the loiter marker as their final destination keeps them from wandering
Pillar inside a house isn't really a supported case.
oh yeah I guess that blue ammo bear did phase after I placed him lmao
I worked those robots into responding to the door opening with all this
Thanks for the help with the AI behavior, it really made this work
If anyone's dealing with a lot of stuttering disabling the steam ingame overlay fixed it for me
Ai requires ai path built into the object they are on. There is no dynamic pathing in that system. No paths on object, ai considers it being glitched inside and force moves out
Buildings built from small "random" pieces are not AI usable without extreme trickery
Also looks like you are using a mod with ripped content. We don't endorse IP theft here so don't post that crap here anymore.
and over here we support the people who make stuff and not the people who just take stuff
why is zeus fucking with me š
https://medal.tv/games/arma-3/clips/1rKyk2XOdkhtg9/d1337XUIUd62?invite=cr-MSxOVHgsNDE5MzI4Niw
Watch Untitled and millions of other Arma 3 videos on Medal, the largest Game Clip Platform.
iknowš
so?
its freezing and teleporting me around
then it's a broken mod
Hey I need some help this has been a thing that happens every so often, but Iād there any reason why helos wonāt follow a waypoint but instead just gain elevation and keep doing that without regard of the waypoint?
guys i need help. my friend trying to connect my lan server but he cant see anything and he tried to host server but map selection closing immediately pls i need help
If he can't see your server, then likely you didn't get port forwarding or UPnP working in your router.
!localhost
Arma 3
To host a server or a game session locally, you need to make sure first that your WAN address / external IP uses the IPv4 protocol!
Check your routerās status page in the settings to confirm. (If in doubt, ask your ISP, Websites like āwhatismyip.comā give you a false positive!)
Local servers and games can not be hosted on an IPv6 network, or IPv4 via DSlite tunnel!
https://www.avg.com/en/signal/ipv4-vs-ipv6
Once you have confirmed that your connection uses the IPv4 protocol, you need to manually open / forward the ports 2302-2306 UDP (https://community.bistudio.com/wiki/Arma_3:_Dedicated_Server#Port_Forwarding)
See your routerās manual on how to do that, or ask google: ā<your router model> + port forwardingā
Hey everyone, Iām fairly new to arma(downloaded yesterday) and i want to add the alive module to a scenario I downloaded through the workshop, the problem is, i cannot save the scenario. Which is required to open it through eden editor, i have downloaded other scenarios aswell, and these ones i can save. But the one i want to edit i cant save for some reason.i dont really care abt the saving part as i like to finish the mission before i get off anyway, i just wanna edit the scenario. Does anyone know a fix?
@little tartan maybe the sqm is read-only. Check file properties on windows explorer.
What is the sqm?
Go to the mission folder and you see mission.sqm. RCA3 has asked about it
The mission folder in the arma root folder, or the one in my documents?
Eden Editor > Top left > Scenario > Open Scenario Folder
These are the only ones i see, and i made those myself i didnt download these
Okay now I don't know what is your situation
a scenario I downloaded through the workshop
Where is this scenario on your computer?
i cannot save the scenario
What do you mean by this?
When i click escape, the option to save is greyed out, and instead of save and exit it just says āabortā
I have no idea
Okay, it is not Eden Editor, you're playing a scenario
Yeah
We thought you've brought the scenario into Eden Editor already. Hence RCA3's answer
One thing I'd ask is, why you want to have ALiVE module into a scenario you download?
One thing too, what is the scenario? Link please?
Its both of these, theyāre basically the same but on diff maps
And the issue applies on both
This is not an issue after all though
Wdym?
Because this is not an issue
But a feature
A mission maker can lock its save feature
Oh
Well is there any way to get it to eden editor without having to save it?
Or maybe thereās some file that i dont know about where i can just put the save setting on ātrueā?
You can use a Debug Console. Enable it with a Mod, and put this
saveGame```
Will save your current session regardless the status of it
Official one does it. Or anything else if we have one
Once i do this, how can i load said save
Is it still greyed?
Yeah
Try thissqf (findDisplay 49 displayctrl 119) ctrlEnable true
So im tryna copy functions from our old custom helmets to our new helmets, it had a working strobe on the helmet. Now i got all the stuff in except the actual strobe itself doesnt work. I see the ACE interaction options and all.
I did get this error, but i was unable to find any missing semicolons, i even used some cpp code chekers
well copy paste has not been succesful and you are missing a ; like it says
well yes but like i said, i cant find it anywhere and the checkers i used all said it was fine but idk if that counts for anything
i didnt copy in that much lines and i looked over them a bunch of times
variables can't start with a number.
like a class?
121_75th_Helmet_fnc_... this is not a valid variable name.
i assume its this it was talking about
yeah it looks like you have a CfgFunctions tag that starts with a number?
Which might work until you try to call the functions.
(config classes can start with a number, SQF identifiers can't)
tfn retex
just dont use tacdevron
I have got ir working after bit changing some namesš
what did you change
Hi, when I run a headless client I keep getting this error. I have CBA_A3 on the mod line so I'm not sure what the issue is. Anyone have any ideas?
Are you sure that its loaded
having it as parameter doesn't mean its loaded.
Maybe you typoed it, or the foldernmae
If the path is borked somehow, it doesn't get loaded.
Its still greyed out after trying this
Anybody else know a fix? Iāll pay the person that helps me out 10 bucks lol
i have a massive rendering issue / loading issue and gameplay lag making the game literally unplayable (3-5 fps) at under 30% gpu/cpu usage regardless of mods (vanilla or not) and graphic settings
this started after i updated my nvidia driver
i think
thats my leading theory
ill reinstall the driver either way
what's the hardware?
nope
rendering / loading issue means that assets are low quality
like low lod
even at close distances
regardless of obj distance
i reinstalled the driver
launching again, with settings on standard
Mods in use?
also xbox game bar seems to be causing stuttering issues too
try getting rid of steam overlay
should be a setting in steam
if not then an SSD always works
its running on an ssd
@honest jackal did you have rendering issues though?
Hey I'm not sure how to find a solution to this problem here (I've looked on Google and the forums already) but a friend of mine said this might be a good place to go. Every time I try to open Arma I get about halfway through the loading screen and then it stops loading and I have to close it, and I get the 0xCFFFFFFFFF Status Hung error. Feels like I've tried every solution to it but nothing's working and I was hoping somebody might be able to help me here
No mods?
Hang is not a freeze. It may simply because the loading is taking so long.
Also please refer to pinned posts for more better way to troubleshoot
Mods and Western Sahara DLC, sorry
"Mods" means nothing. Because it can be anything.
Right, sorry
I'm verifying the game's files again but when that's done I can get the mods
Firstly, what we always recommend is to make sure is that a Mod (or maybe CDLC) 's failure or game's. Which means, try in vanilla first.
Right
Sorry I came in here all over the place, I'm not used to needing to ask for help with this kinda stuff, sometimes it just fixes itself. When the files are done verifying, I'll go back through and try vanilla and try running as admin, etc. etc., and write stuff out more comprehensively
Please try to follow what we recommend but not like that. First of all, you need to tell us the "fact"
I'm not blaming you of course. But it will require patience for both of us
Of course
So what do you mean by fact? What error message is popping up, what I expect to happen and is not happening?
Or smth else?
More, like,
- which mission
- what Mods
- SP or MP
etc. Pretty much I pinned
Gotcha
So I'm not trying to play any mission, I can't even get past the loading from the launcher. I am trying to do singleplayer and mess around in Zeus or Eden or whatever it's called, but I do want to be able to play in a op my group is running tomorrow.
As for what exactly I've tried, so far I've tried just running the game with Western Sahara and all mods downloaded, I've tried unloading and reloading all the mods, I've tried running it vanilla (I think, I'm gonna do it again though),
I have the Western Sahara DLC installed and activated, as for mods, I can't name what all we have, but we have the RHS and ACE modpacks at the least.
As for PC specs, I'm on a Pavilion Gaming Laptop, it has an AMD Ryzen 5 5600H processor, NVIDIA GeForce GTX 1650, two DDR4 RAM sticks (albeit only one of them is reading)
My error message like I said is the 0xCFFFFFFFFFF Status Hung one, but the wiki doesn't offer any solutions to it and I'm probably too stupid to figure out any of the in-depth stuff offered on the forum beyond stuff like verifying the files or deleting and reinstalling.
Does this help? Sorry I can't answer much else, I am horribly inept with computers and "behind the scenes" work if that phrasing makes any sense
And have you tried this?
I think so, but just in case I haven't I'm going to do it again
Just waiting on the files to finish up
Also,
I can't even get past the loading from the launcher
Do you mean Arma 3 logo (loading addons or some sort of texts) or after the game launches?
The Arma 3 logo, can't get past the loading addons. Sorry, should've specified
Then your Mods you have is not right
Please list all of the Mods. Or export as a preset and upload it
Like this?
Sorry, I didn't know if it would have been against the rules or smth to have posted it, lest I might have posted it sooner
This is not a rule or something. This is simply a request from us
Gotcha
Okay you have pretty much āenoughā amount of large Mods. You should to consider to follow this> #arma3_troubleshooting message
Alrighty
Sidenote how do I find the RPT files? Or maybe just the local app data file? I'm trying to get the RPT files but I'm struggling
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
Danke
And to share them do I just open it in something like Notepad and then copy+paste into that SQFBin website and then download them or?
Anyhow
So would it be fine to just post it like this?
Does that work?
I think that's the most recent run
This does have no useful info
Oh, sorry
Then it is a game issue maybe. Or, have you ever done: moved a PBO A to B?
A PBO is a file that contains Arma ready data. Have you ever done that?
I think Arma 3\Addons have 372 files right now. How many files you have in the folder?
372
Then I don't think you have done that.
What exactly the verify says? Does it say verfiy completed?
Yes the verification is done, it said all 1928 files verified
Nothing else popped up so I assumed everything was good
Do you have any launch parameters in Launcher?
I do not, no boxes are checked
How long you've waited in Loading Addons?
Not long enough. I'm horribly impatient, normally when I see it freeze up at loading addons for a few seconds longer than I'm used to, I click and then the box pops up
I can open it again though, how long should I let it load
Please try at least a minute
Of course
Alrighty
Oh I'm so sorry you sat here for so long with me cause it just opened, I'm pretty sure it was just because I was impatient
I'm so sorry
Then load the Mods again. If it does work, there was no issue after all
Why not
Alrighty
Mods and DLC work, I just need to be more patient with it apparently
I guess with how many mods we have installed it just takes a lot longer so I've got to be much more patient
I'm so sorry you sat down with me and worked with me through it, only for it to be a problem with my patience, but at the same time thank you so much, I was getting very frustrated trying this stuff on my own
It didnāt work, any other ideas? Im desperate asf bro pleaseš
Maybe try lower difficulty
How do i change it?
Options > Game > Difficulty
That didnāt work
Am i running out of options or is there something that im missing here
Firstly I've no idea what exactly is Evannex and how it works, but seems it has its own way to have CAS, have you tried that first?
Yeah but it doesnāt work very well, the alive module is many times better(in my opinion atleast)
Anyone know what causes the server list to be empty? Completely forgotten how I fixed it last time. I've tried validating game files and resarting my pc
Remove filters if you have
I have none
For sure?
Yes
And are you sure where you see is correct? You want to check Internet server, but just In case you're not seeing it?
There is no issue with filters, settings, or UI
The server browser is empty, with no filters and a working internet connection. Direct connecting with ip and port does not get a response
Well I asked about the possibilities of human error
But anyways, did you asked for help your last time?
I don't remember how I fixed it
I think that question can be answered in yes or no so I'll ask again: did somebody online helped you?
You are, if someone is familiar with it. But looks you aren't
Have you tried to search through possible solutions online or on this server?
I have absolutely no idea what that is supposed to mean
Yes, they mention firewall settings I have already configured
Double check if it is a possible solution
I have done so
You've done the double check you mean?
Okay let's try to clarify the situation. Which server browser you see? Are you sure it is not fetching the servers?
I'm using the priarie fire dlc, I've tried both the simple and advanced server browser. I've tried direct connecting to the IP of a server I know is running.
So in-game browser
The launcher browser is also empty
I've tried direct connecting to the IP of a server I know is running.
You mean the server is?
The IP of a server that is running
https://master.bistudio.com/?page=1&count=10&game_id=6
Can you check servers through this?
Enables server owners to add their servers to the list, for users to directly connect to the servers (if they have a Steam version of the game) or to easily learn how to connect.
I can see servers on that website
What's the use in sending this?
?
Have you tried reverting to the previous driver version?
Anybody?
youll probably need to exlpain the problem again
Hey everyone, Iām fairly new to arma(downloaded yesterday) and i want to add the alive module to a scenario I downloaded through the workshop, the problem is, i cannot save the scenario. Which is required to open it through eden editor, i have downloaded other scenarios aswell, and these ones i can save. But the one i want to edit i cant save for some reason.i dont really care abt the saving part as i like to finish the mission before i get off anyway, i just wanna edit the scenario. Does anyone know a fix?
do you mean you cant save edited mission in the editor?
as in you get the mission open in editor add the alive stuff but can not save the mission file?
or you can not open the mission at all in editor
This
right
I downloaded it off steam workshop, tried to get it in the editor to add the alive stuff, but i cant get in the editor(i tried through pbo manager but this was unsuccessful)
so either its protected against tampering or you made a mistake in the process
what guide did you follow?
The video tutorial accompanies the written version on BI Forums seen here:
https://forums.bohemia.net/forums/topic/231279-tutorial-how-to-edit-a-steam-workshop-mission-scenario/
The video here will go through this written tutorial/guide and demonstrate each
step and go through the various aspects of the process in detail, the tutorial is
best...
This
that should be good for it
It didnāt work tho, i think this is bc i cant save the mission
They guy in the vid also said its a crucial step to save it
I cannot get in the editor because i cant save it(i think that is the reason). When i click escape while in the scenario, the āsaveā option is greyed out and the āsave and exitā option says āabortā instead of āsave and exitā
your statement makes no sense
so again from the beginning
you CAN open the mission in editor
No i can not
then why are you talking about saving
are you now talking about saving while playing the mission?
as those are 2 totally different things
and not related
Yes
the saving the tutorial talks about is saving the new altered mission
not saving while playing it
which of course you can not do since you can not get the mission to open in the first place
but you have it confused with the saving gameplay progress while playing
This step is what i cant do, and (i think) i cant open the scenario in the editor because i cant do this step
no
these are not related
its either you did a mistake in the process or the mission is made so that it can not be edited
If the mission is made not to be edited, am i just fucked? Or is there a way around this
if its not meant to be edited then you need to enjoy it without alive
or contact the author
āNeed toā as in you reccomend it? Or is it morally wrong to edit it? Wdym by this
if you cant open it to edit it there isnt anything you can do
I dont know how be any clearer
and what about that what Ive said you can not understand
Nevermind
Id try the tutorial process again just to make sure you did not make some mistake with it
Okay
hey, im trying to make a server for me and my friend using nitrado but when i try to join the server it says that one of the mod pbo's is not signed by the key, i transferred the mods to the server directory using filezilla and after that i uploaded the keys to the server keys folder
okay i can join now when i disabled "verifySignatures" in my server config
if its a server for just you and a friend you can probably play alright without the signature verification
just make sure you dont accidentally run wrong mods
yeah, know im having problem that i cant see any missions i downloaded in the mission select screen
i installed dynamic recon ops takistan, i renamed it to Dynamic_Recon_Ops_Takistan.pbo and uploaded it to the mpmissions folder but i cant see it in the mission select screen when i join the serer
server*
is it a mod or a mission
and why rename it?
some guide said that it needs to be renamed to .pbo and the mission name and terrain
yes
Make sure one of those mods you uploaded didn't get corrupted in the process. I understand transering file as binary transfer mode can avoid that, in stead of auto or text mode. See if the FTP program can show cyclic redundancy checksums to verify if bits are in the wrong place.
Try whatevername.Takistan.pbo
not sure what that means but when i uploaded the mods to my server it said that everything was succesfully transferred and 0 failed transfers
Well, you will have to search for the features and help pages of whatever FTP program you use. Getting an interuption in the datastream is possible. Maybe it does the neccessary error detection already. I don't know.
can someone help me
im trying to play arma 3 with my friend
and i host a server
and when my friend filters it with the name
it doesnt come up
switch it to internet
yea i did
serrver is hosted through internet
friend searches thru internet section
UPNP?
mhm
yea it was ticked
friend still couldnt find it
same other way round I tried
i also tried to do it through LAN with Hamachi
no luck
yeah
multiplayer
what is shift tab needed for?
hes trying to connect through server browser
you can join ppl through that aswell
press shift tab
then go to the two people
and click on the name
on the steam popup?
then do join game
mhm
if he still cant join then its a mod issue
you prob dont have the same mods
no worries
doesnt work
my friend when he tries to host gets a UPNP error
is that the problem?
@quaint jewel im really sorry if im overstepping by pining you.
Ive been trying out your mod TacControl for a few hours now but cant seem to get it working.
So i loaded this mod, opened up eden. and started a multiplayer game with it. When i open the app on my PC (Windows 10), it recognizes it within arma (gives me the message i need to confirim map data transmit) however i can click yes how many times i want, the message only goes away if i click no and i end up not being able to transmit the stuff. When i open the app on my samsung phone (newest OS S23 Ultra) it recognizes it in-game as well but same thing, and the app crashes after i pressed the "yes" button in-game.
I have already tried adding the port "8082" in windows firewall as thats what the app seemed to take by standard.
Mh indeed.
Yeah I know sometimes something is wrong and the map export isn't working. Maybe try in singleplayer?
I had some trouble with that but sometimes it worked
cpy that, thank you for the reply. i will try out singleplayer now
I can take a look in half an hour or so
i think i got it working, idk what i did lol
just one question, i see i can change my channel view on the viewer from like general-side, but it will always draw on general. Is there a way of changing that to side-channel, or will it be hard-locked to general?
I think you could click on channel to select the active one, which should also place markers in it
I don't have much time for it lately
can anyone help me with co10 escape? im not sure how i can install it on my server as its not the basic .pbo file you put in to mpmissions
Can anyone tell me how to disable the battleeye time out feature. Mission runs fine for all but when logged in as a Admin battleeye times out and kicks the admin. Any fix for this ?
ive tried autoSelectMission = true; // should fix battleye kicks
// MISSIONS CYCLE
forcedDifficulty = "Veteran";
autoSelectMission = true; //<-- add here
class Missions
{
class Mission1
{
template="HC_M3_OutKasts_CUP_V1_10.takistan";
forcedDifficulty = "Veteran";
};
still kicks admin as a time out
Hi all,
Does anyone know how to fix this annoying texture glitch ?
Is there a way to completely disable chromatic aberration ? It hurts my eyes so much and even makes me dizzy
Please be more specific about what you consider the texture glitch to be. It is considered normal and intended that the NPCs sink in the ground to simulate them hiding in the grass. Their hitbox is at their normal height rather. If you mean the flickering of their feet in the grass as the glitch I suppose you have a point. But I doubt there is a solution either.
Usually playing multiplayer some players are under the texture as you can see in the video..
I think it is some kind of a texture glitch
Well, in this video it seemed like they are NPCs. Regular MP players are rendered the same way. You just notice their irregular movement more to identify they are human.
It's not, I see intended rendering to hide them in grass without actually rendering grass like at short range.
Anyone know how to fix: bin\config.bin/CfgWorlds.dagger_island_summer
Ping me when reply pls
nvm I know what I did
im trying to get some of my friends to join a server but this error keeps popping up, they have all the mods they need
it is updated too
More than one person has the same error?
The latter two look like someone copying garbage into the Arma addons folder.
my file is on read only i have tried everything can someone hop on vc or call
the main one is DCO_ToolBox
what file?
its 2 people who have it, only one person has the f_vest but i think that might be Aegis
no Im doing stuff
arma3 is not a file
explain the issue here and when someone can they usually answer
but you have to give proper details
ok so my arma 3 steam file is on read only and not changing
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3"
the read only and coming off
i have used cmd and reset still not working
I think Windows always shows that partial tick for folders?
nop
it still says in game file on read only
nothing in game is saving
show me how to fix the profile
Depends what's wrong with it. Make sure you have no extra copies of Arma running and uninstall onedrive.
If you don't know how to check the first part, just restart windows.
i have no cops
first time ins
can you send me vid link or sum
on how to fix it
if you cant hop on call
having some difficult connecting unit and/or arma3squads to my profile. I am getting expected tags correctly in either case.
connecting to unit, I see a thumbnail logo under my profile on the A3 opening screen. but I see no logos in either the player tab in game, and no uni patch either.
trying to connect arma3squad, I see no thumbnail, no player tab unit logo, and no uni patch.
as a thought experiment, reverting to another unit profile of mine to see if the results are any better. this seems to work okay, logo on player tab, uni patch, etc.
could it be a server side cache has not flushed through hundred percent yet? or is it something else, dimensions on the images are finicky? i.e. units page needing to be exactly 184x, cannot be something else.
looking out to my AppData, seems okay, but in game no joy, player tab no logo, uni patch absent.
You have add-ons inside your main Arma files (add-ons/f_vest) these shouldnt be there, delete them
Paa Files (which squad logos are) need to be power of two. So 128 or 256, but not 184
Server may have units timeout set, or A3 units might be down
I don't know if that same timeout applies to squad.xml which I assume arma3squads is
hmm, well I uploaded a 256x to the Steam group (?), and the A3 units is rather specific what it wants. still no joy however.
but the other unit does work whatever client/server state it happens to be in at the moment.
thinking that maybe a server side and/or cached in some way conversion has not happened yet, perhaps on the A3 units side?
The Arma server would cache the image file, but not the text squad info itself.
A3 units is often simply down/offline
plausible, partially down... like I said, I see the image in my dashboard. and even in the A3 welcome screen, profile thumbnail. but anything beyond that, player tab, uni patches, no joy.
by comparison the other unit profile fully works 3 for 3, thumbnail, tab, patch.
anyone here using arma 3 remastered? i want to find the mod that changes the aiming sensitivity, its super fast for me and my friend and want to lower it or disable the mod, no one is answering me on the official discord..
is that some mod?
its a shitty modpack that im pretty sure was dmca'd
Not sure why you'd want a mod to change mouse sensitivity.
Yes it does. Newly created folder gets the read only mark. Either way, you are looking at or for a red herring. Explain the real problem. This is just a false symptom.
its a pack containing 117 mods, movement mods etc and its called "remastered" it felt so buggy so i just enabled some sound mods etc
such packs are not recommended to be used
they are likely out dated and mashed together poorly
got it working just had to make a folder and link it
any thoughts on this one? I seem to be getting a partial conversion of the uploaded assets. I get 1/3 of the expected assets, dashboard only, no player tab, no uni patches. by contrast, previously existing Steam group (?) and/or A3 units finds all three just fine.
which BTW, in either instance, unit tags are appending just fine. only that the player tab and uni patches are failing to connect any dots.
anyone on atm that can help, i just started getting Tried to AccessTargetList for non-local AI group while non-local targeting was disabled! Engine will now enable non-local targeting which will hurt clientside performance.
what causes this?
anyone at all can shed some light on this why it is not working?
which i did my friend mine was doing same i had to add what was missing as error came š¦
what support people
Calling commands like targets or knowsAbout on a non-local group.
Running AI things on remote units
after the update the arma launcher crash when I pick up a server and want to join it ... any ideas?
What is the error you get?
the launcher crash with no error message
I'm not getting a crash when I join a server through the launcher. Could you give some more information on what server you are trying to join, whether it has mods, etc.?
Can be if you have mods loaded that the server doesn't use. I too had a crash without flushing my enabled mods list before joining a server.
With clean list of mods Arma 3 started normally with the join server process.
yea server has some mods on. when I try to look for the mods, it instantly crash. mods arent shown
let me try to start it without mod
have you tried verifying game files on steam?
Steam file verification process:
Right Click on game -> Properties -> Installed Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
yea I am on it
If it crashes it should create a text file on your desktop with crash info
yea several files there
looks like that problem have other too when you have a look at the steam comments
file verification complete, problem not solved
starting the game without pickup a server and without mod works
Could you share those crash info files?
need to create account
I got one
Another one from another player in my community
Looks pretty the same
Yea, seem to be the same.
In case you dont know how to reproduce the crash: it happens when we click "Join" button to join a modded server from server list.
and the server enables signature check
im getting a crash as well joining server through the launcher since update
its only after i press the yellow join button, it loads but before it shows the mod selection screen it crashes
time to create new html files š
crash dumps reported
Okay... Joining a non-modded server crashes the launcher, too. 
Game crash on launcher when u try to join a server, this is after the recent update just now
Anyone else getting a steam authentication failure when trying to join a 2.14 server? Profiling or stable doesn't matter for both client and server.. always happens it seems.
Same problem here
I have the same pb
It has been reported to feedback for arma, Hopefully they are onto it š
do you have a link maybe?
To join a server, You need to click on PLAY WITH MODS / Multiplayer / Server Browser and then find the server in the list ,
Itās not downloading the update lol
It downloaded something but says incompatible version whenever I try to play on servers
Maybe the servers are just not updated yet?
When hotfix for launcher? its broken after update
have to manually select mods and launch game before joining server now š
multiple people complain about the same on steam forum
Working on it
Steam update probably tomorrow. But I'll try to send a fixed one in here
can you confirm or deny the steam authentication issue dedmen? Same thing we had in one of the profiling/perf builds..
Dunno. Also on official servers? We would've tested that and would've noticed it
i found the solution - steam was doing a fucky with my SSD but i fixed it
Fixed launcher is here: #arma3_launcher message
Pings @surreal patrol @neat oxide @fringe salmon @stiff snow

Btw you get kicked from Zeus servers for using the new rail gun tank lol
was there something changed with eden or placing vehicles as well? When i load our training map since the update vehicles that were previously fine standing close together suddenly bump into each other and creating mass destruction
Not that I know of
anyone know know my i cant join
Because the servers didn't update yet
hi i can't create a key with DSUtils pls help
error says "cannot find key in path <path>\keyname.biprivatekey"
do you have a .biprivatekey file?
nope
i mean i do but i've been creating multiple ones for different mods since i didn't know i only need one with my name on it
it throws the error without creating the key
you can have multiple privatekeys for different projects
otherwise you cant limit which ones can be run
unless you want that of course
then you can use just single private key
(private key being the master file you dont share)
i can somehow lock mods from being used?
server can limit what mods can be run on it with the keys
why are you signing mods if you dont know what it does?
are they your mods?
no duh mate. legit question when you seem a bit lost
but yes, mod keys are used on servers to allow set of mods to be run when joining
aight, i see
so i tried to create the key straight at the hard drive, still error
it used to be working fine before
"unhandled exception" "can't find part of the path"
No, it's not because the servers aren't up to date, but because the launcher keeps crashing :!
See #arma3_launcher there is a fix
don't work in my launcher :/
Welp works for everyone else so far
So I'll assume you're not putting it in the correct place
i go test
sounds like a typo
that's outtakes of the error one sec
cannot find part of path "G:\Steam\steamapps\common\Arma3 Tools\DSSignFile\SCP_EF.biprivatekey"
i'm translating it because the error is in russian
both pathes to create/load the private key are absolutely the same
i already validated the tools and reinstalled them, didn't help
gonna restart my pc and try again
does the DSUtils work fine for everyone else?
guys amazing update with the graphics etc. but will it get optimised more soon?
shadow slider turns game into 20 fps
RTX 4090, AMD Ryzen 7 7800X3D, 64 GB Ram 5600MHz DDR 5
no
there is no magical optimization that can be done
if there were, it would have been done.
damn, the shadow is the one that makes game look change the most but it just brake it at the same time 
its a lot more to draw
ok I'll leave it at 800 with the rest on extreme and play on 60 fps, hoped I can do something in files or whatever to push it to max
ty for reply 
its been like this know for a good 2 hours no
now
should be fixed, if not please DM me which exactly server it was on ... also official server problems can go to #arma3_official_servers
whispers into the wind 'threaded shadows and v2 DX11 renderer' š
ho ok
i got these error messages when loading into a server. this only happens on 1 tho
Dedmen made a workaround/hotfix: #arma3_launcher message
Can confirm I am having the same issue.
Which language is your launcher, are you sure you replaced the right file?
To be clear, replacing the file with the one sent didn't work? And your launcher is set to english language?
Well. It says in the log
Culture: de-DE
So yeah
Read the whole text #arma3_launcher message. Make sure you replace your languages file
Correct I did that already.
Can you send me the exception log? it will be a text file on your desktop
Anybody ever have an issue where your AV won't show in the UAV terminal unless it's hacked then it does?
I'm in BLUFOR, using BLUFOR terminal on a BLUFOR AV
I have all unit traits
I find that whenever I join a public Zeus server, I'm able to play a bit before randomly losing connection and getting the red chain of doom. I have to exit the server, refresh the browser, and then re-enter the game. It's as if I never actually lost connection, but something's blocking me from staying on. Anyone have any ideas?
The update killed Arma. I can no longer launch into the game. It will not load mods. I get kicked back out to Steam.
You mean your launcher is crashing?
For which if you'd just scroll up, or check the launcher discord channel, you'll find a solution
posting in one channel is usually enough as otherwise it would go aginst the #rules
linux has its own channel btw, #linux_mac_branch
ya i just saw that i'll delete the posts in others
someone opened a ticket on it already, not just me
https://feedback.bistudio.com/T175242
Thanx!!!
i replaced the DE-de file
nvm replaced the EN-en file and it works
new update is live
i have that too
Has been happening since hte most recent update
find the file in the folders, delete it and then verify files in steam
We just updated the game
Servers have to update again
is there any way to revert the download because now i cant play with my friend who's on mac anymore
or does anyone know when it gets fixed
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches Use the Arma3LegacyPorts access code to get the same version that Mac players are on.
cheers
Any idea how to fix this? Tried validating game files and also repairing said mod, even tried launching without it enabled but no avail, any ideas?
Have you tried deleting that one file and then repairing the mod? I find Steam's file verification can be hit or miss.
I haven't actually, I'll give that a bash. Wait out
Just tried that, as seen here
Same result
did you repair it from the . . . menu? in the launchers mod list
yea
next step is to learn make your own poses I suppose š
anyone know what this rendering issue is about? I've already cleared steam cache and verified game files. Yes, I am using mods. No, this does not happen in vanilla. No, this is not happening to my other group members.
Is it just those crates?
What GPU and detail settings, for reference?
3060 and ultra. I'm currently testing if its some of my mods.
Seen similar things before but no plausible common factors.
im thinking it could be this one.
https://steamcommunity.com/sharedfiles/filedetails/?id=1223309664
That's certainly a risk factor.
Yea I think thats the one.
could it be conflicted with vanilla enhanced video setting?
FYI to anyone else using it... try resetting your video settings.
Kinda dangerous by default. 40km view distance lol
ahh seeing altis from one end to another
2.14 expanded the settings anyway so that might conflict.
awesome... Troubleshooting complete. I will remove that from our modlist... Thanks for bearing with me.
Please help, i have no idea what might be causing it
Oh, forgot to mention, it's arma 3 tools DSUtils when i try to create a private key. no key is created no matter if i press continue or quit.
Maybe don't try to create the key inside the Arma 3 Tools folder?
Any fix to this?
Join a server that has been updated after the hotfix
This is my ded server
Either your client is out of date, or the server is out of date.
"Steam gamos" is that supposed to say games?
i mean, i've tried two unupdated official servers (still running 14whatever build, not 150...). One kicked me for ui_f, another didn't 
Just updated it, works now
Cheers
That build didn't change, there were no engine changes.
what i mean is: you can't say if server would kick a player based only on server's build id 
As for updated official servers, Dwarden announced about an hour ago all servers have been updated #arma3_official_servers message
and they show different build ids after that? I am confuse
Not sure why you would try connecting to a server running 14whatever, since that would still be a 2.12 server and should show it is incompatible.
No, they don't. That is what I meant by my first reply.
i mean those ids. Both screenshots are taken right now
That is impossible to be a 2.14 build. That revision is from far before we updated the version in the engine.
hardcoded in server.cfg's requiredBuild probably?
more than half of "Official" tab servers, i'd say
Omg I can't read
Required. Not server version
But official Servers shouldn't have any requiredBuild in their config
and the one thing i've missed is "announced about an hour ago", my testing was like 3 hours ago 
it's funny
it worked fine before. it's intended too since it's the default path
I updated my server to version 2.14.150957, but I still have the PBO addon ui_f error
ok, I'm stumped on this one. Figured this is likely the best channel to post it in.
A legacy Warlords mission from around 2019(Warlords: Redux 0.57) now has players stuck at the loading screen when its hosted on a dedicated server. Problem is exclusive to the Dedicated server, it runs fine locally.
I've tested across 2 Computers, 2 accounts(also as admin and non-admin) neither can load the mission and both cause same .rpt error. I've restarted the server, double checked the latest update. Tested 4 other Warlords missions, 2 of which are direct forks of this mission. Narrowed the problem down to just this one mission and only on a Dedicated server.
No mods are included with the mission(or any of the other ones I've tested), and no code for any of the missions has been touched in the last 2 weeks.
Here is the part of the .rpt with the error on dedicated server.
14:09:04 d:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
14:09:04 Attempt to override final function - bis_fnc_storeparamsvalues_data
Here is the same section of the .rpt when loading it as a local test(MP). Loads correctly.
13:02:56 d:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
I did a search of the mission file and can't find anything related to " bis_fnc_storeparamsvalues_data ", so I'm bit confused how to continue troubleshooting at this point š¢
edit for searchability This mission had setPos disabled in the multiplayer security file, comment it out and it works fine.
~~server updated? latest version? ~~Profiling branch?
no profiling branch
Look at the messages posted when players connect. Any steam errors?
Which loading screen is it? before role selection or after pressing continue?
after role selection. The mission is initializing because I can hear the "warlords initialized" as I'm stuck at the mission loading screen.
no steam errors, on the dedicated server the console log just stops once the player joins.
Here is the steam link to Warlords Redux 0.57, its a legacy mission. All the modern Warlords missions are loading just fine.
https://steamcommunity.com/sharedfiles/filedetails/?id=1834482266
there is a waitUntil in init.sqf that is not completing
on clientside.
You could try adding diag_log's before/after each, and see where it stops
awesome thanks for pointing my in the right direction! now I have an idea where to look, I can do a compare with modern/working missions.
How to disable patches Arma 3: Dynamic Groups, Each group has a random patch add to there left/right arm, I would like to remove this completely so the group doesnt have a random patch on their arm, thanks (Ping me when got an answer, thanks)
Operator error
did a code diff of that legacy mission vs modern warlords mission. Noticed setPos was disabled in the multiplayer security file 
rechecked the client side log and a single line in the 500ish line startup spam was a setPos error....rookie mistake. No idea why/how I didn't catch this until now.
Having an issue where the NATO helicopters are like this, and it doesn't spawn the units into the helicopter only the pilot
Either unload Mods or verify the game
k
Is anyone else having an issue with their server not updating? I've tried running the update several times throughout yesterday and today but it always says it's up to date, yet when we look at it on the server list it's a version mismatch
Atleast you learned new things š
But loading screen post role selection with sounds in background is always init.sqf not finishing, the game waits for it to run through.
I guess that script that errored was supposed to also do something else that init.sqf was waiting for
Hello, something is wrong with my arma, since it takes 20s to load without mods and 4:30 min with mods. I have a few friends that dont see such a drastic change and I'm not sure what is causing that kind of load time. I have an NVME PCi 3.0 drive and a Ryzen 7 1700x CPU, I run the profiling build but I didnt notice any diffrence when testing normal and profiling build. I have static main menu screen and skip starting logo params as well as CPU set to 7 and all additional threads settings on. I have 32gb of ram and 24gb set in params, as well as 64bit on. Any ideas as to what might be causing this problem?
how many mods
49, I can send the html
This problem has been persistent even with some changes to this modlist and also certain DLCs being loaded.
I already played with this modlist and SOG/Spearhead/Global Mobilization loaded or a few of them at once.
I just tried only ace and cba and it was very fast so it might be one of the mods maybe
almost certainly
Is there a way to wipe all of the mods data, before I try to reinstall them?
unsubscribe to them all
Did anybody have this issue with contact? https://imgur.com/kU35O6K
It went away after a restart
Hello, so my unit has been having issues with our server freezing up at random times, usually during someone loading in. We have tried 3 different hosting companies for the server, completely changed up our modpack, and the issue persists.
The closest issue to ours that I have seen is an old post on the ALIVE forums in 2015, however after reading through the entire post we realized it doesn't actually match our issue.
Noticed that moving camera in empty scenario in 3den produces choppy movement, graphed my FPS and it looks like this:
I wonder if this is normal and just not as noticable at more usual gameplay FPS of like 40
(x=frame, y=fps)
Tried ultra low settings, same issue
vsync on/off, still same (graph is with vsync on)
144hz gsync/freesync monitor?
Yes, good point, gonna test it out
oh, I meant graph just made sense for that.
If it looks identical with vsync off then vsync isn't off though :P
maybe forced on in driver settings.
Disabled adaptive sync in monitor settings (4k120hz now), same choppiness in game (both vsync on/off)
It doesn't actually feel choppy besides the camera, does it?
Okay, tried all possible settings, disabled adaptive sync in the monitor, disabled gsync in nvidia control panel, tried lower hz setting, same issue in the game.
I reinstalled all of the mods and arma and the issiue still persists, I know that its not the mods themself since a few of my friends have similar or worse specs and with the same mods take less time to load into the game. It seems like there is an additional action made for every mod or something since the time increases with the ammount of mods. I also noticed that in SP it feels like saving takes longer that it used to when I played a long time ago, but it might be just my memory.
Is it possible that maybe defender checks mods every time?
It's not still capped at exactly 144fps though, is it?
@bleak egret Well, it'd certainly re-check them each time you reinstalled...
but it shouldn't be re-checking untouched files.
It does, I notice picture jerking during gameplay too. Maybe not as much in real scene at lower FPS but its there.
Nope, it jumps up and down from ~120 to 144 like on the graph
Similar picture at 4k120hz
vsync=on
gsync and adaptive sync=off
Similar picture again with 4k120hz
vsync=off
gsync and adaptive = off
ah yeah, different levels though.
Is it possible it might be some kind of steam cloud saving data or loading it? Since it also seems to affect SP saving.
Same settings, but singleplayer and old 2d editor preview instead of 3den:
So it should be Arma 3-wide issue š¤
Restarted the game with all syncs off for a good measure, same issue
Restarted Windows

Anyone else have a problem with the helo wanting to nose dive with no control inputs? Seems like it's sling loading a tank from the very nose... tried disabling trim, checking keybinds, then disabled my joystick and it has no problem.. just noticed this after the update
- Mods?
- Which heli?
- Do you have multiple enabled input device? (including keyboard and mouse)
?
all helos i've tried with all profiles and yea, a joystick, mouse and keyboard. but have always ran that
those are the mods
- Try vanilla first
- Disconnect a joystick (or disable in-game)
it doesnt do it when i disable the joystick
Then the cause is certain: the joystick inputs to move the heli forward
that's what boggles me...the interior stick doesn't move a bit...
Also
Try vanilla first
no luck š¦
Do you mean you still have the issue in vanilla?
same issue
Then either disable joystick or unbind joystick controls from helicopter controls
so I just cant fly with a joystick anymore?
I never knew you wanted to use joystick to fly a heli
If so you probably want to check the joystick to make sure it is centerized properly or not
I did. other people in my unit are having the same issue now on their other profiles and on different servers...idk..
Do you mean after 2.14 update it starts to happen for everyone?
yep
Well then you want to wait until some developers arrive at the scene
That's what I figured. Thank you for helping though, at least I have some reassurance that it's not something that we did lol
Don't forget to report it on the feedback tracker, link is in #arma3_feedback_tracker
You could try making a new profile and see if that still has same issue (it gets fresh settings)
Hello, when i go to port forward 2302 and 2305, what do i have to insert as "internal ports"?
The same.
Since my router doesn't permit TCP and UDP together, do I have to set up 2 separate ports forward one for each?
You would, except that Arma only uses UDP.
If yes, i set 2302 - 2306 for UDP and 2344 - 2345 for TCP
2344-2345 are outgoing battleye ports. You don't forward them.
But my friends still can't see my lobby :/
Oh
Better to remove them?
yeah
So when i host i have to deactivate UPNP in the menu that pops up when hosting?
Or do i have to keep it on
Turn it off if you're using port forwarding.
Deactivate UPNP? I wouldn't bother.
Alright
I am sorry for my stupidity in this field, but here it says that I should have 2302 - 2303 forwarded
Should i do 2302 - 2306 or 2302 - 2303
2302-2306
2302-2303 might work if you're not using battleye.
Not sure what exactly 2304 does.
Should look like this?
- Name
- IP of PC
- External port
- Internal port
Basically the name above the black box
I got it from commands
idk why i put it there at all lol
There is no point hiding your internal IP btw. It's internal.
You know you might just be on CGNAT and then all this is useless.
What do you mean?
Sometimes your ISP has another layer of IP translation above your router, and therefore you can't host.
They do it to save on real IPv4s.
Any way to remove it?
@umbral narwhal all good i got a VLAN with my friends
Sometimes you can just ask the ISP to give you a real IPv4 instead.
but yeah, otherwise VLAN
Anyone using a thrust master t16000m flight control to fly helicopters Iām trying to use it but it doesent seem to register it ? Anyone have this problem or know how to fix it
anyone know how to fix this
9:19:13 ErrorMessage: Data file too short 'mpmissions\Operation%20Liberty%20Final.Farabad.pbo'. Expected 4015153 B, got 2097152 B
9:19:13 Application terminated intentionally
Stopping my server
What about the mission?
that is the only one that was made
the mission maker should still have it
then i PBO to the server
So what load the mission of that file again and save it again?
yes
alright give that a try now
Unless that IP is reserved for your PC, it might change whenever your PC is off for an extended time and some other device gets the IP-lease instead. If that happens, then your port forwarding will be broken. So try to find a way to reserve the IP.
How come I see 'Player X' instead of the names?
Try doing this:
Stream Friendly UI being turned on,
Menu >> Configure >> Game >> General >> Stream Friendly UI
Change from Enable to Disable
Is this ingame? Or in Steam?
Well that was solution for somebody who had the same thing as you:
https://steamcommunity.com/app/107410/discussions/0/1700542332317640957/
I am trying to find the JLTS adddon. Anyone got ideas?
0:50:34 Warning Message: Addon '3AS_Characters_Commando' requires addon 'JLTS_radios'
If 3AS is from a Mod from Workshop, check the item page
Running into an issue where when I try to launch Arma it crashes and then my SSD disconnects. I've verified files and everything is valid. I'm not sure what to do, but figured i'd ask in here for help before I do a clean install as a next step
SSD diagnostics said its not the issue
and Im using a new SATA and Power cable to the SSD
all the other games on the SSD work fine
If the SSD disconnects then you have some kind of hardware or problem in Windows. Not in the game. Maybe the Windows Event viewer can provide some more details of the instant when this happens. Like if this is a power issue or data transfer issue.
Make sure that SSD isn't stuffed full to the brim.
Did you ever mess around with the location of mod folders/Steams mod storage location/ !Workshop folder location?
Yeah, I moved it from the HDD to SSD via steam, thats when the issue started
Yeah, don't do that.
Ahh
is that a issue specific to arma? or just a in general?
for my own future reference
Steam stores mods in it's own special workshop folder. Then the Arma 3 launcher makes folder-links to the Arma 3\!Workshop folder so it can more easily load specific mods you enabled.
Moving those mods messed up those folder links.
Yes, but in my experience it starts (with removal of Steam and Arma 3 and following that) with installing Steam in the right place to get the mods on the right drive. Once steam is installed you can tell it to make a Steam Library folder on the other drive that doesn't have it yet, and install Arma 3 on there. I don't know if you want the mods on the SSD or on the HDD so you will have to figure that out.
So it is a bit more involved than just Arma 3, other game install might be affected.
Was about to say... I've basically got uninstall steam which will remove all the other games as well. Ugh...
thanks arma
but thanks for the help
Of course take notice of the size of all the mods for all the games. SSDs tend to be smaller than HDDs. You will have to gauge how much space the mods take versus all your games you want to have installed. But you can have multiple Steam libraries so you can also have some games on installed on the HDD.
Yeah, I mean previously the Mods and game itself were on the same drive, and it would launch about 10% of the time, its just the other 90 it would fail to launch give me an error and with it take the SSD
It should be possible to manually move all those mods to a special folder on a different drive using a single folder hardlink. But there is an order to do it. Others have managed to do it, I just never did it myself. (my system died before I got the nerve to face up to it, and had to buy a new computer with a single huge SSD) So I can't give specific instructions or vouch for the method.
okay, I think i found the duplicate !workshop folder. gonna delete that then do a fresh install of arma 3, it should then create a new one that works is my bet. Otherwise ill be installing 100's of GB of stuff all day
thanks for the help!
The !workshop folder is the fake one. It contains links to folders elsewhere on the drive. The modfiles are not actually in it. They are in some folder path SteamInstallFolder\steamapps\workshop\content\107410
Hello guys, i have this bug on arma where i cant move my character camera to the right
Surely give me a moment
Im trying to move camera to the right but it wont let me
only left down up
idk tf is going on
Hello, I have recently and while looking nothing really displayed anything relative to my issue.
Check keybinds
Could anyone help me figure out where my PBO files are exporting to?
I've checked my ARMA MPMission folder in documents and in the install location but it doesnt appear to be showing up.
Hello
So I have messed up big time. Accidentally I have overwritten a mission file in editor. Is there any way to get it back? Sadly, I had system backup copy turned off. I googled a bit but didnt manage to find anything useful.
I neither saved the mission prior in any way nor exported it into .pbo.
Please help š¦
Sometimes there is a folder in your mission folder that starts with ~ with some luck you can find a temp copy of your mission
but chances aren't great
sadly there wasnt one as i just started arma 3, mislicked on save instead of open and i have overwritten whole mission
on which i spent well over 100hs
Better start making backups now then
Putting so much time into something that is just one click away from getting deleted..
I think the editor doesn't ask for confirmation that you want to overwrite does it? we should probably fix that
Funny enough, I always did previously. Stupid brainfart that I didnt do it this time. There could be an option added that it saves 1 previous version of a mission, just mission.sqm.
It does ask, I went to the toilet when editor was loading after I clicked on save and kind of clicked overwrite without even reading what it is
Hey for some reason when im trying to load up my teamspeak mod with "ACRE2" I keep getting this error And Im unable to find it in my teamspeak addons. Anyone got a clue how to fix it.
Manually move the dlls to the plugins folder.
Yo Iām unable to join any online games, Iām always put into the Virtual map at a fixed camera angle, and the only thing I can do is press escape to exit to the main menu
my friends cant join my server that i am hosting
it says connection failed
are the arma servers down?
Something on your end
Whatās your internet set up as?
It needs to be Open Port
i was able to host for my friends before
but it decided to stop working for sm reason
It has nothing to do with Bohemias servers I promise itās something on your end
Then you will have to figure out that reason.
Any help?
Try verify game install on steam and turn off all mods if you have any.
I did, and this is off of a new install, I uninstalled the entire game and reinstalled after
The you probably need to contact the BI technical support email
I do have this thing
An extra setting
Very Low
And
Extreme
Again, no mods, no clue where its from
...If you mean this
Added: "Extreme" overall quality preset in the video options (thanks Greenfist for the inspiration)
Added: New Post-Processing presets (thanks Greenfist for the inspiration)
Added: More extreme low and high end values for various video options (thanks Greenfist for the inspiration)
This is a part of the vanilla game
Iāve NEVER seen it before
Because it is a part of the 2.14 update
I only had problems joining after it showed up
And... have no idea why it is related with the your MP situation
I think it is, I just know it only happened after that showed up
Okay, sort the things up
I just know it only happened after that showed up
What is it and that here?
Your answer doesn't explain it and that
Do you mean, like, simply after 2.14 update (which is happened a few days ago) you cannot join into any server?
I donāt know thats the problem, if I know what caused the problem I would just say
And itās not that I canāt join a server itās that when I do the lobby doesnāt show up, and Iām stuck with a view of the Virtual map
Ignore the settings for now, they are most definitely irrelevant to the issues you are having.
Please give us more information like, what server are you trying to join, are you on windows or linux, are you running any mods or does the server require mods.
If you are on linux, we are aware of an issue where people using Proton can't join some servers. There is a custom EXE that fixes that issue in #linux_mac_branch message
Official public servers, and no mods of any kind obv, I am on a steamdeck so itās likely that Protons the problem
If you can somehow get that exe onto your steamdeck to replace the arma3_x64.exe, that should fix the problem. Otherwise you'll need to wait for the profiling branch update coming in the next few days.
Hello everyone I ran into a problem related to verifySignatures = 2 on my server, on Ubuntu 22.04. Looking for answers on the Internet, I found many open questions, but no solutions. I want to finally understand the problem and work out a solution for posterity. Maybe some of you have faced this problem? I described it in more detail in the ARMA 3 MULTIPLAYER SERVER channel, in the #server_linux section. Believe me, I have already tried a lot of solutions...
In the future, best to lead with what OS you run if you use something rare like steamdeck\linux
Iāve experienced something similar in the past on windows, like almost exactly the same around a year ago
Does not matter since your current issue is on Linux and most likely related to that
Past is past, now is now
And most likely issue would have been solved long ago if it was known you used linux
Details are important
Hi, so i am hosting an antistasi server via internet i ve done all of it correctly and my friends cant see or join my server through my steam profile or server browser have all the same mods same version i ve checked rpt everythings fine server goes up has upnp but still no one can join any help would be appreciated thanks
@cyan hornet You'll have to check if you're on CGNAT.
Go into your router's admin pages and find the WAN IPv4 address. If it starts with 100.x or 10.x then it's probably CGNAT.
i have hosted before srry i failed to mention its just today but i dont believe min starts with that
Unfortunately some ISPs seem to be moving people to CGNAT regularly.
Slightly better version is to check if it's the same as your publically-visible IP, so what you get from "what's my IP" on a search engine.
yea its the same
Check the following things:
- UPNP enabled on the router.
- Network type in windows isn't set to public.
- Network discovery enabled for current network type.
If that's all fine then give the router and windows a restart.
thanks alot man fixed the issue have a nice day
Or 192.168.x.y or 172.16-31.x.y
for some reason whenever i remote control an entity i always place mines
wherever iom at
just randomly
anyone have the issue in zeus where you right click to send a unit and that ace bar comes up where u can teleport urself while trying to send guys to a location i cant get a fix for it never had it before like its conflicting together
give me a ping if anyone knows
Okay please refer to the pinned
what
what
how do i play a dlc
Okay let me rephrase
oke
Elaborate. That's what we're asking
And we still do not have the detailed info. Do I need to list what we want?
ooh
Is that a yes or no?
yes
- What DLC?
- What server you want to join?
- Do you have any Mods?
- Any error messages?
- Which OS you run?
What DLC? jets
What server you want to join? dlc
Do you have any Mods? no
Any error messages? yes
Which OS you run? whats os
my faith in humanity
What server you want to join? dlc
DLC is not a server
Any error messages? yes
Then post it
Which OS you run? whats os
Windows, Linux, Mac OS... which one?
windows
What DLC? jets
What server you want to join? random
Do you have any Mods? no
Any error messages? yes it says you can reinstall it
Which OS you run? windows
Please re-read my pinned post
Do not abbreviate or skip some words if you want to troubleshoot and you got some error messages.
i did all
No you didn't
what did i miss
This
oke
What DLC? jets
What server you want to join? a good server
Do you have any Mods? No
Any error messages? yes it say unstall it and than install it
Which OS you run? Windows
@steady hawk
Okay you still don't understand what I said
Do not abbreviate or skip some words if you want to troubleshoot and you got some error messages.
a littel bit
I see no picture
i sent so the picture
...And where is the picture?
Stop pinging people just to get attention