#arma3_troubleshooting
1 messages · Page 21 of 1
ohhh, that, alright, and btw, is it normal that when playing you will hear random jet sounds, or gunfire even if ur standing in the middle of nowhere?
because ive been playing and like, i would randomly hear the sound of a jet starting up and music playing, and that sound drowns out all the other sounds in game
Are you sure you don't have something open in the steam overlay?
yeah im pretty sure, because as soon as i leave the game, the sounds go away as well
It's just a scenario I put together with about 7 squads of about 10 AI each in it.
I am 16 GB Ram, 8 GB DDR6 Memory on my GPU
GPU is an RTX 3060, x2 8GB Corsair Ram Sticks
CPU is an Intel i7 11th Gen 3.6 Ghz
Happens to us on every mission we do if we put ArmA under load now. It gets really bad if I'm doing a severe load, but if I'm doing something like 3 tanks v 3 tanks v 8 infantry v 8 infatry v 2 jets (so basically a normal op) it does this
Need help. Mic doesn’t work in game
Have set everything from steam to system as my current mic default.
Yeah looking through them. Never had this issue before with any game.
do troubleshoot on windows
Does anyone use opentrack and AI track for head tracking? Having issues and seeing if anyone knows how to fix it
Don't ask to ask just ask
Im just having problems with sensitivity and tracking in general. Its extremely sensitive, breaks my camera a lot, doesnt like to center, and breaks my keys on both M+K and Joystick. I tried putting the smoothing and deadzone all the way up but it still breaks and is extremely sensitive
Wondering if anyone knows how to fix these issues. Might just get that app head tracking for your phone
These are not the problem
look at the top in the treeview
and only look at first level
Am i looking at the correct thing here?
Steam overlay should also go away when you shut down the game. So check again it is not enabled when playing the game. Steam settings has a general enable setting, each game should have it's own setting in the properties in the library.
yes. Click all the - under Arma exe, find the one thats missing there.
Not lower down
how to I go about fixing these?
Do I need to grab the dll's in the game folder and locate them anywhere?
steam overlay is already disabled by default and i couldnt enable or disable it
(i think its worth noting that i am on mac and im playing it on windowed mode)
I have no experience with that (macs) but I can't imagine any other thing running in the back ground playing content. Make sure you don't have any browsers doing stuff in the background.
no, you need to ignore these showing up as missing, just like the first list you sent
Ok I installed the one dll but I keep getting this error code ill send you it now
I have done everything on this solutions list as well
Well that error is absolutely 100% unrelated to missing DLL's
try updating graphics driver
your GPU is disconnecting
I've been having issues in arma 3 whenever I run editor or single player scenarios-
I suddenly get kicked back to Desktop, and can hear the game still running, but can't Alt-Tab back into it
It won't give up control of my mouse while this is happening, and the only way to fix it is to kill it in the task manager
I have done that no luck
thats super strange because I can play other games without issue
Try going to my documents/Arma 3/
and remove/rename arma3.cfg and username.Arma3Profile
That will reset your graphics settings, maybe that does something
I've had good succes avoiding that error cause by using solution #3 in this guide. The others made no difference to me. https://www.partitionwizard.com/clone-disk/dxgi-error-device-removed.html
tried this fix and now my pc just freezes once i launch arma
is it because I did the 32 bit instead of the 64?
It says it needs to be 32-bit value.
It it doesn't work for you, or just makes it worse, remove that registry entry.
A system restart is required.
Yes I restarted should I launch arma in 32 bit instead of 64 then?
or would that not matter
No, 64 bit Arma 3 if you want to make use of your 4+ GB ram
Understood yea Im gonna delete that then try tp rename my arma 3 config as dedmen suggested to see if that changes anything
yea it was only recently that you could play on mac (from what i know), but yea im sure there is nothing else playing in the background, because the music that i turn on while i play games is so quiet compared to the sounds playing in the background when i play arma 3
like it is so deafeningly loud, cant hear any other players or AI that are close to me, the gunshot sounds make me really confused when playing, as it takes me some time to realise wether it is the background sound or the AI shooting at me
ok, problem solved, so it was something about the steam overlay that i didnt take into account, just had to delete the in-game overlay data, thanks to anyone who helped anyways
I'm having this problem, I already validated the game 2 times but still nothing.
Antivirus killing the Arma exes, maybe.
Nope.
Check manually. Do you have an arma3.exe or arma3_x64.exe or arma3launcher.exe in the install folder?
Warning Message: Preprocessor failed with error - Invalid file name(empty filename)
i have this error
i try add new hud and ...
and?
you will need to explain what you do to get the error
i want connect to my serveur
i check in my logs server and client
now impossible for me
to connect
well you probably did faulty code somewhere
I dont know about life server stuff so dont know how to help
I’m trying to play with a friend but we can’t find each others server any idea how to fix this ? As I have 2 other friends I play with and I can find there server no problem any help would be greatly appreciated
I am 300 hours into Arma 3. I play on a heavily modded server, FPS is as expected (20-30fps when busy), no complaints there. My issue is that since I hit 200 hours on the game if I open the map my game drops to 2fps until i zoom nearly all the way in. This happens in single player, editor, and in other servers. With and without the mods installed. I am at my wits end with this and really need help figuring out what the hell is causing this. I have done a full fresh windows install, fresh steam and Arma 3 install. I have a fully vanilla game at this moment, and the map still tanks my fps from 70fps (Vanilla runs really well in the first scenario) right down to 2fps.
Ryzen 5 5600G
Rx 6750xt
16gb ram
I think it something to do with your PC not Arma
Just check youre Temp files
Or your Arma 3 Main Directory maybe there is something wrong
Or just reinstall it🤷♂️
I was trying to get somone else controls and stuff so i had to change some files in documents. well ofc I messed it up deleting the three files with my name instead of 2. The file is somehow gone and i cant get it back so I decide to re install and files are still missing, i go and look up what I should do and Im told to delete the folders and re install now when I try to verify game files it misses them completely aswell as re installing it. I have dealed arma 3 times and its still not coming back
Are you talking about Documents\Arma 3 or Documents\Arma 3 - Other Profiles?
both
You've deleted both folders, you run Arma 3 and what happens?
nothing rlly yet but i try to download a dudes loadout and controls and that dont work
but i cant get either folders back
even with deleting all files and re installing
I expect it'd create profiles on execution, not installing.
ima try that
I went into game and still dont have them
no comp file, missions, mpmissions, usersaved these are folders I dont have the only files i have are arma3.cfg, BISPprofile.json,stats.arma3.json
update
i gave up on arma
shouldn't have messed with the files 
A friend of mine is trying to play Arma on my dedicated host, with some issues.
He has the modpack, it's fully downloaded, but when he gets into the server it kicks him off with a "this scenario is dependant on: _______" error. It does this for every single mod in the pack. Other players can connect fine. Initially, reinstalling the mod that showed the error changed the error to a different mod (deleting the workshop directory and then clicking "repair" to download the files again) so we decided to completely wipe the arma directory and the workshop folder from his system and perform and complete reinstall.
Issue is, after this, he tries to join again, and bam, missing mod error. No other players have this error and this server is for a community of 17 people, including myself. We've ruled out it being a server issue.
Any ideas?
(please ping me when you reply so I can refer back to your comment, I might fall asleep before any help is given as I'm a tired boi)
Maybe screen-share and check he's not doing anything daft.
Yeah we have already, that's where I was walking him through removing the mod folders to force arma to redownload them from Steam
Get his client RPT and check what's going on with the mod loading.
Mods are loading the same as mine are, we've compared RPTs files and they both come out roughly the same other than the "this mod is missing" error
Can you paste his RPT?
Not at this exact moment, I'm not at my PC
Wait I can grab it from our discord convo
Here
That says that VSM was missing so we reinstalled the mod, after that it changed to FIR F-35B, which is when we reinstalled the entire installation, after reinstall it still says FIR F-35B
New player here. Spent 3 days trying to get my mic to register in game. Works with all my other games and discord. - Set as default device - usb mic - bought a 3.5 aux mic to try also - nothing is working and getting super frustrated because I really like this game so far
Alr
I can't link my steam account to Arma-3. I've tried everything on the web. I need to access the DLCs I bought.
It all says not owned.
This is nothing to do with the gameplay
You may need to restart Steam if you own them all
And some like Malden are not even there.
Maybe I'm just being an idiot but I want to access all this content I bought.
Not really sure how Arma works tbh.
Malden, Zeus, Art of War, Marksman.
Then you've got everything what you got
Where is Malden then?
So I don't need to link Steam?
Again it does nothing to do with gameplay
Alr
he will kill gus in king of the hill
That is only the unit's page. Has nothing to do with DLC.
And that unit's database server is out of action 99 times out of 100.
Ok lol
I'm still having this issue, if anyone has any ideas
Maybe post the RPT with the current problem in it rather than the previous one. You have so many mods that it's going to be a pain to troubleshoot though.
uhm ok so this is the weirdest thing ever happened to me, no idea how and I also don't see any answer on google
when I go to ACE arsenal, it starts as a mission, the area is just VR area and nothing else, no arsenal no ai nothing
what the heck?
I have no idea what to do
you probably need to go through your mods and see which one breaks it
I think I broke everything haha
so I am new to config making
and I probably just didn't understand correctly the guys who explained me stuff
and I binarized like 90% of the stuff lol
and it probably broke literally the whole game
ah you have made something
yes its very easy to break the base game with simple mistakes
yes, but I also binarized everything else that I had because I thought it will help me to load faster xD
little did I know, I should have no touched other stuff xD
binarization you should do yes
that does not break it
but bad config can overwrite things and break them
so Id recommend you recreate your thing in small chunks so you see what works and what does not
can be continued at #arma3_config
I did. That is the most recent one.
Nobody else is having the issue, just him. It just says that the scenario is dependent on content that has been deleted, and then lists a mod that is installed
Nah, the one you pasted was with the compat_vsm_accs missing.
Yeah but I can't check an error that I can't see.
Generally it's telling the truth anyway. If it says that addon's missing then it's missing.
Only it's not telling the truth, as it's not missing
We've delved into the workshop directory
It's there
When we reinstall the mod, it just changes the mod that it says is missing, over and over again, until we're back to F-35B
You're saying that Arma is randomly picking one addon not to load?
I don't have the faintest idea
It's just saying a mod isn't there, but the mod is definitely there.
show us the pbos
Is this the correct F-35 mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2946904254&searchtext=FIR+F-35
no, a screenshot of the fir pbos
Yeah that's the one
We're reinstalling the entire directory to a different drive to rule out storage device errors but if that doesn't fix it I'll get the files for you
I'm also reinstalling all the mods onto the server as well to rule that out too
That F-35 mod only has two PBOs, and they're both loaded in the RPT you pasted. I have trouble believing that it'd break that one (either permanently or on loading) just because you reinstalled a different mod.
this is the server's rpt, right?
nah, client
Alright then, in that case, in the RPT I sent, is VSM's All In One collection loaded?
Client RPT, server is otherwise fine for all other clients and the F-35B is an asset that is placed in the mission file so it wouldn't launch the mission otherwise
Not checking VSM. It's too large.
Also there are two VSM mods loaded and I'm not sure which one has the missing addon.
VSM All in One does have a lot of .pbo files, but even confirming the presence of a few of them should show that it is loading the mod - Even if it's incomplete
There's 3 - But we confirmed it to be VSM All In One
missing pbos still cause missing addon messages
Yes but proving that it is loading the mod at all and showing that they are in fact missing completely takes us one step closer to fixing the problem
In the meantime I'm gonna see if he can send me the RPT file where the error is the F-35 mod
I'm downloading this VSM thing but it'll take a while.
Here's the RPT after a full reinstall of both arma and the mods - That was when he took the photo showing the F-35B error
I got lucky there, didn't think he'd be online yet
Ok, so in that one you're not loading the F35 mod anymore.
I guess it got unticked accidentally while repairing?
It's not missing files or anything, just no attempt to load.
Okay, but that was after a completely fresh reinstall of all the mods - But I've been on a screenshare with him during that, it shows the same 95 mods loaded in the launcher that mine does
He didn't click repair, what he did was delete the workshop folder first for the mods by opening the SteamApps/Workshop/(armaID)/ folders and then deleted the mods from the launcher. He then rebooted the launcher and re-imported the modpack, which downloaded the mods afresh
He's in this discord server hold on
@reef nova
Just double-check that the F-35 mod is ticked in the list.
this rpt lists so much config errors that you got some seriously broken mods there
hallo
Well that's news to nobody lmfao, we've always had quite a lot of errors and honestly I didn't even make the original modlist.
But those errors are affecting nobody else connecting to the server
I can't name a single time that I've posted an RPT in here and someone hasn't said "That RPT lists so many config errors... Your mods are hella broken" lmfao
Because I have no idea what mods are erroring and honestly I don't even have any control of the modlist beyond what I've already done to it - Which was remove 35 mods... I'm just the server guy lmao
I mean there is no way to really help you with any issue if you intentionally use mods that basically break a lot of base config or other mods you try to load
Well, there is, that's not the issue we need help with, the issue we need help with is why @reef nova's client is just not loading one mod over and over again
And it's a mod that everyone else is loading just fine, myself and the server included

i mean, it wasnt just that one mod
Deal with the problem that you have now. Don't make assumptions that they're connected.
this mod is giving the same error as a previous mod, and we then fixed that and it gave us the new one
wow, very helpful
Yes, but it's actually a different problem. For the VSM ones, the mods are being loaded.
For the F-35 one it isn't being loaded.
Yeah, the original error was pointing us as VSM, when we repaired those, the F-35 mod wasn't loaded according to the RPT
Unless there's actually a fourth VSM mod that's supposed to be in the first RPT.
but you said that addon is in all-in-one.
We do have 3 VSM mods though, while someone did say it was VSM All in One that was being reported as missing, that was just 'some guy' in a forum so we don't really know for sure. All I know is that after then repairing All in One, that error went away, and we were presented with the F-35B error, which is the one we currently have
yeah ok, there's no compat_vsm_accs in VSM all-in-one.
I'm currently running a full reinstall of the server's modlist to ensure that it's not something that was overlooked by my server launcher
Then it's most likely the ACE3 Compat that I listed in #arma3_questions
This one
WELL
I did say this when I joined the unit
But after I purged their list we still had 130
I had to pursuade them to let go of a further 35 before we got to 95
The other one we have is the VSM National Gear Pack
Are you sure :P
Do you run signature verification on your server?
christ
Yeah
Don't even get me started on the 58GB combo pack that was just weapons and equipment
The one that straight up refused to even start the server when loaded
Is it possible that this one guy is the only one loading the right modlist? :P
We do have the ACE .pbo verification thing turned on, but it's set to only show a message that "this client is missing this mod"
Nope, because we've had both me and another unit member who both load in fine send an export of our modpacks, that match up exactly when we compared them
Man I wish the PSU in my server would quit rattling XD
I'll get around to changing that PSU fan at some point
Ok, compat_vsm_accs isn't in that one either.
Can you do a file search in your workshop folder?
I mean, sure
Yeah, nothing
That don't exist
Could it be part of a .pbo though?
My PBO manager is being awkward
It's giving me the .pbo but when I open it, apparently its empty?
oh never mind, it's a CfgPatches reference there not a PBO name.
Ahhh
Ok, so the first RPT is missing the mlo_compat_ace.pbo from the VSM ACE compat, but the second does have it. First one is loading the F-35 mod in the command line but the second isn't.
Okay that's interesting
does anyone have an idea why it cant find it?
caps sensitive
i put with caps in the config
It's looking for 3rb.paa not 3RB.paa
what's the prefix of the PBO?
Soo... about this 😅
"I have trouble believing that it'd break that one (either permanently or on loading) just because you reinstalled a different mod."
proceeds to check the RPTs to find out that, somehow, that's exactly what it seems to be doing
no idea an old friend made some custom vests and i tried to merge them into 1 pbo so our private mod looks tidier
Does the config point to the old pbo or the new one it's now contained in?
i changed all the paths to that one
yeah do "\customVests[...]
oooooh
@main star Still looks like human error. Did you actually double-check that the F-35 mod is ticked in the mod list?
i just nee to add the slash in front?
Yeah, and it is
@reef nova could you take a quick screenshot that the F-35B mod is ticked so I know I'm not going mad?
Ah yeah we were putting it on that new HDD
yes
You mean SSD right
No way is someone loading that modlist on an HDD
what do you do, start the game before you go to bed
huh, not much worse than a 3CB BAF modset
But yeah I connect from a 4x 500GB RAID 0 lmao
Much nicer
Not M.2 SSD nice but a lot nicer than 1 HDD
But honestly some HDDs nowadays reach speeds up to 200 megabytes for read speeds, they aren't all that bad
I had a 1tb drive hit about 160
I guess Arma doesn't do the 4k random stuff so much and loading time is mostly config grinding.
nope still not
none of the vests work either so idk
guess ill just keep it as is xD
Maybe \customvest.pbo?
ill try
@rotund horizon Click that gear button at the top in PBO manager.
So no harm in trying lmao
ahhhhh he put his name on it
There should be a property "prefix" in there.
File path will be [prefix]\textures\3rb.paa. No customvests unless that's in the prefix.
alright, thanks for the explanation
hey guys does anyone know how to correctly upload RHS to a deticated server? Whatever i try it doesn't seem to work
Is this Nitrado?
Whatever. You just FTP the whole mod folder from the client to the server.
force to binary transfer not auto.
its shockbyte and thats basically what i did but somehow they are the only mods that don't seem to work
and what do you mean by this
sorry if these are dumb questions btw
Which FTP client are you using?
Are you sure it's not just a folder naming issue though?
Just finished the reinstall, it's now saying BOTH mods are missing:
Both compat_VSM_accs and F-35B Armaverse
F-35 mod not loaded. VSM compat has this:
20:40:51 VSM - ACE Config | @VSM - ACE3 Compatibility | false | false | GAME DIR (Empty) | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | D:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@VSM - ACE3 Compatibility
Which means there's no files in the addons folder.
GAME DIR (Empty)
Filezilla
honestly idk i didn't change anything tho
In filezilla, transfer -> transfer type -> binary
It's probably not that though.
Paste your server RPT.
whats that and where do i find it
So, the mod files havent downloaded?
In which case @reef nova will need to repair the VSM ACE Compat, and somehow load the F-35B mod...
@hybrid kettle On shockbyte? No idea. Look around a bit.
It's possible that there's some rogue AV whacking stuff, but that wouldn't cause the F-35 issue.
but yes.
This is the mod we're using for the F-35, and I can confirm that it is loaded in the launcher: https://steamcommunity.com/sharedfiles/filedetails/?id=1600293139
Wait hang on
That's different to the one you sent earlier
Yeah that'll be why it's not showing that one as loaded

I don't think it's showing either.
Yikes
How do I find the part that shows where it's loaded or not? So I can stop bugging you with RPTs whenever it's not loading something lmfao
There's a big table that starts with ========= List of mods ================
Gotcha, thanks. In the meantime I'm gonna straight up send him my files lmfao
Another thing you can do is use process explorer to see the command line used to launch Arma, so you can see if the mod is listed in there. I've never heard of the launcher fucking that up though.
I sent him my files for the VSM Compat that the dir was apparently empty for, and he still has the error
After counting every single mod that is apparently loaded on his client via the RPT file, I'm counting 93 mods - Which means TWO are missing, and it just so happens two mods are giving us problems
oh thank god at least its only these 2
Nah it's three.
The VSM compat is in the list.
The files are just going walkabout.
However, we do have a video recording of him launching with 95 mods loaded
Correction, 94
Blahaj you're missing a mod already there should be 95
i launched that with the exact modpack u sent me tho why are there 94 😭
That's what's confusing me becasue I have 95 mods loaded and all I did was export my modlist
ok so that one wasnt even subscribed
which shouldntve happened
bcs i dragged ur modlist into my launcher
Okay well thats one problem out of the way
I blame discord
Launcher is bugged to hell. Steam is bugged to hell. This is why I ask you to double-check :/
hang on its not even in the html file u sent me
Now that's the thing, we did double check, and last time he was subscribed
ive unsubbed from all my mods like 3 times today to troubleshoot
Sledgehammer approach probably repeating the same error.
This is the modlist we're using, which shows 95 mods on my end, but when he imported the modlist, it only gave him 94
So
ok so the f-35 error is gone
Okay is it just the VSM one now?
we fixed the vsm one yesterday and it only just popped back up when i tried it on my hdd how did we fix it again?
Just run a mod repair on the thing and then check that it has a file in addons.
We opened the VSM AIO mod, wiped the folder from existance, then repaired the mod via the launcher
aight
That wasn't even the right mod :P
I know that's where this is confusing
we deleted the shortcut + the folder in steamapps\workshop right
Becuase we know that mod has files in it because he just put my mod files from the same folder in there and got the same error
Yeah then we hit repair on the launcher
For the VSM All In One
ill delete all the vsm ones and repair them
I'd just do the one we did yesterday
eh, no harm
alright then
just fix the broken one :/
VSM ace compat
we fixed it yesterdayh bu doing this to vsm aio tho
Don't cargo-cult shit
ill do compat next but this worked yesterday
The problem is we had that error yesterday and fixed it by repairing VSM All in One and not even touching the ace compat
but fluffy is right, we should do one at a time and ive already started repairing this one
ill do ace compat next if this doesnt work
And we know the right files are in the ace compat because we just put them there manually
Are they still in there?
If they haven't been deleted since being put in there about 10 minutes ago, they should be
Windows will fight you. Steam will fight you. Antivirus will fight you.
They had this "technology" since Vista.
Did you delete all 3 folders?
Might just be freaking out because the VSM mod (which was it's dependancy) suddenly ceased to exist
Odd, okay, do that repair for VSM ACE COMPAT now then
yes
This worked yesterday so I wonder what's different this time
But before you delete the folder, there are things inside the folder right?
Eeeeee
i can check from my recycle bin in a sec if its important
Yeah we just need to know that there were files in that folder
still got the vsm compat error
What's the RPT this time?
Yeah...
yup, there were
21:38:13 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
compat_vsm_accs```
whats missing 😭
21:37:36 VSM - ACE Config | @VSM - ACE3 Compatibility | false | false | GAME DIR (Empty) | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - ACE3 Compatibility
Still says it's empty
So... Now what?
Well, is it empty?
I'm stuck here XD
No XD
Show screenshot.
@reef nova your time to shine, bud
What's in the addons folder?
addons folder
Yeah that checks out, that's what I've got in mine too
ok waht about the other vsm mods
Lemme go on the mod page and see if there was an update recently, maybe others are having this issue too
Try switching Arma to the stable build. You're running perf/profiling atm.
i tried yesterday and it didnt work but maybe itll work now
this is my vsm aio addons folder
Yeah that mod isn't the one saying its DIR is empty
wdym?
(DIR means Directory)
still got the error
though ill keep arma on the stable build until its fixed
this didnt work yesterday but sure
You were missing the F-35 mod yesterday.
oh yeah, it was in the first RPT :P
can try a dumb workaround after the restart.
I've never seen Arma just fail to detect a PBO in an addons folder though.
So somewhere between repairing VSM AIO and launching the game yesterday the F-35B mod disappeared
pcs restarted
not a huge fan of dumb workarounds but go on
Which is odd because the VSM error disappeared when the F-35B error appeared
Make a copy of the VSM compat mod folder in the Arma root, and add that as a local mod.
aight, ill try that after seeing if it works this time
Ideally copy from someone else's files that are working.
@main star can you be a folder donor
You should have that .zip of my folder already
oh yea that one
Lmao
Usually I wouldn't reccomend this but if it works it's unlikely that mod is gonna update any time soon
im going to fucking kill myself
Oh my god
yeah nah i feel
WE DON'T EVEN USE TFAR
i feel theres a bigger problem at play
tfar isnt even in my modlist
IM NOT EVEN SUBSCRIBED TO TFAR
progress
Those mods are from a different mission file on the server
A different version of the mission currently launched
if you count going backwards as progress then yes
Launcher sometimes connects to the wrong server btw :P
Wrong server who's mods exactly match the old mission file I used to run on this server last year
Warwolf use ACRE as well
do they?
I think
Huh
unless they changed it in the last week
You doofus did you join Warwolf
i was in warwolf before even starting the airforce
anyway
yes i think i did misclick on warwolf
no
REEEE
got the vsm error again
but didnt get this
OH MA GAWH
so i did misclick here
Aight
@umbral narwhal so sideloading it as a local mod did not work either
no i havent triex that
Time to bring out the magnum opus
If that don't work
I'll be removing VSM ACE3 COMPAT from the server
All it does is make the VSM stuff neater in the arsenal
We can manage without
should i unsubscribe to vsm ace3 compat before sideloading
Unload it but don't unsub
the sideloaded one and the normal one have different names
Yeah the sideloaded one will take the name of the config inside the mod folder and not the workshop name
ok
See if the sideloaded one works
i hope it works
Luckily, unlike the F-35B mod, that's not one we rely on
What AV software are you running btw?
to my knoledge none
though windows defender may be on
i doubt it though
actually i think it is on
aight turned off
pretty sure defender wouldn't do that.
It's that sort of level of problem though. That file is invisible to Arma, regardless of where it is.
i prefer to have it off anyway
running into an error when trying to find any servers in launcher or in game menu, verified files via steam and changed off profiling branch. i've also attached a rpt file from when i launch
I wonder what could cause that...
Because if it's not his antivirus then what could it be?
It went from working one day to just not working the next
RPT has nothing relevat in it, what's the error you get?
nothing... can't find any multiplayer servers official or community unless i direct connect
no error
what OS are you using
i used to have that problem when i used linux and i just worked around it by joining from the launcher
maybe its just ur internet being shit?
not showing up in launcher and can play normally on dayz/other games
- direct connect works
huh
weird
sorry, im outta ideas, never experienced that before. sorry i cant be more help
If direct connection is working then it's likely your routers firewall is blocking outgoing pings that Arma is using to find servers
local host has been able to work gimme 5 and i will turn off firewall for 5 min
only my device and i have it secure before anyone has a stroke
[user].ArmaProfile is a text file, just check it.
A mod errored out and has added it's fuckin error log TO MY .Arma3Profile FILE
21:59:11 hebontes_assets\hebontes_signc_warning.p3d: house, config class missing```
oh, I saw that once before.
That should be fuckin illegal
It should be impossible :P
I wonder if it sometimes writes to vars.arma3profile too
would explain how people randomly get corrupted profiles.
still isnt fixed with router restart
Could just be your ISP blocking it
At that point you'd have to ring your ISP and they might not even unblock it
He's able to get on the server now we removed that mod
Usually get an email from them if it is blocked rather quickly got nothing anyone have other ideas of possible fixes?
You're not using a VPN are you?
No and located in Australia so I doubt anything government done
Maybe one of your local steam servers just fell over.
It's weird because I'm still able to direct connect
Yeah, that's separate.
It doesn't scan the whole internet for servers. It asks steam for a list.
Does arma let you use steams server browser to look for servers?
I don't think Arma has a choice in the matter.
Weird other games like dayz don't have this issue
Looks like steam's browser works.
Whether it works better than the Arma launcher is another matter :P
uh, I just do view -> game servers
hmm that's weird it shows on the internet tab but none for history or favourites
What if you add a new favourite?
doesnt log it weirdly enough
wonder if maybe something with cloud causing issues
anyway i got to go to bed now can someone please message me in dms or here if they have any ideas
My friends can't see my arma server. Before I got a new router there was never a problem, I would tick UPnP, start hosting, and friends would join. Now my friends arent able to see it now, so far I checked my firewall and Arma's not blocked
Port Forward, I tried once and it was successful. but that was before i got a new router
Do you have admin access to your router?
yes
You'd need to stream in VC anyway. Takes far too long to fix these otherwise.
it's fine i figured it out
anyone seen this before? every time they open map it lowers the volume, game has been reinstalled and default controls reset. no one else in server having this issue.
not the same issue, but hear me out...i was having an issue the other day where it wouldn't update from 2.10 to 2.12, really weird that it would say it was updated every time i checked for updates, and then i had to move the folder contents to another folder and run the verify files function in steam, then if finally updated.
I wonder if you have some funky stuff going on too, maybe that would get you a nice fresh install that works properly. idk just a thought. thats a really weird and frustraiting problem to have.
I deflect the blame at steam using my deflector card for 3 points.
I never did. Mods cannot access that file and the game will never write logs to it... Wtf is going on with these computers
Good deflect. However, the mods are there. Steam is installing the mods. Arma is not loading it.
We never fixed it. We just had to stop using the mod altogether.
Da fuck
Arma cannot load mods from "Downloads" folder probably. There shouldn't be mods in your downloads folder, and Arma Launcher didn't install it to there, how did that happen?
Thats what confused the hell outta me, I've never that that happen before and the best I can think of is it's some sort of overflow because I had another game running at the same time, maybe that caused something to write data in the wrong area
sounds like some bizarre thread race derp 🙃
The mod wouldn't load when it was in the steam workshop folder either 
This screenshot here, shows the VSM compat mod inside the Steam folder
But it also has a different name
I assume bad/wrong mods were added as local mod to Arma launcher, and then used instead of the steam version
We noticed that as well when we loaded it, but we only loaded it as a local mod AFTER it failed to load correctly for 2 days straight as a workshop mod
But oddly enough we had managed to fix that issue by repairing a completely separate mod (VSM AIO) in the past, which gave us another error, which eventually turned out to steam not subscribing to all the mods in an imported modpack
But oddly enough that mod that came up with "dir empty" works just fine for the other 7 people who have connected in the past
This screenshot doesn't show the mod folder.
steamapps/workshop/content/107410/...
While game loads the path from.
Need to check the path the game actually loads it from, not some other path
Yes, but that's a system shortcut that takes you to that file, we did check that already
We verified that the system shortcut was correct first before anything else
I just subscribed to the mod, let it download and launched it
11:08:13 VSM - ACE Config | @VSM - ACE3 Compatibility | false | false | GAME DIR | 6bdff143afd5dfb593d2907731a72777fd6011ef | b97ad8b4 | O:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@VSM - ACE3 Compatibility
All good
Yeah works for me as well
That's where most of the confusion comes from
It's working for everyone else but it's shitting the bed for him
I had him reinstall to an entirely new drive to rule out storage errors
Same error
I'd say, delete all links in !Workshop folder, and let launcher recreate them
We did, about 3 times before a full reinstall to a different drive
Other option is case sensitive filesystem
Which would do that but.. this is windows so not the case unless its a extremely special weird setup
If it were, then renaming "Addons" to "addons" and making the pbo's lowercase would be required
We wiped and repaired all the mods at once first time, that didn't work, so we wiped them one at a time, then that didn't work either, then we wiped the entire Arma directory and fully reinstalled the game (workshop included) and that didn't work either. Finally we installed Arma to a new HDD within the system that had never had Arma on it before, and the error continued
Have you tried only loading the one mod that's not working, and no other mods?
This, however, is most likely just my desktop being a little shit. Things had a mind of its own recently - Connecting to Bluetooth but not sending any audio, shutting down but not turning off, flashing the main monitor for absolutely no reason and stops after rebooting the monitor and only happens after using picture in picture mode for stuff, etc...
Not yet, because the server we were connecting to would've complained that other mods didn't exist in that case
Yeah something "overflowing" and writing to another file is not really a thing
Odd
Well you don't need to connect to a server, to see in a log file whether the mods loaded correctly
It would explain why people get random corrupt user profiles though, but it didn't write anything to the VARS file, just dumped a log that was 2 lines long in my Arma3Profile file and crashed the game lmfao
We can try that, yeah
Can I just callback to the time Arma tried to load Barotrauma (the submarine game) as a whole ass mod about a year ago? XD
The amount of times I've looked at things in my IT work history and gone "that shouldn't be possible" and yet there I am
People getting random corrupt user profiles is also explained by game crashing or being suddenly killed in other ways. Which will make it stop in the middle of a write. Which also explains why its more common with larger files (that take longer to write)
I'd put it down to cosmic rays except it is the second time I've seen it.
Not even sure if the other case was Windows though. Was a while ago.
my friend's profile gets corrupted nearly every time he exits arma, think hes just getting smitten down by god 🙃
Probably too much alt-f4
thought so too, started making him go all the way back to main menu and exit that way, no dice still
mmm
Tell him to make a new profile
its quite funny because he lives in hope that he wont have to redo all his keybinds every time he launches arma
he ran away to america for a month
Wait, the [user].arma3profile not the [user].vars.arma3profile?
it seems to be inconsistent because sometimes his loadouts save, other times they dont
but has to redo keybinds every time
loadouts are vars
and hes not using onedrive either
theres a couple funny characters in the bottom of his rpts (a line full of NULL chars) but dedmen said its fine
Good afternoon.
The dreaded ACCESS_VIOLATION is happening to me, nothing is jumping out at me from the logs other than it listing my GPU as a 980 Ti, I have a 6950.
If anyone can shed some light on this or has any suggestions beyond whats listed on the wiki (tried them all) I would appreciate it.
"125.65 KB"
There is no crash dump in there
The only thing in there is a Arma 32 bit log file from 3 years ago
seems like it crashes even before it can create a logfile or set up its crash reporting.
And you havent played for 3 years?
Can't shed any more light on that
I have certainly played ArmA more recently than 3 years ago lol
Every log I have saved from the crash reporter today is the same 126kb
Sorry - I see what you mean now.
Surely there's something I'm missing here as to /why/ log .zip is showing a 3 year old file?
That would also explain why it shows the wrong GPU 
!rpt
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
check the folder manually maybe, but I assume also nothing there
There's an RPT file, but also from 2020 so equally as useless
I assume its crashing instantly at game start, before you even see the splash screen?
No, the crash occurs when I attempt to start a scenario in the editor.
If I either hit Play in Singleplayer
or
After selecting a role in the lobby if I choose Play in Multiplayer.
However, I can load it, place entities, etc. - problem only occurs when I attempt to load into it.
This same scenario is also on a dedicated server, and as of today the server itself crashes when this scenario "starts" as well, despite no issues in the months its been played.
Maybe the particles were quantum entangled.
CBA_A3 and 3den Enhanced are the mods, no CDLC
No idea what's wrong with your computer then, game should create log file at start
I'm dumb as hell boss, I was looking in the folder of the profile, not the Profiles folder
after checking the %appdata% you stated I mean
Well, I did see a few missing ;s in there, but I still can't make heads or tails of it. I appreciate your time regardless 👍
You point the path for where the player profiles are stored inside the Arma 3 install folder. (see -profiles= parameter) It normally belongs inside the Documents folder of the useraccount in the operating system. If at any point you cause Steam to remove the game, those profiles probably will go along with it.
But the report thing should be grabbing files from there too. Weird that I fails. Do you have a .mdmp in there? Can you pack in zip and send?
Sadly you're too late I just left, so I can only check tomorrow in like 14 hours
Here's the files - no worries about the time.
My game crashes when I try to start the second mission from Beyond Hope
Having a small issue with my HOTAS and arma rn
My thrust lever isn't 50% thrust when the lever is in the middle, it's only 13%
Hi Y'all, I'm new to Arma and using a mac. Is there anyway for me to use Mods (CUP)? I have not found a launcher for mac. Thanks!
Anyone know the issue why the Zeus Music Module volume isnt turning down for tracks? Cant figure it out
is anyone else experiencing crashes and reset settings after the new update?
What update? There was no update to Arma 3.
There is
ah alright, my bad then, Steam is not downloading anything.
Maybe it already did and u didn't notice, for me it was only around 12MB
I only got a Steam Workshop update, but restarted the client and now got the actual game update too.
but anyway the game still seems to be working as it should, no crashes and profile is intact.
i heard it's a small update for the upcoming Spearhead CDLC, got the info from #perf_prof_branch
or was it from #spearhead_1944
yup, but YuYu posted above that they are experiencing "crashes and reset settings" after this.
Yes, I just rolled my version back using the Arma3Legacy210 code from the patch notes and no longer experiencing crashes/ACCESS_VIOLATION error
Just to update you if you check this in another few hours - rolling back my version using Arma3Legacy210 seemingly fixed my issue. Prior to rolling back, I would still experience the ACCESS_VIOLATION on the scenario in question unless I deleted all but around 15 (specific units, not a quantative 15) AI units prior to hitting Play in... in the Editor.
Can you send me a crash report for that? Like the Arma launcher offers you to create
quick question if someone knows when adding a mission to a server you add the file to the MP missions folder and then in the server config add the mission under the class missions section as noted in this tutorial, if the mission is based on Malden do i use .Malden or .Madlen 2035???
Neat one.
One of your groups has placementRadius set to non zero. This was always bugged, but due to a bugfix we did nearby, this now crashes
.Malden
Gotcha. So for now, I should just make sure all my groups have a placement radius of 0?
For my own curiosity - is there something in the files I could have gleaned that information from? Or is that just "if you know, you know" type of thing
I can read it from the mdmp, but only devs can
placement radius 0 will not run the broken code, so it won't crash
Awesome. I'll go in and make that change now.
I really appreciate you taking the time to look into it, thank you.
alright follow up. when making the mission in editor i give it a name. when I then export it to MP missions folder so i can upload the PBO file to the server the file has % where the spaces should be. assuming this is normal fomatting in the config file do I then need to note the mission name with spaces or with % replacing spaces?
eg:
I named the file ORRCA Malden HQ Phase 2 Operations. in the MP Missions folder its saved as
ORRCA%20Malden%20HQ%20Phase%202%20Operations.Malden
Anyone got a fix?
(Ping me if you got a fix)
Kinda need it for an op tomorrow
tbh, I would just rename the pbo file.
I personally think it looks cleaner (i.e. ORRCAMaldenHQPhase2.pbo)
I say that mostly because I don't actually know myself and it was faster to just bypass the issue while simultaneously making things easier to read lol
easier to read in my opinion*
awesome wanted to do that but was not sure if renaming the file would break it
and yeah ytour right
will try it worse case i have to export it again to get the native formatting
nah as long as the name matches it should run it np
I have a few where the .pbo and mission folder names don't match at all and have no issues
Fold up...
I don't know the answer right off but I will take a look in the editor once my game updates and try and figure something out for you if nobody replies before then
to be clear as i am sure you have figured I am new to this by now. do you mean that the PBO in the MP Missions folder needs to be nested in another folder called the missions name??
no, no sorry
and cheers man sorry for the stupid questions
Hey no worries, if you never ask you never learn
The .pbo will go straight into the MPMissions folder as you said
Appreciate it, it was in the Zeus module, lmk and I send you mods I’m using, the music plays but when turning down the volume it resets to 100%
I was thinking of the folder where the scenarios are saved to be accessed by the Editor
I also have the sound and music+ mod, it might be that now thinking of it but unsure
cheers thats reassuring
@fringe salmon here is a screenshot of my servers mpmissions folder for reference, and as you can see there the .Malden example as well 🙂
Have you tried it without that particular mod?
Mmmh still not working. Wait a minute if I running the mission with a modpack. Do I need to install the scenario as a mod on the server or locally on my client? I assumed I wouldn't but maybe that's the issue?
Depending on the mod, yes. In the editor, if you hit ALT + O (I think, I can't get into editor atm) it should open a window that shows you which mods are required by your scenario, and then those mods will need to be on the server as well
The mods used while creating the scenario will create dependencies, and anyone who will be playing the scenario (server included) will need to have the same mods the scenario requires
This page seeks to describe my link saw the server status comes up as creating and stays that way and when I join i end up on an endless loading screen for stratis.
https://forums.bohemia.net/forums/topic/227477-server-not-properly-starting-status-creating/
Hi folks, Im lost. Ive pretty tech-savvy but Im unable to find what is causing these problems and possible solutions havent worked.. Perhaps someone with more experience is willing to take a look 🙂? What Im trying to do, is host an Arma 3 server with co10 escape on my dedicated server (ubuntu), b...
I will try when I’m in next
Is the pbo file all I need to dump into the server?
I keep you updated
Turns out placement radius never worked.
I only works if you use it on the very last group that you placed down.
All others just reset to their original positions and ignore the radius.
Will get that fixed
Just noticed when i open editor and then click open the only place the save comes up is under the Missions folder on the left nothing is in the MPMissions folder even when I export to MPMissions.
exporting is not saving
missions exported to MPMissions go to "\Steam\steamapps\common\Arma 3\MPMissions", if you save mission then you choose a folder within your profile directory in Documents
Glad to have contributed to this
When you export the scenario, that creates the .pbo file that you will need to give to the servers MPMissions folder. When you are opening a scenario in the editor on the other hand, it doesn't read .pbo files, its look for a normal folder (scenarioName.terrain) that will have a file called mission.sqm inside
Alright makes sense thanks for the education.
Checking the required addon and it says all content required is installed.
as honger stated above, when you click Save or Save As... you can choose whatever directory you want for the mission folder to save to, its just weird that both folders by default have the same name - just in different locations. One defaulting to the steamapps directory (pbo files) and the mission file saving to either your ArmA 3 Profiles folder, or C: drive My Documents.
To be clear, are you checking this in the editor?
Yeah open the mission in editor and under the scenario tab there is a button show required addons
Silver lining I learnt how to upload to the steam working whule trying to figure this out.
Though uploading it to steam Waa a waste it seems lol.
Well hey, you get a Steam achievement for it at least lol
Lol.
So whichever add-ons it lists there you will also need to have installed on the server in order for it to properly read the scenario
I had hopped that making amission could save me to hour odd prep time before an op.
Yeah have them all. In fact the sever lists more as the launcher doesn't show mods under the composition category but the server lists them.
Urgh why is technology so... complicated lol. I wanted this set up to make my big events over the weekend easier now that doesn't look likely and I've got to figure out how to change the server config file back to what it was before o buggered it all up so I can run my event tonight.
Don't get me wrong Streamline Servers have been great im sure it's an issue with me.
Set all placement radius to 0, all is right with the world.
I'm unfamiliar with their service.
Are you unable to rcon in and directly change/install things?
Via a browser based portal? Yeah I can access the files directly and have a browser portal to access the steam workshop.
Can also upload and download files via the file browser and edit config files.
Which is likely where I've cooked this up.
%20 as a space is a common replacement for URLs linking to filenames that have spaces in between them. Best is just to not put filenames, modnames or scenario names with spaces in between. Windows commandline most likely will be messed up if you load files with them. Put an underscore if you really want a seperator.
Using upper case and lowercase characters in filenames can have issues on linux systems. As it makes strict distinction between them.
Placement radius will be fixed in next #perf_prof_branch update, sometime next week probably
I can expect to see a mention in the credits, right? 
"Thanks Mom!"
one time it crashed it said access violation code 5, seen that it's noted in wiki, starting from menu or replaying the previous part and pressing continue all crashes
https://pastebin.com/NGfaPQqZ
Here is a link to a (cleaned up) version of my server_config.cfg using your mission name in the relevent section (line 75)
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
However, as mentioned on the wiki (https://community.bistudio.com/wiki/Arma_3:_Server_Config_File) the name doesn't actually matter, it just has to match the command line parameter
-config=<cheeseburgerApocalypse.cfg> is just as correct as -config=<AussieExileServer.cfg>
or rather:
-config=your\file\path\here\AussieExileServer.cfg
thats a copy of the server config from my server with Streamline Servers.
need more than this?
gonna assume the missions is fucked.
gonna quickly make another mission.
If I can get a scenario up so I don't have to do master malden and deal with the non edit zone around players that would be nice.
Try adding
randomMissionOrder = false;
autoSelectMission = true;
above the class Missions {
under the // MISSIONS CYCLE header
unless I'm misreading something, its aware that the level is available to it but its not actually going into a lobby screen
alright give me a second sorry for delay was havin dinner.
so like that?? does it matter above the lack of indenting for the second line (autoSelectMission = true;)
Thanks!
Nah the indention is just personal preference
I would give more info if I could but I don’t have any experience with arma and macs 😭
Hopefully that’ll get you where you need to go
At a glance that looks right to me, but try loading up the scenario and see what happens. The necessary mods are enabled on the server as well, right?
Answered #general_chat_arma
In the future @hallow viper please don't crosspost same thing on multiple channels.
I was trying to send a picture incase nobody understood it because i also thought i put it in the wrong channel, Apologies.
Anyone got any ideas how to stop Player deaths getting kicked out the current unit (like Alpha 1-1, 1-2...) and wiping the colour back to white. Thank you
Also Anyone got any ideas how to stop SQL Being demoted and kicked when dying also
Hey guys, since few months, i can't connect to ANY servers in Arma 3, when i do, i'm in loading screen for 2 seconds and back to menu with this error : "you were kicked off the game". I never cheated, don't have any mod, disabled my windows defender, firewall everything, reinstall the game, verify game folder, verify Battle eye. Everything is ok but i can't connect to public game like before...😢
I'm on steam btw
Friends are having an issue where when they try to load into my game, they get through the loading screen, and then another loading screen appeared and it wont load.
Both of them are having the issue, I laod in perfectly fine but not them.
Can they connect fine if you load no mods?
idk
i can see them walking around in game
like they can move
they can hear
and everything
but all they see on their screen is a loading screen
they could always join perfectly fine till now
any fix?
Most of these issues are mod-related. Arma localhost has no mod enforcement, so players can just join with completely incompatible sets.
they both have the same exact mods I do
i created a preset
and the loaded the preset
In that case try with none first.
no mods?
No mods.
ive played games with them with more than 300 mods loaded at a time perfectly fine
i dont see why this one map with a few mods wont work
but ill try
they loaded in
i spent 4 hours
making this map
for it to somehow not let people join
It should explain with a reason why you were kicked off the server.
should try joining via launcher
Anyone got an update on this?
question. do mods used on a MP server HAVE to be signed? my players are dead set on wanting this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2770322183&searchtext=next+generation
but it aint signed.
If is not signed you cannot use in a server that requires key/sign
On the other word, if it doesn't require them, you can use
can i change the server config so it doesnt require key?
Yes
Keep it mind that if you disable the verifying it means you will allow EVERY Mods to be used
yeah fair enough i trust my playerbase so that shouldnt be an issue.
you able to tel me what i need to cahnge in settings or config?
verifySignatures = 0;
(Copied over from #arma3_scenario message )
I have an issue with a mission that is causing me a right headache. After a couple of hours (around 2) we see a whole bunch of people crash out of the game with a C...05 Access Violation. The most recent instance of this involved five different machines all simultaneously CTD-ing. The circumstances make it very difficult to reproduce: we've not had simultaneous crashes like this before, or on other missions since, but it's happened on this specific mission twice now. The mission in question is an ALiVE scenario on Bala Murghab with a fairly extensive but generally issue-free modlist- it's largely the same one we use for every mission twice a week aside from ALiVE and the map.
I poked around in the .mdmp's in WinDbg hoping for some insight and confirmed that it is the same process crashing for each user I got a minidump from (NtGetContextThread attempts to read a null pointer) and the stack in question had references to functions that appear to be part of drawing the skybox (specifically the clouds), but without symbols I can't go any further. Happy to provide mdmp's on request, I have a bidmp that someone sent me as well.
Other details
- RPT has log spam about missing config classes for a couple of map structures.
- Game is running on a dedi with 2 HCs, neither the server nor the headless clients had any issues or any log entries that seemed particularly relevant. Neither server performance nor client performance was noticeably worse leading up to the crash.
Me? Trying to edit some of Sound Files for Zues,
Yep, I know this now haha, Im new to modding and script editing just trialing and erroring my way through
Trying to edit some of Sound Files for Zues,
Elaborate
Im using this tool that I can import Sound files and it will create some code and pack it into a mod for Zeus Sound music thing where I can put music into the game from Zeus, anyway the creator said in the PBO File I can change the Category of the music into different ones as he hasnt added that feature yet. So Im just trying to find a Tool that can edit a PBO file
He says and I quote from his YT Tutorial:
@hyperspc1892
1 year ago
Hey! The categories feature is planned for a future release if I get enough time to go back and tinker with ZMMG in the future. For now, it can be done manually by going into the config.cpp file and duplicating the class MyMusicClass for as many categories as you want. Say for example you want another class called "Stealth", then you would create another class under MyMusicClass like this:class MyMusicClass
{
displayName = "Test Music Mod";
};
class StealthMusicClass
{
displayName = "Stealth";
};Make sure the classname is unique!
Once you have the config setup like that, you can go into the FileListWithMusicTracks.hpp and change the "musicClass" property of any song with the new classname. So something like this:
class Song0
{
name = "[HORROR] Creepy Soundscape";
sound[] = {"TestMusicMod\folderwithtracks\Creepy Soundscape.ogg",db+0,1};
duration=117;
musicClass = "StealthMusicClass";
};If you have any other questions, let me know!
for me this code is in the PBO File as I do not see a cpp file
Does this help?
No. I'm no able to read your long messages for now
Okay, Well I appreciate it, have a good day
It's not a troubleshooting issue, it's mod making stuff but you are way off base editing pbo with a text editor
The way the dude suggests is bad too since you would be creating a new version of his mod instead of creating your own mod that only adds your stuff, not duplicate of his
Arma generates a .rpt log file each time it's run, which contains a lot of information like the loaded mods, or any errors that appear, this log file can be very useful for troubleshooting problems.
To get to your RPT files press Windows+R and enter %localappdata%/Arma 3
Additionally see the wiki page for more info: https://community.bistudio.com/wiki/Crash_Files
To share an rpt log here, please use a website like https://sqfbin.com/ to upload the full log, that way the people helping you can take a look at it and try to figure out the problem you're having together with you.
Note: RPT logs can hold personal information relevant to your system, the game or others.
is this the right one?
havent played in months so its a fresh install, could it be the reason it doesnt show the file?
it's AppData\Local\Arma 3, if you don't have thhis folder then something went wrong with installation I guess
time to reinstall ig
dunno why it doesn't show you the rest of the error but it might be the same. And try verifying game files before reinstall
!steamverify
Steam file verification process:
Right Click on game -> Local Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.
I'll try this one since i already verified it multiple times
It worked now thanks
just had to restart steam itself
Is there a possible way to save everything on one map and put it all on another map in eden editor?
Like I just made a whole scenario on Kunduz Afghanistan and then realised i have to get a different version of the map to get all the doors to work.
am i able to just transfer all my work?
or do i have to redo everything all over again
You could probably edit the SQM to use a different map.
I thought all those Kunduz versions had the same worldname anyway though.
idk how
Like you just load another version of Kunduz and the same mission will work on it.
As far as Arma knows, they're the same map.
You can see it's looking for Appdata\Arma, not AppData\Arma 3. To fix this, wrap the entire path in quotes
it works now, no worries
I've been having this problem for years:
- host server from launcher (not dedicated)
- friend join
- friend disconnects instantly
- friend will need to keep joining until randomly he gets admitted into the server
friend's rpt has this entry whenever he fails to join:
Skipping mods and signatures due to overflow flag being set.
its the same problem as this thread and its been around for years with no explanation
https://forums.bohemia.net/forums/topic/217091-cannot-join-friends-server-not-crash-not-kick-not-mod/
it might be related to steamProtocolMaxDataSize, but thats a server cfg parameter, is there a way to set it for a listen/hosted server?
Are you sure it doesn't have that error regardless of whether the join is a success or failure
Localhosts don't have signature verification so it shouldn't matter.
yes im sure
it still limits the launcher modlist to 18 thing tho right
Yeah but that's only inconvenient rather than blocking.
Trouble is, Arma gives next to no feedback on why a disconnect happens. So with this sort of thing you're in the dark.
well that thing kinda gives the same error about overflow
Steam Query data overflow, Mods/Signatures will not be correctly received by clients. Remove unused mods or change your server configuration to allow for more data to be sent.
Yes, but that doesn't prevent connection.
is there no way to set steamProtocolMaxDataSize for listen server?
Not that I know of.
You can however use the client data to run a dedicated server.
does this happen when he is trying to join before mission starts, as a JIP or in both?
both
I have this bug that crashes the launcher right after or opens then reopens the launcher then crashes it again and so on, I cannot get into the game because of it
my friends and i have this problem where my arma server doesnt show up for them in the server list, and i cant invite them nor can they direct connect
my port forwarding works
What makes you think your port forwarding works?
because it doesnt say port forwarding failed when i start the server
It doesn't know.
well ive hosted before
and its worked
but now it isnt and i dont know why
the only time its explicitly said "port forwarding failed" was when i had a vpn on
and i turned it off
Might be that your ISP has switched you to CGNAT.
it was working just fine last night
also idk what that means
Did you restart your PC and router?
yes
didnt work
and i cant restart my router anymore
or, im scared to unplug it because the pins in the power cable may break
i should probably give a lil context
this has happened before and ive basically just given up and came back a few days later and it somehow work but
i dont want to keep doing that as it messes up with plans and i really need to just figure out how to fix this because its happened twice now
If it's claiming that UPNP worked, and restarting your router doesn't help then there aren't any other options with UPNP.
If you know what you're doing you can try proper port forwarding instead.
like with hamachi?
No, proper port forwarding. Like the manual version of UPNP.
i dont think i know how to do that
Hamachi is a VPN.
Does anyone know why using this command in editor
[cursorObject, "LMG_Mk200_F", 2] call BIS_fnc_addWeapon;
on C_Man_ConstructionWorker_01_Blue_F (civilian)
makes the civilian shoot everything in sight?
for some reason holding q or e to rotate causes me to rotate
What are you expecting us to reply?
I was seeing if anyone knew about a control that would cause constant rotation
Okay let me rephrase
Your “statement” does make zero sense
Holding Q or E to rotate causes you to rotate, as expected?
In what situation?
Q or E should do what?
sorry, meant q or e to lean causes me to rotate
as in it causes me to look left or right at a constant speed
Then check your keybinds
