#arma3_feedback_tracker

1 messages Β· Page 36 of 1

gray wharf
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!quote 137855151120711680

quaint quailBOT
gray wharf
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!addQuote 137855151120711680 Hi new, I'm dad!

quaint quailBOT
gray wharf
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!quote 0

quaint quailBOT
gray wharf
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πŸ˜‚

restive bone
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perfect

untold sky
restive bone
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I wonder if

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!addquote Test Test

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damn it just ignores normal users

restive bone
restive bone
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btw how come that the numbers for the different FT projects are so high? I'd assume that its a normal index but that'd mean dozens of hidden projects

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as an example:
Arma 3: 1
DayZ: 2
Arma Security: 9
DayZ Modding: 40
Arma 3 GM: 43
Arma 3 SOG: 56

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And DayZ Playstation 42 vs DayZ Xbox 31 with a creation time difference of 9 months

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that'd mean 10 hidden projects being created between those two in just 9 months

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(or roughly 282 days)

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or one hidden project every month (almost) sippy

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actually

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between project 1 (arma 3) and project 56 (arma 3 sog) are roughly 59 months (and 29 days)

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so that'd mean that in total there'd be a project roughly every month

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I want to speak to my lawyer first before I answer that

gray wharf
restive bone
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Hm true, but that'd seem like a lot of projects

gray wharf
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13 between GM & SOG seems not so big?

restive bone
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or not because lightshot dont wanna

solid marten
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Could we please limit this to feedback tracker discussions?

restive bone
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Man I hope this ticket gets looked at at some point https://feedback.bistudio.com/T82570

UAV Darter waypoints do not always work
Often the Darter will spin in circles or fly around instead of directly to the waypoint given. Even if it gets to the waypoint it will then spin uncontrollably.

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Bug has been around for ages iirc, and makes it very annoying/very unpractical to use darters, especially if you're using more than one to keep an eye on multiple locations

gray wharf
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I believe it is related to UAV's altitude right?

restive bone
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Havent heard about it being related to the altitude before

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rel.: post from dedmen a while ago saying old crash tickets can be closed

dire wind
restive bone
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Huh oki, I'll try that thanks bongocat

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Would still be nice to have a dev take a look though sippy

restive bone
gray wharf
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sometimes I send the welcome e-mail multiple times to spam them back

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today was that day πŸ˜„

restive bone
dreamy bane
tribal rivet
restive bone
tribal rivet
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It sometimes definitely decides to head to the lower left corner of the map. I assume it's 0,0

restive bone
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Hm ok

solid marten
restive bone
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Btw I see that dedmen did a little crash report round bongocat

untold sky
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I did a FT round in general πŸ‘€

restive bone
gray wharf
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how is everything not fixed then :p

restive bone
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Hm is there a way to see the total amount of tickets in the project?

untold sky
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exercise searching

restive bone
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think hm I guess I could use a search and look at the biggest offset I can get

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but that errors out after a while iirc

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So ye there's at least 1k tickets

untold sky
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we need more FT moderators

restive bone
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Hm is there a way to sort queries by age?

untold sky
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yes

restive bone
untold sky
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mutes the channel

restive bone
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feel free to tell me to stop or put them into a google doc for when the weekend is over or something

untold sky
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I generally don't really have time for such stuff

restive bone
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ah oki

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@gray wharf you want a google doc with tickets like that in it sippy?

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I'll take that as a no blobdoggoshruggoogly

gray wharf
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hey, I sometimes am not on this Discord!

restive bone
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ye to be closed

restive bone
gray wharf
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no u

restive bone
distant lotus
solid marten
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@distant lotus So the issue is that when you spawn on dedicated you don't have any facewear, neither profile glasses nor Eden set? Why do you think it is connected to allowProfileGlasses?

distant lotus
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Or are you asking why I connected it to the parent task on the tracker?

solid marten
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Do you spawn with balaklava on dedicated if you don't have any glasses in profile?

distant lotus
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I'd have to test it. I'll do that now.

solid marten
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dont put allowprofileglasses in description ext either

sleek scaffold
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I am just impressed at the amount of dedication and sheer number of fixes including tackling very old issues that Dedmen, KK and perhaps other devs have been pushing out lately. So just wanted to say that to many of us that have poured so many hours into making Arma 3 content that everything you guys have done mean the world to us

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Additionally the level of interaction with the community that has only gotten better over these last months shows the amazing professionals and also kind human beings that you guys are

restive bone
sinful kettle
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my jaw dropped when I opened feedback tracker! blobcloseenjoy

distant lotus
# solid marten dont put allowprofileglasses in description ext either

So if I don't have any glasses set in the profile the behavior between hosted and dedicated becomes consistent, which is no facewear with or without allowProfileGlasses = 0; present in Description.ext. So perhaps the intended functionality isn't what I thought it was. Because the only behavior that's inconsistent with the rest is when I have facewear set to the spectacle glasses in the profile, allowProfileGlasses = 0; is set, and I do hosted multiplayer I get the balaclava.

So which one is the intended functionality with allowProfileGlasses = 0;, no facewear or the mission facewear? I think the mission facewear would make more sense, as that's what was requested in the parent ticket I believe. And if a mission maker wants no facewear they can simply not add any to the units.

Let me know if you need any further information or testing.

distant lotus
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@untold sky I just noticed that you'd claimed this task when a friend of mine stumbled across it looking for a fix and linked it to me.
https://feedback.bistudio.com/T134876

It doesn't happen to me anymore since I built a new PC. However I have two friends who regularly experience it still. Is there some way that they can force the game to spit out a memory dump when it occurs? The game doesn't crash on it's own, it just locks up and needs to be killed with task manager. It could potentially be caused by a mod, since we never play vanilla and my modpack is huge, but I don't know if there's any way to figure out of that's the case or not. I suspect the cause may not be a specific mod, but more likely the game engine being overloaded by the sheer number of them and bugging out when alt-tabbed. My friends claim it only happens when they alt-tab while the game is loading something, such as the arsenal.

solid marten
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@distant lotus I'm confused. The balaklava should appear on hosted but not dedicated when you dont use allowProfileGlasses at all. This is consistent with profile glasses being removed when you use allowProfileGlasses = 0; but balaklava will still appear only on hosted, true?

distant lotus
solid marten
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The balaklava should appear on hosted but not dedicated when I say should I mean as it is now, not that it is not a bug

solid marten
distant lotus
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I was under the impression that was the intended behavior when AllowProfileGlasses was absent or set to 1.

solid marten
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I'm still going to look at it, you could update your ticket.

distant lotus
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So the behavior of no balaclava with AllowProfileGlasses = 0; on dedicated is intentional? Or are we looking at more than one way in which it's bugged?

solid marten
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profile glasses should overwrite balaclava, but balaclava is not set on dedi regardless, it is a bug,

untold sky
untold sky
distant lotus
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Alright, figured a crash dump would be sufficient. I'm wondering now if there's some way to make a single mod that overloads the client in the same way for easy reproduction.

sinful kettle
daring wagon
solid marten
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@desert trench Is there a ticket for export to sqf, export to terrainbuilder window not scrolling properly?

desert trench
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@solid marten uhm are you sure you tagged the right person for this? in any case not sure what you are referring to exactly here

solid marten
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yeah I remember you mentioned it

daring wagon
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You mean display3DENCopy?

solid marten
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yes was it you?

daring wagon
solid marten
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WHAT assigned to me?

daring wagon
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Yeah

solid marten
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what is teh purpouse of fake ctrl?

daring wagon
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Not really sure. Need to ask karel

solid marten
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i did

daring wagon
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And?

solid marten
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i did 10 min ago

daring wagon
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Ah ok

solid marten
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works without it

daring wagon
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Yep

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Maybe there was a bug before Eden and it was a workaround

solid marten
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yeah quite possible

desert trench
solid marten
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dedmen does tools

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stools

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πŸ˜‰

desert trench
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(or sqf command)

daring wagon
solid marten
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objectSimulated = !_isSimpleObject; // ToDo? is this the line?

daring wagon
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Yep that line.

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I've just discovered some more issue with Export mission to SQf

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For example is generates params ['_group', '["","ColorWEST","Alpha 1-5",true]'];

solid marten
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you are re using _value name?

daring wagon
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Yes why?

solid marten
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because params creates new _value var which is private

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so it overshadows original

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it can’t be good

daring wagon
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[_this, _value] spawn\
        {\
          scriptName 'ENH_Attribute_GroupMarker';\
          params ['_group', '_value'];\ //change to params ['_group', '_anythingBut_value'];`
          _anythingBut_value params ['_type', '_color', '_text', '_showGroupSize'];\
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So I should do it like this?

solid marten
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ah, haven’t noticed spawn

daring wagon
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You got me confused for a moment πŸ˜„

solid marten
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what file it converts and replaces in

daring wagon
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You mean the function?

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A3\3DEN\Functions\fn_3DENExportSQF.sqf

solid marten
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yeah

solid marten
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@daring wagon any quick way of copy paste testing it?

daring wagon
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I can send you a test mission where you can test your changes

solid marten
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I have warning it is modified 3den

daring wagon
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Well, it's a custom attribute

solid marten
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anyway to repro in vanilla?

daring wagon
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Not that I know

solid marten
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if i try to export in vanilla i dont get those attributes in the output even though i see them in sqm, have you modified the sqf?

daring wagon
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Nope

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all vanilla

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ohhhhh

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I know why

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You need 3den Enhanced because the sqf does a lookup in config for all attributes, not in mission.sqm

solid marten
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where exactly in config

daring wagon
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} foreach ("true" configclasses (_x >> "Attributes"));
} foreach ("true" configclasses (configfile >> "Cfg3DEN" >> _type >> "AttributeCategories"));
} foreach ["object","group","trigger","logic","waypoint","marker"];

solid marten
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can you upload your config plz

daring wagon
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Or do you want an export with diag_exportConfig?

solid marten
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im good thanks

solid marten
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well, it is not possible to distinguish between _value that is part of 3den and part of expression. for example [_value, _notValue] spawn {_notValue = _this select 0; _value = 123}

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legit expression but replacement will make it hell

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it is just not made to parse complicated expressions

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wrap them in functions @daring wagon

daring wagon
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Wrap what in functions?

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The attribute expression?

solid marten
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I am not going to touch this, it cannot be made robust and requires complete overwrite which still wont be robust,. You can always write your own exporter

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yes

daring wagon
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Well I cannot put them into functions because of dependencies

solid marten
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meaning

daring wagon
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But yeah, I guess I could write my own export thingy

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_value call ENH_fnc_initGroupMarker;Would mean that the one who plays the mission needs 3den Enhanced

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The thing I am wondering about is, wouldn't it make more sense to scan through the actualy mission.sqm and convert this into sqf instead of going through the whole config

solid marten
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can you add object and set functions in object space?

daring wagon
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Yes I could do that, but that would mean I need to spawn and delay all attributes to make 100% sure that the functions are already available when the actual attribute expression is called.

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If there was an attribute property like preInit = 1 then I could do that πŸ˜‰

solid marten
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are they not initialised at early stage?

daring wagon
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Object init attribute are executed before scenario attribute and the object attributes depend on the order of appearance in mission.sqm

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So I don't really wanna rely on that.

solid marten
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are you sure about 4 and 5?

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maybe needs testing

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the order could be reversed

daring wagon
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Might be, but even then it's not going to be reliable.

solid marten
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Anyway, im sorry but I will have to close hat ticket as wont fix

daring wagon
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Yeah, no problem. Thanks for looking into it

daring wagon
restive bone
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Btw are there different statuses to close tickets with in the FT, aside from 'Resolved'?

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Since wont fix tickets are closed as 'Resolved' too, which seems a bit odd

restive bone
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Ah oki, thanks bcaThumbsUpYes

gray wharf
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but I feel you on this

restive bone
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Does the resolution actually show anywhere?

gray wharf
restive bone
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I noticed that the resolution was se to wont fix, but I didnt see that anywhere

restive bone
gray wharf
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correct - fix status is in the ticket history

restive bone
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Ahh ok its hidden there in the details

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thanks bongocat

gray wharf
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resistance is phutile

restive bone
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and bongocat the more tickets are closed the more chances I get to look back into the past

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since my query amount is limited

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the query overheated message always reminds me of arma 3 units heh_r

restive bone
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Btw how come there's a good chunk of tickets assigned to dead accounts? people not cleaning up their tickets when they leave the team/move on to other projects?

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Also huh interesting that the argo project is restricted but the tickets in it can still be accessed via direct links etc

daring wagon
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You know what happens to ppl who ask the wrong questions? 🀣

restive bone
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they get sentenced to work in the FT ticket mines ameowsweats ?

daring wagon
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Isn't it easier to create some custom queries for that?

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Then you can post the links to the queries

daring wagon
restive bone
restive bone
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Ah oki

daring wagon
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Super annoying Β―_(ツ)_/Β―

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This ticket also has the wrong category

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You are adding these to the google doc? πŸ˜„

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@restive bone

restive bone
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Nop

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I'm adding ones I come across

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Maybe we're coming across the same ones

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Feel free to add them to the google doc tho if you want, throw me a ping and I'll make you an editor if I can

daring wagon
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It takes lou 10mins to close them all and it takes me 20 to add them all to the google doc πŸ˜„

restive bone
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Heh true, that way this chat isnt cluttered up with the messages though

restive bone
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and following

sinful kettle
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@untold sky btw, do I recall correctly that you (or KK?) said that there would be class init event handlers?

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or maybe something like unitCreated?

gray wharf
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I definitely remember a unitCreated thingy 😏

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and even if I didn't, I would

untold sky
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Don't remember that

gray wharf
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you do now

restive bone
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Huh TIl that its possible to create your own dashboard

gray wharf
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now you know why there are 28430948 of them πŸ˜„

restive bone
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yayautism cat facts!

gray wharf
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if you take a cat's veins and arteries and put them in one single string, the cat dies!

restive bone
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thats an un-fun cat fact

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also

gray wharf
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can't edit that one

daring wagon
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Dashboards are pretty neat to keep track of things.

gray wharf
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disabled the user just in case

restive bone
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Updated 1,606 Days Ago
heh

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Is it possible to add just certain tickets to my dashboard? I saw that I can add searches to my dashboard but havent found a way to add single tickets

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Huh

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  1. TIL that Survivor GameZ was a thing
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and 2. TIL that you can still open the edit view of a document even if you arent allowed to edit it

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I broke the ft error message again derpWolf

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Huh

gray wharf
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they exist, just, not for you

restive bone
daring wagon
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What do you need that stuff for?

restive bone
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the badges?

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blobdoggoshruggoogly just seems funny

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the query log?

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blobdoggoshruggoogly dunno

daring wagon
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This tracker is packed full of features, most of which are not needed at all

restive bone
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Yeah there's a ton of unused stuff

daring wagon
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Some things are also super unintuitiv. For example, these two Homes are not the same and I dunno why πŸ˜„

restive bone
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Huh

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Also how hidden the button to create a new ticket is

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I know its possible to add a button in the list on the left under the logo

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but still somewhat hidden imo

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We need European servers for ever getting disconnected from us servers because there isn’t European I’m sure I’m not the only one this happens to I’m from the UK we need them ASAP

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Perfect place to complain

gray wharf
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Great πŸ˜„
now Dedmen, work on it πŸ˜„

daring wagon
sinful kettle
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Is it possible to have a command that creates a "simple" object from a specific lod of a model?

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let's say there already exists a model in the game
I want to create a "simple" object from that model that only has its GEOM lod

untold sky
gray wharf
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lul
on it

alpine tulip
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Ah, it wasn't a perlin noise at all after all

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I told you so!!!!

gray wharf
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unless you want to add it πŸ‘€

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so what is this random thing? just random between the two?

alpine tulip
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Secs please

gray wharf
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so not "totally random" either

alpine tulip
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I really don't know what exactly is happening there, but pretty sure it isn't a perlin

untold sky
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just random magic

gray wharf
untold sky
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random with 2D seed

newSeed = (x = x * 100 + seed, y = y * 100 + seed) {
xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;

xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;

xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;

xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;

xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;

xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;

return xz;

}

result = newSeed random 1

gray wharf
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I would say, hmm, "dafuq" but that would go against the rules I guess

daring wagon
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No clue what this does, but it does look horrifying

alpine tulip
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Same

gray wharf
sinful kettle
untold sky
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I didn't write it, don't ask me

gray wharf
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and this

daring wagon
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semin random and pseudo random?

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What about perhaps random

gray wharf
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random random

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semi-random makes "sense" for seed-based stuff
pseudo-random noise texture though… IDK 😬

daring wagon
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Also please explain what seed is

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The only seed I know is the one you put into the ground

untold sky
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We do have 3D perlin noise implementation ready btw.
(Back when warka requested that syntax for perlin noise, programmer told him we don't, but we do)

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so maybe

random [x,y,z] syntax for perlin?

gray wharf
untold sky
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nah we already have random [x,y,z] :u

gray wharf
gray wharf
untold sky
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but its not seed

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maybe Z coordinate, but not a "seed"

gray wharf
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then make it a seed

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wiki page fixed nonetheless, with sexy syntax links and all

gray wharf
daring wagon
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Thanks. So it is what I thought.

untold sky
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How about
seed random [x,y,z]

seed random perlinNoise(x,y,z)

but would that be useful?

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I guess as long as you keep the same seed, you would always get out the direct perlin noise translation

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As if
(seed random 1) * perlinNoise(x,y,z)

I cannot alter the old sytnax as people may depend on it, but a new 3D arg one would be possible

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@fathom breach what do you need perlin noise for?

sinful kettle
untold sky
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Or they never cared.
Or they knew what they get out and it embedded it such that the results are what they want, and changing it will now break their code

sinful kettle
untold sky
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with seed you get deterministic results.
You can depend on them staying the same between multiple runs

restive bone
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FT is great bingyay

untold sky
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Now question is just if it makes sense

restive bone
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Is that the amount visible at once, or?

untold sky
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ye

restive bone
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Looks nifty bongocat

untold sky
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current limit is 16 in settings and 32 in engine.
64 seems to work fine, gotta check if I can go higher. And then do some long term testing and see if I maybe have to scrap that idea

restive bone
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Huh oki

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Is the question of adding the possibility to have more lights in general, or of doing that and adding the settings ameowderpy ?

untold sky
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both

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It like to increase the Very High/Ultra limits.
They are currently 12/16 which are..... not year 2020 numbers
32/64 already seems pretty doable

restive bone
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Aaah ok

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If it works without breaking stuff, I'd definetly consider it a good addition

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or update rather

untold sky
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uff this is good

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FPS certainly don't like the flares at day πŸ˜„
But this is in unoptimized dev build and I'm sure I can still optimize a bit on this
Also there is some heavy RPT spamming going on on the higher levels which drops FPS so hard

gray wharf
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so deactivating RPT is still worth it perf-wise? :p

restive bone
daring wagon
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What hardware?

sinful kettle
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I thought you don't have a PC! πŸ˜…

untold sky
gray wharf
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oh okay then

sleek scaffold
untold sky
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day flares are already on

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for daylight lights

sleek scaffold
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I have proven cases where that would be useful:

sleek scaffold
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And if that is feasible Vehicle lights too? πŸ˜… (Yeah I know I am pushing it please don't ban me)

untold sky
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Just read the wiki and spare me the time

restive bone
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sorry am stoopy, what are daylight lights?

untold sky
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Lights that also emit light at daytime

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Most lights just turn off at day when they wouldn't illuminate anyway. Like car headlights

restive bone
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Ahh oki

sleek scaffold
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Don't know if the flashlight works during the day thou

gray wharf
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mayhaps, but DayZ runs on Enfusion though :x

sleek scaffold
gray wharf
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or the other way around, therz might be a reason for them having been disabled by day :D
But good thing, the limit shalt be raised!

fathom breach
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seed random [x, y, z] looks great btw, as keeping a same seed will return random noise as if on a same random-vector grid. Perlin noise operator would need that seed or some sort of input to keep that grid same if needed.

fathom breach
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Is there a DB or wiki where I can see the C++ interpretations of sqf operators?

solid marten
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Sadly Arma 3 is not an open source

dreamy bane
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What if they make OFP open source? πŸ˜„

gray wharf
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nightmares intensify

dreamy bane
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lol how so?

gray wharf
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some parts are… *ahem* weirdly written to say the least, from what I heard πŸ˜„

dreamy bane
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yeah i understand that

restive bone
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I doubt any RV engine game is gonna be open source in any way until we're far into enfusion

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Because that'd be a hackers dream heh

dreamy bane
untold sky
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Yeah right

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you mean like that multiplayer exploit that made people unkickable?
That has been there for months but that literally noone reported to the devs to get fixed (but multiple people repeatedly complained about), that I only just fixed because I randomly got sent a month old video that shows it and said in the video "bohemia pls fix" instead of just reporting it to us?

dreamy bane
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yes its hard to get feedback from the community which is sad

restive bone
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And even if there was something like a 50% reporting rate for what people find in terms of security issues

sinful kettle
restive bone
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thats still a potentially massive amount of security breaches

untold sky
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There are still some MP scripting exploits. And people keep saying "its so easy to do, please fix it finally you lazy bums"
But reports? no.

restive bone
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I keep trying to get people to report bugs when they mention encountering them, but still a lot of them remain unreported

untold sky
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Or that dude with 200 players on his server who often gets server crashes and is trying to fiddle around with configs and start parameters and stuff to try to get the crashes to stop.
Instead of just reporting them on FT and being told what was causing them

restive bone
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Perfect heh_r

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Although crash tickets can take a while to get a response, but eh blobdoggoshruggoogly

untold sky
restive bone
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ouch

daring wagon
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Dynamic Lights are GPU right?

untold sky
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mostly yeah

ornate marlin
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some people just need to lighten the πŸ¦† up πŸ˜›

daring wagon
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nice, so my imaginary RTX 3090 can handle 500 lights no problem

restive bone
untold sky
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I think the FPS drop is mostly caused by CPU side

daring wagon
tribal rivet
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You don't need that imaginary RTX 3090, it turns out. You should sell it

daring wagon
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Yeah wish I had one. Could buy a new car for it πŸ˜„

untold sky
daring wagon
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Looks okay

alpine tulip
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At least it works

daring wagon
#

I mean, how often do you have 128 lights in a scene?

untold sky
#

GPU no likey

daring wagon
#

What GPU?

alpine tulip
#

I never knew that GPU can handle Arma 100%-ly

untold sky
#

1660

daring wagon
#

Not bad actually

untold sky
#

Oh but I'm also on 114% sampling.
100% sampling 128 lights 54fps
114% sampling 128 lights 44fps

100% sampling 64 lights 67fps
114% sampling 64 lights 54fps

daring wagon
#

That's totally fine. Most of the time the GPU isn't doing anything anyway

#

Place a few AI and see the difference then

untold sky
#

50% sampling is really weird.
64 lights is 63% gpu load, 128 lights is 54% gpu load.. wtf

#

I guess thats the transition back to CPU bottleneck

daring wagon
#

Why don't you run an overlay which shows CPU bottleneck?

untold sky
#

Having the lights behind you 100% sampling 128 lights 64fps
10fps more than when looking at them.

The flare effect will also cost quite a bit, hardcoded limit of that used to be 20 (independent of video setting) because they are "expensive"
So maybe many dynamic lights, with less flare's will make a difference

#

Wow even with this light wall, you can still see the chemlights in the distance

daring wagon
#

So next big thing is increased grass draw distance? πŸ˜›

uncut briar
#

bigger range for satmap / texture transition lenny

alpine tulip
#

Isn't a thing already?

tribal rivet
dreamy bane
#

@untold sky sorry to hear that you also have issue with people not reporting bugs, i thought it was only with my missions lol

daring wagon
untold sky
#

oof 38.8% of cpu time goes down for checking which flares to draw, not for actual lights.
Now I know why these were disabled at daytime πŸ˜„

38.3% of it for collision checks (can player actually see the flare)
so maybe... I shouldn't put flares to 128 when the current hardcoded limit was 20...

#

Or I just make the collision checks multithreaded 🍿

gray wharf
#

this

#

next improvement: urban environments are multithreaded and occluded properly, 75 FPS moar

untold sky
#

So I limited flares back to 20

Before:
100% sampling 128 lights 54fps
100% sampling 64 lights 67fps

After:
100% sampling 128 lights 61fps
100% sampling 64 lights 71fps

🍿

untold sky
#

Well.... There is actually second collision checking method here that does the collision check on the GPU and is much more efficient.
But turns out... it was broken since Arma 64bit transition.

gray wharf
#

oh

#

I really like these bits of "under the hood" peeks btw πŸ™‚

untold sky
#

Compiler warnings are a great thing, but only if you listen to them πŸ˜„ (sadly we have too many to really go through them all to try to find issues)

restive bone
daring wagon
#

Yep. Insights are always nice πŸ™‚

untold sky
#

So back to unlimited number of flares (128) after this find

Before:
50% sampling 128 lights 75fps
50% sampling 64 lights 110fps

After:
50% sampling 128 lights 120fps
50% sampling 64 lights 170fps

Well well well...

restive bone
#

dats a lotta fps

daring wagon
#

Wait 170fps? We ARE talking about Arma 3 right? 🀣

daring wagon
#

I always thought with FPS above 100 Arma 3 would not know what to do and simply exit πŸ˜„

gray wharf
untold sky
sinful kettle
untold sky
#

no

daring wagon
#

Next Week: AI calcs. run on GPU

sinful kettle
#

yeah is that possible?

untold sky
#

yes, no

gray wharf
#

yes to: next week
no to: possible

#

πŸ‘€

sinful kettle
alpine tulip
#

An idea: can we have more Dedmens at Amsterdam office?

restive bone
#

quick someone clone him while he isnt looking!

daring wagon
#

Turns on dedmen cloning machine

restive bone
#

^ dedmen 2

#

dedmen 3 didnt work out well tho

#

He's a bit odd

daring wagon
#

🀣

#

Is it just me or should we have a new channel for this like: "Dedmen's Laboratory"

restive bone
#

notlikemeow more channels?

daring wagon
#

Yeah, we are kinda misusing this one here

restive bone
#

Meh, I personally thing its fine to use it for this, since the other use is pretty much posting FT tickets to close or every now and then sharing an extra detail or two

daring wagon
#

Well, I just heard the tickets I posted yesterday were never seen πŸ˜‰

alpine tulip
#

Mayhaps. Honestly I sometimes need a β€œproper and dedicated” place to reveal next up feature, neither here or #community_wiki

restive bone
daring wagon
#

Which Lou said he didn't wanted IIRC

restive bone
daring wagon
#

At least he said "Just post them here"

restive bone
#

with a google doc they arent missed as easily though

#

just pin a link to it like in #discord_server and then everyone who finds tickets that should be closed can add them to the list

#

(permission is set to commenting)

gray wharf
untold sky
restive bone
untold sky
#

what math?

#

The math is checking if there are buildings and stuff in the way

#

you cannot do what without knowing where the buildings are

alpine tulip
#

Mayb

gray wharf
#

PS: a Feedback Tracker admin should rename "Unable to Duplicate" to "Unable to replicate" πŸ˜„

untold sky
#

I don't know if that breaks old tickets sooo

untold sky
#

wow after this preparing light flares went from 36.8% down to 0.7% 🀣

alpine tulip
#

Arma 3 Flare Performance DLC $23.99

daring wagon
untold sky
#

Freezes/crashes before 2019 can be closed without asking. They are not analyzable anymore

daring wagon
#

Okay!

gray wharf
#

fears a wave of tickets to close

tribal rivet
#

How many constraints do you have when deciding on working on tasks?
To what extent can you pick a random task from FT and then decide "ugh... this will require me to completely port Arma 3 to Enfusion before that issue can be fixed" and jump to it?
@untold sky

daring wagon
#

Fun fact: he's getting payed by additional FPS he squeezes out of arma

untold sky
#

I do what I think makes sense to do

tribal rivet
#

Dream job, lol

ornate marlin
tribal rivet
#

...and a lot of trust on behalf of the employer, as well πŸ™‚

untold sky
#

Yeah, you better thank my boss πŸ˜„

tribal rivet
#

_Thank you, Dedmen's boss!πŸ₯€ _

restive bone
#

only 3 pages or so of tickets

gray wharf
#

argh

#

okaaay… where is this google doc of yours

daring wagon
#

Don't forget the ticket I posted above πŸ˜›

untold sky
#

We need one more community FT moderator now that Lou has been snatched up

daring wagon
#

πŸ™‚

ornate marlin
#

i got some phabricator experience πŸ˜‰

daring wagon
ornate marlin
#

lol πŸ˜„

#

correction: before he waves the white flag πŸ˜‰

daring wagon
#

Nice πŸ™‚

gray wharf
ornate marlin
#

😈

restive bone
#

oh also dedmen, any chance you remember fixing a crash related to ai groups not having leaders?

#

where you mention wanting to look into it

gray wharf
#

stupid and/or dangerous I guess

untold sky
restive bone
#

πŸ‘

#

can that ticket be closed?

untold sky
#

probably

restive bone
#

I remember seeing you talk about that

untold sky
#

yes

gray wharf
#

closed both

restive bone
#

πŸ‘

daring wagon
restive bone
#

AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target

gray wharf
untold sky
#

@restive bone can you close tickets now?
I just found out our project setup got F'ed a few months ago up and I can't fix it anymore

restive bone
restive bone
# daring wagon Huh?

Huh

Support Pacts

New support pacts may not be created after June 1, 2021.

Existing support pacts will stop billing after June 1, 2021. They will remain open indefinitely, but customers should expect very little support after August 31, 2021.

All customers are encouraged to migrate to another software platform.

Upstream

Phacility will nominally continue to maintain Phabricator, but it will no longer be regularly updated. There will be no way to request new features.

untold sky
#

Tickets say everyone who is member of A3 project can edit, and you are member so you should be able to edit

restive bone
#

Nope, dont have that

untold sky
#

Oki I found a better way to make people moderators now

gray wharf
#

hey

untold sky
#

previously we did it with a signing pad, where you couldn't remove people from.
Now I can add and remove anytime

#

Welcome to the future

restive bone
daring wagon
#

πŸ‘

#

If you ever need another one I am up for it as well.

untold sky
#

Just leave the spambots to the admins

restive bone
daring wagon
untold sky
#

you merge into the older one

#

which also happens to be the assigned one.

#

Also maybe unassign that because raz won't be doing that

restive bone
#

Ah I dont think we can edit/close assigned tickets?

daring wagon
#

Yes, some tickets cannot be edited by us.

untold sky
#

probably some very old ones

restive bone
#

pling pling pling
my emails in the background while closing tickets

#

Also as a sidenote, what should be done with tickets that (imo) obviously wont be introduced this late into the games development/EOL?
like https://feedback.bistudio.com/T66195

Add Things to Building interiors. No bare bones ghost towns. Needs more immersion

untold sky
#

resolution = won't do
status = resolved

restive bone
#

πŸ‘

restive bone
#

Oki I dealt with the majority of tickets in the google doc, but anything marked with ! (or anything other than x) isnt dealt with yet/I cant deal with

#

time to go hunt new tickets bongocat

gray wharf
#

wow! thanks… and glad you did it πŸ˜„

restive bone
#

Happy to help bongocat

#

btw would be good if you can take a peek at those ! tickets if/when you have time lou

gray wharf
#

nah, I absolutely 100% trust you totally with my life and all

restive bone
gray wharf
#

oh

restive bone
#

Also oh boy

#

I doubt anyone wants to have 9 GBs of content in his/her PC that is not accessible.

#

Imagine what this guy would say if the CDLCs were merged into the basegame download heh

restive bone
#

there are 1k+ tickets with crash in the title

#

closing a bunch of old ones

#

Actually I guess I dont need to google doc any unimportant ones

daring wagon
restive bone
#

hey dont worry I'll leave some for you too

#

i doubt we'll be done with these any time soon

restive bone
#

phew, done roughly 110 tickets now so I'mma take a break for today heh

untold sky
#

Different light counts at 100% sampling, only terrain and one object is being lighted.

128 lights 56fps
64 lights 70fps
32 lights 92fps
16 lights 103fps (current max)

Same scene with a additional 10 stone boulders being lighted.

128 lights 48fps
64 lights 61fps
32 lights 85fps
16 lights 98fps (current max)

Same scene with a 50 stone boulders being lighted.

128 lights 46fps
64 lights 58fps
32 lights 82fps
16 lights 95fps (current max)
its quite a cut, but if you really want the ultra fidelity, maybe some people would pay that.
Keeping in mind that most often Arma fps are CPU limited and you never get above the ~70fps where it would start to bottleneck on the lights.

gray wharf
#

now that's lit

restive bone
gray wharf
restive bone
#

bceDead nah thanks I'll leave that to you

#

fyi @daring wagon i also added some small copy/paste messages to the bottom of the google doc

#

stuff like "Hi, is this issue still happening?"

#

etc

sinful kettle
daring wagon
#

Just use the cloud clipboard and pin the messages

#

Much faster

restive bone
#

and the longer one(s) arent as typeable

sleek scaffold
#

So doubling lights costs ~10/14 FPSs except one weird occasion when it costs 22 FPSs

untold sky
#

frame times change with fps

restive bone
#

huh nifty

daring wagon
#

Under what rock have you been living ? πŸ˜„

daring wagon
#

What could be causing some Eden Editor tickets not showing up in my query which is set to Categories Eden Editor, Editor and any open status?

daring wagon
#

@restive bone There is another nice way of sharing tickets with Lou

#

This is in MS Edge Chromium

restive bone
#

Oooh nice

stone tree
stone tree
restive bone
#

Ah I cant edit that one since its too old, I'll put it on the list for lou

#

But thank you bongocat

restive bone
#

Also I like how R3vo is going around doing the delicate work of merging tickets etc

#

and I'm just going around with my hammer bonking old tickets

solid marten
restive bone
solid marten
#

And, is it the same game? Is there a standard or convention about shell colour and content IRL?

#

Even the game engine is different

#

You should understand that this sort of feedback is not very helpful and takes time and diverts attention from more important issues, and please keep this channel clean, me and dedmen checking it all the time but when I see 30000 new messages I just skip to the last

restive bone
#

, and please keep this channel clean, me and dedmen checking it all the time but when I see 30000 new messages I just skip to the last
Ok so what messages should go in this channel?

#

Because the channel description says

Discussion about A3FT
But you seem to know about a more specific 'set of messages' that should go in here, than us

solid marten
#

spam, some older issues that we might have missed, definitely anything that has been caused by recent updates

restive bone
#

Ah, so it'd be good to adjust the channel description to that then I imagine

solid marten
#

because before it wasn't as active or monitored

daring wagon
restive bone
daring wagon
#

Oh wait. What is that πŸ˜„

gray wharf
#

@untold sky can you check (with… someone) if there is a mass-editing/closing tool on phabricator? It seems to be doable but IDK about BI FT

solid marten
gray wharf
#

I would, but I like my project to be cloned tbh πŸ˜„

daring wagon
#

Same

solid marten
#

no software does this

#

save as - save current file with new name

daring wagon
#

But save as is saving the mission and the files are part of the mission

gray wharf
#

the Eden Editor is not an sqm editor, it is a mission editor

daring wagon
#

That's how I see it

gray wharf
#

so it makes sense yes

daring wagon
#

And optional checkbox "Copy files" would be neat πŸ™‚

gray wharf
daring wagon
#

Was this in my list?

gray wharf
restive bone
#

Oh as a sidenote, when asking someone if an issue (like a crash) is still happening, how long should we wait before assuming that its not happening anymore and closing the ticket?

untold sky
untold sky
restive bone
#

Oki

#

Then I'll do something like 2 weeks

restive bone
untold sky
gray wharf
untold sky
#

Oh oops, wrong end

daring wagon
restive bone
#

It'd be nice if phabricator showed more ticket info in the overview, similar to redmine

gray wharf
#

…can't search by date?

daring wagon
untold sky
#

The systemChat should still run fine

#

but if there are any further eventhandlers after yours, or anything else is done with the control thats a wont fix

daring wagon
#

The example provided crashes the game. No systemChat is executed (or seen at least)

untold sky
#

your event needs to return false if you want to prevent further EH trigger

#

it tries to trigger buttonclick EH of parent, but its gone so it cannot see its own parent

daring wagon
#

Doesn't make sense to me πŸ˜„

#

For me it's like this:
Add EH β†’ Click button β†’ call code β†’ delete ctrl β†’ done, no more EH call.

#

But I guess internally there's more going on right?

untold sky
#

it calls the parents ButtonClick EH

#

if your EH doesn't return false

daring wagon
#

Should we unassign devs from closed tickets?

gray wharf
#

shouldn't, it's not in their todo-list and it keeps track of who did what

restive bone
#

I personally leave them assigned so its still clear who's 'responsible' for it if it comes up again, but I'm open for suggestions

#

^

daring wagon
#

Yeah, all good. Was just wondering.

#

LawOfWar DLC Van's Ass staying open after editing.
That ticket title πŸ˜„

restive bone
#

lood

daring wagon
unborn acorn
formal dome
sleek scaffold
#

I need to subscribe to that if it exists

stone tree
#

It's right values?

17 769 issues for Arma 3?

Can't add image to this channel 😦
https://feedback.bistudio.com/maniphest/report/project/

May be mass close tickets oldest when 1 year and haven't "Feature" in Severity with reason "Mass clossing old tickets, if a problem still persist, please create new ticket and add image or video, if you can" ?

IMHO, more tickets = less motivation to find good issues

And may be change versions of arma for tickets with

Arma 3 (1.64.138497)
Arma 3 (1.80.143869 - Hotfix #2)
Arma 3 (1.82.144647)
Arma 3 (1.84.144923)

and then delete this categories?

#

And please change default value for Operating System from Windows 7 to Windows 10 x64

daring wagon
#

And please change default value for Operating System from Windows 7 to Windows 10 x64
That might make sense. Guess no auto detect feature.

restive bone
daring wagon
restive bone
#

Heh fair

stone tree
#

I don't like this idea too
But so much issues.
If we close a 30 per day, we need more than one year for close most of them...

If post right and fair message about why mass closing, we win, I think.

BI trying these, I remember :)

restive bone
#

If we close a 30 per day, we need more than one year for close most of them...
blobdoggoshruggoogly We've got time

#

Arma wont be running away from us, and a majority of tickets that I've seen are still relevant in some way (like scripting command requests)

#

The only limiting factor is how long we'll have the EOL team working on arma, but I dont think there's an immediate threat of them being pulled to another project

gray wharf
#

Actually, they might be moved to ArmA support in two weeks!

daring wagon
#

The only limiting factor is Lou and how fast he can close tickets we can't πŸ˜„

daring wagon
gray wharf
#

A chocolate bar

restive bone
#

Hm I wonder if there's a way to look at older reports for the arma 3 project

#

would be nice to grab that data and turn it into a nifty diagram

#

Oh

#

I think thats what I mean?

#

Only for all projects

#

Thats all arma projects I think

daring wagon
#

30 a day. Yeah right πŸ˜„

restive bone
#

Woah

#

the ultimate advanced search

daring wagon
#

You didn't know this exists?

restive bone
#

Nah, clicking on advanced search always just brought me to the same normal one

untold sky
#

what the frick is that

#

That is probably a "private" ticket

restive bone
#

security or private iirc

untold sky
#

There is a seperate "Arma 3 Security" project that security tickets go into

#

you shouldn't have access to that

restive bone
gray wharf
#

you will be banned now πŸ‘€

sonic vault
#

Ended

restive bone
#

ghostly voice byeee

untold sky
sonic vault
#

the cube goes to the circle shape

restive bone
untold sky
#

All these people setting their tickets to "immediate"... most of that is just garbage

restive bone
#

Yeah heh

#

Thats why I wanted to go and clean up a bit, but cant edit blobdoggoshruggoogly

untold sky
#

Then so be it πŸ˜„

desert trench
#

whats the benefit of mass closing? (outside crashes)

restive bone
#

less clutter I guess?

#

But I think the idea has already been thrown out, so

untold sky
#

nope never found that one

restive bone
#

Oki, want me to keep that ticket open?

desert trench
#

like imo its only really relevant if you do a search - but then you could also limit that to say last 12 months

#

closing tickets should be done if the report is outdated, or the quality is poor (and wont be improved by the author or someone else)

#

the age itself as a general criteria is not relevant by itself

restive bone
untold sky
#

crash tickets that are too old cannot be analyzed anymore.
If they have no repro case and only a crashdump, they will be unusable if too old

desert trench
#

kju β€” Today at 11:42 AM

whats the benefit of mass closing? (outside crashes)

restive bone
#

ah derpWolf

untold sky
#

Yes as said (with my reaction) mass-closing just for the sake of it is nonsense

#

I don't look back at old tickets because most of them are a mess.
But there might be genuine good tickets in that mess, mass closing would also hide these away

restive bone
#

AAN News van's livery texture is missing South Sudan

#

r/mapswithoutsouthsudan

alpine tulip
#

Kinda lol'd

restive bone
#

Huh, whats an 'Arma 3 Moderator Form'?

#

its selectable in the drop down for creating new tickets

#

also I think it'd be fair to remove the ability to create new argo tickets

#

since the argo project is hidden afaik

gray wharf
#

you can request for a moderator to come to your place

restive bone
gray wharf
#

n kil u

restive bone
#

o then not yay

restive bone
ornate marlin
#

debug console was deactivated on official servers on purpose quite some time ago

restive bone
#

Yup I know sippy

sinful kettle
#

Is it possible to use a return value in pathCalculated event handler to override the calculated path? (I mean as a new feature)

untold sky
#

Don't think so

daring wagon
gray wharf
daring wagon
#

But kinda redundant now since fileExists exists

daring wagon
#

πŸ˜„

solid marten
#

@daring wagon what do you need dpi for? whats extension? can give you W, H and N mipmaps, not sure what you can do with those

#

you mean file extension? can give you full path instead

daring wagon
#

@solid marten W and H are the important ones. The rest is optional really. The full path doesn't make sense does it? Since I already give it as argument to the command. So I thought the extension would be nice so one does not need to fiddle around with the full path to just get the extension.

solid marten
#

i see

daring wagon
solid marten
daring wagon
#

Need to check

solid marten
daring wagon
#

there is lnbTextRight as well

solid marten
#

danke

daring wagon
#

Sehr gerne!

#

@untold sky Since the latest profiling I am getting this quite often. Even after a fresh restart. Would you be interested in the log files?

#

Everything else is working fine. It's just Arma that refuses to start.

sterile nova
#

Are you sure it's not Windows/gpu thing? Do you have code error in Windows logs?

daring wagon
untold sky
#

Its the GPU/Driver disconnecting and telling us that it disconnected

#

why it disconnected, we don't know

ornate marlin
#

win 10 reduced the time threshold for dropouts iirc

#

was never an issue with 8.1 and earlier

shadow beacon
#

Seems that way. Seen people including myself experiencing regular GPU driver timeouts after a certain Win10 update.

ornate marlin
#

i think it was the 2017 creator update

#

where MS also πŸ¦†ed up USB audio devices

shadow beacon
#

Doesn't seem to happen as frequently for me now. And on the days where it does happen, I noticed there's usually a warning about some audio driver needing a system restart when I log on, so now I just restart my computer when I see that and then have no GPU timeouts

restive bone
#

Uhh yeeeah https://feedback.bistudio.com/T150723

They manipulated the server information. This is a scam.

Also, he won the second prize in the hacking competition. So he has excellent hacking skills. So Bohemia's Launcher may have also been hacked.
Thoinkst

#

You all failed

alpine tulip
#

Access denied?

daring wagon
#

One is a private ticket

#

The first one*

ornate marlin
#

Both are actually

alpine tulip
#

Both?

daring wagon
#

ups

ornate marlin
#

We are not worthy

alpine tulip
#

And the tickets are also

restive bone
#

Pyro_Ballistic48 changed Severity from Block to None.
of course its someone that thinks their ticket is super important

restive bone
daring wagon
#

Custom Pol. == private // true

ornate marlin
#

And it seems the custom policy does not include read rights for casuals πŸ˜‹

daring wagon
#

hence no looky looky

restive bone
#

which kinda sucks since I'd like to clean out these 'immediate' tickets

ornate marlin
#

Ba dum tzzz

restive bone
#

I think almost all of these 20 'immediate' tickets are not immediate heh

ornate marlin
#

I can't map all inf movement to my hacky implemented ps4 controller!
Game breaking, unbreak now, highest of the highest priorities

#

/s

restive bone
#

oki

restive bone
#

Hm looking at all these open crash tickets it'd be cool if there was a way for us on-bi peeps to figure analyse them, but I doubt the tools/process are gonna be made public any time soon so blobdoggoshruggoogly

untold sky
#

no

restive bone
#

Ye what I expected

#

also bongocat roughly 250 tickets closed

#

overall that is

daring wagon
#

feedback tracker in 2 month if pi keeps this up

restive bone
#

Nah dont worry I only close old/dead stuff bongocat

#

I wont close tickets that are still relevant heh

restive bone
#

awe dedmen closed the funny scam ticket without making it public heh_r

daring wagon
solid marten
#

Yes please, best QA we ever had he is

daring wagon
#

okay πŸ™‚

desert trench
#
ErrorMessage: Cannot load 'XXX\continue.Arma3Save'.
Application terminated intentionally```
#

Is this "usual" savegame loading crash issues?

#

(custom mission, custom WW2 mod used)

restive bone
#

Btw is there some guidance on what we should do if we check if an issue is still happening, and it is?

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Add a comment, or? To avoid someone else checking it again etc

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Or we could also set the Status to reviewed think

desert trench
#

we had such process for the A2 FT (CIT). was working well if you have dedicated moderators, and was much appreciated by BI programmers

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(was quality ensure on a broader level - like about basic repro steps, simple demo mission, observed vs expected)

restive bone
#

I think Wulf still does this on the A3 FT too

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or atleast I have seen him doing it every now and then

restive bone
restive bone
#

Closed a bunch of old(er) Feedback'd tickets up to end of April, if anyone has a ticket that shouldnt have been closed feel free to ping me here/throw a message into that ticket and I'll reopen it

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455 tickets were closed this week sippy

untold sky
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add comment "still broken in version..:"

restive bone
#

Btw looks like us mods cant edit wishlist tickets either?

restive bone
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btw wat do if a ticket set to feedback is still happening?

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Set from Feedback to assigned/open?

untold sky
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set back to open

sleek scaffold
#

@restive boneNice job cleaning the convoluted and updating the previously outdated tickets! Will certainly make the job of identifying what to work on easier for the devs. Thank you!

restive bone
sleek scaffold
restive bone
#

Still got a lot of tickets to bonk a_bongohammer

sleek scaffold
restive bone
#

heh I think I'll leave that up to dedmen himself

sleek scaffold
restive bone
#

Fair heh_r

daring wagon
#

I'd love to be able to create a preview of a user generated briefing text with all the tags supported by createDiaryRecord, but there seems to be no way to add text with scripting.

solid marten
#

@daring wagon The main syntax ctrlSetText [idc, text] does not support CT_SHORTCUTBUTTON, but the alternative syntax control ctrlSetText text does. is this still the scase?

daring wagon
#

No clue. I've never used any idc syntax before.

solid marten
#

seems like

daring wagon
#

Yes, just tested it.

sinful kettle
#

@untold sky I asked this before, but anyway, could you make the diag_getTerrainGrid and diag_getTerrainSegmentOffset commands available in the non-diag builds too?
Since you're gonna forget when I ask here, I made a ticket:
https://feedback.bistudio.com/T159041
πŸ™

solid marten
daring wagon
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Didn't think it was easy. I guess HTML control is quite different.

#

Thanks for looking into it

restive bone
#

btw @daring wagon is it a good idea to close this ticket? https://feedback.bistudio.com/T128182
Of course it'd be better if there were seperate tickets, but with the guy being last active in 2018 I doubt he'll be creating those any time soon, so I'd personally be in favour of keeping the ticket
That way there's a bad report rather than no report at all

restive bone
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anybody want some vbucks?

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( @gray wharf spam ^ )

sinful kettle
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!purgeban @restive bone spambot

restive bone
gray wharf
#

gone

restive bone
#

Thank you bingyay

gray wharf
#

no u

restive bone
gray wharf
#

most likely shooter-side yeah

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damages are calculated on the shooter's PC iirc

fathom breach
untold sky
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no

restive bone
#

Btw is it just me or is the FT pretty slow sometimes?

gray wharf
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no you're pretty slow sometimes

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HAH!

alpine tulip
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Theory of relativity!

gray wharf
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no that would mean that if he finds the FT slow… Pi is actually pwetty fast!

restive bone
dreamy bane
#

any change we could get option to change zeus group icons? because I don't think it's possible right now..

dreamy bane
restive bone
#

Ah, change them in what way? @dreamy bane

dreamy bane
restive bone
dreamy bane
restive bone
#

Whats the use case for that?

dreamy bane
restive bone
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Cant you already define that somehow? Since both vanilla and modded untis already use different icons for different units

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I dont really see the use case for having that as a command

dreamy bane
restive bone
#

In zeus too, no?

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See

Since both vanilla and modded untis already use different icons for different units

dreamy bane
restive bone
#

I'll be 50cents that you can define that somewhere in the groups configs etc sippy

dreamy bane
dreamy bane
restive bone
#

Yes, and in the picture you provided the icon is the vehicles icon, no?

dreamy bane
restive bone
dreamy bane
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the blue rectangle ya know? πŸ™‚

restive bone
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Yes, that is the vehicles icon

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the vehicle is a car, thus its the car icon

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and if the people inside the car were to get out of the car, they would have the infantry icons

dreamy bane
restive bone
#

Oh you mean the icon on top?

dreamy bane
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yes

restive bone
#

Those adhere to the normal nato-standards, no?

dreamy bane
restive bone
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Yes, because blue is the side color?

dreamy bane
restive bone
#

Zeus color?

dreamy bane
restive bone
#

wat?

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they are blue in 3den too

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because blue is the color for the side they are on

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if you were to spawn a csat group it'd be red

dreamy bane
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nvm your right they are side colors

restive bone
#

if you were to spawn an indep vehicle it'd be green, and so on

dreamy bane
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right