#arma3_feedback_tracker
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137855151120711680; Thursday, 3 June 2021
π


btw how come that the numbers for the different FT projects are so high? I'd assume that its a normal index but that'd mean dozens of hidden projects
as an example:
Arma 3: 1
DayZ: 2
Arma Security: 9
DayZ Modding: 40
Arma 3 GM: 43
Arma 3 SOG: 56
And DayZ Playstation 42 vs DayZ Xbox 31 with a creation time difference of 9 months
that'd mean 10 hidden projects being created between those two in just 9 months
(or roughly 282 days)
or one hidden project every month (almost) 
actually
between project 1 (arma 3) and project 56 (arma 3 sog) are roughly 59 months (and 29 days)
so that'd mean that in total there'd be a project roughly every month
I want to speak to my lawyer first before I answer that
(no idea who deals with this but) there might be internal projects/prototypes/etc that need a temp tracker, my 2 cents
Hm true, but that'd seem like a lot of projects
13 between GM & SOG seems not so big?
Could we please limit this to feedback tracker discussions?
Man I hope this ticket gets looked at at some point https://feedback.bistudio.com/T82570
UAV Darter waypoints do not always work
Often the Darter will spin in circles or fly around instead of directly to the waypoint given. Even if it gets to the waypoint it will then spin uncontrollably.
Bug has been around for ages iirc, and makes it very annoying/very unpractical to use darters, especially if you're using more than one to keep an eye on multiple locations
I believe it is related to UAV's altitude right?
Havent heard about it being related to the altitude before
also fyi this can be closed @gray wharf https://feedback.bistudio.com/T59282
rel.: post from dedmen a while ago saying old crash tickets can be closed
Also someone should check with the peeps if this is still an issue https://feedback.bistudio.com/T58985
Also looks like this ticket was fixed but not closed/feedback'd https://feedback.bistudio.com/T77180
keep them on 50 meters altitude when traveling. Use Higher altitudes only if stationary. This way they mostly work as intended. Sometimes they will drift slowly on higher altitudes even when on or near the waypoint (even if it was reached)
spam @gray wharf https://feedback.bistudio.com/T158927
dealt with
sometimes I send the welcome e-mail multiple times to spam them back
today was that day π

created zeus bug report: https://feedback.bistudio.com/T158928
That's interesting. I'll try that for sure, because otherwise it seems to be literally random: it sometimes "just goes in circles". On rare occasions it seems to decide to head to [0, 0].
Also, tbh, flying at 50m isn't the safest idea on PvP servers so, if not required, i'd prefer not to :/
huh never had a uav try to go to 0,0, but the circling happens often
It sometimes definitely decides to head to the lower left corner of the map. I assume it's 0,0
Hm ok
@distant lotus How did you add balaklava in 3den? https://feedback.bistudio.com/T158671
Btw I see that dedmen did a little crash report round 
I did a FT round in general π

how is everything not fixed then :p
Hm is there a way to see the total amount of tickets in the project?
exercise searching
hm I guess I could use a search and look at the biggest offset I can get
but that errors out after a while iirc
So ye there's at least 1k tickets
Also I think the feedback time was long enough for this
https://feedback.bistudio.com/T155186
we need more FT moderators

Damn look at this guy, he plays Arma on xbox
https://feedback.bistudio.com/T152689
Hm is there a way to sort queries by age?
yes
also old crash ticket https://feedback.bistudio.com/T145967
also feedback ticket https://feedback.bistudio.com/T155648
dead ticket https://feedback.bistudio.com/T155766
Also dunno what the BI guidelines are on tickets like this, but I dont think there is any chance of it ever happening so https://feedback.bistudio.com/T66195
dead crash ticket https://feedback.bistudio.com/T154393
dead crash ticket https://feedback.bistudio.com/T154387
mutes the channel

feel free to tell me to stop or put them into a google doc for when the weekend is over or something
I generally don't really have time for such stuff
ah oki
@gray wharf you want a google doc with tickets like that in it
?
I'll take that as a no 
Tickets to be closed? Make one huge post here as usual?
hey, I sometimes am not on this Discord!
ye to be closed
pfft, weakness!
no u

I attached a screenshot on the tracker thread.
@distant lotus So the issue is that when you spawn on dedicated you don't have any facewear, neither profile glasses nor Eden set? Why do you think it is connected to allowProfileGlasses?
allowProfileGlasses = 1; results in the profile facewear, either on dedicated or 3den hosted. allowProfileGlasses = 0; however behaves differently between dedicated and 3den hosted multiplayer; In hosted it works as intended and you spawn with the balaclava, in dedicated you spawn with no facewear, which afaik is not the intended functionality.
Or are you asking why I connected it to the parent task on the tracker?
Do you spawn with balaklava on dedicated if you don't have any glasses in profile?
I'd have to test it. I'll do that now.
dont put allowprofileglasses in description ext either
I am just impressed at the amount of dedication and sheer number of fixes including tackling very old issues that Dedmen, KK and perhaps other devs have been pushing out lately. So just wanted to say that to many of us that have poured so many hours into making Arma 3 content that everything you guys have done mean the world to us
Additionally the level of interaction with the community that has only gotten better over these last months shows the amazing professionals and also kind human beings that you guys are

my jaw dropped when I opened feedback tracker! 
Breathtaking indeed...
So if I don't have any glasses set in the profile the behavior between hosted and dedicated becomes consistent, which is no facewear with or without allowProfileGlasses = 0; present in Description.ext. So perhaps the intended functionality isn't what I thought it was. Because the only behavior that's inconsistent with the rest is when I have facewear set to the spectacle glasses in the profile, allowProfileGlasses = 0; is set, and I do hosted multiplayer I get the balaclava.
So which one is the intended functionality with allowProfileGlasses = 0;, no facewear or the mission facewear? I think the mission facewear would make more sense, as that's what was requested in the parent ticket I believe. And if a mission maker wants no facewear they can simply not add any to the units.
Let me know if you need any further information or testing.
I agree, I noticed sometime last year that the bugs were suddenly being dealt with really efficiently compared to in the past. Previously a lot of people felt that the feedback tracker was being almost completely ignored. It's nice to see that the game is being cared for now.
@untold sky I just noticed that you'd claimed this task when a friend of mine stumbled across it looking for a fix and linked it to me.
https://feedback.bistudio.com/T134876
It doesn't happen to me anymore since I built a new PC. However I have two friends who regularly experience it still. Is there some way that they can force the game to spit out a memory dump when it occurs? The game doesn't crash on it's own, it just locks up and needs to be killed with task manager. It could potentially be caused by a mod, since we never play vanilla and my modpack is huge, but I don't know if there's any way to figure out of that's the case or not. I suspect the cause may not be a specific mod, but more likely the game engine being overloaded by the sheer number of them and bugging out when alt-tabbed. My friends claim it only happens when they alt-tab while the game is loading something, such as the arsenal.
@distant lotus I'm confused. The balaklava should appear on hosted but not dedicated when you dont use allowProfileGlasses at all. This is consistent with profile glasses being removed when you use allowProfileGlasses = 0; but balaklava will still appear only on hosted, true?
With AllowProfileGlasses absent I get the profile facewear regardless of multiplayer environment.
The balaklava should appear on hosted but not dedicated when I say should I mean as it is now, not that it is not a bug
I tested too, no balaklava on dedicated even without allowProfileGlasses, could you test again?
My mistake, that is in fact the current behavior.
I was under the impression that was the intended behavior when AllowProfileGlasses was absent or set to 1.
I'm still going to look at it, you could update your ticket.
So the behavior of no balaclava with AllowProfileGlasses = 0; on dedicated is intentional? Or are we looking at more than one way in which it's bugged?
profile glasses should overwrite balaclava, but balaclava is not set on dedi regardless, it is a bug,
What? glue it back on! immediately!
tell them to use fullscreen windowed. I cannot fix if I cannot repro it
Alright, figured a crash dump would be sufficient. I'm wondering now if there's some way to make a single mod that overloads the client in the same way for easy reproduction.
I lost it. I don't know where it went 
@desert trench Is there a ticket for export to sqf, export to terrainbuilder window not scrolling properly?
@solid marten uhm are you sure you tagged the right person for this? in any case not sure what you are referring to exactly here
yeah I remember you mentioned it
You mean display3DENCopy?
yes was it you?
WHAT assigned to me?
Yeah
what is teh purpouse of fake ctrl?
Not really sure. Need to ask karel
i did
And?
i did 10 min ago
Ah ok
works without it
yeah quite possible
can assist only with these
[TOOLS] Improve Terrain Builder object import: https://feedback.bistudio.com/T156457
[Terrain stuff] #arma3_terrain message
[Mission stuff] #arma3_editor message
ok. what about this one?
[Feature Request] Add Difficulty setting to -not- display helicopter/plane/tank without GPS on the map: https://feedback.bistudio.com/T151232
(or sqf command)
Freshly discovered Eden Editor bug (https://feedback.bistudio.com/T158949). If you need more infos, ping me.
objectSimulated = !_isSimpleObject; // ToDo? is this the line?
we have a command just for that https://community.bistudio.com/wiki/parseNumber
Yep that line.
I've just discovered some more issue with Export mission to SQf
For example is generates params ['_group', '["","ColorWEST","Alpha 1-5",true]'];
Gonna see why it does that and make a ticket as well
https://feedback.bistudio.com/T158955
you are re using _value name?
Yes why?
because params creates new _value var which is private
so it overshadows original
it canβt be good
[_this, _value] spawn\
{\
scriptName 'ENH_Attribute_GroupMarker';\
params ['_group', '_value'];\ //change to params ['_group', '_anythingBut_value'];`
_anythingBut_value params ['_type', '_color', '_text', '_showGroupSize'];\
So I should do it like this?
ah, havenβt noticed spawn
You got me confused for a moment π
what file it converts and replaces in
yeah
@daring wagon any quick way of copy paste testing it?
I have warning it is modified 3den
Well, it's a custom attribute
anyway to repro in vanilla?
Not that I know
if i try to export in vanilla i dont get those attributes in the output even though i see them in sqm, have you modified the sqf?
Nope
all vanilla
ohhhhh
I know why
You need 3den Enhanced because the sqf does a lookup in config for all attributes, not in mission.sqm
where exactly in config
} foreach ("true" configclasses (_x >> "Attributes"));
} foreach ("true" configclasses (configfile >> "Cfg3DEN" >> _type >> "AttributeCategories"));
} foreach ["object","group","trigger","logic","waypoint","marker"];
can you upload your config plz
Or do you want an export with diag_exportConfig?
im good thanks
well, it is not possible to distinguish between _value that is part of 3den and part of expression. for example [_value, _notValue] spawn {_notValue = _this select 0; _value = 123}
legit expression but replacement will make it hell
it is just not made to parse complicated expressions
wrap them in functions @daring wagon
I am not going to touch this, it cannot be made robust and requires complete overwrite which still wont be robust,. You can always write your own exporter
yes
Well I cannot put them into functions because of dependencies
meaning
But yeah, I guess I could write my own export thingy
_value call ENH_fnc_initGroupMarker;Would mean that the one who plays the mission needs 3den Enhanced
The thing I am wondering about is, wouldn't it make more sense to scan through the actualy mission.sqm and convert this into sqf instead of going through the whole config
can you add object and set functions in object space?
Yes I could do that, but that would mean I need to spawn and delay all attributes to make 100% sure that the functions are already available when the actual attribute expression is called.
If there was an attribute property like preInit = 1 then I could do that π
are they not initialised at early stage?
Object init attribute are executed before scenario attribute and the object attributes depend on the order of appearance in mission.sqm
So I don't really wanna rely on that.
Might be, but even then it's not going to be reliable.
Anyway, im sorry but I will have to close hat ticket as wont fix
Yeah, no problem. Thanks for looking into it
https://feedback.bistudio.com/T158966 Another small Eden Editor bug. Seems to be handle inside the engine.
Btw are there different statuses to close tickets with in the FT, aside from 'Resolved'?
Since wont fix tickets are closed as 'Resolved' too, which seems a bit odd
And https://feedback.bistudio.com/T158848 can be closed fyi @gray wharf
nope π
Ah oki, thanks 
but I feel you on this
Does the resolution actually show anywhere?
I noticed that the resolution was se to wont fix, but I didnt see that anywhere
That'd be status, no?
Ahh ok its hidden there in the details
thanks 

I borked it https://prnt.sc/14i16fs
resistance is phutile

and
the more tickets are closed the more chances I get to look back into the past
since my query amount is limited
the query overheated message always reminds me of arma 3 units 
Btw how come there's a good chunk of tickets assigned to dead accounts? people not cleaning up their tickets when they leave the team/move on to other projects?
for example https://feedback.bistudio.com/people/tasks/278/
Also huh interesting that the argo project is restricted but the tickets in it can still be accessed via direct links etc
Also uh maybe spam? https://feedback.bistudio.com/T120212#2098867
You know what happens to ppl who ask the wrong questions? π€£
they get sentenced to work in the FT ticket mines
?
Also fyi I started that google doc for tickets
https://docs.google.com/document/d/1R4caMN7U8eXBxm0GiD2iBZKFv7rowhvsHbDeefFQgfg/edit?usp=sharing
Isn't it easier to create some custom queries for that?
Then you can post the links to the queries
How?
https://feedback.bistudio.com/T127599 This ticket is set to Eden Editor but it's actually spectator related
https://feedback.bistudio.com/T127366 Fixed, can be closed
https://feedback.bistudio.com/T148292 Fixed, can be closed
https://feedback.bistudio.com/T86390 This can probably be closed as well. No info provided from the author
https://feedback.bistudio.com/T84183 I think this can be closed as well, it's a mod issue and supporting incorrect object config is kinda a no-go
https://feedback.bistudio.com/T84837 Mod Issue, not able to reproduce
https://feedback.bistudio.com/T122495 Issue was fixed
https://feedback.bistudio.com/T128154 No issue (Mod related)
https://feedback.bistudio.com/T118956 Mod related?
https://feedback.bistudio.com/T86318 Mod related
https://feedback.bistudio.com/T86354 Can be closed
https://feedback.bistudio.com/T84280 6 years old crash ticket
https://feedback.bistudio.com/T84305 Mod issue
https://feedback.bistudio.com/T84502 6 years old crash
https://feedback.bistudio.com/T84392 Also 6 years old and with mods
@gray wharf
https://feedback.bistudio.com/T154347 isnt the background in 3den white? or am I misremembering?
No, it's black
Ah oki
Super annoying Β―_(γ)_/Β―
This ticket also has the wrong category
You are adding these to the google doc? π
@restive bone
Nop
I'm adding ones I come across
Maybe we're coming across the same ones
Feel free to add them to the google doc tho if you want, throw me a ping and I'll make you an editor if I can
It takes lou 10mins to close them all and it takes me 20 to add them all to the google doc π
Heh true, that way this chat isnt cluttered up with the messages though
@untold sky btw, do I recall correctly that you (or KK?) said that there would be class init event handlers?
or maybe something like unitCreated?
Don't remember that
you do now
Huh TIl that its possible to create your own dashboard
now you know why there are 28430948 of them π
if you take a cat's veins and arteries and put them in one single string, the cat dies!

thats an un-fun cat fact
also
damn the spammers are even creating dashboards https://feedback.bistudio.com/dashboard/view/155/
can't edit that one
Dashboards are pretty neat to keep track of things.
disabled the user just in case
Updated 1,606 Days Ago
Is it possible to add just certain tickets to my dashboard? I saw that I can add searches to my dashboard but havent found a way to add single tickets
Huh
- TIL that Survivor GameZ was a thing
and 2. TIL that you can still open the edit view of a document even if you arent allowed to edit it
I broke the ft error message again 
Huh
Also FT badges #when https://feedback.bistudio.com/badges/
they exist, just, not for you

What do you need that stuff for?
This tracker is packed full of features, most of which are not needed at all
Some things are also super unintuitiv. For example, these two Homes are not the same and I dunno why π
Huh
Also how hidden the button to create a new ticket is
I know its possible to add a button in the list on the left under the logo
but still somewhat hidden imo
We need European servers for ever getting disconnected from us servers because there isnβt European Iβm sure Iβm not the only one this happens to Iβm from the UK we need them ASAP
Perfect place to complain
Not me
Great π
now Dedmen, work on it π
https://feedback.bistudio.com/T85473 Probably mod related. I haven't had that issue for 5 years
Is it possible to have a command that creates a "simple" object from a specific lod of a model?
let's say there already exists a model in the game
I want to create a "simple" object from that model that only has its GEOM lod
@gray wharf urgent please fix https://feedback.bistudio.com/T158935
lul
on it
unless you want to add it π
so what is this random thing? just random between the two?
so not "totally random" either
I really don't know what exactly is happening there, but pretty sure it isn't a perlin
just random magic
plz dig π
random with 2D seed
newSeed = (x = x * 100 + seed, y = y * 100 + seed) {
xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;
xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;
xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;
xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;
xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;
xz<<=1,xz|=x&1,x>>=1;
xz<<=1,xz|=z&1,z>>=1;
return xz;
}
result = newSeed random 1
I would say, hmm, "dafuq" but that would go against the rules I guess
No clue what this does, but it does look horrifying
Same
Hey
why not just use a for loop?! π
I didn't write it, don't ask me
random random
semi-random makes "sense" for seed-based stuff
pseudo-random noise texture thoughβ¦ IDK π¬
Also please explain what seed is
The only seed I know is the one you put into the ground
We do have 3D perlin noise implementation ready btw.
(Back when warka requested that syntax for perlin noise, programmer told him we don't, but we do)
so maybe
random [x,y,z] syntax for perlin?
that's not the only one you knowβ¦ so I was told π
nah we already have random [x,y,z] :u
why not making the command fit the description instead of the other way around? retrocompat?
[x, y] random seed then
also added Wikipedia link to Random seed
Thanks. So it is what I thought.
How about
seed random [x,y,z]
seed random perlinNoise(x,y,z)
but would that be useful?
I guess as long as you keep the same seed, you would always get out the direct perlin noise translation
As if
(seed random 1) * perlinNoise(x,y,z)
I cannot alter the old sytnax as people may depend on it, but a new 3D arg one would be possible
@fathom breach what do you need perlin noise for?
as people may depend on it
but it's incorrect
so even if they do, they must've expected perlin noise
Or they never cared.
Or they knew what they get out and it embedded it such that the results are what they want, and changing it will now break their code
it's just a randomizer 
how can you possibly break that?!
with seed you get deterministic results.
You can depend on them staying the same between multiple runs
Is that the amount visible at once, or?
ye
Looks nifty 
current limit is 16 in settings and 32 in engine.
64 seems to work fine, gotta check if I can go higher. And then do some long term testing and see if I maybe have to scrap that idea
Huh oki
Is the question of adding the possibility to have more lights in general, or of doing that and adding the settings
?
both
It like to increase the Very High/Ultra limits.
They are currently 12/16 which are..... not year 2020 numbers
32/64 already seems pretty doable
Aaah ok
If it works without breaking stuff, I'd definetly consider it a good addition
or update rather
uff this is good
FPS certainly don't like the flares at day π
But this is in unoptimized dev build and I'm sure I can still optimize a bit on this
Also there is some heavy RPT spamming going on on the higher levels which drops FPS so hard
so deactivating RPT is still worth it perf-wise? :p
god you can watch the fps leaving
What hardware?
I thought you don't have a PC! π
My dev build doesn't have async logging
oh okay then
With some additional optimisation as you say this could be an amazing feature to have. Perhaps a Toggle for Day Flares that can also be forced ON or OFF by the mission maker would be neat and ideal.
Can the weapons flashlights be set to be daylights too?
I have proven cases where that would be useful:
I think so yea
And if that is feasible Vehicle lights too? π (Yeah I know I am pushing it please don't ban me)
Just read the wiki and spare me the time
sorry am stoopy, what are daylight lights?
Lights that also emit light at daytime
Most lights just turn off at day when they wouldn't illuminate anyway. Like car headlights
Ahh oki
It seems that in DayZ, lights do illuminate during daytime too:
Don't know if the flashlight works during the day thou
mayhaps, but DayZ runs on Enfusion though :x
Just commented to reflect that devs wouldn't put fully functional daylights in DayZ (Enfusion) if they weren't necessary/useful
or the other way around, therz might be a reason for them having been disabled by day :D
But good thing, the limit shalt be raised!
I was planning to use perlin noise on wind randomness. Well I managed to code 1D perlin noise with sqf myself, but not yet on 2D and more.
seed random [x, y, z] looks great btw, as keeping a same seed will return random noise as if on a same random-vector grid. Perlin noise operator would need that seed or some sort of input to keep that grid same if needed.
Is there a DB or wiki where I can see the C++ interpretations of sqf operators?
Sadly Arma 3 is not an open source
What if they make OFP open source? π
nightmares intensify
lol how so?
some parts areβ¦ *ahem* weirdly written to say the least, from what I heard π
yeah i understand that
I doubt any RV engine game is gonna be open source in any way until we're far into enfusion
Because that'd be a hackers dream 
yes but then the community could also help finding those security holes π
Yeah right
you mean like that multiplayer exploit that made people unkickable?
That has been there for months but that literally noone reported to the devs to get fixed (but multiple people repeatedly complained about), that I only just fixed because I randomly got sent a month old video that shows it and said in the video "bohemia pls fix" instead of just reporting it to us?

what dedmen said
yes its hard to get feedback from the community which is sad
And even if there was something like a 50% reporting rate for what people find in terms of security issues
- some people

I think someone like me gives too much feedback π€£
thats still a potentially massive amount of security breaches
There are still some MP scripting exploits. And people keep saying "its so easy to do, please fix it finally you lazy bums"
But reports? no.

I keep trying to get people to report bugs when they mention encountering them, but still a lot of them remain unreported
Or that dude with 200 players on his server who often gets server crashes and is trying to fiddle around with configs and start parameters and stuff to try to get the crashes to stop.
Instead of just reporting them on FT and being told what was causing them
Yeah you can definitely feel the FPS
ouch
Dynamic Lights are GPU right?
mostly yeah
some people just need to lighten the π¦ up π
nice, so my imaginary RTX 3090 can handle 500 lights no problem

I think the FPS drop is mostly caused by CPU side

You don't need that imaginary RTX 3090, it turns out. You should sell it
Yeah wish I had one. Could buy a new car for it π

Looks okay
At least it works
I mean, how often do you have 128 lights in a scene?
GPU no likey
What GPU?
I never knew that GPU can handle Arma 100%-ly
1660
Not bad actually
Oh but I'm also on 114% sampling.
100% sampling 128 lights 54fps
114% sampling 128 lights 44fps
100% sampling 64 lights 67fps
114% sampling 64 lights 54fps
That's totally fine. Most of the time the GPU isn't doing anything anyway
Place a few AI and see the difference then
50% sampling is really weird.
64 lights is 63% gpu load, 128 lights is 54% gpu load.. wtf
I guess thats the transition back to CPU bottleneck
Why don't you run an overlay which shows CPU bottleneck?
Having the lights behind you 100% sampling 128 lights 64fps
10fps more than when looking at them.
The flare effect will also cost quite a bit, hardcoded limit of that used to be 20 (independent of video setting) because they are "expensive"
So maybe many dynamic lights, with less flare's will make a difference
Wow even with this light wall, you can still see the chemlights in the distance
So next big thing is increased grass draw distance? π
bigger range for satmap / texture transition 
Isn't a thing already?
Or you can enable far objects sinking on hard surfaces and call it a day π
@untold sky sorry to hear that you also have issue with people not reporting bugs, i thought it was only with my missions lol
Nah, it's the case with pretty much anything. I've just discovered a bug in my mod which apparently was in there for 5 years π. No one every reported it.
oof 38.8% of cpu time goes down for checking which flares to draw, not for actual lights.
Now I know why these were disabled at daytime π
38.3% of it for collision checks (can player actually see the flare)
so maybe... I shouldn't put flares to 128 when the current hardcoded limit was 20...
Or I just make the collision checks multithreaded πΏ
this
next improvement: urban environments are multithreaded and occluded properly, 75 FPS moar
So I limited flares back to 20
Before:
100% sampling 128 lights 54fps
100% sampling 64 lights 67fps
After:
100% sampling 128 lights 61fps
100% sampling 64 lights 71fps
πΏ
Well.... There is actually second collision checking method here that does the collision check on the GPU and is much more efficient.
But turns out... it was broken since Arma 64bit transition.
Compiler warnings are a great thing, but only if you listen to them π (sadly we have too many to really go through them all to try to find issues)
its fancy to get even just a small view of how the game actually works
Yep. Insights are always nice π
So back to unlimited number of flares (128) after this find
Before:
50% sampling 128 lights 75fps
50% sampling 64 lights 110fps
After:
50% sampling 128 lights 120fps
50% sampling 64 lights 170fps
Well well well...
Wait 170fps? We ARE talking about Arma 3 right? π€£
VR π
I always thought with FPS above 100 Arma 3 would not know what to do and simply exit π
what are you doing to it actually π multithreading?
visibility check on GPU instead of CPU
does it also apply to other stuff? (e.g shadows?)
no
Next Week: AI calcs. run on GPU
yeah is that possible?
yes, no
but doing AI visibility raycasts on GPU should be faster too, no?
An idea: can we have more Dedmens at Amsterdam office?
Turns on dedmen cloning machine
π€£
Is it just me or should we have a new channel for this like: "Dedmen's Laboratory"
more channels?
Yeah, we are kinda misusing this one here
Meh, I personally thing its fine to use it for this, since the other use is pretty much posting FT tickets to close or every now and then sharing an extra detail or two
Well, I just heard the tickets I posted yesterday were never seen π
Mayhaps. Honestly I sometimes need a βproper and dedicatedβ place to reveal next up feature, neither here or #community_wiki
thats what the google doc is for
Which Lou said he didn't wanted IIRC

At least he said "Just post them here"
with a google doc they arent missed as easily though
just pin a link to it like in #discord_server and then everyone who finds tickets that should be closed can add them to the list
(permission is set to commenting)
no no, it worked perfectly π
potentially.
But GPU cannot see the AI's surroundings so... Pushing all that to GPU (basically rendering the scene through the eyes of EVERY AI) is utterly stupid
maybe it just got more of the odd parts of dedmen
I mean the math π€
what math?
The math is checking if there are buildings and stuff in the way
you cannot do what without knowing where the buildings are
#dev_rc_branch probably
Mayb
PS: a Feedback Tracker admin should rename "Unable to Duplicate" to "Unable to replicate" π
I don't know if that breaks old tickets sooo
@daring wagon fixeded
wow after this preparing light flares went from 36.8% down to 0.7% π€£
Arma 3 Flare Performance DLC $23.99
https://feedback.bistudio.com/T118629 This can probably be closed. It's 5 years old and was tested with an early build
https://feedback.bistudio.com/T121385
https://feedback.bistudio.com/T86236
https://feedback.bistudio.com/T84942 Fixed
@gray wharf
Freezes/crashes before 2019 can be closed without asking. They are not analyzable anymore
Okay!
fears a wave of tickets to close
How many constraints do you have when deciding on working on tasks?
To what extent can you pick a random task from FT and then decide "ugh... this will require me to completely port Arma 3 to Enfusion before that issue can be fixed" and jump to it?
@untold sky
Fun fact: he's getting payed by additional FPS he squeezes out of arma
I do what I think makes sense to do
Dream job, lol
it should not
...and a lot of trust on behalf of the employer, as well π
Yeah, you better thank my boss π
_Thank you, Dedmen's boss!π₯ _
cough the google doc awaits π
only 3 pages or so of tickets
Don't forget the ticket I posted above π
We need one more community FT moderator now that Lou has been snatched up
ARGH
π
i got some phabricator experience π
You can still get a few miles out of him before he needs to retire π
done
Nice π
nah, I surrender to the Germans already: duu eeet
π
In addition to the other peeps, I'm always happy to help too 
oh also dedmen, any chance you remember fixing a crash related to ai groups not having leaders?
where you mention wanting to look into it
https://community.bistudio.com/wiki/selectLeader
this command's stupid syntax reallyβ¦
groupA selectLeader guyFromGroupB```
stupid and/or dangerous I guess
I workarounded it
probably
also the publisher allowing illegal characters was fixed by you, right? https://feedback.bistudio.com/T154202
I remember seeing you talk about that
yes
closed both
π
Huh?
Also last one, can I get an opinion from you about this ticket since you were involved in the discussion? https://feedback.bistudio.com/T152723
(as in keep/close)
AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target
oh, indeed
nonsense
@restive bone can you close tickets now?
I just found out our project setup got F'ed a few months ago up and I can't fix it anymore
Uhh I dont think so? Where would I be able to do that?
Huh
Support Pacts
New support pacts may not be created after June 1, 2021.
Existing support pacts will stop billing after June 1, 2021. They will remain open indefinitely, but customers should expect very little support after August 31, 2021.
All customers are encouraged to migrate to another software platform.
Upstream
Phacility will nominally continue to maintain Phabricator, but it will no longer be regularly updated. There will be no way to request new features.
Tickets say everyone who is member of A3 project can edit, and you are member so you should be able to edit
Oki I found a better way to make people moderators now
hey
previously we did it with a signing pad, where you couldn't remove people from.
Now I can add and remove anytime
Welcome to the future

Just leave the spambots to the admins

First question: https://feedback.bistudio.com/T117357 https://feedback.bistudio.com/T86244
Both tickets describe the same issue. I thought about closing one as duplicate but one of them is actually assigned. How should we handle that?
https://feedback.bistudio.com/T86150 (can be closed. I cannot reproduce that in vanilla, I cannot edit this one)
you merge into the older one
which also happens to be the assigned one.
Also maybe unassign that because raz won't be doing that
Ah I dont think we can edit/close assigned tickets?
Yes, some tickets cannot be edited by us.
probably some very old ones
pling pling pling
my emails in the background while closing tickets
Also as a sidenote, what should be done with tickets that (imo) obviously wont be introduced this late into the games development/EOL?
like https://feedback.bistudio.com/T66195
Add Things to Building interiors. No bare bones ghost towns. Needs more immersion
resolution = won't do
status = resolved
π
Oki I dealt with the majority of tickets in the google doc, but anything marked with ! (or anything other than x) isnt dealt with yet/I cant deal with
time to go hunt new tickets 
wow! thanksβ¦ and glad you did it π
Happy to help 
btw would be good if you can take a peek at those ! tickets if/when you have time lou
I like the look of the 'recent activity' tab https://feedback.bistudio.com/project/view/1/
nah, I absolutely 100% trust you totally with my life and all
trust wont get me far if I cant edit the tickets
oh
Also oh boy
I doubt anyone wants to have 9 GBs of content in his/her PC that is not accessible.
Imagine what this guy would say if the CDLCs were merged into the basegame download 

there are 1k+ tickets with crash in the title

closing a bunch of old ones
Actually I guess I dont need to google doc any unimportant ones
I wanted to do that π
hey dont worry I'll leave some for you too
i doubt we'll be done with these any time soon
phew, done roughly 110 tickets now so I'mma take a break for today 
Different light counts at 100% sampling, only terrain and one object is being lighted.
128 lights 56fps
64 lights 70fps
32 lights 92fps
16 lights 103fps (current max)Same scene with a additional 10 stone boulders being lighted.
128 lights 48fps
64 lights 61fps
32 lights 85fps
16 lights 98fps (current max)Same scene with a 50 stone boulders being lighted.
128 lights 46fps
64 lights 58fps
32 lights 82fps
16 lights 95fps (current max)
its quite a cut, but if you really want the ultra fidelity, maybe some people would pay that.
Keeping in mind that most often Arma fps are CPU limited and you never get above the ~70fps where it would start to bottleneck on the lights.
now that's lit
Closing due to age
so still allowing up to 128?
flares?
Huh, interesting that the difference between 128 lights / 10 boulders and 128 / 50 boulders is very small
if you want to rest, #community_wiki awaits for you π
nah thanks I'll leave that to you
fyi @daring wagon i also added some small copy/paste messages to the bottom of the google doc
stuff like "Hi, is this issue still happening?"
etc
it's easier to type that one! π
the wha 
ye but it gets annoying to type it for the 20th time 
and the longer one(s) arent as typeable
It is quire remarkable that going from 16 to 32 you loose 11 FPSs, but then going from 32 to 64 you loose a whooping 22 FPSs only to go back to minus 14 FPSs going from 64 to 128...
So doubling lights costs ~10/14 FPSs except one weird occasion when it costs 22 FPSs
frame times change with fps
Press Win + v
huh nifty
Under what rock have you been living ? π
What could be causing some Eden Editor tickets not showing up in my query which is set to Categories Eden Editor, Editor and any open status?
https://feedback.bistudio.com/T117851 Issues with drop down menus in Eden Editor. Seems to be quite often the case. Happened to me as well a few times. Has any dev ever looking into it?
@restive bone There is another nice way of sharing tickets with Lou
This is in MS Edge Chromium
Oooh nice
Hey guys π
I'm not a mistake?
https://feedback.bistudio.com/T158995
Thank you!
@restive bone may be this issue has been fixed?
https://feedback.bistudio.com/T68236
Ah I cant edit that one since its too old, I'll put it on the list for lou
But thank you 
And
https://feedback.bistudio.com/T84532
https://feedback.bistudio.com/T85680
https://feedback.bistudio.com/T85909
https://feedback.bistudio.com/T86157
https://feedback.bistudio.com/T86222
https://feedback.bistudio.com/T128666
https://feedback.bistudio.com/T71122
https://feedback.bistudio.com/T71463
https://feedback.bistudio.com/T71576
https://feedback.bistudio.com/T71588
https://feedback.bistudio.com/T72249
https://feedback.bistudio.com/T72292
https://feedback.bistudio.com/T72643
https://feedback.bistudio.com/T72661
https://feedback.bistudio.com/T73022
https://feedback.bistudio.com/T73227
https://feedback.bistudio.com/T73664
https://feedback.bistudio.com/T74787
https://feedback.bistudio.com/T74902
https://feedback.bistudio.com/T75208
https://feedback.bistudio.com/T76049
https://feedback.bistudio.com/T76207
https://feedback.bistudio.com/T76233
https://feedback.bistudio.com/T76766
π
closed
https://feedback.bistudio.com/T128666
cant edit the other ones since they're too old (fyi @gray wharf )
Also I like how R3vo is going around doing the delicate work of merging tickets etc
and I'm just going around with my hammer bonking old tickets

Why are you making ticket in Arma 3 tracker, make it in DayZ tracker and tell them they made a mistake with colour and it should be like in Arma 3
If I'm reading it correctly the DayZ shells are older than the Arma 3 shells by a little bit
And, is it the same game? Is there a standard or convention about shell colour and content IRL?
Even the game engine is different
You should understand that this sort of feedback is not very helpful and takes time and diverts attention from more important issues, and please keep this channel clean, me and dedmen checking it all the time but when I see 30000 new messages I just skip to the last
, and please keep this channel clean, me and dedmen checking it all the time but when I see 30000 new messages I just skip to the last
Ok so what messages should go in this channel?
Because the channel description says
Discussion about A3FT
But you seem to know about a more specific 'set of messages' that should go in here, than us
spam, some older issues that we might have missed, definitely anything that has been caused by recent updates
Ah, so it'd be good to adjust the channel description to that then I imagine
because before it wasn't as active or monitored
dedmen, weren't you working on a backup feature for Eden Editor. If yes, is this ticket https://feedback.bistudio.com/T62413 something you could look into as well?
@untold sky can you check (with⦠someone) if there is a mass-editing/closing tool on phabricator? It seems to be doable but IDK about BI FT
I wouldnβt expect the folder cloned when using save as
I would, but I like my project to be cloned tbh π
Same
But save as is saving the mission and the files are part of the mission
the Eden Editor is not an sqm editor, it is a mission editor
That's how I see it
so it makes sense yes
And optional checkbox "Copy files" would be neat π
why close this? https://feedback.bistudio.com/T86157 some textures are still missing, no?
Was this in my list?
@stone tree's one
can someone test if this still happens?
https://feedback.bistudio.com/T85909
Oh as a sidenote, when asking someone if an issue (like a crash) is still happening, how long should we wait before assuming that its not happening anymore and closing the ticket?
Its built-in.
If you get query results, top right is a "Use Results" button
however long you feel is reasonable π
dunno if its an admin only thing, but I can only add the query to a dashboard there
hmpf.
Well eden itself doesn't really support 3rd party files in mission folder, all that eden knows about is the mission.sqm
oh noice
search for "crash" from "before 2020" β close as "won't fix" :3
Oh oops, wrong end
I made a command request for that π
It'd be nice if phabricator showed more ticket info in the overview, similar to redmine
β¦can't search by date?
https://feedback.bistudio.com/T158602 this was "won't fix"? Crash with ctrlDelete inside EH
The systemChat should still run fine
but if there are any further eventhandlers after yours, or anything else is done with the control thats a wont fix
The example provided crashes the game. No systemChat is executed (or seen at least)
your event needs to return false if you want to prevent further EH trigger
it tries to trigger buttonclick EH of parent, but its gone so it cannot see its own parent
Doesn't make sense to me π
For me it's like this:
Add EH β Click button β call code β delete ctrl β done, no more EH call.
But I guess internally there's more going on right?
Should we unassign devs from closed tickets?
shouldn't, it's not in their todo-list and it keeps track of who did what
I personally leave them assigned so its still clear who's 'responsible' for it if it comes up again, but I'm open for suggestions
^
Yeah, all good. Was just wondering.
LawOfWar DLC Van's Ass staying open after editing.
That ticket title π
https://feedback.bistudio.com/T125850 This is actually a thing (local variable for eden entities). Might be worth looking into.
missionNamespace getVariable "_vehicle Name" and
You're fine
Was there a ticket for a vanilla "CBA Keybinding" like feature request? https://github.com/CBATeam/CBA_A3/wiki/Keybinding
I need to subscribe to that if it exists
It's right values?
17 769 issues for Arma 3?
Can't add image to this channel π¦
https://feedback.bistudio.com/maniphest/report/project/
May be mass close tickets oldest when 1 year and haven't "Feature" in Severity with reason "Mass clossing old tickets, if a problem still persist, please create new ticket and add image or video, if you can" ?
IMHO, more tickets = less motivation to find good issues
And may be change versions of arma for tickets with
Arma 3 (1.64.138497)
Arma 3 (1.80.143869 - Hotfix #2)
Arma 3 (1.82.144647)
Arma 3 (1.84.144923)
and then delete this categories?
And please change default value for Operating System from Windows 7 to Windows 10 x64
And please change default value for Operating System from Windows 7 to Windows 10 x64
That might make sense. Guess no auto detect feature.
Meh I dont like the idea of mass closing tickets, It'll take longer but its better to go through them manually imo
I think that suggestion was shelved the moment it was suggested π
Heh fair
I don't like this idea too
But so much issues.
If we close a 30 per day, we need more than one year for close most of them...
If post right and fair message about why mass closing, we win, I think.
BI trying these, I remember :)
If we close a 30 per day, we need more than one year for close most of them...
We've got time
Arma wont be running away from us, and a majority of tickets that I've seen are still relevant in some way (like scripting command requests)
The only limiting factor is how long we'll have the EOL team working on arma, but I dont think there's an immediate threat of them being pulled to another project
Actually, they might be moved to ArmA support in two weeks!
The only limiting factor is Lou and how fast he can close tickets we can't π
BLAH BLAH BLAH :p
What's ArmA? π
A chocolate bar
Hm I wonder if there's a way to look at older reports for the arma 3 project
would be nice to grab that data and turn it into a nifty diagram
Oh
I think thats what I mean?
Only for all projects
Thats all arma projects I think
30 a day. Yeah right π
You didn't know this exists?
Nah, clicking on advanced search always just brought me to the same normal one
Huh, I dont think we can edit any 'important, custom policy' tickets like this one? https://feedback.bistudio.com/T137039
I think another ticket mentioned that the person created it as a security ticket
security or private iirc
There is a seperate "Arma 3 Security" project that security tickets go into
you shouldn't have access to that

you will be banned now π
Ended
the cube goes to the circle shape
btw @untold sky this is pretty much the search query I used, I think https://feedback.bistudio.com/maniphest/query/1vki3xC_E4Sq/#R
All these people setting their tickets to "immediate"... most of that is just garbage
Then so be it π
whats the benefit of mass closing? (outside crashes)
less clutter I guess?
But I think the idea has already been thrown out, so
Oh btw dedmen, do you remember if you fixed the 'ai magazine reload' crash? ( https://feedback.bistudio.com/T154381 )
nope never found that one
Oki, want me to keep that ticket open?
like imo its only really relevant if you do a search - but then you could also limit that to say last 12 months
closing tickets should be done if the report is outdated, or the quality is poor (and wont be improved by the author or someone else)
the age itself as a general criteria is not relevant by itself
age is relevant for crashes
crash tickets that are too old cannot be analyzed anymore.
If they have no repro case and only a crashdump, they will be unusable if too old
kju β Today at 11:42 AM
whats the benefit of mass closing? (outside crashes)
ah 
also me looking at dedmens reaction: https://cdn.discordapp.com/attachments/281632764925837313/852239921388847195/E3J7W4UXIAoRq_k.jpg
Yes as said (with my reaction) mass-closing just for the sake of it is nonsense
I don't look back at old tickets because most of them are a mess.
But there might be genuine good tickets in that mess, mass closing would also hide these away
That's what we usually do.
Kinda lol'd
Huh, whats an 'Arma 3 Moderator Form'?
its selectable in the drop down for creating new tickets
also I think it'd be fair to remove the ability to create new argo tickets
since the argo project is hidden afaik
you can request for a moderator to come to your place

n kil u
o then not yay
This can be closed right? TL;DR: official server debug console https://feedback.bistudio.com/T125832
debug console was deactivated on official servers on purpose quite some time ago
Yup I know 
Is it possible to use a return value in pathCalculated event handler to override the calculated path? (I mean as a new feature)
Don't think so
account dealt with, messages processing
edit: done
https://feedback.bistudio.com/T128824 easy fix dedmen, as you said π
But kinda redundant now since fileExists exists
done
π
@daring wagon what do you need dpi for? whats extension? can give you W, H and N mipmaps, not sure what you can do with those
you mean file extension? can give you full path instead
@solid marten W and H are the important ones. The rest is optional really. The full path doesn't make sense does it? Since I already give it as argument to the command. So I thought the extension would be nice so one does not need to fiddle around with the full path to just get the extension.
i see
Is it feasible to allow sorting by textRight (lbSetTextRight) https://community.bistudio.com/wiki/lbSortBy
@daring wagon https://feedback.bistudio.com/T159007#2200505 could be extended in the future with other params as required
is textRight lb only?
Need to check
make a ticket plz
danke
Sehr gerne!
@untold sky Since the latest profiling I am getting this quite often. Even after a fresh restart. Would you be interested in the log files?
Everything else is working fine. It's just Arma that refuses to start.
Are you sure it's not Windows/gpu thing? Do you have code error in Windows logs?
That's the event log
https://feedback.bistudio.com/T119477 Found a ticket. Gonna try to reinstall DX as suggested and see if it happens again.
log files don't help with that.
Its the GPU/Driver disconnecting and telling us that it disconnected
why it disconnected, we don't know
win 10 reduced the time threshold for dropouts iirc
was never an issue with 8.1 and earlier
Seems that way. Seen people including myself experiencing regular GPU driver timeouts after a certain Win10 update.
Doesn't seem to happen as frequently for me now. And on the days where it does happen, I noticed there's usually a warning about some audio driver needing a system restart when I log on, so now I just restart my computer when I see that and then have no GPU timeouts
Uhh yeeeah https://feedback.bistudio.com/T150723
They manipulated the server information. This is a scam.
Also, he won the second prize in the hacking competition. So he has excellent hacking skills. So Bohemia's Launcher may have also been hacked.
You all failed
Access denied?
Both are actually
Both?
ups
We are not worthy
And the tickets are also
Pyro_Ballistic48 changed Severity from Block to None.
of course its someone that thinks their ticket is super important
Huh, they're immediate tickets with a custom policy 
Custom Pol. == private // true
And it seems the custom policy does not include read rights for casuals π
hence no looky looky
and also no edit rights for us 
which kinda sucks since I'd like to clean out these 'immediate' tickets
Ba dum tzzz
I think almost all of these 20 'immediate' tickets are not immediate 
Hey can you peeps check if yo ucan see this one? https://feedback.bistudio.com/T156569
I can't map all inf movement to my hacky implemented ps4 controller!
Game breaking, unbreak now, highest of the highest priorities
/s
Denied
oki

Hm looking at all these open crash tickets it'd be cool if there was a way for us on-bi peeps to figure analyse them, but I doubt the tools/process are gonna be made public any time soon so 
no
Nah dont worry I only close old/dead stuff 
I wont close tickets that are still relevant 
awe dedmen closed the funny scam ticket without making it public 
@solid marten Woulf requested a repro mission for https://feedback.bistudio.com/T158949 (Export mission to SQF). Is that still neccessary?
Yes please, best QA we ever had he is
okay π
ErrorMessage: Cannot load 'XXX\continue.Arma3Save'.
Application terminated intentionally```
Is this "usual" savegame loading crash issues?
(custom mission, custom WW2 mod used)
Btw is there some guidance on what we should do if we check if an issue is still happening, and it is?
Add a comment, or? To avoid someone else checking it again etc
Or we could also set the Status to reviewed 
we had such process for the A2 FT (CIT). was working well if you have dedicated moderators, and was much appreciated by BI programmers
(was quality ensure on a broader level - like about basic repro steps, simple demo mission, observed vs expected)
I think Wulf still does this on the A3 FT too
or atleast I have seen him doing it every now and then
Damn I think this is the biggest Ft ticket I've seen, 50+ subscribers https://feedback.bistudio.com/T121717
Closed a bunch of old(er) Feedback'd tickets up to end of April, if anyone has a ticket that shouldnt have been closed feel free to ping me here/throw a message into that ticket and I'll reopen it
455 tickets were closed this week 
add comment "still broken in version..:"
btw wat do if a ticket set to feedback is still happening?
Set from Feedback to assigned/open?
set back to open
@restive boneNice job cleaning the convoluted and updating the previously outdated tickets! Will certainly make the job of identifying what to work on easier for the devs. Thank you!
yush, gotta thank @daring wagon too though and not just me
@daring wagon already got my thanks too many times before π It is my first for you... hopefully the first of many more to come 
Additionally you can assign Dedmen to all my open tickets π 
I think I'll leave that up to dedmen himself
Had to give it a try.... π π€£, but I was just kidding!?
Fair 
Would it be feasible to add support for CT_HTML to https://community.bistudio.com/wiki/ctrlSetText ?
I'd love to be able to create a preview of a user generated briefing text with all the tags supported by createDiaryRecord, but there seems to be no way to add text with scripting.
@daring wagon The main syntax ctrlSetText [idc, text] does not support CT_SHORTCUTBUTTON, but the alternative syntax control ctrlSetText text does. is this still the scase?
No clue. I've never used any idc syntax before.
seems like
Yes, just tested it.
@untold sky I asked this before, but anyway, could you make the diag_getTerrainGrid and diag_getTerrainSegmentOffset commands available in the non-diag builds too?
Since you're gonna forget when I ask here, I made a ticket:
https://feedback.bistudio.com/T159041
π
Not as simple as you might think, so basically no for now
Didn't think it was easy. I guess HTML control is quite different.
Thanks for looking into it
btw @daring wagon is it a good idea to close this ticket? https://feedback.bistudio.com/T128182
Of course it'd be better if there were seperate tickets, but with the guy being last active in 2018 I doubt he'll be creating those any time soon, so I'd personally be in favour of keeping the ticket
That way there's a bad report rather than no report at all
!purgeban @restive bone spambot

gone
Thank you 
no u

Also huh, TIL that the invisible gear bug seems to affect armor/damage calculations too? https://feedback.bistudio.com/T85234
Is 3D perlin noise planned for implementation?
no
Btw is it just me or is the FT pretty slow sometimes?
specifically when accessing pages like https://feedback.bistudio.com/maniphest/report/project/
Theory of relativity!
no that would mean that if he finds the FT slow⦠Pi is actually pwetty fast!
rood 
any change we could get option to change zeus group icons? because I don't think it's possible right now..
zeus group icons?
Ah, change them in what way? @dreamy bane
like military symbols, infantry icon, armored icon, motorized icon etc
Do you mean being able to change that ina config, ooor?
a command to set the .paa
Whats the use case for that?
its nice to see what type the groups are
Cant you already define that somehow? Since both vanilla and modded untis already use different icons for different units
I dont really see the use case for having that as a command
in high command you can but not in zeus
In zeus too, no?
See
Since both vanilla and modded untis already use different icons for different units
haven't found a way
I'll be 50cents that you can define that somewhere in the groups configs etc 
i have been looking through the curator files without luck π
CfgVehicles icon? https://prnt.sc/15i45dl
I think that's unit icon, not group icon
Yes, and in the picture you provided the icon is the vehicles icon, no?
the vehicle icon isn't the issue, the group icon is

the blue rectangle ya know? π
Yes, that is the vehicles icon
the vehicle is a car, thus its the car icon
and if the people inside the car were to get out of the car, they would have the infantry icons
yes but I'm talking about the group icon
yes
Those adhere to the normal nato-standards, no?
they are all plain blue...
Yes, because blue is the side color?
yea probably, unless "zeus" color
Zeus color?
I mean maybe they are all blue in zeus
wat?
they are blue in 3den too
because blue is the color for the side they are on
if you were to spawn a csat group it'd be red
nvm your right they are side colors
if you were to spawn an indep vehicle it'd be green, and so on
right

new error






