#ip_rights_violations

1 messages · Page 15 of 1

midnight compass
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Seems people fail to read this in front of it

paper prawn
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Not the pages. That has useful information on pre-Reforger monetization of tools assets/non-tools assets. Just the bit on third-party

fluid elbow
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wouldnt be good i think its useful at all

midnight compass
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The issue is what I pointed out.

fluid elbow
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i did the effort to make it clear Command & Conquer IP is allowed and its not like ssems to be tolerated. its accepted

midnight compass
paper prawn
umbral radish
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right so if someone would get an email saying it's cool from Microsoft then all the teams would be good?

fluid elbow
midnight compass
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In this case the issue is on how it relates to us.

umbral radish
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Right so why haven't you guys reached out yet? a lot of people are here to play Halo on Arma becasue it is as close to lore as you can get it

midnight compass
paper prawn
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Also, regarding specifically that biki page, Lou is pretty much the only person that changes it 😉

midnight compass
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There are no plans to ask for such a thing as of now.

fluid elbow
midnight compass
ruby halo
midnight compass
#

For things to be official, it has to be outside of community handled portals

fluid elbow
umbral radish
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WELP 2 years of work down the drain

midnight compass
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(Things the community can't modify and that is owned/handled purely by us)

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For example, the Arma Platform Dev Hub.

fluid elbow
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ah got it

paper prawn
midnight compass
acoustic lion
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Well that's 2 years down the drain

midnight compass
#

That page is curated by the community.

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Not by us directly. As you have seen, Lou modifies it based on what people seem to have shown.

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It's locked so that people do not add random stuff

ruby halo
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what happen to all the emails from a few years ago when we was fighting about be bethesda and halo stuff people got emails

bright sand
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from what I'm reading halo mods are ok based on halo guidelines as long as we dont use 343 or bungie assets

fluid elbow
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but Lou did this extra to make sure who is allowed to do that and who is not allowed to do this and i had to contact EA to make sure im allowed to do Tiberian Genesis with EA's IP of C&C Tiberian Sun, had to clear that stuff even with Nillers and Lou together to make it there on the Wiki page.. so i dont understand why this is not as official, i mean only BI is allowed to edit this page and the effort to contact EA was for this at all

fluid elbow
midnight compass
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We can try to ask, but beware that it is very RARE for BIG companies to allow their IPs to be used in mods on recent platforms.

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Specially if they have competing or active IP under the same platform.

wind fractal
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We are not asking BI to ask for permission to use the assets from the games themselves...
We just want to have permission to create our own assets inspired by the games, as we have been doing.

midnight compass
acoustic lion
#

Please with all due respect make up your mind

bright sand
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so my mod, i don't make money off of, and don't use actual halo assets so from their free use policy as long as i credit the studio for the universe and reference of assets I should be good to make the mod with no issues

fluid elbow
bright sand
wind fractal
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^ None of us are stealing assets.
We are hand making our own stuff.

midnight compass
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(Not trying to make issues here btw, just informing you)

bright sand
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in the free use doc they got its not an issue

midnight compass
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So that you check to be sure, also make sure that does not fall into the same that IS an issue on our side.

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As that falls as their content too

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Which is what is been refered on the page linked before.

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The issue here is the workshop.

bright sand
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well what im reading, the lore and universe is free use as long as we dont steal assets or game files

midnight compass
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If you do it privately out of it, then according to that agreement it should be fine.

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Then at that point is only your problem.

slender jay
bright sand
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well its not even my issue, its a non issue is my point

lime locust
slender jay
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this is basically you guys going "Oh yeah just dont make a Halo Lore based mod. you can make a mod inspired by the style just don't make it anything to do with the lore."

bright sand
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well then i think we are all good? my stuff isn't really lore set or anything, its just inspired by halo, so is that ok?

crude trail
#

nothing ever happens stare

umbral radish
lime locust
bright sand
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well i guess its good i never fully followed the halo stuff super hard

lime locust
bright sand
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didn't frontier already settle that?

lime locust
slender jay
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if you want an Example of its allowed Chokepoint Games and the Halo Mod for Sins of a Solar Empire Rebellion which they used assets from for HALO Infinite, 343 went to a Mod team and got assets from a Mod for a Triple A Game!

bright sand
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yeah, there was already a lawsuit that went up to the federal court that said look alkies are good as long as i don't pair my work with the ability to make money off my work its free to use under parody laws and stuff

bright sand
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one sec

slender jay
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from legal sources, and as we don't deprive the studio's of money, attention, etc..

bright sand
# slender jay

this just reiterates my point, using this law and the free use agreement of halo we are fine

slender jay
faint nacelle
bright sand
# lime locust 🤔 sources?

C@A of Bethesda to a mod team working on a mod in fallout 4, the case just defined the use of ripping assets and using base game sound effects as the only things they couldn't do

faint nacelle
#

space balls is a star wars parody

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for example

slender sorrel
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Damn literally thousands and thousands, spent on models, assets, donations, servers all for it to get fucked....

faint nacelle
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it would be smart

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if anyone not directly involved would not comment to bloat the chat

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pick someone to talk for you

bright sand
faint nacelle
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consult a lawyer if you want to do that approach

warped shuttle
#

A few others have mentioned being able to use the official A2 Chernarus data packs freely but there's also been mention of not copying the DayZ buildings/map. Is it safe to assume that starting with the unbinarized A2 Chernarus datapack and building your own map (not following Chernarus Plus) from that starting point even though most of the buildings are also used in DayZ? My understanding looking at the licensing is that is OK but it gets a little muddy because so many assets (stylistically) are shared between DayZ's Chernarus and Arma 2's Chernarus

slender jay
slender sorrel
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I'm on one of the halo modding teams

faint nacelle
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everyone talking on top of each other leads nowhere

bright sand
haughty island
slender sorrel
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So, to clear any future drama's

What is the rules on any other IPs being created, such as halflife, kingdom come, farcry, like is anything other than original content a no go?

jovial galleon
#

what is happening

slender sorrel
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Because uppercut for example have invested two whole years, and other teams aswell have put in hundreds of dollars and pounds for their mods, and it's all been wiped away...

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It would be even more disastrous if this is done again in future with other teams who are making their own stuff inspired or copied from other games, films or otherwise

faint nacelle
jagged plover
ruby swallow
jovial galleon
sweet wing
#

What if you developed the mods and all assests and they just look halo ish

bright sand
faint nacelle
#

for everyone dropping in just now. read the past day chat

acoustic ermine
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this is lowkey so sad

wispy kettle
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Okay this has come up before and Halo stuff is usually pretty. Lenient. For instance, and entire game called Branching Sickness is being worked on and is allowed to because they use all of their own custom assets and models. If you rip ANYTHING from the games you will get DMCA'd. If any of your boys were using ripped assets, that's on them.

dull thorn
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So what about the warhammer mod and stalker and metro?

slender sorrel
haughty island
bright sand
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Warhammer is a lot different as they aren't owned by the same company

hollow salmon
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can't even remove my since i don't have access to the file no more

dull thorn
wispy kettle
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Well thats a differnet story, Games Workshop is notoriously anti fan project and have DMCA'd multiple fully self sourced projects in the past for no reason. It is entirely up to the copyright owner if it is considered infringement or not

acoustic ermine
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hope they reconsider, genuinely the best non RHS mods this game had just got snapped into oblivion

scarlet gazelle
faint nacelle
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any offtopic rambling will result in mutes.

wispy kettle
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So is that what happened btw? A bunch of 40k mods got removed?

bitter anchor
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It was a good run, let's not be mad cause I'm assuming there is nothing we can do to fix it. Bohemia is just covering there ass which is honestly the same thing I would be doing. Bohemia already made this amazing game for us to do whatever we want and we should continue that going forward. Halo was fun for the two or so years we had it and I'll remember it but let's discuss or think about what the future is gonna look like for at least the couple hundred or thousands of players that do play with these Halo Communities.

runic lantern
burnt cypress
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It's only amazing bc of the mods 🥀🥀🥀🥀

wispy kettle
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Microcock and 343 try not to ruin the Halo ip even further (impossible)

acoustic ermine
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poor devs man. really sucks balls this happened

slender jay
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Yeah we have basically been told "all that money you spent" doesn't matter

burnt cypress
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Lol imagine how many people bought the game just for the mod

bright sand
winged bone
slender jay
sick nova
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arma 3 Operation Trebuchet--Halo Mod--completelty legal--has nothing to do with the game being a paid game--there is no legal basis to state the mods are copyright infringment.

slender jay
#

yeah we argued all of this before

paper prawn
sick nova
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If you are too lazy to click the link to the Games Content Usage from microsoft.

thorn tartan
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Anyone got a quick summary as to exactly why the halo mod got banned?

bright sand
torn spruce
slender jay
faint nacelle
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if you are new and just fan of some mod discussed here. your comments are not needed at this time

rugged dirge
sick nova
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If Halo mods are illegal (which they are not) due to naming in the mod itself or design of assests than so is any mod within the game that adds any gun or item that is legally trademarked by a firearm company (IE most all modern mods)

blazing grove
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I'm sorry but if yall are gonna do this shit on your controlled workshop give us the steam workshop back for PC we don't want no Dictator controlling our content

bright sand
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again even the BI guy was uncertain at best, the laws are there, as long as I don't rip or make money, Microsoft isn't going to come after anyone as i follow the rules they set for the halo stuff. I'm going to continue as normal as one of my guys reach out to someone who does this type of law as a job, then send the report here once its done

faint nacelle
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btw BI has full control of their workshop in the end.

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they make the final call

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so when you make your case

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make it constructively

slender sorrel
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I'm confused, because when i asked about recreating stuff from other games and shows, i was told we'd need to get an IP, We, as in just us would need to get, and it's all good to go, but then we do that for halo, and suddenly you guys at bohemia need to do it, not us, so who is to say we get permission from an IP to make a mod with their designs, names, lore etc and then a year later you say, you have to take your mod down, unless we at bohemia get written approval regarding the IP,

Where's the line between, we need to get permission, and you guys need to get permission, because otherwise there's no security for anyone's mods

mossy meadow
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I’m gonna wait for a full public statement because I believe the BI legal team will have fully looked into it all at that point then too.

slender sorrel
sick nova
# slender sorrel I'm confused, because when i asked about recreating stuff from other games and s...

It has already been written by Microsoft (the IP owner) here: https://www.xbox.com/en-US/developers/rules

This is already used in BI products (Arma 3) and is therefore applicable to halo mods here.

THE IP OWNER WAS CONSULTED BEFOREHAND BY OTHERS AND HAS MADE THIS STATEMENT FOR THIS EXACT PURPOSE.

paper prawn
rugged dirge
faint nacelle
blazing grove
sick nova
faint nacelle
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you are not making BI workshop policy

sweet gulch
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Can anyone point me to the source of halo getting banned from the reforger workshop

slender sorrel
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Just read up

round summit
bright sand
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again, BI hasn't even made a decision

sick nova
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Literally just read the link, it has nothing to do with third party steam workshop or not. Correct though, BI can ban what they want. It isnt a bold statement given that all I was stating was that it is FULLY LEGAL.

blazing grove
sweet gulch
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Where is the official BI statement though. as far as I remember most halo mods on the reforger workshop had ripped content in them.

rugged dirge
haughty island
prime jasper
meager sleet
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I just don't understand why so many people are so desperate to copy other games and can't come up with something original that's also cool. Like if you love halo so much, just go play halo man! Sheesh!

acoustic echo
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The only thing Ive seen is uppercut made a statement.

sweet gulch
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Im pretty sure Uppercut has used ripped assets in it tho

round summit
scarlet gazelle
ruby halo
jagged plover
sweet gulch
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Nobody told me. I've looked at the assets myself and there is varying quality that can be seen as suspicious easily. I mod halo myself and am familiar with a majority of the assets.

paper prawn
bright sand
slender jay
blazing grove
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I am going to mention that these AAA game devs shouldn't approach other AAA game devs about eachothers mods instead what I've seen happen is the AAA Devs approach the Mod devs with LAWSUITS, if this is the normal way it's dealt with then why is BI all uppity about it.

bright sand
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also this gets shut down the moment we look at fallout 4 mods. they have a lot of halo stuff with an in house mod market that is monetized and had no issues

paper prawn
jagged plover
round summit
slender jay
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is this just cos the Halo mods are getting too popular or something xD

urban pulsar
bright sand
slender sorrel
jagged plover
round summit
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Well if this goes through, 40k inspired mods aren’t safe either.

haughty island
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40k mods are never safe

blazing grove
bright sand
shy fable
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Bi have made some poor decisions recently

blazing grove
round summit
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How come the Halo mods have been on the workshop for so long, but Star Wars mods get nuked as soon as they release?

slender sorrel
round summit
bright sand
fluid nimbus
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^^ and we saw what happened to watershed bc of ripped assets

slender jay
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Imagine being a company that goes we love peoples creativity and expression of what they make, then 5 mins later being like "we are shutting your mods down cos we don't want that IP anymore, even though you have made these mods to be unique because we have the final say and we decided nope bye bye"

thats my last statement on the issue im out.

wise cairn
#

wat

lime locust
sweet gulch
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hopefully we can get an official statement from bohemia because this is pretty concerning

fluid nimbus
bright sand
round summit
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Technically 343 is no longer a thing

paper prawn
open estuary
bright sand
paper prawn
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Just making sure 😉

haughty island
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Honestly, the covo has been a hot topic

paper prawn
bright sand
paper prawn
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Please don't make them make modders do the DZSA thing with KA-74Ms, KAMs, VSDs, etc. It is awful 😭

blazing grove
round summit
blazing grove
blissful thorn
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cod has named stuff diffrent since ages tho

paper prawn
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Anyway, fight the battle you are fighting, I really wish you good luck! But stop the whataboutism like that. The reason Halo and Warhammer is being discussed is that someone who was pissed at the DayZ announcement turned around and said: "WaH, thAts uNFaiR Halo aNd Warhammer aRE nOT BannED!"

blissful thorn
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or simple they should have left this whole ws stuff in the hand of steam

open estuary
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feels like shifting blame...

umbral radish
blazing grove
blissful thorn
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but we all forget this is not a game this is a engine test , never was supposed to be seen as a game , but if it wasnt for the modders this would have been dead as not that many people care about nomral conflict , the hand full that played it would have been almost nothing to what there is now

paper prawn
shy fable
#

Basically at this point if you are modding i would recommend maybe try make something that is your own IP

midnight compass
slender sorrel
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Console is getting steam support, the smart thing would be to make A4 go back to using steam, saves bohemia worrying about legal stuff with the mods while allowing its community to still make creations from IPs

sacred sedge
blissful thorn
blazing grove
midnight compass
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It's a game, not a tech demo.

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It's a game that shows what the new engine is, but it is a game.

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That is why it continues to receive support and has a platform.

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Tech demos do not receive that.

shy fable
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@midnight compass would it not be a good idea making a youtube video and a community announcement about all these changes , new vision etc?

blissful thorn
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i still see this as a tech demo... because a lt of it is bare bones even after the updates it had , it lacks in a lot compared to any other arma ,even tho its the easyst time period ... but hey that what we modders are for

paper prawn
blazing grove
midnight compass
ionic harbor
midnight compass
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It is not Arma 3, so do not compare it.

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It's it's own game.

warm idol
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forgive me for going offtopic, but holy whatsaboutism. How did an announcement about what appears to be dayZ assets turn into halo mods being banned?

blazing grove
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Yeah I'm curious too

slender sorrel
shy fable
primal nova
slender jay
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ngl people have sent serval things now that prove halo mods are allowed to be made so why is there no Announcement on this issue?

primal nova
hearty comet
#

Chernarus isn’t from DayZ it’s from arma 2, should be fair game

midnight compass
#

Read the discussion, since the beginning.

dense grove
shy fable
#

Nope

haughty island
midnight compass
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Read up

#

There is a clause there which is the issue to us.

slender sorrel
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I'm confused, because when i asked about recreating stuff from other games and shows, it was said THAT WE need to get an IP, The team making the mod, as in just us would need to get, and it's all good to go, but then we do that for halo, and suddenly it's YOUguys at bohemia need to do it, not us, so who is to say we get permission from an IP to make a mod with their designs, names, lore etc and then a year later you say, you have to take your mod down, unless we at bohemia get written approval regarding the IP,

midnight compass
#

IF you read the conversation, you would have seen it.

bright sand
#

halo mods where not taken down they are still up?

midnight compass
shy fable
#

Goodnight mr ref new marioref()

midnight compass
#

Not today but before.

bright sand
midnight compass
#

I won't repeat it again.

slender sorrel
#

I have

midnight compass
#

I explained very clearly there is an issue on THAT license towards us distributing your mod.

slender sorrel
#

Okay, and whats the issue with that license in particular? That hasn't been made clear

midnight compass
#

The license there is aimed towards people making their own fan games

round summit
#

What’s the issue

midnight compass
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Fan work in art sites, etc

warm idol
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Just to clarify, the whole halo issue is in regards to the content being on the bohemian workshop, As in halo mods on the steam workshop are not in danger correct?

orchid mortar
#

So as long as they get permission from Microsoft/343 they'll be fine?

midnight compass
#

The issue with us with the mods is that we distribute them in an APP that is sold on an app store.

vivid scarab
#

To be fair, given how rapidly the chat moves I can understand people asking for the case in point.

midnight compass
#

That is the issue.

blazing grove
#

This is from the Microsoft Offical website direct your attention at the last sentence.

Except as described here, you can't sell or otherwise earn any compensation from your Item, including through advertisements in the Item. This means you can't charge money in exchange for your Item, post it on a site that requires subscription or other fees to view the Item, or post it on a page you use to sell other items or services(even if they have nothing to do with Game Content or Microsoft). You also can't use Game Content in an app that you sell in an app store.

slender sorrel
#

But if it's not monetised, then it's not an issue.

midnight compass
#

The clause of the license is the issue.

lean kelp
#

hasnt this mod been up for nearly 2 years

orchid mortar
midnight compass
placid gust
midnight compass
#

As we distribute that into the game, a game that is sold within an app store

sacred sedge
vivid scarab
round summit
#

So does this apply to all mods based around pre-established IPs?

midnight compass
#

So we are the distributors of the mod in this part.

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What part of that is not clear?

blazing grove
#

What Mario say is true it is a problem if you put it in the normal workshop so we need to bring back a dedicated website for Halo and other mods of such.

paper prawn
#

I'm not a lawyer, but I would check with Legal. You mentioned this clause: Except as described here, you can't sell or otherwise earn any compensation from your Item, including through advertisements in the Item. This means you can't charge money in exchange for your Item, post it on a site that requires subscription or other fees to view the Item, or post it on a page you use to sell other items or services(even if they have nothing to do with Game Content or Microsoft). You also can't use Game Content in an app that you sell in an app store. which seems applicable to an app based on the content that you sell (i.e. fits with the no monetization policy). Not sure I see a connection with free Reforger mods that forbid use on monetized servers. But I am not a lawyer

round summit
#

Why do mods for A3 not have the same issue? You have to purchase A3 to access them.

slender sorrel
#

So, clearly the workshop is counterproductive, both for bohemia, as your having to monitor every mod made and it may possibly drag you into legal problems, and the creators, who are limited due to it being part of the game itself

midnight compass
round summit
midnight compass
warm idol
#

Im going to ask for a simple yes or no for simplicity. I would just like to clear up any confusion about arma 3

Mods being distrubuted directly by bohemia through an ingame workshop on arma is whats causing the issue here.
Arma 3, by using the Steam workshop, is avoiding this issue. Is my interpretation correct?

urban pulsar
paper prawn
blazing grove
vivid scarab
round summit
#

How is the in game workshop any different from steam minus the fact BI is in control of it. The issue with have to pay to access the fan content is the same for both A3 and Reforger.

fluid nimbus
#

So to sum it up is ROR and UC mods in reforger allowed or not? Has bi made a statement?

urban pulsar
blazing grove
hallow glen
round summit
paper prawn
prime jasper
#

Sorry if i am missing something but why is this an issue now? Operation Uppercut has been up for 2 and a half years and they were in contact with microsft making sure it wont get taken down / get sued

Oni Fans Effects (The halo music) the audio was provided to them from 343

blazing grove
fringe fiber
round summit
cunning urchin
placid gust
blazing grove
fluid nimbus
#

This is all that's happening

urban pulsar
round summit
rich whale
#

There are some days I wish Arma Reforger would've used Moddb. Maybe something for A4 but I dont think so

orchid mortar
paper prawn
orchid mortar
round summit
#

10/10 ragebait @Bohemia Interactive

hallow glen
paper prawn
placid gust
hallow glen
slender sorrel
#

Gonna get banned for saying that lmao

fluid nimbus
paper prawn
round summit
#

You’ve reached your limit on words today bub.

cerulean stump
#

I just want funny mod pew pew die pew pew

orchid mortar
midnight compass
#

!mute 728060186509443132 1d Keep it civil

edgy coralBOT
orchid mortar
#

There are a few fan made projects that mods could be made for in lieu of the bigger IPs

blazing grove
cerulean stump
orchid mortar
midnight compass
#

People asked if it could be an issue, and they got answered. That is why this happened. There is nothing higher behind this. It was just people asking and getting their answer.

blazing grove
vivid scarab
#

All this talk about piracy and Arma 3, and not one mention of the Nassau 1715 mod. smh.

blissful sphinx
#

So is any mod that resembles halo getting taken down? Or are we still waiting on word for it

wind fractal
blazing grove
orchid mortar
#

If only we could ask them directly

blazing grove
fluid nimbus
#

Gta6 levels of communication atm

twin crane
#

Posting memes in here is the fastest way to obtain a mute that’s the same with reactions too

blazing grove
#

I honestly dont think we should worry about it a workaround will be found for this (Probably a external mod launcher that's 3rd party) and we shall all enjoy the sci-fi mods again.

cunning urchin
#

Ha Ha

open estuary
wet cairn
blazing grove
wet cairn
#

Regardless of where it's uploaded too, that doesn't prevent non-compliance with the Reforger tools. Nexus would receive a DMCA.

round spruce
#

I've just read through all of the messages posted in this channel over the past day. There needs to be an official statement and guidance on the issue relating to projects being published on the Arma Reforger Workshop that use material inspired by the Halo IP, and by extension any material inspired by IP's owned by Microsoft and their Xbox subsidiaries - as apparently, this is going to be an issue for projects containing such content on the platform.

What I would like to relink and focus any staff at BI towards is the official guidance from Microsoft regarding usage of their IP, which would be their Game Content Usage Rules (GCUR):

Xbox Game Content Usage Rules

https://www.xbox.com/en-US/developers/rules

These rules are plain, and in my experience so long as the GCUR is strictly followed there are no issues with appropriately using their IP's - including Halo, of which I have worked on several projects that are inspired by and make use of original designs from the IP. These projects have been directly recognized by the developers and IP holders on their official platforms, have been distributed on similar platforms to the Workshop available on Arma Reforger with no issue, and has previously led to working directly with the IP holders to integrate work into official material.

https://www.halowaypoint.com/en-us/news/canon-fodder-stand-your-ground

https://www.halowaypoint.com/en-us/news/master-class

https://www.halowaypoint.com/news/canon-fodder-digsite-dissection

I would also like to make note of Operation Trebuchet, another major mod on Arma 3 that has never had any particular instance, to my knowledge, of the IP holder becoming involved and stopping distribution of that project on any platform. Again, this is another project that the IP holders are aware of, and has been recognized by the developers across their official channels.

https://web.archive.org/web/20180613214227/https://www.halowaypoint.com/en-us/news/fancy-catch-up

Any official guidance from BI would be welcome by myself, and others that are actively working on projects that use Halo as inspiration. Several years of work has gone directly into the production of Far Isle, for instance, which is a major Halo inspired project, with the intention of releasing it directly onto the Arma Reforger Workshop, and whether that will be permitted or not would be good know in a direct and clear statement from the studio.

fluid nimbus
#

I elect this guy to speak on behalf of the halo reforger community

runic lantern
#

wouldnt this whole issue in regards to halo ip also be attached to all ips including Real World Militaries (i.e. USAF in RHS Mod)

round spruce
#

It would, based on my current reading of the issue at hand.

fluid nimbus
runic lantern
#

trying to find actual info in this is like finding a needle in a haystack full of needles

vivid scarab
#

See, if you mention Sins of the Propet in any capacity, one of the team will respond to the ol' spidey-sense.

blazing grove
slender sorrel
#

The policy they have doesn't really seem to cover This tho..

wind fractal
blazing grove
# slender sorrel The policy they have doesn't really seem to cover This tho..

Yes it does reforger is a game purchased from a App store that then grants you access to a workshop therefore is in direct violation of this rule.

Except as described here, you can't sell or otherwise earn any compensation from your Item, including through advertisements in the Item. This means you can't charge money in exchange for your Item, post it on a site that requires subscription or other fees to view the Item, or post it on a page you use to sell other items or services(even if they have nothing to do with Game Content or Microsoft). You also can't use Game Content in an app that you sell in an app store.

slender sorrel
#

This is about the clearest answer I've seen regarding this, thanks, do you have a reference to whwre that can be found in their policy?

paper prawn
blazing grove
wind fractal
orchid mortar
#

Ye

wind fractal
nimble basalt
warped spoke
orchid mortar
#

Colt and all their weird variants of the AR and M4 style platforms

paper prawn
blazing grove
nimble basalt
#

But dont you have to pay for access to download them?

paper prawn
blazing grove
runic lantern
#

at this point in time we need proper clarification announced cause there is one too many conflictions in statements and misinformation

warped spoke
primal nova
#

Day 869 still waiting for mods to give me a definitive answer on wolfsbuildingpack

blazing grove
#

The only reason why Reforger has a problem is because the workshop is a paid feature (Meaning you have to pay for the Game before you gain access to the feature) as long as you dont post your mods on the Arma reforger ingame workshop your mods will be fine this DOES NOT EFFECT Arma 3.

orchid mortar
#

So what im hearing is, they just make the AR mod platform a separate downloadable and free app that costs nothing. And all this will just vanish into thin air

orchid mortar
#

Route the new apps download to the prepared config file space set aside for AR mods on Console or whatever platform youre on and it routes the downloaded mods to that file space

ancient valve
#

Or allow mods to be packaged seperately from the workshop and allow servers to use their own CDN to distrubute mods and not use BIs interaction??? Doubt that would happen though xD

primal nova
#

You can host your own mods for reforger

orchid mortar
warped spoke
#

The AR-15 was not copyrighted, it was patented. Colt's patent which they purchased from Armalite expired in 1977. As long as you don't brand your AR-15 with Colt's branding, you're fine.

nimble basalt
#

some mods wont be accessible for console under that plan which is acceptable

primal nova
#

Just need a way to share them, and you can do it independently of the workshop. You can also disable backend on servers.

Also reforger still uses steam CDN

ancient valve
warped spoke
#

Someone's paying attention, slowmode just got turned on.

primal nova
#

Console they probably use their respective cdns, im almost certain.

Also I wonder how "unlisting" mods or setting them as "test" if mods would they Fly under the radar. I host a handful of mods as unlisted and it seems to work well

round spruce
ancient valve
#

(this is a joke)
Now BI rule, you can't have mods that bypass Bohemias workshop system or server authorization. Wouldn't surprise me at this point.

round spruce
blazing grove
round spruce
#

Regardless, I do not believe that Reforger being a premium product that requires purchase before making use of the Workshop functionality is the issue at hand here. Again, still awaiting clarification from Bohemia Interactive directly, I'm going to refrain from speculating further.

blazing grove
# round spruce Regardless, I do not believe that Reforger being a premium product that requires...

Nope it is look at Microsofts rules infact here.

https://www.xbox.com/en-US/developers/rules

Except as described here, you can't sell or otherwise earn any compensation from your Item, including through advertisements in the Item. This means you can't charge money in exchange for your Item, post it on a site that requires subscription or other fees to view the Item, or post it on a page you use to sell other items or services(even if they have nothing to do with Game Content or Microsoft). You also can't use Game Content in an app that you sell in an app store.

round spruce
#

That is an incredibly specific speculative reading of their guidelines, and it is not an issue on other platforms.

paper prawn
#

"you" - the content creator - is the most important word in that clause... "You also can't use Game Content in an app that you sell in an app store"

blazing grove
paper prawn
#

There is no selling happening by you

#

My own personal, none lawyer reading of the clause is that so long as you are not selling the mod and forbid its use on monetized servers (there is a separate downstream user no monetization clause in the agreement) then it should be fine

vocal patio
# blazing grove Sadly that means the Arma reforger workshop

under your definition here
that would also include the Steam Workshop, as something that wasn't mentioned here earlier is to actually download a workshop item (even via steamCMD) the account has to own the game for which the workshop is for

topaz iron
# blazing grove Sadly that means the Arma reforger workshop

technically, as long as the mod is open source and open to download from the public through git or some other method then the mod doesn't break any rules, it just happens to also exist on the arma reforger workshop and as long as BI doesn't advertise with that mod it should all be gravy.

But at the end of the day it is BIs game and they can decide what content can/can't be put up, I'd personally like to see them support modders by setting up lines of communication to the direct IP holders so modders can ask if they have the rights to use x mod in a non-profit way.

blazing grove
#

The whole problem is the selling of the game with the workshop if it was removed then this wouldn't be a discussion. So I can explain further without waiting for slow mode, the workshop in A3 is steam meaning you can get it anytime with out purchasing the game but with reforger you must PAY to download the moded content because the moded content is in a INGAME workshop if it was external it would be fine

paper prawn
#

Honestly I think the best thing to do, given it is almost 3 am in the morning in Czechia, is to pause and wait for clarification in a few hours when people get into the office (let alone awake) 🙂 Just continuing and posting another 200 messages before that happens serves no purpose

warped spoke
#

Agreed

vocal patio
blazing grove
blazing grove
topaz iron
#

I'd like to see some list from BI of IPs that are acceptable under x conditions (no profits, no rips, the usual) and which IPs the modders themselves have to make a case to the IP holders with BI verifying. cause at the end of the day none of us here want BI getting slammed with a lawsuit over this.

I would like some concrete rules before arma 4 cause once that drops all the arma 3 modders are gonna come over and I don't want there to be a massive wave of banned mods because people didn't know ahead of time. Plus this would give BI a list to point to and say "hey, you know the rules and what is/isnt allowed" and this whole conversation could be nipped in the bud.

blazing grove
paper prawn
vocal patio
# blazing grove Nope there's ways to force steam downloads from what others have already said I'...

I have read those conversations, and what they have said is a combination of two things
#ip_rights_violations message
#ip_rights_violations message
Mario's information is based on something that was true in the past but is no longer true
I also have first hand information on this from setting up a dummy account buying a second copy of arma during a sale, just to make management of our server easier
please stop repeating things that just aren't true
Graheme is correct

paper prawn
blazing grove
topaz iron
vocal patio
paper prawn
blazing grove
topaz iron
umbral radish
#

@midnight compass cool if i dm you

solar trench
round spruce
#

Guidance Request: Permissibility of Material Distributed on Arma Reforger Workshop Inspired by Halo

solar trench
#

Poor guy getting pinged like that 💀

blazing grove
#

Mario's gonna look in here, take a glance at a bottle of whiskey and down that shit so he can deal with us all.

solar trench
#

Upgrade it to Bourbon and a Cigar.

blazing grove
umbral radish
#

you know i just remembered we've had a thread in here for A WHILE and not once did anyone say anything to us

muted slate
#

I'd prob just sit back, let this play out and refrain from clogging the channel to help the folks at BI

#

*until we get an official response

tribal crest
#

Hey, what happened with all this talk about Halo being prohibited on Reforger?

Trying to figure out what’s going on

fluid nimbus
#

Read up

umbral radish
tribal crest
# fluid nimbus Read up

Well no doh- I was asking for a summary 😅

I'll read up but there is a LOT to catch up on, it seems

#

There's so much needless fluff in this discussion, all I want to know is:

Has Bohemia made ANY OFFICIAL statement banning Halo mods from Reforger? That's all I'm here to find out

gusty hare
gusty hare
#

Very good

tribal crest
wet cairn
#

There's some genuine concern about the MS EULA but it seems like the issue got blown up out of proportion in this chat... I can't figure out where the conversation originated from and why.

tribal crest
#

????

rugged meteor
#

as i read this might just be uppercut making stuff up and perhaps not BIs fault, but we'll have to see

blazing grove
#

Just a note all this came from a DAYZ announcement and then one guy going off about halo mods.

rugged meteor
#

then why did OP uppercut announce its own takedown?

round spruce
rugged meteor
#

I have seen it and the thread but this still doesnt explain why they announced it, yea
as you said, well have to wait and see

round spruce
#

It is not ideal.

timber cypress
#

Why are they taken down yet they were never a problem in arma 3? Seems just like an excuse to save your ass.

obsidian sorrel
umbral radish
umbral radish
dull cloak
rugged meteor
#

i give up this is clearly just mod dev drama

rancid pine
#

probably in lieu of server monetization

topaz iron
#

My honest 2 cents on this issue is that this channel shouldn’t exist, there should be a form which players can fill out or just a button on a mod page that can then be used to report potential ip violations. Having devs directly interact with the community is great and all but when mod teams are lurching from being told that all their work will be removed to (potentially) days later saying everything is gravy should just never happen. Ever.

Bis legal team should’ve been consulted first then the community management can take over and tell a developer that their mod will be taken down and an announcement can be made if warranted. It should NEVER be a BI developer reading a ip agreement or a game content user agreement, etc and then basically saying “yeah, everything under x ip will now be removed from the workshop” in a random channel and now everyone is panicking.

It’s just not professional and should never happen, it will just create greater resentment and confusion in this community.

#

I love the BI dev team and the amazing work that goes into this community but when you want to foster a mod focused community and game there NEEDs to be open and concise lines of communication and steps the community knows you will go to ensure that all rights are protected and that all modders understand. Not just Mario in a channel seemingly saying “all x and y mods will now be taken down from the workshop”.

ruby galleon
#

@midnight compass will these IPs be allowed in Arma IV? I enjoyed Trebuchet in III

west plank
#

This is so weird. People will be more hesitant to invest their time in learning the tooling if their mods can be insta-banned on a whim

rustic copper
#

It's not weird if people just expect they can do whatever they want, are not able to do it the right way and then getting butthurt...

fringe fiber
prime jasper
solar trench
#

I don't think they've cleared it. 343, or community guys, doesn't answer this type of stuff.

prime jasper
#

in the past they did because they also asked about the legality of the mod + 343 gave uc the audio files for OniFans effects (halo music)

dull cloak
solar trench
#

Links? Bc I've tried before.

dull cloak
#

Several examples were posted further up in the channel

solar trench
#

Must be all the way up, bc I see nothing showing they got consent from 343.

rustic copper
#

In the end, it's not BI's ruling on what is allowed or not; for Halo it's Microsoft who has the last word.
And since Reforger is on Xbox, I'm sure their lawyers are looking a bit more closely to what is getting released as mods using their IP's.

#

So if you want to be 100% safe, ask Microsoft for permission for your project(s) and if any issues arise, present that documentation 🤷

twin crane
#

Is creating Admin ESP tools against any rules?

#

It would be nice to monitor characters movement since their are cheats for arma reforger. Very subtle but existent I’ve witnessed it about 3 times blatantly it was bad a year ago

#

Creating some advanced admin tools would be a nice way to prove players are cheating and directly report their GUID to Bohemia the system does flag cheating by default but it doesn’t pick it up most of the time

#

I’ve seen the message in logs say “Detected something something movement” “Player may be cheating”

leaden cipher
twin crane
leaden cipher
shy fable
#

HR

gaunt stirrup
#

To sum up, it would appear that the bit in the GCUR causing the contention is:

"Except as described here, you can't sell or otherwise earn any compensation from your Item, including through advertisements in the Item. This means you can't charge money in exchange for your Item, post it on a site that requires subscription or other fees to view the Item, or post it on a page you use to sell other items or services(even if they have nothing to do with Game Content or Microsoft). You also can't use Game Content in an app that you sell in an app store."

The wording here is vague and therefore wide reaching. I can see why the action has been taken. As Mario has said, because BI are acting as the distributors they are liable and with wording such as this its easy to catch some flack.

The only real option for resolution would be to have Microsoft review the GCUR to include some specific wording regarding mods due to them now becoming more readily available on their platforms (think the creation club for fallout and now the BI workshop)

Anything short of this really leaves BI open to litigation which is understandable why a company would avoid that.

I believe it would be beneficial if BI wants to continue the BI workshop for the A4 project being available on console/packaged with the game itself to have that discussion with Microsoft to get the wording to be more concise/specific or add exclusion clauses for mod workshops packaged with games. But, this may have already happened and been unsuccessful

Just my long winded two pence

rustic copper
#

I still don't see why BI would be responsible for modders not being able to ask (explicit) permission 🤷

Just ask Microsoft (or any developer you want to use IP from) and get permission.

vagrant ore
#

bi ruining their game one step at a time haha

vivid scarab
gaunt stirrup
vivid scarab
#

This is also true imo - I think the biggest issue currently is the GCUR is a decade old at this stage, and could really do with a look-in. That or getting in touch directly with 343i/HS for better clarification.

flint geyser
#

Seems like something you might want to double check before putting work into a project

gaunt stirrup
#

While true, the interpretation of the license in this way is a surprise to many, the going knowledge of the halo IP in terms of Mods has been that you are allowed so long as you make your own stuff and don't monetise it. Its never been a problem, until the unique situation with BI packaging the workshop with the game.

Not saying BI shouldn't have done, I understand the reasons behind it.

flint geyser
#

I would hope that a consultation with an IP lawyer would yield the same interpretation

gaunt stirrup
#

Well that's obviously what's happened on BI's end. Though I know its the obvious point, alot of these projects are done on a volunteer basis with no financial backing, so consulting an IP lawyer is out of scope for people in this scenario. Unfortunately its one of the caveats of doing a passion project based on others IP, the rug can be pulled at any time.

The MW2 MP mod and CSGO classic projects are recent cases

flint geyser
#

To be fair (and this is not about this case in particular) if you are not sure if what you are doing is allowed, is doing it anyway the right choice? The more work/time you put in the worse it feels when it blows up.

gaunt stirrup
#

That would be the advice I would give yes, but in this case I believe that the reforger content creators truly were under the impression that what was allowed on a3 would be allowed on reforger and had no indication from their understanding that there could possibly be an issue.

(I know you said not in this case but just making the point)

dull cloak
#

As was more eloquently said above, people are focusing on the wrong things. It isn't that BI did this, it's how they did this. We found out through the modding team. Then, through a side channel in discord, informally, we were told about a blanket ban on Halo and Warhammer.

I second that this is incredibly unprofessional and that this channel never should have existed. BI has many ways to inform the community of this information in a professional and clear cut manner that leaves no ambiguity or doubt. Most of the community will never see this channel, they will just hear the rumours, which will turn into more and more twisted versions of the truth.

If BI informed the team that their mod would be taken down, they should have already had a public statement ready to go immediately after, so the community would learn it through them. Now all we have is confusion, debate, panic and rumours. I understand this is a complicated and difficult situation, and I really do empathise with the devs and BI's employees as a whole, but I respectfully request that in the future incredibly important information like this is conveyed through better channels, and in clearly worded pre-written statements, not on the fly responses in a side channel.

I genuinely mean no disrespect in saying this.

midnight compass
#

It all started because it was mentioned that halo mods were taken down. Not being taken down.

#

Which initially it was referring to total halo asset rips.

flint geyser
#
  1. Modder opens mod tools and accepts agreement saying they are not allowed to upload any infringing content
  2. Modder uploads infringing content
  3. Mod gets banned
  4. Everyone says it's bohemia's fault

This channel is a mistake

midnight compass
#

The other aspect was bringing up a possible issue with a clause with us.

#

Thats it.

#

The rest was people getting in here and speculating on actions.

#

If you ask the mod teams, none of them have received an email or dm regarding it.

#

If the mods break the license, then they have to go down.

#

If they are asset rips meaning taken with reverse engineering which is against the Microsoft agreement then they have to go down.

wintry hatch
#

What is the difference between Operation Trebuchet for A3 and Operation Uppercut for AR? From what I've been getting, they're doing mostly the same thing - recreating Halo universe on BI's game engines using their own assets resembling assets from original games, no?

midnight compass
#

Those that have been taken down were breaching that.

#

In here

gaunt stirrup
midnight compass
#

Unless something gets presented like this

#

It's not a call to action or announcement.

midnight compass
ruby galleon
#

but whats this mean if Uppercut arent being taken down

crimson ingot
#

how about official port of dayz stuff to arma by BI, like the AKM and MP5K for APEX DLC?

i forgot which chat i meant to reply

gaunt stirrup
midnight compass
rustic copper
midnight compass
#

If they are ripping assets then it's an issue, as per Microsoft agreement.

ruby galleon
#

they’re hand modeling everything in their channels.

faint nacelle
#

it is best if mod teams converse with BI instead of random public members.

#

and mod teams appoint person of contact

#

so not everyone asks the same question and the questions all get lost

gaunt stirrup
dull cloak
#

If the only announcement was the DayZ thing I once again respectfully say this channel never should have existed, or only BI employees/those who represent BI should be able to type in this channel. Because whether or not it was intended as an announcement, this was taken as one, and surely it's understandable why.

coral torrent
#

There is nothing to announce. This is not new, nothing has changed. The workshop TOS have always required the author to have sufficient permission to upload it there. The IP holders in questions are KNOWN not to grant any such permissions, to no one, without exception. If we are made aware of any infringements we are legally obligated to remove them.

midnight compass
#

It is replying to his overall message.

#

If you get banned for bringing an IP. Then those IPs were not allowed given their licenses if that is better put.

#

The first message before that is refering to Halo and Warhammer mods that were taken down due to ripping.

#

Unless you get told to take down your mod, like in the DZ announcement, then there is no action being done.

gaunt stirrup
#

Which has happened for ages, I believe there was a mod when I was on the OPTRE team that added jackals and covenant ships that got taken down because they were just straight up rips

midnight compass
#

This chat is for people to discuss IP, do not follow things unless you are actually told to act on it.

dull cloak
#

I understand that. I'm pointing out that due to multiple overlapping conversations and the nature of a discussion, people interpreted it as an announcement. That is clear by the Uppercut team's rapid and very major response to what in the end boiled down to nothing changing and the rules being the same as they always were. The intentions of this channel and what you said were good, but I'm trying to explain how it was interpreted by the community, and how this channel existing at all is going to likely repeatedly lead to these misinterpretations and overreactions by the community. I don't think you did anything wrong, I just don't think this channel will ever be used in a productive way.

acoustic oar
# midnight compass This chat is for people to discuss IP, do not follow things unless you are actua...

Greetings everyone,

I've been reading through this chat, and I find myself having some trouble understanding how the discussion is unfolding (partially because my English isn't very good). I just have a clarifying question, and I apologize if this has already been answered earlier.

I am one of the developers of the CHE Grimdark Frontiers mod based on Warhammer 40,000. We create all our assets completely from scratch. Additionally, we have reached out to Games Workshop (GW); unfortunately, they did not grant us a license for the intellectual property, but they did express that they are happy to see fan-made content. (If needed, I can share a screenshot of the email.)

Moreover, their fan content policy clearly states that the work must be non-commercial and distributed for free (a screenshot of this is also available).

My question is: Are we in violation of the AR Workshop rules?

midnight compass
midnight compass
#

It is always the case that mid discussion some random people jump in and derail or confuse it, even for us.

#

It's why during the DZ announcement a cooldown was implemented.

gaunt stirrup
thorn garden
# primal nova Day 869 still waiting for mods to give me a definitive answer on wolfsbuildingpa...

wolfsbuildingpack was banned and then reinstated pending a future statement about use of dzsa data in reforger. when that statement was released wolfsbuildingpack remained on the workshop and chernarusreforged was removed. at the time it was banned mario stated that wolfsbuildingpack had models and terrain data taken from dzsa. this is pure speculation but i believe that he was mistaken, that wolfsbuildingpack had no ripped models and the terrain data he was referring to was in chernarusreforged hence why chernarusreforged was later banned and why wolfsbuildingpack was reinstated and remains on the workshop. i suspect wolfsbuildingpack is safe to use but will receive no further updates because wolf is angry that years of his work was thrown in the bin.

midnight compass
#

In the buildings pack, he was told to remove things that were ripped if any.

#

The terrain mod was definitely ripped.

thorn garden
#

you said "there's dzsa stuff in it"

midnight compass
#

He had multiple mods.

thorn garden
#

so what does the word "it" refer to in that statement?

midnight compass
#

The terrain mod.

#

And if he did it in other mods, then those mods.

coral torrent
#

wolf is angry that years of his work was thrown in the bin.
He and anybody else that ports copyrighted content that is not their own has nothing to complain about if they never seeked permission from the authors (in this case us) and just "hoped it would be ok" before starting all that work.

He was probably unaware of the issue before we got in contact, but not knowing the rules does not mean you do not need to follow them.

midnight compass
#

he was warned to take out everything he knows he took from reverse engineering and debinning DZSA

#

If he takes things from the buildings pack, then that is why.

thorn garden
# midnight compass The terrain mod.

the terrain mod was not being discussed as it was not banned and still on the workshop at the time, you were clearly refering to wolfsbuildingpack which was banned and what was specifically being discussed at the time

midnight compass
thorn garden
#

you used poor wording if that is the case

midnight compass
#

There is DayZ stuff still on there

#

As we said before, replicas.

#

Actual rips were on the terrain.

#

This is why the announcement has this

#

If you are currently developing or maintaining a mod/server that includes any replicas, derivatives, or direct uses of DayZ content including the brand name, logo, or visual likeness we kindly ask that you take steps to remove them immediately.

#

The user went onto DZSA, and replicated models designs.

#

As for the Chernarus map, he ripped it from DZSA. It was not the one from A2.

#

Also

#

The terrain mod was on it;s way to be banned too when all that was said.

#

He was given the choice to remove offending content instead, which is why the ban was lifted.

#

Also this never changed

#

It was never allowed to do such things.

#

I am not sure why but people seem to draw a line with A3 assets, but not with DZSA

thorn garden
#

so why do you not consider wolfsbuildingpack to be "offending content" you just said it has "replicas" and quoted the statement about replicas of dayz content not being allowed

midnight compass
#

He's given time to do so.

#

The terrain mod, he took down right away as the whole thing was an issue.

#

The announcement was made so that people apart from him do the same

#

Anyway this does not concern you. Stop it or be muted.

thorn garden
#

okay, so you're saying there are specific models at issue in wolfsbuildingpack and you're giving him time to remove the offending models. thanks for the clarification

midnight compass
#

The issue at hand has been clarified many times.

primal nova
#

I need a definitive answer on wolfs from you guys I use his pack in my terrain

midnight compass
#

If everything is a replica, then it has to go down.

#

If he has things that are not replicas, then he can keep those and keep the mod without the replicas.

primal nova
#

IDGAF if he will or not. What is BI's stance on the mod. Stop being vague and indirect.

tulip meadow
#

Check your tone.

midnight compass
#

It is in breach

#

He was given second chance to take down offending content.

#

If he does not, then the mod will be banned by us.

midnight compass
#

If he decides it is too much hassle and takes the mod down himself. Then it is also gone.

ruby swallow
#

He's not even on this Discord anymore. Who knows if he still intends to fix it 🙈

round spruce
twin crane
#

He intends to remove the IP from his mods. He is likely arguably disappointed I do not blame him as he put in a lot of work.

This is not worth the fighting the reasons are very clear and were foreseen In the past. Some reasons in his defence should be looked at deeper but again the IP is Bohemia Interactives and is not publicly available (DZSA)

primal nova
round spruce
twin crane
tulip meadow
faint nacelle
#

!ban @primal nova 7d naughty corner for being rowdy, confrontational and rude.

edgy coralBOT
tulip meadow
#

Oooh 😦
I just wanted to mute him.

twin crane
faint nacelle
#

He has had mutes before. No improvement

tulip meadow
#

Fair I guess.
No back to the channel topic.

misty roost
#

wolfbuildingpack gona be ban ?

tulip meadow
twilit topaz
#

Can you please answer on question about wh and halo mods? @midnight compass or @faint nacelle
Just the words about "They will be taken down" makes misunderstanding for wh and halo coms

faint nacelle
#

That would me Mario's department.

twilit topaz
#

It looks really silly when you say we’re going to be banned and then completely ignore any related questions, both in private messages and here. I won’t even mention how unprofessional that is.

midnight compass
twilit topaz
#

I’ve read it, and there’s no answer to my question @midnight compass. We want to help calm down the community, but you can’t even get a short response like “Yeah guys, it’s fine, keep working on the mod,” or just know if we should stop wasting time on this.

First, regarding the screenshots — you said they were banned and would be banned. But then it turns out the issue was about ripped assets, and we don’t have any ripped assets in our mod.

And regarding the whole “don’t clutter the thread” thing — it was you who wrote in this chat that mods would be banned, and now my team just wants an answer: is it still worth putting effort into this?

I even linked the message that got ignored #ip_rights_violations message

Right now it's a basic situation where people simply don’t know whether it makes sense to keep investing time and effort into developing mods. That’s exactly why we need a clear answer — are we safe or not?

runic lantern
#

Basically don't rip content from ips

midnight compass
#

Halo models is not allowed, as they basically mean rips.

#

Halo inspired models are another thing

#

THey are not halo models.

twilit topaz
wind fractal
topaz iron
# acoustic oar Greetings everyone, I've been reading through this chat, and I find myself havi...

I’ve said this above but having the mod be open to download to the public through GitHub or some kind of digital storage service would make it comply with all the rules. Then just have it also happen to exist on the arma reforger workshop (with the git/digital service link in the description) since anyone can access the reforger workshop description pages from the arma reforger website, it makes it public and free.

The only grey area is having the models/textures be BIs .edds/.xob files since that can only be used in arma reforger rn, and I know having to upload the raw .fbx or textures may be a issue with some modders since people can then just take their models they put work into and do whatever they want with them. (It’s also a lot of unnecessary bloat for the mod itself).

round spruce
# topaz iron I’ve said this above but having the mod be open to download to the public throug...

That is, for most projects, not a workable long-term solution. While we may not own the intellectual property rights to Halo, for example, we do still individually own the rights to the assets we produce up to a point, and making them available makes it significantly more difficult for our artists, programmers, designers, etc. to present material in their own portfolios. If anyone has access to source files, it disrupts the ability to prove that one individual "owns" or created the original files, it can become an IP issue in and of itself. Individuals that might want to restrict the redistribution of assets beyond their original use scope now have no clear path nor legal remedies available to them, DMCA becomes more difficult to enforce, and while that bar is not particularly high it isn't worth raising further.

rustic copper
#

So bypassing the Workshop to ship content which isn't allowed there, already breached the EULA of the Arma Tools, meaning both the IP holder and BI can have your content taken down (no matter where it's hosted)

topaz iron
# round spruce That is, for most projects, not a workable long-term solution. While we may not ...

I understand, it’s just how I’m interpreting the GCUR from Microsoft and how games workshop worded their content agreement. Since all workshop items and files will only ever be used on arma platform applications and all arma platform applications need you to have a steam/microsoft/PlayStation account and not to mention they all cost money, it becomes a massive grey zone on wether it’s approved or not by the actual ip holder.

round spruce
# rustic copper Big problem; you're also not allowed to use the Workbench for creating illegal c...

I would note, that within this conversation's context, none of the material being discussed is "illegal" so long as it follows, in this particular instance, the GCUR. It is permissible derivative works, that are inspired by the original Halo designs, which is allowed within the boundaries of their licensing so long as profit is not being made, and it is not mistakable for official material from that IP. That's a really loose and probably too simple a summary of how it works, but functionally the question being raised is what types of platforms are those works allowed to be distributed on, not necessarily whether or not they're illegal in their own right.

#

I am neither a lawyer, nor someone that is an expert on IP law, but it's definitely true that all of this exists in a gray space that isn't well defined or easily navigable. Which really, is precisely what allows any of us here to produce what we do, being somewhat nebulous and generally broad does help give everyone on both sides of the IP equation some degree of defence for their works.

rustic copper
# round spruce I would note, that within this conversation's context, none of the material bein...

My point is; if it's not allowed to be on the workshop, it's also not allowed to be made with the workbench.
So bypassing the workshop alone is not enough, as you would also need to "bypass" the workbench to create a mod for Reforger/Arma 4, and probably even the game itself as it doesn't allow to be used for content which breaks copyright/trademark/IP/other laws.

Obviously the question is "does GCUR allow it", but trying to bypass BI TOS/EULA's in case it doesn't, is not going to work at all.

round spruce
# rustic copper My point is; if it's not allowed to be on the workshop, it's also not allowed to...

Oh absolutely, you're 100% right there. If it's not allowed on their Workshop, let's say (hypothetically speaking here, just to be clear to anyone reading this is not what has happened) Bohemia Interactive decides as a party that they don't want to deal with the liability of moderating this type of content on their platform - then equally using their tools to produce that content would also quickly come into question. Since their tools must package it, redistribution of that material on other platforms would become an additional headache that Bohemia Interactive legal would need to deal with, on top of preventing the material being published on their platform to begin with.

#

To stretch that hypothetical out a little further, I imagine it would also preclude making your own tools as well. Doing so would require one to reverse engineer the existing content, which is strictly against Bohemia Interactive's licensing and guidelines. Custom tools are out the window. If you cannot produce custom tools, there is no way to produce any content that is prohibited on their platform, meaning that any such content that exists would be in a non-functional state or be outright illegal anyway.

chilly silo
#

Ok I'll chip in here:

  • Making HALO mods for reforger (which is available on Xbox) represents a threat to Microsoft sales of HALO for xbox etc.
  • Microsoft's clause about making mods only applies for the original game the IP belongs to.
  • Legally, in most jurisdictions making "original artistic representations" (ie you make everything from scratch and do not use any of the microsoft made content) is legal. HOWEVER, it stops being legal when:
    a) You monetise it in any form without written legal permission specific to your use case.
    b) Create that mod on a game or platform that may impact on Microsoft's profit making ventures. Be it games, film rights, audio etc.
    c) Fair Use criteria are not met or exceeded acceptable use - (https://arma3practicalipguide.blogspot.com/p/blog-page.html)
    d) Any unauthorised use of Trademarks, Branding or other PR materials. (https://arma3practicalipguide.blogspot.com/p/trademark.html)

While I've not spoken to anyone from either BIS or Microsoft it doesnt take a genius to connect some dots here.

  • Reforger is available on XBOX.
  • HALO is native to XBOX
  • Any HALO mods for Reforger would compete with HALO.
    So It seems logical that Microsoft would not be very happy.

I don't have any inside info here so I have no idea if this move is BIS being cautious or if Microsoft Legal have leaned out of their ivory tower for a word with BIS Legal.

But bottom line is:

  • Microsoft own the IP and have the right to dictate how it is used.
  • BI owns and hosts the Reforger Workshop and has the right to dictate what content is acceptable or not.

We all only play under their rules.

#

Someone also commented about "Isnt this the same for weapons and vehicles.".

No, its actually very different:

https://arma3practicalipguide.blogspot.com/2021/09/what-is-artistic-representation.html
https://arma3practicalipguide.blogspot.com/2020/01/battle-over-hmmwv-hummers-vipers-venoms.html

There is plenty of case law about this. Crye Multicam vs Clones is an example. As is AM General vs Activision and so on.

https://arma3practicalipguide.blogspot.com/2021/08/crye-camo-pattern-vs-mtp-vs-1001-clones.html

round spruce
# chilly silo Ok I'll chip in here: - Making HALO mods for reforger (which is available on X...

I agree with everything you've posted, up to the point of making the leap to active competition. As of this time, Halo does not have a similar product in the marketplace that competes with Arma Reforger, and content made within that framework for use within it also in a general sense, at least from my layman perspective, does not compete. Obviously, I personally am not qualified (perhaps you are an IP lawyer, I will make no assumptions here) to make a decision or argument for or against that point, just thought I'd mention it.

chilly silo
# round spruce I agree with everything you've posted, up to the point of making the leap to act...

I'm not an IP lawyer either. However I ran a 3d content creation business for a decade. I was also an Aerospace Engineer and Project manager with 30+ years of experience and a lot of past projects in my portfolio that had a lot of IP and copyright legalities involved. And unlike most people here I have actually taken 15+ IP cases to court and through the international legal process.

In my experience What you and I may perceive to be a similar or competing product is going to be irrelevant to a company lawyer in Microsoft or similar. Its enough for the most miniscule possibility of competition to be enough to goto court.

Why take the risk?

#

There are other ways around Trademark and copyright restrictions on fan made content but honestly they rarely stand up under legal scrutiny.

twin crane
#

It would save so much stress from these channels. And it would open up better communication amongst us.

round spruce
#

I actually prefer this format to some extent, as it does not gatekeep this information from other parties that might find the information relevant.

dire quest
#

or just cleaning up the pins and finishing the FAQ page (which to my understanding is already happening through mario)

twin crane
#

Yes where we could reference things. Have open communication with development staff for Arma Reforger. And we could have meetings whatever scheduled or open conversations with.

round spruce
#

A closer more open relationship between modders and Bohemia does exist, they have veteran modders that have been around for a long time that have, I assume, some degree of privileged access to them. They have worked with teams from the community to produce community lead official DLC, so it does exist.

twin crane
#

At the end of the day the communication is key.

As modders we are on the Community Development side of things.

As developers they are game development.

We work hand in hand, especially with the capabilities this game offers for modding. Without mods where would this game be realistically.

#

That’s not to say they also don’t do the same as us but we’re on a large scale. It would be nice to just see all of us get together somewhere and set things aside and move forward. Because arma 4 is soon. Still a couple to a few years but we need these things more than ever.

#

There are quite a few of us who know the workbench and enfusion like the back of our hand now. And if A4 is anything like the same. We are on track for total preparation right now. I’m 100% certain I personally will be able to do a lot as soon as the game releases.

round spruce
#

I would say that I feel terrible having this winding conversation in a channel called #ip_rights_violations, our discussion as it meanders only exists tangentially to the channel topic. Ideally, there would be another channel that is more generalized, specific for modders - there are a lot of channels in the Discord here, but none that quite match this conversation's requirements.

twin crane
#

We can leave it here @round spruce but @midnight compass please consider the above as this would be amazing.

#

Just don’t wanna throw this channel too far off topic but the idea is there.

rustic copper
#

BI developers have always been active on Discord and the forums, and with Reforger I've only seen more interactions, you just have to check the right channels.

However nobody in the modding community has extra "perks" (other than perhaps a blue name), although some have found a job at BI or were able to get out a CDLC because of their long support and active contribution to the community.

#

And #other_ip_topics is for general IP/Copyright/Trademark discussions, while this one is for BI related infringements.
Not sure how many channels we need more 🤷

gaunt stirrup
#

given to those who contribute immensely to arma modding as a whole
its not time based last I read

rustic copper
# twin crane How do you even achieve blue

Being active in the community (discord/forums), being helpful to others by providing support, releasing a mod or helping with mods helps a lot, and although time isn't a big factor it does show how committed you are to the community (and not just a one-day-fly).

If your name is being noticed, in a positive way, than there's a chance to get invited.

umbral radish
chilly silo
paper prawn
#

It helps 😉

devout umbra
chilly silo
midnight compass
#

!mute 178524960053133312 7d stop the speculation.

edgy coralBOT
chilly silo
#

All this IP law gets ignored by the community until they get bit in the arse. Or the theft of IP happens to them.

The reality is that these laws are a fact and are based on fair and equal treatment. Not to mention basic manners and respect for people's work.

paper prawn
#

The saddest thing is that someone will break the rules, not be banned but then not say anything here to quell the rush of accusations that BI did something wrong. You do something wrong, fess up, stop the cavalcade of hate 😦

midnight compass
#

For the rest and in the future. If you have nothing constructive to add regarding the IP rights topics. Do not post here.
This is not for ramblings or random topics. Of all the channels here, this is the channel that can affect others and is the most serious one within the discord.

proud galleon
#

If someone uses a model i have made for Dayz in arma reforger, is it against AR Workshop TOS? If I allow use as orginal creator of the model also in Arma reforger, is it still against tos? And if i dont can i request a takedown?

rustic copper
#

If you created the model (indepent for what purpose), and someone else uses it without your permission, then you can send a DMCA request / takedown request.

If you created the model for DayZ:SA and want to release it yourself on Reforger as well, then there is no problem at all (as you own all the rights to release it wherever you want).

soft egret
#

You suggest creating free resources that complement the game, so there won't be any gameplay here.
What? Why can a free mod not have any gameplay?
All the legit-ly made terrains do not provide gameplay?

I don't understand what you are implying with that statement? You mean people cannot provide any "gameplay" content, if they are not allowed to illegally rip content from other games?

Let's make an asset store out of the workshop, where people will add their boxes and the like. This is a very strange position.
You are massively missconstruing what I said.

If I want to create something, why do I need Arma or DayZ?
You don't, and I don't think I or anyone else said that? If you want to create something for Arma, you need Arma, if you don't then you don't. I'd think that's obvious?

Why is it that Arma Reforger Workshop
Because the license field is literally just a dropdown with no checks. It would waste too much time to implement checks for that.
Modders are responsible for the content they upload, that includes not choosing invalid licenses.

soft egret
rustic copper
#

Roughly 2 years ago it was possible to download mods, without owning the game, through SteamCMD.
However this has been patched, for obvious reasons 😉

paper prawn
#

Has not been possible since at least 2018...

soft egret
# primal nova Day 869 still waiting for mods to give me a definitive answer on wolfsbuildingpa...

What do you want? You want to know if wolf's mods are okey to use?

A definitive answer, whether, in the future, maybe the next 10 or 20 years. Potentially. Wolf might add a ripped asset to his mod and get himself banned making you loose access to the mod.
You want to know that? How do you imagine anyone other than wolf being able to give you that answer?

At the moment the mod is up. If it doesn't contain ip rights violating content, it will stay up. If wolf adds some violating content, it will go down.
But neither BI nor the mods here can tell you if he will do that, or if he already did that and no-one has discovered it yet.
It is possible that a modder has been found to have stolen content, and is currently in a "warned" phase, given a chance to remove offending content. If he does that, it would be fine.

But wolf would know the answers to all of this, if you want the answer, ask him.

soft egret
# topaz iron My honest 2 cents on this issue is that this channel shouldn’t exist, there shou...

there should be a form which players can fill out or just a button on a mod page that can then be used to report potential ip violations.
That form, and the button are already there.
Though 90% of uses of the report form, are people complaining that a mod is broken, or posting bug reports into them because they don't understand it.

Bis legal team should’ve been consulted first then the community management can take over and tell a developer that their mod will be taken down and an announcement can be made if warranted.
That IS how it works.

soft egret
soft egret
#

But I also remember. There was a discord for modders, like you describe.
Where BI once had some event to ask modders what they need and such, has been quite a while ago

#

We have "veterans" on this discord, which generally are veteran modders, which have their own channel.
A channel for lets say "approved" reforger modders, to directly communicate might be possible.
But letting every modder into it would not work, because that ends up like this channel.

paper prawn
#

Hmm, did we ever see the promised blog posts with summaries from all the roundtables held in that?

soft egret
#

Another option is for moderators to be more agressive with trolls and people spreading false information in channels like this.
But people love to shoot "power abuse" when we do that, and try to create some big drama out of it

gaunt stirrup
#

I agree with what Idio said yesterday, a private section/discord for "verified" mod makers just makes it harder for newbies to get into the space. Its probs counter productive to do some kind of split like what Vape was describing

soft egret
#

I think this channel is fine IF we get rid of all the nonsense that's also being posted/cluttered in here

#

Maybe we need the ability to remove some people from this channel

#

not punish/ban/mute them. But remove their access, to this channel specifically.
Or ability to write messages in this channel. But these people would probably just move to some other random channel, ping people there, and try to drag the conversation to over there?

faint nacelle
#

1d mutes have somewhat worked as a reminder.

flint geyser
#

I am 50/50 on a dedicated/approved channel because I've seen in other discords where such things existed it was no different, but I admit there was proportionally less drama focused traffic just because the number of active members was lower, so if anything that's easier to moderate

#

If you have some kind of BI account/Discord linking then the role could be given upon successful mod uploads or whatever

crude trail
#

nexus mods does this, it’s a verified discord server once you’re a recognized mod author (think it’s like 1000 downloads) and it helps to be able to discuss it only with people who actually mod

twin crane
#

Too many normal players vs modders in here to have a normal conversation about modding without someone with no knowledge butting in the conversation and starting a fire

flint geyser
#

We've fixed the channel, guys

faint nacelle
twin crane
#

I suggested BI run it as this would lead to it being monitored directly for infringements

crude trail
faint nacelle
#

well It is where the A3 mods that cant upload to steam go 😅

crude trail
#

cuz Bohemia rules mostly on maybes nexus does stuff when they get contacted

faint nacelle
#

its not BI rules really

crude trail
#

many other steam workshops have asset rips from many other games, it feels like the arma 3 one is the most moderated in that sense, and it doesn’t make sense that Steam would leave everything else alone and only go after arma 3

paper prawn
#

BI police the ARMA 3 workshop when they have to

#

And the DZSA one for that matter

vivid scarab
rustic copper
#

Just put an invite link at the end of TOS which people have to read before submitting a mod; so people who read it know how to get access 🤣

But all jokes aside; the problem is not the people with legitimate questions/feedback, but those who have no idea what it's all about and take their "I got this from a random Reddit post"-opinion to cause unneeded drama...
So even if a special channel/server would exist, the problem would still be here.

vivid scarab
#

There are Discord bots / apps you can use which keep a post pinned to the bottom of the channel at all times - i.e. the most recent post - that could help mitigate it a bit. Even if it's just a short summary, i.e. "this channel is specifically for reporting violations; to discuss issue [X] or [Y], go to channel [Z]." You'll have people persist regardless, but it's a more glaring, in the face "go to the right spot" sort of thing.

soft egret
#

The workday has ended, don't expect reply before tomorrow

twin crane
frigid heart
paper prawn
#

0300 - 1100 EDT right now, EDT in summer, EST winter (most here just say ET assuming you would know whether it was daylight savings if you lived here 😉 )

soft egret
paper prawn
#

Yeah, that would be EST... Which was ofc the question asked, we are just using EDT til November 😉

soft egret
#

It auto converts to your local timezone

paper prawn
#

Wrongly if you mean what I see in discord... it shows 0400 for me which would be 1000CET...

soft egret
#

yep, thats correct. Does not account for lunchbreaks and vacation time and stuff. But its roughly what to expect

paper prawn
#

Anyway, completely OT, but basically is 6 hours if on US East coast apart from a couple of weeks in March and October/November when it's an hour less or more

soft egret
flint geyser
#

Never ever

rustic copper
#

Sounds like a skill issue...
Workshop API already uses the accounts, so connecting it to a simple bot would take 10min to implement...

tidal lintel
#

No bootlegs
No replicas

#

As I can see, based on Russian legislation, it is forbidden to monetize monuments if they are less than 70 years old. So, did the studio pay money for the monetization of these monuments? The first one was dedicated to the imprisoned Jews, and the other was just a beautiful landmark of the city.

prime stratus
tidal lintel
# prime stratus Where is this?

Нори́льский исправи́тельно-трудово́й ла́герь (Норильлаг) — исправительно-трудовой лагерь ГУЛАГа, находился в Норильске Красноярского края. Труд заключённых лагеря использовался на «Нори...

Скульптурная композиция «Медведи» (более известна как памятник «Здесь начинается Россия») — памятник, установленный в городе Елизово Камчатского края.

prime stratus
tidal lintel
#

Monuments in Russia become "Public Domain" only 70 years after they were created.
Of course, you can get permission from the author of the monument or the organization that commissioned the creation of this monument, but I doubt that this has been done.

midnight compass
#

!mute 143346278154240000 7d you have been warned multiple times, stop inciting and speculating. It does not work how you have complained about in the past and right now. If it was an issue it would not have been in the game, and DZ not beinf allowed is not related to what you are refering. Stop it and leaving, it does not matter how much you complain, it will not change.

edgy coralBOT
midnight compass
#

For everyone else

rapid thicket
#

@midnight compass today i join to DarkGru server and saw that one of the playable factions on this server is CSAT, a faction from Arma 3. Do I understand correctly that this violates Bohemia Interactive copyright rights?

rancid pine
frozen jasper
twin crane
remote rivet
#

I'm sure the civilians whose children are being bombed appreciate your stance against digital conflicts. Go touch grass

paper prawn
#

They could be the most difficult parts of making a map and they are all hand drawn

hollow needle
#

itll be the falluja for games in the coming years

midnight compass
#

!mute 201766361389596672 1d See the pinned message.

edgy coralBOT
midnight compass
#

worry 7 infractions

midnight compass
edgy coralBOT
frigid heart
#

14 meowsweats

native narwhal
#

ai ai ai there gotta be some maximum for a permaban no?

frozen jasper
coral torrent
#

Being long on the workshop or being popular does not justify breaking our or IP rules. Contrary to popular believe we don't watch a live feed of the workshop updates being published in all our offices. So items may be widely used by the community yet entirely unknown to us. Until someone reports them for something

vivid stone
# coral torrent Being long on the workshop or being popular does not justify breaking our or IP ...

surely there is a lesson you guys can learn here to pick up on things sooner? have a more attentive eye for keywords (such as Chernarus, apparently) that are at higher risk of violating IP?

the longer something is up the more damage it will do to the wider modding community as more mod, terrain, scenario makers pick things up as dependencies and spend time on things that get removed by extension for no fault of their own

minor hearth
vivid stone
#

seeing something up for two years is enough time for 99% of modders to assume it's safe to use

coral torrent
#

Did I say anything about a specific mod? No.

ruby swallow
vivid stone
frigid heart
junior prism
# frigid heart Its impossible for us to moderate all possible violating content just by looking...

but no one is expecting you to moderate all possible content, but the high profile and popular ones. if there are very popular mods in the community that you are totally not aware of, like Arkensor mentioned, this means your processes should be improved.
otherwise you will perpetually cause collateral damage in the community and outrage among players. it's not about whether you should/could/have to enforce IP rights itself at all.

frigid heart
#

We are aware the system isn't perfect currently, hence also the open position to increase the team. but even then just checking popular and high profile mods is an insane amount of work, mods update constantly and every update violating content could be added.
https://careers.bohemia.net/position/workshop-content-curator-modding

leaden cipher
#

And also as stated earlier by Mario (i think) dozens of mods get reported daily, and that is not for infringements but people reporting them for bug fixes/missing features or just for the fun of it as they don't like it, so the load is very big filtering trough everything for the staff as they manually need to check every report. (Correct me if I am wrong Arkensor)

junior prism
# frigid heart We are aware the system isn't perfect currently, hence also the open position to...

of course, you can't do anything if someone decides to start adding offending content in an already popular mod. but then the decisions (and the reasons) should be also clear to the public, otherwise you fuel up speculations and drama.
current approach to handling these situations (silently dropping mods and then saying "f... off, you are not concerned, and the reasons for removal are between us and the modder") is as bad as it can be, from PR and community management perspective.
there are still a lot of people out there that are 100% convinced sergiivka (or whatever it was called) was dropped because it was based on UA, not because it had copyright problems.
just think how many players or modders such bad fame will eventually drive away.

midnight compass
#

The mod was checked a long time ago, and it was not noticed at first it was ChernarusPlus.

#

Until someone reported something unique to ChernarusPlus that could not have been even a eye-to-eye recreation, it is then when it was banned.

minor hearth
midnight compass
#

Mods have to be researched first before acting on them, it is just not take a report and if it feel believable ban it.

#

There are mods that have taken a whole week just to ban.

#

Anyway due to this, things skip by sometimes.

#

But eventually they get caught on later on.

#

The modder knew he was in the wrong, yet still did it.

#

The fault lies on him, the DayZ SA EULA is pretty clear

#

It has not changed, was never changed. And yet he breached it knowingly.

midnight compass
#

Currently it only says "Banned by Administrator"

#

Public announcement is there and developed, just not presented.

vivid scarab
midnight compass
#

It also does not help that most of the time the modder goes silent and never explain himself what the reason he received on the email was.

midnight compass
#

Prague or CZ is not obligatory.

#

Can be employee or contract.

vivid scarab
#

Oh really? That's actually interesting to know - I did consider applying a while back, but saw Office = Prague and just switched off. Thank you for clarifying Mario - will have to give that a serious think. 🙂

rapid thicket
junior prism
# midnight compass It has not changed, was never changed. And yet he breached it knowingly.

my point is completely unrelated to that particular case (if it was in breach then it was in breach and needs to go, simple as that in my POV).
it's just that I am noticing a pattern here that repeats every few months and it's always rooted in lack of communication from your side. if you don't do that, there will be gossips and speculation, which eventually leads to flame, mutes and general mess. and I'm sure that neither you (BI) or us (community) want it.

midnight compass
#

You can't compare this with ripping ChernarusPlus.

#

Or ripping a full 3D asset.

junior prism
midnight compass
rapid thicket
midnight compass
#

I also would not want the user to get flamed/paraded.

midnight compass
frozen jasper
midnight compass
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!mute 755874361365364816 7d stop reaching and speculating.

edgy coralBOT
midnight compass
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Don't push the tolerance on certain things.

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It is pretty clear when something could be an issue or not.

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If you do not want to be in trouble, then just do not use an existing IP that is not directly licensed to you for a specific use.

junior prism
midnight compass
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You can make your own zombie survival, but make it your design.

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Just do not make DayZ.

midnight compass
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If we took an older map in another game, then upgraded it and such. Then that upgraded version is not usable for you.

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But the outdated one, that was in fact released for your use. Is usable.

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The other mod is banned due to not following this, and it is banned now and that is it.

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Whenever it should have been banned before, is not your issue nor your concern.

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The only thing that you should now is that it is a ban offense, and it will be dealt with.

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@frozen jasper The DZ announcement I mentioned, is valid in full.

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And it will be fully enforced.

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Regardless of past.

frozen jasper
midnight compass
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It was announced given that there is no tolerance. DayZ assets and content are to not be used this way.

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This topic ends here.

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Anyone else dragging it will be muted.

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Clear it for other IP questions.

vivid stone
midnight compass
vivid stone
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but if my mod is a collection of scenarios on that mod's terrain for instance, my mod is now worthless and effectively banned by extension

midnight compass
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It's the risk of dependencies like any other software even.

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If the modder leaves and his mod was restricted license

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Then it's dead.

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If the modder does not update the mod, is heavily broken and it is licensed in a way that it does effectively not allow for a fix.

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Then it's dead until he/she updates it

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If the modder decides to remove the content you were using, then it's the same. Etc

vivid stone
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I understand that, I am just trying to highlight the increases collateral damage that comes with something being left up for a long time - because trying to frame it as only an issue that only affects BI and the modder in question is naive to the way modding is actually being done on the platform. I'm not trying to doubt your right to have taken a mod down or take it down in the future, but it would be good to see BI be more on top of these things (as much as possible, not expecting perfection) to help cultivate a healthy modding scene

midnight compass
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But that does not mean that we do not have to take down things.

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Enforcement has to happen anyway.

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It's been the cases before with DMCAs

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It's also WHY

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We reach the modder first

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and allow them to take down offending content

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and if they remove it from their mod then they can continue.

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Ban is usually last step when the modder does not comply.

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Or when the offense was considered serious misbehavior or action.

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This is also why it is very unlikely to get a banned mod back.

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As the ban is usually last resort.

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Bans also happen right away if the user had previous infractions.

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On either Reforger or any other BI game.

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If it was shown beforehand that the modder did it with intent and knowledge. Then it is also banned right away.

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If the modder was warned to not do something beforehand as well. Then he does it anyway then he also gets instant ban.

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As I have said before, INTENT matters a lot when taking action.

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And this is in order to be lenient.

frozen jasper
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From my memory it's more like ban first, then explanation (like Wolf buildings mod or Ram), I know only one mod that gets warnings

midnight compass
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We could just ban on first occurrence.

midnight compass
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He made it on purpose

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As I said.

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World Buildings was unbanned due to it not being handled this way

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That was a mistake from the person handling it.

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He then got contacted about it.

frozen jasper
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Some people take money for on server benefits on purpose, knowing that against rules

midnight compass
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Which is why he removed chernarus mod

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and is supposed to remove offending content on the building pack

dull scarab
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@midnight compass , do you have official rights from copywrite department to judge where ip violation?

midnight compass
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For servers. Report on Monetization page please.

frozen jasper
midnight compass
midnight compass
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So any questions feel free to ask. As long as they are constructive or relevant.

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If it's complaints then this is not the place.

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If it's related to DayZ

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Then again, this topic ended up there.

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There is no permission of any kind. As in the announcement.

dull scarab
midnight compass
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But it is very unlikely to change.

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It can, but very unlikely.

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But if you do see things that could in fact be for the better.

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By all means express it.

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Just do it constructively.

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Server Monetization is one of such things.

dull scarab
midnight compass
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It is now available.

midnight compass
dull scarab
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i mean, the rights changes 5 times in a week

midnight compass
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You never had rights for DayZ for example to use in AR.

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As stated in the announcement. Nowhere it says there was a change.

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It says Clarification

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Nowhere it says "It is not longer" and such wording.

twin crane
vivid stone
twin crane
vivid stone
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I know? that doesn't change the fact that people will continue to build work on the back of others, and become, like I said, collateral damage?

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I am not saying to stop taking stuff down because it has dependencies lol, but acting like dependent mods don't exist and aren't useful is dumb. yes I could make my own terrain to put a scenario on it, but when that is 100x more work than making the scenario itself...

twin crane
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If you aren’t willing to take the risks. Don’t do it. You are forewarned. This isn’t a “you” problem. The only thing that can prevent this is by doing it your self or ensuring their is no violating work before hand

vivid stone
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what does that have to do with me wanting BI to be more on the ball with takedowns in the future?

twin crane
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Everyone should be respective of the terms of service yes.

ruby swallow
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There is always the option to not rely on a single modder, but rather to strive for more collaborative open source project that anyone can contribute to for such core addons. CBA is a good example of this in A3.

vivid stone
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again, for scripts etc, yes sure. but please, do point me in the direction of a collaborated, open source terrain, I'd be interested to see one

midnight compass
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And modder usually have chances to remove the issue

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By this it means that they are given a chance to remove a problematic asset from a mod that contained it.

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It is not refering to removing the mod itself.

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You are asking for something that already happens, for a long time. But you do not see it.

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As for the reason being stated publicly on the workshop page. That is a reasonable request.

twin crane
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As Mario stated they are very fair within reason of what the violation may be. Its severity scaled for punishment and you do get atleast a chance to make corrective measures.

ruby swallow
midnight compass
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Also do not use the assets they released within that, as they shared bought assets without proper license to do so. Making them also be in breach of that.

rancid pine
faint nacelle
finite zinc
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That's why we need to have more open source with permissive licenses as that will always allow the community to just fork it and continue in case there would be troubles with the current "owner".

twin crane
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It’s just fictoral factions from past games they’ve created. FIA is one of those factions as well.

twin crane
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As long as you’re within the boundaries of ARMA titles depicting past game events or stuff for gameplay purposes you should be good.

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You just can’t lead players to believe that this content is created by Bohemia interactive such as CONTACT I had to remove the reference to ARMA 3 as to not confuse players with the real DLC. Their work is still protected by them.

soft egret
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If the flag texture file has been taken out of A3, that would be copyright on that though.
Though that might very well be in the "not allowed, but tolerated" scenario. Like how we tend to tolerate retextures of A3 vanilla things in A3 mods. Legally you cannot take our texture and modify it and republish it in your mod, practically, as long as its civil and stays within the same game we tolerate it. But we would still have the right to take it down even without providing any reasoning, because its not been allowed to begin with.
Similar to how RHS forbids derivatives, but chooses to tolerate the ones that don't cause a problem.

Should always ask before doing that though

rancid pine
paper prawn
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If you have Russians in CSAT and it's not set after 2039 then BI will ban for breaking the ARMAverse timeline 😛

frigid heart
rustic copper
rancid pine
# frigid heart not to be anal about it but just because its indexed on google doesnt mean its n...

If you want my honest answer I didn’t even know CSAT at the time was from arma 😂😂 I was a console guy when we came up with what to do for the opfor side and someone said they thought csat would be cool and I played along like I knew so I just googled it and saved the picture. But again it’s just one of those things that like if the picture is ripped or an IP issue I would gladly take it down. Takes literally 2 mins

frigid heart
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what dedmen said, likely tolerated but idk not my wheelhouse. just wanted to clarify that google images arent just a free for all

carmine dew
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quick question. I want to make some stalker buildings by hand in blender for my map.

Can I? I so how similar can I make them? Will it be an issue if some of them are too accurate to the original?

I wont remix or use actual game stuff just building stuff from reference.

Textures will be different ofc. I am guessing it wont cause issues.

vague thunder
carmine dew
vague thunder
carmine dew
twin crane
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@slim dock you cannot tell me you’ve not been attempting to use AI to backwards engineer others work. The only way an AI can even script remotely is if the programmer knows what they are doing.

There’s blatant evidence in the spacing that you’ve been copy and pasting.

And there’s clearly AI generic text and emojis

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If you want help just ask. Do not steal.

slim dock
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Ive used AI to help compile the scripts together, but i'm not backwards engineering anything. The only thing I re-used from anyone else were the code Ben already called out, and that mod is off of the workshop already.

twin crane
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Ok and where’d you receive the logic for this FastRope system. Because it is not yours and seems very specific in how it is set up. Chat GPT alone does not know ENFORCE or anything enfusion related it would spit you unknown functions.

slim dock
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I literally spent hours sitting there working through functions back and forth with Chat GPT, trying to figure out what the real functions in Enforce are called, finding them in the in game script editor, and making it work. GPT was able to get close some of the time, other times it took much longer. Thats also why the Fast Rope mod is still very much WIP, it is not fully functional

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It often does spit unknownn functions, and then you have to go into the script editor in workbench and see if you can find a function that does something close to what it's telling you to do. Sometimes you can, sometimes you can't and have to either mod a different class/component, or figure out a different way to handle it. I'm not sure why this is turning into such a big thing, over something A. Isn't on the workshop anymore, B. I already told Ben I would completely re-write it as to not use any of his code, C. I really didn't expect would be this big of a thing. At this point, i'll just take all my stuff off the workshop if it's going to be like this.

twin crane
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Do not spit it Ben’s script that is why this is a big deal because it’s clear that this is likely going to be the case. Because it seems already to me you’ve been doing this.

slim dock
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I have said repeatedly that I am re-writing it to be 100% free of his code, i'm not going to sit here and keep repeating myself. Somebody makes a mistake one time and its "clear this is likely going to be the case". Thats a ridiculous statement to make of someone that you do not know at all. Like I said before, if I was doing something shady and trying to sneak some of Ben's code by, I wouldn't have said a word about him in the mod description. This is ridiculous.

twin crane
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But you are not the one writing these scripts.

slim dock
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I have written every single one of them other than the 12 lines in that oxygen script he linked. Idc if you believe it or not, that is the case.

twin crane
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Hard to believe.

slim dock
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Alright, forget it. If this is how its going to be, i'm taking my stuff off the workshop. Its not worth the drama.

twin crane
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Ask for help next time. Do not steal others work and take credit for it. If you really want to do this scuba stuff you probably could have asked Ben before doing what you did. A lot of modders are willing to help out.

All of the stress, drama, and wasted time could be avoided.

slim dock
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My stuff is gone, nothing to worry about at this point. Won't be a next time.

queen lodge
twin crane
midnight compass
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Next time you do this with this behavior you will get a ban @twin crane.
This is not how to handle these things, and this channel is not for exposing people. We handle things over private channel with infringing modders for a reason, sometimes it is just a misunderstanding. Doing it this way harms the community and confuses people as these things are case to case basis. This is your last warning.

real valley
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And just like that he's gone. Something potentially useful in the void; yikes

meager sleet
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best to check the mods license to see if the author allows it

paper prawn
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Do you mean the vanilla ARMA 3 Strider?

blissful thorn
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Make sure to check the license it's uploaded under and whether the owner of the mod allows modifications like that. also what strider are you talking about ?

blissful thorn
bronze edge
blissful thorn
bronze edge
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It was over a misunderstanding from what I have read. And this is wrong. Bullying someone off the server and such.

blissful thorn
bronze edge
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Yet he had already removed it from the workshop is my point. That’s where the misunderstanding is.

blissful thorn
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the removing part was done because he wanted to replace it with AI script that was feed all the info of the old script so that wouldnt have changed anything

bronze edge
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Eh he said he used it to compile. Either way bullying someone off the server isn’t okay.

blissful thorn
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if you dont want to get hatted by the arma community dont steal stuff thats a simple rule to follow

bronze edge
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If he said he used it to compile then he did. Two wrongs don’t make a right.

blissful thorn
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dont say bulying someone is a good thing i wasnt there for that , and i dont care enough to sit in this channel 24/7 but i get the hate on people stealing sadly it happends to much and it takes a while before BI sometimes even does something . and that does make some people triggerd

bronze edge
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The issue was it wasn’t even their work. They had no place to do this. They just did it to do it.

blissful thorn
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a reason i dont sit in here 24/7 , because its sometimes a sad cat fight in here

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but i do stand against people stealing other peoples work and in some cases they even sell it as thier own

echo orchid
midnight compass
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The modder that did this was warned.

blissful thorn
quiet patio
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Folks, this was Wrottz’s first foray into modding. The code he reused wasn’t meant as theft, he simply wanted to add features to a mod our community already enjoys and share the results with anyone who might benefit. Mistakes were made, but none were malicious.

Sadly, the public shaming that followed, complete with insults and accusations, has probably driven away someone who could have grown into a valuable contributor. A respectful, private conversation would have let him correct the problem without the spectacle of a public crucifixion. By choosing outrage over dialogue, the only thing that was accomplished here was turning away someone that had potential and talent, and a passion for making things we all could use and enjoy.

Next time, maybe just do a little better. Teach, don't preach.

grim wind
leaden cipher
left abyss
arctic magnet
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Believe it or not, GSC did not build and nor do they own the buildings in Chernobyl

vague thunder
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Well, depends on the building.
If you can find a real reference, then no issues. If it is a building unique to Stalker, then it depends.

bronze edge
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I don’t think there’s really any building that is unique to stalker. Every building in my experience is true to life. Then again, I’m only referencing the places I’ve seen irl which is a very small part compared to what is available in-game. But everything I have seen has either been in the game or was completely left out.

plain drum
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Are we allowed to pay modders for their work now?

prime stratus
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No

plain drum
# prime stratus No

seriously?? even if they're helping develop cosmetic things for our servers?