#end_of_life_arma

1 messages Β· Page 11 of 1

brazen pulsar
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Is there any other thing I can do to show hidden objects in the editor?

merry briar
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Change the class via editing mission.sqm manually, I suppose

brazen pulsar
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Is there a tutorial on what I am supposed to put?

brazen pulsar
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Oh yes. I see them .

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Do you know/ have a link on how I can add these to the mission.sqm?

merry briar
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{
    items=1;
    class Item0
    {
        position[]={1097.996,40.885071,1240.3604};
        id=1;
        side="EMPTY";
        vehicle="USVehicleBox";
        skill=0.60000002;
        text="MasterAmmoRack";
        init="clearWeaponCargo this;clearMagazineCargo this;";
    };
};```From my old A2 mission but this is essentially the same with A1. It kinda looks like this, and change `vehicle="brabra";` part
brazen pulsar
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Oh thanks. So what does this do? Do I first need to add an object seen on the editor and then edit it on the sqm for the desired object?

merry briar
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Yup

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I only did this method really ages ago but it should do, AFAIK

brazen pulsar
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Thanks a lot!

left nest
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oh how arma 2 was old

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@weary stirrup enemy man 🀣

weary stirrup
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πŸ˜›

forest onyx
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Wth..

gloomy siren
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Hi guys ! I'm working on a mission that implements the "Operation Frenchpoint" DLC and I have a problem. When I'm working on the editor, want to put something empty like a carcass, an IED or an empty APC, I can't. The "empty" category appears randomly, as does the "game logic" category. Similar experiences? Solutions ?

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So I can not place when I want the things "empty" and it is very problematic

gloomy siren
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On Arma 2 OA

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A mod that implements my beautiful army ^^

obsidian agate
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if you know the object's class, place any object, save the mission, manually edit the mission.sqm and replace said object's class with the one you want

then back to the editor, load the mission and you're good to go πŸ™‚

gloomy siren
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Okay, that's a bug or a sadistic idea of the devs ?

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x)

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Thank you very much Lou

obsidian agate
tacit spire
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did Take On Helicopters have any console commands? I formatted my PC not too long ago with my previous profile that had my campaign progress and I lost it, kind of want to skip the first few missions but I can't find anything online for stuff such as endmission or skipmission

obsidian agate
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Shift+NumpadMinus, then type endmission

tacit spire
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thank you

weary stirrup
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Does anyone have contact to Arma 2 Takistan Life (e.g. Urban Life) people? I'd be interested in hosting Takistan/Urban Life in Arma 2

summer pulsar
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I'm going to replay Harvest Red, could you tell me if there are mods that make the movements smoother, likes arma 3? and where to download them?

Thx

weary stirrup
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I opened a new server and it turns out that direct chat is not working at all. You can type and see the chat yourself but others don't see the chat and it's not even logged in RCon. Is this a known issue or some kind of configuration error from my side? Arma 2: CO v1.64

molten heron
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are they in range? (direct chat shares same distance limit as direct voice), are you blocking the channel in server config ?

weary stirrup
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@molten heron Yes, in range (tested myself), channel(s) are not being blocked in server cfg

molten heron
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what about mission config ?

weary stirrup
obsidian agate
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…mooods?

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or VON blocked ports no wait, it's typing chat

obsidian agate
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firewall blocking packets?

weary stirrup
obsidian agate
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magic then

obsidian agate
weary stirrup
# obsidian agate mods?

I use CBA, JSRS and Blastcore. They work fine on the other server running on the same box. But I'll try without them

obsidian agate
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those should not impact that, indeed
but who knows.

my money is on the server having some stop sign somewhere

neon wadi
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is there a way how to enable cross-side direct chat in arma 2?

obsidian agate
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isn't direct chat cross-side already?

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I mean, it's direct?

neon wadi
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civ / bluefor cannot see direct messages on our server

obsidian agate
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how do you do those direct messages? typing, scripting?

pastel kettle
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@obsidian agate Are you Hugh Laurie?

obsidian agate
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yes.

pastel kettle
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icic

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have people asked you that question a lot?

obsidian agate
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yes.

pastel kettle
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lmao

molten heron
obsidian agate
molten heron
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it should ...

neon wadi
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ye for some reason that is not working, i think other factions are not seeing my messages

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no scripting, just vanilla

obsidian agate
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it could have been something like globalChat not working (though there is no directChat)

neon wadi
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hm not sure, so you are saying that it should work? the civilian should see what a bluefor is saying?

obsidian agate
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it should yes
in direct chat

neon wadi
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yes

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hmm, weird, its not...

neon wadi
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Tracked down that it is working on localhost but not on an actual dedicated server

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Could it be something with proxy / firewall settings?

wheat star
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Hey, short question. Does anybody know what this clientlog message could mean:
"Client: Network message dfbe (update info 518067d0) is pending"
i did not find an answer to what the "update info" part actually means.

weary stirrup
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Me and @neon wadi are referring to the same server btw

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Is there any way to debug the direct chat not showing issue? It's really gamebreaking bug since it's a roleplaying server

neon wadi
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bump please, any idea why direct may not be working? (it is not a custom script nor is not disabled or controller via scripts), all direct messages are logged & visible to admins but actual players don't see them. it is an overall issue with direct chat not working, it is not limited to cross-side

wheat star
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Did you check your description.ext?
disableChannels[] = {};

neon wadi
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yes, its not there

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also, as I said its working locally, just not on a dedicated server

winged pollen
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does proximity voice work

weary stirrup
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Direct chat started working by itself on that server... thonk

slow cave
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does anyone play that warfare gamemode from arma 1?

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I find it kind of fun

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haven't found good alternatives to it in arma 3 last time I checked

weary stirrup
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@slow cave I'm hosting a popular Warfare server with my friend in Arma 2. DM me if you want to get the server details

wet coral
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Arma 1 warfare is the best warfare... minus the artillery spam I guess. I have a ton of good memories playing that.

lapis hound
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I accidentally put Arma: Cold war assault's graphics all on high and now I can't do anything cause the game stutters soo badly. can somebody help me lol

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I can't even change the graphics back cuz the coment I start the game it lags real bad >_>

obsidian agate
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Ctrl+Shift+Esc β†’ kill process

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then edit your flashpoint.cfg manually πŸ™‚

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☠️ and don't do it ever again ☠️

lapis hound
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do I just put all the things to 0

obsidian agate
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properly
mostly set the view distance to e.g 1000

also, there is a config exe for game settings

obsidian agate
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well yep maybe, whatever the entry value was, set it to low

lapis hound
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entry value?

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there isn't one

obsidian agate
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…delete/rename any file with settings and restart the game, you'll have default values

lapis hound
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so i delete everything

obsidian agate
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…no

lapis hound
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i am confused lol

obsidian agate
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use OpFlashPreferences.exe

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or rename flashpoint.cfg

then start the game

lapis hound
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ok

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@obsidian agate do you think if I deleted the entire game file and then verified the integrity of game files it would resort to the default settings

obsidian agate
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you might as well uninstall/reinstall, that's I think faster

lapis hound
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I tried that

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I think I have to remove all the files

obsidian agate
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then some cfg files may remain

lapis hound
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aight i'll nuke it then and see if it works

lapis hound
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even though I didn't understand anything u said thanks anyway for trying lol

spring prism
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I am having the same issue today

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Why wont you let me play on 4K

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Im trying to figure out the setting that really make the game go to crap

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Pretty sure its just view distance

obsidian agate
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OFP? if you have a super NASA calculator, you can… @7FPS

spring prism
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Was running fine when I first started it

obsidian agate
spring prism
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I ran out of memory one time

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I have everything cranked and visibility on 1000 seems to run okay

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Doesnt seem to like values over 1000

obsidian agate
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I think 1200 was okayish, but I never played with terrain > normal

spring prism
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Im very high almost everything and on 4K res, seems to run fine

lapis hound
spring prism
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I just doubled the memory

weary stirrup
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Any idea when's the next sale for Arma 2?

eternal wadi
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Same as always, noone can tell you anything more than the google result of "when is the next steam sale"

weary stirrup
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My friend wants to buy the game from Steam

forest onyx
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Is also in sale

hasty loom
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@spark valley Let me speak to you in teamspeak

covert maple
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In its >10 years of existence, has anyone ever figured out how to disable mouse acceleration in Arma 2?

eternal wadi
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I very recently found out you can configure mouse acceleration in Arma 3's options, didn't know that was a thing

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maybe A2 has the same semi hidden setting?

weary stirrup
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Soo, Arma 2 crashes every single time I try to open it in Windows 11

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Or rather it makes the whole OS crash

obsidian agate
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woops

weary stirrup
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@obsidian agate Yeah, BI/Battleye might want to fix it?

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But there's no more feedback tracker for Arma 2

eternal wadi
weary stirrup
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@eternal wadi Yes, but then I get kicked off every server that I try to join

eternal wadi
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kicked for what reason?

weary stirrup
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With the "Session lost" message

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Instakick/refusal of connection

eternal wadi
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Ok I noted down that we should test it.
But fix cannot be guaranteed

weary stirrup
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Also if it helps, the Windows crash code is WORKER_INVALID

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Ok weird, I got it working now with the compatibility mode (?)

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Aaand it crashed the OS again

eternal wadi
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And if you disable battleye?

obsidian agate
forest onyx
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Anyone who plays Operation Flashpoint or Arma Cold war know where the missions i made are in the files?

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And also, is there a way to put a AA launcher on a tank or vehicle with gun, i managed to make a BMP shoot helicopter Missiles, a Civilian plane shoot a anti aircraft gun and Missiles.

obsidian agate
forest onyx
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Theres no Users folder though mate, i can send a screenshot though

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Um, having issues sending it

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@obsidian agate Mind if i try dming it to you

dreamy vigil
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how do you lower the contrast in arma 2 Operation Arrowhead, takistan's color is killing my eyes

obsidian agate
dreamy vigil
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i think not the contrast, but the color still sting

deft kiln
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yo can someone help me with arma gold edition? im trying to get an addon working but it keeps crashing my laptop

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the addon is called invasion 1944

deft kiln
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Hehe I finally fixed the problem

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Turns out I have to insert the campaign file into the mod folder too

obsidian agate
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now that's weird! but good to know. maybe a loading order issue

tidal surge
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I'm stuck in the CWR - CWC campaign in the "Alert" mission

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The enemies are dealt with and my group had to regroup with another element

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Now all are standing on the road with no task and nothing is happening

obsidian agate
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if a mission is stuck (no mods I hope?), your best try is to restart it from 0 (unless this is already what you have done and there might be e.g an enemy soldier hidden somewhere)

tidal surge
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I have only the CWR mods loaded. I thought so too, that there might be someone somewhere, since that happened before, but this time I've already run wide circles

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So I guess I'll have to restart that mission ... more fun πŸ™‚

obsidian agate
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oh! CWR, I missed that part
I thought you meant the original OFP:CWC

tidal surge
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No, the remake. But I think it's the same problem

obsidian agate
tidal surge
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I thought it were a remake

deft kiln
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yo! any vietnam war mods recommendations for ARMA 1?

obsidian agate
# tidal surge That one: https://steamcommunity.com/sharedfiles/filedetails/?id=2521552640&sear...

Important:
Please do not play this campaign with any 'AI enhancement mods' such as LAMBS. Or even other full conversions as ACE. You will only achieve the opposite or break the missions. All missions work, all missions end properly and were tested using CUP and CWR III Mods only.

I don't know if this is your case, but yeah let's try to avoid having other mods than the CUP/CWR ones πŸ™‚

tidal surge
obsidian agate
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w00t ^^

deft kiln
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man Im kinda sad that armaholic is no more

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and most arma 1 mods seems to be from around a decade ago so most of the download links are dead

forest onyx
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I hope armaholic Will be revived

deft kiln
forest onyx
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There are some arma 2 mods?

deft kiln
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yeahh I guess

deft kiln
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I got the I44 mod im looking for here

forest onyx
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How did you find it?

deft kiln
forest onyx
velvet sigil
deft kiln
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curious, is Arma 1 poorly optimized?

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because I wonder why the game stutters a bit and the frame rate drops on my system even tho my system has pretty good specs

merry briar
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Compared to Arma 3? Yes

deft kiln
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how

obsidian agate
deft kiln
obsidian agate
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A0 < A1 < A2 < A3

deft kiln
obsidian agate
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well, you cannot expect Half-Life 1 to run raytracing

merry briar
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Optimization is not the only intention to buy older games

deft kiln
obsidian agate
deft kiln
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if arma 1 runs like shit, does that mean that im playing it the way its meant to be back when they were released think_turtle

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the original experience, and by the original experience i mean playing it with random fps drops and stutters

obsidian agate
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it was… not that great when released yeah
now if you can go with 2km VD, that's nice already

deft kiln
obsidian agate
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np: View Distance

neon wadi
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dont worry OFP is more optimized than A3, just keep the VD at 1500m max

obsidian agate
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more optimized
lol

neon wadi
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everytime i see a video of A3, its like a slide show, capped at 20fps, especially with hundred of units

obsidian agate
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have a hundred of units with OFP then!

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what is expensive to the game is multiplayer mostly, along with PiP and view distance

deft kiln
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@obsidian agatehehe turns out the stuttering isnt caused by arma 1 itself

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turns out I have to turn on vertical sync on my nvidia control panel for ARMA gold :derp:

obsidian agate
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but glad it is sorted!

weary stirrup
winged pollen
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you are trying to join epoch servers

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which you do not have installed

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use

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if you want to play dayz

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i dont think there is anything left besides dayz

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maybe some random battle servers but im not sure

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correct

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running the dayzmod through steam is simply not worth it

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too many headaches

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use the dayzlauncher instead if you want to play dayz

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If you want to play vanilla a2 operation arrowhead maybe MAYBE there are some servers left, probably russian

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if you can speak that

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i dont understand what you mean

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What are you trying to accomplish

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If you just want to play a2 operation arrowhead then launch it normally through steam

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if you want to play something else like dayz, use the launcher

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OK

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cool

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thats probably vanilla a2

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i dont know what that is

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join their discord

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no worries

weary stirrup
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It's my ex-server, send me a DM if you want to know more about it. It hosts a complex-ish gamemode that's a bit hard to learn initially, but it's endless fun once you learn how the gamemode works

weary stirrup
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Did BI manage to repeat/confirm the Arma 2 crashing Windows 11?

brittle harbor
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Hi, I have a question:

I currently use Arma armed assaut, and I have been creating some missions, but I am not sure for example:

create a group of Su, and I want you to notify me when the squad is destroyed, but I don't know how to do it.

Do I have to name the squad?

It can?

How do I do it?

I would appreciate any help. Thank you!

wet coral
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You can group the squad to a trigger that covers the whole map and do group not present

brittle harbor
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Because there are 6 of them, and I already have for each one an activator that tells me when it is destroyed, but I want that when destroying all of them tell me separately that I must return to the base, since if I write it with the last unit, I would not have sense, because if I destroy his last first, he would tell me that I should go back to the base, since the others would still be

wet coral
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oh in that case, set variables that are like team1destroyed=1 in each trigger's on activation field. And then in the condition field of another trigger do team1destroyed==1 && team2destroyed && etc. and then set the activation field on that one to whatever you want to have happening

brittle harbor
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Aaa, OK !!, Thank you so much !! I'm going to do it and tell you

Thanks!

forest onyx
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hey folks

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just asking how could i order the npcs to go to a point i tell them on the map

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on operation arrow head?

obsidian agate
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(and are you the group leader ofc)

weary stirrup
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@obsidian agate, my man! Got any news about Arma 2 crashing Windows 11? I can't wait to update to W11 tomorrow but I'm still worried about the status of A2

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Also got confirmation from other members of our A2 server that the game kills their W11 installations every time too

obsidian agate
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Β―_(ツ)_/Β―

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maybe it's Microsoft that should fix their thing, not BI
maybe you shouldn't get an alpha product
maybe it's solar flares
maybe I am not the one to ping about it

πŸ˜›

weary stirrup
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I had hopes that you'd have known... KEKSad

obsidian agate
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and tbh, an A2 patch 12 years after release… fat chance I would say (but again, maaayhaps, why not… I'm no official spokesperson)

weary stirrup
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Well, I think it should be pulled off Steam then if it's incompatible with W11

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Or at least add a major warning about wrecking the installs πŸ˜›

obsidian agate
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hahahahahahahahahahahahahaha no.

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what does it do, "only" crashing Windows 11 or messing other things up?
the game is sold with Windows XP compat, if Microsoft f-ups the next updates, that's on them

I mean there most likely are other games that crash after Win98/XP and are still on the Steam shop, marked as "compatible Win98/XP" and that's it

weary stirrup
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Rip πŸ˜„

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It made W11 crash and after a couple of crashes it wrecked the whole OS install

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In the end the OS refused to boot normally

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It would just fail silently

obsidian agate
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therefore fix Arma!1!1!1!1!1! πŸ˜„

weary stirrup
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Well, you got Battleye there in kernel mode

obsidian agate
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Nah, MS should fix their poop :p
plus, it's still in alpha or something right?

weary stirrup
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It releases tomorrow πŸ˜›

obsidian agate
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🀣

obsidian agate
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"is your system eligible for the free update?"

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or did you just force install πŸ˜›

weary stirrup
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My system is fully compatible with W11

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Including TPM2.0

obsidian agate
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On this day, the free upgrade to Windows 11 will begin rolling out to eligible Windows 10 PCs and PCs that come pre-loaded with Windows 11 will start to become available for purchase
I'd say, install Windows 10, and wait for them to push a Windows update to version 11 πŸ˜„ there is a reason why some Windows 10 PCs get deferred updates (spoiler: hardware-specific patch)

weary stirrup
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I have W10

obsidian agate
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so you are not concerned about this Windows 11 Arma 2 crash, perfect πŸ˜„

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have a nice day! πŸ‘‹ 🀣

weary stirrup
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No. I hate W10 and love W11 πŸ˜„

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I think I'll rather stop playing Arma and just upgrade to W11

obsidian agate
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what I mean is, Windows (and Love) is like a fart, if you have to force it, it's probably πŸ’©
so wait for the update to present itself onto your PC, that's it
they will have fixed something by then

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see? Arma 2 is best when it crashes, Microsoft says so!

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/s

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this ↓ though

brittle harbor
wet coral
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Happy to hear that!

dense lance
weary stirrup
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So, anyone having issues with Arma 2 on Windows 11?

obsidian agate
winged pollen
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yeah sure one of our staff members downgraded his windows too

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same as you

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constant crashes, os hardlocks on w11

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@weary stirrup

weary stirrup
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Copy that

weary stirrup
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Yup, can confirm. Instant crash on W11

ripe rune
#

Yup, this needs to be fixed.

obsidian agate
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tell Microsoft, don't blame BI for "crashing an OS" even though it's BE dll related

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also, I cannot stress it enough, THIS

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wait for your PC to be offered the update

molten heron
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⚠️ i'm aware of the W11 and W10 crashes / BSODs on A2OA when BattlEye is loaded , if you get those please reply to this msg, ty

eternal wadi
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BattlEye disabled is fine?

weary stirrup
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Will test soon

weary stirrup
molten heron
weary stirrup
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I guess it has something to do with BE's kernel mode driver?

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Ie. it being incompatible with W11 kernel

craggy wind
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Hello, just joined.

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Can anyone upload the Turkish Mod Team's Turkish and Azerbaijan army mods or help me find a place to download them

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I cannot find one at all.

molten heron
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about the A2OA vs Windows 10/11 resulting into BSODs when starting with BE, wait till next week, we may sort it by publishing new BE files

craggy wind
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Btw, does anyone also have a newer version of LEA

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I can only find build 1.0.34, and it doesn't have alot of features.

ripe rune
#

Thanks alot Dwarden!

mellow pewter
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with armaholic gone, is there some alternative community hosting now?

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aka useful to upload all kinds of stuff from OFP,A1,A2,OA, so stuff is available again?

velvet sigil
#

hmm you got big archives? are we talking about gigabytes or terabytes.

mellow pewter
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should still have much of the old data dating back on various HDDs

velvet sigil
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I would be interested of downloading for archive purposes. maybe arrange public torrent downloads for everyone then, need to figure that out (torrent client connected to all those archive files).

obsidian agate
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there are community solutions emerging here and there iirc

eternal wadi
mellow pewter
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was or still is? (or is the BIF forum posts all there is)

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torrent doesnt sound too bad, but is also somewhat risky over time if no company or organization is helping to seed

velvet sigil
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just get me the files and I'll seed.

eternal wadi
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He is working on a system that works similar to torrents

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to host all the files he can find

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Talk to him, he's looking both for people that can provide missing files and who can help host.

Though i just see no update on his project since august 4th
And he hasn't been online at all since august 10th notlikemeow

weary stirrup
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Any news on the progress for Arma 2 BE Windows 11 fix? πŸ™‚

obsidian agate
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2024

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But really I believe "soon\β„’β€œ, it is in the process πŸ˜‰

dreamy vigil
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can we play original OFP on Windows 11?

obsidian agate
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Perhaps, why not? No official support though

stable matrix
eternal wadi
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Sometimes backwards compat is ridiculously good.
You can even still compile the original (PC) Gravon code, and just run it on win 10

stable matrix
#

There’s some issues with fullscreen mode in OFP but I had that with Windows XP back in the days as well

weary stirrup
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Well, thanks to installing W11 I've finally found motivation and time to learn DCS modules like Hornet, and it's really fun now that I'm starting to get a grip of it πŸ˜›

brittle harbor
#

Hi how's everything?

I have a question:

Will it be possible to publish a clan of Arma gold edition?

Where?

(It's in Spanish)

Thank you!!!

stable matrix
brittle harbor
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I mean a multiplayer clan, using hamachiπŸ˜†

stable matrix
#

You don't need to use Hamachi to play the older Arma games in multiplayer, direct IP works fine

obsidian agate
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(they maybe use it to avoid port opening)

brittle harbor
stable matrix
brittle harbor
#

I also have another question,

It turns out that I downloaded the 1.18 armed assault weapon but it gave me the black screen error, so I downloaded the 1.14 executable and solved it, but ... Can this be solved without going back to 1.14?

(I don't have a video card)

brittle harbor
#

Ok, thank you, I will and let you know, Thank you !!

brittle harbor
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Hi, I was on it and there are no download links, the only one looks dead and there are no mirrors.

Rays ...

molten heron
#

for those with issues like A2OA BSOD at Windows 10/11 due to BattlEye:

i've uploaded needed new files temporarily to dropbox
that's until we add those into data update on STEAM

new BattlEye client files (7-zip archive)
https://www.dropbox.com/s/gq3mx08lk2p8bfa/A2OA_BE_client_164_20211022.7z?dl=0

new BattlEye server files (7-zip archive)
https://www.dropbox.com/s/kabeh262rvzpciw/A2OA_BE_server_164_20211022.7z?dl=0

just overwrite those old ones in your game folder

files were tested on VirusTotal (you can retest yourself)

weary stirrup
#

@molten heron Thanks!! I guess the other players can't play with the current BE client if I install the updated BE files to a server?

molten heron
#

it should be compatible with the old version but no warranty, didn't try

candid ivy
#

Sound mods for A2OA?

sick mauve
#

JSRS. Good luck trying to find a site to download it though.

ripe rune
#

We have jsrs on our modpack. Let me find the link just for it.

brittle harbor
#

Hello, a question, can I publish an invitation from a server in the community_arma channel of arma gold edition?

Thanks.

rancid hawk
#

Anyone know where I can find Arma 2 mods?

ripe rune
#

It has plenty of Arma, Arma2, and Arma2OA mods

rancid hawk
#

ty

craggy wind
#

Two questions

#

1: How do I make Vilas Ak pack work. I can't seem to get it to show up in the mod enabler list.

#

2: Was there any weapons pack made that feature the FN FNC(not the Ak5)

spring prism
#

Playing A2: PMC

#

First real mission after prologue: Reception

#

After I kill the sniper youre told to regroup with your squad and after the leader just randomly seems to run out to the edge of the map straight north

#

Feel like this isnt part of the mission...

#

Squad lead will run all the way to the N side of the map under the two black transport helos you see in the beginning of the mission

#

Then they just hover indefinitely

#

Think I got a fix, you have to run up to the technical and kill the driver or it wont count as enemy ambush being finished even tho no one shoots at him

spring prism
#

Everytime I try to reload the Confirmation mission It just endlessly loads smh have to restart the entire mission everytime

weary stirrup
molten heron
weary stirrup
molten heron
#

hmm, i think there was some 32bit one too ... xtbb or so

weary stirrup
#

Yes, that's what I mentioned in my first post. And it's not approved by BE

#

Not in Arma 2 at least

molten heron
#

actually CMA has 32bit version too

weary stirrup
#

Oh, got a download link?

molten heron
weary stirrup
molten heron
#

even the new one i posted on dropbox ?

weary stirrup
#

Yes

molten heron
#

sigh

weary stirrup
#

Pretty much everything is blocked by BE in Arma 2

spring prism
#

Anyone know how to fix the endless loading screens from A2: AO and A2: PMC? Happens whenever you die in campaign and reload a save it just gets stuck loading indefinitely

craggy wind
#

How do I add units to a faction already in the game.

#

I want to add Takistani units with AKM's and RPK's, because I don't like the FAL's much.

#

But, I don't want to go to the trouble of change every soldiers loadout before making a mission.

wet coral
#

try asking in the config_makers channel. They should be able to help. Or scripting. You can kind of do it two ways

forest onyx
#

nobody plays argo anymore lol

jaunty pasture
wicked current
#

is the AI of ArmA armed assault with ECS as good as the AI of arma 2 OA vanilla? Or is it inferior?

unreal plume
#

ECS is the best mod for armed assault in terms of AI? or is there a better one?

pseudo surge
#

Anyone know where I can download mods for arma 2?

craggy wind
#

How do I import 3d editor missions into the 2d editor.

#

Everytime I try, it says Warning: File is Read Only

obsidian agate
craggy wind
merry briar
#

IIRC 3D Editor's mission file is not sqm but sqf, you need to run it manually as a script file

craggy wind
#

How would I do that

merry briar
#

execVM or some sort of script command. I forgot how exactly I did though

obsidian agate
craggy wind
#

Yes I am talking about Arma 2's editor

obsidian agate
#

afaik the format is entirely different (you can check by opening the files with e.g Notepad++)

molten heron
molten heron
#

was there any issue @weary stirrup and others who πŸ‘ it or the beta is fine ? (from my pov it is, just checking for sure)

tame totem
#

any good quality arma CWA mods?

weary stirrup
#

@molten heron Just tested it, works fine for me. Thanks!! πŸ‘

tacit gyro
#

Is it possible to get GTA lspdfr mods on arma

obsidian agate
tacit gyro
#

Anyone know how?

obsidian agate
# tacit gyro Anyone know how?

just so it is clear, nobody can "just port" content; the model owners should do it, or models should be created from scratch if they are from GTA (otherwise it's called asset ripping)
So it would be a pretty big task, not even mentioning script recreation. Basically, a nope.

grave tiger
#

Operation Flashpoint gives me such nostalgia vibes.
Playing the campaigns, playing coop on lan.

sigh

merry briar
#

I was young enough to read those English in Ambush! barely πŸ™‚

grim vector
merry briar
#

Yes πŸ™‚

grim vector
#

nice

merry briar
grim vector
#

it became a screen more than back in 2019

merry briar
#

*2010 πŸ˜„

#

Actually borrowed from my elder

grim vector
#

ah lol. thought the pic was from when you had the interview

#

i like how you picxelated all your stuff. dont want us to see some hardcore furry tentacle stuff?aviator

merry briar
#

Well it actually are some classified ones

dreamy vigil
molten heron
#

Argo main account/master servers were shutdown for good, RIP ARGO ... not possible to play at all anymore even on on unofficial servers

obsidian agate
#

I know it's really low chance but… any way to have it patched to still work on custom servers?

molten heron
molten heron
#

Dear Mercenaries,
some announcements are harder than others, but we're making this one with an especially heavy heart.
Following serious consideration, lengthy debate and after we had limited our support of the game back in 2019,
we've now made the difficult decision to discontinue Argo for good.
This happened primarily because of a lack of development resources that we needed to allocate elsewhere in our studio.
While the game will still be featured in your Steam library, its servers have been shut down permanently, which means the game is no longer playable.

We are extremely sorry for this and for the lack of clear communication before we made this step.
We would like to take this opportunity to thank you for your support and the great memories you’ve given us over the years.

If you’d like to stay in touch with members of the Argo community, you will surely find like-minded 'survivors' in the Arma 3 community. https://discord.gg/arma

https://store.steampowered.com/news/app/530700/view/3128310340401373901

ember bay
analog lantern
molten heron
mild kestrel
#

@molten heron what about server files for Linux?

eternal wadi
mild kestrel
#

our local community (around ~100 players) was playing on legacy version because of that

eternal wadi
#

No ETA

mild kestrel
#

ETA?

eternal wadi
#

Estimated time of arrival

mild kestrel
#

😦

eternal wadi
#

No work being done on it currently, but things are laying around ready to be worked on someday

mild kestrel
#

hope this server files will be available soon, many players relay on this :c

#

thanks

molten heron
mild kestrel
#

Dwarden, is it possible to create one more "beta" version in steam for previous "legacy" version?

molten heron
#

no, why

mild kestrel
#

not sure about others, but our community can't play (we play arma every friday / saturday) due to this
https://armaproject.ru/

#

we will be very happy if old version will be available via steam

#

average online in arma 2 ~ 500 players, and 110 - our project πŸ˜„

molten heron
#

due to what ?

mild kestrel
#

our server currently on linux

#

we can't move to windows server

molten heron
#

in theory you can, use proton/wine ... server runs fine (all the compatibility issues were with client due to BE (not problem anymore either on recent Proton))

#

considering linux kernel is better i would say the server will run as good as windows one even via the translation layer

mild kestrel
#

hm, can you please provide some info about proton & serverfiles with arma 2?

#

not sure if we know exactly how to setup this

candid matrix
mild kestrel
candid matrix
#

No issues with BE no, used to have issues a few years back which stopped me from using it, but I think they were resolved

mild kestrel
#

repo 404

#

is it private?

candid matrix
mild kestrel
#

thanks, will try it!

candid matrix
#

It's not as automated as it could be, but it works

#

With your player base it would be a good stress test, but I haven't noticed any instability

#

Can't guarantee it's flawless

mild kestrel
#

okay, will try it, thanks a lot!

candid matrix
molten heron
#

it's still the same

candid matrix
peak sail
molten heron
#

should be fixed already

stable matrix
compact island
# molten heron should be fixed already

Hello, i am player from armaproject.ru and im speaking on behalf of myself, please dont affilate me with the armaproject's administration. We have average 110 players playing every weekends and we used Legacy version (which is now updated) cause AP server based on Linux (many things like Replay's will not work on Windows) and now you are releasing useless (for us it doesnt make any sense at least) update and force 100+ Arma 2 fans manually going back to Old Legacy via Torrents and turning off updates in steam. This is really big butthurt. Do you think this is nice? Probably we will lose some of players cause of this and eventually project will die. We don't need this update, all we want is just continue playing Old Legacy on our Linux server. So please, im really asking you: can you create another BETA version in steam for us? "Legacy" version that was there before this hotfix.

molten heron
#

nobody is forcing anyone, also the problem to reach master wasn't related to the client update ...

#

the update was 20 days on beta branch and 2 weeks before that on my dropbox with zero complains

#

not releasing the update means users with Windows 10 and 11 either freeze or BSOD ...

compact island
#

What do you mean by "not forcing"? Take a note, that im not coder so i might say some silly things but here is reality: we were totally fine with our Linux server, you are releasing update that doesnt support Linux. Now we are forced to use emulator to launch our server and probably suffer some more lags than usually. Also we need get back to Old Version manually via torrent in order to join server. Again im not coder, i dont monitor any Arma 2 updates & participate in discussions and i dont think anyone should, Arma 2 is almost dead, nobody expected that there will be any more updates. The point is that there is update that doesnt work for us and you force us to do something with this, its a fact. Almost all our players have Windows 10 and some even have Windows 11 and we didnt experience any problems. Is this really hard for you to just make for us another BETA?

molten heron
#

then you talking about the 1.64 in general, not yesterday's BE hotfix

#

as i explained months (or year) ago the problem with linux server binary isn't easily fixable ... (well it is for some time, you can just run windows server binary via Wine/Proton)

compact island
molten heron
#

everything will work thru proton/wine ... addons don't matter ... (and even if you run some callextension , if it's just some database shall work too)

compact island
#

Please answer my main question

molten heron
#

password for former legacy , VerySecretPasswordFor163 the branch name is 163_backup

#

i wasn't aware of legacy being replaced ...

#

check if it's what you expect

molten heron
compact island
molten heron
#

i'm not exactly sure if it's the same 1.63 which was in legacy, so need to be checked

dreamy vigil
#

'VerySecretPasswordFor163' such a classy password

peak sail
# molten heron should be fixed already

Unfortunately the DNS error is not fixed so far. Im getting more and more reports from server admins about that after the BE update. Even if I start an arma 2 oa server locally and join the DNS error occurs.

mild kestrel
molten heron
#

well i was more about discussing revert the legacy to what it was ... like i said, i wasn't aware of that

#

i was under impression legacy stays on 1.63, for me the hotfix was supposed to be update only for main branch

mild kestrel
#

yea, this also works for us

#

please, keep us inform about that, and once again - thanks a lot from our community!

molten heron
#

what's SHA of the Arma2OA.exe you using ? (1.63.x)

mild kestrel
#

1 sec

#

1,63,131129

molten heron
#

i mean checksum, SHA

mild kestrel
#

not sure, sent a message for our tech admin to check

#

waiting for response

#

faf461c25c6b48b3f1b87eb80f8acf699fd9c40c

molten heron
#

from my point of view, what's in 163_backup, feels like 1.63 beta (2017) not final version , which was in legacy (2019)

compact island
#

I think it will be great if you will revert current legacy to former legacy, that will solve everything for us without any doubts

mild kestrel
#

as i remember, the legacy was just version before a lot of fixes (like eyes, voice, etc). The version was 1,63,131129

molten heron
#

legacy was supposed to contain last 1.63, main in at 1.64

mild kestrel
#

1,63,131129 - is not the last 1.63 version, isn't it?

#

but this is the last version that supported for linux servers

molten heron
#

wrong, the 1.63.131129 is last 1.63 binary afaik

mild kestrel
#

so if you will revert to this legacy version, could you please ping me, so we can check if everything works fine?

#

we have a game today and many players (i guess 90+) need to "update" to this old version. If not today, just please keep this new private beta until the downgrade for legacy will appear

candid matrix
honest pebble
#

@molten heron , do you have any idea, if below log is related to recent BE master hostname change? Should we wait for cache refresh or the trouble is on our side?
Thank You!

Dedicated host created.
BattlEye Server: Initialized (v1.219, ArmA 2 OA 1.64.144629)
Host identity created.
Game Port: 23022, Steam Query Port: 23023
BattlEye Server: Config entry: RConPassword comeAndGetMe
BattlEye Server: Config entry: MaxPing 400
XX uses modified data file
BattlEye Server: Player #0 X (127.0.0.1:23029) connected
Player iben connecting.
BattlEye Server: Failed to resolve BE Master DNS name(s)
BattlEye Server: Disconnected from BE Master
BattlEye Server: Player #0 XX - BE GUID: YY
Player XX connected (id=ZZ).
BattlEye Server: Verified GUID (WW) of player #0 XX
BattlEye Server: Ban check timed out, no response from BE Master
Player XX disconnected.
BattlEye Server: Player #0 XX disconnected
Player XX: What a sad day...
molten heron
#

should be resolved over time, needed extra update at BE master for BE servers

honest pebble
#

Thank you for your response. Have a nice day πŸ™‚

mild kestrel
molten heron
#

none yet, use the 163_backup until then

mild kestrel
#

sure, thanks!

molten heron
mild kestrel
#

looks like the version is not correct

mild kestrel
#

any changes for changing on correct version for private beta today?

#

it should be 1,63,131129

molten heron
#

the issue is obsolete beservice.exe ...

mild kestrel
#

any way to fix this?

molten heron
#

i theory using the recent \BattlEye\ from 1.64 hotfix ontop of 1.63

#

and make sure you take the newest files and overwrite the old stuff in \Expansion\BattlEye\ too

mild kestrel
molten heron
#

you used the BattlEye from my dropbox ?

mild kestrel
#

your dropbox? No, did you mention it? Maybe i missed it

molten heron
#

we became aware of this problem is seems to be related to old version of BattlEye used by A2OA (so running game w/o BE doesn't cause it) we will try address this next week (approximate, no promise on specific date) A2OA 1.64 BE update for W10/11 is live https://store.steampowered.com/news/app/33930?emclan=103582791431116585&emgid=314744927979219...

mild kestrel
#

nice, tech admin checking this, looks like it's fixed our problem

#

in the post

#

so players don't faced this issue again

#

thank you!

molten heron
#

all this could be so avoided if we had working 1.64 linux dedicated server binary in first place ... Headbang

candid matrix
#

It's an old game and the fact it's still being supported to allow people to continue playing it at all is really appreciated, just the fact it can work under Linux in some way is good enough.

mild kestrel
#

@molten heron huge thanks from our project admin, he asks you to visit our game on some day πŸ™‚

#

and also address for a alcohol gift πŸ˜„

analog lantern
#

that's wholesome

molten heron
molten heron
agile orbit
weary stirrup
#

Just a tip for Arma 2 server hosts: If you're using Windows as host OS for your server, I highly recommend using Fred41's xtbbmalloc as the memory allocator for your server. Our server (and also client) performance went up by 200-300 % after using it with large pages enabled

#

Now the server can still have 35 FPS after 6-9 hours match, 2000 AI during the lifetime of match and 20-40 players online

winged pollen
#

havent noticed any difference on server

#

i doubt it does

weary stirrup
winged pollen
#

yes yes

#

we already verified this

#

i also tested this with indepth profiling

#

scripting engine thread doesnt seem to care by way of how much execution time it takes up in 1 frame

weary stirrup
#

Interesting. It brought us huge FPS boost both on server and clients

winged pollen
#

tbh the scripting thread is nearly irrelevant

#

takes up less than 4% of frametime on epoch with 55 people online

#

the other 96% is networking

weary stirrup
#

Maybe it's because it's mostly the networking and AI simulation that consumes resources in our Warfare mission

winged pollen
#

the wiki entry (?) about avoiding setvariable is valid

#

setvariable is suicide

#

or well i dont know if it was about setvariable

#

as in setvariable public, but it was one of those

#

Public setvariable is the nr1 thing ive seen which kills frametime the fastest

candid matrix
candid matrix
candid matrix
weary stirrup
#

Our server isn't that powerful even (R5 3600)

candid matrix
eternal wadi
weary stirrup
#

If either the malloc is missing or large pages are disabled, there's no effect. But combined they do that, have tested it multiple times

#

Maybe it's the single translation buffer, allocations and cache friendliness combined? Idk

agile orbit
winged pollen
#

From my measurements; yes xtbbamalloc might make a difference (cant verify) if you have a very VERY small amount of people

#

Until networking threads take over the majority of the frametime (which is pretty quick), then it doesnt help

molten heron
molten heron
#

some people still get BSODs , cause old files leftover in \Expansion\BattlEye https://steamcommunity.com/app/33930/discussions/0/3085520348627943288/#c4676423350579858687

we became aware of this problem is seems to be related to old version of BattlEye used by A2OA (so running game w/o BE doesn't cause it) we will try address this next week (approximate, no promise on specific date) A2OA 1.64 BE update for W10/11 is live https://store.steampowered.com/news/app/33930?emclan=103582791431116585&emgid=314744927979219...

#

needs to be replaced too with the new files ...

ripe rune
# eternal wadi That doesn't make sense. Memory allocations are at most 10-20% per frame, even i...

I can confirm that this did actually happen. No idea how, but there was no desync anymore after @weary stirrup added the memory allocator to the server and the logs confirmed it with server fps logging.Before with long rounds and a lot of players, the server fps went down to even 4-5, and now it's 10-15 at very minimum, and if there is not a lot of artillery and other stuff that really hits the fps, it's easily over 30.

#

as he said, it might have something to do with AI simulation and how Warfare works. It's pretty different compared to any other Arma gamemode

queen rose
brittle harbor
#

Hello everyone, recently I have been creating missions in cold war assault 2.01, but I find the problem that when "saving" the mission appears a small window saying "save failed".

What could be the cause of the error and how do I repair it?

Thank you very much and I look forward to your help.

obsidian agate
#

but perhaps the game doesn't have write permission to the mission directory

brittle harbor
#

aaaa ook, hehe, I understood, thank you very much !!

obsidian agate
brittle harbor
mild kestrel
#

@molten heron Can you please put the latest BattlEye in the 163_backup? Steam always want to update on that beta to old battle eye. This confuses and annoys players to install battleye everytime. Thanks!

molten heron
#

i will discuss it tomorrow, we face some problems with 'reverts' of legacy ... it's simpler to just keep 163_backup (aka you can't rename branch name)

#

i definitely want to update the BE hotfix to replace those obsolete \Expansion\BattlEye files , so will try to add same depot to 163_backup afterward

mild kestrel
#

Thank you!

molten heron
# mild kestrel Thank you!

i can't warrant it will happen due to issues we have now with A3 update on S... you will need to tell people download the files from mu dropbox i posted and overwrite stuff properly

molten heron
naive oyster
#

help

forest onyx
#

Any groups still playing OFP / Cold War..?

vocal chasm
#

Hello, I'm new here? Is this game multiplayer still active and running?

civic crown
#

100% yes, just look at the offical servers or #communities_arma3 - all of the stuff in there are active units

vocal chasm
#

Thank you@civic crown

near trench
#

I saw Arma2OA is gonna get updated in steam, but what's in it?

merry briar
brittle harbor
#

Hello again...
Today I come as a fate with a question.
I can play Arma II with:

-Intel (R) Celeron (R) CPU 1000M 1.80Ghz

-RAM 2Gb

So is it possible with graphics to a minimum?

Thank you so much

dreamy vigil
#

No

brittle harbor
random shard
#

uhh

#

I made a mission in cold war assault

spring mica
#

Heyy does anybody know how to mod ARMA 1? Ive been digging around for a while but ive not been able to find anything significant.

#

As far as tutorials go

merry briar
#

Literally nothing's different than Arma 3. You can refer them, just less parameters than A3

dreamy vigil
#

Which arma 1 he's talking about? Armed Assault of Cold war Assault

forest onyx
#

in arma 2 OA, armory is it possible to only have night time ?

spring mica
forest onyx
#

if anyone's interested to play amra 1 with me, the server's name is amocomix

rare totem
#

we talkin bout how arma life, altis life, takistan life is all dying?

merry briar
#

No

rare totem
#

What’s this thread for? It says end of life arms and I thought it’s about how life servers on arma are dying.

merry briar
#

Topic about Arma games before 3

merry briar
winged walrus
#

Does anyone know the policy about very old mods of ARMA 2? I'm trying to gather and upload every available mod in internet ,which I found by searching, to Nexus with clear description about the mod itself. But there're so many modders that abandoned the development so many years ago. they're not even answering email on granting permission to reupload their mods. so is it okay/legal to upload their mods in Nexus with all credits given, without their written permission?

stable matrix
#

If the mod license and/or author(s) says its okay, otherwise no. Remember that Nexus has some specific clauses regarding what permissions they gain from the upload.

bold phoenix
#

sorry playing catchup here - did arma2ao ever get a 144629 build for linux?

#

server, that is

bronze oxide
#

Hey all, I figured I'd try asking but I'm an OFPR player and wondering does anyone have the AI addon called "BINMOD REALISM MOD"? I found links but they seem dead. I'd be forever grateful if someone has this addon. I love still watching the AI fight in game and wanted to try out this addon which has AI scripts.

bronze oxide
#

O M G

#

thank you!

winged walrus
molten heron
#

note : seems the problems of getting any mods for Arma: CWC and Arma 1,2,OA became huge headache and risk !

I can't dowload anything from OFP 2.0 info. http://ofpr.info.paradoxstudio.uk/
As of January 2022 here, the site is still up, but attempting to download anything results in Error 502 Bad Gateway (openresty)!
Norton 360 reports a link within that site, ofpisnotdead, as a "highly dangerous" site! !!!!!!
ArmedAssault Info does even start. Has same error message.
Armaholic is now a Thai gambling site. !!!!!!!
ModDB has an extremely poor selection.

stable matrix
sullen storm
#

Would be nice to have Armaholic back

obsidian agate
#

would be, but apparently due to their previous owner(s) behaviour it is not possible.

ember bay
#

Afaik they said that they are going to sell the website and domain, but since that message there's no contact with them. What a shame

eternal wadi
#

They never said they were going to sell the domain. They already sold that away before starting any talks about selling stuff. So right at the start it was already gone.

#

A few people who would've wanted to continue keeping the armaholic legacy alive, gave up right away because the domain really was the most important part, and that was already gone by the point people heard about it

limpid merlin
#

anyone downb for ArmA 2 Takistan life the server is back up

willow scarab
#

Also how do I get mods for arma 2

ember bay
#

you have to find them since AHolic is down

sick mauve
#

So uh...the official Arma 2 website's certificate has expired.

ember bay
#

typical webdev experience

leaden coral
#

Anyone have a download link for Blastcore + JSRS for A2 since Armaholic is down

weary stirrup
molten heron
#

q, anyone here runs Arma 2 server (not OA) ?

worn atlas
#

Anyone have a link for ACRE2 for AO and a insurgency mission

winged walrus
#

Does anyone know if there's a command line for arma 2 OA that executes a script by pressing a button in action menu? something like addAction in arma 3

stable matrix
#

addAction exists since OFP πŸ™‚

#

the wiki has separate tabs for OFP->TKOH and one for Arma 3

winged walrus
merry briar
#

Is there any legal software/way to edit/browse/extract OFP models? Also OFP data are under ADPL right?

stable matrix
obsidian agate
raven meadow
obsidian agate
deft kiln
#

Trying to look for Invasion 44 for arma 1, stopped playing for a long time and now I cant find the mod in my laptop

#

oh man a few months ago the site is still working notlikemeow

mystic plover
molten heron
#

it's posted by me and on my dropbox, so should be safe

#

but it will not work with the last version of the game, it's beta build, not final and incompatible

mystic plover
#

Okay, thanks. Will there be an update?

molten heron
round elbow
#

Was the issue regarding Win11 and A2 fixed?

molten heron
#

yes, it just need updated version of BattlEye for A2OA

mystic plover
#

okay, i hope you somehow find the time. thanks for your work!

#

In the past i used WINE with the windows server. But that doesn't work anymore for some reason. It runs but when I try to connect directly the server doesn't appear in the game.. Need to look into it more. Wanted to try the native version since it seems to have .so support now πŸ˜ƒ

molten heron
mystic plover
#

Yes it should. Single player works. Btw are there any plans to allow Arma2 with BattlEye and Proton?
In this case I run arma2oaserver with WINE and the client (same machine) is Proton with BattlEye disabled. Can't connect to local IP (doesn't appear in list). UDP packets have checksum errors and no answer from server. Need to investigate further.

deft kiln
#

I think I would've bought ARMA 2 too if it werent for armaholic shutting down

candid matrix
deft kiln
#

anyone got Invasion 44 for ARMA 1?

quaint oxide
#

How can i extract Arma 2 files for P-drive?

stable matrix
potent sleet
#

So any recommended campaign mods for Armed Assualt?

#

Preferably one that uses the RACS a good bit, I found them heavily underused despite liking their gear.

potent sleet
#

to anyone who played "Operation Flashpoint: Elite" The Xbox port of the original Operation Flashpoint which had Resistance Included: Did they backport any Red Hammer/Resistance assets into the original campaign?

#

Such as weapons (such as the pistols) or vehicles

#

it's been a while but I swear I saw the Red Hammer Bradley in the original campaign in a video I can't find from a while back.

sick mauve
#

?

#

The Bradley was in CWC. Was added back in patch 1.30.

#

It wasn't a Resistance exclusive asset.

#

I doubt Elite's version of Cold War Crisis (the campaign) would have gotten anything from Resistance since they never updated the original campaign with new stuff even in the main PC version.

potent sleet
#

Technically as part of Red Hammer

sick mauve
#

Red Hammer's not from BI though πŸ˜›

potent sleet
#

Yeah but this was back when CM and BI were still together

#

They redid all of the voice work and models

#

And maybe animations

#

Alot of the VAs are actually now ARMA 1/2 VAs

dreamy vigil
#

yeah model is quite better after few patch

#

i miss Nogova

potent sleet
#

Nogova was a cool island

#

I do hope they manage to work with CM somehow and re-release Elite

#

ARMA om the switch would be cool

dreamy vigil
#

Elite is a sin, a product of production hell porting on console

potent sleet
#

Or simply a port of the models to the PC original

potent sleet
#

Like the draw distance

#

They could probably increase it on a rerelease

dreamy vigil
#

original Xbox is already on end of state when Elite came out. sigh, what a waste

potent sleet
#

I would like to get to play Resistance with the new models someday.

#

It's like a weird early example of a remaster.

#

Model wise

#

Draw distance very much isn't

dreamy vigil
#

all we can hope is now 'Reforger' or whatever it's gonna be called (if it's even real) will bring back the original OFP (and their expansion hopefully) or some dedicated modders remaking the entire resistance campaign for Arma 3

potent sleet
#

That'd be nice, still, it is a shame BI remade most of the models for OFP but they're stuck in an obscure old port.

#

Unlike say, Half-Life's HD pack

#

Im always interested in weird ports that overhaul visuals

#

Also they managed to keep the editor

dreamy vigil
#

probably the RV engine used for xbox is no more so all of the data is gone

potent sleet
#

As much as I like DR, PC only editor wss dumb

potent sleet
#

If Reforger is a remake, they better keep the editor on consoles

#

They managed with Elite, we can share mods/maps on console now and Dragon Rising having it's editor be PC only and Red River lacking one entirely were big flaws

sick mauve
#

I wouldn't put too much stock into "Reforger" becoming a thing. Do keep in mind that it's still just a rumour...and not a reliable one at that.

#

That being said, if it goes on console and does feature an editor it'd probably be like Halo's Forge mode.

stable matrix
#

Elite had JIP πŸ˜›

#

the only thing I kinda miss in OFP for PC 😦

obsidian agate
#

true, I wish it had been backported in 1.99 but I guess it was a huge change after all (netcode, UI, etc)

stable matrix
#

yes 😦

#

would've been a game changer for CTIs and similar missions

obsidian agate
#

permanent servers πŸ‘€

stable matrix
#

yeeep

potent sleet
stable matrix
#

join in progress

#

in OFP you could only join before the mission started

#

so when we did CTIs during weekend everyone had to slot up when the events started and leave their games running during dinner etc πŸ˜›

potent sleet
#

oh yeah that seems like a pretty big thing

#

I don't play much ARMA MP but all of my missions have been JIP

potent sleet
#

New models and Voice acting would make a second playthrough feel a bit more distinct

stable matrix
#

JIPs been a thing since Arma 1, just not in OFP for PC

obsidian agate
stable matrix
#

OFP for Linux and macOS which doesn't even work on macOS anymore πŸ˜„

#

and the linux server included with it is a bit annoying with opengl requirement

#

no pure linux 1.99 server 😿

potent sleet
#

I guess they just figure it's too obscure and niche.

potent sleet
#

Okay I checked around, the Bradley gets added to to the original campaign. (Can't find anything on if anything else, pistols still seem absent sadly.)

#

It's an M113 in the original

#

Also Leaning is a mechanic.

obsidian agate
#

oooh, didn't know Elite had leaning

potent sleet
#

Yeah I was checking the Resistance ending and a loading screen tip had it.

#

I guess it was made on an early version of the Armed Assault engine. (since I think that was the first PC title with leaning.)

obsidian agate
#

and what's with the dubbing 🀣
David Armstrong sounds like a cheerful 10yo girl, Alpha Black 1 sounds Bri'ish πŸ˜ƒ

potent sleet
#

I recognize a few of the actors from later ARMA titles.

#

Also Guba actually shoots Angelina with a Tokarev this time.

#

Instead of completely off-screen. (since they exist now.)

obsidian agate
#

he didn't age well πŸ˜„

potent sleet
#

it still cuts off-screen for the shots but you see him aiming it and then holstering it

obsidian agate
#

also the OFP cutscene didn't show them, because of a getPos usage the characters were one level below

potent sleet
#

Yeah that was added in Resistance I think?

#

it broke those cutscenes if I remember

#

I at least remember the no-Resistance Version having those cutscenes function correctly.

obsidian agate
#

I remember never having seen them work properly…
but maybe I never reached that stage before OFP:R?

potent sleet
#

I thought Elite was just a model upgrade so it's interesting how they actually changed some things.

#

Also fixing the Original Guba/Angelina cutscenes despite them not doing that for the PC version

obsidian agate
potent sleet
#

It makes sense considering the generally lower FOV on console.

#

(And it seems to be tied to difficulty, which is a good way to handle aid stuff so people who don't want it can disable it.)

obsidian agate
potent sleet
#

Was it?

#

I forgot if that case.

#

I must have already turned it off in ARMA 1/2 when I first played them

obsidian agate
#

A1 also had a "magnetic aiming" option… on PC

potent sleet
#

I guess A1/Elite must have the same engine then

obsidian agate
#

oh yes, absolutely

stable matrix
#

one of my OFP playthroughs failed miserably cause the latest patch had broken AI getting into boats and that makes the last mission very hard πŸ˜›

potent sleet
#

Also Dynamic Shadows so it really is A1

potent sleet
#

I need to do that

#

I got to the second-last level.

stable matrix
#

last mission is very easy, as long as AI can board vehicles πŸ˜„

potent sleet
#

Those Shilka's messed me up so I definitely need to get my payback on them

obsidian agate
#

the more I learn about OFP:E, the more I think "look at how they massacred my boy" meme πŸ˜…
the engine improvements are undeniable, but the OFP experience is damaged (voice acting, animations, menus, etc)

#

I mean, Berghoff isn't as impressive as he used to be :p

potent sleet
#

Like the original wasn't perfect but there were more unique VA

#

I like ARMA 1/2 but you definitely start recognizing characters more by their shared voice actors.

#

Still, it'd be nice if they ported Elite, since the new models/small gameplay changes would make playing OFP again a bit more fresh.

#

Considering how much stuff like Mario Maker took off, having that but for ARMA on consoles (kinda like ARMA 3's workshop) with the editor would be cool.

#

I'll probably just end up trying it on emulator sometime

obsidian agate
#

Yeah but Mario is… 2D

potent sleet
#

Well yeah but the premise is the same

#

User created levels that people can download

stable matrix
#

JIP would be awesome, shaders would be nice but mods would most likely need to adopt it so meh

potent sleet
#

Even as someone who'd like to play Elite, don't pull a metro redux, please.

obsidian agate
#

Cleaaarly not

potent sleet
#

or GTA DE

stable matrix
#

OFP CWA 2.00 with JIP 😎

obsidian agate
#

oh and waves introduced with OFP:E as well

#

not swimming though 😁 (A1)

potent sleet
obsidian agate
#

ugh, don't tell me

potent sleet
#

It's neat how they made use of some under-used stuff from the original in the weird remake.

#

A big problem I have with some of OFP (and well, alot more in ARMA 1/2) is how some vehicles/weapons basically only exist in the editor.

obsidian agate
potent sleet
#

Like the RAC in ARMA 1

#

An entire faction that show up in like 2 missions if I remember

#

maybe they're used more in single missions I'll need to unlock them

#

We have Pistols in Cold War

#

at 1:43:00 Armstrong gets a Tokarev from an Officer

#

You need to mod the PC version for that.

#

I still don't understand why they updated Vanilla inventories to put in Smoke Grenades (Which don't work and possibly don't work in Elite?) but not pistols

#

But yeah this actually what I hoped the original OFP would get, updating the actual main campaign to add Resistance/Red Hammer content that fits.

obsidian agate
#

Robert Hammer sure changed

#

but, I am starting to suspect that the playable character always takes player profile in consideration now

potent sleet
#

I think they changed everyone's faces

#

Victor has a different one

sick mauve
#

Huh. So I guess Elite wasn't just a plain old port after all.

potent sleet
sick mauve
potent sleet
#

I knew about the model upgrade but I thought it was that.

potent sleet
#

it still cuts away for when he shoots

#

but you see him aiming it where she was after

#

then holstering it

#

So they added him actually holding it and holstering it but didn't edit the close-up of when Angelina actually get shot.

#

While we don't have tons of info, I think the actual missions are mostly the same, it's just on the new (at the time) engine with some post-launch content thrown in for Crisis.

weary stirrup
forest onyx
#

thx man

potent sleet
#

So what does everyone think of ARMED ASSAULT?

#

It seems to be the second most forgotten ARMA title

obsidian agate
potent sleet
#

So yeah if you consider Elite too similar to the original to count, then that one mobile game that isn't tactics and is just one of those base-building p2w Mobile games.

obsidian agate
potent sleet
obsidian agate
#

πŸ˜„

potent sleet
#

I guess of the "main" games, Armed Assault tends to be overlooked the most.

#

Shame as I actually liked the campaign structure with the side-misisons

obsidian agate
#

nobody liked it, I believe
I enjoyed Queen's Gambit though

potent sleet
#

(even if the expansion is... well Royal Flush might be good despite an awful first mission but Rhamadi conflict felt like they got one dev to quickly make it for the new map.)

#

I do need to do Queen's Gambit

#

I just found the first mission a pain since I was on a high difficulty and it really doesn't feel built around that.

#

Had to bump it down to normal to get through without any teammates dying.

obsidian agate
#

but, tbh I "suffered" playing through it mostly
especially without patches

potent sleet
#

Honestly it's kinda amazing how bug free the original Operation Flashpoint was.

#

Meanwhile ARMA 2 is awful without OA

#

Maybe I'll do the campaign in the OA exe

#

I might enjoy it more that way. (not having to load saves because my teammate AI broke and they just run off in one direction never stopping.)

obsidian agate
#

OFP v1.00 was πŸ˜‰

potent sleet
#

I got a Sold out Software disc copy initally

#

So maybe it had a few patches.

#

Meanwhile Arma 2/3 still have pretty big issues in their finished states.

#

Like ARMA Resistance has a functional "weapon pool" system

#

while 3's system is still broken and only some stuff properly carries over.

#

( as well as the general campaign design making it far less important.)

stable matrix
#

Some versions of OFP was literary impossible to complete the campaign with

potent sleet
#

first I've heard of it

#

What were the issues?

#

I retract my statement and change to the most stable ARMA campaign fully patched I guess

#

to my knowledge

#

(At least considering it's literally the longest.)

obsidian agate
#

(that's what she said)

#

but yes, OFP is a solid experience all around.

potent sleet
#

But yeah I think Armed Assault is close-qualtiy wise

#

and I liked the ability to make main missions easier with smaller side missions

stable matrix
obsidian agate
stable matrix
obsidian agate
#

oh!
I stopped at 1.10, 1.20(?), 1.30, then directly 1.46 & 1.75 iirc?

stable matrix
#

No, some 1.4X versions as well

#

I think Red Hammer shipped as 1.4X in some places, maybe US?

obsidian agate
#

I think I remember it being 1.30, but I cannot certify it
also they add "bonus" pbo files with it

stable matrix
#

There were some weird versions around there, as well as the tech betas before resistance with bridge support for AI

#

Like 1.60 beta

#

I might’ve played a bit too much OFP πŸ˜›

obsidian agate
#

πŸ˜„
well I wasn't even aware of the 1.60b!

stable matrix
#

1.54 and 1.55 betas as well or something like that

#

Wow, missed that thread!

#

Crazy!

obsidian agate
#

wow…!

blissful talon
#

Is it possible to run Headless Client arma 2 OA from the command line without launching the steam GUI? linux or wine

stable matrix
#

Yes

potent sleet
#

So has anyoen modded the "weapon pool" into the editor of any non-ARMA 3 games?

#

It's weird how there's literally a loadout menu but we have to use awkward commands to get the editor to change loadouts

#

Has anyone, for any of the games, managed to make it a feature of the editor like ARMA 3 did?

wraith marsh
#

anyone know where to get VBS 1

#

(virtual battlespace)

obsidian agate
wraith marsh
obsidian agate
#

it was BI Australia but yes
and no unfortunately, not a BI product anymore, and not for sale anymore afaik (and still not a game ^^)

stable matrix
#

you can get the UK JCOVE test version for free still

#

I think some other country also offered an evaluation copy?

potent sleet
#

So are there any big known differences between ARMA and VBS1?

obsidian agate
#

yes, one is a game, the other is a military simulator

I believe VBS1 already had a "game master" system (if not, then VBS2)
and they have AAR, After Action Review (a replay mode if you prefer)

potent sleet
#

So like Zeus?

obsidian agate
#

"kinda"
I don't know a lot about it, it might have been "starting predefined scripts from a library" at any time, but again I really do not know
I don't believe it was that advanced though

potent sleet
#

Yeah I checked a trailer, it seems closer to Armed Assault than Flashpoint

obsidian agate
#

regarding the visuals, yes

potent sleet
#

There's even stuff like M4s with scopes and such.

obsidian agate
#

(VBS2 I believe; VBS1 was OFP-like?)

potent sleet
#

I wonder how much of ARMA Combined Assault/2 is "we already have stuff from VBS, lets put it in an actual comercial game"

#

Not that I'm complaining

#

But yeah it seems most of the new stuff in VBS1 was all put in Armed assault

#

I do wonder if the codemasters split resulted in that.

#

Since I recall hearing how Armed Assault only exists since Bohemia needed funds to continue ARMA 2 after the split.

#

So at least us normal people got to play with some of those VSB1 stuff.

obsidian agate
#

this part is quite true yes; it was apparently a complex moment where OFP:E was a "must do" project, Codemasters wanted to go one way, BI wanted to go another (and to be true to the OFP spirit with Game 2)

then split, monies, ArmA release to get some bucks, then Arma 2, Game 2 πŸ™‚

potent sleet
#

So Elite wasn't something Bohemia wanted to do? or did Codemasters just ask for it?

obsidian agate
#

from what I think I know, the XBox originally wasn't really a target but Codemasters paid for a 10y license and wanted to squeeze it a bit / expand the customer base

potent sleet
#

Honestly I wonder how many xbox fans got dissapinted since while I don't think Dragon Rising is awful, it's definitely a step back from even Elite in ways.

#

I played the original on PC was definitely not pleased to learn the console version of 2 wouldn't have the editor. (When I hadn't updated my PC so I had to get the 360 version of DR.)

#

When you make a game and it manages to have worse things in a way than your Console port of a PC game.

#

I do wonder what exactly lead to the codemasters bad blood.

#

Well it didn't work out for CM in the end.

#

ARMA still goin'

obsidian agate
#

I like to sneak into old files myself! ^^ perks of being an archivist πŸ˜‹

potent sleet
#

But yeah the big one that comes to mind when I think of publisher/devs split is "Let's make the next game easy and dumbed down" but Dragon Rising wasn't really dumbed down so I wonder.

#

(Like DR was simplified but still pretty complex, not to mention adding it's own realistic touches like bleeding and weapon jamming.)

#

So it does seem like Codemasters wanting to compromise ARMA wasn't their intention.

#

back then at least.

#

Not so much when Red River happened

obsidian agate
#

they might have wanted, then decided otherwise after the split, that too

potent sleet
#

Possibly

#

Shame they at least weren't more amicable. (I wouldn't mind two similar mil-sim games since I do think DR was a decent ARMA competitor)

#

then again CM literally sent a cease-and-desist over the name of Operation Arrowhead

#

which was a bit of an dumb move to put it mildly.

#

(then clearly rushed out Red River to competite with it.)

lone anchor
#

I havent really played a lot of arma2 just a couple of hours way back when. However i am revisiting all of the OST's while mission making for arma3 and damn they were some absolute bangers in there. A1Queens gambit aswell.

potent sleet
#

Allegedly the original Operation Flashpoint saved Codemasters from bankruptcy

#

not hard to see why

#

It's crazy to imagine Bohemia was I think technically what we'd call an "Indie" studio nowadays when they made the original.

molten heron
#

in the end, Codemasters ruined the franchise nane and whole FPS division of theirs

potent sleet
potent sleet
#

With the exception of bringing back the ability to change your loadout, Red River mostly just dumbed the game down.

molten heron
potent sleet
#

Into an awkward "too hardcore for casuals but not hardcore/realistic enough for ARMA fans".

potent sleet
#

it did need improvements but it was still tactical for hte most part.

molten heron
#

the ai was bad, the gameplay was bland, the terrain was uninspiring and the lore was meh

potent sleet
#

Then Red River decided to just do everything bad.

potent sleet
#

Sometimes they flank well and properly use waist-high cover

molten heron
#

it even had the same bugs as arma with physics πŸ˜‰

potent sleet
#

Othertimes they do the charge they're INTENDED to use as a last-ditch move if you've got them pinned

#

from the other side of the battlefield

#

around 100 meters away.

#

I sorta see the AI as comparable to ARMA

#

Sometimes, they're great

#

othertimes, they're massively stupid

#

Just in their own different way.s

#

One thing that impressed me when using the Editor is that DR's AI has some autonomy

molten heron
#

AI was really pathetic in both Pink River and Dragon Failing ... but that's just imho after i took deeper look on it

potent sleet
#

they can decide without additional scripting "This waypoint we're heading to is far away, lets take this nearby vehicel"

#

which is cool.

#

While I don't think ARMA's AI can do that

#

On the other hand, DR's AI doesn't seem to actually distinguis vehicles well.

#

Considering how they try to run you down, in a lightly armored jeep.

#

or park it firing at you like it's a BMP

#

and not a jeep where they can easily be shot out of.