#end_of_life_arma

1 messages · Page 1 of 1 (latest)

ember bay
potent sleet
swift pebble
#

Hey, how did it go? Any response?

obsidian agate
swift pebble
merry briar
#

I do believe it is from Arma 1 OST, not 2. I must listened this one in Arma X Soundtracks, not sure if it does exist ingame

severe stratus
#

who wanna play arma 2

swift pebble
#

Well, if that's the case we still have 3 missing songs in the A2 OST

merry briar
wintry dagger
#

It's the very first song

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Called Black Ops

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There's also multiple ofp remixes alongside this one

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@swift pebble

swift pebble
#

Well, I found what I was looking for

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But I still wonder if the 3 missing songs on the A2 ost are somewhere in the internet

merry briar
#

Which are the rest of them?

merry briar
#

Sometimes I wonder if there still are buried assets from Operation Flashpoint 2: Vietnam, Independence Lost, Silent Strike

dreamy vigil
#

Game 2

merry briar
#

AKA OFP2 if I'm right

wet coral
#

Pretty sure Independence Lost was pretty much VBS1... or the content for it got used for it anyway

swift pebble
#

Ondřej Matějka - Tracks 23 Motherland calls, 24 Cold War Rearmed and 25 Antiphon

merry briar
#

Ahh, I never knew that

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Yeah seems like those three are never released

swift pebble
#

I wonder why

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I still have some hop for a last last last update on A2 like idk some bug fix or whatever, hopefully along that adding those 3 tracks

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Or perhaps release those tracks on A3 or A4 (hopefully not in a DLC) within content

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Idk, creativity

merry briar
#

Cold War Rearmed sounds like the track that used in Russian Showcase

swift pebble
#

its "Black Ops", track 6 from ArmA armed assault

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but because of the melody and name i thought it was cold war rearmed

onyx jetty
#

^ Hey pretty sure that is a scam right there^

obsidian agate
onyx jetty
#

haha

cobalt isle
#

This is the closest I can get to arma two

merry briar
#

arma two? I guess this topic talks Arma 2

cobalt isle
#

It's all my computer can (barely) run

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And I don't know where to get arma one

merry briar
#

ARMA: Gold is pack of ARMA: Armed Assault and an expansion pack ARMA: Queen's Gambit. ARMA is a first person tactical military shooter with large elements of realism and simulation. This game features a blend of large-scale military conflict spread over large areas alongside the more closed quarters battle. The player will find himself thru...

Price

$9.99

Recommendations

674

Bohemia Interactive's debut game published by Codemasters as Operation Flashpoint in 2001, became genre-defining combat military simulation and the No. 1 bestselling PC game around the world and has won many international awards, including “Game of The Year” and “Best Action Game”. Over 2 million copies have been sold since its release. S...

Price

$4.99

Recommendations

1789

cobalt isle
#

Would this run on a 2012 computer

merry briar
#

Which?

cobalt isle
#

Which game or which computer

weary stirrup
merry briar
#

Game I meant

cobalt isle
#

I guess gold

weary stirrup
#

Oops, misread the discussion above 😄

merry briar
#

Yes. The game is from 2006

cobalt isle
#

I need to clean the inside of my computer

weary stirrup
#

If you have a good PC from 2012, you can run Arma 2 mostly fine. But if it's a bad PC in 2012 standards, then I wouldn't recommend it

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But it depends on your standards, like what graphics and FPS are you willing to accept

cobalt isle
#

It's good in that era but it has not been cleaned in about as long ago

weary stirrup
#

Aight

winged walrus
#

arma 2 I mean

cobalt isle
#

How would one clean a all-in-one computer

weary stirrup
cobalt isle
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Thank you

winged walrus
#

anyone still look up arma 2 bohemia forum?

dreamy vigil
#

the closest thing to arma 2 is arma 2 itself

obsidian agate
#

ArmA² *

forest onyx
#

log₂ ArmA4

winged walrus
#

Gonna leave it here in case if anyone wants to improve how arma 2 looks like :)

leaden otter
grim vector
merry briar
#

@forest onyx Regarded to your recent question about ION Inc. fake website, Moricky himself answers.
https://twitter.com/KarelMoricky/status/1557987564186902528

Rest of known hidden links:
http://temp.moricky.com/ION/index.php?section=client_ASA
http://temp.moricky.com/ION/index.php?section=client_TAN

@polpoxEN For some reason even inputting correct name and password doesn't work. Here's one of the pages behind the login, I'm sure you'll figure out the rest ;)
https://t.co/mwQNhQ0sr9

obsidian agate
#

w00t!

wet coral
merry briar
#

Hell, the article suggests it already is 10yo 😩

warped dune
#

Playing arma cold war assault´s campaing. Coming from games like cod, arma is harder than I expected... And I like it

obsidian agate
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Welcome aboard the pain train, where it all started! I believe you will love the campaign :)

warped dune
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I´m sure this campaign will give me many surprises. I like challenges, looks like this is a huge one

weary stirrup
warped dune
narrow bough
#

Anyone still play CWA?

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I'm on the Mac/Linux port

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And all links to PBO openers and archivers are stale on the internet

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So I'm thinking of writing some FOSS alternatives

stable matrix
#

mikero still releases updates for his suite of tools

narrow bough
#

gonna look into that

#

alright, I'll test them out when I'm home

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so fae I've tried JAPM, libpbo and a couple other ones

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none of which properly open PBOs on Linux

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JAPM specifically complained about magic bytes, saying they weren't correct

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Although other PBOs that I got a addons worked

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So I'm guessing it's not an issue with the port

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We'll see

inner river
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Hi i have a problem with arma 2 i dont know how to respond to hq they asked me to provide support to friendly troops but i just dont know how to respond to them

sick mauve
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The SecOps module? As I recall, you just need to select 8 in the Communications menu.

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You can then press 1 to confirm the mission type and then respond with either 1 or 2 to accept/decline the mission.

inner river
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thanks

obsidian agate
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's all good man

warped dune
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I'm getting used to how to play

winged walrus
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One question... when arma 4 comes out a few years after that, bohemia is going to remove all sqf tutorial wiki pages? Or will they be still there

obsidian agate
#

no reason to remove support of all games
we're hopefully not Ubisoft, removing everything to force you to buy the new game

winged walrus
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Yaay was there any sqs tutorial back in the time? As organised as today's wiki pages?

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Mostly for cold War assault... functions, commands, scripts sample...

obsidian agate
winged walrus
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Oooh thank you :D

safe flower
#

Not gonna lie I just installed Arma: Gold Edition
and after I finish a mission the game closes and Windows Anti Virus tells me the program executes from an atacker and it blocks the game. xD

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Is it because of the old Battle Eye version or what.

forest onyx
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whats a antivirus?

safe flower
forest onyx
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Yeah I dont use anti virus, all it does is complain about everything and ask you if your sure you want to run this, windows defender should be all you need, I have the tools to find them and remove them so thats why its redundant.

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plus if you really want to be safe you can run stuff in sandbox mode or use VB.

wintry dagger
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Any mods for arma 2: oa that mute the radio chatter? Found at least one mod that does that for every arma game except OA, even arma 2 had one

obsidian agate
wintry dagger
wintry dagger
winged walrus
winged walrus
wintry dagger
winged walrus
#

Will real virtuality 3 become open source once arma 4 releases? 😁

obsidian agate
#

no

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perhaps some RV4 parts may become open to contribution, but that's it

turbid glen
#

Does anyone know what the Debug Arcade mode in OFP is, and how it's activated?

A friend of mine and I started working on a fan-translation (and possibly dub) of CWC and found some mentions to that in the main menu stringtable, as well as an all missions button that's supposedly for mission creators. We wanna know whether or not that'd be worth translating, or if it's even accessible to end-users in the first place instead of being something like, say, Hammer World Editor's perforce feature, which is only used internally by Valve but still shows up in the SDK.

obsidian agate
winged walrus
#
    {
        scope=2;
        model="\ca\weapons\M9_Beretta";
        modelOptics="-";
        picture="\CA\weapons\data\equip\w_M9_ca.paa";
        minRange=0;
        minRangeProbab=0.1;
        midRange=30;
        midRangeProbab=0.30000001;
        maxRange=50;
        maxRangeProbab=0.039999999;
        optics=1;
        distanceZoomMin=50;
        distanceZoomMax=50;
        displayName="$STR_DN_M9";
        begin1[]=
        {
            "ca\sounds\weapons\pistols\m9_single1",
            0.79432821,
            1,
            700
        };
        soundBegin[]=
        {
            "begin1",
            1
        };
        drySound[]=
        {
            "\ca\Weapons\Data\Sound\T33_dry_v1",
            0.0099999998,
            1,
            20
        };
        reloadMagazineSound[]=
        {
            "\ca\Weapons\Data\Sound\pistol_reload",
            0.1,
            1,
            20
        };
        magazines[]=
        {
            "15Rnd_9x19_M9",
            "15Rnd_9x19_M9SD"
        };
        dispersion=0.02;
        ffCount=1;
        recoil="recoil_single_pistol_2outof3";
        recoilProne="recoil_single_pistol_prone_2outof3";
        aiRateOfFire=0.5;
        aiRateOfFireDistance=50;
        class Library
        {
            libTextDesc="$STR_LIB_M9";
        };
        descriptionShort="$STR_DSS_M9";
    };```
#

I have a few questions >.<

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I found this class as a grandchild of CfgWeapons

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I need to know a few things, as there wasn't any commenting in config.cpp

#
  1. what's the number in soundBegin[]? I often see a number between 0 to 1 I dunno what that is. after each array that indicates an audio address,volume,pitch and range of hearing. there's this kind of array that contains all them, and a number associated with each one in soundBegin[]
#
  1. aiRateofFire is the firing speed of AI that shoots this weapon? meaning if I increase it from 0.5 to 1, they shoot 2 times faster?
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  1. If I inherit CfgWeapons, will I get instance of class M9 which is child of Pistol and Pistol is child of CfgWeapons?
obsidian agate
#

Have you checked the wiki?

#

@winged walrus

winged walrus
sacred shale
#

Steps to have fun in Arma 2:

2. Place a warfare module
3. Make 1 overly large squad with appropriate vehicles to carry them plus extra
4. Place player unit
5. Synchronize player and squad leader to the warfare module
6. Play scenario
7. Hop in a vehicle and move with friendly squad to take over towns```
pure summit
#

what does the warfare module too

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i forgot

sacred shale
#

Like an rts where you have a base and try to capture all the towns. There is a limit on size of squads but initial squad size isn't' regulated by that, only when buying units.

sweet lodge
#

Hey, I’m new here 😄 does anyone know if you can convert addons from one factions to another, and also change the texture of their uniforms? 🙂

sacred shale
#

So playing around with high command in Arma 2. Player is in a subordinate squad but is given high command abilities (even without command abilities of a squad). Does high command default to player and is there a way to stop that from happening?

hallow wagon
#

I have a question about ARMA 2, can you add custom fonts to the game? I know there's a tool for it for ARMA 3, but I couldn't see anything on it for the BIforums

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I've been trying to make an ARMA 2 mod that overhauls the aesthetic and equipment for the last year and stuff so I just wanna make it more up to standards to my theme ig u could say lol

merry briar
#

A3 and A2 shares the same font system, so there should be no problem to use FontToTGA

dreamy vigil
#

what is arma font?

merry briar
#

Which Arma?

safe tangle
#

how do i remove NPCs from vehicles in CWA mission editor

sick mauve
simple birch
#

Someone remenber of ArmA Armed Assault ?

safe tangle
obsidian agate
inner river
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hi is insurgercy mod for arma 2 oa working on normal arma 2 maps like Chernarus

forest onyx
#

I like how in the arma 2 mod of taviana there are places from yugoslavia like otok island, prilep, mostar, varna, vinograd, triglav, veles, mitrovice, kosovo, stara luka

hallow wagon
#

It's been hard coming across info, but that's to be expected for this game

obsidian agate
#

!purgeban @supple trench 0 scam link

gilded lanternBOT
dreamy vigil
#

shame was a member for 1 year

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probably got scammed then hacked

ember bay
#

should've enabled 2FA

forest onyx
#

Anyone know the control for cinematic camera from Arma 2

forest onyx
#

Anyone??

forest onyx
#

init line

winged walrus
#

Is it disrespectful having other's mod as dependency/requirement to your mod?

dreamy vigil
#

shame another 1 year old member

rare thistle
#

!PURGEBAN 185429911970906113 0 sexual content

gilded lanternBOT
rare thistle
#

!purgeban 345655077991874560 0 sexual content

gilded lanternBOT
rare thistle
#

@ember baywhere?

ember bay
winged walrus
#

What happened 😕

obsidian agate
#

people posting weird links, removed

weary stirrup
#

Is there any way to speed up the mission file download for local clients in Arma 2?

magic forum
#

does anyone have LEA 1.4 version? Loadout editor utility
Its for arma 2 / OA / CO

#

have tried to use webarchieve etc
only managed to obtain 1.0 version which is stable but its impossible to add custom files (until you try to learn author's code)
1.4 has an option to import mods

weary stirrup
#
MaxMsgSend = 1280;
MaxSizeGuaranteed = 512;
MaxSizeNonguaranteed = 256;
initBandwidth = 1000000000;
MinBandwidth = 1000000000;
MaxBandwidth = 2097152000;
MinErrorToSend = 0.002;
MinErrorToSendNear = 0.02;
MaxCustomFileSize = 1310720;
class sockets{maxPacketSize = 1400;};
adapter=-1;
3D_Performance=1;
Resolution_W=0;
Resolution_H=0;
Resolution_Bpp=32;
terrainGrid=25;
viewDistance=2000;
Windowed=0;
hallow wagon
hallow wagon
#

I know this is from like almost a year ago, but I don't know if you ever got an answer but the RACS mod has an FN FNC, i can send u a download if u still havent found it, again sorry for dming u but I just wanna make sure u got it

warped dune
#

I returned to arma after a while. I was still learning how to command a tank (arma cold war assault)
so... I just eliminated a soldier with the sabot

hallow wagon
warped dune
hallow wagon
#

just realized i own all ARMA games except reforger

modern basalt
#

reforger isn't a game, it's a tech demo :3

hallow wagon
#

True, but

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y'know

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i still need to buy it

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must complete the collection

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man now that i think of it, i wish Take On Helicopters maps could work in ARMA 2

hallow wagon
#

i just wish we could have seattle in ARMA 2

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it'd be badass

warped dune
#

True, thanos couldn´t erase half life existence when the gaunlet isn´t complete

hallow wagon
#

THE INFNITY STONES

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(ARMA)

merry briar
#

Do you have Arma Tactics? 😛

hallow wagon
#

i also used to have firing range

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on my phone

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idk if that's still around but man it was a long time ago since i had it

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MOSTLY NEGATIVE

merry briar
#

BI games be like

hallow wagon
#

yea idk why BI games that aren't arma are always all mid af or really bad

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like i love bohemia interactive but like damn

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glorious Ylands fan

stable matrix
weary stirrup
stable matrix
#

You put it in the wrong place, see the linked example

weary stirrup
magic forum
toxic delta
magic forum
eternal wadi
#

I have some Lea version in an old backup but dunno which.
I won't find time to look for it, maybe ping me on weekend and I'll see
Also have the Lea source, but dunno what version there either. Been kinda like a.. decade... Uff

hallow wagon
#

I've been wondering how you can activate the Iphone GPS In ARMA 2 OA

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cuz it can be used as a GPS in the PMC campaign

merry briar
#
    Author: Karel Moricky

    Description:
    Replaces GPS frame.
    Following line have to be defined in mission Description.ext:
    onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"};

    Parameter(s):
    _this select 0: STRING - Image path
    _this select 1 (Optional): NUMBER - Delta X
    _this select 2 (Optional): NUMBER - Delta Y

    Returns:
    True
*/```This should be it
hallow wagon
#

I appreciate the help

magic forum
hallow wagon
#

im trying to experiment with ARMA 2's M270 MLRS so I can fire something similar to that of MGM-140 ATACMs out of it, of course not exactly but I just wanna see if its possible, but I have no idea where to start lol

hallow wagon
#

I managed to do similar things with other vehicles

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like add custom weapons to vehicles, etc

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I don't think its possible but I just wanted to make sure here first

vital hedge
#

everything is possible, you can make an M4 shoot a cow if you want, in the forum you will surely find the information you need

hallow wagon
hallow wagon
dense lance
warped dune
#

incredible:

Cold war assault
On my own
A helicopter shot me and I can´t stand up
+1km to evacuation place

#

I just be killed lmao

coral crest
#

Does anyone know where I can find ACE for Arma 2?
Looking to play around with the advanced artillery system that sadly never made it to A3, but all the mod sites seem to be down. And apparently there is no Workshop on steam for A2? (Please ping me if you know the answer.)

coral crest
#

The files aren’t there for download

vital hedge
warped dune
#

Does 1 LAW rocket can beat a T72?
Cold war assault
I was stucked bc i was on my own and one of them was in front of me

obsidian agate
#

in general, stay away from tanks 🙂

warped dune
#

Dx
alright

warped dune
obsidian agate
#

you may disable the main cannon but hitting it, but that's no guarantee
try, reload if needed

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the editor is a sandbox where you can try too

warped dune
#

;-;
That´s the thing. I have 1 rocket only

warped dune
#

I can´t lmao. I´ll stay away from tanks

obsidian agate
#

why can't you use the editor and try?

warped dune
warped dune
#

I shot it from behind, it works :D

merry briar
#

Backstab! 😄

warped dune
#

another tank killed me lmao

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I´ll try again later

warped dune
terse ember
#

Do i have to unlock harvest red in OA? Its not in campaigns

merry briar
#

No Harvest Red in OA. It is an A2 campaign, so for A2CO

neon wadi
#

Is it possible to launch A2 server without cdkey protection but with Batteleye on?

obsidian agate
neon wadi
obsidian agate
neon wadi
obsidian agate
neon wadi
#

even with duplicate/banned key?

obsidian agate
#

…weeeeeeeeell that's not exactly what one should ask in here, but a server config can be made the same as any other version

sick mauve
# terse ember Do i have to unlock harvest red in OA? Its not in campaigns

Like POLPOX already said, you probably only have OA standalone installed, hence no Harvest Red in the campaigns list.

You can tell by opening the editor and trying to place down a unit. If your default unit is a U.S. Army Rifleman then it means you don't have Arma 2 vanilla. If you do own both games (and therefore have Combined Operations), it should be a USMC Rifleman instead.

warped dune
#

After finishing ArmA cold war, which one could be the next one?
arma gold or arma 2?

merry briar
#

Arma Gold Edition is the sequel of it

warped dune
#

alright u<u
That will be the next one, my potato pc won´t expect it

merry briar
#

If you can run Arma CWA, it should run Arma 1, I guess?

warped dune
#

I´ll find out when I download it

warped dune
sick mauve
#

It's a 2006 game so you shouldn't have any problems.

warped dune
#

I hope so

stable matrix
bleak jolt
#

Why does Cold War assault have barely any checkpoints

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And the npc are so slow making the missions longer since they just walk and for no reason crawl

sick mauve
#

Just make manual saves. You can save an unlimited amount of times unless you're playing on Veteran.

#

Not much you can do about slow allies, unfortunately. That's just how it used to be in the older Arma games. Mind you, Arma 1/2/3 still has this "issue" on some campaign missions so it's not a problem that's exclusive to CWA.

forest onyx
#

not just in arma... old games barely had any checkpoints, if you failed you started from the beginning of the level

weary stirrup
#

Is there any existing proper revive script for Arma 2 (with license allowing its use on servers accepting donations)? I'd like to write my own but I'm dangerously overloaded with work already, and would like to add a revive functionality on a server

#

I recall the revive stuff being buggy often especially in Arma 2, so I'd prefer to use some battle hardened script (pun intended) also that's why

raw forge
#

What's wrong with built-in AIS (I believe that was what it was called)?

#

it is a built-in module that you have to sync to your group, if I remember correctly. AIS = Advance Injury System

weary stirrup
neon wadi
#

[A2] is there a way how to stop helis leaking fuel? (without setDamage to 0)

modern basalt
weary stirrup
#

Is there any way to get Battleye to react to our memory allocator approval requests? They've been just ignoring our emails for, I think, two years now. We're trying to get xtbbmalloc whitelisted for Arma 2 since it seems to bring a huge FPS boost on up-to-date PC builds when combined with large memory pages

inner river
#

Hi are there any dynamic singleplayer campgain scenarios for arma 2 that are still on the interne?t most of dynamic scenarios are on dead sites like armacholic

inner river
#

thanks

sweet lodge
#

It’d be really cool if someone made the units from the Chernarus Red Army addon into CDF units ngl

sweet lodge
# obsidian agate go for it 😉

The CRA addon, yes? It’d be nice if the CDF looked like those 🙂 the vanilla CDF looks too western and the CDF conscripts looks decent but the Czech helmets bother me

#

I simply do not know how 😦 I can’t find any help on the forums on anything 😔

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I’ve got a picture of what they’d look like but I can’t post it in here obviously

ember bay
#

you can upload it to imgur and share a link here tho

sweet lodge
#

Hey guys I think I have an error when playing PMC. Is this made intentionally or is there something wrong with my files?

#

Forgot I can’t upload pictures smh

ember bay
#

and errors usually mean something's wrong, and having errors with A2 (or older) on newer computers is pretty common

sweet lodge
#

Also OA? When I look at personal notes and such on the first mission of PMC there’s just a punch of text and nulls and stuff

ember bay
#

are you playing it in English? When I tried to play in Polish most of the text were either strings or just weren't there

#

so I assume other lang packs may break the game too

sweet lodge
#

Yes in English

ember bay
#

no idea then. You can try creating a thread on BI Forums, include screenshots and hope there's someone who can troubleshoot

white brook
#

Hi guys, not sure if this is the correct thread to post on, but recently ive been trying to get ahold of old arma 2 scenarios / mods that I played as a young teenager, for the nostalgia and also the fact they're really difficult to find RIP armaholic and I feel like someone should back them up. I have invasion 1944 along with iron front and dynamic zombie sandbox, the big one for us that we've managed to get is fireballs insurgency V1.5 on all maps (we think even modded maps like fallujah too) we had to do some of our own modding though to actually get that so some features are broken.

#

I can send files if anyone wants them

#

I am looking for the name of a scenario though on vanilla game, that was like insurgency but I specifically remember it had a flagpole where you could haho / halo jump and it spawned you on the takistan airfield, if anyone remembers that scenario name it would help with the search a bunch

#

*V1.5 insurgency ACE

eternal wadi
#

People are backing it up

#

Look for Jerry Hopper on BI Forums

white brook
#

perfect thanks, I did find quite a few people whod attempted but magnet links where all old and didnt work

#

@eternal wadi do you have a link to the exact thread, jerryhopper posts alot lol

eternal wadi
#

nu

vital hedge
white brook
#

ive used that website for some arma 2 stuff have you just linked me the site?

#

bit confused ngl

vital hedge
#

no mate is Armed Assault, ArmA2 and a very little part ArmA3

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just need select what you want to see

#

close to the banner you can see ---> ArmA | ArmA 2 | ArmA 3 just click on ArmA2 or what you need

white brook
#

@vital hedge have you used armaholic? im a little confused as to waht your trying to show me here

#

*what

ember bay
#

armedassault.info allows people to host files just like armaholic, so if you want to download stuff for A2 or older games or publish yours I bet you can just contact an admin there or simply create an account and publish things without asking.

vital hedge
#

for more than a month bididentify, it no longer has any downloads

ember bay
#

oh, I haven't checked it for way longer, so it seems all servers (Jerry's and other people) are dead or disabled, that's sad

vital hedge
#

@white brook on that website you have the missions you are looking for to download, it is what you were asking for.

#

@ember bay that's right, it's sad

#

@white brook are you still confused by the answers? remember you asked for missions where you could do a halo jump from a flag pole, so I replied that the mission you are looking for is called Domination and you can download it from that site, you can read the messages above

raven shard
sick mauve
dreamy vigil
boreal mason
#

How can I install arma 2???

merry briar
#

By buying on Steam

hallow wagon
#

hi guys im absolutetly mind boggled but appaerently with the Rangemaster mod for ARMA 2, my AGM-65 mavericks are being intercepted by Pantsir S1s like theyre CIWS

#

now IDK if thats whats causing it or i am just misseeing which i most likely am

#

but man if its true, i didnt know you could intercept projectiles in any ARMA game, not even mods

#

they also have C-RAM and CIWS in the mod so

sick mauve
#

You can't. Not even Arma 3 has missile interception. Only mods do that and they resort to hacky workarounds like having the missile hit an invisible wall-like object.

forest onyx
#

what about mando missile

sick mauve
#

...is a mod. Don't know how Mando did it but there's no native method for missile interception since the AI doesn't target projectiles.

dreamy vigil
#

vanilla missiles are 30% transparent

hallow wagon
sullen tinsel
#

Hey, so i want some recommendations (i played OFP Cold war crisis mod along with a sound mod) but the crashes and performance as well as the graphics weren't really great)

#

So i came across arma armed assault it ran well apparently on potatoes and i can confirm it looks amazing and runs amazing for someone on INTEL HD 4000 lol

#

but i feel a lack of content i need recommendations

#

1# I would like to improve the sounds (i've come across HiFi Novus Aevum) it sounds the best afa i can see BUT ANY BBETTER ONES? (also dead links can't find anything) 😭

2# I would love to have single player missions made by people but idk where to get them or just give recommendations

3# I LOVE mission editors i spent so much time in OFP so i'd love to have lots of toys to play with (modern/cold war whatever just the coolest of stuff) i can make missions and have fun.

any modpacks or anything really to further IMPROVE QUALITY OF LIFE.!!!

ember bay
#

for scenarios and mods you can look through http://www.armedassault.info/, they don't have everything that was created for ArmA but still better this than nothing, there was another repository but it's down currently so you would have to ask around on BI Forums if people have anything to share.

#

armaholic is dead so alot of useful stuff is gone unfortunately

sullen tinsel
#

i'll try the forums thanks!

sullen tinsel
#

well the only good mods are on moddb, CWR and A.C.E are epic

clear vigil
#

Has anyone noticed that arma 3 dsync is getting worse

ember bay
#

no

#

desync depends solely on scripts you run, mods you run and bare metal you host on. Unless you mean official servers, then it's all about the region you're connecting to. I have no desync issues whatsoever if everything is configured right.

remote cobalt
#

I'm trying to understand the 370 commands without scripting, but I don't really understand the instructions, although I've learned all the basics, I create beautiful and elaborate missions. I would like to become a real master at it.

obsidian agate
remote cobalt
# obsidian agate hi! <#105462984087728128> may help you; of course, always mention that you are s...

I no scripting, it is for my extremely heavy.. 🙂 I'm only trying to learn the inicialization commands to pole edit unit or to trigger condition and activation or waypoints during activation.. 🙂 I've already understood over 100 commands out of a total of 370 like this, but I never understood almost every one I read from there.. 😄 , someone else always had to explain it to me, someone else.. xD

#

for example:
THIS SETFLAGTEXTURE "RUS_VLAJKA.PAC"
THIS SETFLAGTEXTURE "USA_VLAJKA.PAC"
This inflame true
unit1 land "land"
HELI FLYINHEIGHT "200" , etc. 🙂 , only easy commads to inic. pole without using scripts.

obsidian agate
#

they are listed there, that page can still help you 😉
these commands are scripting 🙂

remote cobalt
#

I'm afraid of scripts.. 😄 , it works normally for me in the mission editor without scripting as a command.. xD, yes, I'll try to look at it too, but mostly I don't understand the instructions, maybe I'll write down individual commands that I don't understand.. 😄

#

those scripts are somehow written specially in a notepad and then put into the game as a mission, it's very complicated and could probably mess up the whole game.. I'm glad that many of them work normally as writting to initialization pole.. 🙂

#

I also already know, can very good use commands: addweapon, removeweapon, addmagazine, removemagazine, text wrap /n.. very handy tooon it I am very proud.. 🙂 , every week I understand on average about 1-2 commands from 370 😄 , now it will be only about 1 per week.. xD how to write or use correctly in that mission editor.. xD

obsidian agate
remote cobalt
#

good, yeah 🙂

#

now, for example, in 1 mission I have a problem with the command to temporarily stop the convoy.. 🙂 , command:
unit1 (Name concrete unit) stop true ; to inic. pole it stops the unit permanently, the stopped command doesn't work at all.. 😄 , I also tried to change the values from true to false, as I read, but it didn't help either. The easiest way would be via a switch/trigger and turn on the "repeat" option, but I already have all the radio commands fully occupied for other things, moving units, so I'll probably have to make it so that the soldier activates it when he enters there, or with some button as he says tank commander.. of course, I control 3 groups in that convoy, there are only 36 soldiers in total, I can only command 12 at most, so then I will have to synchronize it with F5, I can do all that, but I don't know the best command for it, or I wrote it wrong xD possibly I read something about "action buttons", but I didn't understand that either, for example if I press the "a" key, so that the 3 convoys would stop (key command switch + synchronize it with the waypoints of those trucks, I know that in the mission editor there's a lot to do.. 🙂 , but I probably don't know it perfectly yet and by pressing the same "a" key, the convoys would continue on their way again, as the enemy soldiers would be defeated, because the trucks can't resist rocket launchers or machine gunners and as I said, I have them all radio signals (8) already fully used for other cases.. 🙂

obsidian agate
#

what do you want to do, just have the convoy pause for e.g 10 seconds?

remote cobalt
obsidian agate
#

waypoints can wait for you 🙂

remote cobalt
#

yes I know, it's terrible, sometimes it switches itself automatically and sometimes I have to switch it manually with the help of switches and switches + synchronization F5 🙂 Anyway, in this mission I am part of the 3 convoys 😄 (3 trucks full of 12 soldiers, 36 in total and 1 of those trucks is driven by me and I go last.. so I can't activate it and it will probably be me who will then go before the west trucks as they stand, I'll go shoot the enemies and then I return back.. 😄 , so sometimes I'll be last and sometimes first.. xD

remote cobalt
#

I can't set it up..
Trigger: Condition: voj7 in this list
When activated: Truck1 (name of the driver of the 1st truck) stop true and Truck2 (name of the driver of the 2nd truck) stop true ; --- I can't write it there, but it's completely logical, I'm doing something wrong.. :/

obsidian agate
#

when voj7 enters the trigger, truck1 & truck2 stop.

#

but I believe you named the vehicle truck1

#

therefore, try driver truck1 stop true?

remote cobalt
#

good, I try

#

an unknown operator is writing to me - error. In that activation field it doesn't want to accept the "and" command, while in the initialization field it accepts.. , maybe I have to use the = symbol, or try to separate it;

#

it also often told me that only the "bool" command is written there, but I think that even in that field you can write everything that can be used also in the initialization field

#

erm, I can still think of the command can move... example: if is "soldier7 in thislist", then "truck1 can no move and truck2 can no move". I don't know why it doesn't take the command "and" or "+" 😄 , I'll try to separate it separately, it's always very complicated to do it right.. 🙂 If editor mission use in this game also children, they also can never enter it correctly or figure it out when not even an adult can handle it.. 😄 --- this will take me about 1 hour + mental strength for it.. xD

#

maybe it still occurs to me that I have to write it all only in the 1st window condition.. 🤔, there are really a lot of potential possibilities for experimentation, testing in this

#

or I could try to write it all in the field of the soldiers themselves, that it will not be 1 switch/trigger, but 2 switches/triggers.. 😄 , example: soldier7 in thislist and unit initialization: if soldier7 is in (trigger name), then truck1 stop and truck2 stop ... or truck1 no can move and truck2 no can move.. uuh 😄

#

it's so complicated.. and that's just using 1 command out of 370 commands in practice.. 🙂

remote cobalt
#

another idea 😄 : Trigger - Condition: voj7 in thislist = truck1 stop true and truck2 stop true
but this doesn't work either 🤔, I don't understand it.. xDDD

#

and when they stop those trucks, it's forever, permanently, even if that soldier number 7 is no longer present in that switch.. 🤣

#

Or if correctly such a command? --- Trigger - Condition: voj7 in thislist = truck1 move false and truck2 move false 🙂
when false it inverts the move value so it's basically like "can no move" 🙂 in a one word ---) "false"..

#

I also tried the names of the officers.. voj24 and voj36, but none of them work.. 😄 , I tried about 10 options and none of them work .. xD, it only stopped my convoys 1x permanently 😄

obsidian agate
#

@remote cobalt
it'ssqf driver truck1 stop true; driver truck2 stop true

#

no and involved 😉

remote cobalt
#

ok 😄 👌

#

now I turned off the game.. 🙂 , but I think even using the word "driver" also gave me an error.. 🙂

#

like yes, it will stop the convoys.. 😄 , but the problem is that it is permanent and I need it to stop the convoys only temporarily.. 🙂

#

using the word driver it also works badly, nothing happened. 😄 The trucks continued on their way, in their driving.. xD

obsidian agate
#

then one little script (boo! 👻)

5 spawn {
  truck1 stop true;
  truck2 stop true;
  sleep _this:
  truck1 stop false;
  truck2 stop false;
};
```change the 5 to any duration you want (in seconds)
remote cobalt
#

Put all that into the trigger and into the condition field? It's probably written wrong, it gives me errors again.. 🙂

#

ehm, or yes, pole upon activation.. in the condition field must be written: voj7 in thislist.. 🙂

#

still it shows error..

#

I think it must be somewhere in the commands.. or even in the switch F3 itself there is an option for duration and countdown.. 🙂 🤔

#

and I read that if there is no command, then the original choices that the player ticked in that trigger apply.. 🙂 , possibly commands follow on from them

sullen tinsel
#

can anyone PLSSS explain to me how to use this? this would be really cool for me since i like to make missions and play them in editor

obsidian agate
#

isn't there a readme with it?

obsidian agate
remote cobalt
#

I think, that no.
I no understand, you think probability of occurrence of units? Or units that die to respawn again? I've read a bit about it, but me it seems stupid, illogical and impractical for 1x killed units to come back to life.

obsidian agate
remote cobalt
#

I also don't know what's wrong, I'm still not experienced enough.. 🙂

#

or set the command to press the keyboard to stop the convoy, it seems like an unsolvable task.. 😄 , I guess I will have to add an armored M113 to that mission as well xD

#

In my opinion, this is probably an easy thing to create a command and implement, only I'm either using the wrong command or I'm writing down or using the correct command incorrectly.. 🤔

sullen tinsel
#

so i installed a mod ARMA GOLD ,which replaced the bin.pbo (first mod that did this) i didn't know i just hit replace my fault but the game crashed it works after deleting the modified pbo, but after playing game for a bit my game randomly closes without any ERROR.. (p.s this happened before as well but now it happens alot more frequently!)

#

is that file criticial?

#

also there's still this file bin.pbo.bi.bisign

#

except the bin.pbo

sick mauve
#

That pbo contains core configs, shaders and stringtables used by Arma 1 so the pbo shouldn't be replaced (making a replacement config is fine though).

#

You'll need to force Steam to redownload that specific pbo. Delete it and then VERIFY INTEGRITY OF GAME FILES via the Steam client.

sick mauve
#

...that makes things a bit more difficult then.

#

Mind if I DM you?

sullen tinsel
#

is it possile i download arma again backup my current and then copy the fresh bin.pbo to my current one>

sullen tinsel
sullen tinsel
#

calling airlift etc

#

im using cps arty mod it allows me to call in arty strikes through scripts tho so that's pretty epic. also gl3 allows for the enemy to use arty on me

stable matrix
#

tried using d3d8to9 and new rtx remix from portal rtx together with ofp / cwa but it crashes on start sadCat

stable matrix
#

that's what the second one is doing 😉

#

dxvk_d3d9.dll is included with rtx remix

molten heron
stable matrix
#

afaik the portal remix requires dx9 but I can try that route as well 🤔

molten heron
#

i'm sure i tried A1, A2, OA, A3 via DXVK or similar, i actually got great fps in A3 but the frametime was twice slower 😁

stable matrix
#

but I want the rtx feature 😉

#

ootb it failed on generating some old ass texture in weird size and then crashed 😛

#

but rtx and ray tracing 😄

#

might be worth testing with arma 1 or 2

molten heron
#

well, maybe it need more features / fixes ... i'm still surprised the dx1-8 insn't part of DXVK 😉 (something like DXlegacyVK)

stable matrix
#

No need since other projects already provide the bump to dx9 😉

forest onyx
#

it looks nice on some parts but that brick texture makes it look like someone sprayed a super glossy clearcoat on to wallpaper

molten heron
stable matrix
#

no luck with arma 1 either

#

same with arma 2 😦

dark plank
#

Does anyone have a copy of Arma 2 Fallout campaign? I can't get a copy myself because it seems to have vanished with the closing of Armaholic

tacit spire
#

Hi, does anyone know how they made the mission 'There Will Be Flood' from Arma 2's 'Silver Lion' campaign from the Army of the Czech Republic DLC? I had seen screenshots of this mission before and on the DLC page but I never believed it was an actual mission until I recently played it, and alas, it is. I have a few ideas on how it could have been done but I was curious if anyone knew for sure.

https://armedassault.fandom.com/wiki/There_Will_Be_Flood

merry briar
#

Those waters are just objects, forgot which className it was... pond_ACR IIRC?

tacit spire
#

yeah that was one of the options I was thinking about, I was wondering if they just used a lot of those pond objects? I recall them being small though so I assume it must've been a task to place them one by one to flood the whole area.

#

There Will Be Flood is the first and only official mission in ArmA 2 that makes use of the "pond" objects introduced with the Army of the Czech Republic DLC to simulate the flooding effect.
oh yeah, they do, just read it on the wiki page ^^", thanks!

merry briar
#

It's not even a big deal, since we can simply make a lot of pond objects with for loops

dreamy vigil
#

do we have that in Arma 3?

tacit spire
#

@dreamy vigil it's part of CUP. They have some other ponds too, but the one's classname is indeed pond_ACR. I've been trying to test recreating it, but the pond object itself doesn't seem to work (can't swim nor use boats, doesn't trigger underwater lighting, etc), just visuals for now. May be on my end though, but I managed to cover up an area with the object.

obsidian agate
winged oar
#

Hey! This might be a long shot but I hope there someone with experience on this Discord server 😅 I'm trying to set up an A2OA server to play an old mission with friends. I'm trying to set up a Linux server, as I noticed that version 1.64.144373 finally got callExtension support! The mission is on Chernarus so I copied the Arma 2 AddOns folder to addons in my A2OA directory, but the server fails to start after this:

Cannot open file 'addons\plants2_clutter.pbo'

Was running A2/A2OA combined ever supported on the Linux server? 😨 The same setup is working fine on my Windows server (1.64.144629). I also tested Linux 1.63.130836 but got the same error.

EDIT: Seems that the problem was that I forgot to convert files inside addons/ to have lowercase filenames. The server starts now!

winged oar
#

To continue: apparently Linux 1.64.144373 is broken as it will never let the user join. The client is forever stuck on "Waiting for host":

23:05:17 vide uses modified data file
23:05:17 Player vide connecting.
23:05:17 Mission Papuwarfare Wasteland - Chernarus read from bank.
[Stuck here until client disconnects]
23:10:28 Player vide disconnected.
23:10:28 All users disconnected, waiting for users.

It seems this was also reported by devd on the forum: https://forums.bohemia.net/forums/topic/213193-arma-2-oa-update-164-build-144629-release-candidate-for-eol-end-of-life/?do=findComment&comment=3272668.
Dwarden replied a bit later with: "~ linux dedicated server fix WIP, TBA", but I guess this never happened as it's been 4 years now. I wonder if there ever was any progress on the Linux build of 1.64.144629 meowsweats.

EDIT: I read through some messages here in Discord and it seems Linux 1.64.144629 has been a "hot" topic for a long time with at least a few people missing it. I guess I will join the list of people waiting for it to happen someday notlikemeowcry. Maybe for the 20 year anniversary then..?

winged oar
#

One more thing: I also tried running arma2oaserver.exe directly with WINE. I ran the server without AddOns from Arma2 base, and I managed to connect to the server and choose a mission. When the server tried to load the mission, it page faulted. After that, I copied the AddOns folder from Arma2 to try to run the Wasteland mission, but this time it page faulted before the server even started.

Interestingly, the stack traces were exactly same in both cases. I don't think I have skills to pursue debugging this further as there's no debug build available, I have no idea what the server code does, and I am not very familiar with WINE internals :/

...
=>0 0x00a7b8bb in arma2oaserver (+0x67b8bb) (0x0383e7e0)
  1 0x00a80384 in arma2oaserver (+0x680383) (0x0383e820)
  2 0x00a803c5 in arma2oaserver (+0x6803c4) (0x0383e83c)
  3 0x00a18446 EntryPoint+0xffffffff() in arma2oaserver (0x0383ec78)
  4 0x00a19d71 EntryPoint+0xffffffff() in arma2oaserver (0x0383fc90)
  5 0x00a10961 EntryPoint+0xffffffff() in arma2oaserver (0x0383fdf4)```
tacit spire
tacit spire
#

the issue mostly is the reflection texture (env_land_ClearSky_ca.paa) bouncing around and also just looking strange when it reflects the ground, it's also the same reflection used on windows and glass. I wish it was all an even texture or that it could be set in the mission. I think that's just hardcoded into the terrain. You'd be better off messing with setTerrainHeight in Arma 3 for that purpose. But fear not! I'm onto it ;)

molten timber
#

Does anyone have download links for an Arma 2 Iraq map, fallujah scenario?

vital hedge
molten heron
#

This is channel to cover end-of-life Arma games (A:CWA, A1, A2, A2: OA)

winged walrus
odd citrus
#

ty

crystal prism
#

Oh, very nice!

crude cloud
#

You will never be forgotten.

strange nexus
#

R.I.P.

nova sinew
#

In the process of creating a nostalgic arma 2 dayz overpoch server. It will be a while before anything is finalized but I think yall will enjoy it. As hacking is quite common in arma2 now the server will be white listed for a bit to hopefully avoid alot of unwanted anarchy

#

Will update when the server is ready for players

hallow wagon
#

Not proud to say that I am possibly the first person of 2023 to play ARMA 2 OA and take the first SC of ARMA 2 in 2023

#

also gunshots outside my home

humble cedar
#

i can relate to the latter

weary stirrup
#

I've tried everything listed on Battleye website to fix this error (uninstalled and reinstalled Battleye multiple times etc.) with no luck. I get a screen like this when I try to launch a headless client https://i.imgur.com/M8kZ3do.png

stable matrix
#

Looks like initial steam setup

weary stirrup
stable matrix
#

Missing registry entries?

weary stirrup
#

No idea, I installed everything normally

#

Sigh... For some reason the HC script that I copied (and that has been working previously) wasn't running Arma2OA_BE.exe but Arma2OA.exe and it was enough to mess it up. It's working now apparently 😄

obsidian agate
#

!purgeban @livid gust 0 Discord link spam

#

thonks @modern basalt

gilded lanternBOT
ember bay
#

anyone knows of any youtuber who has a full playthrough of the A2:0A Namalsk Crisis campaign? I've been looking through YT for a good few days and whenever i find some footage, it's only the first 4-5 missions while whole campaign is 22.

#

I would play it myself but I uninstalled the game year ago and before that it took me like 5 or 6 days to make it work so I could try any of A2 campaings, and even then I was unable to install any mod, even simple debug console

paper slate
#

Any information about Arma 2 "farewell" patch?

tacit spire
#

huh, that's interesting! I've been going thru all of the coop A2 campaigns with my partner and this sounds cool! Might check it out. I wonder how many other things like this are out there that I'm not aware of.

ember bay
# tacit spire huh, that's interesting! I've been going thru all of the coop A2 campaigns with ...

I'm playing it in singleplayer but I think it's more suited for COOP since later in the campaign you get a teammate - he's pretty much useless as he doesn't see certain enemies while you have to make sure he stays alive.

Very difficult set of missions, gets a bit hardcore at certain points and is giving me a feeling that it is supposed to be played with some arcade-focused QOL mods. Or maybe I'm used to less wonky Arma 3 movement.

#

I would just throw some scripts into a dev console mod but for some reason eventhandlers cannot be run post-init and loops don't work too, I would have to edit every mission lol.

tacit spire
#

We had the patience to get through Operation Harvest Red in COOP twice lol - that was some jank! It helps to know what to expect.

flat tiger
#

I thought A2: OA is not EOL yet, only A2?

molten heron
#

@flat tiger OA is on brink of EOL, just need finalize the update ;) ACR lite installer is (headbang)

woven solstice
# tacit spire We had the patience to get through Operation Harvest Red in COOP twice lol - tha...

I did the same and by that time it was still one of the best coop experiences out there. But super buggy and the chances of the campaign missions breaking or some script element not firing properly was super high. Still A2 is king in immersion. A2 sans the bugs and the poor performance would be even better than A3 in my opinion. Arma 2 did not required mods to feel immersive. A3 requires tons of mods to make the world as believable and immersive as vanilla A2 was

#

The events portrayed in A3 never managed to interest me enough to care about what I was doing or the characters. It all felt bland, half baked and the plot felt like like a low budget James Bond movie to me, with evil factions more fitting to comic books than a sandbox simulator.

#

In that regard only OLD MAN managed to get me immersed into its world in A3... and of course the Western Sahara CDLC's campaign which takes the crown.... And in MP nothing can beat SOG Prairie Fire.

#

CONTACT was good too but some of its obligatory gameplay elements like the excessive usage of the signal scanner and not as a mere gadget to have an advantage but a plot element forced on the players to advance on the story felt like a step in the wrong direction to me. That and the extreme performance nose dive that the campaign caused on many systems. I went from playing OLD MAN at 60 FPS and the Main Campaign at 70 FPS to a mere 30 FPS and even some dives into the 20's (stutter inducing) fps range which kinda killed the immersion for me

clear charm
#

Arma 2 OA :(

grave mason
#

I replayed OFP a few weeks back

#

Whoever thought up those controls was smoking some serious crack

#

Q to crouch, Z to prone. F to walk. X & C to turn. V to aim down sight

hoary wharf
#

Looking for people to play coop in Arma 1, Arma 2 and OA with. Feel free to dm me

narrow temple
#

#end_of_life_arma message
@tacit spire You found a vanilla pond object. Awesome! I'm interested in using it for underwater base transitions and a flooding mission. Did you manage to open up the Arma 2 scenario and find out how they did it?

hasty magnet
#

Could you reassign your keys?

tacit spire
# narrow temple https://discord.com/channels/105462288051380224/105465217185538048/1053935180324...

Hi! I have been personally recreating the original mission with some QoL changes for Arma 3 with my partner, might be releasing it soon if it'd interest you to see how we approached it. We decided to use the setTerrainHeight command since it proved to be more efficient for our case scenario (performance-wise and visually). However, (by deduction) it seems that they originally had a for Array loop that would cover a designated area given the size of the pond object (with accompanying map area markers), if you pay close enough attention when playing the mission, you can see where pond objects meet, however, the vanilla one is much smaller than the one they used - I never actually opened up the mission and most of this is from thoroughly playing it, we follow a similar logic but with the command provided above. The ponds are not a great idea in A3, it's a significant performance hit and it's also not good visually given some object+terrain (maybe engine?) configs - you will get a bouncing reflection that does not fit nor really match time of day/overcast/fog/sunAngle (it's the same one you see on an object's window or reflection, IIRC texture set in terrain config). We ditched the original approach for those reasons, but you can try looking at a single pond object to see this and make your own judgement whether it's acceptable to you or not. setTerrainHeight still has some limitations and an ongoing visual bug but we found it more viable, depends on how applicable it is for your case, unlike the ponds, it can work and update in runtime - which may enable some interesting ideas. Hope that helps! ^^

silk delta
#

Hi! I have issues with A2OA. I'm trying to open the game with CBA and ACE but all i get is a error code called "Include file x\cba\addons\ main\script_macros_common.hpp not found" Does anybody can help me? I deleted the config documents for the game but it didn't work.

I'm using:
ACE,
ACEX,
JSRS,
CBA,
GCAM,
And a couple of maps and uniform packs.

prisma gull
#

there's still people playing arma 2 oa?

dreamy vigil
#

about 150 people daily usually

prisma gull
#

what kind of servers are still there?

#

and i guess custom missions because its too barebones otherwise

dreamy vigil
#

idk, ingame Browser is kind of broken

prisma gull
#

what happened?

#

how about tkoh?

dreamy vigil
#

im not sure

prisma gull
#

idk if its broken or not but no servers on tkoh

#

steam still generates keys even through a patch long ago removed online activation

#

why BI chose the terrain names like that? cwa and arma 1

#

even arma 2

#

im talking about sara, abel, cain, noe, eden, intro

ember bay
#

ask BI

prisma gull
#

bi is here through?

merry briar
#

Always here

nova sinew
#

If their is a type of server that's a huge hit that people would come back to I'm willing to take suggestions to look into creating them

silk delta
#

i think it's not alive but not dead aswell

weary stirrup
#

I'm maybe biased here but there are quite alive niche communities as well, when it comes to e.g. Benny's Warfare based missions. A server had 47 players once during the pandemic, and the usual playercount peaks at 15-35 players daily (which is enough for a proper match with a feel of large scale warfare)

prisma gull
#

cool

versed plank
#

Hi, everyone!

I don't know where to post this, so hopefully, I'm posting this in the correct channel.

Anyway, I've installed Arma 2 recently, and I've noticed a couple of problems in the game, that I haven't been able to find how to fix on the net anywhere.

The problems that I have are the following:

1) When locking targets with a Javelin (or some other way), the lock-on sound/beeping is too loud due to its high pitch tone. Is there a way to lower it, or disable it entirely?

2) I don't know if it's an Arma 2 issue or not (since I played Arma 3 before this one), but my character gets fatigued (or rather makes that heavy breathing / tired sound), way too often.

I expected this to happen after sprinting, but so far I've found that my character does it after I do any of these things for a while;

  • crouch-walk
  • moving while prone
  • default running pace

The tired sound happens after I do any of these things for a while, not immediately.

#

3) My character keeps crouching for whatever reason whenever I open up the map ('M' key). This is really annoying, as I like to open up the map and see where my character is while moving toward an objective. Instead what happens is, I move, I open up my map, my character stops dead in his tracks crouched. And before you ask, yes, I did check my controls a dozen times, and the only button that the map uses is a unique one (the default 'M' key), that is, it doesn't overlap with any other key configuration, whether on foot or in vehicles and especially it doesn't overlap with the stance buttons.

4) I'm unable to raise my weapon via the "Raise weapon" key (default '2xL.CTRL') when I'm crouched. If I try to do it, my character stands up first, and then I have to press 2xCTRL again to be able to raise it properly. After playing through Arma 3, I find this to be quite annoying, and am wondering if is it a bug, and if there are any workarounds for it? Also, yes, I did check my controls again to make sure nothing overlaps, and even when changing the keybind to a unique button, it still does the same thing, and I can only raise my weapon while standing (or moving while in a standing position)

5) A mildly but definitely annoying problem that I also found was that after I take off the Night-Vision Goggles, everything is dark for a couple of seconds before showing the actual lighting. This was tested on the "Harvest Red" campaign, "Into The Storm" mission, where you destroy the comms node and rescue a bunch of prisoners. Is this a bug, or an intended feature? Nonetheless, is there a way to remove the "fade out/in" after taking the NVGs off?

And that's it.

Does anyone know of any solutions on how to fix any of these problems?

sick mauve
#
  1. Not possible without a custom mod. It's been that way since 1.00 (2009).
  2. Also requires a custom mod to silence the breathing sounds. Unlike Arma 3, Arma 2 is very limited on options when it comes to adjusting fatigue so doing any action for more than a few seconds will trigger the breathless sounds.
  3. Has always been like that for Arma 2. Not possible to change unfortunately. It also affects most other actions as well (like Gear for instance).
  4. Animation issue in Arma 2. Can't be changed.
  5. Intended feature meant to simulate your eyes adjusting to the change in lighting. Not possible to change without a custom mod.
dreamy vigil
#

is it not possible to just lower the effect sound?

versed plank
sick mauve
#

Locking sounds are tied to the Effects slider in Audio Options so you can't change it.

#

Only alternative is to disable autolocking so that the Javelin won't acquire targets until you manually do so.

#

No links for mods unfortunately. You'd have to tweak these yourself with a replacement addon since it's a niche thing.

#

The closest two mods that I can think of with (maybe) some of the changes you want out of the box are COSLX and PvPscene Tweaks. But they might also include stuff that you don't want so...it's a case of picking your poison.

versed plank
sick mauve
#

shrugs You'd have to ask a dev for an answer to that.

versed plank
#

Are there any on this Discord server? I thought it was just fan-made.

sick mauve
#

Anyone green is a dev or works for BI. I would suggest not pinging them just for something like this though.

dreamy vigil
#

now u pinged them 2x

sick mauve
#

🤦‍♂️

versed plank
#

In case the previous one went through.

#

😦

#

I'll delete it again, just in case

merry briar
#

Deleting a ping won't remove the notification until they read the channel

versed plank
crude charm
#

Only scrubs reassign keys

grave mason
#

hardcore OFP play learn the controls

#

I remember having a printed out control scheme that came with the game standing on my desk

shadow needle
#

I'll do you one worse. It took me and a friend operating the OFP keyboard controls together the first time we played it because arrow keys were so far from the rest of the controls. WASD wasn't something that made sense to us back then. :D

ionic flax
#

would anyone know if i could get the height data from an OFP Desert island map preferably in texture form, from the OFP game files?

obsidian agate
#

what for?

ionic flax
#

mod for reforger, as a base for the terrain heights, its only 512sqr px anyways

obsidian agate
#

I'd say the first step could be to ask the author(s), they actually might deliver

ionic flax
merry briar
#

Thought the Desert Island is an official map?

obsidian agate
#

I don't think they would provide the data from real world terrain (even though it has been flattened for Desert)
but they actually may provide the in-game resolution data, who knows

ionic flax
tacit spire
#

you could, with SRTM and ARCGIS, get data for a small extent of any desert and go from there, you should look/learn in the respective terrain channel for the game you're making it for

stable matrix
obsidian agate
#

What he said then 😊 I did not know this one, thx @stable matrix

ionic flax
dark plank
ionic flax
#

still cant find a way to transfer the data from the .WEP data to a heightmap for reforger, the licensed data pack is also binarized anyways, would anyone who would have worked on the cup mods that converted map be able to help out?

obsidian agate
#

@haughty flare may direct you perhaps? 😊

haughty flare
#

i have been summoned?

#

oh, i see
i was never involved in terrain creation for CUP, so my knowledge is very limited.
iirc we ran DeWRP from Mikero's Tools (subscriber version) to extract the A2 terrain data

ionic flax
#

oh great the WRP tool is paid 😦

sinful nacelle
#

@forest onyx haha, I remember doing the same. good times.

potent sleet
#

Anyone got any advice for flying Jets in ARMA 2?

#

I'm on the plane level of Silver Lion and it feels nearly impossible

potent sleet
#

It just seems like sometimes my Jet just decides to stop flying and then I'm dead

#

Like I'll just constantly lose altitude despite my engines working

#

my speed indicator goes red and I start falling despite not even taking damage

#

ok with alot of trial and error

#

I beat it

#

I'm half convinced Jets Do not work properly after loading a save

#

I'd save mid-manouver and be fine

#

then load the save and it's like my Jet lost all momentum

ember bay
#

and yeah saves do not remember the speed you're moving in, neither in Arma 2 nor in Arma 3

potent sleet
#

made this mission harder than it should be

#

(doesn't help the AI jet pilot is somehow worse at destroying ground targets than I am)

tacit spire
#

when I played Silver Lion I just skipped the helicopter and plane missions ^^", I really tried but they weren't my cup of tea lol

potent sleet
#

It doesn't help that they don't feel really...balanced right

#

Like I said, if the AI struggles with getting a single kill with a jet

#

there's maybe an issue

#

It's a shame Silver Lion is so mixed and clearly low budget

#

I love the idea of actually having the Czech Military in ARMA

merry briar
#

I still cannot get over the fact that they've made this DLC with the lowest budget even than PMC when they're supposed to show their respect to their homeland

tacit spire
#

I still think it's a really nice campaign, it goes out of it's way to have gimmicks and be unique more than any other of the campaigns IMO.

merry briar
#

That's true indeed, but IMO that's it

#

Reused terrains and some not-so-wellmade (IMO) assets, no storytelling unlike other DLC/OA have

#

Also they've used this DLC as JSDF DLC in April Fools' before they've fully revealed this DLC 😩 me wants some love in our modern military

sick mauve
#

It does have a story that (sort of) tries to fill in a plot gap from Harvest Red. Problem is that Silver Lion just gives up half way through and decides to be a rehash of OA + Crimson Lance...

potent sleet
#

I beat the final mission of Silver Lion

#

it was kinda cool even if weird to end it on

potent sleet
potent sleet
#

It starts off being part of Harvest Red

#

then midway through it's just different protagonists in unrelated operations for some reason

#

It kinda feels like they stapled some single missions onto the campaign when they couldn't finish the campaign almost

#

(Especially since there's exactly one Single Mission added that isn't a showcase)

tacit spire
#

I wish Crimson Lance had COOP. It could've easily been made that way, I think. One time just browsing the wiki I found out that there was a mission named 'Heat' (the same name from Mission 3 from Crimson Lance)... and alas! It was the same mission but COOP. It is also my least favourite mission from the campaign.

#

I was really liking the second (was it?) mission where you have to demine a road and execute a triggerman - first time I ever enjoyed doing some proper AI management thru the command menu too, I was getting into it then, then it went downhill afterwards.

potent sleet
#

Crimson Lance is cool in concept but I recall the Base Defense mission being annoying

tacit spire
#

I have been for years saying I want to play thru CWA's Resistance campaign and never mustered up the patience to do so, last time I did so was for playing thru Royal Flush from Armed Assault.

potent sleet
#

Still I do like it when ARMA tackles non-US forces as player characters

tacit spire
potent sleet
#

I still need to finish Royal Flush

#

I didn't finish Rahmadi Conflict

#

because it was...

#

awful

#

Genuienly felt more slapped together than Silver Lion, just with a budget.

#

At least Silver Lion never thinks "Yeah spawning the player directly in the line of sight of a sniper, then having a timed mission the player isn't informed of" is good ideas

#

Still it is a shame Silver Lion is so obscure

#

I couldn't even find any English walkthroughs

#

It's flawed but the Czech army part at least gives it novelty

potent sleet
#

So I've resumed Royal Flush

#

I kinda wish more enemies used the G36

#

As it stands, the M4A1 with scope/grenade launcher you start with is like

#

the best gun

#

and the enemy only stops using compatible magazines pretty late.

#

The Arms Dealer actually feels kinda pointless you start with more than enough ammo for all your weapons and they're high-end gear too

sick mauve
#

At least you can skip the arms dealer missions if you don't want to do them. Just think of them as glorified "playable" cutscenes 😛

potent sleet
#

so that was cool to get to use when storming the TV station

#

Now at the "defending" part of it. (Grabbed a G36C to replace it)

#

It's a shame this is really like, the only part of the entire game where the Royal soldiers faction is a thing

#

they barely show up in the original campaign and I don't think they're in any single missions?

#

And even then they only use the M16 for most of Royal Flush

#

even though G36 Cool

obsidian agate
# potent sleet the best gun

I concur with this statement; I remember never switching weapon (or trying then going back to it) for the whole campaign

potent sleet
#

Granted it'd need to be longer

#

but it'd be like a taste of a good gun, then having to back to unscoped M16s and such

#

Still outside of the first mission being kinda annoying , I do like Royal Flush so far

#

Honestly it is a shame how the Arms Dealer actually sells almost every weapon but also you have no need for them

tacit spire
#

if you like that system, it is somewhat revisited in Arma 2 Operation Arrowhead's "Black Gauntlet" campaign. Not so much a dealer, but you can loot and store equipment inside your vehicle which you can use later, and it will be persistent.

#

I like the way the story develops in Royal Flush a lot, and Sahrani had always been my favourite terrain (having never played the original games at the time) so it kind of all fit together for me. Plus there's a character that has Mike Tyson's tattoo.

potent sleet
potent sleet
#

I take it the King's advisor guy

#

isn't supposed to still be in the truck

#

when the defense section starts?

#

For me he's still in the truck making it really easy for the attackers to shoot him.

#

Yeah I restarted the mission entirely and he was properly gone from the truck

#

which is good since him dying was a game over

potent sleet
#

Well I beat it

#

sadly Jorg (The Sniper Guy If I remember?) and Larson died

#

It's a shame, I bought Larson a G36 at the start of the campaign and he actually went on a rampage with it in that mission, getting alot of long range-kills with it

#

then sadly died near the end

#

Now onto the bad ending

potent sleet
#

Beat it, that was a fun small mission so now for the happy good ending

potent sleet
#

Well I beat the good ending

#

it was a fun little campaign

#

It's better than Rahmadi Conflict

potent sleet
#

Out of curiosity does like

#

anyone like Rahmadi

#

It really does seem like the worst-put-together ARMA campaign to me

#

(with the final mission being really blatantly unfair to try to make it seem longer than it actually is.)

merry briar
#

I kinda am both liking and disliking because of the same reason: it's small

potent sleet
#

I wouldn't mind small since it's packaged with Royal Flush

#

but there's way too many enemies and way too little of your own

#

(Plus you can literally get sniped at the very start right after leaving the heli)

#

on this run I had one of my AI companions die instantly instead

#

(it also doesn't help that I swear the civilians around somehow make your own soldiers dumber in this mission)

#

Well with gratuitous amounts of save-scumming

#

it's over

#

Are there any "neutral faction" (So the RACs) focused missions/campaign mods people would recommend?

#

Most of the mods I can find for Armed Assault are new maps or overhauls

#

I want something that's more playing as the RACs in Saharni with vanilla content.

#

(or even the Republic similar to Red Hammer, playing as the SLA)

tacit spire
#

There's a set of SLA/RACS missions I played once set in Sahrani but it's for Arma 3

potent sleet
#

I might look for those next time I reinstall arma 3

tacit spire
potent sleet
#

Doing "Night Strike" single mission

#

I think...something weird happened?

#

The enemies appear to be shooting each other

remote cobalt
#

I play only old arma game.. 🙂 1 Human know all good answeres on all my questions, but now he some days no wrote.. 🙂 I have 7 questions. If will no help, I will write also here.. 🤣 Though I have fear from quality answers.. 🙂 , he is maybe realy best, I hope, that he will still help me.. 😄 😹 meowheart blobcloseenjoy meowawww notlikemeow thonk meowsweats blobdoggoshruggoogly

#

all, what he sayed was excellent, he 100% understand all my arma problems... 🙄

potent sleet
#

Well what are your questions?

remote cobalt
#

a group of units in a helicopter - get out of it (waypoint unload/disburden), but I can no longer tell the group commander (which is loaded as all his units in helicopter) to have his own waypoint (after exiting the helicopter have waypoint find and destroy ), than the helicopter returns to the base his next and own waypoint, where it lands (waypoint get out/off how solve this problem? Units from HELI get out, but they than have no their own waypoint, all next is unite/d, together, go, mainly to HELI waypoints lool.. xD

Another problem in another mission is that sometimes the switch reacts badly, mainly from the helicopter, when they have a waypoint move or get off, then the trigger in the switch does not work, or there is a 50% chance (probably some bug or I'm entering it wrong again) when I have to switch at the helicopter waypoint "hold position", that's how it usually works, but waypoints "move" with at activation HELI land "land" or waypoint "get out" are problematic on switch next waypoints over radio and best control is over radio signals, exist also better switches in trigger for activation than only radio signals, but are also more complicate for easy signals (for example concrete soldier in thislist (in concrete trigger circle..)

If I am an inferior member of the west group and not its commander, then tanks support (trigger - switch - radio) can only be called by its Commander. I don't know under what circumstances will commander of group give the support a signal, if automatically or if it needs a command. If it's by command, then what command does a commander with the name "unit1" give an order for tanks support via the Bravo radio that he need support to come?.. 🙂

#
  • I can triggers and switch, but I do not know, how has unplayable commander to press, squeeze signal for radio Bravo :), possibly under what circumstances (for example, when 50% or 5 tanks, 5 rocket launcher soldiers are destroyed, it presses, presses, summons American tanks via Bravo radio)
    When 5 eastern soldiers with a rocket launcher are killed, or when 5 Russian tanks are destroyed, then the officer, the commander of the western group presses, squeeze command radio Bravo to call tank support.

Is there any command to increase the amount of time TEXT is displayed in the middle of the screen after launch in the trigger?

#
  1. Is there a command for counting enemies killed? I've read about this type of command, but I'm probably writing it in the initialization or trigger wrong

  2. In the list of weapons Operation Flashpoint, there is this weapon that can be added to the initialization of the soldier (machinegun): "BISCamelMGun" ----) this addmagazine "BISCamelMGun" ; this addweapon "BISCamelMGun" ; but it doesn't work 🙂 and so my question is. Does the given weapon exist in the game, or does it have to be entered differently in the initialization field? If there is no error in Bohemia studio when writing the given command.


Now I need, I would like a command to the trigger for the situation 🙂 , that the music starts, when most of the east units die in the given circuit, for example 50% or when for example 15 east units die in the trigger circuit, then the song starts, can such a command also be created?

a combat helicopter with a "destroy" waypoint does not shoot at soldiers who are hidden in the village behind houses and who are lying on the ground, although they fly low above the ground, there are many of them in the village and they do not shoot.. and often even if the helicopter has a "find" waypoint and destroy" and behavior "combative", he shoots mainly at tanks, or larger targets, a grounded machine gun that is well seen from a distance, in his radar or that makes a big noise that cannot be overlooked.
--- so is there some command to force it to fire blindly, something like if I give the ground soldier a waypoint "destroy" to shoot like crazy at that target to destroy everything in a small radius, even if it should destroy its own allied, friendly units to make the "destroy" waypoint work correctly for the helicopter as well --- if there is a forced attack command.

potent sleet
#

Ah I'm...not really well versed in the editor

#

sorry

obsidian agate
remote cobalt
#

ok 🙂

rotund radish
#

is this game worth it

#

or is squad better

potent sleet
#

which ARMA has caught your eye?

rotund radish
#

SP?

potent sleet
#

Single Player

rotund radish
#

3

potent sleet
#

I can't speak for the Online stuff tbh

#

I mostly play Single Player

#

I felt 3's campaign was kinda mid and dull by ARMA standards

rotund radish
#

the newest one because i didnt know there was more armas

potent sleet
#

There's Reforger but uh

#

it's more of a tech demo

#

with very little content

rotund radish
#

ahh

potent sleet
#

and still lots of bugs

#

(And it isn't going to get alot of content)

rotund radish
#

i just dont wanna buy all the dlcs and whatnot

potent sleet
#

ARMA 3 is the popular multiplayer one at least

#

If you care more about Single Player, I do think the original Cold War Assault is pretty good

#

For MP, I guess ARMA 3

#

since it still has active servers

#

I can't really speak on SQUAD, never played it

rotund radish
#

hmm

#

lot to consider

tacit spire
# rotund radish i just dont wanna buy all the dlcs and whatnot

were you playing Squad earlier about two hours ago? I was in a match with someone who had your exact name, probably too much coincidence. Anyhow, you don't really 'need' the DLCs to enjoy/play the game.

Squad is a better drop-in drop-out experience IMO (and much simpler if you don't have a lot of time on your hands or friends/a unit to coordinate with), but if you want to dedicate to a game, I think Arma will be better; most of it's potential is either in joining a good unit, using the editor/learning how to make stuff, or trying out things made by the community. The game is essentially fueled by the community's creativity, lots of options to enhance/change/expand the game. I think that's where it really shines, and I have personally learned and grown a lot by delving into how to create things for this game.

It's a bit hard to get into at first, but worth it in the long run.

potent sleet
#

ARMA 3 has steam workshop support and a mission editor

#

So you can make your own battles to play through with AI

#

and download easily more maps/equipment from lots of eras of conflict

rotund radish
#

its challenging to load up and play

obsidian agate
potent sleet
#

How exactly do you fly an A-10 in Armed Assault? it seems it just refuses to pull up for me sometimes, so I inevitably crash into the ground.

#

I struggle to clear any mountains

#

Even if I hold down S to pull up, I can't get any direction higher than a slight incline upwards once the jet seemingly just decides to stop flying

dreamy vigil
#

Q to increase power, Z lower

obsidian agate
#

(or page up/down iirc)

potent sleet
#

it was incredibly difficult to stay airborne

#

I ended up just parking the Jet with auto-pilot and waiting for the AI to do the mission at the starting location

#

So I've technically beaten it

#

even if I still have no idea how the jets work compared to Opflash, especially since there's no tutorial for the jets in-game

#

I could be wrong but I swear loading a save while flying a jet had no issues in opflash

potent sleet
#

Well I've fully completed ARMA Gold now

#

all official content finished

potent sleet
#

Jets being seemingly impossible to fly (and a few badly balanced single missions) aside, ARMA Gold might actually be my second favorite ARMA mission-wise. (And I like how the main campaign has side missions to make the main missions easier)

#

Even if I'm sad we have a cool "neutral NATO-ish" faction with the RACs

#

who basically only appear in Queen's Gambit, without most of their unique toys.

#

You get to play as the SLA in 2 single missions at least

#

(Hell part of the reason Elite interests me so much is that it's Opflash 1 on the Armed Assault engine, with patched in Opflash 1 content backported to the campaign)

potent sleet
#

What country is Sahrani inspired by?

tacit spire
#

pretty sure it's Spain. They also speak some Spanish.

potent sleet
tacit spire
potent sleet
#

I was just wondering if Bohemia ever officially spoke on it, since it's mostly speculation from what I saw.

dreamy vigil
#

Sahrani also just west of Argana far out at the sea

vital hedge
potent sleet
#

Is King Joseph III not in the editor in Armed Assault? I saw a screenshot of an apparently unused model for him so I was thinking of using it for a character

#

(Also the Reporter lady from the campaign seems to be missing?)

merry briar
#

Because technically she's a foreigner not a Southern Sahrani people?

potent sleet
#

Yeah but I'm trying to see if I can spawn her as a unit

#

(the wiki even mentions how trying to use weapons with her results in her model breaking so it's possible)

merry briar
#

Ah well, it is a hidden character as far as I'm aware

potent sleet
#

Do you need mods to spawn hidden characters?

#

Also this is a funny way to roast codemasters

#

(it was even apparently done as part of PMC's ad campaign so this is after Codemasters threw a fit over Arrowhead)

potent sleet
#

Well I beat Eagle Wing, so I have now beaten every campaign in ARMA 2

#

Technically I haven't beaten the base-campaign

#

because I had to use cheats to skip levels when the scripts broke at the end

#

(Manhatten wouldn't end and all my soldiers froze up and got stuck before the final objective of the final mission)

#

Still aside from that, I just have Single Missions to do now

#

(Aside from the Warfare ones A: because I hear one of them is unwinnable and B: I really hate the game mode)

ember bay
#

I managed to play through the warfare mission(s) in Harvest Red, wasn't that hard at all, but in BAF campaign it was awful to play it

sick mauve
#

???

#

Warfare in Crimson Lance???

#

You mean when you have to defend the FOB in Heat? You can set up defences but it's not actually a Warfare mission.

ember bay
#

but it uses the same module no?

sick mauve
#

Nope, only the CoIN (Construction Interface) module gets used. No Warfare module, thankfully. Otherwise that mission would have been Dogs of War 2.0.

ember bay
#

ah alright

potent sleet
#

Yeah it still...sucks

#

but you don't need to capture an entire map

#

and hope your AI doesn't bug out

#

and refuse to advance

obsidian agate
hoary wharf
atomic knoll
#

How do i solve the wait for host problem when trying to join a server?

obsidian agate
#

play singleplayer

atomic knoll
obsidian agate
atomic knoll
#

arma 2

#

oa

obsidian agate
#

try having the same mods as the server (and if it has none, have none)
if that is not the issue, then I don't know

vital hedge
# atomic knoll i tried it, but didnt work

There is no problem with joining ArmA2/OA/CO servers you can connect without problems if you meet the requirements of the server you intend to join.
If you can't connect it's simple, you don't meet the server requirements, you got banned or you don't have all the necessary ports open on your router.

weary stirrup
atomic knoll
atomic knoll
safe hamlet
obsidian agate
#

!steamVerify

compact garnetBOT
#

Steam file verification process:
Right Click on game -> Local Files -> Verify Integrity of game files
Arma 3
Steam Workshop Mod repair process:
Open Launcher -> Right Click on mod -> Repair
The first process will automatically verify Steam Workshop items as well.

atomic knoll
safe hamlet
atomic knoll
safe hamlet
#

It's not your own server is it?

atomic knoll
#

no

safe hamlet
#

Are you using a VPN?

atomic knoll
#

should i try using one?

atomic knoll
obsidian agate
atomic knoll
atomic knoll
safe hamlet
#

In my experience, this problem is never caused by something that verifying files would fix.

#

It's a network or steam issue.

#

It can also be caused by bad server configuration, if the mission files are missing.

atomic knoll
#

Here was a network issue, but i still dont know what

obsidian agate
#

ports blocked unless VPNing?

atomic knoll
#

i guess so

#

Thanks for the time and help @safe hamlet @obsidian agate @vital hedge @weary stirrup

remote cobalt
#

OF editor missions. Soldier with Name for example unit1 no shoot, no fire on soldier with Name HELI (enemy helicopter) M2 heavy machinegun/-ner, I need some correct command to his inic. field to shooting, to fire on target..
unit1 doTarget HELI ; --- unit1 correct look, aim at Mi17, but no shoot, he no fire.. and the height is correct, he can shoot there, on him

toxic delta
remote cobalt
#

he still no fire on helicopter

remote cobalt
#

or RPG soldier fire at helicopter.. Eeh, yet are some commads unit knowsabout HELI, unit doWatch HELI or
unit targetKnowledge target or unit knowsAbout HELI, but it do not write as unit knowsabout HELI

#

but soldier with RPG rockerlauncher maybe can not fire on air target

#

unit selectweapon "LAWLauncher" was correct command, when helicopter was near

round badge
#

hello can you send me big cards for arma 2

#

Maps

obsidian agate
wintry dagger
#

Anyone have this mod?

#

I'm getting a 404 and it's needed for project RACS for arma 1 gold

vital hedge
remote cobalt
#

In the mission editor, the east or west flag can be raised or taken down by a specific soldier. Is there also an order by which a soldier hangs the flag on the flagpole? Alternatively, an command in his inicialitation field when a soldier has a flag on his back, for example, as was the case in one individual mission.

molten heron
#

i'm sure some will notice Arma 2 update and new binary, this is nothing to celebrate it's just maintenance rebuild , no changes

magic forum
#

ahh an update for the 3d editor (at least to make it somehow more available) or some extra gun would be a nice
thats a crazy dream for sure

molten heron
#

in case someone here in US region, just tell me if your A2 runs fine after the update (start, check new binary version, exit)

safe hamlet
molten heron
safe hamlet
#

So this is, or is planned to be, the final EOL build for A2?

#

Similar to the current build for OA?

molten heron
#

no, this is still old A2 ... and A2 was always older incompatible engine than version in A2OA binary

#

if you want to enjoy and play A2 content, use A2OA binary , CO mode (A2+OA data)

#

A1<A2<A2OA<TKOH<A3

safe hamlet
#

Yes, i get all that. I'm just surprised to see any update for either A2 or OA, so i'm asking if there are any plans for further maintenance of OA.

molten heron
#

this is just that, maintenance, so it can still be on steam, that's all to it, not related to anything else

safe hamlet
#

I'll take the liberty of interpreting that as "no further maintenance planned for OA".

molten heron
#

both A2 and OA are EOL ... i will keep trying for the A2OA linux server but i can't promise when and if

obsidian agate
#

so that means Eden Editor in A2 when?

terse ember
#

yes i replied to a message from a year ago

merry briar
#

Not even sure how it is lame

sick mauve
normal drift
molten heron
molten heron
dreamy vigil
#

welp time to reinstall A2 just to see what's what

#

oh right since there are 2 version of Arma 2 (different ID) on Steam, is the 6GB update happens to both version?

molten heron
#

the change is just client binary and update is to both, one was NA version and one was RoW (rest of world) ...

#

people tend to forget that A2 is so old it was early era of STEAM so there weren't subdepots and stuff like that , nor DLCs

#

so to have two physically different binaries (because rating logos), it needed two different appIDs

#

generally 3/4 stuff around A2 and OA are workaround and solutions how bend the system to allow our games to work

#

like our DLC system was so unique the original data only STEAM was unable to deal with it (there is active binary for DLC, nope nope nope ?)

#

anyway, now i need to figure out who can't run theirs A2 and who can't install it

#

so if you have problems, please check properties of Arma 2 and do me screen of this part

normal drift
molten heron
molten heron
dreamy vigil
merry briar
#

A2 itself doesn't have any DLCs? OA does

dreamy vigil
#

oh uh... expansions then (Bri ish, Czech, PMC)?

normal drift
# molten heron also snapshot of the exact error itself

There's no error. The update starts, then moves itself to "Unscheduled". I can't seem to paste an image, but the update page is the same as the one you pasted but I have "Allow background downloads while I'm playing", AppID the same, BuildId is 2551668, and Installed content updated: Jul 9, 2022 as 10:33 PM

merry briar
dreamy vigil
#

right will install a2 now

molten heron
molten heron
normal drift
molten heron
#

ha, region

#

steam settings > downloads > Download region > what region are you using for downloads ? can you try different one

molten heron
molten heron
dreamy vigil
#

yes, my download region is Ottawa-Canada (not my actual location), gonna change to my actual region now

#

manifest unavailable aswell for download Region of Jakarta-Indonesia

molten heron
#

Headbang Facepalm 🤯 ... this will be fun to fix ...

#

\Steam\steamapps\common\ARMA 2\33910_install.vdf this file exists for you or no files generated at all ?

dreamy vigil
#

nvm saw the date modified from September 8 last year, so its a leftover

molten heron
#

so you have the file and it still says the error ?

dreamy vigil
#

yes.

so what if i delete it and install it again?

molten heron
#

make backup if you can

dreamy vigil
#

only the .Vdf file?

#

sure let me try

stable matrix
#

You might have to publish a new update since you rolled back to a quite old manifest

#

4 years older 😄

molten heron
#

new update was published

stable matrix
#

And then rolled back

#

Which means it reverts to previous manifest

#

Notice the ”new” manifest id there for the rollback

molten heron
#

ye i'm looking on that same

stable matrix
#

(That’s the RoW one)

dreamy vigil
#

and connection timeout. restarting steam atm

molten heron
dreamy vigil
molten heron
#

issue with A2 found (i hope) working on fix, no eta

dreamy vigil
vital hedge
#

@dreamy vigil try install Beta branch

dreamy vigil
#

but why the beta branch?

vital hedge
#

Currently I only know of one A2 Standalone online server, and it uses the beta, so I have the beta installed to play on that server with friends

#

The beta was never updated so I guess it should work just fine.

#

@dreamy vigil The last time the Beta branch was updated was in 2020 so I guess it's the same as the public branch.

#

With the only difference is that the Beta branch is still working

molten heron
#

ok, another update ... may need whole new redownload

#

@normal drift @dreamy vigil please check if you can run it w/o manifest error

molten heron
#

wth, why i'm the only one who is just fine Headbang

#

erased game, reinstalled fine, reverified fine, run fine

dreamy vigil
#

what if i change download region to Czech

dreamy vigil
#

Jakarta is now fine

#

all is fine now

#

or is it cuz i download it from Czech region then resume it on other region?

molten heron
#

the question is if the data are fine too

dreamy vigil
#

download is good for me now, even with clean install

wintry dagger
#

what's the news with arma 2? is stuff broken?

molten heron
#

not anymore

stable matrix
#

works on my machine now 🎉

molten heron
#

uff, well this way way more headache than it was supposed to be 😌

#

now just need someone in NA with the 33900 to confirm it works fine for him too

winged walrus
#

Is there any way to use dayz assets in editor? Like spawning zombies giving them waypoint in arma 2

molten heron
mighty yew
weary stirrup
#

There's a community hosting a mission without permission in OA. Would Bohemia do anything about it (i.e. blacklisting the server from using Battleye) if we sent an email to the related address or is A2/OA support dead because it's EOL?

forest onyx
#

Going from Arma CWA from having it on a disc, to getting it off steam years later, to going to Arma 3 which was like adding colour to the original game, I'm glad there's so much still in common with the original

#

I have 100 hours in all my time on Arma CWA on steam and yet I got A3 only 3 days ago and already 30 hours

obsidian agate
#

I'm afraid you're hooked, welcome aboard the mad train!

craggy helm
#

I bought ArmA II OA as my fourth game on steam on April 27, 2018. I purchased ArmA II for the data within the month. I now have 744.4 hours on it. It is now my most played game by a factor 2. I got ArmA III base game only on January 28th. I now have 257.9 hours on it, raising it to my third most played title. I think you can count me as "hooked" to.

#

Additionally, I came here for information on the ArmA II update. I did not update it. However, I restarted steam for the first time in a week, and now the update now longer shows. Was it rolled back?

merry briar
#

A2's the update does not contain any, probs a Steam's hiccup IIRC

obsidian agate
craggy helm
#

Ah, that puts the conversation above in better context. Well, whatever it was sorted itself as out as the the "update" is no longer available after restarting Steam. Thank you.

neon wadi
#

Is there any sort of way/process of getting https://github.com/doitsujin/dxvk to work with BE in A2/A3. It yields huge performance boosts on Windows, getting extra 40% performance in SP.

#

(also works flawlessly with OFP)

weary stirrup
#

Cough xtbbmalloc KEKW

But yeah, it seems that we'll have no luck regarding these two file blocks. The performance boost with properly configured xtbbmalloc (using large pages) and DXVK would be crazy though, performance would roughly get doubled probably (or even more if there's some synergic effect between the two) KEKSad

#

Feel free to do testing without Battleye and report the results here. Let me know via DM if you need help configuring xtbbmalloc since I think it doesn't work properly with the default settings and/or the .ini file setup properly

warm ermine
gray bobcat
#

thanks @weary stirrup, they dealt with 👍

weary stirrup
#

Also speaking of which, an important tip for all Arma 2 users: the -malloc=system startup parameter seems to work amazingly well especially for game freezes, stutters and crashes. I've probably fixed the freezing/stuttering/crashing issues of Arma 2 of hundreds players already by instructing them to add the system malloc parameter to their game startup parameters. It seems to work almost with 100 % certainty, which I find amazing. And it's naturally whitelisted by Battleye, so anyone can use it in multiplayer as well.

dreamy vigil
#

Interesting never had issue with freezing or stutters last year when i installed A2, gonna use the param just in case.

keen pecan
#

Anyone who still plays armed assault please.

magic forum
tall orbit
molten heron
tall orbit
#

he is still in the game ._.

#

where is he banned?

mighty yew
#

LOL... 49 VAC bans, 27 game bans, 2 days since last ban... and still allowed on Steam? 🤔

tall orbit
#

lol

mighty yew
#

I've reported them on the Epoch discord as well, just in case 🙂

tall orbit
tall orbit
#

he is currently playing Arma 2: Operation Arrowhead and is actively spamming links

molten heron
#

well, he was doing same in Arma 3 and got banned... hence it's important to share the details

#

for A2OA you need ask server admin of that server to do so

tall orbit
#

I read on the forums that a developer can issue a game ban like in csgo

tall orbit
#

@molten heron

molten heron
tall orbit
molten heron
# tall orbit you just don't want to do this project?

for free ? nope and i've modded, scripted and coded for free all arma, homeworld,x serie, project zomboid, starsector, hoi, victoria, crusader kings 😁 and dozens other games ...
now, if musk offered me cheque with 7 zeros and number of my choosing then i may tinker a bit 😁

tall orbit
#

hahaha

#

🙂

dreamy vigil
molten heron
rugged mantle
#

not sure if here or arma 3 creative subchannels, but

#

wasn't there a steam workshop mod that recreated the campaign from arma 1 into A3?

tacit spire
mighty yew
#

They were asking about ARMA 1

dreamy vigil
#

the armed assault in Sahrani

rugged mantle
#

armed assault 1, not to be confused with arma cold war assault

mighty yew
#

ARMA: Armed Assault aka ARMA: Combat Operations actually 🙂

hallow wagon
#

I've been using the 3D editor for ARMA 2 and like man