#Any ones else lose hours of gameplay

1 messages · Page 1 of 1 (latest)

steel scarab
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Hey there, hope you dont mind me asking, but would it be possible for you to tell me a few things?
-Were you playing with friends or solo?
-If with friends, were you the host or a guest?
-Do you have Cloud Saves on?

quick copper
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@tepid latch sorry for the ping, I know discord can let some notifications go by sometimes

pearl dome
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-i was playing with a group of friends

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  • i was aguest
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  • cloud saves on i believe
calm edge
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-Playing with friends
-Dedicated Server (nitrado)
-Cloud saves was on for all of us
-Character and server went back about 6 hours
-We have since turned off cloud saves and have had no problems since

steel scarab
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Did the rollback occur to everyone?

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Were only the characters and whatever shroud roots you defeated rolled back? Or also recipes and world progress?

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Could you please share with me the save states of your cloud save character?
-Go to: \Steam\userdata
-Search for a folder called "remote" that has a file called "3ad85aea" in it (use the Search Bar for this)
-Go in that folder, select all files and drag and drop them here, please.

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If you can't find it, search for a file called "Characters"

clever hill
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Same thing with us we lost 8 hours of gameplay, set us back to where we were about an 1 1/2 into our game, characters reset, all quests reset, all our bases were gone, everything.

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We were on a Nitrado dedicated server

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The logs actually show us unlocking all of this stuff as well, I spent a few hours looking through the logs

calm edge
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Not sure if this is what you need, And everything was rolled back server and characters. i alos submitted a nitrado ticket if this was a them problem

clever hill
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I did the same as far as the ticket

steel scarab
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Bases were gone, you say? That's quite interesting. Thank you, I'll look into it

clever hill
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Yep everything, however my character still had some of the stuff in inventory that it had about 1 1/2 into gameplay

calm edge
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not gone just reset to a certain time pretty much it felt like a 6 hour roll back for characters and server

clever hill
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The server also won't save the progress after a server restart, it puts me right back to this point

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but like run said, it was like all progression from that point on just wasn't saved

steel scarab
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Please keep an eye into this, I've heard also that the Dedicated servers have had some issues with people buying the same server at the same time and it may have caused the loss of data since despite you guys playing in a server, someone else had bought it and kinda "overwritten" your stuff. Feel free to ping me (or ping one of the mods to ping me) if this happens again.

calm edge
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ok thanks for the help

tepid latch
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  • Playing solo
  • Cloud Saves were on

Buildings, quests, bosses, inventory items were all reset and have to go get the alchemist and hunter again.

Did notice that it would properly save if you did Exit to Main Menu instead of Exit to Desktop

south kindle
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I had the same issue. Hosted game, cloud saves are whatever the default is. Apparently, I'm just an idiot though and loaded the wrong world... Really freaked me out cause I though everything was gone.

calm edge
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We just got rolled back again

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and we were all local saves

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when we quit to main menu the character isn't rolled back its not till we exit the game and then re join that we get wiped

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were starting to think its the server not you guys

still girder
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Got problem with "save data error" - screen.
Reinstalled game twice, reinstalled drivers for gpu.
Changed the steam cloud settings to "off" (anyway when i open game problem is still, when i close the steam cloud setting is "on".

Save data error showing after:

  • click "Play" on main menu
  • create character
  • create world
  • being in world

And I can't to play online 😦

sinful merlin
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We started having character rollbacks last night on our G-Portal server (5 players) if we logged out and then back in, we'd get rolled back. Today our server crashed and when restarted it had lost 12+ hours of play time, everything we'd done had disappeared including 2 of the NPCs we had freed. It seems like the server/character saves aren't working correctly, when I looked at the server files a couple of hours before the crash, troubleshooting the character issue, I noticed the game save file timestamp had not changed in several hours, and every time our characters rolled back it was to the same point exactly.

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We also tried doing a couple of hours of work on the base after the crash then restarted it to see what would happen and it rolled back to the same save point again.

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So, we're stopping play until there's a fix.

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And just as hearsay- as I've spent hours today researching this, there are a lot of people having the exact same issues, both on servers and in single player apparently.

sinful merlin
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I expect a lot of server/character wipes in EA games, been playing them for years, but every login/out and every restart is a bit much, lol.

novel monolith
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Same problems yesterday/today on G Portal hosting servers. I don't know if people have a fix. Waiting for ticket response on my side too.

steady aspen
calm edge
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Hope it was good

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At least not boring

quaint moss
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Can confirm we just got rolled back to around 19:20-19:30 yesterday when restarting the server around 00:03 today. Both all our personal characters and the world itself. Nobody got a clue if its possible to restore somehow? The world i would understand, since its probably Nitrado(the host) who hasnt taken a backup of the world properly, but the personal characters should be local/cloud right..

calm edge
steady aspen
obtuse aspen
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me and my friends have exact the same Problem. We lost 6-7h of Gameplay. Game-Server-Hoster is Nitrado. Is it possible to get the data restored?

steady aspen
calm edge
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No we have tried everything, the second time it happened we actually knew it was coming we tried transferring stuff off the server didn't work, restoring back up didn't work. We made second characters to try and transfer stuff off and couldn't join the server. Once the server is "corrupted" it's gone

quaint moss
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The server surely cant sync and overwrite his local files if he doesnt even re-join the server right?

calm edge
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It seems like extended play time causes it, when we only play a hour or 2 it's fine. Once we do a 6 or 7 hour play session it resets back to when we started it

steady aspen
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When connected ofc

calm edge
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The thing I am curious about is this only happening in dedicated servers or local ones too

novel monolith
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On G Portal hosting, i just notice, rollback was related with this time. The save is no longer updated after a certain point (why, idk) for my pov

calm edge
steady aspen
quaint moss
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So you are saying that if he quit my server and played locally on his own server, with his character, he would still be rollbacked because i restarted my server? That just doesnt make sense.

calm edge
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The other thing is that this problem has been in the game since the demo in October, you can go back in the discord and see people complaining about the same thing then, which scares me that this might be a tough fix

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And take a while

steady aspen
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That's what I have seen on Healthy server without issues.

calm edge
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It's kind of crazy how little control you have over your server when renting (like no admin controls, save control, etc.) Not sure if that has anything to do with it, but at a minimum I would love to tell my server how often to save or create backups

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It drives me nuts because the game is so freaking good I just want to get past copper armor lol. Everytime I get a set I get reset

obtuse aspen
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the game is awesome ... but if i lost game-progress-data, it makes no sense to play ....

calm edge
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Yeah this is our third time restarting, not sure if we will be able to handle a fourth

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We disabled cloud and our playing local for now till hopefully a fix comes down for dedicated

obtuse aspen
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sounds like the game is broken?

steady aspen
calm edge
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Dude I love the game, I was a huge fan of portal knights, put so many hours into it. I just wish this one bug wasn't there cause it's game breaking for a lot of people

grave locust
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Same problem here

  • with 8 friends
  • server host on docker using sknnr/enshrouded-dedicated-server
  • all of us Cloud Saves enabled
  • Game Version (SVN): 487046

Both the server and client sides have data saved only up to 01/25 22:00 (UTC+8). Logging in or out on the client side does not trigger a save on either the client or server.

When a character log into the server and places item A into a chest, then log out and log back in, item A rolls back to the character's inventory, while the item A in the chest still exists without rolling back.

After restarting the server

All progress rolled back to 01/25 22:00. However, logins and logouts on the client side were saved on both the client and server sides.

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If the developer needs server logs, please dm

[I 15:37:02,183] [server] Start Saving
[I 15:37:02,189] [savedata] Compression of Blob 0x00000000::USER took 184.00 us
[I 15:37:02,194] MaxClientComponents: 4
[I 15:37:02,195] Snapshot took 6.48 ms:  Entities: 20,657 (8,464,768 bytes)  Storages: 361 (1,178,304 bytes)  Chunks: 684 (14,469,862 / 44,826,624 bytes)  ClientComps: 33,252 bytes  Templates: 12,544  TotalSize: ~54,589,732
[I 15:37:02,197] VoxelSaveSize: 679,207
[I 15:37:02,212] [savedata] Compression of Blob 0x00000000::KNOW took 101.00 us
[I 15:37:02,217] [ecss] writeEntitySerializationContext:
[I 15:37:02,217] [ecss]   Templates: 5 (488 bytes) Components: 184 (47,104 bytes)  Size: 47,592
[I 15:37:02,217] [ecss]   Entities: 24 (23 children)
[I 15:37:02,219] [Server] Send Character Savegame 'Zero'
[I 15:37:02,237] [ecss] writeEntitySerializationContext:
[I 15:37:02,237] [ecss]   Templates: 6 (581 bytes) Components: 185 (48,256 bytes)  Size: 48,837
[I 15:37:02,237] [ecss]   Entities: 20 (19 children)
[I 15:37:02,238] [Server] Send Character Savegame 'playerID'
[I 15:37:02,254] [ecss] writeEntitySerializationContext:
[I 15:37:02,254] [ecss]   Templates: 5 (488 bytes) Components: 184 (48,256 bytes)  Size: 48,744
[I 15:37:02,254] [ecss]   Entities: 23 (22 children)
[I 15:37:02,255] [Server] Send Character Savegame 'playerID'
[I 15:37:02,272] [ecss] writeEntitySerializationContext:
[I 15:37:02,272] [ecss]   Templates: 4 (391 bytes) Components: 174 (44,624 bytes)  Size: 45,015
[I 15:37:02,272] [ecss]   Entities: 20 (19 children)
[I 15:37:02,273] [Server] Send Character Savegame 'playerID'
[I 15:37:02,291] [ecss] writeEntitySerializationContext:
[I 15:37:02,291] [ecss]   Templates: 4 (393 bytes) Components: 183 (46,880 bytes)  Size: 47,273
[I 15:37:02,291] [ecss]   Entities: 13 (12 children)
[I 15:37:02,292] [Server] Send Character Savegame 'playerID'
[I 15:37:02,313] [ecss] writeEntitySerializationContext:
[I 15:37:02,314] [ecss]   Templates: 3 (296 bytes) Components: 174 (44,624 bytes)  Size: 44,920
[I 15:37:02,314] [ecss]   Entities: 16 (15 children)
[I 15:37:02,314] [Server] Send Character Savegame 'playerID'
[I 15:37:02,332] [ecss] writeEntitySerializationContext:
[I 15:37:02,332] [ecss]   Templates: 3 (289 bytes) Components: 178 (43,320 bytes)  Size: 43,609
[I 15:37:02,332] [ecss]   Entities: 12 (11 children)
[I 15:37:02,333] [Server] Send Character Savegame 'playerID'
[E 15:37:02,439] [server] Serialization of 'Entity' 213734 failed with out of memory.
[I 15:37:02,439] [server] Failed to save out of memory

after this error occurred, no further saving was done.

woven ridge
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Had the rollback on solo local private. Weirdly it looks like the map fog of war did not roll back, though all the quests, progress, level, inventories etc did.

calm edge
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man were starting to get a full party going in here

sinful merlin
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Don't know how accurate this is, but I placed a support ticket with GPortal to eliminate any possible issues on their end. I figured since they are Keen's official server partners they might have insight either way. This was the reply-
"Hey there,

This is currently a game issue causing the game not to save progress. We are waiting for a patch to be released for these issues.

Kind regards,
robert.j"

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So, take that for whatever it's worth, hopefully it's a good sign that it's being addressed.

calm edge
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Well at least we know now it's a game issue not a server issue

grave locust
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I plan to use a script to check the server log so that it can be immediately discovered when there is a failure to save files.

tawny saffron
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Nitrado server restarted and rolledback to 12+hrs ago. I have not found a way to force a save. Our group is extremely frustrated!

calm edge
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yup we have tried everything in the book, we got rolled back twice first time was 6 hours second time was 7 hours

hexed sentinel
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Just lost hours of gameplay myself, after clicking "exit to desktop." Solo player, no dedicated server.

lapis pelican
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Dedicated server setup with ~5 people.
Had one player log off and rejoin and they lost hours of character progress.
When trying to troubleshoot and restart server, after restart found that server had lost hours of progress. All other players lost progress at this point to the same point.
It seems like at a certain point all progress (both character and server) stopped being saved. This time seems to have been close to if not at the same time.
It seems odd that player character files aren't server side, yet seem to be impacted by whatever bug this is.

grave locust
# grave locust If the developer needs server logs, please dm ``` [I 15:37:02,183] [server] Sta...

It has happened again....
As soon as this error occurs, the server will stop executing the save.

[I 09:56:25,778] [server] Start Saving
[I 09:56:25,790] [savedata] Compression of Blob 0x00000000::USER took 187.00 us
[I 09:56:25,794] MaxClientComponents: 4
[I 09:56:25,794] Snapshot took 4.07 ms:  Entities: 13,187 (5,330,048 bytes)  Storages: 246 (802,944 bytes)  Chunks: 387 (10,004,292 / 25,362,432 bytes)  ClientComps: 19,236 bytes  Templates: 10,184  TotalSize: ~31,599,084
[I 09:56:25,796] VoxelSaveSize: 733,639
[I 09:56:25,808] [ecss] writeEntitySerializationContext:
[I 09:56:25,808] [ecss]   Templates: 5 (488 bytes) Components: 185 (48,256 bytes)  Size: 48,744
[I 09:56:25,808] [ecss]   Entities: 27 (26 children)
[I 09:56:25,809] [Server] Send Character Savegame 'playerID'
[I 09:56:25,816] [savedata] Compression of Blob 0x00000000::KNOW took 173.00 us
[I 09:56:25,824] [ecss] writeEntitySerializationContext:
[I 09:56:25,824] [ecss]   Templates: 6 (581 bytes) Components: 185 (48,256 bytes)  Size: 48,837
[I 09:56:25,824] [ecss]   Entities: 24 (23 children)
[I 09:56:25,825] [Server] Send Character Savegame 'playerID'
[I 09:56:25,840] [ecss] writeEntitySerializationContext:
[I 09:56:25,840] [ecss]   Templates: 5 (488 bytes) Components: 185 (48,256 bytes)  Size: 48,744
[I 09:56:25,840] [ecss]   Entities: 20 (19 children)
[I 09:56:25,841] [Server] Send Character Savegame 'playerID'
[E 09:56:25,926] [server] Serialization of 'Entity' 163508 failed with out of memory.
[I 09:56:25,926] [server] Failed to save out of memory
obtuse aspen
grave locust
steel scarab
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@here Thanks a lot for the information, everyone. For everyone playing with cloud saves and having rollback happening, could you please check on the amount that has been saved, please? Right click on Enshrouded in your Steam List, select "Properties..." and right in the first window there should be the information:

steel scarab
steel scarab
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To everyone else who is playing locally and hosting private sessions, have you also been having large play sessions?

hidden fulcrum
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If i go back to main menu my character is also wiped, it doesnt change anything

steel scarab
hidden fulcrum
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3h

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2x3h sessions, wiped both times

steel scarab
hidden fulcrum
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I think so, i'm not at home rn so i cant verify

hexed sentinel
obtuse aspen
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maybe an important info: i remember an steam cloud syn error after the first wipe

steel scarab
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Additionally, if you don't mind, I'd like to have your "characters" save data

hidden fulcrum
steel scarab
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If you are on Steam Cloud, you'll find it here:
\Steam\userdata<YourID>\1203620\remote

If you have it locally saved, it will be here:
C:\Users\<yourUser>\Saved Games\Enshrouded

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put it all on a zip folder and throw it here

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that also is valid for everyone, put everything in that "remote" folder in a zip file and deluge it here

obtuse aspen
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whats about the players that rent a server. did the serverdata also syn with the stamcloud?

steel scarab
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I'm in talks with the guy responsible for how our save system works, I'll find out how it functions and see if I can get more info on that

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There's no guarantee that it's all the same issue, sadly

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it could be 2-3 different issues - The dedicated servers being problematic, the way the game saves stuff, the save files being corrupted, that sort of situation

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For those playing on dedicated servers, is the rollback issue global? Are all players getting rolled back, no exceptions?

obtuse aspen
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yes its global. we ( 3 players) on a nitrado server have the same incident

novel monolith
steel scarab
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Ok, that excludes a few options at least

quaint moss
# steel scarab @here Thanks a lot for the information, everyone. For everyone playing with clou...

We were 4 players on a server hosted on Nitrado. We quit the server yesterday around 23:57 because one guy failed to connect, proceeded with restarting the server, i logged back in to the world together with one of the friends and we were rollbacked to around 19:25. Not only the world, that could be blamed on the server host at least, but the personal progress on every character as well, even for those 2 guys who didnt even re-connect to the server after we restarted it.

steel scarab
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@here To anyone who has the time and patience to help me find the (shroud) root of this issue (hahaaah...) -

  1. Please familiarize yourself with finding your save game data. It is in the pinned comment besides this one.
  2. Please familiarize yourself with finding the "Enshrouded.log" file. You will find it here:
  • \Steam\steamapps\common\Enshrouded - <- It's in this folder
  1. If you play locally and you are getting reliably rolled back, please, attempt to see how short of a time you need to play for the rollback to occur. Start small, for example, by simply placing a few blocks in your base then quitting the game. When you return, are the blocks still there? If yes, go a bit beyond - defeat a shroud root, get a level up, do something for 15 minutes. Repeat the process until you suffer a rollback. Whenever you do get the rollback and feel it can be reproduced reliably, please play the game to a point you will feel the game will rollback and leave the game. Do not restart the game. Send me your Enshrouded.log and your save data (characters in the folder mentioned above).

  2. If you play on a server and you feel the roll back is not reliable - Please play normally and once you are done playing, simply state for how long you played and post your Enshrouded.log here, as well as the "Characters" file in the save data.

  3. If you play locally, are getting rollbacked and want to experiment, please create a new character and a new world and see if the issue occurs again.

We deeply apologize for this issue and are trying our best to solve it. No one needs to help, but the more people cooperate, the better, as it is an issue that we couldn't reproduce it locally.

quaint moss
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If it matters, the server hosted on Nitrado ran for about exactly 12h from when it was restarted and the time of when it "stopped" saving. If it happens again i will save the logs and provide it if necessary

steady aspen
steel scarab
steel scarab
novel monolith
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And if i know my server (gportal)is right now on rollback mode because the savegame is not updated, a connection/unconnection logs can be interesting or not ? to know (need to make a restart to be able to play few minutes/hours)

steel scarab
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huh.
@wide jasper @quaint moss You say you can pinpoint the time that the server did the rollback?

quaint moss
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Didnt check local files, but on the server side it had stopped saving. From this morning i have been keeping tabs on the savegame directory on the server, and it has been updating the "last edit" every 15min. (Picture below)

Yesterday when i pressed restart at 23:57(when the rollback happened) the latest entry in the savegame directory was at 19:25

grave locust
steel scarab
quaint moss
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CET

steel scarab
grave locust
steady aspen
grave locust
steel scarab
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thank you very much

grave locust
steel scarab
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ah sorry

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you can delete it @grave locust

steel scarab
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If anyone else wants to spare their logs (server and client, especially server) please notify me

steady aspen
steel scarab
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If there are server patch notes, I believe they will be written there

steady aspen
steel scarab
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@grave locust do you have access to the server files, in particular the saved world data?

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Should be a file with a string of letters and numbers, likely "3ad85aea"

steel scarab
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Could you post it here? If you feel uncomfortable posting it publicly, I can DM you

grave locust
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But I have already restarted the server and it has resumed saving files normally.

steel scarab
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ack

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next time then

grave locust
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ok

steel scarab
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... I mean, hopefully it doesn't happen ever again

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but if it does, first, apologies

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and second, give me that world data please

grave locust
grave locust
# steel scarab next time then

I have already written a script to monitor the modification time of '3ad85aea'. If the problem occurs again, I will post it here first.

steel scarab
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Thank you very much for your help

steel scarab
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It's very, very appreciated

grave locust
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I also enjoy this game and hope it gets even better.

steel scarab
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@steady aspen you deleted it?

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I was just reading it

steady aspen
sinful merlin
novel monolith
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Well on my side, i can't play even few minutes now, i come back at old save of my character. Do you need some files ?

steel scarab
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Yes please

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are you playing locally/privately? are you hosting?

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solo, multiplayer?

novel monolith
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G Portal server, multiplayers

steel scarab
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Do you have access to the server?

novel monolith
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yep

steel scarab
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Ok, wrong question from my end - Do you have access to the server files?

novel monolith
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yep, owner of account

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Say me which file do you want

steel scarab
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Perfect. If you want we can do this per DM, but I need both a server log and the world save. The world save looks like a string of numbers like "3ad85aea"

novel monolith
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DM me, i send you it

weary crow
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Some things i foun out about this issue, the server no longer saves character/world progress after this messag in the log file:

[I 03:50:23,979] [server] Failed to save out of memory

After this message the server no longer prints these save messages like

[I 03:45:24,061] [server] Save Serialization took 251.43 ms over 15 Ticks
[I 03:45:24,061] [server] Saved

So if your sever no longer prints these message every 5 minutes its no longer saving progress. If you restart the server and load the save file it works again (until this happens again) and you are rolebacked to the last time the Saved message was printed. I seems the happen faster if there are more players on the server.

steel scarab
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Is that info you found on your server log or Enshrouded.log?

weary crow
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yes i can send you the complete log and save files

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i have a backup from the time it happend.

steel scarab
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Please do, I can DM you if you prefer

weary crow
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but i doubt the file is corrupted because after a restart it works fine

steel scarab
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Also the world save data would be desired

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A restart of the server?

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Or a new world?

real maple
tepid latch
# steel scarab If I understand it correctly, it is inevitable that it would get wiped? As Johnn...

Hey @steel scarab, wanted to follow up on my "Exit to Main Menu" comment. The first time I tested the exit to main menu, i was in game less then 5 min. I played another 3-3.5 hours afterwards and tried the exit to main menu, when I logged back in to check. My character, quests, world was rolled back but any updates done to my buildings were intact.

I was still using the Steam Cloud during this playthrough. Attached are the files after this incident.

Also noticed the 3ad85aea and 3ad85aea_info files stopped being modified 1.5 hours before my characters last modification. (see screenshot)

rose bison
#

Hello there @steel scarab
Her hare the data from my test world, where i played for around 1h-30min and the logs. The progress vanished 5times just today. (From defeating a small boss, crafting gear or just xp progress. Everything just rolls back currently.)
Im using Steam Cloud.

i hope my data can help you out!

steel scarab
steel scarab
deep hamlet
#

would you be more interested in data from server play or private? I am willing to dedicate a majority of playtime today to gather information. So I'd like to know if you'd prefer it on a server or private play. either is fine with me

real maple
steel scarab
deep hamlet
steel scarab
# deep hamlet how long of a session would you like?

Please do the following:

  1. a 30 min session. Save a backup of savestate (characters, world data) and Enshrouded.log. Check pinged comments for the placement of these files.
  2. 1h session. Save a new backup of the aforementioned things.
  3. 1h30min session, same backup deal
  4. 2h
  5. 3h
  6. 4h

If at any of these points the game stops saving, you don't need to press further. Just say "hey, on this point forward it stopped saving", and send me all files in a zip file

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No need to try to break stuff, just play normally, but feel free to get creative

real maple
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@steel scarab I know where to find the backup log file data, but where do the files for characters, world data etc save to?

steel scarab
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@here

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crap, sorry - wanted to write the rest of the message

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anyway we are working on a fix for the dedicated server thing

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we found hte issue

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once it is pushed, I'd like to ask you all to keep an eye on your servers and such

deep hamlet
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would you like to continue the private play

steel scarab
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Yes please

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private play issues are different from the server ones

novel monolith
steel scarab
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will do

sinful merlin
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Also, it seemed like the rollbacks didn't start happening until after a second player joined the session, I tried repeating it by myself, prior to them joining, and it seemed to be actually saving my character correctly until then.

silver lintel
forest sable
#

it appears to be the server losing connection to output save character

tawny lichen
tawny saffron
#

Please keep this thread updated on a fix! Our group is halting play until we know we won’t lose 12+hrs again.

tawny lichen
#

that's definitely not going to be this side of the week-end for sure

steel scarab
#

Perhaps a feasible workaround, but if z0Kng could elaborate how often the server is rebooted, it could be a feasible workaround

tawny saffron
#

We attempted that last night and it rolled back to the only save available. There is no way to force save or backup that I have found.

graceful wolf
sinful merlin
#

When we reboot the server then the server rolls back.

steel scarab
#

It might be needed to restart the world itself then

#

I believe the charaters are ok, the world itself is having an issue

sinful merlin
#

So, the server overwrites our characters when we log into it, back to their earlier state?

abstract mango
#

It overwrites even when you don’t log back in

weary crow
steel scarab
#

Create a new world (private) and attempt to do something minimal there to save your character there. I believe the character will save properly then - proving the issue is on the map file

#

There's a chance we will actually push the fix

#

At a meeting atm

sinful merlin
#

Here's what's happening to us- if we log in and out of the server we rollback to an earlier point on the characters, if we reboot the server the server itself rolls back, and related or not, the save game file on the server never seems to update, that is the timestamp on it remains hours old, even with people logging in and out.

graceful wolf
#

I've noticed some poeple have _info files and others do not by the way. (in their savegame dir.. Not sure if that's helpful or useful... I for example do not have that in my server files, but Vapok does.

silver lintel
steel scarab
#

Not quite

#

'parently it's something about UI, but ech

#

not too important

graceful wolf
#

kk, thanks!

lapis pelican
#

Just caught up on the thread again.
Sounds like the dedicated server save issue has been found. For those saying they lose progress multiple times logging in/out, if you haven’t restarted your server that’s why.
The server is the issue where it stops processing saves. You will logout, lose progress and log back in. While the server appears healthy, I assure you it’s not. You need to restart that ASAP, there is no known way to force a save before restarting the server. If you keep playing, you’re just delaying the inevitable rollback. Don’t do this to yourself cause you’ll just be even more frustrated because your server progress loss will be even greater.

@steel scarab - Seeing some info from people saying server update is available. Can we get a confirmation that this includes the fix to this rollback issue?

tawny saffron
# lapis pelican Just caught up on the thread again. Sounds like the dedicated server save issue...

Once the initial crash that caused the rollback occurred yesterday. We tested and restarted server multiple times, no back up was made. Before I left to work this morning I restarted the server and it rolled back to my initial point 24hrs ago. So restarting the server is not a fix that works for us. The server is just in limbo with no way to save, and our character data gets rolled back as well.

sinful merlin
#

We've got people that have been running servers since there have been servers, we're not that thick.

sinful merlin
#

That too.

steel scarab
#

We will make an official announcement if it happens

#

If it happens

#

There's also a chance that the issue with the servers is not a single one

abstract mango
steel scarab
#

we have to make sure that the update doesn't break stuff for everyone else

lapis pelican
# tawny saffron Once the initial crash that caused the rollback occurred yesterday. We tested an...

That info wasn’t necessarily directed at anyone specifically. If you’re as able as you state, I’m sure you can also imagine that there will be players that don’t think to restart their server and just keep retrying to log in and progress and have multiple instances of roll back but since the server remains “up to date” they keep thinking it’s fine.
I’ve already seen suggestions that people just dump gear on the server to keep it safe. With this bug, those people are in for a bad time if they keep playing on a broken server.

abstract mango
#

the only way to win this game of losing your data is to not play til its fixed

graceful wolf
#

Kall we are getting REAL close to finding the source of "Game Creation Failed" too, I know its not related to the #1200110943414272171 but it may be worth looking at if a new build is being attempted or baked.

It looks like there could be a character, or potential character length issue in the config.json #1199817236140003530 message

#

That thread may interest you.

tawny saffron
#

Issues currently:
No way to force save or backup.
Server roll back after restart.
Character data roll back with server.

If it gets fixed? This has rendered us unable to play sadly. Hope it gets fixed asap for the weekend! Good luck.

steel scarab
#

It's not an "If it gets fixed", it is being fixed

#

It's a "when it gets pushed"

lapis pelican
#

I’m sure that was an attempt at humor

steel scarab
#

If we just send it over without testing and it breaks more than it helps, it's a big problem than what we currently have

tawny saffron
#

Ya completely understood, and it’s EA so this stuff is expected.

graceful wolf
#

(it's also friday...)

#

Pushing to prod on friday = massive guts*. 🙂 (if it were to even happen today)

abstract mango
#

Jokes aside i'm not sure there is a worst problem then losing all of your data/time especially for people who aren't aware of this issue. Game crashes or not even working atleast people know theres a major problem and aren't playing to lose dozens of hours of progress.

tawny saffron
calm edge
#

Honestly for all you dedicated servers users out there, I highly recommend biting the bullet and just disable cloud and play local till it's fixed, it sucks but at least you're not getting rolled back. We haven't been rolled back at all since disabling clouds and just playing a friend's private lobby. And when the dedicated stuff is fixed just move over to that.

abstract mango
steel scarab
#

I can understand the pain of losing progress.
It's no way a justification, it's just that we are limited in our resources. It's not feasible for us to check absolutely everything, sadly. So these kind of issues will happen, and I ask for patience.

tawny saffron
#

No problem, we got that. I’m glad there is an open dialogue at least and the issue is known.

calm edge
graceful wolf
#

It's day 3 of Early Access guys, you all knew what you were getting when you opted in to this - they've been very transparent about it. Just have some patience with them, they are workin on it.

lapis pelican
steel scarab
#

I think there are different issues going on, that's all

#

the fix we're pushing for has nothing to do with cloud save for example

calm edge
lapis pelican
abstract mango
sinful merlin
steel scarab
#

oh yeah, please scream, vent and complain. If you feel it goes too far, then feel free to refund it as well. We're not saying you shouldn't do any of those

lapis pelican
abstract mango
#

We scream vent and complain because we like the game

calm edge
steel scarab
lapis pelican
#

Oh I hope people don’t refund. This game has been awesome minus the hiccups.

calm edge
#

Some of them are funny though

steel scarab
calm edge
#

My buddy takes 4 DMG Everytime he farms a node, we can't stop laughing Everytime he goes to farm copper he just dies

steel scarab
#

What the hell

#

You've reported it, right?

calm edge
#

Yeah it's the funniest bug

steel scarab
#

With F1?

abstract mango
#

Sounds like a personal problem to me lol

calm edge
#

I think he did I'll make sure today

steel scarab
#

Does he have some sort of Life Leech ring?

#

ack, not the topic for this

#

sorry

#

we'll check the bug record

lapis pelican
sinful merlin
#

I've seen chatter in the channels about people taking damage while mining too. Haven't had that happen yet.

steel scarab
verbal violet
#

Somehow when i moved the savegame from WindowsGSM folder to SteamCMD server folder, my character lost some gear and quest completions, but base did have all new items still installed.

steel scarab
#

You kept the character, correct?

verbal violet
#

Yes

#

But character did have something like 30-60mins rollback

steel scarab
#

This will be my personal hydra

silver lintel
calm edge
#

I'll take a new portal knights dlc while we wait

silver lintel
#

Hey Folks, quick update here on the World Save Dedicated Server Issue, otherwise known as Hotfix #5...

I've been told that, barring any last minute shenanigans or jack-in-the-boxes in the regression testing, this should get released in about 10 Minutes

Obviously keep patient, and know the teams are working hard on this.

tawny lichen
icy blaze
#

Will Hotfix #5 include any changes for the cloud save issue? I don't anticipate it based on earlier comments, but wanted to gauge if it would be safer to switch to local saves for clients instead of cloud when #5 deploys?

tawny lichen
#

the hotfix will only address the particular issue mentioned above, so no

#

however, local saving is what we recommend, so definitely worth a try

#

if only because you can make back ups

icy blaze
#

Thank you

lavish locust
#

Sorry trying to catch up. Are we also seeing an issue with dedicated servers rolling back automatically after a reboot, much like character progress after exiting the game and reopening?
I can reproduce my character roll back on demand right now it seems. I just deleted my inventory, logged out and back in and my whole inventory was back.

silver lintel
lapis pelican
# lavish locust Sorry trying to catch up. Are we also seeing an issue with dedicated servers ro...

Sounds like there are likely a couple different issues depending if saving locally or to cloud.
Recommendation as noted is to save locally.
If saving locally, the problem is server side for both client and server rollback. The issue has to do with the server not processing save data after an out of memory condition (or that's the general jist)
Once the server stops processing saves, no further progress will be retained and the server stops sending client updates so your character gets stuck at that same point and will revert when you logout.

#

Barring issues discovered during their testing, fix for that issue is due soon™

lavish locust
#

So basically, both the client and the server are experiencing issues where saves stop processing, so in this current state, it is very likely our dedicated has also stopped processing saves so upon reboot it will also revert back

silver lintel
lavish locust
#

Ok I will tell my friend to copy that stuff out before hand just to be sure, maybe even turn on shadow copies haha. Unfortunately the box is not at my place.

tawny lichen
#

Hotfix 5 was deployed moments ago see #news

lavish locust
#

As far as the out of memory condition that was mentioned, I would assume that is what the client is able to make use of, not necessarily what the server has in it. IIRC the box we are running our dedicated on is dual 8c/16t and 128GB RAM. Probably should have spun up a VM in my lab and hosted it myself....

tawny saffron
#

Chad Hotfix. Can we get some testers in and restarting their servers to see if this helps?

My dedi server host still has no way to make a backup for save so hopefully this alleviates that issue.

lapis pelican
# lavish locust So basically, both the client and the server are experiencing issues where saves...

Based on what I saw in our server logs, this would be accurate. There isn't a way to prevent a rollback server side because the server has already stopped processing saves at the point of failure.
There is no known manual way to trigger a new save so the data is lost. You can try making a backup, but I did that before restart and there was no success.
From everything I've read, the progress is lost unless the devs can provide a way to manually trigger a save or restart the save process while keeping the server online.

#

As far as client side, it appears the transaction is roughly
On logging in Client sends Server the Character details (gear/level/etc)
Throughout play, these facts should be saved back to the client periodically.
On logging out Server sends Client the Character details (gear/level/etc)
Because the server stops saving progress, the client side progress gets hung at that point and no further update gets sent to client side resulting in a reset to the last update.

#

You can see this in the server logs and the live CLI feed where login/logout isn't being processed.

lavish locust
#

I wish I could review the logs, next time I am going to host so I can lol. Ok so basically theres a problem with the client not receiving any progress from the server once it hits that save failure stage. So server is reliant on client to send initial details from last log out, then the client is reliant on the server to deliver any progress that has been made throughout the day upon log out.

keen flower
#

when does the dedi server stops the saving process? I looked into my dedi server logs (gportal) and the 5 minute save still happens even if im not connected

#

maximum I lost was 5 minutes of progress because I restarted the server before the save happened

lapis pelican
#

Pretty much sums it up based on my understanding. Obviously that's with limited confirmation from devs so could be off base. Just thinking logically through the issue based on everyone's feedback and our own server logs.
Fix was just pushed and I'm getting our server updated. Will probably throw together a quick script to monitor the enshrouded_server.log file to confirm the saves are taking place and restart the server if that doesn't happen for more than 10 minutes.

keen flower
#

but the saves already took place before the update

#

but just updatet my client and restarted the server, will take a look as well

stone pebble
#

After i teleport back to house, i lost 2 medium magic chest full of items and i got some random small chests around house.... please fix this, i lost so good items(sparks, legendary weapons etc...)

lapis pelican
#

Right, the update is only to fix the problem where the server stops saving. With the caveat that it sounds like there are potentially a couple of different save issues and devs recommend not using cloud saves cause that seems to cause other problems.
Since updating the server requires bringing it down, if you have a server that stopped saving files (essentially in the bugged state) there isn't a way to prevent a loss of progress.
Ideally the update will prevent this from happening after the restart

stone pebble
modest panther
#

So, I am noticing that while the character and anything placed, quests, chests, inventory and such are all reset. Map fog is not reset.

stone pebble
#

this is not rollback, this is losing chests and got random small chests around house

sinful merlin
#

Then this is not the thread for that 🙂

stone pebble
#

i reported bug on website

modest panther
#

okay cool, this thread is for the game not saving.

stone pebble
#

also requested refund, because i think they cannot fix this and i dont want to start over

lapis pelican
#

What cord is saying is this thread is specifically focused on game files rolling back causing loss of progression. Not something as specific as losing items

sinful merlin
#

For the servers rolling back and to a lesser extent some people having characters rolled back.

lapis pelican
keen flower
#

did the not saving error happend on gportal servers as well? or was it more a p2p thing?

lapis pelican
#

Any hosted server from what I've seen. Same issue could potentially also be impacting the single player with a hard maybe on that aspect. There are likely some similar processes used for saving game state and if there is an underlying memory issue interrupting save process then that will impact multiple play styles.

keen flower
#

maybe I should implement some monitoring script as well to keep an eye on that.

modest panther
keen flower
#

currently the server is saving every 5 minutes... will go scripting now and get some monitoring up and running 🙂

lapis pelican
lapis pelican
keen flower
#

just tested it

lapis pelican
#

My thoughts are setup a script to watch for a save and if not seen for >10 minutes restart.

keen flower
#

so if it works like that in the future at least there should be no server progress loss.

cant tell yet if it affects the player progress as well

sinful merlin
#

In a server first for us, the saved game file actually just updated without rebooting (though before it was saving on reboot but apparently saving the old file over again). So, progress it looks like.

lapis pelican
#

Once it's in a broken state, you'll see a lack of updates and saves being sent on logout.

sinful merlin
#

Now updating every 5 minutes, as designed. So, we'll play a while and see what happens after a restart.

keen flower
#

they also changed, that the player name is shown and not the SteamID.
Makes it easier to search for saving events.

but as I said, if a player leaves the server, it saves also and starts counting the 5 minutes from that moment.

tawny saffron
stone pebble
#

they patched something and mass started 🙂

trail tusk
#

So I have a question now since we should not use steam cloud save anymore. Can I somehow download the steam cloud save file and transfer it to my local files so I can continue with my Level 7 char? Otherwise I have to start from scratch right?

stone pebble
#

i lost so many items on local save

#

its not rollback its just missing items in chests

lapis pelican
#

@stone pebble - Please report the bug and discuss in the #troubleshooting channel. This thread is specifically for progression losses due to faulty saving process. Not losing items in chests.

lavish locust
stone pebble
#

@lapis pelican already did and nothing

lapis pelican
lapis pelican
stone pebble
#

im stack on proggresion because i lost spark and another huge items

#

i must start over on 8 lvl character

woven ridge
#

Fired up again today local play w/ cloud saves. No rollback, log showed 2:58 session time and no obvious errors. In that session I quit to main menu, waited about 5 min, then quit the game entirely.

tepid latch
# steel scarab Thank you very very much for this. May I ask you that next time that you play fo...

Just played for 4 hours on private with Steam Cloud and didn't have a rollback after using Exit to Desktop.

Things I did differently this time around

  • explore different areas
  • did 2 Elixir Wells (one being the journal task with boss)
  • only acquired the Alchemist

Before I has getting the Alchemist (1st) and the Hunter (2nd) then placing them in my base. Don't think I had done the first Elixir Well with boss after the first few roll backs before acquiring the Alch & Hunter

sinful merlin
#

Mini-update, characters logging into and out of the server are no longer rolling back (we turned off cloud saves too, fyi). Will update a final time when we reboot the server later, and see if it saves/reloads properly, or if anything new happens. Good luck, everyone!

tawny saffron
sinful merlin
#

We're playing/testing on the GPortal server, we just started new toons, I assume you can back up/transfer the cloud files though, and I think I saw that discussed elsewhere, but for myself I was only level 2 anyway. Haven't restarted the server yet, were going to let it play awhile then bravely rip the Band-Aid off.

icy blaze
#

Looking forward to when you restart the server, Cord. My group is still hesitant. 😄

stone pebble
#

@sinful merlin What about losing item from chests?

sinful merlin
#

We haven't had anything disappear since the patch, the only thing we haven't done yet is a server reboot, but the server is saving every 5 minutes now where it wasn't prior to the patch, so we are hopeful it's fixed for us at least. If you're playing solo though, today's patch wasn't for the issue with solo games. They are still working on that and suggest turning off cloud saves until they can address it, that seems to fix the issue for most with the solo problem.

#

And understand, we weren't having a "disappearing" problem, we were having a rollback problem. Where if we logged out and back in the character's experience and equipment would be lost, and if we restarted the server the server would rollback, and everything gathered, built, killed, NPC freed, etc would be gone, because the server was back to an earlier state.

calm edge
#

I bet you anything the dude had an open server and a troll just came in and stole all his stuff lol

stone pebble
#

i had x4 Sparks in chest, now 0, how i can progress with altar? i cannot pick same spark again?

sinful merlin
#

They should respawn after 2 hours, but be aware if you go into the terrain "chunk" where the flames are, it will reset the 2 hour timer.

#

Update- we just restarted our server after 4 hours, it did NOT roll back this time (for the first time), so hopefully we're in the clear for this issue. I hope you all have the same results. 💥 @tawny saffron

sinful merlin
rose bison
#

I will test it out now too

#

lets pray together

stone pebble
#

@sinful merlin Is it possible that someone stole my items?

desert mica
#

crash game for me

civic belfry
#

for solo player games that lost progress, is there any way to force load the save from last night, or is that just lost to the void now

#

didn't know that this was an issue and logged in today to realize i lost like 7 hours of progress from last night :/

#

had cloud saves on like normal so have no idea if anything is salvagable

spring axle
#

solo games cloud save, couldn't find anything local at least for me

sinful merlin
stone pebble
#

omg, why is that allowed?

#

how to get sparks again?

#

so now i have to raid all opened servers and take items for me and that is legit

civic belfry
#

also it seemed like from reading that they only fixed the issue with dedicated servers, not from solo play, so im not even sure replaying it will fix anything

obtuse aspen
#

did the lates fix, fix this savegame problematic?

sinful merlin
# stone pebble how to get sparks again?

Again, the sparks should respawn after 2 hours, if no one is in the area close to where they spawn, otherwise the 2 hour timer starts over. You can start a local game, get the sparks then go to your server as well.

sinful merlin
civic belfry
#

my hope is that it was still cloud saving, and just for some reason its just not pulling from those cloud saves, and that hopefully they can fix those, i just dont want to do the exact same 7 hours again personally 😛

obtuse aspen
low vault
#

My character resets to this time everytime i log out and come back in. I make no character progression anymore and always default back to this after a crash where i made it to level 18. Any help that can get me playing again would be appreciated

lavish locust
#

Just wanted to update, since the patch the server has remained way more stable and it appears as though saves are still occurring without issue, no server reboots yet, but any changes i make to my character persists upon exiting and entering the game again

sacred peak
#

Just been playing for about 4-5 hours with a few friends... The whole thing got rolled back about 3 hours...

calm edge
#

local or dedicated

sacred peak
#

Local

calm edge
#

yeah local i dont think have been fixed yet, best thing you can do is disbale cloud saves

#

but thats a fresh start

sacred peak
#

Yeah I figured it would be

#

Is that definitely working? by not using cloud saves?

calm edge
#

has been for us at least and most that i see that disable it dont get roll backs

sacred peak
#

Okay that's good to know..Thanks, I appreciate it. 🙂 Hopefully local can get fixed soon

calm edge
#

yeah they got dedicated fixed pretty fast so shouldnt be to much longer for local saves

quaint moss
#

Server been running super fine for 10h, tried restarting a couple of times without issues and none of our 4 players lost progress, so far so good 🙂

whole forge
#

damn logged on now lost around 4 hours of progerss from lastnight

half yew
whole forge
#

its affected both for me

slow basalt
#

Logged in this morning onto our Nitrado server, looks like we lost about 2-3 hours of progress from last night as well

whole forge
slow basalt
weary holly
#

After the patch, half the house disappears. Well, at least not full, as before.🥹
P.S.
Conclusion: it is better to build a house only in the location where it is marked in the quest (at the very beginning). In other places there is a chance of a wipe.

rose bison
#

Well, testet around today with cloud and local saving.
Both saves get roll back.

sinful merlin
#

Just to be certain, for anyone having server rollback issues, did you actually patch your server yesterday after the hotfix, or did you continue running, and the rollback happened after the server auto restarted overnight? If that's the case, and the server didn't get shutdown/patched prior, that would most likely be why it still happened to you. So, if you didn't shutdown yesterday, and it happened to you overnight, you should validate the files on your server, to make sure it's actually patched now, before going forward.

rose bison
#

will do that immediately

slow basalt
#

seems like hotfix 5 steam post says the version number is 487903, not sure how these numbers correlate..

sinful merlin
#

Unfortunately, GPortal doesn't seem to share that info. Can't say I've been real happy with their interface, their customer service is okay, but their server tools are crap compared to other hosts I've used. Maybe one of the others here that have had the fix work for them can help.

tawny lichen
graceful wolf
icy blaze
frozen holly
tawny saffron
#

Quick update.
We are on Nitrado (sadly) updated server yesterday. Had several friends in server, character data was saved for everyone upon returning to main menu. Server was restarted 3 times throughout our session last night and it backed up and saved each time. No roll backs on our end. We are all still on cloud saves.

icy blaze
lavish locust
#

Our dedicated has been running fine, but its been about 24h and its started to lag really bad (literally about the 24 hour mark for the lag). BUT the good news is the saves are still syncing. Does anyone know what all needs to be moved and configured if moving to a different dedicated server? I am looking to move ours to a much better box. I was thinking its just the save game folder on the server?

icy blaze
#

@lavish locust Are you on Nitrado and lagging? I have a couple people complaining about that.

lavish locust
sinful merlin
dull island
icy blaze
lavish locust
lavish locust
# deep hamlet what are you using now

Went from a dual E5-2600 series R620 with 48GB DDR3 to a Ryzen 3600 OC to 4.3ghz all core and 16GB DDR4 3400mhz with an SSD. One thing that is odd is it hammers one core pretty hard for like 6 hours then eventually the usage goes down and the server starts to throw the server load errors. But within that time my 4 friends and I can be anywhere doing anything and its smooth as butter. Also noticed once those messages pop up and we enter the town way in the east region it goes down hill real fast. But we went back after fresh reboot and its fine. With all this progress is still being sent to clients, no lost saves at all since that patch.

steady aspen
lavish locust
#

Yeah I couldn't tell before hand because that R620 was throwing that message pretty consistently even upon fresh reboots. Figure it was the dedicated server client not being very efficient or needing optimization. What is weird is when it started to lag, the other cores on my 3600 started getting more busy, but that one core settled down to like 40-55% usage. Physical resources were all in check, memory grew by 600MB from initial startup to 1.5GB total.

#

But idk anything about the workings of the server clients themselves, i just do server/storage stuff haha

steady aspen
#

the usage itself wasnt alarming, but it got pretty laggy

lavish locust
#

Yeah thats what mine did, physical usage was fine

#

but game lagged anyways and said heavy load, but there was no actual load lol, there was actually less on the most active core..

steady aspen
#

you might want to try to host on windows 11 or 10 instead of linux or windows server, less cpu usages by quite a bit from what i have heard

lavish locust
#

its on W10

#

I almost threw it in a VM in my lab, but i had my old gaming pc sitting around so repurposed it instead of having a noisey C series M5 down here lol

steady aspen
#

how many cores are you using? for me its about 5 cores idle and 7-8 cores with 4 people

#

on linux tho

lavish locust
#

Thats what the dedicated looks like very consistently, then when the lag happens that busy core is less busy and everythign else rises ever so slightly

steady aspen
lavish locust
#

like no one playing idle?

steady aspen
lavish locust
#

mine is with 4 people in it including myself lol

steady aspen
#

told you linux cpu usage is higher then win11 xd

lavish locust
#

yeah no kidding lol

left roost
#

Is there a workaround for characters not saving any progress? I tried disabling steam cloud but that didnt help either

frozen holly
#

Just had it occur to our group again after it worked fine all day yesterday. Gonna have the server owner submit the files.

#

Only thing I can think of is that the majority of our players were spending today clearing old map notifications. E.G. Wailing Blade, first flame obelisk, etc.

icy blaze
#

Yep, just coming back now to report this

#

Local character saves + hotfix #5 on server -- we just lost 3 hours of progress

#

Unfortunately, taking a break from this game until it's fixed, so much wasted time

left roost
#

same for me and my buddy, had to stop playing until its fixed :/

neat mirage
#

We are three on m'y server Nitrado, we play saturday and we loose all progression... so we stop planning... It's a shame because the game is great...

graceful wolf
#

Remember, please that we’re trying to collect logs for incidents like this

untold vapor
#

Had this happen today. Also hosting with Nitrado. Already send in log files and made a ticket. But damn shame, we're hoping a fix can be found soon as there is no way to play right now. (maybe building your base i guess)

frozen holly
#

Considering the bug seems to be associated with server uptime, in our experience, we’ve set ours to restart multiple times a day to see if it changes anything. Hopefully it will at least lessen the impact for progress loss if it does occur. Will report back

neat mirage
#

Do you think this is mainly linked to Nitrado? I feel like every time I hear "Nitrado"

untold vapor
#

🟧 = Nitrado
🟩 = Other

Let's try it out this way then

frozen holly
#

Anecdotally, have seen other threads and places mention it occurring with self hosting via Steam and some other providers. It may just be because they’re being used more currently by the player base.

untold vapor
#

Also, my server seems to be running an update? I restarted 3 hours ago and it didn't back then'

tropic patrol
#

16 Cores, 32GB RAM own VM having issues as well. Server restarts once a day.

tawny lichen
neat mirage
#

Hm.. so why lot of player don't have issue ?

frozen holly
#

Just had another rollback occur, I've been logging out and in frequently to ensure items saving to the character.
In the 30 minute window before my last log and the save error occurring to the server none of us were doing anything particularly special. Lots of mining, tree chopping, seed growing, and planting.

tawny saffron
#

aaaand its rolling back again

#

Our characters and dedicated server got rolled back about 12hrs upon logging in and restarting the server. Still no manual save or back up. RIP.

#

The update on Hotfix 5 seems to fixed our issue. But the last update has made the server roll backs reappear again

steel scarab
frozen holly
night hornet
#

Noticed whenever I create a second flame altar next to (slightly west) the Ancient Vault - Farmer and I restart my dedicated server, the flame altar there will be removed. I've tested this and it consistently occurs. I tried doing the same thing but much more south and the 2nd flame altar remained post dedicated server restart. Attempted another 2nd flame altar slightly southeast of the same ancient vault and it worked. The locations are marked on the map in the screenshot.

Red flag = base will be deleted upon dedicated server restart
Green flag = base remains post dedicated server restart
Character marker = base remains post dedicated server restart

I should mention, my character doesn't lose progress as I keep everything my character had in the inventory but anything that was put into the 2nd flame altar's base will be deleted.

Are there maybe hidden zones where bases aren't allowed to be built too close to other camps? ie: Ancient Vaults, Withered Encampments, Abandoned Hunter Camp, Westcott?

frozen holly
night hornet
desert mica
#

PRIVATE SERVER - issue #1 last night, ive built a second shrine and placed it across the bridge near the scavenger camp (wheres there is a useful repair table) i reloged this morning and half house walls and roof were gone plus 2 crafting stations and my tiny chests - and issue #2 this afternoon was that on relogin, i lost my shrine #1 near cave and pod and now im rebuilding everything as a quest i already did... funny that the quests and 3 npc crafters are still updated as im lvl 6

steady aspen
# night hornet Noticed whenever I create a second flame altar next to (slightly west) the Ancie...

late response, but the game checks if the altars are place at a valid spot when starting the server/save.
If you spam alt + left mouse while holding an altar you can place it down before the game can validate the spot, i guess you were quicker with placing it then the server could check if the spot was valid or not, so you placed it in a invalid spot and got erased when you restarted the server

night hornet
#

I appreicate the response however I took my time lining up the spot so I can't imagine I placed it too fast

steady aspen
#

then i said nothing :P

night hornet
#

lol

desert mica
#

thanks @steady aspen ...i forgot to mention when this server crash happened - i had placed a shrine #2 other that the #1 existing at my base house (initial quest coming out of pod) then i went to that house shrine #1 and extinguished the flame so that i would have only one house near an enemy camp over at blacksmith pod across braelyn bridge (because theres a repair table very useful).

steady aspen