#combat-and-skills
1 messages · Page 8 of 1
Yeah. Though I realized the other day you can absolutely cheese the boss room of HH Kindlewastes
And then after all that just all the hp/resist nodes?
Maybe the friendly enemies nodes
All the other times I ran HH Kindlewastes it was with friends and they wanted to do some tactic where they used explosive barrels to trap the cyclops. So thats what we did
Tbf…. You can cheese anything in Enshrouded with enough determination
But you can just aggro them and run back to the arena entrance and glide across the gap
Lol those guys can walk around and eventually break all the bones
Learned that the hard way
They cant do jack shit if you do that lmao
Anyone else have a glitch where aura buffs when trying to apply on others just reapplies on urself?
This is Earth Aura + Magic Shield
Wdym by trying to apply on others
Normally 35% but when my friend was in the bubble near me it boosted it up to 70%
O
The devs need to keep it the way it is. Don’t restrict players free thinking just add more content. lol I want to go to the floating city!!! Also these random temple thingys need some sort of temple guardian creature. Like a mini boss.
That's hilarious if it just gives you the buff for each person in your aura instead of working on them
Tried to make them tanky but instead it just makes me a defensive god
Also you can avoid destroying the loot by killing them with headshots from Ice Bolt. AoE is too small to hit the corpses at their feet
I didn't even know you could destroy corpse loot
Yes…. It’s an another health bar…. I think it’s new?
I've only ever seen the 2nd health bars on boss corpses and only once I loot them
And then once they disappear, there's just an invisible block where the corpse was lol
Makes a metal sound if you hit it
Unless my game is just bugged. I’m using dathost for my dedicated and I increased the enemy spawn density. I had 2 or 3 of everything in the Veilwater basin spire 😂
70% resistance would literally be dmg reduction cap, I could be naked and still take minimum dmg lol
Is there a dr cap?
Yeah
I knew there was an armor cap, but not dr
Thats what the cap is
DR and armor are 2 dif things
They function the same.
Both forms of dmg reduction can only reduce dmg to a maximum of 60% of total dmg mitigated
70% if u have Heavy Plates
Idk i been wanting to figure that out
I'm assuming is protection first then resistance
Since that would be the lest effective of the two
Safest assumption yeah
Kinda weird that resistance might not do anything tho if you're armor capped?
Does anyone know what type of damage the drak priest golden balls do?
Cuz those things hurt
Yep
Kinda curious tho wat the hardest hitting atk is
So i can figure out how much the minimum armor/res combination would be
Afaik beside bosses the lizard jumping lunge atk is the hardest hitting atk
Unless Veilwater has Stalkers in it..
Then their leap atk would be stronger
You can always test it using those mage shields that give elem res
i love my new friend
It does.
the one that looks like this pokemon
Shroud Stalker, big four-legged shroud thing that looks like a dead tree with a mouth. They hit really hard when they jump on you.
Yes! 😄
Oh the things that nonstop leap at you lol
Yup. 🙂
Kinda funny I've never thought anything in the game hit hard until I got to veilwater lunge attack draks and the yellow orbs
the tentacle whip has oneshotted me before
The adhesive tentacles?
no, these guys have a melee move, i dont know if its a tentacle, but they whip ya with something
They get stunned extremely quickly compared to what I expected, thought they'd be some kind of field boss first time I encountered them
you can stunlock them with greatsword
Was it a drak guy? Ik they have like a grapple hook whip
True, if you know what you're doing, they can die in a few seconds. But if you don't, you can die in a few seconds, so... 🙂
When I first ran into one in the Nomad Highlands and got one-shot, I was shocked. I was a tank, nothing one-shot me. 😄
But, well, gotta learn the new guys. 😉
The jellyfish (always forget their name) also made me carry a bow, so...
Still seems pretty funny to me how I can kick it in the face two times and it gets stunned
Depthdwellers, yes.
I get the general idea, but as they're usually floating around above everyone else, it's also kind of funny. 🙂
Yes
U can stunlock everything with Greatsword
Except bosses
i been missing out
Which gem?
Oh the skeleton one
And then the on kill perk
Yeah im excited for that combo myself
I'm planning too lean into it
If u spec'd into the tank tree and grabbed the Archnemesis skill would it also functionally draw aggro away from ur summons
Could greatly boost their lifetime and usefulness.
mmm
thats a very viable build, now that u mention it
the skull perk is super early, skeleton is a gem
might add this to my tank warrior
But the necromancer skill only procs on wand/staff kills
Itd have to be pseudo-hybrid
I guess thats unfortunately true
Nothing really does dmg in this game besides ur main weapons a few passives
They can thin out crowds of weaker enemies decently.
oh well, gem it is
Their's a couple strong gems but the balance is incredibly off, there are 3 or 4 gems that are basically mandatory for each weapon type
wich are?
Which is ironic, because they made them so weak to avoid that
Bloodlust for melee weapons, The ninja star projectile ones for bows and then the one from hollow halls for wands n staves
It summons a bunch of orbs
I forget the name.
Im at work so i cant check to gem names rn
Bloodlust, Aerobatics, Soul Reaping, and Battle Mania
If u enjoy playing at night tho Lycanthropy is also very good
Soul reaping is just healing tho right?
Any form of healing is good
I guess you prob get a bunch of the skull guys from killing with magic weapon
Especially when most gem dmg bonuses are negligible at best
Doesn't it mess with your wand targeting tho
The lock on system is horrid
It is extremely bad lol
I am just so used to free aim targeting already
But yeah it probably would
But the things that it creates on death with soul reap
I don't use the game's lock on that uses a key to do it, but I mean the auto aim lock on is bad
Also counts as an addition kill for procing nercomancy and bloodletting
The wand just like latches on to enemies out of its own range instead of attacking the thing you aim at right in your face
The auto lock on is much better
Well the death orbs only take a single hit to destroy
I plan on using burning on my fire wand and the soaked one for my lightning wand
The soaked one only works if ur also wet
I use thise little water balloons doing that
Just splash em on a wall above ur head and it will trigger it
Maybe u can do it by aiming the water pump straight up tho
Havent tried that yet
I saw someone recommend that a while ago. I'll go test it quick
it did not work lmao
And now I flooded my base 🙂
Water balloons it is
You aimed straight up?
Well if u stand near a wall and aim a lil over ur head, the water balloons will leave u soaked
And u jus need water and fur patches for em

Yeah it just shoots slightly in front of you like a waterfall when it comes down, but doesn't wet me
I didn't try next to a wall
Have u tried shooting upvwhile walking then?
Or shooting up and quickly rolling right after
Works against a wall
The pump?
ya
Try having a small bit of space between u and the wall
It should make it a bit more consistent
Also maybe try aiming at the wall a bit
Its a good alternative to the water balloons that work on walls
Walls pillars, ect.
Water balloons seem a lot easier to use, but at least the portable thing is renewable
Yuh
Or just hose the enemies with the pump lmao
Very useful information to retrigger whenever u get the chance and save balloons
i just use battle mania in all my melee weapons tbh
Battle mania and bloodlust are pretty crazy on melee weapons
I wanted to make a 2h GS build
But I havent found a greatsword with health leech since I was lvl.13
I love Guard of the North swors even though it has no leech.
you can also look for one with some crit chance and get the heal on crit perk
Thats was my next best thing honestly
Can get 60% pretty well
Theres a dagger that has all 5 slots as Precise
I been wanting to test if daggers cpunt as 2-handed weapons for that one barbarian crit passive
Ive been trying to work on a crit 2hand sword build, could you share your build if u have one
I think I've shared a 2h crit sword/mage build before, I'll see if I can find it
https://www.enshrouded-skill-tree.com/?shortCode=6992a6329f5ad224d4d6fa99
48% crit, 58% with Relentless
I couldn't make it cause I never got a GS to drop so i opt'd for a 1hand sheild n mace build.
But the two are pretty interchangable
Definitely go all in on Barbarian tho
yeah, anything melee basically, just maybe not daggers (maybe)
And then I grabbed the Ranger tree because that final skill is great
the ranger skill itself, isnt too bad. but also in terms of melee, 2hand staggers and and hit multiple enemies which is nice
I think at level 45-50 there's only the Megalodon sword with health leech
But the Champion's axe has double leech
id go with champions axe and guard of the north plus heal on crit
Is there a reason you have all the spirit nodes and the magic weapon crit node?
Oh that's just because I am like a paladin. 2h main and tanky, with spells for ranged or team heal support
Ah gotcha
So not lots of mana, just enough to cast about 5 spells back to back before needing mana leech or waiting for regen
just use crystalwater dude
I do that also, lol
That Megaladon GS would be fantastic with the gem of currents
Nothing stunlocks or hits as hard as the GS
It's got some insane dmg modifiers for its atks
If ur willing to trade some dmg and the ability to consistently stunlock then the Axe would be better cause u can use the gem slot more efficiently.
Does spiritual on a staff do anything if you only use q to cast with it
Idk what 4 spiritual even means
It just gives u +4 mana regen basically
However Mana/HP leech is better overall
Base crit (5%) + Ranger (5%) + Veteran (10%) + Relentless (10%) + cirt helm (18%) unless u use the "Circlet of Lightning" (21% vs Soaked enemies) + Megalodon GS (10% vs Soaked) w/ Gem of Currents (Apply Soaked on enemies while wet)
All of that together and u get a nice 58-61% crit chance
Bonus: Circlet looks nice with several kinds of heavy armor sets
I still reccomend the regular crit helm since it gives bonus crit dmg as well, the corclet of lightning only gives lightning dmg BUT the crit binus effects all dmg types, magic and ranged.
So if ur doing a hybrid build maybe worth rocking the circlet.

Soaked does buff lightning dmg by like.. 30% and the circlet like.. 15%
Daz pretty gud stuffs

wait does Magic shock damage trigger any mage skills???? (from the megalodon sword)
ah wow okay
Hm I'm not sure if dessert stomach is worth it outside of for oxygen fish, if you're hybrid damage build, or for fighting the fell with glimmer gentian tea
Effectively costs 8 points
Not a fan of fruits or sweets
Herbs you can just spend on spirit nodes and not need the food
Random hp just grab con nodes
Its still insanely good imo, yes sweets dont last long but just eat them before important fights etc
Yeah. Been that way for a while now
Soul Reaping is AoE healing, but hitting/killing the vials behaves like hitting/killing creatures. Even without the hilariously strong healing it provides, the gem is easily top-tier due to how you can use it to trigger your perks and etc more.
It would probably work to use 2 at your feet as well in quick succession. Works on enemies that are the player's size
Spiritual only takes effect if you're visibly holding the weapon. Equipping it in your long range slot is not enough, annoyingly
The main benefit of Dessert Stomach is that it's flexible stats.
For example, sweets other than grilled Yucca are a PITA to make, but Sweet Tooth makes Yucca give plenty of stamina for travel anyway. Once you get to your destination and the Yucca expires, eat some other food item suited to the activity instead.
Would be nice to know if Sweet Tooth also boosted Candied Ginger tbh. +72 Mana Regen would lessen the reliance on Mana Leech, letting you opt for a staff with more punch.
Even if it doesn't, +48 might do that well enough anyway
What's that?? Eat 4 foods that buff dagger and melee damage? Okay!
Shame there isnt more variety within each food category tbh
max dexterity is 21?
Yep
weird, all other stats i have maxed go to 22
gotta say, bit dissapointed with aerobatics gem
I tried that and it doesn't inflict soaked consistently enough to work
Meh switching food is the most annoying thing in the world cuz you have to wait for it to expire
Also even more inventory tax
This is my current build setup rn (using 1h Mace + Shield) w/ (equipped bow in ranged slot) and a staff on hotkey just for healing and casting Magic shield.
I am not full levels yet on them and still missing a few shroud roots and elixer wells.
Melee + Bow hybrid. (Mostly melee)
that seems pgood
To each their own. There are still more than 3 food items worth using at any given time even if you ignor sweets.
Maybe you should suggest a bulimia nervousa feature
There should honestly be a separate "stomach guage" that lets u eat up to like.. 8 meals, and it will simply replace the food buff of the same type
8 food items total in quick succession and each segment of fullness drains in about 10mins or fully reset on death
pukeberries! pukeberries!
Consumable queuing would be great ngl
I swear, I look away for a few minutes and you guys are having a barf party.
If for no other reason than the devs are sadistic and made food items all have very slightly different durations
Yeah and if u eat a 9th u get an overeating debuff that reduces stam regen and then a 10th makes u vomit and get a sick debuff that prevent food a debuffs HP and stamina for like 5-10mins
[wistfully] I miss the Age of Conan puke and piss emotes because I am a crude, stupid child. 😸
Would it have the demand if we wanted spears and bo staff in enshrouded as new weapons ? What about magic without wands and staves but with hands only ?
There are some submissions on Feature Upvote about spears and polearms, I'm sure there's one for bos as well. Search and upvote any you like!
Question, looking to do a bit of a solo run and wondering what kind of builds work well at this stage of development.
Back when I played I tried a few different ones. I remember a Melee build with heal on crit being pretty good. A mage build focused mostly around wands was pretty strong too with staves acting as nukes. Tried some Archery builds back then but they were a bit more annoying from what I remember. Arrows used to cost a lot to craft and headshots felt hard to hit (or I was just bad).
To be fair, max lvl used to be 25 at the time, and a ton of new items and content have been added since. How are different builds looking these days for solo runs?
buildwise not super much has changed in regards to the principal tbh.
arrows later game are easyer to make though. ofc they are a bit of a drag right on unlocking them but once u slog through that phase and got to know certain gathering spots its pretty easy to stack up.
other than that you have more points avaialable. but principally... melee still rolls through, mage still nukes the heck out of everything that moves and even harde out of what doesnt. bows still ask for a bit of aim (unless ur goin boom arrows 😅 then its nukemage with a bow)
To be honest, arrows are cool after... lvl3 or so. 😄
As soon as you have the Hunter to craft them and have scavenged a bunch of scavengers for the metal scraps, you have enough scrap arrows, and they're quite good enough.
So, yes, any of the 3 builds is quite viable for solo.
🏹 💪
I see, thnx for the responces. 👌
Also - The main passive damage mitigation right now is in the tank tree, armor, and health food. Also resistances but they are very far down the skill tree and not great value for points. So as a solo player it can be helpful to put some points into tank as part of any build.
Will take that into account, thnx.
I remember in my mage build I used the skills that made magical weapon crits have a 50% chance to spawn 2 random orbs, plus the skill that increased their regen to 30%. Wand spamming seemed pretty OP, especially with the perk that added a chance for 2 projectiles. But that's probably relatively more volatile compared to straight up resistances and health. I recall them spawning at the enemy though, not near my character 🥲
Bloodletting - Maybe not as effective until you get decent crit, but worth getting later. There are now a total of 184 skill points so you can get several things.
Wands are still strong mid-late game with several good skills a bit further down the trees. With wand master & multishot a few wands can get up to 4 projectiles and there's one that can do up to 5 (or 6, but it gets hard to see)
Yeah for Bloodletting you have to pass through where the enemies are. Also orbs aren't available to be picked up immediately, which is pretty annoying imo. There's not really any clear indicator of when they can be picked up. Once they can be picked up, you'll pick them up even if you wouldn't benefit at all.
Bloodletting is still a top-tier mage skill, though. Spells like Lightning Channel and Bone Channel will generate a ton of orbs due to their multihit nature. Wear a wizard hat for its increased crit rate
Anyone else think one of the biggest things holding daggers back is the lack of a dagger AoE skill? Really needs something like blade flurry, dagger throw (multiple daggers)
I’m the only one playing daggers in my group and I feel so limited to single target damage
While 1h melee, 2h, and obviously mages can hit multiple enemies easy
Shockwave and Crash Down were great enhancements for my dagger main, handled most of what I need from AoE when paired with dual Gemini Rings.
isn't it hard to overpower with daggers? also what are gemini rings
i might try out kick as it looks useful
It's not hard at all, in fact my build has an overpower/stun focus cause I'm parrying everything I can't dodge. Take a peek. https://www.enshrouded-skill-tree.com/?shortCode=6963a474d0d789c4a5e5107e
im just so bad at timing parry, my group also plays with enemy count set to many
doesn't increased melee damage in the red tree not apply to daggers?
You can test with a dummy for yourself; melee buffs do add bonus damage to daggers, but buffs for 1h or 2h, and the Strength stat, do not add bonus; further, the damage buffs for daggers (found on food and armor) do much more benefit. This is a utility build to have strong range and counterattacks, not a dagger DPS build, though I tend to go through foes in 2-3 seconds (poison daggers, gem of toxicity, dagger buff head and hands, soldier chest and boots). Poison does a lot of work for me. :)
@wild cypresswhats daggers are u running?
Well with the perks I got decent benefits from any kind, cause they're all some combo or solo of piercing, cutting and poison, but I always ran poison when I could to make the perks pay off. Endgame I'm using Broodmother's Eye. Cyrstal Knives are also a great fit with this build; you're intended to dodge past a swinging foe and do light hits to their back to stack poison DoTs, only do a chain attack if you've stunned a foe, and never fighting front-on. Obvi flying foes you can't backstab so much, but parry + arrows handles them fine.
Fell Dragon Youngling wasn't kind to this build, but everything else is a breeze.
where does poison NOT work?
It works less well against boney boys and giant swamp lizards, as far as my unscientific memory recalls. But it ticks on everyone to some extent.
they really need to add enchanting to increase poison damage, fire on weapon to cause burning over time, ice to slow down enemies etc. and of course add permanent effects on the weapon like a green glowing blade, frost weapon, fire on weapon
Wait so melee poison works on everything just specifically poison arrows only work on animals, vukah and lizardmen?
I've never seen it fail to tick on dagger backstab with Gem of Toxicity, just sometimes ticks for less.
I guess it's only the arrows then that are enemy type restricted, I've avoided poison entirely because I assumed all poison functioned the same.
I have to remember that this is an indie game with a relatively small team, ofc there will be inconsistencies and that I should always assume non-coherencies.
It'd be a lot easier to test if dummies took any damage over time, but they do not. Ah well, just ways the game can get better down the road, I guess.
something like how gems work currently but having the option to add elements and things to weapons instead.
Is nemesis not worth investing in early? Im in a duo and they get targeted so hard. It just doesnt seem to do anything?
It doesn't work on Hollow Halls enemies where you'd probably expect it to have the most benefit. I haven't heard of people promoting it seriously for this reason, but it should work on non-dungeon mobs. I have never used it myself.
Okay thank you, will just go with earth aura and try play protector other ways
Just focus on a mix of control and DPS between you and your pal and it should be fine.
The number one rule of Enshrouded combat seems to be "don't get hit," so whatever a squishy player can to do reduce that will be a lot more valuable. Standing on high things, using grenades to put mobs in pits, dodge rolling behind enemies to hit their backs as much as possible, using slow effects from ice spells, increasing stun chances and of course glorious kiting are all better than relying on tanking (as the game currently is). Who knows what's coming in the revamp, though.
Yeah definitely, we dont really have too much of a problem with it. More just frustration when enemies breeze past me for the squishy. I get it though not much to be done about it. Lots more about the game that we enjoy but was hoping that would be a solve
Well they told you it worked that way so it's reasonable to be disappointed lol
If your "squishy" ally is a mage, encourage them to emphasize Ice Bolt and Lightning Channel for their CC, to aim for Staff strength & Crit Rate, and to pick up Terror and Bloodletting. I go into detail in my guide on this plus other tips. I also plan to revise the guide as updates drop.
Even Hollow Halls, which are infamous for being a pain to solo, I havent really ever had much trouble soloing.
@wild cypress weird question but do you know how to make a rules channel on Discord?
I dunno where to really ask that question.
It's certainly a interesting place to ask that in here but sadly I got no clue myself. 😅
Weirdness is my specialty.
Can you explain what function you want to make, since "rules channel" doesn't mean anything specific to my mind?
A channel that people can look at and see the rules but not text in it. Like how they have it on this server.
I believe that's a function of Community servers, though you could duplicate it by making limited post permissions (by role) for a specific channel and then just not give that role to others. You can also choose which channel newcomers land on, so it could be that limited channel. My Discord knowledge is getting old and as I (and others) prepare to leave the platform in the long run, that knowledge is quickly finding its way into my mental round bin.
Pretty sure it’s from a bot.
What is?
The channel you’re asking about.
Oh right, sorry.
Ok eternal lightning channel is zdps compared to just wand attacking lol
The permastun is nice but makes things boring
Doesn't work vs bosses tho
Great tips thank you! Unfortunately im sort of a mage tank and they are an archer. But we see some stunning explosion skills down the line to work towards. Ill get something similar for myself and it'll be chill
For you, then, the same recommendations apply. If you can spare the helmet slot for a wizard hat then you can proc Bloodletting & Terror often.
Also since you'll be in melee you could get some mileage out of Light Burst to make space if you start getting overwhelmed
Ice Bolt's slow debuff doesnt scale off of anything, and it leaves a lingering Ice field
Sweet, are there any better ice spells coming? Without spoiling if possible? Actually are there any better spells at all, im in Revelwood and so far only seeing fireball 2 has made me worried that its just fireballs all the way up.
You have a number of spells that you haven't been introduced to at all yet, and yes most spells have upgrades. The only two that dont have upgrades are first introduced at the current endgame
Be aware that some spell upgrades will alter fundamental aspects of the spell without really indicating they do this in the description. For example, higher Fireball tiers come with increased AoE, and Ice Bolt also gains an AoE after its first upgrade.
That said, Fireball, Ice Bolt, and Lightning Channel are gonna be your offensive staples due to them covering the most common use cases for damage spells
Sweet thank you! Lots of great info ill be sure to use
No problem! FWIW I'm aiming to make the guide easily searchable in part to let people minimize encountering spoilers. For example searching the "#early-game" tag will let you skip to any parts relevant to getting your bearings as a mage
For perks (the most developed section atm) you can also just search by tree or perk name
Ooo that would be great. Or even a #revelwood tag if that's where your up to for just info regarding that area, what spells u get, which ones to use on what enemies etc
I might do region-specific info in the future, though right now the focus is on how to build the character. A lot of things can just be referenced vaguely. Like for example every region introduces a new armor tier that mirrors the last offerings. So for example there is always a wizard or healer set, and each piece of the set has the same focus (e.g. wizard hats focus on magic crit chance)
I'd probably say|| eternal|| versions of these outclass the normal versions, even if it normal versions potentially do more damage specifically because of the aoe
Tbh yeah, though there's a rare few exceptions. Like ||Ice Bolt 2 is super easy to make and a huge jump in power from Eternal Ice Bolt 1||
Yeah fair
Man i wish the lategame armor didn't have the ||wet time reduction|| annoying to keep it on now
Gimme my 15 minutes back
Absolutely diabolical developer move to introduce reasons to ||actively want to stay Wet for the first time and simultaneously force anti-Wet effects on you in the next armor tier||
Really is evil lol
Should have been introduced as a consumable tbqh
E.g. ||clothing wax||
Honestly even if I wanted to ||get rid of Wet|| I can just ||hold a torch for 10 seconds||
So even the consumable route wouldn't be necessary, just a convenience
Hell, make it a buff you can apply that lasts like 3 hours. Or until you ||bathe in the otherwise useless bathtubs||
was doing some questing in the mountains got home and had these bugged daggers
Same lol. Must be a bugged chest. I got them out of a silver chest
In the ||vinebrook farm||
Figured out the weird thing with Q casting and it using your normal weapon for stats
If it deals damage by the time you're done holding the staff, it uses your wand
Burning gem on staff never procs on long range fireballs unless I hold to cast a new fireball
Does anyone have a max gem of toxicity? And can tell me the numbers? There is no slider on the wiki for this one..
Ah tyvm
He's my little booger-colored buddy. Been leveling with him since I think level 5.
The absolute number seems kinda low in comparison to the other dot gems. But I guess we don’t rlly know the dmg formula
It gets buffed by my poison perks, too. Little bastid can tick for 75-100 on some foes.
That’s kinda high. So it need another multiplier by some sort. Maybe Dex buffs it? The burning gem should have higher paper dmg from the raw numbers. They seem to be off anyway
My bad. I forgot they don't show upgraded numbers when you just look at them unslotted.
this one does
There are perks which raise the poison damage which buff the gem's damage bonus; it does not respond to Dex.
Just need to look at the description to see the numbers
The stuff at the top is lv 1 gem
Was in storage. I just SS it and posted, didn't even look at the numbers until Kel posted his.
I have every gem upgraded to 50
I should spend some time upgrading. Always get sidetracked with something else
I only did it........because lol. something to do while I was farming the shroud boss for weapons. while I was there I may as well kill eyeballs too
Hah, fair. May as well
I finally hit lv 9 flame so I can finally play the game
I still don't have the axe I want from there 😭
RNG at its finest
right
Hey, atm im currently mostly perked into ranged/assasin and i have 11dexterity points. According to my understandingh 1dexterity point=+5% bow/dagger damage but
Check ranged damage. Weapon damage is different.
What the tip probably should say is Ranged and Dagger
so, what perks on the warrior tree affect daggers
veteran? thrust? warriors path?
what about battle heal
Overall any "general" melee skill will affect daggers. I've tested before and afters on my dagger/bow characters to confirm.
So that includes warrior's path, thrust, pierce, veteran, and battle heal, but the strength skills in between don't do much except improve some parry stun amounts
in the skill tree; what counts as a magic weapon? the enchantments?
A wand or a staff.
Separately, the blue Skills that buff damage types like fire, Shroud, ice, etc, will boost any magic weapon but also buff the matching bonus damage types on qualifying melee weapons. Even the ice damage Skill buffs Eternal Frost Arrow.
At least that's how I recall seeing it work, open to correction by the combat scientists as always.
so if i go blue tree into fire damage for instance, will it boost my swords magical fire damage? @wild cypress
Yes
Hot take here but.. armor, skills and weapons that give +healing% should also effect Health Regen. Like separating health "healing" and health "Regen" is highly pedantic imo
If you mean the gear for healers, yes, If you mean the on hit life steal, NO, that is alreay OP.
Anyone else think a light and heavy attack system added to all the melee weapons would be add so much depth to the combat? Maybe with some basic combos? 2 lights + 1 heavy combo etc
Or too far off from the realm of possibility
Also something like charging the wand attack for a modest AoE blast
does Parry only refer to blocking with s shield? blocking with sword (two handed) is referred to as Block?
You can parry with 2h swords. Parry is something that happens when you time a block correctly.
Ok, I saw that sometimes with a timed block they get that broken shield icon above their head, but I was confused with that description:
I took this video a while ago but the very first move is a 2h sword parry
guys, new player here.
is there detailes explanation of "Block" modifier is it only when we perform block gesture or affecting our dmg redu when we got hit and what is block power/parry power?
has anyone experienced the "super dash" bug with merciless attack when doing it with a greatsword?
Haven't figured out what causes it lol
I also would like to know this. Also what is block’s relation to me getting “stunned” when I block a bosses attack, even though I still have plenty of stamina
Block value helps reduce the stamina drain when blocking an attack. The higher the block value, the better. I'm not sure if it affects the player getting stunned by enemies though, since I also seem to get stunned sometimes no matter what.
Parry value in a way is more like an attack stat, even though it triggers off of the block action. The higher the parry value, the faster a parry will fill the enemy's stun bar.
Is there fire damage from the ||albaneve summit scavs|| considered "magic" damage?
It looks like block functions as a form of dmg reduction.
Seems to me as if it takes the dmg you would have taken covertrd that dmg into stamina dmg taken instead then simply subtracts you block value from each hit to give the total amount of dmg your stamin bar takes from blocking
Each stamina wheel represents 150 stamina btw in case u wanna test ur own.
Also why dont they have any food items that give u block bonus or resistance buffs
The armadillo thing woulda been excellent for a food buff that gives you +Block bonus
Seems like having really good armor and defense is the best way to be able to tank hits
Also I petition to change rings and armor that gives +melee/ranged/magic dmg bonus instead give +1/2/3 or 4 to the respective stat that buffs said stat
Like example the ring that gives u +5% to melee/ranged/magic as well as a bit in every stat.
+1 str +1 dex +1 Int
That way u can synergize rings with different skills, rather than simple mundane bonuses

Ring of the Ancients actually used to give +1 to stats and it was changed to how it is now

They cooked but in the end left with raw food
I' assuming they nerfed it cause it was the only ring that did that and it made it instantly one of the best
And instead of changing the rest to function similar they nerfed one to keep em all the same.
It's actually effectively better now after doing the math
Depends on if the dmg multipliers are multiplicitive or additive
Multipliers are additive
Legendary games like Elden Ring are Multiplicitive so by stacking 9 or more forms of dmg multipliers ur dmg shoots up to anywhere from 5x dmg to 20x dmg at 11-13 buffs
I don't think I've seen a suggestion yet to make game like Elden Ring, but I'm sure there's other players who might agree
Its how u can have a weapon that normally only does like 400-500dmg able to 1 shot boss with 20-30k HP in that one
I wasn't suggesting, nowhere did I say they should do it like Elden Ring. It was an example.
I just need to vent to vent....the lack of a self heal spell or option is criminal (and no the heal channel does not counter bc of how it doesn't work half the time, and almost never if in a group)
*end rant *
RPG? ....... Kinda. I think more it's a "survival" game.
But, ya know, results may vary.
Kinda? Brother....it is 100% an RPG and Survival game. That's just a fact.
Skill tree system, combat stats related to gear, character progression (i.e. leveling up & stats), story driven gameplay, the RPG trinity literally exist (tank/healer/dps), etc.
I love this game, which is why that is so upsetting to see a basic element of healing classes in RPG's not be a part of it. I.e. Self-heal casting. Because it provides the player agency
There are basically no "Survival" elements other than resource gathering and crafting
Well, there are, just not all over the place. There is the cold in Albaneve Summits, and, on Survival difficulty, you can starve to death if you don't eat (though that's rarely an issue unless you really forget).
...okay yeah it's basically a glorified "we added hunger" but still
I like my survival mechanics
I'd just like it if they separated hunger and thirst... And added dangerous heat to Kindlewastes.
Calling a game with a skill tree not an RPG is a wild take >.>
I do think its a mix of survival and RPG though. Which most survival games are kind of turning into now adays.
Agreed actually! I wish the desert was more... "deserty" in that sense. heat would be fun (I know a lot of people disagree on this, but like... it'd make sense at least and could help justify the like 16 sets of armor the kindlewastes has), and I find it insanely silly I can stave off starvation by just drinking water forever. Thirst and Hunger should be separated. Plus I want the heat distortion visual effects. they'd be neat 
Well, you know, if you wanna be the Devil's advocate, you could argue it's CRPG bias, and that more and more action games have some sort of skill/upgrade, while actual RPG games should have, well, role playing, i.e. making story decisions that impact the plot, which Enshrouded doesn't have. But than again, neither do many so-called action RPGs, or they have them to a very, very limited extent ("now make that one decision that makes the difference between Good Ending and Evil Ending").
Speaking of which, I think it would be neat for Enshrouded to have at least that latter one, but I'll put that in #spoilers-ahead - since it concernes potential ending ideas.
bruh
Hey, just saying that different people mean different things when they say "RPG". 🙂
I wouldn't mind heat issues if it was a debuff and not death that you could overcome with clothing and hydration - it's more about the sun than the heat. The cold death countdown is annoying enough.
I turned off the starvation mechanic and I simply roleplay it. I hate how games implement food requirements. Starvation in a day? Goofy.
Yes, you're right. I think there was some older RPG game that had rational starvation mechanics (growing penalties till you actually drop dead), but I can't remember which... 🤔
Maybe one of the Lands of Lore games, they were pretty detailed in that respect.
I think it'd make sense as a mix of timer and debuff. like...
Drink Water, Wear Armor, Eat Foods, debuff and timer are gone completely.
if you're prepared for the desert, it's just a fun biome to explore 
but if you're not prepared... in the desert, the "thirst" timer should go faster, Stamina might drain faster or come back slower, (hopefully not by much)
if you have hunger and thirst off? they could make it so the desert turns thirst on specifically. and some foods should apply to hunger and thirst.
Water/Tea? thirst, no food
Meat/Vegetables? food, no thirst
Soups? Both.
to put it simply.. for survival aspects, I want to die in the desert/mountain if I don't have things to take them on... but mountain is dumb, that timer is always ticking, you can't sit in a cave by a fire to warm up, it WILL kill you. and that's... lame 
even in full cold armor, 3 warm meals that help with the cold, and a pocket warmer... you will still die eventually from the cold, they force you to leave it...
Desert? I want death to be a threat, not a guarantee, and as long as I keep up drinking water and am wearing the right clothing, or using special anti-desert lotions (sun screen) then I should be able to remain in the desert infinitely.
tl.dr: I want the desert/mountain to be potentially deadly, but timers alone are stupid and should be negatable. Survival can be fun if handled right.
Gauntlet
This makes me a happy camper uwu
Outward is a Survival RPG game and also one of my favorite games of all time
I noticed the food mechanic is similar in Enshrouded so I picked it up
Outward really is the perfect Survival RPG
Even the magic and buff systems are survival coded
Outward is... a mixed bag for me. But I like what it attempted to do.
I hope Outward 2 will do it better though. lol
I've played the beta and I unfortunately feel like Outward 2 is gonna miss pretty hard.
The beta felt like it was barely in development. I am hoping it'll be better tho
Outward... I just find the home a bit silly, you sleep in your bed and it treats it like a tavern, magically feeding you + drinks.
if you really want to "survival" how they advertise, it'd make more sense to cheat, spawn in a tent, and sleep in a tent in your house so it doesn't magically feed you.
plus the starter town, when it snows... somehow isn't cold outside your house, in the snow. it's only cold outside of the town... it's not bad, it's just some immersion breaking stuff like that.
I hope Enshrouded adds some more things like thirst though, I am not sure about "sleep" cause sleep is more about skipping the night than it is "making sure my character is rested"
but I do like keeping a characters needs met
Already has a rested mechanic don't really see why you need to go farther than that imo.
yeah, rested is fine enough, no need for anything else with "sleep"
For me im not entirely interested in hunger or thirst mechanics. I always find them pretty dull in the survival setting once you get past the initial stage of "base setup".
I'd love more things like enemy raids on bases and harsh weather like sandstorms, thunderstorms that strike your base, or blizzards that create huge chunks of ice and snow that you need to dig through. Just some spitball ideas though.
those aren't bad ideas, but I do want to say "I like the OPTION of survival mechanics"
Hunger is already in the game, its just most people don't turn it on :P I did turn it on cause I like having to go through my infinite food... plus the pre-alpha trailer said "No food, or comfort.. until it is earned" and then... you build a house within the first 5 minutes
I mean, who has a house without groceries. It not hard to pretend that if u own a house or stay at a Inn that they feed you or you have food.
Also one can assume a towns taken the necessary precaution to survive comfortably through the cold winters they're not barbarians after all
But what food am I eating? I may have food in my house but it isn't taking any of it. am I eating sleep for dinner?
and as for the Town thing... I get that kind of, but they have temperatures ranging from "Coldest, Very Cold, Cold, Fresh, Neutral, Warm" ect.. so... why not make the town's Fresh or Cold when it's snowing? I shouldn't be able to run out in the snowy town with no armor on
it's not a deal breaker or a game ruiner, it's just a little silly/inconsistent with the rest of Outward's "it's all about survival" situation.
also Hi Spicy 

Options are always good, however I don't want them to dedicate dev time to things that most people will just turn off in the world settings. I can comfortably say that if I wanted enemies or weather to destroy my base I'd literally just play a different game that's actually based on surviving
I just want a small tweak to add a thirst thing to the hunger, and make it so I can't literally just... drink water to survive eternally
Indeed, but if we get a thirst meter, I want alcohol
I want to get plastered with Crowley on mead from my own farm
to be fair, foodwise I want more options including alcohol and cheese
specifically cheese, so it can be offered to me everytime I whine :3
the lack of cheese has to be building up to a cheese update
I always just imagined they eat something off screen between loading screens.
that makes sense in a tavern where they supply the food, but... it's our house... we supply the food... but... but no food was removed from my inventory or chest 
its definitely a nitpick, I just find it silly :P
I assume there's like a pantry somewhere we don't have access to in-game
Like a home supply just for home
Every house always has a kitchen in em so i assume they'd have a fridge or icebox or something of the like
...I will try to accept that reasoning, considering the kitchens are quite detailed, but I do wonder what we're eating from the pantry now
Great.. now so am I 😭
I honestly think it'd just make more sense to change the houses to not count as "Taverns"
let us keep the buff from the house, but make it so we have to eat and drink manually. it wouldn't be that bad, that's how tents work anyways. houses just have unique buffs for their regions... although we should've probably talked about this in #other-games but I didn't think about that until just now 
And in that same regard make it so if u sleep in ur house ur foods dont rot
Cause its ur house
U have the means to preserve ur foods while u sleep
That way, u pick or choose, free food or no food rotting
I can see the quality of life to that, but actually uh, we actually don't have the means to preserve food in our houses. the way to "preserve" food is to combine it with salt, aka craft it into travel rations.
we don't have a "Fridge" although.. there is a fridge-back pack in Outward, could acquire it, and put it on the floor of your house as a second "Food chest" since things rot slower in it.
that backpack is insanely rare and kinda difficult to get though. it's a 1 time thing and requires doing a specific quest
Well even just putting it in am Icebox still significantly boosts shelf-life enough so that an 8hr nap will see little to no change in quality
true. but do we have an ice box?
and the answer to that is... we don't look for it and we pretend we do and that ice box is where our infinite food is coming from when we sleep 
Probably, those are usually kept under the floorboard in the ground where it's kept cooler by the soil
oh neat, that is clever
also talking about this. I am so glad Enshrouded doesn't have food rotting... food rotting was definitely not a plus to Outward, lol
It definitely adds depth to the passage of time tho
oh it has its place, and it isn't "bad" in outward, but I would definitely not be happy if all my food in Enshrouded started to rot
Frizzy Goat Milk is so darn expensive
I think NPC merchants woulda been a cool edition
agreed! I wish we could buy some materials... if we had a lumberjack that we could but wood from. that'd be nice
Like maybe other people had awakened from their sleep boxes and created little towns and trading routes throughout the world
rotting food? no thanks lol this is not a survival game. It is an action builder for sure 😉 that being said having the drop attack go off mid flight without a way to cancel..... best deaths ever I superman into lava all the time!
How do u do that?
so
its in the skill tree near barbarian
mid flight you hit the attack button
and plow straight down to your doom
When I hit atk button it near cancels my gliding
I try to swoop it close and do exactly that
I have to manually cancel my glide then atk
it is cool but i have a twitch which makes me do it
not twitch account nerve issue lol
so there I am gliding over seeing the sights and BAM face plant.
I wish I could cancel the "crash down attack" too
yep
you can't cancel it no matter what you do
So thats why i was stuck in that crevice
lol
yeah I also notice the dash follow up attack is awesome for melee unless you are on a bridge 😉
would not change that one
even if it kills me occassionally
😉
The upwards lunging strike should have a small level of rubber banding too it
It's anti air but only if u can jump high enough
i never actually used that in any of my builds
I recently got rid of it
i took the grappling hook
so
it works on all flying monsters
you run into problems with the floating jellyfish though
That like.. an active self-kill button-
Devs: You know what'd be great guys? If we made the anti-air grapple skill kill u instead I bet melee only players will luv that
Parry the small jellyfish back at the big one
Indeed lol
thats next level I am serious I am going to try it on the reapers
They move so slow i never even thought of that lol
the small jelly parried does good dmg its the way to go
That works too. You can parry the small scythes back at them just not the big skull blast
@misty sedge FTW
Plus they're very inconsistent with parrying projectiles back
The wraiths scythes u can parry back but the lizards chakrams u cant
yeah I have issues with the dragon atm I am just gonna bite the bullet and make stun arrows
Isnt there a skill that turns ur bombs into stun bombs?
The Wraith is my favorite enemy so far
The fight reminds me of playing OoT fighting Ganondorf all over again
yes
what I love is that double jump is not necessary at all..... but makes things so much easier.
I can't imagine not having double jump
SO difficult
It's not as bad as I thought it would be to skip Double Jump and Updraft, but their convenience is missed at times. Still, I have surmounted every challenge so far.
my friends started exploring a cavern saying "what is this" I said "probably the route you need to take if you did not get double jump" lol
It's just clutch enough to work wonders on the janky verticality footing collisions
I can skyrim my way up rock walls
No horse needed
lol
I've missed so much stuff because of double jump and glide updraft
in my opinion what would work amazing is an area pull instead of a push 😉
I love getting big tight groups and whirlwinding them as a wizard I almost exclusively spam the light spell lol
its my own personal bubble
though I have yet to try out the force shield
Tho im not gonna bother with going back to them cause theres really nothing there, besides underleveled loot 90% of the time.
so
I have noticed they do a pretty good job of making you use older materials
but they could integrate it more for the recipes to encourage trips to older spots 🙂 I notice every time I go back I am finding some new thing
also a prospective building site 😉
oh
do they have a bug feedback channel?
there is a building refresh bug I have been dying over
not literally just inside
lol
there's a bug report thing, but it's not in the discord server :P I think hit F1 or when you pause there should be a "report a bug" option
the outer 2m block does not refresh
so crazy
I will do that now I know it has been there since the beginning
do you mean outside of your flame altar? like, the 2 meters outside the yellow line?
that's also been there forever, I think it's intentional
for terraforming near your base :P
but it happens to apply to blocks as well
you should place a flame altar nearby, remove those blocks, and then remove the secondary flame altar
that used to be a bridge
that was my test 😉
yeah in order for the math to work out and them not having to put in 161x161 etc they compromised with this but I don't think it was intentional as after the beginning they changed it from a 4x4 grid to a 2x2 setup for the blocks so people could make smaller blocks without having to 1x1 it up
sorry the math bothers me more than any other glitch in the game 😉 now i am going to go kill some fell to vent frustration
MATH NERD RAGE!
well this is the combat chat so
DESTROY MORE FELL, FIGHT! FIGHT! 
Thoughts on the efficacy of tanking? It feels like in party mode it makes zero impact.
Tanking in this game is different than some other games. I have a tank character and like it, but it could also probably be buffed.
Its more for me about its ineffectiveness at agro ing mobs
if you want to tank you NEED the counter aggro from the Tank tree
any hit means you get focused on in groups of three or four people you almost always grab aggro the trick then is to one block and two make sure you slap the back of your healer for not healing
unfortunately I do not have any idea if the heals can even target a single person except for the heal beam
Are there any easy ways to get some crit strike chance? Aside from the melee helmet which gives melee crit chance but its stats are somehow worse than all the other helmets lol. I have tons of things stacking crit damage but barely any crit chance. I see the two perks, one ranger and one warrior, that get you some crit chance but they are quite late in the tree
Armour and weapons
Depending on what you like using.
You get access to better armour as you get better resources.
I've kinda suspected this for a while, though hadnt confirmed it tbh
I mean, they sorta do...if you have Water Aura.
But yeah I get what you mean. I have similar gripes with Sweet Tooth only modifying Stamina Regen. Sadly confirmed the other day that despite eating Candied Ginger causing a popup that says "Stamina Regen Increased", Sweet Tooth doesn't bump the +48 Mana Regen to +72 🥲
Tbh I've never seen any indication on the delineation between what counts as magic and what doesn't, and have mostly just been operating under the assumption that physical damage types are physical and elemental damage types are magical
But then things like Bone Channel make me question that now come to think of it. Would be nice to know for certain
Yeah im kind of at the point where im just playing pure build stuff aside from a couple variations ivr made. The skill trees such a mess and with lack of information regarding things like this. Especially after the dagger change. Just too much of a headache at this point
As much as I love Elden Ring / other FS games (and I really do, as theyre my fav studio), there's only really 3 things I'd like to see borrowed from them for Enshrouded so far:
-
Arcane Deflection giving parry with Wards some range, akin to Golden Parry from Elden Ring. Gives Wards a unique mechanic and fits in line with wands being mid range
-
Martyr being completely reworked and a subsequent perk offering an alternate resurrection mode for the Martyr based on Elden Ring: Nightreign's standard res mechanics. Fits with Enshrouded's existing DPS emphasis while being thematically appropriate for a skill named "Martyr"
-
Weapon scaling adopting FromSoftware's general style, where most things use a mix of stats. Mainly to help smudge the borders between archetypes
Technically it falls under "survival-lite" sorta like Outward, but I hear ya. Healing & support spells in general need a huge rework. Same with "summoning" skills.
I'd love to see shade matter in the Kindlewastes tbh, like in Dune
I can see that point of view, but it is 100% without a fact, has RPG in that title
Survival-RPG would probably be the most "accurate"
Honestly, Builder-RPG if I really wanted to reach
And yes, lots of the combat related stuff require a huge rework
Honestly I'd like to see reworks to death in general. There's basically no reason for players to revive other players past very early game
But yes its extremely annoying that the summits' frost timer cant even be paused by self-immolation. This plus the fact that VWB forces Wet Reduction on you makes me want to ignore VWB armor entirely tbh
If only the intro and the combat mechanics weren't janky af 🥲
I love Outward in theory but in practice it can be extremely frustrating to play, especially at the start, and even more so in solo
They have a lot of good and interesting ideas, but the execution is...not all there. Same goes for the Outward 2 playtest I did a bit ago
I hope so too. The playtest a bit ago was in late-alpha early-beta stage and it still had a lot of the questionable design choices from the first....but here's hoping they refine things. I only got through about half of the first game, and I'm hoping the 2nd feels much more polished
At the very least as an option, yeah. Ngl I also want toilets to rapidly tick down your food buffs
If anything, "survival" mode would be best off making Rested a tad harder to acquire and provide increasing effects instead of just a flat effect with whatever duration
Tbh, while food rotting in Outward was bad, I actually enjoy how it's implemented in Dragon's Dogma despite it not being a survival game
Basically, expirable food items only tick down when in your inventory rather than in the inn's storage. The majority of food items have an "aged" variant that they turn into right before rotting, and the "aged" version has much stronger effects (and more vendor value). The "rotted" version is still edible but far reduced effects, however some crafting recipes require "rotted" items.
So basically you only have to worry about what's in your inventory, the "about to expire" stage is the sweet spot of when you want to consume things anyway, and even fully rotted things still have a use and aren't immediately binned.
Crit chance mainly comes from Headwear, and most pieces only buff a single combat style crit chance. Weapons can come with some minor crit chance boosts, though their value varies depending on combat style (e.g. never seen a staff with both +CritChance and Mana Leech, but the latter is better to have). There are also a few perks that do this but theyre most/all deep in their trees
Yeah the opaqueness of things + perk progression being weirdly paced (many powerful perks at the start, and many weak ones toward the end) is pretty annoying. Add that to how poorly-supported hybridization is, and oof
Oh, no i mean the survival aspect. Genres have always been descriptor tags in games. There isn't a single genre a game exists wholly within. E.g. Enshrouded fits in all of "third-person", "open-world", "survival-lite", "action", "adventure", and "RPG", plus probably others.
Definitely not a CRPG though lol
fat fingered that one lol
Think i meant to type A but i'm doing day job work stuff as well in C# so I had C on the brain
🤣
I think my biggest pet peeve is solely just half of + stat per flame level are in spots that make no sense
Additionally, the entire green trees are a complete mess. The whole back half if not the whole thing almost of Assassin and beastmaster should literally be swapped for example
It just doesn't feel fluid from a theorycrafting standpoint
Yeah, especially since that's all they do. They're universally poor investments until the end of the current progression
There's also some other silly elements of course. Like how now that I have some practice staying Wet intentionally, I find that I've actually cared about the regen penalty in certain cases.
So then naturally I start looking to incorporate Wet Dog and Soaked Dog like @brave loom has in their build (last I saw). But the prerequisite cost was so crazy high for such a tiny benefit that I wasn't sure how I'd make it fit.
Then I realized that the three Rebound perks have nearly the same end result for mages, while costing far less SP
Comes with the territory of so many perks focused on just doing small statistical changes, tbh. A lot of them feel same-y, and many are hard to justify
I'd personally prefer unique, impactful effects even if the resulting trees are smaller and we got less SP
Some perks also are limited for no reason, like how Sweet Tooth boosts only the stamina regen from only sweets.
Should really be any regen from any sweet. Wouldn't exactly be OP if they did that, but would make the perk more interesting for every playstyle, especially with the advent of Candied Ginger
does anyone know what REALLY this skill does?
bc i didnt notice any change in the enemies tbh, except a ice halo in their feets
i though the enemies was going not be able to sprint or maybe slow their atack pattern, but after several test, shit looks like the same
the only thing i didnt test is if a slowed down enemy take more dmg from Ice effects
Most certainly - that's ok though, I know they're doing there best. So it will improve
My hope is that they do focus on some of the combat & RPG elements soon. Which it seems like they are
I
I understand that buildling is a big part and big community for it. That being said, there is such a large amount of support for it. I think it's ok if they took a back seat on that one for just a little.
Especially with the addition of water
And focus on a core end-game loop for replayability
Yes. It applies the same (or at least very similar) slow effect that Ice Bolt and ||Gem of Cold Composure|| do. Slows down enemy movement speed considerably, somewhere around 30% I'd guess.
Any source of this debuff makes it way easier to kite enemies, and thus stay alive as a mage. It's one of the main components of the bread-and-butter staff combo for soloing: 1x Fireball -> 1x Ice Bolt -> Lightning Channel. It's an extremely valuable defensive tool, and pairs especially well with the archery pants that boost sprint speed.
The Frost perk in particular reduces your need to cast Ice Bolt, saving you some overhead and streamlining staff-play. In my opinion, getting this perk is near-mandatory for pure mages. It also makes the ||Gem of Cold Composure|| redundant, which means your staff gem slot is freed up for ||Gem of Soul Reaping|| or ||Gem of Currents||
I also don't think I've ever witnessed Shroud Stalkers with the debuff do their lunge attack, but I haven't explicitly tested if it prevents it altogether.
Agreed. The two pillars directly support each other, and it would be a mistake to neglect either. Adventuring directly impacts what you want out of a base while also supply the materials for it, and base building is given purpose by getting to use your constructions (or have others use them at least)
The Flask of the Fell grants +20 Stamina. Is that active anywhere, or only in the Shroud?
Everywhere. You'll clearly see the effect on your stamina wheel when you drink it.
Heya. Im New to Enshrouded, what can i do to make a Spell Blade build? Like, sword and staff?
You can build into both - What level are you now?
Try to find an split Elemental blade with mana and/or health leech and build into the elemental buffs of ur favorite spells
Danke!
Your welcome! I think..?
Major spoiler alert, but if you're interested. When the time comes, look out for things like this.
A custom setting I am experimenting with to see if it'll make the games mechanics feel more impactful

If there was a "enemies scale with your level mode" i'd have turned that on as well
But unfortunately their isnt one yet
That's one thing I really like about this game. The difficulty selection is awesome.
Don't like something? turn it off/down. Too easy? make it tougher/harder.
you should feild test my difficulty setting
i feel so demotivated to make a new char rn
t.t ..
I'm on my second.
but I am attempting to make variety and stuff feel more impactful
trying to reduce the reliance on health leech
let more weaps be viable options
Another character is good. gives you a chance to revisit places you've probably forgotten and if you play a different buildtype it can feel like a different game......almost.
im gonna make a mage
my friend had a goofy character so i decided to make my new char look like a 80s rock band star
he kinda looks like ur pfp but curly hair
I tried, I'm not good at wizardry lol.
it kinda sucks early game
breaks so fast and u can only atk 1 enemy at a time, cant hitstun nor gets extra bonus dmg on headshots like bows
Yeah. I never got the hang of it. wands are "ok'ish" but the rest is just ........ eh. not for me.
Bow is great and melee works well enough too. I'll stick to that for now.
but chain lightning and mass destruction seems so strong :0
I've heard the Chain Lightning works well once you've invested into it.
my custom settings will make it even more effective
u can trust me i am self-proclaimed super smart
Wands are alright, but they're weaker than staves and are generally best used as a fallback / cleaning tool. The only two exceptions to this I've found are shroud wands to ||exploit Shroud Filter with||, and shock wands to ||pair with Gem of Currents, especially in VWB||.
Shroud wands are the only type that's a slight exception, due to how many enemies are vulnerable to shroud + shroud spells having so many caveats. For similar reasons, cold wands aren't worth bothering with past very early game, as Ice Bolt is going to be outright better in single-target while also having an AoE and a debuff rider, as well as cold damage being fairly commonly resisted.
Mass Destruction doesn't do much damage. It mainly just softens enemies up slightly, and lets you know where they are cause their HP pops up. Way better at clearing tiny enemy swarms than Radiant / Sun Aura though
Chain Lightning is meh at best, with the main exception of the ||Fell Dragon||. It does comparable single-target damage per-cast to Fireball & Ice Bolt, but the initial cast range is way shorter, and so is the effective AoE. Typically CL will only hit 1-2 enemies, and often none at all because the targeting indicator is borked. It does seem to be able to chain back into a target it already hit, but in my experience this rarely happens cause of its range issues (and slow chain projectile). In nearly every situation it gets overshadowed by other spells. For non-boss enemies, building up the stun gauge is also pretty pointless atm.
Lightning Channel, on the other hand, carves out its niche well. It's your primary multi-hit spell option as it's the only such spell with an AoE, while also having an ||Eternal variant||, while also not hitting you with a massive debuff when you cast it. The damage is just OK, but it will proc Terror and Bloodletting leagues more often than any other spell in the game, giving it a ton of utility. It also has CL's same "does extra Stamina damage" property for building up regular stun.
CC: @bronze hollow
I'm currently mid-level on my mage and having great fun fireballing everything. 😄
If you haven't yet, try aggroing groups with Fireball, then throwing an Ice Bolt cloud at the choke point the enemies will go through to reach you, then Lightning Channel with Terror/Bloodletting. Makes quick work of any group of mobs in solo at all tiers 😉
Though around midgame, more enemies than average are weak to fire, so spamming Fireball is also great. Plus you can snipe from halfway across the map 😆
Thanks for the tips!
Not another bow for as long as I live. Too much bow emphasis already 🤣
More spells. Meteor spells. That would be really awesome to see. Then just animations moreso than new weapons
Spears. Spears spears spears. Every humanoid enemy in the game has spears in some form or another. It's our turn to pick them up and use them
The trident that the Fell use, the fire spear the scavenger whip mommy uses, the spears the Drak use. Give them all to me
Spells are a given, I meant a weapon
Spears are nice but we just got a 2 handed weapon haha
The scav scrapgun and flamethrower
Ohhh yeah. Spears for sure
If like to see viable unarmed too
Same
I could also see a rework of 1h weapons to be different from each other to be considered getting "new weapons"
I'd honestly like to see more utility added to existing spells before entirely new ones. But otherwise yeah. Magic has a lot of untapped potential in Enshrouded
While I agree. We need new right now nc of the building focus.
I'm not sure I follow?
The fact the game only has 3 movesets is so upsetting lol
- All 1h weapons
- All 2h weapons except..
- Greatswords
Daggers too but yeah
I wanna freeze water with ice spells and melt ice with fire spells
Oh yeah 4 sorry xD
hey that's more than breath of the wild!
I forgot daggers existed for a sec-
Yeah but BotW has spears
enshrouded has spears too
Thats true it does have spears
It also has horses
...this chat regularly turns into horse discussion when I join it...
I miss like 70% of the map lol
maybe the horse issue is me 
I like horses theyre majestic
My pfp is a horse
I just hope the horse is a Honda Accord
it took so long to find a picture of one of these fell guys that wasn't a smoldering corpse cause my parry does damage 
I built to the top of the world and used the glider to fill it out, once the map was 100% visible then I could go explore things I wanted to explore, honestly a way to remove the fog of war would probably make some people more likely to explore because they see something odd or interesting on the map
Lightning to be conducted through water & metal, fire spells to actually light the environment with fire that can spread, shroud to corrupt the landscape, healing spells that do something other than purely restoring HP, etc...
Spells that can both damage and help with exploration would be nice too
E.g. a temporary earth spire that deals bludgeoning damage to enemies (esp if enemies are shoved against ceilings), and is climbable
my brother regularly compares games to Morrowind and says they're all bad cause none of them let you use spells for utility
An overgrowth spell that causes plants to inflict slashing or piercing damage while also accelerating crop growth and turning dirt blocks into fertilized dirt block variants, etc
I haven't played Morrowind, but apparently you can get flight spells and stuff. personally I want to freeze water so I can walk on it. sounds fun 
a root-trap spell would be good, binds/stuns enemies like the bear traps scavengers use?
Yeah ngl I can get behind that
Of ALL genres to have utility components to every spell, an Action/Adventure Survival game is absolutely top of the list
I will say that "terrain/dirt changing spells"... that sounds good as a creating item like a hammer / shovel. but sounds really dangerous as a "spell" cause... I will absolutely accidentally mess up my farm with that
crops are sensitive to the terrain, and a lot of them have weird preferences
look what DallE came up with
The only ones that don't outright prefer farm soil blocks specifically are ||Shroud Flayers|| which grow insanely quick regardless of soil despite their claim, and ||many VWB plants|| which prefer ||fertile VWB soil blocks|| anyway
if I could meet this halfway I'd be fine. let me summon a poison spitty plant as an ally, or make a root trap... but maybe not change the terrain as I do so...
I mean, terrain changes could always be scripted as temporary
Morrowind magic went crazy
if it was a "raise ground spell" they could check to see what you are casting the spell on, then make a cosmetic prop of the terrain that raises up and will despawn after a period of time
or a "summon magical platform" spell could be good too
Summon plague rats, the plant spitters, a wolf
As a game engineer, I can assure you they can do just about anything lol
Just some things would be easier than others.
my biggest problem with "changing terrain" is the lag spike whenever I clear a shroud root and all the terrain gets updated, lol
||There are already two, but one is ass and the other is mid at best because they gave it an impractical duration||
Fair lol
This could be circumvented by not having spells change massive chunks all at once though
The skull and for wisp u mean?
Necromancy perk isnt a spell (same with grenades) so I wasn't referring to them. I'm talking about Flame Wisp and ||Shock Wisp||. Former is a scroll only, latter is a proper spell
Oh yea o forgot about the shock wisp
Even the Flame Wisp has an impractically short duration, so it's annoying to use even as a light source tbqh
yes, but it also feels a little... "polish vs function" making the terrain change might have unintended consequences like deleting crops, so as neat as it might look... a pit in my gut says "no change terrain" for some reason and won't let go of it. even though its likely not a big deal
I'm suprised they don't have a spell where u just summon a lil light that hovers near u
Fair, though that'd ultimately be a dev call. Either way they could have a VFX that gives similar feedback, and hinge some of the spell mechanics on the surrounding blocks
Flame Wisp, Skull Summoning Vessels... I don't remember a shock wisp but I can imagine its just Flame Wisp but shock version
But not like that light wisp potion tho
Light Wisp Potion is kinda garbage
That is the worst light ive ever seen in gaming
5 minutes is not even close to long enough 
Sorta. Does a lot more damage, but only if it hits (and its projectiles are stupid). The duration is a laughable 15 seconds though
yiiikes
Honestly I'd prefer summons to behave entirely separately from regular spells
More like Pokémon sorta stuff. Tie it into the animal husbandry mechanics, but alchemy flavored
15 seconds that wisp will maybe ask 2-3 times
You can pop out and and recall your summons whenever, and they stick around. But if they die they're dead dead
Limit to number of summons could be given a hard cap due to either some special inventory / base upgrade, perks, or maybe preferably by taking the design route of "Mana Tax"
Where your MaxMP is temp reduced by some amount when the toggled feature is in effect, then restored when the feature is disabled
I am a firm believer that:
A. the mage needs to be buffed/nerfed in some weird ways (why is mage armor sometimes blatantly better than physical and ranger armor now?)
B. we need new types of weapons and spells
C. utility spells
D. I prefer simple combat over complicated combat, so I am fine with "click/mash B to win" on my weapons... but I do want other moves like jump attack, dodge attack, sprint attack, shield + attack could do something. ect
And whiff 60% of its shots lmao
...pokemon
Easiest way to convey the idea. I personally intensely dislike Pokémon
MaxHP and MaxStam obviously matter despite how aggressively their gauges pop up/down, but MaxMP hardly matters at all atm
Making buffs, summons, etc toggled effects with MaxMP tax would change that and prevent those features from causing player overhead
I think they need to do more with the movesets, like how u can do a "heavy atk" with 2h weapons by staling between atks
And add charge atks
Where u hold the atk button
A common design pitfall of this playstyle archetype is how there's so many pieces and players are expected to juggle everything manually
a chargable attack isn't a bad idea, I wish we had a sprint attack.
Yeah and a standard sprint atk
"monk" should also be viable somehow...
there's like level 23 armor that specifically effects your "unarmed attacks" aka punching
I think they should also make merciless strikes give i-frames
and it makes your punch go from 5 damage... to 7...
the hell am I gonna do with 7 damage?
Itd be nice to pull it off if im surrounded by groups
Make all gloves come with barehanded stats + secondary effects when used as a weapon
Alternatively, add "knuckle" type weapons
Also a mini merciless strike skill on the skill tree that u can do but only when u get behind an enemy
oh wait I actually had a topic on this
unarmed should get a sneak attack
specifically, let us break their necks MGS style
I really wish "Stealth" was a viable option, but its super not
Wands should have a merciless strike
agreed, let us put the wand to their back and then they explode on the inside with magical power
oh wait I am thinking a wand sneak attack
I guess head-shot them with a wand for a merciless strike?
Also all weapons should have pause atk combos, charge atks, sprinting, and jump atks.
The two aerial melee skills should be reworked or buffed to make em upgrades to the regular jump atk combos
I feel like this chat is supposed to be discussing in-game builds and viable strategies, and what skills are important to use. ect
but I feel like it regularly turns into the "how do I beat ___" chat or "gosh combat needs to be better" chat
I does need to be fixed tho
it does, I am excited to see what changes they make, I wish parry wasn't... how it is
Loot and combat suffer so that building and their game physics can excel
parrying in this game is super unsatisfying, it's like a quick time event and has nothing to do with the animations playing
enemy's sword is raised, not even close to you... sword flashes white, isn't attacking you, right click, and suddenly they're stunned and didn't even get a chance to attack you
Valheim got parrying down right, you as a player have a "parry hitbox/hurtbox" (idk the difference) and if an enemy hits that parry-box, they are parried
Yeah some of the pastries are pretty unintuitive
This is also how it works in FromSoftware's games
Playing Enshrouded has gotten me very interested in Valheim, because while the building in Enshrouded is better, the combat and builds is better in Valheim
Also there's no mechanical diff between hitbox/hurtbox. They're both trigger volumes
Fromsoft has the best parry mechanics
you need the patience of a saint to play Valheim
not because the game takes forever to play
...but because updates.... take.... FOREVER
Valheim EA Release, Feb 2021
Major Updates:
- Hearth & Home (Sept 2021)
- Frost Caves (March 2022)
- Mistlands (Dec 2022)
- Hildur's Requests (Aug 2023)
- Ashlands (May 2024)
- The Bog Witch (Oct 2024)
- Call to Arms (Sept 2025)
- Five Years Of Valheim (Feb 2026)
Enshrouded EA Release, Jan 2024
Major Updates:
- Hollow Halls Update (March 2024)
- Melodies of the Mire (June 2024)
- Back to the Shroud (July 2024)
- Souls of the Frozen Frontiers (Nov 2024)
- Pact of the Flame (Jan 2025)
- Thralls of Twilight (May 2025)
(Aka Back To The Shroud Part 2 Electric Boogaloo) - Wake of Water (Nov 2025)
- Twitch Drop Armor + in-game quest (Jan 2026)
Is the game not in a good place rn?
it's so damn close to the final (maybe) update, but they KEEP DOING OTHER THINGS NOBODY WANTS
update 5 was the second to last biome, ashlands... the final biome has been in development for like a year or two
they also REGULARLY tease the final biome, but never give it to us
Valheim, specifically Valheim's Devs, drive me crazy
they made a kickstarter... for a Valheim... Board Game....
||Finish your real game first you psychopaths!||
no no, Ashlands is Valheim
Oh
it's like... Fire and Ashes and deadly
I think Enshrouded is held back by the fact it's quite literally am empty world
No intractable NPCs at all outside of ur own base
Great locations but guarenteed to be nothing but enemies and chests that unless I'm in Veilwater, usually just contain trash
I am more of a builder, so I actually wish I had an option for an emptier world
I'd love a proc gen option. consider "Embervale" the "Story Mode" of the game, but give me a separate world option to make:
A. super flat... these are just useful in general for testing stuff
B. Proc-gen world with nothing in it, just beautiful empty mountains and world untouched by man... and also potentially untouched by shroud (proc gen options, turn on and off shroud, toggle biomes, ect)
I do wonder what NPCs they'd add to enshrouded... the idea of finding an NPC and then being able to summon them would be neat, kinda like finding an NPC in Terraria and assigning them a house
finding as in finding them alive, not finding the corpses we currently find
Valheim's combat is horrid imo
I think Valheim's Combat is the best part about the game 
cause it sure as heck isn't building...
I have found combat in Valheim to boil down to parry-spamming which is possible in that game because there's no buffer between parry attempts, you can literally just mash the block button and get a parry
ah, that's fair... would you prefer a Botw parry then?
cause I would enjoy a BotW parry in Valheim and Enshrouded, adds a bit more skill... I do mean parry, not backflip flurry rush
From what I remember, I really liked BotW's parrys
So make parry not spamable would it then be great?
I am insanely rusty at botw's parry, but it was a good parry. had to shield with L2/L-target and then press... A i think?
the key thing though is: you did a "parry animation" where link throws his shield forward, and that animation is the parry-box, things need to actually hit that... if they don't, you are now not blocking and are about to take a guardian laser to the face
Sounds like a glitch that is got no endlag at all
the parry in Valheim is literally "right click" and theres no animation for it
Honestly not really. Valheim is just parry > swing, swing when it comes to melee. It's engaging because the enemies are engaging, but I as the player don't have more options than Enshrouded
you coincidentally shield while holding right click, but you can actually parry mid air where your character won't do the blocking animation
Arent build options more impactful
and you can parry projectiles... well, some projectiles
Like their version of gems are actually good
Valheim doesn't have gems
it has a ton of weapon variety, but it's all "tier" based
spawn and make a wooden club or stone axe
later you get a bronze axe or bronze mace or bronze sword,
iron tier next... ect
I really like BotW's flirty rush mechanic maybe the patent it is something tho. Cause i never see it anywhere else
oh it's in craftopia
which craftopia is basically a grindy multiplayer botw, lol
Craftopia is the ultimate "we have that at home" game.
it's got a ton of botw's things, climbing rocks, paraglider, the goblins look like bokoblins, you can parry attacks and flurry rush (yes in multiplayer, it only slows you and the enemy down, not allies)
but it also has guns and go-karts and tanks and stuff, you progress through various "development ages" like ARK
but you could technically make go-kart tracks, now Craftopia is Breath Of The Wild, and Mario Kart at home!
"is it good"
....its fun
"is it GOOD though?"
....its FUN
Does it eventually turn into an RTA space conqueror game like Spores did-
That game was so weird...
Flurry Rush in Enshrouded would go crazy
Especially since they take inspiration from Zelda in other areas...
no space ships (yet) but you can get a plane, or a dragon as a pet to ride... it literally does pokemon stuff but with normal animals, summon a cow to fight for you, who cares
it's literally made by the same people who made Palworld
and hilariously, it does the pokeball thing that palworld was sued for, before nintendo made their game that they said "We did it first!" to try and sue palworld
if craftopia goes on sale or you find a demo, it's worth a small purchase. it's very much "not good/not finished" but it IS fun, you can get motorcycles and hoverboards and stuff, and it does actually have the BotW parry too :P jump attacks, charge attacks, giant skill tree for spells and stuff. ect
That lawsuit was dumb, the patent they claimed they infringed upon wasn't even filled and passed by patent legislation until a month after Palworld dropped
You shouldn't be allowed to sue someone for a patent that was made AFTER the thing ur sueing.
I just find it funny that they could've easily said "...we did it before you in our other game, so shut up"
agreed
They also altered and changed the parameters of the patents mid-lawsuit specifically to aid their case
you can't do that once its filed can you?
Well I heard that's what they did
luckily I don't need Nintendo games anymore... I've got enshrouded 
is my favorite game 
on the topic of "Valheim VS Enshrouded"
I am... trying to enjoy outward
I don't think its quite my cup of tea
I might try it sometime, but I am a hoarder and want "all the things" and Outward punishes that playstyle, lol
It feels nice to synergize
Yeah u gotta get used to that
plus I want "Sword moves" and they are located in the hollow marsh... aka the worst biome...

why poison water everywhere I don't have enough antidotes
Don't go in the water?
Hollow Marsh has killed multiple playthroughs
And definitely don't drink it
oh I died once there, and I spawned on a platform surrounded by poison water
AND they stole all my armor
and I died again and all my armor was deleted :D
yaaaaaaaaaay

I swear Outward hates me, lol
And I luv it
The magic is the best
And buildcrafting and player growth feels very good
it's not a bad game, it's just got some clunk to it, but Enshrouded has the best building I've seen in a game 
Each build feels hugely different then the last
wish we could re-spec without starting over though, lol (in Outward)
Which other inspirations u seen it is of?
a lot of games aren't bad, but have things to nit-pick about :P like Valheim wait times, Enshrouded combat-shallowness, Craftopia's... kinda the whole thing.... there's a nitpick literally everywhere in that game, but not enough to ruin the fun, and Outward has a few nitpicks too of course :P
does Enshrouded seem to have any elden ring inspiration to it?
Just the merciless strikes imo
I saw a trailer that literally said Enshrouded was "Zelda + Valheim"
although nobody mentions its blatant minecraft inspiration
It's so funny to me that they have this gigantic Erdtree esc beautiful tree in the game but they chose not to render it anywhere outside of actually being in the tarswamp area
Well the way you walk out the Cinder Vault at the beginning is just like the beginning of BotW, the spires are similar to Zelda dungeon design, most notably the recent games, and the way you can smash everything in a room and find stuff in them (pots, barrels,)
Oh I do enjoy that
Pot smashing i mean
And the rest too
It's how i made all my vielwater gear
Yeah I think most of the time I just get stuff for a new armor set from breakables rather than actually mining the resources
In Albaneve Summits before I had cold gear I would just break stuff to find warm padding and silver
I think If enshrouded was willful enough to add below earth procedural generation for underground caves n stuff itd be cool
It ofc isnt fully procedural just they do it once then call it good or tweak it.
I still wanna be able to dig down or durrow into a wall and find a random pocket of open cave area
Maybe with nothing.. or it has a tidbit of shroud.. or even lava/tar ect.
Possibly a rare instance of finding a chest
it does render but you have to have very high settings to see it from a distance
it's a limitation of the engine, lol
Fromsoft did it
looks better than "max performance"
😭
they did some kind of update to optimize foliage too, don't remember when though...
but back to "quality" settings, and... even up close
the distant and closer renders are pretty darn similar
not the same obviously, but good enough to "know what I am looking at"
Thus looks much better
Who shaved the tree tho
I highly reccomend Elden Ring if u enjoy admiring the beauty of a well-crafted world like I do
"distant objects" is the thing that makes it so trees render better or worse at a distance, max performance / off removes them entirely, lol
Whatever screenshots u googled
I promise that did not do the game justice
It's even more magical when ur there and immersed within it urself
I might try it, although I am not sure how much I will like it... the latest cosmetic armor is very "fromsoft-y" and the mask specifically, I hate. lol
You should try it

Good as u should uwu
It really is, but that's an exception to the rule. Most of the stuff is not like that. And, well - it's cosmetic, you aren't missing out on anything if you don't use it.
Or if it's just the mask you hate, hide the head slot / use a different helmet.
Procedural generation is a huge lift to do well, fyi. I doubt Enshrouded will get it, at least not until a major post-release update
Hello, if daggers have "magic fire" attribute does that mean magic weapon from mage apprentice or fire (arsonist) will boost the fire on the daggers???
Yup!
Thanks
I mean "I dislike fromsoft like armor" so I am less likely to enjoy Elden Ring :P I do just avoid using the fromsoft like enshrouded armor, but I am not going to complain that its in the game. "If you don't like it, don't use it" definitely fits for cosmetic stuff
Fromsoft armor? Lmao what does that even mean? Medieval armor? Leather armors?
Mech suits?
it's the "fromsoft" game publisher/developer art style, which the recent cosmetic armor has that style
aka... Elden Ring :P
I'm pretty sure like 70% of fromsofts armor is based off real-world armor designs and crafting techniques. At least I thought so
some, not all, but some fromsoft stuff is really creepy looking to me




