#combat-and-skills

1 messages · Page 8 of 1

brave loom
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I'd assume it does

gleaming musk
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Yeah. Though I realized the other day you can absolutely cheese the boss room of HH Kindlewastes

brave loom
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And then after all that just all the hp/resist nodes?

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Maybe the friendly enemies nodes

gleaming musk
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All the other times I ran HH Kindlewastes it was with friends and they wanted to do some tactic where they used explosive barrels to trap the cyclops. So thats what we did

heavy forum
gleaming musk
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But you can just aggro them and run back to the arena entrance and glide across the gap

brave loom
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Lol those guys can walk around and eventually break all the bones

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Learned that the hard way

gleaming musk
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They cant do jack shit if you do that lmao

runic zealot
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Anyone else have a glitch where aura buffs when trying to apply on others just reapplies on urself?

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This is Earth Aura + Magic Shield

brave loom
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Wdym by trying to apply on others

runic zealot
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Normally 35% but when my friend was in the bubble near me it boosted it up to 70%

brave loom
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O

heavy forum
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The devs need to keep it the way it is. Don’t restrict players free thinking just add more content. lol I want to go to the floating city!!! Also these random temple thingys need some sort of temple guardian creature. Like a mini boss.

brave loom
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That's hilarious if it just gives you the buff for each person in your aura instead of working on them

runic zealot
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Tried to make them tanky but instead it just makes me a defensive god

gleaming musk
brave loom
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I didn't even know you could destroy corpse loot

heavy forum
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Yes…. It’s an another health bar…. I think it’s new?

brave loom
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I've only ever seen the 2nd health bars on boss corpses and only once I loot them

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And then once they disappear, there's just an invisible block where the corpse was lol

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Makes a metal sound if you hit it

heavy forum
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Unless my game is just bugged. I’m using dathost for my dedicated and I increased the enemy spawn density. I had 2 or 3 of everything in the Veilwater basin spire 😂

runic zealot
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70% resistance would literally be dmg reduction cap, I could be naked and still take minimum dmg lol

brave loom
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Is there a dr cap?

runic zealot
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Yeah

brave loom
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I knew there was an armor cap, but not dr

runic zealot
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Thats what the cap is

brave loom
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DR and armor are 2 dif things

runic zealot
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They function the same.

brave loom
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?

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Armor is flat damage reduction
DR is percentage reduction

runic zealot
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Both forms of dmg reduction can only reduce dmg to a maximum of 60% of total dmg mitigated

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70% if u have Heavy Plates

brave loom
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o

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Also does resistance or armor apply first?

runic zealot
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Idk i been wanting to figure that out

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I'm assuming is protection first then resistance

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Since that would be the lest effective of the two

brave loom
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Safest assumption yeah

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Kinda weird that resistance might not do anything tho if you're armor capped?

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Does anyone know what type of damage the drak priest golden balls do?

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Cuz those things hurt

runic zealot
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Yep

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Kinda curious tho wat the hardest hitting atk is

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So i can figure out how much the minimum armor/res combination would be

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Afaik beside bosses the lizard jumping lunge atk is the hardest hitting atk

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Unless Veilwater has Stalkers in it..

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Then their leap atk would be stronger

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You can always test it using those mage shields that give elem res

flat gust
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i love my new friend

sullen crater
brave loom
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Which enemy is a stalker

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Idk them by names

flat gust
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the one that looks like this pokemon

sullen crater
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Shroud Stalker, big four-legged shroud thing that looks like a dead tree with a mouth. They hit really hard when they jump on you.

sullen crater
brave loom
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Oh the things that nonstop leap at you lol

sullen crater
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Yup. 🙂

brave loom
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Kinda funny I've never thought anything in the game hit hard until I got to veilwater lunge attack draks and the yellow orbs

flat gust
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the tentacle whip has oneshotted me before

brave loom
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The adhesive tentacles?

flat gust
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no, these guys have a melee move, i dont know if its a tentacle, but they whip ya with something

brave loom
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o

maiden musk
flat gust
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you can stunlock them with greatsword

brave loom
sullen crater
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When I first ran into one in the Nomad Highlands and got one-shot, I was shocked. I was a tank, nothing one-shot me. 😄

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But, well, gotta learn the new guys. 😉

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The jellyfish (always forget their name) also made me carry a bow, so...

maiden musk
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Still seems pretty funny to me how I can kick it in the face two times and it gets stunned

sullen crater
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I get the general idea, but as they're usually floating around above everyone else, it's also kind of funny. 🙂

runic zealot
runic zealot
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Except bosses

flat gust
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i been missing out

runic zealot
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Ur enemies are so totally boned uwu

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Is that using the consumables?

flat gust
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no

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perk and gem

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and lightning channel

runic zealot
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Which gem?

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Oh the skeleton one

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And then the on kill perk

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Yeah im excited for that combo myself

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I'm planning too lean into it

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If u spec'd into the tank tree and grabbed the Archnemesis skill would it also functionally draw aggro away from ur summons

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Could greatly boost their lifetime and usefulness.

flat gust
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mmm

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thats a very viable build, now that u mention it

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the skull perk is super early, skeleton is a gem

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might add this to my tank warrior

runic zealot
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But the necromancer skill only procs on wand/staff kills

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Itd have to be pseudo-hybrid

brave loom
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I prefer them to just take aggro from me so I can dps lol

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They don't really do much

runic zealot
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I guess thats unfortunately true

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Nothing really does dmg in this game besides ur main weapons a few passives

sullen crater
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They can thin out crowds of weaker enemies decently.

flat gust
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oh well, gem it is

runic zealot
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Their's a couple strong gems but the balance is incredibly off, there are 3 or 4 gems that are basically mandatory for each weapon type

flat gust
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wich are?

runic zealot
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Which is ironic, because they made them so weak to avoid that

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Bloodlust for melee weapons, The ninja star projectile ones for bows and then the one from hollow halls for wands n staves

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It summons a bunch of orbs

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I forget the name.

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Im at work so i cant check to gem names rn

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Bloodlust, Aerobatics, Soul Reaping, and Battle Mania

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If u enjoy playing at night tho Lycanthropy is also very good

brave loom
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Soul reaping is just healing tho right?

runic zealot
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Any form of healing is good

brave loom
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I guess you prob get a bunch of the skull guys from killing with magic weapon

runic zealot
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Especially when most gem dmg bonuses are negligible at best

brave loom
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Doesn't it mess with your wand targeting tho

runic zealot
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The lock on system is horrid

brave loom
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It is extremely bad lol

runic zealot
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I am just so used to free aim targeting already

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But yeah it probably would

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But the things that it creates on death with soul reap

brave loom
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I don't use the game's lock on that uses a key to do it, but I mean the auto aim lock on is bad

runic zealot
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Also counts as an addition kill for procing nercomancy and bloodletting

brave loom
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The wand just like latches on to enemies out of its own range instead of attacking the thing you aim at right in your face

runic zealot
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Well the death orbs only take a single hit to destroy

brave loom
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I plan on using burning on my fire wand and the soaked one for my lightning wand

runic zealot
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The soaked one only works if ur also wet

brave loom
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Ik. Gonna carry a portable water thing to spray myself lol

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And wet dog nodes

runic zealot
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I use thise little water balloons doing that

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Just splash em on a wall above ur head and it will trigger it

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Maybe u can do it by aiming the water pump straight up tho

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Havent tried that yet

brave loom
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I saw someone recommend that a while ago. I'll go test it quick

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it did not work lmao

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And now I flooded my base 🙂

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Water balloons it is

runic zealot
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You aimed straight up?

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Well if u stand near a wall and aim a lil over ur head, the water balloons will leave u soaked

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And u jus need water and fur patches for em

brave loom
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Yeah it just shoots slightly in front of you like a waterfall when it comes down, but doesn't wet me

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I didn't try next to a wall

runic zealot
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Or shooting up and quickly rolling right after

brave loom
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Works against a wall

runic zealot
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The pump?

brave loom
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ya

runic zealot
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Heck yeah

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I hate crafting the water balloons

brave loom
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Ok now I can't get it to work

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Seems like only some walls work or something

runic zealot
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Try having a small bit of space between u and the wall

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It should make it a bit more consistent

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Also maybe try aiming at the wall a bit

brave loom
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Well if you see a roof that works 100% of the time lol

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1 click makes it pour

runic zealot
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Its a good alternative to the water balloons that work on walls

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Walls pillars, ect.

brave loom
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Water balloons seem a lot easier to use, but at least the portable thing is renewable

runic zealot
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Yuh

brave loom
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Or just hose the enemies with the pump lmao

runic zealot
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Very useful information to retrigger whenever u get the chance and save balloons

flat gust
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i just use battle mania in all my melee weapons tbh

runic zealot
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Battle mania and bloodlust are pretty crazy on melee weapons

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I wanted to make a 2h GS build

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But I havent found a greatsword with health leech since I was lvl.13

sullen crater
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I love Guard of the North swors even though it has no leech.

flat gust
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you can also look for one with some crit chance and get the heal on crit perk

runic zealot
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Thats was my next best thing honestly

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Can get 60% pretty well

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Theres a dagger that has all 5 slots as Precise

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I been wanting to test if daggers cpunt as 2-handed weapons for that one barbarian crit passive

brave loom
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Is it just me or is chain lightning really clunky to use

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The weird delay it has

cerulean tartan
fleet field
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I think I've shared a 2h crit sword/mage build before, I'll see if I can find it

runic zealot
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But the two are pretty interchangable

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Definitely go all in on Barbarian tho

cerulean tartan
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yeah, anything melee basically, just maybe not daggers (maybe)

runic zealot
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And then I grabbed the Ranger tree because that final skill is great

fleet field
cerulean tartan
fleet field
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But the Champion's axe has double leech

flat gust
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id go with champions axe and guard of the north plus heal on crit

brave loom
fleet field
brave loom
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Ah gotcha

fleet field
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So not lots of mana, just enough to cast about 5 spells back to back before needing mana leech or waiting for regen

flat gust
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just use crystalwater dude

fleet field
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I do that also, lol

runic zealot
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Nothing stunlocks or hits as hard as the GS

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It's got some insane dmg modifiers for its atks

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If ur willing to trade some dmg and the ability to consistently stunlock then the Axe would be better cause u can use the gem slot more efficiently.

brave loom
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Does spiritual on a staff do anything if you only use q to cast with it

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Idk what 4 spiritual even means

runic zealot
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It just gives u +4 mana regen basically

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However Mana/HP leech is better overall

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Base crit (5%) + Ranger (5%) + Veteran (10%) + Relentless (10%) + cirt helm (18%) unless u use the "Circlet of Lightning" (21% vs Soaked enemies) + Megalodon GS (10% vs Soaked) w/ Gem of Currents (Apply Soaked on enemies while wet)

All of that together and u get a nice 58-61% crit chance

fleet field
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Bonus: Circlet looks nice with several kinds of heavy armor sets

runic zealot
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I still reccomend the regular crit helm since it gives bonus crit dmg as well, the corclet of lightning only gives lightning dmg BUT the crit binus effects all dmg types, magic and ranged.

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So if ur doing a hybrid build maybe worth rocking the circlet.

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Soaked does buff lightning dmg by like.. 30% and the circlet like.. 15%

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Daz pretty gud stuffs

cerulean tartan
flat gust
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no

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except the elemental damage boost

cerulean tartan
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ah wow okay

brave loom
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Hm I'm not sure if dessert stomach is worth it outside of for oxygen fish, if you're hybrid damage build, or for fighting the fell with glimmer gentian tea

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Effectively costs 8 points

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Not a fan of fruits or sweets

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Herbs you can just spend on spirit nodes and not need the food
Random hp just grab con nodes

summer vector
gleaming musk
gleaming musk
# brave loom Soul reaping is just healing tho right?

Soul Reaping is AoE healing, but hitting/killing the vials behaves like hitting/killing creatures. Even without the hilariously strong healing it provides, the gem is easily top-tier due to how you can use it to trigger your perks and etc more.

gleaming musk
gleaming musk
gleaming musk
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Would be nice to know if Sweet Tooth also boosted Candied Ginger tbh. +72 Mana Regen would lessen the reliance on Mana Leech, letting you opt for a staff with more punch.

Even if it doesn't, +48 might do that well enough anyway

wild cypress
gleaming musk
flat gust
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max dexterity is 21?

summer vector
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Yep

flat gust
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weird, all other stats i have maxed go to 22

flat gust
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gotta say, bit dissapointed with aerobatics gem

runic zealot
brave loom
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Also even more inventory tax

runic zealot
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This is my current build setup rn (using 1h Mace + Shield) w/ (equipped bow in ranged slot) and a staff on hotkey just for healing and casting Magic shield.

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I am not full levels yet on them and still missing a few shroud roots and elixer wells.

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Melee + Bow hybrid. (Mostly melee)

flat gust
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that seems pgood

gleaming musk
gleaming musk
runic zealot
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There should honestly be a separate "stomach guage" that lets u eat up to like.. 8 meals, and it will simply replace the food buff of the same type

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8 food items total in quick succession and each segment of fullness drains in about 10mins or fully reset on death

flat gust
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pukeberries! pukeberries!

gleaming musk
wild cypress
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I swear, I look away for a few minutes and you guys are having a barf party.

flat gust
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it was a me

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maulio

gleaming musk
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If for no other reason than the devs are sadistic and made food items all have very slightly different durations

runic zealot
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Yeah and if u eat a 9th u get an overeating debuff that reduces stam regen and then a 10th makes u vomit and get a sick debuff that prevent food a debuffs HP and stamina for like 5-10mins

wild cypress
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[wistfully] I miss the Age of Conan puke and piss emotes because I am a crude, stupid child. 😸

grand mortar
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Would it have the demand if we wanted spears and bo staff in enshrouded as new weapons ? What about magic without wands and staves but with hands only ?

wild cypress
eager mural
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Question, looking to do a bit of a solo run and wondering what kind of builds work well at this stage of development.

Back when I played I tried a few different ones. I remember a Melee build with heal on crit being pretty good. A mage build focused mostly around wands was pretty strong too with staves acting as nukes. Tried some Archery builds back then but they were a bit more annoying from what I remember. Arrows used to cost a lot to craft and headshots felt hard to hit (or I was just bad).

To be fair, max lvl used to be 25 at the time, and a ton of new items and content have been added since. How are different builds looking these days for solo runs?

sick ermine
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buildwise not super much has changed in regards to the principal tbh.
arrows later game are easyer to make though. ofc they are a bit of a drag right on unlocking them but once u slog through that phase and got to know certain gathering spots its pretty easy to stack up.

other than that you have more points avaialable. but principally... melee still rolls through, mage still nukes the heck out of everything that moves and even harde out of what doesnt. bows still ask for a bit of aim (unless ur goin boom arrows 😅 then its nukemage with a bow)

sullen crater
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To be honest, arrows are cool after... lvl3 or so. 😄

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As soon as you have the Hunter to craft them and have scavenged a bunch of scavengers for the metal scraps, you have enough scrap arrows, and they're quite good enough.

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So, yes, any of the 3 builds is quite viable for solo.

bronze hollow
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🏹 💪

eager mural
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I see, thnx for the responces. 👌

fleet field
eager mural
# fleet field Also - The main *passive* damage mitigation right now is in the tank tree, armor...

Will take that into account, thnx.

I remember in my mage build I used the skills that made magical weapon crits have a 50% chance to spawn 2 random orbs, plus the skill that increased their regen to 30%. Wand spamming seemed pretty OP, especially with the perk that added a chance for 2 projectiles. But that's probably relatively more volatile compared to straight up resistances and health. I recall them spawning at the enemy though, not near my character 🥲

fleet field
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Wands are still strong mid-late game with several good skills a bit further down the trees. With wand master & multishot a few wands can get up to 4 projectiles and there's one that can do up to 5 (or 6, but it gets hard to see)

flat gust
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im investing into the tank tree myself

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ditched all mana perks i could

gleaming musk
# eager mural Will take that into account, thnx. I remember in my mage build I used the skill...

Yeah for Bloodletting you have to pass through where the enemies are. Also orbs aren't available to be picked up immediately, which is pretty annoying imo. There's not really any clear indicator of when they can be picked up. Once they can be picked up, you'll pick them up even if you wouldn't benefit at all.

Bloodletting is still a top-tier mage skill, though. Spells like Lightning Channel and Bone Channel will generate a ton of orbs due to their multihit nature. Wear a wizard hat for its increased crit rate

main needle
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Anyone else think one of the biggest things holding daggers back is the lack of a dagger AoE skill? Really needs something like blade flurry, dagger throw (multiple daggers)

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I’m the only one playing daggers in my group and I feel so limited to single target damage

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While 1h melee, 2h, and obviously mages can hit multiple enemies easy

wild cypress
main needle
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isn't it hard to overpower with daggers? also what are gemini rings

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i might try out kick as it looks useful

wild cypress
main needle
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im just so bad at timing parry, my group also plays with enemy count set to many

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doesn't increased melee damage in the red tree not apply to daggers?

wild cypress
# main needle doesn't increased melee damage in the red tree not apply to daggers?

You can test with a dummy for yourself; melee buffs do add bonus damage to daggers, but buffs for 1h or 2h, and the Strength stat, do not add bonus; further, the damage buffs for daggers (found on food and armor) do much more benefit. This is a utility build to have strong range and counterattacks, not a dagger DPS build, though I tend to go through foes in 2-3 seconds (poison daggers, gem of toxicity, dagger buff head and hands, soldier chest and boots). Poison does a lot of work for me. :)

flat gust
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@wild cypresswhats daggers are u running?

wild cypress
# flat gust <@147133470202658816>whats daggers are u running?

Well with the perks I got decent benefits from any kind, cause they're all some combo or solo of piercing, cutting and poison, but I always ran poison when I could to make the perks pay off. Endgame I'm using Broodmother's Eye. Cyrstal Knives are also a great fit with this build; you're intended to dodge past a swinging foe and do light hits to their back to stack poison DoTs, only do a chain attack if you've stunned a foe, and never fighting front-on. Obvi flying foes you can't backstab so much, but parry + arrows handles them fine.

Fell Dragon Youngling wasn't kind to this build, but everything else is a breeze.

flat gust
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where does poison NOT work?

wild cypress
main needle
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they really need to add enchanting to increase poison damage, fire on weapon to cause burning over time, ice to slow down enemies etc. and of course add permanent effects on the weapon like a green glowing blade, frost weapon, fire on weapon

runic zealot
wild cypress
runic zealot
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I guess it's only the arrows then that are enemy type restricted, I've avoided poison entirely because I assumed all poison functioned the same.

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I have to remember that this is an indie game with a relatively small team, ofc there will be inconsistencies and that I should always assume non-coherencies.

wild cypress
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It'd be a lot easier to test if dummies took any damage over time, but they do not. Ah well, just ways the game can get better down the road, I guess.

grand mortar
proven breach
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Is nemesis not worth investing in early? Im in a duo and they get targeted so hard. It just doesnt seem to do anything?

wild cypress
proven breach
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Okay thank you, will just go with earth aura and try play protector other ways

wild cypress
# proven breach Okay thank you, will just go with earth aura and try play protector other ways

Just focus on a mix of control and DPS between you and your pal and it should be fine.
The number one rule of Enshrouded combat seems to be "don't get hit," so whatever a squishy player can to do reduce that will be a lot more valuable. Standing on high things, using grenades to put mobs in pits, dodge rolling behind enemies to hit their backs as much as possible, using slow effects from ice spells, increasing stun chances and of course glorious kiting are all better than relying on tanking (as the game currently is). Who knows what's coming in the revamp, though.

proven breach
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Yeah definitely, we dont really have too much of a problem with it. More just frustration when enemies breeze past me for the squishy. I get it though not much to be done about it. Lots more about the game that we enjoy but was hoping that would be a solve

wild cypress
gleaming musk
# proven breach Yeah definitely, we dont really have too much of a problem with it. More just fr...

If your "squishy" ally is a mage, encourage them to emphasize Ice Bolt and Lightning Channel for their CC, to aim for Staff strength & Crit Rate, and to pick up Terror and Bloodletting. I go into detail in my guide on this plus other tips. I also plan to revise the guide as updates drop.

Even Hollow Halls, which are infamous for being a pain to solo, I havent really ever had much trouble soloing.

maiden vigil
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@wild cypress weird question but do you know how to make a rules channel on Discord?

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I dunno where to really ask that question.

noble coral
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It's certainly a interesting place to ask that in here but sadly I got no clue myself. 😅

maiden vigil
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Weirdness is my specialty.

wild cypress
maiden vigil
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A channel that people can look at and see the rules but not text in it. Like how they have it on this server.

wild cypress
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I believe that's a function of Community servers, though you could duplicate it by making limited post permissions (by role) for a specific channel and then just not give that role to others. You can also choose which channel newcomers land on, so it could be that limited channel. My Discord knowledge is getting old and as I (and others) prepare to leave the platform in the long run, that knowledge is quickly finding its way into my mental round bin.

heavy forum
maiden vigil
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What is?

heavy forum
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The channel you’re asking about.

maiden vigil
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Oh right, sorry.

brave loom
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Ok eternal lightning channel is zdps compared to just wand attacking lol

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The permastun is nice but makes things boring

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Doesn't work vs bosses tho

proven breach
gleaming musk
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Ice Bolt's slow debuff doesnt scale off of anything, and it leaves a lingering Ice field

proven breach
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Sweet, are there any better ice spells coming? Without spoiling if possible? Actually are there any better spells at all, im in Revelwood and so far only seeing fireball 2 has made me worried that its just fireballs all the way up.

gleaming musk
# proven breach Sweet, are there any better ice spells coming? Without spoiling if possible? Act...

You have a number of spells that you haven't been introduced to at all yet, and yes most spells have upgrades. The only two that dont have upgrades are first introduced at the current endgame

Be aware that some spell upgrades will alter fundamental aspects of the spell without really indicating they do this in the description. For example, higher Fireball tiers come with increased AoE, and Ice Bolt also gains an AoE after its first upgrade.

gleaming musk
proven breach
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Sweet thank you! Lots of great info ill be sure to use

gleaming musk
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For perks (the most developed section atm) you can also just search by tree or perk name

proven breach
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Ooo that would be great. Or even a #revelwood tag if that's where your up to for just info regarding that area, what spells u get, which ones to use on what enemies etc

gleaming musk
brave loom
gleaming musk
brave loom
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Yeah fair

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Man i wish the lategame armor didn't have the ||wet time reduction|| annoying to keep it on now

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Gimme my 15 minutes back

gleaming musk
brave loom
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Really is evil lol

gleaming musk
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Should have been introduced as a consumable tbqh

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E.g. ||clothing wax||

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Honestly even if I wanted to ||get rid of Wet|| I can just ||hold a torch for 10 seconds||

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So even the consumable route wouldn't be necessary, just a convenience

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Hell, make it a buff you can apply that lasts like 3 hours. Or until you ||bathe in the otherwise useless bathtubs||

sturdy jungle
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was doing some questing in the mountains got home and had these bugged daggers

brave loom
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In the ||vinebrook farm||

brave loom
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Figured out the weird thing with Q casting and it using your normal weapon for stats

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If it deals damage by the time you're done holding the staff, it uses your wand

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Burning gem on staff never procs on long range fireballs unless I hold to cast a new fireball

hollow wraith
#

Does anyone have a max gem of toxicity? And can tell me the numbers? There is no slider on the wiki for this one..

hollow wraith
wild cypress
hollow wraith
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The absolute number seems kinda low in comparison to the other dot gems. But I guess we don’t rlly know the dmg formula

wild cypress
hollow wraith
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That’s kinda high. So it need another multiplier by some sort. Maybe Dex buffs it? The burning gem should have higher paper dmg from the raw numbers. They seem to be off anyway

bronze hollow
# bronze hollow

My bad. I forgot they don't show upgraded numbers when you just look at them unslotted.

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this one does

wild cypress
brave loom
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The stuff at the top is lv 1 gem

bronze hollow
#

I have every gem upgraded to 50

dusty meteor
#

I should spend some time upgrading. Always get sidetracked with something else

bronze hollow
#

I only did it........because lol. something to do while I was farming the shroud boss for weapons. while I was there I may as well kill eyeballs too

dusty meteor
#

Hah, fair. May as well

brave loom
#

I finally hit lv 9 flame so I can finally play the game

bronze hollow
#

I still don't have the axe I want from there 😭

dusty meteor
#

RNG at its finest

bronze hollow
#

right

whole rampart
#

Hey, atm im currently mostly perked into ranged/assasin and i have 11dexterity points. According to my understandingh 1dexterity point=+5% bow/dagger damage but

fleet field
#

Check ranged damage. Weapon damage is different.

#

What the tip probably should say is Ranged and Dagger

flat gust
#

so, what perks on the warrior tree affect daggers

#

veteran? thrust? warriors path?

#

what about battle heal

fleet field
#

So that includes warrior's path, thrust, pierce, veteran, and battle heal, but the strength skills in between don't do much except improve some parry stun amounts

worn trench
#

in the skill tree; what counts as a magic weapon? the enchantments?

wild cypress
# worn trench in the skill tree; what counts as a magic weapon? the enchantments?

A wand or a staff.

Separately, the blue Skills that buff damage types like fire, Shroud, ice, etc, will boost any magic weapon but also buff the matching bonus damage types on qualifying melee weapons. Even the ice damage Skill buffs Eternal Frost Arrow.

At least that's how I recall seeing it work, open to correction by the combat scientists as always.

worn trench
#

so if i go blue tree into fire damage for instance, will it boost my swords magical fire damage? @wild cypress

brave loom
#

Yes

runic zealot
#

Hot take here but.. armor, skills and weapons that give +healing% should also effect Health Regen. Like separating health "healing" and health "Regen" is highly pedantic imo

steady crystal
grave citrus
#

Anyone else think a light and heavy attack system added to all the melee weapons would be add so much depth to the combat? Maybe with some basic combos? 2 lights + 1 heavy combo etc

Or too far off from the realm of possibility

Also something like charging the wand attack for a modest AoE blast

wooden oak
#

does Parry only refer to blocking with s shield? blocking with sword (two handed) is referred to as Block?

fleet field
wooden oak
#

Ok, I saw that sometimes with a timed block they get that broken shield icon above their head, but I was confused with that description:

fleet field
#

I took this video a while ago but the very first move is a 2h sword parry

trim harness
#

guys, new player here.

is there detailes explanation of "Block" modifier is it only when we perform block gesture or affecting our dmg redu when we got hit and what is block power/parry power?

thorny pewter
#

has anyone experienced the "super dash" bug with merciless attack when doing it with a greatsword?

#

Haven't figured out what causes it lol

grave citrus
fleet field
#

Block value helps reduce the stamina drain when blocking an attack. The higher the block value, the better. I'm not sure if it affects the player getting stunned by enemies though, since I also seem to get stunned sometimes no matter what.

#

Parry value in a way is more like an attack stat, even though it triggers off of the block action. The higher the parry value, the faster a parry will fill the enemy's stun bar.

thorny pewter
#

Is there fire damage from the ||albaneve summit scavs|| considered "magic" damage?

runic zealot
#

Each stamina wheel represents 150 stamina btw in case u wanna test ur own.

#

Also why dont they have any food items that give u block bonus or resistance buffs

#

The armadillo thing woulda been excellent for a food buff that gives you +Block bonus

#

Seems like having really good armor and defense is the best way to be able to tank hits

#

Also I petition to change rings and armor that gives +melee/ranged/magic dmg bonus instead give +1/2/3 or 4 to the respective stat that buffs said stat

#

Like example the ring that gives u +5% to melee/ranged/magic as well as a bit in every stat.

#

+1 str +1 dex +1 Int

#

That way u can synergize rings with different skills, rather than simple mundane bonuses

fleet field
#

Ring of the Ancients actually used to give +1 to stats and it was changed to how it is now

runic zealot
#

They cooked but in the end left with raw food

#

I' assuming they nerfed it cause it was the only ring that did that and it made it instantly one of the best

#

And instead of changing the rest to function similar they nerfed one to keep em all the same.

fleet field
#

It's actually effectively better now after doing the math

runic zealot
#

Depends on if the dmg multipliers are multiplicitive or additive

fleet field
#

Multipliers are additive

runic zealot
#

Legendary games like Elden Ring are Multiplicitive so by stacking 9 or more forms of dmg multipliers ur dmg shoots up to anywhere from 5x dmg to 20x dmg at 11-13 buffs

fleet field
#

I don't think I've seen a suggestion yet to make game like Elden Ring, but I'm sure there's other players who might agree

runic zealot
#

Its how u can have a weapon that normally only does like 400-500dmg able to 1 shot boss with 20-30k HP in that one

#

I wasn't suggesting, nowhere did I say they should do it like Elden Ring. It was an example.

thorny pewter
#

I just need to vent to vent....the lack of a self heal spell or option is criminal (and no the heal channel does not counter bc of how it doesn't work half the time, and almost never if in a group)

#

*end rant *

bronze hollow
#

Water Aura/Waters of life.......

#

Also, health potions exist, jus sayin.

thorny pewter
#

Have em' all

#

It's still an RPG, and that's a basic element to have. Just sayin

bronze hollow
#

RPG? ....... Kinda. I think more it's a "survival" game.
But, ya know, results may vary.

thorny pewter
#

Kinda? Brother....it is 100% an RPG and Survival game. That's just a fact.

Skill tree system, combat stats related to gear, character progression (i.e. leveling up & stats), story driven gameplay, the RPG trinity literally exist (tank/healer/dps), etc.

I love this game, which is why that is so upsetting to see a basic element of healing classes in RPG's not be a part of it. I.e. Self-heal casting. Because it provides the player agency

misty sedge
#

There are basically no "Survival" elements other than resource gathering and crafting

sullen crater
cunning mural
#

...okay yeah it's basically a glorified "we added hunger" but still deercat_sadthumbs I like my survival mechanics

sullen crater
#

I'd just like it if they separated hunger and thirst... And added dangerous heat to Kindlewastes.

cursive flicker
#

Calling a game with a skill tree not an RPG is a wild take >.>

#

I do think its a mix of survival and RPG though. Which most survival games are kind of turning into now adays.

cunning mural
# sullen crater I'd just like it if they separated hunger and thirst... And added dangerous heat...

Agreed actually! I wish the desert was more... "deserty" in that sense. heat would be fun (I know a lot of people disagree on this, but like... it'd make sense at least and could help justify the like 16 sets of armor the kindlewastes has), and I find it insanely silly I can stave off starvation by just drinking water forever. Thirst and Hunger should be separated. Plus I want the heat distortion visual effects. they'd be neat deercat_cozy

sullen crater
# cursive flicker Calling a game with a skill tree not an RPG is a wild take >.>

Well, you know, if you wanna be the Devil's advocate, you could argue it's CRPG bias, and that more and more action games have some sort of skill/upgrade, while actual RPG games should have, well, role playing, i.e. making story decisions that impact the plot, which Enshrouded doesn't have. But than again, neither do many so-called action RPGs, or they have them to a very, very limited extent ("now make that one decision that makes the difference between Good Ending and Evil Ending").

#

Speaking of which, I think it would be neat for Enshrouded to have at least that latter one, but I'll put that in #spoilers-ahead - since it concernes potential ending ideas.

sullen crater
#

Hey, just saying that different people mean different things when they say "RPG". 🙂

lament rapids
sullen crater
#

Yes, you're right. I think there was some older RPG game that had rational starvation mechanics (growing penalties till you actually drop dead), but I can't remember which... 🤔

#

Maybe one of the Lands of Lore games, they were pretty detailed in that respect.

cunning mural
# lament rapids I wouldn't mind heat issues if it was a debuff and not death that you could over...

I think it'd make sense as a mix of timer and debuff. like...
Drink Water, Wear Armor, Eat Foods, debuff and timer are gone completely.
if you're prepared for the desert, it's just a fun biome to explore deercat_cozy
but if you're not prepared... in the desert, the "thirst" timer should go faster, Stamina might drain faster or come back slower, (hopefully not by much)
if you have hunger and thirst off? they could make it so the desert turns thirst on specifically. and some foods should apply to hunger and thirst.
Water/Tea? thirst, no food
Meat/Vegetables? food, no thirst
Soups? Both.
to put it simply.. for survival aspects, I want to die in the desert/mountain if I don't have things to take them on... but mountain is dumb, that timer is always ticking, you can't sit in a cave by a fire to warm up, it WILL kill you. and that's... lame deercat_sadthumbs
even in full cold armor, 3 warm meals that help with the cold, and a pocket warmer... you will still die eventually from the cold, they force you to leave it...
Desert? I want death to be a threat, not a guarantee, and as long as I keep up drinking water and am wearing the right clothing, or using special anti-desert lotions (sun screen) then I should be able to remain in the desert infinitely.

tl.dr: I want the desert/mountain to be potentially deadly, but timers alone are stupid and should be negatable. Survival can be fun if handled right.

runic zealot
#

Outward is a Survival RPG game and also one of my favorite games of all time

#

I noticed the food mechanic is similar in Enshrouded so I picked it up

#

Outward really is the perfect Survival RPG

#

Even the magic and buff systems are survival coded

cunning mural
runic zealot
#

I've played the beta and I unfortunately feel like Outward 2 is gonna miss pretty hard.

#

The beta felt like it was barely in development. I am hoping it'll be better tho

cunning mural
#

Outward... I just find the home a bit silly, you sleep in your bed and it treats it like a tavern, magically feeding you + drinks.
if you really want to "survival" how they advertise, it'd make more sense to cheat, spawn in a tent, and sleep in a tent in your house so it doesn't magically feed you.
plus the starter town, when it snows... somehow isn't cold outside your house, in the snow. it's only cold outside of the town... it's not bad, it's just some immersion breaking stuff like that.

#

I hope Enshrouded adds some more things like thirst though, I am not sure about "sleep" cause sleep is more about skipping the night than it is "making sure my character is rested"
but I do like keeping a characters needs met

cursive flicker
#

Already has a rested mechanic don't really see why you need to go farther than that imo.

cunning mural
#

yeah, rested is fine enough, no need for anything else with "sleep"

cursive flicker
#

For me im not entirely interested in hunger or thirst mechanics. I always find them pretty dull in the survival setting once you get past the initial stage of "base setup".

I'd love more things like enemy raids on bases and harsh weather like sandstorms, thunderstorms that strike your base, or blizzards that create huge chunks of ice and snow that you need to dig through. Just some spitball ideas though.

cunning mural
runic zealot
#

Also one can assume a towns taken the necessary precaution to survive comfortably through the cold winters they're not barbarians after all

cunning mural
# runic zealot I mean, who has a house without groceries. It not hard to pretend that if u own ...

But what food am I eating? I may have food in my house but it isn't taking any of it. am I eating sleep for dinner?
and as for the Town thing... I get that kind of, but they have temperatures ranging from "Coldest, Very Cold, Cold, Fresh, Neutral, Warm" ect.. so... why not make the town's Fresh or Cold when it's snowing? I shouldn't be able to run out in the snowy town with no armor on
it's not a deal breaker or a game ruiner, it's just a little silly/inconsistent with the rest of Outward's "it's all about survival" situation.

#

also Hi Spicy Oiozzie_wave

misty sedge
#

Options are always good, however I don't want them to dedicate dev time to things that most people will just turn off in the world settings. I can comfortably say that if I wanted enemies or weather to destroy my base I'd literally just play a different game that's actually based on surviving

cunning mural
#

I just want a small tweak to add a thirst thing to the hunger, and make it so I can't literally just... drink water to survive eternally

misty sedge
#

I want to get plastered with Crowley on mead from my own farm

cunning mural
#

to be fair, foodwise I want more options including alcohol and cheese

#

specifically cheese, so it can be offered to me everytime I whine :3

misty sedge
#

the lack of cheese has to be building up to a cheese update

runic zealot
cunning mural
#

that makes sense in a tavern where they supply the food, but... it's our house... we supply the food... but... but no food was removed from my inventory or chest huntress_noo

#

its definitely a nitpick, I just find it silly :P

runic zealot
#

I assume there's like a pantry somewhere we don't have access to in-game

#

Like a home supply just for home

#

Every house always has a kitchen in em so i assume they'd have a fridge or icebox or something of the like

cunning mural
#

...I will try to accept that reasoning, considering the kitchens are quite detailed, but I do wonder what we're eating from the pantry now

runic zealot
#

Great.. now so am I 😭

cunning mural
#

I honestly think it'd just make more sense to change the houses to not count as "Taverns"
let us keep the buff from the house, but make it so we have to eat and drink manually. it wouldn't be that bad, that's how tents work anyways. houses just have unique buffs for their regions... although we should've probably talked about this in #other-games but I didn't think about that until just now deercat_derp

runic zealot
#

Cause its ur house

#

U have the means to preserve ur foods while u sleep

#

That way, u pick or choose, free food or no food rotting

cunning mural
#

I can see the quality of life to that, but actually uh, we actually don't have the means to preserve food in our houses. the way to "preserve" food is to combine it with salt, aka craft it into travel rations.
we don't have a "Fridge" although.. there is a fridge-back pack in Outward, could acquire it, and put it on the floor of your house as a second "Food chest" since things rot slower in it.
that backpack is insanely rare and kinda difficult to get though. it's a 1 time thing and requires doing a specific quest

runic zealot
cunning mural
#

true. but do we have an ice box?

#

and the answer to that is... we don't look for it and we pretend we do and that ice box is where our infinite food is coming from when we sleep deercat_derp

runic zealot
#

Probably, those are usually kept under the floorboard in the ground where it's kept cooler by the soil

cunning mural
#

oh neat, that is clever

#

also talking about this. I am so glad Enshrouded doesn't have food rotting... food rotting was definitely not a plus to Outward, lol

runic zealot
#

It definitely adds depth to the passage of time tho

cunning mural
#

oh it has its place, and it isn't "bad" in outward, but I would definitely not be happy if all my food in Enshrouded started to rot

#

Frizzy Goat Milk is so darn expensive

runic zealot
#

I think NPC merchants woulda been a cool edition

cunning mural
#

agreed! I wish we could buy some materials... if we had a lumberjack that we could but wood from. that'd be nice

runic zealot
#

Like maybe other people had awakened from their sleep boxes and created little towns and trading routes throughout the world

gritty forge
#

rotting food? no thanks lol this is not a survival game. It is an action builder for sure 😉 that being said having the drop attack go off mid flight without a way to cancel..... best deaths ever I superman into lava all the time!

runic zealot
#

How do u do that?

gritty forge
#

so

#

its in the skill tree near barbarian

#

mid flight you hit the attack button

#

and plow straight down to your doom

runic zealot
#

When I hit atk button it near cancels my gliding

#

I try to swoop it close and do exactly that

#

I have to manually cancel my glide then atk

gritty forge
#

it is cool but i have a twitch which makes me do it

#

not twitch account nerve issue lol

#

so there I am gliding over seeing the sights and BAM face plant.

cunning mural
#

I wish I could cancel the "crash down attack" too

gritty forge
#

yep

cunning mural
#

you can't cancel it no matter what you do

runic zealot
#

So thats why i was stuck in that crevice

gritty forge
#

lol

#

yeah I also notice the dash follow up attack is awesome for melee unless you are on a bridge 😉

#

would not change that one

#

even if it kills me occassionally

#

😉

runic zealot
#

The upwards lunging strike should have a small level of rubber banding too it

#

It's anti air but only if u can jump high enough

gritty forge
#

i never actually used that in any of my builds

runic zealot
#

I recently got rid of it

gritty forge
#

i took the grappling hook

runic zealot
#

Its buns

#

Does that work on all monsters?

gritty forge
#

so

#

it works on all flying monsters

#

you run into problems with the floating jellyfish though

runic zealot
#

Invluding the big fat jelly?

#

Oh.

gritty forge
#

as it pulls you TO them

#

and heaven forbid you have that crash down ability

#

TKO

runic zealot
#

That like.. an active self-kill button-

gritty forge
#

same with the baby dragon 🙁

#

I wish it just added stun to the big fat fliers

runic zealot
#

Devs: You know what'd be great guys? If we made the anti-air grapple skill kill u instead I bet melee only players will luv that

gritty forge
#

that DOES make you think before spamming buttons as a melee

#

FOR SURE

runic zealot
#

How do u fight the jellyfish without using a bow tho?

gritty forge
#

me?

#

I just walk... away

#

or bombs

misty sedge
gritty forge
#

man

#

I never had done that

runic zealot
#

U can do that?

misty sedge
#

Indeed lol

gritty forge
#

thats next level I am serious I am going to try it on the reapers

runic zealot
#

They move so slow i never even thought of that lol

spiral totem
#

the small jelly parried does good dmg its the way to go

misty sedge
#

That works too. You can parry the small scythes back at them just not the big skull blast

gritty forge
#

@misty sedge FTW

runic zealot
#

Plus they're very inconsistent with parrying projectiles back

#

The wraiths scythes u can parry back but the lizards chakrams u cant

gritty forge
#

yeah I have issues with the dragon atm I am just gonna bite the bullet and make stun arrows

runic zealot
#

Isnt there a skill that turns ur bombs into stun bombs?

gritty forge
#

yes

#

but it STUNS for 1 second

#

I dont think it adds to the bar

#

unsure though

runic zealot
#

The Wraith is my favorite enemy so far

#

The fight reminds me of playing OoT fighting Ganondorf all over again

gritty forge
#

yes

#

what I love is that double jump is not necessary at all..... but makes things so much easier.

runic zealot
#

I can't imagine not having double jump

gritty forge
#

SO difficult

wild cypress
#

It's not as bad as I thought it would be to skip Double Jump and Updraft, but their convenience is missed at times. Still, I have surmounted every challenge so far.

gritty forge
#

my friends started exploring a cavern saying "what is this" I said "probably the route you need to take if you did not get double jump" lol

runic zealot
#

It's just clutch enough to work wonders on the janky verticality footing collisions

#

I can skyrim my way up rock walls

#

No horse needed

gritty forge
#

lol

runic zealot
#

I've missed so much stuff because of double jump and glide updraft

gritty forge
#

in my opinion what would work amazing is an area pull instead of a push 😉

#

I love getting big tight groups and whirlwinding them as a wizard I almost exclusively spam the light spell lol

#

its my own personal bubble

#

though I have yet to try out the force shield

runic zealot
#

Tho im not gonna bother with going back to them cause theres really nothing there, besides underleveled loot 90% of the time.

gritty forge
#

so

#

I have noticed they do a pretty good job of making you use older materials

#

but they could integrate it more for the recipes to encourage trips to older spots 🙂 I notice every time I go back I am finding some new thing

#

also a prospective building site 😉

#

oh

#

do they have a bug feedback channel?

#

there is a building refresh bug I have been dying over

#

not literally just inside

#

lol

cunning mural
#

there's a bug report thing, but it's not in the discord server :P I think hit F1 or when you pause there should be a "report a bug" option

gritty forge
#

the outer 2m block does not refresh

#

so crazy

#

I will do that now I know it has been there since the beginning

cunning mural
#

do you mean outside of your flame altar? like, the 2 meters outside the yellow line?
that's also been there forever, I think it's intentional

gritty forge
#

yes

#

why?!

cunning mural
#

for terraforming near your base :P
but it happens to apply to blocks as well

gritty forge
#

it just makes my heart ache

#

lol

#

i will regularly see trenching

#

and it kills me

cunning mural
#

you should place a flame altar nearby, remove those blocks, and then remove the secondary flame altar

gritty forge
#

that used to be a bridge

#

that was my test 😉

#

yeah in order for the math to work out and them not having to put in 161x161 etc they compromised with this but I don't think it was intentional as after the beginning they changed it from a 4x4 grid to a 2x2 setup for the blocks so people could make smaller blocks without having to 1x1 it up

#

sorry the math bothers me more than any other glitch in the game 😉 now i am going to go kill some fell to vent frustration

#

MATH NERD RAGE!

cunning mural
#

well this is the combat chat so
DESTROY MORE FELL, FIGHT! FIGHT! fell_aya

slender scroll
#

Thoughts on the efficacy of tanking? It feels like in party mode it makes zero impact.

fleet field
#

Tanking in this game is different than some other games. I have a tank character and like it, but it could also probably be buffed.

slender scroll
#

Its more for me about its ineffectiveness at agro ing mobs

gritty forge
#

if you want to tank you NEED the counter aggro from the Tank tree

#

any hit means you get focused on in groups of three or four people you almost always grab aggro the trick then is to one block and two make sure you slap the back of your healer for not healing

#

unfortunately I do not have any idea if the heals can even target a single person except for the heal beam

proven breach
#

Are there any easy ways to get some crit strike chance? Aside from the melee helmet which gives melee crit chance but its stats are somehow worse than all the other helmets lol. I have tons of things stacking crit damage but barely any crit chance. I see the two perks, one ranger and one warrior, that get you some crit chance but they are quite late in the tree

lament shard
#

Armour and weapons

#

Depending on what you like using.

#

You get access to better armour as you get better resources.

gleaming musk
gleaming musk
gleaming musk
thorny pewter
gleaming musk
# fleet field I don't think I've seen a suggestion yet to make game like Elden Ring, but I'm s...

As much as I love Elden Ring / other FS games (and I really do, as theyre my fav studio), there's only really 3 things I'd like to see borrowed from them for Enshrouded so far:

  1. Arcane Deflection giving parry with Wards some range, akin to Golden Parry from Elden Ring. Gives Wards a unique mechanic and fits in line with wands being mid range

  2. Martyr being completely reworked and a subsequent perk offering an alternate resurrection mode for the Martyr based on Elden Ring: Nightreign's standard res mechanics. Fits with Enshrouded's existing DPS emphasis while being thematically appropriate for a skill named "Martyr"

  3. Weapon scaling adopting FromSoftware's general style, where most things use a mix of stats. Mainly to help smudge the borders between archetypes

gleaming musk
gleaming musk
thorny pewter
#

Survival-RPG would probably be the most "accurate"

#

Honestly, Builder-RPG if I really wanted to reach

#

And yes, lots of the combat related stuff require a huge rework

gleaming musk
gleaming musk
#

I love Outward in theory but in practice it can be extremely frustrating to play, especially at the start, and even more so in solo

#

They have a lot of good and interesting ideas, but the execution is...not all there. Same goes for the Outward 2 playtest I did a bit ago

gleaming musk
gleaming musk
gleaming musk
gleaming musk
# cunning mural also talking about this. I am so glad Enshrouded doesn't have food rotting... fo...

Tbh, while food rotting in Outward was bad, I actually enjoy how it's implemented in Dragon's Dogma despite it not being a survival game

Basically, expirable food items only tick down when in your inventory rather than in the inn's storage. The majority of food items have an "aged" variant that they turn into right before rotting, and the "aged" version has much stronger effects (and more vendor value). The "rotted" version is still edible but far reduced effects, however some crafting recipes require "rotted" items.

So basically you only have to worry about what's in your inventory, the "about to expire" stage is the sweet spot of when you want to consume things anyway, and even fully rotted things still have a use and aren't immediately binned.

gleaming musk
gleaming musk
gleaming musk
gleaming musk
thorny pewter
#

Think i meant to type A but i'm doing day job work stuff as well in C# so I had C on the brain

#

🤣

thorny pewter
#

Additionally, the entire green trees are a complete mess. The whole back half if not the whole thing almost of Assassin and beastmaster should literally be swapped for example

#

It just doesn't feel fluid from a theorycrafting standpoint

gleaming musk
#

There's also some other silly elements of course. Like how now that I have some practice staying Wet intentionally, I find that I've actually cared about the regen penalty in certain cases.

So then naturally I start looking to incorporate Wet Dog and Soaked Dog like @brave loom has in their build (last I saw). But the prerequisite cost was so crazy high for such a tiny benefit that I wasn't sure how I'd make it fit.

Then I realized that the three Rebound perks have nearly the same end result for mages, while costing far less SP

#

Comes with the territory of so many perks focused on just doing small statistical changes, tbh. A lot of them feel same-y, and many are hard to justify

#

I'd personally prefer unique, impactful effects even if the resulting trees are smaller and we got less SP

gleaming musk
fickle moth
#

does anyone know what REALLY this skill does?

#

bc i didnt notice any change in the enemies tbh, except a ice halo in their feets

#

i though the enemies was going not be able to sprint or maybe slow their atack pattern, but after several test, shit looks like the same

#

the only thing i didnt test is if a slowed down enemy take more dmg from Ice effects

thorny pewter
#

My hope is that they do focus on some of the combat & RPG elements soon. Which it seems like they are

#

I

#

I understand that buildling is a big part and big community for it. That being said, there is such a large amount of support for it. I think it's ok if they took a back seat on that one for just a little.

#

Especially with the addition of water

#

And focus on a core end-game loop for replayability

gleaming musk
# fickle moth does anyone know what REALLY this skill does?

Yes. It applies the same (or at least very similar) slow effect that Ice Bolt and ||Gem of Cold Composure|| do. Slows down enemy movement speed considerably, somewhere around 30% I'd guess.

Any source of this debuff makes it way easier to kite enemies, and thus stay alive as a mage. It's one of the main components of the bread-and-butter staff combo for soloing: 1x Fireball -> 1x Ice Bolt -> Lightning Channel. It's an extremely valuable defensive tool, and pairs especially well with the archery pants that boost sprint speed.

The Frost perk in particular reduces your need to cast Ice Bolt, saving you some overhead and streamlining staff-play. In my opinion, getting this perk is near-mandatory for pure mages. It also makes the ||Gem of Cold Composure|| redundant, which means your staff gem slot is freed up for ||Gem of Soul Reaping|| or ||Gem of Currents||

#

I also don't think I've ever witnessed Shroud Stalkers with the debuff do their lunge attack, but I haven't explicitly tested if it prevents it altogether.

gleaming musk
gaunt plover
#

The Flask of the Fell grants +20 Stamina. Is that active anywhere, or only in the Shroud?

gleaming musk
gaunt plover
#

Thank you

#

I didn't think to look there

lilac flume
#

Heya. Im New to Enshrouded, what can i do to make a Spell Blade build? Like, sword and staff?

fleet field
#

You can build into both - What level are you now?

runic zealot
runic zealot
bronze hollow
runic zealot
#

A custom setting I am experimenting with to see if it'll make the games mechanics feel more impactful

#

If there was a "enemies scale with your level mode" i'd have turned that on as well

#

But unfortunately their isnt one yet

bronze hollow
#

Don't like something? turn it off/down. Too easy? make it tougher/harder.

runic zealot
#

i feel so demotivated to make a new char rn

#

t.t ..

bronze hollow
runic zealot
#

but I am attempting to make variety and stuff feel more impactful

#

trying to reduce the reliance on health leech

#

let more weaps be viable options

bronze hollow
runic zealot
#

my friend had a goofy character so i decided to make my new char look like a 80s rock band star

#

he kinda looks like ur pfp but curly hair

bronze hollow
runic zealot
#

breaks so fast and u can only atk 1 enemy at a time, cant hitstun nor gets extra bonus dmg on headshots like bows

bronze hollow
#

Yeah. I never got the hang of it. wands are "ok'ish" but the rest is just ........ eh. not for me.

runic zealot
#

wands seem really strong through the skilltree tho

bronze hollow
#

Bow is great and melee works well enough too. I'll stick to that for now.

runic zealot
#

but chain lightning and mass destruction seems so strong :0

bronze hollow
#

I've heard the Chain Lightning works well once you've invested into it.

runic zealot
#

my custom settings will make it even more effective

#

u can trust me i am self-proclaimed super smart

gleaming musk
# runic zealot wands seem really strong through the skilltree tho

Wands are alright, but they're weaker than staves and are generally best used as a fallback / cleaning tool. The only two exceptions to this I've found are shroud wands to ||exploit Shroud Filter with||, and shock wands to ||pair with Gem of Currents, especially in VWB||.

Shroud wands are the only type that's a slight exception, due to how many enemies are vulnerable to shroud + shroud spells having so many caveats. For similar reasons, cold wands aren't worth bothering with past very early game, as Ice Bolt is going to be outright better in single-target while also having an AoE and a debuff rider, as well as cold damage being fairly commonly resisted.

gleaming musk
# runic zealot but chain lightning and mass destruction seems so strong :0

Mass Destruction doesn't do much damage. It mainly just softens enemies up slightly, and lets you know where they are cause their HP pops up. Way better at clearing tiny enemy swarms than Radiant / Sun Aura though

Chain Lightning is meh at best, with the main exception of the ||Fell Dragon||. It does comparable single-target damage per-cast to Fireball & Ice Bolt, but the initial cast range is way shorter, and so is the effective AoE. Typically CL will only hit 1-2 enemies, and often none at all because the targeting indicator is borked. It does seem to be able to chain back into a target it already hit, but in my experience this rarely happens cause of its range issues (and slow chain projectile). In nearly every situation it gets overshadowed by other spells. For non-boss enemies, building up the stun gauge is also pretty pointless atm.

Lightning Channel, on the other hand, carves out its niche well. It's your primary multi-hit spell option as it's the only such spell with an AoE, while also having an ||Eternal variant||, while also not hitting you with a massive debuff when you cast it. The damage is just OK, but it will proc Terror and Bloodletting leagues more often than any other spell in the game, giving it a ton of utility. It also has CL's same "does extra Stamina damage" property for building up regular stun.

CC: @bronze hollow

sullen crater
#

I'm currently mid-level on my mage and having great fun fireballing everything. 😄

gleaming musk
# sullen crater I'm currently mid-level on my mage and having great fun fireballing everything. ...

If you haven't yet, try aggroing groups with Fireball, then throwing an Ice Bolt cloud at the choke point the enemies will go through to reach you, then Lightning Channel with Terror/Bloodletting. Makes quick work of any group of mobs in solo at all tiers 😉

Though around midgame, more enemies than average are weak to fire, so spamming Fireball is also great. Plus you can snipe from halfway across the map 😆

sullen crater
#

Thanks for the tips!

main needle
#

What new weapon would you all like to see next?

#

Personally I’d like a crossbow

thorny pewter
#

Not another bow for as long as I live. Too much bow emphasis already 🤣

#

More spells. Meteor spells. That would be really awesome to see. Then just animations moreso than new weapons

misty sedge
#

The trident that the Fell use, the fire spear the scavenger whip mommy uses, the spears the Drak use. Give them all to me

main needle
#

Spells are a given, I meant a weapon

#

Spears are nice but we just got a 2 handed weapon haha

fleet field
#

The scav scrapgun and flamethrower

thorny pewter
#

If like to see viable unarmed too

misty sedge
#

Same

#

I could also see a rework of 1h weapons to be different from each other to be considered getting "new weapons"

gleaming musk
thorny pewter
gleaming musk
runic zealot
misty sedge
#

Daggers too but yeah

cunning mural
runic zealot
#

Oh yeah 4 sorry xD

cunning mural
runic zealot
#

I forgot daggers existed for a sec-

misty sedge
cunning mural
#

enshrouded has spears too

runic zealot
#

Thats true it does have spears

misty sedge
#

It also has horses

cunning mural
#

okay enshrouded does need those

runic zealot
#

It'd be nice to have a horse

#

Since the fastest way of travel is gliding

cunning mural
#

...this chat regularly turns into horse discussion when I join it...

runic zealot
#

I miss like 70% of the map lol

cunning mural
#

maybe the horse issue is me deercat_derp

runic zealot
#

I like horses theyre majestic

#

My pfp is a horse

#

I just hope the horse is a Honda Accord

cunning mural
#

it took so long to find a picture of one of these fell guys that wasn't a smoldering corpse cause my parry does damage deercat_derp

cunning mural
# runic zealot I miss like 70% of the map lol

I built to the top of the world and used the glider to fill it out, once the map was 100% visible then I could go explore things I wanted to explore, honestly a way to remove the fog of war would probably make some people more likely to explore because they see something odd or interesting on the map

gleaming musk
#

Spells that can both damage and help with exploration would be nice too

E.g. a temporary earth spire that deals bludgeoning damage to enemies (esp if enemies are shoved against ceilings), and is climbable

cunning mural
#

my brother regularly compares games to Morrowind and says they're all bad cause none of them let you use spells for utility

gleaming musk
#

An overgrowth spell that causes plants to inflict slashing or piercing damage while also accelerating crop growth and turning dirt blocks into fertilized dirt block variants, etc

cunning mural
#

I haven't played Morrowind, but apparently you can get flight spells and stuff. personally I want to freeze water so I can walk on it. sounds fun deercat_cozy

#

a root-trap spell would be good, binds/stuns enemies like the bear traps scavengers use?

gleaming musk
cunning mural
#

I will say that "terrain/dirt changing spells"... that sounds good as a creating item like a hammer / shovel. but sounds really dangerous as a "spell" cause... I will absolutely accidentally mess up my farm with that

#

crops are sensitive to the terrain, and a lot of them have weird preferences

fleet field
gleaming musk
cunning mural
gleaming musk
cunning mural
runic zealot
#

Simon spells would be cool

#

Summon*

cunning mural
#

or a "summon magical platform" spell could be good too

runic zealot
#

Summon plague rats, the plant spitters, a wolf

gleaming musk
cunning mural
#

my biggest problem with "changing terrain" is the lag spike whenever I clear a shroud root and all the terrain gets updated, lol

gleaming musk
gleaming musk
gleaming musk
runic zealot
#

Oh yea o forgot about the shock wisp

gleaming musk
#

Even the Flame Wisp has an impractically short duration, so it's annoying to use even as a light source tbqh

cunning mural
runic zealot
#

I'm suprised they don't have a spell where u just summon a lil light that hovers near u

gleaming musk
cunning mural
#

Flame Wisp, Skull Summoning Vessels... I don't remember a shock wisp but I can imagine its just Flame Wisp but shock version

runic zealot
#

But not like that light wisp potion tho

cunning mural
#

Light Wisp Potion is kinda garbage

runic zealot
#

That is the worst light ive ever seen in gaming

cunning mural
#

5 minutes is not even close to long enough fell_aya

gleaming musk
cunning mural
#

yiiikes

gleaming musk
#

Honestly I'd prefer summons to behave entirely separately from regular spells

#

More like Pokémon sorta stuff. Tie it into the animal husbandry mechanics, but alchemy flavored

runic zealot
#

15 seconds that wisp will maybe ask 2-3 times

gleaming musk
#

You can pop out and and recall your summons whenever, and they stick around. But if they die they're dead dead

#

Limit to number of summons could be given a hard cap due to either some special inventory / base upgrade, perks, or maybe preferably by taking the design route of "Mana Tax"

#

Where your MaxMP is temp reduced by some amount when the toggled feature is in effect, then restored when the feature is disabled

cunning mural
#

I am a firm believer that:
A. the mage needs to be buffed/nerfed in some weird ways (why is mage armor sometimes blatantly better than physical and ranger armor now?)
B. we need new types of weapons and spells
C. utility spells
D. I prefer simple combat over complicated combat, so I am fine with "click/mash B to win" on my weapons... but I do want other moves like jump attack, dodge attack, sprint attack, shield + attack could do something. ect

gleaming musk
gleaming musk
#

MaxHP and MaxStam obviously matter despite how aggressively their gauges pop up/down, but MaxMP hardly matters at all atm

#

Making buffs, summons, etc toggled effects with MaxMP tax would change that and prevent those features from causing player overhead

runic zealot
#

And add charge atks

runic zealot
#

Where u hold the atk button

gleaming musk
#

A common design pitfall of this playstyle archetype is how there's so many pieces and players are expected to juggle everything manually

cunning mural
#

a chargable attack isn't a bad idea, I wish we had a sprint attack.

runic zealot
cunning mural
#

"monk" should also be viable somehow...

#

there's like level 23 armor that specifically effects your "unarmed attacks" aka punching

runic zealot
#

I think they should also make merciless strikes give i-frames

cunning mural
#

and it makes your punch go from 5 damage... to 7...

#

the hell am I gonna do with 7 damage?

runic zealot
#

Itd be nice to pull it off if im surrounded by groups

gleaming musk
#

Alternatively, add "knuckle" type weapons

cunning mural
#

can't wait to punch the dragon for 7 damage!

runic zealot
#

Also a mini merciless strike skill on the skill tree that u can do but only when u get behind an enemy

cunning mural
#

unarmed should get a sneak attack

#

specifically, let us break their necks MGS style

#

I really wish "Stealth" was a viable option, but its super not

runic zealot
#

Wands should have a merciless strike

cunning mural
#

agreed, let us put the wand to their back and then they explode on the inside with magical power

#

oh wait I am thinking a wand sneak attack

#

I guess head-shot them with a wand for a merciless strike?

runic zealot
#

Also all weapons should have pause atk combos, charge atks, sprinting, and jump atks.

#

The two aerial melee skills should be reworked or buffed to make em upgrades to the regular jump atk combos

cunning mural
#

I feel like this chat is supposed to be discussing in-game builds and viable strategies, and what skills are important to use. ect

#

but I feel like it regularly turns into the "how do I beat ___" chat or "gosh combat needs to be better" chat

runic zealot
#

I does need to be fixed tho

cunning mural
#

it does, I am excited to see what changes they make, I wish parry wasn't... how it is

runic zealot
#

Loot and combat suffer so that building and their game physics can excel

cunning mural
#

parrying in this game is super unsatisfying, it's like a quick time event and has nothing to do with the animations playing

#

enemy's sword is raised, not even close to you... sword flashes white, isn't attacking you, right click, and suddenly they're stunned and didn't even get a chance to attack you

#

Valheim got parrying down right, you as a player have a "parry hitbox/hurtbox" (idk the difference) and if an enemy hits that parry-box, they are parried

runic zealot
#

Yeah some of the pastries are pretty unintuitive

gleaming musk
runic zealot
gleaming musk
#

Also there's no mechanical diff between hitbox/hurtbox. They're both trigger volumes

runic zealot
#

Fromsoft has the best parry mechanics

cunning mural
#

not because the game takes forever to play

#

...but because updates.... take.... FOREVER

#

Valheim EA Release, Feb 2021
Major Updates:

  1. Hearth & Home (Sept 2021)
  2. Frost Caves (March 2022)
  3. Mistlands (Dec 2022)
  4. Hildur's Requests (Aug 2023)
  5. Ashlands (May 2024)
  6. The Bog Witch (Oct 2024)
  7. Call to Arms (Sept 2025)
  8. Five Years Of Valheim (Feb 2026)

Enshrouded EA Release, Jan 2024
Major Updates:

  1. Hollow Halls Update (March 2024)
  2. Melodies of the Mire (June 2024)
  3. Back to the Shroud (July 2024)
  4. Souls of the Frozen Frontiers (Nov 2024)
  5. Pact of the Flame (Jan 2025)
  6. Thralls of Twilight (May 2025) (Aka Back To The Shroud Part 2 Electric Boogaloo)
  7. Wake of Water (Nov 2025)
  8. Twitch Drop Armor + in-game quest (Jan 2026)
runic zealot
cunning mural
#

it's so damn close to the final (maybe) update, but they KEEP DOING OTHER THINGS NOBODY WANTS

#

update 5 was the second to last biome, ashlands... the final biome has been in development for like a year or two

#

they also REGULARLY tease the final biome, but never give it to us

#

Valheim, specifically Valheim's Devs, drive me crazy

#

they made a kickstarter... for a Valheim... Board Game....
||Finish your real game first you psychopaths!||

runic zealot
#

Ashlands, it's gonna be the region above albaneve and vielewater

#

????

cunning mural
#

no no, Ashlands is Valheim

runic zealot
#

Oh

cunning mural
#

it's like... Fire and Ashes and deadly

runic zealot
#

I think Enshrouded is held back by the fact it's quite literally am empty world

#

No intractable NPCs at all outside of ur own base

#

Great locations but guarenteed to be nothing but enemies and chests that unless I'm in Veilwater, usually just contain trash

cunning mural
#

I am more of a builder, so I actually wish I had an option for an emptier world

#

I'd love a proc gen option. consider "Embervale" the "Story Mode" of the game, but give me a separate world option to make:
A. super flat... these are just useful in general for testing stuff
B. Proc-gen world with nothing in it, just beautiful empty mountains and world untouched by man... and also potentially untouched by shroud (proc gen options, turn on and off shroud, toggle biomes, ect)

#

I do wonder what NPCs they'd add to enshrouded... the idea of finding an NPC and then being able to summon them would be neat, kinda like finding an NPC in Terraria and assigning them a house

#

finding as in finding them alive, not finding the corpses we currently find

cunning mural
#

I think Valheim's Combat is the best part about the game deercat_derp

#

cause it sure as heck isn't building...

misty sedge
#

I have found combat in Valheim to boil down to parry-spamming which is possible in that game because there's no buffer between parry attempts, you can literally just mash the block button and get a parry

cunning mural
#

ah, that's fair... would you prefer a Botw parry then?

#

cause I would enjoy a BotW parry in Valheim and Enshrouded, adds a bit more skill... I do mean parry, not backflip flurry rush

misty sedge
#

From what I remember, I really liked BotW's parrys

runic zealot
cunning mural
#

I am insanely rusty at botw's parry, but it was a good parry. had to shield with L2/L-target and then press... A i think?
the key thing though is: you did a "parry animation" where link throws his shield forward, and that animation is the parry-box, things need to actually hit that... if they don't, you are now not blocking and are about to take a guardian laser to the face

runic zealot
#

Sounds like a glitch that is got no endlag at all

cunning mural
#

the parry in Valheim is literally "right click" and theres no animation for it

misty sedge
cunning mural
#

you coincidentally shield while holding right click, but you can actually parry mid air where your character won't do the blocking animation

runic zealot
#

Arent build options more impactful

cunning mural
#

and you can parry projectiles... well, some projectiles

runic zealot
#

Like their version of gems are actually good

cunning mural
#

Valheim doesn't have gems

#

it has a ton of weapon variety, but it's all "tier" based
spawn and make a wooden club or stone axe
later you get a bronze axe or bronze mace or bronze sword,
iron tier next... ect

runic zealot
cunning mural
#

which craftopia is basically a grindy multiplayer botw, lol

#

Craftopia is the ultimate "we have that at home" game.
it's got a ton of botw's things, climbing rocks, paraglider, the goblins look like bokoblins, you can parry attacks and flurry rush (yes in multiplayer, it only slows you and the enemy down, not allies)

#

but it also has guns and go-karts and tanks and stuff, you progress through various "development ages" like ARK

#

but you could technically make go-kart tracks, now Craftopia is Breath Of The Wild, and Mario Kart at home!

#

"is it good"
....its fun
"is it GOOD though?"
....its FUN

runic zealot
#

Does it eventually turn into an RTA space conqueror game like Spores did-

#

That game was so weird...

misty sedge
#

Flurry Rush in Enshrouded would go crazy

#

Especially since they take inspiration from Zelda in other areas...

cunning mural
#

it's literally made by the same people who made Palworld

#

and hilariously, it does the pokeball thing that palworld was sued for, before nintendo made their game that they said "We did it first!" to try and sue palworld

#

if craftopia goes on sale or you find a demo, it's worth a small purchase. it's very much "not good/not finished" but it IS fun, you can get motorcycles and hoverboards and stuff, and it does actually have the BotW parry too :P jump attacks, charge attacks, giant skill tree for spells and stuff. ect

runic zealot
#

You shouldn't be allowed to sue someone for a patent that was made AFTER the thing ur sueing.

cunning mural
#

I just find it funny that they could've easily said "...we did it before you in our other game, so shut up"

#

agreed

runic zealot
#

They also altered and changed the parameters of the patents mid-lawsuit specifically to aid their case

cunning mural
#

you can't do that once its filed can you?

runic zealot
#

Well I heard that's what they did

cunning mural
#

luckily I don't need Nintendo games anymore... I've got enshrouded fell_love

runic zealot
#

Wowzas

#

3.3k

cunning mural
#

is my favorite game fell_love

runic zealot
#

My favorite game is Outward

cunning mural
#

on the topic of "Valheim VS Enshrouded"

#

I am... trying to enjoy outward

#

I don't think its quite my cup of tea

runic zealot
#

It's fine with friends!

#

Co-op matters in Outward

cunning mural
#

I might try it sometime, but I am a hoarder and want "all the things" and Outward punishes that playstyle, lol

runic zealot
#

It feels nice to synergize

cunning mural
#

plus I want "Sword moves" and they are located in the hollow marsh... aka the worst biome...

runic zealot
cunning mural
#

why poison water everywhere I don't have enough antidotes

runic zealot
#

Don't go in the water?

cunning mural
#

Hollow Marsh has killed multiple playthroughs

runic zealot
#

And definitely don't drink it

cunning mural
#

oh I died once there, and I spawned on a platform surrounded by poison water

#

AND they stole all my armor

#

and I died again and all my armor was deleted :D

#

yaaaaaaaaaay

runic zealot
cunning mural
#

I swear Outward hates me, lol

runic zealot
#

And I luv it

#

The magic is the best

#

And buildcrafting and player growth feels very good

cunning mural
#

it's not a bad game, it's just got some clunk to it, but Enshrouded has the best building I've seen in a game deercat_cozy

runic zealot
#

Each build feels hugely different then the last

cunning mural
#

wish we could re-spec without starting over though, lol (in Outward)

runic zealot
#

Is ok, u jus gotta lock-in

runic zealot
cunning mural
#

a lot of games aren't bad, but have things to nit-pick about :P like Valheim wait times, Enshrouded combat-shallowness, Craftopia's... kinda the whole thing.... there's a nitpick literally everywhere in that game, but not enough to ruin the fun, and Outward has a few nitpicks too of course :P

#

does Enshrouded seem to have any elden ring inspiration to it?

runic zealot
#

Just the merciless strikes imo

cunning mural
#

I saw a trailer that literally said Enshrouded was "Zelda + Valheim"
although nobody mentions its blatant minecraft inspiration

runic zealot
#

It's so funny to me that they have this gigantic Erdtree esc beautiful tree in the game but they chose not to render it anywhere outside of actually being in the tarswamp area

misty sedge
# runic zealot Which other inspirations u seen it is of?

Well the way you walk out the Cinder Vault at the beginning is just like the beginning of BotW, the spires are similar to Zelda dungeon design, most notably the recent games, and the way you can smash everything in a room and find stuff in them (pots, barrels,)

runic zealot
#

Pot smashing i mean

#

And the rest too

#

It's how i made all my vielwater gear

misty sedge
#

Yeah I think most of the time I just get stuff for a new armor set from breakables rather than actually mining the resources

#

In Albaneve Summits before I had cold gear I would just break stuff to find warm padding and silver

runic zealot
#

It ofc isnt fully procedural just they do it once then call it good or tweak it.

#

I still wanna be able to dig down or durrow into a wall and find a random pocket of open cave area

#

Maybe with nothing.. or it has a tidbit of shroud.. or even lava/tar ect.

#

Possibly a rare instance of finding a chest

cunning mural
runic zealot
#

Ok so the devs jus hate poor people then

#

I see how it is

cunning mural
#

it's a limitation of the engine, lol

runic zealot
#

Fromsoft did it

cunning mural
runic zealot
#

In a cave

#

That

#

Ok nvm it still looks bad

cunning mural
#

looks better than "max performance"

runic zealot
#

😭

cunning mural
#

they did some kind of update to optimize foliage too, don't remember when though...

#

but back to "quality" settings, and... even up close

#

the distant and closer renders are pretty darn similar

#

not the same obviously, but good enough to "know what I am looking at"

runic zealot
cunning mural
#

also dang this game is so pretty

runic zealot
runic zealot
cunning mural
#

"distant objects" is the thing that makes it so trees render better or worse at a distance, max performance / off removes them entirely, lol

runic zealot
#

Whatever screenshots u googled

#

I promise that did not do the game justice

#

It's even more magical when ur there and immersed within it urself

cunning mural
#

I might try it, although I am not sure how much I will like it... the latest cosmetic armor is very "fromsoft-y" and the mask specifically, I hate. lol

cunning mural
#

I gtg now though :P it's family day

#

important to cherish my parents while I can

runic zealot
#

Good as u should uwu

sullen crater
#

Or if it's just the mask you hate, hide the head slot / use a different helmet.

gleaming musk
mossy igloo
#

Hello, if daggers have "magic fire" attribute does that mean magic weapon from mage apprentice or fire (arsonist) will boost the fire on the daggers???

mossy igloo
cunning mural
sonic kelp
#

Mech suits?

cunning mural
#

it's the "fromsoft" game publisher/developer art style, which the recent cosmetic armor has that style

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aka... Elden Ring :P

sullen crater
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And Dark Souls.

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The newest armour is very like that in style.

runic zealot
cunning mural
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some, not all, but some fromsoft stuff is really creepy looking to me

runic zealot
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Yeah

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They do creepy and unsettling really well