#Barnyard

5571 messages Β· Page 6 of 6 (latest)

ashen merlin
#

we got normals smoothing

rugged forum
#

very good

#

Was that issue where props didn't show up fixed?

ashen merlin
#

i haven't noticed it in a while, so possibly

rugged forum
#

Still waiting for the sky to be fixed ☹️

#

although that'd most likely have to be a mod

ashen merlin
#

once replacements work, we can replace the entire sky system within remix

#

have it dynamically adjust

#

we'd need to mod the game to have an easy way to track the time in the game and the weather state, but once that's done it's pretty trivial to apply

edgy shard
#

Time is really simple to track, there are both time (float) values and enum for day time stored in some class the name of which I don't remember

#

Probably AGameTimeFXManager

ashen merlin
#

we'd need a way to represent the time changes through something like meshes i believe

#

then we can use that to track time and weather states in remix. e.g. when it starts raining, have a new mesh spawn in. remix will see it and will change the particles system, fade in a new skybox, etc.

#

this can be done more accurately/precisely but it requires hooking into the game itself and i don't really want to do that

ashen merlin
#

<placeholder>

#

<placeholder>

ashen merlin
ashen merlin
ashen merlin
ashen merlin
#

made the sky look better

ashen merlin
#

@real idol πŸ™ how much do i need to bribe u with to make a patch for Barnyard. terrain is rendered through a vertex shader and replacements are broken

i tried probably 3 or 4 times now to reverse engineer and patch it but i just keep falling short. this game has a fixed function mode, but it's incomplete. objects and characters tender but the majority of terrain does not

the game has been partially reverse engineered online so for someone experienced it shouldn't be too hard. i ended up wasting all of my copilot credits trying to fix it based on that, and probably 2-3 weeks of time trying to fix it myself prior to that

real idol
ashen merlin
#

i don't believe so

#

green_fire thank you so much

real idol
#

@ashen merlin got WorldShader to render with FF and proper normals. Early test for skinned stuff showed good results too with proper normals as well πŸ‘

ashen merlin
#

πŸ‘€ omg

real idol
#
struct WorldVertex
{
    Toshi::TVector3 Position;
    Toshi::TVector3 Normal;
    Toshi::TVector3 Color;
    Toshi::TVector2 UV;
};

Color is a full float3 unfortunately so color information will be lost. This would have to be packed into a D3DCOLOR and would be quite easy once the open source project matures

edgy shard
#

The color information is just shadows anyways

#

They haven't used it for actual colouring

real idol
real idol
#

Replacements also work

#

Was pulling my hair out because they wouldnt show up no matter what I did. Turned out the rtx.conf had Enhanced Meshes turned off πŸ˜‚

#

Still need to handle Grass via FF which should be rather easy. Draw distance seems to be very low with objects just disappearing in the distance for some reason

edgy shard
#

there's also a maximum number of drawn instances per frame (fences, grass tufts and other props) set to 240

#

I've just done decompiling that part of the code, so it should be possible to fix I guess

#

it's not as simple as just changing the int containing the limiting number, as the data is stored statically and changing it will change some offsets

edgy shard
#

I think I can bypass that as a part of the modloader though...

edgy shard
#

forces the highest LOD for instances, increases render distance and the max number of drawn instances

real idol
#

Is the build with the latest commit actually running? I always crashed at some point when it tried to load a model

edgy shard
#

just remove BYSpeedrunHelper.dll file if you don't need the helper

#

Alt+~ to open the debug menu

real idol
edgy shard
#

Oh I see

#

That's terrain streaming

real idol
#

Is that using another vertex format by any chance? Or different transforms?

edgy shard
#

What do you mean? Terrain streaming unloads far world chunks based on your position, so that's just the world shader

real idol
#

Wait so this happens on the stock game as well?

#

I thought it was only happening with remix

edgy shard
real idol
#

Ahhh thanks I thought I messed up something πŸ˜‚

ashen merlin
#

it's so amazing seeing this happen finally

#

thank you xor πŸ’–

#

and u too infinite for the work you've done reverse engieering it and everything

real idol
#

@edgy shard yea it helps a ton green_fire
How much time did you invest already? Rough estimate

ashen merlin
# real idol progress πŸ˜›

dude i spent literal weeks in cheat engine and ida trying to figure out how to disable just the CULLING, and you managed to do all of this in like 2 days or something

ashen merlin
#

yeah so when we tried disabling distant culling last, it caused issues where geometry closer to the player was being culled instead?

#

that was a couple years ago now

real idol
edgy shard
real idol
real idol
edgy shard
real idol
edgy shard
#

There's a fun mode bat file in the archive I've sent. It removes dialogues, so you can check the story faster

real idol
#

I can't spend much time on this unfortunately so its up to kim to find out πŸ˜„

real idol
#

let me know if it works πŸ‘
please use the provided rtx.conf as I had to make some changes

ashen merlin
#

yus will do

#

tysm

#

it worksssss

real idol
#

noice! Let me know if you run into the culling issue core mentioned above

ashen merlin
#

yus will do

ashen merlin
real idol
#

yea not sure why the bushes look like that

edgy shard
#

no, that's the way models are compiled

#

they are actually broken

real idol
#

πŸ˜„

ashen merlin
#

ah. well i can replace them now anyway green_fire

#

this is exciting lol

edgy shard
#

I think they made it intentionally to make lighting more adjustable

ashen merlin
#

did you manually place a fake sun? seems like there's a consistent light source

#

might be something i did with replacements at some point though. will mess with it

real idol
ashen merlin
#

it doesn't seem to move at all even during the transition from day to night πŸ€”

edgy shard
#

If that's the sun of the game, its direction will always be fixed but can be different in other minigames

ashen merlin
#

interesting

#

hm

#

the sun in the skybox moves but this light does not move with it, to be clear. they are separate

rugged forum
#

What great news to wake up to

#

I guess I have to start doing all the lights

rugged forum
#

I've been waiting so long

ashen merlin
#

i'm going to start working on some replacements tonight

#

will place all lights in the main level + indoor areas and replace the emissive lighting

#

we'll need someone to help model new trees and stuff. can't just replace with free models because it wouldn't fit the art style

rugged forum
#

yeah, I might actually try to learn how to make textures because this is by far the game I have the most passion for and I don't think AI textures will cut it

ashen merlin
#

yeah i'm not using AI upscaling for this game

#

won't work right

#

at least not for the majority of textures

ashen merlin
ashen merlin
rugged forum
#

Is the mod limited to 1080p?

#

Any plans to change the sky?

ashen merlin
#

i need to figure out how the sky works, then i do plan to at least update the textures

#

i'd also like to modify xor's patch so that i can monitor weather states directly and use remix logic to make it rain and stuff

#

rn i'm having trouble getting light replacements to show up at all

rugged forum
#

Well Night time rn doesn't look right compared to the original and also rain does need improvement

ashen merlin
#

all expected issues

rugged forum
#

Uhh somehow I got bill out at day??

ashen merlin
#

probably the issues with the anti culling patch

#

πŸ˜” means we'll have to disable that

#

light works. had to make a new project

#

newer toolkit must be borked or something

#

placing lights just randomly breaks all replacements

#

toolkit

#

barnyard

#

like wtf

#

finally

rugged forum
ashen merlin
#

πŸ˜“ why are we just doing the same thing separately

rugged forum
#

Golf stick looking funny

ashen merlin
#

or we can just have separate projects

rugged forum
#

Yeah I'm completely fine with that

ashen merlin
#

πŸ€” which one

rugged forum
#

the first one, You know anywhere I might be able to do lights?

ashen merlin
#

the various lamp posts around the main map

#

might only need to do it on a single instance of it

rugged forum
#

I tried to do the one in front of the save spot but It didn't seem to appear in game

ashen merlin
#

that's a weird bug that keeps happening

#

i had to delete and replace the light for it to show up. it took me 45 mins to place the 6 lights in the night barn because of this fucking bug

rugged forum
#

I just copied them and teleported them to my cursor

real idol
#

make sure to position lights on the very first instance .. not the second, not the 10th

ashen merlin
#

the weird issues were happening even with that

#

tbf i don't think this is a bug with your patch, just remix weirdness

real idol
#

but hashes are stable?

#

weird

ashen merlin
#

yup

#

i have to delete a light and save the mod again and it'll all magically show up

#

but if i add a light back it'll vanish again... unless i duplicate the light and then change the intensity slightly and delete the original. then it'll work again

#

it's really borked

real idol
#

do you have the game open next to the toolkit?

ashen merlin
#

i do, but i tried restarting it too to be sure

real idol
#

so a restart does not let the light appear as well? wut

ashen merlin
#

nopess. no errors in the logs either

real idol
#

I know that remix fails to hotload replacements sometimes until it fails completely after like 20+ reloads

ashen merlin
#

also in captures, a lot of the terrain seems to be misplaced. the grass areas in particular are just completely off axis. it seems like they're still rendered through shaders. is that expected?

real idol
#

grass is still done via shaders because that didnt work particularly well with FF. There is a setting in the enhancements tab .. correct world transforms or something ..
Is that turned on my any chance?

ashen merlin
#

use world transforms

#

i turned it off (it was on by default) and it made it even worse

#

this is how it looks with it on

#

with it off, the grass is just completely vertical lmao

#

also the lights that i placed in the indoor area (which is a completely separate loaded area) are somehow being loaded outdoors too. and the parent mesh they're attached to should not be present outdoors at all

rugged forum
#

I don't think I have that

#

I have the lights thing

#

not the grass

ashen merlin
#

it's only in captures

#

to be clear

rugged forum
#

I think Max Payne may have also had the lights issue

real idol
#

lights showing without a mesh is a thing on all games afaik

ashen merlin
#

ah okay. interesting

#

i never got far into developing a mod

#

i'm curious if rpleacements will work for the grass

real idol
#

weird I remember having everything looking correct in captures and grass not being an issue but I also have that now

#

dont think grass replacements will work

#

even if, you'd loose the animation

ashen merlin
#

goes in a Save folder in the root game folder

real idol
#

hey I dont have to skip the intro any longer thanks πŸ˜„

#

btw. I think the scene scale is wrong and thats probably the reason volumetrics are borked a little

ashen merlin
#

yeah scene scale did absolutely nothing before so it didn't matter, but now we should prob try to fix it lol

real idol
#

0.1 seems to work better

#

the moon wiggles a lot lmao

ashen merlin
#

yeah it's a bug with TAAU/DLSS

real idol
#

what no way πŸ˜„

ashen merlin
#

yupss

real idol
#

haha thats funny

ashen merlin
#

πŸ€” did you set these volumetrics or are these what i did at some point

real idol
#

I did

ashen merlin
#

it looks really cool but it's also not very realistic for an interior lmao

#

πŸ€” but maybe worth keeping

#

i do like it

real idol
#

but I noticed that taking a capture with these settings made the entire map black

ashen merlin
#

ah πŸ™

#

lights like to trail a lot too whenever moving around

real idol
#

might just be the sky blocking it tho .. but turning off volumetrics fixes that

ashen merlin
#

πŸ€” weird

#

the sky is really buggy too just in general so it's not surprising that it'd cause issues

ashen merlin
#

never got to mess with volumetrics before so this is just interesting behavior

rugged forum
ashen merlin
ashen merlin
real idol
#

its because fog is accumulating over 48 frames (I already reduced it) but this seems a little worse than in other games

ashen merlin
#

interesting

real idol
#

I had to set transmittance to a very low value to get them to work at all, they should be around 0.96 something normally .. I guess that can be reset after adjusting scene scale

#

mhh scene scale might need to be even loader .. like 0.01

ashen merlin
#

i usually did set it to like 0.01 when messing with terrain settings

real idol
#

now a transmittance dist of 40 gives good results

#

volumetrics are hard sometimes. I hope we get some more artistic settings sometime in the future

ashen merlin
#

much better

#

no more ghosting with lights either

#

πŸ”₯

#

it is SO nice having real lights instead of just emissives

#

we are gonna have so much fun remastering this now

#

thank you again xor πŸ’–

real idol
#

you're welcome blob_green_heart

ashen merlin
#

self note

rugged forum
#

should probably update the pins to link the mod

ashen merlin
#

ya i will

#

culling is still really bad indoors, not sure what to do about that. might try to patch it myself

ashen merlin
#

[05:16:37.444] err: Attempted invert a non-invertible matrix.
πŸ€” keep crashing with this error in the night barn

#

it's beautiful ✨

rugged forum
#

Yeah especially looking back at how it started

#

I have noticed when I open the inventory there seems to be a lot of extra light coming from somewhere

ashen merlin
#

god

#

this replacements bug is so fucking annoying

#

downstairs area is pretty much completely lit now but i can't see it in-game

ashen merlin
#

can someone try installing this mod (+ xor's patch) and see if the replacements work?

real idol
#

where is that interior

ashen merlin
#

go to night time by using the icon thing next to the floating disc there. the blue one

#

then talk to "Bill" in front of the barn

real idol
ashen merlin
#

awesome

#

so for me it just won't load the replacements for some reason

#

πŸ˜† it works after like 4 restarts suddenly

#

idk why it's being so inconsistent

real idol
#

might be related to your symlink or is one of these not checked by accident?

ashen merlin
#

nope, all of those are checked

#

could def be the symlink acting up

ashen merlin
#

just need to get rid of these annoying fake shadow things

rugged forum
#

I did struggle to get a good result with those

ashen merlin
#

they show up as separate instances but are connected to one mesh. i think i have to modify the mesh and replace it

ashen merlin
rugged forum
ashen merlin
#

✨

#

i have to place the lights manually for each one 😭

#

none of the instances are duplicated properly like most games do. they're either grouped into one big mesh, or separate instances with separate hashes

#

every single light is hand placed rn

rugged forum
#

What did you use to create the textures?

ashen merlin
#

instamat

#

πŸ€” interesting

#

selecting "smooth normals" on anything will crash remix

real idol
#

Yea happens in all of my mods for some reason

cold wedge
#

cr fixed it somehow

#

at least for garry's mod

ashen merlin
#

OMG it's fixedddd

#

the fake shadow meshes are gonnneee

cold wedge
#

its kim's happy day

ashen merlin
#

3 years!!! 3 years of tryin to make this work

#

πŸ˜– uhmm

#

😭 literally all of the npcs have this

#

except for otis and the other main ones πŸ€”

rugged forum
ashen merlin
#

not really

#

i tried multiple times to develop fixes myself

#

just tried again last month

rugged forum
ashen merlin
#

seems like fixed function rendering has the animation entirely disabled

#

will need to make a custom flipbook for it

#

things to fix:

  • sun/moon light position being static
  • eyes for some npcs do not track
  • culling in night barn is still really bad
  • figure out how to replace skybox textures
real idol
#

culling in night barn is still really bad
what do you mean by that? I did not notice any culling with object dist set to 15

rugged forum
#

I believe going up the stairs you can notice the meshes that the lights are attached to disappear

real idol
#

Mhh detecting being in an interior and increasing the anti cull dist might be a way to fix that

ashen merlin
real idol
#

Yea you might need to play with the anti cull settings in the f4 menu

ashen merlin
#

there were some issues noticed already with scripts being broken from the anti culling 😭

#

@rugged forum what do you think about the lighting

ashen merlin
#

so in the night barn setting the top one to 27 and the bottom one to 100 prevents the culling issues, but obviously this is too high for the exterior

rugged forum
ashen merlin
ashen merlin
ashen merlin
real idol
#

if most meshes are not proper instances, then adding a marker mesh system might be a good idea (spawning meshes based on the loaded scene)

ashen merlin
#

that would be awesome yeah. rn there are basically no proper instances

rugged forum
ashen merlin
#

i thought we determined that was a bug with the game πŸ€”

rugged forum
#

So sleeping still does fix it nvm

ashen merlin
#

😭 you guys know what i had to do to make this look good

#

i didn't have a flat plane mesh so i used one of the stock meshes (a cutting board) and blocked off the skybox so it wouldn't look discolored/greenish

#

the box there is the room the minigame takes place in

rugged forum
#

You got any idea how to get the balls the right colour?

ashen merlin
#

that may have been something they used vertex colors for πŸ€”

#

idk how to fix this

ashen merlin
#

this isn't a proper way to light up the lamps but i think it looks nice enough for now

rugged forum
#

That looks pretty good to me

ashen merlin
#

i think night barn is complete in terms of lighting + what replacement assets i had made before

ashen merlin
#

looks so dramatic

dense wasp
#

like the director of peaky blinders was making an animation about a cow

ashen merlin
#

lmao yeah

ashen merlin
# real idol even if, you'd loose the animation

unfortunately the current grass is reallllllly intensive because it's stacked alpha layers, so it might be worthwhile to ditch it anyway. it is pretty integral to the look though so i'm not really sure what to do πŸ˜“

rugged forum
#

Yeah I wonder how hard it'd be to go with movie accurate grass

edgy shard
#

You can disable the grass layers in the game settings (setup.exe file in the game dir)

ashen merlin
#

right, i can do that in remix too

#

the problem is that rn all of the grass is still being rendered through vertex shaders, so we can't do any replacements on it

edgy shard
ashen merlin
#

πŸ€”

#

well shit that works perfectly lol

#

thank you

#

yeah this is def the way to go

ashen merlin
#

it will be hard but it'll be really worth it

ashen merlin
#

look at that FPS ✨

#

no FG to be clear

ashen merlin
#

made an all in one package with xor's patch + latest rtx + user.conf + my replacements

rugged forum
# ashen merlin

Didn't I just see a screenshot earlier with a 4090 and 7950x3d?

ashen merlin
#

that was at least 6 months ago

#

sold the 4090 for a 5080 to make some money, and my 7950x3d blew up and AMD replaced it with a 9950x3d

ashen merlin
#

okay well for real i think outside of mesh replacements, the night barn is completely done

#

only game i didn't fix yet is darts

ashen merlin
#

we will get barnyard looking so good that it'll become the first thing that anyone thinks of when they think of Remix!! (big /s)

plush oyster
#

Looking great so far!. Big up stylised/cartoony projects! I'm also totally copying your homework to see if I can apply any stuff to I-Ninja and Simpsons Hit and Run πŸ‘€ .

ashen merlin
#

prior to his patch, we were stuck only replacing textures and using emissives for lighting

#

now we have proper lights + mesh replacements πŸ’– πŸŽ‰

plush oyster
#

Xoxor is the MVP!. I'm also interested in whether you figure out a good way of doing subsurface scattering for stylised characters. I think I've got it pretty much sussed out for 2d planes but objects/characters with volume end up looking very weird and plastic, and can't be previewed as easily in the App. I recently played Psychonauts 2 again, and the SS looks so good in that game. I'm sure there's a way of getting it to look that good in remix.

ashen merlin
#

remix does have proper SS, and peolpe have def gotten it to look good

#

but um, i have to somehow make it look good with cows and i'm not sure what the values should even be lol

rugged forum
ashen merlin
#

i think we should maintain separate projects. we seem to just have really different goals

#

whatever work i've done so far, i don't mind if you use it if you want to

ashen merlin
rugged forum
#

ig i just want the game to look a bit more like the movie

#

however i wouldn't have a clue on where to start with that style

ashen merlin
#

that's what i'm working toward too overall

ashen merlin
#

πŸ˜”

#

need to figure out modelling

ashen merlin
#

i got captures of all the main areas of the game

ashen merlin
#

how it looks at dusk

#

REALLY need to figure out how to get the sun to track properly though

#

night time looks really weird

#

and the anti culling is def bugging many scripts

#

shouldn't be able to talk to pip at night

native sable
ashen merlin
#

pretty sure it's just the low res the game is running at (1280x960) and RR wasn't intended for that res

native sable
ashen merlin
#

i'm really happy with how this looks at least

native sable
ashen merlin
#

yeah there are patches. it just never works right for me

native sable
#

ah man

ashen merlin
#

@edgy shard for whatever resaon, even with your launcher, i cannot get barnyard to run at higher resolutions. i ran setup.exe too

edgy shard
#

What resolution?

ashen merlin
#

any resolution

#

when i try it just falls back to 800x600

edgy shard
#

One monitor or more?

ashen merlin
#

one

edgy shard
#

Hmmm idk then

ashen merlin
#

πŸ™

#

i'll keep messin with it

edgy shard
#

Check the logs folder

ashen merlin
#

hmmm i think it just worked, but it started way off screen and i can't re-center it

edgy shard
#

A recent file that starts with BYModCore

edgy shard
ashen merlin
#

hm

#

i def don't want to do fullscreen, though ik that'd fix it. for working on the mod i need to alt tab a lot

#

ahhh i fixed it!! SRWE to the rescue again

#

it lets me hook into the game exe and change the window position

edgy shard
#

-window to run in windowed mode

#

Or -windowed, I don't remember

ashen merlin
#

is there a way to use your launcher but disable the speedrun helper?

edgy shard
#

Remove its dll in the mods folder

ashen merlin
edgy shard
#

The skybox is just a texture that rotates with time, I doubt it's connected to day time

#

There's AGameTimeFXManager class which is probably responsible for storing day time as a float, not sure though

ashen merlin
#

okay, i'll def look into that. i could probably modify xor's patch to pass that through to remix logic or something

#

thank you

#

@native sable

native sable
rugged forum
#

I believe it is something to do with the compatability mod as i could get it to run in 4k beforehand

ashen merlin
#

no i got it to run at 2560x1440 just now

rugged forum
#

Haven't tried the args, but using the launcher to try running at 4k and it would only launch in the top left quarter in windowed

edgy shard
rugged forum
#

This is how it looks using the RTX Instance

#

And with standard

edgy shard
#

Huh that's interesting

ashen merlin
rugged forum
#

Yeah

#

And a couple days before the patch was released I was running remix on the 2nd instance shown in 4k

ashen merlin
#

fixed one of the issues with the night barn by (once again) using a cutting board object. i attached it to one of the benches upstairs, which despawns right as you finish going down the stairs. this prevents light leaking from the skybox into the stairwell

#

before | after

ashen merlin
#

now, to be fair the left one is the fixed function rendering version. but still ✨

native sable
ashen merlin
#

😭

native sable
#

obv with better path tracing than before but still

ashen merlin
#

i'm going to try to replicate the look of the movie

#

not the show to be clear

native sable
#

i always wondered what it’d feel like playing tie in games that use similar rendering methods to the movie

#

like imagine running toy story in real time

native sable
ashen merlin
#

i have the blu ray copy as reference

#

going to try to get the grass looking as close as possible to the movie

#

i've been trying to match the barn's look but it's really difficult tbh

#

this is it rn

#

volumetrics made it look darker/duller than it should be

native sable
ashen merlin
#

yeah the sky is going to be nearly impossible to fix. the original game has a very nice looking dynamic skybox, but it doesn't work very well with remix

#

so i'm going to need to replace it entirely using remix logic and somehow line it up with the in-game day/night cycle

native sable
#

that bounce lighting is just mwah

ashen merlin
#

those barn textures took me like 5 hours lol

native sable
ashen merlin
#

the albedo texture for the white panels was bugged and darker than it should be

#

this is with it fixed (though a bit too bright now lol)

ashen merlin
#

like

#

the sky is passable rn

#

just not ideal

#

the sun position is the real issue. it doesn't move at all, it's completely static

native sable
ashen merlin
#

outdoors is pretty bad with it for sure

#

indoors is completely controlled lighting. if that looks bad to you then i might need to change some stuff

#

i thought it looked good though

native sable
#

im excited cause this is the first path tracing project i’ve seen trying to replicate an animated movie’s visuals, which imo is the true test of real time path tracing

ashen merlin
#

i think i should try to keep the original game's night barn instead of replicating the movie one. they're clearly intended to be different

native sable
ashen merlin
#

yus!

#

😭 i can't replicate this

#

alan wake 2 level of talent required here

native sable
ashen merlin
#

i can easily slap grass in

#

but

#

there's no way to animate it

#

it will just be static

#

it won't look natural

#

so i can't put in tall grass except for in the distance

#

which directly conflicts with the movie's design in many areas

native sable
ashen merlin
#

in just about every area the player could walk through/interact with, tbh yeah i think it would be

#

but it'd be nice to have it outside of playable areas

#

i could put it against walls and stuff at least within playable areas

ashen merlin
#

(yes i am worried about immersion in a game where u play as a cow)

native sable
ashen merlin
#

DLSS Balanced at 1920x1440 (4:3) = ~60 FPS. i do have the toolkit open though so it'll probably be closer to 75 FPS with it closed

#

i have a 5080 for reference

#

perf will improve once we replace the tree leaves with actual geometry instead of alpha textures

#

in night barn it's ~90 FPS

native sable
# ashen merlin

isn’t it better to run native res with frame gen for this type of game?

ashen merlin
#

no

#

i hate fg

#

i won't use it

#

also there's very minimal detail loss by going to balanced

#

this is the perfect game to lower DLSS scaling because there's not a ton of fine detail to begin with

native sable
ashen merlin
#

yeah

#

i can't stand the added latency

native sable
ashen merlin
#

minimum for me to actually feel okay with it is ~90 FPS base

native sable
# ashen merlin

are u not able to run the game at your monitor’s res?

ashen merlin
#

otherwise i can feel it and it makes me queasy, kinda like motion sickness

ashen merlin
#

another thing that needs to be patched

native sable
ashen merlin
#

yeah

#

takes up full vertical res

#

1920x1440

native sable
ashen merlin
edgy shard
#

@ashen merlin getting day time:

struct AGameTimeManager {
  char  PADDING[52]; // 0x00
  int32 m_eDayPhase; // 0x34
  float m_flDayTime; // 0x38
  // ...
};

AGameTimeManager** g_ppGameTimeManager = (AGameTimeManager**)0x00783d3c;
// m_flDayTime seems to be in range [0;1200)
#

in Cheat Engine, if you use it

native sable
ashen merlin
#

πŸ˜–

#

i messed up loading somehow

ashen merlin
#

really need to get the original sky working. it makes such a huge difference

compact crystal
#

return of the king

hallow root
#

Yooooooooooo it's finally happening! Let's gooo!

ashen merlin
gentle plank
#

milk

ashen merlin
#

guys we have to get barnyard into the next remix update article πŸ™

rugged forum
#

I remember I had to do that last fight at 8 fps

smoky hollow
#

This inspired me to have a look at getting JPOG working because it's on the same engine has the same issues, couldn't figure that stuff out at all πŸ˜‚

rugged forum
ashen merlin
#

i think if this mod is gonna go anywhere i'm gonna need to use a lot of cc0 assets, megascans (i have the rights for them), and pbrfusion

#

i simply am out of energy

#

today i slept for ~17 hours total

ashen merlin
#

additionally the bugs with the culling patch have been fixed

#

npcs now function properly

ashen merlin
#

current code is here

#

sun positioning and rotation is borked still. billboard is opposite of where the actual sun is

#

functional proof of concept

#

worth using at least for the npc bug fix

rugged forum
placid egret
#

Great work. @ashen merlin well done!

ashen merlin
#

ty!

rugged forum
#

Unfortunately I don't know c++ so this is mostly gibberish to me πŸ™‚

rugged forum
rugged forum
ashen merlin
#

so an update

#

i'm going to be replacing the original game's skybox with CR's custom sky fork. i can control it far more precisely and easily, and can adjust its parameters to give a similar appearance to the vanilla skybox

native sable
#

unsubbed

#

dislike

#

going home

#

pouring a glass of water

#

drinking water

ashen merlin
#

πŸ˜–

smoky hollow
ashen merlin
smoky hollow
#

Never shows up for me even though I absolutely have a sky 😢

ashen merlin
smoky hollow
#

Yup

#

Is there a specific build I have to get or something?

#

I figured it was because I'm using the proxy or something

ashen merlin
smoky hollow
#

Ahh

#

You absolute legend

#

Thank you