#Call of Duty 2

1 messages · Page 10 of 1

radiant cradle
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FSR 3.1 is so close to being ready that it’s frustrating I can’t figure out the final pieces

dull oar
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yea i hear that, when you need someone to test just give me a holla and i'll be happy to help. I should bundle this mod up at somepoint

radiant cradle
glass marlin
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ya we need a new model that’ll fix E’s artifacts along with less blurring/styalization on lower base resolutions

chrome onyx
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Dang bro has the rain asmr soundscape

radiant belfry
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grass and fine geometry is preset D's main trouble area

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but imo it's overall better in many cases

dull oar
dull oar
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trouser time

scarlet monolith
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make them white or black and it's mall ninja techwear!

radiant belfry
dull oar
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finally, man this took ages. Still need to texture it so it's got a decent material like the jacket does but phew. hard parts over

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trying out 3d coat, it was all done in there. I like it so far but the UI is mental

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i'm going to sculpt the jacket to better match the COD2 armature so it fits better in game as well. Not sure how best to do that as it's already retopped and textured

dull oar
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what we got so far

dull oar
dull oar
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all low poly now and alligned to the original characters t pose. still wanna shape the jacket a bit but thats well easy now

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i've had the real life guy standing behind me for the last year in this same pose 😛 its so wierd to see it digitally now

dull oar
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The British are coming! Hurray!

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This one's got patches, all genuine as well

dull oar
dull oar
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hey @static tangle i fixed this thing #1099591203768504421 message its this slider. no idea what it does but yea 🙂 happy days

static tangle
dull oar
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its got something to do with the fog but setting that slider to 0 fixes it 🙂

static tangle
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ah, it's much easier to see in that shot. It sounds like fog + transparent decal is having problems, and changing the stochastic alpha blending properties avoids whatever the bug is?

dull oar
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Appears to yea. I never did mark these as decal. these meshes are just normal meshes with alpha test and loads of wicked cool displacement. I think they lost shadows when you mark them as actual decals

static tangle
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oh, so the artifacts aren't from decals, but from normal transparent meshes... does that change if they're marked as decals?

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POM does work on decals, but the POM self-shadows are still from the underlying mesh (tho I want to change that... eventually...)

dull oar
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Well you fix it and you loose the cool layering for decaled terrain with POM

static tangle
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I want to make it so that you can have "thick" and "thin" decals, where the opaque parts of thick decals use their own POM self shadowing and normals, while thin decals use the underlying POM and blend their normals

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i.e. the difference between a poster and some spray paint.

dull oar
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Lol yea like you said

dull oar
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less obvious as it only does this in shadow

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under direct light my holes are perfect

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i invite you to examine my holes

static tangle
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Really the proper fix is to figure out why the volumetric fog isn't working correctly when stochastic alpha is on.

dull oar
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ah so i'm just toggling the blur fix on and off 😛 fair enough

dull oar
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Holding message for later use

radiant belfry
dull oar
radiant belfry
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😖

inner bluff
dull oar
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It's still cod2 engine and sound effects, I'm just faffing around with Google Gemini and game script really. It's fun

dull oar
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yoooo wild idea time. i can make a mesh rise up and lower when it rains and when it stops. what if i attach a puddle mesh to that anchor?

dull oar
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first lets fix that straight edge, i could warp the mesh but that might give me wiggly reflections, i could warp the ground? thats what would happen in real life

dull oar
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i've adding a drying speed and a buildup speed and made the drying slower. I need some water drop ripple normal maps now

dull oar
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remix logic, normal maps on translucent objects is 0 unless the rain sky texture is present then its a 2 🙂

radiant cradle
dull oar
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Nope you just pick what weather you want with the f8 and f7 keys. You can cycle through them

dull oar
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going to put this all over the map now, anywhere that needs a puddle 🙂 really chuffed with how its come out. i'm going to raise it 2cm over 30 minutes with 1cm of drying over 30 minutes

radiant belfry
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you shooould be able to fade in that new skybox?

dull oar
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its controlled by cod2 script, i think it just appears. its basically spawning aint it

radiant belfry
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ah okay

radiant belfry
dull oar
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we got trousers! boooo

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lets keep it grey until we got a texture thats decent

dull oar
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got some smoothing issues on the webbing to fix i can see, legs are a big thin perhaps as well. sculpting time baby

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he's not very friendly

radiant belfry
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<placeholder>

radiant belfry
dull oar
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hey @radiant belfry before you lose some of your powers can we do anything about the first post?

dull oar
granite forge
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Asking for potential future projects, would you be interested in sp?

dull oar
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I've had a go at it but there's only so much you can do with GSC script, the way I stabilize the hashes is I fly up high and lock the PVS system but then your rendering EVERYTHING and the sheer amount of characters is blowing over the old engine limits.
I'd love help but it would involve editing the exe or dll files and that goes against the modding rules for the game. its stupid I know, and activision might not care, but i work in the games industry, i cant be getting in trouble with them.

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I'm making scripts to re add culling and lods for characters based on distance which seems to be allowing more characters on screen but nothing to show yet. the d-day level is just so busy

granite forge
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Ah sadge .. but it doesn't require modifications to the actual exe it self. Modifications are done at runtime via files the game loads by it self so no harm there.
If you were to use your logic to the full extent, you couldnt even use remix because it essentially does the same

dull oar
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I know it's stupid but i got this anxiety thing, doesn't let me just relax 😛

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i'm happy in my lane anyway 🙂

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lol why didnt anyone point this out before. bloody 'uuuge

dull oar
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No sorry I wondered if you could edit the message? It just says deleted message

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Or maybe rename the thread to tadpoles call of duty 2 so noone swings by and takes over with ai or whatever? Would be a right nightmare

radiant belfry
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you'd have to make a new thread

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ykw

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i'm gonna make a bunch of blank threads and pin some placeholder messages in them. we can edit them later

dull oar
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Right so I got a rig and I got a character. Let's see about those animations

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The bones are in a right odd state, they point up not at the next bone which is going to make retargeting animation fun

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I've always wanted to squeeze my fat ass into a rokoko suit though...

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Do they come in thicc?

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Let's test the process first with some temp animations, then we can worry about what they look like

dull oar
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no polycount on remix mesh replacements

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i got spades, medic pouches, canteens to add next 🙂 just need to record something cool today

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i got 4 attachment points on the belt

dull oar
radiant belfry
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question

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how did you "bend" the leather with a natural look?

dull oar
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tweaked it a bit with soft selection after

radiant belfry
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lol nice

dull oar
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i love how it catches the light, my real one is just as shiny

radiant belfry
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should prob throw a little bit of dirt on it

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just cuz of the environment it's in lol

dull oar
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oh my real one 😮

radiant belfry
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😭

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if u want to but uh... 😖

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i meant the scanned one lol

dull oar
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its survived 80 years but kim comes along like spiderman throwing dirt around

radiant belfry
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yeah but likeee

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presumably it's been cleaned at some point 🤣

dusk comet
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So good

dull oar
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yay he's got a working head!

glass marlin
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Whats the latest update?

dull oar
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Nothing much in the level beyond the terrain, trees, plants, water and recent weather effects. Most of the work is on the bots and characters now

dull oar
dull oar
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come on man this rocks

dull oar
radiant cradle
# dull oar

CoD 2 definitely shows the full potential of Remix

dull oar
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Cheers buddy, I'm trying 😁

dull oar
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oh look a lovely new rabbit hole. lets go down the animation hole together. I've set up rigify to control the cod2 rig so in theory i can apply motion capture. in practice my arms twist up...might need to envoke @gaunt agate for some help at some point

gaunt agate
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That point is now because you pinged me. What's wrong?

dull oar
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mate i cant get motion capture to work properly on my rigify rig, you got an example animation i can borrow? do you use rigify?

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also if i dont do this when i export this spine twists up in game, need a way to toggle this rotational data on the spine joint at the point of export, any ideas?

gaunt agate
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Why don't you use the original game rig? Surely it's not that basic and you can easily attach controllers to it.

dull oar
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you can see the messed up bones in that screenshot, i change them at all i mess up the rotational data.

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totally unusable, so i linked a rigify rig to it with constraints and thats worked perfectly, i got a useable rig.

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this spine issue is with cod being Y up and blender being Z up

gaunt agate
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Post the model. Non-rigify. I'll look at it later.

dull oar
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i've previously tried connecting the bones head to tail but the rotational angle changed and the whole thing broke in game

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so the plan became to drive it with rigify and its lovely controllers, bake animation on the one rig, apply some sort of animation layer to spine1 with the counter rotations, export and profit

gaunt agate
dull oar
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that was on the rigify rig. apparently its a problem with A posed characters

gaunt agate
dull oar
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its nearly 1am and i've been at this all day, its bedtime

gaunt agate
dull oar
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right i'm done, we got a slouch hat. its the same type as the one my great uncle wore in burma

radiant belfry
gaunt agate
dull oar
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my 8196px raw bakes might not equal a nice download so I removed him

dull oar
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its so wierd to see him moving like this, the real ones in a t pose behind me

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i aint turning around i know he's back there

gaunt agate
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He's flipping you off right now and you don't know it

dull oar
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the real ww2 uniform could be possessed for all i know

gaunt agate
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It's like those guys from toy story

dull oar
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its cool he's chill

gaunt agate
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He's acting

dull oar
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seriously though this is amazing, the quality your getting after an hour of faffing with it is insane

gaunt agate
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mhm. I like this software

dull oar
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yea I've gotta give this a go

limber dune
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its so good

dull oar
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There we go, one slouch hat. need to clean up the albedo map and make the material yet.

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steamed it myself over my kettle 🙂

dull oar
mystic juniper
dull oar
dull oar
# mystic juniper The latest Remix build has some fixes for alpha-blend/sky composition of fog. Ma...

i don't know man. i got so many issues with these alpha'd meshes on latest.

(first screenshot) This fog issue is there if I set Max Blend Opacity = 0.95 and stochastic Alpha Blend ON.
(second screenshot) Flipping Max Blend Opacity = 0 and stochastic Alpha Blend OFF as you suggest "fixes" the fog issue.
(third screenshot) Turning around and changing time of day to something with a bright light I get this effect when an objects under shadow.
(forth screenshot) Setting max opacity blend to 0.985 fixes the issue shown in the third screenshot but then the fog issue comes back from the first screenshot and we're back at square 1

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going to end up putting these settings into the .config file for the rain effect 😛 that'll hide the issue but it'll remain for everyone else

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lol that works, god bless remix logic

dull oar
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one finished hat 🙂 it even folds up

mystic juniper
# dull oar i don't know man. i got so many issues with these alpha'd meshes on latest. (f...

Ok, got it, then it's a separate issue.

I guess to reproduce:

  • latest Remix
  • the draw call is marked as decal
  • try the heavy fog on, no sun
  • try no fog, bright sun, geometry in shadow

Correct?

--
(And sry, I didn't mean that "Max Blend Opacity=0, Stochastic=OFF" is a solution. I put that message strangely, I tried to say that setting "Max Blend Opacity=0" is semantically equal to "Stochastic=OFF" 😅 )

dull oar
dull oar
dull oar
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and now the test works we refine and refine and refine

dull oar
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i wonder if i can make a plugin with my new AI friend to automate all this stuff

dull oar
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yay, works perfectly! i can animate in cascadeur now and only use blender to export with 3 button presses. piece of cake

gaunt agate
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Did you have to do anything funky with it?

dull oar
gaunt agate
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they do

dull oar
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I'm wondering if I can just add another dummy bone at the end

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That plug-in is sick to. I locate my fbx, press import, it findsthe bones, I press bake and it does the 3 hacks I had to do to get it to work in game, then I press export and it loads codemans exporter and asks me where I want to put it. So fast

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Today's job is to figure out guns, fingers and toes

dull oar
granite forge
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moonlight sonata

inner bluff
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Youre redoing animations? Incredible

dull oar
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cc0 moonlight sonata 😛

dull oar
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attached to a dummy model with 3d sound with a mesh replacement of a cc0 grammaphone i found on sketchfab

dull oar
inner bluff
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Lol

dull oar
dull oar
dull oar
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now THIS is a clean scan. 1000 photos taken over 14 hours with my cross polarized capture set up. The subject is a genuine WW2 British uniform and webbing ready to be retopologized, baked and put in game as a new uniform.

dull oar
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New uniform day!

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But who wore this ww2 Burma and Africa uniform? Only captain ruddy price

foggy stream
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Quick question how are you handling dynamic weather, PJKK also has some dynamic weather effects just curious how you handle that? Remix logic or?

dull oar
foggy stream
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Oh wow awesome

dull oar
gaunt agate
dull oar
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toast?

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my uncle made me a sour dough loaf so i scanned it before eating it. yum. thinking of making one of the buildings a bakery

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looks wierd when blue

gaunt agate
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My scan was awful and rushed because I was hungry and it was getting cold

dull oar
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oh yea i forgot about that lol. just need to scan a cola and you got a meal

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think im gonna make it a projectile

summer brook
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As usual, great stuff mate blob_green_heart

dull oar
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i'm thinking the gun from unreal but it fires loafs

dull oar
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there we go low polygon bred

summer brook
dull oar
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oh its just decimation, 5k

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not bad for 30 minutes though. get scanning its fun!

glass marlin
# dull oar

im glad you’re slowly going through filling the houses and not making it feel empty

dull oar
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i need to work out what each building is and what the germans did to it for defence as well

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we need a bakery, we got a town hall full of crates already, maybe a chemist?

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could do a florist but i hate making plants

glass marlin
dull oar
inner bluff
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Should take 15 minutes at night

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Cuz theres no sub

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Sun

dull oar
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FINALLY finished repairing these jump boots ready to scan tomorrow

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Hands are so cut up from the needles, the leathers so thick and the years have made it hard so your needle gets stuck

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But now I can saddle stitch so there's that

chrome onyx
dull oar
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Too small for me otherwise I totally would wear them. They're pretty cool

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Honestly it's all well to small for me. People back then were tiny and I'm 6 foot 3.

gaunt agate
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I'm like 5f 10

dull oar
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Oh you'd have no problem sporting this ww2 stuff then. These boots are size 9s and I'm an 11. Still gonna try though after the scan

radiant cradle
dull oar
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You just bang your head on stuff when your tall anyway

radiant cradle
radiant cradle
inner bluff
gaunt agate
inner bluff
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Yeahg

dull oar
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one bootie is captured!

gaunt agate
chrome onyx
sage locust
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yo buddy, any news from the best RTX modder ever? 😉 show us some new screens @dull oar ! 😄

dull oar
radiant cradle
mighty coral
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cool