#Call of Duty 2

1 messages · Page 9 of 1

dull oar
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Oh yea

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Omg just realised it works lol

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Thank you so much for giving this a go xoxor

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I haven't turned on the server yet but we can play online whenever we like as well.

granite forge
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13 fps on 1080p dlss quality

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on a 3080 😄

dull oar
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Oh no, that's todays job then

granite forge
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mh ultra performance only gets me up to 17fps

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weird

dull oar
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Ignore the grass and plants

granite forge
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with Render alpha tested off

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performance is better but can no longer see the fps counter :p

dull oar
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yea turning alpha off does that

granite forge
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yea I triggered the corruption .. even with it back on now

dull oar
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yea you have to close it once that starts

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you'll need to turn on frame gen to play it really

granite forge
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well I would if I could

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30 series cant

dull oar
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oh no way

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right lets try to optomise this thing and get us atleast 30fps

granite forge
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you should really do /unbind x

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so it does not open the game menu whenever you open the remix settings 😄

dull oar
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omg thats a thing!

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i hate that

granite forge
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Is the fallback light (distant) supposed to be enabled?

dull oar
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no thats should be off

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is that making a difference?

granite forge
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cant really tell but it definitely has some minimal contribution. Just mentioning stuff I come across

dull oar
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Yea nice one, any thing would help

granite forge
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weird that dlss quality settings dont really make a difference which means it's cpu or bandwidth bound?

dull oar
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yea turn off enhanced meshes

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kim found this one

granite forge
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yea I get 40 instead of 15 that way

dull oar
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and I have no idea why. think i need to turn off each replacement and find the issue but its all fine from what i can see

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does dlss modes affect frame rates after you turn off meshes?

granite forge
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yea can get up to 60 with ultra perf - 23 with quality

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which in itself is already a little .. low

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but you are also always rendering the entire map right

dull oar
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Yea no culling

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Does remix cull?

granite forge
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using ReSTIR instead of NRC improved fps by 4-5

dull oar
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Oh sick!

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What if you change terrain to baked terrain?

granite forge
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also found that you can "fix" the corruption in-game without relaunching it

dull oar
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How?

granite forge
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if you drag sky min z to 0 once

dull oar
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Lol ok

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That's so random

granite forge
granite forge
dull oar
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i've just removed all textures and it made no difference

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from the game files so before they get loaded in game

glass marlin
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@dull oar do you think the low frames are a result of not enough mesh optimization with the enhanced meshes?

dull oar
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What like polycounts too high?

glass marlin
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Ya maybe

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Is there any way to view the topology of ur meshes?

dull oar
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Yea in the debug menu

glass marlin
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Does it look anything like this?

dull oar
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Remix doesn't really care about polycounts from my previous experiments

glass marlin
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Really?

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Asking since u mentioned disabling enhanced meshes increased fps by a bunch

dull oar
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Yea good shout though

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Turning off all plants, trees and background trees makes no difference either

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I think it's isolated to the layer building.usda

granite forge
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side note: still getting corruptions after some time without playing with the settings

dull oar
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Yea your running low on memory and it's stopped caching omm

granite forge
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at 66% vram usage

dull oar
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shit, one thing at a time though

granite forge
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disabling "Enable Binding" made a difference tho (same as disabling OMM's altogether)

dull oar
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what did it do?

granite forge
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got me from 14 to 19 fps

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I do think that 40 series is the minimum requirement for this project as 30 series is not optimized for OMM's

dull oar
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I'm getting around 100 on my 5080

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But it's 4x frame gen

granite forge
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tho, I thought you modeled the leafs and such?

dull oar
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Yea I did

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The old game uses alpha on the terrain

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Going to see if I can reduce the polycounts in the omm. It's confusing though

glass marlin
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I wonder what’s causing those polygon explosions

glass marlin
dull oar
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no something up with remix, its a bug

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all i've done is turned off culling and chucked art at it

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you need to keep binding on for omm otherwise it explodes

granite forge
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I dont think OMM is required at all for your mod

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if you dont have any alpha cutout textures or alpha tested foliage

dull oar
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it explodes if its off dont have it on

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the terrain uses alpha

granite forge
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mhh dont think that matters really

dull oar
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i have loads of cutout alpha textures though

granite forge
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but yea gettjng some corruptions that way. Its kinda weird that the scene "resets" for a few frames when I alt tab out of the game (I use windowed mode)

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that normally only happens if sky reprojection is on or if there is a second camera

dull oar
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fullscreen gets you better perf as well but cod2 fullscreen shit crap

granite forge
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I really cant run this game full screen because I'm on a 32:9 monitor

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5120x1440

dull oar
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oh we're running this on the star ship enterprise

granite forge
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weird that r_drawDecals 0 does not fix the terrain corruption

dull oar
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i have set some decals in models

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but turning off alpha test and alpha blend in remix should get rid of them all

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but it corrupts worse than ever

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hey could you try this rtx.config?

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after you're in the game and all set up

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otherwise you loose the menu 😛

granite forge
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corruptions from hell

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performance is a little better tho

dull oar
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oh man mines fine

granite forge
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I have a fix - 75 fps when i use r_drawWorld 0 😂

dull oar
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Oh well there we go

granite forge
dull oar
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Lol yea I knew, mine was sarcasm as well

granite forge
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r_drawEntities 0 stops corruption tho

dull oar
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oh thats interesting

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fx_draw doesnt do anything, i was sure that would help

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need render test to break down the frame

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we're just poking at random things

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i got the omm to reduce its polycount from 4 to 2 million so that might help

dull oar
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I got no idea what to do to do at this point. I don't know what the issue is

glass marlin
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@dull oar it has to be some engine based thing right? any dlss preset i choose is the exact same its so weird

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but wait it runs very well without enhanced assets?

slate plank
# granite forge using ReSTIR instead of NRC improved fps by 4-5

Do you see same speedup for indoor and outdoor scenes switching from ReSTIR GI to NRC? What graphics and NRC Quality preset are you using? What's your base FPS for 5 FPS improvement? Are you using latest runtime or v1.0?

I suggest trying NRC Medium preset with latest runtime and see how that compares for both indoor and outdoor scenes.

glass marlin
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uhhhhh

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and the webley seems to be the exact same as retail compared to what u showed a few months back

dull oar
# glass marlin uhhhhh

Incorrectly tagged texture does that to the UI. I can fix it. The only weapon I upgraded and included is the enfield

dull oar
glass marlin
dull oar
glass marlin
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Ahhhhh ok

dull oar
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I have a half finished kar98 as well

glass marlin
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U don’t have the rights to em or smth?

dull oar
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Yea I brought the body online so I can't share it

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I have a replacement ready to go but haven't done it yet

glass marlin
dull oar
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Yep. But the open USD format means you get source quality art with a share

glass marlin
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Which ig the license for the thing u bought doesn’t like?

radiant cradle
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My Steam Deck:

granite forge
# slate plank Do you see same speedup for indoor and outdoor scenes switching from ReSTIR GI t...

This project has some issues especially with OMM building (at least on 3000 series cards) for me where it never really completes building them and switching from NRC to ReSTIR either stopped the OMM build process or it finished exactly when I switched to ReSTIR. Can't really reproduce the 5fps improvement I had earlier.
NRC was on ultra and there is now almost no difference in performance between the two now

slate plank
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There's no direct relation between NRC/ReSTIR GI and OMM. Theoretically, if one of the two changes amount of available VRAM, then OMM system can increase/decrease its budget or even get disabled if amount of free VRAM becomes too low, so possibly, but yes OMM actively building does have a bit of overhead but it should be within few % of frame time.

dull oar
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Dlss presets make no difference

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Removing all textures, removing all layers makes very little difference as well

slate plank
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I think NRC Medium should be your best bang for the buck in CoD2 Carentan since you have mostly diffuse surfaces and you probably can get away with less responsiveness and more coarse detail in indirect lighting

dull oar
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4k, ultra perf, no frame gen I'm getting 22 fps

slate plank
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What GPU are you on?

dull oar
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which i thought was normal for remix 😛

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5080

slate plank
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Yeah that's on the low side. What if you disable the grass replacement?

dull oar
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if i disable ALL enhancements I only go as high as 60 at 4k ultra perf

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i have most of my enhancements on these 4 layers in my mod.usda. changing the name to treesx.usda turns them off so you can isolate the meshes

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they barely make any difference to fps, 10 maybe

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keep building.usda so your map doesnt get any holes

radiant cradle
dull oar
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whats perf like for that?

radiant cradle
# dull oar whats perf like for that?

When I was testing on my RX 7600 with assets, it would start dipping to single digits, but without them, solid 60 iirc
It wasn’t a VRAM issue either, just really hated the assets, foliage in particular

granite forge
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hl2 wasn't as bad as this on day 1

radiant cradle
dull oar
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just uploading a video highlighting the issues so we got a good understanding of where we're at

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frame gen here is a must as well

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you can get 100fps with frame gen

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i recorded the video at 100fps

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played multiple rounds without it running out of memory and crashing as well

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I think whats happened is i have a stray setting turned on, something that should be off

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but without any debugging tools i'm working blind

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i'm hoping someone at nvidia could help find the issue so i can fix it

radiant cradle
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AMD users are also gonna struggle

slate plank
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I think you should be able to expect ~40 FPS at 1080p w/o DLSS or that's 4K DLSS performance on 5080 w/o Frame Gen. If you are far off then yes there's some unexpected bottleneck.

dull oar
slate plank
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Grass was a pain point in HL2RTX so that's why I asked. Also when you guys say it's 10 FPS difference, it's better to say 10 FPS from what. 20->30 or 90->100, otherwise it's hard to gauge how much of a diff you are talking about

dull oar
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i'll get you a proper number one second

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check that video out though when you get a second please

slate plank
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The perf overlay reports a very low GPU util which is a problem considering it's measuring the utilization properly and since you see such a low perf w/o much FPS diff when switching NRC or other things then that seems correct. You want to be GPU bottlenecked (98%+).

dull oar
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so cpu? too many objects perhaps?

slate plank
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Yeah likely.

dull oar
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what would you suggest? I could combine all the little meshes into one big mesh and export each building like that

slate plank
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@static tangle has looked at object draw call bottlenecks so pinging him here. CoD2 is at 40% GPU util and very low FPS

glass marlin
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What settings did u run at?

dull oar
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be five minutes

radiant cradle
# glass marlin What settings did u run at?

Ultra like I do with all Remix games
That usually allows for 1080p DLSS Balanced 60fps
But in HL2 RTX I had to drop DLSS to Performance and it would drop to 40fps at times

dull oar
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i can get 30 fps at 4k ultra perf with plants off. thats pretty good going. anyone wanna give this config a go?

slate plank
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Do you build remix runtime locally or just download it from github?

dull oar
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off github, near latest release

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turned NRC to medium like you said peter and turned off lots of other things in the same section that might help. reduced max bounces on various thinks like rtx.psrrMaxBounces = 2 from 5, turned rtx.enableDirectTranslucentShadows to false, just anything that might help

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rtx.secondaryRayMaxInteractions = 2 from 8

slate plank
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Yeah you're going to be lowering IQ a lot for little gains that way because your primary issue is not GPU performance

dull oar
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yea your right, what am i doing 😛

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clutching at straws

slate plank
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I'd ask you for a tracy capture that should show the bottleneck but you need a custom built remix, so I need to get an OK if I can just share a build with you first.

dull oar
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oh thank you peter

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i'm no coder though so I might not be able to use it

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I sculpt rocks really well though

slate plank
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It's easy to use. In the meantime do you have setup and repro steps for this anywhere?

dull oar
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oh yep oooooooone second

slate plank
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I had troubles running MP COD 2 before, so not sure if anything improved on that front

dull oar
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loads

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https://www.moddb.com/mods/call-of-duty-2-rtx-remix-of-carentan/downloads/call-of-duty-2-carentan
instructions are in the description, its just a case of downloading the unofficial patch from here
https://community.pcgamingwiki.com/files/file/3158-call-of-duty-2-custom-patch-v2/
and extracting that to the root of cod2. then extracting my zip folder from here
https://www.moddb.com/mods/call-of-duty-2-rtx-remix-of-carentan/downloads/call-of-duty-2-carentan
and putting that into the root folder of the game. thats all you have to do now 🙂

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the unoffical patch fixes all the old windows 10 and 11 bugs you had trouble with before

glass marlin
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Weird I thought 50 series cards were more optimized for rt

radiant cradle
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There was barely any RT gains between 40 and 50 series iirc

glass marlin
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I could play 1080p balanced around those settings and be at 50-60

radiant cradle
dull oar
glass marlin
dull oar
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no it didnt 😛

glass marlin
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While disabling meshes seemed to rocket it over and around 100 fps

dull oar
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turn on frame gen. it runs at 110fps at full res dlss preset at 1080p

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are you free to try something for me?

glass marlin
glass marlin
dull oar
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i have a new rtx config and some new meshes i'd like to see what you think

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thinking i could release a full res version and a perf version

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i'm getting 32 fps on ultra perf at 4k

granite forge
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tadpole cooked too much and now its a little to crispy

dull oar
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it may well be

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i'm hoping i just need to attach the meshes together and export that

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this is one of the buildings, it aint that high

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oh i never shown this off, check this out

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carentan 🙂 everything here i modelled from scratch over the two months working from 4pm after work til 1-2am every day taking breaks to eat

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this has CONSUMED every waking hour I wasnt working

glass marlin
dull oar
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oh yep sory

glass marlin
dull oar
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this goes here
Call of Duty 2\rtx-remix\mods\project\Level_Specific\Carentan

glass marlin
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I’ll try later

dull oar
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oooooooooh boo

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i'll do all the buildings in that case

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cheers mate

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over the next few weeks i'm sharing everything i made in the art share space so people can build their own stuff with it

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and sharing that trucks substance file for learning and fun 🙂 cc0

static tangle
# dull oar https://www.youtube.com/watch?v=f4V6Jl0I37Y

that's some pretty bad frame judder when you have DLFG enabled. What graphics card are you on?

And can you enable the dxvk hud (dxvk.hud = 1 in dxvk.conf)? that helps give some basic numbers like how many instances are being drawn

static tangle
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latest drivers?

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(just trying to get baseline info to know what you're dealing with)

dull oar
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oh the nvidia app is updating, one sec

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it only does it on windowed mode, fullscreen is fine

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yea on 576.88

static tangle
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so windowed mode pacing is broken, clearly. you're running 1440p?

dull oar
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2160

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3840x2160

glass marlin
dull oar
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aaaaah yea fullscreen mate

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ultra perf at 4k i'm now getting 35fps

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if i turn off plants and stuff

static tangle
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And what build is this? recent Action build, 1.0...?

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are the plants done with pointInstancer, or just by having a bunch of meshes?

granite forge
static tangle
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ah, so 1.1.0 rc5.

dull oar
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i've included 862 in the download

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sorry trying to keep up 😛

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so many files to check

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plants are done like this with emans tool

static tangle
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I actually added a perf optimization as of #863, tho that had crashes until #872. so if the bottleneck is coming from "here's a replacement asset with 1000 plant prims", then that may help a bit

dull oar
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100,000 lines in that plant.usda

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you can download it now mark, i'd love for you guys to get hands on

static tangle
dull oar
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i could open the usda in max, combined it all together and export that

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is it cheaper to just replace the prop of grass in game with new meshes rather than scattering my own?

static tangle
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This is what I mean by pointInstance. When you use the paint tool directly in USD Composer, there's a dropdown to choose either instances or pointInstancer

dull oar
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ah damn

static tangle
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@summer brook Did you ever get pointInstancing working in your grass painting tool? or a way to convert existing grass?

dull oar
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peter thinks its a cpu bottleneck

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if you havent read up a bit

static tangle
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I'm curious how much perf improvement you'll get with build #872 or later (a build from Main, not from the release branch). I got rid of the most significant expense for all those grass instances, so you might see a significant improvement.

And yeah, instance count bottlenecks are definitly CPU

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I watched the video, yes

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having dxvk.hud on would let me see instance count, which would let me know for sure how high it is... but if you have 100,000 lines of 1 instance per 13 lines, you're almost certainly way too high

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I do want to be able to support that many instances in the future, mind - but it'll take a couple months of refactoring and paying down tech debt in the draw call pipeline. In the short term, redoing the grass as a pointInstancer will get you most of that perf back

dull oar
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right ok so first first lets get a video with dxvk.config

static tangle
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just a screenshot when the grass is being drawn would be enough

dull oar
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oh sick, one sec

static tangle
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yep. you'll want that down closer to 3000, IIRC.

dull oar
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wow ok 😛

static tangle
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and some rough math tells me you have 7500+ grass prims

dull oar
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what about multiple meshes inside the same usda file. like all the 3d bricks on the top o the wall?

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i have 900 bricks all loose, i can combine them into 1 mesh. would that help?

static tangle
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probably. either that or making them pointInstancers.

We had problems with this same code in the ending room on Portal (with all the personality spheres) and we solved that by making each shelf of spheres a single mesh

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pointInstancer is a better solution though, since it keeps the bounding box tighter

dull oar
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i have no idea how to do that though unfortunately

static tangle
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well... you could convert your existing file with some mass text editing and maybe a spreadsheet, or you could repaint it in USD Composer with the proper tool settings. I believe it's possible to get E-man's tool to generate pointInstancers, but I don't remember the details

static tangle
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If you want to go the text editing route, you need to change

{
orient: (x1, y1, z1, w1)
...
},
{
orient: (x2, y2, z2, w2)
...
}

to

{
quath[] orientations = (x1, y1, z1, w1, x2, y2, z2, w2)
...
int[] protoIndices = [0, 0]
}
static tangle
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btw - could you test DLFG when you're getting above 20 fps without it? (i.e. with replacements disabled). Just want to know if you still get that judder when turning when the pre-DLFG framerate is higher

dull oar
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i'll give that a go when latest is finished downloading

dull oar
dull oar
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you ready to test @glass marlin ?

static tangle
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whats your native fps with enhancements off?

glass marlin
dull oar
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on ultra perf at 3840x2160 its between 55 and 59 fps

static tangle
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and DLFG is still bad?

dull oar
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yea still bad

glass marlin
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@dull oar how do i start the game in full screen?

dull oar
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did you download the patch?

glass marlin
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ya

dull oar
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you can do that by opening "cod2patch.ini" and edit this line to a 0

";Play singleplayer and multiplayer in windowed mode
WindowedMode=0"

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btw has anyone even tried changing time of day and weather with f7 and f8?

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or increasing the speed of the sun with f6?

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its cool as

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that is all 😛

dull oar
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right so let me get you some new files, one second

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this goes here
Call of Duty 2\rtx-remix\mods\gameReadyAssets\Level_Specific\Carentan

glass marlin
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thx

dull oar
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oh snap i'm getting 40fps now! its the amount of meshes

static tangle
glass marlin
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@dull oar holyyyyyyyyyyyyy the game runs so much better at full screen

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but nrc sadly strikes again with weird colors in indoor blank areas

dull oar
dull oar
dull oar
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with the extra reductions in the rtx.config i can get that upto 40fps on ultra perf 4k with no frame gen

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with grass!

slate plank
dull oar
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right so with grass ultra perf at 4k i'm getting 21 - 25fps without grass 31-33fps with changes to the rtx.config 40fps

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thats playable, lets tidy this up and upload version 2.1

static tangle
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BTW - If you wind up remaking your grass, this is the important option:

dull oar
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is that really all it was, maaaaaaaaan 😛

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how long we got left on this comp?

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25 hours, possible

static tangle
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yep, I believe that's it - though I'm not sure if that's possible on early versions of E-man's tool, I've only ever used the USD Composer Brush tool that he was wrapping.

dull oar
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booting now to take a gander

dull oar
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hows that new version feeling @glass marlin ?

static tangle
dull oar
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emans tool version of it yea

glass marlin
dull oar
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old game aint it, you may struggle

static tangle
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yeah, I think you may just need to use the raw paintbrush then. Just make sure it's painting the grass as a child of the mesh you want it anchored to.

dull oar
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i'm thinking of opening it in max, combining it into chunks every 10 meters and exporting THAT out and ingesting it

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i'm happy with the placement

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simply combining everything in the buildings together has done wonders already

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and i dont care its combined

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cause i just do that before exporting to fbx

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and ingesting

static tangle
glass marlin
# dull oar old game aint it, you may struggle

i tried doing it ingame but all it seemed to do was make the game use the lowest res and be a blue screen, tried changing the conf directly after reinstalling but the game just ignored it

dull oar
dull oar
slate plank
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Yeah that's a per game parameter so if you find a custom value working better, use it

summer brook
dull oar
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i got it all worked out guys

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lets try again tomorrow with a updated remix package 🙂

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changing dlss settings affects fps as expected now as well

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and we kept the grass and plants 🙂

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i have one more pile of geo to combine that can bump the instance count down to under 3000 and boosts fps by a good chunk

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3840x2160 at ultra perf with no frame gen is 37-40fps with all the plants where as before it was around 16-18fps

dull oar
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would someone be up for testing my latest version? Just about to upload so maybe an hour away

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@glass marlin or @granite forge maybe?

glass marlin
granite forge
dull oar
dull oar
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still uploading, will be another 30 minutes

dull oar
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dude it just finished then went back to an empty file upload page!!!!

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fuck sake

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its been 2 fucking hours fuck sake

granite forge
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You could just upload the updated files as a patch if you know what you changed

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so that you don't reupload all the assets

dull oar
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would you mind if I give you the files on a google drive as a patch?

granite forge
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(or just do that for the testing phase)

granite forge
dull oar
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oh mate love ya

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one sec

granite forge
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because if something goes wrong, you'd have to reupload all of it all over again

dull oar
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true, thought it would be easier than this

dull oar
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@static tangle so i just uploaded version 2 of my mod and was giving it a test with all the reduced drawcalls and look what's working now. frame gen

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for the first time in 2 months i'm going to bed today and waking up tomorrow, night night all

radiant cradle
dull oar
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We need to schedule a match, server works and everything

radiant cradle
dull oar
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Yea you do dude, join meeeee

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Though not today, I'm still dead from the conp

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Server is online now and working perfectly btw

radiant cradle
#

Time to put my RTX 5060 Ti to the test

dull oar
#

No one else is online though mate. It'll be lonely

radiant cradle
dull oar
#

No, they can be but I don't know how

#

And I've been so knackered I haven't looked into it

dull oar
slow shore
#

i voted for cod2 because i'm biased :p

#

huh

#

i could vote twice?

#

how many times can u vote

dull oar
#

Probably just removing and adding the same vote mate

slow shore
#

uhmm...

#

it just allows me to vote for all..?

#

i can't undo a vote either

#

idk it's weird but oh well i voted for 4 entries then

dull oar
#

Damn it I'm no closer to winning than before I started

#

I take back the gif

slow shore
dull oar
#

How you getting in with ya new card then?

slow shore
#

and even so the other 3 are great too

slow shore
#

it works on windows but i dont wanna keep dual booting just for the rtx stuff

#

so ill wait for nvidia to fix their drivers

dull oar
#

Bloody ell, who do you even tell about the issue?

slow shore
#

in the meantime blender works, cuda works, vulkan seems to work... outside of games strangely and OpenGL games work fine

dull oar
#

Tried your AI stuff yet?

slow shore
#

ye it works except for the windows stuff

dull oar
#

Should try that truck you started for me a while ago. You wrote down the processing time

slow shore
#

oh u mean that model gen thing?

dull oar
#

Yea was a while ago mind

slow shore
#

idk if it works it should i guess, another one does work but that one i haven't tried locally yet

#

even though the min reqs are met

#

the vram it said in the github repo

dull oar
#

#1099591203768504421 message

#

You had to tap out last time

slow shore
#

oh that

#

that wasn't local at all though

#

it was hunyuan

dull oar
#

Aaaah

slow shore
#

chinese one online

radiant cradle
#

Do regular servers work as well?

dull oar
radiant cradle
dull oar
#

Cause I had to mod it for stable hashes

radiant cradle
#

Ah, got it

frigid dirge
#

Hey guys anyone knows why when i click capture scene in call of duty 2 SP in the first mission it doesnt even capture anything

floral stump
#

voted for cod 2 and cod 4

#

good luck guys 🤞

#

and keep up the great work

dull oar
#

Your the best, cheers buddy

dull oar
floral stump
dull oar
#

We've discussed RTX Remix before - a remarkable Nvidia tool that allows modders to essentially remaster classic PC games with the very latest path-tracing, DLSS and ray reconstruction technologies. Right now, Nvidia and ModDB are running a $50,000 competition to see just how far modders can push the tech - and as Alex discovers, there's some rem...

▶ Play video
#

"right up there with the best graphical presentations you can load up on a modern pc"

slow shore
#

😛

#

also wow surprise they matched the lighting against the original like i said xd

dull oar
#

I only got so many hands to do the work!

#

Never did decals on interiors or vertex painting

#

Ah well, I can keep going can't I

slow shore
#

great job for the time available

dull oar
#

Yea it's aight ain't it

slow shore
#

ye + they matched it themselves because thats what they do

#

they compare graphics

#

ez outsourced

dull oar
#

Going to wrap this level then do that sandy boi

slow shore
#

sandy boi?

dull oar
#

Forgot the name now, it's the one with the trenches

#

Night map

slow shore
#

uhh El Alamein

#

mp_decoy

dull oar
#

Yea that's the one

#

I got the uniform for the British in Africa to scan as well

slow shore
#

should be easier/faster done because it's smaller and less objects/mostly terrain 🫢

#

did i jinx it

dull oar
#

Yea, lots of the truck I've already made

#

Scanning sand is a fun way to destroy a zoom lens though

slow shore
#

just dont get the sand in ur lens

#

its abrasive

#

👀

dull oar
#

gets everywhere so I hear

#

I wanna add some shop fronts in carentan first to break up the plain walls. Fix the empty interior's, add some more weapons

#

One shops going to be a chemist so loads of glass bottles to smash up

#

Giving the new stuff collision through spawning xmodels

dull oar
#

just behind where i spawn in that video my first person stuff disapears so i need to change my pvs lock location

#

you can see it right at the end of the video above

dull oar
#

and i fixed it, just had to find the sweet spot 🙂

#

might as well do this for all maps while i'm in the mooooood

dull oar
#

where I got up to

dull oar
#

Man these comments sure wind me up. Like how dare I make something new with the old gameplay and collisions. Fuck me it's not like I'm installing the mod on everyone's pc

#

Blurry textures on cubes! Don't touch the cubes! The art style lives in the cubes!

#

I'm making something new, it won't look like the original, that already exists.

scarlet monolith
#

People have always acted self-entitled towards modders but this last generation of videogamers is very bad at grasping how much effort goes into things. Sorry you have to deal with the bullshit.

dull oar
#

It's like they see but don't look. Some prick called my work "artless" and pointing to my hay cart. That thing was rebuilt by volunteers of a local woodland near my house over years. I scanned it in over the course of two days crawling in the dirt to get every single angle. I then cut it up and stuck it into the shape of the cart in game modelling the missing parts by myself over the course of a week. And that's artless! Jesus Christ I couldn't have gone harder if I tried

#

"but the old hay cart was dirtier!" So fuckin what, mine ain't

#

Though honestly most are cool. It's just those odd ones stick with ya 😋 super encouraged to do more

#

Got a bunch of the other maps working and even documented the issues so I can fix up the ones that dont

#

AND I think this process will work for single player.

scarlet monolith
#

I'm not even sure what is 'artful' about the original. It's trying to do the exact same you are, but with technological constraints. If low fidelity is the art style, the original still exists. As you said.

dull oar
#

Just cubes with a burnt wood texture on them as far as I could see

slow shore
# dull oar Though honestly most are cool. It's just those odd ones stick with ya 😋 super e...

The negativity bias, also known as the negativity effect, is a cognitive bias that, even when positive or neutral things of equal intensity occur, things of a more negative nature (e.g. unpleasant thoughts, emotions, or social interactions; harmful/traumatic events) have a greater effect on one's psychological state and processes than neutral or...

dull oar
#

looks GREEEEEAT in game already 😛 proud of this texture

glass marlin
#

I LOVE COLT 1911

static tangle
#

Hmm, @dull oar have you ever seen remix limited to only 486 MiB of VRAM when launching COD2? Trying to repro your crash, but I haven't been able to get the game to launch properly.

I do notice that you have a lot of stuff in your rtx.conf that probably shouldn't be in there - can't even get past the initial loading bar with it, whereas when I remove it I can at least get to the weapon select screen

dull oar
#

no one's had issues launching the competition entry either as far as I know

static tangle
#

I probably just messed up the instalation instructions somewhere. thanks

dull oar
#

Does it work with only the files from the zip?

static tangle
#

I think it's due to the version of the game I installed - I don't own it on steam, so I was trying to use the test build available to nvidia. it's probably missing some updates that are in the steam build.

dull oar
#

Ah yea that might be it, I'm in 1.3

#

Steal nyles pc?

static tangle
#

in theory so am I. I'm just going to buy it off steam

dull oar
#

This is all you need to do to get it to work though

         Installation instructions

Purchase Call of duty 2

You will have trouble getting Call of Duty 2 to work straight away on windows 10 or 11 so I recommend this patch unofficial patch It fixes the black screen, the microphone issue as well as fixes windowed mode. Follow the instructions on the site, leave the ini file at default options

Download my mod file "Call of Duty 2 Carentan.zip" and extract it to the root folder of Call of Duty 2

Done

          Launching

The zip file came with two .bat files (they're safe, right click and edit in note to see what they do 🙂 they just set some launch variables to launch the mod) one takes you to a special server to play against other people with the mod installed called

"CoD2_RTX_OnlineMultiplayer.bat" the other is called "CoD2_RTX_SinglePlayer.bat" and loads up an empty dev map for you to run around in. I recommend you launch "CoD2_RTX_SinglePlayer.bat" first.

static tangle
#

Purchase Call of duty 2 I was trying to skip that step 😛

dull oar
static tangle
#

I've already been following those instructions aside from that

dull oar
#

Call of duty 2/main/players/ delete anything in here

static tangle
#

figured it out, actually - the copy of the game I was using was selecting my iGPU instead of my 5080, for some reason. probably some patches on steam to better handle modern GPUs

dull oar
#

Aaaah happens to the best of us mate

static tangle
#

that being said... I've now got a build on the top of main, using your rtx.conf, and I haven't seen any crashes. What were you doing to cause the crash you were seeing?

#

Nvm, got a crash right after I asked that

dull oar
#

Video games are fun ain't they

#

Think it needs to load the replacements first before it crashes but not sure it's 100% the case and didn't wanna muddy the water

granite forge
static tangle
dull oar
#

I'm seeing all the new particle stuff and I'm despite to play with it. First thing tomorrow it's particle time

static tangle
dull oar
#

Yep will do, Its midnight over here but I'll give it a go first thing tomorrow morning

#

What changed in 870 to cause this I wonder?

static tangle
#

The change was actually in 863. But you have to get in before the assets load in, so if you were a bit slow to pick your team / weapon when testing 868, you would have thought that build was working fine

dull oar
#

right well fingers crossed mate 🙂 thanks again

#

Btw multiplayer works hint hint nudge nudge poke poke bang bang

static tangle
#

too much work to do 🙁

dull oar
#

it looks like its movement based, if i spawn and dont move it's fine but as soon as i move that camera it crashes

#

just switched to half life 2's rtx.config and swapped the hashrules to match mine and it crashes in the same way so its not the rtx.config file

static tangle
dull oar
#

Just booting the pc now to check vram, textures do look low don't they

#

50%, 7617/15323

#

if i keep the camera still i'm fine, its still running even now

static tangle
#

but when you start moving it immediately crashes?

dull oar
#

this is strange, if i turn on freecam and fly around it doesnt crash either

#

yea 1 second after i move the camera or player

#

i was flying around in free cam for ages then, moved the player, instant crash

static tangle
#

the crashing might be from culling or something.

I did notice that you have a couple of mesh replacements where a light comes before any meshes, which may have been handled incorrectly before.

#

Try this out (only sending the d3d9 files, make sure you have the latest public build installed before dropping these in)

dull oar
#

remix doesnt hook now

#

yea it doesnt hook with the new d3d9.dll from your zip folder anymore

static tangle
#

which d3d9.dll did you replace? the one I sent is supposed to go inside the .trex folder

dull oar
#

oh lol ok

#

we have a heatwave in the uk, lets blame that

static tangle
#

I'm just building the runtime, sorry,

#

don't need to redo the bridge for stuff like this

dull oar
#

yes! hell yes thats fixed it!

static tangle
#

righto. I've already got that up for review, so it's just a matter of getting it merged

dull oar
#

spot on, i'm good like this for a good while now 🙂

#

right time to remix again baby, thank you very much mark

static tangle
#

keep in mind that this build doesn't have the hash hack that I put into that old build for you

dull oar
#

yep thats ok, that issue turned out to be released to opacity micro maps and that tick box

#

it would blow up into spikes when memory ran low when that tick box was on. turning it off fixed it for good 🙂

static tangle
#

good to know

dull oar
#

work has begun!

#

this ones not a ww2 real piece i scanned though its a prop for stage or film but that's fine.

dull oar
#

Naught picture of my box

#

Certified free from explosives so that's cool. Now free of mouse droppings as well. Let's scan!

#

That was £16 on eBay or something like that. Wild

dull oar
#

more progress

dull oar
#

oh mate its EVERYWHERE in this stuff

#

tasty

scarlet monolith
#

Wow my assumption was correct

dull oar
#

the gas mask scares the shit out of me

#

the filter is asbestos

scarlet monolith
#

I was like vocally telling myself "stop speculating about boxes at 1am and go the fuck to sleep. delete your messages before you're tied up in a conversation about something you know nothing about"

#

But big woop asbestos gang

dull oar
#

tasty tasty asbestos

dull oar
#

looks like its a crate used to hold ammo for a 20mm Oerlikon Mk 12. a big navy gun for shooting down aircraft

dull oar
#

wow this is crate

#

thats not texture is vertex colour, its 12 million polygons and came out great 🙂

dull oar
#

and while the crates been crating i've made this

floral stump
#

yooo congrats @dull oar 👏🎉

dull oar
#

Cheers mate 🙂

floral stump
#

You deserve it

dusk comet
#

congrats!

dull oar
#

Got lucky

sage locust
#

it means we voted well? 😄 congrats buddy!

dull oar
#

Yea thank you to everyone who voted ☺️

#

Really means a lot

mystic musk
#

Congrats 🩷

dusk comet
#

i was glad to see you up there

dull oar
#

Glad to see something other than painkiller win

dusk comet
#

yeah

#

same

marsh hinge
#

congrats on the award

dull oar
#

Never thought I'd win the community vote. Not with need for speed getting 50k downloads

dusk comet
#

one of the earliest rtx mods i think(?)

#

so like early on hype

dull oar
#

We need to set up a date and time. Get the server going and get playing together 😁

#

Who's point of multiplayer mods ain't it

radiant belfry
#

ccongrats!!!

glass marlin
#

@dull oar what do u wanna use the reward for?

dull oar
#

I'm gonna build a koi pond cause I'm an old ass man

#

And buy things to scan for my mod 😁

#

I can show the fish my mod, they'll love it

slow shore
#

sad that xoxor didn't win anything though

#

but i get it

#

also i agree with the results

#

even if it would be too big of a project to remix more than just carentan

#

the other entries were really good

dusk comet
#

i kinda wish it was spread out more

languid goblet
dull oar
#

"...after tadpole who i expected to win all the main categories"

#

jeez i'm right here

slow shore
#

tbh the reason why i thought u might not is the scope that the other projects had which was completely impossible for cod2 in that timespan though

dull oar
#

You're a ray of sunshine ain't ya

slow shore
#

nah just realistic

#

i like that u won though but i didn't expect it

floral nexus
#

Hey, does anyone know how to fix some textures? In the game, some of them "jump" and disappear. But if you turn off RTX in the settings, everything is fine.

dull oar
#

If you turn it off your just playing the game normally

#

You need to mark ones with alpha or vertex alpha as decals

floral nexus
dull oar
floral nexus
dull oar
#

Wanna start with the tutorials mate? Kinda diving right in aren't we. My bad

floral nexus
dull oar
#

Did you download my mod?

#

It's only carentan for now

floral nexus
floral nexus
dull oar
#

The mod your referring to is mine I think mate

floral nexus
#

for cod 2? i see, soo..

dull oar
#

It only works for carentan in the multiplayer

floral nexus
#

omg. I didnt know that. it wasn't written anywhere

dull oar
#

The mods name is remix of carentan

floral nexus
#

mb im just blind

#

Alright. Sorry for the misunderstanding, thank you for ur time

#

I understand that work on SP is on the way?

dull oar
#

Yep yep. Just wrapping up compatibility for the last of the multiplayer maps

dull oar
#

@static tangle hey so latest still crashes unless i copy the files from the cod2fix.zip file you gave me, is that right?

#

we got particles coming soon, and i know i'm not working on painkiller, but i thought it might be cool to see

static tangle
static tangle
#

Is that a crash, or just an assert? after I ignore it a couple times, the game seems to be running just fine

static tangle
#

@dull oar I've got a fix for the assert, but I haven't been able to reproduce any actual crashes. Could you give me more info on what the actual crash was? or was it just the assert firing with no actual crash?

dull oar
#

hey sorry away from pc

#

portal smortal

dull oar
#

more of this

static tangle
dull oar
#

yea just walking around, let me try waiting for them to load first

static tangle
#

I haven't been able to reproduce a crash like that at all, only that assert firing, but then it being fine once ignored.

#

what does it show when it crashes? any popups, logs, etc?

dull oar
#

yea the log popup happens

#

i sat on the choose team screen and did nothing while assets loaded. the pop up happened, i pressed ignore then it let me play

#

thats new

static tangle
#

but I'd like more info about the crash you're getting

dull oar
#

oh new pop up

static tangle
#

I've only managed to get that when closing the app, did you get it while playing normally?

dull oar
#

yea i was just loading in again

static tangle
#

hrm. what happen after you ignored it? a crash?

#

did you get a dmp or a log file?

dull oar
#

yep

#

i got both

static tangle
#

pass over the log?

dull oar
static tangle
#
[20:40:38.844] warn:  Specified hash was already present in SpatialMap::insert(). May indicate a duplicated overlapping object.
[20:40:38.874] warn:  Specified hash was missing in SpatialMap::erase().```
#

hmm... could feasibly happen due to the bug that was causing the assert, so this is probably fixed by the latest build

dull oar
#

oh ok

#

is this is my replacements?

#

i'm loading the same object twice at the exact same spot?

static tangle
#

Your replacement is falling into a corner case I didn't consider, which is pointing out a hole in the logic.

dull oar
#

could painkiller do that! best use of rtx my arse

static tangle
#

nothing is wrong with your asset - it's just doing something I hadn't thought of

dull oar
#

i can crash ya in 10 seconds, poke holes all over ya logic

#

that is good to hear though, i had no idea how to find that in this web of assets

static tangle
#

You have a replacement with 5 meshes+lights, where at least the first 3 meshes are all instances of the same mesh.

That mesh is getting moved around, to the point where the 3rd instance is closest to where the 1st instance was the previous frame. So the runtime starts trying to use that 3rd instance as the 1st instance, which it's not supposed to do

dull oar
#

oh wow that is an edge case 😛

static tangle
#

might be the clip full of bullets in the gun or something like that, not really sure

dull oar
#

if its moving yea its on the player

#

i got lil lights on him for a three point lighting rig

static tangle
#

I assume the 5 bullets would share a mesh, and moving the gun up and down rapidly could mean that #3 is almost exactly where #1 was last frame

dull oar
#

ah makes sense it happens when i move the player then

#

but not if i'm idle

static tangle
#

I haven't looked into exactly what the asset is tho, since I really just need to make it so meshes #2-#5 are not considered when looking for the #1 mesh (#1 mesh is considered the "root" of the replacement, while 2 through 5 are "subprims")

dull oar
#

oh we built lets give this a go

#

@static tangle works like a dream! yay!

#

smooth as butter, no need to wait for everything to load of anything

#

i like to bunny hop around the map while we load

static tangle
#

jumping.. exactly the sort of behavior most likely to cause the corner case I mentioned above

dull oar
#

boing boing, i'm out here making the game better

#

you think its just mindless jumping but now remix is stronger

#

I appreciate all your help mark btw, this has been my main hobby for years and i wouldnt be able to do any of it without your help mate 🙂

static tangle
dull oar
#

500 downloads and counting 🙂 getting comments and views all the time. digital foundry's video is at 200k views.

dull oar
#

bang bang bang bang bang

dull oar
#

Laughed at the cloudy weather remark, it's true!

dull oar
#

more bots and bobs

dull oar
#

now a right side!? omg

dull oar
#

scale is right, the handle is longer in the old model is all

chrome onyx
#

Is that model based off of the one from the og game? I kinda forgot what it looked like since i play the letlev mod with the cod 3/waw weapon mod. Having the waw/bo1 1911 in the gane is peak

dull oar
#

it's based on a photoscan of the real weapon, all my stuff based on reality 🙂

#

so its brand spanking new. I'm still making it 🙂 check out the Enfield to see other examples of this

dull oar
dull oar
scarlet monolith
dull oar
#

Oh cheers mate

dull oar
glass marlin
scarlet monolith
#

I support the concept of french butterflies that warp spacetime

dull oar
#

I don't think I can fix the ghosting, it's the denoiser ain't it.

#

Small solid things leave trails in remix

glass marlin
summer brook
dull oar
#

Oh yea good idea. Then they'll point the way they fly

summer brook
#

Unless, your textures don't point clear directions

dull oar
#

Yea why is everything upside down?

#

I noticed it with my smoke, this butterfly and some of the sparks I've been faffing with

summer brook
# dull oar Yea why is everything upside down?

Hmm interesting. I haven't tested myself what is the defaults, but the particle will rotate clock-wise/ccw to align with the direction, which also means sometimes they might show upside down, as in a 180 degrees turn

dull oar
#

I have rotation set to 0 in everything I've tested so far. Always upsidedown

#

I assumed it had something to do with the uvs of my replacement mesh tbh

#

Try spawning a new default system with an arrow

#

You can see my butterflies are upsidedown

summer brook
#

Right now I remember doing some tests and seeing my textures upside down, though it was fixed at some point Peepo_Think
The repro steps is just: Create a particle system and assign a texture with sense of direction? @dull oar

dull oar
#

Yea I'm not doing anything special. Just add a texture with "this way up" on it

#

It's wrong way up mate
#general-remix message

light carbon
#

This is probably the best looking RTX mod so far imo, cheers to you Tadpole because everything so far has been top notch. If you need help with character stuff i'm available

limber compass
dull oar
#

Downloaded the branches off sketch fab and spawned leafs I scanned on the twigs 🙂

dull oar
light carbon
dull oar
dull oar
#

FINALLY some good fuckin content
https://youtu.be/lJIlHA2ze4A

Ein Einzelentwickler hat den ikonischen Carentan-Level von Call of Duty 2 mit RTX Remix komplett neu gestaltet. Erfahre, wie fotogescannte Waffen, Raytracing, realistische Materialien und detaillierte Umgebungen das Spiel neu definieren. Entdecke auch die anderen RTX Remix-Projekte wie Painkiller und Vampire: The Masquerade – Bloodlines. Einbl...

▶ Play video
dull oar
#

colts all done now 🙂

glass marlin
dull oar
glass marlin
dull oar
#

no not in 4 days. even that assumes it came over on day 1

glass marlin
#

Ah ofc

dull oar
#

there will be a fucked up version mind you, and a desert one 🙂 just not here

#

battle of caen around the same time

#

thats what the map needs to look like man, got some work to do

#

another great photo

#

even the wrecks are less fucked up that cod2's original artwork 😛

glass marlin
dull oar
dull oar
#

redid the crate 🙂 much sharper

glass marlin
dull oar
granite forge
# dull oar anyone know what this article says? It's paywalled and dutch https://www.pcgames...

its german mate

RTX Remix has been stirring excitement among players for quite some time now — fueling inspiration for modders and, not least, rekindling the warm feeling of nostalgia. So far, however, it has mainly been Nvidia themselves or Nvidia-backed modding teams who have shown the potential of RTX Remix. With Portal RTX — our review and detailed technical information can be found at this link — Nvidia’s modding toolkit flexes its path tracing muscles. Another modding project currently in development that is directly supported by Nvidia is Half-Life 2 RTX — you can also find a hands-on report on our website. Additionally, a short feature on Need for Speed Underground with RTX Remix and fine path-traced graphics is freely available on PCGH.

What is RTX Remix?

The modding toolkit RTX Remix, developed and offered by Nvidia, is designed to make it easier for modders to bring classic games back to life in a new shine. Quite literally, since RTX Remix is intended to promote ray tracing and — even more so — path tracing. To achieve this, modders can use RTX Remix to replace or supplement the original assets of a given game, including textures, shaders, and models. If desired, AI comes to the rescue. Artificial intelligence can help, for example, by converting textures into Physically Based Rendering (PBR) materials needed for modern lighting techniques. AI can also upscale textures to higher resolutions.

The toolkit provides a convenient graphical user interface for this task. Highly complex programming skills or even manual reverse engineering of the game’s original code are not strictly necessary. That said, RTX Remix is merely a supportive tool and can be very helpful for asset porting — but it does not replace the complete work of a modder or a whole modding team. Considerable effort is still required, and for successful ports, quite a lot of it. This can be seen, for example, in the lengthy development process of Half-Life 2 RTX.

The RTX Remix Competition

Probably to demonstrate that RTX Remix can also enable smaller modding teams — or even individual creators without direct Nvidia support — to breathe new (path-traced) life into older games, the graphics card manufacturer and path tracing pioneer launched a modding competition in collaboration with Moddb.com. The contest offered a total prize pool of 50,000 USD. Naturally, there weren’t just awards for first place or a single category. Prizes were awarded, for example, for “Best Overall Remix Mod,” “Best Use of RTX in a Mod,” or “Most Complete RTX Mod, Playable Experience,” all judged by a panel. The community was also able to vote for a favorite.

and it also links to this: https://www.youtube.com/watch?v=uXJThqivfqY

Thanks to all the modders for their great work! Download their RTX Remix mods from ModDB’s contest page and check out even more on ModDB’s dedicated RTX Remix page. Also, path-traced particles are coming to RTX Remix in September. The new update will allow modders to create brand new particles in Remix that match the look of those in modern ...

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not sure if there is more content tho - I'm not a sub

dull oar
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its this page i'm after but i'm not paying for it

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yea no worries, just on the off chance someone is

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i didnt charge for the mod you'd think i'd be able to see what people say about it

granite forge
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haha just send them a message and ask for the article 😄

dull oar
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thats not a bad shout actually

cerulean mica
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Does anyone know why NVIDIA game filters don't work with Call of Duty 2?

sage locust
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https://www.youtube.com/watch?v=c6BifJrCqoI once again.

FYI @dull oar As mentioned earlier I am preparing COD2 RTX Carentan exhibition that will be available to public during the tournament. I could use your COD2 REMIXED logo for that purpose, can you tag the guy who made it? I think he sent it to me in the past but I have no idea how to find it now 😄

We're beyond excited to announce the Call of Duty 2 LAN - PROJECT MAJOR, marking the 20th Anniversary of our beloved game, set to take place in Prague from November 7th to November 9th, 2025. With 48 teams participating, we've reached over 16 000€ in the prizepool! Read more!

ROSTER
🇭🇺 REASON Gaming (G4box, Sp1RiT, Sk1lzZ, paty shepar...

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dull oar
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Hey, he got banned for being a plonker

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I remade it myself

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Here you go @sage locust

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Video looks sick

cerulean mica
dull oar
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It's working! Not remix...but definitely something else

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What's the plan dude?

cerulean mica
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I remember the hacks from 2005 that allowed forcibly enabling Ambient Occlusion by editing the NVIDIA game profile, although it looked terrible with snowdrifts due to visible polygons 😄

cerulean mica
# dull oar What's the plan dude?

I’m just looking for what else can be fixed or improved in this game.
I recently released the LE mod update for the 20th anniversary of Call of Duty 2, but I’m not sure if any part of it will help improve the Remix project, except… that now you can use my new files to add HD fonts hehe

dull oar
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Hey that's cool. 20 years is mad. I remember walking to the shops that day to get the game

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Cold Saturday walk on a sunny day. Stopped off at the model shop on the way to have a look around

dull oar
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vertex painter wetness you guys!

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proof of technique not quality art

granite forge
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he's back 👀

dull oar
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I spent the $10,000 on fortnite skins, getting fired up for the next competition

dusk comet
dull oar
dusk comet
dull oar
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heeeeeeeeeeey look at that 🙂 the forest looks good

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grass sure looks patchy dont it

dusk comet
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Gas

dull oar
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what edges mate?

dull oar
dusk comet
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Yeah

dull oar
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ah yea dont worry about that, gaea time tomorrow

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going to sculpt it in gaea and blend some textures together with vertex blending 🙂

dusk comet
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Nice

dull oar
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gonna spend some time on this, been thinking about it for a while

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even though my american sides handgun is 98% finished

dull oar
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hehehe

chrome onyx
dull oar
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not sure yet, any suggestions?

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man this looks sick

chrome onyx
dusk comet
dull oar
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very cool stuff

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i can add these lil pathways and stuff 🙂

radiant cradle
dull oar
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but its instanced foliage, seems fairly cheap

glass marlin
dull oar
radiant cradle
dull oar
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varies based on your graphics card dont it

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gotta sculpt the new terrain to the old terrain still but its a great start

dull oar
radiant cradle
dull oar
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naaaaaaaaaaaah you wanna try it?

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actually i got no floor right now

radiant cradle
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I might use it one last time for a upcoming video and that’s it for that

dull oar
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nevermind then

glass marlin
dull oar
dull oar
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more terrain work

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just need to blend it more with the original 🙂

dull oar
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its perfect!

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I can even vertex paint it, just need some decent materials and paint masks 🙂

radiant belfry
dull oar
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geometry nodes, its from @sullen iris 's awesome tutorial 🙂

dull oar
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wee lighting study cause why not

radiant belfry
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pretty amazing

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it looks beautiful

dull oar
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Yea does don't it. My new terrain blends with the old and sits just under it so all the decals blend like they did before. I got vertex painting as well but my materials suck

dull oar
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mountains?

radiant belfry
dull oar
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oooooooh thats an idea aint it

dull oar
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i did it

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i am become grass

limber otter
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The reclaimer of destroyed worlds

scarlet monolith
sage locust
dull oar
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sorted the terrain now 🙂 looking very cool. wanna add some farms and stuff still though

chrome onyx
dull oar
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Getting there, got so many things I need to wrap up. stuff I've started but never finished

chrome onyx
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though I dont think it is possible just yet

dull oar
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affraid we dont have usd animation but would be wicked, get the trees wiggling as well

chrome onyx
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Would it work if we make a little mod (using cod radiant) to add wavy animation for cloth and such? Or would it just show up solid in remix?

dull oar
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it would work yea, its how i do characters 🙂

dull oar
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texture time baby, and about time it's been 15 minutes from texture time for 6 months

dull oar
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slapped a random material on it and got it in remix. doing it like this is a tadpole top tip cause then you just gotta reingest the meshes over and over everytime you got an update to textures or model 🙂

dull oar
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lil work in progress on the textures 🙂

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and in game cause why not

dull oar
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there we go that'll do it

dull oar
dull oar
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all my character stuff together 🙂

dull oar
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still need to wear the metal down a bit where stuff rubs. getting closer

dull oar
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getting cooler all the time baby

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and in game cause this is remix showcase afterall. needs some faffing though til i'm happy with the rifle

dull oar
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there we go all done now

dull oar
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working on some renders and wanted to show off

glass marlin
dull oar
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marmoset toolbag

dull oar
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now to change the points position to match a star map. i spend my time strangely

dull oar
chrome onyx
dull oar
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Let's say I have. Ain't no way I'm getting that anyway

chrome onyx
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Is it possible with the new logic update to remix?

dull oar
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Right so playing online isn't really doable. No one's around to play so with the help of ai I've added some bots to the mod. It's just a death match but they run around and shoot you. It's fun enough.

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They glide around the map on a waypoint system cause the multiplayer part of cod2 has no nav mesh or ai. What can you do 🤷‍♂️

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They shoot you and you shoot them, it's fiiiiine

dull oar
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some lighting experiments

dull oar
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they arent great but they're mine and i can ship them with the mod

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gives you something to do as well, plus is kinda fun

dull oar
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right so we got new behaviour
If they loose 60% of their health they run away If they take 40% of your health they're emboldened to hunt your pathetic arse They can throw grenades They camp They snipe They crouch and duck behind things (they do that more then low on health or under heavy fire) They only fire if your in view They loose accuracy if you fire at them a bunch They have a cone of vision that uses bullet trace so if your behind something your out of sight and they wont just fire at you, you can evade them with this They can hear you approach unless you crouch walk up to them They can hear your gun shots and react based on their health levels They have a tactical reload

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also we got a new night time config to show off, check out the tracer bullets and muzzle flashes! i love playing at night its so much more spooky

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if anyone actually wants a go i could release this, I'd have to take out the characters mind you so it wont be a quick thing

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also they still dont animate. i made them bob up and down when they move. best i can do for now 🙂

dull oar
radiant cradle
chrome onyx
scarlet monolith
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the n didn't make it 🤧

dull oar
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i know its poking through roofs and looks a little strange but its first hour with it. we'll get there

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oh before and after just so you know what your looking at

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i'm going to replace the old snow with snow and dirt and have the actual snow be 3d 🙂

limber otter
chrome onyx
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Id imagine you could add stuff like smoke and ash into the air via logic

radiant cradle
dull oar
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Oh it's first pass shit right now. Let's hold off until I got the buildings sorted

chrome onyx
dull oar
chrome onyx
dull oar
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It hits the floor and immediately dies. Doesn't really land

dull oar
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A memorial service will take place this Sunday for the snowflakes we lost in the process.

static tangle
dull oar
dull oar
static tangle
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That's exactly the issue this new build is supposed to fix, but you need to set an rtxOption

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set ⁨rtx.sceneKeepAliveFrames⁩ to 1 or 2 in your rtx.conf. You'll want to keep that number low, but high enough that you don't get the texture resets

dull oar
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perfect, i'll rebuild (i build now :P) and give it a play. thanks mate

static tangle
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Gimme a heads up if it's fixed for you, so I can close up the internal ticket

dull oar
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testing now mate

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oh hang on something up on github

static tangle
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yep, that's the build

dull oar
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its dead no?

static tangle
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oh dear

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looks like some kinda server error, you should still be able to rebuild it locally if ya want

dull oar
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textures dont pop when i due 🙂 graph resets mind still though but the textures are solid as a rock 🙂

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this is latest right? i dont trust visual studio "remix-main+1fa669aa"

static tangle
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the commit I linked? yes, basically latest - the merge commit after it should just be git tracking stuff, no actual changes.

I'm surprised the graphs are still resetting, but maybe it's registering a camera teleport or something

dull oar
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i think its probably best i wait for an action and download from that, i cant tell if i'm on latest or not 😛

static tangle
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looks like retrying the action builds worked, so they should be available in a few minutes

dull oar
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wheres the option in the remix dev menu mate?

static tangle
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didn't add one, since it's just a workaround for a single game (for now at least). was just trying to knock it out in between working on other tasks

dull oar
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really appreciate it mate, i'll just add the line to my rtx.config file 🙂

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been working around the clock on some mod upgrades i'd dying to show off

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13 hours on saturday i swear i'm so pumped up its mad

static tangle
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Glad to hear it, always a good feeling when a project can make time disappear like that

dull oar
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its wild, how is it nearly midnight?! where is everyone?

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oh sneaky peaky time, i'd made a fake lod script. since we cant really lod i've made a fake one for my hgh res new characters that switches at 30 meters and 50 meters to some super low lod versions i've made. they also switch lod out of view and when behind walls. its pretty seamless and boosts perf laods. i was getting engine warnings about too many skinned verts

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also you can just nuke all the grass in a map and free up 900 entities for new stuff dont you know. i think i've nearly cracked singleplayer when deleting grass gives you a spare 11,000 entities. then with the lod script you can have high res custom characters and they cull again

static tangle
dull oar
static tangle
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nice! so no more texture loading problems. glad to hear it

dull oar
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hell yea, i'm back in business

static tangle
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If you set rtx.sceneKeepAliveFrames to a larger number, does the graph resetting stop?

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Oh, also, the code is set up to reset the graphs when a camera teleport is detected (to not apply settings from one level to another). So the camera moving on respawn would reset the graphs

dull oar
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aaaaaah yea that'll be it then, any idea what i can do?

static tangle
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Looks like there aren't options for that right now - camera cut is based on unique object search distance, and you don't want to make that huge

dull oar
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cause the mesh hash is still present

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its the big sphere i put in the sky

static tangle
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so I guess... file a github issue asking for ways to control whether camera cuts cause a graph reset, or to change how camera cuts are detected

dull oar
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could do a hacky thing, tick box to not reset on camera change. the overrides go away when the hash goes right?

static tangle
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yep.

dull oar
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i'll pop a github issue in the morning, cheers for this mate it's made a massive difference

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got bots now, you can play solo 🙂 i'll update moddb soon

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huh my decals have a ring of bright (shiny?) pixels around them. it fades out as i get closer

static tangle
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could be volumetrics and low mipmap levels having some kinda poor interaction

dull oar
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Yea could be, I'll have a play tomorrow after work, see what makes that texture special

radiant cradle
glass marlin
dull oar
glass marlin
dull oar
glass marlin
radiant cradle
glass marlin
radiant cradle
glass marlin
radiant cradle
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Becomes oily

glass marlin
radiant cradle
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Intel is fr the new AMD 🥀

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(Seems their denoiser is offline rendering only, I don’t think anyone has made a direct alternative to NRD)

dull oar
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You NRD's got a combination of settings you prefer? Normally I just leave this stuff default

glass marlin
glass marlin
glass marlin
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Way more noise and boiling

radiant cradle
glass marlin
glass marlin
# radiant cradle I’ll give it a try then

gameplay of the denoiser in action https://youtu.be/ehaiiZGC6zA

This was part of the HPG student competition: https://highperformancegraphics.org/2025/student-competition/

In our Quake path-tracer, we use a percentile-based outlier detection to drive the accumulation factor of SVGF. This allows to quickly react to lighting changes in the scene. More information can be found here: https://www.lalber.org/perc...

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dull oar
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we adding new denoisers now?

dull oar
radiant cradle