#Grand Theft Auto: San Andreas (GTA SA)

12688 messages · Page 13 of 13 (latest)

candid sapphire
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Only way rn would be to go with a more aggressive dlss, or to lower the resolution you're applying the dlss on (so the game res)

manic forge
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any settings other than dlss?

candid sapphire
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You could check in the remix menu for some features but that'll make the game look worse and not free up that much vram

manic forge
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i mean i have only 4 gigs so yea

candid sapphire
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What gpu can run path tracing and only have 4gb ???

manic forge
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😭 😔

candid sapphire
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i'm sorry but 4gbs is just not enough, you'll have issues running it whatever you do

manic forge
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well i have pretty much the worst rtx gpu 😭

candid sapphire
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You could go on a 480p base res but there's no point to play a path traced game if you don't see anything

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Also, the more stuff we remake, the better it'll run, so you might be able to run it someday

manic forge
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no like it runs fine but slowly vram usage gets high after like 20 min or smt (runs fine for me)

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so i was just asking

warm thorn
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Honestly, if you're serious about playing with Remix, you'll need to invest in better hardware. Realtime path tracing is extremely demanding on system resources, and GTASA has memory leak issues with the latest Remix build. Even a hypothetical RTX 5090 wouldn't have enough memory to run it smoothly.🥲

manic forge
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yea ik😭

warm thorn
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Remix 0.5.4 is the only stable release for GTA:SA without memory leak issues, but you won't get the transformer model or volumetric lighting features with that version.

manic forge
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well i dropped res a little bit and its all good now

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damnn remix 0.5.4 runs a lot better

candid sapphire
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Yeah, it's the latest stable version but it lacks features and optimization, runs better if you have low memory, runs worse if you have enough

manic forge
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ngl about 20 frames gain

manic forge
warm thorn
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I have a 4090, but with recent Remix builds, I can only run around for a few minutes, sometimes I can't even finish the first mission. The memory leak problem makes the game really unstable, and Remix often crashes suddenly. Honestly, the recent builds do have much better visuals even when running at DLSS performance mode, but they're just too unstable for GTASA.

manic forge
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and my game crashed..

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😭

olive dragon
warm thorn
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I've internally reported the bug to Nvidia people, but nothing's changed since then. I don't think GTASA is on their priority list. Maybe we need to wait until our community gets bigger and attracts more attention before developers will try to fix it. The memory leak problem only happens with GTASA specifically, I don't have that issue with any other games.

olive dragon
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Oh I did not know You filed a github issue already. I usally look through them every so often. must have missed it. I'll head over and thumbs up it if I can find it, IIRC they take that into consideration for priority

It probably exists in more games but GTA SA pushes things to the max more then other games I think and is why we are seeing it so clearly. I had initially thought it was the modded install but even the vanilla game will eventually leak.

warm thorn
olive dragon
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ah ok. probably forgot about it then, I'm pretty sure they still require a issue to be filed on github really to get anything done from what i gather of what Mark or Pete has said when I've been talking to them about a bug on here.

candid sapphire
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Last time I tried I had no issue running the game for like an hour

warm thorn
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If you stand still there's no memory leak, but when you travel around for just a few minutes the game crashes.

warm thorn
round tendon
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i would thumb up but it signed me out xD

manic forge
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yea its pretty bad

solar creek
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i have 64 GB of RAM. It starts stuttering at around ~37GB of RAM used and then crashes...

manic forge
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damnn

warm thorn
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Texture rework:
New vs Old

radiant axle
warm thorn
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New vs Old again, the road asphalt texture is not final please ignore it, I still can't find a way to make good looking cracked asphalt...

radiant axle
candid sapphire
warm thorn
warm thorn
candid sapphire
opal sable
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GTA 4 😛

warm thorn
candid sapphire
# warm thorn

Looks insane of course cuz you're the one who made it, only thing is idk if it's possible to make some sort of transition with the textures, cuz rn it looks weird that the rocks and dirt from the side is cut from existence in a single pixel, is it too much work ?

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it probably requires some kind of transparency maps to make it easy idk like decals added on top of the road in remix itself with a slight dirt texture

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ok i checked #asset-creation now i know 👍

cinder heron
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that new road is sexy

nocturne willow
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what NVIDIA driver version do i need to use for this?

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i want to try this out but i just keep getting booted out

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i did see the game saying i needed to upgrade to 572.83 when i was on 566.36

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but on NVIDIA app it was only 572.06

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wait nvm i got the version number wrong

nocturne willow
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bug seems to happen whenever im on foot

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whenever i am in a car (bikes are excluded cuz they still happen) it is normal

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i think this might be worth looking into

warm thorn
warm thorn
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Since you are new here, it's worth taking some time to check the pinned messages though.

warm thorn
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Funny texture hash issue...

olive dragon
opaque herald
candid sapphire
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nah you gotta download our mod, there's the Auto installer I made if you want the easy way, also i don't think he kept this rework but there is already a replacement for a bit of stuff in the mod

GitHub

Contribute to KCDQYaniss/SARemix-Installer development by creating an account on GitHub.

#

@opaque herald

warm thorn
# opaque herald Does this rework come directly with the RTX Remix or is it not released yet?

I'm still working on these texture replacements. They look different from what I shared before. I need to test what looks best in Remix.
I'm looking at GTA V textures for ideas, but want to keep some of the GTASA style. GTA V has many different road textures, while GTASA uses the same texture for whole roads. If I make the texture too unique, it will look repetitive unless I add extra decal objects like cracks, manholes, puddles, and trash.
Honestly, texturing isn't my strongest skill, but replacing textures is much faster than replacing meshes to improve the visuals.

opaque herald
warm thorn
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I tried the recent Remix build. The memory leak issue seems a bit better now. The game doesn't crash as much, I could play for half an hour traveling around the map without crashes.
But the texture hash issue happens much more often now. Just look at the video, the textures change when I view them from different angles. It mostly happens with fence textures, but other texture hash changes are more common too.

radiant axle
shrewd wagon
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sun needs to be stronger
the sky has more effect on the global illumination rather than the sun

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something like this

warm thorn
warm thorn
opaque herald
radiant axle
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Doesn't make much sense but worth a try, idk

warm thorn
warm thorn
split badger
# shrewd wagon

Looking hella nice, this could score SA vibes easily with an orange hue and some heatwaves, is this one of your renders?

split badger
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1yr ago

manic forge
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guys gta 6 trailer 2 is out now

iron anchor
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yep

olive dragon
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shooo...looks great. can't wait to hear some news about a PC release though.

candid sapphire
olive dragon
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I'm gonna hold out. They got Me to do that shit with GTA V though ngl. Bought a PS3 for it. upgraded to the ps4 when that released and then finally the PC version. hardly bought any other games for both the consoles. fool Me once.

candid sapphire
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since it will most likely play at 30fps i'm not going to buy a console to play it

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but i'll cry everytime i open any social media for a few years

olive dragon
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or we can huff copium and try to convince ourselves that the real reason for the year long delay is that they are getting the pc version ready ...and we won't be left behind this time.

round tendon
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there's gonna be that one video doing 100% all endings in 24 hrs

candid sapphire
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i'm def watching every single video of the game and i'm still going to 100% it and be happy

round tendon
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i wanna avoid that 😂

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scripts on a browser only get you so far =))

crimson lodge
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Para la comunidad hispana 💪 https://youtu.be/s4eNjwj4giY?si=9OH5-AysAdwz8wqs

Después de 2 años el RTX Remix ha sido actualizado y por fin en este video les mostraré a profundidad los nuevos cambios y dejenme decirles, va por muy buen camino.

Contacto:
⭐️Únete a mi Discord: https://discord.gg/3ZAeuknJde
⭐️Gmail: [email protected]
⭐️TikTok: https://www.tiktok.com/@zoquerrestre?_t=8kgbU0kfaGc&_r=1
⭐️I...

▶ Play video
warm thorn
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Hey there! Thanks for the great video showcasing our work. Just wanted to let you know that we have some exciting updates coming in our next release - we've fixed the gunflash issue, refreshed many asphalt/pavement textures, and added PBR material updates to several vehicles.
Keep up the good content, and thanks for your support!

manic forge
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with only 4gb vram

opal sable
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pretty good considering the hardware

candid sapphire
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now unplug the charger 🤡

round tendon
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xD

round tendon
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picking the wrong house foo' in 4k rtx

candid sapphire
warm thorn
opaque herald
# warm thorn

Hey hemry, what mods are you using? I see you have other cars in GTA SA.

jaunty kestrel
warm thorn
opaque herald
warm thorn
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It causes memory leaks that eat up RAM much faster than the vanilla game, and sometimes leads to random crashes.

candid sapphire
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for all the other interiors, we have to add lights by hand one by one, in every interior, so gonna take a bit of time to do them all

warm thorn
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I think it's just a texture hash and mesh hash problem. We can spawn a custom object as an anchor in every interior. All interior replacements can then attach to this anchor object. This approach should work, at least my custom replacements (sun/streetlight/vehicle headlight) don't randomly change texture/mesh hash like the original game objects do.

candid sapphire
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About the cj house it was just not loaded anywhere, that's why it was not showing

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for all interiors yeah, if you have a solution to add lights without having tio place 20+ lights in 80+ interiors please do

warm thorn
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I am making a script to add light in custom locations or 'attach' light to static mesh (non-dynamic objects). That should help fix the interior hash change issue (at least for stable interior light).

radiant axle
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Did you guys try to export 2 versions of the same mesh with different hashes and compare bit by bit why they're different?

candid sapphire
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yup it's working fine now

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all f up in toolkit tho lmao

warm thorn
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I've reworked the car paint and 90s AVP tire tread normal map. For now, I'm focusing on the normal map only, as working on albedo and roughness would take too much additional work. The 90s AVP tire texture is already quite high-res compared to the original wheel texture. Also, custom paint jobs for all vehicles are working correctly now.

crimson lodge
warm thorn
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Some car paint materials are originally named 'pearl' for that have add some rainbow-like paint effects

candid sapphire
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You could turn it off in the code itself, i think i'll provide a no flicker version in my installer

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or just a toggle in the script itself if Hemry can cuz he did the script and i don't know lua at all

candid sapphire
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i'm not spanish so i don't know if i understood that part tbh

warm thorn
crimson lodge
crimson lodge
warm thorn
candid sapphire
radiant axle
candid sapphire
warm thorn
warm thorn
candid sapphire
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These textures looks insane i really need to learn substance painter

warm thorn
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I wanted to add traffic lights too, but I still can't figure out how the traffic light system works. The moodloader just gives me the traffic light color, but it's inconsistent - sometimes it works correctly, while other times it shows the opposite side's traffic signal. When it indicates green, sometimes the light doesn't actually turn green.

warm thorn
# candid sapphire These textures looks insane i really need to learn substance painter

Substance Painter offers significant advantages for texturing. Instead of guessing how your textures will look in 3D while working in Photoshop, Substance Painter shows you real-time results directly on your model. It also includes numerous predefined smart materials and smart masks that streamline the texturing process. It can dramatically speed up your workflow and help achieve more realistic results with less effort.

radiant axle
# candid sapphire These textures looks insane i really need to learn substance painter

I'd recommend instamat if you're still looking for something. I haven't tried it yet but according to ppl in the server, it is really good and a complete texturing tool, specially because substance painter is better accompanied by substance designer to author your own smart materials, and they're 2 expensive softwares to own, while instamat is one and free

candid sapphire
opaque herald
opaque herald
candid sapphire
opaque herald
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Is it normal for the bar not to advance?

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just change from 01 to 02, 03 etc.

candid sapphire
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yeah it's a pain in the ass to make it work, any changes and it stops working, it's not important anyway i'll fix it next time the app needs an update

jaunty kestrel
karmic ledge
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I just installed over a clean installation of San Andreas from Steam. Did I miss something?

warm thorn
candid sapphire
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If you didn't you need to downgrade your GTA sa version using a 1.0 exe

warm thorn
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If you’re having issues, feel free to report them properly so we can improve. If the mod isn’t for you, there are plenty of other games to enjoy.

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This mod is still in a very early stage, with plenty of bugs to fix, both in the mod and in Remix runtime compatibility. The recent screenshots we’ve shared in this channel aren’t available for download yet. If you’re really interested, maybe check back in a few years, I promise you’ll see great improvements by then!

candid sapphire
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If the installer is slow, it means your drives or your internet is slow

jaunty kestrel
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What is the status of the mod so far? Is it stable? What are the shortcomings?

candid sapphire
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We're working on a big update rn tho so expect some new stuff soon

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On the technical side, the vegetation and quite a few models use transparency, by modifying them with our mod, it should lighten things up a bit and make the experience smoother

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at least, that's what we hope

slim lake
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Good luck. I am excited for the future.

warm thorn
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Working on GTAVC, traffic lights are accessible, and it’s much easier to get their positions than with MoonLoader.
I think I need to rewrite my script using PluginSDK.

quaint heron
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i love vice city

solar cairn
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i cannot get rid of the black surfaces under my character even though i've set visual fx's quality to medium😢 i don't remember how i fixed it

warm thorn
solar cairn
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i'm going to remove shadows.asi and try again😄

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it's gone after removing shadows.asi, thank you hemry, i will also try them😄 (it could also have been because of the fact that i set visual fx quality to medium then reloged to remove shadows.asi, so it might not be shadows.asi's fault. however if anyone faced a similiar issue in future, where the black surfaces didn't dissappear after setting visual fx quality to medium and a relog, and they have shadows.asi mod, removing it might help.)

warm thorn
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This one should also fix the 3D gunflash issue.

jaunty kestrel
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Hola ¿que tal? amigos de YouTube, sean todos bienvenidos a mi remake de GTA: San Andres (2004), espero que les guste este enorme trabajo que hice, si es así:
Apóyame con un like, suscríbete y comparte con tus amigos. No olvides comentar el vídeo y que juegos te gustaría que traiga. Un saludo y hasta el próximo vídeo !!!

Mis otros juegos...

▶ Play video
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this is SO JANKY HE JUST USED ROSA XDDD WHAT S THIS

solar cairn
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Does anybody know how to convert rgb into radiance?

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for fallback light radiance in rtx remix. i'm unable to get a radiance that matches with sunlight(moonlight dosen't work in samp so i have to get sunlight manually for in middle of noon, to take pictures)

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i have sunlight's rgb color from the internet

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is there any formula?

solar cairn
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😢

warm thorn
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What’s wrong, bro? Everything okay?

solar cairn
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Don't worry😄, i just sended it because nobody answered my question, which was probably strange because i'm a newbie in these terms😁 you're kind🥰

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i will tomorrow try rtx remix with sky box modifications that make the skybox realtistic and hd(with cloudes)

warm thorn
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Since your question was about Remix, it might’ve felt out of place here, this thread’s more focused on GTASA and mostly geared toward modders and gamers, not the tech side. I think general-remix is a better spot for those kinds of questions. I saw you already posted there and got some good answers.

solar cairn
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I CANNOT BELIEVE MY EYES IT LOOKS SO BEAUTIFUL!!!

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😱

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it dosen't look that beautiful in the picture, it looks so so much better when you're moving there

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wtf this is the most beautiflist graphics i've ever seen in a game.

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sorry about the bugged smokes i've been removed their particle mark.

solar cairn
# solar cairn

this is the most beautifulest picture ever taken in a video game.

ionic jetty
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you probably havent seen modern games with path tracing

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check out indiana jones PT

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if it was possible to just generate high quality textures on the fly... That would be so cool

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thats where PT shines. If you have models with no pbr or detail, it looks OK. But give it some insanely detailed models, thats where pixel perfect lighting shines - literally xD

solar cairn
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the sunlight hitting the skin looks very realtistic.

solar cairn
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ray tracing is magic

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the only diffrence here is lighting, but it looks like ray tracing somehow magically fixed the flaws of her face and maked her to look more beautiful. compare her face.

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she looks childlish and fat a little in the original game's lighting, while ray tracing makes her beautiful and makes her face to lose weight.

ionic jetty
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looks horrible bro

solar cairn
solar cairn
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can we also replace gta sa's ped skins in rtx remix?(not modificatining the original game or using modloader, loading it in rtx remix) or animed objects cannot be replaced with a higher res one? does rtx remix even allows us to put higher res polygon objects or it's just texture modifications?

copper path
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In those cases, you would have to replace the skinned meshes on the game's end.

solar cairn
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thank you for your answer😄

round tendon
solar cairn
round tendon
solar cairn
solar cairn
ionic jetty
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are the headlights working already?

solar cairn
round tendon
ionic jetty
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auto detected sky texture, whats going on?

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stock rtx remix on stock SA. btw

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this is with saremix rtx config, much better i think

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anything you guys would suggest now starting out?

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for some reason my mouse isnt working in sa with remix

warm thorn
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GTASA needs some modification to be compatible with Remix. Check the pinned messages or download the necessary files from Yaniss’s SARemix Installer: https://github.com/KCDQYaniss/SARemix-Installer/releases

  • If you want to try our mod, just select your game folder and press “Download All.”
  • If you only want to play it with Remix, follow steps 1, 2, and 3.
GitHub

Contribute to KCDQYaniss/SARemix-Installer development by creating an account on GitHub.

ionic jetty
warm thorn
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He’s provided the source code on GitHub, it’s based on Python code converted to an .exe.
A lot of Python to exe tools have this kind of issue, but you can combine it yourself. Yaniss is part of our modding team, so I trust him.

ionic jetty
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true yea

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also ive read theres supposedly memory leak issues on newer rtx builds, i don't know for certain yet but 1.1 seems completely stable

warm thorn
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Oh, really!? That’s great! I haven’t tested it on GTASA yet, I’m currently working on another GTA project.

solar cairn
solar cairn
ionic jetty
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id really like to know whats the technical reason of whats happened to the sky here, im already using the SA remix config. But seemingly it doesnt really exist , and the sun is also gone, the brightness also makes no sense

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as you can see its 19 o clock in my Screenshot, base SA looks completely different

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i made a capture in this very Scene to try to change the skydome. I did find a Sky Dome, but it literally had "Non changeable" in the name

ionic jetty
ionic jetty
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hi is this outdated?

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i still got white cars, tried getting inside car and game crashed

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basically i want to get the necessary mods working so i can start working on stuff

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also used correct rtx conf

warm thorn
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You’ll need our full mod to fix vehicle colors and other game behaviors.
Make sure you have MoonLoader.asi and the moonloader folder in your game directory.
If you don’t want to use our full mod, check the pinned messages, I’ve posted a detailed description on how to fix things manually.

ionic jetty
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oh i thought just getting the mods will work

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i do have vehicle toolkiz

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i basically did everything already

warm thorn
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Many games have compatibility issues with Remix unless they’re heavily modded, GTA series is one of them.

warm thorn
ionic jetty
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camera seems to give off a light and also has that shadow cone thing

warm thorn
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Can you show what your game folder looks like?
Is there anything inside the modloader and moonloader folders?

ionic jetty
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modloader

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moon

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interestingly i have a folder called hemrys version lol

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hemry version

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which is odd this folder isnt mentioned on github

warm thorn
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Hemry version is not need anymore

ionic jetty
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which is odd because it isnt specified on github as contents either. But when downloading from the releases tab you have it inside

warm thorn
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@candid sapphire organized this GitHub, so I think it’s just a backup folder.

ionic jetty
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i got this

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is it supposed to be test.zip lol

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its the newest release

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ok so i deleted hemry folder and booted game, for a second the cars seemed to be fixed but they turned white again

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hmm

warm thorn
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What does your MoonLoader/lib folder look like?
I remember some antivirus software can remove certain MoonLoader library files.

ionic jetty
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moonloader lib

warm thorn
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Looks like it’s working, the health bar and debug text are showing up.
But is the vehicle color still stuck on white?

ionic jetty
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yes indeed

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they had color for a second ironically

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but it all turned white again

warm thorn
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That means the Vehicle Toolkit script has likely terminated.
Can you upload the moonloader.log file located in your moonloader folder?

ionic jetty
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SARemix_Light_Manager: Script died due to an error. (0E671BB4)

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SARemix_Vehicle_Toolkit: Script died due to an error. (0E671A2C)

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yep

warm thorn
ionic jetty
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smh @candid sapphire update the repo

ionic jetty
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btw all scripts died, sun being the first

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so i can just replace every existing files with the updated ones? lets see

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also the vehicle toolkit 200mb? thats way bigger than anything available on the github by yanis

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ok i tried sun and light

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idk man its fully borked now

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hemry you might want to upload an updated version of necessary mods to your repo not gonna lie

candid sapphire
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either remix 1.1 is breaking everything, or you somehow fucked up something in the installation idk

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lemme try the app real keep

ionic jetty
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but your app does fetch the data from your necessary mods github page according to the source code

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maybe the releases tab of the github page is outdated?

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december 9 24

candid sapphire
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Nah i just haven't modified it since, no need to

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and it does yeah

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everything works completely fine on my side, just use the app to install if u don't know how to manually

ionic jetty
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:/

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i wanted to do my own project and just wanted to fetch the necessary mods that are needed

warm thorn
# ionic jetty

That means the light mod is working fine.
But the mesh needs to be replaced with the Remix mesh replacement, so you’ll need to include SARemix.usda in your mod.usda file.

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Actually, the pinned message already includes all the details in the description.
Bro, please take a moment to read it carefully.

ionic jetty
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alright

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am I allowed to modify SaRemix to my liking and add textures, etc? @warm thorn

warm thorn
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Sure, no problem!
I separated the script into its own mod mainly for creators who want to build their own mods while still using our script fixes to improve game compatibility.
Can’t wait to see what you come up with, bro!
When you publish your mod, feel free to credit us if you’d like, no pressure at all, totally up to you.

ionic jetty
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alright cool!

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when using the installer to get sa remix and necessary mods into the directory, can i drop the 1.1 remix runtime in so im not on 0.5 @candid sapphire ?

candid sapphire
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If u click "update rtx remix" you'll be on the latest version, u'll be on 0.5.4 only if u click on the button to install it

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it'ss just fetch the latest release for rtx remix so the app could be 3 years old u'll have the latest one

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0.5.4 is just the last release we know that doesn't have any memory leak issue

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but it lacks the performance overhaul 0.6+ has, that's why you have the choice in the app

ionic jetty
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fine

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yeah 1.1 may be fixed idk

candid sapphire
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I hope so cuz it's been a while since you could have the game opened for more than 10 minutes

ionic jetty
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ok so just dragging in newest runtime gave me a runtime error when i got into a car

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and for some reason inside was very dark again

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ill try with 0.5 and then update

ionic jetty
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rip guys 1.1 didnt fix it

solar cairn
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the glass is too big for cj's clothes changing room.

ionic jetty
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just to clarify , if 0.5 is latest stable runtime, if i make changes there, will it be fully compatible without issues in newer builds when they finally decide to fix the issue?

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also i saw cj house is supposed to be modeled? For me it isnt , maybe it's because i use 1.1 runtime

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its also fully dark

warm thorn
solar cairn
ionic jetty
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damn...

ionic jetty
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thats giving me headache, why doesnt it work properly

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also panizfazel you dont have ram memory leak?!!

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with 16gb ram, it fill in less than 10 min

solar cairn
ionic jetty
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it goes to 8 for me

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full heap

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how is this possible

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maybe its the sa exe

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glitched or Something

warm thorn
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I’ve actually created a new script that supports stable lighting, but it hasn’t been released yet. I’m planning to rewrite all my mod scripts using pluginSDK, since it offers far more features and better access to game behavior compared to MoonLoader.

ionic jetty
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no no , i am using your mod right now

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installed via the installer exe

warm thorn
ionic jetty
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Damn it!

warm thorn
ionic jetty
#

no this was stock clean gta sa

#

tried lt 2 Times no luck

#

But cars and lighting works

solar cairn
solar cairn
#

he probably uses the steam version

#

he used the steam version for gta vc and sent the error on it's thread

ionic jetty
#

hemry you mentioned different remix runtimes have issues loading the same hashes, maybe 1.1 cant load the interior like cjs house you guys already made?

warm thorn
#

If you use Yaniss’s installer, it will downgrade the game to version 1.0, so it doesn’t matter whether you’re starting from the Steam, Rockstar, or any other version. The final game version will be exactly the same.
The issue is that Remix 0.5.4 shows interiors correctly, but Remix 1.0 doesn’t. That definitely means the hashes have changed. I’ve noticed a lot of texture randomness in newer Remix versions. The older versions had this issue too, but it was much less frequent.
In the newer version I tested, textures would sometimes change just based on the viewing angle, it’s really strange.

ionic jetty
#

okay

#

i also dont really believe the memory leak is a game issue

warm thorn
#

What? If Remix 0.5.4 works fine, but anything above that has memory leaks, how is that a game issue?
Maybe Remix just doesn’t like GTASA, so that's a game issue🤣

ionic jetty
#

kim said it lol

warm thorn
#

I’m a bit confused. Since the game content itself hasn’t changed and only the Remix runtime has, I’m wondering why the issue is being attributed to the game.
It seems like the newer Remix version is what’s causing the different behavior, so wouldn’t that suggest the problem lies with Remix rather than the game?

#

Other Rockstar games have had issues too, although they use different engines. For instance, with Midnight Club 2, even when players are using the exact same game version, some can launch it with Remix while others can’t.

ionic jetty
#

yeah i think so too

#

i checked the memory profiler in dev menu and havent found anything that would be even remotely close to my reached 8gb ram usage

ionic jetty
#

i think over the few months the installer has been up, a few things did break, when i compare my fresh Sa install with fresh SAREMIX installer to youtube videos, check this out

#

this diamond and interior arent working anymore, not on 1.1.0 nor 0.5.4

#

(this was captured on 0.5.4, interiors are also black)

warm thorn
# ionic jetty light has a pulse, and flickers when moving camera

Light flickering might be caused by distant lights not working properly in Remix 0.5.4.
The newer Remix versions handle distant lighting much more reliably.
Try pressing F3, there’s a menu where you can switch to disc light.
Test it out and see if the flickering still happens.

ionic jetty
#

thanks but unfortunately since 0.5.4 is broken now too idk what else to do

#

i tried gta 3 but thats also plagued.. fuck renderware

solar cairn
#

got rid of the roof for lighting

#

does anybody know how to get rid of this whiteness without lowering the fallback light's intensivity?

#

when you look at fallback light's direction

ionic jetty
ionic jetty
warm thorn
# solar cairn

Bro, it’s a path tracing engine, so if your light source is very bright, the screen will naturally look very bright. That’s how it works in the physical world.
Try lowering the fallback light intensity or adjusting the sky brightness.
You can use eye adaptation, but I don’t really recommend it.
It’s better to fine tune your light sources rather than rely on eye adaptation.

surreal fjord
#

Guys when i start the game with sa remix it just crashes

#

can someone help

#

stays on this screen and crashes

warm thorn
#

Could you share a bit more detail?
Which Remix version are you using, and how did you get SA Remix?

ionic jetty
#

Hes definitely using something newer than 0.5.4 because the left top corner message goes away at 20 seconds instead of 10

surreal fjord
#

i downloaded it with autoinstaller and put 1.1.0 runtime

#

0.5.4 does the same

#

crashes at 8 seconds tho

#

from 10

#

before reaching the menu

#

:/

#

@warm thorn could you please help

warm thorn
#

Try doing a fresh install of GTASA, back up that folder, and then use the SA Remix Installer to download the mod again.

surreal fjord
#

okay its working now but how do i change to night

#

@warm thorn

warm thorn
# surreal fjord okay its working now but how do i change to night
LibertyCity

Download RZL-Trainer v3.1.2 - Convenient Cheat Menu like in GTA 5 for GTA San Andreas. [RUS] RZL-Trainer v3.1.2 This is a Cleo trainer or Cheat Menu, I hope you understand the essence. Major update!!! (added as a new file to avoid mixing with old ones) 128,195 lines of code. The trainer is very, very stable and includes various coo...

ionic jetty
#

the mod looks really got at night with extra sunny weather btw

solar cairn
surreal fjord
#

@warm thorn the RLZ trainer gets my game crash before loading into game

warm thorn
#

Maybe try a different version of the trainer.
By the way, which CLEO version did you download?

solar cairn
#

my friend says his game(gta sa) dosen't launch with rtx remix. he also have visual studio code installed

#

might it be because of his windowses not having the requirments for rtx remix?

#

could it be because of he just moved the rtx remix files into his game directly?

#

without doing any steps said on the hemry's github page? like does rtx remix have any requirments for gta sa that if not installed the game won't launch?

#

he also have ultimate asi loader installed

#

he dosen't have anybridge64.log

#

but his game has generated a remix-dxvk.log

#

i didn't send him any dxvk.conf

#

i sended him my rtx.conf

#

my game works withotu a dxvk.conf

ionic jetty
#

i don't have that config either

warm thorn
solar girder
# warm thorn I’m using this Trainer (press F2 to toggle): https://libertycity.net/files/gta-s...
LibertyCity

Download RZL-Trainer v5.0.1 (Cheat Menu) for GTA San Andreas. RZL-Trainer v5.0.1 (Cheat Menu) for GTA San Andreas Universal mod-menu for CLEO 5 (also compatible with CLEO 4.4), offering advanced options for player, transportation, weapons, missions and environment. Fully updated interface, support for gamep...

solar cairn
solar cairn
ionic jetty
#

lmao what a scam

#

this is paid btw

split badger
#

dyom project too, this shouldn't be posted here at all

meager marsh
# ionic jetty this is paid btw

You can donate if you want but apparently it's free to download and install, and even if it was paid, there will always be ways to have it for free

ionic jetty
#

idk man, shady stuff

solar girder
#

I can create something better than this for free

meager marsh
#

I personnally wouldn't judge until it's out

candid sapphire
#

fyi Cyberpunk on gog is cheaper than this mod

#

huge scam

#

don't buy a mod plz

jaunty kestrel
#

yeah dont buy

eager pendant
#

@warm thorn Mate, do you need help to recreate textures with AI ? I can help

meager marsh
#

Y'all gotta stop with misinformation

#

This mod will be free for everyone so no matter if it's good or bad, at least we won't feel scammed

candid sapphire
#

It's not free yet, so for now it's a scam

#

it's not misinformation to say that for now you have to pay 22$ to play this mod

#

when cyberpunk is 21$

meager marsh
candid sapphire
#

Yeah, 22 BUCKS

ionic jetty
#

that isnt even legal anyway

meager marsh
warm thorn
round tendon
#

im not a fan of paid mods.
i've seen more effort get put into free total conversions for san andreas, and they were all free. in case anybody would go "oH bUT mAh hARd wORk"

meager marsh
# round tendon if we actually take legality by word and at the core, look at rockstar's tos, ma...

I guess that really depends on the devs,I know take two can be a pain when it comes to big mods, no matter if they're paid or not (we all know who has fallen).
I'm personnally not a fan of paid mods but if I were completely honest I'm not fan at all of anything that needs to be paid to not get something physical at the end. But on my modding experiance I've both seen great and slop free mods as well as great and slop paid mods, both are fairly equal on that, at least on AC modding

sick mountain
meager marsh
finite geyser
#

yo guys, Remix New version (1.2.4) still has memory leak problem in SA and VC?

dusty ridge
#

How can I install this mod? I would like to test it on GTA Samp

candid sapphire
jaunty kestrel
#

how the heck i install street pointlights

#

no pin forit

candid sapphire
#

street point lights ?

#

wdym

jaunty kestrel
#

the lights attached to the street light

#

in latest download with githubdesktop they dont work (also cars)

candid sapphire
#

so last remix broke stuff

#

nice

#

it used to work

jaunty kestrel
#

1.10 and 1.0.0

candid sapphire
#

u tried them all ?

jaunty kestrel
#

yes both crashes it also

candid sapphire
#

u got a clean install ?

#

or it's modded ?

jaunty kestrel
#

yep

#

clean portable

candid sapphire
#

u tried the auto installer ?

jaunty kestrel
#

yep crash 2

candid sapphire
#

that's fkn weird

#

lemme try on my end

#

what's ur specs ?

#

pc spec

jaunty kestrel
#

it dont matter it use to work

#

rtx

candid sapphire
#

if it worked at some point yh

#

lemme try quickly

jaunty kestrel
#

do auto wokr?

#

it dont spawn colored cars too

candid sapphire
#

colored cars it happens that the script just doesn't start u gotta restart the game

#

happens to me

jaunty kestrel
#

that worked but no street lights

#

also mostof time didnt worked just white cars

#

with window pbr only

candid sapphire
#

yh cars colors are fkd up it's a whole ass script to make it work

#

windows are just straight tex replacement iirc

jaunty kestrel
#

how to fix streetlights?

candid sapphire
#

i'm downloading rn i'll check it

#

can you send screenshots of ur gta sa folder ?

#

I wanna check if everything installed correctly

jaunty kestrel
#

its

#

onky portable sa

#

or auto installer gets street lights with 0.5.4?

candid sapphire
#

yh remix 1.2 got streetlight and trees fkc up

warm thorn
#

Can you send the moonloader.log?

jaunty kestrel
#

no moonloader yet

candid sapphire
#

?

#

u gotta have one

#

it's a file created on game launch

#

if everything is installed correctly

warm thorn
#

It's locate in Game Folder\moonloader folder

jaunty kestrel
#

i tried with auto installer it jst shows no materials like og game not like with github desktop install

#

the sun asi doesnt conflict , theres no street lights

#

auto installer says all components downloaded and doesnt have textures ingame

candid sapphire
#

I tested it myself and it works completely fine, idk what u doing but u definitely missing something

jaunty kestrel
#

can u help

#

i trying github desktop ver

#

the head of the light doesnt appear

candid sapphire
#

don't, it's not up to date and doesn't have our fixing scripts

#

use the auto installer

jaunty kestrel
#

when at spawn for example

#

the auto installer shows smthg go wrong

candid sapphire
#

error message ?

jaunty kestrel
#

asec

#

An error occured 7 zip extraction failed Break signaled

#

but it also says all components installed succesfully

#

the mods folder is 300mb not even

#

wha t u di tthat made it works

jaunty kestrel
#

its 8gb

#

not 16 somehow

#

i managed and no error but rtx remix folder is 8 gb

warm thorn
#

Could you send the moonloader.log file? You’ll find it in the Game Folder\moonloader directory.

jaunty kestrel
#

ok it work now only sun works and pbr texs

jaunty kestrel
#

bc auto installer

#

like east ls has no lights, only the spawn

#

but not at the spawn just when i walk out

warm thorn
#

There’s an error with getCharInCarPassengerSeat in SARemix_VTK.lua, it’s a random bug that happens with certain vehicles. I’ll work on fixing it and update the Vehicle Toolkit script once it’s sorted.

jaunty kestrel
#

its like; street lights work on the real lamps but the one at spawn to the right + east ls one’s don’t work

#

how do i fix dis

warm thorn
#

Can you screenshot the lights that aren’t working? I need to identify the model ID. Static lights aren’t supported in the current script version, but I’ve already got a new version in development that works with most static lights. Still need to fine tune some code and light parameters before releasing the update.

jaunty kestrel
#

assc

#

sec

jaunty kestrel
#

here

#

but yet light here is

ionic jetty
#

unfortunately sa is just very broken

jaunty kestrel
#

not in east ls too

ionic jetty
#

it also depends on weather

jaunty kestrel
#

ion thinkso

#

in oldr videos this wasnt a problem

warm thorn
#

You sound just like our old friend, brought back some memories 😄

jaunty kestrel
#

i hink the author knows how to enable back

#

it wouldnt be bad to see some skethcfab models on this

warm thorn
jaunty kestrel
#

it looks like the head lights missing thats the problem forsure

#

mybe med 0.32 would fix it

warm thorn
#

getCharInCarPassengerSeat is the main issue, it’s what’s causing all MoonLoader scripts to break.

jaunty kestrel
#

well damn yup it is broken

warm thorn
#

Do you know coding? A temporary workaround is to disable getCharInCarPassengerSeat check, or wrap it with a safety check using pcall:

function safegetCharInCarPassengerSeat(Veh,seat)
return getCharInCarPassengerSeat(Veh, seat) or nil
end

pcall(safegetCharInCarPassengerSeat, vehPtr, 0) or pcall(safegetCharInCarPassengerSeat, vehPtr, 1)

jaunty kestrel
#

naah where i install this?

warm thorn
#

Then just wait for me to release the new script, probably tonight, in a few hours.

jaunty kestrel
#

nice

#

thatd be good

drifting umbra
#

@warm thorn you had a masked link in that post 😅

warm thorn
#

🚙 SA Remix Vehicle Toolkit Release v0.1.3.a 💡

🛠️ Features:

v0.1.3.a

  • Custom vehicle paint jobs now works correctly (tested with 90s AVP vehicle pack)
  • Added normal maps for 90s AVP tire tread

v0.1.3:

  • Highlight current component
  • Added simple line pointing to selected component (position may not be accurate)
  • Added metallic car paint

v0.1.2:

  • Auto-assign mirror material at door component (mainly for supporting original GTASA vehicles)
  • Added Infernus wheel texture (90s AVP)

v0.1.1:

  • Vehicle materials now include car paint flake detail

v0.1.0.c:

  • View different angles when adjusting vehicle materials

v0.1.0.b:

  • Toggle vehicle lights with "L" key

v0.1.0.a:

  • Automatic color assignment without Remix Terrain System
  • Automatic glass, chrome, and leather texture assignment
  • Customizable materials (press "M" in car to toggle editor)
  • Reveal hidden meshes due to Remix Skip First N untextured drawcall issue
  • Automatic vehicle lights between 19:00 and 6:00

🐞 Bug Fixes:

v0.1.3.a:

  • Added safety checks to prevent script crashes caused by certain vehicles triggering unstable functions

v0.1.3:

  • Extra Color 2 now works properly
  • Color ID 1 (black) no longer has a highly reflective mirror-like appearance
  • Reset material now works properly
  • Fog glass material is now more "foggy"

v0.1.2:

  • Fixed noob mistake

v0.1.1:

  • Fixed issue where some saved material settings weren’t being loaded

v0.1.0.e:

  • Fixed issue where saved material settings weren’t being loaded

v0.1.0.d:

  • Fixed issue with some decal textures (e.g. text or logos) being disabled

v0.1.0.b:

  • Fixed stationary vehicle lights
  • Fixed damaged headlights
  • Removed Light Sphere shape for headlights

📦 Requirements:
This mod needs the Remix 0.5.4 release build. Anything older won’t work.
⚠️ GitHub Actions builds are unstable and not recommended.

📥 Installation Instructions:

  1. Unzip the files and place everything inside the "Game Folder" into your GTASA game directory.
  2. Unzip the files and place everything inside the "Remix Folder" into your GTASA Remix mod directory
    (e.g. GTASA Game Folder\rtx-remix\mods\gameReadyAssets).
  3. Open the mod.usda file in the GTASA Remix mod folder with a text editor.
    In the subLayers section, insert this line: @./SARemix.usda@,

Your subLayers structure should look like this:

subLayers = [
@./SARemix.usda@,
@./Meshes.usda@,
@./texture/effect/Effect.usda@,
@./Light.usda@,
@./Materials.usda@,
@./texture/sky/sky.usda@
]

💡 Additional Advice:

  • Compatible with vehicle addon mods (tested on 90s AVP vehicle pack)
  • Recommended to use mid/high-poly vehicle mods with proper UV unwrapped meshes
  • Some vehicles may have stretched UV issues with leather material, especially if the addon uses UV "cheats"
  • Matte material properties can be adjusted in the Remix Material Properties Panel
    (Note: this is an unedited texture without PBR properties and may affect the entire scene)
  • This mod may not work properly (e.g. car paint reflection, chrome, leather) if additional texture or object mods are installed that aren't part of the required mod list
    🔗 For required mod details, visit:
    https://github.com/Hemry81/GTASA-Remix

🎨 Credits:

  • Hemry (SARemix)
  • Zeneric (guidance on custom object creation and providing DFF, IDE, IPL, COL files)
  • northvector (inspiration for highlighting the current component)

💬 If you have any problems or suggestions, feel free to discuss them here for future improvements.

bluesiren Please remove the old SARemiv_VTK.lua file located in the moonloader folder, it was a typo I didn’t notice earlier. redsiren|

Download Link:
#1097105394821759006 message

GitHub

GTASA RTX-Remix Project. Contribute to Hemry81/GTASA-Remix development by creating an account on GitHub.

warm thorn
jaunty kestrel
#

wheere how i can fix the east ls etc pointlights missing?

jaunty kestrel
#

i installed with github desktop it doesnot even startlol

jaunty kestrel
#

only auto installer works rn , no github desktop, and it gives also this error for streetlights

candid sapphire
#

Then use auto installer

jaunty kestrel
#

itbe stuck at z03 , also no street lights here, i was bored,while , made this. .:

candid sapphire
#

you extract the files from the zip for the installer right ?

jaunty kestrel
#

nope, its stuck at downloading z3 part, and github desktop is buggy just like this

candid sapphire
#

u have enough space on ur disk ?

#

Does it gives you any error message ?

jaunty kestrel
#

no it s just stucks before z03

candid sapphire
#

wdym by stuck

#

its a download just wait for it to be done

#

it shouldn't break at part 3 but not 2 and 1, and it works fine for me

jaunty kestrel
#

z03 0 kb not downloading

#

stucks at z03

candid sapphire
#

just tried, it works fine on my side

#

either u have a limitation in ur download that hits on part 3, or you reached todays github download quota, or u don't have enough free space

jaunty kestrel
#

i have 100gn

#

gb

candid sapphire
#

"Connection Broken" means your internet is unstable so it misses chunks of it and the file end up corrupted

warm thorn
# jaunty kestrel

Clearly, some files didn’t finish downloading, that’s what caused the issue.
It’s not just the streetlights not working; the waypoint also isn’t being replaced with the diamond mesh.

jaunty kestrel
#

it dont matter, . js fix the missign lamppost's pls

#

how they dont appear?

#

when i have full mesh/etc replaced

warm thorn
#

Send the moonloader.log please.

jaunty kestrel
warm thorn
#

Looks like I forgot to remove some debug messages in the latest VTK script.
I didn’t see any errors in the debug log, and MoonLoader seems to be running fine without crashing.
There might be another issue I need to look into.

jaunty kestrel
#

still no light

#

it seems to be vanish

warm thorn
#

OK, then please wait a few hours, I'll update both the VTK script and the streetlight script shortly.

jaunty kestrel
#

light o nly at these areas

jaunty kestrel
#

volumetric light shader for the sun wouldbe OP

solar girder
#

Is there anything I have to read before installing RTX remix?

jaunty kestrel
#

still no fiix

#

the toolkit dont even work

ionic jetty
#

its just a broken game

jaunty kestrel
#

itis

jaunty kestrel
jaunty kestrel
#

updated, from yaniss installer, cars doidnt hav colors, i have original rtx conf which has. with pbr, for 90s avp too

#

but either didnt helped solve the 'all lights

jaunty kestrel
jaunty kestrel
#

do it even works for all headlights foryall?

warm thorn
#

Try renaming the config file and restarting the game.
The old config might not be compatible with the latest update, the script now using a different method to generate light positions.

jaunty kestrel
#

i renamed

#

the headlights came back, but no light from them in east ls, and spawn

#

can u send me ur conf that has them working each one

warm thorn
#

The streetlights are handled by a separate script.
I’ll update and release it later, just need a bit more time to finalize everything.

warm thorn
candid sapphire
#

omg is it really him ? Is he back ?

warm thorn
#

99.9999999999% is he.

solar creek
#

this is fkin gold HAHAH. he never gives up

meager marsh
# meager marsh This mod will be free for everyone so no matter if it's good or bad, at least we...

You guys might've been right about this mod, the devs decided to gatekeep the mod at the very last moment for "political reasons" saying that it's because their patreon page got deleted, while in reality it's most possible that they were just greedy people surprised they couldn't get 6 figures monthly for their mod, trying to get the 22 bucks version for free now as I know it must be out there in the wild

candid sapphire
#

more like they were selling rockstar property illegaly and got everything taken down

#

no one that spends years on a mod doesn't release it just because its patreon is wrongfully taken down

#

i think they just can't release it without getting swatted by rockstar lawyers

meager marsh
dusty ridge
#

Is it already possible to use the RTX Remix mod in SAMP?

warm thorn
#

Yes, someone did manage to run SAMP with Remix successfully.

solar girder
#

Let me see

median lagoon
granite shard
#

GTASA-Remix download pls 🙁

candid sapphire
granite shard
#

😭

granite shard
#

Fix ? 🙁

warm thorn
ruby pewter
#

The vehicles still white, even with VehicleToolkit, how can I solve it?

candid sapphire
#

restart the game until it works, for some reason it just doesn't start the script everytime

warm thorn
#

Any debug messages show up when the game starts? Can you send the moonloader.log?

ruby pewter
# ruby pewter

[16:44:17.675439] (error) SARemix_Vehicle_Toolkit: Script died due to an error. (id:4)

what is this id 4?

warm thorn
#

@ruby pewter try this one

ruby pewter
#

the car color disappeared

warm thorn
#

Works fine on my side. Maybe try adjusting something in your Remix config, like Alpha Blending or other related settings.

#

Make sure you unzip all the files into the correct folder.

jaunty kestrel
#

dead?

candid sapphire
#

Yep, broken, hemry's on GTA 4 and I abandonned cuz too big of a project

#

Every remix update breaks something too so I dont even know if it still works

round tendon
#

aint trying to contact devs?

olive dragon
#

Contact the devs at R * ? lololololololol good one!

round tendon
#

of remix

warm thorn
#

The game is too broken with the newer Remix builds, so I shifted my focus to another GTA project for now.
I haven’t checked whether the recent builds fixed anything or just broke more.

olive dragon
# round tendon of remix

oh ha ha yeah was half asleep then. Yeah there was multiple attempts to contact the remix devs and proper bug report on github filed about it as well.

solar creek
#

memory leak is still present on remix 1.3.6...

split badger
#

Wasn't it because of how unoptimized textures

solar creek
#

which textures? When i disable enhanced assets the memory usage is still going up slowly

warm thorn
opal sable
#

in a really old build of your car toolkit mod it was a texture issue, but not anymore. maybe that's why

solar creek
#

When will the remix developers take a look at it? It has been almost a year since the report of the bug...

delicate matrix
#

mod in rtx 3060 dlss balanced

delicate matrix
delicate matrix
fathom laurel
#

What's all the mods I can use with RTX remix to get a clean game like some of the pictures i seen in here. Like fixes that give you the health bar and change car colors etc. Also, how can you get RTX remix to work with samp? Anyone have a tutorial for it.

solar cairn
#

Keep this project alive

warm thorn
#

How? The original modder is practically a fossil by now. He waited 84 years for the Remix devs to fix the memory leak issue. Who’s supposed to continue it.