#Grand Theft Auto: San Andreas (GTA SA)
12688 messages · Page 13 of 13 (latest)
any settings other than dlss?
You could check in the remix menu for some features but that'll make the game look worse and not free up that much vram
i mean i have only 4 gigs so yea
hmm alr
thankss
What gpu can run path tracing and only have 4gb ???
😭 😔
i'm sorry but 4gbs is just not enough, you'll have issues running it whatever you do
well i have pretty much the worst rtx gpu 😭
yea i understand
thanks tho
You could go on a 480p base res but there's no point to play a path traced game if you don't see anything
Also, the more stuff we remake, the better it'll run, so you might be able to run it someday
no like it runs fine but slowly vram usage gets high after like 20 min or smt (runs fine for me)
so i was just asking
Honestly, if you're serious about playing with Remix, you'll need to invest in better hardware. Realtime path tracing is extremely demanding on system resources, and GTASA has memory leak issues with the latest Remix build. Even a hypothetical RTX 5090 wouldn't have enough memory to run it smoothly.🥲
yea ik😭
Remix 0.5.4 is the only stable release for GTA:SA without memory leak issues, but you won't get the transformer model or volumetric lighting features with that version.
well i dropped res a little bit and its all good now
damnn remix 0.5.4 runs a lot better
Yeah, it's the latest stable version but it lacks features and optimization, runs better if you have low memory, runs worse if you have enough
ngl about 20 frames gain
yea memory usage is significantly lower
I have a 4090, but with recent Remix builds, I can only run around for a few minutes, sometimes I can't even finish the first mission. The memory leak problem makes the game really unstable, and Remix often crashes suddenly. Honestly, the recent builds do have much better visuals even when running at DLSS performance mode, but they're just too unstable for GTASA.
damnn
One of us needs to eventually bug report that on the remix github to get that fixed. I don't have it installed currently or saved any of the logs though.
I've internally reported the bug to Nvidia people, but nothing's changed since then. I don't think GTASA is on their priority list. Maybe we need to wait until our community gets bigger and attracts more attention before developers will try to fix it. The memory leak problem only happens with GTASA specifically, I don't have that issue with any other games.
Oh I did not know You filed a github issue already. I usally look through them every so often. must have missed it. I'll head over and thumbs up it if I can find it, IIRC they take that into consideration for priority
It probably exists in more games but GTA SA pushes things to the max more then other games I think and is why we are seeing it so clearly. I had initially thought it was the modded install but even the vanilla game will eventually leak.
No, I didn't file a GitHub issue. I reported the game issue directly to the Remix tech developers last year
ah ok. probably forgot about it then, I'm pretty sure they still require a issue to be filed on github really to get anything done from what i gather of what Mark or Pete has said when I've been talking to them about a bug on here.
Last time I tried I had no issue running the game for like an hour
If you stand still there's no memory leak, but when you travel around for just a few minutes the game crashes.
https://github.com/NVIDIAGameWorks/rtx-remix/issues/826
Please thumb up if you want to help those poor little GTASA Remix modders/players
Describe the bug GTA:SA experiences severe memory leaks with Remix builds newer than 0.5.4. The game becomes unstable after just a few minutes of gameplay when moving around the map. This often res...
i would thumb up but it signed me out xD
yea its pretty bad
i have 64 GB of RAM. It starts stuttering at around ~37GB of RAM used and then crashes...
damnn
Miles of improvements!
New vs Old again, the road asphalt texture is not final please ignore it, I still can't find a way to make good looking cracked asphalt...
Ahh the clovers patch is included. I'm not sure about these. Looks a bit too saturated and "high class" sort of neighborhood
Isn't remix able to do Outward displacement ? Could look better with those leaves imo
You're right. I'll change it back to the old dirt texture that looks more like a low-income neighborhood. The old texture probably fits better for a gangsta area like CJ's neighborhood.
Since they are just leaves, not grass, they shouldn't have much depth. I just added a little depth to them. Height maps don't look good on grass because all the area under the grass also rises up, which looks very strange. (It looks blurry because I use 2K textures to save memory). It's better to place real grass geometry on the grass areas to cover them.
Just a WIP, the video wasn't supposed to be that intense, i just got a little excited while doing it and i ended up making a full mod trailer xDD
Song:【東方】恋色マスタースパーク「Demetori」
(Would be a crime if i didn't used a Marisa skin in the video xd)
No, it is not for mta, all single-player.
It is not a shader.
Works in ...
GTA 4 😛
Looks insane of course cuz you're the one who made it, only thing is idk if it's possible to make some sort of transition with the textures, cuz rn it looks weird that the rocks and dirt from the side is cut from existence in a single pixel, is it too much work ?
it probably requires some kind of transparency maps to make it easy idk like decals added on top of the road in remix itself with a slight dirt texture
ok i checked #asset-creation now i know 👍
that new road is sexy
what NVIDIA driver version do i need to use for this?
i want to try this out but i just keep getting booted out
i did see the game saying i needed to upgrade to 572.83 when i was on 566.36
but on NVIDIA app it was only 572.06
wait nvm i got the version number wrong
bug seems to happen whenever im on foot
whenever i am in a car (bikes are excluded cuz they still happen) it is normal
i think this might be worth looking into
thanks!
Since you are new here, it's worth taking some time to check the pinned messages though.
gotcha
Funny texture hash issue...
Does this rework come directly with the RTX Remix or is it not released yet?
nah you gotta download our mod, there's the Auto installer I made if you want the easy way, also i don't think he kept this rework but there is already a replacement for a bit of stuff in the mod
@opaque herald
That's fine thanks
I'm still working on these texture replacements. They look different from what I shared before. I need to test what looks best in Remix.
I'm looking at GTA V textures for ideas, but want to keep some of the GTASA style. GTA V has many different road textures, while GTASA uses the same texture for whole roads. If I make the texture too unique, it will look repetitive unless I add extra decal objects like cracks, manholes, puddles, and trash.
Honestly, texturing isn't my strongest skill, but replacing textures is much faster than replacing meshes to improve the visuals.
Yes, you're right, and from what I've seen, it's turning out pretty well. It gives the game a breath of fresh air.
I tried the recent Remix build. The memory leak issue seems a bit better now. The game doesn't crash as much, I could play for half an hour traveling around the map without crashes.
But the texture hash issue happens much more often now. Just look at the video, the textures change when I view them from different angles. It mostly happens with fence textures, but other texture hash changes are more common too.
Lmao that is very unusual.
Have you debuged that with debug views or capturing the assets to check if they are swapping uvs on a trimsheet or entire mat_hashes?
Does it persists if you disable enhancements?
sun needs to be stronger
the sky has more effect on the global illumination rather than the sun
something like this
The sunlight is strong enough. The whole scene becomes so bright because of the sky color. I edited the brightness to 3 or something like that.
I'm not sure what that means. In the debug view, the texture replacement hash changes when I enable material enhancement, even though the original texture hash doesn't change. But in the Remix Menu, when I select the texture, I can see it's actually not what I selected - it becomes another texture.
The texture of the street and the reflection of the cars look great.
Thats so broken. The colors remain the same the whole video, but the texture replacement it uses changes.
What if you disable opacity micromap? Maybe the baker is having a bad time
Doesn't make much sense but worth a try, idk
I tried every Remix category but nothing changed.
Thanks, but the texture still needs some tweaking. It looks quite repetitive from some angles.
Looking hella nice, this could score SA vibes easily with an orange hue and some heatwaves, is this one of your renders?
when remix started getting popular, I thought for sure SA will be the centre of attention and get proper rendering in no time, 2yrs later and it's not getting that better 
A small test of the game during night. Running on a RTX 3060
Note: this is still in progress and have problems, bugs etc and it doe's not represent the final version.
more info: https://www.mixmods.com.br/2023/05/sa-rtx-remix/
1yr ago
guys gta 6 trailer 2 is out now
Vice City, USA.
Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it ou...
yep
shooo...looks great. can't wait to hear some news about a PC release though.
i'm so close to buying a ps5 pro to play it sooner than waiting for the pc release
I'm gonna hold out. They got Me to do that shit with GTA V though ngl. Bought a PS3 for it. upgraded to the ps4 when that released and then finally the PC version. hardly bought any other games for both the consoles. fool Me once.
since it will most likely play at 30fps i'm not going to buy a console to play it
but i'll cry everytime i open any social media for a few years
or we can huff copium and try to convince ourselves that the real reason for the year long delay is that they are getting the pc version ready ...and we won't be left behind this time.
avoiding the damn spoilers is gonna be the true challenge
there's gonna be that one video doing 100% all endings in 24 hrs
i'm def watching every single video of the game and i'm still going to 100% it and be happy
Para la comunidad hispana 💪 https://youtu.be/s4eNjwj4giY?si=9OH5-AysAdwz8wqs
Después de 2 años el RTX Remix ha sido actualizado y por fin en este video les mostraré a profundidad los nuevos cambios y dejenme decirles, va por muy buen camino.
Contacto:
⭐️Únete a mi Discord: https://discord.gg/3ZAeuknJde
⭐️Gmail: [email protected]
⭐️TikTok: https://www.tiktok.com/@zoquerrestre?_t=8kgbU0kfaGc&_r=1
⭐️I...
Hey there! Thanks for the great video showcasing our work. Just wanted to let you know that we have some exciting updates coming in our next release - we've fixed the gunflash issue, refreshed many asphalt/pavement textures, and added PBR material updates to several vehicles.
Keep up the good content, and thanks for your support!
well it kinda runs on rtx 3050 mobile at 1080p with ultra performance dlss
with only 4gb vram
pretty good considering the hardware
now unplug the charger 🤡
xD
picking the wrong house foo' in 4k rtx
For a 3050 that's pretty good
ggs
Hey hemry, what mods are you using? I see you have other cars in GTA SA.
gta 6
It's a vehicle pack called 90s AVP.
Doesn't it cause any problems with the rtx remix?
It causes memory leaks that eat up RAM much faster than the vanilla game, and sometimes leads to random crashes.
Ohhh, ok ok
Thanks!!
Hey, i watched your video and looked a bit why the cj house interior was not working anymore, it was just not loaded anymore, i'm fixing it rn 👍
for all the other interiors, we have to add lights by hand one by one, in every interior, so gonna take a bit of time to do them all
I think it's just a texture hash and mesh hash problem. We can spawn a custom object as an anchor in every interior. All interior replacements can then attach to this anchor object. This approach should work, at least my custom replacements (sun/streetlight/vehicle headlight) don't randomly change texture/mesh hash like the original game objects do.
About the cj house it was just not loaded anywhere, that's why it was not showing
for all interiors yeah, if you have a solution to add lights without having tio place 20+ lights in 80+ interiors please do
I am making a script to add light in custom locations or 'attach' light to static mesh (non-dynamic objects). That should help fix the interior hash change issue (at least for stable interior light).
Did you guys try to export 2 versions of the same mesh with different hashes and compare bit by bit why they're different?
I've reworked the car paint and 90s AVP tire tread normal map. For now, I'm focusing on the normal map only, as working on albedo and roughness would take too much additional work. The 90s AVP tire texture is already quite high-res compared to the original wheel texture. Also, custom paint jobs for all vehicles are working correctly now.
Did you see the part of the video where I showcased the night-time? It is normal that all lights flicker non-stopping?
Some car paint materials are originally named 'pearl' for that have add some rainbow-like paint effects
Yeah it's normal, maybe too much flickering but it's in the streetlight script, it is supposed to flicker to simulate broken lights
You could turn it off in the code itself, i think i'll provide a no flicker version in my installer
or just a toggle in the script itself if Hemry can cuz he did the script and i don't know lua at all
Also, for the installer you don't have to press every single button, just press "Download all" and your good to go, all the others is for updates, fixes etc etc
i'm not spanish so i don't know if i understood that part tbh
I've edited the flickering time but haven't published it yet. The new version will support light spawning at much greater distances, so there will be no pop-in lights when driving. However, when using planes or helicopters, light visibility is still limited by the original game's LOD view distance.
Ohh I see. Too much flickering kind of makes it look buggy
Good to know. You understood right, I said I clicked on every single button haha
There's no difference when capturing the mesh and texture. The issue only manifests in Remix.
I'm adding hovering text to each button of the installer so you know what they do, that'll be easier for people to understand, good feedback thanks !
as in "Pearlescent Paint" I suppose. Very nice. Is it that incredibly niche thin film feature in the translucent shader?
🔥 Installer updated, Added hovering text to each button so now you know what each of them does, ur welcome 👍 Download here !
Yes, that's the thin film feature in the opaque material. Currently, i think the translucent material is still missing many glass features such as transparency and roughness controls, also semi transparency glass is very hard to tweak the proper look.
Gun flash and shadow issues have been fixed in regular gameplay. However, the shadow issues still persist in story cinematic.
Car Paint and new Road and pavement texture
New Road and pavement texture and new street light system
These textures looks insane i really need to learn substance painter
I wanted to add traffic lights too, but I still can't figure out how the traffic light system works. The moodloader just gives me the traffic light color, but it's inconsistent - sometimes it works correctly, while other times it shows the opposite side's traffic signal. When it indicates green, sometimes the light doesn't actually turn green.
Substance Painter offers significant advantages for texturing. Instead of guessing how your textures will look in 3D while working in Photoshop, Substance Painter shows you real-time results directly on your model. It also includes numerous predefined smart materials and smart masks that streamline the texturing process. It can dramatically speed up your workflow and help achieve more realistic results with less effort.
Awesome!
I'd recommend instamat if you're still looking for something. I haven't tried it yet but according to ppl in the server, it is really good and a complete texturing tool, specially because substance painter is better accompanied by substance designer to author your own smart materials, and they're 2 expensive softwares to own, while instamat is one and free
oooh ok, i'll look into this one thx
Which button in the installer do I click to update only these changes?
Hey Hemry, when I added the car mod you use, they all appear white like in the photo. Can you please tell me how you solved it?
I updated the installer, you have to download it again
Ok
yeah it's a pain in the ass to make it work, any changes and it stops working, it's not important anyway i'll fix it next time the app needs an update

I just installed over a clean installation of San Andreas from Steam. Did I miss something?
You used the installer ?
If you didn't you need to downgrade your GTA sa version using a 1.0 exe
If you’re having issues, feel free to report them properly so we can improve. If the mod isn’t for you, there are plenty of other games to enjoy.
This mod is still in a very early stage, with plenty of bugs to fix, both in the mod and in Remix runtime compatibility. The recent screenshots we’ve shared in this channel aren’t available for download yet. If you’re really interested, maybe check back in a few years, I promise you’ll see great improvements by then!
If the installer is slow, it means your drives or your internet is slow
Humble way to deal with complainers
What is the status of the mod so far? Is it stable? What are the shortcomings?
For now the shortcoming is performance, with remix 1.0.0 it has better performance but is unstable, with remix 0.5.4 it is stable but is not as performant due to the 0.6.0 being a huge optimization update
We're working on a big update rn tho so expect some new stuff soon
On the technical side, the vegetation and quite a few models use transparency, by modifying them with our mod, it should lighten things up a bit and make the experience smoother
at least, that's what we hope
Good luck. I am excited for the future.
Working on GTAVC, traffic lights are accessible, and it’s much easier to get their positions than with MoonLoader.
I think I need to rewrite my script using PluginSDK.
i cannot get rid of the black surfaces under my character even though i've set visual fx's quality to medium😢 i don't remember how i fixed it
Drop the files into the MoonLoader folder and see if that works.
i'm going to remove shadows.asi and try again😄
it's gone after removing shadows.asi, thank you hemry, i will also try them😄 (it could also have been because of the fact that i set visual fx quality to medium then reloged to remove shadows.asi, so it might not be shadows.asi's fault. however if anyone faced a similiar issue in future, where the black surfaces didn't dissappear after setting visual fx quality to medium and a relog, and they have shadows.asi mod, removing it might help.)
This one should also fix the 3D gunflash issue.
https://www.youtube.com/watch?v=PYs16xBGL9U 6this a piece of shit
Hola ¿que tal? amigos de YouTube, sean todos bienvenidos a mi remake de GTA: San Andres (2004), espero que les guste este enorme trabajo que hice, si es así:
Apóyame con un like, suscríbete y comparte con tus amigos. No olvides comentar el vídeo y que juegos te gustaría que traiga. Un saludo y hasta el próximo vídeo !!!
Mis otros juegos...
this is SO JANKY HE JUST USED ROSA XDDD WHAT S THIS
Does anybody know how to convert rgb into radiance?
for fallback light radiance in rtx remix. i'm unable to get a radiance that matches with sunlight(moonlight dosen't work in samp so i have to get sunlight manually for in middle of noon, to take pictures)
i have sunlight's rgb color from the internet
is there any formula?
😢
What’s wrong, bro? Everything okay?
Don't worry😄, i just sended it because nobody answered my question, which was probably strange because i'm a newbie in these terms😁 you're kind🥰
i will tomorrow try rtx remix with sky box modifications that make the skybox realtistic and hd(with cloudes)
Since your question was about Remix, it might’ve felt out of place here, this thread’s more focused on GTASA and mostly geared toward modders and gamers, not the tech side. I think general-remix is a better spot for those kinds of questions. I saw you already posted there and got some good answers.
I CANNOT BELIEVE MY EYES IT LOOKS SO BEAUTIFUL!!!
😱
it dosen't look that beautiful in the picture, it looks so so much better when you're moving there
wtf this is the most beautiflist graphics i've ever seen in a game.
sorry about the bugged smokes i've been removed their particle mark.
this is the most beautifulest picture ever taken in a video game.
you probably havent seen modern games with path tracing
check out indiana jones PT
if it was possible to just generate high quality textures on the fly... That would be so cool
thats where PT shines. If you have models with no pbr or detail, it looks OK. But give it some insanely detailed models, thats where pixel perfect lighting shines - literally xD
ray tracing is magic
the only diffrence here is lighting, but it looks like ray tracing somehow magically fixed the flaws of her face and maked her to look more beautiful. compare her face.
she looks childlish and fat a little in the original game's lighting, while ray tracing makes her beautiful and makes her face to lose weight.
looks horrible bro
the non ray traced one? 😄
can we also replace gta sa's ped skins in rtx remix?(not modificatining the original game or using modloader, loading it in rtx remix) or animed objects cannot be replaced with a higher res one? does rtx remix even allows us to put higher res polygon objects or it's just texture modifications?
You can absolutely replace any textures that any mesh uses within Remix and even add PBR textures to them in addition to higher resolution diffuse/albedo textures. Higher polygon models are a bit more complicated. Generally speaking, static meshes tend to be possible, but usually skinned meshes cannot.
In those cases, you would have to replace the skinned meshes on the game's end.
thank you for your answer😄
nfs the run girl
you mean i should put that girl into a nfs motorcyle and screen shot it? 😄
i meant i recognized her from there xD
i don't know her it's gx's custom img file😁
are the headlights working already?
me?
myths and legends in rtx
auto detected sky texture, whats going on?
stock rtx remix on stock SA. btw
this is with saremix rtx config, much better i think
anything you guys would suggest now starting out?
for some reason my mouse isnt working in sa with remix
GTASA needs some modification to be compatible with Remix. Check the pinned messages or download the necessary files from Yaniss’s SARemix Installer: https://github.com/KCDQYaniss/SARemix-Installer/releases
- If you want to try our mod, just select your game folder and press “Download All.”
- If you only want to play it with Remix, follow steps 1, 2, and 3.
ah okay thanks thats very cool! btw why is flagged by 30 vendors om virustotal? was this exe made by a reputable person?
He’s provided the source code on GitHub, it’s based on Python code converted to an .exe.
A lot of Python to exe tools have this kind of issue, but you can combine it yourself. Yaniss is part of our modding team, so I trust him.
true yea
also ive read theres supposedly memory leak issues on newer rtx builds, i don't know for certain yet but 1.1 seems completely stable
Oh, really!? That’s great! I haven’t tested it on GTASA yet, I’m currently working on another GTA project.
is that the updated new version?😄
This looks very strange i haven't ever seen this before
basically this is what happens when you use a completely stock Rtx remix on a completely stock, steam Installation of GTA Sa
id really like to know whats the technical reason of whats happened to the sky here, im already using the SA remix config. But seemingly it doesnt really exist , and the sun is also gone, the brightness also makes no sense
as you can see its 19 o clock in my Screenshot, base SA looks completely different
i made a capture in this very Scene to try to change the skydome. I did find a Sky Dome, but it literally had "Non changeable" in the name
ill be running it for an hour today and drive around to Check
hi is this outdated?
i still got white cars, tried getting inside car and game crashed
basically i want to get the necessary mods working so i can start working on stuff
also used correct rtx conf
You’ll need our full mod to fix vehicle colors and other game behaviors.
Make sure you have MoonLoader.asi and the moonloader folder in your game directory.
If you don’t want to use our full mod, check the pinned messages, I’ve posted a detailed description on how to fix things manually.
oh i thought just getting the mods will work
i do have vehicle toolkiz
i basically did everything already
Many games have compatibility issues with Remix unless they’re heavily modded, GTA series is one of them.
Detail please
i copied the entirety of this and put it in my game directory, cleo etc is loading, it says vehicle toolkit etc loaded.
camera seems to give off a light and also has that shadow cone thing
Can you show what your game folder looks like?
Is there anything inside the modloader and moonloader folders?
modloader
moon
interestingly i have a folder called hemrys version lol
hemry version
which is odd this folder isnt mentioned on github
Hemry version is not need anymore
which is odd because it isnt specified on github as contents either. But when downloading from the releases tab you have it inside
@candid sapphire organized this GitHub, so I think it’s just a backup folder.
i got this
is it supposed to be test.zip lol
its the newest release
ok so i deleted hemry folder and booted game, for a second the cars seemed to be fixed but they turned white again
hmm
What does your MoonLoader/lib folder look like?
I remember some antivirus software can remove certain MoonLoader library files.
Looks like it’s working, the health bar and debug text are showing up.
But is the vehicle color still stuck on white?
That means the Vehicle Toolkit script has likely terminated.
Can you upload the moonloader.log file located in your moonloader folder?
SARemix_Light_Manager: Script died due to an error. (0E671BB4)
SARemix_Vehicle_Toolkit: Script died due to an error. (0E671A2C)
yep
Try this, I’m not sure if Yaniss has updated to the latest version or not:
#1097105394821759006 message
#1097105394821759006 message
smh @candid sapphire update the repo
ill try
btw all scripts died, sun being the first
so i can just replace every existing files with the updated ones? lets see
also the vehicle toolkit 200mb? thats way bigger than anything available on the github by yanis
ok i tried sun and light
idk man its fully borked now
hemry you might want to upload an updated version of necessary mods to your repo not gonna lie
either remix 1.1 is breaking everything, or you somehow fucked up something in the installation idk
lemme try the app real keep
but your app does fetch the data from your necessary mods github page according to the source code
maybe the releases tab of the github page is outdated?
december 9 24
Nah i just haven't modified it since, no need to
and it does yeah
everything works completely fine on my side, just use the app to install if u don't know how to manually
:/
i wanted to do my own project and just wanted to fetch the necessary mods that are needed
That means the light mod is working fine.
But the mesh needs to be replaced with the Remix mesh replacement, so you’ll need to include SARemix.usda in your mod.usda file.
Actually, the pinned message already includes all the details in the description.
Bro, please take a moment to read it carefully.
alright
am I allowed to modify SaRemix to my liking and add textures, etc? @warm thorn
Sure, no problem!
I separated the script into its own mod mainly for creators who want to build their own mods while still using our script fixes to improve game compatibility.
Can’t wait to see what you come up with, bro!
When you publish your mod, feel free to credit us if you’d like, no pressure at all, totally up to you.
alright cool!
when using the installer to get sa remix and necessary mods into the directory, can i drop the 1.1 remix runtime in so im not on 0.5 @candid sapphire ?
If u click "update rtx remix" you'll be on the latest version, u'll be on 0.5.4 only if u click on the button to install it
it'ss just fetch the latest release for rtx remix so the app could be 3 years old u'll have the latest one
0.5.4 is just the last release we know that doesn't have any memory leak issue
but it lacks the performance overhaul 0.6+ has, that's why you have the choice in the app
I hope so cuz it's been a while since you could have the game opened for more than 10 minutes
ok so just dragging in newest runtime gave me a runtime error when i got into a car
and for some reason inside was very dark again
ill try with 0.5 and then update
just to clarify , if 0.5 is latest stable runtime, if i make changes there, will it be fully compatible without issues in newer builds when they finally decide to fix the issue?
also i saw cj house is supposed to be modeled? For me it isnt , maybe it's because i use 1.1 runtime
its also fully dark
Yes, but who’s actually going to step outside just to look at the mirror?
strange i use the 1.1.0 version it is modeled for me
damn...
ghosts🪄
thats giving me headache, why doesnt it work properly
also panizfazel you dont have ram memory leak?!!
with 16gb ram, it fill in less than 10 min
i think no if this is normal
it goes to 8 for me
full heap
how is this possible
maybe its the sa exe
glitched or Something
Because you're not using our mod, you have to place the lights manually. The current light script only supports dynamic lighting, there’s no support for static (interior) lights.
I’ve actually created a new script that supports stable lighting, but it hasn’t been released yet. I’m planning to rewrite all my mod scripts using pluginSDK, since it offers far more features and better access to game behavior compared to MoonLoader.
Texture and mesh hashes may change between versions. We tested a new Remix version, and some mesh hashes were different, so certain replacements didn’t work as expected
Damn it!
You’ve probably installed a mod that isn’t compatible with ours, could be texture or mesh hash conflict.
no this was stock clean gta sa
tried lt 2 Times no luck
But cars and lighting works
From steam?
he probably uses the steam version
he used the steam version for gta vc and sent the error on it's thread
yes ofcourse
hemry you mentioned different remix runtimes have issues loading the same hashes, maybe 1.1 cant load the interior like cjs house you guys already made?
If you use Yaniss’s installer, it will downgrade the game to version 1.0, so it doesn’t matter whether you’re starting from the Steam, Rockstar, or any other version. The final game version will be exactly the same.
The issue is that Remix 0.5.4 shows interiors correctly, but Remix 1.0 doesn’t. That definitely means the hashes have changed. I’ve noticed a lot of texture randomness in newer Remix versions. The older versions had this issue too, but it was much less frequent.
In the newer version I tested, textures would sometimes change just based on the viewing angle, it’s really strange.
What? If Remix 0.5.4 works fine, but anything above that has memory leaks, how is that a game issue?
Maybe Remix just doesn’t like GTASA, so that's a game issue🤣
check #general-remix
kim said it lol
I’m a bit confused. Since the game content itself hasn’t changed and only the Remix runtime has, I’m wondering why the issue is being attributed to the game.
It seems like the newer Remix version is what’s causing the different behavior, so wouldn’t that suggest the problem lies with Remix rather than the game?
Other Rockstar games have had issues too, although they use different engines. For instance, with Midnight Club 2, even when players are using the exact same game version, some can launch it with Remix while others can’t.
yeah i think so too
i checked the memory profiler in dev menu and havent found anything that would be even remotely close to my reached 8gb ram usage
where exactly?
i think over the few months the installer has been up, a few things did break, when i compare my fresh Sa install with fresh SAREMIX installer to youtube videos, check this out
this diamond and interior arent working anymore, not on 1.1.0 nor 0.5.4
light has a pulse, and flickers when moving camera
(this was captured on 0.5.4, interiors are also black)
Light flickering might be caused by distant lights not working properly in Remix 0.5.4.
The newer Remix versions handle distant lighting much more reliably.
Try pressing F3, there’s a menu where you can switch to disc light.
Test it out and see if the flickering still happens.
thanks but unfortunately since 0.5.4 is broken now too idk what else to do
i tried gta 3 but thats also plagued.. fuck renderware
but 1.1.0 is fine for me
got rid of the roof for lighting
does anybody know how to get rid of this whiteness without lowering the fallback light's intensivity?
when you look at fallback light's direction
theres no way man
looks like nuclear bomb just dropped
Bro, it’s a path tracing engine, so if your light source is very bright, the screen will naturally look very bright. That’s how it works in the physical world.
Try lowering the fallback light intensity or adjusting the sky brightness.
You can use eye adaptation, but I don’t really recommend it.
It’s better to fine tune your light sources rather than rely on eye adaptation.
Guys when i start the game with sa remix it just crashes
can someone help
stays on this screen and crashes
Could you share a bit more detail?
Which Remix version are you using, and how did you get SA Remix?
Hes definitely using something newer than 0.5.4 because the left top corner message goes away at 20 seconds instead of 10
i downloaded it with autoinstaller and put 1.1.0 runtime
0.5.4 does the same
crashes at 8 seconds tho
from 10
before reaching the menu
:/
@warm thorn could you please help
Try doing a fresh install of GTASA, back up that folder, and then use the SA Remix Installer to download the mod again.
I’m using this Trainer (press F2 to toggle):
https://libertycity.net/files/gta-san-andreas/131834-rzl-trainer-v3.1.2-convenient-cheat-menu-like-in-gta-5.html
Download RZL-Trainer v3.1.2 - Convenient Cheat Menu like in GTA 5 for GTA San Andreas. [RUS] RZL-Trainer v3.1.2 This is a Cleo trainer or Cheat Menu, I hope you understand the essence. Major update!!! (added as a new file to avoid mixing with old ones) 128,195 lines of code. The trainer is very, very stable and includes various coo...
the mod looks really got at night with extra sunny weather btw
is your gta sa the steam version or 1.0 us version?😄
@warm thorn the RLZ trainer gets my game crash before loading into game
Maybe try a different version of the trainer.
By the way, which CLEO version did you download?
my friend says his game(gta sa) dosen't launch with rtx remix. he also have visual studio code installed
might it be because of his windowses not having the requirments for rtx remix?
could it be because of he just moved the rtx remix files into his game directly?
without doing any steps said on the hemry's github page? like does rtx remix have any requirments for gta sa that if not installed the game won't launch?
he also have ultimate asi loader installed
he dosen't have anybridge64.log
but his game has generated a remix-dxvk.log
i didn't send him any dxvk.conf
i sended him my rtx.conf
my game works withotu a dxvk.conf
i don't have that config either
Hey bro, did your friend try using the SA Remix Installer to download the necessary mods for Remix compatibility
This is the latest one
https://libertycity.net/files/gta-san-andreas/222412-rzl-trainer-v5-0-1-cheat-menu.html
Download RZL-Trainer v5.0.1 (Cheat Menu) for GTA San Andreas. RZL-Trainer v5.0.1 (Cheat Menu) for GTA San Andreas Universal mod-menu for CLEO 5 (also compatible with CLEO 4.4), offering advanced options for player, transportation, weapons, missions and environment. Fully updated interface, support for gamep...
Sorry no😁 i will tell him
dyom project too, this shouldn't be posted here at all
You can donate if you want but apparently it's free to download and install, and even if it was paid, there will always be ways to have it for free
idk man, shady stuff
I can create something better than this for free
I personnally wouldn't judge until it's out
yeah dont buy
@warm thorn Mate, do you need help to recreate textures with AI ? I can help
Y'all gotta stop with misinformation
This mod will be free for everyone so no matter if it's good or bad, at least we won't feel scammed
It's not free yet, so for now it's a scam
it's not misinformation to say that for now you have to pay 22$ to play this mod
when cyberpunk is 21$
Okay that I didn't know they had a paywalled beta, the announcement was about it releasing publicly so I just thought they just kept it in their dev team until public release
Yeah, 22 BUCKS
that isnt even legal anyway
Getting paid for modding has always been legal, ask AC community how some mod makers make thousands of dollars a month from modding without getting sued
I'm open minded about AI texture creation, bro but do you have any high quality examples of AI generated PBR textures? I mean results that look accurate straight out of the box, no manual tweaks needed. If it can truly replace an artist’s workflow, I’m interested. If not, I’d rather stick to my manual process.
if we actually take legality by word and at the core, look at rockstar's tos, majorty of paid mods would be taken down if they'd go out of their way to do that
im not a fan of paid mods.
i've seen more effort get put into free total conversions for san andreas, and they were all free. in case anybody would go "oH bUT mAh hARd wORk"
I guess that really depends on the devs,I know take two can be a pain when it comes to big mods, no matter if they're paid or not (we all know who has fallen).
I'm personnally not a fan of paid mods but if I were completely honest I'm not fan at all of anything that needs to be paid to not get something physical at the end. But on my modding experiance I've both seen great and slop free mods as well as great and slop paid mods, both are fairly equal on that, at least on AC modding
not sued by the developers doesnt mean it is legal
Show me where in any text law it says it's illegal by default? The game TOS's don't count
yo guys, Remix New version (1.2.4) still has memory leak problem in SA and VC?
How can I install this mod? I would like to test it on GTA Samp
the lights attached to the street light
in latest download with githubdesktop they dont work (also cars)
1.10 and 1.0.0
u tried them all ?
yes both crashes it also
u tried the auto installer ?
yep crash 2
colored cars it happens that the script just doesn't start u gotta restart the game
happens to me
that worked but no street lights
also mostof time didnt worked just white cars
with window pbr only
yh cars colors are fkd up it's a whole ass script to make it work
windows are just straight tex replacement iirc
how to fix streetlights?
i'm downloading rn i'll check it
can you send screenshots of ur gta sa folder ?
I wanna check if everything installed correctly
yh remix 1.2 got streetlight and trees fkc up
Can you send the moonloader.log?
no moonloader yet
?
u gotta have one
it's a file created on game launch
if everything is installed correctly
It's locate in Game Folder\moonloader folder
i tried with auto installer it jst shows no materials like og game not like with github desktop install
the sun asi doesnt conflict , theres no street lights
auto installer says all components downloaded and doesnt have textures ingame
I tested it myself and it works completely fine, idk what u doing but u definitely missing something
don't, it's not up to date and doesn't have our fixing scripts
use the auto installer
error message ?
asec
An error occured 7 zip extraction failed Break signaled
but it also says all components installed succesfully
the mods folder is 300mb not even
wha t u di tthat made it works
Could you send the moonloader.log file? You’ll find it in the Game Folder\moonloader directory.
ok it work now only sun works and pbr texs
it works but the spawn -in 's first street lights doesnt work, as well white cars
bc auto installer
like east ls has no lights, only the spawn
but not at the spawn just when i walk out
There’s an error with getCharInCarPassengerSeat in SARemix_VTK.lua, it’s a random bug that happens with certain vehicles. I’ll work on fixing it and update the Vehicle Toolkit script once it’s sorted.
its like; street lights work on the real lamps but the one at spawn to the right + east ls one’s don’t work
how do i fix dis
Can you screenshot the lights that aren’t working? I need to identify the model ID. Static lights aren’t supported in the current script version, but I’ve already got a new version in development that works with most static lights. Still need to fine tune some code and light parameters before releasing the update.
unfortunately sa is just very broken
not in east ls too
it also depends on weather
You sound just like our old friend, brought back some memories 😄
i hink the author knows how to enable back
it wouldnt be bad to see some skethcfab models on this
FYI, I’m the developer behind the script.
it looks like the head lights missing thats the problem forsure
mybe med 0.32 would fix it
getCharInCarPassengerSeat is the main issue, it’s what’s causing all MoonLoader scripts to break.
well damn yup it is broken
so how i fixit?
Do you know coding? A temporary workaround is to disable getCharInCarPassengerSeat check, or wrap it with a safety check using pcall:
function safegetCharInCarPassengerSeat(Veh,seat)
return getCharInCarPassengerSeat(Veh, seat) or nil
endpcall(safegetCharInCarPassengerSeat, vehPtr, 0) or pcall(safegetCharInCarPassengerSeat, vehPtr, 1)
naah where i install this?
Then just wait for me to release the new script, probably tonight, in a few hours.
@warm thorn you had a masked link in that post 😅
🚙 SA Remix Vehicle Toolkit Release v0.1.3.a 💡
🛠️ Features:
v0.1.3.a
- Custom vehicle paint jobs now works correctly (tested with 90s AVP vehicle pack)
- Added normal maps for 90s AVP tire tread
v0.1.3:
- Highlight current component
- Added simple line pointing to selected component (position may not be accurate)
- Added metallic car paint
v0.1.2:
- Auto-assign mirror material at door component (mainly for supporting original GTASA vehicles)
- Added Infernus wheel texture (90s AVP)
v0.1.1:
- Vehicle materials now include car paint flake detail
v0.1.0.c:
- View different angles when adjusting vehicle materials
v0.1.0.b:
- Toggle vehicle lights with "L" key
v0.1.0.a:
- Automatic color assignment without Remix Terrain System
- Automatic glass, chrome, and leather texture assignment
- Customizable materials (press "M" in car to toggle editor)
- Reveal hidden meshes due to Remix Skip First N untextured drawcall issue
- Automatic vehicle lights between 19:00 and 6:00
🐞 Bug Fixes:
v0.1.3.a:
- Added safety checks to prevent script crashes caused by certain vehicles triggering unstable functions
v0.1.3:
- Extra Color 2 now works properly
- Color ID 1 (black) no longer has a highly reflective mirror-like appearance
- Reset material now works properly
- Fog glass material is now more "foggy"
v0.1.2:
- Fixed noob mistake
v0.1.1:
- Fixed issue where some saved material settings weren’t being loaded
v0.1.0.e:
- Fixed issue where saved material settings weren’t being loaded
v0.1.0.d:
- Fixed issue with some decal textures (e.g. text or logos) being disabled
v0.1.0.b:
- Fixed stationary vehicle lights
- Fixed damaged headlights
- Removed Light Sphere shape for headlights
📦 Requirements:
This mod needs the Remix 0.5.4 release build. Anything older won’t work.
⚠️ GitHub Actions builds are unstable and not recommended.
📥 Installation Instructions:
- Unzip the files and place everything inside the "Game Folder" into your GTASA game directory.
- Unzip the files and place everything inside the "Remix Folder" into your GTASA Remix mod directory
(e.g. GTASA Game Folder\rtx-remix\mods\gameReadyAssets). - Open the
mod.usdafile in the GTASA Remix mod folder with a text editor.
In thesubLayerssection, insert this line:@./SARemix.usda@,
Your subLayers structure should look like this:
subLayers = [
@./SARemix.usda@,
@./Meshes.usda@,
@./texture/effect/Effect.usda@,
@./Light.usda@,
@./Materials.usda@,
@./texture/sky/sky.usda@
]
💡 Additional Advice:
- Compatible with vehicle addon mods (tested on 90s AVP vehicle pack)
- Recommended to use mid/high-poly vehicle mods with proper UV unwrapped meshes
- Some vehicles may have stretched UV issues with leather material, especially if the addon uses UV "cheats"
- Matte material properties can be adjusted in the Remix Material Properties Panel
(Note: this is an unedited texture without PBR properties and may affect the entire scene) - This mod may not work properly (e.g. car paint reflection, chrome, leather) if additional texture or object mods are installed that aren't part of the required mod list
🔗 For required mod details, visit:
https://github.com/Hemry81/GTASA-Remix
🎨 Credits:
- Hemry (SARemix)
- Zeneric (guidance on custom object creation and providing DFF, IDE, IPL, COL files)
- northvector (inspiration for highlighting the current component)
💬 If you have any problems or suggestions, feel free to discuss them here for future improvements.
Please remove the old SARemiv_VTK.lua file located in the moonloader folder, it was a typo I didn’t notice earlier.
|
Download Link:
#1097105394821759006 message
Yeah, I noticed it after the timeout message 😅
Copilot slipped in that masked link, classic AI mischief!
i installed with github desktop it doesnot even startlol
only auto installer works rn , no github desktop, and it gives also this error for streetlights
Then use auto installer
itbe stuck at z03 , also no street lights here, i was bored,while , made this. .:
you extract the files from the zip for the installer right ?
nope, its stuck at downloading z3 part, and github desktop is buggy just like this
ofc i did
no it s just stucks before z03
wdym by stuck
its a download just wait for it to be done
it shouldn't break at part 3 but not 2 and 1, and it works fine for me
just tried, it works fine on my side
either u have a limitation in ur download that hits on part 3, or you reached todays github download quota, or u don't have enough free space
"Connection Broken" means your internet is unstable so it misses chunks of it and the file end up corrupted
Clearly, some files didn’t finish downloading, that’s what caused the issue.
It’s not just the streetlights not working; the waypoint also isn’t being replaced with the diamond mesh.
it dont matter, . js fix the missign lamppost's pls
how they dont appear?
when i have full mesh/etc replaced
Send the moonloader.log please.
Looks like I forgot to remove some debug messages in the latest VTK script.
I didn’t see any errors in the debug log, and MoonLoader seems to be running fine without crashing.
There might be another issue I need to look into.
@jaunty kestrel Try replacing this file in the MoonLoader directory.
OK, then please wait a few hours, I'll update both the VTK script and the streetlight script shortly.
light o nly at these areas
volumetric light shader for the sun wouldbe OP
Is there anything I have to read before installing RTX remix?
its just a broken game
itis
it must be .conf problem bc i click reset and the head of the lights spanw back, but no added shadows on these ones
updated, from yaniss installer, cars doidnt hav colors, i have original rtx conf which has. with pbr, for 90s avp too
but either didnt helped solve the 'all lights
its stil has no light there
do it even works for all headlights foryall?
Try renaming the config file and restarting the game.
The old config might not be compatible with the latest update, the script now using a different method to generate light positions.
i renamed
the headlights came back, but no light from them in east ls, and spawn
can u send me ur conf that has them working each one
The streetlights are handled by a separate script.
I’ll update and release it later, just need a bit more time to finalize everything.
My version for the 90sAVP mod, so it might not be compatible with the original car.
Just try deleting or renaming the config file, it’ll automatically generate a new one when you launch the game.
omg is it really him ? Is he back ?
99.9999999999% is he.
this is fkin gold HAHAH. he never gives up
You guys might've been right about this mod, the devs decided to gatekeep the mod at the very last moment for "political reasons" saying that it's because their patreon page got deleted, while in reality it's most possible that they were just greedy people surprised they couldn't get 6 figures monthly for their mod, trying to get the 22 bucks version for free now as I know it must be out there in the wild
more like they were selling rockstar property illegaly and got everything taken down
no one that spends years on a mod doesn't release it just because its patreon is wrongfully taken down
i think they just can't release it without getting swatted by rockstar lawyers
It wouldn't make sense though, not the fact that Rockstar would take this mod down, I know Take Two's ways, but it's rather the fact that they didn't do it earlier when people had to pay to get the mod. While the beta was "loss of money" (in the sense that money that didn't get in their pockets for their game), the public free release would just be free advertisement, but oh well...
Is it already possible to use the RTX Remix mod in SAMP?
Yes, someone did manage to run SAMP with Remix successfully.
Let me see
@solar girder
GTASA-Remix download pls 🙁
😭
The vehicles still white, even with VehicleToolkit, how can I solve it?
restart the game until it works, for some reason it just doesn't start the script everytime
Any debug messages show up when the game starts? Can you send the moonloader.log?
[16:44:17.675439] (error) SARemix_Vehicle_Toolkit: Script died due to an error. (id:4)
what is this id 4?
the car color disappeared
Works fine on my side. Maybe try adjusting something in your Remix config, like Alpha Blending or other related settings.
Make sure you unzip all the files into the correct folder.
dead?
Yep, broken, hemry's on GTA 4 and I abandonned cuz too big of a project
Every remix update breaks something too so I dont even know if it still works
aint trying to contact devs?
Contact the devs at R * ? lololololololol good one!
The game is too broken with the newer Remix builds, so I shifted my focus to another GTA project for now.
I haven’t checked whether the recent builds fixed anything or just broke more.
oh ha ha yeah was half asleep then. Yeah there was multiple attempts to contact the remix devs and proper bug report on github filed about it as well.
memory leak is still present on remix 1.3.6...
Wasn't it because of how unoptimized textures
which textures? When i disable enhanced assets the memory usage is still going up slowly
There are memory leaks even with zero Remix replacements.
So I’m not sure why you thinks it’s an “unoptimized textures” issue.
in a really old build of your car toolkit mod it was a texture issue, but not anymore. maybe that's why
When will the remix developers take a look at it? It has been almost a year since the report of the bug...
mod in rtx 3060 dlss balanced
What's all the mods I can use with RTX remix to get a clean game like some of the pictures i seen in here. Like fixes that give you the health bar and change car colors etc. Also, how can you get RTX remix to work with samp? Anyone have a tutorial for it.
Keep this project alive
How? The original modder is practically a fossil by now. He waited 84 years for the Remix devs to fix the memory leak issue. Who’s supposed to continue it.
