#Grand Theft Auto: San Andreas (GTA SA)

1 messages · Page 12 of 1

gritty isle
#

Hi, I'm new here. I went through the pinned messages but they haven't fixed my problems.
My list of issues are:
White vehicles.
No health bar.
No sun.
Weapons display muzzle flash effect at all times.
Again I have read the pinned messages but they have not fixed these issues.

olive dragon
#

@gritty isle have You tried the installer? The installer should set everything up for You to fix all Your issues except muzzle flash. Which can be solved by forcing the game to use effects.fxp instead. You can do this via MixSets.ini
No3DGunflash = 1
Fix2DGunflash = 1

gritty isle
gritty isle
warm thorn
#

Try setting the in game visual effects quality to medium. That should help fix the shadow problem.

gritty isle
analog sable
analog sable
#

soo the foliage a little further away dissapears and the sky is green sometimes

candid sapphire
candid sapphire
#

I never saw this green sky issue, idk if you have installed mods in your game or if it was not a clean install

candid sapphire
analog sable
candid sapphire
#

could be

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try with a new one

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i know that my save without remix crashes when loaded with it

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but my saves with remix loads perfectly fine

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so definitely changes something

magic scarab
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#1097105394821759006 message

candid sapphire
#

Yeah, patreon

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i ain't paying to see foliage further in a 2004 game

split badger
#

It will probably get public

warm thorn
solar cairn
#

if this water was in sa remix... revolutionary

solar cairn
solar cairn
jaunty kestrel
iron anchor
#

Literally to any, even in Doom if it would hook to Remix

jaunty kestrel
#

Wait i think I've told you this exact thing multiple times

iron anchor
#

Yeah, you did told that to Paniz once before

#

#1097105394821759006 message

jaunty kestrel
#

Thought so

solar cairn
jaunty kestrel
solar cairn
jaunty kestrel
solar cairn
#

vanilla water with terrain texture.

#

is there a way to assign custom terrain settings for different objects? this celashes with vehicles since vehicles use terrain textures too.

solar cairn
#

i guess the resulotion makes it strange to be seen from close, if you look at water from a distance, it looks so beautiful and clear, but from close it looks like there are blue squares and borders in water

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or making the water's enhanced asset smaller.

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i'm figuring out something

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what if we add a texture for puddles in the orginal game, and mark them as terrain texture?

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the surface looks wet with terrain texture.

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what if we do it for locazied points of surface? to add puddles.(which is possible via adding textures for puddles then marking them as terrain textures, but might it very hard since it modifies original game and we might need to put puddle textures on surfaces by hand in original game editor)

#

we could also make transparent-non transparenter points on that puddle texture so it won't look un natural.

warm thorn
solar cairn
warm thorn
#

It sounds like you're having an issue with Moonloader. Your antivirus software may be deleting some Moonloader / Moonaddition related DLL files, which is causing problems. You'll probably need to check your antivirus settings and make sure it's not flagging and removing any of the required Moonloader / Moonaddition files.

solar cairn
solar cairn
#

does it also workes with 0.6.0? i'm using it 😄

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it looks like i haven't done this step yet(to open mod.usa file

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it's still the same ;c : @./SARemix.usda@,
@./Meshes.usda@,
@./texture/effect/Effect.usda@,
@./Light.usda@,
@./Materials.usda@,
@./texture/sky/sky.usda@
]

#

i'm going to try single player, samp might be incompatitle with it.

solar cairn
solar cairn
solar cairn
solar cairn
#

but here it's unrealtiscally blue.

solar cairn
#

beautiful glitches with samp objects and enabled directional lighting

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it's far more amazing in a video, the lights colors changes and their location changes and new light sources appear whenever i move, creating a very colorfull and beautiful lighting🥰

solar cairn
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the lag is caused by the recorder.

quaint heron
#

how the fuck do you have working samp ui while using remix

solar cairn
#

also loco suggested a asi mod which converts's samp's chat to imgui😄(and the kills list) this worked for me on old remix versions but remix 0.6.0 is working out of box without any problems and any need to this mod. also this mod dosen't fix tab(players list) and the menu that tells you to enter your password.

solar cairn
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best solution is remix 0.6.0 right now to compelety fix samp's ui 😄

solar cairn
solar cairn
umbral swift
#

looks so goof

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good

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but its too inconsistent . If they get consistency done in lighting and textures hell yeah. Id even pay money for a full done sa remix

solar cairn
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i suggest to change the sky's brightness from 3 to 0.6 since it looks more realtistic.

quaint heron
solar cairn
#

rtx 4080 super

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1920x1080.

quaint heron
#

💀💀💀💀

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what about me with rtx 3060

solar cairn
solar cairn
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but it might look blurry

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4k is so so laggy. unplayable

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but smooth on performance. in 4k resulotion

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(and dlss frame generation)

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around 40-50 fps without dlss frame generation on 1080p full resolution.

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with dlss frame generation it's 78 fps(monitor's refresh rate)

candid sapphire
#

The performance are still shit due to alpha textures, we just need to replace them nd the performance will likely double for everyone, we just need time

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or if you just play with remix installed and not our mods, in the runtime you can toggle off alpha textures, better performance but a lot of meshes won't appear anymore

#

fences, trees, sign etc

solar cairn
#

i thought my graphics card couldn't run rtx remix at 4k with a smooth refresh rate😁 (with dlss frame generation)

quaint heron
#

if i had an rtx 4090 i'd still play at 1080p

quaint heron
#

but also the heaviest in terms of FPS

candid sapphire
#

yeah but gpus aren't that shit, the 4080 should have like 100fps, it's still gta san andreas

umbral swift
#

by the time this project is finished we wont have to worry about RT performance anymore lol. We could just rawdog it.

candid sapphire
opal sable
#

60 to 150 😛

mossy flicker
#

omg

candid sapphire
#

Doing trees cuz alphas are mostly vegetation

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1am here i'm doing 3d trees my life is random af

opal sable
#

why not just use quixel assets?

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damn they're not free anymore

candid sapphire
#

i got them anyway on my epic account hehe

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but idk

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license block them in unreal i think

opal sable
#

the quixel asset giveaway from october to december didn't have that limitation

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but you needed to select the indie license first

candid sapphire
#

Oh

opal sable
#

if you had the free UE tier before, then yes you can only use it in UE

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#1211706192510844999 message

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if you followed these instructions during that time frame, the assets are available for use in other programs

candid sapphire
#

i think i did i have a shit ton of quixel megascan in my epic library

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even paid one that i know i never bought

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cuz i never bought anything there

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if there's any trouble i'll sue openai

opal sable
#

that's fab though

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not quixel's old license

candid sapphire
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ok so

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with the october to december thing they just gave everything for free to use everywhere to everyone that claimed the assets by that time

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and i did

opal sable
#

but did you claim it under the UE license or the indie license?

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because that still mattered

candid sapphire
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indie

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I just checked

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standard license is indie

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if it's unreal blocked it's UE license

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chatgpt my savior nekusexy

opal sable
#

chatgpt is just giving you a lot of mixed up information lol

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Fab's new license also has some terms in there that may restrict Remix usage. we tried emailing them for clarification but they didn't help at all

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Quixel's standard license from before they switched to Fab was a lot more lenient

candid sapphire
#

so why should i deal with quixel license if i don't even use quixel website

opal sable
#

fab's license is worse

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you may not be able to use their assets in Remix without violating the license

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if you got the quixel assets through Fab then you're stuck with the Fab license

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if you got them through the older Quixel website then you have the better Indie license, which would permit Remix usage almost certainly

candid sapphire
#

I have them on quixel website too but i can't download them there, it just takes me to fab

opal sable
#

i can still download them

opal sable
#

if you had, it'd look like this

candid sapphire
#

shit

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i have them but on fab

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not quixel

opal sable
#

yeah. until we receive clarification on if Remix usage is allowed, you're kinda screwed unfortunately

candid sapphire
#

i mean, you have them look3

opal sable
#

😛 distributing it breaks the license

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even to someone else who holds the license

candid sapphire
solar cairn
#

i thought rtx 4000 cards are too backward to run rtx remix

solar cairn
solar cairn
#

what does alpha objects do? why they add alot of lag

opal sable
#

turn off RTXDI and NEE Cache as well

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should see ~8 FPS increase from that

opal sable
#

once these things are replaced with high quality modern assets it will run better

solar cairn
solar cairn
#

water looks abnormal on remix 0.6.0 from distance

iron anchor
#

you know, it would be funny to see Criminal Russia with RTX lighting

unreal cloak
#

so funny

solar cairn
warm thorn
# solar cairn

That's so true. My current job already exhausts all my energy...🥲

warm thorn
#

I've been able to pick up some new skills from working on VFX videos, things like photogrammetry, character modeling, clothing, hair creation, and rigging.
That will benefit my modding work aswell.

candid sapphire
# solar cairn

True af lmao, I almost broke my back in a car accident and i'll have back pain for life now 😎

analog sable
candid sapphire
#

@opal sable General Restrictions. For any Content licensed to you under a Standard License, you may not:

  • allow any third party to incorporate Content into their own products, services, or other projects (this means, for example, that you may not make Content available in world- or level-editing tools or templates or other modeling tools that allow works to be exported);
#

Fab + remix is a no

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maybe quixel is different but fab itself is Dead

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remix is a world editing tool and makes the assets available as it is so

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no megascans for me

lilac adder
#

thx, I have 1000000 trojan malwares now

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and it doesn't work hahaha

jaunty kestrel
#

Did you install the right thing? 😭

lilac adder
#

yeah but it's kind of buggy and I wish I had time to participate in the development

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coming back in 1 year to see how this is going

opal sable
#

the wording there is specific enough that it may be allowed

candid sapphire
#

OH

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didn't know that

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i checked their assets but all vegetations one i checked uses alpha

opal sable
#

really? the ones i had downloaded were full meshes

candid sapphire
#

or whatever the name is

#

it's full mesh indeed

candid sapphire
#

Does this look good ?

radiant axle
# candid sapphire Does this look good ?

Looks weird.
No actual shape other than an oval clump, just branches randomly scattered.
Not saying it is not realistic, some trees are like that, but I'd look for some pieces with more style or interesting shapes

candid sapphire
#

i can't find a way to make it rotated around the tree instead of around the vertex its connected too

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i used the hair system to spam the leaves

radiant axle
candid sapphire
#

yep

radiant axle
#

Use geo nodes bro. They're my goto strat for everything verge

candid sapphire
#

i never used that

radiant axle
#

The scatter points on surface has outputs for rotation and Rotation nodes that allow you to make local and global space rotations.
One tip: if you UV map the main trunk properly, you can plug the UV.y coord in a color ramp node to drive things like leaves size, density, rotation randomness, etc.

radiant axle
# candid sapphire i never used that

They're quite simple.
The nodes you'll be looking for are (iirc their names):

  • Scatter Points on Surface
  • Instance on Points
  • Collection Info
  • Rotate Rotation
#
  1. You will plug the input geometry node directly into the Points on Surface Thing node.
  2. Plug the Points on Surface output into the Instances on Points node
  3. Add all your leaves into a separate Collection
  4. Add a Collection Info node
  5. Plug that as input to Instances on Points node and tick "Pick Instance", and tick both options in the Collection Info node ("relative something" and the other thing)
  6. Plug the Rotation socket from POS to IOP node
  7. Plug the output of IOP node directly to the output of the graph.

You will see your leaves scattered with rotations based on your main trunk points, but the main trunk mesh disappears. That is expected

radiant axle
# radiant axle 1. You will plug the input geometry node directly into the Points on Surface Thi...
  1. Add a Join Geometry node, and plug both the output of IOP and the graph geometry input to merge them both.
  2. Add a Realize Instances node and then plug the Join Geometry to it.
  3. Plug the Realize Instances node to the graph output. This will allow you to hit Apply Modifier.
  4. Add a Rotate Rotation node and plug the Rotation socket from POS to it.
  5. Plug Rotate Rotation on the IOP rotation input.
  6. Now you can play around with the values to see how they affect your leaves.
  7. Add a Random Value node, set it to Vector3/Float3 mode.
  8. Plug that to the other Rotate Rotation node input and tadaa 🎉 Random Rotation in local and global space
  9. Likewise add another Random Value Vector3 to the Scale input of IOP node to randomize the sizes.
candid sapphire
#

"They're quite simple"

radiant axle
#

Lmao. Yeah it looks like a lot but, trust me bro, it just works

candid sapphire
#

thanks but just for the nodes names

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i never used it so i don't know which are the ones you want me to use

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they're not the right ones

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or maybe ur using blender 4 and their name changed idk

radiant axle
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Yeah I don't remember from the top of my head. Gimme a sec

candid sapphire
#

Rotate Rotation and Scatter Points on Surface, I can't find them

radiant axle
#

These two are the core ones

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The Poisson Disk mode allow you to define a minimum distance between leaves, which is handy to control density and evenly scattering

candid sapphire
#

ok thanks i'm doing it rn

warm thorn
# candid sapphire Does this look good ?

Bro, tell you the truth we live in large scale simulated world. The trees are generated by math systems. So you don’t need to create the branches and leaves by hand. You can find some YouTube tutorials on using geometry nodes to do this.

#

#1097105394821759006 message

round tendon
wintry mesa
#

Is it possible to run it in SA:MP?

candid sapphire
#

yes but i never tried it, i just saw people playing samp with it, check pins there is everything you need for the game to run properly, i can't help you to make it for samp tho

nimble agate
wintry mesa
wintry mesa
manic forge
#

heloo

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after patching the game to version 1, remix doesnt launch with the game

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can someone help?

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but it was working before patch

candid sapphire
manic forge
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now my game just closes when loading in

candid sapphire
#

clean gta sa install + Auto installer

manic forge
#

alr

manic forge
#

Is it normal that the image gets fuzzy when you look at the sun during sunrise and sunset?

umbral swift
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yes its the radiation

candid sapphire
#

Either DLSS or ray reconstruction

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Maybe the mix

opal sable
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no there's definitely something bugging out there

mossy flicker
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i noticed that at 720p internal res

umbral swift
#

yes it does happen at 720

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this is where tranformer model comes in handy. We see in 2 weeks

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it not just happens in remix btw

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same thing just way less strong can be observed in PT cp

manic forge
#

But at 1080p also

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Only when i enable dlss

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Imma try turing of ray reconstruction

umbral swift
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does it happen at 1440p dlss quality?

manic forge
#

so ray reconstruction is the reason

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i got it

meager rivet
#

All we have to do is use SA Remix auto installer 1.2 over a clean GTA SA directory?

candid sapphire
#

And if you're having freezes/crashes, in the app you can install remix 0.5.4 which is a known stable version of remix but with worse performance

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but try it as it comes first

meager rivet
# candid sapphire Yep

Well that's really convenient now, was more comlex last time I tries it. But for some reason my screen is really dark and draw distance a cuple of meters lol.

candid sapphire
meager rivet
# candid sapphire

I deleted everything and started all over again, as soon as it downloads I will try it, thanks.

#

Will it continue downloading after this?

candid sapphire
#

i never had this error, either your internet or github died through the download, you should stop and retry

meager rivet
#

Does it have to run on vulcan tho?

candid sapphire
#

yeah, remix works like that

solar cairn
#

(water is bugged due to 0.6.0 version, that's why it looks unnaturally dark)

umbral swift
#

is 4070 super enough to run Rtx remix smoothly at 1080p native

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fine with 40-50 fps

quaint heron
warm sphinx
candid sapphire
#

yeah, it depends on too much stuff to answer, remix runs differently on each game so it depends, i have better performance on cyberpunk ULTRA PT on than gta sa with remix, so the gpu isn't enough info to tell you how well it can run

solar cairn
#

rtx 4080 super in gta sa 1080p native with no fg:45-39 fps.

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with dlss fg, probably yes.

solar cairn
open coyote
#

is it possible to convert blocky low-poly sa models to smooth models in RTX remix?

candid sapphire
#

there's no straight workflow to make something low poly to high poly other than subdivision spamming which is probably gonna look bad and be a wreck to run

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Or if you know an AI that can model at a high quality 👀

open coyote
candid sapphire
#

Most definitive edition models are still the low poly ones

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Also it's rockstar's models we can't just take them

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it's just giving rockstar a reason to shut down our mod

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you can do it for your own private mod tho

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they won't know about it so who cares

open coyote
#

they are comparitively high poly bcuz they have smooth curved roards and mountain models that i noticed and it has pbr too which will look so good with path tracing

candid sapphire
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Also, you don't want to smooth out terrain cuz the collision don't change so you'll just clip through it

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the blocky terrain needs to stay for most part

iron anchor
#

yeah......though are we sure DE's got new collisions?

candid sapphire
#

They ai upscaled most textures, I doubt they did anything on collisions

iron anchor
solar cairn
solar cairn
#

I saw original game files and folders when i extracted the gta sa de edition.(In a folder, i don't remember correctly it was one-two years ago) They didn't even encrypt the package file of GTA sa de.

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Rockstar just ported renderware to unreal engine, and maked the visuals-rendering to be done by the unreal engine(and the objects) but the game machanics are still done by renderware). Pretty similiar to rtx remix but with some diffrencies.

warm thorn
#

Don't try to subdivide old game models. Their simple mesh will give you bad UV stretching and make editing hard. Starting over with a new model is usually faster than fixing the old one.

warm thorn
iron anchor
#

yeah, combine this with a little deadline they presumably got, they surely got less than Revolution Team with Vice City NextGen Edition (but those ended up having a huge ton of glitches of their own in a simillar to DE way, or probably even worse)

solar cairn
candid sapphire
#

They did such a shitty job they are no longer in the credits of the game

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so no they are not competent at all

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i could work there probably

solar cairn
mossy flicker
#

wrong channel

solar cairn
iron anchor
solar cairn
iron anchor
#

exactly, not GSG's, they tried their best

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if they would be given just GTA 3 remaster and not whole Trilogy, quality could've been better

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maybe not drastically, but still

round tendon
#

4 people did better with a more complicated rage engine with vice city

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not so much of an excuse anymore

iron anchor
#

sorry mate, i'm not interested in huge excuses about VC NE, when someone tries to convince me that VC NE is better than DE, i'm expecting it to be better, not to be on similar level

round tendon
#

still better than turd edition

#

i can point u out a thousand more clipping issues in D.E. too

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at least vcng isnt bad at its core unlike the mobile versions lol ( de )

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the only bugs i seen on this conversion mod were the crashes and z fighting which is generic for gta 4. the rest was fine. plus they gonna update this overtime too

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and best part...they dont charge cocaine money for a turd

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also, about time, probably about the same. around 2 years or so

#

rage is much more complicated anyway. and 4 people did better on a more complicated engine than 21 dei's did on a very popular engine

iron anchor
iron anchor
iron anchor
iron anchor
warm thorn
solar cairn
warm thorn
#

It transfers the content of GTA VC to the GTA 4 engine not GTA V.

solar cairn
solar cairn
#

imagine if they just recreated object/textures and rdr2's engine.

warm thorn
round tendon
round tendon
open coyote
#

There are PBR materials already made for full gta sa map but for renderhook shader, can this be somehow used with RTX remix?
https://youtu.be/SdXG0qIGsdw

⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌⚌
GTA SA Graphics Mod & HD Retextures - RenderHook Serendipity

Remastering CLASSIC GTA San Andreas and making the real Definitive Edition

Serendipity RenderHook
Serendipity is a preset of RenderHook with some extra features to make RH more complete, and it presents a natural look of the game without strong st...

▶ Play video
candid sapphire
#

they will most likely use a specific extension to work for gta sa

open coyote
candid sapphire
#

also the textures are terrible, it's too much displaced and too much destroyed, it's a poor neighborhood not at war

open coyote
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And the PBR materials only work with renderhook, and not with directx 3.0, I have tried

#

If stacking mods is equal to stealing then I am already a robber dude

#

But maybe it's the choice of you all, I just wanted to help, I don't know RTX Remix modding

candid sapphire
#

No it's most likely too low res, PBR is just a mix of multiple textures, for it to look good you need all textures to be same res, so they most likely are low res

solar cairn
round tendon
#

yeah i seen that one

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probably because he was pissed at this situation

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lmao who deleted that message

solar cairn
solar cairn
round tendon
#

anyway

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i was saying that apparently an ex rockstar dev gave that build

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some beta ps2 vc

solar cairn
open coyote
#

Just installed, How to fix this? the healthbar is also missing

warm thorn
open coyote
# warm thorn

I havedownloaded this from mixmods which is a very old version, the installer seems to be stuck in the starting even though the download speed is showing

warm thorn
#

If the auto installer not work, and you want to fix this, try the old manual method :
#1097105394821759006 message

candid sapphire
#

OH i didn't update the auto installer on moddb

#

mb

candid sapphire
charred knot
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hello

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i'd like to know if there's any way to fix the black surface textures randomly appearing

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new to this so not sure what to do

warm thorn
charred knot
#

right

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and uhh it somehow makes the performance worse

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ok well the rtx.conf pinned doesn't really fix it

candid sapphire
#

@charred knot sup, i think you need to have your game on low settings

#

You can have render distance at max tho

charred knot
#

(i mean it surely does though i wonder if it can be ignored)

candid sapphire
#

not really since lighting is not the original one

charred knot
#

o

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so free performance basically

#

alrighty

candid sapphire
#

Yeah pretty much

charred knot
#

ok so that fixed it

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thanks

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ok well just noticed another issue

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street light pop in

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the lights just keep turning on and off

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and whenever you face away from a light source in interiors they just disappear

candid sapphire
candid sapphire
#

basically, the game not rendering stuff behind the player, but the light is linked to this object so it disappears too

charred knot
#

Though is there a way to remove the flicker

#

Not a big fan really

candid sapphire
#

if you change the code yeah, it's in moonloader/SARemix_Lightman.lua

olive dragon
sick glen
#

is 12gb vram at 1080p gonna be enough when this project is finished

candid sapphire
#

probably yeah

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It should get better as we remake more stuff cuz of some issues with transparency

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and DLSS, RR and fg getting updated it should get better too

sick glen
#

is dlss 4 in remix yet

candid sapphire
#

Nope, and won't for a bit

merry hare
#

does anyone know how to make my gta san andreas run in 16:10

wintry furnace
#

Very carefully

merry hare
#

and lights keep flickering too

#

ingame

warm thorn
merry hare
#

holup

#

ahh

#

okay

#

i see now

#

thanks

warm thorn
merry hare
#

which folder is that in

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im in it

#

moonloader

#

OH

#

IM BLIND

warm thorn
#

or you can change the flickering rate yourself:
max_flickers = math.random(%wait_for_min_second%, %wait_for_max_second%)

merry hare
#

oon what number though exactly

warm thorn
#

Ctrl+F

#

I'm using a development version that has extra debug functions, so my line numbers are different from the public version.

fading sphinx
#

Does this work on Linux?

#

@warm thorn

#

I've tried following the instructions but it's a little unclear. If I don't put GTA SA Remix in the game root and overwrite it with RTX Remix 0.6, it just crashes yet the instructions don't say to do that. There are four states of "Running" I have been able to achieve. In screenshot one only the LUAs are being loaded. in screenshot 2 I had just put RTX Remix in the game folder, overwriting GTA SA Remix's 0.5.4 stuff

#

The third state is just a green blocky texture covering the rendered part of the screen, that happens if I do too much of the guide on GitHub

#

@opal sable Any ideas?

candid sapphire
#

I made an auto installer, it basically downloads and extract everything needed in the game, it's an exe but you have the source in the git if you wanna try and compile it to work with ur linux

#

@fading sphinx

fading sphinx
candid sapphire
fading sphinx
fading sphinx
#

If I press enter I can move it to the main menu, then I can see "Francis International Airport" and crash

candid sapphire
candid sapphire
fading sphinx
#

With Proton GE it looks like this

candid sapphire
#

why is it green

fading sphinx
#

I dunno

#

Still behaves the same though

#

But there's audio now

candid sapphire
#

that's weird af

#

it works fine on windows i don't know linux enough to help you on that sry

fading sphinx
#

Nvidia Reflex works just fine on CS2

solar cairn
#

He's running it in wine, not linux directly. Linux doesn't support exe files or any windows library.

fading sphinx
fading sphinx
fading sphinx
#

It appears I needed to disable the default DXVK

#

But what now?

#

I think what I would need is a Linux native dxvk-remix?

candid sapphire
#

yeah you pretty much turned off remix there

#

so it just has all the mods and modifications we did to the game for our mod

fading sphinx
#

Seems that way

#

This is immediately after running the download all option on the installer BTW

warm thorn
#

The textures/meshes aren't loading correctly because of mismatched hashes. Please make sure you've only installed our complete remix mod files, with no extra mods.

fading sphinx
#

Yes

#

I will try again

#

What's GTA SA install #9 anyway? xD

fading sphinx
fading sphinx
candid sapphire
#

might just be the way proton works that is not liking remix

fading sphinx
#

It's working for other games though

warm thorn
#

Sorry, neither Yaniss nor I can help with this issue since we both work on Windows and don't have experience with Linux.

candid sapphire
#

AUTO INSTALLER

❤️‍🔥 **UPDATE **❤️‍🔥 Hey, so i haven't been very active and i'm sorry, but i decided to drop everything I did instead of losing it again (RIP HDD)

green_fire **App update : ** green_fire

Changelog :

  • Added an "Install Remix Config" button to update the config (rtx.conf) when needed.

  • Improved download behavior to be more dynamic, eliminating the need for an app update with every mod update—this also resulted in faster downloads on GitHub.

  • Added a new section at the bottom for optional stuff.

Download it here !

green_fire Mod update (Yes, an actual update that adds replacement) : green_fire

All changes before and after : https://freeimage.host/a/saremix.ezyX4

You can download it using the Auto-Installer

**Enjoy ! 😄 **

GitHub

Contribute to KCDQYaniss/SARemix-Installer development by creating an account on GitHub.

#

(I couldn't test the app nor the mod on another machine, if it's not working ping me)

#

can someone pin plz Please

meager rivet
candid sapphire
# meager rivet 😅

Try installing remix 0.5.4 with the app, the 0.6.0 was unstable and might still be broken for some people

meager rivet
candid sapphire
#

Oh okok

#

If it works keep 0.6.0 it's way more optimized

opal sable
candid sapphire
opal sable
#

probably alphas

#

it's been 100% stable for me

candid sapphire
#

YES YOU HAVE A 4090

#

sorry

#

i'm not jaleous haha

opal sable
candid sapphire
#

I think it's just eating a lot less vram and ram

#

so 4090 is fine with the 9 to 12gb it takes

#

not my 3080 or any gpu under 12gb in fact

opal sable
#

i'll launch it again to see, but it wasn't using much VRAM at all iirc

candid sapphire
#

the more i play it the more it eats memory

#

might have a memory leak

#

whatever it is

#

cuz it's eating 6gb when i start it

#

but i often open and close the toolkit and blender when i open the game sooooooo

#

idk if it really is coming fro mthe game

opal sable
opal sable
opal sable
candid sapphire
#

overriden dlss to transformer ?

#

i'm at 4gb

opal sable
#

again though, ultrawide. uses more VRAM

#

in different areas it uses less

#

looks oddly nice

candid sapphire
#

hmmmmmmmm shadow

opal sable
candid sapphire
#

hmmmmm flashbang

opal sable
#

actually hurt my eyes

candid sapphire
#

you're missing stuff btw cuz white cars has been fixed a long time ago

#

the script just don't start sometimes too tho

opal sable
#

yeah, i intentionally disabled the vehicle toolkit because it was causing insane VRAM usage on the older version i have

candid sapphire
#

oh okok

#

yeah

#

ALPHA

#

once again

opal sable
#

which usda file is the main project file?

candid sapphire
#

mod.usda i guess

opal sable
#

mm

#

toolkit doesn't like that

candid sapphire
#

mod.usda loads everything, and in toolkit it's another file that loads mod.usda

opal sable
#

had to rename it and set it to workfile instead of replacement

candid sapphire
#

i prob removed it when cleaning before uploading

opal sable
#

it's okay, i made one

candid sapphire
#

okok

#

i was loooking for it and realized i just don't have it anymore

opal sable
#

just gonna experiment with replacing some alphas with assets real quick

candid sapphire
#

there is a TON of alphas

opal sable
#

well then

#

i don't think that's right

candid sapphire
#

the capture appears TINY

#

for some reason

#

never figured out why

opal sable
#

the lights are in a totally different place than the geometry lol

#

and a lot of geometry is missing

candid sapphire
#

OH

#

weird

#

i don't have that

opal sable
candid sapphire
#

huh

opal sable
#

also, any way to fix the annoying running when the remix overlay is open?

candid sapphire
#

haha

#

i wish

#

it just happens

#

but not everytime

#

sometime you open the game and it doesn't happen

#

why ?

#

IDK

opal sable
#

always happens for me 😦

candid sapphire
#

try rebinding forward and sprint they usually have multiple binds

#

maybe they slapped alt on sprint i'm not sure

opal sable
#

well

#

the game was just using 30 GB RAM

candid sapphire
#

hm

opal sable
candid sapphire
#

gaming in 2025 be like

opal sable
#

maybe the single replacement i did wants to use that much

candid sapphire
#

What you tryna slap real life in the game ?

opal sable
#

two plants. that's it lmao

#

OH no it's not the plants. the vehicle toolkit got re-enabled somehow

#

this is the version that had 8k textures that just destroy everything

candid sapphire
#

OH

#

You still have this one

#

no wonder it eats that much

opal sable
#

btw, why didn't you pack the installer as --onefile?

candid sapphire
#

it wouldn't want to

#

i used auto py to exe

#

and it was not happy when trying to

#

so i just packed it like that

opal sable
#

it looks like there are some extra python libraries included too. annoyingly it'll just pack all of the packages you have installed, regardless of whether or not the script needs them

candid sapphire
#

huh

#

yeah

opal sable
#

i usually make a separate conda environment that's blank, except for any required packages

#

but if you do get it packaged in one file, you can send it to microsoft to verify it as safe. no more false positives

candid sapphire
#

it gets false positive ?

#

i don't know shit about that lmao i learned python just for that app

#

"learned"

#

asked claude sonnet

opal sable
#

yes. unfortunately pretty much any python script packed as an exe will have false positives, because this method is used commonly in malware

#

i switched to using rust for the remix downloader because of this

candid sapphire
#

okok, i asked a friend to try it on his pc and he didn't tell me about antivirus going crazy so idk

#

is it smartdefender thingy when opening it ?

opal sable
#

looking at it again, it's actually not detected by microsoft, so i guess it's fine

candid sapphire
#

yeah cuz it was having false positive at some point cuz of how i was doing it, i looked a bit on forums and used other stuff to get it less "malwary" and it went away

#

so i guess thanks stackoverflow

opal sable
#

unfortunately it'll usually be detected after a few different people run it

#

still worth sending it in imo

#

i couldn't run it to test right now, but this is the packed version of v1.3 of your script from github

#

if you can set up github actions to build this instead of manually uploading it to github, it'd be a lot better

candid sapphire
#

it's like, i drop the code and github just compiles it for me ?

opal sable
#

you update the repo (a single py file, instead of multiple like you have right now), then make a new release. github would then compile it for you and attach it to the release

candid sapphire
#

oh

#

ok

opal sable
#

but i'm not sure how you'd go about including 7z

candid sapphire
#

can't i drop the portable folder in the repo and include it in the yaml as additional ?

opal sable
#

probably, yeah

candid sapphire
#

i'll try that thanks

#

i didn't know that existed

opal sable
#

claude is great with workflows like this, so it should be pretty easy 🙂

#

and np

candid sapphire
#

also can my last update message plz ?

opal sable
#

i dunno what you mean

candid sapphire
#

HAHA

#

I forgot a part

#

can you pin my last update message

#

is what i meant

#

#1097105394821759006 message

#

this

candid sapphire
#

(all done thanks it's way better like this)

opal sable
#

🙂

#

that's not quite the setup i'd suggest. those types of builds actually expire after 3 months

#
      uses: softprops/action-gh-release@v2
      with:
        generate_release_notes: false
        files: |
          ./RTX Remix Downloader.exe```
this is the way i do it for the downloader
#

when i do that and make a new tag and release, it'll build it automatically and attach it. these never expire

candid sapphire
#

oh you can make releases out of this

#

ok i'll change it

opal sable
#

@candid sapphire you need to zip it before trying to push the release, because your current workflow will only attach the exe without the 7z files

opal sable
#

looks right to me 🙂

#

you tested the exe?

candid sapphire
#

yep works fine

opal sable
#

so in your pinned post, i'd just link to the release then 🙂

#

glad it's working now

candid sapphire
#

thanks for the help 👌

opal sable
#

last piece of advice: remove the version number from the .py file in the repository, and from the workflow file. that way you don't need to rename it every time & edit the workflow file

mighty sapphire
# candid sapphire If I really do it https://www.youtube.com/watch?v=xIoqmgpYHlw

GTA San Andreas in Real Life with AI - I have converted another game into "real life" by the use of the AI technology once again again. I think that this is one of the best conversions. It is truly impressive. You can find more similar videos on my channel.

In the future, once computers can calculate AI conversion in real time, we are going to ...

▶ Play video
olive dragon
#

new volumetric settings in the latest runtime allows for some pretty nostalgic looking haze

iron anchor
#

i bet its baked haze like in Mobile version of DE, which takes whole city

candid sapphire
opal sable
#

@candid sapphire the new texture streaming stuff in Remix fixed the insane RAM usage, even with the old vehicle toolkit

#

it's only at 8 GB instead of 40

candid sapphire
#

oh

opal sable
candid sapphire
#

nice

#

16k texture going crazy

opal sable
#

yeah

#

i'd say it's still way overkill lol

candid sapphire
#

I missclicked on blender at 1am and ended up making 3 replacements, it's 4:18 am now help me

radiant axle
candid sapphire
#

what's a barstool ?

#

oh

#

the chair

candid sapphire
#

yeah that's way better

opal sable
#

tbh i'd say even a bit smaller

#

less tall specifically

radiant axle
candid sapphire
#

idk less tall looks weird to me

warm thorn
#

This isn't the exact same one, but using real world references always helps create better results.

opal sable
#

yeah these bars are meant to be pretty small

#

i guess the original design doesn't have that, but i dunno why tbh

#

it'd be impossible to use at the size they are

candid sapphire
#

Yeah the original model has them THICK

#

so i just made them like it was, i litteraly looked at the og model while making it

#

5:10 am i need to sleep i'll fix that tmrw

elder river
#

Good work, I agree thinner rings on the bar stool though. I'm not sure where this prop is ingame but maybe they're thicker on the original because they're meant to be a different material, perhaps wooden/rattan/bamboo/wicker/cane?

candid sapphire
#

the one on the right on the ss is the og model with og tex, this game has shitty textures so hard to understand what it's supposed to be

#

it's in one of the strip clubs btw

solar cairn
olive dragon
#

@solar cairn The interior is from a GTA V Bahama Mama's mod. There's a couple but I think the one I have is the Evolution Undercover one by Michelle_Works . The peds come from Urbanize by Junior_Djjr as a optional.

candid sapphire
#

does this look good ?

candid sapphire
#

Warning If you're playing GTA SA with remix, you'd need to create a new CLEAN GTA SA FOLDER and then install the mod and remix on it, updating previous version to the new one seems to completely break the install Warning

olive dragon
#

All the new stuff in it is too good to pass up bro. We need to get this fixed up.

candid sapphire
#

I can't even run the game anymore for some reason, idk what this 1.0 did but it entirely fucked up the installation

candid sapphire
#

if you want to use 1.0 don't just update, create a new install, clean GTA SA files

#

clean gta sa + auto installer and it should work fine

candid sapphire
#

cj's getting an upgrade

#

texture might be too clean tho, i haven't looked too much into it, idk it looks a bit too luxurious to me

olive dragon
#

yeah texture doesn't really fit in either the vanilla game IMO. it;s like it belongs to a completely different prop.

I'd suggest taking some creative liberty here and match it more to the other sections of the deck there. Model looks good though.

candid sapphire
#

I could try a grey rock yh

#

Yh that's better

iron anchor
wintry furnace
#

mmmmmmmm

#

That don't look too good to me

opal sable
#

that kind of thing is supposed to be smooth, slightly polished

#

get rid of the height map, make it glossier

#

and make the base texture a bit brighter with some more contrast

#

that should look pretty close to what i've seen IRL for these

toxic elk
#

I can't seem to run the installer, it keeps showing this

candid sapphire
#

i tried and it loads on my side, and the image still exists on the website

#

i'll update the installer to remove the image cuz could be a website locked in some countries

candid sapphire
toxic elk
#

oh damn this worked

#

thanks a lot for the fix

peak zinc
#

The ground keeps showing grey boxes as I move

floral wedge
#

Could one re-use the grass from the new hl 2 rtx and re use it here?

#

That'd be pretty fancy i assume.

#

Idk how exactly intensive grass can be in RTX remix, though.

But seeing this grass on the flat-green areas would be pretty big.

One could also re-color them a bit

candid sapphire
candid sapphire
floral wedge
#

Woah

#

Its not perfomant tho right?

#

It would massively increase the Fidelity of SA since Vegetation Always was a weak point

candid sapphire
#

When I did it it was shit yeah

floral wedge
candid sapphire
#

But it was remix 0.2 or 0.3 idr

#

It could work now that the performance are way better and memory has been optimized a lot

#

On the mods moddb page there's a screenshots using the 3d grass if you want to see how it looked

floral wedge
#

Can you link it!@candid sapphire

#

I suck at using mod db

candid sapphire
#

(don't look at this banner it's dogshit)

olive dragon
#

do it!

floral wedge
#

Shiiit..

#

One needs to try it now

#

That would transform the entire project.

candid sapphire
#

I could try again but rn the toolkit is buggy, can't ingest, so when it's fixed

#

Also i'm spamming tarkov and fragpunk kekw

floral wedge
#

Will probably be fixed soon

floral wedge
#

I just cant man, i wish i could refund

candid sapphire
floral wedge
#

Every tarkov player lol

#

I mean honestly the game gets this right. You do not end up mentally healthy from a real gunfight either

radiant axle
#

So the resulting painted grass usda had to be run through a script to convert them to pointInstancer format

warm thorn
radiant axle
floral wedge
#

We can actually see grass here!

warm thorn
radiant axle
# floral wedge Theres no way we filling out these landscapes🤣

Yeaaahh, no lol
You guys will definitely need to come up with a better strat to get that much grass coverage @warm thorn
For such a large area, it is really important to consider culling, LODs, etc.

Think you can write an ingame LOD script to add and remove "anchor" meshes based on camera distance? Grass instances can be attached to these anchor meshes and disappear when not close enough

#

Also, the usd composer tools I made have support for paint brush scatter with custom mesh_HASH anchors now (unreleased yet) for this exact strategy

warm thorn
#

I'm not sure how Lua will perform when handling a few thousand clumps per frame. I might need more optimized code like a grid-based or quadtree-based implementation. (I've actually already used quadtree generation in my streetlight script, though I haven't released that version yet.)

lone basin
#

How playable is this mod at this point in time?

#

Been debating checking it out now or waiting longer still

warm thorn
# lone basin How playable is this mod at this point in time?

The game is pretty playable, but it's experiencing memory leak issues after Remix 0.54. Also, many assets remain untouched. The project has been on hold for a while since both Yaniss and I have been quite busy recently. However, I've got some free time now, so I'll be continuing work on it again.

lone basin
#

Sounds good ill give it a little more time, will be super nice to dive into with a fresh coat of paint. Thank you for all your hard work guys

floral wedge
#

I heard WAY less ram usage or Something

warm thorn
lone basin
candid sapphire
#

i runned the game for an hour twice with a consumption monitor linked to the bridge, other than the fact that my gpu was the bottleneck it was fine

warm thorn
candid sapphire
#

that's so weird

olive dragon
#

I think it depends on which mods are running

candid sapphire
#

maybe

#

@warm thorn do you have anything else than what is installed with the installer ?

#

cuz i don't have any issues other than the RR being all glitchy at times

#

ik i had a fov mod that was making the game stutter so anything can create these issues really

warm thorn
olive dragon
#

The installer You have now doesn't have this issue if I clean install it, but as soon as I drop the files in from Hemry's original version in it will start with the memory leaks.

candid sapphire
#

i think vehfunc is creating the issues

#

that's the only thing that is both on the ss and the hemry modpack in the isntaller

#

for me it just crashes when i install vehfunc sooooo

#

might be doing some shit remix don't like

olive dragon
#

Hmm if I remember right, For Me I think it was missing some stuff that was never getting installed originally. I downladed it from mixmods I think and reinstalled it then it worked fine with remix... besides the mem leaks. but I'm not sure that's the cause there yet.

#

CrashInfo should give you a log though if you have it installed

warm thorn
warm thorn
#

However, disc light movement is still noticeably smoother than direct light.

radiant axle
olive dragon
#

admittedly I haven't tested the new installer for that long but I did noticed that even the ROSA RTX Remix has memory leaks as well so that's most likely a issue through any configuration.

lone basin
#

You need 1.0 for this installer or steam version work fine?

olive dragon
#

the installer downgrades it for you I believe

lone basin
#

gorgeous, if thats the case i might as well check out whats going on now lol

warm thorn
olive dragon
#

0.54 never shows this behavior so it can't be that hard of a fix I guess

lone basin
warm thorn
radiant axle
warm thorn
candid sapphire
#

idk if that's gonna look good, there's whole forest in this game

radiant axle
floral wedge
#

Damn

warm thorn
lone basin
#

what am i doing wrong?

radiant axle
# warm thorn 1. Does your USD composer addon handle face normals? Since Moonloader doesn't al...
  1. You don't need to spawn grass via Lua, just spawn the achor meshes in the sky or under the terrain or anywhere, then take a capture of them. Open USD composer, paint all the grass and details and whatever you like, all attached to the captured anchor and save the USD file. The Paint Brush tool supports "Conform to surface" so yeah assets rotate with the normal Peepo_ThumbsUp
  2. Nope, that was just an experiment I was playing with. I didn't quite work as expected and was crashing too much on my end Peepo_Sadge
warm thorn
# lone basin

In-game, press "Esc" to go to the options menu. Then, go to Display setup > Advanced > Visual FX Quality and set it to Medium. This should fix some of the shadow (black surface) issues.

lone basin
#

Thank you

#

Very cool to see real-time in GTA SA keep it up guys cant wait to see whats to come

warm thorn
lone basin
#

Yah thats pretty crazy

#

Is there any way to warm the lighting a bit?

floral wedge
#

I dont think everyone who wants to play this one day has 80GB vram server gpus

candid sapphire
#

maybe in the usda file but idk

#

and yes you have to kinda know what you're doing

floral wedge
#

@warm thorn

warm thorn
# floral wedge It looks crazy though, Like a cropped picture of a real shoe. Is this done via p...

Yes, the original mesh and texture are from a worn shoe I downloaded from Sketchfab. I made some mesh adjustments and recreated the texture details in Substance Painter.
https://sketchfab.com/3d-models/worn-new-balance-990-ar-25b9ae0b32a44240a22b76558b446198

floral wedge
#

Ahh nice! I tried photogrammetery once but with my arse Phone camera i only got slop. no idea how people do it this Detailed

#

I do wonder how optimized these models would be for games.

#

I saw a part of a german city fully modeled into unreal engine, give me one second

#

[ENG] Gaussian splatting of the Aachen Schanz station in Unreal Engine. Captured with XGRIDS L2 Pro (32Ch, 120m) in approx. 30 minutes (yes 30 minutes!!!) - 100GB raw data, final splat 2.5GB. Dataprocessing on custom workstation (CALCULON). The scanner is 32k (excl. tax) + accessories.

Do you have questions about our services, UnrealEngine or t...

▶ Play video
#

Yeah that looks insane

#

Thats gotta be a couple thousand pictures

#

These guys do have a service available i think

#

Lets Just take photos of the entirety of los angeles and slap em into remix 🤣kekw

warm thorn
# floral wedge I do wonder how optimized these models would be for games.

It's not actually very high-poly just around 30K triangles (compared to some tree, grass models in other Remix mods). Remix path tracing renderer handles high-poly objects well, so don't worry about polygon count. 4K PBR textures consume much more memory than a 1 million polygon model. For comparison, a 4K (4096×4096) PBR texture set with color, normal, roughness, and metallic maps can use approximately 256-512 MB of VRAM, while a 1 million polygon model might only require about 20-40 MB of memory.

floral wedge
#

Holy damn

#

Wouldnt this literally transform gaming?

#

Whats the catch?

#

Are these models able to like, to reflect

warm thorn
#

All you need for this is a powerful GPU capable of real-time path tracing - at least an RTX 3060 or better. Remix is a highly optimized path tracing renderer, so if your hardware can run real-time path tracing well, polygon count isn't an issue.

floral wedge
#

Sounds good

warm thorn
iron anchor
candid sapphire
#

the "definitively better" part looks weird

#

almost like you painted on some text that you wanted to hide Kappa

iron anchor
#

i just couldn't do it better and there is no clear version of this without DE words

warm thorn
#

Bro, don't worry. We artists can create it from scratch. We'll make a custom logo specifically for the mod.

iron anchor
#

damn, sad i won't see my creation, but okay

warm thorn
#

Thanks for your hard work❤️ , but we have our own vision in mind.

#

You know Rock* doesn't like modders copying their assets or anything from them, so we'd better create something custom before this mod gets bigger and attracts attention.

floral wedge
warm thorn
round tendon
#

i wanna see how the number 9 will look like in rtx

#

or a large soda

#

the fries

floral wedge
#

Lmao people gonna over engineer that now

candid sapphire
floral wedge
#

Is blender all it takes to create textures?

wintry furnace
#

Depends

floral wedge
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Id like to help but idk shit

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Id end up stealing assets from every game i know lmfao

candid sapphire
#

Youtube is how I learned

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I opened blender for the first time in my life like a year ago

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I'm not very good but i can do stuff and it can only get better

#

just don't look at 3D donuts for too long

warm thorn
# floral wedge Id like to help but idk shit

Back in the day, I used Photoshop with CC0 textures to create replacements. These days, I primarily use Substance Designer/Painter for texturing, though Blender can also create procedural textures effectively.
For our current approach, we're planning to use trim sheets and tileable textures that can be shared across multiple objects - it's much more memory efficient than unique textures for everything.
If you're interested in helping but concerned about your experience level, we can guide you through some basics. The important thing is avoiding copyrighted assets from other games to keep everything original.

floral wedge
#

I cant even think that far, what could one create to be used multiple times

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A trash can for example, i guess

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Vegetation hasnt been in the making at all no?

#

You could absolutely re-use trees if you rotate them a big

slim lake
#

hey guys. im new here. i just want to ask how would i get the most latest updates for the rtx remix mod and how far do you guys think the project has gone. thank you.

scenic sequoia
#

I thought about helping out with the logo

floral wedge
#

Looks fire

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I dont like over engineered logos, this is good

olive dragon
iron anchor
scenic sequoia
#

if you guys want me to help with that let me know

floral wedge
#

I could see rockstar sueing this into oblivion

#

Why specify a project owner in the first place

#

They cant sue that, can they

candid sapphire
candid sapphire
shrewd wagon
#

game crashing every 15 minutes?

warm thorn
shrewd wagon
#

oo

floral wedge
#

Is it possible to create different looks when weather is different

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For example a grey and depressing look during the morning

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With volumetric fog and so on

candid sapphire
#

I don't think so, it would mean that we would have to load a new config every weather changes and i don't even know if it's possible

warm thorn
#

If the Remix bridge API allows access to the new volumetric fog settings, then it would be possible.

floral wedge
#

Another thing that would greatly enhance a possible remaster

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Rdr2 for example looks vastly different depending on the weather and people praise it for that

#

This game is just beyond insane , i cant wait for the weather system in gta 6

pseudo moon
quaint heron
#

unfortunately

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it will be based on GTA V

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but with volumetric clouds

floral wedge
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Cap

quaint heron
candid sapphire
#

ARCADISH ???????????

quaint heron
#

which one looks more atmospheric

candid sapphire
#

both looks insane, rdr2 looks very good cuz the weather makes it more grey so it looks more realistic

quaint heron
#

GTA VI will have better engine and graphics

#

but the atmosphere

#

will not be photorealistic

candid sapphire
#

Yeah it's more vibrant

quaint heron
#

it will be following the GTA pattern

#

rdr2 was all into photorealism

candid sapphire
#

Probably cuz there's less stuff so they can go even harder on weather etc

candid sapphire
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and honestly, a few mods and it's 10x better than rdr2

quaint heron
#

i dont think thats the case

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i think they were meant to do that

candid sapphire
#

yeah

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it's miami

quaint heron
candid sapphire
#

vibrant colors

quaint heron
#

we’re gonna have to wait minimum 2 years from now

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because PC release

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then graphics and all

candid sapphire
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Yeah sure

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i can wait

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consoles will deal with all the issues

quaint heron
candid sapphire
#

and pc will get the final product

quaint heron
floral wedge
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Can cars possible be remade as strong as What we see in the half life 2 rtx demo

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Or is it somehow not possible due to them being movable objects

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What are the limits, basically

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I heard Character models are somehow not possible or Something

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Or atleast not CJ

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Due to him not being a Npc model or Something

candid sapphire
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they can't be modified using remix, we have to mod the game

#

so no, we'd have to be limited by the game

floral wedge
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gotya

floral wedge
#

Thoughts on this

#

?

candid sapphire
#

it's good if you don't have enough memory to have proper texture replacement

solar cairn
warm thorn
iron anchor
# warm thorn

not gonna lie, it looks strange, i know its WIP, but it looks like a woven carpet, from below, from above

warm thorn
warm thorn
warm thorn
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Add more depth to the height map.

warm thorn
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Maybe final version

iron anchor
iron anchor
thorny copper
unique arch
warm thorn
opal sable
#

second one imo

candid sapphire
#

I like the epsilon logo so i'd say 1st one imo

iron anchor
# warm thorn

in terms of being close to original - two
in terms of possible 'logic' - one (as i they could think of Epsilon as total okay thing for putting on star)

warm thorn
#

Just for reference, the second one is also from the original game texture. The problem is that the texture size is too small, which makes the logo barely visible from a distance.
And I don't want to use a 4K texture just for showing the Maya calendar logo. It would be more efficient to make a custom decal mesh for it and manually place those textures on the wall of frame pavement.

warm thorn
warm thorn
#

WIP of asphalt and pavement texture day/night time comparison. I've been working on getting the right balance of detail and realism while ensuring good visual contrast between lighting conditions

shy wind
# warm thorn

I like more dirty V2 look, V3 and V1 are way too reflective.

shrewd wagon
#

is it just me or frame generation is too laggy

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like around 1 second input delay

warm thorn
#

No noticeable difference on my side. What GPU are you using and what FPS are you getting?
I've found that some configurations can introduce input lag if your base framerate is too low before frame generation kicks in.

round tendon
#

dam y all come a long way

warm thorn
warm thorn
# shrewd wagon 4060 doing 20ish

Framegen struggles at low FPS like 20ish. You'll get better performance once we replace more meshes. GTASA is heavy with Remix because transparent objects (fences, trees, grass, foliage, wires) are very demanding in path tracing. We're working on replacing these one by one to improve performance.

shrewd wagon
#

ohh

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btw did you place all lights manually in remix app?

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trying to reproduce the same in vc

iron anchor
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Not for use
done pure of wish to do something

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done using only fonts, no original Rockstar resources were used

warm thorn
shrewd wagon
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could be good for vc and 3 also

#

atleast to get the modding started

warm thorn
#

You could try using CLEO or an ASI plugin for VC, should work similarly. I switched to moonloader (Lua-based) because CLEO scripting gave me headaches, but unfortunately VC doesn't support moonloader. CLEO would be your best bet for VC modding.

shrewd wagon
#

okie

manic forge
#

how can i reduce vram usage? even if it takes to lower textures or smt