#Grand Theft Auto: San Andreas (GTA SA)

1 messages Β· Page 11 of 1

wise needle
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i thought nanite was nvidia tech?

candid sapphire
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nah it's ue5

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one of the reasons why it's so cpu sided i think

wise needle
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i thought you could only use nanite in u5 if you had nvidia gpu

candid sapphire
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the only gpu bounded tech by nvidia is dlss

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i think

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maybe something else

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but nanite

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nope it's ue5, not gpu side

radiant axle
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not sure how much it compete with "vanilla" unreal

wise needle
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is it possible to bundle the mod into a encrypted usd file that way no one can tamper with the mod

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i will look into it and try it out

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the game loads a usd on boot

radiant axle
wise needle
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if its open usd then its open to modding??? il have a go

radiant axle
#

tbf, games been trying to protect their stuff since the dawn of 2000s, unsuccessfully up to nowadays. You can only make asset rippers life harder, not impossible

unreal cloak
warm sphinx
#

@warm thorn
Could you fix this hover effect? When ImGui is open, it works, but after closing the UI, the material resets to the original. I don't have time to read through the entire VTK to do this

-- Display component name
imgui.PushID(uid .. "_component")
imgui.PushItemWidth(120)
imgui.Text(string.format('%s', component.name))
imgui.PopItemWidth()
imgui.PopID()
-- Hover check
if imgui.IsItemHovered() then
    local newIndex = 2
    local materialChanged = editMaterial(newIndex, component.name, mat, color1, color2, color3, color4, uid)
    if materialChanged then
        textureName = mat:get_texture() and mat:get_texture().name or "no texture"
        vehs_settings:setMaterial(veh, im.currentName, component.name, mat_index, newIndex, textureName, true)
    end
else
    local newIndex = im.selectedVehicle.items[uid].index.v
    im.selectedVehicle.items[uid].name = materialsName[newIndex]
    local materialChanged = editMaterial(newIndex, component.name, mat, color1, color2, color3, color4, uid)
    if debugMaterial.debugmode and materialChanged then
        debugMaterial:removeMaterial(uid)
        textureName = mat:get_texture() and mat:get_texture().name or "no texture"
        vehs_settings:setMaterial(veh, im.currentName, component.name, mat_index, newIndex, textureName, true)
    end
end
radiant axle
unreal cloak
#

Nvidia adds path tracing based on the same technologies that Remix is built upon

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UE5 doesn't have real time path tracing

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and it's also limited to hardware RT acceleration of Lumen

radiant axle
warm thorn
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By the way, the hover effect idea is cool.

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I will try to edit it when I get back home and publish a new version tonight.

warm sphinx
warm thorn
#

Just removing the else statement isn't enough, since that would always reset the material back to the original.

You need to specifically check if only the material index has changed (the slider index) . That way, the function only call the setMaterial function when the material needs to be updated.

warm thorn
#

The debug material function still needs to be edited. I'm back home now, and I am working on it.

warm sphinx
warm sphinx
elder river
#

Would this be useful to any of you? I think they'd come under the personal tier of the licence since you wouldn't be making money from the mod but I'm not sure. Might be useful regardless and no harm in grabbing them whilst they're still free.
https://www.youtube.com/watch?v=A9fsf9jBpqQ

Right now you can grab the entirety of the Megascans library and use it in any 3D program like Blender, Unreal, Maya, Unity and more up to the end of the year. In this video I will show you how to and showcase some of Fab’s amazing features.

https://www.fab.com/megascans-free

Watch the UE5 Starter Course:
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Check ou...

β–Ά Play video
round tendon
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car inside store lol

warm thorn
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Yeah, it's a one way, 24/7 free parking lot.🀣

warm thorn
#

πŸš™ SA Remix Vehicle Toolkit release v0.1.3: πŸ’‘

Features:
v0.1.3:

  • Highlight current component
  • Added simple line pointing to selected component (position may not be accurate)
  • Added metallic car paint

v0.1.2:

  • Auto assign mirror material at door component (mainly for support original GTASA vehicles)
  • Added Infernus wheel texture (90s AVP)

v0.1.1:

  • The vehicle materials now added car paint flake detail.

v0.1.0.c:

  • Allow for viewing different angles when adjusting vehicle materials

v0.1.0.b:

  • Toggle vehicle lights with "L" key

v0.1.0.a:

  • Automatic color assignment without Remix "Terrain System"
  • Automatic glass, chrome, and leather texture assignment
  • Customizable materials (press "M" in car to toggle editor)
  • Reveal hidden meshes due to Remix "Skip First N untexture drawcall" issue
  • Automatic vehicle lights between 19:00 and 6:00

Bug Fixes:
v0.1.3:

  • Extra Color 2 now works properly
  • Color ID 1 (black color) no longer has a highly reflective (mirror-like) appearance
  • Reset material now works properly
  • Fog glass material is now more "foggy"

v0.1.2:

  • Fixed noob mistake

v0.1.1:

  • Fixed issue where some saved materials settings were not being loaded.

v0.1.0.e:

  • Fixed issue where saved materials settings were not being loaded.

v0.1.0.d:

  • Fixed issue with some decal textures, such as text or logos, being disabled.

v0.1.0.b:

  • Fixed stationary vehicle lights
  • Fixed damaged headlights
  • Removed Light Sphere shape for headlights

Requirements:
This mod requires Remix 0.5.4 release build to work properly. Any builds under 0.5.4 will not work correctly. The recent builds from the Remix GitHub action are NOT RECOMMENDED, as they are not stable with this mod.

Installation Instructions:

  1. Unzip the files and place all files inside the "Game Folder" into your GTASA game folder.
  2. Unzip the files and place all files inside the "Remix Folder" into your GTASA Remix mod folder (e.g. GTASA Game Folder\rtx-remix\mods\gameReadyAssets).
  3. Open the mod.usda file in the GTASA Remix mod folder with a text editor. In the subLayers section, insert this line: @./SARemix.usda@,.
  4. The "subLayers" structure should look like this:
   subLayers = [
     @./SARemix.usda@,
     @./Meshes.usda@,
     @./texture/effect/Effect.usda@,
     @./Light.usda@,
     @./Materials.usda@,
     @./texture/sky/sky.usda@
   ]

Additional Advice:

  • This mod is compatible with vehicle addon mods. It has been tested on the 90s AVP vehicles pack. It is recommended to use mid/high-poly vehicle mods with proper UV unwrapped meshes.
  • Some vehicles may have stretched UV issues with the leather material, depending on the vehicle addon "cheat" on the UV mapping. Original game vehicles may have more UV issues with the leather material.
  • The matte material properties can be changed in the Remix Material Properties Panel. Please note that this is an unedited texture (without PBR properties), and will affect the whole scene without PBR replacement.
  • This mod may not work properly (for example, car paint reflection, chrome materials, leather materials) if you install additional texture mods or object mods that are not in our necessary mod list. For the necessary mod details, please reference our GitHub page: https://github.com/Hemry81/GTASA-Remix

Credits:

  • Hemry (SARemix)
  • Zeneric (for guiding the custom object creation and providing the DFF, IDE, IPL, and COL files)
  • northvector (inspiration of highlight the current component)

If you have any problems or suggestions, please discuss them here for further improvements.

GitHub

GTASA RTX-Remix Project. Contribute to Hemry81/GTASA-Remix development by creating an account on GitHub.

misty palm
#

20th anniversary today yay

magic scarab
#

It looks like Junior has fixed short grass draw distance, works without problems now, this is a major fix

quaint heron
magic scarab
quaint heron
magic scarab
#

Not yet

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#895780327824445460 message

warm thorn
#

I tried to model the trash bag with the real trash bag shape, but the cloth simulation result looks a bit weird, so I've used a smoother shape to simulate the trash bag.

warm thorn
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Infernus WIP

round tendon
magic scarab
round tendon
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at least not in this newest version

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but there is a bug related to lighting with CJ's house

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the interior

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compared to previous versions

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which didn't have that bug

analog sable
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let's go brazil

round tendon
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@magic scarab btw can u keep us updated for when that mod releases

magic scarab
round tendon
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i wonder if it will be added separately or into proper fixes

quaint heron
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i swear no fucking SA modder is better than Junior_Djjr

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he always makes mods that i need

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mods that improve the game without taking away the feeling of the original game (and essential mods)

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i fucking love him

olive dragon
# round tendon i wonder if it will be added separately or into proper fixes

Will be added to Novembers alpha for urbanize, around Christmas for proper fixes.

https://www.youtube.com/watch?v=AwTa3MmkTxM

Apoie: https://www.patreon.com/djjr
Ou: https://www.catarse.me/urbanize
VersΓ£o pΓΊblica: https://www.mixmods.com.br/2023/01/urbanize/

Agradecimentos aos apoiadores mΓ‘ximos:
Rin
Rosset RJ45
Victor Hugo Silveira GaviΓ£o
Rafael Hirt Vozniak Napoqe
Lorenzo Bezerra de Menezes Barreto

MΓΊsica: https://www.udio.com/songs/uttQ1uHthSLzymJsC5iYqq

β–Ά Play video
round tendon
thorny copper
#

Does Volumetric lighting don't work in GTA SA? Haven't seen any screen shot with it on

candid sapphire
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idk if toggleable is even a word lmao

thorny copper
candid sapphire
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Other than the sun it doesn't seems to change that much

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looks like it only applies on the sky

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Yeah sun is broken without it lmao

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This was at 10k, i changed it it seems to work better, but the sun is weird now

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sky's weird but volumetric is better

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it all go away as soon as i look away from the sun

solar creek
#

How to turn off the light flickering?

olive dragon
olive dragon
split badger
#

You should post it at #showcase

untold timber
#

Anyone else get a dozen errors then a crash after the auto installer?

candid sapphire
#

Just tried it, works fine, can you tell me what errors you're getting ?

untold timber
candid sapphire
#

i need a screenshot of the errors or maybe logs

solar girder
candid sapphire
#

Yeah some settings needs tweaking, i'm spamming black ops 6 rn so later lmao

untold timber
split badger
split badger
untold timber
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fixed by dpi compatability settings

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but thank you

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it's really cool, just got it running

candid sapphire
# untold timber

You used the auto installer but you selected your game directory to install everything right ?

warm thorn
#

You can set the screen resolution in the widescreen fix setting.

untold timber
candid sapphire
#

Thanks, crashing shouldn't happen tho, what's ur pc specs ?

grizzled hawk
#

It’s lonely here πŸ˜­πŸ’”

quaint heron
#

it hurts me, coming back to this chat every week until 1 week i see no update at all 😭

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jokes aside, y’all keep up, take as much time as u can

candid sapphire
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i'm spamming black ops 6 rn so no updates on my side lmao

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i'll comeback once season 1 gets drop and the game loses all it's fun dw

iron anchor
warm thorn
#

I've been very busy with my job lately. My teammate and I are currently launching a new YouTube channel to promote our product. We want to do something different from typical product introductions, so I'm now learning After Effects and photogrammetry to add some nice visual effects to the videos.

Particularly regarding photogrammetry, I find it very interesting, as I might be able to scan some assets to use in the mod. But right now these things are keeping me very busy, and when I get home I still need to continue editing and working with After Effects.

With so many things to do, I can't say for sure when I can continue working on the mod. It might have to wait until next month, or maybe even next year.

iron anchor
#

i'm bored so i'll drop this again

solar girder
iron anchor
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Questionable

solar girder
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I hope

solar girder
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Is it a VHS style?

iron anchor
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Only VHSPro

candid sapphire
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OG ambient would be the hardest to do since i don't think real life has ever looked like that so doing it with PT isn't gonna be ez

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Sun color can be turned orange-ish tho, that's a start i guess

solar girder
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It does look a little yellow here

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Like GTA 5 type of yellow

warm thorn
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One thing we could do is adjusting the sky color in that timecycle data file. That might be a relatively simple way to get the look without too much extra work.
The other option I was thinking is making a custom sky dome and using lua script to set the color on that.
The custom sky dome approach could be better since it might help avoid that volumetric lighting bug in the void area.

thorny copper
thorny copper
grizzled hawk
olive dragon
#

bennys garage GTA V to SA. HDR on as well so including jxr files for SDR viewing

grizzled hawk
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Can we change the sa physics or is it impossible ? I never liked how npc cars behave they are kida robotic when doing a full stop or turning

umbral swift
#

Is there any possibility of PATH tracing in rtx remix?

jaunty kestrel
umbral swift
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Yes

jaunty kestrel
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Mmmm i dont think remix does, but rtx in general as it's a multi use term basically

merry hare
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Wait guys

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Where can I buy gta San Andreas again

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Someone sent me the link at some point but I lost it

olive dragon
umbral swift
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Is this finished/better than other graphics mods?

pastel jungle
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it depends

warm thorn
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This mod is still in a very early state, but we've fixed somethings to make it more compatible with Remix path tracing.
In my opinion, the mod still needs a lot of work, but I promise we'll keep improving it to make it better than the Definition Edition.

umbral swift
warm thorn
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At 1080p with DLSS Performance mode, should be playable.

candid sapphire
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Laptop is another question tho

umbral swift
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Performance is Like what, 500p

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Sometimes i Wished to have a 4090 but then i remember that ridiculous power draw. Theres no experience on earth that justifies this. 5090 should sit at 250 MAX for it to be impressive

opal sable
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fun thing is that my 4090 rarely ever goes above 250w

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only when doing very very intense stuff

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unlike the 30 series, the TDP really does seem to just be a cap and not what it'll regularly run at

umbral swift
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Why does everyone here have a 4090

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What am i missing

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Money glitch or something

olive dragon
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power draw for about a hour of playing. ultra settings 4k. I probably got more bells and whistles on then most would though.

opal sable
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pretty much the only thing that causes my 4090 to hit 350w is Remix, but even then you can just cap your FPS to reduce that

round tendon
iron anchor
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tbh that volumetric looks quite nice

umbral swift
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Tbf i have a low fan curve

olive dragon
# umbral swift Insanel low temps

4090 seems to be great at cooling.

However...For full disclosure: I have a pretty aggressive fan curve on the 4090. There's 16 fans in My case..all set to full speed. The room is air conditioned...and I live in Canada πŸ₯Ά

candid sapphire
#

so you live in a fridge

thorny copper
candid sapphire
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yeah it's called a pc case there

jaunty kestrel
split badger
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Anderius (aka Alien City) mod can be great with its illuminations

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no doubt it will look better with curr remix versions

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LibertyCity

GTA: Alien City (Anderius) Repack ModLoader + TraduΓ§Γ£o Update 3/8/2022: - Fixed crash on death in some missions; - Works with CLEO3 as CLEO4 is incompatible with some missions Update: - Now this modification is updated and fully compatible with ModLoader; - Removed speedometer that was incompatible with Widescreen Fix. download and install for f...

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can be loaded fully through modloader

iron anchor
vagrant jacinth
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Does anyone know how to add fog?

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@candid sapphire

candid sapphire
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in the runtime, i don't remember where exactly it's been a while since i opened a remix game

pastel jungle
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im not sure if does that work

analog sable
mossy flicker
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how you got that sky-light?

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how can i restore the traffic light to red/green/yellow?

warm thorn
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Need a GTASA modding expert to give the correct answer. If it is a premade mesh, it should be an easy fix. If not, the "ignore first N non-texture draw call" may render something extra that should not be visible in the original game.

mossy flicker
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btw how can i change the way how the sky looks? its too shiny and the sun flare its not working for some reason...

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without the "mean" eye adaptation my eyes are bleeding lol

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now looks better...

mossy flicker
mossy flicker
warm thorn
warm thorn
mossy flicker
#

i reinstall the whole mod and then this...

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lol

warm thorn
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It looks like CJ has been exploring some interstellar travel.

warm thorn
mossy flicker
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but now im facing another issue, white cars

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how can i fix them?

warm thorn
mossy flicker
#

@warm thorn So after a while playing i noticed that street peds won't appear, why is that? how can i fix this issue?

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so sad that streets are empty 😦

warm thorn
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Have you installed all the necessary mods?
It's possible the mod that creates dynamic objects may be exceeding the memory limit, causing it to not spawn new pedestrians properly.

thorny copper
mossy flicker
mossy flicker
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it seems like the game likes to spawn these only 3 peds

mossy flicker
candid sapphire
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You used the auto installer ?

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@mossy flicker

mossy flicker
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Yeah

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tbh its the only issue that im having right now

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the games runs fine and without crashes

candid sapphire
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That's weird

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You installed it on a clean GTA sa install ?

warm thorn
warm thorn
#

Next version vehicle toolkit mod and street light mod will use the Remix API, that should bypass any original game limits on spawning new light objects.

mossy flicker
mossy flicker
warm thorn
mossy flicker
#

and then what should i do?

warm thorn
# mossy flicker and then what should i do?

It seems right to me.
Have you installed any additional mods that are not in the necessary mod list?
I've see some extra text / UI elements showing up in the bottom left corner of the screen.

mossy flicker
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i found this inside the mods that came with the SA Remix installer

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i dont know if this causing some issues spawning some peds

warm thorn
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I believe -1 typically means it's using the default setting.
What about during the daytime, are you still only seeing 3 pedestrians at that time of day as well?

mossy flicker
mossy flicker
#

still nothing 😦

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so weird

mossy flicker
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in those screens i didn't see any peds as well...

warm thorn
#

For testing, try renaming the MoonLoader.asi file to something like moonloader.asi.bak in the game folder, then relaunch the game.

warm thorn
#

I tested it myself. It seems the issue is being caused by the sun mod, not the vehicle mod. Maybe the collision size of the sun object is causing the problem.

mossy flicker
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i found it

warm thorn
mossy flicker
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that seems to work

warm thorn
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The next version of the script mod will not use the "in game" spawn object function, which should fix the current issue. It will also be able to spawn streetlights at much farther distances.
The new mod version with these changes may be available as soon as next month, though I haven't had time to fully explore the Remix API functionality yet and don't have extra time to write the script mod or other replacement works yet.

mossy flicker
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but i noticed that if i load a savegame the peds still won't spawn, so in order to make peds spawn need to create a new game

warm thorn
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That's strange. If you start a new game, save it, and then reload that save, are you still seeing the same issue?

mossy flicker
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rightly after i save the game during the first mission peds won't spawn like before i save it, so weird issue...

mossy flicker
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this is after i save

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and this is before i load the previous savegame

mossy flicker
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i hope u can fix it, already looks geourgeous. Great job

grizzled hawk
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πŸ₯Ή

outer steeple
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One question though, is RTX Remix afflicted by the same problem, which for example affects the shadows of enb, in which when an object goes out of view it disappears taking with it the shadow, lighting etc?

candid sapphire
iron anchor
mossy flicker
#

so i edited the textures of this guy from varrio los aztecas to make him match the colors of grove street families, so now we have a new gang member lol

candid sapphire
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Why ur cj got a Big ass head tho

mossy flicker
candid sapphire
#

Jimmy neutron lookin haircut

outer steeple
candid sapphire
#

What's anderius ?

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Texture mod ?

outer steeple
candid sapphire
#

Ohhhhh okok

outer steeple
candid sapphire
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Nah, streetligths aren't translated correctly

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They're not translated AT all in fact

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Maybe 0.6.0 remix fixes it idk

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But as of now hemry did a mod that add streetligths they don't work by themselves

outer steeple
#

So I guess not even all these other lights

mossy flicker
candid sapphire
#

everything you need is here #1097105394821759006 message

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And if you just want to try our mod : #1097105394821759006 message

mossy flicker
warm thorn
#

I think the issue might be due to the collision file from the streetlight or vehicle mod using a large 256 x 256 x 256 cube, which could be causing pedestrians to get hidden.

candid sapphire
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Oh no not again

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hashes mixing up again when updating remix

mossy flicker
mossy flicker
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@warm thorn how can i change the hour of the streets lights being activated?

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i mean, the street lights went on at 19:00 in-game but i want to change that

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to 18.30

candid sapphire
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saremix_lightman.lua, line 520, for now there is no way to edit it in a gui, you'll need to do it in the code

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it sets daytime to between 6am and 7pm

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i guess changing 19 to 18.5 works ?

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you'll need to try

candid sapphire
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btw, DON'T UPDATE REMIX TO 0..6.0, it will break some of hemry's scripts, and will break the mod itself too.

opal sable
#

have you guys just been using 0.5.4?

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the builds leading up to 0.6.0 had massive performance improvements

candid sapphire
#

i just tried, no performance differences, it just breaks hashes

mossy flicker
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it worked

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btw wich version of remix uses gta sa remix?

candid sapphire
#

If you used the auto installer it uses the latest release, so either u're lucky and you installed it before the 0.6.0 released, or you'll have to download and install the 0.5.4 on github and intall it yourself

outer steeple
candid sapphire
#

It Can be used but will install latest remix version, that we still haven't tested so I don't recommend updating, it broke a few stuff for me but it's unreleased stuff so might just be my fault

mossy flicker
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im testing 0.6.0 right now, no issues for now...

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i can see a performance boost in 0.6.0

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in this same spot with 0.5.4 i had 26/25

warm thorn
#

I tested Remix 0.6.0 and the texturehash issue still hasn't been fixed. The game also gets very laggy after playing for a few minutes, and looking around with the mouse cause laggy. Those problems didn't exist in Remix 0.5.4, so I'd still recommend using 0.5.4 for our mod for now.

mossy flicker
olive dragon
#

Any remix above 0.5.4 has been doing this for Me as well for every release since 0.5.4

I seen hashes messed up but that's just the tip of the iceberg compared to the massive vram issue that manifests with newer remix versions and gta sa. In a few minutes of playing the game just becomes a slideshow. This behavior is not present in 0.5.4. and nor haven I seen it with other game titles I've used remix on.

Has anyone filled a issue on github about this with gta sa yet? could have swore I did but I can't find it in open or closed...

candid sapphire
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I'm not home for the next few days so the app will download 0.6.0 until i Can update it to stick with 0.5.4

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I thought the slideshow and mouse freezing the game was a me problem, it is just unplayable over 0.5.4 so once again

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🚫 DO NOT UPDATE REMIX (on GTA SA) 🚫

olive dragon
#

nope definitely ** not** a You problem.

mossy flicker
#

hope we can see some fps improvements

umbral swift
#

Whats ur gpu

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Btw guys can i just use rtx remix ontop of steam version of gta sa

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Or any tutorial

candid sapphire
#

Nope, you'll need some mods/fixes, check the pinned message here : #1097105394821759006 message there's everything you need

warm thorn
#

You need to downgrade the base GTA San Andreas game to version 1.0 to make these mods compatible.

mossy flicker
quaint heron
nimble agate
#

RTX 3070 ti πŸ˜„

mossy flicker
#

both are great gpus

quaint heron
umbral swift
#

But 4060 is

candid sapphire
#

Anything other than a 4090 is not enough for a good remix experience, it's path tracing y'all gonna have to play in DLSS ultra perf, my 3080 have 45fps in ultra perf in 1440p for references

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By the time remix releases it's 1.0 version we'll have the 9090 so it's ok anyway πŸ‘Œ

opal sable
candid sapphire
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It's playable yes, not enjoyable

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30fps with DLSS and frame gen is not a good experience

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It's fine for some people and some games are cinematics enough to be enjoyable like that

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But i'm on pc not console, I want my responsiveness

opal sable
#

i'm saying the performance of a 4070 in Remix would probably be a decent bit better than your experience right now

like even when i had a 3090, it wasn't that hard to achieve 60 FPS in Remix at a decent internal resolution

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it's not going to be 30 FPS with FG. it'd be 60 FPS base, DLSS Balanced most likely

candid sapphire
#

HUH ?

#

60fps base in DLSS Balanced ?

opal sable
#

i mean, i had that in Portal RTX on a 3090 from 1440p

#

well, almost. 50 FPS iirc

#

and the performance improvements in 0.6.0 would make up the rest

#

0.5.4 runs horribly compared to 0.6

candid sapphire
#

In Balanced 1440p I have 25 fps base

opal sable
#

in GTA SA though, right?

candid sapphire
#

Yep

opal sable
#

yeah, which runs a lot worse than other games i've played with Remix tbh

candid sapphire
#

Oh

opal sable
#

i don't mean to be rude, but this project really needs to be optimized before you can really rely on it for performance stats like that

candid sapphire
#

Yeah I tried remix on like gmod it bluescreened I never opened it again

opal sable
#

😦 i had similar issues with gmod

#

but with 0.6.0 in Portal RTX your performance should be pretty great

candid sapphire
#

The game's just pissed off for some reasons

#

I Hope remix will fix these performances magically someday cuz idk how else we could fix it

opal sable
#

a lot of it has to do with the amount of transparent textures present. old trees and grass for example that are just textures with alphas will just cause performance to tank

#

there was something else too but i can't remember 😦

candid sapphire
#

Trees yeah I was supposed to do them but black ops 6 released 😎

opal sable
#

lol

#

some games are really weird, where a lot of objects that shouldn't be transparent (and don't even appear to be) are marked as transparent. which leads to performance loss

#

there's a setting in the developer menu that you can use to toggle alphas like that. i can't recall the exact name

candid sapphire
#

I'll check that when i'm home, maybe I Can Squeeze some fps outta that thanks

opal sable
#

i have an older version of your guys' mod, but damn it hogs RAM lol

candid sapphire
#

Oh shit

#

That's why it starts to stutter at some point hehe

opal sable
opal sable
opal sable
# opal sable

disabling alpha blended boosted performance by like 20%

#

but it still runs worse than a lot of other Remix games, and i'm not sure why 😦

#

okay

#

so i went from 74 FPS with alphas enabled, to 112 with them disabled @candid sapphire

candid sapphire
#

Damn

#

I never thought that would be that heavy

opal sable
#

and in spots with more, it's even more drastic

mossy flicker
# opal sable

hey kim how do u enable those stats in the bottom left corner of the screen?

opal sable
#

63 to 127

candid sapphire
#

The Jefferson motel disappears too

candid sapphire
#

So some stuff have alpha in them when it's useless

mossy flicker
#

and disabling NEE Cache as well

opal sable
candid sapphire
#

Alpha is just the opacity right ?

opal sable
#

it can be used to control the transparency of entire textures, or just to make parts of textures entirely transparent

candid sapphire
#

Like the trees

opal sable
opal sable
candid sapphire
#

Or the sign that is probably a square with transparency around the text

opal sable
#

yes

#

with the alpha layer disabled

#

the alpha defines the text in this case

mossy flicker
opal sable
#

i just did. went from 123 FPS to 128

mossy flicker
#

so in order to stop being enabled i wrote that

opal sable
#

i haven't run into that. maybe it's a bug with 0.5.4 specifically. i'm on a later build from github

opal sable
#

somewhere in between

#

i just launched GTA SA with whatever i had running before

mossy flicker
#

maybe with latest buld actions

opal sable
#

yaniss said 0.6.0 was unstable with SA

#

dxvk-remix-b86955b-639-release
bridge-remix-8248167-93-release

i'm on these and it's running fine

mossy flicker
#

i tried to run gta sa with the last 0.6.0 and sometimes i had the whole pc freezing itself and need to restart

#

so im stick with 0.5.4

candid sapphire
#

It stutters After a few mins, and Moving the mouse freezes the game for the entire movement

opal sable
#

i'd recommend instead of 0.5.4, finding a github actions build from at least the last month that's stable

candid sapphire
#

In 060

opal sable
#

because those actions builds had MASSIVE performance improvements

opal sable
#

not the latest one if 0.6.0 is unstable

#

but from like a month ago

mossy flicker
#

oh ok

#

idk why i love this particular game being remix-ed, the path tracing and global illumination on this game already looks amazing in this build

opal sable
#

so i'd recommend using those specific builds if 0.6.0 is unstable for you guys

#

(it's running fine for me though)

#

disable RTXDI. 74 to 87 FPS

#

that with NEE Cache disabled = 90 FPS

#

then with alpha blending disabled, 147 FPS

#

so that's he kind of performance you guys can achieve by eliminating alphas and by changing those settings πŸ™‚

mossy flicker
#

i love the low poly models for some reason, personally looks great with the path tracing

mossy flicker
opal sable
opal sable
mossy flicker
candid sapphire
#

Yeah cars uses 2 textures, 1 color and 1 for the dirtiness I think

opal sable
#

Disable RTXDI
Disable NEE Cache
Optimize Alphas/reduce quantity

63 FPS to 147 FPS on a 4090, DLSS Balanced with RR on

opal sable
#

just pinning that for future reference

mossy flicker
opal sable
#

but yeah 0.6.0 is stable for me. it does stutter some, but that's to be expected as it has to do shader caching again (happens when you update Remix in a game)

#

after about 10 minutes it's running smoothly

mossy flicker
opal sable
#

no

#

that increase in RAM was only from GTA SA

mossy flicker
#

that happened to me when i run the game trough remix app

#

almost 32gb entirely being filled up

solar cairn
#

this looks so insane.

solar cairn
mossy flicker
#

its samp?

solar cairn
#

it's cj's house and bedroom

solar cairn
#

how to fix the samp's chatbox being transparent? choosing the chat's texture in game setup menu in developer settings dosen't fix it because i've tried that and it didn't fix it, even when i disable the ray tracing in developer setting the chat stays invisible. it would be really amazing to play samp normally with such graphicsπŸ˜„

umbral swift
#

Is it actually worth the hassle installing this

umbral swift
# solar cairn

If only proper global illumination. Any way to activate that?

umbral swift
#

Tho i have a special modded 4060 that goes up to 3200MHZ

mossy flicker
umbral swift
#

Dont care it has no difference

warm thorn
warm thorn
# solar cairn

Why does the sunlight look like a point light, instead of a disc light or direct light? Did you change any settings to get that result?

warm thorn
olive dragon
opal sable
#

it's not VRAM for me at all, but normal RAM

olive dragon
#

oh it's prob eating that as well for me. been a hot minute since I've tried the new one.

opal sable
warm thorn
warm thorn
opal sable
#

i have a backup of much older ones, like 0.1.x-0.1.3.x days

olive dragon
#

I've been trying to move on from 0.5.4 since like September with every build so I can safely say every single one since...

opal sable
#

you can download actions builds going back 3 months on github though

#

i'll see what other ones i have

#

okay, i'm uploading some more from the last 5 months

warm thorn
opal sable
#

i'll let you know when it's done

warm thorn
olive dragon
#

September is when I started to get issues with updated runtimes.

opal sable
#

i have a feeling it's the bridge and not dxvk

#

try out this one when it's finished uploading
bridge-remix-07778f9-85-debugoptimized

#

and if that doesn't fix it, then try dxvk-remix-13a6ac2-598-debugoptimized with it

#

both of these are from July 26th

#

it's finished @olive dragon @warm thorn

umbral swift
#

is this safe to use?

candid sapphire
#

yes, i made it myself, you can check the code in github if you want, compile it yourself too

candid sapphire
#

The FPS boost with and without alpha blended textures is HILARIOUS

solar cairn
solar cairn
solar cairn
solar cairn
#

why there are two shadows-suns?

#

maybe it's lego island's rtx.conf issuse. but when i use hemry's rtx.conf(gta-sa) the shadows dosen't appear anymore. i'm using lego island's 2 rtx remix build because other versions keeps crashing on my system(rtx remix folder it's from the Gtasa-remix main only, the .tree and nvlaunch and d3d9.dll are from lego island'2 rtx remix)

#

i feel like it's because of the fact that it's lego island 2's rtx remix build.when i use Hemry's Gtasa-main rtx remix build(d3d9.dll, tree folder,nvlaunch) the game dosen't launch anymore. when i try to launch it, a black screen with a white square appears on screen for 5 seconds then the game closes immediately. no luck also when i tried the orginal rtx remix runtime(0.5.4 and 0.6.0), the game shows a error that dissappears immediately before i could read it. i'm using windows 11 23h2.

warm thorn
solar cairn
# warm thorn Try these settings.

dosen't have that part of settings, it's because of the lego island 2 rtx remix build, the issuse it's my system because i couldn't use the normal rtx remix runtime(0.5.1,0.5.4,0.6.0) or hemry's runtime in gtasa-main because they crash. which version of rtx remix are you using that has these settings? maybe it's a older version that works on my system πŸ˜„ i will post my issuse with rtx remix's runtime soon in #1095455547748257862 because it's not related to gta sa or hemry's mod, the problem it's from rtx remix's og runtime and my system.

umbral swift
warm thorn
warm thorn
umbral swift
#

Am i understanding right this right this fetches the needed mods and adds rtx remix to a downgraded GTA SA directory

umbral swift
#

is the download supposed to take ages

#

The stuff cant be that big

#

i just clicked on download all

split badger
#

It's big

#

4gigs+

umbral swift
#

maybe its a UI glitch

#

I let it run through now, stopped the exe at like 3gb because i was like, this can't be

#

This time, i clicked on necessary mods first and then SA remix.

candid sapphire
#

The mod is more than 6gb, and downloading with github api without any git logins has a speed limit

umbral swift
#

ah ok

quaint heron
#

what the hell? I wasn’t told that RTX remix has path tracing, i thought it was normal RTX

#

no wonder i had 25fps on dlss performance at 3060

umbral swift
#

path tracing and RayTracing is the same

#

whats up with this website ngl

#

i just downgraded using it now , but new game just crashes the game. Virus

wintry furnace
# umbral swift path tracing and RayTracing is the same

Na. Ray tracing uses rays to calculate singular passes. For example, you can only have the reflections calculated via raytracing while the rest of the game is rendered normally using raster graphics. You can have any number of raytracing effects working separately like rt shadows, reflections, global illumination and more.

Path tracing renders the final image by tracing the whole scene by just using rays. Pure path tracing solutions like remix don't use any rasterization. So the color of every pixel is directly calculated via light/geometry interaction.

Ray tracing is much easier on the performance compared to path tracing.

wintry furnace
umbral swift
#

The exit code?

#

or what did u mean

wintry furnace
#

Wait nevermind

#

The code isn't on github

#

Maybe I'm remembering wrong

#

Anyways. It's not a virus. You usually don't know what you're doing.

#

But it's okay. Not everyone has to be smart.

umbral swift
#

xD

#

rip

#

installed everything now using the downgrader and then using the app from Yanis, well , creating a new game the game just crashes half way loading

#

how cooked am i

umbral swift
#

ok did everything , pretty damn impressive ngl. 50 fps on a 4060

umbral swift
#

anyone knows how to get rid off the blue tint

warm thorn
#

Which part has the blue tint, the sky color or the fog color?

umbral swift
umbral swift
warm thorn
umbral swift
#

currently not on PC, will do later

umbral swift
#

is there some memory leak going on in rtx remix

#

its certainly not the vram being full , but i suddenly got single digit fps when going into the First mission.

#

gpu usage 0 sometimes 20

#

starting a new game while getting single fps fixes the fps

#

wtf..

warm thorn
#

Use Remix 0.5.4, as it's the only recent version that is stable with GTASA.

umbral swift
#

rip, as i used the installer by @candid sapphire . Maybe he can do Something about it

#

another odd glitch im observing is NEE cache enabling itself again shortly after even after saving multiple times and restarting

umbral swift
#

is it possible to downgrade?

warm thorn
#

If you use Yaniss's auto installer, that's already downgraded to v1.0.

umbral swift
#

how do i know what Version it is using

warm thorn
#

Bro, What are you trying to do exactly?

umbral swift
#

fixing the odd fps drop

#

to single digits

#

apparently only happens when starting the first mission, like wtf

#

maybe it isnt even remix related

warm thorn
#

The modloader.log or moonloader.log file will tell you which version of GTA San Andreas you are running. Only version 1.0 is compatible with the modloader.

warm thorn
umbral swift
#

i mean the Remix version

candid sapphire
#

I'm updating the app rn, adding an "Install 0.5.4 remix" button and making it install 0.5.4 automatically when pressing "Download all"

umbral swift
#

how to tell which remix Version

candid sapphire
#

in properties of nvremixbridge.exe in .trex folder

#

details section

umbral swift
#

also checked the issue occurs out of mission too. Apparently driving for a while caused it. Scary as this would mean vram issue i assume. But the gpu usage is very low and vram is not full either. So its not entering Fallback. I doubt its vram related.

candid sapphire
#

nah the 060 version of remix is completely fucked up on gta sa

umbral swift
#

damn i didnt know that

candid sapphire
#

that's why you need to install 054 release if you want to play

#

or you can wait for my app if you prefer

umbral swift
#

i gladly wait

#

if you have time you may want to explain the Users why this Version is recommended

#

Game works crazy good on 4060 besides the fps issue

#

for some reason the Screenshot looks like 4k when zoomed in

#

dlss is doing some black magic (or the alt f1 upscales Screenshots idk)

#

nah, its indeed 1080p. Nvidia is crazy with their upscaler

candid sapphire
#

SUP ! green_fire New update on the app green_fire

V1.1 :

  • Updated the SARemix download method to be faster (from 0.5MB/s to 60MB/s on my side, will depend on your internet and HDD/SSD speed),
  • Changed the remix version installed by the "Download all" button from Latest to 0.5.4 ONLY until latest builds are fixed on GTA SA,
  • Added an "Install 0.5.4' to only downgrade/update remix to the latest recommended version.
  • The "Update RTX Remix" button still downloads and install the latest release (NOT RECOMMENDED)

https://github.com/KCDQYaniss/SARemix-Installer/releases/tag/v1.1

As always, you have the py file to check the code for yourself and to compile it yourself if you prefer.
Don't hesitate to ping me if it's broken as I haven't tested this version on an other machine, HF !

GitHub

Update the SARemix download method to be faster,
Updated the remix version to 0.5.4 ONLY until latests builds are fixed on GTA SA
Added an "Install 0.5.4' to only downgrade/update remix to...

opal sable
#

what driver versions are you guys on btw?

#

i'm on 566.03 and it's stable with 0.6.0

candid sapphire
#

566.14

#

i can go back to 566.03 to try with 060

opal sable
#

do a DDU pass in between

umbral swift
#

im also on 566 but that bug makes SA unplayable. I dont have it with portal rtx

#

gonna test the Update soo.

#

soon

#

really interested to see if it will fix it

candid sapphire
#

Ok, setting my mouse to 125hz removed all freezing when moving the camera

#

most mouses are at 1000hz

#

mine was at 4khz so it was a huge mess

opal sable
#

mine is 4000hz and it's fine 😦

#

the camera issue was caused by something else

#

i can't remember what fixed it for me. i mentioned it here a while ago

candid sapphire
#

and installing 566.03 didn't change anything btw

#

I'm installing latest 566.36, maybe it fixes something (lol)

opal sable
umbral swift
#

4060

warm thorn
#

I tested all the versions from Kim's backup Remix runtime, and the last stable version is dxvk-remix-dd39314-632, it doesn't have the memory leak and mouse laggy issue.

umbral swift
#

Where is that file hemry

#

i want to check which i have , since i also get the laggy mouse

warm thorn
umbral swift
#

but where exactly is this saved?

warm thorn
umbral swift
#

i maybe blind but i still cant see what rtx remix Version currently is installed in my gta sa

candid sapphire
#

@umbral swift

umbral swift
#

ahh ok didnt see that thanks

#

lets check it out

candid sapphire
#

maybe what they did to fix the performance broke some stuff in gta sa

opal sable
#

i don't know how that's possible

candid sapphire
#

last update was 3 month ago so idk if it's that old

#

all recent updates are scripts

#

i'll try removing them all on 060 and see if it fixes anything

#

yup no more freezes

#

no freezes no stutter

opal sable
#

i may be using a pack that @split badger put together. it has the same functionality as your mod pack but is a lot more stable

candid sapphire
#

False alert it's back

#

and mouse at 125hz is fixing it again

#

soooo

opal sable
#

but again my mouse is 4khz and it's totally fine

#

so it's still likely something else

candid sapphire
#

most likely from updating the game camera since the mouse hz seems to fix it

opal sable
#

from our DMs

#

when he's online he can share the pack, you guys can test it

candid sapphire
#

pack of what ? GTA SA mods or our mod more optimized ?

opal sable
#

yes

#

the mods

candid sapphire
#

ohh

opal sable
#

it's the same mods but from different sources

candid sapphire
#

that will definitely destroy the hashes but if it fixes the stutter that could be a fix

opal sable
#

the hashes aren't affected at all

#

they all match πŸ™‚

candid sapphire
#

Sounds too good to be true i'm impatient

split badger
#

@candid sapphire
https://www.virustotal.com/gui/file/b7e8049f8ed15b82fbeb344fde6ce7398c4d7213ebbf91b1ef2ae35d7d9008b2

`Silent’s ASI Loader by Silent: https://cookieplmonster.github.io/mods/gta-sa/#asiloader
SilentPatch by Silent: https://cookieplmonster.github.io/mods/gta-sa/
CLEO4.4.4 by Seemann: https://github.com/cleolibrary/CLEO4/releases/tag/v4.4.4
Mod Loader v0.3.7 by Link2012: https://github.com/thelink2012/modloader/releases
OpenLimitAduster by Link2012 https://github.com/GTAmodding/III.VC.SA.LimitAdjuster/releases
WidescreenFix by TAG: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/gtasa
Ped Spec by DK22Pac: https://www.mixmods.com.br/2015/02/ped-spec-iluminacao-specular-nas-pessoas-como-no-mobile/
Improved Streaming (Can be used without it, not Vital) by JuniorDjjr: https://github.com/JuniorDjjr/LoadWholeMap *Tanks FPS, can bottlneck RAM because it loads the whole map into it. Located in Modloader folder if you want to remove.
Original GTA SA v1.0 Executable

If you're going to use Hemry's fixes and assets you will need Moonloader(...and its additional plugins), ImVehFt, Cleo+ and VehFuncs. I will provide these within the archive and can be applied(/extracted) into the game's directory.

MoonLoader by BH Team: https://gtaforums.com/topic/890987-moonloader/
-Moon ImGui by FYP: https://www.blast.hk/threads/19292/
-MoonAdditions by FYP: https://github.com/THE-FYP/MoonAdditions/releases
ImVehFt by DK22Pac: https://gtaforums.com/topic/528175-improved-vehicle-features/ - Used MixMods version here
VehFuncs by JuniorDjjr: https://github.com/JuniorDjjr/VehFuncs
Cleo+ by JuniorDjjr: https://github.com/JuniorDjjr/CLEOPlus/releases `

jaunty kestrel
#

thats normal

split badger
#

yeah

opal sable
#

scan any of the mods, they all have a ton of false positives because they're DLLs

split badger
#

solitery mixmods mods flag this much, if i remove them it should be clean

opal sable
#

hm. maybe i'm misremembering

opal sable
candid sapphire
#

I'm scanning my own necessary mods git repo and it's as bad as yours so it's all good i guess lmao

split badger
#

this pack should be independent of Hermy's fixes, but it has additions to work with it, in a separate folder

candid sapphire
#

your pack does not downgrade the game

#

does it still works ?

split badger
#

can't provide that

candid sapphire
#

ok thanks

umbral swift
#

what did i Miss? Old Remix fixes the issue?

umbral swift
#

yo @candid sapphire why is your updated app opening a terminal next to the GUI now?

candid sapphire
#

cuz i forgot -noconsole when packing the py into .exe

umbral swift
#

i think installer broken rn

#

it Downloads 3 different parts in rar now, but it failed to extract

#

oh

#

thats a user error I guess

#

well, to be fair, why cant the original windows 11 unzip be used.?

candid sapphire
#

that's weird

umbral swift
#

There might still be an issue with the Script, as Part 1 and 2 are broken , cant be opened. They are adequate size tho. Part 3 can be opened normally

#

never seen this before with rar

#

"could not find a file executable, falling back to guess mime type by file Extension"

#

so im guessing script doesnt know Windows 11 can do it on its own

#

only fix is to have WinRAR, 7zip or similar installed i think for noe

#

now

candid sapphire
#

yeah, i just checked the lib i used needs winrar or 7z

umbral swift
#

time to install winrar then

candid sapphire
#

ok, the issue is cuz it' rar and not zip

umbral swift
#

yeah

candid sapphire
#

That's quick to fix i'll do it now

umbral swift
#

why use it anyway lmfao

#

how Long you estimate?

candid sapphire
#

20 min cuz github upload sucks

umbral swift
#

real

candid sapphire
#

I'm doing it so it uses the windowd built in extract program using powershell

split badger
#

Did you check if the pack works for you?

candid sapphire
#

Can i use ur pack in my git repo for necessary mods ? i'll add hoodlum exe and some missing moonloader files and it's good to go

split badger
#

ofc lol I just compiled stuff together

candid sapphire
#

idk but i had to download moonloader and extract in game folder for it to load

#

i think the script folder just don't work

split badger
#

Oh, hold on, have you checked Hermy's folder?

#

This one has moonloader which is meant to work with his fixes

candid sapphire
#

No i just noticed no moonloader scripts were working so i replaced all the files and it worked

umbral swift
#

what did aupx Upload? What does it change

candid sapphire
#

He made a more optimized modpack and it fixes most stutters and freezes happening in 0.6.0

split badger
candid sapphire
#

So instead of updating the app to what i did today, i'll replace the necessary mods, re update the app to download latest remix release, i'll leave the install 0.5.4 remix button cuz it might be useful idk and let's go to python again

opal sable
#

i'm glad it fixed the issues for you too

candid sapphire
#

Well it works completely fine so i guess so

#

I'll let the 0.5.4 download button in case it still stutters or freezes for someone

umbral swift
#

did 0.5.4 do Something different

#

now alot of textures are missing , shadows appear different when moving camera and Indoor are pitch black

#

😦

candid sapphire
#

Yeah, that's what we've been talking about for the last 2 days

umbral swift
#

how did i miss

#

so what should be done? Newest or 0.5.4

candid sapphire
#

green_fire Yes, another app update the same day green_fire

**V1.2 : **

  • Updated the SARemix download method to fix the necessary winrar or 7zip by including a portable 7zip in the download,
  • A window opens at a certain point of the install, it's 7zip, it extracts SARemix then closes,
  • "Download all" and "Update RTX Remix" downloads the latest remix release once again,
  • Left the "Install remix 0.5.4" in case it still stutters for you,
  • Entirely modified the necessary mods repo using the Aupx pack, way more optimized, thank you @split badger 🀝

**V1.1 : **

  • Updated the SARemix download method to be faster (from 0.5MB/s to 60MB/s on my side, will depend on your internet and HDD/SSD speed),
  • Changed the remix version installed by the "Download all" button from Latest to 0.5.4 ONLY until latest builds are fixed on GTA SA,
  • Added an "Install 0.5.4' to only downgrade/update remix to the latest recommended version.
  • The "Update RTX Remix" button still downloads and install the latest release (NOT RECOMMENDED)

As always, you have the py file to check the code for yourself and to compile it yourself if you prefer.
EXTRACT IT OR IT WILL PROB BREAK THE EXTRACT PROCESS

Download Here

GitHub

Updated the SARemix download method to fix the necessary winrar or 7zip by including a portable 7zip in the download,
"Download all" and "Update RTX Remix" downloads the latest ...

umbral swift
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so this fixed 060 fps drop?

umbral swift
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Is it adviced to use updated remix or the old one now with 1.2 installer.

umbral swift
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ok 0.5.4 is very broken now

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texture goes Grey everywhere cj goes

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i update it now

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06 also broken as hell

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not good

round tendon
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move it cj, move it

warm thorn
umbral swift
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ingame?

warm thorn
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yes

umbral swift
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any chance to mod in volumetric clouds

candid sapphire
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if they add volumetric clouds in remix yes, modding them in gta sa no cuz they most likely use shaders/ENB which aren't compatible with remix

umbral swift
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gotcha

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is There any settings that i can mess with that can make an actual giant difference? Also why does everything have 2 shadows now

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also this is what i mean with blue tint. It does look really blue everywhere

warm thorn
umbral swift
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oh timecyc

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no idea how to modify that

warm thorn
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Hey guys, did you still have the memory leak issue after the latest update from aupx's mod pack?

warm thorn
warm thorn
umbral swift
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okay. Btw odd question but is the DLSS presets a SET Resolution. Or could i like upscale from 900p to 1080p . Instead of the 1280x736

mossy flicker
umbral swift
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okay

mossy flicker
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you can adjust your internal resolution

umbral swift
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probably not a good idea on my 4060

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if it wasnt for the vram

mossy flicker
umbral swift
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just ran full but i think it happened because i went to native then to dlss again, it didnt clean up the native vram

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8gb

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going to test again it shouldnt run full

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smh the fps drop still happens it wasnt vram issue

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yeaaaah i think remix might need to cook for another year in sanandreas

warm thorn
warm thorn
#

The mouse lag issue was fixed in Remix 0.6.0 when using aupx's mod pack, but that version has introduced screen tearing, likely a vsync problem.
The texture hash issue is also more prevalent in 0.6.0 compared to 0.5.4, and the memory leak is still present even with the standalone Remix Runtime, without our Remix mod.
So my recommendation is to still use Remix 0.5.4 for the best overall stability.

umbral swift
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hash issue? Is it why shadows and the entire lighting is different when moving the camera?

warm thorn
warm thorn
umbral swift
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ahh ok

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lmfao

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gonna check the lighting setting

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i looked for it but no god damn hell did i find these

umbral swift
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oh damn finally normal lighting??

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need to test asap

umbral swift
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oh damn this was on by default

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rip

opal sable
mossy flicker
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there is no change in the lights if i went to the other options

solar cairn
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did anyone figure how to fix samp's chatbox being invisible?

umbral swift
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lets imagine a great scenario where remix is very flashed out and the entire games textures support pbr, would it look better than gta 5?

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i wonder why like 80% of shadows just miss

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shouldn't PT handle it on its own

solar cairn
umbral swift
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nah just look at the video of hemry

mossy flicker
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well idk why now ver 0.6.0 is running better than 0.5.4 on my pc in this same spot im having like -10-5 fps in 054

umbral swift
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i dont get it man

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mine looks nowhere near this and i just used the installer didnt do anything else

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also on 06

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are you running native 1080p no dlss?

outer steeple
candid sapphire
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You Can use reshade with it but I don't know if it Can Access the depth buffer since remix is already accessing it i guess

warm thorn
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When noob trying the Remix API, here's what they might experience..

umbral swift
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whats happening there

umbral swift
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people should get paid for using remix

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this is too time consuming lmfao

warm thorn
umbral swift
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why dont we just throw every texture into a PBR ai generator

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Free remake?!?

warm thorn
candid sapphire
umbral swift
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sure

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guys i cant stand the movement inside scene

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can anyone tell me how to fix cant find mod layer in current stage

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i guess it wants to load me a mod layer usd but i never did one and dont know how to.

warm thorn
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You know, I'd really recommend watching the whole Remix Toolkit tutorial series first. There's a pretty clear guide in there on how to actually create Remix mods.
But just to clarify, I'm actually modding the game with Omniverse, not the Remix Toolkit itself. I just use the Toolkit to set up the project, so that other modders like Yaniss can easily come in and modify the mod further down the line.

umbral swift
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Certainly nothing for the stupid folk lol

warm thorn
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Stupidity and laziness are just a fine line apart.

umbral swift
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what is causing NEE cache to enable itself constantly

warm thorn
umbral swift
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I like this guys humour lol

mossy flicker
native gust
umbral swift
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when rtx remix update that does all the work for you on its own

umbral swift
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guys how tf do i find the damn location of inside captures .

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made a capture of cjs house and just cant find it in the editor, i found some low poly version of the insides flying around but not the proper version

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Everything is missing lighting etc. tf

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stage lights and improved models not loading inside the Capture

umbral swift
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idk if im just stupid or smth is broken

candid sapphire
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You opened the project with the modified assets or you just opened the capture ?

wise needle
umbral swift
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how?

wise needle
# umbral swift how?

this is including my own mods, not part of the repo.. the lighting you're playing about with is for editor only. for scene lights you need to attach a light to a reference within a model.

mossy flicker
opal sable
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that's definitely normal πŸ˜›

mossy flicker
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now the gim its a bar

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i really love the ragdoll physics

umbral swift
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why does your game look so much better

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in the night too

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can you share your config

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ngl @candid sapphire you could add different rtx configs to your installer

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also now that i see the bar sign, it's pitch black for me inside the bar

mossy flicker
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im not sure if the image clarity its somehow better using DLDSR x2.25 (2880x1620)/DLSS Performance 1440x836 or x4 DSR (3840x2160) DLSS Ultra Performance 1280x736

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i think its looks better at 4k... idk exactly

umbral swift
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Yeah but i mean your lighting is just completely different

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it actually has color instead of being.. blueish

round tendon
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GSF biatchh

mossy flicker
# warm thorn

this is what i did in the first place. If you want to "disable" that blue tone

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personally i use" In Viewform Transform"

solar cairn
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hi πŸ˜„ , i know it's been a long time since you sent this message, but how did you fix it?

versed field
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hiii

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idk realy jajajaja

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but i think if you install chat.asi it will work

warm sphinx
warm sphinx
versed field
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try it pls

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but the nametags

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still invisible?

versed field
warm sphinx
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@versed field name tags and health bar

solar cairn
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where to download it? the mod or asi file that fixes samp's uiπŸ˜„

versed field
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try

umbral swift
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can we get proper rain puddles

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would be badass

candid sapphire
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Same as volumetric clouds, needs shaders, might b possible with the API tho idk

warm thorn
# umbral swift can we get proper rain puddles

Yeah, it should be possible to get proper rain puddles in Remix. We could use some scripting to spawn the puddle textures on the road when the weather changes to rain, and then give those puddle textures a really reflective material in Remix.

#
GitHub

A bunch of useful things for MoonLoader. Contribute to THE-FYP/MoonAdditions development by creating an account on GitHub.

GitHub

A bunch of useful things for MoonLoader. Contribute to THE-FYP/MoonAdditions development by creating an account on GitHub.

umbral swift
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hmm interesting

split badger
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Snow shaders are in the season UsersPlsFix

solar cairn
versed field
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niceeee

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put a screenshot

solar cairn
versed field
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nametags is solved??

solar cairn
versed field
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ohhhh

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nice bro niceeee

solar cairn
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thank youπŸ₯°πŸ˜„

versed field
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car colors and hud is fixed thoo?

solar cairn
# versed field car colors and hud is fixed thoo?

the hud will be fixed if you choose one of ui's textures as ui texture in game setup, the hemry's rtx.conf already fixes itπŸ˜„the car colors are still white(not hemry's rtx.conf). i taked those picturs via /camera that's why the ui dosen't appear there

versed field
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i need to try it

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since 1 year i not try remix on gta sa

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pls send more photos

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is amazing

umbral swift
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honestly the camera in gta sa would make a perfect first person

split badger
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versed field
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remix runtime error

versed field
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remix 6.0 works in gta sa?

versed field
candid sapphire
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You Can install it manually but if you're asking it means you don't know, launch the app, select your remix GTA sa directory, press "update RTX remix"

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If it starts glitching/lagging, on the app there is a "install 0.5.4 remix" button, to go back to latest stable version

versed field
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but manualy how? quick tutorial bro pls

candid sapphire
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Download the release from github, extract the zip in GTA sa directory

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Not complicated

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But as I said you could use the app

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Or read #remix-beginners-guide

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It's probably explained there

versed field
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i will try the installer @candid sapphire

versed field
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im done

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idk why doesnt work

opal sable
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try sharing the log files like it says

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post it here

solar cairn
# versed field

same error appeared for me when i tried the bridge version in the past, but now it gives another error(probably because i installed visual studio):

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the only version that works for me is lego island's rtx remix runtime+hemry's rtx-remix folder.

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i've opened a thread on runtime-help because of it

solar cairn
opal sable
versed field
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rtx 3070

solar cairn
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i opened this in visual studio and the exepection information said:The thread tried to read from or write to a virtual address for which it does not have the appropriate access. but the error still happens if i run the game as a administor.

young patrol
solar cairn
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i had the same error when i didn't had visual studio 2019/2022 installed

versed field
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it has that

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was

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fixed bro thanks

young patrol
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@solar cairn you're using a debug build of remix. you have to use the release build. you do not need visual studio

solar cairn
young patrol
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did you install the file from my link?

solar cairn
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from rtx remix installer😁

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the only version that used to work for me normally was lego island 2's rtx remix runtime

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but i wanna try newer versions now since it wasn't the lateast version

young patrol
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I mean

solar cairn
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gonna try thank you πŸ˜„

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still the same😒 a error appears on the screen for a mini second then dissappears very fast that i cannot read it,it happens when i try to launch the game. i will post it into the rtx remix runtime

versed field
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how i fix the sky?

young patrol
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well, this is fun. loco's crash was due to recent ABI breaking changes in visual studio's runtime, but is ultimately fixable with an updated CRT redist. paniz's crash is due to an invalid handle being passed to a threadpool wait function. the bridge maintainers can fix that one.

warm thorn
solar cairn
solar cairn
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the dxwrapper.dll was the problem. i fixed it

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i tried to fix it for hours and the dxwrapper was the problem😀

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how to use reshade with rtx remix? it dosen't work correctly

solar cairn
opal sable
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the game is trying to hook dxwrapper.dll?

solar cairn
candid sapphire
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enable volumetric lighting ?

solar cairn
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yes, i didn't find it in remix's menu πŸ˜„ thank you

candid sapphire
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"Rendering" "Froxel radiance Cache/Volumetrics" "Volumetric lighting"

solar cairn
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thank you πŸ˜„

solar cairn
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send those pictures for noobs who say sa direct 3.0 is better than rtx remix.

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what's the most realtistic radiance for noon's sun light?

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fallback light

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also what should be the sky's brightness value for the most realtistic image?

solar cairn
# solar cairn

not including this type of fallback in the orginal hemry's repository it's downplaying the rtx remix's capatilies and hemry's job.

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we can add a script to disable/control fallback light's angle based on the time of day.

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those pictures could even look more realtisic by better settings.

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we can beat sa direct 3.0

candid sapphire
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Hemry already did a script that simulates the sun

candid sapphire
# solar cairn we can beat sa direct 3.0

Nothing can beat a well made remaster using rtx remix, we just need time, we're not slapping rain puddles and mirror roads to add reflections and call it a day, I modeled oil bottles and fences, doing the full game's gonna take years

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we'll have gta 7 before

candid sapphire
solar cairn
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it adds sunlight?

candid sapphire
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yeah, it adds sun and moon

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another scripts fixes car colors

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another one fix streetlights

solar cairn
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i thought it only modified sky's texture, that's why i didn't install it😁

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thank you, i'm going to install it😁

candid sapphire
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also there's one for the health bar not showing

solar cairn
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or i need to press a button to enable the moonloader?😁

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it isn't working for me, i thing it's 0.6.0's fault

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i've also downloaded this but the sun light dosen't appear. is it samp's fault?

candid sapphire
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could be samp's fault i never played samp so idk

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and yes it works in 0.6.0

solar cairn
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😒

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The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

umbral swift
jaunty kestrel
solar cairn
solar cairn
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this water looks so good. we can implent it into gta san andreas if it's running in rtx remix's engine.

cosmic hound
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Yo, I need help, I checked the Pins Message and also installed the Vehicle Toolkit mod, but the car is still white in the game.
I'm having trouble with the same situation after installing the RTX Remix from the vanilla state. How can I fix this?

solar cairn
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read it, it might workπŸ˜„

jaunty kestrel
cosmic hound
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It was cured after erasing the SA UserFiles in Documents

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sry

mossy flicker
warm thorn
native gust
warm thorn
# native gust ignore the others if it doesnt break anything?

The water's meshhashes is random, so if I ignore the texture hash, the whole ocean, ocean waves, and lakes that use the same texture will disappear. Only the casino area pool uses a different texture.
I can't fix this unless I create a new mesh for them separately, but I don't have any plans for that yet.

solar cairn
merry hare
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2024-12-25 14:52:13,242 - ERROR - An error occurred: [Errno 13] Permission denied: 'D:/ROCKSTAR YEAHHHHGFHDGFDSGSDF/Grand Theft Auto San Andreas\GTASA-Remix-fc2d352.zip'
2024-12-25 14:52:13,336 - INFO - Update of SA Remix completed
2024-12-25 14:52:13,378 - INFO - Update of SA Remix necessary mods completed
2024-12-25 14:52:14,183 - ERROR - An error occurred while processing SA Remix necessary mods: [Errno 13] Permission denied: 'D:/ROCKSTAR YEAHHHHGFHDGFDSGSDF/Grand Theft Auto San Andreas\test.zip'
2024-12-25 14:52:14,770 - ERROR - An error occurred: [Errno 13] Permission denied: 'D:/ROCKSTAR YEAHHHHGFHDGFDSGSDF/Grand Theft Auto San Andreas\remix-0.6.0-release.zip'
2024-12-25 14:52:14,776 - INFO - Update of RTX Remix completed
2024-12-25 14:52:14,780 - INFO - All components downloaded and extracted successfully.
2024-12-25 14:52:20,311 - ERROR - An error occurred: [Errno 13] Permission denied: 'D:/ROCKSTAR YEAHHHHGFHDGFDSGSDF/Grand Theft Auto San Andreas\GTASA-Remix-fc2d352.zip'
2024-12-25 14:52:20,327 - INFO - Update of SA Remix completed
2024-12-25 14:52:22,581 - INFO - Update of SA Remix necessary mods completed
2024-12-25 14:52:22,981 - ERROR - An error occurred while processing SA Remix necessary mods: [Errno 13] Permission denied: 'D:/ROCKSTAR YEAHHHHGFHDGFDSGSDF/Grand Theft Auto San Andreas\test.zip'
2024-12-25 14:52:27,219 - ERROR - An error occurred: [Errno 13] Permission denied: 'D:/ROCKSTAR YEAHHHHGFHDGFDSGSDF/Grand Theft Auto San Andreas\remix-0.6.0-release.zip'
2024-12-25 14:52:27,235 - INFO - Update

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what the flip

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it just doesnt work at all

candid sapphire
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You unzipped it ?

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Try to launch it with administrator permission if it still don't work

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i just tried it and it works for me

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try running it in the asme drive as the game too

merry hare
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the auto downloader

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thge auto downloader is the problem it doesnt work

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OK MY GAME WORKS

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but theres no dxvk.conf

candid sapphire
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you downloaded the latest update for the installer ?

merry hare
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can you send me the dxvk.conf

candid sapphire
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there isn't one

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it works on the go so no need to configure anything on the dxvk part

merry hare
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its so glitchy though\

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idk how to screenshot it tf

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pressed printscreen and windows shift s'

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it looks so glitchy though

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theres a bunch of shadows on cj\

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where ever i step i just see a bunch of glitches witgh the floor

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\

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its unplayable

candid sapphire
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put this in gta sa directory and it should be good