If the Swordâs lunge doesnât go back to 140 damage,itâs just useless.If itâs under 140,you canât use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereâs a reason people started saying âThe Mediumsâ.
Heavy is still powerful at close range,so melee isnât even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canât handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnât even meta got nerfed.Thatâs how you ruin patches.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying âdonât use it.â Itâs the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
This isn't about nerf.It's about buffing underperforming or unfairly nerfed weapons.Nerfs should be the last option in balancing.They kill fun.

||MODEL|| fgs đ đ







