#šŸ‘‚ā”‡game-feedback

1 messages Ā· Page 250 of 1

rotund gust
#

The update is cool Embark good job!
I'm a bit sad the xp54 didn't get a nerf, it was perfect before its last +1 damage and range buff ah well I'm sure it'll happen eventually.
The Nullifier is a really freaking cool rework. First time I got shot by it I didn't know what the hell was going on I thought I went to the 4th dimension šŸ˜µā€šŸ’« it'd be nice to have a bar on screen that goes down to show how long you're out and it could be red to show it was an enemy attack for readability purposes.

runic spire
#

Defib was nerf again? Seems to be that when you get revived you can't shoot immediately when respawning. Or it was just me? Or it is a bug?

edgy plover
#

Full team of blatant hackers in the final round of WT. POLICE YOUR DAMN GAME!

pastel thistle
#

Would be nice to see club names/tags be moderated better. Just played my first game in over a year. I saw that there was a big update so I decided to try it out. The team I was up against had 3 members rocking the same antisemitic club tag. Obviously they lost the match, duh. Anyways, I looked up their club and it only has 5 members (3 of them were in my match, WILD), but is still a very antisemitic nature with the club's full name + the club tag especially. Reported it. Hopefully will lead to better club moderation.

sturdy thorn
#

SWORD BALANCE SUGGESTION
While the Sword has become absolutely dull, I came up with a peculiar alternative 'nerf' idea. Currently the Sword's lunge deals direct damage worth 105 (down from the better 140) and it's horrendous. With the addition of the Health Canisters in mind (and healing in general), I thought: why not make the damage difference between pre- and post-nerf (35 damage) a type of DoT (Damage Over Time) like bleed? Cap it at 35 DMG (or a % of the damage done) and allow it curable by a Heal effect. This way, survivability is still somewhere decent while the total damage done essentially remains the way it was, just slower. šŸ¤”
Bleed shouldn't stack or at most stack very carefully.

nova cairn
#

please add the feature to leave a match with the party you joined with so that mean and my friends dont have to invite each other after leaving mid match

silent musk
#

sword feels terrible but im gonna stick with it no matter what.

no reason why i should look at a medium on a team and think "oh okay im just not gonna be able to kill them this game." ive gotten out dps'ed by nearly every light weapon thats being run right now (arn, m11, lh1, matter, sh1900, knives, xp-54), and if i have them close to death they can just grapple away. Ive gone against mediums that did not know i existed, landed 2 lunges, and still got killed (fcar, akm, fmas, pike, repeater, cerberus).

i have top scored in lobbies with this weapon, but the only way to get there is by being very close in kills and deaths cuz there is NOTHING you can do otherwise.

Anyone who argues that "its just a skill issue" either does not play the weapon or plays in such low level lobbies that it baffles me.

Also personal gripe, why add a rapier skin and then IMMEDIATELY nerf lunge like dawg thats just a slap in the face. when i start considering CUTTING with a RAPIER i KNOW this weapon has become doggy doo doo

most people who complained are lights. light also has an easier one shot in the form of sh1900, where all you have to do is be close and left click. the best way to balance it is to revert the lunge damage and add a VERY CLEAR indication of when someone is charging/fully charged.

You have gotten rid of the problem with the phantom hit bugs and introduced ones that make it so clear hits dont hit at all. just give us the oneshot back. or dont, and make the end lag to the lunge much shorter

silk shadow
#

"a pooh the streamer flooded the discord with his minions to get the sword nerfed"
server is flooded with sword losers asking for buffs
its all so tiresome

umbral swift
#

Sword was balanced even when Lunge did 140 damage. You also fixed the phantom strike bug. Revert the nerf. Completely.

Removing every mandatory-to-function breakpoint from a melee weapon on the lowest HP class while saying "This week's balance changes are fairly light" was absurd.

  • Vs L: Lunge+QM (110+)
  • Vs M: Lunge x2 (125+)
  • Vs M: Lunge+QM+Primary (136+)
  • Vs H: Lunge x3 (117+)
  • Vs H: (Lunge+QM) x2 (135+)
  • Vs H: (Lunge x2)+Primary (138+)

If something being "frustrating" is sufficient reason to gut something to the point your teammates should be allowed to report you for intentionally throwing the game if you pick it, gut every single thing in the game. Players frustrated by something exist for literally every single thing in the game no matter what, and this will never not be the case, because frustration is 100% subjective. On top of that, being on the receiving end will always be more frustrating because you're the one being actioned upon.

Additionally, the fun of players using something is more important than the fun of player(s) facing it and should be prioritized as such. Otherwise, it won't see use. As long as it isn't over-performing versus skilled players, it should never be changed, regardless of subjective complaints. Literally anything anyone finds fun can be just as easily argued as unfun for the other side, no matter what that thing is.

Lastly, the game should never be balanced around casuals who have no clue how to counter anything and/or refuse to learn how to do so, nor around casual modes with entirely different rulesets (eg, unlimited coins) and gameplay loops from the Tournament Cashout modes this game was designed around. Nerfing SR-84 due to Power Shift was silly. Same goes for balancing around any other non-Tournament Cashout modes: Quick Cash, Bank It, Terminal Attack, Team Death Match.

hazy spoke
#

i want a cute turret

short lodge
#

Hey embark, we still can’t invite players past 50 in our clubs, please can you try to fix it please?

dire escarp
#

buff sword

sturdy heron
#

im too exhausted of submitting video reports that never get seen, fentcart#4316 RandomPet#7254 and ProudWrangler#3654 ragehacking entire lobby to death across the map over and over in plat ranked lobbies

twin helm
#

game sucks even more again now that stun gun is back

plush robin
#

sword:

  • revert 140 damage
  • remove phantom strikes
  • remove ability to combine lunge with dash
  • possibly work on multihit if needed:
    • less damage per person (1st person takes normal amount but 2nd takes less etc if multiple people get hit by the same attack)
    • or just remove

or at least put sword to 120 so at least you still have to put more effort into mediums and heavies. not being able to lunge + qm a light is always deadly to sword players. i played sword yesterday and not a single time did I survive fighting a light no matter what I tried to do cause they just dash away.

so make sword able to Lunge+qm a light but also remove phantom strikes and disable dash during a lunge. because when you as a light die to a sword who cannot fly across the map to you then at least you deserved it that time.

put 120 damage + removal of lungedash and phantom strike into action

scenario 1: you're a light

you see a sword, you dash away and shoot, you win that fight because when playing against meele as a light you SHOULD be allowed to put distance for your survival.

scenario 2: still a light

you're just going to the point but get lunge + qm'd by a sword and you die, that way you deserved because you do not pay attention to surroundings therefore allowing the light to come close to you BY NOT EVEN USING LUNGE + DASH

cosmic cairn
#

hey so this game keeps crashing for me. battle eye being the main reason, any known fixes for this? this only happen to me for this game

plain fern
#

Hey dear Devs,

I have an amazing idea for the game. What if the earned ingame cash becomes an seperate currency, which you can use on an exclusive ingame shop in order to buy cosmetics etc. I think that would be great and give players even more motivation to play

empty trench
#

is anyone else getting on and queuing up for quick cash to then have a message pop up on your scren telling you that you havent played quick cash before, and to either do the tutorial or play live?

cedar cave
#

converting VRs in a 1:1 ratio for XP on a weapon of choice would be kinda neat

(Also neat update i like what y'all do with the game and talk about it wherever i go, very nice!)

carmine orbit
#

I need it.

hasty gull
#

i am once again asking to remove the 45k cashout in ranked quest from oce servers as we dont get those gamemodes queued into so its impossible

restive pivot
#

embark what the fuck why in god greatest creation am I fighting 5 stack 30k kills as a fucking 2k kills Ive seen games on crazygames.com having better matchmaking than whatever this bullshit is I swear to god Im trying to get back in this game why am I finding more reason to quit this game makes me want to shove a remote onto my bum I swear and WHY can people just leave and rejoin a match with zero, and I mean ZERO repercussions. When people leave a match I expect a mathcmaking ban not a 5 second timer explaining why leaving is bad.

You know what would make the game super duper good? I think nerfing the KS is essential. It two shots light, lets make it the whole mag.

onyx crystal
#

I love the TDM map and hope all LTMs going forward have their own maps. HOWEVER...

Sniper users grappling into the clouds and sniping up from there is just awful to play against, make goo break against the wall

restive niche
#

revert sword

undone plank
#

Add water balloons as grenade skins

pseudo latch
#

Do not change the sword back.

Let lights figure it the fuck out from here.

hasty temple
#

Revert sword nerf

rustic tinsel
#

Are you serious? You nerf sword lunge damage by 35 and then just abandon it like that? Have you ever actually played sword? Either before or after the patch?
If you had tried the pre-patch sword, you wouldn't have nerfed it like this.
And if you had tried the current sword, you'd know it's ridiculously weak and in desperate need of a buff.

We're talking 35 damage—that's about 25% of its total damage completely removed. What kind of game makes such an insane change to a weapon?
The pre-patch sword already had low DPS and poor TTK. Now it’s even worse. It’s honestly unusable.

It feels like the devs are just blindly listening to people who want every non-gun weapon nerfed, without understanding the actual game balance.
Removing the sword's ability to one-shot lights with lunge is proof that you don’t understand how the game works.
Lights have low HP—of course they die quickly. Even before the patch, sword struggled against lights. Now it can’t even kill them.
So what chance does it have against medium or heavy classes?

Melee already comes with a risk—you have to close the distance. But even when you manage to do that, you still can't kill?
Does that sound like a viable weapon to you?

And on top of that, it’s a light melee with just 150 HP, but you have to close the distance to even deal damage.
If the damage is this bad, the whole weapon concept falls apart.
Melee needs to be strong when it connects, because getting into range is already so hard—especially when people are just sitting on rooftops shooting at you.
All of this is because of your terrible patch decision.

If you have any sense of game balance, MUST revert the sword lunge damage to 140.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

teal ridge
#

Bro at this point they should just change the channel name to sword stans

limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight

Also can we get something like a 2x WT 2x Quickplay progression weekend or smth like that? right now theres too much to grind for and its kinda overwhelming

green topaz
ripe lava
#

The effects from the stunning gun / nulifier should be what happens when you defib to help escape the vultures that wait. Just my thought.

tawdry tree
#

I actually like the new stun gun, it's fun and more tactical than the last one

runic cargo
#

BRING BACK BANK IT

cerulean cipher
#

Add the PLR16 as an pike 556 skin because there are are only recolored skins (except the ones that were in the BP) and the PLR16 would be a great mini pike

stray wing
#

Hi embark, First of all Great midseason patch. I Like how you reintroduced the Stunt gun, however I have a request: Could you make it possible to use the null transmitter on yourself? Could be neat in niche situations like, escaping from winchclaw or lockbolt. Additionally it would be balanced right away, because the tradeoff is of course to Not be able to interact with stuff and Not beeing able to damage people. I think this would be a nice addition and would make it more viable/fun.
(Btw Arc Raiders Looks amazing, Great Job on this one too)

shell current
#

timer was better for team wipes.
i can understand a number instantly, a small semicircle... uhhh no thanks

untold hazel
#

nerf xp also put overtime in tdm

torn frost
#

nerf xp buff model pls and AK

floral elk
#

Give justice to the sword with a buff!

cobalt kernel
#

BRING. BACK. BANK IT. 😭

wet badger
#

Please let me trade my s1 pistole diamond for a xp 54 diamond i really want a coin or something so i can get a stun gun diamond or even ruby that would be so much nicer then having to get a gun that i will never touch

keen briar
#

cashout stacking is so dumb, also why does tdm have healing beams and turrets?...

formal sphinx
#

Please keep the cqc tdm game mode and also add a cash out version. Please. šŸ™šŸ»

wind flame
#

double smokes should not stack on top of each other. That's some bullsheeet

indigo timber
#

BRING BACK BANK IT

fallow hawk
#

fix double-cash griefing
this is so frustrating.

You wining 2/3 series of cashout-pairs, but party, that has bit more than you, can safely make double cashout, and grief you out of 1st round, which is so unfair.
This is happening in plat-diamond lobbies in like 75% cases. (somebody put double with 5/6 cashs)
Address this please šŸ‘‰ šŸ‘ˆ

versed dagger
#

add goo mines

gilded dagger
#

The team wipe challenge is not working at all. I've been stuck on 4/5 for weeks. I just got out of a power match where we wiped the other team 4 times and none of them counted. Please mark it as completes devs.

Edit: looks like I had to get the last kill to progress the challenge. Weird the other 4 wipes were counted even though I didn't get the last kill

analog sierra
#

honestly i hate going against swords, and ive played sword maybe once?, but since phantom strikes are fixed, at least buff sword to 110 dmg. the fact that db, throwing knives, bow and sniper can all one shot other lights but the sword cant lunge melee makes no sense to me at all.

olive lotus
#

PIKE PLAYERS ARE STARVING FOR SKINS. The best skin for pike is 6/10 at best, and pike didnt even get a skin for the new event which is sad. The eclipse shade is locked in an old battlepass and there really just isnt a single good skin you can get at the moment. Even for such a good weapon. This is probably not the easiest thing to fabricate in 2 weeks but if you could award the player with an alfa acta pike skin for completing the alfa acta wheel then it would be very nice for all pike players. were starving 😭

bold cove
#

the new tdm map is really cool but the audio is even worse then on other maps somehow, the mine in the forrest are just fucking annoying and the turrets on roof too I don’t get why it’s allowed in a tdm that should be about actually shooting ur gun

dire escarp
#

remove the 5 second leave thing, its really annoying. and buff sword

clever tinsel
#

How do I contact a warden? The game decided to deduct 8k rs from me for no reason

neon bobcat
#

This mid season patch fixed all my issues with S6, this is the S6 we wanted. Thank you embark

paper meadow
#

Refusing revives is still my most requested feature. So deeply frustrating to be fed to the enemy team by (usually) well meaning medium players in TDM or the new cqc mode. At least I don’t play light that often or I’d be even more annoyed.

I suggest we be allowed a few specialized voice lines while dead (i.e. ā€œtake me to cover!ā€ or ā€œcome and get me!ā€ or ā€œLeave me alone!ā€) and have the ability to totally lock out revives (including defib) by tapping or holding a button, while in this state the statue would become semi transparent to denote that it’s not intractable but should still be able to grabbed and thrown so someone could reposition a statue if the issue is it being out in the open.

It might be slightly annoying but I also think you should be able to activate this effect even if someone is mid-revive, as there may be scenarios where you want to swap classes or gear and forget to hit the button before someone gets to you.

This’d be a huge QOL feature, and wouldn’t effect higher competitive levels at all.

broken crest
#

Buff sword back

gusty linden
#

Underwhelmed that the spin wheel has no VR options this time. Either move unlocking weapons to an XP/Level based system or give us more to spend VR on. I'm always sat at 5k/5k a few weeks into each season and it feels pretty useless to have it if I can't really use it

upbeat nymph
#

I got home at around 7:15am and started searching for a ranked match. It is now 8:44am and I'm still searching. Haven't played once yet.

frozen tree
robust ice
slender pine
#

i love the game, hate how kyoto in rotation every fuckin week.

And ya Rex is right, a ctf mode would be sick

dull tiger
#

A Ctf game mode on the new map would go hard

mental tinsel
#

Thing that needs fixing is the rotational aim assist and auto-centering while zooming should be removed, as they make tracking overly easy and give too much of an advantage. Aim assist in general would be better off as just a slight slowdown near targets, to keep things skill-based and fair across all input types.

Also, a slight fire rate buff for the SR-84 would be great — it’s feeling a bit underwhelming compared to other weapons. Appreciate all the work you’re doing on the game! I hope you’ll consider these changes — thanks for all your work on the game! Its really cool and fun but some things takes too long for you to fix.

warped axle
gloomy cradle
# versed dagger add goo mines

W Terraria enjoyer W suggestion. I’d also support glitch mines being a singular glitch explosion rather than the beam. Also nerf XP-54

spiral kestrel
#

If something being "frustrating" is sufficient reason to gut something to the point your teammates should be allowed to report you for intentionally throwing the game if you pick it, gut every single thing in the game. Players frustrated by something exist for literally every single thing in the game no matter what, and this will never not be the case, because frustration is 100% subjective. On top of that, being on the receiving end will always be more frustrating because you're the one being actioned upon.

barren plover
#

Hey why didnt yall add mouse and keyboard support to console this update šŸ˜” yall had the chance to do it it wouldve been a great update but no yall just added cosmetics you cant even call theese updates anymore its just adding cosmetics and new quests add useful things like MOUSE AND KEYBOARD SUPPORT FOR CONSOLE i will keep saying this but it needs to be added i cant play on controller to save my life at this point i might just quit the finals is a great game with a few flaws and one of those flaws is no MOUSE AND KEYBOARD SUPPORT FOR CONSOLE šŸ˜”šŸ˜”šŸ˜”šŸ˜­šŸ˜­

odd prism
#

Food cosmetics.
Just release a bunch.

Cookie landmine for example

zinc palm
#

i wish we could play the peace center ltm map in private matches, great mid season update, one of my favorite updates so far nice work

lapis pelican
#

nullified players shouldn't be able to bodyblock

dense marlin
#

Remove hidden deadzone and add outer deadzone slider to controller settings on console

covert yacht
#

I think they should buff gateway but then also need it so you cant use it to take the Vault through it

jaunty vapor
#

I don't think cerb needs further nerfing

sleek forge
#

Sword is as strong as it ever should be. Continue with this vision of keeping low skill weapons not OP. Don’t backtrack listening to bots

Look at the cosdrid kid below, bro thinks lounge and click takes skill. Nobody should be dying to that.

upper citrus
#

The light specs need as much redesigning as the nullifier got.

Also nerf Cerberus. Damage wasn’t the issue, range was

rustic tinsel
#

Are you serious? You nerf sword lunge damage by 35 and then just abandon it like that? Have you ever actually played sword? Either before or after the patch?
If you had tried the pre-patch sword, you wouldn't have nerfed it like this.
And if you had tried the current sword, you'd know it's ridiculously weak and in desperate need of a buff.

We're talking 35 damage—that's about 25% of its total damage completely removed. What kind of game makes such an insane change to a weapon?
The pre-patch sword already had low DPS and poor TTK. Now it’s even worse. It’s honestly unusable.

It feels like the devs are just blindly listening to people who want every non-gun weapon nerfed, without understanding the actual game balance.
Removing the sword's ability to one-shot lights with lunge is proof that you don’t understand how the game works.
Lights have low HP—of course they die quickly. Even before the patch, sword struggled against lights. Now it can’t even kill them.
So what chance does it have against medium or heavy classes?

Melee already comes with a risk—you have to close the distance. But even when you manage to do that, you still can't kill?
Does that sound like a viable weapon to you?

And on top of that, it’s a light melee with just 150 HP, but you have to close the distance to even deal damage.
If the damage is this bad, the whole weapon concept falls apart.
Melee needs to be strong when it connects, because getting into range is already so hard—especially when people are just sitting on rooftops shooting at you.
All of this is because of your terrible patch decision.

If you have any sense of game balance, MUST revert the sword lunge damage to 140.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

fleet socket
#

ANTI GRAVITY CUBE PLAYERS ARE STARVING FOR A SKIN. The best skin for cube is level 6 at best, and cube didnt even get a skin for the new event which is sad. The skins are locked in an slow crawl grind and there really just isnt a single good skin you can get at the moment. Even for such a good gadget. This is probably not the easiest thing to fabricate in 2 weeks but if you could award the player with any cube skin in the store then it would be very nice for all cube players. were starving 😭

gilded lodge
#

Repeater could use a buff, its horrible TTK for heavies is 3.29s for body shots when all AR are under 2s, so i suggest an increase in dmg from 84->91, so that heavies will die in 4 shots instead of 5, effectively lowering its TTK for heavies from 3.29s -> 2.47, making it a bit more reliable and forgiving, also making its learning curve less steep while mantaining TTKs for lights and mids the same.

jaunty tulip
#

BUFF SWORD

fierce valve
#

Remove Nullifier or make damage negate it.
Nullifier has 0 counterplay and it forces you to deal with it

Stun gun you were able to at least fight back.
Remove Nullfiier, bring back Stun, or nerf nullifier.

vocal violet
#

^^^ i just came into this channel to cry about this. Wth is that stungun

ebon birch
#

day 3 of asking for amethyst skins for players who played all seasons and stayed loyal to the game through dark times as well، players who don't have time for emerald and can't reach diamond deserve something as well, pls embark I want a skin that is textured like the emerald ones, I put more than 120 dollars into the game and I've been playing everyday😫 , but don't have time and friends to reach emerald

stray wing
#

Hi embark, First of all Great midseason patch. I Like how you reintroduced the Stunt gun, however I have a request: Could you make it possible to use the null transmitter on yourself? Could be neat in niche situations like, escaping from winchclaw or lockbolt. Additionally it would be balanced right away, because the tradeoff is of course to Not be able to interact with stuff and Not beeing able to damage people. I think this would be a nice addition and would make it more viable/fun.
(Btw Arc Raiders Looks amazing, Great Job on this one too)

pastel flax
#

The new TDM match is pretty amazing. Would love for it to become a permanent map. Hell, give us Power Shift on it (... and every other map type please lol)

plush locust
#

Just an idea, perhaps add something where you get one free ticket for logging on each day or something, just in case people don't have time to grind out all the contracts, or maybe have club contracts give ticket parts?

toxic sedge
#

Are you serious? You nerf sword lunge damage by 35 and then just abandon it like that? Have you ever actually played sword? Either before or after the patch?
If you had tried the pre-patch sword, you wouldn't have nerfed it like this.
And if you had tried the current sword, you'd know it's ridiculously weak and in desperate need of a buff.

We're talking 35 damage—that's about 25% of its total damage completely removed. What kind of game makes such an insane change to a weapon?
The pre-patch sword already had low DPS and poor TTK. Now it’s even worse. It’s honestly unusable.

It feels like the devs are just blindly listening to people who want every non-gun weapon nerfed, without understanding the actual game balance.
Removing the sword's ability to one-shot lights with lunge is proof that you don’t understand how the game works.
Lights have low HP—of course they die quickly. Even before the patch, sword struggled against lights. Now it can’t even kill them.
So what chance does it have against medium or heavy classes?

Melee already comes with a risk—you have to close the distance. But even when you manage to do that, you still can't kill?
Does that sound like a viable weapon to you?

And on top of that, it’s a light melee with just 150 HP, but you have to close the distance to even deal damage.
If the damage is this bad, the whole weapon concept falls apart.
Melee needs to be strong when it connects, because getting into range is already so hard—especially when people are just sitting on rooftops shooting at you.
All of this is because of your terrible patch decision.

If you have any sense of game balance, MUST revert the sword lunge damage to 140.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

Also, ADD. BACK. BANK IT!

night vortex
#

Let’s go ahead and keep the sword the same, but remove multi hit. We’re almost to the point of it being in a perfect spot. Be brave, Embark!

wet herald
#

Increase Model damage to 110-120

Bring back jab canceling for Model and KS

Remove the inaccuracy of KS but maintain bullet drop

rocky verge
# rustic tinsel Are you serious? You nerf sword lunge damage by 35 and then just abandon it like...

You are saying that medium should die to ambush in roughly sub 4 seconds from a fast moving and small target.
Heavy should die to an ambush in roughly 5 or 6 seconds to an ambush from a fast moving small target.
I disagree heavily, this is damage that belongs to the dagger. Sword’s lunge should not replace the dagger, you can’t have it all in one weapon.
The sword shouldn’t do that much damage, its primary skill comes from how ridiculously easy it is to hit targets and not get hit, as well as its higher damage left click (as opposed to the dagger). You can easily confirm lower hp targets with the burst damage it has now, and with proper util, you can catch a single lone full hp opponent off-guard.

Please bring back four person cashout outside of ranked.
I know how hypocritical this is but please bring back CB dagger, cloak and zipline tech, I miss my beloved ;-;

A good fix to the sword would be to make the player unable to swing for 2-3 seconds after a lunge, creating a finish off incentive, so that it’s not just spammed spammed spammed.

ocean eagle
#

BRING BACK THE VINYL

gloomy talon
#

DAY 6 of asking if its possible to add an OB, S1, S2 and S3 Diamond Background and Badge? Some peoples (me included :d) diamond collection feels incomplete

burnt lark
#

nullifier is so boring and unfun to play against. lights should be able to nullify themselves maybe so they can escape more often

thick sorrel
daring remnant
#

whos actually asking for that minigun nerf that was proposed?

hazy shore
marble hearth
#

Day 36 asking for a more customizable music menu

quick coyote
#

NO HUD ON CONSOLES EMBARK WHEN? šŸ™‚šŸ™‚šŸ™‚šŸ™‚šŸ™‚

royal mango
#

THE WHEEL

sonic arrow
# sleek forge Sword is as strong as it ever should be. Continue with this vision of keeping lo...

I would like you to define "no skill" for me.

At this point, I'm genuinely convinced that nobody regards the positioning and flanking all melee weapons have to go through to be used effectively. Nobody takes into account how meticulous the flanks melee weapons (and especially sword) have to take to set up situations where they can get a pick at their own range value, melee range. True masters of the weapon could utilize movement utility to ensure that they would survive the pick, but people couldn't comprehend that, so here we are.

if sword truly was no skill, it would 100% of its fights no matter the conditions.

when you think no skill, think of the positioning the sword has to take

when you think no skill, think of the evasive maneuvers required to earn and survive getting a pick

when you think no skill, remember that light is the hardest class in the game to master, and mastering melee increases the difficulty ceiling

when you think no skill, think of how many available counters you have against melee, most of them not even loadout specific

when you think no skill, remember that most often times, sword breakpoints cannot be followed through in a light vs. light situation, because the ambushed light can simply move away and shoot the sword

might be me, but the only people with "no skill" were the ones on the other end of the sword.

runic cargo
#

BRING BACK BANK IT
KEEP PEACE CENTER AS PERMANENT TDM MAP
MAKE HAIR COLOR UNIVERSAL TO MAKE ROOM FOR BETTER PRIZES/COSMETICS

noble path
#

Make cashout stealing sound louder, or increase the weight of it over other sounds, gets drowned out really easily and you lose cashouts that you should've won

unreal crag
#

buff sword!!!

fair bolt
#

Could you add an option to change the color of the gadget's holographic silhouette? Sometimes I can't see the grenade's trajectory clearly on the indicator shown, or even the zip line, because it's a light color and a bit transparent. we need some high contrast colors and the option to make it less transparent

vernal fjord
#

sword is just unusable now after the nerfs its gotten they say they want to stop one shots there are plenty of other weapons that are way more powerful

normal reef
#

please nerf cerebrus again, this one didn't do shit

(also the sh1900 if that's possible)

restive niche
#

I think Sword players went and trained a little too hard and got a little better than the devs thought was possible. Like @sonic arrow said, there's way more depth than sword-haters are willing to admit. If you're getting chopped up by a sword, you made a mistake 30 yards ago. I will say that maybe sword used to counter every other melee weapon except spear pre- nerf, but even then you had to spend all three dashes to take down a spear. Now you can absolutely STYLE on heavies, be outplaying them breaking their damn ankles and still lose. And light-on-light violence is a bad excuse to nerf, they already had superior ways to delete each other.

silk shadow
#

might have been the most cringe thing ive read in a while. bravo

fleet quiver
#

add blood and gore and organs dropping on the ground when you kill someone, man i just wanna see some gray matter all over the floor when i get a headshot kill

lament grail
#

Many crashes I ran into on PS4 is on Kyoto

umbral token
buoyant lichen
#

the new chat filter is just ridiculous, text chat is now useless, you can't laugh in PTBR because is marked as a slur or something, make it an option or just get rid of it

brave rover
#

Bring back melee cancel and rack during winch on KS-23, the gun has never felt more clunky and bad to use even with the increased reload and time between shots

keen briar
#

matchmaking only keeps getting worse....

delicate sierra
#

Day 2 of asking embark not to nerf the minigun, literally no one wants this.

primal surge
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

past surge
#

Day 1 of asking for an XP54 buff. Increase mag size to 40 šŸ‘¹

odd ibex
#

Light breach charge needs to break smaller holes that’s enough for lights to peek and shoot or go through and don’t leave large open holes like it already does and besides no one needs that level of destruction and it’s almost NEVER used!!!!!
Make damage STACK at least close to season 1 breach charge.

Add a flare gun that leave trails like the colourful purple smoke/sparkle if stuck on players and does small burn damage and sparks damage player teammates nearby,leaves more smoke if flare is stationary so it’s also a long range smoke bomb,it’s duel purpose.

glad pike
hybrid pike
terse slate
#

Implement a working matchmaking. This game is in such an idiotic state regarding matchups.
Gameplay is wonderful if you have the luck of 1/10 games to have an even game. But no somebody thought yeah make it so loose that gold players are matched against ruby players.
Marketing team just sitting there and thinking... "yeah we bring in the new players and you literally burn through them faster than the F1 through their fuel"
Work on it please... it just doesnt take much... you have statistics, feedback after one or two matches. Use it and look at it...

Edit: yes i am venting because its ridiculous. But i lost 7 buddys because of this crap.

torpid sky
# glad pike o_o

i don't recall them adding anything from s1 bp in the last update tho

analog sierra
wraith orchid
#

why tf does rpg make damage through walls fix cthis shit

austere vector
#

WE NEED MORE WAYS TO EARN TICKETS FOR THE EVENT FEEL LIKE 3 A DAY IS MAKING SURE WE DONT GET THE FINAL REWARD AND THATS NOT COOL

tepid summit
#

tommy gun for medium

merry valley
#

Hi, sorry, how can I report a player to embark via discord? I played a ranked game and I got a partner who was trolling the whole game, throwing grenades to make the bodies fall out of the map while I was revived, he played alone and most of the time he stayed still for more than 30sec to let the time run, plus my other partner disconnected because the other guy did not stop with the grenades.

cobalt kernel
#

Buff breach charge fuse time, it takes forever to detonate, you nerfed the damage a long time ago so let us at least breach through walls quickly

Nerf Demat recharge time

Buff Matter Reshaper recharge time

BRING BACK BANK IT!

undone plank
#

Add a second minigun. Gau 19 or something idc

stuck void
#

Forfeit all mortal posesssions to sledge

sterile yew
honest shore
#

Yo, having really strong performance issues since the update

small crest
#

Is the arena healing ball delayed in healing for anybody else?

dawn valve
#

Yall NEED to fix sledge. The primary + QM one shot is cancer, and with your server lag theres literally no getting away even with dash. Heavies ALSO should have louder footsteps.

And Nullifier is useless

icy zinc
#

the finals changed so much and is so much worse than it used to be (used to be good). the controls are different for controller, some gun names are different, different ui, confusing menu, just in general not enjoying like i used to

wet plover
#

I have 1600 hrs on the finals. Just because I play alot doesn't mean I'm any good. Im on ps5 and since season 1 I've been fairly competitive. Whatever happened in the last few days changed everything for me. I am lucky to win a 1v1. I haven't won a single game in two days. Im getting absolutely cooked. Im sad to say I no longer enjoy this game. Conveniently arc is coming out soon.

plucky maple
#

BUFF MODEL 1887

pure kettle
#

I get probably about 20 fps on average after this latest update, used to get 100 easily

robust ice
still crater
#

The heavy extremely weak in this new game mode and light players have too much in advantage with the rooftops. Have you simply just can’t put out enough damage even at close quarters it’s a complete struggle where I’m fighting 34 and sometimes five light teams and my team teammates are nowhere to be found because it’s such a big map please either bump up the burn speed for trees or bump up the destruction for building buildings. There’s just simply not enough destruction to warrant such demoralizing games

quick coyote
#

fix matchmaking, is atrocious, matchmaking is dogshit, can you fix it, matchmaking is dogshit, can you fix it, matchmaking is dogshit, can you fix it

rustic tinsel
#

You're just listening to people who don't even play properly and complain about anything that’s different. Now you're saying you're monitoring the minigun? Are you out of your minds? Is the minigun OP now? These kinds of players will complain no matter what you do. If you nerf the minigun, they’ll just move on to whining about something else they don’t even use. They just want every weapon to be trash unless it’s the one they use. Do you only know how to balance by nerfing things? That’s not balance. That’s just wrecking the game.

The minigun, just like the sword, should not be unfairly nerfed.

revert sword. don't replace to another nerf. just revert. sword was balanced.

MUST revert the sword lunge damage to 140.
Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The dumbs whining about a light and sword nerf aren’t doing it because of any actual balance issue. They’re just complaining because the sword is a light and a melee weapon.

The real issue is matchmaking that throws newbies and pros into the same matches.

remote zealot
clear glacier
#

Hey now that the stun gun is reworked and back can you guys let swords 1 shot melee combo lights again? There's already so many other light 1shotting weapons and even heavy gets a 1 shot melee for lights. At least give us sword mains 124 damage per lunge that's all I care about. Sword just feels unusable compared to other weapons. Anyway that's just my thoughts. I'm sure others have different opinions. If anyone from embark sees this thanks for at least reading this.

distant zodiac
#

Idk if im just unlucky but im getting the no sprint and no shoot bug way more than before.
Mid season patch is nice ngl

atomic flax
#

Still haven't added back the option to turn off the profanity filter. You overhauled the text chat but we still don't deserve to be able to say swears? Silly.

lilac grail
misty jasper
#

I've been a huge supporter for Embark for a long time. I've spent hundreds on this game and I'm nearing 1500 hours.

The ONE major fault that Embark has made is listening to shithead Appoh after complaining about sword. It is so blatantly obvious that he had at least SOME sort of influence for this nerf.

It is such a shit nerf and doesn't make practical sense at all. Compare an SH1900 (seen shitappoh use this a lot in stream) to sword now.

SH1900, sure has to reload, but it also has range and more dmg than sword.

Sword has to get in close to L to actually do dmg.

Pre-nerf, sword can R-hold and QM L.
But, now it has to R-hold twice (most Ls can now get away after the 1st R-hold)

SH1900 gets a chance to kill a sword coming in TWO TIMES OVER with a ONE SHOT before a sword can kill it with two dashes. More likely more than 2 if they have dash or zipline.

Sword is just trash and Appoh needs to be banned for this shit.

unborn garnet
#

buff data reshaper ✊
just buff the cooldown by 2secs please

craggy sail
#

riot shield needs a secondary attack rework for it to secure kills on lights or medium, because often they just run away like nothing ever happend. The secondary attack as it is, is just useless, it just moves this "carriable wall" in front of you. Add something obvious like shield bash from overwatch to prevent an attack, maybe slow down affected player and deal 5 damage like winch claw or lockbolt. This weapon is heavily dependant on your loadout, not only on your spec, like other melee weapons, but gadgets, i cant imagine catching a light without a goonade if he runs away, and if they are using throwing knives and dash you cant do shit, they constantly firing at you and dashing on cooldown, so you cant switch to your gadgets

errant rune
#

Embark on this wheel of fortune SHIT again...šŸ’©

ebon birch
#

embark pls let us players gift or trade emerald skins

onyx steeple
raven garnet
#

SOLO Q MATCH MAKING GAME MODES! im so tired of facing smurf stacks. and ruby stacks. cause for some reason you give me lvl20 accounts as teammates that get destroyed so fast but yet think two teams of ruby is fair

verbal bane
#

Dear Embark Team,

The "CNS Glitch Effect" costume - I want to be able to purchase that "glitch effect" to apply to either a costume or a weapon.

stray wing
#

Hi embark, First of all Great midseason patch. I Like how you reintroduced the Stunt gun, however I have a request: Could you make it possible to use the null transmitter on yourself? Could be neat in niche situations like, escaping from winchclaw or lockbolt. Additionally it would be balanced right away, because the tradeoff is of course to Not be able to interact with stuff and Not beeing able to damage people. I think this would be a nice addition and would make it more viable/fun.
(Btw Arc Raiders Looks amazing, Great Job on this one too)

floral nest
#

i noticed that you cannot preview weapon animation for single weapons such like raygun 51, fizzy tiger, holtow fine print, data breach for famas just to name a handful, pretty much you cant preview weapons individually unless its bundled with something else from what i been noticing from it

remote loom
#

Please add a search option in the shop, makes finding things easier

THANK YOU FOR BUFFING MOOLAH

umbral swift
#

Sword was balanced even when Lunge did 140 damage. You also fixed the phantom strike bug. Revert the nerf. Completely.

Removing every mandatory-to-function breakpoint from a melee weapon on the lowest HP class while saying "This week's balance changes are fairly light" was absurd.

  • Vs L: Lunge+QM (110+)
  • Vs M: Lunge x2 (125+)
  • Vs M: Lunge+QM+Primary (136+)
  • Vs H: Lunge x3 (117+)
  • Vs H: (Lunge+QM) x2 (135+)
  • Vs H: (Lunge x2)+Primary (138+)

If something being "frustrating" is sufficient reason to gut something to the point your teammates should be allowed to report you for intentionally throwing the game if you pick it, gut every single thing in the game. Players frustrated by something exist for literally every single thing in the game no matter what, and this will never not be the case, because frustration is 100% subjective. On top of that, being on the receiving end will always be more frustrating because you're the one being actioned upon.

Additionally, the fun of players using something is more important than the fun of player(s) facing it and should be prioritized as such. Otherwise, it won't see use. As long as it isn't over-performing versus skilled players, it should never be changed, regardless of subjective complaints. Literally anything anyone finds fun can be just as easily argued as unfun for the other side, no matter what that thing is.

Lastly, the game should never be balanced around casuals who have no clue how to counter anything and/or refuse to learn how to do so, nor around casual modes with entirely different rulesets (eg, unlimited coins) and gameplay loops from the Tournament Cashout modes this game was designed around. Nerfing SR-84 due to Power Shift was silly. Same goes for balancing around any other non-Tournament Cashout modes: Quick Cash, Bank It, Terminal Attack, Team Death Match.

gilded palm
#

Why does the 93R have a longer range than the Revolver?????

modern ether
#

just wanna gives props to you embark the past two patchs notes have been really good, sword needed the nerf along with the other weapons nerfed, keep it up

runic cargo
#

BRING BACK BANK IT even if it’s just as a rotating LTM
Make hair colors universal to make room for possible new cosmetic prizes
Make the LTM map (or maps in the future) permanent with variants for Quick Play

night vortex
#

Let heavy akimbo all of the weapons at the cost of accuracy.

frozen tree
#
  1. My name shows what I want
  2. Just because someone who’s never played a weapon thinks it doesn’t require skill, it doesn’t mean it doesn’t require skill. So many people have been against reverting the nerf because ā€œit didn’t take skill to useā€. Skill DOES NOT EQUAL aim. There is so much to think about, more even, when using melee weapons instead of guns. Positioning, ability management, isolating targets, knowing when to go back to your team or push forward, etc. You got rid of the bug, so revert the damage.
  3. Love you embark namaheart! I truly hope you listen to my and many other’s feedback!
topaz jungle
#

Please increase the duration of goo lock and ā€œunstableā€ goo and please decrease the deployment time

willow leaf
#

Game would be more fun without mediums

velvet river
#

lol

worldly scaffold
#

Couple points to make the game less annoying. (also how did you miss xp5 last patch? it desperately needs tweaking)

Bow and daggers need quivers, aka reload, for a class that is defined as hit and run, they have the only ranged weapons with infinite sustain of fire, and every weapon needs an opening for other players to act on. For further tweaks on them, you decide, but they need a reload, just like any other ranged weapon.

Second, Dash is one of the most annoying parts of fighting Lights, I would suggest testing it with two charges, and compensate some how for it, if you feel the need.

Third, map selection for casual play. Kyoto is so ackward to fight in, no matter where the cashouts are located, I would be having more fun, if I could just opt not to play in it. Other maps I like, all of them, they are great, also happy to see classic LV making return.

Fourth, matchmaking. Stop putting three stacks against soloq people in casual. Every other game can do this, you can too. Just make them wait a tiny bit longer, every other game in existance does that, how is this still not a thing?

Specially if you are anew player trying the game out, getting matched against three stack in comms that works like a clockwork, not maybe the best experience or first impression, wouldn't you agree?

Last one is for new players experience, figure out a way for them to buy/complete old BPs. Maybe with big delay, or without the multibucks rewards, but someone to get cosmetics they missed.
Also make all weapons available from start, or at least make them unlock at more rapid pace. I see a lot of complains how grindy unlocking stuff feels, this is purely new player problem.
IF they would have new stuff to try out at faster rate, player retention would be better for sure. Also it puts them at huge disadvantage when playing against players that have everything unlocked already.

Otherwise last patch is a big Win.

untold sail
#

Specializations and Gadgets that should have skins-

Dematerializer / Data Reshaper / Thermal Vision:
(Tiered tablet colors or different displays)

Mesh Shield - (Could have a different hologram display murals)
Winch Claw - (Tiered Colors, Maybe additional cosmetic effects?)
Grappling Hook - (Bare minimum have the tiered colors for the rope)

nova pilot
#

Give the FCAR a Virtual Extension Skin
( Tan like the FN-SCAR 17S )

viral fern
weary pine
#

Dont revert the sword hug_friend
Nerf it instead

wide void
#

Don't listen to the piss yellow roles and their trolling. Sword is F tier now and needs its lunge damage to be back up to at LEAST 138.

dark hull
#

Embark, please bring us……VoIP chat. I want to tell the lights I explode in Powershift to play obj šŸ™

terse yarrow
#

STOP NERFING HEAVY OVERALL EFFECTIVENESS

sturdy heron
#

Plz ban discord ID 1058575258971553792 hopping into channels soundboard spamming

bold vine
cerulean echo
#

let me send a chat message to the whole lobby.

slow escarp
#

because why cant we nullify turrets? i hate turrets. and is it true that a turret on fire does more damage

cold crescent
#

Give players 3 World Tour points if they lose a round in world tour.

elfin arch
#

Embark, please add the Valentine's songs and the Alfa Acta song to Spotify

slow fog
gusty pine
#

Nullifier should work on people getting defibbed so it cancels the defib. Then buff defib a little besides the part where it takes time to revive the person since it actually has a counter now
Heal beam should also get a secondary use that applies the heal to the user only at the cost of greatly reduced duration

quasi dome
#

Maybe it would be nice to have a emerald wrap for the weapons in world tour instead that its a seperate skin, then you could have all the skins, as an example the card skin for throwing knives in an emerald wrap would look soooo cool

brisk juniper
#

I came back from a holiday and HOLY SMOKES!

Amazing update! Nails, having face paint, body paint and tattoos all seperated is a dream come true! Truly the best game cosmetics wise and happy to say gameplay wise as well!

Really amazing work!

šŸ–¤

burnt ridge
#

you cant call it a "mid season balance patch" if you're going to buff the class thats already doing the best. fuck lights.

and you have to be a real moron to think the nullifier is bad.

naive gust
#

Stop hiding true stats for so many things and let us see the stats! #addstatsfornerds this will also help with the wiki constantly spreading misinformation since it's all outdated

keen walrus
#

#BringBackBankIt

waxen grove
#

If you guys give some buffs to light and medium,at least buff one weapon for heavy, there are three classes for a reason. Spear, ks, mgl, these three are the least peaked weapons,give them some love. The Lewis gun has been nerfed since S3, maybe revert it for one season or half.

toxic sedge
#

don’t buff spear or everyone will start using it 😭

languid gate
#

Bring back Bank It.

runic grail
#

#BringBackBankIt
#BringBackBankIt
#BringBackBankIt
#BringBackBankIt

south kelp
#

fuck The Nullifier, bring back taser ||ngg||

covert yacht
#

good MM when rubys does not even face ruby players like why is there not skill based MM in ranked i dont care about WT but ranked is bad

dawn valve
#

Fucking great update embark, you successfully didn't address half the problem weapons that EVEN YOU said were there.

Pike? Still broken, dominates lobbies, lights die cross map.

XP? Sure let that broken piece of shit go for another month, why not? Why don't we fucking lock players into playing one light weapon in order to win in high ELO???

93R gets a buff cuz it's newer and underplayed, yet no one said a damn thing about it, and its STILL not played. Nice job

Nullifer? It has some uses, but pretty much all of those are defensive, on an offensive class. Stun gun traded suprise attacks for a easy target, nullifier gives NO advantage to you, it just alerts them to your presence and lets them run to their team, or prep to shoot as soon as it wears off. Heavies have winch (and RPG) but lights cant have a self-advantage gadget? Fuck off. What you COULD do is rework it so it goes through players, able to hit multiple enemies at once. Then MAYBE it would be decent. Oh and you cant even use it mid combat because lights have so little health that if youtake the time to pull it out you die. Useless.

@burnt ridge I don't know what the fuck you're talking about, lights are the MOST underperforming class right now without a doubt.

And seriously what's the point of separating body paint and face paint if we cant use them together??? Plenty of body paints don't cover the face yet I cant equip both

And please for the LOVE OF GOD increase V9S hipfire accuracy. Just like the 93R, no one plays it, yet you seem content to let it die.

terse oxide
#

Completing the 45k in a match in WT challenge is goddamn torture with the number of cheaters

candid badge
fierce elk
tepid fog
#

Sword is now in a perfectly balanced state. The last 2 patches were really good and a little overdue. Can we focus on adding more gameshow events... recently its been so unbelievably stale.

grand crow
#

I loved the new update, I legitimately can't think of hardly anything wrong with it. I was a little dissapointed to see no xp nerf or sword buff, and the cerb nerf was a little underwhelming, but everything else we got was just perfect. I thought 93r had already been in a pretty good spot, but buffing it a little isn't going to cause any problems, and I play 93r anyways. Great work as always!

rough storm
#

Remove the possibility to double on the last cashout

hybrid pike
#

Please nerf Moolah! She is too OP now and it’s a little annoying how much she moo. Would love if you could switch it to just kills and inspect. Not every time I deploy a weapon or gadget!

crystal kindle
#

I just got a msg reguarding my rank being adjusted due to me playing along side a cheater. This is great, honestly, but I'd really like to have these players named so that I can avoid them in the future. I want to unfriend them and make sure I never play with them again. Can a measure be made to solve for this?

safe ravine
#

Ancient Greece or Ancient Rome in this game, would go SO HARD romanegg

somber gyro
#

Volume slider for the crowd so I can turn it off.

red cosmos
#

you should be able to see other people's rotation when in menu. If they rotate themselvess, it should show up on your screen

ionic saddle
#

STOP putting console players against PC players in ranked. It's ridiculous that you people are the only ones that aren't with the program on this. Rainbow Six seige, Overwatch, Marvel rivals, Apex, even valorant isnt backwards enough to put console players against PC players ESPECIALLY not in ranked. NOBODY DOES THIS EXCEPT YOU EMBARK.

odd cedar
foggy nymph
#

People found with bad takes in game-feedback should be subjected to ten consequetive rounds of Power Shift on Kyoto.

sacred agate
#

can we make the system for deciding who qualifies less buggy? us and orange are tied for second, but game tells us we are in second, not third... the moment the game finishes the game changes its mind and flings us down to third for no reason

last saddle
#

Update seems to have broken the anticheat. Crazy amount of botting tonight

fleet quiver
zealous walrus
#

I've played this game since beta. What is this on about?

white anchor
#

Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.

Make dagger alt have one tap like before plus u can hold.

Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)

Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.

Minigun startup time reduced by 0.2 milliseconds

Make practice server have specs with no cool down.

stray copper
#

I’m going to end my life

jaunty vapor
#

If you want to stop griefing, why do you show kills and deaths? You realize combat score and kills are effectively the same thing right? What's with the halfway measures?

untold hazel
umbral swift
#

Sword was balanced even when Lunge did 140 damage. You also fixed the phantom strike bug. Revert Lunge damage back to 140.

Removing every mandatory-to-function breakpoint from a melee weapon on the lowest HP class while saying "This week's balance changes are fairly light" was absurd.

  • Vs L: Lunge+QM (110+)
  • Vs M: Lunge x2 (125+)
  • Vs M: Lunge+QM+Primary (136+)
  • Vs H: Lunge x3 (117+)
  • Vs H: (Lunge+QM) x2 (135+)
  • Vs H: (Lunge x2)+Primary (138+)
young jetty
#

Please add matchmaking, facing people who can single handedly win matches is extremely frustrating. I play mainly quick play and even though it’s supposed to be ā€œcasualā€ it has players who drop 20 kills or more while their teammates have at most 3-5. It’s genuinely the main reason that it’s so hard to get people into the game because the moment they try the supposed casual game mode they get absolutely destroyed. I’ve attempted to introduce some friends into the game and they hate the matchmaking system and have completely stopped playing.

TLDR: add better matchmaking to quick play

steep anchor
#

add matchmaking to quickplay

placid parrot
#

Bring back Animation Cancelling for the KS and Model, buff KS to 100% Accuracy already

deep sierra
wanton yew
#

hi

mortal notch
#

Buff sword to at the very least 125 if not completely revert it

honest verge
#

The new event map is fun and leads to some intense gameplay. There are so many great playstyles to swap amongst in TDM. Also the hud changes are slick. Still subtle but more polished.

red arch
indigo timber
#

BRING BACK BANK IT And ks23 accuracy buffs pretty pls

wise jolt
#

why am i getting put into a lobby with LITERAL new players

floral nest
neat jolt
#

is crosshairx banned in tf as in arc?

viscid raft
mellow shadow
#

trade in vrs for exp?

deep valve
#

please, if we have a cashout and i coin, dont put me 180 meters away cuz the other cashout isnt in yet,

raw blaze
#

bro please let me see my ping, I swear to god I get shot around more corners than ever now

cyan cairn
#

Nails are fire.
Also please improve the footstep sounds in the game I feel like they’re not reliable at all

drifting topaz
#

NERF SLEDGE

dapper sage
#

Can there be a system where for example maybe max 2 of one item on a team so I don’t have to see an all medium all jerk circ (heal gun) all grenade launchers ever again.

stoic cloud
#

I know this is probably me beating a dead horse, but the profanity filter is too agressive

sand lagoon
#

Fix ranked there’s no way I get easy matchmaking 4 times just to get myself to x score and then get 2 dumbasses to lose all of it and start from where i would be if i didnt play those 4 games

scarlet dune
#

does anyone have a fix i got a invite to the arc raiders play test when i click claim code and it says to pick steam or ps it doesnt let me click anything does anyone have a fiX

normal reef
#

Y'all might have heard this a lot considering the recent stuff, but

Buff sword

Nerf cerb and sh1900

[Also 10 character slots please? orf_crazy]

wind phoenix
#

the tazer change is genuinely such a healthy change, THANK YOU

I was so worried that the tazer was going to ruin the flow of the game again

And yet this fix is perfect

I do feel like this will actually teach medium and heavy players to not pursue lights, as people need to understand that after you lose track of them, the enemy light is doing their job the longer you waste time on them and the longer you participate less in the enemy figths

My only fear is that this will turn into lights easiest "Get out of jail for free" card, as a running light can just tazer an enemy and leave

For which I suggest adding a feature where the tazer actually is light distance dependent, where it will nullify its effect if the enemy light who triggered it gets too far away from the enemy

marble hearth
#

Please give us a more customizable music menu I'm begging. Day 36 @true epoch

fierce spoke
ocean stone
#

Both sword nerfs were overkill. If you disagree youre in denial.

coral nest
#

fire

regal crane
#

was trying to report someone for suspected cheating and i couldn't because every 10 seconds or so it would close the add more information tab (this happened at the end of the round) and it kciked me from where i could so i and just unable to report someone that was clearly cheating because your system forced me out of it 4 times and back to the menu screen

gaunt granite
#

Please allow enable reconnect for powershift and/or quickplay modes in general.

cerulean echo
#

The Finals' skins are one of the strongest features among FPS shooters. Allowing stickers to be used as emblems would boost this strength. Imagine contestants wearing their rank stickers in the emblem slot—it would be so cool! I especially like the idea of displaying one's rank for opponents to see, as it adds a fun competitive element.

delicate marlin
#

nullifier is fun. Pains me to say this but removing stungun was the right choice. It clapped certain builds too much

craggy basin
#

let me nullify my self

rotund gust
#

xp54 not being nerfed ruins the new mode. Its just call of duty. Such a cool map, but so boring cus of xp54

jaunty tulip
#

Buff sword

brave copper
#

After being it by it several more times, I still feel like you guys did a good rework on the stun gun. The new version lets it serve all of its most important purposes (defib counter play, albeit weak, and steal stops) while not making it feel like youve been shutdown as much.

Great job! I will say, esthetically it looks kinda weird to have a typical cop style stun gun sending people into the nether. Maybe one day you should do a slight remodel, make it look a bit more futuristic by default.

wary flax
#

Nerf Repeater, nerf sniper damage, fire rate and hipfire accuracy

fleet socket
#

Wishlist

  • Anti gravity cube skin
  • Amethyst challenge for equipment after level 6
  • How equipment gains experience to be known in game (more info tab when looking at overview page)
  • Experience buff to certain gadgets, smoke nades give 200 per deployment while also letting you have 3 at a time, anti gravity cube only gets 75 per deployment while only have 1 at a time
  • Anime face can use all eyes
  • Greatsword skin or weapon for heavy
  • Console to be able to type in chat or see text chat at least
  • Medieval themed battle pass (knight skins)

(Thank you for adding 2 of them so far, they have been removed)

somber spruce
brittle cove
#

Fix Ranked, its unfair. You cannot win, the points system its stupid and the matchmaking doesnt help.

tepid fog
#

Keep sword the way it is.

ripe lava
#

¹1

digital vigil
#

where is my no shoes for my contestant???

worthy totem
#

Close servers

crude swan
#

something I didnt know about the update until I played but kinda really bothers me a good amount is how the team wipe spawn timers in the top left were removed for a circle timer

torpid quarry
#

Lockbolt nerf when

exotic matrix
#

PLEASE add some point shop items to steam so i can customize my profile and show off my favorite sponsors when playing other games too!

final rune
#

Can we get a grapple change where you can grapple onto enemies.

Like they could still walk around nd shi but I just wanna be able to play as Spiderman

foggy nymph
#

The dude remover rework to the stungun is a really good change. All I wanted was for the crutch usage of the gadget to secure mostly free kills to be removed and it was. I was worried I'd be playing a lot less after the gadget was brought back but its nowhere near as infuriating to play against. Good job guys!

covert dagger
#

If you're not going to fix glaring balance issues please at least just fix the major spawn location issues that have been in the since the beginning. Why are we cycle spawning in teams behind each other with some of the biggest map sizes for it's genre?

severe inlet
#

Buff sword

solemn sedge
#

Rebalance the game I’m begging you. Playing is completely abysmal and devoid of fun compared to say season 4. Nerf a lot of the crazy guns as well.

snow steppe
#

Buff the sword for god sake

near blaze
#

bro there’s no way i just spin the wheel three times and those three times my i got the same things duplicated so it doesn’t count and why do i gotta duplicate my stuff four times to get ONE ticket that doesn’t make sense y’all gotta update so the stuff doesn’t repeat or atleast not so many times like that

simple ether
#

Can we get a mode thats just guns? No gadgets

umbral swift
#

Sword was balanced even when Lunge did 140 damage. You also fixed the phantom strike bug exploit making it stronger than intended.

Revert Lunge damage back to 140.

You literally removed every single breakpoint a melee weapon on the lowest HP class in the entire game requires to be viable.

  • Vs Light: Lunge+Quick Melee (Lunge must deal 110 or more)
  • Vs Medium: Lunge x2 (Lunge must deal 125 or more)
  • Vs Medium: Lunge+Quick Melee+Primary (Lunge must deal 136 or more)
  • Vs Heavy: Lunge x3 (Lunge must deal 117 or more)
  • Vs Heavy: (Lunge+Quick Melee) x2 (Lunge must deal 135 or more)
  • Vs Heavy: (Lunge x2)+Primary (Lunge must deal 138 or more)

If "frustration" is sufficient reason to gut something to the point picking it should be reportable for throwing, gut every single thing in the entire game. No matter what you pick, you will find people frustrated by it, especially so for anything commonly picked, let alone highly picked.

Sword takes more skill than almost every single ranged weapon in the entire game. A melee weapon gives up ranged strength in return for being far stronger than ranged weapons when in melee range. Light class weapons are also intended to be better at killing an enemy than Medium and Heavy class weapons are at killing that same enemy. Sword also requires the ability to multihit at full damage and flick while doing the lunge attack to be viable. A team getting multihit is their own fault for positioning badly. Neither Evasive Dash nor Sword's secondary attack grants i-frames, the Light can be shot the entire time they are gap-closing.

restive pivot
# umbral swift Sword was balanced even when Lunge did 140 damage. You also fixed the phantom st...

Light players when they cant be a bullet that kills a whole team with 2 clicks and barely any strategy involved. Light has the smallest hitbox in the game, the fastest class in the game with overall the MOST dps (not counting potential). Giving them a weapon that turns them into a literal fucking bullet is the reason why it got nerfed. If you want it back then remove the ability to multi hit and move the camera around while doing the lunge attack

spice zenith
#

The progression sounds when you join the lobby after a match is kind of annoying

pine frigate
#

Please add a Molotov reskin for the pyronade

unreal crag
#

sword deadass needs a buff its been nerfed into the ground it shouldnt take so long just to kill one person

ionic saddle
rustic tinsel
# restive pivot Light players when they cant be a bullet that kills a whole team with 2 clicks a...

The game is going downhill because they listened to morons complaining that Light is OP. "Barely any strategy involved"? It’s obvious you've either never played Sword or only played it in Quick Cash. "Kills a whole team with two clicks"? Yeah, you're clearly playing Medium. When I play Medium, the game just becomes way too easy. Medium is literally the strongest class, Medium is the most played class in WT and rank. and you're crying because you can’t even take down a Light?That just proves you’re bad at the game. This is how the game dies when you balance around skill issues.

Embark is just listening to people who don't even play properly and complain about anything that’s different. Now you're saying you're monitoring the minigun? Are you out of your minds? Is the minigun OP now? These kinds of players will complain no matter what you do. If you nerf the minigun, they’ll just move on to whining about something else they don’t even use. They just want every weapon to be trash unless it’s the one they use. Do you only know how to balance by nerfing things? That’s not balance. That’s just wrecking the game.

The minigun, just like the sword, should not be unfairly nerfed.

revert sword. don't replace to another nerf. just revert. sword was balanced.

MUST revert the sword lunge damage to 140.
Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The dumbs whining about a light and sword nerf aren’t doing it because of any actual balance issue. They’re just complaining because the sword is a light and a melee weapon.

The real issue is matchmaking that throws newbies and pros into the same matches.

primal fern
obtuse nymph
#

Dual swords NEED to do more damage, they are a good idea, just everything about it needs buffed. I know everybody agrees that they suck, I would like to use them though. Please consider this and thank you.

grand ferry
oblique jay
#

When you die to an enemy, before you go to this chat to type "nerf __" consider that you might in fact just have a skill issue and need to get better

undone dagger
#

how do you guys fight against the double barrel and be like "yeah this is fair"
I just want to play the game and then without time to react I'm dead instantly. Its not even the dagger (which actually takes skill), like this thing is completely brainless. There is zero strategy to this gun its just run in get kills and then probably die.

This thing is incredibly unfun to play against. I don't even know how this is still in the game

calm gazelle
#

my first 4 tickets: 2 duplicates. genuinely hate the wheel

hasty gull
#

i am once again asking to remove the 45k cashout in ranked quest from oce servers as we dont get those gamemodes queued into so its impossible

runic tusk
#

add a shadowban for cheaters

normal reef
warm epoch
#

what is this new map I run around in circles and never find anyone it says close quarters

mortal notch
round goblet
# grand ferry sword is good right now, it finally requires real skill to use. Ive defiantly se...

Real skill my ass, I'm nearing 1.5k hr sword as of lately / 1k dagger and im 1 of those cracked one's your trying to talk about. If you can't kill a light within 2.5 sec (assume they have SH1900, Xp54, M26) since sword breakpoints have been destroyed vs light you realistically can't win against a light with a decent IQ as long as that guy knows to shoot and spam dash away from you (+ tracking dart 10 dmg is hard to land CQC vs lights and pyro CD is unreliable). Also almost all my Asia QP/WT/Rank lobbies are meta slaves that rely in running every generic crutch they can use (Cerb, SH1900, XP54 etc.). Now this players don't even run your other hard counters yet which are glitch, Pyro/Gas/Explosive Mines that even make your Sword fights even more miserable. It alr takes a sht ton of effort doing the button, positioning, tech to just get one kill but when you can swap to Sh1900/Mp5/M26 and instantly dominate the game you know Sword is very weak, weaker than dagger which is D tier rn

rare mauve
#

Please buff the model, its straight up too punishing, you need to be more accurate with it than any other gun because you must hit center of mass for every pellet to hit. Also why does it take as long to reload as a dang minigun? Add 1 damage, or buff reload time. Or both

young drum
#

i retract my previous statements about nullifier. its pretty balanced. high skill ceiling gadget. will likely be used in pro scene. Revert m11. Buff mp5 damage by 1 and nerf range after 20 meters. BUFF LH1. why would you make pike 50 and nerf lh1.

indigo timber
#

BRING BACK BANK IT

thorny socket
#

Add fall damage

ebon birch
#

day 3 of asking to let us gift or trade emerald skins

rotund gust
#

Please nerf the XP54 by -1damage and the range buff Embark. Revert last buff. It was fine prior patch, but at this time the M11 was a dirty dirty gun that made more newcomers uninstall than when I queue'd world tour with them 😈 point is this gun was truelly balanced last patched and only ever seemed underwhelming compared to the OP M11 of the time and real players would see that. JUST -1 DMG for a start and revert range and then all is good (and then we look at throwing knives LMAO which werr only not OP because noone knew about them, that's another story)

fierce valve
#

Nullifier is worse than the Stun gun.

Nullifier forces inaction and takes away choice.

Stun Gun I got to fight back when stunned.
Either nerf nullifier, let damage interrupt null, get rid of Nullifier or bring back stun gun.

It isn't fun to play against.

short cape
#

please add last online or last game counter for clan members

cosmic furnace
#

The new face seems to fix the hair clipping issue with hats that the old face (that I assume) it's based on still has, not sure if it's with every hairstyle but it's with a couple. Ik it's not really an issue but I think it'd be nice if the old face (dashboard smirk) got similar treatment. I used to love rocking this face and would love to use it again but I really don't like the hair clipping with headwear, feels like it limits my customization options. Again it's not that big a deal but I just thought it was worth pointing out since it's been like this pretty much since it came out

modern ether
#

increase pike recoil and lower fire rate
nerf xp-54 damage and revert range buff its a smg, not meant for mid to far range
and finally fix spawning so teams dont spawn next to each other, really dumb that this is still a thing for like 2-3 months now

verbal bane
#

Dear Embark Team,

Please award Support Points for trapping enemy players or equipment in Goo with the Goo Gun or Goo Grenades.

If I trap a player with Goo Gun and then someone kills them, I should get an assist + support points for it.

clear forum
#

i cant say "lmao" in game? wtf. just let people choose if they want chat filter this is absurd

merry spindle
#

sometimes players are just invisible when running thermal vision… not sure why this happens, but doesn’t feel intended.

pseudo latch
#

Sword is fine as is. Dont re-buff it. Let light figure this shit out.

uneven mountain
#

new map encourages light only gameplay.

broken geyser
#

INCREASE SHAK 50 MAG SIZE PLEASE.

languid condor
#

There’s a massive problem in gaming for people living in the Far East of Russia. The problem is that due to sanctions Japan disconnected their undersea optic network to Russia and now the only way internet data travels here is through middle and western Russian cities. Therefore the best choice of region for people playing The Finals here is Europe, and still, it’s always orange or mostly red ping and packet loss is very common as well. (Poor hit reg, through-wall kills, shooting delay and all that stuff happens all the time)
The only solution I see here is making a server in Russia. Somewhere in the middle Russia, for example in Novosibirsk, would be perfect. But making it in Moscow would do as well.
I hope devs will understand the issue and try to make something about that. Wherever we live and whatever our nation is, we are all just gamers and we just want to play this incredible game without the gameplay disadvantage due to geographical position.

tired fable
umbral swift
#

Sword was balanced even when Lunge did 140 damage. You also fixed the phantom strike bug exploit making it stronger than intended.

Revert Lunge damage back to 140.

You literally removed every single breakpoint a melee weapon on the lowest HP class in the entire game requires to be viable.

  • Vs Light: Lunge+Quick Melee (Lunge must deal 110 or more)
  • Vs Medium: Lunge x2 (Lunge must deal 125 or more)
  • Vs Medium: Lunge+Quick Melee+Primary (Lunge must deal 136 or more)
  • Vs Heavy: Lunge x3 (Lunge must deal 117 or more)
  • Vs Heavy: (Lunge+Quick Melee) x2 (Lunge must deal 135 or more)
  • Vs Heavy: (Lunge x2)+Primary (Lunge must deal 138 or more)

If "frustration" is sufficient reason to gut something to the point picking it should be reportable for throwing, gut every single thing in the entire game. No matter what you pick, you will find people frustrated by it, especially so for anything commonly picked, let alone highly picked.

limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

rough finch
#

Suggestion: There should be daily practice range contracts like X amount of damage dealt to dummies and X amount of cashbox throws into targets or even just play x minutes in practice range.

Also remove jump pad activation delay after placing

cobalt kernel
#

Buff breach charge fuse time, it takes forever to detonate, you nerfed the damage a long time ago so let us at least breach through walls quickly

Nerf Demat recharge time

Buff Matter Reshaper recharge time

BRING BACK BANK IT!

hoary perch
#

[Reticle]
Can we have a option to change a red dot/other reticle color ,So we can use the red dot on the colorful map like $Y$ Horizon.

jaunty tulip
#

Buff Sword

rustic tinsel
# tired fable I main dagger and never use sword because this weapon disgust me and I hate to f...

I use both dagger and sword. Right now, the sword is worse than the dagger. And if you were truly a dagger main, you would have developed the skills needed to play sword while playing dagger, which means you should be able to play sword well. Also, it’s not that pre-sword was overpowered—it’s just that dagger is weak. Dagger isn’t weak against sword; it’s weak against light. Just because light uses a gun doesn’t mean dagger becomes stronger against it. You’ve been gaslit by the sword haters. Dagger was also unfairly nerfed. I don’t support nerfs—I believe nerfs take away the fun from players. Balancing through buffs is a much better way to make the game more enjoyable.

Embark is just listening to people who don't even play properly and complain about anything that’s different. Now you're saying you're monitoring the minigun? Are you out of your minds? Is the minigun OP now? These kinds of players will complain no matter what you do. If you nerf the minigun, they’ll just move on to whining about something else they don’t even use. They just want every weapon to be trash unless it’s the one they use. Do you only know how to balance by nerfing things? That’s not balance. That’s just wrecking the game.

The minigun, just like the sword, should not be unfairly nerfed.

revert sword. sword was balanced.

MUST revert the sword lunge damage to 140.
Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The dumbs whining about a light and sword nerf aren’t doing it because of any actual balance issue. They’re just complaining because the sword is a light and a melee weapon.

The real issue is matchmaking that throws newbies and pros into the same matches.

stray wing
#

Hi embark, First of all Great midseason patch. I Like how you reintroduced the Stun gun, however I have a request: Could you make it possible to use the nullifier on yourself? Could be neat in niche situations like, escaping from winchclaw or lockbolt. Additionally it would be balanced right away, because the tradeoff is of course to Not be able to interact with stuff and Not beeing able to damage people. I think this would be a nice addition and would make it more viable/fun.
(Btw Arc Raiders Looks amazing, Great Job on this one too)

viral trail
#

Remove melee weapons and nerf the sniper. Same as always

thick sorrel
#

Demat shouldn't be instant. 1 second Demat animation duration would be fair. And better soundcue.

indigo quartz
#

I agree embark needs to leave most of the tech of weapons alone

unreal epoch
#

Please bring back Pre-5.8 Model. That was Model at its prime

undone plank
#

Facts

sterile yew
#

nullifier is kinda good, but its only good for getting out of sticky situations. stungun was just way to toxic of a gadget and im glad they got rid of it

twin helm
#

gl should not do this much damage for how easy it is nerf it forever

trail terrace
#

hey embark is giving me shit teammates 10 times in a row so i lose all of the matches your idea of fun? cuz this is getting ridiculous, i dont have regular teammates to play with so does that mean i should just uninstall the game? this is so lame, every single day you make me question why i even bother with this game

safe ravine
#

went from 38.000 to 27.000 in 2days while soloQueing... How amazing is this ranked system! 10/10 Embark

bold cove
#

fix the audio its a joke how footsteps jumppads zips dont make any noise if its not fully silentful

noble helm
cedar cave
#

the heal cans could do potentially just a bit more healing, i feel like the 50 or something it heals over the 10-20 second interval is basically pointless as hiding and waiting out your own health regen cooldown is much quicker and even if youre in a fight the extra 20 health you will get from it doesnt help

but thats just my take, i still think it's dope we have them now permanently instead of a limited time thing and they are fun to use :D

solar sail
#

Reduce the world tour grind. Average player doesn't play enough to achieve it, it's a big grind when you throw in the new quick play grind and ranked too. Your risking player burnout instead of player retention IMO.

I suggest being even 6th place in WT offers 1 point for participation, and winning the game should offer more than 25, you should receive some for individual performance if you were mvp.

Example:
1st place +25
Most kills: +5
Most revives: +5
+35 WT points (it's not an insane difference but it will reduce the heavy grind)

Please add purple amethyst or sapphire skins for level 10 guns!

Finally, I think the emerald, diamond and ruby skin systems should go away in replacement of a emerald/diamond/ruby coloured credit coin which can be used to redeem the weapon of your choice instead of being given a weapon you might not use

sterile canopy
#

Heavy used to be the shield for the team because both types of shield were originally blatantly overpowered and far better than alternatives. Medium used to be the healer because heal beam and defib were blatantly overpowered and far better than the alternatives. Not sure what your sentence about light means.

Having 3 classes forced into specific playstyles is just a rubbish idea, the game would have so little variety if every player runs the same thing. It’s good to allow people to build their loadout to fit a role that they wish to play without making them pathetically unviable. Heavy can still be the shield for the team and do so very well, so can medium be a good healer. They’re just not the only strategies, and that’s a good thing!!

Headshots have not been weakened at all. Some of the strongest guns got nerfed quite a bit, but the weakest only got buffed. The meta guns becoming less powerful is a natural consequence of improved balancing, and the difference between the weakest and strongest weapons is fairly small now when it was huge in the early seasons, which of course is a good thing.

formal orchid
#

Why can't data reshape transform fire into ice or gaz cloud to smoke XD tough one to be applied but yeah that will make that gadget more usable

wicked finch
#

please Embark allow us to keep the new Alfacta menu music

lyric robin
#

For the love of god, can we get a way to reroll challenges or just stop getting the interrupt opponents during cashout/decryption challenge....Shit doesn't work half the time and forces me into modes and loadouts I simply just don't want to use

ebon birch
#

day 3 of asking embark to let us gift emerald skins

normal lance
#

embark can you fuck off with this wheel bullshit?
i have 3 rewards and already getting double rolls.

steady breach
past surge
#

XP54 is fine, feels good to have a quality weapon on light again. Don’t let these naysayers be the reason it gets nerfed into the ground like the sword

Keep up the great work hug_friend

loud sinew
#

make it possible to emote in lobby

solemn linden
#

2 things:

  1. the sonar spam in TDM has to be addressed. This game mode just turns into a wallhack fest every single time with at least 4 players having either sonar grenades or motion sensors.
    Generally the way "detecting" in this game works needs to be revamped. Sonar grenades have a pulsing animation, but are effective immediately in the entire area. if you are not in the dead center of a sonar grenade you get detected before you see where it comes from and have no way to move in the right direction to leave the area.
    Solution: synchronize the hitbox with the animation - make it a pulse (like Sova in Valorant for example)
    Proximity sensors have a similar issue. When you're detected it's difficult to immediately see where it comes from. the line connecting to the sensor is too thin and when it's behind you it's even more difficult to see. Additionally it already detects you when just a tiny pixel of your body is visible, with the line being completely hidden behind a wall which just adds even more to the confusion.
    Solution: as long as youre being detected by a proximity sensor, add an outline to its detection radius similar to the sonar grenade, as an additional indicator AND make the line more visible.
    (maybe also turn down that grey ish player camera effect a tiny bit. it feels a little dramatic for what it does)

  2. Sounds in this game are simply bad. Not as in "bad quality" but it's too much and confusing at basically all times. It isn't proper surround sound.
    It is insanely difficult to make out any important sounds like steps or even gunshots and ESPECIALLY WHERE THEY COME FROM HOLY SHIT in almost every scenario that isn't "sitting in a corner with absolutely nothing happening. This is due to 1. sounds not being played from a certain direction properly. (Example: if someone walks on my left, it sounds like 60% volume on the left and 40% volume on the right. when moving around that is simply not enough difference to be able to properly make out a direction of an enemy) and 2. there is just so much audio clutter. 23823947 different effects like arena buzzers, enviroment, crowd shouting, detection sounds (eventho there is a strong visual indicator saying "DETECTED" on my screen....) all layered on top of each other just drowning out the important sounds. Sometimes I literally can not hear a heavy walking up behind me and starting to shoot because of that.
    Solution: idk the details how that stuf works from a devs perspective, but for directional audio some improvements just have to be made and for the clutter, give us more detailed audio options like seperate sliders for "player sfx" and "enviromental sfx".
    at least let me turn of the crowd cheering, it's so annoying

(holy wall of text but these 2 things are really fkin annoying)

lapis pelican
#

I think you should be able to select what throwable you want to reshape something into using mouse wheel

sage venture
#

Unrelated to the game but THE FINALS should have an Easter egg in Arc Raiders and vice versa… just a thought šŸ™Œ

small shadow
#

Day 7 asking dev to nerf cyerbrus and buff model

rustic tinsel
#

You're just listening to people who don't even play properly and complain about anything that’s different. Now you're saying you're monitoring the minigun? Are you out of your minds? Is the minigun OP now? These kinds of players will complain no matter what you do. If you nerf the minigun, they’ll just move on to whining about something else they don’t even use. They just want every weapon to be trash unless it’s the one they use. Do you only know how to balance by nerfing things? That’s not balance. That’s just wrecking the game.

The minigun, just like the sword, should not be unfairly nerfed.

revert sword. don't replace to another nerf. just revert. sword was balanced.

MUST revert the sword lunge damage to 140.
Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The dumbs whining about a light and sword nerf aren’t doing it because of any actual balance issue. They’re just complaining because the sword is a light and a melee weapon.

The real issue is matchmaking that throws newbies and pros into the same matches.

vestal moat
#

Mah feedback as a player with below 24 hour playtime:

  1. Good game.
  2. Good destructions.
  3. Pretty balanced weapons/stuff.
  4. Having a problems with decisions.
  5. My aim still suck.
  6. No. 5 + Famas.
  7. Easily panicked and sometimes forgot the game controls.
  8. Good experience, 9/10.
lyric garnet
#

I don't understand English very well, can I report a bug?

steel kindle
#

please add a feature to see stats and match history for yourself and others. There can be an optiuon to make such things private too

pine raft
#

fix spawns, sounds, and the matchmaking. ranked especially punishes u so much compared to the amount of monkeys u get on ur team if not premade

hollow roost
#

Give specifically me 10k hp plz. Will wash cars and windows

keen briar
#

Fix matchmaking

blissful bridge
#

100 vs 1 JUGGERNAUT MODE WHEN ??

ionic prairie
#

the wheel events are genuinely the worst part of this game and it’s not even close. what an awful way of ā€œappreciatingā€ your players

hearty bough
#

This is a movement shooter, higher time to kill / ā€œweak gunsā€ is a good thing for this genre. Also the weapons are objectively as balanced as they’re ever been.

L take on your part

gloomy cradle
#

I like the wheel moolah

Free stuff is always fun and good. Maybe they could add another daily challenge (another daily wheel spin) but 14 days to earn 42+ wheel spins has always been enough for me to earn everything. Maybe I’m just lucky

normal reef
#

Sprinkling in a little positiveness here, I love the new nullifier and healing canisters

Best two changes ever since I started playing in season 3 I daresay orf_crazy

west kernel
#

Weapon Suggestion :
Crossbow for Medium with a 3 different type of bolt. Piercing, Explosive, Glitch or healing

  • To change bolt type, simply reload the crossbow even when it's loaded. you can change to other type of bolt while doing the reload animation. reload time 1.25-1.75s
  • Iron sight as default, with 1x sights to purchase
  • projectile is similar to bow on max charge
  • Headshot deals 1.75x more damage
  • Piercing deals 100 base dmg and can pierce through the contestant or shield and able to hit ONLY 1 other contestant behind, or enemy buildings (Turret, etc) with a 70% Base damage.
  • Explosive deals 80 base dmg and when it lands on anything deals a 50 blast dmg with 1.2-1.5 seconds delay, has moderate amount of destruction on environment

The next one are for one of the three not to be put together

  • Healing bolt, deals no damage, heals ally or enemies (if you somehow missed that badly) for 20% of their max HP
  • Glitch bolt deals 50 base dmg where it glitch contestant on hit for 1.5-2s and 1.5x-2x the duration for enemy buildings. is a direct hit type of bolt, not blast

Problem of the weapon

  • Too much utility for medium
  • Reload time might be too long
  • TTK not might not as good at close range
dark niche
#

one of my favorite things about this game is that i never see people use the weapons everybody complains about, until they get nerfed </3 this happened with the model too
ANYWAY embark keep up the good work love you <3 id love to see some more gameshow events and more impactful world tour stops? i feel like both have a ton of unused potential

upper citrus
#

Ranked tournament will never work. You cannot fix knockout rounds and 3v3 is too boring to be its own ranked mode.

A limited test run of 5v5 cashout would do wonders for this game. This game has so many items that simply don’t work in 3v3 because their design, regardless of buffs, isn’t enough value to warrant taking when you only have 3 people on the team.

The LMGs are a great example as they serve as offtank weapons for a game where you can’t play off tank because there’s only 3 players on your team.

5v5 also allows items to be reworked to be healthier without being terrible. Winch claw desperately needs to be telegraphed but any sort of wind up would be too punishing for 3v3, setting down 33% of your teams DPS for an attempt at hooking. In 5v5, a spin up would be great as you could more reliably have teammates shield you or distract.

Mesh would fit 5v5 a lot better as well, you could buff the HP without it feeling oppressive because it would get melted with skilled focus fire.

Burst damage weapons would be inherently less valuable because getting a pick wouldn’t instantly collapse the fight and lead to a win, there would be much more back and forth, sustain damage would be more valuable with more people to shoot. This is a good thing because burst damage has been a problem in finals since launch.

I genuinely have no idea why 5v5 cashout hasn’t been tried. Ranked TA was hated because of all the mechanics that made it not 5v5 cashout. No heals, no revives, no cooldowns, etc are the things people hated about TA. 5v5 cashout would fix all of those things while keeping the finals identity. You could even run pop up tournaments of 5v5s that last for a day to keep the idea of a competitive tournament alive

oblique nacelle
#

Hitbox/Hit Registration improvement: Not sure if everyone shares the same sentiment but there have been several instances where I’ve been behind a wall or something while retreating from a shooter and still dying even while completely behind the wall. Another instance would be playing with the sledgehammer where even I’m not sure how my hits land with the ā€œstrong attackā€ when my opponent is like 4 or so footsteps away from my sledge and I still get the hit or kill.

errant pond
#

hi

shell current
#

no one is asking for minigun nerf, everyone wants XP-54 nerf
also winched enemies can shoot before i can shoot them

copper anvil
slender girder
# shell current no one is asking for minigun nerf, everyone wants XP-54 nerf also winched enemie...

Yeah idk why the devs keep talking about a future nerf of minigun that few ask for, while ignoring the XP that loads have said is OP, which it is. Shouldn't have that range.

@muted plaza No, XP is not in a good state right now. Are no reasons to use M11 or ARN atm since XP is so much better. I'd be happy with a range nerf tho since then ppl would have a reason to use ARN. XP is an SMG after all.

To @brave copper 4 posts below this one:
Preach! šŸ™Œ No idea why they spend time making changes few are asking for.

hard shoal
#

when I play the kyoto map, my 1% low only has 10-15fps
but other maps is fine

umbral token
#

If you’re going to reduce the range of XP (which I don’t think the gun should be nerfed at all) it’s damage needs to be increased to compensate or else it will just be a worse m11

muted plaza
brave copper
#

Keyword search "juggl" in this channel to get results for any suffix.

There's literally no one asking for a juggling nerf to the minigun.

The patch notes are written with a tone of "we hear you" but your actively gaslighting the community into accepting a minigun nerf we're not asking for while basically ignoring common pain points around sword, cl40, defibs, famas, mines etc.

Stop pretending that you're actually making your changes based on feedback, its provably false. The balance team is the only team letting the community down at this point, and it really needs to be looked at from a staffing standpoint.

I hate to advocate for something like that but at this point it feels like personal agency is overshadowing actual community sentiment.

For context: (this is from the latest patch notes)

M134 Minigun

Dev Note: We have seen your feedback on how easy it is for players to keep the M134 ā€˜spun up’ while moving, juggling the spin-up state and making it quite powerful in the right hands. This is something we’re monitoring and are likely to adjust the balance of in an up-coming patch, but the changes we’re considering aren’t ready in time for 6.6.

Added a minigun entry to the patch without making changes JUST to gaslight.

warped axle
runic grail
#

#BringBackBankIt
#BringBackBankIt
#BringBackBankIt
#BringBackBankIt

high solar
#

It would be cool if nullifier could cancel defib. Like shooting the rebuilding character animation with the nullifier breaks it down and you turn back into a statue

cedar cave
#

New heavy specialty: team shield

Upon activation, all teammates in close proximity receive 50 extra health, gives +10 more per each teammate in radius

errant crater
#

dont nerf the xp54. it’s fine

it’s funny seeing people complain about this gun when the fcar with similar dps and range can also beam across the map yet no one complains…

untold hazel
#

nerf xp

night dawn
#

Orange/Match chat channel

pliant moss
#

Add the option to disable the cancel animation when you're aiming on controller and you press left stick unfortunately, I lose so much fights by pressing it accidentally

lament grail
#

World Tour idea: the 2 teams with the least cash gets to run a gameshow event randomizer before it happens

The randomizer changes hands in real time

novel carbon
#

add season 1 and 2 badge

runic flare
#

Please stop with the RNG prize wheels

restive niche
#

I just wanna say that I detest the sword nerf with everything that I am, but theres one change i really apreciate. The "Improved optimization to slightly reduce the feeling of being shot around corners" fix has already been a lifesaver several times. When I would stab people with sword, there were plenty of times where I get a hitmarker and sound effect but upon my death I'd find that I apparently did no damage. Their damage took priority over mine. But I don't think that's happened once since this new patch. Good stuff.

sudden spire
#

The sniper feels different (worse) to use now. The scope sensitivity changed and i cant get it to feel like it did before and it feels like there' moue acceleration or something now

grand crow
#

Still loving the update. I don't know where nullifier falls in the meta but it doesn't seem overbearing. If you were going to buff it, I think it would be cool to give it 1 damage, that way people can't get free passive healing while invincible. I think having to think about whether or not they'll heal while nullified is something that adds to the strategic side of using it though, so the 1 damage might not even be necessary. Another thing I've found while playing the event is that tdm has a weird way of counting kills. I was playing a bit and got a medium with a grenade launcher down to <30 health, and he shot me with the grenade, but it killed both of us. I think if somebody has taken more than 90% of their damage from an enemy when they die, the other team should still get the money even if it was technically themselves who killed them.

unreal fossil
# upper citrus Ranked tournament will never work. You cannot fix knockout rounds and 3v3 is too...

I would definitely like to see a LTE experimenting with 5v5 cashout. Your arguments are spot on.

However, despite its flaws, I do think that the 3v3v3(v3) formula currently used in cashout modes plays a huge role in making The Finals feel the way it does.

Being only 3 per team means each player really counts a lot. As much as we all hate being victims of a third party, it does add that layer of chaos and tension to have several teams fighting each other. The game can be very frustrating when you lose but equally satisfying when you snatch that last minute win after an epic 3/4 teams fight.

This game can really make your adrenaline pump even if there's no actual reward on the line.

indigo timber
#

BRING BACK BANK IT

dawn valve
ebon birch
#

DAY 3 OF ASKING EMBARK TO LET US GIFT EMERALD SKINS TO FRIENDS, pls embark I have a friend with emerald skins that he never touches and I main the weopons of his skins

broken geyser
#

EMBARK PLEASE allow us to USE VRS TO BUY THE TICKETS OR TICKET PARTS.
PLEASE.PLEASE.PLEASE.

This will actually give vrs use and it wouldn't be limited to 3 a day.

ebon monolith
#

add the ability to text friend ffs

smoky gust
#

could we please get the numbers back?

the circle itself isn't a bad idea, but maybe combine it with the numbers?

undone plank
carmine orbit
#

After watching prohub I think spectators should defiantly be able to go into thermal vision. All the smoke takes away from the viewer at some points.

white anchor
odd prism
#

since the heal canister was added, there is no real point in running heal beam as natural regen and the heal canister effect is just as good as the heal beam imo, this is why I'm proposing a buff to the heal beam.

Make it have a faster recharge and heal rate. it would be perfect

acoustic oyster
honest verge
#

Nullifier working on teammates would give Light a lot of support versatility along with Vanish Bomb.

It'd play like a peel for a teams healer. I think it'd be interesting.

silk shadow
#

#šŸ’£ā”‡weapons-gadgets message
Listen to these changes instead of people asking for heal beam buffs, spear/sledge nerfs, and most the other dog ass suggestions that pop in here. Also this is day 1

long burrow
#

nerf xp

past surge
#

Don’t nerf the XP54, it feels fun to play with and play against.

It’s in a great spot right now, don’t let the medium and heavy mains get another light weapon nerfed into the ground again.

Nerf demat timer

bright nexus
#

MAKE PEACE CENTER PERMA TDM MAP

remote loom
#

Please do not nerf medium’s support items, it’s all I ask. Other than that this game is great

surreal kestrel
#

While playing on Xbox i'm using TSR Scaling method, with a manual 100% Render Resolution, everytime I open the game it changes back to something like 83% or so render resolution, I have to change it manually constantly.

Happens almost every day.

rough storm
# odd cedar literally one of the core things that make this game great is the fact that it’s...

That's literally saying you can just afk the whole game so the team that is first place will team up with you pulling you through to the second round.

Cuz that's what happens. We all do this when we're first. We just make sure to double the last cashout and wipe everyone but the team we want to go through making it 3v6 for the 2 other teams. Nothing more lame than that. And if you're last and can't get to second by gaining 22 or 18k in cash you don't deserve to get through the first round. What are you even saying

limber sundial
#

Abolish the ATF to remove restrictions from medium’s firepower #makemediumgreatagain #nonerfs #fixyourgame

safe ravine
#

Yo! Just passing by to tell you something šŸ™‚ I've been maining throwing knives on light for quite some time and never really played much anything else.
Since I'm playing ranked ive been trying to play more utility as M or H. But recently, I gave the xp54 a chance AND WHAT OF A BUSTED AHH WEAPON.
You can beam people from pretty much any distance, I wish i knew this sooner!
Embark DO NOT NERF THIS WEAPON BEFORE I REACH DIAMOND YOU HEAR ME? Give me 1-2 weeks

peak wagon
#

Plz revert the sword, used be an beta test player, now im only play for limited time events for the cosmetics, its truly sad to punish a small community of people

craggy bluff
#

the most broken ttk

queen pollen
#

I hope there will be an option to decline revives, I am tired of getting baited by defib mediums reviving me and leaving me to die so they can escape

still niche
#

Hey does someone know when the lagg issue is being fixed?

sand ether
#

having horrible ping entire day, always red icon, anyone else ?

dense totem
#

After spending a ton of time with all the classes in The Finals, I have to say it: Medium is easily the worst class in the game, and the Cerberus Shotgun is one of the biggest reasons why. It’s not just bad — it’s borderline unusable in the current meta.

Medium is supposed to be a flexible, jack-of-all-trades role. But in practice, that just means it’s outclassed in every situation. Heavies can tank and dominate objectives. Lights can fly around and delete you before you react. Mediums? They’re stuck in the middle with mediocre health, mediocre mobility, and a toolset that only really works if your teammates are perfectly coordinated — which, let’s be honest, is rare.

And then there’s the Cerberus. This shotgun is painfully inconsistent. Even at close range, it rarely secures kills unless every pellet magically lands — and that’s a big ask given its wide spread and unreliable hit registration. It’s slower than SMGs, weaker than grenade launchers, and nearly useless beyond point-blank range. Half the time, it feels like you're rolling dice, not shooting a weapon.

Reloading is slow and clunky, and there's no spread control or ADS mechanic to reward skill. You're forced into risky close-range fights, but the gun doesn't give you the power or speed to win them. It’s just not worth using.

Bottom line: Medium lacks a clear role, and the Cerberus makes things worse by giving you a close-range weapon that can’t compete with anything else in the game. Until it gets a serious damage buff, spread tightening, or some unique mobility synergy, there’s no reason to use it — or play Medium at all unless you're forced to.

minor notch
potent pawn
#

Add a bowling gamemode

stray wing
#

Hi embark, First of all Great midseason patch. I Like how you reintroduced the Stun gun, however I have a request: Could you make it possible to use the nullifier on yourself? Could be neat in niche situations like, escaping from winchclaw or lockbolt. Additionally it would be balanced right away, because the tradeoff is of course to Not be able to interact with stuff and Not beeing able to damage people. I think this would be a nice addition and would make it more viable/fun.
(Btw Arc Raiders Looks amazing, Great Job on this one too)
(Sry if its annoying to give this feedback several Times. Im just Not sure if its getting seen, therefore I always Write a few time to make sure you guys get it)

grand monolith
#

Make something about the fucking game system new players getting to play against 5k wins players that makes the game unfucking playable so something about this shit

olive lotus
atomic mason
#

Ay guys, I am getting the UE5 discovery crash report

warm echo
#

After spending a ton of time with all the classes in The Finals, I have to say it: Medium is easily the worst class in the game, and the Cerberus Shotgun is one of the biggest reasons why. It’s not just bad — it’s borderline unusable in the current meta.

Medium is supposed to be a flexible, jack-of-all-trades role. But in practice, that just means it’s outclassed in every situation. Heavies can tank and dominate objectives. Lights can fly around and delete you before you react. Mediums? They’re stuck in the middle with mediocre health, mediocre mobility, and a toolset that only really works if your teammates are perfectly coordinated — which, let’s be honest, is rare.

And then there’s the Cerberus. This shotgun is painfully inconsistent. Even at close range, it rarely secures kills unless every pellet magically lands — and that’s a big ask given its wide spread and unreliable hit registration. It’s slower than SMGs, weaker than grenade launchers, and nearly useless beyond point-blank range. Half the time, it feels like you're rolling dice, not shooting a weapon.

Reloading is slow and clunky, and there's no spread control or ADS mechanic to reward skill. You're forced into risky close-range fights, but the gun doesn't give you the power or speed to win them. It’s just not worth using.

Bottom line: Medium lacks a clear role, and the Cerberus makes things worse by giving you a close-range weapon that can’t compete with anything else in the game. Until it gets a serious damage buff, spread tightening, or some unique mobility synergy, there’s no reason to use it — or play Medium at all unless you're forced to.

hearty bough
#

Buff heal beam back to its former glory of 50hp/s please. Also riot shield desperately needs more range or hit sweep - its way too unforgiving to land hits with

unique wasp
#

but the cl-40, sword, and RPG back up at the same time. all of the classes should be angry at each other as god intended

quiet frost
#

Can we please get more clan logos? Like the holtow logo or more letters and numbers and can we also get more holtow skins or broken bullseye skins for the dome barricades pyro mines and rpg?

worldly scaffold
#

LAst patch would be win, but leaving XP untouched (not surprised) make sthe game annoying to play.
I can't believe you gusy think it is fine, I don't thin kit is incompetence, you gusy just don't play enough.
Play your own game (as other classes than Light), it is annoying to play right now.

analog cave
#

bring back solo bank it

gloomy cradle
#

Only people saying don’t nerf the XP are the ones getting 25+ kills in TDM. Guys I think we should nerf XP

upper citrus
# unreal fossil I would definitely like to see a LTE experimenting with 5v5 cashout. Your argume...

Agreed those things are cool and fun at times but imo do not belong in the ranked mode.

Compared to other fps games with a ranked mode, finals has a very bad ratio of casual to competitive players. And imo it’s because of cashout being the ranked mode. If someone wants a ranked fps to play, they’re probably looking for a competitive and fair experience, cashout tournament will never deliver that. Thats why it’s a perfect mode for world tour and why ranked imo should be 5v5 cashout

burnt lark
#

if they nerf xp but not famas im uninstalling again, im medium btw lol

rotund rapids
#

Rework the damn ARN reload, It's not useful

rustic tinsel
#

Are you serious? You nerf sword lunge damage by 35 and then just abandon it like that? Have you ever actually played sword? Either before or after the patch?
If you had tried the pre-patch sword, you wouldn't have nerfed it like this.
And if you had tried the current sword, you'd know it's ridiculously weak and in desperate need of a buff.

We're talking 35 damage—that's about 25% of its total damage completely removed. What kind of game makes such an insane change to a weapon?
The pre-patch sword already had low DPS and poor TTK. Now it’s even worse. It’s honestly unusable.

It feels like the devs are just blindly listening to people who want every non-gun weapon nerfed, without understanding the actual game balance.
Removing the sword's ability to one-shot lights with lunge is proof that you don’t understand how the game works.
Lights have low HP—of course they die quickly. Even before the patch, sword struggled against lights. Now it can’t even kill them.
So what chance does it have against medium or heavy classes?

Melee already comes with a risk—you have to close the distance. But even when you manage to do that, you still can't kill?
Does that sound like a viable weapon to you?

And on top of that, it’s a light melee with just 150 HP, but you have to close the distance to even deal damage.
If the damage is this bad, the whole weapon concept falls apart.
Melee needs to be strong when it connects, because getting into range is already so hard—especially when people are just sitting on rooftops shooting at you.
All of this is because of your terrible patch decision.

If you have any sense of game balance, MUST revert the sword lunge damage to 140.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

delicate hawk
#

Pls add a kill cam/match replay feature

halcyon walrus
#

Hello

candid badge
rotund gust
#

revert the last buff the xp54 got!!! It doesn't need a new complicated nerf it was perfect before. Making it -1 damage to now is crucial. I am level 7 on XP54 and it was always perfectly balanced when everyone was complaining about it being weak. Wanna know why XP54 was ever considered weak? Because it was being compared to the absolutely broken M11 that was completely overpowered for 3 seasons. Please Embark if you are OK with deleting the sword lol please just revert the last buff to XP54 that added +1 damage and + min/max damage falloff ranges. Thank you

dense marlin
#

Remove hidden deadzone and add outer deadzone slider to controller settings on console

umbral swift
#

Sword was balanced even when Lunge did 140 damage. You also fixed the phantom strike bug exploit making it stronger than intended.

Revert Lunge damage back to 140.

You literally removed every single breakpoint a melee weapon on the lowest HP class in the entire game requires to be viable.

  • Vs Light: Lunge+Quick Melee (Lunge must deal 110 or more)
  • Vs Medium: Lunge x2 (Lunge must deal 125 or more)
  • Vs Medium: Lunge+Quick Melee+Primary (Lunge must deal 136 or more)
  • Vs Heavy: Lunge x3 (Lunge must deal 117 or more)
  • Vs Heavy: (Lunge+Quick Melee) x2 (Lunge must deal 135 or more)
  • Vs Heavy: (Lunge x2)+Primary (Lunge must deal 138 or more)

If "frustration" is sufficient reason to gut something to the point picking it should be reportable for throwing, gut every single thing in the entire game. No matter what you pick, you will find people frustrated by it, especially so for anything commonly picked, let alone highly picked.

craggy sail
#

riot shield needs a secondary attack rework for it to secure kills on lights or medium, because often they just run away like nothing ever happend. The secondary attack as it is, is just useless, it just moves this "carriable wall" in front of you. Add something obvious like shield bash from overwatch to prevent an attack, maybe slow down affected player and deal 5 damage like winch claw or lockbolt. This weapon is heavily dependant on your loadout, not only on your spec, like other melee weapons, but gadgets, i cant imagine catching a light without a goonade if he runs away, and if they are using throwing knives and dash you cant do shit, they constantly firing at you and dashing on cooldown, so you cant switch to your gadgets

fleet swallow
#

nullifier is actually worse than stun gun, at least with stun gun I could fight back and deal some damage, now with nullifier I just get removed from the fight as I have to watch my teammates die, high level fights between ruby teams has now become, "whoever hits the nullifier first wins the fight" because then the fight because a 2v3 and most of the time is impossible to win. I actually preferred old stun gun compared to nullifier.
and on top of that the cerberus barely got a nerf and is still a broken weapon to use, the nerf has done nothing to it, i still see it used everywhere because it's still just as good

tall kernel
#

Love the new progression tabs in main menu! I really like the nullifier too. It’s not as annoying as the stun gun and very fun to use and mainly that it still stops cash out steals.

noble helm
# fleet swallow nullifier is actually worse than stun gun, at least with stun gun I could fight ...

I mean nullifier feels way more niche than stun gun ever did. Stun gun gave you value cause you could lock down a target. With the nullifier people can still move around, and even though they can't be attacked they also can't attack anyone. It's only been like a day or smth but out of the many nullifiers I have seen (in plat-diamond) I have only seen 1 good use and it was when some guy used it on me to be able to shoot through me and hit my teammate who was stealing cash.

Maybe it's an issue in ruby, but fk those sweats šŸ’€

night vortex
#

GooKing’s Official Fun Balance and Equipment Changes!
Gadget Changes!
The attempt being made here is bring the classes in line with their identity by making things exclusive to each class rather than having a lot of cross over. The design philosophy is meant to follow these guidelines. Light, the mobile highly offensive class, medium as support, and heavy as defensive lockdown specialist.

Offensive Grenade Exclusive to L!

  • Frag, Pyro, Gas, and Flash
    Support Throwables Exclusive to M!
  • Sonar, Smoke and GlitchGren
    Defensive and Area Denial Exclusive to H!
  • Explosive Mine, Pyro Mine, Gas Mine, Glitch Trap, and GooGrenade

Movement Gadgets!

  • L: Jump Pad
  • M: Gateway
  • H: Zipline
    Giving each class a movement option allows for a greater variety in team loadout building. Gateway accentuates Defib very well, and allows for mid combat shifting for the team. Zipline follows the suit of emplacement style gadgets for heavy.

Vision Gadgets!

  • L: Dart
  • M: Sonar
  • H: Proxy
    Exclusive vision for each class that reinforces their advantages. Sonar so M can get vision for their team from a safe distance. Proxy, once again an emplacement style gadgets for heavy and defensive plays.

Gadget Shifts between classes:

  • Bore & Vanish to Medium
    Vanish to support team in movement and closing in on other teams. Bore to open walls from a safe distance while supporting their team.
  • Data Reshaper to L
    Helping lights in dealing with obstacles such as mines, barricades, and turrets.
  • APS and Vortex to Heavy
    Continuing the trend of deployable defenses and CC, this rounds our heavies lockdown capabilities.

Weapon Changes!

  • Dual Blade swapped with Sword, M&L
    The block would be super useful for lights in closing distance, along with their abilities to move faster naturally. Sword having a gap closer allows the slower medium class to get on top of their target.
  • XP swapped with Model, M&L.
    A nerfed XP would give M a nice well rounded SMG, and the Model sits nicely as a strong shotgun for the midrange on L to balance out two close range shotguns.
  • Chimera, new weapon combining the V9S and SR-84.
    Reducing the damage by ~25% and making the V9S a side arm for the SR. The SR becomes a fully projectile weapon, and the hipfire made even worse. Tapping the equip key hot swaps between the two weapons depending on the need of the player. This allows the light to dynamically switch depending on the situation.
  • AR rebalancing:
    ARN: increase damage, slow fire rate. Making it feel more AR like than SMG.

AKM: Increase recoil, increase mag, increase fire rate, buff hip fire. Make it the wild sibling to…
FCAR: Increase damage, slow fire rate, increase accuracy.

MGL Rework!

  • Now fires sticky grenades, alt fire detonates the grenades that have been fired, 8 round cap.
  • 3 shots break terrain, 75 damage each.
  • Increase projectile speed.
    KS Buffs!
  • Increase Damage to 116, 1.3x headshot multiplier.
  • Reduce deviation.
  • Increase terrain damage to two shots for breaks.
    Flamethrower Alt Fire!
  • Using right click on flamethrower gives upwards thrust similar to antigrav.
    Akimbo Buffs!
  • Increase hipfire accuracy, reduce ranged accuracy. Full accuracy while sliding.
    M60 Changes!
  • Allow weapon to be mounted to geometry for high accuracy, lower ADS and hipfire accuracy moderately. Shield added to front.
    Sledge Buff
  • Bring back multi hit to right click.
    RPG made a primary
  • buff damage to 125 on direct hit, decrease reload
  • reduce self damage and allow for rocket jumping

#buffgoogun

marble hearth
#

Day 37 asking for a more customizable music menu

fossil crane
#

I can't believe the game still doesn't have a whispering option, so this is my suggestion. Add a whispering option to be able to talk with a friend without joining their party or lobby.

delicate notch
#

I would love for you guys to fix the sound bug with people firing their gun persisting even after dying. With a minigun especially on the team it can be quite loud and obnoxious if they die firing their weapon.

umbral token
#

its amazing to me that people think the devs favor lights when lights are consistently nerfed despite apparently being the most underperforming class in the game. The XP gets used so frequently because its a well balanced (role wise) weapon that does good at both close and medium ranges. there are weapons in the light's kit that outperform the XP at both of those ranges (m11 at close and ARN at medium, though i would argue that the recoil on the ARN may need to be reduced a little, perhaps that just cause i havent spent the time to learn it) but of course the all rounder weapon will be picked more often. it is in a good spot as is.

please revert the sword nerf now that phantom strike is gone.

fierce valve
#

Nerf/Remove Nullifier or bring back Stun Gun.
Tired of being forced to do nothing and unable to fight back, at least with Stungun i could fight back.

Buff MGL, bigger splash damage and +2dmg to nades.

pliant glade
# umbral token its amazing to me that people think the devs favor lights when lights are consis...

XP does a need a slight nerf to keep it more in line with it's rifle like role, it excels to well at all ranges. It really is insane the amount of Light hate there is tho.

People make the joke "seems op nerf heavy" but light litterally has gotten more nerfs than the other classes. Sword is so so so bad now i see a post on reddit asking
"Need help to counter melees as m60/mesh heavy main
Discussion
So I run m60/ mesh heavy , I play as defensive tank . In right teams , I do pretty well . But some weapons absolutely shreds me . I can't give coverage to my teammates , can't shield them or provide input some times . So I was thinking if y'all can give me some tips on how to counter following: Dual blades , sledge , minigun , dagger I can't run from these weapons , my shield don't protect me and m60 suxks against them ."

We got dagger. and fuckin dual blades on there but no sword.
Least with phantoms before you could compensate for the poor damage but with that gone, there's no way to make the weapon viable and the skill celing is lowered further. Fine with them being removed in the end, but to have "bandaid nerfed" it cause people were crying is insane instead of having addressed the actual issue. More so cause you want to justify that "nerf" because "The one shot potential on lights" MY BROTHER IN CHRIST LIGHT IS THE PERFECT COUNTER. DO YOU PLAY YOUR OWN GAME???? Not even gonna get into that cause it's been said before already.

it has NEVER been more joever for a sword player holy fuck
If there isn't a buff next update idk what to say really. Even if there is it'll just further be them admitting that phantoms were the problem more than the weapon itself.

"I know you got a gunshot wound but we can't fix that yet, here's a bandaid and we'll get back to you in 3-4 weeks"

Appreciate that

covert yacht
#

ALL FUCLKING LOBBYS ARE ONLY XP54 LIKE CAN THEY NERF THIS SHIT

cerulean mason
#

Just had a match where an all light team did nothing but keep cashbox on the opposite side of the map of the cashout. We wiped them multiple times, but before the carrier could make it 70 meters the team respawned and nullified him and took the cashbox right back to the corner. For the entire length of the match timer. I play quick cash for it to be quick, not for it to be stalled out by some qc warrior losers

fair shuttle
#

Matchmaking is broken today

turbid mortar
#

What the fuck does this mean? He reconnected a few minutes later, but our teammate getting booted during a world tour finale cost us the win, we were ahead

jagged walrus
#

why can you not shoot each other in the practice range?? what even is the point of loading in together

hard magnet
#

This is a bit of an uninformed take, since I've only had the chance to test it in a single game in tdm of all things, but

Currently I'm a fan of the nullifier, but I think having it be where instead of true invincibility it's given massive damage resistance (maybe 70-80% or lower? idk it'd have to be tested) would be fairly interesting. I think it in its current state it will perform well at preventing certain tactics or actions (healing with beam, shootin guns, stealing cash out, etc) and for stalling for time, but it definitely is unfun to play against with how long you are basically forced to do nothing. Maybe lowering the time for the nullification but allowing for (reduced) damage could make it a bit more responsive?

It might be plausible to have it be removing the use of shooting or using actions, but the light must keep the stun gun out for however long they want to prevent it for (up to light 5 seconds max). Or a flipped scenario where the tether can be broken by the person stunned, but doing so stows the persons weapons while it happens, so they can choose between shooting the light and trying to kill them or breaking the tether if the light runs/dies

surreal meadow
cerulean echo
#

Is it reasonable that the XP54 is going to laser from this distance? If it was the Arn, an Assault Rifle, I would understand, but an smg... thats sus bro

past surge
#

KEEP XP54 AS IT IS

XP54 has never been more fun to play, or play against.

It’s nice having a well rounded, fully automatic option that can keep up in gunfights, don’t make the same mistake you made with the sword nerf - XP54 is great!!

Perfectly balanced and feels like it’s in a Goldilocks zone hug_friend
Keep up the great work team

floral plover
#

While play the game earlier (on steam) the fram rate drop very low and a high piched noise started blasting from my head phones. Is this the game or my PC

untold hazel
#

nerf xp-54

modern ether
#

nerf xp-54 please its overtuned

tepid fog
#

xp needs a major nerf (edit: no reason why it outperforms a rifle at damage, fire rate, mag size & range)

weary pine
#

Nerf XP-54 / Completely overtuned!

Dont revert the sword! Leave it!

safe ravine
#

a map creator in this game would go so hard, would spend hours and hours creating maps

wispy ivy
#

its only been one wheel per season

olive kelp
#

I've really been enjoying the balance and feel of The Finals since I began contesting late season 4. I think that the upcoming Major tournament should definitely take after the World Tour game mode to force every team to fight their hardest, and with the experience you've created it'll be a show like nothing shown before

young jetty
#

More medieval skins please!! Either a sword skin for the sledge or a knight skin!

copper elk
#

can you pleeeeease add all chat

primal surge
#

Can we walk our pets

untold venture
#

would be great if rubies/diamonds weren't getting matched into low plat/high gold lobbies, eating shit to learn is one thing every once in a while, doing that every single game for 5 games in a row genuinely just makes me and whoever i play with at that elo not want to play because why bother, the skill gap is so fucking insane it might as well be impossible if you get put in a lobby like that and it happens all the fucking time

magic pine
#

revert the sword what the heck do you know hear any of us its every other person wanting it reverted

bold cove
#

WTF ARE WE SUPPOSE TO DO AGAINST A DUAL BLADE AS A MEDIUM CANT SHOOT AT HIM CANT RUN AWAY !!! SO MUCH FUN

dreamy owl
#

2 dias seguidos la ruleta me da la misma cosa , šŸ™‚

vivid jasper
torn oak
#

lowk spear needs a m1 damage buff due to it leaving heavys at a small amount of hp, and a spear vs hammer is just impossible, also smoke still needs a buff for the love of god embark

simple ether
#

Get rid of this zero gravity crap. Its terrible. Same with all that weather crap.

fringe shore
#

SERIOUSLY - I just got shafted by the game like crazy, i was lagging ridiculously throughout an entire ranked match, i got kicked twice for "due to a violation of a our fair play policy" but miraculously even tho i was bouncing in and out of the game, me and my team managed to reavh the final by stealing the last double stacked cashout on the first 2 rounds. Then i rejoined again for the 3rd time for the final and we came second place after more lag, then embark took 1500 RS from my account, even tho i was due a 1300 RS gain, this demoted me to gold and im pissed off, this is the most frustrating thing i have ever experienced on this game, the most annoying 45 minutes wasted and then penalized unjustly.

white anchor
#

Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.

Make dagger alt have one tap like before plus u can hold.

Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)

Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.

Minigun startup time reduced by 0.2 milliseconds

Make practice server have specs with no cool down.

odd cedar
# rough storm That's literally saying you can just afk the whole game so the team that is firs...

bro who is WE 😭. i don’t know anyone who throws most of the game to get the first place team to help them at the end. and yeah of course the first place team wants to help the people they can best move along, that’s game sense, but to be able to do that you have to not only be good enough to A. be in first already, B. be able to steal both of the vaults with every other team trying to take them, and ALSO C. you also have to be able to defend it from two teams and defend the team that is trying to kill you so they can steal

viral fern
#

Justice for MOOLAH! Best patch note entry

sly spindle
#

Bru i keep experiencing weird glitches

honest verge
#

I know new players and it seems like unlocks are a bit of a slog for them. Is the new player experience allowing them to see the various playstyles achievable with a fairly low investment? It might be easy to run into a bunch of Medium filled lobbies and assume the game isn't as diverse as it really is compared to other industry games

twin beacon
#

make the sniper a 3 shot headshot to heavy

chrome basin
#

Can we do something about the third partying shit once and for all?
You need to make it less punishing for losing cash outs
Should have been you put the box in and slowly get money
You team holds the cash out at the end you get a bonus. So if a team steals a box at the end they don't get 0 but get a nice bonus
But if a team held 99% of the time they should definitely not be walking away with 0 cash
Also I absolutely hate how final round is literally so fucking boring. it goes from 3v3v3v3 with this insane chaos and adrenaline gameplay to this slow slog fest where everyone plays range and tries to get a small upperhand. Reminds me of my cs day except this game dosnt allign itself very well with the slow tac plays from CS.
Id love to have second round be the "FINAL ROUND" with round 1 as a qualifier.
Second round is essentially hot potato. 1 cash out. 4 teams. Team with least money at the end of cash out gets eliminated out. 3 teams remaining. New cash out box. Do this shit again. Team with last cash out gets thrown out.
3v3 sudden death. Last cash out holder wins the game

storm inlet
#

nerf double barrel ? how can it do so much damage at more than 10m ?

fiery osprey
ivory bridge
#

Seperate Solo queue and Team Queue, trying to relax playing QC and getting stomped by teams gets old, not everyone has people to play with/the environment for voice

dim glacier
charred rover
#

Buff the FAMAS RPM back but not the damage

It's ttk is slower than AKM but more precise. It should be faster.

Its also very prone to assists and not eliminations because of you team beam it will register auto weapons everytime

keen matrix
#

change color on platinum color..more blue-ish berly any diff from silver color....

tranquil mango
#

Hit opponents 15 times with arena carriables contract bugged still

snow steppe
#

Buff sword

somber gyro
#

Volume slider for the crowd so I can turn it off.

restive yacht
#

why do i get more VR from losing a match and dropping 10 then winning and drop 45? Please make it a bit more rewarding , you have to play so many matches to get rewards, vr, or even tickets, no one wants to play quick cash all day

rough storm
# odd cedar bro who is WE 😭. i don’t know anyone who throws most of the game to get the fir...

Broski not at all. When you're first you just disengage as soon as the last 2 boxes spawn and go for the box that's being opened second, ambush and wipe that team, double it and defend whoever you want to go through. Literally cakewalk šŸ’€
And we as in; you, me, and every other player that's in the team that's first place of that round papi.
And that's very much fun when you're in that team. But completely anti-fun when you're second, or even third.

woven hawk
#

Getting teamkilled by defib in TDM hasn't been addressed, not sure if my feedback in this channel is reaching the people needed for change.

Forced defib in tdm = teamkill TEAMKILL

Getting farmed by teammates for contracts likebutton lol

Can't report, can't teamkill back, can't GitGud you just die potatoHeart ! and there's nothing you can do about it, other than report in #šŸ‘‚ā”‡game-feedback but not sure if any of my reports have reached anyone, been mentioning it for weeks

atomic geyser
#

crazy how laser guided turret can see through smoke

wide void
torpid turtle
#

EOMM/ SBMM nerf now. Tired of the sweats

limber verge
#

Either add a plasticky skin or give us the ability to change voice from masc to fem independently. I use the Ariad with the TV head for an outdated android look but I can’t make it a gynoid and have the voice match.
Can’t believe I’m at the stage in my life where I’m splitting hairs about robotic sexual dimorphism but such are the tides of time.

amber void
#

Embark please so kindly add a Kris-Vector please and thank you

warped axle
warm echo
#

After spending a ton of time with all the classes in The Finals, I have to say it: Medium is easily the worst class in the game, and the Cerberus Shotgun is one of the biggest reasons why. It’s not just bad — it’s borderline unusable in the current meta.

Medium is supposed to be a flexible, jack-of-all-trades role. But in practice, that just means it’s outclassed in every situation. Heavies can tank and dominate objectives. Lights can fly around and delete you before you react. Mediums? They’re stuck in the middle with mediocre health, mediocre mobility, and a toolset that only really works if your teammates are perfectly coordinated — which, let’s be honest, is rare.

And then there’s the Cerberus. This shotgun is painfully inconsistent. Even at close range, it rarely secures kills unless every pellet magically lands — and that’s a big ask given its wide spread and unreliable hit registration. It’s slower than SMGs, weaker than grenade launchers, and nearly useless beyond point-blank range. Half the time, it feels like you're rolling dice, not shooting a weapon.

Reloading is slow and clunky, and there's no spread control or ADS mechanic to reward skill. You're forced into risky close-range fights, but the gun doesn't give you the power or speed to win them. It’s just not worth using.

Bottom line: Medium lacks a clear role, and the Cerberus makes things worse by giving you a close-range weapon that can’t compete with anything else in the game. Until it gets a serious damage buff, spread tightening, or some unique mobility synergy, there’s no reason to use it — or play Medium at all unless you're forced to.

regal crane
#

i would love basic unbranded clothing that costs VRs to show up in the store

rotund gust
#

Riot Shield needs a buff where it runs 20% faster while blocking or something like that and if you could bash with shield up that does 50 damage would be cool. It'd also be nice if flamethrower got a secondary attack where it charges up and shoots a glob of magma.

radiant blade
#

nerf xp-54

vocal igloo
#

nerf minigun

undone pier
#

Lights are annoying that is all

tall quail
#

I think it would be nice to be able to equip different emotes, gestures, etc on your outfits so that when you switch an outfit in game it switches the emotes and stuff too incase the emotes you have doesn’t really match your new outfit

west kernel
#

New Specialization Suggestion :

Disguise kit (yes the one from TF2) for Medium

    • Allows you to disguise as the enemy, corresponds to their team
      5v5 will instantly show the class instead of the teams
  • ~ It will have 4 directional input, showing which teams and the class after
  • ~ You can disguise as your own ally
  • ~ It has 3-5s cooldown and cooldown does not stop while disguising
    To prevents disguise spamming
    • Mimics animation of the class's weapon, and mimic's animation gadget's on different class
      (Holding throwable's, holding tablet, etc.)
      It also means it can show intentional wrong animations, such as lights holding a mine or heavy holding a Defib
  • ~ If the enemy team doesn't have the class type, uses a default character skin and such
  • ~ You can use emote while disguised
  • ~ Disguising as Heavy will slow you down to Heavy Speed and does not increase movement speed when disguising as light

Perks :

    • Enemy Turrets, and mines won't be triggered
    • Enemy will see you in blue outline (Duhh)

Actions that does not reveal your disguise

  • Deploying Mines
    enemies will see them as enemy color
  • Data reshaping
  • deploying Pads or zipline
  • Taking Damage
    Since the game have multiple teams, it'd be bad getting your disguise revealed by 3rd party
  • Holding canisters, or prop

Actions that reveals your disguise

  • Shooting (Instant)
  • Successful Defib (0.5-1s delay)
  • Successful cashout steal (0.5-1s delay)
    While Stealing, it won't reveal your disguise so there's a play here
  • Successful terminal steal (0.5-1s delay)
  • Successful Reviving (0.5-1s delay)
    While reviving, it won't reveal your disguise
  • Throwing grenades (instant)
  • Throwing Canisters, or Prop (Instant)
  • Holding a Cashout (0.5-1s delay)

From CNS, with Love

stray copper
#

Embark would it be possible to be able to make changes to ONE weapon every week?

agile zenith
#

22 seconds to spam back in Power Shift is ridicules

robust cradle
#

If you get Error code TFGE0000, please give us the option to re-connect for quick play 😦
This error code has been plaguing me for months and it sends me back to lobby and im ready to reconnect in SECONDS, but the way its set up right now, im just sol and have to wait 15-20 minutes for my buddies to be done with their match just to try to play again.

naive totem
#

More team names

versed cloud
#

sword

cerulean echo
#

The community’s grievances with the Light class might be resolved by increasing the size of its small profile. Or alternatively, I suggest playtesting a split of the Light class into two distinct classes. The first would be the classic Light class, focusing on finishing off stragglers or assassinating weakened enemies, keeping invis & grapple. The second would be a new Light-Medium class with an intermediate profile size inbetween current medium and current light. This new class would inherit the problematic abilities and weapons from the current Light class, such as dash and sword, and function as a skirmisher-style class. The Light-Medium class would allow for the fast play style that Light mains love while making them easier to hit. This would foster competitive integrity but also maintain the artistic direction of the classic Light build.

The reason for the class split is that many issues when fighting against the Light can be simplified to its small hitbox size from the perspective of the larger classes. It’s always going to be harder to hit something that is smaller, faster, and has higher DPS than you due to the Light class’s damage output, and than the only response provided by the light player is, "well when I as a light, fight another light, from my camera pov, we look the exact same size, so obviously, the bigger classes are just whining and not hitting their shots" when in reality, they are just the same size to themselves but not to anyone else. Inevitably, I think Embark will be forced to increase lights size in the long term, but i think splitting the class is an attempt to salvage the art direction of light; its also a simpler realistic solution vs spending an untold amount of time & money, attempting to fine tune balances for light, when embark could be spending more time creating newer things.

clear glacier
silk shadow
#

Improve the servers

past surge
#

KEEP XP54 AS IT IS

XP54 has never been more fun to play, or play against.

It’s nice having a well rounded, fully automatic option that can keep up in gunfights, don’t make the same mistake you made with the sword nerf - XP54 is great!!

Perfectly balanced and feels like it’s in a Goldilocks zone hug_friend
Keep up the great work team

slow fog
#

fix the fucking winch claw pulling me around 2 corners

burnt charm
#
  1. Bot Fill or Health Redistribution for Leavers
    If a teammate disconnects mid-game, insert a bot to take their place. If that’s not feasible, redistribute their health across remaining teammates (e.g., split a Heavy’s HP), giving 2v3 teams a fighting chance.

  2. Zipline Improvements (Medium Class)
    The zipline cooldown is currently too long—reduce it to improve mobility flow.

Add the ability to pick up and reposition ziplines after deployment, giving players more control over their utility.

  1. Flamethrower Rebalance
    The recent nerfs left the flamethrower underpowered. Please revisit its damage output or increase burn duration slightly to bring it back into usable territory without making it oppressive.

  2. Map Selection System (Critical Feature)
    Map voting is essential. Many players strongly prefer maps like Monaco and actively avoid ones like SysHorizon or Bernal.

If full voting is too complex, implement a post-match queue browser:
After each match, show 2–3 active matches currently seeking players, each labeled with map name and preview image. Players can then choose which match to queue into next.

This keeps match flow fast and allows players to consistently play on the maps they enjoy, without RNG forcing them into undesired environments.

  1. Post-Match Continuation Option
    Add a ā€œRematchā€ or ā€œNext Matchā€ button after each game to queue into a new one without returning to the main menu. It keeps players in the action and avoids unnecessary downtime.

  2. More Realistic, Immersive Maps (Like Monaco)
    Monaco is a standout. Please lean into more grounded, architecturally rich maps that feel believable and strategic. Suggestions:

  • Dubai MegaMall
  • Tokyo Tech District
  • Arctic Research Base
  • Naboo/Theed-style architecture (based on real Renaissance cities)
  • Avoid abstract, platform-style maps—like SysHorizon—which lack immersion and disrupt pacing.
  1. Add a mechanic from Super Smash Bros., where players can share lives with teammates who’ve lost them all.
undone dagger
#

Remove KS shotgun accuracy deviation if you are at least going to make it not work well with the winch claw

solemn sedge
#

Remove back door of elevator in place of a back wall. Ik it sounds dumb but plz it would mean a lot šŸ™

grand crow
#

I would like to see a spec on light that let's you flip onto another surface. You look at a wall or ceiling within 5m and flip onto it, with that surface becoming your new floor while you run around or stand there. Jumping would cause you to flip back to the right way and there would be 3 charges, with 20 second cooldowns for each use. You could use it for both ambushes and positioning, making it very versatile, but not oppressive in fights, as to opponents, your model would just flip and you could run in different ways.

uneven dagger
#

thermal vision is a bit of a must use on the new cqc map

bright nexus
#

NERF XP54 ITS RANGE IS FURTHER THAN THE ACTUAL AR LIGHT HAS

pure kettle
#

revert back to season 1 because it has only gotten worse

gloomy cradle
#

I’d be curious as to what the actual weapon pick rates are. In my games, 8 out of 10 Lights are running the XP. Wonder why

umbral swift
# west kernel **New Specialization Suggestion** : Disguise kit (yes the one from TF2) for Med...
  1. The playstyle of this Specialization would fit Light better. Disguise Kit is on the Spy in TF2, which Light is the closest equivalent of.
  2. Light is not supposed to be good at Medium's strengths (eg, fighting head-on side by side with their teammates).
  3. Medium is not supposed to be good at Light's strengths (eg, flanking, ambushing, infiltrating, disrupting, assassinating, etc).
  4. This would be extremely overpowered even on Light, let alone Medium. This is superior Cloaking Device in nearly all situations.

Everything below is too overpowered for Medium and would require nerfs or outright removal if it stays on Medium:

  • The absurdly low cooldown
  • The ability to completely ignore Mines
  • It not breaking the instant you use a gadget
  • It not breaking the instant you take damage
  • It letting you carry objects without it instantly ending
  • It not breaking the instant you even attempt to start a Cashout/Terminal steal
  • It not breaking the instant you even attempt to start a revive
  • The ability to completely shrug off Turret detection (Light is balanced around doing this, Medium is balanced around inability to do this)
  • The ability to instantly shoot or throw grenades/carriables out of it (Light is balanced around doing this, Medium is balanced around inability to do this)

Everything below is too overpowered even for Light and would require nerfs or outright removal even if this is changed to be a Light Specialization:

  • The absurdly low cooldown
  • The ability to completely ignore Mines
  • It not breaking the instant you use a gadget
  • It not breaking the instant you take damage
  • It letting you carry objects without it instantly ending
  • It not breaking the instant you even attempt to start a Cashout/Terminal steal
  • It not breaking the instant you even attempt to start a revive
drifting topaz
#

NERF SLEDGE

dull tiger
#

make the player intros more expressive the emotes don't show ur your contestant and playstyle i feel like they don't do me justice they should be longer and their own content separate from emotes i am a dagger L meaning can use the " on a Knife-edge emote" as my intro and i still don't fell like this does my playstyle justice i do think this is one of the best emotes to showcase a playstyle and it still falls a little sort it may be sue to the .5 seconds we have to see the other contestants and this could all just be fixed by extending the timer but the intro kind of just misses the mark

jaunty tulip
#

Buff sword

sharp sequoia
#

one of the worst matchmaking systems i've ever seen, a person with 60k eliminations, s4 ruby in a platinum world tour match, what the hell

paper meadow
#

Hey embark that new Trophy Line skin for the SR-84 is gorgeous. Simple but effective! Huge fan of these simple real world inspired skins with realistic materials and really nice wear patterns on them. Plus wood and steel is my favorite color combo, I will never buy a skin for the 93R again now that I’ve got that gorgeous Virtual Extension skin.

Anyways there’s a lot of older school weapons in game that would look great with this treatment. For example the LH1, PIKE, Cerb, and maybe even the Akimbos could get nearly identical schemes to the SR-84’s new Trophy Line skin. Additionally would be cool to see vintage style green poly furniture on the LH1, XP-54, CL-40, Model, KS-23, and SA-12 with polished internal bits like the receiver and bolt pieces.

I just love all of the more grounded work done so far, especially stuff like the pool ball grenade and iron defib skins. Super eager to see more!

warm epoch
#

what are these servers I started a game with one teammate and nobody auto filled such a waste of time

unreal marlin
#

I will put this for visibility. Reshaper should have a method to select what I want to convert props to. We can have FromSoftware type of item selection (holding the button resets the selection to its origin.) It won't make it op because reshaper has only 2 charges.

This will help reshaper be more offensive instead of it being only converting and fighting planted gadgets. I can imagine a scenario that I can convert a bunch of props to smokes and throw it on the cashout to capture it. Or change props into fire canisters and start a wild fire. I really think this is 100% necessary for reshaper to make it more useful.

lilac bramble
#

Can you fix the RNG on this stupid wheel? Every time one of these events runs, I land on the same 3 spaces for the entirety of the event. It's horrible and makes it feel like my time playing this event isn't being respected. Even my extra ticket is useless, because I just land on one of the same 3 squares

Just rolled 2 more times since posting this. Same 3 squares again

surreal meadow
fading hemlock
#

Embark gods, hear me outwhiterabbit
What if we host a community skin competition?
Anyone can submit a weapon skin idea (if it’s complete enough) and top 3 or 5 get added to the game
I think this would encourage a lot of artists that already exist to create some awesome stuff, and help connect the devs to the community even more hug_friend

thorny apex
#

It should be bannable to sit on the enemy team and protect them while they steal in ranked

ebon birch
#

day 4 of asking embark to let us gift emerald skins to friends

sterile vessel
#

um can we nerf the m11 along with quick cash getting 3 modes with the original and then theres 30000 and 40000 versions

modern ether
#

this grief 2nd place out needs to be addressed man, rubys are being put in diamond and plat lobbies and prevent the better team from qualing everytime and there no counter against cause you cant fight two teams at once. half the diamonds rn cant get ruby because the current rubys just force them out while letting the mid to low plats qual, making a cycle where the plats never rank up cause they dont learn cause they get handouts and diamonds never reaching ruby cause they get forced out in either 6ht or 3rd place, its not even a "strat" anymore its just taking blatant gatekeeping

"get the first cashout" the ruby team will just target you and leave the other team being beaten if they can

its 3rd party non stop with every team shooting at your team because you either (and lets say pink is a ruby team) A.) fighting orange for example first and purple either spawns in right next you causing you to suddenly get shot in the back or get stuck in a bad position B.) you wipe orange, and pink comes in when you are low hp and recovering C.) after wiping orange and purple back to back pink comes after yours cause you just fought 2 teams OR D.) pink just goes after cause they play the game SO MUCH that they know exactly who you are and your kit and target you no matter what, so you are constanlty fighting 2 teams with both targeting you OR FUCKING E.) Where you get wiped from orange spawn next to them buuuut purple spawns next to you aswell, and they keep spawning next to you, again, and again, while pink gets the freedom to decide who gets knocked out based off of who wipes who and how fast.

and there is legit NOTHING you can do in any of these scenarios cause its just blind luck

digital vigil
#

Feet…when??? NO SHOES FOR MY CONTESTANT!!!

snow steppe
#

BUFF THE SWORD PLZ

sterile yew
#

devs take some ideas from the cycle frontier, there methods fixed a lot of these type of games and made them 10x better
this is for arc raiders

forest veldt
#

Would be sick to have an actual "night time" variant of maps where it's very dark and everyone has flashlights. be a reason to bring night vision back

restive pivot
#

Add more punishment to people leaving. 5 second ā€œAre you sure you want to quit?ā€ Is t enough

wooden atlas
#

PLEASE replace the contact for 45K cash wins in WT/Ranked. It’s highly unfair to casuals like myself

short quarry
#

moolah shoes that moo with every footstep

finite dirge
#

lemme be able to complete old battle passes thanks

uncut thorn
lost patrol
normal vessel
#

I don’t know if I’m the only one, but I’m a fan of female muscle. I’ve been using the tank build and the fourth body. The big one. But I want a female version of that similar tank build. Same thing with medium build and light build. I want to see more muscular female body options. Please.

It’s the only way for me to play. It’s my play style.

proud skiff
#

Low gravity and kyoto sucks. make low gravity fun instead its disruptive it effects my dome shield to skid across the map, can't vault anything, get shot in air bad just delete it

rotund gust
naive pier
#

Game stuck on loading
I hear my self spawn and my friend start playing and say that i am moving but all i see is the map loading screen

3 times today 50% of games !

verbal kayak
#

Matchmaking needs to be fixed. There is zero visibility on who you're up against, or what an "easy" or "intermediate" lobby entails. Losing 1200 for losing an "easy" game vs a bunch of sweats that feels like fighitng a walking nuclear bomb just to get into an "intermediate" lobby the next game, coming in second, and only gaining 800-1000 is unreal. There is zero agency on the player's end to see who you're up against, decide who to push and when, you can't see anyone's rank, there's no explanation as to WHY the game is what it is. Additionally, rank averaging has to stop. The game seems to think that a team with 2 diamonds and a silver is the same as lets say, a team with 3 golds silvers because it "averages" to be the same. Video games don't work that way. Those silvers/golds are gonna get stomped every time by the 2 massively higher ranked players. I think fixing rank averaging would go a longer way than simply providing more info to the player, but you CAN do both.

tall kernel
# verbal kayak Matchmaking needs to be fixed. There is zero visibility on who you're up against...

Its ranked, your always gonna go against sweat. And sometimes good players get ranked low cause of bad placement matches, or they’re smudging since it’s a free to play and that’s probably why it says ā€œeasyā€ but I mean if you’re afraid to go against sweats why play ranked? I avoid ranked cause I only solo queue since my friends don’t play this game. And even in an ā€œeasyā€ lobby, if your not in a group and the other ā€œeasierā€ team is the. They have an advantage due to communication.

rustic tinsel
#

Reddit is full of crazy people who say dagger is a broken weapon. Reddit is always full of people with skill issues who say other weapons and classes are OP. They’re idiots who’ve never played anything outside their own weapons and classes. Listening to them and making balance patches is completely ruining the game.

It is obvious that Light has low health so DPS should be high, but there is no one on Reddit who can understand this fact.

Speaking of Double Barrel, you guys from Embark lowered the damage of Double Barrel and then reverted it back. Because Light has low health so DPS should be high, and the Double Barrel is a weapon that can only be used at close range, and Heavy class has to be 2-tapped. This is right, so it was reverted. But now Reddit is crying about nerfing Double Barrel. They gaslight other users by claiming that any weapon they don’t use doesn’t require skill.

The same goes for Sword. Especially, the damage nerf of melee weapons is basically saying ā€œdon’t use this weapon.ā€ It’s a death sentence. It’s the same as the Double Barrel situation. Sword relies on close range and Light’s low health, and had specific damage combinations for Light, Medium, and Heavy. If you lower the damage of Sword, it becomes complete garbage because it is not the damage that Sword should deal.

And since Light is a counter to Sword, Sword isn’t even a source of frustration for Light players. Many nerfs say they are for Light users, but almost all of them are for Mediums. Medium, the most powerful class in The Finals, has the most players, and Medium is the most popular class in WT and ranked matches. Stop gaslighting people into thinking these nerfs are for Light users.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The real issue is matchmaking that throws newbies and pros into the same matches.

untold hazel
#

revert xp-54

sand parcel
#

Can we please fix the WT map rotation. going from kyoto to bernal all night long. No sys horison or skyway at all. Big sad. end rant.

nocturne quest
undone dagger
#

giving the victim of the winch claw the ability to shoot first before you can is diabolical.

Why am I being punished for using my ability to catch someone? Its worse enough that I still have to pump the KS shotgun. Meanwhile light double barrel just insta kills you.
Why is this in the game? You get excited you catch someone with the winch and then die instantly because they get to shoot first. What the fuck.

quiet frost
#

Instead of removing bank it you should’ve brought back solo bank it

umbral swift
#

Sword was balanced even when Lunge did 140 damage. You also fixed the phantom strike bug exploit making it stronger than intended.

Revert Lunge damage back to 140.

You literally removed every single breakpoint a melee weapon on the lowest HP class in the entire game requires to be viable.

  • Vs Light: Lunge+Quick Melee (Lunge must deal 110 or more)
  • Vs Medium: Lunge x2 (Lunge must deal 125 or more)
  • Vs Medium: Lunge+Quick Melee+Primary (Lunge must deal 136 or more)
  • Vs Heavy: Lunge x3 (Lunge must deal 117 or more)
  • Vs Heavy: (Lunge+Quick Melee) x2 (Lunge must deal 135 or more)
  • Vs Heavy: (Lunge x2)+Primary (Lunge must deal 138 or more)

If "frustration" is sufficient reason to gut something to the point picking it should be reportable for throwing, gut every single thing in the entire game. No matter what you pick, you will find people frustrated by it, especially so for anything commonly picked, let alone highly picked.

pine raft
#

how to make a game succeed:
fix core problemsāŒ
add fingernail paintsāœ…

split scaffold
#

can we please have a way to reroll contracts some of the ones I've gotten are actually impossible to complete

onyx crystal
#

Buff sword

broken crest
#

Buff sword back

twin helm
#

nerf akimbos they have better range better mag size better damage then revolver its such a joke

white anchor
#

Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.

Make dagger alt have one tap like before plus u can hold.

Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)

Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.

Minigun startup time reduced by 0.2 milliseconds

Make practice server have specs with no cool down.

urban flame
analog wigeon
stoic abyss
#

Allow rain meter to run in the background bruh šŸ„€

shy swan
#

PLEASE CLOSE QUARTERS MAP IN TERMINAL ATTACK. PLEEEEEEEEEEEEEEEEEEEASEEEEEEEEE

minor notch
#

Putting smokes on medium and heavy is such a great idea and it totally made the game more fun to play

torpid sky
ebon birch
#

DAY 4 OF ASKING EMBARK TO LET US GIFT EMERALD SKINS TO FRIENDS OR TRADE ONE EMERALD SKIN WITH A BUNCH OF LEGENDARY SKINS

analog marlin
# cerulean echo The community’s grievances with the Light class might be resolved by increasing ...

I'm not arguing, because they said to not argue here. But this change will destroy the balance of the game. We need to understand why people who are active here or on reddit cry about the light class. The reason i see is that most new players, who probably are excited about a new different game that is not a pubg, cod or cs clone, has an annoying class to play against which gets in, gets a kill and gets out quickly while being hard to hit. They have not yet unlocked or played with things like sonar nades/mines, glitch mines, explosive mines, dome shields, goo gun, etc. and of course, they dont yet have access to the good guns that can obliterate a light (btw, 2 shot body shot light from distance is too strong, cb-01). They do not understand the game well enough and they do not have access to the counters. So instead of nerfing light to the ground and forcing light players to use a very small amount of the available equipment which is sometimes very strong (see xp-54). Make it easier for players to get the equipment that counters other classes. Because right now, the speed in which you unlock things in the game is abismally slow. It took me almost 50 hours to unlock everything for light and 3-4 gadgets/guns for the other 2 builds (and i have a couple thousand hours in shooters and some hours in the beta, im not a newbie). And that include sights, most weapons are unplayable without sights and they are too expensive. That results in players sticking with one class without having played the other classes, they dont know their strengths and weaknesses, so not only it takes too much time to unlock useful gadgets, you also dont know how the other classes work in order to play against them properly.
Conclusion: Make things easier to unlock (i understand this is done to make players play more so the game has more active players and more income, which is needed for the game to stay alive), instead of listening to the new players who dont understand the game yet or have the gadgets/weapons that counter other classes.

PS: goo gun does the same thing as the stun gun, why did everyone kept crying about it? The difference is that goo gun lasts for a lot less time but can be done back-to-back, yet no one is complaining about the goo gun's ability to stop a person mid air, stop movement and get almost killed by a heavy sledge or the ability to keep stopping the steal (same things the stun gun did). Think about it.

This might not be the perfect or even a good solution, its my opinion. But at least lets all try to understand why people hate light so much and if light's "role" is to kill quickly while being fragile and easy to kill. Which i believe that's the role of light, but I might be wrong.
Be kind and hvae fun.ā¤ļø

simple gorge
#

Couple of nerfs to the APS which should make it a counter to CL but not outright shut it down

  • APS cannot be picked up if it has taken damage (it was so annoying because it felt like you had it available the whole time)
  • APS now absorbs 80% of damage of grenades

It's true that data reshaper is a counter to the APS, however when you realise it takes up a whole gadget slot just to counter (usually) 1 player then it makes me realise that the APS shouldn't FULLY counter the CL.

mortal notch
#

Day 1 of asking for guns/gadgets untill they get put in the game

Heavy:
Weapon:double barrel nitro express eg: W.J. Jeffery .450
Gadget:A deyploable mesh shield but much smaller

Meduim:
weapon:A smg such as a p90,scorpion evo,ppsh-41,Thompson etc
Gadget:A healing drone similar to lifelines (apex)

Light:
weapon:a lebel model 1886
Gadget:a m79 thumper

stuck rock
#

can we choose what ending music we have for matches? we have lobby music selection. why not the last 15 second music too?

hazy vessel
#

Nerf xp54

exotic frigate
#

Hi. minigun m134. need waaay more structural damage. you should almost be able to take down a house with 250 bullets. Thank you

scenic trail
#

Guns

M4 RIFLE
AND
M16
OR MY FAVOURITE IS G3A3
PLS ADD THIS GUNS !!!!!

past surge
#

KEEP XP54 AS IT IS

XP54 has never been more fun to play, or play against.

It’s nice having a well rounded, fully automatic option that can keep up in gunfights, don’t make the same mistake you made with the sword nerf - XP54 is great!!

Perfectly balanced and feels like it’s in a Goldilocks zone hug_friend
Keep up the great work team

zealous pine
#

nerf xp

simple field
#

The spin wheel this time sucks so bad. In the last 7 tries i got only 2 rewards.

austere vector
#

need a game mode where you can mix and match gadgets from each class

rugged temple
#

Revert sword, buff dagger, nerf cerb.

safe ravine
verbal bane
#

Dear Embark Team,

We want Ɩrf and Friends noisemaker charms ala Moolah that make different appropriate noises.

Please.

bold cove
#

PLEASE EMBARK if you make a system to report and block toxic/griefing players make it do something, as of today its fcking useless it just matches you again with the same bully again and again and then when i quit before the game even starts i get punished lovely system !!! Lesson of the day you can ruin everyone fun and games on the finals without any consequence

cerulean flower
#

This should be a cosmetic change my mind

gloomy cradle
slender girder
# past surge KEEP XP54 AS IT IS XP54 has never been more fun to play, or play against. It’s...

Not sure if you are trolling, but how is a weapon balanced when it makes the other two full auto weapons on that class no point in using? Also it's an SMG, but acts like an AR. Range should be the ARN's thing, so range nerf on XP is common sense. Or buff ARN and M11, but that would probably make many complain...

And not sure many agree with your statement that XP is fun to play against, but as I said I'm not sure if you were trolling šŸ˜…

torpid quarry
#

I'm so absolutely sick of griefing in this game

cinder elm
#

favoriting cosmetic items and emotes would be nice
and applying emote "loadout" to every contestant

mellow geyser
#

So automatic firing guns are better than every precision gun in the game. Please Embark, share some data. Why is that? It’s poor balancing in my view which stems from the poor decision to make classes so drastically different in speed and health. There are fundamental flaws that need fixing in this game.

untold hazel
#

give atleast an iq test to players in wt i had the worst team8s going for a double cash then not coining while im fighting for our cashout

rustic tinsel
#

Reddit is full of crazy people who say dagger is a broken weapon. Reddit is always full of people with skill issues who say other weapons and classes are OP. They’re idiots who’ve never played anything outside their own weapons and classes. Listening to them and making balance patches is completely ruining the game.

It is obvious that Light has low health so DPS should be high, but there is no one on Reddit who can understand this fact.

Speaking of Double Barrel, you guys from Embark lowered the damage of Double Barrel and then reverted it back. Because Light has low health so DPS should be high, and the Double Barrel is a weapon that can only be used at close range, and Heavy class has to be 2-tapped. This is right, so it was reverted. But now Reddit is crying about nerfing Double Barrel. They gaslight other users by claiming that any weapon they don’t use doesn’t require skill.

The same goes for Sword. Especially, the damage nerf of melee weapons is basically saying ā€œdon’t use this weapon.ā€ It’s a death sentence. It’s the same as the Double Barrel situation. Sword relies on close range and Light’s low health, and had specific damage combinations for Light, Medium, and Heavy. If you lower the damage of Sword, it becomes complete garbage because it is not the damage that Sword should deal.

And since Light is a counter to Sword, Sword isn’t even a source of frustration for Light players. Many nerfs say they are for Light users, but almost all of them are for Mediums. Medium, the most powerful class in The Finals, has the most players, and Medium is the most popular class in WT and ranked matches. Stop gaslighting people into thinking these nerfs are for Light users.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The real issue is matchmaking that throws newbies and pros into the same matches.

odd ibex
#

Add kusarigama for light OR MEDIUM class,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage ONLY where blade hits NOT the WHOLE CHAIN,it’s skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction,a mix of projectile and melee.

To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.

There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim

U may change between the two using a different stance using the weapon inspection button or add more combos using that button.

Either u can’t use light spec when using alt or give this weapon to medium with a wall run gadget or else it’s the most dull experience chasing player as a medium

https://youtube.com/shorts/-71MHEADkVo?si=bu2BQZR8kTwY1Xo7

faint saddle
# rustic tinsel Reddit is full of crazy people who say dagger is a broken weapon. Reddit is alwa...

But bro, dagger oneshots medium and light. That’s way too broken. We must nerf dagger and buff the left click by 10 dmg to compensate for the season 4 and season 5 nerfs. And then buff the XP54 FUCKING 7 TIMES. Buff every weapon in the game. Address the Famas as a problematic weapon and nerf the falloff by 5%, and leave the game a grief fuck fest for the rest of the season. Then not use World Tour to test out experiential ranked changes, like making double cash interaction-based instead of just running into the cashout so the 2nd team always gets griefed out. Yeah, let’s make a silly event every 2 weeks without any detrimental changes to the game. Have an esports at the end of the year. And here, another wheel full of dogshit recolors, cause we can’t even come up with good skins anymore.

glad pike
#

Why is everybody writing whole entire books?

Anyway, heavy sticker emote please.

ebon birch
#

day 4 of asking embark to let us gift or trade emerald skins with friends

upper citrus
#

5v5 cashout

urban hatch
#

Please for the love of god make abandoning matches give you more then just 15 min cool down, it legit just looses the match for your team and is hella frustrating. Make abandoning a Ranked Match give you a hour cooldoown, if you do it again 2hrs, again 12hrs and and so on

gilded estuary
#

Nerf pike

carmine orbit
wind flame
#

For tie-breakers, instead of having it based on the seed at start, have it be that you have to over-take the current position to take their spot. Like in a race, if you overtake 2nd place, you are now in second place. Seems more fair and a more intuitive system than having to pay attention to the start of the match's order to see if you will be in or not.

faint trail
#

When will console text chat be added?

sly spindle
limber sundial
stray wing
#

Hi embark, First of all Great midseason patch. I Like how you reintroduced the Stun gun, however I have a request: Could you make it possible to use the nullifier on yourself? Could be neat in niche situations like, escaping from winchclaw or lockbolt. Additionally it would be balanced right away, because the tradeoff is of course to Not be able to interact with stuff and Not beeing able to damage people. I think this would be a nice addition and would make it more viable/fun.
(Btw Arc Raiders Looks amazing, Great Job on this one too)

Additonally: SMOKEGRENADE is Burgged doesnt work

white anchor
cerulean cipher
tulip steppe
#

Buff everything

pale moss
#

Add weapon mastery progression has so much yet is so lackluster

jaunty tulip
#

Buff sword

waxen olive
#

why is autohotkey considered cheats? please fix it i use to change my volume i dont get how it is cheating

bold vine
indigo timber
#

Bank It? Bank It.

obtuse rampart
#

buff the windows too easy to break

quick coyote
#

Sonar Grenade skin that brings back the old Sonar Grenade from the betas which looked a lo better imo, the antenna and everything.
Right now it's just a cylinder. šŸ˜”

primal surge
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

hazy vessel
#

Nerf xp54

round isle
#

Why did you guys take away ascend descend camera with jump and crouch?

elfin dock
#

Embark please re buff the sword to something usable

warm mauve
#

Can we please keep accounts under level 10 in their own lobbies? My entire team were new players versus multiple emeralds and one diamond ranked player.

covert yacht
#

One of the biggest problems in this game is the matchmaking like there should be a points gap withy 5k difference so that ruby players will face other ruby players and diamond vs diamond etc its not fun for others and the game would feel like you have more progression and also rubyt players are being boosted by people who make new accounts so that account does not have high rank so the ruby accounts get more points in ranked

raw mason
#

Since THE WHEEL is always a fun topic:

Take the OW2 Loot box approach. Maybe after landing on so many duplicates, you get a guaranteed new item at random. Maybe after like, 6 dupes or something, to keep it fair since we are getting these items for free after all.

peak vessel
#

medium is to strong

peak wagon
#

Plz give us the sword back, really just drove away one of the smallest communities for no reason, been a beta player and finals has been in my rotation since.
There’s literally 0 reason to bring the sword down this low, it’s unusable in any setting besides an assist demon. You aren’t hurting anybody besides of the most niche set of players in your community

paper meadow
# cerulean cipher

All for more pike skins hell yeah. Everything we’ve got right now is so bland.

Also give it more sights or give it alternate irons already what are you afraid of embark?

prime fable
#

love the new chat design, keep it up embark

this is literally the only game i am fanboying over this hard in the last 5 years. last time i think was overwatch 1 prerelease

feral shard
#

Since sword nerf, nothing's the same

river hearth
#

wheel is terrible

there should be a balance with it feeling responsive while also being an additional source of income for the devs.

I think the best solution for this is to remove duplicate draws entirely, but make tickets harder to get, that way there is still a reason to spend multibucks on the skins

long burrow
#

it does tho

lament seal
#

Do the same, but more, great game. End of my feedback)

past surge
#

KEEP XP54 AS IT IS

XP54 has never been more fun to play, or play against.

It’s nice having a well rounded, fully automatic option that can keep up in gunfights, don’t make the same mistake you made with the sword nerf - XP54 is great!!

Perfectly balanced and feels like it’s in a Goldilocks zone hug_friend
Keep up the great work team

Also buff sword

oak root
#

Why do people keep spamming the same comment for days

sterile canopy
storm inlet
#

nerf cerberus and double barrel one more time

copper blaze
#

Glitch grenades should be reduced to one.
Increase the range of the lock on for lockbolt, reduce the range people still have while locked.

cerulean mason
#

A dedicated goofy gamemode would go a long way, like PROP HUNT or something of the sort, it would give my casual friends a place to go after they get beamed one too many matches in a row, because usually it's just hopping on another game. Everyone I know who's been on it loves the gameworld and would love to be able to do more in it. Game feels like it's in a good spot though, the only thing is I've been seeing a lot more spawn abuse in qc than ever. Idk how long it's been going on bc I've mainly been playing wt and hopped in qc with some buddies who don't play often, but it was horrible. Just diamonds and emeralds holding cashbox in a corner against a team of sub level 15 players. Wt and ranked you don't have to worry about that yes, but many casuals won't always stick around to try those. Also ++++++SSSSSSSSSS JOB ON ARC RAIDERS! I normally don't like extraction shooters because the environment and world building feels dogwater in most of them, but good lord you guys cooked. Gorgeous environment and sound design. I don't know what I'm going to do until arc raiders comes out. Besides play the finals ofc, good job embark

analog cave
#

pleeeeease bring back some old outfits like the iseult one with the facemask pleaaaaaase

polar shell
#

WTF EMBARK, NOT EVEN IN DIAMOND (WT) YET AND EVERYONE IS CHEATERS WTF

pine raft
#

fix matchmaking, fix spawns, fix sounds, ranked is a fucking joke

naive gust
#

Add stats for nerd! The wikis have outdated info and spread misinformation. We need to see all the stats!

safe ginkgo
#

Add more sights to pike and sniper

delicate sierra
#

day 600 of asking for screen shake reduction option

small crest
#

Can there be a real quick hot fix for the wheel? 6 duplicate spins in a row is just hell

near blaze
#

can you guys add FOV for the hands of the character so the guns looks more far from the body and give a sense of more speed, it will be pretty cool

hard river
#

as i have see we are going backwards.... No info, everything hided poor matchup etc.. well done guys it's an amazing example how to ruin a great game...

narrow ivy
#

This game is really frustrating and toxic. I will soon stop to play it…

drifting belfry
#
  • Add older anti-aliasing techs in the game directly (FXAA and MSAA)
  • Make console able to type and see text chat
  • Higher FOV options (up to 120)
rustic tinsel
#

Reddit is full of crazy people who say dagger is a broken weapon. Reddit is always full of people with skill issues who say other weapons and classes are OP. They’re idiots who’ve never played anything outside their own weapons and classes. Listening to them and making balance patches is completely ruining the game.

It is obvious that Light has low health so DPS should be high, but there is no one on Reddit who can understand this fact.

Speaking of Double Barrel, you guys from Embark lowered the damage of Double Barrel and then reverted it back. Because Light has low health so DPS should be high, and the Double Barrel is a weapon that can only be used at close range, and Heavy class has to be 2-tapped. This is right, so it was reverted. But now Reddit is crying about nerfing Double Barrel. They gaslight other users by claiming that any weapon they don’t use doesn’t require skill.

The same goes for Sword. Especially, the damage nerf of melee weapons is basically saying ā€œdon’t use this weapon.ā€ It’s a death sentence. It’s the same as the Double Barrel situation. Sword relies on close range and Light’s low health, and had specific damage combinations for Light, Medium, and Heavy. If you lower the damage of Sword, it becomes complete garbage because it is not the damage that Sword should deal.

And since Light is a counter to Sword, Sword isn’t even a source of frustration for Light players. Many nerfs say they are for Light users, but almost all of them are for Mediums. Medium, the most powerful class in The Finals, has the most players, and Medium is the most popular class in WT and ranked matches. Stop gaslighting people into thinking these nerfs are for Light users.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The real issue is matchmaking that throws newbies and pros into the same matches.

thick cliff
#

Its a shame to see fragpunk new game adding mnk support to consoles and the finals that been here for long time still didn’t add that feature
I dont know why when it comes to console players they never getting anything like chat or just being able to see chat to communicate with pc players
-Its a shame being forced to play against pc players since with crossplay off u cant find a game without waiting more that 10minutes atleast let mnk on consoles then its good playing against pc players for things to be fair i hope this will be fixed in the future cuz we been waiting so long and the only response is ā€œwe working on itā€

odd ibex
#

Add claymore sword for medium class,primary attacks r wide swings 170 degrees and holding alt attack blocks half the damage and deflect only a few but releasing it after holding it does a downward slash and the higher the damage the higher u fall so u can use dematerialise spec to attack players downward and surprise attacks,good combo with jump pad for very high damage,claymore has more to do with positioning rather then combo which duel blades is quicker at combo

dense marlin
#

Remove hidden deadzone and add outer deadzone slider to controller settings on console

signal basin
#

Update after patch 6.6 :

Cheaters are spreading all over the game. A lot of wallhack and aimbot.
**Servers need an improvement fast. It's still boring to die behind a cover because your dash do not register correctly with the netcode. **

For the game

  • Add "step" in the reload animation so when you climb on something during a reload, it's not completly reset.
  • Increase the netcode/tickrate/servers. Getting kill at 3m far from a hammer/sword or behind a wall / door / cover is not ACCEPTABLE. Servers can't register your movements
  • Perma ban cheaters
  • Add a report option " Sabotage " in the report section in game please.
  • Let us choose our sight weapons at the beginning of a game
    - Let us go in practice with friends
  • Delete low gravity event. It's not fun AT ALL and unfair for Light. Movement are cancel and they only got 150HP
  • Random skin and charm list for weapons/gadgets
  • We shouldn't lost point in ranked when a team mate leave the squad and didn't play during the round
  • Let us invite friends or join them in group even if we are not the group leader
  • Add the possibility to look at the profil/card of friends and recent players.
  • **Give us the possibility to customize rules in private match. Like "only M and Dual Blade", "only Light and SR84", "only marksman", "No heal, Light only and grenade only". You can imagine all you want and put it in private match for streamer and their community to make the game more fun **

** For balance **

  • You shouldn't be able to right clic sword + dash
  • CB01-Repeater is just stupidly OP. Nerf the damage
  • CL40 revert the buff.
  • Buff Vanish Bomb and make it start regen instant and/or. It will increase survability for the Light and it can be use for your teammates too !
  • Nerf Turret range.
  • Nerf proximity sensor range
  • Reduce the radius of the reflect of the Dual Blade or let us shoot in the feet or something else to let us counter DB when you got an AR
    ~~- Nerf Cerberus damage ! ~~
  • Nerf the range of the KS shotgun. You can put 100 dmg at 20m.
  • Nerf PIKE to 48 instead of 50 dmg. You know what you did in 5.8 with that.
  • LH1 nerf was to strong in 6.0. Buff it to 45 dmg.
  • Flamethrower and hook should NOT get you through walls or other.
  • Nerf the hammer like you did for the sword to 100, because > Winch + Hammer + Melee = Free Kill. Same with chains.
  • Revive and Objectives score should add additional points in ranked
  • Rework defib: Reduce the cooldown reset to 5s and give 100HP instead of 50% of your HP. It will force Medium to revive more safety !
  • Rework Sonar : Scan 5 times instead of 3 but if you don't move it can't scan you
  • Winch and lockbolt shouldn't do damage.

I will always post this now and add some changes time to time

pulsar prawn
# indigo timber Bank It? Bank It.

Yes bring bank it back, just because it has the fewest players than the rest doesn't mean you have to dispatch it. Or make TDM full map, the little map sections are lame.

ebon birch
#

day 5 of asking embark to let us gift emerald skins to friends or trade them with other skins

terse slate
#

World Tour is either packed with cheaters or godsend legendary aimergamers.
Fix matchmaking and be harder against cheaters.. If you give a ban for cheating make it permanent. 0 tolerance policy is what would help a lot.
And also fix matchmaking.. I have thousands of examples that show that this game is literally not beginner friendly at all.
Edit: Fix matchmaking!

sonic spoke
clear glacier
#

Ok so I came up with a space themed season. New map = moon colony. Maybe the map could have low gravity parts but inside certain zones or gravity lifts like halo. Cashouts and cash boxes have normal gravity.
Specializations = light: wall run / wall grab medium: vvvv style grav switch (obviously you can only go a certain distance of height before it stops because we don't want people going into the void of space. And it's on a timer sorry of like invisibility)
Heavy: jet pack give a little boost jump that gives you small height but distance or use it while standing still to gain vertical height. (If you land on someone while jumping it does damage otherwise it just pushes people back and puts out fire nearby where you land.)
I feel you shouldn't be able to attack while using the jetpack. But Im fine with either way.

Weapons : a prop launcher. It works like the normal prop grabs except it launches with more force and more damage. I think it should be on medium as it fits more with them having the datashaper

neon oak
latent leaf
#

I am asking once again to delete the low grav event from the game
much love
xx

waxen thicket
#
  • remove visible health bar on enemies and instead show damage number on hits, let players use the environment to hide better
  • let players bring a secondary weapon in exchange for sacrificing 2 equipment slots for a utility vs. flexibility approach
  • add barrel modifications for guns that can change their range, damage, recoil or accuracy
    -add new announcer lines for more dynamic events, like multiple cashboxes in the same station, last-second steals and simultaneous kills and wipes
vocal bloom
#

I don't think the open beta shoes should return but, would love a colour variant or variants like this to appear

thick estuary
#

Not much, just thank you for making a game that’s 100x better than siege

keen walrus
#

#BringBackBankIt you cowards

normal lance
#

remove ticket shard system.
sick of spinning this bullshit for double rewards.
3/7 of my rolls have been doubles.

acoustic heart
# primal surge Nerf the CB's fire rate. Nerf Cerberus damage. Nerf CL back to where it was. Ner...

sure i agree with cerb neft and cl-40 nerf totally fair and i only play medium.
also defib limit is not a bad idea make it like 2 max in a team sure i agree ,
but my friend when you are talking about medium support duties
now healing canisters exist , heavy has mines , defib and turrets are class specific like heavy and light has class specifics
movements? COMEON MATE
the medium movement stuff can be used by everyone including enemy team ,
wanna run using jump pad? they follow you ,
run using zepline? they can follow you
run using demat? they have some time to follow you before you close behind you
and now you talk about range sure
for close range light has double barrel which can 1/2 shot all, sword(nerfed sure) , dagger , the other shotgun with 8 bullets
for medium range light has smgs and heavy has 2 lmgs and 1ar
for long range light has snipers bows which outrange everything
also we dont forget to mention that light has best movement in game speed wise and specilization wise
couple that with the new nullifier, glitch grenades, vanish bomb, lowest healing time , goo grenades?
yes the light which should be built as a class cannon has 4x more defensive capabilities more than mediums

cerulean cipher
primal surge
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

gloomy cradle
#

The problem with balancing the defib is it’s a spammable instant revive. So far the devs have tried messing with cooldowns and making the revived person as weak as possible. What they haven’t tried is punishing the person actually USING the defibs. If you don’t make players use their brains, they’re gonna keep spamming the inherently OP ability and the unfortunate soul getting revived is gonna get left with all the nerfs. I suggest a tradeoff. Make it so you sacrifice some of your HP to get the revive off. Just an idea there’s other ways you could make the one actually using defib think more about how they use it

grand monolith
#

Add a proper match making system , most new players get queued against 2-3k wins players that shit on them and thats why the community is shrinking

restive niche
#

the old sword damage combos were integral to its function

atomic flax
#

still can't take off the profanity filter, and it's still ridiculous that I have to bring this up

umbral swift
#

Dagger was balanced and fair even when Backstab angle was 180°. Reddit blamed ā€œfaceā€ stabs on the angle when it was literally due to:

  1. Server issues
  2. It going off the dagger user’s screen same way it does for any other person using any other weapon versus someone else, because favor-the-shooter is the far lesser evil compared to favor-the-victim (which makes anything you see on your own screen literally worthless for aiming)
  3. Reddit being stupid and calling it a ā€œfaceā€ stab just because the Light dashed behind them, turned their camera, and flicked their camera to their back to backstab them in said back
    And you acquiesced, making an already shitty, extremely niche, and extremely inconsistent weapon even more shitty, even more niche, and even more inconsistent.

Revert backstab angle to 180°.

Sword was balanced and fair even when Lunge did 140 damage. You also fixed the phantom strike bug exploit making it stronger than intended.

Revert Lunge damage back to 140.

You literally removed every single breakpoint a melee weapon on the lowest HP class in the entire game requires to be viable.

  • Vs Light: Lunge+Quick Melee (Lunge must deal 110 or more)
  • Vs Medium: Lunge x2 (Lunge must deal 125 or more)
  • Vs Medium: Lunge+Quick Melee+Primary (Lunge must deal 136 or more)
  • Vs Heavy: Lunge x3 (Lunge must deal 117 or more)
  • Vs Heavy: (Lunge+Quick Melee) x2 (Lunge must deal 135 or more)
  • Vs Heavy: (Lunge x2)+Primary (Lunge must deal 138 or more)

If "frustration" is sufficient reason to gut something to the point picking it should be reportable for throwing, gut every single thing in the entire game. No matter what you pick, you will find people frustrated by it, especially so for anything commonly picked, let alone highly picked.

elfin badge
#

make quick cash quick again! short respawns!

hasty temple
#

Goated patch note you satisfied me and respect the amount of work so I understand why there nothing on sword since your trying to please both parties it’s recent and all of that, but damage NEED to be 140 at lest take back multi hit but the damage needs to be revert literally the most efficient counter to sword by my experience is aiming its something that people forget to actually practice and be good at. That may not be my greatest idea but ask a YouTuber to make a video on sword counters and link it to a post on YouTube and just say that it’s a general way to counter your opponent

sleek topaz
#

we want the sword back.

coarse condor
lunar reef
#

the xp-54 beats both lmgs in long and close range gunfights lmao...(saying this as the xp user bahaha)

unreal marlin
#

Why not give the team who won the world tour tournament a ticket for the wheel of fortune?

potent glacier
#

Is there anybody with FREEZE game problem? Game is freezing

drifting egret
#

Ban all nerfs and buffs. Who's with me on this? If I don't like getting killed by a weapon/gadget then research how to defend against it. For instance...nerfing the cerberus almost made me die laughing. That crap melee weapon pretending to be a gun is pure garbage at 6+ meters. Might as well throw plants at the enemy instead. It's like dual blades but it trades blocking for shooting down the balloon things and getting rid of gas. I died so much trying to use the cerberus I stopped playing medium. On a serious note: I think weapon complaints might be from players that want to only use one weapon and be able to kill everyone else faster than they can be killed. Also really hope it's from people playing game modes were they can't change loadouts. Oh and I also hope it's not from adults...that would be really funny if it was.

white anchor
#

Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.

Make dagger alt have one tap like before plus u can hold.

Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)

Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.

Make practice server have specs with no cool down.

analog sierra
#

Lightbulb flashbang skin when?

kind peak
#

Add decline revive option asap

grand crow
upper citrus
#

5v5 cashout

sterile vessel
#

when i say quick cash getting 3 modes i mean like we have the option to play quick cash but the amount of cash you need to win would increase to 30000 40000 dollars instead of just 20000.

quick coyote
#

I'd love to see map modifiers that proliferate more map destruction. My idea would be something similar to the laser beams that come when you stand still, but horizontal on feet level, destroying multiple walls in a line across the map.

tranquil mantle
#

Heavy sr25

noble helm
willow leaf
versed dagger
#

goo mines s7

limpid orchid
#

Quality of life change to the Data Reshaper:
Show what the prop will transform on the player HUD before using (can be a hovering icon, text or anything)

Pros:
-Relatively easy to implement
-No need to memorize the reshaping order
-Noob friendly

solemn linden
#

PLEEEAAAASEEEE ADD AN INTERACT BUTTON TO LADDERS HOLY SHIT THE AMOUNT OF TIMES I DIE BECAUSE I RANDOMLY AUTO ATTATCH TO A LADDER I DIDNT EVEN LOOK AT I CANT DO IT ANYMORE

twilit cypress
#

Heres a random idea for a World Tour event

Reality Regulations: Only purely realistic guns and gadgets, specializations are removed for the sake of this. Anything that can't plausibly make sense in our world like goo, gravity cubes, teleporters, instant defibs, etc, arent avalaible. The lore explanation could be that the Meatspace government is interfering with The Finals because of its "unrealistic, addictive, child brainwashing propaganda". So as a compromise, The Finals makes the World Tour event and trys to play it off to the contestants as a "mild inconveinance", being tactful cause of how embarassed they are.

As a bonus, could serve as a cynical critique of a lot of out-of-touch politicians today that still think games cause violence.

turbid mortar
#

Suggestion: delete low gravity from the game. It's shit

thick sorrel
fallen raptor
#

Could we get a quality of life buff for the dash specialization so that the dash direction is based on the player's client side rotation instead of the player's server side rotation? Currently if you turn quickly and dash you will dash to where you were looking a quarter of a second ago.

weary pine
#

Nerf XP-54 / Completely Overtuned!
Nerf Cerb / STILL Overtuned!

Dont revert the sword! Leave it!

solemn sedge
#

Day 2 of asking to remove the back elevator door (and fix the bug that detaches deployables in elevator when one is demated)

sly spindle
#

Sup

storm inlet
river hearth
#

Stun gun rework was great, matches feel just as enjoyable and responsive as they did when the stun gun wasn't in the game

But please, if youre going to keep the wheel for events, just keep reworking it every event until you have something that doesn't feel like shit. Its the only monetization method in the game that feels predatory

timber falcon
#

This game is the next apex legends if i don't spend ever damn second playing this game the skill gap is gonna get bigger why am I fight ruby's and all this damn nonsense I woek a job I don't want to fight these bums that sit at home and play this game for a living there no such thing as a causal game everyone is sweeting can't wait for this game to die not worth even playing anymore

analog wigeon
#

Adding any form of Map Queuing. Being able to choose what maps we want to and dont want to play would be a very nice QoL feature

brave copper
#

(Reposted/bumped because I really dont appreciate this)

Keyword search "juggl" in this channel to get results for any suffix.

There's literally no one asking for a juggling nerf to the minigun.

The patch notes are written with a tone of "we hear you" but your actively gaslighting the community into accepting a minigun nerf we're not asking for while basically ignoring common pain points around sword, cl40, defibs, famas, mines etc.

Stop pretending that you're actually making your changes based on feedback, its provably false. The balance team is the only team letting the community down at this point, and it really needs to be looked at from a staffing standpoint.

I hate to advocate for something like that but at this point it feels like personal agency is overshadowing actual community sentiment.

For context: (this is from the latest patch notes)
M134 Minigun

Dev Note: We have seen your feedback on how easy it is for players to keep the M134 ā€˜spun up’ while moving, juggling the spin-up state and making it quite powerful in the right hands. This is something we’re monitoring and are likely to adjust the balance of in an up-coming patch, but the changes we’re considering aren’t ready in time for 6.6.

Added a minigun entry to the patch without making changes JUST to gaslight.

stark girder
#

what do devs expect heavies to do when a light is beaming them with a XP/sniper at long range. heavy has no way to effectively counter any long range scenario. ppl who say "use the deagles!" have never used them at all when light's weapons have better accuracy and recoil than any of heavy's weapons.

night vortex
#

Can we get a companion app that allows me to make outfits and loadouts when I’m away from my computer.

next flame
normal magnet
#

Yeah literally just use cover

craggy basin
#

Higher fov needed

ornate narwhal
night rover
#

Thoughts on a sword rework? imagine if they made sword similar to the bow, during the lunge animation, near the beginning of the lunge the word damage would be 140, but as the lunge animation ends the damage gradually decreases to 100? or vice versa

analog marlin
#

Tracking dart on light:
Make it like a sonar nade that sticks to a wall that has a visible projectile stuck to the wall from both sides.
Or
Make it penatrate a wall and scan only the other side in like a 180 degree angle or a cone shape.
Whichever is more balanced.
Or maybe have the ability to do both if they are not too strong. Like hold down the fire key after firing to make it penetrate and do the cone shaped scan? That might be a bit too much honestly. But you never know.

cosmic furnace
#

Make tracking dart do 5000 damage šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„šŸ”„

rotund gust
#

we NEED a CNS sponsor šŸ‘ļøšŸ‘ļø

Embark please can you put on every item what season it was from and that sorta information like how the event skins currently say.

formal coral
#

Please add SBMM to all game mode

vestal rapids
#

Pls add the worldtour weapon Skins to normal play modes pls😭

ebon birch
#

day 5 of asking embark to let us gift emerald skins or trade an emerald skin with a bunch of legendary skins

faint saddle
#

BUFF DAGGER ALREADY OMFG

undone pier
#

So about the wheel can we just pick what we want after 4 fails.because man it feels terrible to spin 4 times fail, then get a free spin that also fails

gray galleon
#

Can we add a way to turn off the HUD on console? Because I want to make clip without it on my console but I can't, they're no options.

sturdy garnet
#

šŸ”ø Stun Gun rework: Nullifier šŸ‘ŽšŸ»
Despite coming in second place on the world tour, I had the most annoying match of my life because of this new stun gun.

minor notch
drifting topaz
#

FOR GOD SAKE NERF SLEDGE BRO

surreal meadow
untold willow
#

Fix malnourished Heavies
Buff Model/Fcar/AK/Lewis/M60
give light a new meta spec

junior temple
smoky gust
#

Please give us 5v5 QC/cashout

red arch
fringe mirage
undone dagger
#

Winch claw users after grabbing someone should be allowed to fire their gun first. It makes zero sense why you are punished for using this because they get to shoot first
@dawn valve ur fault u aint dodging it bro
light also has a close range advantage so idk what the problem is lol

young drum
#

All the light weapons suck and XP is only A tier. Everything got nerfed because people just hate dying to someone that has 150 health.
Revert the m11, revert the lh1 just get rid of invis. Make the XP so 1 more damage but redux the range effectiveness. Comp is coming to the finals and melee wont be in it so I don’t even care what yall do to that. Also how do yall decide your buffs and nerfs, I don’t get the decision to nerf model only to bring in the cerb… then nerf lh1 and buff pikes damage and rate of fire????? Make that make sense

dawn valve
#

Few things:

Nerf sledge, or at a MINIMUN remove the winch + primary + QM one shot, absolute cancer

Nerf RPG. Crazy how every single heavy ever runs it and it has never been nuked once. Just because they brought the dmg down to 100 doesnt excuse anything, its still crazy strong, and once again, run by EVERY SINGLE HEAVY.

V9S Buff please, dead gun with no identity or niche.

NERF XP

Cheaters are running rampant, your servers lag and stutter

FCAR needs a small nerf. It is far too effective at both close and long range, no drawbacks at all. Decrease accuracy

@undone dagger Yeah not like the heavy (likely running a close range weapon) suddenly has a HUGE advantage at close range. Plus 100 or 200 more health? Yeah fuck off

sharp sand
#

i HATE THE WHEEL OF TRUST EVENT. YOU SHOULD NOT BE ABLE TO GET DUPLICATES IT IS SO DUMB THE LAST 3 DAYS IVE COMPLETED ALL MY TICKET CONTRACTS JUST TO GET DUPLICATES IT IS THE MOST INFURIATING THING TO SPEND MY TIME TRYING TO GET REWARDS I CANT GET.

tired onyx
#

where can i sign up for tournaments

wary flax
#

Make mantling easier and less janky

urban sandal
#

Make an option to put a profile emote on the player card but another one for intro in the game

jaunty vapor
#

remove defib from tdm already

surreal thicket
#

EMBARK MAKE A MOLOTOV SKIN FOR THE PYRO GRENADE AND MY MONEY IS YOURS

past surge
#

KEEP XP54 AS IT IS

XP54 has never been more fun to play, or play against.

It’s nice having a well rounded, fully automatic option that can keep up in gunfights, don’t make the same mistake you made with the sword nerf - XP54 is great!!

Perfectly balanced and feels like it’s in a Goldilocks zone hug_friend
Keep up the great work team

Also buff sword

smoky gale
#

embark should replace the wheel events with events where you do pretty decently hard contracts to get stuff instead of leaving it up to random chance like i know in the first wheel event a lot of people that play riot shield didn't get the skin because they just wern't lucky so if we had to do hard contracts for the stuff i think it would be a lot better.

alpine glacier
honest wing
#

I must be missing something with the whole sledge + winch and maybe that's because I'm a light, but usually the best thing to do is just keep your distance? and if you're melee, then don't bother? ofc, if you have no idea that there's a heavy approaching, then I guess GG but other than that I don't see the problem.

hoary eagle
#

Please buff sword again that is all

radiant reef
#

When browsing emotes in the store, would be nice to preview how it would look like on the player card.

umbral swift
#

Dagger was balanced and fair even when Backstab angle was 180°. Reddit blamed ā€œfaceā€ stabs on the angle when it was literally due to:

  1. Server issues
  2. It going off the dagger user’s screen same way it does for any other person using any other weapon versus someone else, because favor-the-shooter is the far lesser evil compared to favor-the-victim (which makes anything you see on your own screen literally worthless for aiming)
  3. Reddit being stupid and calling it a ā€œfaceā€ stab just because the Light dashed behind them, turned their camera, and flicked their camera to their back to backstab them in said back
    And you acquiesced, making an already shitty, extremely niche, and extremely inconsistent weapon even more shitty, even more niche, and even more inconsistent.

Revert backstab angle to 180°.

Sword was balanced and fair even when Lunge did 140 damage. You also fixed the phantom strike bug exploit making it stronger than intended.

Revert Lunge damage back to 140.

You literally removed every single breakpoint a melee weapon on the lowest HP class in the entire game requires to be viable.

  • Vs Light: Lunge+Quick Melee (Lunge must deal 110 or more)
  • Vs Medium: Lunge x2 (Lunge must deal 125 or more)
  • Vs Medium: Lunge+Quick Melee+Primary (Lunge must deal 136 or more)
  • Vs Heavy: Lunge x3 (Lunge must deal 117 or more)
  • Vs Heavy: (Lunge+Quick Melee) x2 (Lunge must deal 135 or more)
  • Vs Heavy: (Lunge x2)+Primary (Lunge must deal 138 or more)

If "frustration" is sufficient reason to gut something to the point picking it should be reportable for throwing, gut every single thing in the entire game. No matter what you pick, you will find people frustrated by it, especially so for anything commonly picked, let alone highly picked.

odd ibex
#

Light breach charge needs to break smaller holes that’s enough for lights to peek and shoot or go through and don’t leave large open holes like it already does and besides no one needs that level of destruction and it’s almost NEVER used!!!!!
Make damage STACK at least close to season 1 breach charge.

Add a flare gun that leave trails like the colourful purple smoke/sparkle if stuck on players and does small burn damage and sparks damage player teammates nearby,leaves more smoke if flare is stationary so it’s also a long range smoke bomb,it’s duel purpose.

tulip obsidian
#

Bank it needs to come back

grizzled maple
#

#BRING BACK BANK IT

prisma elk
#

Every tedious contract should be a "as a team" becuase this shit sucks man

high solar
torpid turtle
#

Nerf EOMM/ SBMM or whatever it is. I'm tired of dirty sweats in casual lobbies

marble hearth
#

Day 37 asking for a more customizable music menu

weak ivy
#

Things that prevent other players from playing are inherently not fun. Stun gun, smoke, flashbang. Not even the best gadgets to use, you can outplay them. They are just annoying and take away from player enjoyment. Winch is the only one that I would say is fair because it at least takes some aim and the target can still shoot or evasive dash away.

languid gate
#

ffs bring back bank it.

remote loom
#

I tried out the double barrel for the first time and I got the most kills out of everybody. I think it’s overtuned, don’t know how to offer to nerf it without gutting it though

stoic cloud
#

Allow Gifting VRS to Squad Members cowards

acoustic oyster
#

they should allow grifting (swapping sponsers) but only one time and you gain fans at a reduced rate

umbral yacht
#

The sword is still too OP. Nerf Genji again

normal reef
#

Wishlist:
Xp54 nerf
Cerebrus nerf
Sh1900 nerf
Bring sword up to atleast 120
Add a pellet to model OR make each pellet do 1 more damage
10 character slots

solemn sedge
#

Balance these weapons to improve casual experience and allow for more counterplay in the meta:
Cerberus: Higher base spread so it can only do that insane damage at pretty close range
M134: Make spinning up drop most momentum to stop fast movement while firing + slightly increase wind up time
Pike: Moderately nerf fire rate
Overall these are the weapons I have had the most trouble playing against/ been stomping with.

grand crow
obsidian dragon
paper meadow
#

Said it in another channel but would love to see an animation set for the flamethrower. I think there’s a lot of potential for interesting cosmetics for it but all we’ve really got is the water gun skin (which is pretty neat to be fair.)

thorny apex
#

Make it bannable to actively protect another team in a ranked game

dry lichen
#

Someone mentioned in General that a Riot shield skin that was just a big juke that played phonk would be dope, and it would be, but I raise this:

Custom mesh patterns that play music

normal flower
limpid orchid
#

BUFF THE REVOLVER HIP-FIRE ACCURACY

Ok, hear me out...

Basically this is the current situation of the cowboy guns:

**The Repeater **

  • Could be considered the "skirmisher" of the cowboy guns
  • Very popular choice
  • Is on a perfect balancing state imo. Challenging, fair to play with and against. It is very strong but the lack of hip-fire accuracy is a shortcoming that makes the Repeater balanced.

The Revolver

  • Could be considered the "brawler" of the cowboy guns
  • A less popular than the Repeater.
  • Is a slightly less effective choice than the Reapeater in general, despite already having good TTK, damage fall-off and ADS accuracy. In comparison with the Repeater, its biggest sellling point is the massive headshot damage and having a decent hip-fire accuracy .

Do you see what is the biggest opportunity to balance?

The Repeater is in a good spot.
But if we want to make the Revolver a serious choice VS the Repeater, the Revolver needs some kind of buff.
And the best buff is the one that makes stronger its already existing selling point, making the gun strong on its respective niche.

We cant buff the Revolver's already massive headshot damage, since its already one of the biggest in the game...
But we could make **the hip-fire accuracy of the Revolver could be even stronger to better capitalize on its potential for aggressive play **.
This change would put both weapons on a very healthy spot and create well defined role for each weapon.
Each would have its own niche were they truly could shine: the Repeater as the "Skirmisher" and the Revolver as the "Brawler"

TL:DR If we want to make the Revolver a better choice without having to nerf the Repeater, we must buff the Revolver hip-fire accuracy (especially while moving) to let it shine as the true brawler/aggressive play cowboy weapon.

tardy thistle
#

Idea for the wheel going forward: You can craft tickets for like 600-1000 VRS, and/or landing on a duplicate removes it from the wheel, effectively making it 40 tickets max, even with the worst luck. (keeping the ticket return system could be up for debate, but this would allow for people like myself who cant put in the time to get a ton of tickets to complete an entirely luck based wheel) My honest opinion is that Embark needs to make money for this game to exist. while this wheel may not be the best solution, it is a good one, it just needs to be tweaked. maybe make it so that you don't get 1 item and so pay like 2 bucks for it and get the final reward. Again, not a good tactic, but an effective one.

vestal prairie
#

I see we've reached the seasonal shotgun epidemic

dull tiger
# grand crow

make this a dagger skin idk what u on we need a funny r unique skin

quick coyote
#

hey quick question just came back from a 3 week break. did the akimbos get a nerf?

wide void
mortal notch
#

Day 2 of asking for guns/gadgets untill they get put in the game

Heavy:
Weapon:double barrel nitro express eg: W.J. Jeffery .450
Gadget:A deyploable mesh shield but much smaller

Meduim:
weapon:A smg such as a p90,scorpion evo,ppsh-41,Thompson etc
Gadget:A healing drone similar to lifelines (apex)

Light:
weapon:a lebel model 1886
Gadget:a m79 thumper

other things:
buff sword
fix SBMM it is not fun solo queuing into stacks and it is not fun playing as a stack agaisnt solo ques

tropic wasp
#

Skin should have emotes tied to them. Not the classes

gloomy talon
#

Hi Embark, as you were planning to add the ruby cosmetics from S3, would yall mind adding the diamond ones as well and from previous seasons?

That being said, DAY 7 of asking if its possible to add an OB, S1, S2 and S3 Diamond Background and Badge? Some peoples (myself included) diamond collection is incomplete

pure ore
#

Simply remove the wheel and never bring it back again

drifting egret
dry plover
#

Embark please add a WW2 soldier Outfit that has a M1 Helmet

limber verge
#

Get that peppah off there.

burnt ridge
#

Wei_Faostest#2505 is cheating, and can winch claw people around corners and through barricades. review their gameplay and then ban them, there was an entire torunament of bs like this:
#šŸ”“ā”‡media-chat message

"how would i hack with a winch" watch the video. winching and pinging people from being cover shouldnt be possible.

"desync issue" uh huh. right. during almost every single fight, benefiting only him. sure.

rotund gust
#

please in the next season or moving forward add more crazy weapons like the flamethrower it'd be cool to get non standard bullet shooting weapons. Maybe an electric zap gun and a whip melee weapon. a railgun sniper rifle for heavy.

mossy cape
#

add rank badges from seasons 1 and 2

slow jasper
wispy ivy
frozen tree
#

Weapon suggestion: a staff with blades on both ends, where you stab with it. The secondary fire would enter an empowered state, where for a short time your attacks repeatedly swing the weapon, so you would attack with one end and then flip to the other, racking up damage faster. Give it to medium, so they can have a melee weapon that’s not ā€œmediocre primary with a secondary to block/reflect damageā€

sleek plover
#

it'd be cool if we can name our contestants. can label TDM/Power shift/Cashout classes. & just one more contestent slot for 3 of each but this is all QoL haha, love the outfits update with the new season.

warped axle
#

Shocked you made a new map just for an ltm its perfect for tdm add like 2 or 3 more of these then just make them the tdm map its much better then playing on the regular maps

wet herald
#

Bring back jab canceling for KS and Model.

Increase Model damage to 110

Remove bullet inaccuracy from KS but keep bullet drop

verbal kayak
#

Suggestion: Stop putting solo queue light apes who go 1 and 12 and don't ping, get kills, type, or join voice on our team and cause me us lose 950RS after going 12 and 3 fighting for my life with our medium having like 10000 support score keeping everyone alive denying steals fighting for our lives

jaunty tulip
#

buff sword

ocean stone
#

add 5 damage to sword

night vortex
#

Spamming the same massive message over and over should be bannable tbh. You can’t even respond to it here, and it’s the same sorry opinion over and over. Most likely about giving the 140 damage lunge crutch back to sword so they don’t have to play the weapon and abuse the alt fire + dash. Then they add some random stats that they feel mean something. And insult others about how we should conform to them crutching what is essentially an exploitation because they don’t want to get better.

Guaranteed the next post is sword spam from some green name that needs to get better at the game.

Edit: it’s like poetry

umbral swift
#

Dagger was balanced and fair even when Backstab angle was 180°. Reddit blamed ā€œfaceā€ stabs on the angle when it was literally due to:

  1. Server issues
  2. It going off the dagger user’s screen same way it does for any other person using any other weapon versus someone else, because favor-the-shooter is the far lesser evil compared to favor-the-victim (which makes anything you see on your own screen literally worthless for aiming)
  3. Reddit being stupid and calling it a ā€œfaceā€ stab just because the Light dashed behind them, turned their camera, and flicked their camera to their back to backstab them in said back
    And you acquiesced, making an already shitty, extremely niche, and extremely inconsistent weapon even more shitty, even more niche, and even more inconsistent.

Revert backstab angle to 180°.

Sword was balanced and fair even when Lunge did 140 damage. You also fixed the phantom strike bug exploit making it stronger than intended.

Revert Lunge damage back to 140.

You literally removed every single breakpoint a melee weapon on the lowest HP class in the entire game requires to be viable.

  • Vs Light: Lunge+Quick Melee (Lunge must deal 110 or more)
  • Vs Medium: Lunge x2 (Lunge must deal 125 or more)
  • Vs Medium: Lunge+Quick Melee+Primary (Lunge must deal 136 or more)
  • Vs Heavy: Lunge x3 (Lunge must deal 117 or more)
  • Vs Heavy: (Lunge+Quick Melee) x2 (Lunge must deal 135 or more)
  • Vs Heavy: (Lunge x2)+Primary (Lunge must deal 138 or more)

If "frustration" is sufficient reason to gut something to the point picking it should be reportable for throwing, gut every single thing in the entire game. No matter what you pick, you will find people frustrated by it, especially so for anything commonly picked, let alone highly picked.

distant moth
#

It is kinda interesting that explosive mine deal less damage than pyro one
meanwhile pyro one has 2 inventory
explosive one is too weak

onyx crystal
#

Buff sword

wooden atlas
#

I want to see the sword buff reverted to make it both less annoying to use AND to face. I kid you not, post-nerf left-click spammers are way more annoying than the lunge ever was. At least with the lunge they would telegraph when they charged up, so I could often shoot them before they could get to me. Now they just circle-strafe me slashing into I die. So yeah, either give us back an actually fun sword again or remove it instead of leaving it the meme weapon that it is right now

honest wing
severe inlet
#

buff sword

limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

daring fossil
#

we need to be able to see level/rank of opponents at least at the end of round.We have no kill cams, no way to see if the account is brand new, or seasoned, shit netcode that makes it seem like even normal kills were sus. Without these things im going to just keep reporting everyone that is even remotely sus, which as I said above, is just about everyone since you constantly get shot around corners, or are dead the frame you see somebody.

faint saddle
#

XP54

8 billion range buffs (actually 7 range buffs and mag size buff)
DMG nerf reverted to 17 dmg from 16

1 Dmg nerf

Dagger
Freecam during action - bug for 2 weeks
No crit Feedback
Hit reg nerf/bug for 2 weeks (2.8.0)
Multihit removed 3.2.0
Windup Nerf 400ms to 800ms
Tap option removed (Undercharge, failstab)
Movespeedspeed penatly for hold
Sprintstabbing removed
150 Degree Angle nerf
4.2.0 Phantom animation bug (you dont see your own animations)

FOV SNAPPING no toggle option to turn off

Not to mention that the game has 10hz servers and I constantly no reg every single match mulitple times
ANOTHER BILLION BUFFS TO SHOTGUNS AND SMGS AND NERF DAGGER šŸ”„

DAGGER BUFFS:
50 DMG ATTACK TO 60 DMG WOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOO GREATTTTT

Wtf is the Balancing team thinking when they balance this game to enable XP54 to kill lights before dagger can even charge its attack, it kills lights with headshots in less then 0.5 seconds (0.35) when the human reaction time is 0.25
Yeah mb I should have known an invis light is sitting on a random nearby roof and beams me for walking past him instantly but buff dagger attacks to 60 dmg oh so broken weapon

normal reef
#

I feel we need buffs on melee in general, the sledgehammer is easily the most viable weapon of the lot but even that thing falls flat infront of someone who uses the better half of the guns

edgy plover
#

none of these balance critiques matter if they keep letting the insane amount of hackers run wild.

elder musk
#

Got an idea for a Light class ability
Overdrive
+40% movement speed, reload speed, and fire rate for 10 seconds.
Cooldown: idk (not sure if it should have a full cooldown like grapple or a regenerating cooldown like invis where you can cancel it early)

finite dirge
#

lowkey should be able to do old battle passes million dolla idea frfr

plush robin
proud skiff
#

just got kyoto 12 times in a row, im serious. delete it already

inland seal
#

buff sword, melee weapon on glass cannon should be effective in melee range. its not an issue that the melee weapon on the glass cannon pseudo oneshots the class with the lowest hp anyways

wheat wing
#

Has there been any word from the devs on the crashing? Myself and my friends all have high-end computers (way beyond the recommended specs) and we all crash once per night. It's only this game, we play other PvP games flawlessly, and S1 and S2 of this game I never crashed.
But lately it's one crash+ per night for all three of us. Just curious if something is in the works for a fix, or if they've at least addressed it (the Reddit is also very full of crash discussions). :)

sage venture
#

Make a profile page in settings or for new players upon entering, a personalized setting that allows you to place in your custom number (how some outfits have randomized numbers displayed) and a flag that can display your nationality (for any upcoming cosmetics that can display your flag or update existing ones)... this can really enhance the game show vibes since you're having contestants around the globe competing in THE FINALSā„¢ and brings more realism and diversity into the playerbase.

Also im not sure if its already planned on the table but for any upcoming eSports teams, this feature can come a long way. šŸŖž šŸ‡øšŸ‡Ŗ

wispy tangle
#

please bring back the taser😭

modern bramble
#

Casual non tournament modes should take place in a quieter, emptier arena

ebon birch
#

day 5 of asking embark to let us gift emerald skins to friends or trade an emerald skin with a bunch of legendary ones

tough sigil
#

ADD KEYBOARD AND MOUSE SUPPORT TO CONSOLE/ AS WELL AS AN FPS COUNTER

turbid mortar
#
  • delete low gravity from the game. This game has good movement. Low gravity makes it feel like shit. Literally only benefits snipers and absolutely SHAFTS melee and shotgun players
lapis pelican
cedar cave
#

I really like that you brought back old vegas. The new map is great but vegas was the first ever map i played in the finals and it brings back memories ;D

loud sinew
#

Rework WT point system to reward solo playing.Ive grinded my ass off this season and im still emeral 4.Combine this with people who troll "cuz this aint ranked lol" and the absence of sbmm,just imagine the scale of nerve system damage ive recieved just to get rewarded with a sticker

shrewd echo
#

50 cal. For heavy?

rough finch
lunar creek
noble condor
naive gust
#

Add stats screens for everything so that we can always have access to factual correct and up to date information about the game.

red arch
untold tinsel
#

Why do you guys have dreadlocks in arc raiders but not the finals other than that love you guys ā¤ļøšŸ™

glass pendant
#

Ks-23 surely needs some buffs. Its not competetive without cancels as close combat gun. It loses to other ranged options too. Please Embark commit to making it viable (dev note in patch) without inderect nerfing. If cancels never coming back then please at least make it good at range. I think it doesnt need damage drop off and it should be slighly more accurate. Landing shots on fast targets far away with slow projectile should be rewarding. It doesnt have headshots and it has a long reload, inaccuracy, anti-synergy with melee and hook for close range gun. Its one of the most unique and creative guns with skill expression so it deserves some love!

white anchor
# glass pendant Ks-23 surely needs some buffs. Its not competetive without cancels as close comb...

Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear

93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.

Make dagger alt have one tap/click like before plus u can hold.

Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)

Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.

Make practice server have specs with no cool down.

pliant moss
#

Make the refresh dailies mission at 11 am like before and not 12 pls

topaz jungle
#

On skyway stadium, for some reason I had issues throwing a gateway to reach the construction site with the crane, from the area opposite of it where the hotel is. It would project the throw trajectory, and when you let go, the ā€œgate way thrownā€ audio cue would play, but the gateway wouldn’t be placed. I did this probably 4 times in a row before giving up

naive leaf
#

After 4 seasons, I was banned for poor behavior while being in the Practice Range....

According to support, I was boosting my own statistics. I provided all the evidence that I didn’t do anything of the sort and was only in the Practice Range, where statistics are not counted. I physically couldn’t affect the progress of gadget statistics or anything else. I am very disappointed that I was permanently banned for a different reason, and even after providing evidence, support ignored me! I’m leaving this community if I don’t get unbanned because this is disappointing, I’m upset.

trim cliff
#

I'd rather play ranked TA at this point

torpid sky
#

ye bring back ranked TA and buff model

sterile canopy
#

I think model’s fine currently. It has significantly better range performance than it ever did and is still a bit weaker than it used to be at point blank, I think that’s fine. If it’s as strong as it used to be in point blank it would be overpowered again

limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

cerulean cipher
serene arrow
#

I hate the wheel and hope to never see it again!

ebon birch
#

day 5 of asking embark to let us gift emerald skins or let us get an emerald skin by trading it with a bunch of legendary skins pls

velvet glade
teal minnow
#

Fuck ass game keeps removing all skins from my weapons ,gadgets and also sprays emotes I equipped Embark please fix it I'm sick equipping them all again on all classes

limpid orchid
#

The Cerb is fun to play with. I dont want no more nerfs...

But if you do decide to nerf it regardless, decrease its range (bullet spread or damage fallof) and not its TTK

This would give a clear niche for both the Cerberus and the Model

trim gyro
#

Set glitch mine up to have a health decrease system like aps.

signal basin
#

Update after patch 6.6 :

Cheaters are spreading all over the game. A lot of wallhack and aimbot.
**Servers need an improvement fast. It's still boring to die behind a cover because your dash do not register correctly with the netcode. **

For the game

  • Add "step" in the reload animation so when you climb on something during a reload, it's not completly reset.
  • Increase the netcode/tickrate/servers. Getting kill at 3m far from a hammer/sword or behind a wall / door / cover is not ACCEPTABLE. Servers can't register your movements
  • Perma ban cheaters
  • Add a report option " Sabotage " in the report section in game please.
  • Let us choose our sight weapons at the beginning of a game
  • Delete low gravity event. It's not fun AT ALL and unfair for Light. Movement are cancel and they only got 150HP
  • Random skin and charm list for weapons/gadgets
  • We shouldn't lost point in ranked when a team mate leave the squad and didn't play during the round
  • Let us invite friends or join them in group even if we are not the group leader
  • Add the possibility to look at the profil/card of friends and recent players.
  • **Give us the possibility to customize rules in private match. Like "only M and Dual Blade", "only Light and SR84", "only marksman", "No heal, Light only and grenade only". You can imagine all you want and put it in private match for streamer and their community to make the game more fun **

** For balance **

  • You shouldn't be able to right clic sword + dash
  • CB01-Repeater is just stupidly OP. Nerf the damage
  • CL40 revert the buff.
  • Buff Vanish Bomb and make it start regen instant and/or. It will increase survability for the Light and it can be use for your teammates too !
  • Nerf Turret range.
  • Nerf proximity sensor range
  • Reduce the radius of the reflect of the Dual Blade or let us shoot in the feet or something else to let us counter DB when you got an AR
  • Nerf the range of the KS shotgun. You can put 100 dmg at 20m.
  • Nerf PIKE to 48 instead of 50 dmg. You know what you did in 5.8 with that.
  • LH1 nerf was to strong in 6.0. Buff it to 45 dmg.
  • Flamethrower and hook should NOT get you through walls or other.
  • Nerf the hammer like you did for the sword to 100, because > Winch + Hammer + Melee = Free Kill. Same with chains.
  • Revive and Objectives score should add additional points in ranked
  • Rework defib: Reduce the cooldown reset to 5s and give 100HP instead of 50% of your HP. It will force Medium to revive more safety !
  • Rework Sonar : Scan 5 times instead of 3 but if you don't move it can't scan you
  • Winch and lockbolt shouldn't do damage.

I will always post this now and add some changes time to time

terse birch
#

balanced matchmaking when, im tired of running into an entire team of level 80's and getting stuck with a team of sub level 10's

mossy token
#

Thank you for the past 5 seasons, but this is the point where I deleted the game:

  • playing without crossplay is impossible, queue times are insane
  • playing with crossplay offers a fully diabolical experience of queuing up with cheaters, who do not get banned
  • matchmaking sucks balls harder than any ph actress, queuing two people of 28 and 33 level in plat lobby is a smart move, Embark
  • losing 10k points just because little fuckers decided to leave mid-game 3 fucking times in a row is a good way to tell your game is highly anti-rage-quit
  • playing solo is impossible unless you do not see sun and touch grass
  • no chat (at least visible) for consoles
  • people sabotaging matches going afk or running around the map do not get punished

If you have 2 friends that play the game daily then it is cool, if you soloq it's better to get yourself a bdsm club membership, at least you will get something in return

severe linden
#

Enable console-only crossplay.

lucid spindle
#

taser nullifier needs to last a little longer. 3 seconds just isnt enough. gimmie 5 so i can use it to steal again

narrow slate
#

Long time listener, first time caller so here goes:

  • I think ranked play should be tightened up a bit at the higher end. It feels like once you hit around 32-33k in EU you get into lobbies with rubies and a 15k point difference is…challenging.

  • Something something anti cheat, but I presume you’re all working on it and you’re aware so you don’t need me to tell you.

-Steel folding chair skin for sledgehammer. It would be perfect.

This concludes my TED talk

deep coyote
#

Id be really cool if there were some sound effects added and maybe some small visuals for the wood minigun skin, because it’s really nice but a little odd compared to previous skins like the sledge skin having sound effects and the some akimbo skins have sound effects

dense marlin
#

Can yall remove hidden deadzone and add outer deadzone slider to controller settings on console

thin mortar
#

i love it

jaunty tulip
#

Buff Sword

unreal crag
#

buff sword or you gay

rustic tinsel
#

Reddit is full of crazy people who say dagger is a broken weapon. Reddit is always full of people with skill issues who say other weapons and classes are OP. They’re idiots who’ve never played anything outside their own weapons and classes. Listening to them and making balance patches is completely ruining the game.

It is obvious that Light has low health so DPS should be high, but there is no one on Reddit who can understand this fact.

Speaking of Double Barrel, you guys from Embark lowered the damage of Double Barrel and then reverted it back. Because Light has low health so DPS should be high, and the Double Barrel is a weapon that can only be used at close range, and Heavy class has to be 2-tapped. This is right, so it was reverted. But now Reddit is crying about nerfing Double Barrel. They gaslight other users by claiming that any weapon they don’t use doesn’t require skill.

The same goes for Sword. Especially, the damage nerf of melee weapons is basically saying ā€œdon’t use this weapon.ā€ It’s a death sentence. It’s the same as the Double Barrel situation. Sword relies on close range and Light’s low health, and had specific damage combinations for Light, Medium, and Heavy. If you lower the damage of Sword, it becomes complete garbage because it is not the damage that Sword should deal.

And since Light is a counter to Sword, Sword isn’t even a source of frustration for Light players. Many nerfs say they are for Light users, but almost all of them are for Mediums. Medium, the most powerful class in The Finals, has the most players, and Medium is the most popular class in WT and ranked matches. Stop gaslighting people into thinking these nerfs are for Light users.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The real issue is matchmaking that throws newbies and pros into the same matches.

blazing horizon
#

When is sonar getting fixed it’s been over a year and it just makes people think there’s cheaters

hoary cedar
#

Embark, pls let us replace the victory and cashout themes with their original versions as an option, I want to be able to hear them in-game again.

wise tulip
#

once you kill a practice range dummy and they respawn you cant see the health bar anymore pls fix

upper citrus
#

5v5 cashout

naive gust
#

ADD STATS FOR NERDS

broken geyser
#

Embark give DREADS as a HAIRSTYLE that SHAKE with MOVEMENT

Also INCREASE SHAK 50 MAG SIZE

In thr future, give HEAVY a SHOCKWAVE LAUNCHER to add to their launcher arsenal

odd prism
#

Idk what shit take to put in here but
[insert shit take that no one agrees with because that’s all that ever happens in this channel is complaining]

glad pike
royal fractal
#

Wud be cool to have another mobility gadget for light =w=

To the guy below, i wan another one :)
Perhaps just a bomb tht does knockback to every1 hit.
Maybe make it combine with dash 0-0 and go super fast

Also nice to knock over the cashout station with

next flame
summer bluff
#

Pls add a killcam.

lilac bolt
#

Fix those lags omg...

digital yoke
#

the achievements of the EMBARK balance team:
*Keep the toxic no skill zero brain Famas Pike Cerberus meta unchanged for several consecutive seasons.
*Buff xp-54 to the point where no round is without annoying lights with the same loadout, who destroy everything alive at any range solely because of the weapon they use.
*Nerf q melee\winch cancel animations, because they probably frustrate players a lot more than sawed-off duplets or cerberus clip and so on. It's been requested by zero people in the entire time(reddit?).
*Nerf the niche ks-23 and sa1216 to a level where any other melee weapon will outplay them and consequently leave H class without a normal shotgun(reddit moment?).
*Nerf the niche dagger due to cries of no skill reddit users.
*Nerf the niche sword for the same reason.
to be continued...

echo panther
#

can u add tracer bullets in the future as a weapon customizations diffrent colors and patterns for every gun like the nails + and option to turn them off or just show ur own if it annoys ppl

sterile yew
#

give console players chat, most players have no coms and its so annoying not abled to talk to them. i want to kill them

indigo timber
#

BRING BACK BANK IT

untold hazel
#

please delete defib sicknessšŸ™

tough sapphire
#

Buff to flamethrower : exponentional damage when on fire and receiving damage from flamethrower or increase critical damage because its stupid that critical damage is the same as normal damage (no need to make it OP)

This will force heavy to close distance and use environment to their advantages (even though most maps are now only made for long distance fight).

This will also force a change in strategy with other weapons for medium (Cerberus, shotgun or just going in close to kill against flamethrower which is kinda dumb) / for heavies (hammer, M60 and winch claw) and light will have to adapt not to push and think after.

Plus a rework on the flame hitbox would be nice or just the physic around the flamethrower in general.

To counter this "buff" maybe make it so that there is less ammo with flamethrower ? I'm open to suggestion if this feels too OP

4 hours in between messages ... for real ?

worldly thunder
#

Make the SH do less damage on left click (so you'll have to melee in order to oneshot lights), but add a secondary attack that does more damage, but with with a twist: you could need to charge it up for example, or reload takes longer, or MS is reduced while being charged

somber gyro
#

Volume slider for the crowd so I can turn it off.

rotund gust
#

revert the last xp54 buff

frozen tree
wise jolt
#

Text chat gets broken sometimes again. seems like the same bug we had last season where some rounds u can type. and then other rounds ur completely unable to

drifting topaz
#

NERF SLEDGE DAMAGE

torpid pelican
tepid summit
#

Cap gun skins

small crest
#

Can there be an option to revert the HUD back to its original version for console players? The new placement style of the equipment and gadgets is large to the point of being distracting and obstructive. (Unless there's already a setting option to do that. If so, where is it?)

primal surge
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

cinder elm
#

Instead of punishing defibbed teammate with putting cooldown on gadgets and abilities, put statue delay when getting defibbed again by another medium.

Scenario - three medic mediums defibbing each other during fight.

Medium 1 defibs Medium 2
Next time Medium 2 dies, they have delay on their statue if defib is about to be applied on them. Regular revive doesn't get affected by this.
Medium 3 has to wait (5-10 seconds?) to defib Medium 2, but they can take cover with statue and use regular revive.

next pike
#

In my honest opinion as someone who has played sledge often since the closed betas, I think sledge should not be buffed or nerfed, I think it is fine as is. Light mains may complain that the secondary swing is too powerful, because it one-shots, but this is a somewhat null complaint as light has all of the speed and utility to be able to counter that attack, with its long windup time.

EDIT: Another thing I've seen argued, and forgot to mention, is the combination of sledge and winch claw being too powerful, and while I partially agree with this, even if a heavy doesn't have the winch claw, he still has a powerful area of influence with things like barricades and goo grenades, which can force the enemy to get close and within smashing range. If you get close to a sledgehammer heavy, it's your fault, play around him and bring utility to make it easier to deal/avoid damage in close-quarters.

remote loom
#

Grenade indicator isn’t required in my opinion. If I actually pay attention and look out for grenades they don’t become a problem to me. I think no grenade indicator encourages the player to watch their surroundings.

versed dagger
#

goo mines s7

fleet socket
marble hearth
#

Day 39 asking for a more customizable music menu

vague maple
#

Please don't make any nerfs to the minigun. I know you have a vision for how you want it to be played but nerfing the "spin juggling" is the only way its viable now. It doesn't have the means to win a 1 on 1

patent wind
#

we got practice range with a party, now can we get practice range while queuing and starting a queue from the range?????

fringe siren
fossil vessel
#

After the recent update, I have been unable to play the game in internet cafes here in China. I would like to kindly request that issue be addressed in the next upda. Thank you for your attention to this matter.

covert yacht
#

i want there to be 2 min longer que time but i get better MM then if you are ruby you deserve it and also so many ruby teams are exploiting systems to get more points or just straight up playing with cheaters to get boosted but the devs will not do anyting about it

proud wing
#

Hey everyone! Hope you're all doing well šŸ™‚
Quick question — I’m trying to send a video here to get some help about the game, but when I click the + button in the message bar, it only shows ā€œUse Appsā€ and doesn’t give me the option to upload anything. I’ve seen others posting media just fine, so I’m not sure if I’m missing something.

I’m using the desktop app — any idea what might be going on? Appreciate any help! šŸ™

unreal torrent
dusty igloo
#

Please never do the quick play grind again, I just reached gold 1, I am a competitive player so I am not interested in quick play usually but I had to grind it and it wasnt that fun. Leave sweats like me out of the casual mode and stop putting these super long grinds on us

@hearty bough Yes, I am addicted and the only thing that can stop me is Embark itself

hazy vessel
#

Nerf xp54

dim glacier
#

Buff xp54

cedar cave
#

Following the latest hotfix i seem to be getting much more performance, nice job :D

wide mortar
tacit bough
brittle bloom
#

embark can you remove the ability for Moolah to moo when the attached weapon is inspected pls I love when it moooooooooooos when I do a kill but every time I inspect my gun is kinda... annoying... and I hate to say it because I love Moolah šŸ™

bro I could even pay to make you guys do that lol

ebon birch
#

day 6 of asking embark to let us gift emerald skins to friends or give us an easier way to obtain skins that have a similar texture to the emerald diamond and ruby ones but with different colors, maybe like amethyst or other colors, pls introduce other tiers other than emerald and ruby embark pls

sonic salmon
dense marlin
#

Can yall remove hidden deadzone and add outer deadzone slider to controller settings on console

light plaza
hoary swan
#

Can you please make the controller aim settings in the finals more similar to Apex Legends, currently I don’t want to have to find out what 60%of 300 is, I just want independent sliders of each other and premade sensitivities like 3-3/4-3 etc etc

dense totem
#

If you guys are gonna call the new map "close quarters" at least make it close quarters.

sour turtle
#

hey embark fıx the fuckıng lag

rustic tinsel
#

Reddit is full of crazy people who say dagger is a broken weapon. Reddit is always full of people with skill issues who say other weapons and classes are OP. They’re idiots who’ve never played anything outside their own weapons and classes. Listening to them and making balance patches is completely ruining the game.

It is obvious that Light has low health so DPS should be high, but there is no one on Reddit who can understand this fact.

Speaking of Double Barrel, you guys from Embark lowered the damage of Double Barrel and then reverted it back. Because Light has low health so DPS should be high, and the Double Barrel is a weapon that can only be used at close range, and Heavy class has to be 2-tapped. This is right, so it was reverted. But now Reddit is crying about nerfing Double Barrel. They gaslight other users by claiming that any weapon they don’t use doesn’t require skill.

The same goes for Sword. Especially, the damage nerf of melee weapons is basically saying ā€œdon’t use this weapon.ā€ It’s a death sentence. It’s the same as the Double Barrel situation. Sword relies on close range and Light’s low health, and had specific damage combinations for Light, Medium, and Heavy. If you lower the damage of Sword, it becomes complete garbage because it is not the damage that Sword should deal.

And since Light is a counter to Sword, Sword isn’t even a source of frustration for Light players. Many nerfs say they are for Light users, but almost all of them are for Mediums. Medium, the most powerful class in The Finals, has the most players, and Medium is the most popular class in WT and ranked matches. Stop gaslighting people into thinking these nerfs are for Light users.

Light should die to lunge + quick melee,
Medium should die to 2 lunges or lunge + quick melee + left click,
Heavy should die to 2x (lunge + quick melee) or 2 lunges + left click.
That was the balanced state.

The real issue is matchmaking that throws newbies and pros into the same matches.

sudden spire
#

The timer in the event DM ends too soon

limpid light
#

Game balance has been fealing prety good rn imo but heres just some things I noticed/would like to see:
-Xp-54 has far too much range/dps, i know its been done to differentiate it from the m11 but right now it is far too strong and makes the arn a prety bad pick as it is efectvely a worse xp in the current state
-Sa1216 nerf was unnecessary imo, was quite strong but (in my lobby's at least) fairly unused and i think it was in a good state before the nerf
-Heal canisters are a great addition I think, however instead of being slow strait to high regen it should ramp up more evenly
-The nullifier is a good rework but the ability to nullify teammates might be good for some usefull plays (However there might need to be a system to prevent greifing in lower level lobbys)
-An option to reroll contracts, as someone who uses shotguns most of the time the "Get 250 headshots" contracts require a lot of grinding and efort so being able to reroll them (For ~1000 vrs?) would be very fun

ocean stone
#

sword lunge to 110

brave rover
#

KS-23 and Model could both go to 110 per shot and be in a great spot without being crazy op. It just fixes some breakpoints to bring thrm closer to the ttk of some of the stronger weapons COUGH nerf cerb

There was another part of me that wanted to ask for a sledge nerf but the nullifier counters it enough that I think it’s fine for now, I admit I don’t have a ton of data since null just came out, we’ll see how it goes in PHL. Good job embark šŸ™‚

cyan torrent
#

sword is now un-useable for newer players, even experienced players with hundreds of hours on the sword can now be fully countered by any remotely competent dash/grapple player. bring damage back to at least 117 so heavies die in 3 lunges and lights are able to be killed. not being able to combo lights makes a throwing knives/db player with dash actually unkillable with sword as they can instakill you while you have to some how get within melee range and hit them twice, the melee combo is a skill expression and not guaranteed especially against lights with the best movement and highest damage in the game

glass pendant
# white anchor Make each spear spin manual so there is skill expression and u r not stuck at sp...

I heavily disagree with your suggestions regarding ks23. Even though i would apretiate bamboo not blocking slugs the wall banging is smth that would encourage very lame sonar+wallbang cheese. Its certanly not good to be on the recieving end of it. Its pointless to ask for headshot damage as well. Its pretty obvious Embark design philisophy is to avoid any situation where player can be killed by an unreactable combo. With headshot ks23 + winch will delete light player. Its pretty sad ks23 is in hostage situation cos of winch. Funny enough now we cant even use them properly together without cancels so the only option left is to shift it more into some midrange dmr

hearty bough
hidden flax
#

Can we increase the range for the akimbo heavy pistols to make them even again? 45 max fall off?

mellow narwhal
#

So when sledge nerf ?

cerulean flower
#

I'm sorry but seriously..
After getting duplicates 4 times, the resulting newly generated ticket should be a guaranteed roll and not a damn duplicate again.
That's just insanely unfriendly to the player as it is rn

broken crest
#

Buff sword back
Map voting in ranked wt...
More Specializations
Maybe capture the flag
More mini map variations

long burrow
#

is there any reason to play any other weapon from light when the xp-54 exist it shred people in 1 second just gut it pleasešŸ™

tropic snow
#

"close quarters map"
4 snipers every game

grand crow
#

I can't really complain since the rewards are free, but it seems like it's going to be highly unlikely that you can actually roll all 20 of the rewards on the wheel of trust. There will be a total of 45 tickets available (not counting dupe tickets), and at least 20 of those have to land on a unique item. As you earn different items, it gets more and more unlikely that you will get anything. By the time you have 19/20 items unlocked, you will statistically speaking, have to spend 20 tickets to get the last one. Even if you only count the last one plus the other 19 you have to earn, that's 39 of your 45 tickets that you grind for every day. And, surprise, your 19th reward would take a lot more than 6 tries to get.

dreamy gull
#

Arc Raiders

subtle oak
#

Bow main here,
After this update today there are a lot more no reg issues.
Arrows hit enemies and show no hitmarks. Its a 50/50 chance that I did damage or not. Please fix soon, bow is kind of unplayable like this

steel cloak
#

i think there are some bugs with heavy, idk if its a skin or just something other but i played a game where the heavy apeared as a medium its was skinny from far and when u got close it changed back to being a fat heavy

worldly scaffold
#

xp5 needs tweaking

cerulean birch
#

Make tickets give a unique reward every time but give out fewer of them and make them harder to get, the FOMO is pathetic

topaz jungle
# glass pendant I heavily disagree with your suggestions regarding ks23. Even though i would apr...

ā€œIt’s pretty obvious Embark’s design philosophy is to avoid any situation where a player can be killed by a combo they can’t react toā€ …You’d assume that from their patch notes sure, but this is still possible by a variety of weapons and has never been addressed with them. The KS23 absolutely needs some sort of change to make it less of a utility leaning weapon, and more competitive when going against medium and light’s arsenal. The weapon at the very least should be made to be more accurate given its damage and shot rate

dull tiger
#

For a new ctf game mode make it so players choose one of like 8 sponsors and then they are only allowed to be on the same team as ppl with that sponsor then each week there could be a head to head between two and whatever team gets more wins wins a reward of some sort (this could also work for clubs and probably be better tbh)

frozen tree
#

Sword damage should go back to 140, or you could potentially rework phantom slashing to be a feature. I just want the thing that kept me with this came from the start back

orchid osprey
#

You need to make an attempt to queue people of different classes together. I go play your new mode and I have 4 fucking lights on my team in the second match. Wanna guess how it was going after a few minutes? They were all feeding and accomplishing nothing to push a building, hold one, peak angles. Just 4 lights rushing in to die over and over, 3 of them on console. I just left the match, it's depressing to watch, nevermind be on the same team with them.

barren plover
#

Well well well all theese hotfixes and updates yet still no keyboard and mouse support for console i thought yall listened to your community to make the game fair which you kinda fail at since im playing on console and im forced to use my ps5 controller to play while someone else on pc can choose to play on keyboard and mouse or controller but for us console plsyers we dont have that choice not everyone knows how to play well with controller i had a ps5 for the last year and a half and i still cant play games with controller and it wouldnt even be that big of a problem its just keyboard and mouse support to console to make the game more fair and if you were to play the game on console with keyboard and mouse if you added it you would be put into pc servers or crossplay since you would have a keyboard and mouse but we dont we are stuck on a choice many of us dont like either play with controller or get a pc witch is atleast 600 - 800 euro and we just cant afford that or it doesnt make sense to get a ps5 expecting you could play with keyboard and mouse but then you see that you cant and then you need to either get a pc/laptop or get a kbm adapter for console so you can play with kbm (i apologize for any spelling mistakes english isnt my first language)

drifting topaz
#

NERF SLEDGE DAMAGE

carmine orbit
#

All good games have an underwater level. . .

topaz jetty
#

Points in World Tour based on personal performance please __

sonic wigeon
#

XP is shadow nerfed what is this

paper hare
#

can you stop nerfing the fuck out of every gadget and buffing the shit out of every gun? I had so much more fun with this game when meme strats were viable instead of playing diet call of duty. For context I could put 2 pieces of c4, and a gas mine onto a lawn chair and get kills with it. I could place 2 bricks of c4 to change the battlefield a moment before I started a team fight, and I could throw frags to punish obvious camping spots. Now I feel like I get punished for doing anything besides shooting a guy as soon as I see him. It's slowly becoming a game where aim is king and that's a real shame when being creative used to win you games

untold hazel
#

revert back to s2

errant rune
#

Embark in the mother of the hell you heard once!!! that the wheel is trust šŸ’© šŸ’© .... I hope you have the same luck in life...

stiff egret
#

can you guys do SOMETHING productive about the cheaters an the smurf accounts? this is my favorite game but its about to be deleted if yall cant do something to lessen the amount of cheaters an smurf accounts.yal have such a good game.dont let it be overrun by these pussys who cheat

desert ravine
#

I'm not sure if this is considered good feedback, but I feel like the games performance has been dropping pretty hard. I'm playing on the same configuration I played in season 1, on the same settings and I get like half the frames I got back then. And this is the only game where I've seen a drop. The game seems to have an insane CPU bottleneck, despite me playing on a 12th gen CPU.

wet herald
white anchor
worthy reef
fleet meteor
#

It would be cool to be able to rename the contestants/loadouts, instead of having "Medium 1, Medium 2, etc."

stray wing
#

Hi embark, First of all Great midseason patch. I Like how you reintroduced the Stun gun, however I have a request: Could you make it possible to use the nullifier on yourself? Could be neat in niche situations like, escaping from winchclaw or lockbolt. Additionally it would be balanced right away, because the tradeoff is of course to Not be able to interact with stuff and Not beeing able to damage people. I think this would be a nice addition and would make it more viable/fun.
(Btw Arc Raiders Looks amazing, Great Job on this one too)

midnight pike
#

Would it be possible to set class preferences? For example, when playing solo or looking for teammates, we could request to be matched with players using light, medium, or heavy classes.

past surge
#

KEEP XP54 AS IT IS

XP54 has never been more fun to play, or play against.

It’s nice having a well rounded, fully automatic option that can keep up in gunfights, don’t make the same mistake you made with the sword nerf - XP54 is great!!

Perfectly balanced and feels like it’s in a Goldilocks zone hug_friend
Keep up the great work team

Also buff sword

umbral token
#

If I queue into a ranked game set as a light player, please for the love of god stop putting me on a team with two other people that queued as light players

umbral swift
#

Revert Sword Lunge damage back to 140.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    You also fixed phantom strikes making it stronger than intended. You also added back Nullifier.

Revert Dagger backstab angle to 180°.
ā€œFaceā€ stabs were blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any other weapon would, because favor-the-shooter is a far lesser evil than favor-the-victim
  3. Reddit calling it a ā€œfaceā€ stab when the Light dashed behind them and turned their camera to stab them in the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.
tropic haven
#

do you need to complete all 3 dailies each day to get the circuit alfa acta limited skin?

limpid orchid
#

Buff everything, nerf nothing!!! hug_friend

pearl elbow
#

Spinning the wheel 3 times, getting three ticket pieces that finish off a full replacement ticket, then spinning the wheel a 4th time and getting a ticket piece feels bad.

sour lily
#

NEW TDM MAP IS THE BEST OF ALL IN THE GAME: THAT HOW THE FINALS SHOULD FEEL, I'M PLAYING IT 3 DAYS IN A ROW, FIRST TIME SINCE LAUNCH

river hearth
#

it'd be cool if we could choose between displaying profile name, contestant name, or both
obviously profile name should always be visible when viewing said profile

robust ice
orchid flame
#

the gas visual hitbox needs to be more visable. you cant telll where gas starts and ends

patent wind
#

i feel like after all the other nerfs it could have some more range. but rn it does its job as a tool to displace the enemy/cashout and its good for stealing cashboxes

ocean eagle
#

You guys have to do something about the smurfing, it's out of hand. Played against someone that only had 10 games and 200 kills. Then played a level 1 that went 16-1. Come on guys

eager carbon
#

Embark there is a small bug that removes the health bar above the bots in the firing range after they die once. Not a big deal but just so yall know

normal vessel
#

This is my feedback. I really love the medium build so far. Tank build is really tough, especially when I shoot. I love the flamethrower but I feel like if I’m using it, I’m kinda cheating but not really. If someone is bringing out a flamethrower in the opposing team, obviously I’m bringing it out to balance the team. Grenade launcher while medium build is so bad ass. Just got ā€œwork the anglesā€ you know? Shoot and hope getting someone to run into the explosion. Works really well especially if we defend an area in a death match. I used it a lot and my team won. Also love the guardian turrets. I’ll be playing the medium build more. Really balanced.

rough storm
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Nerf sword

snow steppe
weary pine
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Nerf XP-54 / Completely Overtuned!
Nerf Cerb / STILL Overtuned!

**Give Heavy a proper simple Shotgun!
**
Dont revert the sword! Leave it!

summer bluff
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Thank u for creating this game! Even with its flaws, its a lot of fun!