#šŸ‘‚ā”‡game-feedback

1 messages Ā· Page 248 of 1

full sierra
#

deadass just remove smokes from the game

valid stratus
#

revert sword

keen jewel
#

yeah sword needs to be reverted or atleast given something to compensate for the new damage numbers

next flame
#

I think they should turn goo gun into gadget, like, the spec it self is good, but other ones just overshadows it. So IMO, it should be gadget and not spec

sterile canopy
#

I think that would be very overpowered.

thick sorrel
#
  • XP54: slight recoil increase
  • Stun Gun Rework: hold to Stun
  • Winch Claw & Lockbolt are worse than Stun gun... - do something!
  • Cerberus: Oberbuffed with the first patch. Take steps back like Damage or Spread
  • Pike: Damage 49

*Cerberus buff in Patch 5.8.0:

  • Increased damage from 9 to 10 per pellet
  • Slightly decreased the size of the pellet distribution, making the weapon more accurate
  • Decreased the reload time for reloading one cartridge from 2.2s to 2.1s
  • Decreased the reload time for reloading two cartridges from 2.4s to 2.25s
  • Decreased the reload time for reloading three cartridges from 2.6s to 2.45s*
wary cypress
#

revert the sword nerf, cerberus one shots lights and no one bats an eye but it's too much if a sword does it?
come on now.

faint saddle
#

Another week of Cerberus and XP54 going untouched without proper dagger buffšŸ’”

sinful siren
#

I don't follow this channel so sorry if this has been suggested.

There are too many cool skins for a single weapon. I would love to see the ability to equip multiple weapon skins and have them cycle either at the start of every round or even after even respawn. Honestly anyway to show off more skins would be appreciated

modern bramble
#

LIGHTS SHOULD BE ABLE TO PIGGY BACK RIDE HEAVIES. ALSO ADD EMOTES THAT LET THE CONTESTANTS MAKE OUT, HUG, AND SPOON

tacit gazelle
#

there should be more of an incentive to use dagger x invis spec (I might just be tf2 brained)

unique shadow
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

pure nacelle
#

DID YOU KNOW IF YOU DONT REBOOT WHEN AN UPDATE GOES LIVE IT STOPS COUNTING YOUR CONTRACTS EVEN WHEN YOU CAN STILL QUE IN NEW LOBBIES

red arch
#

Another week of stupid cerb bs

warped haven
#

Id love a slight rework of how the ARN reload works, the idea of the gun sounds really cool but in practice spraying 7 bullets at a wall to get the fast reload is just clunky and unsatisfying. Id love if it got reworked, for example single tapping R while you have 2 mags does the fast reload even if its not empty, and double tapping R does a full reload. That would probably solidify its niche as a useful and intuitive feature rather than a gimmick that people dont really respect

indigo timber
#

BRING BACK BANK IT, MORE UNIQUE GAMEMODES

paper oak
#

Damn, no revolver buffs

elfin portal
#

I miss stun gun…

eager shard
#

PLEASE LET US TAP KEY FOR SOUNDS SPRAYS AND EMOTE, ITLL DO THE LAST ONE USED

fleet socket
#

No anti gravity cube skin yet

supple mortar
#

revert the sword nerf it was fine

cyan sable
#

Embark. I love this game as much as the next player, but this is absurd. The times that I can play the finals means I cannot play world tour or ranked in my region. Playing in other regions severly hinders my skill and enjoyment of the game. Please allow us to reroll circuit contracts, especially gold ones.

vital basin
#

Embark, why did you nerf the sword but not get rid of phantom strikes. You literally admitted to knowing about it but still didn't do anything about it. Now for the sword to be even somewhat competitively viable you HAVE to use a bug. Why are you PROMOTING a playstyle which isn't meant to be in the game in the first place???

tropic snow
#

lowkey not missing fighting swords nor having it on my team

fierce trail
#

when vikings theme battlepass / cosmetics??? šŸ˜›

quick coyote
#

amethyst level 12 skins grr

rustic tinsel
#

You MUST revert sword back to 140 damage. sword was balanced. just remove phantom strike . That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

valid cradle
#

Embark should be embarrassed by this game. Yet again another week of zero updates and bug fixes. I’ve been dealing with literally crashing every single world tour final round on Xbox for over two weeks now. It never fails. Every time I make it to the final round or even the second round my game crashes. It does it every single game. I’ve uninstalled and reinstalled and I’m hard wired in to a great internet connection. This game is a joke and clearly the devs don’t care or don’t even know about these issues somehow. But don’t worry guys we have dance floors back in world tour… game is saved… šŸ™„

slender girder
frozen tree
sonic arrow
#

Delete melee weapons from a first person SHOOTER, then there will be no complaints =)

unique wasp
#

make the next world tour stop a gimmick stop where you can't use conventional (hitscan/bullet-firing) weapons it'll be funny

foggy pelican
#

I’m a player that can’t hear from one ear and I’m sure there’s other players that face a similar circumstance whether it be partial or complete,
I think some sort of option for screen indecation for certain things would help, like let’s say there’s someone walking close to you on the right hand side, in the middle or come here convenient on your screen you could get a little footstep icon on that side, similar to how a few other games have it.
(Because people that can hear from only one ear can’t really tell where the sound is coming from with headphones on so without comms I’m pretty much just guessing, and ppl that can’t hear at all would be able to play the game if that change was made)

copper blaze
#

Increase range of the flamethrower.
Buff CL-40.
Nerf Cerberus.
Nerf repeater.
Buff Model.
Reduce amount of glitch grenades.

quick coyote
#

Look, I’ll be honest. I only play sword šŸ—”ļø, I don’t care to much about any changes. I just like playing sword as long as I can dash attack, even if it did 50 dmg I would still have fun with it.

What I would love as someone who has recently started getting into Star Wars, I would love a laser sword skin. I recommend a battlepass type skin that you unlock the basic color at the beginning and as you progress through the battle pass you unlock other colors or variations and then to follow the lever rifle skin, maybe make the last laser sword either reactive to actions or RGB šŸ˜Ž

Either way I don’t care how powerful the sword actually is, just please make sure it’s still fun to use. Maybe also a laser sword skin so I can feel badass šŸ˜‰

P.s. - Lazer dual swords with medium would be great too… they literally reflect bullets… like Jedi.

P.s.s.- Love the game and especially art style, keep it up! I believe games golden years haven’t passed yet 😊

radiant arrow
#

Plz make offensive gadgets viable again. Explosive mines, frag grenades, c4, rpg... They deserve more love than just "the ability to do chip damage" or "win the lottery to do damage"(in the case of C4).

hasty gull
#

can we not have missions that require world tour or ranked in oce where we cant get games of either

smoky gust
#

I love the special sounds of the new cl-40 skin

Please do stuff like this for more skins in the future

sullen girder
#

WE NEED Weapon all time Stats, like how many kills you got for each weapon and damage and etc...

prisma jetty
#

when are we gonna get a traffic cone skin for prox sensor
it's already in the shape of a traffic cone

Also for the cerberus to have a skin based off of the mythological creature with the design resembling ancient greek pottery/statues

kindred cosmos
#

Hello Embark! I really like what you all did with the Risk and Reward World Tour Event a few weeks ago! I feel it had a positive impact on the META weapons and really changed to META because there was a good incentive to try new things! I know a lot of people sticked with their weapons even after that World Tour Week! What I’m asking is for more events in-game that give a slight META shift without any new weapons entirely or balance changes!

nocturne ridge
#

Revert Sword Lunge to 140. Removing Lunge + QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was somewhat balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first.
-Multihit should be nerfed to reduce damage per enemy by 25 for each new enemy hit per lunge. e.g. first enemy full dmg, second enemy in same lunge = 115 dmg and so on to reduce insta team kill.
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

only changes needed are phantom strikes removed and multi hit should have damage drop off.

also wt and ranked should not be required for contracts, as in OCE servers you have to wait 1hr+ to get into those gamemode even during peak times... im speaking from SEVERAL experiences.

austere depot
#

sight specific sens.

flint timber
#

Embark peaseee I'm begging for more skins for dagger

normal spade
#

Love the strike a pose 2.0 for engimo.... we could have done proximity chat, team members needing to stay together anything that is actually engimo. I guess iscult and engimo are the same?

nova ferry
#

an other week an other trash store

slender pine
#

love strike a pose, but i dont think its working? im not getting any money for emoting rn

edit: nevermind, it's just instantaneous this time around. nice work!

formal sphinx
#

Reduce rewarding kills and increase support roles. The bf way of old

raven wadi
#

Wishlist of guns and gadget that need a nerf too overpowered=friendly flash bangs should not be able to blind own team and flash bangs need a nerf their range is too wide and last forever. sh shotgun should not be able to kill a player in a single shot it's ridiculous, the Xp 54s range is ridiculous it's an smg not an assault rifle nerf the range, throwing knives, the hammer

full sentinel
#

Loyalty enchant

vital pendant
runic cargo
#

BRING BACK BANK IT

grand temple
#

Hot take: Make medium do less damage but focus more on support. Make him drop healing grenade and give him a specialization that has a speed boost or damage boost. It seems like they wanted medium to be support at first but completely forgot about that.

orchid abyss
coarse badge
#

I need help, I can't play the finals bc of the anti cheat not wanting to install

sacred helm
#

I wake up to read the hot takes on game feedback

sterile yew
#

MORE DISSUN MELEE SKINS ALL OF THEM ALLLLLLLL OF THEM I LOVE DISSUN

wise cradle
#

you have to make a better skin like valorant please the finals, mostly all of the guns skin are trash

rustic vault
#

Sniper shift sucks, every game is just people camping with snipers and not playing the objective

naive gust
#

we should be able to select multiple people in our friends list and remove them at once. We should also be allowed to request to join party's of those within our friends list.

grand crow
#

Still enjoying the game, but as a casual player I know that I have ZERO chance of finishing this circuit. The last challenge says to earn at least 45,000 dollars on 3 different rounds, and I have yet to win a single wt round (not for lack of trying, either), and my chances in ranked aren't looking very good either. I know I'm bad at the game and some things should be out of reach, but 45,000 in even one round is going to be a serious struggle for me.

untold hazel
indigo timber
#

BRING BACK BANK IT

upper citrus
#

Why is there a major in s8 for the fps game with the least comp friendly gamemode and balancing on the market

sharp estuary
#

Dual blades need a rework

fierce valve
#

Nerf recon senses, buff spear and MGL.

keen tartan
#

BUG REPORT: the bunny event outfit is not in preset outfits

torpid sky
undone plank
steep anchor
#

Engimo stage 3 4th contract seems to not work in Power shift
also add sbmm to quickplay

wraith orchid
#

things i want for the halfway season update:

  • buff sr. make it have 100% in air accuracy, higher firerate and faster ads and chambering time

  • place more glitchbarrels on the maps to make it easier to counter broken specs/gadgets without having to use glitch nades/mines

  • adjust controller aim assist but only for weapons with bullettraveltime like throwing knives and bow. and if you cant do this without making the weapons either too strong or too weak they should be too weak bc fuck every bullet connecting just bc you press one button and the bullet would have NEVER connected on mnk.

  • adjust character movement VERY SLIGHTLY, so you can easier tell if the enemy is about to strafe and in which direction.

  • create a LEGENDARY nice lvl 11 skin for weapons (i wouldnt mind if you need double the xp either)

  • ban sniper from powershift so these people will stop complaining and you dont get confused about sniper feedback (i dont play ps so idc)

  • remove terminal attack bc its boring. maybe include parts of it in other gamemodes as random in game event

  • give us an option to turn off sounds like the crowd cheering midgame as well as the own player moaning after every bit of movement seperately.

  • there are different speeds of climbing depending on the starting height. make it easier to get the fast climb to improve fun and fluidity.

-give us thd option to turn on a setting where you see slight outlines of the enemies hitbox bc people with big skirts and giant heads definitely have a competitive advantage

  • nerf cerberus, pike and famas
    -adjust repeater so it doesnt just destroy lights

  • idea: make quick melee a part of balancing so its easier to balance melee weapons: just increase the duration of the sword lunge animation for example, so you cant just quick melee in the same frame.

  • act fearless. you guys made an incredible job but you act like you are already denounced by bad feedback after controversial changes.

  • do something against server desync.

strange matrix
#

remove kyoto

rancid bluff
#

Please get your matchmaking under control. I played four rounds in a row today against players in the top 500. I'm only a Bronze player myself, who plays it occasionally. Please make the game more accessible for players like me.

pallid flower
#

add a small red dot in the middle of the lights scope on the sniper

bold arrow
#

You know who does need a sniper/marksman rifle? Heavy, something like a Barret .50 Cal, Heavy doesn’t have enough ranged options…

warm gulch
#

FLAMETHROWER SKINS PLEASE

fleet socket
#

Wishlist

  • Anti gravity cube skin
  • Amethyst challenge for equipment after level 6
  • How equipment gains experience to be known in game (more info tab when looking at overview page)
  • Anime face can use all eyes
  • Greatsword skin or weapon for heavy
  • Console to be able to type in chat or see text chat at least
  • Medieval themed battle pass (knight skins)
left bluff
#

Imagine doing strike a pose for a second time. How is this going to fix the 3rd partying? Or is WT no longer a testing ground anymore for real changes? Seems like it's been reduced down to a place for extra nonsense. Which is fine I guess; I was under the impression though, it was to test stuff to address issues for the mode as a whole.

I would prefer to see a change tested where people earn based on the amount they hold the cashout for & if they manage to hold it 100% get a bonus payout.

I'm writing this as a player who would love to log on regularly to play. If powershift or TDM is the only thing that is enjoyable now to me as a solo player & even those aren't all that fun due to it either being a steamroll or being steamrolled; then I am not going to waste my time.

Especially when there isn't a custom games lobby to better encourage community interaction & replayibility when no events, etc to progress.

echo bronze
#

An idea for Power Shift: A really annoying "strat" some troll teams will do is push the platform about 75% and jump off to set up spawn traps and stall the match. These lobbies are no fun because the match will take the full 10 minutes, nobody gets to play the game, half of the victim team will quit early, etc.

A potential solution would be for teams to incur some sort of penalty for not touching the platform. For instance, if your team is in the lead but nobody has touched the platform for a certain amount of time, your team would start to slowly lose health until the platform moves again.

Or perhaps the losing team in that scenario could get a buff, instead of penalizing the leading team. Perhaps if the leading team hasn't pushed the platform in 30 seconds, your team gets a health bump until the platform moves.

With either option, it should affect the entire team, and not just individual players (since some strategies legitimately require some teammates to remain away from the platform), but either option would ensure that the platform stays in motion, and would dissuade griefers from stalling matches. This idea also leans further into the "Power Shift" identity, as this literally shifts power between teams as they progress the objective.

spring stream
#

sorry dev team i appreciate you guys work but please bring strong anti cheat system

viral hearth
#

Can we please nerf the repeater in either damage or give it the sniper treatment where it has bullet travel and drop

runic grail
#

#BringBackBankIt
#BringBackBankIt
#BringBackBankIt
#BringBackBankIt

primal surge
#

I like powershift it's fun

muted quarry
# spring stream sorry dev team i appreciate you guys work but please bring strong anti cheat sys...

Bro the anti cheat is literally dumb shit šŸ’© I saw a lot of lvl 1 making around 15-25kill in game ok maybe the guy is really skilled my self I’ve got life banned of the game by using steam link and if I really wanted to cheat a game i will never spend 400$ in game tu punchased every thing wtf and right now I’m talking with idembark and he dont want to give me back my account so I created a new steam change my ip and reinstall the game I said in my head if this account is banned its my pc got something wrong in it but right now I got 4 lvl getting in and out no ban so pretty shure steam link is not compatible whit the final so not recommended to try it was my frist and my last try whit steam link right now I’m talking to steam to get my money back because its a steam app that got me banned

cursive pike
#

Give console players chat pls 😭

paper meadow
snow flint
#

I'm trying to play ranked with my gold and bronze friends. I'm a platinum player. The game thinks that my friends are smurfs and put us against diamond and ruby. How can this be fun for us? We just lose every match unless top team is griefing and letting us win because we're shit. Because this is every match, it's really worth an uninstall.

warped oasis
#

Lemme get a second grapple charge pls, no one uses it for a reason. Remove invis everyone hates it, and make bounce pads 5 times louder, ain't no reason I'm getting snuck by heavies from the sky with no audio

raven garnet
#

game modes with a soloq option to face lobbies with other people solo Q'in

mild yoke
#

Sorry if this comment should be in another section, but I would like to know if The Finals will have keyboard and mouse support for PlayStation.

potent glacier
#

CAN YOU FIX THOSE BUGS?:

  • "DASH ANIMATION" BUG (CAN SEE PLAYER STANDING STILL INVISIBLE [ON INVISIBLE BOMB]) -> P.S. THIS IS A "HAPPY BIRTHDAY DEVS" SEASON 1 BUG
  • STATIC AIM APPEARS ON NON CROSSHAIR GUNS (PEOPLE PLAY SNIPER AS SHOTGUN)
  • INFINITE TRACKING DART BUG (CAN SEE ENEMY FOREVER [ [HAPPENS ON HORIZON ONLY])
  • SMOKE DIFF (BETTER PCs/CONFIGS HAVE HAVE ADVANTAGE ON SMOKE)
  • "SONAR GRENADE" BUG¹ (SOMETIMES IT DOESN'T WORK ON A CERTAIN MAP, ACTIVATES AND SHOWS NOBODY)
  • "SONAR GRENADE" BUG2 (CAN'T SEE ENEMY ON SMOKE)
rustic tusk
#

Hey as a player who doesn't play ranked or world tour in a game where you have a extremely wide cheater base and a terrible match making system, can we not have a challenge that REQUIRES the ranked or world tour?

woven needle
#

"INFINITE TRACKING DART BUG (CAN SEE ENEMY FOREVER [ [HAPPENS ON HORIZON ONLY])"

Why do you think that is only on sys horizon? ^.^

hexed grove
#

Nerf the CB's fire rate.
Nerf Cerberus damage.
Nerf CL back to where it was.
Nerf defib:

  • Either limit it's pick rate per team to prevent 3x Medium defibs or lower the defib health regain for Medium as a deterent.
    Buff Riot Shield or change it's mechanics.
    Buff dual blades, or change their mechanics.
    Bring back KS and other animation cancels for specializations.
    Add a grenade indicator.
    Put glitch mines on Light or Heavy and nerf them. Maybe have their do a burst of glitch, not a consistent one.

Overall, I believe this game is suffering from Medium's current style. It is designed to be able to do basically everything combat-wise, which is ridiculous. You want to snipe? Medium can do it. You want to melee? Medium can do it. You want to use a shotgun at close quarters? Medium can do it.
I understand that Medium is meant to be a Jack of all trades kind of deal, but it should be capable at most, but a master at nothing in specific. Instead, it's a must-have for sweats who want to optimize everything, and they get the best of both worlds because of how Medium currently it.

Medium can perform support duties:

  • Healing
  • Defib
  • Mines
  • Turrets

Medium can perform movement duties:

  • Zipline
  • Jump Pad
  • Demat

Medium can perform combat effectively and indepedently with it's variety of weapons.

  • You can have 1 person for long range.
  • 1 for close.
  • 1 for mid.
    While all still having a defib to bring themselves back, effectively giving everyone on the team 2 lives. And also having the movement and support responsibilities that Light/Heavy should be handling.

Medium is the problem in this game because it has essentially nill drawbacks, BESIDES area destruction... which can now just be substituted with expo canisters and grenades. Change how Medium works, stop freaking out about Light and Heavy being too strong, they both have very noticable weaknesses, while Medium really doesn't (other than destruction). It's infuriating seeing the 3x Medium meta, and it's even more unfun to play against. You made 3 classes for a reason, make them all a viable choice, preferably being LMH instead of a 3x of ANY CLASS.

Also, criticism is welcome.

hollow bobcat
#

Please buff spear, or at least just fix its hit registration problem. I could make a montage of my spear fazing through enemies at this point.

mortal notch
ornate narwhal
#

It kinda feels unfair how the cashout time doesn't slow down or stop at all while being stolen

errant crater
white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

sterile canopy
# hexed grove Nerf the CB's fire rate. Nerf Cerberus damage. Nerf CL back to where it was. Ner...

I think it's a bit odd that you describe the situation like this since the other classes can similarly fulfil most roles and have a variety of ways to specialise their builds. I would say it's more pertinent to ask what a class cannot do. And I may have missed something obvious, so feel free to counter, but in my mind it's just:

light: cannot fulfil a fortification role
medium: cannot fulfil a destruction role
heavy: cannot fulfil a movement role

that said, you could say that medium's a bit shaky on that assertion thanks to demat.

golden cipher
#

Add a feature to preview what an expression will look like on the player card before you buy.

fringe apex
#

FINALLY! Finally store update that is not just recolors. THANK YOU!

vale acorn
wraith mist
#

Bring all maps too terminal attack

tropic snow
#

never add sbmm, havnt made a single game better
the players that cry for sbmm gonna still lose like 8 of 10 rounds blaming anything but themselves

burnt notch
mild veldt
#

"Get 45.000 of cash in a single match 3 times in world tour or ranked tournament"

-> Embark literally ignoring or oblivious that there's regions where ranked and WT are dead due lack of players

river sinew
#

SOMEONE TELL ME WHY THROWING KNIVES HAS NO RELOAD

brittle obsidian
warm glade
#

Where stun gun?

next flame
#

Goo-gum should get a rework. Goo-gun sounds really strong on paper, can stop steals, can build bridges and other things. But in-game you will rarely use all these techs, and other specs are pretty much better than goo-gun. My solution is turning goo gun into a gadget, giving it a rework, making magazine include 10 goos instead of 20, And Make it so that there are 10 magazines in stock, and if you spend one, and this one magazine will reload 10-15 seconds. Or give it a secondary fire, which will spawn a goo wall in a pride of the whole magazine.

marble hearth
#

Day 29 of asking for a more customizable music menu

runic cargo
#

BRING BACK BANK IT

safe ravine
#

THIS! IT NEEDS TO BECOME EMBARKS TOP PRIORITY šŸ”„

fathom tusk
#

REVERT SWORD

grand temple
#

^

tidal yoke
#

Subject: Suggestions for "NEED HELP" & Enemy Marking Improvements

Hi devs! Loving THE FINALS, but I think the "NEED HELP" voice commands and enemy marking could be more situational and impactful. Here’s how:

  1. Contextual "NEED HELP" Voicelines
    Currently, characters often say "Help, I’m stuck!"—which rarely fits actual gameplay. Suggested fixes:

During Reloads (especially long ones):
"I’m reloading—cover me!"
"Out of ammo, need backup!"
"Swapping mags, help!"
(Current reload lines are too random and lack urgency.)

During Objective Interactions (revives, stealing Cashout, etc.):
"Reviving a teammate—watch my back!"
"Stealing the Cashout, need support!"
"Carrying the Cashbox—cover me!"

  1. Improved Enemy Marking for Low-HP Targets
    Since enemy HP is visible, marking should highlight critical threats—especially in solo queue without mics. Examples:

Marking a weak enemy (e.g., <25% HP):
"The enemy is barely breathing—finish him!"
"Enemy critical, don’t let them escape!"

This would make pings more tactical and help teams prioritize targets without voice chat and make soloq expiriance more pleasent in general.

valid night
#

Adjust arn220 damage to 18 nerf it's magazine to 26 or 27 buff it's structural damage to normal level

ionic kraken
#

Please fix footstep audio. It’s more or less non existent, very inconsistent. I can hear the music from the cashout better than lurking enemies

orchid abyss
floral elk
#

Give sword mains a chance again! Don’t leave swords nerfed into the ground!
It’s not like SMGs where you can just switch to another flavor smg if you nerf one hard— there’s no viable or comparable melee weapon for lights. Completely gutting sword is like removing the light class overnight, or leaving behind a sad shell of what it once was — just an excuse to say it’s still there, while quietly reaching the same end goal of disabling it.

paper oak
#

change the revolver in someway so that it is consistent.

red arch
#

Ranked > Incentives for being first need to be implemented

  • High ELO Cashout is, play everything correctly or mostly correctly, but you end up getting griefed due to the double mechanic, and the first team being "safe" as there's no good reason for them to stay first.
  • The incentive to being first and how it differs from ranked was highlighted in PHL, where second and first had a solid difference in points gained based on positioning.
  • Yes there was griefing, but not to the extent of double last box haha focus second team fair gameplay.

Cashout still has issues:

  • S3 promised a more robust and balanced gamemode as it was ā€œshelvedā€ temporarily for TA. We have not received much, and the only changes have been to WT have not affected Ranked in the slightest.
  • WT, introduced as an experimental ground, hasn't tweaked significantly with the rules, and any tweaks have not impacted ranked in the slightest.
  • Spawn quality has deteriorated since the beginning of Season 6, Monaco especially has been affected the worst and continues to play horrible due to the spawns piling up on one active cashout.
  • Not sure why we have to wait for weeks to fix a bug in the spawns

Balancing:
While most balancing is in a good place, there are a few outliers. The Cerb and the DB have way too much damage potential, and i'm honestly surprised sword got nerfed for "1-tap" potential when you can literally 1 tap lights with both, 1 tap mediums with DB, 2 tap mediums with cerb. The fire effect is also weird for the cerb, if i'm outside the supposed effective range, a pellet will still set me on fire, and chunk my hp which both slows my regen, and also is a weird feature. it's horrible to play both of these weapons on either light or medium.

Modes:
I'm a player who puts in time and is somewhat decent at the game, but if i ever want to try out wacky loadouts that i don't typically play with, there is no mode where i'm able to do that without running into either cringelords or sweats.

solar bone
glad pike
#

ADD HEAVY STICKER AS AN EMOTE šŸ”„šŸ”„ šŸ—£ļø šŸ”„

gleaming valley
#

bring back stun gun mid season or nerf dash

umbral swift
#

Nama Tama version of the Moolah headset from this season’s Battle Pass!

frozen tree
#

Stun gun rework: Make it so you hold it down to fire and it keeps stunning a target as you hold. Give it a charge like cloak and thermal vision that lasts as long as the stun effect used to last. This makes it less useful for 1v1s but more of a teamwork option, while still being able to do short bursts so you can catch up to enemies or interrupt steals. Being able to stop steals repeatedly might be a problem, but goo gun can do that too and nobody really uses it so I don’t think it will be that bad. If it is too bad though, you could just make a ā€œstun invincibility periodā€ after getting stunned

restive canyon
#

just had a Pike wallhack cheater in eu region, Virtahevonen666#1125 playername 19 kills first round with pyke in Plat 1 explicitly letting orange team get the box

radiant moat
glad swan
oak coral
#

nerf the repeater

quick coyote
#

2 things I want to say:

  1. I think it would be cool if on kyoto, the cashout would spawn more often on the big tower in the middle. I just had a game where it happened and I completely forgot it was possible.
  2. Please also make the bonus pages available retroactively.
cerulean echo
#

Whyy is it that, as a PC player, two-thirds of the player base is restricted from seeing my text communications? ::Consoles

terse lark
#

just had someone say "dont res me im not doing this anymore" and went afk for over half the match. can we ban people who do this? a teamate going afk in general is so unfun. can we put actual punishments for going afk and leaving. a 30 min cooldown isnt enough, there should be a strike system when you can get banned for a day or 2 if you afk or leave multiple times

mortal ridge
#

Day 10 of asking Embark to remove the Cerberus

river hearth
#

EMBARK

MAKE THE SANDSTORM NUCLEAR FALLOUT FROM AN ALFA ACTA ICBM

AND MY LIFE IS YOURS

supple mortar
#

revert sword

hasty grove
#

Day 1002 of asking Embark to BRING BACK BANK IT

indigo timber
#

Fr BRING BACK BANK IT

coral axle
#

Day 3

fix shader cache stuttering on directx11 binary -dx11

distant tangle
#

#nerfcerb

quick coyote
#

Matchmaking is dogshit, fix it, ty.

frail wraith
#

can anyone help me laucht he game so i can play it

craggy otter
#

daily post.

dreamy owl
#

2 teams the lights in casual, fucking shit, you kill them but in 3 segun they go back . fuck the respawn system

steep anchor
loud lark
#

CAN WE GET THE OPTION THE CHANGE SCOPES WHILE IN GAME SUCH AS THE WORLD TOUR BUT NOT RANKED? PLEASE AND THANK YOUšŸ—£ļøšŸ—£ļøšŸ—£ļøšŸ—£ļøšŸ—£ļøšŸ—£ļøšŸ—£ļø

dawn valve
#

BUFF THE V9S

No one ever plays it anymore because it has seen no improvements while other weapons across all classes have increased in light killing effectiveness. Its a single fire weapon that sucks at range, but hipfire is unreliable, so you end up losing close quarters most times. It can't even kill a medium by surprise if they have good reflexes, unless you literally hit EVERY SINGLE shot. You miss literally once and you're dead. Increase damage and reduce mag size, or reduce recoil. It is in a miserable state.

People say that its good because a full mag does 800 dmg, no, a full mag does 800 dmg only at <10 meters, then damage MAJORLY falls off. It takes 7 SHOTS to kill a LIGHT at 20 meters, whereas XP takes 9 shots, but the XP has a MUCH higher firerate and larger mag size, plus its full auto so you can just hold down and aim, instead of picking and choosing your shots. LH1, another single fire weapon, only takes 4, and thats after the nerf. The only time the V9S outshoots the XP is at <10 meters, but single fire weapons at close range is not reliable. You can easily hipfire the XP and hit far more shots than V9S, solely because you can afford to miss a few times in your spray.

When compared to medium weapons, FCAR, FAMAS, etc we get the same results. TTK data is misleading because it assuming 100% hit shots, so heres # of shots to kill:

Medium v V9S At 10 meters:
Automatics:
FCAR 7 = 7
AKM 8 > 7

Single Fire / Burst:
FAMAS 7 = 7 (burst fire, so 3 clicks)
Pike 3 < 7
Revolver 3 < 7
Repeater 2 < 7

Shotguns:
Model 2 < 7
Cerb 2 < 7 (with fire damage)

Medium v V9S At 20 meters:
Automatics:
FCAR 7 < 11
AKM 8 < 11

Single Fire / Burst:
FAMAS 7 < 11 (burst fire, so 3 clicks)
Pike 3 < 11
Revolver 3 < 11
Repeater 2 < 11

Shotguns:
Model 4 < 11
Cerb Infinity > 11

The V9S has nearly no advantage even at close range, and most certainly not at longer ranges. I understand that this table can be nitpicked but I hope people understand what I'm saying

keen walrus
languid gate
#

Bring back BANK IT!

brave trench
#

Bring back bank itšŸ™

limpid orchid
#

Yeahh, bring back bank it

craggy basin
#

Did they buff moolah if not then buff moolah

left bluff
#

Turning private matches into a custom games lobby should be a huge priority. Especially if you want to bring modes out of rotation.

I understand the change regarding Bank It; although I think it would've made more sense in my opinion to replace it with a Free For All instead. I imagine though it wasn't an efficient use of server capacity or whatever having it reserved for it.

That being said people shouldn't require a private group or look for one externally. A lobby where people could list public or private rooms would solve this. A versatile space for whatever. Making friends or joining clubs, playing less popular modes, creating their own with custom game settings, easter egg hunting, etc.

runic cargo
#

BRING BACK BANK IT

tender scroll
#

sorwd reverr nerft

white anchor
rotund gust
#

I hope the minigun gets only the 5% accuracy buff while moving and 10% while standing still, it feels too good. I liked it at launch, same with the cerberus. They felt way more rewarding back then, but people cried.

hollow bobcat
#

I know a lot of people don't like melee weapons (ok understandable) but so many of them are in such a bad place right now. Not because the melee weapons are bad but just because of how dominant many of the other classes short ranged weapons are. Cerberus, Double Barrel, and Minigun are all guns that just out ttk every melee weapon easily in addition to being able to deal damage from range. I would love to see something done about this in the mid season patch please embark!

barren pelican
#

Please remove "objectives" in the **Lockbolt **description. That literlly makes zero sense to have that as an attribute. More people use that specification to glitch the functionality and not for what the devs intended it to be used for.

cunning fossil
#

The cardboard guns are a 10/10, although they're pretty expensive (please lower the price for LATAM). I'd love it if they added a skin for the revolver or some pistol that shoots with your hand, that would be awesome. Thanks for the cardboard guns, they're really good!

hearty bough
# hollow bobcat I know a lot of people don't like melee weapons (ok understandable) but so many ...

Good take - melee weapons should have a VERY strong niche at point blank range but they’re currently all outclassed by guns. Riot shield and dual blades are arguably in the worst spot.

For riot shield in particular, on top of low overall DPS they’ve made it INSANELY UNFORGIVING to land hits, you have to practically be inside of your target and swing at the very center of their model, otherwise you miss.

Melee weapons shouldn’t demand so much of your aim

nocturne ridge
#

Revert Sword Lunge to 140. Removing Lunge + QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was somewhat balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first.
-Multihit should be nerfed to reduce damage per enemy by 25 for each new enemy hit per lunge. e.g. first enemy full dmg, second enemy in same lunge = 115 dmg and so on to reduce insta team kill.
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

only changes needed are phantom strikes removed and multi hit should have damage drop off.

mild veldt
#

Change the last contract of needing 45.000 of money in WT or Ranked, some regions don't have enough players to it!!!

fading sigil
#

more

fringe heron
#

They ruined the portal, the money box doesn't move by itself anymore, they ruined the gameplay lightly, they don't give a damn about the light, nerf after nerf, embark is making it fun only for medium and heavy players, while the light nerfs all the time, it's already tiring

slender pine
#

lets take all the rubies and put them in their own lobbies. im not good enough to fight people who dont have jobs

twilit shore
#

is anyone else's game completely unable to launch? all i get is an issue saying i have maximum instances but when i click cancel one of them it gets rid of both and the game won't launch. i got it to work one time but i have no idea how i did it and i cant recreate

pls help i wanna play

tropic briar
#

Why the players are getting forced to play a mode that requires so much dedication and time when they only want to play for fun?

I respect the competitive mode but putting it as a mission for completing the battle pass faster It doesn’t seem fair

inland seal
#

Buff sword

fading cobalt
#

The Finals does not need more ARs, SMGs, LMGs, Shotguns, or DMRs.

I have consistently seen people suggesting new weapons in the aforementioned weapon categories. The reason I believe that we have more than enough of these kinds of weapons is fairly simple: they will inevitably either be better than the currently available options, resulting in power creep, or they will be like the ARN and inferior to available options.

Even if they do somehow miraculously nail the balance where everything is equal in power, it would not change the fact that there would be very little different or unique mechanically. That's understandable in games like Battlefield or CoD where they are basing their options on current or near future options, but this game is not constrained in that way.

The Finals is set in a VR game show. They can add basically any weapon concept, and it'll fit with the setting. A wizard staff that shoots lighting, bouncing disk launchers, throwing axes, the zero point energy manipulator from Half Life 2, they all would fit right in. Not only would they fit, they would offer completely unique mechanical challenges, instead of just mild differences in recoil, damage, and reload speed.

Ok, now is the time when you reply with some form of "I can't read more than one sentence" and pat yourself on the back for being a comedy genius.

fathom tusk
#

REVERT SWORD

odd prism
#

could you guys add a white notch to the iron sights of the keyboard CB-01 skins? idk if this is a bug, but it's harder to aim on darker surfaces compared to other skins.

Also bugs me that my favorite skins for the weapon can't really be used without my aim being horrible :/
(clip for visual)

https://medal.tv/games/the-finals/clips/k9EX3BQq7NfZIRH_u?invite=cr-MSxaZVYsMTk1ODU1MTM4

zealous scarab
#

dont' know why noone has asked for this.. how about top eliminations actually appears at the top for the teams... EZ

wet star
#

strike a pose event is cool and all but it just feels punishing as a solo player. been playing for 4 hours today and only 3 tournaments have i gotten teammates that group up to emote. just feels bad everytime i see a team take second place from my team last cashout cause they emoted. i try to tell them i try to be nice but just nope not happeninfroggy_sad_S

tropic snow
#

console players absolutely have to see pc text chat

outer grove
#

Please allow us to reroll contracts, earning cash in WT or Ranked is basically impossible in South America due to lack of matches

deep sierra
#

Buff fcar

ornate narwhal
#

ARN-220 is just bad, everything outclasses it, buff the hell out of it

slow fog
#

Add a way to reject a defib revive I'm tired of my mediums padding my death stats because they have 0 braincells

tall kernel
#

guts’ great sword skin for sledge hammer

hexed grove
#

Add a grenade indicator to the HUD.

iron pollen
#

NERF SLEDGE, INSTANT KILL COMBOS ARE NOT FUN TO PLAY AGAINST

stuck trench
olive fulcrum
#

can we fix the obscenely basic bugs of not being able to:

shoot
jump
sprint

for minutes on end? This is probably considered unplayable by most standards.

jaunty tulip
#

Revert sword nurf

mortal ridge
#

I don't care if you have to put invisible walls throughout the arena to prevent third parties and RNG. But it's gotta stop. Tired of my elo getting sold down the river just because the team in first place says they don't want me in the next round

grand temple
#

Give Heavy a deployable cannon that has to be used by putting objects inside to shoot. 30 second cooldown.

deep cedar
#

can we emote in the lobby, it can make the wait for queues or friends a little better in my opinion. i love you scotty and june :D

ruby dew
#

Bring back sword... pls

silk shadow
restive bane
#

Day 2 of asking embark to STOP PUTTING UNRANKED PLAYERS ON THE SAME TEAM WITH RANKED PLAYERS FIX YOUR MATCH MAKING IM SICK OF THIS SHIT

full sierra
#

gut the cerberus til its no longer playable that shit is so fucking ass to go against

rose belfry
candid badge
#

dont revert sword, if anything nerf light more its the most annoying class in the game both to play and play against
also ADD MORE GAMESHOW EVENTS! not a single new gameshow event since S2 is insane.

thorn trail
#

Excuse me guy. I got a problem
I have been kicked by server for a many time that says
"Embark Id ......(My id)
Error code TFGE0027"
Pls help šŸ™‡

paper meadow
#

Hoping when the inevitable cerb nerf comes you guys don’t just nuke it like the model and instead rework it into something interesting.

I’ve said it once and I’ll say it again lean into the fire!!! It should be the tactical cousin of the flamethrower! Leave fire wherever you shoot, light goo with ease, keep enemies from regenerating health! By all means kill the damage, whatever. I don’t personally find it hard to fight but a lot of folks seem to want that. My point is when the nerf comes, and if the recent sword nerf is any indication it definitely is, then at lease make it useful when you do.

dawn valve
#

REMOVE. SLEDGE. ONE-SHOT.

Do you have ANY IDEA how cancerous it is to get winched and instakilled???? Better yet REMOVE WINCH, heavy doesnt need 4 specs. You wanna play a close range weapon, position for it instead of relying on bullshit winch.

AND KILL THE FAMAS. SO TIRED OF IT DOMINATING EVERY MATCH. Which leads me to an important point, why is this game so bad at keeping weapons effective at their proper ranges? Pike is a long/mid range but still can easily kill a light at close range, FAMAS SHOULD be mid range yet when I get up close and personal like I HAVE to as a light, I get melted. Im done with the "light OP" bullshit, if I don't have PERFECT reaction times I just die.

Also fuck off with that minigun buff, reduce to 5%

NERF XP, HOLY SHIT

NERF CERB

WHY DO YOU ALLOW OVERTUNED WEAPONS TO RUN RAMPANT IN YOUR GAME FOR MONTHS ON END

zinc palm
#

sprinkler emote

safe gulch
#

Can we please talk about the griefing. I really hate how the top team gets to decide the fate of the bottom three teams. Every single time I'm in second place the top team goes in and it helps the guy the guy that's dead last. Really really dislike this

upper citrus
#

Your mid range combat support class has had its meta defined by cqc weapons since the launch of this game.

To fix this you have nerfed its support tools into the ground

I think it’s time for your balance team to receive a severance package

crisp heart
#

#bringbackNVGs

brittle venture
#

Keep tazer unavailable for the rest of time, the game is better this way

narrow monolith
#

IF YOU HAVE A CASHOUT AND GET WIPED, WHY SPAWN 200M AWAY

quick coyote
#

Changed my review to negative since matchmaking is still shit 😊

vital basin
#

nerf mgl42 its too powerful and its ttk is too high

warped axle
ruby vessel
#

Matching is completely broken putting brand new account in with people that have 1000s of win an

mystic delta
#

Defending team in TA should not be able to come and shoot you where you spawn right when the game starts. They should have a larger area to work with after the prep time ends but they shouldn’t have the entire map available. I cant tell you how many times an entire team of lights 5 stacking will just turn the game into a tdm where they have the advantage of knowing where the entire enemy team is.

spice zenith
#

I really don't like the hardware stress test option that pops up before launching the game after a game crash. It just adds an extra layer to get through to reconnect in time
I crash almost everyday, exclusively to this game. Running a 4090, I'm just about ready to quit honestly.

round hornet
#

Turn this wretched cesspit channel into threads.

raven hawk
#

bro we need kill cams please

orchid osprey
#

Matchmaking experience for quickcash is still horrible... Absolutely making me not want to play the game. Duos that have no ability to play the objective, people with over 60 account levels blatantly griefing the match and not even going towards the objective. Kyoto is miserable with revolver, getting stuck inside of dematted buildings, even unable to mantle chest height broken parts of buildings on that map. Just not having fun with the game in these matches.

indigo timber
#

BRING BACK BANK IT, IT WAS THE TRUE CASUAL MODE WITH AN OBJECTIVE, TDM IS A MEAT GRINDER

subtle gazelle
#

i didnt think the desync could get any worse but season 6 has proved me wrong time and again

lapis seal
#

We need to get some more smaller optics to put on pistol weapons, and I’d love some optic options for the SR-84 (yes I had to look up what light sniper was called)

white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have perfect hipfire accuracy like counter strike and it would be a unique niche

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

sonic arrow
sonic arrow
cobalt stream
hasty gull
#

Embark. I love this game as much as the next player, but this is absurd. The times that I can play the finals means I cannot play world tour or ranked in my region. Playing in other regions severly hinders my skill and enjoyment of the game. Please allow us to reroll circuit contracts, especially gold ones.

rustic tinsel
#

Stop listening to the clueless folks on Reddit and focus on proper balance. Removing one-shots just because some people whine about them is ridiculous. If you keep nerfing everything, are we supposed to play a water gun simulator? Everyone knows a lot of Reddit users have no clue what they're talking about. If you base your balance patches on their opinions, the game is going to crash and burn.

and revert sword. People who say melee weapons are low skill clearly have never actually used them properly.

needs to release the stats. like pick rates and win rates. I'm seriously starting to doubt whether all the nerfs you've made so far have been fair.

rotund gust
#

I saw someone mention the $45k in world tour or ranked challenge earlier and I didn't think it sounded too bad. I thought it was total, but it's in 1 round in 3 seperate games. This is the most tryhard weekly challenge you've ever added. If you only like to play quickplay, what this challenge basically means is 'complete this challenge without having fun'

grand crow
quartz plaza
#

make it more rare for doubled cashouts bc its annoying to deal with it twice a round multiple rounds in a tournament

chrome forum
narrow spade
stable plaza
#

I need help fsr 3 just disappeared

versed vault
#

smurfing problem change when?

chilly axle
#

Make the block button work

quick coyote
#

Where is healing grenades? Request some: "Healing water splash \ gas \ puddle - grenade? We need some additional healing accessories please. (vote)

vague maple
#

Make the bow one shot defib revived mediums

sharp vector
#

well it has a reload, just a very small one.

analog silo
mighty herald
#

The Cerebrus is an absolute nightmare to deal with!!

naive narwhal
terse yarrow
#

Make low gravity all specific part of the map only its the most annoying event and add more overall gameshow events why would you make the premise of the game in a 'gameshow' in the future and not have more crazy events, it's not like they have to affect the whole map like low gravity does (please for the live of god make it a section of the map it is so disconnected from the game it's not even funny)

plush fjord
#

I know people hate TA because it replaced ranked in s3, but let's just forget about that.
I think we should make TA feel more tactical. Idk about the devs, but I want the gamemode to feel more tactical.

Like, reduce movement speeds, reduce ttk (50hp, 75hp, 100hp that kinda thing). It doesn't feel any different to other gamemodes like cashout. You're literally just depositing a cashbox inside but the other team isn't and you're playing in rounds. Not really that unique.

And for those confident little kids that are gonna come to me and say "its gonna ruin the feel of the finals its supposed to be a fast-paced action game!" you can literally just go play other gamemodes for fast-paced. TA was supposed to be a tactical gamemode, not fast-paced. Otherwise there's literally no point of TA anyways.

jovial trench
#

HOW ARE THE CHINESE OASIS CLAN CHEATERS STILL IN THIS GAME. BLATANT CHEATS EMBARK. EVERY0NE KNOWS THEYRE CHEATING AND THEY GET MASS REPORTED BUT NO BAN>??? MAKE IT MAKE SENSE THEY ARE ALL SITTING IN TOP 100 RUBY

runic tusk
#

hi is it in the game code, that the map kyoto shows up more than often than others? I just got it 4 times in a row in different game modes, & I started to realise i never get maps like Monaco. Or the Og one’s, there should be a good balance.

frosty juniper
#

Probably a stupid question but will this ever be brought to Mac? I play on my desktop mainly but would be perfect for travel 🤣

red arch
crisp heart
#

COSMETIC PET IDEA: orf_happy ORF with stylized toon shading or even like a cool 2d-in-3d billboarded style look to reflect his cartoon style <3

sudden mango
#

Why is there a contract exclusive for WT or Ranked? The "Earn 45,000 cash in a single match, 3 times in World Tour or Ranked" is making players who do not play those modes or are solo completely unable (Or very unlikely) to complete the contract and the whole stage due to the contract's tournament exclusivity. It should be changed so more casual players can still complete it. I do not believe I will be able to do this one, and the whole stage, without the utter pain and misery of solo queuing through WT. Please change. I love the contract system, and this must be changed for casual and competitive player inclusivity in The Finals.

mortal notch
#

Make game good

opal ocean
#

Keyboard and mouse support for console

ionic kraken
fathom tusk
#

REVERT SWORD

potent solar
#

I think something that would help greatly with the feel of the game is if the player capsule had more give to continue moving when it hits a collision object.

for example if you hit a flat wall perpendicular you should stop, but at a 45 degree angle your momentum should continue and you will travel forward while scrubbing the wall.

right now it feels like there is 100% friction when this occurs so the angle needs to be more forgiving. there is a balance between always being too stuck (as it is now) and too slippery and I think leaning a bit more to the slippery side would help

torpid sky
light zenith
karmic sandal
#

Asia server rank high elo is dead

indigo timber
#

BRING BACK BANK IT

naive gust
#

Just played a game where 3 teams would always spawn at the same cashout while one team was constantly alone with their own cashout... The entire game.

cyan sable
#

Allow us to spend VRs to reroll gold contracts!!! I cannot complete the newest gold contract because the region I am in is pretty much dead 5/6ths of the day for non-quickplay modes. Very annoying. I prefer contracts that require individual skill, as those are a lot easier to do without a party.

loud sinew
#

1.add option to apply multiple stickers on guns and gadgets
2.add option to assign different specializations,gadgets and weapons to different classes in private matches or make it a fun quickplay gamemode(but i dont see that strong of a reason to allocate server space for it)
3.add cone skin to proxi sensor
4.fix spawn logic when a third team is near your/taken from you cashout, leading to you being spawned further away from it after death
5.dont revert sword, im light main d3 and still think its absurde to lunge double kill both me and my half hp medium(maybe play with the multihit rather than the damage)

woeful nebula
#

A couple user interface requests: under cosmetic item descriptions, I'd like to see what event/achievement granted me access to said cosmetics. Some stuff is obvious, like halloween or valentines day cosmetics, but some are not. I'd settle for "obtained from ___ event 2023" but I'd also like to see more details, if it was a circuit, who I was signed to, what club I was in at the time maybe? Also, I'd like to see unavailable skins. For example, I didn't play much season 3, and didn't get the katana/knife skins, but I'd like to see them grayed out with a description of when/how they'd have been obtained.

tight oracle
#

let jukebox change the win theme and tournament win theme i know that some players (including me) will die to have the season 1 or season 2 win theme again

livid spruce
#

Could be nice to see where each cosmetic comes from in the description of it. Sometimes I want to find the set of a particular pair of shoes and I can't find it.

languid condor
#

#justiceforMoolah

broken geyser
#
  1. INCREASE MAG SIZE OF SHAK 50

  2. #justiceformoolah

  3. Give the heavy a shockwave launcher

unreal fossil
# light zenith no sbmm in this game

I don't know why people keep saying that there's no SBMM in The Finals when it's very obvious that there is.

And I don't understand either why SBMM is a bad thing. I feel like it's a CoD thing to complain about it, except this isn't CoD.

barren plover
#

This is day 10 i accidentaly skipped yesterday : add mouse and keyboard support to console pretty please

teal minnow
#

Having cheaters in top 500 is embarrassing , ChargingPerk#4817 using Xim or Cronus and YES he uses it I even tested it I was standing still in final round at spawn (I was hidden) and he just came out of nowhere jumping in from a window already aiming and prefiring at me🫠 Reported him, hope to see him banned ,just letting people know that top 500 is STILL home of many cheatersšŸ‘

thick cipher
#

Embark plz fix your spawning system because wth is this
Huge ahh maps like these and I respawn 20m away from the enemy team??

frigid wagon
#

1.Buff sword
2. nerf cerberus

compact ore
#

Audio clues still bugged

versed dagger
#

goo mine when?

dreamy ore
#

Can you add recoil to the stupid xp54 to make it stop be a fking laser beam ??????????????????????????????????????????????????????

fickle patio
#

The Finals needs bigger lobby gamemodes like for instance simple 12v12 CTF where you grab a flag from the middle and need to deliver it to your base, without the ability to sprint or even shoot, only melee similar to how Halo does it.

I also have a personal idea of a 24v24 "mayhem" mode, where you and your team fight over cashboxes that are randomly dropping into the arena from the sky and your team needs to deliver them to your base and enemy team to theirs. The team who gathers the most cashboxes before timer runs out gets a point and needs to defend them from the other team for X amount of time or until they capture your base, turning the entire game from scavenge hunt into TF2-style attack/defense mode.

Now, If you lose your base you lose all of your money and enemy team gets a point, if you successfully defend the base then you simply win the entire match and you collect your money from the cashboxes, enemy team gets nothing or 50% of their cashbox value since they lost the entire game.
However, if you lost the defense after winning scavenge round - they take all of your cashboxes and the roles switch, now you are the ones that attack the enemy team but this time you fight over your and their money. It's basically all or nothing for both teams.

That means you technically could let the enemy team win and steal your cashboxes and then fight them in their own base for even more money (yours and theirs), that is if you are confident enough that you and your team will indeed manage to capture their base, otherwise you just lost everything.

A gamemode like that would of course require bigger maps and probably even some weapon/gadget/ability locks to prevent balancing issues but I believe that it's nothing impossibe to do, my biggest concern are the servers and server side destruction with such high amount of players in one match.

short rock
#

it'd be cool and awesome if this didn't happen, ty

broken rover
#

Make the Ranked and World Tour rewarding more fair

In ranked we spend 20 minutes to win +1000 while spending 8 minutes to lose 1000. The maximum amount of ranked points we lose has to be 500 maximum at any place. But this is in the lobbys with the same or close enough ranks. The game can just send you to the lobby with Diamond ranks while you are the gold 4 or 3. In that cases we have to lose even less points like -40 for the 7-8 place in tournament. Change it couse the game doesn't have many players

Increase the amount of points we receive in World Tour +4 for every place from 1-8

Rewarding in world tour is unfair as well. You can win all cashout except last put a lot of effort and time and win no points for the 5-6 in tour. That's why i want you devs to give +4 points for 5-6, +10 for 3-4 instead of +6,+18 for second place instead of +14 and +27 for the first place instead of 25

Every lobby i played in WT in season 6 were full of high level players or sometimes cheaters or smurfs. That's makes it hard to make through rounds couse only people that left in the game are high level players and cheaters, and we don't get nothing for trying. It's just lost of time with no fun and no points earned

So far you doing good job Embark Team, just make rewarding more fair, and add better anti-cheat

mighty herald
kindred jacinth
#

I have been encountering a real game ruining bug with the model recently, where it gets stuck reloading infinitely and won't fire. I have footage of it happening but idk how to share that here.

quick coyote
#

2 things I want to say:

  1. I think it would be cool if on kyoto, the cashout would spawn more often on the big tower in the middle. I just had a game where it happened and I completely forgot it was possible.
  2. Please also make the bonus pages available retroactively.
violet matrix
#

NERF CL-40 IS SO PATHETIC WEAPON FOR PATHETIC PLAYERS

uneven mountain
#

this weeks contracts are too specific, making it a bit difficult

amber warren
thick sorrel
#

The Mid Season Patch Notes 6.6.0 we need

Weapon Balance adjustments:

  • Cerberus
  • Pike
  • CB01
  • XP-54

@Lead Game Design Matt:
Please don't f*ck this up like Brink or Dirty Bomb!

There are more Balance Values other than Damage and Range drop-offs!

e.g.: make more use of Recoil, pellet distribution, bullet dispersion and Rate of fire.

  • Weapons with two effective Areas like close-mid range or mid -long should not have the best TTK.
  • Easy to use/recoil weapons should also not have low TTK!
pseudo isle
#

one should be able to receive party invites while being in practice

quartz cedar
wispy ivy
paper meadow
#

My guess as to why the pike didn’t get any additional sights at the beginning of this season is y’all don’t want it to have the shorter range sights and want it to retain the scope glint unless you can find a target through the cluttered irons.

Totally get it (i think) but the solution has been in front of y’all the whole time! Give it the Reflector! Still a higher zoom scope with reduced visibility compared to other options while retaining glint (like the LH1.) This’d make the weapon much more comfortable for folks like myself who don’t like the high zoom while keeping most of the downsides of the scout.

Also, the scout could go on a few other weapons. The LH1, SR84, and CB01 come to mind but also both the lmgs would be fun with a long range scope.

Edit: also also would love to see some more pike skins in general, it’s a little lacking among other weapons. Plus it’s a great opportunity for my favorite color palette, wood, black, and raw steel. Mmm wood and metal…

unique wasp
#

I know it's a bit late in the day to ask for this but a map editor/map tools of any kind and custom games that support them would be unbelievably tight in this game

dusk sandal
#

i have a 4060 nvidia rtx and a Ryzen 5 5600x 6 core with 32 gigs ram and i do everything on low only textures on epic my anti aliasing is on nvidia dlss , quality and i seem to get such an unstable fps mostly from 130 sometimes 120 to 150 - 160 what can i do that my game gets more fps or is just my pc not enough for that i wanna have a stable 165 like my monitor refresh rate i dont want it dropping all the time please help me

sterile canopy
plush fjord
# quartz cedar how about no imo they should not invest more time in TA, it already failed, repl...

lmao this is the single worst take ive seen on this topic. nothing ever fails. you can always make it better. they could do a whole bunch of adjustments to the gamemode and make it better. Investing more time in it is going to help attract more players, both from inside and outside the current playerbase = profit.

and fyi, TA had a lot more players than Bank It when it used to exist. TDM has a lot more players than what Bank It used to have. The whole reason why Bank It was removed was because it failed.

So putting older and new gamemodes into rotation is fine, but no way they're gonna remove a gamemode because you think it "failed".

So yeah.

steady breach
#

Ks23 is in a very frustrating spot rn. It deals so much damage, "can" destroy players in long ranges and is in theory a really strong weapon or an obvious meta pick. However, its awful close range combat, projectile speed and lack of animation cancelling, leaves it completely ineffective at any range.

Ks23 used to be really strong before 5.8 as jab combos made up for the gaps in its damage values between bullets. It worked extremely well at close range and was an occasional long range option thats outclassed by other weapons. It however wasn't meta as its long range was incredibly inconsistent due to it being a projectile and its projectile speed was difficult to estimate and was usually too slow, not to mention netcode affecting it. It worked perfect at mid range as it also worked so beautifully with winch claw and any midrange situation could be avoided by simply winching.

Now, without jab cancel, and without winch cancel, ks23 is in a sorry state that is inconsistent at any range. Its only decent specialisation is mesh shield but it's still not an effective playstyle. Close range is awful as you must not jab no matter what, and you will be hardstuck to the same ttk as at midrange. Midrange will at least allow you to mesh juggle but you are still incredibly vulnerable as you are unable to pump your gun and it leaves you massively vulnerable when you take off your mesh. Long range is incredibly inconsistent, enemies will genuinely have to be stationary and server lag will ruin any shots.

Ks23 went from an incredibly fun 'quickscope' movement weapon to a slow stationary weapon that requires you to play ineffectively at long range. Please embark, i love ks23 with a burning passion but it breaks my heart to feel so incredibly uncomfortable and ineffective everytime I try it.

wraith orchid
#

things i want for the halfway season update:

  • buff sr. make it have 100% in air accuracy, higher firerate and faster ads and chambering time

  • place more glitchbarrels on the maps to make it easier to counter broken specs/gadgets without having to use glitch nades/mines

  • adjust controller aim assist but only for weapons with bullettraveltime like throwing knives and bow. and if you cant do this without making the weapons either too strong or too weak they should be too weak bc fuck every bullet connecting just bc you press one button and the bullet would have NEVER connected on mnk.

  • adjust character movement VERY SLIGHTLY, so you can easier tell if the enemy is about to strafe and in which direction.

  • create a LEGENDARY nice lvl 11 skin for weapons (i wouldnt mind if you need double the xp either)

  • ban sniper from powershift so these people will stop complaining and you dont get confused about sniper feedback (i dont play ps so idc)

  • remove terminal attack bc its boring. maybe include parts of it in other gamemodes as random in game event

  • give us an option to turn off sounds like the crowd cheering midgame as well as the own player moaning after every bit of movement seperately.

  • there are different speeds of climbing depending on the starting height. make it easier to get the fast climb to improve fun and fluidity.

-give us thd option to turn on a setting where you see slight outlines of the enemies hitbox bc people with big skirts and giant heads definitely have a competitive advantage

  • nerf cerberus, pike and famas
    -adjust repeater so it doesnt just destroy lights

  • idea: make quick melee a part of balancing so its easier to balance melee weapons: just increase the duration of the sword lunge animation for example, so you cant just quick melee in the same frame.

  • act fearless. you guys made an incredible job but you act like you are already denounced by bad feedback after controversial changes.

  • do something against server desync.

pseudo leaf
#

Change the ranked system to a more fair state. Getting kicked out while getting 2 first cashes than other team doubles and only tries to block the second team while ignoring everything is not fair. That is basically getting punished because you play good. Ignoring double is almost impossible. All the teams wants in the case of 2 teams getting 2 cash out. Because it is 2 team needs it and first team just wants you to kick out. If this happens it is so hard to get the cash. You need to wipe every team or try to get lucky and steal with heavies or smokes.
I think this is not fair. A team getting a rank up because they are easier to win against while the other team is losing makes no sense.

Possible fixes are:

Make cashes amount almost the same. So even doubling is not gonna be enough. They need to wipe or get kills to get to the next round. Which sounds fair.

Make the game mode just final round. Which is makes the game totally different but with doing that there is no 3rd parties or randomly getting killed by a team just spawned out of no where. Because when you are fight in the last round you know where the other team is most of the time.

Or make the ranked system better so getting more kills than every team means something in terms of rs. Like 2nd team gets a still good amount of rs but has in total 15 kills while 3rd team had 50. 3rd team should get lesser 2nd team but not lose like they didn't do anything the hole game. They should lose lesser or gain more than the seeding system of yours shows.

pallid jetty
pliant lichen
#

All sights on all guns next patch is a MUST. Give 93R and Revolver some love, pretty pretty please. namaheart

strange matrix
#

remove kyoto

misty rock
# woeful nebula A couple user interface requests: under cosmetic item descriptions, I'd like to ...

Just for awareness, you can browse the old battlepasses at the wiki here: https://www.thefinals.wiki/wiki/Season_3#PAGE_12-0

You can also browse all skins for each weapon on the individual weapon pages, for example the sword page showing the Katana S3 BP skin along with the others is here: https://www.thefinals.wiki/wiki/Sword#LEGENDARY-0

You're right though, I would love to have this information in game. What kills me is that during the active season, the BP items say "Unlocked in Season 6 Battle Pass" or whatever, but then as soon as a new season drops those descriptions disappear and only the current season items have that description lol.

teal thistle
#

mentioned these earlier, im sure the people that read this have a million to read, but some features I'd like to see:

club activity, and rank display, at least to the owner, trying to filter out and see who has been on, who participates, who is good enough to stay, etc, all are a nightmare as is
some kind of better benefit for participating in clubs, finding a team is nice but people don't seem to check who is searching in game
item sorting by sponsors, I'm sure many cosmetic enjoyers and whales also would like an easier way to make sponsor outfits from multiple seasons
also if at all possible please let console players see text chat šŸ™ i cant communicate to the no voice console players on my team and it hurts

round goblet
#

..... The 6 Stack

fleet socket
# plush fjord lmao this is the single worst take ive seen on this topic. nothing ever fails. y...

"Hey! There are currently no plans to add terminal attack to more maps." - during the ama

Scotty and june shitting on TA
(https://youtu.be/h58pjE3Z0SQ?si=NvQmB1apYhqk9eB5)

The mode cancelling if one person quits after a minute plus of looking for a game, while bank it took less time for me and I didn't have to requeue cause an enemy quit

terse slate
#

Enable stricter matchmaking for WT and ranked.
Its hard unfun being lasered by ruby and E1 players

weary drum
#

powershift is still unplayable thanks to no leaver penalty

oak kernel
#

I think the sbmm is combined with some engagement based matchmaking that's a bit too strong. Should probably tune it a bit

slender girder
outer estuary
#

If dagger isn’t addressed on the mid season patch notes I’m gonna explode

smoky gust
#

please let us try 5v5 QC/cashout

its nice to have to worry about 3rd parties in PS, TA and TDM, but they all have their own issues and differences
PS is prone to extreme sniper oppression, alongside explosive spam and potentially unapproachable defenses when fighting a stack
TA can feel too slow and limiting due to its regen system and no respawns, which can also make it too risky and punishing for certain playstyles like melee
i dont have any complaints about TDM, but with constant fighting and no direct objective to focus on, it just plays too differently and might not scratch the right itch

i think QC being 5v5 could make it a lot more enjoyable, please consider it as an option for an LTM in the future

orchid abyss
celest forum
#

Please do not add kbm support to console.
When I turn off cross play I want to be able to tell a difference.
If you feel the need to play kbm than get a PC.
Unless we get the player base for input match making than just leave it alone.

marble hearth
#

Day 30 asking for a more customizable music menu

untold hazel
#

NERF CERB AND XP-54

errant crater
#

ADD a RECALL gadget for light

it would work like tracer’s recall ability in overwatch. You go back to where you were 3 seconds ago but no health reversion to keep it balanced

your character pulls out a button and presses it. animation should be very quick.

then add a skin for it that is a tv remote with a rewind button

trim cliff
#

I got a penalty when wifi cut out even though I reconnected and lost like 2k ranked for a 3rd place where we gained the final overlords have betrayed me😭

cedar cave
#

the xp54 still feels really damn strong at such a long range, ive seen people with pikes and heals lose engagements to lights with the xp54 at long range

untold willow
upper citrus
glass fjord
#

havent played in a few days, come back and i have two crashes loading into a game? wtf happened with the patch?

quick coyote
#

Please, an option to turn off profanity filter, even words that aren't offensive at all like ''hell'' get censored.
And also an option to turn off the forced Film Grain.

light plaza
#

goo mine when?

silent musk
#

yes please add a profanity toggle and toggle film grain option

Also my main wish now is a fantasy themed season. even if magic isn’t a thing that’d fit the finals, id still love fantasy themed outfits like wizards and most especially armor!!! My sledge heavy needs to have armor so bad LOL

runic cargo
#

BRING BACK BANK IT

burnt notch
honest abyss
#

Possibility of a UE6 port for this game?

placid stream
#

Erm... game's ass. Only players left are try-hard sweats. Can't introduce friends because of this so I'm qutting too. It's as if you don't want a casual playerbase or want to invite new players. Feedback is - make matchmaking/team balancing better. It's absolutely shit.

turbid kiln
#

Win 45k cash in one game dafuk is that embark ? Too specific and only on ranked / world tour ... Just get rid of this crap pls

raven garnet
#

ranked and quickplay have solo q options. tired of ruby try hards and then ruby try hards on smurf accounts

languid gate
#

Bring back Bank It.

foggy nymph
supple mortar
#

Pls revert sword

dreamy ore
rustic tusk
#

Day two of saying that forcing us to play world tour or ranked when you match making is shit is a bad move

sonic arrow
latent coral
#

Please make it so you can go back and finish battle passes you bought and can buy other ones from past sessions because I don't got all the time to grind out the pass ever session

mild veldt
long burrow
#

CHANGE THE ENGIMO CONTRACT PLEASE BY THE GODS

slender pine
#

if anything's gonna kill this game, it's the servers. Wish embark would invest more 😦

calm plume
#

Why not banning these people using "reWASD" ?

jaunty tulip
#

Revert sword nurf

copper blaze
#

Nerf quick melee.

tawny grove
inland seal
#

Buff sword, melee weapon on the high risk high reward class should be rewarding in its effective range (the only range where it can deal damage)

golden cipher
wraith orchid
#

make the gravity vortex destroy goo

raven wadi
#

Day 1 million of asking for skill based matchmaking in casual modes casual players do not need to go against try hards also the teams always feel one sided it's never in between almost as if the outcome is predetermined am always in either in a team that's just running over the competition or am in a team that is hopeless bound to take a beating the entire game get it together

sterile canopy
#

(there is skill based matchmaking in casual modes)

proven crown
#

The SONAR bug is unacceptable at this point

patent light
#

Give players at least the tiniest bit of points for not getting past the first knockout round in WT. Nobody wants to feel like they’re not progressing at all cause they’re being fed blowout match after blowout match

cloud jungle
grand temple
#

JUST MAKE DEMAT ACTIVATION 2 SECONDS AND NOT INSTANT AND THE GAME WOULD BE FIXED. ITD BE FIXED

visual sinew
#

Please remove sbmm 🄺

gilded topaz
#

Remove lag

keen walrus
#

#BringBackBankIt

cobalt kernel
#

yes, bring it back asap!

orchid flame
main cipher
#

why does my game look like this right now?
I restarted it, so maybe it will now work. Looks like a problem with some UE culling or view distance being broken

rustic vault
#

Make sniper harder to use, buffing the fire rate has made it oppressive as hell, and you can hip fire it like a shotgun with no bullet deviation, the recent scope changes have made quick scoping just an easy go to when you can’t be bothered to sit back and shoot. it is making every kid and their dog run snipers in powershift and they don’t play the objective they just play tdm on a bigger map.

glad pike
plush fjord
# fleet socket "Hey! There are currently no plans to add terminal attack to more maps." - durin...

yeah I get it they dont want to update it. But downright removing it is NOT the thing to do. If it was they wouldve removed it anyways.

I think its better that we put the gamemodes into rotation, bcz there ARE ppl out there that like TA.

And still, im personally against this thing of bailing out on gamemodes. Hopefully when Embark gets richer and better in the future they can invest more time into the gamemode and make it better.

PS: I'm a powershift fan. Trust šŸ’€ .

naive narwhal
warped oasis
#

Lemme get a second grapple charge

chrome forum
gloomy lark
#

3 games in a row where my teammates didnt play at all and just sat in corners. This is the most TOXIC game environment ive ever experienced. There needs to be a system to report throwers

urban sandal
#

Add an option to resize the HUD in game

normal oasis
#

Let us ping while dead

slow fog
# pseudo leaf Change the ranked system to a more fair state. Getting kicked out while getting ...

Absolutely not, the idea of having teams get to afk the rest of the match by hiding with no consequences is exactly why doubling is a thing, if you get the firet 2 boxes? Then hold the third set away, play for first by eliminating the other top2 team, play for second by killing anyone but the box holder but there should never be a guaranteed pass for winning an early box, as it stands right now ranked format is the most enjoyable gamemode because there's always a way to win.

fleet socket
fathom tusk
#

REVERT SWORD

slow jasper
#

Revert sword to it's original state yes I do agree.

vivid axle
#

grim reaper scythe skin for the spear

grand crow
#

I think it would be cool if there was a weapon ban option at the start of every round. All players in the round would vote on a weapon that can't be used that round. This would help in competitive since nothing has been done about cerb, and that way the players could act as their own balancing. If a weapon was voted off, no one would be able to use it, so everyone would be on equal footing, and it was voted for, so it would only get banned if the majority of the players wanted it out.

warped axle
#

Nice just lost 400 rs to a full team of cheaters

untold hazel
#

BUFF METEOR SHOWER also delete the engimo quest

night vortex
#

Can we buff all the stuff I use, and nerf everything I don’t? Everything I use is bad, and people only use the really good stuff that I don’t use.

floral nest
#

i know its a major skill issue on my end but what did i do to deserve my first ranked game of world tour to just get my first rank to face against emeralds and diamonds player while only getting 3 elims and most mvp tags on what was litterally my first game of the season on world tour

quick coyote
#

game desperately needs some sort of SBMM, less gamemodes to make queues faster, merge world tour and ranked, matches are atrocious, stopm or be stomped, its only gonna get worse as time goes on, new players get constantly matched with premades with 300+ hours each.

Matchmaking is shit, fix it.

broken crest
#

Bring sword back to 115-120 and delete phantom strike

delicate basin
#

add boogiebombs

sharp willow
bleak nexus
#

fix the optimization before everything please I barely can move in the damn game

versed eagle
#

fix invis cant see them and fix double barrel shotgun on light one shot mediums thanks

urban fractal
#

Clearly gas needs to do more damage to protect cash outs better

hybrid flame
#

Can we get an emote where your character raises their gun over their head like a Tusken Raider from Star Wars?

craggy basin
#

Rename this useless complaints and make new channel called real feedback

zealous mural
#

oh for fuck sake add fucking sbmm already, what is this shitshow, why the fuck i play against 50k+ nolifers every fucking day. This is not fun or fair, this is why your game dying, there is no point to play for new players when they constantly getting shit on

summer yoke
#

did i miss in patch notes somewhere a change for the warp gate? or is it currently bugged? cash boxes no longer pop through on the other side for me, they appear for like a split second and then go back to the entry gate

sterile canopy
#

As I understand it, hiding player deaths in ranked from the scoreboard was done to reduce third partying, right? If that is the case, then why not show deaths but only when they’re due to either you or your teammates killing them?

floral elk
#

Give sword mains a chance again! Don’t leave swords nerfed into the ground!
It’s not like SMGs where you can just switch to another flavor smg if you nerf one hard— there’s no viable or comparable melee weapon for lights. Completely gutting sword is like removing the light class overnight, or leaving behind a sad shell of what it once was — just an excuse to say it’s still there, while quietly reaching the same end goal of disabling it.

winter rain
#

pls stop banning me for hours when your dumb game crashes and i reconnect immediately

strange matrix
#

remove kyoto

raven garnet
#

love it if we could get a world tour season that doesn't crash all the time so when we are defending the last cashout and it crashes give them a free win and zero reward for any of my time.

runic cargo
#

BRING BACK BANK IT

candid badge
#

can we nerf dagger while we are at it?? getting one tapped by a light teleporting around has to be the most annoying thing in the game

@reef spade are light mains just like slow or something? literally went on a 4 hour cooldown to say "YoU mUsT bE jOkInG RiGhT?" šŸ’€

merry spindle
#

if your character has enough momentum while doing a heavy attack with the dagger, the hit just won’t register at all. you can recreate this in the firing range pretty easily by hitting the jumppad then dashing in middair and backstabbing a dummy. the hit sound plays, coins come out, but there’s no hit that’s registered. this happens to me at least once a game and makes me want to slam my face into a brick wall repeatedly.

odd prism
#

I'm going to be Sabrina here and say:

PLEASE, PLEASE, PLEASE, make a change to ranked so if a person reconnects after disconnecting, they don't loose RS and allow them to gain RS. even if they don't loose RS it makes a world of difference. (from what I've noticed/experienced)

As someone who bluescreens and disconnects from the wifi every so often, it basically makes ranked unplayable...

next wren
long burrow
#

delete the stupid fucking quest "get 45k in ranked or world tour" bc locking quests behind a gamemode whit no sbmm and a place where you lose rs is not a good quest imo
its mostly impossible too getting 4-5 cashouts in a row the only way to get it is in the finals round

next flax
#

Can U bring bounty hunter back as a general arena event we desperately need more of them

keen walrus
languid gate
#

Bring back Bank It. Immediately.

indigo timber
#

BRING BACK BANK IT

runic grail
#

#BringBackBankIt
#BringBackBankIt
#BringBackBankIt
#BringBackBankIt

runic tusk
#

Remove invis or do a rework

tepid fog
#

Somehow this game keeps getting worse and worse. Not sure how you keep managing it but... cerberus spam clicking... seriously? doesnt help it sets me on fire either. You're just dead on repeat with absolutely no way of defending yourself.

dawn valve
#

Hey Embark, do you want your community to hate you? With a fucking burning passion? Because you let OVERPOWERED WEAPONS RUN RAMPENT FOR FUCKING MONTHS ON END. Its not hard to fucking nerf something, you change a LITTLE BIT of code, takes maybe a day or two, but you REFUSE TO NERF WEAPONS THAT ARE OBVIOUSLY ABUSED. FAMAS, XP, CERB.

Imbicles

silent musk
#

2 things, i really don’t like how heavily and harshly someone gets punished for having not perfect internet. I use ethernet but my set up prevents me from getting the strongest speeds ever, but usually that’s not an issue. it’s still pretty strong, I don’t have down times or outages, but for some reason, in only this game, a slight dip in my internet performance causes me to stutter, have input lag, and just feel gross. I do not have this issue in any other game and rarely had this happen when i had stronger internet, but the game feels gross right now to play knowing I’ll be getting annoyingly minorly rubberbanded and stuttered. I know it’s not an easy ā€œmake lag no moreā€ code change but i wanted to say smth.

Second thing, remove low gravity or make it smth like high jump height instead, it makes the game frustrating to play knowing that if i tap space at the wrong time or take a jump pad where enemies are i am automatically dead.

hexed sentinel
#

Is there no way to turn RTX Global Illumination simply OFF ? šŸ¤”

analog silo
#

#EmbarkBalancing

graceful hollow
last saddle
#

With a shotgun?

mental nest
#

First off, Huge respect for Embark though for trying to understand what the community wants and reacting accordingly. It is very difficult to make everyone happy as some want to remove things and others want things to remain the same or adding things.

For the recent sword damage nerf, consider reverting sword damage nerf but if not, maybe increase the fire rate to compensate for the lost TTK. I understand that the "1 shot" potential of lunge + quick melee against lights is easier to pull of then a 1 shot sh1900 so fine. But the consequence creates the insanely slow TTK against heavies which pretty much invalidates the sword at that level.

I honestly think that the damage nerf is acceptable if skill based tactics like pre season 3 gadget swapping is brought back. And for phantom striking, I would say that the pure difficulty and practice required to master it is difficult enough for the rewarding damage it grants. As one of the only fast paced FPS to have usable melee weapons, for the higher-end skill bracket, sword becomes increasingly difficult to play. To maintain the usability at high levels, I believe that tactics like gadget swapping and phantom striking are rewarding enough to be kept in the game.

pseudo leaf
# slow fog Absolutely not, the idea of having teams get to afk the rest of the match by hid...

I guess you are new to the game. Hiding in this game at high elo is impossible. You can know every team where are they by checking some points like around cash out or vaults. If you are really try hard you can check the score board to check the kills deaths and rez amounts. There are sertain points in every map which is best places to be at by default. You can guess the spawns of teams. You can manipulate the spawn points. You can hear players 40 meters away. (but not in your right back (most of the time it is about climbing sounds being almost none existent)).
Holding a vault is harder than you think. It is just about some one pressing than 15 seconds later some one can throw it to the other side of the map. If you say don't let them press. There is a second vault. By putting that in you can get overtime. While that time you need to hold it against 1st team + other teams that need that vault. Good luck with that.
I didn't said don't give them a win con. You can read what I said. If team gets the last double cash out and played good (got some plugs in, didn't get wiped all the time, got kills, but lost cash outs ex) they should be winning. But right now 3rd or 4th teams will be winning all the time if they played to steal the double cash out and than chill while 1st team and other teams tries to wipe the teams so they can get a chase to steal it.
If the 1st team doesn't wants to face the second team in last round the answer to that should be trying to wipe them not. Just plug and chill in the back just shot when you see some one on that team. If any high level player thinks they are really good because they can pull of this I can say that you are not good by doing anything. This is the easiest thing to do and you can pull of this every round.
Which is the biggest problem. This thing happens almost every game.

sweet thorn
#

Quick cash having 30 seconds of respawn is too punishing.
It should be 20 seconds, and if a teammate dies they should reduce the 5 seconds, instead of adding 5 more.
It doesn't make sense, as it is.

real aspen
#

for fellas who doesnt have 40 or above series nvidia i have a question. Does enbark studios planning to add fsr frame generation it can be game changing

white crater
#

There needs to be a Console Only option for players to allow crossplay between PS5 & XBOX.

Nobody wants to play Crossplay On as controller. "Crossplay" with MNK is unbearable to play against while using a controller.

And yet queues for Ranked are extremely long when you leave crossplay off.

Either allow Xbox & Playstation to play together by default, or add a Network toggle for "Console Only" .

rose belfry
#

How about change the cashout system ?
The team that successfully cashes out gets money every second or every 30 second
so the team that survives until the last second gets all the money
they doesn't lose their money because it was stolen by another team at the last second
it feels unfair that we guard for 2/3 minutes and lose money at the last second. after being attacked by 3 teams at the same time

woven hawk
#

if defibs in TDM aren't somehow addressed mid-season, patch I will be a sad, sad boy sadcat I've not once faced an enemy tougher to defeat.. than a teammate farming my soul AND happiness with senseless teamkil- I mean defibs animecry

@night vortex would be much worse like that. even more forced defibs, can't fix chair, can't open window without getting defibbed. will also become Team SurviveMatch, a lot campier with the intent to revive as many as possible.

untold willow
#

my hopes for 6.6

  • comp viable tazer that stops steal and glitches (do not care about anything else)
  • cerb nerf (not extreme just way to opressive at all ELO's and in comp rn) (make it so it can't one shot light without quick melee and maybe not one shot heavy without quick melee)
  • SA buff or revert
  • Small Model buff to 112 dmg
  • No more nerfs, Cerb is the only thing just because it is sooo far ahead of anything else (Pike, XP, Minigun, Famas are all good but do not need nerfs, its just that other guns need to be brought up a little)
kind stirrup
#

flashbangs should make a ringing sound

narrow monolith
pliant lichen
night vortex
brave copper
hasty temple
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

unique nexus
#

Mnk support for console please

silk shadow
#

Keep the sword changes, it's still strong

@opal ocean that's kinda messed up

jaunty tulip
#

Revert sword nurf

waxen olive
#

instead of nerfing weapons, buff others: cl40 arn model

twin beacon
#

keep sword, it's good enough for what it is

grand crow
#

Please allow players to cancel it when they have been defibbed. Giving trolls the ability to reset someone's respawn timer by throwing down gas and defibbing makes for a terrible solo queue experience when it happens. If not, you should at least make it so players killed immediately after defib don't have another death counted, it should go to whoever forced them into that situation (the defibber).

merry grove
#

please make sights the same color as weapon skins, like the emerald xp should have emerald red dot, so that it looks just as good as reflector, or the upcoming ARN should have diamond sights so that it matches, its really small, but makes the same seem more polished

tropic root
coarse jacinth
#

where would I go to submit a bug report. Ive been getting TFGE0003 error code since the launch of season 6. it happens mid match and makes any game mode unplayable.

primal surge
#

Powershift is fun 😁

tropic briar
#

Buff the CL-40 that thing is supposed to be a grenade launcher and shoots only potatoes jajshaha

severe inlet
#

Buff sword

snow steppe
#

Buff sword and bring back the stunt gun, its so stupid that the lockbolt exist

blazing pond
#

Dual blades should NOT in anyway shape or form be allowed to block feet shots when not crouched. Why the fuck can they literally block everything I throw at them with the bow it's incredibly absurd to think that a full standing person is gonna block their feet at chest height AAAANND send the arrow back. Please, can we look at this.

delicate sierra
#

Fix Detection gadgets glitching out and giving walls the whole game. It's literally ruining tdm and more.

sleek plover
#

when I buy an emote, i'd love to be able to select which wheel slot gets equipped to all characters instead of it being equipped to the top slot.

paper river
#

HOT TAKE: loosing in a power shift with 2 teammates on the platform and it moving towards the enemy side anyways is NOT a good game mechanic. 😠 😤

runic cargo
#

BRING BACK BANK IT

nocturne ridge
#

Revert Sword Lunge to 140. Removing Lunge + QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was somewhat balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first.
-Multihit should be nerfed to reduce damage per enemy by 25 for each new enemy hit per lunge. e.g. first enemy full dmg, second enemy in same lunge = 115 dmg and so on to reduce insta team kill.
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

only changes needed are phantom strikes removed and multi hit should have damage drop off.

raven wadi
#

Out of over 20 people that I know for sure where cheating (Cronus,aimbot,speed scripts) all where reported by me and I only received one that went through and was taken an action against , only to my surprise he was playing next week. Also anyone can make multiple accounts and be really good even as a level 10 but recently I've seen so many level 14s as emeralds that is worrying. Leading me to know for sure the anti cheat is a joke I understand Embark your a small studio but this is getting to the point of me regretting spending a dime on the finals and will move on to a better game

gritty hull
#

Give V9S more hipfire accuracy, or some range, or some damage. Do something to it. PLEASE

left robin
#

add the KRISS Vector

rotund gust
#

$45,000 in a single round in WT or ranked is a rare occurence. Why lock a dogwater skin behind this? Whoever is in charge of coming up with new challenge ideas certainly did not cook
Embark I hope you realise this is not a usual amount for the winning team to have and requires double plugging and if you think that's fine, cool you just made an exclusive 3 stack skin or you want us to grind grind 🄵 is that it daddy?
Do you have any idea how many games of a mode a solo player might have to participate in that they don't want to? That's absurd to alienate your players like that. Hey guys I know alot of yall play this game for fun, but here loyal players go play ranked or WT and get absolutely shit on whilst you earn this skin. ENJOYYYYYYYY mwah 😚

@half briar power shift fell of because they added obscene unneeded platform rules where 1 on platform makes it move faster 2 on makes it move a lil bit faster and 3+ is apparently the same. The games just blitz past now and there was nothing wrong with the pace before. They said they did this to stop the moments where the platform was stuck right in the middle, but this was the best part of the mode. The fight and struggle to get it in your favour. It's a tug of war and they said this is a bad thing. Shows how out of touch they are. They don't seem to know that quickplay modes don't need esports rules.

half briar
#

PowerShift fell off hard this season despite the new maps.

unique wasp
#

put cerb back to launch status but make burn proc slightly more consistent. as long as medium has demat in its current state it'll be fine

obtuse nymph
#

Akimbo need to do less damage, every light will agree with me

subtle gazelle
#

can we get a universal emote wheel, i dont wanna go through all my loadouts just to set them and its worse when my emotes get reset for no reason sometimes

atomic geyser
#

whens heavy getting a 50 cal rifle, also to the dude under me youre sayin ā€œwill not neverā€ so basically saying will always get a nerf

rose belfry
sour oak
#

Why is low gravity still in this game??, you really expect this game to be E sports ready but in the history of first person shooters, you figured low gravity was a dope idea 🤨

long oxide
#

let me use inspect animation on any skin

ember falcon
#

nerv the fire shotgun

quick coyote
fleet quiver
#

nerf out of bounds damage. i hate dying when i fall off the map, i should be able to stand down there and have a chance to come back up

cedar cave
#

The minigun is still really underwhelming, if the heavy is already penalized by not moving while using it as well as by some time where he literally cannot shoot, why make it so innacurate still? Every light with an xp54 and enough range can kill me regardless of how i try as a heavy, because the minigun is just so inaccurate. I try using this gun every chance i get because i feel like it has potential to be really fun, but right now it just doesn’t work, any other gun is just better.

I think it could be anything: make the minigun do more surface damage (i mean most of the time i don’t even break a single wall piece on a full mag due to how destruction works). Maybe add reverse recoil, where the spread of it tightens the longer you fire it (imo making it hyper accurate at long firing times would not be OP, actually fair to compensate for the no movement in a movement-centered game). I agree that the spinup shouldn’t be shorter otherwise it’s just another LMG, but in this phase it is underwhelming at any range at any situation.

kind stirrup
#

Double shotty is too easy

final mortar
#

🫃 Make sniper hitscan again

limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight

Also can we get something like a 2x WT 2x Quickplay progression weekend or smth like that? right now theres too much to grind for and its kinda overwhelming

stray copper
#

Please remove world tour!

sterile canopy
digital yoke
#

Embark Balance Core
KS-23
*the only bullet projectile weapon in the game
*one of the most difficult weapons to hit a target
*one of the most unstable weapons in terms of damage output
*effective in the reality of the game only up to 18 meters
*small magazine and one of the longest reloading times for shotguns in the game
*The only shotgun whose bullets may not fly to the center of the screen as soon as there is any movement
*The only H class weapon that drops dramatically in effectiveness without winch and animation cancels
*It loses to any meta weapon in terms of performance
Still nerfed tho

glacial siren
#

Im a Little late but pls, no more challenges where we have to play in world your or rank or anything related with the conpetitive game modes

sharp vector
jaunty tulip
#

Revert Sword Nurf

steady breach
#

Ks23 is in a very frustrating spot rn. It deals so much damage, "can" destroy players in long ranges and is in theory a really strong weapon or an obvious meta pick. However, its awful close range combat, projectile speed and lack of animation cancelling, leaves it completely ineffective at any range.

Ks23 used to be really strong before 5.8 as jab combos made up for the gaps in its damage values between bullets. It worked extremely well at close range and was an okay long range option thats outclassed by other weapons. It however wasn't meta as its long range was incredibly inconsistent due to it being a projectile and its projectile speed was difficult to estimate and was usually too slow, not to mention netcode affecting it. It worked perfect at mid range as it also worked so beautifully with winch claw and any midrange situation could be avoided by simply winching.

Now, without jab cancel, and without winch cancel, ks23 is in a sorry state that is inconsistent at any range. Its only decent specialisation is mesh shield but it's still not an effective playstyle. Close range is awful as you must not jab no matter what, and you will be hardstuck to the same ttk as at midrange. Midrange will at least allow you to mesh juggle but you are still incredibly vulnerable as you are unable to pump your gun and it leaves you massively vulnerable when you take off your mesh. Long range is incredibly inconsistent, enemies will genuinely have to be stationary and server lag will ruin any shots.

Ks23 went from an incredibly fun 'quickscope' movement weapon to a slow stationary weapon that requires you to play ineffectively at long range. Please embark, i love ks23 with a burning passion but it breaks my heart to feel so incredibly uncomfortable and ineffective everytime I try it.

small shadow
#

remove /nerf pike and cyerbrus

restive pivot
#

The game is good but holy fuck can I please live for more than 10 seconds without getting my ass cheeks clapped

misty cedar
#

solo mode? like a solo bank it or a deathmatch or smthn like that

white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have perfect hipfire accuracy like counter strike and it would be a unique niche

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

supple nebula
#

Prismatic skins again but, one with the cb-01 in the bundle please?

silk shadow
#

100k for Esports is laughable. My Saudi prince would never

rustic tinsel
#

You MUST revert sword back to 140 damage. sword was balanced. just remove phantom strike . That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees low-skill weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

storm tide
#

Fov: 120-130 pls

thorny lynx
#

Just wanted to say thank you for the great content and mix up of weekly contracts. The "Make 45,000$ in one match..." was super cool because it was easy. We got it done in one game lol.... 1st round over 45, second over 45 and a win was 50... Simple contract but fun to push higher cashouts. W Embark! keep it coming!!

rustic vault
#

Can we choose our 1-99 numbers? I know that the obvious ones will be excluded, but I just wanna choose a number with meaning to me.

indigo timber
#

BRING BACK BANK IT

crimson otter
#

no one plays world tour on OCE and its near impossible to do well enough on asia servers (cuz high ping) to get 45k for the quest. oce is region locked for this one.

smoky gust
#

my experience with quick cash

go to box
fight pink, we wipe them
orange engages us, we wipe them
meanwhile pink respawned and already put the box in
after pink has been weakened from fighting us, orange steals with little contest
we try to re-engage, some keep orange occupied, building distance between them and their cashout on the moving platform while the 3rd steals
pink shows up, killing them instead

this feels like one big looney tunes sequence
i wasn't having fun and felt frustrated, so i left the match and took a short break
afterwards i decided to come back and give it another shot

the very first cashout
we get shot from behind by pink while trying to defend against orange, they steal it
later we fight over it and get it back after wiping them
both teams engage us at once in the last 30 seconds, we get wiped, and loose the cashout 2 seconds before the time is up

getting beaten down over and over like this, especially when otherwise playing generally well, frequently worsens the mood
please give us 5v5 QC/cashout so that those who dislike 3rd parties can still enjoy this type of game mode

runic tusk
safe geyser
#

Is that game mode where you’d collect cash a deposit it gone now or sumn I haven’t played in ages

keen adder
#

Get the guy behind MASTER BOOT RECORD in the room with your amazing in-house musicians/composers (Carl Strandberg and Olof Strƶmqvist and whoever else is providing us these great tunes).

Imagine getting something like this https://youtu.be/gzuK4AXAbcc?t=68 in the menu. I'd be hyped, pumped and definitely ready to ding some dongs!

eager shard
#

HEY GUYS I HAVE AN ORIGINAL OPINION

REVERT SWORD
BRING BACK TASER
BUFF DAGGER

echo bronze
#

Can we PLEASE get some sort of matchmaking protection so stuff like this doesn't keep happening? https://files.catbox.moe/wa5mkl.jpg

It's unfortunately a very frequent occurrence for me lately. I don't mind matching against top players (they're usually really fun games) and I don't mind having new players on my team (I enjoy teaching new players the mechanics and tips). But it'd be nice if I wasn't carrying a full team of players who don't even have 24 total hours logged in the game between them, multiple times a night, while also trying to fight off top-10 players in the process.

safe ravine
#

add the possibility to emote in lobby with ur premades, like fornite.. i know the comparison sucks but we have enough fun emotes to allow that, everyone dancing on main menu would be funny to see

hollow flume
coarse badge
#

I'm getting pissed that the anti cheat isn't working and "Isn't installed" when I've bought the battle pass and I just want to play and have fun playing THE FINALS, like what did I do wrong all I did was playing the game like everybody else and I just can't and I've tried fixing it with the tutorials by people that has experienced this issue before but NOTHING WORKS and there's nothing I can do but ask for help to either people in this server or the developers

broken kraken
#

I found out that there is a glitch with tracking dart that you can see all players of the enemy team for the whole round... but i don“t know if the whole team can see it... either way its overpowered...

errant prairie
#

Make player cards save with outfit presets.

Creating new contestant also creates new default outfit and takes one slot out of 24. why?

Model 1887 feels weak in comparison to other medium weapons rn. My suggestion is to atleast increase reload speed.

hollow badger
#

riot shield should be breakable

fathom tusk
#

REVERT SWORD

obtuse quest
#

can we not have a shotgun meta for 5 minutes?

craggy basin
#

Give me 360 fov

burnt lark
#

i just came back to the game from s2, left because the wild balance changes with no rhyme or reason to them. i gotta ask, why in the world is stun gun disabled and heavy has a literal rocket launcher that chains multiple people to the ground in AOE from long range? light cant have nothing fun lmao fuggem ig

remote loom
#

I don’t know about anybody else but I have been having a hard time getting the ā€œmake $45,000 in one world tour roundā€ quest done, it’s extremely hard for me especially because I’m a casual player. Can you lower the amount of money you need please?

Also, this game is a good game

paper meadow
sterile canopy
foggy nymph
#

Game has been way more fun to play with stun gun disabled IMO. It's more fun to play as and against lights without every single one having it equipped. It always felt like a must-pick too if other lights in the lobby were running it. I hope however it's been tweaked make it less of a crutch gadget.

glass owl
#

Anyone else dealing with frame drops while doing the emotes for extra cash on the dance floor in World Tour? Even afterwards my whole game or either that location is a low framefest šŸ˜„ (currently playing on PS5)

undone plank
frozen tree
#

Change 1: revert sword, yada yada, you guys get the gist
Change 2: make stun gun operate off of a charge like cloak does and you have to keep shooting the stun gun to keep the enemy stunned
Change 3: Grapple needs a buff, so bring back grappling onto your own nades and make grapple ā€œsnapā€ onto grenades thrown by the user if you aim close enough

slender pine
#

love coming up against full stack rubies using meta loadouts in WT.... can we just give them their own lobbies? im not good enough to compete with people who dont have jobs

half venture
#

re-work light ARN-220 magazine to 1 magazine size

supple nebula
#

prism break set but for the CB!!!!

loud gulch
#

CL 40 is a nightmare

fresh granite
#

Bring back bank-it. Stop nerfing stuff

buoyant linden
#

Remove and permanently delete light

stable plaza
#

Buff the model 1887

waxen grove
#

Bring back gooship

orchid abyss
pallid flower
# cedar cave The minigun is still really underwhelming, if the heavy is already penalized by ...

the minigun is also considered to be heavys strongest weapon by all the highest elo players it can be hard to use but it doesn't mean its bad the thing shreds and can easily take down multiple players down in one go if they are within 15 meters which is easier than it sounds when you play your cards whilst offering a whole smacking 250 rounds and being great at destruction (especially trees) overall the minigun is not underwhelming if you think it is your either not using a good loadout for it your not playing well with it and shooting people who are 30+ meters away expecting to out dps them or ofcourse you just cant tell what is good and not i would recommend you run it with proximity alarms goo gun lockbolt and dome shield

hot apex
untold hazel
#

fix thermal vision also delete engimo quest

steady breach
# steady breach Ks23 is in a very frustrating spot rn. It deals so much damage, "*can*" destroy ...

There's several things you can do;
-increase firerate but decrease damage (will lose its identity as a peakshot/movement weapon)
-increase projectile speed (will make ks23 more effective at long ranges but doesn't change the fact that heavy is most effective at close range, projectiles are inconsistent due to server lag, and you are massively outclassed by deagles or lewis gun)
-make hipfire as accurate as ads (will be more effective at all ranges but still be outclassed by other weapons at close range)
-bring back animation cancels (goes against the vision of embark[?] but brings back the original effective playstyle)
-increase damage to make jab combos more reliable as you would only need one (creates instant kill combos that isn't fun to play against but would alleviate the pain of how ineffective jab combos are)

teal bear
upper citrus
#

This games balancing improves at a snails pace. It’s been almost a year and a half, not including 1 alpha and 3 betas, and we aren’t even finished nerfing the overpowered primaries (cerberus)

Mediums class identity has been eviscerated by overnerfing defib and healing beam while buffing close range options (Cerberus) and then not giving any cool utility to the class??? Medium has the same amount of gadgets that it did on launch. How??? It has the most potential for interesting gadgets and specs.

Light is a horribly designed shitshow that scares away casuals and has 1 viable playstyle in high elo. When are you redesigning the specs that only get value based on enemy mistakes? Invis blows if your opponent is good at spotting it. Dash is horrible if your opponent can aim. No wonder the class eats shit against good players and frustrates casuals until they quit.

Heavy’s specs have been dumbed down a ton. Goo gun has been shadow nerfed a lot, mesh had its skill expression removed with juggling, winch is still not telegraphed???

Half of the items in the game have the status of ā€œliterally never put this in your loadout if you want to win in any serious environment.ā€ How?? It’s almost been two years.

Shit like Cerberus gets gigabuffed one patch and then goes unmonitored and ruins ranked and competitive play for months. Maybe be quick to walk back a change after buffing a weapon 3 times in one patch???

Cashout is still miserable. Team spawns, vault spawns, cashout spawns, third parties, all or nothing gameplay, griefing, being punished for other teams mistakes, etc all make knockout rounds horrible to play.

3v3 is STILL all or nothing for some reason??? The gamemode has enough downtime in the first place but then the points system means only 2-3 of the fights in the entire ~12 minute round actually matter.

I’ve always been super defensive of this games dev team and balancing because every new team shooter suffers from bad balancing at first. But this isn’t a new game anymore. And you’ve stated in multiple dev comments that you actually think the game is well balanced. There’s no more hope left for any player when the devs of the terribly balanced game come out and say ā€œoh we actually think the game is in a great spotā€

This game needs something to change fast because it’s clear you want a competitive future for the game. But your balancing is atrociously bad. You’re losing your most dedicated players because they’re tired of waiting for it to get better.

tight oracle
#

Dear Embark, please buy the rights to your own damn soundtrack (Season 1) then let jukebox change end of round music. Everyone misses the Season 1 end of round music and I’m pretty sure a lot of people are done of hearing this sad excuse for an end of round theme that we currently have. Why have I been listening to the season 4 end of round theme for 3 seasons? It doesn’t have that kick like Season 1 did. Just give the players the option to bring back the season 1 end of round theme. Everyone wants it back. Also, I think we should have the option to change the cashout music, the 1 min left theme, and the halftime theme. Y’all had no reason to change it and then not let the players change it back. If it ain’t broke, don’t fix it.

hasty temple
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

exotic fiber
#

Just got a 2-hour ranked ban because a teammate left before the first round of World Tour started. Was told twice by menu I would not be penalized and got bent over. This ever getting fixed….?

hearty bough
# loud gulch CL 40 is a nightmare

The trouble with CL40 is that it’s annoying to play against, but it’s also firmly in C tier and overall a bad weapon choice for competitive play

rustic tusk
#

Day three of noting that having a contract that requires we play ranked or world tour when the match making is ass is bad design.

jaunty tulip
#

REVERT SWORD NURF

neon burrow
#

Gimme cashout soundtrack customizations

As in, let me change the track to the Halloween one for example when I capture it and have it remain as it stays mine and people can choose their own tracks to play when they capture it

cedar cave
vale lodge
#

I will admit that the model was imbalanced in range, but the damage debuff in the season 5 mid-season update destroyed it. That update caused the model to have the longest ttk in the medium class, despite the range effectiveness between it and rifles. The damage output at close range and medium range also feels too similar, which doesn't make sense for a weapon that is supposed to be a shotgun. The model also shoots a spread of pellets, so if you miss a single pellet, the already long ttk manages to be even longer. The animation cancel patch for the model makes it even more ineffective, as you can not compensate for the sliver of health the model will leave the opponent with anymore because of the debuffs. To keep up with the meta, I had to abandon the movement model play style I adored in exchange for the typical boring FPS experience that weapons like rifles provide. I have been playing this game since the betas, but it's becoming harder to enjoy when every weapon gets heavy debuffs.

To summarize:
Despite the short range and usage of pellet spread, the model has the longest TTK among the medium class.

Close-range damage is too similar to medium-range damage, which undermines its identity as a shotgun.

The animation cancel patch removed the ability to compensate for the already ineffective damage output.

Reverting the season 5 mid-season update would balance the model, as the weapon would be effective again when you can both get close and hit all the pellets, instead of being a low-damage laser like it is right now.

runic cargo
#

BRING BACK BANK IT

ivory bridge
#

Take Kyoto out of all rotations until a rework has been done, map is beautiful but cannot stand to play on it

spice dagger
#

Wtf is up with the akimbos they insta kill everything so OP

snow swan
languid gate
#

Bring back Bank It.

marble hearth
#

Day 31 asking for a more customizable music menu

glad pike
#

Heavy sticker please

mental tinsel
#

The Cerberus really needs a damage nerf — it’s hitting way too hard right now, a shotgun that already has the unique ability to slow down healing shouldn’t be this oppressive. Another thing that needs fixing is the rotational aim assist and auto-centering while zooming should be removed, as they make tracking overly easy and give too much of an advantage. Aim assist in general would be better off as just a slight slowdown near targets, to keep things skill-based and fair across all input types.

Also, a slight fire rate buff for the SR-84 would be great — it’s feeling a bit underwhelming compared to other weapons. Appreciate all the work you’re doing on the game! I hope you’ll consider these changes — thanks for all your work on the game! Its really cool and fun but some things takes too long for you to fix.

ruby dew
#

bring back the damn sword.

@upbeat pulsar Oh u one of those kids who cried for it to be nerf only cuz u suck and u cant beat someone with a sword... lol pathetic.

stray thunder
#

Get your matchmaking in order. Soloq WT is a pain and not fun at all. Getting teamed up with players that are still learning the controls are not exactly educational for them nor exciting for me.

Last but not least:
moolah #freemoolah

naive narwhal
#

I would like an additional sensitivity slider for the mesh shield please. It would help people who don't increase their normal look sensitivity to extreme levels utilise the spec without frying their aim

burnt lark
#

whatre you sniping with that shield

pine raft
#

Enable keyboard and mouse on console, just force enable crossplay while using them. It would make it possible to play ranked as now u can’t really find a match on ps5 crossplay off

oak kernel
red arch
#

Ranked > Incentives for being first need to be implemented

  • High ELO Cashout is, play everything correctly or mostly correctly, but you end up getting griefed due to the double mechanic, and the first team being "safe" as there's no good reason for them to stay first.
  • The incentive to being first and how it differs from ranked was highlighted in PHL, where second and first had a solid difference in points gained based on positioning.
  • Yes there was griefing, but not to the extent of double last box haha focus second team fair gameplay.

Cashout still has issues:

  • S3 promised a more robust and balanced gamemode as it was ā€œshelvedā€ temporarily for TA. We have not received much, and the only changes have been to WT have not affected Ranked in the slightest.
  • WT, introduced as an experimental ground, hasn't tweaked significantly with the rules, and any tweaks have not impacted ranked in the slightest.
  • Spawn quality has deteriorated since the beginning of Season 6, Monaco especially has been affected the worst and continues to play horrible due to the spawns piling up on one active cashout.
  • Not sure why we have to wait for weeks to fix a bug in the spawns

Balancing:
While most balancing is in a good place, there are a few outliers. The Cerb and the DB have way too much damage potential, and i'm honestly surprised sword got nerfed for "1-tap" potential when you can literally 1 tap lights with both, 2 tap mediums with DB, 2 tap mediums with cerb. The fire effect is also weird for the cerb, if i'm outside the supposed effective range, a pellet will still set me on fire, and chunk my hp which both slows my regen, and also is a weird feature. it's horrible to play both of these weapons on either light or medium.

Modes:
I'm a player who puts in time and is somewhat decent at the game, but if i ever want to try out wacky loadouts that i don't typically play with, there is no mode where i'm able to do that without running into either cringelords or sweats.

fallow cosmos
#

they need to nerf pike again. what is this crazy hip fire accuracy with little to no chance of missing.

rain shadow
#

Smoke is unusable garbage. Sometimes its transparent from certain angles, sometimes they cant see, you can, sometimes other way around. Make what CS did back in 90s. FUCKING FIX SMOKE

cerulean musk
#

Is it possible to create a different reporting system, or is this issue only happening to me? I don’t know how it works on PC, but at least on console, when you want to report someone after a match, everything you type keeps getting interrupted by around 6-7 notifications like "+1 level." You try to rewrite it, and again it cuts off while you're typing, with messages like "+1300 fans," etc. It's really frustrating, and in the end, you don’t even have time to report properly after a game. Either the option to report needs to be removed, or it should be made so that when you're writing a report, you aren’t interrupted by notifications

muted shard
#

There still is no fix for the controller in free spectatormode after a team wipe. You changed the upwards downward movement to the shoulder buttons. The upward button (R1 or RB depending of Sony or Xbox Layout) is also the Ping wheel. This is a really stupid bug and shouldnt happen if you would playtest on controller. I also cant remap this, besides of remapping my communuication wheel. Pls fix this asap

plain compass
#

Make it so Demat is easier to see through the effects make everything so hard to see and yes you could lower graphics but console players cant so they are stuck with a demat thats impossible to see through

waxen olive
#

add a setting where scotty and june uses curses and slurs

sharp arrow
# rain shadow Smoke is unusable garbage. Sometimes its transparent from certain angles, someti...

Yeah is definitely needed. I love running thermal and smoke but it's just not worth it because half the time they can see you when you are standing directly in the middle of the smoke and you don't expect it. Its too inconsistent. On that note, thermal is also bugged when a player has the skybox behind them, making them completely invisible. I think that hadn't been fixed yet.

To the post below me: I 100% agree. Sword is completely unusable now for me in ranked, despite having hundreds of hours with it. If you absolutely need to nerf it, then 135 damage is still a significant nerf. Lunge + quick melee + slash would do 249 damage, forcing the sword to hit two melees and a slash with one lunge or just doing two lunges which takes slightly longer but easier to hit. For heavies, 2x lunge + slash does 344 damage, forcing the sword to hit at least one quick melee. However, 2x lunge + 2x quick melee does 350, just enough damage. This is as balanced as it could get.

Additionally, I have fought several swords since switching to xp before the nerf and I kill them before they have the chance to damage me. It's not that hard. Just keep distance and shoot. No need for a nerf.

rustic tinsel
#

You MUST revert sword back to 140 damage. sword was balanced. just remove phantom strike . That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees low-skill weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game. Nerfing isn’t the only way to balance a game.

obtuse valve
#

I would really appreciate it if they would return the quick cash spawns to the way they were 2 months ago. Every match goes to time now because its just a constant brawl and nobody can deposit.

sonic spoke
#

what ever wasw done to reduce 3rd parties just makes them happen more

vague dagger
#

option to disable enemy headwear, so we get a clearer head hitbox.

quasi delta
#

Hello Embark team,

I would like to request that you send this guy to the shadow realm. It would make this place better and more accepting than this bigot.

Could the pricks also be sorted this way? It would be more respectful of human decency and it would also match anyone that isn't dumb of ass.

Thank you and have a good day.

crisp heart
#

Embark I am confident that there are some bans being handed out that are false positives. The amount of posts of people saying they got banned unrightfully has spiked in the past month or 2. Combine this with the fact the 6.3 or 6.4 update introduced a new false positive that detects "disallowed tools" that are nonexistent, I really think you need to address this problem before it gets out of hand

native plinth
#

Allow more customization in the training room, like replacing the target dummies with target boards that show you where your shots actually land. More options for bots' movements and ability to shoot us back (ik there are 2 at the corner but they generally don't target you and their damage is laughable)

limpid orchid
#

Its very hard to find WT matches on SA šŸ˜”

I think the events are so cool and wish I could play it more

sterile canopy
smoky pagoda
#

GIVE ME ROLL/DODGE!!!

fluid linden
#

i NEED a robe outfit halo to if possible my name "jesuschrist" needs a skin 😭 šŸ™

pseudo leaf
fathom tusk
#

REVERT SWORD

rotund gust
#

last season the 120 mode was smoother on console. you added a better graphics pallete and now it runs worse

blazing pond
#

Please please please please please please Please please please please please please take the Kyoto maps outta tdm if I wanted to run around for 2 minutes looking for my opponent only to die to them in the bushes or somewhere else hidden in the mess id go play siege.

untold willow
#

Buff Model to 112 dmg
Revert SA change or Buff fire rate significantly
Buff LH1 irons sight fire rate to 300 +
Nerf cerb so no one shot without melee on lights and slight firerate
make lockbolt one shot to melee like glitch mines
stop gltich mines dropping ability

leaden gate
#

Tbh, Dual Swords on Medium needs to have a cooldown on how many bullets it can deflect because if your playing Light, it's practically impossible to kill them unless your playing sword

tidal wyvern
#

per zoom sense would be lit šŸ‘

indigo timber
#

Let the TDM folks TDM, we want BANK IT back

lunar reef
#

had two games today where the whole lobby is lights using the xp54. Even me..i switched to it and started getting kills...this even happens in quick cash..no ones using every weapon like how it was back in the day..just everyone with the 1 best weapon per class. and if ur doing different im honestly dunking on you.

patent light
#

Overhaul the WT point system

You should be rewarded at least around a couple points for either not coming in dead last the first knockout round or for hitting certain cash thresholds. This will help casual players with less time to play feel more rewarded and stop higher end players from feeling burnt out

sacred agate
rugged lava
#

When was the destructible rear panel added in the elevators?

supple mortar
#

please revert sword

round granite
# lunar reef had two games today where the whole lobby is lights using the xp54. Even me..i s...

there's no such a thing as best weapon, it's simply (high risk = high reward AND low risk =low reward ) balance , repeater for example has the highest damage across the board you can literally 1-2 tap players , but when you look closely , it genuinely requires a lot of skill to make the most out of it , whenever you see there's a ( low risk = high reward) weapon , it indicates a balance issue and embark must fix it TFcoin

languid gate
#

Bring back Bank It.

bleak nexus
#

Optimize the game please.

sonic arrow
#

Make a new cosmetics tab called eyewear and put all glasses into it so I can wear a snood and glasses.

Also make 1st and 2nd mag on ARN same recoil pattern, otherwise its gonna get overshadowed by XP like it already is and whilst you're at it, improve hipfire because even when I tap the trigger once its not on the reticle whatsoever. Also make 1st mag quickswap regardless of ammo and allow us to hold R for full reload.

Fix looking glass visual recoil on Famas PLEASE

lilac citrus
#

I wish I could have a productive conversation about the sword here but I know that can't happen lol.

tribal notch
#

I love the sword bro

cobalt dagger
#

World Tour is too much of a grind. I've been playing everyday for at least 90 minutes, WT only since season 6 dropped and I'm still only Platinum 1. It feels like the only way you can reasonably grind to Emerald 1 before the end of the season is to completely no life the game, or have a consistent play group. It's getting to the point where playing The Finals feels like a chore if you want to reach Emerald. THIS NEEDS TO BE ADDRESSED.

There are a number of things you could do to remedy this. and I have a couple of suggestions.

  1. Add pity points. If you come in last, by default you get a small amount of points. gaining zero points for coming in last, quite frankly, SUCKS.

  2. Allow the team in last to lose faster so they can quickly queue up for another game. I would add a forfeit option. If there's a small amount of time left in the match and your team is in dead last, with no hope of a come from behind victory, players can vote to forfeit. It would require all 3 teammates to agree to forfeit. And only be a feature in WT.

snow steppe
#

Fix the cerberus and buff the sword

candid badge
#

dont revert the sword, light doesnt need a second 1 tap melee weapon thats even more broken than the other
also add more gameshow events that would be cool i think

copper blaze
#

Nerf quickmelee.

teal halo
#

Hey could you guys like, nerf pyro mines?? It has the SAME issue that stacking frag mines did (which you guys did nerf), that it can basically insta-kill a light and medium, and not to mention it nearly kills a light outright with ONE pyro mine. Why not just remove a majority of it's explosive damage? Because it completely defeats the purpose of carrying frag mines unless you are stacking both.

Also, could you actually make smoke useful? There are so many instances where you can even stack three smokes in one spot, yet you can still see through the smoke. Sometimes lighting makes smoke completely useless, and looking left and right quickly resets the render for it and let's you LOOK RIGHT THROUGH IT. It's very unusable right now for World Tour and Ranked.

And why do flashbangs blind you even if you look away... I don't think I need to explain why that's dumb. In fact, they should blind someone looking in their direction from a much greater distance because that's just how they work! I know you guys recycled the code from the frag grenades, but don't be lazy! Flash nades should be treated like they are throwing out light, not metal fragments.

And why is Finals the only competitive game ever made that doesn't allow headshot damage with a shotgun?

dapper pine
brittle obsidian
#

replace TA with bank it, make 22k vaults only 20k, and rework the doubling system to make teaming and griefing less effective.

twilit shore
#

model needs a buff to be able to 2 shot medium/light and 3 shot heavy (effectively, remove the qm from its kill combos)

most of the time when i am shooting people i aint in qm range so the "qm synergy" isn't really there

gloomy cradle
# lunar reef had two games today where the whole lobby is lights using the xp54. Even me..i s...

XP was in a decent state but then they buffed it to the point where you’re actively throwing if you don’t use it. I’d like some more insight on some of the balancing changes being made because sometimes it feels like they buff random weapons just because. Maybe some kinda ā€œforced metaā€ just to switch things up every season? I think player retention would be higher if we didn’t get instakilled by one ā€œforced metaā€ weapon that changes every few months but maybe that’s just me

ivory bridge
#

Split solo and team queues

fleet socket
#

Wishlist

  • Anti gravity cube skin
  • Amethyst challenge for equipment after level 6
  • How equipment gains experience to be known in game (more info tab when looking at overview page)
  • Anime face can use all eyes
  • Greatsword skin or weapon for heavy
  • Console to be able to type in chat or see text chat at least
  • Medieval themed battle pass (knight skins)
  • #1360594299884142634 revert the moolah charm changes
final mortar
#

Please just fix invis in light. Its so stupid if the light has slightly higher elevation you will not be able to seem them with thermal which is so dumb

silk shadow
#

I put my entire self worth into my Kill to Death ratio. And when some insignificant medium player defibs me in a bad spot and I die again it makes me very angry and want to hulk smash my keyboard across my face. Please allow me to reject defibs so my somewhat fragile ego can stay in tact. Thanks embark!

tepid summit
#

fix reload cancels on some weapons like the double barrel and shak 50 when fully out of ammo

warm mauve
#

its @keen walrus bday today and he wants bank it back pls

keen walrus
covert yacht
#

i dont hear anyone talk about this and its getting to the point where the game is getting so boring and its the SAME FUCKING WEAPONS like i want heavy nerfs to famas fcar so we can see something different for once and nerfs to all SMG's so we can have diffrent light weapons being vaible cause now if you are not using the meta weapons its feels like you dont even have a chance to even play the game

worn hamlet
safe ravine
#

^

rancid musk
#

Data Reshaper would be a lot less niche if you could reshape dome shields from outside the bubble. As of now with 2 charges (post-nerf), it feels a little weak. With 3 it was better but I can understand it feeling oppressive against placeables. The only way to reshape a dome shield is to be inside of it and with such a low uptime it’s hard to pull off without being blasted in the face. Dome shield’s counters being bullets, time or glitch nades is good, but adding reshaper as another counter could boost it just that little bit it needs to be a more viable pick.

oblique jay
#

I think this weapon should be nerfed because I lost one round against a heavy.

tawny grove
crimson pier
#

Nerf Pike, Nerf Famas

severe topaz
#

yessir

drifting topaz
#

REVERT THE SA NERF šŸ˜­šŸ™

elfin badge
#

gotta speed up the respawns in QC

naive tundra
#

make QUICKcash QUICK again please. in no world should i be waiting 3 years to respawn and then im across the map when i do. dont even get a fighting chance. it makes no sense

gilded dagger
#

Power Shift is supposedly a casual mode so health regen and respawn times shouldn't be so long. Sometimes devs fixate too much on the competitive wannabe streamer crowd they forget about casuals who just wanna play the game for fun.

Respawns should be 5-10 seconds. Health regen should take 7 seconds. Fuck balance we just wanna play your game

broken citrus
steep anchor
#

WT rating scale is displayed weirdly

night vortex
potent solar
#

it doesn't seem like items are balanced in plays vs counter plays leaving some weapons and strats just unbeatable. can you lean more in this direction? one example would be to have fire melt goo faster. it could create a spot for pyro nades, mines, thermal bore and flamethrower.

you can goo off pads and that creates a huge advantage, or goo cocoons. could create a bit more interactivity with barrels as well. it seems like things were created via 'it would be cool to have 'x' ' rather than we need an 'x' to bring balance to the playstyle of 'y'.. then do that in a fun and creative way

edgy steeple
#

Move a thousand people to Aussie or NZ so we can play ranked

pine frigate
#

for the love of christ nerf the damn xp-54 already

zinc carbon
glad mason
#

Can the guys in charge of balancing actually play light and heavy for a season? I think a lot of people will agree; this near life long medium meta is insanely boring. Why should anyone play the finals over any other FPS if the most effective thing is the "gun guy" from any other FPS. Fun tech? Removed. Medium falling behind? Rolling buffs.

I don't see the thought process behind bringing 66%(H and L) of the player base down and raising 33%(M) up. Do you guys like the medium centric meta? Is it regret from adding too many unique gadgets and them being harder to balance than "gun guy"? I'd like to play light without using the one viable weapon and gadget spread for them. I know other do too.

normal reef
# steep anchor WT rating scale is displayed weirdly

It's not a bug, the values are your total points but the scale is just the gap between bronze 1 and silver 4

In your case, bronze 1 takes 100 points and silver 4 needs 150, so while the numbers show 112/150 the scale behind shows 12/50 (since you need 50 points to reach from B1 to S4)

[Unless you meant to say it should be changed, in which case I would somewhat agree]

red arch
hearty bough
brisk laurel
#

Please bring back the sword to what it was

rotund gust
#

make the moo moo charm moo again. I waited til Id leveled up the battlepass to buy it so I got a nice bundle of skins and I was so excited to have a reactive charm and you straight up removed the best feature of it. I've used it in 2 full games now with 20+ kills total and heard 0 moos

If what I'm assuming was the problem is that enemies could hear the moo and that would potentially become annoying hearing a moo every time they die that's fair, but the answer is to make it so only you hear your own charm mooing and make it moo every kill

MOOOOOOOOOOOO 🐮

remote loom
ruby dew
#

Bring back the SWOOOOOOOOOOOOORD!!!!!! āš”ļø

@cerulean echo Cooking something good down there

cerulean echo
#

I still think cosmetic "skins" for explosions are a good addition to the game. For example, imagine a disco grenade exploding with a disco theme, whatever that could mean to the creative artists. (No change in the actual explosion damage, of course.)

pallid flower
#

Give light a new specialization that gives him the health of a heavy also due to the fact that heavy is extremely overpowered atm i would buff lights weakest weapon XP-54 to have the same amount of bullets in a mag as the new minigun and buff the rpm up to 1200

craggy basin
#

Let me have 360 fov please please please

runic tusk
#

delete kyoto, & @pallid flower šŸ’€šŸ’€šŸ’€

languid gate
#

Bring back Bank It.

sullen crane
#

KS23 is bugged and will double pump, because of thje whole melee to skip certain animations its axed the KS23 almost completely. So if you use the ks, rack after a shot like complete the rack animation and melee after you will have to rerack the gun. So you know when there is a light or two or heck even a medium right infront of you, say goodbye because if you DARE melee with the PRESICION SLUG shotgun you will have added time between shots which more or less will always result in your death.

runic cargo
#

BRING BACK BANK IT

indigo timber
#

BRING BACK BANK IT

wild herald
#

idk man, i can't kill anything i can't see anyone. used to do really well at this gamebut now it feels really tough to play. Maybe next season :/

rustic kelp
#

i have 32GB of RAM, and as of today the game is crashing before even loading to the main menu, with a popup saying that i need to allocate more RAM. idk why the game takes so much RAM now, but does anyone know how to allocate more?

oak kernel
radiant blade
#

Give incentive to get 1st place in the first and second round of ranked. Make it enticing enough to make griefing less attractive

unreal fossil
analog fog
#

the spawn logic in qc is trash. there is no strategy, just endless waves as you defend against teams that you wiped moments ago that respawn and are on top of you before your health can even regen. it all comes down to luck and timing, not skill, strategy or teamwork

muted grail
#

BRING BACK SEASON 2 RAAAAH

jaunty vapor
#

remove the feature where you group me with the same teammate over and over and over again
Do you want to know why I'm not qeueing with them? Because they're awful and I do NOT want to be with them in a team. If I wanted to be, I would queue up. So don't put me with the same teammate 3 mf times in a row with them going something like 2 6 every time

severe inlet
#

Buff sword

sacred agate
analog silo
#

Buff Cerb

icy marsh
#

Revert sword

warm epoch
#

why did embark put in all the hard work just to ruin their game with basic things like spawn logic and simple balance changes

gloomy talon
#

This channel kinda sucks i feel sorry for anyone at embark who has to go through this (assuming they even do) . The game is its own of its kind and it peaks on some specific generes like FPS (literally the best i EVER had)

Anyway, DAY 5 of asking if its possible to add an OB, S1, S2 and S3 Diamond Emblem, Background and Badge? Because mine and some peoples diamond collection feels incomplete :/

unborn garnet
#

nerf the goddamn windows, they're so clear i feel like a bird smashing themselves into them and im like wtf

gleaming shoal
#

It is necessary for the overall game to show what the biggest problems might be. However some of you guys do get a bit dramatic.

The only thing I ask is a change to the $45,000 cash in World Tour quest, since its really hard to complete in Oceania because nobody plays World Tour. Our only option is to play on Asia servers with predictably bad lag which makes it even harder for some of us casual players to get to the 45k milestone.

Otherwise love what your doing with the game Embark hug_friend

limpid orchid
#

do not add strong matchmaking to quickplay please.
dont
seriously

vague maple
iron pollen
#

Agreed

night vortex
#

Great job balancing the sword, embark. Really exposed a lot of these light players. Keep up the good work.

unique shadow
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

oblique jay
#

I think we should nerf the model because I just got killed by it in TDM

amber pumice
#

Please make a Bustier upper body cosmetic (preferably pink). You could use existing assets from the tutu item by removing the lower body parts and shoulder jacket

soft lodge
#

I don't know how you can justify some of these weapons being so unbelievably bad, they feel straight up forgotten and abandoned but light smgs can can shred people from across the map šŸ’”

eager carbon
#

3rd Person Mode would go crazy

snow steppe
#

Revert the sword for god sake

odd prism
#

hear me out,
anyone who comments on reverting sword: skill issue
Anyone who comments on sword being balanced now: skill issue.

90% of problems here are skill issues ngl

covert dagger
#

honestly it's just been so long they don't listen. balance went out the window so long ago. quick cash even shows off the absolute mess

silk shadow
#

can you guys sell your stinky company to a saudi prince please. you obviously cannot run anything properly with these little tyke grade servers

quasi delta
#

delet dis channel

grand crow
#

I've been loving the new world tour mode, but it feels like the emote thing is also really easy to punish. I don't know how long it locks you in place, but it's long enough for someone who doesn't even know you're there to turn a corner and laser you to death. Either way, the mode is still really fun.

amber ledge
#

Just emote on the floor below lo|

fierce valve
rugged temple
#

Revert sword, buff dagger, nerf cerb.

Start actually balancing based on balance issues and not people complaining about things they can't adapt to.

shell rock
#

i feel like giving the mgl32 shells a soft guiding feature where they home to targets that are near them would be good

hollow copper
quick coyote
#

Fix matchmaking, ty, don't make premades play vs solos, ty.

narrow spade
fathom tusk
#

REVERT SWORD

jaunty tulip
#

REVERT SWORD

cosmic furnace
#

Will there ever be a match history added to The Finals like other games have? Where you can spectate old games in case you forgot to clip something or to spot cheaters or anything? Feel like that's one of the main things holding this game back personally

twin relic
#

REFUND sword skins OR REVERT sword

acoustic zealot
#

do you like being blind 24/7? i dont know who decided to remove 90% of garget and weapons from the game but keep and buff infinite flashbangs with 10 seconds blind tru walls, but you guys need jesus

round obsidian
#

having to constantly face stacks of emeralds/rubies for 45,000 cash when I'm not even ranked is absurd, especially since I get matched with teammates who just feed the other teams free elims.

cerulean echo
#

It's hilarious watchin ppl say pre-nerf sword was balanced &just a "skill issue," when the PreNerf Sword was a straight-up crime against balance

TLDR:When you guys say "skill issue," all I hear is, "I didn't triple-stack in a corner hard enough." I have to treat you like Tufi from Apex Legends. I once random-queued with Tufi the hacker in an apex legend pred lobby, &I watched as he had ImperialHal &his entire pro-squad quivering in a corner. That's the level of threat you can represent to others in a match.

No Ammo Dependency +Quick Melee Damage Boost +Lunge/Quick Melee Combo +Animation Canceling +Smallest Hitbox +Smallest Profile +Dash +Lunge Range Boost (With Dash) +Fastest Base Character Movement +Hard to Track (when enemies are close to POV, in other words 'melee range,' this is a functional FOV change & coordination is overwhelmed) +HighDamage Output +One-Shotting Potential +Wide AOE Damage Swing +Forgiving Melee Aim Assist +If the Light has a good team, they could have what feels like infinite revives, infinite health, infinite fear factor; the whole lobby is afraid &psychologically fatigued from dealing with you &your smallest hitbox + damage potential, en masse, game after game. You're just these gods on the battlefield, &then you come &demand more utility, more advantages, & complain that people who can't deal with all of your varied advantages are the ones having some sort of "skill issue" when you yourself are not aiming. You're not using a classical FPS standardized weapon, you're lightning-fast-attacking, insane-mobility, burst-damage, evasion menaces. That's what you guys are. You can't be outrun, you can't be hit, you can teleport in &out, you guys are wilding out aggressively dropping 20 kills per round. You're not even a good "glass cannon" frm a design perspective, you're just a God. You're Heimdall in God of War. I dont want to fight Heimdall from God of War with the username, "imJuSt.A.SwOrDGuY.LUL"

U guys DntCare if Finals survives, obviously

wispy ivy
rustic tinsel
#

Don't change it weirdly, just revert sword lunge to 140 damage. sword was balanced.

anyone saying the 'sword is fine now' are clueless gamers who’ve never even used sword once. Right now, the sword is literally the worst weapon out there. Melee weapons are supposed to be strong up close—how is it right to patch the game based on people who don’t understand this obvious fact? A weapon that can’t shoot at range now can’t beat anything even in melee. That’s freakin absurd.

Besides, Your own patch notes literally imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a gameplay change to make it less frustrating.

You’re patching the game because some folks claim that camping on rooftops and just shooting is ā€œreal skillā€ and everything else is ā€œlow-skill,ā€ and you think that makes the game more fun? The Model 1887 got unfairly nerfed because of the same nonsense. Nerfing isn’t the only way to balance a game.

The real issue is matchmaking that throws newbies and pros into the same matches. Blaming the weapons and nerfing them just shows Embark has no idea how to balance properly. Seriously—get it together.

karmic fiber
#

make the ladders so we need to hit E to climb it

crisp heart
#

Please nerf the xp54 its so ridiculously easy to use. The hip fire is amazing, the recoil is nonexistent after your recent adjustments, the mag size is very generous, the default scope even provides some zoom...!! I never use this gun i have 1000 hours and literally only level 1 on the xp54 but I can drop so many kills with cloak + xp54 it is a bit too effective in too many scenarios ESPECIALLY when compared to the other automatic weapons on light, there is virtually no reason not to use the xp54 over the m11 or arn220

tough sapphire
#

The problem with this game is content not balacing (even tho the devs do a horrible job at it).

Right now i think that when it comes to balacing Embark doesnt understand that certain gadgets or abilities can be used to counter weapons or abilities (Glitch for dash or invis or heal or defib or charge or meshshield (btw fuck the people who wanted to destroy mesh shield probably its the worst nerf ever implemented in this game). When u guys say nerf no one propose a "counter buff" instead.
This game has gadgets for a reason you cannot just say : SwOrD ToO Op / sHotGuN ToO StROnG / LiGHt OvERpoWEred. Please think of uselful use of gadgets or abilities.

Then comes also the element of teamfight and strategies rn the plan is u see someone u shoot then push them thats it. I dont want to play a Call Of Duty i want to play the finals where defense matter offense too placement or how to fight as team. Right now the soloq is destroying this game. no medium uses heal or turet they all use demat, light dont use glitch or sonar or help teammates and heavy dont use shield or goo gun since its useless. So the elements that makes this game a bit unique are not use either by the players and not improved and put forward by the devs.

Then content. We need new gamemodes for fun, more abilities / gadgets not weapons, maps need to be design for melee and long range (monaco, seoul, skyway stadium ... mhhh all the original maps not the new ones coincidence ?). Embark improved private (BIIIIG thx btw even tho no one at embark or CM will see this). I remember that there was lore in the begining, things that were fun to follow, to try to understand the univers. And right now there is nothing, like we got bernal for no apparent reasons (nice map but kinda empty). No reasons (lore wise) for why a "improved" las vegas.

So please when balancing use counter items instead of ruinning the fun of a weapon and please more content and reasons for why certains things are in the game.

safe ravine
#

We were talking about suggestions for the medieval season and i had this to add, thought id share it in this channel also:

A medieval season would be such a great opportunity to introduce something they failed to do back in season 3. (remember that szn 3 was the szn of the ninjas and samurais but didnt feel like it imo beacuse of a missed opportunity to lean into that vibe a little more)

A LTE to introduce the new season and contents, where u strictly play with medieval weapons (no guns, just sword/bows/sledge/spear) with only armor cosmetics. (Would also be a great way to introduce some cosmetics before they release it into the shop, for a little teasing).
And you try to siege each others base/castle in a similar way as in Chilvary.
It would make the finals so fresh and different for a little while, would be epic. And a great way to feel like the season is medievaly based instead of the usual, a little bit of this little bit of that themes that we've been getting.

tired fable
#

i take never the sword, I test it a night : it's so easy to wipe a team with it, don't revert nerf

wicked saffron
#

stop putting 1 part of a battle pass outfit in its own tier then have the entire outfit on another like you did on the 14th page, you already do that for the sponsor track and it's dumb, also make the bp easier to level up, i shouldn't have to dedicate my life to this game so i can get recolors of outfits

lunar creek
#

fsr4 support

west glacier
#

i just bought a whole bundle thinking i was gonna buy 1 item. so it may be a good idea to have a refund option. anyways, i`m never buying again.

serene niche
slender girder
#

The Cashout modes can be quite an awful experience for solo players, hence I tend to avoid them.

Putting specific game modes in contracts isn't a good idea if you want people to keep playing the game and feel like doing contracts, which make them more likely to keep playing the game.

And of course I agree with all the people that have complained about the 45k contract, as someone who doesn't even like to get specific game modes in the daily contracts.

I probably won't even complete all contracts this season due to several being in the cashout modes, and get less excited for next season and the game in general.

Also, are you ever gonna fix the demat and jump pad bugs? Died twice to that while typing this, and also just spawned right next to an enemy team. So not only am I forced to play Cashout, it's real buggy as well.

simple frost
#

The balance in solo q ranked is just terrible, there’s zero dependence on skill level, it’s pure random. The numbers are the same, but the understanding of the game is completely different. I still don’t understand how this system works. It was much more balanced in the second season.

wide vortex
#

is it really intended that you cant play this game with rtx 3060 12 gb and ryzen 5600 g. I know this is mid setup but i have no problems playing other games. This season its been getting worse and worse

hybrid hearth
#

I don’t wanna be that guy but this game probably has the worst spawns out of every game i’ve ever played in my life.

just noticed the 4hr timer

There’s been a bug in the game since beta and it’s when you go up a zipline there’s a chance you drop whatever it is you’re holding.. including the statue of your teammate. It’s mildly annoying

untold hazel
sour hearth
#

please dont nerf famas, pike or cerb

burnt lark
#

nerf light, sword should do 69 dmg per lunge max. Sr-84 is annoying in powershift so make sure you nerf that also even though its the worst weapon in ranked. famas a lil weak, could use a small buff maybe round the mag to 30 cuz i personally have ocd and i would like to see it. medium is just far too weak, no good util or weapons at all.

foggy echo
hollow badger
#

buff shak 50, its just a way worse lewis gun, which is worse m60

split mist
#

Please make a cashout mode with 4-5 on each team

visual dagger
#

Flashbangs need to be nerffed, make turning away from flashbangs mean you are barely flashed.

Thermal vision needs a counter when it comes to smoke camping. Ideally make it that you can see someone using thermal vision while they are in a smoke

chrome river
#

Just came back after a long break to try the game again as a sword main, after 1 game I immediately noticed that big brains at embark probably nerfed a melee weapon in the game again. Was not surprised since a blind chimp with a wheel of fortune could do better balancing then these guys.

What you fail to understand is that only a very few percentage of people can actually use the sword to the full potential, the rest will just dash and press the left button, and you only get those players at the very top where you should be able to use the plethora of gadgets provided to you to counter these players like gravity launchers, jump pads, mines, gadget mines, etc. just to name a few. With this nerf, you can go ahead and remove the weapon from the game to save space.

I understand this is all profit driven as these shi*tty players who can't use a single gadget out of the three to counter a melee weapon in a shooting game with a gun go here a whine asbout how they are getting owned (once again by a melee weapon in a shooting game) and they get frustrated and leave the game.

My point is, if you get these players, and you are owned by them, just start a new acc and play with the little kids and noobs as this is where you belong. It's not weapon issue, it's skill issue.

Good luck with the game.

warm drift
#

I like the demat, but it needs some tweaking.
RMB should instantly remat the previous demated surface, not where you're aiming, because it may not remat everything.

young dome
#

This game is cooked

pseudo leaf
#

rework goo or nerf it. It is just stupid broken. Can block good amount of dmg. It is insant. Blocks players movement + steal. can use for climbing. Every class has it. Heavy has goo gun. Has 350 hp. With goo he can block dmg from bullets + explosives + glitch and flash nades.
If any one says it is goo gun it is trash = skill issue @sullen ridge make it easier to brake for 2 seconds than make it gain hp.

craggy basin
#

Let me use 360 fov please I am serious

storm inlet
acoustic gust
#

FIX THAT GODAMM MATCHMAKING, IT'S HORRIBLE

quick coyote
#

Fix matchmaking, add sbmm, stop matching premades vs solo players, nerf the sword even more, ty ty

slate jacinth
#

Ranked soloq is a complete waste of time. I hope this game in the future gets a better ranking game mode

quick coyote
#

amethyst levelling skins when??

jaunty tulip
#

Revert Sword Nurf

crimson ledge
#

PLEASE UPVOTE. Petition to make an MPX arn-220 skin PLEASE UPVOTE

rustic tusk
#

Day Four of noting that having a contract that requires we play ranked or world tour when the match making is ass is bad design. Either change the challenge or fix your match making

fleet socket
white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have perfect hipfire accuracy like counter strike and it would be a unique niche

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

limpid orchid
foggy nymph
#

Matchmaking is fine. It's refreshing to have a game without SBMM in casual modes. I'd like to see custom or community servers become a thing. Add a server browser and let people host their own servers!

drifting topaz
#

REVERT THE SA12 NERF PLEASEEEEEEEEEEEEEE

chilly pivot
#

Remove the riot shield please it is diabolically unfun. And maybe buff the repeater cause it's horrible underpowered for how slow it is

long burrow
scarlet otter
#

They should add stranges or kill counters for weapons hug_friend

fresh citrus
gloomy cradle
#

Make the repeater one shot lights ggez

marble hearth
#

Day 32 asking for a more customizable music menu

swift mica
#

More skins with tematic anime and was perfect more custom for the guns and band o a new type Of reporte for the afk people in rankeds there are alot afks

indigo timber
#

BRING BACK BANK IT

karmic sandal
#

Buff model instead of cerberus no brain weapon

quick coyote
#

Revert V9S to how it was before, less damage but better fire rate.

''But people will use macros or bind it to scroll wheel!'' THAT WAS NEVER NEEDED AND ALMOST NO ONE USED THAT.
Now it just feels bad and it's too similar to the LH1 which are almost the same but with better range and less in the magazine.

severe linden
#

Would be nice to not play against Cronus or strikepacks lol

surreal brook
#

enemies are just highlighted to everyone in our team - whtas this bug?

covert yacht
#

i just played a WT game and the first lobby i was the only heavy first of and second all meduims where using fcar and all lights where using xp-54 but lets nerf the sword instead

surreal meadow
wispy ivy
#

buff repeater by 4 damage so it doesnt take 6 business days to kill heavies, nerf the cerberus back to 9 damage per pellet please its been 2 and a half months of fireworks, buff the ARN to 19 or 20 damage per bullet (maybe even higher with a firerate nerf so its more similar to other assault rifles)

and please stop just throwing huge damage nerfs at random weapons because you dont know how to fix the real issues with it (cough cough sword, model, cl40), stop giving questionable buffs to weapons (season 4 sword, cerberus, every time you mess with cl40 goes into one of these, pike, that one time you buffed lh1 to 52 damage, the bizarre dagger damage buff nobody uses dagger like that just fix backstabs)

novel night
#

Buff sword and Nerf the Cerberus (make IT so U can only reload after u Shot all 3 rounds)

cinder mason
tropic snow
#

fuck your profanity filter, saying things like wtf or lmao are the most basic expressions in online games, forcing a stupid fucking filter onto people just inconvenient and causing confusion, nob ody w ants to typ e li ke thi s to clarify comms

sharp saffron
wet herald
sterile yew
#

fix matchmaking no wonder the game is dying

pulsar sundial
fluid raptor
#

game crashed & bluescreened my entire in the final round on the final cashout of ranked. if i lose rp bc of this i'm actually gonna crash out 😭
oh yeah and i couldn't start my game and my pc wanted to do this stress test shi

untold hazel
#

delete engimo quest earn 45k in a single match 3 times

calm plume
#

Ban KBM Aim assist and reWASD Cheaters

raw dagger
#

i dont know why EMBARK deosnt want to adress matchmaking problem. Maybe their strategy to keep players in a game is by frustrating and sweaty shitshow?

keen walrus
oblique jay
#

I've been thinking about this for a long while.... honestly I'm surprised this hasn't been brought up yet. But #šŸ‘‚ā”‡game-feedback needs to be deleted permanently.

full sentinel
languid gate
#

Bring back Bank It.

dawn valve
#

YOU KNOW THE XP IS BROKEN, SO FUCKING NERF IT. STOP LETTING IT RUN RAMPENT FOR MONTHS

vital olive
unique shadow
#

Revert the sword nerf

pallid flower
#

To those who are complaining about how broken XP-54 is I have a simple fix for the devs without making the XP-54 weak! Buff all of lights weapons other than the XP-54 to even the field out! lights always been a underpowered class and the only reliable weapon on light that you can consistently beat other builds with is the XP-54 and that's why you see so many lights running it and why people think its overpowered! when the XP-54 is about the only weapon in lights arsenal that's as strong as a lights weapon should be! due to lights low health all of his weapons other than the XP-54 are completely useless even in the hands of very high skilled players! Here is accouple alternatives to my fix! you could either nerf all of heavy's and mediums weapons into the ground (at least halve the ttk) to make it more fair for us light mains or you could or of course buff lights hell to at least 225 (preferably 250 since medium has such high ttk weapons and op gadgets) I hope this opens your eyes embark!

steep ferry
#

Change the way the Interrupt opponents stealing your cashout works: If you damage someone stealing your cashout he gets a mark that last for 3 seconds (renews for every instance of damage you do) if the marked person stops stealing your cashout within the 3 seconds, it counts towards your progress. It makes zero sense to have it only count when you only LITTERALLY stop him via killing or cc'ing. Its more than logical to assume that he stopped because you're damaging him ergo you interrupting him.

brave copper
#

Make leaving the match easier at the end of the game. Idc about gear XP, most of the time I don't even care about the scoreboard. As soon as I see ELIMINATED or WINNERS I should be able to leave.

Also, as usual, delete defibs. They're extremely toxic for the game. They're both the most META gadget in the game and the most teammate abusing gadget in the game. It's actually insane that those can both be true at once, the FINALS really is a unique game in all the ways.

Glitch mines are ruling the META rn, as they're the only effective counter to a defib, and they completely shut down anything light tries to do. Light is plagued by glitch mines & motion sensors. Those gadgets need to deactivate temporarily after use, especially since they stay forever unless shot at (unlike most mines that are 1 time use). And on the subject of shooting gadgets, make the hitboxes a bit larger or reduce the health, and make glitch explosions damage gadgets not just disable them for a second or 2.

Minigun's presence has caused more mediums play melee (to block the bullet hose). More heavies are using hammer, I think, because of the increase in medium melees. The thing about hammer is that if you're also using melee and not a hammer, you can't fight the hammer heavy. This applies to all melee weapons for all classes, except the dagger- assuming you get the backstab.

Hammer really stands out over other melee because of the damage/health ratio for a heavy weapon. I'm not necessarily saying nerf hammer, but possibly look at reworking Medium melees so that swords can compete with hammer DPS, even if they block less (Medium melee options are redundant rn anyways). Lastly, it would be really nice if the Heavy GL could fire automatically with the same fire rate.

icy marsh
#

Who ever nerfd the sword shouldn’t be allowed to vote or raise children

feral shard
#

un-nerf sword

tacit whale
#

Buff the reload speed for the pike

waxen grove
#

Start buffing weapons fgs. And bring back the S2 balancing team.

elfin badge
#
  • more options for skirts
    -faster spawn times in casual play modes
    -seperate makeup and body tatoos
waxen olive
#

i dont get why u guys consider autohotkey as cheats šŸ’€ i use it to change my volume how is that cheating

runic cargo
#

BRING BACK BANK IT

naive tundra
#

please make quick cash Quick again!

fierce lake
#

CL-40, please I beg make it consistent.

quick coyote
#

Next new sponsor should be a car company.

grave falcon
#

give the ARN an "open" iron sight option, like the repeater has, without the ring obstructing vision.
for some reason I like the irons on the ARN more compared to other sights, but the ring is so unnecessarily obstructive.

sterile canopy
quick dew
#

EMBARK please give us a sign spinning emote that uses the riot shield

cedar cave
plush locust
#

Dunno if this is just a me thing but the name of the Engimo Contract skin for the model 1887 is just "sponsorengimo_01" and there's no flavor text or anything

brittle obsidian
#

fire the balancing team. they genuinely dont understand what makes a game competitive. half the specs and gadgets are poorly designed and instead of getting competent reworks have just been getting nerfed repeatedly. class identities have been completely scrapped. light's most powerful utility is a support gadget and mediums most powerful utility is primary weapons, doesn't that seem a little backwards to you?

rough storm
#

Dear devvedoners, how about to counter third partying you stop spawning cashouts next to each other in stead of hiding deaths causing fourth parties to happen in stead of third parties.
And also, remove zips from going down cuz if i wanna go down somewhere i'll just jump

frozen ridge
brave rover
#

I'd love for the KS-23 to get some love :)

rain shadow
carmine warren
#

We need a banana revolver skin! To reload it, we can peel then eat the banana, then pull out a new one

brisk laurel
#

Please revert the sword nerf. It's gutted and not fun to play anymore.

hasty temple
#

Don't change it weirdly, just revert sword lunge to 140 damage. sword was balanced.

cursive pike
#

New event idea
Blackout

So like pretty self explanatory
The entire map goes pitch black, and you get a chest flashlight. Stuff like gunfire and flashes and fire would produce a moderate amount of light, and the event would make thermals more relevant to the game. Just imagine being a little minion light and you turn around just to see a heavy sledge about to maul you to death

ocean parrot
# hasty temple Don't change it weirdly, just revert sword lunge to 140 damage. sword was balanc...

Don't change it weirdly, just keep sword lunge at 100 damage. sword was never balanced.

anyone saying the 'sword was fine ' are clueless gamers who’ve never even played against sword once. Before, the sword is literally the worst weapon to play against out there. Melee weapons are supposed to be strong up close—how is it okay for "up close" to be a bubble of 15 meters around it? A weapon that can shoot at range now can’t beat even kill the sword before its in melee. That’s freakin absurd.

sonic wigeon
#

Ranked MM still in a fucked up state? Havnt touched that shit since S2.

naive narwhal
mortal notch
long burrow
#

how tf do yall expect me to go up against an ruby player using the god awful xp-54 in quick cash im here to just enjoy the fucking game
matchmaking has gone to shit and i am not here to stay for it

mystic delta
# hasty temple Don't change it weirdly, just revert sword lunge to 140 damage. sword was balanc...

I think that the real problem was it being paired with the dash making it unnecessarily hard to track them while all the light had to do was get two free hits with the lunge and a quick melee to kill most players. But you are right that nerfing it into the ground wasn’t the right choice, everyone thinks the sword damage was the problem but it was really just the dash in combination with it. They needed to put some limitations on the dash imo, I think the simplest answer would be just making the dash have a like 1-1.5 (that number might be high) second cooldown between uses

obsidian dragon
#

not sure if you guys did this but why is the stryker grid set clothing that i had removed from my account and i have to buy it again i only got game pass for that and its not working

gaunt coyote
#

Heavy class should get a SMG, maybe dual P90s.
Medium should get a new handgun or Lmg to help fill that support/defender role like a Krytec MK3 LMG PARA. or maybe dual Berettas.
Light should get another AR to help balance out what is already needed in their load out such as B&T SPC45 PDW SBR.

Now as for heavy utilities and possible specialization, consider a stim to help heal the already not tanky heavy and give them a little more defense.

Consider increasing the health pool for all classes because the damage is insane and there's just unfun and unfair weapon balancing going on to where meta guns are preferred over the already expansive weapon list available.

Consider increasing the player and team count in quick cash because it seems a little off when you play on a big may like Kyoto or Seoul or any of the maps in general.

Please consider the "balance" that's being implemented to weapons and the actual flow of the game that even includes the gadgets. defensive options for heavy for example are not viable and goo is being used by every class. It's stronger than shields. And the only thing "worth" using .

Lockbolt still gives movement to those affected and the stun gun hasn't returned as promised since season 6 launch.

Just know there is a lot that's missing from the look and feel of the finals since it was released in season 1 and that love and fun fairness for all players levels and Play styles is nowhere to be found.

For example quick cash has extremely high level players in it and they dominate a lobby.

Instead of having them flock and use that game mode to warm up on, maybe have an Actual Warm Up game mode for those players who want to get ready for ranked that way. And keep those guys out of a casual place for players who just want to play the game.

Just some considerations and feedback for the next season or so.

Thank you.

misty cedar
viral wave
#

Every variant of Seoul that isn't under construction is buns šŸ’”

lilac mango
#

Every single time this game updates, it crashes more frequently. At this point, 80% of my experience on this game is relaunching following a crash.

  1. please fix the crashing

  2. please add a reconnect option in quick play gamemodes if there is an opening available

floral nest
#

A event suggestion: Impressive Show!

the audience loves you for a short duration of time plays as objective steals, taunts, and multi-eliminations will boost the economy for the next cash vault your team opens aslong your team is still up going down will loose the boost

will most likely work with game modes with a higher cash limit or increasing the quickplay limit

teal minnow
#

Buff LH1 ,it feels miles worse than all mediums rifles

leaden tangle
#

-Even if there are balance changes to give prominence to certain weapons, it's important to keep in mind that they must have limitations. The SR-84 for the lightweight is more effective, but it can be countered by using defensive gadgets and vision blocking. The XP-54 is currently meta, but what's the point of using the SR-84? I consider the Cerberus effective in combat, given its increased damage, but it fulfills its role up to a certain distance without being too oppressive with its incendiary casings at medium ranges. The M60 requires sustained fire to be able to control accuracy more easily after the first rounds are fired. Although it can be oppressive at certain ranges, the recoil is more likely to require some preparation, making it less effective when hip-firing if it does complete at close range against the Shak-50 or Lewis. My point is that the medium and heavy weapons are both good in their respective distances, but the light has always had the problem of being oppressive at various ranges without a consistent balance. Seeing Appoh be a genocidal XP-54 at long ranges makes me question how easily pro players can outclass casual players with such destructive weapons.

I'm Main flamethrower, I know their damage per second, distance, combos, team combinatios to stay close of some camper players. Thanks to it, i won easiely ranked tournaments and World Tour Tournaments, i know this gun is hell in short distances; also I know i can't kill a Sniper player everytime or some range player at least the player reach flames range.

I don't wanna win everytime i use flamethrower because i know how to use it. I wanna WIN because i keep my enemies in a closer range to kill it and i wanna LOST because i don't reached enemies space to kill it. It's about consistant.

The balance and meta are about distances, areas and weapon limitations. This game needs to get more solid about meta.

gleaming valley
#

buff sonars their radius is terrible

surreal brook
#

In my opinion, the spawn system in ranked might need a complete overhaul. In a chaotic environment like The Finals, there should be some fixed things you can rely on. For example, if an enemy picks up a coin, you often don’t even notice it until they suddenly shoot you from the side. Even if you realize they took the coin, you still don’t know if they respawned nearby or far away. This is important information for making smart decisions instead of just guessing.
One idea to make the coin mechanic fairer and less random would be to have players basicly "defib" themselves at the statue when they use a coin. Also, the number of coins left could be shown directly above the statue, so teams don't have to press TAB after every kill to check. Another idea would be that instead of on top of their statue they will spawn on top a teammate but with a visible warning countdown for enemies.

tribal spoke
#

Buff dual blades fix spawns (Egregious in kyoto I had to fight a team 3 times to get one cashbox in, purp respawned after we wiped them and pink) and fix the fact that being the worst team is beneficial in ranked (You will be allowed through by the top team)

tropic root
# mystic delta I think that the real problem was it being paired with the dash making it unnece...

It's not. The problem is that most of the players complaining about the sword (and probably the dagger) are so used to the usual "Gun-play" Apex, CoD, Battlefield, etc has that they have trouble adapting and learning how to deal with a weapon that has a different playstyle than what they're used to. It also doesn't help that such non-firearm weapons are ofter seen as the "disrespect" weapons because they're often designed to be ineffective and gimmicky by these other games that if you die to them, it's akin to being unskilled at the game.

Pre-nerfed Sword in particular was balanced and the reason why it is balanced is repeatedly posted here in this channel as some sort of copypasta.

The best way to address this issue is by simply adding in more melee options in the game and rework/buff the current underperforming melee weapons. Providing players more options and familiarity.

calm plume
#

Ban reWASD and KBM Aim Assist cheaters 🚫

vestal rapids
#

Fix wt mode i play every time against the same noob players its incredible how so Bad the matchmaking in this Game

hollow copper
#

Justice for sword for the crimes done against it. It is unusable in ranked, so good players who spent hundreds of hours learning it will just only play casual and kill unskilled players even more, defeating the purpose of the nerf. (catering to casual players) Just give us a potato and watch the cries for potato nerfs, attempting to nerf skill so a 30 hour player can kill a 600 hour player will never work.

bold pewter
#

add NEW CONTENT, NEW MASTERY CAMOS, ( GOOD ONES) , NEW MAPS, MAKE THE GAME BALANCED, DONT NERF EVERYTHING BUT BUFF WHAT CANNOT KEEP UP, PROMOTE MORE AND REVIVE THIS DEAD GAME

supple nebula
#

Prism break set for CB!!!

unique shadow
#

Revert the sword nerf

People who actually think the sword is broken need to learn how to aim, its literally all you needed to counter sword

Stop nerfing playstyles just because losers feel the need to complain

candid badge
#

dont revert the sword, light already has a one tap melee they dont need another.
also we need some more gameshow events that would be cool to diversify the gameplay alittle more

craggy basin
#

I need 360 fov please

willow bear
#

The spawn system for Monaco should get reworked, its absolutely miserable to experience

tepid fog
#

I don't think the sword nerf was enough

hearty bough
agile zenith
#

Spam camping in this game is a problem

frail bear
#

Hot take: the game's balance is in a pretty good state rn, it's the matchmaking that sucks

prisma holly
#

I tried to get some other people to play the game but when they realized it was gonna take like 50 hours to unluck everything they stopped playing

rotund gust
#

#freeMoolah 🐮

worn hamlet
#

flashbangs, cloaking device and minigun need a tiny nerf

split mist
#

I am suprised there still have not arrived any bank robbery themed outfits, considering the game is about stealing money

dawn valve
#

BUFF THE V9S

No one ever plays it anymore because it has seen no improvements while other weapons across all classes have increased in light killing effectiveness. Its a single fire weapon that sucks at range, but hipfire is unreliable, so you end up losing close quarters most times. It can't even kill a medium by surprise if they have good reflexes, unless you literally hit EVERY SINGLE shot. You miss literally once and you're dead. Increase damage and reduce mag size, or reduce recoil. It is in a miserable state.

People say that its good because a full mag does 800 dmg, no, a full mag does 800 dmg only at <10 meters, then damage MAJORLY falls off. It takes 7 SHOTS to kill a LIGHT at 20 meters, whereas XP takes 9 shots, but the XP has a MUCH higher firerate and larger mag size, plus its full auto so you can just hold down and aim, instead of picking and choosing your shots. LH1, another single fire weapon, only takes 4, and thats after the nerf. The only time the V9S outshoots the XP is at <10 meters, but single fire weapons at close range is not reliable. You can easily hipfire the XP and hit far more shots than V9S, solely because you can afford to miss a few times in your spray.

When compared to medium weapons, FCAR, FAMAS, etc we get the same results. TTK data is misleading because it assuming 100% hit shots, so heres # of shots to kill:

Medium v V9S At 10 meters:
Automatics:
FCAR 7 = 7
AKM 8 > 7

Single Fire / Burst:
FAMAS 7 = 7 (burst fire, so 3 clicks)
Pike 3 < 7
Revolver 3 < 7
Repeater 2 < 7

Shotguns:
Model 2 < 7
Cerb 2 < 7 (with fire damage)

Medium v V9S At 20 meters:
Automatics:
FCAR 7 < 11
AKM 8 < 11

Single Fire / Burst:
FAMAS 7 < 11 (burst fire, so 3 clicks)
Pike 3 < 11
Revolver 3 < 11
Repeater 2 < 11

Shotguns:
Model 4 < 11
Cerb Infinity > 11

The V9S has nearly no advantage even at close range, and most certainly not at longer ranges. I understand that this table can be nitpicked but I hope people understand what I'm saying

obtuse nymph
#

Akimbo should do less damage.

jaunty vapor
restive yacht
#

Ban non ammo weapons from tdm please

analog fog
#

what i really love is how you've made TDM the most enjoyable mode by allowing for perpetual blindness from flashbangs and the doubling of the opposing teams dps with full medium teams running turrets. God forbid a fps tdm game mode actually require people to be able to aim and play strategically in order to win

white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have perfect hipfire accuracy like counter strike and it would be a unique niche

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

marble hearth
#

I think taking out Bank It was maybe the worst decision the devs have made by far. Not even in season 3 was replacing the ranked version of cashout with terminal attack was this bad because we still got the option to play cashout with world tour and giving us a little bit of a change with the rank gameplay. But taking out bank it which is one of the only 2 gamemodes that make this game different from any others was a bad call. Why take out a gamemode that is unique to this game and replacing it with something so generic, has really no objective, and can be found in almost in other fps you play. What was the thought process here. I don't wee why every time you add something new you have to take something away. We saw this early going from s2 to s3 you took out both single round Cashout and Ranked Tournament to give us world tour and Ranked TA. I'm not saying that you can't change the game and give us something new. What I am saying why do we have to get rid of a gamemode in order to add a new one. At bare minimum give us some sort of an arcade type gamemode where it will randomize various quick play gamemodes such as quick cash, single round cashout, bank it, powershift, and tdm, and put us in one of those random gamemodes.

brisk laurel
#

Please revert the sword nerf. There's so many counters to it. Turrets, glitch traps, flamethrower, minigun, etc. It's completely gutted now, and no fun. I have been a sword main since season 0, but am now forced to use a gun. The reason why I loved the finals was it's unique weapons, but now the only real choices are guns

neon rune
#

Coming from someone who has spent at least 1000 total in-game hours using sword specifically:
There is no amount of skill you could possibly possess to make the sword viable at high levels of play anymore, at all. It's genuinely one of the worst weapons in the game now due to the damage nerf.

The damage was never the issue. The hitbox is too fat, and the lunge has too much effective range, with too much of a lingering hitbox, allowing sword users to hit with the very end of the lunge animation, basically right as they're preparing for another lunge. These were the main issues with the sword and none of these issues were actually addressed.

Instead, they panicked, and just.. nerfed the damage, even though it was already objectively THE SLOWEST time to kill weapon on light for all classes, besides the light lunge + qm combo, which wasn't ever an issue anyways since light has everything in its toolbox to completely counter a sword light (dash out of the way, or grapple away, or gateway to a safe location, find an off angle, etc)

So glad embark completely ruined an entire playstyle instead of fixing the actual issues that were causing player frustration.

@drifting topaz You gonna make any counterpoints or are you just going to be an obnoxious asshole? That might be asking too much though, it doesn't seem like logic comes very naturally to people like you.

tired fable
#

Embark what the hell is this matchmaking, i gush blood for the entire party ingame and IRL fr
it's like this each time tonight

dapper rune
normal flower
#

dont be that guy

weary pine
#

Nerf XP-54 / Completely overtuned!
Nerf Cerb / Completely overtuned!

Fix Winch Claw / Its in a misserable state!
Fix Bernal spawns / 250m is too far!

Dont revert the sword! Leave it!

snow steppe
#

Revert the sword plz

shell current
#

XP smg is strongest weapon in the game... at both long range and short range.

pls remove vignette effect on aiming.

make minigun better, shak and pistols and even m60 are stronger.

minigun, deagles and KS sluggy shouldnt gain spread when sliding/jumping while aiming

minigun shouldnt gain spread by looking around quickly (its an automatic shotgun after all)

fallow lagoon
#

add more m60 skins

gray flare
#

https://music.youtube.com/watch?v=0pJBvo8WYPI
RAHHH STEAL THE SPOTLIGHT BRING BACK STEAL THE SPOTLIGHT AND ALSO TRIPWIRES AND TURRETS ON VEGAS BUT MAKE THE TURRETS DESTRUCTIBLE WHERE YOU CAN BLOW OFF THE ARMOR FIRST AND THEN DESTROY IT WITH A SECOND RPG
STEAL THE SPOTLIGHT AHHHH IM STEALING THE SPOTLIGHT SO FUCKING HARD RIGHT NOW
ATTACHED LINK IS EMBARK STUDIOS B SIDES TRACK 1 "STEAL THE SPOTLIGHT"

jagged cedar
tough merlin
# neon rune Coming from someone who has spent at *least* 1000 total in-game hours using swor...

This has been a trend with embark since the beginning. Community complains about something and the item gets either literally removed or completely gutted. Super frustrating, It feels like they just look for the most talked about items and nerf them instead of looking at actual match data. Sword got complained about ALL the time but it was one of the most under-used weapons in ranked.

Embark. Why the 4 hour timer. Literally impossible to have a discuission about feedback now.

frank jungle
#

-bring back disable chat filter
-add a server-wide chat

fleet quiver
#

please remove text chat as a whole, people are so mean to me!!!

sonic arrow
#

Make the idle warning disconnect people after a shorter time, im tired of all my wt matches being wastes of time just because my teammate is standing there, waiting to be automatically disconnected by the sluggish system

hexed grove
#

Nerf medium, 3x medium should NOT be this strong. It's a clear problem when you see the same shit every time in those teams.

Sooooooooo if it's fine, then why are the majority of the top players 3x medium teams?

night vortex
molten remnant
#

Medium needs absolutely no nerv.

severe topaz
#

okay holy yap

floral elk
#

revert sword. You know the deal, im too tired to actually list the arguments again. FIX IT!

kind escarp
#

Literally this game would be peak if the model reload was fixed

nimble mango
#

Have the system stress test only pop up once after a crash. Having to go through it to have it go away is mildly annoying.

tall spoke
#

been real laggy latley

icy marsh
#

Nerf sword more I still get kills with it, must be broken

vestal prairie
#

The drop off on every weapon remains a mystery as to why they are the way they are

warm mauve
#

Embark, sonar glitch is still in the game and I have had in TDM for the last 4 hours of playing. Wtf are you guys even doing over there? This has been in your game since S3. C'mon guys...

rose belfry
#

people keep crying and asking to nerf light to the ground.. it is so funny šŸ˜‚ .. they dont know how op heavy right now

zinc carbon
#

Person above me loves valorant

normal flower
#

no we dont dont be weird

hidden tree
#

Bring the ranks back I want to see who I am fighting dam it

echo radish
#

Buff CL-40 to have long range direct hit bonus damage like Full court in destiny 2

naive totem
#

Cheesecake skin for Goo Gun

olive kelp
#

I wish there was a way to choose which weapon inspection animation played if you have multiple equipped

runic sierra
#

not a fan of how when you choose a seasonal sponsor it makes the background a giant logo of that sponsor and changes the color of the bg, i think it should at least be toggleable, atleast as someone who doesnt really care about the sponsors/lore and only cares about the actual gameplay

just add a toggleeee for bg

silk shadow
steep anchor
#

since 6.5 game crashes in 50% of matches at random time

tranquil wagon
#

Can we get a cool emblem for Emerald rank in World Tour similar to how Ranked Leagues has one for Diamond and Ruby? At writing, sure we have nifty badges to say we're Emeralds 4-1 but for Emerald I'd like to see something a bit more prestigious looking similar to how Diamond and Ruby transform the emblem in Ranked to give it a more prestigious look.

mental nest
# neon rune Coming from someone who has spent at *least* 1000 total in-game hours using swor...

I agree. The lingering hitbox of the lunge is really what may have caused the oppressiveness of the sword. And you are right about how the light lunge + quick melee combo is relativly easy for the light to escape if they know what they are doing. Some frustration may arise from the fact that sword + dash's unique playstyle is much different than other playstyles for other weapons, so for new players, it make seem unfair due to lack of knowledge of counterplay. This is why playing sword + dash is high risk high reward. If Embark takes away the reward, then the risk is not worth it. Hopefully we can see Embark making tweaks to the sword in 6.6.

regal timber
#

WHO do i need to force feed ospuze to get 3 CHARGES back on the DATA RESHAPER

candid badge
idle smelt
#

i miss bank it

patent wind
#

the amount of no names on sword that climbed to high elo just because sword had a high reward for a lower effort is like obv proof it had a problem. idk if the way they nerfed it was the correct way tho

indigo timber
#

I'll buy a $20 bundle for bank it back I'm desperate

hollow copper
# mental nest I agree. The **lingering hitbox** of the lunge is really what may have caused th...

Even though the nerf to sword is absurd, unfortunately I think they will leave it gutted for some time if not permanently due to a fear a of public outcry from casual players and not wanting to admit mistakes. Reverting it would make them appear like they have no idea what they are doing in regards to balance (which is deserved tbf), and that they simply did it to appease to mob mentality. It's a Pontius Pilate situation and the sword players are the ones sacrificed to appease the mob.

runic cargo
#

BRING BACK BANK IT

languid gate
#

Bring back Bank It.

naive pier
#

Please change match making like before

All games are sweety can’t have fun or try new build!!

waxen olive
#

make ceberus do 118 dmg per shot so it can 3 shot heavy but not 2 shot medium — i think it would be balanced

thick kraken
#

Real

wary flax
#

If you're going to incentivize emoting (World Tour) make emote cancelling immediate

gloomy cradle
gray flare
dusty crane
rotund gust
#

please make the moolah charm moo again next week? This was a silly fun charm and we all only get one life to love and experience everything there is to offer and we love spending our time in this crazy unique game. Why take that away from the people? 🐮

normal reef
#

can we please have 10 character slots? i want to make a character for each specialization orf_crazy

cursive pike
covert dagger
#

day 507 hoping for a focus on balance

pseudo latch
#

They should leave sword how it is.

This is not bait.

mortal notch
outer grove
#

There needs to be some serious updating to anticheat as SA is plagued with cheaters at the moment

grand crow
#

I think sword's alt should get either reverted or replaced entirely. As it is now the alt is an active detriment to gameplay because just swinging and qm canceling that is faster. With stun gun coming back, which was already the main counter to sword, the lunge is going to drag this weapon down further.

lunar reef
#

Solo Q is some hell. Wouldn’t mind it if everyone in the lobby was also solo queueing but that’s not the case.

Constantly put up against 3 stacks on each other team while I get new players on mine. I don’t blame the new players. Sucks we don’t have the population to just have separate solo and group queues for certain modes.

wooden atlas
#

Can we please get a different contract instead of the WT/Ranked one? It’s unfair to casuals like myself to be forced to play a competitive mode

Edit: also BRO the cooldown in this channel has gotten ridiculous

analog fog
#

please revert QC spawns back to what they used to be before everything got effed up, and make team wipes mean something again. skill, strategy and team work are nothing in the face of lucky spawns and last minute steals cause of fortunate timing/location of spawns. nothing more frustrating than losing after playing a flawless match to a full team spawning in on you after you wiped them 2s ago

frigid horizon
#

Hear me out: replace terminal attack (the game mode no one likes.) With bank it (the better alternative)

Also make a normal pump action shotgun. Idc if it's not "unique", one shoots slugs and the other is literally a underbarrel shotgun with a pistol grip and a stock strapped on

Also the shak 50 doesn't make any sense with how it works functionality (gun nerd problems)

light quarry
#

diamond/ruby players should not be in gold/plat lobbies

primal surge
#

I think the game is perfectly balanced

warped axle
#

Ruby players should only be able to match with other rubys and diamond players in ranked

hasty grove
#

Please bring back Bank It at some point, I want to play again :'v

harsh pelican
#

Hello, I want to communicate with the technical team

hollow bobcat
#

I know a lot of people don't like melee weapons (ok understandable) but so many of them are in such a bad place right now. Not because the melee weapons are bad but just because of how dominant many of the other classes short ranged weapons are. Cerberus, Double Barrel, and Minigun are all guns that just out ttk every melee weapon easily in addition to being able to deal damage from range. I would love to see something done about this in the mid season patch please embark!

floral nest
#

why not allow people to do more club dailies or change what counter for it the out of 10? its just a little odd to me seeing 10 doable challenges but i can only be limited to 2

rustic tinsel
#

Don't change it weirdly, just revert sword lunge to 140 damage. sword was balanced.

Anyone saying the 'sword is fine now' are clueless gamers who’ve never even used the sword once, or only tried it in Quick Cash. Right now, the sword is literally the worst weapon out there. It only works on noobs. Melee weapons are supposed to be strong up close—how is it right to patch the game based on people who don’t understand this obvious fact? A weapon that can’t shoot at range now can’t beat anything even in melee. That’s freakin absurd.

Besides, Your own patch notes literally imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a gameplay change to make it less frustrating.

You’re patching the game because some folks claim that camping on rooftops and just shooting is ā€œreal skillā€ and everything else is ā€œlow-skill,ā€ and you think that makes the game more fun? The Model 1887 got unfairly nerfed because of the same nonsense. Nerfing isn’t the only way to balance a game.

The real issue is matchmaking that throws newbies and pros into the same matches. Blaming the weapons and nerfing them just shows Embark has no idea how to balance properly. Seriously—get it together.

desert sierra
#

there should be more silly

thin terrace
#

HOLY FUCK NERF CERB

analog silo
#

buff cerb its not strong enough

rancid cloud
#

Crafty Crackshot flamethrower when? froggy_smile

fading cobalt
#

So Embark made it so that the damage feed after you die only shows the last 3 or so seconds. If that wasn't stupid enough, this also seems to have made it so that if you Lockbolt someone as they go over a jump pad to their death, you will not get credit.

modern bramble
#

sorry

cerulean echo
#

if you ever un-nerf the sword, (which i am against)
you should make it so that swords break, like in attack on titan,
that way they cant just destroy teams, and have to practice "ammo" management (in this case, sword health & degradation management)

Anyways after nerf, it feels less bad to die to a sword player

thick iron
severe inlet
#

buff sword ffs

small shadow
#

@pearl kiln game is bugged or wat ? all my friend and me in que but no match from lsat 15 min
no match for tdm powershift world tour Something weired all my friend in friend list in queuing some 3 stack some 2 for world tour

bitter stag
#

yea been queing for 25 mins now eu

dusky solar
#

OOOOO okay so it isnt just me. thought my game was bugging

limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight

Also can we get something like a 2x WT 2x Quickplay progression weekend or smth like that? right now theres too much to grind for and its kinda overwhelming

foggy nymph
rugged temple
#

Revert sword nerf, nerf cerb, buff dagger.

wispy ivy
#

one day embark will remove the dual blades combo and give the slashes consistent damage numbers

thick sorrel
#

The Mid Season Patch Notes 6.6.0 we need

Weapon Balance adjustments:

  • Cerberus: less range/more pellet distribution /& slower fire rate
  • Pike: 49 dmg /& slower fire rate
  • CB01: Slower firerate /& less range
  • Famas: more Recoil/more bullet dispersion
  • XP-54: More recoil & less range (no other gun is played anymore...)
  • No heavy weapons seems OP compared to Medium wide variety...

@Lead Game Design Matt:
Please don't f*ck this up like Brink or Dirty Bomb!

There are more Balance Values other than Damage and Range drop-offs!

e.g.: make more use of Recoil, pellet distribution, bullet dispersion and Rate of fire.

  • Weapons with two effective Areas like close-mid or mid-long Range should not have the best TTK.
  • Easy to use/recoil weapons should also not have low TTK!
grand crow
#

I think it would be cool if we eventually got back some if the more fun strategies from the game's past. Grappling onto explosive barrels was peak movement, and making airplanes out of goo was some of the best ingenuity I've seen in a game in years. The destruction and physics in this game is really what sets it apart from other games, and these fun little exploits that didn't hurt other people's game experience were a huge part of what turned the finals into my favorite online game. Some things like snuking were completely oppressive and we're better off without them, but the fun and creative strategies are like core memories for me. I would like to see some of them back someday.

olive relic
#

Hey Embark you fkn utter muppets GET SOME FUCKING ANTI CHEATS IN YOUR GAME. IM SICK AND TIRED OF LIGHT PLAYER'S AIMBOTTING

plush robin
bold cove
#

Incendiary shell is the most frustrating and unskilled mechanic ever, I keep getting situations where I clutch the last member of a team and still die after him from the burn it’s dumb af and there’s literally nothing you can do to counter that.

silver pebble
#

Can you start games?

sterile yew
#

im really loving no stun gun, its much more fun without getting stun every 5 seconds

fathom cradle
# silver pebble Can you start games?

i keep getting the black screen with "waiting other contestants to connect" for several minutes and nothing happens. Tried restarting the game and there is not a "reconnect" option so i figure the game never started

sterile canopy
# olive relic Hey Embark you fkn utter muppets GET SOME FUCKING ANTI CHEATS IN YOUR GAME. IM ...

Just mentioning ā€œlight playersā€ in this message does make it appear less legitimate, since it indicates a prioritisation of predjudice

cheaters would actually benefit the most from their cheats on heavy, as gamesense is less important compared to aim with a longer time until death. Even if a light had perfect aim you could win many engagements against them due to ambush, burst or HP advantage, for a heavy it’s a lot harder.

desert sierra
analog silo
#

buff cerb its not strong enough

jolly sky
#

I think cashouts shouldn't finish if they're in the process of being stolen. If its like that, why not just prevent stealing in the first place in the last 7 seconds?

rustic tinsel
#

Don't change it weirdly, just revert sword lunge to 140 damage. sword was balanced.

Anyone saying the 'sword is fine now' are clueless gamers who’ve never even used the sword once, or only tried it in Quick Cash. Right now, the sword is literally the worst weapon out there. It only works on noobs. Melee weapons are supposed to be strong up close—how is it right to patch the game based on people who don’t understand this obvious fact? A weapon that can’t shoot at range now can’t beat anything even in melee. That’s freakin absurd.

Besides, Your own patch notes literally imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a gameplay change to make it less frustrating.

You’re patching the game because some folks claim that camping on rooftops and just shooting is ā€œreal skillā€ and everything else is ā€œlow-skill,ā€ and you think that makes the game more fun? The Model 1887 got unfairly nerfed because of the same nonsense. Nerfing isn’t the only way to balance a game.

The real issue is matchmaking that throws newbies and pros into the same matches. Blaming the weapons and nerfing them just shows Embark has no idea how to balance properly. Seriously—get it together.

https://www.youtube.com/watch?v=mmAarPECewE&t=1s

weary pine
#

Dont revert sword! Leave it in the mud hug_friend

pliant lichen
#

Remove low gravity event, absolutely no reason to make the movement feel awful and sluggish for 2 minutes. Infuriating.

undone plank
smoky gust
#

in my opinion there are some aspects which make this game less appealing to casual players

-no map choice
some weapons, especially interesting off-meta ones can see differences in usability based on the map, punishing someone for trying to have fun with their favorite weapon
being able to que up for any mode and any map at once like in tf2 would be awesome, but even just the choice between 2 different maps in any given mode would already help a lot, since it makes our favorites twice as likely to be available, while allowing for personalized variety
-team stacking
the advantage of communication and coordination frequently creates matches where you have basically 0 chance of winning and just waste your time
(even worse if they always throw the box away and camp it to farm kills while prevent everyone else from playing the objective)
leaving as precaution then leaves your team even worse off
trying to match stacks more amongst themselves, or adding an option for extended solo matchmaking, trading time for fairer match ups would help against this
but giving an xp boost (which is already given to the team having an easier time) to someone going up against a stack could at least take some of the sting out and make sticking around worthwhile
-3rd parties
the more invested you are in the objective, the harder/more often youre punished, its not ideal
adding more 5v5 modes has been great so far, but getting to try 5v5 QC/cashout would be the last bit of variety we need (not limited in regen, respawn and items like TA, not open to sight-lines/spam like PS, but actually objective focused unlike TDM)

i think improving on these points could make the game a lot more enjoyable and help keep players around

small shadow
#

Make model damage to 117 again plz

remote zealot
#

Kill cam and play of the game .. Would be great to add .!

severe dust
#

Yea

marsh pond
#

Please for Season 8 have a matchmaking playlist dedicated to new players where new players are paired with and against other new players regardless of player count. For Stacked Teams try to pair them up against other stacked/partied teams. Stacked teams with full comms should not be going up against solo players.

lunar creek
#

People who got the paid xbox game pass lost their ivada striker set. That is just scummy

fleet socket
unkempt hinge
#

wish i could get a single match without having useless teammates or both of my teammates just leaving the match. how tf do i rank up?

white anchor
#

For next patch notes

Minigun startup time reduced by 0.2 milliseconds

V9S perfect hipfire close-mid range,like counter strike pistol r with it's accuracy,this will give it a unique niche.

93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.

Make dagger alt have one tap like before plus u can hold.

Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)

Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.

Make practice server have specs with no cool down.

silent fog
#

Dont make the model mistake again and nerf the cerberus.

hollow bobcat
tribal spoke
terse slate
#

The game is literally hurting because of a really bad matchmaking. Ranked is a joke on gold already. World Tour is a sweatshow.
It also keeps new players away because they are being stomped. Keep sweats in their own region even if it means prolonged search timer. But otherwise it will hurt even more.

glass pendant
#

Something needs to be done to xp5. It overshadows most other light options and you just got beamed non stop in all game modes

fringe sapphire
#

make light the only class and remove the other ones

karmic fiber
#

Defrib needs a reload animation after first use just like stun gun and RPG

jaunty tulip
#

Revert Sword Nurf

odd ibex
#

Add kusarigama for light,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage ONLY where blade hits NOT the WHOLE CHAIN,it’s skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction,a mix of projectile and melee.

To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.

There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim

U may change between the two using a different stance using the weapon inspection button or add more combos using that button.

Either u can’t use light spec when using alt or give this weapon to medium with a wall run gadget or else it’s the most dull experience chasing player as a medium

https://youtube.com/shorts/-71MHEADkVo?si=bu2BQZR8kTwY1Xo7

upper citrus
#

Quickplay progression isn’t a ranked system, it’s badges that you get for playing. It’s just there so that casual players get to see a number go up as they play. It doesn’t do anything to matchmaking.

Not only this, but sbmm is there for casuals. Casuals are generally at the lowest tier on the skill ladder. So sbmm to match them with other casuals can only be a good thing. Without sbmm they would get matched with players that are better than them.

All of this being said, finals barely has sbmm in the first place. It’s incredibly light and only really exists for new players so they get matched against other new players.

It’s also been proven that sbmm reduces frustration and rage quits

gray flare
marble hearth
#

Day 33 asking for a more customizable music menu

pine raft
#

get rid of or make the coin effect when shooting someone less demanding for the pc, it feels like shit to have your frames dip when u try to beam anyone with a high firerate weapon

enable mouse and kb on console, just force crossplay on while using them

fix the sounds

warm mauve
#

In light of the mid season update arriving, I just want to say as an MGL32 main: do NOT change/remove the bounce mechanic nor the projectile physics of the nades. MGL just needs a good buff to it.

I’d suggest increasing damage in a patch and see how it plays: 83 -> 90 and maybe widen the damage radius slightly.

brittle obsidian
#

add actual sbmm to casual modes. lil timmy and his school pals going up against ruby premades in quick cash probably isn't the best for player retention.

misty jasper
#

doing absolutely nothing about any other one shot weapon in the game and claiming sword nerf was due to its ā€œone shot capabilityā€ even when it never had it is fucking crazy. Ban Appoh

rustic tinsel
#

Don't change it weirdly, just revert sword lunge to 140 damage. sword was balanced.

Anyone saying the 'sword is fine now' are clueless gamers who’ve never even used the sword once, or only tried it in Quick Cash. Right now, the sword is literally the worst weapon out there. It only works on noobs. Melee weapons are supposed to be strong up close—how is it right to patch the game based on people who don’t understand this obvious fact? A weapon that can’t shoot at range now can’t beat anything even in melee. That’s freakin absurd.

Besides, Your own patch notes literally imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a gameplay change to make it less frustrating.

You’re patching the game because some folks claim that camping on rooftops and just shooting is ā€œreal skillā€ and everything else is ā€œlow-skill,ā€ and you think that makes the game more fun? The Model 1887 got unfairly nerfed because of the same nonsense. Nerfing isn’t the only way to balance a game.

The real issue is matchmaking that throws newbies and pros into the same matches. Blaming the weapons and nerfing them just shows Embark has no idea how to balance properly. Seriously—get it together.

https://www.youtube.com/watch?v=mmAarPECewE&t=1s

sharp estuary
#

We need more Engimo skins

runic cargo
#

BRING BACK BANK IT

undone swallow
#

sbmm has been proven to be good for reducing player frustration. keep it in the game it makes this game fun

signal basin
#

Update after patch 6.0 :
Still no stun gun after a month. It should come back . Waiting for 6.6 now...
Cheaters are spreading all over the game. A lot of wallhack and aimbot.
**Servers need an improvement fast. It's still boring to need behind a cover because your dash do not register correctly with the netcode. **

For the game

  • Add "step" in the reload animation so when you climb on something during a reload, it's not completly reset.
  • Increase the netcode/tickrate/servers. Getting kill at 3m far from a hammer/sword or behind a wall / door / cover is not ACCEPTABLE. Servers can't register your movements
  • Perma ban cheaters
  • Add a report option " Sabotage " in the report section in game please.
  • Let us choose our sight weapons at the beginning of a game
  • Let us go in practice with friends
  • Delete low gravity event. It's not fun AT ALL and unfair for Light. Movement are cancel and they only got 150HP
  • Random skin and charm list for weapons/gadgets
  • We shouldn't lost point in ranked when a team mate leave the squad and didn't play during the round
  • Let us invite friends or join them in group even if we are not the group leader
  • Add the possibility to look at the profil/card of friends and recent players.
  • Dash is trash with your netcode. Servers can't register a dash behind a cover and you will die anyway
  • **Give us the possibility to customize rules in private match. Like "only M and Dual Blade", "only Light and SR84", "only marksman", "No heal, Light only and grenade only". You can imagine all you want and put it in private match for streamer and their community to make the game more fun **

** For balance **

  • You shouldn't be able to right clic sword + dash
  • CB01-Repeater is just stupidly OP. Nerf the damage
  • CL40 revert the buff.
  • Buff Vanish Bomb and make it start regen instant and/or. It will increase survability for the Light and it can be use for your teammates too !
  • Nerf Turret range.
  • Nerf proximity sensor range
  • Reduce the radius of the reflect of the Dual Blade or let us shoot in the feet or something else to let us counter DB when you got an AR
  • **Nerf Cerberus damage ! **
  • Nerf the range of the KS shotgun. You can put 100 dmg at 20m.
  • Nerf PIKE to 48 instead of 50 dmg. You know what you did in 5.8 with that.
  • LH1 nerf was to strong in 6.0. Buff it to 45 dmg.
  • Flamethrower and hook should NOT get you through walls or other.
  • Nerf the hammer like you did for the sword to 100, because > Winch + Hammer + Melee = Free Kill. Same with chains.
  • Revive and Objectives score should add additional points in ranked
  • Rework defib: Reduce the cooldown reset to 5s and give 100HP instead of 50% of your HP. It will force Medium to revive more safety !
  • Rework Sonar : Scan 5 times instead of 3 but if you don't move it can't scan you
  • Chain and hook shouldn't do damage.

I will always post this now and add some changes time to time

floral elk
#

revert sword

carmine tendon
#

Gun Game???

untold hazel
#

delete lights

frigid wagon
#

revert sword

sonic arrow
#

Buff ARN fire rate or something because outclassed by its medium counterparts and XP54

Reduce visual recoil on looking glass sight on FAMAS, whys it so much shakier than the rest of the sccopes?

odd prism
solar bone
#

Solo q only for diamond plus. There is a reason no one plays ranked. It’s bc it’s a shit showyesegg

ocean stone
#

revert sword nerfā€¼ļø

modern bramble
scarlet galleon
#

Cerberus nerf pls. Shoots to fast, to much range, to easy to handle in close fight cause of the dmg and firerate. Might kill in less then 2 secs any class easily(didnt count, the time)

ivory pivot
#

Is there any way that anyone knows of to link/transfer/merge steam accounts? Played CB1,2,OB and S1 on an account that i dont really use anymore. Would like to transfer all my stuff, any help is appreciated :)

warm epoch
#

why put in all the hard work to create such a unique interesting new game just to ruin it by not polishing the little things and letting the game die out\

broken geyser
#

Increase shak 50 mag size

remote loom
brisk laurel
#

Please revert the sword back. I logged over 1000 hours with it. Now my beloved is useless and no fun.

hollow flume
long burrow
#

i would take removing moving platforms above nerfing xp-54 and cerb i hate moving platforms that much

swift notch
#

I am inevitable

tired fable
#

Hello !

// Training mode

  • why time is limited ?
  • add dmg range, %accuracy, spread informations,
  • why shooting range is the most used space but its the farest from the spawn
  • targetCPU presets, short capacity CD option
  • possibility to choose different types of building and reset destructions
  • we need a computer to change loadout on each places, or make a keyboard key to change it anywhere
  • invite friend and friendly fire option
  • give us a cashout station and figurine mate

// QoL

DO SOMETHING FOR HELP BEGINERS TO GET VR, EVERYTHING IS EXPENSIVE AS HELL
VR contracts for newbies, weapon contracts... idk

Match history : add it
Items shop : add possibility to test shooting, reload animations...
group : make possibility to give lead, to join mate and be spectator when he is ingame
random skin : let's have a random selection of favorite skins for our weapon/gadget like apex
Skin preset : add gestures, spray, audio, card pose, weapon skin, etc... on preset plz
Loadout preset : let us cook loadout preset for real
Sledge lobby Pose : buff it, it was better before
Sight : Let us choose weapon sight in shooting range and before match
UX Loadout : put 2 items lines when choosing weap/gadget before match, scrolling is annoying
Team color : swap pink or purple into green, it's hard to make difference during high fight
Coin revive : button/icon "I will coin" "dont revive" when wiped

// BALANCE

Pyrogrenade : 30 > 20sec CD
Reshaper : nerf is a bit hard, make a faster CD bonus when swapping props/grenades/rocket and make lockbolt reshapable
Dagger : remove charge cancel when climbing and make M2 charge work like throwing knife
Turret : give a Turret health bar on UI to monitor Turret HP
Explosive Mine : 15 > 12sec CD / or / 2stack 20sec CD
GooGun: M2 need a alternative shoot, charging goo line ? idk
idk how but buff: LH1, Pike (CB01 is just a better Pike), 2 blades, Spear, MGL32

naive narwhal
#

Additional sensitivity options for the mesh shield would be appreciated

oak kernel
#

The recon tracking dart gun honestly just needs a rework or some kind of push. It's not useful in most situations. I have no earthly idea how it could be changed lol. Maybe it could show hp through walls too? That might be an awesome buff tbh.

I don't mind some gadgets being niche, but it feels like TOO much so for me