#👂┇game-feedback

1 messages ¡ Page 215 of 1

shy sphinx
#

Need some cool hammer animations 🔨

earnest sonnet
#

what is happening today? lags from hell, game crashes and potato matchmaking

chrome basin
#

buy better server embark

thorn root
#

The balance is nowhere near terrible at all? Every class is viable, every weapon is viable. The reason for 2 balance patches a season is so that players dont jump to complain, and instead are forced to accept it, adjust to it, and then complain if they still want to.

worthy reef
cerulean mason
outer grove
pseudo breach
#

Servers are completely fucked

neon yew
#

What the hell is up with the servers? The game is stuttering like shit!

silver rapids
clear glacier
#

1:My game isn't stuttering what platform are you all on and what region?

2: the new revolver skin gives off battlefield 1 peacekeeper vibes with the fanning good job embark I like it.

earnest sonnet
#

@clear glacier PC. Steam, Europe

At least everyone has a bad experience today... 🫠

warm heart
#

I think for the horizon hammer skin revolver skin, the hand should only be there when actively hip firing

subtle oak
#

Something wrong with PS5 World Tour servers?
Can’t load in to a game.

reef jasper
#
  • Kyoto should be removed

  • Better ratio on RS gain/loss

  • frag grenades are abused right now

  • plug meta is awful

  • famas too potent

  • game performance is still poor

  • charge and slam needs a nerf

  • most players would rather wait longer for a balanced match in ranked than have their silver friend get ran over by a triple ruby stack

true cedar
#

Add custom teams. in the custom matches pls

proven parcel
sage sonnet
#

Revolver enjoyers have been eating good with all these skins. THANK YOU

broken canopy
#

Just got stuck with my team on the "Waiting for other teams to finish" screen while we were heading to the finals in World Tour :(
We literally couldn't do anything, we had to quit out, I guess giving the other team a technical victory while giving ourselves a matchmaking penalty.

neon yew
pseudo breach
dim coral
#

i have a question
can my friend pc run finals with a rx 570

thorn owl
#

Hark! I prithee, let the developers of The Finals take heed and consider the introduction of a class most curious—a "Toddler" class to grace the battlegrounds. This addition, I dare say, shall infuse the game with new life and present unto its players fresh and wondrous challenges, bringing forth a spectacle both merry and unpredictable.

Lo, the Toddler shall possess abilities most unique—such as swift agility and the power to crawl 'neath the shadows, unseen, to launch a surprise attack upon the unwary foe. Moreover, with temper most untamed, the Toddler may throw tantrums most foul, which shall disorient and befuddle the minds of their adversaries, sowing chaos where once was order.

Thus, in the adding of such a class, the realm of The Finals may be filled with new layers of strategy, and dare I say, humor most delightful. For the unpredictable nature of toddlers, though wild and untamed, doth promise a wealth of fresh tactics, compelling the players to break free from the ordinary and seek novel ways to win the day.

And mark ye this—by such a whimsical class, the game may draw unto itself a wider audience, from the seasoned warriors of the arena to the casual player seeking light-hearted sport. Yet, even as the Toddler’s size may limit their might in battle, their fleetness and cunning shall prove a worthy match for any who dare to stand in their path.

In truth, such a class would awaken the imagination of all who play, and 'tis certain that both jests and strategy shall flourish in its wake. Let the Toddler enter the fray, and the game shall remain forever fresh and filled with delight!

maiden epoch
#

WHOOPIE CUSHION GAS MINE SKIN.
SAINTS ROW 3 PURPLE D*LDO SLEDGEHAMMER SKIN.
OZPUZE LAUNCHER MGL32 SKIN.
TAKE THE EXTRA AMMO AWAY FROM XP-54 AND GIVE IT MORE DAMAGE AGAIN.

tired fable
#

2nd day I can't complete the "win 1 game" daily contract why i am always on the teams which loose and with leavers teammates

quick coyote
#

Why have y'all given up on us embark

thorn root
cosmic narwhal
#

day 49 of asking for a ready up button

clever hawk
#

On 26/09/24 Embark stated:

“We never really intended the RPG to be an ‘opener’ in combat, the intent was always that this was for destruction first & foremost. We believe this change makes it still usable as an opener, but a much less valuable one, shifting its focus back to destruction & breaching”

The accompanying changes were:

  • Decreased damage from 140 to 100
  • Increased reload time from 0.9s to 2.15s
  • Decreased projectile dispersion when ADS from 0.3x to 0.25x

Unsurprisingly, 4 months later the RPG still has a near-100% pickrate & is still overwhelmingly used for damage; as an opener, finisher, or otherwise.

This obvious result of the insufficient changes made is because:

  • It still deals 100 DMG, that being 66% of a Light’s health, 40% of a Medium’s, & 28% of a Heavy’s
  • It still deals 180 self-DMG; 51% of your own health, which takes over 14 seconds to fully heal
  • It still has a 45s cooldown
  • It is still cumbersome, with a greatly increased reload time received in that very patch

So its upsides & downsides still almost entirely revolve around combat & as such it is still almost entirely used for combat.

The claim that it was never meant as a combat opener but for destruction also makes no sense.

Upon the game’s release on 07/12/23 the RPG did 165 damage. That was 110% of a Light’s health, M: 66%, H: 47%

On 20/12/23 it received 6 nerfs, the most relevant being:

  • RPG max player damage reduced to 150 from 165

L: 100%, M: 60%, H: 42% - so the game released with the RPG being able to oneshot Lights & the very first nerf it received did not change this. Not intended for damage?

Its only other damage nerf, from 150 to 140 on 17/01/24, removed oneshots but still left it doing L: 93%, M: 56%, H: 40%

Prior to the 09/24 change intended to “shift its focus back to destruction & breaching” the RPG had spent over 10 months - the game’s entire existence - with a pickrate rivalled only by Defib. Why did it take so long if this was never the intention?

floral shoal
#

Fixing the *Light Problem *is as simple as: Boosting explosive mines back to 2. Increasing the range of the Glitch Mine while also increasing it to 2. Increasing RPG damage against Lights.

plain river
#

Guys am I the only one when playing rank , my entire team is bronze and we end up facing opponents with higher RS & Gold or silver rank ? Or is it just how the rank system works

umbral swift
#

AKA, make Light even worse than it already is as the objectively weakest of the three classes and make Medium/Heavy egregiously overpowered against Light again

Explosive Mines got nerfed to 1 because being able to put down both instantly was blatantly overpowered. You can still put down 2, just not immediately.

Glitch Traps are already overwhelmingly powerful against Light as is, let alone if you were able to put down 2 at once or their range was buffed.

RPG is still easily one of Heavy’s strongest gadgets in the game. It got repeatedly nerfed for being horrifically overpowered, and it’s finally arguable as being balanced now, only because of all those numerous nerfs.

solid spindle
#

why is the ranking system in this game so a$$
You in a silver game and you fighting platinum playres. all because the game reset its matchmaking for new season..... The player is still an EMERALD!

pale spruce
#

Everyone here debating what to do against light.

Honestly I say let mines arm when you're holding an object with them, since lights love to come in close. Lights usually only win fresh health encounters by ambushes, sniping, or the dang stun gun.
(I only skimmed the other feedback but lights kinda just do their job when they finish someone low) That being said transport options in the game are still lacking and dont let teams get across some maps quick enough.

Not straight up asking for vehicles though. I'll tolerate like, trains or long-range team cannons that take a bit to work. (Maybe destructive?)

proven parcel
safe hill
#

On top add kill cams so we know when someone is hacked it’s so frustrating not knowing if they’re legit or not 💯

tribal spoke
#

Buff dual blades

nova plover
#

Some Balance Changes I would be happy to see in the future (Some are negotiable)

Charge and Slam:
Either reduced initial damage, remove damage on consecutive hits or longer wind up time (Non-negotiable)

Cerberus:
Reduce number of pellets needed to get fire ticks and reduce reload time from 2.6s -> 2.3s or 2.2s

M60:
Damage from 19 -> 20

Pike:
Headshot multiplier from 1.5x -> 1.8x

Winch:
Increase damage from 5 -> 10, makes KS23 combos viable and since RPG is only 100 now the light instakill combo on it no longer exists

M11:
reduced hipfire accuracy

Ranked and WT:
The plug meta originally intended to reduce 3rd partying has in fact increased their likelihood and now both cashouts and cashbox’s are being third partied, plug cash has also increased the amount of griefing at high ranks. Both these issues generally lead to an unfun experience for all including pro players

lavish phoenix
#

IDEA : Add Big Aj, Big Justice, and the Rizzler Skins.

naive root
#

Add sandwich skins for all the grenades

bold silo
#

Did not play this game for 2 months, did they balance weapons or it is still s*it show?

hallow wyvern
#

The matchmaking man is soooooo slooooooooo2

earnest sonnet
#

@nova plover I totaly agree with this point:
Ranked and WT:
The plug meta originally intended to reduce 3rd partying has in fact increased their likelihood and now both cashouts and cashbox’s are being third partied, plug cash has also increased the amount of griefing at high ranks. Both these issues generally lead to an unfun experience for all including pro players

The spawn system is terrible at the moment. There is not one game, without getting 3rd partied. I had a match where the 2nd cashbox spawned 10m to the old cashbox. This is not fun. Also cashoutstations spawning 30-70m apart. It was so fun to play bevor the spawn changes and now WT and ranked feels more like a deathmatch game. No chance to gather or revive after winning a fight. It is really annoying.

calm plume
#

Fix this horrible matchmaking. I only getting pure aim assist cheaters

pale spruce
#

Less serious suggestion is that when in the pre-game lobby, intro/post-game emotes should be visible in team loadouts and should be personally selectable; like gadgets and weapons are (at least when partied, but would be fun if it was just a thing).

Chatting about coordinating intro emotes would also encourage communication in the team... cause this game is the most frequent with having bad comms or no comms.

carmine warren
rocky plover
#

Fix the fucking Ranked system. Tired of starting in Low Plat and some how I'm playing all the fucking rubies every match

echo urchin
nova osprey
#

Can we maybe do something about WT matchmaking, like I get it’s not supposed to be skill based, but maybe something like level based? It’s really annoying when I get brand new players, and then have to face a three stack, at the very least give me people within my level range

upper citrus
valid sky
#

every match server issues

bold thicket
#

every WT lobby is full of Rubys, ruining the game for the casual players, game is struggling to retain new players.

gray flare
#

are there any plans to do something about the rampant match throwing in ranked? literally two thirds of my games so far have had someone obviously and intentionally throwing the match, either through their in-game behavior or literally saying they were throwing because they recognized me from a previous match

worldly scaffold
#

Yeah, I just played it few matches, none of them were fun. They have done nothing with that mode, added Kyoto map, which by the way, I wish they would remove, it is the worst one... Since Quick Cash was removed, I feel like the game is not worth it. Just god damn, bring Quick Cash back, I'm tired of getting these Lights team up with me in WT, babysitting them every game... After QC got changed, I feel like people are just coinign like crazy now, and running like headless chickens´, well, more than usual...
Also another fucking worthless update... I guess the dances are cool, great jobs devs, at least art team is working on the game...

thick minnow
#

@worldly scaffold you don't happen to be on PS5? I could team up with you if so. Kyoto is absolutely horrible in general but especially for Power Shift. I do miss Quick Cash as well. I assume the lack of updates and no maps on PS is due to Arc Raiders. Plus it seems like the devs get 3-4weeks off every 2mos since the launch of Finals. The current casual modes situation is beyond sad.

brittle obsidian
#

i can't wait for the mid season "meta shifting" patch where HMM is still the only usable comp

glad totem
#

THE ONLY THING I HATE ABOUT THIS GAME IS THAT I CAN'T GET INTO A SINGLE MATCH OF RANKED IN FRICKIN OCEANIA SERVERS

bold thicket
#

Nerf LH1

undone crane
#

No to all of this

mellow geyser
#

How come at higher levels PC players are more common? I don’t want to play M&K on console. Why is this hard to do?

frank jungle
#

BRING BACK ALL TEAM NAMES IN CASUAL

night glen
#

Man I really hope the devs listen to people about these Lights and how toxic they are to players, especially new players. You get a Light with the dagger, which should not be one hit kill because a dagger in the back does not normally look like that to the victim, dash and the stun gun is one of the most toxic player setups. Things like this are what is killing the game.

muted shard
#

Besides the horrible Netcode this game has, all my Servers in the last 4 matches were complete trash. Please improve this game on a technical level. (And add 5vs5 Tdm Mode for newbies and fun)

brisk tangle
twin hatch
#

Update your game and drop drop cashout from ranked

waxen owl
#

#banswords

uneven dagger
#

you guys should try playing the game for fun

solo ranked and tournament gamemodes are NOT for fun btw

surreal meadow
slender pine
#

"you wont be penalized cause a teammates already left" then i got penalized lol. no balance changes is fine (lazy but ill accept), but fix the bugs please

edit: and it doesnt even tell me how long im penalized for. smh my head

gilded beacon
#

Anyone on now

ebon tusk
#

Hi developers of the finals, I'll start this message by saying that I really appreciate the work you are doing and I hope to see this game grow even more in the future! I wanted to offer some advice and ideas to implement in your game - Chat within the clubs (When the club is public you interface with players you don't know and having a chat in the lobby to talk can be a good way to establish a relationship) - A surrender vote when all players on your team want to abandon the match without incurring sanctions - Introduce mouse and keyboard for console gamers - Ability to change profile picture for console players - Addition of new languages ​​on the menu (I'm Italian, I wouldn't mind having the menu in Italian rather than in English)

keen lily
#

devs should play their game at night time once in a while to see how infested with fucking wallhackers it is

burnt notch
#

Every time I reopen the game after turning off my computer, the game always resets my video settings to all Epic for some reason, including ray tracing, and the window mode is reset to exclusive fullscreen, please fix this,. its real annoying to readjust

nova osprey
#

Heavy Minigun Specialization:
Does 1 damage to people on body, 2 on headshot.

Does 50 damage to arena, and has 250 rounds
Has a 90second cool down and can’t be cooled down until all 250 rounds are short

Shoots 50 rounds per second

visual wave
#

The UI for the social menu is borked, on ps5 anyway. Looking through ‘recent’ players is impossible. Even if I manage to highlight the player I want, it’s not even them when I send a request

vestal coral
#

will they ever be able to balance the game? and do a decent sbmm? because honestly it's getting frustrating, this game is doomed to die if this continues. It's total rubbish in this state.

harsh panther
echo urchin
devout elm
#

Asking for the 7th time embark - add multiplayer practice range: join practice range map with party members if you are in a party, or make a practice range game mode in private match. Also perhaps make practice range a little larger.

Fix spawning system - it’s really annoying to get wiped by a team and then they get stalled enough so that you have time for one final push but then you spawn on the opposite side of the map 300m away and have no choice but to give up.

Light needs m11 and stun nerfed and maybe lh1. Heavy needs charge and slam nerfed. Medium needs model nerfed and maybe rework turret(im not saying it needs a nerf it is just really really annoying)

Make quick melee a last resort - it’s annoying as shit to have a light dash straight at you after third partying and then press v and do an insta finisher. I feel like quick melee should do 20 dmg at most. I feel like it should be a last ditch effort to get that final hit on an enemy instead of just a free way to get in extra dmg if you are close.

proven parcel
latent niche
#

Hey embark I love the game and will die for it but I'm getting pretty frustrated.

Pike still has it's visual recoil and it's bad. That's the reason I don't use it, and that's the reason I don't see it in my matches at all.

Please please please center the reticle.

fathom hearth
slate vessel
vestal coral
stray valley
#

let us change poses in lobby

sacred siren
#

pls fix

carmine warren
#

The game would greatly benefit from the ability to buy older battle passes and having bought battle passes not expire

ornate sluice
#

I again ask that you either allow us to choose our number or let us remove it. I don't like my number and you plastering it on not just BP skins but shop cosmentics deters me from buying them.

proven parcel
#

nothing patch after nothing patch

topaz summit
#

THE FINALS is probably my favourite game. hug_friend keep it up embark!

fading flame
#

Let me load my ks-23 with a gas grenade or explosives

devout elm
worn cobalt
#

Please add voice activation threshold

night tiger
#

Daily rant:
buff the sniper please holy crap it is buns
Also make it so I can search for a game and be in the practice range at the same time. It would also be nice to be in the practice range while in someone else’s party

crisp heart
#

i know you dont care about terminal attack, and you have a small team that has to spend their time wisely, but PLEASE show TA a bit of love 🙏 add Bernal, and possibly some other maps. Add some more restrictions for the sake of the health of the gamemode.

tawny sapphire
#

Please add keyboard & mouse support to xbox

keen beacon
#

This mid-season update better be a sight for sore eyes. Because if we're getting these sorry-ass (for a lack of a better term) weekly updates with nothing to show for it, that's definitely going to be a bad look.

A ton of people still aren't happy with the state of ranked and its "plug meta", and a lot have also left because of it. And the fact that other people from other modes are asking for more because its so stale says even more. I understand that you have bugs and stuff to fix, but this is beyond ridiculous. You either have too many bugs, or it's just a store update.

So if you won't even do the bare minimum and shake up the mechanics, whether that's balancing or finally fixing this meta, I don't think I can continue supporting this game. I used to have a ton of friends on this game, but now, they don't really play anymore for this exact reason.

coral hill
#

Every game mode should be supported on every map in the game currently and every new map that's added. Power shift for example is my favorite game mode outside of ranked but it sucks that it's not playable on any additional maps other than the ones it originally came out for. Also having multiple paths for each map could make it more interesting and add variety.

Another interesting change would be having a platform with varied shapes so it's not always the same type of platform. For example, a square platform, a triangle, maybe the platform has a wall in the middle, maybe there's a smaller elevated platform on the platform. This kind of change could make the strategies more dynamic with how to attack and defend the platform.

Lastly, maybe there could be effects on the platform. One example is the platform could have localized low gravity or an activated shield. Maybe if you hold the platform long enough you get an arena carriable spawn on the platform. Other effects or perks could possibly be added too.

obtuse fossil
#

this game fun ash or sum

echo urchin
clever hawk
#

Cashout has too many variables that sour- if not ruin -the experience & Embark have struggled greatly to resolve its complex issues.

You don’t have the time to tinker without success for another 6 months, just accept the L (at least for now) & force more standard, structured rules.

Split the 4 teams into two 1v1s with zero reward or incentive for deviating from the assigned matchup.

Teams 1 & 2 are assigned Vault A and Cashout A, Teams 3 & 4 are assigned Vault B and Cashout B. Teams will only ever respawn within proximity of their assigned objective. No markers are provided for the opposite objectives & teams cannot interact with them. It is impossible to deposit Vault A into Cashout B.

Have teams both spawn about 50m away from their assigned Vault to give them an equal chance at getting there first. Currently one team spawns closer than the other, making the 1000$ opening unfair.

The Vaults are roughly 80m from their assigned Cashouts to:

  • keep them close enough to get the next objective started quickly
  • keep them close enough to prevent a wiped team from spawning there before the victors arrive
  • keep them far enough to prevent a single Light easily grabbing the Vault & securing the deposit

Upon one team depositing a Vault, start a timer of ~30s before the Vault belonging to the opposite matchup auto-deposits, with ownership of the Cashout going to whoever held the Vault last. This is to keep the two matchups at the same pace. Auto-deposits award 15% of the funds instead of 30%; the other 15% is simply removed from the Cashout with no team receiving it. This incentivises manual deposits without excessive punishment for failure.

Opposite Cashouts are never within 100m of one another. This reduces third-partying, intentional or not.

After first Cashout completion, team switchups mix the rivalries. Due to the 30s auto-deposit timer, the first teams to finish will never have long to wait - this also limits the amount of time they have to try to third-party.

echo radish
#

BUFF CL-40

gloomy cave
#

I remember when weekly updates used to mean something

proper crescent
turbid cave
# echo radish BUFF CL-40

Add +5 damage to direct hit so we can quick melee some classes then reduce self damage to 1x again (then im happy)

clever hawk
# proper crescent Removing doubling and third partying is removing part of the games identity

They’re also some of the worst aspects of the game that massively damage both the casual and ranked playerbase, which is why Embark have spent the game’s entire lifespan trying to remedy them.

Playercount is not sufficiently improving and stronger action is needed.

Doubling and third-partying would also still be possible for the third cashout, as I detail in the second image. Third-partying via kills would also always be possible.

keen heath
#

Another patch another store update and small bug fix/weeklys edit
Sad

hidden void
#

YOOOO devs please make it so we can use emotes on the main menu!!! With others being able to see it. This would be amazingggg especially with the new dance emotes! I have also suggested before adding player cards on the spectate screen so you can see how sweaty your rando teammates are

devout pelican
#

a way to see if a weapon skin has some type of unique animation tied to it would be really nice :)

maiden shell
#

great sword

parry mechanic
does an upward slash (opposite of sledge direction)
while holding parry teammates can use as a portable launch pad
to balance have a stamina meter for parry (block meter)
momentum based slashing (longer time swinging faster it attacks) (first 4-5 swings, the speed increases then stays at max speed for 15-25 more swings)

4 special attacks to destroy wall. Special attacks take 2 seconds from start up of parry pose.
while parrying blocks 25% of dmg
35 dmg for primary swing (maybe less dmg per swing)
250 dmg for secondary (charged upwards slash)

half briar
tough arrow
#

add role queue ranked

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

gray flare
#

are there any plans to do something about the rampant match throwing in ranked? literally two thirds of my games so far have had someone obviously and intentionally throwing the match, either through their in-game behavior or literally saying they were throwing because they recognized me from a previous match

sour ibex
#

Weapon XP is extremely slow

clever hawk
quick coyote
#

embark better have plans for a massive sweep of balancing for season 6 at this rate or else this game is cooked, too many chances for mid updates only to the store and contract issues that should have never happened

grizzled yarrow
#

ranked powershift, I like powershift gamemode mostly, but get put against 5 stacks and mega sweats who just steamroll me 😦
(yes very much a skill issue, but when I can only play a couple hours vs people playing 10's of hours a day)

safe rover
#

Can I please not lose a whole rank whenever I get thrown into a game by myself or with any1 afk for that matter.
especially not when its 2 games in a row missing a teamate

stiff basin
valid cradle
#

Game is unplayable tonight for everyone I played with. The amount of lag I experience day after day that gets progressively worse is insane. The devs clearly don’t care about their game. I’m actually embarrassed for them ngl… we had an okay run I guess…?

runic sierra
#

COMMUNITY SERVERS. PLEASE

maiden shell
#

Let me throw anti-gravity cube further

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

nova osprey
umbral dock
#

nerf frag grenades, either damage done or quantity from 2 to 1. or just make the APS not total trash again

split wasp
#

Disco emotes need to be at least 3x the length. They are immaculate and the definition of perfection. Them being short is a crime.

thorn kelp
floral shoal
round hornet
maiden shell
gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

vivid socket
#

Fix hit reg...

obtuse bough
#

remove defib

heady wagon
#

Please stop letting people in games where the other team is near victory. it happens so much that i join powershift and the enemies win after a less than 30 secs and the platform is already way over at their side. imagine someone joins your game the first time and this happens. most people will just quit the game in that moment.

stray valley
#

BUFF CHARGE AND SLAMBUFF CHARGE AND SLAMBUFF CHARGE AND SLAMBUFF CHARGE AND SLAMBUFF CHARGE AND SLAM

quartz spruce
#

This game is dead... no balancing in ages.. just new items in store 🥳🥳🥳🥳 thanks emabark 👍🏻👍🏻

limber umbra
#

Why there hell would I lose points if my teammate leaves right away in ranked and I can't just leave wtf broken system been playing since season 1 I'm done now I'm uninstalling hit diamond every season cursed with shit teammates and now they just leave and I can't leave I'm done

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

rigid shale
#

100 year ban for cronus cheaters like marvel rivals does.

lament depot
#

give us updated FSR

mortal notch
#

We need a genuine update on wether this games on a skeleton crew or not the lack of balancing/content and communication between the devs/info and the community is embarrassing (even taking into account the holidays)

errant crater
#

medium with famas zipline jumppad defib and dematerializer is op

i have more health than a light, can two burst lights, and kill a heavy with only one mag, fly around the map with my jump pad and zipline matching light’s mobility, abuse the most op gadget and instantly revive a teammate, demat being the most adaptable ability, yet lights are the problem ? lmao

uncut gull
#

Dagger Refinement proposal:

Left-click: Swift attack
-50 DMG,
• no critical from hitting back, fast attack, low damage, but good for follow-up and ending low-health enemy

Tab Right-click: instant backstab
-90 DMG if you touch their back,
-50 dmg if you miss.
• good for hit and run with high damage by just tapping your right-click button. maybe not the best choice for executing. but It can perform backstabbing instantly like the old dagger. And No movement penalty

Charge Right-click: charged backstab
-320 DMG on their back as you knew,
-50 dmg if you miss again.
• Best choice for execution. But it needs to be charged first with press holding your right click on 800 MS. and have a slow movement penalty for balance gameplay to be not OP. that makes people think to use it first.

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

elfin dock
#

my only feedback to embark is** dont u dare do a FUCKING PREVIEW EVENT** PLS STOP FUCKING SPOILING THE SHIT OF THIS ALREADY RUINED GAME

twin helm
#

i know this game is dead and all and thats fine but a 24 min que is unheard of wtf

slate mauve
#

we need new the finals that is not embark made game

wraith orchid
#

BRING BACK CLOSED BETA SLIDING

sliding is completely useless now

you know why games like rocket league can hold their playerbase?

bc of mechanics

mechanics that introduce a insanely higher skill ceiling

90% of rocket league mechanics were not intended by the devs. but they havent patched it, bc theyve seen their huge potential.

rocket league without the unintended mechanics would be DEAD by now.

you guys already patched 90% of movement mechanics, while some of them were very hard to pull off.

sniper should be 60m tbh but anything further isnt really needed and would only benefit crane campers. sniper isnt dogshit bc of range, but bc of everything else. it even has double the ttk of the bow.

guys the only thing that could save the sniper is huge buffs in: firerate, hipfire accuracy,midair accuracy, reload time, hitscan range(although its really not that important), 3 shotting heavies, and very important: reduce the visual swivel when jumping/dashing/landing…

i beg you embark pls just buff the worst weapon for light rn asap.

also enhance the vertical usability of the dash, it doesnt make sense that you cant dash down an edge but rather have to dash away from it so the enemy literally has enough time to kill you bc you are mid air for wayyy to long. this shit is just unfair and dash is worse than cloak anyways

let us dash up and down why tf isnt this in the game since alpha

dash needs a buff if it wants to compete with cloak, grapple too.

suggestions:

-revert cooldown nerf from season 3 or so

-make it faster

-most importantly: let us dash vertical (anywhere we look at in 360°)

-let us keep momentum for bunnyhops/slides

-shorten the time between spammed dashes

  • add a fourth charge

Grapple:

-reduce cooldown

-add a second charge

-increase distance

-increase speed based on distance

-allow multiple grapples active at one (experimental)

-allow pulling props/carriables

-increase mid air controll with wasd while grappling

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

plain cedar
#

Some kind of open communication needs to established. Maybe it'll be hosted or gathered by the CM team (i mean no offense but im honestly not too sure what they do that the bots here cant). But i think part of the issue and fatigue is that no one has any idea if embark is aware of some of the issues. Having a list of concerns or problems like in HD2 will at least let the community know that the team knows about this issue and will fix it at some point. Maybe some API stuff will be great for creating community made trackers for the finals stats so that feedback can be more objective and less anecdotal. Something like an experimental server or a public QA mode/team would also help i think. Right now everything is just too quiet and vague

arctic relic
#

game mode suggestions:

  • capture the flag'ish: enemy team has a base, you go to their base and try to steal their flag and take it back to ur own base. Teams of 7.
  • headhunter: each team has a player that they have to protect, if said player is eleminated u lose.
  • scrambled egg: u can combine and mix any weapon and gadget of any class. U never know what to expect. Just normal cashout rules
latent niche
maiden shell
#

Add a steel shield gadget to heavy

quick coyote
gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

quick coyote
#

Day 1 of removing light so every class in the finals is liked

ruby raft
#

I just played a Power Shift match where 4 of 5 of my team were in the same club. At the start of the match, 2 of the other team left preemptively. My team didn't even bother with the objective, just killed the other team so badly they couldn't leave their spawn. The other team left the match one by one, some accidentally rejoined and left right away. The entire match played out like this. By the end of the match there were no original members.

Every single match I play, in any mode, is like this. Either being completely crushed, or completely crushing.

Matchmaking in The Finals is awful.

I believe this is because your player base is split between too many modes, so when your SBMM (if it exists) tries to match equally skilled players the pool is too small to consistently set up good, close matches.

Here's what I would do to fix it:

-You need to consolidate your player base.
-Combine World Tour and Ranked. Get rid of the lack of matchmaking in WT by replacing it with the way Ranked works, continue to give WT the big sports tournament treatment.
-Keep Quick Cash so players can practice in it.
-Remove Terminal Attack or Power Shift. This one is hard for me because I primarily play Power Shift right now, but one of them has to go. My vote is to remove Terminal Attack. The Finals is not Valorant or Counter Strike. It's like distilled Battlefield. Power Shift is a frivilous mode but it really showcases the strengths of the game you all created; a wide variety of well balanced loadouts, big maps that feature fun movement mechanics, and MAJOR destruction.
-Keep Bank It because it's an OG mode, or toss it if your data shows it's not a winner.

worn burrow
#

we dont need major balance changes every patch but 4 patches in a row with 0 changes is just bad and boring
like pls just change anything throw some numbers around idk change dmg drop off by 3m on some weapon decrease some gadgets cd by 1 sec idk
even if it ends up not changing the meta at least shaking the meta around for a day or 2 keeps the game fresh

pale spruce
#

Honestly, I just want the self-damage multiplier for the rocket launcher to be gone and stay gone. The days of suicide bombing against pesky lights are gone, so why make making a play as heavy seem like a sell/gamble if you gotta blow a wall to get to/move objectives and team totems?

maiden shell
#

Whole server lagged tf out in ranked. Why?

prime token
#

DEVELOPERS!!!!!!
GIVE ME POWERSHIFT ON LAS VEGAS, AND MY WALLET, IS YOURS!!!

naive gust
#

Directional indicator for stun gun so we know what direction we've been stunned from

brittle delta
#

Game crash everytime when stealing or getting the cash out

mighty vault
#

SA players needs to be pushed to cashout modes they're all playing quick cash.

Fine, the mode is fun but it do not hold the game.

ruby raft
open timber
#

What’s SA players? Am I the only one that wishing for a Deathmatch mode?

tough sapphire
#

Ive been here since OB and not a single proposal here was ever implemented in the game.

If the devs or CMs actually cared about community feedback they would have changed this discord "tchat". I honestly think that when they implemented Terminal attack as Ranked gamemode and the backlash they received from the community they stopped reading or taking into account community feedback.

To change this i think we should have a sort of vote at the end of the week with like 3 or 5 most voted proposal facing one another. The proposal are put forward with certain emotes (specifics ones) and the vote at the end of the week (or every two weeks if they prefer) are pinged for everyone in the server.

Like this we might show to the devs that we agree on certain change and if a change happens (based on the vote) no one can complain because the majority voted for this.

Because right now this "tchat" is useless... just like the clipping thread in the bug reports. Right now this game needs actual content to grow its playerbase. People playing today are the same who played the entirety of S1 S2 S3 S4 ... new players open the game play maybe a few hours and leave.

left warren
#

Would it be possible to get the OSPUZE blizzard mask changed from headwear to facewear? especially because the ninja mask covers the same aera but can be combined with like helmets and stuff. it would be nice to be able to mix it with like the duskvane helmet for instance

ivory dagger
#

carnixfex#8346 ez hardcore cheating at 55k elo XD GJ EMBARK

robust prawn
#

can we get a fix for cosmetics resetting after a random round i havent been keeping track but its very frustrating

valid sky
#

@ivory dagger carnifex is a known “pro” player. Check his ytb channel, search “carnifex the finals”

pale spruce
# tough sapphire Ive been here since OB and not a single proposal here was ever implemented in th...

I second that, and propose that there should either be a website link or somewhere on a platform mainly to divide suggestions within categories that can be voted up or down, and expire since a pair of channels leaves a team upcoming devs with waaaay too much clutter to sort through, especially with this much casual chatting.

Suggestions that directly propose buffs and nerfs should require cases/evidence and/or votes, primarily by players that have bought weapons and equipment/leveled it (signifies that a player has experienced enough of the game).

Discord is a powerful and versatile tool for niche communities to cause something, but a lot of integrations and tools are needed to streamline specific places to view and weigh on specific suggestions without echoes and clutter.

This discord needs more tools, channels and people who understand that the current suggestion system is not optimized enough to handle redundant comments and statements within the same chat as actual suggestions

There should also be a weekly limit to prioritized suggestions that don't expire after a refresh period.

Peace tho,
Can't wait for this to get moved into oblivion

IE: The quickest solution would be to have a bot that forwards messages with an amount of certain reacts to a dedicated limited channel. {if no quota reached, runner ups get reposted after a period for attention/traction}
At least 1 channel for good ideas;
And 1 for bad ideas
That way clicking the message can send people to the original message which will likely have reactions and discussion under it.
And/Or comments and discussions on legit suggestions should be forwarded a separate channel

In exchange to the moderation and streamlining, a dev/ambassador should announce why certain changes or progress were or wasn't made, regarding voted-for suggestions, by the patch/refresh period. Of course there should be a method to comment on it, probably not directly.

@fickle linden (sorryyyyy)

bold silo
#

Did not play this game for 2 months, did they balance weapons or it is still s*it show?

radiant moat
# tough sapphire Ive been here since OB and not a single proposal here was ever implemented in th...

unfortunately the studio has not shown that they particularly care or don't have the capacity to change the game, this channel is a joke

the balance team has given up

matchmaking is falling apart

new players try the game and immediately uninstall

top 500 is streamers who want to do this for a living, there's no point for a competitively casual player to even try to hit ruby

the same guns and gadgets are being used since season 1

packet loss and rubber banding are still prevalent

ranked seed manipulation was not addressed

there are weeks without balance changes when there is clear feedback for present issues (unacceptable)

some demat surfaces don't become transparent

600s (and negative) respawn timer bug

kyoto is still hated by most of the community for it's shit gameplay in cashout

cheaters still roam and penalization for it is allegedly only temporary (banned for a week)

PS4 port made it clear that embark is grasping at straws at this point

visual recoil reduced but still prevalent, especially while mid-air (insane for a movement shooter), why not reimplement recoil altogether???

og exclusive cosmetics re-introduced

"our data shows" in every patch before dropping the most unnecessary change of the year

quick cash respawns

cashout respawns where killing a team while fighting over the vault guarantees that they will spawn closer to the cashout station before you can reach it

no roadmap (why not commit and honestly mess up?)

I'm a 600 hour player active since CB2 and diamond all seasons with ranked cashout, I've ended up playing just a few matches (2-3) every week and at this point I might just uninstall

vague remnant
#

Bring back dead go boom!!

naive gust
#

Directional indicator for stun gun so we know what direction we've been stunned from !

pale spruce
wanton goblet
#

are there any plans for balancing in the neat future 5 patches with no balance changes is disgusting

chrome basin
#

your servers are so shit now its insane. I cant go 1 match without hte entire game freezing up for like a 2-5 seconds. And its not just me. Its every single person on the server. I get Nexon or whoever the finance department responsible for renting servers is trying to save money. But this is ridicilous. Your game will be dead by 2025 if the minimum isnt at least maintained. And that is decent servers. STop buying these crappy 16 tick servers and invest in some good 64 tick servers

sharp current
#

plug meta is absolute garbage

grave geyser
#

the thing with the poses on WT is just stupid and will arise the toxicity even more, I think 😢

They should focus on improving the game and fucking the cheaters.... but that gives no $$$$

vestal coral
vivid socket
#

Remove power shift contracts and powershift its garbage. Just filled full of snipers that run when you try to kill them. Makes me want to unistall

lean bluff
#

embark why is 1/3 of my screen covered with a hand when i use this skin? buff the skin so it doesn't cover 1/3 of the screen pls? or at least add refunds?

echo urchin
mortal notch
#

Dual blades are op

chrome basin
#

FIx ur garbage servers

pale spruce
pearl spruce
#

Hi everyone, I’m kinda new to this server and I just started playing The Finals a few weeks ago. I’m currently level 33 and I usually play Medium with a zipline. Any tips on when to use the zipline more effectively for teammates? I find it hard to read situations and I’m not that good at zipline placements

subtle oak
#

Fix World Tour PS5 matchmaking. Cant find a game without Crossplay.

tall cradle
#

Remove Kyoto from WT map rotation. It is a horrible map to play, it's not fun and it's awkward to get around. I would rather take the penalty for leaving than play Kyoto.

sick relic
# pearl spruce Hi everyone, I’m kinda new to this server and I just started playing The Finals ...

Hi! So this server is more for giving feedback on the game itself, for this question its best if you ask it in medium lounge for example. You can acces that if you go on the left on the different groups to the top where it says channels & rolls, and in there you can select your class somehwere and then it should pop up

Having said that: Best tip is work around the heavy/ other medium in your team. The light should have its own movement tech already. try to get your heavy to high points as much as possible. also if you have a long way to run over a flat surface dont hesitate to run a zip line to increase your speed, the charge up till you have it back is quite quick.

you can also just send me a PM if you want more info since this server is on 30 mins slowmode

tribal hinge
#

Skill based is super strong in this game
1.2kd game doesnt like me

proper crescent
tough sapphire
# pale spruce I second that, and propose that there should either be a website link or somewhe...

yep completly agree with you (Idk if the CM will tell the devs well see), @radiant moat i agree with you too thats why im propose a vote to priotise stuff to sort thing out for the devs

@radiant moat dont worry this season is probably the last one were i care for this game (TA as ranked, then making ranked pure grind no skills, destroying meshshield for no reason....). Its just a logical step for the devs to improve the game. My god the lack of content we had for S4 and S5 is kinda insane so well see if they do anything or adress the problem (i dont believe anything will change tho)

radiant moat
quartz spruce
#

Servers are dog shit, balancing is comming mid seasson, store updates every fucking week for new skins... i loved the game.. it is time to say goodbye

candid wedge
#

Hey I got a idea for this game wbt a cash box in the store you can buy for multibucks and vrs when you buy this you can get like 4 to 3 random items in the game non battle pass items Ofc and maybe the can be rarities like common rare gold and ultra aka the best one you can buy and maybe you can add them to the battle pass for free when ppl buy it this might be a cool idea for the community

stoic drift
#

please for the love of god make the new funky dance emotes longer, as long as the mariachi emotes. I'm not buying a 5 second boogie.

solemn fulcrum
#

Bro fix matchmaking...
You really gonna give me teammates with KD ratio 0.16 and 0 (0 kills) in my first game of the day...

limber umbra
#

Fr matchmaking is ass

worldly scaffold
haughty mica
#

Please fix your servers. At this moment the game is not that enjoyable. Hit reg, input lags, random desyncs.

subtle oak
#

Matchmaking PS5 World Tour is broken?

clever hawk
naive gust
#

When you get stunned there should be a directional indicator like with bullets

plush sand
#

You can get extra cash now in WT by dancing in the area on the box. But only the new dance skins in the store work. Embark struggling for cash? 😂 or is EA taking over?

fading flame
#

Watching the trailers again because goosebumps are cool made me think, it would be cool to have mini animated movies like overwatch used to do. I would love to see one about Scotty and how he became the most feared contestant in the game, Dede and how she rose through the ranks and the level 100s in the battle passes. It would be so cool, but I can also understand if it’s not so possible.

lament sable
#

PLEASE FIX THIS PS5 POWER SHUT OFF BULLSHIT

harsh oak
clever hawk
#

Cashout has too many variables that sour- if not ruin -the experience & Embark have struggled greatly to resolve its complex issues.

You don’t have the time to tinker without success for another 6 months, just accept the L (at least for now) & force more standard, structured rules.

Split the 4 teams into two 1v1s with zero reward or incentive for deviating from the assigned matchup.

Teams 1 & 2 are assigned Vault A and Cashout A, Teams 3 & 4 are assigned Vault B and Cashout B. Teams will only ever respawn within proximity of their assigned objective. No markers are provided for the opposite objectives & teams cannot interact with them. It is impossible to deposit Vault A into Cashout B.

Have teams both spawn about 50m away from their assigned Vault to give them an equal chance at getting there first. Currently one team spawns closer than the other, making the 1000$ opening unfair.

The Vaults are roughly 80m from their assigned Cashouts to:

  • keep them close enough to get the next objective started quickly
  • keep them close enough to prevent a wiped team from spawning there before the victors arrive
  • keep them far enough to prevent a single Light easily grabbing the Vault & securing the deposit

Upon one team depositing a Vault, start a timer of ~30s before the Vault belonging to the opposite matchup auto-deposits, with ownership of the Cashout going to whoever held the Vault last. This is to keep the two matchups at the same pace. Auto-deposits award 15% of the funds instead of 30%; the other 15% is simply removed from the Cashout with no team receiving it. This incentivises manual deposits without excessive punishment for failure.

Opposite Cashouts are never within 100m of one another. This reduces third-partying, intentional or not.

After first Cashout completion, team switchups mix the rivalries. Due to the 30s auto-deposit timer, the first teams to finish will never have long to wait - this also limits the amount of time they have to try to third-party.

raven nest
#

Can we get more random cash out locations, after a while you you can figure out how to defend or attack certain areas with ease. More random locations could keep the mix interesting. Same thing for the cash box.

elfin dock
#

Defib fucked also embark u fucking ruined everything ,every single fucking gun. just know that

gray flare
#

are there any plans to do something about the rampant match throwing in ranked? literally two thirds of my games so far have had someone obviously and intentionally throwing the match, either through their in-game behavior or literally saying they were throwing because they recognized me from a previous match
straight up my last game our heavy literally screamed over vc for healing while i was actively pocketing then with medbeam and then after a single death started throwing our respawn statues off the map and grenading themselves, and there's literally nothing i can do about it

bold thicket
#

Server lag issues

echo urchin
subtle oak
#

Yeah I know but I meant it as, we can’t find a game, its bugged, WT broken on PS5

willow yoke
#

1+ year in
sound bugs not fixed
not sprinting bugs not fixed
no shooting bug not fixed
everything pops after you end a game not fixed
ranks are still shown in rank

fucking esport ready game
honestly i dont think anyone is still working on this game anymore

uncut gull
#

Dagger Refinement proposal:

Left-click: Swift attack
50 DMG,
• no critical from hitting back, fast attack, low damage, but good for follow-up and ending low-health enemy

Tab Right-click: instant backstab
90 DMG If you touch their back,
50 DMG if you are missed.
• good for hit and run with great damage by just tapping your right-click button. maybe not the best choice for executing. but It can perform backstabbing instantly like the old dagger. And No movement penalty

Charge Right-click: charged backstab
320 DMG on their back as you know before,
50 DMG if you are miss again.
• Best choice for execution. But it needs to be charged first with press holding your right click on 800 MS. and have a slow movement penalty for balance gameplay to be not OP. that makes people think to use it first.

crystal storm
#

remove the emote bonus garbage

pine raft
#

its ridiculous how inconsistent cloak sound and visibility is, sometimes cloaked lights can get right in your face without any sound or visibility on a clear match

warm compass
#

embark : make a slow mo grenade for miduim class and leap gadget for heavy

left bluff
# ruby raft I just played a Power Shift match where 4 of 5 of my team were in the same club....

💯 This is similar to what I have said before.

•Prioritize Balance & Bugs
•Remove Terminal Attack
•Remove World Tour & give emerald to Ranked
•Replace Private Matches w/ Custom Games Lobby
•Use Quick Cash to test changes
•Add Club Matches & Leaderboard
•Put rest of maps in PowerShift
•Add either a TDM or Free For All mode

Been playing since S1 & it def could be better. I'd rather wait more for better balanced teams; other than instant games that are steamroll or be steamrolled. Atm I only play PowerShift, because as much as I would like to enjoy Quick Cash or Cashout, it sucks as a solo player; especially with the 3rd partying. Even watching streams a lot are just chilling it's so one-sided; which doesn't advertise the game well. I like more modes, but TA didn't fit. The maps got to be crafted specifically for it or it doesn't work well flow wise. Doesn't make sense to keep it around if attention would be better spent elsewhere. I get they want to test stuff with World Tour, but yeah It's odd having 3 modes roughly the same; splitting the player base into a mode that could've used Quick Cash to serve the same purpose. Except it's worse, because maps are limited. Makes core identity of the game look lost. I think a change they should test is teams earning the amount they hold it for & maybe also a bonus to those who hold it 100%. Incentivizing more stealing & not rewarding those who steal last sec. I think a Custom Games Lobby where people can change game settings (no throwables, no gadgets, etc) would be a great way to improve community. Could create/join public or private rooms that players could regularly meet up, make friends & join clubs. Then partake in Club Matches & see who the best club is. More maps added to Powershift would also be great. TDM or Free For All would offer the space for warmup or those who dislike objectives. Otherwise, yeah, right now the features don't tie together all that well & barely stand on their own decently.

compact heron
#

i think crossplay should be console or pc not platform specific i’m never gonna find a ranked match queuing playstation only but if it was console only i’d have a way higher chance

gray flare
surreal meadow
#

5v5 Final Round gamemode 🗣️ 🔥
5v5 Final Round gamemode 🗣️ 🔥

some like 3v3v3v3, some like 5v5
some like cashout, some like non cashout
we dont have a 5v5 cashout variant, so a 5v5 Final Round gamemode would be perfect

5v5 Final Round gamemode 🗣️ 🔥
5v5 Final Round gamemode 🗣️ 🔥

echo urchin
#

Memes spread more effectively through humans than walls of text, which in turn shifts conversations, which then gets picked up by ai.

sleek blade
#

ADD mnk support to console pls

frigid gazelle
#

I keep getting sent into servers that are just unplayable it happens so often now that I get frustrated

subtle oak
#

Fix world tour servers on ps5 🙏🏼

rigid oxide
#

Current Feature Wishlist

  • Multiplayer Practice Range (incl. team swap for sparring/science) (and no, I don't think custom games count because practice range has locked weapon trial)
  • Store Wish/Favorite List
  • Match Replay/Camera Mode
  • Style/Wardrobe Menu Overhaul
  • Solo Queue WT or FFA Cashout
topaz seal
#

something is wrong with the servers rn, ive been in 2 power shifts without most of the enemy team

solid echo
#

Anyway to check the progress on Badges

bold thicket
#

delete kyoto

high frost
turbid glade
#

The only feedback is to not have a shit tier sub 60 tick rate servers lol.

polar shell
#

EMABRK: every commentary comment shud have 5 alts like bg 3 kinda.. also while ur there, would it kill you to buff turrets MTGA

whole dragon
#

nerf Turrets

obtuse creek
sonic arrow
#

When are we getting new team names on god

terse lark
#

pls buff more weapons

valid cradle
#

imagine if the devs actually gave a fuck about their game... that would be so sick. No wonder no new players are not coming back and old ones are leaving for good...

bold silo
#

Embark & Reta DEVs nobody cares about skins and events, balance weapons already this is unplayable lol

gray flare
# left bluff 💯 This is similar to what I have said before. •Prioritize Balance & Bugs •Remo...

ok im sorry i really hate to dwell on this but this is genuinely the single worst post i have ever seen in this channel and i am genuinely baffled that someone could actually think this. remove or rework all casual modes to serve competitive and then give all special rewards to competitive instead, and make it so that the only thing casual players have left are shitty deathmatch modes and power shift
like it genuinely boggles the mind how a real human being breathing the same air as me could come to the conclusion that this would be not only good for the game's health but the best thing embark could do

ember dirge
#

So why tf cant you invite another member from a club? And since when has the recent played with section been so broken? Oh forever.

subtle oak
#

Don’t let this game die please. Fix the servers, this is one of the best games Ive played in years.

plush fjord
# pearl spruce Hi everyone, I’m kinda new to this server and I just started playing The Finals ...

Hey, I'm so glad you chose this game, it's great fun. Being a Med main myself, I can offer a few tips:

  • Don't use ziplines when you're losing a fight. You're very vulnerable to fire when you're riding on them.

  • After u and ur teammates are done riding the zipline and on the other side, make sure to break it. So that the enemies can't follow behind you.

  • If you see any enemy riding on a zipline towards you, that's ABOVE one of those gaping gaps/chasms in the maps (like those in Seoul and Skyway Stadium), be sure to break the zipline to make the enemies fall down and get eliminated.

  • You can break ziplines by meeleeing them two times. Edit: Should've said this before. Sorry lol

  • Don't try to place a zipline on a platform directly above you. Try using a jump pad for that.

  • When you're in more open maps like Vegas (where there's huge open roads in between), use your zipline to get u and ur teammates there much faster. Obvious one, but still.

  • Make sure to co ordiante with you team and ask another medium on your team (if any) to equip a jump pad. So you both can combo with movement.

  • Try jumping right after you're moving out of a zipline. It helps you keep momentum.

  • Be careful when you're placing ziplines on the roofs of buildings that are above you. You may accidentally place it on the side of it (perpendicular to the wall), rather than on top of it (parallel to the wall, on top of the roof). This will cause you to just drop off after reaching if you're not careful.

  • DON'T waste your zipline trying to get on top of a building without checking for other ziplines. There's always going to be built-in ziplines in the map.

Sorry if this isnt enough, because I really couldn't think of any more tips at the moment. I'll think of more. But the zipline is a really simple gadget to use.
Oh, and one more thing. Off-topic tip, but when you're playing Quick Cash, try avoiding the too many light lobbies, they can get annoying.

Hope you have fun in The Finals!

left bluff
# gray flare "remove world tour" is the single worst take i have ever read in this channel if...

So constructive 😆. If that is really an issue then limited time modes could then be used. It splitting the playerbase all the time like this isn't helping. Besides what's the point of testing changes on limited map selection & things that don't really deal with 3rd partying. Oh yeah striking a pose is really gonna be the solution 😂. Not sure how that would be "effectively want to remove all casual modes"; especially when at same time I ask they add either Free For All or TDM to provide something that isn't objective based.

full lynx
#

When going to bed last night, I was just noting down random things that I'd like to see added to The Finals :3

Emote Enhancements:
Add emotes that are usable while moving. (Best example: https://youtu.be/bzJDimvPW1Y)
System for syncing certain emotes with teammates. Or add more of these types.
"Inspect" animations featuring synchronized instrument playing (e.g., synchronized guitar playing, requiring new instruments for Light and Medium classes).

Character Customization:
Separate faces and voiceovers, allowing independent customization. As well as adding more voice options.

Weapon Skins:
Purely cosmetic weapon skins that change the appearance (and maybe sound?) of weapons without altering stats (e.g., M60/Lewis Gun skin resembling an MG42). (Note: Potential issue with weapon identification in-game.)

Currency Conversion:
Ability to convert 5,000 VRs to a certain amount of (I would say 500) Multibucks.

Cosmetic Items:
Winch claw skins.
Tablet gadget skins.
"Ospuze Man" skin (parody of Kool-Aid Man to avoid copyright).
Body skins with unique sound effects (e.g., Bigfoot or perhaps a wooden peg leg with sounds, similar to how the Mech skin changes them).

Environmental Hazards added to some maps:
Dynamic environmental hazards on maps (e.g., moving trains, active highways with traffic).

Cashout Customization:
Custom jingles we can select for when you start and steal cashouts.

dark niche
valid holly
#

Servers are laggi and I can´t creat a club but I have a nice skin Idee you could do the anti gravity cube in a rubiks cube and than as animation that the cube slowly getting solved and when you did it 100 times, like played the animation you get a soled rubiks cube skin *rare it would be super nice ,sry for my bad english im german

fringe veldt
misty jasper
flint goblet
#

Why do we get penalized when teammates leave early in the game, Embark, seriously, get your shit together

light sparrow
#

I think one thing the games should have is a way to spectate your friends well you wait for them to finish a match

peak vessel
#

medium made tooooo much damage and with fast revive very powerfull ... nerf it pls

bold thicket
#

holy shit the server lag is getting insane, wtf is happening

delicate spear
#

Honestly, I think something that would help with Ranked, WT, and quick cash is to maybe find a way to encourage people to use voice chat. Whether that’s an Xp bonus of some sort for using it a certain amount in game, or some other system almost like an in game lfg. I just think so many issues would be solved if people just used voice chat instead of complaining about solo queue, whether or not it’s their fault. So idk maybe just some way to encourage voice comms would be sick. Ly embark hug_friend

viral fern
#

Please remove wave respawns in Quick Cash. Go back to the old system we had for 4 seasons that worked perfectly fine thanks.

kind condor
#

increase the the fire rate of r.357 its really slow, i know its an poke damage weapon but with rush playstyle enemy there is not with only just running away than just fighting them one by one

limber umbra
harsh oak
#

Its shoots just as fast as the one I own, so i think its fine

proper crescent
#

What if you fan fire it

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

signal basin
#

Update for Season 5 : First read my name

For the game

  • BAN CHEATERS AND TOXIC PLAYER. AND PERMA BAN !
  • Do something for the matchmaking
  • Increase the netcode/tickrate/servers. Maybe it's lag compensation ? GETTING KILL AT 3 METERS FAR FROM A HAMMER/SWORD OR BEHIND A WALL / DOOR / COVER IS NOT ACCEPTABLE
  • Let us choose our sight weapons at the beginning of a game
  • Let us go in practice with friends please
  • Delete low gravity event
  • Fix events appear in front of the scoreboard
  • Random skin and charm list for weapons/gadgets
  • Add a TDM mode 5v5 in small arena
  • We shouldn't lost point in ranked when a team mate leave the squad and didn't play during the round
  • Let us invite friends or join them in group even if we are not the group leader
  • Add the possibility to look at the profil/card of friends
  • Some spawn are still at the opposite of the objective
  • Patch the level up bug on weapons at the end of matches. It's been here since many months now

** For balance **

  • Buff Light survability
  • NERF MODEL. Increase spray or decrease damage
  • Add an indicator for the frag grenade or make them more visual
  • Nerf Deagle damage/range
  • Nerf Shak damage
  • Buff XP54 damage like it was !
  • NERF CHARGE'N'SLAM DAMAGE
  • No more dmg on hook. It's nonsense. If hook do damage, stun gun should do too !
  • Hook should NOT get you through walls or other
  • Nerf the right clic + Dash on Light. You couldn't dash with your sword or dagger charge
  • Kill, Assist, Revive and Objectives points should add more points in ranked
  • Spawn are still trash. You can wipe a squad on vault and they will respawn on the Cashout waiting for killing you. But after get wipe by them, YOU SPAWN AT 100M and MORE
  • Rework defib: Reduce the cooldown reset to 5s and give 100HP instead of 50% of your HP.
  • Remove the 5s leave. It didn't change anything

I will always post this now and add some changes time to time + a video of the most netcode kill I've got

gray flare
neon yew
# gray flare sorry i'm not in favor of homogenizing the casual experience into tdm and point ...

Dumbing down QC to literal TDM was the dumbest thing Embork did to date. The pace is ruined, you literally get punished for wiping an enemy team, and half the time if you want to change your loadout, you have to suicide so you actually have time to do it. Some of the most hare-brained decisions I've seen in a long time. And for the ones who are going to say "play ranked if you want to play objective" - why the hell would I do that with 200ms+ ping? QC is still supposedly objective-based. Your argument makes NO sense.

spice axle
#

In cash out, the fate of the match is nigh sealed during the last 6 seconds of the match. Why not enable a dance floor on the cashout during this time and give us something like 500 fans for doing an emote? That way, even if you lose, you still have something to gain in the last seconds of the match. Plus, it will add to the flair when it goes to slow motion showing the outcome on the screen

terse lark
# signal basin **Update for Season 5 : First read my name** **For the game** - BAN CHEATERS AN...

tbh i agree but only with some of these. i dont think deagles should be nerfed, yeah they can 2 tap hs lights but are much weaker against mediums and heavies and isnt good in close range bc of its terrible hipfire. the shak definitely doesnt need a nerf. its really good but not unfair to play against.
the xp5 could get its dmg buffed to 17 and could be amazing again (it doesnt need to be reverted)
your defib rework sucks. i do think they need to shorten the duration of defib sickness. but they should find a way to punish the person defibing for using it poorly instead of the person getting defibed. (the only way i can think to do this would to make using the difib longer, like having the medium charge it longer or needing them to hit the player totem with 2 charges to revive. it would still be faster than 4 seconds and forces the medium to be more careful about when to use the defib

rose zenith
uncut gull
#

Dagger Refinements Proposal Against Different Enemy Types

1. Left-click: Swift Attack

Damage: 50 DMG

Effects on enemies:

Light (150 HP): Requires 3 hits to kill.

Medium (250 HP): Requires 5 hits.

Heavy (350 HP): Requires 7 hits.

Balance: This is a fast attack with low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

2. Tab Right-click: Instant Backstab

Damage: 90 DMG (on the back) / 50 DMG (if missed)

Effects on enemies:

Light (150 HP): Requires 2 hits to kill.

Medium (250 HP): Requires 3 hits.

Heavy (350 HP): Requires 4 hits.

Balance: Since there is no movement penalty, it is highly maneuverable, but the damage is not overly high, making it suitable for hit-and-run tactics.

3. Charge Right-click: Charged Backstab

Damage: 320 DMG (on the back) / 50 DMG (if missed)

Effects on enemies:

Light (150 HP): Kills in 1 hit.

Medium (250 HP): Kills in 1 hit.

Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).

Balance: While it deals massive damage, it requires 800 ms to charge and imposes a movement penalty, ensuring that players must plan their usage carefully.

vale acorn
#

Bank It should have a feature where occasionally a massive spinning coin will drop, either as an event or a maybe when lots of coins get dropped at once and you have to hold E to cap it like a point, it also has a collision hit box so you can kite around it for cover in the middle of a fight

worn burrow
#

Playstation friends are saying the invisible destruction is on seoul again this patch
embark what did u do that last patch fried the servers

hollow badger
#

make the servers not lag

uneven dagger
#

Ugh, You guys are so right, let’s get nexon to make all the decisions instead of embark studios, then the game will get better obviously

surreal meadow
#

what is up with the servers?

ive crashed 5 times within the hour now

genuinely, its never been this bad before and ive played since OB
makes me not want to play the game

bold silo
#

*This game has most potential of every multiplayer game I played in last 2 years, BUT big BUT DEVs are incompetent and don't listen to players nor do they look at the numbers. It is really sad what could be one of best new style games lately will go down just because of bad leadership, they need to fire a leading DEV or balancing team lead if they have it.

worthy reef
#

Pls make Fcar viable again 🙏

rapid stream
muted shard
#

I dont know whats wrong with your servers currently but fix this asap. I currently have regular 1-2 seconds long lags. Thats unplayable.

left bluff
# gray flare ok im sorry i really hate to dwell on this but this is genuinely the single wors...

Are you okay? 😂 I missed this response before.

You may want to improve your reading comprehension & not twist peoples wording. If you don't understand something; perhaps ask clarifying questions. Not even sure how you got from my post that they should "remove or rework all casual modes to serve competitive & give all special rewards to competitive instead, and make it so that the only thing casual players have left are shitty deathmatch modes and power shift". 1) until they remove the objectives in bank it; that mode isn't a TDM. So unless they removed TA, people would still have those. 2) If you really consider my suggestions you would see that I focus more on the casual side of things, by requesting custom games, Free For All and/or TDM. Additionally, although not entirely casual; club matches. 3) Emerald kind of is competitive & wouldn't be "all special rewards". 4) If testing changes in quick cash is that much of a concern; then I think limited time modes would be a better way to do it without splitting the player base the entire season.

terse lark
tropic snow
#

somehow make soloque in wt less miserable, im sick of getting glue eater lowbots with zero intent for any teamplay

steady cosmos
#

Are they going to be optimizing the game soon I love the finals but I left in season 5 because it’s a bunch of small bugs and optimization issues that made a big enough impact on the gameplay. I can get 18 kills in a game and win but not have any fun doing it ☹️

left badge
#

hey Embark do you plan on bringing more iconic characters into the game (like you did with dede and i dunno how that ballet dancer from season one is called) like for example scotty when he was a contestant or whoever you guys create i know it will be fire @pearl kiln

celest tree
#

API when

ruby raft
# left bluff So constructive 😆. If that is really an issue then limited time modes could the...

Sorry you're getting hate. Folks don't seem to realize that player base is a limited resource that must be perpetually nurtured. The Finals is currently #95 on the top 100 most played games on Steam, and while it is cross platform peak players TODAY are 14,721. The Finals has six modes plus custom matches. If you look at competitive shooters in the top 20, which sport peak players at orders of magnitude compared to The Finals, they all consolidate their HUGE player bases into no more than six modes--a lot of them no more than three modes. Granted a lot of these are larger server sizes, like PUBG and Apex Legends, but my point stands; consider the total volume of players and how many game modes they're split between, and then consider the probability players will be consistently matched with players of similar skill while also not matching players against the SAME players every single match.

The Finals simply does not have the player base to make for good matchmaking when split between six modes. This is a feedback loop; low player base = bad matchmaking potential = less players having a good times = players leaving the game = even smaller player base = even worse match making potential = eventually dead game.

This is, I presume, why the devs seemed to randomly introduce Terminal Attack as the ranked mode; it is a clear sign they were struggling to maintain player base, so they tried to hamfist in the singular game mode that is driving industry leading games (Valorant, Counter Strike 2). It was probably an executive, or someone disconnected from the community and even the devs themselves, because Terminal Attack doesn't play at all on the strengths of the game. Introducing TA was obviously not successful as they removed it as a ranked mode of any capacity in the next season--but they made the mistake of letting it remain as a game mode which splits their player base further.

This is also why I think it's ridiculous to have functionaly two ranked modes of the exact same game mode (World Tour and Ranked). Just combine them, save your player base.

reef jasper
#

1 team Vs 1 team for ranked

World tour keep the same

neon yew
#

Nice, just started the first game of the day and get kicked out with TFGE0003. Guess I was just too good, getting first kill of the match too 🙄

ember arrow
#

Server issues, litterally geot kicked twice in a row now. Like EVERYONE in the lobby

spice briar
#

?????????????????

haughty mica
#

woohoo yeah servers dead what a surprise, how is it when back in S1 servers were more stable, even if the player base was much bigger?

ember tusk
#

insane how long "IBODYSHAME4FUN#3091" has been rage hacking in ruby and still not banned. Its insane. Probably have reported this kid 500times. OBVIOUS rage hacking.

vivid socket
left bluff
# gray flare ☹️👎

Again, how constructive 😆 . Maybe add some suggestions to your criticism. Otherwise, why are you even here? That was rhetorical; I don't personally need to know as this will be my last response to you. Take care.

signal basin
gray flare
cosmic narwhal
#

Day 50 of asking for a ready up button

limber umbra
limber nexus
tribal gust
#

Make so that your in-game profile icon is the same as in psn, just like it works in steam

dawn valve
#

Make the heavy nearly immobile with mesh shield. Its bullshit that they can just put it up and walk towards you to pull out flamethrower or shotgun OR sledge and just destroy you. You returned shield juggling (which was dumb) but you need to compensate for this.

This as specifically as a light, not sure how mediums feel

wraith orchid
#

FCK COLLAPSING BUILDINGS WITHOUT REASON

hearty bough
# wraith orchid FCK COLLAPSING BUILDINGS WITHOUT REASON

Buildings don’t randomly collapse, more than likely a sledge heavy on the first floor breaking stuff, which at a certain point causes the upper floors to start breaking - which can SEEM random because you don’t see the sledge heavy

left bluff
# ruby raft Sorry you're getting hate. Folks don't seem to realize that player base is a lim...

😄 No worries. Wouldn't be in here if I couldn't handle it.

However, yeah with not that high of a playerbase it definitely makes it difficult. I imagine that there isn't ever 10k consistently in a single mode or that most people play every mode. So it's very skewed data.

In regards to TA; I have the theory it was a call by Nexon. On paper I understand what the idea was, but in reality it clearly wasn't created for such in mind & was hashed together. Letting it remain in the game not only does that, but also splits Embarks attention.

patent niche
#

Okay we need a new game mode embark idk who to @ but we need a bank heist mode

stone terrace
#

Since the last update my video settings always revert back to "fullscreen" instead of "borderless windowed". Anybody else having this issue? Have to change the setting back every time I boot up the game.

patent girder
#

Embark us gamer couples out here need a DUOS mode for Valentine’s Day!!! Thank you!! 🙏

snow heart
#

Embark, when will you address the obvious issue with matchmaking? Please go watch Commit’s (Lycommit in game) most recent YouTube video entitled “The Reality of Ruby Ranked in Season 5 (THE FINALS). There is no reason for Ruby players to be matched against Platinum players. How can anybody compete and expect to progress in rank when they’re constantly stomped by other players who are way higher in rank? The dude dropped like 26 kills as a L in one round of Ranked. The way y’all do matchmaking is simply fucked and seemingly unfair. Please address and fix. In my opinion, you should only play against others in your rank tier (i.e., Silver 4-1 only plays others who are ranked Silver 4-1). That makes the most sense to me. I’m sure it’s easier said than done to monitor and control Ranked matches like that, and I do understand some players are just really good at the game. That said, I hope to see the issue addressed with some improvements.

noble path
#

Add non temporal anti aliasing solutions as an option 🙏

lunar sierra
nova cairn
#

embark plz make it when u have only one type of defensive gadget (mines/traps, c4/breach charge we can get two stock/charges if there’s only one type of defense gadget in our set and when we have two of them like explosive mine and glitch trap in our set we can only have one charge of each and also give all builds all types of grenades with two charges/stocks each (flash, gas, glitch, goo, pyro, smoke, and sonar) and give us a cryo grenade that freezes the opponent in a stand still position

echo urchin
sharp estuary
#

We need Cyber/Electric weapon skins

queen sluice
#

fix serv and hit reg ...

sour oar
#

Did Asian servers give up their operation? What I've learned from playing every day for the past month has been that I've met cheater every time. There are so many users who use programs that are not supposed to be used in rank tournaments, such as those who use esp and those who use aim bot openly, and all of them have started to leave the game. Why do we have to meet cheater every time in rank tournaments? I'm really curious. Getting your points back later doesn't make the game fun. Are you thinking about solving this problem, but just returning the points won't solve it? I'm a Korean player, but I can't enjoy the game normally on an Asian server. Can't you catch cheater more effectively? What's the anti cheater program doing? I'd like to hear your answers. Why can't a user who has used the cheater program not get suspended for four or five seasons? The users who join the demon pro, oasis, and kiss clan are profiting off fraudulent programs. It's been over a month! When will we be able to enjoy games normally again? When? When?

jovial viper
#

cross play off on playstation, can’t find any WT lobby

arctic matrix
#

Give assists to people died that are stuck to someones lockbolt. Would be pretty nice as when I play solo I often have a hard time figuring out if the player I lockbolted has died or not

tribal spoke
#

Buff dual blades damage to 55/55 flat

onyx tiger
#

more frequent meaningful updates

ornate zealot
#

I love the emote dance-off bonus for World Tour. The disco floor is hilarious. Thank you!

worldly scaffold
#

After playing enough of this season, m11 nerf, Light sword nerf, Bring back Quick Cash. Why the hell did you remove a mode that we enjoyed the full year? Are you insane?

surreal meadow
#

just hit 20 fps

servers have only gotten worse since 3.14

autumn oyster
gray flare
nova cairn
#

give all platforms (pc, ps, xbox) proximity chat and give console text chat

smoky gust
#

same issues here, a lot more crashes today

mint falcon
#

I would love to see a skin for the flamethrower that is a wizard holding a magical tome in one hand and casting a fireball in the other

marble hearth
#

Remove disco floor Cash bonus from final round cause theoretically a team can win without putting in both boxes

valid wedge
#

You would have to do alot to win that way

nova nebula
#

They should make it so snipers do more damage farther bullet travels to make em more viable

fringe veldt
#

i'd like to be able to do more than 2 contracts daily for my club!

glass fjord
#

Still not having the new maps on power shift is making gameplay really stale. Finished the bp, now I have 60 days to play cashout over and over for a few weapon skins. Really feeling the lack of content and excitement about the game again. Q times are super long now with leavers in almost every game, and with such low player counts its the same people in every match. Hitreg is somehow even worse this season. Movement and mantling is still buggy and consistently causes unnecessary deaths. So much server lag. Basic mechanics failing like fibs, or still being wildly imbalanced like charge n slam after how many seasons makes me want to uninstall daily. The same contracts day in and day out isnt entertaining.

hybrid scaffold
# echo urchin

Bro, the nerfing one is too tru. People need to stop talkin about "nerf this!" "nerf that!" Embark has enough on their hands with ARC Raiders. They don't need people saying everyday to nerf something unnecesarily

wraith orchid
#

ok devs im begging you this time. i cant do this no more.

as the footsteps in this game are already REALLY BAD, 90 fucking percent of the ingame sounds are just distracting and unnecessary. the crowd cheering randomly, every minor happening has a fckn hyperloud soundcue.

LET US TURN OFF THESE DUMBASS DISTRACTING SOUNDS.

it’s already extremely hard to utilize hearing in a chaos of 9 people fighting in the same building. why tf would you need to chain random loud ass noises i’m literally ragequitting bc of this. no other game has this. i understand the immersion aspect, but for all competitive players pls give us the option to turn them off.

OR

PRIORITIZE

FOOTSTEPS

AND

SLIDES

SO

YOU

HEAR

THEM

ALWAYS

THE

LOUDEST

clear sorrel
#

great! we’re at the point in the season where cross play is mandatory 💕💕💕💕💕

brazen pendant
#

Allow us to see other teams killing each other on killfeed

fleet socket
snow heart
glass fjord
tough merlin
#

Can we add the unranked tournament back? Sometimes people want to play chill in a non ranked environment, but the tournament mode is at least in my opinion the way the game has meant to be played since the beta (when unranked tournament's were a thing.)

One might say but world tour! I direct anyone that says that to the update, its not even close to the same as the unranked tournament format anymore.

jagged vector
#

We need console only (Xbox/ps) and have the choice to play against pc players

coarse dew
#

unbelievable that light has basically no downsides. stun gun is overpowered. dash should have 1 charge. no wonder the game is dying, when heavy is nerfed more and more every update.

prisma jetty
#

VERY ROUGH IDEA

okay so i think i found a way for Recon Senses to be added back to game after it being gone for over 3-4 seasons:

3 charges/pulses
3 seconds between each use
15 second recharge
when activated, emit a pulse (kinda like thermal vision) which targets enemies thru walls up to 70 meters away in the direction you are facing (before it was you could see everyone everywhere then only a certain range with a notifcation after a patch)
enemies marked last for 10 seconds

mortal notch
simple quiver
#

Can you guys please show love for other gamemodes? Istg it's been only world tour

devout grotto
#

the light class is really just suited for the competitive modes. It's pretty balanced in there, but this is because it's a sweaty class by nature. High TTK and fast movement. In quick play though it is lacking the chill factor so you kinda have to activate sweaty mode to kill them. Dunno how to fix that but LH1 needs a nerf period and give m11 -2 damage.

dawn valve
#

First off, it doesn't matter is light has the highest DPS, its supposed to. You make it seem like "oh they already have it so they're fine". No, for most weapons its not enough. M11 and LH1 and DB are exceptions to this, and throwing knives are decent but require a very high skill level plus they're really not my personal style. Second, theres only so "slippery" you can be while being effective. Its not a constant skill increase, it plateaus at a certain point because if youre TOO fast you dont do enough damage. People in high ELO are wicked accurate especially after removal of visual recoil. And I'm getting 3-4 from personal experience, again excluding M11 LH1 DB. I am also aware that they cant do anything, since casual is apparently overrun with low skill light players. I dont know how to fix it properly, but it's ruining my light competitive experience.

@fathom hearth Lmao stay mad

fathom hearth
echo radish
#

BUFF CL-40

uncut gull
#

Dagger Refinements Proposal Against Different Enemy Types

1. Left-click: Swift Attack

Damage: 50 DMG

Effects on enemies:

Light (150 HP): Requires 3 hits to kill.

Medium (250 HP): Requires 5 hits.

Heavy (350 HP): Requires 7 hits.

Balance: This is a fast attack with low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

2. Tab Right-click: Instant Backstab

Damage: 90 DMG (on the back) / 50 DMG (if missed)

Effects on enemies:

Light (150 HP): Requires 2 hits to kill.

Medium (250 HP): Requires 3 hits.

Heavy (350 HP): Requires 4 hits.

Balance: Since there is no movement penalty, And you can perform backstabbing instantly. it is highly maneuverable, but the damage is not overly high, making it suitable for hit-and-run tactics.

3. Charge Right-click: Charged Backstab

Damage: 320 DMG (on the back) / 50 DMG (if missed)

Effects on enemies:

Light (150 HP): Kills in 1 hit.

Medium (250 HP): Kills in 1 hit.

Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).

Balance: While it deals massive damage, it requires 800 ms to charge and imposes a movement penalty, ensuring that players must plan their usage carefully.

summer yoke
#

charge and slam needs nerfed so bad

quartz whale
#

Something that needs to be addressed is this game is underrated

Mostly to the fact that the Devs need to do more advertisement spread the word of the finals and more efficiently throughout the world like, sponsorships for Youtubers or other creators on other platforms.

If the word gets spread out more more, people will play the finals it will boost ratings, and the state of the game will be in a lot “better” state than it was.
And we can make this game show into a literal esports!!

So embark, please hire some people to work on that! And get in touch with some big/small creators 🙏

clever hawk
#

I can’t for the life of me figure out why this game died.

It must be so fun for a console player to load into the default quickplay mode after an hour of play, go up against PC players with thousands of wins in a game with a steep learning curve when it comes to game modes/abilities/map knowledge, trek 500m to the OBJ with janky movement & no clue of how to get there fastest, shoot his gun only for it to recoil into the sun, have an obese fatfuck run behind him with zero audio & press a button that obliterates half his health instantly, go hide & heal for 15 seconds, then a character that he cannot see utterly cripples his movement from invisibility & 100 to 0s him in less than a second, resulting in a 25 second respawn into another 20 second trek.

If only he’d have stuck around he could have experienced the joy of matching against top 500 players as a silver in the prestigious ranked mode.

A mystery beyond comprehension ✊😞

desert moat
#

Tighten the Cerberus' firing cone just a bit to fix its inconsistencies.
Everything else about it feels fine enough.

crisp heart
#
  • Add HUD SAFEZONE to constrain hud to 16:9 area for monitors with larger aspect ratios
  • Add Terminal Attack to Bernal and other maps
  • Make teams switch sides every other, or every second round in TA to eliminate defender/attacker sided maps giving teams a 4-round lead before side switch
bold thicket
#

Nerf the fucking LH1

frank jungle
#

Nerf every light weapon but dagger

undone spear
#

Nice to see rubys and top players still getting matched up with plat and gold players in ranked. Must love seeing your player base getting farmed

edgy urchin
#

BALANCE LIGHT MAKE THE GAME ENJOYABLE AGAIN
MAKE QUICK CASH GREAT AGAIN

@serene perch ask yourself, why do you celebrate christmas twice?

fathom hearth
#

remove the light class entirely then maybe the game can become enjoyable again

serene perch
devout elm
valid canyon
tough merlin
safe hill
#

Agree 💯

normal flower
#

@latent apex

latent apex
# normal flower <@817811697662164994>

Thank you: I honestly wish I could see a stat poll on recommendations and maybe a vote for this year. Regarding any changes made, what could be made better, likes vs dislikes…a whole vote and chart over the past year on how to make this year better

echo urchin
#

Either buff aim assist or give us console only crossplay.

jovial viper
#

PS5 Crossplay Off can’t find match in WT. Always estimates 1 minute regardless of time of day

valid cradle
#

It’s embarrassing how bad servers have been for two days… do you devs even care that this game is bleeding players?!?! Guess not based on the past 5+ weeks of “updates”

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

vivid hatch
#

Why no Power Shift for Bernal?

wary wraith
#

I have played this game almost everyday since season three. but i havent been able to play a bit of it in the past week with the amount of server issues and bugs happening to me constantly.

rapid stream
#

this glitch fucking peaks

quick coyote
lavish kite
#

WHERE IS THE MARKETING? This is a free-to-play game to make the player count increase, but it needs marketing. Why is this game juct doing nothing and just waitig for other people to find them? Where did the "Making of the finals" go? Embark's marketing team needs to post videos that are friendly to new players, or something like a dev diary, or showing new maps, and **sponser creators that normally didn't play the finals!!**and let's be honest, you are a new person, and you just came to the finals channel, and there is just random ai speaking, I wouldn't find it my style...
Also, this game is in a way that it is hard for new players to join, I think the tutorial isn't that good, it just says to put the cashbox into the station and steal it, it doesn't say the team with the most money wins. and fix the bugs

tired ibex
#

1 - Hide player ranks in ranked
2 - Removing double plug on 5th and 6th cashout (Nerfing Griefing)

versed hazel
#

fortnite has miku and finals has nothing. dead game. delete kyoto

sonic ivy
#

Shak-50 fucking sucks. Need 5 more ammo and -.5secs off reload. Painful to use

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

strange mountain
#

It will probably never happen, they definitely have a preference for the PC community.

It’s not like a PC player obliterates every console user, you have the occasional unemployed controller player that tries to compete, but m&k still has a clear advantage over console, especially over PS4.

I actively don’t recommend this game for PS4 users, the game runs like garbage at 30fps, and the only thing there is to play is quick cash since you can’t find a match of WT or Ranked with crossplay off.

Playing on PS4 with crossplay is a death wish.

quick coyote
#

Day 2 of removing light since its a team game

graceful hollow
#

delete this brain-dead fortnite copypasta

sonic sequoia
#

sry for repost

zinc carbon
fathom hearth
#

boutta mark a year since dead go boom was removed and still havent gotten a single new game show event. the catering to lights is crazy

obtuse bough
#

seriously remove defib

sharp willow
torpid shale
#

When are we going to have an All Chat?

fierce valve
#

sERVERS ARE WEIRD SINCE LAST UPDATE

nova osprey
#

Aim assist is fine in console, it’s basically tracking, you just have a significant skill issue

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

devout grotto
#

update the cashout UI when you respawn in quick cash. Why we gotta run around for 2 seconds to see where the cashout is cus it doesnt spawn clearly right away 😤

cinder light
#

we need sponsor-specific cloaks Embark yes ALL of us need it

warped axle
#

The light shot gun is so broken its crazy that it hasnt been nerfed yet its fun to abuse atleast

still blade
#

my teammate loses connection to a ranked game joins back we end up getting 2nd and he loses points cause he disconnected for a little bit?

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

uneven dagger
#

Do what I want

plush fjord
#

Make the Cashout, Vault, etc. symbols bigger, like add a large hologramic "cashout" written on top of the cashout and respectively, and give us the option to enable and disable trails that lead us towards objectives.
So that new players understand what to do and don't just treat the game like cod or leave

karmic sandal
#

sometimes while in game i can't type or enter to see the chat

silver spruce
#

The charge and slam should not kill me when I have full health as a medium. That is the only specialization that can kill you in seconds. It makes it extremely unfun to play against

wraith orchid
#

ok devs im begging you this time. i cant do this no more.

as the footsteps in this game are already REALLY BAD, 90 fucking percent of the ingame sounds are just distracting and unnecessary. the crowd cheering randomly, every minor happening has a fckn hyperloud soundcue.

LET US TURN OFF THESE DUMBASS DISTRACTING SOUNDS.

it’s already extremely hard to utilize hearing in a chaos of 9 people fighting in the same building. why tf would you need to chain random loud ass noises i’m literally ragequitting bc of this. no other game has this. i understand the immersion aspect, but for all competitive players pls give us the option to turn them off.

OR

PRIORITIZE

FOOTSTEPS

AND

SLIDES

SO

YOU

HEAR

THEM

ALWAYS

THE

LOUDEST

vital tiger
#

Really good game with great graphics and mechanics, but lots of other problems. Matchmaking takes really long time, bugs. You guys need to make ads for this game! It deserves more players to play it!

naive gust
#

There should be an optional setting to disable mantling unless you have a button held down. The amount of times I've tried jumping up a 3ft box and had my reload cancelled because for some reason the character decides to do a full on mantle for no reason 😭 same with ladders when you want to jump up a ledge without interacting with the ladder

quartz whale
# quick coyote Day 2 of removing light since its a team game

I’m gonna disagree with you, because if your excuse is “it’s supposed to be a team game!😩” then that’s a really weak argument. There’s a lot of really good game that has team based that have glass cannons. A really good example is TF2 scout, anytime I see people complaining about lights I’m always given the question to myself “ do they understand the term glass cannons?” 87% of the time they don’t.

i’m a glass canon main myself and I can agree there are some things on light that need to be changed or removed (EX: stun, gun, sniper, etc.) The game is based off of a triangle or a better word would be rock paper, scissors. Each class has counters for the other classes. Heavy for example has a lot of weapons/gadgets that can royally screw up anyone who decides not to respect their space and the people who usually don’t respect them are lights. Sledgehammer can Insta kill them, flamethrowers that make it difficult to push, and the chain grab, which is basically a free kill if it lands and so, so many more. I haven’t even got into the medium section, but I’m not going to because there’s 100 word limit for me.

(sorry this is long using text to speech tends to make my sentences a lot bigger than usual,)

prisma jetty
versed hazel
#

genuinely stop fucking putting kyoto in rotation for ranked and WT. fix it or delete it. no one wants to play a single match of a map that doesnt run stable let alone a tournament.

quick coyote
versed hazel
quick coyote
keen heath
#

Please do something about leavers in quick play games so tired of them just leaving beacuse game sint going there way with out a penalty because if they leave they ruin the game for every one else on the team

fathom hearth
#

👍

clever bone
ionic grail
proven crown
#

I'm trying to bring new players to the game and play with my friends - but they just get absolutely dominated by higher skill players, and get so frustrated by the incredibly high skill ceiling so they don't come back.

2 issues here:

  1. there's been very little effort from embark to educate players in game about the 'nuances'. Simple things like quickly deploying a jump pad to escape death, or going in with the Dome shield first, or even window hopping and gateway training. Or showing different purposes for goo. Or even just that you can underhand throw grenades.

I really feel like there should be a boot camp which educates on most gadgets, even if it's just quick mandatory videos about use cases.

  1. it definitely feels like there's very little protection for new players in their first 20 or 30 games. There should be no gold, platinum or ruby players in the server at all provided they are solo queuing
versed hazel
quick coyote
paper python
#

EMBARK
I love this game. FPS are my go to. I am 23 and my first Battlefield was BF3, which ignited my love for FPS. My dad became a fan when I got him a PS4 with a copy of BF4. Ever since then we’ve played every BF title.

I want to get him into this game, but I realize upon making a new account and trying out what it’s like to be a newcomer, it is very difficult to get into a game like this. Locking out items so the player can’t use them until playing matches they need to in order to obtain them is a hassle. Any way to make it easier for new players to learn the game? With so many gadgets and different playstyles, maybe there’s a way to make it more informative on what CAN be done with the gadgets? I understand exploring the gadget and getting to know it to understand how it works, but many new players (like my dad) are new to a class shooter like The Finals

mint kiln
#

I just played a WT match, and my team and another team should’ve made it to the final round, however, the other 2 teams teamed up and exploited the disco party extra cash thing. so freaking stupid. they gave each other 30 k more so they both qualified and my team and the other didn’t. we were so annoyed cause the cashout kept getting stolen nonstop between the 2 of them. so when we team wiped we went over to check it out and they were all dancing in the circle and stealing the cash out repeatedly back to back. reported all of them but i doubt anything will be done. SO annoying.

nocturne shard
pseudo breach
#

Anyone else experienced this? Was in a QC match and every time I tried shooting at a player that was reviving a teammate, my player would be pushed to the side, like I was being charge and slammed by a heavy. This only happened with the orange team

spare topaz
#

BUFF THE KS23

keen lily
#

fix the time estimates for queues, it says 2 min and then I have to wait for like 10 minutes for a game

civic seal
#

Nerf lights for fuck sakes

bold patrol
#

reduce stun gun range and give it a windup

pure forum
#

What's wrong with the f matchmaking... I literally just got teammates that got 1 or 2 kills... At the end of the game they got overall 36 kills.... 108 kills... God damn I loose every round with the best stats of my team... Because I don't got a team... What's wrong with that shit playing against teams with each got over 10 kills.... That's just stupid!

vestal coral
#

but do you want to eliminate the most disgusting and toxic noob things, such as invisibility, heavy charge and medium turret? crappy skills.

wraith orchid
#

ok devs im begging you this time. i cant do this no more.

as the footsteps in this game are already REALLY BAD, 90 fucking percent of the ingame sounds are just distracting and unnecessary. the crowd cheering randomly, every minor happening has a fckn hyperloud soundcue.

LET US TURN OFF THESE DUMBASS DISTRACTING SOUNDS.

it’s already extremely hard to utilize hearing in a chaos of 9 people fighting in the same building. why tf would you need to chain random loud ass noises i’m literally ragequitting bc of this. no other game has this. i understand the immersion aspect, but for all competitive players pls give us the option to turn them off.

OR

PRIORITIZE

FOOTSTEPS

AND

SLIDES

SO

YOU

HEAR

THEM

ALWAYS

THE

LOUDEST

subtle oak
#

Fix the servers 🙏🏼

bold vine
smoky gust
#

please change the spear secondary attack from a 3 step move into 1 continuous motion that lasts as long as you hold the button

accidentally pressing m2 at the wrong time and certain other factors can easily lead to you being basically locked in place, which often ends up preventing us from making plays to defend the cashout or gets us killed because we cant move away

mint bloom
#

i swear even war thunder is less toture than this game

versed hazel
pseudo breach
vestal coral
#

There's too much garbage in this game

dull bloom
#

Bring back nukes

left warren
#

Buff the rpg back to 120 damage and add an extra charge

shrewd echo
#

I have download syndrome, I want a suit of armor like the one I have that has died a lot in Elden Ring.

signal basin
whole dragon
#

nerf turrets meta please and thank you

golden needle
#

return old quick cash respawn timer, nerf light's insta kill weapons (dagger, sword, double barrel), make cloaking louder and shorter, fix winch claw hit registration buff devibs again, give it more cooldown buff medium revolver, fix m60 bullet deviation (why did anyone on embark think bullet deviation is a good thing)
if you disagree, you are either a light main, or just dont even play the game. no inbetween

boreal sentinel
#

Can u like, remove the bloody 5 second delay of leaving a match? Its cringe. No one will ever get accidently leave the game. Its annoying and unnecassary. Now i have to waste 5 second everytime theres an aimbotter in a match? Nice.

naive gust
#

https://www.reddit.com/r/thefinals/s/wEkNu712dq Embark has a new potentially serious issue they NEED to address

if you somehow didn't already know, oceania WT is completely organised and happens everyday at 4pm AWST

now the problem which heavily affects us

today we 100% had over 24 people queuing for world tour, more than enough to kickstart matchmaking but an hour went by, 20 people in voice chat (we have 669 members to clarify we aren't small) all "patiently" waiting for the matchmaking to bloody work, even made sure to either 3 stack or solo queue to prevent 2 stack clog yet nothing happens

this happened yesterday too

what the hell Embark?

why isn't the server working?

and its not some matchmaking issue, we all know rookies can be in the same games as ruby's

whatever this is it needs to be fixed or else the entirety of Oceania can't play world tour even if organised and you'll probably get a lot of angry Australians and new Zealanders flooding your discord demanding answers

jovial viper
fossil apex
#

fix pls announcements not fitting on the screen of Small Screen Charm

cerulean shale
dense ocean
#

day 113 asking embark
let console players able/disable HUD

mortal notch
#

Day 4025 of asking embark to nerf dual blades

mint bloom
#

pls make the fcar recoil good again...

half oracle
#

Dear Embark

  • pls fix bad spawns in Ranked, they are often to close or to fast back even if my Team won the fight and walk straight to the Cashout.

  • pls fix Plugmeta, make pluggs little less worth like 15% or 20% let the Defending Team get upto 40% Max value on stay there and defend and if they lose enemy Team get 60% out of it.

  • pls fix the last cashboxes nr5 and nr6 it feels rly Bad if my Team gets the 10k and the 15k and loosing to the Dominating Team because they double it and picking the worst Team. Just hide Scoreboard or make the last Cashout less value or maybe that u can not double anymore.

Greetings from Germany pls take a look on it!

lilac coral
#

After 1 year people still asking to fix the foot steps it’s so dumb that a big fat guy can just appear behind you with NO audio
And also please fix the hit reg some games you shoot and nothing hits the enemy I had this 2x yesterday i just quit and left the game

uncut gull
#

Dagger Refinements Proposal Against Different Enemy Types

1. Left-click: Swift Attack

Damage: 50 DMG

Effects on enemies:

Light (150 HP): Requires 3 hits to kill.

Medium (250 HP): Requires 5 hits.

Heavy (350 HP): Requires 7 hits.

Balance: This is a fast attack with low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

2. Tab Right-click: Instant Backstab

Damage: 90 DMG (on the back) / 50 DMG (if missed)

Effects on enemies:

Light (150 HP): Requires 2 hits to kill.

Medium (250 HP): Requires 3 hits.

Heavy (350 HP): Requires 4 hits.

Balance: Since there is no movement penalty, it is highly maneuverable, but the damage is not overly high, making it suitable for hit-and-run tactics.

3. Charge Right-click: Charged Backstab

Damage: 320 DMG (on the back) / 50 DMG (if missed)

Effects on enemies:

Light (150 HP): Kills in 1 hit.

Medium (250 HP): Kills in 1 hit.

Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).

Balance: While it deals massive damage, it requires 800 ms to charge and imposes a movement penalty, ensuring that players must plan their usage carefully.

lean bluff
#

fix the riot shield so it can block melee atttacks

neon yew
echo urchin
#

Cut the cost of unlocking new gear in half, at least. The grind for new players to build multiple loadouts is way too much.

The initial unlocking grind should relatively quick and provide near constant reinforcement and new experiences. Then, once a player is more committed to the game, they have BP, WT, ranked, and circuits to provide a more long term grind.

wraith orchid
#

ok devs im begging you this time. i cant do this no more.

as the footsteps in this game are already REALLY BAD, 90 fucking percent of the ingame sounds are just distracting and unnecessary. the crowd cheering randomly, every minor happening has a fckn hyperloud soundcue.

LET US TURN OFF THESE DUMBASS DISTRACTING SOUNDS.

it’s already extremely hard to utilize hearing in a chaos of 9 people fighting in the same building. why tf would you need to chain random loud ass noises i’m literally ragequitting bc of this. no other game has this. i understand the immersion aspect, but for all competitive players pls give us the option to turn them off.

OR

PRIORITIZE
FOOTSTEPS
AND
SLIDES
SO
YOU
HEAR
THEM
ALWAYS
THE
LOUDEST

waxen grove
clever hawk
#

Audio mixing is terrible, which is unforgivable in a game with respawns extending up to 45s.

Same goes for cheesy balancing, a charge n slam taking another heavy from 350 to 0 in half a second simply cannot exist in a game this punishing.

This isn’t CoD, where respawns take 1s, getting back to the action takes 5s, and individual deaths are largely inconsequential to the overall result of the match. Each death can be of major importance in TF, which makes these issues so much more damaging.

livid spruce
thick sorrel
#

2024.12.03

Season 5

  • Meta Overhaul: A significant balance update ensures fresh strategies and dynamic gameplay.

When?

proper crescent
# livid spruce

VR's make it not so confusing for new players and give a chance for them to try out new gadgets as they unlock to see what they like

quartz shell
#

-nerf model
-nerf charge n slam damage
-buff googun ammo

topaz seal
#

the new "interrupt opponents who are stealing your team's cashiout" is not working EMBARK PLS

mild wave
# livid spruce

I never thought about it but this is actually a great idea

dull bloom
vestal coral
#

fix sbmm, I always have bot teammates on the team, and against pro players.

smoky gust
# livid spruce

id love to have missed stuff be grindable with vr
having it on the wheel (without repeats) could be fun too
yes please

marsh oriole
#

Could we get the ability to pass party leadership so we don’t have to disband a party for a different leader

proper crescent
sharp pawn
#

fix servers

echo urchin
vapid sequoia
#

Fix servers

eager root
#

when you switch to graphic settings
you can see your performance metrics in there right?
im wonder if you could enable them to see them in game too
a feature for that would be really nice
keeps me from using any third party software

rough plinth
#

Correct me if I’m wrong, but there is no emerald Player Card Background this season?

boreal sentinel
#

Can u like, not make sledgehammer get one hit kill u fucking piece of a shit

subtle oak
#

Fix the servers 🙏🏼

jaunty vapor
# clever hawk Audio mixing is terrible, which is unforgivable in a game with respawns extendin...

Balancing is fine. Just don't get close to the C&S heavy or take the high ground. There's destruction in this game for a reason.
You quoted a large number but you're not taking into account that you can shoot at the heavy while they're charging
Hook's much worse to play against b.c. you have to be way more coordinated

On another note, I think m60 needs a buff b.c. it's an awful heavy weapon yet the default, which is horrible for getting new players to try out heavy

woven briar
#

Mouse and keyboard back on consoles when? Please and thank you embark.

fluid raptor
#

add customizable weapon fov, increase server tps (at least for ranked)
revert xp back to 18 damage 30 mag, give akm at least 2 more bullets as it has lost its identity as the high damage per mag weapon, make fcar recoil a slight bit easier to control, give pyro and gas nade 2 charges like with frags, make glitch nades prime faster/explode on impact

keen lily
#

I don't know what you changed in the last patch but ever since the servers feel awful

hearty bough
#

Doubling on the previous comment - never had noticeable lag issues in this game but after the most recent patch I had a few drawn-out lag spikes during matches, felt like CB1 where the movement was all floaty

pseudo breach
#

Tripling on the previous comment...

boreal rivet
quartz cedar
#

FIX SERVERS ?!?!?!

formal orchid
#

we need " ops sorry, no problem, good job " pins

unborn jetty
#

Give Medium a speed ability where they increase their teams movement speed for some time. Give them a damage boost beam.
Give Light a burrow ability where they can dig underground and pop out. Give them a "recall ability" where they go to their previous position and restore their hp.
Give Heavy a block ability that absorbs damage that charges them and they can use the charge to move and shoot faster. Give them an airstrike ability like Brimstone from Valorant.

tall spoke
#

day 11 of asking for 5V5 cashout

manic sandal
#

This event in WT is really good

clever hawk
# pseudo breach Tripling on the previous comment...

Quadrupling on the comments above this one to reassert that performance has always been lacking. Ideally the game would have been given another year before release.

Movement is janky. Audio mixing is absolutely awful. Frames can falter. Servers stutter.

The destruction system is revolutionary but it ultimately has major repercussions for game performance which are exceptionally souring once the initial wonder of the destruction wears off for experienced players.

The game needs a fat health remedy.

cerulean shale
#

Embark really needs to do something about PC hackers and cheaters and if not they should remove PC players from crossplay

tacit skiff
#

We really need to do something here the servers have been out of order for several days full lag In addition to the reloading problems with the KS-model shotguns It's been several weeks since the patch notes have been empty the more the seasons progress and I have the I feel like it's getting worse and worse. Something needs to be done

pseudo breach
odd girder
long knoll
tired fable
#

Hello Embark, the fans and emote update for WT are funs continue to find, fun stuff like this

Items shop : leave us possibility to test your shop' skins , shooting, animations, emojing...
group : make possibility to join and give lead

Preset loadout/skin : can we save some preset loadout and skin plz?
Sledge lobby Pose : buff it, it was better before
Sight : Let us choose weapon sight before match
random skin : It would be cool to have a random selection of favorite skins for our weapon like apex
Ping : add "sorry"
Shooting range : need more option, add dmg range, %accuracy, spread informations, targetCPU presets, short capacity CD option, possibility to choose different types of building and reset destructions, invite friend to shooting range and put friendly fire option
Coin revive : make possibility to indicate I will coin when I am wiped

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Dagger : make chargestab work like M2 throwing knife and improve fullcharge visual indicator
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑

CL40 : self damage 1.6 > 1.25
Cerberus : make pyro effect more efficient
Famas : Nerf it, i don't know how
MGL32 : I trust you to rework it without break the game, maybe a low M2 damage alternative shoot to selfdefense

Skins ideas :

  • Nunchaku for Dual blade
  • Chancla for throwing knife
  • Axe Sledge
west trellis
#

250 headshots is pretty brutal for a melee main. There were some other small headshot contracts where dagger backstabs counted. That does not seem to be the case for this one! Like I needed another reason to dislike Iseul-T orf

thorny socket
#

game fun

forest mortar
#

Can we make the bow do 210 damage for a headshot so mediums can die with a quick melee?

harsh oak
#

Thats wild. Then make revo one shot headshot lights.

marsh oriole
jaunty vapor
clever hawk
topaz seal
#

the server lag is unbearable right now

delicate star
#

Buff tiny little bit sword lunge range by like 15 cm

echo urchin
terse slate
#

Things that need to change:

  • Raise the TTK to make it casual friendlier and encounter longer
  • Matchmaking is not in a good spot. Keep the casuals away from the sweaty players. Take playtime and k/d into account or sth
  • Anti-cheat is not being updated frequently enough. We need more ban waves to hurt the cheatsellers. I would recommend implementing an "auto-flag for review"-System for suspicious behaviour like 99% hit quote, ridiculous k/d, or "program-assisted" anti-recoil (this is pretty easy to grab..)
  • The VR-currency is an old construct that every game uses .. newbies/casuals are not getting fast access to "meta"-weapons of the season, there need to be some more uses for VR.

Suggestions:

  • Weapon/Gadget-Bansystem for WT & Ranked: Let us vote 1 or 2 weapons or gadgets out. Give the players time to switch those out. This can also help statistics which weapons are totally out of the line.
  • Variants for Specializations: Form/Size/Type could be changed. For example turret could be flamethrower turret or shock turret, Shield could have different forms or be sth stationary ( could fuse the dome shield into specialization )
  • More gadgets/specializations in general

Balancing:

  • SH1900 should not be able to oneshot lights. Nobody likes one-shots. We are not playing counter strike dust with AWP here in The Finals.
  • LH1 is out of line since the changes to aim, give it more damage but make it unable to spray like massive spread after a shot for 1,5 seconds or sth.
  • Cerberus 12GA needs a slight buff
  • CL-40 needs a slight buff somehow too, its not in a good spot in a ranged fight
  • MGL32 needs a huge rework, its in a such bizarre state
  • Lockbolt needs to grapple harder against dash or running around a corner. But make it more visible for the grappled person where the anchor sits.
  • Life-Regeneration of Heavy needs to be a tad higher, Heavy is out of combat for a ridiculous amount of time without healing gun of Medium.

Thanks for reading. I hope some parts are being thought about.

valid cradle
#

Are the servers still shit today???? Been unplayable lag since the "store" update.

plush fjord
#

More uses for VR. Like I've been having 5k VRS for like the past 3 weeks, and its always like this. Give us more weapon mods, or anything, to make VRS actually significant after the first few weeks of a season.

autumn oyster
empty venture
tranquil token
#

Trying to gift my buddy the Premium Battle Pass and its saying I dont meet requirements after I competed them. Anyone else run into this before?

lilac coral
alpine pebble
#

fix the servers

elfin arch
#

Isn't so much as a feedback for the game, but if you Intend to give people a cool charm for submitting highlight reels, don't let one dude get 3 spots In that video

marsh oriole
upper citrus
jaunty vapor
#

It has less dps than the lewis, which has more range than it. How does that fit the design of the heavy class? It's literally weaker in every way EXCEPT for having more ammo, which isn't very useful because as I have said before it is a team game and you do not need to solo teamwipe. In fact, the low damage per bullet means it has only 300 more damage per mag compared to the lewis, which has 1000 - already enough for team wiping.

In other words, no, it does NOT have downsides that fit the design of the heavy class and is quite literally outclassed by the lewis at every range in the game.
And yes, actually, Heavy does have range capability - see the deagles, which are already better than the lewis in terms of range and dps while still having a respectable 600 damage per mag.

wraith orchid
#

servers are really crazy bad since at least 2 seasons frfr

terse lark
#

pls fix servers, fix bugs, and buff more weapons
thanks embark 👍

gray solar
#

How do you post photos to this channel? I've got hipfire and recoil comparisons I want to show but can't.

alpine pebble
#

what hapend to the servers ????

hollow atlas
solid blade
#

Here is what yall need to do to fix the RPG
-the rpg is supposed to be used for breaching, but it doesnt even do enough structural damage, heck more than the c4
-also they need to make the rpg have 2 ammo, instead of one, this makes the reload less useless

iron bough
#

Use your time wisely, server problems have not been addressed, and it's been a year, go next, there is a lot to play out there.

marsh oriole
jaunty vapor
long relic
#

Pressure makes diamonds baby 🗣️🙏

uneven dagger
#

can we please get solo bank it back, itd be good to not depend on teamates every now and then

also this community really thinks developers are stupid and dont know whats going on, BuT WhY dOnT ThEY jUsT TurN oN tHE ConTENt AdDinG mAcHINe???

sudden spire
#

The Pike kinda sucks. The I can't out DPS a AK at long range even when landing all my shots

tribal spoke
#

Buff dual blades damage to 55/55 flat

elder umbra
#

the game feels delayed laggy lately even i ald subscribe exitlag still delayed laggy .... pls do something about it , i just wanna enjoy this game peacefully without delayed man pls

dark niche
jagged vector
jaunty vapor
# terse slate __**Things that need to change:**__ - Raise the TTK to make it casual friendlier...

Higher ttk is casual Unfriendly, not friendly. They're used to easy kills
Agree that VR system is bad for new players
contrary to popular opinion, sh1900 is in a decent spot, but it could use a sliiiight nerf for casual gameplay. Matter is generally better though
MGL32 doesn't need a rework, it's just hard to balance. Maybe something like exploding on direct hit or increasing explosion radius/dmg to be more consistent

safe citrus
#

shouldnt we have lower respawn times if the game crashes?

pseudo breach
sonic arrow
#

None of the starting guns are weak, except for maybe sniper, but it has the highest long range damage output in the game

graceful lion
#

for the love of name tama DO NOT touch hook + nade

safe hill
#

They need to add kill cams its dumb not knowing if someone is hacking or not too many new accounts looking kinda skeptical

uncut gull
# tired fable Hello Embark, the fans and emote update for WT are funs continue to find, fun st...

Dagger Refinements Proposal Against Different Enemy Types

1. Left-click: Swift Attack
Damage: 50 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill.
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 7 hits.
Balance: This is a fast attack with low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

2. Tab Right-click: Instant Backstab
Damage: 90 DMG (on the back) / 50 DMG (if missed)
Effects on enemies:
Light (150 HP): Requires 2 hits to kill.
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance: Since there is no movement penalty, it is highly maneuverable, but the damage is not overly high, making it suitable for hit-and-run tactics.

3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 50 DMG (if missed)
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).
Balance: While it deals massive damage, it requires 800 ms to charge and imposes a movement penalty, ensuring that players must plan their usage carefully.

silent fog
#

Really fun playing The Lh1's right now man.
Also remove the absolute garbage map Kyoto from "comp".

elfin arch
#

The defib nerf did nothing embark, hit it again

neon yew
forest mortar
#

Buff bow
headshot multiplier from 1.5 to 1.75

This might let bow become competitive in ranked, and more useful for higher skilled players. while also lowering the TTK in short range situations against only heavy/mediums while aiming for headshots. bringing it more in line with other weapons

Sniper
Give it penetration though multiple bodies(with full damage) and through 1 wall with damage reduction on the other side.
there has been countless times where a team was grouped up and i couldn't get a collateral. GIVE ME COLLATERALS

hearty bough
#

Where can we request dev / community manager feedback on the current state of servers? Seems like everyone is experiencing an increase of lag spikes / degraded performance since the last update

lucid hemlock
#

season 6 purple sponsor please? c:

marsh halo
#

Stop bluffing with banning cheats.

Ban Xim and maybe don't say you'll ban tape?

bold silo
#

Has this game been abandoned or we can expect some serious balance changes soon? lol

thick sorrel
#

2024.12.03

Season 5

  • Meta Overhaul: A significant balance update ensures fresh strategies and dynamic gameplay.

When?

topaz seal
#

the servers are so bad its making the game unplayable at this point

misty jasper
# jaunty vapor It has less dps than the lewis, which has more range than it. How does that fit ...
  1. Teamkills are very much useful in this game.. yes, teamplay is important, but if you can fully take out a squad, I don't see any reason why you're arguing against how useful that is.
  2. Higher mag size can be the difference between finishing a kill for your team/stopping a steal/trading a kill/teamwiping/etc. 300 extra dmg is an entire medium or nearly an entire heavy. This is a huge advantage for M60. You can also reload less often, which again, is the difference between finishing a kill/etc.
    3 referring to your other comment) M60 is just not weak, it's just not your preference. Lewis does not cost that much to purchase with earnable in-game currency. If new players really didn't like the M60, they'll just buy other guns to try.. it's not a big deal. ATP, you're the one being annoying
bold thicket
#

remove kyoto dogshit map

cyan crane
#

Remove Kyoto

radiant panther
#

The shotguns are so unreliable, I hate going into people's face barrel stuffing them and doing 20 damage, I have no idea where the hell my other bullets are going but my reticle is aiming directly at them, unless this is valorant, I should be doing more than 20 damage to enemies with a shotgun at point blank range.

uncut gull
#

Dagger Refinements Proposal Against Different Enemy Types

Introduction:
This refinements proposal is not about replacing existing mechanics but about enhancing them. Instead of removing the current backstab system, this proposal combines the best of both worlds, allowing players to perform two distinct backstab styles using a single right-click button through different input methods. By doing so, the dagger, which previously had only two attack styles, now gains a total of three attack styles in one weapon—two of which are focused on backstabbing. This refinement enriches gameplay depth and provides more strategic options for players to choose from, depending on their preferred playstyle or the combat situation.


  1. Left-click: Swift Attack

Damage: 50 DMG
Effects on enemies:

Light (150 HP): Requires 3 hits to kill.

Medium (250 HP): Requires 5 hits.

Heavy (350 HP): Requires 7 hits.

Balance:
This is a fast attack with low damage, ideal for finishing off low-health enemies or as a quick follow-up after other attacks. Its fluidity makes it a reliable choice for consistent pressure.


  1. Tap Right-click: Instant Backstab

Damage: 90 DMG (on the back) / 50 DMG (if missed).
Effects on enemies:

Light (150 HP): Requires 2 hits to kill.

Medium (250 HP): Requires 3 hits.

Heavy (350 HP): Requires 4 hits.

Balance:
This maneuverable backstab attack sacrifices high damage for speed and precision. With no movement penalty, it is perfect for hit-and-run tactics, making it a versatile option in close quarters or for players who prefer agility over raw power.


  1. Hold Right-click: Charged Backstab

Damage: 320 DMG (on the back) / 50 DMG (if missed).
Effects on enemies:

Light (150 HP): Kills in 1 hit.

Medium (250 HP): Kills in 1 hit.

Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).

Balance:
This high-risk, high-reward attack deals massive damage but requires 800 ms to charge and imposes a movement penalty while charging. Players must plan carefully to ensure its success, as missing a charged attack could leave them vulnerable.


Conclusion:

With these refinements, the dagger now becomes a more versatile weapon, offering three distinct attack styles to adapt to various situations: the Swift Attack for consistent pressure, the Instant Backstab for agile hit-and-run strikes, and the Charged Backstab for calculated, devastating blows. This enhancement not only preserves the essence of the existing mechanics but also adds new layers of depth, encouraging creativity and strategic decision-making in combat.

winged gazelle
#

Love for Terminal Attack! Why havent the new maps been included in that gamemode? And Power shift is missing those aswell...

rancid musk
#

VRs should be uncapped and used as a secondary currency alongside multibucks.

As of now, VRs have no purpose besides unlocking weapons, gadgets and specs. Once all those things are unlocked, they have no use. Being able to spend VRs on cosmetics would give them purpose while rewarding those who grind for them. This also allows for the inclusion of VRs into challenges as a reward.

There is no reason why the basic “universal” skins in the game need to cost 200 multibucks aka real money. Tiered VR price points would help players to understand the worth of VRs (eg. common skins cost 10000 VRs, rares cost 25000 and so on).

Rewarding players with cosmetics for playing the game helps new players feel there is something to grind for and older players feel rewarded for continuing to play the game.

ashen stirrup
#

5v5 CASHOUT!!!! New TvT modes, tired of third parties all the time

autumn oyster
#

i would say the class balance in the best state since the second season of the game, GJ on that

unreal fossil
quartz whale
#

Hypothetical: the finals should add a halo like Forge.

I personally feel like this will give off a massive weight off of the devs shoulders trying to make new maps.

Thoughts?

twin helm
#

nerf rate of fire for heavy slug shotgun

misty jasper
compact dagger
#

Buff model 1887

wise swift
#

fix SBMM i shouldnt be getting in games with 50,000 kill emeralds when im a 4k kill unranked

surreal meadow
# ashen stirrup 5v5 CASHOUT!!!! New TvT modes, tired of third parties all the time

yes please

own 5v5 or 3v3 cash gamemode is all i wanted
they made 3v3, then decided to not drop it for some reason

also how is TA a good comparison to Final Round??

Quick Cash > Respawn (liked)
World Tour / Ranked / Cashout > Respawn (liked)
Powershift > Respawn (liked)
BankIt > Respawn (liked)
Terminal Attack > NO respawn (disliked)

hmmm, i wonder why people dislike the terminal attack gamemode
its totally the team sized and not the ONLY respawn trait that was changed from the other gamemodes

sinful vine
#

is there a way to start a private match with 4 people that is actually useful? example: every person is one team in cashout

ashen stirrup
# cyan crane Play ta

Terminal isn't fun though ( no rezzing or cooldowns) and Power Shift's objective isnt as fun or polished as Cashout. Yeah @surreal meadow I been wanting these types of modes TvT modes for a while since it would really just mimick the final round anyways so it would be great practice and devs could learn a lot from this game type too for game balance.

frank jungle
#

nerf light

graceful plover
#

good

spare topaz
#

Buff Embark

opal swallow
#

Buff servers lol

raw blaze
normal flower
#

violence or threats aren’t necessary btw

eager shard
#

dance floor appears at the end of a vault activation but doesnt give cash

valid cradle
#

fix servers why are they so bad we are over a year into this game...... like hello?????

wooden holly
#

pls change combat score to damage

nova osprey
scenic basin
#

Just one question for any dev: Fortune Stadium on Power Shift when?

clever hawk
#

Who does a fast-paced, arcade FPS centred around abilities, movement, & chaotic destruction with a high TTK also have difficult recoil patterns akin to those in a hardcore tac shooter like CS?

Regardless of fixed patterns, gun behaviour - especially prior to the visual recoil update - is similar to that found in a more realistic shooter like Battlefield despite this being a totally different game. Embark’s history with DICE is likely to blame here.

Absurdly, comparative weapons in Battlefield actually have better recoil (image 3).

In CoD (image 2), despite a vastly lower TTK, there is an extreme difference. The AMES assault rifle has minimal vertical recoil whilst the Jackal SMG has minimal horizontal. These are two meta weapons, meaning the tradeoffs for these patterns are not meaningfully detrimental.

Bad recoil and high TTK are both negatives for lesser-skilled players, combining the two is even worse. There being no input-based matchmaking, as well as a small playerbase, makes this a nightmare for the average controller player.

The prominence of abilities, teamwork, & movement, alongside the unique complexities of the game modes, make the learning curve exceptionally steep even for those with above average aim.

Part 2:

covert oasis
#

Because the matchmaking is so bad, I just lost 5k points to troll and level 20 or 15 players

lime quest
#

The matchmaking is actually the worst matchmaking i've ever encountered in any game, I agree with you 10000%.

simple abyss
#

Can the heave sledgehammer users get a hammer skin like what Nobara kugisaki uses

abstract harbor
#

So, queue times are growing in ranked. So, I have to wait longer for the only mode worth a damn (and still terrible), just to be subjected to AFK+kicked players and horrible SBMM mechanics. This game is crashing fast.

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

mellow geyser
#

I don’t fucking want to play mouse and keyboard players. Why the tuck would you design the game to be platform specific? Why?????

amber lion
#

CL_emoshit make fcar stable againCL_emoshit
decrease the recoil, now it's impossible to shoot at least somebody

grave rivet
#

Add a 3v3v3 mode where teams gotta fight over control of a namatana , aka ODD BALL, the longer your team holds it the more cash it gets.

lapis pelican
#

add a gamemode called spectate where u can spectate a random match of world tour or a high elo ranked match

brave quarry
#

WTF is going on theses last days ??????
The servers are so weak bro wtf

cyan pawn
#

remove every map besides construction sueol (jk) match replays and killcams

quick coyote
wooden holly
sonic spoke
nova osprey
upper spade
#

Did some ppl experience extreme stutters and low FPS on Linux with OK/low cpu/gpu usage?
I have no idea what the issue is, neither Proton experimental nor 9.0 works.
Please ping me when answering, thank you.

limber umbra
#

Make loss penalties less in plat it's ridiculous I already have to face ruby's in platinum that shouldn't be a problem at all....

in no way shape or form is a plat ready to fight a ruby..... the rubies just control the lobby and team with the bad team everytime and i don't see how it's actually skill based when my enemy team is always kids playing like they die if they lose it's sad how i have to just get off some days in fear of losing all my progress because your matchmaking is fucked

twilit sand
#

server lag is insane. constant stutters

sharp current
#

servers having a stroke

valid holly
frank jungle
#

I hope the finals is on Switch 2

mossy karma
#

Cringe

hollow basin
#

Make a playlist with no evasive dash PLEASE X1000

river gale
#

The game NEEDS to have more interactivity on the social aspect, for instance, allow to dm friends in lobbies, allow to check profiles of friends and all of this stuff
Allow to check current game status of friends (I.e. if they're in game, show what mode and time elapsed, and if they're in a party show that they're in a party)

sand hazel
#

why have the servers been so trash here lately? im getting alot more server side issues and not to mention it feels like the desync is even crazier somehow. feels like more of my shots are no regs more so than before

wind crypt
#

Hey peeps, can we open the discussion about the QC changes that no one asked for?

marble prawn
#
  • give us double the amount of daily challenges
viral fern
fringe veldt
#

skins like this for weapons!

trim beacon
#

please fix those server lags. thats insane

wind crypt
#

Should we 'lock' players to just a class but allow weapons changes?

I play in OCE, so we already have a tiny player base. We can't play WT or Ranked in OCE, you have to play in Asia which is fine most the time but ping clearly sucks a touch.

So all the sweats are in QC and it's just turned in to TDM slug fest and no one cares about the OBJ any more.
I just don't know why it changed, as it also served as a gentle tutorial to WT & Ranked.

molten rapids
radiant panther
#

Nerf flamethrower

They suck

All bots use them and lights can't counter in quick cash

No skills needed

Nerf flamethrower damage

timber pendant
#

game is good

jaunty vapor
tired fable
vestal prairie
#

FCAR doesnt need a major buff, dont even think it needs a decentky sized buff, any game in gold2+ most people use the FCAR or FAMAS It probably needs a tiny tiny tiny tweak though. The recoil after a while doesn't feel too bad to learn even on console on PC I'd imagine it's much easier

clever hawk
# jaunty vapor Recoil like this is necessary to keep range weapons balanced. Otherwise, everyon...

It’s really not. Range falloff can easily be utilised for these weapons as they are not long range weapons. They are all automatic; either assault rifles or smgs intended for short-medium range.

CoD, Battlefield, and basically every other game manages this issue perfectly fine. The Final’s implementation is nonsensical.

It also makes no difference to skilled players as they can still very easily beam with FCAR etc, which is why it dominated the meta at launch. Lesser skilled players cannot overcome difficult patterns like this.

There’s nothing good about them.

rustic vault
#

Every now and again I’ll join a game and I can just see some players through the map constantly? Like they are permanently on motion sensors.

The conditions seem to be:

  • Joining a game in-progress
  • multiple teams having/using motion sensors before I join

I try not to take advantage of it, but yeah sometimes it is impossible not to.

viral fern
patent wind
maiden shell
#

Make winchclaw actually stun people.(I shouldn't get quick melee killed before I can get a sledge light attack off)

last saddle
#

Again, I plead, FIX YOUR MATCHMAKING. 5 matches in a row it throws me solo in against full team stacks literally 10 seconds away from winning. This is just absolutely atrocious. Just 5 straight losses to my record because of this complete shit.

fathom aurora
#

buff light!! make all guns beam like lh1 ... we all love it

wooden atlas
valid canyon
#

embark please explain to me how we have been begging for balance updates for 2 months now especially on famas and charge and lh1 and u guys haven’t done shit?

modern ether
deep summit
#

server lags every 2 min

sterile yew
#

anyone else getting crazy server lag

valid canyon
#

BRO BUFF FUCKING LIGHT AND NERF ALL THE GUNS WE HAVE BEEN TELLING U TO

tranquil condor
#

Really sucks having to fight against the game while playing. Servers absolutely suck. Hit reg is late every time. Shoot someone and there’s a second delay on them taking damage. It’s ridiculous. Fix your damn game already. Been out for a year and you guys can’t get your shit together.

safe rover
#

why am I mid plat playing against high plat with a silver (16k) and low plat on my team as 4th seed losing 900

maiden shell
#

Was playing ranked two nights ago and the servers lagged so bad the entire lobby died and had to rejoin the match. We went from holding a cashout uncontested to the enemy team walking up to it and taking it for free because they were closer spawn. Bullshit

rapid river
#

All this game needs is a slow motion grenade and a theater mode like halo had back in the day.

hollow basin
#

You should get get XP if you ping someone and they die while your ping is on them even like 20 XP to encourage pinging players

turbid cave
#

Give cl-40 a slight buff:

  • Increase damage 100 -> 105 (Doesnt change the TTK to any class but allows the ability to quick melee combo a few classes)
  • Decrease self damage 1.6x -> 1x (Its too punishing on close up fights and when small objects/buildings fall infront of u)
quartz whale
valid canyon
#

holy shit this may be the worst game i’ve ever played servers are so buggy, don’t know how to balance, matchmaking is ass, don’t listen to community

versed hazel
#

either delete Kyoto, remove all penalties for leaving instantly upon seeing that the map is Kyoto or simply remove it from ranked or tournament rotations. it runs horribly and ruins the experience of the game.

jagged cedar
#

s2 should be the template for a good season

light arch
#

finna start playing marvel rivals if charge and slam doesnt get a nerf next week

south scaffold
#

PLEASE Embark let me join TRAINING MAP / Warm up Map WHILE SEARCHING FOR A GAME, the que times are so long at night! I wanna practice while searching

barren cedar
#

guys i tthinks that the dual plades need nerff plss or i play roblox 😠

quartz dirge
edgy urchin
#

can we get rid of light class. skillless roach class

echo urchin
obtuse bough
#

remove defib

marble hearth
#

Can we please add back single round cashout into the game

uncut gull
#

Dagger Refinements Proposal & Against Different Enemy Types

Introduction:
The Dagger Refinements introduce a new level of versatility to the weapon by allowing the right-click button to execute two distinct backstab attacks based on the way it’s pressed—tap for Instant Backstab and hold for Charged Backstab. Unlike the old dagger system, which featured only two attack styles (Swift Attack and a single backstab), this refinement keeps both original attacks intact while adding a third, giving players three unique attack options in one weapon. This system enhances the dagger’s usability and tactical depth without changing its core mechanics, making it more dynamic and adaptable in combat.

1. Left-click: Swift Attack
Damage: 50 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill.
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 7 hits.
Balance: This is a fast attack with low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

2. Tab Right-click: Instant Backstab
Damage: 90 DMG (on the back) / 50 DMG (if missed)
Effects on enemies:
Light (150 HP): Requires 2 hits to kill.
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance: Since there is no movement penalty, it is highly maneuverable, but the damage is not overly high, making it suitable for hit-and-run tactics.

3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 50 DMG (if missed)
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).
Balance: While it deals massive damage, it requires 800 ms to charge and imposes a movement penalty, ensuring that players must plan their usage carefully.

modern ether
gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

BUFF CERBERUS

ashen stirrup
#

TvT/5v5 CASHOUT!!!

viral fern
#

Go back to S1/2/3/4 quick cash spawns please. Whoever idea it was to do this wave respawn thing needs to be fired thanks

solid river
#

Game currently has a massive framerate/performance bug on Proton

ionic orchid
#

PLEASE BETTER RESPONSIVITY

elder umbra
#

i couldn’t ask for more to improve the games, please make it smoother gameplay experience, for some player still having some delayed laggy for idk what reason might be server or some in game related

loud horizon
#

I love this game but the asia server and latency push me back please bring indian servers this game has much more potential to boom

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

nova flower
#

Make it easier to ignite people/objects with the cerberus and increase its reload speed so you dont have as much downtime of having to run in circles praying your enemy misses when theres more than one person

rapid jackal
#

Stop seeding me first and giving me teammates that are 5-10k rp lower than me please!

warm epoch
#

im obviously hopping off if I got riot shield sledge and sword in my lobby why would I want to put up with that shit

stone hazel
#

yeah this is my last season because of the client performance, server performance, and matchmaking issues
it's just frustrating to play this game for me
1k hours of 100%ing the game every season and i just cant take it anymore
it's like embark just doesnt care about solving these issues or even communicating what theyre working on to address them

errant haven
#

Does anyone know how to fix the problem of not connecting to voice chat

toxic wharf
#

increase fan gain and allow progression of old (purchased) battlepasses

jagged cedar
#

if embark wants to do only 2 balance patches per season they have to be sweeping. Changing a random value on the xp every season =/= "Meta Overhaul: A significant balance update ensures fresh strategies and dynamic gameplay." For context, the meta loadout for heavy hasn't changed since S3, medium since S2, and light since S2 (Imo LH1 has always been better than XP but that's up to debate, so it could be argued that light meta changed in S4)

mortal notch
echo urchin
viral fern
jagged cedar
wind crypt
#

May I remind everyone that THIS IS A FREE GAME. Cos all this moaning about the Dev's is nonsense really. Embark are without question doing waaaaaay better than most FPS Dev teams.

Let's not forget that .

stone ridge
#

The Guns are really bad now they use to be good but there bad

modern ether
# echo urchin Are you new here or just oblivious?

are you a child or just a man-child cause what type of response is that lmao, "oblivious" because my opinion is different, ya know its really not a surprised they stopped caring cause of weirdos like you lmao.

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

mortal notch
#

Make dash instantly gain a charge on kill and allow it to “overcharge” to 4 charges

versed hazel
#

can we please get an option to either reroll in game player numbers or at least choose to not have the emblem displayed on certain pieces?

also the small screen charm being stuck on dissun kinda sucks. I wish it were the original CNS graphics or at the very least my actual sponsor

echo urchin
subtle oak
#

Fix the servers 🙏🏼

gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

indigo minnow
#

Fix matchmaking. 24 of us are queuing OCE world tour and we aren't getting any servers...

glacial salmon
#

This is why competitive games with sandbox mechanics never work.

Always a new problematic gun from Mediums, Light invis always making meta no matter how many nerfs (then a buff lol?) Heavies literally only live for RPG.

Same pattern every season, nothing ever changes. Making everyone OP doesnt mean its balanced, nor fun.

This FAMAS, Invis meta is horrible.

modern ether
#

@echo urchin yes, you are the childish one lol. You reply with a sarcastic remark when you weren't even the one the I originally was discussing it with, so I match that sarcastic remark with the reason behind my statement, but instead of discussing it further in a mature way you act offended by my statement (for a company that doesn't even know who you are) and reply with yet another sarcastic remark. Not only that, after you were the one to start with these remarks you say "But then you get your panties twisted when someone returns your own energy." which is exactly describes you (Ironic). You say there's evidence, maybe instead of white knighting for a company and getting your panties twisted maybe you can elaborate. Because from where I stand, they make balance changes every 1-2 months and a majority of the changes don't address the problems players constantly mention and in fact make more problems like server lag or making a gun like the m11 too strong, they also have added no new game show events since removing dead go boom, and finally all their announcements are just for skins in the shop that you; Wait for it ding ding have to buy. You can disagree, idc, but are you going to actually discuss it or continue being a child.

plush fjord
versed hazel
#

delete kyoto or keep it entirely out of public matches and leave it for the freaks in private matches.

pine raft
#

fix the footstep and cloak sounds dissapearing, its so inconsistent its insane

wraith orchid
# pine raft fix the footstep and cloak sounds dissapearing, its so inconsistent its insane

true pls fix that.

also provide the option to adjust distracting sounds like the crowd cheering randomly, every team wipe/vault opened/cashout complete……. sound.

also, the events like alien invasion, meteorite shower, laserbeams and so on are WAYY to loud and stop us from hearing anything else.

AND
whole buildings collapsing bc of one or two nades is still a huge problem (esp. in fortune stad.) and sometimes collapsing is also wayyy to loud.

im getting tinitus bc of this game

signal basin
#

Update for Season 5 : First read my name

For the game

  • BAN CHEATERS AND TOXIC PLAYER. AND PERMA BAN !
  • Do something for the matchmaking
  • Increase the netcode/tickrate/servers. Maybe it's lag compensation ? GETTING KILL AT 3 METERS FAR FROM A HAMMER/SWORD OR BEHIND A WALL / DOOR / COVER IS NOT ACCEPTABLE
  • Let us choose our sight weapons at the beginning of a game
  • Let us go in practice with friends please
  • Delete low gravity event
  • Fix events appear in front of the scoreboard
  • Random skin and charm list for weapons/gadgets
  • Add a TDM mode 5v5 in small arena
  • We shouldn't lost point in ranked when a team mate leave the squad and didn't play during the round
  • Let us invite friends or join them in group even if we are not the group leader
  • Add the possibility to look at the profil/card of friends
  • Some spawn are still at the opposite of the objective
  • Patch the level up bug on weapons at the end of matches. It's been here since many months now
  • Dash is trash with your netcode. Servers can't register a dash behind a cover and you will die anyway
  • Give us the possibility to customize rules in private match

** For balance **

  • Buff Light survability or DPS. PLEASE ! Their is NO FUN to play Light actually.
  • NERF MODEL. Increase spray or decrease damage
  • Add an indicator for the frag grenade or make them more visual
  • Nerf Deagle damage/range
  • Nerf Shak damage
  • Buff XP54 damage like it was !
  • NERF CHARGE'N'SLAM DAMAGE
  • No more dmg on hook. It's nonsense. If hook do damage, stun gun should do too !
  • Hook should NOT get you through walls or other
  • Nerf the right clic + Dash on Light. You couldn't dash with your sword or dagger charge
  • Kill, Assist, Revive and Objectives points should add more points in ranked
  • Spawn are still trash. You can wipe a squad on vault and they will respawn on the Cashout waiting for killing you. But after get wipe by them, YOU SPAWN AT 100M and MORE
  • Rework defib: Reduce the cooldown reset to 5s and give 100HP instead of 50% of your HP.
  • Remove the 5s leave. It didn't change anything

I will always post this now and add some changes time to time + a video of the most netcode kill I've got

versed hazel
#

fix me

storm quarry
viral fern
#

Lol @ buff light

lunar creek
#

Would be nice for there to be an event where fpv drones appear to film the contestants, and the contestants get bonus cash for emoting in front of the cameras.

winged wadi
#

remove light

pulsar bay
#

THIS GAME SUCKS. SO MANY DAMN CHEATERS AND HES PLAT

signal basin
#

So because Light are so OP on discord and so trash IG, I suggest to Embark to give 300HP to Light and 150 to M and H just to see something. Or a new specialisation to Light to let them kill one player by just press a button every 30s.

Maybe M and H player will understand what it is to die in a frame thanks to the TTK and poor tickrate/netcode

versed hazel
quick coyote
#

day 3 of asking to remove light

chrome basin
#

Genuinly wtf are these shit servers now?

daring remnant
#

the explosive mine cooldown is just kinda annoyingly long. I get the whole double mine problem but i don't have all day to wait for my 2nd mine.

mortal notch
#

Add back 2 charges of explosive mines etc I miss having the chaos of having to go around them in casual games

No one’s uses them anymore anyway

Also buff dash to recharge on kill allow it to overcharge by 1 charge (4 total dashes if you get a kill whilst having 3 dashes)

wraith orchid
#

buff light

terse plinth
vestal coral
#

Anyone who asks for a light buff makes me laugh, but what more do you want? It's perfect, so the only thing I'd remove is that noob invisibility crap.
Let me really understand who wants a light buff, what kind of buff would they like? To understand.

ionic swan
#

bro i just lost 1500 rs because the game doesnt work properly, my teamate stunned a person stealing in the last second of a match and they continued stealing GIVE ME MY RS BACK

wide temple
#

quick scash is over

iron solar
#

can anyone relate to this?

whenever i use dmat i try go throught a wall to escape people, then i cant close up the hole once im through cause there arent enough charges.

quite frustrating

dull kettle
#

Sorry love the game but it’s dying hope it can make a comeback ✌️

chrome basin
#

Please for the love of god take a look at these server issues. Its getting ridicilous. Not only am I dying behind walls for 3 whole solid seconds after getting behind them. I am being teleported back and forth constantly in 4/5 games I play. And its not just me. its the whole lobby. We've had servers just straight up crash and cancel the match so many times now. We've reached round 2 with only 2 teams in the lobby. Its gettin ridicilous. Each season just makes the servers worse and worse.

neon moon
#

I would like to see that if 2 lvl 70+ players don't get mm with for example lvl 5 players. This is really ruining a good game

glacial salmon
#

This is why competitive games with sandbox mechanics never work.

Always a new problematic gun only from Mediums, Light invis always making meta no matter how many nerfs (then a buff lol?) Heavies literally only live for RPG.

Same pattern every season, nothing ever changes. Making everyone OP doesnt mean its balanced, nor fun.

This FAMAS, Invis meta is horrible.

grim violet
#

Hello, I am asking again for Russian or Ukrainian language option in game. Thanks, even if just UI, not voice lines.

brazen pendant
leaden fog
#

in the latest set of mission we are supposed to play terminal,the problem is that the search time is around 10 mins and even after that the game gets abandoned like 5 times in a row. that mission is nearly impossible.

elder umbra
#

agree , thats what im asking for 🥲 hoping for smooth gameplay , even i subscribe exitlag still can’t fix my delayed laggy gameplay … others game apex , valo i play very smooth got 100+ fps as well , only this game im having worst gameplay struggling evry lobby … i play in asia server btw

sullen girder
#

i Would like to suggest these improvements:

  1. if any player leaves a ranked game, then do not take points from the other players, otherwise its unfair.
    2.improve friends UI, Show lobby players in certain color, and in game in another color, also show game timer / game mode for friends.

Bugs:

  1. Chat window not showing sometimes, i cant send messages, this issue happened in last update of season 4
gritty jetty
#

increase fan gain and allow progression of old (purchased) battlepasses

copper oracle
#

@therealestform#0000 they're not gonna let you hit bro😭 people are not asking for perfection.. they're are asking to be HEARD.

Maybe instead of taking 2 month vacations after dropping a new season; They could LISTEN to the people who ACTUALLY play and support their game 🤷‍♂️

Let's put the DEVELOP back in developers!

Acting as if being F2P is innovative or something is so funny🤣 its just a cash grab recipe now.

This game that we love is dying bc they are letting. Simple.

hollow badger
#

Nerf demat

untold hazel
pseudo breach
#

So there's 60+ Embark Employees online and not a single one can give feedback or at the very least acknowledge the servers are fucked?

ebon isle
quick coyote
dense wave
#

Are the servers under high pressure right now? I kept getting TFGE error codes this afternoon

dense ocean
#

day 114 asking embark
let console players able/disable HUD

steep hill
#

so im not only one with fucking 3 fps gameplay?

pseudo breach
willow yoke
quartz flax
#

For me, this game is really funny. X different shotguns that give different dmg from different distances. SH1900 you have to be as close as possible for max dmg s light with 150 hp. Heavy with 350 hp from 20-30 m with KS-23 for 100 dmg. What kind of logic is that? 😄 And it's probably not even worth talking about the medium. Obviously, developers have their own world regarding balancing. This game dies after S3.

neon yew
pseudo leaf
#

I am getting kicked from the game all the time for the first game of the day. I have to close and open the game to play the game.

lilac coral
bright gull
#

Your game is getting worse I'm getting desync lag spikes what is going on with your servers.

amber orchid
frank jungle
#

Bring back all team names in casual, add new team colors (green and yellow) and let us hear absorbe in menu, that's all I want

brave quarry
#

what tha hell is goin on with the servers ???? never seen this

neon yew
#

EMBARK FIX YOUR FUCKING ANTI-CHEAT!!!! THIS IS RIDICULOUS!!!!

pseudo breach
mint pike
#

Anyone else having framedrops issues on pc?

snow heart
# pseudo breach So there's 60+ Embark Employees online and not a single one can give feedback or...

For real, bro. They may pop in here and there, but it’s like they purposely DON’T monitor the feedback sub-thread of their own Discord. They say things are planned up to Season 8, but they won’t make it if they don’t address the issues that players are talking about NOW. They’re seemingly lazy and inconsiderate fucks or something. I don’t know what else to say about the devs at this point. It’s almost like they don’t want their game to succeed.

naive gust
elfin dock
rich saddle
#

Recently, it has become impossible to play. I've been playing as a sniper for at least 3 seasons now. Calmly progressed to the diamond without any problems. I made fastscopes, flicks, hit on the fly, made 30+ kilos per tournament. Now it has become very noticeable that my shots do not count the damage. And it happens more often than i would like. You go to the training ground and everything is OK, everything that I did before is working out and there are registered hits. I do not know what has changed, but the desire to play disappears.

brazen pendant
wraith orchid
brave quarry
#

never seen servers like this, ur just destroying the rest of your games, do something, we dont care about cosmetics

junior viper
#

matchmaking on playstation with crossplay off is broken in world tour, please fix this asap

barren bison
#

impossible to find matches in world tour on Playstation with crossplay off please fix asap

neon yew
# rich saddle Recently, it has become impossible to play. I've been playing as a sniper for at...

I have about 50% hitreg most of the time no matter what weapon I play. I wish I was recording just now - was playing LH1 because nothing else works so wanted to try something different, emptied a whole clip into a medium that wasn't even aware of my presence, not one hit. Not ONE. The game is dying, that's why they're not saying anything about all the problems. They're just trying to milk everyone gullible enough to buy their skins until they're forced to shut down the servers.

lilac coral
pseudo breach
# snow heart For real, bro. They may pop in here and there, but it’s like they purposely DON’...

Exactly man. Imagine priding yourself on transparency, but when the community starts asking questions, you just shut the fuck up? Why the hell would anyone support a studio like this? It's been a year, the netcode is a joke. Season 1 had 10x more players and I don't remember ever getting fucked over by the server on a 100% basis. I think what happened was, they downgraded the servers bit by bit thinking we wouldn't notice, and now we're here with a barely playable game. A while back I said that when this game dies and they have to close down, they deserve it. I still stand by that. I would've quit 1200 hours ago like literally all my friends did, but unfortunately I have a severe case of Stockholm syndrome 🤷🏻‍♂️ FML

signal basin
shy fossil
#

let's see, tell me who had the great idea to lower the xp gain per game, I had already noticed it at the beginning of the season, that is, according to you they multiply the xp, with club and squad, plus 2 additional club tasks, but nobody, absolutely nobody asked to lower the xp gain to the game, I play a game with 18 kills and 3000 objective points, listen well this I win 875 approximately or maybe a little more, I do not remember, but it is ridiculously low to what I won in the previous season, and I'm even more sorry because in the power shift I won 900, 1200, 1500 depending on the kills and if I won the game and now only 600, what's up, and they nerf the defribilator again, as it wasn't enough that they revived you and were pointing at you for half an hour, they go and add not being able to use accessories for 3 seconds, they add changes that nobody asks for, nobody asks for them, understand it once and for all, just think of how many times they nerfed the fat guy and nobody was happy.

elfin dock
amber orchid
naive gust
#

I hope the devs are aware that OVER CHOICE would be a massive issue if too many weapons for available from the start for new players, but there should definitely be a grace period where VRs are on bonus for new players or items are discounted. Little tama egg is there in the corner giving you a little discount for being new happy_friend shouldnt be a long period though, perhaps discount for X amount of games played or X amount of days

haughty smelt
round hornet
# elfin dock ima be real light is op in some cases heavy is a overweight dumass

Light is only ever op at low skill levels due to badly designed specializations. Heavy is one pellet damage nerf on the model away from being unequivocally the best class in the game for a third season.

@amber orchid this game forces cqc constantly. Always staying out of range of heavy's free pick options generally means just not playing the game.

lilac coral
#

Yeah but there is some valid points like the servers and hit reg are dog shit while they just keep giving skins

echo urchin
# modern ether > <@779191194617774113> yes, you are the childish one lol. You reply with a sar...

It’s a public forum; we’re all participating in all of the conversations. If you don’t want randos responding to what you say, then keep it to private messages.

You shared an opinion that’s not only wrong, but also insulting. I’m tired of people like you flooding this channel with filler and brain rot, instead of adding anything productive.

“I was being sarcastic”, clever attempt at sidestepping the fact that you are the one that “started these remarks”. You set the tone.

You’re wrong:

Up until this season, there were balance changes pretty much every week. 1. A lot of us don’t wanna have to learn a bunch of new stats or adjust our loadout every week, we like the stability that comes with less frequent balance changes. 2. In terms of balance there are definitely some things that are Meta as fuck but nothing is broken op and in need of immediate action.

They also only update the store on a weekly basis, it’s a set schedule. They make way more announcements about other stuff, literally just go check. They also have the most consumer friendly in-game store of any game out there.

You were insulting:

The devs have made substantial changes to the game based on community feedback. That isn’t up for debate, it’s a fact. In fact, there have been times where some of us think they listen to the community a little too much. You can even go back and read all of the patch notes. So they do care about the community’s opinion and experience.

The devs also frequently participate in the community by responding to us here, on Reddit, or while doing community streams. No, we’re not friends with them but we’re not interfacing with an amorphous corporate entity either. Anyone who’s been here long enough knows a lot of their names and faces and aspects of their personality and life, and… the fact that they are really passionate about this game and trying their best.

stark pilot
#

The Issues:
Underpowered Weapons for Solo Play
Many weapons lack solo viability, limiting viable weapon choices for solo queue. This also affects gadget and play-style options, leading to monotony over five seasons. The lighter the build, the worse the impact.
For instance, lightweight players often stick to the same weapon, like the LH1, for multiple seasons because short-range weapons have significant drawbacks. Even if you manage to outplay a 1v3 situation kill one and 1 hp other, if you're out of sync with your team for just 10 seconds, it’s like you did nothing. Opponents can revive a teammate to full health in 5 seconds and counterattack in peak condition, while you're left berating teammates in voice chat for not keeping up. But honestly, they probably want to follow you—they just can't.
Spear too slow to catch up, grenades launcher deal a mere 20 damage while often self-damaging and dagger just flash the times and do 50 damage and then die.

In entertainment modes, these issues are much less pronounced. In casual play, opponents don't pay close attention to positioning, nor do they often group up. Most encounters are one-off skirmishes, allowing weaker weapons to shine when you skillfully create favorable opportunities. But in WT or RK, opponents will push your teammates as soon as you disappear to flank, making such playstyles highly impractical.

The disparity between entertainment and standard modes stems from their design differences.

**I suggest introducing a kill-healing mechanic in WT and RK modes. Healing 100 HP per kill, up to the character's max HP, would increase individual combat viability without change the risk of every build **
This adjustment would help solo players disengage and recover.
Balancing weapons for this change is crucial to ensure that WT/RK and entertainment modes remain aligned,preventing over-reliance on lightweight builds in casual play.

BTW: the kill-heal adjustment won’t make light OP, light need specialization and ammo.

plush sand
#

I love how staff only sits in the general chat blissfully spamming gifs hahahaha

Just full on enjoying these discussion with players pretending the game isnt dying

rotund apex
#

is m11 with dash good

digital shoal
#

My son still hasn't received his 1st anniversary email code. Are those still being sent out?

tribal hinge
#

just had a team triple defibbing and defibing even after reviving

valid canyon
#

day 120473 of asking for light to actually be a dps class instead of getting out ttk by medium and heavy class despite light have way less health

muted shard
hollow badger
#

buff the servers tick rate

unkempt holly
#

Remove Low Grav

unreal fossil
#

General server performance has been slowly going down the drain season after season. AFAIK, this persistent problem has never really been talked about by Embark and I find it more and more worrying.

I've been playing since S1, 1400 hours under my belt and a few hundred bucks spent in the store, because I really love the game and its content.

I refused to get into the dead game bandwagon that's been rolling pretty much from the start. While I don't think the game is meant to appeal to a wide audience like CoD, Fortnite, and other popular shooters, I've always thought it would make a breakthrough and gather a healthy playerbase of at least 50-100k players over time.

I'm losing faith since the beginning of S5. Every new update is empty to say the least, and Embark have remained very silent after their season launch announcements. I thought the game going towards e-sport with a 100k$ cash prize meant that Nexon still believes it can succeed. Now it's really starting to feel like an untold 'do or die' last stand. The daily player count keeps slowly bleeding because issues aren't fixed and there's no communication on them being at least acknowledged by the devs.

Embark, I love you guys, but this isn't good. You can't let a passion work like this die slowly. There is an audience out there for your game. Talk to us about.

digital shoal
#

I love video game.

bold vine
spiral lightBOT
#
<:thefinals:1108025386081714196> PLAYER SUPPORT

Reach our Support Team: Link

Please note you need to log in with your EmbarkID.

uncut gull
#

Dagger Refinements Proposal & Against Different Enemy Types

Introduction:
The Dagger Refinements introduce a new level of versatility to the weapon by allowing the right-click button to execute two distinct backstab attacks based on the way it’s pressed—tap for Instant Backstab and hold for Charged Backstab. Unlike the old dagger system, which featured only two attack styles (Swift Attack and a single backstab), this refinement keeps both original attacks intact while adding a third, giving players three unique attack options in one weapon. This system enhances the dagger’s usability and tactical depth without changing its core mechanics, making it more dynamic and adaptable in combat.

1. Left-click: Swift Attack
Damage: 50 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill.
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 7 hits.
Balance: This is a fast attack with low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

2. Tab Right-click: Instant Backstab
Damage: 90 DMG (on the back) / 50 DMG (if missed)
Effects on enemies:
Light (150 HP): Requires 2 hits to kill.
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance: Since there is no movement penalty, it is highly maneuverable, but the damage is not overly high, making it suitable for hit-and-run tactics.

3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 50 DMG (if missed)
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).
Balance: While it deals massive damage, it requires 800 ms to charge and imposes a movement penalty, ensuring that players must plan their usage carefully.

mellow geyser
#

M&K vs controller is not fair, so why force it? Is that a good design choice?

clear forum
#

This game is my 3rd most played game of all time and Ive stopped playing since the quick cash changes.

Please stop trying to change the way the game is played and change the way it feels. People arent leaving because they dont like the game modes. they are leaving because it feels inconsistent.

wraith orchid
#

lost a game bc the game thinks i shouldnt win today and interrupts my steal out of nowhere. nice. same happens with revives... this game needs a break, turn of all servers. fix the issues, and then if the game is playable turn it back on. sad work right there

plush fjord
#

Fix. Respawn. Systems.
Losing a WT final match just because we got team wiped and spawned literally 150m+ from the cashout and then having friends think I was making excuses about losing and telling me to "git gud" is not fair.

valid canyon
#

if anything that’s the opposite of bronze if u played in high elo u would know ppl can actually hit there shots

icy marsh
#

Fix the spawns in ranked

limber umbra
#

Yeah i mean its true light is very fast and good at hiding face to face with any good shooter of another class light dies tbh i have almost reached diamond with light only this season already emerald 1 aswell so it definitely has a place not sure if damage is the issue but i feel like there are a few adjustments that could be made just not sure what exactly they would be

brittle granite
#

is there any way to fix the curent linux preformance bug?

terse slate
#

1.122 hours on record of playtime and i am at the point where i have to take a long break from finals because its pissing me off more than it makes fun..
Server issues, matchmaking is brutal, balance patches every half season, events are not-existent like at the start.
If I had to summarize it all in a big package I would say:

  1. Either Nexon is doing bs things and blocking embark from doing things. We all know for what nexon is known for...
  2. Not enough transparency what the team is having in its eye. I am not talking roadmap here. Weekly infos of what you can see like LH1 being a bit too strong or Kyoto is not that liked or sth. Its not hard to talk to your community. Take an example from Jonathan Rogers.. i beg you.. Dont let higher ups dictate what goes out and what not. Playing it secret is standard leader thinking but it hurts more than they could even imagine.
  3. Theres no room for newbies or casuals to get into the game because of the community thats playing at the moment. Ignore smurfing. Thats a whole other issue that you can work around later. But make it more open for newbies to get into the game. Seperate us veterans from all that are under level 50 or sth.

Good luck out there contestants. I am taking a break for two weeks. I hope the fun returns... Please dont be another loved game thats being destroyed by dumb higher up decisions..

lament sable
#

Something has changed with console only matchmaking, I CAN FIND GAMES AGAIN HOORAY thanks embark❤️ not sure what changed but i can play again. HOWEVER ps5 has been emergancy shutting itself off for a few weeks, only game that causes it is the finals. My ps5 is not overheating or dusty. Im not sure whats causing it but the most recent shut off was just after i shot a balloon of fire barrels and they hit the floor, exploded, and so did my playstation… please look into this issue im not the only one

dry wraith
#

The player count is so low that I am facing a Ruby team every other game in the World Tour. I understand that it is pointless to complain about the lack of skill-based matchmaking and the inability to separate solo players from those who play together.
Can we please have a feature that allows us to block certain players from matching with us, so I don't keep getting matched against the same Ruby players over and over again?

empty venture
wraith orchid
#

AMAZING!!! how bad servers can be. truly amazing

rain shadow
unreal fossil
# terse slate 1.122 hours on record of playtime and i am at the point where i have to take a l...

I agree with you. Pretty much what I'm feeling about the game right now and expressed in my message above. I'll keep playing because I can still enjoy my time with my team mates. But the lack of meaningful updates and communication is worrying, especially regarding technical fixes, like server performance. I wonder if Nexon didn't silently pull the plug and downgrade the servers due to the target player count not being reached ? Lowering the upkeep while pumping out paid content seems like something any publisher would do to an underperforming game.

reef jasper
#

typical ranked experience ... what matchmaking?

torpid gorge
#

.

muted smelt
#

Does anyone know if the game supports 4.0 sound system ?

glacial salmon
# reef jasper typical ranked experience ... what matchmaking?

At least you get a diverse pool in different teams. I get that one full premade ruby team in all gold/silver elo. Games over already when I see that. Literally watched a Ruby light 1v3 as our heavy made a run for it.

Basically fighting for second place now.

covert nest
#

Its been over a year since launch now and we still get backfilled into matches that are over in less than 30 seconds. This is very disappointing to see since it would not require any complex logic to fix it.

covert pagoda
#

When are console players going to get text chat/be able to read text chat??

hot delta
delicate star
#

STOP SHOWING RANKS I WIPE WHOLE TEAM AND ANTOHER COMES CAUSE THEY ARE SCARED OF RUBIES ? LOL

nova osprey
#

Heavy Minigun Specialization:
Does 1 damage to people on body, 2 on headshot.

Does 50 damage to arena, and has 250 rounds
Has a 90second cool down and can’t be cooled down until all 250 rounds are short

Shoots 50 rounds per second

clever hawk
#

This was the most fun the game has ever been and proof that toning down the cheese is essential for a better game

winged wadi
# signal basin **Update for Season 5 : First read my name** **For the game** - BAN CHEATERS AN...

** It seems to me that the silence about the disgust of the game indicates her imminent death. **

I don't want to say what you're doing there, what you're doing... There is no balance in the game at all!!!

It's not like a normal company to be open and not keep to itself, as this will not end well. (((YOU ARE NOT VALVA - ONLY THEY CAN DO THIS, THEY EVEN HAVE A MORE LIVELY DEADLOCK)))

Add Deathmatch PLZ

Why do guns that require skill in aim (and have recoil, unlike LH1) do not cause damage at all, while low-profile types run around with swords and flamethrowers and rejoice at their insignificance!

nerf slem,nerf famas,nerf hammer,nerf m11,(((MEGAnerf LH 1 million gmg ))),nerf hook heavy,nerf all lights ,nerf (((SH1900 DMG in THE Ur AZZ)))
Baff pike
small nerf blades
NERF GRANADES - RPG damage is less than a damn hayeska, I remind you there may be two of them, but for a team of 6... 6!!!!!!! 900 DMG !!!!!!
UpgraDE ATNICHEAT And Box detected (aim assist box on pc ) + detected XIM

wraith orchid
#

i dont get it

stable servers should ALWAYS be priority number one in a fps game.

ALWAYS

how can you mess up the most basic thing. and i dont believe that this isnt intentional. this is just to save money.

if you dont want to spend money on good servers, dont make a online game in the first place.

torpid sky
clear glacier
#

Hey embark I come to you with another weapon idea. only this time it's a skin. I think there should be a great sword skin for the heavy sledgehammer. You wouldn't even need to change the animations. And it would fit the heavy thematically because they're two handed heavy swords compared to the lights short sword
Here's some Ideas for what sword you could do. (Do more than one if you want.) The guts/cloud strife style sword, a Zweihänder, a medieval claymore. There's more but these would be the most common ones. Again just a skin. No need for a new weapon as the sledge fills in the same role and has the same animations needed.
This could be yours for- well actually this one's on the house for real this time.
Thanks for coming to my ted talk.

smoky gust
normal stump
#

We need a health update where you guys just focus on fixing all the major bugs and server issues cause this is getting ridiculous lag in every single game getting shot around corners etc

whole dragon
#

Nerf turrets thanks

torpid sky
#

yes kill the turret meta and buff model it's dogshit now

and dagger shouldn't be able to one shot

spare topaz
#

Buff servers

red echo
#

get a better anti cheat , if you rly care about this game you would , since ruby got introduced cheaters game in like a tsunami , get a better anti cheat and you wont even have to do as many rank adjustments anymore (like you do often lol)

quartz cedar
hazy yew
#

Servers and lag seem to be considerably worse to the point where Im playing on game dying behind a wall over 10 ft inside and then I just quit... It's really ruining the fun of the game thus making me not even want to try playing the next day. I have asked for ping registration since OB and plenty of others have mentioned it along with questions on the server tick rate. Not once have I seen or heard a response on this from Embark - I think you are all about to hit a wall with folks. The fact that 120hz wasnt even acknowledged till just this season is the type of thing that should have been brought up awhile ago as a roadmap thing. The playerbase is so low that it feels like more respect and transparency should be put out to the supporters of your game yet this season seems to be the least info and updates. Its harder and harder to get myself on the game and my friends want to go to marvel rivals so I hope yall figure something out - btw I can literally see what server Im connecting to on MR....

clear glacier
#

I just realised some studios don't work on the weekend including maintenance. Look at Bungie for example. That would explain why the reset is after the weekend and the servers haven't been fixed yet.
Maybe embark is the same way?

prisma cedar
#

i have 3 hour to play and what did I get? New quik trash game mode

winged wadi
#

It seems to me that the silence about the disgust of the game indicates her imminent death.

I don't want to say what you're doing there, what you're doing... There is no balance in the game at all!!!

It's not like a normal company to be open and not keep to itself, as this will not end well. (((YOU ARE NOT VALVA - ONLY THEY CAN DO THIS, THEY EVEN HAVE A MORE LIVELY DEADLOCK)))

Add Deathmatch PLZ

Why do guns that require skill in aim (and have recoil, unlike LH1) do not cause damage at all, while low-profile types run around with swords and flamethrowers and rejoice at their insignificance!

nerf slem,nerf famas,nerf hammer,nerf m11,(((MEGAnerf LH 1 million gmg ))),nerf hook heavy,nerf all lights ,nerf (((SH1900 DMG in THE Ur AZZ)))
Baff pike
small nerf blades
NERF GRANADES - RPG damage is less than a damn hayeska, I remind you there may be two of them, but for a team of 6... 6!!!!!!! 900 DMG !!!!!!
UpgraDE ATNICHEAT And Box detected (aim assist box on pc ) + detected XIM

unborn badge
#

They need to change to point system in this game if everyone quits your ranked game but you, you still lose all those points. How is that fair!

vestal coral
#

This game will die for several reasons, but the main reason is ridiculous nonsense sbmm and ridiculous game balance.

devout elm
#

EMABRK BUFF LIGHT! GIVE LIGHT 350 HP AND BUFF DPS!!!! NERF HEAVY!!! GIVE LIGHT THROWING SLEDGEHAMMERS!!!!!! BUFF AIMBOT!!!!! NERF LEGIT PLAYERS!!!!! NERF ANTICHEAT!!!! #EMBARK BUFF CHEATS FOR A BALANCED GAME

wraith orchid
#

buy new servers from another provider

fossil plover
#

pls Nerf Flamethrower and Spear

thick cipher
#

I miss season 2 man

zinc thorn
#

Remove challenges that reward you for play poorly/ add challenges that reward you for playing well

jaunty vapor
# devout elm EMABRK BUFF LIGHT! GIVE LIGHT 350 HP AND BUFF DPS!!!! NERF HEAVY!!! GIVE LIGHT T...

Heavy is fine. However I do feel like some heavy weapons could use a touch up to make them less dependent on high aiming skill to be effective at longer ranges. Lewis for example is usable at longer ranges only by those who can control the difficult recoil. More casual players that don't want to deal with the recoil have the option of the m60, which has big damage drop off. As a result, lower-skill heavies are locked into close-range, which can play against their enjoyment of the class

XP could actually use a buff, it has a lot of damage drop off and is really just a subpar auto version of the lh1 right now. Similarly buff revolver damage drop off.

Are those club contracts? Those are limited to 2 per day duckys

forest orbit
#

I have a question about the contracts I accepted 2 daily completed then now it won't let me accept anymore

jagged marten
edgy shoal
#

Lower the damage of the sledgehammer a little bit and make SMGs for lights have more damage fall off, it doesn't feel right getting sniped by XP while the revolver does almost nothing from 25-30 meters 🙏

pine raft
#

sad to see it go to waste, the gunplay, animations and mostly movement feel so good in this game but literally everything else is a complete shitshow. the one who directs the whole circus doesn't have a clue about multiplayer shooters. a good example is the inclusion of recon senses at launch. nothing more needs to be said about their competence.

@jovial arrow u can keep screeching tiktok sentences but ignoring the games problems wont make them go away

strange matrix
#

merge demat and data reshaper into one

uneven dagger
#

I think there might be a reason as to why demat didn’t release like that

bleak matrix
#

Please add one or two more raspberry pi 2s that the servers run on to improve performance, thank you.

jovial arrow
crystal tide
#

can we get turrets nerfed thank you

grand halo
#

calling the servers dogshit sounds like a compliment

foggy blade
#

JUST CAME HERE TO SAY THE THING I LIKE THE MOST ABOUT THIS GAME IS THE SOUNDTRACK, U GUYS NEVER DROP THE BALL EVEN THO SOME SEASONS ARE BETTER THAN OTHERS BUT KEEP UP THE GREAT JOB, I WANTTTTTTTTTTTTTT ANOTHERRRRRRRRRRRR BANGERRRRRRRRRRRR IN NEXT SEASONNNNNNNNNNNNNNNNNN

pale ingot
#

Whats the best season for me season 2

stark pilot
#

The Issues:
Underpowered Weapons for Solo Play
Many weapons lack solo viability, limiting viable weapon choices for solo queue. This also affects gadget and play-style options, leading to monotony over five seasons. The lighter the build, the worse the impact.
For instance, lightweight players often stick to the same weapon, like the LH1, for multiple seasons because short-range weapons have significant drawbacks. Even if you manage to outplay a 1v3 situation kill one and 1 hp other, if you're out of sync with your team for just 10 seconds, it’s like you did nothing. Opponents can revive a teammate to full health in 5 seconds and counterattack in peak condition, while you're left berating teammates in voice chat for not keeping up. But honestly, they probably want to follow you—they just can't.
Spear too slow to catch up, grenades launcher deal a mere 20 damage while often self-damaging and dagger just flash the times and do 50 damage and then die.

In entertainment modes, these issues are much less pronounced. In casual play, opponents don't pay close attention to positioning, nor do they often group up. Most encounters are one-off skirmishes, allowing weaker weapons to shine when you skillfully create favorable opportunities. But in WT or RK, opponents will push your teammates as soon as you disappear to flank, making such playstyles highly impractical.

The disparity between entertainment and standard modes stems from their design differences.

I suggest introducing a kill-healing mechanic in WT and RK modes. Healing 100 HP per kill, up to the character's max HP, would increase individual combat viability without change the risk of every build
This adjustment would help solo players disengage and recover.
Balancing weapons for this change is crucial to ensure that WT/RK and entertainment modes remain aligned,preventing over-reliance on lightweight builds in casual play.

BTW: the kill-heal adjustment won’t make light OP, light need specializat

terse yarrow
#

Please revert quick cash spawning and make heavy rpg have two charged that actually break stuff (with lowered damage of course) seriously though why does heavy rpg suck so much at demolition when its supposedly a demolition gadget, everyone still uses it majority for combat opener, combo, or finisher 90% of the time. Not trying to ruminate but it's just weird to think about every time when you notice it.

pseudo breach
neon yew
#

Well right now all I can play is light/M11 because it's the only weapon that puts enough bullets in the air to actually register hits. And I HATE M11 lights.

grizzled finch
#

can we please get a regular team deathmatch mode or battle royale mode pleaseeeeeeee

tropic snow
#

remove mesh shield juggle penalty

vale acorn
#

10v10 big battle please

glass fjord
#

The new respawn system in power shift is dog shit. Please just get rid of wipes. If youre going to clone TF2, just clone it dont make it worse.

delicate notch
#

the current performance is absolutely abyssmal

vestal coral
#

suggestion why don't you create a mode similar to mini conquest at bf mixed with the core cash out of the finals? with a 10vs10 or more?

green vigil
#

game is unplayable at the minute with the server lag

dense sleet
#

I dont usually do this but Honesly I'm not feeling like playing this game anymore at its current state. I'm from SA and the only way I can play competitive is either by playing on NA or EU. And each time I play either Tournament or Word Tour I keep getting matched against people already on Emmerald or Ruby Ranks, even players already on Em 1, i dont even know why they keep on playing comp at this point. And now with this new week rules there's not even a slight chance for someone to win a match by luck. Dunno what Embark is trying to achieve at this point.
I cannot even play cassual without facing high rank players.

edgy lotus
#

whatever fucking thing they have with cashouts where the game ends sooner than it should is entirely fucking broken, considering it will trigger mid-steal.
let stealing stop a cashout from completing. the gains from such a change are infinitely better down the losses

waxen grove
#

Devs haven't changed their signature. This game is becoming another selfish product of theirs like bfV and 2042

pseudo breach
#

Thanks for doing nothing about the cheaters. Seriously appreciated

night pasture
#

hi

nova osprey
simple abyss
#

Can elden ring players play the finals

untold hazel
simple parrot
#

I think i'm just about done buying stuff for this game. it used to be fun for me, but it doesn't feel the same Bernal was the best map so far. I had a lot of hope they'd add more things like private matches in a small map where you can 1v1 your friends or add small things like adding the cashout locations on the compass so that every time you spawn your team doesn't look like chickens without their heads when they spawn. something with the server that makes you shake your head as your shot around the corner and die instantly as a light, the mesh shield isn't the same, it feels like mediums are sem-balanced. The MGL32 doesn't feel impactful (skill issue i guess). I miss the old backstab for the knife. I wish the battle pass was like halo where you can still get the old passes and never have FOMO, and I wish they had more contracts you can cycle instead of just headshots where instead you could melee. oh and add more movement for Medium melee users

rotund sluice
#

WISHLIST for mid season patch

  • buff CL-40. Ideally just removing the AOE nerf from season 4, it made splash damage far too unreliable. If they keep five shots then the current damage per grenade is fine.
  • buff revolver. Ideally both reload speed and increase bullet size a small amount to make hitting shots easier. Currently lights just have to run at you and the small bullet size/slow reload means you’ll die.
  • buff FCAR. Increase bullet damage, reduce bullet count. Currently it has no identity versus AKM
  • buff XP-54. No identity versus M11, just a worse M11. Bring back some of the higher damage per bullet, slower firing speed to balance it out could be acceptable. Don’t nerf M11 just make XP-54 more varied but equally viable.
  • nerf the charge in charge n slam. Add more knockback so it’s harder to chain charge hits, keeps the damage threat while removing it easily team wiping
  • nerf frag grenades. Swap frag and pyro/gas carry amount, make frag have one charge and pyro/gas two. Keeps the same theme with frag mines and pyro/gas mines. Currently two frag grenades at once is the most powerful gadget in the game and practically mandatory for all classes. Gas and pyro grenades are used for area denial but rarely killing multiple people, while two frags can either team wipe on its own or set up a quick team wipe.
vestal coral
#

the downfall of this game are the light ones with all the annoying and noob gadgets they have.

tired fable
dawn valve
#

BUFF THE V95!!!!!

sterile canopy
vapid plover
#

fix that matchmaking... im getting just level 5-10 player which even dont know the game and the enemys are the best esportsplayer in the world wth

long burrow
#

WHY NOT KEEP GAMEMODES THE WAY THEY ARE LIKEI HATE QUICK CASH CUS ITS LIKE TEAMWIPE HERE THEY RESPAWN IN 5 SEC AGAIN AND AGAIN

foggy blade
thick cipher
turbid cloud
#

the game needs to fix its matchmaking, every game and i mean every game im getting teamates that get 2-3 kills and do 0 objective meanwhile I am getting 20+ and obj...

dusky rain
#

Wemart

untold hazel
#

@quick coyote

mortal notch
#

Make dash recharge on kill and
Allow dash to “overcharge” to 4 dashes that can only be done by getting a kill at 3/3 dashes

gray flare
#

** **ok, new perspective. i think the weapons are overall pretty balanced right now, and i have only some minor gripes:
-cerberus needs a little bit of a buff, i like the idea of it being a more utility focused weapon- but as it stands, the fire is both inconsistent and has too narrow a use case to be useful. i think it should be easier to ignite enemies and it should do boosted damage to gadgets, that way its utility is widened a bit.
-m11 is a bit too powerful as it stands. i think it should have a wider aimcone and slightly reduced damage (like 1-4 bullets extra ttk for lights to heavies) to better distinguish it from its counterpart.
-xp-54 needs a little bit of a buff/rework. i like the longer range feel it has, so maybe make it a bit more stable while ADSing, and give it higher damage at the cost of lower fire rate. basicallyt reward aim more than the m11 does
-evasive dash's recharge should be a little bit slower, because it gets pretty frustrating when you catch a light having used all their dashes and then they can just get away in seconds anyway, it removes the ability to counter it with smart play
-heavy's shield could use a rework, make the heavy slower while holding it and give it a half second of deploy time in exchange for the shield getting increased health- because right now all it ends up being used for is popping it for a second tops which doesn't feel as tactical as it should.
-charge and slam needs a bit of a nerf. id say decrease the impact damage and then give some of that damage to the actual slam.
** **outside of that, heres my thoughts on the rest of the game:
-the weekly events in world tour are fucking great and i really hope they keep coming back, giving a little twist to the gameplay really livens the place up
-the server performance is definitely degrading, though its not consistent for me. i have the occasional laggy game but i'm usually fine- not sure what that's about but given the sheer volume of complaints about server performance being unplayable above, theres gotta be something to look into.
-as far as the concerns around splitting the playerbase, there might be some merit there. i think that if the player counts dip low enough, it would be worth considering taking the side modes and having them rotate in and out over time.
-please implement some kind of personal performance factor in ranked, at least in the early ranks. if i have literally double my teams stats in every aspect and they still manage to lose the match i would at least like some pity points- that might just be me though.
-some kind of level based matchmaking in world tour would be appreciated- i feel bad dunking on obviously new players that dont really know what's going on, and that cant be good for their mental. new player retention is needed to replace the people that naturally leave over time and right now thats just not happening.
** **final takeaway:
overall i'm cautiously optimistic about the state of the game- it recovered well from the disaster that was season 3 and i'm hopeful that y'all will be able to maintain the playercounts left

rotund sluice
# sterile canopy revolver buff is an interesting concept since in theory, it's pretty much hands ...

Best on paper only if you’re hitting multiple headshots which should never be the deciding factor, body shots should. If you miss one shot you usually lose your 1v1s. Reload speed is too slow for six shots when a full AR mag can wipe a team and revolver can’t kill two heavies in a mag. Revolver needs five shots to kill one heavy. I think increasing revolver bullet damage would be game breaking since you could two shot lights. I don’t want a very large bullet size buff but something wider would help more shots connect, it would also make it thematically feel like a powerful hand cannon.

unreal fossil
neon yew
dawn valve
#

LH1 SHOULD NOT OUTCLASS V9S AT CLOSE RANGE. Kill its fire rate or hipfire NOW

bold thicket
#

Okay enough, let's remove Kyoto please

fleet socket
#

Season 6 wishlist

  • Make the requirements to earn experience for gadgets in game, instead of just saying gain exp on use. (Ik the wiki has it but it being in game would be better)
  • Customizeable sights, let us choose the color/shape of red dots and other sights
  • Better custom games, at least an option to pick the team we wanna be on
silent grove
round hornet
wraith orchid
#

next update wishlist: use good servers. rework the footstep system, i currently play ow2 instead, this game is currently unplayable bc of those 2 things. i can literally hear people across the map in ow2 while i cant hear someone close behind me in the finals. this is so hilarious and every time i think about it i get sad bc this game used to be my all time favourite. (still is but now its dead😭 )

frank jungle
#

Bring back all team names in casual, add new team colors (green and yellow) and let us hear absorbe in menu, that's all I want

last saddle
#

the Interrupt opponents who are stealing cashout contract doesnt seem to work half the time

cyan pawn
#

REMOVE THE FUKCING AIM ASSIST WHEN WILL YOU REALISE YOUR NOT APEX FUCKING GUT IT ITS SO STUPIDLY STRONG PLEASE EMBARK MY TEAMATES HAVE THE MECHANICAL SKILL OF AN AVACODO AND MY ENEMYS HAVE NO FUCKING CLUE WHAT THE GAME IS BUT THEY'RE RUBY BECUASE OF GODDAMN AIM ASSIST EMBAAAAAAAAAAAAAAAAAAAARK REMOOOOOOOOOOOOOOOOOOOVE AIMMM ASSIST ITS TOTOAWUJFBNUYIOWAVIFGUOYAFGVBYI&AWGHBFYUAWGBFUAWKF

molten remnant
#

Playing ranked soloq it’s impossible to hit diamond. After plat4 you get all the rubi and diamond enemys. Somehow i never have them on my site. The amount you lose when losing a game is crazy. Let me loose like 500Rs but 1300Rs is too much. I want enemies on my level and not the top100. Really wanting the Diamond .50akimbo but its never worth the amount of time and commitment to the game

distant sluice
#

servers are buns today

vestal coral
#

I don't understand why I almost always have to find totally incompetent companions who can't even make a kill

untold hazel
#

would be beter then these servers

quartz dirge
lean bluff
#

fix the revolver skin the dot is not centered

devout grotto
#

damage nerf for M11 please and damage and maybe a slight fire rate nerf for LH1. Could just do damage and keep its fire rate fast and please add MnK support back to console and add text chat to console with an easy button press or something

gray flare
# quartz dirge -evasive dash's recharge should be a little bit slower, because it gets pretty f...

evasive dash can be used as a tool to either get into fights or get out of them, it shouldn't get to be both. the cloak can do both because it has the obvious counter of using your eyes and shooting the user- and theres the obvious opportunity cost of cloaking requiring a large resource investment so that you can't spam it as you're moving and getting shot at. evasive dash as it stands is just infinitely better at both- you have crosshair breaking, ingress, egress, and the ability to bypass traps all rolled into one. this isn't necessarily a bad thing, the issue is that you can just Keep Doing It constantly throughout a fight. my suggestion isnt to worsen the charge itself, just reduce the sheer amount of value you can keep getting after your initial util burst

umbral swift
#

Literally the only "nerf" Light needs is removing the red dot sight from the LH1. Literally every single other thing on Light ranges from balanced to underpowered. M11 and Evasive Dash aren't even remotely close to overtuned, let alone overpowered.

Who's going to tell Kuri you can literally track and shoot a Light through their dashes and that Glitch Trap completely neuters it?

rotund sluice
indigo sluice
#

We could use gameplay replay and a more customizable crosshair and do some collabs with other games if u can

proper crescent
queen sluice
#

FIX YOUR SERVER PLS !!

dense wave
#

Can we at least get the right to choose whether we would be connected to an ongoing game

proven wave
#

HEY EMBARK: CAN YOU NOT QUEUE ME INTO A GAME WITH 2 MIN LEFT ON THE CLOCK? Holy shit this has happened 3x now.

fathom aurora
#

Forget about server issues and balance changes, store update is coming soon happy_friend

quartz dirge
#

lh1: 2.0 -> 1.6x headshot multi or remove reflex
xp54: +1 damage
gateway: revert goo break change
dash: revert dash cooldown nerf OR keep momentum after dashes
frag: 150 -> 125 dmg
famas: increase burst delay
fcar: +1 damage
v9s: more firerate (idk how much)
winch: remove ability to hook on return
charge: add charge up time (0.5s), if hit before charged up you take 50 damage, else damage is 100 initial + 35 on hits
pike: remove visual recoil on scope, give more range
remove proxim sensor on medium / add 0.2s lock on time before the tether attaches to you
glitch trap needs a rework
turrets: increase lock on time
vortex: larger radius or faster pull time on activation
increase VRs gain

quartz osprey
#

Please give pike a red dot

quick coyote
#

give sniper a red dot

limber bluff
#

give sniper iron sights

red echo
# valid canyon if anything that’s the opposite of bronze if u played in high elo u would know p...

you got me so confused , what are you even complaining about? light is in a very good state atm and lh1 best weapon in game now , HML is the best comp bc of light

only 1 gun viable? currently the highest eu rank player and considered the best light itw , carnifex , is using xp54 lol

also you should use lh1 on long ranges where ARs and LMGs suck ass , its not supposed to be better than ARs and LMGs in close ranges , its a fking dmr

valid canyon
polar grotto
proper crescent
grand plaza
jaunty vapor
gritty jetty
#

Give us another event that boosts fan gain

dry jackal
#

Hello, i don't know why but since the start of the season I didn't get to see the new map not even once... I know I play mostly Power shift where the map is not available (why ?) but even in others modes where the map is in the list I never get it in game...

quartz dirge
empty venture
#

Holy hell, when are these devs going to listen everyone's different opinion? Sick of this man

marble hearth
#

HELP why is the only song that plays from s1 ost transcending realities. This is the only song that ever plays WHY??!!

warm epoch
#

this game and Embark are just a massive L ignoring everything except for glazing as their game struggles to survive

naive gust
#

I <3 NEW QUICK CASH

maiden shell
twilit nebula
#

Anyone getting long queue times

vale acorn
#

Give the orange barrel massive explosive knockback to give it more purpose over red canisters

quartz osprey
#

Idea for new cosmetics: I would love to see more trendy clothing items added. I think we are missing some key items like:
-variety of “dad” caps
-face and ear piercings
-cropped overcoats/sweaters
-long overcoats/trench coats
-a variety of backpacks
-tapered formal trousers
-pantsuits
-a variety of jeans cuts, such as high rise, low rise, baggy, flared/cropped flair, cuffed below ankle, cuffed above ankle, & cropped
-long skirts
-low cut sneakers/shoes with tall socks
-low cut platform shoes
-a variety of heels, including platforms and boots

I think it’d be nice to see modern haircuts as well; I’m thinking of middle part flows, two blocks, curtain bangs, and braids styles

I also wish there were some boot/tall sneaker and pants combos that did not force the pants to be tucked into the boots/sneakers.

devout grotto
#

can we get a custom games editor like Halo Forge. Imagine playing capture the flag in a tetris themed map or racing around on go karts breaking boxes to get gadgets and abilities like that italian plumber. Oh and revert visual recoil changes. It was fine before, guns had more character.

teal bear
#

The game is not struggling to survive. Thriving niche player base and huge growth potential.

last coyote
#

so beatyfull

maiden shell
#

Add custom game editor

surreal meadow
#

5v5 Final round 🗣️

tame nimbus
#

HELP US OCE PLAYERS OUR QUEUES ARE HELLA LONG AND RANKED IS PRACTICALLY EXTINCT🤣😭

jaunty vapor
river hearth
#

separate the body art into different sections

each arm is separate along with head and torso art. some art may override others, like all the other clothing options

biggest reason I want this is so that I can use the subdermal shine without also making my character look like a drag queen

gray flare
#

im not saying the evasive dash itself should be worsened im explicitly saying that the recharge time should be increased.

Who's going to tell Kuri you can literally track and shoot a Light through their dashes
i even specifically pointed out that one of the main points of evasive dash is crosshair breaking, which i also said was not a bad thing. my specific gripe is just how much value you can continue to get out of it for free after the initial burst of utility. a recharge time nerf wouldnt affect the people that use dash tactically and would only have a major negative impact on the people just spamming it as a get out of jail free card, which again i specifically said that was what i had a problem with.
as far as the smgs man i dont know what to tell you. if its not obvious that the m11 outclasses the xp-54 in every way youre beyond saving. my proposed rework to both gives them both a distinct identity in the meta as opposed to literally just being "mediocre at close range okay at medium range" vs "good at close range still pretty good at medium range"
edit:unrelated but yeah frag could probably use a damage nerf too 150 is a bit much

summer yoke
#

game was fun there for a minute without kyoto

naive gust
#

Dash is is in a good state. Good dash users know how to use its potential. And kyoto just needs less junk around the map. Hire a gardener to remove some bamboo in problematic areas

upper citrus
stiff egret
#

Listen…can yall adjust “assists” please?? I’m tired of doing 90% damage to lose my kill to the snake teammate that puts one bullet in an gets the kill.if a player does the most damage it should be that players kill

spice zenith
#

Why does it feel like cheaters mostly hang out in powershift?

umbral swift
# gray flare im not saying the evasive dash itself should be worsened im explicitly saying th...

Evasive Dash recharge time should not be increased. It's not even remotely overtuned, let alone overpowered, even against casuals. And against good players, Evasive Dash is outright bad, because said players will simply beam the Light through Evasive Dash regardless.

Using Evasive Dash to escape encounters (which won't even work against the aforementioned level of players) is literally an intended tactical use for the Specialization. Saying people "spamming it as a get out of jail free card" is like calling people Sledgehammering out floors/ceilings/walls "spamming it as a free map destruction card". You not liking something doesn't mean it's overtuned or overpowered.

If you don't realize the only reason people are using M11 more now is because XP-54 was gutted into outright obsolescence making it literally inferior to M11 except for falloff distance, you're beyond saving. M11 doesn't need nerfs. M11 is only good outside of high tier play, and even then, it's still nowhere near being even overtuned, much less overpowered. In high tier play, M11 is downright bad.

jagged vector
#

Shotguns need a damage drop off at range

modern ether
# echo urchin It’s a public forum; we’re all participating in all of the conversations. If you...

its not insulting, its an opinion and a opinion cant be wrong, you can disagree with it, but its not a type of thing thats right or wrong. Like im not gonna go back and forth here and say you are wrong just cause I disagree. I didnt set any tone. I shared my opinion, Im sharing my feedback, which is that their priorities aren't where they should be, you, took at is a rude, sarcastic, and "insulting?" which you more then happy to do so. But dont force your opinion on me just cause you think I'm wrong and don't snap back at me just cause I stand by it. " I’m tired of people like you flooding this channel with filler and brain rot, instead of adding anything productive." ok, I don't see how my comments tie to this at all, but regardless, the reality is that it has 0 effect on you and your life, so legit stop being so hungover about it. 1. That stability doesn't mean anything when the actual experience during that period of no changes is unpleasant and unfun for a majority of the player base, I understand they need time to work and perfect it but it needs to be consistent, something is more op then expected, fix it, something is receiving a lot of complaints, fix it, which is something they don't do in terms of balance changes, they need to start doing hotfixes, quick patch works that at least somewhat fix issues until the big balance update day 2. tieing back to what I was saying before, many people, not just me, are having an unpleasant time due to poor balancing and optimization, you are free to think that this game doenst have any thing op/oppressive in it rn (idk how but everyone plays in their own way). But things like the model, m11, charge and slam and other things that are very irritating to play against, not just cause of lack of skill, but just because it is fundamentally oppressive compared to other weapons, and being extremely hard to beat cause of it being that op. THATS where their priorities should be, forget everything else, main reason for opi-

gray flare
maiden shell
round hornet
#

Getting winched should give you a +250% damage bonus specifically against that heavy.

torpid quarry
#

Please upgrade the servers everyones asked everyones getting killed around corners im lagging and desyncing and rubber banding all the time please just fix it

umbral swift
stray perch
#

Erm more gun modifications

gray flare
#

i agree with this personally
i had no idea people would get so pressed about me suggesting a slight recharge time increase on a specialization and literally one extra bullet of ttk on a fucking smg

devout grotto
#

why do people act like xp54 is bad. It really isn't.

plush grotto
#

Make Cerberus op for one week please

spiral lightBOT
#
Feedback channel FAQ

⭐ What is this channel for?
Constructive feedback (positive and negative) and suggestions about the game.
⭐ What is not meant for this channel?
Bug reports (see #1201841543926005810), cheater reports (please make them in-game or send them to support). Spam, toxicity and messages intended to troll/bait will be removed.
⭐ Do devs read this channel?
Yes, the channel is read and tracked. However, the dev team will rarely react or respond directly.
⭐ Should I ping anyone to leave feedback?
No, just drop it here. We can handle it! Please also avoid pinging Embarkers (blue roles) - it will not get your feedback to them faster.

gloomy cave
proper crescent
gray flare
# gloomy cave By that logic shouldn't basically everything get nerfed since it can be used in ...

no, i specifically said that it having a very wide range of uses isnt my problem with it and that my problem with it is that you can keep using it for everything during every point of a fight with little need for resource management- making it not necessarily overtuned but really annoying as it effectively removes counterplay without specific item choices which cannot always be relied upon
i dont think anything about the dash itself or its cooldown needs a change, just its recharge time

harsh oak
#

Honor system please!!!! Cant even tell my team maybe this aint the way to win without being trolled and ridiculed bc i missed 3 shot while they were watching

jagged vector
maiden shell
woeful hill
uncut gull
#

Dagger Refinements Proposal

1. Left-click: Swift Attack
Damage: 50 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill.
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 7 hits.
Balance: This is a fast attack with low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

2. Tab Right-click: Instant Backstab
Damage: 90 DMG (on the back) / 50 DMG (if missed)
Effects on enemies:
Light (150 HP): Requires 2 hits to kill.
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance: Since there is no movement penalty,It can perform instantly, it is highly maneuverable, but the damage is not overly high, and and there is a delay between attacks when pulling the knife back, making it suitable for hit-and-run tactics.

3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 50 DMG (if missed)
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).
Balance: While it deals massive damage, it requires 800 ms to charge and imposes a movement penalty, and there is a delay between attacks when pulling the knife back, ensuring that players must plan their usage carefully. Make it become high risks high rewards

edgy urchin
#

get rid of light. lights are ruining the game

trim crown
jagged vector
terse yarrow
#

Revert quick cash spawn changes and buff ks23

floral bane
slate vessel
edgy shoal
#
  1. Lower the damage of the sledgehammer a bit; the heavy attack especially does way too much damage

  2. The SMGs should have more damage DropOff; XP can shoot from 50-40 meters while still doing good damage while the revolver does almost nothing at 30-40 meters

  3. Make recoil and recoil patterns easier to deal with;
    Some weapons like the LH1 or the M11 have little to no recoil while assault rifles and machine guns have much more complicated recoil and there are also weapons such like melees and the flamethrower that have no recoil at all. Why are these weapons so easy to use while others have complex recoil patterns?

I'm extremely satisfied with Embark's work, they are making a great game but these changes should be made in my opinion

spare topaz
#

Buff servers

uncut gull
lime plume
#

GRENADE LAUNCHER for Heavy kills Light in just 1 shot, just think with that weapon you don't even have to aim just sprint and spam fire button its too unfair

untold locust
nova osprey
silent grove