#šŸ‘‚ā”‡game-feedback

1 messages Ā· Page 55 of 1

silk ocean
#

tripwires that do the same thing as stun gun

dusk forge
#

connection issues in ranked mode right now

blissful bridge
#

Embark, most opinions here will change the gameplay drastically and erode it's enjoyability.
Anyone asking for the removal of abilities are extremely toxic to balancing a game.
These complaints come from anger, skill, and ranked issues but not from legitimate gameplay concerns in balancing.
It's absolutely disgusting how many players I see cry "remove X ability" or "X equipment is unfair" after they were fairly eliminated.
I've heard it multiple times across a variety of games from both friends and randoms. It's straight up an anger/skill issue most of the time.

Ranked concerns will never be satisfied because of the nature in competitive gameplay.
There will always be a meta, and constant nerfs to the current "meta" will never balance the game due to the nature of ranked gameplay.
They will always use the most optimal way to win and there will always be an "unfair meta" within ranked gameplay.

Simply make Recon a non-togglable ability with a long cooldown, and for Nukes simply reduce the barrels health and make C4 one-shot.

These changes would help balance the tactics without completely reworking the game and ruining it's style.

The stun gun isn't OP, it's designed to stun.
Invisibility isn't OP, it's designed to be invisible.
RPGs aren't OP, it's designed to be a high damage explosive.
Etc.....

quick coyote
#

The only thing ive got to say is C4 triggers kinda weirdly, I find myself either tapping secondary fire once or twice to eight times trying to get it to fire.

devout cape
#

just use aps shrugging

hardy silo
#

evening is sooo nice, almost as nice as having kbm for consoles..

upper citrus
errant flame
#

Give heavy some real compensation for his nerfs.

proper shale
# blissful bridge Embark, most opinions here will change the gameplay drastically and erode it's e...

I know this isnt what you intended but that whole message makes it seem like you dont think the devs know how to make a game and should listen to you for advice on what is and isnt good feedback. They are ex dice and one is literally the ex ceo of dice they can understand when a change will be too drastic or stupid, they dont need you to tell them that. They know if a change will ruin the vibe of the game because they are the ones making it without a massive company backing them taking control. Hence why they made such a small change to recon senses, its better to slightly adjust something to see if maybe a change that seems small on paper helps a lot rather than one massive change that could become an even bigger problem.

@upper citrus just because something is designed to be a certain way doesnt mean its not op. If that was how that works then nothing in any game could ever be considered to be op because "thats how it was designed". "Why did they change the way C4 interacts with barrels, I mean it clearly wasnt op because you were intended to be able to do that" things on paper dont always work or perform the way you expect in use

elfin gulch
#

I don’t think boasting the devs to a point where you disregard the critics on going, I found the best way for a feedback channel to work Is valid critics without swearing or boast from either side of ways, It’s impossible to disregard that Embark are a large team of active developers, but I seriously think that they deserve some more critics, without any pressure of course, and no ego boosting, just rot truth.

Reason why, Is that I see constantly people trying to debate on a feedback channel, exclusively against snowflakes, to be honest you should just ignore them, giving attention may lead to worse stuff.

Anyway, just think devs should do more stuff to increase peoples interest in the game, I really loved It, and In anyway I want It to end or fall In some sourt of limbo.

blissful bridge
# upper citrus recon isnt op. it was designed to scan players on a toggle

Recon isn't OP it is designed to scan across the map and locate enemies.
The togglable nature to it breaks it because it's a powerful ability with an almost unlimited use.
Crying it's "wall hacks" or complaining about "information" is toxic.
It's designed to be an information gathering wall hack ability.
Toggle makes it broken, but recon isn't OP by itself.

My friends and I constantly win games against triple recon teams.
It's difficult, but we manage to win because we out play them in movement, aim, and playing the objective.

Recon needs to be changed slightly as it is abused by being a togglable ability.
It just needs to be made non-togglable.

@proper shale I know the devs know how to approach balancing and creating a game. They personally said they are making this game with fun taking place over competitiveness. I'm leaving feedback, and I hope they see my message and remember their convictions as they continue to balance the game. I know it's better to make smaller changes which is why I advocate for simply making recon non-toggle instead of toggle. It's simple and doesn't rework the game. I'm extremely against nerfs and massive unneeded changes. Basically, I agree with you and I'm not ignorant in thinking Embark doesn't have expertise in dealing with toxic nerf opinions and balancing issues. We are just complicatedly agreeing with each other.

silk fog
timber solstice
#

if you're going at a full sprint you should be able to bust through glass. I can't tell you how many times i've been frustrated by running into a nearly invisible glass window or have had to slow down just to hit it with a quick melee, it totally breaks the otherwise great parkour movement flow of the game. To me it makes no sense being able to sprint thru closed doors but not have the same effect for the glass that seems to be placed everywhere in the game

hallow kite
#

nerf nukes please šŸ™šŸ¼

violet fox
#

Specializations

  • Cloaking Device
    • Remove ability to toggle after activation and during recharge
    • Remove activation cost
    • Shorten recharge by 50% to 6s
    • Taking damage no longer uncloaks user
  • Recon Senses
    • Remove ability to toggle after activation and during recharge
    • Remove activation cost
    • Enemy positions are only highlighted based on where they stood at the time of detection and may only be detected once every 3s
      Weapons
  • SR-84
    • Rework from hitscan to projectile-based
      Gadgets
  • C4
    • Add an 8s automatic detonation timer when placed on throwable objects
      Game Modes
  • Tournament
    • Remove current 3v3 final round so that the final round will be played 3v3v3v3
    • Add initial round of 4 groups playing 3v3v3v3
  • Ranked Tournament
    • Remove current 3v3 final round so that the final round will be played 3v3v3v3
    • Add initial round of 8 groups playing 3v3v3v3
maiden epoch
#

Add an artillery event because being shelled is atmospheric.

tepid violet
queen cloud
woeful perch
#

Hey fuckers. Here to break up the usual begging for nukes to be deleted from the game and MNK to return to consoles.

If I could buff light this is what I would do.

-Make dash cooldown lower (like by a second per charge. Nothing bonkers crazy). Make it a bit snappier.
-Also buff the grapple. Let it allow you to retain your momentum better at the end of a grapple. Lower CD. Maybe 2 charges?? Not sure how I feel about 2 charges imo.
-Make dagger and throwing knives alternate attack able to be held mid animation and finish the animation when you release your alternate fire.
-Make motion sensor have increased range and not have as loud of chirps.
-Make glitch grenade explode on impact of a shield. Lower reg non shield impact fuse time by half.
-Make the throwing animation for nades in general faster.

I think you could incorporate all these buffs and you don't make light OP. I made this list to really just focus on the really bad or really inconsistent parts of the Light kit. Light is still balanced by the fact that you die really really fast.

quick ridge
#

dont REMOVE nukes, just nerf it somehow.. theres basically no downsides to nukes at all and that shouldnt be a thing.. especially when nukes are low effort high reward AND one hit kill.. nothing is one hit kill in the game, so why is something thats easy to do able to do it? ON TOP of mostly being viable for heavies which shouldnt be a kill class (even though they are arguably not bad at killing anyway), DESPITE having insane utility as well...

uneven vine
#

i have a gameplay suggestion everybody get good

hallow kite
pearl ether
#

make red barrel nukes lose control instantly my friends dont even want to play the game because of nukes

lone plinth
#

^ yes

quick coyote
#

I really hope Embark has an AI bot scanning (to categorize and prioritize) these responses by total posts. It seems that the same repeated requests have been flooding this thread everyday. I'm pretty sure they are not going to read each post, nor do they have the capabilities to manual review this. It's almost like this thread is nothing more than a void.

quick coyote
quick ridge
hard badger
#

i feel like there are to much lights in bank it (quick play). Really anoying to play against if 65% are all light..

deft thicket
#

please give light 175-200 health

olive pawn
#

Yes 175

violet fox
# tepid violet The feedback for the Game Modes r Bullshit. 3v3 final is perfect

That's a fair opinion, just not one i share. It's by far the most anticlimactic part of the game because there's fewer interactions and it's often not balanced for many reasons. When it is balanced, it's not bad, but i've rarely gotten that in my experience, win or lose. Smart teams in the lead from the previous round can just try to help one of the lesser talented teams secure a cashout for an easier matchup in the final round, so it's actually very common to get lopsided games. It also tends to feel like more of a traditional tdm game mode in a 3v3 rather than the dynamics you experience when playing 3v3v3v3. Currently you fight over the vaults twice and get a couple chances at each objective but it's only against one team so there's less chaos than you feel in any other game mode and you never experience the "oh shit there's another team" moments or similar vibes. It's just somewhat predictable and boring.

subtle tree
#

git gud. final round has it's own pace and strategy. adjust your loadout accordingly. pay attention to map modifiers, and chose your cashout wisely should you get ahold of the box.

lone plinth
noble carbon
#

Day 60 of ā€œWe need a custom gamesā€

upper citrus
#

remove the weight nerf from nukes but make it so that they don’t do any player damage. C4 on props should be a destruction tool

balmy moon
#

Embark studios, make people using cloaking device more visible on the lowest graphics. Since my computer cant handle the best graphics of THE FINALS, its harder to see people that are invisible. I checked on my brothers account (next gen xbox) and invisible people are much easier to see. And on my computer, with all lowest computer, its really hard to see. So if anyone could maybe tell me which option makes invinsible people more visible, or if embark could make invisible people more visible on lowest graphics.

tepid violet
# violet fox That's a fair opinion, just not one i share. It's by far the most anticlimactic ...

Understandable. In my opinion a 3v3 is the most balanced thing. You can see which team has the better strategy to win the game in a fair 3v3. In 3v3v3 everything is random, there are to many people with to many abilities. You can’t concentrate on one enemy cuz another team is right behind you…maybe you get in a sandwich or something else. The Cashout is getting spammed with explosives, nukes or Gas the whole time.

Normally you would fight 3v3 in every round but some teams r just dumb and attacking a Cashout where 2 teams already fighting…cuz of that 1 team gets a free Cashout most of the times. It gets balanced when 1 team getting whipped out. When that happens they spawn near the other Cashout but it’s most of the time to late to take it over.

And yeah it’s a strategy to let the worst team win in the semifinals (most of the times that won’t work tbh). We never do this cuz we also touching grass in our freetime lmao

bronze pumice
#

gut fcar šŸ™

cinder frost
#

Can we get fucking auto sprint on console ? Already got stick drift on L3 šŸ˜„šŸ˜ƒ

torpid goblet
rose aurora
#

New specialization and gadgets

pale estuary
#

we need more modes... not limited time modes... real here to stay modes..

also a solo only queue... NOT SOLO BANK IT.... but like for people without a team of 3 to play the game and not play against full teams...

also... why does this TEAM GAME that requires COMMUNICATION not have a text chat???

also having something to work for more then diamond rank or a battle pass would be great... "complete weekly challenges earn camos, clothes, etc" like halo infinite for example

nimble steppe
#

Fix to error code TFCP0005 when trying to purchase Multibucks on Xbox

Bug

Been dealing with this error code since release and finally found the fix which is simple.

Buying Multibucks on the Microsoft store!

When purchasing on the Microsoft store, it will go through without any issue and when you launch the finals, you will be greeted with the Multibucks on your account.

Hope the devs fix this soon!

hazy spindle
#

guys my game crash every time iopen it and my pc is strong

void citrus
#

yea game is broke for dx12

cloud jungle
#

Remove Recon,
Nerf Defib,
Buff M60,
Buff grapple,
Buff revolver,
Add riot shield skin

upper citrus
#

don’t buff M60, nerf lewis
buff grapple
don’t buff revolver, nerf fcar

near prism
surreal meadow
#

remove nukes please, noone likes getting one shot, group of two heavys spamming back to back nukes off of cooldown

vernal rock
#

can we make snipers 250 headshot?

hasty citrus
#

anyone their game crashing a lot?

past phoenix
bitter valve
#

play good

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

errant flame
#

🪩
Rebalance and buff variant:
-Remove Nukes or make only one stickable
-Decrease the shield to 800
-Nerf healing beam

+Bring back old damage and radius on RPG and C4. Make RPG auto-reloading, i.e. without the animation.
+Make C4 a little faster to throw and detonate, as well as a little farther to throw
+Buff Lewis to 260 DPS
+Buff M60 to 280 DPS or make its bipods real, where they'd increase accuracy by a lot.
+Buff Flamethrower DPS by twice. Or by x1.5 and increase range.
+Decrease firerate of SA1014 slitghtly, but make each shard deal 9-10 dmg. Reduce the clip size to 15, but make it 5 shots before pump pause.
+Make heavy grenade launcher's grenades detonate on impact.
+Bring Dome shield's old HP back and make it faster to deploy.
+Make it so mesh shield protected from sword.

violet fox
# torpid goblet May I ask what your thinking is behind making the sniper projectile?

Sure. I think that most people would agree that it's not the most effective weapon in terms of teamplay, and before the recon nerf I only saw it being used on rare occassions. After the recon nerf, there's been an uptick in light usage, just from my observation, which is fine by itself but reflects the fine balance between elements of this game imo. My additional recon nerf comes with the cloak nerf so both are viable but still provide a way to balance each other out for exmaple. Now back to the sniper. Since it's not that useful, my main gripe is having someone sitting across the map taking free shots without much risk because they aren't actually involved in the fight. I get that it's a light, they're sniping and need some distance in general, but given the low risk/high reward you get with that, let's make it require more skill. You want to sit that far and just pick people off, show me some skill. You want to get closer and contribute to actual fights with your team, cool, it gets easier as you get closer. In general that's how I feel about most of my suggested changes. Same with my nuke nerf. I don't think it needs to be removed, just make it require some skill other than standing with it prepared and waiting for someone to turn a corner. If you have the presence of mind and and skill to grab to find a throwable, plant c4 on it with an 8s ticking clock, get in position and get it to the target before it detonates after a heated battle and you're the last man standing, under gunfire and your team can hold you down well enough for some cover to pull it off or while some guys have shields up and heals going stealing the cashout...props.

unique wasp
# blissful bridge Embark, most opinions here will change the gameplay drastically and erode it's e...

I would agree outside of recon sense lol, I honestly believe that having that level of information on demand does more to hurt fun strategic variance than it helps. Nukes have counterplay, Stun gun is on a fragile class that has to catch you out without protection, invis has always been a scrubkiller ability, recon sense has very little counterplay, it's just free information on where you are and what you're doing on a button press. I feel like having mutual ambiguity when it comes to positioning just makes gunfights and playing around breaches more fun and interesting.

coral hawk
#

There is zero reason nukes should be in the game. Tankiest character with the highest dps thing in the game. Actually crazy this is still around

normal arch
#

Why is the revolver still in this game? just remove it.

coral hedge
#

Nukes are balanced after recent patch

tame pivot
#

Nukes are so balanced that top 500 scrims banned them 🄱

surreal meadow
# devout cape just use aps <:shrugging:929803448784912454>

you cant do anything if on heavy myself or medium refuses to bring aps. good skills in games, like 1 shots (especially in non 1 tap games), shouldnt need to be countered by "bring said material/class" as it completely turns off the casual player who one tricks. ow1/ow2 has having this issue and look at their 1year player count. also does anyone remember hanzo scatter arrow?? that shit 1tap tank on cooldown, minimal aiming. also why do people love seeing 1 taps? people wonder why light is shit outside of casual play and they get 1 tap by everything, heavy has a 1 tap to EVERY CHARACTER. number of clips peopel camping center of APs and still dying to nukes

fossil walrus
# tame pivot Nukes are so balanced that top 500 scrims banned them 🄱

They'll tell you "just dodge it" and "shoot the c4 lol" but the best players in the game can't do that and find it so oppressive that they GA it. Any non trash player isn't going to just run around and let you get a chance to shoot a barrel. If you see a barrel you're probably about to die.

Gentleman's Agreement

finite dirge
#

nerf everything about medium pls

sour bane
#

Good game. Shit balance.

Your balancing decisions will kill this game.

twilit leaf
#

add more content to this game or it dies, + ur balancing decisions suck too

hazy spindle
near dew
#

I just think they should give the red barels the same treatment as everything else because they can still hit from a mile away

stone halo
#

Medium has all the utility (Defense with mines and turrets, Support with healing beam, DPS with their Super strong weapons and wall hacks and movement with the zip line and jump pad)
light has one utility that is movement and only for themselves
Heavy has only the defensive utility and a little bit of offensive with their charge

also medium has all the good weapons
a hard hitting revolver
a really good AR
a really easy to use AK
a really gay to use grenade launcher

light class has
Very good SMG
Stun gun
Sniper which is bad 90% of the time
mele which is bad 95% of the time
a double barrel which has gotten nerfed to death

heavy has explosives which deal tons of damage
and some other good weapons
only bad weapon i would say is the hammer

the light class was in my opinion supposed to be a Assassin
which they were before mediums began to cry about invis (they have op wallhacks btw)
then light class was nerfed so hard for no reason that as of right now they are useless
really the only thing they are supposed to do is kill someone
and medium can do that as good as light but with the extra of having ALL the Utility

that is why you dont see lights in upper ranks
cause they suck
and because medium is op

so for light to be good and balanced again
they would just need to revert all the nerfs

and medium needs to take some hits on their gay ass stupid ass bitchin ass overpowered utility

sacred siren
#

It would be nice for the final round to be a bit more dynamic, teams spawning closer to vaults, teams respawning closer to cashouts even if they're not active. it would be difficult to balance this between constantly getting mobbed vs waiting for the other team to spawn the entire time, but id much rather the final round be more exciting than completely surgical, since the current meta abuses the insane 20 minute time limit, delaying cashouts for team spawns, preventing/camping close spawns by pre-nading or just standing on them. if it wasnt for the FP reward, winning final round honestly feels less fun than winning a 4 team round.

also, dynamic spawns are a must, they're already hard camped in the 4 team rounds, and even more predictable in the finals round.

hasty citrus
unique wasp
#

i like the volatility of nuke a lot more than i like the impact of medium's ranged dps/sustain/info on the game. IMO the gadget RPS shit and using destruction and mobility options to play with positioning is the fun part of the game, and the issue with Medium is that their kit almost always seems to be strong no matter the circumstances relative to other builds and strategies. Like, if the best players really can't find any consistent counterplay to Nuke, if APS/goo/etc don't work then sure, they could tweak counterplay options to make them stronger or make nuke itself more fragile and open to be shot- but I've always found playing around nuke more interesting than playing around a dude with wallhacks, a gun that's one of the strongest at any distance, and an instant revive in case anyone actually gets picked. I feel like almost all of that exists to de-emphasize rewarding positioning and gamesense in favor of just being really good at tracking.

quick coyote
# stone halo Medium has all the utility (Defense with mines and turrets, Support with healing...

Light is super weak. But I’d rather them buff the class as a whole and continue nerfing the cloak. And I’m talking from a perspective of a light with around 75ish hours.

Cloak is a cheesy ability that gives too much value for too little skill. I agree that the class is gutted right now and cloak is a nesesery evil. But if the class as a whole is gonna be fine than cloak should be a worse ability than the other too just because it’s too easy. Grapple has a lot of skill expression and dash has a lot of skill exploration. Cloak? You go invis, go behind an enemy and shoot. It’s cheesy and promotes ratting. again I agree that the class is gutted and has to be buffed to be even a little bit viable in the meta

hallow ruin
#

Do we get a patch tomorrow?

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

boreal wagon
#

Idk the steamdb charts scare me for this game.. bleeding players with no sign of it steadying.. i want this game to do good but the balance team's incompetancy is legit killing it.. at this rate servers are shutting down by the end of the year. LawBreakers 2.0

@vivid pecan palworld hype is over, currently 50% of its peak and slowly going down. Numbers arent going back up on the finals and that is a bad sign to me. 90% of this discord is people begging the devs to fix XYZ major issues with the game with no statement in sight. The game is great but thats not enough to keep people around when the balance is prob one of the worst of any game Ive ever played.

Also apex is still sitting at 150k players consistently so palworld isnt the culprit here. Embark balance team really needs to kick it in overdrive or be replaced because soon the ship is sinking

gleaming tide
#

egg throwing knife skin. thanks.

nimble steppe
#

Fix to error code TFCP0005 when trying to purchase Multibucks on Xbox

Bug

Been dealing with this error code since release and finally found the fix which is simple.

Buying Multibucks on the Microsoft store!

When purchasing on the Microsoft store, it will go through without any issue and when you launch the finals, you will be greeted with the Multibucks on your account.

Hope the devs fix this soon!

vivid pecan
tepid violet
grim wagon
#

So when are we nerfing nukes?
In a game where the TTK is decently high. Having a one shot mechanic, the only one shot mechanic of the game for that matter. With 0 counter play involved, I'm quite flabbergasted.

unique wasp
#

BTW, I know this goes against how an APS/trophy system actually works, but my friends had an idea that if a grenade launcher like the china lake/M32 is fired into one the grenade itself could still direct impact anyone inside without going off- right now it feels a little silly how a single APS completely invalidates GLs when they already feel generally weaker compared to other weapons on both classes.

obsidian solar
#

BUFF THE RIOT SHIELD:
Here's some suggestions, I know all of these together would make the shield pretty strong but even 1 or 2 would be enough to improve it so much!:

  • While blocking movement speed should be the same as walking (increasing block movement speed would help a lot in pushing and giving your teammates support)
  • Lunge distance (90% of the fight become a chase you can't win, the other classes have ways to block enemies, slow them down or catch up to them, even heavies have RPG to finish people off if they use sledge)
  • Increase damage from 84 to 90 (to kill heavies in 4 hits instead of 5)
  • Add a charge like attack, to activate it press the attack button while blocking kinda like charge N slam, of course less powerful and without the destruction effect, it would add variety, also all the other melee weapons have two attacks)

IMPROVE MELEE TRACKING:

  • Some weapons like the Dagger have an insane lock that is not needed, on the other hand the Riot Shield has a very weak lock, you can't even hit people in your face sometimes. Consider increasing the angle at which the lock works and reduce the lock strenght on the Dagger

FIX THE DAGGER BACKSTAB:

  • Backstabs with the Dagger are the most incosistent thing I've ever seen, a lot times either nothing happens or it's not backstab even though you're right behind them and other times it is when you're literally in front of them.
  • Increase the backstab hitboxes because the latency of the servers causes this problems
  • Make it so you can hold the backstab and it's not a forced animation, revert it like it was in the Open Beta

NERF THE DEAD GO BOOM:

  • This event is extremly unfair for melee users, you cannot avoid it if you get a kill
  • Either increase the time before the explosion to at least 3 seconds OR make it so the explosions don't damage players but only the enviroment
modern wedge
#

suggestion: stun gun nerf/rework

i have two ideas id like to share. only one is meant to be implemented.
idea one: stun gun is now a melee taser, with sword range. melee users now have a chance to fight back, while the taser is still useable
idea two: the taser lasts for longer, but is able to be torn off a second after is hits the victim. the action of taking it off is about 1 and a half seconds

@hallow ruin do you play melee

hallow ruin
#

Stun gun is actually fine right now

hasty citrus
#

nukes need to go completely tbh or make them just destroy building with like 10 damage to players

hallow pumice
dusty juniper
#

Day 69420 of asking for custom games

blissful bridge
violet fox
# tepid violet Understandable. In my opinion a 3v3 is the most balanced thing. You can see whic...

So the first part is exactly why I came to the suggested change. Everything about this game feels like it's meant to be chaotic as you essentially described. That is the essence of the game imo. The 3v3v3v3, the explosions and destruction, gasses and nukes and randomness that brings to each game...it's all a part of the theme. Yet there's strategy in that chaos because you get those scenarios but it's all played around securing and holding an objective with classes and loadouts with pretty solid balancing in terms of elements countering each other. That is until you get to a final 3v3 where there's a dropoff from that due to everything being the same but played with two teams intstead of four. At that point it changes and it's mainly straightforward, kill the other team a few times and win the game. Unless everything about this game is near perfectly balanced (weapons, gadgets, specialiations, classes, matchmaking), it's just not that exciting often enough because the victor will often be predetermined. So rather than change the format randomly for the final round, keep it the same and just add another round before the current one.

However, I understand what I believe you mean in terms of 3v3 being balanced and fair. At it's core it's probably more deterministic of a team's true individual skill, but I think there's still a level of skill when the best teams find a way to overcome the aformentioned scenarios in a 3v3v3v3 and consistently win. At a high level and and with proper sbmm you would get some really fun scrim level games. If we're going to say 3v3 should decide the best team, then what is the point of playing 3v3v3v3 every other round beforehand? I'm not against 3v3, but let's make that a separate tournament mode where you advance through each round playing 3v3 until it's the best two teams. That would be a more consistent experience and a better way to decide that in a fair and balanced way. If it feels like a different game mode, why not make it one?

grim wagon
#

We need nuke nerfs and custom games

sharp kraken
#

Nerf C4, heavies should not have 2 at spawn, its just stupid. Remove defib from the game. Make light sniper have a variable scope weak-strong scope to make it more viable at close range

old night
#

Done with the game till nukes are gone there's absolutly no gun play in the game anymore its stun then kill or nuke nothing else really stinks to cause the game had huge potential

woeful path
#

lmao bro i just came from a game with so many nukes it was a grosss display of the game

unique wasp
# blissful bridge It's only a problem because it's in your own words "on demand" which again is wh...

I dunno, when I said "on demand" I meant more that you press a button and the information is yours. Taking away toggle would make it less constantly accessible, sure, but It's still a button you can press to learn exactly what the enemy is doing at least once a teamfight and that's still a lot of free gamesense and positioning info that the other team doesn't get. I'm not sure you can make that not-oppressive.

hasty citrus
#

@blissful bridge no need to clown emoji everyone who despise nukes so you can feel better in your ego

blissful bridge
dusty juniper
#

When people start adding reactions to your requests and non of them are negative 🄹

rose aurora
#

Buff SR-84

vernal rock
#

wtf is with this failed anti cheat integrity bs... kicked every 2 minutes/ after every game

blissful bridge
#

Recon Sense:
-Non-togglable
-30sec/1min Cooldown
(This will stop spam scanning, camping, and hunting abuse without completely reworking the ability.)

Nukes:
-Reduce Barrel Health
-C4 is made destroyable in one-shot
(This will make the nuke much more easy to counter and destroy.)

These would help nerf the tactics and abuse without further nerfing equipment/classes.

civic osprey
#

Make c4 not attachable to throwables, removes abuse without nerfing equipment

rugged adder
#

Recon sense is beautiful just the way it is

hasty citrus
#

i swear half of my deaths in ranked comes from nukes

strange matrix
#

ngl it's been ages since i've died to a nuke

vernal rock
#

please fix the anti cheat integrity error.. games going to die if half the playerbase cant even connect... dog devs

unique wasp
foggy orbit
grim wagon
#

I guess i'll play again once the nukes are removed. Its ridiculous. 1 ranked game nuked 12 times.

orchid island
#

I like the idea of making the red barrel HP lower to provide some counter play when they launch the nuke from a distance, but i dont think it provides much for close quarters.

lone plinth
#

Mines are too obvious and easy to avoid:

  • Either remove the beep noise or the flashing lights. Having both audio and visual cues makes them useless 50% of the time.
  • Increase the detonation range but lower the damage. It's too easy to walk or jump around them.
jagged jungle
#

a mode with 1 heavy with semi-auto RPG versus only lights. "Coined by Spotlight" (like dead by daylight)

blissful bridge
# foggy orbit By the time you shoot it, you're already dead, C4 AoE is overkill and red canist...

I have to disagree. The tactic can be used unskillfully even at close range.
Red barrel is slightly fast, but if you could shoot it or the C4 and destroy it with one shot, that would greatly help counter it.

https://www.youtube.com/shorts/vVWGE6Ww2Co

unique wasp
#

the way I've always looked at the nuke is that if you're fighting it in close quarters without a plan, you've already lost. The second I hear beeping I start playing carefully, and with that in mind I usually don't die to nuke unless I get ambushed with it/don't see it coming.

One thing that actually came to mind for me is making the beeping louder so you always have warning when it's incoming.

coral axle
#

Make a new matchmaking called "Elite", when you reach a high enough rank maybe (platinum or diamond) you can participate in hyper competitive match for people who want to give it all. Make it a toggle to switch on or off (for ranked or regular tournament), but give a warning for longer queue time. This will make a lot of pros happy and people invested in the game

lost ruin
#

Please repair the matchmaking

foggy orbit
tepid violet
civic osprey
smoky storm
hasty citrus
#

fix the crashes plz i cant even play anymore

woeful arch
slow spoke
#

itd be really cool if the motion detector detecting people countedfor people detected in the weekly contract

unique wasp
# civic osprey Its no longer improvising, early on it was but now its just the standard thing t...

There's various things you can do with "nukes" aside from a typical nuke though, is the thing. The first nuke nerf already hurt using C4 on throwables for destruction, which was something I utilized fairly often before they changed that.

I really just want them to hit creative uses of of equipment as little as they can. That stuff is so much more novel to me than fights centered around drawn out hitscan aim duels holding angles and the like. I agree that nukes are very simple to use for how effective they can be, I just want to avoid turning the game into something blander where aimduels end up more important than positioning and gadget use/map manipulation.

blissful bridge
#

Recon Sense:
-Non-togglable
-30sec/1min Cooldown
(This will stop spam scanning, camping, and hunting abuse without completely reworking the ability.)

Nukes:
-Reduce Barrel Health
-C4 is made destroyable in one-shot
(This will make the nuke much more easy to counter and destroy.)

These would help nerf the tactics and abuse without further nerfing equipment/classes.

mellow geyser
#

I am not having fun with the game anymore. Nothing but radical changes will fix it. I hope Embark has the courage (and humility)to make massive changes and don’t wait until it’s too late.

tropic sapphire
#

hey

tawny oriole
#

Remove the adhesion of C4 to containers. It doesnt make more fun if the whole team die with one nuke. Players shouldnt be able to attach c4 on containers This is a spam not skills.

near lava
#

Ghostface collab with a knife skin šŸ¤“

Also stop nerfing things man the core playerbase needs to improve rather than cope with nerfs plz embark stop listening to ppl who aren’t even gonna admit it’s their fault when they die

winged anvil
#

noted

quick coyote
#

yknow what would be really cool

misty schooner
#

dead go boom for melee is actually a giant kamikaze bomb. Use it

drowsy vector
#

I’m glad everyone is complaining about c4. But I’m sad we most likely have to play another week or maybe more without seeing any nerfs to it. Getting nuked all the time takes all the fun out of ranked atm

quick coyote
#

Everyone just crying ab the Nuke lol. How about refigure ranking so it doesn’t feel like just a grind to get ranked. Ranking up in a game should feel like an accomplishment and it should take skill not just playing the game for a long time and grinding points

solemn widget
#

Snipers are horrible in comparison lmao dont disagree about matchmaking being messed up

plucky veldt
#

this game was ruined because of cheater,Recon and C4,
but they don't admit it. They are so evil.
now just left 19000~29000 player.

spare cape
#

We need haptic/adaptive trigger support for ps5, please add this feature it doesn’t fully feel like a next gen ps5 title when you don’t use the systems full capabilities, all the different guns and gadgets it could work with and different things you guys could implement. The game is already amazing jus please don’t over look this, I stopped playing apex and battle field because they still haven’t added this feature and I stick to cod and Fortnite because they do, I got a ps5 for this feature and I hope you guys will implement it to because I’ve been hooked on this game and know you guys can do it fr keep up the good work haven’t been this addicted to a game Ina long time love to see it

tawny oriole
#

I am platin and get 80% of battles gold 3 and bronce players in my team. And often my whole team get killed by a nuke, so it doesnt make more sense to play the game, in this case its better to return to warzone.

blissful bridge
#

Recon Sense:
-Non-togglable
-30sec/1min Cooldown
(This will stop spam scanning, camping, and hunting abuse without completely reworking the ability.)

Nukes:
-Reduce Barrel Health
-C4 is made destroyable in one-shot
(This will make the nuke much more easy to counter and destroy.)

These would help nerf the tactics and abuse without further nerfing equipment/classes.

hardy silo
#

I honestly think the devs are doing a good job with this game, nerfing and buffing needs to be done carefully and gradually otherwise the game will become bland and boring.
If any dev is reading this message I just want you to know that you should add kbm support back on consoles, like c'mon is not that hard, give the people what they want ffs

cloud jungle
#

Fix the damn melee hitbox disappearing after the first hit....

quick coyote
#

FUCK YOU MELEE AIM ASSIST JUST STOPED ME FROM SAVING CASHOUT

boreal wagon
#

zzzz just please fkn do something about heavy nukes.... just the whole class makes no sense.. are they focused on defense or are they just brainless nuke machines.. they certainly shouldn't do both.. come on..

foggy orbit
blissful bridge
# foggy orbit It doesn't make them easier to counter and destroy, very rarely will you get the...

I've shot plenty of nukes, but they didn't explode due to their health. If they had reduced health I would've countered countless nukes.
I just simply disagree with you about the nuke tactic and I want to see it kept in the game but made easier to counter without nerfing equipment/classes.
I think there are better ways to balance the game without removing or completely reworking equipment and classes.

spare fable
#

Make it to where when you steal you have to wait for like 10 extra seconds

unique wasp
rose aurora
#

Everyone plays M and H in competition it's just impossible to play Light with the SR-84 when you have to put 3 balls to kill M and 4 balls to kill H

high yew
#

I need a last match history screen in the main lobby that goes with the rest of the stats

tropic swift
tawny oriole
#

The solution for the nuke is very simple, player shouldnt be able to attach C4 on container, they should be able to attach it where ever they want but not on container.

boreal wagon
austere tartan
#

Is it normal that when I change my nickname I go from top 300 to 2000 I lose almost 90000 points even though it's exactly the same steam account?

shy smelt
#

We need a forfeit option for tournament mode if one of our teammates quits (with no impact to our record). I shouldn't be forced to play an unwinnable match where I'm getting curbstomped or else get banned for leaving. Also we need the matchmaking cooldowns on casual, too many people abuse ragequitting in casual until they find an 'ez game' and it's not fun

upper citrus
dull sorrel
#

The AK recoil and damage must have been adjusted because after the last patches, it bounces even when you counter the recoil. Something was changed because the damage registration is very weak for it..almost hard to get the kills if not dead close.

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

dreamy latch
#

Remove all weapons except c4

foggy orbit
plucky veldt
#

C4 is killing this game. Embark wake up.
now just left 30k player

spiral merlin
#

Mnk on console so this game doesn’t become splitgate 2

rustic bloom
#

-ask

spiral lightBOT
#
<:thefinals:1108025386081714196> PLAYER SUPPORT

Reach our Support Team: Link

Use the šŸ’¬ icon on the bottom-right of the page to send a message!

queen rover
#

Player count down bad

shy smelt
crystal quiver
#

The 10 second countdown at the end of the round is regularly late by like 8 seconds

torpid ginkgo
#

just simply nerf nuke is shit idea. light and medium need same way or counter method, like meduim have CL40 can easily blow nuke up, and explosive mine on fire container can have same effect as nuke (but it has nerfed today). bring something new, what ever new gadgets or mechanic. keep nerfing everything your game will just become a long ttk CoD boring asf

foggy orbit
#

Give light more ways to stay quiet and stealthy, kinda silly how the description of light build is "Specializes in stealth" yet anyone with decent game sense can deduct where he is from Cloak, Dash, and Grapple sound effects, footstep audio, or that unnecessarily loud sound when you fall 5 cm from the air and hit the ground.

upper citrus
daring ravine
brisk stump
#

remove turrets from the game, so lazy

unique wasp
# upper citrus or maybe don’t balance the game around item counters and don’t give the defensiv...

I think the game is pretty clearly designed around RPS interactions and Heavy was never supposed to be "weak at offense." They have a ton of shit that's great at breaking defenses. Flamethrower kills goo and gas, they have tons of destruction, etc. Heavy's weakness more than anything else to me is mobility and long range damage, which is why their initial nuke nerf approach was to kill its range.

eternal gorge
#

give us an audio cue for when we get a game invite

deft wing
#

When do we get Mouse and Keyboard, and input based matchmaking. Let me love this game again ughhh

shy smelt
modern wedge
#

suggestion: light support recon rework

light doesnt have much of any support options, other than being super aggressive (assisting kills, pushing for revives).
i think light should get most of the recon abilities instead of heavy and medium (not recon sense, thatd be fucking insane lolol).
it makes sense, because as a light youre always pushing territory and should be trying to collect more info for your teammates. however thats just completely useless if the medium on the team can just use recon sense and throw sonars

stone aurora
#

Fix the god damn time it takes to launch the game I can't even launch still says waiting for game... wtf is going on finally took me 2 launches and about over 5 minutes just to get to the main menu. Never did this before. It's happening every single time I launch my game now.

eager shard
#

getting low rank team mates its getting boring now, theres not much incentive to play if you have the battle pass and everyones a bot

quick coyote
#

we need a finals prequel called the beginnings

tight spruce
#

nerf stun gun

stray basalt
torpid ginkgo
upper citrus
dire matrix
#

reconnecting and still getting banned is crazy

feral pond
#

Just had an idea. More like 10 really. First off, throw away VRs. In every match, you're vying to collect money. Make it so that you get that money to spend on equipment, and add a match entrance fee, make it risk vs reward. Plus, it would fit better with the games whole "E-sports" feel if you actually earned the money you collect in a match. Now, they'd need to implement a no-cost match for new gamers and people who dropped to low to actually pay the entrance fee and need to get some cash. Also, in these gambling style matches, you would have a cash penalty for respawns, meaning that your team now has less of a gap, and further makes the game risk vs reward. Is it really worth it to just respawn and try to rush back to your team (also incuring a penalty on your reward) or is it now more worth it to wait a bit for a revive. Players would also be more Incentivised to watch out for their team if it hurt their match performance in a way other than strategically. Ir would also give players a reason to give it their all, because even if they dont win, their now down any respawn costs if they dont cashout at least once. That was a bit of a rant, but it's not done. My other idea, a new gamemode. It's kind of a combo of quick cash and bank it. So, it would be a 3v3v3v3, where each team has a cashout and a vault. Anytime you do something like get a kill, revive a teammate, stuff like that, you earn cash for your team. But if the enemy gets to your vault and gets it back to their cashout, and holds it from you until it goes off, they steal all of your money. 20/25 minute round of this, with occasional random vaults and map events. At the end of the match, the team with the most money wins, and all other teams split what money they make evenly amongst themselves, following the system I outlined above.

shy smelt
drifting pawn
#

can we get the 'recent' players section updated to not get wiped between sessions? i've crashed a few times and had teammates i would have liked to group with. pretty much impossible to find them

unique wasp
# upper citrus https://www.youtube.com/watch?v=JY7Eyhkh2yA heres a video that goes over it that...

very quickly disagreeing with a lot of what he's saying

the finals isn't overwatch, it's its own thing- it shouldn't be completely beholden to rigid, traditional class roles, and it isn't, you can make classes play in very different ways with different loadouts which is a really cool part of the game
having individual power and potential for big, sudden plays is fun and I know I'm in the minority, but I don't mind playing around it. I would much rather deal with nuke than have Finals become a common hero shooter where if your healer or tank is dead the teamfight might as well already be lost. Angle holding with SCAR, reinhardt shield, and medigun have little to do with what I find fun about this game, it's outplay potential- and outplay potential gets smaller and smaller the weaker you make the individual and the stronger you make teamplay.
Already noted but Heavy isn't supposed to be a purely defensive one-role class and medium isn't supposed to be a one-note support class. Medium is overtuned, but IMO that has more to do with Medium's best guns being absurdly cracked in any situation than their flexibility, which has been gradually tuned down over time.

daring fossil
#

can we get a sound effect for when you get a team invite? I suggest the sound of a coin being put into a slot.

feral pond
magic herald
#

Add skill-based matchmaking or make it better if it is existed.

rancid kelp
#

I wanna take peoples elo fix ranked and nerf red can nukes

glad delta
#

honestly I feel like the devs are being more open by a little bit and it is helping

torpid ginkgo
# upper citrus https://www.youtube.com/watch?v=JY7Eyhkh2yA heres a video that goes over it that...

I doubt that u dont even have your own opinion, so you leave a video link here. Who the hell still emphasize teamwork attribute in 2024? is OW not dead enough?
If u think C4 is imbalance why dont u play it?
If u just being defeated by something but never think about how to fight back just keep crying and blaming and beg for nerf why dont u go play genshin which at least u can use money to slove ur problem😁

upper citrus
tepid violet
#

I have 130 hours atm and I played a couple minutes ago for the first time Heavy. He’s way to overpowered. I made 48 kills in 2 rounds without even using Nukes.

Nerf Nukes
Give Lewis Gun higher recoil and less range
Reduce Machineshield health to 800

I don’t know why people crying about Medium while Heavy is a lot better

worn kraken
#

My revives and steals keep randomly getting stopped halfway through, genuinely costing me games

severe wave
unique wasp
vast egret
#

idk why do we have a VERY long slowmode in every single chat

stone aurora
plain kindle
#

-lfg

spiral lightBOT
upper citrus
fair raft
#

Dear The Finals Devs, me and my friends are getting really sick of the players who are sticking c4 to explosive canisters, It actually ruins the finals experience and is extremely broken knowing it can one shot the heavy class, please make it to where if u slip anything onto the canisters they just slide off or something, I love playing the game but me and a lot of others are having our gameplay ruined especially in ranked, thank you so much for taking time to read this, other than that me and my friends love the game and will continue to support you guys, Thank you and have a great day.

raven arrow
#

This game is fun but I agree

candid stump
#

Nukes need to be taken out. Either C4 can't be placed on anything throwable or limit to one charge for the C4. Which they increase damage to structures and decrease player damage. How can you truly fight when the second you turn a corner or go anywhere matter of fact and just instantly die. The worst fact of it is that you can barely escape it; if you see it flying at you, you might as well just give up and accept death. The cash out is in a building where you can't escape all you have to do is throw some C4 on throwables and chuck it. Bam you Win!! Please for the love of god and my sanity do something about the nukes.

rancid kelp
thorn arch
#

Please can the dagger get some attention? Literally everything about it is broken, the animation doesnt happen 50% of the time, the backstab doesn't register 50% of the time and the auto aim/lock for melee fucks up 50% of attacks making you miss by movin your character. I dont understand why melee even has autoaim on pc?? I don't want my pc to aim for me, just let me do it myself please and thank you. And why can i hold thrust on sword but i cant hold backstab even though the sword is already better than dagger in pretty much every aspect?

round bone
#

The amount of crybabies that hate on nukes is astounding, nukes are fun and asking for them to be removed is going to kill the fun of the game, just tell them to take out all the destruction while they're at it. I mean it's a part of the game, and as I've been told, if you can't beat em join em

tepid violet
plain kindle
hallow ruin
hardy silo
#

ok but seriously, who cares about nukes ? I mean they barely make a difference in a competitive match.
You know what makes a huge difference in the overall experience? not having kbm support for consoles. Now that’s an urgent issue they need to address asap

unique wasp
# upper citrus if u don’t want to play as or against healers and tanks every game then you shou...

I mean, what I don't like about healers and tanks is that their mindless damage mitigation often makes outplay next to impossible. Can't hit and run unless you're perfect and get the kill, they'll heal. Can't poke them from a distance, they have barrier. I honestly just don't really enjoy those mechanics whenever they're strong (and they're almost always inherently strong) unless they have equally potent counterplay, such as being able to kill them faster than they can use those strengths. For the record this isn't just a seething solo player, I always play in a stack and try to rep teamplay- I just don't enjoy fighting barrier+healer and I don't enjoy playing it either.

I'm also not sure about what you're saying for two reasons: One is that a medium with most of their combat potential taken away would still probably be a meta must-pick in every match because healing, intel, and revive are just that powerful in every game they appear. Second is that the thing that really caught my interest with this game was all the varied equipment interactions and different ways you can play a class- Heavy playing hyper aggro with the 1216 and charging through a wall, goo and hammer letting you engineer the environment and play a really funky kind of ambusher, pure defense with lewis and mesh, etc. I don't want to see all that variety go in favor of very rigid roles and weaknesses because IMO, they're just plain fun.

For the record I get what you're saying that certain things have to be reined in to increase variety, and I do think a lot of tweaking especially surrounding medium needs to happen. I personally don't feel confident in naming any one direction that I think would "fix" things because there's a lot of interacting moving parts in this game that have to be considered, but I know that I like the game being volatile and holding a lot of room for experimentation with equipment and team builds. I don't want to see those aspects go first and foremost.

torpid ginkgo
#

Why do you all want to nerf the heavy instead of buff the light? L M H classes is like paper scissors rock, rock is too strong right now is because of paper is too weak, that's why we hardly see any light in ranked game.
nerfing is basically eliminating the charactistic of classes, this game is already ways more boring that open beta

thorn arch
#

Nukes are likely the thing that will end up killing this game. Do you really think casuals (That make up most of the player base and brings in most of the money btw) that only play for 2 hours after work to relax enjoy getting one shot with no way to counter it? After a while they'll get tired of it and go back to cod which will make embark lose a bunch of money which will make them less likely to update the game.

upper citrus
old pagoda
#

everytime i win the first knockout round my game crashes when loading into the 2nd knockout round everytime and i get a hour long ban everytime...

autumn hazel
#

If there are any devs reading this chat please answer me this…why on earth would you put a newer bronze player into a platinum lobby?? This game has come such a long way and this skill gap is just making ranked frustrating. Keep noobs with noobs

eager shard
#

OPTION TO REMOVE 'DETECTED' TEXT ON SCREEN'

lapis pollen
#

Dagger, ob dagger revert please.

I cant understand why you change it since the dagger is already weak enough.

tepid violet
round bone
raven hatch
#

People asking to nerf heavy more is letting that class die for real.

rancid kelp
#

lewis gun does not need a nerf tf most heavys use shotgun anyway lets buff the shitty weapons not nerf the ones that work

rose aurora
#

Those who destroy an entire building should be banned

lapis pollen
manic aspen
thorn arch
#

The only nerf that heavy need is to their rpg, even after the nerf its bonkers strong. Sure it cant directly 1 shot lights anymore but its close enough that it doesnt really matter. Literally 1 button press and they're down to 10hp with no way to miss.

torpid ginkgo
#

the only thing need to nerf in this game is aps, it shouldn't block grenade from grenade launcher. especially when the both two grenade launchers have low fault tolerance rate

eager shard
quick coyote
#

Who do I have to DM to get melee AA removed?

raven hatch
#

Heavy got nerfed big time already. We don't see only heavy squads anymore. You are probably the lights that still loses after stunning the heavy class. Lewis gun is shit a big range. The recoil is still trash.

spice goblet
#

I feel nukes are getting out of control and need a nerf because its lowkey killing the game because no one carries a aps 24/7. also goo gun needs to be able to shoot 10-15 rounds with a cooldown because some people like to block buildings off and it makes it hard to enter a room without pyros in ranked. Im sure that would fix some problems and i feel in next season were going to need new guns because if one isnt added next season itll kill the game a little we need more excitement and add a gun maybe mid season too and perks or something but other than that. Thats what i think could help fix the game

upper citrus
#

lewis gun is good at range. the trade off between the lewis gun and m60 is like 10 less dps on the lewis gun for 8x the range. it also still shreds close up. why is the ranged option for heavy so good close up???

rancid kelp
#

bro wants to nerf every weapon lmao heavy just needs nuke nerf light could get a health stim type equipment thats it

plain kindle
quick coyote
#

Either nerf gas or please dear god give lights a gas mask gadget, there’s no reason for a team to be able to lock down a cashout just by tossing gas on it and running away

subtle tree
#

If the argument against nukes is that they ruin casual play, just lower the spawn rate for damaging interactables in quick cash and bank it. Badda-bing badda-boom everybody is happy. We get nuke play in ranked, and you all get less of it in casual.

unique wasp
drowsy vector
slender yoke
#

yeah we want only mmm teams and nothing else

spice goblet
#

@unique wasp thats not nerfing the goo gun its balancing it because its unlimited atm a triple heavy team can lock a building down n hold it for 3 minutes with ease done it multiple times and have video on me doing it.I feel it needs a cooldown of atleast 30seconds after discharging 10-15 rounds whichever is chosen

raven hatch
#

For real. The lights asking to nerf nukes. Ok. But nerfing heavy more then just that. Bro. If you stun me right in my face ofcourse you would lose. Nothing needs to be nerfed you just need to get more skill and stun heavy in their backs.

rancid kelp
#

u people that like nukes cant aim accept it u throw nuke them swap rpg

torpid ginkgo
#

in tournament match each heavy only got 1 chance to nuke with 2 C4 in 1 battle, you can just revive your dead teammates or team wipe and attack another point with full strength. So it isn't something make your game impossible to win. what's more there are various ways to defuse the nuke or let it blow themselves.
only noob complain about nuke

unique wasp
# spice goblet <@185804550697910272> thats not nerfing the goo gun its balancing it because its...

then put pyro in reserve, find a flammable barrel, or tear down the building with a heavy so they can't do that? I don't know why people think that you shouldn't have to consider gadget counterplay, the whole reason the reserve loadout mechanic exists is so you can try to cover your other bases without being able to instantly counterpick literally anything like if you had your entire inventory available. Pyro is already a no-brainer to put in your reserve because it burns off gas for clutch caps, anyway.

Turning goo cannon from a freeform tool that can do a lot of neat things to a fortification tool you can use once a minute would really suck

rocky verge
#

Nerf the enemies, I die to the stupid ā€œenemy teamā€ meta every time I go on point, it completely breaks the game.

wet herald
severe wave
viral aurora
#

Give the Heavy Class a Deagle so all classes can have a pistol option. hug_friend

simple quiver
#

Add the music onto streaming sites like Spotify. Y'all can't keep releasing bangers

toxic shadow
#

Remove the propane nukes already

subtle tree
#

Buff the nuke, especially for light. Let's get more chaos, not less.

raven hatch
#

Just to make clear. If you decide to nerf guns from the heavy class. Nerf the stun gun as well.

zinc hamlet
rancid kelp
#

ive solo qd hvy no c4 to diamond and everyteamate i had that used c4 look like they were playing on a wii controller , BAddddd AIMMMMMM

errant flame
#

Nerf sword, nerf light damage and give it more teamplay options. Maybe even some resistance when holding a cashbox.

boreal wagon
# upper citrus lewis gun is good at range. the trade off between the lewis gun and m60 is like ...

Heavy is just too much of a power house vs other classes..
350 hp class with access to 1300 effective hp.
Best burst damage options in the game (nukes+rpg can literally wipe a team)
Best sustain damage (can single mag wipe a team..)
It just does too much..
Its the best in almost all categories except movement which is not an issue when playing with a medium (as youre supposed to) and you have access to 1300hp to get out of any situation.

Now stack 2 heavies with a medium and you have double the nukes, double the rpgs and 2600 effective hp..

@balmy estuary light can kill heavy relatively fast but not faster than heavy can kill light.. lewis gun literally kills light in .6s or smth.. light needs to land 15 HEADSHOTS of the xp54 to kill a heavy.

The case scenarios where a light can jump in the middle of a team (as they would be supposed to play), kill a heavy and live are not many.

On the other hand, heavies instantly killing lights out of nowhere with nukes and rpgs are incredibly common.

Ive played both classes and nearly never die as heavy to a light. Even when caught completely off guard and stunned you can just turn around and hipfire beam lights before they can kill you.

In the end if you consistently die to lights as heavy, you are probably playing alone a lot which is just bad positioning that you should be punished for.

cloud vale
#

I found this comment on a youtube video and i agree with most of the things, see what you guys think about it

Lower the amount of players in a tournament ..lese
playere means they can more reliably match you with
people in and close to your rank ..
Give lights 180 health .. nerf stun gun from 3.5 to 2.5
effect..
Bring heavy health to 320 ..lower mesh shield from
1100 to 900.
Make rpg do 100 instead of 140 .
Make frags do 120 instead of 150
Make the read canisters move like the orange ones (i dont think this is a good idea at all, nerfing the speed is great already)
Stop c4 from recharging while you have 2 placed placed on the map.
Fix the sights on the .357 so we dont have to block the
players head to hit a crit consistently
Custom games with options for the leader to
completely disbale items

Ppl didnt even read it all and already saying no, what the hell, at least say what you dont agree with in the other chat

lapis pollen
obtuse isle
#

Why isn't there a way to see network settings

brave leaf
#

All light class needs is faster health regen or medshot item

subtle oak
blissful bridge
# lapis pollen they just hate light and don't want any buff for light

The buff for light isn't nerfing another class. Those nerfs will leave equipment feeling weak and underwhelming. Light needs a slight buff but not at the expense of hurting other classes and equipment. I want light to be a viable class and it's close but needs a little more teamplay and counter gadgets.

Light Class:
-Slightly Faster Health Regen
-Slightly Faster Time when reviving Teammates

Glitch Grenade:
-Increase AOE
-Activates on contact with equipment and players
-Slightly lower cooldown

Health Bomb:
-Heals Self and Team
-Functions like the Vanishing Bomb

scarlet hull
#

šŸ‘€ Eyes are the least-visible cosmetic in the game. It's nice that you can customize your preset's eye color, but they're barely even visible from the menu screen, even when you're zoomed in close. It'd be simple to just remove the eye color configuration of the presets altogether, but instead, here's an eyeball wish list:

  • Make the default eyes shine their color just a little bit so that they're more visible (e.g. blue eyes glow a dim blue color). This kinda lends itself to the "simulation" lore as well, as if a player's eyes are glowy when they're "plugged in" to The Finals simulation
  • Future seasons and events should offer unlocks for exotic eye colors (yellow, white, black sclera, cat-shaped iris, etc.) šŸ‘ļø
  • Offer rank-based and achievement-based rewards for very exotic eye colors (gold, silver, pearlescent, heart-shaped iris, etc.) šŸ˜
  • Sell sponsor-based eyes in the store for the game's various sponsors (Volpe, Holtow, Ospuze logo eyes) ā„¢ļø
lapis pollen
nocturne flare
#

Add a level above Finalist in the discord!

boreal wagon
#

Controversial take here. But light is actually in a very good place balance wise.

On the othr hand:

Heavy needs a generalized nerf. It has way too much power budget and offers way too much for its drawbacks. Nukes and rpgs need to be severely nerfed. Im talking about making player dmg aoe on nukes half the size and dropping rpg dmg by 20. Lewis also could use a bit of a nerf.

Fcar just needs to be tuned down by one more damage to make it a meaningful nerf.

If thise changes were to come to the game, boom the finals all of a sudden is the biggest e-sports in the world. 10mil world champion ship prize pool. 8 billion twitch viewers guarenteed

thick fiber
#

there should be an achievement for getting something like 20 kills after the game has ended
you can remove the reacts now that the message isn't just t lol

quick coyote
gleaming marsh
#

buff heavy, make 400 hp, buff mesh and bubble, buff rpg to 200 dmg, make c4 nukes fly fast like before. bring back recon, delete light class, delete the game, and file for bankruptcy. peak game balancing right there

harsh trail
#

day 4ļøāƒ£1ļøāƒ£ of asking for a throwing knives overhaul to increase their viability

the throwing knives deal great damage but the problem comes from the clunkiness of the projectiles and the inconsistency of their behavior.

some things that could be done to resolve this issue:

šŸ”Ŗ slightly reduce projectile drop off
šŸ”Ŗ slightly increase projectile speed
šŸ”Ŗ allow right click to be held
šŸ”Ŗ slightly decrease windup time of right click
šŸ”Ŗ there are still inconsistencies with projectile behavior when mid-air that need to be addressed

please show some love to this weapon embark! see you all on day 42!

thorn arch
#

Yes they should allow all melee and throwing to be able to hold right click, its so fucking weird how the sword can hold right click but not dagger or throwing knives. Not allowing melee to hold right click just lowers the skill ceiling and removes skill expression.

brave leaf
#

Some general QOL:
Let us pick any weapons before the first round, reserves should be only when you wanna switch between rounds, also let us change specialization before the game.
Let us change skins in Equipment menu, idk why we have to go to Contestants instead

rancid kelp
#

before any weapons or sht get tweaked tho pls make ranked good

lapis pollen
#

Devs will keep ignoring dagger, riot shield and throwing knives.

Kick me if I guessed wrong.

simple quiver
minor ore
plucky veldt
#

heavy 350HP and destroy everything firepower+C4
but embark don't balance patch.
and the finals diying.
now rank HHM HHM HHH HMM.
embark : we have big patch!
next week 10k player lost.
this is embark. This is the history to date.

embark seriously think this is funny?
If so, it's a big mistake.
If you embark were right, people wouldn't have left, would they?
this is fact

boreal wagon
stone hazel
#

i really love invis stun sniper i feel like it emphasizes the best parts of this game like not being able to see enemies or not being able to run from enemies or not being able to fight enemies i think we should add more things like this to the game personally

simple quiver
unborn garnet
#

Any chances of maps in-game? What I mean is being able to bring up a mini-map with the "m" key.
Cause I get teammates saying location names and I don't know what they talking about. I just point and shoot, and get cash

cloud vale
manic aspen
slender epoch
#

KB/M on CONSOLE 2024

rough herald
#

pls add more white clouth because it's quite linited right now

arctic bramble
#

MOON MAP CONCEPT:

Lunar Base with multiple fully destructible buildings

Space station esque architecture with underground areas

gravity dome active by defualt and diffused during low gravity event

one moon map variant features a destroyed earth in the background and the moon is ashy and full of new craters to play in

stone crown
humble tinsel
whole ocean
rancid kelp
#

minimap useless

languid lotus
#

a map where at different time intervals, different sections or "blocks" of the map drop from play.

Also give us the stick skin for the sword, it is well needed for balance of the game

brave leaf
#

Giant Castle Map with both indoor and outdoor

hollow spear
#

really wish there was some actual counter play to nuke spam, i should be able to shoot the red canister out of their hands and have it blow up and kill them instead, adds some actual risk element to a previously braindead easy mechanic.

cerulean dust
#

There is a HUGE ISSUE with healing. For whatever reason, one of my pals can't target teammates when healing sometimes. Plz fix. It happens every few games

stone crown
turbid gate
# raven hatch For real. The lights asking to nerf nukes. Ok. But nerfing heavy more then just ...

i agree with your initial statement a light trying to 1v1 a heavy head on doenst go we;;, however lets not focus on heavy or light. instead lets dish out nerf to medium. the amount of times ive been unjustly killed by a radar running infinite range having 0 recoiling medium is crazy. their kit it so OP no other class has mobility dmg and ulitiy like them they need tohave a weakness which i belive should be dmg

rigid vessel
#

rbmm instead of sbmm in ranked

heady dawn
#

Light weapons arnt weak the heavy has to much health u gotta have %100 accuracy to one clip them mfs and that’s all lights can do

rancid kelp
#

i still wont accept the bs "game is dead thats why mm is shit" like bro my q was 30 sec , i will wait 5 min for a high elo lobby

quaint scarab
#

4th day in a row with prop shot as my daily, the first 2 days i finished the daily in 2 games. for some reason though yesterday and today it decided not to reregister any damage taken from arena carriables even when ive eliminated people with them....seriously annoyed cuz now i cant complete all of my dailies for the max xp. please just fix the daily , make it a weekly, or get rid of it.

grave void
#

The game needs a lot of optimizations whenever I shoot a throwable with a gun from a certain distance the throwable doesn't explode even though the bullets hit the throwable.

opaque patio
#

c4 has fallen off my barrel when i threw it twice this game

languid lotus
dire apex
#

Being able to revive in an instant with this TTK is too unbalanced, so solo players can't compete with it.

People will leave games that are too cold for solo play.
Furthermore, explosives are also one of the elements that make the game boring C4
When a bomb is thrown, the only way to survive is to hope that the opponent makes a mistake, and if you are defeated by that, you won't have to reflect on your actions and will only accumulate frustration.
Didn't you think that the balance of the shield that only allowed bullets from one of the Heavy teams to pass through was odd?
Because of this specification, even if you attack the opponent first, your shield will reset your HP and you will be able to attack unilaterally.This would be hopeless for solo players.

cyan trench
#

really cool suggestion that i heard on reddit: give lights the defibs and give something else to mediums, it will change up the meta really well and we will see more different builds in ranked. it also balances the defibs at the same time since lights dont have a lot of hp and could die fast while defibing, so adds risk to it

cerulean dust
rigid vessel
#

remove nuke from ranked

dry kiln
slender epoch
#

KB/M on console is missed by many. Reintegration of this standard will help maintain retention of playerbase.

frail prawn
# blissful bridge Recon Sense: -Non-togglable -30sec/1min Cooldown (This will stop spam scanning, ...

That's what I been saying, Its sad how people just cry about things and ask for delete them from the game, yes, some things may be overpowered like FCAR or completely unbalanced like nukes and Recon, all of those cases can be addressed with a real solution instead of just keeping nerfing them to the ground like the C4s at the moment, nukes can be balanced by just reducing the hp of the C4 to generate a counter for it and recon woulndt be that bad if it was a global scan or a non-togglable

stoic cosmos
dry kiln
cyan trench
tawny oak
#

fix the sniper

topaz barn
#

Recon senses should have been changed to work the other way around imo.

Dont reduce the range to 30 metres, but give it a range of 100 metres but a deadzone of 20-30 around the player.

This way, it is useful in detecting where enemies are coming from, but leaves closer ranges more suited to the sonar grenade instead of just being outright better than it

tacit dagger
#

This game has a big problem. Heavy is way to strong right now, huge health pool, massive damage output and the 'Nuke' problem feels like the worst its ever felt. Feel like they should just remove C4+Barrel combo from the experience at this point, feels like its killing a genuinely fun Fps.

acoustic kraken
#

My game is failing to launch šŸ¤”

dry kiln
# cyan trench why wouldnt it work though? its the same as being revived with medium, you just ...

because a light has less health and it would be impossible for some one to get respawn. The devs have in game tools like heat maps which show certain areas of the map where are hot spots for fights. Statistical data on which weapons are used the most so when a gun is meta the know when to balance it. They have plenty of tools so id just leave it up to them. The thing for me is this game was put through 1 alpha play test, 3 close beta's and one open beta and yet no one had a prob with most of the complains i see here.

bronze fog
#

Tired of losing because of bad peolple i will create a new acc and trolling all players on competitive to downgrade his rank like they do with me playing with a fking shield and killing 1 guy and dying 20 times

wise flame
#

Can't launch the game. Build request failed. Tried verifying the game files and no luck.

rustic stratus
#

can someone help me fix the error - Build Request Failed?

gaunt nymph
#

bro i get build request failed aswell

prime current
#

I am having the same issue via Steam, fatal error, build request failed... Is there anyone know how to fix?

restive scaffold
#

build request failed.............verified files... rebooted... still issue...

manic aspen
#

skyway 1:00am match is the best round frfr because no nukes to ruin the game

graceful vigil
#

We seriously need a chat box, teammate starts a cashout overtime just when we are about to qualify and almost throws us the round because he cant hear me plead not to. I need some way to communicate that to my bronze teammates that I still get lmao.

halcyon violet
#

Can't launch the game. Build request failed. @wheat fractal @fickle linden @feral osprey

stone pulsar
#

Same here. Keeps saying build request failed

slate tapir
#

Same

real dust
#

same

astral bough
#

same 😦

dusky night
#

same

junior bridge
#

same, just joined this discord to looking for the problem

leaden edge
#

same

stone crown
wind basin
#

Done all of that and more...... server issues?

trim parrot
rare urchin
#

Heavys still OP - all the recon scrubs running nukes now and meta is 1000% M/H/H

indigo burrow
#

Can you add NVidia Nsight to EAC's exclusion list? It's a software for debugging graphics by taking snapshots (you can't cheat with it and it's made to avoid that) and it could be very interesting to check out how you made some effects and shaders.
I'm learning game dev and it'd be really cool but I'd understand if you don't want to :)

gaunt bay
#

its got to be server issues, a lot of people are having it right now including me and all google results come up with stuff posted 10 mins ago

long jacinth
#

What happens if the version number query fails?

quick coyote
#

Rejoice! The game works on my end now. Give it a shot on yours, too.

dusky night
#

works again for me

junior bridge
#

same

grave void
slate tapir
soft gorge
#

Are we having an update today?

dry kiln
ebon peak
vernal void
stone crown
dry kiln
stone halo
ebon peak
# dry kiln Acting rude and acting like a child at a toy store bro. keep the feedback about...

I think you are not able to articulate my message,,@nulo, myself and many console players are requesting MnK support on consoles, however, last Thursday dev responded stating that they do not have any plans at the moment..So it's my choice that I have stopped playing this game after investing 60+ hrs into it and I am enjoying other games with good accessibility. I am not posting my feedback or opinion. I am just sharing what is my status with this game.

ebon elbow
#

Embark
Pls implement mnk support in the update today, it really isn’t a hard feature to add that really should be supported since this is a crossplay game

signal mica
#

I think there should be an indicator for enemies for the health status of the mesh shield

soft gorge
#

Too extreme. input based lobbies would be the way.

gentle ferry
#

FIX RANKED MATCHMAKING
ITS NOT FAIR
IM PLATINUM AND IM GETTING BRONZE TEAMMATES AND DIAMOND ENEMIES

wide belfry
#

Implement sound always on, even when tabbed out. (Hope I haven't missed this setting. It is mostly when streaming The Finals.)

soft gorge
#

The number of players on controller playing with no AA is very low. It would be too much work for the devs to make matchmaking work like this and it would separate players even more.

What is the problem of playing against other controller players? You would be paired with them (whether on console or PC), you wouldn't have to rebind anything

raw elbow
#

is anyone else getting a audio bug where the sounds of the game are echoing?

reef canyon
#

Swap fire vs gas dps, or add gas masks as passive gadget

quick coyote
thorn arch
bleak coral
crisp bobcat
#

Pls fix matchmaking in ranked. I’m tired of playing against diamonds half the time as a team of golds or gold/silver mixed

jovial kraken
#

Loving what you guys got going so far, few minor tweaks here and there and some new weapons/gadgets and this games gonna be top notch for a long time coming

dire apex
#

Being able to revive in an instant with this TTK is too unbalanced, so solo players can't compete with it.

People will leave games that are too cold for solo play.
Furthermore, explosives are also one of the elements that make the game boring C4
When a bomb is thrown, the only way to survive is to hope that the opponent makes a mistake, and if you are defeated by that, you won't have to reflect on your actions and will only accumulate frustration.
Didn't you think that the balance of the shield that only allowed bullets from one of the Heavy teams to pass through was odd?
Because of this specification, even if you attack the opponent first, your shield will reset your HP and you will be able to attack unilaterally.This would be hopeless for solo players.

soft gorge
#

Dude, you know you are an exception, right? Controller users in general want nothing to do with MKB players. When I play with my friend on PC (i'm on PS5) we are matched with other PC players and it's a pain playing on controller against them. Input based lobbies are more a reality than no AA lobbies.

dry kiln
untold obsidian
#

Reward throughout the season idea: you can enable a background glow of some sort to flex your rank at the beginning of the game when each team is being called out. Example if youre in gold, there would be a gold flare behind the toon. Can carry over to casual matches

soft gorge
#

If you have a mixed squad (console/ PC) the game prioritizes steam lobbies (this is how it works now). In my opinion it would work the same way if they add input based matchmaking.

mild pond
#

base controller sensitivity needs to be increased before letting them go up against mnk in a no aim assist lobby

ebon elbow
# dry kiln I didn't know that you knew it wasn't that hard since your a dev. ok

Well there’s already keyboard support and there used to be mouse support although it was abit bugged I don’t see why it’s so hard to add it it’s not like the console doesn’t support it most games do even ones that don’t have customisable key binds support it, so I suppose it’s already a thing but they just need to re enable it or just copy and paste the code from the pc version
But idk I’m not a game developer so I guess ur right

vernal rock
#

why do devs hate snipers so much in modern fps now? did you guys get put in a trickshot montage as kids and now have a vendetta against snipers?

chrome merlin
strange wagon
#

ADD A SMOKE TRAIL TO THE THROWABLE FRAG GRENADES it literally makes 0 fucking sense why the frag grenade is harder to see than grenade launcher nades and the frags do like 2x damage

these devs dont even play their own game and realize that 99% of the game there are dirt and rubble particles floating in the air from destroyed objects and buildings and its visually impossible to see and react to frag grenades

nimble steppe
#

Plz talk about mnk on console
So in the recent update they removed mnk support from XBOX and they knew there a lot people asking for mnk on console. They don’t want to support the game with mouse and keyboard while we playing with/against pc players?!!

And the game on pc support both inputs without any problems at all why they following DICE steps when they don’t want to support the game with mouse and keyboard for console while we play in PC lobby??!!
Look at the other games like call of duty and Fortnite and even Roblox it supports mouse and keyboard on console without any problems. This so stupid and makes me so frustrated. 🤬
When I play with mouse and keyboard on the console the game automatically turn off the aim assist when I written and a play with the controller again the aim assist is back automatically so when the divs nerve the aim assist on console a players they delete the mouse and keyboard on the on the consoles because the aim assist is not like before so this is the devs
problem not mien ?

TALK ABOUT IT PLZZZZZ😢
#WE_NAED_MNK_ON_CONSOLS_THE_FINALS

long turtle
vernal rock
# long turtle its hitscan too. If snipers one shot it would be very dumb

im not on about making them one shot. the snipers are very unloved. it shouldnt be 1 head shot + a body to down a M / 3 body shots thats pathetic considering the pace of the game.. the bolt animation doesn't even sync up to the fire rate.. now thats just laziness... fair enough not making the sniper one shot body/one shot head H but the snipers are just gash in general

normal sapphire
#

wait is there a update today?

soft gorge
#

Then I wish you good luck finding enough players to fill a lobby haha. I think the bigger issue implementing MKB on consoles is the Input based matchmaking feature, that's why they are delaying that. I'm pretty sure they wouldn't go even further and create no AA lobbies.

glass sonnet
#

I stopped playing a month ago because of the cheaters in every single game at high elo. Did they do anything about it yet, or do I just leave the game uninstalled?

What's your rank Sinister, if you don't mind me asking? Just it wasn't THAT bad until diamond.

plush grotto
ebon elbow
#

It’s not like it’s possible to use aim assist on mnk if that’s what ur thinking

And why don’t u just say input based matchmaking idk why ur making it sound confusing

@torpid ginkgo playing on ps5 with crossplay every time I’ve ever thought someone was cheating they were using kbm

@obtuse wharf naaa I thought u were just being weird but that really doesn’t make sense, putting controller players at a massive disadvantage for no reason is just weird
so u believe that all the people on pc who want to play with controller will be happy to play with a disadvantage all the time, same goes for console

torpid ginkgo
#

cuz the "cheater" might be controller user

quick coyote
untold pendant
#

having melee aim assist being toggleable would be nice

ebon elbow
#

Woudnt that absolutely ruin the servers

Honestly they should just normalise both inputs like cod

@obtuse wharf and it would ruin the servers, I already have to wait 15 mins to get into a game I don’t want to be waiting any longer

@obtuse wharf so u agree with input based lobby’s

smoky storm
#

Correct. Mnk users don't care about controller users if they are on raw input / without aim assist themselves. Mnk, gyro, or controller are fine in same lobby as long as zero assistance is given. So an opt in to raw input lobbies, but without aim assist, would be fine

normal sapphire
#

Is there a update soon?

tepid violet
turbid gate
#

medium nerf when?

quick coyote
#

light buff when?

severe wave
#

Nerf nukes

frail socket
#

Pls add a proper match making system to ranked and add a duo mode

outer pagoda
#

is it a good idea to add ranked rewards? personally i would love ranked rewards like for example, people who reach diamond get the diamond AK or Diamond whatever, or anything similar maybe a special camo.

smoky storm
worn plover
#

remove nukes

heavy ruin
errant flame
#

Give us an option to ban 1 map and 1 daytime from searching pool.

drowsy vector
#

Just launched the game to check the new store update, but see it’s delayed. Waiting a week for 1 or 2 items each week is already long. Adding a day’s delay better bring a good store update (coping)

dire apex
#

Being able to revive in an instant with this TTK is too unbalanced, so solo players can't compete with it.

People will leave games that are too cold for solo play.
Furthermore, explosives are also one of the elements that make the game boring C4
When a bomb is thrown, the only way to survive is to hope that the opponent makes a mistake, and if you are defeated by that, you won't have to reflect on your actions and will only accumulate frustration.
Didn't you think that the balance of the shield that only allowed bullets from one of the Heavy teams to pass through was odd?
Because of this specification, even if you attack the opponent first, your shield will reset your HP and you will be able to attack unilaterally.This would be hopeless for solo players.
Furthermore, these specifications lead to an increase in combat time.
The increase in battle time hinders the exhilaration and makes 1vs3 clutches very difficult, which is not suitable for videos.
You will be discarding one of the game's video content.
If reviving is instantaneous, there is no need to choose between awakening an ally or pursuing an enemy.
There's a reason TTK requires long respawn times in long games.

slender fractal
#

Why I got these for free?

nocturne flare
sinful igloo
severe wave
#

Nerf rpg to 120 damage every gun fight is either rpg or nukes now

turbid gate
#

light buff when?

queen rover
#

Player count down bad asf

smoky storm
visual ermine
#

how can i unblock friends

hallow kite
dry geode
obsidian solar
#

BUFF THE RIOT SHIELD:
Here's some suggestions, I know all of these together would make the shield pretty strong but even 1 or 2 would be enough to improve it so much!:

  • While blocking movement speed should be the same as walking (increasing block movement speed would help a lot in pushing and giving your teammates support)
  • Lunge distance (90% of the fight become a chase you can't win, the other classes have ways to block enemies, slow them down or catch up to them, even heavies have RPG to finish people off if they use sledge)
  • Increase damage from 84 to 90 (to kill heavies in 4 hits instead of 5)
  • Add a charge like attack, to activate it press the attack button while blocking kinda like charge N slam, of course less powerful and without the destruction effect, it would add variety, also all the other melee weapons have two attacks)

IMPROVE MELEE TRACKING:

  • Some weapons like the Dagger have an insane lock that is not needed, on the other hand the Riot Shield has a very weak lock, you can't even hit people in your face sometimes. Consider increasing the angle at which the lock works and reduce the lock strenght on the Dagger

FIX THE DAGGER BACKSTAB:

  • Backstabs with the Dagger are the most incosistent thing I've ever seen, a lot times either nothing happens or it's not backstab even though you're right behind them and other times it is when you're literally in front of them.
  • Increase the backstab hitboxes because the latency of the servers causes this problems
  • Make it so you can hold the backstab and it's not a forced animation, revert it like it was in the Open Beta

NERF THE DEAD GO BOOM:

  • This event is extremly unfair for melee users, you cannot avoid it if you get a kill
  • Either increase the time before the explosion to at least 3 seconds OR make it so the explosions don't damage players but only the enviroment
graceful slate
#

Riot shield should stay a gimmick weapon

lapis pollen
turbid gate
#

light buff when?

plucky veldt
#

C4 nerf when?
everyday soon

queen cloud
tawny oriole
# queen cloud

Nerf dosent make sense, C4 should not be able to attach on barrels, player should be able to attach the c4 where ever they want but not on barrels

signal mica
#

Remove air drag from evasive dash šŸ™‚

soft gorge
#

They've already dealt with the rewasd problem.

Why don't you like playing against other controller players? You are already at a disadvantage playing with no AA and against pc players, what is the difference?

I don't mind your decisions on how to play but, as I said, you are an exception (not even a minority haha) what you are requesting from the devs is way too much work for no return (not enough players). You have the right to request it but considering that they are ignoring us with an "easier" request (MKB on consoles and input based matchmaking) they are not giving you that :/

finite dew
#

C4 doesnt need a nerf, they literally halved the dmg. Nukes should be removed, they take 0 skill. Recon range needs to be 40-50m to be viable. Double heavy needs to have more counters. Light players just need to get good, they have everything they need to be a useful class.

quick coyote
opaque patio
#

explosions are still really inconsistent since last update so many times i rpg/nuke someone and they dont take any damage or a nuke explodes in my face and i dont take any damage

signal mica
cloud jungle
#

Just remove Defib. It's not fun to be defibbed or have your enemies be defibbed

errant flame
#

Nerf sword, will ya

rich fox
modern wedge
#

toy gun skins would be sick

turbid gate
#

light buff when?

soft rain
#

Is there still any other maps in the game than Las Vegas? 9/10 Tournaments today just fucking LAS VEGAS

tepid violet
#

WTF i do not use it my man. I play with PlayStation EdgešŸ˜‚

hazy spindle
#

oh my god my game is crash every time i open it this is bad game

vagrant pawn
#

I am getting an error that boots me midway througha game every single game.

dark hearth
#

Thw opportunities for this game are huge. The high ttk and the set roles are actually pretty well balanced despite what the loud minority is yelling. So baseline game is addictive. The bonus points are cosmetics and the possibility of really cool map locations. Feudal era Japan, Favelas of Brazil, a Russian Supermax Prison. I really hope this game continues for at least a few more years

quick coyote
#

DAY 7 OF ASKING FOR HEARABLE FOOTSTEP AUDIO

The game has quite a lot of audio issues that need to be addressed, something minor is when you mag dump the lh1 m, some if not most of the shots don’t make any sound. The biggest problem is the footstep audio, even when night mode is turned on, my teammates footsteps are bass boosted but not other people. Take inspiration from overwatch, there if the enemy is walking than you can perfectly hear it and even can identify which enemy (to the point of which hero out of the 30+ is trying to be stupid and flank you without crouching) it is, but if they’re crouching then they’re completely silent. Since crouching wouldn’t fit this game because of how fast paced it is I propose this:

When running the enemy makes loud footsteps noice that can be heard through walls and can also be identifiable to know which enemy it is, light, medium or heavy. Zip lines and jump pads also have to be noisy so that it’s possible to know if someone left the area you’re trying to hide in for example.
BUT
if the person is walking, (not sprinting) than they’re completely silent, this way it’s going to give people the ability to silently flank enemy teams if they wish too.

turbid gate
#

light buff when?

dire apex
#

The balance is messed up because of the heavy's explosives.

queen rover
#

Player base cratered to 25k. Remove recon ENTIRELY or kiss your game goodbye lol

untold magnet
#

Nerf the xp54 that thing is broken with the stun gun. Whenever I play with or against it it just eats healthy too quick imo

turbid gate
#

this game is good but the balancing is crazy to me. makeS a glass cannon minus th cannon. makes a suport class but it hits hard as all day. and make a tank class thats weaponbs have no recoiol and a nuke that solos a wole team...

right. what was the though process in making the classes light and medium do not play into their roles at all medium is a cannon of a class and light exist as a joke. i swapped onto medium as a light main and averaged 18 kills and won most matches. the game needs to remedy thgis or else the numbers will continue to dwindle down to a dead game

ebon peak
quick coyote
#

Joined mid match and instantly found myself getting hit with an RPG in the middle of the spawning animation. That and spawning 200m away from cashout locations are just beyond me.

I kindly ask for you to change the atrocious (re)spawn locations.

errant flame
onyx geyser
#

Nukes and shooting tourets are too OP

charred peak
#

add solo bankit backk

quick coyote
#

Daily message to tell y'all to nerf the fucking nukes for once

turbid gate
#

nerf mediums and nuke bro stop playing before you lose the remaing 25k of us

pine raft
#

good idea to make a game with where competitive is the only gamemode worth playing and fuck the balance :D gl keeping the playerbase

ebon peak
#

Update incoming guys

quick coyote
#

Game won't be fun as long as nukes remain in their current state

nocturne shale
#

Hope in the future career levels don't have a cap (obviously drop the rewards or make 1 reward ever 10 or 20 levels). Would be nice to see something similar to apex level badges in this game.moolah_upsidedown

graceful vigil
# turbid gate nerf mediums and nuke bro stop playing before you lose the remaing 25k of us

Nerfs are not the solution (It's been done already). We need foundational reworks:

  1. Make recon snapshot based
  2. Give Lights a self-heal gadget or faster healing speeds (restoration and they should get faster healing from beams)
  3. Nukes are not terrible but no class should have freebie combos (heavys can nuke with little consequences at close ranges where counters are not plausible)

Some ideas I have seen and liked but there is more they need to do as well.

rancid kelp
#

Yo if you still complaining about recon, hop yo ass on fall guys šŸ¤¦šŸ»ā€ā™‚ļø

turbid gate
#

sounds like a recon user to me

rose aurora
#

Light buff

devout cape
#

light don’t need buffs

sour bane
#

no patch this week im guessing?

sand sable
#

Nerf dead go boom (longer timer and make trophies glow up before exploding)
Nerf recon its still a free wallhack without a counter
Fix the broken matchmaking
Add killcam
Add replay system so you can rewatch games from every contestants pov
Nerf gas
Nerf explosives
Nerf mesh shield
Nerf rpg
Make barrels explode faster, nukes are still stupidly overpowered

spark sparrow
#

Mnk to console

ebon peak
fiery tapir
#

Hello bro

cloud vale
turbid gate
#

bro there no update this week

manic aspen
#

just give us a hotfix that nerfs nukes to the ground ez

alpine wren
#

The nuke is always overpowered, especially for heavy music.

I don't know how to balance it, but I find it incredible that 3/4 of the kills we eat are due to gadgets.

The defib is a problem, but you'd have to start with reanimation itself... I don't really understand the point: for example, you've just clutch in 1 vs 3 and the last one you put low... so you think great, I'm dead, but the ratio will move the game forward... But no. All it takes is 10 seconds and everyone's on their feet. I don't know, maybe extend the rea time or just remove it and bring back the respawn, depending on the situation.

Then we're still waiting for weapons for the medium

quick coyote
sand sable
# cloud vale I agree with most of the things but you need to be more specific, just saying ne...

So here is an overall explanation about why i think these things needs nerfs in some way. I copied it from a message i wrote a week ago or two. It gives further explanation why i want these things to be nerfed.
Many other people made great suggestions already about how certain things can be nerfed

I like this game for its higher ttk.
I just want the stuff to be nerfed that reduces the ttk to basically 0.
And also the counterless overpowered stuff.

The Nukes and RPG dont need any skill, yet give the highest reward by easily killing one, often more players instantly, with almost 0 risk. Giving you free advantage at every fight.

Recon is a free wallhack wich is completely dumb.

Dead go boom is very often unevitable death if you kill somebody close to you. While it has no benefit, it is just annoying, tho, could be fun if it only applies to construction, or, at least has a longer timer and a warning (aka the glowing up death trophy) so you have a realistic chance of escaping. Also, if you play a melee weapon, dead go boom is kinda game breaking for you.

The mesh shield has 1000 health, added to the dome shield and the heavy hp, a 3 man heavy team with all hp and shields has a combined health of 4950. If you dont see a problem with this then i dont know.
The dome shield nerfs were fine and i actually think its good as it is now, but 1000 for a moving shield is crazy.

Gas and explosives deal too much damage overall in my opinion and especially gas can deny huge areas for a long time and also deals crazy amount of damage compared to fire. I would like the damage to be closer to the damage of fire, maybe slightly higher since fire sets you on fire and gas is gone the moment you are out.
There are games that get decided by wich team can throw more gas on the cashout room, just so nobody can ever enter it.
Tho there are ways to avoid gas, i think it has too much impact on the game.

sour bane
#

this game is fun and refreshing, unfortunately, held back by bland balancing and a generic cod-type shooter class being the best class

what differentiates this game is the movement, the destruction, the sandbox-y nature of it. but medium is arguably the best class in the entire game, with most utility, most function, and easiest to play.

so in both ranked (and especially ranked) and casual, medium is chosen.

except medium is fucking boring to watch/play, so now you've taken your prime value proposition (the destruction, sandbox, movement), and dumped it in the water. medium is the class with the least destruction, sandbox, and movement. it's the stereotypical one-man-soldier battlefield-type hero.

this is one of the main reasons this game's player count is dwindling. because who the fuck wants to play another generic cod/battlefield-type shooter when you can just play cod and battlefield?

suggestion: focus on what makes this game FUN and UNIQUE.

also, fire your fucking balance team, because they don't know what they're doing.

finite dirge
#

pls nerf everything aout medium gadgets weapons pls

sacred siren
cloud vale
#

My way to nerf the defib is:
-increasing the animation time, that animation happens to fast, that's why it's the unquestionably the most meta gadget right now. Nerf 15% - 25% the speed of the animation
For nukes, yall can say whatever you want but here's my thoughts, nukes are f strong right, so to make less reliable nerf the speed on the red canisters on 25%-50% ( not rlly good with numbers).
We share the same thoughts, i did some feedback yesterday just like you did, complaining about heavy shield etc... @sand sable

ancient hare
#

Personally, I think it's possible to bring nukes in check while keeping their fun mechanics in the game:

**- Revert weight penalties to thrown barrels that have c4/etc attached

  • Remove c4 explosive damage when attached to throwables. **

This way players could still throw and detonate barrels from afar (gas cannisters are p fun) but the damage would never be more than that of an exploding barrel.

imo The issue is being able to instantly kill multiple people with two simple actions. That should never be a thing in an obj, team-based fps.

oak kernel
#

Can you PLEASE put a little yellow line or something on the front sights of the LH1? It's kind of tough for me to see the difference between it and dark areas, epecially when it's bouncing around while firing. In fact, please do this on every gun that doesn't have it lol.

It's not like impossible, but I lose track of it more than I'd like to admit.

Secondary complaint, the sight movement on the LH1 is insane while moving. Using a software crosshair to test (not while playing) you can clearly see how misaligned it gets while moving around and while shooting in general. It definitely needs more stabilization.

sand sable
# cloud vale My way to nerf the defib is: -increasing the animation time, that animation happ...

For me personally the defib is fine as it is now. Reducing the invulnerability time was a good nerf i think because the bullet sponges were annoying af. A further nerf would result in it not being taken anymore, because the only advantage it has, is its faster than a manual pickup.
Yes the defib is a 100% must pick for the Medium class, but so is the stun gun for the light and the rpg for the heavy.

Everybody is ranting on the overpowered medium class but it is really not. Yes it is very strong but the biggest advantage is a medium can stand very well for himself and doesnt rely on other players to have fun games.
The heavy on the other hand unleashes its true power when he has supporters around him, but if he has that he shreds whole lobbies without a problem.

Someone suggested to nerf nukes by just letting the heavy only have one c4 active at a time, just like the lights breach charge. The possibilities are endless, but right now you can play 1 minute of rank without a heavy throwing a nuke into your face.

@errant flame im a medium, but thank you for your constructive words

fallen mirage
#

Sorry if this has already been mentioned but I've now had 2 games in the Monaco map where the cashbox disappears under the ground and you can't grab it. It just ended up turning into an 8 minute gun fest until the timer ran out... Does anyone know how you can post in the report-an-issue channel?

raven hatch
#

Nerf this nerf that. its a competive game get better

nimble steppe
#

Plz talk about mnk on console
So in the recent update they removed mnk support from XBOX and they knew there a lot people asking for mnk on console. They don’t want to support the game with mouse and keyboard while we playing with/against pc players?!!

And the game on pc support both inputs without any problems at all why they following DICE steps when they don’t want to support the game with mouse and keyboard for console while we play in PC lobby??!!
Look at the other games like call of duty and Fortnite and even Roblox it supports mouse and keyboard on console without any problems. This so stupid and makes me so frustrated. 🤬
When I play with mouse and keyboard on the console the game automatically turn off the aim assist when I written and a play with the controller again the aim assist is back automatically so when the divs nerve the aim assist on console a players they delete the mouse and keyboard on the on the consoles because the aim assist is not like before so this is the devs
problem not mien ?

TALK ABOUT IT PLZZZZZ😢
#WE_NAED_MNK_ON_CONSOLS_THE_FINALS

errant flame
#

Nukes don't need nerf. Heavy should be the slow powerhouse. If he isn't in the because of weapons and RPG, he at least should be such because of nukes.

manic aspen
#

I dont see how those battle pass wings doubling the fake light hitbox is not pay to win

worn plover
#

remove nuke

toxic shadow
#

remove nukes already

tawny oriole
rose surge
#

Buff lights

tawdry shuttle
#

They should add a new ability to heavy were he picks up a single enemy and shakes them dealing MASSIVE damage, I'd call it the THUG SHAKER.

dusk forge
#

Matchmaking in RANKED totally freakin broken...fix would be appreciated....mixing up people with 5 matches with other with 1500 matches seems broken to me

inland egret
#

stun gun is op asf

grand inlet
#

fr

dire apex
#

Being able to revive in an instant with this TTK is too unbalanced, so solo players can't compete with it.

People will leave games that are too cold for solo play.
Furthermore, explosives are also one of the elements that make the game boring C4
When a bomb is thrown, the only way to survive is to hope that the opponent makes a mistake, and if you are defeated by that, you won't have to reflect on your actions and will only accumulate frustration.
Didn't you think that the balance of the shield that only allowed bullets from one of the Heavy teams to pass through was odd?
Because of this specification, even if you attack the opponent first, your shield will reset your HP and you will be able to attack unilaterally.This would be hopeless for solo players.
Furthermore, these specifications lead to an increase in combat time.
The increase in battle time hinders the exhilaration and makes 1vs3 clutches very difficult, which is not suitable for videos.
You will be discarding one of the game's video content.
If reviving is instantaneous, there is no need to choose between awakening an ally or pursuing an enemy.
There's a reason TTK requires long respawn times in long games.

fierce valve
#

Give Light 1 second sooner cashout steal time. Team utility

raven hatch
#

nerf the sword on ligth

plush solstice
paper saffron
#

Tournament needs changes. A team shouldn't be destroyed all game and then get a lucky 22k overtime cashout and barely knock your team out.

dusk forge
plucky veldt
#

Don't lie that you prepared something big. again.
If you're going to do it, do it right.
Don't regret it after everyone leaves.
For example RECON and C4. Embark.

was praised during the open beta,
The reason is that disgusting RECON and C4 didn't dominate

native lagoon
#

can our specializations have no cooldown in the practice arena please? I wanna practice some things with them but don't wanna wait for them to recharge

spare fable
#

Add beards to the character customization

stone aurora
#

REMOVE DEAD GO BOOM FFS it's literally there to piss you off. Or wait, maybe I'm here to piss myself off. lol nvm idfk what im sayin

gritty thistle
#

The players choose what they wanna be. The game does not decide the class.

undone cobalt
#

Fix the bug where 1 c4 is able to do 309 dmg 🄸

solemn burrow
#

lmao

celest crag
#

Please stop nukes altogether. It's making this otherwise great game unplayable. I've just had friends leave for the night as they can't be bothered playing anymore as the game is now just nukes all match, over and over again

deft thicket
#

please remove nukes

quartz girder
#

please don't remove nukes just remove the crybabies or you're gonna turn this game into another cod

the crybaby logic is - if x.kills me = remove it!!!

(i never get nuke kills and get killed by them too) it's not as bad as people act and it's fun with the destruction physics

errant flame
#

Unnerf orange nukes by giving all classes different throwing strength and restoring damage and radius of C4.

spare fable
#

Wall running for lights, and heavy’s can just punch the wall and use it a a foot hold to climb. Is that a good idea or no?

tame pivot
rain gust
#

Your inability to address C4 barrels, otherwise known as nukes, in at least the last two major patches, is baffling.

Virtually no one wants them in the game anymore. The content creators that quit, the other competitive players that quit, even the casual players. A one-shot deal that has no counterplay other than a lucky spray at their barrel, quick evade or placement of the APS turret, in which 9 out of 10 times they will otherwise have the edge in reaction time especially with a red barrel, to instantly kill you and put your team on edge, with potential to wipe your entire 3-man team. There's no essence of fairness to it, and still to this day, even after you nerfed recon, resonates within a still atrocious meta.

You'd be a fool to not run nukes in ranked. Not one of my teams from LFG doesn't run nukes, much less mains.

Whatever you do next update, we hope that you acknowledge the weight that the nukes have brought down upon the playerbase, and ultimately remove it.

hallow kite
#

like it or not they will keep nukes. i never get killed by them if u do that's on you. there is plenty of counter play and u if don't use them, too bad.

solemn burrow
#

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ fact spitter right here, good game, hype for new maps

wise jolt
#

i love nukes

paper saffron
#

hit reg and audio issues with LH1 are really bad and I have tons of clips I'll be posting soon as I splice em together

cloud vale
# hallow kite like it or not they will keep nukes. i never get killed by them if u do that's o...

i wasn't going to respond that because that's probably the most stupid comment i've ever read, ''i never get killed by them if you do that's on you''
the ways to counter a nuke:

  • throw a nade, most of the time is too late for that;
  • shoot the canister: it takes a trillion shots to make something
  • you throw a nuke first that depends on you and you could die in the process
  • use grenade launchers šŸ™‚

unless you are a main grenade launcher i will forgive you for saying this kind of thing

quartz girder
dire apex
#

Explosives nerf is too slow
Most players stopped it because they didn't like explosives.

severe wave
#

People defending nukes again i cantšŸ˜‚

analog vapor
#

Bruh people forget when heavy turns around, he can body block his own nuke or he can hide his nuke inside of walls when holding it.

also the number of times i get nuked inside of an aps is crazy still, i sometimes will react place down aps, gets nuked and dies inside of the aps, (not sure if this is ping issue, or there is an ā€œarming timeā€ similar to the turrets.)

fervent escarp
#

RPG self-damage feels a bit overtuned, 252 max self-damage compared to only 140 damage max to an enemy is a bit crazy. Bringing it down to even 200 will be a huge improvement due to how weird the splash can be at times

rotund dome
#

this game needs a better anti cheat

noble carbon
#

We need a custom games

errant flame
opaque shard
#

hello i need help. My account was reset and I started from lvl 1. I want my old account to be brought back.

solemn burrow
#

Explosions are such a big part of the game that I think that it is kinda funny that people are 50/50 on this nuke debate. I kinda like how they patched it. Basically killed the old nukes and now there is only red barrel nukes. I think there just needs to be more counterplay or maybe just a damage nerf but removing it would be crazy to me

quick coyote
#

why do grenades from my cl disapear when i die even after already fired?

rain gust
#

Looks like there's a loud minority here on the topic of nukes, and that's fine. #šŸ‘‚ā”‡game-feedback, and this is the first time I've ever seen defenders on nukes in general, and you're bound to run into a lot of them here at once. I speak from many others who have trashed nukes. They used them, too. It doesn't mean it's a good meta.

@hallow kite Either you're lying about NEVER getting killed by them, or you've been running casual this entire time, and not ranked play for extensive periods of time. Those who grind ranked are bound to bump into nukes all the time, especially at a higher SBMM where heavies preserve their nukes patiently until the right time where they get a window to shoot, or intend on smart plays to utterly one-shot players of any class. APS turret is a good counter, but preferably in the final round, we end up having two APS turrets on both mediums. Every other time when we're playing in early rounds, we run our other main gadgets because we're in entirely different situations.

@quartz girder They don't just kill me, lol. I've killed people with nukes too in ranked. My teammates kill people with it far more since they main the class. I've countered nukes with APS countless times, given that I'm an APS main since Closed Beta. "Skill issue" is a pitiful defense on the topic when I have more skill and experience than you'd ever have lol, you just dwell in #šŸ‘‚ā”‡game-feedback for long periods of time hoping for nukes to stay.

I've known Embark since the very beginning of Closed Beta 1. Let them decide on whether or not nukes should stay.

twilit leaf
#

This game died faster than Splitgate 😭

quartz girder
# rain gust Looks like there's a loud minority here on the topic of nukes, and that's fine. ...

the skill issue comment was just a joke.. but seriously, people are asking for explosive destruction to be removed out of a destruction based game.. it's wild to me -- they even had nukes in their trailer for the game lol

it's one of the things that make the game fun and different than everything else out there.. remove nukes and you remove a lot of the fun in playing the game

it just seems like a lot of you and your friends are just bias because they don't like losing ranked games, which yeah it sucks but toughen up little soldier it's ok to lose sometimes even to skillless nuke users

remove nukes and it's just another cod or overwatch

opaque patio
#

please add a sensitvity slider for holding mesh shield for controller players it sucks that sens is locked so low when it's being used

upper citrus
alpine wren
#

šŸ¤œšŸŽ¤

sacred siren
#

what rank are you? post a screenie. i gotta see where all these people who complain about absolutely everything are in the ladder. you dont have to be diamond to have a valid opinion, and you dont have to play ranked either. but i just want to know what kind of players are complaining. is it the ones that cant climb ladder? or the ones that only play bank it? or is a leaderboard player thats actually played through all the skill levels of the game?

tawny oriole
#

Don't strain your nerves, sooner or later they will like activision, listen to the community, today to day you have a lot of choice of games, they will lose many more players than they can imagine and then they will do a hardcore change like activision in wm3

fervent escarp
ocean shore
#

yo could you guys make another one of these combat boots but with red laces, same color as the red level gun skins? Thanks :D

sharp kraken
#

Make a suggestion option for the in game menu so you can have a much more organized input of suggestions. Adding this feature could make it even easier to track what issues are more prominent by implementing a simple keyword counter. The suggest option should prompt: a subject containing a concise and clear message (ex: ā€œvegas map feels slowerā€, ā€œnerf/buff [gadget]ā€) then player can enter a brief but detailed description on the next box.

short cove
#

this. recon as a wallhack needs to be gone. doesnt matter if it is nerfed or not, it has no place in a competitive environment. nukes need to be gone completely. I dont want not even 1 Ā c4 attached to an object.

timber mural
severe wave
#

šŸ˜Ž

solemn burrow
# quartz girder the skill issue comment was just a joke.. but seriously, people are asking for e...

Almost what I mean by the community being 50/50, black and white about the whole thing. Definetly some good ideas on both sides and I for sure think that c4 needs a rework. (maybe giving light a gadget that acts like a portable aps on cooldown?) (giving heavy 1 c4 instead of 2) (it taking less shots to blow up a barrel in someones hand) etc. etc. im sure there is a million and one ways that you could change the game and change the dynamic of c4 without removing it. It would be nice to see more unique ways of dealing with c4 being added instead of just removing a whole gadget.

austere rampart
#

Scar still OP af, please balance. Its soo much easier to win with scar than any other gun in the game

quartz girder
#

the current dynamics does make ranked a little stale with everyone being H/M/M H/H/M or M/M/M but they just need to ADD to the gadgets and not nerf and remove everything fun in the game. I definitely agree they need to add another nuke counter or two for the people in the back who keep getting roasted by nukes lol

add something to make light meta , like a nuke counter or something

honestly i hardly even use nukes because someone always shoots them out of my hand and i die ;[

dire apex
hallow kite
#

@cloud vale you just made my point bozo
@livid sierra plat

@rain gust here is how you protect yourself from them. it happened yesterday.

https://youtu.be/Ktxzk9KT_Fw?feature=shared

the thing is i am a bit agreeing with the facts that there is a low risk compared to reward of using nukes. we should make them more risky

dusk forge
south sedge
#

Don't remove the nukes, and don't nerf the heavy class. Playing heavy from now on, because Embark don't give a shit.

thin umbra
#

add the chainsawšŸ—£ļø

cloud vale
solemn burrow
rugged adder
desert flame
#

Gimme crop tops pls

main pond
#

Damn rip today's update 🄲

smoky gust
#

TL;DR: the finals should have a 6v6 quick cash style game mode (advantages listed below)

-since its only 2 teams, there will be no 3rd party capture that punishes the winner
-any given player is only 1/6th of the team, as opposed to 1/3rd, "bad" players will have less negative impact on the teams overall performance
-fights will be longer and more chaotic, giving lights better opportunities to strike
-since there are more players in each team, any given item will have a higher chance to be used (this will make stuff like gas less annoying, since you are more likely to have a teammate that's using pyro to counter it)

important footnote:
I know the finals only allows groups of up to 3 people to que together but I see this as another positive

It prevents people from getting a whole 6 stack
3 people communicating will still be strong but not quit as game breaking as it otherwise would be in a 3v3v3

It would probably be fun, even if just to see how this game behaves with more than 3 people in a team
And if it doesn't work, that's no big deal, we will probably still learn something from it
That's what the experimental modes are for after all

Thoughts?

deft merlin
#

Small detail:

I'd like to custom place stickers anywhere on my gun thank you :)

quick coyote
#

Delete melee aim assist. Thanks

lusty grotto
#

The matchmaking is broken, I have little left to go up to diamond and they put me with bronze people, so it's impossible to go up, it's very frustrating.

dire apex
tawny oriole
thin umbra
#

ADD THE CHAINSAWšŸ—£ļøšŸ—£ļøšŸ—£ļø ||its over for them lights gremlins who go invis stun and sword||

ebon peak
tawdry shuttle
#

add boxing gloves as a weapon for heavy so I can cosplay as heavy tf2

south sedge
#

They released a new mode to torture us, a mode full of heavies. If you want to get rewards, you must suffer.

@tawny oriole I mean, it's been more than a month like that, full games with heavies who doesn't even know how to shoot or low league players moving with C4s, and people who are talking about medium and light mostly are heavy players.

dusk forge
#

2 unranked teammates in ranked after i played 1200 matches? šŸ˜‚ fuck you and your matchmaking! namaheart

solemn burrow
#

add a log cabin map that I can set on fire with the flamethrower thank you ā¤ļø also let that fire spread like cheese

quartz girder
desert flame
#

It bothers me way more than it should that the phone case badge clips on like every outfit ever

ebon peak
deft merlin
analog vapor
#

Heavy nukes:

  • shouldnt one shot mediums in a high ttk game, shouldnt be a win condition that will win a teamfight consistently.
  • if damage is kept intact, make nukes travel at the similar speed of explosive mines version. Make it easier to evade.
  • shooting nukes is a lot harder than people think, the cannister takes a lot of bullets b4 it blows up, chances are you are already dead if they saw you. It has skinny hitbox (red ones), hard to hit at longer ranges, + heavy running around, looking around with it. When they turn their back on you, the nuke is not visible, when they run to a wall, (eg: using the vertical zipline on vegas next to a building) the nuke is concealed inside of the walls.
  • I’ve seen the meta evolved into having your mediums carry spare red cannister and hiding for the heavy. (Plat lobbies)

Heavy mesh shield:

  • I can’t tell if the heavy cancelled their mesh or It’s broken after i put in 4 mags of fcar into it, sometimes it feels like it has infinite hp, add cracked texture to low hp mesh

Medium recon:

  • its at a much better spot, however it still is a hard counter to light players, especially during the final round, maybe reduce detention range for light during invisibility to 10m.

Medium Defib:

  • i think this is in a good spot, defibing in the open is much more risky and easier to punish, it can be annoying when its MMM, it’s still a must pick for M, but i don’t see a way to nerf this that will make this ability ā€œnot a must pickā€.

Medium APS:

  • I still dies a lot to nukes inside of aps, not sure if there is an ā€œarming timeā€, i will sometimes rush in, and react to nukes by placing it down on my feet and dying shortly afterwards, thinking that i wasnt fast enough, but the aps is indeed placed down and goes on cooldown. Idk what’s the radius of c4 explosions vs aps radius. Maybe have a look into that.
  • single aps feels like it only works 50% of the time against nukes.
opaque patio
#

very small complaint but i wish i couldn't pick up mines i place before they hit the ground considering interacting and swapping to weapon are the same button on controller

sharp kraken
#

Make a suggestion option for the in game menu so you can have a much more organized input of suggestions. Adding this feature could make it even easier to track what issues are more prominent by implementing a simple keyword counter. The suggest option should prompt: a subject containing a concise and clear message (ex: ā€œvegas map feels slowerā€, ā€œnerf/buff [gadget]ā€) then player can enter a brief but detailed description on the next box.

errant flame
#

Give knives a small pause after 3-4 shots.

quartz girder
#

can we add a "no problem" text quickchat plz

royal flume
#

I’m still being forced into cross play lobbies with cross play turned off

severe wave
#

Embark pls nerf heavys tommorow theres double heavy teams everywhere. Mediums take skill atleast heavy is just ability spam und nukes...

rancid kelp
#

Make it so u lose 1000 ELO if you lose your rank match

quick coyote
#

Please remove melee aim assist. It doesn't work and beyond being annoying actually costs matches

cunning anvil
#

I guess that the bugged items from the event will never be fixed and unlockable ĀÆ_(惄)_/ĀÆ
Still not able to unlock item #5 even after completing all event contracts

raven hatch
#

STOP. Stop crying about nerfing everything. If you are so good. then the 3 deaths of a Nuke each game wont do any diffrent

midnight meteor
#

pls make the game playble with leavers (I just had to 1v3v3 for 80% of the game)

regal estuary
#

does anyone know how to see their ping in game?

quick coyote
#

go to setinngs lmaoooo

violet tangle
#

Would be nice if I, as a Plat 2, wouldn't get Bronze and Silver teammates as randoms... Please fix this. They keep ruining the matches

(Yes, I play with friends, but we don't always have a full 3 stack, my friends are also Plat, before anyone tries to argue)

torpid ginkgo
#

@analog vapor I know what you want,

FSCAR: Damage increase to 99999, mag size increase to 99999

Light and Heavy: remove every ability weapons and gadgets, only have 1 hp and can only fight with elbow blow.

That would be most balanced game for you😁

molten trail
severe wave
novel flicker
#

Just found that you can't use the weapon wheel as intended. As in you can't use the mouse to select between options. Works for other wheel GUIs

violet tangle
sand sable
#

How long to fix crossplatform players getting into ps5 lobbies? Its like 2 weeks already

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

vernal girder
#

Holy shit the FCAR is still overtuned

Also, love the game, sad to see us already starting to have "dead game" matchmaking. Spread in ranked tournament is humongous, as noted elsewhere. Just not enough players and the lack of serious action on Medium meta is one of the primary causes driving the rest of us away

hallow ruin
#

We need "Moment of the Match"
Where Scotty and June would comment the moment, making some jokes/yelling, while epic music plays
+embark can sell cool moment of the match animations in bundles
Every1 wins

eternal apex
#

We need some content man I know a lot of people that have put this game on the back burner it’s just very repetitive rn

molten trail
quartz girder
#

i think my biggest complaint as a solo player is the matchmaking system is booty. i get bronzes all the time at plat.. makes it almost impossible to compete as a solo player

errant flame
#

So, the next update probably no sooner than a couple of weeks? 7 more days of steal the spotlight to collect data and maybe a week to figure out and make changes.
I hope you buff both of the weapons present in the mode, especially the shotgun.

livid bone
#

Nerf the lewis gun. It does more damage than the f car with none of its downsides.

violet tangle
wind moat
#

@celest berry

slender epoch
#

KB/M on console is missed by many. Reintegration of this standard will help maintain retention of playerbase.

lavish shard
potent glacier
#

There are players that are teaming up on SA server. This must be a perma ban, players like this are destroying the base. If my first experience was this one I would never play again. Please, take some actions!!!!!!

austere tartan
#

@rustic bloom @true epoch Is it normal that I have had no feedback from customer service following my problem?

cerulean dust
true epoch
native roost
# deft merlin Wait what <:WhatTheFlip:1202280871181426718>

did you not see? CS2 have stickers than can be placed on guns in any location, you can guess what they are making as prices of stickers with characters such as "gg" ext have increased...

to the guy below me @livid bone its more a comment, the lewisgun is better than fcar with none of the downsides, but you can only play lewisgun WITH heavy which does have downsides, no quick res, no heal beam/turret no movement abilities ext.

livid bone
woeful perch
#

Hey uh guys. Noticed something interesting. Look at the FCAR hipfire spread compared to all of the light weapons.

tepid violet
#

@true epoch can we expect a nerf for the nukes in the future? I guess that everyone likes the way you can use it but no one ( except hardcore Heavy Players) likes the damage

Thanks for every response ā¤ļø

vernal girder
ember acorn
#

Please remember C4 isnt the only problem with heavies, the class is just too overpowered rn

They shouldnt do the biggest damage and also be the tank

sinful gazelle
# livid bone Nerf the lewis gun. It does more damage than the f car with none of its downside...

Fcar: 25 dmg per bullet, crit dmg 39, reload time 1.8, DPS : 250, Headshot DPS: 390, DPS with reload 132 /// TTK : Light (0.50), Medium (0.90), and Heavy (1.30)

Lewis: 25 dmg per bullet, Crit dmg 38, reload time 3.4, DPS: 200, Headshot DPS: 304, DPS with reload 126 /// TTK Light (0.62), Medium (1.13), and Heavy (1.62)

Fcar does more dmg from close AND long ranges then lewis, just hit your shots, Lewis doesn't factually does more dmg then Fcar nor have better TTK

true epoch
eager rivet
#

This game needs some optimisation for consoles. Its already in 60fps and sometimes frames really drops when a lot of players are around

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

rose aurora
#

INCREASE THE LIFE OF LIGHT

livid bone
rich fox
#

its pretty ridiculous how long it takes for the health regen to proc in this game. just my personal opinion

lyric stag
#

120 fps for console. Within a month or console players are gonna start dropping the game.

slender yoke
#

500 new gadgets or the game will DIE

humble tinsel
#

please remove nuke

shrewd tundra
#

please remove hidden mmr, me and my friend keep meeting diamond & plat players but we are silver + our randos we meet are for some reason either not trying or are just worse at the game. games like apex realised hidden mmr is not reliable enough for the best players. i dont understand why a rank icon is there if hidden mmr decides what rank you should be in

stray basalt
#

The point of light is to be a glass cannon. Having high damage weapons and gadgets like sword, double barrel, xp smg, etc. at the expense of having Lower health than the other classes. It simply wouldn’t be fair imo to have all of these high damage weapons and have high health at the same time.

zinc plank
#

pls nerf gas

mellow arrow
#

am i the only one getting intense performance issues, especially on Las Vegas?

fallen sundial
#

Add a option that we can control the hud opacity or the size

It is difficult to see if the enemy its right in front of you bc of the cashout hud or ping is in the way of sight but by adding a option that we can change the hud, it would be more easier to see...

quick coyote
#

THIS IS SO SICK

devout cape
clever charm
#

We need #RemoveProShotDaily

daring ravine
#

I am here again asking for mouse and keyboard support to be added to console

severe girder
#

Hopefully they make career progression quicker

quick coyote
#

can we have at least two pyro nades? its so annoying when a medium team spams their station with gas mines and only one pyro nade is NOT ENOUGH

ember acorn
raven folio
#

nerf nukes, get a better anticheat, get rid of recon

flat shale
#

Ok lets get back to argeement with the devs why did you guys remove keyboard and mouse from console????? I also made a song about it bc yall just removing features as a company you should add features heres the song hope you like it https://clipchamp.com/watch/GrKWomuKTRx And pls mods stop banning me for no reason your saying im spamming but last time I talked in discord was over 2 weeks

rancid kelp
#

dont come out with skins again until u make the game likeable

hollow dune
#

he felt embarrassed and left we need better rank matchmaking

loud night
#

ranked loss forgiveness when someone leaves the match before it even starts, having to play out a whole match as 2v9 blows

jaunty kiln
#

I just got kicked for a system integrity violation (running on proton on linux) and now have a ten minute suspension?

molten trail
#

they should add back grappling onto (certain) throwables, would make the game funner. imagine all of the sick 720 noscope clips when you throw a red cannister across the map and grapple onto it, and fly across the map and do some crazy noscope

I'm aware people are against it because it sounds exploitish or silly, but do you really want the game to be stale with a static feeling?

sour bane
gloomy plinth
#

spawns really need a complete rework. love how i spawn in and and i am on the other side of the map from my team

woeful perch
loud night
vernal girder
# woeful perch I just figured I would bring attention to it. If anything I say nerf that and i...

FCAR has been one of the bigger problems with Medium class since before patch 1.5. Recon + ACOG was one of the main reasons everyone wanted a Recon nerf so badly. Devs needed to take real action on the FCAR and instead they did the meaningless 1 damage nerf.

Instead of tweaking the damage, they should have increased hipfire spread or decreased fire rate outright so that it would be a long range battle rifle and less effective up close. Instead its better than any other weapon in the Medium kit, with good effectiveness at long, medium, and short range. It's better than AK in almost all situations (unless you have potato aim), and clearly better than everything else available to the Medium (especially with the horrendous revolver rework).

Game would straight up be healthier if the FCAR was removed and the AK was the primary and only AR for Mediums. 50%+ of weapons used across all players in a ranked lobby are FCARs. It's that bad.

thorny crescent
#

can we got crocs in addition to sock with sandles? sport mode would go crazy

wise jolt
#

sometimes when ur in a game and u either have really good teammates or just Crazy opponents i would love to be able to send them props. i would love if there was a function to prop players in game so they know i respect their skill/creativity/plays.

solid narwhal
#

Ez fix, just screw with the fcar's recoil so people can stop getting beamed

near dew
#

when are you guys going to nerf mesh shield shotgun or limit heavys to one a team

frank nymph
# vernal girder FCAR has been one of the bigger problems with Medium class since before patch 1....

I do agree that FCAR is strong, but the point of it is that it rewards good aiming skills.
**I think your suggestion is fine, to increase hipfire spread + decrease ROF. **But just slightly. Not by too much. Theres only 20 bullets in the mag, too much nerf and itll take the viability of the gun out.

The 1 damage nerf on the FCAR is a 4% overall damage nerf on it. It was pretty significant. To say that its better then any other weapon in medium kit is just false though.
Theres only 2 weapons. AK and FCAR. FCAR good for solo, but AK better in team plays.

Its like how heavy only has 2 guns to choose from SA shotgun and Lewis. So its like saying "REMOVE LEWIS CAUSE (Insert reason)"

Game WOULD NOT be healthier if FCAR was removed. Its like valorant having 2 main weapons phantom and vandal. People mostly use Vandal, but some use Phantom. So your logic of arguing that too many people use FCAR is just dumb imo. Nerfs is fine, but removal is not.

Edit: And no, I prefer AK over FCAR. But I can see why its strong

clever hawk
#

If some items are only going to be purchase-able via bundles, they can’t be as big as they are.

11 items is a crazy amount when you only want one thing.

This isn’t Destiny where a bundle is solely for the 5 armour slots.

There are TWELVE different outfit slots in this game, mixing and matching is inevitable and so locking trivial gear such as sunglasses behind 11-item bundles is ridiculous.

light hull
#

Quick Cash 3v3v3v3 plz yesegg nowtm

vernal girder
raven folio
#

majority of the player base is cheating in this game and they are not being detected at all....

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

cerulean dust
vernal girder
cloud jungle
#

Increase the blast radius of breach charge, it's literally smaller than quick melee

raven folio
rose aurora
#

Add a gadget to the light that allows it to give 25 more lives with each use of a kind of syringe or pill

tame pivot
junior badge
#

get rid of sandstorm vegas its objectively terrible to play on

cerulean dust
# vernal girder Oh yeah, it's definitely a mass delusion where they're all convincing each other...

the grand majority of players who use the fcar believe it's superior even though they refuse to acknowledge the akm has 16 more rounds than it. If you miss one or two shots it's on the same level as AKM. The point I was making is that It's believed that the FCAR is completely superior even though the difference is extremely small and negligable. They both have tradeoffs, AKM more rounds, FCAR slightly more dps. I believe if you actually decied to read my message you would see that I stated "complete and utter." because FCAR players blow the weapon extremely out of proportion.

raven folio
upper citrus
obtuse jacinth
#

The cheaters are REAL 😭

tame pivot
tame tendon
#

can the killfeed show more than 2 kills? if my teammate heavy nukes 2 and kills himself, it only shows the suicide and 1 kill

eager shard
#

Suggestion: add match info to friend list / waiting to be invited status

dim egret
#

Honestly I think since the aim assist nerf this game has been on an extremely steep decline

Shit didn't even make it one season before they fucked it up

quartz girder
#

please nerf sonar grenades and gas

lost imp
#

give the defib to the light class

cloud jungle
eager shard
#

I have 12 'friends' online in game, every time Im in lobby I invite them. I dont know if theyre in game or not so they usually never join. How am I suppose to know when to add them? we cant message them or anything or post when Im waiting for invite

turbid gate
bronze sparrow
#

Please add a ping for when match starts for when you are alt tabbed!

raven folio
turbid gate
rancid kelp
#

honestly get rid of ranked and turn this game into a sims game

fallen sundial
#

Auto run

coral hawk
#

actually mind blowing nukes are still in the game. Devs understand nothing about game balance

hallow kite
#

please make nukes stronger, i only wipe 2 of the 3 teams.

sour bane
#

good game killed by braindead balancing

RIP

visual sierra
#

can't believe you have to do this

upper citrus
#

medium and heavy need proper weaknesses. any variation of a team comp with only M and H won’t lack any utility or power despite leaving out an entire class. which sucks because light actually does bring a lot to the table

quick coyote
#

get rid of nukes please, worst thing about this game

glad ginkgo
#

I hope you all BITCHES are happy now. All that damn complaining to make fixes to certain classes. Makes the game not function correctly because there’s genuine shit that needs to fix. Like the cash box šŸ“¦ being stuck in the terrain, climbing mechanics, frames and a list of other things. Devs need to do a FACTORY RESET ASAP.

coarse jacinth
#

meow

sour bane
#

good game killed by braindead balancing

RIP

game is dominated by mediums with their broken kit

bright cloak
#

e

lapis pollen
#

MMM HHH MMH HHM

Where is lights? Oh, lights play dagger and die in dead go boom!

rich fox
#

dead go boom was such a terrible idea…

eager shard
#

team mates are a full 2 ranks lower trying to grief in ranked? why

glad ginkgo
#

šŸ—£MAKE THE FINALS GREAT AGAIN #MTFGA

sage bison
boreal wagon
#

Bro fix the bug where you cant shoot or perform any action....

hollow fiber
#

I said it in the old light chat but a change to light which I think will be welcome is the ability to long jump / wall jump (1x until u touch the floor again). Would be super useful to add to the mobility feel / dodge chance without changing the other abilities for other classes. Also potentially make non-invis specializations viable with momentum conservation tech. Dirty bomb did something like this with bug success

visual sierra
#

any thoughts on making lights more relevant? like maybe capturing faster?

daring fossil
#

someone needs to look at gun leveling, it makes no sense. I maxed out breach charges and grenades in the first 2 weeks, and 2 months later im only level 5 with the 2 guns I use all the time. 162000 xp required and I get like 100-200 every match.

rancid kelp
upper citrus
frank nymph
#

You guys are fking clowns šŸ˜‚

Complain about mesh shield, dome, defib, invis, over powered guns, c4, rockets, turrets, recon, glitch nade, stun gun etc (the list is too fking long)

And you wonder why there is horrible balancing.

Instead of giving actual feedback. Most people just complain that shit is too overpowered. And its a mass majority of people that just complains that shit is too overpowered without giving actual ways to fix it.

Every class USED to have overpowered shit. Now its fking mediocre.

Hence, devs over-nerf.

Good job šŸ˜‚ šŸ‘

fair timber
#

Wish there was more to the reward system. Like more contracts with rewards other than xp. I’m not sure what else to do but play ranked after I’ve leveled up and unlocked all the rewards on battle pass and lvl progression. The game kinda drags on after you’ve completed most of everything.

prisma elbow
#

Why is my game bugging

robust zealot
#

havent been able to play all day because of error codes

jagged vector
#

Take the penalty for leaving out in regular tournament when your teammates are ass or only load in with 1 teammate

crude brook
#

what if shooting a barrel with a c4 on it did anything at all

gritty garnet
#

please for the love of god, please make a china dedicaded server, the asia experince is very horrible with teammates who dont knwo what their doing

visual sierra
#

It's beyond frustrating how much you have to chat to get access to the VC by the way. Not only is there no explicit statement that you have to chat, chat, chat, there are a considerable amount of people who don't want to do that. There should just be an easy report function for people who abuse the VC. I can't even tell how close I am!

rocky verge
#

Why doesn’t glitch nade cause a power outage in my opponents house, it is so dumb, absolutely underpowered

hardy silo
#

why isnt kbm supported on consoles 😦

subtle niche
#

Why are nukes even a thing? Dying to one from an angle where you can't even see it coming is so frustrating.

eager shard
#

I love getting a team wipe with a nuke since the team is holding hands together with no APS turret

plucky veldt
#

Embark destroyed the finals, which he made himself.
There's a stupid patch called Recon buff and
C4 destroy everything. this is amazing Embark.

slender epoch
#

KB/M on console is missed by many. Reintegration of this standard will help maintain retention of playerbase. We expect this by next patch.

glacial salmon
#

Can't even have fun quickplay nevermind ranked because recon makes everything so boring, they just chase you down the whole match.

slim karma
#

Make grappling hook a gadget and replace the specialization with something more meaningful. Or buff grappling hook to have much greater range, air speed, and air control, as well as having 2 charges.

stone pulsar
visual sierra
#

i'm not sure

rose aurora
#

Buff ligh

solemn burrow
#

new gamemodes please. real diversity pleaseeeeeeee

wary tapir
#

MAKE DEHIB UNUSEABLE IF YOU HAVE BEEN REZ RECENTLY REZCEST IS CRINGE

lapis pollen
#

mmm hhh hhm mmh, 1/3 class is unviable in rank, perfect balanced with zero light.

sour bane
#

playing this game in ranked is worst than getting my teeth pulled without anaesthesia

every game is just recon sense, fcar, defib, YAWNNN

eager shard
#

recon is the most easy thing to counter, just play together as a team, not holding hands just close to each other

nocturne shale
#

Defib should just be a faster revive or something like lifeline where you start the revive but can shoot and do other things. Instant revives don't work in competitive shooters so if you go down the non competitive shooter route its all good but ranked and anything beyond it wont work well.

viral stump
# eager shard recon is the most easy thing to counter, just play together as a team, not holdi...

You make that sound far more simple than it actually is. For solo players that is next to impossible. For OCE players it pretty much is impossible because we have too Q Asia servers and no one speaks English. Getting people too cooperate in FPS games like this is very tricky. Then you also have the issue of 3 stack mediums with defib, 2 recon 1 heal you’re just gonna lose that fight unless you get a good nuke.

simple quiver
visual sierra
#

okay

glacial salmon
undone cobalt
oak kernel
#

Defib should be a specialization imo, but for the moment make it so if you get defibed then yours will also go on cooldown (or maybe all your gadgets don't work like you've been glitched for a short time)

verbal forge
#

new revive and cashout animations in shop and battle pass

dawn perch
#

new defib animation
the player just rubs their hands together and then points at the trophy

visual sierra
#

hm

cold pilot
# sage bison

TF ||crazy ||fans: "this game is fine/ we still have over 30k people now in game playing"

sour bane
#

Logged on tonight after two weeks of not playing, decided to give the game another chance

Saw triple Medium in an opposing team in CASUAL cash out

I just logged off immediately

This game can become irrelevant for all I care

rose jungle
#

I’d really like if the grenade launchers aren’t going to be directly nerfed, if the trails the grenades make could be much more obvious so I can address whoever is lobbing them at me. Currently they feel too chaotic and I don’t love how hard it is to figure out where they’re coming from.

visual sierra
#

no more nukes plz

rich fox
rancid kelp
#

yall some garb complaining about mediums

boreal wagon
#

can we just make defib revive everyone on the same flat amount hp? why would it ever be % health when you have a 200hp gap between light and heavy..
Defibed heavy literally spawns with more hp than a full hp light

At this point heavy is just the premium vip class beloved by all with all the perks while light gets nothing haha

plucky plume
#

Add a game mode/event where the ground becomes increasingly more corrupt and maybe have the corruption slowly rise (like a flood). But if you touch the corruption you instantly die. Basically floor is lava

lapis pollen
#

Why not lock teams like lmh?

I know some people would say for the sake of diversity, but does the current meta have diversity?

MMM HHH MMH HHM

@frank nymph In fact, they have forced light to play other classes in rank now, which is the same as what you said.
And people saying lights are crying baby šŸ™‚

frank nymph
# rich fox dawg you’re in here almost every single day complaining about recon senses or sa...

he was already complaining when heavy c4 was nerfed and everyone made the switch to MMM.

But people quickly realize that MMM sucks unless you get to set up first. So they just went back to HMM. I guess he's still stuck in the past.

I barely see any teams playing MMM, most of the teams play HMM and even HHM.

@lapis pollen Because there is not enough class variety to lock HML and make everyone happy. Longer queue times, people not playing light being forced to play light, and more complaints.
Specialization lock wont make a diff as well, since HMM meta uses Mesh, recon and heal.
So itll just funnel everyone to HMM instead of the current HMM, HHM and MMM meta.

frank nymph
# lapis pollen Why not lock teams like lmh? I know some people would say for the sake of diver...

Who is they? The devs?
Cause from what I can tell, you can still play light, and people still bring light + sniper + cloak into rank.

Idk why they do it, atleast bring an XP if your coming in as a light. But hey, they can still do it.
So saying that "they" (who) pretty much forced light main to switch is just misinformation.

And there are some really good (non streamer) light players who absolutely wreck my HMM team. Just a difference in playstyle and skill.

Anyways, from what I can tell most people want a lower skill floor for light. Instead of forcing some stupid lock system into the game. Why not just buff light to lower the skill floor of the class? Easy to play, hard to master.

south sedge
hazy swallow
ebon peak
lapis pollen
thick tapir
# sage bison

Why do people want a game to be massive, you do realise that the bigger the community, the more likely you are to get normies that will take a large portion of the balance focus and than you end up like overwatch where they almost exclusively balance for people that can barely aim and cry when they get outplayed so the games become baby friendly.

cerulean dust
quick coyote
#

PLEASE ADD TEXT CHAT I WANT TO BE ABLE TO COMMUNICATE WITH MY TEAM AND MAYBE OTHER TEAMS, PLEASE I DONT WANNA TURN ON MY MIC JUST TO BE FLAMED ID RATHER JUST USE TEXT

frank nymph
# lapis pollen "In rank" I said. At the same aiming skill level, light means lost. If you destr...

I understand that light is quite underpowered and have a very low pick rate.
I believe some people have already addressed on how to put light back into the spot light.

Some stuff are (just listing what I can remember):

  • silent cloak
  • more grapple charges
  • faster regen
  • more hp
  • lesser bloom on lh1
  • better dagger backstab hit reg
    etc

I cant remember all .-.

But yes, I do believe that light can use more stuff to be more viable, though some will def disagree with me.

Just dont lock the roles so I dont have to play light. I like my healing beam ā¤ļø

cold pilot
#

team know how to make a great game
but clearly dont know how to keep this game be great

all I see now is people just leave more and more after every patch
if not the team's fault, then its my fault
like this guy try to make this game get worsešŸ‘‡

twilit leaf
#

good game but can’t keep the hype unfortunately. died faster than Splitgate

lapis pollen
loud night
#

allow me to look at my match history with stats, team comps, and fame gain/loss displayed

drifting heath
#

Hello Embarkers,
I hope you have a great day.
I really like THE FINALS and therefore I would love to see the game shine and evolve. After ~260h playtime I have some suggestions and wishes I want to share.

General thoughts

I would like to know where the journey is going and, within a rough framework, when there will be new things. And to feel more engaged in the journey and the path the game is taking. Changes to the game (balancing, reworks etc.) should be tested on a test server to see the reaction of the players and their thoughts .

  • Roadmap for the game
  • Community Q & As
  • Test Servers
  • Community Votings for changes

Games often feel repetitive and the same

  • Variety of: Guns, Abbilitys, (throwables?), map variations, rules, and Maps in general, needs to get bigger

  • More cashout positions on the maps

  • Custom games
    — Training range together with others
    — 1v1 2v2 3v3 against friends possibility
    I often find myself playing ranked or quick cash even so I just want to play with my friends or against them (Streamer are currently searching at the same time with they’re community to get something like custom lobby’s and they set themself own rules

Balancing

  • I wish you would balance the game to aim for a specific meta

  • Nukes needs to get adjusted, changed, reimagined
    Even so I mainly play heavy and like the dopamine rush when killing a full team with a nuke it’s only fun for me and it got so bad that it’s mandatory to play aps in ranked because the shields aren’t always powerful enough to counter the incoming nuke

One idea from me to not just remove the nukes is to create and buff everything that counters a nuke and make the incoming nuke predictable threw sound or ui

  • Some guns don’t feel like worth playing
    For me as a heavy main player I struggle to use the m60 over the Lewis because of the damage fall of and the big iron sight

Small things and ideas

  • Different ammunition/scopes for the guns

  • Faster swap time (gadgets/abbil.)

limpid quest
#

practice range while in queue, give light class dual uzis becos tracer

crisp oxide
# frank nymph I understand that light is quite underpowered and have a very low pick rate. I ...

They don’t need buffs as much as more utility to bring to the team. Currently the heavies act as tanks and mediums dps/healers with quick res….what can a light do to actually fight with and truly help the team ? Nothing. Would be cooler to see them get faster res times or maybe a squad buff when the light is nearby squad mates ? I hate that lights on my team basically do their own thing when playing ranked….its what makes me hate//not want light teammates the most. Teams fight together if they want to win in the finals and for the light classes current builds they don’t really work that way…. Idk just some thoughts

frank nymph
# crisp oxide They don’t need buffs as much as more utility to bring to the team. Currently th...

I mean... I dont really play light, I was just reiterating what others have said before.

Speaking in-terms of items that are currently in the game, the 2 most used gadgets are glitch nade and invis bomb.
Again... like what others have said, glitch nade should explode on impact. Especially on mesh and dome shields.
Invis bomb should not have the cloak sound thingy (idk how to describe it).

But if you really want to discuss about balancing light, then im not the person to do it šŸ˜‚ the original post for all of this was about the role lock. Not really about light build discussion.

quick coyote
#

aw yep

(he got stuck under the map somehow)

mild ruin
#

New game modes:
Capture the flag (cashbox/vault)
Two team with 6-8 players each got base, each containing its own cashbox. The goal for both teams is to capture the enemy's cashbox untill they have reached the games capture limit (like 3 times), while preventing the enemy team from achieving the same.
Both teams cashbox are typically locater deep within their territory, usually in a symmetrical location from each to other. If team that stole cashbox drop it for 60 seconds its going back to base
King of the Hill
Two teams focuses on a single control point at the center of the map. which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is capture by a team, their team clock starts a 3 minute countdown (and get money) when other team take the point, clocks freezes until the point will be recaptured. team who got full 3 minutes (or 20k for example) winning.
Payload
In a payload maps, one team need escort a cart full of money through a series of checkpoints within a certain amount of time. Team members move or "push" the cart by standing next to it - the more people next to the cart, the faster it moves. Any enemy team member standing near the cart stop it. If no one push cart in 30 seconds its start slowly moving back.

drifting heath
# drifting heath Hello Embarkers, I hope you have a great day. I really like THE FINALS and ther...

Oh I forgot a big one for me.

Feeling of engagement and celebration

I enjoy the idea of a game show, the commentators and partly the new tournament screen. But I miss some core things for me to really get the feeling of a game show, where every game and every tournament is something special.

  • Celebration and appreciation after every match/tournament
    — Highlight clips/plays of the game
    I really loved it back in the days when OVERWATCH introduced highlights and the medals (even so medals said nothing). After every match, give us time expecially in ranked and show highlight plays/destruction or silly moments.

— Celebrate individual/group doings like most traveled distance in the game, most distruction, highest/widest jump distance etc.

— Group interaction points
I would love to see something like a point system (could be smth. different) for passing the cash box or defending a teammate, reviving etc. (things that are teamplay releated)

Text chat on PC and smth like a community hub

  • In games with your team and between matches everyone in the tournament
  • general chat/community hub when not in game

Special Tournaments

That thought is build from the experience of playing fzero 99. Tournaments aren’t always playable there. It’s more like every few hours and at a set time there are big tournaments which differ in the difficulty’s of the racing tracks/maps. I would love to see something like that in THE FINALS too. But instead of different maps, it could be like different rulesets or even a tournament where friends/everyone would be alerted and could spectate the game.

Problems I have with the game right now

It is fun but got repetitive and isn’t really using all sandbox possibilities. With fewer players (30k less) as an eu player have ping issues due to lack of players in my region expecially in higher ranked games. Ranked is just time related at the moment.

Thank you for the great game and I am happy for the next step on the journey.

errant flame
rocky anchor
#

Why can you still buy other Bundles but not the Christmas Bundle? Please add it in that Outfits section

hallow ruin
#

We need "Moment of the Match" thing
Where June and Scotty would comment on the moment
Plus Embark could sell additional items as "moment of the match" animations
Like in Ow1 and Ow2

Could be cool (atleast it is cool in my head)

dense wharf
#

kinda wish we could see how many points we currently have and stuff for our rank

idle anvil
tepid violet
frank nymph
# drifting heath Oh I forgot a big one for me. **Feeling of engagement and celebration** I enjo...

Really liked both of your suggestion posts. I hope embark picks up on it and implement those QOL changes.

The vote thing is pretty good though. I'd like it if we could vote and those with higher votes would rise to the top for embark to notice.

It'll be harder to balance new guns, abilities etc. I feel like another alternative is to introduce a hybrid class altogether. That way, there will be more variations in competitive play.

But it's just my thoughts on the matter. Really liked your post šŸ‘

@hallow ruin itll be super duper cool if embark is able to implement this. but I doubt the commentators are actually that "smart" to detect these things.

Play of the game would be nice to have though. Especially after the match ends. But itll probably not have commentators :< Just the generic music that OW has.

hallow ruin
dull hemlock
#

~~Dead go boom needs to be reworked/changed/removed. Still. ~~ THEY FINALLY REMOVED IT

Fix minimum damage on explosives. You should not be rewarded with 186 damage on people when you completely whiff a nuke. (93/C4 at minimum, even on the very edge of the nuke.)

The respawn system continues to be incredibly anti fun when it spawns multiple teams on one team at a cashout while the other one gets theirs for free. Getting a cycle of killing Team A, Team B spawns on you and you wipe them, then Team A comes back again is not fun. If it happens occasionally, fine, but it is very common for the game to spawn them with no other choice than to attack your point.

naive apex
#

wtf am i supposed to do when i load into ranked as litterally a solo vs. 9 other players? i cant leave or ill be penalized

ashen ibex
#

PLEASE allow game sounds to play in background. Queueing into a ranked tournament is taking forever lately so I do other stuff on the computer and miss when I spawn in sometimes.

sleek dove
#

Need to add the ability to see what specialisations players are using in the scoreboard menu.
You can see the specialisation briefly when you load in but if you miss that you're fucked

covert wind
#

Make a game mode that’s low gravity onlyā€¼ļøā€¼ļø

errant flame
#

Make weapon stats correct, transparent and numerical.

restive dove
#

why do i still get penalized for leaving in ranked when both of my teammates leave the game half_friend

worthy helm
#

remove recon

gritty garnet
#

funky
the decals in training mode goes thru the gun viewmodel

obsidian solar
#

BUFF THE RIOT SHIELD:
Here's some suggestions, I know all of these together would make the shield pretty strong but even 1 or 2 would be enough to improve it so much!:

  • While blocking movement speed should be the same as walking (increasing block movement speed would help a lot in pushing and giving your teammates support)
  • Lunge distance (90% of the fight become a chase you can't win, the other classes have ways to block enemies, slow them down or catch up to them, even heavies have RPG to finish people off if they use sledge)
  • Increase damage from 84 to 90 (to kill heavies in 4 hits instead of 5)
  • Add a charge like attack, to activate it press the attack button while blocking kinda like charge N slam, of course less powerful and without the destruction effect, it would add variety, also all the other melee weapons have two attacks)

IMPROVE MELEE TRACKING:

  • Some weapons like the Dagger have an insane lock that is not needed, on the other hand the Riot Shield has a very weak lock, you can't even hit people in your face sometimes. Consider increasing the angle at which the lock works and reduce the lock strenght on the Dagger

FIX THE DAGGER BACKSTAB:

  • Backstabs with the Dagger are the most incosistent thing I've ever seen, a lot times either nothing happens or it's not backstab even though you're right behind them and other times it is when you're literally in front of them.
  • Increase the backstab hitboxes because the latency of the servers causes this problems
  • Make it so you can hold the backstab and it's not a forced animation, revert it like it was in the Open Beta
loud night
#

add buzzer beaters, cashboxes in the air at timeout postpone the match until they touch the ground or swish into a cashout station to trigger overtime

lapis pollen
#

nice dead go boom just remove

Any other balancing change? I don't see it in the patch note

rigid vessel
#

update 1.7.0

bro what

turbid gate
#

No balance changed

quick coyote
#

you really need to put in some new weapons soon .. so many shit updates all the time . can u come with some new content some times otherwise this game is DEAD really soon

silver forge
#

I’m so happy they’re making more changes to nukes. Big W

raven hatch
#

Amazing patch great work! VoIP great idea!

harsh trail
#

day 4ļøāƒ£2ļøāƒ£ of asking for a throwing knives overhaul to increase their viability

the throwing knives deal great damage but the problem comes from the clunkiness of the projectiles and the inconsistency of their behavior.

some things that could be done to resolve this issue:

šŸ”Ŗ slightly reduce projectile drop off
šŸ”Ŗ slightly increase projectile speed
šŸ”Ŗ allow right click to be held
šŸ”Ŗ slightly decrease windup time of right click
šŸ”Ŗ there are still inconsistencies with projectile behavior when mid-air that need to be addressed

please show some love to this weapon embark! see you all on day 43!

umbral beacon
#

Can we have more Levels instead of more XP. What good is the XP when we've reached max lvl already...
As I mentioned before add something like a possibility to PRESTIGE and have that added to your in game name, with e.g. stars, coins I don't know. But anything that gives people more incentive to grind this game to the bone.

subtle tree
glossy glacier
#

ADD MORE FCAR SKINS ALREADY PLS THERE'S BARELY ANY COMPARED TO THE OTHER WEAPONS.

compact sleet
#

Where the rest of the patch notes?

Aint no way it was only for XP…. When most of been max lvl

idle anvil
#

I finished the battlepass back in December they should’ve added more levels instead of increasing xp

subtle oak
#

Wow. More XP was definitely not needed. Max level was easily reachable in the first 2 months of playing the game even if you didn’t play that much.

Very unnecessary focus on XP while other things like nukes, defibs, … are still the most discussed topics.

Increasing the level cap would have been a good addition if you do decide to give more XP.

Still a great game though, keep up the work devs. Love the weekly patches šŸ™‚

white lily
harsh trail
silver forge
violet elbow
#

I dont disagree with what that guy said but calling anything a movement shooter is cringe, every shooter has movement PepeLa

vale birch
#

Voice activated as a default for consoles is a mistake. All we're going to hear is background noise

sand sable
#

Why experience gain increased? I wish it wouldve taken longer.

cerulean dust
#

If you're going to force an update: notify the player base before kicking them out of a match

ionic grail
#

Thanks for removing Dead Go Boom, however i feel like the dev note seems a little bit disingenuous as yes it does feel too punishing for melee players, it allowed players with poor aim / game sense to get cheap kills that they didnt deserve.

It also meant that a light could W key into a cashout fight akin to an RC-XD from Call Of Duty and kill people without having to do that much damage

lone plinth
#

Absolutely love these devs namaheart hug_friend updating the game out of nowhere so often and giving us free stuff, you have my support, keep it up! namaheart

eager barn
#

šŸ“‰šŸ“‰

Great patch! šŸ™‚

Jk šŸ˜‚

void scarab
#

just read the patch notes..
as a hammer user i'm happy about the removal of the "dead go boom" event
I'm still sad about the fact that nukes actually gets removed as this was the 'fun' part of bringing chaos.
I have a feeling that most complains came from FCAR users who are sad that they cannot kill a person within a matter of seconds as "the barrel is too OP".
C4 has already been nerfed to a point where i switched to frag as it's more viable now in the current way of playing.
Slowly but surely the heavies will be put onto a spot where more HP doesn't mean that you can survive longer... it just means that we will have to go back to 3x M meta.. but that's just my thoughts about it

glossy glacier
opaque patio
plucky veldt
#

hello nextweeks C4 buff???????????
bug fix = nuke buff kk r u kiding?

gentle ferry
#

Dead go boom disabled?????? Satisfactory

young rapids
#

I think the best way to a re-add dead go boom and maintain the idea behind the event is to have a short 3-5 second countdown before the dead, y'know, go boom. So melee users aren't instantly punished with death because they got a kill but they still have to get out of the radius. In this way the event maintains its carnage by still having big explosions go off after every kill but doesn't actively punish players. It also means kills in crowded areas could result in a chain reaction as unaware players are caught within the radius and are unable to get out in time, something that would happen before but would happen so quickly there was no chance of escape.

To make the radius and the countdown til boom clear there could be an effect added, maybe an enlarging circle like the death from above event, so its clear to players if they're in it or not.

void scarab
# opaque patio how are u complaining about the fcar ttk while simultaneously getting upset abou...

the FCAR literally shreds a heavy within a single clip..
the FCAR deals more damage than the sledge even though we need to put ourselves into danger to get a hit in.. whilst in the meantime you can stand on 30m if not more without any problems.
AA also favours this distance so win win for console players..
there's also barely any recoil on the FCAR..
and ofcourse it's not a problem when your teammate dies as you've got defibs and healing beam for days.. re-enabling this "nuke in a gun"

I do agree that the nuke damage is too high, hence why i've said on multiple occasions that it might be better to keep the current C4 values in as it is and only make it able to drop a single C4 onto a barrel.
The distance of a barrel + 1 c4 is nothing special and the damage output is lower.

offtopic: the RPG self damage is still really annoying as most heavies just feel like body blocking the RPG to get it into their favor and make it so that I wipe myself...
Maybe lower that a bit?

cloud locust
#

Short Bug:

The game says I got 7 from 6 weeklies done and 20 out of 15 Melee Kills.
Didn't get the XP tho

Things are weird.
Thank you

south sedge
# void scarab just read the patch notes.. as a hammer user i'm happy about the removal of the ...

Where is the fun part when you hold a nuke into a fight and wipes a team with just a click? How can you even compare it to a normal weapon? Also FCAR got nerfed as well the last patch, you're a hammer user, so I can see why you're complaining, it's your only ranged weapon you're using.

I'm playing all classes, even as heavy, I either get nuked or just nuking someone else, the fights now doesn't stay longer than 10 seconds, and if a fight stayed that long, you won it but you still recovering, you will see a heavy "user" coming with a nuke to wipe you, and your team.

Playing a nuke to wipe a team isn't fun, I don't see the fun at all, not even as a heavy player, there is no fun when the fight ends with a click button.

sudden tangle
#

Yet another patch that doesn't do fk all to the terrible state of ranked šŸ‘.

At least dead go boom is gone.

silver forge
# glossy glacier And if they work a lot to provide for their family or to have extra money? They ...

Dailies give you 10k, that’s 70k a week which is 7.7 levels. I don’t know the exact numbers but weeklies give you like 3 levels. Let’s be generous and say the additional XP gained by playing to complete the challenges evens out the total levels per week to 12, meaning you can complete the BP in 8 weeks with an extra month of leeway JUST from completing dailies and weeklies.

The challenges aren’t hard, if you play an hour a day and prioritise them, you’re going to get through the BP comfortably. The BP is a reward system to incentivise people to play. If you don’t play, you don’t get the skins šŸ¤·ā€ā™‚ļø if you know you’re not going to complete the BP, then you shouldn’t buy it. I work full time and still got the BP completed a couple weeks ago because I prioritised the challenges.

But again, that’s just me. High tier rewards should be for people who play the game.

surreal mica
#

I hope we can see more ways to utilize the VR points rather than JUST to unlock weapons and gadgets. The people who have unlocked everything basically has no use for them.

half rampart
#

Please move the hanging red barrel box in the practice range. If I want to remove it in order to practice shooting the dummy roaming around the top of the building, all the barrels fall and have a very high chance of destroying the roof in such a way that the rooftop dummy no longer spawns and roams there.

void scarab
# south sedge Where is the fun part when you hold a nuke into a fight and wipes a team with ju...

The barrel can be countered fairly easily with any type of explosive or a decently placed APS.
If a heavy managed to get a teamwipe with a single nuke, that simply just means that the group was WAY too stacked and you guys need to learn how to position properly.

The FCAR got literally nerfed for 1 damage per bullet, which means it's 20 damage lower than initially..
It's doing about 200 damage per second if not more, so yes, this is a nuke in a gun and can basically cross complete maps and still get a frag in.

The chaos a nuke brings by breaking down building and what not is what makes this game so great and separates them from other shooters.

EDIT: just checked a sheet and the FCAR needs 14 bullets for a heavy and shoots 9 bullets per second

quick coyote
#

3 ak skins and 3 m60 skins.
can we please get skins for other guns for once? what about the fcar? what about the riot shield? what about the lewis gun? you are missing out on so much cool stuff by making skins for the same couple of guns over and over again.

wind flame
#

An idea to "fix" nukes. instead of nerfing damage og making them not go far. You could make it so C4 can't explode if a player is holding the object the C4 is attached to. Meaning that a player that is alert, could stop a guaranteed one-shot by a nuke by picking it up before it explodes. With a potential to shoot it back. This would still mean that getting kills with a nuke feels satisfying, and would keep it as a mechanic. But also give the players an opportunity to counter it. So instead of needing an APS turret, or be playing as a heavy with mesh shield to counter nukes, you just need to be alert and skillful.

carmine crypt
#

there's a bug with my weekly contracts where i've completed them already but the the count is like 20/15. the XP isnt given out either

short cove
#

lazy update

tired haven
#

I'm not asking for much, I just want some anime drip in the next season pass, its a money-making no brainer idea. I'm talking about the wacky stuff. bodypillow hammers, riot shield with your cringe waifus in it. big ass anime hair wigs. giga chad muscle bound bodies for heavies. chibi pets. Gun that says kawaii crap every time ya get a kill. Cmon guys lets make this a reality, my debit card is waiting. Imma be real sad if there ain't a smidget of anime content in the next season.

south sedge
# void scarab The barrel can be countered fairly easily with any type of explosive or a decent...

14 bullets which means 70% of the magazine, he only has 20 bullets and not everyone has 100% aim even if you are a bot and you don't move, aiming with FSCAR is not as easy as you think, and the APS doesn't counter it because they don't even throw it at the APS, they throw it out of range, because the nuke has a huge radius, so even if you're standing on the APS you'll die if you throw it around, I've tested it myself, you can try it yourself.

Most of the people who are complaining about this are diamonds and people in the top 200, I'm in the top 3,000 myself so I know how to position myself, but even if you position yourself, there are a lot of situation where you need to stick behind the heavy shield, or you just trying reviving someone, so once you do that you will die out of nowhere, so what we should do is not play as a team to avoid that.

Do you also think that if people knew how to avoid this with a grenade, we would complain? As soon as I see a heavy player, I actually take a nuke, there's no time even if I rush in as a light player, you won't avoid it, and there shouldn't be ANYTHING in the game that one shots the entire team.

Maybe in your rank you don't see people who even know what the nuke is, but we're suffering here, however, as I talked about the nuke, I was talking about the recon because it's OP and not balanced, so I'm not judging the heavy class, I'm judging the thing that ruins the fight/gameplay.

lone plinth
#
  • Reduced spawns of Red/Explosive canisters.
  • Increased spawns of Smoke and Goo canisters
prisma sun
#

remove las vegas

strong vessel
white lily
glass geyser
#

lol

mortal forge
#

Can we fix the fact that crossplay turned off does absolutely nothing, why have it as an option if it is going to put me in crossplay lobbies anyway.

naive apex
#

console players cant play the finals ( Xbox an playstation users) huge issue right now!

quartz girder
clever bone
opaque patio
subtle oak
errant flame
#

Nerf sword already. And nerf/rework light in general.

finite tide
#

Dear Embark,

Could it be possible to introduce a "Gameplay Option" where if we enable it, it would set our character to always run without the need to press/toggle SHIFT ?
I thoroughly enjoyed such "option" in Apex Legends and would be delighted to see it being implemented in The FINALS.

Has there been talks about it?
Thanks !

strong vessel
dull hemlock
hearty hound
#

the amount fps u get in this game whilst playing on esports settings is complete dogshit

sinful gazelle
earnest token
#

I have 300h of game-time and these are the suggestions I have to make:

Heavy:

  • It is the strongest class in the game, being the one who has the most HP as well as the one who deals the most damage.

  • Nerfing the RPG to 100 damage sounds reasonable, so Lights can have a chance.

  • Health regen time should be slower than the other classes.

  • Nukes are still doable with Red Cannisters.

  • C4 and RPG should have more strategic uses, instead they’re mostly used to deal damage. Which is fine, but the amount of damage they give is overwhelming.

  • Shields are in a good state, but when you have 2 of them in the HHM composition it can be a bit broken and also boring to play against.

Medium:

  • Overall I think the class is in a good state. It can deal damage but also support the team, which is a great idea.

  • Defibs are almost there. I don’t think you should be able to defib a player right after you have been defibed. It can be frustrating almost wiping a team just for them to have 2 extra lives. Also the HP each class has when they get ā€œdefibedā€ is unbalanced.

Light:

  • The weakest in the game right now, although it is the most fun to play with. In my opinion, it should be the hardest class to play with, but right now it’s not even viable competitively.

  • Lights have a tough time staying alive just from the overwhelming amount of damage Heavy’s can deal on them with no need to be skillful. Instead of giving them more HP, a better solution would be to just reduce the damage capacity of Heavy.

  • The glitch grenade is an amazing idea and would add a great dynamic to the game, unfortunately nobody really uses Light. It could be a little bit tweaked so it’s easier to hit.

  • Invisibility could become OP if you decide to nerf Heavy, as recon has already been nerfed.

Locking one skill per class would nerf HHM without needing to nerf the shields. It would also make the game more interesting, as players would have to learn a variety of skills and compositions.

soft gorge
#

Another week without MKB on consoles... Thanks embark for taking feedback notes šŸ‘šŸ»

keen dragon
#

Still asking to see my contracts during matches 🄱

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console!
Please and thank you.

strong vessel
#

Some of the equipment xp gain should be looked at as well, to make it more consistent across the board.

shadow gyro
#

sigh.... another day without a beard 😦

modern wedge
gaunt perch
#

The flame thrower hard counters riot shield so hard, i don't understand how this is balanced.

@arctic tartan Have you not attempted to use your brain and understand that the riot shield can only deal damage at close range?

rotund herald
#

Game Show Events: Disabled the ā€˜Dead Go Boom’ game show event

  • Dev Note: We feel this event punishes melee users too much at present, so we’re disabling it for now. We’re hoping to return it to the game, after a re-work, at some point in the future

It really was but, if you know what you doing as this event still going on it really very deadly if you are running out of option dealing damage very close up and personal and just take one (or all of them) in one KA-BOOM!

My feedback: Simple. Adding Timer before goes BOOM! Like 3s and there is beep beep beep sound tricking. ā° šŸ’„

arctic tartan
quartz cedar
#

Another shop update with just 2 / 12 slots offering something new...
This drip feeding system you are attempting is not working very well.
Let people further customize their characters. Unlock more hairstyles, etc etc.
You release nothing good for us to buy, every week it's the same.
Please properly update the shop, when you update the shop.
Thanks

quick coyote
#

add a wall jump mechanic for season 2!

finite birch
#

I HAVE AN IDEA FOR RECON OVERHAUL
MAKE IT FOOTPRINTS! GLOWING FOOTPRINTS IN THE ENEMY COLOUR!

haughty relic
#

I wholeheartedly believe the sniper rifle should be removed because it promotes the opposite of teamplay, and instead, it always leads to light classes having 0 objective points.

They can't defend with it, and they can't push with it. The only use case of the sniper rifle is to counter another sniper user, I think the redundancy of the weapon is spelled out right there.

nimble steppe
#

This is the third update i want mnk on console and the devs don't listen

Plz talk about mnk on console
So in the recent update they removed mnk support from XBOX and they knew there a lot people asking for mnk on console. They don’t want to support the game with mouse and keyboard while we playing with/against pc players?!!

And the game on pc support both inputs without any problems at all why they following DICE steps when they don’t want to support the game with mouse and keyboard for console while we play in PC lobby??!!
Look at the other games like call of duty and Fortnite and even Roblox it supports mouse and keyboard on console without any problems. This so stupid and makes me so frustrated. 🤬
When I play with mouse and keyboard on the console the game automatically turn off the aim assist when I written and a play with the controller again the aim assist is back automatically so when the divs nerve the aim assist on console a players they delete the mouse and keyboard on the on the consoles because the aim assist is not like before so this is the devs
problem not mien ?

TALK ABOUT IT PLZZZZZ😢
#WE_NAED_MNK_ON_CONSOLS_THE_FINALS

upper citrus
edgy iris
#

the matchmaking... is on crack!

if the game is going to put me in a match with newbies since I lost 4 out of 4 games today, then at least do the same with the enemy team as well! not just to my team.

today was a chaos, my teammates were yelling that they were newbies... there is a kid in the mic asking how to go prone šŸ’€

there is another dude who is meleeing the wall hoping it'll breakdown.

there is another guy throwing the wrong canister at the wall to blow it up, I can see his confusion when he stops and looks around for something else to throw.

there is another dude who is playing a Light, I'm spectating him, and he's got a sniper, there is an enemy right infront of him... only 1cm distance, and not only he doesn't land a single shot, he doesn't melee either.

meanwhile the enemy teams definitely have played the game before, they know what is what, they know what they're doing.

there is also another feller that was following an enemy trying to heal him. what is going on.

wary hazel
#

my missions say 8/6 weekly missions complete, and 20/15 melee weapon kills.. and it doesn't reward me with exp. how do you even manage to break this???
i could provide a screenshot but it i cannot upload images.

abstract elbow
#

servers are toast atm wtf is going on EU servers

naive flicker
#

Embark can you PLEASE listen to console when we say return the aim assist to what it used to be. Console must be done by now. I guarantee you people WILL come back if you do this. You killed one platform by listening to the other. Just please filter inputs so PC can finally stop crying

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

bleak delta
#

I have an opinion about nuke , it is so op now i would suggest allowing players to stick only 1 gadget (C4) on the throwables.
and i would suggest that when we press tab to see the scoreboard we can see other players ranks so rank will have more value

tawny oriole
wooden shell
#

Rank display in game would be nice

coral hedge
#

Devs balanced the nukes after recent patches, only skill issue players whine about it

edgy iris
#

won't that turn the game into fortnite? white cream everywhere

ebon elbow
#

@pearl kiln
Pls listen to the feedback and give support for multiple inputs on console it doesn’t make any sense for a crossplay game to not be supporting it

prisma sun
#

add footsteps

sick marten
#

If anybody at embark is reading this the launch bug where the game gets to the EAC screen then closes with no message is back with 1.6.0. It was fixed with 1.5.5, then returned with 1.6.0. The hotfix, 1.6.1, also did not fix it as well as the new 1.7 patch. I have tried the following:

Restarting my computer

Re-installing the game

Re-installing EAC

Verifying the files

Any help resolving this issue is greatly appreciated.

Also pls fix dagger backstabs šŸ—”ļø

strong vessel
dusk forge
#

Matchmaking is broken, pls fix this...

boreal wagon
#

Nawwww 1.7 has NO balance changes... embark your balance team is gonna run you into the ground...

@mighty brook nukes

quick coyote
#

FIX GOO, they are so erratic right now. sometimes i throw a goo granade and its spawns half across the floor for no reason, throw it in a door? it becomes a weird worm that spins around like a bey blade
PLEASE EMBARK

graceful vigil
#

I'm hoping to see a rework for the ranked (and unranked modes) in S2 šŸ™‚ It's starting to get unbearable having to carry people through knockout rounds 2-3 against top 500 stacks

mighty brook
lapis pollen
stray rampart
# upper citrus

What do they mean by "unintended stacking damage" are nukes bugged or something? Or is it something different?

nocturne flare
severe wave
#

Another week of hell with nukesšŸ˜”

bleak delta
#

have an opinion about nuke , it is so op now i would suggest allowing players to stick only 1 gadget (C4) on the throwables.
and i would suggest that when we press tab to see the scoreboard we can see other players ranks so rank will have more value.

finite birch
#

I HAVE AN IDEA FOR RECON OVERHAUL
MAKE IT FOOTPRINTS! GLOWING FOOTPRINTS IN THE ENEMY COLOUR!

blissful turtle
#

for the love of god , we need a text chat so bad ,i literally couldn't tell a guy to not block a damn window so i could shoot and he fucken RPG'd himself while blocking me

soft gorge
edgy iris
#

I might get clown reaction emojis with this but.

more destruction events like the crane in game, more and bigger.

I would PAY to see BF4 stuff in this game, it has the mechanic, the engine, the potential already, that's why I ask.

strong vessel
#

The play again button is really useful! hug_friend

subtle niche
#

They're needing nukes again. Goat dev team

balmy badge
#

fix the roles being unbalanced by forcing role queue. one of each, you queue for your roles. just like ow

mellow cape
#

Yo, can we get a HIT MARKER TURN OFF option or it is TOOO COMPLICATED.... Bruh : \

lament talon
umbral beacon
#

Can we have more Levels instead of more XP. What good is the XP when we've reached max lvl already...
As I mentioned before add something like a possibility to PRESTIGE and have that added to your in game name, with e.g. stars, coins I don't know. But anything that gives people more incentive to grind this game to the bone.

upper citrus
thin umbra
#

GIVE US THE CHAINSAWšŸ—£ļøšŸ—£ļøšŸ—£ļø

lavish shard
#

Nerf stungun in quick play its everywhere so unfun

severe cedar
#

I've had the weeklies done for a while and now I am looking at one that's incomplete, BUT it's 20/15 Melee Weapon Eliminations O.O

jovial blaze
#

Perhaps buff the cranes a bit? As it is, they don't feel impactful at all aside from being a sniper position. The wrecking ball falls off on contact with any structure, the crane flips after taking a single rocket hit and instead of crushing building, it just lies down on them like it weights nothing.

lapis loom
#

all we need is a chat !! or at least party chat in lobby please šŸ”„ šŸ”„ šŸ”„
and when someone in your friends list is in game it shows in game !!! not online

abstract elbow
prime wing
#

nothing like an undocumented nuke nerf to lower the creativity ceiling further holy moly, even the patch notes are half-written could we get something more than a weeks consideration on changes going soon?

modest rover
#

Breach doesnt get glitched?

oak kernel
# prime wing nothing like an undocumented nuke nerf to lower the creativity ceiling further h...

They usually have some undocumented changes each patch. These shadow changes SHOULD be documented absolutely (if they do exist).

I don't mean to sound like an asshole, but where was this patch 60 days ago when everyone was complaining about the XP gain? Mildly scummy to wait this long to increase it for all the players that DID grind that shit out (me, I just completed the BP like yesterday). I suppose I'm glad it at least happened though for everyone who didn't complete it yet.

Removing the dead go boom was pretty lazy (in line with most of the dev's balance changes tbh). All you really had to do was make the little things not explode immediately and beep so they were actually avoidable. Just a little delay on the explosions and an auditory warning would've worked perfect. I simply find it REALLY funny that dead go boom can be removed, but recon was stuck in the game forever - and still is when removing it until it was reworked would've been FAR healthier for the game.

Same with nukes honestly. Just make it so heavies only get 1 c4. Why does light get 1 breach charge that does less damage, has less explosive radius, and I think destroys stuff less, but heavy gets 2 c4 that allows him to instant kill someone? It's just kind of weird balancing wise. I'd prefer c4 be POWERFUL but you only get 1 at a time but can still place like 2-3 so if you REALLY wanted that nuke you'd have to wait a bit or two heavies would have to spend their c4 charges.

dusky night
#

Hey I would like the nukes (that is all of your c4 + any barrel) to not one shot someone. Making objects heavy makes it feel like my character has noodle arms + it still wont fix everyone getting one shot all the time. Placing a c4 and having to wait half a century before being able to explode it also feels bad. From what i can determine the damage on c4 is definitely the problem. Maybe a single ability that can one shot an entire team is a bit much.

gaunt perch
# strong vessel Riot shield has plenty of bad/unwinnable matchups, and the quick cash/tournament...

True, for the love of god buff the riot shield damage/range or increase the shield hitbox. I can literally only 1v1 with this thing and as soon as a 2nd person looks at me I'm dead. And its ability to 1v1 is contextual to actually being able to get within range.

Light melee has invis and tonnes of movement to get within range and escape safely.
Heavy melee has high HP and shields to get within range and survive
But Medium melee has nothing except running with the shield to close the gap and getting out alive, in which case you have to do some wild aim techs to run diagonally at the enemy to maximise movement and protection which ain't easy to pull off.

I love the idea of riot shield and I've mained it to the white skin, but boy is it way harder to use than all the other medium weapons. I switch to any other weapon and instantly double my K/D or even more

worn plover
#

remove nuke

rigid vessel
#

LH-1 dosent have audio sometimes(when firing)

strong escarp
#

C4 will not stop being hard-meta even if nukes are removed from the game. They have so much utility beyond that, for breaching, protecting cashouts, setting traps, and using them as makeshift grenades.

Just nerf its max deployable count + max amount held from 2 to 1, to bring it in line with the power/flexibility of other Heavy gadgets.

severe wave
# oak kernel They usually have some undocumented changes each patch. These shadow changes SHO...

Honestly the balance change today was shit. But atleast they do weekly patches and hopefully do a huge patch next week. No other game company does that. Even if they do huge balance changes every 2 weeks thats still something most other companys dont do embark really cares for their community. They gonna nerf nukes next week aswell. Just 1 week of hell then its overšŸ˜‚. Its their first game we have to give them some time

twilit leaf
#

This new update was literally adding a new skin and changing xp around 😭 this game is done for

abstract elbow
severe mason
#

Whenever you return 'Dead Go Boom' game show event back into the game, the best thing you can do that will have a fun experience is to significantly lower the damage output, but the explosion flings players a little bit. Indoors would not make much of a difference, but it will change the dynamic of how you play.

Also it would be funny to see someone flung off of the map due to unfortunate positioning.

flint pecan
#

THEY ADDED A 'PLAY AGAIN' BUTTON!
LETS GOOOOOOOOOOOOO

quick coyote
#

fucking remove nuke already. EVERYONE AND THEIR FUCKING GRANDMA IS COMPLAINING ABOUT IT IN THIS CHANNEL. TF IS THE POINT OF FEEDBACK IF YOU DONT EVEN LISTEN

uneven chasm
#

could you make the fact foiler compatible with the crystal habit please (cosmetics)

jovial viper
#

Speaking of XP (love those changes btw) a visual pop up a la BF that shows how much xp i’m getting for stuff would be very appreciated. Would also appreciate an explanation of how weapon/gadget/specialization xp is calculated and earned

tacit dome
tough topaz
#

bring back mouse and keyboard support on consoles please!

thin umbra
#

bro wants mnk with aim assist šŸ˜­šŸ™

wanton dove
upper citrus
low isle
#

Regarding double barrel C4 meta i have a suggestions:

Let's tweak it so you can only stick one C4 on a throwable. Try to add a second? It just falls off. This would also make it possible to get the throw distance back to what it was pre-patch. This keeps the skill in the game without overpowering the C4.

Why This Works: You still get a strong opening in a gunfight, potentially dropping someone to 20-50% health right off the bat. That's a solid advantage but doesn't guarantee a win. It turns the mechanic into a fight starter, not a fight ender. This keeps the C4 powerful and useful, without making it overkill. No need to nerf the damage of a single C4, so it stays a viable option.

This would also remove C4 to be such an auto-pick for heavy. Especially in the final round of ranked.

dawn cape
#

Are there are any plans for skin packs to be applied to all weapons?
or maybe releasing additional packs for other weapons?
It doesn't sound like it'll be that difficult or maybe they all been tested and picked best looking weapons for them only?

hot edge
#

Just remove C4 from heavies and give them the ā€žbreach chargeā€ from the lights

uneven prism
#

a normal non cash involving tdm type game mode please

finite birch
candid carbon
#

Some minor QoL improvements like seeing if your friends are in a match or not and text chat would be greatly appreciated

strong vessel
severe cedar
#

When we see DETECTED on our screen, can it be in the color of the team that is revealing us?

frosty root
#

New item in ability slot: Gas mask that gives extra HP (like 50) against poison damage but also reduces visibility for balance purposes.

quick coyote
gaunt perch
#

fix the damn jump pads not bouncing you when they are placed

sudden tangle
#

Give light a 0.5 temp shield gadget so that it can push through gas without losing 50% of their health

manic aspen
clever hawk
hasty citrus
#

I LOVE NUKES I LOVE NUKE I LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKEI LOVE NUKES I LOVE NUKE

boreal wagon
sick marten
#

If anybody at embark is reading this the launch bug where the game gets to the EAC screen then closes with no message is back with 1.6.0. It was fixed with 1.5.5, then returned with 1.6.0. The hotfix, 1.6.1, also did not fix it as well as the new 1.7 patch. I have tried the following:

Restarting my computer

Re-installing the game

Re-installing EAC

Verifying the files

Any help resolving this issue is greatly appreciated.

Also pls fix dagger backstabs šŸ—”ļø

jovial blaze
hollow prawn
#

Never soloq little brodie

gleaming marsh
#

wdym another ak skin 😭

oak kernel
# severe wave Honestly the balance change today was shit. But atleast they do weekly patches a...

Idk why peeps ask like these devs are entirely fresh, the game was advertised as "made by old battlefield devs" I'm pretty sure (unless I delusioned that into existance). I don't think the devs of this game are fresh peeps either or.

I would MUCH prefer much larger patches every 2-3 weeks to the current patches every week that also usually include game breaking bugs that need to be patched two days later anyway. Weekly patches don't matter if the patches are inconsistent quality at best. I'd rather they slow down the patches, but let us know some of the stuff they're working on ahead of time while also releasing hot fixes like they have been. More substantial updates rather than drip feeding us stuff.

My favorite thing as a player FOR SURE though is when we get a new, overly expensive shop item bundle instead of actual new content or major issue fixes šŸ™! It's real frustrating to see issues the community has complained about and reported non-stop go ignored in favor of shop items being added that have probably all been made months ago. Where's text chat? Team color clarity changes? Substantial recon and defib adjustments? Gun balancing to make the FCAR not the obvious best gun? Ranked reserve swapping (one of the major causes of the ranked meta being atrociously boring)? Grouping with randoms after a match is over? Gun stats being inaccurate in the menu? Gun sight misalignment issues? Visual recoil making guns like the LH1 and V9S needlessly worse to use? ETC.

There've been positive changes for sure, but then there's major issues like I just listed that haven't been addressed at all. It's hard to not be frustrated when most of the changes feel like weird, unfun, superficial changes and bug fixes at best. Like nerfing weapons into irrelevance, or not fixing the fundamental issues with recon, or obvious, basic qol changes not being made. I appreciate nukes being nerfed, but can't they be changed in a fun for everyone way? Stuff like that.

upper citrus
coral crane
#

Hey i installed this game around 3 hours ago and im loving it. How come there arent any options to text to your teamates in a match??

modern wedge
#

suggestion: slime can

the appearance of the prop would be a big blue jug. when thrown, it creates a large puddle of blue ā€œslimeā€. when you run on this puddle, it is similar to ice. your speed is slightly gained but your control is lost.

this would be useful in moments such as when you and your team want to cover large linear area, you can throw down and gain slight speed.
offensively, you can throw at enemies feet to make them slip and lose control.

shadow gyro
mossy path
#

Why was the crossplay bug not fixed in this patch? I have crossplay disabled but I’m still getting forced into PC lobbies anyways. It only took like a day to release a hotfix last time

median path
#

Yo can yall give us the option to just buy a weapon skin we want and not the whole damn bundle? Yall broke or what

severe wave
errant flame
#

If you are "fixing" the red canister, i.e. killing it completely, at least buff heavy's weapons and RPG by a lot. It was long overdue after all of the nerfes, but now it would be sinful and atrocious not to do.

graceful slate
#

They should move defibs to medium abilities, give it multiple charges, increase charge up time and remove spawn protection along if any other buffs or nerfs. Now you can’t run the most op gadget along with healing beam and the game will be fun.

boreal cobalt
#

about to be like cod lobby's whit the voice chat

manic aspen
fluid echo
#

Please change from a ā€œyellowā€ and ā€œorangeā€ for enemy colors. It’s very hard to distinguish them in game

vale birch
prime wing
# boreal wagon are you really complaining about a nuke nerf..? shit has been ruining any compet...

Considering from beta to this day I've only ever been nuked about 10 times total, yes, I'm complaining that people would rather have it removed than use their movement keys to dodge it, than keep enemy respawn timers in mind and their resources, than play off site and not nuts touching yellow cashbox at all times when explosives exist etc. The only non-cringe nerf to nukes is to make c4's timer not reset upon death, making them less frequent for those that have severe trouble moving out of the radius of a slow moving giant thrown canister that literally beeps its presence as it sails through the air. As it stands I've never had a problem with being nuked because I don't wait to catch it with my face as it careens towards me from one of three spawn positions i can know it's inbound from by literally looking at the top left corner of my screen and noting that a team with a heavy has just respawned, meaning there will likely be a nuke in a game with destructible buildings in which the objective just so happens to be half the time.

As somebody who mains the medium nade launcher I don't hold out hope for any good changes considering their big buff to it was 10 extra damage per shot, instead of the numerous other suggestions that would have raised the weapon without making the damage higher. The track record of changes is not looking gg in any form considering how long recon remained as it was while changes like this were made.

Edited PSA: If you're getting nuked regularly you're the type of R6 player that spots a fuze on cams and somehow doesn't connect that he will in fact fuze at some point during the round. Then blames the game because the information that was blindingly available wasn't considered.

obtuse wedge
#

If nuke will get remove, can heavy at least get some buff back from the shield hp🤣

pseudo pecan
#

nice XP changes, though I feel dailies and weeklys should feel like a nice bonus rather than required to gain levels in a reasonable time. Still think the time investment if you're not focused on doing the challenges is a bit steep, but I don't know how everyone else feels about it

severe wave
# obtuse wedge If nuke will get remove, can heavy at least get some buff back from the shield h...

You heavy players are so delusional its crazy.... @boreal wagon Dude most of those people defending nukes and heavy are people who barely play ranked or are very bad players. I played with tons of insane heavys who were top 200-500 global and they all say heavy is the most busted class. You see double heavy teams every round. Every bronze player can play heavy its so easy. All of those people are brain dead. Atleast embark adresses the nuke problem and will nerf it next week. Heavy will still be broken and takes no skill but thats fine atleast you can counter anything on heavy besides the fk nukes...

shy sphinx
#

Please add the option for facial hair like beards.

boreal wagon
#

Are we playing different games? Like how are you guys complaining about heavy nerfs and how heavy needs to be buffed here and there. THE CLASS DOES EVERYTHING. I play heavy and EVERY SINGLE TIME I dominate the lobby because of how braindead and effortless it is. I just dont like to play heavy because its boring.. Heavy is in DIRE need of a serious nerf..
Offers best defense in the game
Offers best one shot burts in the game
Offers best sustain damage in the game with lewis gun
Mitigate 1400dmg
Class is just completely overtuned and brainlessly easy to play.. Message to all my fellow ranked heavy teammates dropping 1k dmg, idk how you do it man.. throw one nuke and you've already done 2k combat score

you guys are unbelievable..

@errant flame this has to be a bait

quick coyote
#

can you guys separate the tutu into different parts? i would like to use the chest with other pants
please embark

errant flame
#

Now that nukes are going to be practically removed from the game, this should be a thing:
🪩
Rebalance and buff variant:
-Remove Nukes or make only one stickable
-Decrease the shield to 800
-Nerf healing beam

+Bring back old damage and radius on RPG and C4. Make RPG auto-reloading, i.e. without the animation, reduce CD by 10 secs.
+Make C4 a little faster to throw and detonate, as well as a little farther to throw
+Buff Lewis to 260 DPS
+Buff M60 to 280 DPS or make its bipods real, where they'd increase accuracy by a lot.
+Buff Flamethrower DPS by twice. Or by x1.5 and increase range.
+Decrease firerate of SA1014 slitghtly, but make each shard deal 9-10 dmg. Reduce the clip size to 15, but make it 5 shots before pump pause.
+Make MGL32's grenades
detonate on impact.
+Bring Dome shield's old HP back and make it faster to deploy.
+Make it so mesh shield protected from sword.

boreal cobalt
#

damn, in voice chat guys are gonna hate on the riot shield mains (me)

ocean shore