#šŸ‘‚ā”‡game-feedback

1 messages Ā· Page 54 of 1

rustic tusk
#

When your team is wiped, you could be able to spectate from other players view so you can tell if someone is cheating or not

compact ember
#

boy what the hell

patent cargo
vale tendon
#

GUNS IDEA
I have an idea for the game, since we already bought everything in the weapons store and the vrs is no longer useful, I propose an idea to spend the vrs on xp for the weapons, that is, unlock weapon skins with the vrs since the vrs in a future will stop being useful since we bought everything, in fact I already have everything and the vrs is of no use to me, so I propose that the vrs can be spent on weapon xp

vernal swallow
hallow kite
#

wonp wonp

jovial sonnet
#

The LH1 scope really needs a change. Its a great weapon by itself but its impossible to use because you cant see diddly-squat. A scope would make it way too op but just change its iron sight

flat plaza
violet elbow
#

nukes need to go already, they are ruining everything in this game

ebon elbow
#

Embark
I know it’s not ur top priority but can u pls consider adding mnk support to consoles, as this game does support crossplay I don’t really see why this isn’t in the game

blissful bridge
#

Recon is broken because it's togglable. Embark just needs to make it non-togglable.

desert topaz
#

I'm still getting frequent crashes while either I'm destructing or someone else is destructing. It's been at it's worst during the new event mode. It's actively impeding my progress on the play twelve matches.

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

worn tapir
#

killcams would literally solve hacking problems

waxen forum
#

Id like a kill cam. Hard spectating may cause other issues by people knowing exactly where your teammates are or what way you are running

quick coyote
#

Hello, can we please consider adding more novelty weapon skins? I would like to see a skin for the sledge that is a giant sausage on a giant fork. Thank you

gritty nimbus
#

is staying invisible as a light when shooting still an issue? i just did a quickplay and died to the same twice in a row that was perma invis

tardy nacelle
jovial sonnet
past bloom
# gritty nimbus is staying invisible as a light when shooting still an issue? i just did a quick...

It's a glitch with vanish bomb. Hoping the balance team addresses sooner rather than later that light is in a horrible place right now. And isn't viable in ranked. largely, due to the nature of king of the hill. Really only 6 weapons between those two classes used and many of the gadgets are mirror matches so total break down is

medium- reconsenses/healbeam

fcar,akm,revolver(rarely)

defib(must)/grenade/mines/zip/jumpad

Heavy- mesh/charge n' slam(rarely)

lewis,m60, flamethrower(rarely)

RPG(must), c4(must), Domeshield/Deployable cover

This is literally all people use in ranked end of story, the meta hasn't changed at all since launch other than flamethrower, so it's stale and doesn't allow for a lot of diversity...

vale tendon
violet fox
shut aspen
#

Would a 5v5 mode be beneficial for the game?

I love the game how it is currently, but I'm also getting tired of having a group of four and now we can't play this amazing game because of the player limit. A 5v5 (or 6v6) mode would probably give players more reason to continue playing and not the same modes all of the time. I feel like it would be cool for there to be a playlist that focuses on 5v5 modes specifically.
Good starting modes could be a payload style mission similar to Overwatch, an oddball game mode like in Halo, typical TDM, and lastly a King of the Hill mode that focuses on occupying a space on the map just to name a few. I know these aren't perfect I'm just throwing out ideas into the void. Also this is specifically meant for casual so I really don't care if having a 5v5 sounds unbalanced.

blissful bridge
lean notch
#

Add a segment to the end of the time on the cashout that only goes into that time if it's actively being captured else cash it out so we don't have to pretend to play for nothing in the last 5 seconds.

cloud jungle
quick coyote
#

CL doesn't have enough self damage. every other explosive is tuned to the max for self damage but apparently you can just spam CL nades at your feet

warm mauve
#

I'd argue because it's due to no love for solo querers and insanely strict SBMM. Although I'd presume they can't alter much with matchmaking anymore due to lower player count. Clearly the SBMM retained so many new players lmao

faint nymph
#

1 shots and wall hacks (recon) are ruining the competitive integrity of the game, if you only care about a "fun" experince tho ill stfu

hardy silo
#

can you guys please release this game on the ps3

round bone
scenic knoll
#

Can the devs create a website or even just an extension from the main site. Where you can combine outfits to see what looks good. I’m hesitant when purchasing cosmetics in general but if I’m able to see the whole combo outfit in one go I’d be more inclined to spend money.

noble nimbus
reef canyon
#

Ban lights from ranked or give them defib

fallow loom
#

we need some compensation after teammate quitting in ranked games

silver rivet
#

in the final round the cashboxes should have an extra zero added to their value, changes nothing gameplay wise, but feels more like a final

karmic lily
#

why am i being put into games with and against platinums... i am silver 3. i am tired of this. fix your game. it should not be that hard. stop trying so fucking hard and just make a ranked system

dense dagger
#

Recon nerf was a good one.
But I think it should be a specialization used for the team, not for oneself.
So I think Recon need a REWORK so that it's similar to a " Bloodhound " scan in Apex Legends with a range between 50-70m, and that the whole team can see it too.

runic flame
#

anyone not getting the daily for hitting someone with an arena carriable? done it several times and it doesn;t register

quick coyote
#

is there animation cancelling of something bc some people reload instantly

sacred siren
violet fox
quiet stag
#

get rid of gernade launcher please

severe wave
#

Nerf the heavy shield from 1000 hp to 900

sour bane
#

Recon Sense still in the game = dead game

real pollen
#

Nukes are toxic. should never be in the game. The ability to team wipe with one item is unfair

quick coyote
cerulean elbow
#

hud opacity

willow bear
# past bloom It's a glitch with vanish bomb. Hoping the balance team addresses sooner rather ...

I really hate the fact that there is a defacto meta and that certain weapons are just useless and the entirety of the light class is almost useless as EVERYONE runs recon senses and it makes it impossible to pull a half decent flank to disrupt teams and you get out dpsed half the time because the light class in my opinion does too little damage to make up for the little health they have.

real pollen
hallow ruin
#

🐧

sacred siren
floral rover
#

can someone please tell me what this offline thing is i couldnt hear or see anything bc the finals was making my screen flash black

rich fox
astral jewel
#

Monthly request to implement community servers. The sooner the better.

south sedge
real pollen
smoky gust
# sacred siren theres potential for you to kill an entire lobby with gas grenade if they dont m...

gas only kills if you don't move out of the way but there is something you can do
meanwhile with nukes you're just dead instantly

even if you space out, it still 1 shots someone, then its a 2v3
unless you do the same

someone has been posting multiple different videos of aps straight up not stopping nukes while they are inside the radius, so that doesn't help either

goo grenade takes too long to deploy
in the time you throw it, they throw the nuke
you explode when the goo lands, leaving it unhelpful

even if they have been in promotional videos, that's no reason to keep them
a game should always strife to be as fun as possible
and if a lot of people complain about nukes then keeping it just for the sake of it is unhealthy

proven pelican
#

fix the fucking charge n slam hitbox holy fuck, ill go through through a group of 3 and hit nobody

slender tulip
#

Anyone know why voice comms only work sometimes and how to fix it?

tight musk
quick coyote
#

I really like this game

sand sable
#

Nerf dead go boom (longer timer and make trophies glow up before exploding)
Nerf recon its still a free wallhack without a counter
Fix the broken matchmaking
Add killcam
Add replay system so you can rewatch games from every contestants pov
Nerf gas
Nerf explosives
Nerf mesh shield
Nerf rpg
Make barrels explode faster, nukes are still stupidly overpowered

idle tiger
#

A lot of people seem to have an issue with Recon, but I think an easy solution is that when you use the recon that it does like a pulse at the edge of the screen to tell you where the recon came from so you have a directional idea of where it had come from. Might help

prisma aurora
#

what am i getting detected by every 5 seconds...

slender epoch
#

Lack of kb/m console support is archaic. I look forward to playing this game and supporting the devs with Vbucks once this feature is added back.

rich fox
#

vbucks

proven pelican
smoky gust
#

I got an idea on how to make the goo gun more interesting and give it more use

when pressing secondary fire a shot will be charged
the longer you hold it the more ammo it will consume (and the bigger/stronger it gets)
once fire is released, it shoots out a fast, destructive but non-damaging goo ball

imagine all the cool stuff we could do with this

thoughts?

tropic swift
#

Add sex to the game please

opaque oasis
#

Even if they did, you wouldn’t be able to unlock it

slender epoch
#

Productive response. kb/m will always be desired. It’s alienated one of my friends from the game, alongside myself. This is more than a ā€œpersonal problemā€, we are certainly not the only two. BRING BACK KB/M plz

crude tree
#

Is it possible for Light Machine guns such as the Lewis Gun and M60 to be mounted on compatible pieces of cover for a major accuracy boost and spread reduction in exchange for being stationary? The weapons have bipods on them, and it would pair perfectly with the Heavy's deployable cover gadget, since its the perfect piece of cover to mount the weapon as a bipod and do that while defending a location. I think this would add a great amount of defensive gameplay for this game where defensive gameplay can be very difficult at times. There can also be other covers that're naturally on the map that should allow bipod mounting for lewis gun and m60, it can just be the use button, and doing a directional movement input or quick melee can undo it, but in getting off the mounted stance, you lose the accuracy and bullet cone benefits making it only work in choke points or in pre-setup positioning, since you're standing still, you become very vulnerable to headshots since you cant crouch or anything while maintaining the mounted stance. If the cover you are mounted on is destroyed, it should automatically undo the mounting since the cover is gone, so explosives deactivate it. Using your ability such as mesh shield should undo mounting aswell. Allowing this can provide for gameplay thats alot more passive, reactive, and position based, benefiting people who set up ambushes, or defensive choke points, in a way thats still countered by anyone who uses gas or fire bombs. If the cover is low enough, crouching while mounting should be possible, but otherwise you must stand to mount on cover thats sufficiently high enough for you to do so while standing.

thorny wren
#

again, a matchmaking request for a future update... please stop loading us in single to matches in progress that are ending - it happens all the time, sometimes 3 and 4 times in a row. no fun. I also have many screenshots where I'm loading in to start a match solo as well. please

rich fox
sour bane
#

Remove recon or dead game

livid bone
#

nerf lewis gun

viral bobcat
crude tree
# viral bobcat i was literally thinking about this before i slept last night. word, for. word. ...

Heavy Gang for Heavy Gaming. I really love playing defensively and setting up traps and fortifications, using shields, etc, so mounting my gun would make my defensive gameplay so much better, when I'm using deployable cover and defending a choke point. And the M60 has absolutely horrific bullet cone and accuracy at times, so this would be a very good balance for the weapon's gameplay. I really hope the devs find the suggestion buried underneath all of the others and make it into reality alongside my other one for the gasmask compatibility with helmet cosmetics.

silver rock
#

are there any plans to give the game text chat, or proximity chat?

autumn iris
#

what the heck did yall do to the flamethrower

slender epoch
#

kb/m on consoles plz.

prisma aurora
grim steeple
cunning barn
#

Decent game 6/10 - IGN

shell lotus
#

Can we get more black hairstyles, I’m honestly sick of games that has customizable characters and there’s always minimal black hair style like common man, high tops/hightop dreads, Afro, temp fades, long dreadlocks, Freeform’s, ect. I just want to see more games where there’s is more options for black hairstyles, rpgs need to follow this too, but I do see that there’s was atleast some added I can’t say much for other games it’s like we don’t exist, AND I SWEAR TO GOD IF I SEE THE KILMONGER DREADS ONE MORE TIME, NO BODY WEARS TS

arctic tartan
#

Can we have more ranks Diamond 1 is easy to achieve and alot of people are diamond 1

graceful oxide
#

Games good but it needs more unlockable stuff through free to play, or challenges. Think back to Black Ops 3 with hero gear... that for each operator and just a load of FREE challenges that unlock cool stuff. Currently once you max out VRS and battle pass all you play for is ranked, and that is unplayable without a full 3 stack. Adding free challenges to go for makes people use different stuff.

inland heron
#

when will we have a bank it competitive mode?

stoic wigeon
hardy silo
#

there should only be 1 haircut at all, the killmonger dreads. Everyone receives only one haircolor, at random.

graceful oxide
#

Yeah tbf the fact u cant drop out of a rank is kinda dumb. It should be hard to drop out a rank, maybe like 3 first round knockouts in a row. But should defo be able to drop down

delicate notch
#

playing against recon sense is just miserable, especially in the final rounds of a tournament. would love to see that thing go ngl....

cunning barn
#

Just got a kill so 6.5/10 - IGN

severe wave
slender epoch
finite wind
#

APS turret eat the mgl32 nades, are you serious embark??

silver rock
woeful arch
#

Game mode idea: Instant Cashout > this game mode would push players to be the first to complete a cashout because it won't be possible for other teams to steal it. The idea is that instead of waiting out for other players to be the bait who open the cashbox and start the cashout before every other team casually comes to kill them, there should be real hype from the very first seconds of the game rushing to be the ones doing the deed.

  • 4x cashboxes for 3 teams. A cashout grants 10k instantly. The only way to win is to be the team that cashed out the fastest the highest number of cashboxes.
  • If there is a tie, where 2 teams cashed out 2 times each, a 5th cashbox worth 25k pops. If the 3rd team that hasn't cashed out anything gets to it, then it's the 3rd team that'll win.

I'm getting sick of capping and re-capping cashouts only for them to be stolen at the last seconds by teams that made it an art not to engage with the objective only till the end. I keep uninstalling the game because it feels like by now I'm only winning by luck, there's no way to secure a winning strategy when you queue solo, it feels. This type of game mode would feel more balanced and at least give the satisfaction that it does pay off to bother being a good team mate, who plays objectives and caps for the team.

quick coyote
glad delta
#

I guess at this point I feel like knowing when recon is active makes me realize how much it fucks my combat as a light

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

finite wind
silver rock
# woeful arch Game mode idea: **Instant Cashout** > this game mode would push players to be th...

I like the idea, but at the same time that'd be really short matches, which can be fun in their own right but a lot of the best moments in the finals come from those moments of "Can they steal it in time" or "Can we hold out long enough" and instant deposits would sorta kill that.
If I would suggest an alternative, why not make it like normal quick cash, but every second the box is in the deposit station 1k is drained from it, and deposited in the teams bank (Kind of like domination modes where points are earned by time controlling territory in other FPS games). that way captures, even brief, have value, and people are still rushing to be the first to get it in, since every second of hold, even if they die, has value, which might outweigh the loss of a team wipe.

inland heron
#

Alright guys it was funny at first forcing us to play fat role but everyone knows light is best pls fix

zinc haven
#

hi

silver rock
# finite wind mgl32 is my primary weapon man, what should I do if there are 1 or 2 aps turrets...

1, your grenades have a larger blast radius than the APS range, so you can demo them with smart grenade placement. 2, you have a whole equipment bar, if you aren't taking gear to counteract such things like an rpg with wide blast radius or gas grenades with even wider, that's your call. 3, there's a reason you have a squad, coordinate with them and have them deal with APS the same way they'd ask you to make holes in walls, floor, cover. 4 I believe goo on an APS or turret will break it. 5, there are various barrels you can use that ignore the APS when detonated, so use your environment more.
My primary is the CL-40 and I go in fully accepting there are counters to it, just like heavies have bubbles and mesh shield for bullets.

severe wave
#

Nerf heavy embark everyone is playing double or tripple heavy right now. Heavy takes literally no skill every ability is cheesy....

next raft
#

Has anyone mentioned the terrible colour palette??? Teams are pink, red, orange, a redish brown? WHy are the colours so close to eachother!? Why not blue, yellow, red, green??

woeful arch
# silver rock I like the idea, but at the same time that'd be really short matches, which can ...

Yeah I like your version! I'm trying super hard to keep playing the game and even considering buying skins and stuff and usually I buy stuff after a winning streak. Having loss after loss when you have the highest objective score each time is depressing. I used to not care so much because I'd gun for maxing battle pass/account level/Steam achievements but I got all those so now mostly trying to live off the thrill of winning or having a "gg I did my part" feel if I lose. I don't feel like I did my part when I capped and lost the cap because 2v1 or 3v1 when team mates are respawning 😦 So yeah anything that helps recognize that "hey I capped and held the fort for as long as possible" would go a long way in getting the same good vibes I had my first hours in the game.

red valley
#

can we get some CROSSHAIR options? i mean for a shooter those crosshair settings a totally trash and it suckt to need an crosshair overlay

slender epoch
#

KB/M on consoles 2024

pale turret
#

Map that benefits snipers, we are always obliged to be 5 meters from the enemy because of the location of the collection terminals

still warren
#

Strange that snipers cant one hit headshot but the devs are ok with heavies C4 nuking entire teams through walls? No wonder people are leaving in droves. Apex legends doesn't have a player count problem yet this game does.

glad ginkgo
#

please fix the climbing mechanics

PLEASE FOR THE LOVE OF ALL THINGS

I just tried as heavy to climb basic shit and the character was behaving gimp AF

stray basalt
#

I’ve noticed this and kind of gotten more and more annoying. But when playing tournament and you don’t have a full squad you’re basically screwed because no one can fill it(join mid or beginning of the game). It just makes games unfair from start to finish even if you do somehow qualify. Hopefully this changes in the future šŸ™

abstract harbor
#

The solo queue experience in this game is absolutely abysmal. There should be a "solos only" queue, and SBMM should be removed from all unranked queues. Embark is slowly syphoning out all things that made the game fun and exciting, and it feels stale, boring, and downright infuriating most of the time to play this trash game. Example: What is the point in throwable objects when they don't move 5 feet before they fall to the ground? What happened to the "VR gameshow" fantasy? The game is becoming every other stale, boring, SBMM'd sweatfest that every other game is. Embark, I know this is your first game as a studio, but you're making all the wrong moves right now. I hope you all can turn it around, but until SBMM is removed from casual play, this game won't be for me. Good luck, everyone.

tired crescent
hollow rune
#

Game is great, please never change Quick Cash

grand steeple
hardy silo
#

you should be able to use your Mii as a skin

blissful bridge
#

Recon is broken because it's togglable. Embark just needs to make it non-togglable with a long cooldown.

tired robin
#

There should be an option to be able to select cosmetics that you don’t own to make combos with easier. If you have on selected items that you don’t own and try to back out of the style category, something will pop up, prompting if you want to pay.

north marsh
karmic lily
#

Let me re-roll daily challenges with my VR's. I have everything, theyre maxed out and just sitting there.

crude tree
# north marsh I wish I could agree but Heavy is already a bitch to fight. Anything making them...

Heavy already gets defeated easily by lights who use the Stun gun, or glitch grenades. But I'm of the philosophy that we should buff everybody, I would love the mounted gun ability, but we could also make more abilities for the other two, the Medium would benefit greatly from having some more tools, maybe a building repair tool, and light can use a defensive tool for them too, like maybe a deployable camera, or caltrops that go on the floor and hurt players that walk on it.

harsh yoke
#

sniper should do 15 more base damage and have no glint

naive apex
#

games got a bug cross platform where people arent showing up online

pale turret
#

To be able to buy items individually we don't want to buy packs to finally use 1 items 🄹

kind cloak
#

Remove dead go boom. Like any mele running player cannot get a kill without dying. It makes getting kills with a light nearly impossible with out dying. Its a big problem that makes the game more luck based and is another variable that nerfs lights and buffs heavys as if heavys were'nt strong enough.

obsidian solar
#

BUFF THE RIOT SHIELD:
Here's some suggestions, I know all of these together would make the shield pretty strong but even 1 or 2 would be enough to improve it so much!:

  • While blocking movement speed should be the same as walking (increasing block movement speed would help a lot in pushing and giving your teammates support)
  • Lunge distance (90% of the fight become a chase you can't win, the other classes have ways to block enemies, slow them down or catch up to them, even heavies have RPG to finish people off if they use sledge)
  • Increase damage from 84 to 90 (to kill heavies in 4 hits instead of 5)
  • Add a charge like attack, to activate it press the attack button while blocking kinda like charge N slam, of course less powerful and without the destruction effect, it would add variety, also all the other melee weapons have two attacks)

IMPROVE MELEE TRACKING:

  • Some weapons like the Dagger have an insane lock that is not needed, on the other hand the Riot Shield has a very weak lock, you can't even hit people in your face sometimes. Consider increasing the angle at which the lock works and reduce the lock strenght on the Dagger

FIX THE DAGGER BACKSTAB:

  • Backstabs with the Dagger are the most incosistent thing I've ever seen, a lot times either nothing happens or it's not backstab even though you're right behind them and other times it is when you're literally in front of them.
  • Increase the backstab hitboxes because the latency of the servers causes this problems
  • Make it so you can hold the backstab and it's not a forced animation, revert it like it was in the Open Beta

NERF THE DEAD GO BOOM:

  • This event is extremly unfair for melee users, you cannot avoid it if you get a kill
  • Either increase the time before the explosion to at least 3 seconds OR make it so the explosions don't damage players but only the enviroment
cunning barn
#

2/10 ign

raven folio
#

nerf nukes. they take no skill at all. if an rpg isnt a 1 shot kill why is c4 on a propane tank nuke an entire team thats standing too close together

light hull
cloud jungle
#

Remove Recon

daring fossil
tepid blaze
#

actual suggestion can we make it an option to make it so when I crouch and press space bar (jump) ill just stand back up instead of going into a jump

vague sail
#

Custom team names and logos, with ai it’s very much possible

karmic moss
vale tendon
#

GUNS IDEA
I have an idea for the game, since we already bought everything in the weapons store and the vrs is no longer useful, I propose an idea to spend the vrs on xp for the weapons, that is, unlock weapon skins with the vrs since the vrs in a future will stop being useful since we bought everything, in fact I already have everything and the vrs is of no use to me, so I propose that the vrs can be spent on weapon xp

daring fossil
true zinc
#

It is clear that game devs want nukes in the game. They are brainless because nukes are killing the game and make me not want to play it. NO SANE PERSON wants nukes. Why wont you just remove them? IT MAKES NO SENSE! please explain

mighty sun
#

.

twilit leaf
#

I havent touched this game in a week, load up tournament and still everyone is running fcar + recon. Embark clearly has 0 fucking clue how to balance their game

pine geode
#

why cant i join a voice channel

timber copper
soft walrus
#

The APS turret should not destroy throwables through walls

tropic swift
runic rampart
#

@twilit leaf thats a you problem

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

cloud jungle
#

Remove Recon

timber copper
whole ocean
solemn widget
#

why tf would med have more health than heavy lmao

plucky yoke
latent blaze
#

Hey the finals devs, can you consider adding keyboard and mouse to ps5, Xbox series s, and other consoles? Mastering the recoil on controller is kinda hard and if keyboard and mouse were to be added on ps5 I would play the game a lot more

tall bobcat
#

im so fed up with game keep getting kicked for the anti cheat bs and then my mouse and keyboard disconnect and reconnect mid match always for some damn reason (only ever happens in this game) im tired boss

raven folio
#

heavies with rpgs, mesh shield, bubble shield, machine guns, nukes, more health and one person with healing beam.......god mode and toxic af

wheat anchor
#

i love still getting 1 shot by nukes every fight

severe wave
# wheat anchor i love still getting 1 shot by nukes every fight

If they dont nerf nukes next update im gonna lose some hope for the game. I see double or tripple heavy teams every round. players i beat 10 times can beat my team now because they play double or tripple nuke its insanely op. Not talking about rpg which take no skill, 1000HP SHIELD fk heavy is the most skilless class ever. Nerf Nukes so they dont one shot, let the big shield only have 800 hp and nerf the rpg to 130 damage.

nocturne flare
whole ocean
blazing scarab
solid narwhal
#

You're right put if the majority dislikes people using kbm in controller lobbies then they should add ibmm instead

hardy silo
#

you can no longer play kbm in consoles tho, at least momentarily

quick coyote
#

Are the different leagues seriously colored bronze and gold then silver, platinum, diamond? Hard to tell them apart

round bone
#

Should only be allowed to have one spec/gadget per person, would immediately balance the game way more

soft walrus
#

nukes could be nerfed by reducing the amount of shots that it takes to destroy carriables. instead of taking 5+ make them 1 or 2 shot

thorny parcel
#

Nerf nukes. Detonateable explosives should only do around 40 or 50 damage but have quicker activation times. Make them useful for stage destruction. Also experiment with reducing C4 mass after the extreme damage nerf so we can still chuck bombs around

raven folio
swift pulsar
#

Unfortunately I think this game might need role queue, I don't see how you can nerf medium enough to make running triple medium or MMH not viable...

frigid garnet
#

Anyone know how I can fix the problem of my game not loading up after the EAC screen?

lethal gazelle
#

I cannot open the game it just quits initializing halfway what's up with that

tepid violet
severe wave
tall bobcat
white lily
barren notch
#

Yo does anyone know how to fix not being able to find a match? Been unable to find a match for days now .-.

severe wave
# white lily Bin auch ganz kurz davor zu Quitten man

Hab ehrlich PTSD von nukes bekommen. Hab so oft angst genuket zu werden das ich mittlerweile vollkommen passiv spiele was kacke ist. Ich hoffe die nerven denn mist.... Heavys sind einfach viel zu stark. Jeder gunfight besteht mittlerweile nur noch aus RPGS, Nukes, Big Shield and dome shield was alles NULL skill braucht

crisp oxide
#

1.why hasnt the broken in game voice chat / wonky half the time working voice chat. ever been fixed?

raven folio
frank nymph
# swift pulsar Unfortunately I think this game might need role queue, I don't see how you can n...

The problem with role queue locking is that there isnt enough variations in the line up to justify having a role lock. For games that do have a role lock, they tend to have a variety of classes for people to pick. Hence, people normally have a main class and a filler class.

Then what about finals case? Theres only 3 classes. If you main heavy, and fill medium. But the only role available is light, then what do you do?
Fill and do shit? Probably get called out for throwing, even if your trying your best? Or blame the game for locking you into light when you dont even play it. Or blame the devs for longer queue times.

Finals need more class variations before they even consider to introduce role locking. My guess is atleast 6 classes for variation.
But thats just my personal opinion on the matter.

whole ocean
slim bone
#

for the love of god, can glitch nade bypass APS already? the whole point of the damn thing is to counter gadgets without having to shoot it, then it gets countered by a gadget forcing you to expose yourself to shoot it? glitch nade is already like the one legitimate reason to take light and it gets gimped

at the very least aps needs to not work through walls so i can breach charge/throwable it from the other side of the wall/floor

oak kernel
#

I know peeps might hate this, but if we're going to keep changing/adjusting/nerfing recon can we at LEAST make the outlines a bit more visible? I geuinely hate that sometimes I can't see someone because a map is too bright - it's kind of frustrating. Just give me the info it's supposed to give me without me having to stare at a dark wall/inspect the bouncepad ipad.

abstract patio
fathom crow
#

yerr

frank nymph
# whole ocean Instead of role locking, perhaps they could lock specializations so no teammates...

I dont think it'll work. Because thats what most people run nowadays anyways.
Most teams run 1 recon 1 healing beam 1 mesh.

Hence the meta HMM.
Which is still the top as far as I can tell.

Really the only thing that specialization lock will do is funnel more people into HMM teams, and nullify the HHM and MMM teams.

I wont go into a discussion into making light more viable as thats a whole other rabbit hole that many people have chimed their thoughts into. But yeah, Specialization lock wont do much to the current meta except funnel everyone into HMM teams. Hope this clarifies šŸ™‚

round bone
plucky veldt
#

C4 You've got to be a nerf,
There's nothing good about the finals.
Wake up Embark. like a toxic

quick coyote
#

PLEASE FOR THE LOVE OF GOD TURN OFF MELEE AA. IT DOESN'T WORK

lofty bough
#

TAKE NUKES OUT THE GAME FOR THE LOVE OF GOD I CANT KEEP LIVING LIKE THIS

cunning barn
#

6/10 IGN

frail root
#

GET RID OF NUKES PLEASEEEEEEE!!!!! IMMMMM BEGGGGGINGGGGGGG PLZZZZZ IM TIRED OF DYING TO THEM it takes 0 skill to use and it’s so fucking stupid it should not be used in a comp settings at all take the shit out now bruh

severe wave
#

Finnaly people see how op nukes arešŸ’Ŗ

quick coyote
#

nukes are broken, heavies crutch use it. Takes 0 skill to use

pale turret
#

Increasing the sniper's damage is not normal 4 bullets to kill a heavy

quick coyote
#

Why complain about heavies and nukes just join em and stop crying

worn oyster
#

Make sure you guys actually install the anti cheat software

paper saffron
#

Changes I would make:

Lights should have the c4 and heavy should have breach charges. Heavy has too many damage utilities and could use some changes.

Lights should be able to regen health faster while moving and standing still or have 50 more HP. One or the other not both.

Invis grenade should keep you cloaked while using abilities, reviving, etc. The duration should not be stopped by anything except taking damage, glitch utilities or attacking in any way.

Glitch grenades need to be more like a sticky grenade or explode on impact. So many times I try to land one and it bounces away from the intended target.

Tazer needs a big change. Currently it's 50/50 if it works or not. Often I'll taze an enemy from behind and somehow they are able to make a quick 180 and beam me before I even get a chance to get my gun out or as in barely starting to shoot. Not sure if that's cheaters but it happens often. On the flip side the tazer animation lasts a bit too long and even if you do outplay a bad taze you get gunned down by others shortly after. I would have the duration shortened BUT make it so you can't ads, hipfire spread is affected and any movement is reduced to 5% or less.

quick coyote
#

All this feedback sure would be more constructive if any of us were being placed in games with people of our rank

I’m plat 1 @subtle tree If you were a high rank in brain function, you would see that’s the only way my comment makes sense.

whole ocean
subtle tree
round bone
plucky veldt
#

How long are you going to lie about a big patch after doing a nerf that doesn't look like a nerf EMBARK.
Damn C4,RECON is ruining everything. Wake up
patched three times, but what have you done. EMBARK

lofty bough
#

I’d rather get chased around the whole map by recon than get nuked 5+ times in one game

frank nymph
glacial salmon
#

Anyone happy with Medium recon change?

hasty citrus
#

melee weapons need a movement speed buff 10-20% depending on which one

pliant quartz
severe wave
frail root
wet herald
#

Paid carries need to be bannable. Just played against 2 cheaters carrying some bot player

tropic swift
# frail root my fucking grandma could nuke people shit takes 0 skill or brain cells just make...
  • Nukes are definitely broken. BUT DON'T STRAGHT UP REMOVE THEM. It's a good thing for games like these to have unique playstyles like this. I think it should be reworked/nerfed to the point where it's not op but still a viable option. I think a twist with the velocity of red canisters and see how things go would do good.

  • There are definitely issues with sounds. I had so many situations where I barely heard sounds such as healing beams, mesh shields, and especially footsteps, that helps you understand your surroundings. And these happen a lot when there are no loud sounds that could overlap it, so definitely not just me missing it.

random rain
#

Nukes and Recon sense still too strong, but moving in the right direction. Maybe just have C4 do less damage when it's attached to a throwable.
Have recon sense be like the scan grenade, but maybe have 3-4 charges

round bone
crisp oxide
#

THE NUKES ARE BUGGED. PLZ ADDRESS I LOVE NUKES THX

hasty citrus
lapis pollen
#

Why heavy and medium player think light is good and don't need to buff?

Isn't it cleary enough that there is no light player in rank?

They deny light isn't viable and rage when their teammate choose light in rank .

severe wave
# hasty citrus I wish wallhack abilities were never a thing in any games. it just reward bad sk...

Honestly i was a recon player for a long time but i also have heal maxed and currently main it. I agree that wallhacks shouldnt be in the game. If they remove recon tho THEY have to remove those damn nukes too. But i think both are unique and should be reworked. Maybe rework recon to a scan like bloodhound in apex and nukes for mostly destruction and maybe half the damage or even less they deal now.

quick coyote
#

DAY 4 OF ASKING FOR HEARABLE FOOTSTEP AUDIO

The game has quite a lot of audio issues that need to be addressed, something minor is when you mag dump the lh1 m, some if not most of the shots don’t make any sound. The biggest problem is the footstep audio, even when night mode is turned on, my teammates footsteps are bass boosted but not other people. Take inspiration from overwatch, there if the enemy is walking than you can perfectly hear it and even can identify which enemy (to the point of which hero out of the 30+ is trying to be stupid and flank you without crouching) it is, but if they’re crouching then they’re completely silent. Since crouching wouldn’t fit this game because of how fast paced it is I propose this:

When running the enemy makes loud footsteps noice that can be heard through walls and can also be identifiable to know which enemy it is, light, medium or heavy. Zip lines and jump pads also have to be noisy so that it’s possible to know if someone left the area you’re trying to hide in for example.
BUT
if the person is walking, (not sprinting) than they’re completely silent, this way it’s going to give people the ability to silently flank enemy teams if they wish too.

vivid saffron
#

It is beyond frustrating that the sound and hit marker for assists is the same as the kill leading to hundreds of times where I am like, "Hell yeah, I got em. Ope, nevermind." Stolen kills are always frustrating but this makes them worse

quick coyote
#

--$$!!!!!!ABORT!!!!!!$$-- MELEE AIM ASSIST --&&!!!!!!!ABORT!!!!$$-- DOES NOT FUCKING WORK!

tepid violet
#

Nerf Nukes. I like the idea but I dislike the damage

civic crown
#

Am i the only one who thinks this game is gonna die if we don't get more content soon. 2-3 new maps, atleast 3 new guns, atleast 1 new special, a few new gadgets, a custom game mode, arcade game modes (deathmatch, CTF, golden gun) etc...

waxen forum
#

The aim assist is way overpowered in this game. Its not "assisting them" it is just flat out aiming FOR them! Huge difference. It is rediculous.

thick tapir
# frank nymph The problem with role queue locking is that there isnt enough variations in the ...

Overwatch only has 3 classes, the only problem is 90% of players can't play light without using the gimmicky invis that's countered by mediums recon, you need god like reflexes to use evasive dash to evade all the nukes, mines and grenades and grapple is trash.

If they buffed or added more options for light like maybe a flak jacket gadget or a self heal that boosts movement speed, or things that are more casual friendly for the heavys and mediums than it would be fine but rn unless you're a crazy masochist like me and like playing sword melee and exploding every minute than you're gonna dread getting stuck as light šŸ˜‚

untold timber
#

Can you please retroactively count all the quick cash disconnects at the last 10 secons as loss' to griefe the leavers trying to pad their win/loss ratio šŸ™‚

whole ocean
subtle niche
#

Fuck nukes. That is all.

sour bane
#

ded game

slim bone
# abstract patio why are you throwing things at the things that catches things that are thrown at...

step 1. you know they other team has put a turret in a room/the room is mined up
step 2. you glitch nade the room from a window/door
step 3. surprise theres an aps next to it
step 4. you need to expose yourself to the turret to actually shoot the aps/turret defeating the entire point of having a glitch nade

or you know, heavy with mesh shield/heavy dome/med healer just sits in the aps field and can't be touched? again, what's even the point of the glitch nade, who's entire purpose is to shut down gadgets, which basically constitutes all of a light's team utility, if another gadget on already the strongest class can just no sell it?

waxen forum
fallen sundial
#

Auto-Sprint

golden pier
raven folio
slender epoch
#

KB/M on CONSOLE 2024

lapis pollen
sleek dove
frail root
rich fox
#

yea ya’ll really need to do something about recon senses. it’s a problem.

foggy ginkgo
woeful perch
timid musk
#

If I advance to the next round in the game, the screen goes completely black, and it crashes with an error. I also get penalized. Did I do something wrong? Is winning in this game considered bad sportsmanship?

hardy silo
#

kbm for consoles pleaaaaaaaseee 🄺

topaz helm
boreal wagon
# woeful perch Just get better headphones ā¤ļø

No thats a pretty fair point hes making. There are a LOT of sound issues in the game rn. Half of the Lh1 shots make no sound, sometimes you hear infinite shooting coming from your teammates and sometimes footsteps make bo sound at all. Ive had a heavy run up behind me while I was resing a teammate and I never heard him until he was melee range

woeful perch
quick coyote
vale tendon
#

GUNS IDEA
I have an idea for the game, since we already bought everything in the weapons store and the vrs is no longer useful, I propose an idea to spend the vrs on xp for the weapons, that is, unlock weapon skins with the vrs since the vrs in a future will stop being useful since we bought everything, in fact I already have everything and the vrs is of no use to me, so I propose that the vrs can be spent on weapon xp

boreal wagon
harsh trail
#

day 3ļøāƒ£9ļøāƒ£ of asking for a throwing knives overhaul to increase their viability

the throwing knives deal great damage but the problem comes from the clunkiness of the projectiles and the inconsistency of their behavior.

some things that could be done to resolve this issue:

šŸ”Ŗ slightly reduce projectile drop off
šŸ”Ŗ slightly increase projectile speed
šŸ”Ŗ allow right click to be held
šŸ”Ŗ slightly decrease windup time of right click
šŸ”Ŗ there are still inconsistencies with projectile behavior when mid-air that need to be addressed

please show some love to this weapon embark! see you all on day 40!

lapis pollen
quick coyote
#

Just wanna give a shout out to those lights! Y'all doing work tonight

waxen forum
# foggy ginkgo Definitely skill issue. before the nerf it was strong as all holy hell now you a...

Skill issue deez nuts. Imagine the person using tool assisted aiming and tracking (which is what AA is) telling the person that is legit 100 percent aiming and tracking for themselves they have a skill issue. When AA is putting bullets on target for you. That thing is busted in this game. I dont care how you feel about it. And then have the nerve to say well they nerfed it so we aim a little bit now smh. šŸ˜‘

vale tendon
exotic parrot
#

Please do not fix this bug, it’s way to funny, makes the game ten times more enjoyable

dawn sand
#

if someone shoots you witha tracking dart it should say TRACKED instead of DETECTED

foggy ginkgo
radiant heath
# slim bone step 1. you know they other team has put a turret in a room/the room is mined up...

Glitch grenade range far outranges the range of an aps so learn to throw your grenade like next to it maybe and not straight at it like your a basketball player trying to get 3 pointer? Also glitch grenades proc through walls an APS does not. So by throwing your grenade against the wall the aps is doomed. And by reading how you go by there i can already tell you have flawed gameplay. A light isn't meant to enter a sight where people are holding it down with aps,field,launcher,nuke. Your heavy and or medium or yourself (breach charge) should expose the site then use your glitch and then enter.

stone crown
#

Lolol 4 matches in a row with at least 2 hackers and constantly getting bronze/gold tm8s (while I'm plat 2)....but yes, everyone keep talking about "mnk on console," "character/weapon balancing, " etc. Those are the top-tier issues at the moment hahaha #regionlockchina

slim bone
# radiant heath Glitch grenade range far outranges the range of an aps so learn to throw your gr...

Glitch grenade range far outranges the range of an aps so learn to throw your grenade like next to it maybe
the only time youre going to have the luxury of precisely lining up the glitch to land like that is when you have clear los and dont need to bounce it in, in which case a. you're probably getting shot by the turret and b. if you have los youre just going to shoot the aps instead

Also glitch grenades proc through walls an APS does not
I have literally seen APS eat my breach through a floor and my c4 through a wall.

A light isn't meant to enter a sight where people are holding it down with aps,field,launcher,nuke.
exactly where did i say i'm going leroy jenkins into the site?

Your heavy and or medium or yourself (breach charge) should expose the site then use your glitch and then enter.
That is literally what I try to do, except surprise surprise when the wall/ceiling goes down, they start shooting back, their turret locks, they have all their utils still up, you don't get the luxury of just lining up the perfect glitch angle

woeful perch
#

For glitch to be a reliable answer to literally anything, it needs to activate faster. Plane and simple. Maybe even have a larger radius

brave rock
#

login faild

scarlet flame
exotic wave
lapis pollen
#

Change stun gun into glitch gun sounds great

abstract lantern
#

@queen cloud 2-3 secs need of tracking is just a poor game balance. They did too big map for such game mode. If you make ttk smaller, u should make maps or time to revive smaller. If not, your lifetime would be smaller than time of finding an enemy, and it’s sucks

manic aspen
#

I love it when 90% of my deaths are just to nukes

fluid echo
#

would love
*allow us to stay in the same game mode lobby instead of forcing back to main menu after every game
*option to ban being teamed up with/matched with specific players again (pubg has similar option)
*option for map selection rotation filter

oak kernel
#

I think a balancing factor that would fit in well with the game would be bullet velocity. Making different guns have different bullet speeds will not only raise the skill ceiling, but make balancing guns a lot more interesting. It'll also naturally make getting shot across the map a lot more skill based since you'll have to learn how far ahead to aim your gun. We've got infinite ammo, so may as well make it more interesting to use said ammo

Guns like the sniper could have near instant or still be hitscan since that's their purpose.

foggy ginkgo
#

Lights are a literal waste of space might as well not have a teammate

slender epoch
#

KB/M on CONSOLE 2024

dense dagger
#

Recon nerf was a good one.
But I think it should be a specialization used for the team, not for oneself.
So I think Recon need a REWORK so that it's similar to a " Bloodhound " scan in Apex Legends with a range between 50-70m, and that the whole team can see it too.

rancid kelp
#

Can you pls add a way to ssee the lobbys ranks

dawn sand
#

light dash should be able to dash through people to make the damn backstab even the slightest bit easier to get

candid crystal
#

Anyone else having issues with getting stuck in the trees? It sounds crazy ik

silver rock
vocal shadow
#

remove recon

unreal marlin
#

Is this a bug that motion sensor and tracking darts won't count towards the detect opponents daily and weekly challenges?

vernal girder
#

Balancing pass when? Medium is overtuned compared to the other two classes. Either Medium needs a substantial nerf or they're going to have to buff Light and Heavy

dawn sand
#

Recon should be reworked to have 3 charges. When activated a charge is consumed and a motion sensor bursts around the player revealing all within the bubble like the recon grenade thing

sinful gazelle
nimble anchor
#

add a store that uses vrs currency for cosmetics or weapon skins

obsidian solar
#

BUFF THE RIOT SHIELD:
Here's some suggestions, I know all of these together would make the shield pretty strong but even 1 or 2 would be enough to improve it so much!:

  • While blocking movement speed should be the same as walking (increasing block movement speed would help a lot in pushing and giving your teammates support)
  • Lunge distance (90% of the fight become a chase you can't win, the other classes have ways to block enemies, slow them down or catch up to them, even heavies have RPG to finish people off if they use sledge)
  • Increase damage from 84 to 90 (to kill heavies in 4 hits instead of 5)
  • Add a charge like attack, to activate it press the attack button while blocking kinda like charge N slam, of course less powerful and without the destruction effect, it would add variety, also all the other melee weapons have two attacks)

IMPROVE MELEE TRACKING:

  • Some weapons like the Dagger have an insane lock that is not needed, on the other hand the Riot Shield has a very weak lock, you can't even hit people in your face sometimes. Consider increasing the angle at which the lock works and reduce the lock strenght on the Dagger

FIX THE DAGGER BACKSTAB:

  • Backstabs with the Dagger are the most incosistent thing I've ever seen, a lot times either nothing happens or it's not backstab even though you're right behind them and other times it is when you're literally in front of them.
  • Increase the backstab hitboxes because the latency of the servers causes this problems
  • Make it so you can hold the backstab and it's not a forced animation, revert it like it was in the Open Beta

NERF THE DEAD GO BOOM:

  • This event is extremly unfair for melee users, you cannot avoid it if you get a kill
  • Either increase the time before the explosion to at least 3 seconds OR make it so the explosions don't damage players but only the enviroment
vernal girder
rocky verge
#

Make the announcers react to in game stylish kills and such, or announce which team picks up cashbox

frail root
gleaming tide
#

Egg throwing knife skin.

thx.

candid crystal
nimble anchor
grizzled wyvern
#

Nerf turret, add kill cam

hallow ruin
#

Do you think we will get a patch this Wednesday?

unborn rose
#

too many cheaters

slender epoch
#

KB/M on CONSOLE 2024

plucky veldt
#

Remove C4

exotic wave
#

Official Dualsense support so that prompts show the correct button would be awesome.

humble tinsel
sand sable
#

Nerf dead go boom (longer timer and make trophies glow up before exploding)
Nerf recon its still a free wallhack without a counter
Fix the broken matchmaking
Add killcam
Add replay system so you can rewatch games from every contestants pov
Nerf gas
Nerf explosives
Nerf mesh shield
Nerf rpg
Make barrels explode faster, nukes are still stupidly overpowered

delicate violet
#

Buff explosives (in physics way not damage)

sharp agate
olive sandal
#

Bro yall got to fix the crossplay problem I have it turned off and I’m still getting in lobby with other consoles

violet elbow
naive flax
#

please sell items individally and not only in bundles. put a small mark up on them so that buying the full thing is a "deal". there are so many singular items id like but im not about to spend 20 bucks just to ignore the other 8 items that come with it. i would guess many people are in the same boat and spend less because of this

unreal marlin
#

Can we have a game demo replay with cinematic camera? I think it would able people to make cool videos from the game.

sharp agate
# violet elbow this isnt a bad idea tbf but at that point it would also be the same as the Lewi...

Yeah I see that becoming the case, but I don't really know what else they could do that wouldn't destroy the identity of the weapon. As it is right now, if you can aim there's really no reason to use the ak over the fcar, as it's losing 200ish dmg a mag for a ttk that's on par with light full autos. A ROF change would atleast be a decent quick fix that seems like it would alleviate the major issue most people have with the ttk, then they can play with numbers and find something that works better long term

violet elbow
#

or they go the route that they took with the xp54/m11 balancing and give the AKM faster reload, same way the m11 has bigger mag/faster reload but worse recoil/range over the XP54

soft gorge
#

Mouse and keyboard support on consoles and input based matchmaking on the next update, please!

Devs, you are encouraging people on consoles to use xim/ chronus adaptors by ignoring the addition of MKB support, think about it! While you guys "do not have any news to share on that topic" I don't blame xim/ chronus users.

naive apex
#

HUGE GAMEPLAY SUGGESTION: If your stealing the cashout with like 2 seconds before the game ends the timer should stay at 0 while your actively stealing to make things interesting. in other words you still have a chance to steal if you got on the cashout before time ended making it a buzzer beating play or play of the game

next warren
#

C4 is too powerful. I play with my friends who play med/heavy and we all think this way.
Do what you will but at least for the three of us it makes the game a lot less fun, even when we use it ourselves.
Aoe is too big, it does too much damage through walls, and the range is insane.

I am of course talking about the c4+explosive map throwables.

Waiting for it to be nerfed to get back playing 🫤

stone crown
#

Please make it so only 1 person can be a certain class. Let the choice go by rank. Highest rank (FP) on team gets first pick. They have 5 seconds to choose or it auto picks their last-played class. After that, an extra 10 seconds is given to switch out any weapons or gadgets

soft gorge
#

I wouldn't mind as long as we on consoles had MKB support šŸ¤šŸ¼

soft gorge
#

It bugs my mind that a game that is crossplay doesn't have input options since launch for everyone and lobbies sorted by input. If we had that since launch all that rework on AA wouldn't be necessary šŸ¤·šŸ»ā€ā™‚ļø

abstract elbow
#

see ranks of enemies / teammates before end of game
make nukes consistent / not doing zero damage sometimes
fix c4 falling through map
fix solo q diamonds getting bronze teammates

my biggest request by far: stop saying things are fixed when they aren't

tepid violet
#

The game is great…you just have to nerf Nuke dmg to 200-220 and we’re fine

I don’t know why the playercount is that low, they did a great Job with the GamešŸ™ŒšŸ»šŸ‘šŸ»

plucky veldt
#

this is the finals? no. the C4

lofty laurel
#

Kbm on console

south sedge
abstract elbow
unkempt ginkgo
#

Add a Freddy fazebear outfit to my the shop (pic for reference)

viral ore
#

Fix the servers

stone crown
karmic moss
#

Delete nukes from the game.

blazing ether
#

šŸ‘

frigid jolt
#

you should add more crosshair custimization i think the game would benifit from it :)

small smelt
#

i think you should buff nukes sometimes i wipe only 2 of 3 guys

finite wind
hallow kite
#

buff recon please i get anxiety when i can't see enemies across the map

viral ore
#

Does anyone have that problem when you trying to do tournaments and just get connection failed cant join back and get penalty

quick coyote
#

i noticed that the longer i play the game, more its prone to stutters and peformance issues
why is that? i need to restart the game every 5-6 matches

bold mural
rustic tusk
#

I'm conflicted. I feel like the Sniper Rifle should at least one shot mediums on a head shot. (260 damage)

I understand why that could be a bad idea (TF2 sniper bot problems), but it feels like it should.

That or it should fire a bit faster. Uh. I'm not super great at balance. But it Does feel off somehow.

abstract elbow
#

is teaming punished? so tired of these clowns in my games teaming together

stone crown
#

GADGETS NEED TO DISAPPEAR WHEN THE PLAYER THAT PLACED THAT GADGET DIES...

queen cloud
abstract elbow
#

high rank games = friends on two teams teaming, getting so old, where instant ban hammer?

balmy thorn
wary hazel
#

remove heavy

sinful gazelle
heady harbor
#

A playground mode? So you can 1v1 or do private sessions and what not

abstract elbow
low nacelle
solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

obsidian solar
# low nacelle

No, it should be Increased, I don't know about sledge but i'm so tired of missing my swings with the shield point blank range because the lock doesn't work

slender epoch
#

KB/M on CONSOLES 2024

small smelt
low nacelle
boreal wagon
gritty owl
#

it is configurabel, but only in the sense that it lets you remap input (e.g. from your physical controller to mouse/keyboard or to the controller steam presents to the game). Steaminput api is something different. A game using steaminiput api can define a set of "actions" e.g. an action "aim" and specify the type of input (e.g. 2 axis analog movement). Where that input ultimately comes from is then only configured in steam and automatically supports all input steam supports. so you could map it to an analog stick or you could map it to gyroscope and it would work with ds4/ds5/switch pro/ steam controller (since they all have gyro and are supported by steam). the game wouldnt have to add support for every controller specifically

hallow kite
#

make heavy have 4 c4s instead of 2 so i nuke every absolute bastard in the lobby please

astral tundra
#

How about making a badge like a skull that you unlock with 1000 kills? and maybe in different Color 1k - Orange - 2k blue 3k- yellow 4k- red 5k - white and 6k - diamond idk xD

proven pelican
#

WE NEED KILL CAMS RAHHHHHHHHHHHHH

vocal cave
#

Replay system would be better than kill cams imo

empty dagger
#

#HIRETOMMYSLAVSON

soft gorge
quick coyote
#

The game balancing and mechanic is dysfunctional and questionable for any respectable shooter. At first I thought this game just leverages a Rock Paper Scissors type gameplay.. but then I realized no.. it's just a poorly balanced game. The only saving grace so far is the top class destruction tech and the customization / graphics

  • Pocket healing : Limit / reduce capacity of healing beam
  • Increase cool down of Defib / move Defib to specialization
  • Increase sway and risk to self with C4 On Barrells
  • Change Recon Sense to operate exactly as Sonar grenade / Sonar pulses and outlines / blurs of people in intervals not constant tracking
  • Increase damage fall off of other weapons to reduce popularity of Fcar

Come on. Look at your player count. wake up and smell the coffee

fervent vortex
quick coyote
twilit arrow
#

Add control point game mode

fallen sundial
#

Add auto-sprint as a settings so we dont have to toggle to sprint every time we shoot or do something that it cancel to run

quick coyote
fervent vortex
lapis pollen
#

How about replace recone by smoke gun like Bangalore in apex?

grim steeple
upper citrus
fervent vortex
#

0 way to inforce that, but typically good players avoid nukes ā€œpracticeā€ although it’s just stomping bronzes

lapis pollen
toxic shadow
quick coyote
peak wagon
#

Can we all just admit that nukes are NOT fixed haha, I mean they tried right and they do less damage but homie I’m still getting hit 190+ damage across my team, yeah it got a nerf but you still got the most boring way to day STILL in the game lol. Team wiping the objective just to get mopped up with a nuke is SO unrewardingšŸ˜‚ I ain’t even that pressed but god damn, I got a swordšŸ˜®ā€šŸ’Ø

shadow gyro
#

can we expect a change to matchmaking this season or not?

hardy silo
#

I asked 700 friends that play this game daily, and they all said the most important change is to reactivate kbm for consoles immediately

winter wadi
#

fix ur dam ranked system im gold 2 always get silvers and bronzes on my team jesus

subtle niche
#

Remove nukes. That is all.

distant moth
#

More Levels!!!!!

lethal scroll
trail basin
quick coyote
#

When you talk about nukes, you mean red cannisters ? or red cannisters filled with mines ?

remote bough
#

i think it would be cool if we were awarded 1 diamond credit for finishing diamond every season, and you can unlock any diamond skin you want rather than 1 skin you may never use

peak wagon
# lethal scroll the issue is that the gravity change doesnt stop people from using the red canis...

I mean, even then the damage is just unreal 190+ is crazy on top of the fact that you can throw. It just makes it something you can’t really meet in the middle. let’s just say, hypothetically embark decides to make it harder to throw, all you’re gonna see is nukes being thrown at third parties, I’ll be just freshly wiping a team, and some schmuck will come in with a nuke and wipe us with no effort/ skill or even a chance for us to counter, just nonsense imo I’ll understand if it’s unpopular but that and ranked based matchmaking needs to be implemented

fervent vortex
elfin swallow
#

give light a Thompson submachine gun

woeful arch
#

Please add a variant to Quick Cash where capping teams earn cash every few seconds. After hundreds of hours of gameplay, the "oh wow they stole the cashout in the last second" gets old.

quick coyote
rose surge
#

I asked 5069 of my friends who all play The Finals daily what was the most important change to make and they said

Buff Lights

mystic oar
#

They should make a game mode like conquest, in a large arena, two teams😳, mayb a couple vehicles if you feel like it, def not another bf game🫣

modern wedge
#

text chat next patch please

quick coyote
#

I wanna suggest a Demolition Mode as an experimental Mode

cunning dagger
#

Nerf nukes

subtle niche
#

Remove nukes.

willow bear
#

Remove recon replace it with an armor suit pickup or a hazmat/fire suit to be resistant to fire or something, would be way better for teamplay than just wallhacks

empty dagger
#

Wsg

hasty citrus
#

I LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIBI LOVE DEFIB

remote bough
#

hot take: nukes aren't that strong and are simple to outplay

obsidian solar
cinder frost
#

Diamond Ranked games rn : C4 , flamethrower

low nacelle
quick coyote
hasty citrus
dire fractal
cunning dagger
#

Nerf nukes. One shot death that too for a complete team is just stupid and way too op

vernal warren
acoustic storm
#

Can we talk about disappearing Dome Shields or Goo Projectiles?

shadow gyro
#

instead of "buff lights" and all that... what if every class got 50-100 more health points? It would raise the ttk but I think it might solve some of the problems

honest topaz
#

yo, why tf does the Light's recon sensor not count towards enemies detected on the weeklies?

obsidian solar
dusk forge
#

my gun always stops shooting after few shots. quite dumb in a gun fight...lewis, akm, FCAR, every gun is affected. Anyone knows a solution?

hasty citrus
#

the game rewards too much defensive/survival gameplay compared to offensive gameplay

placid tree
#

I Really love spawning across the map from the objective. Really makes me appreciate missing all the action by the time I get there!

soft gorge
#

Mouse and keyboard support on consoles and input based matchmaking on the next update, please!

Devs, you are encouraging people on consoles to use xim/ chronus adaptors by ignoring the addition of MKB support, think about it! While you guys "do not have any news to share on that topic" I don't blame xim/ chronus users.

acoustic storm
#

Goodbye The Finals. It was good while it lasted.
Currently there are so many bugs in the game that it has become "near unplayable" (extremely frustrating).
Disappearing Throwables. Enemies shooting in a different direction from what they are facing. Extremely inconsistent hitregistration. Inconsistent visuals (looking at you gas grenade). Wonky and hindersome melee autolockon. The list goes on and on and on.....

Excuse the language. But fuck balance. Get the game back in a playable state.

The game is super dope and the gameplay delivers. I really love the game. But getting slapped with multiple fight deciding bugs each round is just tedious....

I hope that things will change.

finite dirge
#

daily reminder to pls nerf medium weapons, gadgets everything about them pls

south lion
#

APS turret eliminating projectiles through floors and walls is not a feature. Please fix it 😭

bleak coral
surreal meadow
#

PLEASE REMOVE NUKES

PART 1:
normal deaths: 3
nukes deaths: 2

89(c4) + 101(ex mine) + 99(ex mine)
104 (rpg) + 93(c4)

noone likes nukes. we understand youre doing the "first season things were so unbalanced, now in season 2 everythings more balanced", just make sure you dont fuck this game over and actually please remove nukes properly in the first half of season 2

plucky veldt
#

nerf NUKE

willow bear
#

Maybe a cyro barrel/grenade that when thrown freezes the environment/equipment and makes them easy to destroy, it could also slow down or make players slide who walk on the frozen ground

south lion
hallow ruin
#

We need a map in zero gravity and there is an event super gravity, where u can barely jump

slow gate
#

team is busy making a new skins and they really don't care about the gameplay the game is dying u can see it form steam stats

teal marsh
crisp oxide
#

the nukes are seriously bugged. the spalsh damage to self is inaccurate. the damage when hitting shields in inaccurate. and it lags when placing c4. on barrels

pseudo geode
#

PLS add so you can un block players

sinful gazelle
surreal meadow
#

PLEASE REMOVE NUKES

part 2:
normal deaths: 3
nukes deaths: 3

191(c4) + 95(c4)
194(c4) + 89(c4)
196(c4) + 95(c4)

noone likes nukes. we understand youre doing the "first season things were so unbalanced, now in season 2 everythings more balanced", just make sure you dont fuck this game over and actually please remove nukes properly in the first half of season 2. noone else in the roster can one tap kill, and its on the "tank role" of all people

abstract elbow
dreamy oracle
#

APS is pretty wack at most times, ive literally seen nukes go into the aoe and it not destroy it, removing nukes shouldnt be the way to fix the nuking problem just changes, such as actually changing how nuking works make it so it has a random path when c4s are placed on it or make it so it can be blown up by shooting it, nuking is ruining the game experience so it needs to be adressed but removing it shouldt be an option imo

violet elbow
#

nukes arent healthy for the game and they never will be, if you advocate for their existence then you just self report as a 0.2 kd tbh

slim karma
#

Removing nukes will do more good than harm. Nukes allow heavies to net cheap, low skill, undeserved multi-kills. With a lack of consistent counterplay. They punish other players for playing with their team and is incredibly unhealthy for ranked.

tame pivot
#

If they don't want to remove nukes the fix is easy just give 1 C4 to heavy so nukes are still in the game without being a OS so they're a way to deal chunk damage like the RPG

crimson solar
#

hi

short flax
#

Hello, everyone. Where can I report a bug?

quick coyote
#

game still crashes if i alttab when loading from a game back to main menu (since 1.5.0)

slow gate
severe wave
willow bear
sonic wraith
#

People who say nukes are balanced and fun are probably only playing quick cash and never put a feet in ranked tbh, lots of people have already left bc of them, and i see more and more people who are going to quit me included only because of nukes, simply change the physics of red barrel when u put c4 on them and it will be enough to not get killed ONLY by nukes

foggy orbit
#

The game is amazing until you get nuked with zero chance to react or fight back.

subtle niche
#

Nuke is way more annoying than recon senses. At least you still have a chance to out gun a recon sense user. You can't outgun a nuke or shoot it down midair. 0 Counterplay and instant death.

grave sierra
#

3 quick suggestions, in light, if you turn on thermal vision while cloak, it decloaks you, i think it'd be nicer if you stayed cloaked, it's like a personal gadget.
on that note, i think there should be more visual feedback in your viewmodels arms that you're cloaked when youre using thermal vision, cloaked and uncloaked arms looks too similar, occasionally im playing like a rat thermal visioning in smokes and i dont realize im uncloaked so im just crouch walking towards someone in full vision of everyone like a dork.
also i wish turning on thermal had like a bit of a grace period where it doesnt recognize a mouse click for like a fraction of a second after turning it on, my old mouse has been doing instadoubleclicks lately and it instantly turns off thermals putting it on full cooldown, not game breaking but i wish it had that lil bit of qol.

undone cobalt
quick coyote
#

Nuke is so brain dead I'm glad that the player count shows this low fr Wtf is this shit

hallow kite
#

let light player have nukes and ull see that the risk will be much higher

sonic wraith
#

Simply changing the behavior or the red barrel with c4 on it is enough imo (like they did to the other barrels), it will still do A LOT of damage, could still wipe 3 people, but, it will not be as accurate and good as simply using your weapon like all the other class have to, if 3 people are inside a small room holding a cashout, nuke them, if they are smart they will hide behind a APS, but in a 1v1 1v2, aiming and shooting will be better, making the Nuke situational rather than just better in every scenario. Right now 90% of heavy just run around with a nuke in hand and as soon as you see them you know you're dead because of the speed and accuracy of the red canister :(

Edit to respond : removing 1c4 and keeping accuracy, will not nerf it enought, u will die, or be low, they will switch to rpg and byebye, basically not really changing anything/ And yeah if u blow it before the aps, the radius is so huge that u die behind the aps, but that can be chaged easily too :p imo the best nerf without removing it entirely is just making it go to narnia when u have c4 on it

severe wave
tame pivot
quick coyote
#

I can't recommend this game (300 hours played šŸ˜” )

bitter dome
#

I'd rather get killed by a nuke than a cheese ass light player any day. Delete that cancer ass class.

hasty citrus
sour bane
#

shit balance in this game is going to kill it, not the fun gameplay.

this game has a great base and is super fun, but man, fire your balancing team please. it's holding this game back so hard

boreal wagon
severe wave
quick coyote
#

DAY 5 OF ASKING FOR HEARABLE FOOTSTEP AUDIO

The game has quite a lot of audio issues that need to be addressed, something minor is when you mag dump the lh1 m, some if not most of the shots don’t make any sound. The biggest problem is the footstep audio, even when night mode is turned on, my teammates footsteps are bass boosted but not other people. Take inspiration from overwatch, there if the enemy is walking than you can perfectly hear it and even can identify which enemy (to the point of which hero out of the 30+ is trying to be stupid and flank you without crouching) it is, but if they’re crouching then they’re completely silent. Since crouching wouldn’t fit this game because of how fast paced it is I propose this:

When running the enemy makes loud footsteps noice that can be heard through walls and can also be identifiable to know which enemy it is, light, medium or heavy. Zip lines and jump pads also have to be noisy so that it’s possible to know if someone left the area you’re trying to hide in for example.
BUT
if the person is walking, (not sprinting) than they’re completely silent, this way it’s going to give people the ability to silently flank enemy teams if they wish too.

jagged bough
#

ā€œNeRf NUkEā€ How about you buff you’re skill instead

surreal meadow
#

has nerf turrets in name

slim karma
lament talon
#

As an competitive FPS player the biggest issue in the game for me personally are not the bugs, the random crashes or the balancing.

It is without a doubt the complete lack of grind-ability.
I cannot grind to get better. There are no custom games, no replay system and the competitive mode is just about how many hours you put in.
I cant even loose my rank when I'm on a loosing streak.

I though the game was about reaching THE FINALS, yet there are no finals to reach.

tame pivot
cunning dagger
#

Nerf nukes

fossil walrus
# severe wave I think tons of people quit the game because of nukes. I love this game but im c...

This is one thing that so many people fail to understand. Sure we've kept playing regardless of getting killed by nukes or something cheesy like stuns or recon before the nerf but what about the average player?

Everyone keeps thinking that it's because of some random reason but I'll bet the mechanics with no counterplay is the biggest reason why people get turned off the game.

No one wants to feel like they are getting BS'ed but the people who rely on these mechanics to get kills don't care. As long as they go 4-9 they are happy.

empty pike
#

Nerf nukes indeed. Make barrels more destrucible

severe wave
sinful gazelle
#

Buff nukes. I think it need more ranges. More dmg, able to destroy building better, able to pick p 2 barrels and throw them at once. šŸ—£ļøšŸ”„

untold geyser
#

Remove the stun gun. It’s the most cowardice weapon that gets you a free kill for nothing. Also the prop shot challenge to damage an opponent with an arena carriable don’t work. Tried multiple time with explosives, gas and fire.

nimble anchor
pastel steppe
#

My remarks for a better game

  • Make the red barrel heavier when something is attached to it, like all others (this nerfs nukes definitly)
  • Heavy : only 1 C4, or if you keep double C4, lower its damage. (It should still destroy things as it is)
  • Heavy : RPG, only 100 DMG (too OP right now) (it should still destroy as it is)
  • Ranked : make it role queue : (1 Light, 1 Medium, 1 Heavy) it will prevent stupid comps and increase skill requirements to climb. Make one ladder for light, for medium and for heavy, so a player could be "Diamond Medium" "Silver Light" and "Gold Heavy". Players who launch ranked can chose which roles they agree playing with, or many roles, or all roles, and will be fit into corresponding queues. Also, before launching the ranked as a team, each player picks his role before queuing. (Check Overwatch role queue system, it works well)
  • Ranked : make it so that the real rank is what makes people queue against each other. Actually a bronze could be fit into a team with a diamond, this is unacceptable, and people would be ready to wait a bit more in queue time for a better quality game. In QP, match people with their hidden mmr, this is fine, but in ranked only Rank matters. If you are bronze, you play vs bronze players, no hidden mmr needed.
vast egret
#

a bit lowering in nuke would be fine

silver rock
#

I recall in Overwatch they nerfed Junkrat's concussion mines, which worked like C4, by letting him keep multiple charges, but only allowing him to deploy one at a time (A second would delete the first) maybe something like that could be considered as a nerf for C4 nukes

severe wave
#

This whole feedback is full with nerf nukes now šŸ˜‚ šŸ’Ŗ

blissful bridge
#

Nerf players who don't like this style of gameplay

neon oak
#

Nuclear warfare is crazy
Oh it tought this was general chat lol

slender epoch
#

KB/M on CONSOLE today!

sour bane
#

shit balance in this game is going to kill it, not the fun gameplay.

this game has a great base and is super fun, but man, fire your balancing team please. it's holding this game back so hard.

medium being the meta is turning it into just another generic fps shooter, and people are sick of the generic shooter.

focus on the fun and the destruction. also fire your balancing team.

proud ocean
#

Just had a game that had no barrels in the map

fossil walrus
empty plover
empty dagger
#

I’m tired

slender epoch
#

Anyone who considers KB/M to be a bug only ever won participation trophies as a kid.

bitter dome
#

I love how everyone's response to balance complaints is: that's not an issue in ranked. Like everyone only plays ranked and that is the only metric for balancing the game. Casual is super wonky and there is a lot of things that are unfun to play against when the only counter is team play and my team is 2 lights who are never around me.

soft gorge
fallen sundial
#

Auto-sprint

quartz girder
#

don't let these guys ruin nukes.. they are a fun part of the game and of course we all die to them but who cares.. don't nerf them anymore than you already have

gusty wagon
#

somthin needs to be done about the spawns...

south sedge
tawny oriole
#

They will do like activision, after losing many players, they will listen to the community. Activision only implemented all player requirements in mw3. I also stopped playing the game until they do something about it.

tough topaz
#

bring back mouse and keyboard support on consoles please

ebon peak
frail prawn
#

Nukes don't need to be deleted or Nerfed anymore, just reworked, Nukes are surely a fun and creative part of the game that should stay but it shouldt ruin everyone else games.

  • C4 should explode in 1 shot just like mines.
  • Go back for the ~200 dmg C4 so even 1 C4 deals tons of damage to the heavy who drop it.
  • Red Canister should be more erratic with an attachable on it.
  • Reduce the weight of the C4 on all the other throwables by a tiny bit.

You all may think its more a buff than a Nerf or fix, you will be able to drop the Nukes a little bit further again and deal again more damage but there's a key difference...

1 hp C4 is the key, if you have ever tried to make a mines Nuke you will notice how this is a good but also a bad idea, one single shot to your barrel/cannister and you are dead, Nukes are always gonna be dangerous tool and that's okay but if should be a danger for the user too, so by this way, a heavy running with a Nuke will be a danger for everyone else just like now but also a danger for himself and his team, since 1 single shot to its nuke and him just like his team will blow up in tons of little coins happy_friend

@daring ravine The real issue is the lack to counter for such a dangerous "tech", if it had a proper counter it will be balanced, and this is, Nukes will be a super destructive weapon for everyone, a risk to use since if someone shoot at your nuke, you will be the one blowing up

@upper citrus There's no defensive class, not even Medium even when its the one with turret, mines and tons of recon items, Heavy its a destructive class with some Tank options, but not a defensive class, heavy has RPG, C4, Mines, Hammer, Medium can be a support and also an defensive class, Heavy can be a Destructive but also a defensive class, Even Light can work as a defensive class with the motion sensors, Sniper, dagger, etc. The classes by themselves have actually very good options

daring ravine
upper citrus
outer pagoda
#

Can we get a butterfly knife skin for the dagger?

graceful mason
slender epoch
somber jackal
#

I enjoy the game, It's fun

ebon peak
vernal girder
#

Balancing between classes is horrendous right now, the last two patches they play with the medium class with kid gloves and fake nerfs (FCAR 1 damage nerf a joke, Defib nerf meaningless, Recon nerf meaningless). Where is real balancing patch?

celest tree
#

make shields show up in thermal vision, it's downright a nerf otherwise to use thermal vision

daring ravine
boreal wagon
slender epoch
obsidian solar
#

BUFF THE RIOT SHIELD:
Here's some suggestions, I know all of these together would make the shield pretty strong but even 1 or 2 would be enough to improve it so much!:

  • While blocking movement speed should be the same as walking (increasing block movement speed would help a lot in pushing and giving your teammates support)
  • Lunge distance (90% of the fight become a chase you can't win, the other classes have ways to block enemies, slow them down or catch up to them, even heavies have RPG to finish people off if they use sledge)
  • Increase damage from 84 to 90 (to kill heavies in 4 hits instead of 5)
  • Add a charge like attack, to activate it press the attack button while blocking kinda like charge N slam, of course less powerful and without the destruction effect, it would add variety, also all the other melee weapons have two attacks)

IMPROVE MELEE TRACKING:

  • Some weapons like the Dagger have an insane lock that is not needed, on the other hand the Riot Shield has a very weak lock, you can't even hit people in your face sometimes. Consider increasing the angle at which the lock works and reduce the lock strenght on the Dagger

FIX THE DAGGER BACKSTAB:

  • Backstabs with the Dagger are the most incosistent thing I've ever seen, a lot times either nothing happens or it's not backstab even though you're right behind them and other times it is when you're literally in front of them.
  • Increase the backstab hitboxes because the latency of the servers causes this problems
  • Make it so you can hold the backstab and it's not a forced animation, revert it like it was in the Open Beta

NERF THE DEAD GO BOOM:

  • This event is extremly unfair for melee users, you cannot avoid it if you get a kill
  • Either increase the time before the explosion to at least 3 seconds OR make it so the explosions don't damage players but only the enviroment
dire matrix
#

Tired of getting nuked every fight with no counter to it

vital stag
#

You freaking dip, that's what you do

daring ravine
quick coyote
sharp kraken
#

We need deathcams, add plz

vernal girder
silver forge
#

Remove nukes

spark walrus
#

Never got my flame thrower skin from ps store bundle???

sharp glade
past fox
severe wave
lament talon
#

As an competitive FPS player the biggest issue in the game for me personally are not the bugs, the random crashes or the balancing.

It is without a doubt the complete lack of grind-ability.
I cannot grind to get better. There are no custom games, no replay system and the competitive mode is just about how many hours you put in.
I cant even loose my rank when I'm on a loosing streak.

I though the game was about reaching THE FINALS, yet there are no finals to reach.

devout cape
tame pivot
sonic wraith
south sedge
ebon elbow
#

Embark
I know it’s not ur top priority but could u pls consider adding mnk support in the next update it doesn’t make sense for a game nowadays to be crossplay and not support it

karmic moss
graceful mason
#

Is the APS destroying explosives through the floor intentional? Does anyone know? Because that just makes no sense to me.

gleaming tide
#

egg throwing knife. thx

dawn sand
#

will there ever be a kill cam?

tame pivot
static ivy
#

Would love to see some sort of decoy ability šŸ‘

bleak coral
neon bloom
#

REMOVE NUKES

pale turret
#

How come we need 3 bullets to kill an M and 4 bullets to kill an H with the sniper, but a C4 can kill you in one shot even behind a wall ?

tepid shoal
#

People and YouTubers: the game is DyInG

Me: don't care, still don't care, I'm staying.

dawn sand
#

recon really needs to be taken out of the fuckin game. seeing through walls consistently AT ALL is busted. make the damn thing a burst like the grenade

devout cape
tame pivot
proper ore
daring ravine
#

Keyboard and mouse support for consoles please

halcyon hollow
sacred siren
neon bloom
#

remove nukes

slender epoch
#

KB/M on CONSOLES next update plz

south sedge
#

I swear this game is getting boring day by day, developers knows that the game is dying but they don't do shit.

trail cove
#

It'd help me learn team logo<->name if the intro montage flashed the team logo in the background. Announcers mention a team and I'm not sure which team color / score they're talking about. (I'm learning it, just slowly)

devout cape
tepid shoal
#

@south sedge just wait bro, if your that bothered about it, try to develop a game. It ain't easy šŸ’€.

Dgmw though I understand your frustration and In fact I do agree on what your saying, but I personally would perfer to play a more complete finished product instead of a rushed update. Anyways that's my 2 pence wort of an opinion lol

halcyon hollow
sudden tangle
#

competitive needs some love

indigo sail
#

This game should introduce building like Fortnite

humble tinsel
#

why can you see player outlines in smoke if youre close enough? doesnt that defeat the purpose

lavish shard
#

Remove sbmm in qp

woeful fossil
#

is it because Aps can’t shoot down nukes from the floor below you

south sedge
# tepid shoal <@319226904244912131> just wait bro, if your that bothered about it, try to deve...

It's not about developing a game, I know how hard it is to develop a game, the game in the last 30 days peaked 120k players, and it lost 57% of the players count, and it dropped all the way down on twitch category, when it was the third/fourth, no one is streaming it anymore.

There is 3 points that everyone where asking for since the beta, nerfing nukes and recon, and getting better anti cheat because of hackers.

I do play all classes, I personally main medium/heavy, and I do always say nerf recon despite it's my favorite, but I know that it's really OP, and I do play heavy depends on the teammates picks, and I usually get a better KDA when I play heavy than medium and light, that's because of nukes.

Heavy is a class who is supposed to hold the area, and to defend the other teams, he got 2 shields, and goo gun ability, everything is defending for him, despite that, he deals the most damage, and he does everything, even the team wipe is always because of his C4.

The C4 doesn't want a skilled player, as I mentioned before, if your team is diamond and a silver player playing with C4, he will wipe you, if it's not from the first fight, it might be from the second, APS turret doesn't stop the nukes, it only stops the grenades, and it's really rare if it stopped a nuke.

So where is the developers? From the beta they nerfed the light and now you don't see him in game, they nerfed the medium, and they didn't get near the heavy, despite that everyone is talking about it.

rapid ember
#

Matched with 3 bronze 1 players in a row while duo queuing at gold 1. Fantastic stuff. Please fix this the match making.

rose aurora
#

The sniper in this game is so horrible in all the fps the sniper is the weapon that does the most damage but in the finals feel like playing with a water gun you have to increase the damage

exotic wave
wispy turtle
#

Dude i had the same thing. did you pc just freeze. mine did and its horrible. i hope your fix fill do it.

stable lagoon
#

When will they release new weapons tho

quick coyote
#

Hey devs, it's me again, ya boi. Apparently you don't know but AA melee aim assist doesn't work, it literally only pulls me off target. Just please get rid of it

humble tinsel
#

remove nukes, rework or remove recon

simple quiver
#

Give a different rarity for legendaries that have unique inspects/animations. There's no way to tell if a legendary has those

waxen forum
#

Please add a proper camera recenter / gyro disable button. So, gyro aimers can stop using the communication wheel as a gyro disable button since you (Embark Studios Devs) didn't give us one. This is crucial for "gyro always on" players inparticular. Being that using the comm wheel to to disable gyro to play more functional and optimal is hella jank. As the comm menu has to keep flashing repeatedly every time you do it smh. Why add gyro aim, if you were going to leave out basic standard fundamental and practical features it absolutely needs? We shouldn't be forced to play gimped because KBM and Aim Assisted controller players aren't. [PS5]

unborn rose
#

Make the mid-match reporting system more immediately apparent, pushing the "P" key on the keyboard or doing whatever input for controller is weird and I didn't know you could even report people until yesterday

pale turret
#

We want more weapon skin like "Never Evanesce" and replace rarity with "mythical"

drifting pawn
#

Proper hdr support plz

blissful bridge
acoustic edge
#

I'd just really like to see light be viable competitively.

opaque meteor
#

BOW WEAPON WHEN BOW WEAPON WHEN BOW WEAPON WHEN

finite birch
#

what the schizo above said

vale tendon
#

GUNS IDEA
I have an idea for the game, since we already bought everything in the weapons store and the vrs is no longer useful, I propose an idea to spend the vrs on xp for the weapons, that is, unlock weapon skins with the vrs since the vrs in a future will stop being useful since we bought everything, in fact I already have everything and the vrs is of no use to me, so I propose that the vrs can be spent on weapon xp

sleek compass
#

IDEAS AND CHANGES FOR THE FINALS

  1. Please please make it so You can bring your friends in the Practice range, and search at the same time (look at OW2 practice range for example)

  2. Get rid of hidden MMR.

  3. Nerf Nukes or do some changing its not fun getting nuked every 5 mins

  4. Nerf the Invis Speed on Light.

  5. more maps would be cool.

  6. idk if this will ever be changed, do something about triple medium defibs.

sand sable
#

Nerf dead go boom (longer timer and make trophies glow up before exploding)
Nerf recon its still a free wallhack without a counter
Fix the broken matchmaking
Add killcam
Add replay system so you can rewatch games from every contestants pov
Nerf gas
Nerf explosives
Nerf mesh shield
Nerf rpg
Make barrels explode faster, nukes are still stupidly overpowered

hallow kite
#

buff nukes please i only wipe half the lobby.

vernal girder
# south sedge It's not about developing a game, I know how hard it is to develop a game, the g...

You're whining so much about the nuke when without it the Heavy would be as bad as the Light. The game is so unbalanced the nuke has become a necessary tool to keep Heavy viable.

Also, "they nerfed medium" is laughable... they did some limpwristed "nerfs" that continue to maintain Medium overrepresentation throughout ranked tournaments. If the nuke gets nerfed Medium is going to need FCAR rate of fire decreases, further Recon nerfs, increased defib cooldown, etc.

Mediums need to pipe down, they have it so good right now while Lights and Heavies are praying for a buff or that Mediums get an actual nerf this next patch.

dense dune
#

maybe add 4 total teams for quick play
because there's always one team throwing by playing dm

glad delta
#

buff lh1 please it still does not nearly compare to fcar

quaint scarab
#

could the devs either get rid of or fix the prop shot daily please!!! i have eliminated players with arena carriables and it still didnt count for the daily.... this has happened 3 days in a row now

solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

upper citrus
#

sniper is a very good pick for full parties of 3 that are communicating

obsidian solar
#

FIX TRACKING DART ON CONSOLE:
I literally can't move my aim when i ADS with the tracking dart on console, i can only strafe
I try with gyro aiming and It works, i have no idea what's causing the problem
@i.momo#0000
Found the issue:
If scoped zoom sensitivity scaling is on 0% you can't move it, it only effects tracking dart though

tired robin
#

Hear me out, a sniper for the heavy. It holds a single round and has a 3-4 second reload. Damage breakdown is this.
Light: 2BS or 1HS
Med: 2BS or 1HS
Heavy: 3BS or 1HS
Drawback: it has a very bright glare.
High risk, high reward sniper
@tawdry shuttle womp womp

slender epoch
spice crescent
#

I really hate the "deal damage with arena carriables" daily/weekly challenges. It doesn't count for gas damage or fire damage, and arena carriables are so innacurate and unreliable almost all of the time.

clever surge
#

i just got bronze player in a diamond match. Bronze and silver one. Rankeds just dont work. Prove me fucking wrong embark.

jagged siren
#

all our problems could be fixed if heavy only had 1 c4 instead of 2

autumn iris
#

For the love of God nerf the range on the tazer. I'm so tired of getting tazed across an entire gambling floor by an invisible light sitting in the corner.

faint nymph
#

this games gonna keep dying because people are getting sick of wallhacks (recon) and nukes smh

quick coyote
amber quest
#

Cosmetic Feedback: I'd honestly like it if we could combine eye facepaint and body facepaints instead of limiting it to just one.

Just my two multicents on the deal.

finite jungle
#

Is there a reason that jump pads have been working less consistantly every update? Ill be under fire and needing to pad out, so i place the pad, walk on it, and proceed to stay on the ground standing on the pad...Its not just a once and a while thing, this has been every game at least twice per game

slim karma
warm mauve
slender epoch
blissful bridge
# faint nymph this games gonna keep dying because people are getting sick of wallhacks (recon)...

I'd honestly prefer a small fanbase that enjoys the game instead of having a larger community nerf it to death destroying everything original about it.
These are the only changes that need to be made to help nerf the tactics without completely ruining the gameplay style of THE FINALS.

Nukes:
-C4 made destroyable in one-shot
-Reduce Barrel Health
-Erratic flight with the Red Barrel (when attached with a gadget)

Recon:
-Non-togglable
-30sec/1min Cooldown
-Constant Audio clue akin to invisibility

Most of these problems stem from the stiff static strategies of ranked modes.
Competitive modes always boil down the most optimal way to win.
You will never balance a game and keep it enjoyable if you balance for ranked concerns.
The META will never be defeated because of it's nature in competitive gameplay.

Let's keep the game fun and original as we try to provide feedback on balancing issues.

timber orchid
#

Make A Revamp for Monaco 2014 map

PEOPLE JUST PUT THE CASH UP AND DESTROY THE ZIPLINE

fleet jay
#

add a one-hand glove option, it would go so hard on the asymmetrical top

blissful flame
whole acorn
#

PLEASE LET US MUTE NON PARTY MEMBERS PLEASE

vocal shadow
#

QOL feedback:

add the appropriate system platform icon instead of a generic 🌐 icon for everyone so players know what system they're actually playing against.

tbh, i personally don't see the issue being on steam and all but just to end the console kids crying about supposedly playing vs pc users, when they aren't, just because they get stomped on. this QOL change would show them exactly how little they really do play vs pc to begin with and is most likely they're playing vs xbox or playstation. whatever the opposing console of their choice is basically.

i can count on 1 hand and 3 fingers the amount of times per week out of 50 matches the times i've had a console user in a steam lobby.

also, remove recon.

soft mauve
#

Queue times have become too long for ranked in EU, average of 5 minutes

rose surge
#

This game has some of the worst matchmaking of any game I've ever played.

rapid rover
#

We need more content, no cosmetics and bs but earnable weapons, add the m4 with sticky grenades for medium, add the uzi and stim for light, and add the buzzsaw and frag jacket for heavy and you got yourselves and dope ass seasonā¤ļøšŸ‘

foggy orbit
#

Nukes kill the fun of the game, there is a reason EVERY heavy uses them, they are simply too easy to net multi-kills with.

wanton rose
#

matchmaking needs fixing and remove nukes

quick coyote
#

no penalty for leaving ranked
My understanding is the player that leaves gets docked points. However, the team that takes loses due to being thrashed by a full team (3v2) also pays a penalty, unfairly. My view is you should be docked double the loss rate and the team should incur only half the loss (if last place due to this event).

deft terrace
#

Fix cheating first. worry about balance second. Simple.

candid crystal
graceful rampart
#

is there anyway we could add a text chat

quick coyote
slow gate
storm flame
#

In a game with such a HUGE time to kill, area IK with nukes is the shittiest thing I have ever seen. Make me want to uninstall this thing

solid narwhal
#

Kbm on console
Pc players stay in your lane yall hating for no reason

dire matrix
#

more range on trophies

harsh trail
#

day 4ļøāƒ£0ļøāƒ£ of asking for a throwing knives overhaul to increase their viability

the throwing knives deal great damage but the problem comes from the clunkiness of the projectiles and the inconsistency of their behavior.

some things that could be done to resolve this issue:

šŸ”Ŗ slightly reduce projectile drop off
šŸ”Ŗ slightly increase projectile speed
šŸ”Ŗ allow right click to be held
šŸ”Ŗ slightly decrease windup time of right click
šŸ”Ŗ there are still inconsistencies with projectile behavior when mid-air that need to be addressed

please show some love to this weapon embark! see you all on day 41!

rancid kelp
#

PLS ADD A WAY TO SEE EVERYONES RANK PLSSSSSSSSSSSSSSSSSSSHEREWENOOOOOOOOW

faint sundial
#

Please make more map interactive tools like the cranes w wrecking balls and the old fashioned cannons (or at least make the cannons more directly useful since most shoot off map)!!!!

It’s so fun taking some time to goof off and destroy a bit of the terrain or try to get some fun elims when not just taking every match seriously with always the same strategy

eternal gorge
quick coyote
#

DELETE MELEE AA

slender epoch
clear glacier
solid narwhal
#

@vocal shadow I'm just going to tell you again man: I appreciate your enthusiasm for PC gaming, but I’m afraid I can’t just buy a PC or a full gaming setup right now. It’s too expensive for me, and I have other things to spend my money on. Besides, I really enjoy playing on my xbox series x. It has great graphics, a large library of games, and an easy-to-use interface. I don’t think I need to switch to PC gaming to have fun. Maybe someday I’ll get a PC, but for now, I’m happy with what I have, along with the majority of other console players

vocal shadow
# solid narwhal <@517014016682491916> I'm just going to tell you again man: I appreciate your en...

fun fact. if you have xbox and get a pc, nothing changes. you get to keep your games library, access to everything on xbox since, news flash, microsoft owns xbox and windows. performance and graphics is better. and you don't have to sit on discord begging for something the devs already said they won't address since it comes standard.

the only reason you want mouse and keyboard is because you think it's some big advantage. which is weird because it isn't considering the fact that consoles can't retain the full functionality of gaming mice or keyboards. but also, lets go back to the part you think its an advantage. that means, by your logic, that you would have an advantage over other console players. then theres the strawman. "put us in pc lobbies" k. get trashed on in there too since real pc lobbies have gaming mice and keyboards with full support for their devices.

you've come to some fallacy that you are always placed against pc users but that isn't actually the case unless you're in a party with someone on pc. i have seen 3 console players in a pc lobby over the last 72 hours of me playing. its just not a thing. you're getting shit on by playstation users. so, skill issue?

static vault
#

Anyone else having issues with the crossplay option not disabling? It’s getting annoying

autumn iris
#

Yup

quick coyote
# candid crystal Agree, and it takes no actual skill to "defend" when no other players can even a...

You have plenty of options to take the entire platform down (attacking the weakest point). Grenade launcher, explosives, rocket launcher. Furthermore, you can drop a jump pad, zip line, etc.. As a medium with a grenade launcher I do this ALL THE TIME. You're not safe on a platform.

As long as the vault is under the 6 o'clock point you have enough time to destroy the platform and steal the vault.

solid narwhal
# vocal shadow fun fact. if you have xbox and get a pc, nothing changes. you get to keep your g...
  1. Your whole game library does not transfer over to PC, especially if you are one to have xbox gamepass.
  2. Not every console gamer is on xbox
  3. They didn't say they absolutely will not ever address it in forever and a half, get off your high horses they just said they don't have anything on that topic at the moment
  4. Somehow you've completely disregarded our past conversations, I don't ONLY want kbm on console purely because it's an advantage and only that. I would like it to be in the game because it would be more fair to a vast number of console players sense console is growing, and pc has controller support it would only be logical and would not hurt anybody if they added kbm on console
  5. Several games and xbox itself has kbm support I don't see what you mean by "consoles can't retain the full functionality of gaming mice" you might want to elaborate on that point but that's a hardware thing on the mouse and keyboard side instead of the console side
  6. Honestly I don't give a shit if I'm being dogged on by pc players, that happens in literally any game that has a pc counterpart ever.
  7. Again, I don't see what you mean by "full support"
  8. From context in your third paragraph That is something that the finals devs can fix server side, also nobody here ever was complaining about getting "shit on by playstation users"

They could either add IBMM or buff the AA to make it fair if anyone has problems with it like you.

I'm not trying to have an argument with you I'm just trying to utilize this channel for its intended purpose

rose aurora
#

Buff Sniper

oak wave
#

Wouldn't it be nice if we could have customs and choose the maps we play on so like we can exoeriment and practice on the maps?

robust nebula
#

super cool

LowLevelFatalError [File:.\Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 898]
hr failed
at .\Runtime/D3D12RHI/Private/D3D12Resources.cpp:692
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

MISSING_ANGELSCRIPT_CALLSTACK

candid crystal
woeful perch
#

Hey fuckers. Here to break up the usual begging for nukes to be deleted from the game and MNK to return to consoles.

If I could buff light this is what I would do.

-Make dash cooldown lower. Make it a bit snappier.
-Also buff the grapple. Let it allow you to retain your momentum better at the end of a grapple. Lower CD. Maybe 2 charges?? Not sure how I feel about 2 charges imo.
-Make dagger and throwing knives alternate attack able to be held mid animation and finish the animation when you release your alternate fire.
-Make motion sensor have increased range and not have as loud of chirps.
-Make glitch grenade explode on impact of a shield. Lower reg non shield impact fuse time by half.
-Make the throwing animation for nades in general faster.

I think you could incorporate all these buffs and you don't make light OP. I made this list to really just focus on the really bad or really inconsistent parts of the Light kit. Light is still balanced by the fact that you die really really fast.

faint nymph
slender epoch
#

I want KB/M because I have more fun with it and controllers have a habit of cramping my hand to the point where I have to spend days stretching the muscles back out. Bring KB/M back to console.

quick coyote
#

My proposal to make light a bit more viable. These are the buffs I propose should be added to light, but to not keep it discriminatory and balanced between the three classes, there’s some changes to other classes too.

Regeneration speed:

Light: 3 seconds to start and 2 seconds to regen to full (75hp/1s)

Medium: 5 seconds to start and 2 seconds to regen to full (125hp/1s)

Heavy: 8 seconds to start and 2 seconds to regen to full (175hp/1s)

rose aurora
#

I find it really lame when we can't change our abilities during a game

solid narwhal
#

Hope yall have a good night šŸ‘‹

tender kiln
#

I literly had to leave a tornament because it didn't load AND I GOT SUSPENDED AND LOST ALL MY POINTS

rancid kelp
#

when its introducing the teams show the ranks above their heads

ruby ether
#

Barrel bombs gotta go that is all ā¤ļø

harsh trail
frank nymph
#

I think nukes are alright to leave in game.

BUT, the red barrel nukes needs weight to be added. Currently, c4 does not affect the flight speed of red barrels at all. But it does affect the throwing distance of green and orange barrels. Why is that? Mines on red barrels make it fly slow, so why is red barrels not affected by c4?

Other then that, nukes are fine. Just rebalance the c4 and breaching charge on red barrels specifically.

K thx, thats all

hardy silo
#

trade offer:
nukes are gone
kbm on consoles is back

odd harbor
#

Nukes rock if they take them out I swear 🤬😔

woeful perch
# hardy silo trade offer: nukes are gone kbm on consoles is back

Counter offer:
Nukes gone. KBM back on console.
FCAR and Turrets are removed from the game.

To the message below from @cloud jungle, people have already compiled all of the weapons. Just google it. As far as weapons and gadgets, you can prob just look through the various patches and they should mention the effective range and damage of the different nades.

cloud jungle
#

Release detailed stats of every weapon and gadget
Damage, cooldown, firing speed, reload speed, fall off range, etc.

real pollen
#

show ranks of players in game! I want to know if I'm up against a triple diamond team

rich fox
#

turrets should have just as much health as the class that uses them.

250

eternal gorge
#

I keep asking for custom games

upper citrus
#

remove nukes

devout cape
native acorn
rich fox
mighty sun
#

l

sour bane
#

i want the devs to know that this is one of the worst balanced games i've ever played CH_PepeSalute

nocturne flare
#

Add a role above finalist!

white sky
#

disable turret when the owner is dead
nerf cl40 so cant destroy building real fast because once cl40 is at the top building, guarantee the floor will be gone
nerf c4
only 1 c4 with faster cooldown but lesser damage

@plucky veldt there are 32k players steam and not to mention console players lol

fierce valve
#

I WILL GIVE YOU ALL OF MY MONEY for a Sword and Shield Riot Shield skin

plucky veldt
#

recon,c4 need nerf.
the finals almost dead.
Embark Your three weeks patch have no impact.

@white sky 32k steam players? We're losing thousands players everyweekssad_friend

opaque patio
#

let me change my sensitivity when holding mesh shield why is it locked so low on controller

daring ravine
#

I know everyone keeps saying it, but add kb&m back on console. They listen here in the discord so hopefully it gets properly enabled in the future.

unborn onyx
#

I love this game

hearty hound
#

This game literally bottlenecks my GPU but in other games it doesn't. This is the first game which i have played that has the worst optimization problems by far

daring ravine
# tall sparrow Get a pc

Shouldn't have to when cross play is a thing. Cross plat, cross input should be normal. Apex fails to do this no reason this game should also. If I'm playing with it off I'm fine with being locked to roller , but with cross play we should be allowed to use any input , it's already built in no reason to have it disabled. Especially when PC can play either input

patent solstice
#

FIX the matchmaking FFS!
why are plat/ diamond getting bronze teammates?

desert blaze
#

Love everything so far in the game just wishing if possible, to make the app turret ranger bigger to combat that nukes from heavies. Given the radius of the explosion from the c4, even setting up the aps turret ahead of time I still find myself being blown up while playing inside of it.

wise flame
#

did anyone dl an update for the game today?
seems like 1.6.1 only arrived for me today and that's why i couldn't connect to matches before

hardy silo
trim atlas
#

3 player max per team, there are 3 class. Why should the game allowing class stacking?

indigo minnow
wise flame
timid pumice
#

I think they should have an improbability drive that teams can tamper with to amplify chaotic events in a match. Like from madness combat

subtle tree
# indigo minnow so we can run triple medium all with turretsz (but seriously, I think it does ad...

I love triple turrets. I played a game on Seoul, with suspended structures; the three turrets were all placed on the same line of fire with an APS next to each of them. I walked out in front of the lineup and got SMOKED. Laughed my ass off.

Use the environment, if there are turrets and you don't have a glitch, use a red or orange canister to take it out - or to move it if it's on a destructable surface.

For reference I main light, 200 hours.
@trim atlas

quick coyote
#

7 minutes for a ranked match in NA?

#

alright i'm on bored that heavies shouldn't have nukes and rpgs lol its just a joke
Edit: I understand that there will be no heavies left if you take away the crutch

south sedge
#

Recon already got nerfed as people asked for it, otherwise you want a rework not a nerf, it’s literally not as it was, Heavy is viable already without the nukes, he is a defensive class, he is not supposed to deal all that damage.

I don’t mind buffing his Lewis gun or M60 whatever, but I’m talking about the nukes which ruins the gameplay, I’m playing heavy and I don’t see any fun when I wipe a team has 2 heavies with a nuke, just a click!

After removing the nuke, they can consider buffing the heavy, I was always saying nerf recon despite I was only using it, but when I give a feedback, I give it to the general gameplay.

Medium is balanced at the moment after the recon buff, just turrets needs to be nerfed a bit.

Heavy is balanced if they removed the nukes, or at least decrease it’s damage and radius, deals 220 damage maximum, but not wiping the entire team even if they’re heavies.

Light is not playable after the beta.

@_ashton.#0000

crude brook
#

cant hear light invis but theyre in range to stun me????

cunning dagger
#

Nerf nukes, should not be able to one shot multiple players. There is no time to react Or anything

merry locust
#

šŸ¤«šŸ§ā€ā™‚ļø

subtle tree
#

What is with the horrible desync right now? 50% of my matches are unplayable.

/ LMFAO @coral hawk so mad he slid into my DM's. Get swole buddy.

coral hawk
#

actually crazy recon still in the game, nukes as well. Crazy how fast this game died with horrible balance

timid pumice
#

I think they should make parts of the map start movin.. just randomly to make each game different. Also a giant godzilla to walk through vegas map

placid cloak
#

that would be really cool to see huge chucks decimated randomly and get stomped on like in zombies

dusky heart
#

No incentive to get the vault in quick cash making it so that someone can camp cashouts. Also I hate that a team go do nothing the whole game and just come in and snatch the cashout last minute and win. Its BS

humble hornet
#

Blue

sleek dove
#

please add a lobby chat and the ability to view past games. I always skip past stats and forget I can't find the people I played with

neon bloom
#

remove nukes

grim cloud
#

Day 1 of asking for duos bankit or cashoutšŸ™

subtle tree
#

Plz buff light, too weak.

sleek dove
#

wallhacks, oops, I mean, recon senses needs hard nerf or removed

violet vigil
rich fox
#

team death match would be best for this game.

grim cloud
quick coyote
#

TURN OFF MELEE AIM ASSIST

crisp oxide
#

The nuke now takes skill and is high risk to use. Don’t take it out of the game. Stop crying.

rain root
#

recon senses should only give wallhacks within a small circle in the middle of your screen in order to force recon players to look around and find their targets to wallhack.. adds more skill in tracking opponents with recon

violet vigil
lapis pollen
#

Still waiting for an explanation from the Devs on nerfing dagger, they haven't mentioned dagger since the official release of the game, but they did nerf dagger to the ground that make it totally unviable.

This is unacceptable if they allow nuke, RPGs to exist, not to mention when melee weapons are already weak.

Even dagger's himark bug was never fixed, pathic.

cunning dagger
#

Heavy , nukes and hacking.
This game is doomed

rancid kelp
#

So were in copper happy_friend

tribal condor
#

Paper 4

subtle tree
blissful bridge
#

I love this game hug_friend

grave void
#

Make the nukes visible with naked eye when they are in motion, I guess that would pretty much be a counter to them

crisp oxide
#

Why the fuck does everyone cry about nukes and rpg so bad? The rpg has been nerfed so hard and its cooldown is so long..:nukes are now properly nerfed and require skill and are high risk to use. (No its not just point and click. Its timing, its being vulernable while you’re holding it, its mid range at best, its situational, it can be blocked by shields or trophy, it cannot one shot full health, they’re loud as hell)…
What about the goo gun and flamer combo. Or the stun gun xp slaughter, or any of the melee weapons if they get the drop on you. Or a well aimed fcar beaming you across the map. Or a heavy with a shotty and pocket medic steamrolling ur whole team. All of these things can completely fuck you just like a nuke if used properly in the right situations…I think people are just scarred from when the nuke and rpg were way more powerful (and Over powered) and now just cry whenever you die to it like it’s still somehow some unfair mechanic. Don’t stand still this game punishes you for it. Learn to move and learn to die when someone’s player comp gets the drop on you or out skills you. Grow the fuck up.

violet vigil
quick coyote
#

TURN OFF MELEE AIM ASSIST. IT DOESN'T WORK

lapis pollen
opaque patio
willow bear
#

Im pretty sure he was abusing nukes before they were nerfed probably. Anyways make smoke grenades better they suck.

lucid meadow
#

unpopular opinion ditch the 3 teams stick with 4v4 or 6v6

vocal shadow
# crisp oxide Why the fuck does everyone cry about nukes and rpg so bad? The rpg has been nerf...

everyone cries because they want to turn this game into cod or something they used to play before this instead of playing a game that was made to be different from those other games. if all games are the same then there's no point playing them. why the fuck does anyone need 12 versions of the same thing? all they do is ruin all games for everyone from their mass crying instead of enjoying something that's different. then after they all get what they want they leave the game because "game is bad bla bla something about devs bla bla." its literally their fault the game becomes the state it's in because of cry babies and they're to unaware of their own actions that caused a game to be the way it is.

vast condor
#

@ebon peak

blissful bridge
#

I'd love for this game to have multiple modes so we can enjoy it's gameplay in a variety of different ways.

grave void
violet elbow
misty schooner
crisp oxide
#

Are u guys who are shitting on nukes playing ranked or is this for casual play ? I can see in casual play it being a much bigger issue because of how messy the game mode is (you’re always on top of each providing lots of easy nuke targets where u can throw one easier without being noticed with plenty of freedom to time your detonation ) Playing it on ranked is a whole different story and using a nuke every-time you will get punished. It’s now become very situational for ranked where it used to be the meta… ggs to embark for the fix on that.

opaque patio
naive flicker
#

🪧 Remove AA changes! The game is pretty much dead

Possible soutions to replace the aim assist patch:

  1. They disable crossplay entirely and have 2 different builds of the game. This would be a nuclear option not recommended.

  2. They buff MKB users by giving them bullet magnetism. Buff instead of nerf. That's always better.

  3. They can filter inputs on PC. Forcing controller PC players to play with console or have they're own subdivision on PC.

  4. Have it so when console players enable crossplay they have this patches current aim assist. When disabled have pre patch aim assist

trim atlas
#

Genuine question. How to counter nuke effectively? Despite the stun gun. And aps turret has small range very uneffective.

plucky veldt
#

THIS GAME SOON DEAD.
EMBARK DON'T NERF C4

rich fox
quick coyote
#

HOLY SHIT MELEE AIM ASSIST HAS PULLED ME OFF TARGET 7 TIMES TONIGHT. REMOVE IT FOR THE LOVE OF GOD!!!!

daring ravine
crisp oxide
trim atlas
solid girder
languid lotus
whole ocean
#

What about a pool noodle for the sledgehammer or sword? Imagine

rich fox
#

give us fully black weapon wraps

misty schooner
#

If you keep separating the playerbases, eventually they leave

main breach
#

😮

cunning dagger
#

So nukes don't damage your own teammates? And someone here was crying about how risky it is to use

subtle tree
languid lotus
misty schooner
#

I play console and I just don't see the AA as a big deal. The times it has worked, it completely ruined my sledgehammer kills cause a light ran by me and my camera snapped to him or caused me to dash off a ledge

bleak coral
candid crystal
#

GET RID OF NUKES

trim atlas
#

high dmg output, high defense and hp. I see why people dont wana use light

shut aspen
#

An idea i had recently for modes for The Finals is a playlist focused on 5v5 or 6v6 matches.

These matches include a King of the Hill gamemode where the point moves around the map, forcing teams to keep up with it and not camp, and the Hill will change speeds at random points of the match keeping players active and the destruction mobile.

The next mode is a standard TDM mode but will be set in specific sections of every map so that everyone is in one concentrated space. What makes this TDM so unique is the fact that there will be an event happening every 3 minutes where everything in the map gets repaired so that we won't be fighting in a bunch of debri all round.

Finally, an oddball style game mode similar to the Halo games would be next where a diamond vault spawns on the map, and a player will have to hold on to the vault to accumulate points. Holding the Vault will highlight you putting a target on your back while reducing your movement speed and preventing you from using gadgets and abilities, forcing your team to defend you for as long as possible. The vault can be thrown, but not that far. You can only hold the vault for a certain amount of time before it resets, and the chase continues.

These might be 5v5 modes more than 6v6 because 6 players in one team just sounds way too crazy lmao. Of course, there are some problems, and it isn't perfect, but having more friends to play with would be amazing to have in these free games for once.

Also, they need to add custom games. I want to enjoy how much work these guys did without getting shot at lol

Thanks for reading if you did šŸ˜€

misty schooner
#

Idk, i played several crossplay games now. some on console, some on PC. KBM is a little easier but controllers aren't that bad. I say to hell with all that aiming garbage and give me a 180 turn button KBM can do that motion easily. this would be far better to help against fighting them than some kind of aim sript

plucky veldt
#

NUKE BOOM FINALS BOOM..

quick coyote
#

Nerf nukes

oak rivet
#

buff fcar and recon

silver forge
#

Remove nukes

abstract elbow
sonic umbra
#

so if youve added native gyro support for ps5, maybe you also add flick stick then?

rancid kelp
#

get rid of watches lmao

sudden tangle
#

Quick question, does embark care that 1/3 of the classes is literal dog tier compared to the other two? No? Why are we on the 6th major patch and the situation has only become worse? Why??

whole ocean
proper python
#

The game need some new unranked mod like deathmatch without time respawn or some usless lost time. Maybe 3v3v3 with custom map ( just a little part for the actual map )

quick coyote
#

Las Vegas is still fucking garbage

misty schooner
#

watches should let you check the time while idling lol

subtle oak
dry kiln
unique wasp
#

i feel like the FCAR wouldn't be anywhere near as bad if they hadn't given medium an incredible mobility tool in jump pad. You'd think such consistent, strong, all-range damage would be limited by close range vulnerability or a lack of mobility but that's just not how it is

but I like medium's team mobility stuff a lot and i'd rather see strong hitscan autos like the fcar tweaked so they're not as strong no matter the situation

plucky veldt
#

evreywhere just
nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke nuke lol

opaque patio
#

why is deathmatch not increasing the amount of money for kills (this is the first time ive noticed it but it still was giving 200 instead of the increased amount)

pulsar drift
jagged pike
#

Medium nukes are better because you can turn yourself into a bomb and take out a city block with it

cunning stag
#

Is MnK support back on consoles yet?

graceful hollow
ebon peak
mild pond
#

can we fix jump pads not activating when being placed directly beneath you?

static ivy
unique wasp
#

Beta had unskinned, plain weapon skins and I wonder if those are ever coming back, because I really liked how some of them looked- also, my friend has complained (repeatedly) about how the colt python from the beta got turned into a raging bull so it'd be nice to see that come back as a skin or w/e

gritty owl
#

there should be an achievement for killing someone with the defibrillator

cunning stag
turbid gate
#

Does anyone at embark wanna undo the light nerfs? The Medium power creep is unreal.

quick coyote
#

Make a football game where players must take the ā€œcash outā€ to the end zone

errant flame
#

SUGGESTION: Give us an infinite health moving dummies of each sizes.
P.S. And buff heavy.

worthy helm
#

remove recon šŸ’€

sharp glade
sonic umbra
#

add flick stick to gyro control scheme

plucky veldt
#

recon,c4 destroy the finals

tepid shoal
#

People and YouTubers: ThE GaMe Is DyInG...

Me: don't care, still don't care, I would rather play yhw finals instead of cod mw3

slow brook
#

suggestion: add unique skin on riot shield

dry kiln
#

Recon can be fixed by having glowing foots steps instead of seeing through walls.

fossil walrus
ebon elbow
#

Embark
Pls consider adding mnk support to consoles, It doesn’t make any sense why a crossplay game nowadays isn’t supporting it

opaque patio
safe geyser
#

Add throwable ospuze

sonic umbra
soft gorge
mild pond
#

Maximum controller sensitivity should be increased by at least 2-3x

This will open up a number of possibilities for controller players to take advantage of, including better trickshots and allowing for ā€œflicksā€ to be faster and more achievable as a result. This can also completely negate the need for Aim Assist

If gyro controls can allow for ridiculously high sensitivities, why can’t analogue sticks? Please and ty

(look boost settings do not affect base sensitivity, it only kicks in when your joystick is at maximum input which is very off putting, especially in CQC)

worn plover
#

remove nukes

waxen forum
# sonic umbra add flick stick to gyro control scheme

Add a "camera recenter / gyro disable button" too so flick stick can work correctly if it were added. Also, so we gyro users don't have to use the emote wheel as a gyro disable button to gyro ratchet and recenter the crosshair smh. Like we currently are. It is rediculous lol.

icy nimbus
#

Nukes need to be removed, or c4 can only clinge to non explosive things.
We NEED killcams, so you can spot cheaters more easily.

cold pilot
#

buff the heavy he is so weak

hallow ruin
#

We need NamaTama full suit skinn

bleak coral
# cold pilot buff the heavy he is so weak

yeah give heavy 3 rpg and halve the cooldown, make dome 2000 hp, instead of c4 you have a c4 gun which shoots like the goo gun..

@cunning dagger im thinking instead of stun gun, you change it to stim gun - so when you shoot an enemy they get healed as if they got 2 healing beams on them as well as making them steal the cashout faster

cunning dagger
quick coyote
#

remove nukes and stop being brain dead devs. The fact that this wasnt done in the beta just says something about the lack of balancing brain the team has. The game is bleeding players because its not a fps shooters its a "get blown up if you play anything else than heavy simulator"

severe wave
nimble steppe
#

Embark
Pls consider adding mnk support to consoles, It doesn’t make any sense why a crossplay game nowadays isn’t supporting it

abstract elbow
#

I would love to see more damage to buildings, rather than just a hole in the wall. Maybe make explosives do way more structural damage. Would be awesome to plant a some c4 and take a whole building down

simple slate
#

Add a timer for the battle pass next time

rose aurora
soft gorge
#

Mouse and keyboard support on consoles and input based matchmaking on the next update, please!

Devs, you are encouraging people on consoles to use xim/ chronus adaptors by ignoring the addition of MKB support, think about it! While you guys "do not have any news to share on that topic" I don't blame xim/ chronus users.

worthy summit
#

fix the ranked mmr system, its legit 0 fun to play against low ranks either its fun to get matched against top players as casual.

ebon elbow
#

Embark
Pls consider adding mnk support to consoles, It doesn’t make any sense why a crossplay game nowadays isn’t supporting it

soft gorge
forest quarry
#

more sticker placement on the pewpews

wanton sand
#

Additional movement gadget or stim shot to light

tepid violet
lavish shard
#

the devs made an ultra skill game but it persists with unskill abilities like recon or stungun

quick coyote
#

gun sounds are busted after 1.6, a lot of guns arent playing their shooting sound properly

soft mauve
#

It's impossible to swap to primary gun while riding a zipline. The button to grab/detach the Zipline and swap back to primary it's the same on console and it causes A LOT of trouble during gameplay.
Please allow us to change it in some way.

simple slate
severe wave
# tepid violet Not enough players. 30k players r on atm. Now subtract the different continents,...

Its like this because the game has so much unbalanced shit. Recon was too strong before the patch and nukes are op since launch and they still didnt to anything about it. Ik its a new game but i never saw something like nukes in any other game. The most skilless bullshit ive ever seen in my life if they nerf it to the ground tommorow players will hopefully come back tho. Im very grateful for the weekly patches tho they really put their hearth in to this game. No other game company does weekly patches most dont give a f about their community(UBISOFT RAINBOW SIX)

neon bloom
#

remove nukes

waxen forum
solid narwhal
#

Add input based matchmaking and a xim/cheat detection rework so we can have kbm on console
Please and thank you.

subtle oak
hard badger
#

please devs dont buff the lights they are strong enough. Theire movement is very fast and their abilities are also strong! they can come in fights out of nowhere and go out with dash also. There guns are doing fast damage and they are most annoying to play against (stun, invisible, evade dash) thats why I play light hahaha. But please dont buff them because their abilities and weapons are very strong. What I think you guys should do is nerfing the oneshot things in the game because its so annoying to instantly dieing (c4, explosive mines and nuke).

pearl parcel
#

if nukes still exist on april 1st, make it so when the heavy detonates the c4 it always kills them too no matter the distance from the explosion

noble mist
#

More unique weapons skins! Please I CRAVE them.

marble sinew
#

More Guns Please!

lament knoll
# neon bloom remove nukes

I'd rather them giving better ways to counter them/nerf them by only giving heavies 1 c4 instead of 2, rather than removing them altogether, nukes are fun, and it'll be even more fun to counter them if they introduce something for it

neon bloom
#

I used to think they could modify them to have extreme fall-off damage, but in plat+ you get nuked almost every fight, and it's borderline unplayable at the moment.

worn plover
#

nerf light

hard badger
#

Fix ranked. I feel like sometimes I am playing legit against diamond players in ranked and I am silver 2 and then I have like people with bronze 3 in my team -_- . Are devs working on it? Any word?

@hallow kite bruh as if you never cried about anything... thats just live dude. Btw if you really would have a brain: its to improve the game we give feedback. Guess you are okay with all things in the world...

hallow kite
quick coyote
errant flame
#

Nerf sword

bleak coral
#

nerf riot shield

worn plover
#

buff nuke

sick forum
white lily
slow brook
#

add chat

fallen sundial
#

Add a option to prioritize to change weapon first then to use ziplines or door (like the other one to prioritize reload first then to pick up objects)

soft mauve
white lily
worn plover
#

nerf light

next meadow
#

I cant seem to load into a game, I just get stuck on the loading screen

patent solstice
#

same here. stuck on loading screen for nearly 10min

round goblet
#

Yeah servers prob, experiencing it too.

opaque patio
#

same

plucky ice
#

same

analog vapor
#

uhh so im not the only one, asia server?

subtle oak
#

Yep same, stuck on loading screen

@white lily I dont use wheel, I use directional equipping

late badger
#

same

mystic briar
#

same

ebon elbow
#

@pearl kiln
Pls consider adding mnk support to consoles, it really doesn’t make sense for a crossplay game to not be supporting it

winter gull
#

Where do I go if I have questions about bugs?

north kestrel
soft mauve
# white lily There actually is, go to settings and switch the gadget wheel to your Directiona...

Bruh, do you have any clue how uncomfortable it is to HOLD directional buttons and then also use the stick to select things? Do you have any clue how much downtime it causes in fast paced combat?

The current controller layouts are not the best, there is no workaround and we need a priority check for grabbing zips/switch gun just like it was added for reloading/grabbing throwables. The singular actions also need to be remappable because it makes no sense that you open vaults with a button but then you grab them with another.

strong mauve
#

anyone have any info on recurring issue of stuck on black screen when tabbing in ?

white lily
exotic crown
#

Game is pretty awesome, thanks for making it.

worn plover
#

nerf light, buff nuke

crisp oxide
#

Amazing game. Please be weary of listening to all the cry babies who will turn this into just another cookie cutter fps. 🫔 embark

bleak coral
#

nerbluff mliediheavy

quick coyote
cunning dagger
#

Game is stuck at loading screen. Anyone else experience it?

flat plaza
long turtle
median dew
#

w game

soft mauve
feral bloom
#

Match making is a W rn

jagged jungle
#

make a game mode that is just C4, breach charge, explosive mines, and arena objects only...call it "CRAWLOUT THROUGH THE FALLOUT" to just take ownership of the nuking memeing

worn plover
#

nerf light

safe geyser
#

Give me free skin

odd idol
crisp oxide
toxic shadow
#

when are propane tank nukes getting a substantial nerf

plucky veldt
#

One prediction is that they are still unconscious, and the next patch still C4 OP, soon gamedead.

They say nerf, but the fact won't make much difference. As always.

abstract fern
#

controversial take but i think the crybabies gotta hear it... nukes arent as op as everyone says

if ur playing light it means u shouldnt be getting hit with nukes cus u should be far away from nukes if ur on grapple, dodging them if ur on dash, or not being seen in the first place on invis

medium has aps turret to counter nukes

not to mention if you just shoot the nuke you can kill the heavy with his own nuke anyway

so everyone can counter it ok thanks for coming to my ted talk salute

upper citrus
#

@abstract fern

  1. dash doesn’t go faster than a red barrel.
  2. grapple and invis are both terrible
  3. APS range is smaller than nuke radius.
  4. even if all of these counters did work, heavy is supposed to be the defensive class. there’s no reason why it should have access to the strongest offensive tool in the game
median dew
#

1 c4 on a nuke still nearly 1 shots a heavy... remove the ability to attach c4's to throwables and boom problem gone

civic pagoda
#

I have been stuck in loading screen for a good hour now. anyway to fix. yes I relaunched the game

wary storm
#

anyone had issues with tournaments recently on asia servers? been a couple of weeks since 1.6.0. not been able to get a single tournament even with a 12min wait time. see it mentioned a lot in reddit too

quick coyote
#

DAY 6 OF ASKING FOR HEARABLE FOOTSTEP AUDIO

The game has quite a lot of audio issues that need to be addressed, something minor is when you mag dump the lh1 m, some if not most of the shots don’t make any sound. The biggest problem is the footstep audio, even when night mode is turned on, my teammates footsteps are bass boosted but not other people. Take inspiration from overwatch, there if the enemy is walking than you can perfectly hear it and even can identify which enemy (to the point of which hero out of the 30+ is trying to be stupid and flank you without crouching) it is, but if they’re crouching then they’re completely silent. Since crouching wouldn’t fit this game because of how fast paced it is I propose this:

When running the enemy makes loud footsteps noice that can be heard through walls and can also be identifiable to know which enemy it is, light, medium or heavy. Zip lines and jump pads also have to be noisy so that it’s possible to know if someone left the area you’re trying to hide in for example.
BUT
if the person is walking, (not sprinting) than they’re completely silent, this way it’s going to give people the ability to silently flank enemy teams if they wish too.

lapis pollen
plucky veldt
#

heavy 350HP and It has a crazy destructive power.
what the hell this balance. noob balance
damn heavy have everything.

lapis pollen
#

I know the devs are worried that buff light will make the light too strong.

But the reality is that light has not been feasible since its official release, and meta will always be a combination without light, mmm, hhh, mmh, hhm

Instead of worrying that light will be too strong after buffing, it is better to observe whether nerf is needed after buffing.

Also, I don't want to blame again, but the way you treat dagger is too over.

golden iron
astral tundra
#

@team pls make cash out designs

flat plaza
teal marsh
#

healing beam rework ideas because as it is rn is boring:
1: Add a right click that overcharges and shoots a healing orb instead, restores 80 hp to all teammates within the explosion aoe and this includes through walls. The kicker: explosive type damage falloff, where the amount restored drops off in proportion to how close they are to the explosion nexus. Alternatively just make it a flat 50 hp.
2: add an indication for when overhealing occurs, and the healing beam overcharges rapidly when overhealing. If you overheal for like 5 seconds, the gun overcharges and you put an emergency heal on the teammate. Lasts for 3 minutes, cannot be stacked, locks out healing beam for the duration it is active. activates automatically when the target loses 50 or more HP, instantly heals them for 50 HP and starts passive regen. Can be removed with glitch effects.

strong vessel
oak kernel
#

I think the primary issue with the patches so far is they've been fixing things in the simplest, most unfun way possible.

Nukes? You just can't throw them very far now so they're unsatisfying to use and are now more rng dependent (you need to find a red barrel). Why not just make it so the c4 damage doesn't stack but make c4 do more damage? Or only give heavy 1 c4? Could fix the instant kills but keep nukes fun to toss around. Maybe add extra effects like the gas canisters being more bouncy or something.

Recon? The range is nerfed - good - but it's still unsatisfying for both parties to use at all. It could work like a fast recharging long range sonar so it's got some risk reward to it, but instead it's a strange toggleable ability that sticks text on everyone's screen. It's just kind of lazy tbh. It's not fun to use for me when I use it because I can barely see the player outlines (why is it balanced this way, not fun) and it's annoying to toggle on and off. I'd prefer it to use all the charge in a burst but recharge really quickly.

Weapons aren't bad balance wise (fcar withstanding), but visual recoil is still an issue on a lot of guns. I feel like adding bullet travel time/velocity would honestly be a good balancing factor. The revolver still needs work as well, but bullet velocity could at least let it work as a REVOLVER and not a bad shotgun.

UI wise, the weapon stats still aren't accurate. You don't show the enemy specializations mid game but you do at the start (why???). The HP bars highlight the enemies through everything sometimes, but also block my vision other times. The UI in general can get in the way more often than not. The distance you are from a cashout only appears when you DIRECTLY look at it - which annoys me personally.

Sound wise, footsteps are inconsistent. People landing sounds like it's right next to me, but someone sprinting is dead silent at times.

This game is simply full of a ton of little annoyances that build up over time.

rose surge
# strong vessel where did people get the impression that heavy is supposed to be 'the defensive ...

Heavy IS the defensive class. It's simply too slow to be offensive. Have you ever tried chasing someone as a heavy when they are medium or light? IMPOSSIBLE. Heavy's whole kit is made to be defensive. Dome shield? Mesh shield? Sure, he has a lot of explosive firepower but the range is pretty bad on everything except his LMG. You can't hit someone past 50m reliably with a rocket launcher. They could simply side step it lmaooo

soft mauve
#

The gyro aim implementation for controller is great, BUT it still needs some work to make it actually viable.

  1. There should be a separate controller layout scheme just for gyro so you can remap things in a different manner and allow to map inputs to right stick for something that isn't aim.

  2. there needs to be a button that allows you to reset your aim to the middle of the screen with a click, like the best gyro settings have on other games, in order to minimize the need to use sticks at all for aiming.

Right now it is usable but not really competitive with mouse or controller+aim assist, there is still too much emphasis on using sticks to recenter your view.

prime wing
worthy helm
#

did they add more dust or particles or something in the latest patches? feels like I see absolutely nothing in teamfights, maybe its because im getting alot less fps šŸ’€

quick coyote
quick coyote
terse quartz
#

-69,590

violet tangle
dawn perch
#

is this where I go to say the FCAR is still too strong?

white osprey
#

Taser on melees is really one sided with the slow

Frog thinks removing the slow off melee tazed weapon users while still locking their entire kit away could be less one sided

abstract elbow
waxen hedge
#

ok, so where can i post screenshots related with feedback? (found it, nevermind, I'm blind)

devout cape
#

Buff nukes pls happy_friend

strong vessel
# oak kernel I think the primary issue with the patches so far is they've been fixing things ...

I think the game mode format in (ranked) tournaments hugely twists people's perception when it comes to balance. For example; the long respawn timer and limited respawns make it so team fights are the best option (which punishes lights and increases the perceived value of nukes/rpgs).

I agree that weighing down nukes makes it much less fun, but I think the players who want nukes gone are gonna complain until that happens. If heavy only had 1 c4, people would've just used 2 heavies on a team and get their nuke that way. And people would've kept complaining.

Regarding recon, I don't think an on demand scanning ability is healthy for the game, its problematic in all gamemodes, and it takes away a lot of player skill expression when it comes to game sense and chases. I would prefer if it was scrapped and replaced with something else (maybe an utility weapon, akin to the goo gun).

The gun mechanics shouldn't be too deep, because you don't want people to be bogged down. Its already quite hard to get used to the movement alone.

fallen sundial
#

As a option add Swap Weapon and Use Zipline Behavior

Prioritize Swaping Weapon First and then Use Zipline

Prioritize Using Zipline First and then Swap Weapon

south sedge
#

Heavy has the highest amount of healing, damage, and defensive abilities, nukes that wipe out a team with one click, people still asking to buff Heavy, and nerf medium.

Note: The Heavy class is supposed to be a defensive class, and for some reason, this class is taking over.

Light should be buffed because after the beta, this class is dogshit, it's supposed to have the highest damage, extremely fast movement.

Note: The Light class does no damage at all, even if it stuns an enemy, most of the time he gets killed, and doesn't even have a chance to move, the medium's turret is enough to kill him.

The medium is balanced, maybe the FScar needs one more damage nerf, recon needs to be reworked, and the turret needs a nerf, or at least the rate of fire needs to be the same as the trap wires in Las Vegas.

Note: LAS VEGAS NEEDS TO BE REMOVED, Sandstorm is just shit.

rose aurora
#

Individual purchase option in the shop

ancient vault
hallow kite
#

make light have nukes by giving them c4, and remove c4 from heavy and give them breach charges and u solve all problems

sacred siren
#

Heavy doesn't have healing, has good damage but is unable to use that past medium range. No clue why people think that heavy is supposed be a defensive class.

It's like thinking that a real tank is supposed to be a piece of mobile cover, ignoring the giant cannon on top of it.

Heavy is meant to be a slow moving, high damage output class that is limited by range and mobility. Almost every class can effectively outrange a heavy. If they can get close enough that's on you.

@queen cloud Lewis gun gets outranged by fcar, akm on medium, sniper, lh1 on light

queen cloud
eager parcel
# queen cloud my boy never played lewis šŸ˜„ <@185131661304922112> assuming the heavy has decen...

Lewis is medium range, try to take a fight at 50m vs mediums in half cover with it

@queen cloud sometimes you can get a good aim lock doing aim strafing further out if they're out of cover but it's not going to do it when the mediums are in cover. A semi decent medium can easily out beam a lewis heavy. Also the lewis has lower dps than the akm and fcar at any range iirc. I have to go for headshots to actually do beaming.

Actual suggestions:
I love playing heavy. I think people are right to call for a bit more light buffing but I think the devs are right to be cautious. Light seems to be a higher skill floor class than the others so we need to wait to see people actually get good with it.

I'd like to see not so much nerfs as buffs to underused weapons like they've already been doing. I think the game is more fun when we bring the power level of things up to a good level vs down to a boring one.

The mgl is still awful on heavy, it's easily countered by another heavies shield, slightly destroyed environment, or just running. Give it an alt fire that fires a bit slower but has the grenades explode on impact and it's a real weapon.

The m60 needs to actually be a choice, the lewis is only the goto because the m60 is so uncontrollable. I'd love to see it as a closer (-10m off the lewis) lmg option.

One last thing I've been mulling over. I'd really like to see our reserve active in ranked. Not all 4 slots, only 1 or 2. There should be more possibility of counterplay since you already would have to die to access it.

errant flame
violet tangle
#

AKM is good up close tbh but I prefer FCAR

kindred magnet
#

can you please add a different team color that is yellow or green. please

wispy nimbus
#

FCAR is still super strong even After the nerf

pearl ether
south sedge
# sacred siren Heavy doesn't have healing, has good damage but is unable to use that past mediu...

Heavy is supposed to be a defensive because of it's abilities and his health, also it's defined as a defensive class in the finals.

As heavy doesn't have heal, no other classes has shield, every class has his own weapons/abilities, you can't compare the Lewis gun with fcar, sniper, or lh1, because those three weapons are made for long ranged fights, HOWEVER, Lewis deals a lot of damage on ranged fights too, hello? Also the Lewis despite the high damage he deals, he has the most bullets as well.

I'm not saying nerf heavy, but at least nerf this nukes which wipes the entire team even if they're heavies, that's all I'm asking for

sacred siren
#

Either aim better or fight behind cover. I play against top 3k and I've never lost a 1v1 against a heavy past like 25-30m. Not sure what to tell you.

potent wraith
#

Would blocking someone in-game in order to not match with them ever again be a good feature? Or maybe filtering out classes you do not want to match with?

vivid pecan
quick coyote
#

Ranked experience from a DIA 2 player with 300 hours, top 50 beta:

  • Spawn, go to cashout, get blown up by nuke.
  • See heavy with nuke, puts down aps turret, still dies to nuke because its explosive range is bigger than the aps turret's.
  • 1v1 with heavy, heavy at 1hp, takes out rocket launcher and kills you even though you had around 120hp and he basically missed every shot with his lewis.
  • Heavy walking around with rocket launcher on stairwell, blows you up and then finishes your last little bit of hp with his lewis.
  • Fighting heavy, heavy one-shots you in less than a second with his shotgun while you have to empty your whole ak or fcar mag just to kill him.
  • Heavy low on health, pulls out dome shield and starts spraying with lewis.
  • trying to hide? Dont worry!!! they also gave him ability to smash through walls šŸ™‚
  • want to play medium? WHY? when heavy is just your class but 1000x stronger šŸ˜„
    EVERYONE PLAY HEAVY BECAUSE KILL EASY HEHE

The heavy was the worst thing they could have added to the game. It lacks severe balancing; there is no reason for a tank with 100 more hp to have weapons stronger than a medium. There is no reason to play medium if there is just an upgraded version with explosives that one-taps anything that gets in its way, and there is literally no way of countering it. Heavy will be the downfall of the game because it's so dominant. Not even just nukes or rpgs are the problem; it's the whole class. They had no idea what they were doing while making it.

devout cape
shadow gyro
#

idk what day it is anymore but I'm still asking for BEARDS

errant flame
ashen geyser
#

Make it so people cant rage quit, I joined at the end of a game for a teamate to leave giving us no chance ā¤ļø

fierce valve
#

When Sword and Shield Riot skin?

wooden storm
#

FCAR should not be able to beat Snipers at Sniper ranges

Light needs more utility (a 4th gadget slot would immediately make light relevant in ranked)

Faster health regen on light pleaseeeer

Add a gas mask gadget (gas is op and if that's how we want to keep it, fine, but light and medium shouldnt die to lingering gas from a mine placed 5 minutes ago after pulling off a great 1v3 or something for the steal)

Nerf nukes damage to players, increase damage to structures

Be able to swap to reserves in ranked or at least let us see everyone's specialization BEFORE we pick ours

oak kernel
# strong vessel I think the game mode format in (ranked) tournaments hugely twists people's perc...

As long as it's properly telegraphed (a scan originating from the player who did it that everyone can see) I think recon is fine. Similar abilities exist in other games - despite some people acting like it's never ever existed in a competitive fps before. I think sonar scans in general should be counterable via standing still tbh though.

I had 0 issues getting used to movement, it just feels a little heavy/slow to me as it always has. I don't think having to lead your shots at range would be too much of a stretch tbh and it would really open up balancing options a lot more. Is the Fcar as strong if the bullets travel slower so you need to lead your shots at range? What about adding a gun with low damage but crazy high velocity? Point is, there's options there. It's not necessary though for sure.

Ranked still has that issue of not being able to swap to your reserves, so I think that doesn't help the meta at all either since it promotes powerful general use strats. I can't take APS to counter nukes because I need to take gas/flame/mines for example. Changing that would help out the higher level players I think. Once recon is reworked a wee bit more I think light will feel better as well. Faster health recharge on light would be amazing too tbh.

A lot of people have also been asking for role queue, I think this would be a major mistake for this game personally. It's not like overwatch where there's like 10 characters per class that can all have drastic abilities that change the game. The 3 classes in this game CAN be balanced if they try, and encouraging the laziest solution possible that limits a lot of creativity within the game is not the right choice I think. Even in OW I think it was a decision made to simplify balancing the tens of characters they kept adding. It had the major consequence of simplifying OW massively though. I think this game thrives on creativity within team comp and through gameplay. A team of 3 lights can win and has strengths.

pearl ether
#

Make red canister nukes lose control instantly

sinful valve
# quick coyote Ranked experience from a DIA 2 player with 300 hours, top 50 beta: - Spawn, go ...

I think thats kinda a issue with how you see it.

As a Heavy main, meta strats are strong, but so are other classes meta strats.

Light rn is getting a massive jump of people using sniper/dash/stun/glitch, due to the ability of the snipers hitscan.

Medium is triple defib, 2 turrents and 1 healer

and Heavy has the meta of nukes+dome and rpg.

If you only care about the classes due to the meta, then it kinda feels like 1 class will take all in terms of fights, but thats rarely the case.

Fix metas, dont remove classes

deft merlin
obsidian solar
#

BUFF THE RIOT SHIELD:
Here's some suggestions, I know all of these together would make the shield pretty strong but even 1 or 2 would be enough to improve it so much!:

  • While blocking movement speed should be the same as walking (increasing block movement speed would help a lot in pushing and giving your teammates support)
  • Lunge distance (90% of the fight become a chase you can't win, the other classes have ways to block enemies, slow them down or catch up to them, even heavies have RPG to finish people off if they use sledge)
  • Increase damage from 84 to 90 (to kill heavies in 4 hits instead of 5)
  • Add a charge like attack, to activate it press the attack button while blocking kinda like charge N slam, of course less powerful and without the destruction effect, it would add variety, also all the other melee weapons have two attacks)

IMPROVE MELEE TRACKING:

  • Some weapons like the Dagger have an insane lock that is not needed, on the other hand the Riot Shield has a very weak lock, you can't even hit people in your face sometimes. Consider increasing the angle at which the lock works and reduce the lock strenght on the Dagger

FIX THE DAGGER BACKSTAB:

  • Backstabs with the Dagger are the most incosistent thing I've ever seen, a lot times either nothing happens or it's not backstab even though you're right behind them and other times it is when you're literally in front of them.
  • Increase the backstab hitboxes because the latency of the servers causes this problems
  • Make it so you can hold the backstab and it's not a forced animation, revert it like it was in the Open Beta

NERF THE DEAD GO BOOM:

  • This event is extremly unfair for melee users, you cannot avoid it if you get a kill
  • Either increase the time before the explosion to at least 3 seconds OR make it so the explosions don't damage players but only the enviroment
solemn widget
hasty citrus
#

Anyone crashing more often?

narrow violet
#

it is probably like, 2 years too late in the game to change this, but is there any chance you guys can switch the player character controller from a capsule collider to a cylinder? A lot of the reason movement feels so sloppy is because of that. You slip off of shit too easily in this game.

quick ridge
#

make barrels easier to blow up, this could add a bit of risk/reward to people running nukes all the time. if you are at least able to get 1-2 shots off on a cannister and blow it up and get the kill that would be feel nice

id even argue that theres is only 1 one shot mechanic in the game and thats a nuke, which its also low effort high reward.. while being mainly good on heavies who are hard to kill and have a bunch of utility as is.. the whole situation doesnt make sense

bleak coral
flat plaza
narrow violet
# flat plaza If you could see the Nuke coming, Nukes wouldn't be an issue.

Agreed, I think a good nerf to nukes would be to drop C4 cap from 2 to 1, and slightly change recharge time per charge depending on whether they want to detune it further or compensate for the lost capacity. Nukes would end up slightly better than the RPG in damage, which I think is appropriate given that they use map resources and aren't as reliable due to physics. I also think the change where C4s add a ton of weight to throwables should be reverted because currently all nukes are red nukes, and I think green, orange and other throwables should be considered.

This is coming from a heavy main who uses nukes liberally. They're just too good to pass up right now.

sour bane
#

great game with horrible class balancing

devs are confused at what balancing direction they want to steer towards. you can't try to please both casual/pubs community with the competitive/ranked community.

right now, you're satisfying neither sides.

and the dwindling player count echoes that sentiment.

hallow kite
#

give c4 to light player et remove them from heavy, it will balance the risk/reward aspect of the nukes.

shadow nimbus
#

hardpoint but the finals edition where the team that control the hardpoint the most gets the cash and should be 5k each hardpoiny

jovial leaf
#

APS turret should have its range doubled, but take damage each time it blocks an explosive.

Reasoning:
APS turret is a primary counter to Heavy explosive spam, nukes, grenades etc. But having them block ALL projectiles for ever is a little imbalacing. Especially when you have multiple APS turrets stacked on top.

Second, certain primary weapons, like the heavy grenade launcher, are just blocked by the APS turret. IMO all primaries SHOULD be able to kill the APS turret. By taking damage each time an explosive is blocked, this would be fixed.

APS turrets should be able to block 5-10 explosives before death.
Picking up the APS turret after it has blocked explosives will put it on cooldown proportional to the number of explosives blocked.

next beacon
#

Please fix 'System Integrity Violation' bug. It's killing me. I can't play and I'm doing nothing wrong

fleet pecan
#

This game isn't persona 3 reloaded 0/10

uneven prism
#

any idea about the new maps gadegts or smthn

fallen sundial
#

Bro why the elevator is indestructible?
I feel that it supposed to break down and fall all the way to the last floor...

flat plaza
winter stratus
#

FIX WHEN U CANT SEE PPL IN A PARTY FUCKING IDIOTS

narrow violet
# sour bane great game with horrible class balancing devs are confused at what balancing di...

Eh, I disagree, I think dwindling player count is just resulting naturally from, well, time passing. Palworld just came out, and EVERYBODY is playing Palworld. Lots of people came over from Apex to try the game and have decided that their time invested in Apex is more worth it than a new game. This game doesn't need 1M players concurrently always like Fortnite to succeed

I think the balancing could use some work but I wouldn't call it horrible. Maybe like 6/10 score for the balance? Could be better could be worse.

The main things are that each class needs their most annoying strats detuned and that power distributed to other gadgets.

Light needs to be less focused on ONLY EVER ambushing completely unaware players, which will benefit both competitive and casual play. Make them more of a highly mobile skirmisher that makes up for poor health and utility by using the environment to their advantage (like how they're used by the 5 or so ranked players who play light) and less of an instakill suicide bombing mosquito that pretty much burns a defib and dies the moment someone glares at them menacingly.

Medium needs to have Recon reworked to not allow pre-aiming, i.e. only giving direction and distance information as opposed to outlines. I think that's it honestly, maybe a nerf to defib. Maybe.

And Heavy just needs to be generally detuned lol, him too gut. I main heavy and he's the only class that I can consistently get a 2-3 k/d with queueing solo unranked. On one hand, I desperately want him to stay this way so that solo unranked doesn't suck donkey balls, but on the other hand I think nukes are too good. Everything else about him is fine tbh.

spice canyon
#

Would love MMR matchmaking, getting in lobbies with top 10 players in a gold stack party

stone aurora
#

There should be some kinda cool thing we can unlock for completing all Camo unlocks for every weapon would be cool, would give people an incentive to try and use all the weapons at one point or another in the game.

dry kiln
flat plaza
devout cape
#

make a nuke detected notification every time a heavy places a c4 on a canister ahahhaha

paper saffron
#

There should be 0 iframes on a defib revive. It's way too strong especially with 3 mediums running defib/turret/heal. If they go for risky revives it should be punishable not give them a free shield to hide behind while the revive gets to wipe you during the iframes.

jovial leaf
waxen forum
#

Please Fix the FEAR not ADS (zooming in) on PS5. Many times when you try to ADS the crosshair just locks in place. You don't get the zoomed view w/ red circle. You just get stuck and can't move the crosshair. Re aiming doesn't fix it either. Its broken.

oak kernel
#

Can we get a consistent ADS fov option? Changing FOV making my screen super tiny when aiming is kind of annoying for me, so a checkbox to turn a consistent ads fov on would be nice

flat plaza
proper shale
finite sapphire
#

can developers solve the problem with connection time out? im playing for 2 rounds sometimes 10 rounds without this problem but then i get ban for 2 hours

kind meadow
#

Make indications for your team dropping out of top 2 in end-game clearer, often times you don't realize you're off by a couple hundred in the heat of the battle

sonic umbra
#

add flick stick pweese

worn plover
#

remove nukes

quick coyote
# blissful bridge this

That's due to people like me launching a grenade launcher at the person using the defibulator. Timing is perfect, you're just at the wrong place and time.