#đŁâweapons-gadgets
1 messages ¡ Page 345 of 1
Its one of those things where if it shows to be popular by the majority of players it will stay but if most don't like it, it will be reverted
I used to go in and play nice until I was alone with one other person. It was way more fun fallowing people and waiting for a good moment to jump them
Especially on the indoor map
I shoot on sight in arc raiders lol
My biggest problem with arc is idk what I'm working towards lmao
It's best as PvPvE, but you either shoot first and get PvP lobbies, or shoot second and get PvE lobbies.
Progression in arc raiders feels pretty bad and the core gameplay loop is fun but it's nothing I really enjoy sitting and grinding
My relationship with arc is ill play it for like a two hour bender once a month
I guess that's fine, but I'd play it more if it felt like I was working towards something
It actually backfired on the PvE players and they are starting to get mad because they will bring lots of gear to kill the bosses then 15 free kits come through and take all the loot and the people that killed it canât do anything or theyâll end up in PvP lobbies
It's simple,onetapping people with the void
Like the finals I'm constantly working on making new contestants and refining my game ability on my main
LOL
Monkeys paw moment
I respect people's right to do this, but I'm still going to call them rats for doing this.
I feel like arc raiders could be even better if you could create several different raiders
Each with their own inventories and whatnot
Without needing to make a new account
They spent so long calling pvp players rats they got the game turned into a perfect haven for actual rats
Itâs a bit dirty but I really like playing the villain sometimes
The energy that PvE arc raiders players have is the same energy as sorcerer and summonor builds in Elden ring bitching about red spirits
I quite like it, it doesn't feel too forgiving but you definitely make good progress when you want to
Like you're playing the least enjoyable version of the game and are mad that others think that it's lame
All arc raiders probably needed to do was to have an offline mode lol and make it so inventory couldn't be brought over between modes
Does arc have melee weapons?
I've never played so idk how the loadouts work but I'm curious if there are melee weapons
It has a hammer
It's like fortnite
Itâs your basic tool you use for opening locks and taking zip lines
So a hot bar you can fill with whatever and a back pack?
Not exactly
Lol the fortnite comparison was tongue in cheek but there's some similarities to Battle Royale games in how it plays
But you have two weapon slots and quick use wheel
You can hold two weapons and an augment that is basically your backpack. Each augment had a different storage space and number of items it lets you have on your hot bar
Some might have 18 back pack slots and 5 hot bar slots
So I'm hearing no melee weapons
Ok ig that counts even tho it looks lackluster
Not really
It's mainly a thing you use when you're out of ammo as it's faster than reloading and will reliably deal that last bit of damage
but most raiders don't really use it at all
in that clip we were running empty loadouts where we only use the raider tool and don't carry any loot on us
This is it
I was really thinking about making a Raider cosplay before the game fell off for me
Embark to me feels like they're really good at making great games but are horrible at actually giving those games a lifetime and maintaining them. I have played arc so I can't speak on it but I definitely see this in the finals
They are great at making games but horrible at the love service side
the arc raiders community is constantly awash with complaints of not-enough-new-stuff
Idk I think the finals is great and the problem with a lot of retention issues are weapons like the sword existing and ranked not clearly communicating what players should expect going into it
A lot of the discourse on ranked is simply because nobody fucking understands Elo or tournament seeding
They should really try none live service games
i think people understand seeding it just isnt fun
I dread the idea that I may one day feel incentivised to develop a live service game of some sort, the cool ideas I have are mainly live service kinda things
I think that it's less to do with seeding and more that this game hasn't ever let Elo actually sort itself out
By the time people are in their proper rank the season ends and it's hard reset
That's the problem. At least now they're finding ways to get people into their proper ranks sooner, which will make ranked play much better.
Notably Elo doesn't hard reset anymore
Bad players need to demote faster and good players need to promote faster
If I made a game it'd either be a live service shooter or a Sci-fi/fantasy colony sim (akin to rimworld and dwarf fortress)
Also for the love of God disable contracts in ranked holy shit, or at least provide alternatives for ranked
Like contract would be "throw 5 carriables or win 2 ranked games" or something like that
yea season is way too short for how much variance there is in 24 player ffa matchmaking
The problem was the hard resets not the short seasons
At least now ranked should feel like I'm actually investing in my Elo slowly instead of just losing all my shares each season lol
The problem is, if you make a live service game, you can't really do anything else without reputational damage. You are expected to endlessly work on it, and work on it a lot, so you need enough resources to maintain a capable team just for it, or it's not going to work
there is pretty good memory for the following seasons placements at least
It was a hard reset each season until this one
Even though I think dwarf fortress is awesome I wouldn't try to make something that'd compete with it, as it's got a couple of decades on me :p
Maybe your last season would influence what games you got as placement, but now it's much less luck based what your placement will be
Eh colony sims are so few and far between that I don't even think they really compete just more capture a different player base for the same style. Like obviously they'd compete but there's such an empty field that it's literally just dwarf fortress, rimworld, or you. And since they are single player games there's no need to grind and you can switch between them
you should try RimWorld
i Guess there's more hidden games like going medieval
but I've never really played it, so idk much more on it than just 1 video i saw a few years ago
Rimworld
rimworld glaze segment of the conversation
You could also try Skull & Bones, the gaming industries first AAAA title
do you mean to say jeff bezos made that shit
To me the guns in rimworld is what makes it so fun especially the combat. When you fight in rimworld it's literally like controlling a combat diagram. You set up positions, set up rescue teams, set up fall back points, angles to shoot from, different positions for different ranges. It literally feels like you're playing a literal combat diagram or battle map and it's so fun
The game is powered by poor Vietnamese game devs blood and tears.
Ubisoft literally abused Vietnamese people to get the game out the door. Dead serious
and then there's other strategic aspects with the dlcs, abilities, psycasts, gear, lots of fun
I've been playing the game since v1.2, so basically before ideology came out
Yea its just so much you can use but all of it feels like your controlling pawns at a battle planning table and I love it. Especially since I almost always play with a no deaths rule it really makes me strategize and use every pawn effectively
I'm on console, all we have is royalty and ideology and I hate it. I wish they'd support console again and fix this shit so I can actually enjoy the game I paid for
sometimes i make fellas in my runs die, sometimes i go runs where nobody dies and i gotta lock in asf because I'm a builder and often undergeared
console doesn't have biotech?
this game is so fire with mods you can never go back, although console ui looks way better
Nope, we also are missing core features from the base game like the ability to set up multiple colonies on one play through. We are hard stuck with a 1 colony limit so if you wanna move you have to abandon your colony
Ok I will say the console UI and controls are stellar
well, 1.6 did allow to set up camps around the world and shit like that, if only they updated console..
Light over extends and dies in the first team fight tryna hero play for no reason
"thank you!"
"thank you!"
"thank you!"
"thank you!"
Oh sorry we did get ideology, I was mis remembering
Oh wait never mind I'm dumb.
Yea no biotech
sucks
i wouldn't play console until anomaly dropped on it, by far my favorite dlc (in concept, anyway)
Yea but the worst part is the missing base features. I usually run 80+ colonist colonies and the inability to set up outpost for mining or resource gathering is genuinely detrimental to the game for me
it's such a niche dlc that in the insane fucking modding community there's very few actually decent mods for it
and it's really hard to design a good mod for it as well
Honestly mods sound fun but id be so happy with just the dlcs and core game components. Like I literally just want to play the game and I can't cause they stopped working on the console edition
I'm a bit of a solar sausage when it comes to balance and good design for my RimWorld packs
i Lowkey doomscroll RimWorld steam workshop for hours on end sometimes
my max is like 2 hours consecutively, in the end i downloaded like 15 mods total or something
my pack is at 290 mods currently đ¤
So I was thinking... We need skins for the healers. What about a garden hose for the h+ and a fire hose for the heal beam? #weaponskins
Bro just out here flexing while I'm starving on the side of the road
do you have any pc at all
I don't own any PC
I have a shitty PC that I have to play tf2 on free hours of geforcenow with ads
cuz RimWorld has been optimized a billion times and has the most optimizations mods its ever had so far, you could run that shit on 8gb ram shitass cpu/gpu laptops
I don't even own a lenovo laptop bro đ đ
obviously i dont recommend getting such a laptop for just RimWorld, and dont run windows with that shit or opening anything will take ages
hop on backmarket lil bro
Bro what black market đ. I would jail break my Xbox to play steam but then I'd probably get banned on the finals
worth ngl
Bro my account got beta skins it's not worth it at all
Mp5 any good ?
it's alright yea
Pretty decent, middle child of M11 and ARN
Tried it a bit, rim world might be better with 200 mods but dwarf fortress is more interesting to me so far
Its biggest weakness is that itâs on a 2D plane, though some of the mechanics were nice
I've seen little of dwarf fortress, what charms you so much about it?
In part perhaps the scale of it, the engineering challenges posed in three dimensions
With the recent-ish siege update, the enemies are also a lot more interesting as they can build and to some extent mine in order to attack you
now that's something RimWorld really struggles at
So in my fortress, the chamber that trapped an entire army inside closing gates and drowned them in magma now might backfire if they knock down the gate at the front and flood part of my fortress! Very fun
the raids (both yours and the ai's) are pretty underwhelming, somtimes predictable and counterable if not repetitive, some mods and dlcs help with this, but the fundamental problem is that it's often just "yo, the shitass society is attacking by ramming themselves at your colony, kill them"
Low-key flooded my fort too multiple times with various engineering mistakes, but thatâs mostly an inconvenience
Hah, dwarf fortress isnât a lot better here to be fair, sieges are mostly the same even if they have some intelligence to them. But you have other threats from time to time like dragons or forgotten beasts in the underground caverns
i guess RimWorld has things like that in the form of world map threats and quests, but it's not that much different from "yo, kill these mfs"
Rimworldâs combat is a lot more hands on, so thatâs a bit more interesting. In dwarf fortress you can tell your soldiers who to kill or where to go, but they donât necessarily follow your orders.
In general you canât order dwarves around further than say âwhen itâs convenient, would someone please do thisâ
killing mfs IS fun and satisfying considering that you can do it in many ways, with a lot of gear and strategies, but sometimes it gets repetitive
fortunately the game aint just about fighting
how often does this lead to fucking you over
Weeell, it depends on what you mean by that. Your dwarves with swords and spears tend to charge at any enemy they see and so theyâll gladly give their lives against overwhelming odds if you let them. Sometimes you need a lever pulled to activate some mechanism immediately and the person who comes to do it is just really far away because everyone else was preoccupied
But itâs not a huge deal as you have a lot of dwarves compared to rimworld pawns (can have a couple hundred in a fortress)
oh alright
RimWorld really pushes you towards an average of like 12 colonists total, any extras will be hard to get without proper care
You can do proper construction projects in dwarf fortress which is nice, my current fort has a huge golden skibidi toilet statue in it for some reason. And a very elaborate throne room
since enemies you can capture get increasingly more likely to instantly die when incapacitated the more your colonist count grows
by the lategame, only 5% of raiders might get downed and not die
goofy
While the graphics are 2D there are tools available to show a 3D perspective of the world, hereâs an old image of said throne room: https://cdn.discordapp.com/attachments/580418546090246174/1390805554745577482/image.png?ex=69fc5a5c&is=69fb08dc&hm=808eaec3c74317ff58a3def74c49bba51764bfb58952a55900b13859fc15bd16&
yea construction is a bit limited in RimWorld, especially since z layer doesn't exist (a mod that adds it to good effect does tho)
Huh, thatâs good to know
RimWorld is topdown tho, dont expect to make beautiful builds that you can see all at once
in the latest update, apparently making a room with different work facilities slows them down by 10% which i find really annoying and fucked up
so you can't have, say, a research counter and a smithy in the same room without the debuff
Rimworld also seems to lock its additional content behind pricey DLCs, while DF keeps getting better at no extra cost, so thatâs something. Soon itâll have a new procedural magic system for proper wizardry and sorcery shenanigans
yes, RimWorld locks features that would fit in a normal content update behind dlcs, very bad practice but oh well, i dont have to worry about that đ
i guess the content updates aren't all too bad, they still add qol and some new tidbits every major update
now that i think about it, dlcs seem to be designed as mostly their own thing, with only partial integration with the others
the two latest dlcs, odyssey and anomaly DO NOT MIX WELL
mostly just odyssey essentially disabling 80% of anomaly's content by virtue of utilizing the traveling base it offers, although I'm a bit exaggerating
RimWorld has a pretty fun magic system, but it's locked behind their first dlc, and is completely its own thing, almost never touched by the other dlcs
Rimworld handles the basics of life quite well compared to DF if that makes sense, thatâs something Iâd like to see redone in DF. In rimworld, time moves much more slowly but the years only have 60 days, which means they have vaguely realistic timings for when they need to do stuff and them getting sidetracked to go and do something isnât as big a deal time-wise
If a goblin siege shows up at your fortress and you want to parley with them, your mayor needs to go out and speak to them. But if your mayor is just busy doing other stuff, even though theyâve got like a week of time to do it, they can just fail to get there in time!
Itâs crazily fast honestly, but a lot of activities donât take a proportionally shorter amount of time to compensate
such as moving around, worshipping, socialising⌠as a result it can take a couple of days for a dwarf to walk from one end of the fortress to the other, and they only eat / drink like every month
These are all gaming tropes, they arent unique to overwatch and existed beforehand
For instance, winch claw is literally just scorpion from mortal combat lmao
Cloak is just spy TF2
Dashing became popular with NES platformers iirc
Defibs being from Mercy? My brother in christ have you never heard of the Battlefield series?
Both 3 and 4 came out more than 3 years before the original Overwatch
Iâd say dome shield serves a similar purpose to Armorlocking from HALO
Meep
Suggesting The Finals lifts anything from Overwatch is laudable given how cookie cutter OW always has been
Everyone knows The Finals is a doom clone because doom invented guns
Half of overwatchs characters are directly ripped from paladins đŁđŁđđđđŻđŻđŻ
Not even joking Paladins does hero shooter genre infinitely better than Overwatch
In Overwatch youâre not playing with (character) youâre playing as (character). You have a single, structured way you have to play or you lose. Paladins with its card system and store lets you customize how you want to play your paladin.
I was a top 3% Maeve player btw đ
Sadly they stopped updating paladins entirely and may shut it down
Hi-Rez so Iâm not surprised
As a yag main I'm devastated because there will never be a character like that again
I played pip,raum,and yag
defi respawns HAVE to be affected by mines
like it is an absolute necessity for defi to have any reasonable right to exist in this game
mindlessly defibrillating a trapped statue should result in the revived taking significant damage and the reviver too. There needs to be more counterplay to defi
XP-54 lowk hella slept on
beats M11 in range and recoil and ARN in TTK
plays really well with cloak also
this is why its slept on
probably
people play dash and its easier to dash m11 than dash xp, or stay at range with arn
cloak is insanely underrated too
yea probably, people are meta slaves
I love the LH1, XP and V9S and all of them are insane on cloak
grapple lh1 is kinda busted unless you unfortunately are caught with grapple off cd
93R as well is really good on cloak
its like a better sniper (lh1)
ARN is a bit underwhelming on cloak
I used to really like it on dash though
Cloak is reliant on high bursts of damage rather than sustain, so
M11 - dash
XP - cloak
ARN - grapple
I guess? Though meta-wise that may not be accurate
that is the most intuitive
ARN is great on dash too
XPâs biggest flaw is its reload speed but that doesnât really matter on cloak
Damn this is such a blast from the past, i loved paladins and mostly played Raum, then i took liking of Zhin and i was lucky that i bought his star-wars-like skin from the bounty market while it was still working
the average medium players brain needs to be studied
the amount of mediums dismissing everything else that is happening only to go for a pointless defib is actually insane
10 seconds left and enemy is stealing the cashout? nah demat the wall instead of the floor under cashout, so you can try to pull of a defib and fail miserably as well as losing the cashout
we need to revive everyone
nobody gets left behind (except for the win)
Had my first Riot game ever yesterday, going to play around with dual blades today. Gotta say it felt really good, my only complaint with Riot Shield is dying when youâre blocking and I canât tell if itâs latency or if theyâre shooting my feet?
most likely the feet
No, impossible. That cannot be the case, Iâm gods gift to gaming and I never die. It has to be the servers. Stupid stinky Embark servers yes-yes, thatâs why they obscure the ping donât you know?
Is this animation new?
believe they revamped it this season
Alright, so if embark just doesn't want to balance and fix their game, just remove every gun besides the M11, FCAR and Shak-50 and call it a day
I'd rather only have the option to run broken weapons than try to run my own kit and get demolished because embark desides everything I run is a problem to the game's meta
the meta isnt THAT harsh, trust
seems such a miserable outlook
off meta is viable at every rank
Off Meta has a surprise factor
Coward.
Poor broken thing
Counterpick system. When you choose weapon/or just hover your the cursor on the weapon/spec/gadget, the icon appears with counterpicks to this item.
There's some off meta stuff that's still usable in ranked, so you might as well use it before Embark decides to nerf it.
Most meta picks aren't head and shoulders above the rest, just a bit better
Especially for guns since most don't change your playstyle as much
There will always be a meta, you want the meta to be composed of things that encourage healthy gameplay. things that encourage healthy gameplay are not niche, specialized weapons, they are normal fps guns. The meta being composed of normal guns is less prohibitive on alternative approaches than niche, specialized weapons are. As a user of non-meta gear in a full auto weapon meta, it is in your best interest for the meta to remain full auto weapons
Codebreakers broke the finals
pls fix server
my bad guys i dropped the servers
are the servers down ?
I eated all the deditated wam for the serber
This but server instead of road
I want a nuclear bomb that destroys half the map
Coming to Heavy in S11
Does 100 damage so you can't one shot combo lights with winch.
They'd probably just make it map-wide and let it one tap Heavy too
Not that that matters while Mesh exists
had a teammate hold out the defib in the charged position and w key for a solid 5 seconds while getting lit up
didn't even revive đ¤Ś
There's 3 universal strategies in solo queue: Lights running in and immediately dying, mediums defibing while getting shot by three people, and heavies not existing.
some ppl can do all 3 of those at once
I am the one heavy in soloq and I must suffer greatly for it
The unholy trinity
jeez lex just summoned the army in #âĄâthe-finals-chat
It's not safe in there
Not like it's ever been
Since when did smash and slam do infinite damage
when it pushes you into void
I was on a map without a void
ok then hax
Were you within kill range or full health
What an oddly specific cheat though, if that were the case
i wasnt seriously alleging cheats, just saying hax jokingly to mean i have no idea how
I didnât think you were, I was just surmising
Canât you guys tell what map it is
not rlly its a small screenshot
Itâs obviously sk st so basically I lied
oh is that near the box in between 2 buildings
Ya so basically I Got sent to the shadow realm when I was using dual blades
so i answered yer question >:(
I already knew the answer I just wanted to get a free conversation so I get more xp
haha
This is something I genuinely donât understand. How did this kill me?
black thumbnail. rick roll spotted. not clicking
ok i watched it, the answer is riot shield doesnt have perfect coverage, minigun is probably the best weapon to take advantage of that, and also the block is inconsistent due to server issues (im guessing) even when it looks like a bullet was supposed to be blocked
That happens when you slam someone into an unbreakable wall. They just die.
some bullets can go through the slit through which you can see
Soo it can damage you
is the famas that good still or no
but is it as good as fcar
fcar is one of the best on mediums, other than the new crossbow or lever action rifle but thats only if you hit your shots
nothing is
Adder reflex is goated ngl
The moment I put it on my XP I was immediately more consistent
Revolver is 
Better at longer ranges because of the small dot, and then the circular housing and 3 lines help with centering
But gg if you miss lol
is the pike any good? or is the crossbow better
pike okay, crossbow also good but shorter ranged
Legendary double ass
Brilliant work
Revolver is good but not fcar good
Indeed because revolver is better than fcar, it's harder to use tho
Idk man the fcar is way more versatile
Well it has more range
Repeater is I think better too
But it's close between those 3
Because poke is good
Like a lot of weapons in this game thrive in a final round/H2H environment, because their punishing nature means that the disorderly chaos of knockout rounds can mean u can easily get screwed. Revolver and BFR fit into this category aswell as other stuff. Like theyâre still good definitely but they shine brightest in a 3v3. This goes the other way too tho, a lot of weapons need chaos to thrive. But because of the sort of split dynamic and the versatility of ARs, overall theyâre the best
Repeaterâs viability depends purely on the opponents team comp. Lots of lights? It fucks pretty hard. Lots of heavies? Bin it off. Its pretty decent against mediums too.
Revolver having one extra ammo and being on medium instead of heavy makes it less punitive than the bfr, and ofc it's a high risk high reward weapon but even in a chaotic environment it doesn't loose that much performance, and since the finals is a very teamplay oriented game, decent to great teams will always play together even when it's hard to
But I don't even think that you need to be in a 3v3 in order to use the revolver at it's full potential
If you can consistently hit your shots this thing is nasty, even in close range against a light it's not that hard (it is hard but not impossible)
Nah it's not bad against heavies either
BFR and revolver both leave you with the same amount of bullets after a kill on all 3 classes tho
Yeah but beaming a light with an AR is both easier and kills them faster
Its pretty horrendous. 5 shots to kill
what is the best gun for heavy?
Shak
If you don't hit any headshot and if ennemies dont take any other damages, seems like a lot of conditions but actually it will happen often, + the counterpart to ts is that you can poke, and poke is strong đ§ââď¸
What are the ttks?
Poke is only strong against people too scared to push
AKM is exactly 0.8 seconds, rounded revolver is 0.86 (on a light)
Not true, fear isn't the only thing that makes poke strong wth
You're telling me pros and insane players are just scared of poke ? đ
But 2 dmgs from anyone or a qm makes it the time to shoot one bullet, while not having to peek constantly on mid range
18 minutes until goo is dead?
Until goo melee might die* (but ye)
I pray they do something sensible and don't just remove an entire niche for no reason 
In 2 mins you'll know..
Goo is dead.
@muted condor
A bit better than in .3, and interactions got fixed tho
Nice the new update is pretty much just nerfs across the board
SHOCKWAVE IS BACK TOO
Sadly đbut current demat is better than nerfed shockwave, it needed a buff but not as much as shockwave
"M11 cannibalized xp, GIVE IT MORE RANGE"
are the manual action changes impactful at all?
So they kind of came up with a compromise with goo as i expected, but will it really make a difference compared to 10.3 change
Imagine nerfing vanish bomb but not buffing camo
0.35 still seems like not enough, but it needs to be tested
Melee goo should be in a hospital, ekazo is eating good and m11 players will no longer create long range beaming montages ( it's not exciting to see only 2 bars in 40 bullets )
V9s got tickled ( reload time might as well not exist )
0.35 may still be enough but not annoying
Yeah awesome thanks Embark WTF!
the falloff still starts before xp's so maybe it's fine
âDespite being fairly popular, the Akimbo Pistols tend to underperform compared to most Heavy weapons.â
Hm, this is the first explicit acknowledgement from embark that they are willing to buff popular weapons
For melee goo this is most likely a sentence.
the last nerf was .2, but .35 is still enough to make melee goo completely unviable
Is it or is it just harder now?
I will test this, but I have a really low hopes.
Might need to try to be sure
I wouldnât say completely, you just canât goo them from most of the way across a room, get out your melee and start attacking before the goo breaks.
I will try it as soon as i'm done updating, but that is a reduction of over 50%, you are probably not even able to swap to your weapon before the goo breaks
Youâll probably need to goo them twice in a such a circumstance and will gain less of a ttk edge
you couldnt do that before either
You very much could, 0.8s is a lot
Also im sure they didn't really fix the goo not blocking sight, 0.35 is just the minimum time it takes for the game to recognize sightline as broken
<@&1012034066876473384>
Also elevators finally work like every other game
Just react with red square gng
thanks đŚ
Diannosaur
Imma say w midseason update
But I still believe that midseason updates should be more balancing heavu
They usually do something right by mid-season or past it
Embark is ruled by reptiles confirmed
I don't know if it's a blessing or a curse
goo nerf and m11 range buff, how tf can you call this a w
Range buff and after 20m you're getting tickled
at its most frequent range it was buffed was it not?
im glad they made the goo still last long enough to block interactions
It's most effective range is 10 - 15, once you count the target in cm from your view you can't land sll shots
Actually
I don't understand why would they even consider buffing m11 range at first place
Since the coefficient is reduced, it deals the same damage as before
You don't need to even hit half your shots with a 1000rpm and 16 damage
Like it most probably is the same 0.53 coef at 17.5, but at 20 it's 0.45
ah, finally, spin seems actually fixed
So yeah, nerf but you need to think abt it a bit more
Holy fuck you all are ship tool brained i just realised
oh, RIP V9S (kinda), my poor aim can no longer crutch on its mag size so much
Don't actually know what I'll run on light instead since that gun did way better than any other for me :p
M11
M11 has too little range for me
???
another one? Same advert? <@&1012034066876473384>
What's confusing
here's the M11 range "buff"
It has the same range characteristics now, just slightly less min range
I guess recoil is uncontrollable true
holy unreadable graph,
Huh? It had longer falloff ranges and a higher damage mult
It still has a significantly longer min falloff range and now a much higher damage mult, and yes no recoil too
Bro has never seen a graph in their lives
what are all the extra lines
it says what they are at the top
bro i woke up like 30 minutes ago đ
chimera range nerf is fairly significant
ahh i see, very small font size
I just realised
You are the prime toolbrained person
" Stats good MUST mean it good "
i mean on most of the realistic ranges that the m11 chooses to fight on, this is a buff
slightly, but I really doubt the larger disadvantage over every higher range is not going to compensate for that adequately
Literally incosequential, ping normalises that difference
Genuinely you can't even feel the difference
How would ping normalise that? The damage value across10-17.5m is higher, so its gonna perform better than before at those ranges
You won't be able to feel it for sure but that doesn't make it inconsequential, and ping isn't really related
Because it's a 0.01s difference
its more than that, but yes it is a small buff to an already extremely overtuned weapon which is insane
here's the current range comparison for the guns
Alright if you feel like it's that big a difference ig vro
In the grand scheme of things m11 is nerfed and v9s does what it's meant to do
Now that weâve had a solid period of time to see the Chimera settle in the meta, itâs outperforming some of the longer ranged weapons at distance, which was not intended. These adjustments should nudge it more towards the mid-range bracket
oh my who could've guessed that a weapon with 0 recoil outperforms weapons with recoil, despite having "less dps" at range
And you're severely overhyping the """""buff"""""
Was it really that good?
i said its a small buff which it objectively is at most ranges it fights on?
it was better than the revolver and the pike, although possibly not better than the repeater @plucky spade
Oh, this is actually funny, this had been in the game since launch
Yes
the pike had like, 4x the recoil of the chimerea after the first shot
I thought it was intentional for how long it had been here
huh i thought this was an intended mechanic
yes, so its a buff to an already insanely good weapon, which is stupid
In tf2 if you called spy while aiming at a cloaked one it would shout the spy specific one
Well no, you're making the point that X is true and then sidestepping into that Y is true because X is involved with Y, while ignoring the very big Z in the room
Ok go and whine for them to lower the multiplier by 0.01 for your ass to see two lines align
This patch proves this once again
I also adore their philosophy of âletâs make the meta feel like ass so people settle for lessâ instead of buffing the off-meta into viability, yk, like a normal balance team
What wasn't deserved though
No I am saying that while it is true that it was ranged at very long range, its not super often used in very long range anyways which means that nerf is less consequential than the buff it receives at close ranges
SHOCKWAVE IS OFFICIALLY BACK, BACK TO DUNKING PEOPLE
Do you think any of these changes are controversial?
Or, I guess the goo gun one is. It's funny, I've seen on the subreddit the majority opinion on the goo gun under a post seems to just be dependant on how elaborate the arguments made are for either side, both get a load of upvotes if they're explained thoroughly enough
Waiting for demat buff next
V9s, m11, chimera and googun nerf, deagle spear shockwave buff
If it was used many times more at 10-17.5m than it was at 17.5m+ then it could be a buff, but this is hard to determine. It definitely relegates it more to its intended role, because the problem was that a player with good recoil control could still beam players down at longer distances, which is now much less doable. 17.5m is not a long distance.
"stay ready for my buff, worm"
yes and my point is that there was no reason to make it better at what it already excelled at
They just wanted it to still deal the same damage at 17.5 there
Sights now show their zoom level (Slight, Enhanced, Strong) in the equipment screen when selected
holy shit innovation
are the manual action changes meaningful, or nothing more than qol?
And we still can't change sights in practice range
no, they specifically said they want to improve its optimal range a bit to offset the damage falloff on long range
In their own words it was to offset the longer range nerf. It's not clear that embark intended for this to be an overall nerf.
nerfing something a weapon is already bad at in order to buff something it is already super good at is a buff, cause the bad thing already wasnt optimal
dude if it takes them this long to edit a text file how long do you think it'd take them to add new technology
Bro for real I expect bigger changes during the midseason ngl
remove the delay and increase the cooldown to 30 seconds per charge đ
legit not allowed to have fun in this game
also damn
100% dependant on the magnitudes.
Relegating a weapon further into a niche is a big deal. If the M11 became better at long range but still not good (like it was many seasons ago), that would be a massive buff by massively extending the space in which the gun will win fights.
meta gets nerfed until it feels so sluggish that people have to settle for less, welcome to balance
Imo all they needed to do is just to remove 1 charge from demat, without this delay bs
meta barely gets touched in this game, the balancing heavily favors a settling meta
I'm actually just gonna switch my badge to light main
Medium ain't making a comeback anytime soon
goybeam fcar with goo/pad/fib or throw
f u n
it's actually a huge deal tbh
part of why the m11 is meta in ruby is because you have the fuckoff dps in cqb, but you still meaningfully contribute to fights even at ultralong range
being a peashooter at ultralong range now means that your team can't dominate from rooftops, and then dominate in cqb too
Sanguine broke my heart when he switched to light, but i understand why
let's give demat another charge but double the fucking cooldown like sure I guess bro
and you fear for your life to use the 3rd charge anyway because the cooldown will fuck you over when you actually need it
Hi the heavy shotgun that has 4 burst shots and does it 4 times why does that gun lose a 1v1 vs a medium crossbow while i hit all my pellets on him ?
@short osprey plus, high skilled players basically only used the m11 either within optimal, or deep falloff
it's basically never in the middle zone, because the mid zone is where other teams might punsih you
you triple dash to get on top of enemy light and then facefuck em with m11 dps
you don't peek the enemy light at distance unless you're playing wtih all your teammates, where it's not relevent
and the distance where you're taking those long distance m11 fights, it's more like 30-80m not 10-20m
what is this china skin god damn lol
you didn't hit all your pellets is the answer
He was point blank and i was aiming at his torso
recording?
I doubt i am that bad to miss all my pellets on him
memory is falliable and the gun has recoil
go try it in practice range
The sa shotgun dmg is horrible compared yo literally everything else i can use
were you perhaps getting shot from behind aswell?
I mean it doesn't matter if he got shot from behind, if he hit 4 shots, they die
fair
No it was 1v1 and i do less dmg with this specific weapon compared to the shak and the m60 i use those the most
go try it in practice range on the medium dummy
you're either understimating the spread, or handling the recoil poorly
I seem to do more dmg w the m60 or the shack or whatever its called and i feel like i do nothing while using the specific shotgun
And i don't understand why for example Appoh says "changes to demat this season were pretty solid", like, i understand that he is playing at a really high level, but really? Solid?
shak and m60 both have no recoil so you're probably handling the recoil poorly
Maybe
embark creator
try it in the practice range, and see how it feels, it will make it quite clear what the issue was
It does pack a good punch but when they are point blank i dont ads i just aim at the torso
Welp there a chance he will be back medium bcs of the revert
On rare occasion shotguns may experience hit registration issues where not all pellets register, but this will not be a consistent phenomenon
shotguns don't improvfe with ads, so this is correct
are you on controller toxic?
Idk maybe i suck every other shotgun i used on all classes seems better both dmg and recoil wise
Im on pc and i have pretty decent aim i would say and i manage recoil i play a lot of fps 600hrs on r6
new event skins are all so mid and or/nasty
I feel like the specific shotgun just sucks compared to everything else
If you take clips of unexpected outcomes youâll be able to meaningfully dissect what happened rather than relying on, honestly mainly what your brain expected to see
burst damage on the sa is unbeatable, so it's 100% that you're doing something wrong
I have the Fnatic bundle and its the only reason i use the gun that's why im asking
like bro this shit is so nasty I can't
I sure hope so, because its kind of funny that almost everything from OG sanguine movement loadout was nerfed: demat was nerfed, model was nerfed, mine was nerfed. It will be hilarious if they nerf jump pad and zipline
Go test it out in the practice range
ARN has so many damn skins and so many of them are just mid asf
Okay ill take a try on the practise range
Even the light pistol that is burst feels like it beats the shotgun on a 1v1
Without light dash
Shooting the shots 1 by one without recoil wiill help you feel out the shot damage and spread, and then you can try spraying it to see if the issue is recoil control or your expected range
Okay i will take a look st it maybe my recoil sucks ass on the specific shotgun
the only two issues that can be happenign on the sa is you're using it too far, you're aiming like shit, or you're not handling the recoil
the recoil on it is pretty weird
Im underperforming incredibly with that specific weapon and ive tried everything
and aiming like shit is unlikely
that's why i asked about contorller because the aim assist can make centering (as required for shotguns) hard
I play pretty defensively so distance isnt it i use barricade healing emiter dome and mesh shield so im close to enemies 90%
Its probably my recoil
I mean, you gotta be cuddling lights to hit all your pellets on them
So even if you're close you might not be close enough
Lights with dash ability i almsot never bother dealing with them cuz i simply cant catch them
My hitbox is too big and im too slow to catch up so i just huddle a corner or play defensively waiting for them to push or make a mistake
The only medium's weapon i really enjoy using is cerberus. I know it's hot garbage compared to fcar or revy, but i have that shotgun itch
It's not always important to catch them often just dealing enough damage to make them wimp out can be good for winning a fight but the main point is to test the spread and recoil in practice range so you can develop a better understanding of the weapon
Actually... there still can be potential in goo sledge. Sledge quick melee combos.
They will not be suboptimal with timings and practice, maybe in some cases even faster. And fight tempo will be much faster.
Secondary attack will not be used at all, but primary is still viable.
Because goo now is disappearing so fast, but not too fast, we can now spam primary + quick melee with animation skip. We can do it without risk lost damage in our own goo.
Goo gun -> primary + quick melee -> goo gun -> primary + quick melee.
Okay ill give it a go to try the recoil see what im doing wrong
The cerb is far from hot garbage, the fact that people even think that is kinda crazy
I exaggerating, yeah, but fcar is just more versatile and reliable
Fcar is probably op lol
Yeah, they overtuned it a bit
This new mode kinda ass
It's some kinda king of the hill/capture the flag hybrid? It did look mid
the thing is, i would agree if dash didnt exist. This nerf means goo sledge has absolutely no way of fighting lights anymore, even less than it previously had. You are forced to swap off if you see the enemy even playing 1 light because you wont be able to damage them
The mode is fine,the set loadouts are ass
I'm flabbergasted that there didn't have a castle map up their sleeves for the midseason though
Hmmm... I have some thoughts about how to counter it, but I need some tests.
true this map kind of sucks, its basically a glorified plane with a few buildings
fr shit seems like it shoots way slower
Idc about the crossbow,half the loadouts are just ass
okay no, i guess i will have to switch to winch, goo is no longer viable
imagine being so lost in life you stall out a final round in an unranked tournament
đ Why I started to learn his loadout+ shockwave after that season and not before
I can play Pike but it's a hard gun
Mediums can't have shit in the finals lmao
I can't wait to DUNK PPL with that revert
Model dunker here I go
Hell yea
Type of shit i will do to a Low hp light
Deny heal slavery, accept fat light.
If I truly wanted to be efficient I will be agressive AKM heal beam
But like heal not a lot
Each time I find a better angle than my heavy i hate to be dependent on him
There is no pike in the event mode
i dont think anyone here is realistically gonna say spamming quick melee is a fun or effective strategy in practice
Are you try this tech?
hop on demat cuh
i havent like just now but ive messed with goo gun quick melee and its not viable, especially if they have dash or something, also even so imagine trying to do this tech against a team fight with horrible stun
goo quick melee has been broken ever since they removed the ability to melee through goo
waiting for it to break and then melee is impractical against any actual player
i think atp we just have to accept embark is not gonna listen to the community in regards to goo gun
Actually, I find new tech.
Goo the opponent and immediately quick melee. Because quick melee damage is instant, its reaches foe quicker, than goo blob. And right after damage, goo blob stuns opponent. For more effective way â goo their knees for preventing damage to you and quick melee their head. Its more stable variant, but still need very narrow timings.
i mean hey dude if it works for you but im telling you try that in an actual lobby if youre confident and show me it consistently working in a way thats more effective than just shooting the opponent
Fair. )
Welp... another train ark.
Who decided to nerf the v9s
Jesus Christ is was that fucking easy
why would they ever not do it?
Thatâs what iv been saying
Weâve know exactly why it didnât work for ages and they finally got around to doing something about it.
"A little while" đ¤Ł
It makes me more pissed at them because it was that easy to fix and they just didnât becauseâŚâŚ..?
Maybe it wasn't a bug but a feature? 
low priority I guess?
I don't think a dev ever acknowledged the bug so I'm guessing they weren't very aware of it
If a weapon being actively broken for over half the gameâs life time is low priority Iâd hate to know whatâs considered high priority
Yeah, I don't understand how it wasn't fixed sooner when all sorts of minor bugs which people don't complain about and may require more than a number change do get fixed
I would guess that there was one or two people responsible for the implementation of the issue in the first place and it just wasn't communicated to them, or... something. I don't really know.
Maybe they were aware of complaints, thought "yeah it's supposed to work like that" without realising how practically damaging it was to the weapon and ignored it for ages as a result
They called it "small quality of life change", which is baffling.
Apparently weapon not functioning is quality of life, haha
I want a semi auto shotgun for medium
yo idk but when i m using my sword on tangos it doesnt seem to do damage like my openents sword any ideas whats up it seem like low levels player have better swords light weight class
Been on demat before shockwave came into the game and after shockwave was nerfed
I want to try out shockwave again, i really like to pair it with cerberus. But imo demat is still better for team fights
tangos? I donât know what youâre saying
enemies = tangos srry
does the new p90 skin have a different firing sound?
Why not just cut the falloff multiplier ffs
These patch notes are so ass they basically did nothing
They killed goo gun melee functionality tho
By patch notes i mean and shouldve said weapon changes because yeah 0.35s from 0.8 is nasty work and basically all they did
THIS IS A BUFF TO M11
IT NOW PERFORMS BETTER BETWEEN 10 AND 18.7 METRES
WHAT THE FUCK ARE WE DOINGGGGGGGGG
Finally I can play my favorite loadout: dash, m11, h+, glitch, gateway.
Literally was already meta
It was sarcasm
They presumably thought that'd be too much of a nerf.
making it worse for pros with goated recoil control, for whatever reason
So they buffed it instead
10/10 logic
This is not clearly any kind of buff.
^^^
And worse to a greater degree everywhere above.
This is meant to be the biggest patch of the season and we only got a single buff to one weapon.
Nobodyâs spraying across the map with an m11. 10-15m is the length of most hallways
17.5m is not "across the map".
Never said it was?
The weapon's versatility has been commonly complained about
Your sentence is nonsensical if it isn't.
18.7m is comfortably midrange
Why is this relevant?
Because thats where the xp54 is supposed to be good
What has this got to do with anything
And was already being outperformed by the m11
And will now be more outperformed by the m11
...within a narrow window.
People hate it because its versatility means it tramples over other weapons and its now more versatile?
Which is the range 60% of gunfights happen
It's less versatile, it's without a doubt been pushed more into its close range role now. Its viable zone now overlaps less with that of guns like the XP-54
Firstly I don't think this is at all accurate, but secondly this also wouldn't be a meaningful argument. The change at longer ranges has been bigger than the change at close range.
Just realized the spear spin was 100% intentional
In the raw integral differences between its old and new state, about two meters of its new range is as large as the benefits at close range. This is only a buff if the scaled-to-importance sum of the differences at close range is normalised to 1 and the scaled size of the change at mid-long range is less than an unscaled ~2 meters worth.
The change is under balancing and not bug fixes which means it was that way intentionally this entire time
Yeah, I... don't know what's up with that. I would really like to speak to whoever wrote that dev note.
Just confirms these devs have clue what they are doing
hey, what weapon is the medium crossbow based on? like, the real world counterpart
A crossbow
what are we thinking about dragons claim?
flamethrower lockbolt combo is free win
BRO
?
"Vanishing bomb is better than cloak so we nerfed the bomb"
LOL
Which I don't mind but you're actively acknoledging that cloak sucks and doing nothing about it
the vanishing bomb is already op and with dash too
They fixed shockwave though huzzah
and no one uses it in gold
No one uses vanish bomb in gold?
the shockwave bro
See I had to check cause I was gonna call your bs
gold is the land of "low effort meta" hence why everyone just runs healbeam
A lot of high level players who take the time to get good with it will run shockwave
Iâm very afraid of the patch notes because it implies that theyâre genuinely considering a rework of the spear
Akimbo hipfire buff is interesting, im excited to try it
medium realizing that they can make the heavy op with the heal beam
same here
When I'm in a not playing the game and having fun competetion and my opponent is healbeam
heavy with heal beam vs heavy with no heal beam big difference
Like I can admit its super viable but I dont see how thats an enjoyable expirience for the medium
Theres levels to demat pun intended
Ekazo going absolute menace after the update
i see meds dont use it often
That's an absolute lie, its in every lobby Istg
my other match had no chimera in it
m11 range nerf but it needs more
@muted condor what are our thoughts on embark reworking the secondary function of the spear? On principle Iâm opposed to the notion because it is changing and established weapon into something completely different, that being said the spear is in need of changes and the single use case of a secondary function is rarely if ever present in a match.
its not mechanically interesting, but being a heal kitten is a satisfying experience on an existential level
most used gun LOL
heal kitten? i feel like the doctor from tf2
A throw is off the table
The trigger delay was actually a blanket nerf for almost all the shotguns that nice
imagine if embark adds to where we can throw the spear
I think it will likely stay conceptually similar but it might end up looking a little different. Like it'll still be an AOE attack but could be one big single spin or a sweeping arc in front
reasonable
and a V9S nerf to top it off (its really only gonna impact heavy fights)
but I don't mind it regardless
didnt they reduce the mag?
from 20 to 18 yeah
The only class where you're even dipping into the bottom half of the mag to kill is heavy but if they have dome shield or heal ball then I'll make a big difference
or if they dodge or block 3-4 bullets anyway anyhow
100000000000000000000000000000 nerf
winch claw is the king of specialization in heavy class
Embark should add a better training system so that need players can actually experiment
Imagine adding to where you can choose any map and explore
BFR Titan is slept so hard
As long as itâs not a throw
If they change it to a throw Iâm going to fly to Europe to take a shit in front of their doors
Throw is op
Day one of asking for mythic gun skin sa1216
what scope are you using with Scar guys?
losing 700 points because im seeding 1 and 1 guy disconnects instantly is fun
The seeding system is sooooo fucking stupid man
what it could do is recompute the predictions based on the new RS of the teams
and do some interpolation between the two states if someone reconnects based on how long they were gone for, though it would have to be significantly more punishing than direct proportion or it'd be exploitable
that would just be a little more accurate than how it works now, I think..?
||stop calling it "the seeding system", the name makes no sense!||
Not getting all your RS refunded if someone leaves is ridiculous
Getting all your RS refunded would be ridiculous, that'd be easily exploitable
I mean not really if the person who leaves gets punished
And you have a certain cutoff time of how far into the match it happens, like in many other games
Guarantee it wonât be a throw. But itâll likely be something with actual utility? Perhaps a charge of sorts?
Smurf accounts
Though that actually answers both cases, it might be fine if it only applied to random teammates as smurfing without partying doesn't work
Cutoff makes no sense, it should scale
the name doesnt fucking matter, the system is stupid
Solo Q is where people leaving tends to happen the most
However, I'm not sure how this would work this into the calculations
It is horrendous yh
Yh true ig
Perhaps it would have to be:
If a person who is not part of a squad leaves a match, they should be punished, and their teammates should have their effective ranks lowered to whatever degree is determined fair for recalculating the match's outcomes
However, this does mean the numbers shown at the start of the tournament will sometimes be inaccurate
Also with the whole smurfing thing, ranked should be locked behind reaching level 50-60
Yeah that sounds good
the problem is not the numbers that are shown, the problem is that your reward of gaining or losing SR is directly tied to it
It's the other way around.
1st and 8th seed can all have identical rewards because they could all have identical RS
but there are too many random factors that can eliminate skill disparity
eh, sure, but the fix to that is just to have a larger sample size (divide down RS rewards/losses)
or introduce map based ranking istead of global
there is way too much influence the chosen map has over the outcome with certain playstyles
as well as modifiers, and the current design philosophy that encourages griefing and third partying
That's pretty constant across all games though, which is why there should map vote
it all makes ranked essentially a throw of the dice with limited player influence
well, that's reducing the sample size so to compensate, RS progression will be massively slowed down
in which case we need to eliminate seasonal ranked resets for sure, but I think in general players may not like taking 10x longer to gain RS
there needs to be a solution, ranked currently feels like a throw of the dice, even when playing meta, which is the most boring way to play itr
I mean thats just how the game is. part of appeal, you might say
I don't really mind it all that much. It sucks to go on a losing streak but having it be a gamble is very in line with the theme of the game
I hope we get more contestant slots, ideally one for every available spec.
Even just a 9th one would be huge, 3 of each
i wouldnt mind the gamble part as much if the game wouldnt be catering to one playstyle per class only
EVEN MORE, I've got 3 dashes build lol
my current breakdown is 3 lights 2 mediums 3 heavies
Why
Caus Im as toxic as A gold lol player without mic
Slow down RS gain/loss by as much as people tolerate, make H2H the only mode, force it into a symmetrical greybox map designed purely for consistent gameplay, and that would pretty much solve complaints of randomness
but, well, people might not enjoy it that much
Or just caus I really enjoy to play light and I always try new loadouts with differents weapons, weapons skins, gadgeets skins, and outfits, and always changing is annoying
I also have 3 meds, one grapple light, and one heavy just to have a heavy, and js like everyone I need more
I mainly play Heavy so ofc I use most slots for Heavy.
Iâd like more slots to have at least two more Light contestants available as I have to restructure the loadout anytime Iâd like to experiment
I only use two slots for each class (melee / ranged)
Yeah understandable, I don't even have a cloak light, and I'd like to try more heavy builds
Thatâs fair, I would prefer to have a dedicated loadout for any given spec.
I will be purchasing the alchemy throwable bundle immediately as soon as Iâm off shift. Iâm also happy to see AlfaActa get a THIRD dummy skin in the game.
this shit has to fucking stop man
Havent gotten to the update, heard they fixed Shockwave so I'll try that later. Hows the Goo change? Looks like they didnt understand the actual issue of Goo Gun spam and still nerfed every other use of aggressive goo no?
0.35s still seems kind of much, but Id need to see it in practice. Havent been playing much since the shockwave nerf update
Goo gun melee is dead. you cant play it anymore since all offensive utility is gone
Embark fully understands the actual issue of Goo Gun spam, which theyâve made very apparent. The ability to fortify areas or avenues of approach with goo remains unchanged.
Hate that, but they also hate melee so that isn't surprising đ
Good thing I swapped my Goo Grenade with Explosive Mine on my Dual Blades
You can still block escape routes with goo. You just canât lock a player down directly with goo as effectively
Guess I'd need to adapt and play even smarter đ¤
Anything else that's notable? The V9 18 ammo count doesn't seem to matter much if I think about it
yeah its a fucking tragedy that they nerf a niche you see in 1 out of 50 games, but toxic shit like dash defib and winch remains untouched
sorry not nerf, kill is the better word, since they outright removed it
Admittedly, I only have a real issue with Winch. Dash is annoying and I would ask for it needing smarter use instead of a panic Q button. Defib is whatever if you actually know how to play against it
Could potentially be relevant when a Light is fighting a Heavy/Med Duo but otherwise isnât relevant afaik
defib needs to have its i frames removed, they are unacceptable
True. Feels like this much ammo was very annoying tho considering they'd just spam it instead of needing to reposition and shoot from an angle that's actually smart
The I frames that much an issue? I got used to those and just shoot like barely a second later
they prevent mines from doing damage on revived people, which should be a counter to defi
No front to u or anyone, but every time I see some complain about Defib, it feels a bit like a skill issue. The gadget is doing what it's supposed to, use it as a safeguard. I never have troubles if an enemy is using it
I-frames wouldnât be necessary if a patient could decline a revive.
Yknow what you do have a point, but I wouldn't really say it's something that bad
and what its supposed to do is way too strong to be a gadget, you are cutting away 5 seconds of inaction which is insanely broken in a game where time matters this much
I would be fine if I frames are gone, considering the best use is using it in a safe place
Someone mentioned that the time of inaction should be the same as how long a normal revive takes, just that it's automated and gives the user more time to prepare
Would also incentive to NOT use it out in the open or during a fight
My biggest issue with Defib is the mentally deficient healbots that see a statue and gun for it with their defibs out, completely disregarding the safety of the patient.
Thereâs a place for such a play when the medium is competent enough to get the revive and then make cover via goo grenade but itâs a rarity in casual settings.
Itâs far too easy to get your teamates farmed due to no fault of their own. The patient has no agency in the matter either which displeases me greatly.
wthe time of inaction i am talking about IS the time you spend reviving, increasing defib res time doesnt change that
if you dont have defi you need to spend 5 seconds standing still doing nothing
Ehh maybe. It's a very hit or miss gadget
defib completely removes that entire window, which is why it is so fundamentally broken and will forever stay a mandatory gadget for medium
it is mandatory, and always has been, dont pretend it doesnt have like a 95% pickrate
Pick rate doesn't matter if most people don't use it well and get their teammates farmed instead
thats like saying dash is too weak because idiots use it to get into unwinnable fights that they then cant escape anymore
In a way that's actually not too far off lol
okay well then i think you are delusional.
yes, but the reason they do that is lack of skill, not the gadget being bad
its true though, like by that logic giving heavy +50% speed would be a nerf because bad players will use that to seperate from their team and get killed on their own - that is delusional reasoning
Not a single mention of defib sickness made đ
I'm not saying the gadget isn't bad, it's very strong I ain't arguing that, I'm only saying that many people use it not effectively, hence it's not as good as many make it out to be, especially with the defib sickness as C4tter mentioned
a gun more is a gun more, even if defib revived with 1hp it would still be good
Okay I think ur losing the discussion here tf u saying đ
thats delusional
I get being frustrated by being unable to effectively counter some setups, itâs very commonplace in lower elo. But this line of thinking is ridiculous .
There is a hell of a lot to stake here. Hp amount, defib sickness, ammo count and kind of weapon, as well as location and position and other players in the fight
A strong gadget can still become entirely useless either in the novice hands, or thr composition of the team or the situation in any fight
Wait are people saying that being revived with half hp and a 5 second cooldown on your stuff is bad and needs to be changed now?
just because bad players use good things in a way that gets them killed doesnt mean the good thing cant be insanely good
Negatives
- At the mercy of the Medium on whether youâre defibbed safely or in a hotzone.
- No Gadgets/Specs for 5s.
- 50% Health
- Ammo dictated by death state. (Your ammo at time of death is what you revive with)
Positives - Medium can do other things as youâre revived. (Thereâs still a revive animation)
- Patient receives a brief period of invulnerability until any action is taken. (Grace period may or may not reflect the white glow, inconsistent)
Maybe it should be good idk :p
It's the definitive safeguard for Mediums to use. It's easy to use, but can be exploited quite easily is what im saying. Same with any gadget
For me I already got good enough with it, but want my playstyle not to fuck over teammates, so I use Data Reshaper instead and manually revive. Haven't been in trouble or got the feeling having my defib would have been better
My aggressive playstyle ain't working with Defib, and I counter Defib due to my aggression
Reshaper especially after the recent buff is an amazing gadget.
Been using it since s3 it's awesome. Barrelmancer type beat
Deleting a Dome from 21(?)m away is so strong.
The medium not having to spend 5 seconds completely immobilized is such a massive advantage though
like an irreplacable level of good
I'm just thinking the hell the Medium is gonna do. They have nothing kinda
how the hell does medium have "nothing"
Continue shooting, make cover with goo, prep heal-beam to reset the patient faster
and just being able to react to incomming threats in general without canceling the revive is so valuable
Mind, thatâs intended. Itâs the reason the gadget exists. That isnât OP.
there is a reason defib has been nerfed like 6 times and its pickrate hasnt even changed slightly
not OP but fundamentally broken and not something that belongs into the game
Definitely not broken but it seems youâre not here to argue, youâre here to whine.
no gadget should have mandatory functionality
broken does not mean strong, necessarily
broken means it results in 95% pickrate no matter how muczh it is nerfed
I did meant my sentence to be a joke but those are good points nonetheless
Wait.
Tf you mean mandatory functionality. The gadget is supposed to work
functionality that makes picking it mandatory
Yeah but itâs never going to go that smoothly in game. If I defib a teammate in a gunfight, Iâm vulnerable while charging the gadget and vulnerable while approaching the statue. Once my patient has started the revive process Iâm still in a gunfight!
C4tter please help me out here that sentence just killed me
Nah, heâs already made up his mind. Nothing either of us say will remedy that unfortunately đ
Thats why I mentioned the best use is taking the statue, run away and reset the teammate properly. Doing it mid fight just puts you into a bad position to die from, and ur teammate ready for harvest
Any gadget is good if you think of how to use it
Thatâs the ideal use-case for defib, doing it safely instead of in a hotzone is always preferable because itâs safer for both you and the patient.
Also mentioning how not using defib forces u to stay with the revived teammate, which is better than running off alone for either u to die, or the defibbed person to die immediately cuz an enemy sneaked in
Happened more often than not... đ
Much of the frustration with defib comes from misplays (imo). If I chase a Medium carrying a statue to safety but canât confirm the kill fast enough, that fight is going to become a 1v2 really quick. Depending on what weapon Iâm using(and my accuracy with it) I may not have enough ammo to kill the freshly defibbed guy.
Rather than blame the defib, thatâs on me. I could have killed the medium then retreated to reevaluate, or I could have waited for my team to group up and wipe together, maybe I could have used a utility to stall the revive.
because you dont have any arguments that refute anything i say man đ
Defib has a pickrate that is damn near 100% (in ranked, other modes too) and it has already been nerfed many times, this means that there is something that fundamentally makes it extremely good no matter how hard it is nerfed - its core mechanic makes it so strong
Itâs not broken fundamentally, itâs well within the games design, and it makes perfect sense the support specialist has exclusive access to it.
All gadgets should be universal, surely this will result in a level playing field and not Light hell.
yes it literally is, there is not a single thing that should have such a consistently high pickrate for almost 3 years in a game like this
Bro imma be real I think ur too stuck on pickrates and percentages that ultimately don't mean anything
everyone will run some combination of dome, h+ and gateway
I did had the idea for a ltm where everyone gets to be a Medium with access to EVERYTHING.
Purely for the fun of it
how do they not mean anything??? The mechanic is fundamentally too strong, it enables plays that shouldnt be possible and has virtually no skill floor
I expected RPG to be in there too
utility>damage
Has anyone else noticed that the "snap cycle" reloads for the revolver are just completely missing? I logged on to purchase them, but they're just missing all together. Are the possibly getting reworked? Or is it like a shop rotation thing, since the shop is pretty small after this last update?
They only matter for Defib because RPG, C4, and Dome have been the staple Heavy Meta since time immemorial but they donât break the game for whatever reason.
My bad, snap cycle is a store animation under the animation category. If it isnât showing in the store itâs still available via the equipment menu.
the products are always there, just check revolver animations in the equipment tab, you'll find them there
Man I liked u but this is very short sighted and biased from you. "Enables play that shouldn't be possible" well its designed to be in the game so you can't say it shouldn't be possible
There has never been a point where defib wasn't meta, and you guys seriously mean to tell me that there is no issue with it? And meta as in 100% pick rate in high elo, not 50 or 60 or anything
oh wait...
Nah, the bone one is BP. Snap Cycle is the holo reload
That is a fallacy, appealing to "it's in the game therefore it should be there" can be used to defend a button that instantly makes you win too, if it's put in the game
I just checked in the customization menu and the shop, the bundle for it is just completely gone for me. Even the similar style variants for the BFR.
snap cycle is for bfr no?
people gotta stop calling bfr revolver omg
No, there's snap cycle for both the 357 and the BFR
the R .357 which is chambered of course in .44 magnum
Iâm only familiar with the .357 (Revolver) animation. But I do know thereâs a BFR animation where you snap and the bullets appear in the weapon
BFR animation is from S9 BP. (iirc)
Revolver is available in the store via a bundle.
S9 BP isnât currently available as itâs too recent.
my game is updating rn so i cant check, but it might be called 'swap cycle' or something similar for the revolver
i could be very wrong though
Deagle buffs, good or nah?
Fantastic! S tier changes
Ive seen it for purchase before, but it just isnt appearing anywhere for me atm. I'll check again later. I appreciate the replies.
The hipfire doesnt feel like ass now?
Essentially the max spread has been diminished, and the Hipfire is tighter as a baseline.
I would personally feel safe hipfiring up to 10m (depending on my tempo) but ADS will still reign supreme.
me when i get unmuted early (thank you mods)
That might be enough to bring daddy home for a bit
anyway, bfr anim is in the shop, i know it, i've seen it, wiki also says it
Im very excited to try the improved Akimboâs in PB. Been trying melee there for the first time ever and been having a blast.
Iâm hoping the new MELVIN cosmetics go well with the Crown Control Unit as we still donât have any medieval armor with brushed metal textures or red accents
Embark if youâre watching please god just give me the BP 96 armor but retextured to have red or even black accent cloth and brushed metal. That asymmetric blue ribbon on the left arm is an amazing detail and would look so nice in red.
AlfaActa sponsored this season and the only goodies they got in the BP was a bonus page đ
At least the MULTI-Device looks absolutely killer and the Barricade skin is chefs kiss đ
nope, it's still called Snap Cycle on the revolver
300MB if I recall correctly
Speaking of daddyâŚ
Hi @sudden pewter đĽ°
Iâm back!
I donât even remember you my sweet little yellow role đ
Thereâs so many of your kind I canât keep track
I donât even have any notes on you, I vaguely recall a weapon balance discussion?
You do remember! đĽšđĽšđĽš
Listen up everybody. From now on @sudden pewter is a made man.
Anyone who has anything different to say, Nick and T-Dawg will fcking cut you!
I donât associate with Dawgs.
Itâs a movie reference. Anyone who knows that obscure reference is goated
Unreal glaze from this guy and you dont even remember him?
My gamer aura (normies call it body odor) has enraptured yet another individual.
Itâs hard being so virile and correct all the time.
In my era we donât use the word glaze. More likeâŚ
Awwww c'mon now dogg, you know I'm just fucking with you. You know I give you the mad phat superfly stupid dope dumbass bomb shit props.
Yeah this is definitely one of your guys.
I only collect goth healsluts and emasculated femboys to serve as my mournival of eunuchs.
Now if he was trying to add some weird change to a known norm of the game and pissing off the embark shills. Thats how you know its one of my people.
Yeah guys, the goo stun thatâs been in the game for two years was unintentional and weâre bugfixing it.
That was a big oops by them
God not this shit again
Oh boy
This guy gets it
.35s seems perfectly usable still. It may actually be easier to goolock people now that the cadence is faster.
but if someone is further away you need to spend more time gooing and less time sprinting
this makes it nearly impossible for a melee goo to catch up to an enemy without spending 2 business days walking and gooing
doesnt really affect goo stall for goo + gun, i agree
but goo melee suffering
Oh i rarely play goo melee.
me neither, i just sympathize for the goo melee players
Do you guys always go for lock and not for more efficient pursuit tech? Thats probably more your problem than anything.
unless there is a convenient door you see them trying to enter, i think lock is the most efficient pursuit tech for goo melee
Well, maybe not anymore lmao
I see. So people really were as dependant on lock as I was told. I stand corrected.
Yes, it was the crux of goo melee playstyle for most
Thats sad.
Maybe there is more efficient pursuit as u say idk. Iâd rather just swap to winch atp
âGoo Gun is dead because I canât stun people with it anymore, and I exclusively use it for that purpose alone. Regardless of its ability to get me into weird places by placing Goo wherever I want.â
But again, I donât really even play goo melee, and neither do u, so this is double speculation
Cool str4wman
lol. lmao even
Its not even just the movement. GooCourse, GooBlock, GooBump. Theres so much available.
Yeah but it canât stun people anymore so itâs obsolete.
By dont really play I mean I probably still have dozens of hours more than the average player on goomelee
Tis true
This isnât accurate, it can still stun/slow but requires more commitment and isnât anywhere near as brainlessly easy as it was before.
Itâs gone from an 18s stun to a 6s if I mathed right, with much more room for fucking it up.
If they make hit reg better GooLock will be just as broken as before.
I get being frustrated with Embarks decision to bugfix whatâs been considered an intended use of the GooGun for over two years (largely due to embarks lack of addressing it) but to say the spec is dead, or obsolete shows how truly uncreative the players crutching on it were.
6s of stun in real play for me is probably more like 10s since you dont maintain a constant lock and they usually give up halfway through the full torment lock.
Realistically its probably mostly unchanged
Definitely changed, the tempo to ensure a constant lock is faster. Hopefully the faster breaks will give victims some time to counterplay.
I really dont think it will. And like I was saying if you're maintaining a constant lock youre probably not locking efficiently. It'll probably affect the ability to weave shots between locks more if I had to assume.
But i haven't touched it yet so who knows
It can, itâs just not as powerful while doing so
He's being facetious
But yeah, goo stun being so good was very important for melee, specifically against lights. I donât anticipate Iâll feel it that much for mediums or heavies.
A good dash light is untouchable to spear in a lot of fights with anything less than perfect goo use as-was, so thatâll be a real pain now
Also needed to catch people out in the open, while thatâs not strictly necessary I donât have a coordinated team to play with so thatâs a big deal for melee
At it stands itâs rare that my teammates are cognisant of my limitations and will expect me to support them effectively in their combat zones of choice
Guess Iâve got a good example of what I mean by that in this fun clip, I knew fighting the enemies in their open position was suicide so I tried to hang back but my light teammate went right in and my medium teammate⌠well, I didnât expect them to stay in the teamâs line of fire like that
There is something kind of cool that is effectively impossible now. If you didnât mess up, you could effectively goo lock two people at once, now you simply canât. But honestly, thatâs part of the cheese of goo lock that might be better off removed anyways.
Yeah, Iâm fine with absurd degrees of stalling no longer being doable
While that seems like silly tech, it is actually kind of crazy to allow last second steals when your teamâs only option is to ape it
hear me out, this may be a niche suggestion.. I think the Heavy should be given an Anti-Material Sniper Rifle that works basically like a long range KS. this would allow for the heavy to be able to play further out in range despite their class being the charge n barge type. It could give some long range tactics more viability for a team wanting to play all snipers n such.. idk i just thought this would be cool. Lmk what you guys think?
bfr exists, if you wanna destroy walls settle on ks cuz that's the most ur getting
Yet another heavy sniper suggestion, how tiresome
Compromise. replace BFR rounds with anti tank shells
KS-23 is an AMR disguised as a shotgun
This isn't the channel to talk about weapons and gadgets, bud. Take a hike.
no offense, awful idea, the idea of heavy having any type of long range is awful, bfr WAS awful, a sniper? no thank you
This is not at all a niche suggestion and very commonly brought up by players with a surface level enjoyment of the game.
Giving Heavy such range is antithetical to archetype balance as by design only Light is intended to thrive in such extremes.
Associated conversation. Itâs been discussed to death and if youâre truly interested in feedback please read before we need to explain it for the upteenth time.
What else is there to talk about?
Doom Posting about the melee rework, Embark being dishonest with us regarding what they publicly say drives certain changes, lack of transparency and communication, the state of the MGL/Barricade/Thermal rework. Idk đ¤ˇââď¸
If anything has been talked to death its that.
the state of dagger 
Let the boy cook for our entertainment. Just grill his ass about his idea so its no longer surface level.
how not every weapon needs to be hitscan
Thats definitely been talked to death. Partially by myself.
The garbage ideas for an april fools gamemode thread was fun
I think theres a way to give heavy a sniper without it hurting feelings.
We just have to figure it out
bfr lowkey was a sniper and still kinda is, the biggest thing that made it so opressive was winch
Best way to do it is to make it terrible so it never catches the ire of the EDF
if everything sucks nothing will
Thats kinda the route we seem to be aiming at.
unfortunately. The end state is either sub second ttks become a thing of the past or some things will continue to dominate the meta cause Embark can't nerf it right that low to the ground
You can guess which one is more likely
Everything we are experiencing is symptoms of an experimental title, not only in the sense that its Embark's first child but also cause it dares to do a lot of things other shooters won't, trying to take its wackiness and turn it into a balanced competitive level game
Like the game has been a balancing nightmare from its first inception and now having a bunch of cod babies yapping in your ear makes it even more high pressure
Is 2.0 doubling down on archetypes or releasing us from that mind prison?
What have they said about it.
I know theyre not giving up on esports.
Too much money in it
It's crazy how something can be a train wreck, a cash cow, and still one of the better shooters on the market these days
Kind of a testament to the state of the industry
the next big leak is going to be that a png of a cantelope is holding the entire code together
Not every weapon needs to be hitscan, but projectile weapons suffer due to console players existing. M&K can use them no problem but console players tend not to use them as effectively due to the nature of the input method. Itâs why the Chimera is hitscan.
I donât think thereâs any way we can make a sniper viable in a frontline role (Heavy) without making it incredibly overtuned or incredibly underpowered.
We have no information (yet). All we know is that itâs the soft relaunch of the game and Embark will share more info closer to release.
Soft means a decent sized balance patch in embark terms, I think.
The only thing I can benefit off goo stun with anymore is flamethrower,and I had to reverse my combos to do so
If we weren't working in the idea of heavy only having the one role on a team, how would we do it.
0.4 would have been acceptable
is this great aim ? x)
Im sorry
Gng had high ground and missed everything đ
smartest cl40 user
I promised me Ill play revolver till Im a god with it, it takes time
I wouldnât be so optimistic after the ReSpec test. We still donât have an official word on what Embark took away from the experiment.
Given Heavies defensive utilities, it would have to be some sort of high burst but short range option. This is a niche the KS23 nearly fits into. (Itâs fickle in CQC, thrives at midrange, and can be used at long ranges but loses most of its damage)
It does,may I recommend the plundersteel revolver? The one your using is said to be pay to lose and I just generally really like plundersteels sights
how many times will you repost this clip
oh I love it so idk
That fuckass crosshair đ
I bought it and since then I keep playing revolver
Also the irons on the AlfaActa Revolver are quite nice, white accents which help it stick out against busy backdrops
I like it too but apparently it makes revolver even harder to play đ
I haven't got the chance to use it yet but I will
and IIm not rich 800 mb was already too much đ¤Ł
Love the new revolver skin.
who said thatttt
yeah its nice
Has anyone playing today gone up against the xp54? This thing is hitting unreasonably hard for no reason
Multiple people,can't put down names,don't remember
Look up most pay to lose skin in the finals or something
Sanguine (prominent medium main) said the skin was pay to lose
Ah,there we are
oh sanguine isnt a tiny player
WELL IDC IM GONNA PROOVE EM WRONG AND BE THE ABSOLUTE GOAT
In the C4TPatch all irons have little glowy bits at the end, and they correspond with your reticle color
Play what you love,I was merely warning you of the cost
nice one embark
IS THIS TUUFFF OR NAH ?
pretty tuff, couldve used a spin
@chilly granite have you played the new ltm? it has 5 pre-set loadouts and one of them is grapple bow
awe feel better
Im not used to aurafarm
maybe I should have done an emote
The sledge and crossbow and riot loadouts are cool,the rest are ass
bow loadout is nice
True but I don't play bow because it's too hard for me