#š£āweapons-gadgets
1 messages Ā· Page 344 of 1
like i can lock bolt a light and hit them with goo twice, and still get deleted because they have 3 charges of dash and it doesnt matter if they mess up 2 of them
of course its also a skill issue sometimes, but i'd say in many cases there is barely anything you can do. chasing is impossible too so you can basically just sit in a corner and pray they do something stupid
sometimes when i play ks i feel disrespectful to sledge culture, taking one of its best utilities without the melee downside
True,just feels like they're missing something,maybe a qm animation is just that,maybe not
Sledge Structure damage needs to be buffed, often times you just break a tiny piece of the wall, or dont break it at all
thats probably not a damage issue but a hitbox issue, no?
clearly sledge m2 needs structural multihit
with ks, ill shoot the wall 2 times and it wont break, but its cause i shot two different segments of the wall
yes, but it does affect its ability to dish out structural damage
goodbye fps
today my fps in Kyoto dipped to 40, inside a building, i can handle that shit
no hes right tho, fact is, it already has structural multihit (should have multihit on players too imo) but it sucks because its very restrictive
Needs all multihit
my favorite finals memory is being on the tower in kyoto, someone dropped it from the base, and as it was falling my M put a pad and we escaped, it was so epic and trailer worthy
in the same match i qm'd a medium like 5 times cuz i didn't wanna reload my lewis then rpg'd his ass, both my teammates were screaming and laughing at me cuz it was a tight wipe 1v1
tbf lewis 3.55 empty reload is miserable, qm probably the right choice
yes he definitely could've killed me, he had akm iirc
but he accepted the qm duel, when he decided to flee and reload i pulled out my rpg and finished the job
very hilarious sequence
I want to wallbang with sledge again
GOOKING???
you can still hit enemies behind walls with sledge
Tis I
a white tear flows down my leg
Are you certain?
You can
yup
yeah
Can't hit them through floors
you can
which is why you run pyro grenade o algo
Also I want to hit multiple people at the same time,I hate two lights being in the same place and being robbed of a double kill
The only time I run rpg over Pyro nade is with sledge
if the ARN doesn't get reworked and nerfed imma crash out
it's just an overtuned SMG with double the range and ammo
Real, it was stupid this was ever removed. Sledge has gotten so many unnecessary nerfs
It's just 2 xp54s with way more range
Absolute brain cancer
and CB was the problem...
All the light smgs can rot in hell if you ask me
i can take SB, I would be fine if there's a whole team of CB mediums
i find it funny that one patch in s6 they also decided to buff its mag swap speed by 20%
but like 1 ARN light ruins my day, it's just not fun to play against
M11 is funny,that's coming from a heavy main,xp54 is based,it should never be buffed again tho,it's in a perfect state
it really only loses in the extreme range, and thats really where every weapon kinda fails
M11 is the worst offender, it's a dumb weapon for dumb people. M11 skill floor is literally under the basement floor
it loses vs lh1 at extreme range, that's about it, it has bad ttks at close range, but everything else is really strong
But it's a light, and if they're running dash, it can become twice as hard to even land shots on them
and this is why you play heavy, my friend
I do š
hop on hyper defensive ass loadouts
My average loadout
Despite how bad of a state MGL is, I for some reason can drop 20 kill PB and PS matches with it
semi autos... kinda invalidate half the advantage dash gives since u can just wait for them to dash without losing much damage
I mean,it does take no skill but that doesn't mean it's unbalanced
MGL is good Iāve started using it as of recent and have had insane games
MGL is stronger in PB than usual, and people in Pb also suck
MGL needs some assistance, but I think calling it D tier is overexaggerating it
according to solar, m11 users have a plethora of ways to approach enemy teams and invalidate any range difference to abuse its strong ttks!
a cracked light will be shooting at you while dashing
It's part of one of the easiest weapon types to use,it's only natural it would take no skill
and a cracked bfr player will land their shots between dash micro cooldowns
Maybe, but its 100% easier to just track with lewis/m60/shak, semi-auto is absolutely (in my eyes) a disadvantage against dash vs full auto
Not current bfr,most light weapons out dps it after the cycle time and firerate nerfs
it is unbalanced because dash exists. Literally every toxic interaction light has is because of dash, because of its ability to completely cancel out entire playstyles like nothing else can in this game at practically no cost since embark for some reason decided to give dash 3 charges and no cooldown between uses
As much as I don't like dash,winchclaw is a far more problematic spec,I'd rather dash was replaced with a meter that triples your movement speed imo
For sure, outside the Pike or Spear I donāt believe anything is D tier.
Dash makes SH toxic, makes sword toxic, gives dagger the potential to be toxic, makes all smgs toxic against anything with a relatively short range, and completely defeats the purpose of all the other specs because its simply better because of the amount of charges
has synergy ā toxic
i do get the playstyle hardcounter and spec polarizing parts tho
I can track a light that's just moving very fast,dash basically teleports you on the enemies screen imo
winch and dash are 2 variations of the same problem.
i suppose the issues is that dash enables literally everything, and light subconsciously gets balanced around it, i bet they wouldn't have nerfed sh damage if dash wasn't so polarizing
Synergies can be toxic
I'll never forgive embark for what they did to the pike...
The right type of synergy is toxicity,winchclaw is toxic,dash can be imo,the most toxic players I've met used one of those two specs
you mean toxic like personality or playstyle?
we need "what the spec you use says about you"
i might be based asf using grapple and goo mostly then
I'm insanely cool for using Demat and being a suffragette medium or something
Both,teabagging,ect,and the few I've had the misfortune of speaking to just have that voice,you'll know it when you hear it
Dash, Winch, And defibrillator are easily the most toxic gadgets per class in the game. All of them create functionality that cant be replicated by anything else, making them practically mandatory in most situations. tbh i'd say winch is the least severe offender of this since its pick rate is relatively low compared to the other two, but embark is working to change that as well (goo nerf incoming on thursday btw)
i would agree, my guess is probably cause toxic = more likely to care about winning = more likeky to play meta (dash and winch)
99% of toxicity disappears when people stop caring so much about winning and just start trying to have fun, peak gameplay is when you can do both
ive queued into unranked using silly loadouts and teammates are like "seriously [insert loadout]" my brother it is unranked
Defib has got to go. Give it the Stun Gun treatment.
Two of those aren't gadgets,but they all must die nonetheless,but complaining about the weapons when the problem is the specialization is the exact oil brained mentality that got heavy nerfed to shit around winchclaw
They killed the Pike only to replace it with the repeater
yes please
is pike even that bad š
Ngl, I wouldn't care too much if Defib got the Thermal Vision treatment either. Same with Winch and Dash. like if something is clearly broken, just take it out, fix it, then put it back in or scrap it completely
pike needs 4 shots to kill a light, repeater needs 2
I'd rather lose a toxic peice of equipment than waste my time trying to play against it
All pike has is range, it's got the highest modifier on medium so you'll keep more damage over range, but the Repeater has a much better TTk
It's indeed quite dogshit
looks at ttks š
And lets be honest, we never see that many true sniper duels
this would instantly increase the health of the game. Cashouts wouldnt so easily be dragged out of theirs spawns onto streets (less roof camping), lights would have to start about where to engage again (higher skill floor for glass canon class) and mediums could finally bring something else than fucking defib without throwing
i think pike might even have worse ammo effiency as well
Season 11 hopefully pls fix the health of this game
I am praying
Honestly, it's either the equipment goes, or I go atp...
but as its looking right now, im gonna have to find a new playstyle starting thursday
I'm still confused why Embark hasn't realized these are problems. And if they have, they're clearly taking their time to fix them
i wonder how many games out there have players FEARING for their niche ass playstyle to get nerfed (to the ground)
Embark is happy with the current game balance. 90% pickrates arent a sign of meta stagnation to them, but a sign that the game is in a "good place"
I don't like seeing fcar everywhere lol
genuinely neither fcar nor lewis needed the 23 damage
not nerfed. Removed. If the goo gets nerfed to .2 goo sledge is not a playstyle anymore, it will be literally impossible since they wont synergize at all anymore, so you might as well just choose something else
We want the finals the be a game where you can succeed with ANY loadout
Current pickrates:
Fcar: 90%
M11: 90%
Shak: 90%
Everything else: 0.8%
Its just another unnecessary buff they decided to give to already good weapons in order to appease the pro scene
What is hilarious is that the immediate alternative is winch haha
Yeah, like i said, embark is working to change that winch isnt as highly picked as dash or defi
"we felt that mediums had too much skill issue so we buffed the easiest AR to play"
iirc essentially what they said
my favourite dev notes are "X wasnt a problem or outperforming the competition, we nerfed it anyways"
was this for sledge or cl40
flashback to when SR-84 was turned into a projectile weapon after 40m. The dev note literally acknowledged that the weapon wasnt even doing well
A sniper being oppressive at long ranges??????????
The existence of TA and Powershift continue to blight the game
Terminal Attack: Dead
Power Shift: Has a counter called heavy
Not in my vidyagame
Did you make this up or is this an actual quote or paraphrase?
TF they mean "maintaining the skill level and responsiveness in medium-to-long-range encounters".
Didn't they just buff the projectile so that you can actually use it beyond the hitscan range
Seems to me the "responsiveness" went out the window with the full hitscan model
Embark: "we dont want melee to be a button mashing contest" Also embark:
not quite, but they acknowledge that a minimal ttk difference made people think the weapon got a bad nerf and didn't want to play it, so they gave it another buff despite it being quite good already
the change was going from 520 to 540 rpm, the previous season it was buffed to 23 damage and nerfed by 20 rpm
"pick rate increased, but not as much as we had hoped" on one of the most picked medium weapons is fucking crazy
i literally picked up the fcar when it first got the damage increase and loved it since then personally
i found the rpm buff extremely unnecessary
it kills literally as fast as p90 with very little downsides
but why does embark seem to want full auto mid range weapons in the high pickrates, they also buffed M60, Lewis, P90, V9S etc for no reason because they were already popular
i think p90 did need the buff, the range really was shit ngl
they have literally forgotten about weapons like the mgl, all melee (i guess dual blades got a buff in s9 which was good) and so many other weapons
but for everything else i agree
A P90 is not supposed to be good at range, the weapon was already super popular and had a high pickrate
p90 is supposed to chamber rounds that make it have more range than smgs but aight, still, it really had little meta relevancy with the range it had on release
and now fcar has matching ttks with it, making p90 mostly obsolete unless you have it out for mesh players
My point is why the fuck to they give micro buffs to already good weapons when there are weapons that have close to 0% pickrate in ranked
we've said this a billion times, embark has no idea what they're doing
watch them buff famas cuz nobody plays it anymore because of fcar
I think they do, they just have a very specific vision of how they want their game to be, and they heavily cater to a specific target audience while making no accomodations for the rest whatsoever
i wonder what their vision of cashout is supposed to be
cashout on the street and rooftop shootout
otherwise they would have adressed that ages ago. This has been the winning strat for basically the entire games existence, and especially since winch was released
and they also want to cater to light players since a lot of casual players play light (very badly, and die fast) so they give them op utility like dash, and experiment with more health for them, so they can increase their survivability, while doing nothing to adress their damage output. Having the respec test be done without a full weapon rebalance was completely pointless tbh, the data they gained from it cant be worth a lot
They do this a lot tbh
They want to make Light tankier to address a common skill issue that new players struggle with (a terrible change too, why tf would anyone who actually likes the class want to go slower while still dying in two shots?) and they gave the class who's only win condition is aiming decently a spec that removes the need to aim. Medium is still kinda in Limbo too, it feels like they don't really care about the classes identity bc you can still run a full defensive build and just be a mini Heavy with better utility or you can be a bigger, faster Light.
I get that they want the classes to be interchangeable, but I think fully breaking down the walls between them is the wrong play
5.7x28mm was never meant to operate at much further range than 9mm or .45. it is very much a close quarters caliber just as more conventional pistol calibers are. it only has a slightly better effective range as a byproduct of its primary purpose as a small caliber with high penetrative force for use by backline troops in the event of a paratrooper attack, where they would otherwise only have 9mm sidearms that don't perform well against body armor. 5.7 performs a bit better than 9mm between 100 and 150 yards just by virtue of being a lighter projectile with more energy behind it, but that's far from its intended use case
realism is irrelevant for balance
a 100kg tall ass man cant survive a sledghammer to the face either and yet here we are
I was just responding to the guy that claimed that the p90 was designed for longer ranges than conventional pistol caliber submachine guns even though that isn't true. I wasn't making arguing for or against any balance changes
my Fcar has been stuck on lvl 7 for seasons
shoot with it
shoot the enemies i mean
I just went up against 3 sword players in the final round.
None of them even knew how to use sword lunge, they just ran at people with m1.
hahaha
As a new player myself I can confirm this is an issue for newbie sword users lol
I only learned lunging when i was pitted against another sword user and saw their replay of killing me
Oh no. They've infiltrated the sanctuary
Who?
what i also play the finals š¤
Industry plant frfr
im not built for ts
i didnt even realize you could spawn camp in this game bro they pulling out forbidden techniques on my ass
ungodly aim
worst of all it was kyoto
Can the anti gravity cube be glitched via barrel or nade?
Apparently the cheating problem is up to 10 this season,so I've heard
The deep state
They're everywhere
Nobody here actually plays the finals. We just shit post and complain about the game.
But I do
Never seen you here before. My point stands.
Iām always here just never seen
Its alright. I think we scared him off.
We can't let people on the payroll catch wind of one of the only good channels.
If people see the pinks posting here itll draw others from the quarantine zones. It'll be swarming with people.
when is heavy getting invis and knife
oh I am not at that level yet. still enjoying it
But im pink, that'd be cannibalism.
Its joever no cap
enjoy that phase while it lasts
You need to apply to embark directly
We have someone here that very much cares about communication between players and embark. Would that be a good position for him or no?
Its not me.
Yes it would
Cannibalism is based tho
They don't call it a manwich for nothing
gives a whole new meaning to you are what you eat
He is the Goo messiah (no he is not)
Wish we had access to more weapon and gadget stats; I want to know my playtime, accuracy, headshots with weapons, uses and damage blocked with gadgets, how many quick melee elims we have, and just more concise breakdowns on the career stats in general? Why isnāt assists a metric we are able to see? And vault steals/plugs?
Now I know they have this ā8 billion points of dataā it irks me how little we have access to, knowing that such a simple thing like a little more data can go a long way with players.
(He doesn't even like Goo)
No he actively seeks my destruction.
More like the anti Goo,but he also hates winchclaw so idk
But he wants the finals to change as little as possible to keep it similar to the original vision. So that kinda works for Embarks ideas. He just wants small changes to sharpen it up
And he hates spear throw and I know embark agrees with that.
He just wants better communicating and UI changes type shit.
Maybe
If any of our council were part of the balance team the game would be funner in minutes
If you stinky melee users want a stun you gotta earn it. Throwable beartrap, if you miss it's fubar.
Goo gun I use purely with flamethrower and minigun,I run sledgehammer with charge and slam and mesh shield,overoptimizing melee builds defeats the point of using melee in a shooting game
First Riot Game Ever.
Goosledge was funny but tbh it's kinda just ass when you aren't using it on coughing babies,though that's a problem with how sledgehammer was gutted around winchclaw,not with goo gun itself
Goo stun needs to go (specifically with goo gun) as theres no actual expenditure of resources and it's way too easy to do.
The only CD is a reload, it isn't meaningful.
Try reloading your utility in the middle of a firefight
Yeah lemme sit behind this wall for 2s, now I can stun enemy gamers for another 18s.
At least Goo Grenade is a potential safety net that has to be expended for stalling or locking, alongside landing the throw
Goo grenade is far more annoying than Goo gun is
It should lose a charge I agree
Run through doorway,press button,instant safety
Oh you outplayed your opponent that beefed their approach? Too bad, they have a goo grenade. You bypassed the first one? Well they have another.
Dude uses googun for a quarter of a season and thinks hes an expert. Wild.
Projectile,unreliable shitty hitreg,spread
I've literally shot entire goo canisters through opponents not locking them once
He beat up disabled orphans for 5 minutes and thinks it's unbalanced
I try to get him on the embark team and this is how im repaid.
Goo planes making their return is priority number 1
That shit was funny af and took an entire loadout, "we removed it because of poor pacing" my ass.
Trading the church's most important artifact for the restoration of a parlor trick is a scam
Sorry boo, stuns are No Good
This is why I cant take stuff they say seriously
"Yeah we removed the change that made barricade SSS tier because of server performance"
Stuns are fine on tanks. Thats like a video game standard.
Heavy is a brawler, the issue with stuns existing throught the games history (specifically for The Finals) is they're too easy to land and they aren't fun to fight against.
Goo stun is good,you can literally shoot back if they don't leg lock you,and if you goo their face I'm pretty sure it ends much quicker
If you want to reduce lock time thats fine. But it removes a lot of utility if you dont do it correctly.
The common MMO lineup isn't applicable to The Finals. A Heavy can completely forgo defensive options, the same way Medium doesn't exist purely to support.
no way you genuinely believe that 20 ammo makes the goo gun a challenge, because that is what you are implying.
Hey everyone I'm looking for a team up I'm fairly new I'm lvl 13 I've unlocked all skills I'm looking to do team death match or what anyone wants to do
Look at my other responses dumbass
My warrior in FFXIV would out DPS the dps so you are defeated.
Projectile,dogshit hitreg,spread
Triple fell cleave baby
My Arcanist would open a book and cast twist of fate so you're stinky and dead and I will not revive you
Hold up my PB queue popped
My stamblade with templar subclass can out heal pretty much anything so I win
Them nerfing googun by removing lock is a surefire wat to make sure i dont comeback to the game unfortunately
Nah goo gun stun in its current state is a lame coping mechanism for hammer nerfs and itāll be great when they manage to remove it in a way that doesnāt break the game and hopefully balance melee around not needing it.
Winchclaw was always the cause for hammer nerfs,don't put that shit on goo gun
GooGun is fun because of all the tech and situational knowledge you need. Lock is integral to a lot of really strong stuff not just melee.
Saying its a melee crutch means your googun game is whack af
Goo lock haters acting like sledgehammer is the only weapon in the game that it can be used with
And I also dont trust embark to not fuck a ton of other tech by removing lock
As do I
Even if they made it so it just gooād your feet and you could shoot back would make a huge difference. Goo gun is fun in a lot of ways yeah but clearly most use it because it completely locks up your opponent, and that isnāt even its intended purpose.
How often are you guys coming across googuns? Im usually the only googun in my games. And when they do show up theyre a dumbass that have no idea what they are doing with it.
Dude of course someone who mains it isnāt going to want any issues addressed with it, that is like asking winch mains if winch is balanced, they will always say it needs a buff.
almost every time i see goo gun it's a goo locker sledge that annoys me the whole game
The only goo gun mains I see are sledge mains that I kinda just hold at bay and burn to death
Half the time with their own goo
Also goo gun hard counters winchclaw so it can do no wrong,anything that makes the parasite suffer is good and just
Are you reading what im saying? They will screw up a ton of other tech because embark is incompetent. Im worried they'll remove things like stall, parry, defuse, and a handful of other random little techs
Yeah exactly, sure there are people like gooking who maybe play it differently, but the vast majority just like the majority of winch mains, and stun gun mains before them use it for the cheesy stun mechanic.
If you want to reduce it to .2 seconds thats fine.
It will
It was not fine
The thing about googun players, legit ones, they will always find a way to adapt. Even if you remove lock you guys will be crying about something else later that it does.
It was neigh unusable ass,sure I basically got a dps buff from it but using it with anything but an automatic was ass
I meant if they apply the patch and it doesnt full break it. The length of the stun isnt what makes it strong unless you're griefing someone.
Pretty sure one of those goo gun clips was from during the nerf,the two heavies
I'm well aware,the timing of the stun is everything,the length is less so
But when they remove lock and you see even less of them around the light and medium people will start crying for more nerfs to something else.
Isnt the googun nerf this week? 10.6?
The unworthy will burn upon pillars of Goo
Im just glad theyre staying on brand with removing fun stuff from everyone.
I'm not
It's a philosophy I wish desperately that they'd betray
All good things come to an end unfortunately
Yeah,they end,but embark murders them
Stun mechanics arenāt fun for anyone but the user, I have no doubt that every goo stun heavy didnāt shut up about or raged about stun gun too. They removed the stun from that and nobody complains about it now, so I am sure goo gun would be the same, in general it is one of the coolest specs in the game and the creative heavies with it are some of the coolest people Iāve met
Do you use it?
Stungun was hitscan and guaranteed death,winchclaw guarantees death,goo gun doesn't
Youre not going to convince this guy that goolock should stay.
I've escaped plenty of goo sledges
I donāt blame people for abusing something the devs gave them and did nothing about though, I think it is bs to add things into a game, let people learn tech and develop a playstyle then nerf it into the ground years later
Youre right. They should remove it.
Lack of contest is defeat
Embark agrees with him. We lost before it even started.
Stun isnt fun for anyone but the user. He's right.
Honestly remove heavy and light,slap all their shit on medium fuck archetypes
Itās true, just like I know I wonāt convince you that it is an issue. Doesnāt mean it canāt be a healthy discussion.
No, I agree with you.
Ah sorry meant the other person
If our metric is that it needs to be fun for both sides im with you.
I think its a weird metric but if thats what were basing it off of then its a wrap.
If you aren't going to consider my answers at all then it's not a healthy conversation
What if I wanted your favorite weapon or gadget or spec nerfed into the ground,would you seriously entertain that idea?
But it wouldn't be fun for both sides at that point would it,one side loses something that the other had counters to already
PB game went well š
Yeah I think it's a weird metric.
Nice
Ive never understood balancing around whats fun for everyone.
I am responding to you man, I donāt know what else you want? I just donāt agree with your counter point that it shouldnāt be nerfed because you find it fun?
Everyone includes tourists
Everythingās fun
So long as it's usable
Eventually we will have the pillow fight everyone so desperately craves from the finals.
I think the best compromise is yikes suggestion where Goo stuns exponentially less the more blobs are shot at them. First blob would act as it currently does with subsequent blobs doing next to nothing. Would still allow people to farm pad kills and slow targets but they get one good use and after that they need to use something else
they should really add more attachments for guns ,stocks ,grips etc
Everyone gets a pillow,except light
The pillow does 149 though
Absolutely fucking not.
They need to add a anti rifle for heavy
You have liver cancer
no
This guy gets it.
You have brain cancer
i am just kind of bored with the base guns
but not too much attachments like in cod
Come on it would be a fun gun
It would be fundamentally unbalanced
Attachments at fun for both sides. So maybe hes cooking
Removing or reducing stun is hardly nerfing it into the ground, letās not be dramatic. And people call/have called for nerfs of things I play all the time, Model, p90, throwing knives, dash, demat, shockwave, cloak, charge. Doesnāt mean I am blind to where they are coming from, most weapons and gadgets have their frustrating uses, some just happen to be more severe or take on an unexpected identity that the devs never intended.
The only 50bmg I want heavy to have is the original gun it was made for
I agree. Get rid of lock.
More attachments could be a good way in the future when they have core balance sorted out to bring more variation
But frankly the less things they have to balance right now the better
goo gun is not overpowered since you cn just jump around and make them miss.
The only thing that makes goo gun remotely good is goo combos
or use flash grenade to blinde them
Jumping around to make someone miss is fun for both sides. Maybe this guy is cooking. Im back on the dont remove lock team
Patching holes is nearly useless
noo
Starting to think youāre not really the archdeacon of goo
for cashout its good
I am,but they reduced goo's health by quite a bit a long time ago,you can just chew through goo with like 10 bullets with any automatic now
like if all you can use it for is the stun mechanic and you are threatening to quit of changes are you really a main of something if you canāt adapt or make it work in every state.
Thats true
I do more than stun,I mainly start big fires,stun helps,but most of my kills are from filling the building with burning goo
Obviously I am not being 100% serious, I am sure you are good goo player
well you cant get both. either goo is overpowered or it is weak enough for anyone to play and have fun
Im dogshit with googun
Patching holes is useless for what I do with Goo
Good for 1:30 iirc
?
Goo lifespan
Thats how long goo lasts
Ah,yeah the lifespan is whatever I was referring to it's raw health
You can just mulch through it with like anything
soo
Also you really should stop using cancer as an insult, some of us do have it.
Someone needs to tell me what to think
you guys do know right that its main purpose is for movement right?
Every human being has some cancer some just have cancer that their body cannot fight
true
Goo? I thought it was locking. Then everyone said im a fat idiot for goolocking. So then I thought it was patching holes. But then thats only 90 seconds. Now im using it for movement.
You will put your life savings on red
No shit, doesnāt mean you need to use it as an insult?
You did say he was bad at Goo. Gloves kinda came off at that point for him.
what
Hes the Archdeacon
I wasn't even talking to him
I actually said he is probably a good goo gun user.
?
It's not my fault that Healthcare companies and governments suppress cures,I just pour gas on the fire,I don't even have a lighter
That hurt my feelings. All my friends on here know me as GooKing and now they think I'm a fraud if I keep that name.
somewhat true
Catter said I was worthless for goolocking people earlier.
bro ,nobody cares
I should have never come back. This isnt fair.
I gave up my name for two whole seasons in hopes that they'd remove winchclaw,the only one who can take my name is me
Yeah but as someone with cancer I notice when people use it as an insult, it shouldnāt even be an argument? Just recognise it is wrong and be better?
bros going through a crises
Now I'm in trouble because someone said the C word
?
I don't want to say it. I might get banned.
I'm not arguing,I threw out a random ailment at a random coal take that I don't care to argue with and I can't find my wizard memes,so I just said they have cancer
This discord is all I have.
Cooter?
California? Calligraphy?
Those sick fucks doing calligraphy
Look at how clean this bounce is.
Very nice
I did secure the kill but I had to cut it out
You sure? Pretty sure I just watched some fcar clay brain beam them
Nah I jumped in heroically to save 5 infants from a fire in the main building and on my way out clapped the lights cheeks
I promptly dropped the infants off at an animal rescue that boards exclusively pitbulls. (goo sledge mains)
I believe you only because I don't want that fcar user to have that kill
This was a funny bit too
I cant believe WepsNgadg became anti-goo in my time away.
I absolutely adore goo, the stun is just fake and gay š
A Gooer plays his main game and his home burns to the ground.
It's a vocal minority ranging from tourists to misguided scholars like catter
I hope you've learned your lesson. Never leave again.
They'll keep coming for GooGun. Its too strong.
S12 will introduce different goo types
Holding my hand up to my head like Magneto I can see the future
After lock it wont be fun to play against because you have to shoot and destroy it.
I've boiled the umbilical cords and put Nirnroot into my Dr.Pepper I'm on that Chim shit.
And then they'll come for the magazine size because heavy shouldnt have movement.
Red goo,more burn damage,burns quicker,can't be extinguished,minimal goo lock time š
And it shouldnt break line o' sight so that will be taken away
Nah Goo Lock is going the way of the dodo regardless of how anyone feels about it. I'm curious to see if Embark adds that utility elsewhere however. I'm vehemently against things that stun, it isn't fun. But traps? Those could work.
It shouldnt be able to stop people from using jump pads, so that will be taken.
Give an inch and they take a mile
Its so over.
They seemed happy about the 0.2 stun,I will adapt to that
Begrudgingly
Maybe if they fix the LoS checks for Goo the 0.2 could work? But unless thats addressed you cant stall with goo anymore and that just....cannot happen.
Maybe it's all a ruse to make Lights run Nullifier more, idk
Its not fun for both sides when you light someone on fire, pyro gren/mine, flame thrower, and cerbersu gone.
Its not fun to get shot in the head. All guns gone.
Getting blown up not fun. All explosives gone.
plus medium has more movemnt now so its harder to stun
the melee finals
Yeha, Medium passively has more movement. Embark covered them in oil.
Goo stalling is more unbalanced than goo lock
I will leak church secrets when it benefits me in an argument
be fr rn
You have to let these morons think goo lock is the best tech
i hope they make more types ofgoo
Oh fuck wait its actually past midnight I gotta feed my kittens
Happy to have you back tho gookiemookie
Im leaving again soon. May 28th.
I'm being so deadass,stopping a steal with anything other than complete displacement or death is hella unbalanced
You cant let them know these things. They will take them.
so the sticky goo might have a longer cooldown or less ammo or both
That one dude will come back after this patch and say it needs to go.
No,I like goo lock more than goo stall,I will sacrifice better strategies for the sake of my niche
the fire goo can last less and damages less than pyro grenade and mine
I want it to do everything.
?
They'll come for the goodefuse too
Because its not fun to shut down mines and proxy with goo
yeah
That's a buff for me
Nah thats dynamic as hell.
My primary weapon is googun. I need it to keep all of its tech
Line my walls with hidden nukes
Peak Finals is gooing some dudes grenade before it explodes
what
Thats GooParry, not GooDefuse.
Pay attention to what he said
wow i never knew it
I'm still pro goo. What they're doing to goo gun is part of why I might straight up be quitting. Haven't played in weeks
More embark taking sand out of the sandbox because they didn't explicitly permit that sand to exist even though it's beloved by many and hated by few
But winchclaw still exists nerfed to dogshit but still asked to be removed because of how hostile to balance and the player experience it is,but nah its A okay for embark not to remove
I just want them to implement a decaying system rather than starting at ZERO POINT TWO FUCKING SECONDS
Decaying system?
You mean diminishing returns?
Like the first to hit a player is 0.8s, then 0.6, Then 0.4, then 0.2
That's called diminishing returns
Okay decaying is fewer letters and syllables
It's categorically incorrect
Oh God what have I become
@chilly granite curse you,you did this to me
Seek the dive argument for context
Unfortunately the dozens of googun players arent really a priority in the face of thousands of people wanting goolock removed.
It's dozens that want goo lock Removed,the rest don't care,they could not be bothered
I assumed it was all light and medium players.
Medium players for certain,tourist lights that won't even be here next season for certain
WE NEED SECONDARY WEAPONS BECAUSE I CANT MANAGE MY AMMO - actual argument made by CoD migrant
Heavies have complained about it too,mainly winchclaw users that it happens to hard counter
The only secondary weapon I could possibly ever humor is a Derringer that does 30 dmg a shot
I absolutely abhor the concept of secondary weapons, but I cannot rationally draw a line in the sand when I use RPG as often as I do. When does a gadget become a secondary? Do we consider grenades secondaries? Obviously not, thatās stupid. Would the RPG fit the bill?
RPG primary when?
This is also a bullshit excuse by embark. There are many techs that are in the game (window hopping, dash jump padding, Cashout teleportation etc) that were clearly never intended, and yet they have existed since the start of the game, and many of them are far more prevalent than goo locking, but embark doesn't care because they aren't niche
If only
RPG has so much downtime that I donāt think itās fair to say theyāre that similar, but they do fill a similar role in the right circumstance
For some reason I knew Sausage-san was going to show up. I felt his arrival before he started typing
I agree with this sentiment. 45s is a very lengthy reload for a secondary
Kill every niche that they did not consent to that's what they want
They'll come for bhopping and sliding with minigun next
true
I hope so.
I hope not,but it'd be really funny,catter thinks he's immune
He thinks they won't come for what he adores
He will be a CM soon. He'll stop them.
they should nerf the miniguns range tho
Absolutely. Its insane
Community managers have little to no power on the actual game
you can melt light from far away
yeah
Only light to be fair,and light can do the same to heavy from afar because heavys hitbox is the size of saturn
?
You thought you were immune,you planted this seed
Man I go sleep for 8 hours and look what happens to my discord
Goo gun is like, the least broken heavy spec
Nobody should even care if it's op or not when mesh and winch exist
Goo gun is OP, because heavies can use it to gain an advantage! You literally canāt stop them from getting value from their spec!
God forbid heavy do anything without a heal beam up their ass
Yeah, goo gun requires the most braincells to use out if heavies spec and relative to the brainpower effort, the reward is relatively small compared to mesh and winch
The only unfair match-up is winchclaw against goo gun since goo gun hard counters winch,and that's a good thing,winchclaw deserves to fade into obscurity and be removed
Feel like it's soft counter at best tbh
Feel like part of winch problem is no real hard counte r
Even when dome block winch you want use dome for other use
Btw what did u ping me about dd?
In a 1v1 against winchclaw I'm beating it 9/10 times
But compare that Vs glitch grenade or reshaper Vs dome shield, that's 100%
And in a non-1v1, glitch doesn't lose Valye against mesh/dome, it stays at 100% winrate
I guess,those have downtime though,goo gun doesn't
Yeah, but you see what I mean about winch not having true hard counter
I see it
Every single counter to winch, has a worse hitbox than winch and therefore demands more skill than winch
But the fights I have with it are very one sided in favor of me
Tbh, people who commit to the goo tend to have onesided fights because they're better at using their kit than the others
A player with equivalent skill at winch, to your goo, would probably dunk you tbh
Can't,I would goo lock them out of their combo,like in the clip
But winch has the advantage/disadvantage of having a skill floor in the basement and very few winchnplayerd feel the need to go above that
And then they have no winch for the next century
Does googun not get nohits when you get Winched like nulli?
Watch the clip I just sent
I'm on my phone I can't see shit
I did watch it
I'm on my phone I can
My phone is smol
And you saw me goo lock him the moment he winched me
Oh yeah I see it now
Wtf, why does nullifier just get eaten? Holy shit embark, go to hell
See? Literally unplayable for winch
I shoot my nulls before the winch connects and they get eaten
They just lose
I think that's a bug imo
No way in hell that's intentional
@fervent berry idk who the spaghetti code guy is but my nulli shots always get blocked by winch and goo gun doesn't, plz fix one
Ye I've complained to embark a bunch lol
I've sent them multiple recordings
Don't rope me into this,the claw physically blocks nullifier,if goo hits the claw at all it probably just gives goo something to sprout off of
Hahaha
The claw physically blocking the only light gadget that can counter it is what I suspect too, but would be unbelievably criminal
I'm just surprised the claw is an actual physics object that other stuff can even hit
I'm not sure it is, it might just be the lag compensation giving priority to winch claw user
Pretty sure I hit that guy's claw in that clip too but got pulled anyway
I suspect it might be that nullifier is deprioritized on lag compensation, because I've died after nulling people before
I'm guessing that's the nature of hit scans ending the moment they hit something
It might not be lag compensated at all
Projectiles usually turn into something else when they hit something
Nullifier is a hit scan that applies an effect
Yeah, so it might be that the hitscan is lag compensated, but the effect isn't, and then if the game detects an illegal state when it tries to apply the null effect (Winched>trying to null the winch user) it just drops the null
That seems unlikely to me? But possible
It's the only theory that anyone's come up with that actually makes sense
No one else cares about nullifier like that
Ahahha
It's not stungun so they've written it off
I didn't like stungun because it felt cheap but nulli feels like outskill
Can you dodge my preaimed arrow or nah? Let's fucking 1v1
Honourable no dash 1v1
Nullifier is fine,it's like defib,poor use can spell the doom of its user
I mean, even poor defib use is generally less punishing than poor null usage, poor null usage can genuinly ruin a fight lol
I'd be playing db and don't wanna play rn but it could be fun
I don't mean you, I mean my null victim
Haha, it's just my null mindset, like, it drives a honourable duel of aim Vs dodge
But yeah, stun gun isn't honourable 1v1 in the same way
So I never liked it
the new stun gun is kinda niche
I wouldn't consider my build very honorable,but it's certainly more honorable than whatever is meta
Not really, it's basically the least niche of lights non-meta gadgets, but it is underpowered
Fundamentally it's a slot replacement for glitch grenade and it doesn't work against shields so it's weak @fervent berry
If it penetrated the shield it would be perfectly good alternative for glitch grenade
I don't care that it can't do much to shields,but it getting clipped by winch and deciding not to work is kinda ridiculous
and its velocity is slow
It's hitscan
no
What velocity?
Not penetrating sheilds is an issue because it makes it hard countered by mesh shield
If the enemy team has mesh and you have null instead of glitch, you just lose the fight for free
after a range it wont become hitscane
No, it just stops working beyond 16m
yeah
It's a range cap but it's always hitscan - I think the range is 16m, but I can't remember
unless your right in front of them
16m is not right in front of them
your killed
Ehhh,you can exhaust mesh without glitch,I've done it on medium,haven't tried on light imo
I do think it could be slightly improved range, especially considering it's not much more than winch claw
I mean you can, but that does mean you're outplaying the enemy, not beating an enemy of equal skill
Tbh winchclaw shouldn't even be in the game,it ruined heavys weapon balancing its dead weight at best and a parasite at worst and I'm leaning towards it being a parasite
and sometimes it can grab you through walls
Can't grab through walls,can pull through walls though
yeah
Once it hits you nothing in your immediate path can stop it
but most of the time ,atleast forme it messes my aim
I could see that
It can, the line of sight checks is buggy
I did testing in practice range and could consistently grab a light from the left side of a barricade with no line of sight
Fair enough
Only the left side
The hitbox is like a meter wide, so it can hit behind walls, and there's a line of sight checks to try to prevent pulling people who shouldn't be hittable, but that line of sight check is not consistent for a reason I do not have the tools to identify
You mean around corners
I should've asked why the winch hitbox was the size of mars during the ama, but the answer is probably the same as what they said for the crossbow- don't want controller players to suffer hard projectile aim
You can't just pluck someone for hugging the whole ass wall,right?
It was a light entirely behind the barricade that I could not visibly see a single pixel of on my screen
And yet goo guns actual projectiles are like the size of baseballs
true
This goo gun nerf will backfire in some way,they have no idea how strong last attempt made gooflame
So excited for the entire game to break tomorrow
As a controller player projectile aim aint that hard. Hitting people with the ks23 from deep is not difficult
And yet bow exists, imagine if bow was a hitscan lmao
Fuck it, let's make all weapons hitscan
Hitscan, no damage drop off with distance and no reload (for people without index finger, so they won't suffer pressing "R")
Im kind of reaching here, but it's just such a perfunctory answer on their side
Welp, update is tomorrow. Lets hope that Embark won't ruin the goo gun.
Thats the only thing im certain will happen
Other stuff will happen too but goo gun getting executed is the only accurate prediction i think i can make
I'm too, tbh. But hope dies last.
Because everything else i can think of would make the games balance better and we dont do that here
Fair enough
Why matter gun is so rare while being very decent ?
KS23 is hitscan out to 25m though, which is pretty wild to me
Why use decent when you can use amazing?
Yh ik but you can still hit shots from crazy far away
Because goo gun have very high skill ceiling. You need to learn it very long for descent gameplay.
The ones, who you probably see, are learn it for hundreds of hours.
He was asking about M26 matter
My bad
It's pretty common for people to get this channel confused with game feedback
Because m11 does better and is easier
The day the m11 gets nerfed is the day the finals is great again
Preach brother
https://en.wikipedia.org/wiki/Elo_hell hah, thatās funny, thereās a wikipedia page for the gripes that gamers have with elo systems
Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individu...
damn who knew that casual dating is actually ranked competitive dating
All we can do is just pray
m11 players can spray
The day the defib is removed is the day it's great again.
bro are you crazy
@indigo nexus
@muted condor
Ok I need feedback from spear users cause I just had a reload button utility idea for spear.
What if spears reload button was a stab that deals 5 damage but does varying knockback depending on how low the enemies health is. So a full health enemy will receive no knockback, a %10 health enemy would be sent back 10m. I think 1m of knockback for every %10 of health would be fair. The 5 damage would replace the need for winch with the light combo and the knockback removes the need for winch to do the throws. Making spear overall less reliant on winch for both breakpoints and it's positioning based playstyle and making Winch spear even more of a scary positioning based weapon that can use the map to their advantage. I get knockback is usually counter intuitive to melee weapons but spear is a weird edge case where the throws have become a staple of its playstyle and I think incorporating a alternative to that into the weapon itself would both make it less reliant on winch and better at its job
Spit yo shit
Why are you try to give enemies with less health more distance on you? Ngl you burnt the water while cooking this
A stab that deals five damage... how's that visually distinct from a regular stab? Perhaps the spear flicks around and you whack them with the back end? That could work I guess.
But the more important question is how this differs in impact from a quick melee. How quick to use are you thinking it should be, and its range?
Currently your TTK vaires significantly depending on whether you're close enough for a stab or you're close enough for a quick melee, if this is an in-between it would work but it might be hard to gauge as the timing for it to be a good option would be tight
It acting like an animation interruptor rather than a knockback tool would be more interesting, I think, though maybe quite jank
Ok that is very fair, we could inverse it since obv off the map kills and combos would be much more needed on high health enemies but that was meant to give you a better chance at comboing lights with the 5 damage if your running something other than winch. And for the knockback obviously don't use this on like the streets of bernal or some shit. You'd bounce people into walls for combos or send them into bad positions like maybe mines or your team
I honestly would like this where it can interrupt animations for quick clean combos
Personally, I think we should give the flamethrower some kind of knockback alt fire. Maybe something that can reflect projectiles too, like some sort of airblast.
mmm, a dangerous game there
Yea honestly just waking them with the back end of the spear sounds like a good visual distinguisher for this attack
Na I've never liked the air blast idea for this game. If I gave flame an alt fire I'd lean towards something like the thermal launcher for scorch in Titanfall2
Yeah, I was being sarcastic, but I do think flamethrower and MGL should get an alt fire.
Definitely
Give the MGL an underbarrel grenade launcher.
Did they nerf the m60 a bit
I don't see why either of them need an alt fire
The last four patches that changed it were all buffs.
Because flamethrower is boring.
Ok skill issue on my part, havenāt been updated in the notes in like months
They're not really viable and kinda have simple gimmicks with little you can do to post their effectiveness. Flame is basically just a melee weapon with good range, slow time to kills, and no alt fire. And mgl is just unable to be used in a lot of situations you'll find yourself in
And MGL has a fun primary fire, but it's not very viable, and they can't just keep buffing the primary fire.
I actually find flame really fun you just gotta focus on your spec and gadgets and let the gun aim for you
Flamethrower is more flexible than a melee weapon is, I don't see this as a problem that demands despecialising it. Every melee weapon has an alternate ability but none of them are range extenders
They increased light health? Why tho
It's fun with goo lock, which is going away tomorrow.
Swords alt is a range extender of sorts
If MGL is to be improved at close range I definitely think we should tweak its primary fire, not give it something else. It could just have less self damage and explode on direct contact if needs be
I heard the mgl is meta now
Na the community will riot again and it'll probably be brought back, they could realistically nerf goo stun to .6s and that'd be fine honestly
It's really not
Waiting for the mgl to have explode on impact
Guess so. Flamethrower seems flexible enough though, I'm not sure what an alt fire that adds something interesting would look like
The problem is that very few people use goo gun, which they probably knew when making the nerf.
Then it's just cl-40 for the heavy
Rather have that
But everyone loves goo gun, something they forgot about the last time they changed it
Actual MGL players wouldn't.
MGL will be CL-40 for the heavy no matter what we do if we're going to address its close range weakness
Imo I donāt see any good use for the mgl besides angling
Remove winch
Go is really good for countering light melees
If it doesn't stay unique I see no point in changing it. Weapons shouldn't be changed to make it easier for everyone else to use, they should be changed to be better at how the mains use it within reason
it does have good AOE and functions fine as a burst damage weapon if you play with it very well
I'm a sword main, I'm aware, dirty fat bastards telling me to sit down
Itās about to happen again 
I stg the only people complaining about which are light mains
The main sword counter is another light.
Winch + SHAK 50 be goated tho
spear heavy!!
(I know, a sword user who plays very well should win that matchup, but it basically never happens in my experience)
Or bfr if people still use them
BFR is still better than ks23 in my opinion.
I want to learn the bfr but I just switched from console to pc
No winch has some genuine issues that throw off game balance and winch is the reason sledge was nerfed and could very well be a reason weapons like flamethrower and spear have been left in poor states. I think reworking winch to have a wind up and move it from entirely reactive to mostly proactive is a good change for the game itself
Burst damage weapons on heavy kind of suck though since you can't brawl unless the enemy has bad aim.
Spear is a hard sword matchup, even really good swords have to tread carefully around the oversized beyblade
Well screw sledge 
Heavies the best brawler in the game but your spec and gadgets are what gives you the ability to brawl
And also guns with decent dps.
c&s makes them better, but c&s + ks23 seems a bit redundant to me.
Every build has good damage dealing weapons but heavy has the HP and items like mesh, winch, goo gun, C&S, dome, lockbolt, grav cube, ect... That lets them brawl exceptionally well
I wish the ks23 was viable
My main problem with ks23 was that it just looses against other heavies.
But the bfr does its job way better
And also hipfire sucks for some reason.
Slow dps while most heavies are running either the m60 or SA
I keep saying bro buff that shit to 110 and give it no hipfire penalty, it'll be goated bro. Make it projectile again to balance it out
Ks has spread now?
It never didn't
It always has had bloom, not spread tho

All I want is the ks23 to have the hipfire accuracy of every other shotgun and projectile weapon in the game.
define the difference?
KS-23 had its dispersion buffed a couple of times iirc, never nerfed
If you manage to constantly hit headshots ye, and if you don't need wall breaking
Spread is the spread of pellets from a shotgun, bloom is how much your shot can vary in single shot weapons, think D-eagles or throwing knives
It's better than shotguns unless you're jumping
Shotguns have perfect hipfire accuracy.
Since it's not a pellet shotgun that seems an odd distinction to make, ok
Shhhhh
Then your comment about projectile weapons is confusing since they largely do not
Besides sniper, all of them do.
Yes but I am firmly in the camp that the KS should be treated like a shotgun not a rifle or bow variant. Make the ks-23 more like a shotgun and give it a focus on close to mid range brawls
It's all they need to do to solve the ks23 vs BFR problem.
Agreed
Ah, I thought you just meant guns.
Throwing knives left click also has some inaccuracy, though, which would make it 3v3 I think
It's crazy that the close range brawler class still only has one real shotgun.
Still, KS having perfect accuracy would make it operate well at long ranges which they specifically didn't want, so that's out of the question
It has inaccuracy in the air.
The idea is to make it a full projectile again and maybe nerf its falloff so it's less usable at long ranged
It would make it better at close range, which it should be, being a shotgun.
it would do both, so out of the question
but if it was slow enough as a projectile it may be ok
Sir you are forgoing the idea that we can rebalance it with falloff to make sure it's long range is adequately lack luster
that was what I addressed with the next message (kinda)
I'm not sure why the developers are averse to extreme falloff, to be honest, so that idea specifically didn't cross my mind
ks23 is only good at range if the opponent is sitting still or running in a straight line.
The lowest falloff multiplier in the game is 0.4 which is weirdly high
But i'm fine with it having steeper falloff if it means better close range accuracy.
Yea embark is kinda bad at using all the tools in their belt to rebalance weapons and tend to only focus on damage or reloads for rebalancing which I find both odd and ineffective
If they just had a hard cap on maximum range, the sniper could be hitscan.
I don't like that idea, it would be much less intuitive
MFs on Reddit really think the revolver and repeater are better than the akm. What are we doing
And its an outlier too
They are? Revolver is one of the best weapons in the game if you can hit heads consistently and repeater has been meta dominate for multiple seasons
Repeater was also nerfed, and revolver is a close range weapon.
Revolver is better
Revolver isn't much differently range-specialised to the AKM, though
It wasn't nerfed enough to really make it worse than akm, like akm is a good weapon but repeater still just tends to be better when used effectively.
What if there was a "Contestants RAM" system in the Finals. Like, contestant has a 100% of his RAM available, abd every spec, weapon and gadget consumes a certain amount of RAM based on it's potency.
It gets kind of tricky here because people agree and disagree on a lot of positions, everyone seems to have fairly different tierlists and such, but for example (a really rough example) lets take heavy, and winch claw will consume 40% of your RAM, while goo gun will be something like 25%, and then shack will be like 20% and spear will be 5%, and so on.
My primary idea is that this change could potentially eliminate "meta" as we know it now. The only aspect that I'm afraid of is the fact that this could take the "sand" from the Finals' "sandbox", because all in all, it's a restriction, because you won't be able to come up with any possible setup like you can now, and i honestly don't trust Embark's balancing team with those percentages.
Really want to hear your thoughts on this one.
Revolver is also the 0.4 max range multiplier weapon.
yeah, but at quite a long distance. Revolver has a worse TTK at extreme ranges but the lack of recoil + poke probably makes it outcompete the AKM there
So that's a fun idea and could be fun in a game mode built around limiting loadouts but in the base game it'd be too fundamental of a change and would make a lot of loadouts just not be playable in the game
I don't think any medium weapons are a problem until they buff some specs
F-car
Well actually has Fcar been nerfed recently?
It was buffed recently.
I knew that I just didn't know if they had nerfed it yet
Repeater is not meta anymore and revolver is ass at range and isnāt reliable enough at killing lights before they evaporate you with an m11
Repeater cannot kill heavies anymore
Yh exactly
It got buffed recently and is the best weapon on medium rn
Btw yeah, it could be an interesting LTM to see how it would really affect the game as we know it now
Repeater is still a solid high A tier, it's still a solid weapon and heal is still good so poke is still good. And as for revolver you can absolutely demolish a light before they spray you down with m11
I think this is worse than regular balancing - it solves nothing that couldn't be solved already. Having your loadout vary in size would be awkward and this would actually exaggerate the skill gap differences, because "bad" picks are likely fine against bad players and you'd be able to kinda spam them.
You can do that with a revolver but doing it every time is basically impossible because you need to hit 3 shots on a dashing target
Repeater is like low A tier but AKM is low S tier
Na you can just hit a headshot and a QM or a cough on the light and they die, or just headshot bodyshot them
wish they'd bring back 20 round fcar and 36 round akm
20 round fcar was cool.
Headshot and a pyro nade usually works nicely but its twice the risk for not much more reward than the AKM
The poke nature and high damage is the reward. You can deal 149 damage and then just dip behind a wall. Akm requires constant fire to whittle the opponent down while revolver can play however they want cause they just need 2 bullets to put down a light
Best thing about the repeater is that its ammo count is trivial.
Yeah but everyone knows this and just bum rushes you so you cant exploit poke that much, and the range isnāt good enough to use it in a situation where a light cant easily close the gap
This is only really a problem when you're on your own.
Which is basically all the time when playing solo Q outside ranked, and even a lot of the time while in ranked
Also an AKM can kill a light faster than a revolver (if no headshots are involved) even if you miss 4 shots
And headshots only revolver is only slightly faster
I mean that's a strength in and of its self tho. If your whole team is poke then this is bad but if it's like a revolver, a SA-12, and a Lewis gun then that light is bum rushing into their demise
Thats pretty much the case for all full auto weapons, they have much higher dps.
That makes sense for smgs n stuff but the range on the akm and fcar are more than decent
how does the chimera stack againts the medium weapons?
And the damage per mag on the akm is insane
Which means ur never caught with ur pants down
Its like S tier
biased or nah, #1 full auto hater?
biased
You're meant to use cover or movement between shots, if they had comparable dps, burst damage weapons would be much better.
Chimera seems very good but since the other autos got buffed, not overpoweringly so
I mean from me its arguably biased in the other direction because i think all the full autos are too good, and i still think the crossbow beats almost everything
Yh ik and i do that but against someone who realises that they have the raw dps to kill you they just rush you and its over
chimera vs fcar comparison
trying to state the chimera is a good weapon is wild
Its basically an LH1 on a class with 67% more health
How tf is it not good at the very least
no its useless, honestly who asked embark to put that into the game
(what is it with the LH1 comparisons, they're alike only in damage per shot profile)
it doesnt have the insane lh1 range, but it is still quite good
brain sees damage number, brain sees ammo count, pattern recognition triggered
RPM is almost the same and the mag size is 1:1
Like the only difference is range and headsholt mult
its not good
LH1's defining traits are its long range, headshot specialisation and poor hipfire, none of which are shared with the chimera
you're delusional
Its mag size is pretty normal
Yh ik but the crossbow has exactly the same size mag
complaining about the fcar is also wild af
Almost like its the best medium weapon and weve been there before and it sucked ass
Early S2 was actually fcar hell
nah the finals peaked when it was the best gun in the game
Slightly more damage per mag
it just seems weird to consider this a defining feature of the weapon as it's almost irrelevant, it'd be an almost identical gun if you doubled the mag size / firerate and halved the damage per shot
You sound like the average 4 iq cod player rn
They really just attached a cord to a dmr and called it a crossbow..
Yh fr
you sound like apex player who couldnt understand the dynamics of titanfall or quake
Ive never played apex
do you have any meaningful contribution to make or are you just here to ragebait people
what yall think of the medium shotgun
Not great, but fun.
They both seem okay. I don't really have any issues with them, though I don't enjoy cerb that much due to its range specialisation
This exactly
Cerb with demat goes so hard
chimera is the crossbow? i thought it was the fire shotgun thats right
xd
That's the cerberus
the crossbow is broken
you dont need to aim as much
Well done sherlock
Idk why my gif embeds never work on this server but they do on the rest of discord its so sad
its your role
the crossbow is the least of the worries on this game
its cooked
not as bad as maraflop but similair
Ohhh ok
the average light player
Im sorry i find lobbies with 12 of the same gun for hours on end to be extremely boring
you wouldnt last on halo 3
I played halo 3 multiplayer once and it was so ass. Im sure that theres more to it than what i experienced but what i played was horrendous
then you are the cod player
when you start to realize that having multiple guns do the same purpose and do the same dmg, its pointless to complain about seeing the same gun, you know there used to be a time, its not about the gun itself but rather the operator uses it, not all pros used the br the same
you know how we fix the autos in this game, get rid of the headshot multipler for them
When a gravity cube gets glitched will it reactive the anti gravity once the effect wears off?
Sword rework idea:
A) a mechanic where either perfectly timed swings would have an audio/visual queue and do higher damage, and/or if there was a "sweet spot" on the weapon where if I'm hitting someone with the tip I do more damage than if I'm hitting with the hilt.
B) Another thing you could do with it is maybe give it combos and more animations, ie cancelling the lunge with a swing does a different animation, or swinging from crouch/slide/air does different animations and different damage. Leading to several different optimized kill combos for different classes based on how you entered.
make the user play into third person camera
Never played one
That would be busted as hell lol
*FUN
I think that more abilities that bring the game into third person are fun like mesh shield does but the whole game shouldn't be third person if you're running a sword lol
fr my favorite thing about mesh shield is seeing the drip š„
I wouldn't be against riot shield pulling the game into third person when using the block
That would also give incentive to use the shield like a mini mesh shield
Also pls embark add a shield bash by doing block + m1 on riot shield š„ŗ
the sword should be more of a slashing weapon with combos instead of this wierd lunge thing thats going
Biggest problem I think with riot shield is too many mediums use it selfishly when it's greatest strength is it turns you into essentially a pseudo tank, needs to incentivize team play better and third person camera could do it
its all fun and games until someone shoots the feet
biggest problem with riot shield is it doesnt work half the time
There's ways to do that first person though
why does it need to be in first person
why not all melee weapons in third person
inspect animations...
Third person all the time would make your ability to peek corners and ambush way too strong
Idk I don't mind first person melee at all, the problem with sword is there's not much depth to it. A sword should feel technical and this sword rn just feels like a baseball bat
Also this game can't do third person always because character models look like shit on most people's hardware lmao
Character models are pretty low poly in the actual game unless you're running something decently high end
im still running my evga 2070 super
chilvary and for honor are the only games that get melee right anyways
Mordhau is the best melee game
although, theres not many useful comparisons you can make between pure melee games and a game like the finals where you bring melee to a map full of guns
Overwatch would be the game I'd model melee in the finals after, personally
the problem is you want to incentivize the melee weapons not punish the users
Before I insult you Iāll give you a chance to explain yourself.
I think that sledge and riot shield are both in very good spots
sledge should always one tap
Naaahhhh
The problem with third person is the ability to peak corners without exposing yourself
Mesh shield prevents this by having the large ass holographic thing which gives you away even behind the corner
then forget it
Every time I come to this chat itās some next level bullshit
The game already takes a bunch from overwatch but the melee feels way worse than how melee characters feel there
Marvel rivals does melee but it's third person and also very cooldowns focused melee, overwatch makes melee simple
embark taking away sledge one tap was dumb af
Those games are in a different genre of game though
I donāt think thereās really any comparison between the two
It's the same pick up and play philosophy of weapon design though
I donāt think so? Its somewhat comparable, but not exactly
So many of the specialities and gadgets in this game are ripped right from there
overwatch and marvel rivals are objectively terrible shooters but elaborate more
Bruh what
I think overwatch is in a fine spot right now if you haven't played it recently
It's not my favorite game on the planet but they've come a long way
Guh
its a cookie cutter design
Buzzwords
there is no sense of originality or risk in design
personaly i want railguns, a lightning gun or quake rockets in the game
Evasive dash - Tracer
Gateway, Cloak - Sombra
Defibs - Mercy
Mesh Shield - Reinhardt
Dome Shield - Winston
Winch Claw - Roadhog
These are abilities that were really from overwatch originally
its not like overwatch invented them, theyre gaming tropes
Y'all forget how old of a game overwatch is, it's like the first hero shooter other than TF2 it's where a lot of this stuff was used in FPS for the first time
overwatch gets popular because they steal what is big at the time and put it into thier game
People are under the mindset that it needs to be fun for both sides for it to be okay.
you're forgetting about starwars battlefront
I think that sword scares away enough new players that it seriously needs some huge QOL changes.
High level players can yell at clouds about things like winch and repeater but the fact is lower level doesn't feel how strong these gadgets are.
Sword, to make another overwatch comparison is like Moira or Symmetra. Low skill floor weapons that are used against low skill players by other low skill players as a crutch for their inability to aim.
If you ask an average finals gamer if the Shak or Sword is more busted, they'll say sword every time
Do you have any suggestions on what could fix this?
Embark should genuinely look at the stats lol, how many players never touch the game again after losing to a sword player
I wrote a whole essay a few posts up
I'd imagine thats true. Mostly because the sword is more irritating to fight against while shak just feels like you lost to any gun
its that one shot capability that the sword used to have
Yeah sword is basically objectively not a broken or cheap weapon, but it feels broken or cheap and that matters more for new player onboarding
sledge was far more balanced because you had to charge it up and be right next to guy where the sword lunge be halo 2 levels
When people die they want to feel like it took some skill to kill them
My greatest joy is seeing a āplayer you reported was bannedā message in my inbox after playing against a super sus player
If I could roll that up and smoke it I would
Right. Its really the only melee weapon besides maybe riot that feels that way to me.
My joy is getting a player on my team who was a burden banned for their racist username lol
If your username is some sort of slur u better pop off
I think riot shield feels fine now, it used to be in the same category because of the visual bug
But medium inherently doesn't feel as obnoxious as light with sword because it's mobility is worse
my greatest joy is teamkilling my teammates and trapping them with goo, just for them to get on the mic and try to spit fire while being trapped in gas
All those things are literally in the game
Dagger can probably feel that way for the average players as well if theyre cornballing with dash back stab.
the rpg is not a quake rocket launcer
Are you talking about OW or The Finals?
Are there any arena shooters that have a decent player base?
the finals
I was talking about OW for that
I solely think sword feeling cheap is because it's focused around closing the distance with lung and swinging the enemy to death. If sword had it's combos reinstated and was less viable as a dash and smack weapon it'd feel a bit better to fight especially at lower levels since they tend to ignore the lunge and just dash and smack.
ow does but its tied to a char
Maybe if split gate rereleases for the 4th time they will have a player base XD
funny how kids want to claim they are the hardcore gamers but are scared to touch arena shooters
Itās almost like itās a boring game concept now
its way how its done not the concept itself
It kinda falls under fighting game territory I think. Old style of game that doesnt connect well with people in the new age.
i dont understand why they always try to clone copy quake 3
I was a huge fan of apex arenas and that was really good before it was keelhauled
Itās never done good anymore. Itās ether nostalgia bait that dies in a year or dog shit
A lot of the arena shooters arent kind to new players
Given that they're the only ones with stats, it always strikes me as odd when people say that they should look at the stats
Which makes retention hard because the old guard picks them up instantly and is just evicerating any new blood. Arena shooters are worse than fighters in this regard tbh. Fighters are adapting with things like modern controls and platform fighters.
I havenāt been into Apex since season 7 or so
i think battle royals also did a tremondus damage to them as well
I don't remember what season it was that I quit but it was when they removed arenas
Last arena I took seriously was diabotical and its rogue spin off.
The gatekeeping on fighting games is also crazy from what iv seen
Depends on the game but it has gotten better. It used to be much worse.
honestly its a good thing
None of this guyās opinions are valid anymore
Unfortunately I agree with this. I think a certain amount of gatekeeping is necessary for something to keep its culture/identity.
SF6 has probably done it best with modern, battle hub, and big story mode.
Can we really blame him for we too gatekeep out the cesspool that is #šāgame-feedback and #ā”āthe-finals-chat
Thatās not gate keeping. Thatās ignoring dumb people
not gatekeeping is what has got us into the cesspool that is modern gaming
They just cant figure out the latch on the gate lmayo
Gate keeping has nothing to do with games keeping their identity. Thatās is 100% just reliant on the creators caring
Gate keeping only drives away new people that would have otherwise integrated in
look at tekken 8 and the disaster that it came with
Back when I played fighting games, I saw so many people calling motion inputs bad game design.
CL40 + Shockwave
thats gl and double jumping
Tekken 8s downfall has been so interesting to watch.
I donāt keep up with that but isnāt that just the devs trying to make the game for people that donāt play fighting games?
That seems to be a problem with a lot of new fighting games.
A lot of games are doing that
It's also a problem with the finals.
Arc raiders is the only game that was made for people who donāt play that genre and didnāt die
They got lucky af that it get super popular from the alpha test clips
Arc raiders succeeded because it's a good as a pve game from what I've heard.
Personally I donāt see the appeal of the PvE aspect but obviously a lot of people do
what ruined arc for me was the aggressive matchmaking system
ABMM made me uninstall
then again i would touch nothing but stella montis
I actually enjoyed the game because you never knew what was going to happen with each interaction but then they added ABMM and everything is predictable
Youāre ether in a nice lobby or kill everyone lobby
The CL40 plays much more like a quake style rocket launcher than a grenade launcher imo
And the shockwave can be a double jump but it's best use case is essentially rocket jumping
PvE arc raiders players are whiny mfs
Arc Raiders players in general are whiny.
And now the games losing players it's like appealing to the loudest vocal minority of any gaming community never ends well
Arc is still mega succesful and a game like that's never gonna last forever anyways but I really do think it kind of has a bit of an identity problem
Outside looking in, marathon has more appeal to someone like me compared to arc raiders
Tell me about it. I would have people open the door to my key room while Iām inside then get mad when I kill them
Same, i was having a lot of fun in marathon but my squad stopped playing and I donāt like going solo
There's a lot of pvp players and pve players complaining about eachother.
I don't understand this, arc raiders was never ever marketed as a PvE game, it's like PvE players just hijacked it for themselves
Quite frankly it's a dog water PvE game, embark was right. The game only works as PvPvE