#💣┇weapons-gadgets
1 messages · Page 289 of 1
I actually dont know what variants cashout Vegas has. Sandstorm and regular. I know that.
Oh wait, old Vegas isn't in tdm
Cashout has all 4
Old Vegas, old sandstone, new Vegas, new sandstorm
Vegas/sandstorm with sponsors = new Vegas
Vegas/sandstorm no sponsors = old Vegas
Vegas stadium isn't actually a variant though, it's a differennt map
The one with the shitty movement is old Vegas
Blurb from wiki: Las Vegas Stadium was introduced with Season 6 and was the ninth arena to be added. It is a reworked version of Las Vegas that transforms the original into a championship stadium, with a focus on improved movement, cleaner sightlines, and smoother combat flow. Season 6 sponsors OSPUZE, ALFA ACTA, and ENGIMO took over the casinos and branded them to fit their own architectural aesthetics.
Vegas is a shitty map though in general, rework didn't even fix it
Do TDMers also hate Kyoto?
the cover and high ground look so ass to play into wtf is that?
It's an aim map
Instant respawn and you shoot at the guy on the other side
People almost never even make it as far as the high ground lol
And the cover is soft cover, bullets penetrate for reduced damage
oh if it's a brainrot mode then I don't mind the map lol
Yes
Kyoto has a bunch of one way angles
And a lot of op roofs for sitting on
İNSTAGRAM - magnumekibi
TEAMSPEAK - magnum.ekibi.me
You cant disparage TDM when Bow-kun is around.
This shit predates the concept of brainrot kid
can tell
how long have that shipment map form cod been around again?
oh yeah forgot cs is a thing
surely there's one form quake too but I'm too young to know lol
Isnt CS like the biggest shooter in the world?
the game isn't really my style
Same.
I have tried quake champion tho
could only play vs bot since there isn't any player at all
especially not here in asia
I love arena shooters but im to slow these days to keep up n
Idk why but my favorite part about fast game is the slow part lol
In the finals for example, there are time where it's best to hide and let your team coin instead of going in and prolly get wipe
meaningful down time just feel good
Quake live probably has players
Quake never had aim maps though, that was much more of an unreal thing
even so I'm not too interested in stumbling around while everyone else in the lobby annihilate everything they touch
those people been playing the game for longer than I've been alive lol
Don't even think about arena shooters then
I was playing against people who been playing quake since before I was born, 10 years ago
Quakes full of old men hahahaha
Aerowalk is the worst because the map is tiny and the old men always know exactly where you're moving and you just eat rockets constantly
I went like, -5 to 25 once on it lol
BRO I KNOW THAT LOL
I swear when I watch a game of highlevel quake I'm just in a constant state of confusion
it look like they have wall hack on
Sfx and prediction
When you're at a high level, it's pretty easy to understand their motivations, and therefore where they want to be from where they are
And the sfx tell you where they are right now, although it can be mitigated by walking
i like fangwai and seoul but skyway is definitely up there
Yeah I know, I'm master 3 in overwatch (top 3%) and I feel like I could read people mind sometime
but being in quake is so out of my element xD
Eww overwatch
I quit the game a month ago
it's basically incredibly well-honed game knowledge and item cycles and rotation knowledge
like if you know what the common rotations are super well and you know how fast someone can get around the map from one item to another then you can know basically exactly where they're gonna be at a given time relative to you. and if you hear them coming it's basically confirmation
To play this shit? Weird take but ok
no more high blood preasure
quake is a resource game as much as it is an aimskill game
Yeah quake is far more about resources than aim tbh
I love watching 2v2s in quake the most, it feels like it has the most skill expression and variance
It does depend on map a lot though, some quake maps are very aim dependant
That's another thing
Quake being a resource game ment that having a big atvantage is having a bigger stack.
and that snowball so fast into so many kill onto people who just respawn
The most important skill in quake is learning to run and hide
I know because I ask a dude in the quake discord to duel me for fun once
i actually really like quake champions bc they managed to fit nearly every single quake movement style in one game in a fairly balanced way
when i played i mained slash and it was an absolute blast. I think crouch sliding is my favorite movement style in any fps game
if the engine wasn't such dogshit that ran like ass I think it could have done a lot better
I miss reflex arena
Stoop you're rubbing in how good reflex arena was
The new modes in champs were pretty ass too which didn't help
Honest champions had so many issues but the core gameplay was great
my big problem with new-wave arena shooters is that they all don't have an aesthetic. Quake is made compelling by its lovecraftian hell aesthetic imo it wouldn't really be as compelling without that coat of paint yk? splitgate makes me feel nothing, it's just SPORTS
I feel like diabotical and reflex both had aesthetic
damn I didn't know champion was somewhat controversial
i want an arena shooter with like, a dieselpunk aesthetic. give me a fantasy alt-history post-WW2 style with really chunky stamped metal guns and airship maps
i really dont think either of them had a proper aesthetic. they're just battle bots
there's no backdrop, no stakes, no lore
I'll give you reflex on that one but not diabotical
diabotical is just battlebot orbs....
Diabotical lacked lore but there was clear aesthetic theming between the maps and characters
ratz instagib was onto something with being funky mice but idk it was just silly, not an attempt at a real setting
The new diabotical will probably have actual lore
we'll see
btw speaking of dieselpunk i cant believe the only good modern representation of dieselpunk is in fucking halo infinite
I get what you mean though, they lacked setting and visual storytelling
They did have aesthetic but it was surface level
the eaglestrike armors were so fucking cool i want an entire game that looks like this
I mean, it's kinda logical since they were all desperation attempts to save a dying genre rather than anything else
that's the thing really, arena shooter devs don't have much vision beyond trying to "save the genre"
but the genre was made by the compelling aesthetics and concepts in the first place, quake would never have been what it is without its grimdark lovecraft setting
Like, most games with a setting have such because the game designer cares; most of the quake clones weren't designed by people who wanted to create a world or a setting, just wanted to save genre
it's like how the finals is made more compelling by its virtual gameshow stylings, everything happening in the game feels appropriately justified by the setting and the stakes feel more tangible, there's a narrative you're participating in
Toxikk had the most setting/visual storytelling
ive never heard of toxikk
Toxikk Devs clearly cared about the game world they made, even if nobody else did
Toxikk is a decent arena shooter with unreal tournament vibes. Only the paid version of the game has offline bots.
The Game
https://store.steampowered.com/app/324810/TOXIKK/
This is a channel dedicated to showing off games you can play with offline bots.
oh this is nice
Quite clearly halo derived themeing
But they had a proper single player challenge mode like q3a
And the theme was consistent and it fit very nicely into their world design
Sorta hyperfutrism type thing
Not a proper story mode, but a mode with lore and missions
A lot better than any of the other arena shooters hahaha
It's a low bar though
Btw what are your hopes/predictions for patch?
Call of duty advanced warfare might be a better comparison actually
Diesel knights might end up as something like that
Its a pretty cool looking indie project
Heavily based on titanfall but with a dieselpunk twist
not even Wolfenstein?
I swear that's like dieselpunk adjacent at least
Cries in DualBlades deflected hitboxes 😭
The heavy I understand somewhat. Needed to aim more to the left and not shake as much, on the Light y'all can't gimme shit like cmon man
I know that crouching while deflecting helps immensly especially against Light's, but man there's gotta be a fix for this. I'd actually even have a worse third strike if it means that the deflect is better
Lol that's pretty crazy
Take solace that dual blades has a big causing double hits on reflected arrows sometimes, so I can kill myself with a single reflected arrow that does 9 damage
9/90 doubled to 180 on reflect lol
Third Strike?
melee weapons use animation based attacks like in a fighting game
I need to do proper testing butthis appears to be the case for dagger, at least
for dual blades its left slice rihgt slice adn the x slice? i think
Yea and the hitboxes are usually forgiving enough, tho sometimes they don't register cuz of Ping I think. The deflect just really needs work imo
I like third strike
That's sounds amazing bwhaha. Happened often or rather rare?
about 1/4 reflected arrows double hit, but reflected arrows rarely hit becuase non-lag compensated reflection/light class/projectile reflection
Naur I love it too, but I think it simplified the weapon a bit, making me and probably other people mash M1 in order to get to the X strike, when I did enjoy focusing on doing a Mix on the enemy by deflecting and attacking in off intervals. Real mind games, super fun
I think he means the game Third Strike
so it's a small sample size
Street fighter 3rd strike, i mean
I mean he's a got a street fighter pfp
I'm hesitant to actually shoot him because at this point I was supsiocus of the double hit bug, but it had never happened obviously enough that I was sure it was real hahaha
unrelated, is it ever optimal to spin attack with the spear in a not gimmick gamemode? I feel like I just die instantly even when I cancel it
so I did a very light draw arrow and got oneshotted from fullhp
that is insane :0
Imagine a hidden Parry mechanic when u perfect deflect and it deals more damage sksksk
U can literally see me draw arrow to shoot him and then deliberately miss because I didn't want to oneshot myself
but nah thas def a bug that's funny as hell
I trieed to light draw so it wouldn't oneshot me but didn't light draw enough hahahaha
I wonder if it's because of the light draw, cuz of the speed of the arrow maybe?
its happeend on full draw too
damn nvm lol. wouldn't mind trying out some deflects to see what may be causing it
i think it's when the reflected arrow hits both head and body hitbox?
the dual blades can't headshot, so I think it just applies bodyshot damage for both hitboxes
I don't think it's a complicated bug, probably just a small logic error in the reflected arrow
arrow through the jugular does sound particularly effective
Can you slide with the bow drawn?
if anything the frame where I shot looks too high, not too low
Or does it reset it
drawing puts you at walk speed, and you need to be at sprint speed to trigger a slide
you can draw while sliding thoguh
I was hoping it might be an easy out for the Clip n Slide achievement but doesn’t seem that way then
Wait as I recall you can slide out of dash right?
tbh I feel like tryharding it in a tdm will get you it with any weapon that can headshot
Fair enough
I was able to get hotshot pretty easily, but this one has proven more difficult. Current strategy thus far has been sliding down the slanted roofs and sniping the platform
@wraith orchid is someone to ask your question about the spear spin to
not on the bow, the bow draw forces walk speed when you touch the ground, stopping you from sliding from dash momentum
but lots of weapons are good for slide headshotting on light
93r is probably the easiest
if you try hard doing it, sliding and headshotting everony u see in tdm, no way you don't get it in first round of tdm lol
You don't btw, you just need a sprint key input
i use auto run because I have arthiritus, so I didn't realize
regardless, drawing does block slide
dash numbers
I remeasured the land point/fx end point
fx end is when you have full movmenet control back
dash is both op and shit
so, I htink the actual end is when you regain movement controls
i would need to do more testing but that corresponds quite well to walk speed
so dash basically 100% breaks aim for the first 100ms or so, because there's no pre-warning particles or anything
against even the best players, with the lowest latency systems, it does act as iframes for the first reaction time+system latency frames
and repeater hard counters dash
dash has an internal cooldown, and slow moving air frames at the end of the dash, which corresponds with the repeater's firerate
thus making it incredibly easy to killa dash light iwht repeater
If you jump, draw and slide then yes
Just run into someone whilst sliding
I love lockbolt
they better nerf the fuck out of dash tomorrow, its actually getting unbearable
i dont understand how the devs are not seeing that it is literally class defining in the worst possible way
the numbers on dash are unbelievably stupid
Light is already the least viable build by far, medium and heavy just out class it in almost every way besides the glitch nade, dash, gateway, and H+. Why are we wanting the devs to kill dash without any other changes. How do you want dash nerfed? How does light remain viable without dash and without grapple and clock buffs? And why is dash so problematic?
+30hp
What numbers... Pick rate? Win rate? What numbers could apply to dash besides those, it doesn't deal damage and doesn't really have measurable statistics beside cool down and charges
my fella there is no use arguing against them ngl
unless you're bored of course, go crazy if so
Explain these to me, I don't know the layout of your graph
Bro I am, I work retail and I sell men's shoes, ain't no one in here
distance/time since first frame of any change
That doesn't really explain it. What is land, what is actual end, are the numbers frames or miliseconds or something else. I don't really know what your measuring
distance/frame start/frame end/time/speed
actual end is measured until when movement stops, but there's still ongoing visual effeects
land is when feet touch ground
there was an fx end but I got rid of it because the fx end isn't meaningful
I'm not certain what the internal cooldown of dash is, and I need to test that
but I believe it's probaly shorter than land
.<
internal cooldown is 300ms
(i need to test more to be certain, but that's brief testing)
so you can move 5 meters in 300ms, and then move 5m in 300ms in the other directoin, and there's 0 warning
That’s why I use glitch traps. Lights are never smart enough to not dash into them then flail around trying to figure out why their one and only way of playing isn’t saving them
it's a giant movemenet speed buff that slows over time, so with an internal cooldown of 300ms, you have 200ms to aim at a target moving 17m/s if you have reaction times of 100ms
if you use automatic instead of burst damage weapon, then you have 200ms to aim and track them with however many bullets you can fire in that window
the movement speed buff is such that they are entirely in a different position by frame 3 (24ms)
Just use superior intellect to predict their next move before they make it
The lights have no way to counter my god level pre fire
if you have an average reactoin speed of 250ms, and a monitor running at 60hz with vsync, on, it's ipossible to kill a dash light
So then how do I keep killing them?
assumin gthat the dash light hits enouhg shots to kill you in 900ms+your weapons ttk on dash light
I'm on a 30 frame TV I believe
I mean, winch claw exists
I kill them as medium to tho, with the Cerberus no less
is there a dedicated community that is based aorund finding fun glitches with like jumppads and goo?
firstly, most lights don t use it off cd at cd
dash is kinda too weak and too strong, if you don't spam it back to back, the trail end of it before you get normal movement bakc, is extremely slow
5m/s inabove chart
Welcome brother, they appear here sometimes, I having dabbled in it but I'm not religious enough of a goo user to really do too much with it tho. Me and @thick holly did discover a goo tech tho
So why don't we just nerf the cool down to like 8-10s and lock the horizontal movement to like 30°, that would solve the issue with dash being OP and then be buff grapple and cloak to be more viable
thats why i keep saying nerf dahs?
Yea but you want a 20s cool down or like 1 charge. You actively call for it's slaughter, not a reasonable nerf
also internal cooldown not cooldown
Cool down between uses?
between charges ye
to be fair, that was before I properly understood it's numbers, so it was vibes based
Do you mean a small cool down after each use, or the cool down for a use to recharge
button press > button pres activation cooldown
let me clarify, the cooldown is 6.5s, the internal cooldown between charge uses is 300ms
That's fair but even then I don't study any numbers and I knew that'd kill it. But I do respect that your opinion has changed and that you were working without data before
Thats sick, i lowkey wanna actually try learning some tech i just was wondering if there was a community that all work together on it liek the easter eggs
Not in a unified server or anything. They're just scattered across the discord from my knowledge
Could have just said lights are never smart enough.
what I was proposing was/is probably corrrect for tdm, but instant respawns resetting cooldowns and close quarters maps meaning you don't need dash for traversal, means that dash is signfnicantly more powerful in tdm than cashout
WepsNgadg is the foremost authority in GooTech
and because tdm is all about fighitng, lights are incentivised to spam dash at min cooldonw, rather than saving charges for future use like they might in cashout
Is that a memeber of the server or does he have a tiktok or youtube?
that's the channel name
This chat is weapons and gadgets
which channel can i talk about this then?
This one is pretty good, but often much lower in volume than the main chat
redacted
Shhh don't let them know that, we can't have white roles thinking this is anything more that weapons & gadgets
twin what are we talking about
Yea, that sounds fun, but I doubt it would replace this chat, the occasional random and abdominal takes make this place interesting and replace my boredom at work
White roles are like zombies
And the weapons & gadgets channel name is the dirty, rotten clothes we wear to mask ourselves, if we changed into clean clothes then they'd smell us out and the horde would invade
I love arguing over completely arbitrarily things as well
Can’t have the troglodytes in #⚡┇the-finals-chat finding out
God I go to the main chat every once in a while just to read while I'm bored and like without fail every time there either someone simping, some green role bragging about their rank, or a toxic ass argument straight off of a political podcast
That’s why we love this chat. We argue over the game and hate on defib together
Damn guess I hate defib now, been peer pressured
erm… I’m okay with defib…
Boo stinky, accept the peer pressure, defib fuckin sucks
This is why you aren't a high value man solar
Do not dissent against the beliefs of wepsNgadg, Sausage-san.
There's two rules of wepsNgadg. We hate defib and we hate each other when arguing.
You’re right, I’ll never get a femcel gf like this
No
The second one is just me.
Boooooo
If you don't come at me with hatred in your heart when arguing then you have already lost.
Accept our opinion and I shall be your trad wife solar, I'll shall care for your house inshallah
You are also promised 35 white names after you die for your opinion
I’m less okay with… dome shield I guess
it seems more mandatory than defib, and less interesting
sentenced to half a message
They need to make the thermal bore hit players
This game is usually "if you can think of something it'll typically work" but when I first tried to hit people with the thermal bore I was so disappointed
My disappointment was immeasurable and my day was ruined
Thermal bore being able to deal like, 35 damage, seems fair.
so balancing evasive dash
right now, I would nerf the internal cooldown to 1s so that dash spam is dead
dash should break the enemies tracking one time in a fight, and if they don't die in that window, you should
Heavy slander in my #💣┇weapons-gadgets chat?! So you have chosen death
Looking at kovaaks scores for similiar scenarios to a dash light, the best scores have a reaction time + aim time of more than 400ms
so we can take it that a single dash is rouhgly 400ms of extra ttk for the very best aimers
dome shield was great and they buffed it more. Now it’s super great
I would rather have another slot in all my heavy loadouts be properly flexible
oh yeah i'm so ready for 4 gadget slots tomoroorw
Only medium should have 4 slots 
They could lower the health on the dome by a tiny bit
I think they should just let throwables pass through dome
Except glitch nade I guess
with headshots, 1s heavy, 0.57 light
with +400ms on the lighgt, it's 0.97
with light having 180hp, light can beat a heavy with all headshots v9s vs shak
That's a problem for upper elo ranked and high skill lobbies. At top levels double and triple dashing is required for dodging the laser beam aim they have, so I think making the dashes themselves more committal via a general cooldown nerf, and making it compete with grapple less by locking its vertical mobility, would fix the issue with dash itself without hurting lights high elo viability
Theoretical ttkslop
irrelevant
it's a bigger problem in low level lobbies, where new players get dashed on and have a terrible time because they're worse at the game and so they uninstall
Just look at reddit or game feedback
double and triple dashing is mostly required because at the end of a dash, you basically stop moving
Ospuze like Diamond Badge, the only thing I need.
Yes but that's genuinely an issue with their game knowledge, not with general balance, and could easily be fixed with new players being put in new player lobbies
new player lobbies owuld be worse, this game 100% has more smurfs than actual newplayers
also, I'm ont sure why you put it down to game knowledge
Another issue not indicative of balance, we should fix social and new player issues directly, not balance around them without thinking about other levels of play
I'm literally thinking about the hgihest level of play right now? my numbers are assumign the highest skilled players
Cause I wanted to avoid the words skill and issue due to the negative connotation around them
the only way they're beating that kovaaks estimate is if the aim assist on controller is actually op
But numbers aren't everything, on a practical level double and triple dashing is needed at those levels
God damn number slop
double and triple dashing for utility, yes, for fighting, it shouldn't be neeeded, light should be able to win fights on skill with a single dash, positional advantage from grapple, or surprise via invis
that is literally not possible right now, you cannot beat the ttk of a heavy with shak with v9s at all without spec or gadget
that's headshots vs bodyshots, and a heavy's head is harder than a lights body
I can do the maths if you really fucking want but I don't think any of you are stupid enough to think that a heavies head is bigger than a lights body
You mean you can’t beat the slow tank class by running at them face first and not using your gear as a squishy? Shocking
brother, the heavy has a point and click nuke that takes all the lights hp
both classes have utilitiy and the heavies util is almost certainly net stronger
That's the point of the build balance. Lights can't take direct flights without help from gadgets and specs, dash in this instance
yes, I'm saying balance around 1 dash use being adequate
Why are you letting the heavy nuke you?
It never will be because K&M and gyro exists, people can flick at crazy speeds and keep their beam on you
if dash has a significantly longer internal cooldown, so that you can't use it multiple times in an aim duel, and one dash is enough to win the fight with ALL HEADSHOTS
Trying to beat a heavy head on will just make you lose every time that’s how heavy works
I'm comparing with the n1 score on kovaaks scenarios that are comprable
I'll frame count the grand major to see what real world pros are doing
That makes K&M players have such a significant advantage tho, I use controller and I can tell you all headshots is not realistic scenario. I mostly rely on my superior movement and body shots to win fights
thats' fine
light will still have utility with bodyshots, I'm not saying light should win an aim duel vs heavy shootoing bodyshots
which btw, can happen right now via triple dashing
Tho i have poorer aim even for a controller, but I don't think many controller players are hitting all headshots vs the literal cookie clicker device
each dash is probably 300ms of ttk for highly skilled players, based on kovvaks scores. I'll check grand major footage later. that's 900ms of total ttk for a light that triple dashes, which means that v9s can win on bodyshots
that's 120ms of reaction time, (dash has no animation, it starts instantly, takes around 24ms to move 100% awy from start location) and 180ms of aiming time
Yea that's kinda the point, with God dash usage and solid aim light can win fights, but without it or when you mess up light will lose. If we took dash down to one and made light head shot reliant with a bit more survivability then they'd basically be medium but with a little less health, a repositioning tool
except that light has two specs that aren't called dash
and becuase light's ttks are balnaced around dash, those specs are shit
if you balance lights ttks around 1 dash useage and superior aim, or chip damage, then light is fine with dash, grapple and invis
and ofc limit dash os it can only be used 1 time per fight
internal cooldown 900ms or so
making it so dash spam isn't needed also makes a longer dash cooldown less punishing, while significnatly nerfing dash's mobility compared to grapple
The other element is that dash currently slows you down super slow, slower than a heavy sprint, at the end of the dash, and I think that should be removed
you might be able to avoid that via crouhc sliding but that would require more extensive testing,
and there's still a fairly significant slowdown anyway
You can, I do it often, you can also avoid it via slide hopping if I remember correctly
I do the same, but I'm not sure aobut how much of the slowdown you avoid woudl be a better way to put it
I think the end of dash should preserve player velocity better woudl be more clear
both with and without crouch slide
I also think that dash shouldn't give air accuracy
the expectation should be that the player is hitting their shots during the dash to gain benefit, the weapons becoming more innacuracte makes that unreliable and makes dash lights less consistently good or bad
I didn't measure crouch slide speed but I don't think it's signficantly faster than sprint speed?
which really isn't that fast, it's pretty easy to track a light sprinting in asingle dirction, and since dash does lock movement, it should be faster
first measurement, manda vs r1pka, 666ms to aim correct at his body
The problem I have is your change and ideas would reshape the break points of the entire game, change the health pools from always being 100hp apart to now being
Light > medium (70hp)
Medium > heavy (100hp)
Nerfs dash on its own without considering a buff to the others, making it a completely different spec that gets 1 really powerful use per fight if I'm reading correctly, makes light more of a headshot reliant direct fighter rather than an angle hitter, and does all of this based off of kovaak numbers rather than practicality and the reality of how a fight plays out, I have problems with both your ideas and the fundamentals numbers your basing them off of, the numbers show you perfect inputs not how someone tracking another person would play out
dash wouldn't be signficantly buffed
and it's per aim duel, 900ms
dash is already probably 400ms for the best kovaaks players in the world, first pro i tested lost 666ms to a dash
the numbers show you perfect inputs not how someone tracking another person would play out
yeah, but I'm using numbers that are perfect outputs for the scenario I don't like, I'm using least faovurable numbers for my arguments
The problem I have is your change and ideas would reshape the break points of the entire game, change the health pools from always being 100hp apart to now being
if you want to keep classes 100hp apart, then something else needs to change between class balanace, because fundamentally, medium is not bigger enough/slow enough than light to justify that much extra health pool
Should I calculate the area of the classes and compare the hp:area ratios?
I don't know what this means, I don't own a PC and have never studied frame data, I'm guessing they got a 666ms disadvantage on aim in the fight
they missed the light for 666ms because of the light pressing dash
Disgustingly based answer.
before the dash, they hit every shot
dash activated -> hit for two frames -> dash had moved the light enouhg to be out of their corsshair - > they react, aim, 666ms - > next shot lands
Frame data is so much easier in fighting and useful. Everything is measured at 60fps across every fighting game i can think of.
There's no discrepancy with stream framerate or anything?
it's the youtube recording, it might be 1 or two frames, but not enough to signfiicantly impact the data
Add or subtract 1 or 2 frames in a fighting game and characters could jump an entire tier.
I mean, 666ms vs the 400ms I esimated from kovaaks scores
one or two frames doesn't matter, I'm still fucking right
to be fair, I should get more data, but the camera guy is ass, he misses every fight
I'm trying here
I wouln't be surprised if in some situations it was as low as 350ms, but realistically 450-500ms is what I'm expecting
the 666ms was a high one because the dash was behind him, so he had more distance to aim
Take two frames off a jab and it throws off the entire match up balance. Its not nothing.
my balance suggestions were predicated on balancing that would be reasonable with 400ms reactions at the highest levels, while keeping the game playable for normies with 700ms reactions
and this data is probably better than what embark is doing I doubt they had a guy watching every fight in the grand major countring frames
I mean, this is my argument why embark's approach to "stats bassed balancing" is bad; they tend to see a stat and do a whole number change when 1 frame change would fit better
Never said I disagree
and regardless, if my changes were implmeented and dash/light as a whole is unplayable, then you can adjust numbers easily
but medium-light hp discrepenacy has been a huge problem since the game began because light is too squishy so chip damage xcessively punish light compared to medium, resulting in light being too hard to play in a competateive setting
If they implemented gouf patch this wouldn't be a problem anyway.
tgm is so fkn bad lol, the ui is crap, the camera contorl is crap, and the meta is crap so there's no fights and the fights only last 10s
I think we should give every class 50hp.
I think light and heavy deserve 50hp, medum no
Deal.
the hp pools right now just don't wokr becasue you can't balance a weapon to be fair to light, medium and heavy
I'm only a heavy advocate, so as long as we get the +50 it's fine
@compact tundra did you see my theroetical ttk graph with 180hp on light? repater and model
117 damage model + 180hp light
this is 180hp graph, showing oneshot damage regions in red, twoshot in yellow
This would be more of a job for Sausage-san, no?
These graphs are most interesting when you compare to heavy and medium, because there'es a lot of damage numbers where you can't get good ttks on medium and heavy, without risking being a quickmelee combo on light and making light unplayable
light main db is op
So true.
you can't have a 4 shot kill on heavy with a weapon, and not have a 2shot kill on light
I think that's a fundmanetal issue
there's a lot of chip damage available to players, so light is still worse than medium with a 3shot repater kill, beucase of sources of follow up damage
right now, a frag and a single p90 shot will kill a light
do you really want to have that liability on your team in a tournament?
if light doesn't have something crazy op (dash+glitch+gateway+h) to compensate for being a dead man walking ina gme with a great deal of sources of chip and epxlosive damage, light will never be relevent
I hear, I didn't play during the time, but i hear that model was nerfed because of qm comobo on lights
with 180hp, this isn't a problem, and the model can be better than the repeater in CQB rather than just being an entirely worse weapon bar jumping accuracy, than the reapeater
and for some reason the repater has a weird ass spread patter than results in it being perfectly accurate while jumping 1/3rd of th eitme anyway so that's not even relevent
killing your game because someone at the point of intital draft said light should have 150hp is a fukcing horrible idea
My friend had a big brain idea what if grenades and stuff with dark matter explodes with dark matter?
I'm interested, but I don't undersatnd whqat you mean
but yeah with an internal cooldown of 900ms, dash would be about as good per charge as right now, but dash spam would suck, and mobility woulnd't be reduced mcuh at all
I'll be honest, I dont want a light on my team even if they were better than medium. The light mentality is the problem more than the balance.
give it a 12s cd per charge
what do u mean by light mentallity?
What does dark matter do?
its a skin
They have terrible mental game. Loser mentalities.
I've seen that on mediums a bunch too, heavies are the only calm players hahaha
Oh i thought it was a new gadget.
i mean like insted of base frag explosion which is like orange? it would look like dark matter. and for gas and stuff it would be dark matter for like 1-2 seconds
agreed heavys the goat i a heavy main
he's one of your people gookieboy.
Heavy is The Finals. It is our birth right to be at the top of the food chain.
wepsngadgs is all heavies because heavies like to brag about their op weapons and gadgets
I'm still pissed of the snowball frag grenade doesn't have a snow-splosion effect
tru what u guys think about the dark matter idea tho
i think embark doesn't have the tech for it
Better weapons, better gadgets. Better mental, better players.
and goo man whats ur loadout?
skil isssue @ embarkdevs
if embark could tho would u like the drak matter greanades??
I would rather have a snowsplosion, but I wouldn't mind it
fair enough
GooGun + anything really(not spear). Loadout changes with the weapon.
doesnt spear goo have passable syngery? beyond spear being shit
how u feel about mesh goo man
Its strong, especially with the buff against winch.
mesh is a worse googun if you're a selfsish player
if you're selfless then it's better than googun
Very good with certain weapons.
You know me nice and calm all the time
This is not correct.
DANG CHILL GOO MAN
I figured it woudln't be very correct, but flat wrong?
Randoms dont play behind the mesh. Mesh is the selfish spec in pugs
This is true
i see
Mesh is only a team spec in high level/pro play.
I mean, me and my friends try to play behind our meshes
Mesh spear is kinda cracked if you’re playing solo
we do a shit job of it becusae we are highly disorganized, but we try
Thats pretty much my point. It takes a level of coordination most teams do not have. GooGun you can set your team up for success much easier and passively.
I see
C&S is the goat tho
so my vibes based take wasn't strictly wrong, but unrealistic
Team play and tech? Fuck all that just eat concrete and lights whole
that's probably why I hate using mesh, buecase I'm trying to use it as a selfless team support util, rather thanas a selfish tool
and my teams and I lackthe coordination to do so effectively, so it's just crap
Yeah, its not a Reinhardt shield. Its more Brig
god yu know u feeling sick when you walk into a wall for the third time in a day
I have no idea how anyone aims through demat
shit makes my eyes cry
I feel the same through Grav.
Shoot via vibes don’t aim
I just goo the demat closed and dont deal with it.
Just C&S
It’s literally the answer to every possible situation
Just charge through the demat, aiming no longer a problem.
Now you’re thinking like a heavy
Sorry I've gotten busy and can't talk about your earlier points rn, I'll get back to them probably later tonight or tomorrow, remind me of not. Also this is how I use mesh selfishly, it's really good with Sa or flame
There is not one situation that C&C can not be helped in one way or another and I’ll die on this hill
Give C&S an overshield for 20% of the damage it does.
yeah no aim assist is overtuned
this player just tracked a dash light perfectly, I looked it up and they're using controller
that's not ok
there is no frames of warning for dash, and it's something like 25m/s of acceleration
I need to check what uni's best performance looks like since he's a crazy good player, who is on mnk
He simply made a educated guess like a true intellectual
The roar of the crowd, the pulse of The Arena, the emotion of the Contestants.It's finally here. It's time for The Grand Major 2025.16 teams enter. 1 team em...
dash effect first frame
2nd
3rd
that's 33ms after the dash effect started
and the enemy was moving right before they dashed, so they're aiming in the wrong direction for what their brain has seen
4th, 50ms after the enemy stopped moving RIGHT
6th
7th
BTW, dash takes 24ms before you are 0pixels in the same location as before
so 2nd frame his xhair must have moved at least half a body to maintain targeting on a target moving at 22m/s
7th frame is about 2meters distance away from start location
phyisiological limit on reactions is 80ms, and you're telling me he aimed 2m the whole time while trying to go RIGHT
either he's cheating, or the aim assist is cheating for him
Literally the frame before dash, he moves his aim to the right
who at embark do I @ at 2am
Brother take a video wtf is this PowerPoint
bro youtube will probaly bitch at my obs and I'm tired
you can see the aim assist trying to keep up but not being strong enough lmao
the un-ads, and ads again, that is within the limits of human reaction time, but not human aiming according to my reference, which isn't a 1:1 perfect reference, so I'll check uni's performance
since the kovaaks scenario that I used to decide 400ms as a realistic limit, has smaller targets, with more vertical movment than dash (the "correct" number for the secnario was 450ms, but I tuned down to compensate, so I might be somewaht off)
also can we talk about how gross stallling teamwipes is as the best strategy
coin needs a huge buff so that it isn't a good strategy
It’s valid
I mean, I think it would be valid if it was as niche strategy, but it's generally just the best strategy
Some people just need to know when to wipe instead of trying to survive
no i odn't mean like that
I mean griefing the last surviving player so they can't wipe
It’s not that hard to wipe
???? I'm watching tgm and seeing a player try for a solid 20s
in mulitiple games
Just start stealing or jump off a edge if there is any
that's shitty gameplay anyway
If you’re held for 20s you deserve that
I'm not gonna say you're wrong, but that does not change that incentivising the enemy team to do so is shitty gameplay
and pro teams are really, really good at stalling evrything or they wouldn't be pro
he was medium player with only defensive gadgets for clarity, I just watched ntmr heavy rpg himself
idk about your games but in tgm litearlly every final round has death stalls and it's boring and unfun to watch
the spectator is so bad, he literally never gives uni's pov
That’s just the top players of any game
when there was a meta that had similar shitty mechanics, dota nerfed it in like a week
It’s always boring af and that’s why esports suck ass and everyone that supports them is scum
i like that finals is pushing one billion esports bundles but esports arent that great to watch at all
developers have the power to adapat the meta
And it will be stale the next day because its pros
stale is better than poisonous
I'd be up for it, if embark allowed spectating matches for everyone, and allow spectators to hop on and off the game whenever they want, and spectate what team they wanted to see
Same thing if you’re watching for fun
man it would be great if games in 2026 had technology that existed in 2006
man this spectator guy really has a hardon for the cb-repeater, the ntmr repeater player died so he swapped to kcp repeater player
repeater is NOT fun to watch
ITS VITAL
mnk player, dash to first mouse move, 150ms, so reaction time roughly 134-150ms
two times
13 frames from mouse move to damage on target, around 215ms
10 frames from mouse move to crosshair over target (stillmiss) 215ms - that dash resulted in 100% damage avoidance
134-150ms seems to be consistent reaction time
so, 350ms rather than the 400ms I predicted for the best players
so nerf aim assist so dash actually works
and then nerf dash because it's seriosuly broken but aim assist is broken too
That just looks like the guy is tracking in the second clip. unless that is K&M
second clip is k+M
and the time to aim for the controller player was faster btw, it's not evident from the clips themselves
the time to aim on the second flick was faster than the controller, but it was shorter distance, so I think a controller woul'dve been dpsing the whole time (this is an assumption based on the other clips heavy aim assist)
I can vaugly see sponz's shoulder moving, and on his stream, he has mnk binds
Do u have normal time clips? Like not slowed down or at .9? It doesn’t look crazy to me
ye gimme sec
I mean, the most important context here is that r1pka is moving his aim to right before dash is pressed, and his aim moves left the same frame that dash is pressed, which is humanly impossible
if you react to a starting whistle/starting lights in olympics/f1 in less than 100ms, (6 frames), then it's a disqualification because it's too close to the human limit
the physical speed of signals in the body is around 80ms
I was gonna post these earlier but I got destracted in another channel
I mean have you ever heard of a prediction? I mean they are the top of the top
Rotational aim assist helps but ur bringing too much into hit
his aim is already on the leftmost edge of the playermodel, a prediction of further leftward movement with no evidence to supoprt it would literally just cause him to miss
unless the aim assist is op
A guy hit his shots, simple as that. Ur over analyzing 2sec of an entire game
i was looking back at this message and wanted to ask what kinda tech exsisted back then that allowed a feature like this without providing vulnerabilities and also server lag?
HLTV
could you explain further?
trying to
HLTV was founded in 2002 by Martin "Martin" Rosenbæk and Per "Nomad" Lambæk. It was initially created to host "Half-Life TV" IP addresses and demos, which were used to watch Counter-Strike matches in the early days of the game. Since then, the website evolved to include news, results, statistics, and more.
So, the software predates 2002, becuase ther'es no point making a website for software that doesn't exist
Half-life tv was a piece of software created by valve for their half-life based games, suhc as half life, HLDM, counterstrike, and evnetually team fortress 2, countrestrike go, tf2
it was a software that acted as a secure proxy, it would be a spectator in the game (so it would get all the game data) and then it would bundle that data up and send it to a server, that would act as a spectator connection to a virtual/copy of the real game
so people could connect to the proxy IP, which were listed on hltv.org, and thier game client would just act likeit's a spectator in a real game, with no idea that the match it's spectating is a copy and paste
games descended from Quake, (including but not limited to, half life, counterstrike, tf2, and many cods) include functionality to record the game state/network data to a file, and then play it back as if you're a spectator also, these are called demos
the orignal functionality in quake was as a demo screen, for advertising the game in computer shops; if you leave it on the main menu, you can see a recording of someone playing the game
but demo files were much smaller than video files, so it was the common/normal way to distribute recordings of pro matches when the internet was slow
These are the three gameplay demos that play behind Quake's main menu layer.
also before i go into it was that more of like a bitchy moment? like a say it just to get it out?
I mean, this is interesting game history, so if you care it's worth a read
tldr: proper client spectator support ins't that complex and embark should do that first if they want an esport though and I'll die on that hill
valorant not bothering is a joke too
i guess the other argument is this was the first large major so maybe they just wanted to test a format and see hwo many people would give a shit about esports to see if its worth that much time to implememnt something like that or not
I think that's not really valid because terminal attack was a clear attempt to build an esport out of finals
I think there's more likely a manager who wants an esport scene but who doesn't understand what's important to support one
hence shoehorned in budget r6seige and TGM with the worst spectator experience ever
video streaming is cheap, so there's not a technical advantage to using technologies liek HLTV now
so building out hltv has effectively 0 reward for them outside of yay now people can spectate games wiht good functionallity
and if they don't really "care" about giving people good spectator functionality, they just want to have an esports scene, they're not gonna bother
fundamentally aim assit doesn't belong in a tournament for money. I got health problems, I understand some people need stuff like aim assist and controller to help their ability to play at all, but that's not for a competition for money
Why are we whining and over analyzing about something that already ended.
This is how the majority of all esports tun their esports and Valve is obviously a bigger company than Embark.
If you really wanted to watch someone’s pov most people livestream of just watch a vod after the game took place.
valve post hl1 was not bigger than embark post arc raiders
Thumbs vs an entire arm, its needed to some degree and a 2 sec clip doesn’t show its broken lmao
at the time of hltv they had some 25 employees or some shit
The majority of ruby players are almost all mnk, showing its not a problem.
Look at cod, everyone plays controller. This game is mnk by tons more.
then don't play for controller if you would like money
That doesnt make sense
if you do not want to whine and overanylise something in the past, you are free to spend your time talking to someone else
Lmao
why should controller players with aim assist be allowed to compete for money with mouse and keyboard players without?
they have the paralympics for people who need assitance
controller players can play a controller tournament
ngl i wanna watch somekne in a wheelchair race against usain bolt now
even in the paralympics, there are different catagories for types and severety of disability, to try to ensure a fairly level playing field
the idea of suhc a huge amount of aim assist being acceptable in a competition with a financial reward is a joke
Btw you don't actually think that anyone is correctly predicting, and then tracking, someone moving 2m in 100ms right? Just for clarity.
Considering that's about 4.5x faster than aiming speed too
No warning, no indication, he just guesses and aims, some 4x faster than the correct speed for tracking the player if they just started strafing instead of pressing dash button
And tracks near perfectly
Faster than the physiological limit of the human body
hur dur whole arm vs thumbs
I don't think you can take spectator cam at face value as you are doing, right? I mean when they open fire on the first burst, every single shot misses from their crosshair position, yet they all land, like so:
I don't think spectator camera considers client side lag compensation
That causes the cross hair/point of aim to lag, not be ahead of position , which means it's actually worse than I'm suggesting
See the mnk clip for reference, you can see his first shot connects while his point of aim is lagging
It shows the game state (now) and shows the players point of aim (last server tick) assuming it's lan
If it's on network it's players point of aim delayed by connection time
Either way, the players point of aim should always be lagging behind, not ahead, of the enemy
Which is highly visible on the mnk clips
The mnk clips look entirely as expected, just numerically shockingly good
By contrast the controller clip doesn't look as expected and is numerically even better than what is already insanely good
With what I think is uncontroversially a worse mechanism for aiming
I've got finals downloading on my steam deck and I am appauling at controller FPS, so I'm very interested to see the results
Playing on Steam deck instead of desktop is also going to be a catastrophic downgrade in performance and lag
So even being functional is Sus when I'm bad on a 240hz monitor and 180fps
Hahahah
Also for context, I was a pretty staunchly of the opinion that the bigger reason than aim assist for controller being fairly popular among pros was that dash gains 360° of directionality with controller
I'm not some crazy aim assist is hacks kinda person, but Ive had a bunch of deaths to people who could not functionally aim at a wall, but could track me perfectly since I started playing ranked which has killcam
And they're all console players
I'm not even touching my steam deck and it's aiming
Bro no this is insane wtf
Oh my god I'm in training range to sort out bindings and sensitivity and I'm having problems with the aim assist locking on the wrong bots
Bring back 2 glitch grenades on lights
I'm still unbelievable bad but sometimes I manage to get the aim assist to work and I hit every shot this is insane
I killed a medium bot with 26 bullets with M11
And then I drew a circle around a medium bot with M11
Like, both of these are not the same player
U dun?
I think the only reason aim assist needs to be strong is so we can keep the already dwindling player base
Ask anyone from the channel, I'm never done
I've talked for 36 hours before
I think strong aim assist is fine in casual gamemodes, but certainly not tournament play, and even ranked is sketchy
Certainly this level of aim assist in ranked is insane
Ranked is just broken. I don’t know how they haven’t fixed the awful system
But aim assist on in tournaments is another level of bullshit tbh
Man I can't even kill a head crab in half life with controller, this is crazy
Queuing tdm
Aim assist is crazy but honestly I’m used to playing against it with cod
3-14
That score may be horrible, but I don't deserve even that many kills bro
It took me 3 tries to get through a doorway
I'm so bad I made the aim assist miss
The aim assist was dead on the guy and I smashed my joystick and started missing hahahah
I do not understand how people enjoy controller
Not even the joysticks, the buttons
I feel like I have so few and so many at the same time lol
Getting 3 kills on a damn steamdeck even on mnk is probably hard lol
I'm at like 35 FPS with 50% render scale on a tiny screen
I got a double kill guys
This shit is insane
5-8-10
This is a literal aimbot dude, I'm so hilariously dogshit with controller, there is 0 player skill in this
I turned off aim assist to check I'm not a monster with controller all of a sudden and no, I'm fucking garbage
I'm not even good letting the aim assist work and it's still letting me get kills lol
5-10-12
Btw I'm not using my gadgets because I'm bad enough just tryna walk around and click people with controller lmao
The aim assist likes the 93r, I'm not sure why
I'm going to sleep early tonight BTW friends, ping me if they add a black cat tail
Will do if I wake up first lol
Try gyro, also why are you onlg in #💣┇weapons-gadgets
I've tried gyro before and I'm ass with it too lol
I don't actually care about controller, I'm not gonna use it, I have arthritis so big sweeping motions with a 400dpi mouse is a lot better than twiddling a joystick
But I didn't want to have a harsh opinion about aim assist without trying it first
True, i also like low sens. 1600dpi 15 sens
Why are you only in #💣┇weapons-gadgets though
Wepsngadgs is a self selected community of nerds who enjoy discussing balance of various aspects of the game
Other channels have people who don't self select for that topic and behave like the aim assist defender earlier. Not interested in discussion and rather just want to shut down conversation they don't like
And being a tdm main, weapon balance is my jam
My honest opinion is microslop should just implement gyro into xbox already and every fps game gyro should be the main way to play. Joysticks are just inferior in so many ways for fps games
Joystick movement is very interesting
But analogue keyboard movement can probably replicate it to some degree
And joystick aiming is ugh
I mean, I'm so unfamiliar with joystick that I can't even move well with it, but analogue movement is cool for sure
There's nothing wrong with joystick movement. It's just joystick aim. With gyro the joystick can be turned into a flickstick
And track pads are better than joysticks, I don't know why the steam controller 1 got so much hate
https://www.twitch.tv/voiceless_gyro/clip/SarcasticSmilingPotatoAsianGlow-RE6TfTQwsU7HmMQ0 here's an example of flickstick being used for instant turns
I tried it because there's a lot of FPS games I'd like to play on my steam deck
But gyro is probably worse in steamdexk in part because it has a screen and a computer built in lol
Steam deck is a bit clunky to use with gyro aso because it's a bit heavy
That's probably significantly bigger problem for me because of my arthritis too
But yeah, the other element is button ergonomics
So much worse than keyboard/mouse
Gyro is a bit bad when it comes to being inclusive tbh. It's a bit demanding more so than joystick and mouse n keyboard
Gyro with a lightweight controller would probably work well with my condition, because of the type of motion it requires, but the other ergonomics of a controller make it not worth the effort over kbm
Joysticks are one of the best input methods for a lot of people with health issues, but for most of them a desktop joystick rather than a controller is a better choice
Oh yeah ive seen those weird keyboards shaped like a hand with a joystick
Like, with a controller, you need to grip it, and then you have thumbs on top, fingers on trigegrs/bumpers
And fingers on the underside
But for stability, the bumper and underside buttons are considerably stiffer than would be comfortable for people with health issues
And even for healthy people, the stiffness of commercial controllers probably isn't good for their hands lol
And trying to multitask aim/movement/face buttons is really gross lol
Like default keybinds are stop moving to equip gadget? What the hell?
Get on Tekken. NOW
Hahaha
I'm a be real
I never got into fighting games because I saw the move list and gave up hahahah
But yeah, I also don't have too much of an issue with aim assist on casual modes
I mean, I think tdm is the one casual mode where aim assist shouldn't exist if any of them.
But ranked should not have aim assist
If you want to use controller and play ranked, get good with gyro, get good with joystick, or live with being a silver at your true skill level
I do think aim assist being buffed, when the CB is already dominant, probably contributed to the player base being crappy in S9
Aim snapping is overturned for sure, I've seen people completely potato their aim and then aim snap to me
Or even, I think you should have to choose between aim snapping and slowdown when on enemies
Being able to have both is a big double dip in accuracy
@compact tundra not sure details of your setup but controller aim assist is busted, I'm appauling at using a controller and I was hitting beams I can't hit on mnk
Not consistnetly enough to actually you know, do well, but my aim swapped between agonisingly bad and aimbot level
The susiest controller players are all on steam (the rubies and such I see) and certainly using high refresh rate monitors and suchlike
I'm fairly suspicious that there might be a bug in the aim assist making it frame rate dependant
Might be worth making sure your monitor is in game mode and your vsync is off and frame gen is off
One of my friends has been aiming way better since he turned off frame gen lol
Also the mesh shield video was super cool and I appreciate it, I might give it a try but I'm scared of playing heavy lol
At least I can feel vindicated in all the reports I sent to embark saying "either this dude is cheating or aim assist is way too strong" lol
The r1pka clip isn't even dramatic, like, if he was using an M11, the aim assist would've resulted in the enemy dying from pressing dash where they would survive against any mnk player
I'm on Xbox so I ain't got no monitor, I use a Roku TV.
And my aim assist is pretty weak but I honestly might have it off. In most games I play that shit is ass and way too strong. I'll be shooting one guy and it'll pull me away from him to shoot another. But also most the weapons I play I wouldn't notice it, only really the m11 and some of the shotguns I would notice with aim assist and I barely feel it
Same applies to TVs, more so, latency difference between non-game mode and game mode is often 100ms+
If you're TV doesn't have one, then oh well, but it's worth checking
Let me see ig
Up until this season shotguns didn't have aim assist and even now, as I understand it, it's weaker than other weapons
Heavy can fight enemy dashlights with a laggy setup better than medium or light can, and flamethrower doubly so, but I'd still expect a moderate degree of dash lights bullying you with your setup and no aim assist
Like, I'm pretty sure if we copy and paste that clip of aim assist, that's an extra tick of flamethrower DPS, which is a big deal against a puny little light hahaha
Na dash lights are only a problem if I miss my winch/lockbolt or if they are engaging me from mid range. They melt too quickly to do anything once I've got my hands on them.
Also I turned gamemode on
Winch hitbox is a meter wide, which is a separate issue hahaha
Let me know if it feels better
I don't miss it often, usually If I miss it's cause of a wall or cause I'm winching them in -5m range while dash sliding and I predict them wrong
I will but tonight is Stardew time, I'm collecting every fish in the game for my emporium. I recently found out you can use challenge bait on the legendaries and I nearly busted on my TV
Stardew is goated, take your time responding,I'm meant to be sleeping right now anyway haha
I really hope they nerf winch though, 1m wide hitbox is crazy lol
And the line of sight checks to make the hitbox shrink don't work properly either
At least make it stun heavy more than victim! They can winch you into a dome, into mines ,into teammates; getting a long stun on top is just insulting
I hope they remove the heavy class tbh. I'm ready to move on
Im tired of holding on to the little hope I have
Don't post funny things that'll bait me into saying awake right after I said I need to sleep
I need to go to sleep now so I can wake up when it's patch time
Nama, pull the plug
deagle finger gun skins and bfr damage nerf and xp buff
No plz no xp buff
my dad sajam works at embark, he told me this
Nerf the arn the xp is fine
If the buff xp instead of nerf arn I'm flying to Sweden and shitying on their doorstep
Welcome to the mmmmmaasssssive mid season patch. We nerfed googun and changed nothing else. Thank you for your continued support.
I'm so pumped to wake up to a nothing burger, you have no idea
w
Reporting this guy for spam
w
I reported your mum for spam
L
180 hp light or riot
If monster hunter wilds online worked, embark would be so scared
Theyre so afraid to let me finish a hunt.
Can someone explain to me why all the mediums and heavies are so afraid of light have 180hp with a gutted dash and invis?
Are they just afraid of light being actually relevent and not one shot?
Game needs server overhauls and to set all the hitscan clones apart in class by making one or 2 guns projectile exclusive. Tweak as they go. But we will be getting finger gun deagles
God I saw so much hype for finger gun deagles and bro, the deagles are the coolest guns in the world? Why would you downgrade to finger guns?
Embark is actually the most scared of the upcoming momentum patch.
Idc if light had 180. I'm pretty sure I recommended gutting their dash and giving them more HP and seeing what breakpoints change and figuring out as you go. But I'm apparently bad for not being able to track a triple dash zig zagging away from my sledgehammer
Days are numbered.
No you're right, dash is op and everyone who said otherwise is either delusional or bad
180 hp is the right answer, you can make light 2/med2+qm/heavy 3shot for model
2+qm/3/4 for CB
With 180
And light then has a little more bullshit resistance to stuff like frag, Rpg, mine
There's no way the CB should be able to twoshot light ever
That's literally impossible to balance
Twoshot bodyshot, for clarity
Light would still be hs+bs with proposed changes
After playing sniper for a bit don't worry bud I agree. Id love light to be able to be flexible and not forced on dash because it just abuses server desyncs and ping it feels like most the time. Id even love for sniper to 2 shot a medium but that would make power shifters quite upset
I think 125 body is fair with the amount of healing in the game that could quickly stop you from being 2 tapped
I'm not convinced that dash is abusing server desync/ping
One of the best aimers in the world took 350ms to aim at a dash light
And the internal cooldown is 300ms, which means it's immortality without aim assist
But I wouldn't want 1 tap headshots
I've told embark to do 1.75x hs multi on some weapons
The aim assist allowing extra hits on a dash light is fucking insane though
I've accused so many console players of cheating but no, the aim assist is just massively overtuned
I just want the game to feel fresh again after being stale for like over a year now. Aim assist is strong and especially on dash, but I pick my battles. My priority is gameplay updates rn. I'm assuming finals is rotational aim assist
I think embark is doing stats based balancing and the average console player is playing on a TV with no game mode and needs significantly more aim assist than a player on a low latency pc with 500fps and a fancy monitor
But the aim assist ttks aren't better than the pc ttks on average so aim assist is "balance"
Aim snapping, rotational aim assist and slowdown when aiming at a player
All three is crazy work, you can see in the r1pka clip the rotational aim assist does most of the aiming and the aim snapping finishes it off
I'm sure coercing the aim assist to be that helpful takes some degree of skill but holy shit
I remember not playing on controller in like over 10 years and hopping on Apex for a week only on controller to experience aim assist. It's isnane how much easier it is
This was after the whole .3 change and everything too. It's still nutty to me how much of a monster you can become by just running in people's faces
Cashout has killcam and the killcam is what made me Sus on aim assist
I saw so many people that couldn't even point their camera in the right direction and then perfectly aimbot me
I don't trust the cam, and have it disabled
Is there any player collision in this game?
How much? Because I feel like people dash through me all the time.
I think dash bypasses collision
I wrote this before you did but I had cooldown
Thats my nerf to dash then
Remind me next time you see me shitposting and I'll test it
You effort post, not shitpost
Bad take it wouldnt be a significant nerf because collision/acceleration rules would likely push them around the side anyway producing name outcome
Lights standing in my body isnt okay. I have phantom pain.
I mean, I too think it's annoying when they do that
But the way to produce that outcome is to fov lock dash sideways
My savior
I have not phantom pain from heavies stepping on me
But yeah, a good dash nerf is locking it to sideways movement
The problem is collateral damage such as sword
Skilled players can do movement sideways anyway
Nah. Just dont let them stand in my body. Ill handle the rest.
Skilled players can also player cover and not overextend
Dash lets them phase through you, but not live inside you
I need to see how the player collision occurs.
No I mean, skilled players can use dash as a navigation tool like sideways bunnyhopping, so it can still be useful for flanks
I'll do proper testing of collision eventually but for now you're on your own
You will not trick me into getting out of bed
No one else can do it
Just save it for tomorrow
You have a lot of testing tomorrow with the new patch. Just do it then.
my monitor really did black-screen btw
please watch this https://www.youtube.com/watch?v=VSKtGnDUeoQ&list=PLE1XLrdwAAuCK3by6bEHzFN1yTjxTYHD1&index=27
A lot of testing.... brother nothing is xoming
I can live with nothing, if the CB is nerfed or light gets ANYTHING good for grapple
We should play TDM together Bow-kun
Btw aim assist/controller allows perfect circle strafing which mnk is not getting 
But we will save this topic for another day when someone brings up muh whole arm
Bruh I'vealmsti dropped from top50 cuz I've been too sick to play for the last few days
I'm not even top 500k. So its okay
Hahahh
I played a couple today but cuz I was so sick my scores were disgustingly bad
Worse than my scores when I played with controller, if that isn't proof of aim assist being op
I went 2-15 one game 😢
I mean, I was struggling to test the dagger and sword because clicking was painful, so I'm not sure why I'm surprised I can't aim with such a level of pain hahaha
Bow user, look at the street fighter 6 roster and tell me who to play until Ingrid drops
Tell me who im playing after March 17th
The revived protagonist
Im used to being hated...
Idk where to find the roster lol

Isn't Cammie a street fighter?
You can pick my character from anyone on that list. Do not pick the wrong one
Yes Cammy is a character.
Terry gives me goog vibes
Do NOT say he can play Terry
Fuck yeah, Terry it is
Hahaha
Who are you picking for me since you gave away my secondary.
Jp is very gooking
I will find where you live
I understand he has drip, but he is not fun to play.
Local cuisine
Doesnt gooking seem like a chess puzzle kinda guy?
I play with my heart.
Gooking is 100% into cleaning the map of lights
In everything. Googs plays with his hands.
Don't listen to him, he's about to rip out existential quotes over this
Googs, he reacts and plays optimal. Me? I rip burn knuckles to stop drive rushes. I'm all heart, baby bear.
I'm what you call a concrete weed. No talent, all heart.
Ryu is too cool for hooking
I won't sit here and be insulted.
Ed seems like a twink which I think is funny for gooking to play
Hahaha
And if they had a cool boxer in there I wouldn't touch Ed
You actually have me and Googs backwards. He's the zoner set play fella, I'm the punchy grappler fella
Hahaha
That might be true by playstyles but for sure you're more of a thinker and he's more vibes based
I had to teach him how to play in a cool way. Are you nuts?
It's the thinker that can teach
I had to teach him how to play with his heart.
I see you as like, Muhammad Ali,
Fucking smart but you're in the ring
Alright. I'll take that.
Googs I think of as like, more slow play, considered, but stupid
Think kickboxing or whatever it is where they just stand there and wave their legs at each other
I love that take.
And the CJ guy or whatever, feel like he fits your vibe good
Kinda intellectual but he looks like he wants to throw down

CB and BFR nerf, I think RPG reverted to 100. Im trying to think of a possible big change they could make.
I think they could make another nerf to goo in general.
Pyro is gonna get buffed somehow
I'm not sure how they nerf winch again, but maybe the stun removed.
Hitbox adjustment please, it's stupid
I just think its that large because they are compensating for the server issues.
But the bare minimum is that user should be stunned for longer than victim
I wish they would do a rework rather than just driving winch in to the ground.
Tks are quite small
I think winch is so large because they gave it a 300ms windup/warning animation
But that's too long so it's too hard to hit the projectile, so they made it fucking massive
Also, the animation is super subtle which means it's not actually useful for dodge
So they should make the winch throw at camera angle at end of the animation, so it's more reliable for user and more dodgeable for players
With a smaller hitbox
The arrow is 18.5, the tks 13cm wide, and both work quite well
So you don't need it a whole meter wide
I dont think they are planning on making that nuanced of a changeb
For me I hope they buff sledge. I'd like to dedicate some time to it.
What buff would you like to see? I'm not against it but I'm not sure what you can do without upsetting people
The game needs to be better about teaching anti-melee strategies to new players
I'm not sure exactly how I would buff it. Buff M1 to 105.
Isn't it 125?
Wiki says 100.
105 would leave light unaffected. But 2xM1+QM would kill a medium.
3xM1+QM a heavy.
Yeah I think it's nice
I think M2 needs a little help against healing but that may be by design.
Nah
H+ should be getting dumpsters anyway
I'm also bad at sledge, so I probably dont have a very rounded opinion on it.
No, I mean h+ will get nerfed
Sledge Vs h+ is annoying
If you don't have dome shield they will outheal you
I just have a hard time believing light will get anything but buffs this patch.
The only buff light needs is +30hp
If light wasn't a oneshot risk then light would have been dominant in every season probably
But taking the risk of playing a man down in a game where a death means 2v3 for 30 seconds minimum basically
Like, it's too much punishment for 150hp
I'm hoping Deagles get some love.
I dont think they'll give light 30HP ever. I understand what you mean with the change, its just the game would need a lot of love after that
That's basically why I think now is the best time to do it
Light is in a shitty state, so unlikely to become totally broken even with +30hp
Like, the matter, bow and sr84 go from ok to good with 180hp, but not broken
The bullshit weapons, dB, M11, get slightly more problematic but can probably be fixed pretty easy
Xp is instantly balanced
Arn already needs a nerf
Tbh I feel like the meta is in a bad enough state that it doesn't get worse by giving light +30hp
How much damage does two deagle headshots do?
Buff the deagles by 1 damage and you can have the 180.
Deagles are tough cuz you probably don’t want Heavies sniping with them lol
The BFR Titan is the Heavy’s sniper and it’s slooow
Reading this chat and I see so many sensible and unique suggestions
Would be nice if not every patch was just an unimpactful change where they nerf/buff some gun's damage by 1 or range by like 2.5 meters
A DOME SHIELD NERF; ARE YOU FUCKING SHITTING ME?????
HHM nerfed
Dome had 100% pickrate across all seasons bru
We NEED more heavy nerfs in the chinals
Maybe more barricade usage now?
Light is back in the meta with two glitches wym
so does dash, and so does defi, are they getting significantly nerfed? Nopeeee
Barricade was on a good path at the start of season 9, but then they reverted all the changed cause they implemented bugs and now its back to being just meh
Doubt you can nerf dash without making light straight up unplayable and defib without making it something else entirely atp
idk that dome needed a 16% nerf the same patch that glitch got buffed that feels a bit heavy handed, the glitch buff is very good in a vacuum though
What happens to the pike going from 48->49 damage. Anything?
Well, barricade is up
fuck barricade
Bps vs med and heavy i suppose
that's no fun but dome is
Yep that's the weapons-gadgets i know and love
There are a bazillion ways to make dash more balanced, and light players crying that its "unplayable" without their get out of jail free card, is not something the devs should be worried about. And Defi can also be nerfed in ways that makes it still viable, but not useless
Interesting the Ak wasn’t touched
my fault for wanting to be able to use automatic weapons instead of burst damage or poke
Or the Shak…
even more interesting the M11 wasnt touched, and that the devs confirm that they want a full auto meta by only buffing full auto weapons
Idk why they did that it's still 4 shots to kill light
Like it's changes nothing
They really are allergic to big buffs to stuff nobody uses eh
And they didn't nerf repeater
Only actually notable change was a revert
They want poke meta out and the repeater is not nerfed though wtf
can they increase the cooldown of dash if they want to nerf dome so badly
it's the least they can do so light players would actually have to be good at the game
I mean I hate lights as much as the next guy but lights are not exactly OP right now lol
If anything I want to see grapple buffs
Heavy main?
I would 100% buff grapple too I'm just sick of every light running the teleport behind you button with 3 charges and a short cd
Behold the humble joy that is winch claw shak lock bolt
I like charge n slam 😔
then do that
I just wish stuff like pyro nade or explosive mine would get buffs too
valid statement
The humble c4 rpg the door
Also you playin on mk or controller
mk
No barricade changes after they took away our easy placement makes me sad too, no spear changes no mgl no Cerberus
I want these updates to make me think damn I gotta log on and try out X change that looks interesting, these are snooze fests
Watch as the cerb comes back to meta and everyone cries about cerb
agreed
Point break changes good tho
fair but i dont play very often
Embark gotta drop the mid season patch updates only ig
could you elaborate
Buffs and nerfs should come a bit more often
true
Actually no, shouldn't let the LoL update cycle in the finals
elaborate?
and they should buff frag grenade, akm
Nah
Light with m11 still op imo
I think, we need separate balance for “pro league” and other game modes
Playing with something like BFR and Repeater is A LOT harder that dashing around with M11 or ARN in Team dead match
BFR has me going from feeling like God to bronze in the same ranked match sometimes lol
BFR is good if you have the required aim
same with the repeater
They are both incredibly hard to counter when the user ain't missing
I’m not saying that they are bad, I’m saying that it’s a lot easier to play with m11 or sword, cause with single shot weapons if you miss one shot - you’re dead by the time you reload
It’s about how many mistakes you can make
fair
Random fcar nerf is kinda funny ngl
I need to check exact numbers, but I fell like if Arn starting spay you in the head you don’t have enough time to load a second shot in repeater
you do if you keep jumping
TDM soon will be 5 lights vs 5 lights
Yeah and under a dome shield XD
no not really
Can’t we get new guns ?
Embark have answered by prayers (which I never voiced to them in any capacity) with the dome shield nerf!
For a mid-season patch? That’d be unprecedented
New gear is always for a season update
Well I’m tired of these guns I need something new
well embark doesn't work on your whims :p
Brainrot
Atp this is actual brainrot
I don’t get you ?
You sound as though you're frustrated that they won't rework their update methodology because you are "tired".
oh, what the hell, you're right
I know but I feel like we need something better, at least a better gun range mostly especially” heavy”
most people seem to disagree that heavy should have ever gotten a long range gun, but that's what BFR is for
The BFR, lewis and deagles are right there
And they're all meta
I feel like you’re getting wrong, you have to be more accurate using BFR if you miss you will get punished for it
it aint that hard to aim bro
BFR is the poke heavy meta, but yes it is a bit more punishing than some other weapon designs might be
Lewis doesn’t have a lot of damage compare to shak 50 with just 20 max which isn’t cool
Go and try it with controller then you know it hard to aim, but when you’re using mouse isn’t
I mean, say you standing on flat plane, when I guy have 3 consequential escape abilities, 60 round mag (almost true) and smaller silhouette and other guy have 8 shots with a cooldown between them, how is that balanced?
I’m ok with bow, knifes, even double barell, but smg that melt you, or slice half hp from Heavy from 50 meters away, nah man
LH1 - ok, but Arn and other smgs should be nerfed, so that you have to use dashes to evade shots, like you have to jump on Mid to even have a CHANCE to load the second shot XD
This is ridiculous
i tought you were playing om pc sir
Anyone else underwhelmed by the balance changes? Im amazed the M11/repeater/shak haven’t been touched considering 80% of the people i see are using them. Also buffing the pike by 1 damage and nothing else feels like a slap in the face.
I’m using controller
then i understand why you dont like the BFR
I genuinely think they forgot it's even in their game. The only one who knows is the guy who designs the skins
So you see how hard it’s can be to aim lol 😂 with BFR
well for me its easy to take care of lights with repeater
Im amazed that the repeater hasn’t been nerfed more. When people asked for revolver buffs ages ago they said no because they didn’t want the revolver to be what the repeater is, and then they just added the repeater.
pike buff goes insane
"oh yeah revolver two tapping lights shouldn't be allowed"
The gun that two taps lights:
Also if the repeater can 2 tap lights the sniper should 2 tap mediums
With more range and ammo and less recoil 👍
fair statement right there
Ty 🫶
they nerfed the item that allows most for use of automatic weapons in the same patch as buffing it's direct counter and claiming they want to encourage using automatic weapons
And the community was ok with it because??,??
Gamers deserve everything that happens to tehem
W embark moment
I'm not sure what you mean by this.
because repeater has half the firerate, mayhaps
Ok
But this argument doesn’t counter what I’m presenting
Also I want to see how easy it is when you have double barell or m11 dashing behind you back and behind your back again continuously firing
If you win in those situations a lot, I worship your mastery, but it’s still not the argument I’m presenting
It an argument about accessibility and hardness level
Lmao
dome shield when compared to barrier is best for using stuff like Lewis gun etc or your teammates using ak fcar p90 etc, because it makes sustained engagements where burst damage isn't as good but while claiming to want to encourage using automatics, they hard nerf it and buff the counter (I wanted to glitch nades buff anyway but it's too much on top of a nerf)
Funny attempt at buffing FCAR
Turns out it is a nerf in a way
Could have left the firerate like it was
That just means its easier to use because it requires zero recoil control. Also it has far more range and can hold more bullets.
It's more controllable ig
Ah. Hmm. I suppose it is less useful for burst damage weapons. However the nerf was definitely needed. I hope they compensate with other balance changes instead in future.
Makes it weaker against lights
Barricade buff coming
glitch buff = good
glitch buff and dome nerf without buffing automatics as much as they should = bad
This would be true if not for the word "just".
Fr? Damn that sucks
and heavies.
also they could buff frag grenade as well which is a good counter to shields
How
Huh? How?
in theory the shield doesn't matter if you chuck a made in there
Its the same shots to kill w a lower fire rate. Haven’t done the mental arithmetic for medium and heavy yet
S1 fcar would like a word with you
nades bounce off...
Bro it was EVERYWHERE
then change that that's silly
Headshot multiplier?
I remember 12 fcar lobbies
I want them to buff the counters to dome not nerf dome itself, make people play smarter
Kinda dome's job y'know
reasonable. May have been a nicer dome shield nerf.
Good point actually i need to factor that in
Fcar lives and dies by its hs multiplier
its job is flexible and should be adjusted as required to make the game the most interesting. I wouldn't mind it being a gun counter but useless vs nades.
also bring back my 2 charge frag grenades please I beg
mmm, not sure about that one
that was a tad bit op
as a heavy main I would love this
they have indicators now and also do less damage than back when they had two charges
fair
Team fortress classic would like to talk with you
I still think they Glitch nerf to 1 was a good idea. But it also exposed that shields have basically zero counterplay outside of it
Grenade spam is not fun
never played it are grenades important if so that sounds fun
I still wish the frags could be cooked
Nobody talk to him abt chokepoints
now that would be too far because spamming nades that explode instantly wouldn't be fun
I think it would need a damage nerf if they could be cooked
sounds more fun than demoman sticky spammers spamming M1 and M2
Or just add a separate cook able grenade that does less damage
as a frag enjoyer I want to be not able cook them because that usually makes multiplayer games worse
I still wish we had an impact grenade that did maybe just 70-80 damage or something
It's ok bud you didn't play that, every class had 4 nades min
Fair, i dont use them that much in other games so i wouldn’t know
that's literally pyro nade
I played battlefield 1 and fort Vaux was one of my favourite maps which is grenade spam 24/7 trust me I know what it's like
Pyro nade does not do that much damage unless the enemy just stands in it for a couple seconds
it's just a little uninteractive to be hit by a grenade that explodes as soon as you know it's there is all