I think that's just cause the balance is overall a lot closer between items now than back then. Cause the triple medium meta back then was both easy to use and clearly better than every other team comp, meanwhile nowadays there isn't a distinctly better playstyle, besides maybe like the V9s on light there aren't many weapons considered strictly better, tho specs do run into this problem
#š£āweapons-gadgets
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i only cheered for mesh's return because mesh was my preferred spec and winch just hard countered it for so long
never been a fan of sa12, and there's some variety nowadays
light specs desperately need something š
Mesh is actually a healthy spec and its return was nowhere near the state it was in s1
And sa12 is a high skill heavy weapon that fits the class perfectly while not being oppressive in what would be weak spots for heavy
Overall mesh sa12 is just a very healthy meta loadout for the game unlike something like winch bfr, which is probably why a ton of people are happy its much better now
Close range, brawly, teamplay oriented and high skill
The game is boring as mf right now. Who exactly is happy?
game never gets boring for me 
Even the model defib meta was more fun because it was at least challenging to beat. Building against it gave you something to do and it felt satisfying to win
game feels like it's in a very balanced and healthy state imo, the worst thing is the v9s and it's still a perfectly counterable weapon. I wonder what the midseason patch will look like
I hope they're focusing on under-performers
"the biggest mid season patch is coming"
Buffs XP beyond belief and does nothing else. The good ol days
Tbf poke is still annoying af and they just gutted the fuck outta light
And most importantly there was like 0 buffs to underperformers
I hope they buff the hell out of light. I hope it becomes triple light meta. At least its something different.
I just want grapple and cloak to be good
How you take a game that plays like the trailer of other video games and make it boring is beyond comprehension to me
Its honestly not boring just really stale since there hasn't been much to shake up the game
Which is boring if you've been playing for a while, but the core gameplay is and probably always will be exciting
I just want blanket buffs to bad picks š
Its not boring it's stale. Got it.
Yea
A new player is gonna have tons of fun since they haven't been playing basically the exact same thing for the last couple seasons
So the game is struggling to find new players, and it's stale to old players.
Yea pretty much
Alrighty
And embark aint doing much about it
So why wouldn't we try to retain old players by making it exciting
Shaking up balance would make it exciting
Mesh SA is my most practiced and muscle memory playstyle. So I like when I don't have to learn anything new tbh
And just buffing weak picks to be viable
Oh okay. I see the target demographic now.
Also, from this point forward if someone says healthy they're my enemy. Theyre actively trying to kill my favorite shooter.
I want my finals to be stage 4 obese alcoholic
Just go play marvel rivals or smth vro š
The mobile game shooter?
Idk
go play clash royale
The one with wacky balance
Super heroes are not cool tho
I've just been playing Arc instead. But I appreciate the fix to the game being go play something else.
"Fix" as in changing a game to how you want it?
The way I see it is that if you want to play a certain type of game, you go play that type of game instead of trying to mold a different game into it
They should fix the game by adding more Esports tournaments so I can watch
True...
Add more esports and don't do any balancing
Yeah full send it. Who the fuck cares about anyone else?
Fix as in shake it up a little.i dont play light or medium, but I even said make it triple light meta. I'd rather do that
If I'm looking back at model defib fondly something has gone seriously wrong
Didn't play medium back then either.
We just need actual balance changes
We haven't gotten anything that actually had proper changes since like s7 or smth
Maybe trying out the other 66% of the game would make it more exciting for you?
Power shift and snowball fights!!!!!
Sure do this. But make it big changes. Not this 2 dmg breakpoint garbage
@muted condor what is your IG so I can add you
Poison blow dart? š¤
Perspective Issue tbh
Thereās definitely objectively dumb suggestions, like ults, secondaries, stamina systems, etc.
But thereās a valid argument for āshaking things upā even though itās a very broad statement
Yeah, the game is stale. The only real āshakeupsā we get are seasonal outliers in power like the V9S
for the love of sweet jesus. add a windup to winch PLEASE
Ha lol he tried the thing
It didnāt work
You canāt do it until ur higher lvl bud
Thatās kinda stupid tbh
Ya
I guess Iām just a peasant
I mean I can go in to depth on how I want to shake things up, but it was irrelevant to the conversation when we couldn't even get past the semantics of boring vs stale.
My point was that we traded new meta for old meta and we're supposed to be celebrating it. Im fine with the mesh being the meta spec, but I'm not fine with it just going back to how it was but with even less excitement.
āItās differentā is a neutral statement but Embark expects us to celebrate it because Winch has been dominant for so long
It may have been hyperbolic, but even triple light would be more interesting because it movement in some direction.
I can play around busted shit. However, I cant play around the feeling of boredom. If im playing dagger something has gone drastically wrong.
I already took off the entirety of last season outside of just grinding the battlepass in the last two weeks.
I donāt believe we need any new weapons(for now) as a significant amount of our arsenal is dusty. But balance changes are to supposed to be a constant thing, especially with the launch of a new season. Itās very frustrating seeing Embark put so much effort into TGM and see the base game languish for it.
The Winch change is good, itās a start. But whereās similar for Medium? For Light? Cloak is still ass.
Shaking things up can be as simple as a new map, a meta shift, some balance changes, etc. Iām not asking for new toys or anything that takes a substantial amount of development time. I think we (as a community) just want better, clearer, more consistent communication and for old stuff to be polished
Break Point being the prominent new addition of S9 (beyond the WT changes and map) still having gamebreaking issues (moving the obj into spawns) still happening this long after release is ridiculous
That touches on something important. We were told that the last season was basically a wash for esports. I accepted that because I assumed it means we're getting a big set of changes for the new year.
It wasn't even a lack of communication as much as it felt like being mislead or even lied to.
Just give them more time bro!!!! Iām sure theyāre cooking (meth) you just gotta believe!!!!
There's always next thursday!
I canāt wait for yet another Gucci Winter-Girl set!!!
actually drops more horrible skins like a boss (cant change the colors or sponsors of generic hats and clothing btw, thank you embark. thank you thank you thank you)
Itās wild that weāre at the point the highlight of the weekly updates are things we pay for. Weāve been conditioned like swine. (I say proudly as I will shoot fat ropes for more Eclipse Shade skins)
I canāt wait for the āwe hear you! Moving forward weāre going to be more communicative :)ā to only last two weeks and weāre back to the status quo
āYeah we read the discord but we wonāt make any suggested changes for a year or soā
people call skins content these days in multiple games so thats what we are gonna get
I love the BattlePass meta
I love coming home from my job for my casual job
I say this while acknowledging the BP in The Finals is quite tame and very respectful of oneās time
heres a battle pass to grind in the most boring miserable state the game has ever been in, have fun unlocking epic and cool content
the arn earned those 5 skins bud
Game is still fun and I very much enjoy it, just wish Embark did more. I understand theyāre a Swedish company and they get good pay and a metric shit ton of vacations
thats fine if they actually did some work the days when they actually come in to work
I wish we had the equivalent of AH Discord where the devs themselves socialize through the discord, giving us insight and actually communicating with players individually
they communicated us that esports is staying and vital to the game while showing highlights of a crowd sitting in lawn chairs
Imagine Oscar or one of the faceless developers left an š on a suggestion in this channel and what that could spark
That pissed me off so fucking much oh my god
They will when I drop the GOUF patch.
early spring
They'll be posting all kinds of emoji reactions.
Iāve gone from playing every day to every other day or once every three days because Iām running on fumes. The state of the game is far from terrible but Iām bitter with how much they put into TGM (yes Iām a broken record)
Coming from fighting games and seeing esports ruin that, it sucks to see it happen here.
Domain expansions
Give me 10
okay
Iām going to remove your teeth
Yeah but what if you told me your IG so I could add you
Let a man take a shit
Stop taking a Spooky Dookie
Ngl why do I play better with my friends than with randoms like we lowkey be doing random shit and still win
I JUST REALIZED IF YOU GET THE ULTIMATE PASS THEN THE CERBERUS, FLAMETHROWER, AND SWORD ALL HAVE MATCHING SKINS. ALL MY MAINS HAVE MATCHING SKINS. IM SO FUCKING HAPPY RN
I just wish you didnāt have to get the ultimate pass for the flamethrower š« I would SO love to have that skin but no WAY am I paying 30 bucks for it
Winch nerf means hammer and spear should get a buff,better yet Remove winch so that the weapons intentionally limited by it may be properly balanced
Give embark your money
and still no fucking black cat tail or plain black shorts
We need a black cat tail YESTERDAY
How am I supposed to complete my cat maid medium without a tail smh embark
i want mini shorts but we'll NEVER get that š
how am I going to be peter parker in the ANIMAL shirt without em
I need Akimbo accuracy buffs now, and it's unfortunate. Duels are kind of fucked unless you get the jump on the enemy.
Hot.
They say the accuracy is bad because it gets high damage, but realistically its damage is not that high compared to its competitors. In fact, its damage sort-of pales in comparison.
Like I know you're supposed to hit headshots with it, and I do try, I do hit them, but it's impossible to hit them enough with the hipfire
You're only consistently hitting headshots with the ADS.
And the ADS requires you to move very slow.
But it's just so damn fun. God damn it.
I was competing with a sniper light earlier from 100m+ away.
The execution of the deagles has been botched since day one and its only been nerfed since. So they seem to be operating as Embark intended.
Why twin pistols without ADS functions like a DMR I'll never know.
I mean, I can get behind a weapon not having that, but it also needs to be good at dueling.
I like that the guns dont have ADS. The way its set up would make it the close range dueling choice on heavy if they were consistent
To bad, the BFR will be your only option and the deagles will never get fixed for fear of over shadowing it. You will play with your boring DMR cosplaying as a revolver and youāll fucking like it
Of course. Thank you, embark.
The deagles should have stayed as the only long range heavy weapon and Iāll die on this hill
They should have never been the long range heavy weapon is the hill I will die on.
Do they ever do balance mid-season?
Or weapons mid-season? I've been playing for a good while now and I've never seen a new weapon added to the game.
I started around the beginning of Season 8.
They skipped last season for dumbass esports. They added a map and mode for this season. P90 and Titan were added in 8 if I remember correctly. Light got something, cant remember what it was. Gravity?
We went from weekly balance patches, slowed down to major patches only being done beginning and mid season.
Didn't do a major mid-season patch in 8 because of TGM.
I'd have to assume we get a major patch mid-9.
Hopefully. Weekly balance sounds like a dream.
It lead to some insane things. CL40 was uberbuffed for like two weeks. XP was like the current V9S for a bit.
Weapons bloom and die on a weekly basis. We had no idea how good we had it.
tbh I think they were being too rapid for some changes, didn't give them time to see how the meta irons out, but at the same time, their current pace is too slow, but then they also reverted the v9s after like 3 days lol
Just looked, I forgot light just got skipped in 8 lmayo
I don't understand why the cb hasn't been nerfed and the bfr got buffed? I don't understand why the bfr got added at all
I wouldn't call the 2 damage a revert. The range is the problem
Heavy needed a DMR I guess?
2 damage makes it out of falloff damage 24.7, pre buff it was 24
but now theres cb and bfr on medium/heavy that just stop light from playing the game with hitscan to any range
dynamism shooter you got hit by a heavy guy 3km away now u have to afk for 6 seconds
Thats fine but why would you buff the range of a silenced pistol?
I mean, the irl silenced pistol would probably own at 100m
How?
how many bullets actaulyl lose significant velocity in 100m
Its a 6 inch barrel firing a round slower than the speed of sound. Its going to be wildly innacurate and drop faster than your normal round.
I dont know the actual length of the V9S but its a short barrel. Firing a pistol even without the subsonic rounds at 100m is insanely difficult
I mean, we don't know it's subsonic ammo, literally no guns have a supersonic crack?
Thats why it sounds like youre patting a dog on the ass when you fire it instead of it sounding like a gunshot.
I mean, that's unrealistic for silencers with subsonic ammo
Hold I may have misunderstood you.
realism is a bad argument because it's not realistic in the first place, the lore is it's a vr game anyway, and there's no air for friction or supersonic crack in vr
agree
and yeah firing a pistol is hard but that's an arugment for dispersion, not reduced ranged damage
pistols are not designed for long range combat
Its still a short barrel gun firing with both hands on the grip.
the crazier thing is that the stockless pistol has easier recoil then the nice bedded m14
lh1 and v9s have recoil swapped and all is right in the world
The V9S can have low recoil if they want people larping on some tacticool shit. But it shouldnt be doing it at long range.
I feel like there's a level of recoil that's minimal in cqb but way too much in distance fighting
still dont understand why embark gave pistol + 50% of damage fall of
I feel like that's what the lh1 has pretty much
and nerfed pistol damage by 5 % š, fair trade
I mean I feel like the reason the lh1 is bad is becasue the recoil is fine for cqb, but too much for long distance, and up close it gets out dps'd by actualy cqb weapons so it's crap
My fix for the V9S was to give it variable critical hit damage depending on range. Reduce the range for sure, but if you had that variable critical you could still do your john Wick larp
š¤·āāļø
I feel like the problem with the v9s isn't the crits but the body damage
I'm not dying to a bunch of dinks just a bunch of swooshes
ooc what do you think needs fixing with the deags
nothing? the bfr jsut needs to be delted
You cant reduce the damage too much or it wont be used. Lights need to have high damage on their weapons or they get dumpstered.
i think a lot of weapons would benefit the game from having crit falloff, and no crits beyond their max range
killing heavy previosly with 9 bodyshots (now 10) considering its firerate and 20 mag is so
BFR needs to be removed then they need to revert the range nerfs
yeah exactly
This mixed with giving more guns the hybrid ballistic type would do wonders.
like I could see the current famas being healthy if it didnt get crits beyond like 35m. BFR similar.
there shouldn't be hitscan weapons on heavy and medium that do half of light's hp or more on non-headshots
there shouldnt be hitscan at all
good take on famas, bfr still sucks to play against so much
Fuck lite All weapons should get bonus damage
This is the real take.
cause, modern PCs can handle lots of projectiles
if everything in this game was projectiles I would fucking quit. not just because the servers would suck for it, but because having to lead every shot in a game where movement is this erratic is not fun
I'm moderately on the no-hitscan train but the servers would take a dump
hitscan is always no skill
Make minigun hit scan
i guess quake is a no skill game...
I cant remember who I was talking to. Making everything the hybrid type would keep them snappy in their range but balance them out past their effective range.
it is doe
i played previous project where hitscan was a crazy menace for 6-7 years before final removal of this shit
Arc Raiders put me on the projectile for embark train. The guns feel so good in that game even though its homeless shootout simulator
where some guns had hitscan and some didnt, were fighting together (hitscan of course was dominating)
if they don't let the sniper be hitscan past 40, nothing should be hitscan past 40 at all
Yeah I agree.
nothing should be hitscan in general
im so sick and tired of PvP FPS games where everything is projectiles, it's always just aggravating. every gunfight just becomes a competition to facemash the A/D keys and outcomes feel random half the time
hitscan ranges at least like with the KS-23 would be fine enough
hitscan is not needed anymore in modern high end PCs
Youāre overestimating modern game servers
hitscan is a design choice not a mechanical limitation lmao
I think it's fine to do the tf2 thing and have the sniper/shotguns hitscan even with other weapons mostly being projectile
Also hit scan is fine on some weapons. Make cl40 hit scan
Friend of mine says Apex is the perfect projectile shooter because of the high bullet velocity. Feels like hitscan up close but not at range. Is this true?
yes apex good
I will two tap lights from 200m instantly with the cl40
that's called the repeater
I feel like you keep launchers full projectile, anything with pellet spread hitscan. Everything else hybrid.
idk if it's changed but when I played, apex was an example of a game that feels very frustrating because the velocity is slow enough that even short to midrange engagements have noticeable shot-leading. like even at 20 meters you REALLY feel it. feels like everything is firing subsonic rounds
for some reason the repeater that two taps lights has a faster fire rate than the cl40
I dont like BRs so I cant speak on Apex.
its called a balance, u dont understand it š
Itās almost like one is a explosive or something
do you actualyl think the repeater is balanced?
i dont mean it
i mean overall
I mean, I think the cl40 is fine
Itās not that bad. Maybe a little over tuned but Iād leave the repeater as is for now
I never lose to a cl40 and feel bad about it, but a lot of times I die to repeater and feel like it's just bs
fundamentally repeater being able to stop light form playing the game for 7s at any range is dumb
There are bigger problems with weapons right now like fucking dual blades, spear, MGL, cerb, and dagger
Lights deserve to be bullied tbh
75% of them are so ass
what's wrong with mgl? other than being crazy bs in point break with 5 guys using it at the same time
This guy
Itās dog shit along with the other weapons I listed
oh I thouhgt you meant op
congrats with new rank
I don't feel like dual blades are underpowered but that's because there's a bug where rreflected arrows oneshots light
Dual blades are just unforgivably bad and simply donāt work for over half the games life time
sure until they oneshot me with a reflect arrow š
but is way better than riot shield at dealing with AR/SMG light/mediums
Its a miracle it even reflected.
Spear needs hit detection fixed, and daggerā¦. Yeah dagger stuff
idk how u make dagger good on light
I use it and love it
even oneshotting i don't think it can really ever be that good, the finals isn't tf2 and it doesn't work the same
Embark doesnāt have the skill required to make the shield work properly so I ignore it
Cloak and dagger is the only fun ive been having lately.
dual blades 95% damage reduction works way better than riot 100% reduction - all because of unable to bypass it shooting shoes
true
while riot is completely useless against competent players
Dagger is fun but itās dog shit
and also is useless against lights
Sword is fun
Support cloak and dagger. Give it a try
Letās beat this guy with hammers
You wouldnt be able to
I donāt play light anymore. Iām a man now not a child
embark should fix the coverage of riot shield
riot shield sucks to play against by virtue of being annoying
Riot shield sucks to play with and play against lol
Easy with sword
Ive been playing Heavy for hundreds of hours now and they added nothing this season. I needed to break the monotony
Itās some how annoying and hot garbage
yeah
when i see heavy in opponents i finally get normall chance to play with riot
Remove medium from the game fr
Heal beam needs buffing again
Specifically defib
Fuck defib
If the game was exclusively heavy it would fix every problem the game has
lmao
Light is the best class
I hate that this is actually 100% true some how
Ive put a lot of thought in to it
Not saying i want heavy to be the only class but all of the problems would go away lmao
Back to finals chat
Send this guy back to the lobby
I mean, its true but also a bad take. I think the problems are mostly becasue light has too little hp and medium has too mcuh, so it's very hard to balance weapons around all three classes
Real
and evasive dash has to be OP to help light survive, which then sucks for everyone
Anyone want to 1v1 then
they should recon senses' evasive dash
mm...my precious
We stan heavy up in here
The problem is light guns do so much damage to make up for heavy health that you could just remove the light and medium from the game and it would remain largely the same.
banish that shit to the shadow realm and see how the game balance changes
Bro is still living in 2012
gamemode where light is banned - i would glad to play it
Sure, am I picking the game?
How
Go back to mw2 old man. We donāt do that shit anymore
Old fuck
Just normal cashout
1v1 me in the team centric game n00b
Bro is gonna post a quick scoping montage next smh
Yes you wrinkled old grandpa
Hops in and gets winched once. Its over
I'm 15 you muppet
Even worse
15 years late to the 1v1 meta
How old are you
Bro missies everything
That's dead
This guy isnt real.
Well I am
Been using the KS all day trying to break the hipfire habit
Old enough to take your mom out to Applebees tomorrow
Nah it's a larp.
It's such a fun gun but the moment somone dives you it's Joever
Your roasts are ass btw
yeah the idea of class based shooters is that the classes fill different niches but embark wants everoyne to do dps so the balance is way off
light should win a duel with heavy at distance, but medium can outheal light, but heavy can outdps light if light tries to approach to outdps the healing, so light tries to kill medium first so that heavy is vulnerable
but the current system is that medium doesn't outheal anything, so medium shoots light with heavy and light dies
Bed time, little guy.
or light medium and heavy shoot heavy togther and heavy dies
Thatās mean
Tf2 made it great
Thats because this isn't a class based shooter š
Everything is built to counter everything else
so then whats the point of H/M/L then?
literally has classes but without the differentiation
Officially they're called builds.
Embark describes The Finals as a Hero Builder and while HML are often referred too as "classes" they're actually archetypes
It's the morning.
You a bonger or something?
Itās a fucking euro
idk why they're so afraid do something like give dagger +50hp
We should jump his ass with flamethrowers and lock bolts
There just made to counter each other
Because thats dumb and stupid and I hate you and you smell
what's your idea ot make dagger less bad
Fix the fucking servers for starters
Increase personal skill, buff servers
I'm not a dagger player lol
Make out with the homies thatās that plan
nah, better to kill em more
Then stop acting like one
But I don't think I've been killed by a dager this season, it's bad lmao
Delete dagger from the game we already have sword we don't need another little one
+50hp my man what on earth did you smoke
Dagger is the thinking man's sword.
are you scared of a lil dagger with 200hp?
he mistaked, he wanted +500 actually
+500hp dagger might be playable in ruby hahahaha
"are you scared of the instakill OHK weapon cursed with server related jank on the smallest, most mobile archetype in the game with 200 health" Yes.
basicly heavy with dash
š
Jusg gooblink and you have heavy with dash.
š
if you dodge the backstab then it's got crazy slow ttk if you can't kill the 200hp light in that window it's askill issue for sure
We can all just agree the the h+infuser is the best gadget for the light
Nah. It's nullifier.
Noooooooooooo
nulli is probably the most powerful but it's also the most lame to use
Best play making gadget in their kit
It's actually Tracking Dart
I'm using nulli now because the bow ttk is so ass people just steal in front of you on point break
need to make light mega op so even light enjoyers would disgust from it - great strategy
Not after rework, best load out is gateway, infuser, glitch
Yeah right. There's nothing better than nullifying someone and then stabbing their friend in the back.
S3
fair play Ive not had an issue where a dodge didn't work for me
Sonar/Dart, Nullifier all you need. Everything else is a flex slot.
Real
but that's pretty bad lmao
nerfing evasive dash would make giving dagger lil extra health less bad though
balanced
Haha
How'd you get this video of all my light teammates
I don't think light is weak, I think light is weak if u dont use evasive dash, and that evasive dash is op and what makes light op
That video needs to be pinned to this channel
Light is weak because dumbasses try to engage a Heavy in a 1v1 headon
Its weak since season 1 you know.... š
if they made lights use grapple or invis then light would be dead again
90% of my random Lights thing they're the main character and run into 1v3's
grapple 100% deservese +50hp
Light and mediums will just never understand how much our necks hurt on Heavy from having to hold up all these brains
You will be blood eagled.
nvm checked your roles, carry on 
I like spectating the strange creatures you find in solo q
Hold on I got another
so is anyone gonna argue with me that the bow is underpowered?
The light forgot I was running lock bolt and now Iām going to touch him
its fine
it really isn't, it's 3s to kill a heavy with full draw
Needs a nerf
if you don't full draw it's 3.85s, it's longer than the flamethrower
why u think so?
I donāt like it
Bow could use some tiny nudges to make it slightly better but its honestly not too bad
I'm lvl 12 bow lol I litearlly only been using it
crossbow should be added to the game
Fixing shitty hitreg would probably be the best buff it could get
the hitreg is fine, the projectile is just too slow to hit anyone past 20meters
Watch this Light run through two mines.
Maybe us spear users and bow players arenāt so different after all
Kinda the point, no?
if it's not meant to be used in 20 meters, why does it do the worst dps of any weapon in the game
Also this
I mean the slower projectile. Thats kinda its thing.
That looks like my game play tho T-T
why would you ever use a bow which is useless past 25m if you can use a v9s that's op within 15 and useless beyond
V9s only op within 15?
Aura
that was mistake lol
based
I mean to say that the bow is useless past 25, and the v9s is op in 15 and useful beyond 25 too
op overall
I peaked with minigun here
I use mini gun despite it being worse than the SA12 at close range and worse that the shak at mid range. Itās all about the aura not the meta
Minigun puts hair on your chest 100%
The bow has awful damage breakpoints too, it's super easy to undercharge headshots on heavies and leave them on 1hp evne with double heeadshots
š¦
always hated when opponent survived at 1 hp
seeing a heavy walk away with two arrows sticking out his face
Mini gun sweep š£ļø š„ š„ š„
but yeah, the bow needs more consistent dps, the worst case dps should not be worse than the damn flamethrower
Mmm break points are fun and satisfying for the player experience.
having the worst dps in the game even when hitting all your slow projectile shots is damn unreasonable, no matter what anyone says
and the biggest buff the bow needs, is a smaller arrow hitbox, the damn thing gets stuck on everything, don't even try corner peeking, good luck if they hide behind a handrail
and it looks so dumb when the arrow is just floating in the air by the blocking obstacle anyway
I mean, with the accelaration speed of characters in the finals, the arrow could probably travel faster tbh, right now it's basically 100% consistently dodgable at 25m for a light, and like, 30m for a heavy
I'm pretty sure nobody that big is dodging an arrow from a recurve bow within 50 meters lol
But the projectile speed is kinda the least of the things holding it back?
I mean I want the projectile speed buffed becuse I want to snipe, but that's a me thing, not a correct for the balance of the weapon thing
Light induced delerium in my #š£āweapons-gadgets channel
wanna test if you can dodge an arrow at 50m irl mr heavy? (joke)
smaller hitbox for environment but bigger hitbox for players imo
Waiting for pike buff
all it needs is 3 more rounds in the mag and it'd actually be perfect
Actually yes
I was thinking more like undoing the damage nerf and instead lowering the RoF
The hitbox afaik is the same for both, and it can be hard to hit headshots on some angles because the hitbox hits shoulders first right now, becasue it's so fat, so I'm not sure if a big hitbox for players is good or bad
idk I really like the current damage breakpoints. i think they changed too much at once though. like the old hipfire would be fine with the current damage IMO
why not 50 dmg lower rpm tho
I'd rather them just make the hitbox flat smaller and improve the weapon's performance
I like its consistent damage output even if it needs one more shot to kill. Id just like to be able to put more shots downrange before reloading, and have a little more reliable hipfire for up close
you almost certainly have the reaction time, the question is much more about the movement speed/accel speed
pike's hipfire is ass i will not believe otherwise
well its not good anymore
It is ass and I'm unsure if I'd want it to be better
the pike hipfire should be improved a bit and the cb needs (at least) a much slower ads speed
ads speed changes in MY finals??
the cb doesn't deserve to have such faster ads than the pike when the cb twoshots lights
good thing about current pike is you still get the old bodyshot TTK if you hit one headshot
skill... rewarded
almost like 93r! and that gun is dead!
V9S ate the flesh from the corpse of 93R and absorbed it's strength
ive been playing with the pike lately using the guardian turret and it's a very fun combo
especially in point break
man I despise that the bow has 1.5x hs multi
I'm pretty sure the bow can't kill a v9s faster than it dies because its 1.5x hs multi
306ms to draw a bow, v9s triple headshot in 330ms, bow travle time to the lights head
This is horrifying to read
that's minimum frame perfect draw to kill a light with headshot
if you full draw, 490ms, release perfectly at full draw, then the v9s kills you before the arrow connects on bodyshots
you can't kill a cb faster than it can kill you either, even with the bow pre-drawn
and when drawn you're slower than a heavy running so the cb gets an easy shot on you to start the fight when you peek hahaha
you need a full draw and undrawn headshot and the undrawn time on the bow is .75, cb is .76, travle time of the arrow means you die
and that's hitting two headshots with projectiles with different veolcities
This guy is still yapping about the bow? (joke)
Embark just give him whatever he was. Yeeeeesh
I love the bow too but my general issue with it is how punishing it is while hardly being as reliable or consistent as any other light weapon
I think the trade off is supposed to be that if you're proactive you are already drawn and can one shot a light that way. Id imagine the idea with the bow wasn't to be standing out in the open trading shots with people.
I think embark was afraid of making the damage splits tooo op with partial draw manipulation, but ended up just making it ass
that would be more viable if you weren't slower than a heavy when you're full drawn but yes
bow goo gun would be crazy
i dont want more damage I want it to not feel like it requires more precision than brain surgery to actually land a shot
Just give bow a melee using the arrow to stab. It does 149 damage. Good luck.
such a thin projectile being headshot dependent in this game is just really fucking tough
I have a crosshair that has windage markings for the bow
I have a cross hair that shows me where the goo globs are going to go.
i have a crosshair that tells me the best move in a chess match
I have one that looks like my dad because of the beating it hands out.
nothing can possibly tell you that.
Its just a big circle about 3 inches in diameter.
yeah, like it does unplayably low damage if you don't hit headshots, but it's also only 1.5x hs multi, so when you hit headshots it's not even rewarding. The projectile is as big as a light head thouhg, it s massive, not thin at all
I don't think they should buff the bodyshot damage though, it would really threaten to be op then
I've watched arrows practically graze past a dude's ear and not hit him. I don't buy that it's as big as you say
you can test in practice range or with a buddy
maybe half a light's head?
that's probably a beter description
it's too wide to fit thoguh most railings in the game, you've probably seen it just get stuck in objects a mile away from it
Confirmed bad shot
this railing is very, very slightly larger than the hitbox
you can also see my very nerdy crosshair
this shot will land, although there may be more hitbox bugs with the training dummies, I'm pretty sure this is the case in gameplay too. I've seen shots I'm sure I've miseed, land
so yeah, I think the bow projectile is too forgiving, and that also sucks because it means that the arrow gets stuck in basically every surface in the game
crosshair inner offset 24 on 100fov for context
bot at 3 meters distance
but if you give the bot about 95% of its head again, the arrow should hit
im pretty sure the railings and stuff have thicker collision boxes than the model cause ive seen bullets collide with them which are infinitely thin rays
nah, current pike feels awful
You can test yourself but in the practice range the hitbox is about the same as I measure with railings
This is normal. Light tends to lose TTK trades and high burst damage weapons especially tend to do worse on this front.
dual blades in practice are so attrocious its insulting
no clue why i always give them another chance
to be fair you shouldn't engage a fight without pre-charging with bow at first place
for sure but the cb ttk on light is absolutely busted, there's no logic in the two shot ttk being lower than the three shot ttk, or two headshot ttk on the same class's weapon (revolver)
like, the cb doesn't fit with pike or revolver, its just a better choice than either vs light
sometimes you don't engauge a fight, you get engauged upon, and the bow shouldn't be worse than the flamethrower in those situations
espeically since you can't precharge the bow in invis, where a enemy light in invis can kill you basically for free
the bow already has one of the lowest dps in the game when drawn, while also being a projectile, and making you slower than a heavy. You can't walk around with a bow predrawn all the time, you're literally a sitting duck who's slower than a damn heavy. Peeking into a cb/sniper etc with a predrawn bow is suicide because you move so slowly that it's a free shot and then they can just go into cover with no recourse lol
I think the draw time is fun and intersting gameplay, but the undrawn bow needs to be better so that you're not using the worst weapon in the game if you actually move around like a light. At least the sniper can oneshot headshot or bodyshot+quickmelee if an invis pops on you, but the undrawn bow is a headshot+melee or 3 shot bodyshot with a 0.75s firerate; if they're not in melee range, then it's a headshot+bodyshot with 0.75s fire rate and again, this is a super slow projectile, the same speed as the throwing knives primary
The throwing knives literally throw two arrows, with a firerate of 0.67 between throws or something, where the bow gets one arrow every 0.75. I don't think it should remotely compete with the throwing knives on dps, but you can make it a lot less shit before it's op
throwing knives; burst of two knives 120 damage total, every 0.67 seconds, around 180 dps, bow, 60 damage every 0.75s 80dps
Bow isnāt meant to kill quickly itās meant to pressure from range and peek corners up close
Its honestly fine it just needs hitreg to work properly and for uncharged arrows to fly faster so they can be used as finishers better
hitreg works perfectly, the arrows are too slow/they can be consistently dodged at 25meters
arrows travel 25m in 200ms
roughly, based on my testing
I hit every shot on people moving in straight lines but when people dodge....
ahhaha
lights move fast enoguh that they can just not be where the bow will be pretty easily, even heavies can dodge pretty consistently at 30meters; characters move too fast for the speed of the projectile
5v5 cashout my goat
Its honestly fine it just needs hitreg to work properly and for uncharged arrows to fly faster so they can be used as finishers better
the damage breakpoints need to be slightly kinder/headshots need to be more rewarding, it's worse dps hitting 100% headshots than the sr84 hitting like 60% headshots 40% bodyshots, and it's too easy to rush a shot and not twoshot headshot a heavy, espeically since the reload is so slow
I would be fine with shorter reload and longer draw, which makes most of the bow's problems worse, but means that you can finish a guy stealing your cashout faster if he's on 45hp
damage breakpoints are a huge problem because heavy is 41hp if you rush by 1ms on headshot+bodyshot combo, which is already 1.75s with undrawn bow if you're trying to clutch defend a cashout, the 0.75 to finish off a 41hp heavy is so toxic
espeically in point break with the 5s cap time, and the huge size of the arrow hitbox, if a enemy blocks one arrow it often becomes near impossible to stop a heavy in time, it's 2.5s but (some time) has already passed because you shot an arrow already, it's a tiny window
Idt anything should be balanced around point break but I wouldnāt mind bow having better breakpoints against heavy since shields counter it so hard anyways
yeah ther'es a bunch of counters that people just don't use/know because the bow has never eben good enough to bother learning them
flowerpots own the bow, just hold it in front and it's near impossible to hit lmao
the arrow hitbox is too big and the enviromental damage is bad
Idk if I would call that a counter cause then youāre not shooting back either
but you can wait for the arrow, and then shoot the guy cuz he has logn cooldownd
I also think bow just suffers from being a playstyle that isnāt supported by very strong specs or gadgets
there's a lot of cover that caan be used while shooting also
Hyper aggressive dash bow is better than grapple bow and itās still not great
yeah most gadgets grief the draw, such as grav vortex, glithc, breach charge
Thermal bore is theoretically good for opening up cover from a distance but in reality it blows
Thereās not much to support long range, so most long range weapons just get stat buffed and are overtuned. Besides bow
thermal bore is the best combo since the delay lets you draw
dash bow is the play, grapple bow is not worht it, your movement is so crippled its awful
Idk if I would call that a counter cause then youāre not shooting back either
most railings the bow can't shoot throuhg at all, so it's 100% invincibility that hitscan can shooot through
Thermal bore is theoretically good for opening up cover from a distance but in reality it blows
I use it like dmat up close with dash
Yeah railings are annoying and need to be able to be shot through
it's not as good as meta choices like glithc, gateway, etc but it's fun and it works well with the bow
Nobody uses them as cover intentionally ever, itās always accidentally blocking game winning shots
I feel like most people would realize the bow needs a big buff if they made the hitbox acceptably sized, it's as big as a lights head right now, whihc makes it harder to practice with, less consistent because it gets stuck on EVERYTHING, and makes shots that shouldn't hit, hit
A slightly bigger hitbox would be nice
smaller please
like; you can be ahead of a light by his head's width, or behind, and it'll still hit
that's crazy and dumb
and that's why it gets stuck on everything, even low cover will block arrows
like, with the bow, a lights head hitbox is triple width and double height, idk what that is in area, but it's massive
and that makes the bow feel a lot bettter than it is at close ranges, but it doesn't help nearly as much at distance because the speed of the projectile/speed of the charcter/size of the hitbox math changes
and then that makes people think it has hitreg issues because shots that hit at 15m, just don't at 20m, because the hitbox size isn't enough to compensate for the inaccurate lead distance
at 20m, but it is at 15
Honestly I kinda like the speed of the uncharged arrows, I think it's cool having a slow paced projectile skill check for up close dps, but the problem is, right now the uncharged arrows are terrible dps, lowest in the game, 3.85s to kill a heavy, 1.5s to kill a light, while also being a really hard to hit projectile
i think buffing the reload/uncharged dps to a slightly more reasonable number, and nerfing the draw time to keep the drawn dps aobut the same, helps it both with making undrawn, drawn and partially drawn shots intersting and a good tradeoff and balance
also the timing for the drawn dps right now is so damn tight, it's 7ms increments which requires crazy precision
and the uncharged arrows also have a firedelay/animation so it's not even like they shoot instantly, it's 150ms, so the minimum draw is actually longer, WAIT I FORGOT TO ACCOUNT FOR THAT
it's 455ms MINIMUM draw for headshotting a light oneshot, and 640 for full draw!
the 750ms time does account for the pre-draw delay
600ms reload, 150ms minimum draw, 490ms dammage ramp time
Oh and as long as you hit more than 32% headshots, the sr84 has higher dps than the bow anyway
The only situations the bow is better than the sr84 are:
Headshot + bodyshot a medium with optimal timing (or double headshot) (which is very difficult timing, and easy to screw up since the projectiles are travelling at different speeds to achieve better performance than sr84)
Murdering a train of lights/grinding tdm (oops that's me)
Killstealing from your team
And even those, the sr84 usually outdoes the bow via consistency, hitscan/reach, and better instant DPS (as discussed, literally impossible to kill a v9s first unless your reaction times are sub 50ms or you knew they were coming)
I did finally do it though in a point break earlier, I double headshot a medium, one drawn one undrawn, 0.75s ttk, and it was like 40m too, shame I forgot to record
the one true advantage of the bow: beautiful skins ā¤ļø
hahhaha
ugh I'm tryna use gateway because I know it's strong but I just find it so boring to use lol
I'm running nulli for defending cashouts because the bow dps is a massive liability but I don't have any fun gadgets then
also the drawn bow not fading out teammate pings and such, and taking up 3/4 of the screen, is super annoying
rn bow basically obligates glitch + nullifier so you can deal with shields and steals, leaving only one slot free to play with, which is toxic
and the matter is honestly better at midrange beacuse some consistent, 100% reliably dps beats a 1 in 25 chance to do 124 damage every day of the week
so a full drawn projectile speed buff, undrawn dps buff (even jsut to put it equal to the sr84 or drawn bow, 88 or 100), 1.75x hs multi and a tiny arrow please, i think that fixes most of the bow's problems and I don't think that would be op
also I'd take a bodyshot damage nerf for an increase in headshot damage, I think that's pretty fair to make sure that there's no headshot+bodyshot combo on medium, that is the only thing about the bow that I think seriously could be op
but I think smaller hitbox making headshots harder would alread compensate a lot, because it'd still be a dodgeable projectile
basically hafl the bow headshot's you've ever suffered were likely a result of the huge hitbox
can someone give me some good weapons for all builds
Whatever you want to use
yeah listen to your heart and you will find the answer or so
Dagger, Cerberus, and MGL
The best it can do is peek shooting on close range (which can be done way better with tks probably tbh) cuz you won't challenge anyone above 20-30m at all with bow
Fair
Iāve got consistent snipes from over 50 or 60 meters with the bow
Yeah the throwing knives are literally just a better bow right now, better DPS and better damage splits, just more annoying to use
Velocity is about the same too, tks just have extra gravity past 15m as far as I can tell
But the matter is the real goat for corner peeking, it's basically a flat better bow
The bow will hit slightly higher DPS on 12-20m but the DPS difference is so big that even out to about 12m the matter beats it out and the consistency is amazing
My longest is 93 iirc
I can hit consistently on players moving in a straight line but it's literally impossible to hit someone intentionally dodging at even 30m unlike with the CB, sniper, lh1, bfr, pike
I always feel really bad when I headshot an obvious new player using sr84 trying to snipe and standing still lmao
Like fundamentally the travel time to 25 meters is about 200ms according to my testing, you can just crouch when you see a bow peek and you can't die hahaha
My testing might be a little off but for sure 35m is human reactable
Can somebody give me a breakdown of the PIKE and if it's actually worth using
Use the CB there you go
Literally
The pike has better ttk against medium and heavy but sucks because the ads time is bad so you can't stay mobile and corner peek as effectively as the CB, making the CB just better
I think the PIKE has value, and does REALLY good headshot damage, but I cannot get a grip on it's bullet spread so I hit 1 headshot every 10 mags
Use the lh1 if you get juicy for heads, the pike recoil is gross
exactly
For a medium weapon for heads famas
If it had easier recoil or less spread I would love it but I just can't hold it.
(I have heard, I haven't actually run famas any significant amount)
The pike isn't bad it just has 10 different minor issues that compound
Or maybe if it had more than 2 sights
If it had a few more bullets, a little better recoil, slight faster ads time, slightly better hipfire;any of these would probably make it instantly meta
Not better than the CB but in the conversation
If they change it at all it will be OP but leaving it where it is it's ass
Tbh I think better nerf it's competitors, the pike is in a reasonable place compared to sr84
The problem is that there are too many effective long range weapons rn imho
Like I think sr84 is one of the most well balanced guns in the game, I don't think anyone really hates it
Maybe that's a hot take? None of my friends ever really complain about the sr84, just sniper players hahaha
I feel like the body shot damage is stupid low, to the point that it can't CQC at all
If it did more or had better fire rate I wouldn't hate it as much.
It really isn't but the garbage hipfire and bad optic choices are the issue
It has a much better bodyshot ttk than a lot of mediums options, I think it beats akm?
It's awful to shoot up close so it feels terrible if you're not afk on a roof
.6 light 1.2 med 1.8 heavy, akm is .7 1.2 1.7
Pike is only a 1.5 hs multi actually so you should for sure be going for bodyshots
But it's very punishing if you miss a single shot, those ttks are quite split dependant, those ttks all go up by 300ms if you miss a shot, and in cqb between optic and bad hipfire you will miss a shot
not gravity, TKs just have a ton of friction which arrows do not
the right click is comparable in initial velocity to the bow, but the left click is much slower
Left click feels near identical to undrawn bow
Thanks for clarifying about the friction btw
The left click feels maybe 5% slower than the bow? I can use my windage for the undrawn bow and it hits consistently
I never measured the undrawn bow speed, I don't know
I didn't think it was that much slower than the drawn velocity
throwing knives left click is something like 60m/s
That sounds about right
with like 85 for the right click (plus less drag maybe? It's hard to be sure)
What did you measure the drawn bow at?
I got about 125 for the drawn bow, and the lead angle for the undrawn bow is a little over double the drawn bow
hm, as it turns out I actually didn't. I misremembered that I had, but just left it on my to-do list
Slightly over double lead would correnspond with 60ms undrawn 125 drawn I think? Maths is hard and 3d angles are harder
For lack of a precise comparison we could just call them comparable
I'm surprised the knife right click is 85 though, it feels faster, especially way faster compared to the left click
of course, the throwing knives left click have slowed to almost a stop like 45m away, on flat ground, which does not happen to the bow
the right click goes much further, but I don't know how much of that is velocity and how much is a reduced drag, since I could not be bothered to do a complex investigation of it
Yeah, I like trying to hit long shots so I never could convince myself to swap to throwing knives hahaha
Mostly velocity I think because it drops like a rock at like 65
But that's a a guess from expirmentation with tks
But the hitbox on the bow is vastly bigger than the tks so the undrawn bow feels faster than it is, by virtue of being way too forgiving
Up close you often don't need to lead because it'll just hit them because short distance + big hitbox
By that I mean like, 5 meters
Yo @serene glade, sorry to ping you outta nowhere but I was reading #šāgame-feedback and like is that chips guy a friend of yours, please tell me he's just fucking with you and reading comprehension hasn't gotten that low
i have no idea who that fella is. hes just an idiot from what i can tell
he had to have read the first 2 words of each bullet point
How do you level up weapons exactly?
I've leveled up 5 weapons to level 2 so far and have tracked all the stats but I can't see a direct correlation
just by doing damage with them im pretty sure, its a long ass grind. ive been exclusively playing mgl for like the last 30 hours of finals and am only at level 6
all equipment varies a bit erratically in how long it takes to level
We're doomed as a species
That's what im saying doing combat damage doesn't correlate the same for each weapon. Each weapon levels combat differently. Why does a knife level up slower than the arn. Doesn't make sense
riot shield gains XP by attacking as normal but seems to gain a lot from blocking shots too, and overall it ends up levelling up disproportionately faster than your typical weapon
thats a ruby player as well, thats who embark caters to
Do they even still have that closed feedback group full of rubies anymore?
I've only heard it mentioned in the past tense for a while
i sure hope not
Riot shield makes sense.
To me if a knife takes let's say 100 kills to get level 4 but an arn only takes 75 to get level 4 then either they want you to use specific weapons which makes no sense. Or maybe there's another factor to consider, the faster that has a better correlation
There is something so intrinsically funny about a ruby player not being able to read, Darwinism at work
goo gun is blocking damage only iirc so the best way to do that is to just run in at people at shoot your feet with goo to tank some damage. the gun level system is such a weird grind
yeah when i mention someone kissing their dad on the lips it must be a serious post
I think what they try to avoid is it ever being profitable to use the gear outside of combat, as you'd totally get people throwing to focus on it
You don't even need to read that the entire thing is satirical, it's like the most obvious satire about this game I've ever read
yeah makes sense tbh, but it is weird how they dont scale xp for certain things
Yeah gadgets and specializations are a different beast for sure. Im just racking my head on the weapons first
im pretty sure you can get a 3 stack and just place jump pads down in spawn and keep afk taking them to grind as long as you pick it up
How to FCAR on controller PC aim-assist?
Yep
winch gives exp upon use, anytime
But how?
Mm hm.
north america tag....i was thinking asia or something, but damn thats your native tongue
Are you asking what the aim assist settings we use are? Or how to use it?
So I play around with several different builds, my experience in solo queue how strong all my staple builds feel.
I wanna make the light build stronger but I have no clue what the third gadget should be. Flashbang and Glitch Grenade feel great. Maybe frag? Idk
S:
Medium
- Med Beam, Goo Grenade, Jump Pad, Defib, AR
Heavy
- Mesh, Dome, SHAK, RPG, Anti Grav
A+:
Medium
- Model, Demat, Frag, Mine, Jump Pad
Heavy
- Minigun, Charge, Dome, Chuck, RPG
A:
Medium
- Revolver, Pyro Grenade, Goo, Demat, Glitch Grenade
- Pike, Turret, Defib, Motion Sensor, Zipline
B:
Medium:
- CL40, Jump Pad, Zipline, Frag, Demat
Light
- Matter, Dash, Flashbang, Glitch Grenade, Breach Charge
Goo, jump pad, defib
Love that has been meta since day one
No GooGun in S means its not real S tier.
where is your mgl, pyro mine, frag grenade, goo grenade loadout
My MGL build is abandoned lmao shit was ass
Just dying whenever somebody approached me at 10m instantly was getting old quick š
I too give up immediately when something doesnt work
charge and slam unfortunately is just a requirement with it
I didn't see much fun in the weapon is the problem. I don't really care about strength or meta.
Frag grenade gives you a diet MGL experience on any build
Trick shotting grenades is fun but not enough to carry the weapon
Weren't you the one just effort posting meta and strength levels?
I do care in the sense that I like to think about what's actually good but I don't care in the sense that it has minimal influence over the builds i run
i really like the hard read part of it, being able to predict movement and instantly kill someone with a preemptive nade and mgl shots is the only satisfying thing in the game rn. also mgl grenade and charge and slamming a light into it to insta kill them is fun
Yeah I like that too, you can do that with frag grenade also though
And it's almost more satisfying with frag cause you only get one of em so you feel like a real genius when you land a frag kill lol
My b
Give the light class dual Blades
This guy gets it
Dual Blades on light goes crazy. Then give spear a shoulder shield. Give each class a blocking melee.
Give heavy a Slugger that can hit grenades back.
catter did you see the newest hammer update were going to force embark in to?
Does anyone know how to counter dual swords, I came agains a team of 2 dual swords and a machine pistol and got cooked up. They just do the Ā“defensive stanceā until they are in melee range and they one shot me, itās op and idk how to beat them. I am playing light build with dash and machine pistol btw
Just work with your team and angle them out, don't run into them like an idiot by yourself head on and it won't be OP
They can't sprint while blocking and attacking, so just create distance. Remember the recovery on attacking is pretty long so if they swing just fire away. Use any gadgets you have to do non-ballistic damage.
keep something to counter it in the reserves if you encounter it often enough, use barrels around the map, and work with your team to take them down, they cant deflect two angles at once, silly map movement and knowlege of maps also helps with surviving since they can have a hard time catching up
ALSO if you can pick some damage off, if they get close enough you can out dps them once they start their attack
Its a dueling weapon, so you're "supposed" to lose 1v1s unless its like flamethrower or launcher.
These are the same strats as with riot shield basically.
On light with dash if they are running you down then you're engaging too hard on them.
No and Iām afraid to read any more manifestos
Congrats on green btw
Don't say that to me... you know I hate greeners.
who wants to 2v2
Me and googun vs which two mooks?
Go outside
Bro is letting dual blades catch up to him while on light š
Is it how much fun you had with the build or how well you did
āMachine Pistolā
Is he referring to the 93R?
Greener š«µ
you 𫵠love the meta, you 𫵠love the famas, you 𫵠love mesh SA, you 𫵠love the majors, you 𫵠want AR buffs, you 𫵠want melee nerfs, you 𫵠main winch claw
The m11
Lol I just got a kill with a smoke can I didnāt even know they did damage
How well I did, my most fun builds are the medium medic, revolver + pyro, pike + turret, flashbang + matter
Model + explosives also actually
Basically the heavy builds and the CL40 build aren't as fun
I always go with revolver.
I don't think I would have near as much fun with the revolver if I wasn't pairing it with the pyro Grenade. Not meta but hitting a heavy with a pyro grenade direct and then hammering bullets into their belly is always so satisfying
Also making hero play cashbox defenses with pyro grenade + headshots
Yeah I should try that
It feels a lot like McCree's Flashbang + fan the hammer combo in overwatch if you're familiar
Sadly Iām not familiar.
Don't be sad if you're not familiar with overwatch lmao
𫵠grass imitation
is their a bug where the scope you use affects damage the weapon you use deals?
Whatever scope I'm using has this bug where my accuracy is made worse it's weird
Yes. Its been that way since season 7. Typical Embark.
been a thing since season 4 lmao
can you elaborate cause that sounds insane and idk if I've ever noticed it
no we're gaslighting there not actually a bug like that
Its probablt just damage fall off.
damage falloff is the same no matter what sight you have
I know but I mean the different zoom levels probably make the target look similar in size or something, and the damage is just falling off.
I took my best guess at what that person was talking about. Just trying to help a light player out.
you should refrain from helping light players, gaslight them into maining heavy instead
Why? So we can bring the collective studliness down of heavy players? No thank you.
so more people enjoy the most fun of classes
also demat revolver mediums solo all heavy studs
my adhd ass can barely stand using evasive dash instead of grapple hook you;ll never convince me to play heavy
try sledgehammer
bro i get bored just watching sledgehammers smash buildings
heavy also has the problem of no engauging weaopns
tbh the heavy should hav a longbow instead of the bfr
also nothing make winch claw feel more op than playing grapplw
vs sledge winch
bonking people is insanely fun when it works
yes but is it as fun as yeeting your body in the middle of 5 enemies with grapple hook and flashbangs and then trying to murder them all with bow before they catch on
I may feed, but it will be entertaining
I also use flashbangs with sledge sometimes
very amusing to see them unable to do anything
Named after a light weapon, says medium beats heavy. Yeah, you're not a heavy stud. Just larping.
i am simply a well studied fellow
I'm pretty sure glitch/flash/nulli is my go to combo now, I've started hitting my flashes way more consistently and the glitch is just (ugh bow vs shield is the most painful shit) and nulli is a must have if I ever decide to play cashout or point break, and it's really, really funny even in tdm
How are you getting caught by winch on grapple? Your grapple can send you to rooftops like 40m away. Stop standing in front of the giant death juggernaut.
Its players like this that complain about winch.
your missing the part where the plan is yeeting into everyone with glitch and flash and hopes and dreams and no plan and adhd
I mean winch hitbox is fucked but I don't really care much beyond that
I haven't asked for it to be nerfed but it feels awful if you're running grapple. if you're running matter/bow, you're effective range is well within the winch range too
After playing dagger I'll never understand the winch hate. 12m is the bow range? Are you the guy that was talking aboht about it being bad outside of 20m?
yeah, it is, you can litearlly dodge it reliably if you're paying attention (outside of 30m, not 20, but yeah)
there's a reason litearlly all the high level bow players play cqb bow lol
you can hit shots on players who aren't trying to dodge at any range
So the extra 18m isnt enough to not stand in front of the murder giant?
if the cashbox is in the room with him, and that's why I have glitch grenade?
you're acting like you've never had a heavy pop out a gateway on your ass
The only times I get winched are when im way out of position.
And playing heavy, googun just auto wins against winch.
I feel like you're trying to say skill issue nicely, but it's just coming off ruder than saying it lmao
I would just say skill issue. Im trying to understand the thought process of those who are getting hit by winch and the winch is at fault.
also, you did totally ignore the idea of playing matter grapple and winch being a total hard counter to that
Im trying to give you the benefit of the doubt. Thats just playing out of position on purpose, so its not really relevant.
I mean, regardless of anything else, the winch hitbox is too big and it causes a bunch of weird bugs, like getting pulled though wals
I don't get this, is matter grapple forbidden?
No. Im saying youre playing out position on purpose so you get winched. It's not a real case against winch.
like the only viable combos with the grapple if you're maximum sweat is arn, bow lh1 type shit
[your'e talking from a flawed position becuase I already said I'm not making a case against the winch
You said winch feels op against grapple. That's what im talking about.
I specifically said the only issue i ahve with winch is that the hitbox is buggy, despite it feeeliing op against grapple
a feeling is not an argument
So you're just speaking in to the void about your feelings?
is that not what other humans are for?
In the channel for discussing things about weapons and gadgets? I'd say you can speak your feelings but if it gets push back then thats reasonable as well.
that's reasonable unless I clarified thhat I wan'st arguing it's actually too strong
you can then tell me to shut up because it's off topic, but that's a differing argument
Its on topic. I guess I thought you were in here to talk about things. Noted for the future.
I am, but sometimes it's vibes based and sometimes it's acutually thought through; that's why I clarified by saynig it was a feeling
Understood. Ill wait for you to clarify next time.
you can ask if you're unsure, no stress
I'm good. I'll just wait for you to let me know.
but yeah, i do feel like rather than it being grapple too weak/winch being too strong, rather I think that evasive dash just has too many fringe benefits
get out of jail free on so many gadgets and such
on a mere 6.5s cd with 3 charges
and this ain't a feeling I've thought a lot about this
but yeah I really love flashes they're so fun
I do think the flashes need better consistentcy, once buildings start blowing up it can get really hard to land effeective flashes, idk if that's a skill issue though
the one gadget I hate the most is glitch grenade though, I don't want to have to carry it but it's so useful when it's useful, and you don't want to meet a situation where it's a gamechanger without it
i should probably spam it more on random people to get more fringe benefit by de-dashing lights and the such like but I tend to save it, not sure if I"m being overly cautious
12s is a very fast recharge to be honest, i'd say use it more often
unless you know you're gonna be facing defib chains or overly problematic shield god heavies in the next 12 seconds i'd say use it whenever
Ywah I was thinking with the cd buff it makes a lot more sense to just dump it for a won fight
Not sure how hard it is to aim at a dash light but I guess I'll find out tomorrow lol
Actually having it useful more of the time than "when the game sucks to play" will help me actually enjoy it though
Make it feel less like a dead slot that I just have to take so I'm not being a liability with my bow
it does have a pretty large radius that covers about the entire distance of a dash without sliding, so not the worst of things
I think while I'm solo queuing I'll stick with flashes on the third slot though, it feels a lot better than h+ when your team comp is double light medium (and doubly so when the teammates are doing dumb things)
i couldn't tell you in meters, you should try in practice range
I got a pretty good idea of the radius from throwing it at heavy shield parties (especially in point break lol) but I don't generally throw it at an awake/moving target lol
My flash practice should help there though
I feel like nullifier and glitch is just needed to cover the weaknesses of the bow so I'm not griefing/throwing, but I'm not sure if flashes are really good enough for the third slot, like thermal bore, gateway and h+ all seem like strong contenders
I love flashes though they're so fun, my least favourite thing about light is how many op gadgets light has cuz it makes it really hard to take slightly worse gadgets
Like my dream load out is frag grav vortex thermal bore or something but there's 0 chance that I win with that lmao
Someone probably can but it isn't me
Ignore the meta, master the ways of the mid tier, gateway vanish and breach charge are genuinely so fun
That's my loadout tho gateway and arguably vanish aren't mid tier
I don't enjoy gateway at all tbh
I love it, makes me such a slippery rat since I run
Grapple
Sword
Gateway
Vanish
Breach
Tbh if you run grapple I think gateway is needed to not be trolling, I run grapple without gateway but thats only in casual and I know I'm trolling hahhaha
That does seem like a super fun load out though
The main issue I have with gateway is just that it's mechanically annoying to use, like prethrowing, keeping an eye on the cooldown, etc
Like when I use it, while I do grief my gateways a lot because I'm so unfamiliar with it, I also see the potential and the crazy power of it, but I can't get over how unstatisfyibg it feels to use
Gravity vortex is also really weird, it's kinda good? But it takes too long to activate so people can usually run out of the radius, and escape isn't that hard, and the activation is like breach charge which totally griefs the bow draw
Thermal bore feels like it's better than flashes but there's a lot of situations it doesn't feel that strong in, I think that's just a skill issue though
I probably just need to research thermal bore tech
Thermal bore is more of a way to open sightlines from a distance, which on bow is pretty good. I haven't used it much since season 3-4ish but I've recently fallen in love with breach charge since you get 3 whole ass charges that can be detonated remotely, peak stalling tool
I fucking love Point Break but jesus why is it so difficult for Embark to fix dragging the obj into spawn
Imo it feels attacker sided usually
And doing it evens it out again
I do have to swap to smoke, shield and goo to get the point
But it seems to be somewhat balanced
(Like, it works sometimes, and other times it doesnt)
very fun, but thats 7 bad teammates and that just sucks
they really gotta make it so that you cannot shoot through the border and once you cross it you cant return
That i could reasonably see
that would eliminate the issue of them running in and out of their safe zone
that comes with making it not shootable
Meh
How often do you get 7 bad teammates
When you do have bad mates, usually at least 2-3 are competent, sƤand the others will eventsually join up
It can be a problem
But not much more than someone being bad on sniper/dagger on qc/wt and youre down 33%
Dont even need that imo
If theyre forced outside after x seconds it solves itself, just makes it smoother
more often than not, you'd be surprised by how much my team just get steam rolled
they just gotta do something
right now itās unbearable
https://cdn.discordapp.com/attachments/1182329984723976283/1457803649567948811/image.png?ex=695d54f2&is=695c0372&hm=9d165f4043dfbeb7725a19eaac3a61f289e569f670a02bc10c506b8a2d6359fb&
a weapon like the P90 which doesn't hold damage over range well like the FCAR or AKM should not have a higher TTK than the FCAR or AKM when the P90 is intended for close range
they have to make it so that the vault doesn't move essentially. Most of the time, smart defenders start dragging the vault to the out of bounds area
yes, but itās still somewhat part of the game imo
like everything being interactable/movable, so that vault being an exception is kind of immersion breaking
which is why I personally would prefer them tuning the border
Closer border would be decent
Been playing Point Break all day and I can definitely agree the quality of teamates is more a factor on wether you win or lose
.
on defense the biggest factor is if people decide to focus on defending one objective rather than splitting between all 3. pick the two closest together, and pull one of them as far out in the open as you can/destroy all of the buildings surrounding them
yall do i buy horizon hammer or high noon revolver skin
i dont think high noon has special animations
Real, me and my duo have had to solo defend OBJ's against 4/5 enemies multiple times
To me it only feels like that when theyre either actively trying to throw out coins, or giving the enemy the objectives for free (above mentioned splitting defending behind the point rather than around it, trying to run over and retake an objective with 15s left, while someone is stealing the one they were on 3 secodns ago)
they need to do like the dough wrangler and add an eclipse shade revolver skin that uses the horizon hammer anims
Yeah, Point Break is different enough from the other OBJ gamemodes that most players aren't capable of forward thinking it seems
Sidenote: The most vocal complainers seem to be the ones that perform the worst.
another thing I'd love for a revolver skin is one that makes it like transparent plastic w/ electronic components inside, and it makes all the rounds in the cylinder visible
I'd definitely like to see some QA on pointbreak, namely Spec selected in the tab menu, and for relevant player info to appear when looking directly at a dot
Like wtf is this
I hate discords file size limit and I refuse to pay for Nitro
agreed
Skype let me upload shit up to 2GB how have we regressed
@chilly granite u are right a half charged arrow should kill a light on headshot i hate this weapon now
but like i cant imagine advocating for making this weapon harder to land shots with. like making the hitbox as a whole smaller feels insane. it is already maybe the most challenging weapon to consistently land shots with, let alone the headshots it's reliant on, especially given its shots take time to charge. and it's probably the most punished for missing of any weapon, I get the frustration of railings blocking shots but that's a case for railings to have hitbox exceptions/pass-through projectiles, not changing the hitbox size of the weapon lmao
like TF2 solved this 2 decades ago, railings and similar things have special collision that only blocks players, but passes through bullets and projectiles
I just dont think the most punishing, precise weapon in the game should become harder to land shots with just because railings are sometimes annoying
and i also dunno if it should have more reward for hitting, it's already got pretty extreme numbers
so like to me the only way to make the bow better to use without making it super polarizing is to make the hitbox vs players more lenient
question for anyone: what would you add as a new weapon
Javelin for Heavy, Bow mechanics where you need to charge a throw and it can OHK Lights because fuck them.
No melee. Strictly for throwing.
were you perchance playing head2head a second ago
Left click is stab and right click charges the throw. I like that.
Glad we can agree
Also, it has a quiver. None of this bottomless XXX bullshit. It's gotta reload after 6 or so Javelins thrown
Laser weapon. Probably like a spartan laser for heavy
Or an orbital laser the heavy ripped out of the sky and walks around with.
Heavy should get a War Elephant
You need to collect fruits around the arena to regen it's health
nah i been on point break today
gg, theres a yikes impersonator
Finally we're getting some decent ideas
steel chair skin for the sledge
maybe a like binoculars? Really situational and not the best for literally any non sniper build, but maybe I couls see it
What purpose would the binoculars serve?
Now that Iāve thought about it, Iād love to see something akin to the Model on Heavy. I suppose the KS23 is what our closest is but its inaccuracy upsets me greatly
I really wanna see a couple full autos turned to projectile weapons 
Cerberus to heavy you say?
hi
Hello, raider.
DONT SHOOT
Letās break it down
I like the idea of a laser or energy weapon of some kind. Only issue is that if you make it shoot a solid beam it becomes just a better minigun, while if it shoots in pulses itās just another automatic weapon. Maybe let it railgun through multiple targets?
Guys should I go to sleep or continue playing the finals
I have won two tournaments solo queue with the light build
matter, dash, gas Grenade, breach charge, flash grenade
I'm having so much fun
Gas Grenade brought the whole thing together for me
Also look how hard this shit goes with the panda charm
What if we gave heavy a really big energy sniper.
And you had to charge it up a certain amount before it could fire. Like a shoulder mounted laser cannon. And it could do like 135 raw, no headshot multiplier
No damage fall off
And it collateral other contestants behind them.
I think giving heavy a Barrett 50 cal that basically works exactly like the lights sniper rn but slower in basically all aspects, reload speed, time between shots, smaller clip size, also tracer shots so you can locate the heavy who shot it. I'd also be for making it a projectile and not hitscan.
Payoff being it should be able to pierce multiple contestants and break down walls, also should have very high damage. Feast or famine kinda weapon.
Just imagine how satisfying it would be to shoot it lol. I feel like balance it on the side of caution but give it that satisfying crack and high collateral damage
The idea would be that once I get within 25 m the heavy is significantly more helpless
Wouldnāt this be op with sonar grenades or tracer dart
Nah I mean like the bullet would leave a trail so you could see the heavy it's meant to be a downside
The way I talk about it, it's almost like it would be a gadget and not a primary, RPG alternative
Not entirely against it now that I think about it
Yeah if it was a gadget and took time to regen more shots like the tracer dart but slower, it could be good
yes sir spartan laser. it could probably just be an rpg with like 5 ammo and no AoE
yeah and i think medium might be good to have a sniper as well
yeah
Spartan Laser on heavy would be so elite. Please give me that over a boring as sniper.
Heavy needs some kind of auto shotgun, I donāt play as heavy but I did notice a lack of auto shotguns, and if not heavy then the light. Also change the shotgun retinal so it feels like a shotgun, maybe make the edge things on the retinal bits of a circle instead of a line like in other games
SA probably fills that roll on heavy.
Repeater is a sniper just should get a scope that makes it feel more like that I guess
Pike is also technically a sniper but doesn't have the typical sniper playstyle
Pike is more of a DMR isn't it?
yeah i dont really like the SA12
and because of my dumahh skill issue i cant use the ks23
yeah i'd say so
Lol I completely forgot abt the ks23 but it isnāt good tho
Tracking dart sucks
It has sword combos bro
Repeater is seen as the top weapon right now for mediums.
._. using dmat, pyro grenade, dfib and gas mine
I think part of the reason why it feels hard to get consistent with the bow is because the bow doesn't give reliable feedback on aim because the hitbox is so big; you can aim a whole lights head too far forward or too far behind where you need to lead and still hit which is a crazy amount of forgiveness and makes learning the lead extremely difficult, and is also why I think a lot of people see the bow as having hitreg issues
I do think they should improve the projectile speed of a fully drawn arrow though, it's just too slow to hit players who are aware you exist at medium to long range which isn't cool
That would also help mitigate the increased difficulty of a small arrow
A small arrow also helps with players trying to body block, or using flower pots for defense, which is currently obscenely effective against the bow, especially considering I don't think the bow can out DPS heal beam on bodyshots
The bow can be buffed a lot before it becomes op, because buffing it to the point it becomes relevant will make people learn counter strategies to it
There's a reason why when you see experienced bow users fight they take forever to kill each other, it's because they understand how to abuse the bows weaknesses and are crouching under arrows and suchlike
And the arrow being so forgiving actually makes it super op for door spam, I get so many accidental free kills on door spam
The throwing knives already have a vastly smaller hitbox than the bow, about what I think would be reasonable, and I don't see anyone saying they should have a bigger hitbox
is V9s irl counterpart is also V9s or V9?
@analog pewter and having the bow projectile be twice as big as a lights head doesn't help much at range because it's constant; it just makes it behave more like a shotgun
the arrow projecile is about as wide as the matters inner 9 pellet spread at 4 meters, for context
at long ranges, the large projectile provides less benefit because the amount of distance the enemy can traverse, and the amount of change in velocity the can impart before the arrow hits increases, but the hitbox width is constant, which is why the bow is op in cqb right now
like having a matter which does the inner 9 pellets but any of the deal 124 damage is op
at 5 meters, it's more like the inner 5 pellets but all of them do 124 damage
at 8 meters it's like the inner edge of the inner 5 pellets
and the travel time is irrelevelnt at such close ranges too
if you actually had to lead your shots in cqb (which is technically true now but usually made irrelevent by the arrow being the size of the moon) then nobody would be arguing any change could make the bow op lol
that's why when you see two bow users dueling they just dodge each others shots constantly, because they know if they stand at 10m then they're fsat enoguh to dodge basically every shot lmao
also I just did some testing and my arrow hit the bots shoulder before it's head, denying a headshot just becuase the arrow is that fat, I moved my crosshair up and further away fromthe bots head and it then hit a headshot because it was high enough to not collide wtih the arm projecting forard to hold the gun
I think bow is pretty well balanced as is, I don't really see a reason to change it
slower ttk than the flamethrower when undrawn
technically impossible to hit shots beyond 25m
if the enmy is awake/dodging
Yea but the whole point is to draw it. It's a ranted semi auto with infinite ammo and a decent fire rate, it's gotta have a limiting factor and I think bow draw is a pretty good one
for sure, and I think it should be bad, but there's "worse than every other light weapon" and there's "worst weapon in the entire game"
3.85s to kill a heavy with undrawn bow is unbelieveable
I don't really believe that cause I've seen some cracked bows sniper me as light and heavy from 50+ meters. It's probably really hard but not impossible
Bow is not the worst weapon in the game, not by a long shot
undrawn bow
I'm saying I'm fine with it being worse than all lights weapons, but it shouldn't have a worse ttk undrawn than even the slowest heavy weapon, espeically when the bow already comes with a lot of weaknessess and caveats
3.85s is crazy long time when you're already getting the debuffs of a slower projectile and lower per-hit damage compared to drawn
and I'm not saying it's the worst weapon in the game, but that doesn't mean it doesn't have significant problems that need adressing
so at 30m, the arrow travel time is about the same as human reaction times, so if you just adadad spam/crocuh/hide behind a wall when you see a bow peek, you can't be hit
character acceleartion outpaces the bow travel time at around 15m, so adad spam at 15m is already extremely effective
The draw is the main limiting factor of the weapon, outside of it firing projectile which requires better aim the only thing limiting the bow is the draw, and for really good bow users the aim is already assured so it's just the draw limiting it. We do not need a high fire rate infinite ammo rifle type weapon with perfect hipfire that also can be effectively spam fired
if you're traveling in a straight like I can hit you pretty consistently out to 70m becuase my crosshair has windage for the bow lol
This guy been yapping about the bow for almost 48 hours now š
I'm fine with nerfing the damage of the arrows so that rapid fire spam isn't effective, but the dps needs to be better, it's actually insane how low it is
but like, spam firing 32 damage arrows at a faster rate so it at least matches the dps of sr84 bodyshots isn't unreasonable imho
Wait really, fuck I need to lock in, I don't think I've gone past like 3 hours for sword, I need to unlock this new level of autism, I need a training arc
if someone was spam firing undrawn arrows into a doorway just peek with a flowerpot and the flowerpot will soak them all anyway
The Sr84 has a clip and a hip fire penalty, if the bow matched it when undrawn then it genuinely be one of the best weapons on light

and what's wrong with that? being one of the best weapons is fine if it's not overpowerd
Hour 32 currently
Isn't Bow also viable in comp, I'm pretty sure bow is considered an off meta viable weapon
not anyoen i've seen say it is or use it
and I've looked
if the bow had better splits like the sniper it'd probably be more relevent but right now the splits are awful so it's extremely easy to undercook shots even wiht expiereince
Considering the lack of bow skins I wouldnāt count on any changes to it
No but like being serious I'm pretty sure bow is viable. Its infinite ammo, a decently quick charge time, 1 taps lights on head, and just had an overall amazing DPS if you know when to release the charge
The number of legendary skins for a weapon is a decent indicator if Embark plans on ever touching a weapon
Then where's my Sword reworkš š š
That was last season
Hell funnily enough spears got a lot of legendary skins
They need to drop another 3-5 ANR skins before they can balance another weapon
the minimum charge time to onetap a light on head is 450ms, the v9s kills in 500ms
Yea but the V9s is busted rn, that's not really a slight against the bow
Itās gotten 4 of them in just the last two seasons. Things are looking up
the m11 is 530ms, 660ms, 410ms with headshots, and these guns all have a lot less downsides than the bow
660/410 is the arn
Although China has gotten a bigger hand in the game now so balancing might get even worse
if that's the weapon you need to play the game against, that's absolutely relevelnt for balancing
and for all of these, the downtime if you miss a shot, is much, much smaller than the bow
I think the idea is that balancing around the meta is nonsensical as the meta does not represent the general state of the balance and is poised to become shifted and weakened over time.
i hope they remove the bow from the game after reading some of this
They should nerf bow just despite this one guy
even so, they need to decide on what the advantage for the bow is over competing weapons, because right now it's basically a matter that can snipe oblivious enemies
now that's really, really fun, but it's not actually better lmao