#š£āweapons-gadgets
1 messages Ā· Page 262 of 1
been happening ever since i went back to healbeam like 3 weeks ago. but yeah ill do that
Yāall Iāve been waiting so many seasons for grapple to get the tiniest bit of love. Literally just give me 1 second off the cooldown or anything. Idk how they can see a spec underperform since release both in pick rate and win rate and just refuse to touch it. Turret is still shit in high elo but at least theyāve tried messing around with it. Itās easily the highest skill ceiling spec on light and it sucks that you donāt feel rewarded for mastering it.
-
Grapple is fine, just overshadowed by Dash
-
Turret definitely needs work, itās just difficult to meaningfully buff without fucking Lights funky style.
-
OFC you donāt feel rewarded for mastering grapple, itās simple and doesnāt have depth.
Hopefully after Cloak gets some work done Grapple could get some adjustments
Idk I definitely donāt think dash needs a nerf light is barely holding on as is I think itās just the last viable spec they have left in competitive play. Grapple doesnāt dominate at any level of play, casual or competitive, and it also doesnāt have a high pick rate so I donāt see how that means itās fine as it is.
Dash is Lights most popular spec but Grapple isnāt underpowered. Dash simply offers more use cases I suppose? Itās good for traversing the map, midfight, and escapes. And thereās no animation Light is locked into (unlike grapple)
Iām sure itās not a popular opinion but I believe Dash could lose a charge (compensated with CD or distance maybe)
Maybe Grapple could get the TitanFall2 treatment where its CD is based on the distance the grapple traveled before anchoring?
Yea idk agree to disagree I guess. Iām a light main with probably 50% of my time spent with grapple and the other 50% split between cloak and dash. Dash is so much easier to use and just provides more value in almost every situation. Map traversal is only helpful for last second plugs now, especially since they nerfed the gateway distance so I can no longer use it to transport my team how I used to. In combat dash has every advantage, and even tho Iāve spent easily twice the amount of time on grapple Iāll always do better when I switch to dash which is why itās the only spec seen in competitive play. Cd based on distance would be great. Cd reduction on a kill is another cool suggestion Iāve seen. Or like I said just knock a second or two off the cool down if theyāre too lazy to rework it. Itās never over preformed and itās under picked at every level of play. Idk itās just my favorite spec in this game and I wish they gave it some love because it is so much fun.
Grapple is amongst the fastest way to climb anything in the game, and height advantage is big.
Jump pad can give height too but the enemy can also use it. Grapple can be used in midair and on demand.
Map traversal for the sake of fast deposits is a big deal.
People just need to learn how to pass the box to deposit faster.
One time I threw a cashbox upwards onto some teammate waiting on the cashoutās floor. He was mind blown by just that.
I know the up sides of grapple Iāve got loads of playtime with it and Iām not denying those. But you canāt deny the fact the itās rarely if ever seen in competitive play. I think there was one team in the majors who tried it and they didnāt even qualify. Itās also not causing an issue for casual players since itās much more difficult to use effectively than dash. I guess those are my main reasons I think it needs a buff. Itās not that thereās no benefits to it, itās just that those benefits arenāt enough to make it a competitive option and they never have been. Thatās why Iām surprised theyāve only ever touched it once since this games release
How is it more difficult to use than dash? Itās more reliant on positioning sure (needs terrain to function) sure, but thatās not difficulty
Dash is pretty much only way to go as long as the winch is around and if they took away one charge they should just delete dash all together... I would love to play just grapple but its just not good enought
Idrk how to describe it but if youāve played with both for a significant amount of time it just is. You can be a lot more careless with your positioning with dash and you donāt have to be as vigilant about the cool down. If youāve make a push with grapple you canāt back out the way you can with dash if it goes bad because youāve gotta wait for the full cooldown. Thatās not even mentioning all the neongutz style tech there is with the grapple. Even just using it for traversal and learning how to get the best arch thatāll take you the furthest consistently takes awhile to pick up on.
Dash is very intuitive by comparison and much more forgiving if you mess up
Definitely an agree to disagree, I found grapple to be very straightforward
Agree with the points about Dash though, itās Lights strongest option
Iāve never seen a new player jump off the side of the map catch themselves with a goo grenade throw a gateway above them and then trick and make an opponent fall to their death using the grapple. And thatās just one of many techās you can do with it. Neongutz has a 30 minute long video breaking down all the crazy movement shit he does on his channel. I learned pretty much everything there is to know about dash after one game with it, thereās just not much to it. But if you found grapple easier to use thatās subjective, so I canāt really disagree with that. Just confuses me a bit
Idk as a grapple sword grapple is kinda a sleeper pick imo, plus when you aggressively grapple at people they have no clue what to fucking do, they kinda just freeze cause you closed a 10m gap by orbiting them
It definitely has its moments, but I guarantee thatās not working against a coordinated team
Thatās sword in general, melee in general really
Fair point
Was anybody else hoping for new weapons this season?
Personally? No! Thereās been a pile of weapons in the corner of the room collecting dust and in need of balancing. Rather than throwing more onto the pile Iād rather Embark focused on bringing what we already have up to par.
Now we have both no new weapons, and a pile of weapons in the corner of the room collecting dust
Yaš
Like dude itās really hard to balance and there is no way that every weapon will be fully balanced anytime soon
You'd be surprised sometimes but really it's best to hunt people out of position
Yeah, the balance changes launching with this season are very underwhelming. 100% on Embark and I feel many are rightfully displeased with how much attention they put into TGM and not the games health
Honestly I like some of the changes but if thereās no new content or something to shake up strategies there will be less hype
The winch changes for example did have that kinda impact
Some of the changes were obviously in the weapons best interests, the main reason for player displeasure is in why they took so long to do them.
I haven't felt it
KS-23 being accurate was a gimme, why wasnāt it this way since S5?
Ya I feel that they should be a lot more experimental with the changes they are making and maybe have some extra in between season changes
me neither. There should be counters for medium and light
LTMās are fertile soil for testing proposed changes and I hope the spear spin from HoH makes its way into the basegame
Because they lazy as hell, also they weren't cooking in season 5 where they thought only 1 balance patch was a good idea
Nah bro that shits worse than spin cancel
Itās something at least, watch them fix spin cancel because itās tech
I've actually come to love the winch rework. Now the winch is so damn snappy and immediately just yanks whoever you hit, but it has counters so you gotta be aware of them, I like it a lot
The whole tech speel they did is nigh perfect built for spin cancel twin
When green
Yesterday š
I just want it as a vanilla feature š
I really like how strong glitch trap is feeling for me right now.
It is a really good way to deal with the shield meta at least in pubs.
Glitch trap + burst brawl medium is really really good
Also I hope that you guys recognize the small barricade change where you can now place it wherever you want and even behind you
Read the thing numbnuts
Skibidi Toilet
Hi, I didn't receive the Emerald skin for P90 for reaching Emerald Rank 1, I don't know why, I received other skins
They said it was a glitch and they are fixing
Wrong chat, you can open a ticket through eggmail in #š§ācontact-us or submit a bug report #1201841543926005810
Itās in game announcements if you want to go check
channels and roles at the top of your channel list
Ok
Select whichever you like, note some roles provide access to special channels
Iāve seen a lot of stink being made over Thermal Vision, could you explain why so many are crying out for its immediate return?
It was fun and countered cloak rats
Is it as simple as āI wanna run smoke thermalā or is there more to it?
Plus it helps with people with low graphics see better, I know it helped me when I was on my shit tv
They added alot more visual clutter this season
You mean with the visual complexity of Fengwei City?
No, dust, lots of it
Much thicker now too
I havenāt seen any issues related to Dust so far, but Iāll keep that in mind when I play today
Too many weapons that need love. If you buffed certain weapons in to viability it would be like adding weapons this season. You could effectively add 6 or so weapons this season, just based off of their low visibility and pick rate.
Reworking or Changing formerly lackluster options are essentially new weapons, 100%. Not that anyone is against new toys, but priorities should certainly be weighted to what exists rather than doesnāt imo
The KS is like a top 3 heavy weapon for me. Them making it actually usable is more than a new weapon probably could've provided for me. Same with dual blades. An MGL buff/rework would be a huge deal for me for sure.
Seeing things like the model show up more already has added variety we haven't had in a while.
I fucking love the KS in terms of weapon feel and the inaccuracy was something I personally championed to see addressed. Very happy itās finally changed but it shouldnāt have taken so long
I agree. The feeling of knocking someone down woth the KS is unmatched by pretty much anything in the game. The sound and feel of the weapon are on a different level.
Itās definitely far from an ideal weapon in most matchups but everything about it otherwise is top tier, hopefully this season we get an Eclipse Shade skin
Yo lokey I just thought of the best weapon skin idea
Itās a mythic for the throwing knives but I canāt post in the art channel because Iām not leveled up
How do you check your level and level up?
You level up by talking on the server, you check rank by going to the rank check chat
-levels
"Why can't I do some things in the server?"
- You may need to level up first!

How to level up? Just look around and join conversations. Lots to talk about!
Lvl 0: Newbie 0xp
⢠join VC ⢠make bug reports ⢠chat in most channels
Lvl 1: <@&1011197091470647317> 35xp
⢠create new VC ⢠reactions ⢠external emoji ⢠images in drip check, pet channel
Lvl 3: <@&1011197119199191071> 115xp
⢠images in most channels ⢠embeds in main chat
Lvl 8: <@&1133322765194235904> 1015xp
⢠embeds and images everywhere
Lvl 15: <@&1012661788401217579> 3955xp
⢠external stickers ⢠VC streaming ⢠bragging rights!
Role descriptions: #šāwelcome
Check your rank: #šārank-check
Ah, there we go
We have a pet channel?
message 6
Can we reset our rank?
Yeah, my cats are in there
How many cats do you have?
Huh, I gotta get some pictures of my goofy ass pug in there
Also, would my murder of crows count as pets?
I would count them
Based.
Pets are pets
Any animal probably
Surely its subject to less moderation, or well, strict rules
You never know around these parts...
Make them play the finals so you have a 5 stack
I tested and full combo is about .1 seconds faster while being easier to pull off
I only ever have a two because my Chud friends refuse to play peak
You should do full combo + qm against heavies. Swap cancelling is still useful if you need to reflect but are stuck in a swing
-level
Thats why you train the cats
-levels
He doesnāt know
Are we so serious rn
Sweet
I need a life holy shit š©
Surprised they don't have a top 500 color for the discord
Lokey rocket jump should be a thing with the rpg or grenades
Hes going to clap at you
Youre not allowed to say heavy should have fun movement options.
Rocket jumping is becoming the new āHeavy needs a sniperā
š
What dumbass planted this into the general zeitgeistās FoV
Who said that???
I think the flame thrower right click should be point the barrel down and rocket trooping
Rocket jumping as been a thing forever. People see rocket and want to rocket jump. Its not a dumb ass that said it, its just videogames.
But what started this trend in The Finals?
The fact that theres a rocket in it.
Ive been wanting rocket jumping since I played the beta.
and they gave him a sniper. bodes well
Id trade damage for two charges and rocket jumping.
At least it doesnāt OHK, but Embark has definitely been playing with shaking whatās been considered foundational balance as of late
Heavies lack of range, Mediums dive efficacy, etc.
(Yes Heavy had the Akimboās but they have CoF that increases with RoF and that reigned it in effectively)
This is why ive been saying they are moving to the frame work of building roles within your own team. Not hard set roles.
I disagree, archetypes are cemented and even addressed as such in the latest Season 9 trailer. Medium specializes in Support (one avenue of which being healing) but Heavy/Light have healing options
Although, H+ arguably does healing in a more meaningful way than the HealGun does, which is more an issue with Embarks design team because holy fucking shit what a shitfest it was when it launched
And it was almost unchanged for an entire fucking season
Every class has support items.
Yes, options are good
But a dedicated mobility tool in regards to Heavy is insanely dangerous
Every class has grenades, CC, mines, movement, pretty much every variation of guns.
Sniper is unique to Light because the damage potential is offset by Lights having health so low theyāre forced to reposition once theyāre focused
Wasn't someone just crying that heavy has a "sniper"
Itās certainly a Sniper of sorts?
Really high damage long range option, but when I refer to sniper Iām talking about a long barrel rifle with OHK potential
Many dumb stupid doodoo heads wanted Heavy to have a Beretta .50cal Rifle that could shoot through walls
My point is that every class having everything is probably better for the game. Because it allows for more freedom within the team.
Player Freedom is a tightrope because ultimately everything needs to be balanced
Fun, doesnāt mean balanced.
As someone who plays heavy almost exclusively i would never want to have a sniper on the class. Its a waste of potential for a class that already has the best weapons in the game for the most part.
I personally dont care about balance to a meaningful degree, but I understand people want it.
I dont care about my rank, I only care about playing the video game to have fun because at the end of the day it doesn't matter outside of that.
I know this is out of pocket but a railgun utility item that can break through 3 walls and know people backwards would be sick (it would take time to charge like 2 seconds and would have to reload)
Ive always wanted power weapons in the game for teams to fight for. Something like that would be perfect for a map pick up.
Reverting the nullifier back to stun gun has never looked so right
Since the light already has the thermal bore it could be good for medium
I think embark should just experiment more with knockback items
Can you explain to me, someone who touches light basically for the circuit challenges, why lights dont like nullifier?
It feels pretty good to me when I use it.
It only stalls and its hard to aim
You also have to reaload and there are better items to pick up
As a sword main stun gun can rot in hell and nullifier is infinitely healthier for the game
I feel like nullifier isnt inherently strong but its wins games fairly often.
Nullifier has the same good ass perk stun had, a free steal stopper. Lights just miss the free kill button
Do lights use it to single out targets when out numbered? For me its nice when you need force a duel
I love to use it to joink boxes for free
I like forcing duals/3v2's/2v1's and for stopping steals
Doing it to spear heavies that dropped on the platform expecting a wipe is funny
Stopping defib, stopping people from stopping our steal. CnS. Its like a less good goolock basically in its utility.
I think it's a better goo stun in some situations cause it lasts longer and lets you fight the others while they're stunned
I often wonder how much a lack of imagination hurts the players of this game. Because the nullifier seems great with just a bit of effort and time on it.
It is, I just prefer my pride and joy's the gateway and the breach charge
I dont really use gateway much at all
I see it a lot with the goo gun. Its like people dont want to express themselves through gameplay. And if thats the case why play The Finals.
A way to buff it is if it stalled items like the turret and shields making it kind of an emp as well but in sniper form
Yea, I think goo gun is so good and people don't put the time or effort in to make it so good
Like the amount of people that jumped on Goo and AntiGrav not being good for movement was wild to me.
Being able to nullify turrets would be a good buff honestly, but turret in its current form doesn't need any more counters
Shields would be too much, they're supposed to block it
[Insert wall of text turret rework again]
Do it coward
Well then they could increase cooldown really high so you have to be smart with it cuz if someone is stealing with a shield you can get the shield down but not the player
I just think the berserk mode is a bit underbaked but the other major change is good.
If you ask so nicely 
Goof sounda like goofy, as in bad
Iirc you did like it?
I haven't seen yours yet actually, I'm glad I bullied
How would you properly bake it then?
Idk I think giving turret a goo counter is really needed
Hey, congrats on becoming grassless
Thank you, the sunlight now hurts my pasty skin
If Turret is going to receive meaningful buffs Iād want goo to continue to counter.
Counter is fine but one goo shot hard countering is too much
What buff are you thinking will stop that?
Let me know when you got improvement ideas/your opinion on it please
I like the berserk idea, It gives the medium a button press to release the goo but the heavy can reapply it if they are still alive
Honestly I like it, but we need to be careful with damage
I guess I need to look at this from the viewpoint of someone that doesn't have hundred of hours on Googun
True
But can be adjusted
Glad you like it
Youre probably right, in that this would be enough to fix most of that.
Yea berserk is an idea I really like cause it would actually be less harmful to lights while berserk but would help against goo or a full room if enemies
If you guys think it would help then for sure.
So is it going to do the spin thing like in lethal company? Across a perpindicular plane to its base?
The only thing I would say is the dispersion of turret spray would need to be much larger than those in the other game. Which is why I was saying it should be more like the Lead Burster from deep rock. Faster sweeps, bigger angle.
So much of the finals is played in the Z axis that I dont know if such a shallow dispersion of shots would be super effective unless you put it directly in the middle of thr room.
what would the thoughts be on a gadget that would rebuild broken parts of a building
Very interesting but Iām not sure itās possible with engine limitations
Something Iād absolutely love to see if possible though
Like a rewind bomb?
It might be awkward, what if there isnāt room for the new terrain? We could make it not work in that case, but then there are cases where it would feel awfully inconsistent
What if a building is loosed from its foundations, but the building itself still exists? Would the gadget clone the building or move it back to its original position?
I think it would have to be like a CNS gadget. Where within the AoE it removes everything and is like a sphere of rebuilt landscape.
The Tower on Kyoto for example which is notoriously easy to topple
Things like a second stories and what not would most likely be the hard part.
And if Goo could crash the server back in the day, then adding more terrain to an area would definitely crash them.
And how assuming it isnāt going to create two overlapping buildings, weād need to answer how you handle moving part of a building back to where it was, and if its foundations didnāt exist anymore how it could be supported
Maybe go easy on the white name. It was just a suggestion.
CNS-like blocky reconstructions would be kinda cool but maybe not an easy implementation
He was suggesting a gadget in weapons and gadgets. Hes brand new.
so balance changes good or bad?
Good overall I suppose⦠I think
The RPG change in particular Iām not so sure about
Supposedly the RPG buff in combination with the explosive weakness of goo blobs was intended to make it so RPG can consistently break goo
Yes, just seems⦠an odd way to buff it to that end
That buff is going to be felt far more by players than by goo blobs
I expect adding an RPG-specific damage modifier would be a little work but surely not prohibitively expensive?
Heavy supremacy continues of course. Embark crushed it with these updates
Best part about them buffing RPG to nerf goo is they act like I dont have plenty more where that came from.
Lights stay losing lmayo
Waiting for the Goo Grenade nerf, itās only a matter of time until it loses a charge and then all will be right with the world
Dunno about that, pairs too well with Mediums pad
And Melee lights rely on it to safely make distance
says the gooking
He was playing on the sentiment Heavy is OP methinks
any gems from the top minds of #šāgame-feedback yet?
Always
Im the foremost authority on all things goo.
whats the best heavy build like specilization gun and gedget?
I'm just typing so I can create an lfg
we need a dap up emote
would love 2 person emotes a la tf2
hall life 3 for real this time
Meta is probably going to be sa-12 with mesh shield this season. High Elo players may still use the titan but I canāt hit a thing with it. Easiest to use but still effective? Probably m60 mesh with lockbolt
the sa feels so weak for me any tips to practice with it
Not really tbh. Just takes time getting used to. I refused to use it because I didnāt like it for a long time but itās been meta every season of the games existence so eventually I gave in and practiced it hard lol
it feels weak sometimes at close range idk
Yea itās just weird but if you can get it right the math be mathin an it has the best burst damage on heavy
what abilities should i run with it
Mesh is top dog this season because dome and mesh blocks winch now. Dome is always a must pick. Either rpg or c4 or both. Then if you only use one of those you can have a wildcard pick and go with like lockbolt or barricade or whatever else you like
If you donāt like the sa-12 go with the m60 class with mesh and try dome lockbolt and either c4 or rpg. Thatās my lazy no brain heavy
Lewis gun feels pretty good now too if you can learn the recoil
GooGun, champ. It does everything you need.
you could also use a different weapon tbh
has anyone else had issues with Demat consuming a charge on use but not actually dematting anything?
can anyone here genuinely give me a reason why the akimbo is genuinly a good pick? this gun is miserable to use holy shit. A good headshot multiplier with your aim equivalent to hipfiring is just horrible bruh
akimbo kt is mad fast some people can consistently headshot
yeah but it has to be the least welcoming weapon to use in this game other than dual blades
does anyone know how i can contact embark ab not receiving my emerald p90 skin?
You really only need a headshot or two to make deagles a very good TTK it's not like you need all heads
it doesnt look cool anyway dont worry
Looks really cool.
titan fire rate change feels terrible
I'm pretty much a noob and have like no skill in all fps games but this game has me hooked! And I see myself getting better just now... I currently rock a model 1884, y'all know some ressources you can recommend for tips and improvement?
Saberlike1500 probably the best out there for the finals tips
anyone having weapon skin issues, like ill select random but every single match its the same skin
They need to remove the delay on demat it's so tedious
Unwritten nerf from last season that should have been fixed by now
is anyone else unable to buy the season 6 battle pass? i have enough multibucks but it's not letting me
you cant buy or access it right now, prob at 9.1 itll be released
Unless it's different from the notes it's like a 2.5% fire rate nerf, barely noticeable
Thats a lot to elite players like myself.
If you say so
Nah it was a massive change because it was in the new season patch notes. Only noticeable and awesome epic changes can happen in a new season patcharino
Just gotta get in the high level mindset to truly notice and appreciate it I guess
before GTA 6
sniper needs rof increase, slightly since the 2nd shot is kinda off and doesnt shoot when you press the trigger, feelslike some bs from xdefiant
Yeah you werenāt kidding
DB still problematic.
dagger is coinflip if itll backstab
i find its the servers, they really need to fix the servers then everything should balance out, i know practice mode for me has 0 issues, perfect reg, amazing damage but when i play a game its just all gone, i wish i could get host advantage sometiems in the actual matches, id ont even thing these servers are dedicated anymore
Light class in general overtuned.
Sort of, but there is no fix to be done there
It could be fine against practice range dummies networking wise because their positions are entirely predictable
but the dagger has a bug where it wonāt register hits with a certain dash timing that happens even in the practice range
is there an update for the em p90 yet? i saw someone in game has it but i don't š
Players keep out okbuddying the r/okbuddycontestant sub
@blissful grove I just had the same thing happen in my game
š this game never wants me to win
No fr š
Itās looks so clean too and I hope they push out like an update giving out the rest of the rewards
yeah š
So when are they finally fixing thermal vision xD ?
It goes from season 1
nothing changed
Y'all cannot be real im sorry
I cannot believe a person that sunk at least 100 hours in this game would say something like that im sorry
I think a lot of the time when people say light is overtuned, they dont mean that its busted. Generally I think the problem with light is that its an unfun class to fight against, and even worse the people that play it are unfun to play with.
They dont know how to express that light is obnoxious af even if they get clipped and die with a slight breeze.
Shit falls over to a light breeze
But, you have to remember that not everyone is a super elite gamer that gets all the egirls like you. Im certain the majority of the player base, casuals, finds them annoying.
For me, if the light players weren't so insufferable to have on my team they wouldn't bother me near as much. Because that disdain transfers over to lights not on my team.
And then you come to this server and because lights are the largest player base they seem to be doing the majority of crying about balance when its just a numbers thing.
Per capita lights are doing the same amount of blaming everything but themselves for their failures. But because they supposedly out number both other classes its more apparent.
i wonder
in tdm
if both teams loose the 1st player at the same time due to explosion or something
who gets the tie-breaker?
Light is only considerably good in low elo, and after picking up game sense and getting more game experience, you start to realize Lights arenāt much of a problem. If your light teammates are insufferable thatās entirely just the person they are, most of then try to be John Wick.
If youāre struggling you can always lean on current meta weapons/gadgets, would help any casual player automatically
I wish heavy had a dematerializing/nullifying tool, something throwable that demats everything it hits.
as cool as it is to charge and slam or blow stuff up, often times flammable goo isn't good enough to keep a building in one piece when you want to keep the fight indoors
or something that can respawn broken pieces(before a building crumbles)
sounds more like a medium thing but great idea nonetheless
That I agree and no im just your average 9-5 wagey, but calling light overtuned is simply incorrect
fact
++
yea theyre so overtuned in fact that people in ruby have been running hmm and hmh for 2 seasons now
Because heavies with crazy aim beat lights with crazy aim
most if not all of M's and H's weapons outdamage light's
if the argument is that you need good aim to track them that is a different issue entirely and is entirely down to an user issue rather than a balance one
the game ballancing is cringe and is made to please both casual and ranks which is terrible
no one in either side is pleased both casuals and pros have been asking for winch nerfs for 6 seasons now
thats why we see this shit
Breaching drill needs a 2nd charge and a faster activation time. We need a real alternative to Demat that doesnt make you feel like you should've just picked Demat
they gave it a faster activation time in the s9 preview but didnt go through to the live server
Thats lame
meanwhile i see most heavy (big mass) weapon damage slider being on same level as medium/light guns
a lot of things that shouldve gone through to the live server didnt go through like the bfr damage nerf, we dont know what embark's balance team has been doing the past 3 seasons
i dont have all game information and see only what is provided
Rushing updates out the door to capitalize on paypigs wanting new skins
heavy's damage up close is only matched by the m11 but that doesnt matter because they have 350hp as well as better defense and survivability than any other build so even if they did less damage they'd still have a better time in pure dm scenarios
devs should add kill/death rate matchmaking and the balance problems will be heavilly reduced
Thats the brunt of what they've been doing since S6
tired playing against god aimers of any class
then people will complain even more than their teams are playing tdm instead of objective and playing tdm will fuck up your matchmaking scores heavily this is a terrible idea SPECIALLY when it comes to gathering balance data
And also listening to the top 500 players on balance decisions that make the game worse for the bottom 98% of players that dont have insane mechanical skill
they dont listen to either top players or casual players the top players have been complaining about poke and winch for 6 seasons and embark keeps reinforcing both of those
idk where this "embark caters to pro players" shit came from when people in diamond+ have been asking to nerf poke meta and winch for ages
I say they listen just enough for Evasive Dash to never get a nerf for seasons even though its the absolute bane of everyone in Plat and below lobbies
what a nonsence
Because unpredictable movement on a button click is fair for everyone that doesn't have aim skill and reaction times that would net them a spot on a top 5 Counter Strike team
the system i suggested is focuses on ballancing players in matchmaking, so high kill rate players would stop playing against low kill rates
i mean you are saying it yourself, evasive dash is an issue at low level because people arent good at the game
in high level every other light spec is worthless and evasive dash is the only thing keeping lights alive when theyre getting 2shot from across the map with repeater and bfr constantly
what are some gadgets u guys wanna see in the game
sometimes i appear at the face of those tryhards and loose 50% hp in a second - this is absurd
the system you suggested is going to skew matchmaking scores via taking into account k/d rather than playing around the objective which gets skewed even further when you take into consideration tdm
what happens when a support player gets a low k/d but is the entire reason a team is able to win? with your system their matchmaking puts them against worse players every time which just means that player is able to stomp even further
this isnt even taking into account tdm where lights are able to easily squeze a k/d of 2.0+ without much effort despite the fact they get constantly instantly deleted in actual matches due to how squishy they are and how hard guns are hitting
wut?
you would be putting low skill level light players in high skill lobbies and high skill level heavies/mediums into low skill level lobbies
dont worry about it man
It will put low kill rate players to each other and high kill rates with each other
if low/highs will play together in team (will be exception)
yes and what happens when a high level support player whos always gonna have a lower k/d gets into a low kill rate player lobby despite the fact they play at diamond+ level?
playing against 100+ levels when u are 10-30 is absurd in current situations mostly
or a high level light?
im not saying the matchmaking is good i am saying your system fixes nothing and if anything makes it even worse SPECIALLY for gathering data
in the finals there can be bad player with 100+ level and good player in 30+ level!
You tweaking if you think they're balancing around top 500
cool but this has nothing to do with what we're discussing since the matchmaking system doesnt take into account player level in the first place
i know that it doesnt account player level - and it shouldnt because it can be bypassed easilly
but if a player for example has 2/1 - he will not play against player which has 1/1
i dont think i can convey it more clearly than i've had already, sorry, all i can say is that k/d is not representative of skill level in this game specially with the way the builds are right now
The KS-23 is still terrible. As a shotgun, what it needs is better accuracy while moving, but the changes only buffed its stationary accuracy???
or just pellets. hardly a shotgun when it plays like a sniper
Believe me we know. I get matched with <lvl 10 all the time as level 71
Being forced to babysit fresh installs on quick cash isnt fun
KS-23 needs shell ammo instead of slug
it happens in ranked too i had 2 console lights outright helping other teams more than our own they'd take a cashbox and run it to the other side of the map where a team had just spawned instead of letting me carry it to the cashout
Cringe Embark think this is fine, that newbies play against tryhards/veterans
you say that like this game has million players to make queue times fast with fair matchmaking
You talk about the poke meta, but wtf is the alternative? Melee meta and suddenly 3/4ths of your arsenal is obsolete, and then... Automatics meta?
And you can't say that the meta can include a broader arsenal because people will want to main the most effective thing
sustain dive a mix of anything else i'd be fine with poke meta if the countermeta was nearly as viable
poke meta is always the most miserable meta in any pvp shooter because it boils down to camping a high ground and playing as defensive as possible
meta industry is a cancer for games
So you want model and cerb back?
And I mean sa1216 is still in the meta
was much more fun than the current poke meta so yeah 𤷠people didn't hate model or cerb because the meta was bad they hated them because model had too much range and cerb killed too fast while being very forgiving
You mean lights cried the close range weapon did close range things
And then the community decided if the cerb can't oneshot it's automatically dogshit
lights were the ones affected the most but heavies and mediums were complaining too let's not be disingenous now
I honestly didn't mind it
And my cerb sits at lvl 2
I didnt either like I said it was much more fun than the current meta the weapons just needed to be nerfed a little, not to the degree they were
What did they change to the cerb?
And oh the model damage is either lights cry or they dont
So what was the bad change? If it did 105 it would be good and meta?
General damage nerfs aswell as buffs to the weapons that directly counter it
the cerb isnt bad in a vacuum its jsut in a bad state because the weapons that directly counter it are so strong atm
The game heavily encourages staying at long range atm so for a weapon without much range like cerberus that's a death sentence
there's an argument to be made that its a viable counter pick but p90, akm and arguably model are better for that
Ok let's nerf cb ( you all thought it was balanced half a year ago) ,bfr, revolver(?), famas, p90, xp54, 93r, lh1, and ks-23( the people will whine for thks gun)
Doesn't that bring the poke style down?
Guys can we triple double barrel damage and range
I love it, the 2.5s reload is a good balancing factor
Revolver isnt really an issue and the reason cb is strong now is due to its buff, famas p90 xp and 93r arent really poke (though you can use 93r as poke i guess)
but yes it would bring it down a lot
full barrel masterkey shotgun when
FUCK 5.8.0 š š š
Itās only fair
strange, db has 13x15 and cerberus has 9x11
It's suddenly viable against heavies and we are now twisting our panties come on dude
390 vs 297
The gun is in a weird state ngl
I mean that is a big deal considering heavy is the strongest build atm and the one that usually enables pushes and picks, all meta team comps atm revolve around heavy
Both bfr and cb need a rpm nerf
And oh they are on the same power level, just because one fires 6rpm slower doesn't mean jackshit
But yeah to come back to the first point, if you buff the cerb you are getting some pantaloons ruffled
cb needs its damage buff reverted and bfr needs further damage and range nerfs alongside the rpm nerf it got this season
Honestly I just want a range nerf for the BFR and a meaningful buff to the ks-23, cause if we nerf the BFR too much then D-eagles just take it's place
Yes range. And slower rpm
you can buff the cerb without upping its damage. let the flame damage stack so we can oneclip heavies again
Not sure if that's a good idea, may make it better than intended at medium ranges
and why wouldn't it be?
Just increase the max duration of its flames
Double barrel
Imagine if db was better in the medium ranges
Iām imagining š¤Æ
it would be x2 times more nightmare
i mean yeah i have a 3-shot close range shotgun on a character that doesnt have any movement abilities (at least none like light) if i cant kill a heavy after i land all my 3 shots on him im essentially dead no?
would be cool too see double long barrel for medium
Yeah no you're right, but what if you three shot mediums at 15 meters suddenly
I thought cerb was hit all 3 shots and melee for the kill
Against heavy
or pause between shots to let the flame do damage but thats just stupid
Tbh yeah
It's the only gun that can't one mag a heavy
Yea
I think flame should stack a little bit, but nothing crazy
I think it should just last a second or two longer, we don't know if effects are stackable
theyre not timer just resets
the flame should stack regardless because the fact that it doesnt is super counterintuitive but it'd probably need some tweaking if it did
Nerf the duration so it reliably 3 shots heavies ( 20 fire damage per shot)?
Then it's poopoo against lights
I think that the simplest thing they can do is an effect duration increase
Also it's funny you mention about cerb meta when 2/3rds of a team now run the anti-fire thingamabob ( one quadrillion healing)
Speaking of the healing thing, crazy how its just a better med beam compared to the lovable and balanced heavy ball.
when I thought light would get a healing thing I thought it'd be a dart based thing to match the tracking dart and not an immortality injector.
Real, all h+ needed to be is a thing to restart the hp regeneration on demand, not "the heavy stealing is now immortal"
They could introduce a debuff. whenever you receive damage, you now receive x% less heal for x ammount of seconds
Or, buff my beloved healing beam
should honestly be in
or maybe fire dmg can do something similar (flamethrower especially suffers against chuck)
though understandable if the 2nd one isnt as well received because its only on a small selection of items
Most DOT should probably provide some sort of anti heal debuff
tbh heal debuf on gas damage would make so much sense and would make gas a bit more viable š¤
An anti-heal for gas specifically would be great.
I kinda want pyro to block healing and gas to do percentage style damage so it damages lights and heavies equally competitive to there health, I think that could make both of them have their own niches
i'd vouch for the other way around
heal debuf for gas and % dmg for fire
Gas should not do damage but temporarily and exponentially shrink your health bar,like dissolve parts of it,fire should just prevent healing all together
% damage would be interesting
also an interesting call
I agree with this simply because theyāre almost identical in their current state.
Then having specific niches or roles would be SO MUCH better than both just doing a tiny bit of damage
"shrunk your health bar"....
so just like... dealing damage... but.... with healing debuf....?
Gas should probably slow too,but I fear that would be too much
you cant heal someone higher than their hp
so it is a heal debuff
With the inability to get that health back until it wears off
Effectively reducing your max health
too much
- annoying
just make it deal damage.... š
and prevent healing while person is inside of it
complicating much
Think of the burning a health chunk system from hunt showdown,but not permanent
Thatās what I was thinking of too.
It would add depth to it instead of it being essentially a re-skin of pyro grendade
ik what you mean and I'm saying it's just like dealing damage but with insane heal debuf
this game doesn't need to kill healing
it needs to tone it down
Make healing beam have unlimited charge š
I've lived in the world of the buff beam, as good as it was it just wasn't fair at most times... though I wish you could turn the beam on yourself at times as every other specialization cept beam can be used alone.
it'd be a bit akward to face it to yourself but that might be what balances it
make it replace the primary weapon
healing beam is the most balanced thing in the game 
I would use that.
I love healing people
If you are in Gas long enough to "kill healing" you've been in the gas too long,most shooters with healing also have anti heal mechanics
It certainly aināt bad right now, but idk about most balanced
hitting the oktoberfest in the finals would be based
though, jokes aside
im afraid that would make it too limited
in tf2 that works because you have 11 teammates
and you can juggle healing the whole time because someone is always eating bullets
not here
youd have nothing to do half the time
you cant fight at all
and so it would have to be busted healing, making it frustrating
I think fire having the anti heal is better cause it'll also buff the flamethrower and Cerb without making them problematic, which is needed
It's good,but compared to mediums other specs it might as well be broken,it is overpowered simply because nothing competes with it,demat is gutted and turret is neglected garbage
Yea I like the idea that gas is a dangerous threat for everyone and takes percentages of health regardless of health pool
Anybody else want some sort of impact grenade or am I the weird one here?
it is exactly balanced i think
you can outdamage beam in many cases
healing is slow enough so quick ttk weapons get through it
unlike h+ it is a very balanced healing option
The humble Pyro nade
70 damage on impact plus dot
You know, thatās fair, I just wish it recharged a BIT faster
70? Itās like, 10
Right?
Nah I swear I've killed a light with nothing but a Pyro nade to the face and a quick melee or two
other option is a stupid turret and demat
with demat still having more uses than beam even after nerfs
if we're talking about healing problem it is mostly coming from h+
I know for a fact impact is 10
But yeah you could probably pull that off
healing beam is used purely because there's only 1.5 other options
Demat needed those nerfs,it's fine-ish now but they kinda made it too clunky for it being an escape tool,even so I am glad because most people just use it to roofcamp,kill everyone on cashout,then push with little resistance rather than push and have an actually engaging fight
I agree.
Medium needs a healing gadget of sorts.
Just make it so he canāt have both heals at once
To be fair it does like 70 damage instantly just from burn dot and being engulfed by the fire damage pain boxes
Syringe
How do we feel about giving heavy a drum mag smg? Something like this?
Melee healing item could be cool
yeah it needed nerfs
not the point
point - not many other options
that's why healing beam is being used
i don't remember people complaining about healing before season 7
then the game added 3 other healing options and it became a problem..
maybe smoke could slow you a bit. that would be interesting. (nvm i missed the convo)
I mean its technically a carbine in the image but the idea is there
Boring,give heavy a PPSH41 with a drum,or give heavy an MP40 with a stick mag
tbh I'd rather see healing beam moved to gadgets and see other specializations instead
we already have a high capacity smg. (i missed the heavy part mb)
Too much,turret should be a gadget tho
And heavy has 2 similar LMGs and medium has 2 similar Assault rifles. Your point being?
Iād take that.
Keep it how it is, maybe a rougher cooldown at most.
Then for the love of god give me a new spec š
Give defib no cool down and no iframes
I'm praying for new specs next season so much š
(I've been praying for 3 seasons now)
my point being that this sounds boring. just getting a slightly different version of something we already have
like vampirism?
Bad defibs should be encouraged(it's funny kinda) and severely punished
defib moved to spec would shake the meta crazy tho 
Defib damage buff when
People love the BFR and the revolver exists on medium
bro pulled up a real topic rn
Defib should honestly do 240 damage
Like a syringe or injection that healed or gave healing over time and debuff clear.
Use it on yourself or someone else on like, a 25-35 sec cooldown
I think its fair to say we've kinda started to run out of "unique" weapon types to add
oh, i thought you mean an actual weapon that heals when dealing damage
Iāve gotten one kill on defib and it should be a achievement
does the revolver exist on heavy?
No, I mean heroine.
Give me heroine
?
you have ospuze, thats enough
you said that the BFR is something we already had with mediums revolver. but heavy cant use it can he?
I need to INJECT myself with it
Consumption is not enough.
I must replace my blood with it
Okay and heavy doesnt have a high capacity SMG so that makes your initial point of comparing it to the P90 already existing moot
how was it in the map chat?
day 1 of asking the developers for defib damage buff
me, @slow linden, @viscid trail are asking for it.
ping me if you want to get added to the list.
Crossbow
yeah i missed the part where you said high capacity smg FOR HEAVY. i clarified that afterwards
Oh ok
People already dont use bow and arrow i think this might have just as little usage š
Give heavy the XM25 punisher honestly,but not before giving light an M79 thumper
But it would be cool
I just wanna spend my VRS
Maybe add some sort of arc inspired spec or smth
Mechanically it would just be a single shot rifle
XM would be a cool gadget for heavy and/or medium honestly
They could also (maybe idk about balance) make the decision to add directly offensive specs.
Like a railgun that hits through walls, or some sort of recharging weapon
we already have charge and slam so that idea doesnt sound too outlandish
I feel like having the XM as a weapon itself would be a nightmare to balance but I think as a gadget it wouldnt be too hard to balance properly between damage and destruction
Gadget? I would prefer it be a weapon,you can't have 4 grenades take up one slot and still have a primary that'd be silly
Did the model get a nerf? It feels worse
At that rate the MGL should also be a gadget but again,a little silly
Im just thinking ahead here because if it was a primary weapon itd be #1 public enemy
It got a direct buff only
It got a buff gng š
Iām just shit
People already hate playing against the medium grenade launcher so making an airburst grenade launcher sounds even more terrible
Models a weird gun tbf
Fun asl tho
Mediums grenade launcher is shit those people are having a skill issue
the longer i play this game, the more i see the class is DESIGNED to be unfun to go against. and also insufferable to have on ur team.
The retro computer type skins is fire
My biggest problem with light is how many get out of jail free cards it can equip at once
YEEEEES
Any competent light you cannot punish bad positioning unless they are quite literally backed into a corner
And the short barrel ones
Spinning reload is amazing
Damage stages kinda put any potential explosive based weapon in F tier by default,shit be doing 80 Damage (if it feels like it) on impact with an avoidable projectile but the radius does 10 to 30 Damage š
yep, also having good destruction capability. solo stall capability, for some reason a HEALING capability?!!??!?!!??!!??!!?!?
What should be a free kill on a light is almost never because they can just cloak bomb, dash away or grapple away
Eh, I like my chunky skins
yep
The reload is awesome though
And it makes 1v1's annoying because they can just instantly reposition while youre stuck out in the open as medium or heavy
also the instant health regen.
Medium needs a movement specialization, nothing big but better than zip or jumppad
I hate that all anyone has to do to beat the larger class is just run away and roof camp
because his entire shtick is mauling anyone he catches up close??
Not specifically heavy,medium too
Cloak bomb should 100% be a medium gadget
No
All classes should move at the same speed tbh,probably around mediums speed
For the SUPPORT class
Light is also a support class
No give it to heavy,the other support class
Light can do everything
Light mesh shield with 10k health type statement
poor pitiful heavy and his best spec in the game and his meta-defining gadgets and his favorable combat matchup against everyone else in the engagement ranges that actually matter and his spread of consistently strong weapons
Just buff flamethrower and debuff fcar 
Hard to maul when without winch he's so slow that anyone with half a brain cell can just walk away,and to be fair winch is boring and needs to be removed,stop tweaking it embark just kill it so weapons dependent on it can be buffed please for the love of god embark
Okay you tell me why its a good idea that Light gets cloak bomb when they already have a cloaking spec
Winch is a cowards tool
Basically allowing light to use 2 specializations at once with cloak bomb
EXACTLY
Just run TP nade, Cloak bomb, and dash and you basically have three
if they kill winch then yeah obviously they should buff other aspects about him to compensate considering the opposite has been happening for a little bit
Fcar is fine,what would one even give flamethrower in the first place,you cannot buff flamethrower without making it just annoying and that's coming from a flamethrower main,it needs to be reworked entirely if anything,but definitely not buffed
mostly just close quarters weapons
I know haha, I was joking, flamethrower needs a rework itās horrible
Winch is a parasitic tumor that is slowly hollowing out heavies entire arsenal and making every build dependent on it
Give me sticky flames from DRG
It had them in beta
Really? I do NOT remember that š
They removed them for performance reasons I think
UE5 particle effect rendering 
Personally I think they should reduce the cone to only a quarter it's original radius,up the range by 50% and make flames stick wherever it lands and damage structures over long periods of time so if either party tries to WM1 they just die,and if the user is careless they will be trapped under burning rubble if they are in a wood building
They can't tank or take head to head fights well, everyone has their strength and weaknesses
The games much more optimized now,I'm sure it would probably be fine now
I mean they can fill ājust aboutā any role, on top of feeling unsatisfactory to fight
For sure. And Embark doesnt enable all those useless performance hogging features like Nanite
or make the flames only linger for a second
w+m1 doesnt go as far
but if you hit both the eney and the floor next to where theyre going, it deals more damage
Theyāre very versatile and at least āgoodā at tons of shit
Not really, they're good at doing good damage from angles, flanking, getting revives, and supporting their team through gadgets like gateway, glitchnade, H+, ECT...
But you can't replace your heavy or medium with light, they're too squishy and bad at team fights
The only satisfaction I get from killing a light is closer to relief like "thank fuck the ankle biting parasite is dead" I rarely think "oh good fight man" unless the light is using shotguns,the v9s,or melee
So you love fighting me š
Yes probably if you like shotguns or melee on light
Here, Iāll rephrase.
I donāt like light because thereās 6-10 of them almost every game I play š
Maybe Iām just unlucky
Honestly same,I never see an all class trio it's usually all I see is double light medium all running SMGS or triple medium all running p90 with heal beam and defib chaining
I'm a grapple sword main but I use double barrel, bow, and M11 sometimes
M11 is the most balanced gun in the game I just find it personally annoying if not a bit boring
Yea that's fair, lights really popular in casual and even ranked until diamond because they're fun, fast, and hit hard
And Iām a mediocre casual medium player š
I use it cause I'm weirdly good with it
Oof, yea lights the bane of your existence then
Everyone is weirdly good with it that's why it's boring it has a atom high skill ceiling
It's just point,click,piss
Itās super simple, and incredibly consistent
Thatās about the extent of the weapon
To be fair this is every smg in the game
Yeah
Fair, ARN to me is the hardest light automatic to use which is why I have fun when I do run it, it's a weird weapon with fun quirks
Itās not even very unbalanced, itās just lame
Hardest light automatic? Sure,but ars and smgs aren't particularly hard to use by design
What are we talking about? I need to drop some hate
Idk having an automatic on light that doesn't completely shred and requires you to pick your fights intelligently is fun to me
Light guns
Yeah,like I said most balanced gun in the game
Double barrel is mid af and so are the people that use it
Pretty much every weapon on light that isn't shotguns,melee or unused because of it being bad
Tbag em all
Essentially this
It's more fun and engaging to fight and use than boring safe bullet hoses
What I'm hearing is my sword autism makes me a tolerable light and I'm glad, tho I feel like people still hate fighting me
the finals is my favorite game buuut the balancing is horrible, is there any way we can tell embark how much sword, m11, dash need a nerf and how much guns like the model needs a buff...
My honest reaction to bd players
They do,and they're dogshit,a gun will always be a better option than a sword
Grapple Sword š„
Bro sword and M11 do not need a nerf, and dash is questionable at best, these are just weapons that require some skill to counter and a gadget with no real competition
Grapple sword is so fucking fun, I love moving at mach 3
Grapple anything is fun
sword I think shouldnt be attack multiple targets with one regular attack, I have had multiple team wipes because a lil light zips into our team and just swings twice and deletes us... It's not fun
I never said I rarely win against light,I win probably 70% of my 1v1s against light,just some things are less enjoyable to fight and use,usually the more bored I am using something the more I hate seeing it in an enemies hand
What do you think of the Sniper?
There is nothing I hate seeing more than a shak winch player
Heavy main but seemingly always in defense of lights...
Not a Heavy main dunno where you got that
His role
That creature is a sword light
I'm in a lobby where it's all lights and I'm a heavy right now, that wouldn't happen if it not overpowered, light desperately needs a nerf
One can be both
It's bad,and needs buffs,but its not particularly fun and engaging to fight,I typically just goo up the windows or take the long way around when someone is crane camping with a sniper
Light is the most under powered class currently
Are you in QC?
No, every player falls into a neat little group I can stigmatize, thereās no overlap
to be fair, you make a good point
Sniper ass, ttk is buns, got nerfed for fucking powershift
QC is the only place I see lights in and thatās just because itās a fun fast class that attracts QC players more than the other ones
All melee hate is so forced just aim better
Sword got mutilated
What it got is a word that I cannot say here
Lobotomised?
I'll try running world tour more to help, but I still believe a nerf would help as quick cash feels pretty unbalanced as of now, and I prefer it over WT
I never played sword before the change but I find it's pretty good.
Sure
Twin I don't think shit should be balanced around qc
Or the opinions of qc players
and who matters?
Ranked mainly wt a bit. Those are where balance primarily matters
I get it, but maybe some quick cash focused nerfs or something to improve that experience, world tour can stay as it is if people think it's all good
example uber saw
that went terrible
The only thing the game should be balanced around is tournament,not powershift,not head to head,not terminal attack,maybe blast off I wish the cl40 shot at that velocity and straight of an arc but again no
quick cash players deserve to have fun as much as anybody else
Ranked and world tour are the same "gamemode",but I'm going to be honest as the primary gamemode the game should be more balanced around world tour than ranked
It is and anyone that disagrees is a stinky light coper
I see how quick cash shouldn't be the main thing to balance the game around, but the fact it's so unbalanced shouldn't be ignored, focused nerfs in quick cash only maybe to make that experience more better should help
Sea Urchin my sweet little chungus you were right about the dust from destruction, hella thick and I donāt think itās intentional
I've played quick cash since season one and I haven't seen it this bad ever
not sure who it was that i tried to explain this to, may have been you
Imma be honest quick cash players are way more toxic and sweaty than world tour and ranked players and always have been
I main medium soo maybe I'll try playing world tour more... I mostly like quick cash since it's fast and I often have to leave games but I'll give it more of a try š„°
The main issue with the game rn is probably the neglect of spear and MGL and to a lesser degree cl40,at least the cl40 is a funtional piece of shit rather than a useless piece of shit
Damage stages kinda killed Explosives,like why have the radius in the first place if 90% of it tickles,frag grenades are just spicy rocks,and grenade launchers just shoot spicy rocks that tickle if they are not surgically implanted into your chest cavity,also spear just kinda sucks,from a fundamental stance it's ass,it also has a lot of weird hit reg bugs with literally everything,I don't know how they broke spear so badly but they should really stop neglecting it
and dagger!
and just about half of the sandbox
Dagger is abused not neglected,they beat that thing,took it outside and shot it in the back of the head with a 4 gauge
And yeah literally every melee nerf was a mistake I'm going to be honest
True,essentially if it's not ar,smg or poke it kinda just gets left behind
Also despite poke being meta for the last two seasons sniper is still shit even in poke meta because it's just bad
They should give grenades an explosives some kind of effect. The launchers, explosive mine, and grenade are falling behind because they donāt have any nuance to them
Concussion? Flinch? Crippling?
i mean they kind of have with their higher structure damage which kind of helps against enemy gadgets but its nowhere enough
You can't really give Explosives an additional effect without making them annoying and unbalanced just remove damage stages and make the whole boom do the whole boom,and they will still annoy(people who are mad when an area denial weapon actually denies areas),but now they're useful
stupid idea
what if there was an item, that connected to your next used gadget, and keeps it inactive, until you manually make it boot up
remote gravity cube
distraction breach drill
yes, probably underpowered
more about the stupid shinanigens you can get up to
maybe as an option on the gadget. not worth a gadget slot
Kinda like it but why not just give medium a stasis spec that basically does that,you could freeze any gadget or prop or rubble in the game into a given state and any actions to alter the state of said gadget prop or rubble would only happen when the stasis ended naturally over a long period of time or when the user unfroze the object,imagine doing this to someone else's frags and the enemy dying to their own frags lol
Also it would turn off gravity cube,and gravity for whatever object was in stasis
gl gonna get goofed
You could freeze someone's healing emitter or turret, and they'd have to wait for it to end to redeploy
You would have a set amount of things you can stasis,kinda like how goo gun has a set amount of goo it can place before dissolving,if you fill the room with frozen grenades you're going to end up nuking yourself
You could,but I'm sure they can just manually pick it up too,but that's risky
but until that goes away, you get a free pass to shoot someone uncontested
and you just like move slightly out of the way to avoid being hit
remember, if they dont direct hit you, its likely they land behind you for 0 dmg
so disgusting to play against high levels, tryhards with crazy aim 𤢠š¤®
Additionally if they kill you all your stasis ends and your teammates get nuked
20 something Explosives no matter how small and inconsistent going off in a small room is not something I personally want to be anywhere near unless it is my intention that it happens to that room
Level is not indicative of skill, just time in the game. Iāve personally matched with and against some very subpar players with +100 lvl on their player card.
You're shit ig???
It would be hard to balance but I think you could give some explosives a shrapnel effect that counters healing for a short time
yeah if you have good aim then youre a disgusting tryhard 
If you kill me youāre a try hard
if you kill me youre a cheater and youve been reported
When I do good in a match Iām just a decent player, when someone beats me they are a no life try hard with no friends
The weapon youāre using is OP and itās the only reason I died
Just give the shrapnel stacking bleed not antiheal
those stupid meta slaves and their oppressive sword and pyro nade meta
Fire and gas should have antiheal,but not explosive
Thatās just another fire/gas
Fire and gas doesn't work in stacks,and gas should honestly not do damage but give you a health debuff that shrinks your health the longer you're in it until it sets your health to 0 insta kills you fire should just antiheal
I shouldnāt have died charging the flamethrower heavy in his dome with my Shak
Dot is an effective way to make aoe effective,it'd honestly be fine
never get to stack that many
unless you want it to last half a minute
Was thinking 45 seconds,the timer starting for all current and future objects that you stasis on the first one,and all simultaneously ending when stasis ends or the user dies
Shak losing to flamethrower is huge user error
Im conflicted on what weapon to use because im spoiled for choice
What class
Heavy
Ks23 just got buffed,minigun is hard but rewarding to use
What spec would I use with ks?
Answer is always GooGun
Mini gun
Goo gun if you want to camp or have movement and goo lock combo(also the hardest spec in the game to master),charge and slam for old reliable,I see a decent amount of mesh with ks23 right now for some reason
Do not use winch,it's a cowards tool,it is poison for the soul
I hate winch tbh
Mini gun, C&S, rpg/c4, dome, lockbolt
Minigun,goo gun or cns,heal orb,dome and motion sensors or Pyro mines is usually my go to for minigun
rip pyro mines
People just couldn't be bothered to look at the floor or listen for the loud beeps
that and their excuse of it being much better than explosive was dumb, so like, maybe BUFF EXPLOSIVE MINES????? idkk like making something not viable just bc something else isn't viable is kind of stupid
Theyre too busy watching second screen!
And so now I will use motion sensors and they will have an infinitely worse time
I hate seeing the big red DETECTED, and hearing the sonar or ping noise
God forbid explosive mine do either 140 or 240 damage
I like using them with minigun
I hate sonar grenades I love motion sensors
Sonar grenade:free instant game changing Intel that goes through walls, motion sensor:funny lil guy you put on ceilings above doorways that tells you where people are that it can ACTUALLY SEE
Wich class I should select for my break point loadout? Medium or heavy?
Heavy,expect to be shot by at least 4 people at a given time,you might as well play the class that doesn't get instantly eviscerated,and instead be eviscerated in the immediate next instant
Either that or cloak double barrel light or dagger and just try to pick people off
Ok, thank you! 
True heavy mains know how to use every weapon, spec, and gadget. Dont let popular opinion sway you from one of the funnest specs in the game.
The only thing I enjoy about it is that it can move cashout,personally I wish we got a rope tool instead of winch
At risk of summoning the no mobility clowns, they need to let me use it to swing.
Winch let's me pull the box out in the open. Leaving that out there with 16 people all collectively killing anything that dares touch it
A rope tool would allow you to swing from it
Yeah, but I like pulling things as well. Grabbing trophies and stuff is helpful.
The buff to the V9S makes it feel super good.
Think gmod rope tool,first click tethers you to an object,player or surface,second click can tether two things outside yourself together
And regardless of what the bootyblasted small classes say, ripping someone to you and obliteratinh them is fun.
As a heavy main I hate doing it and I hate being on the receiving end,there's really no counterplay for it
GooGun counters it bud.
C&S > winch
Real heavies know eating concrete is more fun than the crutch that is winch
I main goo gun,it only counters it in a 1v1,what about the entire team I just got pulled into?
So you dont know about PowaGoosa is what youre telling me.
Thats fine. I was a rookie once too
The what
If youre really Archdeacon then work on tech. The Goo always has an answer. Open your eyes, my son.
Us GooGunners can maintain invincibility for a short period of time. The good protects us.
The only answer when I'm pulled into a team is to run,which has a 50% success rate with goo suppression
Your eyes. Why do you shut them so tightly?
Cocooning is most effective in a corner
Are they sewn shut, my son?
Goo munchers when I just walk through their one and only move with C&S
As for said cocooing I spend just as much time burning goo as I do placing it so again bad idea
You just set off the c4 and explosive mine I placed before entering the room,you have become prey
Another part of your job is to make sure the other specs never learn how easy it is to counter them. The C&S user must never know they are just as powerless.
Goo gun is the best 1v1 spec
The humble gravity cube
Who tf uses doors
I do,a heavy that prefers Pyro nade to rpg
Bah
And again,gravity cube
They cannot do anything about it,they can either join us or perish
Practice your simultaneous goolocks.
Goo locking is crazy over rated and a crutch
Seems like it does something but all it does is drag at 1v1s longer but end the same way they would have without it
The illusion of effectiveness
I mean it lets you safely close the gap so it does affect the outcome
Winch is more of a crutch,and goo locking ups flamethrower's dps
Drywall, do you see how they are blind? We must be grateful that the heathens do not place their unwashed hands on the GooGun.
They will be cleansed in the end
Fuck off with that holier than thou shit, goo locking is cancer
If I had a dime for every spec that lest you close distance I would have 6 dimes
Salvation in sacrifice is still Salvation
Goo locking is based,you are a spear main so you are biased
You use goo gun, you are biased
Bunch of goo munchers fr
It fucks specifically YOU and only because of a bug
Do you see how they let their anger blind them? They rage and rage against the Goo. But the Goo is available to all who welcome it. They must only accept its grace.
I use everything,I can't be any less biased
Goo gun some how went from being the most underrated spec to be the most over rated over the course of one season
Moreso overunderrated
Even now, in my hands it is underrated. Even i have not seen the deepest depths of the Goo.
We are all on our Goo Journey.
Nah it's just really good at a few small niches,anything being recognized as over or underrated immediately creates a paradox that makes said claims irrelevant
The Goo, it tears their spirit asunder! They have been broken by the Goo. It has not only locked their body, but their minds and spirit.
That said goo gun is the only spec with limitless potential
i lowkey just anti grav and gloo it to the ceiling
They rage because Goo breaks them down before they are built back up if they choose.
There is no skill ceiling for the goo gun,something so complex cannot be perfected,not even by a God
Goo is creation,goo is destruction,goo is cleansing flames
Goo is a home,goo is a cage,it is a safety and a danger
what kind of cult is forming here
It has always been
how do yall feel about fireball and cerberus
Give Cerb to heavy.
Cerb and Riot to heavy please. Thank you.
I think general consensus is that pyrogren is underpowered. I like it because you can direct hit people and deny cash outs a little.
Also let's you Gooferno without having to use flamethrower.
Riot belongs on medium,give heavy a giant riot shield with a shield bash and a slam attack
No baton,just big shield
Cerb honestly feels like a weapon that would be more at home on heavy
Id rather have it than the SA.
The sa is nothing without winch,it is a parisitized husk of a weapon but I really hope they remove winch and restore it
My biggest problem with winch is not that it's cheap but that it's existence causes nerfs and limitations to things that aren't itself
It limits heavy,it is the chains of a neglected slave
Thats fair.
The cerb reload animation in the bp is making my play with it for that reason alone
Prioritizing heavy over a single spec is based.
SA has been meta longer than winch has been in the game, and mesh also pairs really well with it, since you can shield to skip the barrel rotation
Is that why the hammer got gutted?
Yea they gutted hammer cause of the winch combos
Sa was an entirely different weapon before winch was added,shit used to do like double its current damage and took years to reload and tube cycle
āGutted hammerā
Looks inside
minor change to stop a one shot
lmao i want it to
Fair but it's still really good with mesh, the shield pairs really well with its bursty style. Not that I want it nerfed, I think it's a perfectly fine weapon even with winch in the game
Compared to its previous damage its gutted. GooHammer still crushes people but I always wondered why they decreased the damage so much.
Yeah,without winch that would be unneeded
They should gut that goofy weapon more
PLEASE!
you added rat, parrot, scorpion, panda, cat, and doggo as pet PLEASE ADD A CUTE BUNNY!
A hammer that's just a gooball on a stick would be truly be elite
skills
I prefer when it was an all atomizing blunderbuss,it was rebalanced around winch rather than being changed purely because it was too good
They should gut you specifically,no damage for you,instead you heal the enemy
The beta SA was so insane. It felt like a power weapon. Need that back
It probably would have still been changed eventually,but it would have gotten different changes
It would have been untainted by winch
it takes so long to level up
Everything tainted by winch must return to its original state upon winch's removal
Everything limited and neglected because of winch must be buffed
i agree
Swap grapple with winch and we'll call it even. Light can have the all powerful tool, heavy can have the fun tool.
Deal
Winch dagger or DB sounds funny
And it's automatically balanced because it's on light
na ]
Id love to see some bum ass light winch me in.
huh
North America ]
how do i rank up fast
In game or discord?
dishcord
In all seriousness winch just needs to go
Just go spam messages in the finals chat
This is coming from someone who used to defend it
well dam n
They should buff winchās utility nerf the fuck out of its effect on players
Thats fine. The idea if slowly removing every excuse lights have is fine wirh me.
This would be acceptable but I also feel it would give embark an excuse to continue to limit heavys weapons
their gonna nerf winch into nullifier if they give it on light saying its too op and can 1 shot combo people
They dont need an excuse outside of the chorus of sobbing coming from lights every season.
You're probably correct,but winch doesn't belong on any class at least in its current state
It is a parasite so strong it would probably instantly kill any lesser class it were put on
The nerfs would be horrendous
Light gets the dislocated shoulder debuff from trying to winch heavy.
nullifier treatment???
It is heavys fate it seems to bear the burden of winch until it is removed
honestly judt throwing a wind up woulf go a long way š
Return it's original range, ramp up range from 5m by adding wind up
Where is rs. I have a turret idea
hell yeah, winch the enemy to me as a dagger player so that i can have a quick and swift death as i pull them infront of me
It'd probably pair better with sword but I see combo potential
Best model skin?
Eclipse shade or dough rangler
They genuinely make the weapon feel so much better
Hell might even make the weapon better but that's definitely placebo
cb-01 repeater
No
?
Eclipse shade is fire
Wish the diskette bezel was a short one like it
Similar dps and handling
Omg you could time the winch with the lunge combo for free insta kills on lights, evil shit
Yea
yoo
Hm. I have to decide what utility skills to take
I'm running Mesh Shield and Minigun for non-those, and I'm stuck between the RPG-7, Healing Emitter, Dome Shield and Barricade
the new Barricade is way better. I was even considering other gadgets before
Lockbolt nerf.
winch nerf.
Why can you be stuck in place in a game that requires mobility and adaptability?
I play light, and dislike lockbolt and winch, but nerfing it would also restrict the heavy's playstyle, right?
Lockbolt has counterplay
Winch does (now) but requires the presence of another Heavy as Light nor Medium have access to shields
i just came back after about a year of not playing. Wtf did they do to the nullifier xD
The Stun Gun was reworked in S6 into the Nullifier.
Whyyy they ruin something good
Because it was unbalanced, and unfun to play against.
Dual blades??
Nowhere near as bad as the blades\
Null is a super cool concept and stun was horrid to fight
How do i create VC/ Unlock it?
35 messages.
Argue with someone in #š„āspawn-point or #ā”āthe-finals-chat
PLEASE DELETE THE WINCH
Y?
Still unbalanced
Now your practically throwing in 90% of the times you use it
What kit should I be running on my light build?
Grapple, sword, gateway, breach charge, vanish bomb. Trust it's meta
Dagger, and whenever you die with it be sure to go into #šāgame-feedback and threaten to uninstall if it isnāt buffed immediately
Probably dash-LH1-gateway-H+ infuser-something else
Iām not yet sure what the something else should be since S9 dropped
but I donāt think the meta is too strong, for most people itās ignorable
Do you feel the prevalence of gateway will at all be affected by its recent nerf? Perhaps Zipline will see more prevalence with Medium taking the horizontal traversal utility role back?
Not much honestly. Itās a bit slower for box escorting, but its more common use is barely affected, 50m still gives a ton of wiggle room
Wasnāt it 65m from 90m?
50m from 70m I thought
Youāre correct, notes are in front of me
Zipline is even directly referenced
To note, very interesting rationale for the glitch nerf, I hope soon we see similar reasoning for Goo Grenades
I find the current state of goo enjoyable, even if it may be overrepresented
I worry about nerfing goo too much as its one of the most unique things about the finals. There's nothing like it and it versatility available in any other shooter.
The goo itself is fine, Iām not a fan of outplaying a goo grenade (finding a way around it or destroying it at the cost of utilities) just have another thrown at my face
Itās insanely rewarding given how disposable they are
Decrease the CD, but Iād like to see it as a single use gadget
I think more goo gadgets could be a decent play but im not sure how to implement it outside of a mine without having it be to focused of a use. Which kind of goes against the idea of goo
And I'm completely fine with goo being a single use item.
Goo mine seems very stupid, why hold an enemy in place when any other mine would just kill them? The ultimate form of CC is death
Alright.
i wish there was a visual indicator when you are getting close to breaking the gate
like they turn red and start glitching out
Breaking the Gate?
The Gadget Icon will start flashing when you near its maximum range, if that helps?
does it?
I havenāt touched Gateway since last season, but keep an eye on the Icon as you gain distance
k
WE need an impact nade on medium
isnt that.... rpg??
Actually, a self destruct like predator.
You can have RPG on whatever class you play.
I'd rather have something with a throw arc meant for doing damage.
The frag is fine but I like the impact part of the pyro.
110 is very real damage
you feel like LH-1 out plays mp5? or is it more situational
that would completely outclass frag
no reason to take frag when another gadget is instant and deals more damage
There's plenty of things in this game that are just better versions of other things on the same class. Not worried about it.
It's only better at long range, mid range it's inconsistent
Can you elaborate? Provide some examples?
I run XP54, H+ Infuser, Vanishing Bomb, and Breach Charge. What should I change (i am bad with gateway)
Things like the FCAR and AK for example. For a long time they've traded off with each on which AR to use until the FAMAS just finally took over as the one to use. Now I think its kind of up in the air.
They just nerfed the pyromine for doing too much of what the explosive mine does. The M60 and Lewis going back and forth. I saw someone saying the Model and Repeater earlier which I dont necessarily agree with but I can kind of see it from a pov. The ARN has taken over the XPs role after the range and myriad nerfs to XP. Those are few off the top of my head. But im sure you'll tell me why im wrong about all of them.
Yeah you're wrong and lame, moving on
Damn. I hate when that happens.
Thats what im worried about. What about the double barrel?
We need another pistol for medium, they only have one while heavy and light have two (.50 akimbo, BFR titan, the one light pistol and the better light pistol) just saying, if Embark has added a second pistol for heavy and light they might add one for medium next.
XP-54, definitely. Though V9S and ARN seem to be more meta now
If you care about meta play youād avoid it but it works alright generally
The VS9 is crazy, then u can go ARN an M-11 based of maps or situations
Oh, they just nerfed gateway stating that it was cannibalizing zipline or something. Does that work?
Gateway doesn't use a rope lmfao. What a fucking idiot
ā ļø
Light sword is just mad unfair
hes right, embark's reasoning for nerfing gateway was that they didnt want it to overshadow zip or pad
nah
nah
my bad
Area was halved, heavy ass nerf
Gateway never seemed crazy to begin with, although I donāt play much comp
it's difficult to find one that fits the role though. the 93r and the V9S are both quick plinking guns, and the Deagles and the BFR are heavy hitting beasts. What can we do for medium? The revolver fits, as it's a mix between the two, but what else?
no gateway is insane for melee lights. watch any high-level gameplay and you'll see. neongutz does a lot of it, check him out.
low level players complain about smoke bomb a lot but gateway is just a superior smoke bomb if you need a fast escape because it actually removes you from the situation instead of making you mildly more obnoxious to shoot
and then there's stuff like the funny mindgames of putting a gateway exit right above an enemy position and splitting their attention between the possibility of dropping in from there and just walking in
How do you counter swords if you are playing a light?
dash away
or shoot them