#š£āweapons-gadgets
1 messages Ā· Page 254 of 1
When is thermal vision getting added?
It will return at the earliest sometime next season as no meaningful balance changes are going to be made until the conclusion of The Majors
Thermal vision was ass
Make the weapons stronger they hit like fucking paper
I got CS and Val for flipping little pokeys around, the game works for that because of the the lack of physical interactivity, In The Finals it dont make sense, just gadget swap if you're that desperate to fidget
Dude just main dagger
what are the counters to sr-84?
Donāt try to fight them at range
Really wish the cl40 had as much projectile velocity as it did in blast off and actually had a predictable arc,same with MGL
Rage bait them into pushing
Goo gun spam,teabagging inside of a dome or behind mesh,run inside building
Goated new crosshair

flamethrower get nerfed? mines barely doing any damage
I hope not
I would nuke embark hq
i hit this light with 5 ticks of the flamethrower and didnt kill,. but when im a light i get hit 2 times and im dead instantly, i got hit by 1 tick and it took my health down to 13
If you have worse ping than the players you are facing you will just hit them less and they will hit you more due to the lack of client side hitreg
Aw hell yeah what you talking about
"ticks"?
If it didn't kill them you probably just missed more than you thought
ping isn't going to affect that
pretty sure i hit them, ticks as in the damage per hit, when i get hit by 1 hitmarker, its dealing tick damage, and 1 hit me and it took my entire health down to 13,
imo a heat indicator for weapons would be neat
just displaying part of your hp bar as burned to indicate how low it will go until fire is done
probably way too much work for how little it does but like
Well, with flamethrower it isn't clear which hits are direct or burn damage, so without clip evidence I overwhelmingly trust the game rather than your short term memory and visual processing to handle the situation correctly
It does actually,the reason the hitreg is bad is because of horrendous desync with server side hitreg rather than client side hitreg
Sure client side would have more trades,but I'd honestly rather trade more than have to shoot into the future if I have even slightly worse internet than my opponent
Private games I believe are client side hitreg,melee actually feels good in them
This is a very nontechnical explanation and as a result I am dubious that you have any information on this front that I do not
This would need strong evidence to be reasonable, as this would be rather odd.
Hit registration is clientside, with serverside validation. You donāt have to āshoot into the futureā, youāll just miss if you do that no matter how bad your connection is.
Very bad network conditions could lead to the serverās hit validation denying what should be hits, however this should not just happen due to ping. As in that case the correct info is still arriving completely and in-order.
For melee weapons hit registration issues of late have not been networking related.
At least, those that Iām aware of
The hits shouldn't be denied,a hit should always be a hit
Well, er, this makes cheaters way more powerful
the validation is there because otherwise you could just tell the server whatever you liked and it would believe it
itās specifically there to stop unfair things
It would also make them way more blatant,they would get banned easier,legit players shouldn't be punished to spite cheaters
It would mean they could be more blatant yes, but they donāt have to be. You can totally exploit the freedom that gives you without it being clear to the other players
unfortunately there is just not a good way to discriminate, the best cheats are very advanced
I can usually tell if someone's a cheater by checking their steam profile or gamer score,if they have like no achievements,or almost no games,plus default pfp or no cosmetics along with these then at the very least they're smurfing
you could lie to the server about when its communications arrived in order to score extra hits on players before they went behind cover and that sort of thing
The server already let's people hit me on my screen before they peek the corner on my screen
Cheaters often spend a lot of money on cheating in games, theyāre not always so modest. Some of them are! But thereās a definite correlation between the quality of the cheat services they use and how confident they will be to invest time or money into their accounts
And of course, players just canāt reliably detect this any better than the anticheat systems themselves can
Kind of? It does determine a fair outcome with this information
A lot play on alts with nothing too and just mod the game to give themselves cosmetics that they don't own
I don't see him,physically can't hit him,I'll be dead before he even peeks me,it happened earlier today
thatās not possible without some major jitter / packet loss.
the information about your death will always, under normal circumstances, arrive after information about being shot at. But actions that you take in that time will be respected and their actions will be denied by the server validation if they shouldnāt have been able to happen
Not really,we'll both be low,but he had a fraction of a second delay on my screen,that was all it took for him to win
If they didn't deny certain hits that should hit then at the very least I would have traded with the guy and been fine with that
Letās say youāre both sniper lights. Youāre standing around a corner from one another.
The enemy peeks you and quickly headshots you. This is before you could possibly have reacted as heās not around the corner on your screen. But, you will not be considered to have definitively died until your client receives that information. So while you are in a maybe-dead state, you will see the enemy peek you. Now, if you shoot too late and donāt kill them, yes you are dead, but if you shot quickly enough, you could be considered to have killed then first. Even though they saw the shot hit you and physically shot first, the server would then deny that hit and send yours through, and youād win, because you actually shot first in that scenario as it would have occurred in realtime, which the server approximates using information about when these events happened.
nerf the bow please, reduce its fire rate, it makes no sense why it has the same damage as the sniper but faster fire rate
No,bows actually harder to use close than sniper is
no it isnt, the bow doesnt even have to aim on the person and the arrows fly to em
Try it I emplore you,sniper can be used like a shotgun trust me
And then the enemy goes on reddit and complains about his āblatant hitreg issuesā because he didnāt unfairly win the fight :p
bow is easier though, faster fire rate as well
It really isn't
maybe for you it isnt
sniper needs a fire rate increase or it needs to be hotfixed as the shots are severely delayed now and then, i dunno when the shot fires 1.5s + after pulling the trigger
Throwing knives you can actually argue that for,but I actually like the Throwing knives so I would argue the contrary out of bias
You think that its major bullet velocity and movement speed advantage doesnāt balance that out? A bow canāt quickscope of course
I hold no love for both sniper and bow and I am telling you which is better honestly
it kinda can but not as good, i just want more love for the sniper, its bullet drop or travel speed is 50/50 per shot, its never consistent
Honestly I just want an iron sight and reflex option for sniper
That's the only love they could give it other than a rechamber speed buff,and I'm kinda on the fence about that
can somebody explain the asn smg reload on light. how do you know if you have a fast reload or a long reload
hello everyone š
It has a quick swap mag which swaps in 0.7 seconds when one is depleted
But how does it determine wich one you get
What do you mean?
Like when do you get a slow reload and when do you get a fast reload
If one mag depletes, it quick swaps to the other one
If both deplete or you press reload, it does a reload
Ah you need to finish your mag to get the fast one
Yes
Youāve the patience of a saint
Reading everything above cost me a few brain cells
it's funny, both people I was talking to there, I have notes on their profiles which basically explain why I shouldn't bother, but I still want to :p
yep
What gadgets do you guys like to run with Goo gun + flamethrower?
Lockbolt + Dome
Lockbolt staggers teams or separates them, Dome allows you to safely gain ground or duel effectively as enemy rounds donāt penetrate but yours do
this
Pyro mines, RPG, motion sensors
Kind of weird loadout I guess but itās carried me for like 6 seasons now
i feel like motion sensors might be a little underrated
i rarely see them but i think theyre neat
on seoul/fortune i usually place them on the wall away from the stairs where you dont see them immediately, but they cover multiple floors
With flamethrower especially theyāre good, you can see someone coming and just pre-fire around the corner and hit them before they can even see you
Pyro mines,Pyro nade,dome or heal orb
best gadget and weapons for medium?
Iād say the Famas is the most popular weapon, but Iām a huge fan of the Repeater.
As for Gadgets? Iād say the Pad is a must have in any loadout beyond TDM
I don't see a suggestions tab so im putting here. Plls nerf the winch or if that's not possible at least bring back stun gun.
Remove winch š
Id rather have 0 annoying items than 2
Also its #šāgame-feedback
agreed, also thanks
yah im using the famas atm, i like it, its quite accurate
my gadgets atm are the mine, jump pad and that hook thing u attach to i forgot thr name
zipline
That seems like a pretty decent loadout
Once youāre comfortable with the Famas you can branch out and try other guns!
<@&1012034066876473384> Kill him with rocks.
Send 35 messages.
Shoot yourself
hey! as per rule 10, we will be deleting this message <3
Only took 5 hours smh
CMs offline </3
they also spammed it in other channels, got rid of them too
Oh sweet, hope it was a ban for the bot 
Embark is a joke at balancing
Cant reference demat having too high of a usage rate when every single medium runs defib. It's anti skill and you guys know it.
No
Can you elaborate on why?
Defibs are over rated anyways
does 2 heal beams combine or does only 1 ofg them, work at a time
you use one button and change the whole game for usage. A player can spend ALL usage and get it completely revoked by one gadget.
Pretty fuckin simple
legit playing right the fuck now and having to kill 6 players every time you fight 3 mediums
Free kills
rage bait obvious
They stack
Heal balls do not stack with each other tho
Completely revoked? You speak as though the defib has no cost or downsides
A regular revive requires more commitment but is a lot stronger
Defibs are okay but whether theyāre better than the baseline is situational, they have to not only be better than regular revives but they have to be better enough that it warrants an entire gadget slot dedicated to them
it really isn't. The downside is that you use the best gadget in the game
its the most used and it's not close.
absolutely wrong
You only use defibs if you absolutely have to
or people would be normal reviving more than defibing. But they aren't
I have never seen that to be the case, only under certain circumstances is there a time to not defib. When you have time.
Ah, so youāre just completely clueless and donāt know literally anything about the gadgets. Checks out
You get another player back that can find, if it's a heavy its more health than a light.
Donāt conflate what people do with what works well unless your sample is of very good players
Iām not even gonna bother to try and reasonably explain this lol
Defib is okay but it needs to be played around carefully to be good
youre legit not explainging
Youre saying shit that is wrong and then acting like you said anything the fuck
I can tell this guy is a lost cause and will not accept anything no matter how many facts you give
so is this conversation actually going to go anywhere in good faith or are we just gonna skip to the insults becomes the entire thing stems from ranting about a few bad games?
No, itās that your teammate only has half their health and no abilities for a short period, and that you spend a gadget slot to be able to do this.
the facttss being anecttal evidence that is not based in usage rates. Gotcah
Usage rates arenāt evidence for how good anything is. Unless your sample is very good players, again
except it tells embark when to nerf things.
P90 kinda sucks but apparently itās popular in casual play
Letās just skip to that because I can tell this guy will never listen
Absolutely troglodyte
checks notes you filthy the finals players. nothing more than the fps version of dbd fans
I donāt know what their process is but I expect they have, at the bare minimum, someone who investigates this with better data science skills than me. They definitely donāt just look at that number and balance for it, itād be downright stupid.
Damn, thatās rude
every other time i tab into this channel out of boredom it's either solar or c4tter being god's strongest soldier lmfao
#šāgame-feedback shows it to be true unfortunately š ā
I just enjoy being unreasonably rude about anything regardless if Iām right or not
How dare you mention the channel that should not be named
Oh my god⦠it canāt be⦠is it truly here? An actual good suggestion in the feedback channel that isnāt three pages long?!
This man is truly my hero
thing is, there are different ways to be better
ofc theyre half hp and dont have items
but you exchanged several seconds of motionless risk, where not running away sets up up for a harsh punishment by easy headshots, for 1 second of bunny hopping charge time that can be done in complete safety before you jump at the statue
if youre in a situation, where you could not possibly, ever revive someone, defib allows you to with relative ease, and now the enemy has a 2v1 on their hands
Yes, thatās why itās alright
you think its alright, imo its too strong
or maybe just done in the wrong way
open to suggestion on how to satisfy both parties if yall wanna talk about that
mightve had a good clip of that recently, hold on
Remove defib :3
Easiest fix possible
Letās just remove defib, winch, and dash all at the same time and save everyone the trouble
They removed stun because of how absolutely awful it was to play against. I'd rather have that back.
If we disagree on its optimal state Iām not sure how weād really do that
right now I donāt feel like itās a mandatory pick so I donāt have a strong enough opinion on the matter that Iād express my own
i mean, i could yap about some of the problems i see and how id try to solve it, and we see which one of those pisses you off the least lol
hope that doesnt sound rude, i just woke up and need to warm up my humor processing unit
If you look at APM the amount of work it takes to kill someone to revive them with no effort during a fight is insane.
Revive at held health with no gadgets in the same amount of time as a standard revive actually
It takes over 10 seconds for a defibed heavy to be fully back at 100% fighting capacity
basically this
you want to revive?
you have to stand still for multiple second, which leaves you open to being shot
its a risk you have to take, which the enemy can take advantage of, its their reward for killing one of you in the first place
meanwhile they can jump in and defib, reducing the revive time drastically, while also allowing them to move during it, lowering risk even more
it takes the same amount of time for them to be able to move
but time it takes for them to make sure they will be able to move is cut down to 1 second
if the defib goes off, they will be able to move, no matter what, after which you have to kill them again
Comes back with invincibility btw as well.
Not exactly
The āi framesā are kinda confusing and I donāt know the exact explanation on why it happens
i frames literally stand for invincibility frames
If I remember correctly it looks like I frames but they arenāt actually even spawned in yet or able to interact during them
Weird animation timing shit
yea... and you cant shoot them...
While they are visibly there they canāt do anything until they are able to be damaged
Just wait for a half second after it looks like they are revived to start dealing damage
there is also the whole thing of trying to kill the defib medium before they get it off, which can be questionable
or fighting them after it went off, which puts you on a timer, and likely leaves you low on hp/ammo, giving you genuine risk of dying to the defibbed [insert comment on i-frames]
dont know what id do with defib tbh
Define can be super powerful in the right situation but I think people over estimate them sometimes
theres plenty of situations like above mentioned
i think most are well within reason to complain
Also for the love of god donāt defib me while im running mini gun please 
Straight up free kill for the enemy every time
yeah, there are some situations where it does do that
maybe there is a possible rework that fixes both sides tho
Define have the problem of being annoying to fight but would be dog shit if they got nerfed anymore
Just a shitty gadget to balance
thats why a straight nerf is probably a bad idea, doesnt change the core problem
im more for a rework
Honestly maybe just make them a faster revive
Itās kinda boring but if they had to be held on the statue for a short time then did a normal revive it would be better
Or they could do what iv been suggesting for seasons on end now
im not sure if that doesnt also make it a problem tho
still reduces the revive time+risk to potentially problematic levels
im enticed to think it may be fine, but with full hp, gadgets and special it could prove problematic
Make heal beam a gadget and defibs a spec
nvm, that was what you mean
You make heal beam more viable, spread spec usage off demat more, and are able to keep defibs powerful but in line
You also stop triple medium defib demat revive circles
would remain annoying, but at least with drawbacks
not sure if it wouldnt land in winch territory though
might be able to permit gadgets again to give some chance of survival during the sickness, since chaining is blocked off by disabling spec
not sure if the gadget heal beam might not make it an issue
or if its gonna make it problematic some other way
Sure it might still be annoying but I feel like that one change could fix so many problems medium has
gotta pray mediums dont ask for buffs since its now technically in a better spot (even if it was deserving to be put there already)
i know some will complain medium sucks now without it in every loadout, and that everything has to be jacked up to the moon
i was thinking defib could be respawning in a different way
as if you had coined (without using a coin ofc), so one of the static map spawn points
the medium has the immediate combat disadvantage, without the guaranteed 2nd player spawning in to back them up
the attacker has to at most fight a 2nd 1v1, of which they can have a true advantage of shooting first
meanwhile the medium can guarantee the team wont wipe, while the revived doesnt get an unwinable spawncamp situation
question is, is a revive that risky, that they need to defib rather than revive?
can the team play without them, until theyre back?
if they cant, and do avoid the wipe, can the single player reasonably get the statues and reset for them?
has some depth, and proper risk for its potentially big reward with the avoided wipe time reset in qc/money lost in ranked
what do you think?
may be a little complex...
also, defib train could be a problem
endless flood of players, one after another, defibbing over and over
they do risk a bit, since they all can get shot during the defib
problem is, it wastes away the defending teams items
so maybe defib would need to be on cooldown when spawning in this way
I dont really think defib needs much tuning rn
Maybe remove the iframes but apart from that its honestly fine
make inf turret placement
disagree, so do others
got anything to say about my above points on it?
would love to hear some defib supporter arguments
it kinda is
Well, its more of that there are bigger issues to focus on imo
For the suggestion of a coin esque revive, I think its way too unintuitive and also an insane nerf
Most of the complaints I see about defib are things that can be played around
There aren't very many scenarios where its oppressive in combat, and the risk of a defib is already kinda high
I think the main issue with defib is that people don't counterplay them enough
That being said, they are incredibly powerful if used properly, but I don't think thats too much of a bad thing
Swapping it's position with heal could maybe work, but I dont think it really lines up with the design of specs v. Gadgets, plus you'd need to retune both defib and heal to make it work
Also heal + demat could be problematic
Ive seen people throw out the idea of a flat 100 hp on revive (nerfs M and H but buffs L defib targets)
Or something like having a heal penalty on defib, since the drawback of being half hp can easily be negated by heals (cough cough h+)
If I had to make any changes it would probably be no iframes and heal penalty, since they both mitigate the downsides of defibs, giving a bit more risk to when you use them, while still letting them be a strong team oriented gadget
Although this is more of h+ being stupid
Heal beam can do it too but its nowhere near as strong as h+
Anyways remove winch from the game
Add a tommy gun
played around in what ways?
i want to get a better picture of your viewpoint
imo defib has incredibly low risk
especially considering what it allows you to sidestep, explained above
here
in theory i like the flat hp idea
my main problems with that are that it makes it even harder for the revived themselves, and that it doesnt fix the main issue, only makes the symptom slightly less bad
Anyone know if anything has been said about when the thermal vision ability will be added back?
make a spoon dagger and sword. or maybe a fork dagger. or both.
Spork dagger
Give us two turrets(no more than two,either that or infinite placement but you have to keep repairing them or they'll bleed out over time,and the bleed gets more tiresome the more turrets you place)
i think dagger needs less wacky skins. a lot of dagger players been asking for a butterfly knife for a while
Martini Henry on medium?
Frankly Iām with bootyslurp11 on this.
what class
stengun would be fun, the side mag gun
or a ppsh 41
a benelli m4 could be very fun
Bizon aswell
Rpk maybe?
could add a sticky nade with a tiny bit bigger range, and a bit less damage could be a light gadget
Na, I want a Sten MkII for light or medium. Just looks like a crackhead gun
Maybe the sten for light and a Tommy gun for medium. But the problem is what would make these different from the M11/P90
Where have you been
Mostly been busy and I've just been working on other stuff besides hypothetical balance ideas for the finals, which is like 90% of what I do here
I still play the finals most days tho, just been on discord less
Cease at once
You exist on this discord purely to keep me sane, it was just me and Snail for a bit
Oh shit really, damn. My bad, I shall return to keep the all knowing occupied
There hasn't been much balance to talk about tho, been a really lacking season balance change wise
I've got a friend who's new to the finals and they're trying to main sniper/bow and it's very funny
Yeah the majors have slowed everything
Honestly I've just been grinding out head to head. I like the 1v1 style and it's less brain damaging than solo queuing WT or ranked
Nothing ever happens
That what I'm saying, it's been a fucking dry well for me entertainment wise. I love seeing new patch notes and there ain't been shit. I miss the old days when we had the weekly Wednesday balance changes, S2 my beloved
Real and true
Iāve been using sword and I canāt say the clamp dampens its strength all too much
Itās certainly a more simple weapon but its effectiveness is unmarred
My hate is that it turned it into a simple weapon
The minigun isn't the flamethrower for a reason
Am I crazy to think that the repeater is better than the revolver pretty much all the time?
Not entirely wrong but not entirely correct. Iād take the Revolver over the Repeater any day of the week if the engagement is within 1m-20m.
But 20m+ I prefer the Repeater for the ranged poke power.
Feels like most engagements tend to be poking from range nowadays
That, and I'm dookie at hitting headshots 
Weāre in a poke meta, the inclusion of the BFR gives Heavy a consistently powerful burst option effective at any range
So now an entire team can build for poke
Iāve boiled innards and consulted the tarot cards, the stars tell me next season we will see a dive-centric meta
I can't wait to see Cerberus and DB rail my team next season in that case
The palms say āAKMā
Good old reliable 
Im gonna go for a guess and say the meta is gonna be m26, p90 and sa12
Maybe replace p90 with fcar or akm
Ngl that would be a pretty fun meta
If they stay relatively similar and don't get buffs, with just strong poke options getting nerfs
SA12 will never not be at least viable unless Embark in their infinite wisdom intentionally targets it
Hopefully embark keeps it that way
Sa12 is genuinely such a great weapon to match heavy
Having more side picks would be great but it should at least always be a very good puck
I hope the AKM sees more usage next season, I imagine with the upcoming melee rework weāre going to have a CQC renaissance
I still love my famas and pike
I have pretty low expectations for the melee rework considering embark's track record, and I heavily doubt any of them are gonna be anywhere near meta, so I don't think they'll influence an increase in cqc
I think embark is gonna nerf poke and thats gonna make cqc a lot stronger
Iām hoping that as we languish for the Majors someone is toiling away at the Herculean task of balancing melee weapons
wait melee rework is still happening?
i seriously hope they keep swords mobility
Am I crazy to think that the repeater is better than the revolver pretty much all the time?
you cant compare repeater to revolver its much more similar to pike
Is this a fucking copy paste??
Iām hoping WT2 has some massive changes
yeah sry bro someone told me that to be come level one so I can be able to create Voice channels with peaple I need send chats so I start copying you know
just talk to people in general chats
35 messages
I don't know any one to talk to this seems much easier and faster
if I just spammed any thing on the chat is going to be a problem, can I get blocked or something
calling it now (and praying): famas will not receive any major nerfs, but rather some other medium gun will become miles better because of a new spec/buff
also bfr is DEFINITELY getting nerfed š„
winch hopefully gets nerfed š
burst weapons are so hard to balance, either they are shit or wayy too good
So whyād the thermal under work like whats going to happen to it ?
idk, famas is pretty well tuned in comparison to every other medium meta so far
93r is a little too good though
I meant most of the time mb, but yes 93r is a great example
When you hit the bursts, it feels so good
yeah
I wanna see something like a recoil control or range nerf to put it in line with everything else
that's probably because it might be the strongest gun in the game, maybe not statwise but in tandem with the class
damage nerf is a necessity
nah, that's too far imo
if they wanna nerf ttk I'd say RoF nerf could work
I don't doubt it, I just tend to lean towards burst fire guns in any game
this is just insane to me
Love me the Famas and the Hemlok in apex for example
almost 40 dmg per head on a burst
compare it to v9s or m11 though
burst is so polarizing. either ppl love using it or don't (i'm in the second camp!)
- the chances of getting a full head burst is pretty low
v9 is how you get carpel tunnel. thats where the amazing accuracy comes in + a cloak/vanish? one burst one a light and its over. m11 is actually really well tuned
I feel that a raw damage nerf would turn 93r into something like 6.0 arn or 5.0 cerb
oh wait I'm dumb nvm, they could just adjust the rate of fire so it's balanced š
I just want some sort of ttk interaction change. it's much too good rn. and THIRTY TWO METER MIN DROP OFF????? i was unaware it was that long range
- faster RoF = quicker magazine empty, sorta making it more unique to the famas
can't argue with that lol, fair take
When the pistol is a sniper rifle š„
big patch after major š I'm begging
Hopefully so 
93r should just get a range nerf
more than that is needed
Maybe mag size or smth but I think range should be enough
it's just too good when you get that first headburst off
With the Cb01 repeater is there any reason to use revolver?
IMO they feel comparable if not the repeater being a little better than the revolver
The revolver dealing more headshot damage with almost twice the firerate is the main reason
followed by a more efficient reload and better hipfire
Reloading an empty repeater feels faster than reloading an empty revolver though
repeater is better because itās easier to line up shots, does a good job without hitting mostly heads, and has a bigger mag and longer range
Well, itās not. It takes twice as long.
Still, this is almost impossible but a revolver can wipe a team of three mediums in two seconds, giving it perhaps the highest skill ceiling in the game?
Repeater is more meta because⦠nobody is that good. Only a cheater could do that
here's a comparison
oh, I think I messed up the repeater's empty reload, that should be 5.05s...
ah, you know what it is, zafferman never measured this properly so I did it myself, but I erroneously measured the time until the gun was visually reloaded rather the time until it allowed you to actually shoot
so I wrote down the empty reload like this, but all of these values should probably have a flat amount added to them
tactical reload must be messed up in the same way
I'll fix that... someday
Headshot damage gives it faster ttks
But its way less consistent and has much shorter range, so repeater is usually just much better
Hitting heads consistently is just too hard
hey mittens, what was with the whole defib thing?
generally faster with bodyshots too
#šāgame-feedback message @gaunt pike
Itās not about nexon being able to afford it, itās about the game being profitable. This argument just⦠doesnāt make sense. Nexon isnāt an entity of generous philanthropy, they are a business.
ā
huh, this server blocks small text for some reason?
anyway;
(side note - why do people talk about tickrates like this? Asking a service provider to at minimum double the running costs of a service for a marginal benefit to your experience makes no sense unless you have a very strong argument for it, but we donāt even well understand the situation at hand!)
Can we pleaseeee get a karambit or butterfly dagger skin plssss
Wdym?
when is the p90 getting nerfed
i feel so dirty
Why does the BFR feel like lukewarm milk to aim, NONE of my shots hit target lmao
Like I'm convinced they're flying out of the barrel at a 45 degree angle AWAY from them rather than the crosshair
its hip fire is very very bad only time i hipfire is like above when my barrel is stuffed in their mouth
Even when ads it just feels wack
Glad you like to side with millionaires turning a game into something for profit, our game could be a lot better if they cared
Games are like movies to me. The people who make them do it for the art. The people who fund them do it for profit.
This game is target at competitive players. Yet the servers are casual af compared to every other esports game
I'll give it another run and see how we do
they should add a revolver rifle and im not joking
my only problem with the ads is the bead for a front iron is a little fat so it can be hard to aim at long distance
but i also dont like the way the scopes look on it so i choose to suffer
I think more importantly it's ridiculous to act like 64 tick servers - or really anything higher than what we have now - is somehow going to turn the finals into a net-loss game
Also this fr - i donāt think itās that expensive
Oh wait i looked it up kinda and it is expensive lol - I forget all the destruction happens server side
But there are still things they could do to make hit reg a lot better, especially regarding dash
i mean im sure it's expensive but like not enough to be the difference maker on their profit margins
God this thing is weird
If you can aim with it good for you
Cus I sure as shit can't
Throwing this thing in the bin lmao
dont know how i do it just do im sorry wish i could give more advice
are you on controller by chance?
All good
Why is the KS-23 a light-chunking machine
Holy shit 
bfrs hipfire isn't that bad
it never is consistent enough for me to trust it when i only have 5 shots
There's two swords on the enemy team in this power shift match
And I thought sniper lights were annoying š
you know what can oneshot combo light players the bfr just need a little practice lol
lol
The only thing its okay at
True
Also holy shit I might be enjoying the MGL
Which is terrible news for my bank because that Ospuze skin looks dope as fuck
Also this thing pairs decently with Goo Gun, which works better here than Winch cus you can self-damage
Sure you're a heavy and have 350 HP, but it HURTS and so do your enemies
add me up LMAO. I got a bit too many coins laying around
I just hopped off š
If you're legit, do you have to be friends to receive a gift lol
yessir!
Also my IGN is just my display name here in the server
Ack
Alr hang on lemme hop on da xbox again
Embed fail š
dammit no embed perms in this channel
A true tragedy
Alr I'm on
pulp one?
Yea, Pulp Extractor
Shoutout Mogus he the goat
I am now sunk cost fallacy'd into becoming a MGL player 
W mogus
Ive been wanting to get into goo gun + mgl
The set-ups for it seems amazing, but im worried to be caught without my cns safety net
After you wrote your thingy i disagreed and pointed to a thing i wrote before, since i wanted your opinion on it
This
Well, defib needs to have an advantage over normal revives, otherwise its useless
The advantage is that its quicker, which makes it less risky (but still risky overall)
The downside is that the defibbed player is in a much more vulnerable position and you're using a gadget slot for it
Its strong but not op
defib should have an advantage
but 5x less risky?
and that is only considering direct time spend
this can be done behind cover, and even tiny amounts can be used to make it completely save, where a normal revive would never have worked and wouldve basically been a free kill
not mentioning charging behind cover to jump out of cover or bunny hopping during it to make it even less risky
it reduces the risk by way too much
that the revived is weaker after the fact often doesnt matter
if you otherwise couldnt have revived them at all and wouldve wiped
you gain a numbers/firepower advantage that can turn the tides of battle, while the enemy is being ground down and cant risk reviving
and theres also this
if you do try to take advantage of the (in your opinion) risky revive, then you likely need to reload after eliminating the reviver, leaving you at risk of being killed by the otherwise weakened player
if you dont, then they can run away so you dont finish them, heal, etc.
and that is if you even bother to camp the statue in the first place
any normal revive needs to be carried to cover, and leaves more time to be chased, making it properly risky
which rewards the original eliminator with an opportunity to extend the lead
if you dont camp the statue, you just walk in on a guy thats ready for you, with backup already being inevitable
and, while it does use a slot, that doesnt mean its not too strong (-for that slot)
winch uses a specialization slot, that doesnt mean its not problematic
and it could also give its advantage in a different way, that feels better to play around (perhaps also being more considerate of the revived as well)
rocket goate
does anybody know why the double jump you get after dashing in blast off was removed? that was a pretty integral part of your moveset, and without it everybody really struggles to stay airborne for very long, which is a problem in a mode that is balanced around being airborne for most of the time
Wait did they patch that out this morning or something? I've been doing it for the past couple days, it just has to be right after a dash.
Like half a second ish delay
I suppose you can bring RPG for destruction purposes?
My testing runs have been Goo Gun, MGL, RPG, Heal Ball, and Dome Shield
i mean, mgl should be enough
just takes a bit to break through
i usually prepare the spot i want to break by shooting it, what was it?, 7 times?
so i can just blow it up when the need arises
tho it doesnt come up thaaaat often
since this is my loadout
i dont run out that often for some reason
especially since, with goo gun
you can create a blob on the ceiling to set up destroying it
so you dont need to bounce off of walls near it
EXACTLY š
Also, what in scotties recycling bin is that rendering error on my beard
med
Idk where you got 5x less risky but it depends on the situation.
Well if you fight a 1v1 and use a gadget that requires a dead teammates and the enemy doesn't use anything it makes logical sense for you to win, but even then if they kill you when you defib, they'll get a free kill on your teammate unless they're super low
I don't think it needs any major nerfs just little ones
Like in this clip you sent, the guy made a huge misplay by reloading instead of just taking advantage of the defibbed player's vulnerability. Throwing a pyro + 9 bullets is much more than enough to finish off a half hp target, and they could qm to finish aswell. Plus if they had prior knowledge of it being a cl40 they could have closed the gap instead of backing up and giving the advantage to the defibbed player
The player using defibs died by going for the revive and got lucky the akm player misplayed
Which is why I say most of the issues with defib are just people not playing against them properly
blue demoman from TF2 in the finals confirmed?
If the akm player died bc they shot the cl40 player when they had Iframes it would have been a valid criticism, but that didn't happen
it turns a 5s revive into a 1s revive (could argue its even better, because of said cover issue + bhopping, etc.)
problem is, most gadgets would have had decent counterplay, low impact, or both
not defib
they only had that much ammo left because the guy they shot was already low
a player with full hp would have gotten off more shots, all but guaranteeing that the defibbed can finish the job
the defibber died because they were already low to begin with, and still got a revive that should never have happened otherwise, and my teammate died to it
had the cl-40 medium not misplayed and walked into my teammate, he would have won rather than traded, and gotten to revive his mate again
this also leaves the problem of any and all cover being useable for safe revives unanswered
with normal revives, you have enough time to run after them and potentially get a straight spray of headshots and just eliminate them outright before the revive is done
with defib, unless you actively camp and stare down the statue, youre unlikely to notice in time, let alone run across the room to prevent it
where even then, you still get way less time and they get to bunny hop to avoid even more damage/headshots
if they didnt already charge up safely behind cover, and then opt to defib in the open to fight you while their teammate is coming back instead
why so so many pros play the famas over fcar? is it just preference over the burst fire or is there an objective advantage to it (except those 2 extra bullets in the mag lol)
@wild zenith
yup, agree on that
Monaco is one of, if not my favorite map
Cqc is fun
But almost every single cashout lies in perfect winch territory
Usually you could have interesting ambush games
Suprise someone by climbing through a window
Destroy the floor with sledge to drop your enemies
Ambush them at doorways
Or use some brute force tool like dome shield and make them retreat and re-engage
With winch, you just run in, stun + pull into ideal range, and then either kill them outright, or use rpg to finish them off
Its not fun
burst fire is good
allows you to avoid taking as much damage around cover
I use dash ,vanish bomb , gate way
I can't find weapon and 3 th gadget
No m11 or 93r
Does anyone have gameplay clips of the rustlers resolve minigun skin, because if it doesnt actually get wound up to shoot ill be honest im not gonna get it
the new brass beast looking skin?
pretty sure it does
the skin showcase yt channel probably covered it already
It hasnt unfortunately, I checked
For the new brass cool looking mini gun skin you crank it like a Gatling gun to shoot it
pretty sure i saw a clip tho
(dont murder me if it doesnt)
I bought it, you crank it like a Gatling gun to shoot it
Ty ā¤ļø
Hell yeah
Devs,
What kind of drugs are you guys on? Why the fuck are you advertising Blast Off, one of the most despised events, that promotes a skill-less noobtube the same time you're trying to promote this game as an eSports. Seriously, get your heads out of your rears and maybe take a hint from your own ARC Raider devs and make nerf the stupid CL-40 grenade launcher already. Sure its not meta at Diamond and Ruby, but its annoying, loud, and allows bad players to outperform above average players just by spamming bunny hop and shooting....it goes against the entire goal of making this game a competitive shooter, not a dying cheesefest.
uh yeah sure nerf a not even close to meta weapon. no. It needs a stat change, more direct/less splash dmg. not a nerf. and arc is a totally different game, don't compare the two
the CL-40 is not that good or popular, I don't really understand why people take issue against it. You don't have to be even close to diamond or ruby for it to fall behind.
bad players will not do well with it against average players because of how easy it is to counter
anyone know how to shoot instantly after winching with the bfr titan
my opinion on it isnt quite as extreme as theirs, but i do think bunny hopping should not reduce its self damage by as much as it does (or at all)
its almost 50% iirc?
and that is with looking straight down, a slight angle makes that even lower
accidentally hitting an enemy directly rather than shooting next to them can actually result in you taking more self damage
i think bunny hopping shouldnt be as reliable/strong of a counter to an intended downside, and then maybe they can buff something else a little to make up for it
(couldnt tell you what though)
press the shoot button
if you already know its not even meta why bring esports into question
anyway above average players know how to aim so at best the cl40 is trading 1 for 1 with em
That's simply not true at all, it has a massive flat 50 cm inner blast radius with a large linear scale outer blast radius (old-school aim assist), its why bad players and why losing teams at times will all switch to it. You know a lot of old school console games with rudimentary controllers used this type of mechanic for a reason right? Its aim-assist clear and simple. Its why its called a "noob-tube". Its why my buddy with very little FPS skills playing on a 6 cm/360 mouse sensitivity was running up 20-30 kills a match with the CL-40, yet only averages 15-20 kills a match with the Revolver now that he's practiced with a 38 cm/360 sensitivity.
Shroud, Dr. Disrespect, heck even Appoh have all said its annoying and shouldn't even be a main weapon in an FPS game because it literally raises the skill floor to compete with the average player. The reality is that the game isn't going to live if you don't give a shit about skill at the mid-range.
Again, the CL-40 is beatable, but why would my average players continue to play when some shitlord who barely has any kills with a gun can switch to this gun and start outperforming my buddies with guns. It just devolves the entire match into multiple CL-40s.
The fact that even ARC Raider devs think the CL-40 grenade launcher was a big mistake that they vowed not to make in ARC Raiders should tell you something...
guys 50 centimeters is huge
hey if it gets the job done then its big enough
Compared to a single pixel yes.
woah the splash damage weapon does splash damage instead of hitscan š¤Æ
either way the average player dies to a flamethrower slowly approaching him in the open so i dont think using that as a base for an argument is a good idea
That's fine, but why the hell is it being used by in CQC range to bunny hop? It should be doing way more self-damage.
well i do agree with that, the self damage on explosive weapons is just very inconsistent
If a heavy takes like 100 self-damage using their RPG in the same range, the CL-40 should do the same.
Again, I say its beatable, but its a bit frustrating when all my friends have uninstalled this game over the darn thing. Even my friend who abused the CL-40 can't go back to degening it just to keep playing.
180 self damage would be too much for the cl40 but sure i see your point
it already does 1.2x self damage, while also being the only medium weapon to do self damage in the first place
id just want it to be consistent in the 125 it does (maybe by making it a flat self damage up to jump height)
1.35x
easier close range hits in exchange for harder long range hits and ineffectiveness against enemies with a height advantage, coupled with a generally slow TTK. You seem to be ignoring its disadvantages?
I do not care who believes it to be annoying as I believe that players have a tendency to root those kind of reactions in irrational reasoning.
I really donāt believe that they can.
It needs to 1.75x self-damage to heavily discourage players bunny hop spamming in CQC range. Not only that, if you kill yourself with it it needs to give the kill to the enemy.
The weapon has a purpose in dispersing turtling teams on the objective, but it shouldn't be cheesing people in CQC range.
Why not just increase the self damage radius instead? The damage multiplier isnāt really the issue as if used correctly it can be largely avoided
That works as well, but not sure if Embark coded the weapon that way.
I agree with the second bit
However, I do think that the fact that enemy players can also reduce the damage they take to it by jump spamming is unhealthy
Maybe it could be improved by a slightly narrower but taller blast zone
That could help. Another thing is that they need to add a tinnitus audio option like BF. My one buddy with ear issues has to crank the volume all the way down whenever thing is used.
Tinnitus? Maybe you mean something different to what I think, but thatās not a feature in this game
A tinnitus audio option is not currently in the game yet, but they should add it since the game does have a lot of explosions. It reduces the volume and audio frequency of explosions.
bunny hopping will still lower that by half, while making true accidents catch debilitating strays
just make the current self damage actually consistent, it comes out to the same result, just needlessly punishing everything else less
Does your friend have night mode enabled in audio settings?
It makes explosions quieter (and gunshots, to a lesser extent)
Yeah we've told him about it, but he hates that he loses distance audio tracking, which is as big drawback to night modes.
if you make it narrower, you nerf it against aps, which is already a tad too strong against it (imo)
would love to change a look of the whole aps situation in general
maybe primary weapon specific hp, and infinite against gadgets?
a small start up to prevent insta feet place cheese
turrets recharge changes to prevent instant replacing
dunno
its not used much outside of saltswitching to counter cl
This guy is still crying about the cl40 š
stupid idea, but maybe the aoe could be slices (of where the actual intercepters are shot from)
so you can counter it by shooting near the aps while its aoe is turned away
Wasnāt good before and has gotten nerfed twice
Iām starting to think it might just be a skill issue
You forget that it was buffed a few patches ago, which players started the bunny hopping trend. Also, If Shroud, Dr. Disrespect, and even Appoh have complained about it raising the skill floor, its definitely not a skill issue for the people using guns, but rather the bad players abusing it to compete with average players.
cl40 has travel time, massive self damage and no use at long range, its not competing agaisnt a hitscan player who knows all he has to do is not get constantly peeked by it
even melee players can just go monkey mode and get in their face to make them explode themselves
Who cares what Shroud and Dr. Diddle think
Bunch of goof balls
Anyone that loses to the cl40 wasnāt going to win against any other weapon
Dude, even the ARC Raider devs knew the CL-40 noobtube was mistake and made damn sure they didn't repeat it in ARC Raiders...the Hullcracker does practically no damage against a player.
That's not true at all, usually the CL-40 user is the shitter without any kills, then switches to it.
Hold on let me compare completely incomparable games real quick
the only i have agaisnt the cl40 is that getting hit with it feels more distracting than other weapons
League of legends has AOE weapons that arenāt a problem so I think arc raiders should add more
Lol what, its a shooter, but I guess your not good at those so you wouldn't know the difference.
Well league as shooting as well so same thing basically
make the damage falloff purely based on horizontal distance from center
Just like how R6 and Titan fall are pretty much the same game and should take each other into consideration when making stuff
imo, cl40 should have slower projectile speed and bigger aoe
They should just give it a direct hit multiplier
The last update to it was a nerf
Where is this sourced from?
It has one. It deals 100 damage on direct hit, up to 90 from splash.
The splash from the inner radius and direct hit are the same
Itās not a big AOE for full damage but letās you shoot the floor
Iām pretty sure that this is false, otherwise the main damage value makes no sense
Unless they changed it recently then it should be about half a meter now if I remember correctly
I think its true
The inner splash zone can do full damage without a direct hit, but you need to land it quite close to their feet
An actual direct hit doesn't do anymore damage than that
Thatās my biggest complaint with the cl40
Itās kinda dog shit and doesnāt reward you for being more accurate
i think its an okay gun but it can be a little annoying when i kill a medium player with a dagger trick stab and they instantly swap cl40
CL-40 is great if you like airborne and rooftop hacking plays. And/Or double movement medium
I don't really know what's going on, but if I'm ever having a really bad game I might switch to the cl40 and get like 10 free kills
Make a sling shot skin for the bow n arrow. Ngl it would go crazy
Sounds pretty accurate. I have a friend that doesn't play shooters because he's bad at them, but if he's bored, he'll hop in with us for a few rounds and grab the CL-40 because the skill requirement is incredibly low he can hold his own. Give him a gun and he won't have a single kill.
I'm not 100% against having some easy weapons, but the bunny hopping bs and the fact they can kill themselves killing you and you don't get the kill for them suiciding is aids.
CL40 is doodoo feces but itās very easy to use. Iād certainly be on board with making it wildly inaccurate while airborne but if anything else is touched itāll likely push it into the dumpster
I always have much better scores with any other medium weapon except the 1887 and the shield.
Same, but if I'm having trouble aiming some days, I'll switch to the cl40
Players having a better KD with the CL40 is likely due to its AoE nature and the prevalence of Lights in every gamemode. Itās an amazing flyswatter
I only play it for challenges or for no-brain gaming in powershift.
Any assault rifle destroys lights super fast without needing too much accuracy. I'm average so I play mostly the ARs and I do much better than with CL40.
Cl40 is just low effort and low reward
Its decent against lights but thats about it
It should stay mediocre but having more reward for skill expression (like 125 dmg on direct hit or smth) would be nice
Thatās also why flamethrower is so good RN, itās not inherently strong but it does make short work of lights
Flamer isnt good but its pretty easy
Easy against mediocre players. I wouldn't say its good against light either
The lack of range on heavy makes it really hard to deal with any half competent light
Very easy to use and Iād like to see the anti-bunny mechanic applied to the flamethrower
Fuck it, disable the damn thing while airborne for all I care or make the nose drag
Its already bad enough as is
Just reduce the visual clutter on it so you can actually see the person you're fighting against
Yeah, Iām just an angry little goblin because getting Winched into a dome against a flamethrower user while using a minigun is a death sentence and I dislike that theyāre allowed to bunny hop to avoid headshots so freely
Ultimately itās a bad situation (on my end) and Iād like them nuked from Orbit but that isnāt necessarily fair when they used a dome CD and winched appropriately
Solution is to remove winch from the game
That's 100% on winch
Winch being a free, effortless kill is so goddamn stupid
More like cutting my rev and the 0.6s stun at max range
Winch is a fantastic concept but its execution needs work
Give winch the stun treatment
Remove it until it can get a proper rework.
Its more of an issue than stun was and yet barely gets any proper nerfs
Probably because of how intrinsic it is to Pro Play, I canāt see any other reason a rework hasnāt been done for so long
I mean Dash is in the same state Demat was where it overshadows the other options but hasnāt been touched either.
Iām hoping we see some serious work put in after the conclusion of the Majors, and going forward hopefully we donāt need to wait so long for meaningful balance changes
Also what the fuck is this
i don't like winch because it's a problem against all classes not just lights
It's balanced and pretty useful for dense agressions when used with some shield. Not an amazing weapon anyway.
This š
It's more punitive against mediums than lights who can dash or grapple away.
Winch is one of Heavies best tools to reign in hypermobile Lights
Dash is in that state because cloak got gutted and grapple has never gotten any buffs to make it relevant
Demat got buffs while heal and turret got nerfs/stayed unrelevant
The recent demat nerf + heal buff made the specs more balanced
Although a smaller nerf to demat and buff to turret would have been nice
Right now grapple and cloak needs buffs, dash doesn't need nerfs.
Winch is just flawed by design
Mesh is arguably the most balanced spec in the game right now, but because of winch its not being used much
I mean grapple is good just more niche than Dash. Cloak is ass though
Cloak is better than grapple
But that really aint saying much
Both are terrible right now
Really?
Grapple seems fine to me, but I understand Cloak is in a poor spot
Cloak just doesn't work sometimes because people can often see you even when you're motionless
but aside from that it's alright
Any jigglebones or things that sway on your model (like hair or clothes) still jiggle even when cloaked and that movement is super visible
you also can hear the cloak
don't even have to see it
Good evening
it's almost silent when stationary so that's not so much of an issue
it's always been very loud but it was still considered good at times.
does kind of come with a noob trap as players might try to sneak up on enemies while invisible, even though that is generally worse than doing so uncloaked
(people just won't hear crouched footsteps. Or walking footsteps if a gunfight is going on.)
just saying it adds up to its poor performance
winch + shak kills too fast to dash from
this is even faster
So did the cl40 get buffed why is everyone and their mom using it rn and why is it just now im realizing how aids of a weapon type the GL is
how do i get the toss and resummon reload animation for the lewis gun? I couldn't find it in shop
there is also the same reload animation for the deagles
No, its last change was a nerf
ooh look at me i have a sheild that negates all bullet dmg by looking slightly to my right im so good at this game you guys
have you tried advanced violence on a sheild user?
The screen where you customize each weaponās animations should let you buy them from there
hit them with a power move and get inside the bubble
Yes but I didnāt see it there
Oh right, I forgot--that one was from the S6 battle pass (maybe S7)
Thatās from S6 iirc!
If it doesnāt show up in the list itās currently unavailable (meaning itās in one of the more recent seasons)
it was in s7 battlepass
if you really want it gotta wait till you can get it from legacy bp (aka s10)
Oof, one off š
Iād like to see the XP(light gun not experience) soft reworked. iirc they made it a faster firing M11? It feels too similar but weaker. Iām pulling this from my ass because Iāve only used it for 2-3 games recently but it didnāt feel as good to use as the M11 and it needs some something but I donāt know what
XP should be looked as as well though, lots of gadgets take an insane amount of time to rank up
Maybe Iām just using it wrong? If I wanna play cheek to cheek the M11 is ideal. If I want some range, ARN. Whatās the ideal scenario for the XP?
I donāt want to write off the gun till Iāve exhausted every possibility itās just a skill issue
Its literally The arn with less ammo if used "correctly" I think they honestly need to give it some ammo back and shorten the tac reload and it could honestly be a decent flexible option for close-Mid range 10-29m fights
you know whats crazy if you shoot the riot players feet they cant block it, i know what your thinking there feets covered but its only visually covered your bullets will still do dmg its stupid
Either a very small range zone in midrange (so basically 0 niche), or simply ease of use
It has nothing going for it except for how easy and straightforward it is
I mean its definitely easy to use
riot shield is in a horrible place rn lol
was watching a killcam and it looked like they were just shooting straight through the shield, landed every shot
something they did at the beginning of s8 fucked with the collision
Been having trouble hitting my shots with the LH1.
Not sure whats happening, I can hit my shots with any other semi-auto, but not that one for some reason.
Feel like everything else shreds me faster than I can hit my shots.
Lh1 has a lot of visual recoil but not much actually recoil meaning that it doesnāt actually move your aim much it just looks like it does only the last few shots in a mag have high recoil just use it in practice range and youāll get used to it
what was the change with the riot shields walk animation while shield is up?
does it affect it at all in a good or bad way
Is toggle to sprint not working properly for the controller players?
stim for light? thoughts?
next nerf will lower the BFR's damage to 49 because you can combo it with rpg
No.
Bone dry
Do you guys feel that there is a need for using defib in solo q matches? I play medium and rarely play with people I know so itās kind of unpredictable what my solo q teammates will do. Iām thinking of maybe switching defib out for goo grenade.
Itās nice to have but isnāt absolutely necessary. A good goo could prevent a death where the defibs help recover from a death.
Sweet. Thanks.
The game literally died because the majority of the weapons are annoying and light by design is the embodiment of everything that can be annoying in an FPS but Im just being irrational now
yeah im expecting it to get nerfed very hard to the point its not even worth using
@lofty venture where does the claim about āARC devs facepalmedā come from?
(also, most hated event? according to what? I saw mostly positive feedback)
My most hated LTM is the botched Infection gamemode from October, nothing even comes close
first good take
@native flame i def agree that winch needs some nerfs, its a lil busted rn
93r, M11, ARN imo
for gadgets gateway, infuser, and either vanish or glitch
is xp any good rn?
or i guess i should ask what weapons are just absolute unusable rn, cause i get the feeling most are pretty balanced
I like it a lot still
a support nullifier would be sick. you could save your teammates from death, and you could send them in while invincible to set off enemy mines and generally break through all the camping strats like turret mine spam
xp isn't good, it can be usable but its by no means meta
m26 is good maybe not the greatest for this long range poke meta, db is fine/annoying. tks annoying/okay, dagger unusable/bad/horrible/worstweapon/gambling/bad, sword is bad/usable/annoying, bow is okay, sniper is okay, is that all the weapons idk, the things that are annoying are like, lower elo metas type deal
Nerf CL, this shit and damage is so dumb
Nerf indirects, buff directs :)
the xp is mainly just an m11 that trades time to kill for not garbage damage falloff
xp has fallen off hard, its just nowhere near worth bringing at any point
and easy recoil
Throwing knives, sword, dagger
Hot take remove it
matter is better in ranked than wt
the gun really benefits from having a competent teammate that can demand attention and split aggro
93r, arn, lh1. Gateway, h+, glitch, goo
m11 is the perpetually "just below meta" gun
M11 is pretty decent and could honestly be swapped with lh1 for top 3 imo
Depends on map and teamcomps
i wanna play close range every map š¢
Sentenced to kyoto
kyoto actually feels pretty decent with short range now after the rework
the standard issue map, at least
most cashouts are indoors
even in the suspended structures you can fuck shit up with a good gateway
yo imagine if they added up down left right kyoto and JUST for that mode they reverted it to the old version
Too much trolling potential
I would actively be putting my teammates in danger for the shits n giggles
what if teammates could cancel the effect early at their discretion? Would it be overpowered?
Idk I just like pissing ppl off and it's the first thing that came to mind when he mentioned nulling teammates
oh so you are an agent of chaos
I think a lot of the playstyles could be changed to be more coherent
like assassin is awful. Why would you need cloak AND vanish bomb?? and throwing knives has antisynergy with invis
Im thinking like
Duelist: M26 Matter, EDash, Nullifier, Smoke Grenades, Thermal Vision (if it ever comes back)
The whole loadout is centered around being as evasive as possible, it has a coherent theme
Assassin: SH1900, Cloak, Gateway, Breach Charge, Sonar Grenade
All the gadgets help the user get the drop on an enemy and ambush them
Scout might be better with ARN because its a little weird to have a sniper in a feature intended for beginners
replace strategist goonade with a pyro or explosive mine literally why the fuck do you need goo gun and goo nade
did real humans make these???
Please add a fun Ospuze skin for the Famas !
What do you think about the V9S?
Any updates on thermal vision?
No, there will be no progress made on it until the conclusion of the Majors
Well, I have an idea if anyone in here would like to spread the word, but it would be pretty neat if we replace the thermal vision with a type of heartbeat sensor just a thought l.
Recon Sense was removed from the game entirely due to how powerful it was. Feel free to elaborate but understand in this channel you may receive criticism(constructive or otherwise) and will need to defend your position
How would that work? Any form of wallhacks I don't think is a good idea.
How would he be different enough from but not overshadow sonar grenade
s
Keep spam in #ā”āthe-finals-chat
35 messages isnāt a big ask
ooh
Guys help idk which one to buy. The flame fusion sr84 skin or TGM final form skin IDKKKKK HELP MEEEE
TGM skins are time limited, so Iād suggest that one
Too low range, doesn't really have much going for it compared to m11
Its basically m11 but slightly worse
This is curious to me as my view is opposite, but the vast majority of people take a similar stance to you.
The comparison to me for the V9S compared to M11 is pretty much just:
- much better range
- faster reloads
- bigger mag
- slight ttk disadvantage (without quick melees)
- tap fire (some people might find it harder to aim?)
And I guess you could add:
- slight burst damage
- slight consistency disadvantage
I genuinely hate the V9S, I dislike its semi-auto(?) āfire as fast as you can clickā mode, it feels awful and I canāt figure out its niche while using it
@sudden pewter sometimes the sights help but the best thing to do is strafe hipfire
they should turn the thermal vision into an optic only usable on shotguns š¤£
p90 might have better hipfire accuracy than m11
Blunderbuss when
To me it doesnāt seem to make any negative difference, any awkwardness it causes seems to be outweighed by its super low recoil
Wake the fuck up
V9 drops off like a rock TTK wise at 12m
Goes from 4 shot to 7 shot on a light from 10m to 12m
Well, so does M11, but worse
5 shot
at worst it's 6 shot at 15m
It doesnt take up to 15m to move the breakpoint to 6 or whatever the max amount of bullets is
it takes 14m, yeah
the point is that the falloff comparison between the guns looks like this
V9S range scales by virtually the same pattern except it levels off a lot sooner
Give an emarald shak 50 next season that would look dope
V9S needs a buff. I love that weapon but it hasn't been adjusted in forever, which is starting to make it less competitive when other light weapons are getting buffs
Flash nade, but with proximity activation and louder
Give heavy the XM25 punisher grenade launcher
That guy is poo
Gang wants an automated stungun
(messaging to level up to create a vc. Ignore me. sorry but it's a silly rule.)
Itās to prevent spam, with how frequent bots and bad actors appear itās a relatively understandable measure. Your requirement is 35 messages and it is far from a big ask
shak W
Yeah Shak fucks
+winch hehehehe
As a heavy main I honestly hate winch,hate using it,hate fighting it even though I hard counter it in a 1v1,it's just cheap and gross,on paper some can call it balanced,but I will only see it as the tumor that gets heavys weapons nerfed,only further encouraging its use and a boring meta that forms around it
damn why so pessimistic š
winch and ShaK is my love language
professional light deleter š
Goo gun and any weapon are mine
They nerfed Sledge and sa12 around winch rather Than nerfing winch,so now the average player has no choice but to use those weapons with winch,excluding Sledge if you're a goo god,but have you ever tried using sa12 without winch? It's mediocre,and kinda ass at times
Always leaves them on 1 health somehow no matter the class unless it's inserted into the ribcage via winch
Deleting lights is great and all,but I prefer rage swapping to cloak DB for that
You make a toxic light even angrier when you diff them
lol
make its hipfire super tight even while moving
how to master fcar
Get the recoil down
Its a pretty simple weapon so there's not much to it on its own
wbt pike
Learn how to take fights at longer ranges, since now that its gotten nerfed it can lose easily in close-midrange. Although im not that proficient with it so I don't have too much advice to give
but holy shi man pike is so much fun to use
gonna take the oppertunity again to ask, what do we do with winch?
any ideas?
You can use it to pull people and the cashout
I don't main heavy so that's all I know
oh no, i mean reworks
Yeah I got no clue sorry lol
guys, when should i use the ARN as a light player, and when to use m11?
is ARN Worth it?
I hope they add an eclipse shade skin for the ARN. It'd look sick
Do you just completely hate winch or hate it because of what's happening around ot
Turn it into a rope tool gmod style
I just can't imagine this idea working well, even though it sounds cool
I hate what it causes,it's just kinda meh on it's own,it's existence hollows out heavys weapons because of nerfs to weapons that synergize with it,further encouraging it's use as a crutch,cause now after nerfs there is little choice
This is a fair criticism,but imagine,you get 6 ropes,you get to tie any two objects or players together with it,the first click ropes it to your hand,the second to any prop or player
to do what, make tripwires? Clone a lockbolt?
It would essentially be a manual lockbolt that you could also use to just pull cashbox wherever the hell you wanted
Or kidnap people from two different teams and force them to fight each other
Or tether an enemy to a teammate but I am kinda iffy on that because throwing randoms would probably use it to grief
I'm sure players will love being tethered to random things constantly
but using it to pull the cashout sounds awkward with how the idea was presented
It would tether the same strength as a lockbolt
I think it will be less frustrating for the average player than winch,and honestly it might have less pick rate than even winch,that said I think it will be really fun to use
I feel like that would make it very situational. One of the best parts of winch was that you could use it super easily whenever
I mean situational isn't bad per se,plus if you chain opposite teams that would be a good way to distract or displace enemies,you could tether someone to one of those big crates,you could tether someone to yourself and drag them away from steals,you could drag the cash box away
For a gadget it can be justified, but a spec? Thatās a core thing you should be able to get utility out of in almost any kind of fight.
What if instead of six ropes you had infinite
I⦠donāt think this makes it much less situational
True
ARN is mid/long range
M11 is for fart huffing
However it wouldn't have to be a spec,it would be used in a similar way to winch,just with a higher difficulty curve,I'd be happy with it being a gadget and we just get an entirely different spec,like a destruction spec similar to cns but instead you lock in place,rip a chunk of concrete out of the ground and throw it at your target every 8 seconds
So it truly would be lockbolt 2.0
that idea again, I canāt think of a satisfying implementation.
id rather have 3 distinct flavors of lockbolt than winch
More like 1.5
And Iād rather just remove winch and not add the lockbolt flavour, if that had to be done :p
Or 2 and a half???
The flavor is delicious though
then replace the old one
but frankly I think your idea is a more poorly designed implementation of the lockbolt
Lockbolt would still have valid uses,replacing it would feel like a nerf
Lockbolt cannot drag cashout on its own
It doesnāt make much sense that the ropes idea could either. The cashouts are supposed to be too heavy for a contestant to move significantly with their own strength
Lockbolt isn't sustainable for multi team fights,Lockbolt doesn't efficiently compliment certain melee setups even though it's the best thing heavy melee has gotten since winch was added
if a heavy dragging it with a lockbolt barely budges it then dragging it with anything else probably should too⦠not that that stops winch claw :p
And so it shouldnāt be, itās a powerful gadget much like RPG
But I never run melee without it
Winch claw effortlessly yanks cashout around
If you want a general lockbolt buff then sure but I am not sure that would be a popular idea
Yes, itās a bit weird
Itās a fairly common sentiment that it would be good if that capability was nerfed, as dragging cashouts out of their intended fighting zones arguably degrades the map design and the pacing of combat
Indoor winch-based steals are fun, thoughā¦
It's literally the best thing about winch claw and the only reason I don't want it removed,if that capacity for moving cashout were on a much more cumbersome to use but more sustainable gadget or spec then winch claw can go bye bye
Is it? I haven't seen a lot of complaints about it tbh. If anything most people seem to like the utility winch offers but hate how strong it is in fights.
I like "degrading the map design",I thought that was the whole point of the destruction or making the cashout an object that can even move at all,if they didn't want us to move cashout they would've bolted it to terrain or foundations
Also while we're at it bring both goo ship and nukes back,not the red barrel ones those were silly but the other ones were honestly fine to counter and play around
Now if I do so much as strap a single c4 to a flower pot it flies sideways
still preferable to our current predicament imo
Are weapons like sniper or dagger worth mastering?
for the fun of it?
yeah
does come with downs too ofc
Say I want to try and rank up. Is being really good with sniper as benefical as being really good with arn?
i thus far remain on the opinion that its better to have 1 bad item, that the user can choose to swap off at any time, than it is to make everyone else suffer (while being unable to force an enemy to swap) to make 1 person have more fun
no, its not
im not even sure if sniper is viable unless you hit all heads
No, the mapās supposed to be destroyed. What itās not built to be is subverted. All the nuance of the design of a building containing a cashout is largely wasted when the cashout is yanked out into the open.
Itās supposed to move, but I donāt think that the ease at which you can translate it out into open areas is good for variety, at higher levels of play. Because thatās what you always want to do with your cashout.
Itās part of why winch is basically mandatory, both to pull this strat off and to counter it
I don't want to yank it out into the open,that's for roof campers and dopamine fiends with peeled rat kidneys for brains wait fuck I said roof campers twice,anyway I would instead pull it from building to building,or maybe from a big room to a small room for a better defensive position
I think we take the same ethical stance on this matter but our applications of it are going to be biased by our personal opinions.
Sure, but if people can then they will.
Open cashouts are just harder to attack, typically
And I'll simply push the roof and kill them,then take their undefended cashout,you think just because we're in a poke meta that they're immune to having the entire rooftop set on fire after a blanket of goo is spammed at them?
always will be
ā¦okay, but I donāt think this has much bearing on the point of the debate
you cant just compare the almighty goo to the average players approach
I am a shit goo gun user and goo gun spam paired with Pyro nades and flamethrower works on roof campers 98% of the time
Truly I could be a lot better with goo gun but I haven't been using it a lot this season,and I didn't play at all last season because the battle pass was garbage and for some reason only sweats played last season it felt literally unplayable
I would love to see a sticky nade
anyone know how to turn off recoil? is it even possible
"turn off recoil"? What?
Are the devs planning on adding new specializations to the roles or just weapons and gadgets?
You canāt without the use of third party tools or modded hardware. Either of which will result in a permanent ban.
Yes, new weapons & specializations are in the pipeline. However Embark generally isnāt very communicative about new/upcoming content beyond teasers towards the end of any given season. Embark has also said theyāre intending to slow the release of new weapons so that they can focus on balancing/reworking what we have.
wheres the guy that has a concept of a two handed sword for medium? I wanna see the concept again
Check #1075060148004991067 (I assume thatās where you saw it)
@icy sparrow ur cooking with this i was thinking when you alt attack instead of holding it infinitely its like a deflect but instead its only moves bullets anr proyectile to the sides like a rpg throw at you gets deflected but it still continues thru you possibly hiting your teammates only for like 1 second the you commit to the overhead slash. you can also just tap the alt attack and forget about the deflect and go straight to the overhead.
me too man me too
Anyone else really struggling to play light rn? Been playing since season 3 with at least 80% of my playtime on light. This is the first season Iāve been able to consistently preform better with medium and heavy. Heavy especially feels like Iām putting in half the effort to get the same results with the bfr and winch. The healing, long range poke, and winch meta with guns that are much easier to use for the same or better results than their light counterparts is getting so frustrating to fight. (By that I mean the repeater and the bfr compared to the sniper or the bow).
Legit ive been pretty fine playing light. I usually play light build with grapple and the mac10 or whatever its called. Or i'll play heavy with the shak and winch. I wont lie playing light is a bit harder just because of the amount of health you get but i still think its fun playing light.
In higher ranks bunker strats, light is a support, proving height with gate way, healing with h infuser, and most importantly, glitch nades for dome and the occasional mesh shield. Plus, people are used to charging head first alone which doesn't work against meta or even anti meta team comps
spear buff yippie?
do you know something i dont?
is there something to be yippie about?
same
Iām a m11 spammer tejehehehe
M11 is balanced,if you want to be annoying use p90 or roof camp with an mp5(that's the only way it's usable)
Ye
Or just play shak winch
I love when I'm playing minigun and someone can just click a button,turn my gun off and pull me into their team
Ye and im also decent with the xp-54
The Arn is just a better xp54 it feels,I stay away from ars and smgs personally,they don't feel whimsical enough for me I use all the silly shit and melee
My main build is goo gun flamethrower
Doing world tour if one of them isnāt working for me I alternate between them (M11 and XP-54
Iām a pretty anoying light player because I use dashes
V9s is probably my favorite ranged light weapon apart from throwing knives
i wonder when theyre gonna do something about that
Probably never,the whimsical are meant to suffer apparently
Ye I used to use throwing knifeās but they got boring with me not getting headshots
any ideas for it anyways?
maybe if theres a good idea, theyre gonna reconsider, not holding my breath though
Remove winch,give us another spec,give us a rope tool gadget and or bear traps,cc should be hard to set up,not just a spec that you can fire off every 12 seconds and if you're smart guarantees a win if you target their heavy
Winch is killing heavy,soon it will cause shak to be nerfed too when shak is honestly fine on its own,just like how sa12 was before it was nerfed around winch and now it's still very good,but only with winch
Then flamethrower will be nerfed,then m60,winch only takes,it does not give anything of meaning,it is like meth,it's horrible for you
Use them like dagger,they're just a better dagger
Ok Iāll try it out thanks
But instead of back stabbing the alt,dump it into the back of their head,it will 1 tap lights and I think mediums if they take any amount of prior damage
K noted
Also hitting two primary fire knives,basically one burst on a lights head will insta kill them
oh, you thought you were slick and outplayed a heavy?
wrong
get stunned, get pulled into 3 people, get beamed
fun
I cannot lock down an area with my minigun because if any part of me is exposed I can be winched,which completely stops my minigun,make minigun spin immune to stun honestly.
You can taunt cancel with a sound, and you will be able to immediatly attack after (though you won't be able to run while the spinning animation "finishes")
yeah but thats been a thing for a while, i thought maybe they mentioned a spear buff on stream and theres reason to celebrate
that's still a massive buff, the lack of ability to react fast to a change in the playground is what was making spear so hard to play at higher levels
and I don't think we're getting anything other then that bug fix as buff for the spear until the major ends 
why tf is everyone going turret
Fun
it's meta, dummy
a perfectly standing still turret with 40 dps makes short work of players that can move out of it's radius
i understand if everyone or even two people on a team are running it but if one person is using it in a team running an actual comp, its pretty frustrating
think this is the first time I heard people call turret meta
i'm joking, it's pathetically weak, even if it received double damage and hp buff today, it would still not see much use, due to the many ways it can get countered
demat my love
s
the cancel has been a thing for a while but until 8.9 after the cancel you were unable to primary or alt fire until the the animation would've finished if you hadnt cancelled, now after 8.9 you can immediately start attacking right after the cancel
Odd, i wonder if they did that on purpose
highly doubt it
i mean it's possible, they're aware spear is ass, does not function without bugs, and it needs buffs but it would be very weird of them to buff it like this at this time of the season without even properly addressing it, especially when it would highly benefit from plenty of other much more normal bugs such as a 5 dmg buff on the primary, another thing that makes me think it's not intentional is that the animations are pretty fucky when you attack right after a cancel
I hope theyre gonna add the single sweep m2 attack from heaven or else
^
as a spear player that's not exactly what i hope, the main thing spear needs right now is a couple of buffs to the primary and maybe some dmg buffs to the alt fire, also it would be amazing if they'd remove the sprint cripple after a cancel as well, i mainly hope they remove the 3rd spin and make the cancel a proper intended function
Praying they use LTMās as a testbed for changes going forward
Double jump event my beloved
one of the reasons i dont want this to happen is actually because the 2nd spin is the best one, the way the hitboxes are positioned the end of the 1st spin almost perfectly aligns with the start of the 2nd spin and if they did it like in heaven or else spear's dps would drop significantly
They could adjust it ig
I just hope they do something
BUAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
they could, or they could also break it </3
everytime they touch spear it's like a gamble of whether spear still works
i dont know, i keep seeing mediums in ranked run it and it makes no sense, even if you dont want to run healbeam youd get more use out of demat
It was a consequence of the fix that made the spear get stuck after being winched
that same getting-stuck thing was what happened to spin cancel, because both cases are a spin cancel
literally every patch i go in practice range to make sure spear still works lol
does the clicking on ctrl+alt+demolish skin of hammer be heard by others?
Afaik yes
And it doesnt :(
wellllll, yea it's still ass, but hey it's somewhat functional now
Yes this man gets it
i would hope so given i've been playing spear in diamond
Yeah thats what they need to do remove the sprint cripple make the spin cancel an actual mechanic. Make the spin actually hit enemies inside it. Everyone wants to able to throw the spear but i want the weapon to actually work as intended
Same same lmao tryna get ruby with it
agreed, i think spear is actually such an interesting weapon i really dont think the spin should be replaced, if anything the throw could be an extra thing but idrc for that, i'd like them to remove goo no regs before an additional attack
Do you know how the no regs actually work? I can explain it a lil bit if you want
im very aware of how everything the spear does/doesnt work ye, thx for offering but ye, i've been studying this fucking stick for a while now
Hell yeah thats awesome
Wait omg you do spear videos im collecting all this spear youtubers like the infinity stones
lmao, yea i indeed do spear vids
i've been trying to be more active in the server so i can actually share my vids here myself š
putting my game/yt name in the server might help lol
Keep anything beyond clips in #šāvideos-content and youāre golden
If you post every new video here Iāll have you keelhauled
well i'm aware, but you see, i dont have perms to post there yet lol
that's why i'm trying to be a bit more active as i said ye
Really? There shouldnāt be a rank requirement afaik
I have to put my yt link on my discord profile like you too in fact imma do it rn. Also i subbed with notis onš
thx dear <3
Ofc we gotta support eachother out here
the spear freaks
My Spear movement is so ass its kinda sad ngl
medium NEEDS a mag fed shotgun ASAP
I missed all the spear conversation
Pls not another Shotgun š
nah, just ONE
you gotta learn to shmoove
it wasnt anything too crazy, i'm always up to discuss spear tho
shit's wack and needs buffs
you saying sledge is better, or that it's just not equal to the other weapons heavy has?
so why exactly is 93r considered the best light weapon?
Great damage (especially headshots), very strong burst damage, good damage per mag, very good range, good hipfire, and the fact that almost all other light weapons have more glaring weaknesses or are simply weaker stat-wise
It excels at almost everything without downsides
It could use something small but after the last fix is definitely on par with the hammer if not better putting it in the top melee weapons
sledge is still certainly better, as is spear is currently still too inconsistent and to actually be on par with sledge you need to be so technically gifted it's insane, spear still rly doesnt win any 1v1s on paper if played well, an average hammer player can still very much beat the shit out of a very good spear
hammer has both the advantage of being better in terms of dps and also utility with destruction
spear can be destructive?
quick melee is faster, i'm not joking
the only util spear rly has is the inconsistent tech of moving the objective with the spear spin, but using it to stop steals is difficult and inconsistent
some people like the spin, others want to throw the spear instead. I opted to go for a fireaxe for a throwable melee weapon.
hard disagree, i main heavy melee and hammer is still just better, dont get me wrong spear is a lot better than it used to be and it certainly feels a lot more functional but the slow ttk and inconsistency hold it back a lot
Spin cancel on spear makes it win 1v1s agains hammer if you dont Get fucked by hit detection
no, i tested the dps, it's not faster
Some people like the spin, others want to throw the spear.
Anyone who wants throw has no idea how to play the game simple as
thats why I didn't say "other people" I said "others"
Straight TTK yes but spear has range advantage and can usually land damage before sledge can
on paper yea, in practice not really, the range of the overhead and the range of the spin are incredibly similar, overall you lose, best case scenario you win only if you land first hit
the way to beat hammer as a spear is to use util, if you use barricade piercing then it's a lot easier to win, otherwise it's way too inconsistent
My personal completely not bias melee tier list
Hammer/spear
sword
riot shield/dagger
dual blades
The other way of if thereās a void near by
i mean, yea fling is a different story ofc
i've had multiple ppl try to fling me and every time i blocked the winch with barricade
Mg 42 would be a cool weapon or weapon skin to add
two round burst vector for heavy please š
Need more guns lowk, literally anything
Spear swing + claw =death
wdym spear movement
dual blades are very good im tired of the slander theres like three or two dual blade user in ruby and ZERO riot users dual blades are super good
Yea id rather have the option to throw the spear then do that swing bullcrap
Anything about throwing knives?
guys what gun works the best with goo gun
lots of things go good with goo gun if you are really good with it, main things i see be used in combo are goo gun and hammer, deagles, flamethrower
and one very odd person using mgl
how do you find auto guns like m60
you can make them work but youd have to utilize that goo gun heavily in order to justify not bringing something like winch
