#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 246 of 1

hardy dust
#

If 93r and med/heavy long range options like repeater and bfr get nerfed then maybe m26 would see more play

#

M26 is such a fun weapon to use

potent thorn
#

I know I am asking for an edge case but like, reducing the sprint to ready speed of the lockbolt by like 0.1 second would be very funny

royal pier
dry widget
#

You can't convince me the M26 is good.

royal pier
dry widget
royal pier
shell sonnet
# royal pier

Am i the only one thats slightly put off by the interchanging

From [x] to [y]
And
To [y] from [x]
?

foggy fjord
#

For a heavy, why chose C4 over rpg?
They seem to have around the same cool down...

shell sonnet
# foggy fjord For a heavy, why chose C4 over rpg? They seem to have around the same cool down....

you can have 2 c4 out at once, covering a larger area
you can pre plant c4 on a pot and carry it with you (combined with a recharged in reserve, a total of up to 3 in quick succession)
you can remotely detonate it, rather than requiring line of sight (good for stalling) (also means it can also be stacked on mines for 1-shots)
deals more damage (i think slightly above 150, so it can 1 shot lights if manually detonated on top of them)

minor wind
#

Hi everyone, is there anyone who can help with some challenges I have to do regarding trophies in the game? A trophy that requires killing three people in less than 10 seconds with different gadgets and I find it quite hard to do so if people want to help me and concentrate on that, come in private. I have a solution so that we can all join in the same public online game.

normal condor
#

they didn't happen to change the xp54 spray pattern by adding a dumbass right adjustment to the start and a straight up pattern in the middle and roughen the recoil without telling anyone did they?

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cus i could swear those were not there or at least nearly as prominient

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and it's honestly messing up my low sens play cus muscle memory does what it does

indigo nexus
shell gorge
#

i think that p90 is just the m11 for mediums

muted condor
#

Hmmmmm, yes the smg is made of smg

low sphinx
#

Is the Pike trash now?

long nymph
#

trash? no

muted condor
#

Not trash but not as good

frank sorrel
# low sphinx Is the Pike trash now?

I'd say it's close to trash tho. It's really shines at long range and the new scopes feels really good. But the dmg nerf has made it enough to make you almost always lose a 1v1 close range (unless ur a God with it).

Imo it needs a better hipfire, to be a decent weapon. Could be wrong tho, I started experimenting with it couple 1-2days ago.

stoic garden
#

i think it still kills faster than model btw

rough coyote
#

model needs a bullet load time buff

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its animation could be half a second faster & itd be way better

#

things kill too quick for it to do any good & peak shooting means nothing

hoary sable
#

k

minor wind
#

Hi, is anyone available with a group to just help me for five minutes to get a trophy on The Finals that requires killing three people with different gadgets? We just put ourselves in the same team and I kill my two teammates and I kill myself with another gadget and it will be good

muted condor
#

Running rpg and pyro mines on heavy is a easy way to get gadget kills

hardy dust
deep mason
#

@fossil willow shorter fuse and it's a fire damage dealer not destruction

merry rampart
#

Wat is the best build for median class

hoary sable
#

k

#

k

muted condor
#

It’s a really nice middle number

merry rampart
#

No like game wise

royal pier
#

I've hit actively cloaked Lights and it didn't de-cloak them.

hardy dust
hardy dust
#

They fill different roles. Generally c4 is a very defensive item for setups and stalls while rpg is a very offensive item for good initial teamfight damage and finishing weak opponents, but is very versatile aswell.

south plinth
#

RPG + C4 + Dome shield is probably the best ranked heavy loadout right now

#

You could probably swap RPG or C4 for lock bolt

compact tundra
versed finch
#

Anti Grav + Dome + Minigun is unbeatable for me

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It's basically just free kills, especially on PS (Which is basically all I play)

hoary sable
#

kk

compact tundra
versed finch
#

Exactly

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Anti Grav is just slept on, I don't get why more players aren't using it

compact tundra
#

Also works well with M60, Lewis and ShAK

versed finch
#

People forget that 90% of guns' accuracy plummets midair

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Unless you're running like Model, CL40, or MGL, or any melee

compact tundra
hoary patio
#

Is the riot shield bug fixed? The one where you can shoot through the shield

versed finch
versed finch
placid slate
versed finch
#

If I ever see an anti grav nerf i'm going right back to pyro mines

placid slate
versed finch
#

But Embark being Embark will probably do a full blown Nerf fest after the Majors...

placid slate
versed finch
#

That's actually a really good idea...

placid slate
#

Cube should be the thinking man's gadget

versed finch
#

Very curious about the upcoming Barricade rework as well. Barricades are easily one of the best gadgets in the game (besides for the times where it wouldn't place even though the outline was blue)

versed finch
#

Could be completely wrong for the matter though, so take it with a grain of salt

placid slate
versed finch
#

Either way, a barricade rework (while I don't really see it necessary), if it's real, could make it a tad bit easier to use, not like it isn't right now of course

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Maybe a nerf to barricade by making it so when you pick it up, it still has a cooldown, but based on how many segments are remaining rather than instant charge recovered

proper elbow
#

Yeh they said something about reworking it

placid slate
proper elbow
#

Make it divide the entire map when placed

blazing maple
#

Ive been trying to get my friends play this game but they are not having fun with your extremely unbalanced heavy metas. Im pretty fed up too and dont know if i want to stick with this game if you keep taking this game to this direction. MAKE A PRIVATE MATCH AND TRY PLAYING AGAINST WINCH, LOCKBOLT, RPG, SHAK, BFR AND STREAM IT!! SHOW US HOW YOU HAVE PLANNED THAT COMBO TO TURN OUT FUN

finite agate
shell sonnet
#

this kinda shows what im thinking
even if you actually get close and try to get them to damage themselves, just bhopping reduces self damage by a lot or can sometimes outright deny it
i feel like if this downside wasnt as easily circumvented we might actually be able to buff it in some other way

night raft
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Anybody have any tips or loudout advice for trowing knifes?

glossy bloom
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Griefing player that said he is so scared to get a ban for throwing ranked

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Trying to add photos but it won’t let me

shell sonnet
#

also got a clip of one of the vaulting/mantle problems i have

i didnt even know you could vault over that, much less try to do so intentionally
yet it throws me off course, makes me an easy target and leaves me vulnerable

id much rather have it be a separate interact button, that is then made more lenient (possibly alongside/being shared with climbing ladders)

finite agate
#

are there any weapons on light y'all wouldn't recommend pairing with H infuser?

misty heart
#

How does one do the goo tech to get under vents?

muted condor
ashen grail
compact tundra
#

Hey I'm coming up with utility ideas that could use the reload button on melee weapons, what would be some good ideas. The only one I have rn is that dual blades will get a combat roll bound to their reload button.

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I think sword and sledge will be the most difficult since they're in the most delicate balance spots. Riot shield might be a close 3rd because of how much utility it naturally holds

stoic garden
finite agate
compact tundra
finite agate
#

honestly i thought it'd be neat if spear lunge could hook someone (probably on a cd) but people hate winch as-is

compact tundra
finite agate
#

yeah, thinking of util for the r key is harder than it seems. dual blades being able to scale walls with the blades would be more of a passive than an activation

compact tundra
finite agate
#

definitely, doubly so in solo queue. i notice im cooked if i cant demat the floor under them

compact tundra
finite agate
#

riot shield could be a quick shove, light damage, actually moves people a tad? seems counterintuitive but idk, could have some niche use. or a funny win condition where you corner someone and keep shoving them and they cant fight back bc the shield's in the way

compact tundra
#

Sledge is also in the same condition but a bit worse. Sledge is a really strong weapon in the right scenarios and already has the destruction utility, so that one is gonna be difficult, I want to make the heavy hit more reliable maybe via a set up move, but not inescapable.

finite agate
#

press r to prime two overheads in a row lmao, or making raising the hammer also hit

compact tundra
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Kinda wanna give sledge a suplex that can setup into heavy hit if they don't react quickly enough but I don't know how that would go over with sledge mains or the game in general.

finite agate
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huh, come to think of it im a bit sad CNS and spear dont interact

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a spear charge sounds fun but is probably oppressive

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which ones do u have ideas on already outside of dual blades?

compact tundra
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Just dual blades. Trying to brainstorm the others since they need to fit into the weapons existing playstyle and not be too wacky, while also being useful and balanced so they don't break the weapons

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Sword will be hardest cause I'm obviously gonna ask for clamp to be changed into a sensitivity max but sword is already a pretty strong weapon with that change alone.

finite agate
#

dagger feels like another tricky one no? its playstyle seems so rigid

compact tundra
finite agate
#

have it bleed like bandit, probs gonna be less inciting than a burst

compact tundra
finite agate
#

might be equally dum now that i think abt it tho lmao

damn this melee shit complex

compact tundra
forest birch
#

Why is the heavy grenade launcher the worst weapon in the game

compact tundra
hardy dust
static hinge
#

so.. what kills faster in a 1 on 1 confrontation, FCAR, AKM or P-90? 1st 2nd and 3rd

hoary patio
#

They should give heavy dashes then lights will know the pain

exotic kraken
#

P90 fast fire rate , Fcar higher damage , Akm balance between both

finite agate
#

addendum here is p90 only beats fcar TTK in effective range, so if youre inconsistent at being in close range i'd recommend using fcar over it

eager wasp
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the bounce before exploding, small mag, not good closer up like cl is, ofc not like shoot at your feet type of thing but still better etc

silver thunder
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the mgl fits heavy's theme so well, but the playstyle it encourages would almost be more suited to medium

hardy dust
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In akm vs fcar it depends, bodyshots only and akm wins, headshots only and fcar wins

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The difference between akm and fcar is almost negligible

analog pewter
#

i actually really like the design of the recurve bow, I like that it doesn't quite require every shot to be a headshot, you can really get away with max draw on most shots, it pairs well with like tracking dart and quick melee and basically any additional source of damage

placid slate
indigo nexus
#

it isn’t much different to an average difference between the AKM and FCAR

hardy dust
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Tbf its like 0.1s instead of 0.01s

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Which actually makes a substantial enough difference

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But yeah, the overall ttks are very similar since they're all medium automatics

analog pewter
#

was anyone else originally devastated when they realized you couldnt shoot thermal bore at someone and stick it to them

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i tried between multiple matches to hit someone with the bore and i eventually checked the wiki and had a joker moment when i read it cant hit players directly

indigo nexus
vagrant nymph
#

My disappointment was immeasurable

indigo nexus
warped talon
#

What would y'all run with KS23 and goo gun? Personally I was thinking barricade, cube and dome

indigo nexus
#

I wouldn’t take barricade as googun can do its job, I’d rather take C4 or pyro mines in that slot

warped talon
shell sonnet
#

What happens if a moving platform hits a loose piece of debris?

Cant recall ever seeing it, only ever static intact buildings

Does it push them?
Destroy them?

muted condor
#

It destroys anything they touch

rugged terrace
#

I wish we could get more nama tama theme gadgets

sudden pewter
#

You want breakfast

vernal folio
low sphinx
#

I actually just found out the Famas is cracked when you lean how to use it properly. I'm so late to the party haha.

sudden pewter
#

Do you think we’ll ever see the return of the heavy hitters sledge primary attack? It seems like for a lot of these limited time events namely just heavy hitters and heaven or else we’re getting soft weapon rework or at least something new tied to the weapon.

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I really like the idea of using limited time events as a testing ground for potential changes

blazing flume
shell sonnet
placid slate
oblique crypt
languid sage
#

REWORK WINCH

Winch shouldn't be free damage for all weapons. Its such a crutch for heavy and its the counter for all specials. They also balance all weapons around winch claw instead balance the weapons.
Idea for a rework is instead of a predictable line when winching a player, instead it should be like winching a cash out and not have a predictable line for free damage. the player will be launched at you and the velocity will be determined how the player is winch, like if they get caught on an object. the player will not be stun and be able to shoot back. will be able to still isolate a player but not have a free damage. you should not be able to use precision weapons and close weapons with winch because its just good across the board. if they rework winch like this they would have to revert all the nerf winch has been delt and balance the weapon again.

compact tundra
languid sage
#

🦶

compact tundra
#

Fair enough

finite agate
#

nerf winch but make it make lights that are hit hit that femboy yelp instead of doing damage

a fair tradeoff

balanced winch

lights get something awakened in them

placid slate
#

Rework winch into crack needle

finite agate
#

lights just want winch nerfed because they don't want to confront the tingling down under they feel when they get hit šŸ˜”

compact tundra
#

I like both of these takes, either way I get a femboy or some crack

finite agate
#

little bratty uwu dash bottoms cowboysad

placid slate
finite agate
#

astol(ight)fo

compact tundra
finite agate
#

light main getting winched

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i say this as someone trying to learn light

compact tundra
#

I don't know the reference and that makes me scared to comment

finite agate
#

o the guy basically sells himself to the old man to secure war funding for his army, iirc

compact tundra
finite agate
#

been a while since i've seen berserk

compact tundra
finite agate
#

my throwing knife games are hit/miss too but that's probs an aim issue, my brain stops working trying to hit quick left-right strafes on a projectile weapon

compact tundra
#

Eh, most the "long ranged" light weapons are typically played at mid range anyways. try ARN for a bit and then transition into harder weapons like bow. LH1 is stupid easy once you learn it, you just click them to death at any range really. I'd say equip thermal bore so you can create openings for yourself to shoot through, this should help you learn the weapon

finite agate
#

yeah im contemplating dropping h infuser for thermal bore. arn works for me but the others dont as much xP

sudden pewter
#

Waiter! Waiter! Weapon mechanic that actively removes enemies from its effective range please!

blazing flume
#

Make winch have no cooldown and reaches an additional 30 meters

rugged marten
inner root
#

meow

verbal atlas
verbal atlas
versed finch
#

Add a 1 shot gun with a 30 second reload time

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Also everyone in the game gets pinged when you scope in

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Season 10 better add a nuclear airstrike

sudden pewter
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Season 10 AlfaActa sponsor confirmed???

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(Nuclear Silo in the living room)

shell sonnet
sudden pewter
tall prairie
#

Though*

sudden pewter
#

Neither is Light mains breaching Gold 2

rugged marten
sudden pewter
#

But it happens, long live Embark (glory to Oscar dynasty)

rugged marten
#

Real talk when is the m60 going to get a legendary skin

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Preferable a coconut shooter

loud monolith
#

Dear @pseudo pike please would you consider adding green flame in preparation for Halloween for the flamethrower

rugged marten
sudden pewter
#

Please don’t directly ping devs either, poor taste

loud monolith
#

I didn't know

sudden pewter
#

If anything, bother a CM. Birdie in particular seems to be very patient

shell sonnet
#

i think heaven or else is making me believe in genuine irl plot armor

glad shoal
#

Each team had to play through open qualifiers. There was no special treatment for anyone

verbal atlas
#

everytime I want to get mad i just start up this game easy as that

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thats better

sweet orchid
#

Bro I just got back into the finals after the CNS season, what did they do to the taser dowg 😭 they massacred my boy.

sudden pewter
placid slate
vocal dome
#

Is there a glitch where u can’t join friends lobby rn on the finals?

compact tundra
vocal dome
#

Ok

cunning slate
sudden pewter
jagged pumice
#

Why is it so hard/long to level the healing emitter?

sudden pewter
#

It has a niche use case (turning 3v3’s into 2v3’s) and that’s fine

sudden pewter
cunning slate
sudden pewter
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It’s delaying the inevitable, rather than preventing it with other gadgets

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It’s a powerful gadget but it doesn’t mesh well with the current meta atm

jagged pumice
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Can we make a petition to raise the xp multiplier?

sudden pewter
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Or get rid of the decimal multiplier entirely. 100 health = 100XP

cunning slate
muted condor
#

Can we keelhual defib users?

sudden pewter
#

Gadgets & Weapon XP needs a pass regardless, not all of them are equal

jagged pumice
sudden pewter
#

Some gadgets get XP via deployment while other don’t, it doesn’t make sense

placid slate
cunning slate
#

Aside from turret, but thats not the point.

placid slate
cunning slate
placid slate
cunning slate
sudden pewter
#

Even worse

placid slate
#

Not worse currently

stoic garden
#

yes worse

sudden pewter
#

Much worse

placid slate
#

Equally bad?

cunning slate
#

Balenced

stoic garden
#

tensions between @sudden pewter and @placid slate are high

sudden pewter
#

Cerb isn’t balanced, definitely needs a push to be better without being overtuned

sudden pewter
#

Not sure what metric they could alter, maybe spread?

cunning slate
placid slate
#

Needs to take more effort to use

stoic garden
#

reload ā˜¢ļø

sudden pewter
#

Yes let’s make the shotgun skillbased

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KS23 cries in the corner
Surely nothing could go wrong

stoic garden
#

nah increase pellet size

placid slate
#

I would say it's a spear situation but the ks23 actually gets changes

sudden pewter
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KS23 is getting meaningful changes, but none are enough to push it into relevancy

placid slate
sudden pewter
#

They buffed the demolition damage: Still can’t compete with sledge(nor should it) and it’s not effective enough as a weapon to make use of it

They increased the accuracy: Still inaccurate enough to beef shots due to the weapon

stoic garden
#

long range demolition seems pretty good to me tho

sudden pewter
#

I agree I’d like to see the RPM tampered with if they’re never going to give it perfect accuracy

placid slate
#

I did the maths a while ago and it almost perfectly can emulate akm ttk without nuking lights

sudden pewter
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I would personally like to see the RPM increase as the magazine drains, it would be another light buster tool though

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Fuck em though

placid slate
#

Put that at 0.55 and its 1:1 akm ttk on med and heavy almost

compact tundra
compact tundra
compact tundra
# indigo nexus here

Is your program accessible online or just by you, and if so is it up to date with 8.3?

indigo nexus
#

Just by me currently, and yes

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I would want to get it "properly" done before I publish it anywhere...

compact tundra
indigo nexus
#

right now it's super inefficient for completely accurate computations

compact tundra
#

How so?

indigo nexus
#

it does a ton of repeated computation which isn't actually needed at all

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I thought it was when I first made it, but realised I was wrong, but didn't bother to fix it

compact tundra
indigo nexus
#

yeah

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it's verifiably accurate in almost all cases... there's some issue with the quick-melee estimator which only shows its face for the CB-01 sometimes (??)

very weird why it's inconsistent

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and spread isn't modelled perfectly, which I could also fix

compact tundra
indigo nexus
compact tundra
#

Ok so what percentage of shots are being hit, or is it simulating the gun firing at a dummy

indigo nexus
#

it's assuming all shots are lined up correctly
so any missing is just due to spread

compact tundra
indigo nexus
#

which is sort of simulated against a "dummy", but not a very good one

compact tundra
#

So does this simulate hipfire only or ads as well

indigo nexus
#

I don't have a good way to simulate how a player controls recoil

compact tundra
# indigo nexus Yes

You said it accounts for spread, how so. Cause I don't think weapon spread works while ads, so is it pressing the weapon is hipfired

indigo nexus
compact tundra
indigo nexus
indigo nexus
compact tundra
indigo nexus
#

Well, you can see the shak's shots deviate, but for the P90 I only noticed it by chance when testing its range values

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And for weapons like the KS it's shown by the dispersion reticule

indigo nexus
tawny kraken
#

What would you say is the best light weapon right now?

compact tundra
compact tundra
indigo nexus
#

if you want it for a specific distance then it would be pretty immediate, I'd just need to modify the script

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it only becomes slow to preserve accuracy when the damage or hitrate drops a lot due to range

compact tundra
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If that would be annoying or tedious then I wouldn't bother

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Just might occasionally ask for charts when I'm at a group of weapons where that is important

indigo nexus
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I would have to leave it for a while but not a super long time, still need to modify it.

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Unless I allowed it to get a little wobbly, in which case it would be very quick

compact tundra
#

Want me to just write up the list and you tell me whether or not it'd be a pain in the ass?

indigo nexus
#

how'd you want it formatted? There'd be 3 lists of 60 elements per gun

indigo nexus
#

what exactly would you like me to produce - how should the results be presented

compact tundra
#

1 min

proper raft
#

Here's some ideas for the Data Reshaper.

  • Reshaper cycle on the tablet
    Or
  • Copy paste function. Where you can use triggers/mouse buttons for copy and paste respectively.
    Or
  • Make the cannister "balloons" reshapable.
    Again just some ideas.
    Love the game, love you Embark.
    ā¤ļø
compact tundra
# indigo nexus what exactly would you like me to produce - how should the results be presented

Presuming it can only do 1v1's, if it can take groups then this simplifies significantly

XP v ARN
XP v M11
XP v 93R
XP v Throwing knives (?)
93R v V9S
93R v LH1
Matter v V9S
Matter v M11
Matter v Double Barrel
Sniper v LH1
Sniper v bow
LH1 v ARN

Fcar v FAMAS
Fcar v AKM
P90 v AKM
P90 v Cerb
P90 v CL-40(?)
Model v Cerb
Model v Repeater
Repeater v pike
Repeater v revolver

SA-12 v Sledge
SA-12 v Flamethrower
SA-12 v ShAK
ShAK v D-eagles
Lewis v D-eagles
Lewis v Minigun
BFR v D-eagles
BFR v KS-23

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Again this is NOT needed, just creates a cool reference sheet for weapons that compete with each other

indigo nexus
compact tundra
compact tundra
proper raft
#

Gotcha, thanks for letting me know.

flint stone
stoic garden
#

visit the channel with a blindfold

ionic mason
#

The single secondary swoosh on the spear in heaven or else feels so good, it kinda makes me wish we had the option in the main game.

placid slate
sudden pewter
#

A wall of Heavy players graaaaaghing through their doors and dealing demolition damage in their office

heady briar
#

can you grapplehook into the BFR titan?

sudden pewter
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Can you winch players and shoot them with the BFR? Yes

heady briar
sudden pewter
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Winching can ensure a headshot

heady briar
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no? Ive feelt that. Maybe im just doin it wrong

potent thorn
versed finch
#

Beautiful Shak-50 Animation glitch

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You literally shoo the bullets away

shell sonnet
crimson wedge
#

Riot shield is annoying but easily countered, maybe too easily.
If you could shield surf it in air when blocking downwards to not be punished for aerial movement and block upwards phalanx style it'd shave some of its many weaknesses.
I also wish you could swap which hand holds the shield and baton, less so for lefty reasons and more so to change the direction in which people can choose to bishop (moving diagonally without blocking but still being shielded)

versed finch
#

After you reload the best glitch is over, but the animations are still messed up, it's just not as funny

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Fixes by using a gadget or spec ofc

warped talon
analog pewter
cunning slate
#

can you give anyone other than heavy an lmg?

oblique crypt
#

Sometimes I swap chuck for dome shield though

warped talon
oblique crypt
#

Chuck is saddened by your ignorance

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(It's the heal orb)

marsh panther
#

the guns do no damage, so now everyone just runs around withs swords and spears eating bullets for breakfast and making the guns a rather pointless part of the game\

clever storm
#

tfw i lie

muted condor
analog pewter
flint stone
static hinge
hardy dust
frank yew
#

Yeah

warped talon
verbal atlas
#

WE NEED PUBLIC CHAT I CANNOT STRESS ENOUGH

#

I NEED TO TALK TRASH

eager wasp
eager wasp
stoic garden
hardy dust
trail ridge
turbid vault
#

i am not clicking that tiktok link bruv

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who just told me to go here just to not say anything

muted heron
finite agate
#

anyone got tips for heaven or else? i want the rewards but i dont enjoy it

eager wasp
#

i don't enjoy it but now im done with all contracts and im happy as can be that i don't have to play it anymore

finite agate
#

the dailies feel obnoxiously put in place to pad out engagement stats instead of letting the mode perform apropos of its quality

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it's obnoxious tbh, so much of the game's contracts kind of let you play how you want and give you options, then there's this

eager wasp
finite agate
#

oh, wrong wording. the LTM contracts

eager wasp
#

the contracts really aren't that bad, the only sort of "grindy" one is the wins contract, and even then its only 10, you are bound hit get a few here and there

normal condor
finite agate
#

like the matches also devolve into one group camping one platform, it's dogshit

eager wasp
#

true, but all it takes is one good healing emitter throw/cns and bye bye team

finite agate
#

riveting

eager wasp
#

very! who woulda thunk that the better weapon would be the healing emitter, an item used to heal your team!

finite agate
#

i think that's the mood the whole mode gives me, "riveting" (squidward style)

eager wasp
#

every ltm they've put out except cashball:

finite agate
#

they really gotta stop doing these dumbass ltms then

"lets distract from the innovative main game mode we made with... checks notes shitty smash bros"

vocal flume
#

why cant i healing emitter+lokcbolt then toss people off the platform or map

cinder owl
#

there is a problem with the shinku's reckoning skin for the ARN it costs 2999 multibucks and you cant equip or buy it

placid slate
cinder owl
#

@placid slate i still think melee does more damage when someone elese is using it

tawny kraken
#

Hey guys , is there any reliable kind of source where I can check which weapons perform better for each class ? I’ve been watching some videos but the opinions differ a lot and I was wondering which combination is better for me as a light to climb up from Silver since my positioning matches were a disaster

errant eagle
strange socket
# tawny kraken Hey guys , is there any reliable kind of source where I can check which weapons ...

Ive coached someone before basically i run 1v1s see any flaws or mistakes then i mention them and help to correct if you interested dm me and we can organise something its free ofc im not saying im the best player but i think i can help i even helped a duo to identify their flaws when playing together basically learn maps, positioning how to escape how to infiltrate how to be consistent and able to adapt based on ehat your team needs

tawny kraken
#

Thing is I like throwing knives but I read everywhere that they are not ā€œmetaā€. Just don’t want my team to blame me because I use the ā€œwrongā€ weapon.

strange socket
# tawny kraken Thing is I like throwing knives but I read everywhere that they are not ā€œmetaā€. ...

Bro fuck the meta I use the most random shit possible ome match im sniper next im m11 next im on bow sometimes 93r, maybe ill play heavy spear, or maybe bfr, or possibly p90 on medium or maybe even cerb, at the end of the day it is entirely up to you, if you good with it stick with it practice with it play quick cash or tdm until you feel you understand positioning and how to attack in a way that doesn't leave you vulnerable know when to fight and when to leave it simple stuff that completely changes the entire game for you

strange socket
# inner root fr bro Pyro and Gas is the meta

Lol id go to say gas is actually better than pyro, you just gotta be alot more strategic with it, any weapon works if you know how to use it and ehat gadgets and specialisation make it easier to use

inner root
strange socket
#

Oh, personally i only use one then go for more tactical items rather than lethals

#

E.g. i use invis, stun gun and gas or maybe portal rather than stun gun

indigo nexus
strange socket
indigo nexus
#

the meta is typically defined in regards to high performing players, if you are not performing highly it literally does not apply to you.

#

And I don't mean that in a "just play to have fun" sense, the meta is literally different based on the skill level in question, and your personal characteristics

flint stone
#

You can still win and beat meta picks if you're not awful as well

strange socket
#

It does to am extent, it just changes with each skill ceiling so a high skill ceiling means stuff like famas is great in ruby but not many people use it in silver or gold

indigo nexus
#

kind of, but if skill ceiling was the be-all and end-all we'd be in a sniper meta :p

#

things that are in the meta are, in most cases, there because they don't perform well enough at other skill levels to warrant a nerf

#

there may be exceptions to this such as dome shield and RPG which are just really strong in general... but that's for the purpose of maintaining class identity and balance

flint stone
#

Imagine a sniper meta

strange socket
#

They generally just camp out or are getting up close nothing good accuracy and movement cant stop

indigo nexus
#

If a sniper player played well enough the only weapons that could fight them would be those that could one or two-shot them

indigo nexus
#

(and winch claw, if they were close)

strange socket
analog pewter
#

I want an umbrella gadget for light. Slows your descent, lifts you up if deployed above fire šŸ˜‹

indigo nexus
#

sniper isn't meta because it's not really within the scope of a human player to use it in a perfect manner, while for some weapons a human can reasonably get very close

strange socket
#

Or we could just quick melee all match which personally i believe is the true meta and i also believe it should do 5000 dmg per hit as well as knock back all opponents in a 40meter radius and destroy buildings and stuff, as well as kill yourself and teammates and any people within a 20m radius, fairly balanced i think

analog pewter
strange socket
flint stone
#

Low gravity already annoying as fuck

strange socket
shell sonnet
sonic zephyr
#

give the ks-12 buckshot. No point in it being slugs now that the BFR is in the game

ionic mason
#

HATE. Let me tell you how much i've come to HATE pyro grenades...
Not because they're strong, no. The exact opposite!
They're absolute dog water but people keep using them anyway! Especially in powershift where they destroy the actually useful gas!
Please, i beg you, use anything else. A frag does better damage all at once and in a bigger area! Gas has a huge aoe range! just anything else is better than running three nades!

stoic garden
shell sonnet
stoic garden
#

i like fire on ps cuz it sticks on surfaces like idk barricades

#

no matter how much the platform moves ā¤ļø

indigo nexus
#

I like pyro nades for the near guaranteed opening damage they give you in fights

stoic garden
#

i cant believe bro has lore on his name

shell sonnet
ionic mason
shell sonnet
# inner root pyro

by the time you have it out and thrown, defib is already fully charged
even if, it deals chip damage at most
and the defibbed doesnt take any damage due to i-frames

inner root
#

heavies have the farthest

shell sonnet
inner root
#

not to do damage but to prevent the revive

shell sonnet
inner root
#

lost cause bro šŸ˜ž

inner root
shell sonnet
inner root
#

no you can hit the statue and it will go flying

#

you can physically interact with statues with a melee

shell sonnet
inner root
#

but since im wrong you could have used the goo barrel to block

#

skill issue at the end of the day tho

shell sonnet
# inner root no it doesn't

i guess one could argue hoping for barrel rng is part of the skillset
not that goo grenade wouldve been any better, since it takes just as long as pyro

so, youre trying to use goo, now what?
you also cant shoot them if theyre behind goo, so you just moved their cover closer to their target, an active detriment to you
unless you use it to not block them off completely, which only makes them need to walk 2 meters more, which doesnt buy nearly enough time

stoic garden
indigo nexus
shell sonnet
indigo nexus
#

Also something important to mention, is enemy notice

#

If you have the more covert position, then the enemy’s ability to fight back is determined not so much by how fast they die from now, but by how much time they have to fight back once they’re engaged with you. This same reasoning is why it can be a good idea to wait before attacking players in some circumstances.

#

If you toss a pyro nade at more than a few meters distance, by the time it’s landed you’re already shooting them and contextually, its damage was free, time-wise.

#

Hence I sometimes run pyro nades, even though I more often run frag

#

As a person with below average aim, it changes my ambush attacks from mediocrely effective (I often lose the gunfight even if I got the drop on them) to almost always effective

#

Plus, it’s quick damage for when you’re out of ammo. Frag nades only work well for this in some circumstances.

sudden pewter
#

I personally wouldn’t factor enemy notice or ad when calculating DPS or balancing weapons

#

Better to balance around even footing and let the weapon differences (or skill differences) express themselves

drifting forum
#

winch OP for 5 straight seasons, yall refuse to do anything about it. typical L embark

royal pier
#

They need to not have attacking with Spear's regular attacks slow you to a crawl, allowing people to just sprint away.

torn solstice
#

mediums should get a g18

flint stone
#

I just luv handguns and its sad we don't have more

torn solstice
#

if the other 2 classes get 2 handguns why dont mediums yk

swift raft
#

weapons are good in this game

compact tundra
compact tundra
shell sonnet
compact tundra
shell sonnet
compact tundra
muted condor
#

I’m playing sledge hammer in bf6

compact tundra
#

Only battlefield I've ever played was battlefield 1 and I've played like a total of 4 online matches

muted condor
#

Bf1 is timeless

#

It still holds up today

royal pier
#

Ok so my rework for Goo Gun would be:

  • Enemies hit with the goo anywhere on their body causes it to encase their feet for roughly the same duration as it is now.

  • Explosions and melee reliably hit them during this.

  • the projectile is bigger and faster.

This makes it easier for the one hit to defend themselves, but makes the jank of landing the goo less arduous.

sudden pewter
#

I played BF3 when I was 10 and it’s where my father taught me how to teabag

finite agate
#

asia e-sports scene banning ks23 is crazy

hollow delta
shell sonnet
boreal laurel
#

I hope they never hard-nerf goo gun because I hate literally all of the other heavy specs

#

I mean I can use them but I only really enjoy goo gun

hardy dust
#

They should do something with the alt fire

#

Ive seen a lot of people throw out the idea of multiple blobs in 1 right click

grim jasper
compact tundra
hardy dust
#

If they have good tracking with sa its not too bad but its definitely better to cancel the sledge m2 with winch

#

Especially if you get a full 4 burst off first so the delay doesn't completely screw you over

analog pewter
#

I think it would be more interesting as a gadget personally, and probably easier to balance with the specs
if they did a gliding spec I'd rather see like, a wingsuit type thing. holo-wingsuit, mesh shield type aesthetic

gleaming kindle
#

mgl NEEDS a buff its useless

flint stone
timber sequoia
#

Question as a player who hasn’t played since season 2 what balance chamges should I expect from my favorite weapons (riot shield, sledge hammer, dagger)

flint stone
timber sequoia
#

it was always playable

#

does this mean it got a buff tho? If so Im excited

stoic garden
#

m1 attack from 115 dmg to 100, m2 from 200 to like 175

#

this was one to accomodate for winch claw existing, fuck that specialization

#

also dagger got a bit of a rework, right click can now be held but it slows you down, deals slightly more dmg if you miss backstab i think, but backstab angle was reduced from 180 to 150 degrees

#

riot shield got some sorts buffs to hitbox, then got nerfs to lunge distance to chase enemies, and the first person weapon model reflects mostly how your enemies see it, which blocks part of your sight

#

also apparently there's Bugs revolving the shielding, so people might be able to hit you despite literally blocking their bullets

flint stone
stoic garden
#

i know og

indigo nexus
bitter surge
#

Repeater top 3 weapons rn

sudden pewter
#

It’s a very solid gun

flint stone
indigo nexus
#

mm, it's used rarely enough that no players are really that experienced against it

#

it's just players with vs without much common sense, I guess. Which is vaguely correlated to skill

flint stone
indigo nexus
#

This is a common problem where people conflate a shared correlation between two things as some sort of "counter" to someone pointing out that one thing has a strong correlation in that regard

#

the MGL is more sensitive to this than almost any other weapon

#

anyway, I suspect AJ isn't at a level where MGL is actually unusable (It's just unlikely)

misty heart
#

Why is everyone complaining about the 10 win contract, its really not that bad?

teal basin
#

What’re people opinions on the throwing knife’s?

sudden pewter
#

Same boat tbh, 10 wins isn’t a huge ask but if someone is actively trying to win (especially in an LTM as chaotic as this) I understand being frustrated

#

ā€œYeah maybe don’t try to 1v5 if we’re trying to winā€ type of stuff

gleaming kindle
sudden pewter
#

Dagger 🤣

gleaming kindle
sudden pewter
#

And?

#

DB might be a more apt comparison tbh (Dual Blades not Double Barrel)

gleaming kindle
# sudden pewter And?

seem pretty potent to me. you do need to have great mechanics and positioning to achieve that but the MGL needs perfect positioning for a multishot kill unless you hit a c4, mine or barrel

gleaming kindle
sudden pewter
royal pier
sudden pewter
#

The greatest sin of the GL is that you’re encouraged to shoot at the environment rather than opponents due to the second bounce detonation rather than contact with enemy gamers

#

It’s not unusable, far from it. It isn’t weak, far from it, but it is frustrating to use. So I understand why you see it that way

#

It’s slated for a rework but Embark marked it as low priority which is lame but given the current state of melee (as a whole) I can see their reasoning

royal pier
royal pier
#

MGL32 needs:

  • Slightly larger projectile.

  • Slightly faster projectile.

  • Remove the tactical reload and make that 2.85 sec the default.

  • Less bounce when fired at close range and from height to more reliably hit close enemies and those far below the user.

  • 5-10 damage from the projectile directly impacting an enemy.

  • Impact detonation on Mesh/Dome Shield.

  • Minimum damage raised to 32-35 in exchange for the AoE going back to 3.75m.

  • Projectile breaks all props and terrain decoration. For example: ceiling tiles, bamboo, shutters, pots, chairs, etc. without bouncing/exploding

  • "Aiming" shows the initial arc of the projectile

These next ones are more "would be nice" suggestions.

  • Remove projectile collision from objects like small rocks/pebbles and otherwise insignificant objects.

  • Have the projectile treat all stairs and similar surfaces like a flat slope instead of individual steps.

gleaming kindle
royal pier
#

It's OK for some weapons to remain something a relatively small number of sickos use.

#

Pretty sure the balance team forgot it exists though.

indigo nexus
gleaming kindle
royal pier
#

I wanna force people to deal with all the explosions.

gleaming kindle
royal pier
#

Imagine getting past the open qualifiers. SSG or some shit having to strat around a constant barrage of nades from off point while fighting another team.

indigo nexus
#

would be cool

royal pier
#

Cause I would have us almost exclusively third party.

indigo nexus
#

I’ve used the MGL a decent bit in ranked recently and you do get a lot of very cool moments with it

royal pier
gleaming kindle
#

that's a beautiful thing

royal pier
#

But I shouldn't have to guess if that hitmarker I got on a nade bounced around a corner did 83 damage or 1. Make the minimum 32-35 and put the splash radius where it used to be.

potent thorn
#

Damage numbers near the crosshair could fix that

royal pier
#

Cause I'd want that 32-35 damage minimum to go out further than it does now. The drop-off is harsh.

royal pier
#

Rare to set up though.

shell sonnet
#

Needs people dont somehow make them land in australia

royal pier
#

Wish I had tried to get COPE or POPE as a club tag early on. Could make an actual group.

shell sonnet
#

Tho i guess the distraction and spam might be enough for 1 good shot to wipe em up

royal pier
#

It's possible some variation of Pope is still available I doubt it's that big of a "get."

shell sonnet
#

Finally got a few good matches today after a dry streak

shell sonnet
royal pier
#

I used my phone to make stickers of the MGL32, then one of my head on top of it, then of my fingers.

royal pier
#

The monochrome also made it look less fake.

finite agate
compact tundra
analog pewter
finite agate
compact tundra
finite agate
#

oh huh, thought that was exclusive to the word lunge techs for some reason. ty

compact tundra
analog pewter
analog pewter
faint pier
#

What's your opinion on swords?

#

Personally I get annoyed when I play against them

muted condor
faint pier
#

sword

onyx hawk
#

No offense to who ever made the new sword ballon skin but i could of made that shit pop. I been doing ballon animals for a few years and if they added a few more balls around the guard part of the sword id buy it even faster

muted condor
# faint pier sword

It’s a little annoying to fight but I run decently high sensitivity for controller so it’s not a problem. I could see someone with a lower sense having a problem

compact tundra
slow linden
#

It's time for retirement 106

analog pewter
#

give medium or heavy a meteor hammer NYAOW

jade meadow
#

I'm here for data reshaper cause I like being a barrel wizard

hoary patio
#

They should give heavy class 2 charges of explosive mines grenades and c4

flint stone
#

no

hoary patio
# flint stone no

Why not? It’s the heavy class therefore it should carry more gadgets should it not

flint stone
sudden pewter
#

It’s the Heavy Class is definitively one of the statements of all time

hoary patio
#

Then why does light get 3 breach charges or glitch nades?

sudden pewter
#

Only Light has access to Breach Charges or Glitch Grenades. What rationale are you trying to use?

hoary patio
#

Heavy is the only one with c4 but we can’t give 2 charges?

#

But again heavy class is a very muscular class which you can make the assumption that they should carry more charges of certain gadgets should they not? Light should only get 1 charge for gadgets. Medium is in between depends on the gadgets and heavy should carry more

muted condor
#

The light and heavy charges are different gadgets

#

The heavy c4 is much bigger and deals more damage

sudden pewter
#

C4 deals high damage and makes big holes. It’s not comparable to the breach charge!

#

Giving gadget charges based on size is definitely an interesting take though, a new one for sure

#

Also, you can have two C4 active at a time! You can only have one charge at a time though

static osprey
#

Embark can we please revert the changes made to the demateralizer cuz it is now unusable especially with the delay it has when you deploy it

indigo nexus
#

Its charges were reduced for a reason

#

I do not think realism-focused weight constraints should overrule sensible balance strategies

analog pewter
# indigo nexus I do not think realism-focused weight constraints should overrule sensible balan...

if you see people making arguments toward realism when it comes to gameplay design and balance, it's because they've never actually once imagined multiplayer game balance as something that matters beyond the power fantasy.

it's all about the personal fantasy, it's never about how things feel to play against or interact with as someone not using them , it's about how they want to feel using any given thing

#

it's why I'm so hard on snipers, because they're a persistent example of a design feature that feels terrible to play against, consistently, in almost every game they've been in. They're a demonstration of what happens when you put the power fantasy over gameplay design, and how putting them in your game creates an impossible balancing task

icy forge
past parcel
#

Nerf repeater
Nerf bow
Nerf DB

indigo nexus
wide stratus
#

Give heavy a big sword that can do aoe damage but takes longer to use

hardy dust
#

C4 is already meta and doesn't need any buffs

flint stone
#

Heal beam meta + heavy running double shields was so ass

icy forge
flint stone
icy forge
#

No

flint stone
#

Light always has been the class that noob stomps but struggles against actually good players

#

wdym no xd

icy forge
flint stone
#

Early seasons heavy was so overtuned it wasn't even funny

icy forge
flint stone
#

heavy is fine tho xd

icy forge
#

I don't have the time to argue, I'm just expressing my opinion, I don't care

hardy dust
#

And recently light has had the most impactful nerfs to specs honestly

#

Cloak got gutted and replaced by dash because the nerfs were so harsh

icy forge
flint stone
hardy dust
flint stone
hardy dust
#

Light is a bit weaker overall but still in a decent spot

flint stone
#

I was a light player on release and holy fucking shit it sucked

hardy dust
#

Yeah 😭

#

Light hasn't really been meta until like 2 seasons ago

#

Before that it was literally just mediums and heavies. HML was still viable but less consistent

flint stone
#

Light is just genuinely harder to play when you're against good people

flint stone
hardy dust
#

Light depends the most on the enemy skill level. If they're bad you can do better, if they're good you'll end up doing worse

hardy dust
#

That was the one reason to run light iirc

flint stone
#

Shit bounced off </3

hardy dust
#

Yeah but the duration was 2 times longer

flint stone
#

The issue was mostly shield health imo

hardy dust
#

Didnt dome have like 1k hp at some point

flint stone
#

The fact that medium was just rewarded for playing mercy from overwatch

indigo nexus
flint stone
#

And people defended that play style bc it made them feel like good players to just look at people and heal beam 🄰

hardy dust
indigo nexus
hardy dust
indigo nexus
#

it was 20s

#

now is 5s

hardy dust
#

It was 10s

#

2.2.0

#

Im looking at the patch notes and there was a single glorious patch where it detonated on shield impact while also having 10s duration

#

Also im looking at the patch notes and dome had 350 hp at max

indigo nexus
hardy dust
indigo nexus
hardy dust
#

Im talking about glitch nade duration not dome

indigo nexus
#

oh

flint stone
hardy dust
#

Yea

#

1.2k hp, plus there was nukes and rpg doing enough to 1 shot light

#

I swear rpg used to do 180 but apparently it was 165

flint stone
hardy dust
flint stone
#

I wanna know what they were smoking to think RPG was healthy at 165 dmg

indigo nexus
#

I'm quite sure it was 180 in open beta

hardy dust
#

Okay that might have been it

hardy dust
#

That pissed me off so much

flint stone
stoic garden
shell sonnet
#

stupid idea, but what if cl-40 had its damage ramp up the longer its projectile is in the air?

point blank, defending yourself would be harder due to low damage (but does also help with accidentally hitting a wall near you when you didnt intend to)
at some point, it would deal its current damage for its distance
and later on, it might get increased higher than now for long range skill shots

would this be bad?
could this work?

viral gulch
#

add poop jar skin for gas pls

stoic garden
shell sonnet
#

fair
but cant hurt to consider the options

stoic garden
#

for what reason should cl40 even do that lol

indigo nexus
#

I don't see this being good. CL-40 doesn't need to be good at long range and it doesn't need to be super low potency close up either

shell sonnet
#

being complicated is a little problematic

stoic garden
#

cl40's already decent at longer ranges if you know the trajectories (mostly just bombing people below u tho), and at closer ranges you want to be at least semi dangerous even if it kills you

#

such weaknesses should be left to very long range weapons imo

#

repeater is a good example of this, great poke potential but worse than average ttks with semi slow reload

shell sonnet
#

mainly just throwing shit at a wall that might work

stoic garden
shell sonnet
stoic garden
#

if your rework idea were to be implemented, what subsequent buffs would you give cl40

shell sonnet
shell sonnet
#

i mean, giving it the s4 damage back, but only at decently far ranges might be an option

and since the counterplay is more pronounced, it might end up being fine

#

a little related, but i do think projectiles should pass through dome shield

where this would also help flush them out/destroy it

shell sonnet
stoic garden
#

i feel that it is already "balanced" in a way, what's your goal? make it viable at higher levels? make it less casual stomper? both?

#

btw for both i think you'd have to lower max splash damage somewhat and increase direct hit dmg, maybe increase splash radius to 0.65m to compensate

shell sonnet
stoic garden
#

so what should we do? maybe reduce accuracy while jumping severely?

#

ngl this jumping shit only became a thing after embark swapped to gradual explosion falloff

shell sonnet
shell sonnet
chilly stone
#

M1 Garand skin for LH1?

quasi rapids
#

yto

next axle
sudden pewter
#

Feedback wild

flint stone
sudden pewter
#

DELETE WINCH! by now, everybody im running in to who is using a winch im gonna report. its overpowerd, its ruining the game and it demoralizes me to play. There is no other specialisation which makes you able to control somebody's movement so extreemly like winch does. Goo does it a littlebit, but you can still run away from that. Walking is the game is the way that makes you deside where to go, its the fundation of the freedom of the game and heavy is able to control that which is again, stupid, overpowerd and just a cheat, again, delete it, sorry winch lovers but this isnt fair, the game is pretty unbalanced when there is a heavy able to control the the thing which is crazy important. Also, make DEMAT like season 7 again, who's idea was it to change it, it was fine. Embark, you are making wrong choices ( im copy pasting as much as i can till you guys are gonna delete it)

edgy sphinx
#

Hello
i too have come to cry for attention because am angy etc
While i have lots of opinions and such, for now I would just want to see model 1887 have it's reload fixed, it's currently in such a terrible state as it stuffs you into a horribly long animation for it's tactical reload that you can't interrupt properly, which hurts someone in the habit of almost constantly reloading whenever possible.

sudden pewter
indigo nexus
#

if the current reload cancelling was just easily predictable it would be ok

sudden pewter
#

I can see that

#

ā€œDid he reload two shells or oneā€

flint stone
opaque shard
flint stone
misty heart
#

Rework taser is crazy 😭

#

Winch isn't bad except the pull-in otherwise just play against it..

flint stone
sudden pewter
#

I died to it = It must be OP

flint stone
#

That's how half the game works

next axle
sudden pewter
next axle
sudden pewter
potent thorn
# sudden pewter

Just… Don’t go looking for the other previous photos. Serious.

flint stone
sudden pewter
flint stone
sudden pewter
#

Ofc it’s longer 😤

#

Above Average Even

misty heart
languid lark
civic mauve
sudden pewter
#

Flamethrow-inator

hoary patio
sudden pewter
#

Latency is certainly a component

cunning slate
#

You think they'll give medium brass knuckles?

sudden pewter
#

No, I think the addition of any melee weapon in the near future is off the table until Embark does a group huddle and figure out how to handle melee weapons

#

Not at all against the idea though, just a lot on their plate already

oblique crypt
#

If anything I think a specialization is due, but they seem hard to balance

sudden pewter
#

Specializations definitely take the most work of any potential addition, they’re the equivalent of new characters.

icy forge
#

I hope that we will get a MGL buff/mini rework in S9, having something like 8 grenades and an alt fire like the Loose Canon from TF2 to not be destroyed in really close range would be cool

sudden pewter
#

The MGL is slated for rework but it’s low priority

#

Probably the same priority as the barricade

feral pivot
#

Ok new loadout for my heavy

Charge
Lewis
Rpg
Lockbolt
Cube

feral pivot
sudden pewter
sudden pewter
#

It’s handy to have in reserve for sure, but odd to have it in the main loadout

#

Why not use lockbolt instead? Offers similar utility & the ability to lock down groups

oblique crypt
#

I love anti gravity cube.

sudden pewter
#

Same, on Kyoto Suspended Structures it’s a must have

#

You can sit on the structures and when enemies use the launch pads to push, you can use the GC to keep them in the air and unable to move

oblique crypt
#

Good for stopping steals too.

sudden pewter
#

Potentially, not ideal

#

Stalling steals absolutely, stopping them? Not so much

next axle
#

I love gc stall

#

It’s so based and epic

#

But alas I am a meta slave so I must run dome c4 rpg

sudden pewter
#

If you have C4 I’d consider swapping RPG if there’s something else you’d like to bring

sudden pewter
#

Dome is quintessentially Heavy and I never leave the lobby without it so I understand that. But RPG (while a staple) is probably the best thing to swap if C4 is present

next axle
#

Not sure if I like c4 or rpg better

#

I only started using c4 recently tho I was a gravity cube enjoyer but got bored

sudden pewter
#

I swear by C4:

  • Stall without LoS
  • Shorter cooldown than RPG
  • Instagib Lights
sudden pewter
#

RPG is a 45s CD & C4 is 30s iirc

sudden pewter
next axle
#

I can handle a long cool down but it’s the reload that fucks me 90% of the time

sudden pewter
#

You need to wait for it to arm, but if you’re retreating you can throw it ahead of you and by the time you’ve passed it, it’s armed and ready to remove any cocky lights chasing you from existence

#

I particularly like to put it on ceilings or doorways since Lights never look up

next axle
#

Basically just grenade but better

sudden pewter
#

I wouldn’t say it’s a better grenade but it can serve similarly with drawbacks

#

I’ve been using C4 offensively to much success as well

#

Won’t gib anyone but Light however that burst sets up kills nicely

next axle
sudden pewter
#

Grenades in general are a very niche pick, C4 (aside from being unique to Heavy) has significantly more utility and use-cases

#

Not sure if Grenades getting the second charge back would bring them back into relevance but we’d definitely see them more often

next axle
#

Bring back 2 nades embark froggy_sad

next axle
#

I understood the hate for grenade spam since they were hard to see but now that it simply isn’t the case anymore I would love to see 2 charges on grenades again

sudden pewter
#

The indicator is nice, doesn’t stop spammability though

torn solstice
#

g18 medium gun when

icy forge
trim garnet
#

yall remember when c4 and an explosive barrel was a nuke?

next axle
#

A g11 would go so insanely hard idc what class it goes on

sudden pewter
icy forge
#

I often try to keep it in reserve just in case

trim garnet
#

bfr is just better than the ks23 no?

sudden pewter
#

Absolutely

icy forge
sudden pewter
#

KS23 has been getting buffed consistently but it still isn’t in the spot it was prior to S5 with the manual changes

#

If you want to get kills the BFR outperforms the KS no contest

trim garnet
#

what do you mean by you cant destroy anything with it?

sudden pewter
trim garnet
#

oooh I see.

icy forge
trim garnet
#

Ive been maining the mgl lately, lots of fun.

icy forge
#

Same

trim garnet
#

good to know

sudden pewter
#

Would probably warm a devs heart to see it isn’t unanimously hated by the community at large beyond clip farmers

torn solstice
next axle
torn solstice
#

ehhhhhh g18 would fit more so every class has 2 handguns

#

i know what the g11 is i played black ops 1

icy forge
sudden pewter
#

I make it a point to use everything (the only exception is the flamethrower)

MGL can be frustrating to use due to the second bounce detonation but beyond that it’s a fantastic weapon, I hope it’s soft rework arrives soon

placid slate
sudden pewter
#

At least not until I think about it a bit more

indigo nexus
#

I don’t think an alt fire which weakens the weapon’s specialisation so heavily is a good idea.

icy forge
placid slate
indigo nexus
#

I think that change would just turn the MGL into a better CL-40, and then it’d get nerfed.

placid slate
indigo nexus
#

It should always have that weakness. Allowing arbitrary detonation removes the downside of the bounce gimmick.

placid slate
#

It's manual detonation, only 1 grenade would realistically hit on target, and if the timing is off it won't do shit

indigo nexus
#

It makes the bounce optional

placid slate
icy forge
placid slate
#

You'd have to shoot then manually detonate each grenade, which would massively slow the ttk if you solely relied on it

indigo nexus
#

But I don’t like it weakening the weapon identity.

placid slate
#

So only 1 would realistically connect, the rest present would be harmless since they haven't traveled to the target yet

indigo nexus
placid slate
#

So in order to not fuck your ammo economy, you would shoot 1, detonate, repeat, slowing it down

placid slate
#

It'd fall off in effectiveness heavily past like 8 to 10 metres

indigo nexus
#

Maybe 25m it would start to fall off.

placid slate
indigo nexus
placid slate
indigo nexus
#

You are making it biased^2

placid slate
#

Biased² if you will

indigo nexus
#

It should never be good in CQC, it should just be usable

placid slate
#

So no buffs to it then?

indigo nexus
#

If you consider it usable then yeah

#

personally I don’t think it really is, given you have to be in the right environment for it to be feasibly effective at very close ranges

placid slate
#

I mean you shoot the floor

placid slate
indigo nexus
#

Unless you get pretty lucky you also need a low roof over your head, and even then it stops working usefully if they get super close

placid slate
indigo nexus
#

yes, it shouldn’t be

#

it should be in an in-between state. Just a bit more reliable than it is now.

#

Still not something you would want to, er… ā€œrun and gunā€ with like you would with an SMG, I guess

#

I think that the self damage modifier could be reduced and that the hitbox could be more lenient to collisions with players, and that might be satisfactory

static hinge
#

i realise bro p90 is HORRIBLE at mid range. 0 damage

#

close range vs something like an AK, its a monster but 10+ meters its just buns

frail stone
static hinge
#

its damage dropoff is horrendous and very close. begins at 10 meters

stoic garden
frail stone
#

recoil is pretty nice though no?

sudden pewter
sudden pewter
placid slate
sudden pewter
static hinge
dense lily
#

hi

sudden pewter
#

35 messages isn’t that big of an ask for basic functionality

sudden pewter
dense lily
muted condor
#

We should beat him with crow bars

dense lily
sudden pewter
#

Spear launch him off Nozomi

muted condor
#

Double lock bolt him in gas cloud

sudden pewter
#

Put him in a goo tomb

dense lily
muted condor
#

Triple winch him between 3 flamethrowers

sudden pewter
#

Give him the Light special

shut wraith
#

Buff riot shield

peak wind
#

Which is better for BFR, iron sights or red dot

glad spade
sudden pewter
flint stone
#

I wish KS was better

#

its such a fun gun to run around and make little holes

sudden pewter
#

Ye

echo olive
#

im currently in silver, i want to raise my elo but i dont know what the comp loadouts are. Can anyone help me out on this?

sudden pewter
#

In Silver anything can work, rather than fussing over your loadout Id focus more on gamesense, aim, and decision making

flint stone
#

decision making is the biggest thing for this game, so many people run around like bots bc they dont know how to play around cashouts

sudden pewter
#

Lots of lower ELO players treat QC like TDM and focus on killing rather than the objective

#

Also wise to consider if a fight is worth taking anyhow, if you’re already first and 3 or 4th place steal, it might be worthwhile to just let them and potentially grief second place or avoid wiping

proven agate
#

any tips on climbing ranked with mini gun? i manged to climb all the way to gold 1 but im hard stuck at gold 1 . Idk if its just a playsyle issue or there being much better guns to choose than the mini gun

flint stone
proven agate
#

like lets say I manage to get someone or multiuple people low but they run away what should I do? its something I notice more often in gold 1

misty heart
#

I cant figure out my heavy loudout 😭. I wanna use c4, rpg, and dome but at the same time I want emitter and lockbolt /gravity cube

flint stone
flint stone
#

yeah its fun but w how fast the game kinda plays out you really need a team oriented around it

proven agate
flint stone
#

I just run shak, it fux

proven agate
#

im seeing a lot of winch flame throwers in my gold 1 games but idk if its like not as good as mini gun

flint stone
#

M60 is good tho if you want a similar vibe of a shit ton of bullets

sudden pewter
#

Minigun has to be respected and your opponents are forced to play around you, if your teamates do the same you’re set for success

#

Grapple Light with an ARN is fantastic for cleaning up wounded foes escaping the Miniguns wrath

boreal laurel
#

I actually have fair success solo-queuing with minigun, but it’s definitely not for the faint of heart. Very much a feast-or-famine type of thing. I usually just lock down specific areas with my suppressing fire and ALWAYS run emitter

shell sonnet
#

Hmmm, stupid idea

Tracking dart for heavy

Helps mgl
heavy can blow up walls they know enemies are behind to chase
Idk

sudden pewter
#

Why tho

#

That utility is already covered by Lights sonar grenade + tracking dart, with how impactful Heavies gadgets are, is the tracking dart even a viable option?

flint stone
shell sonnet
sudden pewter
#

What if Light had more scouting tools that benefit the team as well as the light

shell sonnet
sudden pewter
#

Suicide vest.

shell sonnet
#

There is the "display all gadgets in radius" but that would be both broken and useless

shell sonnet
sudden pewter
shell sonnet
#

We dont need no heat-seeking auto aim nuke

sudden pewter
#

At last, Lights will have a use. A glorious JiHaad!

shell sonnet
sudden pewter
#

I was thinking about the staggering amount of war criminals with Nobel peace prizes, and it occurred to me that it’s strange Light doesn’t have access to mines. For a scouting class you’d think they have some avenue of trap

#

Maybe not the explosive mine, but perhaps gas or pyro?

#

They’re going ahead of their team and will likely enter the soon-to-be battlefield before anyone else, I wouldn’t want to give them any chip damage tools or anything that qualifies as defensive

shell sonnet
#

I think i would have shared gas mines with them
(And give them to heavy too while were at it)

Tho i do get the whole idea of light not having straight up defensive options, at least in this way

shell sonnet
sudden pewter
#

I’m trying to come up with a scouting tool that could fill a niche that light lacks, but doesn’t:

  • Feel too defensive, that’s Heavy
  • Feel like it would be at home on Medium
shell sonnet
#

I wonder, if we went far more strictly after class role, how would the game develop?

Like, imagine all heals on medium
Probably gateway too (since movement support)

All mines + destruction like breach go on heavy, etc.

sudden pewter
#

My immediate thought would be some sort of Sensor* mine? Perhaps to offer information to the team when trying to hold the OBJ

#

The issue being it’s often advantageous to abandon the immediate area of the OBJ in favor of taking Highground

shell sonnet
#

Or more like sonar mine, and it cant be deactivated without triggering it?

sudden pewter
#

Honestly I wouldn’t be entirely against moving the Motion Sensor to Light

#

It would certainly be more applicable to the archetype with freedom of movement than it would the slowest

shell sonnet
sudden pewter
shell sonnet
#

Sensor is rather defensive tho, so i kinda like it on heavy

Covers the speed downside decently, since you get to prepare for attacks

sudden pewter
#

It is indeed on Medium & Heavy

#

Fuck it, give it to Lights. Make it a true universal gadget like the Goo Grenade

#

Would have more uptime than the Sonar Grenade at the cost of being more sensitive to positioning

shell sonnet
#

Might as well imo
It used to be on lights anyways

#

Ok, stupid idea

What if recon was just a proximity sensor that doesnt care about walls and indicates its range with an aps-esq aoe (so you can attempt to stay outside and avoid it)

#

I guess its pretty much the same?
Would likely suffer similar issues...

sudden pewter
#

Why not just wire-frame its radius? Visible to both teams

sudden pewter
#

Like a Camera, anything in its vision when activated (namely geometry) will become a wireframe you can see through, and it would work both ways

#

Idk, the information would be to the benefit of both parties, but it’s up to the individual players to act on it

shell sonnet
#

Like demat? (Visually)

Im not sure if that would work in this game
Could get taxing

sudden pewter
#

A cleaner demat, I imagine it would just be a textureswap akin to damage textures

#

But I’m not a developer, not sure how realistically feasible it is

proven agate
sudden pewter
shell sonnet
sudden pewter
#

Hell, you can designate LoS by breaking walls with the Minigun (it does in fact deal demolition damage)

#

Minigun offers accuracy by volume

shell sonnet
#

Ok, stupid idea
And way too complex, but

What if recon was a set of 3 seperate ping generators
And combined, they form a cube between them?

Inside the cube, you are pinged
You can see the cube like the trigger lines from the removed tripwire and turrets vegas varient

Destroying any of the 3 generators disables it

Its skillful to use, because you want to maximise space, while making sure its still safe

The enemy knows beforehand, and can attempt to engage in a way that leaves them at an advantage
And being 3 seperate blocks helps assure there is at least a decenr chance 1 can be destroyed

sudden pewter
shell sonnet
sudden pewter
#

Keep it simple, we don’t need LoL levels of complexity.

shell sonnet
#

Just an idea

#

Is it really that bad tho?
It just the corners of a cube
Shouldnt be that bad, riiiight?