#š£āweapons-gadgets
1 messages Ā· Page 246 of 1
I know I am asking for an edge case but like, reducing the sprint to ready speed of the lockbolt by like 0.1 second would be very funny
You can't convince me the M26 is good.
Well...it is. You can disagree with reality if you want.
On stats maybe. In reality, it's mid.
Chunk damage meta. BRF + M26 = most things dead instan.
Am i the only one thats slightly put off by the interchanging
From [x] to [y]
And
To [y] from [x]
?
For a heavy, why chose C4 over rpg?
They seem to have around the same cool down...
you can have 2 c4 out at once, covering a larger area
you can pre plant c4 on a pot and carry it with you (combined with a recharged in reserve, a total of up to 3 in quick succession)
you can remotely detonate it, rather than requiring line of sight (good for stalling) (also means it can also be stacked on mines for 1-shots)
deals more damage (i think slightly above 150, so it can 1 shot lights if manually detonated on top of them)
Hi everyone, is there anyone who can help with some challenges I have to do regarding trophies in the game? A trophy that requires killing three people in less than 10 seconds with different gadgets and I find it quite hard to do so if people want to help me and concentrate on that, come in private. I have a solution so that we can all join in the same public online game.
got it, makes sense then, ty
they didn't happen to change the xp54 spray pattern by adding a dumbass right adjustment to the start and a straight up pattern in the middle and roughen the recoil without telling anyone did they?
cus i could swear those were not there or at least nearly as prominient
and it's honestly messing up my low sens play cus muscle memory does what it does
no, it has not changed in a long time
i think that p90 is just the m11 for mediums
fr
Hmmmmm, yes the smg is made of smg
Is the Pike trash now?
trash? no
Not trash but not as good
I'd say it's close to trash tho. It's really shines at long range and the new scopes feels really good. But the dmg nerf has made it enough to make you almost always lose a 1v1 close range (unless ur a God with it).
Imo it needs a better hipfire, to be a decent weapon. Could be wrong tho, I started experimenting with it couple 1-2days ago.
i think it still kills faster than model btw
model needs a bullet load time buff
its animation could be half a second faster & itd be way better
things kill too quick for it to do any good & peak shooting means nothing
k
Hi, is anyone available with a group to just help me for five minutes to get a trophy on The Finals that requires killing three people with different gadgets? We just put ourselves in the same team and I kill my two teammates and I kill myself with another gadget and it will be good
Running rpg and pyro mines on heavy is a easy way to get gadget kills
Yeah that's why I mentioned afterburn
@fossil willow shorter fuse and it's a fire damage dealer not destruction
Wat is the best build for median class
Iād say 3
Itās a really nice middle number
No like game wise
I've never liked it. It's the opposite of how I've seen every other studio do it.
I've hit actively cloaked Lights and it didn't de-cloak them.
Weird. It could be possible they're recloaking the moment they get hit too though
Run both. C4 can be activated from anywhere, which makes it very strong for cashout stalls. Plus you can have 2 down at the same time.
They fill different roles. Generally c4 is a very defensive item for setups and stalls while rpg is a very offensive item for good initial teamfight damage and finishing weak opponents, but is very versatile aswell.
RPG + C4 + Dome shield is probably the best ranked heavy loadout right now
You could probably swap RPG or C4 for lock bolt
Or rpg/C4 for anti grav cube, I've been seeing people talk bout how good antigrav is if used right.
Anti Grav + Dome + Minigun is unbeatable for me
It's basically just free kills, especially on PS (Which is basically all I play)
kk
I mean it's good on Cashout as well. Antigrav, if used well, forces players to be open to steal, and that's right where minigun wants them
Also works well with M60, Lewis and ShAK
People forget that 90% of guns' accuracy plummets midair
Unless you're running like Model, CL40, or MGL, or any melee
I mean yea but that mostly affects hipfire, I don't think ADSing is affected by movement/airborne bloom
Is the riot shield bug fixed? The one where you can shoot through the shield
Could be correct, but when I used to run CB, I couldn't hit anything mid air. Of course usually when I was in the air from anti grav, i had bigger problems anyway
Believe so, they kind of made the shield sit vertically so the model matches the hitbox
No patch has been pushed out yet so I doubt it
If I ever see an anti grav nerf i'm going right back to pyro mines
I doubt it (although I personally believe the downtime between cubes is too fast, I use I btw so don't start yapping at me)
Hopefully. I do see how the 5 second downtime can be a bit oppresive, but I didn't really see a problem before hand
But Embark being Embark will probably do a full blown Nerf fest after the Majors...
Yea downtime is too much. What I wanna see is the cube getting more health, but it's duration is based on its hp so you can essentially cook it if you play smart
That's actually a really good idea...
Cube should be the thinking man's gadget
Very curious about the upcoming Barricade rework as well. Barricades are easily one of the best gadgets in the game (besides for the times where it wouldn't place even though the outline was blue)
The what?
I think I heard about Embark potentially reworking the barricades in a Season 7 stream
Could be completely wrong for the matter though, so take it with a grain of salt
You thinking of the commentator from the closed quals?
I may be. I'm just grabbing what I remember if im being honest
Either way, a barricade rework (while I don't really see it necessary), if it's real, could make it a tad bit easier to use, not like it isn't right now of course
Maybe a nerf to barricade by making it so when you pick it up, it still has a cooldown, but based on how many segments are remaining rather than instant charge recovered
Yeh they said something about reworking it
Jutd make it destroy small objects when you try to place it
Make it divide the entire map when placed
Ive been trying to get my friends play this game but they are not having fun with your extremely unbalanced heavy metas. Im pretty fed up too and dont know if i want to stick with this game if you keep taking this game to this direction. MAKE A PRIVATE MATCH AND TRY PLAYING AGAINST WINCH, LOCKBOLT, RPG, SHAK, BFR AND STREAM IT!! SHOW US HOW YOU HAVE PLANNED THAT COMBO TO TURN OUT FUN
this kinda shows what im thinking
even if you actually get close and try to get them to damage themselves, just bhopping reduces self damage by a lot or can sometimes outright deny it
i feel like if this downside wasnt as easily circumvented we might actually be able to buff it in some other way
Anybody have any tips or loudout advice for trowing knifes?
Griefing player that said he is so scared to get a ban for throwing ranked
Trying to add photos but it wonāt let me
need to level up, we got videoreports tho, im not sure if restrictions still apply there
also got a clip of one of the vaulting/mantle problems i have
i didnt even know you could vault over that, much less try to do so intentionally
yet it throws me off course, makes me an easy target and leaves me vulnerable
id much rather have it be a separate interact button, that is then made more lenient (possibly alongside/being shared with climbing ladders)
are there any weapons on light y'all wouldn't recommend pairing with H infuser?
How does one do the goo tech to get under vents?
I play very little light but I feel like sniper I wouldnāt
theres a tech for that?
Hey I'm coming up with utility ideas that could use the reload button on melee weapons, what would be some good ideas. The only one I have rn is that dual blades will get a combat roll bound to their reload button.
I think sword and sledge will be the most difficult since they're in the most delicate balance spots. Riot shield might be a close 3rd because of how much utility it naturally holds
i don't think one exists, maybe double barrel since your chances of killing someone then dying are much higher so you provide less heal value
something about spear and throwing 
That gets so much hate here I don't wanna use spear throw, plus it doesn't particularly fit well into spears current playstyle
honestly i thought it'd be neat if spear lunge could hook someone (probably on a cd) but people hate winch as-is
I thought about that too but spear is already the best pressure melee besides sword, I think giving the longest ranged melee a hook would either break it or make it a pub stomper
yeah, thinking of util for the r key is harder than it seems. dual blades being able to scale walls with the blades would be more of a passive than an activation
Yea it's hard, I think a combat roll for dual blades is perfect tho, even let's us scale back the reflect damage a bit since if dual blades work consistently they are pretty punishing against new players
definitely, doubly so in solo queue. i notice im cooked if i cant demat the floor under them
Yea I've found there very frustrating to fight for some players and I think buffing the consistency and attacks, giving them a combat roll, and nerfing reflect damage to be 0.8 might be a health spot for them
riot shield could be a quick shove, light damage, actually moves people a tad? seems counterintuitive but idk, could have some niche use. or a funny win condition where you corner someone and keep shoving them and they cant fight back bc the shield's in the way
I thought about a shield bash but I'ma talk to someone I know mains riot before pitching ideas for that weapon. Riot already has so much utility inherently that it makes me want to tread carefully
Sledge is also in the same condition but a bit worse. Sledge is a really strong weapon in the right scenarios and already has the destruction utility, so that one is gonna be difficult, I want to make the heavy hit more reliable maybe via a set up move, but not inescapable.
press r to prime two overheads in a row lmao, or making raising the hammer also hit
Kinda wanna give sledge a suplex that can setup into heavy hit if they don't react quickly enough but I don't know how that would go over with sledge mains or the game in general.
huh, come to think of it im a bit sad CNS and spear dont interact
a spear charge sounds fun but is probably oppressive
which ones do u have ideas on already outside of dual blades?
Just dual blades. Trying to brainstorm the others since they need to fit into the weapons existing playstyle and not be too wacky, while also being useful and balanced so they don't break the weapons
Sword will be hardest cause I'm obviously gonna ask for clamp to be changed into a sensitivity max but sword is already a pretty strong weapon with that change alone.
dagger feels like another tricky one no? its playstyle seems so rigid
It is but I had an idea for it. If you've ever played risk of rain 2 then I want to give dagger a short ranged throw option that crits on back, like the alt move for bandit in RoR2, but that might be equally as dumb as spear throw, gotta ask some dagger mains
have it bleed like bandit, probs gonna be less inciting than a burst
Na bleed isn't in the game and I don't want to add a new mechanic. Also now that I think about it a throwy criting on back is cool but I don't know how well this really meshes with daggers playstyle
might be equally dum now that i think abt it tho lmao
damn this melee shit complex
Yea, I might have just thought about the cool idea and not how it meshes with the weapon or game
Why is the heavy grenade launcher the worst weapon in the game
It's aight just takes a lot of skill to get use out of. Has a weirdly high skill floor for a GL
Kills slow, very inconsistent, has a weird way of actually doing damage and has huge weaknesses, notably being terrible at close range
so.. what kills faster in a 1 on 1 confrontation, FCAR, AKM or P-90? 1st 2nd and 3rd
They should give heavy dashes then lights will know the pain
P90 fcar akm
P90 fast fire rate , Fcar higher damage , Akm balance between both
addendum here is p90 only beats fcar TTK in effective range, so if youre inconsistent at being in close range i'd recommend using fcar over it
not worst but up there yes bc its just a silly really niche pick that has more downsides than it does upsides
the bounce before exploding, small mag, not good closer up like cl is, ofc not like shoot at your feet type of thing but still better etc
the mgl fits heavy's theme so well, but the playstyle it encourages would almost be more suited to medium
P90 kills faster than fcar or akm
In akm vs fcar it depends, bodyshots only and akm wins, headshots only and fcar wins
The difference between akm and fcar is almost negligible
i actually really like the design of the recurve bow, I like that it doesn't quite require every shot to be a headshot, you can really get away with max draw on most shots, it pairs well with like tracking dart and quick melee and basically any additional source of damage
Now mfs unironically want throwing knives reskins oh hell nah
marginally!
it isnāt much different to an average difference between the AKM and FCAR
Tbf its like 0.1s instead of 0.01s
Which actually makes a substantial enough difference
But yeah, the overall ttks are very similar since they're all medium automatics
was anyone else originally devastated when they realized you couldnt shoot thermal bore at someone and stick it to them
i tried between multiple matches to hit someone with the bore and i eventually checked the wiki and had a joker moment when i read it cant hit players directly
that was so me
The difference is only really more significant if you assume virtually no possibility for headshots
Oh dude same here
My disappointment was immeasurable
for reference
What would y'all run with KS23 and goo gun? Personally I was thinking barricade, cube and dome
I wouldnāt take barricade as googun can do its job, Iād rather take C4 or pyro mines in that slot
Interesting, that was my thought too but I noticed some goo gun + sledgehammer users run barricade anyway. Thought there might be something I was missing there
What happens if a moving platform hits a loose piece of debris?
Cant recall ever seeing it, only ever static intact buildings
Does it push them?
Destroy them?
It destroys anything they touch
I wish we could get more nama tama theme gadgets
You want breakfast
moving plats dont stop moving or get affected by anything ever
I actually just found out the Famas is cracked when you lean how to use it properly. I'm so late to the party haha.
Do you think weāll ever see the return of the heavy hitters sledge primary attack? It seems like for a lot of these limited time events namely just heavy hitters and heaven or else weāre getting soft weapon rework or at least something new tied to the weapon.
I really like the idea of using limited time events as a testing ground for potential changes
Love what theyre doing with em
I mean I feel like thatās been the whole point of at least some LTMs, for example the snowball blitz being a test for TDM, and Iām sure thereās more that I canāt name off the top of my head and Iām kinda in a rush rn
I was honestly a little scared people would shit on TDM because it was 1 all-class weapon and a single gadget, killing it off eventhough it was clearly for different reasons
Why would you unironically want knockback on a melee
I've been running it more recently even with goo gun, partially cause it goes well with KS. It covers goo's weakness to fire and is a little quicker to place in a pinch I think. There's also the psychological damage of making it through a mountain of goo just to find the door still blocked by a barricade.
REWORK WINCH
Winch shouldn't be free damage for all weapons. Its such a crutch for heavy and its the counter for all specials. They also balance all weapons around winch claw instead balance the weapons.
Idea for a rework is instead of a predictable line when winching a player, instead it should be like winching a cash out and not have a predictable line for free damage. the player will be launched at you and the velocity will be determined how the player is winch, like if they get caught on an object. the player will not be stun and be able to shoot back. will be able to still isolate a player but not have a free damage. you should not be able to use precision weapons and close weapons with winch because its just good across the board. if they rework winch like this they would have to revert all the nerf winch has been delt and balance the weapon again.
So like this isn't a feedback channel, that's #šāgame-feedback. I mean you can post it here but I don't think devs read this chat, and we all know, most people in this chat want winch reworked
š¦¶
Fair enough
nerf winch but make it make lights that are hit hit that femboy yelp instead of doing damage
a fair tradeoff
balanced winch
lights get something awakened in them
Rework winch into crack needle
lights just want winch nerfed because they don't want to confront the tingling down under they feel when they get hit š
I like both of these takes, either way I get a femboy or some crack
little bratty uwu dash bottoms 
Mfs are not stroking their m11 to getting sent flying towards a giant gorilla
astol(ight)fo
Speak for yourself, I live getting winched by a big strong glistening heavy
I don't know the reference and that makes me scared to comment
o the guy basically sells himself to the old man to secure war funding for his army, iirc
I can teach you sword or double barrel, that about all I got
been a while since i've seen berserk
Oh it's berserk, nvm I'm definitely not gonna comment
lmao funnily enough all the close ranged weapons give me more success since it makes sense in my head to burst and secure the kill then dip out
it's things like the LH1/bow where you have to play range that fucks me up since it's more about harassing and being annoying than it is getting a pick
my throwing knife games are hit/miss too but that's probs an aim issue, my brain stops working trying to hit quick left-right strafes on a projectile weapon
Eh, most the "long ranged" light weapons are typically played at mid range anyways. try ARN for a bit and then transition into harder weapons like bow. LH1 is stupid easy once you learn it, you just click them to death at any range really. I'd say equip thermal bore so you can create openings for yourself to shoot through, this should help you learn the weapon
yeah im contemplating dropping h infuser for thermal bore. arn works for me but the others dont as much xP
Just the animation babygirl I donāt want a FaN Melee
Waiter! Waiter! Weapon mechanic that actively removes enemies from its effective range please!
Make winch have no cooldown and reaches an additional 30 meters
Make winch have 3 charges
meow
i want you
i mean this lol
Add a 1 shot gun with a 30 second reload time
Also everyone in the game gets pinged when you scope in
Season 10 better add a nuclear airstrike
flashbangs everyone on the map for x seconds
ctrl + alt + delete's 1 area of the map
Flashbang skin that flashes āSkill Issueā when fully blinded
THATS NOT REALISTIC THO
Though*
Neither is Light mains breaching Gold 2
Get nullified nerd
But it happens, long live Embark (glory to Oscar dynasty)
Nah
Real talk when is the m60 going to get a legendary skin
Preferable a coconut shooter
Dear @pseudo pike please would you consider adding green flame in preparation for Halloween for the flamethrower
Wrong channel embark doesnt read this channel, should be in game-feedback
Thank you kind sir
Please donāt directly ping devs either, poor taste
I didn't know
If anything, bother a CM. Birdie in particular seems to be very patient
i think heaven or else is making me believe in genuine irl plot armor
Each team had to play through open qualifiers. There was no special treatment for anyone
Bro I just got back into the finals after the CNS season, what did they do to the taser dowg š they massacred my boy.
Stun Gun was reworked in S6. Itās now a nullifier
Yuh it's pretty useless now, if not useless just nerfed the shit out of
Is there a glitch where u canāt join friends lobby rn on the finals?
I ran into it before, restart your game or have them join you
Ok
Still kinda sucks, tho. It needs friendly fire to let it help teammates, like vanish.
FF would introduce grief potential, and reverting the rework would bring it back all related issues.
Why is it so hard/long to level the healing emitter?
It has a niche use case (turning 3v3ās into 2v3ās) and thatās fine
Because the XP has a decimal multiplier that makes its gain super fucking slow.
True, and griefing would be an issue. I just thought that if you could nullify a teammate, it'll let them reset or something.

Itās only 3(?)s of safety, in which they canāt respond to threats
Itās delaying the inevitable, rather than preventing it with other gadgets
Itās a powerful gadget but it doesnāt mesh well with the current meta atm
Can we make a petition to raise the xp multiplier?
Or get rid of the decimal multiplier entirely. 100 health = 100XP
Either way, Im not a light main. What do I know.
Can we keelhual defib users?
Gadgets & Weapon XP needs a pass regardless, not all of them are equal
Yeah, why not that
Some gadgets get XP via deployment while other donāt, it doesnāt make sense
Keelhaul P90 meds, them throw them into a woodchipper
-
What?
-
No. Its probably the only way I can use the damn P90 without getting curbstomped by some db light.
Aside from turret, but thats not the point.
You are a dead man, woman or child over the age of 7
Whats it to ya?
P90 user
*Cerb
Even worse
Not worse currently
yes worse
Much worse
Equally bad?
Balenced
tensions between @sudden pewter and @placid slate are high
Cerb isnāt balanced, definitely needs a push to be better without being overtuned
Can't touch damage
Not sure what metric they could alter, maybe spread?
I can kill gas in one shot. Its a fair trade.
Needs to take more effort to use
reload ā¢ļø
Yes letās make the shotgun skillbased
KS23 cries in the corner
Surely nothing could go wrong
nah increase pellet size
I would say it's a spear situation but the ks23 actually gets changes
KS23 is getting meaningful changes, but none are enough to push it into relevancy
Fiddle with the rpm, you can get it into akm ttk territory without much balance issues, then adjust ammo economy from there
They buffed the demolition damage: Still canāt compete with sledge(nor should it) and itās not effective enough as a weapon to make use of it
They increased the accuracy: Still inaccurate enough to beef shots due to the weapon
long range demolition seems pretty good to me tho
I agree Iād like to see the RPM tampered with if theyāre never going to give it perfect accuracy
I did the maths a while ago and it almost perfectly can emulate akm ttk without nuking lights
I would personally like to see the RPM increase as the magazine drains, it would be another light buster tool though
Fuck em though
It gets in and around 0.6 second ttk on lights, so it'll be fine
Put that at 0.55 and its 1:1 akm ttk on med and heavy almost
Hey could you show me the ttk charts for lewis v M60 and lewis v ShAK. When you get a chance
here
Thank you
Is your program accessible online or just by you, and if so is it up to date with 8.3?
Just by me currently, and yes
I would want to get it "properly" done before I publish it anywhere...
Damn, fair enough. Just would be a helpful tool for looking at balance
right now it's super inefficient for completely accurate computations
How so?
it does a ton of repeated computation which isn't actually needed at all
I thought it was when I first made it, but realised I was wrong, but didn't bother to fix it
Oh so it just runs inefficiently, the calculations are fine
yeah
it's verifiably accurate in almost all cases... there's some issue with the quick-melee estimator which only shows its face for the CB-01 sometimes (??)
very weird why it's inconsistent
and spread isn't modelled perfectly, which I could also fix
Does this account for weapon spread. Cause I thought it was presuming 100% accuracy with 25% headshots
Yes, that's why the shak's line curves up at the end
Ok so what percentage of shots are being hit, or is it simulating the gun firing at a dummy
it's assuming all shots are lined up correctly
so any missing is just due to spread
Oh ok, that's what I was looking for
which is sort of simulated against a "dummy", but not a very good one
Oh, so it's presuming no recoil, how many would hit?
So does this simulate hipfire only or ads as well
Yes
I don't have a good way to simulate how a player controls recoil
You said it accounts for spread, how so. Cause I don't think weapon spread works while ads, so is it pressing the weapon is hipfired
It can be set to do hipfire
So if set to ads then it presumes 100% accuracy?
Shak has spread. P90 actually appears to have a slight spread
each gun has a separate ADS and hipfire inaccuracy
Huh, that doesn't make a lot of sense to me balance wise. Weapons have a spread even while ADSed? But there's no indicator for spread while ADSing in game and no way to toggle one on
Well, you can see the shak's shots deviate, but for the P90 I only noticed it by chance when testing its range values
And for weapons like the KS it's shown by the dispersion reticule
I was tap firing single shots, where the gun perfectly reset after each shot. And at longer ranges, it would sometimes just not hit. And when it did hit I could clearly see the coin effect in different places
What would you say is the best light weapon right now?
That is weird. But helpful to know
So like, if I were to hand you a big ol' list of guns, how annoying would that be to run. Cause I'd love to have a list of ttk values for reference with my balance sheet but I don't need them, just nice to have.
if you want it for a specific distance then it would be pretty immediate, I'd just need to modify the script
it only becomes slow to preserve accuracy when the damage or hitrate drops a lot due to range
Na not really, the ones you show here are what I would want, ttk over different ranges. It helps show what is better in what scenarios
If that would be annoying or tedious then I wouldn't bother
Just might occasionally ask for charts when I'm at a group of weapons where that is important
I would have to leave it for a while but not a super long time, still need to modify it.
Unless I allowed it to get a little wobbly, in which case it would be very quick
Want me to just write up the list and you tell me whether or not it'd be a pain in the ass?
how'd you want it formatted? There'd be 3 lists of 60 elements per gun
What does that mean
what exactly would you like me to produce - how should the results be presented
1 min
Here's some ideas for the Data Reshaper.
- Reshaper cycle on the tablet
Or - Copy paste function. Where you can use triggers/mouse buttons for copy and paste respectively.
Or - Make the cannister "balloons" reshapable.
Again just some ideas.
Love the game, love you Embark.
ā¤ļø
Presuming it can only do 1v1's, if it can take groups then this simplifies significantly
XP v ARN
XP v M11
XP v 93R
XP v Throwing knives (?)
93R v V9S
93R v LH1
Matter v V9S
Matter v M11
Matter v Double Barrel
Sniper v LH1
Sniper v bow
LH1 v ARN
Fcar v FAMAS
Fcar v AKM
P90 v AKM
P90 v Cerb
P90 v CL-40(?)
Model v Cerb
Model v Repeater
Repeater v pike
Repeater v revolver
SA-12 v Sledge
SA-12 v Flamethrower
SA-12 v ShAK
ShAK v D-eagles
Lewis v D-eagles
Lewis v Minigun
BFR v D-eagles
BFR v KS-23
Again this is NOT needed, just creates a cool reference sheet for weapons that compete with each other
oh, you just want a load of charts? Okay, er... there is a much better solution that I could implement to this end that would make this much nicer.
There is an issue here in that I never fully implemented damage over time, I just need some free time to finish all this... problem is that if I can motivate myself to code something it really should be my uni work rather than this stuff
The damage over time for flamethrower and Cerb is not needed, also if you could be doing uni work instead of giving me a bunch of charts to reference once then definitely do the uni work
You should post this in #šāgame-feedback, I don't think they read this chat but game feedback back gets read by devs I think
Gotcha, thanks for letting me know.
I feel like they have to mentally prepare themselves for most of the dogshit takes that get posted
visit the channel with a blindfold
The single secondary swoosh on the spear in heaven or else feels so good, it kinda makes me wish we had the option in the main game.
Better be a testbed for it or I'm going to spear spin the embark offices
A wall of Heavy players graaaaaghing through their doors and dealing demolition damage in their office
can you grapplehook into the BFR titan?
Can you winch players and shoot them with the BFR? Yes
but like it is a huge delay
no? Ive feelt that. Maybe im just doin it wrong
Yes you can winchclaw into the BFR, draw a 7 from where your crosshair hit them and it should be a headshot. If needed, try to get a melee in
thx bro
How did you even do that??
Riot shield is annoying but easily countered, maybe too easily.
If you could shield surf it in air when blocking downwards to not be punished for aerial movement and block upwards phalanx style it'd shave some of its many weaknesses.
I also wish you could swap which hand holds the shield and baton, less so for lefty reasons and more so to change the direction in which people can choose to bishop (moving diagonally without blocking but still being shielded)
I tactical reloaded, then opened mesh, and before it deployed, went back to weapon
After you reload the best glitch is over, but the animations are still messed up, it's just not as funny
Fixes by using a gadget or spec ofc
Would you swap out dome shield for barricade? Or do dome shield + barricade?
barricade with goo is actually hella useful in a pinch, but I mostly run it with the sledgehammer rather than KS
can you give anyone other than heavy an lmg?
Nah I don't need no dome shield
Sometimes I swap chuck for dome shield though
What would you run with KS?
Fascinating. Also by chuck you mean C4?
the guns do no damage, so now everyone just runs around withs swords and spears eating bullets for breakfast and making the guns a rather pointless part of the game\
tfw i lie
This is ether some wild bait or delusional on a different level
mesh shield, goonade I think
Me when I self report being bad
how much faster?
About 0.1s faster
Yeah
Oh damn, idk if I can do it. I feel like I just need to have goo gun with KS
thanks for the tip though
we do not need this, i don't need to see everyone whining in chat
you never rage?
not in chat and not that much, just slightly irritated
impostor self reported in electrical š
They do damage when you can aim š
i am not clicking that tiktok link bruv
who just told me to go here just to not say anything
The joke is I haven't sent a singular message here besides this one
anyone got tips for heaven or else? i want the rewards but i dont enjoy it
have patience, and you'll get it done eventually
i don't enjoy it but now im done with all contracts and im happy as can be that i don't have to play it anymore
the dailies feel obnoxiously put in place to pad out engagement stats instead of letting the mode perform apropos of its quality
it's obnoxious tbh, so much of the game's contracts kind of let you play how you want and give you options, then there's this
wdym the dailies feel abnoxious?
oh, wrong wording. the LTM contracts
the contracts really aren't that bad, the only sort of "grindy" one is the wins contract, and even then its only 10, you are bound hit get a few here and there
the fact that you thought of "shoo" before anything else like idk germany is insane
yeah it's just extremely time waste-y which runs counter to everythign that hooked me into this game š
like the matches also devolve into one group camping one platform, it's dogshit
true, but all it takes is one good healing emitter throw/cns and bye bye team
riveting
very! who woulda thunk that the better weapon would be the healing emitter, an item used to heal your team!
i think that's the mood the whole mode gives me, "riveting" (squidward style)
every ltm they've put out except cashball:
they really gotta stop doing these dumbass ltms then
"lets distract from the innovative main game mode we made with... checks notes shitty smash bros"
why cant i healing emitter+lokcbolt then toss people off the platform or map
there is a problem with the shinku's reckoning skin for the ARN it costs 2999 multibucks and you cant equip or buy it
Would care to look at the ttk values of guns and compare it to melee weapons
@placid slate i still think melee does more damage when someone elese is using it
Hey guys , is there any reliable kind of source where I can check which weapons perform better for each class ? Iāve been watching some videos but the opinions differ a lot and I was wondering which combination is better for me as a light to climb up from Silver since my positioning matches were a disaster
Just try everything out and find your own suitable style, itās not only about guns and kills. For medium cover range i find ARN 220 an amazing gun, M11 for close range does also massive damage. Good thing about this game is that you have a variety of loadout builds regarding your play style preference and the opposite teams loadout
Ive coached someone before basically i run 1v1s see any flaws or mistakes then i mention them and help to correct if you interested dm me and we can organise something its free ofc im not saying im the best player but i think i can help i even helped a duo to identify their flaws when playing together basically learn maps, positioning how to escape how to infiltrate how to be consistent and able to adapt based on ehat your team needs
Thing is I like throwing knives but I read everywhere that they are not āmetaā. Just donāt want my team to blame me because I use the āwrongā weapon.
Bro fuck the meta I use the most random shit possible ome match im sniper next im m11 next im on bow sometimes 93r, maybe ill play heavy spear, or maybe bfr, or possibly p90 on medium or maybe even cerb, at the end of the day it is entirely up to you, if you good with it stick with it practice with it play quick cash or tdm until you feel you understand positioning and how to attack in a way that doesn't leave you vulnerable know when to fight and when to leave it simple stuff that completely changes the entire game for you
fr bro Pyro and Gas is the meta
Thanks, Iāll try that !
Lol id go to say gas is actually better than pyro, you just gotta be alot more strategic with it, any weapon works if you know how to use it and ehat gadgets and specialisation make it easier to use
no im saying the both of them in one kit
Oh, personally i only use one then go for more tactical items rather than lethals
E.g. i use invis, stun gun and gas or maybe portal rather than stun gun
Worry about the meta once you get to high platinum maybe
Fr, thats how it should be
the meta is typically defined in regards to high performing players, if you are not performing highly it literally does not apply to you.
And I don't mean that in a "just play to have fun" sense, the meta is literally different based on the skill level in question, and your personal characteristics
You can still win and beat meta picks if you're not awful as well
It does to am extent, it just changes with each skill ceiling so a high skill ceiling means stuff like famas is great in ruby but not many people use it in silver or gold
kind of, but if skill ceiling was the be-all and end-all we'd be in a sniper meta :p
things that are in the meta are, in most cases, there because they don't perform well enough at other skill levels to warrant a nerf
there may be exceptions to this such as dome shield and RPG which are just really strong in general... but that's for the purpose of maintaining class identity and balance
Imagine a sniper meta
Snipers easy to kill imo
They generally just camp out or are getting up close nothing good accuracy and movement cant stop
If a sniper player played well enough the only weapons that could fight them would be those that could one or two-shot them
Well ya bad sniper players
(and winch claw, if they were close)
All of them tbh, the goods ones are easy to predict they all play similarly, and the bad ones cant hit you if you stood still
I want an umbrella gadget for light. Slows your descent, lifts you up if deployed above fire š
sniper isn't meta because it's not really within the scope of a human player to use it in a perfect manner, while for some weapons a human can reasonably get very close
this sounds useless
Or we could just quick melee all match which personally i believe is the true meta and i also believe it should do 5000 dmg per hit as well as knock back all opponents in a 40meter radius and destroy buildings and stuff, as well as kill yourself and teammates and any people within a 20m radius, fairly balanced i think
Then you're not a creative gamer
Tbh no fall dmg would defeat the point of slow falling, it would make you an easy target and wouldnt in general be used
Low gravity already annoying as fuck
It always comes on at the worst times, im tryna jump through a window to escape and next thing i know im hitting the roof and am stuck
give the ks-12 buckshot. No point in it being slugs now that the BFR is in the game
HATE. Let me tell you how much i've come to HATE pyro grenades...
Not because they're strong, no. The exact opposite!
They're absolute dog water but people keep using them anyway! Especially in powershift where they destroy the actually useful gas!
Please, i beg you, use anything else. A frag does better damage all at once and in a bigger area! Gas has a huge aoe range! just anything else is better than running three nades!
deal damage with fire contract:
tbf, using pyro when you gassed the platform while an enemy owns it is just bad gameplay, they could be doing so many other things that harm the team
at least it can clear gas when you own it
i like fire on ps cuz it sticks on surfaces like idk barricades
no matter how much the platform moves ā¤ļø
I like pyro nades for the near guaranteed opening damage they give you in fights
i cant believe bro has lore on his name
realistically, how do you stop a defib like that?
the humble frag nade:
(Also just shoot the guy, it does more damage than you waste throwing a nade and switching to your gun)
bring back 2 nades vroo
pyro
by the time you have it out and thrown, defib is already fully charged
even if, it deals chip damage at most
and the defibbed doesnt take any damage due to i-frames
you can just hit the statue then dummy
heavies have the farthest
and that helps how exactly?
it deals barely any damage, if at all, in the time the medium needs to be close to it
vro šāļø
not to do damage but to prevent the revive
it doesnt even prevent the revive
lost cause bro š
it prevents the revive by making the medium miss the defib
you mean by visually obscuring it?
no you can hit the statue and it will go flying
you can physically interact with statues with a melee
that nudges it like maybe 2 meters
and the medium can more than make up for that by walking, since, yk, you arent shooting them
no it doesn't
but since im wrong you could have used the goo barrel to block
skill issue at the end of the day tho
i guess one could argue hoping for barrel rng is part of the skillset
not that goo grenade wouldve been any better, since it takes just as long as pyro
so, youre trying to use goo, now what?
you also cant shoot them if theyre behind goo, so you just moved their cover closer to their target, an active detriment to you
unless you use it to not block them off completely, which only makes them need to walk 2 meters more, which doesnt buy nearly enough time
charge and slam the moment u see him duh
Frag nade is avoidable and may detonate after the fight is over
Whether shooting the guy deals more damage depends on your aim and the weapon being used
thats something i could actually see working
thing is, it can be sidestepped
had i been any further away than this, i couldnt have done it in time
and i do want to run other things, many of which dont help
Also something important to mention, is enemy notice
If you have the more covert position, then the enemyās ability to fight back is determined not so much by how fast they die from now, but by how much time they have to fight back once theyāre engaged with you. This same reasoning is why it can be a good idea to wait before attacking players in some circumstances.
If you toss a pyro nade at more than a few meters distance, by the time itās landed youāre already shooting them and contextually, its damage was free, time-wise.
Hence I sometimes run pyro nades, even though I more often run frag
As a person with below average aim, it changes my ambush attacks from mediocrely effective (I often lose the gunfight even if I got the drop on them) to almost always effective
Plus, itās quick damage for when youāre out of ammo. Frag nades only work well for this in some circumstances.
I personally wouldnāt factor enemy notice or ad when calculating DPS or balancing weapons
Better to balance around even footing and let the weapon differences (or skill differences) express themselves
winch OP for 5 straight seasons, yall refuse to do anything about it. typical L embark
They need to not have attacking with Spear's regular attacks slow you to a crawl, allowing people to just sprint away.
mediums should get a g18
I just luv handguns and its sad we don't have more
if the other 2 classes get 2 handguns why dont mediums yk
weapons are good in this game
This is my first time playing sledge hammer since season 2 I think, shits fun
Honestly I thought if something similar as a spec for light, its basically the glider from shadowrun. But honestly the umbrella athletic fits the game better and would be a super cool spec
real
Does looking up get you further?
From what I can tell it's moving your cross hair up as you jump, it's more noticeable on sword lunges
Ive seen that but couldnt correctly replicate it
On normal slide jumps it's minor so probably not easy to tell via replication, but I feel like it's more noticeable the more momentum your working with
Iām playing sledge hammer in bf6
Only battlefield I've ever played was battlefield 1 and I've played like a total of 4 online matches
Ok so my rework for Goo Gun would be:
-
Enemies hit with the goo anywhere on their body causes it to encase their feet for roughly the same duration as it is now.
-
Explosions and melee reliably hit them during this.
-
the projectile is bigger and faster.
This makes it easier for the one hit to defend themselves, but makes the jank of landing the goo less arduous.
I played BF3 when I was 10 and itās where my father taught me how to teabag
asia e-sports scene banning ks23 is crazy
Y'know what's even better, giving it a cooldown like every other spec in the game. Cause a 1.5 second Reload on a mobility stopping, bullet blocking, wall building ability is not punishing. Especially when it doesnt have nearly as much jank as other things in the game and has 20 shots.
Goo gun needs a lot of ammo tho to function
I hope they never hard-nerf goo gun because I hate literally all of the other heavy specs
I mean I can use them but I only really enjoy goo gun
They should do something with the alt fire
Ive seen a lot of people throw out the idea of multiple blobs in 1 right click
Not the sa winching you like he's gonna win that fight š
Honestly winching a sledge with SA isn't the worst play from my experience but you can't just stay still after it. He just winched and walked back.
If they have good tracking with sa its not too bad but its definitely better to cancel the sledge m2 with winch
Especially if you get a full 4 burst off first so the delay doesn't completely screw you over
spec would be fine but it would be a shame not to be usable with like, grapple
I think it would be more interesting as a gadget personally, and probably easier to balance with the specs
if they did a gliding spec I'd rather see like, a wingsuit type thing. holo-wingsuit, mesh shield type aesthetic
mgl NEEDS a buff its useless
I pray it'll get a rework, some people are gonna tell you it's a skill issue when they play against awful players w no idea what's going on
Question as a player who hasnāt played since season 2 what balance chamges should I expect from my favorite weapons (riot shield, sledge hammer, dagger)
Dagger still kinda whatever, sledge is fine and riot shield is actually playable
sledge got its qm combos removed completely
m1 attack from 115 dmg to 100, m2 from 200 to like 175
this was one to accomodate for winch claw existing, fuck that specialization
also dagger got a bit of a rework, right click can now be held but it slows you down, deals slightly more dmg if you miss backstab i think, but backstab angle was reduced from 180 to 150 degrees
riot shield got some sorts buffs to hitbox, then got nerfs to lunge distance to chase enemies, and the first person weapon model reflects mostly how your enemies see it, which blocks part of your sight
also apparently there's Bugs revolving the shielding, so people might be able to hit you despite literally blocking their bullets
The hold thing was something we had in the open beta </3
i know og
Bit of an exaggeration. It isn't very good but it's fine outside of high elo
Repeater top 3 weapons rn
Itās a very solid gun
If you're playing against new players probably
mm, it's used rarely enough that no players are really that experienced against it
it's just players with vs without much common sense, I guess. Which is vaguely correlated to skill
Well yeah but most things are good against people w no common sense
This is a common problem where people conflate a shared correlation between two things as some sort of "counter" to someone pointing out that one thing has a strong correlation in that regard
the MGL is more sensitive to this than almost any other weapon
anyway, I suspect AJ isn't at a level where MGL is actually unusable (It's just unlikely)
Why is everyone complaining about the 10 win contract, its really not that bad?
Whatāre people opinions on the throwing knifeās?
Same boat tbh, 10 wins isnāt a huge ask but if someone is actively trying to win (especially in an LTM as chaotic as this) I understand being frustrated
āYeah maybe donāt try to 1v5 if weāre trying to winā type of stuff
Is there any other weapon with less usage and less potency?
Dagger š¤£
dagger has a 1 shot kill if you get the "backstab"
seem pretty potent to me. you do need to have great mechanics and positioning to achieve that but the MGL needs perfect positioning for a multishot kill unless you hit a c4, mine or barrel
yeah i guess, but at least dual blades you get the deflect
GL can deal damage at range, to take advantage of the backstab the dagger needs to close the gap and roll the dice on wether the server recognizes it or not
Removing the ability to fire semi-auto was so unnecessary considering the alt fire is just unused.
The greatest sin of the GL is that youāre encouraged to shoot at the environment rather than opponents due to the second bounce detonation rather than contact with enemy gamers
Itās not unusable, far from it. It isnāt weak, far from it, but it is frustrating to use. So I understand why you see it that way
Itās slated for a rework but Embark marked it as low priority which is lame but given the current state of melee (as a whole) I can see their reasoning
It needs improvement, but useless isn't accurate.
That's what makes it interesting though. The issue is that it's a bit too slow and the projectile weirdly small.
MGL32 needs:
-
Slightly larger projectile.
-
Slightly faster projectile.
-
Remove the tactical reload and make that 2.85 sec the default.
-
Less bounce when fired at close range and from height to more reliably hit close enemies and those far below the user.
-
5-10 damage from the projectile directly impacting an enemy.
-
Impact detonation on Mesh/Dome Shield.
-
Minimum damage raised to 32-35 in exchange for the AoE going back to 3.75m.
-
Projectile breaks all props and terrain decoration. For example: ceiling tiles, bamboo, shutters, pots, chairs, etc. without bouncing/exploding
-
"Aiming" shows the initial arc of the projectile
These next ones are more "would be nice" suggestions.
-
Remove projectile collision from objects like small rocks/pebbles and otherwise insignificant objects.
-
Have the projectile treat all stairs and similar surfaces like a flat slope instead of individual steps.
For sure. I may have exaggerate, but compared to the over effectiveness of other weapons i think it feels pretty bad in most circumstances
would be great
Takes time to learn the tricks. I'm worried if they do change it, they'll just make it a mild variation of the CL-40 that will then get nerfed to being worse than before due to backlash.
It's OK for some weapons to remain something a relatively small number of sickos use.
Pretty sure the balance team forgot it exists though.
Less usage? I donāt know. Less potency? Iād say dual blades for sure
yeah i think there are plenty of aspects of it that make it a really fun weapon. i personally enjoy it but its not something i would consider playing in a competitive mode
See, of esports doesn't totally crash and burn, I kinda wanna make a triple MGL32 team lol.
I wanna force people to deal with all the explosions.
i would love to watch that
Imagine getting past the open qualifiers. SSG or some shit having to strat around a constant barrage of nades from off point while fighting another team.
would be cool
Cause I would have us almost exclusively third party.
Iāve used the MGL a decent bit in ranked recently and you do get a lot of very cool moments with it
I should have taken more clips from this tournament.
that's a beautiful thing
One thing MGL32 does better than any other weapon is splash damage.
Unironically a weapon with the best chance of winning a 1v3 if you play right.
But I shouldn't have to guess if that hitmarker I got on a nade bounced around a corner did 83 damage or 1. Make the minimum 32-35 and put the splash radius where it used to be.
Damage numbers near the crosshair could fix that
I'd still rather have less splash range for more reliable damage.
Cause I'd want that 32-35 damage minimum to go out further than it does now. The drop-off is harsh.
It is, even if you lose you know the enemy is just in a state of panic.
Rare to set up though.
Needs people dont somehow make them land in australia
Wish I had tried to get COPE or POPE as a club tag early on. Could make an actual group.
Tho i guess the distraction and spam might be enough for 1 good shot to wipe em up
It's possible some variation of Pope is still available I doubt it's that big of a "get."
Finally got a few good matches today after a dry streak
Is that an mgl in your pfp?
Yes but dont look too close lol.
I used my phone to make stickers of the MGL32, then one of my head on top of it, then of my fingers.
It looks fine at pfp size, more obvious in full-sized.
The monochrome also made it look less fake.
i can never get my slide bhops that clean god damn
It just takes time, I've been a sword main since season 1 so I got a good head start
in a game where you choose your weapon only when you hard-respawn, it's hard to justify using a weapon that only works well once you already have a position established to defend.
it could be better if you could swap to it when being rezzed, but that would fundamentally change the game's balance
does the looking up do anything for the tech or is it a force of habit thing/being aware of your surroundings?
From my understanding and limited testing looking up as you hit the jump gives you more distance
oh huh, thought that was exclusive to the word lunge techs for some reason. ty
Could be but even then with me maining sword it's good to have the muscle memory down
They should make hitmarkers have additional "prongs" for each like, 25 damage they deal maybe
idk might get confusing to track when hitting multiple targets on the same tick tho
we have roulette wheel lewis gun... when is slot machine MGL? the cylinder has a slot machine screen and you pull the lever to reload it....
Sword or dual blades?
sword
No offense to who ever made the new sword ballon skin but i could of made that shit pop. I been doing ballon animals for a few years and if they added a few more balls around the guard part of the sword id buy it even faster
Itās a little annoying to fight but I run decently high sensitivity for controller so itās not a problem. I could see someone with a lower sense having a problem
Never in my days did I think I'd hear someone complain about the quality of a balloon model(?), sculpture(?), whatever the fuck it is in this game. Honestly tho I dig it, fuck their low quality balloon twisting(?), should have hired a consultant
It's time for retirement 106
give medium or heavy a meteor hammer NYAOW
I'm here for data reshaper cause I like being a barrel wizard
They should give heavy class 2 charges of explosive mines grenades and c4
no
Why not? Itās the heavy class therefore it should carry more gadgets should it not
Heavy has enough good util. Mines are strong enough, carrying more would just be overtuned on a class that doesn't need anymore strong util
Itās the Heavy Class is definitively one of the statements of all time
Then why does light get 3 breach charges or glitch nades?
Only Light has access to Breach Charges or Glitch Grenades. What rationale are you trying to use?
Heavy is the only one with c4 but we canāt give 2 charges?
But again heavy class is a very muscular class which you can make the assumption that they should carry more charges of certain gadgets should they not? Light should only get 1 charge for gadgets. Medium is in between depends on the gadgets and heavy should carry more
The light and heavy charges are different gadgets
The heavy c4 is much bigger and deals more damage
C4 deals high damage and makes big holes. Itās not comparable to the breach charge!
Giving gadget charges based on size is definitely an interesting take though, a new one for sure
Also, you can have two C4 active at a time! You can only have one charge at a time though
Embark can we please revert the changes made to the demateralizer cuz it is now unusable especially with the delay it has when you deploy it
Itās a very good gadget
Its charges were reduced for a reason
I do not think realism-focused weight constraints should overrule sensible balance strategies
if you see people making arguments toward realism when it comes to gameplay design and balance, it's because they've never actually once imagined multiplayer game balance as something that matters beyond the power fantasy.
it's all about the personal fantasy, it's never about how things feel to play against or interact with as someone not using them , it's about how they want to feel using any given thing
it's why I'm so hard on snipers, because they're a persistent example of a design feature that feels terrible to play against, consistently, in almost every game they've been in. They're a demonstration of what happens when you put the power fantasy over gameplay design, and how putting them in your game creates an impossible balancing task
It makes place for some variety in specs for medium, not a bad change imo
Nerf repeater
Nerf bow
Nerf DB
I think they should fix the delay but the change in general I think was fair
Give heavy a big sword that can do aoe damage but takes longer to use
Also c4 is already way better than breach charges
C4 is already meta and doesn't need any buffs
We didn't have variety bc the other specs sucked ass, no one used demat when heal beam was strong
Heal beam meta + heavy running double shields was so ass
Yeah, I am not saying that I agree with the change, I'm just saying that it is not that bad. Overall Light not getting a single nerf while Heavy received a lot big ones and medium quite a significant number of nerfs is just stupid, I hope that Embark is aware of that.
Light has consistently struggled to be viable outside of casual modes lol heavy was so fucking broken for the first few seasons, heavy is in a good spot I'd say
No
Light always has been the class that noob stomps but struggles against actually good players
wdym no xd
I have 500hrs on TheFinals, to me the class is not ok
ok? Your hours don't make what you're saying right, heavy is fine now compared to what it used to be
Early seasons heavy was so overtuned it wasn't even funny
I literally said "to me", it's MY opinion
heavy is fine tho xd
I don't have the time to argue, I'm just expressing my opinion, I don't care
Thats cuz light was the weakest class by far on release and heavy was the strongest
And recently light has had the most impactful nerfs to specs honestly
Cloak got gutted and replaced by dash because the nerfs were so harsh
Yeah but one class does not get to be stronger than the two others, that's not fair, I agree on S1 Heavy but nerfing Heavy was not the right move imo
If they nerf dash I pray they just add a delay in between dashes instead of dropping a charge
Rn there isn't really one class that's stronger though
The classes are the most balanced overall, light is just lagging behind a bit
Light is a bit weaker overall but still in a decent spot
I was a light player on release and holy fucking shit it sucked
Yeah š
Light hasn't really been meta until like 2 seasons ago
Before that it was literally just mediums and heavies. HML was still viable but less consistent
Light is just genuinely harder to play when you're against good people
Now imagine if light was meta during double shield heavy </3 it would have never existed
Light depends the most on the enemy skill level. If they're bad you can do better, if they're good you'll end up doing worse
Literally just glitch nades
That was the one reason to run light iirc
Glitch didn't pop on impact w shields then iirc
Shit bounced off </3
Yeah but the duration was 2 times longer
The issue was mostly shield health imo
Didnt dome have like 1k hp at some point
The fact that medium was just rewarded for playing mercy from overwatch
500
And people defended that play style bc it made them feel like good players to just look at people and heal beam š„°
Yeah smth absurd
4x (or even 5? not sure)
Could've sworn it was only 2x
It was 10s
2.2.0
Im looking at the patch notes and there was a single glorious patch where it detonated on shield impact while also having 10s duration
Also im looking at the patch notes and dome had 350 hp at max
2.0.0, decreased from 20s to 12s
Oh wait we're getting confused
I was fairly sure that this was changed in open beta, but I cannot find evidence for it so I may be hallucinating
Im talking about glitch nade duration not dome
oh
It was def mesh being the biggest offender
Yea
1.2k hp, plus there was nukes and rpg doing enough to 1 shot light
I swear rpg used to do 180 but apparently it was 165
I remember this server in the early seasons, the amount of people defending heavy was insane
I thought it was 180->150->140->100 but ig it was 165 not 180
Yeah š
I wanna know what they were smoking to think RPG was healthy at 165 dmg
I'm quite sure it was 180 in open beta
Okay that might have been it
Bro all the people defending 150+ dmg rpg with their lives in this server š
That pissed me off so much
"nukes are easy to counter, it's a skill issue if you die to them"
people complaining about billion heavy nerfs while still being the most impactful class
stupid idea, but what if cl-40 had its damage ramp up the longer its projectile is in the air?
point blank, defending yourself would be harder due to low damage (but does also help with accidentally hitting a wall near you when you didnt intend to)
at some point, it would deal its current damage for its distance
and later on, it might get increased higher than now for long range skill shots
would this be bad?
could this work?
add poop jar skin for gas pls
i like the dedication all you fellas put into these ideas but... i think weapons are best kept somewhat simple
fair
but cant hurt to consider the options
for what reason should cl40 even do that lol
I don't see this being good. CL-40 doesn't need to be good at long range and it doesn't need to be super low potency close up either
being complicated is a little problematic
cl40's already decent at longer ranges if you know the trajectories (mostly just bombing people below u tho), and at closer ranges you want to be at least semi dangerous even if it kills you
such weaknesses should be left to very long range weapons imo
repeater is a good example of this, great poke potential but worse than average ttks with semi slow reload
preventing b-hop cheese point blank
helping against accidental self damage
maybe opening up a potential option for a buff?
mainly just throwing shit at a wall that might work
i kinda like the fact cl40 is a weapon that lets you jump whilst using it, it's sort of a tech or at least a unique trait that allows it to mitigate the obscenely high self dmg
true
but maybe cl-40 could work similarly
if your rework idea were to be implemented, what subsequent buffs would you give cl40
i do think its a little problematic that it can sidestep a downside this trivially tho
im not sure
reload/ammo makes it spammier
i mean, giving it the s4 damage back, but only at decently far ranges might be an option
and since the counterplay is more pronounced, it might end up being fine
a little related, but i do think projectiles should pass through dome shield
where this would also help flush them out/destroy it
what do you think might help make it balanced?
several minds are better than one
i feel that it is already "balanced" in a way, what's your goal? make it viable at higher levels? make it less casual stomper? both?
btw for both i think you'd have to lower max splash damage somewhat and increase direct hit dmg, maybe increase splash radius to 0.65m to compensate
it is somewhat decently balanced, but not perfect, but im looking for ways to potentially making it better both ways (better to fight, better to fight with)
i am personally a bit annoyed how abuse-able the self damage reduction is at times
but it could still use being a tad bit stronger
problem is that most approaches only go one of those ways
so what should we do? maybe reduce accuracy while jumping severely?
ngl this jumping shit only became a thing after embark swapped to gradual explosion falloff
that doesnt impact the 1 area that annoys me, since shooting your feet minimizes the variation
if anything, it might actually make it better for that, since it reduces teh chances for it to randomly hit the enemy in your face, rather than the floor next to them, which reduces self damage
i was/am kinda hoping for more reliable close range self damage
but that also makes accidents more costly again
hence i wanted to explore the reverse fall-off idea
M1 Garand skin for LH1?
yto
15 shot m1 garand would be insanely cursed
who's that cute little red role š„°
DELETE WINCH! by now, everybody im running in to who is using a winch im gonna report. its overpowerd, its ruining the game and it demoralizes me to play. There is no other specialisation which makes you able to control somebody's movement so extreemly like winch does. Goo does it a littlebit, but you can still run away from that. Walking is the game is the way that makes you deside where to go, its the fundation of the freedom of the game and heavy is able to control that which is again, stupid, overpowerd and just a cheat, again, delete it, sorry winch lovers but this isnt fair, the game is pretty unbalanced when there is a heavy able to control the the thing which is crazy important. Also, make DEMAT like season 7 again, who's idea was it to change it, it was fine. Embark, you are making wrong choices ( im copy pasting as much as i can till you guys are gonna delete it)
Hello
i too have come to cry for attention because am angy etc
While i have lots of opinions and such, for now I would just want to see model 1887 have it's reload fixed, it's currently in such a terrible state as it stuffs you into a horribly long animation for it's tactical reload that you can't interrupt properly, which hurts someone in the habit of almost constantly reloading whenever possible.
You can gadget swap to cut the reload animation short, I too would like its reload to be interruptible but Embark is currently hyper focused on the melee rework (supposedly)
if the current reload cancelling was just easily predictable it would be ok
I think winch is fine
It's what someone posted in the feedback chat
Rework taser is crazy š
Winch isn't bad except the pull-in otherwise just play against it..
People have a hard time thinking when they play
I died to it = It must be OP
That's how half the game works
Truth nuke
Image saved
Just⦠Donāt go looking for the other previous photos. Serious.
Hey I just posted that
Nuh uh, read again
It's longer but :(
It doesn't have infinite range just don't ape š
Winch feels so much better after that accuracy update. I whiff my winches more often and actually have to aim at the model instead of in the general area.
Flamethrow-inator
I disagree I have had winches go straight through people and not winch
Latency is certainly a component
You think they'll give medium brass knuckles?
No, I think the addition of any melee weapon in the near future is off the table until Embark does a group huddle and figure out how to handle melee weapons
Not at all against the idea though, just a lot on their plate already
If anything I think a specialization is due, but they seem hard to balance
Specializations definitely take the most work of any potential addition, theyāre the equivalent of new characters.
I hope that we will get a MGL buff/mini rework in S9, having something like 8 grenades and an alt fire like the Loose Canon from TF2 to not be destroyed in really close range would be cool
The MGL is slated for rework but itās low priority
Probably the same priority as the barricade
Ok new loadout for my heavy
Charge
Lewis
Rpg
Lockbolt
Cube
Experts please properly dissect this
The cube is a very niche choice, any reason in particular you chose it?
Cashout also it's epik
Itās handy to have in reserve for sure, but odd to have it in the main loadout
Why not use lockbolt instead? Offers similar utility & the ability to lock down groups
I love anti gravity cube.
Same, on Kyoto Suspended Structures itās a must have
You can sit on the structures and when enemies use the launch pads to push, you can use the GC to keep them in the air and unable to move
Good for stopping steals too.
I love gc stall
Itās so based and epic
But alas I am a meta slave so I must run dome c4 rpg
If you have C4 Iād consider swapping RPG if thereās something else youād like to bring
My honest reaction:
Dome is quintessentially Heavy and I never leave the lobby without it so I understand that. But RPG (while a staple) is probably the best thing to swap if C4 is present
Not sure if I like c4 or rpg better
I only started using c4 recently tho I was a gravity cube enjoyer but got bored
I swear by C4:
- Stall without LoS
- Shorter cooldown than RPG
- Instagib Lights
How much dmg does c4 do max?
RPG is a 45s CD & C4 is 30s iirc
C4 does 155 max
And you donāt have to reload c4
I can handle a long cool down but itās the reload that fucks me 90% of the time
You need to wait for it to arm, but if youāre retreating you can throw it ahead of you and by the time youāve passed it, itās armed and ready to remove any cocky lights chasing you from existence
I particularly like to put it on ceilings or doorways since Lights never look up
Basically just grenade but better
I wouldnāt say itās a better grenade but it can serve similarly with drawbacks
Iāve been using C4 offensively to much success as well
Wonāt gib anyone but Light however that burst sets up kills nicely
Iād say c4 has way more util while filling a similar enough role to make grenades a bit undesirable for H
Grenades in general are a very niche pick, C4 (aside from being unique to Heavy) has significantly more utility and use-cases
Not sure if Grenades getting the second charge back would bring them back into relevance but weād definitely see them more often
Bring back 2 nades embark 
Theyād be harder to spam now since they have that bright light now
I understood the hate for grenade spam since they were hard to see but now that it simply isnāt the case anymore I would love to see 2 charges on grenades again
The indicator is nice, doesnāt stop spammability though
Just move ezpz 
g18 medium gun when
Just use KS23 and you don't have to play around the suspended structures
yall remember when c4 and an explosive barrel was a nuke?
Fuck a g18 give us a g11
A g11 would go so insanely hard idc what class it goes on
Not wrong! Definitely itās most ideal scenario
I often try to keep it in reserve just in case
bfr is just better than the ks23 no?
Absolutely
I used to main the ks, the bfr is better overall but, you can't destroy anything with it and the accuracy is worse
KS23 has been getting buffed consistently but it still isnāt in the spot it was prior to S5 with the manual changes
If you want to get kills the BFR outperforms the KS no contest
what do you mean by you cant destroy anything with it?
KS deals demolition damage, it can break walls and other structures with ease at range!
oooh I see.
KS destroys every wall, ceilling, ect with 2 shots
Ive been maining the mgl lately, lots of fun.
Same
good to know
You should put that in #šāgame-feedback
Would probably warm a devs heart to see it isnāt unanimously hated by the community at large beyond clip farmers
whats a g11
Experimental Cold War weapon
ehhhhhh g18 would fit more so every class has 2 handguns
i know what the g11 is i played black ops 1
I don't hate it and I don't find it THAT niche, I mean, my two most played weapons are KS23 and Spear and I think they are playable so I don't know if my opinion is valid
I make it a point to use everything (the only exception is the flamethrower)
MGL can be frustrating to use due to the second bounce detonation but beyond that itās a fantastic weapon, I hope itās soft rework arrives soon
I've seen stuff like m2 detonating all grenades that are in flight which could patch up its reliance on CnS
Not sure I like giving a ranged weapon an alt-fire (for the sake of setting a precedent) but Iām not against the idea
At least not until I think about it a bit more
Kid named throwing knives:
I donāt think an alt fire which weakens the weaponās specialisation so heavily is a good idea.
If Embark does that, beware of the demoman memes
Stick traps aren't gonna suddenly appear
I think that change would just turn the MGL into a better CL-40, and then itād get nerfed.
It doesn't though? It just patches up a weakness that limits it heavily
It should always have that weakness. Allowing arbitrary detonation removes the downside of the bounce gimmick.
It's manual detonation, only 1 grenade would realistically hit on target, and if the timing is off it won't do shit
It makes the bounce optional
Bounce is still yonne be king due to it being a faster way to kill
The way it works now give you more creativity and skill expression than on the CL40
You'd have to shoot then manually detonate each grenade, which would massively slow the ttk if you solely relied on it
So the alt fire is supposed to be slow? That could work I guess
But I donāt like it weakening the weapon identity.
Yeah, it detonates every grenade bro, and as you know, right now you generally have more than one on the field
So only 1 would realistically connect, the rest present would be harmless since they haven't traveled to the target yet
At longer ranges, sure, but not in general
So in order to not fuck your ammo economy, you would shoot 1, detonate, repeat, slowing it down
I mean the change is supposed to fix its issues close up where you'd generally rely heavily on charge
It'd fall off in effectiveness heavily past like 8 to 10 metres
Maybe 25m it would start to fall off.
I'd say 15m, since that's around the distance it let's you shoot off another greande
This is much too far, with how youāve presented it currently. Even if it wasnāt for the RPM difference at range this would be a change biased towards closer range combat
I mean yeah it's biased for cqc, that's kinda the issue with it rn
You are making it biased^2
Biased² if you will
It should never be good in CQC, it should just be usable
So no buffs to it then?
If you consider it usable then yeah
personally I donāt think it really is, given you have to be in the right environment for it to be feasibly effective at very close ranges
I mean you shoot the floor
Anywhere that's not flat open terrain
Unless you get pretty lucky you also need a low roof over your head, and even then it stops working usefully if they get super close
I mean you seem highly against it being solid at super close
yes, it shouldnāt be
it should be in an in-between state. Just a bit more reliable than it is now.
Still not something you would want to, er⦠ārun and gunā with like you would with an SMG, I guess
I think that the self damage modifier could be reduced and that the hitbox could be more lenient to collisions with players, and that might be satisfactory
i realise bro p90 is HORRIBLE at mid range. 0 damage
close range vs something like an AK, its a monster but 10+ meters its just buns
really? i havent tried it that much yet
its damage dropoff is horrendous and very close. begins at 10 meters
wasnt it 170?
recoil is pretty nice though no?
Itās literally the only exception (as Iāve pointed out before) and I personally donāt want more as it opens the doors to the idea of alt fires
Perhaps? Iām going off the wiki & the knowledge that Iāve removed Lights from play with it
God forbid embark adds nuance to some guns
So true bestie š
yes but AKM is easy to controll once u learn the pattern. legit annihilates the p90 at mid range. past 10 meters the p90 sucks. you WILL NOT win against a p90 close range hipfire tho.
hi
what
Putting hi in every channel aināt slick. Keep spam in #ā”āthe-finals-chat
This is sacred ground
35 messages isnāt that big of an ask for basic functionality
im trying to make a conversation
In the channel with 6h slowmode?
i didnt know it has slow mode of 6h
We should beat him with crow bars
not nice
Spear launch him off Nozomi
Double lock bolt him in gas cloud
Put him in a goo tomb
dont forget your flamethrower
Triple winch him between 3 flamethrowers
Buff riot shield
Which is better for BFR, iron sights or red dot
Buff skill level
I personally prefer the red dot, but itās up to preference
Ye
im currently in silver, i want to raise my elo but i dont know what the comp loadouts are. Can anyone help me out on this?
In Silver anything can work, rather than fussing over your loadout Id focus more on gamesense, aim, and decision making
decision making is the biggest thing for this game, so many people run around like bots bc they dont know how to play around cashouts
Lots of lower ELO players treat QC like TDM and focus on killing rather than the objective
Also wise to consider if a fight is worth taking anyhow, if youāre already first and 3 or 4th place steal, it might be worthwhile to just let them and potentially grief second place or avoid wiping
any tips on climbing ranked with mini gun? i manged to climb all the way to gold 1 but im hard stuck at gold 1 . Idk if its just a playsyle issue or there being much better guns to choose than the mini gun
minigun needs your team to play around you bc you arent able to move as well as them to take or disengage from fights
welp im solo queuing so do I just try and follow my team at all times? cause i understand positioning and plying a defensive playstyle are the where the mini gun shines
like lets say I manage to get someone or multiuple people low but they run away what should I do? its something I notice more often in gold 1
I cant figure out my heavy loudout š. I wanna use c4, rpg, and dome but at the same time I want emitter and lockbolt /gravity cube
its more your team has to play around how kinda slow you are, so ideally for what you said youd have your team to pressure for kills but honestly if youre solo queuing youd wanna prob swap off minigun xd
mini gun so fun tho :c
yeah its fun but w how fast the game kinda plays out you really need a team oriented around it
well if thats the case any other weapon/loadout suggestions similar tot he heavy mini gun playstyle?
I just run shak, it fux
im seeing a lot of winch flame throwers in my gold 1 games but idk if its like not as good as mini gun
M60 is good tho if you want a similar vibe of a shit ton of bullets
ok thx
Minigun is great but can only confirm kills when LoS is retained for long periods of time. Competent players will avoid this whenever possible, but you can treat suppression as a tool for your teamates to confirm kills (if theyāre competent enough)
Minigun has to be respected and your opponents are forced to play around you, if your teamates do the same youāre set for success
Grapple Light with an ARN is fantastic for cleaning up wounded foes escaping the Miniguns wrath
I actually have fair success solo-queuing with minigun, but itās definitely not for the faint of heart. Very much a feast-or-famine type of thing. I usually just lock down specific areas with my suppressing fire and ALWAYS run emitter
Hmmm, stupid idea
Tracking dart for heavy
Helps mgl
heavy can blow up walls they know enemies are behind to chase
Idk
Why tho
That utility is already covered by Lights sonar grenade + tracking dart, with how impactful Heavies gadgets are, is the tracking dart even a viable option?
mgl sux even w tracking dart
Kinda cant make a light use it and coordinate for it
At least like this i could make sure its there when i need it
But i didnt call it a stupid idea for nothing
What if Light had more scouting tools that benefit the team as well as the light
Well, im open to ideas
Got anything?
Suicide vest.
There is the "display all gadgets in radius" but that would be both broken and useless
No š š
Infidel
We dont need no heat-seeking auto aim nuke
At last, Lights will have a use. A glorious JiHaad!
A wild heavy main trying to assert his dominace over light mains with a brutish display of force
I was thinking about the staggering amount of war criminals with Nobel peace prizes, and it occurred to me that itās strange Light doesnāt have access to mines. For a scouting class youād think they have some avenue of trap
Maybe not the explosive mine, but perhaps gas or pyro?
Theyāre going ahead of their team and will likely enter the soon-to-be battlefield before anyone else, I wouldnāt want to give them any chip damage tools or anything that qualifies as defensive
I think i would have shared gas mines with them
(And give them to heavy too while were at it)
Tho i do get the whole idea of light not having straight up defensive options, at least in this way
But that very synergy might be too strong
Iām trying to come up with a scouting tool that could fill a niche that light lacks, but doesnāt:
- Feel too defensive, thatās Heavy
- Feel like it would be at home on Medium
I wonder, if we went far more strictly after class role, how would the game develop?
Like, imagine all heals on medium
Probably gateway too (since movement support)
All mines + destruction like breach go on heavy, etc.
My immediate thought would be some sort of Sensor* mine? Perhaps to offer information to the team when trying to hold the OBJ
The issue being itās often advantageous to abandon the immediate area of the OBJ in favor of taking Highground
How would it be different from motion sensor
Or more like sonar mine, and it cant be deactivated without triggering it?
Motion sensor is exclusive to the Heavy, and Heavies other gadgets are generally far more powerful.
Honestly I wouldnāt be entirely against moving the Motion Sensor to Light
It would certainly be more applicable to the archetype with freedom of movement than it would the slowest
Wait, am i dense?
I couldve sworn its all-class/ M + H atm
I might have to eat my shorts, I canāt recall
Sensor is rather defensive tho, so i kinda like it on heavy
Covers the speed downside decently, since you get to prepare for attacks
It is indeed on Medium & Heavy
Fuck it, give it to Lights. Make it a true universal gadget like the Goo Grenade
Would have more uptime than the Sonar Grenade at the cost of being more sensitive to positioning
Might as well imo
It used to be on lights anyways
Ok, stupid idea
What if recon was just a proximity sensor that doesnt care about walls and indicates its range with an aps-esq aoe (so you can attempt to stay outside and avoid it)
I guess its pretty much the same?
Would likely suffer similar issues...
Why not just wire-frame its radius? Visible to both teams
Whats that?
Like a Camera, anything in its vision when activated (namely geometry) will become a wireframe you can see through, and it would work both ways
Idk, the information would be to the benefit of both parties, but itās up to the individual players to act on it
Like demat? (Visually)
Im not sure if that would work in this game
Could get taxing
A cleaner demat, I imagine it would just be a textureswap akin to damage textures
But Iām not a developer, not sure how realistically feasible it is
so what ur saying is play within close range and dont take fights farther than that LOS is obstructed by either range or cover?
Heavens no, you can chip at long range and reliably make a difference at medium range.
Gonna try and mentally work on this
gonna take a while
Hell, you can designate LoS by breaking walls with the Minigun (it does in fact deal demolition damage)
Minigun offers accuracy by volume
Ok, stupid idea
And way too complex, but
What if recon was a set of 3 seperate ping generators
And combined, they form a cube between them?
Inside the cube, you are pinged
You can see the cube like the trigger lines from the removed tripwire and turrets vegas varient
Destroying any of the 3 generators disables it
Its skillful to use, because you want to maximise space, while making sure its still safe
The enemy knows beforehand, and can attempt to engage in a way that leaves them at an advantage
And being 3 seperate blocks helps assure there is at least a decenr chance 1 can be destroyed
I didnāt make it past the second sentence.
Were done for
Keep it simple, we donāt need LoL levels of complexity.