#đŁâweapons-gadgets
1 messages ¡ Page 245 of 1
so cool.....
Being reworked atm to make placement easier
You can use a barricade as a stepstool to reach higher ledges atm, not sure how I feel about being able to place it on walls but I canât imagine it would lead to anything insanely broken
just goo gun lite really
with the benefit of not being fire-vulnerable
I mean, pyro grenades will bleed behind the barricade but it certainly wonât destroy the barricade itself
i need them to add a skin for the riot shield that's just a gladius and scutum
tho idk how they'd handle the window on the shield

The hat turns the whole outfit black and white, but some items are excluded which is the concept for this outfit
such a bummer that we cant get that effect anymore
embark please help minigun
Iâm sure theyâll introduce a cosmetic with a similar effect
everyone runs winch which literally disables the gun
if you're already spun up, you're still spun up after being winched
you don't lose much spin time so
by the time i get it back up to speed, if they're running flame or shak, i'm already dead so
but then again, its a minigun, so i don't know what they could do if they even wanted to try and make it a bit better
The gun's performance is more centered around the gadgets you use anyway
You shouldnât be losing a DPS race against flamethrower if youâre landing headshots, which at winch range you should be getting easily
Mini gun is a top 5 weapon fr
i dont think you even need headshots
Generally you can also suppress other Heavies before they get in winch range
Anyone that doesnât respect Minigun tends to die, the only contenders being Sledge & SH
if i get winched i generally just jump up and down to avoid their headshots sprays will performing mine
Just C&S them
Bounce their goofy winch using ass through a wall
bounce on it crazy style?
THANK YOU
Minigun is a very unique weapon, I understand not doing well with it before learning its intricacies
Make them bounce on it crazy style
i just picked it up mid season 7 so im not the best with it
That being said once enough time has been spent with her she treats you right
YOUR WELCOME!
Success will come. Keep using the weapon to learn its ins and outs.
Definitely never use it in a panic thatâs for sure
If Iâm beefing my KS shots Iâm whipping her out. Accuracy via volume
Fr
yea reload is too punishing for that
Yâall got any tips on the KS? That thing has been getting me killed too much
you need to know what you're doing to conserve ammo
I see
Reload whenever possible because if youâre caught lacking you die. Try to maintain a minimum of 10-15m between you and your opponents as it struggles in flick situations
The best way to play the ks23 is to play the Titan
I fucking love the Titan dude
Leverage đ Itâs đ Demolition
Yâall prefer it sightless?
Hell no, red dot
? i feel it kills best within 10 meter at most, decently comfortable tracking, and stuffing your opponents with 150kg of heavy and minigun is pretty good
Of course
minigun is weirdly one of the few guns i'm comfortable using at qm range lol
Iâve lost the head on it before, not as bad as Revolver Irons but enough to annoy me
Anything is better than the irons on the revolve lmao
Hold LMB type shii
Oh on god bro
Yeah sucks on Vegas because of how enclosed that map is
Sheâs a banger on Kyoto. Everything is made of paper and you can shoot from one side of a building through the other
Donât stop shooting, even if you lose LoS youâll chew through the structures
Dude I havenât been able to play on Kyoto in DAYS
The rate at which itâs selected is so wack
Gotta try the mini gun on there next time itâs on
i gotta say, if im caught out in the open reloading, im dead
ks23 projectile hitbox has to be slightly bigger,fix bullet deviation after the 2nd shot when hipfiring even if u r not moving the bullet deviates close-mid range
Winch 5 damage doesn't help with most weapon combos and got nerfed with the ones it did like sledge,ks23 and bfr.
Ks23 needs to have 104 damage to compete with shak and minigun mid range but winch 5 damage breaks the balance for medium
Thatâs by design
ya, the gun is kind of balanced by the reload and accuracy
The reload is the designated downtime for enemies to press the advantage 100%
Was playing with a homie on kyoto and the enemy team pulled out double Mini dome and I just straight up didn't know what to do, buddy is kind of new and our random fill was only okay
In retrospect I guess maybe going winch SHAK or something might have done the trick but it was so hard to even get close to either of them
Didn't help it was moving platforms
Gravity Cube đ
does goo gun hard counter minigun
Soft at best
or does it enable the minigun user
Minigun can destroy goo with relative ease
Goo does the best work against poke weapons and shotguns i think
Minigun does its best with long exposure time to enemies, and goo prevents this, yes. But the minigun can:
- Shoot the goo
- Stay revved and wait for goo to break on its own
good thing i dont have school on mondays
2:22 for me too
Goo can do well at escaping minigun though.
Iâm not working Tuesday-Thursday so Iâm excited to no-life the LTM to make up for not playing since its release
Hopefully I get some Brogon time too since weâve been meaning to play
Anyone have any tips for countering riot sheild beside aiming at the feet. They always diagonally charge me then when the get close I can shoot them when they swing their button, but they always kill me first
Having a teammate with a different angle on them.
^
and being that teamate yourself if your teamates being targetted by one
Your options are:
- Exist near an ally
- Donât allow the RiotShield to close the gap
- Try to deal damage as the RiotShield player attacks (brief windows of opportunity)
H
tried spear for the first time, deadass if they just made its m2 act like the LTM it would be so much better
Make it actually deal damage as well
so pike now is x2 headshot?
Yikes, I forgot how much of a pain it is to face a monocomp team. The other week it was triple sledge+winch+lockbolt, and today it was triple SH1900+dash+vanish bomb đĽ˛
Triple SH could break the Geneva convention by just existing
Iâm shitting my pants thinking about that
hi
College?
holy shit a good reddit post
Thatâs funny
rework winch
REWORK WINCH
Winch shouldn't be free damage for all weapons. Its such a crutch for heavy and its the counter for all specials. They also balance all weapons around winch claw instead balance the weapons.
Idea for a rework is instead of a predictable line when winching a player, instead it should be like winching a cash out and not have a predictable line for free damage. the player will be launched at you and the velocity will be determined how the player is winch, like if they get caught on an object. the player will not be stun and be able to shoot back. will be able to still isolate a player but not have a free damage. you should not be able to use precision weapons and close weapons with winch because its just good across the board. if they rework winch like this they would have to revert all the nerf winch has been delt and balance the weapon again.
riot shielders before their weapon was made bearable to deal with
Bearable? More like made completely useless on every level
Embark some how remove the shield from existing at all
by âgamebreaking exploitâ do you mean running diagonally
CL40 fixes this, its what i use, even on dual blade users đ
this is one of the nastiest setups I've ever hit someone with
"Gamebreaking exploit" and its literally running diagonally
Istg people who complain about any melee have such insane skill issues
i think they were talking about the hitbox of it being completely busted for a while
Wasnt that just servers being shit aswell
And at most it just made riot slightly annoying to fight against, not anywhere close to a real threat
It literally gets hard countered by just running in a straight line
yeah riot isn't a "real threat" in group lobbies but in solo queue it might as well be a hydrogen bomb vs coughing baby if your teammates are even the slightest bit uncoordinated
So would any other weapon at that point
also i think having near full coverage of one side of your player that you can point to the enemy while also keeping them in view w/o going into your actual blocking 'mode' is kinda dumb bullshit for knuckle draggers
like it's not 'broken' it's just fucking tedious to deal with. dual blades is shit but it's better designed in the fact it can only block while deflecting
Hell an actual weapon would do even worse to them
riot users love to act like walking diagionally is a super technical feat that justifies forcing everyone in the lobby to play the hitreg slot machine against them
Theres a bajillion ways to counter them and just blinding staying still and shooting center mass doesn't work people lose their minds
nobody is asking for that to be the solution big man
Like riot needs dozens of times more work than other weapons
I'm being dead ass they nuked it so hard that people can shoot through the shield now
but when I shoot a motherfucker whose whole chest is exposed to me and the riot shield magically blocks the shots it wasn't even in the way to block, that's unacceptable
And people still bitch and moan about it because they can't be bothered to think slightly differently
I'd rather it be unusable dogshit than unpalatable hell to fight against
Its already dogshit and always has been
learn dual blades like a man
Deployed block doesn't work anymore,passive block works fine so just keep running sideways at people
it was usually dogshit that sometimes randomly made you invincible, yeah
and it happened often enough to be a miserable fucking slog to fight against. accept reality
things can suck and still be awful to fucking play against. usually game designers don't put those in their games
It never "randomly made you invincible" it at worst was a slightly disjointed hitbox, which more often than not, was due to servers being terrible
oh be so for real lmao
it would regularly block shots that were directly on the player model and the shield was nowhere in the way
Like it sucks to fight against if you're lobotomized but you can bother to learn to actually play differently and adapt
Imma be honest I had zero problem countering riot shield unless I was using minigun or a poke weapon
this is completely sidestepping and avoiding the issue, nobody is saying they're uncounterable, you are making up an argument I didn't make
Same, and even then I never felt like I had anywhere near a losing matchup
you are being so dishonest lol
"Randomly made you invincible"
Your own words btw
Talk about being a hypocrite
yes because when I shoot a guy and his body is exposed and it doesn't register a hit because the invisible riot shield hitbox somehow fucking covered it that is practical invincibility
hence why i said "HITREG SLOT MACHINE"
yes, there are counters. but all the same if i have the opportunity to shoot the user, they shouldn't be FUCKING INVINCIBLE to that shot unless the SHIELD IS FACING ME
The only thing that isn't fair to fight is something that isn't easily counterable or is just a straight upgrade of another weapon(p90 vs both of lights smgs)
Speaking of hitreg slot machines that's literally just melee hitreg đ
Fr
Like have you even bothered properly using any melee weapons
I doubt you'd see it the same way if you did
Also the grenade launchers are inconsistent dogshit even when you take the time to learn them
i post sledge clips in here all the fucking time lol I'm fully aware
The only weapon in the entire game with perfect hit reg is probably the flamethrower
It really doesn't
nah I have that shit go right through people half the time its awful
straight up watching flames clip through a guy and deal no damage
Where were you going with this
Hitscans definitely have the best hitreg but servers still fuck up sometimes
I never said anything about fairness. I said the riot shield shouldn't have ever had a bug that made shots randomly not register because the shield hitbox was bloated to fuck. it made fighting the shield feel like a random chance minigame
Perfect was a stretch but it's definitely got the best hitreg
best hitreg is model 1887 :)
It being my main weapon I'm happy that it does,but the hitreg in general in this game is so ass
I'm not saying riot hitboxes were perfect, obviously they were disjointed. But im saying calling it a "gamebreaking exploit" or "randomly making you invincible" is a huge fucking stretch
Medium shotguns are dogshit and have been ever since they've been both nerfed to uselessness
idk how shots randomly not dealing damage isn't "randomly being invincible" like that's textbook definition
Because its literally just the ingame model being slightly off
model 1887 claps cheeks, it's only a little rough vs heavies but it's the best cover-poking weapon in the game bc of its hipfire imo. you can play around angles so much more dynamically than any other weapon
Its not actually making it so they can't take damage
yes im aware of how video game hit registration works but from the attacker POV it is indistinguishable from if the target was invincible in that moment
It can kill lights but that's about it,it's never winning a 1v1 unless you're fighting a gold fish
And from the riot user pov the shots that should've been blocked got blocked
can we please stop being pedantic about a rhetorical device that maps onto the UX clearly
i win fights with it all the time??? skill issue bro idfk lol
It's okay for supplemental damage,and team firing on one guy
it 3-taps mediums and 4-taps heavies and it's barely slower to fire than the repeater while being WAY more mobile. like dude just use the demat and make angles, use goo grenades, it's really not hard to make work
Its just not great
it's not incredible but it's far from the worst medium weapon that's for damn sure
Yeah cuz riot and db exist đ
It's really mid,if it shot the slightest bit faster it'd be usable but an AKM can kill you before you can get a third shot off if you're both trading damage
I'd also take it over the pike, cerb, and even AK
Id take it over cerb but ak and pike definitely have more to it
AKM can only kill you if you're trying to sustain fight. like brother you dont even have to ADS with it, just shoot and duck around cover
I'd take it over pike because pike is boring,I'd take it over cerb because cerb is worse and I'd take it over AK because AK is boring
Tbh the general balance for weapons is pretty good overall so there isnt much of a gap between worst and best, as far as guns go
Personally I love model but I recognize its not great
If you want to use a shotgun you're just better off not playing medium
The only good shotgun rn is sa12
I think genuinely people just don't grasp that the model is a weapon you want to prolong fights with, bc if you can get an AK user to mag dump while you're behind walls 80% of the time then you win
it does need demat though
It Honestly can pair decent with heal since it does good burst damage, although you need to keep your heal and reloads in check
Both of lights shotguns are good enough to outweigh health disparity,ks23 is mid but in the right hands it's like boxing prime Mike tyson
yeah its a good weapon for being a dedi heal, but you're mostly taking it because it's great at finishing
M26 is pretty decent, sh1900 is basically a worse version of it overall, and ks is just a shitty bfr unfortunately
Revolver is the best pairing with heal beam for me personally
You can get a good burst to engage, swap to heal, then get a finishing burst
I like model with heal more than demat since you gotta think more about when to manage your reloads and heals during fight downtime
its hipfire is also why low grav is one of my favorite events. like haha fucker you get bloom while airborne? pity.
They should just make the ks23 flash on headshots or something
You know the ks23 has flashbang slugs irl right?
They should gut winch and properly buff it đ
it also has pretty disgusting range ngl
like for a shotgun it gets close to full damage at surprising ranges
110 damage, full accuracy even while ads, faster reload...
They should make winch into a rope tool so you can just pull shit around with it instead of it being a guaranteed kill for you or your team every 12 seconds or so
They should do anything to winch that would change it for the better
i think for ks-23 they should do 105 damage so they get qm combo on medium and heavy but not light. i think that would be too much vs light
but with winch it becomes a qm combo on light
If winch is gone then qm combo on light is fair
maybe 104 damage so its only on heavy by default but winch gives it to medium and light
Think about being able to drag the cashout across the map,or having to physically drag people towards you and fight their inputs,maybe being able to pull teammates the way old winch did for saves
Winch needs this
Heavy can be allowed to have more good weapons if this was how winch was
I think winch should have an actual windup so you can react to it, then let it have more range and cashout/map manipulation
That way it isnt unfair to fight against and has actual counterplay
So basically what I said
Well not exactly
You can still hook players and stuff
But it actually has a tell and you can react and counterplay it
But it doesn't lose any map manipulation either
I think it needs more map manipulation and hooking players should be like reeling in a fish
Rather than instantly pulling them into the lead maw that is your entire team
Well if it has a windup you can actually buff the range and cooldown
Honestly a mix of both ideas would be great
Just anything but current winch đ
what if winch lockbolted a player to you in a way?
(not sure about actual stats/strength, just an idea)
That's kinda what I'm purposing,just tethering and SLOWLY pulling them
model + demat is just so fucking fun
But a way stronger tether than lockbolt
Just single target and they can still just shoot you
Fun? Sure. Good? Nah
it's not winning TGM but I think you can have success with it at most levels of play lol
Tournament is the main gamemode I play
I'd run model in world tour fs
Honestly you can basically do well with every weapon in the game up to like diamond if you're cracked
I wish they didn't nerf the cerberus so badly that it shot its fucking pellets backwards
And most weapons aren't that far off from the best anyways
Genuinely didn't deserve to be nuked it was only annoying when defib chaining mediums used it
Theres only some niche exceptions like mgl that are truly really bad, but even then you can do well with them
It definitely deserved nerfs but embark just gutted it
Now its a bottom 3 med weapon
model will be top tier if and when a light-centric meta forms
It didn't deserve to do 4 damage and shoot a majority of its pellets sideways and backwards
nothing even has to change about it, just the fact that it's a light deleter will make it top tier in that case
yeah at the heat death of the universe
I doubt that will ever happen tbh, and even if it did I don't think model would be good
If a light centric meta forms its probably because of a stupidly strong support option (like h+) or stupidly good ranged option
And if its a support option its not even light centric
We're in a medium meta right now and it's fucking awful
I wouldn't say a medium meta but just a burst/poke meta
I'd rather every team be light 3 stacks
which heavy and medium are best at đ
Too many good ranged options.
and sustain with heal ball and shield are so good
Every team having smgs(p90 mainly) and a poke weapon? Yeah its a very annoying meta rn
yeah a full meta team comp can just fight forever i swear
Fighting the p90 as a minigun heavy I'm starting to think the p90 is literally just a minigun with less ammo and none of the downsides
fire take
I out gun 90% of heavys with that thing
it feel like a better m11
It also beams from stupid far
yeah you have to be signifyingly better then whoever has the p90 or its wraps
Not only is it a better m11 statistically but its also better by being on a class with twice the health
and they have jump pad so you better look up
Good luck Fighting it at all with light
I love dropping on ppls heads with it I cant even lieXD
Luckily I'm basically always half spooled so 50/50 I get you in a team fight
Embed fail đ
i love how light was meant to be the "glass" cannon but theyre just glass at this point
its because they removed lights good cc and turned it into something that makes no sense and then gave heavy 2 forms of cc then can run on the same build (winch + lock bolt).
Well originally they were supposed to be hit and run,but then they gave light some of the best sustain damage rather than high burst low ammo and poke,so to counter that they gave everyone else things that are good at melting lights but terrible or mediocre against each other,the balance is just a mess all around
"we removed stun gun because its unfun to play against"
adds winch
goo gun and lock bolt too đ
To be fair it was
agreed but so is winch lmao
Lockbolt is easy to counter,goo gun is hard to use effectively as a cc tool
bro ive seen some nasty goo gun flame thrower players
goo gun is not hard in the slightest, you point and click and they get rooted, just rinse and repeat
lock bolt danging you off edges without a way to destroy it is kinda messed up though
Look at my recent rants about my winch and you'll know I agree with you
Nullifier would actively be better if you shot yourself with it than the enemy
lets hope the arc raiders balancing isnt just as bad
alternate fire idea
It will only dangle you if they make a crazy ass shot or you get hit and then try to jump off the edge that's a positioning problem tbh,also anyone consistently lockbolting just one guy instead of saving it for team fights just has it out for lights tbh
it also hard punishes anyone out of position
i wish i had the option to do either or, then i could acutally make thoughtful plays
lockbolt into rpg to break the ground you are near yo dang you is pretty common
It takes a sec to actually prime,it gives a lot of warning before that punishment
And now they just wasted two gadgets on one guy,you die and your team wins the team fight unless they are bad randoms,in that case I am sorry for your misfortune
2 gadgets to kill 1 out a 3 man team sounds worth to me, especially if that was a heavy or a m cause that removes a lot from their team
you get good randoms?
I don't play with randoms at all
yeah thats smart
I get ranked games with 60dmg in a whole match rando's and sit there questioning life smh
You must get your own good teammates
I had an m60 heavy who had 0 damage
wth sorry for your loss
idk how that happens with a gun like that...
This powershift game was alright I guess,the enemy was stinky but we won despite a teammate leaving
how the fuck did that p90 guy lose that tho
wait hear me out I run the heal beam while you mow them down
I would love a dedicated heal beam pocket medium but no one in my group does that very often
I play overwatch so I like the 50-50 heal dmg gameplay
no Im a flex player but my most played in sup is ana kiri bap in that order
Would play venture if venture had a good skin,moveset is really fun I love melee and ranged combo characters
my most played is gengoo đŤ
Who
genji
lucio on top
You are not frogger
hes my 4th place after those 3
Genuinely the only good lucio
i gotta be honest frogger is just a clip farmer
bro i got a staduim match with frogger and aspen on my team the other day
it was lit we rolled the enemy
doesnt compare to any proffesional players tbh
I dunno he's pretty nuts man,he plays too much casual nowadays though
hes just not serious about it unless they have a widow XD
My buddy got in a match with him and aspen not that long ago
My favorite đ
nice they are so chill and where using coms and everything
id think supertf would disagree he calls them the backline of doom
Can't wait till they put ram in stadium
lol aspen was on tank when we played XDD
frogger was speed boosting me and her around the enemy spawn while we camped it đ
ram would be lit but im kinda scared of 2 tap ram
Be not afraid.
He is inevitable
Zarya lifesteal build is scary
bro the fact that dmg speed and dmg power does the same thing for beam characters is crazy
you can make some nasty builds with it
tempted to play overwatch again and start climbing the ranked ladder
Zarya is the only beam character that I can have fun on tbh
its not to hard to climb rn tbh not easy but def alot less sweaty
The game needs someone with like a flamethrower or something
you know wuyang the new guy?
there adding his sister it was already confirmed in the cinematic for wuyang and she has flame powers
prolly not for a few seasons tho
Hm,that's pretty cool ig
yeah muaga but with flame thrower
Really wish bastion had a flamethrower,I love everything about him except that his primary is a boring old ar
they should do that for staduim,
turn him into shotgun bastion with one power and flamethrower bastion with a diff one
or maybe have a shift power change
What if I bought both tho
thats what im saying just have one on his primary and one on his shift
imagine rocking up putting 4 buckshot into someone then pulling out a flame thrower XD
They should really play around with bastions living weapon gimmick a lot more
they should play around with alot of dif ppl's gimmicks like torb for example
the evil bastions ult in mirror watch was pretty lit
stuff thats possible in the overwatch world but is completely kit changing
Torb should definitely use more interesting inventions and have more options than "machine-gun turret"
K
I pioneered this btw
How come the nullifier is considered bad? I would think turning a 3v3 into a 2v3 for a short bit would be cool, but the community doesn't seem to think much of it, and no pros use it either from what I've seen
why nulify when you can shoot your gun
2/3 on you at once, stop a steal, or if you're using a melee weapon
Or to buy time to create a better situation in a 1v1
might be on to somthing
itâs good, just has insane competition (gateway, glitch, h+, goo and vanish bombs for melee builds)
Surprised to see 50% of heavies running flamethrower in world tour
fixed that riot shield would curve around and cover parts of the back *
The only part it blocks is in front of the player, or the part facing you (=charging you). Hope it helps.
please dont add the deadringer to the finals đ
Riot shield needed better animations, not having its hitbox removed.
also, congrats on green
now it does yeah
No.
do yall have any ideas for cl-40 animations?
lmao
my sincere condolences
After buffing it for no reason in s7 it was bound to happen. This is what always happens with melee in this game.
Embark isnt aware of tech
Buffs melee, dumbing it down and making it overly oppressive in lower ranks
Nerfs it beyond recognition
Rinse and repeat until the last melee is broken.
That's not what the deadringer is
oh, right, sorry, it makes you invisible but still allows you to finish them off if their damage resist wears off
nullifier just makes you unkillable
It's not particularly bad but completely outclassed by more useful gadgets.
It definitely can be very useful but it benefits from having good communication and a team that can capitalize on the potential 2v3 you've mentioned. And most people have neither.
just janking the box for free on its own can be huge, especially when plug money is a factor
stopping steals too
when theres cashouts, its useful
"oh no, there is a heavy here, i better get out of range in case he has win-"
does Dual blades deflect melee attacks? or it just blocks a certain amount
Technically it can block melee but itâs so inconsistent itâs not worth trying to pull off most of the time
Very good point. I still run it over infuser at times but it definitely gets hard to justify in certain comps
Yeah I'm definitely biased; my friend and I messed around with double sword + double nullifier recently. With our coordination we got some disgusting results lol
why do people play sword with grapple instead of dash
Absolutely, and the perfect hip fire is nice for that too
Funny enough, riot shield is actually broken in the other way now lol
Bullets just go through the shield despite showing the audio and visuals of blocking bullets 
I still gotta play more to test it, cuz I've been playing heavy since the most recent patch
It only reduces the damage of melee
I've never heard of someone doing that, but ig you could make an argument for it
When you get a hang of the movement tech, sword can get you around the map at insane speeds. So if you run away with a grapple maybe you could just lunge back when you're ready to fight again?
Idk, I'd rather just win the fight to begin with by dancing around with the dash
If cl-40 had a break action animation, would be this?
(And the lunge ofc)
Or this?
fair enough thats what i thought
I think it would break where the stock extendsđ
This one
Thatâs where it normally holds loaded round
If played well it makes your support centered play even better. I play grapple sword because if you get good enough at super lunging and chaining your lunges then you don't really need the dash, I swapped back to dash sword last night and found my self actually dying more because I didn't have a good get out of jail free card, or an option to launch myself across the room to close distance, it's difficult but you can just use lunge in most situations. That dash would work. But dash is still better for fighting. It used to not really be a thing because old super lunge was way more inconsistent, but with the newer way easier to hit super lunge it's not a bad trade honestly, if you have the skill to use its advantages
super lunge is just jump after lunge right?
Yea
fair enough
basically sword now has just same pros and cons of almost every other light weapon
i mean with grapple and dash
only dash is a must run for dagger
Fun
Honestly I like grapple with sword more because sword isn't really great at fighting at higher levels anymore and grapple let's you really focus on support which is something sword now excels at
Thatâs fair⌠though if you go high enough grapple stops doing much for effective evasion
Kinda, with sword you can lunge in and grapple out before they really even can respond, mostly good for statue and vault running. My grapple sword is most effective when I have 2 heavies on my team and I just keep them up and on defence all game
With this I can gateway them, I keep breach since I should be last alive in case I need to stall while rezing, and H+ infuser to keep them up. I just keep overwhelming the enemy with heavies and if they push a bad spot that I can flank then I help the heavies clean up.
More or less this one.
Now that i think about it, peobably inbetween
Where the slope ends
Id look at how the potato launcher skin reloads.
I do because I like Grapple and that's about all the reason I have.
I'm stealing that C&S idea for my own balance manifesto. Honestly having C&S be cancelable is pretty smart
What is the best fcar sight
I thought it could already be canceled?
Whichever one you like the best đ
Preference
I believe I've seen Waterdance do it since she mains C&S
C&S is cancelable, just not while mid-jump
Once you start the ground pound animation youâre locked in
I actually wasn't aware it was cancelable at all. I'll look into how it's done
You just hit the spec button to cancel(PC)
Oh, that was gonna be my idea anyways, so I guess the only change I'm making is it can be canceled mid jump
I only really use C&S when I try to play MGL, so I don't really know how it works too well lol
C&S was the first spec I maxxed out for Heavy, infinitely useful
it is but the current jump cancel tech is finnicky at best and doesn't get the most out of the C&S speed
but it just stuffs the "shells" down the barrel
k
Alrighty
Meanwhile I've been playing heal beam on medium like it's my main weapon and I still only am like level 6
Whar
What am I 
Oh God my winch change and reasoning alone is 2700 characters over the discord limit
What is the reload speed of Goo Gun. It doesn't say on the wiki
Dang
If I can't figure out the goo guns reload speed I'm just gonna change it to .8 sec and hope that's a decent nerf. Tho I think anything over a second will be too punishing
I've been really liking goo gun
It's really good I just want to rework it into a healthier spot so it can be buffed in less spammy ways
Yeah fair
For me I like it because I can still do similar things as the riot shield while playing heavy
Honestly the goo gun probably has one of the highest skill ceilings in the game, if you have the tech knowledge and wherewithal to use it effectively
Honestly I wanna take the time to try to master the goo super jump so I can become Norcommas personal sleep paralysis demon
Goo super jump???????
#âĄâthe-finals-chat and #đĽâspawn-point are this way
Goo Gun's only limiting factor is your technical knowledge and creativity. You can also use goo to fit through vents as heavy
Oh yeah I've seen that
I don't know how it works but I wanna try it
ive yet to pull that off
sadly shooting range and tutorials dont have vents to try with
Can I slide immediately after dash or is there a small cooldown
Me neither but I know the basic setup and I wanna see it I can make it reliably replaceable. Them Ill be the scariest flame thrower you can't see coming
You should be able to slide outta dash imc
If you're available when I get home from work, we can start a private match and test stuff
I know after airdashes I can
I'm down, I get off at 6est today
have you seen the clip of me leveling a floor with goo gun+nades?
I'll probably be home at that time too, I gotta go to the store after work
might be of use
Yes but that looks a little wonky and I run rpg + C4 so not much reason to practice it for me
So like 7est is a good estimate for when I'll definitely be available
also, i managed to push someone through walls with chuck (in heaven or else tho)
i wonder if thats replicate
That sounds funny as shit
I love letting them all build up on the camp platform and using C&S to break them like a pool opener
I feel like Citadel would be the best map to test vents with, iirc it has a LOT of vents
i mostly bait people on the main combat point by hiding behind goo where the jump pad lands
I was thinking that one spot on Fortune stadium with the air conditioners that the vault always spawns on. It's nice and open for testing
True
someone give me some niche goo tech/ideas to test
i feel desire to do bs
Grav nade and gooDNA spiral. Ekazoko has been on a roll with is and itâs just so funny
Do you want meme strats? I have some of those lol
no, potential tech
i wanna see what kind of dumb shit i can come up with
could you explain?
will check them out tho
You can place goo on map boundaries. I'm sure you could figure out something with that for some cashouts
nvm, i know them
Maybe you can do the anti-grav cube + goo gun with some outside cashouts with that lol
Im testing it and i think you need a jump or a sword slash in my case to engage slide immediately after
ideas have been had
bs will commence
Have fun, share with me what you do
I know that goo can be placed like that because in TDM I like to do that with sniper & grapple hook and confuse players as to where I'm sniping them from LMAO
Some find out quickly and I don't get many kills, but it's funny seeing like 3 players try to shoot at me who's like 20 stories up on some "floating" goo
well, i wanted to lift a cashout with grav cube, then place 2 nades below it and suspend it beyond map boundraries
(assumed it sintended to fall and come right back)
but it can clip through
it did however, give me another idea
Yeah I'm mainly thinking for those cashout locations that don't have falls, like some of the outdoor ones on Monaco
well, there is this, easily shot for defence
not the idea i was talking about above
Oh yeah another thing that my friend loves to do. You can surround enemy totems in goo. The other team literally cant get the totems
They either have to spend a lot of time breaking the goo, or the person who's dead has to coin
dammit, you can push a cashout to make it destroy walls
yeah, i like that tech
Another one I just thought of but idk if it would work at all
Are you able to put someone in goo while they are on a zipline? That would be a really funny way to make someone fall
i think you can actually
but i only recall a clip where the person keeps going, but the goo remains, floating, killing anyone that touches it by dismounting over the death pit
Lol
Now that's making me want to do another thing I love doing. Putting an explosive mine directly on a zipline
I believe there's a way to destroy the floor/ceiling with just the goo gun but it has a pretty long setup and only works on certain buildings/maps
i think those may have been mine
Here it is: https://youtu.be/IoS6b1huP98?si=4-uG17NtplAOApBj
Yeah it's similar I think
nvm
i havent been able to get the pure goo gun tech to work in ages, but nades seemed to work
nvm, got it
cant make it reliable tho
Nice
REWORK WINCH
Winch shouldn't be free damage for all weapons. Its such a crutch for heavy and its the counter for all specials. They also balance all weapons around winch claw instead balance the weapons.
Idea for a rework is instead of a predictable line when winching a player, instead it should be like winching a cash out and not have a predictable line for free damage. the player will be launched at you and the velocity will be determined how the player is winch, like if they get caught on an object. the player will not be stun and be able to shoot back. will be able to still isolate a player but not have a free damage. you should not be able to use precision weapons and close weapons with winch because its just good across the board. if they rework winch like this they would have to revert all the nerf winch has been delt and balance the weapon again.
Which specialization do you guys like to use KS23 with, and why?
charge and slam because I cannot count on my aim.
If I miss one shot too many a backup is quite handy
goo is honestly really nice with any weapon that has good destruction like ks23 or sledge
you can get really creative with making and denying angles
goo stun is also handy if you can't consistently land shots with the ks23 since the damage is high enough per shot to compensate for time spent firing goo instead of shooting
Hey so I don't really play any mgl and I'm on the mgl section of my balance ideas. How could MGL be reworked/buffed to where it's usable but not meta. I don't think I ever really want a GL meta but I certainly think the MGL is too weak rn.
Same with CL-40, I have more experience with that one but honestly it's controversial nature makes buffing it hard without it eventually being nerfed again due to crying lights
Grav nade the cash out with you floating as well, shoot two goo towers in a circular motion building upwards, at the peak of the gravity, build a nest for the cash out. By the time you finish the grenade should be just about to end and donât forget to put traps on it beforehand.
Also @analog pewter, your balance sheet made me want to start working on my own. And I've been meaning to do it for a while and I think I have enough of my balance sheet done to start sharing it. I really just started working on the balance section today tho and I'm at work so the pace is a bit slow. Also mines a bit of a balance manifesto so a lot more word dense than your balance change suggestions sheet.
https://docs.google.com/document/d/1vwapmPGxJ03NcFzN4qXryyR2CsW4AB6dnz5VBJMVIrI/edit?usp=drivesdk
This document is divided into different sections and they should be visible from the scroll tab on the side of the screen. First off I think the combination of the new weapons + the 8.0 balance changes makes me feel like the devs don't fully understand what makes certain items good, or what make...
@indigo nexus @silver thunder Thanks for the tips fellas
Goo gun, because I'm addicted
So real, goo gun stays winning
Speaking of the funny weapons, what gadgets do all you sledgehammer enjoyers like most? Meta or not
On that topic I noticed my GOAT rubylabubu ran Pyro mine, rpg, goo grenade; would love to hear the reasoning behind that if anyone knows
Anti gravity, I can break a hole in the ceiling and float the cash out up to me.
Then block the hole up with goo gun once it reaches the top
i updated the formatting on mine 
https://docs.google.com/document/d/1HHjAfTELum1Id4J6XCBnNWfKqJ8tXxDgaCpoTTD4uUY/edit?usp=sharing
The Finals Balance Concepts Key: Equipment Name + Change Note Experimental concept LIGHT V9S Hip-fire spread is reduced; Hip-fire bloom while strafing is mostly eliminated; Hip-fire bloom while airborne is reduced by roughly half. The V9S is in a tricky position as its general stat spread i...
Why the hell is yours so damn pretty, how do you do those tabs
I accidentally discovered this w/the use of headings i think, if you have a + [...] line under a heading it seems to automatically make a tab?
gotta make what embark wont ever read look good huh
or if you have a heading under a heading it also does that i think
it's hard to know, i lucked into it
Ima try that
it's got a new sheen of consummate professionalism that really gives the document a big boost!
đĽ i like it
my favorites:
dome shield is good for giving yourself more effective health, smokes and/or goo grenade are solid for cover from poke especially if you aren't running goo gun, RPG for breaking distant walls and some emergency ranged damage, and if the enemy is running a lot of gas to deny your entry you can swap to pyro grenade to clear it faster
c4 is also just baller in every loadout
i'd suggest lockbolt but i find the way it slingshots people to actually make me miss more than it helps
sledgehammer plays very opportunistically so anything that can give you cover and help you play defensively until you can push is great
I will say, tho I like your winch ideas, and I'm probably stealing the chain rattling noise idea too, I don't think your changes address what is in my opinion the biggest thing keeping winch the defined meta. The fact that winch counters it's own competition, winch hard counters mesh and soft counters C&S. So even with your nerfs, C&S and especially Mesh shield would still struggle in higher Elos unless the nerf completely kills winches viability.
Goo Gun, Anti-Grav Cube, Barricade, Lockbolt
swap cube for RPG or dome depending on circumstance
dome shield is a must pick in almost every heavy loadout imo, it's so versatile
i am about to say something that may be sacrelige
but i think this game would benefit from omni-sprint/slide like black ops 6/7 have
i loooooove back sliding i loooooove it
i mean, there is omni sprint, it just has a speed penalty
wait actually
how did i never parse that
and you can back slide if you jump then turn around
i like to slide backwards down staircases while i turn to take a fight, almost always gets you an advantage in duels
i did know that, sprint storage is a hell of a drug
i didnt realize there was a sort of back/side sprint. i guess i just kind of tuned it out since it's probably such a default feeling
yeah, with how tight the turn radius is, its almost always better to just turn your whole body and sprint
but it's definitely there
i've noticed you can also sprint at reduced speed while using the healing beam, enough to slide
You can also apparently slide backwards if you have enough momentum
indeed you can
Anyone got like a list of what was used in the majors?
@shell sonnet, can I DM you. Me and Mscoaster think we found a new goo tech
can you also show me the goo tech
Can I DM you, we want to keep this a secret at least for like a day or two amongst the goo group. Idk if it's new but ive never seen someone use it before
Exclusive, very prestigious tech hopefully.
I need this, idc how much i must sacrifice to know
Dirty yellows asking for handouts, tsk tsk
I wish to know the dark magic great red role
Show me the contents of your grimoire and my everlasting soul will be split among your many shareholders
I will conquer lost lands for this forbidden knowledge do not withhold this from me, for I won't tell a soul
Name your Price, Great Sorcerer of Velocity
You beg well, you can know. Are you good to call atm or at minimum join in game
I can join at your beck and call Great Sorcerer
But yeah im free rn
I'ma add you to a group chat
Massive
Made me realized that even if they give us an option to choose your reticle color
They did
it is so difficult to find the one that doesn't blend with the map.
i was like "oh maybe pink or magenta" and the finals be like "BITCH THIS IS A GAMESHOW, WE GOT NOZOMI AND SYS WITH THE PALETTE OF PINK AND MAGENTA"
Green.
FOLIAGES
It's lime green
it works until you look at something bright (emissive) that a color too bright will blend the color
I use gold yellow and it works pretty well
currently im thinking of using this but it still blur some areas
this problem right here annoy me the most since it feels like it blurs the reticle
kinda wish they give us "negative" color reticle
Minecraft has one funny enough
yeah, we need negative reticle fr
@silver thunder @analog pewter Cool thanks guys!
What specialty do you use? Goo or winch?
ya
btw I kinda wish they'd do something like this with the shotguns; a damage floor, essentially a minimum amount of pellets that will be counted. So you get a flat amount of damage guaranteed on even one pellet, but you deal the same damage up to say, 4 pellets, at which point additional pellets start counting.
It could help shotguns feel more consistent and shave away edge cases where an enemy's animation shifting might cause pellets to miss on an otherwise good shot
maybe not with the SH but with the cerb, matter, and model it could do wonders
Idk that feels kinda stupid to be able to miss but still get decent damage for barely grazing someone
Its fine as is right now. There isn't really a need to change how shotgun damage works
No because for some flipping reason this is a WH40k bolter in practicality. What the shaboingus
If anything id just remove the damage falloff from most shotguns and let the spread nerf the range
massive model buff
best weapon in the game atp
Not even close
it would be insanely strong, have u seen how tight its spread is? it can land a LOT of shots at range, especially its center cluster
But it would put it in a better spot, which would be nice
It would still miss the outer pellet spread and it already doesn't even have falloff until 20m
Actually not too bad but shot spread would need to be a tune-able option, considering that they would not only be projectiles now but be subject to some form of bullet drop to avoid severe chip damage at height. It can work but think more of Worms:WMD than traditional shooters as a problem to fix. Helldivers has this on lock with their shotguns and I honestly canât tell you how that works
honestly why would they have damage falloff when the spread already reduces a lot of damage
To reduce it even more and it lets them adjust ranged effectiveness with more precision
Sh1900 doesn't have falloff but all the other shotguns do
Probably since the spread is huge and it sucks outside of like 5-7m anyways
even with 3m of range, sometimes it wont even hit all the pellets
Within 5m I think its able to hit enough to kill all classes in 2 shots
At 6-7m it can't kill heavy without a reload iirc
it all depends on the server, i was literally less than 1m into a heavy and shot both times and it didnt kill, the servers are what really makes the games register the damage properly or not, even a light i had to shoot 4 times to kill which makes no sense
Tried the spear for the first time in quick cash, I felt a scene of power when I got ten kills and a few quick kills in quick secession.
yeah hopefully they remove the melee weapons and fix them since the melee system is the 2nd worst thing about this game
plz'
As much as I want to disagree I really canât
Dw ill disagree for you
if you honestly think melee in this game is solid you are dead wrong bro, the melee system is a joke and needs to be addressed, you dont even have to be in range for it to count, its garbage.
I think melee is garbage and needs to be massively improved
yes the registration and range and the different view points need to be addressed, ive meleed people when i clearly wasnt even hitting them and it makes no sense, like there has to be a extra reach on the regular elbow melee
Apparently the Light sword has a 3m, reach, which i dont understand at all, also i think the melee has a big desync issue where you melee and clearly hit them but it registers later on and sometimes i find the melee hits the ghosting or previous location and counts as a hit, i know the servers are ass but its just amazing how bad it is and how bad embark does not want to address the servers, 8 seasons in a ive never seen or heard of them mention anything about server maintenance
I have experienced desync with most weapons since s8 not just melee also melee hit reg has been garbage since late season 7 and embark wont fix it projectile weapons/melee hit for no damage all the time its stupid
ive been playing the game since the beta and ima be honest, they never addressed the melee, i find its still, since beta, so garbage
Its gotten worse unironically
but to say it should be removed is stupid because the weapons are really fun + most of them are basically throw picks outside of certain comps
like melee should be improved, not removed
waiting for the day dagger isn't an 75% chance that a backstab will noreg, i want it to be playable again đ
its worse for me bc my connection sucks, so im feeling the no regs harder than others are
I have to say you think it need a rework out of a skill issue
I think it needs a rework because itâs boring and despite what people say itâs a straight ape play style with no skill outside of positioning which is why itâs impossible to balance
This đđđ
They should implement some form of melee system
its not a skill issue, its a server side issue, you melee where they were and you still deal damage, there is no skill in melee if the game just auto damages based off of distance and location
you have to remove something to rework it, look at the thermal vision, shits removed because they are "reworking it" just remove it completely and give something else to lights
Same sentiment here
Remove them completely? Naw thatâs dumb but definitely rework them
Yes please, id be delighted
I third this
Will Pyro Grenade ever get a buff?
theoretically
@shell sonnet
I wonder what happened in the last one
The white boxes on citadel are super finicky and expload with goo stacking
Through a goo nade on yourself and they break everything around them
But that actually completes upward destruction
2x goo stacked + shooting it for low ceilings
Goo+goo yourself for high ceilings
Awesome
I notuced u can push them by walking into them, but only sometimes
They are really fucky
Yall should try testing if you can get downward or sideways goo-struction to work
Yea, discovered it while trying to super jump on top of one. Spamming yourself with goo gets the same effect but to a lesser extent
I do have a new theory for downward now
Your clip of self gooing should work downwards as well
I havent been able to get goo jumps to work yet
Maybe, I think it's cause I got as close to the ceiling as possible
I couldn't either
And I have decently good frame timing
good lord solo queueing this game pmtfo sometimes, i got all my dailies but at what cost
Honesty agree, I keep getting put in the unemployment zone and like bro i'm just trying to clip some tech
right like lmao, im good enough to not be an unc (im getting there tho) but im not so good i can hang with the unemployment zone like GUYS đ
even worse when somehow i get on the 1/4 teams without a duo, and the other two on my team are somehow new
i cant carry yall im the one who gets carried
I had someone jump out a window, onto my fresh corpse, trying to revive me right then and there, while a heavy was reviving another heavy right behind him
Legit did not see him, didnt react to my chat call out or anything đĽ˛
im thankful melee at least lets me have chill games because thats less about trying so hard or more about "haha funni goo bonk"
Love the variety in playstyles this game offers
You cracked the code it would seem
I knew you would
Goo
doesnt seem to want to cooperate for me
unless the practise range is actually different, which wo0uldnt suprise me a lot based on some other findings
gonna test it on quick cash tutorial
couldnt get it to work
wonder what i did differently
did lead me to discover something else
if you shoot a goo nades top middle blob, then try to vault+ run into it, you destroy the blobs left and right of you
can be done with goo gun blobs just on the ground, but its pretty precise
but it could be used as "blocked off" passage emergency getaway (tho it takes a good sec to break in the first place)
What do yall think is meta for Light rn? Thinking mostly of world tour, i don't really play ranked
93r, LH1
LH1 has always been the best hands down, next to the XP. ARN is long-range meta if you have perfect vertical and horizontal recoil control.
should items level based on usage time maybe?
like, how long its in your loadout while in a match
or maybe like a baseline x hours to next level, and earning xp speeds it up
it would at least avoid excessive waiting times on stuff that happens to have bad xp gain
Hm? It's never been bad but it hasn't always been meta. Neither has XP
If you have great recoil control then LH1 is preferable to ARN, ARN is the easier to use option. But still viable
low gravity in a nutshell
Yes
"making those previously impossible jumps"
turns previously possible jumps into death traps
On those crate things, I found out that they can break through floors (example being that last clip, but we were on the ground floor)
Imo low gravity is the worst modifier, I hate how slow everything feels đ
double jump event
ok, hear me out, what if:
double jumping gives you the same effect as heavy hitters, where damage launches you
spam jump, blow yourself up, ROCKET JUMP
Getting shot increases your momentum in the opposite direction
If you get shot in the back you go forward faster
The double jump event was lowk just lowgrav but good
Halloween skin idea: the vanishing bomb as a ghost
I hope they pull a dead go boom and replace it
Would probably end badly tho
Hey im intersted in your opinion for this dual blade change and if its a dumb idea. đ
What if the 65 hit would be changed to an attack that only triggers when you attack while you are blocking and give it a small lunge similiar but weaker than the sword (like 6m or smth).
I think it would remove the sluggish feel of the blades while giving you a very small movement option and raising the skill ceiling for fight initiation, gap closing or overall mid fight movement.
It could be balanced with the trade off that you cant reflect after the use for a small time for example.
(Yes i also would like a fix for the reflect to work, i just had this idea regardless)
Would love to hear your opinion đ
Damage launching you could honestly just be it's own event
defib shouldnt have any i frames
I swea, lights only take like 5 damage from fire and heal in half a secondđ
Just came back to the game a couple weeks ago and man does the dagger feel bad now đ still fun but doesnt feel as good as it used too, only good change was being able to hold heavy attack
all melee weapons are ass đ and they dont care
Hammer and sword are still good
sword still feels ok
Thatâs it tho all the other melee are gutted
hammer and sword are the only ones that don't feel like you're throwing if you use them, ya. but they're nowhere near meta
Dual swords work okay enough as a counter pick
spear seems to be able to compete with hammer fine imo, but I may be biased as I have more time on spear
true they should swap low grav with the double jump event from last week's world tour stop
dagger just needs something to make it worth taking like a perk, maybe moving faster or something, Maybe like Dual wield daggers and your heavy attack is now a throw that if missed takes awhile to come back but if you hit it then you do bonus damage and get it back when you melee the target. Fast attack can be back and forth slashes with both hands unless your missing one and then its what it is currently but if you have both its faster attacking
idk just brainstorming
Spear has to bad of hit detection to justify taking
And dual blades just need a entire rework
Riot shield literally doesnât work anymore
spear's alt attack being locked is horrible too
they just dont care about some weapons (MGL lol)
maybe a dual slash cross dash since its an in and out weapon, i just want dagger to be a fun mid tier viable weapon, hell i want all melee like that, i play this game for melee or obscure ranged like bow and Throwing Knives
They need a entire new melee system tbh
The way they play now is pretty much unbalance able
Fuck the riot shield but yeah give the other melees a little love embark pls
i think melee just needs perks to make it something worth taking, faster movement or better lunge, just some love, idk why people get so bent out of shape when melee is viable in a FPS
Hah, yeah... at least it's quite predictable when it'll fail after a time.
The problem with melee is it honestly a low effort play style now that just requires spamming the enemy at point blank
@muted condor wdym low effort? Do you know how much effort it takes to get to an enemy alive? You really have to play diffrent with melee to make it work consistently
Yes I used to main melee
I definitely don't agree, I'd definitely say it takes more effort than using any gun
guns only really have reloading to worry about, and sometimes using cover well
Melee weapons should be built around a gimmick not killing
Agreed, but the only one that I would think has a weaker gimmick would be spear
IMO dual blades and spear are the best design melee because they have an actual role and abilities and are just ape weapons
dagger is unhealthily gimmicky for a few reasons
Having the same TTK for all three classes breaks class balance
Melee should bring utility and focus on a defining ability such as area denial with the spear and punishing enemies for bad plays like the dual blades
Hammer takes infinitely less effort than spear to get the same results
Also spear doesn't have the innate design problems that hammer has due to it having a higher attack speed
Hammer is a prime example of a bad melee design
lmao this is such a bad take
Itâs a unga bunga bonk weapon that has almost zero skill floor or ceiling and the utility is cool but doesnât do enough to balance the weapon around
Ain't wrong, hammer and new sword kinda just w m1 people
At leat old sword made you play as the bullet
New one is the m1iest m1 spam
The only skill related thing most the melee has is knowing how to get close to people and thatâs not even that hard in this game
Most of the rest of it is just knowledge checks and CD and health management
mate if it was so low skill good weapon why does literally nobody use it in high lobbies
Nobody said good
Spear is a good design because it has the normal spam attack but also provides area denial
Low skill doesnât mean itâs good
ok, as long as we all agree melees are ass
And if they incorporate the m2 from the new event it'll open up a lot of combo. Even with current spin, spin cancel adds depth
They are ass because if you buff them they will dominate every lobby with zero effort
bro đđ you guys have never played melees in decent lobbies if you think they're low/zero effort
I mean there are more low effort melees than not
my lh1 ass sniping your stealing shit:
This guy doesnât know we ARE the decent melee players lmao
I'd hardly call myself decent
I don't think I'd agree that any of them are lower effort than a typical gun
Iâd say Iâm above average with melee
New sword is lame as shit if you're playing at max efficiency
ya i agree, dual blades and riot are low effort
new sword is lame as shit if you're playing
Not winning any trophies but I can hold my own with them in WT
I don't think so, but it is a lot harder to approach max efficiency than it used to be so a lot of people do just M1 spam. Even so, I think it's harder to use than a gun.
This is because you are nit running the spear 3 stack
M1 spam is the fastest way to kill
ARs and SMGs are literally just point and shoot from literally any range, there's nothing less effort than that
Usually, but this does not make it the best. Minimising the damage that you take yourself is very important. The sword has a ton of movement that can be used within a fight
We should run a three stack spear team next time they have a tournament
I mean you can boil every type of weapon down to its base components if you want them all to sound like a snoozefest
Melee suck because if they were viable in their current state it would be ass
i agree, which is what yall are doing in this chat. im just trying to say the same thing about guns that yall are saying about melees
"its just m1 spam" (probably cause embark takes away all combos with the alt attack)
viable at what level? To ruby? I think I'd agree with you. But to a lower rank, no.
If we buffed every melee it would make all indoor fights miserable
I mean it's hard to not break down sledge into its base components when there is essentially only 2 ingredients
Melee literally is just that simple tho. You get close to them then spam one button
guns are that simple, you literally just hold down m1. dont even have to click it. way easier than melees (if thats how you want to break them down)
Every melee is special and has a different purose!
riot shield holds space, spear creates space through âconsistendâ dmg, sledge creates new pathways, dual blades defend agressively with potential long range punishment, sword is for swift strikes and bit dmg as setup while you have team fights, and dagger is the gamble for swift removal of individuals in fights when it isnt the main target (so its more assisting with high risk high reward).
this chat is not very rational rn
Only 2? Compared to most guns I would put the comparison as this:
- reload requirement
- positioning requirement
- burst utilisation requirement
- destruction utilisation requirement
- managing increased attack committal risks
Recoil, ammo economy, head shots, and range management
i just dont trust anybody's opinion that say melee is low effort. its a low brain capacity thing to say
im just gonna say rubylabubu
I mean you hand a sledge player any other melee that's not a riot shield, they'd probably piss and shit themselves
not sure what point is being made here
That implies the ones with good design would've been buffed by now
saltyness and not willing to have a discussion in which he could be wrong
I would like them to tell me what the point was because this sounds unrelated to what they said
i have no clue what that means lol
God forbid a man doesn't pass up an opportunity to rag on sledgehammer
Embark hates dual blades an spear for some reason
At least spear is getting hints of a buff
oh he played very well in the qualifier and even used the sledge to pretty good success. his team lost unfortunately to ssg very late. he even use ks 23 with goo gun
And I have no opinion on the sword because I havenât played it enough
It feels pretty lame now
It's very punishing to use the right click a lot
oh wow i had no clue, props to him tbh cause thats impressive
Iâm not sure how the base design is so I can say if it falls into the same category as sledge
even if it's useful, you absolutely cannot afford to misjudge its use
I'd take a nerf to its m1 so it isn't as shit
Sledge does exactly what it was made to be. A bonk weapon for ape play styles and thatâs fine but should not be a viable pick
Viable and meta are different things
the open qualifier would like to differ
Rn it's viable, who knows what would've happened in season 7 if it didn't get nerfed
everything is viable to some extend in this game. it is what makes it so great. you can succeed with everything if you play it right
Maybe a sledge hate train would've started and mfs wouldn't have been so critical of the nerf
Except riot shield since they deleted the shield hitbox
even the mgl seems op in the right hands. (truce for example)
Never said it wasnât
It shouldnât be a meta weapon and was nerfed for a good reason
melees should be viable in the meta
the unfortunate thing is with the riot and is that the most consistend thing about it is the inconsistensy
I mean they kinda are, but the bar for viability is very low, basically just functional
I agree
Even then embarks inability to make a melee hit reg patch that doesn't do the opposite of what they said it would do doesn't help in the "functional" department
In conclusion: sledge players are cowards and embark should make the spear m2 do 1 spin per input
and the are. in this game we dont have a very well defined meta. embark themselves said that they created this game with melee in mind bc they wanted something special and diffrent. they wanted a game that allows melee to be more than a troll pick and you can see it in the fundamentals.
Sledge hammer should not be meta tho
ya but then they nerf every melee when it becomes anything more than just viable
The meta is pretty defined, lights are hard locked to 3 gadgets, 90% of heavies in pro league run sa1216 to the point that all but 1 esport bundle has a sa12 skin. Meds are hard locked to defib and jumppad
If they reworked sledge to express more skill and actually have a good gimmick then yes it should be viable
and it isnt which is good. not meta does not mean not functional to success. dagger is another example for a weapon that shouldnt be allowed to be meta. or do you think the shorty feels great to play against
Clearly they should remove the m2 and replace it with a throw
and im again pointing to the open qualifiers. to the goo guns and the charge and slams, to the demat plays.
as much as i know your joking how cool would it be if you had the wench equip you could attach it and throw and pull back as a perk XD
it could just work like the bow. it just materializes in your hands after throwing and for a throw you would have to charge it
i mean, open qualifiers don't mean much tbh. look at the closed qualifiers for a better indication of high-level meta (i didn't watch any so i don't know lol)
there were no closed qualys as far as i know. just pre signed teams like alliance that didnt have to play to get into the open
Give spear a charged up ultimate that lets you fly and throw lightning bolts (least wild spear rework suggestion)
and you should watch it even now. it was so hype đ
no there was! here's the webpage for it https://www.reachthefinals.com/patchnotes/closedqualifiers2025
but ya i heard all good things, i should go back and watch
They should remove all recognisable traits of the sledgehammer so it becomes a reskinned throwing knives
then i have to apologize
still go watch the open đ
haha ill watch both đ
here's the 10hr stream of the closed quals https://www.youtube.com/watch?v=xMWxJ0dcKKc
They should give sledge a secondary attack that equips a .50 bmg that one shots lights through walls
thanky you
oh im sorry i confused the closed for the open qualifiers. to the whole time i meant the closed insted of the open đ
ok haha then ya all points are fair, im excited to see that guy use sledge & ks
me three
its hype. (its the na tourney not the eu)
cool
An ult charge they can use after dealing 2000 demolition damage
Real
Sledge quick melee should be able to knock grenades/barrels back (like a baseball bat)
Not sure. Might just be that citadel is particularly finicky. But the most reliable way I got it to work was by climbing goo until I was crouched and pushed against the ceiling, and then throwing goo nade on myself
Sledge qm should make them take double damage from spear
On god
Turning you into a zoombini for that
just realized, if embark ends up caving in and giving the spear a throw, they could repurpose current spear's kit into a melee greatsword poking for 1v1 and sweeping arcs for aoe was more or less how one was used https://youtube.com/shorts/8CRphwIjNNQ
this is a roundabout way of me wanting a greatsword skin mostly
for the record i dont want spear throw, just beeg sword
Hey if these changes were implemented could sledge be reverted or should it stay as is.
Goo Gun
Reasoning
I think goo gun is an excellent spec but has a few points of contention and a few things holding it back from ever really being used at higher levels outside of really unique players. The problem I see with Goo Gun often from others is its sheer ability to stall and completely control the flow of a fight. It can be used to spam doors closed, spam stun enemies who are advancing on you, and just be a general nuisance. I think this is only really fueled by Goo Guns sheer ammo capacity and relatively quick reload. It makes the spec too spammy to be fun to fight, but also too spammy to ever be healthy if buffed. The main reason I see it not used in comp despite hard countering the meta option is it's unreliability and high skill floor to get even close to enough use out of it to make dropping winch worth the trade. Hopefully with Winches rework and Goo Guns changes it can exist in a healthier state and be more viable at the same time.
Changes
- Goo Gun now has a mag size of 8 goo blobs, after firing 8 shots the Goo Gun must be reloaded.
- Goo Gun reload speed nerfed to .8 sec
- Goo Gun now has a .2 sec buffer in-between shots
- The Goo Gun now shoots with perfect accuracy and has no bloom or movement/airborne penalty
icb this is how i learn goo gun has bloom
Winch Claw Changes
-
Winch still goes through mesh shield. But friendly mesh shields now block the Winch target from passing through the shield, so Winching an enemy protected by their mesh heavy causes the Winch to pull them up to the mesh shield, but the chain breaks there. When Winching the mesh heavy themselves the Winch causes the mesh heavy to drop their shield and stun but doesn't pull them, the mesh heavy still gets a stun advantage tho since they don't suffer the full pull duration. This allows mesh to still work against winch but gives the winch counter play options and the ability to waste a mesh charge. When Winching a heavy that is currently Charging(C&S), it will force the C&S heavy to slam the ground but won't pull them. The C&S heavies slam should take the same duration as the stun placed upon the Winch heavy so neither have a stun advantage.
-
Winch now has a wind up. The Winch heavy spins the chain around with one hand and for each rotation it will gain 5m of range up to 15m. Each rotation takes .3 seconds and is done by holding the spec button, it releases when you release the button, releasing during a rotation makes it launch as soon as the rotation ends. Pressing the button spins it once and then releases for the minimum range of 5m.
-
The Winch heavy and the Winch target now suffer the same stun duration, this prevents panic Winches from giving the heavy a kill they otherwise wouldn't have had.
-
Being stunned while rotating or throwing the winch causes it to go on a 6 sec timer, this is to address its unfavorable matchup with goo gun since goo gun will be receiving a rework. This also affects its matchup with all goo, other Winches, and Nullifier.
-
With these changes I think reworking the winches cooldowns to be
6 sec on interrupt via stun mid rotation or swing
8 sec on miss or trades (C&S & Mesh shield), enemies that are winched but get cut off due to mesh shield or walls count as trades
10 sec on low value targets (statue, barrel, vault, ectâŚ)
12 sec on high value target (players and cashboxes) -
This change is optional but does help address another issue that might be good to resolve. I would have winch pull players to be 3m away from the heavy to address sledge combos and 1 shots and to limit its power with SA a little bit. This gives the Winch target more room to react with and some time to respond if winched by a sledge hammer. This change would possibly allow sledge to return to its former glory and would make the eventual melee reworks easier to implement.
Honestly I want to know how you feel about the goo gun rework Idea
Don't worry, I found out via the discord as well
you often need a lot of goo to actually perform its main purpose
this would be extremely negative
point 4 is Qol and would do nothing to offset it
and idk what point 3 means exactly
So the goo gun rework is meant to address stun/stall spam. Basically the biggest issue I see with Goo gun is when a team holds a box and has 1 or more goo guns just spamming every entrance to try to stall for as much time as possible and it can be very difficult to push, and then when you do break through you get stunned and gunned down by the whole team held up in that section of the building. The other issue I see is goo gun is very punishing against melees/shotguns and the goo gun heavy can just keep stunning and peppering you. You can't run away, disengage, or attack. The Goo Gun heavy controls the fight as long as they hit their stuns. This is meant to address that. A much smaller goo limit, a .2 second delay in-between each shot, and a .8 second reload animation. I get it's a pretty big nerf but I don't see goo ever being able to be buffed or made more consistent if it stays in its current spamable state
And point 4 is meant to make Goo Gun more reliable with good aim. Now goo gun has no rng and is reliant on wether or not you can hit your target. This makes the vent tech more reliable, stunning more reliable, stopping steals more reliable, ECT...
I might also change it where goo gun always shoots the same goo blob, so that things like the vent tech are more reliable and less susceptible to the variant goo shapes
i mean, anything can/will be annoying when multiple people run it, especially in coordinated fashion like this
i do think goo gun can be annoying, but in my experience thats somewhat rare, especially with how few people run it, and it still has downsides
cant think of anything rn, my brain is drained and has been panned in goo dust, i dont think youll get anything smart out of me today
That's fine, I had an alternate idea I could pitch but I think the one above is the healthiest for the game and probably the best way to put goo gun in a spot where viability could be in reach, nerfing spam and removing RNG from the spec
go ahead, at least having heard it cant hurt
Keep goo gun at the same ammo capacity
To reload you take the mag out and refill it yourself. It takes a total of 3 sec to refill the full mag.
You unscrew the mag (which now has a section on the side that lets you view how full it is and has markers showing 5 blobs, 10 blobs, 15 blobs, and 20 blobs. And refill it with the goo liquid, the reload is cancelable by pressing the reload button again, QMing, or swapping to another item. Canceling means you still partially filled the mag. This makes ammo management and punishing goo gun reloads way more prominent.
There is a .2 second animation before you start filling the mag
The bloom changes stay the same
Ignore the skull it was a misclick
i could see that
still usable for direct combat
for construction purposes you have time anyways
does its job to prevent large amounts of spam
The only problem I have with this is it's just as spamable for the first mag, it's only after wasting 20 shots that you can be punished
đ¤ˇââď¸
Either way I'll add this as an alternative route for change to my balance sheet
I donât play goo gun so I canât say much but not being able to stun lock sounds good to me
I was more asking your input as someone who is often countered by goo gun
Sounds good to me
Due to RS___C's complaints about how this would effect goo gun tech I also made these alt changes, do you think they would also help with the issues you've had facing goo gun
Alternative changes
Reasoning
The changes above are really punishing to a spec that is already low in use rates and isn't widely considered viable, so alternatively I came up with these changes to be more gentle to the weapon, but they address the spam issue in a poorer way.
- Goo gun retains it's 20 blobs mag
- While reloading now you unscrew the mag (which now has a section on the side that lets you view how full it is and has markers showing 5 blobs, 10 blobs, 15 blobs, and 20 blobs. And refill it with the goo liquid, the reload is cancelable by pressing the reload button again, shooting, QMing, or swapping to another item. Canceling means you still partially filled the mag.
This makes ammo management and punishing Goo Gun reloads way more prominent. - Fully reloading the mag takes 3 seconds and there is a .2 second animation before you start filling the mag. So from pressing the reload button on empty to having a full mag it is a total of 3.2 seconds
- The Goo Gun now shoots with perfect accuracy and has no bloom or movement/airborne penalty. The Goo gun also always shoots the same goo variant now to make things like the vent tech more consistent
Personally I think just making good bounce off people before deploying would be a good start
Would it still stun?
Not directly
Can you explain how it would work
no offense, but that sounds a little like chat gpt
What does?
The changes above are really punishing to a spec that is already low in use rates and isn't widely considered viable, so alternatively I came up with these changes to be more gentle to the weapon, but they address the spam issue in a poorer way.
idk how to explain it
please dont plant a snuke in my house
I think it's cause It sounds weirdly corporate for me. But this is a balance sheet I'm cooking up for the specific purpose of laying out all my more tame balance ideas and the direction I would like the game to move balance wise while approaching from the angle of what would i do if I was actually a developer in this game and had to care about how others felt about items, both the people who use them and the people who face them
i think staying real and trying to explain why you think a certain way instead of the usual feedback posts has a higher chance of working
sadly, the greater detail you make it, the more likely it seems like ai/feels out of place
it would explain the odd reaction ive gotten to my stuff before...
I think I've been doing that well, just the difference is I'm not really basing this on how I feel, I love goo gun and find infinite goo very funny. I'm basing this off of everything I've seen here and in game. Basically actually looking at who has good points and who doesn't, something the actual devs should do more imo
This is genuinely just, if I was made head of balancing at embark right now without access to the behind the scenes stats, what would i do.
For The Balance Changes. There's also my general feedback/opinion on other topics mixed in
Here's the link if you're mentally capable of reading atm
https://docs.google.com/document/d/1vwapmPGxJ03NcFzN4qXryyR2CsW4AB6dnz5VBJMVIrI/edit?usp=drivesdk
This document is divided into different sections and they should be visible from the scroll tab on the side of the screen. First off I think the combination of the new weapons + the 8.0 balance changes makes me feel like the devs don't fully understand what makes certain items good, or what make...
i was just skimming the front but kill cams recreate gameplay like a TAS because to implement a recording like you suggested, it would require a client to send a video file every time they can get a kill, and video files become large very quickly. if someone's internet connection was slow you'd like, never see it. recording someone's inputs (which get sent to the server anyway) and replaying them on your end is a lot more feasible, a lot faster, and has more graphical consistency.
That's fair, I'm not really knowledgeable on how anything technical works so I put my opinion and thoughts on it in there but didn't really criticize it. Also I wrote that when 8.0 dropped so the bugged platform on bernal might be fixed by now
Honestly given this info I'll probably just remove the section since that's the only input I had on kill cams really
yeah i hate the kill cam bugs đ
Does anyone know the flamethrowers range
Honestly the kill cams are just kinda buggy in general, especially while being resed
Any update on thermal vision.
Low grav sucks
ragebait used to be believable
need a tam finalssss let me make a vcccccc
tfw i did all my dailies on the first day but the bug means i have to do an additional daily tomorrow to get the holtow drip :\
: (
embark please give the model a bit more help
god light sucks with poke weapons bruh, i dont get the point of flanking and getting an offangle if you cant delete them as fast as they can delete you
this is why DB is the only thing that makes sense to me lmfao
I think you're thinking about light/poking wrong tbh
you don't just have TTK that can kill faster than any other class, but you've got mobility to disengage
the point of poke weapons is to minimize time exposed, so you poke and then retreat behind cover, and then poke again. light is a class that can do this very well
Let spear stab through walls for less damage. Add a fun little glitch effect around the area they stab.
Lets it have a little bit of the functionality Sledge has.
yeah i think im too used to how flank plays in other games where you can usually secure a pick and get out, here it seems way more harass oriented
and if i just want to harass, why wouldnt i just run a medium with demat?
Demat is heavily telegraphed (loud audio cue) and medium has slower movement speed and a larger hitbox and weaker weapons
One of the reasons they say that Medium is a "support" class is not just the support utility but the fact that their weapons are designed such that they tend to give just enough time for someone hit by them to run away. Most kills mediums get are either against people who think they can take the duel or people who were weakened but ran back into the fight to help their teammates
i really dont feel the weaker weapons thing when light gets lit up against anyone with decent aim
famas revolver and repeater all chonk like a mf xP
Light is akin to a slaying/flanking class in another game, while medium is a skirmishing/dueling class and heavy is an anchor/area denial class.
Slaying/Flanking generally means
- finding out of position enemies to fight on their own in a surprise attack
- finishing targets your teammates dealt damage to but cant get the finishing blow on
- cleaning out any rear defenses/gadgets that might be preventing your teammates from pushing
as a light, there should basically never be a situation where you see multiple enemies on your screen and you don't run into the nearest building, unless there are more of your teammates in the same space. Light has the best tools for taking the most advantageous position they can find, whereas medium and heavy can't as easily flank on an aware team
generally I feel that the headshot damage medium does with some of their weapons, light is able to do the same DPS with just body shots
it's weird bc i do all that and do well on shit like paladins/rivals, and it works
here it just feels like im high key trolling bc landing a flank on a class with more hp means you get them unaware and you dont blow up if they turn around
.....the addendum here is i can make it work on m11/db/matter/sword/93r/v9s
i go any further than that range and i start straight up trolling
yeah light is also the class that most relies on teammate communication, bc usually they can't flank well if their teammates aren't also in a good position to push
Its not that drastic
yea it feels the most miserable on solo unless im cracked, which im not
i can generally make the other two classes work just fine but being 150 hp even against something like an fcar is suffering
The damage values are pretty close
solo queue light means you just need to wait for your teammates to start pushing before you take action. never lead the charge for sure
i try to do that but they generally die before i can rotate fast enough compared to just demat flanking where walls are optional
high key this is making me understand the "light sucks, heavy and medium are meta" discourse xP
compare like, the M26 matter to the model. the damage values are similar but the matter fires way faster, it kills a heavy over 1s faster than the model
the 93r only kills 0.1s slower than the famas with bodyshots vs headshots on the famas
the damage values are often similar but light weapons of similar functionality often fire way faster as an example
oh also the m26 matter has more damagee so it kills heavy in 3 shots vs 4, that's an important distinction
for some reason light's shotguns kill in the same shots for medium and heavy. its a consistent design trait
i've heard it said that m26 matter feels like a pre-nerf model, i wouldnt know tho i wasnt here for pre-nerf model
i also realize light might be suffering for me bc my reaction time is ass and by the time i realize it's a bad engage im dead
I think it'd be really interesting if Spear's main attacks all did the same damage, but were balanced around the head being a critical hit zone.
one of the things I've learned in the finals is to always have my feet ahead of my brain. I've already decided I'm going to run away before I even hit the flank
or brain ahead of my feet? idk either way
It 3 taps Heavy like pre nerf model 1887, but less range. Which doesn't matter much since Light is more mobile.
probably brain ahead of your feet yeah, i should try that. like between that and the struggle of making the most out of dash mobility compared to the freedom that demat has and it's fucking me up fr
it also makes you a better demat player if you know exactly what escape route you're going to make before you even need to escape the fight
ofc it would probably help if i stopped trying to make hard to learn weapons like bow/lh1/throwing knives work WHILE learning a the whole class, but i can only play m11/arn/xp so much before it gets dull
I try to be making decisions one or two steps ahead and just committing to them the moment it looks like things might go that way. maybe you could win that fight, but it's a much easier task running away from it and recouping
sometimes I commit to my retreat early, and then just un-retreat to mix up the opponent. If I think they're gonna chase me if I run away, I'm gonna start running away and then just turn around and whack em. like I'm gonna take two steps, I might even make my next demat but then not run through it bc they're expecting a guy to be running away from them. people can have fast reactions but their expectations change much slower
i realize too that me thinking that heavy is the main "if you catch someone isolated they're cooked" class has me comparing light to heavy every time i fail a dive on an out of position person
.........i may have gotten too goo sledge pilled and everything feels like ass in comparison
yeah people kind of have to run into heavy for heavy to do work, but light has to run into people and then run away and then run back into them
a lot of the team synergy is figuring out how to make people run into your heavy and how to get your light to run into people where they don't expect
thats part of why winch is so good, it increases heavy's threat bubble massively
now "running into heavy" isn't just like a 20m sphere around the heavy, it's like a 30m sphere
domain expansion ass build
heavy when winch claw is off cooldown
but yeah I started really enjoying this game when i started like, making those decisions ahead of time. idk it was such a revelation for me that a semi-realistic shooter could have such depth of strategy and spot decision making with so many moving parts I could always engage with. dynamism is so real
plays light like a milsim
Tbf thats comparing body shot to body shot, so its slightly more distinct
And model also needs a buff
Its pretty close, but prenerf model had even better breakpoints and much better range in exhange for slower rof
Its honestly closest to model in between it's nerfs when it was still quite strong but not at it's peak
If they nerf the 93r in a way that is actually noticeable, I could see M26 becoming meta.
no i dont :(
i play light fast and loose I just always try and have a plan for if i start taking heat
as a beginner ive really enjoyed reading thru this thread ty Yikes for the advice :)
im saying im bout to LOL
oh shit hell yeah lmk how it goes 
scowotty would u ever wanna play together
also do yall have any advice for medium? Idk what the best "sniper"/"poke" weapon would be, ive been using repeater but also have been looking at the revolver and pike since they get less inert at close range
sure but not rn, doing some stuff
revolver kind of wants you to play close-medium, pike used to be versatile but i havent tried it since the nerf. repeater can work-ish close up if you either quickscope or just try and get in a position where they're in cerberus/double barrel distance
ima say this and dip. The finals is better than the upcoming battlefield 6 game
i def see myself playing the finals more long-term. IDK if I'm even gettiing BF6 personally
my computer can't run it, so the finals wins by default
man you use riot shield for a minute and the entire lobby swaps to the fucking CL-40 and flamethrower
not even dual blades get that treatment lol
god u just know they were pissed
i have gamepass thats the only way I am gonna play it for now
Btw I think Embark broke a S6 change to Flamethrower where hitting a cloaked target would knock them out of it. Cause I'm seeing cloaked mfs running around while burning.
Fuck, you just reminded me that i had another cloak bug clip some time ago but i forgot to put it away
Now i gotta go find it đ
Nah cloak got a qol change so that fire and gas doesn't stop it
So flamer direct damage can reveal but not afterburn iirc
I feel like it would end up with lh1 and arn
M26 is stronger in a more brawly meta but rn theres so much poke damage
