#💣┇weapons-gadgets

1 messages ¡ Page 245 of 1

stoic garden
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probably not, but aint nobody breaking them, that's for sure

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bro it could be used with grav cube to lock cashouts on ceilings lmao

analog pewter
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so cool.....

sudden pewter
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Being reworked atm to make placement easier

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You can use a barricade as a stepstool to reach higher ledges atm, not sure how I feel about being able to place it on walls but I can’t imagine it would lead to anything insanely broken

analog pewter
sudden pewter
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I mean, pyro grenades will bleed behind the barricade but it certainly won’t destroy the barricade itself

analog pewter
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i need them to add a skin for the riot shield that's just a gladius and scutum

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tho idk how they'd handle the window on the shield

north flint
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The hat turns the whole outfit black and white, but some items are excluded which is the concept for this outfit

analog pewter
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such a bummer that we cant get that effect anymore

versed finch
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embark please help minigun

sudden pewter
versed finch
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everyone runs winch which literally disables the gun

analog pewter
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if you're already spun up, you're still spun up after being winched
you don't lose much spin time so

versed finch
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but then again, its a minigun, so i don't know what they could do if they even wanted to try and make it a bit better

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The gun's performance is more centered around the gadgets you use anyway

sudden pewter
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You shouldn’t be losing a DPS race against flamethrower if you’re landing headshots, which at winch range you should be getting easily

muted condor
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Mini gun is a top 5 weapon fr

stoic garden
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i dont think you even need headshots

sudden pewter
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Generally you can also suppress other Heavies before they get in winch range

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Anyone that doesn’t respect Minigun tends to die, the only contenders being Sledge & SH

stoic garden
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if i get winched i generally just jump up and down to avoid their headshots sprays will performing mine

muted condor
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Just C&S them

stoic garden
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i play it with mesh 😢

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also minigun has more dps than charge lol

muted condor
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Bounce their goofy winch using ass through a wall

stoic garden
vagrant nymph
sudden pewter
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Minigun is a very unique weapon, I understand not doing well with it before learning its intricacies

muted condor
versed finch
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i just picked it up mid season 7 so im not the best with it

sudden pewter
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That being said once enough time has been spent with her she treats you right

muted condor
sudden pewter
vagrant nymph
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Definitely never use it in a panic that’s for sure

sudden pewter
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If I’m beefing my KS shots I’m whipping her out. Accuracy via volume

vagrant nymph
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Fr

stoic garden
vagrant nymph
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Y’all got any tips on the KS? That thing has been getting me killed too much

stoic garden
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you need to know what you're doing to conserve ammo

vagrant nymph
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I see

sudden pewter
muted condor
vagrant nymph
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I fucking love the Titan dude

sudden pewter
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Leverage 👏 It’s 👏 Demolition

vagrant nymph
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Y’all prefer it sightless?

sudden pewter
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Hell no, red dot

stoic garden
muted condor
vagrant nymph
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I find it definitely works best without a scope at all

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And FUCK. QUICKSPARK.

stoic garden
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minigun is weirdly one of the few guns i'm comfortable using at qm range lol

sudden pewter
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I’ve lost the head on it before, not as bad as Revolver Irons but enough to annoy me

vagrant nymph
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Anything is better than the irons on the revolve lmao

stoic garden
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exactly bro

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no zoom makes the tracking easier lol

vagrant nymph
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Oh on god bro

versed finch
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Its amazing on Monaco and Bernal, but hard on Las Vegas and Seoul

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Kyoto is 50/50

vagrant nymph
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Yeah sucks on Vegas because of how enclosed that map is

sudden pewter
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She’s a banger on Kyoto. Everything is made of paper and you can shoot from one side of a building through the other

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Don’t stop shooting, even if you lose LoS you’ll chew through the structures

vagrant nymph
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Dude I haven’t been able to play on Kyoto in DAYS

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The rate at which it’s selected is so wack

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Gotta try the mini gun on there next time it’s on

versed finch
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i gotta say, if im caught out in the open reloading, im dead

deep mason
# vagrant nymph Oh on god bro

ks23 projectile hitbox has to be slightly bigger,fix bullet deviation after the 2nd shot when hipfiring even if u r not moving the bullet deviates close-mid range
Winch 5 damage doesn't help with most weapon combos and got nerfed with the ones it did like sledge,ks23 and bfr.
Ks23 needs to have 104 damage to compete with shak and minigun mid range but winch 5 damage breaks the balance for medium

sudden pewter
versed finch
sudden pewter
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The reload is the designated downtime for enemies to press the advantage 100%

analog pewter
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In retrospect I guess maybe going winch SHAK or something might have done the trick but it was so hard to even get close to either of them
Didn't help it was moving platforms

sudden pewter
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Gravity Cube 🙂

stoic garden
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does goo gun hard counter minigun

analog pewter
stoic garden
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or does it enable the minigun user

sudden pewter
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Minigun can destroy goo with relative ease

analog pewter
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Goo does the best work against poke weapons and shotguns i think

sudden pewter
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Minigun does its best with long exposure time to enemies, and goo prevents this, yes. But the minigun can:

  • Shoot the goo
  • Stay revved and wait for goo to break on its own
stoic garden
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good thing i dont have school on mondays

obsidian kayak
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2:22 for me too

oblique crypt
sudden pewter
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I’m not working Tuesday-Thursday so I’m excited to no-life the LTM to make up for not playing since its release

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Hopefully I get some Brogon time too since we’ve been meaning to play

stoic garden
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spare the quick cashians the triple minigun

deft swan
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Anyone have any tips for countering riot sheild beside aiming at the feet. They always diagonally charge me then when the get close I can shoot them when they swing their button, but they always kill me first

oblique crypt
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Having a teammate with a different angle on them.

sudden pewter
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^

oblique crypt
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and being that teamate yourself if your teamates being targetted by one

sudden pewter
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Your options are:

  • Exist near an ally
  • Don’t allow the RiotShield to close the gap
  • Try to deal damage as the RiotShield player attacks (brief windows of opportunity)
restive plover
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H

finite agate
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tried spear for the first time, deadass if they just made its m2 act like the LTM it would be so much better

muted condor
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Make it actually deal damage as well

frank sorrel
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so pike now is x2 headshot?

boreal laurel
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Yikes, I forgot how much of a pain it is to face a monocomp team. The other week it was triple sledge+winch+lockbolt, and today it was triple SH1900+dash+vanish bomb 🥲

tawdry glen
vagrant nymph
dry hinge
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hi

cunning slate
finite agate
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holy shit a good reddit post

muted condor
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That’s funny

languid sage
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rework winch

languid sage
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REWORK WINCH

Winch shouldn't be free damage for all weapons. Its such a crutch for heavy and its the counter for all specials. They also balance all weapons around winch claw instead balance the weapons.
Idea for a rework is instead of a predictable line when winching a player, instead it should be like winching a cash out and not have a predictable line for free damage. the player will be launched at you and the velocity will be determined how the player is winch, like if they get caught on an object. the player will not be stun and be able to shoot back. will be able to still isolate a player but not have a free damage. you should not be able to use precision weapons and close weapons with winch because its just good across the board. if they rework winch like this they would have to revert all the nerf winch has been delt and balance the weapon again.

finite agate
pearl swan
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5656

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69

analog pewter
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riot shielders before their weapon was made bearable to deal with

muted condor
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Bearable? More like made completely useless on every level

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Embark some how remove the shield from existing at all

indigo nexus
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by “gamebreaking exploit” do you mean running diagonally

analog pewter
vocal flume
analog pewter
hardy dust
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Istg people who complain about any melee have such insane skill issues

analog pewter
hardy dust
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Wasnt that just servers being shit aswell

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And at most it just made riot slightly annoying to fight against, not anywhere close to a real threat

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It literally gets hard countered by just running in a straight line

analog pewter
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yeah riot isn't a "real threat" in group lobbies but in solo queue it might as well be a hydrogen bomb vs coughing baby if your teammates are even the slightest bit uncoordinated

hardy dust
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So would any other weapon at that point

analog pewter
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also i think having near full coverage of one side of your player that you can point to the enemy while also keeping them in view w/o going into your actual blocking 'mode' is kinda dumb bullshit for knuckle draggers
like it's not 'broken' it's just fucking tedious to deal with. dual blades is shit but it's better designed in the fact it can only block while deflecting

hardy dust
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Hell an actual weapon would do even worse to them

analog pewter
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riot users love to act like walking diagionally is a super technical feat that justifies forcing everyone in the lobby to play the hitreg slot machine against them

hardy dust
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Theres a bajillion ways to counter them and just blinding staying still and shooting center mass doesn't work people lose their minds

analog pewter
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nobody is asking for that to be the solution big man

hardy dust
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Like riot needs dozens of times more work than other weapons

slow linden
analog pewter
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but when I shoot a motherfucker whose whole chest is exposed to me and the riot shield magically blocks the shots it wasn't even in the way to block, that's unacceptable

hardy dust
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And people still bitch and moan about it because they can't be bothered to think slightly differently

analog pewter
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I'd rather it be unusable dogshit than unpalatable hell to fight against

hardy dust
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Its already dogshit and always has been

analog pewter
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learn dual blades like a man

slow linden
analog pewter
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things can suck and still be awful to fucking play against. usually game designers don't put those in their games

hardy dust
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It never "randomly made you invincible" it at worst was a slightly disjointed hitbox, which more often than not, was due to servers being terrible

analog pewter
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oh be so for real lmao

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it would regularly block shots that were directly on the player model and the shield was nowhere in the way

hardy dust
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Like it sucks to fight against if you're lobotomized but you can bother to learn to actually play differently and adapt

slow linden
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Imma be honest I had zero problem countering riot shield unless I was using minigun or a poke weapon

analog pewter
hardy dust
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Same, and even then I never felt like I had anywhere near a losing matchup

analog pewter
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you are being so dishonest lol

hardy dust
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Talk about being a hypocrite

analog pewter
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yes, there are counters. but all the same if i have the opportunity to shoot the user, they shouldn't be FUCKING INVINCIBLE to that shot unless the SHIELD IS FACING ME

slow linden
hardy dust
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Speaking of hitreg slot machines that's literally just melee hitreg 😭

hardy dust
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Like have you even bothered properly using any melee weapons

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I doubt you'd see it the same way if you did

slow linden
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Also the grenade launchers are inconsistent dogshit even when you take the time to learn them

analog pewter
slow linden
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The only weapon in the entire game with perfect hit reg is probably the flamethrower

analog pewter
slow linden
hardy dust
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Hitscans definitely have the best hitreg but servers still fuck up sometimes

analog pewter
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I never said anything about fairness. I said the riot shield shouldn't have ever had a bug that made shots randomly not register because the shield hitbox was bloated to fuck. it made fighting the shield feel like a random chance minigame

slow linden
analog pewter
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best hitreg is model 1887 :)

slow linden
hardy dust
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I'm not saying riot hitboxes were perfect, obviously they were disjointed. But im saying calling it a "gamebreaking exploit" or "randomly making you invincible" is a huge fucking stretch

slow linden
analog pewter
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idk how shots randomly not dealing damage isn't "randomly being invincible" like that's textbook definition

hardy dust
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Because its literally just the ingame model being slightly off

analog pewter
hardy dust
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Its not actually making it so they can't take damage

analog pewter
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yes im aware of how video game hit registration works but from the attacker POV it is indistinguishable from if the target was invincible in that moment

slow linden
hardy dust
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And from the riot user pov the shots that should've been blocked got blocked

analog pewter
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can we please stop being pedantic about a rhetorical device that maps onto the UX clearly

analog pewter
slow linden
analog pewter
hardy dust
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Its just not great

analog pewter
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it's not incredible but it's far from the worst medium weapon that's for damn sure

hardy dust
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Yeah cuz riot and db exist 😭

slow linden
analog pewter
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I'd also take it over the pike, cerb, and even AK

hardy dust
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Id take it over cerb but ak and pike definitely have more to it

analog pewter
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AKM can only kill you if you're trying to sustain fight. like brother you dont even have to ADS with it, just shoot and duck around cover

slow linden
hardy dust
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Tbh the general balance for weapons is pretty good overall so there isnt much of a gap between worst and best, as far as guns go

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Personally I love model but I recognize its not great

slow linden
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If you want to use a shotgun you're just better off not playing medium

hardy dust
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The only good shotgun rn is sa12

analog pewter
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I think genuinely people just don't grasp that the model is a weapon you want to prolong fights with, bc if you can get an AK user to mag dump while you're behind walls 80% of the time then you win
it does need demat though

hardy dust
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It Honestly can pair decent with heal since it does good burst damage, although you need to keep your heal and reloads in check

slow linden
analog pewter
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yeah its a good weapon for being a dedi heal, but you're mostly taking it because it's great at finishing

hardy dust
slow linden
hardy dust
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I like model with heal more than demat since you gotta think more about when to manage your reloads and heals during fight downtime

analog pewter
slow linden
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You know the ks23 has flashbang slugs irl right?

hardy dust
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They should gut winch and properly buff it 😭

analog pewter
hardy dust
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110 damage, full accuracy even while ads, faster reload...

slow linden
hardy dust
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They should do anything to winch that would change it for the better

analog pewter
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i think for ks-23 they should do 105 damage so they get qm combo on medium and heavy but not light. i think that would be too much vs light

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but with winch it becomes a qm combo on light

hardy dust
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If winch is gone then qm combo on light is fair

analog pewter
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maybe 104 damage so its only on heavy by default but winch gives it to medium and light

slow linden
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Think about being able to drag the cashout across the map,or having to physically drag people towards you and fight their inputs,maybe being able to pull teammates the way old winch did for saves

slow linden
hardy dust
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I think winch should have an actual windup so you can react to it, then let it have more range and cashout/map manipulation

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That way it isnt unfair to fight against and has actual counterplay

hardy dust
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Well not exactly

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You can still hook players and stuff

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But it actually has a tell and you can react and counterplay it

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But it doesn't lose any map manipulation either

slow linden
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I think it needs more map manipulation and hooking players should be like reeling in a fish

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Rather than instantly pulling them into the lead maw that is your entire team

hardy dust
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Well if it has a windup you can actually buff the range and cooldown

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Honestly a mix of both ideas would be great

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Just anything but current winch 😔

shell sonnet
slow linden
analog pewter
slow linden
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But a way stronger tether than lockbolt

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Just single target and they can still just shoot you

slow linden
analog pewter
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it's not winning TGM but I think you can have success with it at most levels of play lol

slow linden
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Tournament is the main gamemode I play

analog pewter
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I'd run model in world tour fs

hardy dust
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Honestly you can basically do well with every weapon in the game up to like diamond if you're cracked

slow linden
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I wish they didn't nerf the cerberus so badly that it shot its fucking pellets backwards

hardy dust
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And most weapons aren't that far off from the best anyways

slow linden
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Genuinely didn't deserve to be nuked it was only annoying when defib chaining mediums used it

hardy dust
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Theres only some niche exceptions like mgl that are truly really bad, but even then you can do well with them

hardy dust
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Now its a bottom 3 med weapon

analog pewter
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model will be top tier if and when a light-centric meta forms

slow linden
analog pewter
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nothing even has to change about it, just the fact that it's a light deleter will make it top tier in that case

void ice
hardy dust
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If a light centric meta forms its probably because of a stupidly strong support option (like h+) or stupidly good ranged option

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And if its a support option its not even light centric

slow linden
hardy dust
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I wouldn't say a medium meta but just a burst/poke meta

slow linden
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I'd rather every team be light 3 stacks

void ice
hardy dust
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Too many good ranged options.

void ice
slow linden
void ice
slow linden
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Fighting the p90 as a minigun heavy I'm starting to think the p90 is literally just a minigun with less ammo and none of the downsides

pulsar ibex
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I out gun 90% of heavys with that thing

slow linden
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Its honestly stupid lmao

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They need to fix that thing

smoky jackal
slow linden
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It also beams from stupid far

pulsar ibex
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yeah you have to be signifyingly better then whoever has the p90 or its wraps

slow linden
smoky jackal
slow linden
pulsar ibex
slow linden
slow linden
void ice
smoky jackal
slow linden
void ice
smoky jackal
void ice
slow linden
void ice
slow linden
pulsar ibex
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bro ive seen some nasty goo gun flame thrower players

void ice
smoky jackal
slow linden
placid slate
void ice
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lets hope the arc raiders balancing isnt just as bad

slow linden
void ice
smoky jackal
smoky jackal
slow linden
slow linden
smoky jackal
slow linden
pulsar ibex
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yeah thats smart

slow linden
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There are no good randoms

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Only the enemy gets good randoms

pulsar ibex
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I get ranked games with 60dmg in a whole match rando's and sit there questioning life smh

slow linden
slow linden
pulsar ibex
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idk how that happens with a gun like that...

slow linden
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how the fuck did that p90 guy lose that tho

pulsar ibex
#

wait hear me out I run the heal beam while you mow them down

slow linden
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I would love a dedicated heal beam pocket medium but no one in my group does that very often

pulsar ibex
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I play overwatch so I like the 50-50 heal dmg gameplay

slow linden
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You are either a Moira main or a kiriko main

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I do not make the rules

pulsar ibex
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no Im a flex player but my most played in sup is ana kiri bap in that order

slow linden
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I see

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I main ramatra and junk rat

pulsar ibex
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nice I was messing around with junk in staduim earlier

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his builds are goofy

slow linden
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Would play venture if venture had a good skin,moveset is really fun I love melee and ranged combo characters

pulsar ibex
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my most played is gengoo 🫠

slow linden
#

Who

pulsar ibex
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genji

slow linden
pulsar ibex
slow linden
void ice
pulsar ibex
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bro i got a staduim match with frogger and aspen on my team the other day

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it was lit we rolled the enemy

void ice
slow linden
pulsar ibex
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hes just not serious about it unless they have a widow XD

slow linden
slow linden
pulsar ibex
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nice they are so chill and where using coms and everything

void ice
slow linden
pulsar ibex
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frogger was speed boosting me and her around the enemy spawn while we camped it 😭

pulsar ibex
slow linden
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He is inevitable

pulsar ibex
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its ganna be jq ability power build all over again

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running through deleting ppl

slow linden
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Zarya lifesteal build is scary

pulsar ibex
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bro the fact that dmg speed and dmg power does the same thing for beam characters is crazy

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you can make some nasty builds with it

void ice
#

tempted to play overwatch again and start climbing the ranked ladder

slow linden
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Zarya is the only beam character that I can have fun on tbh

pulsar ibex
#

its not to hard to climb rn tbh not easy but def alot less sweaty

slow linden
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The game needs someone with like a flamethrower or something

pulsar ibex
#

you know wuyang the new guy?

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there adding his sister it was already confirmed in the cinematic for wuyang and she has flame powers

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prolly not for a few seasons tho

slow linden
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Hm,that's pretty cool ig

pulsar ibex
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yeah muaga but with flame thrower

slow linden
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Really wish bastion had a flamethrower,I love everything about him except that his primary is a boring old ar

pulsar ibex
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they should do that for staduim,

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turn him into shotgun bastion with one power and flamethrower bastion with a diff one

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or maybe have a shift power change

pulsar ibex
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thats what im saying just have one on his primary and one on his shift

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imagine rocking up putting 4 buckshot into someone then pulling out a flame thrower XD

slow linden
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They should really play around with bastions living weapon gimmick a lot more

pulsar ibex
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they should play around with alot of dif ppl's gimmicks like torb for example

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the evil bastions ult in mirror watch was pretty lit

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stuff thats possible in the overwatch world but is completely kit changing

slow linden
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Torb should definitely use more interesting inventions and have more options than "machine-gun turret"

pulsar ibex
#

FR

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ok ima go play a few matches of the finals ttyl

slow linden
#

K

slow linden
warped talon
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How come the nullifier is considered bad? I would think turning a 3v3 into a 2v3 for a short bit would be cool, but the community doesn't seem to think much of it, and no pros use it either from what I've seen

void ice
warped talon
#

Or to buy time to create a better situation in a 1v1

void ice
polar cedar
rose thunder
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Surprised to see 50% of heavies running flamethrower in world tour

void ice
# frail bronze

fixed that riot shield would curve around and cover parts of the back *

frail bronze
shell sonnet
frail bronze
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Riot shield needed better animations, not having its hitbox removed.

shell sonnet
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also, congrats on green

shell sonnet
#

do yall have any ideas for cl-40 animations?

void ice
frail bronze
shell sonnet
frail bronze
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After buffing it for no reason in s7 it was bound to happen. This is what always happens with melee in this game.

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Embark isnt aware of tech

Buffs melee, dumbing it down and making it overly oppressive in lower ranks

Nerfs it beyond recognition

Rinse and repeat until the last melee is broken.

frank sorrel
#

Don't really miss those times, ngl
Glad to see a break from riot shield

placid slate
shell sonnet
faint steppe
shell sonnet
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just janking the box for free on its own can be huge, especially when plug money is a factor
stopping steals too

when theres cashouts, its useful

polar edge
#

does Dual blades deflect melee attacks? or it just blocks a certain amount

muted condor
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Technically it can block melee but it’s so inconsistent it’s not worth trying to pull off most of the time

warped talon
warped talon
tiny glen
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why do people play sword with grapple instead of dash

warped talon
thick holly
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Funny enough, riot shield is actually broken in the other way now lol

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Bullets just go through the shield despite showing the audio and visuals of blocking bullets Lilguy_dance

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I still gotta play more to test it, cuz I've been playing heavy since the most recent patch

thick holly
warped talon
#

When you get a hang of the movement tech, sword can get you around the map at insane speeds. So if you run away with a grapple maybe you could just lunge back when you're ready to fight again?

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Idk, I'd rather just win the fight to begin with by dancing around with the dash

shell sonnet
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If cl-40 had a break action animation, would be this?

warped talon
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(And the lunge ofc)

shell sonnet
#

Or this?

tiny glen
proper elbow
muted condor
#

That’s where it normally holds loaded round

compact tundra
# tiny glen why do people play sword with grapple instead of dash

If played well it makes your support centered play even better. I play grapple sword because if you get good enough at super lunging and chaining your lunges then you don't really need the dash, I swapped back to dash sword last night and found my self actually dying more because I didn't have a good get out of jail free card, or an option to launch myself across the room to close distance, it's difficult but you can just use lunge in most situations. That dash would work. But dash is still better for fighting. It used to not really be a thing because old super lunge was way more inconsistent, but with the newer way easier to hit super lunge it's not a bad trade honestly, if you have the skill to use its advantages

tiny glen
#

super lunge is just jump after lunge right?

compact tundra
tiny glen
#

basically sword now has just same pros and cons of almost every other light weapon

#

i mean with grapple and dash

#

only dash is a must run for dagger

compact tundra
indigo nexus
#

That’s fair… though if you go high enough grapple stops doing much for effective evasion

compact tundra
#

With this I can gateway them, I keep breach since I should be last alive in case I need to stall while rezing, and H+ infuser to keep them up. I just keep overwhelming the enemy with heavies and if they push a bad spot that I can flank then I help the heavies clean up.

cunning slate
shell sonnet
#

Now that i think about it, peobably inbetween

Where the slope ends

cunning slate
#

Id look at how the potato launcher skin reloads.

oblique crypt
compact tundra
#

I'm stealing that C&S idea for my own balance manifesto. Honestly having C&S be cancelable is pretty smart

placid basalt
#

What is the best fcar sight

thick holly
sudden pewter
timber sparrow
thick holly
#

I believe I've seen Waterdance do it since she mains C&S

sudden pewter
#

C&S is cancelable, just not while mid-jump

#

Once you start the ground pound animation you’re locked in

thick holly
#

Ah okay

#

Sorry I didn't realize that's what was being referred to

compact tundra
sudden pewter
compact tundra
#

Oh, that was gonna be my idea anyways, so I guess the only change I'm making is it can be canceled mid jump

thick holly
#

I only really use C&S when I try to play MGL, so I don't really know how it works too well lol

sudden pewter
#

C&S was the first spec I maxxed out for Heavy, infinitely useful

analog pewter
shell sonnet
hoary sable
#

k

thick holly
thick holly
#

No????????????????????? Anguish

#

I'm just a furry that's it

compact tundra
#

Oh God my winch change and reasoning alone is 2700 characters over the discord limit

#

What is the reload speed of Goo Gun. It doesn't say on the wiki

thick holly
#

Dang

compact tundra
#

If I can't figure out the goo guns reload speed I'm just gonna change it to .8 sec and hope that's a decent nerf. Tho I think anything over a second will be too punishing

thick holly
#

I've been really liking goo gun

compact tundra
#

It's really good I just want to rework it into a healthier spot so it can be buffed in less spammy ways

thick holly
#

Yeah fair

#

For me I like it because I can still do similar things as the riot shield while playing heavy

compact tundra
thick holly
#

Mhm, I've been using it for impromptu cover

#

Just make a small tower of 2

compact tundra
#

Honestly I wanna take the time to try to master the goo super jump so I can become Norcommas personal sleep paralysis demon

thick holly
#

Goo super jump???????

shell sonnet
compact tundra
thick holly
#

I don't know how it works but I wanna try it

shell sonnet
modest lynx
#

Can I slide immediately after dash or is there a small cooldown

compact tundra
compact tundra
thick holly
modest lynx
#

I know after airdashes I can

compact tundra
shell sonnet
thick holly
compact tundra
thick holly
#

So like 7est is a good estimate for when I'll definitely be available

shell sonnet
#

also, i managed to push someone through walls with chuck (in heaven or else tho)
i wonder if thats replicate

compact tundra
#

I love letting them all build up on the camp platform and using C&S to break them like a pool opener

thick holly
#

I feel like Citadel would be the best map to test vents with, iirc it has a LOT of vents

shell sonnet
compact tundra
thick holly
#

True

shell sonnet
#

someone give me some niche goo tech/ideas to test
i feel desire to do bs

potent thorn
#

Grav nade and gooDNA spiral. Ekazoko has been on a roll with is and it’s just so funny

thick holly
shell sonnet
shell sonnet
thick holly
#

You can place goo on map boundaries. I'm sure you could figure out something with that for some cashouts

shell sonnet
thick holly
#

Maybe you can do the anti-grav cube + goo gun with some outside cashouts with that lol

modest lynx
shell sonnet
thick holly
#

I know that goo can be placed like that because in TDM I like to do that with sniper & grapple hook and confuse players as to where I'm sniping them from LMAO

#

Some find out quickly and I don't get many kills, but it's funny seeing like 3 players try to shoot at me who's like 20 stories up on some "floating" goo

shell sonnet
# thick holly Have fun, share with me what you do

well, i wanted to lift a cashout with grav cube, then place 2 nades below it and suspend it beyond map boundraries
(assumed it sintended to fall and come right back)
but it can clip through

it did however, give me another idea

thick holly
#

Yeah I'm mainly thinking for those cashout locations that don't have falls, like some of the outdoor ones on Monaco

shell sonnet
#

well, there is this, easily shot for defence

#

not the idea i was talking about above

thick holly
#

They either have to spend a lot of time breaking the goo, or the person who's dead has to coin

shell sonnet
#

dammit, you can push a cashout to make it destroy walls

thick holly
#

Another one I just thought of but idk if it would work at all

#

Are you able to put someone in goo while they are on a zipline? That would be a really funny way to make someone fall

shell sonnet
#

i think you can actually
but i only recall a clip where the person keeps going, but the goo remains, floating, killing anyone that touches it by dismounting over the death pit

thick holly
#

Lol

#

Now that's making me want to do another thing I love doing. Putting an explosive mine directly on a zipline

oblique crypt
#

I believe there's a way to destroy the floor/ceiling with just the goo gun but it has a pretty long setup and only works on certain buildings/maps

shell sonnet
oblique crypt
#

Yeah it's similar I think

shell sonnet
#

nvm

#

i havent been able to get the pure goo gun tech to work in ages, but nades seemed to work

#

nvm, got it

#

cant make it reliable tho

oblique crypt
#

Nice

languid sage
#

REWORK WINCH

Winch shouldn't be free damage for all weapons. Its such a crutch for heavy and its the counter for all specials. They also balance all weapons around winch claw instead balance the weapons.
Idea for a rework is instead of a predictable line when winching a player, instead it should be like winching a cash out and not have a predictable line for free damage. the player will be launched at you and the velocity will be determined how the player is winch, like if they get caught on an object. the player will not be stun and be able to shoot back. will be able to still isolate a player but not have a free damage. you should not be able to use precision weapons and close weapons with winch because its just good across the board. if they rework winch like this they would have to revert all the nerf winch has been delt and balance the weapon again.

warped talon
#

Which specialization do you guys like to use KS23 with, and why?

indigo nexus
#

charge and slam because I cannot count on my aim.

#

If I miss one shot too many a backup is quite handy

silver thunder
#

you can get really creative with making and denying angles

#

goo stun is also handy if you can't consistently land shots with the ks23 since the damage is high enough per shot to compensate for time spent firing goo instead of shooting

compact tundra
#

Hey so I don't really play any mgl and I'm on the mgl section of my balance ideas. How could MGL be reworked/buffed to where it's usable but not meta. I don't think I ever really want a GL meta but I certainly think the MGL is too weak rn.
Same with CL-40, I have more experience with that one but honestly it's controversial nature makes buffing it hard without it eventually being nerfed again due to crying lights

potent thorn
# shell sonnet could you explain? will check them out tho

Grav nade the cash out with you floating as well, shoot two goo towers in a circular motion building upwards, at the peak of the gravity, build a nest for the cash out. By the time you finish the grenade should be just about to end and don’t forget to put traps on it beforehand.

compact tundra
#

Also @analog pewter, your balance sheet made me want to start working on my own. And I've been meaning to do it for a while and I think I have enough of my balance sheet done to start sharing it. I really just started working on the balance section today tho and I'm at work so the pace is a bit slow. Also mines a bit of a balance manifesto so a lot more word dense than your balance change suggestions sheet.
https://docs.google.com/document/d/1vwapmPGxJ03NcFzN4qXryyR2CsW4AB6dnz5VBJMVIrI/edit?usp=drivesdk

warped talon
#

@indigo nexus @silver thunder Thanks for the tips fellas

oblique crypt
warped talon
#

Speaking of the funny weapons, what gadgets do all you sledgehammer enjoyers like most? Meta or not

#

On that topic I noticed my GOAT rubylabubu ran Pyro mine, rpg, goo grenade; would love to hear the reasoning behind that if anyone knows

oblique crypt
#

Anti gravity, I can break a hole in the ceiling and float the cash out up to me.

#

Then block the hole up with goo gun once it reaches the top

analog pewter
# compact tundra Also <@149942343762575360>, your balance sheet made me want to start working on ...
compact tundra
analog pewter
analog pewter
stoic garden
analog pewter
#

or if you have a heading under a heading it also does that i think
it's hard to know, i lucked into it

analog pewter
stoic garden
#

🔥 i like it

silver thunder
#

c4 is also just baller in every loadout

#

i'd suggest lockbolt but i find the way it slingshots people to actually make me miss more than it helps

#

sledgehammer plays very opportunistically so anything that can give you cover and help you play defensively until you can push is great

compact tundra
# analog pewter i updated the formatting on mine <:NecoYipee:976258439187669083> https://docs.g...

I will say, tho I like your winch ideas, and I'm probably stealing the chain rattling noise idea too, I don't think your changes address what is in my opinion the biggest thing keeping winch the defined meta. The fact that winch counters it's own competition, winch hard counters mesh and soft counters C&S. So even with your nerfs, C&S and especially Mesh shield would still struggle in higher Elos unless the nerf completely kills winches viability.

analog pewter
silver thunder
#

dome shield is a must pick in almost every heavy loadout imo, it's so versatile

analog pewter
#

i am about to say something that may be sacrelige
but i think this game would benefit from omni-sprint/slide like black ops 6/7 have

#

i loooooove back sliding i loooooove it

silver thunder
#

i mean, there is omni sprint, it just has a speed penalty

analog pewter
#

wait actually
how did i never parse that

silver thunder
#

and you can back slide if you jump then turn around

#

i like to slide backwards down staircases while i turn to take a fight, almost always gets you an advantage in duels

analog pewter
#

i did know that, sprint storage is a hell of a drug

#

i didnt realize there was a sort of back/side sprint. i guess i just kind of tuned it out since it's probably such a default feeling

silver thunder
#

yeah, with how tight the turn radius is, its almost always better to just turn your whole body and sprint

#

but it's definitely there

#

i've noticed you can also sprint at reduced speed while using the healing beam, enough to slide

compact tundra
stoic garden
#

indeed you can

west hamlet
#

Anyone got like a list of what was used in the majors?

compact tundra
#

@shell sonnet, can I DM you. Me and Mscoaster think we found a new goo tech

analog pewter
compact tundra
#

Exclusive, very prestigious tech hopefully.

modest lynx
#

I need this, idc how much i must sacrifice to know

compact tundra
modest lynx
#

I wish to know the dark magic great red role

#

Show me the contents of your grimoire and my everlasting soul will be split among your many shareholders

modest lynx
modest lynx
compact tundra
modest lynx
#

I can join at your beck and call Great Sorcerer

compact tundra
#

I'ma add you to a group chat

modest lynx
slow linden
#

Give this to heavy

polar edge
#

Made me realized that even if they give us an option to choose your reticle color

slow linden
#

They did

polar edge
#

it is so difficult to find the one that doesn't blend with the map.
i was like "oh maybe pink or magenta" and the finals be like "BITCH THIS IS A GAMESHOW, WE GOT NOZOMI AND SYS WITH THE PALETTE OF PINK AND MAGENTA"

slow linden
#

Green.

polar edge
#

FOLIAGES

slow linden
#

It's lime green

polar edge
#

it works until you look at something bright (emissive) that a color too bright will blend the color

compact tundra
polar edge
#

currently im thinking of using this but it still blur some areas

#

this problem right here annoy me the most since it feels like it blurs the reticle

#

kinda wish they give us "negative" color reticle

slow linden
#

Minecraft has one funny enough

polar edge
#

yeah, we need negative reticle fr

warped talon
#

@silver thunder @analog pewter Cool thanks guys!

warped talon
analog pewter
#

btw I kinda wish they'd do something like this with the shotguns; a damage floor, essentially a minimum amount of pellets that will be counted. So you get a flat amount of damage guaranteed on even one pellet, but you deal the same damage up to say, 4 pellets, at which point additional pellets start counting.

It could help shotguns feel more consistent and shave away edge cases where an enemy's animation shifting might cause pellets to miss on an otherwise good shot

#

maybe not with the SH but with the cerb, matter, and model it could do wonders

hardy dust
#

Idk that feels kinda stupid to be able to miss but still get decent damage for barely grazing someone

#

Its fine as is right now. There isn't really a need to change how shotgun damage works

potent thorn
hardy dust
#

If anything id just remove the damage falloff from most shotguns and let the spread nerf the range

analog pewter
#

massive model buff
best weapon in the game atp

hardy dust
#

Not even close

analog pewter
#

it would be insanely strong, have u seen how tight its spread is? it can land a LOT of shots at range, especially its center cluster

hardy dust
#

But it would put it in a better spot, which would be nice

hardy dust
potent thorn
# hardy dust If anything id just remove the damage falloff from most shotguns and let the spr...

Actually not too bad but shot spread would need to be a tune-able option, considering that they would not only be projectiles now but be subject to some form of bullet drop to avoid severe chip damage at height. It can work but think more of Worms:WMD than traditional shooters as a problem to fix. Helldivers has this on lock with their shotguns and I honestly can’t tell you how that works

polar edge
hardy dust
#

Sh1900 doesn't have falloff but all the other shotguns do

#

Probably since the spread is huge and it sucks outside of like 5-7m anyways

polar edge
#

even with 3m of range, sometimes it wont even hit all the pellets

hardy dust
#

Within 5m I think its able to hit enough to kill all classes in 2 shots

#

At 6-7m it can't kill heavy without a reload iirc

vocal flume
# hardy dust At 6-7m it can't kill heavy without a reload iirc

it all depends on the server, i was literally less than 1m into a heavy and shot both times and it didnt kill, the servers are what really makes the games register the damage properly or not, even a light i had to shoot 4 times to kill which makes no sense

sick sun
#

Tried the spear for the first time in quick cash, I felt a scene of power when I got ten kills and a few quick kills in quick secession.

vocal flume
#

yeah hopefully they remove the melee weapons and fix them since the melee system is the 2nd worst thing about this game

lost lark
#

plz'

muted condor
timber sparrow
#

Dw ill disagree for you

vocal flume
# timber sparrow Dw ill disagree for you

if you honestly think melee in this game is solid you are dead wrong bro, the melee system is a joke and needs to be addressed, you dont even have to be in range for it to count, its garbage.

timber sparrow
vocal flume
#

Apparently the Light sword has a 3m, reach, which i dont understand at all, also i think the melee has a big desync issue where you melee and clearly hit them but it registers later on and sometimes i find the melee hits the ghosting or previous location and counts as a hit, i know the servers are ass but its just amazing how bad it is and how bad embark does not want to address the servers, 8 seasons in a ive never seen or heard of them mention anything about server maintenance

timber sparrow
#

I have experienced desync with most weapons since s8 not just melee also melee hit reg has been garbage since late season 7 and embark wont fix it projectile weapons/melee hit for no damage all the time its stupid

vocal flume
#

ive been playing the game since the beta and ima be honest, they never addressed the melee, i find its still, since beta, so garbage

timber sparrow
#

Its gotten worse unironically

#

but to say it should be removed is stupid because the weapons are really fun + most of them are basically throw picks outside of certain comps

#

like melee should be improved, not removed

eager wasp
#

waiting for the day dagger isn't an 75% chance that a backstab will noreg, i want it to be playable again 😔

#

its worse for me bc my connection sucks, so im feeling the no regs harder than others are

muted condor
#

I think it needs a rework because it’s boring and despite what people say it’s a straight ape play style with no skill outside of positioning which is why it’s impossible to balance

boreal laurel
muted condor
#

They should implement some form of melee system

vocal flume
vocal flume
scarlet ivy
muted condor
#

Remove them completely? Naw that’s dumb but definitely rework them

polar cedar
dry widget
#

Will Pyro Grenade ever get a buff?

eager wasp
shell sonnet
compact tundra
#

The white boxes on citadel are super finicky and expload with goo stacking

#

Through a goo nade on yourself and they break everything around them

shell sonnet
#

But that actually completes upward destruction

2x goo stacked + shooting it for low ceilings
Goo+goo yourself for high ceilings

Awesome

shell sonnet
#

Yall should try testing if you can get downward or sideways goo-struction to work

compact tundra
shell sonnet
#

I do have a new theory for downward now

Your clip of self gooing should work downwards as well

#

I havent been able to get goo jumps to work yet

compact tundra
#

Maybe, I think it's cause I got as close to the ceiling as possible

compact tundra
#

And I have decently good frame timing

finite agate
#

good lord solo queueing this game pmtfo sometimes, i got all my dailies but at what cost

compact tundra
finite agate
#

right like lmao, im good enough to not be an unc (im getting there tho) but im not so good i can hang with the unemployment zone like GUYS 😭

#

even worse when somehow i get on the 1/4 teams without a duo, and the other two on my team are somehow new

i cant carry yall im the one who gets carried

shell sonnet
finite agate
#

im thankful melee at least lets me have chill games because thats less about trying so hard or more about "haha funni goo bonk"

shell sonnet
#

Love the variety in playstyles this game offers

slow linden
#

I knew you would

shell sonnet
#

Goo

slow linden
#

Goo

#

Bring back goo ship

shell sonnet
#

gonna test it on quick cash tutorial

shell sonnet
#

couldnt get it to work
wonder what i did differently

did lead me to discover something else

#

if you shoot a goo nades top middle blob, then try to vault+ run into it, you destroy the blobs left and right of you

can be done with goo gun blobs just on the ground, but its pretty precise
but it could be used as "blocked off" passage emergency getaway (tho it takes a good sec to break in the first place)

obsidian kayak
#

What do yall think is meta for Light rn? Thinking mostly of world tour, i don't really play ranked

wise yacht
#

LH1 has always been the best hands down, next to the XP. ARN is long-range meta if you have perfect vertical and horizontal recoil control.

shell sonnet
#

should items level based on usage time maybe?
like, how long its in your loadout while in a match

or maybe like a baseline x hours to next level, and earning xp speeds it up
it would at least avoid excessive waiting times on stuff that happens to have bad xp gain

indigo nexus
#

If you have great recoil control then LH1 is preferable to ARN, ARN is the easier to use option. But still viable

shell sonnet
shell sonnet
thick holly
heady lotus
fierce breach
#

Low gravity, but make it faster

#

Like tribes

shell sonnet
#

ok, hear me out, what if:
double jumping gives you the same effect as heavy hitters, where damage launches you

spam jump, blow yourself up, ROCKET JUMP

fierce breach
#

Getting shot increases your momentum in the opposite direction

#

If you get shot in the back you go forward faster

timber sparrow
#

The double jump event was lowk just lowgrav but good

prime acorn
#

It was fun ngl i agree low grav is still fun

#

.

eternal elbow
#

Halloween skin idea: the vanishing bomb as a ghost

shell sonnet
strong flare
#

Hey im intersted in your opinion for this dual blade change and if its a dumb idea. 🙂

What if the 65 hit would be changed to an attack that only triggers when you attack while you are blocking and give it a small lunge similiar but weaker than the sword (like 6m or smth).
I think it would remove the sluggish feel of the blades while giving you a very small movement option and raising the skill ceiling for fight initiation, gap closing or overall mid fight movement.
It could be balanced with the trade off that you cant reflect after the use for a small time for example.

(Yes i also would like a fix for the reflect to work, i just had this idea regardless)

Would love to hear your opinion 😉

oblique crypt
drifting forum
#

defib shouldnt have any i frames

lapis field
#

I swea, lights only take like 5 damage from fire and heal in half a second😭

spiral plover
#

Just came back to the game a couple weeks ago and man does the dagger feel bad now 🙁 still fun but doesnt feel as good as it used too, only good change was being able to hold heavy attack

drifting forum
muted condor
spiral plover
muted condor
#

That’s it tho all the other melee are gutted

drifting forum
#

hammer and sword are the only ones that don't feel like you're throwing if you use them, ya. but they're nowhere near meta

rugged marten
#

Dual swords work okay enough as a counter pick

indigo nexus
#

spear seems to be able to compete with hammer fine imo, but I may be biased as I have more time on spear

spring spear
spiral plover
#

dagger just needs something to make it worth taking like a perk, maybe moving faster or something, Maybe like Dual wield daggers and your heavy attack is now a throw that if missed takes awhile to come back but if you hit it then you do bonus damage and get it back when you melee the target. Fast attack can be back and forth slashes with both hands unless your missing one and then its what it is currently but if you have both its faster attacking

#

idk just brainstorming

muted condor
#

And dual blades just need a entire rework

#

Riot shield literally doesn’t work anymore

drifting forum
#

spear's alt attack being locked is horrible too

#

they just dont care about some weapons (MGL lol)

spiral plover
#

maybe a dual slash cross dash since its an in and out weapon, i just want dagger to be a fun mid tier viable weapon, hell i want all melee like that, i play this game for melee or obscure ranged like bow and Throwing Knives

muted condor
#

They need a entire new melee system tbh

#

The way they play now is pretty much unbalance able

south plinth
#

Fuck the riot shield but yeah give the other melees a little love embark pls

spiral plover
indigo nexus
muted condor
#

The problem with melee is it honestly a low effort play style now that just requires spamming the enemy at point blank

strong flare
#

@muted condor wdym low effort? Do you know how much effort it takes to get to an enemy alive? You really have to play diffrent with melee to make it work consistently

muted condor
#

Yes I used to main melee

indigo nexus
#

I definitely don't agree, I'd definitely say it takes more effort than using any gun

#

guns only really have reloading to worry about, and sometimes using cover well

muted condor
#

Melee weapons should be built around a gimmick not killing

indigo nexus
#

Agreed, but the only one that I would think has a weaker gimmick would be spear

muted condor
#

IMO dual blades and spear are the best design melee because they have an actual role and abilities and are just ape weapons

indigo nexus
#

dagger is unhealthily gimmicky for a few reasons

muted condor
#

Having the same TTK for all three classes breaks class balance

#

Melee should bring utility and focus on a defining ability such as area denial with the spear and punishing enemies for bad plays like the dual blades

placid slate
placid slate
muted condor
#

Hammer is a prime example of a bad melee design

drifting forum
muted condor
#

It’s a unga bunga bonk weapon that has almost zero skill floor or ceiling and the utility is cool but doesn’t do enough to balance the weapon around

placid slate
#

At leat old sword made you play as the bullet

#

New one is the m1iest m1 spam

muted condor
placid slate
drifting forum
#

mate if it was so low skill good weapon why does literally nobody use it in high lobbies

muted condor
#

Spear is a good design because it has the normal spam attack but also provides area denial

muted condor
drifting forum
#

ok, as long as we all agree melees are ass

placid slate
muted condor
#

They are ass because if you buff them they will dominate every lobby with zero effort

drifting forum
#

bro 😭😭 you guys have never played melees in decent lobbies if you think they're low/zero effort

placid slate
stoic garden
muted condor
placid slate
indigo nexus
muted condor
#

I’d say I’m above average with melee

placid slate
drifting forum
stoic garden
#

new sword is lame as shit if you're playing

muted condor
#

Not winning any trophies but I can hold my own with them in WT

indigo nexus
placid slate
placid slate
drifting forum
#

ARs and SMGs are literally just point and shoot from literally any range, there's nothing less effort than that

indigo nexus
muted condor
placid slate
muted condor
#

Melee suck because if they were viable in their current state it would be ass

drifting forum
#

"its just m1 spam" (probably cause embark takes away all combos with the alt attack)

indigo nexus
muted condor
#

If we buffed every melee it would make all indoor fights miserable

placid slate
muted condor
drifting forum
strong flare
#

Every melee is special and has a different purose!

riot shield holds space, spear creates space through „consistend“ dmg, sledge creates new pathways, dual blades defend agressively with potential long range punishment, sword is for swift strikes and bit dmg as setup while you have team fights, and dagger is the gamble for swift removal of individuals in fights when it isnt the main target (so its more assisting with high risk high reward).

stoic garden
#

this chat is not very rational rn

indigo nexus
muted condor
drifting forum
#

i just dont trust anybody's opinion that say melee is low effort. its a low brain capacity thing to say

placid slate
indigo nexus
#

not sure what point is being made here

muted condor
#

Melee sucks because most of them have a shit base design

#

That’s the point

placid slate
strong flare
indigo nexus
drifting forum
placid slate
muted condor
placid slate
strong flare
muted condor
#

And I have no opinion on the sword because I haven’t played it enough

placid slate
indigo nexus
#

It's very punishing to use the right click a lot

drifting forum
muted condor
#

I’m not sure how the base design is so I can say if it falls into the same category as sledge

indigo nexus
#

even if it's useful, you absolutely cannot afford to misjudge its use

placid slate
#

I'd take a nerf to its m1 so it isn't as shit

muted condor
#

Sledge does exactly what it was made to be. A bonk weapon for ape play styles and that’s fine but should not be a viable pick

placid slate
strong flare
placid slate
#

Rn it's viable, who knows what would've happened in season 7 if it didn't get nerfed

strong flare
#

everything is viable to some extend in this game. it is what makes it so great. you can succeed with everything if you play it right

placid slate
#

Maybe a sledge hate train would've started and mfs wouldn't have been so critical of the nerf

placid slate
strong flare
#

even the mgl seems op in the right hands. (truce for example)

muted condor
#

It shouldn’t be a meta weapon and was nerfed for a good reason

drifting forum
#

melees should be viable in the meta

strong flare
placid slate
muted condor
placid slate
#

Even then embarks inability to make a melee hit reg patch that doesn't do the opposite of what they said it would do doesn't help in the "functional" department

#

In conclusion: sledge players are cowards and embark should make the spear m2 do 1 spin per input

strong flare
# drifting forum melees should be viable in the meta

and the are. in this game we dont have a very well defined meta. embark themselves said that they created this game with melee in mind bc they wanted something special and diffrent. they wanted a game that allows melee to be more than a troll pick and you can see it in the fundamentals.

muted condor
#

Sledge hammer should not be meta tho

drifting forum
#

ya but then they nerf every melee when it becomes anything more than just viable

placid slate
muted condor
#

If they reworked sledge to express more skill and actually have a good gimmick then yes it should be viable

strong flare
# muted condor Sledge hammer should not be meta tho

and it isnt which is good. not meta does not mean not functional to success. dagger is another example for a weapon that shouldnt be allowed to be meta. or do you think the shorty feels great to play against

placid slate
strong flare
spiral plover
strong flare
drifting forum
strong flare
#

there were no closed qualys as far as i know. just pre signed teams like alliance that didnt have to play to get into the open

muted condor
strong flare
drifting forum
placid slate
strong flare
#

still go watch the open 😅

drifting forum
#

haha ill watch both 🙂

muted condor
strong flare
#

oh im sorry i confused the closed for the open qualifiers. to the whole time i meant the closed insted of the open 😅

drifting forum
#

ok haha then ya all points are fair, im excited to see that guy use sledge & ks

safe aspen
#

me three

strong flare
safe aspen
#

cool

sudden pewter
muted condor
#

Real

rugged marten
#

Sledge quick melee should be able to knock grenades/barrels back (like a baseball bat)

compact tundra
placid slate
sudden pewter
finite agate
#

just realized, if embark ends up caving in and giving the spear a throw, they could repurpose current spear's kit into a melee greatsword poking for 1v1 and sweeping arcs for aoe was more or less how one was used https://youtube.com/shorts/8CRphwIjNNQ

#

this is a roundabout way of me wanting a greatsword skin mostly

finite agate
#

for the record i dont want spear throw, just beeg sword

compact tundra
#

Hey if these changes were implemented could sledge be reverted or should it stay as is.

Goo Gun

Reasoning

I think goo gun is an excellent spec but has a few points of contention and a few things holding it back from ever really being used at higher levels outside of really unique players. The problem I see with Goo Gun often from others is its sheer ability to stall and completely control the flow of a fight. It can be used to spam doors closed, spam stun enemies who are advancing on you, and just be a general nuisance. I think this is only really fueled by Goo Guns sheer ammo capacity and relatively quick reload. It makes the spec too spammy to be fun to fight, but also too spammy to ever be healthy if buffed. The main reason I see it not used in comp despite hard countering the meta option is it's unreliability and high skill floor to get even close to enough use out of it to make dropping winch worth the trade. Hopefully with Winches rework and Goo Guns changes it can exist in a healthier state and be more viable at the same time.

Changes

  1. Goo Gun now has a mag size of 8 goo blobs, after firing 8 shots the Goo Gun must be reloaded.
  2. Goo Gun reload speed nerfed to .8 sec
  3. Goo Gun now has a .2 sec buffer in-between shots
  4. The Goo Gun now shoots with perfect accuracy and has no bloom or movement/airborne penalty
finite agate
#

icb this is how i learn goo gun has bloom

compact tundra
#

Winch Claw Changes

  1. Winch still goes through mesh shield. But friendly mesh shields now block the Winch target from passing through the shield, so Winching an enemy protected by their mesh heavy causes the Winch to pull them up to the mesh shield, but the chain breaks there. When Winching the mesh heavy themselves the Winch causes the mesh heavy to drop their shield and stun but doesn't pull them, the mesh heavy still gets a stun advantage tho since they don't suffer the full pull duration. This allows mesh to still work against winch but gives the winch counter play options and the ability to waste a mesh charge. When Winching a heavy that is currently Charging(C&S), it will force the C&S heavy to slam the ground but won't pull them. The C&S heavies slam should take the same duration as the stun placed upon the Winch heavy so neither have a stun advantage.

  2. Winch now has a wind up. The Winch heavy spins the chain around with one hand and for each rotation it will gain 5m of range up to 15m. Each rotation takes .3 seconds and is done by holding the spec button, it releases when you release the button, releasing during a rotation makes it launch as soon as the rotation ends. Pressing the button spins it once and then releases for the minimum range of 5m.

#
  1. The Winch heavy and the Winch target now suffer the same stun duration, this prevents panic Winches from giving the heavy a kill they otherwise wouldn't have had.

  2. Being stunned while rotating or throwing the winch causes it to go on a 6 sec timer, this is to address its unfavorable matchup with goo gun since goo gun will be receiving a rework. This also affects its matchup with all goo, other Winches, and Nullifier.

  3. With these changes I think reworking the winches cooldowns to be
    6 sec on interrupt via stun mid rotation or swing
    8 sec on miss or trades (C&S & Mesh shield), enemies that are winched but get cut off due to mesh shield or walls count as trades
    10 sec on low value targets (statue, barrel, vault, ect…)
    12 sec on high value target (players and cashboxes)

  4. This change is optional but does help address another issue that might be good to resolve. I would have winch pull players to be 3m away from the heavy to address sledge combos and 1 shots and to limit its power with SA a little bit. This gives the Winch target more room to react with and some time to respond if winched by a sledge hammer. This change would possibly allow sledge to return to its former glory and would make the eventual melee reworks easier to implement.

compact tundra
compact tundra
shell sonnet
compact tundra
# shell sonnet you often need a lot of goo to actually perform its main purpose this would be e...

So the goo gun rework is meant to address stun/stall spam. Basically the biggest issue I see with Goo gun is when a team holds a box and has 1 or more goo guns just spamming every entrance to try to stall for as much time as possible and it can be very difficult to push, and then when you do break through you get stunned and gunned down by the whole team held up in that section of the building. The other issue I see is goo gun is very punishing against melees/shotguns and the goo gun heavy can just keep stunning and peppering you. You can't run away, disengage, or attack. The Goo Gun heavy controls the fight as long as they hit their stuns. This is meant to address that. A much smaller goo limit, a .2 second delay in-between each shot, and a .8 second reload animation. I get it's a pretty big nerf but I don't see goo ever being able to be buffed or made more consistent if it stays in its current spamable state

#

And point 4 is meant to make Goo Gun more reliable with good aim. Now goo gun has no rng and is reliant on wether or not you can hit your target. This makes the vent tech more reliable, stunning more reliable, stopping steals more reliable, ECT...

#

I might also change it where goo gun always shoots the same goo blob, so that things like the vent tech are more reliable and less susceptible to the variant goo shapes

shell sonnet
compact tundra
shell sonnet
compact tundra
# shell sonnet go ahead, at least having heard it cant hurt

Keep goo gun at the same ammo capacity

To reload you take the mag out and refill it yourself. It takes a total of 3 sec to refill the full mag.
You unscrew the mag (which now has a section on the side that lets you view how full it is and has markers showing 5 blobs, 10 blobs, 15 blobs, and 20 blobs. And refill it with the goo liquid, the reload is cancelable by pressing the reload button again, QMing, or swapping to another item. Canceling means you still partially filled the mag. This makes ammo management and punishing goo gun reloads way more prominent.

There is a .2 second animation before you start filling the mag

The bloom changes stay the same

Ignore the skull it was a misclick

shell sonnet
compact tundra
shell sonnet
#

🤷‍♂️

compact tundra
#

Either way I'll add this as an alternative route for change to my balance sheet

muted condor
compact tundra
muted condor
#

Sounds good to me

compact tundra
# muted condor Sounds good to me

Due to RS___C's complaints about how this would effect goo gun tech I also made these alt changes, do you think they would also help with the issues you've had facing goo gun

Alternative changes

Reasoning
The changes above are really punishing to a spec that is already low in use rates and isn't widely considered viable, so alternatively I came up with these changes to be more gentle to the weapon, but they address the spam issue in a poorer way.

  1. Goo gun retains it's 20 blobs mag
  2. While reloading now you unscrew the mag (which now has a section on the side that lets you view how full it is and has markers showing 5 blobs, 10 blobs, 15 blobs, and 20 blobs. And refill it with the goo liquid, the reload is cancelable by pressing the reload button again, shooting, QMing, or swapping to another item. Canceling means you still partially filled the mag.
    This makes ammo management and punishing Goo Gun reloads way more prominent.
  3. Fully reloading the mag takes 3 seconds and there is a .2 second animation before you start filling the mag. So from pressing the reload button on empty to having a full mag it is a total of 3.2 seconds
  4. The Goo Gun now shoots with perfect accuracy and has no bloom or movement/airborne penalty. The Goo gun also always shoots the same goo variant now to make things like the vent tech more consistent
muted condor
#

Personally I think just making good bounce off people before deploying would be a good start

muted condor
#

Not directly

compact tundra
shell sonnet
compact tundra
shell sonnet
#

The changes above are really punishing to a spec that is already low in use rates and isn't widely considered viable, so alternatively I came up with these changes to be more gentle to the weapon, but they address the spam issue in a poorer way.
idk how to explain it

#

please dont plant a snuke in my house

compact tundra
# shell sonnet > The changes above are really punishing to a spec that is already low in use ra...

I think it's cause It sounds weirdly corporate for me. But this is a balance sheet I'm cooking up for the specific purpose of laying out all my more tame balance ideas and the direction I would like the game to move balance wise while approaching from the angle of what would i do if I was actually a developer in this game and had to care about how others felt about items, both the people who use them and the people who face them

shell sonnet
#

i think staying real and trying to explain why you think a certain way instead of the usual feedback posts has a higher chance of working
sadly, the greater detail you make it, the more likely it seems like ai/feels out of place
it would explain the odd reaction ive gotten to my stuff before...

compact tundra
#

This is genuinely just, if I was made head of balancing at embark right now without access to the behind the scenes stats, what would i do.
For The Balance Changes. There's also my general feedback/opinion on other topics mixed in

#
abstract blaze
# compact tundra Here's the link if you're mentally capable of reading atm https://docs.google.c...

i was just skimming the front but kill cams recreate gameplay like a TAS because to implement a recording like you suggested, it would require a client to send a video file every time they can get a kill, and video files become large very quickly. if someone's internet connection was slow you'd like, never see it. recording someone's inputs (which get sent to the server anyway) and replaying them on your end is a lot more feasible, a lot faster, and has more graphical consistency.

compact tundra
#

Honestly given this info I'll probably just remove the section since that's the only input I had on kill cams really

abstract blaze
#

yeah i hate the kill cam bugs 😭

compact tundra
#

Does anyone know the flamethrowers range

compact tundra
shadow blade
#

Any update on thermal vision.

slow linden
polar edge
pearl swan
#

need a tam finalssss let me make a vcccccc

analog pewter
#

tfw i did all my dailies on the first day but the bug means i have to do an additional daily tomorrow to get the holtow drip :\

versed finch
#

embark please give the model a bit more help

finite agate
#

god light sucks with poke weapons bruh, i dont get the point of flanking and getting an offangle if you cant delete them as fast as they can delete you

this is why DB is the only thing that makes sense to me lmfao

analog pewter
royal pier
#

Let spear stab through walls for less damage. Add a fun little glitch effect around the area they stab.

Lets it have a little bit of the functionality Sledge has.

finite agate
#

and if i just want to harass, why wouldnt i just run a medium with demat?

analog pewter
#

Demat is heavily telegraphed (loud audio cue) and medium has slower movement speed and a larger hitbox and weaker weapons

#

One of the reasons they say that Medium is a "support" class is not just the support utility but the fact that their weapons are designed such that they tend to give just enough time for someone hit by them to run away. Most kills mediums get are either against people who think they can take the duel or people who were weakened but ran back into the fight to help their teammates

finite agate
#

i really dont feel the weaker weapons thing when light gets lit up against anyone with decent aim

#

famas revolver and repeater all chonk like a mf xP

analog pewter
# finite agate yeah i think im too used to how flank plays in other games where you can usually...

Light is akin to a slaying/flanking class in another game, while medium is a skirmishing/dueling class and heavy is an anchor/area denial class.

Slaying/Flanking generally means

  1. finding out of position enemies to fight on their own in a surprise attack
  2. finishing targets your teammates dealt damage to but cant get the finishing blow on
  3. cleaning out any rear defenses/gadgets that might be preventing your teammates from pushing
    as a light, there should basically never be a situation where you see multiple enemies on your screen and you don't run into the nearest building, unless there are more of your teammates in the same space. Light has the best tools for taking the most advantageous position they can find, whereas medium and heavy can't as easily flank on an aware team
analog pewter
finite agate
#

.....the addendum here is i can make it work on m11/db/matter/sword/93r/v9s

i go any further than that range and i start straight up trolling

analog pewter
#

yeah light is also the class that most relies on teammate communication, bc usually they can't flank well if their teammates aren't also in a good position to push

finite agate
#

i can generally make the other two classes work just fine but being 150 hp even against something like an fcar is suffering

hardy dust
#

The damage values are pretty close

analog pewter
#

solo queue light means you just need to wait for your teammates to start pushing before you take action. never lead the charge for sure

finite agate
#

high key this is making me understand the "light sucks, heavy and medium are meta" discourse xP

analog pewter
# hardy dust The damage values are pretty close

compare like, the M26 matter to the model. the damage values are similar but the matter fires way faster, it kills a heavy over 1s faster than the model
the 93r only kills 0.1s slower than the famas with bodyshots vs headshots on the famas

#

the damage values are often similar but light weapons of similar functionality often fire way faster as an example

#

oh also the m26 matter has more damagee so it kills heavy in 3 shots vs 4, that's an important distinction

#

for some reason light's shotguns kill in the same shots for medium and heavy. its a consistent design trait

finite agate
#

i've heard it said that m26 matter feels like a pre-nerf model, i wouldnt know tho i wasnt here for pre-nerf model

#

i also realize light might be suffering for me bc my reaction time is ass and by the time i realize it's a bad engage im dead

royal pier
#

I think it'd be really interesting if Spear's main attacks all did the same damage, but were balanced around the head being a critical hit zone.

analog pewter
#

one of the things I've learned in the finals is to always have my feet ahead of my brain. I've already decided I'm going to run away before I even hit the flank
or brain ahead of my feet? idk either way

royal pier
finite agate
#

probably brain ahead of your feet yeah, i should try that. like between that and the struggle of making the most out of dash mobility compared to the freedom that demat has and it's fucking me up fr

analog pewter
#

it also makes you a better demat player if you know exactly what escape route you're going to make before you even need to escape the fight

finite agate
#

ofc it would probably help if i stopped trying to make hard to learn weapons like bow/lh1/throwing knives work WHILE learning a the whole class, but i can only play m11/arn/xp so much before it gets dull

analog pewter
#

I try to be making decisions one or two steps ahead and just committing to them the moment it looks like things might go that way. maybe you could win that fight, but it's a much easier task running away from it and recouping

#

sometimes I commit to my retreat early, and then just un-retreat to mix up the opponent. If I think they're gonna chase me if I run away, I'm gonna start running away and then just turn around and whack em. like I'm gonna take two steps, I might even make my next demat but then not run through it bc they're expecting a guy to be running away from them. people can have fast reactions but their expectations change much slower

finite agate
#

i realize too that me thinking that heavy is the main "if you catch someone isolated they're cooked" class has me comparing light to heavy every time i fail a dive on an out of position person

#

.........i may have gotten too goo sledge pilled and everything feels like ass in comparison

analog pewter
#

yeah people kind of have to run into heavy for heavy to do work, but light has to run into people and then run away and then run back into them

a lot of the team synergy is figuring out how to make people run into your heavy and how to get your light to run into people where they don't expect

#

thats part of why winch is so good, it increases heavy's threat bubble massively

#

now "running into heavy" isn't just like a 20m sphere around the heavy, it's like a 30m sphere

finite agate
#

domain expansion ass build

analog pewter
#

heavy when winch claw is off cooldown

#

but yeah I started really enjoying this game when i started like, making those decisions ahead of time. idk it was such a revelation for me that a semi-realistic shooter could have such depth of strategy and spot decision making with so many moving parts I could always engage with. dynamism is so real

hardy dust
#

And model also needs a buff

hardy dust
#

Its honestly closest to model in between it's nerfs when it was still quite strong but not at it's peak

royal pier
#

If they nerf the 93r in a way that is actually noticeable, I could see M26 becoming meta.

analog pewter
#

i play light fast and loose I just always try and have a plan for if i start taking heat

abstract blaze
#

as a beginner ive really enjoyed reading thru this thread ty Yikes for the advice :)

finite agate
analog pewter
abstract blaze
#

scowotty would u ever wanna play together
also do yall have any advice for medium? Idk what the best "sniper"/"poke" weapon would be, ive been using repeater but also have been looking at the revolver and pike since they get less inert at close range

finite agate
#

sure but not rn, doing some stuff

finite agate
verbal atlas
#

ima say this and dip. The finals is better than the upcoming battlefield 6 game

analog pewter
eager wasp
#

my computer can't run it, so the finals wins by default

analog pewter
#

man you use riot shield for a minute and the entire lobby swaps to the fucking CL-40 and flamethrower

#

not even dual blades get that treatment lol

analog pewter
verbal atlas
royal pier
#

Btw I think Embark broke a S6 change to Flamethrower where hitting a cloaked target would knock them out of it. Cause I'm seeing cloaked mfs running around while burning.

shell sonnet
#

Fuck, you just reminded me that i had another cloak bug clip some time ago but i forgot to put it away
Now i gotta go find it 😭

hardy dust
#

So flamer direct damage can reveal but not afterburn iirc

hardy dust
#

M26 is stronger in a more brawly meta but rn theres so much poke damage