#š£āweapons-gadgets
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Melee!
All the hitscan weapons should become projectile based outside of their optimal range. The system already exists on the sniper.
Other fun guns got nerfed so non meta people moved to it instead
Quick question, do all the sights magnify by the same amount?
I think generally they're supposed to, with a few outliers (I can't remember which but I think the xp's default sight). They recently changed them all to the same magnification I think
Yeah, I remember seeing that, but I wanted to ask, cuz I want high magnification, so if theyāre all the same, Iāll just use the one I like most then
what is the best gadget loadout for heavy with the healing emitter
m11? season 2 battle pass has a mag inspect i think
yeh but like an animation
yea mag inspect and bolt clicks too
only thing I can think about is the cartridge gunner skin from a battle pass don't remember wich . it has custom animations for everything and has a game cartrige instead of a mag ( still has a mag but you reload the game cartrige)
mhh, that kinda sucks, very specific stuff
why are dual blades unkillable now
you used to be able to hit their toes now you just can't hit them at all
Buddy, duel blades are one of the worst weapons in the game
although im not very good at the game (rip) I generally just shoot through their blades. As someone who used to main dual blades, you do take damage when hit even while ā guardingāand enough damage will still kill them lol (obviously)
just keep your distance and keep firing and youāll more or less do fine
still annoying at times
Yknow what else sucks besides melee
KS-23?
Flashbangs
ah
What you think their gonna touch the KS when SA12 exist
SA12 sucks but less than KS
sa12 is very good
It's one of heavy best weapon, buy I'd rather use KS because
- if your die to it I'm allowed to laugh at you
- I love destruction and funny loadouts
They donāt work half the time and are just annoying to play against, over all just shitty
whats the best sight to use ?
But honestly I feel like KS-23 needs a reload buff less damage falloff from range and faster projectile speed
What gun are you using?
Whatever works the best for you
shak and m 60 for heavy
Red dot because you can see more and you'll be using both of those guns from close to medium range
????
Do you guys ads with the sledge
Trust itās a good idea it helps ur target acquisition
i would if it wasnt so trash
Believe me I KNOW about ads'ing
im having an easier time using spear in tdm than sledge
okp-7 sight and adder reflex are pretty good
I know Iām late but I would love to see a KS-23 buff. I like to think reverting the manual change would be all it needs
Throwing Knives have been low-key OP for a while, but most just aren't willing to learn a (fairly straightforward) projectile weapon.
Spec Ideas for light, medium, and heavy:
Ducky cover
A spec on medium, it's a duck grenade that instantly inflates into a "duck and cover" balloon, pushing all contestants away and disappearing a second later. It would have three charges and it would give medium some much needed crowd controll, with som minor movement and view obstruction potential.
Orbital beacons
A spec on light, this would come in the form of a beacon that calls down an orbital laser like the ones we see in the orbital lasers event. It would have two charges and the beacons would have to be triggered remotely like breach charges. This would serve as another tool for destruction on light, as well as an option for booby trapping cashout stations.
Gravity dampener
A spec for heavy, this would be togglable and run on a resource bar like cloaking device. While toggled on you would have low gravity just like in the low gravity event. This would give heavy some repositioning, while it would also synergize well with the anti gravity cube since it would speed up how fast it raises you. This would basically give heavy some minor movement and a weird mixup option. (It could also stack with the low gravity event, because it would be pretty funny to watch a heavy launch themselves into space with a jump pad.)
embark should make the spears secondary a throw not the spin. like a spear that does 75 or so when thrown. give it like a 5 second cooldown or something.
NERF THE CL40 or only allow one tean member to use it. Should not be in ranked
Fun fact the more people that use the same weapon on a team the easier it is to deal with
I really like these ideas, especially the one for lights, though I think it be better if it wasn't on a timer
Was on a timer*
Thanks!
The light one actually doesn't have a duration, it would only trigger if you activate it the way you trigger breach charges.
It could also work if it started after 3-5 seconds like how normal breach orbital lasers work.
'Yeah if the do not want to buff it that is fine but needs taken out of ranked.
Love brainstorming new specializations, I think that could shake up the game and get me a lot more excited than a new weapon or gadget if done well. Toggleable low grav especially sounds really interesting I think that could be a lot fun and add some interesting movement tech for heavy. I think a drifter jet pack for light would be awesome for light. Basically a jet pack that works like a glider, so youād need height to use it. It would move maybe a little slower than zip line speed and have a slow change of direction so youāre easier to hit in mid air for balancing.
Why are people asking for it to be taken out for ranked? Itās literally one of the easiest to fight weapons
Thereās three consistent easy ways to fight it in every match
We've already gotten 3 weapons in one season followed by 3 gadgets, I've really got my fingers crossed for 3 specs in season 8.
I love the idea of a jetpack/glider on light! I had a spec idea similar to that a week or two before season 7, and my general thought process was that it would allow for full freedom of action (shooting, carrying, gadget usage) while gliding, but you had literally no spec unless you where more than 5m off the ground.
Maybe we'll start to see more of a focus on adding specs in the future, they introduce so many new playstyles and nothing spices things up quite like a new spec.
Yea I like the idea of it being something you canāt activate at all times, makes you have to think more about your positioning pre-fight. I was really hoping for new specs this season, but Iāve got my fingers crossed for new ones in season 8. I know a lot of people complained we got no new weapons this season, but personally Iām fine with them holding off if they donāt have any ideas for something that truly feels unique. I donāt want this game to turn into cod where thereās a dozen arās that do almost the exact same thing
what would be the optimal loadout for someone who wants to bring their skills in splitgate to the finals?
If you used Portal Gun, then Gateway would be similar to that, I imagine
what would be similar to splitgate's jetpack, since i also use that often for verticality
For Light, probably Grappling Hook. But Jump Pad is also good for vertical movement on Medium
jump pad is weird for me it doesn't wanna function right, doesn't give me momentum where im running at it towards, unlike what usual jump pads have
You can try anything out in the Practice Range, even if you havenāt purchased the equipment. Maybe experiment there
and even if i keep the stick held i oddly just barely get any horizontal movement when affected by the jump pad
but im assuming light class would better mirror splitgate's ground movement?
Light is the fastest class, but has the lowest HP
so it would work better for a splitgate-styled build i assume? since momentum is a very prevalent part
I imagine so
dash could probably add more to the momentum end, technically allowing better movement potential
Ooh, yeah. Dashing onto a Bounce Pad gives you really good horizontal movement
but what other gadgets besides gateway do you think could fit? and what weapon would work best
I think any weapon would work fine, but Iām not sure for Gadgets
are there any other gadgets that pair well into dash & gateway?
Movement-wise, I donāt believe so
Maybe Glitch Grenade to hinder opponents movement/prevent Gadget Usage
Just a tip on the jump pad, if you want horizontal movement you need to place it on a slanted surface. You can use a goo grenade to created your own and angle the jump pad off the top of it
Otherwise youāre right you wonāt get much momentum off it if youāre just sprinting into it on flat ground
literally every other jump pad mechanic i've seen hasn't operated that way so it's kinda confusing
oh wait thats actually really useful when up against a group
Thatās fair. I remember when I first played the finals and tried the jump pad I thought it sucked but itās actually one of the best gadgets in the game once you learn how to use it
im still wondering what'd be a good third gadget and a good weapon if i go the light class route
Iām a light main and my favorite gadgets are vanish bomb, gateway, and goo. Gateway being the only one thatās pretty much a necessity for me I donāt think Iāve ever swapped it out. The arn and xp are probably the top picks if you just want your standard full auto gun, but the m11 also shreds up close
Glitch is also very good if I was really trying to win Iād swap it out for goo but I think goo is alot more fun
so i could go gateway, glitch, and vanish, with m11 and dash?
Yes, thatās definitely a competitive loadout you could do well with in high elo lobbies. Vanish bomb caught a nerf with the cloak last season and a lot of people stopped running it so you could swap that one out too, but it still saves my life at least once per match and I canāt go without it. Just know that youāre still very visible when youāre moving so break line of sight then use it and stand still if youāre low health and trying to escape a bad situation
Why is the model so bad I get the nerf in the beginning when cerb but why is it still bad
glitch nade for a lobby with lots of heavies, thermal vision for lights, h+ infuser is another really good pick for light, for soloq i also personally like gravity vortex for stalling
is there a hybrid pick of sorts
just played a team all 3 using cl40 turets and trophy's.. both random teammates said there about to be done with finals.. say skill issue all you want your prob the scrubs using it. Just heads up your about to lose players over this
they're quitting all because they don't have a way to counter that?
Crying about a bad weapons just an annoying one is crazy
like ngl, you can probably counter that easy by sneaking around it with cloak, or even using glitch nades
I agree with what they are saying.. Im not leaving the finals just sharing feed back.. thought we wanted the game to grow
all 3 had aps
aps?
okay these maps are NOT meant for a splitgate build lol
If theyāre going to give Repeter all the sights in the game they should do the same for pike
between the servers and the heal orb this game sucks to play tbh
do yall think dagger can be pulled off at diamond-ruby
if you are an absolute demon yeah, but youll be putting 3x more effort than basically everyone else
i can get around 25-30 kills in wt i dont know if that correlates though
i mean ive gotten to diamond multiple times in ranked already š¤·āāļø
i mean i know a ruby that mains sword so
im making my transition to another melee thats all
cause sledge is getting less and less viable
i hate playing agasint sledgeh
Embark hates melee
devs have something against melees or something š
love how they nerf sledge based on its usage but dont nerf the weapons that have more usage like what
i might start trying melees whats the best begginer one
just try out sledge winch its the easiest to learn
sledge with goo gun
what abt for a meduim
jus dont use melees on medium unless you want to try riot shield
Riot is easier to use imo but both are terrible options
in comp setting dagger, sword, riot, and sledge are probably only viable
might try the riot shield
sword especially now relies on team damage, soloing anything that isnt a medium off on his own is a chore
Like goodluck with heavies who have minimum brain function
dagger is good for team wiping but you gotta pick off 1 by 1 or 2 people
by the time you get to third person your just gonna die š
I dont get why people think the healing orb is OP
the h+ infuser is so much more toxic to deal and much harder to deal with
true but the healing orb is annoying when a heavy just camps next to it
I dont have any issue with the healing orb, especially on light because you can just use glitch
oh yeah true
āIncreased rates of negative sentiment from players on the receiving end of the Sledgehammer, who feel they can never compete against it at close range.ā
Guess what? you literally cannot compete against guns at long range with a hammer either. Are you nerfing guns? No? Then why the hell should melee weapons NOT strong at close range? Thatās literally their one job. Youāre trying to deny the basic logic of melee design.
āWhile the size of these damage changes initially looks quite large, they are very targeted. For the most part, they donāt change the number of āhits to killā in most cases, with only one or two match-ups being affected.ā
Only one or two match-ups? You do realize there are only THREE classes in this game, right? And Every match-up is affected. hammer and sword is now so weak against ALL of them. Do you even play your game?
āThey do, however, reduce the number of possible attack combinations that can be combined with quick melee attacks to get kills in fewer hits, for example a primary attack plus a quick melee versus a Light.ā
Do you know why players relied on quick melee combos? Because that was the most usable way to secure kills with melee weapons.The others were barely meaningful, so they were not used. but You nerf that without adding anything else, just raw damage reduction, and expect the weapon to function? Are you seriously out of your minds? Melee weapons need to kill quickly once they finally close the gap. If they donāt, they die.
Even before the nerfs, approaching with sword or hammer didnāt guarantee a win. So what the hell are you balancing here? Are we even playing the same game?
āAs always, Weāll monitor the impact of these changes once live and adjust if necessary.ā
Right, as always, you say youāre āmonitoringā the underperforming weapons like youāve done so far by ignoring them.
You guys are so lazy. Youāre running a live-service game and barely doing the one thing live-service is supposed to be good at: frequent updates.
The dust should have time to settle before more changes are made.
CL-40 users are actually smart because they know to drop their dignity and abuse it
Says the db light
im smart too
There is a glitch with 1887 where if you melee after firing even if you complete the pump animation you do it again after the melee
Nvm I'm dumb and the timing is just tight I guess š that must have changed when they tweaked melee cancels
Same here, Iāve mained data reshaper since mid-S5 so seeing an enemy emitter is an adrenaline rush for me š
I saw in a clip that the range is massive now
It is
I love that gadget, itās practically the only reason I play medium (well, also I love Cerberus and riot shield š)
Hows your ranked and wt play doing?
Hereās the secret:
I donāt play either š
Thats not a secret thats a skill issueš
You bet it is š
Then we have an agreementš
Id give Embark so much money if they added a grenade launcher that works like the grenade launchers from Destiny
how does it work
They're single shot grenade launchers that shoot really bouncy grenades that explode once you release the fire button, or if you direct impact someone
oooh, mgl rework idea
Mgl just needs to explode on direct impact with a player
The destiny GLs are cool because they're so versatile, you use them for AOE, for direct impacts, you can bank shot them and you can go for airbursts
I think the design works really well as single shot to encourage more strategic/skillful play, as opposed to the MGL which is intended to be a bit of a spam weapon
I'm very sad that I've never seen another game do grenade launchers like Destiny
Why does the CL40 vibrate my controller when Iām not even the one using it and Iām halfway across the map?
Idk, why not not use vibration in the first place? Feels like a distraction to me.
Is turning the vibration on and off an option?
^
In settings, you can turn off Vibration
Yeah, there is a setting to turn off vibration. I think I do that with p much every game since I set my controller down a table, meaning any rumble would likely drag it into dropping on the floor.
Guys, Do jumppads on teammates give support and are the returns diminishin or can you just bring your friends into a map with a low ceiling and farm tons of xp
What other weapons would pair good with revolver? (Am not the one playing revolver my friend is)
meow
plenty of people apply the exact same argument being applied to the CL-40 towards melee. Sword has a low aim requirement and results in casual and even intermediate players panicking and dying despite the fact that they have a massive advantage on tactics and TTK. Even post sword-gutting this STILL happens, people get jumped and instantly tilt and give up when they could just win anyway if they tracked good.
Look, this shit isn't E.Honda in Street Fighter where you have to master a timing minigame to have a vaguely decent time playing against him. The CL asks you to either land your shots against it or position smarter so their strengths are nullified. It is one of Medium's worst weapons if you play around it.
Gutting weapons like this because "the casual playerbase tho" only serves to make the game increasingly one-note and lame at intermediate to high level. I'd rather not give in to the perception that it's more okay to be shredded by a rifle that's more effective in almost every way because "ah you gotta aim though" (the weapon is much easier to use and get kills with despite the existence of splash damage on the other weapon)
i wouldnt really say sword has a low aim requirement since you actually have to have your crosshair on the person otherwise the lunge doesnt connect
i would definitely say aim is more consequential to getting your optimal damage with the CL than it is with the sword
you can just shoot at their feet for cl40, sword requirments you to fling yoruself directly into them and connect the crosshair, cl40 is much more forgiving too since sword either hits or does not
the sword doesn't require you to "land a shot" in the sense that a gun would at all, you just turn into a moving conical hitbox. It's possible to miss but it's extremely forgiving, same with the frontal M1 arc. CL-40 has forgiving splash but considering how vertical this game is and how ranged engagements can be it's often not so simple.
landing hits on mobile targets isn't necessarily simple with sword either but even in those cases it's more of a positioning/movement thing than a snap aim thing
weapon idea: single shot grenade launcher for light, kinda looks like the m79 thumper,
special: its elemental, meaning you can change the shell, like changing it into a gas shell, for clearing out an objective, or a glitch shell for glitching a whole team, you cannot spam shells since for every special shell that isnt a basic explosive there is a 1:00 to 1:30 minute cool down
(sorry for interrupting, just came up with this weapon idea and wanned to share it with all of you)
Sounds more like a spesialiation then a weapon to me
bit hesitant on explode on contact glitch effects, potentially really strong for how easy it is
it might also replace the other util in an unhealthy way, tho im not sure about it
i can get behind a light gl, will likely be a balance nightmare on release and go a similar path as cl-40, but if it comes out the other end well balanced woth it imo
i could see a weapon that gives you a ton of utility in exchange for not being the best primary weapon being a thing, but I also think that a grenade launcher (especially on light) doesn't have to be very good for it to start tilting people. like if you're a two shot on direct hit against medium with a considerable reload between shots, I could see the interaction where they shoot you, back into cover, then shoot you again tilting people loads
I think a crossbow would maybe be better, to that end?
maybe we dont make it explode on hit but give it a timer, not boucnes like the heavy but a time witha visible light so people can run, atleast for the special shells
It's also kinda weird we don't have a rifle with an underbarrel launcher you can switch to
agreed, in the future im hoping for weapons that are more modular, not so so modular like cod but modular enough that they can be used in very few cases
Buff sword š¦
the sword is sitll very annoying atm i think the nerf was deserved honestly
I love how CL-40 users are trying to win the support of the melee community and the melee community is like "naw those grenades are skilless cheese"!
something similar to deep rock galactics elemental crossbow would unironically just be good imho, kinda eh damage wise but it would be a great stall utility
I just want a UMP. Maybe a P90.
as a melee player i dont really have a problem with it inherently, i just dont personally like how forgiving it is and the fact it has incredibly high damage with a low skill floor
again this exact argument is why your weapons have been gutted
but the problem is melee is like the least forgiving thing in the game lol
Also it would be cool if the heavy could rip chunks out of buildings and throw them as a specialization but they already have the most in the game so far
i love you please develop the game
aim-wise not at all, after nerf there was constant back and forth with people saying melee deserved it because you don't have to aim, lol
eh, 1. melee still has a big element of aim, 2. melee has like 50 counters for each melee weapon, learn any of them, cl40 doesnt really have a big counter aside from "get close and hope they blow up" and if theyre shooting from a long distance with cover they basically just get free damage without having any challenge in the process, atleast melee puts you in a position of danger
also atleast imhe sledge was never the issue, the interraction between sledge and winch has always been weirdly strong and that i do agree is a problem, so they should probably just add a cooldown before you can swing the sledge after winching, or just lower the winch reach? idk
cl40 would be fine if there was an actual challenge to using the weapon, as is you dont really have to learn anything, you just look in their gen, direction and shoot, and im not acting like theres not skilled cl40 users, but i do think cl40 has outclassed a lot of other medium choices atp and i also just dislike how it can absolutely destroy defenses that you setup immediately, esp with the recent goo nerf
I'll tell you right now, the gun guys tend to think of skill this way Low RoF Guns > High RoF Guns > Melee > Melee with invulnerability > CL-40.
what is melee with invulnerability?
only thing i can think of is goo sledge which really isnt overpowered at all, its more of a gimmick than anything
cl40 doesnt really have a big counter aside from "get close and hope they blow up"
this was never the main counter to the cl, this was a new counter they threw in when people were really mad about the weapon in S4 after they arguably overbuffed it (after a long series of nerfs to other weapons that resulted it in it actually seeming like a good option)
counter to CL is taking advantage of positioning to nullify their strengths. It's difficult for a CL user to hit airborne targets or anyone above them, it has poor TTK in a direct fight, the damage they do isn't instant so you can react to the shot at a distance by shield blocking or gooing, APS exists to counter it in particular- it has all of that on top of the increased self damage they added a few seasons back
sledge is one of my top 3 favorite weapons, CL-40 definitely has way more aim involved in its use than sledge going for airshots and hitting people who you can't just splash and junk
and yeah i dont disagree with that, im just saying that cl40 is too rewarding even if you arent very good, im just saying as a melee player one of the main counters was to be up close, i cant speak on ranged weapons, but either way i think area damage weapons (excluding flamethrower) are kinda dumb in this game
also the counters to melee are a lot more direct, cl40 counters arent very evidently clear
i mean i personally think that neither cl or sledge ever should have been nerfed, sword when it was good was not a genuine problem
i just think that casual players have an understandable reason to complain when a weapons playstyle was "blow everything up"
As a former model main the CL has taken some getting used to and definately doesn't feel like an easy weapon. Lights want to label it as "easy free killz" but it takes positioning, leading, and arc to get right. The skill ceiling is higher than hitscan purists want to believe
eh, in medium range its pretty easy
i think shooter communities have a problem with an expectation to keel over to support casual players in a way that most other genres don't and I think it makes games less interesting. Like I'm not saying you should never consider the casual player- but this game is ALL ABOUT positioning far moreso than most shooters. gutting weapons that rely on positioning because they're too good when you don't understand how to position well is actively watering down the game.
like your position is confusing to me because your weapon is in much the same way. your favorite weapons favor high positioning, low execution, and excel in lower end lobbies because casual players have bad positioning and bad execution. Melee has positioning and gadget counters, CL has positioning and gadget counters. It makes sense in that a melee player would deal with the CL-40 more directly more often (the CL is good at killing chasing opponents and that's what a melee player is sometimes obligated to do) but I think what you're arguing is just going to be used against you later
tbf i also just play weird, idk, i feel like this game has a problem where it keels over support for comp players, and casual players are most of the playerbase, so not catering to that playerbase isnt good for game health
they've done a fair bit of both, a lot of competitive players seemed to be bewildered that they nerfed sledge so heavily before touching winch. basically every nerf the CL-40 has ever gotten has been for casual players' sake because it has Literally Never been meta. Embark loves to go more off of statistics than player sentiment when balancing, so that's going to result in the large amount of casual players having a voice
90% of comp player are ok for the sledge nerf but yeah it's sad how embark is balancing via data
But the balance rn is very good nothing to complain or need buff tbf
A lot of variety of playable weapons for every class
i was happiest in season 4 I think give or take a few necessary nerfs
Model needs a buff
I'm surprised I haven't seen more of the drills being used tbh tho
Model is very good rn wdym
Prolly top 3/4 of medium weapons
yeah but like they also used statistics to gut like half of heavies arsenal, which wasnt really reasonable-
i meaaaaan heavy was really fucking good in the first like 3 season
demat and red barrels exist tbf
and they're still really good
Model takes 4 hits to kill a heavy lmao
Oh true
i feel like the demat nerf is coming
but thats also just because there were very few heavy players and the people who stuck w heavy were all comp players for the most part
And ? You Can move or even hide and peek. Model is legit very good rn
and the drill is there to blunt it
Demat and winch destroyed the game imo
eh i wouldnt even be mad on that specific nerf, that one is actually justified, having a spec that invalidates map geometry is dumb
Just unfun to see player running 24/7
so many individual things nerfed because of the existence of demat and winch, it's mad
cerb would still be extremely good but it wouldn't have been anywhere near as much of a problem without med being able to walk through walls, not to mention medium's original shortcoming of having bad demo just completely reversed
Unrelated but I would love a ZIP-22 skin for either of the light pistols
I love how things that go untouched for seasons randomly become "OP" out of nowhere in this community
Quick melee OP?
real
And that the dev response to that has almost always been to just tank the damage instead of trying to actually rectify issues.
Epic 
Demat and winch are interesting and fun, they're part of what makes the game unpredictable. I'm glad this isn't a vanilla cod simulation with no dynamism or weird stuff
The cerb I find especially disappointing as itās a goddamn dragonsbreath shotgun and itās hard as fuck to light things ON FIRE with it now because of how theyāve nerfed it.
They took the interesting mechanic out of their own fucking design.
It was weird enough before it took three shots to clear gas now sometimes that shit donāt even work.
I already havenāt spent any cash this season but if the balance team doesnāt shape up that trend may continue.
tbh i like unpredictability and junk too but I think demat had the effect of making the game less dynamic in some ways because it distilled breaching down to "press a button for an instant, silently-created hole" as long as you had one on your team. Winch is weirder because it feels like it's attempting to address a problem where they heavily nerfed heavy's ranged damage output on stuff like the RPG but wanted a way for Heavy to drag you into close range to make up for that, but having an Instant Pick Device resulted in them nerfing a ton of weapons so they weren't as overpowered while being used with winch, like the 1216 and sledge
I know lol
I want to play Titanfall 2 again where all the weapons are balanced for fun.
the insidious C.A.R.:
Why would you say the devils name in gods house
BUT SEE even in a game as fun oriented as T2 itās fucked to death by cod-y autos
Anyways add the T2 L-Star to The Finals unchanged. L-Star best girl.
but fr pre-demat defending a room and fortifying felt like way more of a thing, especially when APS had infinite charges and you needed a way to get around that shit. post-demat fortification instantly started feeling pointless, although the meta might have lead there eventually anyway
sorry you're getting the apex l-star instead
and yeah no any mobility shooter will be fucked by strong hitscan if you include them. titanfall 2 comp even banned the charge rifle because if you have decent tracking and are capable of feathering the trigger you can just delete people at ranges where they can't possibly fight back with anything else.
apex mentioned, killing myself.
Speaking of I canāt wait for famously not very good weapon cl-40 to get a damage nerf because there are new players coming in for the new season who are confused about getting hit by poorly highlighted projectiles. Maybe theyāll nerf one of mediumās melee options while theyāre at it.
And all this for a weapon almost only ever used as a rage swap by redditors in powershift that rarely if ever results in a win.
So cool, so cool and nice. Nerf damage on the sword and the sledge again embark people love that 
Really love the additions of S7! Only the Drill seems a little useless and stiff ā¦.
They need to buff cerberus afterburn to 50 dmg. It might be usable then, right now it's a silly little puppy
Thank you ! Very well put and I agree āļø
that sounds like it would be too much... it would be just like reverting the damage nerf
Everyone will hate it to bones with that much burn
I actually have an idea for what I think they should do. Big take but hear me out. nerf the damage and move the Cerberus to light. I think the Cerberus isn't a very cool dragon breath but just getting any fire weapon on light would be cool and it would make a fun double barewl side grade with some utility. Give medium a lever action repeater shotgun like the model with a tight spread, less damage but with a better burn mechanic, should probably have 4 rounds in the clip and should shoot a fast moving burst of fire with the shotgun shot. So instead of being ignited with DMG it is literally a faster moving flamethrower burst and a shotgun burst. It would less effective at medium ranges than the model but better at shreding people who are in the flame range. I think an 12 pelet cone with 5 DMG a pellet would be good, the flame burst should deal around 20 DMG with an upgraded after burn. With these numbers it 2 shots lights, 3 shots mediums, and 4 shots heavies, as long as the flame burst hits. Upgraded after burn deals 40 damage over 2 seconds. With these after burn numbers you can actually kill all classes 1 shot quicker with a Melee, but only with most the afterburn, so hit and run would be really good. Without Melee everyone is left on about 10-20 health.
You are right, I don't get all the cl-40 hate, and I'm a damn light main. I play cloak and dash and it's honestly not that bad. Just don't stand still. The cl-40 is hard to aim with and it's pretty rare you face a really good player with it since there are straight up better options for sweatiest to use. Especially since they killed the mine combos, gas is still good but not game changing
That would make it do 149 so no light 1 tap. Peak cerberus was 151 but 120 was up front which made it very punishing. Cerb is too weak atm it can't even 3 shot heavies WITH afterburn and it's bad against mediums too.
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Yes
If medium ever gets an SMG, I think it should be a UMP, always love seeing that gun in any game
Why does the game freeze for everyone when people throw gateways?
Add a coin trick spec for medium or light (think ultrakill)
The CL40 seriously needs some tweaking- maybe make the projectile hit harder while nerfing the splash damage
I think Cerberus is fine where it is. Bear in mind though that I also thought it was fine in its launch state, so I might be a bit biasedā¦IDK, I still love it and main it
I feel like it's worse now than when it was released š
If it is somehow worse than when it released Iāll know this community wonāt ever be satisfied with anything lol
A weapon with limitations is far more interesting than something like the FAMAS/FCAR.
I'd rather a Heal Beam with Cerberus meta over a Demat with FAMAS meta.
Went from 108 -> 99 damage lmao
Ah yes letās give light another burst damage weapon and force medium to have no cool weapons at all. While weāre at it we can just remove your ability to play anything on medium other than any AR and defib
anyone know what percentage of damage you recieve when you deflect bullets with the swords?
Depends on if embarks servers decide you actually get to deflect anything and donāt take full damage regardless
Ah yes, its not like a gave medium a whole new dragons breath shotgun or anything to compensate. Bro really read the first sentence and responded
the swords are dope too as hell for medium too
I agree the dual swords are such a cool concept, and I think in there current state there pretty balanced and the only thing holding them back is the skill required to use them
it for sure does have a bit of a learning curve. especially with the deflection. you need to lead you shots really hard on moving targets but i fell like thats a server thing
I feel like the 117 direct damage CL-40 was a bit much (3-hit kill on Heavy), but going back to 110 direct impact and a flat 70 damage in a small splash range would still be good, but less annoying.
Cl-40 having the self damage nerfed was frustrating. they just have a panic button for anyone within 10ft of them to just jump and look down. The dmg is a little frustrating, but itās the worst when your trying to close distance with a close range weapon, you have almost full health and they have half, but they just jump and shoot down 2-4 times and you lose.
And all your health is gone but they seem just fine and dandy
It still doesnāt full damage to the user
I can't see that anywhere, no updates still listed on the finals website list buff to cl-40 self damage and the wiki still states it's 125 self damage at point blank range
If the wiki is correct then it not only full damages on self. It still does more damage to you than to the enemy, The cl-40 is 100dmg per shot in direct but points blank self damage is 125. Which is the way it's been for a while
Yeah but a light died to it once so itās gotta be nerfed??
The whole board with L M and H not just L
Naw
Yuh huh
Nuh uh
I agree but the hate for the cl-40 is very strong, and those peoples opinions matter too. But I certainly don't think it should be nerfed. It's probably like C tier at the moment which is fine, I would like to see it buffed in a way that wont upset people more. Personally I think it's destruction should be increased where it can break walls in 4 hits to give in more utility
this is the pinnacle of minigun. i do wish i did more structure damage though. this was with three miniguns and through like 5 or 6 mags each
The CL40 is unchanged since last season, the outcry for its nerf is due to the higher use of it due to the Cerberus nerf. Itās one of the lower TTK options for medium and can be easily countered with high ground or getting close
Getting close? When self damage is too low
Light is the most popular class, and I mean absolutely no disrespect when I say that the bell curve of the average players skill leans to the left
Itās still free damage
I'm a light main so I get there over reacting, but I still don't think stoking the hornets nest will solve anything. And giving medium a weapon with utility like that would be good
It does more damage to yourself than the enemy. If you sit there and point blank shoot another full health medium, you die first
Iām not even that good with aim and Iām still going to either trade or get the kill on a Medium if I bum rush them to close the gap due to them hurting themselves with the CL40 self damage
nah if u get close cl uses just shoot at their feet and kill u while not dying themselves lmao
It helps if you shoot them too
fuck bro ur so right, i already hate having to play ARs on med, I'm seriously considering playing model
I feel like model isnāt in a good spot atm
Gotta put more effort into performing well with the model than you would with other options
it's alright, but it cant surpass ARs due to the way it's designed unless they make it "busted" again
Might just be due to the server stability and the propensity for phantom bullets atm though
Nerf light gadget ong bro wdafak is this 750 dmg to a heavy and he ain't die š¤£
Definitely donāt want another model meta
No shotgun meta please
H+ is definitely over tuned at the moment
it's a shotgun that performs well at medium range, guess what 3 other weapons do that with better proficiency
But nerf light heal gun and balance it
Dual swords, cl-40, repeater, pike, revolver, model. All of these are viable good weapons with vastly different play styles
dual blades are NOT viable
Dual swords is NOT viable
i do like the pike tho, I'll consider it
Pike is good
The hell they aren't, they just have a very high skill ceiling
it's just that having 35 fps makes it very hard to aim so i usually put it off
Dual swords are very good if you can reflect
Thats really just up to individual eyesight, I'm fine at like 25-30 frames. But everyone's eyes work different
Dual swords aren't a weapon you can just enter gun fights with, you have to plan out how you're gonna approach and work with your team. They require a very different mentality to work. But the feet shooting this is a big hindrance, I feel like they need a change where the entire 45° in the front is covered
what will you do on maps with long sightlines , what will you do when your team is out on the rooftops getting shot in the ass without you shooting another gun..
unless ur entire team is designed around melee. u cant do much
Thatās a given, players that treat any gunfight the same way regardless of what theyāre using or the enemy is using are why #šāgame-feedback is in such a poor state
Also completely removing the ability to shoot a sword user isnāt a good idea. Itās difficult enough to deal with them 1v1 already
Pick a better approach route, dorm push sightlines, and try to avoid bad situations. I get it's not possible all the time but losing is apart of the game and a niche weapon like that isn't viable everywhere. But the dual blades can counter snipe if you have good aim
I agree, I just think if you approach dual swords with the right play style, they can be good even in comp
If the game lets you deflect*
Well yeah, but thatās every weapon
But that's the point, it's still viable just hard to use
I mean yea the servers are garbo sometimes, but that shouldn't really be factored into a weapons usability
When itās a consistent problem it should be
My qualm with the dual swords and the reason I feel it isnāt as viable as other melee weapons is due to the damage being split between swings
Not a problem i have, it's dependent on what you're playing on. My Xbox works fine and the servers haven't really been a problem for me
That and mediums lack of gapcloser :
- Heavy has Winch
- Light has Dash
If youāre using the dual blades and the enemy runs away all you can do is give chase
Oh yea I agree. I still think they are viable, but I think the devs rely on people being able to reflect way to much when players can just shoot your feet
Riot Shield is more popular as I understand because its combos are better and you can close the gap safer due to the shield
I constantly die 1-2 times a match because of it this season
Iām constantly getting stuck on flat ground, not just a you problem and Iām sure Embark is aware of it
You can also get use out of the riot shield without getting kills
I mean that sucks but I still don't think that's a weapon balance problem, it's a server fix problem
That still makes it a none viable option tho
For you and other players with server issues. I haven't seen them so for me it still is viable
If a weapon had a chance to simply not work and cause you to die at random itās a bad weapon
But that's not a consistent issue. And I think the server issues are also based on region. Cause mine have been fine but my friend who is deployed right now is having server issues despite also being on a series x
New weapon idea
The Spy Watch
A weapon idea I had for light. It's a James bond style gun watch that takes the skin of whatever watch you have equiped, defaults to the guns selected skin if no watch is on that outfit. It shoots single bullet at a slow semi-auto rate dealing 70 dmg per hit, probably a .5 second cool down (I want it to shoot slower than other semi-auto rifles/pistols) between shots. So it 3 shots lights, 4 shots mediums, and perfect 5 shots heavies. Probably should have around 10 bullets a clip. This weapon allows you to carry an extra gadget that you throw with your alt fire. You assign the extra gadget to the weapon. So if it's a grenade you throw the grenade, but if it's like the Taser of infuser, it shoots the projectiles from the watch itself. Can't double up on gadgets tho, having 2 infusers or 2 tasers would be busted, tho the legendary quad smoke would be goated. I just think this is a dope as weapon idea and would add a very creative play style. Personally I would run it with the infuser so I could quick swap between healing and DMG.
š
I mean that means your team gets the advantage automatically
Revolver glitches with the new xbox gp skin
Has anyone gotten to Ruby Rank with Flamethrower as heavy?
thought of a fun weapon for heavy or medium...... just a shield like captain america lol
Yes but make it work like Titanfall 2 Vortex Shield š
exactly !!!! that would be funnnn
Especially with all of the different types of objects that can count as projectiles in this game
Love it! Would be especially neat if it had regular melees with block frames on light attacks and a path indicator like nades with the secondary that would allow you to bounce it off multiple surfaces and hit multiple targets.
Have it be held up while running and weāve got a real interesting piece
yeah i did last season
GL for medium makes incompetent players decent and makes decent players untouchable. Nothing anyone says will change my mind on that. Itās a no skill weapon. The only time skill is required is when the opponent has high ground and you need to hit a direct shot. If you canāt do that you might be a scrub
Iāll say it again, if you canāt fight the GL thatās just a skill issue
That shit has more counters and ways to fight than any other weapon other than melee
The CL-40 GL needs to be nerfedāthereās no question about it. It's outrageous that a CL-40 GL player can shoot a Light player at point-blank range and still have 51 HP left, even without using the bunny hop. Embark should increase the self-damage from 1.6x to 2.5x as a minimum and reward the player they were targeting with the kill if they attempt suicide in that manner.
Additionally, the damage should be reduced from 100 to 75 per grenade to prevent it from being able to three-shot a Medium player. Itās shocking that this skill-less crutch weapon requires the same number of shots to kill a Medium as a Repeater does with body shots, and even fewer shots than a Revolver, which takes four shots to accomplish the same.
Good lord you all just donāt know what positioning is
No, we do, you just don't know how to aim and refuse to take the time to train your aim.
I donāt even play medium right now lmao
Lights when asked to do the bare minimum and play around what weapons opponents use:
its not even that good just unbelievably annoying. idc what they do honestly this is just sword part 2
How to fight CL40:
APS
melee
high ground
any movement ability
Literally just straight up out dps it with any weapon on light
Donāt run head first into it
If people think its just annoying because of noise and screen clutter thatās a different argument
It is very loud, you can hear it from a mile away.
With that in mind, you should know when youāre going to fight it and play accordingly
I definitely see why people want the noise and visuals reduced on it
I can agree with that
Thatās a reasonable complaint that I can get behind, asking for a nerf because itās one of the only weapons that can two shot lights if you have perfect aim is just crazy
If you get shot at by a CL40 and take 100 damage, you got hit by the grenade. That grenade that travels slower and deals less damage than the KS-23
Annoying? Sure.
Op? Absolutely not.
cl40 isnt overpowered but it definitely needs some kind of rework
Nuh uh
weapons shouldnt have a non existant skill floor
Neither should players but here we are
embark is 100% capable of making the weapon stronger but harder to master and more enjoyable to fight, I dont understand why anyone would be against that
Embark should rework a weapon to balance it against a specific class because the majority of players refuse to adapt to it
CL40 is the exact same as it is last season and it was never a problem. Itās more common now because quite a few of mediums weapon options were nerfed. Rather than nerfing the CL40 many(myself included) would like to see other options buffed.
Itās great against lights but struggles against other mediums and heavies. Itās fine.
first off a weapon that cant fight heavies basically whatsoever isnt balanced thats dogshit, and buffing how its set up rn would basically make it even more egregious to casual lights
read what someone like suddenrock has to say about it, they have come up with some interesting reworks
I donāt think anybody wants the CL40 buffed
no one does but it could definitely be reworked so its viable
Itās viable now, it has a niche and it excels at it (stomping lights and splash damage)
its not viable past gold
This game has such a weird dichotomy. If you don't like melee/unique options, the game probably feels pretty good. If you do like those things, it feels like dogshit.
its basically only viable casually because its a free kill on casual players
Melee needs work absolutely.
110 direct, flat 70 splash in a very small area. Basically you would have to be good at getting direct hits.
melee was basically gutted because of server tick and casual players crying
id say even like 120 so it can 3 direct heavy
And the fact that there are low recoil hitscans that also deal high DPS.
Rather than adjusting damage numbers Iād much rather see swing speed/animations tweaked which admittedly take longer to change
We already had that with 1887 and they removed that for a reason.
yeah but its also hitscan and has no drop
Hell, if Embark is so against melee weapons comboāing with quick melee just disable it for melee weapons
Heavy is big, though. They made it 117 a few seasons ago. Not fun.
Or just don't let QM cancel the animation, force it to play out all the way like for chained attacks.
I think that would just feel more clunky but itās definitely an option
They should have never let QM cancel any animations if they didn't like the obvious outcome.
KS-23 manual change š
They could still let it come out a little faster than a regular swing, but not the instant an attack connects.
idk why they just don't allow you to use winch until the pump/reload animation finishes.
embark hates melee, sword in the healing meta man...
IMO the sword was way too forgiving with the drag at the end of the charge
Iām not going to say I agree with the nerf but it definitely needed changes
is the goo nade still meta after the nerfs?
Goo Nade has been and always will be an amazing choice
Removing 20(?) health from the blobs changes nothing about its viability
Almost annoyingly amazing
I want to run something else but itās such a good option for 90% of load outs
the size aswell its 2x5 rather than 2x6 now
I have noticed almost zero difference after the nerf
60 health my bad
Also if nothing else I actually appreciate the size change as now you can throw one onto the side of the power shift platform and still navigate around it
I would argue the main issue was the phantom strike and thats really it, being able to spin like a beyblade obviously could have been toned down but the weapon also has direct hard counters which kept it in check
The Phantom Strike was 100% my main issue with it aside from being able to charge while cloaked(if memory serves)
charging off cloak imo is fine especially since how much they nerfed cloak and invis
honestly if they dont want to change the damage because of qm combos I think decreasing the charge time could be an interesting change
There isnāt a single sword user using invis spec, its charge + vanishes bomb 100% of the time
Hell, atm there isnāt a single sword user š¤”
im refering to vanishing bomb
I sea š
guys what happened to my pike https://www.youtube.com/watch?v=URA0StKqRuU
I donāt like that the light could guarantee a free charge hit via cloak(pre nerf)
it could
God why is the models reload so ass
Vaiiya save your souls if you actually hit reload because youāre not allowed to shoot for the next three business days
It feels so smooth to play with if you have one of the one handed skins on until you reload
Shells put into model
Naw dude wait a second I gotta pull out another two
The dude youāre trying to kill is 1bar but he has an AR? Two more shells bro just a second more
The fact that itās one of the only animations you canāt cancel also pisses me off
I think the model could use a buff tbh. Gotta be real careful though
I wouldnāt mind if they gave it a faster reload
It plays like youāre supposed to be going fast but you lose all momentum when you have to reload
Or you know, CL-40 users could actually get off their ass and do some aim training and learn how to play an actual FPS game, not running around like a cheesy skill-less rat lobbing grenades at point blank that even a Karen of basic intelligence would know it makes no sense for the CL-40 users to survive a grenade being shot that close to the ground.
Yeah! The CL40 users should put in work to get better at the game, not me!!
Everyone else does, we actually aim our weapons, not play shitter crutch weapons.
Damn bro who pissed in you soup
just getting sick of working 2x as hard as a CL-40 player.
Lmao
Shooting grenades at your feet is where you draw the line?
Not the KS-23 removing the portion of the torso it hit on any given target?
Not having our virtual bones emerge through our knees when we fall from 5 stories?
Dude youāre literally just upset it a weapon you canāt just role though with a AR
āļø
Iv noticed most people that donāt like the cl40 existing just donāt want to actually play different
They try to fight everything like they are playing cod and are surprised when it doesnāt work
I donāt like immediately jumping to āskill issueā because 100% of the time Iāve never played with them but there is absolutely no way there isnāt a correlation between the NERF CL40!!! crown and the Light Main tag
Thereās gotta be some connection I just canāt seem to grasp it
They donāt enjoy getting killed in two shots
I've noticed the people actually defending this weapon, typically are terrible at FPS games. Its annoying to fight against and it literally is just seal clubbing brand new players.
Thatās so weird because Iāve noticed the people actually screaming for nerfs are hamsters
The fact that it takes fewer shots to kill a medium with a CL-40 than a .357 revolver is just bonkers
Wait until you learn that the Repeater can 2 tap š¤
You seem pretty heated, you probably just got stomped by a level 20 with a GL but try coming back when you can control your emotions and we can debate this lol
A repeater takes 3 high skill quick-scoping hits to the body to kill a medium, yet a CL-40 only taks 3 low-effort splash shots to kill a medium is just silly.
So this guy is just spouting random incorrect info now
You seem like a brat kid that just expects everyone and every class to play around you.
Try actually knowing what a weapon does and how many shots it takes to kill before crying for nerfs
Let him cook bro š§āš³
I have noticed when people start getting stomped while using a regular gun they swap to cl-40 to try to get kills lol.
Yep
There is a group of medium players that use it because they canāt aim but they never actually do any good with it past sliver rank
Maybe if you looked at Zaffs sheet you would know, but you clearly dont
Cl-40 works
It doesnāt kill mediums in three AOE shots
CL40 has been the remedy to the sickness that is Light players since time immemorial. Ancient Chinese texts show that even in Ancient times, Shoguns would arm their Samurai with them to cleanse villages of Light mains
Two shot blasting lights is so funny
It can only two shot lights if you get a direct impact
The Repeater is the cure without the cancer, highly recommend.
not rly
it can be at their feet
I just use fcar or akm and melt them lol.
Confirmation Bias is real
When you cool off I hope youāre more reasonable Ishallah š
and the CL-40 medium will have 51 hp to spare.
Yeah but the CL-40 is more funny against snipers
Fair, direct body or directly under them
I think snipers piss me off more than cl-40 does lol
no value on PS
The sniper pisses me off simply because when someone is absolutely destroying me with it I know itās because they are a way better player and thereās nothing I can actually complain about
I found myself with double movement medium/Sentry and CL-40 having fun flanking and picking them off
Repeater can put Snipers down pretty decent as well, against a medium AK or FCAR or god forbid you run into a heavy and its going to not go well.
Repeater is a skill cannon
Amazing theoretical TTK, fantastic range; curbed by its unforgiving RoF
Sentry is an underrated Alarm for activity btw.
Sentry is underrated period
Itās amazing if you know how to use it
I see why medibeam and wall remover is popular but itās really nice when used well
Wonāt really kill anything but it can for the enemy to play around it
Medium now having a way to blast holes in anything with the new breach charge as been working really well
That's probably why I'm so annoyed about the CL-40.
I run Repeater, Demat, Frag, Zip, and Jumpad. I love zipping around, but the second there's a C-40 user I'm forced to run an APS.
Iām so glad they added a breach for M
I just find dmat boring so I donāt run it
well, we have demat..which is arguably better. I guess if your running healing maybe.,
Ive started placing Sentry and APS underneath the platform if its contested and its funny as fuck when they try to run or throw nades off the platform
Its soooo good doing that
- You can outrange a CL-40 user
- You can use high ground against a CL-40 user
- You can out TTK a CL-40 user with most weapons available to you
- You can hug the CL-40 user and force them to take self damage
Lights think their safe, but they are not lol!
ok but bounce pad
We should kiss.
Just bounce after them
You can hug the CL-40 user and force them to take self damage
You are literally melee range at that point.
we both be eating 100+ damage
Very effective, especially on heavy
Theyāll still take more than you if theyāre hitting directs point blank
Yeah I could see that making sense on heavy with the bigger hp tank, then again a heavy will have a nuke to give a CL-40 user a taste of their own medicine.
you gotta close the distance first tho lmao
The CL40 will kill the user before it can kill the enemy on H and M and it will kill both players on L
Goo does wonders for blocking LoS while you approach
Before it can kill the enemy on H & M
Grammar error, send in the horse
I hate that my phone auto corrects can to canāt all the time
I can crouch and stutter peak and still land full damage I don't get why you think just a gun in general is such a hard counter LOL
whyd it take so long for that message to show lmao
Discord had to check your message history
I already got two :D
𫦠We as one
I now have double the We as Ones and twice the freedom from doubt
how to use revolver
Step 1: have the aim of a god
it wont even be viable with aimbot
wasted my time spending huge amount of time on it
Unironically the new challenge room has been godsend
Being able to earn up with bots that shoot back, strafe, etc. has been fantastic for warming up
I just wish there were bots that (like real players) would randomly throw a crouch here and there or jump
i spent 2 hours in challenge room to perform 1 kills 7 deaths in quick cash with it
Itās definitely one of the hardest weapons
Yeah thatās pretty bad. But youāll only improve by using it
Iāll drop a 20 bomb one game and go 1:1 the next
i dont know anymore im losing hope
Youāll only improve by playing against good players and putting yourself in bad situations
i can drop 20 bomb too but thats after 20 matches, consistency is not there
Iāve recently been focusing on how Iām holding my mouse during fights, I tense up and itās a really bad habit because it makes micro adjustments harder
I also tunnel vision and donāt consider anything outside my direct LoS
I like to think Iām a good player but in reality Iām probably just gold at the moment
im going back to m26 matter prob
This is treason. You will be barred from Heavens gates
I will use the revolver sometimes if Iām feeling absolutely gassed and literally am not missing but thatās very rare
if im not missing then i should not use revolver too because it would still perform less well then a repeater
But the animation set for the revolver
Itās healthy to use weapons outside your comfort zone. Both to improve and to familiarize yourself with its strength/weaknesses to levy against your foes
im on 1 kills 8 deaths as we speak
Thatās probably your problem, if youāre not using the spin inspect during every second of down time youāre not playing it right
Spins get wins šÆ
might need some sort of new warmup routine, every game i play seems to only gets me locked in after 3 hours straight
any method to speed up the process
I suggest fighting the box battle for at least 10m
Do a few rounds of the aim training on hard
i got a life so yeah ill drop the gun
just sad to see ive only realised it after this much time into it
What's the point when in-game there is no bbs
10/10 run on my spear load out
please buff the bow
embark its time the people are ready for 2 grapple charges it would make everyone happy and nobody sad it would be a glorious day
love the lockbolt
Great combo with gas grenade
The Light class is supposed to be a glass cannon ā fragile, but able to deal high damage, especially at close range. That 150 HP should mean youāre rewarded for taking the risk of getting up close.
The Medium class should have the advantage in mid-range combat. It shouldnāt be strong at close, mid, and long range like Pike is now. And DEMAT? That overpowered breaching tool doesnāt belong on Medium. Breaching should be a Heavy specialty.
I hate nerfs, but if you really think DEMAT belongs on Medium, then it needs to be nerfed to something like its Season 2 size. The double-wall issue was handled well, but I have no idea why you decided to massively increase its size like that.
Heavy should be specialized in demolition and fortification. Itās slow, so it should be powerful in close quarters. Itās hard to close the distance, so there needs to be a real reward when you finally do.
And please, stop with the nonsense about nerfing damage for the sake of Light. That doesnāt help only Light. It affects every class and ends up making weapons feel useless.
If you canāt kill a Light, you definitely wonāt be killing a Medium or a Heavy. Any supposed benefit for Light is always outweighed by what Medium and Heavy gain.
Damage nerfs need to stop. Start buffing things instead. Games like Apex Legends and Call of Duty actually pulled out of slumps by shortening TTK, not stretching it out. Nerfs donāt fix problems. They just drain the fun.
Melee weapons need to be strong at close range. Just like melee can never compete against guns at long range, it only makes sense that melee should win up close. Thatās the basic logic.
These melee nerfs go completely against what you yourselves said in this comment:
https://www.reddit.com/r/thefinals/comments/1it1icj/comment/mdnd5tc/
Stop lying and start keeping your promises.
U cant stop a class from having something just because it specializes in something else. That makes things less versatile.
In this case, thermal bore should be given to heavies. The healing stuff to mediums. You'd have to make each class extremely limited which would make it way too boring.
Light was never supposed to do damage at close range only. They specifically gave them high range AND low range guns because they wanted them to be an all-rounder in terms of range.
And I won't pretend that light DOESN'T deal high damage. Sniper takes two to three hits to take down a heavy. XP54 deals huge damage. M11 has the fastest TTK of all guns, check it out urself.
No way bro thinks demat is OP. Blud admit it u just want meds to be nerfed too much cuz u cant stand losing to a guy using dual blades š
TL;DR: Demat isnt OP, requires a lot of IQ. Light has high damage weapons. Classes can't have weapons that are strictly about their speciality. But I agree with the heavies having to close the distance and the need for better close quarter guns.
Not really, if they jump and aim a bit further you'll take close to 100 and they will take very little damage
Hello i have a quedtion am i the only one experiencing delay with demat lately, and if not is it a bug or a feature?
Please buff the sledgehammer's damage. If a melee weapon is weaker than firearms at close range, then it becomes completely meaningless."
@versed marten there is a bug reports channel and a bug discussion channel, go there 
Just hit lvl 5 grapple 
My sink into grapple support this season has been deep and dark
Next stop, tiger stripe H+ and tiger stripe tracking dart.
93R is perfect as is with virtual extension 
@frank sorrel
Banning gadgets isn't the right move.
i mean, healbeam and defib are banned in TA because they would otherwise circumvent one of its main features
defib acts the similarly in TDM, TDM is "run in, kill, die" playstyle, defib is basically relegated to being a worse coin-respawn in literally all ways
you wait longer for the hologram to finish than it would've taken to wait to coin, you're at 50% hp and without abilities instead of fully restocked while giving the enemy time to prepare to sweep the defibbed right out in the open as they come back, instead of being spawned on the side of the map in relative safety
its only use is buffing the users stats at the cost of griefing the whole team
it has no purpose in TDM besides selfish gains
As Iāve said before you can literally count up revives done by mediums in the stats screen to figure out the likely winner of a match in TDM, this works 9/10 times. Itās a single mechanic greatly changing the tide of matches for the worse and needs to be rectified. Period š
Easy peasy squeeze my fuckin lemon on a stick (respectfully)
yeah, its likely part confirmation bias, but when there is a defib medium (or multiple), were often up to 1.000$ behind, if not more
Exactly yeah. And I thought having chat on console would rectify this as I could tell folks not to do it but typing in chat hasnāt stopped this behavior once in my experience.
If anything they just start targeting me more
Demat is not OP but the other specializations are so underbaked or overnerfed that demat is basically always picked
Demat is functionally destruction with no downsides, it isn't OP per say, but it feels conceptually flawed
I like to think itās less that other medium specs are underbaked and more so that Delmat adds a very valuable utility
Enemy gamer losing the 1v1 so they goo off your LoS to retreat?
Just demat the wall and finish them off!
Very well defended floor with the cashout station above you?
Demat and then reseal the opening for an easy steal!
what is the best heavy spec to use ? for team and solo
it is a little annoying tho to get a medium down to like 20hp and they just run past a wall and close it instantly, or open it up and jump pad
i hate chases
Iād wager many would agree the best team spec for Heavy is Mesh shield. You can quickly flash it to eat rockets as well as provide protection for your team.
As far as solo goes? Honestly any of them. But I have a soft spot for Charge & Slam or Winch when Iām solo.
I absolutely loved charge & slam when I first started, got lots of really cheeky kills with it. Plus itās nice to have in your back pocket for breaching buildings or some damage when your gun is dry.
Also they just hide in a ceiling or floor like cowards
Can I have enough sword damage to lunge combo into melee to kill lights? Please. Bless
Remember you can use throwables. I got a sweet elimination with a glitch barrel on a player running away.
@blissful dawn it literally doesnāt, it had the highest ttk of the entire medium classās arsenal.
@radiant orbit are you talking about my recent comment on cl40? if youre correct it sure doesnt feel that way
Look at the numbers. And that only accounts for direct hits
i wish the nullifier worked on props/cashbox/cashouts/turrets/traps
Play Medium with IPAD
i know what you mean but you mean highest TTK, lowest DPS
Ah yes that is what I meant
thats not what we are saying, obviously a slight adjustment to play style can take out the cl40. it is ANNOYING having to deal with it. it would be one thing if it were fun to use like the heavy gl. but this is just "lets jump pad and shoot down because that is the only way i know how to get kills". its a damn GL. there needs to be some kind of challenge to use it.
Girl it is a challenge, you have to hit directs just to get to the incredibly long ttk. Which if whiffed will require a very long reload.
Sure itās great for area denial, but if youāre losing straight up fights to the cl either theyāre better or youāve got some aim training to do.
You can also just literally get in cl playerās faces. Good ones wonāt shoot you and will run away but the vast majority will just shoot point blank which at a minimum will get them killed in the process of killing you.
I think it would be cool to have an airburst grenade launcher you can manually detonate in midair that would be funny I think
all for more non hitscan options absolutely
XM25 my beloved
Heavy gadget that lets you cycle through Oil, Gas, or Glitch cans normally found in the arena. When thrown, it spawns three of the selected can. It gives Heavy a reliable source of glitch, but not as easily as, say, just tossing a Glitch Nade as a Light.
Someone suggested an m79 for light a while back which I think would be neat. A real pop and go type weapon.
High burst long reload.
i assume you mean all available barrels, not just oil, gas, glitch, right?
probably would absolutely blow against heavies but oh well
That's a neat idea, I once thought of a specialization where it would grab the nearest physics object and whip it at high speeds ahead of you
shouldve been winch
I'd keep it at 3 or 4, because I think having access to three heal orbs in a team fight (they heal like 50 on direct impact) could be a bit OP.
Not to mention that more options means a longer time to cycle through them.
wait, the healing barrels burst heals on direct impact?
Yuuuuup. Hasn't caught on yet.
I actually noticed this last night when I threw one at a teammate in TDM
A friend I have who loves healing uses Data Reshaper to go into most fights with a heal orb.
is it random like glitch nade when you get them, or where is it in the cycle?
I never thought of that, I may have to change up my healer build.
There's a set order.
Whichād be a first lol
ah, so theyre all included now, thats nice
no idea when the glitch barrel change got passed, i remember it being random
I will say for my gadget idea, I'm on and off about having the explosive can.
Cause that's a lot of potential destruction. But, that's also supposed to be Heavy's thing.
Could be made a Specialization, I suppose.
Let it have a bit shorter CD.
might be a little limited for special
Still have to cycle through and throw it. So you could even include Healing Orb.
That's my worry, and adding everything means more versatility, but takes longer.
I do think that since they seem to want every build to be able to do most roles now, it's only fair for Heavy to have a source of glitch.
Although personally I'd want Glitch reworked.
glitch?
trap? or in general?
Maybe it only reduces the effectiveness of everything it hits?
So Dome/Mesh Shield/Barricade/goo get less health, sources of healing do less, Demat makes smaller holes, things like that.
In general. Not a fan of "now you can't do anything" mechanics.
At least not long lasting ones.
People complain about winch stun, but it would be worthless if it didn't.
It already frequently fucks up and lets people shoot too early.
i mean, it could be on anything thats already out
like dome is
it cant stop you from putting down a turret, but if you do it can be glitched after
and then its risk reward
do i put something out early to bait the glitch?
do i make use of the distraction to get some damage in?
do i remain at risk for longer, but get it out right after?
and that could then come along some mega buffs, like explode on contact, going through walls like an emp, bigger radius
Anyone got tips for solo light players in ranked?
Idk, I just think the idea of glitch reducing the effectiveness of things is interesting.
Use H+ and the nulifier to aid in cashouts. Revive your teammates. Kill things. Das it really.
Also want to add that grappling hook is great for reviving. You can just joink them and fly off to a roof/attic and revive.
Been doing that as support light, with H+ infuser on top
Its hella fun
I get being the support light is what everyone loves rn but Iāve been getting such bad teammates in ranked that when they die even when Iām trying to heal them Iām left helpless and feel like I donāt even have a team to begin with
I feel like support light doesnāt match the play style that makes me enjoy light because I am often seperated from my time by a wall in their time of need which I feel like is generally where a light should be but Iām not the best light so idk
cashbox and cashout would be dumb but everything else i mean thats j a good idea imho
solo q in this game is a terrible experience, same situation with me, teammates just run in and die instantly. doesn't help the matchmaking is terrible and you're constantly going up against 3 stacks
Matchmaking should definitely prioritize 3 stacks facing other 3 stacks šÆ
what are the top 3 heavy guns
fire is the best
minigun, deagles, sa12 are all good, shak is also probably up there
They should have a skin for the flamethrower that replaces the tank with a big burning cigar stub and the nozzle with a mounted mini desk fan
Hairspray and lighter.
Also a great idea
whats the easiest heavy gun ?
Depends, LMGs are stupid simple but if you like more methodical stuff deagles are fun
Probably the shak
Istg every time I fight a FAMAS I'm reminded how they nerfed the Sledgehammer and not it.
I'd say Lewis. ShAK-50 has the double bullet gimmick to learn.
So I just watched point blank shots into a back of a riot shielder no reg. Are we seriously making their immunity hitbox their whole body ?? L O L
Nah just hitreg is off right now.
Its unacceptable. Fix the servers. You can't just increase your monetization and drop the ball on server stability. 8 deagle shots into the back of a riot shielder only for him to not even notice it .
Definitely server based š
I couldn't even ADS š„ŗ
On god babygirl my internet is fine
The servers are shit
I don't think the uptick in complaints regarding the state of the servers are coincidence
The amount of time I have people shooting at me when they are looking a completely different direction is crazy
Sometimes everything stops for a solid 5s, sometimes I get stuck on flat ground. Heck I've even had an instance where I'm just unable to move but everyone else is fine
I'm not sure if they changed stuff on the back-end when they launched S7 but it's definitely in a worse state than it was the season prior. I promise I'm not a thirdworlder either so my beloved internet isn't the cause
Also been trying to use more Heavy weapons, definitely like the M60 but the Shak is where my heart lies
Same ^
It be better if the spear secondary attack was a charged throw up to 109 body shot 200 head shot speed around cl40 with a 1 second recharge
Iād much prefer a charged through as well, but I will say I do like the concept on an AOE melee attack, the execution on the spear could simply be better
imo itās the m60, the recoil is much easier to control than lewis and it has alot more bullets
I continually have an issue where the reticle on the Pike scope will get blurry/pixelated and I cannot land shots at all, even from under 10m away aiming between a heavy's shoulders, if the reticle is blurry the shots don't land. Is it just my Internet crapping out or what?
Does healing emitter stack
No
lore wise cns gave us the gateway and the dematerializer right?
2 of the most useful gadgets I use a lot
Yes it stack
Each beam is like 20 hp. If you have two people firing the more healing beams will hit in a shorter period of time
I've seen a heavy steal, with ball and two healing emitters firing - and a guy emptied two entire ARN mags on his head and still couldnt kill him to stop steal
.
Can we get a sight swap while in the game lobby not home lobby?
Bruh cl40 is a problem
hello
The amount of comments about cl40 is hilarious ngl š
cl40?
Everyone seems to want a CL-40 nerf, but my question is: how could one nerf it any further without gutting it? Itās already kind of bad
oh yeah that thing was in my first match ever felt crazy maybe just you know slow the firerate or lower the clip by 1
It's difficult to balance because of the type of weapon it is in the first place. Any aoe weapon is already not fun to play around.
It needs a buff lmao itās all just light mains that hate actually dying on two hits to anything
The constant explosions and smoke doesn't help either tbf lol
I think where it's at is fine for the most part. Balance wise, it's not too broken or too weak.
But it is a very popular weapon nonetheless
maybe the answer isnt a just a straight nerf but both a nerf and buff to the weapon. wen i went against it as a heavy it seemed to just push me around the felt bad..
Even as a light, i can just run up in his face and he will kill himself. The self dmg nerf was a blessing of a balance decision
so next time i seen 1 i should just rush him lol
It's like the main thing that will save you if you're playing light on the same floor as him and he sees you first.
You have to shoot him and get close enough to make him take. self dmg
Most other times, I'd lose or trade as light.
@swift cradle gotcha, pretty much settled in the heavy role for fun. im thinking of either shielding it or rushing perk which i actually enjoy. it seemed he stilled struggled to kill me with it but if any of his teammates were around i was a dead man.
C4 is unglitchable
from glitch grenades at least.
Cl-40 loses to heavy overall because of ttk issues.
Itās almost like all the other anti light weapons have been gutted for medium
Up directly hit damage and the projectile speed, lower the aoe damage would help maybe
Lower fire rate i'd say
id want the self damage to be adjusted, to be more reliable and not be almost halfed by just jumping
problem is that trying to make use of the self damage is a little bit flawed in its own right
That won't help, it'll still feel cheeks to play against
shooting slows you, so if you try to damage them so that self damage finishes them off, you make it even less likely for them to blow themselves up
but if you dont shoot them they basically have the freedom to just shell you until you get close, at which point there is a decent chance youre just dead (as L) before you reach them or they only need to hit themselves once to kill you and survive anyways
especially since it can corner peek
Im wanting to do a medic/support med, would swords or shield work better for that?
i mean, technically riot shield is more defensive and allows you to tank indefinitely
but dual blades reflect can come in clutch to kill a low health enemy at range
i ran that the other day with pyro and frag grenade to substitute ranged damage, worked pretty decently
Swords in medium class are lowkey good when u surprise someone in my opinion.
tank indefinitely
if they dont know you can shoot the feet/it doesnt bug out
I like using the swords to defend the cash box it deals good damage or chase a heavy class
The swords can kill someone if you get the drop on them and they are a light with everything on cool down or a heavy with half health 
Yup i like the swords a lot recently
Plus i can defend really well whit those in close range like rooms or stairs
Fun weapon but completely dog shit
I have been trying to find the best Light loadouts, anybody have any tips
At range yes they suck bad
They arenāt even good up close
Double barrel shotgun whit smoke grenades and night vision :3
What about specialization
Hmm
And thereās one more slot
Could be gas grenades
Invis
It's a merely ofensive spec could wipe down a room
Iāve heard that you donāt want to use grenades that can hurt you and your teammates
It will help if youāre playing against the weapon properly
Dash, DB, pyro, glitch, anything you want
Most people just run away from the cl and get upset when they die
Sounds good
Currently the most viable and annoying light to fight
Havenāt seen it yet
Iām only level 25 so probably bot lobbies
Might change out the pyro if you find something else you like but itās just a really good choice for almost every situation
Alright thanks
I have been having good consistency shitting on DB users in WT with the lh1 as a light frequent. Glitches have become mandatory with the heavy ball and shield spam .
On Mnk though .
Glitch grenade buff: temporarily reverse the enemyās movement input
If they do end up nerfing the cl40 (if you do this embark I will throw every match I get into with a light team mate) they better nerf the fuck out of the DB
Are we getting fake Oscar ?
I know throwing knives are niche weapon and can be very good. Where they are lacking is accuracy while jumping in the air. To contend with the meta the quick throws need a buff in accuracy to make them competetive while you jump. Please consider buffing the quickthrows.
Would be annoying for 3 days until everyone gets used to it, only hurts new players š
When a contestant is glitched theyāll be very compelled into breaking it down and throwing it back (AD strafing)
Now THATS what Iām talking about š£ļøš£ļøš£ļø
Nope. CL should be nerfed one way or another
i really wish a AKM skins that doesn't looks like an AK, like something futuristic
Alrighty, thanks for the advice, I'm still very new so just figuring it all out 
Those are a thing!?
I got a clip of me popping off a bit with SH1900. The thing is pretty fun
The empty space next to the horse is me on db cloak
Sup, can someone give any tips about aim assist? I feel it so stiff to aim straight at them, i try to move the cam but it gets too slow when on contact with others
I see Dash DB more.
Its way better thats why
Yeh
If you need any more advice or other help hit me up 
DB would probably be unusable if they pushed it down. Some other weapons are just really shit lately, so it makes it seem like DB is op.
Also, grapple DB on topā¼ļø
DB is pinnacle of hit and run
DB is of and run
If people think the CL40 shouldnāt two shot then the db shouldnāt
Even if I don't think the CL-40 is op, I still think it needs to go to high impact damage, low splash.
That being said, it has also risen in popularity because Embark keeps buffing Light more than nerfing, leading to the already most popular build getting more popular, and the CL-40 is pretty reliable for taking them out.
This chain of logic makes no sense
Took me several days but I finally did it
Nether does the train of logic people use to say the cl needs nerfed
CL-40 can hit at range and with splash damage.
Good damage DB requires positioning (under 5m for max damage) and aim tracking.
Can two shot everybody and is on the fastest moving class with no self damage
Fast moving but they need to do the moving to get that damage
Cl-40 has a low RoF and self damage which can easily be out DPSād by all the available ARās. CL-40 wasnāt an issue last season but now that more mediums are using it due to nerfs to other weapons Lights finally have it enter their narrow cone of vision and demand nerfs because they donāt wanna use their heads to play around it
Hitting someone dead center while both are strafing at high speeds with only 2 shots allowed per reload is a tall order
If you take 100 damage you got hit by the grenade. The grenade that travels slower than the KS-23 slug and has an arc.
CL-40 would be tough to use if the splash damage is low though.
Its already not an ideal weapon in any matchup
It takes two direct shots with a slow fire rate slow projectile weapon to kill the lowest health class in the game
Straight cheeks
If you can land direct shots on a Light with a CL-40 then itās well earned imo, no matter the range. Even at close range, dash lights can evade offscreen or into cover
Or just hug the medium. Theyāll do more self damage than they do hurt the light
Lights with sustain damage weapons (typical ARN-220, M11, etc.) wonāt beat CL-40 if both sees each other at the same time
Lights get to pick and choose what fights they engage in, as they have the mobility to do so
I have decent aim. I can say as a Light the only class I can surprise and immediately eliminate are other lights. Mediums and heavies usually get away with a slither of health or eliminate me before I can run away
If they are really going to rework it at all Iād say lower its aoe but raise its fire rate and reload speed
Lessen the splash, keep the high impact damage and maybe touch up the RoF (would scale depending on splash nerf)
Itās tenebrous because if the RoF was higher it would be OP
Grenade launchers have always been a room flusher as their greatest strength
Too much damage too quickly for a semi auto would make the Lights yapping true
Giving it a faster fire rate would also help it compete in higher ranks
I think CL-40 is hard to deal with but not impossible for a light, albeit mistakes are highly fatal for them
Mediums and Heavies canāt escape like a light can though.
Lights in general arenāt the brightest. Itās unfortunate that the game largely needs to be balanced around them to keep it āfairā
Revolver doing 1 more damage on a headshot gang š
So many times I try to beam a CL-40 with an AKM and without APS or something to block the shots, Iād have to hit every shot just to win, while they jump around and splash me away. We have equal health.
There's an inherent problem of how they designed the "class" system. They give players every specialization and every gadget, so of course they use only the best options.
If it were me, I would have made each Specialization its own class, and limit what weapons and gadgets they get based on that.
So, for example, Heal Beam would be the "Support" class. They would be the only one with Defib, and they would have mostly the mid-range options.
Demat would be something like the "Hacker" class, and they would be mostly close range weapons and be the only one with Data Reshaper.
Winch would be...idfk...the Hunter or something and only have melee SA1216, and the SHAK-50, but in exchange no Dome Shield or RPG.
They gave players fewer choices because they gave every spec access to every build-specific gadget. You get forced into only taking the best options, instead of spreading those meta-defining gadgets out.
Battlefield 2
Worked for a reason.
Where would the CL-40 fit?
I agree. The "Engineer" archetype.
Clear rubble and hold cash outs
I think CL-40 is the easiest
weapon to use in the game.
Damage? In high elo, not that great.
Ranged (āeasyā leading up to 20-30m) splash damage (2-3m blast radius) on impact is pretty easy to deal consistent damage with.
Iāve seen console players with horrible aim do well in 10-20m fights in WT
You could even give them Vortex.
2-3m lol.
Consistent doesnāt always mean high
30m blast radius is like a average room size.
2-3m is the blast radius, but Iām saying 20-30 m away is what CL-40 can splash well before the projectile makes leading grenades harder
Itās like how flamethrower damage is slow (without the burn while cooking) but the cone is big, so cooking lights is easy if you have decent tracking
Iām definitely seeing people start using APS turrets more in TDM lobbies
CL-40 is way easier to use than DB is my point though
Double barrel desperately needs a nerf or rework. The CL will never be good enough until it can one tap lights.
I would normally say leave the DB alone but for all the nerfs other shotguns have gotten it makes no sense that it's allowed to be this strong. 195 damage in this economy is insane
holy shit how THEFU-- do ppl think cl40 is op???
have some ppl been losing too much against a gun that does terrible against someone with a greater height, have insane projectile paths, slow reload, tiny ranges?
blud if they nerf cl40 theyll just make it like dagger-- high skill low reward.
medium weapons were getting nerfed, meds needed something fun to play with, lights were getting more and more in casual play so cl40 was perfect for them.
were ppl really just runnign out of ideas as to which gun to cry about after calling out for all those other nerfs???
Exactly, the reason everyone uses the Cerberus and CL40 is because they are fun guns that arenāt just COD gun 1, 2, and 3
We wouldnāt be getting hit with triple stacks of CLs if they made weapons other than the ARs viable

Yea I agree with this I think people wouldnāt complain as much about the cl40 and cerb if the other unique weapons this game got some love. The competitive scene is dominated by ARs with the occasional outlier thats actually able to compete until people complain and it gets nerfed
Truly this game is E-Sport ready 
By season 9 it will finally feel like call of duty 
š¤ š¤
lol
Season 8 will start by making medium and heavy players pay by the hour to play because itās not really fare that they get extra health for free
It just doesnāt feel good to lose a head on fight to a heavy with a light
Lights removal from the game would fix everything unironically
whattttt ??? light can kill heavy easily
God do I really have to put a tone indicator on that
STICKY NADES SEASON 8 PLEASEš¤
I hate that is true
Bunch of people including myself would stop playing if they removed light. And all the toxic light players people complain about would just do the same thing on another class
It would solve 90% of the balancing
Not really sure how you work that one out
š¤š¤š¤š¤
Big dog medium was the biggest balancing nightmare until like season 5 when they nerfed the shit out of the defib and medi-gun. Light is in a tricky spot but medium has been a much bigger headache for the lifespan of this game.
And let's not even bring up beta heavy, that was a different beast entirely
Iām not saying I want that to happen, but weapons are balanced around Light due to them being the lowest health class.
Yes and no. Light termines the most damage a weapon can do, just as heavy determines the minimum a weapon can do
Can believe they nerf bubble shield š”ļøš¤
Iām not really sure where people get that idea. This game isnāt balanced around one class
š¤£
š¤¦āāļø
I mean face palm all u want itās just not the case
Itās not verbatim, itās around fairness for light players
I mean most the balancing is because a gun ether kills lights to fast or canāt physically kill them
He is right to an extent, light determines the max damage a weapon can do
Why are u light players complaining so much š
Revolver dealing just enough not to kill a light with 1 HS + 1 BS
Weapons have to be balanced so that light players donāt feel fights are unfair when facing certain weapons
Right, to an extent. But this game isnāt balanced around the light class thatās just untrue. All classes are taken into account when making balancing decisions
Hence the facepalm, itās not like lights 100% dictate balance
Theyāre just a large filter for what is allowed and isnāt
Yea, the light determines the max DMG, the heavy determines the min DMG, and medium is used to kinda tweak the minor numbers. Like the difference between dealing 120dmg and 125 dmg
Also if by complaining u mean disagreeing that my favorite class being removed would fix this games balancing problems then I guess I am complaining
Yea Iād agree with that
It's the rule of thumb I've used for all my weapon Ideas I make for fun. And it's a good system that they probably use looking at how weapons damage numbers are chosen
Iām sure itās about the CL-40 yapping and not about not wanting light removed
For the record as much as I detest light players I do not want light removed
Thatās fair, I donāt have a problem with the cl40 personally but I know many players do and not just lights
It would be boring if they got removed
Who would we yell slurs at if the lights went away š¦
No, u canāt. Unless theyāre all headshots which isnāt happening
Canāt argue with that
XP/Dash light running into a 3v1 knowing full well heās throwing(he doesnāt know he can fight with a team)
Next Heavy Gadget should be a backpack with a leash so I can reign in my lights ong
That's fair, I main light and I avoid the light lounge like it'll give me cancer. Those dudes are brain rotten on a different level.
Me watching my light sniper get their first kill of the game (they killed the enemy player that was going to take the cash out and stop you from getting knock out of top 2)
U got winch and lock bolt for that
We need a winch that you can grab friendly lights with
Me watching my XP-Light kill the Pink guy who was stealing the cashout from Orange whom already took 1 cashout in quick play
(He lost us the game)
Agreed. But if I had to guess the medium and heavy lounge arenāt much better. This probably wonāt be a popular opinion, but from what Iāve seen both here and on Reddit mediums seem to be the ones doing the most complaining/finger pointing. No hate the mediums at large tho
I'm aware, I switch my discord main sometimes so I can see normal humans interact
Heavy Lounge is based and filled with gigabrains. Never been to Medium and I canāt enter light on moral grounds
There's lounges?
gotta do that for the sake of ur sanity I respect it
Grab a tag and youāll get the lounge chat

I dontvwanna go near the heavy lounge, probably full of detestable sledge users
My favorite is by far the heavy lounge, there just so stupid but it's so much more entertaining than the lights stupidity. Lights 1v3 a squad with nothing but a 40 and a dream, then blame you when they die. Heavies just spend 30 minutes demolishing a building with a sledge hammer and huffing an unhealthy amount of glue. Both are useless but one is much funnier to watch
light is like the only one where people talk tbh, half of the heavy chat is basically worthless
Itās quite chill, lots of discussion about healing and the CL-40 complaints
You will become mulch for my front lawn once youāre within 3m of my sledgehammer
Makes me want to reach through the screen
good thing i know how to stay 3m away
The heavy lounge is actually chill af, we only get a little salty when melee get brought up
Anytime the Shak is brought up there is unanimous reverie for our exalted armament
Heavyās usually seem like chill dudes. My favorite class to fight to
Yea I went in there, it's literally just the fucking heavy sticker the entire way down
But also when I play heavy light is my favorite class to fight. Big vs small dude is just fun
Yea from what I've seen it's 90% memes, and then someone brings up sword or sniper or something and they all start beating their chest like gorillas.
REMOVE CL-40
Yesš
How? I can't find them anywhere
Would join us in H

Ah perfect! Tyvm
Like clockwork
The heavy virus spreads
A Bug spray skin for the gas grenade but its "light spray" or something
deodorant
with fitting flamethrower skin alongside it
Fly swatter sledge
it will increase the damage to lights by 15
they should add more stuff i liike alot of weapons and gadets i love the gane its one of a lind i cant ahndle the game its to good
It'd be cool to have gadgets/specs that play around with localized timescales to compliment the gravity manipulation ones
Iād rather we have large gaps between weapons/gadgets. So far each gadget and weapon has been unique and Iād rather they be given time to cook, as opposed to a constant stream of new weapons/toys that are just X but with Y
But it really looks like the people want new toys to play with always
At least I heard a good amount complain about no new weapons even though last season was a new weapons patch.
If they did add 3 new weapons every season, eventually we'll get weapons like another medium ar that's essentially the akm with slightly different stats, or another heavy lmg
Medium is already suffering from Weapon sameyness.
Pike, Revolver and Repeater all are kinda similar weapons with differing stats.
I mean I get it, I always look forward to new toys. But Quality > Quantity always
Medium definitely has several varieties of similar, which is probably why so many people are using the CL since the other cool options were toned down
Heavy has Lewis and M60 which are definitely similar but just different enough for me.
Itās still an X but Y situation. And I think going forward it should be avoided.
Lewis is M60(X) but with fewer rounds and longer effective range(Y)
In that sense I think an anti tank rifle for Heavy would be cool. Not a "sniper rifle but for heavy" per se but something that can punch some holes in walls
True. Giving weapons balance changes which would help them stand out would reduce the frequency of the same guns being used in matches.
A most drastic measure would be to give the weapon some special ability, but that both requires a lot of dev power and also would need future balance changes due to likely having broken combos.
I feel āspecial abilitiesā should be kept to a minimum.
The flamethrower is a CQC weapon that punishes you for letting the heavy get close to you(shocker).
Giving it the ability to shoot fireballs muddies its very clear role in the weapon ecosystem and covers its weakness(range).
Lights ARN has a unique mechanic where once the first mag runs dry you can quickly load a second mag to continue firing.
This is cool, it gives the weapon some flair to separate it from other weapons without being over the top or dampening its weaknesses.
Not saying I wouldnāt mind being able to throw the spear, but seeing suggestions like giving the CL-40 a pull ability seems very not The Finals
AN-94 esque hyperburst when? Actually the Shak kinda does this in a way
What would that be? I have no idea what it is just wondering
Basically the AN-94 uses a system that fires the first two rounds extremely quickly, before the shooter feels the recoil
how do people play dagger without vanish bomb?
Slowly
Slowly how?
Your footsteps give you away especially when sprinting. Listen for gunshots to cover your approach. You can use doors to set up ambushes
I want a javelin for the mediums, I reckon it'd be cool
make sure to follow your team and understand where they are, my rounds with the most kills were rounds where I just killed the enemies that were too busy fighting my team to notice me. That being said I have no clue how peeps play without vanish
do you ever split off to try n go for off angles or no?
only when I know my teammates can survive without me for a second and when I know the enemies are fully distracted
Also getting to those angles should take no longer than 3 seconds cus at that point you're just fully on your own.
Basically what you want to avoid is dying in the middle of a team of 3 cus then you just turn that fight into a 2v3
Ah, okay
Ahh the old back up plan.
Yea that would be epic
I saw it awhile ago but just wanna bring up the concept again, a heavy 50 cal sniper is a interesting concept I'd love to see put in the game, high player/map damage and high accuracy with the trade off of hip fire spread and fire rate punishing aggressive players and rewarding positioning and good aim
Nice!
Best gadgets for heavy, medium and light? (IYO)
My personal favorite builds are:
L: frags, sonar, thermal bore
M: data reshaper, jump pad, motion sensor
H: RPG, pyro mines, motion sensor
(Not necessarily the best overall, just the best for my playstyle)

light: gateway, glitch, sonar, breachcharge
medium: defib, jumpad, motion sensor, zipline
heavy: rpg, dome and barricade
also goo which applies to everything
barricade is so clutch ngl
Does the cl40 just do no self damage anymore?
wtf no
Feels like it does like no self damage playing against it at close range
It does more damage to the user than the enemy. This video will help you understand:
https://www.reddit.com/r/thefinals/comments/1lilxy8/cl40_aoe_selfdamage_demonstration/
have you ever acc played the weapon
Does 1.6x damage to the user
1.25 now p sure
it barely does any i feel like
you basically have to shoot yourself directly downwards to deal any substantial self damage
1.25
Its hardly noticable until you get within ~3m of someone
But at 2m to point blank you're almost guaranteed a trade with someone at best unless they're really bad
it is mandatory to carry this always as a medium?
No
show me a good combination of gadgets without jumpad and desfi
I always run defib but zipline and the new breach drill are fun
pad is medium's best gadget, defib is optional on demat/turret but mandatory on heal beam
pad yes, fib no
Fib yes, pad no šš
i think fib and pad are both de gotys
gadgets of the year? lol
The double barrel is the single most poorly designed weapon in the game. No aim/skill requirement for a near instant kill on any class.
I think we need sticky Grenades next season š¤
š£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøš£ļøsticky nades please
It is barely consistent at doing so, sure it pops off when youre going crazy

