#đŁâweapons-gadgets
1 messages ¡ Page 144 of 1
Alright
Ong please bring it back đ
sword light eats riot shield/ katanas for breakfast
I noticed shooting legs kinda works? But not always
I tbh donât care about spear slide much, I want emote slide back shit was hilarious
Idk the hitboxes are kinda wonky
Why I said not always lol
All other melees do đ
Yeah fair
true, idk why they didnt give those a sort of small movement speed buff or small dash
Glitch mines + Jumpad + pyrogrenade + demat usage + turret + heals from mates to fix breakpoints
There is counterplay people just loose their heads after they take sword dmg
Bring back emote slide 
https://youtube.com/clip/UgkxuvPKPpx8votIpGmLPTNw6nwGsHc6bQ7Z?si=8B7PS1fODKMd3NE-
100%
đ
Need more movement tech in the finals, especially for niche picks
Emote slide is just goofy no real point
they need to bring back nade grappling
I found movement tech for dagger thatâs really fucking good but i am the only one that knows and I am gatekeeping it cause i dont want another emote dash incident
Everyday they remove tech we futher strafe away from the creativity the finals once had
I ignore your point cuz it doesn't make sense
Your try to lie to me about a friend of yours that enjoys fighting sword with goo gun but as goo gun main I can tell you that goo just doesn't stop dashing sword lights (whoops) which mean you can't enjoy such fights cuz you just can't win them
That's how it looks like all the time â https://medal.tv/ru/games/the-finals/clips/jIR819cvF6Tpw_9q7/Ezdbn1pYpvum?invite=cr-MSxidkEsMzUyODExMDg2LA
@hardy dust no, he doesn't
If hes at least decent with sword
@smoky jackal it doesn't help you either
We're at the point in the conversation where both sides have expressed opposing opinions and aren't willing to accept the other person's view. Usually, in such situations, people go and check what they can't agree on, in practice
But you guys refuse to do that
You think your opinion matters more than mine because your position matches? But that's not how it works either
Anyway, I'm waiting for those willing to step into the practice range
No goo gun shot was fired, there was a patch where they buffed goo and nerfed dash that dash can no longer dash out of goo and that their dash becomes disabled bro I wanna see you play sword in diamond before you ever try to bitch again cause I all I am seeing is crying while counterplay exists
Bro I'm literally telling you as a goo gun main who played it all the way from s2 that goo doesn't stop dashing sword lights from the start of s4 when they killed goo planes and fucked something up in the code
The vid I sent you is made in this season
Stop being delusional pls
I already played sword in diamond lobbies and it's fairly easy to pick up and get used to compared to other melee weapons
I am telling you that goo, makes you stop immediately on a upper body hit, my dash stops immediately like i hit a wall
It doesn't stop you and I even sent you a proof of my words
If you refuse to believe me that goo doesn't stop dashing sword Light we can go to the practice range where you will see the same problem u saw in the video
im sorry but i dont take the "go to practice range, bro! its broken" argument seriously. this is the same thing overwatch players do when a new hero comes out. they go to the practice range and "test" with no factors but them and a bot or 1 other person. it isnt realistic of gameplay. to your clip, thats the same single instance ive seen that happen in my 500 hrs on sword light. it might have been a server side issue or something that light player knows that i dont but it doesnt happen in my diamond+ lobbies in any frequency
I wanna have an actuall talk btw I don't wanna verbally d*ck you down I am just harsh in general l am so extremely sure that goo interrupts dash and I don't think I saw you shoot a goo blob in said video
Thoe atm I canât play the finals but on weekends sadly maybe at random when I find time to get on my pc
1v1 isn't realistic? Like u never fight 1v1 or what?
I've got more that 1k hours and I saw it not working million times too
You just say the opposite and want me to believe you but it doesn't work
The only way we can find the truth is... practice range, yea
And I'm gonna make more videos once I start playing more and will encounter this issue again
@still magnet text me up when u get to your pc and we go and test it
I am speaking from the experience that I put a good grenade on myself over 1000 times like I know what itâs like to be inside of goo as light dash, I am aware that goo gun is only one blob and behaves differently but my point still stands
practice range isnt the same as real games because there are more players causing more ping, more map destruction = more variance/ ping, etc. practice range isnt a real indicator of anything
Then it's even better for testing out things like a bug with goo mentioned above
In 1v1 scenario we just test out which weapon is better and thats all
Ping and map destruction aren't related to this
im talking about your clip. you cant try to recreate things that happened in a match with up to 11 other players in a practice range 1v1
you have no control in that experiment
so the conclusion means nothing
Why not? I'm pretty sure it will happen in practice range as well despite the fact that there's only 2 players and not 12 like in WT/Ranked
because you dont know why it was caused. all you know is it happened. with a control group and over many instances can it be called an exploit or bug vs a change in the server or ping. without those, its just an occurrence.
I'm sure Embarks poor coding caused it
But if high ping / server lag in a match was the case, then it has a slightly lower chances of happening in practice range, right?
im not a game dev but im sure thare are more variables that i dont know about besides ping that make the comparison not worth looking at. a better way would be playing as many games as possible in higher elo and tracking the games you play vs sword light as a goo gun heavy. in those games make sure you re recording and have a sample size of a moderate amount. note instances and how many when it happens and make sure to note when it doesnt to keep it fair. from there i think you would have an argument that sword/ goo gun need an update on the interaction and maybe the devs can look into it if the data shows you are onto something
"a better way would be playing as many games as possible" â you may not be a dev, but that part sounded like something Embark dev would say xD
I'll try to make more videos đ
yeah it does come off that way lol, i graduated with a biochemistry degree so all that scientific methoded drilling got to me
its also easier if you have other friends who play goo gun heavy at that elo to send you some clips or stats as well to give you more points of data
It doesn't depend on the sword's skill, it depends on the heavy's. the heavy can hit the winch or c&s which are both guaranteed to be a kill on the light unless the heavy messes up. If the heavy misses either one the sword could win, but only because the heavy messed up.
Winch isnt a guaranteed kill
When a skilled players uses it with SA against L or M â it is
Can be avoided its hard but you can get out
@split trellis then suggest the weapon more
@icy sparrow I want it for medium because with that weapon you would mainly swing the ball on the end of the chain and not the scythe/sickle, you would use the ball to hit the opponent or use it to trip them up. I just think it would a cool somewhat ranged option for a melee for medium since they struggle to catch other classes so much
Alternatively they could give medium some sort of cc or movement to help them catch people. My idea would be an impact frost grenade that slows opponents or a blast grenade that knocks them back from blast impact
They could give Riot shields the handcuffs to arrest lights.
If you are a sword light and think you're good you need to get yourself clipped.
Good point but the blade part sounds cooler https://youtube.com/shorts/pe8GgAxBifA?si=MWcsSvLBUKHSX8po
Anti Pipkin army has assembled đ
Bro is beefing with like 8 people atp but won't admit he's wrong
wsp
Uhh I just wanna ask sm, generally, who uses thermal vision
I feel like it's the least used gadget
People that play against lights with cloak and need a cheap easy way to shut them out from the game, most used in ranked/scrims where a team has a light with cloaking device. Although it's niche, it's completely overpowered against cloak and is used as a crutch.
I see
I love pairing thermal vision with smoke
Since thermal vision is so rare, only I can see thru smoke
Assuming the game doesn't let everyone else see through the smoke because it is the least consistent thing ever
REWORK SWORD
whats wrong w sword
You have 3 smoke grenades for a reason.
@still magnet itâs not true they just listen to anyone who whines about nerfs back and forth,a lot of guns have low pick rates as well
Light should get a double jump special
And I will whine about dagger till they fix it
Same
Also donât forget to tell to bring back one tap back stabs along with holding them!!!
A whip would me much cooler imo. Maybe like a bladed whip that inlficts bleed and has a range slightly longer than spear
I use it on light very often. It helps me see people on dusty maps or when buildings are collapsing and debris are fogging up the place. Added benefit of seeing through smokes if somebody is making a sneaky play. But also it just gives me enhanced visibility on enemies and makes them stand out more
U read my suggestion again,u can have primary attacks like sword and long range attacks but with just one whip,I donât see possibility
You will notice moments where you can get the jump on people bc you see them first with the thermal pretty often
Can u use whip to do this? #đŁâweapons-gadgets message
Tbh i didnt read all that you said i only saw you talking about a ball and chain my bad
Then you have to wait 1/3 of the game for them to be back
This. If the other team has some cracked sniper I use smokes and thermal to shield myself and team and then shoot them
The sniper proceeds to also use thermal vision
Youâd think as a sniper you know smoke blinds your line of sightâŚ
I don't normally see them do that
doesn't it have a range?
Well if the sniper is too far for them to effectively use thermal vision, the same applies to your team in shooting back with thermal vision
I'm better than them
Dagger mains rise up, we should make a discord the perfect the weapon
average dagger main spelling
What about thermal scopes for ranged weapons?
Thermal scopes should work similarly with thermal vision. But: it only works in ADS (obviously), significantly slows movement speed/heavy movement sway, blinds for longer if flashed or looking at flame.
A big counter to smoke, and invis/vanish bomb players once they are spotted.
Cloak players wonât be absolutely miserable though. If the enemy doesnât know where you are, they canât scope in to see youâŚ
I don't think any changes are needed. Theres two types of sensor grenades and the thermal vision is balanced so you can't see literally everyone on the map from high vantage point
Thermal vision should just toggle on selecting the item. Having to pull out the pad and then turn it on/off is so distracting and clunky
True but committing to it is probably part of the balance. Like it would be stupid if you could one tap turn it on an off cause then you'd only need it on for a second to spot people and the charge would last forever
Having the gadget toggle on equip is a good idea honestly, wouldnât be much different to cloak really
I think toggle on equip wonât be too much
I mean we can throw a left handed finger snap animation in there to give it some time as a balance feature
I just donât like pressing many buttons
I kinda wish the M60 does a bit more damage at medium ranges, because right now it feels like itâs only tickling L at 30-50mâŚ
Lewis seems to be the only full auto medium range beamer on Heavy with the capacity Iâd like, but the recoil is too horizontal
Yeah also sometimes i accidentally would turn it on and off and get a full cd
feel like it would be far too powerful if it had that kind of range its already got the highest rate of fire and rounds per mag
No this isnt true. The difference is you are inside the smoke which pretty much means you are looking at the sniper as if there was no smoke there. The sniper is far away from the smoke looking into the smoke. Its different
The thermal visions âeffectivenessâ you speak of applies to the smoke distance not the player distance
Iâm saying if both sniper and target has thermal vision in that scenario
If sniper is looking into the smoke with thermal but is too far for it to work than the same doesnt go for the target inside the smoke
Huh, so thermal doesnât depend on distance?
Thats like saying somebody with their eyes on a pair of binoculars has the same effectiveness as somebody who is looking at the lenses from 10 feet away
Oh you mean the sniper zoom?
No i mean the person inside the smoke is going to be able to see through the smoke bc they are INSIDE it and the sniper will not bc they are far away
Even if both have thermal the person within the smoke has the advantage
sorry i was very high and sleep deprived
When the thermal is off at least
hologram
Elaborate?
Just curious how do you want the stun gun to be reworked?
I tried shak-50 in the range. Double bullets are funny. Its dps is great out to 20m
Honestly I donât think heavy can play past medium rangeâŚ
Funny enough, I just used it in QC and the damage in CQC is awesome. Rips shoulders off light players
Heavy really isnât supposed to have that much range
Prob why the LMGs are so neglected in the first place
Yes
Thatâs big
the akimbos have entered the chat
yeah theyre horribly designed and balanced around random spread
its why they dont get any changes, kinda like revolver
i mean the spread doesnt feel that random. i usually just miss on my own
what's the best set up for sh1900
cloak probably
Won't dash be better than the cloak?
What's actually the best light weapon?
lh1
If youâre a true beast
sniper
Will never be
Do yall think heal beam and pike is viable? the other gadgets i run are; defib, data rs, and smoke grenade. how cooked am i?
Uh smoke is a choice but the rest is fine
Reshaper a bit situational but it's fine
lmao
i think jump pad instead of smoke is better
I personally love to run it for frags and turrets and shi
Yep, that's one of my loadouts exactly, works well
Actually I run demat to get angles but still
300 IQ
I mean you can, timings hard asl
i like reshaper becuz its like all the grenade options but slightly worse
The gateway team has to always be guarding the vault as soon as it opens the cash box if they want the tempo advantage and the plug.
But the data reshaper puts even more pressure now, instead of 20 seconds, they only have as long as the reshaper player has to do itâŚ
BRING BACK THE STUN GUN ALREADY!! PLSSSS!!
lots of full light teams open then put a gate way to cashout or get closer I wanted to know if I could reshape it so you ruin the contest for the box
Who else is ready for the Machine Gun? Heavy mains could be.....Machine Gun Kelly
i would say replace data reshaper w jump pad/zipline, and replace smoke with gooâŚI use both smoke and goo and honestly smokes are only good for reviving and stealing, goo is useful for both those and way more but all thatâs just my opinion!! :)
yeah i think im going to keep rs and change smoke to jp the thing is is with rs you can get smoke and goo kinda
I never thought of it that way! but yeah, as long as you have jump/zip :>
I fully believe the defibrillator needs to be a Specialization with the turret and healing beam. It should be a carefully selected choice over the others. The non-stop rezzing is getting out of hand.
For fuckin real, I want it now
Yeah, memorize the rotation. (I made a lil sticky note when I was first starting on it, before there were even glitch barrels)
Yeah I think I know it
Glitch to red to smoke to goo to fire to gas to glitch off the top of my head could be wrong
Itâd be cool if we could choose the radius of demat and how many walls it paints
I kind of miss when you could make smaller breaches
I want to know how far ahead they have planned for the weapons and gadgets they have ready and waiting to add to the game.
You can, just be careful to only mouse over one section
Yeah I know you could but itâs too much effort to try and focus it into one when youâre trynna get away and stuff, you usually end up making a hole big enough for both you and the enemy chasing after lol
Will note this
I believe I've heard Oscar say up to s8 or so on a stream before, dunno if that means just battle passes, cosmetics, or also includes weapons and gadgets.
@devout glen could say the same for stun,most people donât use it and player who get stunned complain,same reasoning here on winch
Still need to swing tho
Best part is my spring break coincides with s6 release, I'ma be on that shit at zero hour
Lucky....
Bouncing sawblade launcher for medium. Blades bounce off of everything except goo and players each blade gets 3 bounces before it stops. The 1st bounce would do the least amount of damage and the last bounce would do the most. 4 max ammo slightly faster fire rate than the ks20
Add the Barrett SRSS to heavy (or light, could be the light explosive weapon)
great idea!
I think they could do the programmable ammo, like make it have heavy damage on direct hits, but a very low aoe DMG. If it passes close to a target and detects that it won't directly hit it, it could set off doing a bit of chip DMG. This would also allow shots to hit behind cover
They could even give it the vortex xm157 it's commonly shown with as an optic option, which could give a live marker for where to aim to make up for ballistics
Also I think it would be better on heavy (ignore the heavy main tag in my profile) but fr tho, it seems like it would be better for heavy since it would act as a support weapon instead of a direct killing weapon
Or hell, you could do different ammo types, with double pressing or holding reload (or a new input, idk) to swap between explosive and canister/incendiary/wtv
Just a bouncing ball is enough
That would be very funny
A potential heavy gadget idea carried over from another game
The springloaded ripper
A throwable chainsaw that pulls itself along the ground, walls and ceilings, damaging anyone in its path for x seconds
Ive had a lot of fun in the game its from which also has a lot of terrain manipulation, and it made me wonder if it could fit here
We also need a ks-23 wand skin like from harrypotter, I call it âAlaca Blayyymâ u just swipe a wand and gun shots happen.
R6? What is it?
I feel like that would be harder to make work
deep rock galactic
pve game, so balance is quite different, i can imagine it working though
would need some quite transformative changes (and obviously a different name+visual design)
Ah
what do you think?
Itâs a joke but itâs a stick đŚŻ,not that hard
@dapper bear I donât mean double damage like u see with all headshot for ks23 I mean a 1.3x increase which still adds up and 105 normal damage like u said
That would be 130 damage a pop, which two shots a medium, oneshot melee a light, and three shots a heavy with 2 non consecutive heads and 1 body shot.
Taking into account the recent damage fall of buff, your doing 100 damage at ranges farther than 25ft.
This would be the next bow.
I want to know why you think a headshot modifier is the best move for making the Ks-23 better, because I only see this making the gun have a worse play style that doesn't fit the gun's main mechanics.
So 105damage is better and no bullet dispersions plus penetrate walls
Ripped straight out of drillers throwable in deep rock galactic
thats what i said, wym?
@dapper bear #đâgame-feedback message
It depends on what you invasion this gun to accomplish within its parameters.
I believe that his gun is near a state of viability without being overpowered, you sacrifice the shear power of some of the heavies other primaries for solid damage per shot and structural damage. The only thing that I think needs to be dropped is bullet deviation, because the gun requires you to land all your shots, you don't have the ability to recover from bad aim with this gun, so having an RNG mechanic makes the gun worse, it makes gun fights with it not about the skill of the player but if a bullet decides to go straight or off the edge, I think ADS is not a viable way of getting rid off the drawback, I say they drop it for the same reason the SA12 shotgun doesn't have a tighter spread while ADSing, it's not proper for a shotgun.
Also the crossbow is a cool idea I think it would be best used as a gadget that creates a vertical zip line that reaches the ground, which could pare really well with the KS-23 and destruction.
Same as zip line from medium with fancy animations as a crossbow?
More like the rope spear from white knuckle, a projectile that makes a rope that drops vertically, so a new way of moving vertically as the heavy. For instance let's say you are playing sledge heavy and the cash out is 3 stories up, and none of your team as a zip line or a jump pad, you can shoot out a bolt and ride the zip line up and if you make it to the top you automatically vault on top of the arrow like you described so that you can then vault onto the ledge that the arrow is stuck into.
Spear alt rework,replace weird spinning with vaulting,hammer has destruction where u change the map,make buildings fall but with spear u just spinâŚâŚ?
If u can do vaulting then u can cover vertical distance and jump rooftops and have a thrust attack when falling after vaulting and more damage the higher u fall, u can still have only one spin attack if u hold primary attack
So is it like a rocket jump?
Itâs more like an arc
I feel like that would be a bit too powerful, the issue is instant movement without expending a resource, like how rocket jumping takes health and ammo, zips and pads are on cool down, imagine vaulting near corners, over goo walls and barricades, or if you could vault upwards go up to the room the above near instantly, with the spears farther reach you have a wider range to attack enemies so even if you vault close but not on top off enemies you will have the ability to star your combo, with the winch you could easily 2 to 3 tap a light.
You could make the spear have a lunging attach that sends him forward a couple feet and does a light attack (65) to finish of players like a dodging light or a medium that starts running away, that way it has some more mobility then the hammer but without a broken amount of movement for the heavy, because it is still a 350hp player jumping at you with a spear.
It could be hold then use plus itâs not for closing distance and not much speed ,itâs to get above vertical places or jump from rooftops.
It might be a bit to nesh to be used especially with implementation, how the weapon would be effected by cealings and solid structures, doing the action on moving or broken platforms like Payload and rubble, and over all it doesn't seem like a better alternative to a spin attack that can clear areas like payloads and cash outs, you can hit a heal beamer, the stealer and any backup all at the same time.
I feel like movement stuff in general would be often used for way more than people initially expect, especially with non consumable stuff.
I think it depends on what kind of movement, and what you expected the movement to accomplish, for instance jump pads being able to be slanted and send people outwards was intended by the developers. However the sabor adding speed to the dash was I believe a glitch, in which case it got patched for being to powerfull. There's really only one weapon in the finals that has a movement mechanic, outside of that everything else is tide to gadgets, specs, and environments.
I'm so excited for the mini gun
Would be interesting if there was some skill involved in placement and timing of that secondary. Couldnât go as high as mediumâs jump pad eitherâŚ
Maybe a sweet spot? Like one tap to charge it and another to hit it at what power you want. Would probably be a good idea for the initial charge to do a very slight amount of aoe damage too, would make it unable to be used on easily breakable surfaces.
It might be a pain to balance but Iâm all for it.
the way deags are held in running animation and shooting is soo bad
They gotta make a special skin set with the soul eater upside down grip animations.
Orange & black skin for cerberus would be really neat
dash+Sh1900+any preferred throwable bomb+invis bomb+Any preferrred gadget Has you set for sucess if you have decent aim.
Hell yeah I wanna be death the kid
I wonder how dog water the stun gun will be when they add it back
as it should be
I wanna see a âtracer recallâ like ability for light as high cooldown gadget with a high activation time
does anyone know what happening with the stun gun?
Maternal leave
can we bring back season 3 medium grenade launcher?
Why
splash damage is terrible compared to two patches ago. not the high damage model one the one before it got the dmg buff
The splash is fine to me
its needs a buff cause you do not see it used at all. I played plenty of games today and only saw only two games with it through the whole match
Just because something isn't used a lot doesn't mean it's bad
going to the range and see season 3 cl-40 gameplay
yeah seeing past video of gameplay and in the range now my issue is that it does more damage on hit but with the damage nerf and explosive range is...horrid.
I am not asking for season 5 cl-40 where it over 100. I want the one before that patch it seemed more consistant with the damage
just increase explosive radius dmg, make it four rounds again and that be okay like it was before season 5

Embark bring this gun in! Akm makes baby with fcar = this baby
I've got a feeling it might replace winch if it will be a Spec
Help me out in the suggestion
I dont think itll be a spec because i cant see it working well with any weapon except maybe sledge or spear. But even those dont really need it
whats the current M weapon meta.
Ak
Cerb, pike, famas
Basically add a weapon that one shots everyone when they get close to you and add a gadget that freezes time
Please Embark Berg the LH1, The Bow, The sword and the throwing Knifes
Cl40 doesn't deserve to be super effective because it sucks to play against
sword needs to be tuned down/reworked
to me it looks like not a bug with the sword and goo but the goo in general. it looks like it has a start up time when it grows in size but during that time it doesnt have a proper hit box so the lunge goes over it like when lunging around a wall corner. at least thats what it looks like to me
Maybe the worst gun they could possibly add. Why in earth would we want another basic medium assault rifle that not only is basic, but is extremely similar to 2 existing weapons.
#NOMOREASSAULTRIFLES
Ugh it doesnt matter. Dont use riot shield, swords, or revolver unless you have great aim. Nade launcher can be seen as mediocre. Other than that the rest of the weapons are good and even the ones i said not to use can be used effectively if you know how to play them. But if you are dying to stick to the exact meta just play famas or ak
Kinda generic tbh
The only buff it needs is 250 dmg on midair contestants
Anything else is meh to me
Why
We should really be buffing heavy nade launcher before embark even considers tweaking the cl-40
Rework is expected to pull up when Season 6 drops
Everybody acts like if heavy nade launcher is buffed it will become insanely broken like its some sort of impossible to balance weapon which idk i feel like isnt true at all. Increase explosion radius and reload speed. And possibly a small dmg buff but that might be too much
Thank the heavens!
A rework would be cool maybe change the whole nade bounce mechanic as a whole. I love the idea of the weapon itself and i like using it but it just feels so out of place sometimes
i hope they keep the ability to bounce and just do something else
a specific exception to hitting enemies directly, a secondary fire mode or just adding a 2nd nade launcher that can be adjusted by itself
Im not saying they should remove the bounce but the weapon as a whole feels so clunky.
The nades feel so slow and do like a weird delayed slo mo bounce. Not to mention how often it looks like the nades just go through enemies at close range. And the explosion radius is so small you need to be decently precise for a weapon thats supposed to be explosive and messy just doesnt make sense to me
i can work around it decently well, but it took me a good while to get used to it
and its not something for everyone, but this exact weirdness makes it appealing to me
im not sure how it could be changed to make it more approachable while keeping this fun factor
Add an alt fire
id prefer that over some options because it means the option at least remains
but im afraid its gonna be hit by stray nerfs that happen to make the alt fire work
rof, reload speed, aoe, possibly damage if they want to keep the nades consistent
I just hope the MGL doesn't turn into Junkrat's Primary Weapon
120 dmg pipes đ
No
Doubt it tbh, I can see how busted thatâd be unless they made the blast radius obsolete, which would also be lame
Im wondering if it would be a good idea to make the bounce angle dependent. So a head on collision with a wall or ceiling would result in a bounce. But if the nade hits at a steep enough angle it just explodes on impact
i mean, it does that if you just shoot where the wall meets the floor
Yeah but if thereâs no wall thatâd make it pretty much detonate on impact if you shoot at the floor directly from a distance
Which would probably be kinda busted
might make it feel inconsistent depending on how its handeled, and sometimes you do need the shots to move a certain way
This game is much enjoyable to play without the stun gun.
I j sent this in game feedback idk if this a good idea or not but I like it: kusarigama for light, alr fire is long charge up to launch the weight and be sent towards where it ends like a very low powered grapple (or reverse winch claw). Hitting enemy does a bit of damage. Think dagger without backstab but added ambush ability. The only give away would be an audio cue of the weight being swung around
u could also use the weight as a weaker grapple to quietly get to a hard-to-reach location if u donât have grapple or any other movement stuff
New heavy melee weapon, fists. I want to punch people
Omg yes it's so fun to not have to worry about immediately dying randomly to something you can't control
maybe stun should only get rid of ability to sprint and slow down a bit but allow u to hipfire and turn normally
What if aps got more range but had to check LoS
yea that makes more sense
Yeaaaaaah, I complete forgot about it these last week. I didn't hate stun gun before, but I see now how damaging it was and I'm enjoying the game as never before .
I always hated that damn thing lol
new weapon w ricochet projectiles, decrease damage exponentially for each bounce or some other scale
The MGL ricochets
fair point
The ricochet disc launcher will works great for heavies
Make a laser beam for med as a primary that bounces
the only working idea I have is the kusarigama one besides giving medium a g3 battle rifle j cuz it looks cool
Wouldn't that functionally be another spike?
what is spike im dum
DMR for medium class
You mean pike
pike
Nah it can go auto, it would be like between the pike and fcar
Can we get a new gun đ¤
oh right yea ig maybe j make it weaker per bullet but give full auto. Balancing could be making full auto stupid to control so u shoot in bursts
Maybe gets the old fcar stats (with some more DMG and less rof)
also give the g3 a bayonet to modify melee damage to 70 instead of 50
Like 25+ damage per shot
Qm does 40 normally
Actually no thatâs prob too much but would be cool to see weapons affect other base things like that
ur so right
Give heavy the healing can in a grenade form
Like ts? đŁ
Yeah
Ok ngl that sounds real fun
It crashes through walls and blows up
It would be like hammer predictions on steroids
light
- Akimbo Mak-rov
30 damage
300 RPM
16 rounds
Reload speed 1.4
35 m before fall off
(Instead of ADS When you hold down the button that would typically ADS you dodge in whichever way you move via diving and rolling, and you can combo it infinitely with no cooldown as long as you hold down the button)
2.Vintage pistol
149 damage
18 RPM
1 round
Reload speed 2
50 m before fall off
Slow projectile
Headshot multiplier 1.5
3.Rail pistol
50-100
100 RPM
3 rounds
Reload speed 1.6
40-60 m before fall off
Hit scan
Headshot multiplier 2
(Takes one second to fully charge. once charged can break small hole in the wall with 2 shots)
Specializations
1.Teleport
2 rounds
Refill speed 3
Empty refill speed 6
(When activated you hover in the air for one second an orb is traveling forward in front of you. You can teleport through walls when you release)
2.Recon census
duration 8
Refill speed 16
(when activated you can see the positions of everyone within a 70 m radius but everyone in that radius can also see your team but not you)
3.RC scanner
Drone HP 100
Refill speed 12
(when activated you drive a remote controlled drone that can automatically ping opponents for5 seconds when scanned when player is damaged instantly disable specialization 0.2 tall 0.4 m wide. nothing else can disable the specialization)
I think light has enough shit already, give some love to heavy or medium
ok
Inf dodges on a class with the dodge spec is a horrible idea
give medium a silly tactical roll since their gear is more grounded
Census? What is a recon census?
This would be better for medium lowk
Change the slide anim to a roll
Manual drone operation is not a good idea unless it had a automated mode
Yes Iâd love to roll down the entirety of the slanted roof of that one building on sky stad like a cheese wheel
Yuh
we adding omnidirectional bs
You mean Seoul?
u right
Give heavy a spec or gadget that functions as the opposite of hook, blasts everything away (battering ram?) breaks walls too ig
Wow
do we know if light is getting new weapon next season on top of the minigun for heavy and suppressed thingy for medium
mini gun
15 damage
1200 RPM
300 rounds
Reload speed 5.8
25 m before fall off
ADS time 0.6
Holster animation time 0.3
(Cannot fire until ADS. cannot crit. Cannot skip holstering animation)
Well the suppressed thingie (bn 180 or wtv) might be for light ngl
oh
But back to this, I think it would take like 1 second to light it, then the player would hurl it overhead before it blew up after another 4-5 seconds, dealing heavy damage to buildings and players, say 200-225 damage
Nah 600 dmg
Yk I'm not sure if any of y'all were around for this but c4 used to do 300 DMG and arm in a second or so
And you had 2. They were so free for kills
That's a horrible idea 
nukes r already a thing idk if making it an actual ability is worth unless it can be somehow countered
Wait you right, make it 3000 dmg
Not really, they got removed (or heavily nerfed)
A bomb that can oneshot anything is just a bad idea no matter the circumstances
It's like saying that wave dashing is in ultimate, I mean technically
It would be funny as hell but remember that my proposition would bust through walls before exploding
Holy shit make the arming time as long as a defib exactly so I can drop it on a defib hologram to guarantee them dead the second they res
Real talk, this sounds cool as hell tho.
give lights thermal vision added ability to track ops (cloaking as a light makes u harder to track for that duration)
cuz thermal donât do too much
Oh also give heavy the light destruction gadgets and make it so the defib hologram is glitchable
? I don't quite understand what this means
What are ops
think that seeing footprints perk from cod or jackal from r6
Oki makes sense
Make lights breach charge capacity 3 > 1 and heavies C4 capacity 1 > 2
At the very least make the breach charge 3 > 2
Ngl I thought that might be what the olfactory sensor is, a footprint sensor of sorts (but works on scent trail)
Eh I'm fine with it as is, leave c4 the damage option and breach the destruction option, just give heavy both so you can choose
They adding an olfactory sensor that would be cool
Yeah it's in the vid
wait yea shooting define hologram delays the rez to an extent like a heavy could suppress the shit out of the hologram w an lmg instead of going for the cheeky medium and letting the rez go off
Wait omg imagine if with the black powder bomb, you could hold onto it as it fuses down so it explodes on you for more damage but kills you as well
Also use the glitch nades or barrel to just cancel the res, means they actually have to do it in a protected area or it gets cancelled
That's a good point
We love fucking killing ourselves (I am a prolific portable hellbomb user who never drops it)
I'm just tired of medium being support, heavy being demo, and light being demosupportdamagemobility with 3 more weapons and gadgets than the other 2 classes
Yeah and the class is still ass
It's got so much but the other two classes are just so specced into their niches that they can just ignore the deficiencies
I wouldn't say that, it can pull weight for sure
Yeah it's getting better but still not as good
Medium demat is prob the funniest thing that I actually like using
I fucking love demat
Maybe a controversial decision but i think they should take some of the weapons and gadgets away from light and give them to the other classes, Like give the XP-54 to medium, and the M26 to heavy
demat is fun
love dropping mines on people
Funny story actually, my friend predicted it. We saw that s2 was coming, and made predictions for what was coming. I got 93R (it's my fav gun so I was overjoyed until I realized it was ass) but he said "a gadget that lets you go through walls and shoot through them and shit"
And give smoke bombs to medium too
hi
Medium should get more healing stuff imo
Perhaps a healing grenade, nothing super crazy just like 50% - 70% of the players max health
Or just bring back healing carriables so you wouldnât have to rely on M healing :/
Real
Good point
Also real, but make it over time ( like 5% of max up every second you're in the field for 10 sec)
Or like 20% up front the rest over time
Anything about 50% will make the heal beam obsolete and even worse if paired together.
Make it a spec then
Or that
Or give the heal beam more range and power too
It would be mobility versus a stationary but higher amount of healing
Do that, but lower healing when the person getting healed has been damaged in the last few seconds
Defeats the purpose of them nerfing heal beam this entire time. For the right reasons ofc
Well at the very least, 5 more meters of range couldn't hurt too much
If heal grenades were a thing, make it a stack size of 2 that heal something like 5% of max but immediately begins health regeneration. so that it does something beam canât. Worse part about playing heavy is that health regeneration takes to long to start
Yes please
Just make it behave like the vanish bomb and so that the max amount of instant health you get is 10% and you have to regenerate the rest.
Frankly I wouldnât mind that replacing beam entirely
Syringe gun >
I just realized how good gateway is
like oh my goodness
Easily the best gadget for light
Always has been
There's just so many things you can do with it
it's crazy
you can set up your whole team to ambush someone from behind
easily reposition
set one on the cashout, wait, and only link them once someone starts stealing
make traps
teleport to the cashout
It's super good with ambush weapons, and you can set up a second line of sight if you're using the sniper so it's great there too
not demanding a change idk if this would be too much or not but would it be possible for thermal vision to be activated once selected rather than bringing out an ipad and hitting trigger to do it?
@glacial cedar most weapons can 1 mag a med and heavy with no headshots
Anything with over 600 damage per mag
Ya but can those weapons still do that at 50m??
If someone 1 mags you and a heavy from 50m that's pretty skillful
The only weapons that can't 1 mag a med and heavy on light are the sh, 93r and xp54
But can those weapons do that at 50m???
The lh1 needs a ammo nerf or a damage reduction
The only change the LH1 needs is headshot multi to 1.6x
That wonât do anything
Still wonât change the fact that you can one clip a medium and a heavy at 50m
The problem is that it kills very fast with headshots, it's normal damage has much slower ttks than everything else on light
Thatâs just not true except for the double barrel it has the quickest ttk on heavy in the game
And your effective range on it is 50m
It used to have even further range, and it is a marksman rifle
And why should a marksmen rifle be outgunning me at 15m?
Iâm fine if the lh1 is good at range but there should be no reason a gun made to shoot long ranges is outgunning my fcar at fcar ranges
The LH1 doesn't outgun anything within 15m unless they hit multiple headshots
Lights donât take straight up gunfights if the get first shot they almost always win the fight
Idk how you can defend the lh1 when almost every top light uses it
Med gets .4 seconds to react to getting shot to turn around and kill with an akm
Yeah that's because the headshot mult makes it the most powerful weapon
A heavy with a shak has like an entire second to turn around and start shooting back
If the light had an m11 instead they'd only have .7 seconds
I guess it really is the headshot multiplier that really is op
Ya but past 5m the m11 is a peashooter
The heavies time to react if the light hits all headshots with an LH1 is lowered to .1 seconds
And it really doesnât help that if you are controller the lh1 sticks to the head
Not true at all, aim assist sucks in this game
In fact, I have tracking aim assist turned off
You play on pc and no it does not
Iâve plugged a controller into my pc layed the controller on my desk and watched my crosshair move
Explain that not being strong
It tracks for like 3m and doesn't do anything else
Also within a certain range only, It does nothing past like 15m
No aim assist should track in a competitive fps
Cronus is the real problem though getting aim assist with a mouse is crazy
Using a xim is literally cheating
Should result in hardware bans from competitive games
Bout time someone said it
Tired of dealing with xims and cronus on r6, shits annoying asf
I know itâs cheating but I swear people with Cronus never get banned
Iâm with you 100 percent on this
Cause itâs hard for the hardware to be detected, theyâre coded that way
It's super hard to detect is the only reason it's not banned more often
And the second updates for games drop that update anti cheat and update em, they just update as well to counteract it
Microsoft should like sue the producers of them
Idk if they could, Iâm not the most knowledgeable person in that kinda stuff
Microsoft probably has insiders that help Cronus with bypassing anti cheats
Anything for money lmao
Cod has a very similar problem and it came out recently they had insiders in activision helping the people who make the cheats for the game
Same with Escape from Tarkov
There'll always be rats in a big enough group of people
For real I can condone a lot of things but cheating in a video game is some real sad shit
Other classes can get healing/support gadgets btw.. i think heavy should get a floating deployable that attaches a heal beam to any players within the small radius of the deployable system. I imagine it looking like a lifeline drone from apex but its completely stationary. It should maybe have less healing than the medium beam but can attach to multiple teammates at once. It deteriorates over time and is pretty easy to break when shot at. Another idea i have for light is a stim gun gadget that you can fire at a teammate and it gives them either a heal or a damage boost depending on which mode you set it on. The buff wont be that extreme and it has a longer cooldown
I like the defined niches of different classes though, an unfortunate byproduct of all my time with Battlefield lol
I just think having one class that can do everything makes the game a lot less fun
Part of the fun of defined classes is learning to overcome your inherent shortcomings
Light has to play fast and aggressive or else theyâre going to die, Medium has to learn to support their team at range or theyâll lose the fight, and heavy has to learn to use their environment (or how to play around it) or else they wonât be able to defend their team
I think having all classes doing everything is fun. Also healing isnt a defining medium trait i would say medium is only vaguely support oriented
I would say they can be seen as a defense role more than anything
If everyone can do everything, then itâs just 3 dudes with guns vs 3 dudes with guns, thereâs no teamwork aspect
Like Call of Duty
Not saying that dudes with guns are bad at all, Iâm just saying that this isnât that kind of game
Youâre blitzing from objective to objective trying to bank cash, not playing for kills
Health and hitboxes and speed
Stay different. Also im not saying everything but i definitely dont think healing is an explicitly medium thing
can the cl-40 get a projectile speed buff the at least. No damage buff, or explosive radius buff. If you gonna make it a direct impact weapon priorty weapon at least buffs its projectile speed to deal with lights who's hitboxes are small as hell.
I think it functions ok as is
Consistent impacts are possible, I know because I can land hits on lights relatively easily
yes but that falls under the caterogry of exception not the rule. I feel like it was fine before its dmg buff and nerf here.
reload is slow, radius decreased, and sure gave it an extra shot but still it feels like it was overtuned
sword NEEDS to be tuned down
theres a reason everyone is running sword in world tour now. pairing it with dash makes for a whopping insane 16 meters dash. and the most problematic thing is u can get the first 140 on a whole team for free without the enemy team being able to react sice u can charge behind cover, wait for ur teammates to attract attention and then dash through making every enemy weak.
1v1ing a sword aint to bad. the value sword gets for free is too strong and needs to be looked at
*less linger on hitbox
*remove synergy with evasive dash or rework it so its not insanely busted
*remove multihit
*make it so u cant spin or do 180s with ur camera to hit an entire team for 140 each
the xim coping is actually insane. Considering turning off crossplay for it
Not really. Its fine as is.
Glitch mine
not to be sarcastic but I ran into this issue and well...its affective more then you think actually against sword players
missing the point
also if you do all these supposed nerfs...would it make it bad? Like...its a sword, no gun, no range just movement and timing. I doubt a single individual who starts to play the game could just instantly do good with it. Hell i am learning and what the issue is high skilled players are using it in high ranked games
doesnt have to be all the nerfs. these are just the points that make it overtuned
I think medium swords need a movement speed buff. If people shoot you and they will you bee surprised how fast people learn to not shoot you and use freaking pyro grenades
Like dagger was nerfed so hard. Have to hold to use back stab, have to be slowed down while prepping a stab, and people can hear invisibility mind you its not that hard hearing a hmmmmmmmmmmmmmmmmmmmmm! sound and glitch sounds that are close. I feel like melee is under appreciated in a game that has more open spaces maps then indoor at times.
It should be rewarded to do high dmg with melee if you get close because you have no range once you put on a melee
Not everyone is that good with a sword,yes some people seem over powered but that's because they practice alot with the sword.
If we took all that away it kinda makes it not a good weapon at all,even I sometimes have good rounds eith it but not all the time. It's pretty easy to counter
Is red dot worth it on 357?
removing the long lingering hitbox isnt gonna make the weapon unusable. it just makes it so u need to be more precise.
making the hitbox work so u cant throw ur mouse across the room as soon as u dash so u hit an entire team for 140 isnt gonna make the weapon unusable
making the dash lenght closer to season1 isnt gonna make the weapon less usable.
THE POINT IS: the weapon is extremely frustrating to play against for casual play
thing is melee work off slices in-game right? what you asking for is basically where they have to hit it on screen even thoug hthird person wise the sword can be going through them but doesn't count
Yeah, it is
Heavy Grenade launcher needs a buff or rework or something. I do not see it used and way too situational IMO. I am using it. Like i hit an enemy and it goes off immeditaely. l ike i get works off bounce then explode but I kid you not there are times it goes off as soon as it touches them...like is wonky oddly
its pretty much the same as s1 rn
Idk if this is the right text channel for this but does anyone know how to get the dissun famas as I never got the email code
If you are a light main, do believe that the KS-23 is a balanced weapon against lights if the weapon is not used with the winch claw?
If the gun where to lose bullet desperation, do you still think the gun is balanced without the winch claw?
the Ks sucks even with claw.
That doesn't answer the question.
@dry flint
there is a difference between me asking for buff cause a weapon has bad numbers and weapon having issues the average dumbo doesnt see
You gonna look me dead in the eyes and tell me this is fine? I stab the back pull of crazy shit 50 dmg
NO REGS ARE THE ISSUE
yikes the fact that you need to @ me in another chanel is sad XD. get a life
I respond do your message cause you call me out,
You respond with "get a life"
Thats some mad self projection
lol I'm also not the one claiming to be some position on an obscure weapon in a video game XD
Iâm addressing daggerâmy weapon of choice in a game Iâve dedicated over 1,000 hours to. Itâs something I know Iâm good at, and until proven otherwise, Iâll confidently say Iâm among the best (hence why there are players listed above me).
As for the nerfs, they didnât happen because of balanceâthey happened because Reddit cried like babies. They cherry-picked bad examples that werenât even related to the angle but rather the tickrate. Now a weapon that was already struggling is even worse. Sure, I can still steamroll games, but that doesnât make it fun when every third attack no-regs because of an unjustified nerf.
I will still wipe team but shit like this is just bullshit
Even though they didn't always hit, that's some insane accuracy! Nice job đ
bro you cant say you are #4 dagger player and can steamroll lobbies when you ain't even top 10k XD. For balancing reasons they aren't gonna hand out free one shot kills. The daggers charge is like hitting an assassination in a game like halo, its supposed to punish people for leaving their backs opened and not as the primary use for the weapon. tbh from a game development stand point where its at is balanced really well. It rewards good skill on catching your opponents off guard. The devs don't need to buff something when someone has a misunderstanding of the way the weapon is used and blaming them for you not knowing where the back hit box is. Maybe put a little more time into fully understanding "your" weapon and come back with a reasonable change for it. For example a good change would probably be to shorten the charge time rather than making it easier to use. good games reward good players.
Talking about âtop 10kâ on the general ranked leaderboard when I barely played this season is a weird flex, but okay. Leaderboard rank doesnât define mastery of a specific weaponâespecially when Iâve got 1,000+ hours on dagger alone. I know how itâs supposed to work, and right now, it doesnât.
No-regs and inconsistent hitboxes arenât a âskill issueââtheyâre a design issue. The weapon was nerfed because Reddit cried over cherry-picked clips, not because it was actually broken. The charge attack is meant to punish bad positioning, but when it no-regs half the time, itâs not rewarding skillâitâs RNG.
If you think the dagger is in a good spot, youâre either not using it or youâre okay with mediocrity. Shortening the charge time? Sure, thatâs a start, but it doesnât fix the core issues. Maybe instead of lecturing me, you should actually pick up the dagger and see how broken it feels before defending a nerf that clearly missed the mark.
Yea you are right and I played about 3 hours with it today and felt fine. If anyone is crying its you over a change. Yea it sucks that your fav weapon got nerfed but just prove everyone wrong and still play well with it, rather than complain to the devs over a choice they made that went through plenty of internal testing. Devs dont just change something on a whim, they take community feed back, do their own testing, and then decide to fully implement a change if they feel it would benifit the game.
Notice how you are the only one complaining about the change. doesn't that tell you that it needed it. Because if it was a bad change more people would be complaining too. Grow up realize that live service games change over time and learn to adapt not constantly complain.
I wouldnât be complaining if backstab registers werenât a literal lottery. I can be up someones ass, clearly in position, with surgeon precision, and it gives me 50 damage instead of a backstab. How is that remotely okay? A weapon that was already struggling is being made worse because of a nerf that didnât even fix the real issues.
Mind you, it can be countred by hugging walls or corners any person will do that when they see my after the 2nd time
But sure, tell me more about how âit feels fineâ after your 3 hours of casual play. Meanwhile, those of us who actually main the weapon have to deal with this garbage. If you think this is balanced, youâre either clueless or just donât care about the weapon being actually functional in high elo.
And ive got enough random non dagger players agreeing with me cause this is NOT fine
Sorry news flash the dagger was never meant to be a high elo weapon. Its a gimmick weapon the devs added that players can have fun with and mess around with. If it was a high elo weapon you would see more thought put into the way it plays.
bro you hit their side not the back.
neither of this is fine
when the hit marker on both those first shows up its not on the back hit box. you moved to it right after the hit marker shows up.
as someone who just got here the second video looks like you stabbed him in the side and then moved behind. other one looked jank though
sure argue the 2nd one, the first one IS NOT FINE
Bro the fist one was a full backstab, this is the first frames even before the mark and he is already at his back
yea and games can have latency issues. not everyone has perfect internet connection. learn to deal with it and move on not blame the devs
This is the frame the hitmarked appread it, and i have this every game otherwise i wouldnt be rioting in this discord
I am blaming the devs cause even statiscally dagger cant be performing good and just cause reddit has a hate on dagger it didnt need a nerf when its sub 1% pickrate
Yeah I am seeing the same thing. Like half of those are stabbing people in the side, sometimes from below. Sure the other half is bullshit and should be backstabs.
they wouldn't nerf it if their own testing didn't prove that it needed it.
This doesn't refute the point of practice I'm just wondering.
Have they come out with images or ways of seeing frame data and hit boxes to know exactly where and when the knife hits a backstab hit box?
We've had knowledge of the tf2 backstab hit box for a long time and I'm wondering if they gave us something simular
You are ignoring what i am saying atp, the devs EVEN SAID THAT THE DUMMY WORK DIFFERENT AND THAT THEY SAW REDDIT POSTS
Im 100% sure they dont test anything
Dev got killed on a Live and said "im nerfing it next patch" just like that
Have you ever played Dual blades???? those things doesnt work at all, obviously theres no test dude
community members testing melee mechanics in the Practice Range using target dummies. However, these dummies use slightly different hit detection logic compared to real players,
ok i'm gonna need you to learn how game development works then come back to me after that XD
imma try to stay as polite as i can
GAVE DEV KNOWLEDGE ISTN REQUIRED TO KNOW THAT DAGGER NEEDED A BUFF NOT A NERF
how would a buff for dagger work
Cry about it all you want then XD
Making the movement penatly ON A FUCKING MELEE WEAPON BTW take place AFTER the windup and reverting the windup nerf from season 4
I know about game dev tho and its clear than they have issues balancing the game, a lot of poor decisions and easy fixes that havent been touched since season 1
cause season 4 straight up nerfed tagget TTK by 33% cause they added 200ms windup and made us fatigue by using our weapon ON THE FAST CLASS
this would then have to apply to sword for it to make sense
yea but those are issues with other things than the gimmick weapon dagger
sword is a large heavy object and has a imbuilt lunge and almost half the windup dagger has
while dagger is a handy object thats not multiple kilos like a steel sword can be
500 ms sword (current)
800ms dagger (current)
I want
600ms dagger windup
No movespeed penatly
REvert 180°
the point is, yes, it is devs fault, at 100%, they use the game as a test server instead of having one themselves
Riot shield, Dual blades, Dagger, Throwable knives are 4 examples of weapons with issues than most of them area easily fixed
Ah yes the I have skill issue I want easy free kills
by movement penalty do yall mean u get slowed down or u canât sprint. If itâs the second on then what would be stopping every dagger used from j holding alt fire continuously
Bro you play M, have you tried using dagger? go try it, tell us how easy it is, because we all know how easy it is to point and click
this is from the very match i sent above, again i havent touched ranked this season but i still think daggers current balancing is dogshit
bro I play all, a discord badge doesn't mean anything
the issue is, if you charge up dagger to stab someone that person can just run and outruns you before oyou can even charge the dagger
cuz you cant run
I have, its useless, only with the existence of the so well balanced fiure breath shotgun its almost imposible to play any melee weapon on Diamond
i don't even know why i opened this chat. i don't agree with the revert 180, i think the 150 is more true to the secondary backstab attack. i do think though, the charge should be quicker, and you should be able to sprint. but you can't have it all. 150 with that buff i just mentioned would make it very fair...
I think thatâs kinda the point like they saw u comin so u canât get the sneak kill off that kinda works the same in tf2
if you even tap the alt fire aka backstab attack you immeditaly slow down to walking speed, which is slower then a heavy spriniting meaning if you keep holding the attack you will never catch up if you dont play dash
I want the movement penatlly (if embark wants to keep it so bad) to take place after the attack is ready to be released
Ok can someone please explain why we need the dagger to be "high elo" viable when it was never intended to be???
who says it wasnt?
150° is clearly not enugh when i have more then 20 no reg clips on my pc within 3h of playing
( i am currently on my laptop)
after doing some testing of my own, and playing around with the dagger, i had no problem landing true and genuine backstabs...180 would not be a backstab lol. it would be a side stab.
the people who added it to the game??? theres plenty of weapons that will almost never be viable in high elo and thats ok
dagger shouldnt be viable in high elo unless specs are reworked to be healthier but it also should function properly
hitreg issue bud. it happens lol. we see hitreg issues for guns too. the dagger isn't special. you see hitreg problems in all games. r6 is nefarious for it
exactly
I feel like hit detection is more on the side of the one getting backstabbed because of netcoding, there are serious concerns about the games ability to have proper action registration with its lower tick rate and issues with optimization with all its physics interaction. I've had simular concerns with the KS-23 where projectile interaction isn't done properly and slugs don't a target because of a random lag spike or a number of other things like bullet deviation which I think is the stupidest thing about the gun and they should get rid of it.
Show me a rule that states, "dagger is only a comically weapon intended for world tour where you will play against rubys just like in ranked but accroding to some random guy on discord its not intended for ranked"
the major difference is a dagger hitreg issue is life or death for guns a couple bullets go missing might descide life or death but they will still have previous dmg
this means it isn't an angle issue... it's a hitreg issue
yes but no, its not okay, not when it can be viable with a bunch of easy fixes and I dont remember any dev saying the weapon was meant to eb a joke
Both
on a side note, can we bitch about dual blades? thx.
trent fuck off, please
genuinely the few times Iâve played w dagger the only issues Iâve had have been j me using the dagger when I shouldâve been using somethin else. backstabs r easy to land but gettin to the right spot to land it was hard at times
can we deflect people when they are in our faces, and maybe make the lunge not just whiff when people are running away
they are yet to fix the equiable animation that only plays a single time
those also are useless lmao, I tried them stopped after some tests, hitreg reflection screws up if the target or you moves lmao
you need to stand still to reflect and even if you do, if the target moves it also screws up so the only times the reflection works as intended is if both are static lol
and for some apprant reason headshots are forbidden and accurcay is whatever, give em spread ig cause fuck the skill ceiling and aiming a deflect (cough genji)
better idea, everyone stfu and just agree that ALL of the melee weapons need some work and everyone is going to have different opinions on how that is going to be done. + everyone has different play style that is going to suit them :3
the reflection part is prob the one skill thing thatâs hard for me to nail like besides using dagger thatâs the other big skill needed for melee
also should fix dagger bugs and hitreg before buffing it at all, as with any weapon with tons of bugs
Well nerfing dagger isnt the method on how to fix a dogshit weapon
reflection doesnt work good, even if you aim good
all they did was make the angle into a TRUE backstab angle dawg
every issue dagger has is a downside for the dagger player
It's mostly the hit reg. Once they do something about that is when we can even think about if anything needs a buff
yes i know
honestly j thought I was bad lmao
thats why they should fix that before buffing the weapon lol
End all be all.
Melee weapon / light
-Dagger
--Close-range melee weapon; can also perform a secondary backstabbing attack.
"close-range" -pretty much have to be next to them
"Secondary" -not intended to be its main use
"backstabbing attack" -You have to be behind them not the side, and not the side then the back
Its balanced around the description so stop complaining when it does exaxtly that.
with the desync the supposing 180° are more like a 120° ingame already cause the player model turning updates too slow with this games dogshit tickrate
The biggest thing I learned is trying to conserve moment by sliding while reflecting so you can reflect up to the point you do your 2 combo quick melee
The timing is tight
I tought the same until I went with a frieddn trying to practice, it just stopss working if the enemy is close, it screws up if the target moves... lag spikes make it even worse, landing on feet doesnt reflect so you are just eating free damage etc.
This is bullshit and dogshit at the same time, wow never thought id say 2 kinds of shits at once
its in the game and tells you how it should be used so stop complaining when you cant use it correctly
bruh its clear than the backstab its the main use, go use the normal attack and tell me how worth it is
this is mad word twisting lmao
i pulled it right from the game
oh and dual blades will tell you they reflect but dont work half the time
maybe something that would help w dagger is adjust altfire damage to be scaled to how close to back is hit i.e. a side stab does more than a front hit less than a true backstab
just cause a dev wrote a flare text doenst mean it desicdes anything about the weapon
It also still seems to have some bullet deviation, even thought I think they said in the patchnotes, they changed to 1, which would mean no deviation usually.
I dont want differnet backstab numbers just rever 180° and remove the movement penalty on windup
They could probably try adding a pullout mechanic where the backstab damage comes from pulling the dagger out so that the game has time to check for 180.
yes inshallah the pullout game will be insane I love that
idk if you are aware, but pc player can flick at the speed of light
Anyways anyone who thinks dagger is fine is very regarded and to call my proven no regs "sidestabs" are completly restarted
That would probably be too small of a window,. It would help in certain situations, but really be an obstacle in most. It would help with multistabs tho, if they are still a thing.
To my knowledge that was only done for ADS, not hip fire which is the issue with the gun, no one should be required to use ADS on the the gun in order to fully know where their slugs are going on a projectile weapon.
Ks23 w scope would go so hard
For cosmetic yes, I would like a star wars bootleg blaster for the KS-23, (realistic blaster bolt speed)
oh fuck that gives me the best idea ever- customizable tracers (yes like cod)
thank for inspiring me
I would like a cannon, coz the chances we ever get one as a weapon are slim, so at least gimme a skin for the most cannon like weapon in the game
I asked a few hours ago if light players thought that the KS-23 was balanced for fights against lights.
And if it would still be balanced with no bullet deviation
I think itâs fine
Would it be balanced without the bullet deviation?
incredible bait saying that the dagger is intended to be used with only m1, brings a tear to my eye
tbh not sure cuz it might throw ppl off at first but then ppl will start gettin used to it. If it does become too much thereâs def a lot of ways to fix it
personally I rock deagles
i am missing the word only
also spear but I wish they did somethin other than spinjitsu for altfire like make primary fire be using it normal and swingin it around like a bo staff and then alt fire be a lunge jab that can hit multiple ppl (think light sword lunge but no added movement). Would go so much harder w winch claw pulling someone in and turning them into a kebab
The issue that I find is that I am mostly using this gun around the 10 to 20ft mark and without fail any time I try to track my targets the bullet deviation will cause me to miss by large or even mear pixels from my enemies, for a gun that has a dps lower then most of the heavies primaries, I feel like I am entitled to consistency when it comes to muscle memory reliant weapons.
Yea thatâs fair esp w ks23 like deagles deserve some deviation when spamming shots but the dev on ks23 makes me wanna not use it at times
EMBARK and the people who care for THE FINALS
Still has issue after death, my equipped inspect doesn't work, its the default one. EVERY SINGLE FIRST DEATH OF A GAME, THE INSPECT DOESN'T WORK, BEEN IN GAME SINCE DAY 1 YET WHOS IDEA IS IT TO IGNORE THIS
And please do something about powershift platform damaging the player and if you guys seriously want it to be a mechanic and damage you underneath, then it shouldnt be the fastest damaging thing in game and reduce the DAMAGE, honestly it is a factor in powershift that is dealt with way too much, walkong by the damn objective and get lasered by the platform
Please go back to old ui for gadget icons
Please fix another glitch thats been in game since day 1, when picking up player totem, cashout, whatever, sometimes you will drop it trying to open door or go up zipline and i have gotten caught trying to run away many times because of this
AND HOW LONG IS IT GONNA TAKE TO BE ABLE TO EDIT LOADOUT OR CHANGE CONTESTANT IMMEDIATELY AFTER DEATH INSTEAD OF WAITING 8 SECONDS TO NOT WATCH A KILL CAM. I DONT WANT TO RUSH TO CHANGE MY STUFF BECAUSE HALF MY RESPAWN TIMER WAS TAKEN UP BY NOTHING, AND HALF THE TIME IT FREEZES OR ACTS LIKE IM CHOOSING SOMETHING ELSE and stutters, ANNOYING.
another good idea would be WHEN I CHANGE MY LOADOUT while KIA, then i get revived and have same contestant or loadout, i get that but when i die again then i should have what i chose, not have to select it once again
And when is it gonna be a fix, or maybe an option in the settings to disable the ability TO GO DOWN A ZIPLINE, why is that an option, ruins gameplay more then anything, yet we will see all these problems be in the game for 5 more seasons
Spawn killing MAJORLY needs to get fixed
AND ONE OF THE MOST REQUESTED FIXES THAT HAVE BEEN IN GAME SINCE DAY 1 AND EMBARK HAS NOT ADDRESSED IS THE TOTEMS BEING ROUND, WHY WHY WHY WHY WHY WHY, ON SUCH A VERTICAL PLAYED MAP AND TO BE ON WEIRD SPOTS LIKE A ROOF STAIRS ANYWHERE ON kyoto (part 2 soon)
They are really wored about making a gun with good utility to strong, and I agree, however the trade off of damage for utility is not 1 for 1 in a game were you have one gun, if it doesn't excel in certain situations or is just effective most of the time, people won't use it. Especially with how much destruction the heavy already has, the KS-23 trades to much for its utility Especially sense they brought destruction of concrete back down from previous seasons.
As a light myself who has used all the weapons I think the sub machine guns need a great nerf and some of the other weapons a buff like the matter or lh1
Kind of like the people who only LMB with sword đĽ˛
Thermal vision needs to be fixed because when a player is close and positioned above me, it doesn't work as intended they remain invisible from my point of view and sometimes I randomly cannot activate it mid-match, and fixes itself sometime later.
like I need to die first before I can use it again
nerfing the cerb would be the best thing embark could do tomorrow
light not being allowed to have a gadget that lets you easily secure a kill by taking away their ability to move, yet heavy being allowed to have winch claw and lockbolt is PRETTY SICK!!!!!
No consistent heavy bias since launch here guys. Not a drop
either that or stun gun is now just part of swords lunge so every time they land a lunge it also applies the stun gun effect 

I think most people can agree that hitreg should be fixed first
Dagger mains are saying it's the reason dagger got nerfed and I know it was and still is inconsistent
I just want riot to be able to headshot | m1 + v to kill a light
Asking to fix dagger reg is asking them to fix their servers which, fat fuckin chance. Also you already two shot lights and are immune to gunfire from the front except for your toes, how spoiled could you be to ask for more.
because erm... lights can just run away lol
đŤ
crazy solution ngl
Part 2
is a headache, you can tell embark is least concerned about fixing there game and want to keep touching things no one asked for and ignoring my pile of bug reports
AND SERIOUSLY HOW MANY TIMES IS EMBARK GONNA BE LATE WITH A STORE UPDATE AND EXPECT TO BE FORGIVEN, I GET IT GUYS SMALL TEAM, ALOT ON THERE HANDS, BUT IT CAN ONLY GO SO LONG WHERE EVERYONE OF THESE BUGS OR PROBLEMS HAS TO BE ATTENDED TO, I COULD BE WRONG BUT I FEEL LIKE HALF THE TIME THE UPDATE DOESNT GET RELEASED ON TIME, HONESTLY SAD, BALNCING AND CARE FOR THIS GAME HAVE GONE DOWN, I STARTED PLAYING THE FINALS TO GET AWAY FROM BUGGY, ANNOYING GAMES AND I LIKED FIXED, CLEAN, A GAmE THAT RUNS WELL, BUT NOW IT SEEMS TO BE TURNING INTO COD WITH ALL ITS PROBLEMS.
AND EMBARK, STOP KILLING YOUR GAME WITH NO ADVERTISING, NETWORKING AND BY NOT FIXING OR BALANCING AS NEEDED, THE 400 LITTLE BUGS STARTS TO ADD UP
LITERALLY GHOST RELEASED THE GAME, NO ONE EVEN KNOWS ABOUT IT, HAD THE BEST TIME EARLY SEASONS WHEN BALNCING HONESTLY FELT GOOD, LTM WERE SHOWN AND FUN, THEY DONT EVEN TRY TO GET MORE PLAYERS ITS SAD
I cant even get a game of bank it or terminal attack if i tried, where are the players embark? Keep denying to the world your game exists....
And last but no least is one of the main problems of the finals, solo que and playing against emerald and ruby players while im bronze or silver, constantly getting the same đď¸ teammates yet constantly put against a team of sweats, why have world tour or ranked if this is gonna be the jist, and nowadays i dont play ranked or even world tour because of the reason, feels like a headache dealing with a pc light with a knife and his two sweety teammates, i get it small player count, but guess what embark isnt helping it one bit, now you think turn off crossplatform, lol you thought finding a terminal attack game was hard, Crossplay impossible
add a vote system for powershift, world tour, ranked, a vote system to remove one weapon a map, maybe one gadget also
Thats a lot of words
Too bad I aint readin 'em.
I scimmed that you spelled sweaty sweety and thats all I need. All opinions invalidated.
a wall of text, not in game feedback? no ty bro
A bronze silver player crying about "sweats" grrr I hate when people put in more time and effort than me and are rewarded with superior skill gamesense and ability!!! Kill them all death to skill!!!! deep throats sledge hammer
bring back model
this should probably be in#đâgame-feedback
I skimmed through it
-I'm no marketer but it's most likely not worth marketing The Finals right now as there isn't anything major that will bring in new or old players
-It was not a ghost release
-Not worth working on ta, barely anyone plays it
I agree with the bugs though, ps-marketing is expensive
Iâve been running double movement a lot but honestly I donât use jump pad as much when there arenât slanted roofs. Iâm starting to like zipline more
Lower the burn on cerburus. Shit is stuuuuuupid. Get away but still die
lower the damage on the DB the shit is stupid
the DB is a worse cerb tbh
it 2 taps heavies its not a worse cerb
it has 2 bullets
the only way they could nerf it is a slower fire rate or reload
Nop just dmg
then it would be useless again
Shotguns should never be broken
its damage needs to be at least 117 without pyro
No, a one tap combo on light should never be on the game
it should
Add more pyro and lower dmg
Would be perfect if it was useless
its fine where its at
Rn it's just another model, shotguns are unskill
Cerberus rn is the best medium weapons with pyke it's not even close
it take more skill than the m11 no skill
No m11 you need to track at least
m11 needs a nerf way before cerb does
You are delusional my guys
lights are
Cerberus is so fucking stupid
Yeah not like 90% of the fight can be force close range. Like I said I think you are delusional rn cerberus anihilate every classe for no reason
Pyke is stupid as well both of the weapons need nerf and buff fcar thx
thats the response everyone gives for lights bullshit is to shoot them from range
so play at range vs cerb
Light only have db as bs and maybe lh1
you forgot the m11 no skill
Not rlly
But I understand the problem you have buff dual blade on ut name I think I see the problem on the discussion rn
Problem against m11 as medium you got cerb, pyke, FAMAS to destroyed them close and mid range
dual blades are the worst melee they need a buff
it really doesnt
It really does he can't hit you even tho ur on a box and he is ground floor
Idm the dmg and other thing I Can track but just bring it a bit of skill even tho it require none to begin with
sword does take skill, just not aim. 99% is spacial awarness and positoning
I totally disagree sword take 0 skill it's not because you use two button at once that it does
i play dagger
Gun op? Just add recoil. Tf??
If cerb ever gets nerfed to a worse state than it was pre buff Im gonna be pissed
Also how tf are lights losing to it when they have the same thing 
The same thing? Wtf lol
correct me if im wrong, but cerberus has this thing called e x t r a b u r n d a m a g e
and it does this thing called d o e x t r a d a m a g e
just aim and shoot em
It needs to be able to 3 tap without needing to require the pyro
It can 3 tap a heavy
dead internet theory confirmed
They should buff the cerb and the model
Atleast according to the wiki
And the 1900 and the SA1216 and the rpg
It can currently yes, but my point was if they nerf it's damage below 117 it wouldn't be able too without requiring the burn
if it ever gets nerfed it has to go back to when people thought it was "shit"
then I want to see people still crying about it, because they will 
if youre inside of them

i fought a heavy today with the cerb and got cooked even under 10m
all three shots hit and the dot didnt kill him after i died even
the shells đ
you have 3 shots tho have you not played the game
im not debating the pellets bro i know how the gun works
Do you

im saying that the majority of the pellets per ammo slot if you refuse to call them shots hit him when i say that all 3 shots hit
in my head the sentence makes sense mb
only four pellets were outside out of 12 đ
Yeah, so do the math
8/12=majority
Do the maths 
i just did
Okay what does it equals then
24/36 is still majority
Just because a majority hits doesn't mean they die
thats not what i said
FR
You cannot be a real person if you struggle against m11 as a cerburus medium
Maybe lh1??
Bro stop yapping
Plus thereâs the dash sword meta, even without using the glitch itâs still disgusting
It needs a slight damage nerf, not by much tho. Iâm a light build and think itâs very fair, I just always get killed by a long burn time. Either shorten incen burn time or nerf damage but .5-1 point
The damage buff was fine, it should lose the spread and reload buffs.
can someone explain to me what the bow buff from 120->124 does? isnât TTK the same?
@true ravine
Dagger is worse then ever since the nerfs, sure i readjusted a little bit but its still behinde him elbow is still behinde and enemy its still a backstab
based on the patch notes in 5.8 its no longer the case no?
5.9.0 was the dagger nerf wdym?
5.9 then
also in the vid above, the hit reg shows that you hit the back of the head. From what ive experienced for all melees is when you jump or land from a higher height, the hit reg goes completely ape shit. Where youre looking wont be where you hit. It could be the server tickrate. But this appears on all melee weapons, some are less noticeable than other due to have wider hit angles or not being as reliant on specific hit placements like the dagger is (which is unfortunate)
just want to add on, I tested the dagger pre 5.8-9 in practice range and apparently the back of the head isnt a backstab? No idea whats up with that, then again, hitboxes on the dummies is different from actual players. Basically there are a lot of unknown factors
just one of the many many strange and unreliable things in the finals unfortunately. Sometimes the game registers my qm hitting from 2-3m away
sometimes it doesnt register at all even when im in their soul
servers is shit brother
they did say they would be focusing on it. Makes sense since the 100k esports event is coming up
About Fucking time
Should I drop dome shield for gravity cube?
nah
Dome doesn't really do much
well i know exactly how dagger hitboxes work, and when i flick AWAY right on release it would have been a hit the way dagger works is completly absurd and needs fixing on all end and buffs to the windup and removal or the movement penalty aswell as a revert of the 180 degree
we'll just have to see how actually effective it is too. In their AMA, they mentioned that the tickrates of the servers cant be upscaled because the game cant handle it technically
Gravity cube does more in a lot less situations
Completely halting steals
did you try backstabbing the head?
Yes. Thats one situation where it does a lot more
It can be shot or glitched but people dont do that often
side or top as well. Cause im p sure theres some funky shit with whats considered a backstab
and again as a reminder, actual in game results may vary since they alr stated the hitboxes on dummies are different from actual players
i have backstabbed INTO the head pre 5.9 also known as gumba
https://youtube.com/clip/UgkxFc5enSsP9YrpHKcGeWizm9SDJjXzYyht?si=IQRNjAbkvHlquNCL
7 seconds ¡ Clipped by gelz ¡ Original video "What maining melee looks like 2.0" by gelz
They can just revert the recent nerf and i wouldnt have said none
hm yep seems legit. Must be the servers then
i think the change was in response to people getting facestabbed. Problem is of course that it doesnt actually change the problem itself, which is the servers not updating fast enough
i stil facestab people
but thats not my problem neither is is the angle, i could facestab with a 90 angle it doenst matter its the server tickrate
yea...thats what i said
like i am agreeing
The thing is you could read a light trying to dash behind you for a backstab, perfectly track them and turn around in time but the servers are so ass it wont matter or register that you're turning around
and saying they need to revert the nerf
just hug a wall
I dont think standing still and taking it in the mouth is super viable
youre basically just flipping a coin. The same occurs for simultaneous hits. In my experience with the sword, if you dash and lunge against someone who is just lunging at you, the server somehow prioritizes you first and you win the clash even though in normal circumstances, both of you would die (youre basically flying straight into an active hitbox so it shouldnt matter how fast the lunge is in comparison)
Lets go gambling!
Rather face dagger than DB at least.
it aint just melees either. It happens at every conceivable degree. Ive had people model/cerberus me from their back. Or people shooting in one direction and the bullets/damage coming out of the opposite end
and when you move too fast, the game literally starts choking and locking up your inputs
p deadly for all melee players
@still magnet i watched a couple of your videos at slowed speed and while i have a lot of respect for dagger players in general. Your vids are also an example of why i ultimately dislike using the weapon. It basically actively exploits how fucked both the dash and the hitregs are in the game. This is of course not a problem that lies with the players (which is why i have no qualm with them). But christ it looks buggy af
heres an example:
Well tell that embark
on lower fov this would look complelty diff
which video is that again btw?
thats the very first frame of your damage going through. which by all means if you were standing still with no speed you wont be able to hit
your latest
i would, dagger melee lunge is 3m
Here is a bad example...
dagger lunge is 3m if you stand still?
im aware that dashing severely alters the range and hitreg of lights melee weapons. Its also something that occurs on the sword
yes
btw @true ravine you are the first human i talk to about dagger other ones have been sub humans
that looks really fucked then. cause that distance is the sword's inherent length which should be longer than the daggers
cant speak for other people but ive played melee since CB1 so i have more empathy for people on both sides
its equally frustrating to play and play against melee
i too only play melee since release
back then swords could one shot lights lmao. Imagine how that would fly in s5
OB but not in release right?
Dagger discourse đˇ
Don't need to read any of it to be able to draw a conclusion that dagger players are simply better and live on a higher plain than any of the other melee and gun wielding goobers
Thus why embark should revert the nerfs for the five of us that remain
I honestly agree because whenever i get one of you dagger main character syndrome asses on my team it costs us the final round
im a sword player lmao. but yes i enjoy talking about melee
real. there are very few players who can actually play dagger. but all the more to celebrate those who remain
That's how it works. I get to feel like a prime faze clan member and you get to watch me put the moves on two opps then subsequently die and lose the round
Lol. Cheers ill watch from the spectate screen cause i already died trying to help the 3rd teammate who just blows ass at the game
I feel like a noob magnet every time i solo queue wt
soloq adventures
But nah I stopped using dagger in ranked a long time ago. Turns out it's a lot harder to backstab diamonds and rubies as a mere plat
There isn't a more soul sucking endeavour than solo qing in this game
Fr. Thats what i get for never inviting my friends to party tho
Bro has friends. What a showoff
I have friends but i cant get a kill with the dagger so you have that going
Awww got me kicking my feet and shi
what does the 4 damage increase for the bow mean
does it mean anything significant or just a tiny buff
They just put it to the breakpoint it won't change anything significantly
But you can kill meds with a tracking Dart after two shots now
This buff doesn't change bows TTK in any scenario except
Body+head+qm vs full HP H
Before: 120+180+40=340
Now: 124+186+40=350
i see i see ty
Dagger has just become too difficult to excel with. The potential doesnt outweigh the effort anymore. It used to be an off meta âweakâ pick that people would pop off with if they were skilled enough. Now its a troll pick that you can preform just averagely with if you sweat your balls off.
Just remove dagger tbh
To be fair, against good players, the potential never outweighed the effort. Light's counter in general is good awareness and that is especially evident when you're using dagger. You need extremely good positioning, movement and mechanical ability to even get a few picks on the bigger classes. And backstabbing lights feels like threading needles. One mistake and you're gone. Compare that to holding height with invis and an LH1 and I can't in good faith call it anything other than blatant trolling in comp. But who cares shits fun and that's all what matters
Remove Trent tbh
And dagger
Dagger Always have been bad and should Always be bad like every melee weapons hihi
Same
can you guys fix the sword abuse THIS season pls
Fym sword ain't op
Them shitters with the dashes and swords are the bane of my fun on this game
Itâs extremely easily counterable
With?
Glitch traps are the bane of sword players and jump pads
Winch claw
Decent aim and hugging corner doenst let them dash past you
Glitch trap, Lockbolt, charge and slam, goo nade, winch claw, range, shotguns
Aight thank you
Throw goo and stand on it
M11 has half the TTK of sword
Doesnât help too much if not favours the sword player imo, I too played sword
not everyone is full hp
i wrote abuse not that it is hella OP...
How do you abuse a mid weapon
animation cacel...?
Get a clip of it and report it in #1201841543926005810
Thereâs a good chance devs donât know about it
as if u have not seen in where u live under the erth?
positioning
I have never seen it. How do you do it?
perfect idea for db cuz I doubt any1 uses ads on the thing- lower damage by quite a bit but redo controls for each barrel being tied to one mouse key/ controller trigger. u can shoot off each barrel back to back instantly or both at the same time, or even wait out one shot
adds a little more nuisance to using the thing
One message removed from a suspended account.
it would make realistic sense too since most double barrel shotguns have two separate triggers, one linked to each barrel, but idk if the in game model reflects this
so each trigger would be one controller trigger/m1 or m2
One message removed from a suspended account.
Thatâs what heâs saying
yea that would be the easier thing to do since the only thing ads does for all shotguns is reduce visual recoil and lower vertical recoil I think
which does practically nothing for the db since itâs meant to be used point blank
idk if this is the attitude embark is using for the weapons but I like to think each class has to weapons that are similar in operation but work better in diff circumstances i.e. mp5 and uzi, ak and scar, m60 and Lewis. Automatically I associate the mass with the db so redoing the inputs for the db would make them work better for their respective benefits
Adding for the list: flamethrower and mgl, v9s and burst pistol thingy, riot shield and dual blades, sniper and ebr, ks23 and the other shotgun thingy, sword and dagger. There r some one off weapons that donât fit this like throwing knives or bow but they work along side the aforementioned ones (bow with the sniper and ebr for example) Iâm def yapping I had a lot of caffeine j now Iâm done
OK; Hear me out
A jump pad skin
but its peperoni pizza
Just what we need, more basic skins, make it pineapple and I'm in
How much damage does model do now if you land all pellets?
108
Back to 117
Or it could be 108 now, I'm not sure
the wiki says 12*9
unlucky, time to pick it back up. I was enjoying other weapons 
Just don't use it because it's not cool and a shotgun
just play the weapon you like
playing the weapons you think are fun makes the game more fun
Ill have one large pineapple pie, with the cheesy crust
Anyone that thinks the autoshotty on heavy is balanced needs to just take themselves out of the gene pool
M4A1 with grenade launcher (real)
Lights getting an AR-18 next season
Akm with a grenade launcher
Light finally gets something after the light holocaust of season 4 and getting absolutely nothing in season 5? W.
We got vortex
Literally who?
who
Standalone m320 should just be a gadget
what about a helicopter for the medium đ
Add a nuclear bomb for heavy
Underbarrel GL's wouldnt be fun I imagine. I love getting someone low in a 1v1 so they just press their "Fuck you I win" button and kill me instantly. Heavy has so many, why not just give one to medium
Alternatively, a fat man from fallout
Will go on to complain that heavy is sooooo weak and sooo bad pleeeease embark
(most carried class in the game)
barret is crazy
Which one
I think the only reason medium doesnt already have an M320 is becasue embark is trying their hardest not to make Battlefield 4 again
yes
I like this Iâm stealing the âfuck you I winâ button
What the heck does the 4 extra damage on bow even do for it
I remember back when rpg did 150......
imagine dual welding sledge hammers
Gonna be so fr it doesn't seem to break any breakpoints, maybe with hs DMG?
it does 4 extra damage now đ
the thoughts of someone who eats candy for breakfast
Idk still 1 shots L 2 shots M and 3 shots H
Imagine dual wielding ball peen hammers as light
Thatd be a sick dual blades skin
Ohhh you're so right
I love the SSRS idea and think there should definitely also be a destruction option for mediums added at some point
Demat ig
I love how the majority of what goes on in weapon discussion isnt the many crucial balance issues or discussing how we can work the game into a more fun fair state and its more HAHAHA YAAAAY WHAT SLOP SKINS CAN WE MAKE UP TO BUY WITH OUR YUMMY FUN BUCK TOKENS!!!! I LOVE CANDY!!!!!!
Woah mate, you got something going on?
We're pretty chill here, you can vent if you've a need to
Take that armchair shit to reddit
Expresses distaste, woah man whats wrong you need to talk?
Does it so violently
Cornball.
Could have expressed it with basic human decency, instead of the shit you said
You could just say you disagree instead of acting like a freak
Basic fucking empathy and the want to support my fellow man makes me a freak?
you could just not be disrespectful for no reason
Dead internet theory
Huh
and now hes accusing us of being bots
How quaint
You're acting like you're a victim because I didnt bite with your blatant condescending ass. "Im just showing basic empathy! I just wanna support my fellow man!"
Yeah backpedal faster.
Didn't have to be so angry in the beginning, I thought you had something go wrong
Actually yeah why am I arguing this, I've no need to
I wasnt angry
Eh I guess it increases server rank or some shi
You're arguing because you're an internet addict and thats all you can think to do instead of ask questions. See look you default to "well it gets me more internet points!"
i dont even understand what your original argument was
Anyways how about a laser gun for med that bounces off walls
Double edge sickle from helldivers
And it could have linear DMG drop off due to atmospheric interference, and lost DMG when bouncing from imperfect reflectors
Think more the scythe, actually. But yeah, like that
Cuz if it was the sickle.... Then it's just another gun, yk? We already have inf ammo in the finals
Sickle + heal beam would be op anyway probably
Ohhh yeah when one gets hot just swap to the other to let it cool down
Make it like the pool balls. each time you deploy, it changes toppings
Yeah thats what im saying it was a half decent weapon in the right hands before and now its borderline unusable. Idk how in the world they thought this âreworkâ was anything but a huge nerf. Dagger not only needs to be changed again but if its changed back to og it might need an additional buff
The old heal beam sound design was so much better than this current slop
The revert is enough for me. Buffing it might have shitters crying about it again
I get it that you are rewarded with an jnstant kill if you are able to land a backstab so its very punishing if you miss but why would i do that if i can just 2 tap a light with lh1 from any range with ease without ever putting myself in danger. Even if i miss a whole mag im chilling. Or even 1 tap with sniper
Im fine with keeping its current state and just letting me sprint while charging
Its so counter intuitive to slow it down while charging
Goes against the whole playstyle
I only played one round with it after the nerf and the angle nerf felt way too unforgiving
Not to mention it kills any sort of gameplay that isnt evasive dadh
I missed 70% of my dashstabs and couldn't understand why
Until I found out they nerfed it
Thats nuts
It was weird to hit before why make it harder. They just disguised a huge nerf as a rework
The concept itself is absurd to me. When you look at the overbaked weapons in this games arsenal you'd have to look past 15 different weapons before you get to dagger. Literally said fuck this weapon in particular
Let's nerf dagger while nerfed Lh1 can still beam teams from SPAWN and M11 players look at the general direction of something and it disintegrates
People in this server have gaslit me into thinking m11 isnt overtuned at all and idk what to believe. Based on my gameplay i feel like its too strong but ppl here act like im literally out of my mind for thinking that and its skill issue so idk
Way too many bullets paired with low ttk
But yeah lh1 is just disgusting and takes little to no skill. And maybe im tweaking but the red dot literally makes it so much better i swear. So many garbage iron sights in this game
You can whiff half the clip and still win a fight
Yeah it feels like the mag lasts for quite a while when im getting beamed by it
But when i said m11 was strong the response was im just letting them get the jump on me too easily and if i was better i would melt the light instantly
The reason LH1 doesn't terrorize every lobby is that not everyone that picks it up can manage the recoil but in the grand scheme of things it isn't that hard to use yea
It feels like a lot of light players downplay lights strength to make themselves feel more skillful
Thte lh1 could still take skill if people didnt complain in s2
we have low health đ˘
It has recoil? Feels like genuinely nothing to me. Im a heavy main and i was getting smacked by a lh1 light and i was like âwow hes cracked i want to try thatâ and i was amazed by how easy it was to shred people at any range. I thought this guy was rlly good but the weapon is actually just easy and insane.
Yea that weapon kills too fast and has alotta ammo for me to actually swing my gun and retaliate most of the time. It and the DB are the only ones that make me feel that way
Any chance you're on controller?
No im on pc. I expected to be way harder bc that guy was so good but i found it incredibly easy
I was able to non stop fire at mid ranges without much recoil trouble i would only slow down fire rate at long ranges
And the no range drop off had me tweaking
I was getting kills i shouldnt have gotten whatsoever
Was the MODEL Dough Wrangler available in Open Beta / Closed Beta? I remember ownining it and now i do not have it
hi
Yes it was
Fix the dang servers before making any more guns
I've been playing this game since S1 and i have almost never have server issues, yet i hear about it being talked about a lot
Same here. I think i might have had some issues in open beta but not in current state whatsoever
For me I had to use LH1 for many hours to get used to it, kicks like a bitch
X2 headshot multiplayer is what skyrockets it's TTK
- they have to make it's recoil hoarder to control
DB is much more risky and balanced and I see almost no ways they can nerf it without making this weapon useless
tbf the DB lost its biggest crutch when they took out the stungun
It's the hipfire accuracy that makes it crazy. Someone can be moving at full speed and still manage to beam you without needing to ads
At close range ofc
i feel like the gadgetXP grind is really different per gadget. APS takes way too long compared to smoke grenades. i would like to see this adjusted so they are more in line with eachother in terms of how long it takes to level each gadget
you dont just feel like it, it is diff
Goo grenades level by blocking dmg meaning if they get put on fire by flamethrower and all the goo blobs get destroyed thats like 3600 dmg blocked therefore fuck tone of xp where as gateway gives you 50 XP flat for putting down a single one and then you have a 40 sec downtime
@normal acorn nice pic
Passive specialization for Light class: jump kit
When equipped, they can wallrun for 10m at the same max sprint speed as usual, or jump again in mid air twice (same height as a regular jump), both consuming charge (10% per meter or 50% per mid air jump). They make the same noises as regular sprint or jumping
Titanfall style. A silent mean of flanking using walls, double jumping
Lol, this game already has shit ton of bad balance decisions and this will probably be one of the worst ever along with introducing winch claw and stun gun
goated show
Explain? Just lights running along walls ainât that different from them on the ground
If anything the triple jump might be really hard to fight against
A really good Light is already a pain in the ass with the current movement options he has
And a lot of people (and me personally) wouldn't want this game to turn into a movement Apex-like sweat-fest

