#💣┇weapons-gadgets
1 messages · Page 90 of 1
2 pikes and a model all you need
Or triple grenade launcher 🤢🤢🤢🤢🤢
Tazer still a thing?
unfortunately it's here to stay
I have an idea to rework the tazer... what if you have to charge the tazer and its effectiveness changes based on how long you charge.
OR it works like a real tazer and you must hold the button down for the movement speed debuff.
then glitch for ~5 secs
So if nothing else significantly changes, it's probably a bit much for Heavy go have 10 sec regen delay.
You can't really change the tazer THAT much, it is meant to incapacitate people, it is generally an unfair tool alike it's real-life counterpart.
I wish they reworked it into a glitch gun. It would remove the "crutch" aspect of the weapon while giving it more utility.
A nerf for bad lights and a buff for good ones.
this is a game where sniper headshots leave you half alive and you explode into coins when you die. Realism is definitely not the goal
Stun is MID
That's why the developers shot guns in an abandoned facility to make unrealistic gunshot sound FX, oh and thats why the gun models looks like kids toys!
Revolver should have a 1.5s reload, and hipfire somewhere more-or-less midway between the CL40 and current stats.
This would rebalance it to serve as a close range weapon and give it a distinct use opposite the Pike's ADS-centric ranged role.
very realistical lewis gun
bro, lazy gaslighting won't get you anywhere in a debate.
It's not gaslighting? Thats a gun in this game
I took it for sarcasm...
bait has never been less believable
erm its a projectile 😄
what
Unironically, it is.
It's a low-skill melter, but it's only a mid-tier weapon in the hands of high ELO players.
Sigh... i couldn't think of the word that actually is. But you are dodging the question.
seriously it is high elo viable but for casuals they need to take turns buffing/nerfing ONE "meme" weapon in and out of mid elo meta (im calling it, flamethrowers gonna be the next viable meme gun)
just learn how to aim and you wont need it
my favourite realistic item
You are forgetting about splash damage...
I wonder what this was modeled off of in real life
brother a misquoto will deal more damage than a splash CL40
seriously, alien invasion needs to have antigrav effect, such a missed opportunity
Yep, in high ELO a lot of weapons are viable (and a lot aren't), but it's VERY unlikely to be THE meta pick.
Especially since APS turret hard counters nearly an entire mag from it.
My favorite real weapon is the vanish bomb
m1887 + zip + pad "buh muh meta is changing"
🖕 The original models for the guns I was talking about had different objectives when designing. I wasn't talking about the game as a whole.
do you like cheese
how did you know?
LH1 is also a meta pick, IIRC.
The raw TTK on head shots is too powerful to pass up.
Yeah, but you could just run a pike medium and that's pretty much a direct upgrade.
I'd say alot is a stretch
wheres that gif if the year 1 contestants with default outfits and chad faces
V9S will always be better in my heart 😤😤😤
Actually correction light has a lot
Medium has some
Heavy has 3-4
elevator cashout.
Have a heavy winch grab it out
And tbf you have the larger issue of nade spam
You have a point.
Goo, barriers, shutup.
every weapon that isnt automatic is viable in a forced close quarter
? What do you mean and I mean
If you goo a pyro nade you've just made it worse for your teammates
LH1 has the same bullets to kill on HS, but fires faster, accuracy resets a bit faster, it has more ammo per mag, and has a 0.15s faster reload.
It's only practical downside is damage drop at +50m is a bit worse, but at those ranges you're HIGHLY unlikely to land too many shots (especially in high ELO matches).
At 55+ you're uncontested and the person is looking around for where they're taking damage from
Things that could block a winch...
It can also get easily caught by doors.
A problem I have often.
Model can keep its damage just make the falloff like an actually shotgun pls 😭
If they're smart, one shot and they're ducking into a building and paying attention to the red "you took damage from this direction" indicator arrow that shows up on your screen after a moment.
That's my point.
At those ranges in high ELO, you're almost certainly only getting ONE chance, and at best you'll land 2 shots.
The pike will do what, like 40 damage a shot while the LH1 will do like 33 or 35(?)
You're HIGHLY unlikely to get a kill off that either way.
FUCK NO. SHOTGUNS GOT CRAZY RANGE.... it was a joke....i hope....
The new light shotgun can do some decent damage from farther out
yeah its alright dmg, some poke i would say but nothing compared to model
I've gotten a decent pellet hit from 11-13
Except its on light. Pike being on medium makes it that much more powerful.
Do I need 4k messages for green role?
Both can be used to exceptional results, why would you think an uncontested plinker would get an advantage in a long-range fire fight situation over the guy who can literally press a button and get his own 5x speed personal zipline that also doesn't lock him into a pre-determined path that's easy to snipe you off of it?
Calling the LH a plinker is an understatement
plinker?
Light can fire a few shots, switch to another roof, and try again after each volley.
Medium gets ONE movement chance to swap locations and he's out a movement tool that he has to go back for or wait a LONG time to cool down (IF he can, assuming this isn't TA).
A gun you fire to significant effect per shot at long/extreme range and then relocate.
Not trying to kill, just trying to weaken th enemy before your confrontation.
IE, pop a medium at +50m a couple times in TA and by the time he gets up close to you he's nearly down to the health of a light.
kk, thx
Both the Pike and LH1 are pretty great plinkers, but the LH1 takes the cake for being the more reliable weapon when the enemy gets up close... and by a large margin.
Tbf I've spent a lot of time like 1 1/3 hours practicing quick scoping with the pike for fun And it's Pretty good up close
issue is that one is on the class that is supposed to do that and the other is on the support class
Med is the mid to long range class since launch
Lights always been more synamous with close to in your face movement class
you cant really fight back a medium at decent range that has the pike. up close pike is a monster too its just good everywhere
Yeah I'm saying
Light isn't supposed to be both the leader of
Up close
Medium
And semi long range combat
heavy has always been the leader of up close
Light has great cqc medium ranges you've always had the LH and long range is the sniper
imo light should be able to speced around all 3 ranges
Which is weird that they're shotgun, in my experience is like the worst at it
sa12?
TBH, the Pike isn't OP, the medium's other (traditional firearm) guns are just trash in general.
The only AR of the 3 that's even remotely higher than a 3/10 pick is the FAMAS, and the Pike's better because they're both skill weapons that don't do well in the hands of low skill players, while the FAMAS' niche is having a 3x burst that effectively serves as a pseudo "ShotgunLite" when hip fired so a miss isn't necessarily missing all the damage in the shot.
But it shouldn't be the master of any imo
If you want all-rounder range class it can't be the objective best at one range
thats the thing tho, you spec into one range with it's gun varieties
Yeah the KS 23 is less a shotgun to me and more a bad destructive tool
sa12 is the best cqc weapon in the game lol. Ks is less of a cqc weapon than sa12 tbf
light should be able to do all of them well, it has the lowest hp and should be able to dish out the most dmgh
My sweet DB has never betrayed me and never will tbf
Sa12 has the clunkiest feel of the shotguns to me
Then why play medium
Low HP doesn't matter if you can't fight back
low hp does matter, having a slightly lower dps doesn't matter when the guy you're fighting has 100 less hp than you do
Like if you're a heavy vs a sniper light you're options are just take cover or eat rocks
Playing anything other than Pike on medium against a good LH user or sniper your options are eat rocks
If you're a light you can engage on them
and all classes do have options for all ranges, each class has melee
Heavy doesn't have a long range option if has mid range in lewis
Light should be the hit-and-run class (at any range).
Not remotely good at flat-out killing med/heavies in a 1v1 gunfight, but AMAZING at jump scaring them to carve out a chunk of hp and have a friend follow up with the kill.
Medium's the all-arounder class.
Good at range, good up close, but not the BEST at either so to compensate he gets the best gadgets and abilities for supporting the team via health and manipulating the environment. (Hence why the Pike on Light and the LH1 on Medium would be a nightmare. LH1 is just brokenly super powered compared to the Pike).
Heavy is the CQC and team defender.
You're also coming at this from the perspective of a light main
I'm curious what gun you think Heavy will be taking up against an LH1 or Pike at +80m...
Ungodly Mgl shots could work idek if it proples the grenade that far
nothing lmao, pike needs a nerf badly and LH1 can't do 80+ m
I've used LH1, it really just isn't effective at that range
@late sequoia you see light should be the only person who can fight mid range and you should just eat shit
[Insert Bender "Oh wait you're serious" meme]
If you can't contest the person shooting you their hp doesn't really matter
Also it lets them control a large amount of space for very minimal risk
Or if they move fast enough, their HP doesn't matter.
Regardless of range, as long as it's not melee vs melee and trapped in melee range at all times.
lh1 shouldnt be doing +80m lol
Tbf I'd rather fight a person who needs Adderall but it's close to mid range and we both got close to mid range weapons than someone who's really far away slowly whittling me down as I desperately try to close the distance because I can't fight him from that range
it can't
Before pike your options for fighting a sniper as med or light was pretty much out of the question
Or a good LH 1 light
yeah ik, it should stay that way
I also really hate the slow whittling or the random burst of my hp being gone and I just have to accept this because I have no way to pressure them off there spot
well now sniper just cant do anything in ranges where any guns are giga outranged
Both Pike and LH1 aren't bad at it, tbh.
I generally only use it that way to fend off snipers (hitscan vs velocity at range makes it actually competitive now).
Not aiming to outright kill the sniper, just scare him off for a bit.
Of course, there's always the guy who sticks around longer than he should and I get the occassional kill anyway.
situational awareness issue
No it's more like
BAM (you've lost a bunch of HP)
Me starts playing around cover
Fight happens and since I'm currently focused on my 1 and semi immediate surroundings I'm not expecting from DOWNTOWN
BAM for a chunk of my hp to just dissaper
Only if you're talking someone taking multiple shots in one event.
A total suckerpunch shot by a flanking pre-balanced SR84 used to be understandable on anyone.
TA was a crap shoot at times thanks to this.
snipers have a glare you can see
My annoyance is the first shot and me knowing I can't force them off so they just get to push me around
cloaks will shimmer as well
Thank you for that information. Now wtf am I supposed to do with it when I'm playing heavy / med and I'm in a fight
Just turn around and hit the craziest shot of my life on a light that's 30-40M out maybe 50+ rarely
And the shimmer is only if they're adsing
don't let the enemy dictate where you fight
take your fights in cover and keep track of who you see on the enemy team and who you don't
But they don't have to ADS to see your motion blur at range, so a decently skilled quickscoper can dunk a shot on you from the peripheral( or outside your FOV entirely) in less than a second.
NO level of skill can combat that.
Idk a weapon that can just chunk my HP down kinda dictates where I can fight and where I can't
no it doesn't, just force the enemy to come to you
Also you can keep track of where you were last sniper shot
Good snipers move
Sniper lights are usually playing with a defensive advantage/ a good one will just quick scope you and by the time you look around there's no light
And at 40-50+ no one is easily identifying a shimmer
Yep.
A key difference between Light and a Pike user.
Pike users don't have the luxury of swapping roof tops after every attempt, given that these aren't +30min long matches and just going one roof over to the left/right doesn't exactly count as repositioning.
are you just saying that ambushing and burst dmg weapons need to be removed entirely?
Unless it's a sniper duel
mediums have jump pads and ziplines, there is no world in which a pike is not overpowered
This is waffles and pancakes but
I'm saying the HP of a target that I physically can't respond too doesn't really matter
it definitely does, I've ambushed a heavy then just been charged into oblivion because they turned around and pressed Q
Basically after the first shot sniper lights just say "I've taken a chunk of your hp you don't get to play the game anywhere there isn't cover for the rest of the match"
Why are you playing sniper light that close if I may ask
I play sword, I thought we were talking about all high burst dmg weapons
I can respond to a sword easily
Sniper being an uncontested range weapon for like 2 seasons is what I was talking about
tbh I've not found snipers that oppressive, so long as you know where they are
Congrats, that buys them ONE roof swap (to a roof top far enough away to actually count as properly repositioning) for the zipline (which is prominently displayed with a literal trail pointing to the new location you moved to), and about 1/3rd of a roof swap for the jump pad (1/2, if the pad is angled).
they can also just walk to a new roof
Is the KS-23 doodoo right now? I land shots but the fire rate is so slow I just insta die before I do any substantial damage
"Why fly from L'Agulhas, South Africa to Magadan, Russia when you can just walk it? It's only 14,000 miles!"
By the time you make it there and up to the top of the building, 9 times out of 10 the fight will be over and your vantage point will no longer have line of sight on the new fight's location.
A guy with a grapple can keep up.
A medium generally can't after that first roof swap. (Especially in TA, where you get ONE zipline, and have to go back for your jump pad).
top of a building is like 2 feet away, just run
maybe I'm thinking of a different map, since most I remember have buildings close together
2 feet away isn't a roof change, it's a joke.
are we really arguing that the pike isn't overpowered because mediums can't move fast enough (they have jump pad)????
You change positions so the enemy looking for you to their North at 0 degrees is suddenly getting shot by the NEW roof (far away from the old roof) to the north east at 50-70 degrees
have you tried watching the incredibly obvious and visible grappling hook?
why are you even checking their original position still expecting them to be there if you know they aren't?
Generally you want to break line of sight by jumping down to street level, then grappling up (where the grapple and you are very well hidden) some distance away.
Then you walk a little bit across the roof tops to get to a further location.
Zipline's the obvious one.
You either take time to destroy it (with your butt in plain view for the enemy to spot you as you melee it after reaching the destination) or it stays behind to say "This way, he went this way!"
have you tried looking at the roofs and noticing the sniper there?
the sniper doesn't even one shot and it has fall off past 40m
you can just get to cover before they shoot again or throw a goo grenade
sniper is kinda bad outside of TA from my experience people will just hide after getting shot once
pike is definitely stronger than sniper
medium in general is very powerful because of defib
please make it so when a medium gets revived by defib it goes on cooldown
Glitch grenade should reverse the defib animation
Defibs should crash the game for the defiber and the defibed
W change
nerf pike a medium should not have a weapon that strong
pike should just either not be hit scan or have some bullet damege fall off
also WHY DOES SNIPER NOT HAVE LINES ON THE SCOPE
its so bad like the pike has it and it does not even need it where as sniper does
this has been the worst return to ranked i could imagine. are they nerfing the GL40 tomorrow? its removed all skill from matchmaking. every match its just splash damage bs. so incredibly not fun
Nerf the dual blades theyre so OP
this is true, I sat perfectly still and shot at dual blades and they didn’t die
Delete cl-40 is so pathetic gun for pathetic players
You can counter it if you don’t like it by going up to them because it deals high self damage or using the bubble shield
Or just taking elevation. Even if you're both super high up just take a goo barrel and auto-win.
Medium mains panicking because it's nerf day
That's not till tomorrow.
cl-40 better get a nerf i cant deal with the cl-no skill any longer
going to have to swap to siege or something if that shit doesnt get nerfed
They are pretty much pressured to do so, if they don't, then it's another week of cries for cl nerf
is there a spread sheet for damage drop off ranges, im trying to see what it is for the m60 and why it feels like a pea shooter
Damage drop off starts at 25 meters and ends at 32.5 if I remember correctly. At the very end of the curve it's in the single digits.
good looks gango
Ew.
Just because you use reddit, doesn't mean they won't nerf cl
Tbf I feel like this community cries and begs for nerfs so embark just kills something to shut up whiny man children
if u dont think the cl40 needs a little tweaking u might just be ed in the head
Would be a shame if they did, especially if it takes the place of an actually important balance change.
And honestly I don't see the point of making "low skill weapons" or what the community will deem "low skill weapons" if you're just gonna gut them
No I don't see the point in the devs playing buff nerf hot potato
Medium mains panicking because of nerf day
I play H/ L
Good to know.
Medium mains panicking because of nerf day
Hoping model 1887 doesn’t get nerfed
I thought you were saying I was special like the last guy
If you can't see embarks history you might need a helmet
Oh, then medium mains + you are panicking because of nerf day
I think this one's broken.
i main med and have always hated the cl-no skill
The CL? Trueee
I just don't like non options in my game
Or placebo options idk if you guys know what that means
What do you all think about a rate of fire nerf for cl?
I think a damage nerf wouldnt be good as it might leave people at single digit hp again (alongside the 100% accuracy issue for killing heavis)
So maybe rate of fire would be a good place to nerf?
The AOE radius
the issue is with its design. im fine with it having good direct hit damage my issue is it has good blast damage as well, they need to nerf it to where direct hit is 100-105 damage and blast damage max is 85
Its a splash weapon
A splash nerf would either not matter, or matter too much and leave it as a worse model
I think it should be something else, what do you think about my suggestion?
it should be a worse model its a no skill noob tube
You're talking about the MGL.
Then it just screws over high level players that actually want to have fun
cl is an impact it should have decent direct hit and worse spash
it shouldnt have good spash if its going to have good direct hit as well
i just played against a full cl-40 squad and its just awful to play against that
And the bow is a worse DMR, but you don't see people complaining about it
either make it 100-105 on direct hit and have worse spash damage or nerf that thing back to 93 damage
Just that it will never be a good direct hit choice as long as model exists
Cl deals less damage
Has less ammo
On top of being a projectile
At that piutn just go model
if you dont want it to be a good direct hit weapon then nerf that thing back to 93 damage where it belongs
Why exactly are we opposed to a rate of fire nerf again?
There is a place where it has the same ttk as 93 damage cl, just that it feels way better because enemies arent being left at 5 hp
i would even be okay with it having 95-100 damage but 117 its not okay
idk why the dev thought that buffing its damage by 24 damage was a good idea but they just need to remove this shit balance team already
They literally explained it in the dev notes though
But why go back to something that the devs didnt want for this game?
They dont buff something without reason
The least we can do is try again but with a different factor
Otherwise we gained nothing
Hence my rate of fire suggestion
We gained more players playing the game
Mb, im stupid
if they want it to kill a heavy in 3 shots then make its rate of fire slower and make reduce its mag to 3 shots
They wanted it to kill a heavy in 3 shots
And its mag size is already 4
What are you talking about
Meh, rather we lost some people to it
If we just go back, those that left will have left for nothing
Or at most return
We havent gained anything, where if we change something else, those people will still return, but we have a chance at fixing a weapon for good, getting it fun and balanced
Player count 1
Then we have the 100% accuracy issue again
But now for mediums too
If the bow and KS can do it, why not the CL
fuck that weapon
they need to stop balancing things to make it easier to kill heavies (unless its dual blades)
it just fucks over meds
Bow is a single shot weapon with basically an infinite clip but slow rof
And im pretty sure ks doesnt need 100% accuracy to kill anything
A slug shot gun with projectile bullets.
Yes, your point being?
Just aim better
it was completely fine. they just forgot the fire rate nerf
I did see it in the patch notes, did that not apply?
I think youre misunderstanding something
yep its completely missing in game lol
There we go
I do wonder why they didnt fix that yet...
i still think the best nerf to the cl-no skill is making its direct hit 95-105 and making its splash damage do a max of 80% of that
making it direct hit would make it terrible
Just a worse model
direct hits should be its thing if you want a spash damage gl then just the heavy gl
Exactly
it would just be a low skill and worse model if it was direct hit. its main strength is group splash damage. play to that
Yeah, just dont mind the playstyles and fun factor youre killing off
if you all want its spash damage then make it bounce once like the heavy gl
There are way to make it fair and fun besides taking it out back and shooting it
impact splash is fine on a primary weapon
GOOD fuck the no skill play style
lack of aim doesnt mean no skill
if you nerf its fire rate it would actually become a fairly higher skill weapon due to how much it would eat shit in direct 1v1s
you would REALLY have to play to its strengths after a fire rate nerf. extreme positioning weapon
I dont want to go back to the state where lights get shot down to 5 hp because they were slightly further away than right at the feets
Then aim better
also yeah linear splash damage is good i dont know why people want it gone
it does in an fps game
no it doesnt. aim is FAR from the only skill in this game
Shooter games doesn't need to aim?
dagger is no skill 😔
ik its wild right
thinking about this
now we are compairing a ranged weapon to a melee one....
Funny that, its a projectile
If an enemy has any time to react they can just jump and sidestep it cut its damage by half if it doesnt miss outright
Unless youre point blank, in which case you eat 75% of the damage
So much for that
cl-40 haters watching someone take highground and become nearly invincible to the weapon
Light mains frothing at the mouth for an easier match up (not throwing shade I just read your roles and thought of a joke)
Make reflecs 100% accurate
(Or close to that)
Maybe let them do headshots?
And fix the final combo attack
Ya know this could go for any weapon that requires minimal to basic tracking right?
embark found a way to add spread to a melee weapon bruh i cant believe it
Wouldn't that be a better sheild?
Still take damage from it
Id rather have its main gimmik be more consistent/ strong
At higher cost
dual blades should be buffed offensively and slightly nerfed damage reduction. as well as getting a gap closing lunge attack when you attack while blocking
Let the medium take more damage from reflecs, but in return theyre more powerful
Makes the difference between riot and duals bigger and solidifies their roles
^^^^^^^^^^
Kinda wonder if that could/should be applied to other weapons
More distinct differences to solidify roles
Any shotgun (look in general direction/ center mass click)
Any grenade launcher
Anything that does area damage or isn't hit scan
And by this logic most projectile guns should be buffed because they take more skill than hit scan
Kinda hoped that would happen to famas, slower but stronger bursts
But then it would likely 1-shot lights, not good
Melee is close gap look in general direction
I love positioning and movement weapons
Still gotta get around dagger though, the changes are really throwing me off
Did they consider this a buff?
And I want more in my fps then basic bitch hits can weapons if I wanted that I'd play cod
Yes because if you store it right or just use rat tactics the back dash combo became alot less situational and easier
You mean face stabs?
Dash stabs sounds cooler in my brain and breaks downs the steps in the name but yes
I wonder if all known tf2 spy trickstabs have been pulled off in the finals yet
i like the change but i wish you could just click rmb to use the old stab
Same, really need that back
Also bring back muti hits
I just wanna poke some people that forget dagger doesnt actually suck
Double kill into butter knive the last guy for a wipe was so nice
I like to smoke up the cashout and the ambush people using thermal vision
Its decently effective, but i feel like im screwing over my teammates because they cant see anything
Im thinking about potentially making it only block vision for yourself and enemies
(like, making the main smoke body see through and only having the edge be visible, so they know when theyre hidden)
Kind of like soldiers stinkbomb from pvz
Thats something flash should also kind of do, but i dont think its without reason
What may be the balancing though behind having it apply to teammates?
Tell that to the loch-n-load demos in tf2.
Which is a meme pick at best unless there are a ton of sentries
While also having increased projectile speed
An entirely different weapon in an entirely different game.
Which does, if I'm not mistaken, have a reputation for being worse and lower skill than demo's splash based primaries.
Okay, med main, you can stop seething now. Nerf day has yet to come
I don't even use the cl40, I am simply opposed to senseless nerfs. It's the same sort of attitude that got dash and cloak nerfed when they didn't need it.
😭
New thingy idea
DROPKICK: a dropkick specialization for (probably) medium class. Knocks enemies backward about 10 meters, and deals 100 damage. Recharges in around 25 seconds. Highly close range attack.
Tell me your ideas and improvements youd make to this
i actually really like this but i dont think it should do so much damage and it should also recharge a little bit faster
since medium is generally weaker up close (when using a balanced weapon) than the other classes, this would be a great way to push someone away if they jump you. back to a distance you're safer from
Great point, i wanted to go with utility more than damage on this one, so maybe doing only 1/5 of the enemies health (regardless of class) would be a better solution, as pushing the enemy away is intended to be the dropkicks primary function when i had it in mind
% damage would be sick actually yeah
Ima be real, i was hoping when they nerfed rpg, theyd balance it using % damage but ill take the 100 dmg i guess 😔
A percentage of total or current health?
% of the classes max hp (although a % of current hp for some future attack could be an AWESOME concept )
Winch + Spear might be kinda goated now that they fixed the spin.
Once you accept that the best combo is to basically do one stab and spin the rest, they die pretty damn fast.
Slide towards them while spinning
Winch will sometimes do wacky shit like fling people halfway across the map, though.
Put this in #heavy-build-main , i wanna see what they have to say about this!
Wench + sledge has been better for a while but maybe with the spin fixed that changed
yes
i heard that the medium semi auto rifle was good but i just dont really understand why i have the sight not on it so thats not it is there anything im missing?
Sounds like a bug. Reload the game or try purchasing and equipping the both sights for it.
i think i typed it wrong i meant that i have the iron sights equipped and that didnt make it better for me. but i have heard from lots of people that its a good gun so i was wondering if im missing some sort of strategy to make it better or smthn
woah they fixed the spin? since when?
Iron sights + custom crosshair or something like that would probably work wonders for you. The finals loves using motion to put the sight not where the gun is actually firing for realism.
oh like a different app that overlays a crosshair?
But in my opinion, just use the scope. It works pretty well too
Sounds right. Ive never used one but for your issue it might be the key
i hope so, thanks
Tell me how it works out for you after u try it!
alr it might be a little bit though since i dont know any good crosshair apps
nerf sword
I played against a full Lewis gun team almost a month back, THAT was miserable.
Any half-decent gun used in groups by skilled players is a pain
cl-40 is too much. Self damage should be doubled at least. or the damage lowered. Not out of anger but this overtuning is so frustrating
most people from bronze to plat are running triple medium all with CL, Glitch mine, triple turret or heal beam, defib and movement equipment. meaning on a cash out you got to kill them 6 times while destroying 3 turrets while finding and dealing with 6 glitch mines.
glitch mines need a time or usage nerf. they are just infinite glitch nade.
CL needs no skill just run and jump and spam or surround and spam into the room all 3 doing it will destroy any defenses and kill/damage everyone.
heal beam should’ve been the specialization to get a timer for deploy use not mesh shield
defib will always be broken but unless you make it so you can interrupt the defib process it’s fine as is.
the pike is gods weapon across the map or close by 2-3 shots melt a light bc they shoot so fast and 3-5 melt a heavy bc mesh is no longer a thing.
I've yet to have an issue against it.
Nothing that's not an issue almost identical against squads of shotgunners or GL heavies.
I feel like light kind of got gutted since season 1
heavy teams have usually 1 medium meaning you only have to kill the medium first or kill a heavy twice. they have no movement tech so you can escape. the shotguns shoot slow enough you can dodge the shots if your smart or the enemy has bad aim. GL on a heavy is like playing a nerfed medium with CL40. it’s slower movement slower reload no defib or heals since heavy’s mesh shield nerf that made it useless they can’t escape either.
mediums have movement have heals and revives a short reload. the GL40 does practically no damage to medium so they can just floor spam it as you run and jump. no aim needed the rooms are small enough for any shot to land any shot
i’ve played light sword since season 1 i’m almost plat rn this season is just mediums with CL, Pike, 18(shotgun). the pike and CL are the 2 most broken in the meta rn.
heavy feels gutted, light feels killed.
Buff tracking dart
Is the medium's pike that op? I felt it's hip-fire accuracy was pretty terrible, along with somewhat spray while shooting with ads and bullet velocity begin slow
It is the best weapon in the game and the 3rd best weapon this game has ever seen
It just feels really oppressive to fight at range
Above it would be old Fcar and old sa1216
in high elo you can just spam the pike close enough to land your enough shots to kill a player. it’s 2-3 for a light so in a second or so for ttk based on luck. 3-5 shots for heavy and they got a larger and slower model. so the pike melts close up and from a far
Using it up close is clunky but once you get past that initial clunkiness it’s just the best shit in the game hands down
Oh I see
i’ve seen people use the pike with scope to attack from across the map and still destroy close up.
I hope it gets nerfed in a way that just makes it more committal to long range. Instead of gutting it entirely
i don’t want it gutted it’s actually a weapon i can enjoy as a light main but holy is it broken
Tomorrows patch will make Ksi's new song blast on kyoto
The fact it’s just a better lh1 is so funny
it can kill a light faster than a light can kill you with an m11 all shots landed
I don't get why people complain about guns actually being FUN to use, rather than ask for the other guns to be made more fun as well.
Truly amazing.
"Yes, these 3 donuts aren't moldy, the other 9 are... where's your quality control! Get mold on these 3 ASAP!"
i think it needs a damage nerf or maybe a speed nerf for its shots and reload. unloading 12 shots and reloading to unload another 12 when 3 is needed at min to kill a light med or heavy is insane rn
There are SO many more weapons that are underperforming out there, we don't need yet more nerfs on stuff that's just finally become good.
balancing is important if all weapons kill in 2 shots or in quick speed the game will get boring. weapons should have play styles people can learn to play with and make there own
a sniper shouldnt be a shotgun and demolish any class from across the map or close up
What pike are you using that you think it's REMOTELY like a shotgun, yet the LH1 isn't?
crazy how I’m a Xbox player that’s plat in lobbies with only pc players that are low silver meaning I make 400 points of a win but most definitely gonna lose first or second round to the cl meta
It's hipfire is truly mediocre at best, while the LH1's is the same but has a faster fire rate and more ammo to spam-fire it.
If you're landing nothing but head shots at those ranges with hipfire, you either couldn't possibly miss if you tried they're so close, or you're the reincarnation of Timothy Dexter.
dude have you played high elo or even power shift. you can just run in with the pike and hip fire 3-4 shots and destroy any and all class types
the spread isn’t wide it’s perfect for close or distance fights.
aim assisted player
No wonder. -_-
Guns shouldn't be balanced around heavy handed aim assist that makes a shot 50cm over the shoulder turn into a perfect head shot every time.
if you can shoot a sniper and kill a light or heavy within a second the weapon is broken
Crossplay should never exist between console and PC for pvp FPS games.
Even Halo never managed to get it right, and they've been at it over 2 decades
You just named like half the Light's arsenal, and a few on Heavy as well.
Medium's finally got something worthwhile and people lose their sht.
the lights sniper is 1 shot with slow reload. this pike is insane speed insane damage insane hip and aim shot area
I like how he said sniper and your first thought was the pike
Oh, so there was no comparison in that statement?
We're a-okay with the pike, it's not included in this comparison or conversation?
Good!
We can leave it as-is then.
mediums have had the rifle meta under lock since season 1. it was such an issue they had to balance them every season to this season they are still broken but at least require skill for constant damage
TBH, pike takes more skill than the LH1 has for 2+ seasons.
Last season, I practically didn't need to do anything but run dash or cloaker light and use the LH1 as a hipfire shotgun.
Wiped heavies with ease, and everything else.
lights have 150 health 1 shot and an elbow kills them. heavies are slow and now no longer have any shielding due to mesh nerf making them slow large targets.
mediums have movement regen heals and damage for far range or close up
there is no comparison
Nah, give the players what they want. Nerf cl and nerf pike
If they're inept and practically stand still so you can head shot them, sure.
But generally, the fastest class with the hitbox of a raisin and an anime teleports-behind-you ability doesn't like to do that.
Or you can buff all of L and H weapons so that all Light melees can 1 shot Mediums, XP and M11 can kill Mediums and heavies in 3 bullets in any range. And M60 will be a laserbeam.
You know, to make all the moldy doughnuts, fresh
Does that sound fun to you?
especially with 3 mediums you can run 3 CL or Pike, heal beam or turret, defib, glitch mine, and a movement.
so compared to heavies that have no meta weapons maybe the pistols if you’d like to argue it, have no movement, no shield now
lights have no meta weapon i fact i rarely if i can even remember have seen any light since i’ve gotten to gold-plat. other than myself lights don’t exist in ranked anymore
It's going to be a season for mediums
dash nerf makes it worse since it only takes half a second to kill a light with head shots or 3 on body
So done trying my ass off in sliver lobbies to make 400 points
that’s forsure it’s made the game boring. even higher elo like diamond and ruby are pure mediums no heavies or lights(not like there was any in higher elo)
If I have to go up against another team of mediums using cl40s and pike I'm gonna lose it
grab that CL, Turret, Defib, Glitch mine, and a movement and you’ll rise the rank like cake. just run and shoot the floor or your feet
i played like 4 games today each and all i reached the final round i think i saw only one time it’s a heavy no lights other than me. the only benefit to having everyone use the pure medium meta, is you learn how to play around them. but it sucks walking into a room and 3 andes land at the door way and wipe me and my teammate while they camp above with 3 turrets at a door and glitch mines all around
The meta is ridiculous. The cl40 does more damage than the RPG. In what context does that make sense?
don’t forget the CL40 also does practically no damage to the user letting them run and spam it with no consequences
I’ve been using light M11 (with sight) and running dash, invis grenade, glitch, frag. And it’s been fun and pretty overpowered with a proper team.
too bad you won't use it until they balance out xp
Tru
I think we need a CL-40 nerf and for the love of god give L throwing knives amo
they do have ammo. 2 knives and they automatically reload everytime they fire
if only they throw the knives one at a time with a slow RoF.
which is a better weapon to use rn xp or m11
i always leave a little bit of health with the xp
I'd say m11 because of the nerf the xp received
they both have the same base dmg right?
I need M4 / Mk18 for new gun
just the xp has less recoil
Idk honestly, I am a heavy main so, I never looked for the dmg of these 2 weapons
oh my greatest enemy 😂😂
i used to play light now im finding a better time with medium and model 1887
but i still like the little rat
i just dont play it in rankeed
My favorite job is insect extermination 😂, I used to play medium but heavy is the class I main now
pike is the most unfun weapon to play against. and this is the most horrendous take ive ever seen someone give
Yes, but the m11 has a much faster fire rate and larger magazines plus faster reload so its generally better than the xp
yh thats why im rocking the m11
Id use it more if i could memorize the recoil pattern better
im more of a close range
i dont have the aim to be at a farther range
nor the mouse
Fair enough tbh
😭🙏
i needed more space to be honest
imagine if the model uses slugs, that'll be funny
whats best gun to use to grind out this contract 50 headshots?
but from 50 meters or more
Fcar or something ig
Why is pike in S tier? Put it back in B where it belongs
oohhhhhhhhh
(This is clearly not bait)
Thats a very season 3 take ngl.
The damage nerf for XP made it so it takes a lot longer and multiple mags to kill people from longer ranges.
Not to mention the scope given to M11 made it much more consistent at short to mid ranges.
Scoped V9S goes crazy, it already had just as much dps as pre nerf xp beforehand, now it's easier to get it with
I mean LH1 got a scope too
It also got multiple damage nerfs over long distances, making it a gimped pike
Along with nerfs reducing its usefulness the ranges your playing lh1 atm are ranges other classes outgun you for free at in the meta rn it WAS a contender for best but it's nerfs combined with power creeps from scopes make it 100% worse, still solid but in a spot where as a light it's just better to run other stuff
Then the xp
The smaller clip plus damage nerfs make it so the m11 out shines it in the same ranges that it prefers the only upside being xp CAN be used at long ranges but the damage is no negligible and you shouldn't really be engaging that far anyway with it so m11 takes the spot. Look up a video on controlling the m11 recoil and look at how consistent it is tbh
This is from a former lh1 enjoyer+xp abuser
I've been an LH1 enjoyer since s1 when it did 45 damage
And the scope doesn't affect it thattt much for me, it's just generally easier to tell what's actually happening
I mean other weapons scopes power creep it my fault for not clarifying
It's solid just not anywhere near the top anymore sadly
yh light doesnt have the range advantage anm with existence of pike and deagles
Mgl belongs at the bottom in a tier of its own 
It's interesting seeing the lh1 nerfs and then the pike on release being pretty much the same if not better.
Famas with a sight
And buffed lewis
Yeah nah it's not worse than a single weapon in the tiers below it
Scoped m60 as well
the m60 is better no?
Mgl deserves the buff more than cl40 because mgl32 requires a brain to use
MGL is in a fine place, the bounce mechanics keeps it balanced
Do i have all season to get the circuit reward?
add hellfire missiles
I think they are comparably good.
lewis recoil is crazy idk about dmg and mag size im not a heavy main
Lewis has rlly good iron sights so not really
they should buff the model to fire explosive rounds
it should 1 shot lights
devs, please fix this skin > its going of slower than non skin goo grenades, basically this is a nerf
U SURE ?! 😨
yes
its no huge difference but playing with goo as light you have to be really quick in doing so, i felt a difference when switching to normal skin
and someone else mentioned it also
it could be that the hitboxes don't properly account for the new shape of the grenade, making it go off seemingly later than it should
i hate that i use the R .357, i have 6 shot that each do 74dps if i miss it takes 2.50s to reload, in the meantime throwing Knives do 60/90 dps and you dont need to reload... how is this balance ?
i think the pike takes the crown from the revolver
it does
Buff revolver then 
medium is strong enough
.357 still has the advantage in close range skirmishes, especially since it gets the handgun 2x headshot multiplier
but it is has insane kick
does .357 1 shot lights on heads?
two damage off from a OHKO, but at that point you can sneeze on them and they'd be dead ||as if you couldn't already ||
it should do them like 149 dmg on headshot so ppl get rly mad
lmao
the cl-40 be broken...
we need .50 barrett for heavy
i think is that ppl dont know how to counter it
you dont see much cl40 play in higher ranks but i do see it a lot in silver
R . 357
• Increased headshot damage from 148 to 149 (we felt that it was too weak in the current season's meta)
and it is annoying
it's almost worth it to watch a space+m1 medium blow themselves up from time to time
it needs to be that ugly bullpup barrett with no stock
YES
make it shoot THROUGH walls
make it automatic
:trollface:
and explosive rounds
those who know
the wallbuster class having a weapon that bypasses walls would be interesting to see
that just seems like a heavy with a charge and slam
"It's me. I'm the .50 BMG."
then give light 3 round .50 bmg revolver with same attributes but less accurate
but seriously, we need to increase flamethrower range.
embed fail but this is what actual flamethrowers can do
if Embark did this i'd be fine with the lewis gun being sacrificed/modified
change the model from a pan mag to an oil pan and have it spit fire
they should have given spear a naginata skin in s3
I've been saying that was a missed opportunity since Season 2 started
yeah. the snake bamboo skin was ahh
snake on a stick was cool, but having a naginata would have worked way better aesthetically
yup
I still stand by this too
comically large spoon is still my fav melee weapon skin though
all we need is a fork and knife skin for the dual blades and we can complete the dive into beating people to death with cutlery
alternatively a knife sharpener and cutting board skin for the riot shield
put the proximity sensor back on light class
Maybe a medieval sword and shield for riot as well 🤔🤔
The motion sensor is underrated, I tried it for my previous match and got 17 kills having ok aim, it’s literally wall hack for 100% success rate for charge and slam
Charge and nerf needs to be rebalanced, nerf the charge dmg and buff the slam dmg. and maybe add a little more cooldown
Yeah I love using it with the sledgehammer now. It's also good to find out if somebody is chasing you.
Keep motion in your reserve for final round 👍
Adding a little more CD is kinda dumb
What's the current Light Meta?
Also the game is very much ranged based so playing close enough to get slammed is great
M11,v9s
Wow that's like the exact opposite of what I'm running, no wonder I'm shitting the bed
grapple 93r thermal bore thermal vision tracking dart
why is it dumb? you can spam charge and slam
Don't nerf charge and slam, it's the only fun ability left. Make goo gun have a passive reload that has a cool down about as long as CS cool down, and give winch different cool downs depending on what you grab, with people and missing having the longest cool downs. Stop fucking nerfing everything remotely fun
we need medium or light jetpack
@final lotus what if medium had an ability like gel gun and if u use it on vertical wall the u can run on walls for all team mates?
If u use pyro bomb then it burns for traps
Charge literally makes melee unplayable dude
smells like a skill issue
Wait thats true actually
i think we need more sci fi stuff like give medium a tesla gun or something
We have ray gun for light already as a pistol skin
its a SKIN not a weapon and its a reference to the irl Czech Laugo Arms Alien
we are there
Huh?
No it’s a link to a specific comment
oh
good concept but we already have jump pad and ziplines...
With cooldowns but not specific places plus it’s fire trap
More versatile
we could just give pyro mine to medium too
My friend averages like 20 sword kills a game, and that includes games with majority heavies
It would be hellish but if light has mines they would be my favorite class to play
i think we could get a gadget that does something similar to Overwatch D.va's matrix ability. for a few seconds it could consume bullets and projectiles from a direction. would be great against cl40
of course cooldown would be pretty long
also a sandwich for heavy would be awesome
I think it'd be cool if the aps had the properties it used to have, but instead it projected like your idea. Makes the aps useful again, but prevents it from being a completely mindless item where you just drop it on cash out
Maybe minus the bullets but idk lol
i was thinking of a portable, like as one of those special gadgets you have for classes
also a tf2 dispenser type dingaling would be great.
+1
Spam how?
the aps turret was totally fine imo
now its barely usable against the nade spam
It's a low CD because it isn't impactful unless for destruction unless someone is right in your face
You get 1 per confrontation pretty much you get 1 C and S every fight
that’s not true lmao. you can open with it and if you somehow die, you get defibbed by medium. usually by then u have charge and slam again
the cooldown is much faster than “1 c and s every fight”
So you're telling me your big brain ultimate strat is to rush into the middle of the firing lines of 3-+ people and do what
Like unless you're rocking flamethrower/ melee or shotgun you've put yourself at a disadvantage
Also before the took meshs knees it was the superior spec forever
what the fuck is your problem? I literally just said that it’s possible to open with charge and slam. I didn’t say shit about rushing into the middle of fire lines. Why are you so pressed?
The cooldown is short enough to have multiple charge and slams. Thats literally my statement.
If you open with C and S then you'll die so I just think it's kinda dumb to think anyone would do that
Also it's mostly a gap closer/ cut off tool
And unless you're playing melee you get the warning of the scream
Also the person's nerf suggestion of moving the damage to the slam is odd
People rarely get hit by the slam because being hit by the charge means you get jolted out the way of the slam
reminder to please keep it chill in here 
he just immediately insulted me lol
We need a shark launcher for heavy
did medium nade launcher get buffed?
yes it did, not sure how much but i think direct hits do more damage
nerf that shit
it went from 93 damage to 117, they buffed it by 24 damage
and they buffed the max dmg radius its easier to hit max dmg
yea this is probrably the real problem with CL-40
the self-damage doesnt scale with the new radius, back in season 1 we had this same damage but it wasnt used nearly as much as anything else
i feel like the self dmg is pretty much the old one and this never changed
The cooldown starts the second you press Q. Makes no sense for it to be cooling down while performing C&S
That’s the first nerf it needs tbh. It comes back way too fast
The other guy is the one that thinks its slow and useless lol
yes, thats the problem though
they increased the max range damage for enemies, not for self damage
this allows me to shoot at the exact midpoint between me and an enemy, and have the enemy take damage, but i wont
I know I was meaning to agree with you when you said cooldown is faster than once per fight
The revolver needs more bullets or smt, It has so little dmg per mag it feels awful
the revolver actually feels really good and balanced. its just not op as the pike thats the issue. but the red dot alone made this gun alot better
It needs better range, and its dmg per mag is awful. I love it but give it smt
6 shots just makes sense, I would love 4 extra hs damage tho 😈
I agree six shots make sense, I dont know what changes should be made but every other weapon feels like it does the job better
I agree, it is a revolver so we would need to keep the six bullets but at least a damage buff would be nice
Like it does not have the bullets nor the range of the pike, close the model is better, god if you hit a headshot you still need to hit more shots. Famas is also burst but again, more range, dmg per mag. The cl-40 fucks up my sight so much rn. It blows up so much dust I cant see the enemy.
You should have to hit more shots after a headshot but sometimes I would like more dmg
Revolver is 74 dmg rn but even if it is raised by one we can two short lights
Shot*
That is true, but then might have to lover the rof
Idk
if its damage is raised to 75 it could one shot headshot lights
the new skin for the vs95 is op
which im all for
Let’s do it 
Maybe lower headshot dmg but raise body dmg
Lets just nerf all lights
Body shot damage is already pretty high tbh
I think it’s just the range which falls off pretty dramatically after a certain point but it does hit hard
It takes 3 hits to kill light which i find is a little much due to its low accuracy but thats from personal experience
tbh the revolver feels like a pea shooter after 20m
The revolver is almost completely inaccurate unless you’re standing still
And the new sight for it feels weird
they nerfed its range in s1 for no reason
The sight for the revolver is nice, defo an improvement over the god forsaken irons
The red dot sight feels weird for all the weapons imo
I prefer iron icl
Maybe you got used to it by now but the visibility of another player being cut by 90% if you want to go for headshots is a pain to me
Yeah i see what you mean
I feel like actual red dot in the sight moves around way to much to be accurate
they destroyed the game with it. i really consider skipping season 4 because of this
it is likely going to get nerfed lmao. dramatic af
they should nerf cl40's dmg to players but buff its dmg to environment like turrets and walls as well as make it launch players a bit further so it can be used as a movement tool
maybe when scoped grenades will stick to surfaces and detonate when you reload or after a set amount of time
just nerf its combat but give it utility in return so it can be used as a support weapon
i mean for cl 40 there is counters if u play with duo mid , like 2x aps , or just spam jump pad , and when just charge the cl 40 player , if u tag him good enough he just kills himself , tho u need to be in kissing distance at that point
I kinda wish you could improve on weapons/specials the more you used them, like reduce cool down time for cloak or turret, and give different sights and buffs to weapons
I don't want to play MMH or MMM
I want meta diversity
i asume u play light right ? 😄
would be rly hard for new players if u mean like for the xp gained that u can cloak longer , but if only for the turnament time then it would be fair
Well doesn't the finals already have skill based matchmaking?
I dunno, there's some pretty bad/difficult weapons in the game
if the solution is "just play medium" then its not a solution at all
😄 SBMM isnt per lvl tho , if u have shit kd and u lvl 65 u can still be in lobby with lvl 15 who just shoots good
But that's gonna happen no matter what you can't really account for that unless you do a win/loss based matchmaking system, even then you're still gonna get someone who was carried through the games unfortunately
.
Damage is not it's issue lol.
It's has a x2 headshot multiplier iirc.
The problem is it's damage fallout and god awful recoil.
It's hit fire should also be better
Oh thought this was general for a second
Love this tbh
Guys are there any way to get Nvidia Charm?
didnt know that charm existed even 😄
zip movement
Drawing the BOW after while invis with VANISHING BOMB makes you come out of stealth
Its still very good and a valid alternative to m60.
Sa12 is less relevant with the huge mesh nerfs but still quite good.
cozy :3
the stupidest change embark has made to this game is the grenade launcher buff. braindead weapon
It's not a good change, but season 3 definitely is and probably will be the lowest point of the finals as far as broken annoying shit goes
is it just me or dose it feel like the mediums stuff is getting nerfed while light and heavy are both broken
You are not wrong
for example his main used gadgets are no longer that great or are very situational
But the pike and cl are insane
true
Honestly medium is probably my favourite class this season with the demat buffs
I like medium because he is the most balanced but is rolled over byheavy and light
medium vs medium is the most balenced fights I ever had
its like playing cod or something
Performance of this game has gotten so much worse they try top fix it and some how make it worse
if the rpg is meant to be a wet fart towards enemies, decrease the self damage and let heavies rocketjump!
crazy
maybe shorten the cooldown too, increase the destruction potential
genuinely insane when medium has pike
light is worst class. Heavy is alright. Medium is the best class by a long shot this season.
I wish light will get better, I’ve been a light since s1 and it has sucked since after s2
(S1 and s2 weren’t all that bad with light, still not great tho)
i hate cl 40 pls embark remove this meta aint even a meta its a takeover
why does c4 still only get 1 charge if nukes don't exist anymore
I figured that was the issue, no problem! Im glad its working for you.
If u ever want my advice on anything else just dm me, ill send u a friend request
im still bad at the game but now i can tell its me and not that i cant tell where the gun will shoot
i am not using a crosshair anymore
embark i have realised the wrong of my ways and have now stopped
ok
nerf pike and grenade launcher.
^
buff fcar so it can be balanced against pike n cl
SEASON 5 WEAPON WISHES
Full auto Glock (MAYBE DUAL) for light or medium Lever action rifle (MAYBE WITH FIRE, explosive OR SHOCKER AMMO) for light or medium
PPSH ,Tommy gun, mp40, for medium
PPSH or Stoner 63 or BAR extended mag or Musket for heavy
MY TOP PICKS IF ONE FOR EACH WOULD BE
Winchester lever action with shocker that slows your movement a little for LIGHT
TOMMY GUN or PPSH FOR MEDIUM
EASY CHOICE FOR B.A.R extended mag HEAVY
Let's show EMBARK we want them yolks, share any of you agree 🤘🏻
We already got duel DEAGLES, and the DMR let's keep it up!🤘🏻
You forgot LH1, V9S, throwing knives, M11, M26, and Deagles on that list.
TBH, buff everything til it's on-par with them.
Underperformers like Riot, DB, revolver, FCAR, and now the flamethrower and AKM (I include AKM due to it's damage per mag dropping lower than the FAMAS) have no reason to be as bad as they are.
This is very class dependent. Medium weapons like pike and model need to be nerfed down to the power level of the famas/akm
Light weapons needs to be buffed to the power of the V9S/m11
and heavy weapons need to be buffed and nerfed to the power level of the m60
There are some exceptions cause balance isn’t 1 dimensional at all but ya
Also the 93r needs to be buffed
Nerf 93r
Tbh
Now that they’ve admitted they don’t know what to do with the 93r, I hope they just nerf it slightly every season and make a dev note about how it’s a buff
Wasn't it just buffed with the S4 update?
Better hip fire, better accuracy, better recoil, etc.
Eventually it would just be completely unusable
would be hilarious lmao
I disagree.
FCAR feels like poop, AK's mag size nerf makes it's singular selling point entirely moot, FAMAS is the only one that even has a reason to exist anymore.
AKM could gets its mag back and the fcar should have 505 or 510 RPM with 25 damage
"this gun got nerf so its useless now"
But the weapons like pike and model should be nerfed
yeah i won't denail that lol
TBH, I want to see the FCAR get remade to be more of a high damage slow firing gun like the real-world SCAR/HCAR.
Ya that’s what those changes would do. That’s what they should have done instead of a damage nerf
37dmg 20rnd mag 340 RPM
We already know that damage model and mag size are fine (thank you, V9S), but this would be far slower firing (V9S fire rate is capped at 425 RPM), and I put no small amount of effort calculating the fire rate it'd have to be at to put the 37 damage model FCAR proposal at as close as possible to the same TTK/DPS stats as the current FCAR model.
And if they want to buff it (as tbh, it's TTKs are on the kinda trash end of the ARs), all they'd have to do is up the fire rate a bit like you'd suggested.
365 (7.4% increase) should put it closer to middle of the road between FAMAS and AK.
Either way (340 or 365RPM), with fire rates that low it'd be a lot easier to miss with hip fire in CQC situations, which would also put it as a nice middle ground on effective ranges for the ARs as well.
Please, let's fix the brokenly shit weapons (like the Riot shield and dual blades) before we go nerfing the class' scant few good options.
Or fix them at the same time
Ideally, we'd fix everything all at once, but balance changes are best made in small increments.
Medium has been overtuned for a year and a half since cb1
I think it’s fine if the class is made weak for a little bit
I'm an idealist.
I don't like the idea of any game feature being less than the best it can be.
I don't want to see any class nerfed just to show bias based on past balance issues.
When it comes to game balance, having something be weaker isn’t really an inherently bad thing
If medium was made weaker first, other things would be stronger. Light would finally see usage in higher elo and we would see team comps we have never seen before playing at high levels
Plenty of games intentionally make things weak because their goal with balance isn’t to make everything even, it’s to shift the meta periodically to keep the game interesting
Although I don’t think finals should do that long term. It wouldn’t be a bad idea to see for a month or so. Just because of how long meta medium has been ruining the game for
Yeah you have a point, if you have good movement ads is very situational
Mostly (at least in my personal experience) the enemy's movement skills are the biggest factor in whether or not ADS is viable at closer ranges.
The better they are (and the faster their movement abilities), the worse an idea it is to ADS at an enemy within 6-8m.
Keep the 93r kind of shit, but make it lose almost no accuracy when moving
At least so it's better than the fcar
Or the m11
Let's just make it broken while we are at it
what needs a nerf more pike or cl
Pike
The TK any good to use on light or is it in a bad spot rn?
I just started playing light and wondering what I should unlock
ehh, i think its best synergy with specs is dash and dash is rlly good until you encounter someone that can aim
so not really good in higher elo?
so worth learning another class other than light? I already have a good grip on med but mostly solo queue
learn all the classes
just do your thing.
what are the exact zooms for all the sights
im going back to 505
am?
arctic monkeysd
oh
I am not sure if this is the place to type this out but i have a few fun idea for the game so starting off with the heavy I think a harpoon gun that does knock back and has the potential to pin enemies against walls depending on how close they are to the wall, a crossbow with a magazine for the medium that would be silent mid to close range projectile, and a slingshot that has a laser on it but when you get head shots with the sling shot it slightly concusses the enemy. Also a laser gun prolly for the medium that if you can catch players or items on fire depending on how long the beam is hitting the target and a Tesla gun for the heavy something similar to the flame thrower but it chains enemies the catch would be the damage falls off each time it chains
Imma need either a nerf on the cl 40 or a buff on aps cause this shit s gone too far
PETITION ON NERFING CL40
I say buff APS and increase self damage of cl40, I'm tired of them jumping around shooting point blank and surviving while at the same time my boys heavies die to their RPGs
6 games in a row I’ve been griefed by other teams just cuz I’m top 500
They go out of their way to double a 15k cash out just so we have to fight 4 teams at once to win
Am I weird for using BOTH the static and dynamic cross hair at once? Like so I can gauge my spread for hipfire and ADS
Buff APS to either four or six projectiles for one CL-40 mag or one MGL mag
Im struggling hard with the 50 headshots from 50+ m quest, what should i do!
My only advice is just to try the Pike or the LH1 (with the new scope) if you're struggling with the sniper. They're still hitscan at least
oh ill try LH!
what mode do you rec?
thanks i only have 4 so far! its been 84 years! ... there are alot of kills i did get that i thought would count but did not T-T
Well your teammates will probably get annoyed with you but power shift is your best bet. Five enemies to shoot and lots of verticality. All the maps have good vantage points tbh, just depends on where the platform is
someone already got mad at me, some are chill lol
If you're going for the full long range I'd recommend bringing the dart gun and the thermal bore so you can track enemies (I'm actually not sure if you can can headshots with it so always worth a shot 🤷♂️) and the thermal bore can destroy barricades, damage shields, or even just get the enemies a little low for you
If you're struggling with visibility, perhaps thermal vision? It's down to user discretion really, there's not a perfect formula for this
thanks ill try that! this the only task i have left and its driving me crazy ahah
Oh and I guess grappling hook for being able to get high quickly
Relatable. My only challenge left from week one is literally just 30 wins and I'm on like 8 because my friends barely play
anymode?
Yeah, any mode. To be fair I've primarily been playing power shift to do my other challenges so wins have mostly been secondary in my head. Going to grind quick cash
A kind offer but I've got a lot of housework to get done today. That and - no offense to said kind offer - I'm on console and always nervous of doing PC cross play because more often than not I just can't compete
no worries just lmk
Like just call me dough because I get rolled 💀
I will consider it though, thank you. Hope you get your headshot challenge done
Lmaooooo
please
Im still waiting for an oriental style firework launcher skin for the rpg.
Literally a launcher that shoots fireworkz, light the fuses.
Finally the damn cl-no skill was nerfed
Now if only we could get a buff to dual blades
Damn 1.6 self-damage multiplayer is crazy high
CL IS NERFED THANK GOD
Used to pray for times like these
THEY HAVE BEEN ANSWERED
Why is the CL-40 damage dropoff worded the way it is?
They just removed the inner radius entirely since the gun just uniformly loses 10% damge per 0.3m?
Noticed a nice little nerf to the silenced pistol as well
Honestly, the splash damage when you're not directly next to the explosion isn't that bad, so I don't think it should matter that much besides the times you're reckless or some debris just falls in front of you the moment you fire.
I’ve seen some of the pros use it and man that thing shreds at the higher ranks
It lost about 10% of its max possible DPS, but also got 8% more damage per mag - not that the reload took so long anyhow.
I am not sure, it might seem unusable at close range, but maybe that will be a skill issue. I also remember it used to have 1.2 multiplier, but I think that was with the old damage calculation formula and it felt unusable back then.
I want to say that a 1.2x multi never existed for the CL - I think it was a flat 1.0 until S2.0, where they dropped it to 75%, and now it's more than doubled to 1.6x in S4.2
I think CL-40 users will have to more or less revert to S1-2 mindsets when it comes to self-damage and do things like aiming past an enemy in point blank?
Shame there's no nerf to the CL40's noise pollution :/
Didn't embark introduce a general self damage multiplier for all explosives at one point? (Excluding frags) I think even RPG had one for a very brief moment and I think CL had it longer than RPG
Honestly, the moment anything starts to happen, footsteps disappear for me, no matter how many times they claimed to have made it better in S2-3.
Same x.x But the sheer volume of 2 or more cl's is quite opressive volume wise
For the pike nerf damage going from 59 to 52 all that really means is that it takes an extra shot to down a heavy right?
yes
Not bad then I mainly use it to deal with annoying lights snipping from across the map
Try jsut 1 MGL32 haha
It should also affect the effective range, too.
I don’t think so all the patch notes mention is a damage decrease nothing about range
Hun, you understand the concept of damage dropoff, right?
Oh yeah I misunderstood what you were saying my b 
Do you know how much damage drop off the pike has?
Yeah, I'd say that the self damage is only really notable at point blank.
finally all these fucking losers can stop spamming triple defib pike aids
Not as big as heavies RPG. 100 to opponents, 252 to self...
Should I use XP or M11 as a Light player?
How goods your aim
It is 180 self damage now - a 1.8x scalar.
Depends on if you prefer close or medium range also
Mid tier at best
Mostly close but sometimes mid
M11 is more forgiving and best hipfire imo
I personally run m11 since I play closer range
The XP plays more like a typical Assault Rifle with easier recoil and better damage at range, while the M11 has better hipfire and raw DPS up close.
Plus m11 slaps harder now with the added benefit of sight option
Frfr
Serves them right, honestly. We heavies got used to ours being so high so you rarely see suicide bombers running around blasting their RPGs point blank
My last tournament of the night was against two MMM teams fully running CL40. I find this patch hilarious
I have seen probably 4 heavies over the last several months using the MGL32
That’s so irritating fr
I think the comparison is a little bit disingenuous since one is a gadget with a 45s cooldown + 2.15s reload, while the other is your primary weapon, but still good to discuss nontheless.
I think it's annoying how there's no good way ingame to view exact damage numbers / range / self damage scalars, etc.
That's because cl40 was trash in season 3 so people opted to use this one instead. Hell, I was among them and I gotta say, mgl32 is highly underrated
I've seen about 5, if I don't count my wacko friend that swears by it lol.
TF2 Demoman gang rise up 
I’ve seen a couple too mainly playing with mediums with the cl40 so it was just a nade shitshow
buff*
Always thought that thing fired too fast anyway
Nothing like a good drink and highly explosive ordinance 😎
It seems like that weapon is in the game at this point purely to appeal to the tiny group of wackos who absolutely love it
It loses ~10% max DPS for 8% more damage per mag.
It's only a buff if you can't hit 390+ clicks per minute.
^
I have had a ton of fun with it, but it is just too much trouble when fighting people head on just to hit them, that all the other stuff you can do with it is just not worth it.
Thats why you dont do that when running it
If it could land direct hits on enemies instead of the grenades bouncing off of them it would be good tho
I feel like MGL32 and dagger are both in their own class of "silly weapons a select few are extremely good with". Maybe count riot shield in there too
I kinda find myself dropping nades from above to defend my cashout
Or just holding down chokes
Mgl32 for life!
To add onto my comment, You'd have to not be able to reach 390-430rpm, but still able to hit 360rpm for this to be a buff to the V9S.
Id prefer that over a total rework
I guess i prefer the enjoyment of the majority over the enjoyment of the few, but it would be really sad if i couldnt enjoy its wierdness anymore
I feel like we're in this stupid meta loop where the devs won't buff the least played weapons "because nobody uses them" and nobody uses them because they never get balanced or fixed. Riot Shield and Dual Blades have been supremely neglected for the entire life cycle of the game and I can't imagine there's any analytics to support any reason other than the fact that they're both extremely broken.
I kind of agree, at least in that melee weapons generally seem to get the short end of the functionality stick. They feel kinda buggy most of the time and are honestly too easy to abuse, at least in casual matches
power level isn't measured at the min-maxer stage, but rather the average user. increasing base damage while nerfing a well-above-typical-capacity semi-auto fire rate is simply a buff since most users are not firing near the max anyway
I have a clip where i m2 attack with spear on a cashout to stop someone from stealing
Because spear only spins 90% of the way sometimes it didnt hit them on one rotation, which left them alive just long enough to steal
I feel like using it is a detriment most of the time
They shouldve made it a straight spin where you just hold it outward and keep spinning for as long as you hold it
Maybe speeding up over time so you can get it fast and then drop through a hole you made to suprise enemies
I feel like most melee weapons are in a good place tho.
I think everyone knows that Hammer is good if used right, it is just kinda niche.
Spear is great despite what everyone is saying about it, you just also need to know how to use it.
Dagger has its own following and people who know how to use it make it looks scary, it is just not the kind of weapon that will draw typical shooter players in.
Sword is just insane and you can 1v3 entire teams if you know what you are doing.
Really the only two bad melee weapons are riot shield and dual blades, dual blades just have bad damage cycles on their hits, you need both parts of the combo to hit lights and medium, which also require a quick melee, to kill them and you can't even kill heavies with a full cycle and a quick melee.
Medium also has no great way to close the distance.
Lights have dashes and invis/vanish bomb to a lesser extent.
Heavies have the winch and charge'n'slam to get near enemies.
Mediums have to either use the jump pad, which needs some slopes to even go forward or a zipline which draws too much attention to them.
To add onto my comment, this base damage increase brings damage thresholds to chip damage kill range -- namely, 4 headshots on M is now only 10 damage off kill, whereas before it was 28
I mean, I don't know how fast people are able to click on Controller, but in my experience, PC players can typically hit 350-425cps fairly easily with the top players going at about 550-650cps
Maybe I'm biased because most of my time behind FPS triggers is Rainbow 6 Siege, where pistols have a 600rpm firerate cap.
That would be great. Turning into a beyblade with right click, picking up speed running out of time and all that jazz.
Would also help with the fact that right click doesn't even deal enough damage to kill a heavy on full health, which is just terrible considering how hard it is to even execute all 3 hits on them before you die.
Mediums weapons are defensive
So it think their combat being bad is ok
Only think i might change is the dual baldes final combo attack damage
And making m2 more consistent to hit people with (perhaps at the cost of taking more damage)
And riot could maybe be made slightly bigger and pulled a little closer to the player so they are slightly better protected from the front
But otherwise i wouldnt change them
I don't know how you classify Medium's weapons to be "defensive"
Literally blocks damage?
I might be speaking too far out of my experience, but you could M1 once, then start the M2
Oh, you're talking about the Melees specifically, my bad!
Np
lowkey db full combo not killing a heavy fucks with me so much
In that case a heavy already knows you are there and will start attacking you, most likely killing you before the second hit comes out.
The best way to use the m2 is to start it up before you get into the range of being seen or players like that, or attacking grouped up enemies.
Basically you should already be in the animation before you get close enough to hit and at the same time you don't have enough time to do it afterwards
But it does?
wait it does!?!?!?!
If you dont play mid range, yes
What could help a lot is adding a small damage reduction to bullets while spinning
dual blades not double barrel
you cant even hit people at mid range with db
Oh
😭
Mb then
Kinda more used to people say db to sh1900
Was kind of confused why they were talking about light out of the blue
Honestly I don't think it is the weapons that need changing.
If medium could get a specialization or a gadget that gives them a personal movement option that would be enough.
Obviously nothing like dashes or the grapple, but a move speed buff or a teleport with a wind up/wind down or something. Things that aren't as instant but still give you a good distance
In my defence, i just woke up
but yea i just dont see a reason to use db
i can 4 tap a heavy with rs and block gunshots while attacking
I wish the reflecs were better
Actually make its main difference stronger
with db you cant hit while having defense up and the full combo doesnt kill a heavy
It is like a riot shield that can have some fighting power at range, but blocks less and kills heavies slower.
Honestly the reflecting is probably the main reason and it is just not good enough.
so called "fighting power at range" after it doesnt reflect 90% of the bullets fired into it
and even then people are smart enough to just not shoot at you when you block
The problem is you gotta be looking at the person shooting at you.
Im very much against a movement speed buff
If you cant kill them, at least you can run
Now imagine you couldnt do that either
Its bad enough the few times sledge does that
Nah, not a buff.
I am talking more like steroids that give you more ms for like 8 to 12 seconds
Yeah, im against that
If its baked into the weapon, or if the buff comes from another source, it would lead to the same issue
imo dual blades need a damage buff tho
^
like lowkey riot shield is just better because you can damage while defending
More accurate m2, thats all i need
and riot shield you can close the gap while having your defense up
db requires you to hold m2 and walk if you dont want to filled with lead
Where, unless you can hit the feet, running away is your only option
Now imagine that wouldnt work either
I know how impactful that is, that's why I would only slap that as a specialization.
And I mean it is a medium, you still can't outrun them unless you are a light.
I have had so much situations where I am just running after someone and they just keep running because they are to afraid to fight and we do that for far too long
I wonder how strong Dual Blades would be if the deflect had aimbot - as long as you were facing them, all deflects would go back to the attacker.
with riot shield you can turn your camera 45 degrees to the right and the shield will still cover a good chunk of you while you have full movement
the shield being always active make it so much better than db
Allowing sprinting with M2, a lunge attack if you click M1 while holding M2, better deflection angle on M2, better damage on the last attack of M1.
Those are all thing dual blades could use honestly and implementing just one or two wouldn't make them too powerful imo
lowkey that lunge thing would be fire
As specialization its still a problem
You have more of a cost because heal beam, turret or demat are gone
So its "balanced" but still un-fun to face
Currently, even if you cant escape, the enemy at least cant catch up if youre a medium
Getting into those cat and mouse chases is annoying, dont get me wrong
But it would be way worse to just die by default to it
Enjoyment of the many > fun of the few
Rather a few people that like tu use db have a hard time every now and again, than everyone else getting into cat and mouse chases they cant win
honestly something as mundane as just a movement speed boost shouldnt be a spec imo
It would be be just dying by default, it would be forcing an engagement, the enemy can still try to win it. And it is forcing an engagement with your own resources so enemies still have more of them, so they have an advantage in the fight.
What specialization you pick is your choice and nobody is forcing you to pick that with dual blades, you can still get turret or heal beam if you want and people could still pick that specialization with other weapons.
Overall in a game as focused on movement as the Finals I think a specialization like that would be a good fit and would overall increase the fun from the game.
community is gonna riot if a new M spec is a fucking temporary movement speed buff lmao
and it also only fills a niche that melee needs
- Apex legends begs to differ
- It all depends on how strong it would be, but specializations are something that defines the identity of how you play or are and iconic thing. I think "going very fast" is that, especially since light has one specialization that does that
- fuck apex
- the light class is supposed to be fast so ofc they gonna get a spec about going fast in short bursts
Yet you say that isn't enough for a specialization by itself.
And it doesn't even need to be just movement. You could make it so climbing animations are faster, give a little boost to the jump, increase weapon swap speed, maybe even reload speed (that one would probably be a bad idea). Give it two charges, give it a short cooldown, allow using it on allies so you can get the heavy to the frontlines faster.
glorified sprint button should not be a spec
and that second paragraph is basically completely changing the spec. if it provided buffs in multiple areas and allowed you to buff teammates then yea ofc it should be a spec
With the addition of the emp barrel to data reshaper, which enlarged the barrel cycle list. Wouldn't it be nice to use the second mouse click to reverse the cycle?
i dont play dual blades too much, so take this with a grain of salt
but in my experience, if melee gets into close range, they have pretty much won
you force an engagement, and then reach a range where you can loose
at long range the enemy blocks and you only hit yourself, running away is not an option because youre slower, and once the db medium reaches you, they just kill you
it would suck
just look at heavy and what happens if you give a melee class that is balanced around being able to get away gets an ""engagement"" tool
What specialization you pick is your choice and nobody is forcing you to pick that with dual blades, you can still get turret or heal beam if you want and people could still pick that specialization with other weapons.
that seems unrelated to my point?
overall increase the fun from the game.
for melee mediums, everyone else now cant fight them at range, gets outrun by them, and when they catch them, they just die
everyone else suffers
especially since light has one specialization that does that
light is already the fastest class, they catch up by default
it doesn't matter to the other classes if they go even faster, as they couldve caught them by default
thats why they fall over if you breathe on them too hard
send this to #👂┇game-feedback now. you are cooking 🔥
kinda just feels like if were doing this, we may as well just let them choose the barrel
or is it perhaps a bigger part of balance than i imagine?
it is fun to spam click though and get used to the order
Aye captain
I kinda love the skill ceiling it potentially has. Having to memorise the order
yeah, its nice
you can turn random prop objects into barrels and its aoe so being able to change the barrel is probably not gonna be good
imagine someone gets like 4 flowerpots together and with 1 data reshaper change they make a goo fort 😭
I mean choosing the barrel would likely require a different menu or more keybinds for a single gadget and both of those don't seem reasonable, coz they would both body the ease of use of the gadget.
Just going in reverse order just gives you more options, but you still gotta rely on your skill to get what you want, you just don't need 5 charges to do so
@open mirage How can a heavy class with high health and damage weapons like hammer,Lewis,shotgun etc doing with this high damage charge like high damage and health is being compensated with a high damage charge and slam attack?
The heavy charge m slam immediately does maximum damage even if heavy start right in front of and almost no visual warning out of nowhere,it’s completely unbalanced,add the grunt audio right before it activates not in the middle of charge n slam,it should half damage for charge and more knock back when it start and maximum damage at the SLAM so people r actually mindful to use it
fair enough
With like 3 of the same barrel u should get a grenade depending on the barrel one time use
on the topic of barrels and canisters when will gas barrel stop making a tiny puff of gas
that would be too strong
it allows you to practically replace all grenades in return for less throw range and smaller aoe
if you could summon grenades it would be an actual straigt upgrade
you mean on full detonation?
yea i havent tested it much so idk the exact conditions but sometimes it makes a tiny puff of gas and sometimes it makes the full cloud
its size has been nerfed to make the nades stronger by comparison
if they seem like they have different sizes, then its probably something else (like blowing up in the air vs on the ground)
i have no idea why they should ever be randomly smaller
idk gas barrels just arent it for me anymore
we got the cl40 nerf we all wanted
I am only afraid it might have been too much
i prefer pyro myself
gas also needs to stop exploding randomly because they took 2 damage from a random explosive 3 minutes ago
I have returned #👂┇game-feedback is a scary place
yea sorry for sending you to hell
it is
yea orange barrels are the goat.
has anyone used current cl-40 yet?
there is an indirect shadow buff when reloading. the reload speed is the same but it has 5 bullets, you reload like 1-1.5 second and you have 3 bullets back
I have my doubts on my ability to reaching the devs in that channel :c
Nerf CL this shit doesn't fix anything rather than buffed it
doorway? stick an orange barrel in there and the floor is gone and theres fire
need to open up a roof? orange barrel that shit
the self dmg alone is crazy
I mean it is overall a buff, sure you need one more hit to kill heavies again, but you have 1 more bullets against other classes and you still kill them with the same amount of shots.
it is just 1.6 self damage multiplier seems really high
i can now kill c;-40 mediums by running into their face and doing nothing 🔥
But if you don't hit yourself it is just a plain buff in my eyes
I tried it out in a few quick cash games, certainly feels worse but lights still love to blindly chase you down from predictable angles so I've been doing fine so far. fighting heavies feels significantly worse and the self damage thing is huge, if teams jump into your face you're fucked and if a heavy drops a dome shield on site you can't really do anything about it
i tested it in the shooting range i can tell its much harder to two shot a light now it feels
I feel like it this self dmg multiplier is exactly the nerf it needed. It creates a weakness to exploit. Just stand close to em
see where i aimed? pre nerf it killed both light dummys here
Yes it is, but I would go for 0.75 into 1.0 or 1.2 at most, not 1.6
if it does feel way worse against heavy, then it should have been either that with .75 self damage
or old cl-40 with 1.6 self damage
ill need to test that a bit
or just dont use it against many heavys, thats what loadouts is for
I think they overnerfed it but I also think it's hard to put it at a decent spot for higher levels without making it the bane of lower level players, plus a lot of people find splash damage inherently tilting
i dont think anyone is complaining about soldiers splash in tf2
i wonder what makes the difference
i think they actually did a very good job, there is now a counter to it by staying close and it does not kill lights in 2 shots anymore unless its well aimed. also the 5 bullets with the same reload speed is a good buff
Yeah I understand. I feel like hitting yourself should remain consistent with the rest of the explosive weapons though. It was weird it had such a low scaling compared to the heavy nader or the rpg7.
The weapon doesn't have a fall off. Thus is good at every range (besides travel time). Increasing the self damage multiplier above the 1x feels like the perfect way to create a counter strategy. Get close and personal
cause there are more players in the game.
If a soldier bombs you in tf2 while taking damage themselves, they will be left at like 20% of their health more or less in the middle of 11 other players. Here if that happens you only have 2 other players that have to clean up
probably because close range splash weapons are the default in TF2. People still do complain about soldier and demo sticky spam- I think a better analogue might be pyro, tilting people like mad because "no aim required" and getting beaten down for it
Yeah I'm definitely not like "this gun is unusuable" but even at its peak I thought people overrated it compared to medium's other guns and this is a step back for it, that's all.
cl40 is still good and has its uses above other guns, usualy its its a bad idea to run one cl40 ina team of like 3 mediums. cl40 cleans rooms from mines and destroys stuff like barricades etc.
i think overall winner this patch is heavy, taking one more shot from pike, making it much easier to trade with deagles. and the mesh shield, will try mesh shield today but i think its not good enough compared to charge and slam
Any time a class gets a light be gone weapon that weapon becomes a worse version of c4
one buff that i personally like is the smoke grenade buff
FINALLY 🙌
you make green barrels into glitch which i think is perfect. i think this makes data reshaper so much more fun to use when you basically almost always have a glitch barrel with you if you want
it having 3 ammo is also goated
any APS is just one swap and a click away form being deleted
||feel the wreath of my cl40||
smoke got buffed in patch 4.20
You can 2-tap APSs by aiming for the edge of the range - unless the new nerf to damage changed that.
does reshaping multiple items give multiple instances of xp?
should be
I hope :(
getting xp with that thing is pain
Community the splash damage on the cl 40 is the issue
Embark cool so you want us to nerf the direct damage as well.
Everyone?????
They also made it more spammable but now it trades very poorly
The splash damage was not the issue
That's what I saw the most people complaining about honestly
It’s a grenade launcher I don’t know why people wanted it to just become a worse model
"it's no skill just spam splash damage" true I just think embark was catering to the community
If you just want the direct hit go play TF2 idk
dude i love play with the Light, but its unplayable with one team full with the cl40
Tbf it'd be more like the KS 23 of it had weak splash
True
Play highground and they won’t hit you
nop they do