#💣┇weapons-gadgets

1 messages · Page 90 of 1

sand monolith
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MMM is by far the best

timber sparrow
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2 pikes and a model all you need

vale mulch
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Or triple grenade launcher 🤢🤢🤢🤢🤢

supple oracle
#

Tazer still a thing?

naive glacier
acoustic patrol
#

I have an idea to rework the tazer... what if you have to charge the tazer and its effectiveness changes based on how long you charge.

#

OR it works like a real tazer and you must hold the button down for the movement speed debuff.

#

then glitch for ~5 secs

royal pier
#

So if nothing else significantly changes, it's probably a bit much for Heavy go have 10 sec regen delay.

acoustic patrol
#

You can't really change the tazer THAT much, it is meant to incapacitate people, it is generally an unfair tool alike it's real-life counterpart.

hardy dust
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I wish they reworked it into a glitch gun. It would remove the "crutch" aspect of the weapon while giving it more utility.

#

A nerf for bad lights and a buff for good ones.

spark igloo
timber sparrow
#

Stun is MID

acoustic patrol
late sequoia
#

Revolver should have a 1.5s reload, and hipfire somewhere more-or-less midway between the CL40 and current stats.
This would rebalance it to serve as a close range weapon and give it a distinct use opposite the Pike's ADS-centric ranged role.

acoustic patrol
spark igloo
late sequoia
covert parcel
#

its in a balanced state dont touch it

spark igloo
covert parcel
#

erm its a projectile 😄

spark igloo
late sequoia
acoustic patrol
covert parcel
spiral pilot
acoustic patrol
spark igloo
#

I wonder what this was modeled off of in real life

covert parcel
covert parcel
late sequoia
vale mulch
covert parcel
acoustic patrol
acoustic patrol
late sequoia
hardy dust
covert parcel
#

wheres that gif if the year 1 contestants with default outfits and chad faces

vale mulch
fleet brook
acoustic patrol
fleet brook
#

And tbf you have the larger issue of nade spam

vale mulch
acoustic patrol
#

Goo, barriers, shutup.

covert parcel
fleet brook
late sequoia
fleet brook
acoustic patrol
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It can also get easily caught by doors.

#

A problem I have often.

vale mulch
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Model can keep its damage just make the falloff like an actually shotgun pls 😭

late sequoia
# fleet brook At 55+ you're uncontested and the person is looking around for where they're tak...

If they're smart, one shot and they're ducking into a building and paying attention to the red "you took damage from this direction" indicator arrow that shows up on your screen after a moment.

That's my point.
At those ranges in high ELO, you're almost certainly only getting ONE chance, and at best you'll land 2 shots.

The pike will do what, like 40 damage a shot while the LH1 will do like 33 or 35(?)
You're HIGHLY unlikely to get a kill off that either way.

acoustic patrol
#

FUCK NO. SHOTGUNS GOT CRAZY RANGE.... it was a joke....i hope....

fleet brook
spiral pilot
fleet brook
hardy dust
vale mulch
#

Do I need 4k messages for green role?

late sequoia
fleet brook
#

Calling the LH a plinker is an understatement

acoustic patrol
#

plinker?

late sequoia
#

Light can fire a few shots, switch to another roof, and try again after each volley.
Medium gets ONE movement chance to swap locations and he's out a movement tool that he has to go back for or wait a LONG time to cool down (IF he can, assuming this isn't TA).

late sequoia
# acoustic patrol plinker?

A gun you fire to significant effect per shot at long/extreme range and then relocate.

Not trying to kill, just trying to weaken th enemy before your confrontation.

IE, pop a medium at +50m a couple times in TA and by the time he gets up close to you he's nearly down to the health of a light.

acoustic patrol
#

kk, thx

late sequoia
fleet brook
spark igloo
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issue is that one is on the class that is supposed to do that and the other is on the support class

fleet brook
#

Lights always been more synamous with close to in your face movement class

spiral pilot
fleet brook
# spark igloo

Yeah I'm saying

Light isn't supposed to be both the leader of

Up close

Medium

And semi long range combat

spark igloo
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heavy has always been the leader of up close

fleet brook
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Light has great cqc medium ranges you've always had the LH and long range is the sniper

spark igloo
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imo light should be able to speced around all 3 ranges

fleet brook
spark igloo
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sa12?

late sequoia
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TBH, the Pike isn't OP, the medium's other (traditional firearm) guns are just trash in general.

The only AR of the 3 that's even remotely higher than a 3/10 pick is the FAMAS, and the Pike's better because they're both skill weapons that don't do well in the hands of low skill players, while the FAMAS' niche is having a 3x burst that effectively serves as a pseudo "ShotgunLite" when hip fired so a miss isn't necessarily missing all the damage in the shot.

fleet brook
spark igloo
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thats the thing tho, you spec into one range with it's gun varieties

fleet brook
spark igloo
restive plover
fleet brook
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Sa12 has the clunkiest feel of the shotguns to me

fleet brook
restive plover
fleet brook
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Like if you're a heavy vs a sniper light you're options are just take cover or eat rocks

Playing anything other than Pike on medium against a good LH user or sniper your options are eat rocks

If you're a light you can engage on them

restive plover
#

and all classes do have options for all ranges, each class has melee

fleet brook
late sequoia
#

Light should be the hit-and-run class (at any range).
Not remotely good at flat-out killing med/heavies in a 1v1 gunfight, but AMAZING at jump scaring them to carve out a chunk of hp and have a friend follow up with the kill.

Medium's the all-arounder class.
Good at range, good up close, but not the BEST at either so to compensate he gets the best gadgets and abilities for supporting the team via health and manipulating the environment. (Hence why the Pike on Light and the LH1 on Medium would be a nightmare. LH1 is just brokenly super powered compared to the Pike).

Heavy is the CQC and team defender.

fleet brook
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You're also coming at this from the perspective of a light main

late sequoia
fleet brook
restive plover
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I've used LH1, it really just isn't effective at that range

fleet brook
late sequoia
#

[Insert Bender "Oh wait you're serious" meme]

fleet brook
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If you can't contest the person shooting you their hp doesn't really matter

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Also it lets them control a large amount of space for very minimal risk

late sequoia
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Or if they move fast enough, their HP doesn't matter.

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Regardless of range, as long as it's not melee vs melee and trapped in melee range at all times.

spark igloo
fleet brook
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Tbf I'd rather fight a person who needs Adderall but it's close to mid range and we both got close to mid range weapons than someone who's really far away slowly whittling me down as I desperately try to close the distance because I can't fight him from that range

restive plover
fleet brook
#

Before pike your options for fighting a sniper as med or light was pretty much out of the question

Or a good LH 1 light

spark igloo
fleet brook
#

I also really hate the slow whittling or the random burst of my hp being gone and I just have to accept this because I have no way to pressure them off there spot

spark igloo
late sequoia
# spark igloo lh1 shouldnt be doing +80m lol

Both Pike and LH1 aren't bad at it, tbh.
I generally only use it that way to fend off snipers (hitscan vs velocity at range makes it actually competitive now).

Not aiming to outright kill the sniper, just scare him off for a bit.

Of course, there's always the guy who sticks around longer than he should and I get the occassional kill anyway.

restive plover
fleet brook
# restive plover situational awareness issue

No it's more like

BAM (you've lost a bunch of HP)

Me starts playing around cover

Fight happens and since I'm currently focused on my 1 and semi immediate surroundings I'm not expecting from DOWNTOWN

BAM for a chunk of my hp to just dissaper

late sequoia
#

TA was a crap shoot at times thanks to this.

restive plover
fleet brook
restive plover
#

cloaks will shimmer as well

fleet brook
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Just turn around and hit the craziest shot of my life on a light that's 30-40M out maybe 50+ rarely

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And the shimmer is only if they're adsing

restive plover
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take your fights in cover and keep track of who you see on the enemy team and who you don't

late sequoia
# restive plover snipers have a glare you can see

But they don't have to ADS to see your motion blur at range, so a decently skilled quickscoper can dunk a shot on you from the peripheral( or outside your FOV entirely) in less than a second.

NO level of skill can combat that.

fleet brook
restive plover
fleet brook
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Sniper lights are usually playing with a defensive advantage/ a good one will just quick scope you and by the time you look around there's no light

And at 40-50+ no one is easily identifying a shimmer

late sequoia
restive plover
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are you just saying that ambushing and burst dmg weapons need to be removed entirely?

restive plover
fleet brook
restive plover
fleet brook
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Basically after the first shot sniper lights just say "I've taken a chunk of your hp you don't get to play the game anywhere there isn't cover for the rest of the match"

fleet brook
restive plover
fleet brook
#

I can respond to a sword easily

Sniper being an uncontested range weapon for like 2 seasons is what I was talking about

restive plover
#

tbh I've not found snipers that oppressive, so long as you know where they are

late sequoia
restive plover
teal horizon
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Is the KS-23 doodoo right now? I land shots but the fire rate is so slow I just insta die before I do any substantial damage

late sequoia
# restive plover they can also just walk to a new roof

"Why fly from L'Agulhas, South Africa to Magadan, Russia when you can just walk it? It's only 14,000 miles!"

By the time you make it there and up to the top of the building, 9 times out of 10 the fight will be over and your vantage point will no longer have line of sight on the new fight's location.

A guy with a grapple can keep up.
A medium generally can't after that first roof swap. (Especially in TA, where you get ONE zipline, and have to go back for your jump pad).

restive plover
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maybe I'm thinking of a different map, since most I remember have buildings close together

late sequoia
restive plover
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are we really arguing that the pike isn't overpowered because mediums can't move fast enough (they have jump pad)????

late sequoia
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You change positions so the enemy looking for you to their North at 0 degrees is suddenly getting shot by the NEW roof (far away from the old roof) to the north east at 50-70 degrees

restive plover
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why are you even checking their original position still expecting them to be there if you know they aren't?

late sequoia
# restive plover have you tried watching the incredibly obvious and visible grappling hook?

Generally you want to break line of sight by jumping down to street level, then grappling up (where the grapple and you are very well hidden) some distance away.

Then you walk a little bit across the roof tops to get to a further location.

Zipline's the obvious one.
You either take time to destroy it (with your butt in plain view for the enemy to spot you as you melee it after reaching the destination) or it stays behind to say "This way, he went this way!"

restive plover
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have you tried looking at the roofs and noticing the sniper there?

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the sniper doesn't even one shot and it has fall off past 40m

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you can just get to cover before they shoot again or throw a goo grenade

pseudo ember
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sniper is kinda bad outside of TA from my experience people will just hide after getting shot once

restive plover
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pike is definitely stronger than sniper

pseudo ember
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medium in general is very powerful because of defib

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please make it so when a medium gets revived by defib it goes on cooldown

vale mulch
restive plover
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Defibs should crash the game for the defiber and the defibed

pseudo ember
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W change

spiral pilot
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nerf pike a medium should not have a weapon that strong

solid rover
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pike should just either not be hit scan or have some bullet damege fall off

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also WHY DOES SNIPER NOT HAVE LINES ON THE SCOPE

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its so bad like the pike has it and it does not even need it where as sniper does

nocturne lark
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this has been the worst return to ranked i could imagine. are they nerfing the GL40 tomorrow? its removed all skill from matchmaking. every match its just splash damage bs. so incredibly not fun

timber sparrow
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Nerf the dual blades theyre so OP

restive plover
main axle
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Delete cl-40 is so pathetic gun for pathetic players

neat cargo
restive plover
crisp heart
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Medium mains panicking because it's nerf day

restive plover
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That's not till tomorrow.

hallow leaf
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going to have to swap to siege or something if that shit doesnt get nerfed

crisp heart
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They are pretty much pressured to do so, if they don't, then it's another week of cries for cl nerf

gentle coral
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is there a spread sheet for damage drop off ranges, im trying to see what it is for the m60 and why it feels like a pea shooter

restive plover
crisp heart
#

Reddit

gentle coral
#

good looks gango

restive plover
crisp heart
#

Just because you use reddit, doesn't mean they won't nerf cl

fleet brook
gentle coral
restive plover
fleet brook
#

And honestly I don't see the point of making "low skill weapons" or what the community will deem "low skill weapons" if you're just gonna gut them

fleet brook
crisp heart
fleet brook
crisp heart
#

Good to know.
Medium mains panicking because of nerf day

neat cargo
fleet brook
fleet brook
crisp heart
#

Oh, then medium mains + you are panicking because of nerf day

restive plover
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I think this one's broken.

hallow leaf
crisp heart
fleet brook
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I just don't like non options in my game

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Or placebo options idk if you guys know what that means

shell sonnet
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What do you all think about a rate of fire nerf for cl?

I think a damage nerf wouldnt be good as it might leave people at single digit hp again (alongside the 100% accuracy issue for killing heavis)

So maybe rate of fire would be a good place to nerf?

crisp heart
#

The AOE radius

hallow leaf
shell sonnet
# crisp heart The AOE radius

Its a splash weapon

A splash nerf would either not matter, or matter too much and leave it as a worse model

I think it should be something else, what do you think about my suggestion?

hallow leaf
shell sonnet
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Then it just screws over high level players that actually want to have fun

hallow leaf
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cl is an impact it should have decent direct hit and worse spash

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it shouldnt have good spash if its going to have good direct hit as well

urban nova
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i just played against a full cl-40 squad and its just awful to play against that

crisp heart
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And the bow is a worse DMR, but you don't see people complaining about it

hallow leaf
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either make it 100-105 on direct hit and have worse spash damage or nerf that thing back to 93 damage

shell sonnet
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Just that it will never be a good direct hit choice as long as model exists

Cl deals less damage
Has less ammo
On top of being a projectile

At that piutn just go model

hallow leaf
shell sonnet
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Why exactly are we opposed to a rate of fire nerf again?

There is a place where it has the same ttk as 93 damage cl, just that it feels way better because enemies arent being left at 5 hp

hallow leaf
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i would even be okay with it having 95-100 damage but 117 its not okay

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idk why the dev thought that buffing its damage by 24 damage was a good idea but they just need to remove this shit balance team already

shell sonnet
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They literally explained it in the dev notes though

hallow leaf
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yeah and its fucking stupid

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the balace team is what needs a rework the most

shell sonnet
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But why go back to something that the devs didnt want for this game?

They dont buff something without reason

The least we can do is try again but with a different factor

Otherwise we gained nothing

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Hence my rate of fire suggestion

crisp heart
#

We gained more players playing the game

shell sonnet
#

Mb, im stupid

hallow leaf
shell sonnet
shell sonnet
# crisp heart We gained more players playing the game

Meh, rather we lost some people to it

If we just go back, those that left will have left for nothing

Or at most return

We havent gained anything, where if we change something else, those people will still return, but we have a chance at fixing a weapon for good, getting it fun and balanced

crisp heart
#

Player count 1

shell sonnet
crisp heart
#

If the bow and KS can do it, why not the CL

hallow leaf
#

fuck that weapon

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they need to stop balancing things to make it easier to kill heavies (unless its dual blades)

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it just fucks over meds

shell sonnet
crisp heart
#

A slug shot gun with projectile bullets.

shell sonnet
#

Yes, your point being?

crisp heart
#

Just aim better

sand monolith
shell sonnet
shell sonnet
sand monolith
shell sonnet
#

There we go

I do wonder why they didnt fix that yet...

hallow leaf
#

i still think the best nerf to the cl-no skill is making its direct hit 95-105 and making its splash damage do a max of 80% of that

sand monolith
#

making it direct hit would make it terrible

shell sonnet
#

Just a worse model

hallow leaf
#

direct hits should be its thing if you want a spash damage gl then just the heavy gl

crisp heart
#

Exactly

sand monolith
#

it would just be a low skill and worse model if it was direct hit. its main strength is group splash damage. play to that

shell sonnet
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Yeah, just dont mind the playstyles and fun factor youre killing off

hallow leaf
#

if you all want its spash damage then make it bounce once like the heavy gl

shell sonnet
#

There are way to make it fair and fun besides taking it out back and shooting it

sand monolith
#

impact splash is fine on a primary weapon

hallow leaf
sand monolith
#

lack of aim doesnt mean no skill

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if you nerf its fire rate it would actually become a fairly higher skill weapon due to how much it would eat shit in direct 1v1s

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you would REALLY have to play to its strengths after a fire rate nerf. extreme positioning weapon

shell sonnet
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I dont want to go back to the state where lights get shot down to 5 hp because they were slightly further away than right at the feets

crisp heart
#

Then aim better

sand monolith
#

also yeah linear splash damage is good i dont know why people want it gone

hallow leaf
sand monolith
#

no it doesnt. aim is FAR from the only skill in this game

crisp heart
#

Shooter games doesn't need to aim?

sand monolith
#

dagger is no skill 😔

hallow leaf
sand monolith
#

thinking about this

hallow leaf
#

now we are compairing a ranged weapon to a melee one....

shell sonnet
# crisp heart Then aim better

Funny that, its a projectile
If an enemy has any time to react they can just jump and sidestep it cut its damage by half if it doesnt miss outright

Unless youre point blank, in which case you eat 75% of the damage

So much for that

sand monolith
#

cl-40 haters watching someone take highground and become nearly invincible to the weapon

fleet brook
# crisp heart Then aim better

Light mains frothing at the mouth for an easier match up (not throwing shade I just read your roles and thought of a joke)

shell sonnet
fleet brook
sand monolith
fleet brook
shell sonnet
sand monolith
#

dual blades should be buffed offensively and slightly nerfed damage reduction. as well as getting a gap closing lunge attack when you attack while blocking

shell sonnet
#

Let the medium take more damage from reflecs, but in return theyre more powerful

Makes the difference between riot and duals bigger and solidifies their roles

sand monolith
#

^^^^^^^^^^

shell sonnet
#

Kinda wonder if that could/should be applied to other weapons

More distinct differences to solidify roles

fleet brook
# hallow leaf it does in an fps game

Any shotgun (look in general direction/ center mass click)

Any grenade launcher

Anything that does area damage or isn't hit scan

And by this logic most projectile guns should be buffed because they take more skill than hit scan

shell sonnet
#

Kinda hoped that would happen to famas, slower but stronger bursts

But then it would likely 1-shot lights, not good

fleet brook
#

Melee is close gap look in general direction

shell sonnet
#

I love positioning and movement weapons

Still gotta get around dagger though, the changes are really throwing me off

Did they consider this a buff?

fleet brook
#

And I want more in my fps then basic bitch hits can weapons if I wanted that I'd play cod

fleet brook
shell sonnet
#

You mean face stabs?

fleet brook
shell sonnet
#

I wonder if all known tf2 spy trickstabs have been pulled off in the finals yet

sand monolith
shell sonnet
#

Same, really need that back

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Also bring back muti hits

I just wanna poke some people that forget dagger doesnt actually suck

#

Double kill into butter knive the last guy for a wipe was so nice

#

I like to smoke up the cashout and the ambush people using thermal vision

Its decently effective, but i feel like im screwing over my teammates because they cant see anything

#

Im thinking about potentially making it only block vision for yourself and enemies
(like, making the main smoke body see through and only having the edge be visible, so they know when theyre hidden)

Kind of like soldiers stinkbomb from pvz

Thats something flash should also kind of do, but i dont think its without reason

What may be the balancing though behind having it apply to teammates?

crisp heart
shell sonnet
restive plover
crisp heart
#

Okay, med main, you can stop seething now. Nerf day has yet to come

restive plover
#

I don't even use the cl40, I am simply opposed to senseless nerfs. It's the same sort of attitude that got dash and cloak nerfed when they didn't need it.

crisp heart
#

😭

pseudo swallow
#

New thingy idea

DROPKICK: a dropkick specialization for (probably) medium class. Knocks enemies backward about 10 meters, and deals 100 damage. Recharges in around 25 seconds. Highly close range attack.

Tell me your ideas and improvements youd make to this

sand monolith
#

i actually really like this but i dont think it should do so much damage and it should also recharge a little bit faster

#

since medium is generally weaker up close (when using a balanced weapon) than the other classes, this would be a great way to push someone away if they jump you. back to a distance you're safer from

pseudo swallow
sand monolith
#

% damage would be sick actually yeah

pseudo swallow
restive plover
pseudo swallow
royal pier
#

Winch + Spear might be kinda goated now that they fixed the spin.

royal pier
#

Slide towards them while spinning

#

Winch will sometimes do wacky shit like fling people halfway across the map, though.

pseudo swallow
#

Wench + sledge has been better for a while but maybe with the spin fixed that changed

sick junco
#

yes

coarse sigil
#

i heard that the medium semi auto rifle was good but i just dont really understand why i have the sight not on it so thats not it is there anything im missing?

pseudo swallow
coarse sigil
fervent arrow
pseudo swallow
#

Iron sights + custom crosshair or something like that would probably work wonders for you. The finals loves using motion to put the sight not where the gun is actually firing for realism.

coarse sigil
pseudo swallow
#

But in my opinion, just use the scope. It works pretty well too

pseudo swallow
pseudo swallow
coarse sigil
#

alr it might be a little bit though since i dont know any good crosshair apps

atomic scaffold
#

nerf sword

late sequoia
wooden glade
#

cl-40 is too much. Self damage should be doubled at least. or the damage lowered. Not out of anger but this overtuning is so frustrating

spark turtle
#

most people from bronze to plat are running triple medium all with CL, Glitch mine, triple turret or heal beam, defib and movement equipment. meaning on a cash out you got to kill them 6 times while destroying 3 turrets while finding and dealing with 6 glitch mines.

glitch mines need a time or usage nerf. they are just infinite glitch nade.

CL needs no skill just run and jump and spam or surround and spam into the room all 3 doing it will destroy any defenses and kill/damage everyone.

heal beam should’ve been the specialization to get a timer for deploy use not mesh shield

defib will always be broken but unless you make it so you can interrupt the defib process it’s fine as is.

the pike is gods weapon across the map or close by 2-3 shots melt a light bc they shoot so fast and 3-5 melt a heavy bc mesh is no longer a thing.

late sequoia
#

I've yet to have an issue against it.
Nothing that's not an issue almost identical against squads of shotgunners or GL heavies.

maiden atlas
#

I feel like light kind of got gutted since season 1

spark turtle
#

heavy teams have usually 1 medium meaning you only have to kill the medium first or kill a heavy twice. they have no movement tech so you can escape. the shotguns shoot slow enough you can dodge the shots if your smart or the enemy has bad aim. GL on a heavy is like playing a nerfed medium with CL40. it’s slower movement slower reload no defib or heals since heavy’s mesh shield nerf that made it useless they can’t escape either.

mediums have movement have heals and revives a short reload. the GL40 does practically no damage to medium so they can just floor spam it as you run and jump. no aim needed the rooms are small enough for any shot to land any shot

#

i’ve played light sword since season 1 i’m almost plat rn this season is just mediums with CL, Pike, 18(shotgun). the pike and CL are the 2 most broken in the meta rn.

heavy feels gutted, light feels killed.

unique swallow
#

Buff tracking dart

tranquil rose
#

Is the medium's pike that op? I felt it's hip-fire accuracy was pretty terrible, along with somewhat spray while shooting with ads and bullet velocity begin slow

sand monolith
maiden atlas
#

It just feels really oppressive to fight at range

sand monolith
#

Above it would be old Fcar and old sa1216

spark turtle
#

in high elo you can just spam the pike close enough to land your enough shots to kill a player. it’s 2-3 for a light so in a second or so for ttk based on luck. 3-5 shots for heavy and they got a larger and slower model. so the pike melts close up and from a far

sand monolith
#

Using it up close is clunky but once you get past that initial clunkiness it’s just the best shit in the game hands down

tranquil rose
#

Oh I see

spark turtle
#

i’ve seen people use the pike with scope to attack from across the map and still destroy close up.

sand monolith
#

I hope it gets nerfed in a way that just makes it more committal to long range. Instead of gutting it entirely

spark turtle
#

i don’t want it gutted it’s actually a weapon i can enjoy as a light main but holy is it broken

vale mulch
#

Tomorrows patch will make Ksi's new song blast on kyoto

sand monolith
#

The fact it’s just a better lh1 is so funny

spark turtle
#

it can kill a light faster than a light can kill you with an m11 all shots landed

late sequoia
#

I don't get why people complain about guns actually being FUN to use, rather than ask for the other guns to be made more fun as well.

Truly amazing.

"Yes, these 3 donuts aren't moldy, the other 9 are... where's your quality control! Get mold on these 3 ASAP!"

spark turtle
#

i think it needs a damage nerf or maybe a speed nerf for its shots and reload. unloading 12 shots and reloading to unload another 12 when 3 is needed at min to kill a light med or heavy is insane rn

late sequoia
#

There are SO many more weapons that are underperforming out there, we don't need yet more nerfs on stuff that's just finally become good.

spark turtle
#

balancing is important if all weapons kill in 2 shots or in quick speed the game will get boring. weapons should have play styles people can learn to play with and make there own

#

a sniper shouldnt be a shotgun and demolish any class from across the map or close up

late sequoia
#

What pike are you using that you think it's REMOTELY like a shotgun, yet the LH1 isn't?

restive plover
#

crazy how I’m a Xbox player that’s plat in lobbies with only pc players that are low silver meaning I make 400 points of a win but most definitely gonna lose first or second round to the cl meta

late sequoia
#

It's hipfire is truly mediocre at best, while the LH1's is the same but has a faster fire rate and more ammo to spam-fire it.

If you're landing nothing but head shots at those ranges with hipfire, you either couldn't possibly miss if you tried they're so close, or you're the reincarnation of Timothy Dexter.

spark turtle
#

dude have you played high elo or even power shift. you can just run in with the pike and hip fire 3-4 shots and destroy any and all class types

#

the spread isn’t wide it’s perfect for close or distance fights.

late sequoia
#

aim assisted player
No wonder. -_-

Guns shouldn't be balanced around heavy handed aim assist that makes a shot 50cm over the shoulder turn into a perfect head shot every time.

spark turtle
#

if you can shoot a sniper and kill a light or heavy within a second the weapon is broken

late sequoia
#

Crossplay should never exist between console and PC for pvp FPS games.
Even Halo never managed to get it right, and they've been at it over 2 decades

late sequoia
spark turtle
#

the lights sniper is 1 shot with slow reload. this pike is insane speed insane damage insane hip and aim shot area

crisp heart
#

I like how he said sniper and your first thought was the pike

late sequoia
#

Oh, so there was no comparison in that statement?
We're a-okay with the pike, it's not included in this comparison or conversation?

Good!
We can leave it as-is then.

spark turtle
#

mediums have had the rifle meta under lock since season 1. it was such an issue they had to balance them every season to this season they are still broken but at least require skill for constant damage

late sequoia
#

Last season, I practically didn't need to do anything but run dash or cloaker light and use the LH1 as a hipfire shotgun.

Wiped heavies with ease, and everything else.

spark turtle
crisp heart
#

Nah, give the players what they want. Nerf cl and nerf pike

late sequoia
#

But generally, the fastest class with the hitbox of a raisin and an anime teleports-behind-you ability doesn't like to do that.

crisp heart
#

Or you can buff all of L and H weapons so that all Light melees can 1 shot Mediums, XP and M11 can kill Mediums and heavies in 3 bullets in any range. And M60 will be a laserbeam.

#

You know, to make all the moldy doughnuts, fresh

#

Does that sound fun to you?

spark turtle
#

especially with 3 mediums you can run 3 CL or Pike, heal beam or turret, defib, glitch mine, and a movement.

so compared to heavies that have no meta weapons maybe the pistols if you’d like to argue it, have no movement, no shield now

lights have no meta weapon i fact i rarely if i can even remember have seen any light since i’ve gotten to gold-plat. other than myself lights don’t exist in ranked anymore

arctic fog
#

It's going to be a season for mediums

spark turtle
restive plover
#

So done trying my ass off in sliver lobbies to make 400 points

spark turtle
arctic fog
spark turtle
spark turtle
# arctic fog If I have to go up against another team of mediums using cl40s and pike I'm gonn...

i played like 4 games today each and all i reached the final round i think i saw only one time it’s a heavy no lights other than me. the only benefit to having everyone use the pure medium meta, is you learn how to play around them. but it sucks walking into a room and 3 andes land at the door way and wipe me and my teammate while they camp above with 3 turrets at a door and glitch mines all around

arctic fog
spark turtle
#

don’t forget the CL40 also does practically no damage to the user letting them run and spam it with no consequences

jade violet
#

who can tell me which is official email

#

I want to send email to official

reef vector
#

ENGIMO on top

#

the xp-54 skin you get is so good

latent vine
crisp heart
reef vector
#

Tru

craggy crystal
#

I think we need a CL-40 nerf and for the love of god give L throwing knives amo

crisp heart
#

if only they throw the knives one at a time with a slow RoF.

brisk lake
#

which is a better weapon to use rn xp or m11

#

i always leave a little bit of health with the xp

icy forge
brisk lake
#

they both have the same base dmg right?

worldly heart
#

I need M4 / Mk18 for new gun

brisk lake
#

just the xp has less recoil

icy forge
brisk lake
#

oh my greatest enemy 😂😂

#

i used to play light now im finding a better time with medium and model 1887

#

but i still like the little rat

#

i just dont play it in rankeed

icy forge
#

My favorite job is insect extermination 😂, I used to play medium but heavy is the class I main now

obsidian nexus
old jewel
brisk lake
old jewel
#

Id use it more if i could memorize the recoil pattern better

brisk lake
#

im more of a close range

#

i dont have the aim to be at a farther range

#

nor the mouse

old jewel
#

Fair enough tbh

brisk lake
#

😂

old jewel
#

😭🙏

brisk lake
#

i needed more space to be honest

crisp heart
#

imagine if the model uses slugs, that'll be funny

unkempt quarry
#

whats best gun to use to grind out this contract 50 headshots?

brisk lake
#

something with high dmg i guess

#

like model prob

unkempt quarry
wet goblet
wintry crane
wicked grove
brisk lake
wicked grove
plain wasp
#

V9s above LH1 is crazy

#

Xp too

#

Really there should be nothing from light above LH1

wintry crane
# plain wasp V9s above LH1 is crazy

Thats a very season 3 take ngl.
The damage nerf for XP made it so it takes a lot longer and multiple mags to kill people from longer ranges.
Not to mention the scope given to M11 made it much more consistent at short to mid ranges.

Scoped V9S goes crazy, it already had just as much dps as pre nerf xp beforehand, now it's easier to get it with

plain wasp
#

I mean LH1 got a scope too

wintry crane
#

It also got multiple damage nerfs over long distances, making it a gimped pike

hazy hemlock
# plain wasp I mean LH1 got a scope too

Along with nerfs reducing its usefulness the ranges your playing lh1 atm are ranges other classes outgun you for free at in the meta rn it WAS a contender for best but it's nerfs combined with power creeps from scopes make it 100% worse, still solid but in a spot where as a light it's just better to run other stuff

#

Then the xp

#

The smaller clip plus damage nerfs make it so the m11 out shines it in the same ranges that it prefers the only upside being xp CAN be used at long ranges but the damage is no negligible and you shouldn't really be engaging that far anyway with it so m11 takes the spot. Look up a video on controlling the m11 recoil and look at how consistent it is tbh

#

This is from a former lh1 enjoyer+xp abuser

plain wasp
#

I've been an LH1 enjoyer since s1 when it did 45 damage

#

And the scope doesn't affect it thattt much for me, it's just generally easier to tell what's actually happening

hazy hemlock
#

It's solid just not anywhere near the top anymore sadly

brisk lake
#

yh light doesnt have the range advantage anm with existence of pike and deagles

swift cradle
#

It's interesting seeing the lh1 nerfs and then the pike on release being pretty much the same if not better.

bitter surge
#

SA1216 rise up when ?

#

That spread needs some love

wintry crane
hazy hemlock
brisk lake
vale mulch
wintry crane
unkempt quarry
#

Do i have all season to get the circuit reward?

cyan bobcat
#

add hellfire missiles

jolly spindle
brisk lake
#

lewis recoil is crazy idk about dmg and mag size im not a heavy main

vale mulch
#

Lewis got a recoil buff

#

Way easier to use now

cyan bobcat
#

lewis needs red dot

#

then i'd play with it

vale mulch
#

Lewis has rlly good iron sights so not really

brisk lake
#

it should 1 shot lights

spiral pilot
#

devs, please fix this skin > its going of slower than non skin goo grenades, basically this is a nerf

spiral pilot
bitter surge
#

Wow

#

Didn’t know that..

spiral pilot
#

its no huge difference but playing with goo as light you have to be really quick in doing so, i felt a difference when switching to normal skin

#

and someone else mentioned it also

heavy tusk
#

it could be that the hitboxes don't properly account for the new shape of the grenade, making it go off seemingly later than it should

craggy crystal
#

i hate that i use the R .357, i have 6 shot that each do 74dps if i miss it takes 2.50s to reload, in the meantime throwing Knives do 60/90 dps and you dont need to reload... how is this balance ?

brisk lake
#

i think the pike takes the crown from the revolver

cyan bobcat
#

it does

shut bane
#

Buff revolver then THATSALOTTADAMAGE

brisk lake
#

medium is strong enough

heavy tusk
#

.357 still has the advantage in close range skirmishes, especially since it gets the handgun 2x headshot multiplier

brisk lake
#

but it is has insane kick

cyan bobcat
#

does .357 1 shot lights on heads?

brisk lake
#

pls no

#

💀💀

#

i saw it should for one sec

heavy tusk
#

two damage off from a OHKO, but at that point you can sneeze on them and they'd be dead ||as if you couldn't already ||

cyan bobcat
#

it should do them like 149 dmg on headshot so ppl get rly mad

brisk lake
#

lmao

gray wagon
#

the cl-40 be broken...

cyan bobcat
#

we need .50 barrett for heavy

brisk lake
#

you dont see much cl40 play in higher ranks but i do see it a lot in silver

heavy tusk
#

R . 357

• Increased headshot damage from 148 to 149 (we felt that it was too weak in the current season's meta)

brisk lake
#

and it is annoying

heavy tusk
#

it's almost worth it to watch a space+m1 medium blow themselves up from time to time

heavy tusk
cyan bobcat
#

make it shoot THROUGH walls

brisk lake
#

make it automatic

cyan bobcat
brisk lake
#

and explosive rounds

brisk lake
heavy tusk
#

the wallbuster class having a weapon that bypasses walls would be interesting to see

brisk lake
#

that just seems like a heavy with a charge and slam

heavy tusk
#

"It's me. I'm the .50 BMG."

cyan bobcat
#

then give light 3 round .50 bmg revolver with same attributes but less accurate

#

but seriously, we need to increase flamethrower range.

#

embed fail but this is what actual flamethrowers can do

heavy tusk
#

if Embark did this i'd be fine with the lewis gun being sacrificed/modified

#

change the model from a pan mag to an oil pan and have it spit fire

cyan bobcat
#

they should have given spear a naginata skin in s3

heavy tusk
#

I've been saying that was a missed opportunity since Season 2 started

cyan bobcat
#

yeah. the snake bamboo skin was ahh

heavy tusk
#

snake on a stick was cool, but having a naginata would have worked way better aesthetically

cyan bobcat
#

yup

heavy tusk
#

I still stand by this too

cyan bobcat
#

comically large spoon is still my fav melee weapon skin though

heavy tusk
#

all we need is a fork and knife skin for the dual blades and we can complete the dive into beating people to death with cutlery

#

alternatively a knife sharpener and cutting board skin for the riot shield

spiral pilot
#

put the proximity sensor back on light class

charred snow
obsidian escarp
#

The motion sensor is underrated, I tried it for my previous match and got 17 kills having ok aim, it’s literally wall hack for 100% success rate for charge and slam

spiral pilot
#

Charge and nerf needs to be rebalanced, nerf the charge dmg and buff the slam dmg. and maybe add a little more cooldown

arctic fog
vale mulch
#

Keep motion in your reserve for final round 👍

fleet brook
soft dust
#

What's the current Light Meta?

fleet brook
#

Also the game is very much ranged based so playing close enough to get slammed is great

crisp heart
#

M11,v9s

soft dust
#

Wow that's like the exact opposite of what I'm running, no wonder I'm shitting the bed

fleet brook
#

93R

#

I run grapple good movement and verticality

vale mulch
spiral pilot
vague monolith
#

Don't nerf charge and slam, it's the only fun ability left. Make goo gun have a passive reload that has a cool down about as long as CS cool down, and give winch different cool downs depending on what you grab, with people and missing having the longest cool downs. Stop fucking nerfing everything remotely fun

cyan bobcat
#

we need medium or light jetpack

icy sparrow
#

@final lotus what if medium had an ability like gel gun and if u use it on vertical wall the u can run on walls for all team mates?
If u use pyro bomb then it burns for traps

fleet imp
cyan bobcat
fleet imp
cyan bobcat
#

i think we need more sci fi stuff like give medium a tesla gun or something

icy sparrow
cyan bobcat
icy sparrow
icy sparrow
cyan bobcat
#

oh

cyan bobcat
icy sparrow
#

More versatile

cyan bobcat
#

we could just give pyro mine to medium too

vague monolith
#

My friend averages like 20 sword kills a game, and that includes games with majority heavies

#

It would be hellish but if light has mines they would be my favorite class to play

cyan bobcat
#

i think we could get a gadget that does something similar to Overwatch D.va's matrix ability. for a few seconds it could consume bullets and projectiles from a direction. would be great against cl40

#

of course cooldown would be pretty long

#

also a sandwich for heavy would be awesome

vague monolith
#

I think it'd be cool if the aps had the properties it used to have, but instead it projected like your idea. Makes the aps useful again, but prevents it from being a completely mindless item where you just drop it on cash out

#

Maybe minus the bullets but idk lol

cyan bobcat
#

i was thinking of a portable, like as one of those special gadgets you have for classes

#

also a tf2 dispenser type dingaling would be great.

fleet brook
loud merlin
#

the aps turret was totally fine imo
now its barely usable against the nade spam

fleet brook
#

It's a low CD because it isn't impactful unless for destruction unless someone is right in your face

#

You get 1 per confrontation pretty much you get 1 C and S every fight

honest willow
#

the cooldown is much faster than “1 c and s every fight”

fleet brook
#

Like unless you're rocking flamethrower/ melee or shotgun you've put yourself at a disadvantage

#

Also before the took meshs knees it was the superior spec forever

honest willow
#

The cooldown is short enough to have multiple charge and slams. Thats literally my statement.

fleet brook
#

If you open with C and S then you'll die so I just think it's kinda dumb to think anyone would do that

Also it's mostly a gap closer/ cut off tool

And unless you're playing melee you get the warning of the scream

#

Also the person's nerf suggestion of moving the damage to the slam is odd

People rarely get hit by the slam because being hit by the charge means you get jolted out the way of the slam

bright current
#

reminder to please keep it chill in here eggpet

honest willow
#

he just immediately insulted me lol

orchid cave
#

NOO EMBED FAIL 😓

viscid ridge
#

We need a shark launcher for heavy

vale linden
#

did medium nade launcher get buffed?

dire fossil
#

yes it did, not sure how much but i think direct hits do more damage

vale linden
#

nerf that shit

hallow leaf
spiral pilot
deft ibex
#

the self-damage doesnt scale with the new radius, back in season 1 we had this same damage but it wasnt used nearly as much as anything else

spiral pilot
mellow gazelle
honest willow
deft ibex
#

this allows me to shoot at the exact midpoint between me and an enemy, and have the enemy take damage, but i wont

mellow gazelle
lofty sky
#

The revolver needs more bullets or smt, It has so little dmg per mag it feels awful

spiral pilot
lofty sky
#

It needs better range, and its dmg per mag is awful. I love it but give it smt

vale mulch
lofty sky
#

I agree six shots make sense, I dont know what changes should be made but every other weapon feels like it does the job better

timber idol
lofty sky
#

Like it does not have the bullets nor the range of the pike, close the model is better, god if you hit a headshot you still need to hit more shots. Famas is also burst but again, more range, dmg per mag. The cl-40 fucks up my sight so much rn. It blows up so much dust I cant see the enemy.

#

You should have to hit more shots after a headshot but sometimes I would like more dmg

timber idol
#

Revolver is 74 dmg rn but even if it is raised by one we can two short lights

lofty sky
#

That is true, but then might have to lover the rof

timber idol
#

Idk

hallow leaf
craggy crystal
#

the new skin for the vs95 is op

hallow leaf
#

which im all for

shut bane
#

Let’s do it THATSALOTTADAMAGE

timber idol
#

Maybe lower headshot dmg but raise body dmg

timber idol
shut bane
#

Body shot damage is already pretty high tbh

#

I think it’s just the range which falls off pretty dramatically after a certain point but it does hit hard

timber idol
#

It takes 3 hits to kill light which i find is a little much due to its low accuracy but thats from personal experience

hallow leaf
#

tbh the revolver feels like a pea shooter after 20m

sand monolith
#

The revolver is almost completely inaccurate unless you’re standing still

timber idol
#

And the new sight for it feels weird

hallow leaf
#

they nerfed its range in s1 for no reason

shut bane
#

The sight for the revolver is nice, defo an improvement over the god forsaken irons

timber idol
#

The red dot sight feels weird for all the weapons imo

shut bane
#

Maybe you got used to it by now but the visibility of another player being cut by 90% if you want to go for headshots is a pain to me

timber idol
#

Yeah i see what you mean

#

I feel like actual red dot in the sight moves around way to much to be accurate

silver delta
honest willow
restive plover
#

they should nerf cl40's dmg to players but buff its dmg to environment like turrets and walls as well as make it launch players a bit further so it can be used as a movement tool

#

maybe when scoped grenades will stick to surfaces and detonate when you reload or after a set amount of time

#

just nerf its combat but give it utility in return so it can be used as a support weapon

dim brook
soft dust
#

I kinda wish you could improve on weapons/specials the more you used them, like reduce cool down time for cloak or turret, and give different sights and buffs to weapons

restive plover
#

I want meta diversity

dim brook
#

i asume u play light right ? 😄

dim brook
soft dust
#

Well doesn't the finals already have skill based matchmaking?

verbal apex
restive plover
dim brook
soft dust
#

But that's gonna happen no matter what you can't really account for that unless you do a win/loss based matchmaking system, even then you're still gonna get someone who was carried through the games unfortunately

fringe panther
#

.

wintry crane
#

Oh thought this was general for a second

restive plover
#

Guys are there any way to get Nvidia Charm?

dim brook
tropic palm
#

APS my beloved

#

you can put a red dot sight on a revolver now

trail horizon
#

zip movement

tropic palm
#

dose anyone use the Lewis gun anymore?

#

or that one auto shotgun for heavy

slate imp
#

Drawing the BOW after while invis with VANISHING BOMB makes you come out of stealth

hardy dust
gentle blaze
#

the stupidest change embark has made to this game is the grenade launcher buff. braindead weapon

vague monolith
#

It's not a good change, but season 3 definitely is and probably will be the lowest point of the finals as far as broken annoying shit goes

tropic palm
#

is it just me or dose it feel like the mediums stuff is getting nerfed while light and heavy are both broken

tropic palm
#

for example his main used gadgets are no longer that great or are very situational

chilly solstice
#

But the pike and cl are insane

tropic palm
#

true

chilly solstice
#

Honestly medium is probably my favourite class this season with the demat buffs

tropic palm
#

I like medium because he is the most balanced but is rolled over byheavy and light

#

medium vs medium is the most balenced fights I ever had

#

its like playing cod or something

hallow leaf
#

Performance of this game has gotten so much worse they try top fix it and some how make it worse

azure glade
#

if the rpg is meant to be a wet fart towards enemies, decrease the self damage and let heavies rocketjump!

azure glade
#

maybe shorten the cooldown too, increase the destruction potential

restive plover
#

genuinely insane when medium has pike

sinful dagger
warm gyro
#

(S1 and s2 weren’t all that bad with light, still not great tho)

charred wing
#

i hate cl 40 pls embark remove this meta aint even a meta its a takeover

vague monolith
#

why does c4 still only get 1 charge if nukes don't exist anymore

coarse sigil
#

@pseudo swallow thanks for the suggestion with crosshairs

#

it works really well

pseudo swallow
#

I figured that was the issue, no problem! Im glad its working for you.

pseudo swallow
coarse sigil
coarse sigil
#

i am not using a crosshair anymore

#

embark i have realised the wrong of my ways and have now stopped

#

ok

worldly wharf
#

nerf pike and grenade launcher.

restive plover
#

^

restive plover
#

buff fcar so it can be balanced against pike n cl

quartz juniper
#

SEASON 5 WEAPON WISHES

Full auto Glock (MAYBE DUAL) for light or medium Lever action rifle (MAYBE WITH FIRE, explosive OR SHOCKER AMMO) for light or medium

PPSH ,Tommy gun, mp40, for medium

PPSH or Stoner 63 or BAR extended mag or Musket for heavy

MY TOP PICKS IF ONE FOR EACH WOULD BE

Winchester lever action with shocker that slows your movement a little for LIGHT

TOMMY GUN or PPSH FOR MEDIUM

EASY CHOICE FOR B.A.R extended mag HEAVY

Let's show EMBARK we want them yolks, share any of you agree 🤘🏻

We already got duel DEAGLES, and the DMR let's keep it up!🤘🏻

late sequoia
# restive plover buff fcar so it can be balanced against pike n cl

You forgot LH1, V9S, throwing knives, M11, M26, and Deagles on that list.

TBH, buff everything til it's on-par with them.
Underperformers like Riot, DB, revolver, FCAR, and now the flamethrower and AKM (I include AKM due to it's damage per mag dropping lower than the FAMAS) have no reason to be as bad as they are.

sand monolith
#

There are some exceptions cause balance isn’t 1 dimensional at all but ya

amber cloak
sand monolith
#

Nerf 93r

vale obsidian
#

Nerf 93r OP

#

xD

sand monolith
#

Tbh

#

Now that they’ve admitted they don’t know what to do with the 93r, I hope they just nerf it slightly every season and make a dev note about how it’s a buff

late sequoia
sand monolith
#

Eventually it would just be completely unusable

vale obsidian
#

would be hilarious lmao

late sequoia
sand monolith
#

AKM could gets its mag back and the fcar should have 505 or 510 RPM with 25 damage

vale obsidian
#

"this gun got nerf so its useless now"

sand monolith
#

But the weapons like pike and model should be nerfed

vale obsidian
#

yeah i won't denail that lol

late sequoia
sand monolith
#

Ya that’s what those changes would do. That’s what they should have done instead of a damage nerf

late sequoia
#

37dmg 20rnd mag 340 RPM

#

We already know that damage model and mag size are fine (thank you, V9S), but this would be far slower firing (V9S fire rate is capped at 425 RPM), and I put no small amount of effort calculating the fire rate it'd have to be at to put the 37 damage model FCAR proposal at as close as possible to the same TTK/DPS stats as the current FCAR model.

#

And if they want to buff it (as tbh, it's TTKs are on the kinda trash end of the ARs), all they'd have to do is up the fire rate a bit like you'd suggested.
365 (7.4% increase) should put it closer to middle of the road between FAMAS and AK.

#

Either way (340 or 365RPM), with fire rates that low it'd be a lot easier to miss with hip fire in CQC situations, which would also put it as a nice middle ground on effective ranges for the ARs as well.

late sequoia
sand monolith
#

Or fix them at the same time

late sequoia
#

Ideally, we'd fix everything all at once, but balance changes are best made in small increments.

sand monolith
#

Medium has been overtuned for a year and a half since cb1

#

I think it’s fine if the class is made weak for a little bit

late sequoia
#

I don't want to see any class nerfed just to show bias based on past balance issues.

sand monolith
#

When it comes to game balance, having something be weaker isn’t really an inherently bad thing

#

If medium was made weaker first, other things would be stronger. Light would finally see usage in higher elo and we would see team comps we have never seen before playing at high levels

#

Plenty of games intentionally make things weak because their goal with balance isn’t to make everything even, it’s to shift the meta periodically to keep the game interesting

#

Although I don’t think finals should do that long term. It wouldn’t be a bad idea to see for a month or so. Just because of how long meta medium has been ruining the game for

amber cloak
late sequoia
#

Mostly (at least in my personal experience) the enemy's movement skills are the biggest factor in whether or not ADS is viable at closer ranges.

The better they are (and the faster their movement abilities), the worse an idea it is to ADS at an enemy within 6-8m.

vague monolith
#

Keep the 93r kind of shit, but make it lose almost no accuracy when moving

amber cloak
#

At least so it's better than the fcar

#

Or the m11

#

Let's just make it broken while we are at it

vale mulch
#

what needs a nerf more pike or cl

sand monolith
#

Pike

steep zenith
#

The TK any good to use on light or is it in a bad spot rn?

#

I just started playing light and wondering what I should unlock

vale mulch
steep zenith
crisp heart
#

if you can make it work. it can be

#

that's light in a nutshell.

steep zenith
#

so worth learning another class other than light? I already have a good grip on med but mostly solo queue

vale mulch
#

learn all the classes

crisp heart
#

just do your thing.

frank wren
#

what are the exact zooms for all the sights

spark igloo
#

wrong album dumbass

#

AM nerf when? too op

vale mulch
spark igloo
#

arctic monkeysd

vale mulch
#

oh

rugged grove
#

I am not sure if this is the place to type this out but i have a few fun idea for the game so starting off with the heavy I think a harpoon gun that does knock back and has the potential to pin enemies against walls depending on how close they are to the wall, a crossbow with a magazine for the medium that would be silent mid to close range projectile, and a slingshot that has a laser on it but when you get head shots with the sling shot it slightly concusses the enemy. Also a laser gun prolly for the medium that if you can catch players or items on fire depending on how long the beam is hitting the target and a Tesla gun for the heavy something similar to the flame thrower but it chains enemies the catch would be the damage falls off each time it chains

obsidian spear
#

Imma need either a nerf on the cl 40 or a buff on aps cause this shit s gone too far

torn garden
#

PETITION ON NERFING CL40

reef sage
restive plover
#

6 games in a row I’ve been griefed by other teams just cuz I’m top 500

#

They go out of their way to double a 15k cash out just so we have to fight 4 teams at once to win

analog wind
#

Am I weird for using BOTH the static and dynamic cross hair at once? Like so I can gauge my spread for hipfire and ADS

analog wind
iron parrot
#

Im struggling hard with the 50 headshots from 50+ m quest, what should i do!

analog wind
#

My only advice is just to try the Pike or the LH1 (with the new scope) if you're struggling with the sniper. They're still hitscan at least

iron parrot
#

oh ill try LH!

#

what mode do you rec?

#

thanks i only have 4 so far! its been 84 years! ... there are alot of kills i did get that i thought would count but did not T-T

analog wind
#

Well your teammates will probably get annoyed with you but power shift is your best bet. Five enemies to shoot and lots of verticality. All the maps have good vantage points tbh, just depends on where the platform is

iron parrot
#

someone already got mad at me, some are chill lol

analog wind
#

If you're going for the full long range I'd recommend bringing the dart gun and the thermal bore so you can track enemies (I'm actually not sure if you can can headshots with it so always worth a shot 🤷‍♂️) and the thermal bore can destroy barricades, damage shields, or even just get the enemies a little low for you

#

If you're struggling with visibility, perhaps thermal vision? It's down to user discretion really, there's not a perfect formula for this

iron parrot
#

thanks ill try that! this the only task i have left and its driving me crazy ahah

analog wind
#

Oh and I guess grappling hook for being able to get high quickly

analog wind
analog wind
#

Yeah, any mode. To be fair I've primarily been playing power shift to do my other challenges so wins have mostly been secondary in my head. Going to grind quick cash

iron parrot
#

well if youre down i have time to play some now

#

just send me your friend thing

analog wind
#

A kind offer but I've got a lot of housework to get done today. That and - no offense to said kind offer - I'm on console and always nervous of doing PC cross play because more often than not I just can't compete

iron parrot
#

no worries just lmk

analog wind
#

I will consider it though, thank you. Hope you get your headshot challenge done

iron parrot
#

i can carry

#

jk im just a asupport but i have good mates lol

analog wind
#

Lmaooooo

wraith peak
#

Im still waiting for an oriental style firework launcher skin for the rpg.
Literally a launcher that shoots fireworkz, light the fuses.

hallow leaf
#

Finally the damn cl-no skill was nerfed

#

Now if only we could get a buff to dual blades

copper sinew
#

Damn 1.6 self-damage multiplayer is crazy high

broken ether
#

CL IS NERFED THANK GOD

round steeple
#

Used to pray for times like these

broken ether
#

THEY HAVE BEEN ANSWERED

misty axle
#

Why is the CL-40 damage dropoff worded the way it is?
They just removed the inner radius entirely since the gun just uniformly loses 10% damge per 0.3m?

round steeple
#

Noticed a nice little nerf to the silenced pistol as well

misty axle
round steeple
#

I’ve seen some of the pros use it and man that thing shreds at the higher ranks

misty axle
copper sinew
misty axle
#

I think CL-40 users will have to more or less revert to S1-2 mindsets when it comes to self-damage and do things like aiming past an enemy in point blank?

dreamy sage
#

Shame there's no nerf to the CL40's noise pollution :/

copper sinew
#

Didn't embark introduce a general self damage multiplier for all explosives at one point? (Excluding frags) I think even RPG had one for a very brief moment and I think CL had it longer than RPG

strong prawn
#

when is the model getting nerfed tho

#

and defibs

misty axle
dreamy sage
round steeple
#

For the pike nerf damage going from 59 to 52 all that really means is that it takes an extra shot to down a heavy right?

strong prawn
#

yes

round steeple
#

Not bad then I mainly use it to deal with annoying lights snipping from across the map

misty axle
round steeple
#

I don’t think so all the patch notes mention is a damage decrease nothing about range

misty axle
#

Hun, you understand the concept of damage dropoff, right?

round steeple
#

Oh yeah I misunderstood what you were saying my b emoji_19

round steeple
misty axle
worldly wharf
#

finally all these fucking losers can stop spamming triple defib pike aids

reef sage
fallen sigil
#

Should I use XP or M11 as a Light player?

round steeple
misty axle
dreamy sage
fallen sigil
fallen sigil
dreamy sage
#

M11 is more forgiving and best hipfire imo

round steeple
#

I personally run m11 since I play closer range

misty axle
dreamy sage
#

Plus m11 slaps harder now with the added benefit of sight option

round steeple
#

Frfr

reef sage
nimble socket
#

My last tournament of the night was against two MMM teams fully running CL40. I find this patch hilarious

nimble socket
misty axle
reef sage
misty axle
round steeple
#

I’ve seen a couple too mainly playing with mediums with the cl40 so it was just a nade shitshow

nimble socket
#

Always thought that thing fired too fast anyway

reef sage
nimble socket
misty axle
# shadow ferry buff*

It loses ~10% max DPS for 8% more damage per mag.
It's only a buff if you can't hit 390+ clicks per minute.

round steeple
#

^

copper sinew
shell sonnet
copper sinew
#

If it could land direct hits on enemies instead of the grenades bouncing off of them it would be good tho

nimble socket
#

I feel like MGL32 and dagger are both in their own class of "silly weapons a select few are extremely good with". Maybe count riot shield in there too

shell sonnet
#

I kinda find myself dropping nades from above to defend my cashout
Or just holding down chokes

misty axle
shell sonnet
modern citrus
#

I feel like we're in this stupid meta loop where the devs won't buff the least played weapons "because nobody uses them" and nobody uses them because they never get balanced or fixed. Riot Shield and Dual Blades have been supremely neglected for the entire life cycle of the game and I can't imagine there's any analytics to support any reason other than the fact that they're both extremely broken.

nimble socket
shadow ferry
shell sonnet
#

They shouldve made it a straight spin where you just hold it outward and keep spinning for as long as you hold it

Maybe speeding up over time so you can get it fast and then drop through a hole you made to suprise enemies

copper sinew
# nimble socket I kind of agree, at least in that melee weapons generally seem to get the short ...

I feel like most melee weapons are in a good place tho.

I think everyone knows that Hammer is good if used right, it is just kinda niche.

Spear is great despite what everyone is saying about it, you just also need to know how to use it.

Dagger has its own following and people who know how to use it make it looks scary, it is just not the kind of weapon that will draw typical shooter players in.

Sword is just insane and you can 1v3 entire teams if you know what you are doing.

Really the only two bad melee weapons are riot shield and dual blades, dual blades just have bad damage cycles on their hits, you need both parts of the combo to hit lights and medium, which also require a quick melee, to kill them and you can't even kill heavies with a full cycle and a quick melee.

Medium also has no great way to close the distance.

Lights have dashes and invis/vanish bomb to a lesser extent.

Heavies have the winch and charge'n'slam to get near enemies.

Mediums have to either use the jump pad, which needs some slopes to even go forward or a zipline which draws too much attention to them.

shadow ferry
misty axle
#

Maybe I'm biased because most of my time behind FPS triggers is Rainbow 6 Siege, where pistols have a 600rpm firerate cap.

copper sinew
shell sonnet
# copper sinew I feel like most melee weapons are in a good place tho. I think everyone knows ...

Mediums weapons are defensive
So it think their combat being bad is ok

Only think i might change is the dual baldes final combo attack damage
And making m2 more consistent to hit people with (perhaps at the cost of taking more damage)

And riot could maybe be made slightly bigger and pulled a little closer to the player so they are slightly better protected from the front

But otherwise i wouldnt change them

misty axle
#

I don't know how you classify Medium's weapons to be "defensive"

shell sonnet
misty axle
misty axle
shell sonnet
#

Np

cunning kettle
copper sinew
# misty axle I might be speaking too far out of my experience, but you could M1 once, then st...

In that case a heavy already knows you are there and will start attacking you, most likely killing you before the second hit comes out.

The best way to use the m2 is to start it up before you get into the range of being seen or players like that, or attacking grouped up enemies.

Basically you should already be in the animation before you get close enough to hit and at the same time you don't have enough time to do it afterwards

cunning kettle
shell sonnet
#

If you dont play mid range, yes

copper sinew
#

What could help a lot is adding a small damage reduction to bullets while spinning

copper sinew
cunning kettle
shell sonnet
#

Oh

cunning kettle
#

😭

shell sonnet
#

Mb then
Kinda more used to people say db to sh1900
Was kind of confused why they were talking about light out of the blue

copper sinew
shell sonnet
#

In my defence, i just woke up

cunning kettle
#

but yea i just dont see a reason to use db

#

i can 4 tap a heavy with rs and block gunshots while attacking

shell sonnet
#

I wish the reflecs were better
Actually make its main difference stronger

cunning kettle
#

with db you cant hit while having defense up and the full combo doesnt kill a heavy

copper sinew
cunning kettle
#

and even then people are smart enough to just not shoot at you when you block

copper sinew
#

The problem is you gotta be looking at the person shooting at you.

shell sonnet
copper sinew
#

Nah, not a buff.

I am talking more like steroids that give you more ms for like 8 to 12 seconds

shell sonnet
#

Yeah, im against that
If its baked into the weapon, or if the buff comes from another source, it would lead to the same issue

cunning kettle
#

imo dual blades need a damage buff tho

shell sonnet
cunning kettle
#

like lowkey riot shield is just better because you can damage while defending

shell sonnet
#

More accurate m2, thats all i need

cunning kettle
#

and riot shield you can close the gap while having your defense up

#

db requires you to hold m2 and walk if you dont want to filled with lead

shell sonnet
copper sinew
misty axle
cunning kettle
#

the shield being always active make it so much better than db

copper sinew
#

Allowing sprinting with M2, a lunge attack if you click M1 while holding M2, better deflection angle on M2, better damage on the last attack of M1.

Those are all thing dual blades could use honestly and implementing just one or two wouldn't make them too powerful imo

cunning kettle
shell sonnet
# copper sinew I know how impactful that is, that's why I would only slap that as a specializat...

As specialization its still a problem

You have more of a cost because heal beam, turret or demat are gone
So its "balanced" but still un-fun to face

Currently, even if you cant escape, the enemy at least cant catch up if youre a medium

Getting into those cat and mouse chases is annoying, dont get me wrong
But it would be way worse to just die by default to it

Enjoyment of the many > fun of the few
Rather a few people that like tu use db have a hard time every now and again, than everyone else getting into cat and mouse chases they cant win

cunning kettle
copper sinew
# shell sonnet As specialization its still a problem You have more of a cost because heal beam...

It would be be just dying by default, it would be forcing an engagement, the enemy can still try to win it. And it is forcing an engagement with your own resources so enemies still have more of them, so they have an advantage in the fight.

What specialization you pick is your choice and nobody is forcing you to pick that with dual blades, you can still get turret or heal beam if you want and people could still pick that specialization with other weapons.

Overall in a game as focused on movement as the Finals I think a specialization like that would be a good fit and would overall increase the fun from the game.

cunning kettle
#

and it also only fills a niche that melee needs

copper sinew
cunning kettle
copper sinew
# cunning kettle 1. fuck apex 2. the light class is supposed to be fast so ofc they gonna get a s...

Yet you say that isn't enough for a specialization by itself.

And it doesn't even need to be just movement. You could make it so climbing animations are faster, give a little boost to the jump, increase weapon swap speed, maybe even reload speed (that one would probably be a bad idea). Give it two charges, give it a short cooldown, allow using it on allies so you can get the heavy to the frontlines faster.

cunning kettle
marsh tendon
#

With the addition of the emp barrel to data reshaper, which enlarged the barrel cycle list. Wouldn't it be nice to use the second mouse click to reverse the cycle?

shell sonnet
# copper sinew It would be be just dying by default, it would be forcing an engagement, the ene...

i dont play dual blades too much, so take this with a grain of salt
but in my experience, if melee gets into close range, they have pretty much won

you force an engagement, and then reach a range where you can loose

at long range the enemy blocks and you only hit yourself, running away is not an option because youre slower, and once the db medium reaches you, they just kill you
it would suck

just look at heavy and what happens if you give a melee class that is balanced around being able to get away gets an ""engagement"" tool

What specialization you pick is your choice and nobody is forcing you to pick that with dual blades, you can still get turret or heal beam if you want and people could still pick that specialization with other weapons.
that seems unrelated to my point?

overall increase the fun from the game.
for melee mediums, everyone else now cant fight them at range, gets outrun by them, and when they catch them, they just die
everyone else suffers

especially since light has one specialization that does that
light is already the fastest class, they catch up by default
it doesn't matter to the other classes if they go even faster, as they couldve caught them by default
thats why they fall over if you breathe on them too hard

shell sonnet
marsh tendon
shell sonnet
#

yeah, its nice

cunning kettle
#

imagine someone gets like 4 flowerpots together and with 1 data reshaper change they make a goo fort 😭

copper sinew
#

I mean choosing the barrel would likely require a different menu or more keybinds for a single gadget and both of those don't seem reasonable, coz they would both body the ease of use of the gadget.

Just going in reverse order just gives you more options, but you still gotta rely on your skill to get what you want, you just don't need 5 charges to do so

icy sparrow
#

@open mirage How can a heavy class with high health and damage weapons like hammer,Lewis,shotgun etc doing with this high damage charge like high damage and health is being compensated with a high damage charge and slam attack?

The heavy charge m slam immediately does maximum damage even if heavy start right in front of and almost no visual warning out of nowhere,it’s completely unbalanced,add the grunt audio right before it activates not in the middle of charge n slam,it should half damage for charge and more knock back when it start and maximum damage at the SLAM so people r actually mindful to use it

icy sparrow
cunning kettle
#

on the topic of barrels and canisters when will gas barrel stop making a tiny puff of gas

shell sonnet
cunning kettle
shell sonnet
cunning kettle
spiral pilot
#

we got the cl40 nerf we all wanted

copper sinew
#

I am only afraid it might have been too much

shell sonnet
#

i prefer pyro myself
gas also needs to stop exploding randomly because they took 2 damage from a random explosive 3 minutes ago

marsh tendon
cunning kettle
cunning kettle
shell sonnet
#

has anyone used current cl-40 yet?

spiral pilot
marsh tendon
#

I have my doubts on my ability to reaching the devs in that channel :c

unique swallow
#

Nerf CL this shit doesn't fix anything rather than buffed it

cunning kettle
#

doorway? stick an orange barrel in there and the floor is gone and theres fire
need to open up a roof? orange barrel that shit

spiral pilot
copper sinew
cunning kettle
#

i can now kill c;-40 mediums by running into their face and doing nothing 🔥

copper sinew
#

But if you don't hit yourself it is just a plain buff in my eyes

weak kernel
# shell sonnet has anyone used current cl-40 yet?

I tried it out in a few quick cash games, certainly feels worse but lights still love to blindly chase you down from predictable angles so I've been doing fine so far. fighting heavies feels significantly worse and the self damage thing is huge, if teams jump into your face you're fucked and if a heavy drops a dome shield on site you can't really do anything about it

spiral pilot
marsh tendon
spiral pilot
#

see where i aimed? pre nerf it killed both light dummys here

copper sinew
shell sonnet
spiral pilot
weak kernel
#

I think they overnerfed it but I also think it's hard to put it at a decent spot for higher levels without making it the bane of lower level players, plus a lot of people find splash damage inherently tilting

shell sonnet
#

i dont think anyone is complaining about soldiers splash in tf2
i wonder what makes the difference

spiral pilot
marsh tendon
# copper sinew Yes it is, but I would go for 0.75 into 1.0 or 1.2 at most, not 1.6

Yeah I understand. I feel like hitting yourself should remain consistent with the rest of the explosive weapons though. It was weird it had such a low scaling compared to the heavy nader or the rpg7.

The weapon doesn't have a fall off. Thus is good at every range (besides travel time). Increasing the self damage multiplier above the 1x feels like the perfect way to create a counter strategy. Get close and personal

copper sinew
weak kernel
weak kernel
spiral pilot
#

i think overall winner this patch is heavy, taking one more shot from pike, making it much easier to trade with deagles. and the mesh shield, will try mesh shield today but i think its not good enough compared to charge and slam

faint meteor
#

Any time a class gets a light be gone weapon that weapon becomes a worse version of c4

spiral pilot
#

one buff that i personally like is the smoke grenade buff

crude leaf
#

FINALLY 🙌

spiral pilot
# crude leaf FINALLY 🙌

you make green barrels into glitch which i think is perfect. i think this makes data reshaper so much more fun to use when you basically almost always have a glitch barrel with you if you want

vale obsidian
#

it having 3 ammo is also goated
any APS is just one swap and a click away form being deleted
||feel the wreath of my cl40||

spiral pilot
#

smoke got buffed in patch 4.20

misty axle
deft ibex
#

Buff data reshaper xp

#

Por favor

shell sonnet
#

does reshaping multiple items give multiple instances of xp?

fickle radish
#

should be

deft ibex
#

I hope :(

fickle radish
#

getting xp with that thing is pain

fleet brook
#

Community the splash damage on the cl 40 is the issue

Embark cool so you want us to nerf the direct damage as well.

Everyone?????

#

They also made it more spammable but now it trades very poorly

sand monolith
fleet brook
sand monolith
#

It’s a grenade launcher I don’t know why people wanted it to just become a worse model

fleet brook
#

If you just want the direct hit go play TF2 idk

ocean sparrow
#

dude i love play with the Light, but its unplayable with one team full with the cl40

fleet brook
sand monolith
#

True

sand monolith
ocean sparrow