#💣┇weapons-gadgets
1 messages · Page 86 of 1
Op
And they would be usable
By being unfair
Read this #💣┇weapons-gadgets message
They are unfair currently for anyone that uses them
I don't give a shit about your stupid claymore idea when you want to give dual blades to the light babies
@lyric zealot Rob said he doesn’t care if people use external crosshairs anymore
Keep duel blades and a claymore then
yah, if we can sprint while blocking . that’s so cool
But just to be cautious that it may flag the anticheat due to overlaps
ok good, the crosshair shake in this game is ridiculous and uncompetitive
Medium need claymore
Real
#👂┇game-feedback message u agree?
What you guys think Deagle should be ranked?
If they get one without taking away dual blades that's fine, but dual blades still need a damage buff on the last attack and some sort of speed increase whether that is magnetism or sprint while blocking
Give it destruction as well
I guess if u hit a wall enough times
U gonna ask for claymore in suggestion or what?
@hollow salmon what sword bug?
maybe he's talking about phatom strike
search it up, i can't be bother to explain all of it
@vale obsidian u call yourself spear head but no talk about spear rework
That’s super rare to do
what dose the have to do with what i play with lol
i just use this name cus i thought its cool and thats it really
@normal condor why aren’t u commenting?
Joking
you really love to ping random people 🫠
He supposed to be commenting on dagger but he doesn’t help out
yeah what ever
i won't drag that out
i find people using it in my lobby all the time
i know cus their sword sometime drop when charging right click
where it distorts the players model while using lunge on sword making it impossible to shoot them
woe this is new
is there a name for it?
where did you find it
It’s called super dash the most high speed u can go if u dash as soon as u lunge
More distance too
so they intended to make it impossible to see someone dashing
@normal condor how about we do this comment and remind each other till the most recent patch,don’t see u there
i don't think thats what we're talking about
it look like another something something
Nah it’s what he thinks
@hollow salmon is it tho?
U seen it?
no
can you send me a link of a video you saw this or like a clip of you doing it?
i love seeing new exploit
Visual thang where the model stretches outta nowhere?
yeah it makes them massive for 1 frame and then they teleport into you
idk how embark manages to do this
i didn't say i use them lol
im just excited with what people will come up ever seens i see barricade dash thingy in season 1 and the goo plain in season 3
I have a silly exploit that is mildly entertaining and can be used to deal damage but also is much less effective than just shooting
I mean I guess it can hurt people a little bit through walls but it's silly and I don't want it patched
closest thing i know to it is flame thrower shoot throw walls and ciling
What are some throwables/gadgets to use with invis dagger
Tried the flashbang but still has inconsistency on telling the user if they flashed the enemy
frag nade make people move in a perdictable way (away form the frag)
but i never got good with the dagger so idk if its that useful or not
Best dagger loadout (at least with dash) is breech/vanish bomb, gateway and goo
@proxie.exe#0000 bro they haven’t even hit their first scheduled update
It’s always the new players that feel a necessary urge to join a discord only to throw a tantrum sesh lol
Bless every new player who doesn’t engage with social media to vent 
I yell at new players in game feedback am I helping
So sad that they nerfed Lewis gun and mines. It was most fun when you got a mine kill 🙂
Yes
I just yel at them when my mic is muted 😄
I did a funny thing with sword and it kinda worked.
Wish i could use dash attack with sword. I just swing and swung around in panic 😄
Lewis gun got buffed in the most recent patch and it’s really good
Okay 😄 I thought it felt like normal again but I was thinking I was just hitting shots really well at that game 😄
You know how you raise your hand when charging lunge? I used it to fake capture cash box and enemy light stunned me instead of my teammate. This happened 3 times now
nice 🙂
Just funny sword things
Would it be an effective strat with the cl to carry explosive mines and the data reshaper and just make some fire barrels, mine them, and throw thwm along with a grenade on the enemy to nuke em?
I used to run my heavy with FT+pyro mine + pyro grenade 🙂
But it was only when I was trying to get the achievement 🙂
Just played a round with Lewis gun. It is a bit better now but not the same as it was in S1-S2.
true
It did 25 damage per hit at the time. The same amount as S1/S2 FCAR with more than twice the ammo. It was clearly broken lol.
Yes it was for sure at close, but now IMO the heavy has only one viable weapon and that is Flamethrower and it is a CQC weapon. Lewis is not a good distance weapon at the moment, So heavy does not have any weapons that could be used medium to far combat.
But it is what it is 🙂 At the end of the day it is only a game 🙂
Heavy is not meant to fight from a distance, all of its weapons are CQC focused
Yeah I know that too but it would be nice to have at least one ld weapon 🙂
@icy sparrow could you add in your dagger message that they remove that running penalty. trust me you have zero chance against good players without running. and you have no chance kn general without using all 3 dashes in one commit
yessir
could they block the chinese player?
i like taser more than gateway but its less competitive in the first two rounds of a tournament
Deagles and M60 would like to have a word with you
And believe me, you can snipe with M60 thanks to the recoil buff and optic
The M60 doesn't do much damage at range unless you hit HS. It requires you to stay on target for long which is only good from a distance if said target is and stays in the open. But that doesn't make the weapon bad by any mean. It's in a better shape that is was for sure.
It has always been my favorite Heavy weapon for the rare moments when in the midst of chaos your 70 rounds of ammo allow you to cut through multiple enemy players.
Tbf it feels like the game is becoming mid range focused
Max you can kill (if you hit every single bullet and don't waste one) is 2 meds without reloading
3 ish lights
1.5 heavies
Unless your opponents are not full HP
I dunno.. I just shredded with Lewis from midrange 😄 It was working totally differently than the last game 😄
feels great this season
does someone know how to use goo
throw it to create a wall
I mean goo gun
shoot it to create balls
what Minecraft game
its very selfexplaining
You can use it but Deagles exist
i doesnt want use LMG
Im try to use ks for close range
C'N Slam,KS,RPG
i like ks
I think its best weapon for close range
can we get a hint at emerald weapons this season?
(pretty please)
btw will they nerf Model1887 XD
Never used pyromines until late S3 when I tried experimenting with FT gameplay. It's actually such a good area denial tool. You can also use it to trap enemy statues to great effect. And it hasn't been touched by the mine nerf probably because it didn't see much use before.
I'm still trying to find a Heavy build I like. Good old M60/frag/RPG/barricades still works. But I'm experimenting with the Deagles.
The detection beacons (I forgot their name) isn't bad if you throw them at the right spots. Enemies don't always take the time to destroy them especially in fights.
The Pike def could use a small nerf. 2 good mediums with Pikes can be very oppressive and hard to deal with. Either nerf the pike, or rebuff the heal beam / mesh / dome shield to compensate.
My biggest frustration is the mesh shield nerf... I used to dislike the spec but got used to it over S2/S3. It was just so good with the FT. I feel like I'd rather have mesh with the Deagles too. Charge & Slam can be fun but really feels like a cheap 'I win' button sometimes. And can feel quite random as well.
I feel 8 secs cd was over kill for mesh nerf
It's certainly weird that a dmr has a good hipfire accuracy.
I don't think I'd mind charge and slam as much if the heavy would scream consistently when using it lately he just charges silently for me at least
Also I think ammo count for Heavy C4 should be increased from 1 to 2 again. Last time I consistently used it was during S1 (so back when there were fewer ways to blow up walls, floors and ceilings). I tried using it again to replace the RPG but there's just no point with just 1 charge + long cooldown.
It really doesn't.
C4 can be nice if you place it on station and blow up while they steal but yeah I wouldn't mind if it got second charge now that nukes are gone
It's not revolver levels of bad, but it's close.
I mean, it's the thing people I see complain about the most. But, the next patch will tell what embark thinks of the new weapons + everything else
Yeah, and you can also set up deadly traps underneath cashouts (C4 on ceiling + mines on the floor). But having only 1 with such a long cooldown really makes it a worse pick compared to other gadgets.
A cooldown is 100% needed to prevent the up and down spam of it, but yeah 8 sec too long. maybe 3 seconds
Agreed
2 seconds would be more than enough IMO.
I don't even really see the issue with up and down spam to be honest. It's not as if the shield regenerated its HP each time it was raised. It could be oppressive with SA/FT, but it required some skill. Randomly spamming the shield wouldn't work. You had to watch what your opponents were doing, wait for reloads to fire back.
I can live with less HP or a narrower field, but any length of cooldown will just make it clunky to use.
cl40 nerf when? everybody is using them and its a explosive mess
Exactly, casual just for fun players doesn't know how to deal with them, competitive anti-grass touchers can easily counter them. They explained it in the patch notes
Rebuff the APS instead now that Reshaper is very viable
Maybe lower the projectile speed?
Casuals might not be able to predict shots as well, allowing you to avoid hits more easily
Which also happens to benefit light more which is the class that needs it most
Lower AoE damage radius and AoE damage. Focus more on rewarding direct hits, and punishing close-ranged attacks and not having good aim.
If people complain about them not landing a hit, then thats skill issue
If it focuses on direct hits then its just a model 1887 with less shots, lower damage and a projectile instead of hitscan
You already need to land directs to actually win fights.
Yeah
And they have good AoE damage, so they win even more fights
Thus the entire community complaining about it
Just because a lot of people complain doesn't mean there's actually a problem. Tons of people cry about sword, for example.
Sure, if the model is ment to be used mid to long range projectile since close range will kill themselves
It will mellow out in a few days I'm sure.
I think we got something mixed up there
Not sure what you mean
After the nerf, for sure it will mellow down
No nerf is needed.
Then it won't mellow down.
With how long they kept tk's the way they were, i think cl-40 getting the odd week or so more to equalize (especially after a new season) is fine
How come?
Why are you so sure that it wont?
Because they didn't nerf it
Thats assuming it needs one to begin with, which is your opinion
There are plenty of other people that think it doesnt need one
Stalemate
Issue with weapons is more-so triple stack being an issue and not the weapon itself. Triple stack CL40 can be very oppresive, but so can triple Pike, triple 1887, triple sword, etc
No less on medium, which can remove all accidental self damage with heal beam
People have no idea how to actually counter as well. I think not being able to swap weapons / gadgets / specials mid round can make this harder. Hence, I believe a player should be able to spend one of their coins to a 1 time gadget swap, and 2 coins for a spec swap.
Which is why they need to adjust cl for it. Since multiple stacks of the CL is more oppressive then a 3 XP Lights or a 3 Sledge Heavy
Not necessarily true. triple XP light can be very oppresive in the right hands, as can the sledge, but less so due to lack of healing
Best way to counter CL40 is playing in open, range, and using jump pads for height. Its not hard to counter em.
But triple CL in any hands can still be opressive in a CASUAL lobby
A bandaid solution, just nerf it
Then we go back to the free win territory, not fun
Also only helps mediums and only those that actually run aps, sasting a slot
Im on ghe fence if it needs a nerf or not
But this aint it
Go tell that to the casual players entering matches with randos
Then we get the 100% accuracy thing the devs mentioned again
Not ideal
The only thing the CL buff is good for is making people join discord to complain
i need 4 mines
Dunno, it made using it pretty fun
Here's the thing - a single CL40 player isn't an issue. a 3 stack isn't an issue either unless its good players.
A single pike in the hands of an even average player can be very oppressive. The CL-40 is very fine where its at now. Casual players should go back to cod if they cannot fathom adjusting their playstyle to counter play.
And kinda
Since its pretty good at dealing with healbeams it actually insentivised people to use other stuff like turret or demat, which then makes stzff like data reshaper better
It shakes things up
People still need to get used to the changes though
Give it some time
if you jump over CL40 shots it does like 20 damage
they don't even know that jumpping make them take less damage form cl40
Hell use a jump pad and watch as they miss all their mid-air shots
If it doesnt just miss outright if they go for directs
yeah lmao
Or just goo nade
grapple my beloved <3
i thought they would just give cl40 bonus damage on direct not genaral damage buff
Up APS to 5 shots and you've got a solid coutner too, but again the jump pad is already enough of a counter.
(me with a deta reshaper)
Then it would likely need to deal more damage then model
It already has less shots, is a projectile instead of hitscan and can deal self damage
just nerf the modle and we'll be fine dude
Reshaper is 100% slept on.
Aps with 5 shots just cheeses fights again
Current aps is a decent advanatge but not a straight win
Id like to not go back to that
And again, only aps mediums get that advantage, not lights or heavies
re + shape + her
i always have it in my reserve but never use it cus no body smart enough to use utility
Same thing
Just use that 1 item at all times
What if i wanna run something else?
Just suffer?
Not fun
Not for the aps medium or the reshaper medium
Both waste a slot and have less fun than they could have
Because theyre both busy trying to screw eachother over
is explosive mine worth using any more
bro what you mean? yes
120 damage is nothing close to useless
no i cant pair with gas mine cuz theres only one
dude that just mean you can only do one trap combo at a time which is plenty enough
You have to have multiple gadgets in reserve so you can swap and make adjustments.
Its recharge is like 15 seconds
Just put one down, take some time to destriy ziplines and use barrels to fortify, then place the 2nd one
it get me mad every time i see someone saying "Oh this ____ is useless now cus it got nerf" even tho it only make it on pair with other gatgit like bro
After a death
If they suddenly pick that thing for the last cashout (which you cant know in advance) then they get 15k for free and you loose
Okay but C4 clearly need a buff in some way yeah
me when my gadget isn’t oppressive anymore
yeah thats for sure tho
nukes were the only thing C4 and breach were good for
wrong, artemis, but sure. cmon man they werent only good for that lmfao
there is a reason they are so bad now. It was the combination of the two of what it was good for. Rather the 3 things.
what are they good for then?
on light its out class by termal bore and heavy have a whole lot of way to break shit thats more useful then c4
very not good
Thats the game of chess. both teams have the right to adjust and counterplay. Idk what you're trying to argue here. If a sword player is doing well, then suddnely gets shit on due to a loadout adjustment, the light player ( assuming he's smart) can switch to XP.
Meh, defence and destruction is a pretty good use case
But its now somewhat bad for that because it still carries the failed nerf attempts for nukes
They should give it a 2nd charge or faster recharge
im sorry bro i havent played this season i was just asking
but at what point are you picking c4 over RPG or breach over bore?
Why do some weapon sights cost 400vrs and some cost 800?
Better question, why do you have to pay to remove your sight?
real (fcar irons go so hard)
@inner lion (long ass msg cooldown so we talk here)
yeah the splash will do like 10-20 damage but thats good imo
i don't like noob gun and even 1 damage splash is enough uitility imo for it stop people form regening (make them wait out of fight for longer)
okay wise guy. Its a mine i can detonate at any time to almost instantly one shot another player. Hide a barrel near it, and they are almost impossible to see. Thats an insteantly dead light. bait a team to chase you, throw at feet, detonate, like a mine. Thought that would be obvious too but here we are. Amazing for droppping and double dropping. Combine it with RPg for double drop, and CnS for triple drops. Amazing to detonate on cashouts for free damage, instantly deletes domes so tney cant steal. I can keep going dawg, im a certified C4 guy, but im here so the Community Managers can get some feedback that it needs some type of buff. If C4 is my fav and most used gadget (besides RPG obviously lmfao shits stronk) then why do i win more without C4 than with. I have like 100% good detonation and usage rate on C4 and still be getting bodied, and im topping leaderboards and making great decisions easy scraping top 500 rn with my team but C4 is ridiculously underpowered. It was overcorrected and should be swept back onto the other side of the line ever so slightly @modest pulsar n e ways wise guy havea good day
Woah
wall of text
Okay, we get it. CL needs a nerf
In chess, you always have every piece available
In the finals you have your loadout and your reserve
You need to loose to use your reserve
And when that would come into play right at the end of a match, you might not have the time to swap and get back after you lost for no fault of your own
And keep in mind that loadout swaps require either a teamwipe or coin
Both of which are massive downsides for the flow of the game
Just to not face a loosing battle
That would be miserable
i think all the iron sights are 400 because in most cases theyre not as good
RDS for Revolver is 400
oh
if you are arguing that it is underpowered why are you arguing for using it?…😭 also if i see c4 on the cash out i start laughing my ass off as i blow it up
btw is lag still around? i stop playing cus every time i play it laggy as shit
then blow it up and the floor will drop, idk why you are trying to be belittling
Only really laggy a few times on fortune for me
i'll show you the clip lol
same here. Whole discord of homies who have the same stuffs
The final round is incredibly flawed on its own, so in the context of an actual 3v3v3v3 match is way different
Not just the final
Also the last cashout on any of the qualification ones
this is all in a 2hour gaming session and the last one is crazy
Oh yeah, ive had one of those long ones before
Felt like 2 minutes, but only 30 seconds or so of the cashout passed
its an eternity in there
If you're that far behind that you swap to your reserve that late in the game, thats your own fault
you swap you loadout to counter enemy
you win
they respawn with a loadout that counter you
you are not dead to counter that counter
last fight
lose the whole match cus of it
Lets say im ahead
Enemies put the boxes in and stack
We need to own it to win
And we steal it, easy, just defends it for the last minute
Now the enemy swaps reserve to aps
I basically cant fight them and wiping will leave to time no steal back
I was ahead, i was good enough to get the thing but loose anyways because of a brute force gadget
Its not the way you think it is
It doesnt work
Skill plays a factor too. Gadget swaps help but its not the be all end all.
this is why in round swaps are off limits in ranked
Was this about skill?
You said this was fine because you could swap
I just explained why you cant always swap
ps if you’re gonna be fighting 2-3 mediums in the final match as CL40 swap off to a different gun so you don’t have the chance of losing to apses
advantage is still an advantage
guys i just realized my life is a lie i thought V9S was called V95
what if we have a sifi pistol where the upper part of the pistol is miror so you have a trigger for you index finger and pinky finger
wait not index uhhhhhhhhhhhh your finger thatt you use to point
I have a question that needs answering; what are your thoughts on buffing the APS turret in some way to become a better counter the CL-40?
The pointer finger?
thats what its called?
Hard counters suck
Theyre no fun to the "victim"
And theyre not skillful to abuse
In the "press 1 button and win" kind away
Advantage yes, hard counter no
It used to be that way, there is a reason its not anymore
Let me rephrase that
Go ahead
Perhaps a hard-counter isn't necessarily what's needed, just a better deterrent. As it currently stands I find the APS to be pretty weak when it comes to doing the job it's meant to do
The nerf from Season 2 knocked it down so much that you never see it used anywhere, even in the gamemode it was dominant in at the time
Thing is, the more we buff it, the closer it gets to becoming a hard counter again
It used to be infinite, but infinite and 1.000.000 might as well be the same thing
There is no silver line where it suddenly becomes unfair, question is, how much do we allow?
On that 2nd point
I think people just undervalue its usefulness
It can eat all rpg from a heavy stack, mutliple slots woth of grenades
And eats 3/4ths of a cl-40 mag
Its already a massive advantage against it
Something that should also be considered is that it can destroy projectiles through walls, which it probably shouldn't be able to do
Its niche but has some funny strat potential tbh
You mean powershift?
I still see it used there whenever i play
Given, i play it ps less than the others, but i do see it there
[...] eats 3/4ths of a cl-40 mag
Does it? It's hard to tell with how oddly it takes damage, I thought it only ate half
I still see it used there whenever i play
Given, i play it ps less than the others, but i do see it there
I play when I run out of contracts, I hardly ever see it and when I do, only one person is using it
Just last night I ran 5 games and didn't see it pop up once
Aps takes ~40% damage for each projectile destroyed
So 2 are 80%
And the 3rd destroys it
But a cl-40 grenade deals more than 50% of its hp in damage
So if you hit just outside the aps aoe, 2 shots will destroy it
I think that now with the cl-40 buff it feels more usefil than before
Just less than when it was an actual win buttok
Maybe its one of those cases where its technically balanced
But it just doesnt feel impactful enough to warrent using it
Like old data reshaper
Replacing a whole specialization (turret) at the press of a button was powerful
And changing mines, barricades and barrels was decent utility
But noone used it anyways
Nothing really changed at its core, you just get to do it more often and have slightly more range
Now its pretty fun (imo) and decently useful
I'll have to run more games with the APS turret some more then, I personally think the CL-40 complaints are a bunch of noise from people who don't like to adapt but I'd like to suggest potential ways to dampen it anyway
Yeah
I might think its fine
But the devs might not
Giving some input how it could be balanced should they decide to cant hurt
hello embark ! I enjoy playing the finals and i love the nex sights addition. I'm a little sad to see that some weapons dont have any options to get in the shop. Since it would look ridiculous to add sight on a melee weapon I was thinking maybe you could add different version of the secondary fire for melee. For example I'd love to be able to throw my spear at ennemies or charge with the riot shield.
Hope this message finds you well (That's how we say it in french)
I love this game and the devs !
Meri
I have an aps rebalance idea
You carry and get to place up to 2 aps at once (maybe with a slightly better recharge too)
These 2 aps shoot down 2 projectiles each
But they have a slight delay like (1,5 seconds?) before they go active (just like turret)
You get to cover more area/different flanks
And get to shoot down more projectiles in total
Because theyre split theyre also less wasteful against single projectiles like rpg, pyro, gas, etc.
But in return, someone with a projectile based weapon can shoot between placement and activation to damage the user giving skill based/timing based counterplay
What do you think?
A power-up delay like the turret with being able to carry 2 sounds interesting
With the two being able to force the grenadier to empty their mag, the power-up time should prevent panic uses and encourage barricading
Thats the 1 annoying thing that remained about aps
I was talking a lot about aps, this and infinite ammo were my main pain points
Infinite ammo was removed luckily
But maybe the instant effect is a bigger part in its usefulness than i think it is
So maybe touching that would be dangerous
In that case the power-up time should be quick enough to stop surprise team fights but slow enough to not work in 1-1 fights. I think deploying slightly faster than the guardian turret could help that
Currently aps is not annoying imo
It can be a bit eh to suddenly have something that will eat half your clip
But its way less frustrating
I dont think its annoying now
Just eh sometimes
Hear me out!!!!!
Ricochet coin ability, thoughts?
The ultrakill thing? Or you mean something else that isn't explained by those words at all?
Me when im a blue go pro
Yesh the ultrakill thingy (I’m not addicted to that game I swear;-;)
You know, contestants splatter into coins
Maybe there is something to be done with that
So real!! I know I’m a genius😎🗿
review on m11 reddots pls
It is a scope I can confirm
thanks SonOfDeath (LH1&Karaoke's Lover)
I haven't used it yet but I can say the LH1 has been good since s1
Did the frag grenade get affected by last season's splash damage rework? Every time me or my friends get hit or hit with it it does the full 149 damage. I don't think I have ever seen a damage roll deviate from the full 149
Um don't stand on top of the grenade and you'll take less
I only take max when I don't have any time to react
Was already stupid nah
Even without sights
Add muskets in the game
Is there a 4.0 DPS/TTK sheet yet?
Thanks
Damn i see why I lose to Pike at close range sometimes with AKM
Pike is too powerful at all range
where does dagger stand rn in terms of power level and what combos well with it?
rn i find it hard to use dagger without vanishing bomb and dash, but I can see cloak being easier to use
thanks, just asking around because i honestly find it much harder to use after the new backstab change, but its probably just a me thing
i think they might adjust the quality of life for it since the new dagger does feel a bit sluggish haha
ass but fun. Best general dagger loadout rn is gateway vanish goo grenade dash
Yo I really wish there was a steyr Aug for medium, and a kriss vector for medium.
I just found out a defibrillator is a one hit kill 😬
its not
I instint killed a medium with it already
its 50 damage
🤷♂️
Idk i tried it and got a kill with it
that just means they were >50 hp
I saw full health but 🤷♂️
dude just try it in the practice range
Its 50, I have many kills with it and do it for fun
I knew it wasn't much but whatever
Has the v9s improved since s1 or still dog
buff rpg xp
Delete cl-40
Tracking dart got nerfed 💀
Cl40 doing more damage than an rpg is complete dogshit
Lol
Delete cl 40
Instead of making a chain of delete it why not use it instead
someone crying they got killed by the cl40
Please nerf the CL40
Nerf cl40
started experimenting with it today (not a light main), I think it can be a monstruosity with very good aim
i like it honestly, it feels more rewarding that the SMGs
i don't think its lasting even 5s, or just a visual bug
It's perfect the way it is
Revisited the revolver on controller and wow this thing needs some help in the current sandbox
I know the key people always point out is “hit headshots” but that’s hard to do amongst everything happening in a fight
Plus hitreg being what it is if you’re even a micrometer off you’re going to miss anyways
Am i the only one that personally does not like defib as a tool?, my one problem is that i can't stop the enemy rezing process
Friend of mine said it should be a specialization
If it was a specialization, what do you reckon the majority of the playerbase would take?
i meant in specialization, not gadgets
Competing with the healing beam especially after its nerfs, probably defib
Being able to save a teammate vs actively heal them is a better pick
whats worse fighting triple model or fighting triple cl40
i could see 1 medium taking healing beam and the other the defib tool
i would just leave the match if it was triple cl40
Triple cl40 is like an instant want to leave
triple model i would bite the bullet and try to play against their lack of range
if i aint using a shotgun myself that is....
or melee...
Yeah triple model isn't fun but workable triple cl40 is just like unless they are super bad it's near impossible to do anything but snipe them
MGL32 gets screwd so bad CQC yet CL-40 have it so easy being able to explode in CQC and not damaging its user since its blast radius is so forgiving
I used to main cl40 back in season 1-2 because it was a solid weapon with downsides then they nerfed it into the dirt even though no one used it and then they buffed it and just made it so annoying to fight. God help you if you're a light fighting it
@heavy estuary plz join in the comments on dagger copy and paste mine
What do you guys think of the V9S, and what equipment and abbility do you like to run with it?
V9s is a lot of fun but doesn't benefit much from things like stun gun since you have to land a lot of shots. With light often times the equipment stays the same with things like vanish bomb, gateway, and sonar grenade or stun gun. However if you're using the v9s it doesn't get much mileage out of the stun gun as most people can still kill you before you kill them so it's probably better to run something like a grenade or pyro nade
Hey, is there any way to change the crosshair on red dots? I have seen people having only a red dot but i am having a whole cross
I think the fire rate and range dropoff are a bit much but that's coming from someone who mains medium
I have lost to the v9s at medium range using a famas
U mean repost after adding my name?
Yes
Yeah milmk that sounds like a you missed moment cause a v9s takes like 15 shots. And to the other guy I believe their is no way to change the cross hair for the sights unless the gun just uses a different sight. I think you're probably using a gun that uses the cross reticle like the mp5 or the famas
idk, game feedback seems very unorganised, if it were threads which people could up/downvote that would help alot
Votes don’t exist
I realised that, chat is just massive spam from reading through
threads would at least chage that to be topic-specific
Famas current recoil makes longer range engagements difficult
please add extended magezines for smgs
Yea u gotta comment again for devs to notice
Use pike for long range
Would prefer if famas recoil was a bit more manageable as it was in s2
everyone using macro for the pistol and new dmr should i cheat?
Hanzo no bro no one is using macro you just assuming they are don't get banned over stupidity and thinking you're bad. And milmk as a famas main I think it's very much still in an amazing spot and one of the best ar's in the game easily better than the scar
I am also a famas main and it is the only gun I have at level 8
I just feel like the old recoil was a bit more manageable and it was a little easier to stay on-target
I don't think it's in a bad state and is still very good just don't fall for the rabbit hole of using the sight on it
Oh yeah I know I actually enjoy the iron sights
I don't think it's bad either recoil is just harder to control
Which is fine cause famas was kinda stupid strong with its ranges and damage if you land shots
yall think mp5 still viable for light?
low key kinda think its chalked
v9s and m11 feel better
v9s with the red dot is game changing for skill-less players like me, but i dont think the mp5 is bad even after nerf
it doesnt feel like that for me but im on roller
whats better m11 or xp-54
I have to praise the people who mastered the V9S with iron sights, because I personally couldn't.
Looks and feels better with the delta sight anyway
V9s with sights is probably the best gun on light rn.
Just use pike for everything really shit is even nasty in close range
It is ass now bro just use m11 or v9
mesh shield is usless remove stupid cooldown when you lower it
add slowtime grenade affect with range - add a blackhole devise sucks players and pop them out randomly for defense cashout
Wait, they just increased magnification for XP and nerfing damage from 18 to 16 per hit. Is it really that significant of a nerf?
really wish smokes werent so inconsistent on their effect...
sometimes i can't see that light right infront of me, sometimes the dude is in the middle of the smoke yet i can PERFECTLY see his character outline (Not the colored outline)
Honestly wish it was like CSGO smoke where its immediate the smoke expansion and it was VERY DENSE
instead of this gradual filling
Extremely. Very low damage per mag and a massive ttk increase, basically on par with the lh1 for bodyshots. Except the lh1 has far superior range and 2x headshot multiplier to shore up the difference.
Idk man, compared to the CL who has a 93 to 117 damage buff and a 9cm to 30cm damage radius buff, that nerf is nothing.
I don't understand the point of this comparison.
is the 9cm/30cm its radius?
Yes, really strong
wait a goddamn minute
Xp is firmly on the lower end of light weapons now. Worse than the V9S, and that gun hasn't gotten any better.
they BUFFED the CL-40 explosion RANGE?
I know right?
It is once again an actually functional weapon.
More like overly functional
Still pretty mid tier however.
god i had a feeling the damage wanst the only thing that thing got buffed, i din't pay attention enough to the patch notes
no wonder it feels more obnoxious to fight it
I'm telling you, it won't mellow down until they nerf it
Oh no, explosives have blast radius now
tell THAT to MGL32!, it does not have enough for its glaring weakness at CQC
yet CL-40 gets to have range and CQC effectiveness
The malding will continue until skill improves.
whats better m11 or xp-54
More like, until cl nerf
It gets to be have impact grenades + 30cm damage radius + 117 damage buff. Fun right?
Should be a 300 meter damage radius
More like, should be removed from the game
It's not the first time they removed something from mediums kit
I'm not asking for removal, but it is currently obnoxious to fight against, though i reserve my "remove from game" hat to the Defibs
man u really dont like this dagger upd lol
how is the M26 matter on light?
CL 40 is too OP?
Helllpppppp meeee!!!!
CL 40 broken
Any decent light counter is "OP"
Why my akm magazine size is 32 and others 36 , please help
AKM mag was reduced to 32 with S4
Everybody else has a good shotgun
What if when you partied with a player from another sponsor, their corresponding sponsor band lit up?
Would be cool
possibly the best idea this server had seen in a long while
hey embark, the pike for medium i say does way to much damage
LVL 53 
it just needs to be worse close-range honestly IMO
meant to reply to ^
maybe some slight damage nerf too but it just needs to have its hipfire accuracy reduced and MAYBE remove the iron sights. Maybe change that option to a 1.5/2x scope to make it a bit harder to accurately use at very close ranges
Cl40 gotta be nerfed
U agree on rework medium? #👂┇game-feedback message
Cl 40 broken ngl
Please nerf sword/ can kill heavy. And m with 2 tap right click. Please nerf M11. No recoil and they can kill you spamming it while jumping cuz no hipfire. Please nerf throwing knives. Dmg is too high and no reload time. Please nerf invisible utility. Unfair for m and h since they only 20% visible. Please nerf stun gun. Impossible to move and basically free kill from behind. Stupid range too. Please nerf double barral. Two shot a heavy. Please nerf scanners. Gives too much an advantage for better sightview. And control over map. Please nerf light speed. They run like small bastards that shit in their pants. H and M cant run so fast. Please nerf heath regeneration time better than m and H . Basically Deadpool abilities. Please nerf dash. Can avoid mines and boost their speed even more.
Yea remove light class for u lol
guy has 2 hours and died too many times by the most useless class
@mystic nimbus what do u think of my pike rework idea
@noble ibex #👂┇game-feedback message copy paste this
@feral cradle what about healing dart cause it’s long range
please nerf everything
Light has a lot of counterplay.
So do H and M :)))
Not as much. Light is countered with good skill. M and H become equal matchups.
the unfortunate difference is that light specializations only require player skill in aiming and hearing, people can learn to track the distance of your dash and beam you through it, or see where you cloak (which is why most people use it and stand still, as they should)
any tips for against cl guys?
If you can get highground they basically become useless.
And you can usually win gunfights head on.
Depends on your weapon, but jumping can be effective.
And try to make them waste their ammo since they don't have a lot of it.
swords desperately need at the LEAST a cooldown cuz no fucking way its doing more damage than the sledgehammer lol
Clearly one-sided and the typical tunnel vision mentality many light players got. It all boils down to skills. You can easily find skilled players that demolish h and m players as light. Just look on YouTube.So this will always be an pointless endless circle of L players feeling underwhelmed and blame the game for it.
It doesn't.
i got hit with 480 damage from a sword dash, it definitely does
It does 140 max.
or maybe its some out of wack once in a million occurence but the ability to do that shit back to back is ridiculous
the dash needs a cooldown, especially if heavy is going to be the subject of so many nerfs
It takes at least 1s to charge up, then attack. It already has a cooldown.
then make it
Heavy is still very strong.
longer
Why? Light is already weak.
heavy is still strong, but i shouldnt be being out damaged if my purpose is literally damage
Light is a glass cannon... plus heavy has some insane damage anyways.
light is the easiest character to play hands down lol. there doesnt need to be an insta-kill mechanic
Light is only good against bad players.
that is not true lmao
And the only "instant kill mechanic" is the dagger backstab, which has a massive downside and very easily countered.
Light is the weakest class in higher ranked matches.
They die too easily and their specializations rely on their opponents not having enough skill.
its got nothing to do with weakness, if you know how to play it light is the deadliest class out there. being able to click my right mouse twice and get a kill is ridiculous
Sword is a noob stomper weapon...
and this isnt me sneaking around invis with backstabs and shit, this is full on gunfights like they can see me
It gets countered with a ton of things, including good aim.
but it hardly matters, the evasive dash combined with the right click is just stupid
What class do you play?
like just one extra second between would make it so much more balanced
It's already weak...
i play all, i dont have a main i go based on what the team needs
What class do you have the most issues with sword?
@hazy spoke how u forget dagger single tap?
U won’t get movement nerf if u one tap like before,common sense
U can slide once when holding for increased speed
Not being distracted
yeah, light isnt made for frontal assaults, its supposed to be weak, youre supposed to sneak around and get behind people. youre not supposed to be flying around with infinite dashes lol
That gets hard countered with decent aim.
all of them, even when i hit they just end up behind me, then i turn, shoot, back in front of me, its ridiculous
Light : Stun / DB hard counters
Medium : Glitch traps / model hard counters
Heavy : C&S / SA12 hard counters
my aim is good lol, its not about that, but the 3 charges from evasive dash, the infinite right click would throw off anybody's aim
Not really. Sword isn't an issue for good players.
Because they have no range and die to the wind.
whatever you say lol
I'm sure you'll have less issues with them as you get better. Good luck!
yeah im hard stuck platinum, guess i just need to get better
Platinum isn't that hard to get... 😭
hard for your average player im sure
light is really easy to play, theres just no need for an instant kill mechanic in a game thats supposed to be based around teamwork lol. it promotes bad playstyles, and then you get these wannabe light mains who suck and end up going 0-14.
The instant kill is dagger... which gets countered by turning around...
True with players who stick together I get only one attack and get beam by all 3 lol
then maybe my teammates just suck, cuz everytime im up against a sword theyre clueless
Guess so. 🤷♂️
but still, on such an easy to play class, theres no need for two instant kill mechanics. dash, turn, dash again, dead, its stupid
Sword has a pretty abysmal ttk.
Every gun beats it, while keeping range.
It's better the worse the aim of other players.
idk what game youre playing dawg 😂 that shit 2-3 hits me every time, and range doesnt matter because of the evasive dash
Well good luck getting better!
Lol watch this https://youtu.be/jmRc_KdqMoA?si=Y95_bowSlUFt8yEw
still a rookie editor but hope you enjoyed
please don't die the finals
live everyday SEASON 2 RANKED PUSH: https://www.twitch.tv/eidorian510
join my ACTIVE discord: https://discord.gg/awB9qYFVku
check out rank 1: https://www.twitch.tv/pookout
Music:
Pendulum - Crush https://www.youtube.com/watch?v=8mYd2X_9rrs
1nonly - GHOSTKILLA https://www....

whatever you say man
No seriously watch it lol
ohhhh hes a light main, makes sense
I want an M4 for medium
Dash go brrr
Tbf dash dagger has gotten much easier as you don't need to master the timing as much
Which is why light has the lowest win rate in both low skill and high skill lobbies 💀 yeah right
Sword is easily countered. If you're heavy just charge and slam. If you're medium then just glitch trap. We can't do anything.
Sword is also a weapon that gets screwed by climbing on boxes.
^
And just keeping distance
Most sword players i've seen don't know how to use it, they just do a frontal charge without any team support.
are there emerald rewards this season in wt?
There will be
so it hasnt been released yet?
And we will get our emeral rewards soon from last season.
Yes not yet
alright. thank u
I mean not to be crude but newsflash not everyone plays rank and light is a really good pub stomping class
I run model1887 with goo, defib and jump pad.
What's a good replacement for the jump pad? I'm not getting rid of the goo
@nova surge
In case it helps, try placing aps on a carryable item
You can pick it up and carry it around as it recharges in your inventory
So you end up being able to destroy 6 projectiles once you engage someone
Beware though, if you drop whatever its placed on it breaks, so a pyro barrel for example would set you on fire
It seems like you cant use stuff like ziplines either, but that may just be a bug
A good replacement for jump pad is the zip line but if you want to get rid of both movements then I find the gas grenade helpful. If someone counters it with fire then switching it up to a regular grenade works as well.
I’ll try it!
I find data reshaper pretty fun
Instantly gets rid of turrets, barricades, mines and even grenades if youre quick enough
Getting to learn the patter at which barrels reshape to get what you need is pretty fun too
Its basically an all in one grenade
Needs more setup and may be a bit inconsistent
But kowing you can make a goo fortress because there was a smoke box nearby is a nice option to have
I like to reshape stuff to pyro barrels and drop it onto the cashout with demat
But its usability depends on how often you see turrets etc. Otherwise it may end up being a bit niche
Newsflash Embark said themselves that across all modes and levels light is the class with least win rate. It's in the season 4 update description
They never released the kill rate either
No they didn't
Unless im reading the wrong thing
The only comments I can find are on heavy being unfun but still having the highest wr
Made a tribute video dedicated to the amazing weapon skins in this game (only 2 animators work on this game btw) https://youtu.be/P8-9-htDn2I?si=zUkiCPaGheZD11S8
This game has one of the best cosmetics in the FPS market currently, and this video will show you why
They're all under 10 dollars btw (cough Apex). They all have inspect animations (cough Overwatch). You aren't forced to buy the bundle just to get a single item you want (cough Warzone). You can get these skins anytime you'd like and not ...
Guys what do you think about this post?
Let me know !
Dont forget to vote up if you like the idea !
https://discord.com/channels/1008696016318513243/1290675642920337428
I see a shit ton of solo and new players going light, which no doubt contributes to their win rates.
Heavies seem less popular for newbies and solos (why try to tank damage for people you can’t communicate with anyway)
Again half reading while doing one arms
Again I wonder kill rate vs wr
I started playing heavy for the destruction
Light is the most noob friendly class second to medium mostly because medium is your standard shoot and support
And I say that from experience as light was the first class I played
How is light more noob friendly compared to heavy?
Heavy you have so much health and you just gotta charge and slam + shield + spray lmg/flamethrower
Your job is get kills plus I've played plenty of shooters and movement shooters and I usually play damage classes so being low health was never an issue
Also light gets to choose there fights heavy doesn't really get that privilege as much
Yeah heavy can stay behind shield and healed on a leash by their medium
Spray lmg unless you're close is bad
You can't C and S and mesh one or the other
Flamethrower gets out damaged by anyone
Also light is less dependent on their team to function
Basically heavy is a tank most People have the brain power to headshot the usually slow moving tank and unless your med is smart you ain't getting healed
You might get defib
Plus they have the most play making potential
Also I play light SH so the gameplay for me is two shot and then zoom out
Yes light has a lot of potential if you play it well. But, it's a glass cannon class, and you're playing away from the team a bit which risks you getting killed. This makes it not "noob friendly". It's a harder class to master. That is not to say H and M takes skill to use. But we're comparing classes here.
I mean noob friendly as a pickup and play thing assuming you've played other shooters
Pickup and play?
Yeah just like starting out what would you gravitate towards
Also your job as light is the simplest
Get kills that's you're one job med has most responsibilities
Second heavy
Last light
And tbf finals is a shooter no one really wants to play support (I know I'm generalizing) in a shooter trying to support there teammates who they suspect to be huffing glue and tanking now that heavys being pushed into a clunky tank isn't fun
It's so unfun the devs said they know people aren't having fun or feels bad to play
I haven't seen a single "tank" heavy player since the patch notes dropped and turtle heavies are also rare
man this game just threatens me everyday that its a good game, only for me to be slapped everyday when i try to use anything that is not meta or play like a sweaty
i just want to use dagger and MGL32
yet i keep getting lights with tazers and fast TTK, mediums with pikes and CL-40 and defibs, and heavies with deagles
Bro they better be or istg I'm going on strike
Pike probably, but a cl40 nerf would be foolish.
How good of a suggenstion it would it be to have a gadget for the medium to make the character faster for a small amount of time? I think it would be a good indirect buff to melee weapons of this class because rn there's not much you can do against fleeing light targets.
I don't see how. People have complained for so long about the RPG, how could a semi auto RPG be fine ?
Right now it even deals more damage. But 117 for a direct hit is not far off from pre-nerf RPG damage at 140.
People here are giving textbook unrealistic explanations on how to mitigate CL damage. Not realizing that you're asking people to severly outplay someone who's not doing much more than left clicking in their general direction.
The fact that it still has its 0.75 self damage multiplier is ridiculous.
there was a direct counter (the APS turret), but now it's more balanced since it now has a depleting life bar per projectile blocked
It has the potential to outplay a Model at point blank range with barely any aiming required
The APS is an extremely weak counter. Immobile, narrow AoE...
Maybe people wouldn't complain as much if the Mesh Shield hadn't been nerfed into oblivion, because this spec would have been a great team counter against both Pike and CL gameplay.
Just bounce on a jump pad, you’ll be cl-40 immune! ☺️
This has as much value as people saying not being able to avoid RPG hits was a skill issue
I mean, the APS turret is still a good counter to the CL-40.... The CL-40 takes so long to recharge and an APS can eat its entire magazine. By that time, that demolition man is a sitting duck for quite a long time
Rpg is the opion to deal damage
If someone gets in your face while you run cl-40 you need to hit yourself
That being said, self damage is too low atm
It was also not halfway serious
APS buys you time in a 1v1 scenario maybe.
Realistically you're rarely ever fighting a 1v1 and most importantly, you're rarely ever immobile in this game.
In that case that was a good imitation of CL40 users trying to explain us how to play this game as if we hadn't been there since its release lol
I dunno, I started late season 3
Isnt self damage bugged too?
I heard you dont take self damage on direct hits
The iron sights on the PIKE are off-center by a pretty noticeable margin when you are strafing. I thought I was going crazy...
(I don't condone the use of a third party crosshair, I am only using one in this clip to show my point.)
No it's not a bug
It was reduced to 0.75 at some point and hasn't been touched since
No no
That you dont take self damage at all
I am aware that its currently lowered
Haven't tried myself so I thought we were still at 0.75
Regardless, that's not enough. RPG is something like 1.75 IIRC. At least shooting it too close could easily take off 250 HP last season
Old RPG was a gadget that can be used in tandem with any primary to set up or secure kills for free, cl40 is the primary and so lacks that problem. That's also why it gets higher damage, it should be better at killing than a gadget.
The counter already exists, get a height advantage so they can't use splash damage anymore. Doesn't even have to be anything substantial.
Heavies and mediums can also both just stand there and win the ttk race regardless.
is it cheaper to buy coins in their website? or is it same price as steam
remove shotgun from light or stun gun both are op together
whats meta at the moment?
Heavy with m60 or Lewis gun alongside 2 mediums with heal beam and any combination of pike and/or model depending on the map and the comps you’re playing against
alright, thanks
Heavy runs dome, rpg, c4
Mediums run defib x2, jump pad x2, zipline, frag
pike with iron sight or scope?
Jd
Zipline > Jump pad
RPG was not criticized because it's a gadget but because it supposedly took no skill
please for the love of god fix the cl40, the dmg is insane
cl40 ......... the most unskilled weapon plz do something everyone is playin that now :c
If ur a good shot go with the iron sights
prefer taking the good old goonade
does embark have any plans for sight on the lewis?
Yeah I'd say the Lewis is in a good spot
Skill issue. Does 7 more damage than it did S2
is data reshaper any good? it seems hilarious to use
against medium teams with turrets
Whats meta for light?
death-screen vs cl40
CAN U FCKN NERF THIS GRENADE LAUNCHER ???????????????????????
Sick thanks man and what gadgets?
light is just kinda shit rn
Class balance is nonexistent
if you wanna torture yourself optimally run V9S, Stun, Glitch, Gateway and Cloaking Device
fr
I'm using cl40 itsreally doesn't need 2 be this easy, also teammates can't even get 140 damage its annoying because I'm hard stuck silver getting 8 kills 4000 damage with no support or common sense
So how exactly do you use invis? Ive tried running it but then just go back to dash
Νο
Everything else just got nerfed
Except cl40 it got buffed so now its like 4 rpgs
I guess sword got buffed too but it's only good against bad players anyways
xp nerf, medium got another light gun, no model nerf, mesh shield nerfed, light is dead rn
It needed a range nerf not damage
Yeah that one needs atleast partially reverted
I've seen more goo gun recently
Still lots of mesh but not much winch really
I miss the mesh, as a bad aim normie I liked being able to offer utility to my team at medium range. Heavy is lacking atm unless you can survive with enough health to close distance
Yee, invisible has been nerfed pretty hard since the start, pretty much the less u move the less visible u are. Run around a corner when being chased and just crouch and don't move and they'll run past u
Yee, I used to run knife and invisible and I'd be going into games with like 20+kills but both the invis and the knife have been nerfed.
Try using the handgun or an smg but even catching someone off guard I just get dropped in half a second because medium is so unbalanced and light has been nerfed to hell
this granade launcher shotgun noob tube weapon, 3 Mediums all play noobtube, INSTA KILLS A WHOLE TEAM WITH 4 SHOTS TOTAL. pls nerf cl-40 either more self damage by 10x or nerf the damage to opps
nah nt really, if you hit yourself with the cl40 2 times you should be dead imo, This gun is not supposed to be used the way it is currently
donno feels like it is 30 or something around that, so 10x is ofcourse nt realistic, but should be 2 bullets = suicide
If you can't drop a player while using the m11 and cloaking thats a skillissue im sorry to say. The m11 and the v95 are kind of the best weapons in the light kit right now
I do agree with a china lake nerf though. It should not be this strong
No blast radius based weapon should do more than 100 damage a shot. It was fine before the buff
to early? 90% of all M players use it, you INSTA die when the whole team uses it even as a heavy you die in a split second
buffing APS = all gadgets gets nerfd
I'm sure they're do "engagement based" weapon balancing with it pretty much not enough people used the cl-40 before so now they buff it to a broken amount to get people to use it. Ideally I think they want even usage number across all the weapons to be even but they fail to consider the player base is full of actual crayon eating morons who are too afraid to use some weapons. Because ak is straight forward and easy. CL required a bit more nuance.
So now the CL gets buffed and feels broken
Kinda want the heavy MGL to get a buff instead
Its grenades feel like nerf balls in comparison
imo they should only increase self inflited dmg to the cl40 so you cant just spam granades at your own feet instead of nerfing the dmg itself
And barricades made by heavies
Is there a stat site where you can see things wr and KR
Not publicly facing but every game company collects this kind of data with its player base. Its a very common practice
Forcing the spear to get in close to quick melee completely nullifies the entire point of a melee weapon with some reach. The fixes to the spin are nice, but it's still inferior to the Sledgehammer with the current damage.
I see two possible ways to remedy this. One is simply upping the damage. If the combo damage went 75 - 85 - 90, it would 2 hit Light (reminder that sledgehammer can already either one shot with a heavy attack, or a regular swing with a quick melee already kills them quickly) and 3 hit Medium without having to nullify the while point of a spear by having to get close. It would also allow a spin attack to finish off Heavies. It would actually give a Spear user a chance to beat Sledgehammer in a straight 1v1.
The second option is to allow the spear to combo infinitely with no pause, increasing the DPS without adjusting damage.
Spear range is higher than the hammer thats why. If you get close you lose.
The idea being its a more hit and run melee than the hammer
Except it's not hard for Sledge to get in at wack you. The breakpoints are more relevant for Light and Medium.
Can't exactly effectively hit and run when you're the slowest, largest class.
Thats called a user error. Aka skill issue
Not to mention that Sledge's heavy attack has a lot of range when sliding, and you're slower when walking backwards/to the side.
My sibling in christ you are both the same class
Ok smart-ass, let's see some clips.
You do realize that you move slower going backwards and to the side yeah?
Its not a heavy vs light argument. Just go into the test range
So if a hammer is moving towards and you move back, they will catch you.
Run at them harder (charge and slam)
Sure, I have beaten sledgehammer with spear, but they made errors.
And sure sledgehammer has beaten you but you made errors. Thats how games work
That tends to boop them away now. Also, the sledgehammer can spam heavy attack while you charge into them, and they win.
It mathematically kills faster, and spears current damage means you have to close distance to kill effectively.
Waiting for clips btw, skill issue is a dogwater argument to facts.
I almost never see spear, I see plenty of sledgehammer.
Its not my fault you're not bright enough to understand game mechanics
Spear only shines in situations like this:
You are just a contrarian with no evidence. The reach spear has over sledge is just not significant.
Yeah its almost like diffrent weapons excell at diffrent things
You can do a sliding heavy on sledge to easily nullify the range.
Sledge has more damage and utility. The extra range on spear is nigh useless in a direct fight since you can't consistently space them out while also doing damage. Spear is only useful for very niche situations with the AOE attack, but they hardly ever happen.
Spear exceeds at literally nothing.
Damn what if we could have a hammer that hits more than 1 target at a time
Besides the occasional situation where you have a pocket healer and you get to beyblade.
If they group up that close, they're fools.
And I do find some fools, but the Sledgehammer brings destruction, easier combos, and has sweeping attacks that are easier to land.
Some kind of big sweeping attack that can hit people grouping up on like a cash box or on the powershift platform.
Spear can yeet some stuff, which is funny, but not worthwhile over sledge.
You are as dense as a neutron star.
What if we had a sword but like small and it could 1hit ko anyone from behind
But far less interesting.
Damn better get on the official THE FINALS™️ discord and complain that not all the melee weapons are the same.
Sledgehammer is easier, kills faster, and has destruction.
Spear has a highly situational spin, smaller hitboxes, and all if gets is very slightly more range with far less damage.
And combos that require you to get into sledgehammer range to quick melee anyway.
Id like the knockback to be increased drastically
That way i can combo it with charge n slam/c4 to open up walls and get cashouts outside
Then i could jump down and bayblade the capping enemies to death
Also funny last second steal denial by knockback
You don't want them far away, though. I would be cool if it pushed them into the max range of it when they get hit while close.
Embark why does the riot shield melee weapon get a shield thats just so unfair to the dual blade users!
Ya'll forgetting how low the average ttk is now.
No no
Only knockback to objects
Not players
That would be silly
It used to, but it was kinda jank.
Didnt play spear this season yet
It got removed??
I do like the idea of it forcing back enemies.
At the launch of S3 you could yeet the Cash Out like 10m+ with spin.
I'm not home atm but I might have a clip if I remember.
I only got into spear a bit towards the end
It was pretty minimal
Sad i didnt get to see its glory
There a sledgehammer user 10 feet away from me what do I do they can just run at me and one shot me with a right click!
It hurt as often as it helped
Please show me later if possible
This isn't even an argument, seek help.
The spear reach vs sledgehammer is also nullified by the Sledgehammer having lunge while spear doesn't.
Sp once they're in range, they stay there unless you get a lucky charge boop
Ok, just throwing that out there
What if spinning with spear made you liftoff like a helicopter
Sledge for destruction
Spear for movement
I'm for it
Funny, but not that helpful lol. Unless it kept your current height for a bit and gave you a sort of glide.
Make it like a Marry Poppins goofy as fuck glider
So you could cross gaps that are too wide for a jump.
Still not as good at Sledgehammer having infinite destruction, sadly.
That was the intention
Not just upward
Allow for sideways movement and everything
Only doenside would be that melee literally cant fight it
But its not like the spear can fight back either
I'm kinda for the idea of it having push back when used up close. It would let you shove people off the cash out.
Like
Stun gun already not only denies kills, but turns them into free kills too
Spear getting to cheese a getaway is less bad, than cheese killing the other person
I still firmly believe you shouldn't have to quick melee to finish people.
Cause at least if the 3 hit combo killed Mediums the ttk would more closely match Sledgehammer.
They could also make you Medium speed when using. Not sure if they'd be too strong though.
But it's embarrassingly easy to just 180 and run from the spear while turning to do some damage.
I dont like the idea of increasing movement speed
Thats the very thing keeping it in check
Cant beat a melee player?
Well you can at least run away
I just realized saying "light supremacy" probably isn't something I want taken out of context
I would talk about how its already very bad with sledge, but theyre all busy using this ^
Counterpoint, the other melee weapons with low damage have either a shield (on a class with good movement utility), consistent dashes, or high damage.
So it never gets to that part
Spear doesn't have anything consistently useful.
Busy using winch
And once you use winch, you still got 2 other enemies at minimum.
I bring goo nades, which help a little, but sledgehammer just does better.
I'm going to mess with using goo gun tonight, but still seems meh since they can still shoot you the whole time.
goo gun
I'd say winch. The near- guaranteed hit is going to be higher dmg. Charge is fine, but doesn't change any breakpoints.
Light is already the fastes class
They catch up by default, do dash doesnt change anything there
And theyre kinda balanced around dying if you breathe on them, so fair enough imo
On medium, all movement items can be used by the enemy too, so in an attempt to get close, they hop on the same zipline you just used and become uncatchable
And they still only match your speed afterwards, if you start running any earlier, they wont catch you
(Unless youre heavy, which likely out dps'es them)
And shield for heavy are defensive
Theyre only useful if you sholt them
Were talking about running away, where you specifically dont do that
Spear with winch is still stronger than riot / dual blades.
Spear is bad partly because sledge is basically a direct upgrade.
Hope i didnt missread that
Im kinda tired
They can't use angled jump pad on a goo nade wall.
Why not?
Cause they're in front running from you lol
The amount of setup that takes is more than enough to let whoever is being chased either get away or just shoot them in the air since you fly in a very predictable path.
Unless theyre 1 shot you can just pass them, tank a hit, and then use them
And thats assuming they landed on you market garden style after the jump pad
If they didnt, then they still have a gap to close
Which they cant unless youre a heavy
But heavies have a pretty good chance of killing you anyways
I play with a frequent riot shield user. They plop down the goo a bit in front of themselves, then quickly place the jump.
Im not quit sure i understood that anyways, so take this with a grain of salt
I mean talk to @weak imp about it.
Let me throw the spear letmethrowthespearletmethrowthespearletmethrowthespearletmethrowthespearletmethrowthespearletmethrowthespearletmethrowthespearletmethrowthespearletmethrowthespearletmethrowthespear
I want to throw the spear it is a spear you don't even choke down on it you use it like a bow staff let me throw it why can't I throw a SPEAR
There is literally a javelin skin let me throw it the spin attack is useless let me throw it I am begging you embark no one uses the spear
Let. Me. Throw. The. Spear.
How do I start a poll for this the spear throw is a no brain rework I don't care if it does 2 damage let me throw the spear
Poke on R2 hold L2 for aim and throw it's not difficult to rework this
All the homies hate fotm cl-40 players
YESSSSSS LET ME THROOOOOOW THE THROWABLE WEAPON
A glitch grenade would be so useful for medium class. Demat is great but it is map oriented, for people who want to run turret or healing beam, give medium mains a glitch greande (relatively small area effect like pyro nade).
Just let the man throw the spear
It. Is. A. Spear. The mam slashes with it I'm going to throw up
Spear. Throw it. Crisp and clean. Love me spear, love haltow, love cashout, simple as
Bro what's with this server disconnect every other game. Didn't happen in any of the other seasons
Maximum Unga bunga
anyone got any strats with goo gun?
GIVE ME A CAVEMAN SKIN AND LET ME THROW THE SPEAR
anyones dual katanas swinging by themselves every time you switch to them?
Ok be serious, what's the best Light gun for quick cash rn?
With frag/goo/fire nades
Cl-40 need to be nerf it 2 shot a medium 3 shot a heavy
Do you think they want to be able to throw the spear
But I agree that would give a much needed boost to spear
Guys, I have a niche buff to the revolver where the headshot multiplier should INCREASE towards the bottom of the magazine.
it should go 2.2x, 2.4x and 2.6x on the 4th, 5th, 6th shots
It do not 2 shot a medium or 3 shot a heavy actually 
its 2/3/4 for each class
Can we get the dagger back how it used to be this next update? Or at least change it to make it feel a little better
3 shots a medium 4 shots a heavy
I swear it’s 2 shot
It dealt like 147 dmg per shot
No
It's 117 per shot (if direct impact)
117x2 = 234 (still will need one more shot to kill a medium if they are full HP)
ok ig but still can we like nerf it pls I hate it
??
dunno man, i bought it for 800 vrs
You can shoot hammer now ig
why does the 2 shot shotgun on light 2 tap a heavy??

Take high ground against it
If you are above someone that is using a cl40 you are practically invincible against them
its a scam using a very similar looking website to steal your data
Is it just me or is the prices for the new guns a bit much
Im a season 1 og but the pin on my banner says season 4, y is this?
cuz its season 4 blawg
It takes 3 shots to kill a heavy. (117x3=351)
For directs, splash is four assuming max damage.
Anyone know if winch claw interrupts sledge hammer's heavy attack?
It does.
Winch claw interrupts anything, it's a complete stun.
Very stupid ability design.
Very Moba like
That's if you hit all directs, usually it's 4 most of the time
If someone is good at hitting direct impact shots against a heavy its oppressive
Please don’t change the dagger again, if anything just make it so that you can also do a single click to trigger a backstab
buff gas grenade, it should release cloud of gas on impact. Why some random barrels on the map can do it(with some tricks) but specially design gadjet cant, it is so frustrating when you throw this grenade on cash to prevent steal and it bounces of and realizing gas cloud 3 meters away from it absolutely without interfering with the enemy team. Also it would be great if gases have there on physics and move down if there is nothing (or almost nothing) underneath it.
Random question but
What's the range of C4 and breach charge? Do they share the same range?
rip mp5
i saw a saying that the the 357 should be used more as a slug shotgun mentallity over a handcannon to help with pacing and shot handling that ture?
What if we could get a gadget similar to Dematerializer where you can turn a wall or surface into a mirror that lets you either reflect bullets to 'curve shots around corners' or play tricks on players with illusions?
Nerf the gl
I think C4 is way larger
When're we gonna notice a nerf on the CL40
They didn't nerf the cl-40 because they added a skin for it and want people to buy it
"Let's make this weapon broken so we can sell skins for it"
The radius on it is to high and the damage to radius
Coin flip gadget for lights. After you flip it it you get a tick or cross. Tick increases your movement speed by 50 percent for 10 seconds. Cross reduces movement by 10 percent for 50 seconds the recharge is the length of the effect you get
Slow grenade for medium 2 charges. When the grenade hits the ground it creates an area similar to that of the glitch grenade. It lasts for 10 seconds and slows and removes 30 percent speed.
Remove the cl40 if it's too big brain trying to have it fit the game. Rn it's just ruining every lobby.
Why just have everyone use the weapons they claim to be broken? use it while the buff is still there.
are they not gonna nerf the pike?
Because I want the game to be fun and reward the better player, not who ever has the most drool on the keyboard while jumping around splashing feet with cl40
facts lol
It's not about rewards, it's to send a message
I mean, I had a guy who's main strat is to just set up jump pad, and just keep jumping on it while bombarding enemies with the CL
he was has having fun on it until someone destroyed his jump pad, and he still got away safely.
You don't need a jump pad to jump.
you need jump pad to jump higher
You don't need to jump higher to get a solid angle to use cl40
you need to jump higher if you need to make a makeshift angle on the fly
Talk about wooosh, missing the point
talk about a bad point
point is so bad it missed me like a CL grenade, and yet still killed me
Exactly the point, you don't need to hit anything to be effective with cl40
how is not jumping related to that? damn, point is missing me rn.
not even the CLs massive blast radius can hit me
Cl40 is not overpowered in the slightest, just count to 4 and rush them… or high ground like trent said.
This sniper nerf tho needs to come with some help at long range, add some notches to the scope or fix the pings so you can tell distance to target. Rn the long range fights are honestly comical, u can sidestep bullets as they come at you
Which was the point
Limit excessive range usage
It’s just too extreme. Have u seen the bullet speed at long range now?
Admitteldy, i didnt
But even if its a little extreme, it can likely still be accounted for with experience
It makes it take a bit more skill and denies the extreme casuals from just sitting back at 200 meters, spamming shots and never interacting with anyone (including their own team)
nades good
it is not possible to „use a bit more skill“ bc movement is too fast in this game and as soon as you get noticed at range them enemies will not move in a straigt line.
and this is coming from a sniper main that prob. played over 500 hours just sniper
That was already the case back when it was all hitscan
Only difference now is that if you hide further, the enemy gets a better chance of avoid your shots
Forcing sniper to at least get somewhat close, allowing for better counterplay
there is a large difference between the need to predict the players next jiggle and the need to predict THE NEXT 3 OF THEM. And there is also a big difference between forcing to get somewhat close and forcing to get IN BETWEEN 40 Meters TO GET OUTRANGED BY: Pike, All Medium Ars, Lh1, Akimbo deagle, Lewis and i propably forgot some. NOT TO FORGET that you even get outranged by weapons with damage falloff like revolver simply bc of the fact that you have 100 hp less.
Sorry but i can tell you definitely do not play sniper😂
Yeah, hold on, im going to the shooting range rq
and i also play against it but i know every time i die that ITS ON ME
no way you get a picture from what i mean in the shooting range😂
No but i want to get a feel for the projectile first of all
still not compareable i also thought its not that bad as i tried it out in the shooting range first
Im not trying to compare
im saying since season 4 start just raise the hitscan distance and its all good. its not that in dont understand the need of this nerf but 40 METERS IS JUST FUCKING HILARIOUS
Thing is, it kinda feels like its a pretty fast projectile
If the max hitscan range was bigger, it would need to be a slower projectile to have the same effect
But then you have a point where it suddenly becomes really slow, which would feel weird
Rather have it be a slight difference over a long area than a sudden big change
lh1 is a joke too since nerf btw when compared with pike, akimbo deagle …
it feels like that but its not. and i was in practice range often enough to tell that you cant even get to the range of >100meters while shooting a moving bot
and btw based on the fact that most fights happen in close quarters anyway. and i still and always shredded with the sniper in that range. i start to believe that people just cry over this weapon bc it has 230 dmg burst potential and they get wrecked by good players. I BET ONLY ABOUT 10% OF THE TIMES COMPLAINING PEOPLE GOT KILLED BY THE SNIPER WERE AT A REALLY LONG DISTANCE BUT SINCE THEYRE ASS ANYWAYS AND PROB WENT NEGATIVE IN THEIR ROUNDS THEY COME HERE AND CRYYYYYYYY
and then theres the people complaining about their teammates that just camp at one point and do nothing which is actually legit
Meh, i do think its about range
You dont ever have a positive interactions with someone hiding on a far off crane
Recoil is too high to fight back
At most you get to deal chip damage to them which only makes them hide for like 6 seconds until they regen
This is not positive, you only went from bad to neutral
Staying inside is also not positive
You go from bad to neutral by staying inside
And then youre disallowed to go outside, be it to cross the street or capture a cashout, unless you want to be in a bad situation again
The only real chance you have to positively interact with them is to leave your teammates, run up to them (however long that takes) and fight them close up
Where they by nature have an easy time to escape
Leaving you with nothing for your efforts unless you waste even more time to chase them down
Just to be clear, the projectile didnt change this
Its still, technically, just as abuseable in all those situations
But what it did do is force most people into a closer (more interactible) range where you have a decent chance to fight back
And for the few that manage to be accurate with the projectile you still get to slightly counter by focusing on the projectile travel while trying to dodge, while still being able to blame high skill should you die to them
Invis or Dash for dagger?
Invis gets you one free kill if they aren't locked in, dashes let you get more kills but make it a bit harder
But the real answer is obviously grapple
you gotta listen to the ceo of ospuze
hmmmm
Then you can grapple onto the opps and pretend like it's attack on Titan and do a cool spin around trickstab
My rank just upgraded 
I've got 3 light builds for each spec so im trying to match weapons to specs
I already have sword for dash I just dont know what weapons are good for invis
Dagger goes hard on grapple trust 🙏
Still no embed you didnt see anything
Xp, m11, db
(Laugh at this embed fail user)
you would be completely right but there are just not so many positions in the game where you could pull the „hiding on a far off crane“ while the opposing team is forced to walk through open field. Syshorizon: not existent; Las Vegas: not existent; Monaco: only while the modificator with the destroyed church is active and even then you can cross on the sides of the map; kyoto: has a spot with wide open field but you are never forced to cross it with ZERO COVER. Skyway Stadium has the cranes but houses are so close to another that you are also not forced to walk on the open street for more than 3 seconds.
Seoul is the only map where you get forced to walk on open field while a sniper has the option to chill far away. but even then there is the option to drop the crane with one breach or 2 red barrels you guys just dont want to adapt bc it is something different.
i personally love to deal with them annoying snipers especially when they are actuall good players.
But i can understand the problem in seoul and in powershift in the factor of being annoying. But in every other mode than powershift, moments like in seoul on the crane are just sooo rare and having the benefit as a sniper at this one objective of a round will definitely not give the sniper the win.
TELL ME IM WRONG
Esp now that the m11 gets a sight. Also lh1 instead of m11 might work
HOLY YAP

guys please take it serious😂
Find it funny how they likely postponed the CL40 nerf so the new skin can sell
i mean i understand them with that but they NEED to act in the next update otherwise i believe people will raid their quarter😂
Yeah Cl40 is annoying but I think the fix may be reducing the explosion size by just a bit and increasing self damage
i take anything at this point
speaking about adapting, i once played world tour emerald on monaco with my friends and switched to flamethrower in the final round. And what happened? Every cashout was on completely open field so im in a major disadvantage. but as i was by far the most advanced player in my team i told everyone to pick some goo barrels with them so we built a fortress at every objective to force them in my range. At the end we won the round 2:1 and i felt like the best player in the world. by far one of the best rounds i ever had because i took care of my major disadvantage so i could win the round.
PEOPLE JUST DONT KNOW WHAT THEY ARE MISSING BY NOT REALLY THINKING WHILE PLAYING AND JUST PLAY THIS GAME LIKE ITS A COD
THE STRATEGIC POSSIBILITIES ARE WHAT MAKES THE GAME TO THE BEST SHOOTER EVER EXISTED
Mmm gatewaying the cns heavy to in the sky above the cashout
I know all the cool tactics I just can't execute it
Gateway and invisible bombing your team into the other can be quite effective too
It's worked for me atleast once and they usually don't expect you to fall out of the sky above them
without good team coordination the most things are impossible. thats why i am light main bc you can do your own little tricks with it
did they over buff it?
I started feeling a bit guilty plating light at season two, now routing my way back into it cos v9s is still my favorite weapon
at least embark is honest about sbmm XD
Fr tho cl40 should have had it's hitbox nerfed when it got the damage buff, not hyper buffed
Bro the gls are in need of a desperate nerf nearly %90 of top 500 lobbies or even lower there’s atleast 6 gls in the game, im a 3 stack all using aps and they only get rid of two shots and the cool down on them are to long so a team of 3gls just melt our ads, the map is pure havoc with non stop explosions on cashouts
legit, I just versed 3 teams all 3 using gl n turret
Homie I’d be blown to smithereens long before I could get close enough to there turrets
It's cl not gl
Yet it’s still a gl boofhead
Gl stands for grenade launcher guy
@restive plover was replying to sonofdeath
would be nice to equip more than one skin and let it randomly rotate. like football, baseball, ayylmao, and billiard ball frags.
delete cuz that’s a silly idea
he’ll nah not gonna verse a heavy sledge with a alien outfit then a pink bunny then a brown bear then a robot suit
What do you think of the right-click change? I have to relearn the entire weapon now
does anyone here have an updated weapon dmg/ttk spreadsheet?
It's quite alright, I'm used to it as an avid sword enjoyer
now every noob is playing the grenade launcher m, ner it bro its to much damage for too little skill
Thanks!!
A sword in the stone skin for the sledgehammer but the stone is still attached so it's still a functional smashing weapon
Here me out a roll of coins as a throwing knife skin
very awesomesauce ty
i would buy this instantaneously
i would love a claymore or just a heavy ass sword in general for heavy but this is an ok substitute
give heavy a guts sword
Pugil Sticks skin for the spear like American Gladiators
i wish they let you throw the spear
I'd much more prefer if right click gave you like 10% - 15% damage reduction to bullets
and then what? just recall it like ur kratos himself? xD
also make it explode in their body when u recall
no one knows
I am playing sniper, and I get sniped by them and I cant see shit because of the dust. Something feel wrong
Anyone got light build suggestions? Like I mostly play medium and wanna give it a try
lol what a clown
my thoughts exactly reading your pages of crying
lmao every message this guy has is about buffing the revolver or talking shit about people who disagree with buffing revolver
just wants to be a cowboy
sem seeing your reactions
Of course not, you will have two spears in reserve (the third cant be thrown) and you have to click on them for 0.25 second to get them back
I had the same idea so im happy someone thought of it too
After spear throw you need to go get it. Meanwhile you can pummel them lights with your fists.
How close are you with a sniper? Mid range
CL has bad long range accuracy
🤣
https://youtu.be/KIUx5D0lsGw?si=ybSTYw9Cys_L9o9k sword dash with the tracking dart as a long ranged finisher
The mosquito knows where you are, but do you know where he is?
-Yes, I know only the female ones bite meet me halfway here
Also The Dart does 5 damage.
Music - Vivaldi's Winter
#thefinals
thanks
You can do the double fisted tornado spin like Zangief
I really want the light to get clones as an ability. I think it would make sense because they have 2 movement abelites and invis. but imagine being able to make a clone of one or your teammates to illude your opponents . im also very bias bc every game i play, i use a character with clones... also my pfp
I think a titanfall style decoy (or whatever the ability is called) would be cool to use
Thoughts on the light MP5 nerf? Does it need to do more damage at once or does light need to be more of a hit and run class where you cant kill a heavy with one mag?
i think the mp5 is in a good spot, if anything the m11 needs something. 9/10 times you will see light running a m11 over the mp5
yo embark pls nerf CL-40 and bring back healing beam 10 points cause 40hp per second is not enough 😭
CL40 is the new rocket launcher ! FFS ... please do something
Where's the emerald gear?
☝️
Brain dead take not even comparable
worst loadout I could imagine
CL-40 should keep the dmg but make it more punishing to use. Slower fire rate, slower reload, and more self dmg
Tbh it should be 110 again. It’s already slow to reload, and ROF was nerfed this season. Self damage is 80 maybe raise it to 85 so you die in 3 shots point blank
Holopilot
Ngl they should also add a jumppack
Hold to wallrun, also allows you to double jump
Limited fuel tho, so you aren't as speedy as TF2 movement but still get some fun options
Is the CL-40 currently very powerful?
I haven't seen it for a long time now