#š£āweapons-gadgets
1 messages Ā· Page 85 of 1
One message removed from a suspended account.
No it did need the range nerf
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
It was kinda op before the nerf was justified
One message removed from a suspended account.
One message removed from a suspended account.
the dmg nerf was not necessary
One message removed from a suspended account.
xp lose to medium even before nerf
Xp damage for its range was pretty nuts to be fair
The only problem was the range but bad player complain about it somehow
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
Itās not bad rn, though m11 Is probably better
One message removed from a suspended account.
Well, itās probably the xpās turn to be the off meta pick for this patch, other light weapons got just as good
M11 with its sight, 93r is crazy nice now
One message removed from a suspended account.
One message removed from a suspended account.
Thatās not a problem though, xp kind of overshadowed those before
One message removed from a suspended account.
or buff some AKM recoil
One message removed from a suspended account.
It could be fine tuned if they wanted, if anything itās just a chance for lights to use a different weapon for the meantime
One message removed from a suspended account.
One message removed from a suspended account.
You still can but it wonāt be as good for now
One message removed from a suspended account.
One message removed from a suspended account.
It is what it is 
One message removed from a suspended account.
One message removed from a suspended account.
Trash is crazy
One message removed from a suspended account.
It's not a beam weapon from 20+M
Doesn't mean it's trash
The only person who should have a medium to long range game is Medium and ig sniper light
XP 54 could beam you from far out
One message removed from a suspended account.
One message removed from a suspended account.
What a goofy goober
Why should light the flank class have a mid range game?
That's like heavy having a long range weapon
They did it was promptly needed to have god awful recoil
Can you explain why I'm wrong in not liking light the class who's identity is a glass cannon flanker having a mid range game?
When mid range weaponry is medium's identity mid to long range
The only long range weapon light has had is the sniper
If either of you could give a legitimate point it'd make sense
One message removed from a suspended account.
One message removed from a suspended account.
@sand monolith you're a light player (we've had a lot of discussions around light) am I incorrect?
Yes having beam weapons with little recoil is fun
That's why people enjoyed the lewis gun
One message removed from a suspended account.
"Light shouldn't have mid to long range beam weapons"
"Why do you hate the weapon and want it to be bad"
Waffles and pancakes
One message removed from a suspended account.
One message removed from a suspended account.
Should heavy have a mid to long range weapon?
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
Fair at least you're consistent
One message removed from a suspended account.
One message removed from a suspended account.
Does anyone have a weird + on their red dots?
One message removed from a suspended account.
Because the xp-54 was severely overperforming even against lh1 which is also mid range you doofus
You don't see an issue in a smg outperforming a dmr which is a dedicated range weapon
I was never a huge fan of light having a dmr but it was never oppressive and required a little bit of skill and had enough time to respond for most classes so I never complained
Besides if you really talking about a midrange flanker, you're supposed to have the drop on people. Xp-54 was killing people on 1v1s straight up
Close and midrange
I think you're confused do you think I'm super pro XP or against it
Yes pro xp
I'm not ?
Did i miss something?
Maybe i replied to wrong message
ight whats the beef here
Mb
Apolocheeses
Someone called the XP 54 trash
I said it okay it can't beam from 20+ M they got defensive
It's cool
it should be changed back to 18 and get a range nerf
Yea the bad takes in this channel really rot my mind
Also hike brings up a good point
I never thought about the fact that it was outperforming the dedicated dmr
or make it do like 22 damage but have 20 bullets
Or damage fall off not super severe but like it need some
12m falloff
I think it's crazy how giving a weapon a scope can make such a difference
But it was mostly the lack of recoil+ a scope
which weapon are u talking abt
or do u mean the fact that xp came with a scope
Yeah that's a weapon problem usually
Scope makes somehow easier to control recoil. At least on M60 looks like the gun has no recoil anymore
XP
Like a weapon has to feel good, esp when it's a primary, and then be balanced around other hard/soft stats
If a weapon feels god awful to use, expect 0 casual play on it
What if light had a gadget that lets them choose their respawn point?
A light could get back into fights quicker to offset their low survivability, perhaps it would allow light to jump back in and deny a steal while the team is at the brink of a wipe to delay it just that little bit longer
Not sure if thats a good idea though, it might be problematic in a casual enviroment
Perhaps it could give off some noise while active, so a team knows to expect the risk should they not seek it out to destroy it
It would end up being being the only item with limited uses though because of limited coins...
Getting some custumization to our current weapons is a cool idea thx embark š
So.... the LH1 is absolutely busted again... WOOOO
its always been a great weapon
busted though, i doubt it unless the player has good aim
Yeah I've been using it since 45 damage and it's always been good
Here me out toilet paper skin for the throwing knives
Hammer and nails skin for throwing knives
how does light with sword 1tap
Lunge + qm
found a guy who was doing it consistently, 100-0 on medium
Oh u canāt do gifs darn
that aint right,
Probably phantom strikes in that case
the sub human light players are continuing too be a menace upon honest hard working medium and heavy players, they are in league with the devil and we suffer the consequences of their foul deeds
NONONONO THE CHANCLA š©“ AS THROWING KNIVES
a infestation upon us, a plague of rats, a cancer we must cut out
sign my petition too euthenize anyone who selects light class
I accidentally did a phantom strike with the dagger in training when testing out how detrimental the backstab is.
I guess it's a thing with charging weapons
Copium
Hey can someone drop a devs name for me so I can message them. I have a problem with my koi skin for the m11. It shows fish swimming in barrel on preview but in game the barrel is just silver. Idk if they have fixed this in the past couple day but it's something I would t have bought if I would have known I couldn't see the animation in game.
Oh no, people are actually using lights and winning games! Surely this isn't what the devs intended, is it?
Lol yeah@crisp heart it's like people are mad that people are using lights as intended š they are literally a class focused around DPS, and scouting like any squishy movement class
Probably just put that in bug reports
I assume they look there a lot
@plain wasp ty I just joined discord a couple mins ago š
I don't see a bug reports option? In discord?
Whatās a good weapon for light class
@novel helm the pistol shreds
93r
Cuz like I usually use the m18 or sniper
@novel helm š¤£š¤£ don't listen to @crisp heart he is trying to troll š
LH1
@novel helm m11 is great
93r best weapon
Yeah in the discord
@crisp heart I love when I see someone good with it but it's crazy underpowered
There's a section called report section but you might have to enable it in channels and roles
@plain wasp I don't see a single option for bug reports and they have a long number they said you can DM directly and it doesn't work and says nobody exists.
Go to channels and roles, find report section, hit the check if it isn't checked
I personally would recommend the 93R. Has one of the best ttks in the game and feels great to play š
Only draw back is range
So itās just like a shotgun
It's a burst fire pistol
Ik im just saying the range is equal to a shotgun
Yes
I wonder if so many players are complaining about guns because every skill level has been reset back to copper
Does anyone know if the Baseball Bat comes with its own animations?
hello, I have a bug since seson 3, if anyone could help me I would really appreciate it
nice
Persobaly, i dont like the light class. But if you get the learning curve down all guns are good
I love swapping from grenade to flash
whats good for light atm?
m11 and if you want burst one of the shotguns ig double kills faster but the other one gets more bullets if you mess up.
The SH1900 needs good aim and good use of evasive dash. Very short range, 2 rounds, 2 sec reload, it requires you to literally jump at people's faces, fire and move away immediately to reload.
High risk high reward gun.
what even is meta?
2 cl-40 users and a .50 akimbo heavy honestly is insane
oh shiiiiiiiii
low key might try that
@broken notch u need to throw orange and green barrel at enemies and then use cl40 to make it useful with load out frag,flash,gas mine and turret for the most toxic load out lolš„
add iron sights to the sniper rifle
Yes
Howās the new light shotgun?
@hazy spoke be a little specific on the first point
BOTH single tap and hold/charge backstab
It's like the model but with movement
Is it as good though?
Did the dash get a slight buff I canāt tell
dont think so
Same playstyle but different risk because low health, different kit
I wish melee weapons were more viable. Sledge is the only one that is usable at higher levels and sword is good but still worse than a gun. The rest are awful. Theyāre so high risk low reward. Aside from my baby sledge.
Its alright
U donāt know super dash like dashing immediately after releasing sword lunge or slide near enemy and lunge quick melee combo one shot light players
Sledge is just barely higher than sword and only because of winch
But sword requires a lot more skill to use well
Sledge was never meta though
Only thing sledge needs to be meta is a barrier like riot has, but without taking the winch off
Dunno abt that
Yes I do lol. Sword is good but still has the downside of requiring all your spec to be good and having to get in their face meaning youāre taking more damage, out in the open, and donāt have range so you canāt poke and get countered by stun. Double barrel and M11 can do the same thing but better in most cases. Not saying sword is bad tho, I think sword and hammer are good. Could just use a tiny bit of love, the others need major help lmao.
Not having any range is a really big downside, and they're never gonna give sledge that (it makes no sense)
In a game about defence you don't need to rush everyone in order to succeed, rn sledge is good if you get the drop but it's either winch for kills or mesh's limited sustain
Yeah thatās what Iām saying melee weapons deserve high reward and I think sledge is the only one that truly has it. Sword is close but relies too much on spec and teamwork or soloing people out which is hard at high levels.
But its not gonna be meta, just good
its more playstyle if anything, if you know angles and all that range doesnt really matter because your already up close before they do anything
Id say sword has it, but not sledge if you use winch. Its low skill, higher reward (excluding higher lobbies).
I'm NGL the reason riot isn't good is cuz it takes too long to kill someone up close for a trade, sledge murders fast once you get in
Its because medium has no gap closing
Riot damage is fine, especially since you can block a lot of incoming damage while still hitting them
Its just theres no way to gap close and you still get hard countered by a lot of things
Tbf I've never had an issue dealing with riots since s2 lol when their attack comes out they become vulnerable
Yeah the counter to medium melees is run itās that easy lol. Riot has a lot of issues tho imo.
Sledge's fk me up tho and they don't have any kind of invulnerability
I just hope at some point embark looks at melee weapons and helps them out a bit.
We canāt even run while swinging them. The only one that should apply to us sledge imo
I do believe if melee becomes goated, there's gonna be a time where you will not want to run ranged weapons in cashout due to how confined a lot of the defending areas are
https://www.twitch.tv/eidorian510 brought a knife to a gunfight
Streaming The Finals Every Afternoon (PST) around 4:00! #1 Sword Top 500 Push - Solo & Trio
(I play guns too)
Music:
Rock ur World - Knock2 https://www.youtube.com/watch?v=awhnYyXQpnQ
Snake Eyes - Aeries https://www.youtube.com/watch?v=0YTYnzYSgs0
Unless we get a hell of a lot of diversity in arena destruction or more cashout manipulation like how winch pulls it, it's gonna be a weird meta
If melee becomes meta, the balance in this game will be really screwed over. Having them be a bit better would be nice though
The entire loadout got nerfed
Just dash got nerfed
I donāt think theyāll ever overshadow ranged weapons. Having range is a huge benefit. And you can open walls and manipulate cashout making melee less good. But having one melee weapon on a squad could be decent without throwing the balance out of whack.
Stun -> no gadgets + ads, glitch nade -> 10s to 5s, invis bomb -> super visible while moving + less duration, dash -> 1s more cd per charge
If you've played against 3 or 2 sword dash users in a squad that are good you'll understand why ranged weapons like fcar just don't matter against the DPS swordfishing gives in a small area
Another + to the model
Then you go up against a good squad that can aim with fcar and they die
Against good aim sword gets screwed a lot
Sword is good only on casual. I mean it can be strong, but it's still weak against valid team comps
Yep
Wish there was a spectator que so I can watch matches and scope for players who are good, I've seen leaderboard players running 3x dash sword steamroll entire lobbies with sword
Thats also kinda light in general
But it's also funny to remember that C&S does 10 less damage than a sword lunge and gets the damage immediately with the option of jump slam or the glitch that can 280 a player instantly
Ok but can they do that consistently against players on their same ELO? Cause one thing is melting on WT or just normal cash out, another thing is melting an winning while playing against players at their same level or closer to their level
I'm sure the player Michael Jackson and his squad can do it lmao they were crazy
Problem is you can't watch a player beyond playing your match if they don't stream
The irony of melee is that the class is meant to get in and disrupt using natural cover or I guess goo? And cause issues so that the focus from the other team is on them, and they have the tools for it rn but it's not good because riot is the only one that can be a proper distraction but not enough of a threat to pressure teams that are close
Either make it so melee takes less damage/has a damage invulnerability like riot has, or a gimmick that makes it harder to hit you and you'll have meta melee
The reasons dual blades are bad rn show exactly what is wrong with melee
Melee meta probably wont be good
It won't be healthy, but for the people who complain ab it being bad really need to look at dual blades
Because it has a different learning curve, and if something is worth taking that whole alternate curve or that can avoid it, its probably bad balance
Objectively duals have everything they need to be good, it's the damage and weird deflect registration that makes them bad
But melee could definitely use small (or some big) buffs
Its that there's no way to gap close and having range is just better
Why would you close the gap on duals when you do shit for damage up close anyway
You have to trade 55 and not take more than that when you get close
3 swings just to kill a medium meanwhile you are taking most likely more damage than that from who ur suppose to kill
Riot just needs to have a glitch/stun effect on its baton to be buffed into a strong state
If melee got anywhere near close enough to be in the meta it wouldnāt be that bad, it would probably be one melee weapon per team. A whole stack wouldnāt be too successful. And considering every class has two and might get more, Iād say they should be at least close to viable.
I can think of 2 ways to make riot better that wouldn't outright make it op
I donāt think they need invulnerability that would be bad for the game. Aside from riot obviously. But they need built in tools to get in or out or get utility out of it.
Invul is just a way to say, they need a way to get in without straight up getting fried
Like somehow weāre ok with the double barrel that has range and, at melee distance, has insane TTK.
Well it's cuz light health
Which ironically the SA is better than double and it never gets hit with the complaints being minimal after s2
My point was if weāre cool with DB and SA then we should buff melees. They just outperform them rn.
Melees have more risk than those with less reward and flexibility.
Even a movement speed bonus on melee users would probably be too much rn
Nah they at least need to be able to swing while running. I hate being punished for not getting the exact range the lock on lunge kicks in
The amount of heavies that lunge and get free kills against other players running is where I don't even think movement is a good idea, cuz that's just for the slowest class not including the fasters
Then light will zoom around and players will complain about invis again
Thatās niche for the sledge tho and I already said sledge shouldnāt get it because of the burst potential. People wouldnāt complain about invis because itās gotten so many nerfs and starting attacks gets rid of it. It would be almost unchanged.
Bro people still complain about invis rn
Thatās their problem. Itās so insanely loud and has a huge cost so you canāt spam it.
You can summarize each class' melee weapons with a few words each - L: niche but strong M: non issue H: Disruptive
If memory serves right, they do not preform any different than melee did in cod games minus heavy destruction in the map
Cloak is p good w it
Thermal is good if you see alot of lights in match
Thermal/frag/goo and pick your 3rd gadget based on team comps you see loading into a match for counter
awesome
lol
Commando pro does not exist, it can't hurt you
why is that
Suppressed trauma
Personally, I'd suggest going for Dash/Grapple since the skill ceiling is higher and it gives you mobility.
Any damage will uncloak you, so running away without that mobility hurts you in the long run.
And it's really easy to see cloaked players when they're moving.
Deagles are fine, Pike is OP. Please nerf
idk
Being 4 shot by heavies kinda sucks.
It's like a shotgun without the downside of limited range
The Pike is also absurd - Pre nerf LH1, but on Medium
You mean 3.0 LH1, it has been balanced other than that
Should the character with twice as much HP, have the same weapons?
Well, 67% more
Needs a range nerf for sure and the ks need a buff
Also ks slugs should go through walls with reduced damage of course and a bigger bullet hit box
Why even is the KS a projectile?
š„Auto cross for heavy and u can climb on top of the bolts https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs
The culmination of my forays with the Auto-Cross. I go on a brutal free-running streak across the Himalayas near Keo Mine #4.
This is a series, full playlist is here: https://www.youtube.com/playlist?list=PLlmEEm6A0j5BZLPm56kJez5Gx-sMKITe3
#volound
Best way to support me and what I do:
http://www.patreon.com/volound
ā¤ļø Thanks to all suppor...
i think the pike is strong but could use a tiny tiny ROF nerf
@covert drift like me
U need to throw orange and green barrel at enemies and then use cl40 to make it useful with load out frag,flash,gas mine and turret for the most toxic load out lolš„šš„
@vale stratus āļø
I made an IMO tier listāany thoughts?
- S: AKM, FAMAS, Pike 556, Model 1887, M60, Lewis Gun, .50 Akimbo, M11, XP-54, V9S, LH1
- A: CL-40, Sledgehammer, SA1216, Throwing Knives, M26 Matter
- B: FCAR, R.357, KS-23, Flamethrower, SR-84, SH1900, Sword, Recurve Bow
- C: Riot Shield, Dual Blades, MGL-32, Dagger
- D: Spear, 93R
93r should be in S
š¤£
if that much weapons are S tier, embark are doing great haha
M26 only a?
IKR, I actually really like the meta so far
yeah, me too brothar me too
So lh1 above matter?
I havenāt seen hardly anyone using it so I really donāt know about it. Iād believe that it was S if I saw how good it was. I donāt even own it yet though š
Tips on how to fight heavies with akimbos as light? Stungun only option?
is the R.357 in B tier right there that Medium revolver ? š¤
I really like it with dash šØāš³š¤
Gotta try that once I buy it š
Omg if pike didn't have ans iron sight it's would have been so baddd
And yes it is š not because itās bad, just that itās hard and the Pike is better
š„Auto cross for heavy and u can climb on top of the bolts https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs
The culmination of my forays with the Auto-Cross. I go on a brutal free-running streak across the Himalayas near Keo Mine #4.
This is a series, full playlist is here: https://www.youtube.com/playlist?list=PLlmEEm6A0j5BZLPm56kJez5Gx-sMKITe3
#volound
Best way to support me and what I do:
http://www.patreon.com/volound
ā¤ļø Thanks to all suppor...
yeah the revolver is an emotion, really fun though..hey about the m26 man a L carried us today with that
New weapon ideaš„(fanning revolver)
Get a medium range projectile based slug single action revolver for light that is one tap when u aim however close range (hipfire only)u can do a 3 tap trick for it to do a 3 round burst it look really cool u can see it in YouTube https://youtube.com/shorts/Cm3Hi4rw-rk?si=jJrYVQs28mfSnGWE
absurd ! I wouldn't even sleep if we had this one
Light gets it
just not tryna spam hi in every chat
@silver socket #š£āweapons-gadgets message
93r is pretty alright rn actually i would put it in B or at least C
FCAR is a definite C tier gun
DB is also definitely D tier
Darn you DinkleBerg šæšæ
Yooo just played my first game powershift with the cl40 and never felt this toxic.
93R should have a scope the other pistols do and they are alredy more effective than the 93R. the revolver an silenced pstol are strongen guns and they get a scope
Akimbos punish aggressive lights who get up too close to a heavyās face. You have mobility options to throw off their aim
i assume light players acting like children over cl40 while they have . sowrd , dagger one stab , sniper long distance stun invisibility and dash you name it , skill issue buddy
"Acting like children" - 1 misspelling, many grammar issues, no capitalisation
anyone agree that the V9s is probably lights best weapon now? having a red dot on it makes it ALOT better
It's always been low-key OP but now it's definitely more obvious
i agree i always felt ppl should rate it higher
How can you complain about daggers? Being even a little iffy about them is a super skill issue, same with sword. Heavy and mediums have anti light weapons or tactics, just be smart instead of brainlessly taking all engagements the same way and expecting to win.
It hasn't been OP since beta, the XP has always been easier to use and still is. V9S is more usable now that its competition is worse but its not the same still.
flashbangs seem doo doo, what about a turret of sorts that will blind a player when first seeing it
Dagger is bad, invis you can see good if you have eyes, all lights melees you have to play good with. Otherwise you die. Sniper is hit or miss (cl40)
heavy remains the one class reason to never be close range
you just have to fuck up once and charge/slam will gib you right away
if you wanna play legit UNINSTALL this game right now ONLY HACKERS PLAY THIS or 50 iq monkey bots...it's sad but true , if you have a shimmer of brain uninstall otherwise welcome to hell gaming most unfair trap that looks good but it's horrible
They should probably nerf sword damage (:
Anyone got a throwing knife loadout
Just surprised the dualies have dmr accuracy when aimed lol
What if we give dual blades an ability to blind players who look directly at it when blocking like a glint so it makes direct approach easier but not too easy (only in sunlight outdoors)
Lol someone lost a ranked match
I think you need to take a DEEP breath, and PRACTICE more, to get BETTER at the game, and then you won't THINK that there are that many HACKERS in the game :) 
is it just me or the new light shotgun is garbage
not the best but pretty good ngl
why would i use it over the double barrel tho
It's okay and more reliable than the double barrel, but you can't really use it past 12m
You have 8 rounds instead of 2.
You have a longer effective range.
You can do more than assassinate 1 person with both your rounds and be forced to run and reload.
doesn't help when it doesn't do enough to kill
It's a pretty reliable 3 shots kill against medium at a decent range compared to the DB.
If they're not full HP, a point blank hit will 2 shot.
you can db even a heavy with just 2 shots??
195 dmg per shot
yeah just a weird statements from the other guy
kinda wish they would buff the pike, 2 hit heavys, 0 hit lights
Yeah its a bit weak rn.
I think using it as a peppering weapon alongside your teammates is where you find the most efficiency; I also wipe full teams with it, so I don't find its damage to be lacking when closing distance and implementing quick melee; also really good with catching escapes because of the longer range
the mass doesn't have the sheer jumpscare factor of the DB but it gets to be more forgiving and less specialized in exchange, which is probably a good place for it to occupy. It's not insane but I like using it
Itās Good In My Book
yeah this is a good way to sum it up. I like the middle ground it has been filling and it's helped round out my light playstyle
Does What Itās Supposed To, And Is Less Punishing Than The SH, But Less Rewarding In The Short Term As Well, Good Trade Off And Middle Ground To Fulfill
Medium Risk Medium Reward Weapons Are Better For Balance Anyway
buff pike
The iron sights on FCAR make this gun much easier to work with, don't feel as obstructed with them. Very grateful Embark š
@pulsar grove lol this might be a weird but I would like a karate hand dagger skin,like u do karate chops primary attack and a hand thrust stab,hard to explain u get the idea.
An audio emote hiiiyaaaaa
I wish the dualies were slightly more forgiving
they are like the best and the worst depending on if you hit heads or not and I wish it was more forgiving
I feel like the 2x headshot multi is excessive.
I'd give the hipfire a bit better spread and drop the headshots to 1.5x like most other guns
I wish it had slightly less headshot and then slightly more body
It would be more fun then cuz hitting one heady isnāt death and missing one isnāt a loss for you
give fcar a damage buff by 1 point
23 damage would make it at least debatable with the other ars
š„Auto cross for heavy and u can climb on top of the bolts https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs
The culmination of my forays with the Auto-Cross. I go on a brutal free-running streak across the Himalayas near Keo Mine #4.
This is a series, full playlist is here: https://www.youtube.com/playlist?list=PLlmEEm6A0j5BZLPm56kJez5Gx-sMKITe3
#volound
Best way to support me and what I do:
http://www.patreon.com/volound
ā¤ļø Thanks to all suppor...
Are we talking dual blades or the Deagles here?
Dualies
Sword canāt headshot
Canāt dual blades get headshot multiplier by reflecting into the opponentās head?
How does that work in this conversation if it depends on the gun reflected
IDK š just trying to catch up with terminology. To me theyāre Deagles
Wow, is increasing reach from 5m to 6m and having a slightly faster dash really that strong for the sword? It just plays the same as last season.
Yeah, deagles are fine, dualies are a weird new term
Alright guys, does anyone know the falloff for the Akimbo .50 Deagles? I swear they're putting out full damage at like 40 meters.
https://youtu.be/-Mj5g6KWTiI?si=YuEkKNbGwADJsWOb
This is concept video of ability on light class
It call's WALL PASSAGE
How does this thing work:
There are two charges available. When you press the ability button, it activates it for 1,5 seconds, spending a charge. During the active action, the character has the opportunity to pass through obstacles: walls, objects, barricades, doors. When passing through an obstacle, you cannot use other gadgets and main weapons. After passing through an obstacle, the effect of blindness and slowing down for 0,5 seconds is applied. If the character is in the wall after the time of using the charge, then he will be pushed to the nearest surface. The charge is rolled back for 8 seconds.
This season, the players were surprised that Embarks did not add any abilities for classes. So I offer you my idea.
Are you sure they're not just hitting your head? It's a 2x on crit
I was under the impression guns couldn't headshot once they start damage falloff.
Donāt change the dagger š
After only a few games I am literally going crazy with it
Yo what if instead of Deagles, they we're called Deagans and they Hawk Tuahed on the enemies.
I'm pretty sure they start damage falloff at 40 meters, actually. That's wild, why does heavy have a DMR now?
In comparison, the Pike and the LH1 has about 50 meters until damage falloff.
Lol just a normal downward karate chop will do
@restive plover u understand now #šāgame-feedback message
What happened?
Fall off starts at 37.5m itās ridiculous
37.5... that's wild.
Especially for heavy lmao
I think itās overtuned intentionally to be fun to use on launch so I have hopes the range will be tuned back soon. Everything else about the weapon is fine though
But yeah thereās a reason tank classes never have range in class/hero shooters
I think it's a really cool weapon, but it should not have longer range than the FCAR. (Also the FCAR kinda sucks now that a lot of guns have sights)
Yeah literally my only issue is the range
Gonna say, it really doesnāt need a nerf except for falloff range
Up close the weapon plays perfect
Yeah 100% they did really well with this weapon
I think it could actually use a spread buff if it got a range nerf
Sometimes I swear itās just flying 90 degrees to my side
Famas just feels like itās missing something. At least on controller
Really? I've loved how the Famas plays with the new sights. My only problem is that it doesn't feel different enough from the FCAR, AK, and Pike. (I'm on PC though)
I use irons
I wonder how the high elos are using mesh shields now. Surely theres a different way to use them aside from shield juggling
It feels like it can just barely compete against other medium options
Why's that? It may just be my inner Rainbow 6 players, but I find irons to block a lot of my screen.
It might just be that burst fire recoil is harder on controller than it is on computer.
We arenāt
We are using charge and itās miserable
556 is lowkey op
It felt perfect before the last recoil nerf they did to it
Model needs a falloff nerf asap
They need to buff or rework the fcar because red dot ak is objectively better
Mesh is probably the worst spec on heavy right now. Even goo gun is better
It's sad, really. Mesh's fall from grace.
Damn, I guess shield juggling is it's only use
It might not have suffered quite as bad if they hadn't nerfed the health to 500
I just prefer them
Famas recoil currently just feels like it rattles a bit much compared to how it used to be
They didnāt
That was only in the preview
Oh ok
they could add a bayonet gadget that would attach to a primary for mediums doing more dmg
They should add a skin for the quick melee. Instead of using your elbow, your contestant will pull out a knife or something
I think a bayonet charge would be a funny gadget, a little like heavy's charge but with a single, charge-ending melee hitbox.
That would be awesome. I need one that's just like a face slap.
I think they're a high skill reward weapon because if you hit the body they're meh to bad
Can't really shield juggle with the CD
That's the point of the cd. To prevent shield juggling
Man, look at all the people joining in to complain about the cl.
They should've made it focusing more on direct hits and less on indirect (missed) AoE damage. That's what the MGL is for.
@restive plover the timing will be fixed when itās one tap and then if u hold then itās primed
Remember u wonāt be slow if u donāt hold but u have the option to
Does anyone here still use winch or sledge? Or have the Deagles claimed everyone?
Medium grenade launcher needs a nerf
P sure balise would be able to answer how heavy mesh is playing rn or not playing
weapons
they kinda did that, the gun has bad TTK and terrible TTK on splash shots. If you want to kill people yourself you need to land multiple directs. So satisfying to do it though
I think it's in a decent place, it emphasizes direct hits but you can clean people up with splash like you'd want out of a grenade launcher
ct still feels broken though. Just the fact that I'm seeing squads of 3 mediums spamming it and winning should make that clear
Fall off starts at 37.5m ??
Can we get a slight white spot at the center of the red dot? Being red/green color blind makes it a bit tough to make out at times
I use it as an off pick still but if need to lock in u just switch to Charge deagles
why did they buff the light sword
It is ridiculously hard to hit optimal ttk with it. Feels like headshots are all but mandatory and hitting moving targets is sometimes next to impossible since you do next to no damage if only one shot in the burst hits
Make m60 feel less like a squirt gun when shooting plz
Might just be my sensitivity settings idk
totally agree, less splash damage and less amunition before recharge but needs a nerf
what loadouts work well for ranked? (H/M, since light is still out of it)
ive been running pike/ak for medium with healing/demat and jump pad and defib so far with a flex slot for a gadget
Alright, tnx
is the dps on the mine nerf?
Probably heavy with charge or goo, M60 and sight, dome shield, barricade and rpg or c4.
Medium with heal as always with akm or picke without sight, jumpad/zip, defib and a gadget like nades, goo or whatever
Hi guys I'm a new player in this game, can someone tell me how can I kill someone with hands in short range. I saw many players are using this but I can not see this option. Please help š
its quick melee i assume, you can find the key under keybinds i forgot the default one (maybe C, V, or B?)
after all the nerfs applied to the RPG, it might be good to reduce or remove the damage done to oneself.
I just want its old handling back š
Yep only one, and damages nerf
Default is V
I don't understand the accumulation of nerfs on shields, either we nerf the HP, or the duration, or the activation. nerfing the whole thing is like totally destroying the build. the dome shield can't be reduced to 300 and 5s, or it's 500hp and 5s or 300HP and no lifespan. there are enough gadgets to counter that. now the Heavy ends up with a barely controllable charge n slam and a goo gun that becomes useless... all the tanky side of the character has disappeared.
I think they never wanted heavy to be a fortify class
He still has 350HP tho, but it's true that now the 2 shields are much weaker. I'd love to see a buff for the dome shield, not higher HP just longer lifespan
dome is perfect rn but the mesh didnt need to be taken out back and shot
this
Found š
The unbroken shield use cooldown just needs to be reduced to a level where it can't be spammed, but also where it doesn't feel like you're being punished for using it reactively. Then it'd be fine.
The changes should be completely reverted. Mesh was good but not unhealthy or incredibly oppressive. It was a solid counter against long range, had a high skill ceiling, had lots of counters, and encouraged team play
Winch Claw and Charge lowkey can counter a Mesh Shield Heavy so I get your view on the matter. Heavies also don't (And probably should never) have any real options to engage against extreme ranges, so a defensive specialisation like mesh shield makes sense to use.
Like, sure, you have Goo Gun as an option, too, but it's not functionally the same as Mesh shield.
@dry fable yet it has all the features....dome, mesh shield, barricade, googun.
One thing is having defensive gadgets, another thing is being able to stay alive for 1 hour by only pressing 2 buttons
Heavy has defensive stuff cause it's a tank, but it should be able to fortify himself or a position like it was before
Must love getting shot through the stairs
Mfw turret
Wtf
Just chiming in to also complain about the CL-40, what the hell is the damage to self because it feels like mediums can just get in your face tank all the self damage and in returen not miss a single shot
it's about like, roughly 1/3rd of your hp, don't know the specific numbers
so yeah, they can just straight up barrel stuff you and live
Gravity cube has more width than its indicator shows, this should get fixed
is it just me or would it be cool if u could take of the scope off to the sniper, thoughts?
I want that
Enables my medium range quickscoping even more
Less useful at extreme range, less tunnel vision for medium range
should also do that its more acurate without the scope or is that a bit to much?
Unless you hipfire its already 100% accurate though?
i meant hipfireing lol
I dont think any of the other sights do that
I did hear they change ads speed but im not sure about that
But i dont think spread should be changed
yea
i just want to be able to be at close to medium range with a sniper and make my life easier (i use sniper as a shotgun mostly lol)
Bruh, "I use sniper as a shotgun mostly" makes my major skill issue look like critical skill issue
how tho lol?
dam i was reading that wrong lmao! i thought u meant i had a skill issue lols
lols
im not using the sniper anymore tho, i like using super underrated weapons lmao
Dagger is slept on
But i havent tried it since the changes
So true. I really wanted to use the cl 40 but now that it's meta I just feel like a sheep following the crowd. (Even tho cl 40 helps with my skill issue) I just can't use it. I want to be unique and absolutely fabulous when I steal that cashout. So when I see someone with same sorta drip I take it personally
True, I have a buddy who's absolutely crazy with it
i use the 93r and flash ofc im special:3 lmao
Lol
im using both dagger and 93r cuz they are underated as f
I kinda wanna try to defend a stealing teammate with flash
Like, enemy comes in, i flash, enemy is blinded and it saves just enough time to steal
Cant manage though, still feels like a wasted slot imo
Currently I'm using pike or revolver, yes I'm bad but it feels good, along with goo nade, gas, and defib
i use it more for getting into or out of a fight or free kills
The flash is good but I blind my stupid ass with it too
"Free" kills was why i was against this kind of buff for flash
Didnt have any issues until now though, time will tell
I think thats (mostly) why its still balanced
In close range where youre lethal, it also blinds you
At long range, where it wont blind you, you have a bigger skill check, and an enemy has a better chance to take cover
Wait so it has a radius that it blinds not just, you look in that direction you see god
Correct
Otherwise you could run into a room, drop it at your feet, walk past and start shooting, while the enemy cant retaliate
With it being a radius you also get some downside for flashing this close to yourself
Hmm interesting, I have gained new knowledge for my single brain cell. Thank you (:
Imagine a self revive gadget/specialization
Recharge only with kills too
We dont have anything like that yet, would kind of stand out
(Not in a positive way imo)
Would probably be too strong
People already complain enough about defib
True, defib is good where it's at tho. It's just people raging that's complaining
The grenade launcher makes the game so shit.
insanely overtuned
kinda like it it means meta variety instead of just aks all the time
ya its nice variety but i think it would still be good even if it was just tuned down a little
fair you think less damage or less ammo in the mag
less rpm and worse hipfire i think
oof i think less ammo would be better that would just make the gun unfun to use
i think it just needs to be worse up close
fair ive been hitting slide close up headshots i think its busted
poor lights didn't stand a chance
I dont think so
How so?
How do you guys feel about the new weapons?
What about the light shotgun? I havenāt been able to try it out yet.
Same, I did try it in practice range and it's good. Better than the sh1900 imo. It's more accurate in a way (also imo)
The akimbo pistols are also very nice and unique for heavy. Good for mid range which heavy really needed
Honestly the cl-40 damage needs to be lowered from 117 to 100-105 idk why they went from 93 straight up to 117
Based
I defo agree with your nerfs as what's needed
Cuz it doesn't affect ranged performance, as to hit shit at range you have to slow down your fire rate anyways and hopefully aren't trying to use hipfire that far
It just affects the weapon being able to kill people who get the jump on you
^
this game plays really well when players are forced to make actual decisions with how their loadout affects their playstyle
i actually really like the DMR its execution is just slightly poor but i have faith it will be touched up
Yeah I've wanted an SSR or DMR for the M for a while now, and I like it getting one. I think that they just took all the complaints about reverse power creep a lil too seriously and made the new stuff a lil too good
mesh shield lower cooldown is stupid idea - sniper is usless after dmr
So, the answer is removing the skill in a weapon to make it easier?
What about a setting for the dagger? Enable or disable charge up.
(As in old way and new way)
the dagger has been afflicted with the sword charge curse.
now you are going to feel how we've felt for seasons
Is it just me or is the new weapon from heavy way too strong long range? I feel like it shouldn't deal this much damge from long range, no?
i think they can add another button attack but without charge up like the right click with charge up and without
Ngl data reshaper is proving hella useful rn with all the cl teams that bring a shitload of turrets and mines
^^^ this
mines? I thought they fixed that
Wdym
ykwim
yes
"oh no now instead of instakilling my opps the mines make them one shot instead'
Also gas can dual stack, so can pyro
okay, another mine nerf, lets go
Plus if they have 15s to set up they can still dual stack
@broken notch people don't know what high ground is in this game (in response to your cl40 comment)
And it's even better with the cl cuz the aoe can set off the mines giving more dps
boost those mine kills, lets get another mine nerf
Not really needed
Self report
Idk maybe make mines have less health, they should be like one shot to more guns
But then reshaper exists
Reshaper is so creative and cool, same with demat. I want more awesome ideas that take advantage of this game's systems like those two
Like winch was boring. Idc if it was op or shit, it's really boring as an idea. At least they tried their best by making it able to pull other stuff too
God cube is also pretty dope, it just has a lack of use cases
Ngl s2 was the best for gadgets and specs
And they've been cooking with reshaper rework and subsequent buffs
It went from something you'd use after winning a cashout fight to clear any mines on the box to something you could use mid fight to get rid of turrets and even nades some times
What does everyone think of the m26 matter?
I think it should get a shorter pullout time, so I can react to frags faster. There are a lot of times where I pull it out only to get hit by a nade fore I can press the button to change it
Oh also maybe a "fire rate" on it as a lot of times I end up double clicking by accident and use up two charges where only one is needed
Fun gun, maybe 2 DMG buff to each pellet so it can 2 shot meds and they can get a taste of the model
Because it isn't the model
It's not broken
It's basically a melee weapon that requires aim
yes
So how is that op
I think AKM is broken now
Ok so I'm gonna ignore you now
every weapon for noob is op
what about Famas
new dagger is kinda jank. The charge feels longer than the past and you can't backstab as fast unless you want to risk not even swinging at all.
chat, is this highlight worthy?
yes
just wish i had my mic off
does my background noise make the clip worse?
Chat is this highlight worthy
nah i think your voice at the end makes it more fun
in its own way, yes
fails are pretty funny
In memory of 140 damage rpg
"you will not be missed!"
-jane doe, rocket launcher shotgun guy
ive had that happen its weird
yeah, but this game is kinda jank anyways
ive had ghost buildings before
nade got caught in thin air and almost killed me, then i stood on it and basically floated
i think my favorite is going around broken objects to shoot people then having to run using same path as before but now there is an invisible wall
btw when they start to nerf their noob CL40
i think its still a bit early for that
let the season settle a bit, it wont be used so much after some time
but i do understand where youre coming from, im a little on the fence wether it needs nerfs or not
low damage grenades felt bad, so if it does need changes anything but that
projectile speed (as long as it stays on the current path), reload speed, rate of fire, self damage, stuff like that should be changed
buff APS to against CL maybe a good idea
isn't it
Im enjoying M11 with reflex lately
not sure
i recall back when it was just a straight up hard counter to it
even if new cl-40 "deserves" it more, still no fun to loose without contest
and then it only helps mediums that equip it
so you gotta waste a slot just in case a cl medium exists, which you might not know beforehand
and lights, who it is strongest against, just gotta go medium or hope their medium has it and just stay close
not ideal
it make me more hate CL
Does anyone else feel like the revolver is too inaccurate at every range and does an awkward amount of damage thatās hard to account for idk how youād fix that I just donāt want to feel alone
btw,M60&Lewis which is better for S4
ok
try running diagonally and jumping (iirc, m11 is still decently accurate with hipefire)
dash is pretty nice
if youre looking for something else
dagger should be ok ish belive it or not, wont be shot if they die instantly
but still thx for answer
Just a quick question: what does the Riot Shield block beyond bullets?
right now I'm having quite a bit of frustrations trying to use this shield effectively and it just seems like it can't handle anything beyond bullets
I can't wait for the CL nerf and then people will complain about the CL being nerfed
I think Model1887 its a really nice high risk rewarding weapon for high skill players
what do you guys think of the famas now it has a scope or the pike is just way better
and its even unplayable for low skill noobs
can understand why someone cry for nerf this shotgun lately
every is pro player now?
this game have no more new players?
@static lodge @real pagoda copy and paste the comment of your own this will help for dagger
yeah dude
I love high risk rewarding
Im sure I wont waste my life on SMG or AR any more
and LMG
I'd say the Lewis is a better pick due to its higher damage per hit, but I've always preferred the M60.
A different underbarrel shotgun called the MASS
Also thoughts on maybe making the 93r having a 2x hs?
I think it needs at least one more burst and 1 more damage otherwise it will remain a D to F tier weapon indefinitely
DONT NERF CL
where is a current spreadsheet of damage, DPS, and TTK values?
What's some of the best equipment for the m26 matter and sh1900?
i feel like besides the cl nade spam has gotten more intense
High burst impacts light disproportionately compared to other classes, which is also why so many of them hate the model.
No, model is still better.
Model is old news, there are a lot of cl40 players now trying out the buffs.
And while I don't play light or cl40 so I can't know for sure, between the damage and splash buffs it might be able to consistently two shot with just splash damage again.
It can, 87.75 max splash and a .3 meter max splash DMG range means it's pretty damn good against lights
I'm genuinely not sure what you're trying to say- at the end of the day the china lake is an arcing projectile weapon in a game where medium range hitscan played from highground has always been strong. With all the counterplay it has, it's just going to become a gimmick if it doesn't perform noticeably well in its niche. I don't know if its current direct hit damage in exchange for gutting its splash would cut it when the average hitscan auto already has higher damage output that is, frankly, way easier to land than the CL40's direct pipes
I would be down to see some of its counterplay get buffed. I wasn't really a fan of the APS nerf when it happened, for example
cl-40 got over buffed tbh
@rough carbon fire and gas cancel each other so no mixing but if u mix 2 or 3 blue battery barrel with data reshaper u could get one extra temporary slot of a gadget one time use
Pike crazy
I'm a light and I'm okay with the cl40.getting a buff, rpg should get one too
buff the rpg!
rpg is fine where it is at
Deagles feel op
I canāt really understand people who arenāt playing lh1 with the new sight on it
Also m26 matter isnāt that good in my opinion
Skin idea for the frag grenade: a can of ospuze that you violently shake before you throw it. Afterwards it creates an explosion of yellow juice
Pie š„§ mine skin with blue colour stuck on player when hit
CL-40 stats over the last 3 seasons
(Season 2 only added the ability to fire through teammates)
S2.11
110dmg direct hit
63.8rpm (250rpm + .7s pump)
2.6m splash
35 minimum damage
S3.4 (After explosive damage rework)
93dmg direct hit
69.1rpm (275rpm + .65s pump)
3m splash
0 minimum damage
(12.4dmg at 2.6m)
S4.0
117dmg direct hit
64.1rpm (210rpm + .65s pump)
3m splash
0 minimum damage
(15.6dmg at 2.6m)
New weapon ideaš„(fanning revolver)
Get a medium range projectile based (small wall hole destruction) slug single action revolver for light that is one tap when u aim however close range (hipfire only)u can do a 3 tap trick for it to do a 3 round burst it look really cool u can see it in YouTube https://youtube.com/shorts/Cm3Hi4rw-rk?si=jJrYVQs28mfSnGWE
U still have to be accurate with shotgun so why bother
idk, gimmicks, would be funny if there was a fan the hammer with a shotgun shell lined up at the end
We need wall breaking revolver slug rounds 3 tap burst
*irl LeMat had 9 rnds + 1 shot
how do we even balance that lol
horrible accuracy with super fast rate of fire and medium reload
The game doesn't have a feature for toggling weapon state besides aiming.
So maybe the right click is the shotgun and the left click hipfire starts out well, but dramatically increases as you spam?
I wouldn't mind alternate fire on m2 and it being a mostly hipfire weapon
I'm saying that the gun would not be able to ADS period without new keybinds being added.
true
Which.. I don't think would be nice on a controller.
adding alternate modes this late in the game will piss off people
maybe the shotgun shell goes off at the end or randomly as you go through the cylinder
I'm not even concerned with that, but just the mechanical reality of adding new inputs into a game.
Game dev is, haha, annoying.
risking touching random tf2 weapon territory
The irl gun works by toggling the tiny hammer at the top, which moves the firing pin downwards to striker the shotgun's chamber instead.
Yes I know there's a toggle
for the sake of streamlining the gameplay and eliminate the idea of messing it up
I think the best answer would just be scrapping ADS all together and replace it with the shotgun.
Hipfire only.
love how they made the no skill cl-40 more rewarding then the revolver
does the 20 seconds gateway duration start when the first one is placed or the second?
second
yeah, I read the wiki, its second
first will stay there until you get out of 70m
yeah, this is life changing information
thank you
Fcar Ruinedā¦AK Ruinedā¦.on a positive note the new M gun is decent
AK is still good
Disagree, had to switch to Famas recently
you lost like 4 bullets on the ak that doesnt make the ak ruined
I take it you donāt run M, those extra bullets were crucial. Especially defending points.
i main m actually
I donāt get it, Akm loses 4 bullets and all of a sudden itās trash? 
it just means you cant spray and pray as much anymore
if you know how to aim it isn't much of an issue
you can tell that people dont like the aim because everyone is using the cl-40 now
Cl40 is fun, by no means a replacement to an AR, itās even more fun now that itās viable
it needs a dropoff from 10m+
The cl40?
and they over buffed it tbh
The new dmr is good a long with famas the low damage of akm plus reduced ammo now makes it a lot less useful imo
How can it have drop off if itās an explosive launcher, that just wouldnāt make sense
should have been buffed to 100-105 not 117
it needs more skill or something
the high reward for how little skill that thing needs is insane
or make direct hit 110 and if its not then it goes right to 90 damage
Splash damage isnāt the issue as that was already nerfed a while ago, I can maybe see them slowing down the projectile speed but any more than that and itās irrelevant again
99% of the time i used akm in s3 i reloaded before using up 32 rounds. 4 bullets is nothing
You guys should try using the fcar lol
i did and i couldnt hit shit lmao
Lol, itās fucking irrelevant now that ak has an outright better sight
never took the time to learn the recoil and that small mag was just so annoying when i missed
honestly idk why embark didnt decide to give fcar heavy damage and slower firerate to fit into the "heavy AR" theme
Yeah that would have made it easier to control as well
Itās trading off a lot for pretty much nothing
fought a triple grenade launcher medium team was so fking cancer LOL
was it by chance in world tour? š
I hate the new CL-40 buffs. the CL-40 update is bad enough already but making it more brainless by giving them 30m to hit max damage is so dumb
if this buff was to "make the CL-40 able to 3 shot heavies" why is gods name would you make it more brainless for them to hit the BIGGEST CLASS IN THE GAME
IS A BIG BACK RUNNING AT YOU WITH NO PLAN TOO HARD TO KILL?!?!?!??!
that last buff was just there to fuck with mediums and lights
now all the brainless glue sniffers have to do is not wiff two shots to kill any class
trippling the range to do 117 damage is so dumb
That was probably me
me as well
it was everyone
all right hear me out ⦠corn dog throwing knifes
^^ this is
It's not even meds best weapon and starts arching fairly fast
Tbf everything is more rewarding than the revolver
People here see balance as
I fought this thing it feels bad over nerf /destroy the thing
Not the point. The CL-40 now deals more damage than the RPG everyone and their mothers complained about for 3 entires seasons, while the RPG suffered from pretty much the exact same downsides AND could only be fired once every 40-45 seconds.
I just want the skill based weapons to be more rewarding then the no skill weapons
The CL-40 also totally negates goo grenades, mines (who've been nerfed) and isn't hard countered by APS...
can anyone give me their best load outs iām really confused on what to use
Believe it or not primary weapons should be more reliable damage dealers than gadgets.
And tbh I liked the old cl-40 if you hit your shots it was still good but since you actually needed to hit your shots people cried saying it was bad, now look where we are it requires no skill once again
What class do you mostly use?
light or medium mainly light but iām tryna go to medium
Tbf lights had several seasons of it's no skill (just requires you to track) smgs being there best options
Meds best weapons have almost always been there AKs
And heavy was generally restricted to there lmgs because most of there options sucked
And then winch kinda saved melee heavy or made it comp viable then got nerfed and turtle heavy has received consistent nerfs so shotgun and grenade launcher weren't really good
Lemme ask you something. Do you hate turrets and mines all over the place?
Cl40 should do about 100-105 direct hit damage and significantly lower area damage,
Glitch grenade solves all those problems
yes
Ah yes, lemme glitch that barricade the heavy just put up to block the doorway
I recommend Data Reshaper to shut down certain playstyles
ok thank you
The spash damage is the issue on the cl-40 you basically just need to look in a direction and shoot for free wins which is fucking stupid, I hate how that fucking grenade launcher got buffed and the dual blades didn't
Tbf the KS is significantly slower to fire and deals around the same damage
how tf do they nerf RPG and Nukes but then come up with the CL40 that doesnt even kill the medium himself if you are right in his face?
any ideas for guns to use
Believe or not, that's absolutely not the point of that comparison.
If you're on light you usually have the speed/ movements options to get around that
Hop out window+ grapple and most rooms have 2 exits
But don't use it all the time if you have no need for it. Just see what the other teams are using. If there are too many turret mediums, then Reshaper is the way. It got buffed recently. You now have 3 charges and 20m range
I believe the Cl-40 needs a slower fire rate, longer reload and 100-105 damage if they arnt going to change it's splash damage
thank you, dyk what guns would be good to use?
Also the fact the KS is one of heavys more skilled weapons and it's cheeks
And it's consistently been cheeks since it's release
The cl-40 is in impact grenade launcher it should do more direct hit damage while doing less splash damage while the mgl is what you should use for splash damage
The new Pike is super good
Except the MGL would be an even worse nightmare if it dealt tons of splash damage with 6 rounds and a quick reload
Who ever thought giving the cl40 a 24 damage increase was a good idea needs fired
The mgl is clunky and bad to me
But again if the devs actually knew how to balance we wouldn't be in this situation
ok i think iāll run pike with turret and zip line data reshaped and defib is that a good one
Tbf it reloads one at a time right or is that the CL?
The dev team is what needs the biggest buff
The art team is amazing, the balance team... Needs replaced
Pike and Data are opposing goals
It feels like half your build wants to be close and the other half far away
I'll forever be a hater on the balance team as long as they keep this shit up
what could u suggest
Always run Defib for sure. Movement gadgets like Zip or Bounce is very helpful. Also keep some more offensive and defensive stuff on reserve. And remember that AKM is still a good gun to use. Whatever feels best for you.
Tbf this patch notes did give me the funniest thing in my eyes since r6 balance notes
"People are saying playing heavy is unfun because of nerfs but heavy wins the most so we'll keep tuning them." (Basically playing heavy sucks but wins) Then nerfs them and makes they're kit super clunky
thank u very much
I wonder how they are using the stats are they going off the percentage of wins vs how many people play that class or the percentage of wins per class because those can bring two very different results
All six at once like a revolver. CL reloads grenade by grenade like a shotgun. It's actually an oversized shotgun.
Heal beam is good if you're running defib or you're just rezzing someone at half and if that's anything other than a heavy that's begging for death
If you want to play far a nade would help to flush people out / make space and zip is good distance closer but try to use it non selflessly and data
thanks iāve figured out my load out
To be honest the way they interpreted those stats is wrong. Light is the most played class and has the least wins while Heavy is the opposite. Alright. But this has nothing to do with one or the other being over/underpowered.
@sand monolith they usually join in with me
I got a good idea for a rework for spear finally!
The spear is so bad and ever used maybe u can have a secondary attack thatās fast jump with the spear stick/pole vaulting over platform with a thrust attack falling down,itās for closing distance and greater platform reach so the thrust isnāt high damage plus heavy has a lot of health but with such great mobility the primary wide swings should be narrow,also a heavy suddenly getting close to u with high health and charge n slam is oppressive enough.
The secondary now is almost useless with spinning in one places and others shoot u.
Hammer causes destruction and high damage and spear is mobility and precision.
Add a claymore/heavy sword for medium with primary attack 2 wide swings and downward slash for the third combo of swings and if u hold primary attack u do the downward slash and the higher the damage the high u fall from which is a great combo with zip or jump pad on high places and ambush,the secondary attack deflect bullets on upper torso.
double blade medium too slow for it and chase people all day and lose to grenade bellow by the one being chased itās hilarious!
Give double blade to light,primary attack 40damage each attack and if u hold primary then u do the 3rd combo of double sword thatās already in the game when falling and a secondary forward spin double blade move and slightly more damage when hit from back(168)and itās has great combo with grapple and dash mostly.
Look at Levi character attack on titans with grapple hooks it look amazing
holy shit vanishing bomb cooldown is literally nothing lol, I dont see why people would even need cloak
My whole team when the enemy throws a gas grenade into the room and instead of running I save everyone by inhaling all of the galaxy gas to save my team
Yes it can be constantly spammed, but the complaints would have never stopped if its cooldown had been increased.
I don't necessarily find fair that Light can so easily benefit from both invis AND dash.
Beginners need it is or people wouldnāt play
It'd have to be a pretty jank sword to justify the damage
i got 2000 credits, purchase recommendation for turret medium and slam heavy please
slam
emotes/mechanic emotes that can kill or damage like rock paper scissors emote where whoever loses dies
@devout glen throw spear and be empty handed?
Good idea but wonāt be implemented
But pole vaulting and mobility
claymore for sledge hammer? thoughts?
Eh
no whimsy smh
I like it
It has been robbed by stinky cl40 players
real
We need rob to notice these š
we need a classic molly skin for pyro nade fr
they should add under barrel grenade launchers

Honestly all melee weapons need some sort of alt attack. Right now theyāre ārun at someone, possibly while taking damage, and then try to out DPS them sometimesā oh, and if you miss one attack theyāll get away because swinging gives you a movement penalty on everything but dagger.
Honestly true, especially since cloaks repeated nerfs make it pretty bad comparatively. Itās so loud and you can only activate it once before having to wait realistically. Vanishing bomb has similar cooldown in essence and is silent after the initial disappear.
They should probably swap out cloak as a spec or make a buffed vanishing bomb a spec instead. Doesnāt seem like they want to balance cloak.
We need a baseball bat skin to match the baseball player outfit š
Sword has one
Y is grapple cool-down so quick
Imagine a hammer having baseball bat skin. The swing will be awesome
love famas sm
just deletes
from testing and using its just got a far higher ttk than the fcar
personally never liked the ak recoil wasnt for me, still good gun
famas my beloved
E
Join into a match, all the mediums are using the CL.
the developes just hate the game
they look at the 15k active players and think this shit is working
stop making stupid changes and listen to your fn community like christ
please dont change dagger it is actually so good now
Dashes,StunGun,GateWay,GlitchGrenade or Invisible Grenade
anyone thinks the pike-556 is getting nerfed ?
I hate the pike
Yea
I love the pike
š
add a noob tube
It is tho
You are high if you think itās better
It's most def an indirect nerf to dagger users
who cares
u weird
u to
go eat some beans
Yoyoyo
thoughts on recurve bow?
what's objectively better between the two tho
15k active for a brand new title after 10 months is pretty good
The L personified holy shit
CL-40
Is the tracking dart worth it now?
always worth
I mean like strat. What loadout is best
idk, i'm joking, traking dart is fun but almost every other gadget is better
I BOUGHT TRACKIGN DART BECAUSE OF YOUR COMMENT
only if i waited for 2 minutes š
at least it's fun
This is partially my fault. Sorry
lmao imagine if i turned out to be a beast because of the dart tho
AHAHAHA but its fun af, worth anyway
if you are new for sure its not the best gadget to buy first
The problem with the tracking dart is that it is very situational, but the times I've used it it's fun to have.
Although I still think the sonar grenade is better
it is
yeah i did won a game first time in like 12 matches
yeah so its dailies
this game has not been kind for me
Zoom zoom.
dart is insanely fun and for bank it its also pretty good
pair it with grapple hook and a good cqb gun and you basically got the best player hunting loadout
I also noticed that the tracking dart has a huge magnetism. I can hit it a meter away from the target and it still marks it 
Iāve hipfired dart on a target some 120m away and it hit š
lol
I play dart cus I canāt hit shit with sniper frfr
Damnn
What are we thinking about the new medium marksman rifle??
It's very good. I think they might nerf it at some point.
@restive plover why donāt u make comments on what u want on dagger,actually I think sword got a buff in lunge charge rather then dagger got a charge time nerf
nice
why for banks?
@vale obsidian I got a good idea for a rework for spear finally!
The spear is so bad and ever used maybe u can have a secondary attack thatās fast jump with the spear stick/pole vaulting over platform with a thrust attack falling down,itās for closing distance and greater platform reach so the thrust isnāt high damage plus heavy has a lot of health but with such great mobility the primary wide swings should be narrow,also a heavy suddenly getting close to u with high health and charge n slam is oppressive enough.
The secondary now is almost useless with spinning in one places and others shoot u.
Hammer causes destruction and high damage and spear is mobility and precision.
interesting
lolz
you just pinging random people at this point lol
Me?
yee
they should at least give you the option do stop the right click on spear
Ur name is spear head
SPEAR
but i do like the idea lol
Lol I had to ping u cause of ur name
i main cl40 btw
@plucky heath New weapon ideaš„(fanning revolver)
Get a medium range projectile based (small wall hole destruction) slug single action revolver for light that is one tap when u aim however close range (hipfire only)u can do a 3 tap trick for it to do a 3 round burst it look really cool u can see it in YouTube https://youtube.com/shorts/Cm3Hi4rw-rk?si=jJrYVQs28mfSnGWE
U need to throw orange and green barrel at enemies and then use cl40 to make it useful with load out frag,flash,gas mine and turret for the most toxic load out lolš„šš„
people always surprise when they see that i have white cl40
i already did but i don't feel like spamming it. I think what dagger needs is very obvious, mainly revolving the devastating movement penalty and longer backstabs, both of which should be looked into.
š„ š„ š„ YESSSSSSSSSSS
A whole new weapon,not just animations
Still, its a win
oh boy trying bow in range it's pretty fun, buying it soon
Copy and paste my idea
a revo that focus more on close range burst damage rather then range?
Medium range
thats just the normal revo
slurps up
No listen
When aiming itās like a revolver but hipfire itās bursts 3
but its cooler though
Itās for light plus it does wall damage small holes
cool is cool but im more consern with balancing
if it going to be a new gun then it should not be revo 2.0 but better
Thatās up to devs,who knew someone could balance duel deagle!
Watch the vid,itās fanning if u even know what it means
fanning could be cool
maybe with a bit less dmg only with fanning, and faster reload if you reload the weapon if the mag is empty
what im trying to say is, just slap it on the revo that we have now and not make a new weapon out of it
(more headegg for the dev)
why not both
U have pike which is lh,the same lol
its veriety for the sake of veriety
The spear and duel blade is as egg head as it gets lol
i havn't try it yet
dual deagles are fine, i like them more than dual revolver. I just want some improvements on the revolver
i cant see any problem
š„Auto cross for heavy and u can climb on top of the bolts https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs
The culmination of my forays with the Auto-Cross. I go on a brutal free-running streak across the Himalayas near Keo Mine #4.
This is a series, full playlist is here: https://www.youtube.com/playlist?list=PLlmEEm6A0j5BZLPm56kJez5Gx-sMKITe3
#volound
Best way to support me and what I do:
http://www.patreon.com/volound
ā¤ļø Thanks to all suppor...
Unique
pike is so good god damn
heavy have a pump shotty that already have the same niece tho
Pike is way to similar to lh,should have been a long range lever action fanning rifle
yeah but its on a different class
that is justifyable
Itās season1 lh
dual deagles are also on a different class
Balance wise
yeah?
reason why thats justifyable for me is cus people "usually" only play one class most of the time
and having the same weapon for each class just mean people can play with their fav gun on any class
So u like my spear idea enough to say it in suggestion?
soooooo your goal this whole time is to make me say it in #šāgame-feedback ?
if you want it in the game just say it in there man
I mean the more the better
If u think about it pike is just a better revolver on how it plays,devs should have added revolver with acog sights and added a fanning rifle
@vague breach bengay
what
Anyone think it might be fun/strategic if we could use the demat to close others' demat holes?
You already can.
Wait you can? Like even if another team opens a hole up?
Im new to using demat so i dont know
Please im begging, remove grenade launcher
Nah, it just needs a little kiss from the rework machine
Honestly, anything other than what it is now will be better
The problem isn't the weapon. It's that everyone is using it and it requires no skill. (Now I am diagnosed with major skill issue disorder) but this is just unacceptable even for me
That's what I've noticed as well (I'm a certified scientist)
It's like this.
You are in a room and one grenade drops in. You'll be fine.
But now, you're in a room. And a bajillion nades are in that room.
Can you cure my major skill issue disorder?
Only hours playing revolver will help you now.
@restive plover u know u wonāt have movement nerf if u can one tap like before right?
We need both one tap as well as hold?
@vale obsidian maybe cl40projectile speed increase,more mag and splash damaged decrease close range?
Use aim lab on steam
Cl-40 direct hit should be 100-105 and spash should be 90-50 depending on where they are in the splash radius
It's sad but the balance team really doesn't seem to know what the fuck they are doing
nah it just going to unessiarily compliate things
buff proj speed: fk with player musle memories
more mag: cl is basically / fuctionally a shot gun and making it more sustain focus just dosn't fit it
Splash nerf: i actually want this, shit is opsert
all it need imo is to nerf it damage in genaral then make it do extra damage on direct
splash dmg nerf is more than enough
then it'll go back to being bad like before
It's an impact grenade launcher make it actually need to make contact with the enemy to get most of its damage stop buffing the no skill weapons
U know without splash damage itās just a slow bullet
its a no skill weapon cus it power is all in the splash damage
nerf that shit and make it do bonus damage on direct so people actually need to aim
thats the weapon gimmic anyways
Exactly
agreed with u as a main medium player
Yes splash is needed
Idk when they think of buffing it their first thought was "let's increase it's damage by 24 that will be a great idea" not buff it a little they said fuck it we are making it broken
@sand monolith u see the revolver suggestion for light I sent u?
anyone know why they r asking for a model1887 nerf? was it got buffed in this season?
They could have easily buffed it from 93 to 100 to test the waters why the fuck did they go directly to 117 the rpg got a nerf for a reason
I hope it only gets a range nerf or they change the way the spread works
That's all the model really needs
Give it fall off or make the spread a cone instead of a cylinder
yup but for me its actually fine now the model1887
ay ay they are not just doing lottery for balance changes man
they are putting thought into it
I refuse to believe that the shit balance team thinks about anything
If they keep it's 117 damage then rework the splash damage
Duel blades do a lot of damage itās just medium is too slow
Keep the 117 for direct hit and the Max spash damage should be 80% of that which is 93 and the lowest amount of spash should be 40 or 60%
Na the final combo on dual blades is fucking atrocious
Give it to light
It's goes 50x2 60x2 70 not 70x2 like it should just fucking 70
double blade medium too slow for it and chase people all day and lose to grenade bellow by the one being chased itās hilarious!
Give double blade to light,primary attack 40damage each attack and if u hold primary then u do the 3rd combo of double sword thatās already in the game when falling and a secondary forward spin double blade move and slightly more damage when hit from back(168)and itās has great combo with grapple and dash mostly.
Look at Levi character attack on titans with grapple hooks it look amazing
final tap on duelB is balance imo cus the person using duelB would tap you 4 time already
warning you to move out the way
If you give them to light then give light sword to med
i just can't see it work
if the dual blades got lights they will be only gonna do is spamming it with the teaserš« š¤¦āāļø
They spam it with sword too lol
It's not though with the first 2 combos you will get both light and med, buffing the final with only help with heavy which it needs help with the most
thats y i saidš«
They spam anything with stun so?
Dual blades in their current state are trash, the final on the combo needs doubled and med needs something like a speed steam or a slowing gadget
@hallow leaf Add a claymore/heavy sword for medium with primary attack 2 wide swings and downward slash for the third combo of swings and if u hold primary attack u do the downward slash and the higher the damage the high u fall from which is a great combo with zip or jump pad on high places and ambush,the secondary attack deflect bullets on upper torso.
ah yeah that little shotgun tooš« (i also did thatš)