#š£āweapons-gadgets
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Wait thermal bore can???
Yeah
Blows stuff up, if an enemy is behind what you hit they take damage, if it passes or touches goo/gas they get ignited
I think c4 needs a lil touch up tbh
Nukes were killed with the "charges after throw" thing
Giving it another charge or even reduced cooldown would be nice
Give it a bit of a better place next to rpg
Go on
Would slow down enemies and give them a poison effect
C4 is meta rn most people much donāt take it idk why
Itās still amazing tbh
But I wish breach and C4 didnāt get less environment destruction when not primed, only player damage
lmao pike is so braindead im abusing it til it gets nerfed and i nvr play medium
Yeah weapon is stupid
Maybe prejudice
Perhaps the meta will stabilise around it after the rpg nerf
ive won 3 ranked tourneys in a row atm
Im not having any problems with pike
That being said, ive been using the newly buffed cl-40 exclusivly
Could that have something to do with it?
Im having a ton of fun with it, but im afraid people might think its too strong
any suggestions for good heavy build in s4?
Hearing that makes me happy, cuz more people saying its fine as is means it more likely to stay that way
Im kind scared about my dear mgl32 though
They mentioned wanting to rework it, but i really dont want it to loose its uniqueness
Detonation on player impact would help make it a bit more viable until the player gets used to its mechanics
I was also thinking of a potential manual detonation mechanic on a primary fire shot and keeping m2 the attack m1 is currently
But ive seen that go wrong in games before
Heavy definitely needs a new destruction gadget. I'm having to ask light teammates to take down structures...
anyone else finding the dagger change weird?
I would like an option to not have it cancel
@strong holly
What about melee?
didnāt need a buff it was pretty good before if you actually maimed and learned all the stuff i got bent over buy a sword user today
I mean like against stun gun
They are just free kills to it
i got wrecked earlier and i was using stun so maybe itās just a skill issue but the sword user was unfazed by it
I got used to dealing with stunguns as a sword user.
I mean, lights kill other lights incredibly quickly
Enlighten me please
yeah playing light can suck at times cause i get beamed all the time
TK users are definitely the worse to deal with
agreed
Im glad they got nerfed
You're already dead, you just basically pray
- you can get to cover as fast as possible
- the other light gets too close
- the other light has bad aim
- he gets thirdpartied
- a teammate is nearby
Otherwise, just accept death
Unlike other charge weapons. Their charge doesn't cancel when you release too early
How do yall feel about the heavy shield specialization having a cool down when you disable it?
Ok so:
Enemies mistake
Enemies mistake
Enemies mistake
Enemies mistake (more or less)
2v1 them
Fair enough
Pull out your m11 sidearm
Personally i prefer dagger
I played it a lot during season 3, was one of the few things i enjoyed
Cant be 1-shot by winch if you 1-shot them first
Actually had someone doubt me about playing dagger in world tour
I assured them its fine, they mentioned that they expect most kills from me
After which i procceded to topscore
That felt good
bit overkill saying it only has 500 hp now
With that cooldown they couldve kept it at (what was it?) 800?
Doesnt stop getaway cheese though
i think it was 750
When you put it away you can't pull it out again for a few seconds. I think it's like 4 or 5
Yeah, with that, the old hp wouldve been warrented
But spamming it over and over is bot ideal either...
hahahaha this CL40 buff is so dumb. easiest 15 kills ive gotten since launch. also love how in the patch notes they were like "ahh the 93R is tough to balance because we dont want it to 2 shot lights" and that exactly what this does now but you dont have to aim
i defenetly gotten myself stomped by it while testing the dagger
Best weapon for every class? I'm new
depends on prefrence
Yeah, don't play it. 
ive had to support my heavy as a heckin light with how goofy that medium gun is
poor revolver got very power creped
V9S or the new shotty for light imo; def the CL40 rn for med, PIKE close second; Deagles are going off rn for heavy but the buffs to the HMGs are good. Im seeing lewis gun in the kill feed alot again
i should use the m60 and lewis again
cant hammer with all them glairing lights shooting at me
its like looking at a spotlight and suddenly it shoots you
kinda interesting tho that my off meta build is now just anti meta
at least for my light
Thank you so much š¤
just need the gateway unlocked and i can really have some fun
any good ways to get VR points?
used to be goo gernades up to season 2 but now it seems like winning works
Are they performance based?
Otherwise id say just focus on the fun and let time fly
well my builds focus on fun or support
Maybe try a stupid meme build for the lolz
I'll see yall in like an update or two
I ain't playin this buuuullsheet 
the light i got is a meme mans got smoke bombs and vanish bombs with his cloak
i just need the new shotgun or get good with the submachine gun
my goal with this light is just infiltrate and sabotage (tho my 3rd gadget has been very shaky on choise)
and my aim dousnt help
Smoke with thermal and dagger is nice
Especially if you can make flanks with breach or thermal bore
breach was doing something tho i wanna try gateway
Gateway on cashout and then spam nades
Funny
Embark wrecked the knife into existence. its still jank as hell, but effectively a nerf. I really hope they revert the changes.
Maybe with a stockpile of barrels too
my best use of the build was turning a cash out in the open with snipers around from impossible into a free steal
Speaking of which
Toxic gas cant be ignited if its inside gas
Indestructible area denial
(Its a bit easier to set up with gas canisters, since theyre smaller than smoke grenades)
oh yeah i tried that too it was quite effective
a few wins where made with a gas barrel leaking in a smoke cloud
Had a flame heavy spam his flamethrower on it on vegas before
He was running around like crazy and hella confused
haha nice
Personally
I like to set a cashout on fire and then place goo next to it
Used to be my go to defensive loadout for light for a while
I should play with the gate way more. It may be a good way to escape stun.
Even if its not as lethal, people are cautious to get close
Even if you have the first one pre-set up, youre likely toast
Heavy only get dome shield out once theyre down to 100 hp, light is just dead by the time the gadget goes out
You canāt actually go through it while stunned
oh right i had a match where smoke made goo immune to fire
Dang it
maybe a light doing heavys job of blocking things
Yeah itās kinda unfortunate but I guess consistently with intractables is important
I blocked an rpg by throwing a cashbox at a heavy once
I tried to reshape a heavies rpg before
There was a barrel next to him, so in an attempt to spam click and catch it, i wasted all my charges reshaping the object and just died
I wonder if anyone has gotten all achievments yet
Im glad i farmed the nuke ones back when those were easy
same
Ive got all but 50mil
Fatal flourist was a pain
Especially since some pots just dont count for some reason
probably could attempt it with KS-23 it deals 100 damage just gotta finish someone off with a pot, that or fool around with this invis light support and carry a flowerpot around
tho knowing my luck every player i run into when i carry stuff can hit a landmine on a carryable everytime i try to meme
either way i'll play some more tomorrow
I followed my teammate who had the cashbox with a pot in hand
Who shoots the guy afk with a flower pot in his hand?
So they shoot my mate
Once theyre weak i send it
I got mine really easily, they were spamming smoke, and I threw a plant pot at a random light sillhouette that I saw with already low hp
I finally got the sliding headshot elim today without going for it
Thats just randomness
You win some you loose some
Getting reliable setups is good
I cant count how many matches i wasted trying to get it
A good bunch of them on skyway, where some pots on the sky scrapers dont count for some reason
Guess why i know
But monaco treated me well
Guys does the new scope on the m11 feel weird to anyone else? I just think it looks off.
I saw a smoke, I saw lights fighting, I saw a flower pot. It was the perfect set up
It was, but its not reliable
You can always just carry a pot and hope for a situation like this, but it would take ages to get a situation like this
Reliability is vital for farming achievments in a timely manner
Now that i think about it
Cl-40 deals >100 damage
Medium has data reshaper which can summon pots
Viable setup against lights?
How much damage does a thrown item deal anyways?
Mine+smoke+flowerpot
I dont like evasive dash
Iām so glad they added the new mini shotgun, itās insane
No reason to use the other one anymore, Iām getting twice as many kills with half the deaths
does anyone know why they nerfed rpg to the ground?
i read thje patch notes, they dont want it to be an opener in a fight
cl40 power shift matches are insane lol
Dude the dagger update made it worse
I actually can't tell when the dagger is charged or not, the animation showing its charged is too similar to having it out normally and the audio queue is abysmal
Its just not it with my agro playstyle
yeah, I feel like the wind up delay before it cancels is too long, and it looks like its wound up, but then it isnt and cancels. it feels weird as hell. I miss just being able to click time it.
its also just impossible to catch up to anyone anymore. The charge up time (where I can't even tell if its being charged or not) just results in me walking around doing nothing and incapable of really moving anywhere without using a dash
having to hold it as long as you do really ruins the quicker playstyle, its like they want people to be slow and methodical with it, but its a fast paced game, knife NEEDs movement, and not dash in dash out. I should be able to run up on someone and punish them for not paying attention, without having to use dash to close the distance every single time
The dagger change feels awful to play. I wish they would revert it.
i really hope they see the feedback on it. dagger is my favorite weapon to use, and it hurts how bad they massacred my boy
Same. I loved the feel of it before the change, but now I can't stand to play it.
I think they should give back the single rightclick and the stab and keep the windup with slight changes
I've been saying the same with sword. but here we are
Windup with better visual/auditory feedback + no slowdown is the only way I see it getting better
or do sword where it gets a lunge or smth
TK doesn't cancel charge if you right click short. life is so cruel
what's your favorite weapon?
Bro why are these dualies both trash and great such shite weapon design
They make a inaccurate weapon precision based and it feels so bad
most heavy weapons are like that, very hard to use, but when it hits, it hits
That doesnāt mean they have to make it feel bad
id be ok with that for sure
it make me feel very good if I hit my shots
They literally contain heavies worst dps is the problem
Must be perspective, because to me they feel better to use than just about any other gun
the could lower the body threshold by one hit and keep heads and it would feel infinitely better but as it is you miss one heady and you die because of the abysmal body dmg
its getting very hard to play the one thing i really enjoy
like i get it, rpg op or whatever, but as a melee heavy you really need that reach
real
idk, what am i supposed to use instead?
its the same thing that happened to dome, i was super reliant on that because i genuinely cant do anything about far away players
Please give the ks-23 2 more rounds, a better reload, or better destruction
and both got nerfed hard
I'd run something other than melee heavy but i really struggle to play anything else
what do i do?
You could become a rat like me and main sword š š but for heavy itās hard. Basically all we have RN to cover distance well is charge. Thereās always winch but no one with a soul should ever touch winch š All of this is partly why Iāve moved to the M60 and Deagles for when I play heavy
i liked being this team anchor that my buddies play around
protecting the little ones
its also like the only thing i could actually play well
Yeah itās like they donāt want us to be team players any moreā¦
irl im mentally disabled so i have a much more narrow set of gear i can use well
cant handle a lot of the other stuff
would if i could
embark says they want to make heavy more fun since few play it so i guess im hopeful that they'll do something
because one of the biggest reason why heavy won so much last season is not it being better but because it was uncommon. Like how left handed fencers make up like 30% of top fencers. They're less common, you get less practise fighting them, you aren't as good at fighting them as you are the more common opponents.
I didnāt like the land mine nerf that much, it was my second favorite weapon, thoughts?
i feel like they should have nerfed the range it could detect you instead of the other stuff
thats my thoughts
No I like the explosive one
I feel like the scopes should be cheaper tbh
I think the explosive mines were balanced before, 2 were needed to kill and that was fine but now it kinda sucks
its coz people double stacked them
Only gripe with this season tho
Yeah itās a valid way to play, I like to put em behind closed doors lol
and rpg was valid but it got nerfed
I donāt really play heavy that much so itās not something I care too much about
ya itās silly that iron sights cost anything tbh
iron sight removal fee
Any idea if theyll undo the dagger patch
it does mean they no longer have 2 dagger backstab anims
Ehh... heavy was just really strong. Your fencer allegory actually works better for light in higher elo.
I'm sure someones already asked this but with the optics/iron sights, are they universal when bought or do i need to buy the optic for every gun?
heavy is supposed to be strong thats its thing
im hoping theyre just testing the waters with it.
slow and strong
Same
They better undo the dagger patch
Balance wise
Does anyone feel like the dagger changes feel awful, it just feels like a reskinned sword now. The main reason I didn't like the sword was because of needing to charge the right click. Now dagger feels really slow and doesn't have the same fluidity to it at all
every gun that allows for a sight mod
So if i buy the optic for the ak for example i'll have same optic available on the m60?
nah, youāll have to rebuy for the m60
Ohhhh gotcha, damn thats a bit costly to get all of them š
it's a new thing so it's very weird
Sights are so expensive tho I played for 4 hours today and still couldn't get all the new guns after getting the akm sight
yeah itās costly rn, but i think after a week of regular play youāll have most things unlocked
Vrs became harder to earn after s1 or s2 it feels
I only bought sights for the revolver, only because it looks funny. especially with the snubby skin and the stick skin
dead easy in season 2 or atleast it felt like
Yeah i'm gonna stick with the m60 for starters and go from there thanks for the help everyone!
Yeah, compared to now for sure
yeah i felt like i was sitting on 3k vrs for months until today
wish you could have turned 3k vrs into like 1 multibuck
because max vrs is 3000
Vr cap to 5k would be nice..
why is vr capped again?
Idk, it's always been like that though
welp, you'll get them all eventually
artificial grind
it's not like you're gonna use them all anyways
Yeah but having locks on my guns feels so restricting, even if I use them just one time I still want the option lol
I'll get it all soon enough, I made good all around progress for the very first day all in all
I'm more concerned about the sponsor grind. a lot of the cosmetics looks so good
Yeah me too, it takes a while but they all look really nice
probably take a quarter of a season to max them out
BUG FIX REQUESTS
Fix issue for Xbox where voice chat doesn't work or it works but cannot hear them, have to reconnect mic multiple times and I made sure mic isn't issue
EMBARK I HAVE A GREAT IDEA, ADD A POSE FOR EACH WEAPON LIKE AN EMOTE SO U CAN SEE YOURSELF AND POSS FOR OTHERS
Also I think Itd would be more rewarding to get a charm and sticker with wins on certain maps for first time tournament win
Please fix issue when pressing Y or Triangle to get on Zipline or whatever, while holding vault or etc it once Ina while drops it and has lost me a vault multiple times
Thankyou for decreasing dispersion rate for RPG, please do the same for KS-23 when moving and jumping, I understand it has trajectory or whatever where u have to lead the shit but the accuracy drops drastically when in "uncontrolled states" Also please add one more.slug to the KS_23 ammo
THANKYOU EMBARK
isn't there a specific channel for bugs
He also seems to have some ideas of his own..
Ks-23 accuracy during movement would be nice
I agree
I like sword myself but yeah dagger needs it undone
it now takes longer to charge a backstab right? like, I've been not holding it long enough?
it just feels awful and streamlined, alot of the reason why I gravitated towards using the knife was the fast playstyle
Ikr
You gotta play tf2 spy lol
Thats only if you use cloak
Im using dash, flash, cloak nade and gateway
So far its not too bad but you gotta play more passive and smart and it depends on the scenario
Its an adjustment but im still squeezing out some fun from it
its just a bad change to the weapon having to charge stabs is such a shit nerf to a weapon that didn't need any changes
I play a lot more aggressively with it, even m1ing people is very fun because if you get directly in theur face they cant shooti you that well
But the new dagger def needs atleast the m2 to be the same speed pre nerf
imo gameplay feel matters alot and the weapon just feels awful now, I seriously don't understand why they didn't just give the weapon the opinion to hold the right click
I think its cuz during the beta it was really easy to run around full speed charging backstab and getting easy kills. I feel like embark wants the dagger to be high risk high reward with a lot of skill or finesse lol
it already was high risk high reward
yeah
what you are saying is how it felt now it just feels like you have one answer to getting kills, play passive and if you mess up you are dead
Yea, i wish they just let me have multiple playstyles that i could choose aside from playing passive
two drones as a new specialization.
it shoot slow moving protectile doing 10 dps and if you ram it in people it do 50
You cant charge dagger while invis
You can
nerf bow not improve bow.
All you need is just 3 random shots hit to kill a M, just a few headshots to the H and dead.. Increased damage at minimum draw from 55 to 60, I think it's better to remain at 55. Decreased the time taken to reach maximum draw from 0.585s to 0.49s, this is just way too much of a buff. 0.1 second difference in a fight is insane. Not to mention, consistent hits of 'maximum draw' and 'headshots' just improved a greater killing machine with the bow.
Bow before S4 was already insane af. Back then the only complain I had about bow is the damage is too high. Let's compare it to LH1 and Bow, the chunks of health difference is there. LH1 kills faster with low chunks of health dealt BUT Bow kills slower with high chunks of health dealt, meaning in a 1v1 situation, LH1 wins if you hit everyshot BUT if you miss every shot and you take your time aiming, Bow wins.
For now, my suggestions for nerfing bow is to make it what it used to be. These changes for Season 4 are just not it in terms of "the meta of the game" or "this weapon is slept on and must be used more!~" kinda thumbnails.
I apolagize in advance if this triggers you but the truth must be said. If you say my critic view of this is non-sensical, or you have a claim that, "Bow is already way too hard to use, the aiming and trajectory of arrow with moving target with bow is already difficult to use.". Bro, I do not care about your opinion since it's just a skill issue. If you have a hard time, that's on you. Don't blame your personal skills on the base game that has been designed. In other words, skill issue does not define the Bow. It's not how good you are, it's how good the weapon is. Personally, I am able to use the Bow to it's greatest extent.
So I'm theory crafting š¤ wondering how to put a new setup together (I have been busy with work lately so I have not been on the game as much)
But I like how the tracking dart has been buffed and the sonar is pretty cool
I was thinking to have a "stalker class". Basically I'd use the tracking dart and the sonar with a high burst weapon like the Double Barrel shotgun.
Basically use something like dash or gateway to get in/out quickly
The tracking dart having 4 darts is nice AF and leaving a sonar Nade where the dead enemy is would help to finish up the ambush if they go for the revive or if the enemy decides to leave the revive then they stay at a numbers disadvantage...
I also like the fact that the flash bang got buffed too.
Imagine tracking dart + sonar + flash
It sounds like a possible "ambush strat" maybe
I can't wait to try it out.
I was so happy when I saw dual pistols were being put in the game but vastly disappointed that you didn't give it to light class but you gave it to heavy class. Not going to say it doesn't fit but heavy is slow and light class literally uses two types of pistols and an SMG a knife another type of knife a sword and an smg assault rifle type weapon. You know what would have fit as well......dual pistols.... You could have gave heavy like another type of shotgun or another type of light machine gun instead of dual pistols and gave dual pistols to light class because to me that just makes more sense. I like light class using pistols which the majority of almost every player who likes backstabbing other players or sneaking around are also using. Heck I just played 3 matches and the first person I see playing light class is using the birst pistol and the other ones using an SMG and practically every heavy class is either using the flamethrower a shotgun or grenade launcher
what have they done to my baby dagger ;-;
wow its frustrating to hold click expecting a kill n then its cancelled cause you didnt hold it long enough
idk but this nerf made me discover a brand new playstyle and its very fun aka just dash around a mf while m1ing them to death, its very effective once you get used to it surprisingly
Its better if you toss in slides after you dash
ive been playing invis dagger since i started this game, and the cancelled attack is so frustrating, + no more sprint backstab either š
Im a dash dagger user myself
It feels bad not using a movement ability when on light so I never used cloak
well it wasnt too bad with sprinting,
Its my prefrence is all
I go invis, wait for them to run past, stab, but now i cant catch up to stab or i dont hold it long enough, i live for the dagger ;-; how could they
i guess i'll have to try your play style or change mine, i guess i could get used to holding, not sure about the no sprint
i dont understand if you are serious
Had to fix a few things glad you said something and yes I am serious because it makes no sense to give heavy class dual pistols and not light class that uses light guns AKA dual pistols or pistols in general.
I'm tired and my typing is terrible
new dagger seems built to work with invis, which i really don't like since i used grapple with it before to catch people off guard, now i have to be a rat like 90% of other lights
why giving the light class a new gun when that class already is the class with more guns and also with more variety of guns
I just want dual pistols man.....Just not for heavy
what a pity
Skill
Issue
(i thought it say krill issue)
https://tenor.com/view/krill-gif-26227395
Bro I can't with this channel
Anyone notice that they have made the reticle in the acog for the xp bigger?
Yo dagger users did they really do dagger so bad? I haven't played s4 yet
Like is trickstabbing still a thing?
Try grapple hook
Does anyone know definitively if the scopes affect ads now? I feel like running iron sights are quicker, but maybe itās in my head
@sudden bloom
no thnx were not bringin back the xp54
What do you all think of the new faces?
the thing used to melt players in secs with huge dps, almost no recoil, insane reload speeds and a moderate mag size, not to mention the extreme range and accuracy
@toxic badge
rpg got a nerf recently, it doesnt need more nerfs. first u complain abt 160 damage, now 100, idk when yall will stop crying
its fine. 100 is good in comparison to effing tk and m11 (atleast at close range). in comparison to those, its highly underpowered. so, pls no.
Rpg is 100 damage instantly, the only weapons that even do that require headshots or using the sniper
Sure it doesn't need nerfed in damage but it should be more reactable
ye for the price of slow movement and to counter evas dash and stuff
ye ik. i never complained abt rpg nerf anyway, more balanced. but atl give destructuon boost
Yeah it should break more too
goo is getting stuck mid air when shooting players with it sometimes pls fix.
Rpg doing more destruction damage would be great
I do not know why they nerfed AK ⦠it was just fine⦠it sucks now that u canāt an enemy in one magazine⦠fuk this game like keeping netrfing weapons which are not needed
you can kill two enemies with that mag, that got like the least significant nerf lmao
You have 4 less bullets, that's only 80 - 120 damage
You still get 680 damage on all body shots
That's enough to kill 2 mediums or 4 lights
Or if you land at least 4 headshots out of the 32 bullets, even 2 heavies
What are the thoughts on the Pike 556?
Very very strong
Better lh1
How fast do you think it will take for it to get toned down?
season 5
At least untill 4.2
Probably in like a month? At max s5
Its a nice gun but its hard to use
@unborn narwhal I personally donāt think itās hard to use. As a heavy main itās difficult to even fight it right now since the mesh shield is in the ground and everything else shielding wise is bad.
personally I've been playing against it fine, but it could be because the users are just not that great. It's annoying being peppered from long range but nothing I can't handle.
meanwhile I am suffering from CL-40 spam every other match and it's honestly getting real painful, especially when multiple of them are being used in the same lobby
Thatās my problem getting peppered from on top of buildings trying to make a play makes itās difficult. However the games Iāve been playing Iāve had double lights on my team and me as a heavy with no heals makes it even worse
i like weapons and gadgets
then there's the issue for you lol.
I play medium so I don't have much issues with it as of now, it's just the CL spam that's killing my enjoyment of the season so far
if it's just one of them there's no real issue, but then you have triple med with 3 heal beams and 2 CLs mindlessly spamming away and there's just nothing I can do
Yeah with three defibs, I really wish theyād limit one defibrillator per team.
holy shit
yeah
as much as this season is still p great so far, there's still so many things that needs to be either changed or reworked or added
to this day I still question why we don't have a grenade indicator in the game
I donāt disagree I didnāt play last season because of TA, but I do see where they need to add a grenade indicator.
Cursed
But hilarious
Terminal attack is still in the game you probably shouldn't play.
@vital forge reread my post.
I don't think limiting defibs is good. Mostly because it will open the floodgates for people to start asking to limit other stuff too. While one thing limited would be fine in my eyes more would result in players loosing access to playing with things they like and limit the strategic part of the game.
I think a much better option would some kind of a nerf. Stuff like 0 seconds of invincibility on respawn or even allowing people to damage the respawning player by shooting the silhouette, possibly at a 50% rate, since they only respawn with half hp. The biggest problem with defibs isn't that they resurrect teammates, but that it is too hard to punish using them recklessly.
A well coordinated team will defib a dead teammate nearly instantly if they are also positioned well and that basically results in an seemingly endless stream of bodies until you either break it or give out. In this case the best option would be to attack their position until they are weak, but right now if you do that you might start winning, but will get punished by the freshly respawned player because of his invincibility frames.
You basically have to focus on fighting while heaving a timer in the back of your mind that the other guy will soon be a threat and with a coordinated team, they will use the fact that threat is emerging to position themselves so that you are at a disadvantage even tho you you where the ones who just pushed them out of their position.
I do see your pov, but I do feel like there is something else they should do to the defibs or players on respawn from it.
Embark, add a refund system for skins since you have such a hard on for nerfing weapons. Feels shitty spending money on a gun that you admit was bad but nerf it anyways
No thanks.
A grenade indicator would make grenades useless
fr fr
Not really?
Some of them explodes on impact, and you can see where it'd explode while priming to throw it for the ones that don't. All you'd have to do is whip up some tricks so the grenade would explode where and when you want it to.
Sky nading is one of the oldest and well-known tricks in the books for nades and have seen use in multiple FPS games, with most of them having a grenade indicator. It may be niche, but it is definitely not useless.
ma bad, been talkin bout dis in da wrong channels .
i miss the way the knife worked, cant stand how ya have to hold it now, feels like it takes longer and always let go just before its charged.
been using it since day 1 and loved it with the invis but its just frustrating to use now.
anyone else of the same opinion or just me.
be good if they made it so u press and it just stabs but the option to hold, or even a visual indicator of when its charged.
also didnt need an increase in how long it takes to stab, can barely get people when they running as is and is like the least used weapon
exactly
this aint cod, where u can just evas dash or grapple or jump pad out of the way. if we do get nade indicators then theyll become shit asf
Grenades aren't insta kills in this game, always knowing when a grenade is near you would make them nearly useless because they'd always do minimal damage
If you want nade indicators make them do 200 damage or something
TOO MUCH DAMAGW
Agreed. And even without theyāre already pretty hard to miss
And nades in most other FPSes don't either. And I'd know because I've spent a lot of time playing some of the more popular ones. Bare minimum it's always 2 for a kill, and the Finals also has that to an extent.
It'll make the frags more niche, 100%, but to say that it'll be useless is straight up wrong.
see yall soon chat
The only way they're hitting is if they're stuck in a corner or can't move if they add indicators
That is the greatest thing I've ever seen
Lowkey data reshaper after the most recent range buff kinda fucks hard
And the main fps game, cod, has always had 1 hit nades
Think of fps games that aren't battle royale
For a game that focused a lot on verticality you clearly have not tried to do some actual sky nades / high throws
Do that sometimes, they're way more effective than what you're thinking
It's bad
Also "instantly" if you're in a fight time to pull it out vs other guns
It's bad for destruction because long CD it's bad for damage
It's not an opener or finisher
It's still an excellent finisher for everything but the sledge now.
I mean spear and sledge and time to pull it out / put away vs average dps
Max like 10 damage difference
For some weapons
It is a great opener, you just gotta be prepared, pull it out when enemies are nearby but before you fight. It is also a great finisher if you run out of ammo. It is faster to switch to the RPG rather than reload any of your weapons and 100 damage is the max damage you can do with one shot as a heavy anyway.
It is correct it isn't the best at either damage or destruction, but that's because it has versitility. If you want an instant damage option go for frags. If you want destruction, go C4. Wanna have both? get the RPG it is not as good at either tho.
One thing I could see Embark adjust is the damage scaling of it. Remove the damage falloff away from the center of the explosion or at least decrease it making it also a more AOE damage focused burst rather than the one shot one kill thing it has been up till season 4
I wish they would increase the destruction radius
R.I.P my daggerš
What if medium has ability like purple chemical that makes u go slide quick and u can set it on fire
With all the buffed guns and low time to kill dagger needs one click backstab like before and u can hold it as well
there isnāt an accurate visual or audio cue that backstab is ready while holding,add a glint to the tip of the dagger blade and a ting sound to show its ready.
U can single click and hold throwing knife secondary attack but u canāt with dagger stab,plz fix it!!!!
The heavy charge m slam immediately does maximum damage even if heavy starts right in front of and almost no visual warning out of nowhere,itās completely unbalanced,add the grunt audio right before it activates not in the middle of charge n slam,it should half damage and more knock back when it start and maximum damage at the end.
I use cloak and it makes a sound when activated and while itās being used so a quick backstab was easy to take down someone but now with the added charge all the opponent needs to do is turn around and the backstab goes to waste
.
Lower the CD
Did u read?
I asked for one click backstab plus u can hold if u like,both
Nerfing heavy to be the most unfun class is a slow burn
All abilities r balanced accept charge and slam
Sheild is meh to low
Winch is short distance so it sucks for objectives unless I'm kissing it and allied trophies
Shield need to be 4 sec instead of 8
It's just really meh I don't like the change and I felt it was unnecessary
In the same page they acknowledge heavy feels like dog to most of the community then nerfs them and makes there kit more clunky
they also acknowledge that its the class with by far the highest win rate and needs adjustments
@unkempt root no it wonāt ruin anything cause I know there r viasual and audio cues itās just too hard to notice in the middle of loud gun fights
Agreed
Plz help on the suggestion thread just copy and paste mine
@molten basalt good idea on reconstruction bomb but with rubble around the broken place will cause overlap and u canāt move there
yeah it would have to be made in a way it wouldnāt create weird areas to get stuck in but the concept of a reconstruction bomb i feel like is fire
i guess i should post the concept here instead hm
Well the rubble canāt just disappear
iām thinking it would use the rubble to reconstruct destructed parts
@uncut apex read the end of my text on heavy #šāgame-feedback message
Sounds nice but impossible to code lol
Could be a good counter for heavies breaking everything
Yeah for sure and give light something to secure an area more, also acts as a counter to dematerializer
Just cause something wins doesn't mean it's fun
Never said heavy was bad
I just don't think it makes sense to say "people aren't enjoying heavy because of constant nerfs" then two seconds later nerf them and make their kit clunky
Yea the mesh should be 4sec instead of 8
Can u help me out with suggestions on dagger plz
It has a built in CD or nerf because it takes time for your shield to start regenning
So constant raising and lowering just meant you didn't have a shield
I want to love the dualies but the body shot dmg is abysmal and missing one head is generally death
@sand monolith u agree with my comment on heavy in the suggestion thread?
wtf is good for light
how about we give the sniper damage reduction at a certain distance (120m or so) instead of removing hitscan. movement in this game is just way to fast for no hitscan
or we ban the sniper only in powershift since it is the only mode where it is a problem
i just lost a really frustrating game so i come to complain here
why the fuck do we never nerf pm like the xp54 and m11 are awful to play against not that hard to pick up and kill heavy in 0.49 sec mean while i take 1 or 2 second for most other weapon
i am a light main and even like that it feel awful the game would be better feel more skill whit those one getting nuke down
then i wanna complay about the snipe in 5v5 it not fun to play or to play against but that a different story
xp did get nerfed by 2 damage
I have a question, maybe it's a placebo effect from what I tried in practice range but
When using red dot sights on some guns that do not have sights such as the AKM or revolver, does using these sights reduce the damage done with the gun ?
??
is it just me or those akimbo desert eagles are overtune asf?
There meh
hit detection on the sword is still buggy iāll be right next to them and no hit
phased through a heavy no hit
i think its fine if they lower headshot modifier, the gun is just rewarding for aim. Not like the CL40 just splashing feet, you like actually have to play the gun
they just need less range
It's absolutely brutal hitting anything but the head tho
Hitting the body is a waste of a bullet
they are pretty accurate but i havent found the eagles to be to strong at least not in my experience but they do seem good
yeah, thats what i mean, its a strong gun but maybe the headshot modifier is a bit overtuned. But atleast its high risk/reward going headshots esp in a gun with just 14 bullets
and pretty long reload
i feel like im getting close to 3 tapped when gettting shot by them
and you also in general you dont manfight a heavy
Read the last part about heavy #šāgame-feedback message
U agree
i agree with the charge changes
yay wow cool stuff or whatever stop pinging me
The heavy charge n slam nerf u agree?
The charge does more knock back and slam does more damages
Ok but why does the Frag Grenade has a skin for every sports ball but pyro nade still has nothing?
I hope they revert it to no cooldown. If they don't 4 second cooldown would work better.
do someone have the link to the TTK spreadsheet?
yeah sure, many ways to change it for sure. Like scaling dmg to speed and have it start slow and go faster.
@cerulean mica u agree with my cooment of heavy #šāgame-feedback message
I do. I mean Im not a huge of getting slammed and charged at lol
But even as a medium main, 130 damage for one shot is basically half your health. Jumping damage causes some more and the rest you just die to literally anything random
Comment it more in the suggestion thread copy paste mine
Lol IDK if theyll do anything to it. But yeah...
A lot people will have to do it for them to notic
Yeah
Also my dagger comment too
Yo you got any clips of that i need to see that lmao
With all the buffed guns and low time to kill dagger needs one click backstab like before and u can hold it as well.
there isnāt an accurate visual or audio cue that backstab is ready while holding,add a glint to the tip of the dagger blade and a ting sound to show its ready.
WHY DID THEY RUIN THE DAGGER OMG!
the other buffed weapons gaining scope and the most complicated weapon is nerfed
Where's the logic?
Help me voice this problem in suggestion thread
sure bro
With all the buffed guns and low time to kill dagger needs one click backstab like before and u can hold it as well.
there isnāt an accurate visual or audio cue that backstab is ready while holding,ADD a glint to the tip of the dagger blade and a ting sound to show its ready.
U can single click and hold throwing knife secondary attack but u canāt with dagger stab,plz fix it!!!!
Copy and paste
so when they nerf M11
honestly I'm discouraged, I still spent money buying dagger skins to turn it into a useless weapon
I'll be back when they fix it, or not...
Petition to move the red dot sight attachment forward a tiny bit so your sticker isnāt covered āš»
i reckon they should also just let any gun have any sight
Never. The weapon is completely fine
High risk reward weapon
Should be the baseline for how strong light weapons should be
https://media.discordapp.net/attachments/863748725826519070/1277543963221561374/caption.gif?width=467&height=556 do not buff light even more
hey trent,do u think new dual deagle and pike are high risk reward weapon too
At close range yeah
it shouldnt be nerf
M11 and XP54 have a 0.84s and 0.99s kill times on a heavy, that is if you hit all headshots, they drop to 1.26 and 1.48 if you don't hit a single headshot. Meanwhile the slowest a heavy can kill a light is 1.41s with a flamethrower, all the other weapons are under 1 second with all body shots.
I am not saying skill issue, but in practiced hands heavies usually win against lights
its ok for now
There is no risk at long range though, which is why itās op
Heavy shouldnāt be able to take long range duels consistently ever
no risk at long range,because its DMR buddy
KS?
its like sniper rifle for heavy
KS isnāt winning long range duels and the deagles arenāt a DMR
Well Akimbo don't deal that much damage at long range so they are mostly for harassment. Also they only have 14 bullets so if you waste them on long range battles people might collapse on you while you reload.
I would guess people will start doing that as we get better at using the new weapons and fighting them so I'm not afraid about that aspect of new weapons.
Pike might a bit problematic tho
Fall off starts at 40m
That is insane for a heavy weapon
uff, yeah ok I thought it was a bit less. Well that's the most likely thing they will change I would assume.
i dont think so
Thatās the only thing that should be changed I really like the deagles
Theyāre probably my favorite weapon in the game rn and the damage is perfect
new weapon its more lower than LH1
deagle only have 44 body damage
and pike have more body damage,less head damage
looks fine I think
do u played BF3?Pike feels like M417 in BF3
and Dual Deagle feels like SKS
LH1 feels like M39 EMR
4 less damage only affects the heavy breakpoint, meaning you basically need 8 shots with Akimbo while you only need 7 with LH1.
In exchange you get 200 more health
why everyone care about light build playable
light build like tracer in overwatch
not reaper
it shouldnt be too easy to kill medium or heavy
and medium&heavy should very easily to kill light
like soldier 76 and bastion could really easy to kill tracer if they noticed
and McRae too
McRae is Tracer Hunter
use flashbang to block and fanning
I think your Overwatch analogy is kinda falling flat.
I think light should not have any ability to directly confront medium or heavy guns
but M11+Dashes is really tracer
If all bullets hit in both players effective ranges, yes.
If light needs to confront others head-on
So he must make good use of his gadgets to create advantages for himself
like smoke+thermal vision,stun gun
Right, light is strongest in situations where they can use their size, speed, and unique util to win, whereas heavy is best in head to head engagements.
gadget not toy its really useful
especially stun gun,invisible Grenade,gateway
but I like smoke+thermal vision
This way, I can gain an absolute advantage in direct combat
Yeah, a lot of light's value is from util, I don't understand your argument here.
let medium and heavy more easily to kill light build is not a bad idea
they just added 2 DMR for medium and heavy
I'm pretty sure that light is underperforming in terms of win rates, that's what the patch notes said. I'm not sure if light needs more of a nerf.
not AEK971
just nerf CL40 in 4.2 and nerf some m11 hipfire
why someone thought DMR is op in this game
what about DMR in Battlefield,is more op than in this game
SKS of BF3,SCAR-H SV and QBU88 of BF4
Serbstlader 1916 and Howell of BF1
Gewehr43 and MAS44 of BF5
its more powerful than in this game
and btw,when they add BF4 UCAV into their "TheFinals"
I want play suicide drone
because over 80% player dunno how to play light well
light build require very high skill
Light build needs to quickly resolve the other party's medium and attract heavy attention
I guess that is kinda true, but probably in a different way than most people think.
Lights just play for kills not for objectives, because it is a deathmatch class for most people
It's also because light is the worst class in the game rn
like what tracer or reaper need to do in overwatch
?? Killing people with tracer is as easy as dying as tracer, plus she get rewind
and scout or spy in team fortress 2
u can use gateway to rewind too
it wont bring your health back
but u can escape
gateway doesnt heal and you have to be near it and people can follow you/throw nades through it
if lights were suposed to be tracer they should be waaaay more lethal than they are now, and waaay more slippery, thank god this isnt nowhere near overwatch
what about tell Blizzard about give tracer a stun gun
https://youtu.be/-Mj5g6KWTiI?si=YuEkKNbGwADJsWOb
This is concept video of ability on light class
It call's WALL PASSAGE
How does this thing work:
There are two charges available. When you press the ability button, it activates it for 1,5 seconds, spending a charge. During the active action, the character has the opportunity to pass through obstacles: walls, objects, barricades, doors. When passing through an obstacle, you cannot use other gadgets and main weapons. After passing through an obstacle, the effect of blindness and slowing down for 0,5 seconds is applied. If the character is in the wall after the time of using the charge, then he will be pushed to the nearest surface. The charge is rolled back for 8 seconds.
This season, the players were surprised that Embarks did not add any abilities for classes. So I offer you my idea.
and lets see what will happen in overwatch
wont change a thing, would only slow her down, tracer can kill people in a backline faster than mercy can switch guns
How about we help Tracer ask Reaper for two shotguns
or go team fortress 2
trade with scout
scout shotgunātracer
tracer SMGāscout
You should know that Reaper has many shotguns, so he shouldn't mind giving two to Tracer
scout has some pretty busted unlocks, your analogy still doesn't work.
an scout with critcola is more powerfull than, most if not all, classes in the game
and medium build go red dead
so im still failling to get the point there
learn dead eye from author morgen
medium have a revolver too
so he have to learn dead eye
I'm So Lost On What The Plot Is Here
same
what about SodaGunner and PsychoMilk
It started with finals and now is another 3 games it seems
well is not like i have something better to do aswell
the game is dead 40+ minute queue times here
TF and TF2
Team Fortress is TF too
not only The Finals
so heavybuild could learn grenade jump from TF2 Demo
and learn how to cook sandwich from TF2 heavy
even the rocket jump,heavy build only have 1 shot its wasteful
if they reworked rpg to be the "Rocket Jumper" unlock from soldier ppl would stop complaining about it and heavy would finally have a movement gadget
Would be interesting
That's A Neat Idea, But If It Still Did Damage On Players It'd Still Be Aids
heavy build must learn how to cook delicious sandwich from TF2 Heavy
Imagine A Heavy Rushing, Shooting His Feet, Then Ascending To Narnia While You're Lost In The Explosion
The rocket jumper cannot do damage thats its whole thing, thats bc in tf2 you can self damage doing Rocket jumps, so they made one that has its only purpose to be a rocket jump tool
Ah, Never Played TF2, My Bad
eat sandwich could healing himself
its fine, valve is actively trying to kill it every day
Been so long since I've played tf2
I mean it could be nice, anything would work really, that gun its the seccond most out of place weapon in the game, only losing to 93R atm
it's basically spam damage that destorys everything. It's not bad just not useful at all
its really bad to have a weapon that has its only purpose to be a spam tool
what about give light build sidearm to buff
light build could equip V9S or 93R as sidearm
would completely break the game
its simple, every weapon is unique because its a compromise, if you wanna play a sniper, or a bow, it MEANS that you'll be unequiped to some scenarios, having a side arm breaks this dynamic
you could be prepared to use sniper in every long range engagement and just V9S your way out of every other scenario
PLEASE CAN I PLEASE FIND A MATCH IM WAITING FOR SO LONG IM OUT OF STUFF FROM UNI TO DO
btw who knows why they nerfed 4 bullet for AKM
It was too op clearly
I gess im miss informed and bad at the game i will still complain
i wasnt saying heavies arent as good as light im playing light i know what it can do
however it a team based game so i never take you 1.26 second to kill a heavi since they alway took a little bit of damage at the very least
im complaining about the weapon being powered by ruining fun for all classes when it take you 3second to kill whit a melee weapon that need positioning timing ect or when it take you 4shot of the new shotgun close range to kill the heavies
but for a blaster that make me feel like a prematured ejac that destroy anything it touches and can still do good amount of dmg mid range
time to kill shouldnt be 1.26 on a heavies on the first place (or maybe im just way out of this game and dont understand anything its possible) they are suposed to be a little bit more tank than the other class but it never made me feel that way ( again could just be skill issues)
but thank you for awnsering that
oh nice after the 59:59 mark the timer just goes back to zero
YES
Sword is like the sweat thing to master in this game.
If you get good at it you will stomp lobbies and basically carry the game.
Problem are you can still get stomped at range because your gap closer is also the mobility you need for fights, so it will always be held back by that not matter how powerful it becomes.
The problem with sword is that you need to have competent teammates to use the pressure you make
you ever get those? lol
otherwise people will just stop looking at anything else besides the lil guy with the stick
one in 3 teammates are garbage, you cant get bad teammates if yourself IS the bad teammate
I agree lol... thus my state
Yeah that too. I mean it is less of a problem than the range thing honestly, but it also depends on the overall level of a lobby.
I have a friend who mains sword since day one, he had like a month long break but came back for season 4 and his first game got like like 4 team wipes solo.
Granted his mmr was probably reset to a point so it was against enemies that where a bit weaker than usual, but similar things continued to happen all night while enemies kept getting better over time.
true. tends to be the case with unique weapons. good, but also bad and pisses people off either way sometimes
i main sword, can't stress enough how many times i got 5 people for only see them just spam defibs and glitch mines whenever i was around
I mean I love playing sword and I usually end up with double digit numbers with it, tho I wouldn't say I am great at it.
People just don't know where to look when you dash through them and to the side of them
its really powerfull tho when you have people pushing the guys i make turn around and chase me
ah yes, the glitch mine hard counter
but nowadays i prefer to play LH1 with grapple
its waay more effective because my teammates are maining .50 and pike
the amount of range is incredible
400 hours mastering dagger + dash for nothing
dagger turned to trash
The funny thing is that the sledgehammer doesn't need to be loaded.
What was the logic behind changing the dagger's M2?
i think it was a buff
charging time seems to be the same but now you can hold it
at least for me it got really easy to facestab ppl with dash
but idk, you seem to be the specialist here, why do you think its trash now?
It was the worst change in the game
how so?
ttk is horrible
It's only used to kill a player and run
not counting the times it doesn't charge 100% and the character doesn't do any action
i like dagger too it just feel like it became easier for new dagger player but it really bad for the one that used to play the older right clic it gonna take some game to come bad to the old reflex
exactly, just add the two options for old and new players
^ true
The idea behind the change was probably for more players to have a stab (hehe) at it.
Instead of learning the wierdly specific timing you can just prepare the rightclick and hit when you see the moment.
i wish they do
interesting
yes but does any new player like the cloak dagger stun gun combo ?
and does it really help good player ?
fair
I mean it doesn't have to be new players
There are plenty of players who tried dagger once and never touched it again, probably with hundreds of hours in the game on different weapons.
Those people might try the new dagger and find it better to play with the way it is now.
they made the dagger for the invisible cloak, you can carry it and remain invisible
What other benefits did this new m2 bring?
Again, easier for a larger majority of the playerbase to use
very frustrating
I persoanlly have played a decent chunk of dagger, never mained it, but I definetely have 30+ hours on it
and I personally like the new m2 better
yeah i does bring some frustration tho when you dont fully charge right clic and do nothing for 1.5 second i can understand itsame whit the sword
I don't even really know what is the difference between the old and the new one, except that you can hold it.
So while it might not have many benefits, it is just easier to use now, it also probably doesn't have any drawbacks compared to before, except for people who are used to the old timing.
well the timing are of for trics stab but that a sweat thing and i understand that i need to work on it to to it again
but it feel slow , cant run when you do it so you have to glide to close fast
it does feel worse when doing 1vX cause you have to charge and so it let enemies time to get the momentum again
Patchnotes says it is just holding M2, nothing else changed so, yeah, it is basically the same thing, except when you miss time the hit you can actually correct that and try and hit enemies anyway
it might get the same bug anim then whit the sword wher you dont see the charging anim (idk if that still a thing)
sword is easy to counter just no one really does it
yeah your reacting instead of predicting true it is better that ways i just have a skill issues on that
but it also make it more punishing since you have to load again if you miss one
I mean, you have to load one again if you miss with the old dagger so that doesn't change
yup but you can miss the timing by releasing too early and so making you do another mistake
dagger + mistake = die
it just a blade whitout a handle whit that change
im sure we will make it work tho somehow
now you carry the backstab running slower in front of an AK and you still have the chance of getting the timing wrong and nothing happening
That reasoning works for all of the weapons really.
and the advice that also applies to every weapon is: Get better, make less mistakes.
It's the shortest range weapon and you only have 150 health and it only works on the back, it's very different from other weapons
my point of view is that it widen the range of mistake you can make since you can miss the timing and miss your aim on the back of the enemies
It is somewhat different from other weapons. Not that different from other light weapons.
Almost all of them work the best from the back and up close, because you will just die faster than you kill from the front. Sure they have more range, but they also don't oneshot.
im nt gonna contest that i already did it today my point of view is just getting destroy by the argument skill issues
And is there anything stronger than killing from a distance?
One shooting enemies that don't know you are there sure does sound at least as powerful as killing from a distance.
you say one shot as if it were easy
I am not saying it is easy, but aiming at a moving target also isn't always easy
well if you play as the rat king cloak yeah tbh
A very small percentage of players play dagger at a high level, it is not viable, it is weak and inconsistent and it has gotten even worse now
It's much easier to have 8 bullets in a shotgun
tbh whit time it as gotten more consistent
consistent with invisible only,
inconsistent with fast charging vs two r more players
I mean yeah, but melee weapons in general aren't viable at higher levels and stealthy gameplay will also always be weaker at higher levels because high level players are just more aware of what is happening around them.
Buffing a thing to compensate for skill will just result in that thing overperforming where that skill is lacking
they widen the back stab a while ago so no its more consistent for all play style
That's exactly why it was only viable to play with the dagger + dash, now they changed it to make it viable to play the dagger + invisible
only works for playing with newbies
any player with awareness can detect an invisible
I mean I would imagine if you can be invisible with it you can still dash with it so I don't see how it isn't good with the dash anymore.
bring back right click stabs, revert the change or alow me to both just one click left click, or hold
Had a 560 word essay written in a youtube comment but I think it's worth sharing.
Context: Someone on Youtube complained about Mines and RPGs being "no-skill"
My response summarized from 560 words down to 290 words by GPT
Counterplay is a Skill
Sometimes, backing off from an easy kill is the smarter choice. The game isn't just about gunfightsāusing gadgets and countering your enemy's loadout is part of the competitive skill set. The devs have made this clear through their designs and recent patches.
From the Devs: "This is another change aimed at making World Tour more friendly for the casual player, by allowing them to swap items between lives. Ranked Tournaments will continue to only allow swapping between rounds, as we believe counter-picking rival teams and adjusting to maps and map variants should be a skill in competitive play." (Patch Notes - Season 4)
This shows how important counter-picking and adapting to maps really is. Your loadout choices matter, and it's crucial to recognize that gadgets like mines or RPGs aren't "low skill" ā theyāre legitimate tactics in the gameās design.
Mindset Shift
Not every win is about landing the final shot. Forcing your enemy into retreat can be just as valuable. Think of it as a "soft kill" ā youāve already won if theyāre running away at 1 HP. Sometimes, the best move is to control the fight and deny them a chance to re-engage.
We all know the rush of a kill, but donāt let bloodlust take over. Self-control is a skill too, and learning when to pull back can make you a smarter player in the long run.
Practical Advice
If youāre someone who loves gunplay, try incorporating more counterplay into your style. For instance, deny gadgets and mines with tools like the Data Reshaper or APS turret, and pick targets strategically. If you see someone with mines, donāt chase them to their death trapāforce them out and take control of the situation instead.
need comments to make vc
I have my highest kill games when I am patient.
it is just me or do we really need a TL;DR for his TL;DR?
but srlys tho, on the overall "counterplay" side of things, this game has little to no access in information for players (especially players new to the good old rocket paper scisors concept) to make a informed decision into how to play and counter certain strats
to be realistic, the playerbase struggle in this to the very fundamental counterplay with guns, usually taking fights they shouldnt be taking (like trying to win a fight after a light sprayed half of the mag in someones back with XP)
Pike is weirdly strong up close can we get a reverse damage falloff?
the real question for me (and i do not know the answer myself since im not a gae dev) is, should players who have more skill always win, even with the wrong tool for the matchup? or should some matchups be uniwable without numbers advantage because you had the wrong tool for the job?
Like I was losing gunfights with the M11 last night landing 60% headshots in fight and still losing. I would also take a rate of fire decrease so I can at least have time to get the kill before being two shot in the body kills me
could yall imagine different options for what spills out when you get eliminated?
i find coins to be so perfect with the games desing that i wouldnt mind if it never changed
if i could choose tho, i would definetly make my enemies spill milk
for no particular reason
or like spill out coupons or reciepts
maybe cigarettes
You can vc deez nutz
RPG: Bring damage to 130. Require aiming before firing. Make the max damage range so small that it has to be a near direct hit to deal maximum damage, and have it scale down quickly.
C4: Two charges, slightly lower damage. Reduce arming time so that they can be reliably detonated mid air.
Its not a solo game and you should plan to have a variety of coverage with your squad. I wish the loadout screen would show you, your allies full kit. Weapons and gadgets. Would be easier to quickly see something like "oh one of us needs the zipline"
it shows
but still, coordinating with randos is really difficult
Yeah I'd never play this game with randos. When I do its power shift where its just aa clusterfuck of fighting and everyone can switch
its a good rule of thumb for yourself, like seeing a lot of mediuns and picking glitch to counter, or seeing a bunch of lights and using shotguns, but the game doesnt net you nearly ingo enough
You can see teammates loadouts, the problem is getting people to actually swap to what the team needs.
Even friends I play with have a habit of wanting to be "that guy" who frags out, and not the person who wins the game via proper support.
How?
Press J
I'm not home and just do it w/o thinking, but I think pre-game it might be like space/tab?
It's j
Probably, I mess with a lot of binds
Oh
@hazy spoke @real pagoda u forgot to mention there has to be better visual and audio for dagger hold like a blade glint and a ring sound
Yes dagger should be BOTH single click and hold options both
yes that would be great but for me its much more important that they remove that movement penalty. i think i would hold my backstab still 95% of the time but it would be nice to have
We need it ALLL
We talking about dagger getting some love?
Yes see the full perspective #šāgame-feedback message
Also after one kill anyone around kills u easily
A am seeing a lot more people talking about dagger plz continue
Devs must listen
U interested in dagger change too?
Maybe could be fun but could also end terribly if they screw it up somehow
you guys made the CL 40 the most broken weapon in the game
Posting ādelete the stun gunā in another channel rq
I just want my pokie little knife back:(
So true the new dagger is ass
I was excited at first but itās so slow and the timing is weird:(
Feeling like medium gadgets and a little bit for riot shield and dual katanas are a bit weak
I think that riot shield should be given a low damage side arm pistol which can be used when shield isnāt fully enabled like in r6 with blitz and montange
how the hell do i use the pike
What do you mean?
how the hell do i use this thing to kill my enemies before they kill me. it feels like it has worse hipfire than the actual sniper rifle and also worse scoped accuracy
I use the iron sights cause I prefer them for close/mid range engagements which is what usually happens but other than that it's just aim and shoot
That's how it should be?.... If you are fighting someone that also has a DMR while you are using one. You should lose as a light because you are designed to get in and get out. or do poke damage and reposition? If they hit one HS it does hella damage true, but you have to expect the unexpected.
i figured it out. i just have to not move at all.
my aim is a lot better now
it's a decent ranged weapon up until you start moving at all
I've seen a few people saying the new CL-40 is overpowered, but I just tried the newly buffed version and it still really struggles in head to head fights, what are your guys' thoughts on the changes? I think it's at least more balanced than it was before.
I feel overpowered is a term used to much it's a 4 shot decent reload weapon with high damage on hit I'm not sure what it's damage is like when you don't hit directly or basically directly so maybe I'm wrong but if you have to hit them with a projectile or hit right next to them to do decent dmg I'm fine with it but if you can miss by a decent amount and still melt them I'd say it's a problem
what is up with these numbers. the icon for the ball indicates that there's something personalized about these numbers.
The problem with grenade lauchers is the amount of chaos they create. Being constantly shelled even if you don't take much damage from the explosions is very annoying/distracting.
oh wait i looked around. i see. it's. an ongoing thing huh.
To my knowledge everyone has a different number I believe
yeah. has anyone talked about this in EE or?
also can i talk about how mildly infuriating the number i got is
But that's a separate issue from if the medium grenade launcher is op and honestly the medium grenade launcher vs heavy launcher I've found the heavy to be the one that feels like an endless shelling much more
Both grenade launcher are not even close to be the best weapons for their class, they are just annoying in the chaos
Itās actually the same speed if you time it correctly
I thought the same thing at first but we compared frame data from old and new and itās the same
How about the flash bang buffs what do people think about them
My eyes burn.
I've only faced them in one match so far myself but that's what happened I was amazed that they were actually good now
Wish I had the option to make them a dark flash
CL-40 is one of pretty few things that draws me to play Medium of my own volition. It ends up being a pretty boring heal n' shoot class a lot of the time without a lot that feels unique about it, but there's some fun novelty to having an impact splash damage weapon in a game like this.
Also, I know that Heavy is probably still the most effective class in the game but I'd like to see him get a little more in the way of demolition potential. Hammer is viable thanks to Winch Claw and charge and slam and RPG are still fine choices, but I don't see C4 all that often anymore. IMO demolition is the most fun part of playing Heavy, so it'd be cool to see him get some new stuff that gives up damage potential in favor of pretty severe demolition capability.
Medium is probably gonna be more effective now
So lots more MMH and much less HHM if at all, since mesh got gutted
I guess that makes sense, if Mesh is that bad then the effective sustain from medigun and defib makes a bunch of mediums more survivable, or something like that,+ no direct counterplay to getting beamed in the open
Model didnt get touched either
And heal got nerfed, so HHM is a lot less viable
Rpg too
medium also got the most direct counterplay to defib we've ever gotten, glitch mine
the way the watch is worn is inconsistent. posted here because it's the closest to a fashion channel
This man doesn't know about #š„ādrip-check
know about- huh. why was that not in my channel list.
@sweet axle i have the same issue, its caused by the "equip to everyone" button. if you have applied cosmetics to weapons or gadget and added it to more than one loadout it seems to break your game, the only way i know to fix it is to delete all your loadouts and remake them without doing the "equip to all" or wait for a patch to fix it
ehhh, i've got a mate who has 'equip to all'd a bunch of stuff this morning and he's connecting fine mostly. i'll delete all my characters anyway, can't hurt i guess. edit bvecause slow mode: cheers for the advice : )
this has at least let me join a quick cash round. thanks mate
bro I keep spawning in the middle I'm actually the main character
I gues I'm just him yall need to get on my level
Exactly I use orange and green can throw at enemies and use cl40 plus flash,nade,mine and turret for best combo
LetBRUKEThat +hair is back we areas so back
What do u think of my combo #š£āweapons-gadgets message
I saw a guy on a tiktok comment saying we should have Dual Throwing Axes for the medium, and while I donāt think we need more of that type of stuff rn, Iād love to see that somedayš„
I just want dual blades to be usable
Yeah they should deflect better itās kinda crazy
Not only that the final attack in the combo needs buffed it should be at least 2x of what it does now
Idk about that but I see what youāre saying
The combo currently is 50x2 60x2 70 and it should be 50x2 60x2 70x2
It has the worst ttk of any melee weapon, and now with the riot buff riot shield even out damages it
I didnāt realize thatās how it went
I donāt think 140 dmg is fair though, raising it to 100 would be good I think
Yeah the deflecting is buggy but the main issue is it's shit damage
imagine, each attack of db does a little slowdown and then a sudden mini-dash at the end
The 140 won't effect anything vs lights it will just help with meds and heavy
I think fixing the deflection could rly make it play much better, and then if they do that 140 would be too much
And tbh 140 at the end would be worth it considering one heavy sledge attack is 200
REVERT THE CL 4-0 BUFF
140 literally wouldn't be too much it would make them usable
Whats the difference between having 120 at the end vs 140
If you made it 50x2 60x2 60x2
It would only effect killing heavies
Ig youāre right, but even now I feel like if youāre in a 1on1 and you have dual blades you win a lot (at least I feel I do most times i use them)
Currently the full combo does 290 and if you buff the final attack it would do 360 which would make them be able to at least somewhat fight back against heavy but would literally affect nothing vs lights and meds
And if you think about it it's like a 3 or 6 sec combo vs heavy sledge doing a heavy attack on you and a quick melee
Heavy will still be able to kill you faster it would literally just make the
Last attack worth doing
Currently there is no incentive to do the finisher of the combo because it's so bad
Or they could make the combo 55x2 60x2 65x2
Anything but 50x2 60x2 70
or, they can do a melee special and have a charge mechanic where you can hold LMB to charge Heavy attack and tap LMB to rapid fire quick attacks
They would still need to change how they do damage, make it consistent or something
Because it just falls off at the end
It feels like your character gets 4 swings off then gets tired at the end
that's the life of the melee users
And imo cl-40 buff should have been from 93 to 100-105 not from 93 straight to 117 like why that large of a jump
Dual blades should be able to kill heavy in 1 combo
EXACTLY THATS WHAT IM SAYING considering combo takes so long
please, I don't need another one hit light melee weapon
The last hit takes so long and does nothing
It won't one hit them what are you on
Its for medium...
Buffing the last attack won't effect its ttk vs light or medium at all
And its not 1 hit at all
50x2 + 60x2 is 220
So even without the last attack light is dead so buffing the last attack won't even effect light
And qm is better for medium than waiting for the last hit
Exactly
They see the 140 suggestion at the end are are ready to cry like the light main they are even though it won't have any significant impact against lights
It's another 93R weapon that the devs think that it'll be too OP when buffed and useless when nerfed
Dual blades and op are just about the furthest things you can put in a sentence
It will just make finishing the combo actually worth doing and make them viable vs heavy it will literally only effect fights vs heavy
It won't effect the ttk vs meds or lights
Idk how making them not be horrid against heavy makes them anywhere near op
Its already a worse riot shield, and riot is bad
Lights see any suggestions to buff weapons to make them usable on other classes and they want to cry
Wait why are lights being brought up?
We need a bottle š¼ skin for dagger I swear
oh wow, rude
@hardy dust
That comment
Oh okay
my xbox app is tweakin, can someone get me a pic of the new golden skin for the matter for my friend
ik its a very stupid ask considering i could take a picture
The devs already kiss lights ass enough I just want some unusable weapons buffed
I mean they even buffed the 93r but just forgot about dual blades
idk man, you don't see the stats, maybe the DB is better than you think
They arnt
xp-54 with or without sights?
the buff didn't happen for a reason
I mained them all last season even though I wanted to shoot myself a lot in the process
sounds like a skill issue
The reason being the devs are trash at balancing
oh wow, after all the work done by the devs and you call them trash. rude
it's not though. you don't have the stats. you can't gerenalize every DB mains out there
just because you suck at DB doesn't make it bad
you sound like double deagle heavies right now
They either need to buff the final attack or remove it
They are bad
That's just a fact
Exactly but they are a light main so everything seems op to them
nah dude, it isn't a fact without stats.
you want to be rude or have a decent conversation about DB. your call
"Waahh, this weapon doesn't fit my playstyle and I'm bad at it. please buff waaaaahh!"
DB is not good, its okay at best, it needs something to it that sets it apart from the much safer to use riot shield
riot shield has the same problem of being shot in the feet but DB makes it even worse
It has no range on a class without gap closing. The damage is poor (50x2, 60x2, 70 over a long combo which requires you to stay next to your target). The deflect is extremely inconsistent and has basically 0 damage outside of point blank. There is no redeeming qualities for the weapon, especially because riot shield (an already bad weapon) outclasses it in almost any situation.
yeah, its just not fun to use usually unless you get someone who just shoots you without caring
Even then, its still not good
"no stats so the weapons that people say are bad have to obliviously be god tier and they just have a skill issue"
the reflect is dependent on whats being shot at you, so high damage weapons like sniper can obliterate someone if you get the reflect headshot but its not worth losing the ability to shoot back
The deflect is too random to use consistently outside of point blank
Plus they seems to never reflect shotguns
It only deflects 1 pellet iirc
That's so bad lol
yeah, its bullshit
it needs a major buff in radius
Plus they can reflect light attack from other melee but you need to be in the sweet spot too close and it doesn't block shit and too far they won't hit you anyways
They need so much help
They reduce the dmg of melee and thats basically the only thing it has above riot
Yeah but like I said you need to be in the sweet spot
Just returned to the game and Iām wondering if the spear is good rn?
Or maybe just ok
Basically is it a viable weapon at all?
Its still pretty bad
Damn thatās sad, I thought this was the case because I havenāt seen anyone use it since the start of season 4
I hope it gets a buff
They just need to make it so it has good trade offs running it over the sledge
Like yeah the extra range you get over sledge is nice but in the same season they add a specialization that lets you pull someone in sledge range š
Man data reshaper kinda peak ngl the range buff is great
5 extra damage on the first attack would work wonders
god damn it, default empty reload animation for deagles is too sick to replace, roundabout reload a wee bit too goofy for me
Ikr the charging using the irons on each gun is fire
They be doing too much š, i gotta check my ammo count cuz i cant actually tell if i reloaded or not
lmao
The right click needs help the most tbh itāll get you killed more often then not
Should be cancellable, ez
You can cancel it with emote wheel
Also 125 DMG might be good
Do you have to do a full emote?
Or just one of those emoticon things
When you open the wheel itāll take you out of the spin, your locked out of using left click though for a second or two since game thinks ur still using it
Oh
If you use charge with it though you can use ur specialization after you cancel
Do you at least get full movement?
No you can only walk š
Nice
L
I havent really fully tested what else you can do with it but what i know for sure is you can charge after cancel
Sledge is better regardless so thats why i dont bother :3
Nuh uh my pookie spear is better on jawd
Knife is like ok ig
data reshape+demat is actual goat strats
Is cl40 busted?
just a heads up, idk how I did it, but I managed to be permanently cloaked and entire Power Shift match lmao
only part of my double-barrel was visible when I wasn't actively cloaked- specifically the breech and the hammers.
Did the 93r get buffed?
Recoil feels very good and pretty much non existent, as it honestly should be considering the massive stock lol
Yeah it def feels more comfortable to use but still worst gun
This game brings me no joy, only slave division. How can I score in a single row? What is the use of this bonus mechanism?
i think if they want heavy too have a better pickrate all they gotta do is give him a jump pad, like in season 1 the classes all had pretty well defined strengths and weaknesses,
heavy had good map destruction, but no vertical mobility
medium had no map destruction at all, but he had utility
and light had no utility but better, mobility
and then since then, medium has gained the dematerialiser, and light stole all of mediums sonar gadgets,
move jump pad onto heavy so he can get uppies and he will be more fun, like it removes some of the synergy and dependency on your teammates, but thats already mostly out the window
Is there an attachment system ?
does the reflector and pike sights use the scoped sensitivity instead of aiming? I can't test it rn which is why I'm asking but I was using the reflector on the famas yesterday and it didn't feel very good so I was wondering if this is the reason
How do I get sight attachment
go to equipment tab from main menu, select a gun that can have added sights, then select "sights" tab and buy it
click under the gun in your loadout, there is a customisation thingy, and then next too where you change the skin, there is a sights thing, its not on every gun, you equip it same way you equip a weapon charm
whoever buffed medium GL respectfully needs to be fired
Ty
Ty
Note some guns can not change sights
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The close range engagements with the .50 Akimbo deagles are really awkward and inconsistent. please leave them a LASER SIGHT so it's easier to hip fire them.
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They're strong but they're really inconsistent, when playing in high elo lobbies with players who have good movement, it gets tough especially in close range engagements.
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Try using a different weapon 
Has anyone else seen the new L shotgun exploit?? People firing it like its semi auto
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I havent been able to check out the new season whats the new light weapon?
Shotgun
M20 is great. Basically model, but for light with a better fire rate.
Basically light version of the model
@austere patio make cl40 do high damage to heavy only
Forget the hipfire it will look cool
xp nerf honestly was so unnecessary
@hazy spoke I think running while u charge dagger is too much to ask for but everything else is fine.
Make sure u keep your idea short and not mix other balance suggestion or do it in another comment
Make a better comment on dagger and save it in your notes app and copy and paste
With the first sentence of my comment I say all gun got buff so dagger need to keep up and u donāt need to write too much that can be said in a few words,people wonāt read
the akm feels trash now tbh
hit your shots
The famas is now better outright.
its for the devs not for the people
I know but itās easier for them
yep all the way and even the scar without the scope
The scar is still worse but by a smaller margin now.
not by headshots
Their times to kill are only slightly different in any scenario, but scar headshots are only faster on other mediums.
By like 0.02
the scar feels better and i come across a large percentage of meds
is it me or the hipefire also good?
It does have a smaller cone.
before season 4, you were able to run after clicking the backstab. i had a lot of moments where i clicked it and danced around the enemy after. how do you think it would work out if you can still run when clicking but you cannot while holding. i think this would be mad annoying and a also dont think that you prefer the solution where you cant run with both, clicking and holding. ALSO there is no ^too much^ when asking for dagger changes. this weapon it LITERALLY THE WORST WEAPON IN THE GAME right now(shares the place with riot shield). if you dont thik so you never played dagger in high elo where people hit their shots.
Im not even asking for it be able to keep up with firearms cus this is literally impossible
the scope for the fcar felt as a distraction for me rather then a help as it tended to bounce a lot
DAGEGRE REEWORK SUCKS
Bro so many people here r saying that letās all do it in the suggestion thread look how may comment there r on dagger,add more
I want it all too but I doubt devs will let us lol
Lol I even convinced this dissun guy,look in the suggestion thread,he helps as well
dagger requires too much set up for little reward
Yes!!!
Help us spread the word #šāgame-feedback message
at the same time i dont want it to be like the throwing knives
I mean u can do single clicks and hold both
U r not restricted to holding only
how could it be like a long range weapon
couldn't you like, slide while charging backstab? you can also use dash?
im saying like how easy the throwing knives are easy to use now
and you can ALWAYS predict dagger players if you adapt correctly
that's the price thry pay for the gimmick
which is loud and bound to one direction
maybe a increase to speed while crouch using dagger
i think that wouldnt help since your targets are almost always running and never stand still
if they are flashed?
they still run
I mean, people used to do the dash backstab before. what's the noise and being bound to one direction got to do with it?
dashes also makes you bound in one direction too
different scenarios, yes, the dash backstab tactic is the most used in most scenarios but there are enough ones where you outplay an enemy simply with movement and get them to exposure their backs to you
are you're telling me people can't do that with how the knife works now?
a lot of scenarios where someone is running away from me without knowing im behind him, if i have to slide, the enemy knows immediately where i am
and then stab, they dead
no bc you have to walk like a grampa whike holding a fck knife
what i mean by that is that its way too easy to track me as enemy if i cant even move at my normal speed.
Like, I get it. I would love it if melee that needs charge wouldn't have to cancel attack just because you didn't hold it long enough. but saying that the knife is almost useless because of the change is weird to me
especially after a seasons worth of matches using sword with this exact mechanic.
ok i thin you missunderstood completely
how do you counter swords i dont get it
the holding change is great
just shoot them
nice
wouldnt their be a movement penalty introduced with it
a lot of things actually. stungun and heavies usually
keeping your distance
that depends. how far is said distance
Hold some elevation.
far enough where they are forced to dash
two dashes, sure. one dash? that's a bit iffy.
also depends on what are you using as well
it's very case by case
but the main thing is having 2 heavies together
in an enclosed space
sword is a completely different weapon, it does splashdamage, hits every side of the enemy, has a dash( its range got even buffed) and is able to gain much more speed and distance when combining the spec. dash with the swords own dash at the right timing. the there are so called phantom strikes. a hard to learn unintentional mecanic where you can hit primrars without the animation of it betwee secondary attacs. Comparing these wespons really doesnt make sense at all
and you guys get one hit kills. one combo for heavies. that is, if you figured out how to reach them
if i remeber correctly people were getting banned for that
good sword players are very hard to counter depending on your loadout but them players are high skilled so they need high skill solutions such like climbing up on highground or throwing goo barrels at them to slow them down. there are also different ways to bait dashes without getting hit.
i appreciate the thoughtful answers, just had a frustrating match against two lights with dash and sword and was at a loss at what to do
Yes but you can always turn your front to me so the counter to this weapon is the most easy that exists
adapting is such a huge part of the game that most player dont even want. if they encounter anything else than their normal mid range auto firearms or shotguns they get instantly frustrated and want it to be taken out of the game xd. one of the if not the most fun at playing dagger is the need to adapt to the enemys loadout at all times. there are so many different scenarios i just love it. but i also wish me some gadgets for light that give more room for clutch plays
i know the akiba step if this is what you on but this mechanic doesnt exist anymore
No itās just amazing compilation
you promoting your content here?
Not mine
How was it?!
seeing this makes my heart race i just love it. i wish i would have made clips season 2 bc there was a time where goo nades where smaller and i copied this technique of a youtuber that used them to stuck people by throwing it at them and dashstab them after the goo explodes. MAAAAN THAT WAS JUST TOOOO FIRE but so hard to hit that goo nade consistently.
but then they did anything with the goo and it didnt work anymoreš
Back to the suggestion thread and make ideas simple and concise like mine
š«”
Excellent comment structure š
Do it as much as u can!
Just have ur comment in notes app and copy and paste,simple
Lol now to show fellow assassins THE motivation in PRIVATE dagger cult and make them join us in the suggestion thread
has the winch claw had any changed recently it feels weird
i like the red dot on the AKM its quite nice
Yo what if sonar grenade is based on Line Of Sight
