#đŁâweapons-gadgets
1 messages ¡ Page 83 of 1
Having a bigger issue doesn't mean that the smaller issue is not an issue
I use the model as my main, I really don't see a nerf but the range is def excessive maybe
They weren't. Having a nice holo doesn't do anything about the fact the fcar is just worse than the famas and the akm, and having some of the most dogshit sights of all time hasn't kept the lh1 from being light's top gun.
AKIMBO 93R
Now that they have the pike they can nerf the model 1887 and play more like a shotgun and less like a long range rifle
real
Thought of how mines can be reworked. What if the single charge nerf for explosive mines and glitch trap was not added and instead there was a timer 30-45 seconds long that when reached would deactivate the mines. To reactivate the mines the player or their teammates could walk within a few metres of them which would reactivate them again. I think this would prevent players from placing these two stronger 'mines' in high traffic or dangerous areas that can't easily be accessed safely. Like for example teams often throw glitch mines in the entrance of the building or surrounding the cashout and then hold from a safe angle often above. This u believe was the main reason to embark plans to nerf the charges but by reworking them my way the non annoying uses or balanced uses of the mines are ultimately the same. You should be able to place double mines to insure a kill against lights and mediums without this feature the mines are ultimately not worth picking over grenades or C4. Glitch traps are also the main counter to defrib spam so they should be nerfed in a way where they are still effective at this role but made less annoying and strong overall.
The pike needs to be nerfed that is all and the sword đĄď¸
So itâs not all
I would be lying if I said that was all so I had to catch my self
I agree has a good clip size itâs just the damage for me I want to know what killed me at least before I crash out to my oblivion
No two at once especially glitch and gas is way too much
What do u think?
The spear is so bad and ever used maybe u can have a fast jump with the spear stick/pole vaulting over platform with a thrust falling down
Do u see the vaulting pic I sent and get the idea?
Since it doesnât cause destruction or high damage like hammer itâs makes perfect sense for it to have movement
If possible plz go on the suggestion thread
how did thez buff it
Cause u bad at it lol
Acting the top players use melee crazy đ
Actually or acting?
U mean the top melee player r op just as any top players r?
imagine using the dual blade
Facts
The medium is too slow for that
and I meant like the top players in the finals barley use or donât use any melee weapons
Look up tutorials on melee sword and have fun
Only cause u stunned or there is no reason
I barely see melee in general
Thatâs what Im saying we donât need anymore melee
We need fucking .50 cal
U right with a spear rework and a claymore for mediums we r done
We need deagles with switches attached to them
I suggest heavy sniper, scope less, an AMR-2
High damage high healths isnât balanced
@sand monolith How they feel?!
U mean how visually accurate they r which is technically an accuracy stat,itâs fine for sights for v9s,lh,pike,revolver etc.
I heard xp getting a nerf probably because itâs got iron sights,there is a skill to master the sights and the distance they demand for positioning and map knowledge.
Plz use ur head for logic
what
This
yes, weapons should be balanced based on their potential
So u agree with auto low recoil weapons not having sights
no
Then u didnât read that itâs easy to track
that not an issue
Ok what about iron sights on pike cause u need to position for optimal range and not get hit and u can hit easily close up and no map positioning needed
it doesnt matter, weapons should be balanced around their potential
you could take the scope off of pike its still going to perform poorly up close and better from range
if a sight causes a weapon to be overpowered then the weapon has other issues
Sights change potential
I seen testers say itâs a problem on vid
i was also a tester its completely fine
Use sniper very close up and tell me
It will be crazy to track lol
@torn rain did u like the rest of my idea?
yeah and you could take the scope off the sniper and it would still be bad up close
thats how weapons should be balanced
sights are a great addition and will lead to weapons being more balanced throughout skill groups
I didnât read it đ
I promise itâs not wining for a nerf,it all good,plz read
Just did, itâs an interesting take
I do think something needs to be buffed with the spear, but idk how a rework with the secondary attack would work
The secondary attack was vaulting and a downward thrust attack
Now the heavy stands and spins around with secondary attack while people shoots
U donât know what vaulting is?
No I do
I just donât really have an opinion on this
Something is better then useless
Like spinning in one spot isnât very useful
Gas is not strong? I don't know if Ur a player or something but I never ever see anyone run it. Glitch is oppressive but it needs to remain strong to some extent to combat against defrib or everyone will just run triple medium.
U have heal beam nerf already so donât worry
@vague breach u like my idea in suggest thread I pinged u on just now?
idfk I donât play any of those weapons
And I donât think they should add anymore melees to the game
spear does suck tho rn
Just one for medium and give double blade to light
light has sword, it doesnât need duel blades
Be like Levi with a new spinning double blade move with grapple more damage form back
I would want double blade gone but wonât devs delete it
devs should delete everything
Do u like this idea #đŁâweapons-gadgets message
yes bro itâs awesome
Cause itâs a spin move u can just grapple around enemy and finish them off
yea I love finishing people off
Thatâs why u benis hahahahahahahajaahhahaahahahahhaahahahha
@light carbon u agree ?
Add a claymore/heavy sword for medium with primary attack 2 wide swings and downward slash for the third combo of swings and if u hold primary attack u do the downward slash and the higher the damage the high u fall from which is a great combo with zip or jump pad on high places and ambush,the secondary attack deflect bullets on upper torso.
double blade medium too slow for it and chase people all day and die to grenade bellow by the one being chased itâs hilarious!
@sand monolith suggest the claymore idea while u r at it on nerf model âď¸
Imagine them adding one new attachment per year
I donât think they will ever add actual attachments
@wary rose like my idea ?
Give double blade to light from medium ,primary attack 40damage each attack and if u hold primary then u do the 3rd combo of double sword thatâs already in the game when falling and a secondary forward spin double blade move (135)and slightly more damage when hit from back(168)and itâs has great combo with grapple and dash mostly.
Look at Levi character attack on titans with grapple hooks it look amazing
No I donât think they should move weapons between classes
Well mediums r to slow
They did with gadgets
Dual blades work fantastically with demat
Thatâs different and theyâve only done it with a few gadgets if not only 1
Barely!!!!
Read the full idea lol
I mean just give med some mobility that helps them and the problem fixes itself
@mystic nimbus #đâgame-feedback message
I have
Itâs so rare to see a medium with ds
U can out run them easily
While true itâs just as rare to see most weapons
why am i pinged here
Doesnât my idea of light sound more cool?!
Dual Blades honestly feel more like a perimiter defense weapon rather than chasing after kills weapon
I was asking ur opinion on heavy spear rework
Worse then shield
I play with someone who mains them heâd be able to say no a lot better than me
I can stun and sword lunge them no problem lol
Canât block stun like shield
Yeah thatâs how counters work also prolly not a good idea to waste a stun on a melee as sword or use stun as melee or use stun at all actually it kinda sucks
i believe spear is in a good spot rn, just fix the hitreg on alt-fire and everything gonna be good
Melee is a problem and stunned player with guns can still shoot
The vaulting doesnât sound useful?
Yeah stun sucks as in itâs bad
Not good not worth using
Gateway sonar and vanish bomb is objectively best loadout for most light builds
I can beat u having double sword any time with dash and sword and stun
I donât use double blades
getting closer to the enemy isn't needed, you have charge n slam, you have mesh shield to toggle it on and off to get closer without getting much dmg and you also have winch claw to get the enemy to your foot
Yeah the alt fire is great in some crowded scenarios if used correctly, but man does it miss a lot for some reason
Lol u donât know how utterly useless it is
Every weapon is good in the right hands thatâs whatâs good about this game you can use any weapon if your good enough with it
Bro how can u fix a heavy spinning in one spot and others shooting?!
Spear,double sword and the burst light gun is the bottom of the barrel for any counters
that's called bad positioning
Heavy is slow and people can just move while heavy stuck spinning
every swing in your alt fire deals 100dmg there has to be a downside
Also you can absolutely kill sword lights when stunned as dual blades you can actually beat sword lights with any melee besides dagger while stunned pretty consistently
Hammer is better
Honestly I feel like the bigger problem is that the full alt fire doesn't kill heavies
you can cancel the spin with emote cancel i believe
Mediums doesnât have stun,maybe glitch but u still have more run speed
Stunning a Melee as a sword is probably the worst thing you can do
in most of the scenarios yeah, and there is nothing wrong with a weapon being better than the other in certain fields/scenarios
No one in this server can fucking read
Most field hammer has destruction and change the whole map when needed
Glitch trap yea so?
Now u have one mine and u and outrun a medium
hammer doesn't have multihit on alt fire tho
is that dokja in your pfp
Player donât stay at one spot,almost ever
yes sir
so you want them to deliver their heads on a silver plate or what
You a novel or manhwa reader?
real
U know what vaulting is?
Itâs new and fun
both, i finished the novel in December/January and am currently reading the side story, actually I've caught up and currently waiting for the new season in the side story it's being translated rn(unofficially).
A slow heavy and other player donât just sit closely for u to spin
not another slam please đ
THERES A SIDE STORY?????
also you excited for the anime?
Lol thatâs the reeeeal reason
@sand monolith mind taking my place here?, my english isn't good enough to continue this discussionđ
U didnât read all of it itâs low damage and not area damage u still have to aim

i don't want another ability that'll make me see a fat ass heavy on my head
Grenade idea: A "Rewind" grenade that does half the grenade damage but moves geometry back where it belongs in like a 2.5m radius
Edit: could be funny to send players back like 10s
Hahahaha
there is, it's more like a sequel than a side story, also not really excited for the anime since my passion for the anime died long ago but I'll definitely watch it, same to the live action movie
whats it called
?
whats the sequel called
Ok what about my idea on medium and light? #đâgame-feedback message
the story isn't cliche so it can never be mid
orv side story đ (there is no official translation tho)
the authors are publishing it on munpia
https://mm.munpia.com/?menu=novel&id=104753&ref=/104753
WAIT THEY ADDED A NEW COVER!!! LET'S FKING GO
bruh have you read the others side story the world after the fall
those aren't side stories, those are works by the same author that somehow share the same universe
When does the game update release?
Like what time is it where u like is it 26 for u
9hrs and 30 min from now
Now it 9:30 pm for u?
i didnt mean to say side story xd im just preoccupied
Is the medium claymore idea good?
Now u do charge n slam with medium sword if u position high enough
Add a claymore/heavy sword for medium with primary attack 2 wide swings and downward slash for the third combo of swings and if u hold primary attack u do the downward slash and the higher the damage the high u fall from which is a great combo with zip or jump pad on high places and ambush,the secondary attack deflect bullets on upper torso.
it doesn't matter what time zone on rn what matters is that the update will release in 10 hours
also no it's 1:40 am rn
real
For sleeping genuinely https://youtu.be/xQ6xgDI7Whc?si=XwQdgxg9dZLU32nP
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i usually sleep 6hrs from now but i accidentally fixed my sleeping schedules last week, so I'll sleep any moment now
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Acid Spit ¡ Mega Drive
198XAD
â 2014 FiXT Neon
Released on: 2014-05-16
Producer: Mega Drive
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bro the fucking hammer swing and charge sound effect lmao
AKIMBO 93R
Whyyy isn't the revolver one bullet reloads so you can get more shots off??
AKIMBO 93R
YeaaaaaaaaaađĽ
is there any reason the ks-23 cant do headshots other than the fact its a "shotgun"
It doesnât really need to. Itâs already great
If it did any less damage for bodyshot it would be terrible and any meaningful headshot damage past 100 would make it kinda stupid
can someone please explain why katanas automatically swing whenever I pull them out
Where are you getting that number
i feel like if the sniper can do 230 a headshot i should atleast be able to do 200 with it considering
These are completely different weapons. The sniper is much more committal
Make it do 150 then you still get the light one shot but it's a smaller number so people are less likely to get angry
It just doesnât need a headshot at all tbh. The weapon is already really good
revolver needs one more damage per shot and more range and it would be golden
We don't touch breakpoints
once the new dmr comes out there will literally be no reason to ever use the revolver again
It does not need 1 more damage
Did you see 3.0 LH1?
Unless you want a s3 lh1 situation again
it does
Its 74 for very good balance reasons
And sword is as well
they keep nerfing all the gadgets to cater towards crying lights so buff the weapons
Tbf 75 on sword wouldnt change much
140+40 is almost always better
It does reduce brainless sword play though
I mean it would only affect the bad sword players I guess
"mines make a sound and have a light so all you need to do is have ears or eyes" -every light player seems to never use their eyes or headphones so they cry about mines are now they are going to be useless
140 + 74 + 40 is still optimal medium killing probably
Unless you phantom strike for 74 + 74 + 140
But thats only useful if you can't charge a lunge in time
i dont understand phantom striking
i feel its too innacurate to use
Revolver is a balancing issue waiting to happen
Lemme find a video that explained it pretty well
Itch: https://leomca.itch.io/
Patreon: patreon.com/user?u=108467521
Discord: https://discord.gg/dqq7bs7g
This is it boys, my biggest video yet. Please enjoy this stonking great Video Essay about what I think is the single best Melee Weapon, at least in any First Person Shooter, but arguably in all of Video Games.
This video is super dense and ...
ty
Its at the ~9 min mark
Pretty much going through a gateway while swinging or lunging drags the hit box to the other side hitting anything in the way
Thats something else
And its basically unusable in actual games
That's not what you're talking about?
Watch the vid, its gonna be better than me trying to explain it
Im not gonna be able to explain it well 
Idk if it has a name
But its basically useless
Too much setup for now enough reward
Although you could get some gimmick kills with it
buff spear
True
yes
Dagger backstab
And guess what, itâs getting a buff in S4 đ
!?
Just a little oneâyou can charge up the stab and release at will instead of having to time the animation perfectly. Same thing for throwing knives right-click
invisibility + one shot melee is crazy
It has a very distinct sound cue and is still visible especially up close. It just takes some getting used to
yeah ive only actually seen it once
Do you think the dual blades are good? And if so should they get a buff or nerf
give heavy a gadget to make him invulnerable for the entire match
iirc starting a backstab takes you out of cloak
cloak is pretty easy to see at close ranges too
it is, i personally just dont expect it most of the time
for me its unexpected on the first kill, but afterwards unless im in the middle of a fight im on the lookout for a little blur running at me(and that loud ass cloak noise)
if a medium was given a smg could it be an exploit?
give the invisibility to heavy
give sledgehammer to light
the spear would be more fun tbh
would be more fun and silly (cuz of how long spear is) but imagine seeing a light dash at you with sledge
and give light the shield
dash + shield + sledge đ
thats like the image of a skeleton running towards a double barrel shotgun
OH they should put a skeleton skin for Halloween, that would be awesome
One of the worst weapons in the game (2nd worst imo). Big buff.
Number 1s gotta be riot shield
Do you think itâs good?
âŚ
i always make it to the final round on tournament with it
Its also pretty bad, but a lot better than dual blades
Most of the time its just a straight upgrade to them
I think the aspect of it is pretty cool deflecting bullies but its a bit too slow to attack
Yeah, but the deflect kinda sucks...
It needs a much tighter cone so you can actually use it for damage at more than point blank
played DB through pain and it's horrible, i like them a lot but the reflection is horrible
got on them lvl 4 and its very painful
deflect is really inconsistent and you have to hold m2 for it to work so its just a gimmick feature đ
sometimes its just not deflecting... guy shoot me from 2-3m distance and i got animation of deflecting, but bullets dont hit him back... its very strange server issue
Yea sometimes it just doesn't do anything 
@hardy dust #đâgame-feedback message
Don't they have higher dps?
Hardly. The difference is negligible
Its also harder to connect all your hits
@narrow bane
I believe this can be solved with the ability to block an amount of incoming melee damage
For example 20% for DB
And 30% for RS
wing suit for light
it already blocks incoming melee damage.
As far as i know rn only DB are able to block and only 10% of incoming melee damage which is clearly not enough
50% iirc
its more than 10% dude, its like 30 or 50
Same as bullet damage reduction
when im playing with db i feel like deadpool from 2nd movie when he trying to deflect bullets but everything is going into him
Oh, okays
Well, i barely see DB players using this feature
Is a player able to counter attack right after blocking a hit or there's some kind of delay?
- maybe M's future Specialization for melee gameplay (if its ever going to be released) might help him in a fight somehow
Pretty sure there's a delay
And yeah, the main thing holding back medium melee is no gap closing
mainly
but i think a dps increase would do wonders for dealing with heavies
Last combo hit should do enough to kill a heavy đ
Why does it do so little damage 
Should be 140 not 70
doesnt it block 80% of everthing
bullet and melee
đ§
I remember fighting M with DB who blocked but i don't remember him blocking so many damage
Otherwise i would have lost that fight even with Sledge đ
What about a wall running specialization for L and how to make it work
passive movement buff for light as a spec would go crazy
i mean if they block they cant attack, so you just need to hit them extra with seldge
What if it was an activation passive like cloak, would running up walls be too op?
the moment they go to attack then also then take 200 damage so its a lose-lose situation for them
apparently melee is 66%
The problem is that it's very hard to balance other melee weapons to Sledge, it's probably gonna stay the strongest for long
With the ability to start a fight with an instant 200 damage other melee weapons should have insane DPS to outperform Sledge in such scenario
So the only solution is to give other melee weapons good enough DPS to kill sledge if its user misses his secondary attack
I feel that spear itself has higher dps if i won't prepare my secondary attack in advance
dagger with the 320 opening damage (doesnt hit like a third of the time):
Sledge is only the strongest because of winch
dagger hitbox is so silly
Otherwise sword is best
also its mainly an issue with medium melees, with light you can just dash to avoid the heavy attacks like a dark souls boss fight and with heavy you can winch them mid heavy attack to stop it
Yeah but dagger isn't about a fair 1v1 fight)
Winch lets sledge not play as risky (compared to basically every other melee)
So true
I always said that winch is too broken and needs to be removed
I don't know if there's a way to balance it properly
If it will be reworked so it won't drag you right under Sledge's attack it will still be too oppressive with SA
One suggestion for a rework was an idea that youd have to hold it first and the longer you hold it the further it goes so its not just an instant grab
That's an interesting Idea but i believe it won't solve the problem as well as range reduction (17 to 12m) didn't solve it
People will just prepare winch in advance and still drag their stunned opponents right under guaranteed 115-300+ damage
Maybe winch could get the target close to the user but not right next to them
And then the range goes back to 17m, but it only brings you in by max 10m, min 3m
on db im hating this slow animation of equipping it, it's so long i literally can go and make tea and come back
Except then it cant be too long, because if it is someone can kill the heavy in the time he even winds it up
yeah, the winch is hard to balance in general. The best idea is probably still making it just pull players closer slightly, instead of right in front of the heavy. It still has the stun functionality, so it'd still be useful
it was displayed in game, but nvm check the finals chat pin msg
How long till update? How many hours?
I do not know
U said 9hours or something at many hours ago
I donât remember the time he said it to do the math accurately
yeah that was the expected time
S4 is planned to release between <t:1727334032:f> and <t:1727387942:f> . (Time stamps are adjusted for your time zone
)
Well itâs 1pm here so itâs going to be more then 9 hour from now what about u?
it'll release around now till 14hrs from now max
I sent a friend request maybe we play later đ
where is solo bank it?
Based update
no changes to ks-23? really?
You fr?
@quiet mesa dev really wants heavy to do teamwork and team mates to cover u in the mean time for mesh
Also based cl-40 and data reshaper
Update is here now
Looks hype
Anti gravity cube buff!!
@obtuse junco dude you alright man?
Mesh shield heavies now have to commit.
Ngl the 8 sec cooldown would be just fine without the hp decrease
the playstyle is just less fun tho
Decreased the damage fall-off start range from 80m to 50m
Decreased the damage fall-off end range from 100m to 55m
Dev Note: With the addition of alternative scopes/sights, we felt the LH1 was starting to stray well into the territory of the SR-84. This change reduces that to some extent
This is why adding scopes was the worst thing they could have done. We are now balancing weapons and the entire state of the game around scopes, rather than the actual weapons itself. The Finals has turned into every other first person shooter that we didn't want it to. The Finals was unique with mostly iron sights and they've ruined it now. There's not even a penalty for using them, like slower movement speed or something.
This is beyond ridiculous. The fact that people are rooting for scopes when something as simple as a gamemode for ranked was mass hated is insane.
Nah now heavy needs teamplay. ( Not sure if this is good tbh )
Pony, the scope indicated there is a problem with the weapon, not the scope
"team play in SoloQ"
I feel like this change gives LH1 its' uniqueness in the roster of weapons with the addition of scopes, so LH1 is not just an SR-84 with better fire rate.
I mean casual is there if you just wanna drone yourself
Anyone play a game with mesh yet?
Mesh Health didnt got nerfed, but people went crazy, before s4 was alredy live
@hazy rivet damn who would've expected 1500 extra hp out of nowhere to be blatantly op
ye. either increase the sprrad OR decrease range. but knowing embark cuz its a med weapon theyll nerf its damage, recoil, mag size, reload speed, and almost everything else lmao
try a glitch barrel mouth breather, i throw down barricades all the same, its almost like heavy is a defensive class you buffoon
Yeah but 1.5k hp was too much to be portable like this you imbecile, plus i will agree the hp nerf was a bit much, since you force heavies to commit now.
im not trying to defend it balance but being your team shield is so fun
this one time in season 1, teamfight HMM vs HMM and both heavy pull up shield infort of each other, shit FEELS So fking cool
The cool factor is cooling. Tbh im not sure how you would get rid of HMM meta
They trying for 4 seasons now
Was hoping for a buff for the revolver đĽ˛
Would be extra funny one tapping lights indeed, we live for light tears
Even now when double eagle is much better at range than revolver 𼲠the cowboy build has to wait more
They really buffed the riot shield but not the dual blades? Riot needed a buff but now there is literally no reason to use dual blades they are officially the worst melee weapon in the game... Fuck these devs
And no revolver buff, no fcar buff, explosive mines are now useless, the one charge thing is okay but the damage nerf was uncalled for
Fcar still fine, revolver has a fine line between making lights irrelevant and being stupid, explosive mines Idk
mp5 is so ass now
need to dump half a mag with all headshots to kill a medium
Well, it was broken be4 so enjoy balance
What?!
Yessir, we lit
the dagger feels bad to use now ;w;
im so used to just clicking right click that holding the button down feels wrong
No the long time hold makes it feel bad
the buff for the revolver is the addition of sights, as a rev main I'm excited and I'm expecting it to feel a lot better
it feels a little better but still punishes you for moving around
as it should
Thats what I was saying
U werenât being specific about the time for holding but plz be vocal on the suggestion thread as itâs a problem for me as well,join me with the suggestion
Where is the thread
Did the dash cool-down improve?
I canât tell
it feels better but idk
It might be optimisation in general all things feel good
The new DMR for medium feels very overtuned
Nerfed rpg dmg but not didnât revert handling so now the dmg sucks and its slow sigh
im so pissed they decrease the magazine size for akm
Reading the patch notes and I've just come to the dawning realization that 1 heavy may never be both fun and balanced and 2 they will never actually know what to do with the RPG
I dont like the hold dagger lung! it feels off. The old way required skill and felt smooth and not clunky like it is now
And as not to be overly negative dagger isn't a good destruction tool rn because of its stupidly long CD
i dont wanna be that guy
but isnt the M26 matter a bolt action shotgun
Nuh uh, learn to be sneaky
I LOVE the way the sword feels now
Embark in the same patch notes
We have noted people are saying heavy is getting less fun to play because we keep nerfing them and they're our least played class (honestly thought that'd be medium) but we'll try to monitor making them fun and counterable
Important nerfs mostly changes
Weird mgl buff
We always wanted RPG to be a destruction tool so we're lowering the damage not decreasing the CD at all and hoping people want a 45 second CD destruction tool
i think just gutting it for a season so people stop complaining, then slightly rebuff the next season to its "intended" state is the idea
I had a game that I was doing too well with the sword that people started taunting me when they had a chance to kill me.
May just be heated from them removing shield juggling which I didn't think it was that strong
same with the CL40, they gutted it in S3 bc S2 was too strong; now S4 its back
also, one mistake with the sword is enough for my entire team to rage quit it seems
so maybe S5 it might come back if this is too much of a nerf
@fleet brookyou have to think of the not so skilled, new players though
I'm just saying it's wild to say we know people are saying they're having less fun because we're nerfing heavy
So we're gonna nerf heavy more
And make sheild objectively worse
in high elo heavy was the winning factor in most team fights
i mained Mesh Shield Heavy, me spamming my shield + 350HP was a free kill or 2
cool down was a good idea, but they prob need to give something to compensate for casuals
and, if someone tried to do that high elo stuff on a low-ranked comp. things get a bit complicated
recoil control, team coordination, game knowledge etc
once you learn recoil and audio ques light just gets dumpstered
which is why H nerf is fair and H is still strong regardless of nerf
tell that to casuals though
they know, they just don't want to admit it
cough its the hp values fucking over low elo vs high elo meta/balancing
Whats the damage of the deagles?
75 Head, ~38 body
that was in the S4 preview idk on release
I've never saw sheild juggling as oppressive though also when I was new it was the beta so it's been awhile for me ig
YOU never saw, devs has the stats and info. and the nerf happened for a reason.
WHY TF DO I HAVE TO HOLD TO BACK STAB WHIT MY KNIFE ????
Also low elo players are the on saying heavy feels bad and over nerfed high elo players say heavy is oppressive and strong
I am somewhere in the middle on the issue heavy is strong BUT feels like cheeks to play without winch/ hammer combo
Its a "buff" everyone that played dagger before s4 including me think its a nerf
small hit box, high DPS, good hitbox obscurement BUT 150HP
big hitbox, low DPS, bad hotbox obscurement BUT 350HP
recoil and audio ques are already understood by high elo, wonderw hy light is bad in high elo and heavy is bad in low elo
hp is the main force in balancign classes
Also fair it's just sheild was one of those things I've never seen people complain about in heavys arsenal there's always been decent counterplay and it took heavy out of the fight and it had the skill of deciding when to drop it and using its HP as a resource
HHM was most likely the main force of this
Mesh + (charge/winch) + Heal Beam
x2 Dome + Defib
ultimate HP sustain tea,s VS DPS teams
Shield juggling is also a skill (not a hard skill mind you) but it added some depth
Tbf lights getting more which confuses me but it's also about team utility
more of what?
Team utility
Heavy has/had sheilds extreme defensive stuff and light is just a selfish class in the beginning
ahh
Different game but kinda the octane in apex problem compared to literally anyone else
havent playex apex in a hot minute wdym
hwo tf it that a buff you cant run and right clic you have to slow your self down
Octanes ability is sacrificing help for a boost in speed this doesn't help his team only really him and the ability to which this helps is EXTREMELY skill dependent
Meanwhile most other characters even offensive themed ones have a way to help there team in there kit
Leading to octane just being one of the worst legends GENERALLY unless the player is highly skilled
my brain not braining what they did to my dagger
so selfish kit is what you mean
you mean lights whole kit?
@lapis canopy can you not tap right click to backstab?
it let you hold right click i think
Yeah lights early kit and design was a selfish flanker and they're losing that identity to become generally good
I always thought lights weapons were designed with
You getting the first shot off being one of the most important things
It's because the timing of the back stab needs to get used to, and (new) players just refused to use/ get good with it
cant launch a back stab whitout ~1-1.5 sec charging i feel bad compare to what it was
like, would I spend hours of my time trying to learn backstab tricks for the dagger? or do I want to just master the XP
99% sure thats how it always was
the only change is you can hold the backstab now
before if you hit you still did the 1.5 second animation to backstab
i think it cancels if you released too early
ohhhh
Man these irons are good, crazy to think the fact the fcar was talked ab over the ak cuz it had a Holo really shows how far we've come
Îo it wasn't it was really simple tbh, now shield has even more skill ceiling, i'd like to see the hp nerf reverted though
It ok bebe you can still dash
Either 750 hp and cool down or no cooldown and 500 hp tbh
Can someone tell me the new weapon for med and light?
Little model and big LH1
Model for light and LH1 for Medium
@plucky spade @covert parcel im not gonna miss inform so im just gonna go idk but im going on practice range to train it cause it doesnt feel good at all
R they good
Probably, I haven't played yet
man, just test them out
Lh1 for medium is really good, just hard to figure it's pattern
bolt shotgun light, DMR medium, dual deagles heavy
m26 Matter, 556 Pike, 50 Akimbo
What about attachments
the devs says it's pump action
DMR has a scope
default is x2 scope on 556, extra is irons
W
@crisp heart
Are there any guns without a scope?
Finals is back in its prime , boutta feel like a movie
"erm its technically a bolt action!! đ¤ "
bolt action pump action same difference just looks different
they still go "chick chuck" after shooting
Lever action/pump action/ bolt action, but ARE YOU getting any action?
right, with the sights upgrade. what's the big difference between FCar and AK now?
Bolt action has a bolt
Pump action has a pump
And lever action uses a lever to rechamber
Recoil and personal feel it seems, maybe damage per shot
chick chuck
Iirc fcar beats every class faster than ak in ttk

I feel like instead of giving FCar Iron sights. they should add a magnified scope as an alternative
give them a bit of a difference
If they gave the fcar it's s1 recoil and a higher mag scope there's a good chance the famas would be an awkward middle child since famas beats fcar and ak in ttk in the mirror
its good right now with the iron sights
I think the pike is going to invalidate the other medium options sans model when people get good with it's pattern
Yeah it feels really good, but tbf I'm not liking the ak red dot
like, what's the point of picking AK if the FCar is just better. (vice-versa) they should have one key difference. ammo type. scope-magnification, anything
It was always the mag size, but it's getting similar over time
Just give one of them a suppressor or something
it's almost the same with M11 and the XP
Well since they nerfed the hipfire on the XP, XP is definitely meant to be a hipfire up cqc sub
I feel like that's the m11 and xp should be mid range
XP can be long range though that's the thing, well at least s3 and prior
The crazy part is that all of the broken weapons on release were gen2 weapons added in beta
XP should be effective Midrange while ads. M11 should be better in cqc
what about the Fcar and AK though?
And all of the classes suffered the same problem of the alternative weapon always being superior to the other, XP/m11-fcar/ak
I mean they have their advantages
Lewis/m60 oh wait, lewis doesn't get a sight
Ak should be stronger upclose as it is the guerilla weapon whereas the fcar should have higher mid control
M11 is closer range with faster ttk
AKM should also be the closer range one
Imagine if the close range weapons had a speed buff for wielding
Barring the shotguns
Only melee should maybe have that
but they won't
The issue with complex buffs and nerfs is that there's too many weapons in the game that a small tweak can push over the line into another's role
they'll probably adjust the hip fire accuracy and recoil for both weapons
If they buff move speed on melee it should just be walking and crouch walking and not running speed
and damage drop-off
yippieeeeeeeeee
Perhaps a damage falloff or damage buff for specific ranges
Say the XP loses damage when the m11 gains damage within the crossover range
Once you go beyond that range, the XP gains damage over the m11
Only issues is because cashiuts can be manipulated with many means now, good players can force defends in situations and play height at distance and invalidate close range weapons unless a team gets in and has to force the exchange
Either way this would make cashiuts matches close range orientated and the final round most likely med long range
yo iâve just died to a turret spawn peeking a jump pad too many times. please either nerf it or give it a cooldown of like 5 secs after shooting for 10 or sumthin iâm begging #lightslivesmatter
Flashbang
Increased the max duration of the Blind status effect from 4s to 4.5s
Increased the max duration of the max intensity of the Blind status effect from 1.8s to 3.5s
Increase the intensity of flashes that explode close to the enemyâs position
they already buffed flashbangs though
Can only make a screen go so white lol
he wants the player to also go blind
I CAN'T SEE AAAAAAAAAH
MY EYES
I've only seen flashbangs used well in power shift and that's cuz 3 at one time actually makes you unable to see shit lol
Think fast chucklenuts!
a good combo with frags as well
I want to get a high rank not a pair of glasses
I've died to a lot of flashbangs from my own team and it's always on powershift
Feels like multiple flashes at once actually stacks the duration
get both
throw both flashbangs then then throw both grenades
Flash into frag CL40 if you are a real man
Falshbang change point 6
Decreased the intensity and duration of the Blind status effect on teammates
Or alternate flash then frag then flash then frag
then a mine
what it we have a Flash mine
1 mine per loadout now is mega nerfed CL40 spam
Or...
Throw a gateway over the point with a heavy ready to charge n slam through
Imagine stepping on a flash mine then getting winched by a heavy flamethrower in the room
parry them off the cliff with the dual blades
a flash mine, with flashbang and just be a menace
GAS OP in S4
Kinda toxic fr
I think it could do that the whole time
I also died to a lot of friendly gas grenades. also in powershift.
have the whole team throw the gas and flash
Myaru, you're supposed to not breathe the gas
I want the stinky brap cloud
i used to tk my own team mates with the mines
me when my man farts
nihilist were we just playing together like 10 mins ago?
if they are crane sniping, its my duty
nihilistic
I've come to terms with the fact that when teammates hit me with pyro grenades it's because they want me to get heated and play better
I just want to clear the platform, why are there gas everywhere?
Probably the exact reason I run thermal bore in pwrshift
you see the green brap cloud, and then you see white
then you see the cl40
no, you don't see anything else after white
Speaking of why don't we get a Nama Tama zombie skin for the gas grenade, so it's just the bad egg blowing up into a rotten stink cloud?
cl40 the jumpad
I feel like powershift is weirdly sweatier that actual cashout
Cashout doesn't have everyone swap to snipers when they start to lose
I start as Light, and swap to heavy when I'm losing
i start as a med and end with med
that's pretty med
I just spam nades and double barrel when I start to lose lol
I may lose the battle, but not the blood pressure war
Lose the battle, but make sure the enemy sniper loses the blood pressure war
No fcar changes ?
no running with charged dagger is stupid
Why would you be able to move full speed with an instakill at the ready?
It does feel that the fcar has a slight fire speed increase?
Raquis moment
Lol
Are the dual deagles good
first time messaging here, but just started s4 and has everything changed? chose heavy for the new contracts but the flamethrower doesn't kill contestants with full health and the specializations last 3 seconds. might be me though idk đ¤ˇ
Flamethrower should not have changed much I donât think, and only mesh shield was nerfed to have a cooldown after putting it down
Flamethrower is busted and the specialization is shorter
hmm, good to know, is that the same for all builds?
No just certain shit like mesh
Dagger is soo bad now
About time frontstab got dealt with
RPG self damage still over 100 đŠ
deserved
It was fixed months ago now u have to hold for too long to use back stab
RPG does not feel good for combat nor does it feel good for destruction. I love how light class has more capabilities for Destruction then the destruction class......
The back to back xp nerf hurts me
how so lmao
???
Rpg got nerfed to 100 dmg & already has a really long cooldown
im asking how light has more destruction than heavy.
3 breach charges & 2 thermal bores is 4Ă more destruction than 1c4 & 1rpg
u just gonna pretend heavy has nothing else on its class? đ
Heavy has more than that
Literally one charge and slam activation will probably do as much damage as that
hammer doesnt even have charge
How should a heavy take down a hanging structure?
red cans?
Notice the conversation being on gadgets?
No
Brick
u nvr said it was only for gadgets LOL
You
Light most destruction
Heavy has sledge and cns on top of other gadgets
guy butthurt his copium weapon for nerfed even tho its still good đ
Overpowered crutch got nerfed :(
Been using frags for months because they're better
You do you
congz guy
5 destruction gadgets on one light
name all 5?
Wait Ainât No Way Someoneâs Saying Heavy Has Less Destruction Than Light
Three breach charges & two thermal bores equals 5 destruction items to be brought with any loadout.
Versus flamethrower heavy that gets one RPG and one C4
Sledge, cns, c4, rpg and goonade
Sledge is a primary weapon
Goonade to send stuff flying 
Thats two gadgets u named but u almost reach 5! Keep trying you can do it đ
Literally just cns and you'll have more destruction
And I know you didn't just fucking say goo
Breach charge comes with three charges and thermal bore comes with two. That is FIVE usable gadgets at the moment of spawn
You obviously havent seen what goo can do to buildings
Yes it's goo it goos
I've been using Goo since Dome Shield got neutered
You probably think goo does nothing but make a wall for cover
It definitely does not provide destruction
That's the equivalent destruction of like one charge n slam
Yeah let's charg & slam all the way up to the hanging structures
Ur original argument was comparing classes, not just gadgets
You can't breach charge those either?
What does that have to do with light having more destruction
How The Fuck Would Breaching Charge Help There Anyway?
My original argument was only talking about the destruction gadgets
Nope
But ur an idiot so imma let someone else cook u
C4 and rpg have about the same destruction as the 2 light gadgets
And there's also no point in a light running breaches and thermal, light NEEDS other gadgets for survival
Sure... if there were five of them also. There are only one of each on a fairly long cooldown. Therefore light ends up with more destruction capability.
Unless You Run Sledge, Or CnS
That would remove my primary weapon
I think they're saying "if you ignore the best destruction abilities on heavy, light has better destruction than heavy"
Maybe? C4 cooldown is the same as breach iirc. Idk what thermal bores is
Again there's only one c4 charge for heavy even if it is the same cooldown light still has three times the amount.
45 Per Charge To My Knowledge
do the different sights have an affect on the guns stats?
One c4 has about the destruction as 3 breach charges
1 breach is on a 30 second, one c4 is around a 30-40 second
So not only do you get 3Ă less C4...it's on a longer cooldown
This guy plays tf2 with lagswitching 100%
different uses
Are you reading anything I am saying
Oh definitely one is used to open walls and the other is used to take up a spot in the reserves.
Yeah breach charge
you can put c4 on a cashout and knock it over so its invisible
C4 is still hard meta on heavy btw, like that's just a thing
That's pretty sad
All that says is they have neutered 99% of Heavies gadgets
All it says is that c4 is really good?
Frag nerf incoming
It's literally been meta since cb2, it has not left the meta once
Even when heavies gadgets were much stronger
Frag Nerf incoming
???
Frags were already Superior for kills and now Heavies are picking them so they will be nerfed
Frags have never been better than rpg?
They might be on par now idk I haven't played new rpg yet
100dmg long cooldown< 298 dmg short cooldown
Frags have already become a higher pick as a result and people will grow frustrated
bro rpg did it all, its gutted for a reason
frags are somewhat difficult to hit, can be avoided, and have wind up time and roll. Meanwhile rpg is very easy to hit while being instant
RPG on top
Now it does nothing but sit in reserves
thats kind of how meta works
its still going to be used just less frequently, 100 splash damage on impact is strong
2 rpgs 74 dmg would have kept everybody happy and useful
I doubt it, it's still extremely good and I'd say required on any close range loadout
Like it's for sure staying on my sledge and sa12 loadouts
Does more damage to yourself close range
because it was a must pick and did it all for OB-S3
why would you use rpg in cqc when you have a cqc loadout already
you use it for ranges you can access otherwise
Hold on I have to ask my light teammate to take down the suspended structure.
you say that like a heavy has even been able to solo take down a suspended structure without red barrels
That hasn't been possible since nukes
i.e. with red barrels
ig you probably could with other barrels but thats basically the same thing
HAHAHAHA that's funny
Besides destruction it's a bad destructive utility and it's left heavy without long range destruction ever since its CD Nerf (which at the time was needed)
every class has access to red barrels
You obviously have not tried to take down a suspended structure with red barrels I just threw 13 of them
You arent doing it right then? You have to prime the red barrel and time the explosion
Not arguing with you but S1
2 C4 (you had that at base)
1rpg
And a carefully placed sledges
from the ground we mean
Nvm
holding that long wouldnt be an issue if you 1. could run while doin it and 2. could see exactly when its charged and dont need to hear a awfull charging noise that you btw cant hear if there is someone shooting bullets next to you. PLS FIX DAGGER EMBARK YOU NERFED IT AGAIN BUT AT LEAST ITS A STEP IN THE RIGHT DIRECTION. 
its an effectiveness nerf for a consistency buff
I like it because you no longer have to predict where the enemy will be when you stab
While I do think that it could have just been completely buffed by not changing anything and adding hold to stab I do understand that the 1-13 quick cash console Johnny has trouble looking at dagger players
Exactly my thoughts especially the audio
@crystal garnet
I do "waste" the charges
But that rarely has a negative effect (on me at least)
Maybe im just ecstatic because of the new season, but i do think its pretty good now
(Especially with the 3 charges when turrets are around)
EMBARK, i beg u pls dont nerf the akimbo forgodssake. its so much fun to use, just like how lewis now is, we dont need a nerf on it. IF u rlly do wanna nerf another heavy weapon, just go for falloff nerf or projectile. cuz nerfing too hard will cause it to bcm like lewis an yet another backlash from the community
Lol nerf of Lewis and akimbo,I sense itâŚ.
The pike hipfire too
its going to go back to where it was. i mean the lewis buff is an indication of mercy from embark to the heavies, but akimbo nerf is guaranteed, unfortunately
I love the revolver 2 shot light and medium đ
deagles definitely need a nerf
iâm getting beamed from across the map with them
is revolver with sight any good
The Riot Shield has been buffed, why not the Twin Blades? This weapon has a lower usage rate than the Riot Shield.
embark really forget this weapon
the only nerf they should get is a damage falloff, nothing more. like how many heavy nerfs do yall want, i think we shd get a break for them. exactly
@uncut pike
ur opinion abt the mesh nerf is valid
but cl40? its completely justified. the numbers seem high, that doesnt mean its too much. go back to s2 and remember the cl40 in its original state without the nerf.
I mean forgodssake, its a grenade launcher. theyre supposed to have area splash damage. and if they dont then its dumb bcz, they have lob trajectories, making it harder to hit accurtely, then a small mag size, coupled with a hellish reload time. we need splash damage otherwise trying to hit accurately with an effing grenade launcher is suicide
I've always used the revolver without a sight, it felt weird and I was missing most of my shots after I attached a reticle.
Needs some getting used to
Help me in the suggestion thread for all us melee player
Have the dagger show a visual glint and accurate audio cue that itâs fully ready to do a backstab.
U should be able to click once for a backstab and hold it too plus u get slow when holding so itâs fair,with the fast time to kill for buffed guns we need a proper dagger,devs already did it for throwing knife secondary attack so now dagger too,the sword got a buff in range but dagger is incomplete.
lmao same people that complain and nerfed light to the ground lol
loving these heavy nerfs
Embark, I'm still waiting for the new gadgets and specializations, so lemme throw in some ideas in the meanwhile, just to let u know the view of the community (or a real tiny part of it):
Gadgets:
- Rematerialzation Grenade-- Saw this from some awesome guy who posted this idea on reddit. THought ishould pass on the msg. Throwing it causes it to spawn a sphere like that of a dome shield in which any destroyed area would slowly come back. Could be useful for med/light.
nerfed light to the ground lmao
Tell me what things with the lights have been actually nerfed other than xp54 and sniper
Well LH1 but not by much
lmao same people that complain and nerfed heavy to the ground, have been doing since season 3
stay mad buddy just a game ima be happy playing these nerfed heavy
ye exactly but anything else???
lights have the lowest win rate lolđ
Nope đ sword buffed, dagger buffed, TK buffed, 93RâŚwellâŚ
lmao be happy while knowing how heavies have the highest win rate than any other class in the game-- proved by embark themselves
Tbf It puts dagger in my top 3 consistent one shots
justified nerfs then lol
honestly shit
dw heavies still got the highest win rate
Which I hate consistent one shots
yet even after all those nerfs we remain at the foremost lol
them light buffs for nothing
And sucks to play
Just cause you have a high win rate doesn't mean it's fun to play
cool canât wait for more nerfs
ik its not fun to play i changed myself from heavy to med main ever since the nerfs began
The dualies kind need a body buff
Devs in the same patch notes be like
Heavy isn't fun and we here you
MORE NERFS
ye for lights lmao
after all this backlash lights gonna get nerfed srry
ye real thats the prob
and the biggest prob with light players is that so many of them tend to be selfish asf
like i get theyre fun to play but still cmon protect the cashout station fgs
i play all classes anyways but lights get unnecessary hate when theyâve been the worst class since the beginning of the game lol
Because a class with least HP will always require most skill to be useful
The problem is that embark doesn't understand this and tries to build the balance around noobs while skilled players already play triple L and shred lobbies
Main H problems rn are Winch and Slam which are unbalanced and provide less teamplay options than Mesh did
At the same time other classes broken things like 1887 and Stun Gun left untouched
Tbf there entire playstyle is selfish flanker
mediums and heavies always crying
Tbf they "changed" mesh but I'm counting that as a nerf
Rpg nerf is a sledge nerf
dont forget tk
but no the thing is that the lights tend to forget the obj entiretly as well as their team
To me medium is actually the less fun of the two. Though riot shield and Cl-40 might change thatâŚ
I love them vs us in my videogames
This is a high octane shooter game mostly populated by casual teens to mid 20s every class has their complainers
ye just wait till a light nerf lmao
iâll just play medium or heavy lol
honestly so happy for riot shield
I prefer it because of the supportive nature of it the problem is when you're supporting idiots
i can play all classes not a one trick pony like heavy mains đ¤Śââď¸
ye so u understand what happens to us everyday
ofc u can we can see that by how ur speaking here against heavies lmao
I started out maining light (still play it)
Switched to heavy cause destruction fun
Switched off heavy to med
Back to light
Now it's heavy/light
fr fr
i use goo gun so none of the nerfs really affect me lol
This is a competitive game being able to flex is an expectation not a strong point
then go aruge with someone else and stop talking abt other nerfs if they dont affect u lol
this fr
And if this game ever sucks or stops being fun for me I just go play other games
Like the TK infestation that happened
what is TK ?
Throwing knives
thank u
I honestly don't get what they want the RPG to be
Because they say they want it to. Be a destructive tool but didn't adjust the over half a minute CD on it
A destructive utility isn't good if it's faster to die then to wait out its CD
It make sense if you start thinking "both"
They want it to be both a destructive tool and to deal damage, but they have to balance it so that it can be, both
almost as if they dont realize the crutches theyre giving to the lowest HP (dash - invis - small hitbox) are exactly the reasons why noobs/casuals hate lights & leave the game / experienced think light is utter dogshit (150HP)
maybe just raising lights HP to*175, bigger hitbox + nerf evasion tools + slight DPS nerf
Or, they could double down on the whole "dodging" thing and make their hurtbox even smaller with the same health
And increase their speed
Heck, why not make dash have some invunerable frames as well? It'll be fun trust me
I DONT Know this thread where do i find it. i think it would be nice if zou can onlz hold the backstab, but run allways and they should remove that noise cus its annozing
Anyways emark heres a list of some gadgets and events that id like to see in the game:
Gadgets
- Rematerialization grenade-- spawns a hologramic sphere like the dome sheild that brings back destroyed walls and floors to back where they were, as in repair structures within the sphere
- Energizer: A type of blue/yellow/white colored turret with a bolt sign that increases movement and reload speed for u and ur teammates, as well as dec gadget cooldowns, while the players are in its radius. it could be a blue beam of light
- Automated Flamethrower-- A turret with a short range that spews out fire like a heavy flamehtrower, and does it for a few seconds. i had a few ideas for this. EITHER the flamthrower could spew out fire to the enemy when the enemy is in radius, OR it could periodically spew fire in all directions without concerning how close nearby enemies are.
- Dark mirror/window-- A huge black-tinted window that u can deploy in place of a wall that allows ur teammates to see out of but not any other player, ie the enemy.
- Ice Shells-- Tiny cylinders that u throw to nearby doors that make a wall of ice on the door/entrance on impact. very flammable but otherwise hard. could also reflect bullets in random directions
Events:
- Supercharged-- Increased movement and reload speeds, coupled with jump boosts for all players when sprinting. Gives off an electircity animation from the players. If sprinting for too long, the electricity animation intensifies and the player starts to take a bit of damage until a few secs after they stop. so theyre overcharged.
- Flash Floods/Floor is Lava-- Water/lava slowly rises from the ground and players are forced to go up to the top floors. Falling in even water results in instant death, and the revive totem comes up to the last place. All classes have same speed--medium's speed, cuz heavy parkour would be difficult.
- Randomized-- U guessed. Random loadouts from any class, with some exceptions(no sledge with light)
Honestly, incompletely charging attacks should just continue the attack and not cancel it imo. I got used to the charge time, but in the rare chance that I release early in a very important skirmish, It can be a saltfest
I gotta say I love the dual 50 cal pistols for heavy... I don't have any words for the other two guns I just like the heavy pistols
What if, hear me out, light can wall run but only with grapple
Theyâre the best heavy weapon Iâve played with tbh
- Can of Ospuze: basically adrenaline rush
What if they buffed the damage of the sniper to 125 per shot since they added the bullet drop feature
holy shit i require that
maybe we could get a gadget from each of the major sponsors in the game)
They didnât actually do it Iâm just saying what if they do do it
Cuz then the medium can get one shotted with a headshot
Plus itâs only a 10 damage buff that kind of makes sense cuz this is a sniper
I think that people use it as/want it to be a combat tool is holding them back
If they just remove the part that some people like it they will get complaints
I've been asking for this months ago too.
I'd rather them take a hard-line stance one patch then soft nerfing it every patch because now it sucks at both uses
â
Opinions on current cl-40?
Should I go on a streak asking everyday here for Embark to add a skeleton skin by Halloween?
I'm also confused on why you as a dev would admit people aren't having fun on a class then say because of win rate we have to tune them down still
And then do the thing that you say is causing people to not enjoy a class
It's alright nothing special you're still probably better off with an automatic
I always see the cl-40 as a direct hit grenade launcher. I wish they adjust it so that it'll have less splash damage if it didn't hit anyone.
But buff the damage to compensate right?
Sure
Also if it did little splash it wouldn't punish you for using it close range
It's still a grenade launcher so you still take damage
So little to no damage to opponents but decent damage to you?
That's a slug gun at that point with self damage
Also I think the splash is to reward hitting grouped up enemies
No damage to opponent? Do you not know what direct hit is?
Also, it would be very good weapon for those who really liked the Loch-and-load. Which is a fun weapon in it itself.
Ik it's not balance related but I really wish new weapons would stop going up in cost
As a vet it's not a big issue but I couldn't imagine having to start over or being a new account
Like are weapons in season 5 gonna be 2K
Also, what are you doing shooting a grenade launcher at close range? It's like that picture of a hostage taker pointing an rpg at a hostage.
Any grenade projectile hitting a body shot or the characters hitbox I main junkrat in ow
There's no secondarys in this game so if you find yourself close to your opponent you get fked
And I like to play Light sword, welcome to my life
Not saying it's bad just saying no secondarys kinda sucks
Also lights and heavys can force you into short distance even if you didn't start there
Can someone share thoughts about new m11, it feels kinda weak after nerf, maybe i should use it differently?
Just hit your headshots. And maybe stun them first. I've been seeing people using tracking on them first too idk why though
You kinda have to get used to running and gunning and learn when to disengage and reengage into a different angle. That's why warp gate, breach charge, thermal are very useful flanking tools
You're not like heavy or medium who just need to find cover and wiggle around
@patent oar
I think you have more than 1 inspect equipped
That was added last season. You have to unequip the ones you donât want or else it plays from the pool of what you have equipped
not being able to swap gadgets in reserve in ranked. hmmm not sureeeeee
You're right, I had two selected. Thank you!
Buff these trash dualies I swear
No problem :))
These things are crazy with headshots and unusable with body shots such a bad design decision for a inaccurate weapon
One message removed from a suspended account.
SEASON 5 WEAPON WISHES
Full auto Glock (MAYBE DUAL) for light or medium Lever action rifle (MAYBE WITH FIRE, explosive OR SHOCKER AMMO) for light or medium
PPSH ,Tommy gun, mp40, for medium
PPSH or Stoner 63 or BAR extended mag or Musket for heavy
MY TOP PICKS IF ONE FOR EACH WOULD BE
Winchester lever action with shocker that slows your movement a little for LIGHT
TOMMY GUN or PPSH FOR MEDIUM
EASY CHOICE FOR B.A.R extended mag HEAVY
Let's show EMBARK we want them yolks, share any of you agree đ¤đť
We already got duel DEAGLES, and the DMR let's keep it up!đ¤đť
BUG FIX REQUESTS
Thankyou for decreasing dispersion rate for RPG, please do the same for KS-23 when moving and jumping, I understand it has trajectory or whatever where u have to lead the shit but the accuracy drops drastically when in "uncontrolled states" Also please add one more.slug to the KS_23 ammo
THANKYOU EMBARK
Why do you keep spamming this? The mods/devs have already read this and is probably written in a post-it somewhere
And probably thrown away
cant rejoin; 8th crash in 3 hours of playing
9th crash in less than 5 minutes embark what the fuck
rez and i cant see this is awesome
Looks cool
What do u guys think the meta this season is
FEELS SO GOOD TO HAVE MY CL BACK!
Since c4 damage doesn't stack anymore, I really want 2 charges again. 1 charge was to prevent nuke spam, you can't throw nukes anymore, so let me get 2 charges back for destruction
It's my favorite gadget but it's useless as is
They bogus for changing the heavy shield ts lame đ
Two c4 charges would be nice, without the damage they were still really fun weapons for environment manipulation
I haven't had a chance to play but the time seems too long across the board for the mesh shield. It should be something like 8 and 4 instead of 15 and 8
Fr ts shouldnât have changed tho wasnât a problem
Spammable, but Iâd have done something about cloak and taser if spam reduction is their focus
They're looking at raw win rate from what the patch notes say. Heavies win more because it's harder to play selfishly as a heavy. Lights lose more because it's easy to get carried away and ignore the objective as a light
It's also incredibly common for new players to be attracted to the light class in games. If you look at games like TF2, new players typically pick the scout, sniper or spy. You will lose if you don't know what you're doing as these classes, but that doesn't mean the classes are under performing
Copy my text #đŁâweapons-gadgets message
From season one itâs has always been a counter for shi people use the same thing and get mad ts pointless you running light but nobody I played w run glitch grenades same as a medium w the data reshaper ts just be pointless
trying to buy the new sight for my akm, why canât i do it?
That might not be what they meant. They might mean that heavies just straight up get more kills and teams with heavies win more fights
Have you used the hammer and flame thrower and rpg? Heavies arent weak and they have more health
Nah they're not weak, but it's also hard to find a heavy alone compared to a light
I've seen the opposite. A heavy can more easily fight 2 or 3 people
I usually see a light stroking his shit on the crane, or 5 rooms away accomplishing nothing
I am definitely not saying it's irrelevant, but it's easy to be a shit light and hard to be a shit heavy you feel me
Had no counters to a heavy up close
You can walk away from a heavy generally
Fr I think it's a skill floor thing with the win rate data
Thats all true but better players pick heavy cause its better. If someones good as lite with a bow, they'd still be better as a med or heavy
My honest take is that the game sucks when light is good. I am biased against lights.
Haven't gotten on yet cause im stuck at work but douse the new light shotty kill a heavy in 3 or4 shots?
I think what people fail to understand about Light vs Heavy is that in the beginning, people said Light has the highest skill ceiling when in reality its Heavy that has a higher skill ceiling. Its a lot harder to be a great heavy than it is to be a great light. Lights are annoying but you just need to adjust your playstyle and theyre an easy counter. The bigger issue stems from stacking LLL, MMM, HHH is when it can become annoying to play against.
Do the heavy nerfs suck on paper? Yes, but they are still incredibly crucial to winning games. The only thing a light can provide for your team is some extra kills. But this isn't TDM. Light is objectively the worst at stealing and holding an objective
I will agree heavy is pretty tough i played alot of heavy and either had alot of matches where i do well or get stomped on
I usually main heavy or light tho so ive experienced both ends (tho at a medium MMR level
Plus my only excuse of light maining is running a support kit thats anti meta
Aka cloak/vanish bomb/smoke grenade/and either breach charge or pyro gernade
Oddly works its turned tables especially when the cashout is in the open
This is why i wish there was more emphasis on speed and escaping encounters. But they added that with the bonus cash for depositing
Where is that picture of R6 Fuze dropping on a hostage like a wrestler when we need it?
medium again prolly lol
HMX most likely, HHM still very strong it just forces 1 heavy to shield bot the whole time
100% agree, heavy skill ceiling is super high, and i think heavy nerfs are to balance out HHH teams, not necisarrily heavies in general, they can still be extrelemy viable in a MMH or LMH, but less so in HHM or HHL
and shield got nerfed, so it's not as viable anymore (still good, just not as good)
yeah its gonna force 1 heavy to hold shield the whole time, now im wondering if were just gonna see x2 winch/charge tho
Did deagle get bloom
Ok regardless why are you trying to fight them up close your movement alone should get you to a spot thatâs on yall play-style 9/10 a heavy running behind or near their ppl so of course you finna take that L
What works best with dualies
If you're going to tank the RPG damage, don't also increase the recharge time. Reduce the recharge time please
Heavy still a viable contender? I mainly main heavy over other two classes. Was wondering on it. Havenât been able to play new season yet
8a88514c-a37f-4be0-9a74-aee5f4c0f5bb
Just make a glizzy knife skin and give it the pencil animations
holy fuck i canât wait for embark to nerf this pike
iâm frying people across the map this gun takes no skill lol
Ngl embark yall funny for dropping pike the way it isđđ
had this happen, wonder if thats recreatable...
could this be useful?
Lights finding out how annoying lh1 and snipers are 
the pike is the best gun ever đ
Upgraded sniper
i havenât lost a game
Slap a scope on the lh1 and boom, same thing with better close quarters reliability no?
Doubt they touched it unless Iâm wrong
Even if it had recoil it wouldnât change how accurate it is if the fire rate is slow
well ima just abuse the pike cause itâs so goated
Lol
we should get ebony and ivory from devil may cry as a skin for the new dual .50 pistols
how are the new guns?
The Pike needs to have recoil increased. It has almost none.
medium definitely X thatđ
YUP
Recoil on pike wonât do nothin lol
Maybe a change to the size of the charger?
i think the pike needs the sniper rifle treatment but at 20m, i want it slinging rocks at people. it will become a huge problem
give it irons
Mag size? Maybe but itâs already so low
You can already use irons on it and theyâre arguably much better than the scope lol
A bullet drop range wouldnât be too bad an idea, apply it to lh1 as well at shorter ranges too
That's what I think. Changing it could leave her pretty defenseless at short or medium range.
Do you recommend the iron sight more than the default one?
I prefer it personally
Close range is much easier though you need to be more precise at longer ranges, with scope you gotta rely a bit on hipfire which is still really good apparently but irons are just nice to have I think

CL-40 got buffed?
are pike hitscan or nah
Bro Iâm getting slaughtered rn
I want a minigun for the heavy
It would put my adhd brain into overdrive
Also I had some ideas for gadgets and weapons if anyone is interested in hearing
Yes
Alot more DMG (can now 3 shot heavy iirc) better aoe, but lower rpm to compensate
Getting used to the new backstab is going to be such a headache
Embark pls implement some of the changes done to the 93 r to the famas, like the bullet dispersion and recoil on the later bursts in the mag is quite horrid. Improve that
What else?
welp time to grind the whole day for one weapon
Ok so an idea is a gadget idk for who an explosive crossbow after firing it and it sticks in an object or player pressing the fire button again detonates it dealing heavy damage to the enemy and others around them
A talent idea I have is a flamethrower turret
Bro
Heavy is already killing me with a flamethrower most of the time and you want a flamethrower turret
heard the rate of fire is bugged and still at the higher value, got any info on that?
Actually how about a healing turret
thats what healbeam shouldve been tbh
deployed, heals all in an area, glitch or shooting turns it off
its got counters and the medium needs positioning and timing skills
It's only a 3-shot if you're coming from TF2 as a Demoman and can hit all direct hits, in my experience
It would spray a healing fluid
not rlly people are focused on certain things nowadays like balance, are there any cheaters, anticheat? skin pricing, how ranked works. People don't rlly have time to savour things like feature/gadget design, UI, themes, map details
basically pvz healing station
EXACTLY WHAT I WAS THINKING
;)
u have good ideas its that people just belittle them cos its a pvp game and developers are creatively limited in what they can or cannot implement due to game balance
yeah
also keep in mind that its easier to be negative then positive (imo)
and that people quickly write an idea off if something similar annoys them
no harm done in mentioning it though, discussion is healthy
also a healing granade
not sure if im a fan of self healing
healing in general is pretty strong, anywhere outside of the special slot it would need to be so weak its basically useless
Yea
A gadget for heavy would be a sticky granade launcher has 3 granades that can stick to objects
Also a dumb idea a bee granade it would explode into tiny robotic bees that would attack players in a versinity and follow them a little bit
The granade would stick to a wall and would spew out a swarm destroying the granade would deactivate them
Or they will deactivate on their own
Another idea idk how this would be implemented without breaking the game but the hack it would convert enemy mines or turrets into your own
Maybe it would be a talent
Also a sludge granade it would leave a sticky substance on the ground walking on it slows enemies and throwing it on teammates puts out fire
Or puts of fire in general
The deagles are so fun, they made me convert to heavy and i love it
Like a homing gas grenade?
Not sure about that
Im rather cautious with new items, they have good potential to throw off balance hard
Or shooting the swarm
Slude grenade sounda nice though
Diy ladder
Ambushing enemies
Maybe even pulling cashouts and getting them stuck in a wall
Would be a bit like grav cube though
And i personally would like to see anti gravity as light spec
Wall/ceiling walking
Made a post about that before as "gecko boots"
Problem would be motion sickness
I could redo that though with kinda like spider legs that keep you upright, colored like dematerialized walls
Wonder if that would trigger arachnophobia
Maybe for light like a single shot flare gun
It would light enemies on fire and would detonate any traps in the area
idk, i thought it felt the same as last season but i thought i was tripping