#💣┇weapons-gadgets

1 messages ¡ Page 83 of 1

junior ledge
#

emerald m11 better look cool ty

fickle radish
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Having a bigger issue doesn't mean that the smaller issue is not an issue

quartz juniper
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I use the model as my main, I really don't see a nerf but the range is def excessive maybe

restive plover
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They weren't. Having a nice holo doesn't do anything about the fact the fcar is just worse than the famas and the akm, and having some of the most dogshit sights of all time hasn't kept the lh1 from being light's top gun.

wise wigeon
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AKIMBO 93R

hallow current
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Now that they have the pike they can nerf the model 1887 and play more like a shotgun and less like a long range rifle

vapid nymph
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real

somber whale
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Thought of how mines can be reworked. What if the single charge nerf for explosive mines and glitch trap was not added and instead there was a timer 30-45 seconds long that when reached would deactivate the mines. To reactivate the mines the player or their teammates could walk within a few metres of them which would reactivate them again. I think this would prevent players from placing these two stronger 'mines' in high traffic or dangerous areas that can't easily be accessed safely. Like for example teams often throw glitch mines in the entrance of the building or surrounding the cashout and then hold from a safe angle often above. This u believe was the main reason to embark plans to nerf the charges but by reworking them my way the non annoying uses or balanced uses of the mines are ultimately the same. You should be able to place double mines to insure a kill against lights and mediums without this feature the mines are ultimately not worth picking over grenades or C4. Glitch traps are also the main counter to defrib spam so they should be nerfed in a way where they are still effective at this role but made less annoying and strong overall.

grizzled fulcrum
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The pike needs to be nerfed that is all and the sword 🗡️

grizzled fulcrum
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I would be lying if I said that was all so I had to catch my self

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I agree has a good clip size it’s just the damage for me I want to know what killed me at least before I crash out to my oblivion

icy sparrow
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What do u think?

The spear is so bad and ever used maybe u can have a fast jump with the spear stick/pole vaulting over platform with a thrust falling down

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Do u see the vaulting pic I sent and get the idea?

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Since it doesn’t cause destruction or high damage like hammer it’s makes perfect sense for it to have movement

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If possible plz go on the suggestion thread

hazy spoke
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how did thez buff it

grizzled fulcrum
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I don’t think we need anymore melee weapons

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That’s just me though

icy sparrow
grizzled fulcrum
#

Acting the top players use melee crazy 😭

icy sparrow
quasi ivy
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imagine using the dual blade

grizzled fulcrum
#

Facts

icy sparrow
grizzled fulcrum
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and I meant like the top players in the finals barley use or don’t use any melee weapons

icy sparrow
grizzled fulcrum
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But bro we already know it’s broken 😭

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I barely see the sword now

icy sparrow
icy sparrow
grizzled fulcrum
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That’s what Im saying we don’t need anymore melee

quasi ivy
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We need fucking .50 cal

icy sparrow
grizzled fulcrum
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We need deagles with switches attached to them

quasi ivy
#

I suggest heavy sniper, scope less, an AMR-2

icy sparrow
quasi ivy
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or Tankgewehr M1918

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I know, I'm lolling. But can be a fun event

icy sparrow
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@sand monolith How they feel?!
U mean how visually accurate they r which is technically an accuracy stat,it’s fine for sights for v9s,lh,pike,revolver etc.

I heard xp getting a nerf probably because it’s got iron sights,there is a skill to master the sights and the distance they demand for positioning and map knowledge.
Plz use ur head for logic

icy sparrow
#

This

icy sparrow
sand monolith
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yes, weapons should be balanced based on their potential

icy sparrow
sand monolith
#

no

icy sparrow
sand monolith
#

that not an issue

icy sparrow
# sand monolith that not an issue

Ok what about iron sights on pike cause u need to position for optimal range and not get hit and u can hit easily close up and no map positioning needed

sand monolith
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it doesnt matter, weapons should be balanced around their potential

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you could take the scope off of pike its still going to perform poorly up close and better from range

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if a sight causes a weapon to be overpowered then the weapon has other issues

icy sparrow
sand monolith
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i was also a tester its completely fine

icy sparrow
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It will be crazy to track lol

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@torn rain did u like the rest of my idea?

sand monolith
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thats how weapons should be balanced

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sights are a great addition and will lead to weapons being more balanced throughout skill groups

torn rain
icy sparrow
torn rain
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I do think something needs to be buffed with the spear, but idk how a rework with the secondary attack would work

icy sparrow
torn rain
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I see

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Idk

icy sparrow
# torn rain I see

Now the heavy stands and spins around with secondary attack while people shoots

icy sparrow
torn rain
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I just don’t really have an opinion on this

icy sparrow
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Like spinning in one spot isn’t very useful

somber whale
icy sparrow
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@vague breach u like my idea in suggest thread I pinged u on just now?

vague breach
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idfk I don’t play any of those weapons

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And I don’t think they should add anymore melees to the game

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spear does suck tho rn

icy sparrow
vague breach
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light has sword, it doesn’t need duel blades

icy sparrow
icy sparrow
vague breach
#

devs should delete everything

icy sparrow
vague breach
#

yes bro it’s awesome

icy sparrow
vague breach
#

yea I love finishing people off

icy sparrow
#

@light carbon u agree ?

Add a claymore/heavy sword for medium with primary attack 2 wide swings and downward slash for the third combo of swings and if u hold primary attack u do the downward slash and the higher the damage the high u fall from which is a great combo with zip or jump pad on high places and ambush,the secondary attack deflect bullets on upper torso.

double blade medium too slow for it and chase people all day and die to grenade bellow by the one being chased it’s hilarious!

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@sand monolith suggest the claymore idea while u r at it on nerf model ☝️

hallow current
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Imagine them adding one new attachment per year

sand monolith
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I don’t think they will ever add actual attachments

icy sparrow
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@wary rose like my idea ?
Give double blade to light from medium ,primary attack 40damage each attack and if u hold primary then u do the 3rd combo of double sword that’s already in the game when falling and a secondary forward spin double blade move (135)and slightly more damage when hit from back(168)and it’s has great combo with grapple and dash mostly.
Look at Levi character attack on titans with grapple hooks it look amazing

wary rose
icy sparrow
icy sparrow
wary rose
wary rose
icy sparrow
copper sinew
#

I mean just give med some mobility that helps them and the problem fixes itself

icy sparrow
wary rose
icy sparrow
icy sparrow
wary rose
icy sparrow
copper sinew
#

Dual Blades honestly feel more like a perimiter defense weapon rather than chasing after kills weapon

icy sparrow
wary rose
icy sparrow
#

Can’t block stun like shield

wary rose
mystic nimbus
icy sparrow
icy sparrow
wary rose
#

Gateway sonar and vanish bomb is objectively best loadout for most light builds

icy sparrow
wary rose
mystic nimbus
copper sinew
icy sparrow
wary rose
icy sparrow
icy sparrow
mystic nimbus
icy sparrow
mystic nimbus
#

every swing in your alt fire deals 100dmg there has to be a downside

wary rose
copper sinew
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Honestly I feel like the bigger problem is that the full alt fire doesn't kill heavies

mystic nimbus
icy sparrow
wary rose
#

Stunning a Melee as a sword is probably the worst thing you can do

mystic nimbus
# icy sparrow Hammer is better

in most of the scenarios yeah, and there is nothing wrong with a weapon being better than the other in certain fields/scenarios

wary rose
icy sparrow
icy sparrow
mystic nimbus
wary rose
icy sparrow
#

Player don’t stay at one spot,almost ever

mystic nimbus
wary rose
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The ugliest king is goat

mystic nimbus
wary rose
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You a novel or manhwa reader?

mystic nimbus
icy sparrow
mystic nimbus
# wary rose You a novel or manhwa reader?

both, i finished the novel in December/January and am currently reading the side story, actually I've caught up and currently waiting for the new season in the side story it's being translated rn(unofficially).

icy sparrow
#

A slow heavy and other player don’t just sit closely for u to spin

mystic nimbus
wary rose
icy sparrow
mystic nimbus
icy sparrow
sand monolith
mystic nimbus
green sequoia
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Grenade idea: A "Rewind" grenade that does half the grenade damage but moves geometry back where it belongs in like a 2.5m radius

Edit: could be funny to send players back like 10s

mystic nimbus
sand monolith
#

Mid anime

mystic nimbus
wary rose
mystic nimbus
mystic nimbus
mystic nimbus
wary rose
mystic nimbus
icy sparrow
icy sparrow
wary rose
icy sparrow
# wary rose i didnt mean to say side story xd im just preoccupied

Is the medium claymore idea good?

Now u do charge n slam with medium sword if u position high enough

Add a claymore/heavy sword for medium with primary attack 2 wide swings and downward slash for the third combo of swings and if u hold primary attack u do the downward slash and the higher the damage the high u fall from which is a great combo with zip or jump pad on high places and ambush,the secondary attack deflect bullets on upper torso.

mystic nimbus
#

also no it's 1:40 am rn

sand monolith
mystic nimbus
#

real

icy sparrow
# mystic nimbus also no it's 1:40 am rn

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mystic nimbus
icy sparrow
covert parcel
wise wigeon
#

AKIMBO 93R

potent pawn
#

Whyyy isn't the revolver one bullet reloads so you can get more shots off??

icy sparrow
abstract depot
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is there any reason the ks-23 cant do headshots other than the fact its a "shotgun"

sand monolith
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If it did any less damage for bodyshot it would be terrible and any meaningful headshot damage past 100 would make it kinda stupid

shut bane
#

can someone please explain why katanas automatically swing whenever I pull them out

polar trout
abstract depot
sand monolith
polar trout
sand monolith
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It just doesn’t need a headshot at all tbh. The weapon is already really good

hardy dust
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Ks is already decent

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It just needs a small buff or two, not a full on headshot multi

sand monolith
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I think it just needs no spread when ADS

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Even if moving

hardy dust
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Yeah, same with revolver

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It doesn't add anything positive at all

hallow leaf
plain wasp
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We don't touch breakpoints

hallow leaf
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once the new dmr comes out there will literally be no reason to ever use the revolver again

hardy dust
plain wasp
#

Did you see 3.0 LH1?

hardy dust
#

Unless you want a s3 lh1 situation again

hallow leaf
hardy dust
plain wasp
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And sword is as well

hallow leaf
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they keep nerfing all the gadgets to cater towards crying lights so buff the weapons

hardy dust
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140+40 is almost always better

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It does reduce brainless sword play though

plain wasp
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I mean it would only affect the bad sword players I guess

hallow leaf
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"mines make a sound and have a light so all you need to do is have ears or eyes" -every light player seems to never use their eyes or headphones so they cry about mines are now they are going to be useless

plain wasp
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140 + 74 + 40 is still optimal medium killing probably

hardy dust
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Unless you phantom strike for 74 + 74 + 140

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But thats only useful if you can't charge a lunge in time

arctic fog
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i dont understand phantom striking

abstract depot
sand monolith
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Revolver is a balancing issue waiting to happen

hardy dust
hardy dust
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Its at the ~9 min mark

plain wasp
#

Pretty much going through a gateway while swinging or lunging drags the hit box to the other side hitting anything in the way

hardy dust
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And its basically unusable in actual games

plain wasp
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That's not what you're talking about?

hardy dust
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Watch the vid, its gonna be better than me trying to explain it

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Im not gonna be able to explain it well froggy_sad

plain wasp
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It kinda makes sense

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The gateway shenanigans are similarly named right?

hardy dust
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Idk if it has a name

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But its basically useless

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Too much setup for now enough reward

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Although you could get some gimmick kills with itorf_shiba

pseudo ember
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buff spear

hardy dust
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True

gilded plume
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which light weapon does 320 damage in one hit?

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is it the dagger?

brittle yoke
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yes

boreal laurel
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And guess what, it’s getting a buff in S4 💀

boreal laurel
# gilded plume !?

Just a little one—you can charge up the stab and release at will instead of having to time the animation perfectly. Same thing for throwing knives right-click

gilded plume
#

invisibility + one shot melee is crazy

sand monolith
gilded plume
dull marsh
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Do you think the dual blades are good? And if so should they get a buff or nerf

leaden sail
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give heavy a gadget to make him invulnerable for the entire match

cunning kettle
#

cloak is pretty easy to see at close ranges too

gilded plume
cunning kettle
vernal raft
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if a medium was given a smg could it be an exploit?

white flame
cunning kettle
white flame
cunning kettle
cunning kettle
vernal raft
#

OH they should put a skeleton skin for Halloween, that would be awesome

hardy dust
dull marsh
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Number 1s gotta be riot shield

vernal raft
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wait-

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we talking good or bad?

dull marsh
#

Do you think it’s good?

wind hazel
dreamy hare
vernal raft
hardy dust
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Most of the time its just a straight upgrade to them

dull marsh
#

I think the aspect of it is pretty cool deflecting bullies but its a bit too slow to attack

hardy dust
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Yeah, but the deflect kinda sucks...

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It needs a much tighter cone so you can actually use it for damage at more than point blank

dreamy hare
#

played DB through pain and it's horrible, i like them a lot but the reflection is horrible
got on them lvl 4 and its very painful

cunning kettle
dreamy hare
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sometimes its just not deflecting... guy shoot me from 2-3m distance and i got animation of deflecting, but bullets dont hit him back... its very strange server issue

hardy dust
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Yea sometimes it just doesn't do anything froggy_sad

ornate juniper
dreamy hare
hardy dust
#

Its also harder to connect all your hits

ornate juniper
warm shard
#

wing suit for light

narrow bane
dreamy hare
ornate juniper
hardy dust
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50% iirc

dreamy hare
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its more than 10% dude, its like 30 or 50

hardy dust
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Same as bullet damage reduction

dreamy hare
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when im playing with db i feel like deadpool from 2nd movie when he trying to deflect bullets but everything is going into him

ornate juniper
# hardy dust 50% iirc

Oh, okays
Well, i barely see DB players using this feature
Is a player able to counter attack right after blocking a hit or there's some kind of delay?

  • maybe M's future Specialization for melee gameplay (if its ever going to be released) might help him in a fight somehow
hardy dust
#

Pretty sure there's a delay

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And yeah, the main thing holding back medium melee is no gap closing

narrow bane
hardy dust
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Last combo hit should do enough to kill a heavy 🙏

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Why does it do so little damage froggy_sad

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Should be 140 not 70

cunning kettle
#

bullet and melee

ornate juniper
heavy tundra
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What about a wall running specialization for L and how to make it work

cunning kettle
cunning kettle
heavy tundra
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What if it was an activation passive like cloak, would running up walls be too op?

cunning kettle
cunning kettle
ornate juniper
# cunning kettle i mean if they block they cant attack, so you just need to hit them extra with s...

The problem is that it's very hard to balance other melee weapons to Sledge, it's probably gonna stay the strongest for long

With the ability to start a fight with an instant 200 damage other melee weapons should have insane DPS to outperform Sledge in such scenario

So the only solution is to give other melee weapons good enough DPS to kill sledge if its user misses his secondary attack

I feel that spear itself has higher dps if i won't prepare my secondary attack in advance

cunning kettle
hardy dust
cunning kettle
#

dagger hitbox is so silly

hardy dust
#

Otherwise sword is best

cunning kettle
ornate juniper
hardy dust
#

Winch lets sledge not play as risky (compared to basically every other melee)

ornate juniper
#

So true
I always said that winch is too broken and needs to be removed

I don't know if there's a way to balance it properly
If it will be reworked so it won't drag you right under Sledge's attack it will still be too oppressive with SA

hardy dust
#

It should get some kind of counterplay

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Its just a 12m free kill rn

torn mantle
ornate juniper
torn mantle
#

And then the range goes back to 17m, but it only brings you in by max 10m, min 3m

dreamy hare
#

on db im hating this slow animation of equipping it, it's so long i literally can go and make tea and come back

unborn stirrup
torn mantle
mystic nimbus
icy sparrow
torn mantle
icy sparrow
#

I don’t remember the time he said it to do the math accurately

mystic nimbus
#

S4 is planned to release between <t:1727334032:f> and <t:1727387942:f> . (Time stamps are adjusted for your time zone hug_friend )

icy sparrow
mystic nimbus
#

it'll release around now till 14hrs from now max

icy sparrow
dark crag
#

where is solo bank it?

plucky spade
#

Based update

ivory flax
#

no changes to ks-23? really?

plucky spade
icy sparrow
#

@quiet mesa dev really wants heavy to do teamwork and team mates to cover u in the mean time for mesh

plucky spade
#

Also based cl-40 and data reshaper

icy sparrow
plucky spade
#

Looks hype

turbid saddle
#

Anti gravity cube buff!!

vale obsidian
#

@obtuse junco dude you alright man?

plucky spade
#

Mesh shield heavies now have to commit.
Ngl the 8 sec cooldown would be just fine without the hp decrease

vale obsidian
#

the playstyle is just less fun tho

slow flare
#

Decreased the damage fall-off start range from 80m to 50m

Decreased the damage fall-off end range from 100m to 55m

Dev Note: With the addition of alternative scopes/sights, we felt the LH1 was starting to stray well into the territory of the SR-84. This change reduces that to some extent

This is why adding scopes was the worst thing they could have done. We are now balancing weapons and the entire state of the game around scopes, rather than the actual weapons itself. The Finals has turned into every other first person shooter that we didn't want it to. The Finals was unique with mostly iron sights and they've ruined it now. There's not even a penalty for using them, like slower movement speed or something.

This is beyond ridiculous. The fact that people are rooting for scopes when something as simple as a gamemode for ranked was mass hated is insane.

plucky spade
vale obsidian
#

"team play in SoloQ"

viral quartz
plucky spade
arctic compass
#

Anyone play a game with mesh yet?

wooden rock
plucky spade
#

@hazy rivet damn who would've expected 1500 extra hp out of nowhere to be blatantly op

ashen hawk
hazy rivet
plucky spade
#

Yeah but 1.5k hp was too much to be portable like this you imbecile, plus i will agree the hp nerf was a bit much, since you force heavies to commit now.

vale obsidian
plucky spade
#

They trying for 4 seasons now

plucky crown
#

Was hoping for a buff for the revolver 🥲

plucky spade
plucky crown
hallow leaf
#

They really buffed the riot shield but not the dual blades? Riot needed a buff but now there is literally no reason to use dual blades they are officially the worst melee weapon in the game... Fuck these devs

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And no revolver buff, no fcar buff, explosive mines are now useless, the one charge thing is okay but the damage nerf was uncalled for

plucky spade
pale lion
#

mp5 is so ass now

pale lion
ornate juniper
pallid moth
#

Let’s go riot shield

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And it blocks winch now 🔥

bitter surge
pallid moth
#

Yessir, we lit

tight yarrow
#

the dagger feels bad to use now ;w;

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im so used to just clicking right click that holding the button down feels wrong

icy sparrow
idle reef
bronze spade
idle reef
#

as it should

tight yarrow
icy sparrow
# tight yarrow Thats what I was saying

U weren’t being specific about the time for holding but plz be vocal on the suggestion thread as it’s a problem for me as well,join me with the suggestion

tight yarrow
#

Where is the thread

icy sparrow
tight yarrow
icy sparrow
gaunt osprey
#

The new DMR for medium feels very overtuned

arctic compass
#

Nerfed rpg dmg but not didn’t revert handling so now the dmg sucks and its slow sigh

craggy monolith
#

im so pissed they decrease the magazine size for akm

fleet brook
#

Reading the patch notes and I've just come to the dawning realization that 1 heavy may never be both fun and balanced and 2 they will never actually know what to do with the RPG

subtle jackal
#

I dont like the hold dagger lung! it feels off. The old way required skill and felt smooth and not clunky like it is now

fleet brook
covert parcel
#

i dont wanna be that guy
but isnt the M26 matter a bolt action shotgun

tight yarrow
#

I LOVE the way the sword feels now

fleet brook
#

Embark in the same patch notes

We have noted people are saying heavy is getting less fun to play because we keep nerfing them and they're our least played class (honestly thought that'd be medium) but we'll try to monitor making them fun and counterable

Important nerfs mostly changes

Weird mgl buff

#

We always wanted RPG to be a destruction tool so we're lowering the damage not decreasing the CD at all and hoping people want a 45 second CD destruction tool

covert parcel
#

i think just gutting it for a season so people stop complaining, then slightly rebuff the next season to its "intended" state is the idea

crisp heart
#

I had a game that I was doing too well with the sword that people started taunting me when they had a chance to kill me.

fleet brook
#

May just be heated from them removing shield juggling which I didn't think it was that strong

covert parcel
#

same with the CL40, they gutted it in S3 bc S2 was too strong; now S4 its back

crisp heart
#

also, one mistake with the sword is enough for my entire team to rage quit it seems

covert parcel
#

so maybe S5 it might come back if this is too much of a nerf

crisp heart
#

@fleet brookyou have to think of the not so skilled, new players though

fleet brook
covert parcel
#

cool down was a good idea, but they prob need to give something to compensate for casuals

crisp heart
#

and, if someone tried to do that high elo stuff on a low-ranked comp. things get a bit complicated

covert parcel
#

recoil control, team coordination, game knowledge etc

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once you learn recoil and audio ques light just gets dumpstered

crisp heart
#

which is why H nerf is fair and H is still strong regardless of nerf

covert parcel
#

tell that to casuals though

crisp heart
#

they know, they just don't want to admit it

covert parcel
#

cough its the hp values fucking over low elo vs high elo meta/balancing

silent holly
#

Whats the damage of the deagles?

covert parcel
#

that was in the S4 preview idk on release

fleet brook
covert parcel
crisp heart
lapis canopy
#

WHY TF DO I HAVE TO HOLD TO BACK STAB WHIT MY KNIFE ????

fleet brook
tight yarrow
covert parcel
fleet brook
covert parcel
#

ultimate HP sustain tea,s VS DPS teams

fleet brook
#

Shield juggling is also a skill (not a hard skill mind you) but it added some depth

fleet brook
covert parcel
#

more of what?

fleet brook
#

Team utility

Heavy has/had sheilds extreme defensive stuff and light is just a selfish class in the beginning

fleet brook
#

Different game but kinda the octane in apex problem compared to literally anyone else

covert parcel
lapis canopy
fleet brook
# covert parcel havent playex apex in a hot minute wdym

Octanes ability is sacrificing help for a boost in speed this doesn't help his team only really him and the ability to which this helps is EXTREMELY skill dependent

Meanwhile most other characters even offensive themed ones have a way to help there team in there kit

Leading to octane just being one of the worst legends GENERALLY unless the player is highly skilled

lapis canopy
#

my brain not braining what they did to my dagger

covert parcel
vale obsidian
#

it let you hold right click i think

fleet brook
#

I always thought lights weapons were designed with

You getting the first shot off being one of the most important things

crisp heart
#

It's because the timing of the back stab needs to get used to, and (new) players just refused to use/ get good with it

lapis canopy
crisp heart
#

like, would I spend hours of my time trying to learn backstab tricks for the dagger? or do I want to just master the XP

covert parcel
#

before if you hit you still did the 1.5 second animation to backstab

crisp heart
covert parcel
#

ohhhh

burnt canyon
#

Man these irons are good, crazy to think the fact the fcar was talked ab over the ak cuz it had a Holo really shows how far we've come

plucky spade
plucky spade
burnt canyon
#

Either 750 hp and cool down or no cooldown and 500 hp tbh

bitter kindle
#

Can someone tell me the new weapon for med and light?

plain wasp
crisp heart
#

Model for light and LH1 for Medium

lapis canopy
bitter kindle
plain wasp
#

Probably, I haven't played yet

crisp heart
#

man, just test them out

burnt canyon
#

Lh1 for medium is really good, just hard to figure it's pattern

covert parcel
#

m26 Matter, 556 Pike, 50 Akimbo

bitter kindle
crisp heart
plain wasp
#

DMR has a scope

covert parcel
bitter kindle
plain wasp
#

Are there any guns without a scope?

bitter kindle
#

Finals is back in its prime , boutta feel like a movie

covert parcel
#

"erm its technically a bolt action!! 🤓 "
bolt action pump action same difference just looks different

they still go "chick chuck" after shooting

burnt canyon
#

Lever action/pump action/ bolt action, but ARE YOU getting any action?

crisp heart
#

right, with the sights upgrade. what's the big difference between FCar and AK now?

plain wasp
#

Bolt action has a bolt
Pump action has a pump
And lever action uses a lever to rechamber

burnt canyon
#

Recoil and personal feel it seems, maybe damage per shot

burnt canyon
#

Iirc fcar beats every class faster than ak in ttk

wintry crane
crisp heart
#

I feel like instead of giving FCar Iron sights. they should add a magnified scope as an alternative

#

give them a bit of a difference

burnt canyon
#

If they gave the fcar it's s1 recoil and a higher mag scope there's a good chance the famas would be an awkward middle child since famas beats fcar and ak in ttk in the mirror

bronze spade
burnt canyon
#

I think the pike is going to invalidate the other medium options sans model when people get good with it's pattern

burnt canyon
crisp heart
#

like, what's the point of picking AK if the FCar is just better. (vice-versa) they should have one key difference. ammo type. scope-magnification, anything

burnt canyon
#

It was always the mag size, but it's getting similar over time

plain wasp
#

Just give one of them a suppressor or something

crisp heart
#

it's almost the same with M11 and the XP

burnt canyon
#

Well since they nerfed the hipfire on the XP, XP is definitely meant to be a hipfire up cqc sub

plain wasp
#

I feel like that's the m11 and xp should be mid range

crisp heart
#

with good recoil control, it can be

#

you just have to train like those cs:go pros

burnt canyon
#

XP can be long range though that's the thing, well at least s3 and prior

#

The crazy part is that all of the broken weapons on release were gen2 weapons added in beta

crisp heart
#

XP should be effective Midrange while ads. M11 should be better in cqc

#

what about the Fcar and AK though?

burnt canyon
#

And all of the classes suffered the same problem of the alternative weapon always being superior to the other, XP/m11-fcar/ak

plain wasp
#

I mean they have their advantages

crisp heart
#

Lewis/m60 oh wait, lewis doesn't get a sight

burnt canyon
#

Ak should be stronger upclose as it is the guerilla weapon whereas the fcar should have higher mid control

plain wasp
#

M11 is closer range with faster ttk
AKM should also be the closer range one

burnt canyon
#

Imagine if the close range weapons had a speed buff for wielding

#

Barring the shotguns

plain wasp
#

Only melee should maybe have that

crisp heart
#

but they won't

burnt canyon
#

The issue with complex buffs and nerfs is that there's too many weapons in the game that a small tweak can push over the line into another's role

crisp heart
#

they'll probably adjust the hip fire accuracy and recoil for both weapons

plain wasp
#

If they buff move speed on melee it should just be walking and crouch walking and not running speed

crisp heart
#

and damage drop-off

hasty pilot
#

yippieeeeeeeeee

burnt canyon
#

Perhaps a damage falloff or damage buff for specific ranges

#

Say the XP loses damage when the m11 gains damage within the crossover range

#

Once you go beyond that range, the XP gains damage over the m11

#

Only issues is because cashiuts can be manipulated with many means now, good players can force defends in situations and play height at distance and invalidate close range weapons unless a team gets in and has to force the exchange

#

Either way this would make cashiuts matches close range orientated and the final round most likely med long range

candid goblet
#

yo i’ve just died to a turret spawn peeking a jump pad too many times. please either nerf it or give it a cooldown of like 5 secs after shooting for 10 or sumthin i’m begging #lightslivesmatter

fierce kraken
#

Flashbang
Increased the max duration of the Blind status effect from 4s to 4.5s
Increased the max duration of the max intensity of the Blind status effect from 1.8s to 3.5s
Increase the intensity of flashes that explode close to the enemy’s position

crisp heart
#

they already buffed flashbangs though

burnt canyon
#

Can only make a screen go so white lol

crisp heart
#

he wants the player to also go blind

fierce kraken
#

I CAN'T SEE AAAAAAAAAH
MY EYES

burnt canyon
#

I've only seen flashbangs used well in power shift and that's cuz 3 at one time actually makes you unable to see shit lol

crisp heart
#

Think fast chucklenuts!

bronze spade
#

a good combo with frags as well

fierce kraken
#

I want to get a high rank not a pair of glasses

crisp heart
#

I've died to a lot of flashbangs from my own team and it's always on powershift

burnt canyon
#

Feels like multiple flashes at once actually stacks the duration

fickle radish
#

get both

bronze spade
#

throw both flashbangs then then throw both grenades

burnt canyon
#

Flash into frag CL40 if you are a real man

fierce kraken
plain wasp
bronze spade
crisp heart
#

what it we have a Flash mine

burnt canyon
#

1 mine per loadout now is mega nerfed CL40 spam

plain wasp
#

Or...
Throw a gateway over the point with a heavy ready to charge n slam through

burnt canyon
bronze spade
crisp heart
#

a flash mine, with flashbang and just be a menace

placid vine
#

GAS OP in S4

burnt canyon
#

Kinda toxic fr

plain wasp
#

I think it could do that the whole time

crisp heart
#

I also died to a lot of friendly gas grenades. also in powershift.

bronze spade
#

have the whole team throw the gas and flash

placid vine
#

Myaru, you're supposed to not breathe the gas

crisp heart
#

I want the stinky brap cloud

bronze spade
#

i used to tk my own team mates with the mines

placid vine
#

me when my man farts

burnt canyon
#

Technically the team isn't suppose to throw it on Myaru lol

#

Real threat identified

placid vine
#

nihilist were we just playing together like 10 mins ago?

bronze spade
burnt canyon
#

I've come to terms with the fact that when teammates hit me with pyro grenades it's because they want me to get heated and play better

crisp heart
#

I just want to clear the platform, why are there gas everywhere?

burnt canyon
#

Probably the exact reason I run thermal bore in pwrshift

crisp heart
#

you see the green brap cloud, and then you see white

bronze spade
crisp heart
#

no, you don't see anything else after white

burnt canyon
#

Speaking of why don't we get a Nama Tama zombie skin for the gas grenade, so it's just the bad egg blowing up into a rotten stink cloud?

bronze spade
#

cl40 the jumpad

crisp heart
#

I feel like powershift is weirdly sweatier that actual cashout

burnt canyon
#

Cashout doesn't have everyone swap to snipers when they start to lose

crisp heart
#

I start as Light, and swap to heavy when I'm losing

bronze spade
#

i start as a med and end with med

crisp heart
#

that's pretty med

burnt canyon
#

I just spam nades and double barrel when I start to lose lol

#

I may lose the battle, but not the blood pressure war

crisp heart
#

Lose the battle, but make sure the enemy sniper loses the blood pressure war

low bison
#

No fcar changes ?

hazy spoke
#

no running with charged dagger is stupid

plain wasp
#

Why would you be able to move full speed with an instakill at the ready?

burnt canyon
burnt canyon
#

Lol

pine grail
#

Are the dual deagles good

untold pilot
#

first time messaging here, but just started s4 and has everything changed? chose heavy for the new contracts but the flamethrower doesn't kill contestants with full health and the specializations last 3 seconds. might be me though idk 🤷

shut bane
pine grail
untold pilot
pine grail
#

No just certain shit like mesh

icy sparrow
vital forge
junior ledge
#

Is stun gun the same?

#

yea looks like it from notes lol

broken wave
#

RPG self damage still over 100 😩

junior ledge
#

deserved

icy sparrow
vital forge
#

RPG does not feel good for combat nor does it feel good for destruction. I love how light class has more capabilities for Destruction then the destruction class......

slender schooner
#

The back to back xp nerf hurts me

vital forge
#

Rpg got nerfed to 100 dmg & already has a really long cooldown

junior ledge
#

im asking how light has more destruction than heavy.

vital forge
junior ledge
#

u just gonna pretend heavy has nothing else on its class? 😂

hardy dust
#

Heavy has more than that

#

Literally one charge and slam activation will probably do as much damage as that

junior ledge
#

hammer doesnt even have charge

vital forge
#

How should a heavy take down a hanging structure?

junior ledge
#

red cans?

vital forge
#

Notice the conversation being on gadgets?

hardy dust
#

No

vital forge
#

Brick

junior ledge
#

u nvr said it was only for gadgets LOL

hardy dust
vital forge
#

Light most destruction

hardy dust
#

Heavy has sledge and cns on top of other gadgets

junior ledge
#

guy butthurt his copium weapon for nerfed even tho its still good 😛

hardy dust
#

Overpowered crutch got nerfed :(

vital forge
#

Been using frags for months because they're better

hardy dust
#

You do you

junior ledge
#

congz guy

vital forge
#

5 destruction gadgets on one light

junior ledge
#

name all 5?

scarlet escarp
#

Wait Ain’t No Way Someone’s Saying Heavy Has Less Destruction Than Light

vital forge
#

Three breach charges & two thermal bores equals 5 destruction items to be brought with any loadout.

#

Versus flamethrower heavy that gets one RPG and one C4

hardy dust
vital forge
#

Sledge is a primary weapon

hardy dust
#

Goonade to send stuff flying orf_shiba

junior ledge
#

Thats two gadgets u named but u almost reach 5! Keep trying you can do it 😊

hardy dust
vital forge
#

And I know you didn't just fucking say goo

vital forge
hardy dust
vital forge
#

I've been using Goo since Dome Shield got neutered

hardy dust
#

You probably think goo does nothing but make a wall for cover

vital forge
#

It definitely does not provide destruction

spark igloo
vital forge
#

Yeah let's charg & slam all the way up to the hanging structures

junior ledge
spark igloo
#

You can't breach charge those either?

hardy dust
#

What does that have to do with light having more destruction

scarlet escarp
#

How The Fuck Would Breaching Charge Help There Anyway?

vital forge
#

My original argument was only talking about the destruction gadgets

hardy dust
#

Nope

junior ledge
#

But ur an idiot so imma let someone else cook u

vital forge
#

lol get cookin

#

No one has made a valid point yet

spark igloo
#

C4 and rpg have about the same destruction as the 2 light gadgets

#

And there's also no point in a light running breaches and thermal, light NEEDS other gadgets for survival

vital forge
scarlet escarp
#

Unless You Run Sledge, Or CnS

vital forge
hardy dust
#

I think they're saying "if you ignore the best destruction abilities on heavy, light has better destruction than heavy"

spark igloo
vital forge
scarlet escarp
floral topaz
#

do the different sights have an affect on the guns stats?

spark igloo
#

1 breach is on a 30 second, one c4 is around a 30-40 second

vital forge
#

So not only do you get 3× less C4...it's on a longer cooldown

plucky spade
spark igloo
vital forge
spark igloo
#

Yeah breach charge

silk cargo
#

you can put c4 on a cashout and knock it over so its invisible

spark igloo
#

C4 is still hard meta on heavy btw, like that's just a thing

vital forge
#

All that says is they have neutered 99% of Heavies gadgets

spark igloo
#

All it says is that c4 is really good?

vital forge
#

Frag nerf incoming

spark igloo
#

It's literally been meta since cb2, it has not left the meta once

#

Even when heavies gadgets were much stronger

vital forge
#

Frag Nerf incoming

spark igloo
#

???

vital forge
#

Frags were already Superior for kills and now Heavies are picking them so they will be nerfed

spark igloo
#

Frags have never been better than rpg?

#

They might be on par now idk I haven't played new rpg yet

vital forge
#

100dmg long cooldown< 298 dmg short cooldown

#

Frags have already become a higher pick as a result and people will grow frustrated

covert parcel
spark igloo
#

frags are somewhat difficult to hit, can be avoided, and have wind up time and roll. Meanwhile rpg is very easy to hit while being instant

sharp forum
#

RPG on top

vital forge
covert parcel
#

its still going to be used just less frequently, 100 splash damage on impact is strong

vital forge
#

2 rpgs 74 dmg would have kept everybody happy and useful

spark igloo
#

Like it's for sure staying on my sledge and sa12 loadouts

vital forge
#

Does more damage to yourself close range

covert parcel
#

because it was a must pick and did it all for OB-S3

spark igloo
#

you use it for ranges you can access otherwise

vital forge
#

Hold on I have to ask my light teammate to take down the suspended structure.

spark igloo
vital forge
spark igloo
#

i.e. with red barrels

#

ig you probably could with other barrels but thats basically the same thing

vital forge
fleet brook
spark igloo
vital forge
#

You obviously have not tried to take down a suspended structure with red barrels I just threw 13 of them

spark igloo
#

You arent doing it right then? You have to prime the red barrel and time the explosion

fleet brook
fleet brook
#

Nvm

hazy spoke
spark igloo
#

its an effectiveness nerf for a consistency buff

#

I like it because you no longer have to predict where the enemy will be when you stab

#

While I do think that it could have just been completely buffed by not changing anything and adding hold to stab I do understand that the 1-13 quick cash console Johnny has trouble looking at dagger players

icy sparrow
shell sonnet
#

@crystal garnet
I do "waste" the charges
But that rarely has a negative effect (on me at least)

Maybe im just ecstatic because of the new season, but i do think its pretty good now
(Especially with the 3 charges when turrets are around)

ashen hawk
#

EMBARK, i beg u pls dont nerf the akimbo forgodssake. its so much fun to use, just like how lewis now is, we dont need a nerf on it. IF u rlly do wanna nerf another heavy weapon, just go for falloff nerf or projectile. cuz nerfing too hard will cause it to bcm like lewis an yet another backlash from the community

icy sparrow
ashen hawk
bitter narwhal
#

I love the revolver 2 shot light and medium 🙈

strong holly
#

deagles definitely need a nerf

#

i’m getting beamed from across the map with them

#

is revolver with sight any good

grim kite
#

The Riot Shield has been buffed, why not the Twin Blades? This weapon has a lower usage rate than the Riot Shield.

grim kite
ashen hawk
# strong holly deagles definitely need a nerf

the only nerf they should get is a damage falloff, nothing more. like how many heavy nerfs do yall want, i think we shd get a break for them. exactly
@uncut pike
ur opinion abt the mesh nerf is valid
but cl40? its completely justified. the numbers seem high, that doesnt mean its too much. go back to s2 and remember the cl40 in its original state without the nerf.
I mean forgodssake, its a grenade launcher. theyre supposed to have area splash damage. and if they dont then its dumb bcz, they have lob trajectories, making it harder to hit accurtely, then a small mag size, coupled with a hellish reload time. we need splash damage otherwise trying to hit accurately with an effing grenade launcher is suicide

bitter narwhal
#

Needs some getting used to

icy sparrow
# hazy spoke holding that long wouldnt be an issue if you 1. could run while doin it and 2. c...

Help me in the suggestion thread for all us melee player

Have the dagger show a visual glint and accurate audio cue that it’s fully ready to do a backstab.

U should be able to click once for a backstab and hold it too plus u get slow when holding so it’s fair,with the fast time to kill for buffed guns we need a proper dagger,devs already did it for throwing knife secondary attack so now dagger too,the sword got a buff in range but dagger is incomplete.

strong holly
#

loving these heavy nerfs

ashen hawk
#

Embark, I'm still waiting for the new gadgets and specializations, so lemme throw in some ideas in the meanwhile, just to let u know the view of the community (or a real tiny part of it):

Gadgets:

  • Rematerialzation Grenade-- Saw this from some awesome guy who posted this idea on reddit. THought ishould pass on the msg. Throwing it causes it to spawn a sphere like that of a dome shield in which any destroyed area would slowly come back. Could be useful for med/light.
ashen hawk
ashen hawk
strong holly
#

stay mad buddy just a game ima be happy playing these nerfed heavy

ashen hawk
strong holly
#

lights have the lowest win rate lol😂

boreal laurel
ashen hawk
fleet brook
ashen hawk
fleet brook
#

Which I hate consistent one shots

ashen hawk
fleet brook
strong holly
#

cool can’t wait for more nerfs

ashen hawk
pine grail
#

The dualies kind need a body buff

fleet brook
#

Devs in the same patch notes be like

Heavy isn't fun and we here you

MORE NERFS

ashen hawk
ashen hawk
strong holly
#

i play all classes anyways but lights get unnecessary hate when they’ve been the worst class since the beginning of the game lol

ornate juniper
# ashen hawk honestly shit dw heavies still got the highest win rate

Because a class with least HP will always require most skill to be useful

The problem is that embark doesn't understand this and tries to build the balance around noobs while skilled players already play triple L and shred lobbies

Main H problems rn are Winch and Slam which are unbalanced and provide less teamplay options than Mesh did

At the same time other classes broken things like 1887 and Stun Gun left untouched

fleet brook
strong holly
#

mediums and heavies always crying

fleet brook
vital forge
#

Rpg nerf is a sledge nerf

ashen hawk
boreal laurel
fleet brook
ashen hawk
strong holly
#

i’ll just play medium or heavy lol

ashen hawk
fleet brook
strong holly
#

i can play all classes not a one trick pony like heavy mains 🤦‍♂️

ashen hawk
ashen hawk
fleet brook
strong holly
#

i use goo gun so none of the nerfs really affect me lol

fleet brook
#

This is a competitive game being able to flex is an expectation not a strong point

ashen hawk
fleet brook
#

And if this game ever sucks or stops being fun for me I just go play other games

#

Like the TK infestation that happened

sacred vapor
fleet brook
#

Throwing knives

sacred vapor
fleet brook
#

I honestly don't get what they want the RPG to be

Because they say they want it to. Be a destructive tool but didn't adjust the over half a minute CD on it

A destructive utility isn't good if it's faster to die then to wait out its CD

crisp heart
#

It make sense if you start thinking "both"

They want it to be both a destructive tool and to deal damage, but they have to balance it so that it can be, both

covert parcel
#

maybe just raising lights HP to*175, bigger hitbox + nerf evasion tools + slight DPS nerf

crisp heart
#

And increase their speed

#

Heck, why not make dash have some invunerable frames as well? It'll be fun trust me

hazy spoke
ashen hawk
#

Anyways emark heres a list of some gadgets and events that id like to see in the game:

Gadgets

  • Rematerialization grenade-- spawns a hologramic sphere like the dome sheild that brings back destroyed walls and floors to back where they were, as in repair structures within the sphere
  • Energizer: A type of blue/yellow/white colored turret with a bolt sign that increases movement and reload speed for u and ur teammates, as well as dec gadget cooldowns, while the players are in its radius. it could be a blue beam of light
  • Automated Flamethrower-- A turret with a short range that spews out fire like a heavy flamehtrower, and does it for a few seconds. i had a few ideas for this. EITHER the flamthrower could spew out fire to the enemy when the enemy is in radius, OR it could periodically spew fire in all directions without concerning how close nearby enemies are.
  • Dark mirror/window-- A huge black-tinted window that u can deploy in place of a wall that allows ur teammates to see out of but not any other player, ie the enemy.
  • Ice Shells-- Tiny cylinders that u throw to nearby doors that make a wall of ice on the door/entrance on impact. very flammable but otherwise hard. could also reflect bullets in random directions

Events:

  • Supercharged-- Increased movement and reload speeds, coupled with jump boosts for all players when sprinting. Gives off an electircity animation from the players. If sprinting for too long, the electricity animation intensifies and the player starts to take a bit of damage until a few secs after they stop. so theyre overcharged.
  • Flash Floods/Floor is Lava-- Water/lava slowly rises from the ground and players are forced to go up to the top floors. Falling in even water results in instant death, and the revive totem comes up to the last place. All classes have same speed--medium's speed, cuz heavy parkour would be difficult.
  • Randomized-- U guessed. Random loadouts from any class, with some exceptions(no sledge with light)
crisp heart
#

Honestly, incompletely charging attacks should just continue the attack and not cancel it imo. I got used to the charge time, but in the rare chance that I release early in a very important skirmish, It can be a saltfest

crimson wedge
#

I gotta say I love the dual 50 cal pistols for heavy... I don't have any words for the other two guns I just like the heavy pistols

vernal raft
#

What if, hear me out, light can wall run but only with grapple

gentle stone
crisp heart
gentle stone
#

What if they buffed the damage of the sniper to 125 per shot since they added the bullet drop feature

vernal raft
#

They what!?

#

Now i have to use my sniper skills from Battlefield T^T

ashen hawk
gentle stone
#

Cuz then the medium can get one shotted with a headshot

#

Plus it’s only a 10 damage buff that kind of makes sense cuz this is a sniper

shell sonnet
crisp heart
fleet brook
shell sonnet
#

Opinions on current cl-40?

vernal raft
#

Should I go on a streak asking everyday here for Embark to add a skeleton skin by Halloween?

fleet brook
#

I'm also confused on why you as a dev would admit people aren't having fun on a class then say because of win rate we have to tune them down still

And then do the thing that you say is causing people to not enjoy a class

fleet brook
crisp heart
#

I always see the cl-40 as a direct hit grenade launcher. I wish they adjust it so that it'll have less splash damage if it didn't hit anyone.

fleet brook
crisp heart
#

Sure

fleet brook
#

Also if it did little splash it wouldn't punish you for using it close range

crisp heart
#

It's still a grenade launcher so you still take damage

fleet brook
#

So little to no damage to opponents but decent damage to you?

That's a slug gun at that point with self damage

#

Also I think the splash is to reward hitting grouped up enemies

crisp heart
#

No damage to opponent? Do you not know what direct hit is?

#

Also, it would be very good weapon for those who really liked the Loch-and-load. Which is a fun weapon in it itself.

fleet brook
#

Ik it's not balance related but I really wish new weapons would stop going up in cost

As a vet it's not a big issue but I couldn't imagine having to start over or being a new account

#

Like are weapons in season 5 gonna be 2K

crisp heart
#

Also, what are you doing shooting a grenade launcher at close range? It's like that picture of a hostage taker pointing an rpg at a hostage.

fleet brook
fleet brook
crisp heart
#

And I like to play Light sword, welcome to my life

fleet brook
#

Also lights and heavys can force you into short distance even if you didn't start there

fair stag
#

Can someone share thoughts about new m11, it feels kinda weak after nerf, maybe i should use it differently?

crisp heart
#

Just hit your headshots. And maybe stun them first. I've been seeing people using tracking on them first too idk why though

#

You kinda have to get used to running and gunning and learn when to disengage and reengage into a different angle. That's why warp gate, breach charge, thermal are very useful flanking tools

#

You're not like heavy or medium who just need to find cover and wiggle around

sand monolith
#

@patent oar

#

I think you have more than 1 inspect equipped

#

That was added last season. You have to unequip the ones you don’t want or else it plays from the pool of what you have equipped

junior ledge
#

not being able to swap gadgets in reserve in ranked. hmmm not sureeeeee

patent oar
pine grail
#

Buff these trash dualies I swear

sand monolith
pine grail
thick sierra
#

One message removed from a suspended account.

quartz juniper
#

SEASON 5 WEAPON WISHES

Full auto Glock (MAYBE DUAL) for light or medium Lever action rifle (MAYBE WITH FIRE, explosive OR SHOCKER AMMO) for light or medium

PPSH ,Tommy gun, mp40, for medium

PPSH or Stoner 63 or BAR extended mag or Musket for heavy

MY TOP PICKS IF ONE FOR EACH WOULD BE

Winchester lever action with shocker that slows your movement a little for LIGHT

TOMMY GUN or PPSH FOR MEDIUM

EASY CHOICE FOR B.A.R extended mag HEAVY

Let's show EMBARK we want them yolks, share any of you agree 🤘🏻

We already got duel DEAGLES, and the DMR let's keep it up!🤘🏻

BUG FIX REQUESTS

Thankyou for decreasing dispersion rate for RPG, please do the same for KS-23 when moving and jumping, I understand it has trajectory or whatever where u have to lead the shit but the accuracy drops drastically when in "uncontrolled states" Also please add one more.slug to the KS_23 ammo

THANKYOU EMBARK

crisp heart
#

Why do you keep spamming this? The mods/devs have already read this and is probably written in a post-it somewhere

#

And probably thrown away

covert parcel
#

cant rejoin; 8th crash in 3 hours of playing

#

9th crash in less than 5 minutes embark what the fuck

#

rez and i cant see this is awesome

vernal raft
keen knot
#

What do u guys think the meta this season is

sterile crypt
#

FEELS SO GOOD TO HAVE MY CL BACK!

vague monolith
#

Since c4 damage doesn't stack anymore, I really want 2 charges again. 1 charge was to prevent nuke spam, you can't throw nukes anymore, so let me get 2 charges back for destruction

#

It's my favorite gadget but it's useless as is

alpine ledge
#

They bogus for changing the heavy shield ts lame 😂

shut bane
#

Two c4 charges would be nice, without the damage they were still really fun weapons for environment manipulation

vague monolith
#

I haven't had a chance to play but the time seems too long across the board for the mesh shield. It should be something like 8 and 4 instead of 15 and 8

alpine ledge
#

Fr ts shouldn’t have changed tho wasn’t a problem

shut bane
#

Spammable, but I’d have done something about cloak and taser if spam reduction is their focus

vague monolith
#

They're looking at raw win rate from what the patch notes say. Heavies win more because it's harder to play selfishly as a heavy. Lights lose more because it's easy to get carried away and ignore the objective as a light

#

It's also incredibly common for new players to be attracted to the light class in games. If you look at games like TF2, new players typically pick the scout, sniper or spy. You will lose if you don't know what you're doing as these classes, but that doesn't mean the classes are under performing

alpine ledge
#

From season one it’s has always been a counter for shi people use the same thing and get mad ts pointless you running light but nobody I played w run glitch grenades same as a medium w the data reshaper ts just be pointless

brave walrus
#

trying to buy the new sight for my akm, why can’t i do it?

supple perch
#

Have you used the hammer and flame thrower and rpg? Heavies arent weak and they have more health

vague monolith
#

Nah they're not weak, but it's also hard to find a heavy alone compared to a light

supple perch
#

I've seen the opposite. A heavy can more easily fight 2 or 3 people

vague monolith
#

I usually see a light stroking his shit on the crane, or 5 rooms away accomplishing nothing

supple perch
#

Charge slam and rpg and hammer or spin the spear

#

Cause they're vaguely weaker

vague monolith
#

I am definitely not saying it's irrelevant, but it's easy to be a shit light and hard to be a shit heavy you feel me

supple perch
#

Had no counters to a heavy up close

vague monolith
#

You can walk away from a heavy generally

#

Fr I think it's a skill floor thing with the win rate data

supple perch
#

Thats all true but better players pick heavy cause its better. If someones good as lite with a bow, they'd still be better as a med or heavy

vague monolith
#

My honest take is that the game sucks when light is good. I am biased against lights.

valid garnet
#

Haven't gotten on yet cause im stuck at work but douse the new light shotty kill a heavy in 3 or4 shots?

crystal garnet
#

I think what people fail to understand about Light vs Heavy is that in the beginning, people said Light has the highest skill ceiling when in reality its Heavy that has a higher skill ceiling. Its a lot harder to be a great heavy than it is to be a great light. Lights are annoying but you just need to adjust your playstyle and theyre an easy counter. The bigger issue stems from stacking LLL, MMM, HHH is when it can become annoying to play against.

Do the heavy nerfs suck on paper? Yes, but they are still incredibly crucial to winning games. The only thing a light can provide for your team is some extra kills. But this isn't TDM. Light is objectively the worst at stealing and holding an objective

valid garnet
#

I usually main heavy or light tho so ive experienced both ends (tho at a medium MMR level

#

Plus my only excuse of light maining is running a support kit thats anti meta

#

Aka cloak/vanish bomb/smoke grenade/and either breach charge or pyro gernade

#

Oddly works its turned tables especially when the cashout is in the open

supple perch
copper sinew
slow crane
covert parcel
#

HMX most likely, HHM still very strong it just forces 1 heavy to shield bot the whole time

slow crane
slow crane
covert parcel
#

yeah its gonna force 1 heavy to hold shield the whole time, now im wondering if were just gonna see x2 winch/charge tho

shut bane
#

Did deagle get bloom

alpine ledge
#

Ok regardless why are you trying to fight them up close your movement alone should get you to a spot that’s on yall play-style 9/10 a heavy running behind or near their ppl so of course you finna take that L

pine grail
#

What works best with dualies

fluid remnant
#

If you're going to tank the RPG damage, don't also increase the recharge time. Reduce the recharge time please

fervent sigil
#

Petition to make this a gesture emote ⬆️

fast herald
#

Heavy still a viable contender? I mainly main heavy over other two classes. Was wondering on it. Haven’t been able to play new season yet

restive plover
shut bane
strong holly
#

holy fuck i can’t wait for embark to nerf this pike

#

i’m frying people across the map this gun takes no skill lol

sage swift
#

Ngl embark yall funny for dropping pike the way it is😭😐

shell sonnet
shut bane
#

Lights finding out how annoying lh1 and snipers are laugh

strong holly
#

the pike is the best gun ever 😂

sour jewel
strong holly
#

i haven’t lost a game

shut bane
#

Slap a scope on the lh1 and boom, same thing with better close quarters reliability no?

#

Doubt they touched it unless I’m wrong

strong holly
#

pike has no recoil at all 😂
embarks re funny

#

they didn’t touch the lh1

shut bane
#

Even if it had recoil it wouldn’t change how accurate it is if the fire rate is slow

strong holly
#

well ima just abuse the pike cause it’s so goated

shut bane
#

Lol

strong holly
#

i’m 3-5 tapping everything

#

😈

junior python
#

we should get ebony and ivory from devil may cry as a skin for the new dual .50 pistols

loud oracle
#

Pike is so gross

#

Hopefully a tweak is incomming

calm turtle
#

how are the new guns?

wanton glacier
#

The Pike needs to have recoil increased. It has almost none.

strong holly
#

medium definitely X that😂

junior python
#

YUP

shut bane
#

Recoil on pike won’t do nothin lol

wanton glacier
#

Maybe a change to the size of the charger?

tranquil oracle
#

i think the pike needs the sniper rifle treatment but at 20m, i want it slinging rocks at people. it will become a huge problem

junior python
#

give it irons

shut bane
shut bane
#

A bullet drop range wouldn’t be too bad an idea, apply it to lh1 as well at shorter ranges too

wanton glacier
wanton glacier
shut bane
#

I prefer it personally

#

Close range is much easier though you need to be more precise at longer ranges, with scope you gotta rely a bit on hipfire which is still really good apparently but irons are just nice to have I think

junior python
#

Make the pike buckshot

#

Or even better birdshot

gloomy glade
#

CL-40 got buffed?

cedar jolt
#

are pike hitscan or nah

restive plover
#

Bro I’m getting slaughtered rn

next mountain
#

I want a minigun for the heavy

#

It would put my adhd brain into overdrive

#

Also I had some ideas for gadgets and weapons if anyone is interested in hearing

polar trout
#

Alot more DMG (can now 3 shot heavy iirc) better aoe, but lower rpm to compensate

wary cedar
#

Getting used to the new backstab is going to be such a headache

plucky gust
#

Embark pls implement some of the changes done to the 93 r to the famas, like the bullet dispersion and recoil on the later bursts in the mag is quite horrid. Improve that

valid garnet
#

welp time to grind the whole day for one weapon

next mountain
#

Ok so an idea is a gadget idk for who an explosive crossbow after firing it and it sticks in an object or player pressing the fire button again detonates it dealing heavy damage to the enemy and others around them

#

A talent idea I have is a flamethrower turret

restive plover
#

Bro

#

Heavy is already killing me with a flamethrower most of the time and you want a flamethrower turret

next mountain
#

Eh it was a dumb idea

#

I get the issue as it would be a pain too balance

shell sonnet
next mountain
#

Actually how about a healing turret

shell sonnet
humble ice
next mountain
#

It would spray a healing fluid

plucky gust
# next mountain Eh it was a dumb idea

not rlly people are focused on certain things nowadays like balance, are there any cheaters, anticheat? skin pricing, how ranked works. People don't rlly have time to savour things like feature/gadget design, UI, themes, map details

shell sonnet
next mountain
shell sonnet
#

;)

plucky gust
#

u have good ideas its that people just belittle them cos its a pvp game and developers are creatively limited in what they can or cannot implement due to game balance

shell sonnet
#

yeah
also keep in mind that its easier to be negative then positive (imo)
and that people quickly write an idea off if something similar annoys them

no harm done in mentioning it though, discussion is healthy

next mountain
#

also a healing granade

shell sonnet
#

healing in general is pretty strong, anywhere outside of the special slot it would need to be so weak its basically useless

next mountain
#

Yea

#

A gadget for heavy would be a sticky granade launcher has 3 granades that can stick to objects

#

Also a dumb idea a bee granade it would explode into tiny robotic bees that would attack players in a versinity and follow them a little bit

#

The granade would stick to a wall and would spew out a swarm destroying the granade would deactivate them

#

Or they will deactivate on their own

#

Another idea idk how this would be implemented without breaking the game but the hack it would convert enemy mines or turrets into your own

next mountain
#

Also a sludge granade it would leave a sticky substance on the ground walking on it slows enemies and throwing it on teammates puts out fire

#

Or puts of fire in general

magic dove
#

The deagles are so fun, they made me convert to heavy and i love it

next mountain
#

Kinda

#

Teammates would disperse them by shooting each other

shell sonnet
#

Not sure about that

Im rather cautious with new items, they have good potential to throw off balance hard

next mountain
shell sonnet
#

Would be a bit like grav cube though

And i personally would like to see anti gravity as light spec

Wall/ceiling walking

#

Made a post about that before as "gecko boots"
Problem would be motion sickness

I could redo that though with kinda like spider legs that keep you upright, colored like dematerialized walls

Wonder if that would trigger arachnophobia

next mountain
#

Maybe for light like a single shot flare gun

#

It would light enemies on fire and would detonate any traps in the area

polar trout