#💣┇weapons-gadgets
1 messages · Page 77 of 1
asking me?
its not anymore, its just straight up two shots
yeah i was saying that...
When was this patch?
yes which ar u like
season 3 launch
if they want nerf medium
My balancing suggestions
-
Rework SR-84
• Increase time between shots
• Increase reload time
• Increase damage to 120-130
• Add projectile ballistics -
Buff KS-23
• Increase damage to walls so that they break with 2 shots instead of 3
• Increase damage to APS, Goo, Guardian Turrets -
Rework Throwing Knives
• Increase damage
• Decrease projectile speed of the basic attack
• Increase pause between throws of the basic attack -
Nerf XP-54
• Significantly increase damage drop-off at range
Or
• Decrease damage per bullet by 1
• Decrease magazine capacity by 5 rounds -
Nerf Model 1887
• Slightly increase time between shots
• Increase damage drop-off at range -
Buff R .357
• Reduce damage drop-off at range
• Increase magazine reload speed -
Nerf SA 1216
• Decrease damage per shot -
Buff 93r
• Increase damage per shot -
Buff FCAR
• Increase bullet damage by 1-3
• Decrease magazine size to 22 -
Nerf LH1
• Decrease fire rate
Or
• Decrease bullet damage -
Buff melee weapons
• All melee attacks receive multi-hit -
Rework Spear
• Change the second attack to a thrust with increased reach and damage of 120-180
Or
• Make the second attack a spear throw with damage of 120-180. Cooldown of 10 seconds, with the option to approach and pick up the spear (same interaction as picking up mines) -
Rework Winch Claw
• Interrupt the pulling animation when an obstacle appears in the target's path
• Make it impossible to pull through Dome / Mesh Shield
• Change the distance at which the pulling animation of opponents ends:
° L is pulled in almost the same way as now, within the reach of the basic attack of the sledgehammer, but without the possibility of finishing off with a quick melee
° M is pulled outside the reach of the heavy attack of the sledgehammer
° H is pulled outside the reach of any attacks of the sledgehammer
• Increase hook throw range to 15 meters
complaining ab sh1900 is a new low for heavy mains holy shit
akm is my goat but im starting to like famas more bc its hipfire
-
Rework RPG
• Decrease damage to 80-100
• Slightly increase blast radius and environmental damage
Or
• Decrease damage to 50-70
• Give a second charge
• Increase blast radius and environmental damage -
Rework Charge N Slam
• Reduce damage from the first collision to 60-80, and from subsequent ones to 30-40
• Halve damage from jumping on enemies
• Improve character control during ability activation
• Make it possible to destroy the environment during ability activation controllable
• Decrease CD a little -
Rework Stun Gun
• Reduce duration to 4-6 seconds
• Significantly increase cooldown
• Allow gadget use and interaction with environmental objects (doors, ziplines, barrels) during the effect, but prohibit movement and use of any relevant specializations (Charge N Slam, Grapple Hook, Evasive Dash)
• Prohibit aiming during the effect and increase screen shake -
Rework Defibrillator
• Reduce reviving time
• Decrease HP restored -
Buff Tracking Dart
• Add periodic poison damage throughout the duration, which will deal a total of small damage (20-40), but will thus block passive HP regeneration -
Buff Data Reshaper
• Add the ability to turn enemy mines, APS, Guardian Turrets into your own
• Add the option to choose which barrel to transform into when using on barrels
• Create a very small area in which one charge will be spent for two items of the same type (e.g., two mines sitting on top of each other)
• Allow use on reusable items (jump pads, zips) and pre-set the number of uses after which they will be transformed -
Buff Gravity Cube
• Add a glitch effect to players within its area of effect -
Transfer reworked Stun Gun or Winch Claw to M to allow this class to utilize its melee weapons
-
Buff Dematerializer
• Increase the depth of each charge's effect to avoid situations where transformed surface has a blocking obstacle behind -
Buff Flashbang
• Increase blindness duration
• Increase the degree of blindness
• Increase CD
why not nerf glitch trap first
stop spaming
- Make Gas Grenade explode on impact
Other wishes:
• Reduce amount of coins available in WT from the start from 2 to 1
• Remove Low Gravity as it makes melee and grenade launcher players gameplay much harder which is not fair as firearms still remain their precision while melees and grenade launchers can't even hit targets properly
• Add sticky explosive grenades with 80-100 damage but a larger blast radius than Frag Grenades
• Make a skin in the form of a light bulb for Flashbang
• Make a skin in the form of a mint-tipped toothpick or drink stirring stick for the Spear
• Make a skin in the form of a Molotov cocktail for Pyro Grenade
• Make a skin in the form of a test tube with reagents for Gas Grenade
• Make a skin in the form of shoehorns for Dual Blades
• Make a skin in the form of a hookah for Smoke Grenade
• Make a skin in the form of dynamite or a round bomb with a fuse for Frag Grenade
• Make skin in form of dried fish for Throwing Knives
• Make a skin in form of slingshot for Recurve Bow
• Make skin in form of tennis ball machine for MGL32
lh1 needs a fire rate buff other than that pretty decent
...
not a heavy main, keep being toxic and crying tho if it helps u
And a hip fire buff
heavy hate burst damage in genaral (3 people focus fire also count as burst damage btw)
it does. (: it makes my day slightly better every time i tell a "not a heavy main" to go fuck themselves
rpg sa12 charge c4
I like KS,Famas,XP54 in this game
did i studder :)
hammer are a fun one
idk still think its pretty funny when heavys cry ab lights burst dmg when lights hole role is burst dmg/dealing dmg kinda fast (and heavys amount of burst dmg/heal beam is imo why light is so off meta rn/and ofc lights gadgets being useless in teamplay aside from gateway)
i was talking in the view of average player "fun"
not high level meta and balance
also i 100% agree with that
expect reinhart have range brust damage
with mercy staft 👍
Which exactly gadgets that only Lights have r useless? I can only think of a tracking dart
reinheart if he had a ability that instantly put tracer on 10 hp. he also has a gun
"being useless in teamplay"
gas nade?
Light is totally fine and even OP in some moments
ok then,RoadHog?
claw heavy with KS?
Okay, which exactly gadgets that only Lights have r useless in teamplay?
I can only think of a tracking dart
just claw heavy in genaral is basically hog
ok ok yeah so heavy is road hog reinheart with a gun with a ability that isntantly puts tracer on 10hp
everything but gateway compared to med/heavy there's no real reason to play light
rpg does lights job
light is good but heavy is great 👍
its Reinheart+RoadHog+Game"ThePrey"
guys do u know the goo gun from Bethesda Game "ThePrey"?
That's cringe
Glitch and Sonar nades r both very useful if used properly
RPG just needs to be nerfed or reworked
The Prey your first weapon is a wrench and goo gun
nuh uh
btw how much burst damage can heavy do thoritically?
Heavy is a Tank and a mix of several concepts the same way Light is mix of a lot of DPS characters like Reaper, Sombra, Tracer and Widowmaker
^^^^^^^^^^^^^^
that why i love class systum over hero systum
Heavy is a teamfight "anchor" of sorts the same way tanks work in overwatch, heavy is meant to deny areas with their presence and is the core of teamfights, if you get 2 shot as a heavy by a Double Barrel Light then either you or your mediums are dog fucking shit
main issue with the meta rn is glitch traps, winch and model
RPG and charge are also issues but they would be fine with smaller tweaks, RPG 140 -> 120 and Charge initial 120 -> 90
Gloo Cannon→Goo Gun
Light isnt useless in teamfights wtf the issue why light doesnt have a spot is because medium has been doing their role better in some way all the time since release
old FCAR and Nukes made Light useless and so does the current glitch trap shotgun meta
hammer right click doing 200 damage into-
charge&slam can do 400-ish damage in the most ideal stiualtion
maybe bumb them into your 2 expo mines and 2 pyro mines doing 490damage (with after burn)
slide back to rpg for 140 damage
all together do 1230 damage, pretty neet
reasons why theres no reason to play light atm: dome sheild baricade sa12 ks lewis m60 charge flamethrower c4 rpg heal beam defib glitch traps med movement model-light is "the dps/glasscannon class" yet light gets out gunned by every gun in the game lights role is also to be able to deal large amounts of dmg quickly-model sa12 rpg c4 ks charge n slam etc etc so in a competive game what are you gonna play the class that has 150 hp and can kill a med in 1-1.5seconds and has a teloporter and glitch nades that never work or the class with 250 that can heal other teammates has glitch traps (pretty slef expletory) and can kill a med in 0.8 ish
DB and SA12 are both perfectly balanced in how they function (the main issue with SA12 being winch)
thinking sa12 is balanced atm is crazy dude
not my fault you suck and facecheck the fat guy with an SA12
i dont? maybe explain your point insted of just saying im bad
that might be better for goo gun balance tbh, it make goo locking not as annoying
SA12 is useless outside 7m and isnt easy to use against teams with good positioning
its current state is very balanced
i wish that gun do lesss damage but more range sso its a more situationally genaral shotgun
eh I think its great where it is rn
i agree its the one gun with balaced spread/dmg falloff but rpg barricade mesh charge etc all allow close range fights+we are in a shotgun meta ethier sa12 needs to be nerfed or m60 and lewis needs to be buffed imo
no they need to nerf model and glitch traps and buff medium rifles, all the Lewis and M60 need is usable recoil
yeah it is balance but i to do at least some damage at range for finishing off that annoying light, getting away with it with 10 hp left
(talking about heavy quad shotty)
RPG and Charge need small tweaks, mesh and barricades are fine
m60 recoil is fine the dmg falloff is horrendous lewis recoil needs to be fixed i agree- yeah ofc model and glitch trap needs nerfs- defib and healbeam also needs reworks eg; reses light faster/when getting shot u gain heat on healbeam etc
imo rpg needs to be towned down into a destruction tool like 2 charges 70 dmg max etc
defib and heal are fine
well wee been saying that tbh
they just need to get rid of Double pocketing on heal
yeah ik ive been suggesting it since the end of s1
double pocketing should take twice the charge so healing 350 health on a Double pocket will overheat both beams
Light could use a specilization thats usable besides invis and maybe another way of glitching people
i was going to say "just make the beam can't beam the person who already getting heal"
but i like your susgesstion more
more risk reward
imo defib just needs to be buffed to benefit light and do somthing about MMH healbot (when rpg is reworked/loses burst dmg MMH will prob become meta)
i agree id be down for anything tbh
glitch nades just needs a small buff imo to make them better than barrels but i agree about the spec
make it glich throw shield
Glitch nades are fine
glitch barrels need to be removed then imo
a good Glitch nade still instantly shuts down any attempt at a push and can very easily result in a teamwipe because that team loses their entire burst damage and sustain
i completely agree but ive gotten the same/similar results with bounce pad into glitch mine/barrel
and imo it takes away from how usefull glitch nades actually are
yes but thats a glitch barrel/trap issue
imo barrel just needs to be removed/ a 2 second glitch effect and just make glitch trap back into mines
real
idk Light team util is pretty strong but they can always use more
there is no variety beyond gateway, stun and glitch nades, the only other useful picks are Thermal vision and Frags
gateway and glitch nades and maybe stun are the strongest imo but ofc traps and barrels take away from the nades
But idk abt gateway cuz when I use it my teammates must be stupid cuz they don't use it at all
And we have comms on discord
yeah basically
yeah your team is stupid cuz ive literally harassed @vernal cypress and @tidal anvil into taking my gateways consistently at this point
use it to transfer the cashbox/a pocket tp (throw one out and when ur low just throw down and tp out)
Yeah I do that but then one of my teammates just picks up the box before it goes through
Light has 3 S+ Options (Win Conditions) and then nothing worth using besides some swap-ins in A tier against certain matchups (and frags)
if you put it right above the cash will go right through
Frags are good tho for taking out teams
yes but they arent a reason to run Light
you can have a medium on HMM on Frags aswell at that point
vanish and stun are kinda interchangable imo (also data reshaper is meta buddy)
Yes ig but when my team splits up for some reason i have to take a few fights by myself and frags help with that
not really no because stun actually has value
Vanish is useless with cloak imo and Dash is a B tier spec
Idk abt clock I would love if they made it last a little longer by getting rid of the 25% use on activation or if they made the clock more effective
fair im a sword main imo its interchangable w what i run w cloak i agree tho
I bet u hate stun guns
not really i just start screaming for my heavy like 90% of the time ill survive a stun
Lol
Wait does rpg damage teammates?
No
nope
Bro my heavy dont know shi abt his class then cuz he thought he killed one teammate of ours
With the rpg
@celest silo reason why i want stun gun to block gatgid instead of spec is because of FUN, balance is not everything my man
And get shielded the moment you stun, sounds fun
COUNTER PLAY
any game ever love those
you get stun you can responce and NOT sit there waiting to die
play melee vs light with stun and see what i mean
also the stun gun user will now have to THINK instead of just stunning on cd
ingaging gameplay, any game love those
it is a nerf tho so *maybe * it can get a deration buff
You counter stun by playing as a team
It’s a risky ability that had full counterability and is very hard to land against good teams
But is well balanced and makes it rewarding if the light can stun and somehow get out
Abilities should not be nerfed because shit players split up then get insta killed
Also if the light ain't that good u can hip fire em to death especialy with the fcar
Yup
how is c4 S tier
bro THERMAL IN A??
holy based
C4 drops are the strongest form of cashout defense there is
ohh
Hard Counters Invis completely
cloak only strong till the enemy Light still beams you out of it at 30m
thermal vis, aps, data reshaper; all completely dependent on enemies comp & utility
fucking hate running those when* i get a dead match up with them
yes but Reshaper and APS dont hard counter any specs, thermal does, thats why its so strong
only reason its not S is because it hard counters Light, and there is a lot of things that do that, like glitch traps or RPG even
glitch trap S+
cant wait til they make it 1 charge 2 down max and then nerf it again
(i run it 24/7)
any heavy that tells you C4 isnt S tier is dogshit btw
there is legit nothing you can do against a C4 underneath a cashout that lays on the floor that you cant shoot or reshape, that Heavy will always stop your steal
i just predrop to ground level every time i can
you lose cashout stall time by doing that tho
С4 is almost useless
remember your objective isnt to kill people on your cashout, its just to waste their time
i bully my teammates to grab greens or use gas mines
found the dogpiss terrible heavy
literally just spam greens every 7-8 seconds, they cant do anything
Lol, cringe lord L telling me how to play on H
considering I can almost certainly play a better heavy than you despite playing Light yeah
ego is insane
Live in ur imaginary world
You'll get clapped if our teams meet in WT
"C4 is useless" legit tells me enough about someone to do that 💀
whats ur embark id
dont recite the bible to me just tell me your embark id
Tell me yours and I'll tell you mine
Skul#7469
MrPipkin#0162
I remember wiping someone with such nickname, hope it was u
most likely not :)
hope we match in S4 tho I havent been playing WT much
no point in stomping bots for wins on a worthless leaderboard 💀
We definitely played with each other at least once
But yeah, hope we'll meet in S4
I dont remember your name so I for sure didnt lose to you is all I know 
I remember the names of people I lose to for the most part
"im so good guys haha ima just be passive aggressive even though were the same exact skill level"
There should be a fire extinguisher gadget
smokes cancels fire
fire cancels gas
gas & smokes amplify eachother
Like it fires smoke
An extinguisher gadget that fire smoke like particles
smoke grenades do that
Yes but its only for light
ahh
So a gadget that fires more transparent smoke could be useful for support
Could even be a weapon
Sure, trash
Ur opinion is very important to me
based, but i don't like the light 1v1 being "who hit stun first win" that why i susgessed that change
U sound like a angry bot
Why is baby mad? U need help getting out of gold
What's ur embark id?
Ima be honest no light duels come down to tazer
And if they do the guy that tazes will prob lose
Light 1v1 is who gets the first shot most of the time
i swear every light 1v1 of mine is either "stun and kill" or "get stun and die"
This
Stun is wasting your first shot in most scenarios
But if you're not as good with your aim, it could be a better move
Doesn't work against people with better aim unless you have a good angle
Derp is one of the best comp heavies in the game 💀
also this
using Stun in a Light 1v1 is a throw 99/100 times
whaaaaaaat
He’s fully right
If 2 top teir light fight each other the winner is the guy who baits his team the longest
You could be shooting the class that dies in 0.5s in those 0.5s you used to stun them
Wow, 91 followers
Don't care since he's talking nonsense bout c4 being useful
time to throw stun in the trash ig
Stun is still super useful
^^^^^
its still a top 5 light gadget
I don’t stream unless forced by mr breakout
the only reason to swap off of stun is frags against HMM and Thermal against HML
C4 is a top 5 ability in the game
Nope it’s a perma keep, stunning heavy can insta win fights and stunning steal wins a dummy amount of points
it utility is next to useless other then stopping cash anyways so why?
thats just wrong
Getting heavy insta killed is always worth a spot
I don't even know who is mr breakout too
Why do u believe the amount of fame or followers u have anyhow adds up to your opinion?
It’s the best light ability besides glitch
stun has absurd amounts of team utility lol, it shuts down heals, gets you picks, and basically instakills the heavy
I have 0 fame, because fuck that, I believe in my option because I can stomp literally every heavy in a 1v1 besides swakovious
even against very good teams a good cloak light can literally win fights off of a single stun
Which Specialization and weapon do you use?
He goes 60-40 against me still cause he is simply him
(Considering ive literally shit on both Etelco and the NTHX guys by just lurking for a pick on the med)
Sa, rpg, bub, c4, mesh, never has swapped and prob never will
bro do scrim?
??
Weapon maybe at some point but I also doubt it tbh, current meta heavy kit is just nearly flawless
Never rarely but like once before breakout ye
(talking to tacel malding)
Idk why but season one my dumbass ran Lewis, even though sa was a nukular bomb
OB SA12 was goofy
My b king
91 damage a shot with tighter spread and higher rpm 💀
Shit was goofy
miss old lewis recoil
ive scrimmed against etelco, robinzki and Noax but besides fighting them pretty consistently and winning some teamfights we got shit on, 0/7 games won for the most part because we never played against comp teams
just a different level at that point that you dont really get to by just playing the game
altough granted Old Lewis was also crazy
Lewis still has nearly no dropoff and S1 Lewis had no recoil on top
37 damage a headshot across the map 💀
Shit was crazy but I wish I played more of sa
no its dropoff starts at 40ish, the issue is that it has the damage dropoff of a light weapon so it keeps 2/3 of its damage at all ranges
Yeah but it ended at something like that, so you wouldn't lose 1/3rd until the very far range
old SA12 was criminal
Old sa12 with that reload exploit
is it the shoot 4 quick swap to gatgid to weapon and shoot another 4 exploit?
for the sword, I wish that if you didn't completely charge your lunge, it would still continue the lunge animation but without the dash.
jumping whenever you don't want to dash with the lunge is just weird to me
c4 is more than broken
does someone know how to use teleporter well?its looks like a hard request team working item
pity that my mostly strange teammate are brain damage
0 IQ,idk what are they doing
use it for yourself, can't be sure that your team will use it or not and a lot don't, put it above a cashout station and wait for someone to try to steal and throw grenades into it/drop down
you can still hint to your teammates that hey maybe you should use this portal by opening it right infront of their faces but usually they don't use it anyways
also use it for cashbox transportation to get to cashout stations faster
also can use it to get revives, throw a portal at ur feet, run, throw one where an enemy infested zone is, grab the revive statue and teleport out and run frrrr
🤔
If you want a pub use you could basically wrath Portal trick enemies by getting them to follow you through a Portal immediately to your team and a turret/traps if you're trying to be funny
another fun use is to place one before engaging a fight, round the cronner and thorw one behind an emeny, toface check their sensitivity if he can 180 faster then you can
funnily enough i win planty of 1v2 and sometime 1v3 with it lmao
guess people not pratice 180ing too often
hallo everyone👋
sledge is so braindead
:)
C4 is great what
Winch is braindead. Sledge is fine
I like c4, its usage and combos
It just falls off pretty harshly next to rpg
I dont want 2 of my slots to be occupied, but i cant not take rpg
So c4 is kind of collecting dust
The average encounter in this game (in my experience) starts at like 15M
Winch only starts at 12
If you get hit by winch once and the player is competent you are likely just dead. The range could be 5m and it would still be braindead
The range isn’t really what makes it broken
If winch's range was 5M it'd be worthless
Winch's range purely dictates the utility because it can be used to grab like 18 other things than players
Lowering the range lowers it's utility in every situation even if it no longer one shot
Also if you get hit by stun gun you're dead
Winch stuns, stops steals, basically instakills, bypasses shields, is usable while glitched, and moves players. It would be fine from 5m
Any good light player
If you're not on Heavy you're dead
What lmao
Are you gonna argue that stun gun isn't a free light kill or nearly a guaranteed kill unless you're on heavy
Because at least on console it's heavily restricting to aim
PC can flick through it I hear but on console it just destroys your aim
Stun gun is pretty bad for 1v1s on PC especially against heavy
I thought PC could brute force through it I know on console you're cooked
Also without the aim penalty if you can't beam a extremely slow target in the head with a smg with a scope then that's a you problem
Comparing stun and winch as free kill buttons
Stun is just a waste of time in 1v1s
You are better off just shooting the person
Stun locks people out of gadgets
Not gadgets specializations*
Quick typing using auto bar sorry
But it locks down heavy from charging you
Yeah it’s really a waste of time in a 1v1 of equal skill. Heavies can still rpg you, mediums don’t have any fast offensive gadgets anyways, and lights will kill you so quick that you would rather just pour damage into them
What if the heavy had a gadget that was just tossing a giant boulder with the same properties of a wrecking ball
would be fun xD
but having 1 to 1 propertie of wrecking ball might be a lil much
would be better if i can throw light enemy or teammate
Lol yeah
If its a enemy it deals damage depending on the amount of walls they go through
And for teamates it has a higher range
It is for SMGs and melee weapons, but the DB shotty really benefits from stunning before shooting
depends on the range but sure
some weapons are definitely better with stun than others
i feel like the db would benefit from it, makes it so you can get in their face without them running
They need to give med a new gadget next season called the frost grenade that is an impact grenade that slows people
Imo it really depends on db, since that first shot is especially important
Also makes aiming much easier (and trust me, a miss on the 1900 is usually a death sentence, so aiming is very important)
I normally don’t use stun on db because the time it takes to stun could’ve been used to get the first shot off
imo for weapons that do a ton of damage in one hit, wasting a hit for a stun just isn’t worth it
all of you are wrong
Heal tether, like glitch trap, heals you, whatchu think
💀we dont need whole team healing
can confirm, got bullied by a duck
Slows suck
Id rather just have it give people ice physics
Let them slide around with mach 5
(And maybe let it apply to objectd too, so we can push cashouts)
winch + ice effects 😭
that shits going across the map
no patch notes today, so sad
Thats the fun of it

That sounds so fun honestly, imagine all the new tech thatd come out with a effect like that
ice-ing yourself before bhop would be a banger
I dont care how sick af that was, I am sticking with goo gun
does anyone else feel like cl-40 is a splash weapon that just fails at its job?
like, in close range its beaten by model
but even at the range where model gets damage drop off and stops 2-shotting mediums, its still easier to kill mediums because its hitscan
heck, jumping reduces damage taken by almost half against cl-40 (if it doesnt just make it miss outright by going diagonally)
a kinda left vs right comparison would be helpful
I personally use it as a artillery cannon
Jump pads bounce them
and hows that working out for you?
Alright since I stick with my team and have a turret to back me up in close range since I always stick them on something I can carry
no only because the Cl-40 has utility other weapons don't. It does take a lot of shots but it can destory walls and cielings unlike other weapons. Additionally it can clear a whole room of mines and traps with one or two well placed shots. It is also very relyable at killing lights even at close range.
cl40 is my "sup-main" weapon so to speak
and i use it as a hybrid utility/damage weapon, using to clear mines and soften enemy for my team to clean up (esp when i spash 3 people at once)
it does have decent utility but in my experience that doesnt come up often enough (and is even less often impactful enough) to make it "worth it"
it does kill lights in 2 shots, but only if you hit directs or pretty much right at the feet (which can be countered by jumping)
if youre doing that, youre just better off running model, since it 2-shots lights with quit a bit of overkill, while being hitscan (and can 2-shot mediums too), while having enough ammo to actually go head to head against heavies
(and while not being able to self damage)
bro trying it again
https://tenor.com/view/ponke-ponkesol-solana-sol-monke-gif-16525926581472286870
What if the heavy for season 4 was given a literal hand cannon, itd have high damage and destruction but one shot in the chamber with a moderate reload speed
Being 1-shot sucks
Please no
Sledge hammer exists already and snipers
And dagger
Melee?
On the slowest class in the game?
With a delayed attack?
If a sledge heavy catches you, thats your fault as light
(Unless its winch, but that thing needs a rework anyways)
Sledge/dagger need to be point blank and sniper isn't great up close and really hard to hit consistently
A cannon would essentially be the double barrel light has but with enviromental damage and one less shot
So you need to reload to kill anything but a light
And if you miss at all youre probably dead?
Meant to be a utility weapon
Might as well use ks for that
Ks takes half the mag to destroy a wall or more depending on thickness of it
Not sure who ive told this before
But just give goo gun a secondary fire that launches a destructive goo ball (with no damage)
Same effect, less work and it doesnt mess with balance too hard
(Especially since it doesnt replace a primary)
That sounds fun
More than likely a shaped c4 type thing that takes 5 ammo or something like that
i was imagining basically goo gun but it slowly ship away walls
Data ReSharper: Rework this ability so that it makes the traps set by the enemy become mine and affects the rest of the enemies with 50% less damage
That would go against the regular heavy nerfs....we're nerfing heavy not buffing. Now let's hear a nerf idea! Take all guns from heavy & nerf rpg, it did 35 damage from 3 ft away!
reminds me of what i suggested a while ago
#💣┇weapons-gadgets message
This should be a heavy sniper with explosive ammunition, or armor piercing bullet that can penetrate one wall. This is my suggestion
Implement healing grenades for lights and healing aoe for heavy
heal nade feel like it fit med more, also light can get a stim
the day lights get a stim is the day that my suspicions of lights being meant for apex cod lobotomies is confirmed and i uninstall the game forever
M60 or Lewis?
lewis, the recoil is horrible at first but nothing once you learn it
day 90000 of begging embark to rework the spear and make it throwable and not whatever the fuck that 360 dumb ass spin move is
The move is a bit useless right now unless you use it to fling random objects
its insanely inconsistent on top of yeah your throwing if you use it.
guys do u think famas should be nerf
famas is perfectly fine wym?
recoil not too low?
although burst fire rifle request a low recoil to easily control
What
well embark vision for burst fire gun is a head shot gun so low recoil make sense?
and nerf Lewis again🤣
why not buff R.357
add deadeye in this game,like RD2 Author Morgen
fool's day event?sounds good
type
what if glitch nade stop rez 🤔
not talking about the med with the defib btw, rather the statue being load in
Med should honestly be the one to get a stim if anyone (IMO)
Only a solution for light
And it makes you use a slot on something you may not like
what if its an all class item like frag
What exactly are we talking about when we say stim?
I would say temporary speed boost and a bit of healing
prob something that give you speed
Speed boost would be problematic with melee
Theyre lethal in close range, but you can at least somewhat rely on outrunning them
With stim that balance gets skewed
And im generally not a fan of self healing
(And the healing we already have is already kind of an issue imo)
I mean that might work but I think the worry is that it would make light OP without doing so much for the other two classes
i don't have much to add other then "mobility fun"
And i could already see the comments coming
"Dont wanna be killed by melee? Just run stim yourself"
I dont want to waste another slot on an item i dont like just to get to play the game in any decent capacity
@topaz sphinx a 3 second equip delay only prevents panic pull outs
Nothing is stopping them from just having it out at all times and just starting fights off with it
embark please give the riot shield a medieval sword and shield skin
On defib
I think an instant revive would be fine, if the charge up was longer
Give the enemy some time to shoot the medium before it goes off
And make it long enough that decent players have enough time to kill them before it goes off
Adding a neon like spec to med (super fast ads strafe speed would be cool)
Defib is fine as it is (it should res lights faster and res heavy’s slower tho)
I dont think it is
And the proposed change would barely effect it imo
It’d have to be a 3+ second charge up time
And when shooting that person it forces them to put it away it is fine as it is your throwing if your not running it rn
Imo it needs to Res lights faster and heavy’s slower and that’d fix the MHH meta a little bit more
Honestly? Would be completely fine by me. The issue is when you're actually fighting with the primary weapons and the heavy insta-wins with a 149dmg rocket, its kinda braindead. ANOTHER IDEA would be to make the RPG only explode after it travels a certain distance, minimum of 5m
Make rpg into a destructive tool
2 charges 60-70 dmg etc (ppl have been saying this for ages)
Just remove the sheer amount of burst dmg it brings to heavy
Instant revive with no invulnerability should be back on the menu. Ive always thought the new defib was kinda pointless. Should be risky and rewarding
It literally is lmao
Defib is good as it is atm (should res light faster and res heavy slower)
I carry my teammates to cover anyways. The charge-up was added to be annoying
Did i understand that correctly, you want to iterrupting the charge when the medium is shot?
If they were to change it so the person defibed is instantly resed then yes
But like I said defib is fine as it is it’s already a very good gadget
If the heavy starts of with 140 damage advantage and shoots you once
Or shoots you once and the kills you with a 140 damage rocket is no different
tbh i wouldn't touch the defib loading. Takes enough inputs that make it sucky to do quick when popping out of cover for a second
That's where the minimum distance to explode comes in
Imo defib is a straight numbers advantage most of the time
There is little you can do to prevent/punish its usage (unless they run across a whole room)
And it forces you into unwinable 2v1's just to keep kills you already got
Hence why 99% of mediums run it
It is absolutely an issue and not fine as is
Removing charge up (hologram timer) would just make it worse??? Ppl already grab body’s to defib and fib round corners etc it literally makes no sence to make it instant it makes it even more of a must pick than it is your just asking for a buff
Im not quit sure if were on the same page
Maybe were talking past eachother?
Yeah, somethings off
I dont want to buff it, a nerf is needed
You want defib to instantly revive people
And increase the charge up time on defib
I agree defib in its current state is too strong in MHH/MMH
But a good way to do that would be remove invulnerability and increase the time it takes to defib heavy’s and decrease the time it takes to defib light
I dont mean recharge or something
The animation of rubbing the defib together should be longer
(So that its risky to do it out in the open)
But if you survive the charge up, the person comes back instantly
Doing that wouldn’t change anything due to most defibs happing when playing round corners/grabbing the body and defining behind mesh
U can just charge round the corner/ behind mesh and slide into the body and insta heal whilst he jumps back (buffing it) of grab body and defib round corner It would be a indirect buff
I literally only see mediums do it out in the open
I think i saw 1 medium go though a vent on syss for a defib res, which is exactly what id want to see
Are you lower elo? What sort of modes do u play?
I’m not sure what ur seeing but most fights where a heavy/meduim gets picked exactly what I explained would happen
If i told you, youd probably say my opinion doesnt matter
Because there is no other reason i could think of why you might ask
Lets just try to find a solution that fits everyone
I’m asking due to being high elo and I’ve personally never seen meds defib in the open druing a team fight
Thats true, that is a problem
This extended charge up idea is just a fix idea
Not my favorit
Id rather be able to shoot the holograms tbh
Basically your suggestion would nerf defib in more casual lobby’s from what you have explained
But higher elo defibs happen behind mesh corners etc and would buff it high elo/in Coronated teams
Btw, this isnt supposed to sound hateful or anything
I just really cant stand how some people disregard others opinions because theyre "bad"
What about the shooting holograms thing?
Some people do I’m just asking because my experience is completely different than yours
And I’m trying to see it from your point of view
Wish more people did that
I agree it would be a good change and make players more defensive of the person being defibed
The main thing I’d personally like to see is for heavy to take significantly more time druing the hologram animation (like 7-8 seconds) med should take 5 ish and light 3 it would indirectly buff light and nerf heavy ( it would also force MHH to protect their heavy mutch mutch longer and allow more time to push)
Edit: And it would fix the defibing in the open in casual since you would have time to kill the guy who defibed
I dont think that would change much though
It just dictates how long they stick around a defib
It wastes a few seconds, but doesnt change its actual strenght
It would fix defibing out in the open in casual lobby’s due to having 5+ seconds to kill the guy who just defibed
You have time to kill the guy that defibbed
(And you would also have time to reload, unlike now)
But youre still on low hp
And have a good chance of dying
Still bot good imo
/if they are playing in a team You would be able to push that team back and pick off the guy who just got defibd
Ofc the incivility would be removed
Only slightly more time
Maybe a little helpful in sync'ing a nade
But overall still a loosing fight
Just to keep the reward for effort you already had
Not really a fan tbh
Ethier that or it should stay how it is
Any improvement is better than no improvement
What you suggested would inderectly buff it high elo/when people learn how to pick body’s up
Especially if it’s MM double healbeam
What about shooting the hologram?
You only mentioned defensive play but not if/why its a bad idea
It’s not a bad idea and would nerf defib if you did it out in the open but high elo it wouldn’t change
I dont consider it a straight improvement now
If it did, it wouldnt have upsides, which it would
What you just explained to me
But the hologram for example could be an improvement
Imo being able to shoot the hologram (maybe give the hologram like 70% hp) and the different res times like I said would be perfect it would allow teams to push other teams back and then punish that by killing the hologram
And it would remove you being on low health from a possible 1v1 and dying to the guy who just got defibed
Oh, so that was included with your idea?
Lights hologram has like 100 hp but only needs to charge for 3 seconds
If destroyed, the defib is interrupted
Yeah exactly
I didnt really catch that part
I thought you wanted just revive times to be different
Not the shooting part
I did but thinking about it being able to shoot the hologram would punish bad teamplay even more etc and imo it would be a good change and still make it useable
Yeah, i could see that working
I do think the hologram should have a little more Hp and spawn with more if the defib goes through so your not hard counted by a couple lucky shots/random rpg and actually have to push that team back etc
Like 70% hp
105 for light
175 for med
245 for heavy
If i actually get to counterplay a defib, then its on me if i dont manage to do so
More hp on a finished defib would be fine
I agree it would make fights when difib is involved more dynamic too
FUCKIN NERF STUN GUN PLAYING AGAINST 3 LIGHTS WITH STUN WITH MELEE IS A JOKE
L
Place a barricade
I hate how stun gun just hard counters melee
(And sometimes if im a light against sh1900)
But otherwise its fine iml
I agree but there are many counters to stun that can easily deney the kill
They can sidestep that in a heartbeat and flank you
(If it doesnt just bug out)
Not helpful
+you use a slot on items you dont really want to use
Play with your team bot
Barricade is a amazing gadget rn
Triple light is a free team wipe every fight
But I agree it needs a buff to buggy placement
It is
But not helpful against stun
Or at least not helpful enough
(Unless you happen to stand right next to like a doorway or something)
Rpg,dome,barricade getting healed,not playing 300012699111 meters away from your team
I need to send u some clips or something then I’ve gotten crazy results with barricade when being stunned
Insta place then insta throw dome and ur team has time to get to u if your far away etc
Rpg doesnt 1-shot (unless theyre damaged)
Dome is the only decent option imo
And healing/teamplay is a 2v1
Teamwork should always win
It shouldnt be a requirement to kill 1 guy
Well if it’s a direct 1v1 has a mele heavy vs xp54 light it’s a 60/40 depending on skill imo
And what about something like light that doesnt have dome/barricade
Goo nade takes too long
What r u guys thought on the v9s
Suck my balls biowaste
We got to custom game and u show me how 2 survive as melee heavy without winch (which is also broken) and baricades
Thats the pistol on light, right?
The semi auto one
As a sword main
I don’t wanna talk ab it man mainly just teamplay screaming for my heavy etc
Pretty good
Barely use it
The few times i did i cleaned house
Couldve been luck though
It’s good and definitely usable compared to 93r
I use the v9s with cloak and it’s peak rat gameplay it’s really good
Yeah the 93r sucks ass
I have a great clip of me getting stunned on a staircase in monaco
The light running off
Me slowly crawling out the window because of gas
Just to die out on the street during the last quater second of the stun by a 3rd oarzy
It was comically painful
That’s a sad story
Your on Meele heavy, I’m not going to try to explain why a gimmick build is shit
Ive been getting plenty of good clips lately
Good thing i figured out shadow play, now i dont need to record whole matches anymore
You still have the fire power to at least take 1 and help your team cleanup by tanking dmg so really you have no excuse even with the special ed play style
Do u have a yt ?
A gimmik build doesnt need to be shit
And ideally it shouldnt be
We dont need free kills
And forcing people to waste slots of already limiting playstyles just to not insta die is even worse
I do, with 1 clip
Stun gun bugged out and i didnt get to stop a steal
Should probably post more
Is it the same name as ur dc
Ye
On another note, i actually had a dream about the finals today
I hit a light with 2 cl-40 shots right at the feet
They had 5 hp remaining and ran
I followed them and kept shooting, but all my nades only dealt 1 damage
Cl-40 is so painful, it follows me into my dreams
What class do u main?
Hammer still works prob fine since the average skill of players is negitive
I dont have a main
I can say that i play light the least because its the last i got the 150 win achievment for
But generally i have stuff i love and hate about all classes
Which one do you play the most
I might actually be tied on M and H with L close behind, but i have no idea
But lately i have been catching up with light
Except for a bit of cl-40 and the obligatory winch+flame in an "oops, all lights!" lobby
Not quit sure what you mean
Damn I definitely play light more then medium and heavy by a mile but I like to play medium every ounce in a while but I personally hate heavy and think it takes no skill
got ya, got humilated by melee heavy now ur crying
Huh no
Depending on loadout i agree
Winch is stupid
Rpg just wins fights on its own
And charge n slam makes melee fights trivial
I wish those were changed
But i can assure you, there are some actual good heavy strats out there
Too bad they all insta die if they dont fight fire with fire (aka rpg spam)
I’ve not fought that weapon since prob s1
Been like teir 30 in the bp last 2 seasons, no point playing the game when customs exist
I dont even wanna hear ur biowaste excuses about why u refuse to test it out urself how it feels being stunned as melee heavy without barricades
Ik they have good Strat but I just think being a good light or even medium player is way harder then heavy
Baracade is a horrid item, and if you play as a team the light gets nuked the moment they peak to shoot after stun
This game is doomed if devs continue to balance game as they do now
Only reason stun is strong is it allows the heavy medium core to pad and ape the stunned heavy
Keeping distanse is something impossible i guess?
If you are dying to the actual light you are playing solo and just insta dying
No clue how that ties into my point, playing inside can counter main ape but not range
Y'know, now that i think about it
Mabye i could fire it up every now and again
Wanna give me a challenge and i try to make a video on it?
U could try the randomized challenge like ottr did that was entertaining
Randomizer is one of those things that work better if you have a face in your video
And get to show off how you like rolled for it
totally should try and do Winch, MGL, motion sensor, flashbang, and pyro mine fr yw
U could also make a video abt winning with the worst weapon of every class
Light : 93r
Medium: riot Sheild
Heavy: idk
Can do
Good idea
Right now heavy’s worst is M60 🤡
What about the mgl
It’s pretty bad too
Spear is objectively the worst on heavy rn
Agreed
Mgl with pyro mine is actually my go to
Destruction with winch to move the cashout is strong too (though i usually use sledge)
Motion sensor is good if used right
Only waste would be flash
Yeah flash sucks
If i get monaco i could show it off
Also I would say CL-40 is actually worse than riot shield RN (yes I know it hard-counters shield, but then so does everything else)
I do actually have an idea
Blow up a wall and winch the cashout into an alley
Use motions to protect your flanks
And use flash and mines to defend the cashout
Motions are goated—like a better sonar
I throw them through a window and hit peoples feet with sledge from 1 floor down
Its really funny to 1-shot lights
Heavies nade launcher is the worst weapon
Actually I forgot about ks-23
In my experience mesh sheild puts both parties into a weird stalemate
Has its moments
Worse for combat, but it makes up for it
Its bad at it, but its able to
If you need a lot of destruction and dont want to limit yourself to sledge and cant be bothered to actually aim with mgl, its your gun
Imo every weapon has its spot
It just depends on playstyle and how creative you want to get
Except for spear
It can do combat, just its pretty much just a worse sledge without destruction
The aoe is bugged and it might just kill you with its multiple second "stun"
I feel like I need to try harder with mgl then other weapons
Glad its getting some work for season 4
It's not as good as meds grenade launcher
Oh you absolutely do
But its incredibly rewarding if you can do more than "point and shoot" like so many people are used to
Better for me, it means one of my mains wont be nerfed
Wdym, its way better than mediums nade launcher
For me personally I just couldn't force myself to get used to it
Fair enough
Thats why we have so many weapons
Not all weapons appeal to everybody
I force myself to use every weapon for 2-3 hours before deciding if I like it or not and mgl was just weird
Yeah
Mgl needs more time than that
Im not sure what level i am right now
But i absolutely needed more time than that
There are some tricks to kickstart though
If youre interested
Nah KS-23 is great—works better for me than even 1887. Maybe that’s just me though
Love the MGL chat
Highkey would go hard if there was a weapon that has a piercing effect 👀
can goo gernade be used for cash denial?
yes
in a way sword has a piercing effect but yea a sort of penetration based weapon(that might even go through walls) would be so cool esp with tracking dart or sonar
I said this in the #👂┇game-feedback and was met with "it already exists (Flamethrower...)"
eh id say flamethrower is more of an AOE instead of piercing
It's both I guess?
Yea. I also had the idea that maybe weapons that fall into the same category (Marksman rifles for example) could all have this piercing effect. I don't think it's healthy to promote guns that shoot through walls in a game like this in my opinion. Just have it to where the bullets can pass through a player or two and deal the same amount of damage. In my opinion, I think this would be perfect for the Sniper rifle
getting a triple collat with sr-84 at close range is gonna be so baller
id say it shouldnt do the same damage tho
There you fucking go, I just made the SR viable in Cashout
what if your opponents arent all standing in a line :3
Fair point
They don't need to be, they're already on top of one another bullet blocking the player who needs to steal
imagine someone gets good enough to line up headshots and then does 690 damage with one bullet
i forgot people actually do this since my teammates never bodyblock in qc 😭
That's qc ofc
qc teammates after running away to fight the team that just respawned, while you attempt to steal the 4th cashout:
It'd be such a small, yet useful buff to the Sniper rifle that honestly no one should complain about cuz it's not touching the dps of the weapon if you think abt it
i mean increase in damage per bullet = increase in damage per second
but in a 1v1 it doesnt have any change to dps
Haven't played qc in a minute lol, I'm stuck on the Em 2 grind, not going for Em 1 cuz don't use Ak and Em 2 has better rewards in general
i main qc cuz i love running stupid loadouts
ive been running 93r and grapple for a few days lmao
Yea ofc, I've just been playing so many shooter games that have a piercing effect added to their sniper rifle
Hell even Plants Vs Zombies Garden Warfare 2 has a Cactus varient that does that
Yikes.
ive won most of my games :3
👏
honestly 93r isnt that bad to use once you get used to the ttk and your opponents arent capable of shooting back
like im actually enjoying using this cuz hitting 3 shots in succession gives big dopamine
Say that sentence a little louder and you'll notice the flaws 😂
guys 93r has no flaws!!!!!
but yea in qc its actually pretty fun to use after i used literally every other light weapon (aside from bow, i suck at bow)
I've been improving with Bow, I have rarely used the 93R
i really should practice with bow but who tf practices for qc games
Lmao
qc is the practice
Im a light who mains dagger and sword, I'm pretty good at the combos wise but the movement and jukes I just can't get a grasp on does anyone have any tips or tutorials on it?
There should be an option for the sword to lunge without dashing. I know that jumping cancels the dash but it would still be helpful if we could just lunge without dashing
That's true I saw a video about someone proposing a feint attack to get the expression cancel movement back
I play a bit of plants vs zombies bfn
I once tried to recreate nightcaps loadoud in the finals
Throwing knives are pretty close to their primary (with some damage, rof and projectile speed changes, while also lacking piercing)
I wonder if a rework to be like it would be possible/healthy
A lot of the melee weapons could have a deeper learning curve if they just played with the discovered exploits instead of removing them. Like, The "R"(reload) key is useless for melees, at least make use of them. Make the sword sheath their weapon whenever you press "R" and that cancels the animation to prepare another dash or swing.
The Riot shield and dual swords could also have a gap closing mechanic with the "R" (reload) key
and Heavies needs another nerf
I played heavy with winch, and the range is hilariously bad now.
12m is still very good
imo the range wasnt the issue, it was the stun that was the issue
reducing the range just made it even worse at moving cashouts, while still being pretty oppressive
I mean, the reason why the devs keeps nerfing heavies is because Heavies essecially takes the role of damage dealer which makes lights pointless to pick. and tanks getting pick over damage dealers is another Overwatch scenario
The last thing they want to do is to copy overwatch and just limit players to pick HML teams every game
reason why winch should be more focused around cashout moving!
little man cant move big money box, so big man with big hook gets the job
there are a lot of uses for the winch claws. some more cheesy than the others
cashout moving is insane for stopping steals and moving the cashout to a better position
I just use it because it's fun and they make a funny quote if it hits
were do we tell the dev to buff magnum im tired of it not working well on lights
I played magnum, and it deals good damage to lights whenever I hit my shots
4 body shots and 2 to the head I think?
it's not enough tho from range i need more dmg the dmg fall off is crazy
2 head for medium and lights 3 for heavy but if there more then 20 meters can't do a lot of dmg it's annoying for TA
so, you want them to make revolvers 1 shot lights at a distance
nah just let me 2 tap like before T0T
I feel like they should just make a different weapon all together that is a single-fire, good at longer ranges gun
here's hoping for season 4
yea i hope so im just tired of magnumm in TA its so oof
and then they make it have the similar problem with the Lights DMR, where it is very difficult to hit without ADS
I don't think the problem is in Heavies weapons which are almost all balanced right now
The problem is in things like RPG, Charge N Slam, Winch Claw which allow heavy to deal enormous amounts of damage with zero effort
Heavy should still be able to deal alot of damage but only in certain situations and if he's skilled enough like it was with Sledge in S2
Winch needs to be reworked, moved to M or removed from game
I wish I had the skill to make concepts
But I don't lol
Does anyone have any renders of weapons/gadgets?
i can make a pixel art of it
It can move more than cash outs basically anything that can be moved that isn't building
And I'd like the ability to yoink building chunks around or loose chunks out
Winch + grav cube (before it gets shot out)
taser is a valid reason too uninstall this game and leave a bad review
Do the pixel skin of the LH1 and I love you
i was thinking of a china lake skin that is literally just a cannon with a pump
@slow mango @fringe hill im the kind of guy that have no idea to draw most of the time so any idea i can kindly steal is welcome :) but i can't see your vision so send me some screen shot or better draw in microsoft paint and explain to me what is what :)
cheeriose! 🍻
@mystic nimbus that also another thing lmao
maybe doors should have no colition for half a sec after interact 🤔
Omg yes that would be soo Damm cool we need that and yes I'm trying to learn the phantom strike and weapon swap cancel but it's hard to put into game
Uh I dunno
half a sec is too much
you like the idea tho?
Would it be possible to only turn off player colission?
well they def can make terrain passable (cough cough demat)
making it only one person/team pastable should cost too much headegg ;)
not really
just don't close the door before u go through yk ;d
good ol git gud lmao
Tbh
One option would be to just make doors (player-) non-solid at all times
And just animate it opening into the direction the player is moving whenever one passes
That would prevent the weird 90° door stuck moments too
Just gotta make sure projectiles and bullets get stopped
i complately forgot that option exsit
Hey what's the chances of bow projectile speed being buffed in the future? I feel like having to draw an arrow and having a slow projectile follow up makes it a bit meh in some instances, might just be me though.
- draw ye
unless you doing 10 damage quick shots
i can see what you're saying if we talking minium charge
but max charge are pratically hit scan to me
well you can reload some guns and start shooting in the time it takes to full draw and aim and fire 1 arrow
It feels like
it just how game balance Burst damage
see sniper vs ar for example
I mean sure but other more effective burst options are available. Plus I think the sniper is superior to the bow HOWEVER, the bow kinda slaps close range - mid...longer ranger like on kyoto are annoying
get beamed from an ak before you get a shot out lol
Well. Runing streight at an AK as a light will usually end that way
nah we talking rooftop warfare
it justt good weapon bad weapon thing and a little bit of match up
basically just part of the game
Yeah I'm at peace with it having drawbacks...would like to get shots out sooner at range though cause yeah 1 miss and you basically die imo
i also love faster draw time
Potential damage nerf + projectile charge / speed buff could be interesting.
Charge time yes. But i don't think projectile speed needs a buff. Its pretty fast i think
i like thatt idea tbh
but what you mean by "Potential damage" tho? headshot?
I think he means a potential nerf
No just dmg in general. Cause the full charge dmg is nice but at the expense of time and missing potentially it's worth rather using non-fully charged shots instead (less risk) so if the overall damage is decreased but shots are easier to land it could be more of a run and gun somewhat dps option idk
Just make bow hitscan Kappa
What are the favorite gadget loadouts here. New to the game and want to see what people think about them\
don't listen to anyone, the msot fun part of the game imo is expirimentation
I am having a ton of fun trying new things for Med and Light. Only curious on what others like to use to learn new ways of playing the game.
grapple is the most fun spec on light and has more tech involved than most people think
using wsad while grappling can really change your trajectory, like S actually angeles you higher so you can shoot right over buildings if you hook right at the top, etc
okay yall my hopes for s4 weapons and gadgets:
light: for the weapon im hoping for a double uzis or smth and gadget maybe a jetpack
medium: for the weapon the beretta as a handgun and gadget a heal spot like soldier 76 or smth
heavy: A MINIGUN WOULD BE FIRE and gadget: nuke :]
i think a mini gun is a must at this point cuz so many people have been begging for it lol
maybe not this season but it will come
i really need a minigun
COSMETIC WISHES FOR S4:
medival skin for sword
EMBARK I NEED A MOLOTOV SKIN FOR THE PYRO GRENADE
more skins for the 93r and double barrel please<3
the teaser is in like 2 min on youtube on the finals channel
lets hope its good
the other seasons said trailer so they probably won’t show everything in this teaser i’m sure we’ll see the map and a weapon or two tho
this has been the most hyped season since season 1
IM EXPECTING SOME STUFF EMBARK
also hoping for a good halloween event
okay didnt get the double uzis but we got double guns i was close
looks like double deagles
I was not expecting that for heavies, I love it
i was expecting a deagle but not dual
Same here lol
I’m curious about what these are
like a m14 ?
Looks like it, mediums long range option mayhaps
the left look like lh1
Ah true, the right is a massive model shift though, I really doubt it’s the lh1
PERFORMANCE OPTIMIZATIONS LETS FUCKING GOOOOOOOOO
attachement ssyte,??
how about throwing knives and melee weapon, how r those gonna modify?
or maybe the right one is just a lh1 skin
but in trailer, there're the scope on AK
GUYS M26 MASS
Hmm...
DUAL DEGALS CONFIRMED
dude we are so back
Attachments?
there’s new sights you can pick for weapons
Oh shit
you gotta read the blog post it’s fire we are back
When/where did we see this?
AKIMBO GUYS
I Know What That Gun Is.
the one that looks like a kid drew it. thats a pump shotgun.
Yeah the frame is different, and I wouldn’t understand adding 2 skins to the lh1
wait is this the beta skin?
Looks like it
update: it's the m26 mass
M26?
Source rn 🗿
look at the skin page next to the vs9 skin, in the middle is the M26
I guess it does kind of look like it but to me it just kinda looks like an m4 without it’s barrel
Im pretty sure the blue skins are this bundle that they leaked like a year ago
Oh nvm I see it now
Waiting for Volpe supremacy
If the sights or attachments are unlocked through progression of the guns themselves I’ll be happy
this feels like the true season 1 with the sponsors
Looks like medium will have some kind of battle rifle. The front part looks like FAL, but it has classic stock like M1 or smth.
Sponsor themed map is sick, big mirrors edge vibes
yea !
why is ospuze not had its ceo out though
I will def choose ospuze no second thoughts
Aperture science vibe
Is that what it is? I think you’re right. There’s no real good shots 
why is Ospuze not a gadget in the game?
I see Akimbo Degle and M23 and... what is the last one
The front sight post actually kinda looks like the Galil Ace maybe?
looks like an M14
there this thing, i think its the blurry yellow weapon
yeah I'm assuming galil too but there is no charging handle
light weapon
with the scope on its remind me like a M16
everyclass gets new weapon :)
I guess we just have to be patient
nah that blurry yellow one is probably m14
it looks like a galil, but it might actually be some sort of semi automatic california compliant rifle
Look on the gun above M26 in the picture, i think it might not be galil, it’s mag is too small for automatic rifle.
real
embark doesnt shy away from weird weapons
Galil would be a bit of a boring pick, the modular m26 fits the update
what I'm concerned about is whether they're gonna focus more on "darkness" as a game map mechanic and add in nightvision goggles in the game
WHERED U GET THAT
whats the semi auto rifle in 7.62x39 that bubba likes to destroy
yeah that sums up honestly
no charging handle
still wondering yes
I like how they use weird weapons. . . Why didn't they do that with the fcar and ak?
no charging handle, and the top cover isn't the same
all light users are weird hence they get weird weapons
I love low visibility in my fps games where ttk is barely seconds apart for most weapons
Tbf they get the most weapons
I want to die if light gets another spray weapon
Pretty sure mediums did get some kind of dmr
ks23, lewis gun, sa1216, cl40:
"am i a joke to you?"
No one talking about the akimbo pistols?
Imagine if they add in NODs in the game and flashbangs and flashlights are ways to counter them
The debate is about that the other weapons are
even thermal bore has original model so makes me wonder which gun is that
or the possibility of blinding the enemy with a three man flashlight to the face
we know the akimbos are deagles
New gun for M Aug?
no! that's a bullpup!
The model looks like a med
I think it’s a Keltec
rapier skin for the sword
I think it's there way around getting gun licenses
any good picture of it?
or else a large ass fee you have to pay
the MP5 isn't weird
ohh
wow soldier confirmed
ITS THE KELTEC SU-16
thats a breaching shotgun, mag fed vs bullet
That was really the last rifle I expected them to add.
charging handle on the right
top cover looks accurate to the in game model
making us confused with galil
Do you know which model exactly? Light getting a breaching weapon would be awesome
yuh. but now we know its a kel tec.
finally. medium dmr
Is this referencing the New seasonal gun?
it is the new season's medium weapon
it's a kel tec SU16
m26? typically an underbarrel in military yuse cause its breaching, but this is a videogame so its probably a primary gun
probably boasting high demo potential for the finals forumla
looks like you're getting your wish
I’m glad medium is getting a longer ranged option. Finally something to use at range without fighting the fcar recoil or akm tickle damage.
3x magnifier?
Light sniper finally has a sniper buddy
med?
is it medium?? its hard to tell in screenshot
I hope it's med, I can't deal with another light shotgun
From that first shot of the 3 it's gotta be light with the shotgun
welp. prepare for Invis, stun, shotty build
Nothing we haven’t seen before…
its light- one shot of heavy in hallway, player camera is holding guard turret so they’re med, and lil dude with the shotgun is shorter than player
looks like HLM
i was hoping it was a mp40, but the shot in the hallway shows its a shotgun 😭
it'd be funny if the light is holding a large sword
First thought: M39 or SVDS
H - Dual Deagles (pistols)
M - (misc assault rifle)
L - M26 (Breaching Shotgun)
I could be wrong but wasn't there something mentioned about a potential prop hunt style gadget for light a while back?
agree with svds
it's the kel tec su16
Would kill to have that this season
Stay tuned for future reveals of the stacked Battle Pass, a new set of circuits to feed your career, new weapons, alternative sights, and new cosmetic features such as additional faces, facial hair, and much more!
check the gun to the left of the ak skin, and compare it with the real deal
so more sight options confirmed??
Alternative sights is really interesting. Does that mean we can switch them out??
It’s hard to say which ammo will m26 use in game. Cuz it might be not a shotgun pellets, but rather a slug, like KS-23.
Now what I want to know is if we’re getting new gadgets and/or specs this season
H - Akimbo Desert Eagle
M - Kel-Tec SU-16
L - M26 MASS
a breaching shotty that can create holes in the wall for flanks and angles. fair
so a DMR for medium?
ppl are going to be pissed with the shotgun and it's going to be nerfed underground 💀
apparently, it's semi auto
not automatic? bruh
Or, if it would be a shotgun, i think they’ll give it less damage than those we see in game. For light it would be a trade of risk to stability.
btw M26 is bolt action
no i mean like for casuals, they need more automatics for casuals, its an FPS at heart
it's probably going to have an extremely large spread that you have to be molesting the enemy to deal decent damage
Why does the AKM have a scope btw
new gun
well I think Medium needs dmr to counter lights
No, check 0:12 on the teaser slooowly
well now akm has red dot sight
waut wgat?>?
chat is this real??
no
the one from mp5
acog maybe?
acog definetly
barrels too long thats AK wtf
there's a possibility that thats an FCAR skin
they're adding swappable sights though right?
the same one as mp5
ya
It’s not the AK because one of the other shots has a stock AK in it
could be a skin new gun etc
I'm assuming that scope is customizable since there is no scope on the skin(left) but there is on lobby(right)
what the fuck is that lol LH1?
I think it’s a new gun myself
that's akm
I'd love to put a scope on an m60
soooo only new weapon is duel deagle?
we just have to wait and hopefully not be disappointed
M26 light + scope rifle med
3 new weapon so far
I was expecting to see the M4A1 for medium in the new season. A classic as an alternative weapon to the AKM. As per CS precepts.
they both look like lh1 skin tbh
i want to be hopeful tho 🙏
no like one of the frames, light is brandishing a shotgun with a side bolt, m26 fits the description
really? can you show me that very frame?
M26 breaching shotgun, light
Yeah I really wanted a m4 as well. Especially since some promotional images exist with that gun.
any new gadget ideas?
You can customize your weapons?! Attachments on the AKM and this new gun? That's enough proof
i'd be funny if that M26 is a specialization and not a primary
i would still main it if its more fun then dash
As if we needed a light with two shotguns 
https://preview.redd.it/various-screenshots-and-concept-art-for-the-finals-v0-ovdrvcs1jrla1.jpg?width=640&crop=smart&auto=webp&s=9ec2a4236267a4bc86f052f18f92d5b5381b46bc like on this one? (sry still cant just send pics)
light can do with 2 primary 👀
okay gun nuts identify the new scope
Yeah that’s the one
the barthomelswy sigma #2
unlucky i guess

Just be hopefully! One day 
Bro the M60 has a grip on 0:09
light reloads DB
Enemy still not dead
pulls out another shotgun
if its a thing i will finaly do sniper db loadout that i've been eyeing
what yall think it is? new ak, added sight to ak or custom weapon attachments?
Keep in mind the eclipse shade skin also has a grip.
summerized it
I wish that the light new shotty is a spec now oh god
W
enemy still not dead
light pulls out thermite gun and the tracking gun
HOW MANY GUNS DO YOU HAVE!?
L sniper + Thermal + Dart
that would be triple sniper
Just imagine 4x3 med with m14 numb 2 (kel-tec) bloodbath
1 gazzilion dmg per sec
in all seriousness, light having a spec that can make multiple pathways is probably the most team oriented spec for light
and u cant do anything about it
Then again, the dematerializer and the sledge is just better
wonder how much 5.56mm can do at the finals
if its classifed as dmr in game it should have a lot of dmg and small mag size i guess
I mean quite lot of guns at the finals uses 7mm, even louis is about 7mm
it's also for med, so it should also have heavier recoil and lower rate of fire
compared to the LH1 at least
or maybe the opposite
If we get the ability to modify weapons I wonder how it will effect them...
If they are just adding sights on everything, I think that's fine.
If most/every gun gets a sight I'd be cool with having the option to choose between a scope and a red dot or something like that
or iron sight
we copying R6 now
Yeah, I just wonder what's going to be the trade off
1 attachment = 1 gadget slot
i dont remember dmg num of weapons'. Do they have the same damage?
nope lol
think about m60 and fcar
they use the same ammo
that 5.56mm dmr has to be stronger than akm and fcar per round to use but that's gonna be ironic
well it's a casual game so it doesn't matter anyway
https://preview.redd.it/calculation-of-ttk-and-rpm-for-some-weapons-v0-987w8weqnixb1.png?width=1262&format=png&auto=webp&s=6bfbe9e061bbe8417bd700438ecb4b2cf229dac6
hehe m60 got 21 dmg but lewis and scar got the same 27
oh louis was stronger than I thought
imagine they give heavy a tiny blaster the size of half the palm of his hand
It frustrates me that as a m60 mainer I can't compete with any AR. About 60 percent of the time 1 vs 1 I lose to an AK enthusiast
cyberpunk
even if I hit most of my bullets
yeah probably because rpm issue

heavy has no good non-melee weapons
Both the sa12 and lewis are very strong.
Ks-23 is fire in my opinion
compared to other class's weapons they are weak
Especially with charge and slamm
and charge and slam is easily countered by dashing from lights
Have you ever watched the bullet spread of an m60 if you try to shoot at one spot while controlling the recoil?
But heavy does suffer from lacking variety more than the other classes. Partially because of embark's decision to balance around their crazy buttons, although that hopefully changes in season 4.
You don't need it for lights with a KS 23 or m60
there is one
RPG
yeah it's like goes the opposite of where I aim everytime
true true)
thats the only arguement i've heard as to why heavy is op. RPG and maybe the healthpool but that doesnt matter much when you die almost as fast as mediums to a light
I swear Embark specifically added such a pattern specifically to embody the actual nickname of the machine gun in the game.
THE PIG
I found the Easter egg, did I win a prize?)
There is only sights as an attachment. From a dev standpoint that seems like it has a few ways it can go
Real talk tho why does smoke has like, a 1 minute cooldown per nade?
Source on this?
fun fact! it have 50 second cd
just a funny guess
i rather it have 2 smoke but 20-40s cd
Damn 50 seconds is insane.
it would be funnier if it were true though
i read the wiki
yeah do that and make the smoke cloud 2/3x larger
I assume you also carry thermal vision
I was experimenting with a meme loadout nad while it has potential, the CD on those is so bad. You're better off dying and coining.
Sword + Smoke + flashbang was my meme loadout 
Thermal vision needs buff
that loadout + themal vision got featured in this seasons highlights
Thermal vision need to make it so it can see thru walls at very close range
will it be too busted
that's what the sonar is for
