#💣┇weapons-gadgets

1 messages · Page 77 of 1

copper axle
#

the famas melts w hs

vale obsidian
#

asking me?

night sinew
#

its not anymore, its just straight up two shots

vale obsidian
#

yeah i was saying that...

timber igloo
jade violet
night sinew
jade violet
#

if they want nerf medium

ornate juniper
#

My balancing suggestions

  1. Rework SR-84
    • Increase time between shots
    • Increase reload time
    • Increase damage to 120-130
    • Add projectile ballistics

  2. Buff KS-23
    • Increase damage to walls so that they break with 2 shots instead of 3
    • Increase damage to APS, Goo, Guardian Turrets

  3. Rework Throwing Knives
    • Increase damage
    • Decrease projectile speed of the basic attack
    • Increase pause between throws of the basic attack

  4. Nerf XP-54
    • Significantly increase damage drop-off at range
    Or
    • Decrease damage per bullet by 1
    • Decrease magazine capacity by 5 rounds

  5. Nerf Model 1887
    • Slightly increase time between shots
    • Increase damage drop-off at range

  6. Buff R .357
    • Reduce damage drop-off at range
    • Increase magazine reload speed

  7. Nerf SA 1216
    • Decrease damage per shot

  8. Buff 93r
    • Increase damage per shot

  9. Buff FCAR
    • Increase bullet damage by 1-3
    • Decrease magazine size to 22

  10. Nerf LH1
    • Decrease fire rate
    Or
    • Decrease bullet damage

  11. Buff melee weapons
    • All melee attacks receive multi-hit

  12. Rework Spear
    • Change the second attack to a thrust with increased reach and damage of 120-180
    Or
    • Make the second attack a spear throw with damage of 120-180. Cooldown of 10 seconds, with the option to approach and pick up the spear (same interaction as picking up mines)

  13. Rework Winch Claw
    • Interrupt the pulling animation when an obstacle appears in the target's path
    • Make it impossible to pull through Dome / Mesh Shield
    • Change the distance at which the pulling animation of opponents ends:
    ° L is pulled in almost the same way as now, within the reach of the basic attack of the sledgehammer, but without the possibility of finishing off with a quick melee
    ° M is pulled outside the reach of the heavy attack of the sledgehammer
    ° H is pulled outside the reach of any attacks of the sledgehammer
    • Increase hook throw range to 15 meters

copper axle
vale obsidian
#

akm is my goat but im starting to like famas more bc its hipfire

ornate juniper
#
  1. Rework RPG
    • Decrease damage to 80-100
    • Slightly increase blast radius and environmental damage
    Or
    • Decrease damage to 50-70
    • Give a second charge
    • Increase blast radius and environmental damage

  2. Rework Charge N Slam
    • Reduce damage from the first collision to 60-80, and from subsequent ones to 30-40
    • Halve damage from jumping on enemies
    • Improve character control during ability activation
    • Make it possible to destroy the environment during ability activation controllable
    • Decrease CD a little

  3. Rework Stun Gun
    • Reduce duration to 4-6 seconds
    • Significantly increase cooldown
    • Allow gadget use and interaction with environmental objects (doors, ziplines, barrels) during the effect, but prohibit movement and use of any relevant specializations (Charge N Slam, Grapple Hook, Evasive Dash)
    • Prohibit aiming during the effect and increase screen shake

  4. Rework Defibrillator
    • Reduce reviving time
    • Decrease HP restored

  5. Buff Tracking Dart
    • Add periodic poison damage throughout the duration, which will deal a total of small damage (20-40), but will thus block passive HP regeneration

  6. Buff Data Reshaper
    • Add the ability to turn enemy mines, APS, Guardian Turrets into your own
    • Add the option to choose which barrel to transform into when using on barrels
    • Create a very small area in which one charge will be spent for two items of the same type (e.g., two mines sitting on top of each other)
    • Allow use on reusable items (jump pads, zips) and pre-set the number of uses after which they will be transformed

  7. Buff Gravity Cube
    • Add a glitch effect to players within its area of effect

  8. Transfer reworked Stun Gun or Winch Claw to M to allow this class to utilize its melee weapons

  9. Buff Dematerializer
    • Increase the depth of each charge's effect to avoid situations where transformed surface has a blocking obstacle behind

  10. Buff Flashbang
    • Increase blindness duration
    • Increase the degree of blindness
    • Increase CD

jade violet
#

why not nerf glitch trap first

vale obsidian
#

stop spaming

ornate juniper
#
  1. Make Gas Grenade explode on impact

Other wishes:
• Reduce amount of coins available in WT from the start from 2 to 1

• Remove Low Gravity as it makes melee and grenade launcher players gameplay much harder which is not fair as firearms still remain their precision while melees and grenade launchers can't even hit targets properly

• Add sticky explosive grenades with 80-100 damage but a larger blast radius than Frag Grenades

• Make a skin in the form of a light bulb for Flashbang

• Make a skin in the form of a mint-tipped toothpick or drink stirring stick for the Spear

• Make a skin in the form of a Molotov cocktail for Pyro Grenade

• Make a skin in the form of a test tube with reagents for Gas Grenade

• Make a skin in the form of shoehorns for Dual Blades

• Make a skin in the form of a hookah for Smoke Grenade

• Make a skin in the form of dynamite or a round bomb with a fuse for Frag Grenade

• Make skin in form of dried fish for Throwing Knives

• Make a skin in form of slingshot for Recurve Bow

• Make skin in form of tennis ball machine for MGL32

copper axle
vale obsidian
#

...

night sinew
timber igloo
vale obsidian
copper axle
jade violet
#

I like KS,Famas,XP54 in this game

vale obsidian
jade violet
#

RPG,KS,Dome Shield,Wall Shield

#

Ram

vale obsidian
#

hammer are a fun one

copper axle
# vale obsidian did i studder :)

idk still think its pretty funny when heavys cry ab lights burst dmg when lights hole role is burst dmg/dealing dmg kinda fast (and heavys amount of burst dmg/heal beam is imo why light is so off meta rn/and ofc lights gadgets being useless in teamplay aside from gateway)

vale obsidian
#

i was talking in the view of average player "fun"
not high level meta and balance
also i 100% agree with that

jade violet
#

Light VS Heavy=Tracer VS ReinHeart

#

and Medium=Soldier76

vale obsidian
#

expect reinhart have range brust damage

vale obsidian
ornate juniper
copper axle
vale obsidian
#

gas nade?

ornate juniper
#

Light is totally fine and even OP in some moments

jade violet
#

claw heavy with KS?

ornate juniper
vale obsidian
#

just claw heavy in genaral is basically hog

copper axle
vale obsidian
#

why are we painting heavy with other game anyways? heavy is heavy

copper axle
#

rpg does lights job

vale obsidian
#

light is good but heavy is great 👍

jade violet
#

guys do u know the goo gun from Bethesda Game "ThePrey"?

ornate juniper
ornate juniper
jade violet
#

The Prey your first weapon is a wrench and goo gun

vale obsidian
#

btw how much burst damage can heavy do thoritically?

brazen mango
#

Heavy is a Tank and a mix of several concepts the same way Light is mix of a lot of DPS characters like Reaper, Sombra, Tracer and Widowmaker

vale obsidian
#

^^^^^^^^^^^^^^
that why i love class systum over hero systum

jade violet
#

check this video buddy

brazen mango
#

Heavy is a teamfight "anchor" of sorts the same way tanks work in overwatch, heavy is meant to deny areas with their presence and is the core of teamfights, if you get 2 shot as a heavy by a Double Barrel Light then either you or your mediums are dog fucking shit

#

main issue with the meta rn is glitch traps, winch and model

#

RPG and charge are also issues but they would be fine with smaller tweaks, RPG 140 -> 120 and Charge initial 120 -> 90

jade violet
#

Gloo Cannon→Goo Gun

brazen mango
#

old FCAR and Nukes made Light useless and so does the current glitch trap shotgun meta

jade violet
vale obsidian
copper axle
# copper axle everything but gateway compared to med/heavy there's no real reason to play ligh...

reasons why theres no reason to play light atm: dome sheild baricade sa12 ks lewis m60 charge flamethrower c4 rpg heal beam defib glitch traps med movement model-light is "the dps/glasscannon class" yet light gets out gunned by every gun in the game lights role is also to be able to deal large amounts of dmg quickly-model sa12 rpg c4 ks charge n slam etc etc so in a competive game what are you gonna play the class that has 150 hp and can kill a med in 1-1.5seconds and has a teloporter and glitch nades that never work or the class with 250 that can heal other teammates has glitch traps (pretty slef expletory) and can kill a med in 0.8 ish

brazen mango
#

DB and SA12 are both perfectly balanced in how they function (the main issue with SA12 being winch)

copper axle
brazen mango
#

not my fault you suck and facecheck the fat guy with an SA12

copper axle
vale obsidian
# jade violet

that might be better for goo gun balance tbh, it make goo locking not as annoying

brazen mango
#

SA12 is useless outside 7m and isnt easy to use against teams with good positioning

#

its current state is very balanced

vale obsidian
#

i wish that gun do lesss damage but more range sso its a more situationally genaral shotgun

brazen mango
#

eh I think its great where it is rn

copper axle
brazen mango
#

no they need to nerf model and glitch traps and buff medium rifles, all the Lewis and M60 need is usable recoil

vale obsidian
#

yeah it is balance but i to do at least some damage at range for finishing off that annoying light, getting away with it with 10 hp left
(talking about heavy quad shotty)

brazen mango
#

RPG and Charge need small tweaks, mesh and barricades are fine

copper axle
copper axle
brazen mango
#

defib and heal are fine

vale obsidian
brazen mango
#

they just need to get rid of Double pocketing on heal

copper axle
brazen mango
#

double pocketing should take twice the charge so healing 350 health on a Double pocket will overheat both beams

#

Light could use a specilization thats usable besides invis and maybe another way of glitching people

vale obsidian
#

i was going to say "just make the beam can't beam the person who already getting heal"
but i like your susgesstion more

#

more risk reward

copper axle
copper axle
copper axle
vale obsidian
#

make it glich throw shield

brazen mango
#

Glitch nades are fine

copper axle
brazen mango
#

a good Glitch nade still instantly shuts down any attempt at a push and can very easily result in a teamwipe because that team loses their entire burst damage and sustain

copper axle
#

and imo it takes away from how usefull glitch nades actually are

brazen mango
#

yes but thats a glitch barrel/trap issue

copper axle
brazen mango
#

real

#

idk Light team util is pretty strong but they can always use more

#

there is no variety beyond gateway, stun and glitch nades, the only other useful picks are Thermal vision and Frags

copper axle
timber igloo
#

And we have comms on discord

brazen mango
copper axle
timber igloo
brazen mango
#

Light has 3 S+ Options (Win Conditions) and then nothing worth using besides some swap-ins in A tier against certain matchups (and frags)

copper axle
timber igloo
brazen mango
#

yes but they arent a reason to run Light

#

you can have a medium on HMM on Frags aswell at that point

copper axle
timber igloo
brazen mango
#

not really no because stun actually has value

#

Vanish is useless with cloak imo and Dash is a B tier spec

timber igloo
#

Idk abt clock I would love if they made it last a little longer by getting rid of the 25% use on activation or if they made the clock more effective

copper axle
copper axle
timber igloo
#

Wait does rpg damage teammates?

copper axle
vale obsidian
#

nope

timber igloo
#

Bro my heavy dont know shi abt his class then cuz he thought he killed one teammate of ours

#

With the rpg

vague breach
vale obsidian
#

@celest silo reason why i want stun gun to block gatgid instead of spec is because of FUN, balance is not everything my man

celest silo
vale obsidian
#

COUNTER PLAY

#

any game ever love those

#

you get stun you can responce and NOT sit there waiting to die

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play melee vs light with stun and see what i mean

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also the stun gun user will now have to THINK instead of just stunning on cd

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ingaging gameplay, any game love those

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it is a nerf tho so *maybe * it can get a deration buff

celest silo
#

You counter stun by playing as a team

#

It’s a risky ability that had full counterability and is very hard to land against good teams

#

But is well balanced and makes it rewarding if the light can stun and somehow get out

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Abilities should not be nerfed because shit players split up then get insta killed

timber igloo
celest silo
#

Yup

covert parcel
#

bro THERMAL IN A??

brazen mango
covert parcel
#

ohh

brazen mango
#

cloak only strong till the enemy Light still beams you out of it at 30m

covert parcel
#

thermal vis, aps, data reshaper; all completely dependent on enemies comp & utility

#

fucking hate running those when* i get a dead match up with them

brazen mango
#

yes but Reshaper and APS dont hard counter any specs, thermal does, thats why its so strong

#

only reason its not S is because it hard counters Light, and there is a lot of things that do that, like glitch traps or RPG even

covert parcel
#

glitch trap S+

#

cant wait til they make it 1 charge 2 down max and then nerf it again

#

(i run it 24/7)

brazen mango
#

any heavy that tells you C4 isnt S tier is dogshit btw

covert parcel
#

i must be dogshit (barricade my beloved)

#

i grab so many reds for drop

brazen mango
#

there is legit nothing you can do against a C4 underneath a cashout that lays on the floor that you cant shoot or reshape, that Heavy will always stop your steal

covert parcel
#

i just predrop to ground level every time i can

brazen mango
#

you lose cashout stall time by doing that tho

ornate juniper
brazen mango
#

remember your objective isnt to kill people on your cashout, its just to waste their time

covert parcel
brazen mango
covert parcel
#

literally just spam greens every 7-8 seconds, they cant do anything

ornate juniper
brazen mango
#

considering I can almost certainly play a better heavy than you despite playing Light yeah

covert parcel
#

ego is insane

ornate juniper
brazen mango
brazen mango
#

dont recite the bible to me just tell me your embark id

ornate juniper
brazen mango
#

Skul#7469

ornate juniper
brazen mango
#

most likely not :)

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hope we match in S4 tho I havent been playing WT much

#

no point in stomping bots for wins on a worthless leaderboard 💀

ornate juniper
brazen mango
#

I remember the names of people I lose to for the most part

covert parcel
#

"im so good guys haha ima just be passive aggressive even though were the same exact skill level"

restive plover
#

There should be a fire extinguisher gadget

covert parcel
restive plover
#

Like it fires smoke

covert parcel
#

?

#

wdym

restive plover
#

An extinguisher gadget that fire smoke like particles

covert parcel
#

smoke grenades do that

restive plover
#

Yes but its only for light

covert parcel
#

ahh

restive plover
#

So a gadget that fires more transparent smoke could be useful for support

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Could even be a weapon

celest silo
#

And bad

ornate juniper
vale obsidian
celest silo
#

Why is baby mad? U need help getting out of gold

ornate juniper
celest silo
#

No clue

#

But I think being top 5 in my class is good enough for mes

celest silo
#

And if they do the guy that tazes will prob lose

hardy dust
#

Light 1v1 is who gets the first shot most of the time

vale obsidian
#

i swear every light 1v1 of mine is either "stun and kill" or "get stun and die"

hardy dust
#

Stun is wasting your first shot in most scenarios

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But if you're not as good with your aim, it could be a better move

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Doesn't work against people with better aim unless you have a good angle

brazen mango
brazen mango
#

using Stun in a Light 1v1 is a throw 99/100 times

vale obsidian
#

whaaaaaaat

celest silo
#

He’s fully right

#

If 2 top teir light fight each other the winner is the guy who baits his team the longest

hardy dust
#

You could be shooting the class that dies in 0.5s in those 0.5s you used to stun them

ornate juniper
vale obsidian
#

time to throw stun in the trash ig

hardy dust
#

Stun is still super useful

brazen mango
celest silo
brazen mango
#

the only reason to swap off of stun is frags against HMM and Thermal against HML

celest silo
celest silo
vale obsidian
brazen mango
#

thats just wrong

celest silo
ornate juniper
celest silo
#

It’s the best light ability besides glitch

brazen mango
#

stun has absurd amounts of team utility lol, it shuts down heals, gets you picks, and basically instakills the heavy

celest silo
brazen mango
#

even against very good teams a good cloak light can literally win fights off of a single stun

ornate juniper
celest silo
#

He goes 60-40 against me still cause he is simply him

brazen mango
#

(Considering ive literally shit on both Etelco and the NTHX guys by just lurking for a pick on the med)

celest silo
#

Sa, rpg, bub, c4, mesh, never has swapped and prob never will

vale obsidian
#

bro do scrim?

celest silo
#

??

brazen mango
celest silo
vale obsidian
#

(talking to tacel malding)

celest silo
celest silo
brazen mango
#

91 damage a shot with tighter spread and higher rpm 💀

celest silo
#

Shit was goofy

vale obsidian
#

miss old lewis recoil

hardy dust
#
  • super mesh, super rpg and super dome
#

Oh and nukes with c4

brazen mango
# vale obsidian (talking to tacel malding)

ive scrimmed against etelco, robinzki and Noax but besides fighting them pretty consistently and winning some teamfights we got shit on, 0/7 games won for the most part because we never played against comp teams

#

just a different level at that point that you dont really get to by just playing the game

brazen mango
#

Lewis still has nearly no dropoff and S1 Lewis had no recoil on top

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37 damage a headshot across the map 💀

celest silo
#

Shit was crazy but I wish I played more of sa

hardy dust
#

100m dropoff or smth

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Or 120m

brazen mango
#

no its dropoff starts at 40ish, the issue is that it has the damage dropoff of a light weapon so it keeps 2/3 of its damage at all ranges

hardy dust
#

Yeah but it ended at something like that, so you wouldn't lose 1/3rd until the very far range

brazen mango
hardy dust
#

Old sa12 with that reload exploit

vale obsidian
#

is it the shoot 4 quick swap to gatgid to weapon and shoot another 4 exploit?

hardy dust
#

Shoot 3 iirc

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Basically made it almost full auto

crisp heart
#

for the sword, I wish that if you didn't completely charge your lunge, it would still continue the lunge animation but without the dash.

#

jumping whenever you don't want to dash with the lunge is just weird to me

jade violet
#

does someone know how to use teleporter well?its looks like a hard request team working item

#

pity that my mostly strange teammate are brain damage

#

0 IQ,idk what are they doing

eager wasp
# jade violet does someone know how to use teleporter well?its looks like a hard request team...

use it for yourself, can't be sure that your team will use it or not and a lot don't, put it above a cashout station and wait for someone to try to steal and throw grenades into it/drop down

you can still hint to your teammates that hey maybe you should use this portal by opening it right infront of their faces but usually they don't use it anyways

also use it for cashbox transportation to get to cashout stations faster

also can use it to get revives, throw a portal at ur feet, run, throw one where an enemy infested zone is, grab the revive statue and teleport out and run frrrr

jade violet
#

🤔

fleet brook
# jade violet 🤔

If you want a pub use you could basically wrath Portal trick enemies by getting them to follow you through a Portal immediately to your team and a turret/traps if you're trying to be funny

vale obsidian
#

another fun use is to place one before engaging a fight, round the cronner and thorw one behind an emeny, toface check their sensitivity if he can 180 faster then you can

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funnily enough i win planty of 1v2 and sometime 1v3 with it lmao

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guess people not pratice 180ing too often

west blade
#

hallo everyone👋

obsidian nexus
#

sledge is so braindead

vale obsidian
sand monolith
shell sonnet
#

I like c4, its usage and combos

It just falls off pretty harshly next to rpg

#

I dont want 2 of my slots to be occupied, but i cant not take rpg
So c4 is kind of collecting dust

fleet brook
#

Winch only starts at 12

sand monolith
#

If you get hit by winch once and the player is competent you are likely just dead. The range could be 5m and it would still be braindead

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The range isn’t really what makes it broken

fleet brook
#

Winch's range purely dictates the utility because it can be used to grab like 18 other things than players

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Lowering the range lowers it's utility in every situation even if it no longer one shot

fleet brook
sand monolith
#

Winch stuns, stops steals, basically instakills, bypasses shields, is usable while glitched, and moves players. It would be fine from 5m

fleet brook
#

Any good light player

If you're not on Heavy you're dead

sand monolith
#

What lmao

fleet brook
#

Are you gonna argue that stun gun isn't a free light kill or nearly a guaranteed kill unless you're on heavy

Because at least on console it's heavily restricting to aim

#

PC can flick through it I hear but on console it just destroys your aim

sand monolith
#

Stun gun is pretty bad for 1v1s on PC especially against heavy

fleet brook
#

I thought PC could brute force through it I know on console you're cooked

#

Also without the aim penalty if you can't beam a extremely slow target in the head with a smg with a scope then that's a you problem

fleet brook
sand monolith
#

You are better off just shooting the person

fleet brook
sand monolith
#

No it doesn’t

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It locks people out of using their specialization only

fleet brook
#

Not gadgets specializations*

fleet brook
sand monolith
#

Yeah it’s really a waste of time in a 1v1 of equal skill. Heavies can still rpg you, mediums don’t have any fast offensive gadgets anyways, and lights will kill you so quick that you would rather just pour damage into them

tight yarrow
#

What if the heavy had a gadget that was just tossing a giant boulder with the same properties of a wrecking ball

vale obsidian
tight yarrow
#

True

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But you understood what I meant

vale obsidian
#

would be better if i can throw light enemy or teammate

tight yarrow
#

Lol yeah

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If its a enemy it deals damage depending on the amount of walls they go through

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And for teamates it has a higher range

boreal laurel
sand monolith
#

depends on the range but sure

#

some weapons are definitely better with stun than others

eager wasp
#

i feel like the db would benefit from it, makes it so you can get in their face without them running

hallow leaf
hardy dust
#

Imo it really depends on db, since that first shot is especially important

boreal laurel
cunning kettle
#

imo for weapons that do a ton of damage in one hit, wasting a hit for a stun just isn’t worth it

summer fable
#

all of you are wrong

sick dirge
#

Heal tether, like glitch trap, heals you, whatchu think

cunning kettle
#

💀we dont need whole team healing

tidal anvil
shell sonnet
cunning kettle
#

that shits going across the map

dreamy hare
#

no patch notes today, so sad

shell sonnet
kind nimbus
tight yarrow
vale obsidian
vital forge
#

Charge & slam 4 life

tight yarrow
# vital forge

I dont care how sick af that was, I am sticking with goo gun

shell sonnet
#

does anyone else feel like cl-40 is a splash weapon that just fails at its job?

like, in close range its beaten by model
but even at the range where model gets damage drop off and stops 2-shotting mediums, its still easier to kill mediums because its hitscan

heck, jumping reduces damage taken by almost half against cl-40 (if it doesnt just make it miss outright by going diagonally)

#

a kinda left vs right comparison would be helpful

tight yarrow
#

Jump pads bounce them

shell sonnet
tight yarrow
#

Alright since I stick with my team and have a turret to back me up in close range since I always stick them on something I can carry

wet night
vale obsidian
#

cl40 is my "sup-main" weapon so to speak

and i use it as a hybrid utility/damage weapon, using to clear mines and soften enemy for my team to clean up (esp when i spash 3 people at once)

shell sonnet
# wet night no only because the Cl-40 has utility other weapons don't. It does take a lot of...

it does have decent utility but in my experience that doesnt come up often enough (and is even less often impactful enough) to make it "worth it"

it does kill lights in 2 shots, but only if you hit directs or pretty much right at the feet (which can be countered by jumping)
if youre doing that, youre just better off running model, since it 2-shots lights with quit a bit of overkill, while being hitscan (and can 2-shot mediums too), while having enough ammo to actually go head to head against heavies

#

(and while not being able to self damage)

vale obsidian
tight yarrow
#

What if the heavy for season 4 was given a literal hand cannon, itd have high damage and destruction but one shot in the chamber with a moderate reload speed

tight yarrow
#

And dagger

shell sonnet
hardy dust
#

Sledge/dagger need to be point blank and sniper isn't great up close and really hard to hit consistently

tight yarrow
#

A cannon would essentially be the double barrel light has but with enviromental damage and one less shot

shell sonnet
tight yarrow
#

Meant to be a utility weapon

hardy dust
#

Might as well use ks for that

tight yarrow
#

Ks takes half the mag to destroy a wall or more depending on thickness of it

shell sonnet
#

Not sure who ive told this before

But just give goo gun a secondary fire that launches a destructive goo ball (with no damage)

Same effect, less work and it doesnt mess with balance too hard
(Especially since it doesnt replace a primary)

tight yarrow
#

That sounds fun

vale obsidian
#

goo that distroy wall?

#

make it do 1 damage to player and i second it 🤝

tight yarrow
vale obsidian
#

i was imagining basically goo gun but it slowly ship away walls

lofty sonnet
#

can a breach charge fly away with a goo wall

#

-r

kindred bison
#

Data ReSharper: Rework this ability so that it makes the traps set by the enemy become mine and affects the rest of the enemies with 50% less damage

vital forge
last solar
cyan quiver
#

Implement healing grenades for lights and healing aoe for heavy

vale obsidian
dim onyx
cosmic heart
#

M60 or Lewis?

vale obsidian
dim onyx
#

day 90000 of begging embark to rework the spear and make it throwable and not whatever the fuck that 360 dumb ass spin move is

vernal burrow
#

The move is a bit useless right now unless you use it to fling random objects

dim onyx
#

its insanely inconsistent on top of yeah your throwing if you use it.

jade violet
#

guys do u think famas should be nerf

vale obsidian
#

famas is perfectly fine wym?

jade violet
#

although burst fire rifle request a low recoil to easily control

plucky spade
vale obsidian
#

well embark vision for burst fire gun is a head shot gun so low recoil make sense?

jade violet
#

and nerf Lewis again🤣

vale obsidian
#

NERF LEWIS RECOIL!!!!!!

#

xD

jade violet
#

hmm

#

but nerf glitch trap might be necessary

jade violet
#

add deadeye in this game,like RD2 Author Morgen

vale obsidian
#

make it an event where everyone get dead eye

#

(everyone traded each other lmao)

jade violet
slate kayak
#

type

vale obsidian
#

what if glitch nade stop rez 🤔
not talking about the med with the defib btw, rather the statue being load in

boreal laurel
shell sonnet
vale obsidian
shell sonnet
boreal laurel
vale obsidian
#

prob something that give you speed

shell sonnet
#

Speed boost would be problematic with melee

Theyre lethal in close range, but you can at least somewhat rely on outrunning them
With stim that balance gets skewed

#

And im generally not a fan of self healing
(And the healing we already have is already kind of an issue imo)

boreal laurel
vale obsidian
#

i don't have much to add other then "mobility fun"

shell sonnet
#

@topaz sphinx a 3 second equip delay only prevents panic pull outs

Nothing is stopping them from just having it out at all times and just starting fights off with it

timber idol
#

embark please give the riot shield a medieval sword and shield skin

shell sonnet
#

On defib

I think an instant revive would be fine, if the charge up was longer

Give the enemy some time to shoot the medium before it goes off
And make it long enough that decent players have enough time to kill them before it goes off

copper axle
copper axle
shell sonnet
copper axle
topaz sphinx
copper axle
topaz sphinx
copper axle
#

Defib is good as it is atm (should res light faster and res heavy slower)

topaz sphinx
shell sonnet
copper axle
shell sonnet
topaz sphinx
#

tbh i wouldn't touch the defib loading. Takes enough inputs that make it sucky to do quick when popping out of cover for a second

topaz sphinx
shell sonnet
copper axle
shell sonnet
#

Im not quit sure if were on the same page

Maybe were talking past eachother?

#

Yeah, somethings off

I dont want to buff it, a nerf is needed

copper axle
copper axle
copper axle
shell sonnet
copper axle
#

U can just charge round the corner/ behind mesh and slide into the body and insta heal whilst he jumps back (buffing it) of grab body and defib round corner It would be a indirect buff

shell sonnet
copper axle
copper axle
shell sonnet
copper axle
shell sonnet
copper axle
shell sonnet
shell sonnet
copper axle
#

And I’m trying to see it from your point of view

shell sonnet
copper axle
# shell sonnet What about the shooting holograms thing?

I agree it would be a good change and make players more defensive of the person being defibed
The main thing I’d personally like to see is for heavy to take significantly more time druing the hologram animation (like 7-8 seconds) med should take 5 ish and light 3 it would indirectly buff light and nerf heavy ( it would also force MHH to protect their heavy mutch mutch longer and allow more time to push)
Edit: And it would fix the defibing in the open in casual since you would have time to kill the guy who defibed

shell sonnet
copper axle
shell sonnet
copper axle
#

/if they are playing in a team You would be able to push that team back and pick off the guy who just got defibd

copper axle
shell sonnet
#

Only slightly more time
Maybe a little helpful in sync'ing a nade

But overall still a loosing fight

#

Just to keep the reward for effort you already had

Not really a fan tbh

copper axle
shell sonnet
#

Any improvement is better than no improvement

copper axle
#

What you suggested would inderectly buff it high elo/when people learn how to pick body’s up

#

Especially if it’s MM double healbeam

shell sonnet
#

What about shooting the hologram?

You only mentioned defensive play but not if/why its a bad idea

copper axle
shell sonnet
copper axle
#

Imo being able to shoot the hologram (maybe give the hologram like 70% hp) and the different res times like I said would be perfect it would allow teams to push other teams back and then punish that by killing the hologram

#

And it would remove you being on low health from a possible 1v1 and dying to the guy who just got defibed

shell sonnet
#

Oh, so that was included with your idea?

Lights hologram has like 100 hp but only needs to charge for 3 seconds
If destroyed, the defib is interrupted

copper axle
#

Yeah exactly

shell sonnet
#

I didnt really catch that part

I thought you wanted just revive times to be different

#

Not the shooting part

copper axle
shell sonnet
#

Yeah, i could see that working

copper axle
# shell sonnet Yeah, i could see that working

I do think the hologram should have a little more Hp and spawn with more if the defib goes through so your not hard counted by a couple lucky shots/random rpg and actually have to push that team back etc

#

Like 70% hp
105 for light
175 for med
245 for heavy

shell sonnet
#

If i actually get to counterplay a defib, then its on me if i dont manage to do so

More hp on a finished defib would be fine

copper axle
ornate juniper
#

FUCKIN NERF STUN GUN PLAYING AGAINST 3 LIGHTS WITH STUN WITH MELEE IS A JOKE

shell sonnet
copper axle
shell sonnet
# copper axle Place a barricade

They can sidestep that in a heartbeat and flank you

(If it doesnt just bug out)

Not helpful

+you use a slot on items you dont really want to use

copper axle
celest silo
#

Triple light is a free team wipe every fight

copper axle
shell sonnet
copper axle
copper axle
shell sonnet
copper axle
shell sonnet
jolly dagger
#

What r u guys thought on the v9s

ornate juniper
shell sonnet
jolly dagger
copper axle
shell sonnet
#

Pretty good
Barely use it
The few times i did i cleaned house

Couldve been luck though

copper axle
jolly dagger
jolly dagger
shell sonnet
celest silo
shell sonnet
celest silo
#

You still have the fire power to at least take 1 and help your team cleanup by tanking dmg so really you have no excuse even with the special ed play style

shell sonnet
shell sonnet
jolly dagger
#

Is it the same name as ur dc

shell sonnet
#

Ye

#

On another note, i actually had a dream about the finals today

I hit a light with 2 cl-40 shots right at the feet

They had 5 hp remaining and ran
I followed them and kept shooting, but all my nades only dealt 1 damage

Cl-40 is so painful, it follows me into my dreams

jolly dagger
#

What class do u main?

celest silo
shell sonnet
# jolly dagger What class do u main?

I dont have a main

I can say that i play light the least because its the last i got the 150 win achievment for

But generally i have stuff i love and hate about all classes

jolly dagger
#

Which one do you play the most

shell sonnet
#

Except for a bit of cl-40 and the obligatory winch+flame in an "oops, all lights!" lobby

shell sonnet
jolly dagger
#

Damn I definitely play light more then medium and heavy by a mile but I like to play medium every ounce in a while but I personally hate heavy and think it takes no skill

ornate juniper
shell sonnet
celest silo
#

I’ve not fought that weapon since prob s1

#

Been like teir 30 in the bp last 2 seasons, no point playing the game when customs exist

ornate juniper
# celest silo Huh no

I dont even wanna hear ur biowaste excuses about why u refuse to test it out urself how it feels being stunned as melee heavy without barricades

jolly dagger
celest silo
ornate juniper
#

This game is doomed if devs continue to balance game as they do now

celest silo
#

Only reason stun is strong is it allows the heavy medium core to pad and ape the stunned heavy

ornate juniper
celest silo
#

If you are dying to the actual light you are playing solo and just insta dying

celest silo
shell sonnet
# jolly dagger Do u have a yt ?

Y'know, now that i think about it
Mabye i could fire it up every now and again

Wanna give me a challenge and i try to make a video on it?

jolly dagger
#

U could try the randomized challenge like ottr did that was entertaining

shell sonnet
#

Randomizer is one of those things that work better if you have a face in your video

And get to show off how you like rolled for it

eager wasp
#

totally should try and do Winch, MGL, motion sensor, flashbang, and pyro mine fr yw

jolly dagger
#

U could also make a video abt winning with the worst weapon of every class

Light : 93r
Medium: riot Sheild
Heavy: idk

boreal laurel
jolly dagger
boreal laurel
copper axle
jolly dagger
shell sonnet
#

Mgl with pyro mine is actually my go to

Destruction with winch to move the cashout is strong too (though i usually use sledge)

Motion sensor is good if used right

Only waste would be flash

jolly dagger
#

Yeah flash sucks

shell sonnet
#

If i get monaco i could show it off

boreal laurel
shell sonnet
#

I do actually have an idea

Blow up a wall and winch the cashout into an alley

Use motions to protect your flanks

And use flash and mines to defend the cashout

boreal laurel
shell sonnet
fleet brook
#

Actually I forgot about ks-23

fleet brook
shell sonnet
fleet brook
#

I used to main it

#

It's bad in every situation even destruction

shell sonnet
#

Its bad at it, but its able to

If you need a lot of destruction and dont want to limit yourself to sledge and cant be bothered to actually aim with mgl, its your gun

#

Imo every weapon has its spot

It just depends on playstyle and how creative you want to get

Except for spear
It can do combat, just its pretty much just a worse sledge without destruction

#

The aoe is bugged and it might just kill you with its multiple second "stun"

fleet brook
shell sonnet
#

Glad its getting some work for season 4

fleet brook
#

It's not as good as meds grenade launcher

shell sonnet
#

Better for me, it means one of my mains wont be nerfed

shell sonnet
fleet brook
shell sonnet
fleet brook
#

I force myself to use every weapon for 2-3 hours before deciding if I like it or not and mgl was just weird

shell sonnet
#

Yeah

Mgl needs more time than that
Im not sure what level i am right now

But i absolutely needed more time than that

#

There are some tricks to kickstart though

If youre interested

boreal laurel
eager wasp
#

Love the MGL chat

crude leaf
#

Highkey would go hard if there was a weapon that has a piercing effect 👀

cinder glacier
#

can goo gernade be used for cash denial?

dark shadow
cunning kettle
crude leaf
cunning kettle
dark shadow
#

It's both I guess?

crude leaf
# cunning kettle eh id say flamethrower is more of an AOE instead of piercing

Yea. I also had the idea that maybe weapons that fall into the same category (Marksman rifles for example) could all have this piercing effect. I don't think it's healthy to promote guns that shoot through walls in a game like this in my opinion. Just have it to where the bullets can pass through a player or two and deal the same amount of damage. In my opinion, I think this would be perfect for the Sniper rifle

cunning kettle
#

id say it shouldnt do the same damage tho

crude leaf
cunning kettle
crude leaf
crude leaf
cunning kettle
#

imagine someone gets good enough to line up headshots and then does 690 damage with one bullet

cunning kettle
cunning kettle
# crude leaf That's qc ofc

qc teammates after running away to fight the team that just respawned, while you attempt to steal the 4th cashout:

crude leaf
#

It'd be such a small, yet useful buff to the Sniper rifle that honestly no one should complain about cuz it's not touching the dps of the weapon if you think abt it

cunning kettle
#

i mean increase in damage per bullet = increase in damage per second

#

but in a 1v1 it doesnt have any change to dps

crude leaf
cunning kettle
#

ive been running 93r and grapple for a few days lmao

crude leaf
cunning kettle
crude leaf
cunning kettle
#

honestly 93r isnt that bad to use once you get used to the ttk and your opponents arent capable of shooting back

#

like im actually enjoying using this cuz hitting 3 shots in succession gives big dopamine

crude leaf
cunning kettle
#

but yea in qc its actually pretty fun to use after i used literally every other light weapon (aside from bow, i suck at bow)

crude leaf
cunning kettle
#

i really should practice with bow but who tf practices for qc games

crude leaf
#

Lmao

teal ginkgo
#

Im a light who mains dagger and sword, I'm pretty good at the combos wise but the movement and jukes I just can't get a grasp on does anyone have any tips or tutorials on it?

crisp heart
#

There should be an option for the sword to lunge without dashing. I know that jumping cancels the dash but it would still be helpful if we could just lunge without dashing

teal ginkgo
#

That's true I saw a video about someone proposing a feint attack to get the expression cancel movement back

shell sonnet
crisp heart
#

The Riot shield and dual swords could also have a gap closing mechanic with the "R" (reload) key

#

and Heavies needs another nerf

hardy dust
#

Winch needs a nerf

#

Sledge is fine, spear is supposed to get a rework

crisp heart
#

I played heavy with winch, and the range is hilariously bad now.

hardy dust
#

12m is still very good

cunning kettle
#

imo the range wasnt the issue, it was the stun that was the issue

hardy dust
#

Winch needs to have a rework

#

Cuz rn it went from 17m free kill to 12m free kill

cunning kettle
#

reducing the range just made it even worse at moving cashouts, while still being pretty oppressive

crisp heart
#

I mean, the reason why the devs keeps nerfing heavies is because Heavies essecially takes the role of damage dealer which makes lights pointless to pick. and tanks getting pick over damage dealers is another Overwatch scenario

#

The last thing they want to do is to copy overwatch and just limit players to pick HML teams every game

cunning kettle
#

little man cant move big money box, so big man with big hook gets the job

crisp heart
#

there are a lot of uses for the winch claws. some more cheesy than the others

cunning kettle
#

cashout moving is insane for stopping steals and moving the cashout to a better position

crisp heart
#

I just use it because it's fun and they make a funny quote if it hits

restive plover
#

were do we tell the dev to buff magnum im tired of it not working well on lights

crisp heart
#

I played magnum, and it deals good damage to lights whenever I hit my shots

#

4 body shots and 2 to the head I think?

restive plover
#

it's not enough tho from range i need more dmg the dmg fall off is crazy

#

2 head for medium and lights 3 for heavy but if there more then 20 meters can't do a lot of dmg it's annoying for TA

crisp heart
#

so, you want them to make revolvers 1 shot lights at a distance

restive plover
#

nah just let me 2 tap like before T0T

crisp heart
#

I feel like they should just make a different weapon all together that is a single-fire, good at longer ranges gun

#

here's hoping for season 4

restive plover
#

yea i hope so im just tired of magnumm in TA its so oof

crisp heart
#

and then they make it have the similar problem with the Lights DMR, where it is very difficult to hit without ADS

ornate juniper
ornate juniper
#

Winch needs to be reworked, moved to M or removed from game

hallow current
#

I wish I had the skill to make concepts

But I don't lol

Does anyone have any renders of weapons/gadgets?

fleet brook
fleet brook
north snow
#

taser is a valid reason too uninstall this game and leave a bad review

slow mango
fringe hill
#

i was thinking of a china lake skin that is literally just a cannon with a pump

vale obsidian
#

@slow mango @fringe hill im the kind of guy that have no idea to draw most of the time so any idea i can kindly steal is welcome :) but i can't see your vision so send me some screen shot or better draw in microsoft paint and explain to me what is what :)

#

cheeriose! 🍻

#

@mystic nimbus that also another thing lmao
maybe doors should have no colition for half a sec after interact 🤔

teal ginkgo
vale obsidian
shell sonnet
#

Would it be possible to only turn off player colission?

vale obsidian
#

well they def can make terrain passable (cough cough demat)

#

making it only one person/team pastable should cost too much headegg ;)

mystic nimbus
#

just don't close the door before u go through yk ;d

vale obsidian
#

good ol git gud lmao

shell sonnet
#

Tbh

One option would be to just make doors (player-) non-solid at all times

And just animate it opening into the direction the player is moving whenever one passes

That would prevent the weird 90° door stuck moments too

Just gotta make sure projectiles and bullets get stopped

vale obsidian
#

i complately forgot that option exsit

brittle wagon
#

Hey what's the chances of bow projectile speed being buffed in the future? I feel like having to draw an arrow and having a slow projectile follow up makes it a bit meh in some instances, might just be me though.

vale obsidian
#

prffffffffffffft

#

bow projectile is slow?

brittle wagon
#

unless you doing 10 damage quick shots

vale obsidian
#

i can see what you're saying if we talking minium charge

#

but max charge are pratically hit scan to me

brittle wagon
#

well you can reload some guns and start shooting in the time it takes to full draw and aim and fire 1 arrow

#

It feels like

vale obsidian
#

it just how game balance Burst damage
see sniper vs ar for example

brittle wagon
#

I mean sure but other more effective burst options are available. Plus I think the sniper is superior to the bow HOWEVER, the bow kinda slaps close range - mid...longer ranger like on kyoto are annoying

#

get beamed from an ak before you get a shot out lol

viral crest
#

Well. Runing streight at an AK as a light will usually end that way

brittle wagon
vale obsidian
brittle wagon
vale obsidian
#

i also love faster draw time

brittle wagon
viral crest
#

Charge time yes. But i don't think projectile speed needs a buff. Its pretty fast i think

vale obsidian
#

i like thatt idea tbh
but what you mean by "Potential damage" tho? headshot?

viral crest
#

I think he means a potential nerf

brittle wagon
#

Just make bow hitscan Kappa

bitter surge
#

Imagine we get a new MELEE weapon in S4

queen condor
#

What are the favorite gadget loadouts here. New to the game and want to see what people think about them\

vale obsidian
queen condor
#

I am having a ton of fun trying new things for Med and Light. Only curious on what others like to use to learn new ways of playing the game.

zenith cedar
#

grapple is the most fun spec on light and has more tech involved than most people think

#

using wsad while grappling can really change your trajectory, like S actually angeles you higher so you can shoot right over buildings if you hook right at the top, etc

cobalt iris
#

okay yall my hopes for s4 weapons and gadgets:
light: for the weapon im hoping for a double uzis or smth and gadget maybe a jetpack
medium: for the weapon the beretta as a handgun and gadget a heal spot like soldier 76 or smth
heavy: A MINIGUN WOULD BE FIRE and gadget: nuke :]

zenith cedar
#

i think a mini gun is a must at this point cuz so many people have been begging for it lol

#

maybe not this season but it will come

cobalt iris
#

COSMETIC WISHES FOR S4:
medival skin for sword
EMBARK I NEED A MOLOTOV SKIN FOR THE PYRO GRENADE
more skins for the 93r and double barrel please<3

zenith cedar
#

the teaser is in like 2 min on youtube on the finals channel

cobalt iris
#

lets hope its good

zenith cedar
#

the other seasons said trailer so they probably won’t show everything in this teaser i’m sure we’ll see the map and a weapon or two tho

cobalt iris
#

IM EXPECTING SOME STUFF EMBARK

#

also hoping for a good halloween event

#

okay didnt get the double uzis but we got double guns i was close

zenith cedar
#

looks like double deagles

shut bane
#

I was not expecting that for heavies, I love it

zenith cedar
#

i was expecting a deagle but not dual

shut bane
#

Same here lol

sharp dome
#

omg

#

lara croft style

shut bane
#

I’m curious about what these are

sharp dome
shut bane
#

Looks like it, mediums long range option mayhaps

vale obsidian
shut bane
#

Ah true, the right is a massive model shift though, I really doubt it’s the lh1

zenith cedar
#

PERFORMANCE OPTIMIZATIONS LETS FUCKING GOOOOOOOOO

civic forum
#

attachement ssyte,??

#

how about throwing knives and melee weapon, how r those gonna modify?

sharp dome
civic forum
#

but in trailer, there're the scope on AK

amber plinth
#

GUYS M26 MASS

proven fern
#

Hmm...

hallow current
#

DUAL DEGALS CONFIRMED

zenith cedar
#

dude we are so back

shut bane
#

Attachments?

zenith cedar
#

there’s new sights you can pick for weapons

shut bane
#

Oh shit

zenith cedar
#

you gotta read the blog post it’s fire we are back

hallow current
zenith cedar
lilac terrace
#

AKIMBO GUYS

lavish gate
sonic star
naive glacier
#

wait is this the beta skin?

shut bane
#

Looks like it

lavish gate
#

update: it's the m26 mass

sonic star
shut bane
#

Source rn 🗿

lavish gate
#

look at the skin page next to the vs9 skin, in the middle is the M26

shut bane
#

I guess it does kind of look like it but to me it just kinda looks like an m4 without it’s barrel

sonic star
#

Im pretty sure the blue skins are this bundle that they leaked like a year ago

shut bane
#

Oh nvm I see it now

lilac terrace
#

engimo colour scheme is solid

#

wonder what weapons though

sharp dome
#

Waiting for Volpe supremacy

shut bane
#

If the sights or attachments are unlocked through progression of the guns themselves I’ll be happy

zenith cedar
#

this feels like the true season 1 with the sponsors

bronze cedar
#

Looks like medium will have some kind of battle rifle. The front part looks like FAL, but it has classic stock like M1 or smth.

shut bane
#

Sponsor themed map is sick, big mirrors edge vibes

lilac terrace
#

why is ospuze not had its ceo out though

#

I will def choose ospuze no second thoughts

sharp dome
steel dune
crisp heart
#

why is Ospuze not a gadget in the game?

magic path
#

I see Akimbo Degle and M23 and... what is the last one

steel dune
crisp heart
#

looks like an M14

last solar
magic path
lilac terrace
#

light weapon

sharp dome
lilac terrace
#

everyclass gets new weapon :)

crisp heart
#

I guess we just have to be patient

magic path
lavish gate
#

it looks like a galil, but it might actually be some sort of semi automatic california compliant rifle

bronze cedar
# shut bane Attachments?

Look on the gun above M26 in the picture, i think it might not be galil, it’s mag is too small for automatic rifle.

lavish gate
#

embark doesnt shy away from weird weapons

shut bane
#

Galil would be a bit of a boring pick, the modular m26 fits the update

crisp heart
#

what I'm concerned about is whether they're gonna focus more on "darkness" as a game map mechanic and add in nightvision goggles in the game

covert parcel
lavish gate
#

whats the semi auto rifle in 7.62x39 that bubba likes to destroy

lavish gate
magic path
crisp heart
#

I like how they use weird weapons. . . Why didn't they do that with the fcar and ak?

lavish gate
#

no charging handle, and the top cover isn't the same

lilac terrace
#

all light users are weird hence they get weird weapons

fleet brook
fleet brook
sonic star
shut bane
#

Pretty sure mediums did get some kind of dmr

lavish gate
fleet brook
#

No one talking about the akimbo pistols?

crisp heart
sonic star
magic path
#

even thermal bore has original model so makes me wonder which gun is that

crisp heart
#

or the possibility of blinding the enemy with a three man flashlight to the face

lavish gate
#

we know the akimbos are deagles

rigid magnet
#

New gun for M Aug?

lavish gate
fleet brook
steel dune
#

I think it’s a Keltec

covert parcel
#

rapier skin for the sword

fleet brook
rigid magnet
covert parcel
crisp heart
lavish gate
#

NO. YOURE RIGHT

magic path
sharp dome
lavish gate
#

ITS THE KELTEC SU-16

covert parcel
steel dune
magic path
#

charging handle on the right

lavish gate
magic path
boreal laurel
lavish gate
ruby steppe
lavish gate
covert parcel
#

probably boasting high demo potential for the finals forumla

crisp heart
steel dune
#

I’m glad medium is getting a longer ranged option. Finally something to use at range without fighting the fcar recoil or akm tickle damage.

dry verge
#

light has m26 mass shotgun

#

???

crisp heart
covert parcel
dry verge
#

is it medium?? its hard to tell in screenshot

crisp heart
daring needle
#

From that first shot of the 3 it's gotta be light with the shotgun

crisp heart
#

welp. prepare for Invis, stun, shotty build

boreal laurel
dry verge
#

its light- one shot of heavy in hallway, player camera is holding guard turret so they’re med, and lil dude with the shotgun is shorter than player

magic path
dry verge
#

i was hoping it was a mp40, but the shot in the hallway shows its a shotgun 😭

crisp heart
#

it'd be funny if the light is holding a large sword

lusty echo
covert parcel
daring needle
#

I could be wrong but wasn't there something mentioned about a potential prop hunt style gadget for light a while back?

dry verge
daring needle
#

Would kill to have that this season

lilac terrace
#

Stay tuned for future reveals of the stacked Battle Pass, a new set of circuits to feed your career, new weapons, alternative sights, and new cosmetic features such as additional faces, facial hair, and much more!

lavish gate
#

check the gun to the left of the ak skin, and compare it with the real deal

lilac terrace
wispy portal
#

Alternative sights is really interesting. Does that mean we can switch them out??

bronze cedar
#

It’s hard to say which ammo will m26 use in game. Cuz it might be not a shotgun pellets, but rather a slug, like KS-23.

boreal laurel
#

Now what I want to know is if we’re getting new gadgets and/or specs this season

magic path
crisp heart
#

a breaching shotty that can create holes in the wall for flanks and angles. fair

covert parcel
lilac terrace
#

ppl are going to be pissed with the shotgun and it's going to be nerfed underground 💀

magic path
covert parcel
#

not automatic? bruh

bronze cedar
#

Or, if it would be a shotgun, i think they’ll give it less damage than those we see in game. For light it would be a trade of risk to stability.

magic path
covert parcel
crisp heart
lusty echo
#

Why does the AKM have a scope btw

covert parcel
magic path
lusty echo
magic path
covert parcel
#

waut wgat?>?

lilac terrace
#

chat is this real??

rigid magnet
#

no

magic path
lilac terrace
#

acog maybe?

rigid magnet
#

acog definetly

covert parcel
crisp heart
#

there's a possibility that thats an FCAR skin

daring needle
#

they're adding swappable sights though right?

magic path
remote lagoon
#

ya

boreal laurel
covert parcel
magic path
#

I'm assuming that scope is customizable since there is no scope on the skin(left) but there is on lobby(right)

covert parcel
boreal laurel
magic path
daring needle
#

I'd love to put a scope on an m60

vale obsidian
#

soooo only new weapon is duel deagle?

crisp heart
#

we just have to wait and hopefully not be disappointed

covert parcel
#

M26 light + scope rifle med

magic path
cyan bone
vale obsidian
covert parcel
vale obsidian
#

really? can you show me that very frame?

covert parcel
steel dune
rigid magnet
#

any new gadget ideas?

lusty echo
crisp heart
#

i'd be funny if that M26 is a specialization and not a primary

vale obsidian
#

i would still main it if its more fun then dash

steel dune
vale obsidian
lavish gate
#

okay gun nuts identify the new scope

covert parcel
cyan bone
lavish gate
steel dune
lusty echo
#

Bro the M60 has a grip on 0:09

crisp heart
vale obsidian
#

if its a thing i will finaly do sniper db loadout that i've been eyeing

safe crane
#

what yall think it is? new ak, added sight to ak or custom weapon attachments?

restive plover
magic path
#

summerized it

crisp heart
#

I wish that the light new shotty is a spec now oh god

rigid magnet
crisp heart
magic path
cyan bone
#

1 gazzilion dmg per sec

crisp heart
#

in all seriousness, light having a spec that can make multiple pathways is probably the most team oriented spec for light

cyan bone
#

and u cant do anything about it

crisp heart
magic path
cyan bone
magic path
crisp heart
#

it's also for med, so it should also have heavier recoil and lower rate of fire

#

compared to the LH1 at least

#

or maybe the opposite

hallow current
#

If we get the ability to modify weapons I wonder how it will effect them...

If they are just adding sights on everything, I think that's fine.

If most/every gun gets a sight I'd be cool with having the option to choose between a scope and a red dot or something like that

hallow current
crisp heart
#

1 attachment = 1 gadget slot

cyan bone
magic path
#

that 5.56mm dmr has to be stronger than akm and fcar per round to use but that's gonna be ironic

#

well it's a casual game so it doesn't matter anyway

magic path
stiff vine
#

imagine they give heavy a tiny blaster the size of half the palm of his hand

cyan bone
cyan bone
magic path
cyan bone
stiff vine
#

heavy has no good non-melee weapons

restive plover
#

Both the sa12 and lewis are very strong.

fluid gale
#

Ks-23 is fire in my opinion

stiff vine
#

compared to other class's weapons they are weak

fluid gale
#

Especially with charge and slamm

stiff vine
#

and charge and slam is easily countered by dashing from lights

cyan bone
restive plover
#

But heavy does suffer from lacking variety more than the other classes. Partially because of embark's decision to balance around their crazy buttons, although that hopefully changes in season 4.

fluid gale
#

You don't need it for lights with a KS 23 or m60

magic path
magic path
stiff vine
# magic path there is one RPG

thats the only arguement i've heard as to why heavy is op. RPG and maybe the healthpool but that doesnt matter much when you die almost as fast as mediums to a light

cyan bone
#

THE PIG

#

I found the Easter egg, did I win a prize?)

hallow current
crystal garnet
#

Real talk tho why does smoke has like, a 1 minute cooldown per nade?

crystal garnet
vale obsidian
crisp heart
vale obsidian
#

i rather it have 2 smoke but 20-40s cd

crystal garnet
crisp heart
#

it would be funnier if it were true though

vale obsidian
#

i read the wiki

crystal garnet
#

yeah do that and make the smoke cloud 2/3x larger

crisp heart
vale obsidian
#

who need night vision when you can just see the dude

#

in the smoke

crystal garnet
#

Sword + Smoke + flashbang was my meme loadout ospuze

hallow current
#

Thermal vision needs buff

crisp heart
lilac terrace
#

Thermal vision need to make it so it can see thru walls at very close range

#

will it be too busted

crisp heart