#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 72 of 1

north flint
vale obsidian
north flint
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The way he was just there and then not the next second🤣

vale obsidian
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he body block me so i was hella confuse on why i can't jump out the window

north flint
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But what in the lag was that

plucky spade
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That was cool af wtf

vale obsidian
plucky spade
#

Nice aim doe

north flint
north flint
vale obsidian
#

mayhaps

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my record was five but i was too slow to screen shot

north flint
north flint
vale obsidian
north flint
plucky spade
north flint
vale obsidian
#

uh fuck that
sniper don't need a buff

north flint
plucky spade
#

Idc you got a game about movement and you decide to play the point and click adventure class

north flint
north flint
vale obsidian
#

you crossplay off?

plucky spade
vale obsidian
plucky spade
#

Too bad I dont record anything

plucky spade
north flint
vale obsidian
north flint
vale obsidian
vale obsidian
north flint
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Made the heavy suicidal

north flint
vale obsidian
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saw the alone med so i go for it

north flint
vale obsidian
north flint
north flint
vale obsidian
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i hit a 360 headdy before but my memory was full so my thing didn't capture what happen

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tragic

vale obsidian
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standard stuff

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let me see if i have any sniper clips

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burh nothing

shell sonnet
vale obsidian
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i also really like this clip
i lose but god did i make it expensive for the light team

shell sonnet
vale obsidian
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*slip
welp, thats one less lose end

north flint
north flint
vale obsidian
dull delta
north flint
shell sonnet
#

i kind of want to try to recreate playstyles from other games by mashing together different gadgets that are similar in this game
too bad we only have 6 slots and i have to remove my main play contestants to actually do that

it really dampens the fun factor and experimentation imo

vale obsidian
#

mesh, hammer, fire nade

I am your shield

shell sonnet
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hold on, i just had a stupid idea

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need to test something

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so, an idea
stun someone and drop a frag at their feet

probably worse than just shooting, imma give it a shot anyways

vale obsidian
#

im going to fram clip with this lmao

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first thing first i need a horrible gun so i actually feel like doing it

shell sonnet
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close range but not too close, dont wanna blow yourself up

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93r?

vale obsidian
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quick scope sniper

fleet brook
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Only good lights have made me consider uninstalling mid match

shell sonnet
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@sand monolith i would like to talk to you about this

you should be able to triple stack medium and win yes. but you should be winning by playing to the strengths of your team. triple medium should not have good damage but should still be able to win due to the sustain and utility. the issue is that triple medium has all of that sustain and utility while ALSO having good damage. there is no trade off like the other classes

personally i kind of agree with the general idea
however, i do think that head on fights are an important part of the game and its fun
making mediums damage worse because they have support would make certain strategies like ice fishing unviable, due to dealing little damage
it would also discourage people from playing what they like because they wont be allowed to adequately defend themselves
you would also need to be basically glued to your teammates, which is not great for casual play

perhaps an OW vs TF2 comparison would be fitting here

im of the opinion that all classes should have about equal chances to win in a fight against all other classes, but have small differences in things such as how they achieve to gain equal footing or what else they're capable of

sand monolith
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and you should be encouraged to play to the strengths of the class you are triple stacking

shell sonnet
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i think there should not be a straight up "weakness" for any given class
they should all capable of everything to some extend (but slightly better or worse than the others)

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everyone should be allowed to play their preferred class regardless of play-style preference

sand monolith
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thats not possible to balance

north flint
shell sonnet
sand monolith
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also, light and heavy both have weaknesses inherent to their classes

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heavy is slow, large hitbox and has bad verticality and movement, also range.

light has super low HP and has to rely on teammates to survive playing defensively

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taking away these weaknesses would be hell for casual players and competitive players

shell sonnet
sand monolith
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playstyle options should be tied to class

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if you want to play a defense focusd playstyle youre not going to play light

torn mantle
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Which is better, CS with the SA or WC with the SA?

shell sonnet
# sand monolith also, light and heavy both have weaknesses inherent to their classes

best way i can think of is just giving an example
actually, lets use defending as an example

heavy is the main defender with plenty of tools for it
barricades, dome, goo gun etc.

but that doesn't mean hes the only one that can defend
medium has turrets and shares mines, they also have aps

light isnt that well equipped for defending but its still possible if you do it right
you can get in quickly and stun someone, goo can still block entrances, and smoke+gas can make a really good temporary defence

heavy has the easiest time defending, but the others arent locked out of it
(as well as doing so with their own unique twist fitting to their usual playstyle)
exactly how its (in my opinion) supposed to be

#

from my perspective it sounds like you want only heavy to defend
medium to only support
and only light to be dps

is that correct?

sand monolith
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no i agree with you

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weaknesses shouldnt be things you are completely unable to do, they should just be things you are noticeably worse at. light is noticeably worse at playing defensively

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medium shouldnt be completely incapable of getting kills, just noticeably worse at it

shell sonnet
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then im not quit sure what you intended for with the original thing to be honest

sand monolith
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which it was for a little bit until people started using the model

shell sonnet
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let me gather my thoughs for a minute

shell sonnet
unborn stirrup
shell sonnet
#

huh

unborn stirrup
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i liked RS's point with TF2, every class is capable of holding their own in one way or another, it just works

sand monolith
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it will lose 1v1s to both other classes

shell sonnet
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i always thought it was pretty good

that might explain the whole situation lol

sand monolith
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its good for a medium weapon

unborn stirrup
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that entirely delegates medium to an exclusively support class though, which just doesnt make sense gameplay wise in a three class system

shell sonnet
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i think this may have been a miscommunication and we want the same thing

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@sand monolith say, whats your opinion on rpg/winch?

sand monolith
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insanely stupid but not for the reasons people think

shell sonnet
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because id like to see them nerfed
which would turn heavy into the high defence/low offence vision i think you have for them

sand monolith
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rpg and winch are stupid because theyre both instant, if winch had to be spun up and rpg couldnt be reloaded until the player had committed to firing it, they would be perfect

torn mantle
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which is better for SA, winch or C&S?

shell sonnet
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id rather see rpg as a destructive tool
but thats justan opinion

what matters is we agree on them being in need of a change

shell sonnet
# torn mantle which is better for SA, winch or C&S?

winch imo
c&s is good for destruction but thats about it

with c&s you risk yourself getting shot while the enemy sidesteps
winch doesnt have that issue while being just as lethal, without the need to get close and has massive potential for moving the cashout

unborn stirrup
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RPG imo really doesn't have an issue, it has a long cooldown + just enough damage to nearly one shot a light or finish off fleeing mediums/heavies; and lights shouldn't ideally be in a position to be hit with an RPG in the first place.

  • its AOE is greatly exaggerated, i've never gotten a multikill with RPG and I've had powershift rounds full of first day bots.
torn mantle
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Idk about you all but whenever I played with heavy it often happened to me that I'd just shoot a light once and then rpg them, and as light the opposite, and for mediums I'd just gun them and then rpg to finish off

unborn stirrup
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It really doesn't, I main medium and have played a few good rounds as light and haven't encountered any unbalanced moments. I've taken clips of funny times heavies were just done with my shit flanking them and simply blew me up, but I knew that was the one time they could do it so I just came back in after respawn and killed them.
It's not that complicated.

torn mantle
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Well I'm just saying from my experience (I play mostly heavy, second light) that RPG has created many guarantee wins for the H using it

unborn stirrup
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Each class has their "guarantee win" moments to me, which is ideally how it should work (not objective fact). Light has ridiculous dps and just enough health to survive 1v1s, heavy is heavy weapons guy, and medium can put out the most sustained damage combined with maneuverability.

shell sonnet
# unborn stirrup RPG imo really doesn't have an issue, it has a long cooldown + just enough damag...

long cooldowns generally dont do a big part in balancing imo, they just dictate how often something (in this case something annoying) can happen, and may make it feel bad to use since being on a long cooldown with limited options is boring
a cooldown doesnt matter if it takes longer to respawn

nearly 1-shotting a light is exactly the issue, theyre a hit and run class that doesnt get to do its job a lot of the time because they just die instantly or dont get to run away
which also happens to be quit frustrating to be on the receiving end

the only way to decently avoid rpg is to above the enemy, which is not always an option inside of a building
even if it is, there might still be something next to you that can easily be shot

unborn stirrup
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Again, I'm far from a first day player and if I need 300+ hours just to have a qualifying opinion on balance then there's no point, but there is genuinely not a single time (even as light) that I've sat back and thought the RPG needed a nerf.

shell sonnet
shell sonnet
sand monolith
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rpg absolutely needs a nerf its not even a question

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the only reason it doesnt stand out as an issue rn is because they gutted other parts of heavy

icy sparrow
icy sparrow
unborn stirrup
icy sparrow
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What about my shovel comment here?

unborn stirrup
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Honestly goated, people actually suggesting new things to add to the game instead of calling for "nerf this" and "buff that" is refreshing. Plus more three dimensional gadget mechanics would really add to the level of play.

shell sonnet
icy sparrow
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Only fire after aiming

shell sonnet
# icy sparrow Have it aim down sight to add delay

that might work, gives a little time to prepare
but the time would have to the incredibly long to have any meaningful impact

that would also just make it feel worse to use imo

i think it would bet better off with more reserve ammo and less damage
make it heavies thermal bore so to say

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breach and thermal are pretty well balanced compared to each other imo

heavy would be the same, just that rpg doesn't have the fire of thermal
instead being instant destruction with a little chip damage

icy sparrow
shell sonnet
icy sparrow
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We don’t want holes everywhere it’s annoying to deal with broken terrain

shell sonnet
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i mean, i dont mind
thats what the game is about, lots of destruction

its not like other things already do that

shell sonnet
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even then, i think some holes and destruction is much more preferable to being 1-shot and brute forcing a win in 1v1 through sheer hp advantage

shell sonnet
unborn stirrup
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Ngl the only RPG "nerf" I agree with is maybe making it have 3 shots that total to 180 damage with a reload for each one, combined with more environmental damage or AOE.

stoic garden
sand monolith
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Light is noticeably worse than the other 2 classes at defending cashouts yes

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Doesn’t mean they don’t have tools for it

unborn stirrup
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"Noticeably worse" doesn't mean "Absolutely fucking useless"

sand monolith
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Yeah

stoic garden
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what... it has gateway, stun gun, high dps weapons and a few destruction tools tho

sand monolith
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Stun is great and gateway going to be trapped by any competent team. Breach is good for dropping it. That’s really all

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Again it’s not incapable of defending. But medium and especially heavy are just better at it

north flint
shell sonnet
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not all perfect, they come with downsides
but light has options

unborn stirrup
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Yeah exactly

shell sonnet
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the only reason light is underused in the cashout style modes is rpg and defib just ruining it for them
imo

raven hollow
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Is cloaking device better then dash?

unborn stirrup
# north flint To dying like this

See in the second clip you get RPGed and then fall into a room full of enemies with zero team support, whereas the first clip you had ample backup behind you and a good position + cover to shoot from. It also didn't help the other team from the first clip just being cornered like they were.

You also killed yourself with your own grenade after walking off the ledge.

north flint
north flint
unborn stirrup
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The RPG you got hit by didn't actually destroy the floor you were on, it destroyed the wall under it. Where you were standing remained unchanged, you literally just walked forward into the hole.

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I'm not meaning to be an asshat and just say "it was all your fault". But the second clip is genuinely a perfect example of a heavy just catching you off guard. It would have been the same result had any other class come up behind you.

north flint
hardy dust
hardy dust
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Against better ones they'll track you so it's not as good

shell sonnet
hardy dust
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Light just dies really fast in general

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They still lose almost every ttk duel

shell sonnet
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It does, but they also kill fast
Tkk matters

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Also cant forget the small hitbox, faster speed and evasion items

hardy dust
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And they can't stick with their team directly as effectively

hardy dust
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It helps, but light still dies really fast

shell sonnet
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First strike advantage does though, which light is really good one

plain wasp
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I like defib except for the spawn protection it gives because it's usually just extra killssss

shell sonnet
plain wasp
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I like big numbers

shell sonnet
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Sadly that alone doesnt win games

plain wasp
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Killing them right after they get defibbed decreases enemy morale

blissful iris
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Is the bow viable in any sense ? I feel like a sitting duck when against M11 / MP5

shell sonnet
fleet brook
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I'm tired of nerfs rework it because it's just gonna be worthless

fleet brook
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Either turn it into a destruction tool with a low CD

Or leave it

sand monolith
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if you genuinely think this you are either a casual player or terrible at the game no offense

fleet brook
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A 40 second CD that doesn't apply alot of kill pressure or destroys a lot is worthless

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That's not a noob take that's a waste of a heavy slot

sand monolith
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lol

fleet brook
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Why would you use a 70 damage 40 CD rocket

sand monolith
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it does 140 damage

fleet brook
sand monolith
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AOE damage. it can hit multiple people

fleet brook
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Imo there's 2 realistic circumstances

Embark does embark things and makes it an absolutely useless tool

Or they rework

sand monolith
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it could do 50 damage it would still be useful

fleet brook
sand monolith
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yeah and good players can move out of the way of grenades

fleet brook
sand monolith
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you are a casual then

fleet brook
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I've been playing since Xbox beta

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(I'm still mad I didn't get to keep my skins but that's a different issue) heavy has much more valuable things he could bring besides 50 area damage on a 40 second cd

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RPG as a destruction tool isn't even that good because of its CD

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I wonder why I waste time talking to people who are stupid and just say "if you disagree with my stupid opinion you must be new I'm an expert at this game and know how it'd be balanced."

sand monolith
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sorry i will give a genuine opinion i am just in a game

shell sonnet
fleet brook
sand monolith
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RPG needs to be more reactable. the damage isnt the issue, the issue is that teams cannot react before it does insane damage. you shouldnt be able to reload the rpg until you have committed to shooting it.

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its inherently unhealthy for a gadget to deal large, instant splash damage

shell sonnet
sand monolith
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because lowering the damage doesnt solve the issue

shell sonnet
shell sonnet
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That teams cant react before it does insane damage

But, we could also just make it not deal insane damage

sand monolith
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i mean it could do 50 it would still be useful and frustrating

shell sonnet
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But only frustrating if it finishes you off after you say, escape a melee heavy for example

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Preferable imo

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Only being able to fire it after a reload or after aiming down sight would make it less useful as a destruction gadget

sand monolith
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both would work but i feel as though making it reactable would be a much more healthy design as well as keeping the impactful feel for the user

shell sonnet
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But it would keep heavy in that can tank but also dps place

Even with string attached, theyre still capable, which means high level players will keep doing it

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The only real way to deny it is to just cut its damage outright imo

shell sonnet
sand monolith
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yes

shell sonnet
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That still leaves it open for abuse
It stops easy finishers, or the "im gonna die anyways, so take this" move
But a heavy can still just walk around with it already reloaded in hand at all times

obsidian nexus
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id love a marksman rifle for Medium

shell sonnet
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You could make them walk slower with it out to prevent that
But they could still camp corners, or wait to be engaged

It not fool proof and also just makes ir more complicated and worse in general

Imo damage is easier and simpler

fleet brook
sand monolith
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i think heavy could use more tools for destrucution but id like to see the rpg be a healthy damage tool

shell sonnet
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I just dont think there is an actually healthy state for it to be in beyond finishing someone off

fleet brook
shell sonnet
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Every class should be combat viable in one way or another witjout gadgets

That only limits loadout options and makes the game boring

sand monolith
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M60 needs a buff to 20 damage and Lewis gun needs easy recoil with a fire rate nerf

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And the hipfire stats of the two weapons need to be swapped

formal nova
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can someone tell me the name of the gadget with 2 sideway arrows on the light class that can destroy walls? (not the breach charge)

formal nova
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yes, how do i go about unlocking it ?

shell sonnet
formal nova
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found it, thank you so much. I was just looking for the same symbol in the shop.

cunning kettle
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depending on performance in game, you earn vrs

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sadly they cap out at 3k

formal nova
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thank you for your help guys

ornate schooner
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Your welcome

pearl spear
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I don’t think k we need more melee weapons atm. But a cool idea could be a harpoon that you throw and it has a rope on the that lets you retrieve it and could possibly pull enemies just a bit but not a lot. Also having an attack for close range. And a cool skin for it would be a trident or something. That could also work for the spear.

ornate schooner
#

This ain’t a fishing simulator

pearl spear
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Get a fish onesie and it can be

unkempt cypress
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flash bang should be given to light and operate on LOS, glitch should emphazise those who are glitched

unkempt cypress
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and should emphasize flashed enemies

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Concussion nades would also be good, especially for light. it would fit light's hit and run / disrupter play style, and slows are amazing for picking off those who are not near their teamates, or opening up oppurtunities

cunning kettle
unkempt cypress
#

dementia is setting in

cunning kettle
shell sonnet
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I dont think there is a way to buff flash without making it an issue

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More = spam
And making it last longer might make it feel like its cheesing fights
Same with only effecting enemies, not yourself

unkempt cypress
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why would there be spam? only on light / med and both have equally as good util, although medium more than light

unkempt cypress
shell sonnet
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Reliability improvements i can get behind
Maybe i missread that

unkempt cypress
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yes, and light really needs util that doesnt feed into a solo playstyle or for picks

shell sonnet
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Thing is, what kind of los

Being on screen?
Or just from player to it?

unkempt cypress
#

or DVA bomb from ow

shell sonnet
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But it already does that?
Its weaker, but it still happens

Im not quit sure what you want to change

unkempt cypress
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no it doesnt, flashbang doesnt work if youre not looking at it

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not reliable at all rn, because people can just turn away

shell sonnet
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I cant test it right now as its quit late

But i do recall trying to drop it at my feet, run past it to then shoot enemies

I still had a partially white screen

cunning kettle
#

The flashbangs in this game are really wonky

unkempt cypress
shell sonnet
unkempt cypress
unkempt cypress
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like there are a LOT of options to break los, I think it would be perfect for the "disruptor" role of the light

unkempt cypress
#

glitch nade should also always explode on contact, fuse time and bounces makes it super hard to hit rn aside from shields

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nobody uses it because its impossible to actually reliably hit, and having it emphasis glitched players would help with the light's lack of teamwork

cunning kettle
shell sonnet
unkempt cypress
# shell sonnet Glitch is really impactful You should be given the option to dodge it But it ju...

wrong direction, they just nerfed duration because thats what makes it OP. Reliablitiy is more important, having a dice roll OP card is dog shit. PLus, explode on contact can still be dodged. RN its issue is taht its fuse time is long, AND that it bounces, making it unpredictable and useless on enemies with half a brain. the distinct sound and long fuse makes it hard to hit already, and bounces make it unpredictable or unreliable, compounding the issue

shell sonnet
unkempt cypress
#

no

shell sonnet
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I dont have an opinion on the bounce, if its really that negatively impacrful, maybe it could be removed?

unkempt cypress
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why shouldnt it be reliable

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outplaying a glitch nade would be withdrawing during its short duration and then pushing afterwards

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having a long cooldown emphasises the fact that you cant outplay it. if youre hit by it, youre just dead with a long cooldown

shell sonnet
#

Every item should be reliable as in doing what its supposed ro
But something as strong as glitch needs to come with counterplay

Just like with frags, you should be able to sidestep it if you have good reaction times

unkempt cypress
#

YES!!!!

cunning kettle
unkempt cypress
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nobody uses it for a reason, with shields weak, theres not much reason to use it

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its only really useable before a fight, and its duration is too short to actually make a diff

shell sonnet
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Thats why id like a longer duration

unkempt cypress
#

??? you asked for longer

shell sonnet
#

Give the light a chance to actually go in and do something

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Its 5 am and i need to sleep
I notice im not being very helpful like that

unkempt cypress
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5 sec is plenty, isssue is that its unpredictable and hard to hit. 5 sec is good because its not too op, yet allows the light to capitilize on momentary weakness

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having like a 7 sec cooldown might make it opressive

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like the issue rn is that its not skill based, and has RNG (bounce) and due to its long fuse, most players move before it hits them.

shell sonnet
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I dont think so
At least it would be less bad than an unavoidable glitch followed up by immense damage potential

unkempt cypress
shell sonnet
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I mean, maybe there is a case to be made about a shorrter fuse?

unkempt cypress
#

it wouldnt be unavoidable, and you have to remember that having the short duration would allow enemies to breifly withdraw and wait out the duration

shell sonnet
#

But explode on hit is not a good idea

unkempt cypress
unkempt cypress
shell sonnet
unkempt cypress
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they cant push that, so their slower teamates need to, which would make the "effective" time like ~3 secs

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if a light would push a full team they would evaporate

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most gadgets arent even needed when fighting a light, as most weapon duels result in a faster TTK against the light rather than from the lgiht

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its a perfect example of util for the light, it creates oppurtunities for a push from teamates, which is something the light desperately need rn with its solo playstyle

shell sonnet
# unkempt cypress why? it would create risk for the light (peekign to throw) and be a skill check ...

You already need to peek, so this doesnt change anything

Being explode on hit would make it easier to land, actually removing part of the skill
(Although i do admit throwing and hoping an enemy doesnt run away isnt that much better)

And air time does not make it avoidable
If they throw it through a window and hit a wall, thats effectivly instant
Right now it bounces and you can get away

Also, i dont think theyre used as much on full teams
While that is strong and a common use, being explode on hit would allow it to easily hit single people to then bum rush them, which would be bad

unkempt cypress
unkempt cypress
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air time totally makes it avoidable, RPGs move much faster and are avoidable, and nades are also avoidable during travel

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stun gun is used on solos, and is much better, glitch is mostly used on teams

shell sonnet
unkempt cypress
#

what? longer effect time just is an overall buff, not what it needs

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punishing those that fail to move seems right? like failing to react to a nade is similiar, or failing to reavt to getting shot

shell sonnet
unkempt cypress
unkempt cypress
#

plus, the aoe isnt huge

shell sonnet
unkempt cypress
#

there isnt? i dont think? its fine

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like how else would you get rid of this aspect of unreliability?

shell sonnet
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I dont know

But it needs to have some counterplay

If all else fails, just making a hit more impactful could help

unkempt cypress
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fuse time is based on distance, so longer range throws, in the "godilocks" zone would be instant and unreactable ( if they come from out of LOS) while close range throws are useless, due to long fuse time giving enemies a long time to react

shell sonnet
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We coild reduce its aoe and give ir explode on hir, that way you might actually be able to sidestep it

But then its not useable against full teams anymore

midnight mountain
#

fuse is time is time based time

unkempt cypress
unkempt cypress
#

higher skill expression and reliability, and requiring flanking / off angles to mitigate the low hp of the light class

midnight mountain
#

I no make a cents?

shell sonnet
midnight mountain
#

Sorry me difficulty speak old language

unkempt cypress
shell sonnet
# unkempt cypress cover

A light can follow you

Wherever you are, (if they explode on impact) they can quickly peak, easily hit a glitch by looking in your general direction and then kill you

unkempt cypress
unkempt cypress
# shell sonnet ?

most weapons kill faster than lights ttk against that weapons class

shell sonnet
unkempt cypress
#

just as well, explode on contact requires direct LOS, meaning that the enemy coud hurt the light while they are throwing the nade, and potentially even kill them

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while throwing the nade, the light is very vulnerable, and with its low HP, probably cannot push the 1v1 if it is hurt while throwing the nade

shell sonnet
#

Wait wait wait

Do you mean on contact with anything?
Or on contact with a player?

unkempt cypress
#

anything

shell sonnet
#

Yeah no, thats what i suspected
That would be an issue

unkempt cypress
#

why

shell sonnet
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It feels bad to get an unavoidable instant effect applied

Thats why frags have a timer, so a player with quick reactions can dodge it

Same reason why rpg and winch get so much hate

unkempt cypress
#

like the fact it requires direct LOS makes it fair IMO, because the light exposes themself for a chance to make an enemy vulnerable

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you have to remember as well, most gadgets and things aren't super usefull in a direct fight, and are more usefull before or around the time of a fight

shell sonnet
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The flight is not enough time to avoid it
Unless youre a dash/grapple light you cant run fast enough to not be hit

In the half second peek it takes you to throw it you will rarely be seeny let alone shot

shell sonnet
unkempt cypress
shell sonnet
#

An enemy is hiding behind a corner
You know it so you throw a nade there
Without seeing him, you can still hit him with it, no los required

unkempt cypress
shell sonnet
#

No idea, does it matter?
You dont need los to hir glitch nades

unkempt cypress
#

the aoe isnt that large, unless theyre in the monaco stair cubbyholes, thats not gonna happen most of the time

unkempt cypress
shell sonnet
#

But it doesnt need it thats my point

unkempt cypress
#

i could win the lottery, doesnt mean that automatically means im rich. its a stupid fucking point because it never happens

#

yea ok you dont need los every 1 in ten times, the other 9/10 times the light gets either shredded or hurt, mitigating the issue

#

theres not even any garuntee of it being super strong in a fight, as weapons are still you know, the main way of fighting, rather than gadgets or specs

#

aside from heavy's specs, and dome, i cant really think of other specs / gadgets that would be usefull midfight 1v1

shell sonnet
#

Not arguing against that

But it still feels crappy to loose your options due to something you could do norhing against

unkempt cypress
#

but there is something you can do, back off!!!!!!. the light isnt that damn fast, and using specs or items to close the gap means the light loses the one thing that lets it win 1v1s

#

if the light is throwing a grenade in anything but like medium range behind cover, they're going to insta-fucking-die. they have the health of a fly and will die from a sneeze

cunning kettle
#

holy shit he got yellow from yapping in this alone

unkempt cypress
#

piss?? what

shell sonnet
unkempt cypress
#

medium range or father also means more time wasted from the grenade effect duration, giving the light a smaller advantage. its almost a direct risk v reward thing

unkempt cypress
#

im fillid with holes and not the kind that people like if im using a grenade at that range

shell sonnet
unkempt cypress
#

because you need los to use the damn nade. at that range cover isn't nearly as usefull because people just walk around it as well

shell sonnet
unkempt cypress
#

well then im not going to be able to react nor aim either buddy

shell sonnet
#

By the time they notice you and are ready to walk around it, the damage is already done, theire stunned and you are ready ro engage

unkempt cypress
#

whats saying i notice them first, pull out my nade, and aim as well as throw before they notice me as well??

#

like why is the light always getting fukcing whispers from god telling him that the enemy is where they are

shell sonnet
unkempt cypress
#

well then why not just shoot them? that TTK advantage is all that light needs

shell sonnet
unkempt cypress
#

like grenading them and then shooting is so much more risky than just shooting because now they know im here and are loooking in my direction

unkempt cypress
shell sonnet
unkempt cypress
unkempt cypress
shell sonnet
unkempt cypress
#

like using 2 difffernet grenades and waiting for the sonar pings is a long fucking time in comparison to lights ttk

unkempt cypress
#

it doesnt even do damage which is a huge factor in this

shell sonnet
unkempt cypress
#

yes it does. if an enemy doesnt follow up on a debuff its useless.

#

also, once more, its not damn instant!!! the trackign dart is instant, this isnt! theres a huge distinction between hitscan and projectile for a reason dude

shell sonnet
unkempt cypress
#

its aoe isnt massive

shell sonnet
#

Perhaps i shouldve explained that better

unkempt cypress
#

cover is still a factor, so just not being within LOS of the light fixes this issue as well

shell sonnet
unkempt cypress
random girder
#

We talking about frags? Or what?

unkempt cypress
# shell sonnet Reaction

theres a fucking reaction in everythig. the light walking around a corner with a nade held out 100% will take longer to aim the grenade at an unkown enemy location rather than the enemy that is already looking at a point of intrest

shell sonnet
unkempt cypress
unkempt cypress
#

it doesnt just TP to the enemy man, the light needs to aim it, and it has travel time.

#

theres a cue beforehand to it, as well as travel time and a distinctive noise

random girder
#

no lol its a grenade. Grenades in any game don't explode on contact. The grenades were made to have a delay for a reason. You throw and follow up another play. You know how in some games you can use a skill that isn't really good but it makes another skill super broken? That is glitch grenade. Also they pop after 1 second... Gadgets are made to reinforce a playstyle. Not dictate one... If nades explode on impact (which no competitive shooter does), then all nades would also, and that would make nades super broken and dictate your playstyle.

unkempt cypress
shell sonnet
unkempt cypress
random girder
# unkempt cypress like you can still 100% avoid it if youre good enough

If all nades blew on impact you couldn't dodge. First, the moment you hear the audio cue and see the animation, only the light class has enough movement. And it has to be perfect execution with an instant reaction. This game is made for the casual. No one except top 10 would be "consistently" dodging nades.

random girder
# unkempt cypress why would all nades explode on impact

Why do all mines have an activation period when you throw them? Shouldn't glitch mines just be instant then? Because the way any and all grenades work is the delayed fuse. The impact isn't what sets off a nade, the chemical reactions inside the shell make the explosion. So if there could even be a reason why an impact would set it off, this discussion can be argued...

unkempt cypress
#

like at all its a game, and theres totally on-impact grenades irl

random girder
#

those work differently and don't result in same explosion. I don't get why the glitch grenade needs an impact explosion. Grenades sit and pop after a second. You remember how annoying grenade launcher on medium was during s1? They had impact explosion. The glitch grenade would be too powerful regardless

unkempt cypress
atomic fog
#

Who wanna play WT

shell sonnet
raven finchBOT
unkempt cypress
random girder
unkempt cypress
#

there are so many factors that dictate why this thing is not crazy powerfull

#

theres a reason light has almost never been meta

random girder
#

You know heavies RPG? The RPG is in a state right now of being so dramatically powerful (your change would put glitch grenade in the same spot).. That EVERY heavy is REQUIRED to use it. Because of how RPG works, the main weapons of heavy have been shoved into the ground. If you want a powerful glitch grenade im sure no one will mind if your mp5 gets nerfed then?

unkempt cypress
unkempt cypress
random girder
unkempt cypress
random girder
unkempt cypress
#

where does this info come from?

unkempt cypress
random girder
# unkempt cypress what?? like what the fuck is this reasoning

The reasoning is explained? If your gadgets have constant downtime and you can almost never use them because light is now meta and every light can extremely easily glitch you. A lot of time during the actual gun fight will be spent glitched, resulting in lack of gadgets. If there is a lack of gadgets, every class will feel weaker, hence embark now buffing weapons.. Which don't get affected to counter the glitch taking away gadgets

unkempt cypress
#

constant gadget downtime is crazy like

random girder
unkempt cypress
#

what light needs is reliable util like any of the other classes, and glithc nade as of rn is anything but reliable

#

haivng something be reliable and not super powerfull is completely fine, a 5 second duration means something like ~3sec effective uptime in a coordinated, good team, and its not like the other team is helpless either

#

like the other team could simply backup for a few seconds, or still use their main way of fighting, guns

random girder
unkempt cypress
random girder
unkempt cypress
#

rn light is only usefull when they're stomping players, which is not happening in evenly matched fights, and also isnt fun to play against

unkempt cypress
#

like its just facts that a large hp pool and dps similiar to other classes with lower hp means an advantage in fights. thats unrefutable

random girder
#

Light class is a good counter to heavy due to it's ability to chip at heavies and cancel its gadgets with a glitch nade. The reason light isn't in the meta is because:

unkempt cypress
random girder
#

Once heavies get tweaked more and become an equal balance between gadgets and actual gun... Light will be brought more into the meta.

unkempt cypress
unkempt cypress
#

heavies and mediums have constant value (shields, defense, explosives, healing, movement, etc.) and light doesnt

random girder
# unkempt cypress once again, glitch only lasts 5 seconds. this game has suprisingly long TTK, and...

A smart light isn't just gonna stand there for the heavy to trade with. You dodge in and out of combat, pick out the leftovers.. The heavies weapons already have HORRIBLE recoil patterns and are EXTREMELY difficult to control consistently. That glitch effect makes it slightly more unbearable. With that being said.. The heavy wipes the floor with lights because of its gadgets. In a slightly distanced fight between a heavy and light. The light wins. Why? Because the heavy is stunned or glitched. Preventing use of gadgets and making their already extremely weak and hard to control gun even more unbearable.

unkempt cypress
unkempt cypress
random girder
unkempt cypress
#

I don’t address an engine independent of the car, and such I don’t address the glitch independent of the game and variables within, yet you seemingly only do so and cannot view it otherwise. You resort to petty insults and such yet do not address the overarching arguement

random girder
# unkempt cypress I don’t address an engine independent of the car, and such I don’t address the g...

"petty insults" "No vru ur just stupid" "just stupid" yet he types "ur" and "vru".... My argument is your change is pointless just like you are. The "overarching" issue is light isn't meta because medium and heavy are still being tweaked. The light class is strong right now. It is just the medium and heavy are stronger. Embark buffs the light class and now it is too strong. There is no change they can make to the light to make it just strong enough. Hence why they have been exclusively nerfing things over the last few patch notes.

unkempt cypress
#

the medium class is fine! The heavy class is fine! The light class needs change, not buffs

#

Anyways maybe we continue this tmrw

#

bye bye and goodnight

random girder
unkempt cypress
#

You’ve listed 5 things, and none of these really help the team, unlike the mediums movement, healing, or the heavies destruction, defense, and shaping tools

random girder
# unkempt cypress Constant ad hominem without actually addressing the problem. That’s what I’m tal...

Also buddy just wanted to point out... Everything I said just now comes from the changes embark is making. Whether you like it or not.. What I just described is how the changes are gonna be made. Embark has been exclusively nerfing things to being light into the meta. They already tried buffing light to bring into the meta and they made it way too strong. I am saying these things because it is already what embark has been doing to the game...

unkempt cypress
#

Gateway is good for a Max of 4 times for the obj in a game

#

Not only that, it requires good comms and good teamwork

random girder
unkempt cypress
#

And it’s still so much less than the e other classes

random girder
#

Start of S3 the light got nerfed into the ground because they were too strong. Over all of S3 embark has been nerfing stuff every single patch note with VERY few buffs. Light has slowly gotten slightly stronger over S3. You can have your opinions and think im narrow minded but im telling you the approach that embark has been taking over all of S3 to bring light into meta. You don't have to accept it but what im saying is literally what embark has been doing all season long

unkempt cypress
#

Al of those buffs and yet light still wasn’t meta

#

Because those buffs only helped light get picks, by buffing their weapons. It was nerfed because it was overbearing and still didn’t bring light into meta

random girder
# unkempt cypress And it’s still so much less than the e other classes

How is it less? A good defib or heal beam doesn't change the pace of a game like a gateway from the light class that teleports your whole team into the other team's blindspot and allows you to easily catch them off guard and team wipe with little to no penalty since you caught them off guard your team is still healthy and capable of taking on that inevitable third party

plucky spade
random girder
# unkempt cypress Because those buffs only helped light get picks, by buffing their weapons. It wa...

Like I said.. Im telling you what embark HAS BEEN DOING. Unfortunately all your whining about light not being meta wont do anything. This is the path embark has been walking down all season long and unless they get new bosses who tell them to do things completely differently.. This is how they will continue to slowly bring light into meta. It is working, just slower than you'd like. A lot of these small nerfs and changes have slightly brought more power and use to light than at the beginning of season.

unkempt cypress
# random girder Like I said.. Im telling you what embark HAS BEEN DOING. Unfortunately all your ...

I think it’s still in the wrong direction. All of the other classes have constant utility that’s not damage or picks, but light has what? Gateway, sonar and tracking dart. Gateway has a long cooldown and is honestly better used selfishly than used to transport teamates, sonar is fine, and tracking dart sucks. Not only is this route unfun to play against, it’s also hard to play. Other classes can still be useful without getting lots of kills, however, a light NEEDS kills to be anywhere near useful. Weapon buffs aren’t it

random girder
#

Idk maybe I don’t see it but what I said was how embark is taking the path of bringing light into meta without breaking things and also I’ve always strongly believed light has the highest skill ceiling

unkempt cypress
plucky spade
unkempt cypress
#

Defib, heal beam, zip and jump are just so much better than gateway

#

Same with dome, mesh, barricade, etc

plucky spade
#

You instantly teleport your team to a place, you get to teleport whatever you want through the gateway, you get a get out of jail free card, you can even trap your opponents ( fall off the map, into a mine )

#

They are not better than gateway, you just lack imagination and forethought

#

And stop thinking about solo play

#

Gateway also covers the distance a zipline would, and faster.

#

Also with less inherent risk since you can't just get beamed on the zipline

hardy dust
#

We should be able to place gateways above the void

plucky spade
hardy dust
plucky spade
#

Goo helps?

hardy dust
#

I think so, but they mightve fixed it

plucky spade
#

Like goo above the void, gate, destroy goo, teach opponents not to trust an enemy's gadget

hardy dust
#

I saw a clip of that, but without destroying the goo

#

But it was under something solid too

#

Its pretty iffy, so more testing would be good

plucky spade
#

That is such, SUCH wasted opportunity, for a game that thrives on freedom

#

And if embark devs say it's to prevent griefing.... Uhm

unkempt cypress
hardy dust
unkempt cypress
unkempt cypress
cunning kettle
hardy dust
plucky spade
#

What do you mean intuitive mein guy

cunning kettle
#

so if theres no solid ground under it it just will return to your inventory??

cunning kettle
unkempt cypress
#

Gateway you really need to comm to your team where it is, or to take it. Most randos don’t take it, and it’s often not even worth the damn cooldown

hardy dust
unkempt cypress
#

Also gateway sucks for traversal, just throwing it sucks

unkempt cypress
cunning kettle
hardy dust
unkempt cypress
#

It’s good for verticality, but there are many alternatives, and it’s a long cooldown that can’t be destroyed

hardy dust
#

But if you get a 3stack, gateway can be very strong

hardy dust
#

It can also get you free 70m on vaults and let you have a free escape/defensive position

unkempt cypress
cunning kettle
hardy dust
#

Also, you can extremely easily defend a cashout with it

unkempt cypress
cunning kettle
unkempt cypress
hardy dust
cunning kettle
unkempt cypress
hardy dust
unkempt cypress
hardy dust
#

Gateway is the 2nd best light gadget

unkempt cypress
hardy dust
#

Ever since they released it in s2

unkempt cypress
#

Just feels like too much prep for a situational thing

#

also I don’t use stun so there’s that

hardy dust
cunning kettle
unkempt cypress
cunning kettle
#

not to mention the other util like escape routes and cashout protection

unkempt cypress
unkempt cypress
#

Dash

#

There is just so many ways to vault or climb up

cunning kettle
#

correct me if im wrong but dash has horrible verticality

unkempt cypress
#

It’s not bad

cunning kettle
unkempt cypress
unkempt cypress
cunning kettle
unkempt cypress
vale obsidian
#

you value gate way too much then

hardy dust
unkempt cypress
#

It’s always useful when it’s on cooldown and worthless when it’s available

cunning kettle
unkempt cypress
#

it’s just cuz everytime I get in a fight I want it off cd

#

it’s so good as a panic button and again, there are alternatives that aren’t that slow

cunning kettle
unkempt cypress
#

Ehhh

#

It’s combat and maybe traversal, not a panic button

cunning kettle
hardy dust
#

Dash only works against players with bad aim

#

You can't use it as a panic button against decent aim

#

Not an effective one anyways

cunning kettle
#

I mean like if they have good aim you probably will die before you can pop a gateway

unkempt cypress
cunning kettle
unkempt cypress
#

I mean yea? But also like still being near the enemy means I can get tapped by a stray bullet or something

#

Like it’s just the difference between active battleground and random building. Less hazards, players, Nades, etc

cunning kettle
#

Back to gateway, if you use it as a panic button the most then don’t use it until you start a fight

vale obsidian
#

just always look for an exit before you run into a fight
ez

unkempt cypress
cunning kettle
#

All your dashes regen in about bit less than half that time

vale obsidian
#

if you going to use it in a fight you should use it first then kill le enemy gamer then go throw the gate way

#

bonus point if the other gate way is somewhere close and reengage able

unkempt cypress
cunning kettle
#

If I use it as an escape route I just throw that shit in a random building nearby and pop it when I really need it

#

Good movement and map knowledge helps me save gateway for when I really need it

vale obsidian
cunning kettle
#

Honestly you just need to use gateway in a way that fits your playstyle. Snipers can use it to get an anchor on a nice vantage point, daggers can use it to get behind the enemy, etc

vale obsidian
#

love that shit actually have depths as a overwatch player lol

eager wasp
#

fr love running gateway as a sword light, i use it to drop in on a cashout by surprise

#

also as a quick escape and go back and forth through it to throw off the enemy and get multiple hits

#

OR as an "escape" for the enemy, to find themselves face to face with a sword lights lunge attack primed adn ready

vale obsidian
#

^^^^

plucky spade
plucky spade
cunning kettle
plucky spade
plucky spade
#

Wrong message to reply ig

vale obsidian
#

whats the cd on gate way again?

plucky spade
#

People out here really just wanting their instawin button

vale obsidian
#

feel like 20sec but it could be longer

vale obsidian
cunning kettle
vale obsidian
#

DAMN

cunning kettle
#

20s uptime tho so 20s downtime

vale obsidian
#

ok that make so much more sense

cunning kettle
#

Yea it’s really nice to know since when your gateway is halfway through cd you know it will dissapear

plucky spade
#

So yeah all in all my guys, DO NOT GIVE THE COMMUNITY THE POWER TO INFLUENCE BALANCE CHANGES

vale obsidian
#

with an *

#

let high elo people talk about balance bc lil timmy in unrank just want ez op weapon

north flint
hardy dust
plucky spade
vale obsidian
plucky spade
#

But it's nice discussing bad balance changes

hardy dust
plucky spade
#

That was bait

vale obsidian
#

oh yeah i completly forgot about that

hardy dust
plucky spade
#

If you can't tell if it's bait or not just dismiss the whining

hardy dust
#

Wanting sniper and rev to 1shot medium and light respectively

vale obsidian
plucky spade
#

Ok for real though revolver two shot leaving lights on 2 hp is annoying

hardy dust
#

I thought he was baiting a while back but he actually seems that braindead

hardy dust
vale obsidian
#

break point is such a pain for balancing lol

hardy dust
#

23m instant 1 tap is not it

plucky spade
#

Of course, ( 2 shot bodyshot would be fine? Not sure, but keep the 2 shot headshot )

hardy dust
#

We saw what happens when break points aren't respected (lh1)

#

Rpg doing enough to instakill (it's still stupid)

plucky spade
#

Idk it's too infuriating to see 148

restive plover
#

Revolver isn't really in need of damage changes I think, just stuff to improve consistency.

plucky spade
#

Actually lower it to 70 per hit

vale obsidian
#

lowering damage without changing break point is also a indirect buff to heal beam

restive plover
#

Smaller hipfire cone, no ads deviation, slight range extension.

vale obsidian
plucky spade
#

Not sure what happens to the other classes but ok

vale obsidian
#

im more happy i survive at 2 hp 😚

plucky spade
#

Jump off the map you know you deserve it letting yourself get hit twice

vale obsidian
#

if you get hit as light just uninstall

plucky spade
#

Literally

hardy dust
#

80 dmg and 1.75x headshot multi

plucky spade
#

Finally no more light

hardy dust
#

Would make it so you can 2 shot light and no other breakpoints are changed

plucky spade
hardy dust
#

But rev just needs other things, not damage

plucky spade
#

Viewmodel change actually

vale obsidian
#

if i can im going to give rev 1 more bullet just to annoy people

#

and you can''t complain bc its a buff lmao

plucky spade
vale obsidian
#

oh yeah the lock n load lol

cunning kettle
#

Guys they totally should replace the cl-40 with the paw-20

vale obsidian
#

it really is a paw gun

cunning kettle
#

(Direct fire 20mm grenade launcher designed to target soft vehicles and shit like that)

cunning kettle
north flint
north flint
#

Are you mentally ill or something

vale obsidian
#

Anti-materiel grenade launcher is 4 word i never knew make such cruse weapon

north flint
north flint
vale obsidian
#

here we go again with the man replying to every msg in chat

restive plover
#

He really wants that green name.

north flint
cunning kettle
north flint
north flint
north flint
vale obsidian
north flint
vale obsidian
#

no?????????

#

i saw someone use it so i save it

plucky spade
#

@spark igloo half of these ain't even that bad

spark igloo
cunning kettle
#

(5th one in a row)

spark igloo
#

Is this sarcasm or are you being serious

plucky spade
#

Throwing knife nerf

cunning kettle
spark igloo
cunning kettle
plucky spade
#

All else were meh at worst.
Ouuuu the shield that doesn't stay up for more than 2 seconds now lasts 5 seconds

spark igloo
plucky spade
#

Like i've never needed it for more than a quick second or two

#

Winch also is a good start

cunning kettle
spark igloo
plucky spade
#

Are you really crying about the slow mechanic

spark igloo
plucky spade
#

Dont get me wrong, slow mechanics are inherently bad ( Natascha) but like, it isnt even that aggressive anymore

#

Lights that dont use it smartly simply die, and the other part could've killed you without it either way

spark igloo
plucky spade
#

The only thing i dont like about stun gun is that it should be a projectile, like every gun, and especially sniper

#

With considerable flight time

spark igloo
#

Idk

plucky spade
#

Sniper lights shouldn't be getting 240s for free

spark igloo
#

I think hitscan works best for this game, sniper isn't really a problem outside ta

plucky spade
#

There is a probleme with it, just like tf2

restive plover
#

And power shift. ā˜ļø šŸ¤“

plucky spade
#

But cashout doesn't allow it to be properly seen, due to it inherently being close quarters

cunning kettle
spark igloo
plucky spade
spark igloo
#

Ta isnt a real mode be fr

plucky spade
#

Why not?

spark igloo
#

It's not made for this game

#

It can be fun but it just isn't the finals

plucky spade
#

Nah I think it works nicely, an interesting take on S&D

#

Plus the finals is just a casual game in the end of the day

spark igloo
#

All the sniper related issues in that game mode are of the game mode tho, not the sniper

plucky spade
#

Yeah true that.

vale obsidian
#

nope, i think its a map issue
they copy paste cashout map into ta which just don't fit

plucky spade
#

Sooo when combo weapons ( see asmd from ut )

wise briar
#

Can we get a sniper for M and H as well? It should make sense to counter another L sniper as well as having an option of being a long range shooter ourselves. Geeze

#

Why do embark love L so much man

exotic skiff
formal nova
#

it does feel more balanced though compared to last season

grave trellis
#

whats the max amount of barricades u can put up

vale obsidian
#

this close range scrapy brawly game

wise briar
torn mantle
#

Is the SA the only auto shotgun?

polar trout
polar trout
shell sonnet
wise briar
shell sonnet
wise briar
#

Well technically its already broken. Especially this new cringe hook was introduced. The better thing to do is for embark to fix all their shit but ofcourse! Skins are the highest priority!

shell sonnet
#

There is a lot of broken stuff
But its not beyond fixing
But better not add fuel to the fire by adding more

#

Personally i didnt like how they handled this season

Like, they release updates on wednesday so that if something is broken, it can be hot fixed
But then they add a whole new season with game breaking items and leave it be for ~2 months

#

I think i would have preferred if they just waited a little longer

upper sinew
#

(modern 1911 for M whold be cool)

lost pivot
jade violet
#

add dual deagle into 'the finals'?

#

hip fire only,for heavy build

#

medium damage and recoil

vital breach
#

yum

granite crescent
#

very unhappy with how the throwing knives have been handled. they hyper buffed them in S2 when all they needed was some rightclick buffs, but they essentially made them a hitscan machine gun. in turn making the skillful projectile gameplay of them much less fun, and take way less skill. and now after playing this new nerf which heavily nerfed their firing rate, i believe the damage potential of the weapon is now even lower than before the buffs! meaning the weapong that used to have high skill/highreward is now lowskill/lowreward. can we just revert back to the state before the buffs and try again by just buffing the rightclick and leaving the left click alone?

obsidian nexus
#

i dont want embark to nerf everything to the ground. but i feel like model is kinda crazy rn

old anvil
#

its pretty hard to be consistent with

tiny bolt
#

whats the best medium gun for world tour i can controle recoil if that helps

strong leaf
#

Little to no recoil

tiny bolt
#

i dont mind the recoil tho

shell sonnet
tiny bolt
mild iris
#

The akm is rn best, but fcar is consistent with better damage over range, FAMAS is easy to pickup and use but punishes missing more than the 2 ARs. Model 1887 is amazing if you can hit your shots. R.357 is inconsistent and requires you to at least be confident in flicking and use Kovaccs

agile willow
#

model and r357 can beat medium* automatics at close and medium range, but it takes some practice. ar's can get the most value in the most situations, depends on play style

inland breach
#

Guys l’m gonna have to say it. Defibrillator should be turned into a specialization. Medium gameplay would open up so much more

vague turtle
#

Best gadget for light and why

eager wasp
# vague turtle Best gadget for light and why

Not really a best but theres a top 3, gateway, sonar, vanish

gives so much options in a fight, gateway for escapes, coming back for more hits, transporting cashbox faster

sonar so i have a better understanding of where everyone is and what im working with

and vanish as a surprise factor or an escape/help teammates

vague turtle
eager wasp
#

thermal vision?, if so, yes, i didn't 1. like the look of it when used, 2. can't see mines or ledges too well, nor glass, seems not that useful unless ur playing ninja like with smoke grenades

hardy dust
#

It can shut down full teams for a short period of time, disable shields and give a good advantage in a fight

vague turtle
#

I'm thinkin' maybe Thermal, Smoke, and Glitch

covert parcel
covert parcel
#

lots of grenades, what ever u like

fleet brook
covert parcel
#

also stun gun is pretty flexible too

hardy dust
#

Stun is especially useful for stopping interaction

#

The movement penalty is a bonus

shell sonnet
#

I love stunning someone that about to put a cashbox in and yoink it

#

Saved me the odd match or so

hardy dust
#

Or when they need to deposit a box to start overtime and you stun them at 5s left or smth

#

Especially when they're right at the cashout too 😭

shell sonnet
#

It feels dirty, but sometimes thats what you gotta do

granite crescent
#

idea for a fun gadget: a secondary pistol. im talking like a 5 shot mini revolver or something. it does very little damage and has very little ammo, but could be super helpful to switch to if you run out of ammo so you can get that last bit of damage off. it would def be niche, and only useful in a handful of scenarios, but also i feel like it would be really strong in those scenarios. could also provide a little range for melee users that could be interesting for a lot of playstyles

hardy dust
granite crescent
north flint
lapis girder
#

buff grapple

low bobcat
#

i mean don't get me wrong its good it's just theres more broken shit on heavy like rpg n stuff

low bobcat
scarlet escarp
#

Like A D.O.T. Of Like 30-50 Damage

low bobcat
scarlet escarp
#

FUNNY

low bobcat
#

ah shit good point

scarlet escarp
#

Just Imagine Another Light Running Around Desperately Looking For His Medgun Teammate

#

That’d Be So Goddamn Funny

#

Plus It’d Give It Utility Outside Of Tracking, Stopping Health Regen Would Make It A SUUUPPPEEERRR Viable Pick

low bobcat
hardy dust
#

and dot effects can be pretty annoying

scarlet escarp
#

Annoying Yes, But Would It Make It A Usable Pick? Also Yes

#

It Doesn’t Even Have To Be That High, Just 2 A Second Until The Tracking Ends Would Make It Viable On Finishing Or Marking Someone For Death

fleet brook
#

Tracking dart is already usable but I much prefer the tracking knife from TF

scarlet escarp
#

Tf?

#

Honestly I Woulda Preferred Something Like Titanfall’s Sonar Knife, Woulda Been Cool Asf

spice vigil
#

the winch claw and sledgehammer instantly 1 shot light, just making the delay a tiny bit longer would make this way better

sudden trout
#

Is the scar good again?

rigid yoke
#

hi how does weapon xp work, eg leveling from rank 5 to 6

eager wasp
rigid yoke
scenic plaza
#

you can check here and see per weapon.
For example, for Model,

Damage dealt by the Model 1887
0.2 Ɨ damage dealt

Opponent eliminated by damage from the Model 1887 (Does not count quick melee finishers)
50

Assist on an opponent damaged by the Model 1887
20

#

just go to the item mastery section

rigid yoke
#

damn bro around 1000 kills to go from 5 to 6

scenic plaza
rigid yoke
sudden trout
#

I just remember it got nerfed..haven’t played in a min

eager wasp
#

Almost at level 6 sword chat

#

this is correct, I’ve been level 5 for so long

hardy dust
#

It gets a bit easier at 7 and 8

#

Still a lot though

paper tendon
#

Idea for medium/light

CNS grenade: works similar to cloak bomb but you will be in a different server/dimension for 5 seconds where you and the others who were being hit can fight or escape
Use it as a escape or to get rid off an enemy or props for a few seconds

Cooldown should be like 15-20 seconds and the explosion range should be the same as the cloak bomb

While being in the different server/dimension will everyone receive a glitch effect
And other negative effects are being removed

(Similar to the void in titanfall 2's campaign)

#

That could maybe stop the 3rd party issue in the finals

shell sonnet
paper tendon
shell sonnet
# paper tendon Maybe should it have a slow equip animation to counter it

It would still be just as bad, it would just happen less often
I dont think there is an amount at which it becomes ok, because it will remain an issue whenever it does happen
And you can still use it after sprinting around a corner for example

If you got other ideas for it, im all ears
Im just very skeptical of the concept

paper tendon
hardy dust
#

It would be a very powerful ability, even if it only affected you

#

Would probably be used as a free escape tool most of the time

#

Or a very powerful engaging tool

shell sonnet
#

I was actually thinking of something similar before

An energy phase that allows you to walk through a wall
That would probably end up doing the same thing because you cant chase someone

There goes that idea

(Probably wouldve been buggy anyways)

hardy dust
#

Also, it's kinda similar to gateway

#

In how you use it

shell sonnet
hardy dust
#

But admittedly stronger in many ways

hardy dust
shell sonnet
#

That too

hardy dust
#

Although the idea is very good, it's just a bit strong as is

shell sonnet
#

I mean, maybe there is something we could do with the concept of an alternate world

#

But what might it do?

#

Not like you teleport somewhere else, but the map changes around a certain item

obsidian nexus
#

sword is making a comeback. MonkaS

shell sonnet
#

Like, even if its a skill issue for all of us
Shouldnt they be fighting better people?

fleet brook
hardy dust
#

So every now and then you get some crazy people

cunning kettle
hardy dust
#

Only in ta ranked I think šŸ˜”

shell sonnet
cunning kettle
shell sonnet
#

That would explain a few things actually...

cunning kettle
#

as someone exclusively plays qc, its is simply impossible for this gamemode to have sbmm

hardy dust
#

I think my record for sword in qc is just over 40

#

Haven't played sword in a while tho

#

Not properly anyways

cunning kettle
#

my record for sword was like 23 and that was when i was at 120hours playtime

#

havent touched sword since cuz i simply like dagger more

hardy dust
#

I've been playing more dagger recently

#

Since I just used sword to get to diamond last season and got burnt out from it

#

Soloq sword only was PAINFUL

#

Exclusively because of teammates

cunning kettle
#

dagger is more satisfying since you can instakill basically anything

shell sonnet
#

I love dagger

#

Using it with smoke and thermal vision to defend a cashout makes you feel like an unkillable phantom, an unseen killer

#

In general i find defending with it reqlly enjoyable

ashen hawk
#

Smthng for yall to hate abt lol (sm of them actually make sense)
weapons to be nerfed: dagger, sword, tk, m11, xp54, light shotgun, evas dash, invis.
weapons to be buffed: heavy lmgs, flamethrower, winch, bubble sheild, fcar, dual blades, riot shield, guardian turret, demat, defib, heal beam (lol this one is the dumbest).

#

i mean dual blade riot shield heavy lmg and bubble buff and tk and xp54 and m11 nerf make sense, but defib and heal beam are never gonna get buffed

plucky spade
vale obsidian
#

shit demand skill tho so i comepletely welcome it

#

no more overwatch auto win button

shell sonnet
vale obsidian
#

dagger

shell sonnet
#

Fair enough

shell sonnet
#

Maybe also because its on demand, instead of after a kill

plucky spade
#

Revert backstabbing radius to 90 degrees. I think they put it somewhere like 180

shell sonnet
#

Oh, i though you meant spy with scout speed regarding tf2

Not as in light from the finals

Mb

shell sonnet
real grove
#

Backstabbing is so annoying

plucky spade
#

They just want to bring the knife to the spotlight really

vale obsidian
shell sonnet
# plucky spade It would help a lot actually

How would it help?

iirc correctly, facestabs are caused because the server has some delay/desync, already sees you behind an enemy (when youre actually still in front of them) and backstabbing
If youre looking straight at them, then it would also be in the 90° area

plucky spade
#

It's the delay sure but by narrowing the cone you make it at least seem credulous

forest peak
#

dagger is busted

vale obsidian
#

bc we have doggy doo doo match making rn your kd don't really say much

forest peak
#

you cant negate my ego boost

shell sonnet
forest peak
#

yeah

#

if you dash and turn into their side it counts

shell sonnet
#

But that just the servers being doo doo, no?

forest peak
#

the whole animations counts as the attack so as long as you pass through their back hitbox it counts

vale obsidian
#

fun fact, i saw a dash dagger light bout to do that so i "predictively" turn around so it Hopefully hit my face and not my back (it did not work)

plucky spade
#

If I recall correctly dagger was butted

#

Buffed*

forest peak
#

its been like that for awhile. look up akiba step on youtube

shell sonnet
#

But that doesnt mean we need to reduce the cone
Just hitreg, so dashing past them doesnt count as backstab

vale obsidian
#

wait this fr? the whole animation is an attack? i thought the window is alot smaller then that

forest peak
#

well its really just the pushing forward animation on the dagger

#

its the same with all melee weapons

shell sonnet
forest peak
#

yeah exactly like that

vale obsidian
#

i remember seeing a clip of the heavy hammer right click hitting people at the start of the recovery animation lol

shell sonnet
#

Still killed em because of the animation

#

I still miss multihit

It was so fun :(

forest peak
#

dont forget heavies can out run mediums because of the melee lunge on the hammer

#

so you cant run away from them

vale obsidian
#

yet medium duel blade can't do the same lol

shell sonnet
forest peak
#

yeah, the dagger does the same

forest peak
shell sonnet
#

Weird

Good thing most heavies dont do that

Well, why should they need to when winch just exists

forest peak
#

oh dont forget light has an astronomical reach for the cash out, i grav cubed the cash box and the light reached it from the floor

tawny plaza
#

I think the water gun weapon skin for the flamethrower should replace the fire with water

vale obsidian
#

i don't use hammer but i think sliding while hammer right click is charging up keep your run speed and lunge do the rest of the work (i never use hammer tho)

shell sonnet
forest peak
#

exactly replace it with acid

vale obsidian
#

it also change how it looks so people can get confuse in the heat of the battle
water can't burn goo! (it burn goo) OH SHIT!?

shell sonnet
forest peak
#

shout out to the one time where i got the definition of a backstab and it count as a regular one

plucky spade
#

It's tf2 but worse

shell sonnet
#

Im thinking about spear a bit

Sledge is so interesting with its destruction ability
Its damage and utility

Meanwhile spear is just damage and...
More damage
(And the aoe doesnt even work half the time)

I would kinda like spear to be the movement melee
Be it pole vaulting, or just straight up spinning it to fly like a helicopter

plucky spade
#

Imagine spy with a dash

shell sonnet
vale obsidian
#

big earner

restive plover
forest peak
#

who ever came up with the Damascus cooking knife skin for the dagger was cook some serious heat

plucky spade
plucky spade
vale obsidian
#

oh sheeeit i forgot about thatt

plucky spade
#

I can't

#

No you know what? Fuck it, if you think you can be a smartass with an instakill, you should be an instakill as well

#

Shotgun sneezed at you at close range? You should've been more careful.
Heavy spots you? Whoopsie daisy, you play the sneak playstyle, now die

#

Think you can be the edgy 12 year old with the matadors and stairstabs? Do me a favor and jump off of the nearest seoul construction site

#

Ok that went a bit too far

restive plover
#

How many daggers do you deal with on the regular? I barely ever see it.

shell sonnet
#

Thats something i kinda thought about

Like, comparing spy and light

Spy has a harder time flanking
(Because you can only flank from behind and need to pass the enemies first)
Where as light can come from anywhere and also has incredible movement items

Spy has way less verticality to make use of

Spy does less damage and basically needs to rely on a very risky knive

And yet light can attack out of cloak, where as spy does not

plucky spade
#

Well I dealt with it once, that's all it took ( also played with it, the feeling is abysmal )

shell sonnet
#

Personally i think cloak is kind of weak (or at least it feels bad to use imo), but i dont think it can be buffed either

plucky spade
#

Cloak is fine

vale obsidian
#

they can make it more fun to use without changing the effectiveness mayhaps?

plucky spade
shell sonnet
plucky spade
#

Spy has both a gun and backstab

shell sonnet
#

Oh, yeah

#

But the revolver (while it can get work done) is more of a last resort
Not a 2nd primary

shell sonnet
#

Or remove the activation cost, and make being revealed by being shot while invisible remove a certain % of it

If you use it carefully and dont get seen it lasts longer

forest peak
#

dagger need a buff frfr

shell sonnet
#

Opinions on this?

One option for defib might be to make the defib target actually respawn (as if using a token, but without actually doing so), instead of revive

Its quit an extreme change and it would make it fall of quit a bit
But thats what needs to happen imo to get it balanced

Its still useful in avoiding wipes (and maybe cross-map movement shinanigens), but the wipe penalty being avoided along side the time saved would be way less game breaking than brute forcing a win through sheer numbers advantage

#

Like
If a medium gets a defib off, in that situation you are no worse off than without it, since its still a 1v1, not a 2v1
Making it less frustrating

A medium actually has to consider if its more useful to revive someone normally, of if its so dire that they just need someone alive right now

And heal beam will be less broken, since someone thats dead is actually dead
And not 3 seconds away from being full hp again after the defib goes off

hallow current
shell sonnet
soft bridge
fleet brook
shell sonnet
fleet brook
fleet brook
#

Basically the reason invis eats a bit of it's usage is because people would toggle invisibility instead of using it as a get in or get out tool

shell sonnet
cursive rivet
#

whoever’s idea it was to make throwing knives crit was smokin somethin crazy. the ttk is so insane. ur not winning a 1v1 against throwing knives unless the person actually doesn’t have thumbs

shell sonnet
agile willow
shell sonnet
#

We could probably revert some of the nerfs it got too

Like the reduced charging