#š£āweapons-gadgets
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The way he was just there and then not the next secondš¤£
he body block me so i was hella confuse on why i can't jump out the window
But what in the lag was that
That was cool af wtf
uh yes
That also happened to me once and i was too busy thinking of wtf is this just to get beamed 2 seconds after
Do you play in kfc wifi coz wtfš
What you think about this aim
Imagine if snipers one headshotted mediums also
Damnš
I only have one of those the red one with a triangle
nah you the one that play with kfc wifi lmao
thats a hitscan and it still have a delay like a damn projectile
which
My game is not the one taking ad breaksš¤£š¤£
Fuck you i hope you get winched behind walls every time you play light sniper
But fr though sniper needs a buff that would've been an insane kill
uh fuck that
sniper don't need a buff
The warningš
See it's not kfc wifi š
š¤£š¤£š¤£
Idc you got a game about movement and you decide to play the point and click adventure class
Yea its fun sometimes when you know how to move and point and clickš¤£
you crossplay off?
I had hit a clip where i hs'd a poor fella while sliplining through a window and the fella was on top of a crumbling building
Too bad I dont record anything
Based
Yes pc players are overpowered
you need to man lmao (suppose to reply to the msg above it)
šš
Damn you got gang banged hardš
Look at what heavies doš¤¦āāļø
cheated the engagement and got punish
(talking about fight and not wedding btw)
burh that guy is unhinge
anotha clip
Made the heavy suicidal
What you guys think about this sniper clip I missed a few shots but also hit a few good ones
You shouldve just waited abitšš
saw the alone med so i go for it
Fuck those were amazing kills
that just standerd hits to me tbh
I hit 2 headshots one with a qs and no scope
Let's see your sniping clips
i hit a 360 headdy before but my memory was full so my thing didn't capture what happen
tragic
My sensitivity isn't high enough for that
Ez teamwipe
What you think about the quick scope
Speaking of that, i may have a funny clip somewhere, hold on
bow will have to do
i also really like this clip
i lose but god did i make it expensive for the light team
behold, the mental toll of fighting an rpg winch heavy
*slip
welp, thats one less lose end
š¤£š¤£
Nice
But lights are easy to kill
for the most part if the light play like an idiot
I say they overreacted... but I get it xD
Exactly
But even good lights are easy to kill unless it's a sniper from 20 miles away
i kind of want to try to recreate playstyles from other games by mashing together different gadgets that are similar in this game
too bad we only have 6 slots and i have to remove my main play contestants to actually do that
it really dampens the fun factor and experimentation imo
mesh, hammer, fire nade
I am your shield
hold on, i just had a stupid idea
need to test something
so, an idea
stun someone and drop a frag at their feet
probably worse than just shooting, imma give it a shot anyways
im going to fram clip with this lmao
first thing first i need a horrible gun so i actually feel like doing it
quick scope sniper
Good lights are annoying to kill
Only good lights have made me consider uninstalling mid match
i have quite the hall
@sand monolith i would like to talk to you about this
you should be able to triple stack medium and win yes. but you should be winning by playing to the strengths of your team. triple medium should not have good damage but should still be able to win due to the sustain and utility. the issue is that triple medium has all of that sustain and utility while ALSO having good damage. there is no trade off like the other classes
personally i kind of agree with the general idea
however, i do think that head on fights are an important part of the game and its fun
making mediums damage worse because they have support would make certain strategies like ice fishing unviable, due to dealing little damage
it would also discourage people from playing what they like because they wont be allowed to adequately defend themselves
you would also need to be basically glued to your teammates, which is not great for casual play
perhaps an OW vs TF2 comparison would be fitting here
im of the opinion that all classes should have about equal chances to win in a fight against all other classes, but have small differences in things such as how they achieve to gain equal footing or what else they're capable of
triple stacking any class should show off the weaknesses of said class to the extreme
and you should be encouraged to play to the strengths of the class you are triple stacking
but thats exactly the issue
in mediums case that would mean you cant hold your own in 1v1's, so you're either basically glued to your teammates or just die over and over
i think there should not be a straight up "weakness" for any given class
they should all capable of everything to some extend (but slightly better or worse than the others)
everyone should be allowed to play their preferred class regardless of play-style preference
thats not possible to balance
Just played Wt and got another death you wouldn't be able to top
Why not?
Heck, id argue were pretty close already
we are arguably further than s1 from being balanced
also, light and heavy both have weaknesses inherent to their classes
heavy is slow, large hitbox and has bad verticality and movement, also range.
light has super low HP and has to rely on teammates to survive playing defensively
taking away these weaknesses would be hell for casual players and competitive players
what im talking about isn't tied to balance
im talking about playstyle options
give me a minute, i need to think of a way to explain this correctly
playstyle options should be tied to class
if you want to play a defense focusd playstyle youre not going to play light
Which is better, CS with the SA or WC with the SA?
best way i can think of is just giving an example
actually, lets use defending as an example
heavy is the main defender with plenty of tools for it
barricades, dome, goo gun etc.
but that doesn't mean hes the only one that can defend
medium has turrets and shares mines, they also have aps
light isnt that well equipped for defending but its still possible if you do it right
you can get in quickly and stun someone, goo can still block entrances, and smoke+gas can make a really good temporary defence
heavy has the easiest time defending, but the others arent locked out of it
(as well as doing so with their own unique twist fitting to their usual playstyle)
exactly how its (in my opinion) supposed to be
from my perspective it sounds like you want only heavy to defend
medium to only support
and only light to be dps
is that correct?
no i agree with you
weaknesses shouldnt be things you are completely unable to do, they should just be things you are noticeably worse at. light is noticeably worse at playing defensively
medium shouldnt be completely incapable of getting kills, just noticeably worse at it
then im not quit sure what you intended for with the original thing to be honest
which it was for a little bit until people started using the model
let me gather my thoughs for a minute
do you count akm as noticibly worse at getting kills?
it really is possible tbh
yes
huh
i liked RS's point with TF2, every class is capable of holding their own in one way or another, it just works
it will lose 1v1s to both other classes
i always thought it was pretty good
that might explain the whole situation lol
its good for a medium weapon
that entirely delegates medium to an exclusively support class though, which just doesnt make sense gameplay wise in a three class system
i think this may have been a miscommunication and we want the same thing
@sand monolith say, whats your opinion on rpg/winch?
insanely stupid but not for the reasons people think
because id like to see them nerfed
which would turn heavy into the high defence/low offence vision i think you have for them
rpg and winch are stupid because theyre both instant, if winch had to be spun up and rpg couldnt be reloaded until the player had committed to firing it, they would be perfect
which is better for SA, winch or C&S?
id rather see rpg as a destructive tool
but thats justan opinion
what matters is we agree on them being in need of a change
winch imo
c&s is good for destruction but thats about it
with c&s you risk yourself getting shot while the enemy sidesteps
winch doesnt have that issue while being just as lethal, without the need to get close and has massive potential for moving the cashout
RPG imo really doesn't have an issue, it has a long cooldown + just enough damage to nearly one shot a light or finish off fleeing mediums/heavies; and lights shouldn't ideally be in a position to be hit with an RPG in the first place.
- its AOE is greatly exaggerated, i've never gotten a multikill with RPG and I've had powershift rounds full of first day bots.
saying rpg doesn't have an issue is funny
Idk about you all but whenever I played with heavy it often happened to me that I'd just shoot a light once and then rpg them, and as light the opposite, and for mediums I'd just gun them and then rpg to finish off
It really doesn't, I main medium and have played a few good rounds as light and haven't encountered any unbalanced moments. I've taken clips of funny times heavies were just done with my shit flanking them and simply blew me up, but I knew that was the one time they could do it so I just came back in after respawn and killed them.
It's not that complicated.
Well I'm just saying from my experience (I play mostly heavy, second light) that RPG has created many guarantee wins for the H using it
Each class has their "guarantee win" moments to me, which is ideally how it should work (not objective fact). Light has ridiculous dps and just enough health to survive 1v1s, heavy is heavy weapons guy, and medium can put out the most sustained damage combined with maneuverability.
long cooldowns generally dont do a big part in balancing imo, they just dictate how often something (in this case something annoying) can happen, and may make it feel bad to use since being on a long cooldown with limited options is boring
a cooldown doesnt matter if it takes longer to respawn
nearly 1-shotting a light is exactly the issue, theyre a hit and run class that doesnt get to do its job a lot of the time because they just die instantly or dont get to run away
which also happens to be quit frustrating to be on the receiving end
the only way to decently avoid rpg is to above the enemy, which is not always an option inside of a building
even if it is, there might still be something next to you that can easily be shot
Again, I'm far from a first day player and if I need 300+ hours just to have a qualifying opinion on balance then there's no point, but there is genuinely not a single time (even as light) that I've sat back and thought the RPG needed a nerf.
and for example powershift is another can of worms
teams of 5 are harder to wipe, a single kill is not the end of the world
but in a 3v3 final round of world tour that can easily lead to a wipe, making it virtually impossible to get a chance at winning at times
had a situation just now
i go to open the vault, as i turn around i spot a heavy that instantly slams me with 140 damage, i now cannot win the 1v1 because of the massive hp disadvantage
did something like that ever happen to you?
rpg absolutely needs a nerf its not even a question
the only reason it doesnt stand out as an issue rn is because they gutted other parts of heavy
Based off tf2 shovel
Add a tactical axe where u do a downward thrust and do more damage the higher u fall (good with grapple hook)
Needs a laser beam thatās shows that itās being used so u can prepare
I was trying to "loop the killer" with a heavy and he just sat at a corner and popped me when I tried to run off.
I thought it was funny as shit.
What about my shovel comment here?
Honestly goated, people actually suggesting new things to add to the game instead of calling for "nerf this" and "buff that" is refreshing. Plus more three dimensional gadget mechanics would really add to the level of play.
More ideas #šāgame-feedback message
Letās improve the game by adding fun
wouldn't help as much
you can just look at a doorway and quickly swing past it when someone walks in
also doesnt stop someone from whipping it out to finish you off
the rocket could be slowed so you can dodge (and maybe reshape it more easily)
though that wouldnt help at all in close range
Have it aim down sight to add delay
Only fire after aiming
that might work, gives a little time to prepare
but the time would have to the incredibly long to have any meaningful impact
that would also just make it feel worse to use imo
i think it would bet better off with more reserve ammo and less damage
make it heavies thermal bore so to say
breach and thermal are pretty well balanced compared to each other imo
heavy would be the same, just that rpg doesn't have the fire of thermal
instead being instant destruction with a little chip damage
Too much destruction if there is more
125 damage
Aim to fire plus laser beam for visibility
how so?
charge already does way more destruction and its doing fine on thermal
i think it would be ok
We donāt want holes everywhere itās annoying to deal with broken terrain
i mean, i dont mind
thats what the game is about, lots of destruction
its not like other things already do that
Who's we?
even then, i think some holes and destruction is much more preferable to being 1-shot and brute forcing a win in 1v1 through sheer hp advantage
125 damage is too much for u?
instead of 1 bullet to kill a light its 3
doesnt matter as much in straight ttk battles against the other classes
not impactful enough
Ngl the only RPG "nerf" I agree with is maybe making it have 3 shots that total to 180 damage with a reload for each one, combined with more environmental damage or AOE.
you dont mean when defending cashouts right, cuz light has a lot of tools for defending those
Light is noticeably worse than the other 2 classes at defending cashouts yes
Doesnāt mean they donāt have tools for it
"Noticeably worse" doesn't mean "Absolutely fucking useless"
Yeah
what... it has gateway, stun gun, high dps weapons and a few destruction tools tho
Stun is great and gateway going to be trapped by any competent team. Breach is good for dropping it. Thatās really all
Again itās not incapable of defending. But medium and especially heavy are just better at it
Went from playing like this
To dying like this
nah hold up
dropping it with breach/thermal bore
gas+smoke nade
goo+pyro
stun gun
dagger/sh1900 for quickly killing a thief
light has options
not all perfect, they come with downsides
but light has options
Yeah exactly
the only reason light is underused in the cashout style modes is rpg and defib just ruining it for them
imo
Is cloaking device better then dash?
See in the second clip you get RPGed and then fall into a room full of enemies with zero team support, whereas the first clip you had ample backup behind you and a good position + cover to shoot from. It also didn't help the other team from the first clip just being cornered like they were.
You also killed yourself with your own grenade after walking off the ledge.
I agree
I died to my own grenadeš
I didn't walk off the ledge I fell off of it
The RPG you got hit by didn't actually destroy the floor you were on, it destroyed the wall under it. Where you were standing remained unchanged, you literally just walked forward into the hole.
I'm not meaning to be an asshat and just say "it was all your fault". But the second clip is genuinely a perfect example of a heavy just catching you off guard. It would have been the same result had any other class come up behind you.
I was gonna jump into own grenade if any class was behind me because not just any class can make the ground collapse
And because heavy and medium just... do stuff better most of the time
Yes, but dash is pretty good against decent players
Against better ones they'll track you so it's not as good
Imo that is because of defib and rpg
If those werent an issue i wouldnt be suprised if light would become a viable pick
It does, but they also kill fast
Tkk matters
Also cant forget the small hitbox, faster speed and evasion items
And they can't stick with their team directly as effectively
That's not as relevant higher up
It helps, but light still dies really fast
First strike advantage does though, which light is really good one
I like defib except for the spawn protection it gives because it's usually just extra killssss
The most you get from kills is 500ā¬
But if the defib leads to a wipe on your end that way more
Even worse if they steal from you afterwards
I like big numbers
Sadly that alone doesnt win games
Killing them right after they get defibbed decreases enemy morale
Is the bow viable in any sense ? I feel like a sitting duck when against M11 / MP5
Yeah, that precisely my issue with it
I'm tired of nerfs rework it because it's just gonna be worthless
A 40 seconds CD that's not that good for destruction and no longer kills is just worthless
Either turn it into a destruction tool with a low CD
Or leave it
if you genuinely think this you are either a casual player or terrible at the game no offense
A 40 second CD that doesn't apply alot of kill pressure or destroys a lot is worthless
That's not a noob take that's a waste of a heavy slot
lol
Why would you use a 70 damage 40 CD rocket
it does 140 damage
I'm Saying if it gets nerfed like everyone is calling for .Actually answer that how is that not a waste of a slot?
AOE damage. it can hit multiple people
Imo there's 2 realistic circumstances
Embark does embark things and makes it an absolutely useless tool
Or they rework
it could do 50 damage it would still be useful
You know nades can deal more damage in an area and recharge much faster
yeah and good players can move out of the way of grenades
50 area damage on a 40 second CD is worthless
you are a casual then
I've been playing since Xbox beta
(I'm still mad I didn't get to keep my skins but that's a different issue) heavy has much more valuable things he could bring besides 50 area damage on a 40 second cd
RPG as a destruction tool isn't even that good because of its CD
I wonder why I waste time talking to people who are stupid and just say "if you disagree with my stupid opinion you must be new I'm an expert at this game and know how it'd be balanced."
sorry i will give a genuine opinion i am just in a game
I mean, that kinda the point
Let heavies use something other than rpg
Currently if you dont run rpg you just loose to one that does
Id rather have underpowered options than op ones, because you can stop using bad items, but you cant stop someone from abusing something broken
Though i do think a damage cut should vome with a reduced cooldown
I've been saying for awhile reduce cd heavily reduce damage and increase arena destruction
ok hi
RPG needs to be more reactable. the damage isnt the issue, the issue is that teams cannot react before it does insane damage. you shouldnt be able to reload the rpg until you have committed to shooting it.
its inherently unhealthy for a gadget to deal large, instant splash damage
I mean, why should we keep the damage?
Why take your route?
because lowering the damage doesnt solve the issue
What exactly do you think is the issue?
this
That teams cant react before it does insane damage
But, we could also just make it not deal insane damage
i mean it could do 50 it would still be useful and frustrating
But only frustrating if it finishes you off after you say, escape a melee heavy for example
Preferable imo
Only being able to fire it after a reload or after aiming down sight would make it less useful as a destruction gadget
both would work but i feel as though making it reactable would be a much more healthy design as well as keeping the impactful feel for the user
But it would keep heavy in that can tank but also dps place
Even with string attached, theyre still capable, which means high level players will keep doing it
The only real way to deny it is to just cut its damage outright imo
You had the reload first then shoot idea, right?
yes
That still leaves it open for abuse
It stops easy finishers, or the "im gonna die anyways, so take this" move
But a heavy can still just walk around with it already reloaded in hand at all times
id love a marksman rifle for Medium
You could make them walk slower with it out to prevent that
But they could still camp corners, or wait to be engaged
It not fool proof and also just makes ir more complicated and worse in general
Imo damage is easier and simpler
Fair I've always leaned into the destruction side of the gameplay and want more tools for it
i think heavy could use more tools for destrucution but id like to see the rpg be a healthy damage tool
I just dont think there is an actually healthy state for it to be in beyond finishing someone off
Tbf the lmgs haven't really been a DPS option this season
I do think they could use a little love
At the very least lewis horizontal recoild
Every class should be combat viable in one way or another witjout gadgets
That only limits loadout options and makes the game boring
M60 needs a buff to 20 damage and Lewis gun needs easy recoil with a fire rate nerf
And the hipfire stats of the two weapons need to be swapped
or a damage nerf to 20
can someone tell me the name of the gadget with 2 sideway arrows on the light class that can destroy walls? (not the breach charge)
Do you mean thermal bore?
yes, how do i go about unlocking it ?
You play the game and get points
You can then use those points to unlock items
found it, thank you so much. I was just looking for the same symbol in the shop.
thank you for your help guys
Your welcome
I donāt think k we need more melee weapons atm. But a cool idea could be a harpoon that you throw and it has a rope on the that lets you retrieve it and could possibly pull enemies just a bit but not a lot. Also having an attack for close range. And a cool skin for it would be a trident or something. That could also work for the spear.
This aināt a fishing simulator
Get a fish onesie and it can be
flash bang should be given to light and operate on LOS, glitch should emphazise those who are glitched
Light already has flashbangs 
should operate on LOS and distance only
and should emphasize flashed enemies
Concussion nades would also be good, especially for light. it would fit light's hit and run / disrupter play style, and slows are amazing for picking off those who are not near their teamates, or opening up oppurtunities
No need to reiterate your point, Iām just pointing out the fact that light already has flashbangs
š¤·āāļø
dementia is setting in
I dont think there is a way to buff flash without making it an issue
More = spam
And making it last longer might make it feel like its cheesing fights
Same with only effecting enemies, not yourself
i dont think there would be an issue
why would there be spam? only on light / med and both have equally as good util, although medium more than light
i dont think it should last longer, just be more reliable
Reliability improvements i can get behind
Maybe i missread that
yes, and light really needs util that doesnt feed into a solo playstyle or for picks
Thing is, what kind of los
Being on screen?
Or just from player to it?
from player to it, like glitch mine
or DVA bomb from ow
But it already does that?
Its weaker, but it still happens
Im not quit sure what you want to change
no it doesnt, flashbang doesnt work if youre not looking at it
not reliable at all rn, because people can just turn away
It does
I cant test it right now as its quit late
But i do recall trying to drop it at my feet, run past it to then shoot enemies
I still had a partially white screen
The flashbangs in this game are really wonky
nuh uh, just expierienced it earlier today
I mean, thats whats supposed to counter it
That should always be an option, specifically with how many games do this
partial doesnt matter. when it starts to fade then its useless. only usefull when full white
why? why should it always be an option. every other nade works based on LOS and distance, and soemthing that doesnt do damage having larger distance would be perfect
like there are a LOT of options to break los, I think it would be perfect for the "disruptor" role of the light
part of what makes it SO unreliable
glitch nade should also always explode on contact, fuse time and bounces makes it super hard to hit rn aside from shields
nobody uses it because its impossible to actually reliably hit, and having it emphasis glitched players would help with the light's lack of teamwork
Airburst it in front of your enemies. Flashes have a short fuse time
Glitch is really impactful
You should be given the option to dodge it
But it just doesnt last long enough to make real use of it
Id increase its duration instead
wrong direction, they just nerfed duration because thats what makes it OP. Reliablitiy is more important, having a dice roll OP card is dog shit. PLus, explode on contact can still be dodged. RN its issue is taht its fuse time is long, AND that it bounces, making it unpredictable and useless on enemies with half a brain. the distinct sound and long fuse makes it hard to hit already, and bounces make it unpredictable or unreliable, compounding the issue
The duration was too long
Now its too short
A middle ground would be nice
Somerthing like this should not be "reliable"
Good players should have the option to outplay it
no
its a tool of rng rn.
I dont have an opinion on the bounce, if its really that negatively impacrful, maybe it could be removed?
why shouldnt it be reliable
outplaying a glitch nade would be withdrawing during its short duration and then pushing afterwards
having a long cooldown emphasises the fact that you cant outplay it. if youre hit by it, youre just dead with a long cooldown
Every item should be reliable as in doing what its supposed ro
But something as strong as glitch needs to come with counterplay
Just like with frags, you should be able to sidestep it if you have good reaction times
YES!!!!
Glitches are part of the light meta right now
nobody uses it for a reason, with shields weak, theres not much reason to use it
its only really useable before a fight, and its duration is too short to actually make a diff
Thats why id like a longer duration
??? you asked for longer
Give the light a chance to actually go in and do something
Its 5 am and i need to sleep
I notice im not being very helpful like that
5 sec is plenty, isssue is that its unpredictable and hard to hit. 5 sec is good because its not too op, yet allows the light to capitilize on momentary weakness
having like a 7 sec cooldown might make it opressive
like the issue rn is that its not skill based, and has RNG (bounce) and due to its long fuse, most players move before it hits them.
I dont think so
At least it would be less bad than an unavoidable glitch followed up by immense damage potential
it would just be harder to avoid. RN its too easy to avoid because half the time it lands nowhere near the enemies
I mean, maybe there is a case to be made about a shorrter fuse?
it wouldnt be unavoidable, and you have to remember that having the short duration would allow enemies to breifly withdraw and wait out the duration
But explode on hit is not a good idea
would be nice but still would be an issue, fuse creates an issue because it is based on time elapsed, making it problematic at all ranges but teh "perfect" godilocks zone
why? it would create risk for the light (peekign to throw) and be a skill check for the light, as well as being avoidable due to travel time and light peeking
During which the light will be all up in their face
??? lights are glass cannons
they cant push that, so their slower teamates need to, which would make the "effective" time like ~3 secs
if a light would push a full team they would evaporate
most gadgets arent even needed when fighting a light, as most weapon duels result in a faster TTK against the light rather than from the lgiht
its a perfect example of util for the light, it creates oppurtunities for a push from teamates, which is something the light desperately need rn with its solo playstyle
You already need to peek, so this doesnt change anything
Being explode on hit would make it easier to land, actually removing part of the skill
(Although i do admit throwing and hoping an enemy doesnt run away isnt that much better)
And air time does not make it avoidable
If they throw it through a window and hit a wall, thats effectivly instant
Right now it bounces and you can get away
Also, i dont think theyre used as much on full teams
While that is strong and a common use, being explode on hit would allow it to easily hit single people to then bum rush them, which would be bad
i mean, aside from heavy, most specs arent combat orientated
you said it yourself, it's similiar skill expression to RN, and would solve one of the biggest issues with it, unreliability
air time totally makes it avoidable, RPGs move much faster and are avoidable, and nades are also avoidable during travel
stun gun is used on solos, and is much better, glitch is mostly used on teams
Im all for team support with this
But it needs to happen in a way that not annoying
Explode on hit would be
Longer effect time would help ity while only punishing those eho fail to move, while rewarding those that do
what? longer effect time just is an overall buff, not what it needs
punishing those that fail to move seems right? like failing to react to a nade is similiar, or failing to reavt to getting shot
Yeah
But you cant react to instant effects
Not ebough anyways
Unless you run like dash or grapple
i dont think explode on hit would be annoying. the rpg explodes on hit and is argueably better (130 dmg) and its fine
its not instant!!!!! the rpg is FASTER and is avoidable
plus, the aoe isnt huge
I wonder how many people would agree on that
Not like there is half a shitstorm begging for an rpg nerf at the moment
there isnt? i dont think? its fine
like how else would you get rid of this aspect of unreliability?
I dont know
But it needs to have some counterplay
If all else fails, just making a hit more impactful could help
fuse time is based on distance, so longer range throws, in the "godilocks" zone would be instant and unreactable ( if they come from out of LOS) while close range throws are useless, due to long fuse time giving enemies a long time to react
We coild reduce its aoe and give ir explode on hir, that way you might actually be able to sidestep it
But then its not useable against full teams anymore
fuse is time is time based time
counter play is present, its called withdrawing, or cutting off LOS
it has two charges, i would be all for this
higher skill expression and reliability, and requiring flanking / off angles to mitigate the low hp of the light class
I no make a cents?
If you withdraw the light follows up
Might not be an issue in team fights but it screws 1v1s
And you cant force los to be cut
cover
Sorry me difficulty speak old language
in 1v1's i think its still fine. the light isn't particularly strong in 1v1's (or anywhere) and this would only really heavily impact heavy
A light can follow you
Wherever you are, (if they explode on impact) they can quickly peak, easily hit a glitch by looking in your general direction and then kill you
?
cover?? and as well, this still allows for a general "effective" time of abt ~3 secs which is fine imo
most weapons kill faster than lights ttk against that weapons class
Light is faster, has a smaller hitbox, way less recoil and gets first strike advantage a majority of the time
They dont need to have a faster ttk
it mitigates the slower ttk, so fights are mostly even footing
just as well, explode on contact requires direct LOS, meaning that the enemy coud hurt the light while they are throwing the nade, and potentially even kill them
while throwing the nade, the light is very vulnerable, and with its low HP, probably cannot push the 1v1 if it is hurt while throwing the nade
Wait wait wait
Do you mean on contact with anything?
Or on contact with a player?
anything
Yeah no, thats what i suspected
That would be an issue
why
It feels bad to get an unavoidable instant effect applied
Thats why frags have a timer, so a player with quick reactions can dodge it
Same reason why rpg and winch get so much hate
- its not instant, 2. it makes the light vuln. So in the issue you're presenting, that its strong in 1v1's, the light can get shredded when tossing
like the fact it requires direct LOS makes it fair IMO, because the light exposes themself for a chance to make an enemy vulnerable
you have to remember as well, most gadgets and things aren't super usefull in a direct fight, and are more usefull before or around the time of a fight
The flight is not enough time to avoid it
Unless youre a dash/grapple light you cant run fast enough to not be hit
In the half second peek it takes you to throw it you will rarely be seeny let alone shot
And it doesnt even require los because of its aoe
wy wouldnt it? it explodes on contact, not bounces, so it requires los
An enemy is hiding behind a corner
You know it so you throw a nade there
Without seeing him, you can still hit him with it, no los required
why woudl they be directly next to the corner
No idea, does it matter?
You dont need los to hir glitch nades
the aoe isnt that large, unless theyre in the monaco stair cubbyholes, thats not gonna happen most of the time
yes it does matter, because thats an unrealistic situation that will not happen most of the time
But it doesnt need it thats my point
i could win the lottery, doesnt mean that automatically means im rich. its a stupid fucking point because it never happens
yea ok you dont need los every 1 in ten times, the other 9/10 times the light gets either shredded or hurt, mitigating the issue
theres not even any garuntee of it being super strong in a fight, as weapons are still you know, the main way of fighting, rather than gadgets or specs
aside from heavy's specs, and dome, i cant really think of other specs / gadgets that would be usefull midfight 1v1
Not arguing against that
But it still feels crappy to loose your options due to something you could do norhing against
but there is something you can do, back off!!!!!!. the light isnt that damn fast, and using specs or items to close the gap means the light loses the one thing that lets it win 1v1s
if the light is throwing a grenade in anything but like medium range behind cover, they're going to insta-fucking-die. they have the health of a fly and will die from a sneeze
holy shit he got yellow from yapping in this alone
piss?? what
I mean, they kinda are
And if its explode on impact norhing is stopping you from using it at 5 meters range, no backing off then
medium range or father also means more time wasted from the grenade effect duration, giving the light a smaller advantage. its almost a direct risk v reward thing
if i use it at 5 m that means i dont have my gun out. im fuckinig dead
im fillid with holes and not the kind that people like if im using a grenade at that range
You were talking all about cover just a few seconds ago
How come thats suddenly not a point anymore?
because you need los to use the damn nade. at that range cover isn't nearly as usefull because people just walk around it as well
You need to look in their general direction and expose yourself for a split second, during which little people could react, let alone shoot you
well then im not going to be able to react nor aim either buddy
By the time they notice you and are ready to walk around it, the damage is already done, theire stunned and you are ready ro engage
whats saying i notice them first, pull out my nade, and aim as well as throw before they notice me as well??
like why is the light always getting fukcing whispers from god telling him that the enemy is where they are
Thats kind! lights job you know
Catch people off guard?
well then why not just shoot them? that TTK advantage is all that light needs
Thats sonar actually
If you dont fancy using those, just use your imporved mobility to keep enemies guessing and run away
Usually works if youre decent
like grenading them and then shooting is so much more risky than just shooting because now they know im here and are loooking in my direction
yea still letting htem know im here, and you know what happens then? distance, or teamates
Them knowing you exists doesnt help if they cant even dodge the nade
and if you were anywhere near decent youd know that using a grenade on an unsuspecting target is so much worse than just beaming them
they can just take cover. or move away.
I do know that, thats why i dont bother with glitch nades most of the time
But i do know that it sucks to get a disadvantage due to something you cant controle or prevent
Thats why im happy they bounce first
like using 2 difffernet grenades and waiting for the sonar pings is a long fucking time in comparison to lights ttk
so, you know then that a grenade is not actually better in a 1v1!!! there!!! problem fucking solved dude
it doesnt even do damage which is a huge factor in this
Also doesnt mean its not an issue to get an instant unavoidable debuff
yes it does. if an enemy doesnt follow up on a debuff its useless.
also, once more, its not damn instant!!! the trackign dart is instant, this isnt! theres a huge distinction between hitscan and projectile for a reason dude
You underestimate how fast grenades are
With its massive aoe a medium or heavy cant move fast enough to avoid it
Not being "instant" doesnt matter if its still unavoidable
its aoe isnt massive
Perhaps i shouldve explained that better
cover is still a factor, so just not being within LOS of the light fixes this issue as well
And there is nothinf preventing it
Currently you can avoid ity if youre good enough
Explode on contact just throws the skill expression away
im sobbing!! no it fucking doesnt dude. what skill exp are you even talking about
Reaction
We talking about frags? Or what?
theres a fucking reaction in everythig. the light walking around a corner with a nade held out 100% will take longer to aim the grenade at an unkown enemy location rather than the enemy that is already looking at a point of intrest
Glitch nades
glitch grenade explode on impact or no
like you can still 100% avoid it if youre good enough
it doesnt just TP to the enemy man, the light needs to aim it, and it has travel time.
theres a cue beforehand to it, as well as travel time and a distinctive noise
no lol its a grenade. Grenades in any game don't explode on contact. The grenades were made to have a delay for a reason. You throw and follow up another play. You know how in some games you can use a skill that isn't really good but it makes another skill super broken? That is glitch grenade. Also they pop after 1 second... Gadgets are made to reinforce a playstyle. Not dictate one... If nades explode on impact (which no competitive shooter does), then all nades would also, and that would make nades super broken and dictate your playstyle.
wait theres no way its a one second fuse
Yeah, thats about it
I think
Im a bit too tired for this right now
why would all nades explode on impact
If all nades blew on impact you couldn't dodge. First, the moment you hear the audio cue and see the animation, only the light class has enough movement. And it has to be perfect execution with an instant reaction. This game is made for the casual. No one except top 10 would be "consistently" dodging nades.
Why do all mines have an activation period when you throw them? Shouldn't glitch mines just be instant then? Because the way any and all grenades work is the delayed fuse. The impact isn't what sets off a nade, the chemical reactions inside the shell make the explosion. So if there could even be a reason why an impact would set it off, this discussion can be argued...
why the hell does this matter
like at all its a game, and theres totally on-impact grenades irl
those work differently and don't result in same explosion. I don't get why the glitch grenade needs an impact explosion. Grenades sit and pop after a second. You remember how annoying grenade launcher on medium was during s1? They had impact explosion. The glitch grenade would be too powerful regardless
why would it also dictate your playstyel???
Who wanna play WT
-lfg
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why woudl it be?? it has a pretty short effect duration and its effect isnt even crazy powerfull
If impact explosion, it makes it 100x easier to tag a whole team. The difference in combat potential in a full team with utility and gadgets and one who have been glitched and do not have access to utility and gadgets anymore, is night and day. The effect is very much, that crazy powerful...
its not? like in a vacuum ofc, but the game is not a vacuum
there are so many factors that dictate why this thing is not crazy powerfull
theres a reason light has almost never been meta
You know heavies RPG? The RPG is in a state right now of being so dramatically powerful (your change would put glitch grenade in the same spot).. That EVERY heavy is REQUIRED to use it. Because of how RPG works, the main weapons of heavy have been shoved into the ground. If you want a powerful glitch grenade im sure no one will mind if your mp5 gets nerfed then?
mp5 should get nerfs i fucking hate it but bias plays no role in game design
what? the main weapons of heavy have been nerfed due to its design philosophy. having high damage and high hp means an advantage in every fight regardless of skill
If glitch grenade gets buff, it means more downtime on gadgets, which means main weapons dps goes up... If dps on main guns go up, lights die even faster...
what?? like what the fuck is this reasoning
Incorrect... Embark balances weapons due to how many kills they see each gun getting. For example after this season, where the AKM has shined over the FCAR... The AKM will get a nerf or at least FCAR getting a buff. The heavy shoots an RPG resulting in 140 DMG instantly.. Cleaning up with their guns, giving them ALOT more "gun kills"
where does this info come from?
plus, my main reasoning is still right? even just going by ttk, having an advantage in both health and atleast similiar dps with other classes means that heavies will have an advantage in every fight
The reasoning is explained? If your gadgets have constant downtime and you can almost never use them because light is now meta and every light can extremely easily glitch you. A lot of time during the actual gun fight will be spent glitched, resulting in lack of gadgets. If there is a lack of gadgets, every class will feel weaker, hence embark now buffing weapons.. Which don't get affected to counter the glitch taking away gadgets
its 5 secs dude. light has glitch and is still not meta. genuinely have you played this game
constant gadget downtime is crazy like
Face it... You got killed because your glitch wasnt instant and you are whining in the discord. You refuse to accept that making one change like that leaves a bunch of holes unexplained.
im actually dieing
what light needs is reliable util like any of the other classes, and glithc nade as of rn is anything but reliable
haivng something be reliable and not super powerfull is completely fine, a 5 second duration means something like ~3sec effective uptime in a coordinated, good team, and its not like the other team is helpless either
like the other team could simply backup for a few seconds, or still use their main way of fighting, guns
For light to come into the meta a lot more changes than a glitch nade need to happen.
ofc, and i think its utility in the form of gadgets, like ht eother classes
Heavy is only strong due to gadgets. You now have made all heavies boringly easy to kill now.
rn light is only usefull when they're stomping players, which is not happening in evenly matched fights, and also isnt fun to play against
"you" lmao. heavy was always strong because it had crazy burst damage from gadgets, extended hp from shields, large hp pool, and OK dps on top of all of that. its current state is a testament to how good it was, with it still being good with nerfs on nerfs
like its just facts that a large hp pool and dps similiar to other classes with lower hp means an advantage in fights. thats unrefutable
Light class is a good counter to heavy due to it's ability to chip at heavies and cancel its gadgets with a glitch nade. The reason light isn't in the meta is because:
if thats true lights should be meta because heavy is meta, yet its not
Once heavies get tweaked more and become an equal balance between gadgets and actual gun... Light will be brought more into the meta.
once again, glitch only lasts 5 seconds. this game has suprisingly long TTK, and its not like a heavy simply needs to sit there and take it. in a fight with only weapons, a heavy has a fine chance against lights due to dps / hp relationships
its not an issue of op class crushing less op classes, its an issue of constant value
heavies and mediums have constant value (shields, defense, explosives, healing, movement, etc.) and light doesnt
A smart light isn't just gonna stand there for the heavy to trade with. You dodge in and out of combat, pick out the leftovers.. The heavies weapons already have HORRIBLE recoil patterns and are EXTREMELY difficult to control consistently. That glitch effect makes it slightly more unbearable. With that being said.. The heavy wipes the floor with lights because of its gadgets. In a slightly distanced fight between a heavy and light. The light wins. Why? Because the heavy is stunned or glitched. Preventing use of gadgets and making their already extremely weak and hard to control gun even more unbearable.
Or they could just take cover. Plus the glitch and stun gun are relatively close range gadgets too?
And they still brings me back to my earlier point, itās not an issue of a 1v1 or dps or whatever. Itās an issue of constant value. I donāt get what youāre not understanding
Or just don't listen to someones whining to get impact explosion on glitch grenade when he can't even accept the idea that making one change to an item affects everything that single item does. In the case of glitch grenade, it affects all gadgets since they disable gadgets.
No vru ur just stupid. The glitch grenade does not exist in a vacuum, yet you only consider it in one.
I donāt address an engine independent of the car, and such I donāt address the glitch independent of the game and variables within, yet you seemingly only do so and cannot view it otherwise. You resort to petty insults and such yet do not address the overarching arguement
"petty insults" "No vru ur just stupid" "just stupid" yet he types "ur" and "vru".... My argument is your change is pointless just like you are. The "overarching" issue is light isn't meta because medium and heavy are still being tweaked. The light class is strong right now. It is just the medium and heavy are stronger. Embark buffs the light class and now it is too strong. There is no change they can make to the light to make it just strong enough. Hence why they have been exclusively nerfing things over the last few patch notes.
Constant ad hominem without actually addressing the problem. Thatās what Iām talking about buddy. And you still consider the classes within a vacuum! The light class isnāt strong at all! And the reason is because it only gets value from kills, you make constant generalist statements and donāt actually present the issues youāre talking about
the medium class is fine! The heavy class is fine! The light class needs change, not buffs
Anyways maybe we continue this tmrw
bye bye and goodnight
Value with gateway skipping travel time on cashout. Value with gateway to reposition whole team in an instant. Sonar for intel and tracking. Stun gun for preventing steal without worrying about having to run and die. Go ahead and throw a frag after you stun gun and free team wipe. You are the one looking at it with a narrow field of vision lol... Light has MUCH more value than kills
Youāve listed 5 things, and none of these really help the team, unlike the mediums movement, healing, or the heavies destruction, defense, and shaping tools
Also buddy just wanted to point out... Everything I said just now comes from the changes embark is making. Whether you like it or not.. What I just described is how the changes are gonna be made. Embark has been exclusively nerfing things to being light into the meta. They already tried buffing light to bring into the meta and they made it way too strong. I am saying these things because it is already what embark has been doing to the game...
Gateway is good for a Max of 4 times for the obj in a game
Not only that, it requires good comms and good teamwork
legit just watched 3 scrims with appoh who won the round for his team as a light because of those things. Those things brought enough VALUE FOR HIS TEAM AS A LIGHT to be the REASON WHY THEY WON
And itās still so much less than the e other classes
Start of S3 the light got nerfed into the ground because they were too strong. Over all of S3 embark has been nerfing stuff every single patch note with VERY few buffs. Light has slowly gotten slightly stronger over S3. You can have your opinions and think im narrow minded but im telling you the approach that embark has been taking over all of S3 to bring light into meta. You don't have to accept it but what im saying is literally what embark has been doing all season long
Al of those buffs and yet light still wasnāt meta
Because those buffs only helped light get picks, by buffing their weapons. It was nerfed because it was overbearing and still didnāt bring light into meta
How is it less? A good defib or heal beam doesn't change the pace of a game like a gateway from the light class that teleports your whole team into the other team's blindspot and allows you to easily catch them off guard and team wipe with little to no penalty since you caught them off guard your team is still healthy and capable of taking on that inevitable third party
Holy shit never give the community the power to balance things
Like I said.. Im telling you what embark HAS BEEN DOING. Unfortunately all your whining about light not being meta wont do anything. This is the path embark has been walking down all season long and unless they get new bosses who tell them to do things completely differently.. This is how they will continue to slowly bring light into meta. It is working, just slower than you'd like. A lot of these small nerfs and changes have slightly brought more power and use to light than at the beginning of season.
I think itās still in the wrong direction. All of the other classes have constant utility thatās not damage or picks, but light has what? Gateway, sonar and tracking dart. Gateway has a long cooldown and is honestly better used selfishly than used to transport teamates, sonar is fine, and tracking dart sucks. Not only is this route unfun to play against, itās also hard to play. Other classes can still be useful without getting lots of kills, however, a light NEEDS kills to be anywhere near useful. Weapon buffs arenāt it
Again not really? Like earlier mentioned⦠I watched appoh in a high elo scrim dictate the game as a light⦠it has a lot of value and utility being brought to it by using its strengths and using his teammates to improve his weaknesses
Idk maybe I donāt see it but what I said was how embark is taking the path of bringing light into meta without breaking things and also Iāve always strongly believed light has the highest skill ceiling
Iām back, tried out the Nades, Iām so fucking wrong my bad gšā
Did you just call the gateway vaults a technique that doesn't help the team?
Go back to bronze
nope, they do help the team, itās just incomparable to other classes util
Defib, heal beam, zip and jump are just so much better than gateway
Same with dome, mesh, barricade, etc
You instantly teleport your team to a place, you get to teleport whatever you want through the gateway, you get a get out of jail free card, you can even trap your opponents ( fall off the map, into a mine )
They are not better than gateway, you just lack imagination and forethought
And stop thinking about solo play
Gateway also covers the distance a zipline would, and faster.
Also with less inherent risk since you can't just get beamed on the zipline
We should be able to place gateways above the void
You can can't you?
Nope, it doesn't place unless there's something solid below it
Goo helps?
I think so, but they mightve fixed it
Like goo above the void, gate, destroy goo, teach opponents not to trust an enemy's gadget
I saw a clip of that, but without destroying the goo
But it was under something solid too
Its pretty iffy, so more testing would be good
That is such, SUCH wasted opportunity, for a game that thrives on freedom
And if embark devs say it's to prevent griefing.... Uhm
Enemies usually donāt take gateways
They do if you place it above a vault
They very clearly are, both because they are more intuitive and because they are better at helping your team
ehhh some of the time
can you let it pop mid-air
Also doesn't work
What do you mean intuitive mein guy
so if theres no solid ground under it it just will return to your inventory??
Yeah
such a wasted opportunity
Gateway you really need to comm to your team where it is, or to take it. Most randos donāt take it, and itās often not even worth the damn cooldown
It has the highest potential by far
Also gateway sucks for traversal, just throwing it sucks
In practice itās less good than in practice theory
its best for verticality and moving teammates
Partly cuz it's on light
Itās good for verticality, but there are many alternatives, and itās a long cooldown that canāt be destroyed
But if you get a 3stack, gateway can be very strong
what alternatives are there?
It can also get you free 70m on vaults and let you have a free escape/defensive position
Havenāt experienced a good team exp with it. My best experience s with it are using it like a tracer recall
and it lets you teleport behind your enemies if you get a gateway behind them
Also, you can extremely easily defend a cashout with it
Lots of zips around the map, jump pad, zip, grav cube, just walking
stun + gateway moment
Would be a lot better if enemies couldnāt take it. + you pretty much need to dedicate your kit to Nades and stuff, and shields / barricades for this Strat
You don't need anything with it, you can basically guarantee stopping a steal with it
- zips can be destroyed and even then you dont always have one
- jump pad isnt on light
- zipline isnt on light
- grav cube isnt on light
- much slower and theres not always a way to walk up to somewhere
Enemies can also just preemptively clear it, or shields. Sledge heavies also fuck this over, and mines and such
If you place it above they can't react in time
I mean if youāre talking just for light and not for the team thereās dash, grapple, and just walking. Vaulting isnāt bad either. Most maps this really isnāt necessary or useful
Gateway is the 2nd best light gadget
Iāve just never actually seen this work. Like it sounds cool and all but Iāve never ever seen it
I do it all the time
Ever since they released it in s2
Just feels like too much prep for a situational thing
also I donāt use stun so thereās that
You kinda just throw it once and forget about it. The only downside is you stay within 70m of the cashout but that's really easy
- dash has horrible verticality
- grapple is good for verticality but you miss out on good dueling or flanking capabilities
- as stated earlier, walking is too slow and theres not always a round
gateway can move your whole team quickly and also its useful on all maps for getting verticality
Itās nice for extract but otherwise I donāt really use it. Some verticality is nice every once in a while for seuol ig
not to mention the other util like escape routes and cashout protection
Its super versatile
Despite having it off cooldown in my kit all the time, I almost never have to use it for verticality because alternatives are on a lower cooldown
you use grapple?
correct me if im wrong but dash has horrible verticality
Itās not bad
gateway is faster š¤·
like itās particularly noticeable on Monaco
On a cooldown
dont you have it off cooldown all the time
Yea but I feel like itās wasteful
you value gate way too much then
You should use it more often
Itās always useful when itās on cooldown and worthless when itās available
thats on you for not using your entire arsenal to your advantage
itās just cuz everytime I get in a fight I want it off cd
itās so good as a panic button and again, there are alternatives that arenāt that slow
you have dash as a panic button anyways
Just dash away when you get low
Dash only works against players with bad aim
You can't use it as a panic button against decent aim
Not an effective one anyways
I mean like if they have good aim you probably will die before you can pop a gateway
Turning a corner and being in a different building on high ground is a lifesaving reset
If you get behind a corner you can dash to nearby cover 
I mean yea? But also like still being near the enemy means I can get tapped by a stray bullet or something
Like itās just the difference between active battleground and random building. Less hazards, players, Nades, etc
Back to gateway, if you use it as a panic button the most then donāt use it until you start a fight
just always look for an exit before you run into a fight
ez
It has a really long cooldown, and this is what I do regardless
40s is not that long tbh
All your dashes regen in about bit less than half that time
if you going to use it in a fight you should use it first then kill le enemy gamer then go throw the gate way
bonus point if the other gate way is somewhere close and reengage able
I mean yea how else would you use it
If I use it as an escape route I just throw that shit in a random building nearby and pop it when I really need it
Good movement and map knowledge helps me save gateway for when I really need it
i also use it so im always there when someone steal cash
place one gate on cash then do what ever (importent to not die so play save)
if i hear the steal i place down another gate and bomb the guy stealing
Cashout defense my beloved
Honestly you just need to use gateway in a way that fits your playstyle. Snipers can use it to get an anchor on a nice vantage point, daggers can use it to get behind the enemy, etc
love that shit actually have depths as a overwatch player lol
fr love running gateway as a sword light, i use it to drop in on a cashout by surprise
also as a quick escape and go back and forth through it to throw off the enemy and get multiple hits
OR as an "escape" for the enemy, to find themselves face to face with a sword lights lunge attack primed adn ready
^^^^
Cause it's a team gadget and not an instant win gadget
Also gateway is a setup gadget, you can't use it as a panic button, it aint a dome
Setup so you can use it as a quick escape route
Legit said that right here
It was more of adding to your point while answering to the other guy
Oh ok š
Wrong message to reply ig
whats the cd on gate way again?
People out here really just wanting their instawin button
feel like 20sec but it could be longer
little timmy want the game to be play for him
40
DAMN
20s uptime tho so 20s downtime
ok that make so much more sense
Yea itās really nice to know since when your gateway is halfway through cd you know it will dissapear
So yeah all in all my guys, DO NOT GIVE THE COMMUNITY THE POWER TO INFLUENCE BALANCE CHANGES
with an *
let high elo people talk about balance bc lil timmy in unrank just want ez op weapon
Too many bad players complain that's why we getting nerfs left and right
Your balance takes are horrid š
Go hit some model clips bro none of us can even get a good balance change going
what was his take?
But it's nice discussing bad balance changes
Saying shit like model is bad
That was bait
oh yeah i completly forgot about that
I can't tell with this guy
If you can't tell if it's bait or not just dismiss the whining
Wanting sniper and rev to 1shot medium and light respectively
me too tbh
he seem so serious
Ok for real though revolver two shot leaving lights on 2 hp is annoying
I thought he was baiting a while back but he actually seems that braindead
But 1shotting would ruin balance
break point is such a pain for balancing lol
23m instant 1 tap is not it
Of course, ( 2 shot bodyshot would be fine? Not sure, but keep the 2 shot headshot )
We saw what happens when break points aren't respected (lh1)
Rpg doing enough to instakill (it's still stupid)
Idk it's too infuriating to see 148
You would have to reduce the headshot multiplier, and things could get weird depending on how much.
Revolver isn't really in need of damage changes I think, just stuff to improve consistency.
Actually lower it to 70 per hit
lowering damage without changing break point is also a indirect buff to heal beam
Smaller hipfire cone, no ads deviation, slight range extension.
brother just want clean number lol
Tell me that you dont get severe annoyance seeing a fucking moron get away with 2 HP
Not sure what happens to the other classes but ok
im more happy i survive at 2 hp š
Jump off the map you know you deserve it letting yourself get hit twice
if you get hit as light just uninstall
Literally
80 dmg and 1.75x headshot multi
Finally no more light
Would make it so you can 2 shot light and no other breakpoints are changed
Idk like balance point is fine, feeling just feels really off
But rev just needs other things, not damage
This is good
Viewmodel change actually
if i can im going to give rev 1 more bullet just to annoy people
and you can''t complain bc its a buff lmao
Tf2 grenade launcher moment
oh yeah the lock n load lol
Guys they totally should replace the cl-40 with the paw-20
it really is a paw gun
(Direct fire 20mm grenade launcher designed to target soft vehicles and shit like that)
The Neopup PAW-20 (Personal Assault Weapon, 20āmm) is a 20Ć42mm semi-automatic grenade launcher designed by Tony Neophytou and as of 2015, is produced and marketed by Denel.
Let's hear yours
When tf did I say that shit
Are you mentally ill or something
Anti-materiel grenade launcher is 4 word i never knew make such cruse weapon
Seems like you a light main that think you can just fight people headon
There's no balance in guns dumbass
here we go again with the man replying to every msg in chat
He really wants that green name.
Oh yea but there's no complaining about the balance there rpg can 1 shot light and take away 200hp from a medium but one headshot to a medium is a problem?
Actually itās anti-personnel but yea
I do idk why they don't just buff it by 2hp
V9S too
I'm not doing that unfortunately
I don't give a flying shit about that
oh yeah let me just scoll up a bit and oh look
your names every where
(def not replying to every single msg that exsit)
Yea
šš
How did you even find this š
Did you search for burning asshole or something š
@spark igloo half of these ain't even that bad
Can you name any other good ones?
Is this sarcasm or are you being serious
Throwing knife nerf
Completely serious frfr
This one was ok yeah. Anything else?
Didnāt solve the underlying issue with them š
All else were meh at worst.
Ouuuu the shield that doesn't stay up for more than 2 seconds now lasts 5 seconds
this is why I didn't put it with my other mentions
Like i've never needed it for more than a quick second or two
Winch also is a good start
Also didnāt solve underlying issue š
Meanwhile s2 was dropping out bangers like the sa12 and fcar nerfs, recon removal, nuke removal, stun nerf (GOT REBUFFED IN S3 LOLLL), dagger reworks etc
Are you really crying about the slow mechanic
The winch nerf fixes a minor issue with it, not what it needed imo
Dont get me wrong, slow mechanics are inherently bad ( Natascha) but like, it isnt even that aggressive anymore
Lights that dont use it smartly simply die, and the other part could've killed you without it either way
The slow is fine, the issue is that specs now get cancelled again. End of s2 it wasn't just a free kill on any cqc player, it is once again in s3
The only thing i dont like about stun gun is that it should be a projectile, like every gun, and especially sniper
With considerable flight time
Idk
Sniper lights shouldn't be getting 240s for free
I think hitscan works best for this game, sniper isn't really a problem outside ta
There is a probleme with it, just like tf2
And power shift. āļø š¤
But cashout doesn't allow it to be properly seen, due to it inherently being close quarters
I mean with how crap the scope is itās pretty hard to get the 230 damage in
Tf2 has much easier to read hit boxes and specific choke points that require you to stare at the sniper
That is a problem that appears around every weapon that requires accuracy
TA/Powershift
Ta isnt a real mode be fr
Why not?
Nah I think it works nicely, an interesting take on S&D
Plus the finals is just a casual game in the end of the day
All the sniper related issues in that game mode are of the game mode tho, not the sniper
Yeah true that.
nope, i think its a map issue
they copy paste cashout map into ta which just don't fit
Sooo when combo weapons ( see asmd from ut )
Can we get a sniper for M and H as well? It should make sense to counter another L sniper as well as having an option of being a long range shooter ourselves. Geeze
Why do embark love L so much man
Embark love light so much, that this is the worse class
it does feel more balanced though compared to last season
whats the max amount of barricades u can put up
no more sniper
they don't belong in this game
this close range scrapy brawly game
Either remove L sniper or add sniper to other roles as well. But lets be real. No one is gonna remove L sniper. Embark loves L so much.
Is the SA the only auto shotgun?
4 until the first one placed gets replaced
Yes, so far
Personally not a fan of just adding more
You need to handicap yourself in most fights, just so youre able to fight back against 1 guy thats annoying you
Well im not going to walking simulator all the way up to a tower/crane just to realize the light sniper has already fucked off.
Im not saying thats not an issue
I hate that too
But we can probably do better than just adding even more items that break the game
Well technically its already broken. Especially this new cringe hook was introduced. The better thing to do is for embark to fix all their shit but ofcourse! Skins are the highest priority!
There is a lot of broken stuff
But its not beyond fixing
But better not add fuel to the fire by adding more
Personally i didnt like how they handled this season
Like, they release updates on wednesday so that if something is broken, it can be hot fixed
But then they add a whole new season with game breaking items and leave it be for ~2 months
I think i would have preferred if they just waited a little longer
(modern 1911 for M whold be cool)
Medium revolver can smoke a light sniper if you got good aim at long range but there is definitely a skill gap between the two. Iām sure you could guess which one is easier.
add dual deagle into 'the finals'?
hip fire only,for heavy build
medium damage and recoil
yum
very unhappy with how the throwing knives have been handled. they hyper buffed them in S2 when all they needed was some rightclick buffs, but they essentially made them a hitscan machine gun. in turn making the skillful projectile gameplay of them much less fun, and take way less skill. and now after playing this new nerf which heavily nerfed their firing rate, i believe the damage potential of the weapon is now even lower than before the buffs! meaning the weapong that used to have high skill/highreward is now lowskill/lowreward. can we just revert back to the state before the buffs and try again by just buffing the rightclick and leaving the left click alone?
i dont want embark to nerf everything to the ground. but i feel like model is kinda crazy rn
its pretty hard to be consistent with
whats the best medium gun for world tour i can controle recoil if that helps
Prob famas
Little to no recoil
i dont mind the recoil tho
any assault rifle will do the job
model can be a monster, just need to make sure its not just long range
if you have insane aim r. 357 can put in work, but few manage
the rest can work but they're either niche or painful to try and win with
Yhea i have noticed r.357 is really good im training with it i just mis some shots when im in a bad position
The akm is rn best, but fcar is consistent with better damage over range, FAMAS is easy to pickup and use but punishes missing more than the 2 ARs. Model 1887 is amazing if you can hit your shots. R.357 is inconsistent and requires you to at least be confident in flicking and use Kovaccs
model and r357 can beat medium* automatics at close and medium range, but it takes some practice. ar's can get the most value in the most situations, depends on play style
Guys lām gonna have to say it. Defibrillator should be turned into a specialization. Medium gameplay would open up so much more
Best gadget for light and why
No it wouldn't.
Not really a best but theres a top 3, gateway, sonar, vanish
gives so much options in a fight, gateway for escapes, coming back for more hits, transporting cashbox faster
sonar so i have a better understanding of where everyone is and what im working with
and vanish as a surprise factor or an escape/help teammates
Have you ever tried thermal instead of sonar?
thermal vision?, if so, yes, i didn't 1. like the look of it when used, 2. can't see mines or ledges too well, nor glass, seems not that useful unless ur playing ninja like with smoke grenades
Glitch
It can shut down full teams for a short period of time, disable shields and give a good advantage in a fight
I'm thinkin' maybe Thermal, Smoke, and Glitch
glitch or stun
glitch disables abilities
stun gun disables interaction, both are really important, especially in cashout
How about for Powershift?
ghreandes
lots of grenades, what ever u like
Patch and season dependent but I'm a believer in glitch
also stun gun is pretty flexible too
I love stunning someone that about to put a cashbox in and yoink it
Saved me the odd match or so
Or when they need to deposit a box to start overtime and you stun them at 5s left or smth
Especially when they're right at the cashout too š
It feels dirty, but sometimes thats what you gotta do
idea for a fun gadget: a secondary pistol. im talking like a 5 shot mini revolver or something. it does very little damage and has very little ammo, but could be super helpful to switch to if you run out of ammo so you can get that last bit of damage off. it would def be niche, and only useful in a handful of scenarios, but also i feel like it would be really strong in those scenarios. could also provide a little range for melee users that could be interesting for a lot of playstyles
buff tracking dart damage š
This could also be a fun idea
Thats a Horrible take
buff grapple
meh not really you just have to have good aim. but i also feel that the over powered-ness of the weapon has been blown way out of proportion
i mean don't get me wrong its good it's just theres more broken shit on heavy like rpg n stuff
damage dartš„
Make Tracking Dart Poisonous
Like A D.O.T. Of Like 30-50 Damage
bruh whyš
FUNNY
ah shit good point
Just Imagine Another Light Running Around Desperately Looking For His Medgun Teammate
Thatād Be So Goddamn Funny
Plus Itād Give It Utility Outside Of Tracking, Stopping Health Regen Would Make It A SUUUPPPEEERRR Viable Pick
nah thatd just be super fuckin annoying
30-50 might be a bit much
and dot effects can be pretty annoying
Annoying Yes, But Would It Make It A Usable Pick? Also Yes
It Doesnāt Even Have To Be That High, Just 2 A Second Until The Tracking Ends Would Make It Viable On Finishing Or Marking Someone For Death
Tracking dart is already usable but I much prefer the tracking knife from TF
Tf?
Honestly I Woulda Preferred Something Like Titanfallās Sonar Knife, Woulda Been Cool Asf
the winch claw and sledgehammer instantly 1 shot light, just making the delay a tiny bit longer would make this way better
Is the scar good again?
hi how does weapon xp work, eg leveling from rank 5 to 6
its always been good if you can control the recoil
you can check here and see per weapon.
For example, for Model,
Damage dealt by the Model 1887
0.2 Ć damage dealt
Opponent eliminated by damage from the Model 1887 (Does not count quick melee finishers)
50
Assist on an opponent damaged by the Model 1887
20
just go to the item mastery section
damn bro around 1000 kills to go from 5 to 6
yeah level 6 is the grindiest among all the other levels
gonna take ages for sword
I just remember it got nerfed..havenāt played in a min
Idea for medium/light
CNS grenade: works similar to cloak bomb but you will be in a different server/dimension for 5 seconds where you and the others who were being hit can fight or escape
Use it as a escape or to get rid off an enemy or props for a few seconds
Cooldown should be like 15-20 seconds and the explosion range should be the same as the cloak bomb
While being in the different server/dimension will everyone receive a glitch effect
And other negative effects are being removed
(Similar to the void in titanfall 2's campaign)
That could maybe stop the 3rd party issue in the finals
that would probably end up being used like the deadringer in tf2
in many situations it would deny what would otherwise have been a surefire kill, which ends up being frustrating
Maybe should it have a slow equip animation to counter it
It would still be just as bad, it would just happen less often
I dont think there is an amount at which it becomes ok, because it will remain an issue whenever it does happen
And you can still use it after sprinting around a corner for example
If you got other ideas for it, im all ears
Im just very skeptical of the concept
Alr, it is just a idea and i am happy to get some feedback towards my idea
Its balanced in titanfall because everything is very strong there
It would be a very powerful ability, even if it only affected you
Would probably be used as a free escape tool most of the time
Or a very powerful engaging tool
I was actually thinking of something similar before
An energy phase that allows you to walk through a wall
That would probably end up doing the same thing because you cant chase someone
There goes that idea
(Probably wouldve been buggy anyways)
And that at least has counterplay because its incredibly obvious and can be chased through
But admittedly stronger in many ways
And gateway actually takes setup
That too
Although the idea is very good, it's just a bit strong as is
I mean, maybe there is something we could do with the concept of an alternate world
But what might it do?
Not like you teleport somewhere else, but the map changes around a certain item
sword is making a comeback. MonkaS
Had a guy get 40 kills with it in quick cash, next best in the whole match had 11
Like, even if its a skill issue for all of us
Shouldnt they be fighting better people?
Cns grenade mordekaiser ability
There isn't ssbm in qc
So every now and then you get some crazy people
does this game even have sbmm
Only in ta ranked I think š
There isnt?
no
That would explain a few things actually...
as someone exclusively plays qc, its is simply impossible for this gamemode to have sbmm
Nope
I think my record for sword in qc is just over 40
Haven't played sword in a while tho
Not properly anyways
my record for sword was like 23 and that was when i was at 120hours playtime
havent touched sword since cuz i simply like dagger more
I've been playing more dagger recently
Since I just used sword to get to diamond last season and got burnt out from it
Soloq sword only was PAINFUL
Exclusively because of teammates
dagger is more satisfying since you can instakill basically anything
I love dagger
Using it with smoke and thermal vision to defend a cashout makes you feel like an unkillable phantom, an unseen killer
In general i find defending with it reqlly enjoyable
Smthng for yall to hate abt lol (sm of them actually make sense)
weapons to be nerfed: dagger, sword, tk, m11, xp54, light shotgun, evas dash, invis.
weapons to be buffed: heavy lmgs, flamethrower, winch, bubble sheild, fcar, dual blades, riot shield, guardian turret, demat, defib, heal beam (lol this one is the dumbest).
i mean dual blade riot shield heavy lmg and bubble buff and tk and xp54 and m11 nerf make sense, but defib and heal beam are never gonna get buffed
Why did the devs think that spy tf2 with scout speed is a good idea?
shit demand skill tho so i comepletely welcome it
no more overwatch auto win button
Wait, what exactly are you talking about?
dagger
Fair enough
I dont really think its the speed
The big earner also increases spies speed and barely anyone uses it, let alone complain about it
I think its just how stupidly much you can tank with it
Which is especially destructive with the likes of kunai
Maybe also because its on demand, instead of after a kill
Cuh, it's not like light gains a speedboost after a kill only, he's the fastest in the game by defaulr
Revert backstabbing radius to 90 degrees. I think they put it somewhere like 180
Oh, i though you meant spy with scout speed regarding tf2
Not as in light from the finals
Mb
Ive never really been backstabbed from the side before, so i dont have an issue with 180° (if it even is that big)
If anything face stabs are an issue, which a decreased backstab area probably wouldnt affect all too much
Backstabbing is so annoying
It would help a lot actually
They just want to bring the knife to the spotlight really
agree but also skill issue
How would it help?
iirc correctly, facestabs are caused because the server has some delay/desync, already sees you behind an enemy (when youre actually still in front of them) and backstabbing
If youre looking straight at them, then it would also be in the 90° area
It's the delay sure but by narrowing the cone you make it at least seem credulous
dagger is busted
i just went 26 and 6 with it
bc we have doggy doo doo match making rn your kd don't really say much
you cant negate my ego boost
Are you really being backstabbed from the side that much?
But that just the servers being doo doo, no?
the whole animations counts as the attack so as long as you pass through their back hitbox it counts
fun fact, i saw a dash dagger light bout to do that so i "predictively" turn around so it Hopefully hit my face and not my back (it did not work)
its been like that for awhile. look up akiba step on youtube
Yeah, thats about it i think
It should be backstabbing from the backside
Not when you just pass it
But that doesnt mean we need to reduce the cone
Just hitreg, so dashing past them doesnt count as backstab
wait this fr? the whole animation is an attack? i thought the window is alot smaller then that
Me too honestly
well its really just the pushing forward animation on the dagger
its the same with all melee weapons
Oh yeah, like that 1 sledge clip from highlights
They did the heavy attack but swung left during the animation
yeah exactly like that
i remember seeing a clip of the heavy hammer right click hitting people at the start of the recovery animation lol
dont forget heavies can out run mediums because of the melee lunge on the hammer
so you cant run away from them
yet medium duel blade can't do the same lol
Yeah, its all kinds of messed up
Sometimes i hit people while i lift the hammer
And then miss the others after it decides to ghost them point blank
That works?
yeah, the dagger does the same
absolutely
Weird
Good thing most heavies dont do that
Well, why should they need to when winch just exists
oh dont forget light has an astronomical reach for the cash out, i grav cubed the cash box and the light reached it from the floor
I think the water gun weapon skin for the flamethrower should replace the fire with water
i don't use hammer but i think sliding while hammer right click is charging up keep your run speed and lunge do the rest of the work (i never use hammer tho)
yeah
Wouldnt make sense
Why should water burn goo/gas
exactly replace it with acid
it also change how it looks so people can get confuse in the heat of the battle
water can't burn goo! (it burn goo) OH SHIT!?
Not really burning, but more fitting for sure
Coulve made it ospuze themed with acidic lemonade
shout out to the one time where i got the definition of a backstab and it count as a regular one
It's tf2 but worse
Im thinking about spear a bit
Sledge is so interesting with its destruction ability
Its damage and utility
Meanwhile spear is just damage and...
More damage
(And the aoe doesnt even work half the time)
I would kinda like spear to be the movement melee
Be it pole vaulting, or just straight up spinning it to fly like a helicopter
Imagine spy with a dash
I always forget that gif exists, and every rime i see it it cracks me up
big earner
Spy rocking The Gun That Can Kill the Past.
who ever came up with the Damascus cooking knife skin for the dagger was cook some serious heat
Not the same
Ok since you can't get it, light now has 125 hp š
oh sheeeit i forgot about thatt
I can't
No you know what? Fuck it, if you think you can be a smartass with an instakill, you should be an instakill as well
Shotgun sneezed at you at close range? You should've been more careful.
Heavy spots you? Whoopsie daisy, you play the sneak playstyle, now die
Think you can be the edgy 12 year old with the matadors and stairstabs? Do me a favor and jump off of the nearest seoul construction site
Ok that went a bit too far
How many daggers do you deal with on the regular? I barely ever see it.
Thats something i kinda thought about
Like, comparing spy and light
Spy has a harder time flanking
(Because you can only flank from behind and need to pass the enemies first)
Where as light can come from anywhere and also has incredible movement items
Spy has way less verticality to make use of
Spy does less damage and basically needs to rely on a very risky knive
And yet light can attack out of cloak, where as spy does not
Well I dealt with it once, that's all it took ( also played with it, the feeling is abysmal )
Personally i think cloak is kind of weak (or at least it feels bad to use imo), but i dont think it can be buffed either
Cloak is fine
they can make it more fun to use without changing the effectiveness mayhaps?
The only part where spy wins is gun
Im not quit sure what you mean
Spy has both a gun and backstab
Oh, yeah
But the revolver (while it can get work done) is more of a last resort
Not a 2nd primary
Buff its charge, but increase the activation cost proportionally
You use the same amount for spamming it
But if you dont spam you can use it a little longer
Or remove the activation cost, and make being revealed by being shot while invisible remove a certain % of it
If you use it carefully and dont get seen it lasts longer
dagger need a buff frfr
Opinions on this?
One option for defib might be to make the defib target actually respawn (as if using a token, but without actually doing so), instead of revive
Its quit an extreme change and it would make it fall of quit a bit
But thats what needs to happen imo to get it balanced
Its still useful in avoiding wipes (and maybe cross-map movement shinanigens), but the wipe penalty being avoided along side the time saved would be way less game breaking than brute forcing a win through sheer numbers advantage
Like
If a medium gets a defib off, in that situation you are no worse off than without it, since its still a 1v1, not a 2v1
Making it less frustrating
A medium actually has to consider if its more useful to revive someone normally, of if its so dire that they just need someone alive right now
And heal beam will be less broken, since someone thats dead is actually dead
And not 3 seconds away from being full hp again after the defib goes off
I like this idea but it is indeed a lil harsh of a nerf. But it's a creative idea. Making them use a token on defib but they come back full health. Pretty interesting
No no, without using a token
That would be way too harsh
Wasting a teammates token would also be bad, and it would leave defib useless once theyre used up
It would just act like using one (but without actually doing so)
With the downside being that you lose a teammate until they have run back to you
this is how it used to work but this was changed during s2, you cant "pass through" someone to get it to count as a backstab anymore you can only stab them in the back
Beta cloak was kinda amazing but also barely reflective when people were moving
I think the visuals are currently pretty ok
Just the usage time is pretty bad imo
That would make it dog water and how would it work in modes with limited tokens?
It wouldnt use tokens
Invis used to work a lot differently
Basically the reason invis eats a bit of it's usage is because people would toggle invisibility instead of using it as a get in or get out tool
I didnt like that either
But maybe there is a way to increase usage time while still punishing spamming it?
whoeverās idea it was to make throwing knives crit was smokin somethin crazy. the ttk is so insane. ur not winning a 1v1 against throwing knives unless the person actually doesnāt have thumbs
I mean, it can prevent wipes if you absolutely dont have the time to revive
Like when both teammates are down and you are in danger
The money and time saved could still be very strong if a bit niche
i see a bunch of lights thinking that invis is essentially full invis at close range, and rush while cloaked thinking that people can't see the shimmer or hear the sound
We could probably revert some of the nerfs it got too
Like the reduced charging