#💣┇weapons-gadgets

1 messages · Page 65 of 1

fleet brook
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Dash

/ Calling the grab out to your teammates

Not running alone

Stun gun

"Play cover"

dim carbon
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I think a cryo grenade and mine would be cool

cunning kettle
fleet brook
cunning kettle
fleet brook
cunning kettle
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hide indoors and just snatch a light like something out of a horror movie

royal pier
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Range is 18m. For comparison, stun gun is 17.

cunning kettle
royal pier
fleet brook
cunning kettle
fleet brook
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Tbf stun is a guarantee kill/ big damage on a heavy

royal pier
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The wiki does say 17 for winch, but just recently I pinged a cash out at 18, and got it.

fleet brook
cunning kettle
fleet brook
royal pier
cunning kettle
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im talking about range

royal pier
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I'm guessing that the effective range is 18 because of the hitbox of the target.

cunning kettle
royal pier
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Point being, stun is equally as devastating, and is functionally the same range.

cunning kettle
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also the fact that spear does 145 damage on the first two hits is so silly

fleet brook
royal pier
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But one is a secondary gadget.

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Winch probably shouldn't go though shields, though. That's a nerf I accept.

fleet brook
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Most hooks in games start from inside of the player whever it's launched from

cunning kettle
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and if they want to stop winch they can use barricades instead

fleet brook
royal pier
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Then you have Charge countering Mesh, Winch countering Charge, and Mesh countering Winch.

cunning kettle
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also winching mid-fight to let your opponent burn when using flamethrower is another thing about it that i like

cunning kettle
royal pier
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They can have the burn effect on their model, and be taking no damage.

fleet brook
cunning kettle
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imo having to actively block the winch would be a better way to balance than just having mesh block winch since mesh is 750hp and nothing but glitches stop it

fleet brook
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Id also like to say stun gun on console is abhorrent and who ever decided the turn speed is a monster (jk but not on the turn speed part) especially on heavy

cunning kettle
snow forge
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Got a goofy bug with the torch charm the flame is insanely small

fleet brook
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Mesh in ye olden days was one of heavys best specialization arguably his meta one

fleet brook
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Endlessly shooting a sheild reminded me of OW 1

cunning kettle
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didnt old mesh have 1k hp and glitches werent impact

snow forge
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oh yeah for sure haha instant invincible barrier type shi

cunning kettle
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"you shall not pass" ahh spec

royal pier
cunning kettle
royal pier
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I mean you can also already do that tbh.

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You could give it the same effective up time, but it won't feel like you're constantly spraying at shields.

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I'm at work and couldn't test, but ty to Ruriko for this clip.

This is how Sledgehammer can catch someone faster. Even as a frequent Sledgehammer user, this isn't ok and needs to be fixed.

I believe they're also working on a clip that shows how you can use an emoticon to spam heavy attacks faster.

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Using a slide right as the heavy attack starts to enter the "release" part of the animation causes your hitbox to extend unnaturally.

timber idol
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i just got the community event skin

somber python
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Are two breach charges more damaging than C4? Asking because I'm trying to do that contract where you stop a steal

timber idol
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i dont think so

timber idol
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also i was thinking we could have an enderpearl type grenade where it teleports you to where it lands

somber python
fleet brook
spark igloo
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So just do that

somber python
# spark igloo Just use two c4

Eh the time for the second one to regen is inconvenient, plus light has the mobility and close range dps to combo the breach charge with. Hang back, detonate, jump in

hardy dust
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Breach charges do 50 dmg

spark igloo
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80

somber python
spark igloo
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Each breach is 80

hardy dust
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Oops mb

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How much does c4 do again?

somber python
hardy dust
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I think stun gun is pretty good for stopping steals contract

somber python
hardy dust
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Oh

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I thought it was just stopping it

somber python
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Grenades and gateways might work but I think it would take too long to kill

hardy dust
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You could try dagger, setup a gateway above the cashout and tp + backstab when someone tries to steal

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But then you have to play dagger

somber python
vale obsidian
umbral copper
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when will they fix sword animation cancel? Sword would be a lot worse.

vale obsidian
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thats not even a link

soft juniper
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revert dash please my internal clock is messed up now

somber python
vale obsidian
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stop with the advert, no one give one fck
@rocky marten

pallid iris
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Whether you play power shift or cash out, we can agree the snipers should be abolished right?

vale obsidian
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yes

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i can ramble on and on about why sniper should not be a thing in fps game in genaral tbh

bronze spade
bronze spade
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now has anyone tried to throwing a barrel at a heavy at the moment they winch

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rip explosive game event

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imagine that a heavy winch clawing a light only for it being the explosive game event going on

torn mantle
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is there any case where the m11 wins in a technical battle where both people land all their shots?

vale obsidian
# torn mantle is there any case where the m11 wins in a technical battle where both people lan...

this will most likely answer most of your question https://esportsrambles.com/blog/the-finals-weapon-statistics

obsidian nexus
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id love for sniper to be reworked to a projectile based weapon. the hitscan makes the counterplay extremely boring and 1 sided. just dont peek and get close to them is extremely boring

vale obsidian
obsidian nexus
vale obsidian
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dosn't change the fact that its unfun to fight and still 0 counter play

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sniper is a balancing mess in every game ever

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like why dose it in the game in the first place?

obsidian nexus
# vale obsidian like why dose it in the game in the first place?

i agree, but if there has to be a sniper in the game. hitscan is the worst possible way to do it. ive played against so many snipers in powershift. counterpicking them. getting close to them. using cover. but its just so incredibly boring and frustrating to play against. that i think it should be a projectile.

vale obsidian
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i have a copy pasta i used to spam in #👂┇game-feedback :

remove sniper entirely, it never fun to fight and the only 2 counter play is just bad while the 3rd is just don't peek. even if they didn't hit a single shot at all the sniper existent alone make people change their playstyle (no skill free value)

counter play 1: you shoot the sniper (you die)
counter play 2: forsaken your random teammate to fight 2v3 while you try to kill the sniper, and when you finally get there
your team is dead and are berating you for going on your own and guess what? the sniper grapple away and it all started
again

vale obsidian
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@torn mantle m11 got nerf? i never felt the nerf tbh

torn mantle
rough carbon
alpine sail
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@rough carbon this

bleak cedar
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Imagine a gadget that lets you see directly through walls or some time of phantom mode where you can just go through the walls and enemies? I thinks thats just cloak with extra stuff right?

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Think*

vale obsidian
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uhm (cough cough) recon sense

bleak cedar
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Yeah

bleak cedar
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I cant really think of a new gadget, like maybe a huge explosion around you

vale obsidian
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i can think of one!

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blast grenade

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do minimal damage but alot of kock back
to both self and enemy

bleak cedar
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Mate thats bad and good at the same time

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To steal is good but to fight is meh, maybe making distance

vale obsidian
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its a grenade that more focus on mobility then damage

bleak cedar
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Good ideia

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But jump pad

vale obsidian
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think about it, although the mobility is worst you have 2 charge

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sometime you don't have to jump to the roof

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just the second floor, and this nade is best for that

mint kraken
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How about a remote controlled explosive like junkrats tyre in OW

vale obsidian
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too much burst damage for such little comitment

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it being a hybrid of frag and c4 is also a bit epy

rough carbon
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A long nodachi skin or a two handed claymore skin for the sledgehammer please

vale obsidian
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i thought for a sec you mean a claymore duck tape to a stick for a hammer skin lmao

fickle charm
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Flyswatter skin for hammer so I can swat lights out of my face

rough carbon
vale obsidian
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i was thinking a heal alternitive spec for medium

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what ever it is, it have a resouce meter and that meter can only be gain throw doing damagee with your gun

merry trail
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Why are melee weapons so much fun to use

vale obsidian
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heal and what ever utility in there focus on single target lingering/burst effect either be heal, speed, or what ever

weak kernel
naive flume
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I really just want the spear to have a different alternate attack, every time I use it I just get beamed because I can barely move, it's only use case is for capturing the platform in power shift. Let us be able to throw it or something

polar cove
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Would a breach charge-like thing for medium be a good idea? They're the only class without a destruction gadget

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(Not including demat it's a specialization not a gadget)

vale obsidian
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demat is such a janky spec

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can't even make hole that i can fit throw with 2 charge most of the time

vale obsidian
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lick embark shoe and you might get it

cyan meteor
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the finals < the lights meta

vale obsidian
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heavy meta in rank < light meta in casual

sharp mason
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Sledge has ruined my day again

vale obsidian
lofty stirrup
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Maybe change spears right click instead of spinning to actually throw it and if you do you lose the ability to left click for some period

restive plover
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What Is the spear playstyle supposed to be

vale obsidian
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it dosn't have to havee it own playstyle

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just a side gread to the hammer

restive plover
merry trail
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General consensus, how are the dual blades?

vale obsidian
hardy dust
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Has all the issues of a melee on medium (no gap closing tools)
The damage isn't much better than riot.
The deflect is extremely inconsistent, and most of the time full damage negation (riot shield) is much better.

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Overall it's basically just a downgraded riot, and riot is already bad

cunning kettle
hardy dust
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Winch is just anti anything 😭

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Except heavy, because the only thing that beats heavy is heavy

restive plover
vale obsidian
restive plover
cunning kettle
rough carbon
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As a sword light playing sledge heavy is fun

merry trail
hardy dust
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The only decent counterplay to winch

rough carbon
hardy dust
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Not really

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Nothing changed the fact they're the weakest class and heavy is the strongest

restive plover
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Even increasing lights health would make lights cracked in my opinion

hardy dust
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That would just ruin the identity of the class and make balancing a lot harder

vale obsidian
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"everything counter light and good light counter everything"

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my opinion about light in genaral

hardy dust
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I don't think a good light can counter everything

vale obsidian
merry trail
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Thoughts on KS-23?

soft juniper
dim carbon
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It's a fun weapon, just needs a slightly faster slug reload. Pairs really well with the anti grav cube

civic cairn
restive plover
civic cairn
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If you do the swing, you can get 2 power hits in very fast, get your target to that health level, then use it

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you can hit a medium once, then do the swing to combo and kill

flint spoke
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hows the model 1887?

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ive used it a few times and it felt good but I never see anyone running it

wicked jungle
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In my opinion

merry trail
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Wide open areas = reeeeeal bad, lol

teal ginkgo
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Is sword still viable to play?

flint spoke
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the dmg falloff isnt bad and the spread is fairly tight

meager dawn
hardy dust
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The spread is super tight and it has good damage breakpoints

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Hitting 2/3 shot kills on medium/heavy is pretty common at midrange

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If you can manage the harsh missing penalty and gimmicky reload it's arguably the best medium weapon

wispy portal
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The old western skin makes the shot timing so much easier as well. Goated gun

lone vector
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I love sledgehammer🔨 just reverse the nerf

stoic frigate
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Best weapon for medium?

dim carbon
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I've been maining the famas

hardy dust
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All the ARs are pretty good, but fcar is ever so slightly behind imo

bronze spade
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sniper should have damage drop off and a increase to bolt reload

bronze spade
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wtf is the l1h1 having 100 m

dim onyx
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wtf is up with tk like 0 fucking skill to use them while two tapping you bc fuck you

restive plover
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They should definitely add a lever action to the medium class

formal crown
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what if the devs made a super strong gravity glove as a utility/gadget where it can pick up large debris from broken walls and roofs....

restive plover
hardy dust
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At 80-100m 😭

bronze spade
merry trail
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It's... a sniper

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It's designed to be used at long range

bronze spade
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most weapons dont even hit that range

merry trail
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Most weapons aren't a sniper rifle, lol

bronze spade
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yeah but thats a problem, how are you going to counter a good shot

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like honestly sniping doesnt belong in the game

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before the fcar nerf i can say there was a way to counter

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its bad enough that its a hit scan weapon

hardy dust
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Its not very fun at that range

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And gameplay > realism

restive plover
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Sniper should just get killed honestly.

merry trail
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Ah yeah, that's a great idea, gut and butcher a whole ass weapon/gameplay style because you don't like it

reef vector
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Using sniper in power shift has gone too far

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I just had a game with a full team of snipers and i was the only medium in it

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Even the enemy was full snipers

restive plover
hardy dust
reef vector
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Hipfire nerf?

hardy dust
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No

restive plover
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The hipfire is already garbage.

hardy dust
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If anything a hipfire buff to promote close quarters gameplay

merry trail
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Anyone who can get insane with the hipfire 1 shot quick melee deserves every kill they get.

hardy dust
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Making the weapon better up close but worse at far would be better

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Since it's only really an issue at range (except in ta, but ta is broken in general)

cunning kettle
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hipfire buff + a range nerf would be interesting

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but you can quickscope alr

hardy dust
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Quickscoping sniper fits the game way more than campy sniper

reef vector
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Yeah true

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So what can they do to need campers

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Nerf whoops

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ADS?

royal pier
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The explosives change was a terrible idea. The MGL32 and CL-40 were already hard to use, and then they make the already tight breakpoints even tighter because you'll lose a couple points of damage where before it would have done max.

obsidian nexus
obsidian nexus
# royal pier It was better before

it was better before, im not gonna beat around the bush with that. but for me, since its harder now, it feels more rewarding. and as i was saying. if u hit direct hits the weapon still absolutely schreds.
if u dont get direct hits or JUST a nade by their feet. the weapon does almost no damage

bronze spade
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just get rid of the scope for the sniper

fickle radish
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so cl40 now is like a slug shotgun but way worse than the other shotgun. Ok rewarding but still useless

shell sonnet
obsidian nexus
shell sonnet
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mine combos are fun, no doubt
but imo it often feels like i had to use them to have a decent chance at winning, especially against mediums or heavies
im not sure if any other weapon needs to rely on gadgets this much (except maybe dagger and dash)

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now that i think about it
what exactly was the issue that lead to cl-40 being nerfed?
2 shotting lights?
shooting their own feet and winning?

i want to try and come up with potential reworks

hardy dust
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Cl40 was bad before the nerf

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I think embark tries to "rework" bad weapons but ends up making them worse

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93r got a 20% dmg nerf for jack shit and they called it a positive rework

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Who said that?

vale obsidian
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explosive rework really fck splash weapon, atleast it buff direct hit
(funnily enough it also mean rpg get a buff because you direct hit with most of the time anyways)

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this chart is base made on my cl40 main gut feeling

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don't know if its the same for every other splash weapon or not?

shell sonnet
vale obsidian
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i meant the "area" that you do 100+ damage is bigger

shell sonnet
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Oh, yeah

Doesnt feel like that for cl-40 though
But that may just feel like that because i didnt play it after the nerf, but just picked it up again recently after the explosive changed

vale obsidian
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cl40 my beloved 😭

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they did not even buff it total damage per mag and now this

shell sonnet
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To me it kind of feels like its loosing its identity

Its a splash weapon that doesnt really do splash anymore
If you want to go for direct hits, just use model 1887, more damage and easier to hit

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Like what was the issue?

If it was shooting you own feet and winning they could just have increased self damage

vale obsidian
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i think they tried to buff explosive but ended up nerfing it instead

soft juniper
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what if vanishing bomb had a second function where if you hit an enemy with it they get a vision distortion

shell sonnet
vale obsidian
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i don't think invis boom need a buff

soft juniper
vale obsidian
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even if it do, that change would only be ever situational and won't be a meaningful buff

shell sonnet
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I gtg at the moment though, ill hit you up in here later on
Hope thats alright

vale obsidian
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i would just buff it direct hit damage

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but if embark want my beloved cl40 to be a noob tube shit stomper the just give it 2 more bullet and up the fire rate

hardy dust
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I was just talking about weapons

vale obsidian
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porb won't change the reload tho or maybe give it the double reload like the model 1887 or KS23 have

hardy dust
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Sorry if I wasn't clear

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Comparatively speaking

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Guilty moolah_summer

shell sonnet
vale obsidian
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its the least i ask for

shell sonnet
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ive got a document with ideas, pros and cons somewhere, 1 sec

vale obsidian
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atleast buff my cl40 EMBArK

vale obsidian
shell sonnet
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meh, its just a spitball text document with like 3 small ideas
didn't write well either, its easier if i just sum it up rq

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brain aint braining, thats gonna take a little, lol

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now that i think about it, i might as well just post the first one while i write out the rest
then you can already give your opinion on it

idea 1
+increase aoe size
pro's:
you leave enemies at 1 hp less often (because the radius for high damage is bigger)
con's:
literally just makes it easier to use/less skillful

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//
idea 2
+increase ammo by 2
+increase rate of fire
-increase reload time (to prevent excessive spamming)

pro's:
-you get more ammo to shoot people with, making it more forgiving to miss directs against lights
(and since it still has low damage on splash, you wont be 2 shot as light unless the enemy medium is really good, kind of that low floor, high ceiling weapons should have)
-you're not forced to reload anymore if you miss 1 shot against mediums and heavies
con's:
-spam (slightly offset by increased reload time)
-being more forgiving might also be an issue depending on standpoint regarding this weapon

fickle radish
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It only needs to be reverted. Before nerf almost nobody was already using cl40, it was fine, not op, not too good and not too bad. I dont get why it was nerfed that much, probably only cause of TA

vale obsidian
shell sonnet
# fickle radish It only needs to be reverted. Before nerf almost nobody was already using cl40, ...

ive seen people complain about mediums shooting their feet and being 2 shot as light

thing is, if feet shooting was the issue, an increase in self damage would have been enough

and lights kind of have all the tools to avoid it
like, any specialization helps, grapple can just stay out of range at all times, dash can dodge shots pretty easily and cloak should get the first strike anyways
even if you don't count them in, there are other ways to outplay cl-40
staying at range is already very helpful, and just strafing or bunny hopping can also be really strong against it

vale obsidian
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self damage is already high enough

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i lose every time i hit myself even once

fickle radish
# shell sonnet ive seen people complain about mediums shooting their feet and being 2 shot as l...

As always the only problem of the gun was with lights. It's crazy how many good stuff was changed only to try to balance an useless class that already makes no sense. If you remove light from the game you solve like 90% of the problems the game has rn.
(I'm not saying that I want lights removed, but I think that is important to point out how many problems are linked only to that specific class)

shell sonnet
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idea 3 (basically tf2 loch n load)
+faster projectile
+higher explosive damage on direct hit
-incredibly small aoe unless you hit a player (it should still destroy buildings, if its coded to be tied to the explosion, make it like .25 meters big, otherwise, just tie it to direct hits)
pro's:
-no more low skill spamming kills
-greater reward for hitting directs
-expands on its core identity (by helping more in big team fights)
con's:
-higher skill floor (may cut off some people from using this, but who really cares, we have stuff like that already)
-might remove destruction depending on how its coded

vale obsidian
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im not the best in grammar 😭

fickle radish
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I know, anyway game would be better without lights unless they hardly rework them

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I want them removed tbh. A class that goes against teamwork on a team based game is just plain useless and annoying. Every (rare) match I get without lights is way more fun.
Light is just that class to attract new players cause "parkour"
*Insert the office meme here

shell sonnet
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idea 4 (tf2 normal grenade launcher)
+increase damage
-grenades turn into rollers if they hit anything that isn't a player, rollers explode after a set amount of time
pro's:
-direct hits are rewarded more
-misses can be avoided more easily, reducing the impact of bad players
-opens up some dynamics with area denial/spreading apart teams
con's:
-spam

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there is probably more to all of these that i just didnt think about

vale obsidian
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yeah we should do that for the heavy mgl

fickle radish
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And it's really annoying to see that almost every patch since d1 was made around trying to make lights somehow useful while nerfing and changing everything else

mellow pivot
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if heavy launcher gets impact it will wipe entire teams without effort

shell sonnet
vale obsidian
vale obsidian
shell sonnet
mellow pivot
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no im not

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ive mastered that weapon it wipes teams now as it is

vale obsidian
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dude you will rarely ever get direct hit when you spam
you can nerf the damage?

shell sonnet
mellow pivot
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i have 260 hours on it 7th skin

vale obsidian
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i've tried it once
dominate a game with it

mellow pivot
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if they are in a room trying to steal a cashout u wipe them easily

shell sonnet
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ive heard a phrase in a video, cant remember what video

they mentioned "weaponized jank"
i wonder if that applies to mgl

mellow pivot
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people try to use it like the medium launcher so they thing its bad nah its all position

vale obsidian
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weaponized jank LOL
i love that lmao

shell sonnet
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probably....

vale obsidian
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bro mgl shooting the ceiling is so funny

mellow pivot
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i use it with gas or pyro mine its destroys

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not gas regular

shell sonnet
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i once stood in the doorway at the very top of a monaco house, lobbed some random grenades that bounced on the ladder, i just randomly 2 shot a light :, )

mellow pivot
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put a mine on the ceiling above the cashout and wait lol

vale obsidian
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rocket jump offf the air

shell sonnet
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shooting around corners is a great part of this weapon

shell sonnet
vale obsidian
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spamming left click while sniffing glue is a core part off this weapon lol

mellow pivot
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motion sensor works good to if ur on a roof shooting through a window

shell sonnet
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also works great with frags, mines rarely land on the person youre trying to kill

vale obsidian
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nade trapping are the best bro 😂

shell sonnet
mellow pivot
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i really need to find s team for tour i bsrely play it cause i always get double light and they dont do anything

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or i get new people that dont understand what to do

vale obsidian
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welcome to solo que

ancient jay
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GUYS PLS HELP!!
is it possible to use custom animations on the golden akm?????

shell sonnet
mellow pivot
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wich channel can i go to to find teammates

vale obsidian
#

deez

raven finchBOT
shell sonnet
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i got another idea for cl-40
what if we make the grenades sticky?

if you hit a direct, it will always do max damage, since it sticks to the person, but if you hit the floor the enemy can run away before it goes off

vale obsidian
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nah

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its a would another weapon

shell sonnet
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ive go a sound effect from a random grenade stuck in my head now and i dont know from what game, help

shell sonnet
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i wish, sr at least sounds a little soothing

what i got stuck in my brain now has irratic chirping

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what about (mid flights) manual detonation?
introduce a factor of timing to aiming, could make it more skillful

might just lead to m1+m2 spam tho...

sand monolith
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I always thought that the MGL should just replace the RPG as a gadget

near cairn
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Pretty frustrated with the way that the sledgehammer's alt attack can still hit me when the heavy moves his camera towards me after the hammer hits the ground like sweeping my ankles is equivalent to smashing my skull in whiterabbit

vale obsidian
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lingering hit box D:

shell sonnet
sand monolith
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Really I feel like 6 shots on a cooldown would be fine tbh. And if you shoot and put it away it would still go on cooldown

shell sonnet
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but obviously with a cooldown you cant use it at all times
so if you enjoy its playstyle/ups and downs you just cant do that anymore

you can keep it in your pokets for occasional damage but not much more

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i really enjoy it as a primary weapon, and if changed at all to fit a gagdet slot (be it damage, a cooldown or something else), then i probably couldnt do that anymore

cunning swan
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spear or sledgehammer

long valve
#

i would like to see the bow fixed. allow pulling back the draw without releasing arrows while invisible. Also, like almost every other bow found in other titles, add a key to cancel draw. This would partner well with the first change because you wouldn't be indefinitely trapped in the drawn bow state while invisible. ✨

fleet brook
fleet brook
long valve
fleet brook
sand monolith
fleet brook
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It's the white light when a light is aiming with a sniper while invisible

long valve
#

i would argue the flares effectiveness in preventing the benefits of being cloaked and scoping targets, but i think we would have a hard time finding common ground. If you want to advocate for some indication of someone drawing a bow when invisible I would agree. I just find the strengths of the sniper while cloaked introduces inconsistencies when compared to the bow

#

you could cloak, remain unseen, see the target, wait for them to become vulnerable and your ability to kill them with a sniper is available in two clicks, whereas even with the bow you still have to draw it back, or have it pre drawn and sacrifice the ability to climb and movement speed. If there was a distinct sound or indication of someone drawing a bow while invisible this would be even more apparent.

vale obsidian
#

What if bow have a flare? but just a tiny burst like the tiny flash you see when the bow is fully charge

#

Just enough to "saw" it but not "see" it

long valve
#

It definitely introduces some interesting concepts to think about, and I think it needs something more than where it's at right now to fit in with the other weapons.

vale obsidian
#

I was thinking it only appure when you fully charge just like what you see in the bow user pov

long valve
#

Imo, the biggest negative would be trying to prevent people from charging the bow, firing and leaving cloak, then immediately pressing cloak again and charging the bow while unseen.

vale obsidian
#

So its clear how and when the flare appure

long valve
vale obsidian
#

Leaving themself naked for the next fight

silk cargo
#

the main reason why bow is used over sniper is the lack of a flash/glare

long valve
long valve
vale obsidian
#

Also more awareness

silk cargo
long valve
# silk cargo all of the above, the glare is usually the thing that gets sniper players killed

hmm, I'd agree and disagree. I can't really say because I think it depends on the type of player and the bracket of the match they are in. I think a player with pretty decent aim doesn't take that extra time in scope and benefits from seeing the targets position while cloaked and the handling of the sniper over the bow. If you stay in scope longer to line up shots then I could see how the bow would be a better option, but it wont help you contest a sniper at range.

#

That's also why I say though that the bow, when considering cloaking, feels inconsistent compared to the sniper and how other weapons behave. It's just easier than saying, a good player could abuse a cloaked sniper more than a bow. That's just not really something u can gain anything from discussing and it's more of an opinion outside the scope of the topic.

silk cargo
#

imma just say flash on a bow would be a terrible idea, and that sniper is used in high level play more than the bow for a reason

long valve
#

thats fair, i think flash is a good consideration but if a better idea comes up id be open to that as well

#

do you think you would be opposed to flash/flare on bows if it was only while cloaked? because as it stands currently there's no firing the bow while cloaked at all really.

vale obsidian
#

if we talking about mid range playstyle, bow is a sniper but better *-range * which is such a weird place to be in

#

but for a W key 360 quick scoping ADHD auto-upload to tiktok playstyle then bow is just better in every way imo

fickle radish
#

Bow is what sniper should have be since d1

robust island
#

Yeah it’s fun

robust island
#

Never mind that’s a terrible idea

steel moat
vale obsidian
past thicket
vale obsidian
#

@past thicket you need level to use gif

sudden chasm
#

Let’s get some tasty weapon inspects and reloads for bow. 😮

long valve
#

^^

vale obsidian
#

i like hook as a concept, just like you said its a really good gap closing tool

#

but with a hammer thing got out of hand so quickly lmao

polar trout
#

Should prolly make it so you actually have to hit the hook, like with hog in ow. If it hits someone and they get behind a wall, it disconnects. Also it seems to me like if they touch the chain at all while it's out, they get pulled, which doesn't make sense. An opponent should have to be hit by the claw.

dim carbon
#

Do you think the sniper is well tuned? There's always complaints about light snipers en masse but I don't hear calls against the weapon itself.

lone vector
#

I love sledgehammer🔨#reversethenerf

eager wasp
#

#dontreversethesledhammernerf

eager wasp
mental nacelle
#

bring back nukes

eager wasp
mental nacelle
#

tbh model 1887 janky as, sometimes you shoot point blank at them and no damage, other times 120 dmg from half across the map

vale obsidian
eager wasp
#

the counterplay is not stepping a foot outside

vale obsidian
#

i don't count afk-ing behind cover as counter play 💀

dim carbon
#

My main counter to snipers that's been working surprisingly well is the tracking dart. Having their position exposed to the whole team makes them more jittery in their movement and positioning

vale obsidian
#

holy shit track dart actually have a use

unreal dove
#

chain grapple is a crutch

fleet brook
fleet brook
slim iris
#

buff dagger

timber idol
#

I think dagger is quite balanced

spark igloo
#

dagger just needs a way to interact with lights without it being a 0-10 matchup no matter what the light is running

crimson merlin
#

Ok so keeping up with my 1920's Chicago theme the 1911 for light, tommy gun for medium, and bar for heavy. One gadget I thought of was a glider for either light or medium 🤔.

#

Hell we have a lever action shotgun what about a lever action rifle for light?

#

Chambered in .45-70 Govt

lament mountain
#

i wish the wire skin for the defib actually made noise

reef vector
#

yeah

#

they were so annoying, it was a sell pick not to and it took away from actuall strategy

#

i think tear gas for medium would be nice

#

so theres something that doesnt fully help ur team cus some people dont want to help that one light that always dies

#

thoughts on a universal specialisation that all classes can use and its a sidearm pistol with really average stats and its cooldown is just like a bit between reloading

shell sonnet
# crimson merlin Ok so keeping up with my 1920's Chicago theme the 1911 for light, tommy gun for ...

i would put it on light

getting to high ground is very important for a glider
for medium movement items are gadgets, meaning that if you want to use a glider, you should probably also run another gadget that synergy
meaning 2/3rds of you gadgets are used up just to make this work (and with how oppressive and overused defib is, your loadouts would pretty much be set in stone with little differences, pretty boring)

on light it could work, it would work really well with grapple and somewhat well with dash (and you still got most of your gadget slots left for whatever else)

however, i do question the existence of a glider to begin with
you need movement items to make it work decently often, but in that case, you may as well just run over where you want to be and use movement to get high ground there
otherwise the only other aspect i could think of would be speed, which grapple and dash already provide (also zipline and jump pad on medium too)
and it would probably get you beamed out of the sky a bunch

as cool as it sounds, it would probably never be really used
too situational, doesnt offer enough

crimson merlin
#

It was mostly an idea to be akin to batman as I can't think of 1920's styled gadgets only maps and guns sadly

shell sonnet
# crimson merlin The glider would come in handy with a jump pad or zip lines to gain momentum OR ...

yeah that's the thing though
you use up a zipline that could get you somewhere faster, just to make use of another item that has the same purpose (it basically just wastes a slot)
i suppose it would be slightly helpful with jump pad, to go faster even if you cant place it at an angle, but that's pretty situational (and imo probably never worth it compared to what other items in said slot could do)

fleet brook
vale obsidian
#

usefulness of the double movement really depend on your playstyle, more specifically how argo/ support are you?

#

im a very agro guy and i use double movement form time to time, its really useful for getting the jump on enemy that just saw you a sec ago

fleet brook
shell sonnet
fleet brook
#

Zip is bad because you're not being creative with it

shell sonnet
#

what?

fleet brook
#

Sorry wrong server

vale obsidian
#

let me find a clip

shell sonnet
#

lol

fleet brook
#

I'm in another finals server and someone's calling the zip gadget bad

shell sonnet
crimson merlin
#

Then what about a jump pack for light that charges and has a fuel guage? It gives you a few options of movement a forward, backwards, and sideways jump pack dash, and a hover/flight movement?

#

Albeit the flight is very limited in terms of speed to keep balance

#

I have mentioned a minigun before that kind acts like the Tomislav from TF2

#

But realisticly what would suit a 1920's Chicago in terms of gadgets? I got guns already but we need gadgets we can't add a mollie we have fire grenades maybe a skin?

#

Maybe a manned turret emplacement?

#

Idk... I can't quite think of gadgets that would make sense

shell sonnet
#

hmmm i could see that working
it would kind of compete with grapple, both are used less frequently but can be used to reach great heights
a jump pack should probably have a longer cooldown or other downside in exchange for it hover ability

but i do see 1 massive issue
mgl, certain arcing projectiles and melee would all be entirely unable to fight someone who is hovering
think of melee vs stung, but except being unable to reach them due to speed, you cant reach them because they fly
it could end up being frustrating

unless you remove the ability to shoot while flying, which would kill most of its upsides compared to grapple
it would at most end up being a slower grapple that you can controle more easily

shell sonnet
# crimson merlin I have mentioned a minigun before that kind acts like the Tomislav from TF2

someone has been posting about a potential minigun for a while now (i think like 120 days?)
but they want it as a special which i think would be a bad idea

it would basically remove the downside from close range weapons
and a general "oh s*#t" mechanic that forces a retreat by oppression would be frustrating
this is less conected to you, more of a general opinion bramble

a minigun as weapon though...
that could be nice

crimson merlin
shell sonnet
#

as deep rock galactic fan i would (obviously) recommend something like the leadstorm minigun

crimson merlin
crimson merlin
shell sonnet
shell sonnet
slim iris
dim carbon
#

Thoughts on a handcannon for heavy?

crimson merlin
shell sonnet
shell sonnet
shell sonnet
#

thing is, it would look weird to be upside down but face your pov be right side up, so youd need to be upside down too
which can cause motion sickness

#

but maybe i have another idea rn hold up

crimson merlin
shell sonnet
slim iris
crimson merlin
crimson merlin
#

The only current difference each class has now is gadgets, abilities, move speeds, and jump heights

shell sonnet
#

ok, cant be bothered to draw it rn

basically, it would be a small, belt like ring around the light, from which legs come out and just walk on stuff like they were a spider
you could remain right side up, since the legs move you in a way that allows such (where unlike sticky shoes, you dont need your legs sideways or upwards for example)
only issue might be arachnophobia, with the legs and all
how easily is that triggered?

slim iris
crimson merlin
#

Maybe some .50 cal turret emplacements around the maps that can be manned?

If not what about an Event where hostile robots and turrets on treads invade and attack both teams?

crimson merlin
#

The robot event idea is basically based off of terminator

#

If not maybe a hostile turret event called RED PROTOCOL which a bunch of turrets are activated and they are out for all teams they can be destroyed but they are quite hard to take down

shell sonnet
# slim iris I don't really like that idea but if so I would love pickable passives

would probably screw with balance too much

with damage you would hit important breakpoints like 2 tap lights with the revolver or similar (rpg/mine 1-shots if it applies to them)
health also screws with ttk, just the other way around
speed would remove/lessen part of what keeps close range weapons balanced, thinks of a sledge heavy you cant outrun

another important factor
i think throw on and forget things are boring (having them be on cooldown and you just activate them every now and again doesn't make it any better)

crimson merlin
shell sonnet
crimson merlin
#

Light wall run and double jump, medium combat roll and dolphin dive, and heavy idk

crimson merlin
#

Maybe for heavy his melee can break small holes in walls to shoot into?

#

If not he needs 2 abilities to match how the others have two

shell sonnet
#

Actually would have an idea for heavy

Energy punch, just punch through a wall to destroy it and make a quick passage
Not for viable for self defence or major destrucrion, unlike charge n slam
low damage but deals knockback (which would be very nice to get someone off of you when using mgl)

crimson merlin
#

Ground pound? Where if he falls from a height he creates a damaging shockwave around him that does a small bit of damage but knocks opponents on their butt

shell sonnet
#

Too close to charge n slam

crimson merlin
#

True

shell sonnet
#

I though we could let him pick up rubble if its small enough (so broken walls, floors etc.)

Break some stuff and make a barricade
Clear stuff off a cashout
Build some stairs if need be

crimson merlin
#

Oh! I got a gadget actually! R6S inspired barricades the heavy can use to reinforce a rooms walls and only the thermal charge or C4 can breach them and breaching charges 😬

crimson merlin
shell sonnet
#

Thing is, everything a class has is pretty obvious

Hp is listed
Speed difference is noticeable
And weapon, specilisation and gadgets are all chosen by the player

You know how your build is different

How would, you add someting like these abilities?

Its also another independent difference between classes that the devs would have to keep track of and balance

They would obviously be interesting, but i do think this whole thing is a bit questionable

crimson merlin
#

Well do it like titan fall the wall running you started losing momentum the more you ran

#

And the other abilities can easily have like a stamina bar next to the sprint stamina or they can use the sprint stanmina

shell sonnet
#

That would be the balance of said ability, but thats not the issue im reffering to

crimson merlin
#

You can add them as passives

#

Like each class has different health regen, hp, sprint speeds, and jump heights they can be added passively

shell sonnet
#

But how would you pass that knowledge onto the player?
Make a whole new section that you need to pick options for?
It would probably be a lot of work for little impact
It alsl might increase pressure on the devs, sincebthey then have another thing to keep in mind, balance and expand upon

Maybe we could turn a few of those into gadgets, but anything more would probably be too fundamental as a change

#

People have already been complaining that the finals is starting to be less of itself

grave trellis
#

did the akm get buffed or sum

hardy dust
grave trellis
#

i feel so good with it

abstract depot
#

You’ve learned that Ak make that kk sound

ornate furnace
#

Did dash need a nerf or am I just jaded

hardy dust
#

Dash didn't need a nerf

sudden chasm
#

93R still feels like an extra struggle to use.

hardy dust
#

Its still the worst weapon in the game

bronze spade
#

i want some dual wielding guns in this game

summer fable
hardy dust
summer fable
#

its was literally the most used light specialization

hardy dust
#

Cuz the other ones sucked

#

Cloak didn't, but its hard to use properly

summer fable
hardy dust
#

I'm eating fried rice rn im a fried rice eater this shit so good

merry trail
#

Man I rarely see lights using the SH1 anymore. Not that I'm super complaining, lol. Did they nerf it or something?

hardy dust
#

A big one too

fleet brook
ornate furnace
merry trail
fleet brook
merry trail
#

SH1 not LH1, lol

ornate furnace
# fleet brook Trying to catch a light without winch is cancerous but that's just venting

You're a heavy, you weigh like, 7 tons and you're chasing a short person who's coked up off adrenaline, under no circumstance with or without dash should you be able to catch a light without winch, that's logical and completely fair, they only added winch to give heavy some grounds because all lights would do is out zone them, now comes the issue of how the hell do you fight a heavy with winch 😭

#

Sledgehammer winch, rpg winch

merry trail
ornate furnace
merry trail
#

I've seen a lot of people say that spear is downgraded sledge. I say at least you can get away from the sledge...

ornate furnace
#

ONG, my friend drops 30 kill games with spear

fleet brook
ornate furnace
fleet brook
merry trail
#

As a Light main, my best advice is to try to bait the winch, and try to keep a mental 7 second countdown on when they can do it again. That is if you either don't have the stun gun or it's on cooldown/not loaded. Otherwise get the drop on them, attack before they notice you. So. Y'know. Light stuff. lol

fleet brook
#

And forcing fights constantly because lights choose when to fight

ornate furnace
#

My friend puts down a mine and pulls people into it and it's gg

merry trail
ornate furnace
#

Even when I play heavy the only thing I really lose too that isn't a skill difference is a light 500 meters sniping in the corner of the map

fleet brook
#

Yes a meta heavy beats a meta light but I'm playing melee with C4 and RPG and third is a switch slot

#

Also telling people "just rpg" is terrible advice because if they're new they effectively don't know what to do for 40 seconds

ornate furnace
#

Stunning is so niche now

fleet brook
#

Stuns effectiveness is gambling on what platform they're using to play

merry trail
# ornate furnace Stunning is so niche now

Oh I haaaaaaard disagree with that, lol. If you get a stun, you will get that kill unless you're staring them in the face or you don't move. At least in my experience. That and unless you go in with a premade, your teammates will never be there to help in time, lol

fleet brook
boreal laurel
fleet brook
#

I'm not saying that light is op

I'm just pointing out without winch a heavy is never catching a light

#

And light has tools to get rid of most of heavies options if they don't want to be outranged

And if they're smart they'll just run away from you where you can't follow

Stun

Use glitch to destroy all your anti range options

#

Been playing since beta and I don't understand why everyone sleeps on glitch grenades

fleet brook
boreal laurel
fleet brook
fleet brook
merry trail
#

I wish I could use the bow. I see people looking like they were born with a bow in hand and I'm over here can't hit a damn shot

merry trail
#

So idk if this is something worth considering, but maybe the Spear's alt attack should be a 1-2-3 combo too? Instead of locking you into the full set of swings, you have to continue to hit the button to spin?

#

Maybe make it so you just keep spinning if you keep hitting the button. That way it's not such a huge gamble.

stoic frigate
#

plz nerf knives

#

too op

sacred cypress
#

Throwing needs a nerf with some form of reload animation and the Lewis gun needs to have less recoil it's juts too much

cunning swan
timber idol
#

Like how would throwing knives reload

lone vector
#

New light gadget idea: mad milk from tf2 but ospuze

timber idol
#

Frag grenade skin: can of ospuze

#

I would actually use that

sacred cypress
timber idol
#

Ah I see

unreal dove
#

No counter just get caught and killed lmfao

fleet brook
#

1 there's several counters one being lights most used specialty and having a team with ears/ eyes and using coms

2 as a person who played since beta without Winch claw that's the item btw playing melee heavy or just in general any non lmg heavy you just kinda got mega boned because everything can and will just outzone you

#

I'm guessing winch was added to address this (because it was a serious issue limiting heavy weapon diversity to just lmgs) if you went against good players you could say good bye to any close range heavy builds and stun gun was still really good pre season nerfs so even if you did close the gap slightly you got shot down

unreal dove
#

They could have solved thr problem any other way then giving us off brand roadhog

fleet brook
#

If a melee heavy gets you elusive dash (if you're light) or if you have insane reactions hook away

If you're medium you have the time to shoot back or you'll survive long enough for your team to help and winching another heavy is a bad idea because they can have there gun up before you

fleet brook
fleet brook
unreal dove
#

Literally anything and majority of the players I'm verging are literally pulling you out of the air and creaming

fleet brook
unreal dove
#

Ik hog is better but ow is complete trash now and it's the only comparison to be given. I'd assume the reason it's in the game is cause hog has it (inspiration)

fleet brook
#

Lights solution to losing to heavy was stun gun which is fine if you're on computer on console you can forget about turning and forget about moving if you're heavy

unreal dove
fleet brook
#

Glitch grenades existence annoys me (I understand it's place) it just feels like the Sombra of this game if that makes sense

unreal dove
#

Honestly if they actually try and fix the main problems of this game and properly take time to address them this game will be great. And possibly more players will play it. Also yes glitch grenades are cancer along with gas

soft juniper
#

Quick funny idea make a funny build mixing anything from any class together
example:
Class: Light
Special: Charge n Slam
Weapon: Riot Shield
(Try to have each thing be from a diffrent class)

final terrace
#

ribbit ribbit frogonesie

fleet brook
#

Class:Heavy

Weapon: XP-54

Special: Heal beam

#

Heavy that has a laser high dps gun

vale obsidian
#

Class: Heavy

Weapon: Sword

Special: Dash

slim iris
hazy spear
slim iris
# fleet brook And light has tools to get rid of most of heavies options if they don't want to ...

honestly just position better. My go-to strategy is dropping the station down multiple floors and then fortifying the floor I'm on. Well-placed mines can skew the fight in an unfair way, RPG is a cheat card and charge n slam is a great follow up. Even glitch stun and running is useless as long as you have good positioning. They'll be forced to enter your floor where you have the advantage, because light sucks in close quarter combat.

sacred cypress
#

The heavy lmgs have been nerfed to the ground. Its literally the only automatic weapon in heavys arsenal. As season 3 came it felt more lime the game was pushing heavys to play melee and it just feels forced. There was no problem with the m60 or Lewis and top of that, it's been given ridiculous recoil. By the very least embark, the recoil can be reduced.

slim iris
vale obsidian
#

do embark even listen to comunity feed back anymore? 💀

#

yeah sure CM is making a feed back list dozen of pages long but why isn't one of them in the game yet?

calm turtle
#

what weapon should i use for heavy?

#

I tried the ks-23 and it was miserable

eager wasp
#

The rest I don’t think are any good except maybe SA is decent

calm turtle
eager wasp
#

uhhhh well I mean you gotta have pretty good aim, don’t get too close and personal with people so that if you need to you can run (for lights tho I like to get close because then they panic and it’s easier to hit the shots point blank, be more defensive than offensive (it’s how I do it atleast cuz heavies take quite a bit of shots to kill)

shell sonnet
# calm turtle how do I use the ks-23 though?

if all else fails, you can use ks-23 as incredible defensive weapon
make holes and spam the objective to prevent people from stealing

or make the area open to lift the objective with the gravity cube

inland sentinel
#

I think they should add some sort of trap (bear trap) for example which could stop a player in their tracks for a couple seconds and should deal 50+ damage

shell sonnet
fleet brook
fleet brook
slim iris
near cairn
#

I seriously cant deal with the snipers sitting on a perch and peppering the point on powershift. i don't get why people find it fun, and i don't get why its even a thing at all. it's ridiculously un-fun, especially compared to matches where snipers aren't present where it's the most fun game in my library

keen island
keen island
vale obsidian
#

it need damage fall off to give them a slap in the face

fleet brook
#

You cannot solo counter everything in a TEAM BASED SHOOTER

slim iris
fleet brook
#

Also people forget pre winch heavy had 2 weapons his lmgs

Because shotgun is pointless and melee good luck catching anyone

#

That's a lie he had 3 lewis gun and his lmgs

Now his lmgs kinda suck for quick damage and this game isn't based on sustain damage and long fights

slim iris
fleet brook
#

They aren't the KS-23 but they're alot worse than they use to be and they're recoil is annoying

fleet brook
fleet brook
#

Yeah tbf humans are simple creatures and they'll take the path of Least resistance and just relying on gun skill is a massive crutch in this game but you don't really need strategy if you're just really good at gun fighting

vale obsidian
#

i just realize

#

i don't like fighting hook but i like fighting rpg even tho their basically the same thing

#

i think it because i can see the heavy holding the rpg and it make the shot is predictable?

#

(unlike hook where it come out of nowhere)

fleet brook
vale obsidian
#

prediction, reading character movement, yati yada

fleet brook
#

Also if you take away winch or mega Nerf it you're gonna need to retune range heavy to be better

vale obsidian
#

all i want is wine up time

#

im fine with it if i can atleast react

fleet brook
# vale obsidian prediction, reading character movement, yati yada

Elusive dash on light .No I don't wanna hear about but rpg wah weah wah it's on a 40 second CD and you revive in 20 and you aren't the only person in the lobby (not specifically talking to you just saying)

As a medium usually you can shoot em enough mid pull especially if your team is helping you

Heavy well just pulling another heavy who does that?

vale obsidian
#

i already say everything i want to say tbh

#

im fine with hook rn if it had a wine up time so i can react/dodge

#

i compare it to rpg which is basically the same thing as hook fundamentally but bettered design

#

thats all 🤷‍♂️

fleet brook
vale obsidian
#

a ranged destruction tool that every use as an opener in combat lol
sad

#

well thats the detail of it, you still die the same just in different ways

#

both practically make you one shot soooo

shell sonnet
#

what if winch needed to be held and pulling speed is nerfed? (while also removing its stun)
a ranged enemy can turn around and start shooting the heavy, so they take some damage before they are able to attack, making it riskier

vale obsidian
#

so i was thinking

#

you need to spin the hook first before you can throw it

#

Like a cowboy!

shell sonnet
#

thing is, that changes nothing about what happens when you get winched
it just changes if you get winched in the first place

its better but not ideal

imo being able to sidestep/dodge shots can work, but its less impactful than the aim of the user

vale obsidian
#

i just want to fix the "came out of nowhere" part

shell sonnet
#

if it were thrown slower (like the actual travel time) then that would change though
and since it doesn't arc, it will still be just as useful for utility

vale obsidian
#

we don't want to mess with people musle memorie tho

shell sonnet
#

one thing i noticed once
i winched, missed my target, but then they walked into the chain and got winched when i pulled it back
is that intended?

vale obsidian
#

fcking linger hit box

#

i doubt thats ever intented

shell sonnet
#

you know, i really like some of the weird niche tech people have discovered
frag surving
the goo plane
prop surving
stuff like that

i wonder what could be some potential items that would expand on weird possibilities

vale obsidian
#

you see, the finals is coded in a really simple way

#

let me try to think of an example hold on

#

hook yes the hook

#

so the "grab" trigger are connected to the model itself and dosn't do any check other then "spawn when the hook model spawn" and "deleting when the hook model disappear"

#

thats it
it dosn't check if it hit a wall so it can disable the grap triger or anything like that

#

another one i can think of is jump pad

#

it only give you upward momentum, and all the side momentum are carry form your prier movement

#

thats why sliding into it give more distent then walking into it

near cairn
#

There are many many occasions where if the sniper didn’t have such a high fire rate, the constant body shots wouldn’t have killed me at such infuriating moments

#

I think skill should be rewarded for sure, but with how it is currently, its just too easy to spam high damage shots halfway across the map

vale obsidian
#

ask google, i don't remember what exactly it mean xd

#

the hit box should've been disable when the hook hit a wall

crimson merlin
#

They remove the enhanced sights but not this stupid stun gun and winch claw... these two things are booty cheeks!

#

Especially the stungun sucks good luck trying to defend yourself turning at a snails pace

fleet brook
#

Which is good and bad in some cases

restive plover
modest pulsar
#

we should bring nukes back

versed crescent
modest pulsar
#

idk why everyone wants to nerf everythign

#

the whole point of playing light is to die at any moment but do so much damage you can 3v1

teal ginkgo
#

Is sword still viable in ranked?

reef vector
#

not really

tender grotto
soft juniper
keen island
crimson merlin
#

What about a booger mine and grenade that slimes you and acts like a stun BUT it's not as BS as you can still turn normally just you can't jump, sprint, or use dash. You can only walk and turn

#

Maybe a buff to turrets make them double barrel higher dps but longer recharge and giving us mini single barreled .22 bubble turrets that are weak af and slow fire rate more of a slight aid in a firefight

civic salmon
# crimson merlin Maybe a buff to turrets make them double barrel higher dps but longer recharge a...

I think it'd be more interesting if they changed goo to be able to absorb toxic gas. Like if goo gets hit by gas it breaks from the rest of the goo and shrinks into a throwable object that explodes into shrapnel that puts a DoT on whoever it hits. I dunno, it just seems like there are way more uses for fire than gas. Another idea for a gadget would be like a bouncy ball you toss forward an everytime it hits ground it leaves speed boost pads that are consumed on use.

topaz vault
#

Please add mounted minigun for the Heavy and DMR Rifle for Medium

vale obsidian
#

idk man dash nerf feel like a nothing nerf to me, other then the far and few actional "oh! i thought i have dash but dosn't" moment i really don't feel it at all

#

i main dash alright

#

but dosn't grind the game as much as you do
i don't use sword

#

you just have to get used to the new timing imo

vale obsidian
#

its only one sec after all

#

tbh you change my mind, im still on the middle ground tho, not agreeing nor disagreeing
i just see your view and acknowledge it 👍

#

🤷‍♂️

violet cosmos
#

yeah the dash cooldown makes no sense, it was already harder to use and punishing to fuck up, it didn't need a nerf at all

white thistle
#

ok bro

radiant vapor
#

pls delete the sniper.
the game would be so much better without this bs weapon. Everyone i ask hates this weapon (except sniper players).
they are just sitting behind a roof ledge with headglitch so you cant even shoot them. You cant hunt them down since they are the fastest class in the game. The weapon takes minimal skill being hitscan and regulary shooting at unaware targets with little to no counterfire. Having one as teammate is not good either since they cant contest the objective effectively since they are to far away. With so many cahsouts being in open field it can be completely impossible to get a cashout without killing the sniper on the other side of the map first.

pls delete this wepon :)

#

lol i never rage quit or emote nor do i play light 😂

lilac terrace
#

I’ve seen impressive rushing lights in bank out

radiant vapor
#

ideed i do..... to rpg snipers

#

many games have tried to balance sniper before and failed. The ultra high range onehit type rifle weapons are always hated.
i dont think there is a way to blalace this weapon, wich is why i want it removed. It is not overpowerd... just anoying, so any change that makes it hareder to use will also mean it gets a buff in some kind. There will never be a game that has a sniper that does not feel like getting cheesed.

#

that is a trade i would 1000000% agree with

#

oh it is annoying and the reason everyone uses it is to deal with lights since heavy loses a 1v1 against light in most scenarios if it was not for RPG

#

rpg is not a wepon tho ist a gadget with a realy long cooldown

#

any ideas on how to fix sniper?

#

thats called teamplay

vale obsidian
#

i thought you guys were talking 1v1

radiant vapor
#

you cant comare the evectivness of a weapon by just introducing more of it and saying its strong

radiant vapor
vale obsidian
radiant vapor
#

rpg is a one time burst every 27 second or so

#

lights can use glitch nade mediums can walk in their face and trade 140 dmg for 252 self dmg

#

i am that medium xD

#

as is stungun

#

i have played a few rounds of light so i do know how the gadges, wapons and abilitys feel like

#

xD

#

u think i am embark employee?

#

sniper would not be in the game then lol 😂

#

i am not

#

yes

IF
heavy weapons were viable at range again...this recoil is actuly cracy.

#

i uese rpg like a dmg supplement at range since heavy cant compete at anythin above 15 meters

#

true, ecpecialy when compared with the practically non existent recoil on xp54 and m11 playing lewis gun feels like playing lottery

#

maybe a different damaging gadget for heavy could freshen up the game. something more skill based with shorter cooldown and no aoe. not sure what that could be to.

#

it takes a single game to get a feel for those weapons tho

#

👍

hoary sail
#

what's light meta currently? i quit playing the game a while ago and now idk what's goodRaidenDead

grave furnace
#

on your team? Go die 200 yards from your teammates and quit the lobby
on the opp team? Spawncamp until they ragequit

twin basin
#

Controversial opinion screw the sniper

#

Because it just encourages anti team play by sitting back and watching instead of helping push the point or take the point which is obviously really important in 90 percent of the game modes in the game

fickle radish
#

Don't understand why devs feel the urge to add snipers on every damn game

twin basin
#

It doesn't have a place in the finals right?

dire prism
#

Am I the only one who thinks the revolver should be able to two shot light

twin basin
#

No

dire prism
#

Like dude it’s so annoying when u can’t hit that last shot

twin basin
#

You can't 90% of the because they just go zoom with dodge

zinc solstice
#

Lol why does the glitch trap not even need line of sight to affect you? Why can I hide my glitch trap under rubble or goo and it still affects everyone in the vicinity? Feels like cheating.

#

I just slap it on the cashbox, put goo over it, and nobody can use gadgets in the area until they play hide and seek and find it. I’m shooting them the whole time btw

crimson merlin
vale obsidian
#

a trap that can be less annoying imo

vale obsidian
crimson merlin
#

It's not as op as y'all are complaining about

#

Look to winch claw and sledge or freaking stun gun... those are worse

#

The glitch trap helps counter that garbage in a fair way

vale obsidian
#

nah none of these is op imo, but they sure are annoying

crimson merlin
vale obsidian
#

the season 1 stun is op yeah

#

but the stun gun we have now is balance enough

#

you can shoot back pretty reliably imo

crimson merlin
vale obsidian
#

you might need to up your sens then xD

twin basin
#

stun is fucky

restive plover
vale obsidian
#

this game need you to do 180 turn

crimson merlin
vale obsidian
#

maybe its the mussel memory you got form that game is what make you unable to turn around

crimson merlin
#

Perhaps

vale obsidian
#

maychances

zinc solstice
storm mason
#

Why I can see all tipes of barrel and usable with thermal vision but NO MINES?!?

restive plover
#

Because thermal is kind of fucked and doesn't work properly.

storm mason
#

For me it’s awesome, it just feel bad I died literally while step on invisible mine im not saying it’s not glowing white it’s just missing on the screen…anyway it plays amazing for me. Best gadget for light in TA for sure if wasent for mines not showing

vale obsidian
#

@restive plover someone got killed by light once too many time lmao

restive plover
#

I'm not the only one saying its overtuned. 1 shot from a dash lunge after a vanish bomb. right lol

quaint lotus
#

A roulette spinner gadget to give a random class exclusive gadget (that isn't your own class)
(Single use until death)

quaint lotus
#

Or difib (outside of Terminal Attack)

golden ice
#

c4 needs faster detotnation

vale obsidian
#

make it instent so i can pocket sand people again

silk cargo
#

i need a pocket sand gadget

reef bear
#

Can we get an m4 please that’s all I want

last wharf
#

Erm no use ak like a real commie

vale obsidian
#

i don't get why you want it

last wharf
#

It dose nothing

#

You just want a re skin

restive plover
#

Akm has enough cosmetics.

vale obsidian
#

real

restive plover
#

I hope more guns get reloads as cool as jackpot juggle.

civic cairn
soft juniper
#

I honestly miss using the Breach charge as my damaging throwable

last wharf
#

Real

vale obsidian
#

its also a good risk reward dymanic too

#

hate that they removed it

violet cosmos
#

its unfortunate, given it should be something heavy has since its close range AOE damage, and would be much less annoying than the RPG because you can't be sniped by it

vale obsidian
#

#BuffBalanceTeam 🙏

last wharf
#

No bring back beta ttk

#

Trust

polar trout
unreal dove
polar trout
polar trout
#

Honey badger is in 300 blk if I remember correctly so it should perform more like the akm actually but I'd assume the acr would be like the m4

#

Oh except 300 blk is bad at range due to a low load and thus muzzle velocity

unreal dove
#

what i was abt to say would be a cool weapon to see id honestly just like to fix all the games problems before they add any new weapons tbh

polar trout
#

Fr

#

Ngl buff the stuff they've already added, nobody uses anything from s2/3 aside from winch and sometimes thermal bore

vale obsidian
#

it should be weak at long range then, no bloom pls just falloff 🙏

ripe granite
#

hey is the m60 or lewis gun better for heavy?

polar trout
#

Make it a light weapon, give it a high damage per shot and good enough fire rate, making it one of if not the highest DPS weapon in the game

#

But make it have crazy recoil

#

Like craaaazy recoil. Also maybe some poor falloff and prolly a bad hip too

polar trout
hardy dust
vale obsidian
#

a bit as in just a few game 👍

hardy dust
#

Going into the training range and getting used to the first (easier) half of the recoil is pretty useful too

ripe granite
#

tyty i had a feeling it was better than the m60 and be honest they both have really bad recoil

hardy dust
ripe granite
#

fuck you

hardy dust
#

:(

ripe granite
#

only joking but still yk what i mean

#

maybe i’m bad idk gun bad i blame gun

hardy dust
#

Its kinda useful to prefire with m60 when engaging someone so you get rid of the bad recoil and it has a ton of bullets so you dont rly waste ammo

ripe granite
#

yea i’ve been sitting on platform just prefiring everything, i don’t understand why people push into a stream of bullets when they hear the m60 i have 70 rounds and no i will not stop shooting

crimson merlin
#

What about a bizon or P90?

#

Ooooooo a galil!!! Or a bloody Negev or M249

#

As for rocket launchers a new wepaon instead of the rpg I was thinking the M202 Flash

#

Or the M72 LAW maybe even a Panzershrek or panzerfaust

topaz mauve
#

Where are my diamond sword mains, I'm trying to get more consistent against diamond players. Lowkey I feel like it comes more down to positioning. If anyone is out there 😅, let me know if that's the case

twin basin
#

give heavy a m82 barret thoughts?

polar trout
crimson merlin
crimson merlin
polar trout
#

Give them a charge up railgun. Have to stop to fire it and long ass reload but it's strong asf. This game takes place in the future, give it something futuristic please. Especially since the last 2 seasons have been old, with retro and feudal Japan. Give heavy the railgun, med a laser beam rifle than deals more DMG the longer you hit the target or sum idk

crimson merlin
violet cosmos
#

a beam projectile, that ricochets off the environment

polar trout
#

Also I did say or sum, maybe like a mini missile launcher like the riptide or whatever it was called in Titanfall could be fire

crimson merlin
#

I think a soundwave gun would work especially if it obscures vision like a glitch trap or stun gun and also blocks hearing and directional pings "as you are getting shot" to act more as a suppressing weapon

#

Because lasers suffer no damage drop off and such that's the downside

polar trout
#

Make a sonic cannon that shoots a big shot with high wall DMG and that pushes enemies and concusses

crimson merlin
#

That is a good improvement to my idea

polar trout
#

Actually, unlike a bullet a laser would become non damaging at a certain point due to the laser dispersing too much

#

However it would be instant and have no drop, which is already like the rest of the guns in game

covert ether
#

why does wench go through walls this is bs

crimson merlin
#

Ah yes you make a solid point

polar trout
crimson merlin
#

🤣, I love Middleville speak runneth thy pockets of thouh pantaloons

polar trout
#

And I really loved the laser in codaw but that's personal preference

past thicket
#

hate that one

twin basin
#

What should heavys long range be?

crimson merlin
#

Heavy is a tank and is therefore up close and personal hands on likes to get dirty

#

Although!!! I do have some fun gadget ideas

#

Like barricades similar to the ones in R6S where only thermal bores, C4, and Breach Charges can punch through. As well as a portable Mortar! Or a Kamikaze Drone that you drive to people...

polar trout
#

Like immune to all the other explosives and all other DMG types too?

crimson merlin
polar trout
#

OHhhhhh ok

#

Yeah the reinforcements. Would be cool ngl

#

Mortar would be fun. Always a balancing nightmare in bf but maybe here it would work better cuz it'd be such a commitment

crimson merlin
polar trout
#

When you type it says "...is typing [your name]" (but like actually your name, ion know how to get those characters) but for anyone else it says "x is typing" why is that

#

Also what even is your name is it a language or just some scawy characters

crimson merlin
woeful agate
#

damn xp54 hits at long range

#

its kinda absurd how much more effective it is compared to a lot of medium weapons

polar trout
crimson merlin
polar trout
#

You Jewish? Do you get shit for it?

#

Fucking annoying how racism is now legal due to the alleged actions of a nation across the world. Should prolly keep political talk out of this server tho so nvm

spark igloo
#

tier lists for all 3 classes

lament mountain
#

this for the baseball charm. that's a typo.

woeful agate
spark igloo
woeful agate
spark igloo
#

its more of a team gadget

polar trout
#

My weapon, gadget and spec ideas, starting with
Light
Specs:
stim- works like TF2 stim pilot, give a speed boost and heal back to full, plus Regen for a sec like hd2 stims. OSPUZE skin where you drink it.
Jump pack- keeping up the TF2 theme, this spec has a fuel bar. You can double jump, using some fuel, or press the key to toggle the ability to wallrun on/off, which uses fuel as you run.
Weapons:
TKs- DMG lowered, change primary to an attack combo where you do 2 normal attacks and then a heavy attack with a long cooldown after the heavy attack or after you stop firing.
93R- PLEASE BUFF TS PLEAAAAAAASE
Honey badger- a weapon with high (almost AR) level DMG, and a fire rate higher than the ars but lower than the smgs. This affords it the highest DPS or close to it. However, it has terrible recoil, bad falloff, and only like 20 rounds. Epitome of amazing hard stats, terrible soft stats.
Gyrojet pistol- a pistol firing small rockets that get faster as they fly. This allows them to deal more damage the farther they go. They are projectiles, and it has a relatively low fire rate, but high DMG up to maybe 70 at max range to compensate.
Gadgets:
Acid dart- a small gun that shoots a dart, the dart deals a small amount of DPS and stops all healing from being received.

#

Medium
Spec:
Recon senses- reworked to be a single ping that shows to the whole team. I don't like medium being the support class but also being the only one that can't scout.
Weapons:
Some sort of normal shotgun with actual spread unlike the 1887
Laser rifle- shoots a solid, bouncing beam with tick damage that increases on a single target the longer you shoot it. The beam has falloff, and it gets larger as it loses damage. At some point, it completely disappears.
Gyrojet carbine- as pistol, but with more bullets and lower DMG. Probably also a worse starting DMG but a better DMG multiplier at long range.
Famas- gimme a scope and maybe some better ranged DMG
FCAR- undo that stupid ass change, go back to more DMG less bullets
Gadgets:
Hacking dart- can hit allies, enemies and can shoot yourself. Gives the recipient a buff to all stats, but after like 10 seconds the buffs wear off and are replaced with a nerf to all stats that's more extreme than the buffs.
Acid grenade- as dart, but lasts less time and in an aoe

#

Heavy
Spec:
M134- go look at the copypasta the guy has in the feedback channel, it's a good idea that I like.
Mortar/turret- set up a mortar, interact with it to use it. Arcing shots, high DMG, and destruction. Alternatively, just make an hmg turret with high DMG and destruction but no aoe. I want a turret pwease.
Sonic ram- a room that fires a massive sonic blast on use. Deals minimal DMG, but knocks back enemies and destroys massive portions of walls. If an enemy is knocked into a wall, extra DMG is dealt. It also concusses enemies, slowing and distorting the screen.
Weapons:
Micro missile launcher- shoots missiles that explode with a low rof but high DMG, no falloff, like 30-40 round mag, high destruction. Projectile based.
Particle cannon- a charge up shotgun. Each pellet deals small dmg, like 5 or so, and is fired in a massively inaccurate spread, but there's like 100 of them. Requires a half second charge up or so, and only has one shot before reload.
Spear- allow cancelling of secondary fire/make it a spear throw.
Gadgets:
C4- increase the number you can have out at once, but not stack size. Also reduce arming time a bit.
Beacon- I want an airstrike or orbital railgun beacon, it would cause a solid vertical line of destruction with heavy DMG, but a warning for people in the aoe.
Pyro drone- a throwable that looks like a lil airplane, after being thrown it homes towards an enemy. It goes forward quickly, and doesn't really change direction beyond like 30 degrees or so. Has a smaller AOE but has hit DMG to differentiate from pyro nade.
Rpg- reduce AOE DMG, give it on hit DMG. So if you hit it, it can one shot or do massive DMG, but if you don't it only deals like 30-40 dmg. Should be for destruction, not DMG.

polar trout
crimson merlin
crimson merlin
#

More snipers would only encourage more camping and less teamwork

polar trout
crimson merlin
#

Then don't give it a scope let it be at maximum an acog scope aka ×4

#

Because seriously snipers even now are a bane to my life as they fill me with such a deep seated hatred for myself I have to lock the pill cabinet and knife drawer lest I do something to myself...

polar trout
polar trout
crimson merlin
#

I was hoping no ×8 or ×12 scopes that would be BS

#

It would be like why not give the heavy a .50 HMG with a thermal sight lol

#

I will say the quad tube shotgun needs to be removed and reworked that thing SUCKS especially when the enemy is close to death OH I GOTTA RECHAMBER!!!

#

Brb lemme get what would be better in it's place

#

USAS-12 a full auto Korean Shotgun

#

Or

#

The Saiga-12

#

But this thing... this thing is an absolute piece of hot steaming booty chocolate!

crimson merlin
crimson merlin
mint hemlock
shrewd pecan
#

Medium idea: a projectile like a knife that teleports you where it lands (1 use) ou the gravity shuriken like in titanfall 2

mint hemlock
shrewd pecan
#

At least the gravity star for the medium?

mint hemlock
#

the medium does need more interesting gadgets, ive been thinking maybe they could use some kind of unique damage based gadget

mint hemlock
shrewd pecan
#

Yeah bc the heavy has a rocket launcher and the light the thermal bore so the medium could have something in this rnage too

mint hemlock
#

a gravity star type thing would be interesting if: it didnt deal damage but rather allowed for teammates (especially heavies) to hit the now clustered opponents, not that it dealing damage would be bad it just might reduce its use for team purposes

#

of course this is me heavily focusing on mediums role as a support, which is not the only purpose of it

haughty grail
#

Buff the sa1216

cunning swan
haughty grail
cunning swan
haughty grail
twin basin
#

Hear me out let the ks-23 actually have sights

vale obsidian
#

zoom > sight IMO

timid fog
#

Add laser sight to the sledge hammer

timber idol
#

The CL-40 has sights on the actually model but we aren’t able to use them

fair parcel
#

سلام، في حد او مجموعة لاعبين علبلستيشن 5 للانضمام؟

jagged ice
#

pls collab with r6 and make akm black ice skin , it would sell

also if you decide to add custom melee anumations woulld also sell a lot , like imagine a knife animation , everybody would buy that shit

twin basin
twin basin
#

Hear me out make medium choose between ads or turret

rough carbon
#

Greatsword skin for sledge

vale obsidian
#

i rather tape a ruler on my screen then use that shit

timber idol
vale obsidian
#

Better idea!

#

Pool noodle lmao

timber idol
#

Wait

#

This could be an addition to the Hawaii, beach idea

#

Spade dagger too

vale obsidian
timber idol
#

Shovel haha

#

We already have cards skin for tk lmao

rough carbon
#

How about rolled up paperboy newspaper skins for throwing knives

#

Or snowballs come winter

cerulean lodge
#

sword needs a lightsaber skin

#

and we need a darth vader

#

and for claw we need like a force choke skin/animation

vale obsidian
#

would it be copy right tho?

cerulean lodge
#

yeah it would

#

but you know, maybe a we get a colab one day

rough carbon
#

Roman candle firework skin for the Cl-40

vale obsidian
#

@shell sonnet i think there's a stat tracker for it

#

3rd party soft ware ofc

unborn quartz
#

Knives

crimson merlin
#

It's dog water with It's stupid rechamber every 4 rounds...

#

USAS-12 would be MUCH BETTER

lost terrace
#

Riot shield

#

Just reminding youy that it exists and is littered with bugs

#

👍 ok

timber idol
#

I love riot shield

boreal laurel
rough carbon
timber idol
#

Omg yes

remote swan