#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 45 of 1

thorny basin
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current light is painful anyway. Just play Medium if you shoot good/support player or play Heavy if you want to have a chance to make mistakes and survive more

compact linden
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found a fix for the aps xp issue - just get 3 goo gun heavies

manic narwhal
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Medium is a team player, while light is a flanker

worn flicker
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Sadface for FCAR right now. Was fine the way it was.

manic narwhal
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No

soft shale
soft shale
trail raven
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get gud bruh

torn mantle
restive plover
normal ice
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Raising the cashbox up a floor is a use I haven't considered -- thank you! Also didn't realize the cube could be destroyed. I agree it would be less niche if it was indestructible

worn flicker
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@soft shale @torn mantle @restive plover First. Weapons don't have to have downsides. FCAR was the Mario of weapons. Not the best, but not the worst, just all around. Less of a learning curve. The problem with the 3 exra bullets is now I have to relearn the cadence for what seems to be no good reason. TTK was not comparable to light weapons by half a second. Anyone have a link to the Weapon stats spreadsheets for 2.6.0? Any fans made one of those yet?

fleet brook
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Grenade launcher isn't that annoying and just hit your shots

restive plover
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not the best
Lol
Lmao, even.

worn flicker
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YOu think it was the best?

fleet brook
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@worn flicker

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Wait that's 2.5.0 my bad

restive plover
night stratus
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That’s what Iā€˜m saying

onyx nova
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P90 skin for m11?
Anyone?

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(or just a p90 would be awesome)

past apex
onyx nova
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Feel like that'd be a medium weapon though

past apex
soft shale
fleet brook
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Also yeah hit your shots and get better at aiming

boreal laurel
soft shale
# fleet brook I don't use the GL

I never said you did. But that's typically something they could say.

Also where did I say that I couldn't hit GL users ? Oh right, nowhere. So keep your "get better at aiming" to yourself. That's not the point. GL litteraly shreds Lights in two shots with zero effort as it can be constantly spammed. Find that fair ? Then I wonder why so many people are complaining about the RPG.

fleet brook
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Here you said you can't hit shots with rifles here

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Chill out

soft shale
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I was impersonating a GL user.

I often saw Mediums switch from rifles to GL when they get steamrolled. It's a no brainer for people who can't aim.

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Doesn't mean that they get that many more kills in the end. But they can be terribly annoying. And vaporize Lights with ease.

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IMO there's no way to really solve the issue except by making it less spammable. Or have the grenades detonate after a bounce like the Heavy GL.

sly estuary
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i think they made the right choice to nerf the stun gun cuz it seemed kinda redundant doing the same thing as glitch

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but they should probably decrease the cooldown for it signifcantly

fickle radish
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its already low af

elder cloud
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new light specialization that hacks enemies internet and makes them disconnect. what do you guys think??!??

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or better yet makw glitch grenades actually glitch enemies and gives them extreme lag and rubberbanding

soft shale
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the horror

vital jacinth
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lowk imagine a v9s skin, but it dosent have the suppressor, and you can call it "virtual extension"

restive plover
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Make it one of those integrally suppressed type 64s

long finch
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That would be sick

trim spire
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pressure makes diamonds... and i love pressure

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whats up brother

rapid ledge
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What is the best gadget for medium?

hasty pivot
# rapid ledge What is the best gadget for medium?

Frags,jump pad,aps,ziplines(defib should always be a must jump pad too so you can get out of a fight or get to higher places/put on the side of the wall next to stairs so ppl can't follow)
So rlly depends do you want more movement and the ability to rotate fast deny projectiles to hold an area or extra damage/get ppl in places you can't shoot

warped quest
rapid ledge
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Healing been

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Healing beans

open pagoda
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What's everyone opinion on APS Turret having no changes in the Patch Notes?

restive plover
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Outside of power shift it's perfectly fine.

soft shale
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It's a very useful gadget that any team should at least have in reserve. Being immobile, fragile and having a narrow radius, it's far from being broken/OP and the only ones who will ever really complain are people who main grenade launchers.

restive plover
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Cl-40 players when they have to actually think about where they shoot: 😭

hallow leaf
tired rapids
sour jewel
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Dagger is absolutely unusable, the backstab hitbox is inconsistent and with the changes to footstep audio you really can't sneak up on people other than the most oblivious bots.

It was definitely fun when it worked but for the most part it just feels terrible.

fleet brook
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Ever since tf2 back stab mechanics have been jank

teal dagger
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HOW CL40 GOT 110 IN A SHOOT

restive plover
teal dagger
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i mean it is too much

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light have no way to fight with a cl40

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it dont even need to aim

lunar crater
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Does any have updated dps charts here

teal dagger
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just 2 click and an easy kill is got

restive plover
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It should do big damage on directs, but the proportions should be changed around.

fresh quarry
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If the devs are gonna do what they’ve done with the fcar then I think it should be even more viable at range to actually make it useful

teal dagger
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yes a direct is hard but now its todally a noob gun

restive plover
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But then the aps might actually be a real counter and you have to take that into consideration.

teal dagger
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just for light cl40 is op

mellow lodge
teal dagger
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i think now fcar is still better than ak

restive plover
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A little easier maybe but not better anymore.

teal dagger
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its ez to contol and ttk is a little bit faster

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just for me famas is fun but fcar is better

fresh quarry
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Idk I feel like the fcar has a really boring ttk now and its made me rather just play heavy and use Lewis gun

desert nest
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lewis

teal dagger
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fcar is fair now

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but fair is not fun(

mellow lodge
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lewis has always been a problem though

teal dagger
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lewis is hard to contol fcar should be hard to contol and got a fast ttk

mellow lodge
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recoil as a restriction is always cringe though

fresh quarry
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Mediums weapons are all only for support now tho except the shotgun

teal dagger
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HOW fcar is still good

idle sky
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yah. medium still has some pretty good guns

teal dagger
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look quickcash it always be 8med and 2light or heavy

mellow lodge
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damn you lucky if those are your games

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i'm normally the only light in quick cash

fresh quarry
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It’s good but just plays boring and forces you to be less aggressive I think

idle sky
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I can see that

fresh quarry
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The 20 mag made it cool

teal dagger
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yes the hole game is being boring

mellow lodge
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i think heavy rpg needs a nerf and then meta might change

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or make the new weapons op as shit and all the bad weapons better

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honestly i just want the devs to go schizo with the patch notes

idle sky
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light and heavy seem to be the only classes that can rly play aggressively. Medium is kinda more on the lines of holding the fort, even though there rarely is a fort to hold

quickcash does make more use of medium, but you could still just use heavy and get the defensive and offensive side

mellow lodge
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like do some wild shit and make a poll on if people like it or not

idle sky
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it's not medium is bad. it's just that there is almost always a better option if ur playing for wins or kd

mellow lodge
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fcar nerf was too much, heavy is too oppressive

mellow lodge
idle sky
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I'm on the discord, so I think so

mellow lodge
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meta no matter the gamode is some form of HHM MMH MMM

idle sky
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Just speaking from personal experience. Would u rather use the fcar, or the lewis gun? Heavy gives more defensive options than medium, whilst being better at offense. And light is just an asshole. Medium has good weapons, but in terms of gadgets, it isn't really that worth it. Especially because other classes have weapons that are just as good, if not better

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Maybe I've just been playing in the wrong servers tho

mellow lodge
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ok did i just read you say medium doesn't have worthwhile gadgets?

fresh quarry
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Fcar would challenge Lewis gun at mid range if u hit ur shots now not so much

mellow lodge
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fcar ranged ttk didn't change

idle sky
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I didn't say they weren't worthwhile. There are just better options of ur going for kd or wins

mellow lodge
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then why wdoes the meta involve so much medium? wanna know why? defib & healbeam

fresh quarry
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Ya that’s basically all ur used for

idle sky
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I currently am obsessed with medium cos of the shotgun and turret. It's still good. Just not as good as some others

mellow lodge
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light is the most useless class if you going for wins

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and if you going for kd it's still the most useless

idle sky
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And the mass majority of players I see are lights and heavys

mellow lodge
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lmao no

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wait we talking casual?

fresh quarry
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To be fair I think light is more useful now than medium if ur not playing shotgun

fresh quarry
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Ye if u want kills

mellow lodge
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oh than yeah sure

fresh quarry
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Obv every team needs a medium

mellow lodge
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i assume wins because normally people want wins

fresh quarry
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But ur just only support rlly

mellow lodge
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thats mainly because kills don't mean shit in this game unless it's a squad wipe

idle sky
mellow lodge
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oh

potent ledge
idle sky
wise briar
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I dont really understand the falloff damage multiplier for the Fcar. Does the damage gets lesser if you're hitting someone far away or is it the other way around?

tired rapids
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ofc lesser. logically that makes sense

wise briar
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Alright just wanted to make sure

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Been hearing people calling it nerf, thats what confuses me

tired rapids
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its because damage per bullet went down but mag size went up

wise briar
tired rapids
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oh wait really akm now has higher damage per bullet now ?

wise briar
tired rapids
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ah ok. well I meant like in comparison to the fcar

wise briar
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Yeah i cant really tell if its better or the same lol

tired rapids
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ok looked at stats but fcar is just barely better than akm in terms of damage per bullet

wise briar
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Can the Fcar kill a Heavy full clip like the Ak tho?

tired rapids
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yeah both can

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but you do have to land more shots

wise briar
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But i have to get most of the headshots right?

tired rapids
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nah you can get away with all body I believe now since bigger mag size

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previously if you missed like one or two bullets no kill

wise briar
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Nice. That does sound better

idle raptor
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E

high storm
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I would love to change the expressions for intro and outro separately.
I know it's more code, more time, but I like the idea of different ones šŸ™‚

foggy snow
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not too hard on such a large target

eager hollow
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healbeam fcar defib mine and jump pad best loadout change my mind

mellow lodge
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no there very much is a best loadout thats why games have a meta

wise briar
mellow lodge
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well medium for example, it's best gun is fcar or model, best spec is heal beam, and best gadgets are defib, jump pad and zip/other

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invis/dash, xp, gateway, vanish, glitch probably

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no

wise briar
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šŸ˜‘

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why do i even bother

mellow lodge
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there are guns that are objectively better than others

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good luck winning a fight when 2 mediums are both healing a heavy

mellow lodge
mellow lodge
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i like aps when it isn't used by a team just bunkering in a corner 😭

sleek pond
torn mantle
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I think you should be able to hold the alt attack on throwing knives the same way you do for sword.

mellow lodge
torn mantle
high storm
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Agreed. Let us hold the attack for all melee weapons!

copper sinew
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Honestly dagger feels so sluggish to use both the left click and right click, they could do with getting rolled out faster, maybe with more frames after the hit registers if they wanted to keep the same overall length of the attack, but I think they both could just be overall faster.

Same with knives right click, but with how much practice you need with them for how little reward they actually provide I could see another buff to them, maybe more velocity, so they are easier to hit with and they go further.

high storm
buoyant spade
mellow lodge
buoyant spade
mellow lodge
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i feel like whenever i see patch notes light is worse due to a bug 😢

high storm
manic narwhal
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Anybody got the head clogger skin from the tape time set for the ak? I wanna see gameplay before I buy it or not. Same with the techno honeycomb and the catacomb party skins.

zinc kiln
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What do you think is better? lewis gun or sa1216 - i have way more experience with the lewis but I'm leaning more towards the shotgun

manic narwhal
zinc kiln
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Ok, will try both in a few ranked games and see how it goes

mellow lodge
zinc kiln
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Solo but I just cooked In that first round

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Super fun to use and makes me use my rpg more

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Curent loadout is charge & slam, sa1216, rpg and explosive mine

half kernel
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Make AKM great again

copper sinew
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bruh it is like the best medium gun right now, at least for me

little fern
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HAMMER

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šŸ”ØšŸ”ØšŸ”ØšŸ”ØšŸ”ØšŸ”Ø

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🤠🤠🤠🤠🤠

sand monolith
mellow lodge
sand monolith
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Weird I haven’t had that happen once this patch

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I believe u obv but idk maybe I’m lucky or something

mellow lodge
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happened like 5 times in a row for me

sand monolith
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time to play light all day gg

sand monolith
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Weapon balance suggestions

FAMAS: buff range (10m min and max) Reasoning: this gun needs something to stand out from the other rifles but its long range playstyle isn’t distinct enough. A raw DPS or ttk buff would turn this into the FCAR 2.0 so this buff is the best option to make it more distinct in it’s strengths

REVOLVER: buff range (10m min and max) Reasoning: why does this drop off at 18m 😭

MODEL 1887: increase the dispersion of the 4 pellets in the middle of the shot slightly so that the shotgun is less effective against light at range

Lh1: nerf fire rate by 50%. Buff damage from 49 to 50. Lower min damage fall off to 50m and max to 80m. Reasoning: this gun will literally kill the game if light ever becomes just as viable as the other classes. Nerf this preemptively or else you will see the worst meta since nukes.

Xp-54, 5% fire rate nerf. Reasoning: the XP is a generalist weapon that also happens to be just as good as the other light weapons in their respective niches. Those weapons aren’t even bad either, the XP is just too strong. A slight adjustment like this would help the other weapons stand out as being more worth it. The Lewis gun and rpg nerfs at the end of this giant suggestion will more than make up for these necessary light nerfs

93R: give it a drum mag, if damage stats are going to be significantly worse, allow it to sustain that lower damage for much longer. 60 round mag.

Lewis gun: buff range (+10m min and max) nerf fire rate by 20%. Reasoning: there is no reason why the long range alternative to the m60 should beat both the M60 and the SA1216 at close range, these changes will encourage users to play to the strengths of the weapon and give it a weakness close up

RPG: nerf damage to 80, remove aoe fall off, reduce cooldown by 20s. This would encourage using it for team splash damage instead of being a ā€œfuck youā€ button for lights. The cooldown buff would also make it less punishing to use for destruction

copper sinew
sand monolith
copper sinew
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fair enough

sand monolith
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Cause 30m slow mode is awful

copper sinew
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I like the idea of making the lewis gun the longer range weapon, kinda do to it and m60 what they did with fcar and akm

sand monolith
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Yeah it’s kind of insane how the Lewis gun has longer range than the m60 while also killing faster up close. Idk what their reasoning was

copper sinew
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I do think that RPG is used so much at this point that the only real way (and also pretty sensible way to keep it as iconic) to change it is moving it to be a specialization rather than a gadget. After that just nerf it's damage to like 100, give it 2 charges, nerf the reload time a bit so it is not worth using both of them while fighting the same person and drop the damage scaling with the distance from the explosion, maybe decrease the cooldown to like 30s per charge instead of 45s

sand monolith
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I wouldn’t mind seeing it as a specialization tbh

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If they didn’t already sell skins for it I would have just liked to see it completely removed and replaced by the MGL in the gadget slot

restive plover
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Oh wait, nevermind.

copper sinew
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I do think we overall need some more gadgets for all contestants to increase the variety in loadouts, but there is only so much you could do without it getting pretty crazy or running out of ideas, and especially if the RPG got moved to the spec slot, heavy would need a new gadget and the other two classes would need new specs to keep things balanced.

I would also like to see some healing options for other classes and maybe an overall nerf to the healing beam to not induce a healing overload in the game while also taking off some pressure from the medium as the sole healing class right now.

It might impact the class identities negatively tho, but I think creating a more balanced spread of healing would outweight the negaives of that.

sand monolith
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I think the main issue with gadget variety right now is that medium and heavy have 2 gadgets that are absolute must picks

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With light you can actually just use a ton of stuff and it feels great. Medium and heavy basically just have 1 gadget slot

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If u don’t bring dome shield, rpg, defib, or jump pad into ranked then you just lose

copper sinew
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eh, one jump pad per team is enough and my friend often brings one, which I almost never use anyway. Usually end up not running it and managing on just parkour alone. Basically only swap it in from reserve on suspended structures, up, down, left, right and sometimes on seul just coz it is seul.

Dome Shield feels kinda weak after all the health nerfs (and the glitch buff recently) and I wouldn't call it a must have, but having either it or barricade does feel really good.

RPG and Defib are somewhat problematic with the frequency they are used, but I think Defib specifically isn't overtuned the problem is just teams that ran 3 of them, which could be phased out by giving players something like an internal cooldown of how often they can be revived with it or just buffing other gadgets/bringing in new interesting ones.

sand monolith
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Defib is honestly fine now that medium has the lowest DPS of the 3 classes

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Honestly medium just doesn’t have that much. So yeah I’d agree with that more gadgets would help

vague monolith
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I feel like the RPG is always going to be a must pick no matter what you do to it, because it's instant and works at a range. If you run out of ammo on your primary, you're not going to finish them off with a grenade in as many scenarios as the rpg. C4 can also destroy terrain, but it's not instant and the range is significantly worse. The gadget is just extremely versatile. I'd argue it's not really a problem since it's fun to use and dynamic

copper sinew
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yeah that is why moving it to a spec would be ideal, because it would force you to pick between that and other really good abilities like mesh shield and charge'n'slam

vague monolith
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I don't really know what problem is being addressed by doing that

sand monolith
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It wouldn’t be a must pick if it took a more important slot

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Plenty of people would take mesh and charge over rpg

vague monolith
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If anything you would have to BUFF the rpg to make it worth giving up any of the specializations which would make it more annoying than it was when it could one shot lights

copper sinew
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you can buff things in different ways

naive flume
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I wish the v9s had a bit better range, I feel like anything over 8 meters does half damage

vague monolith
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If you reduce the cool down it would be annoyingly easy to spam, if you upped the damage it would be an annoying one shot tool, if you increased the AoE it would be fairly mindless to use ect.

copper sinew
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2 chanrges, ez

naive flume
vague monolith
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2 charges would make it insane, you could consistently wipe most team comps, and it would make the APS a must pick instead of just a good pick. I understand you don't mean two shots in one, but the reason for the cool down is so you can't just clear an entire area with one reload. That would be stronger than when nukes were relevant

naive flume
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I think the RPG should be removed but at the same time I have absolutely no idea what should take it's place because I'm dumb

copper sinew
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even if it had 2 charges you would probably get killed before you reload the thing and if not, they could just increase the relaod time and it having 2 charges would allow devs to adjust the damage to like 100 and it wouldn't feel as bad as if it had only 1 charge and got nerfed.

vague monolith
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I think the best part of the RPG is the destruction, I would be okay with two charges and a severe damage reduction, even zero damage, but I don't think it should ever go on the specialization slot

eager hollow
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its so sad that the 2 mines cant destroy buildings anymore

opaque summit
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KATANA SKIN EVENT

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MAKE THE ANIMATIONS ON THE SKIN DIFFERENT SO LIKE YOU DO Vertical slash with a dash for the secondary fire and you can do a longer one for the heavy as skin for the hammer as heavy’s secondary fire is a vertical slam

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Plus you gave us a sharingan with the master circuit

covert ether
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Can we get 2 charges for the data reshaper pleasešŸ™šŸ˜

copper sinew
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So when do we get a skin for M11 that is called sub-machine gun and it is just a sub sandwitch?

river galleon
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I want a sticky grenade launcher like TF2 in the finals that would be sick

quick gate
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I think a revive grenade would be cool. Maybe for the light or heavy class. So instead of your teammate spawning however far away, you just throw the grenade down and respawns them instantly.

sand monolith
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@faint holly Please look at the design of the tank class in literally every objective/class based team shooter. If you look close enough you might understand how wrong you are

faint holly
# sand monolith <@288140855464951810> Please look at the design of the tank class in literally e...

Just use your brain and maybe realise a game where the tankiest class has 3 forms of damage mitigation and the best burst damage in the game doesn't need to be uncontested TTK wise in order to dominate, even with the FCAR being able to compete with the lewis ( which btw the lewis still won in a straight up fight ) the meta was insanely tilted towards HHM, now there's no reason to run anything but HHM since light is a joke and medium literally cannot compete in a straight up fight. I know you're a heavy main and you're fine with your class being OP but maybe pull your head out of your *** and realise its not healthy for the game, and that's even before we take into account the SA12 which literally beats everything close range

fickle radish
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well, on most games highest hp class isnt also the highest dmg class

sand monolith
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It’s actually baffling that the ā€œlower hp should mean always higher damageā€ trend caught on

fickle radish
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never said that

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i said that highest hp is never the highest dmg on most games with classes

faint holly
sand monolith
fickle radish
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the highest dmg are the mid hp classes most of the times

faint holly
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The TTK of the lewis gun has always beaten the FCAR

sand monolith
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And medium is reserved for support in this game

faint holly
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and that's without taking the rpg into account

fickle radish
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and light classes are just glass cannons, high dmg for little time, high cooldowns, high mobility ecc. Probably this is why lights are not working well on the finals

sand monolith
faint holly
sand monolith
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Now it doesn’t because the Lewis gun is completely overtuned and needs to be nerfed

sand monolith
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Heavy is the worst class at leaving a fight

faint holly
sand monolith
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Good!!

faint holly
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if you couldn't do anything you're literally restarted

sand monolith
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So do you think heavy should have the lowest dps

faint holly
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nah it should have TTKs comparable to the other classes

sand monolith
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What about range

faint holly
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the lewis gun/fcar balance was fine the light class needed to be buffed

sand monolith
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No god no

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Light was the only class with a proper trade off when picking it. Now medium has one too

fickle radish
sand monolith
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Classes and weapons should have trade offs and weaknesses

faint holly
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All the light class needed was their gun to be buffed and the balanced would've been fine

sand monolith
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No it wouldn’t the best gun on light still needs to be nerfed

faint holly
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but we can't have that because of the quick play mains

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Cap the light class is literally inting in ranked

fickle radish
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light weapons are more than fine atm

sand monolith
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Light is bad because of 2 things

torn mantle
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Petition to make dagger and knives be able to hold alt attack like sword

sand monolith
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Lewis gun and rpg make light unusable

torn mantle
sand monolith
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Once those are nerfed light will be playable completely fine

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And if the lh1 isn’t nerfed in the same patch, we will see the worst meta since nukes and recon

torn mantle
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Tbh what annoys me a lot is that some heavy players actually just see lights as just an rpg charge

fickle radish
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light needs a rework, even nerfing rpg light would still be useless compared to HHM or MMH comps

sand monolith
sand monolith
torn mantle
sand monolith
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RPG and Lewis hard carry heavy to be able to do all kinds of shit it just shouldn’t be able to do

fickle radish
sand monolith
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If they were nerfed, HHM would lose hard to glitch lights

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LMH would likely be meta if rpg and Lewis were nerfed

fickle radish
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unless heavy gets nerfed to the ground i dont think that lights would be viable

sand monolith
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RPG specifically yeah

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Light has tools and range to deal with everything on heavy besides rpg

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The glitch buff was amazing for the matchup because you can punish the heavy for shield spamming now

fickle radish
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glitch buff was perfect to help light, but even with a rpg nerf i still think that MMH would be better than MML or MHL

fickle radish
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or even HHM

sand monolith
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HHL is a gigantic sleeper comp rn already idk

torn mantle
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Tbh rpg could straight up get removed honestly

fickle radish
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I'm not saying that light would be still useless, it would be viable for sure, but still the worse option

torn mantle
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I mean only gadgets that do damage are grenades which require some sort of planning as they dont explode instantly (except pyro which doesnt do as much dmg) and then theres a literal rocketlauncher

heavy swan
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should all weapons have slower ttk or fast ttk? slower ttk tests the movement skill and tracking while fast ttk requires raw aim skill and usually more satisfying. however since the game has long respawn, i think slower ttk suits better as players would be engaging in combat longer than waiting for respawn. what are your thoughts on this?

fickle radish
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rpg is fine if all the other heavy dmg output gets nerfed

sand monolith
sand monolith
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I think if we see Lewis and rpg nerfed next patch then the meta will definitely change

fickle radish
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yes but i'm fine with it

sand monolith
fickle radish
#

there are must picks also on other classes. Tbh i would add permanent gadgets for every class like defib on medium, rpg on heavy (on this case heavily nerfed) and c4 on light (or something else i dont play light that much)

#

i see random youtuber and impact font, i dont open the video lol

fickle radish
regal wyvern
#

one thing i want

scopes

fleet brook
#

This game was sold on destruction and now it's so mediocre compared to beta and just the first patch

regal wyvern
#

if they have some scopes for some weapons, doesnt make sense that others dont, either have all weapons with scopes or none besides sniper

#

lh1 with a scope šŸ—æ

torn mantle
#

Just nerf the normal dmg

austere kayak
#

Selectable sites would be huge

fickle radish
regal wyvern
sand monolith
#

I’m fine with the way sights work rn

fickle radish
#

never get why they added a scope on fcar. And scope on guns only means more campers on roofs doing nothing but pissing off everyone

regal wyvern
fickle radish
#

i would also remove the sniper tbh or at least give it a shorter scope

fleet brook
fickle radish
#

camping is useless rather than annoying as fuck, so no reason to incentive it

regal wyvern
#

camping is only viable in t attack and power shift

#

either this or give iron sights an update cause so many of them suck ass

torn mantle
fickle radish
#

so why scopes on a game that has only short range fights? who would take scopes? people who wants to camp and be useless for the whole match. And adding reflex sights just to make someone happy is just a waste of time imo

fickle radish
regal wyvern
torn mantle
regal wyvern
#

tbh i like the way the heavy shotty aims like halo sortof, idk tho kinda takes the skill out of it

#

like if it wasnt slug then the ads on new shotty would be op

fickle radish
#

I just think that its not worth for the devs adding something that almost changes nothing (talking about short scopes like reflex, holo ecc), it's not even such a huge quality of life thing

fickle radish
regal wyvern
#

more weapon customization isnt bad, probably brings more love to the game than anything

fickle radish
#

adding literally a couple of scopes cause you dont like iron sight cant be considered weapon customization lol

regal wyvern
fleet brook
#

Dematerializer is way better than c4

regal wyvern
#

can the dematerializer take down the hanging buildings?

fleet brook
#

Demat is more useful and exact

#

Also has more charges

restive plover
regal wyvern
#

c4 definitely needs more building destruction dmg

restive plover
#

Maybe both.

regal wyvern
#

nukes were fair and balanced

#

embed fail Despair

fickle radish
#

depends, if you want full stealth go cloak + smoke + vanish bomb

#

a bit overkill tbh

primal atlas
#

Were smoke grenades ever buffed at some point?

hearty cloak
primal atlas
#

could say that yea

fickle radish
#

they are kinda good for running away or to regen hp, but there are better gadgets so its not worth taking smokes

fleet brook
#

Smoke stops fire

Gas stops smoke

Fire stops gas

fickle radish
#

gas nade still decent, but sadly not as good as before. With medium i had to switch to frags after the nerf

#

grapple is the exact opposite of stealth, also the worse spec of the class lol

primal atlas
restive plover
#

If mobility is your thing use dash.

fleet brook
#

Pretty decent

torn mantle
copper sinew
#

do the smokes actually hide your health bar when you get shot at through them or is it still visable?

fickle radish
#

hide

#

even after being tagged

vague monolith
#

Across the board full auto weapons are overtuned imo

copper sinew
#

oh they are better than I thought, they are still kinda see-through on some graphic settings so I guess that could use some improvements and they could cover a larger area or last longer coz they just seems to come and go really fast

vague monolith
#

How do the balance changes play out this patch? I'm out of town rn and can't play

fleet brook
fickle radish
#

fine for me except a couple of things
people still complaining

copper sinew
sullen tree
coarse escarp
#

What is the best guns for meduim

copper sinew
# sullen tree I think it's more an issue with all the other weapons being undertuned

Yeah after the fcar adjust I was just happy for the akm, but I started looking at other numbers and realized that a lot of weapon just straight up have lower dps than really anything that is being used right now.

Revy and medium shotgun are fine, because revy has head shots that are more powerful than ars' and shotgun is easier to hit with even when you do wild shit to dodge, but the grenade launchers, KS-23 an especially the throwing knives just can't compare in terms of dps so they will pretty much always loose.

iron prism
sullen tree
sullen tree
coarse escarp
#

They should add a more sight weapon in the game

copper sinew
sullen tree
copper sinew
#

that could be good too, it does feel kinda bad to shoot with how slow it fires right now so I would welcome the firespeed increase

sullen tree
arctic fog
#

I can't tell you how many times I've walked into a building and gotten one shot by a cl-40 šŸ˜”

sullen tree
low portal
#

I love me some cl-40hug_friend

digital saddle
#

cl-40 broken
the devs: ā€œLet’s fuck stun gun.ā€ (ā€˜wE neEd dAtA’)

hallow leaf
digital saddle
#

but not this one.

restive plover
vast kite
#

Cloaking device, glitch grenade, vanishing bomb, gateway or other gadget but i prefer gateway.

M11, XP-54, or if you can manage it, V9S. If you want, double barrel shotty works too, but I'd run smoke + thermal with that.

#

If you want, substitute cloaking device for evasive dash and rely on vanishing bomb for your cloaks, sacrificing stealth in exchange for more survivability in fights and higher movement ability.

#

V9S is the semi auto one.

copper sinew
# restive plover Stun did not need a nerf.

it did need a nerf, not because it was too powerful, but because it was not healthy for the game. They did probably go overboard with what they did to it, but it is still better

vast kite
#

M11 is, in my opinion, the best weapon Light has, LH1 is tied with M11 as long as you can aim well and deal with the irons, and XP-54 is a close contender, especially at longer ranges.

#

Errm I think glitch grenades need a nerf, grapple needs a nerf, evasive dash needs a nerf, their movement needs a nerf, their health needs a nerf, all of their guns need to be removed and replaced with a little pillow, and they also should be banned from stealing cashouts (because light is too powerful of course)

#

Devs thermal vision should make light go blind instead of giving them thermal vision fr

digital saddle
#

though I do not think stun gun needed a nerf, you could nerf it, but not like this. it is now so situational and specific that its utility is too close to nonexistent. if you can use 1 util slot for 1 stungun shot or 2 tracking darts, 2 sonar nades, 2 smokes etc. , how could you use stun gun?

vast kite
#

The snipers on the enemy team make the nerfs look justified, and the snipers on my team make it look like they need to give light a 30% damage buff in terminal attack

vast kite
digital saddle
#

exactly

vast kite
#

Ngl I'm trying out medium since it has an ok amount of movement and about 0.0000000000000000001% of the nerfs

#

I miss my evasive dash though...

#

That's where the 1 came from

#

FCAR isn't actually that bad right now, it's basically just the same as the AKM with a 40ms difference in how fast you kill on 100% headshots, but I'm using model 1887 anyways since I bought the dough wrangler skin

#

I don't play ranked, and it probably shows in my takes on stuff.

#

Casual seems more fun anyways. Everyone says ranked is just dome shield hell and healing spam anyways.

naive flume
#

dude is it just me or was the m-11 so much better in open beta

vast kite
#

I got 4 cheaters in a row in Quick Cash once and I almost quit the game afterwards, thank god I haven't seen a cheater (at least I don't think) since.

#

At least I think they were cheating, cause they were all heavies lasering me with the Lewis Gun and M60 from a ridiculous distance šŸ¤·ā€ā™‚ļø

#

NA

#

I dunno if closet cheaters have gotten that prevalent yet, so far it looks like everyone's semi rage cheating

#

at least from the clips I've seen and the few games I've had with cheaters.

#

Model 1887 with dough wrangler gives me some sort of divine buff, try it out fr

copper sinew
#

I was playing a game today where in the second round everything seemed normal, but in the final one player on the enemy team suddenly started going sicko mode with light and LH1 and ended the game 12/0, frequently knew where we were before we started attacking them even tho we were hiding, not making a sound and basically carried the game solo, because he was able to kill two of us before we killed him.

Maybe he was just a God and we suddenly started playing really bad because of frustration but he was in like plat 2 and I have seen worse diamonds than him so it was really bizzare.

vast kite
smoky ruin
#

Am I the only one who thinks snipers are absolutely unbalanced? Hitscan, no damage falloff, 1-hit. People just sit in their spawn across the map and snipe all match

dire dragon
#

solution: make it projectile so they have to lead it slightly at longer distances

digital saddle
#

no. lesser scope instead = draws in light players to the objective whilst the gun still being viable

dire dragon
#

average call of duty sniper

digital saddle
#

*titanfall flanker šŸ

naive flume
#

they gotta do something about the 93-r, it has no use at all.
xp-54 is easier to control, and the best gun in the lights arsenal pretty much.
m-11 is kinda mid, but has a slightly, barely higher ttk than the xp-54.
the v9s is, well i mean its ok, but still drastically better than this thing, seeing as it does more damage, and has 1 less bullet per mag than the 93-r
and the lh-1, in most scenarios, is a better version of the v9s

still summit
#

Heavy Gadget: Javelin
A throwable that deals massive damage on direct hit and goes through walls halving the damage if it goes through a wall or contestant
This will give heavy more utility and control over the destruction without self damage and damage output to opponents further away

still summit
#

Glitch Trap Rework Concept:
As it stands the glitch trap is a very unique piece of utility with little benefit.
A rework that allows the glitch trap to have an AOE effect similar to gas mines would allow better areal denial and have more of an impact on gameplay. To balance this however the glitch trap once activated would last for around 5 seconds or more and if shot out the effect would cease

still summit
#

New arena carriable idea:
There is a carriable for each special effect in the game except the glitch effect. This could be extremely useful as it is very difficult counter a well coordinated setup between the turret, APS, mines and possibly shields, lights and mediums have little to no way of breaching the defenses if an APS can catch any ordinance and mines and turrets deny area/movement. A ā€œbarrelā€ would not be caught by the APS system and allow solo-queuers the ability to breach defenses without a heavy’s destruction.
As for the design of the ā€œbarrelā€ a blue battery might fit the mold

still summit
#

KS-23 Balance:
As it stands I find that the KS-23 or slug shotgun does little to no damage at longer ranges even though it is the hardest ballistic weapon to hit shots at longer ranges. In closer ranged combat it does not have the fire rate to keep up with other weapons DPS even if the player is able to land 3-5 shots before being killed in a 1V1
I feel that it would be beneficial to have a better damage fall off as it is projectile weapon or a change that will make it slightly more forgiving in close quarters as it is a shotgun. Functionally speaking it is built to be Heavy’s most versatile weapon however this is overshadowed by its lackluster performance compared to other weapons.

fickle holly
#

weapo

strange sail
#

N

#

You forgot a letter

desert nest
#

lewis

cedar osprey
#

Akm medium weapon is goat bro

hardy slate
#

should add gass gun
theres goo and fire

heavy swan
#

how to level up data reshaper?

idle sky
#

Reshape the data

arctic grove
#

no. lesser scope instead = draws in light players to the objective whilst the gun still being viable

reef vector
#

give m11, fcar and xp54 massive buffs

fickle radish
#

lol

ocean mountain
fickle radish
#

the guy farming exp

swift cradle
#

Whoever allowed specializations when being stunned was smoking lmfaooo

polar stump
#

was there a third medium specilization before demateralizer?

fickle radish
mellow lodge
#

was wall hacks

fickle radish
#

wallhacks, literally. It worked like cloak on light, you pressed Q and you were able to se everybody through walls and through almost the entire map. The ability lasted a lot and had a pretty fast cooldown like cloak.
Then it was nerfed, range reduced, the usage time was reduced and you got a notification if a player using it spotted you

polar stump
copper sinew
#

yeah it went from something gamebreaking to a button that did nothing to being removed, devs did say they want to bring it back after a possible rework, but we will have to wait to see if anything comes out of that

torn mantle
copper sinew
#

I mean they are both wall hacks ba dum tsss but I think they said they want to rework them as they added the demat so I doubt it

fickle radish
sweet thistle
quiet sundial
#

maybe an item like a stim from cod, it would take a couple of seconds and you get an instant 100 hp or somewhere around there

hot dragon
#

gm

fickle radish
#

Maybe not pls

last solar
#

Now that the fcar got nerfed all the unused weapons like the revolver, famas, medium grenade launcher, light burst pistol and heavy grenade launcher really need a buff

quiet sundial
#

famas is fine, with me, i just wish it had a bigger mag

#

also another random idea, but a one shot gun, one use and can only be used again when you get revived

#

like a zeus gun (cs)

quiet sundial
#

could be like a thing in the middle of the map at a random point and whoever gets there first uses it and that's it??

fickle radish
#

On so fast paced game with respawns and revived a thing like that wouldn't impact much on the game

west shale
#

We need the old barricades back, that’s the only thing we need. Running heavy is now just pointless.

#

Coming from someone who primarily used the Heavy.

#

1 glitch grande and I am a slow walking target

fickle radish
#

If you needed the head glitch to get kills maybe you should change the way you play

west shale
#

They are messing up the game. It used to be fun. But with all the 100 nerves it’s becoming trash.

violet cosmos
#

heavy is the most broken brainless garbage since the beta, you just win all close range fights through having more health than the enemy

west shale
#

Maybe you guys should change the way you play

fickle radish
#

Cause its kinda the only thing that got removed with the barricade buff

#

Man abusing a glitch to get kills how it's supposed to be good and fair?

west shale
#

My point is they made the barricade useless

#

Like literally useless

violet cosmos
#

they did not

fickle radish
#

Barricade is supposed to block, not to allow heavy to shoot easily everybody while exposing only 1/10 of his hitbox

violet cosmos
#

use the goo gun and you get to head glitch again, stupid

west shale
#

Bro I’m gonna go your mother

#

Goo all over her, stupid

violet cosmos
#

lmao

west shale
#

Toxicity in this chat. Maybe this game should just die

violet cosmos
#

millions must perish

fickle radish
#

Lol you are the one insulting, we just commented chill

west shale
#

Reading is difficult for you I see roborbio

#

No I was talking about Yoda mom

fickle radish
#

I just commented chill*

west shale
#

Yeaaa right.

fickle radish
#

Can't get why people gets so mad over a game and also over a gadget that was changed a bit lol

west shale
#

Have you been playing this game tho?

#

Bet you the guy sniping with 3 kills at the end of the game

fickle radish
#

Yep, and I can get kills and win with an heavy even without the head glitched barricade

#

Lol, you are really mad uh? What happened? you got killed by a light as an heavy and now you think that the world hates you?

west shale
#

I’m not mad. Got a 8kd. I’m just observing and seeing that if this trend keeps going this game will die.

#

1200 matches btw

#

So I know what’s up

fickle radish
#

And you are still complaining about a barricade being 30% bigger. After 1200 matches you really think that the whole heavy balance relies on the barricade? Really?

west shale
#

Bro again, reading ain’t it for you roborbio. I can already tell you are like 13 years old

fickle radish
#

You said that without the old barricade heavy is pointless

violet cosmos
#

bait used to be believable

fickle radish
#

I hope so

fleet brook
violet cosmos
#

I dunno if this is a hot take or not because I see enough people say it unironically idk anymore

#

I don't agree with them, but I certainly see that said more often than heavy being unironically bad...

So I guess you win lol

fast crater
#

😭

fleet sun
#

i like new baricade

#

i like goo grenade

sand monolith
#

New barricade is amazing the only issue is that it sucks at placing

violet cosmos
#

yeah they can suck to get down sometimes

fleet sun
#

i like the new mechanic of it

violet cosmos
#

especially since it synergizes with goo gun now beyond with goovment (which was removed iirc)

native niche
#

Is goo gun underrated? I rarely ever see it used since mesh shield is so useful

copper sinew
#

It gives so much possibilities, but it somewhat overlaps with charge'n'slam in its playstyle with close range weapons and mesh shield is just so powerful in a lot of scenarios. So it might not be underrated, but simply outperformed.

rain geyser
fleet brook
native niche
fleet brook
#

Goo gun

silk vector
#

Il faut que the finals mette des couteaux se serai super cool genre comme arme supe

fickle radish
#

šŸ„–

alpine trail
#

they just nerfed sledgehammer bro wth

#

can't slide while charging attack šŸ’€

void iron
#

rip sledge tech

candid rain
#

Rip Dagger tech while we're at it... The Akiba Step is useless now, why nerf the only thing that made the dagger worthwhile, I don't get it

ocean wolf
#

bruh how u can control the recoil of lewis gun like if u gonna spray all the bullets i m just now practicing the recoil controll of the gun and it feels so hard to remember whole recoil cuz there is so much bullets ':D

azure terrace
#

Add bow and arros and crossbows

red dove
#

They should make light a viable class

violet cosmos
#

Apparently it's impossible

shy swan
#

What you guys think to put a pistol for heavy like Desert-Eagle or .500?

polar stratus
#

Yo! I was browsing but dont see anything related.. Does the Model 1887 have any bugs as of late? Same games it feels outright amazing and in others it feels like a prop gun.

copper sinew
#

Funnily enough, even tho light has been nerfed this patch I have a feeling there is a more and more lights in ranked with every day that passes

vale carbon
regal wyvern
#

medium feels the most consistent this patch. Although light with the uzi is a close second

polar stratus
restive plover
vale carbon
#

yeah i was gonna say, if you're close up the tighter spread almost makes it easier to miss more of the pellets and just graze them a little bit, it's definitely got a happy range area

that being said if you're close up and put the barrel right on your target and land all the pellets chef kiss

polar stratus
#

It's a skill issue, has to be. I went into the practice arena and while ADS and non-ADS the spread was identical and that confused me.

#

Thanks for the input though, much appreciated. @vale carbon @restive plover

vale carbon
#

oh yeah the ADS is a little goofy, i hardly use it on 1887

actually if someone has tips to make the ADS more useful on 1887, i'd be curious to see how other people play it!

copper sinew
#

It tends to help me aim better sometimes when I take my aim off of someone and aim at them again with ads, also works with the revy for me

vale carbon
#

interesting... i see some snipers do that, where they leave ADS almost as soon as they've taken a shot, is there target acquisition on ADS in this game?

also to confirm because i've heard conflicting things, there's no aim assist? even for controller?

copper sinew
#

I think there is some small assist for controllers on both pc and console, at least when they start firing and I don't think there is target accusition, but doing the "quickscoping" does help me focus on hitting my shots

jovial shard
#

what do yall think abt adding attachments to the game? nothing big like call of duty, but just small changes like sights or something

copper sinew
#

It could be nice, but I would assume they would be mostly cosmetic or affect things like recoil and sights, weapon switch speed or ads speed at most seeing how much changing damage on the fcar from 25 to 22 changed the weapon.

On the other hand it would not be too bad if every weapon had the same or at least similar attachments

dim onyx
#

i think heavy and medium need more variety in the weapon loadout department and light needs more team oriented gadgets

copper sinew
#

I think medium is ok, when it comes to just weapons, you have 3 solid picks and 2 that are right behind them, only CL-40 and the riot shield feel kinda bad. Heavy could use some work on the weapons. It is the gadgets I mostly worry about for both of them, nothing really stand out other than the staple picks

dim onyx
copper sinew
#

I think defensive gadgets are a go to, it already is a tanking/dps class, basically playing as a kind of anchor teammates can gather 'round and feel safe coz he is going to cover them and shoot at the enemies. Mobility for him is tricky, because too much and he will loose one of his biggest weaknesses, so it should be a rather conditional thing and still slow.

A foldable ladder would be a good example. Kind of what I have seen in lethal company, which they stole from death stranding. You place a packet on the ground that start extending a ladder and after it is fully extended it falls forward. It would allow heavies to reach higher places, it would even create paths for teammates and could be used as a bridge if need be, but it would still be slow, as it should be. It could even deal like 50 damage if it hits someone in the head.

#

I would also like to some other healing options for other classes. Lights already do have some support/disruption option in their kit so they maybe could have something akin to mad milk from tf2. Basically a grenade that applies a debuff to enemies that heals teammates that hit them.

Or some kind of a dart that gives temp hp and heals if teammates aren't full that he could also use on himself

dim onyx
#

the lasder idea is good, but then meads zipline would be obsolete imo. i think a damage absorption ability would be sick for heavy. i think light needs more team heal options if anything maybe a deployable aoe healing thing like soldier from OW. idk its hard thinking of ideas for the game bc its like what will break the game

copper sinew
#

I think healing stuff is good to explore but it would probably need to be implemented with some nerfs to the healing beam so there isn't too much healing all of a sudden

dim onyx
#

an easy nerf to the healing beam is its tracking, if you needed to do one not that i think it needs it

arctic fog
#

I played heavy this weekend (which I never do) and I think that the class is definitely too powerful for having so much health.

arctic fog
#

What

spring oriole
#

Whats the verdict on AK vs FCAR after the nerfs?

arctic fog
#

Fcar is definitely still good but ak is viable too.

fresh quarry
#

Fcar not having 20 bullets kills its identity

bright lance
#

Defib use should put teammates defibs on cooldown for 10 seconds. You shouldn’t be able to chain defibs and go from 1 player up to 3 in 5 seconds.

sand monolith
#

the fcar has less of an identity but it's previous identity of "objectively better than the other weapons with less ammo" was inherently unhealthy for the game

#

now it is a generalist middle ground weapon that can play at both akm and famas ranges but is slightly worse at both

old bramble
#

How much hp does a barricade have?

elder cloud
#

xp5 vs m11

candid lily
#

What new weapons will the meds and heavies get in Season 3? Getting some more would add some interest, and make those credits I earn useful again šŸ˜…

sand monolith
mellow lodge
ember wasp
#

I hope they just remove light at this point they’ve nerfed literally everything

mellow lodge
#

since the devs of this game don't know how to make new weapons worth using

candid lily
fresh quarry
#

Light is still strong if u ask me I think just heavy is still the most oppressive class

mellow lodge
#

like with every single change done to this game i don't see anything other than MMH, MHH, MMM

sand monolith
#

Well the issue with the S2 weapons was that the meta weapons were just so much better

#

Besides 93r that’s just a piece of dogshit

candid lily
#

I actually had some fun with 93r in the bunny mode, but LH1 is definitely better

mellow lodge
mellow lodge
sand monolith
mellow lodge
arctic fog
sand monolith
#

I think it could use a 10m min and max range buff but it definitely has advantages over the other options

candid lily
#

I struggle with the famas, havent put too much time into it though as it did not feel worth it compared to the AKM/FCAR. But I am also trying to get that pretty Level 6 skin šŸ˜ the grind is real

sand monolith
#

Which is very important to have in a heavy meta

mellow lodge
sand monolith
#

Really? I feel like it has none

mellow lodge
sand monolith
#

YEP

arctic fog
sand monolith
arctic fog
#

More difficult to aim

sand monolith
#

It’s so easy wdym there’s 0 recoil

arctic fog
#

I meant aim because of the sight

sand monolith
#

I mean I guess but that won’t matter in high ranks

arctic fog
#

Ig so

mellow lodge
#

i find it easier to beam people at range with both the fcar and akm than the famas

sand monolith
#

Ngl I think that’s just because burst weapons feel like shit. But from a stats perspective it is better. It could be even more better though, the gap isn’t big enough

mellow lodge
#

also the burst recoil in this game makes me miss so many shots

#

like i can hit the first 2 or last 2, rarely all 3 because of how weird the bursts recoil is

arctic fog
#

I'd probably use it if it got a tiny damage buff

solar lava
#

do I need to spend money to claim the battle pass fcar lv 100 skin?
or why does it say I have 8 tokens and it costs 1

strange stream
#

Very dumb question, does crouching reduce recoil?

#

Also, what is the FAMAS better at then the FCAR? Im struggling to fit these two into a niche

vale carbon
#

tbh i think FAMAS melts faster on headshots but FCAR is overall a little easier to consistently use, just my opinion from using them both, i've definitely been able to do better with the FCAR consistently (even after the balancing) the FAMAS i occasionally feel like i really mess people up with though, idk if i'm just not good with it yet or if there's a trick to it lol

vale carbon
#

KOs the last player in a round of Terminal Attack by chasing them and punching them while my Mesh Shield is active šŸ˜‡

vale carbon
novel sundial
vale carbon
#

i mean yeah, that's not what the conversation was about, AKM is fun though

raven pewter
#

be finals devs
add slug shotgun
no headshot multiplier
What were they thinking?

dim onyx
#

a crit with the new shotgun would be busted. people already hate the heavy class enough, that would just fuel it more

pseudo swallow
#

A stim gadget to top up self health and to boost resistance to damage and some slightly faster running speed for a few seconds for a light would not only help to ballance out the class from it being nurfed into the grave, but it would also allow for some extremely smart and clutch plays. Being a heavy only main, i miss lights being a threat at all now that their stun got nerfed, theyre never in ranked, and i think the versatility of a quick health and speed boost would really put them back on the pedestal of being a fun threatening 1v1 battle in the arena.

pseudo swallow
arctic fog
#

I agree. What held it up before was the cloak, but now it's incredibly easy to spot cloaked lights. A gadget or specialization like this would bring some versatility back to the class.

#

Also they are easily beamed into oblivion when facing literally anything so it'd be nice to survive longer in a fight.

viral dove
#

what did they change on the taser?

pseudo swallow
arctic fog
#

They shouldn't have allowed ads or specializations

torn mantle
#

Lights with dash/gapple can just run and mesh heavy can do that

swift cradle
#

Stun a heavy an watch him whip out the rpg on you lmfaooo

digital saddle
#

the "how" of this stun gun debuff is the best example yet of how nonsensical the balancing in these first two seasons has been.

arctic fog
#

Before you could stop heavies from shielding a team or prevent a medium from healing teammates.

#

Now it's just a "hee hee you move slow"

swift cradle
#

I think a stim function would be nice. But it's odd to just replace an old function that was good, because players don't like it.

Half the time if youre going to use cloak it feeld like it would be best to just use vanish bomb instead.

arctic fog
#

It'd be more interesting for the meta if next season they introduced a 4th specialization to each class.

#

That definitely would be more fun for players to come back to.

swift cradle
#

Ive tried stun in two different scenarios.

I stunned a player to force them to drop a vault. He just picked it back up while stunned.

Then i stunned an opponent to interrupt a cashout. It worked, but definitely doesn't last gong enough now, imo.

arctic fog
hardy dust
#

Plus for its only real use of stopping cashouts now, you can just run goo nades and do the same, albeit a bit harder (but you get the versatility of goo nades)

reef vector
#

what do you think is the lowest skill weapon

hardy dust
#

Flamer

hardy dust
#

Medium grenade launcher is also kinda braindead but at least you have to aim it and have to make sure not to kill yourself

gusty kayak
#

sometimes I'm just running into the greande launcher mid so he will kill himself if I'm already low hp...

hardy dust
#

Istg every time I find one up close they panic fire and kill themselves

native niche
ivory flax
#

Healing beam should recieve tf2 treatment and do less healing for some time after target recieves damage. I dont mind it healing more if target is out of combat. From 50 to 30/60 sounds reasonable to me and would solve some issues meta have.

clear crow
#

fix the turrets on the platform in power surge

novel sundial
#

Hey so like fun fact. unbalance keeps players

#

If the game was perfectly balance then you’d have to rely on pure skill to win and that’s when everyone drops the game and it dies. If I was a game dev balance would be the last thing to come

#

All the ā€œmemeā€ players and the random dads that play the game to blow shit up with heavy or frags and gas grenades with medium all use those items because it’s fun to watch hell let loose but if everything got balanced out there would be no way to get cheesy kills and you’d have to start relying on iq, aim, and game sense which lots of the player base are severely lacking in 😭

stray flower
#

Petition to buff stun gun

glacial oyster
#

Or at least give it the dignity of recon sense and just remove it. If you’re going to kill it because it doesn’t fit in their vision for the class fine, I don’t agree but fine. Don’t pretend it’s been reworked when all comparative value and utility has been striped from it.

grand wigeon
#

Add disguise how it in TF2

woeful agate
#

how tf are you supposed to counter a flamethrower on powershift there's too much cover/shields to be able to hit them from range and if you get close you just get melted

valid wagon
#

It's actually strong now cuz before this u can just tank it and win 1v1s lol

#

Heavies just have too much effective hp to kill especially if they have good teammates

raven pewter
restive plover
#

If you had to hit only headshots to get decent damage you'd end up with the same situation as the revolver, only worse because the ks fires a projectile. Its base damage should just be increased to 120/125.

digital saddle
torn mantle
sand monolith
arctic fog
#

Buff the 93r it's pretty mid as it stands now.

novel sundial
novel sundial
arctic fog
dim onyx
#

we need input based matchmaking. something similar to halo, there's no other way to bridge the gap between mouse and key and controller

warped quiver
#

we need a battle axe or a aug

vapid blaze
hardy dust
#

Stun should still apply the glitch so it actually has a use apart from stopping steals.

idle sky
#

Do turret kills and gas mine kills count towards eliminations? I just thought about how I was getting a bunch of kills using those, but they never showed on the leaderboard

hardy dust
#

They do

idle sky
#

Maybe it was just a bug. Cos it wasn't terminal attack or whatever that game mode is called, but they still didn't count

still rampart
#

maybe its just that gamemode?

gusty lotus
#

Hello everyone! If anyone can answer me is it just me or is background music not in my game anymore like the interactive music and stuff which makes the game like not feel the same but maybe it’s just me??? Please reply because maybe I’m just crazy!

idle sky
#

the background music still works for me. so maybe ur volume

frosty stream
#

Hey could we get a ads for the good gun just like the ks-23. My sensitivity is obviously way lower when ads so it's difficult to hit shots with the goo gun mid fight

restive plover
#

New update tomorrow. Hoping for buffs to the FAMAS, KS-23, Throwing Knifes and Grenade launchers. Literally any of those would be a nice buff.

The meta is nice, but most weapons need buffs, not nerfs.

mellow lodge
#

also this meta is not nice, it fucking sucks lmao šŸ˜‚

restive plover
shadow onyx
restive plover
#

Don't give me hope man . . . .don't do it.

mellow lodge
#

most of the updates have been a wednesday

#

last weeks was only a thursday due to the new mode moolah

restive plover
#

Any word on if Embark will retroactively allow you to buy single items from ALL previous bundles? Not just ones going forward?

shadow onyx
arctic fog
#

yup

#

run frag instead or tracking dart

shadow onyx
#

I guess tracking dart is still cool

arctic fog
ember wasp
#

I hate the idea of metas it just makes games boring and repetitive I wish this game didn’t reward that way of playing games and I wish I could run whatever I wanted and only be punished but the fact that it’s stupid instead of that fact I just can compete cos the items other than the meta are useless (completely unrelated I just really find metas unrewarding and lazy)

slim linden
#

chat, do i release the damage falloff command

short prawn
#

Can any of the recon category equipments be seen by teamates??

sand monolith
shadow onyx
fast cedar
#

I want RPK

short prawn
sand monolith
short prawn
sand monolith
shadow onyx
#

sa1216 used to be so broken i got 23-2 kd one game

fast cedar
#

Exactly

sand monolith
#

The actual world if it was better used for destruction

mellow lodge
#

mainly due to rpg

sand monolith
sand monolith
mellow lodge
#

idgaf what anyone says both lewis and m60 are dumb af

sand monolith
#

M60 needs a small range nerf. Lewis needs to be publicly executed

mellow lodge
#

rpg needs to be publicly drawn and quartered

fast cedar
#

Nah the rpg good for long ranges engagements

sand monolith
#

That’s like, it’s worst area

short prawn
#

Is the flamethrower an issue or is it balanced

mellow lodge
mellow lodge
sand monolith
#

I don’t think heavy will be properly nerfed until s3

short prawn
mellow lodge
sand monolith
#

It would be fine if the fire extinguished when the heavy dies

mellow lodge
#

like the actual flame can hit me twice, and the DoT deals 60+ damage to me

sand monolith
#

If flamethrower did a small amount less damage and had an alt fire based around defensive play it would be so cool

mellow lodge
sand monolith
#

Nah it definitely will. Embark genuinely does try and all their major patches have been great steps in the right direction

#

I think they are slow because they don’t want to change the game too much in 1 patch because of how bad it would feel for casuals

mellow lodge
#

ok i'll admit embark is doing great steps towards balancing the game for medium and heavy

sand monolith
#

Once medium and heavy are balanced I think light will be fine

mellow lodge
#

at this point they might as well just remove light from the game

mellow lodge
sand monolith
#

RPG and Lewis are honestly the main things holding light back. All of its usefulness is just destroyed by that

mellow lodge
#

and all of it's usefulness is kinda gone now with these recent patches

sand monolith
mellow lodge
#

there is genuinely no reason to pick light over a medium or heavy if you are trying to win

mellow lodge
sand monolith
#

It really did

mellow lodge
sand monolith
#

Invis was never best for ranked it was a crutch. Stun was a nerf for ranked but it’s also not needed for killing mediums now that fcar is nerfed. Glitch buff is actually huge. Fcar nerf is a huge buff for light cause you can actually kill mediums now. And the removal of a knockout round is HUGE for light

#

I’m having more success with light in ranked than ever after 2.6

mellow lodge
#

ok now because of the patch glitch doesn't break shield 50% of the time due to a bug, stun and invis were crutches because it's the only way to make light useful

#

like stun stopped you from getting rpg by a heavy, now it does not

sand monolith
#

Yeah if the glitch nade doesn’t have LOS of the dome shield core it won’t work

mellow lodge
#

thats dumb as fuck

sand monolith
#

Yeah the stun nerf is definitely a nerf for ranked and it sucks. But because lh1 is so op, you can play height so easily and avoid rpg (most of the time)

mellow lodge
#

so now lh1 is the crutch for light

sand monolith
#

But I absolutely agree rpg needs a gigantic nerf it’s easily the bigger balance issue in the game

sand monolith
mellow lodge
#

but still there is no reason to pick light over the other 2 options, that proves light is useless

sand monolith
#

I have a feeling they will nerf rpg and Lewis and not nerf the lh1 in the same patch and it will become the worst meta ever

sand monolith
mellow lodge
#

did, not anymore

#

let's just hope this patch actually does something

sand monolith
#

(It won’t)

#

I don’t expect anything from the weekly updates anymore

mellow lodge
#

i find it funny that rob wants another dagger skin but they don't care about dagger not working anymore

mellow lodge
restive plover
#

Gadget ideas

Heavy:
Anti tank weapon
perks: it can shoot through wall and heavy barriers but can only pass through 1 wall or barrier
Cons: it is very slow as a priary weapon and only does medium amounts of damage

Medium:
Fire extiguisher
perks: allows for quick smoke effect or puting on fire teamates out along with allowing to put out on fire goo walls that have been placed down
Cons: the extinguisher has a 30 ammo capacity per round after use it goes onto cooldown for 1 minute

Light:
Airstrike
Perks: allows the light class to go over to wherrever they want look at a position within a certain range of themselves and send a 5 rocket airstrike
Cons: 3 minute cool down

sand monolith
#

I think they are trying very hard to not have light extremely op in quickplay

#

Which is very hard to do while making it good in competitive

mellow lodge
#

like idk how tf they nerf stun gun but not the more annoying shit in the game

sand monolith
#

(RPG)

mellow lodge
sand monolith
#

Turret got a lot less obnoxious after I started using smoke barrels against it

mellow lodge
sand monolith
#

This is true

mellow lodge
#

like MHH is less awful to fight than turret

sand monolith
#

Turret is lame because it is passive value

#

A lot of mediums utility is passive which is really lame

mellow lodge
short prawn
#

Dont lights got the EMP

#

Glitch grenade*

mellow lodge
#

aps

#

now whats the solution

sand monolith
#

Aps should still have the projectile explode

royal pier
mellow lodge
royal pier
#

It would give the MGL32 a little something more.

mellow lodge
#

devs aren't that smart though šŸ˜”

royal pier
#

If you pick it up, have it go on CD for however long was left.

#

Or pause the cooldown

#

It would still be strong, but give lesser used weapons like the MGL32 a solid role.

restive plover
#

Is the meta still MMM or is that left in the stone age

royal pier
vestal arrow
#

Quickly made chart of how screwed Heavy is by the APS turret
(Mainly MGL Heavy)

arctic fog
frosty kestrel
#

True would love that lack of rpg

#

Also you know just ignore the aps, your not throwing your done shield at them are you

sullen tree
restive plover
#

Give heavy a m4 with a drum mag for season 3

fading crater
#

Played dagger yesterday, coudnt land backstab by standing behind enemy the whole time... Hitbox feels sooo unplayable now. Does anyone know if it was a planned change or just a temporary bug/issue?

mellow lodge
sullen tree
foggy snow
#

Patiently awaiting 2.7.0 so that I can update my weapon master sheet before sleeping

sullen tree
sullen tree
foggy snow
#

yeah dagger's been getting slapped around lately 🄲

#

my biggest gripe with 2.6.0 is... well...

#

they gutted Light and Medium's only good tools for fragging out

#

and did nothing about Heavy

#

lo and behold, MHH teams terrorize ranked without any real counter

#

the glitch nade buff would be cool if the thing wasn't bugged on dome shields

sullen tree
#

yea, lol

#

I just wish they'd stop being scared of high level skill expression with the weapons

#

they all feel super artifically limited in what they can do, except for the automatic weapons which feel skilless but overbearing in comparison

foggy snow
#

they gotta do something about the fact that Medium's guns all kill slower than Heavy's guns

#

which relegates him into more of a heal-kitten than before

sullen tree
#

true, and light just kinda doesn't exist

foggy snow
#

since he can't effectively play around cashouts with so little firepower

sullen tree
#

they should buff the firerate of medium shotgun, maybe (and increase the spread?)

foggy snow
#

nvm, sleeping now

mellow lodge
foggy snow
#

if 2.7.0 arrives, I probably won't be awake until 7-8 hours later to update the spreadsheet

#

if there are any weapon changes at all

tight notch
#

I think we will just get shop update and that's it, since last patch was a big one

fickle radish
#

devs told us when it was going to relase a little patch last time. I think that this one is probably going to have a little game balance changes. Hope they change the stun allowing it to silence specializations

copper sinew
foggy snow
#

nvm, was awake, but it looks like nothing changed

#

another week of heavy terrorizing ranked

mellow lodge
foggy snow
#

which was pathetic, balance-wise

fickle radish
#

patch is not today, is always tomorrow

mellow lodge
#

are you blind?

fickle radish
#

lol steam literally updated rn with the patch

#

I was playing until half an hour ago and nothing. Wasnt the patch coming always on thursday?

copper sinew
# foggy snow which was pathetic, balance-wise

It was still a balance patch and it hit one of the most annoying things in the game and also did some things to stun guns, cloak and barricades.

It is usually not wise to make big changes in the middle of the season both because they might shake up the meta in ranked too much and because they make starts of new seasons less special.

Not gonna lie I was hoping for buffs/reverts to weapons that have been affected by melee hit reg or more bug fixes, but I understand why they don't want to poke the balance bear with the stick of changes after they have just woken it up like a week ago.

foggy snow
#

shaking up the meta "too much" is welcome at this point, because it's been largely the same since Open Beta.

copper sinew
#

They tried with season 2 as it added new weapons and gadgets, but they where undertuned compared to what was already in game.

Still I would expect bigger changes to come at the start of season 3 and if they don't happen then that is the point I would start to worry. Will probably still play the game tho as I enjoy it plenty as it is already

fickle radish
restive plover
#

We should be allowed to carry two weapons in this game, otherwise weapons like hammer ,riot shield and mgl32 are not playable.

fickle radish
#

lol

restive plover
#

Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, thats why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.
If it improves gameplay experience, then we should have this feature.

shrewd axle
#

get good tbh

high storm
#

I would like to see other types of mines. You almost have to stand on the mines to set them off. Let's get some claymores up in this.

#

Uh suh dude

valid fulcrum
#

Capture the flag with a flag that you can throw like a spear? Im just saying imagine the race you have to do with the flag

valid fulcrum
#

It would go crazy

high storm
valid fulcrum
#

Literally so you can throw the spear and get a kill if they catch you short

frozen canopy
#

I see they buffed the Famas Is it viable to run now?

valid fulcrum
#

They could put sponers onto the flag itself

high storm
valid fulcrum
#

Sponsors

frozen canopy
fleet brook
#

It had alot of on demand utility and was objectively a better option then glitch grenades

#

It was the finals equivalent to getting Sombra hacked

#

Especially because it was ran with invis

novel sundial
fleet brook
novel sundial
fleet brook
#

Using Sombra as an example again she never saw OWL but she was considered annoying and a play style that pissed people off

novel sundial
#

The only way to survive is with something like a shotgun that has decent hipfiring (which still has lower dps than an xp)

mellow lodge
#

everyone that says stun was a guaranteed kill never stunned an fcar user or heavy

fleet brook
# mellow lodge no

It was however on demand silence

Which I think should be relegated to the glitch items

mellow lodge
fleet brook
#

LH1 light light has ranged options in his kit

mellow lodge
#

glitch grenade that bounces? and lasts only 5 sec?

novel sundial
fleet brook
#

Evasive dash

novel sundial
#

Ik ttk in this game is like wayyyy longer than most games like cod but when you have xp it’s no dif

mellow lodge
#

stun shouldn't have been nerfed it should've just been removed

novel sundial
fleet brook
#

You know your argument is

"I should have annoying and unfun shit to play against because this other person does"

mellow lodge
#

yes that is a pretty fucking reasonable arguement

fleet brook
#

Is arena destruction tied to raw damage

fleet brook
mellow lodge
fleet brook
#

Why leave unfun shit in your game

mellow lodge
#

idk asks the devs

fleet brook
#

It just leads to a very large rift in the community

Invis + stun gun reminded me of Sombra

If I wanted to play a basic bitch shooter I'd play cod not the finals or overwatch

And the longer the devs left Sombra in that game the more and more her and her players became hated over the span of OW1

fickle radish
sand monolith
#

And stungun

#

Light should definitely be getting its strengths from things that aren’t inherently obnoxious to go against anyways

nimble pilot
#

Not sure if this area is just to ask for adjustments and stuff but I come with a weapon idea,

I want a frying pan, a nice and hard, smooth cast iron frying pan, especially one that makes a loud ā€œPANG!ā€ on headshot or headsmack? I don’t care which kit they give it too, although it’s probably too heavy to hold for a light so medium or heavy would be better. Anyways yeah I want a frying pan

north junco
#

this is where i come for my daily dose of bad takes

nimble pilot
fleet brook
#

Someone gets it

nimble pilot
#

I read this and all I see is Master Oogway

vestal arrow
#

Aps for all other heavy guns are more balanced because you can shoot it down, the Sledge and Flamethrower so require you to be in melee range but you're expected to be there anyways

For MGL you can only go melee punch it which means as an MGL heavy you have to walk into your worst range (Close to Medium) and hit something 3 times without dying somehow just to be able to likely self explode when you can finally shoot

#

Now it likely seems like a low rank issue as in higher ranks where team play actually exists your other teammates could just shoot it down, but in gold and lower your lucky if anyone even joins comms much less has a mic

high storm
#

I just thought about adding a random favourite mode to the skins for weapons.
I know it's like apex but I like a couple of the throwing star skins and would love for it to cycle through them šŸ™‚

vestal arrow
#

I may or may not be addicted to transmog and other cosmetic set making stuff in other games

surreal spoke
#

i was wondering if a healing gun is possible because its annoying from a teammate blocking my shots

molten geyser
torn mantle
#

Petition to be able to hold the alt attack on throwing knives

violet tree
#

Any reason why people seem to be complaining a lot about the LH1. It honestly doesn't seem as good as the xp and its twice as hard to use. To top it off light is by far the weakest class... it doesnt make much sense

vestal arrow
vague monolith
#

I think we should bleach the game of any and all personality. The only thing that should ever be good is assault rifles like every single other video game made since 2007.

vague monolith
#

Bring back nukes after the first nef I miss having a reason to throw chairs.

vestal arrow
#

Make MGL great (for once)

#

Make it do 2x the damage and have 3x the area and also have 20 shots

#

And let me fly

vague monolith
#

Or make chairs do more more damage then they don't want to lay someone out with a folding chair

molten geyser
shut bane
#

can we please nerf the flamethrower? the range is insane, blinds you and just sprays everyone in front of you with mad dps

vague monolith
#

Let me grapple arena carriables

shut bane
vestal arrow
restive plover
vestal arrow
#

KS fired too slow and relies on movement to not die when in normal combat, SA is too punishing if you miss shots and as long as the light was far enough back you can't even hit them, M60 can do it but is much harder since you are better at close range hip fire, MGL has about as high of a chance of killing yourself as killing the light, and Sledge is pretty evident as long as they arent in melee range

I think the flamethrower can do it as long as they stay within range of you

molten geyser
vestal arrow
#

Huh

molten geyser
#

make it like apex gibby shield, way more balanced

#

instead of that the enemy or the team itself can shoot through it

molten geyser
vestal arrow
feral nebula
#

So I have been trying to make the MGL32 ( Heavy Grenade launcher ) work now for a while but it seems very underwhelming. I think it needs a buff to damage and/or make it explode on impact to players. I think explosion on impact like Mediums GL would be cool but maybe a bit too much.
Its way to niche and as soon you get into close quarter combat ( which you will always in this game) you are pretty useless.

My suggestion to buff the weapon would be:

  • quicken the reload time
  • explosion on player impact
  • increase damage

thoughts? :)

molten geyser
restive plover
molten geyser
#

???? nah brosky what use does a stungun have now?

vestal arrow
restive plover
#

Talking about the dome shield.

#

I agree that stun gun is pretty useless now, allowing ads while stunned would have been more than enough.

vestal arrow
vestal arrow
#

Proud to be a main of a gun that's useful in few situations

vestal arrow
#

M60 is the only other LMG, at the range a stun gun could be used from it had a much slower TTK than most of the lights kit

#

Everything else struggled to kill a light through stun

#

If the light was within melee range yes you could usually kill them with most of the kit, but your kinda dumb to be a light in melee range using stun gun

feral nebula
# vestal arrow It just needs impact but a lower AOE on impact

Although that would be cool the ability to spam grenades around the corner is a nice and strong niche. But I would still take that change anytime. But I think damage is really low you need 4 grenades to kill a medium with close explosions. Together with that long reload time I think that needs a buff too šŸ¤”

gritty raft
#

hi , im new to the game and i play light with sniper any gadgets which u reccomend

vestal arrow
#

The skill cap becomes much higher as your lower rank players may still try and just spam but a more skilled player would focus on hitting specific enemies with direct hits or using it to blow up mines or blow up enemies behind walls and cover

feral nebula
vestal arrow
feral nebula
#

Agree.

feral nebula
vestal arrow
# feral nebula what ability do you play with? I tried shield but it didnt work out so well. I a...

Charge is really your best option, it offers the ability to open walls and floors for shooting holes and also let's you defend yourself in close range or run from fights to get to your ideal range

Goo is honestly alright too except it requires team play and people to help you in close range which in solo queue is a laughable idea at best, so in 3 stacks or higher ranks I can see goo being useful to setup trap rooms and trap players to bounce into

feral nebula
#

Yep think so too, ty :)

valid fulcrum
#

Can someone ask about a capture the flag where you can use the flag as a spear the mods keep removing my comment!!

fleet sun
#

no

vestal arrow
valid fulcrum
#

Had no one waa replying

daring moth
#

Need someone from EMBARK to reply,

will the Model 1887 Dough Wrangler Skin be available to buy in season 3? as it was also available in season 1/2

@latent monolith

heady plaza
#

Does anyone have the stats for the AR's since this last patch? like whats the base damage ak compared to fcar etc

gritty raft
#

nope sorry :c

ember finch
#

idk if i can post a link or not

gritty raft
#

best gadgets?

ember finch
#

for light I would consider the Gateway to be the best

gritty raft
#

why?

ember finch
#

for example if your team started the cashout just place a gateway on a high ground a bit far, where you are able to shoot the cashout

#

and you can place the second one as an escape route and still be able to damage enemies

gritty raft
#

oh never knew that

#

whats like the best weapons for light?

ember finch
#

xm1 i think accourding to TTK

toxic marsh
#

Throwing knife 😹

ember finch
#

dagger lol

toxic marsh
#

Whatever weapon fits your playstyle honestly.

ember finch
#

I saw a reddit post where someone suggested they should combine dagger and throwing knife, that sounds like a good idea

gritty raft
#

XD

ember finch
#

but it might be too broken

gritty raft
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i play sniper and im aggresive with it

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but i miss alot of shots at close range :C

toxic marsh
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I've had great dagger games even though folks call it garbage. I main throwing knife bc they're fun

full pecan
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i love me some throwing scissors

toxic marsh
gritty raft
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šŸ˜„

toxic marsh
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If they got rid of one of my throw options I'd be sad af

ember finch
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they feel too inconsistent to me, i might give them another try though

toxic marsh
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Treat em like a melee weapon and you'll do better. Stay just outside of actual melee range. Strong attack for opener and counter-sniping.

ember finch
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wdym counter-sniping

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do you use dash or cloak with them?

toxic marsh
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They don't have a range limit, so if snipers are camping cranes you can drop em pretty easily when you learn the arc.

Dash 100%

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Strong attack headshot is 180 damage if both knives land

ember finch
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damn, gotta give them another try

gritty raft
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i use dash tbh

toxic marsh
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Dash because on Mediums open with strong to the head, then close the gap with a light attack into quick attack.

gritty raft
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plus dodging