#š£āweapons-gadgets
1 messages Ā· Page 45 of 1
found a fix for the aps xp issue - just get 3 goo gun heavies
Medium is a team player, while light is a flanker
Sadface for FCAR right now. Was fine the way it was.
No
I've reached close to 30K assist score in powershift once, and thought it was already crazy. Now this is on a whole other level ahah.
No it wasn't. Too good in all situations with too little downsides.
MOREEEE
get gud bruh
At actually deals more damage / mag (550 compared to 500), just shoot 3 extra bullets and its the same dmg. Imo its better since you can get more headshots this way
Times to kill comparable to light weapons on a medium is not fine.
Raising the cashbox up a floor is a use I haven't considered -- thank you! Also didn't realize the cube could be destroyed. I agree it would be less niche if it was indestructible
@soft shale @torn mantle @restive plover First. Weapons don't have to have downsides. FCAR was the Mario of weapons. Not the best, but not the worst, just all around. Less of a learning curve. The problem with the 3 exra bullets is now I have to relearn the cadence for what seems to be no good reason. TTK was not comparable to light weapons by half a second. Anyone have a link to the Weapon stats spreadsheets for 2.6.0? Any fans made one of those yet?
Grenade launcher isn't that annoying and just hit your shots
not the best
Lol
Lmao, even.
YOu think it was the best?
Thatās what Iām saying
ppsh would be better
Feel like that'd be a medium weapon though
true
"Just hit your shots" says the GL user who bunny hops around enemies with a weapon that requires close to zero aiming skill.
It's not GOOD, but it's definitely annoying.
I don't use the GL
Also yeah hit your shots and get better at aiming
Nah Iāll just stick with riot shield and flamethrower š
I never said you did. But that's typically something they could say.
Also where did I say that I couldn't hit GL users ? Oh right, nowhere. So keep your "get better at aiming" to yourself. That's not the point. GL litteraly shreds Lights in two shots with zero effort as it can be constantly spammed. Find that fair ? Then I wonder why so many people are complaining about the RPG.
I was impersonating a GL user.
I often saw Mediums switch from rifles to GL when they get steamrolled. It's a no brainer for people who can't aim.
Doesn't mean that they get that many more kills in the end. But they can be terribly annoying. And vaporize Lights with ease.
IMO there's no way to really solve the issue except by making it less spammable. Or have the grenades detonate after a bounce like the Heavy GL.
i think they made the right choice to nerf the stun gun cuz it seemed kinda redundant doing the same thing as glitch
but they should probably decrease the cooldown for it signifcantly
its already low af
new light specialization that hacks enemies internet and makes them disconnect. what do you guys think??!??
or better yet makw glitch grenades actually glitch enemies and gives them extreme lag and rubberbanding
lol constant rollbacks for 8 seconds
the horror
lowk imagine a v9s skin, but it dosent have the suppressor, and you can call it "virtual extension"
Make it one of those integrally suppressed type 64s
That would be sick
What is the best gadget for medium?
Frags,jump pad,aps,ziplines(defib should always be a must jump pad too so you can get out of a fight or get to higher places/put on the side of the wall next to stairs so ppl can't follow)
So rlly depends do you want more movement and the ability to rotate fast deny projectiles to hold an area or extra damage/get ppl in places you can't shoot
healing beem
What's everyone opinion on APS Turret having no changes in the Patch Notes?
Outside of power shift it's perfectly fine.
It's a very useful gadget that any team should at least have in reserve. Being immobile, fragile and having a narrow radius, it's far from being broken/OP and the only ones who will ever really complain are people who main grenade launchers.
Cl-40 players when they have to actually think about where they shoot: š
that gun shouldnt be as rewarding as it as with as little skill it requires
yeah because they can still break aps if the hit the edge of the radius
Dagger is absolutely unusable, the backstab hitbox is inconsistent and with the changes to footstep audio you really can't sneak up on people other than the most oblivious bots.
It was definitely fun when it worked but for the most part it just feels terrible.
I swear no game can get a back stab weapon right
Ever since tf2 back stab mechanics have been jank
HOW CL40 GOT 110 IN A SHOOT
A direct hit.
i mean it is too much
light have no way to fight with a cl40
it dont even need to aim
Does any have updated dps charts here
just 2 click and an easy kill is got
That's the fault of the massive splash damage. 82 max splash and a direct only does 28 more.
It should do big damage on directs, but the proportions should be changed around.
If the devs are gonna do what theyāve done with the fcar then I think it should be even more viable at range to actually make it useful
yes a direct is hard but now its todally a noob gun
But then the aps might actually be a real counter and you have to take that into consideration.
just for light cl40 is op
there has been no change in the ranged ttk of the gun
i think now fcar is still better than ak
A little easier maybe but not better anymore.
its ez to contol and ttk is a little bit faster
just for me famas is fun but fcar is better
Idk I feel like the fcar has a really boring ttk now and its made me rather just play heavy and use Lewis gun
lewis
lewis has always been a problem though
lewis is hard to contol fcar should be hard to contol and got a fast ttk
recoil as a restriction is always cringe though
Mediums weapons are all only for support now tho except the shotgun
HOW fcar is still good
yah. medium still has some pretty good guns
look quickcash it always be 8med and 2light or heavy
Itās good but just plays boring and forces you to be less aggressive I think
I can see that
The 20 mag made it cool
yes the hole game is being boring
i think heavy rpg needs a nerf and then meta might change
or make the new weapons op as shit and all the bad weapons better
honestly i just want the devs to go schizo with the patch notes
light and heavy seem to be the only classes that can rly play aggressively. Medium is kinda more on the lines of holding the fort, even though there rarely is a fort to hold
quickcash does make more use of medium, but you could still just use heavy and get the defensive and offensive side
like do some wild shit and make a poll on if people like it or not
it's not medium is bad. it's just that there is almost always a better option if ur playing for wins or kd
fcar nerf was too much, heavy is too oppressive
are you playing the same game as us?
I'm on the discord, so I think so
meta no matter the gamode is some form of HHM MMH MMM
Just speaking from personal experience. Would u rather use the fcar, or the lewis gun? Heavy gives more defensive options than medium, whilst being better at offense. And light is just an asshole. Medium has good weapons, but in terms of gadgets, it isn't really that worth it. Especially because other classes have weapons that are just as good, if not better
Maybe I've just been playing in the wrong servers tho
Yup
ok did i just read you say medium doesn't have worthwhile gadgets?
Fcar would challenge Lewis gun at mid range if u hit ur shots now not so much
fcar ranged ttk didn't change
I didn't say they weren't worthwhile. There are just better options of ur going for kd or wins
then why wdoes the meta involve so much medium? wanna know why? defib & healbeam
Ya thatās basically all ur used for
I currently am obsessed with medium cos of the shotgun and turret. It's still good. Just not as good as some others
light is the most useless class if you going for wins
and if you going for kd it's still the most useless
And the mass majority of players I see are lights and heavys
To be fair I think light is more useful now than medium if ur not playing shotgun
LMAO FUCK NO š
Ye if u want kills
oh than yeah sure
Obv every team needs a medium
i assume wins because normally people want wins
But ur just only support rlly
thats mainly because kills don't mean shit in this game unless it's a squad wipe
oh, idc about wins. I just have fun shooting things
oh
Lmao
Tbh I meme around 70% of the timeš
playing the only way we know how
I dont really understand the falloff damage multiplier for the Fcar. Does the damage gets lesser if you're hitting someone far away or is it the other way around?
ofc lesser. logically that makes sense
Alright just wanted to make sure
Been hearing people calling it nerf, thats what confuses me
its because damage per bullet went down but mag size went up
Idk if the AK is better since the ammo count and damage is higher
oh wait really akm now has higher damage per bullet now ?
Not really, it remained the same as before
ah ok. well I meant like in comparison to the fcar
Yeah i cant really tell if its better or the same lol
ok looked at stats but fcar is just barely better than akm in terms of damage per bullet
Can the Fcar kill a Heavy full clip like the Ak tho?
But i have to get most of the headshots right?
nah you can get away with all body I believe now since bigger mag size
previously if you missed like one or two bullets no kill
Nice. That does sound better
E
I would love to change the expressions for intro and outro separately.
I know it's more code, more time, but I like the idea of different ones š
With the FCAR, it takes 16 body shots to kill a Heavy before reloading, meaning that you'd need at least 64% accuracy at close-to-mid-range
not too hard on such a large target
healbeam fcar defib mine and jump pad best loadout change my mind
no there very much is a best loadout thats why games have a meta
Please do explain further
wdym?
well medium for example, it's best gun is fcar or model, best spec is heal beam, and best gadgets are defib, jump pad and zip/other
invis/dash, xp, gateway, vanish, glitch probably
no
there are guns that are objectively better than others
good luck winning a fight when 2 mediums are both healing a heavy
Grenades?
they are mediums, one will have aps if they are 3 stacking
Fair enough
i like aps when it isn't used by a team just bunkering in a corner š
True
just separate them and there is alot of ways to do that by using goo , demat , breach nades . ofc this is hard to do when you are solo against a probably coordinated team .
I think you should be able to hold the alt attack on throwing knives the same way you do for sword.
should be able to hold dagger as well
Yeah
Agreed. Let us hold the attack for all melee weapons!
Honestly dagger feels so sluggish to use both the left click and right click, they could do with getting rolled out faster, maybe with more frames after the hit registers if they wanted to keep the same overall length of the attack, but I think they both could just be overall faster.
Same with knives right click, but with how much practice you need with them for how little reward they actually provide I could see another buff to them, maybe more velocity, so they are easier to hit with and they go further.
I still love throwing knives and when I don't have tasks to do I usually play.
I find that up close they seem ok, but once they are thrown for distance their effectiveness drops off. Like even a pistol you can pop pretty much across the map. But knives fizzle and spiral out š
We appreciate feedback but let's keep it in the relevant channel please! #šāgame-feedback or directly to the team https://id.embark.games/support 
any word on the glitch grenade bug? š„ŗ
nothing to share
But we have reports to investigate!
š thanks for responding at least 
i feel like whenever i see patch notes light is worse due to a bug š¢
We just gotta work harder to keep being that thorn in everyone's side every match haha
Ok sorry thx
Anybody got the head clogger skin from the tape time set for the ak? I wanna see gameplay before I buy it or not. Same with the techno honeycomb and the catacomb party skins.
What do you think is better? lewis gun or sa1216 - i have way more experience with the lewis but I'm leaning more towards the shotgun
Th shotgun is high burst damage but the Lewis has more sustained damage + range. I say that if you're playing on a more open map like Vegas or sys$horizon then use the Lewis, but if you're on more claustrophobic maps like skyway or Monaco then use the sa1216
Ok, will try both in a few ranked games and see how it goes
you solo or with team mates?
Solo but I just cooked In that first round
Super fun to use and makes me use my rpg more
Curent loadout is charge & slam, sa1216, rpg and explosive mine
Make AKM great again
bruh it is like the best medium gun right now, at least for me
What bug
the glitchs will just not break shield like 50% of the time
Weird I havenāt had that happen once this patch
I believe u obv but idk maybe Iām lucky or something
happened like 5 times in a row for me
time to play light all day gg
Weapon balance suggestions
FAMAS: buff range (10m min and max) Reasoning: this gun needs something to stand out from the other rifles but its long range playstyle isnāt distinct enough. A raw DPS or ttk buff would turn this into the FCAR 2.0 so this buff is the best option to make it more distinct in itās strengths
REVOLVER: buff range (10m min and max) Reasoning: why does this drop off at 18m š
MODEL 1887: increase the dispersion of the 4 pellets in the middle of the shot slightly so that the shotgun is less effective against light at range
Lh1: nerf fire rate by 50%. Buff damage from 49 to 50. Lower min damage fall off to 50m and max to 80m. Reasoning: this gun will literally kill the game if light ever becomes just as viable as the other classes. Nerf this preemptively or else you will see the worst meta since nukes.
Xp-54, 5% fire rate nerf. Reasoning: the XP is a generalist weapon that also happens to be just as good as the other light weapons in their respective niches. Those weapons arenāt even bad either, the XP is just too strong. A slight adjustment like this would help the other weapons stand out as being more worth it. The Lewis gun and rpg nerfs at the end of this giant suggestion will more than make up for these necessary light nerfs
93R: give it a drum mag, if damage stats are going to be significantly worse, allow it to sustain that lower damage for much longer. 60 round mag.
Lewis gun: buff range (+10m min and max) nerf fire rate by 20%. Reasoning: there is no reason why the long range alternative to the m60 should beat both the M60 and the SA1216 at close range, these changes will encourage users to play to the strengths of the weapon and give it a weakness close up
RPG: nerf damage to 80, remove aoe fall off, reduce cooldown by 20s. This would encourage using it for team splash damage instead of being a āfuck youā button for lights. The cooldown buff would also make it less punishing to use for destruction
didn't you post that in the game feedback already?
Yes once there for devs, once here to start conversation and hear other players feedback
fair enough
Cause 30m slow mode is awful
I like the idea of making the lewis gun the longer range weapon, kinda do to it and m60 what they did with fcar and akm
Yeah itās kind of insane how the Lewis gun has longer range than the m60 while also killing faster up close. Idk what their reasoning was
I do think that RPG is used so much at this point that the only real way (and also pretty sensible way to keep it as iconic) to change it is moving it to be a specialization rather than a gadget. After that just nerf it's damage to like 100, give it 2 charges, nerf the reload time a bit so it is not worth using both of them while fighting the same person and drop the damage scaling with the distance from the explosion, maybe decrease the cooldown to like 30s per charge instead of 45s
I wouldnāt mind seeing it as a specialization tbh
If they didnāt already sell skins for it I would have just liked to see it completely removed and replaced by the MGL in the gadget slot
Oh wait, nevermind.
I do think we overall need some more gadgets for all contestants to increase the variety in loadouts, but there is only so much you could do without it getting pretty crazy or running out of ideas, and especially if the RPG got moved to the spec slot, heavy would need a new gadget and the other two classes would need new specs to keep things balanced.
I would also like to see some healing options for other classes and maybe an overall nerf to the healing beam to not induce a healing overload in the game while also taking off some pressure from the medium as the sole healing class right now.
It might impact the class identities negatively tho, but I think creating a more balanced spread of healing would outweight the negaives of that.
I think the main issue with gadget variety right now is that medium and heavy have 2 gadgets that are absolute must picks
With light you can actually just use a ton of stuff and it feels great. Medium and heavy basically just have 1 gadget slot
If u donāt bring dome shield, rpg, defib, or jump pad into ranked then you just lose
eh, one jump pad per team is enough and my friend often brings one, which I almost never use anyway. Usually end up not running it and managing on just parkour alone. Basically only swap it in from reserve on suspended structures, up, down, left, right and sometimes on seul just coz it is seul.
Dome Shield feels kinda weak after all the health nerfs (and the glitch buff recently) and I wouldn't call it a must have, but having either it or barricade does feel really good.
RPG and Defib are somewhat problematic with the frequency they are used, but I think Defib specifically isn't overtuned the problem is just teams that ran 3 of them, which could be phased out by giving players something like an internal cooldown of how often they can be revived with it or just buffing other gadgets/bringing in new interesting ones.
Defib is honestly fine now that medium has the lowest DPS of the 3 classes
Honestly medium just doesnāt have that much. So yeah Iād agree with that more gadgets would help
I feel like the RPG is always going to be a must pick no matter what you do to it, because it's instant and works at a range. If you run out of ammo on your primary, you're not going to finish them off with a grenade in as many scenarios as the rpg. C4 can also destroy terrain, but it's not instant and the range is significantly worse. The gadget is just extremely versatile. I'd argue it's not really a problem since it's fun to use and dynamic
yeah that is why moving it to a spec would be ideal, because it would force you to pick between that and other really good abilities like mesh shield and charge'n'slam
I don't really know what problem is being addressed by doing that
It wouldnāt be a must pick if it took a more important slot
Plenty of people would take mesh and charge over rpg
If anything you would have to BUFF the rpg to make it worth giving up any of the specializations which would make it more annoying than it was when it could one shot lights
you can buff things in different ways
I wish the v9s had a bit better range, I feel like anything over 8 meters does half damage
If you reduce the cool down it would be annoyingly easy to spam, if you upped the damage it would be an annoying one shot tool, if you increased the AoE it would be fairly mindless to use ect.
2 chanrges, ez
There's no real reason to use it because the mp5 is just better in terms of range and it has incredibly easy recoil, that and the lh-1 is kinda crazy, sometimes
2 charges would make it insane, you could consistently wipe most team comps, and it would make the APS a must pick instead of just a good pick. I understand you don't mean two shots in one, but the reason for the cool down is so you can't just clear an entire area with one reload. That would be stronger than when nukes were relevant
I think the RPG should be removed but at the same time I have absolutely no idea what should take it's place because I'm dumb
even if it had 2 charges you would probably get killed before you reload the thing and if not, they could just increase the relaod time and it having 2 charges would allow devs to adjust the damage to like 100 and it wouldn't feel as bad as if it had only 1 charge and got nerfed.
I think the best part of the RPG is the destruction, I would be okay with two charges and a severe damage reduction, even zero damage, but I don't think it should ever go on the specialization slot
its so sad that the 2 mines cant destroy buildings anymore
KATANA SKIN EVENT
MAKE THE ANIMATIONS ON THE SKIN DIFFERENT SO LIKE YOU DO Vertical slash with a dash for the secondary fire and you can do a longer one for the heavy as skin for the hammer as heavyās secondary fire is a vertical slam
Plus you gave us a sharingan with the master circuit
Can we get 2 charges for the data reshaper pleasešš
So when do we get a skin for M11 that is called sub-machine gun and it is just a sub sandwitch?
I want a sticky grenade launcher like TF2 in the finals that would be sick
I think a revive grenade would be cool. Maybe for the light or heavy class. So instead of your teammate spawning however far away, you just throw the grenade down and respawns them instantly.
@faint holly Please look at the design of the tank class in literally every objective/class based team shooter. If you look close enough you might understand how wrong you are
Just use your brain and maybe realise a game where the tankiest class has 3 forms of damage mitigation and the best burst damage in the game doesn't need to be uncontested TTK wise in order to dominate, even with the FCAR being able to compete with the lewis ( which btw the lewis still won in a straight up fight ) the meta was insanely tilted towards HHM, now there's no reason to run anything but HHM since light is a joke and medium literally cannot compete in a straight up fight. I know you're a heavy main and you're fine with your class being OP but maybe pull your head out of your *** and realise its not healthy for the game, and that's even before we take into account the SA12 which literally beats everything close range
well, on most games highest hp class isnt also the highest dmg class
I have mained light since the first closed beta but I still play all the classes. I literally only advocated for heavy nerfs in my message but sure. Iām not arguing with someone who unironically thinks that the support class should be able to walk up to the tank class and win a 1v1
Itās actually baffling that the ālower hp should mean always higher damageā trend caught on
never said that
i said that highest hp is never the highest dmg on most games with classes
Guess what medium has never been able to win a straight 1v1 against a Heavy of equal skill, it literally has never been the case. If you were ever caught in a bad fight you literally just had to pull out one of your 3 form of shields to easily pull out
And I donāt want heavy to be highest damage. It shouldnāt be
the highest dmg are the mid hp classes most of the times
The TTK of the lewis gun has always beaten the FCAR
And medium is reserved for support in this game
and that's without taking the rpg into account
and light classes are just glass cannons, high dmg for little time, high cooldowns, high mobility ecc. Probably this is why lights are not working well on the finals
except for⦠fcar beat heavy at range⦠like Iāve been sayingā¦
Heavy has 3 shields on top of having the biggest HP pool to easily disengage range is a non-issue
Now it doesnāt because the Lewis gun is completely overtuned and needs to be nerfed
Itās the slowest class in the game and both other classes have movement abilities to chase?
Heavy is the worst class at leaving a fight
Brother before the nerf you had 1.5 seconds as a heavy to react to a fcar beaming you
Good!!
if you couldn't do anything you're literally restarted
So do you think heavy should have the lowest dps
nah it should have TTKs comparable to the other classes
What about range
the lewis gun/fcar balance was fine the light class needed to be buffed
No god no
Light was the only class with a proper trade off when picking it. Now medium has one too
not at range, that is the case you were talking about
Classes and weapons should have trade offs and weaknesses
All the light class needed was their gun to be buffed and the balanced would've been fine
No it wouldnāt the best gun on light still needs to be nerfed
but we can't have that because of the quick play mains
Cap the light class is literally inting in ranked
light weapons are more than fine atm
Light is bad because of 2 things
Petition to make dagger and knives be able to hold alt attack like sword
Lewis gun and rpg make light unusable
Rpg more then lewis
Once those are nerfed light will be playable completely fine
And if the lh1 isnāt nerfed in the same patch, we will see the worst meta since nukes and recon
Tbh what annoys me a lot is that some heavy players actually just see lights as just an rpg charge
light needs a rework, even nerfing rpg light would still be useless compared to HHM or MMH comps
Yes because the rpg is terrible designed and thatās the best way to use it
HHM would be far from meta if rpg and Lewis got nerfed
Not 100% useless, Ive won a tournament as medium playing with 2 lights agaisnt MMH, but definitly at a disadvantage
RPG and Lewis hard carry heavy to be able to do all kinds of shit it just shouldnāt be able to do
man if you won once that proves anything. Atm light is worse at everything compared to medium and heavy. The only useful thing that light has is utility but cant help anyway cause of low hp
If they were nerfed, HHM would lose hard to glitch lights
LMH would likely be meta if rpg and Lewis were nerfed
unless heavy gets nerfed to the ground i dont think that lights would be viable
RPG specifically yeah
Light has tools and range to deal with everything on heavy besides rpg
The glitch buff was amazing for the matchup because you can punish the heavy for shield spamming now
glitch buff was perfect to help light, but even with a rpg nerf i still think that MMH would be better than MML or MHL
Fair
or even HHM
HHL is a gigantic sleeper comp rn already idk
Tbh rpg could straight up get removed honestly
I'm not saying that light would be still useless, it would be viable for sure, but still the worse option
I mean only gadgets that do damage are grenades which require some sort of planning as they dont explode instantly (except pyro which doesnt do as much dmg) and then theres a literal rocketlauncher
should all weapons have slower ttk or fast ttk? slower ttk tests the movement skill and tracking while fast ttk requires raw aim skill and usually more satisfying. however since the game has long respawn, i think slower ttk suits better as players would be engaging in combat longer than waiting for respawn. what are your thoughts on this?
rpg is fine if all the other heavy dmg output gets nerfed
Show ttk because it encourages teamplay
slower definetly
Which shouldnāt be the case because rpg would still be a must pick gadget
I think if we see Lewis and rpg nerfed next patch then the meta will definitely change
yes but i'm fine with it
Hereās a video from season 1 that is still accurate to this day about the topic https://youtu.be/JY7Eyhkh2yA?si=OhClNwxj05oUI15e
Music Credits:
Song 1: (Artificial.Music) https://youtu.be/BH-SnQ8J1VU?si=Gj2qtFJLkT7RE5JB
Song 2: (Alex Productions) https://youtu.be/dfrgjD-_hE4?si=6XW6-1LCpWE7qzcD
there are must picks also on other classes. Tbh i would add permanent gadgets for every class like defib on medium, rpg on heavy (on this case heavily nerfed) and c4 on light (or something else i dont play light that much)
i see random youtuber and impact font, i dont open the video lol
i really hope that this guy is really playing stretched cause of a potato pc
one thing i want
scopes
Limiting heavies destruction options isn't fun nor is the way
This game was sold on destruction and now it's so mediocre compared to beta and just the first patch
if they have some scopes for some weapons, doesnt make sense that others dont, either have all weapons with scopes or none besides sniper
lh1 with a scope šæ
Tbh itd be fun if rpg's stricture damage was buffed
Just nerf the normal dmg
Selectable sites would be huge
no
yes
Iām fine with the way sights work rn
never get why they added a scope on fcar. And scope on guns only means more campers on roofs doing nothing but pissing off everyone
camping is detrimental so let them do it
i would also remove the sniper tbh or at least give it a shorter scope
It would be bad but funny
Apex style before you pickup scopes
Snipers have irons with just increased zooms
camping is useless rather than annoying as fuck, so no reason to incentive it
camping is only viable in t attack and power shift
either this or give iron sights an update cause so many of them suck ass
Tbh shorter scope sniper is the proper thing to do rather then removong it
so why scopes on a game that has only short range fights? who would take scopes? people who wants to camp and be useless for the whole match. And adding reflex sights just to make someone happy is just a waste of time imo
yeah totally, also cause after the ton of skins that sniper got its impossible to remove it
i didnt mean give an acog to the ak or sumn. literally just want smoother ads. like the new weapons minus the heavy shotty have the worst iron sights ever
Tbh of sniper had a shorter scope it might actually become a proper weapon for short-mid range combat and not a camping tool
tbh i like the way the heavy shotty aims like halo sortof, idk tho kinda takes the skill out of it
like if it wasnt slug then the ads on new shotty would be op
I just think that its not worth for the devs adding something that almost changes nothing (talking about short scopes like reflex, holo ecc), it's not even such a huge quality of life thing
It would actually become useful at something instead of being the Tik tok gamer gun
more weapon customization isnt bad, probably brings more love to the game than anything
Ikr
adding literally a couple of scopes cause you dont like iron sight cant be considered weapon customization lol
obviously im not the one creating said scopes. if the devs feel like doing something akin to that then im all here for it, just sayin
Dematerializer is way better than c4
can the dematerializer take down the hanging buildings?
If you're in range to use either of those you don't need to take it down.
c4 definitely needs more building destruction dmg
im just asking if it can
This is true. That or a shorter cool down.
Maybe both.
depends, if you want full stealth go cloak + smoke + vanish bomb
a bit overkill tbh
Were smoke grenades ever buffed at some point?
I feel like the pace of the game makes smokes kinda useless
could say that yea
they are kinda good for running away or to regen hp, but there are better gadgets so its not worth taking smokes
Like gas
They also stop fire
Smoke stops fire
Gas stops smoke
Fire stops gas
gas nade still decent, but sadly not as good as before. With medium i had to switch to frags after the nerf
grapple is the exact opposite of stealth, also the worse spec of the class lol
Whaaa I didnt know
If mobility is your thing use dash.
Pretty decent
Rock paper gas grenade
do the smokes actually hide your health bar when you get shot at through them or is it still visable?
Across the board full auto weapons are overtuned imo
oh they are better than I thought, they are still kinda see-through on some graphic settings so I guess that could use some improvements and they could cover a larger area or last longer coz they just seems to come and go really fast
How do the balance changes play out this patch? I'm out of town rn and can't play
Rock paper scissors Geneva style
fine for me except a couple of things
people still complaining
rather positive I would say Fcar still seems good to use, but it doesn't feel bad if you want to use the Akm now, Barricade change was unexpected but welcomed and I can finally see invis players on my graphic settings, just like my friends on other settings
I think it's more an issue with all the other weapons being undertuned
What is the best guns for meduim
Yeah after the fcar adjust I was just happy for the akm, but I started looking at other numbers and realized that a lot of weapon just straight up have lower dps than really anything that is being used right now.
Revy and medium shotgun are fine, because revy has head shots that are more powerful than ars' and shotgun is easier to hit with even when you do wild shit to dodge, but the grenade launchers, KS-23 an especially the throwing knives just can't compare in terms of dps so they will pretty much always loose.
I think - FCAR
Well revy has actually atrocious falloff, which forces use at more close midrange. Where it really shouldn't be.
They should adjust that IMO. Or tweak hipfire damage and add fanning, which would be epic
Even medium GL, (though super overtuned against lights) is basically useless against medium and heavy
They should add a more sight weapon in the game
Yeah I feel like it could have one more bullet and reverted the self damage explosive nerf and it would be in a great spot
I think it should have damage nerfed, firespeed increased, and mag size doubled.
Then it also adds in tech to use it as a mortar, which is cool
that could be good too, it does feel kinda bad to shoot with how slow it fires right now so I would welcome the firespeed increase
Ye, exactly.
Plus, it would make it much less cancerous for lights to fight
I can't tell you how many times I've walked into a building and gotten one shot by a cl-40 š
Ye, it sucks.
You can go to the practice range and shoot it.
Full mag direct hits on heavy to kill (or 3 direct 1 point blank)
Medium is 2 direct 1 point blank.
Light is just 2 shot within the AOE, lmao.
It's genuinely awful.
I love me some cl-40
cl-40 broken
the devs: āLetās fuck stun gun.ā (āwE neEd dAtAā)
Stungun got a well needed nerf and the cl-40 also needs a nerf
but not this one.
Stun did not need a nerf.
Cloaking device, glitch grenade, vanishing bomb, gateway or other gadget but i prefer gateway.
M11, XP-54, or if you can manage it, V9S. If you want, double barrel shotty works too, but I'd run smoke + thermal with that.
If you want, substitute cloaking device for evasive dash and rely on vanishing bomb for your cloaks, sacrificing stealth in exchange for more survivability in fights and higher movement ability.
V9S is the semi auto one.
it did need a nerf, not because it was too powerful, but because it was not healthy for the game. They did probably go overboard with what they did to it, but it is still better
M11 is, in my opinion, the best weapon Light has, LH1 is tied with M11 as long as you can aim well and deal with the irons, and XP-54 is a close contender, especially at longer ranges.
Errm I think glitch grenades need a nerf, grapple needs a nerf, evasive dash needs a nerf, their movement needs a nerf, their health needs a nerf, all of their guns need to be removed and replaced with a little pillow, and they also should be banned from stealing cashouts (because light is too powerful of course)
Devs thermal vision should make light go blind instead of giving them thermal vision fr
though I do not think stun gun needed a nerf, you could nerf it, but not like this. it is now so situational and specific that its utility is too close to nonexistent. if you can use 1 util slot for 1 stungun shot or 2 tracking darts, 2 sonar nades, 2 smokes etc. , how could you use stun gun?
The snipers on the enemy team make the nerfs look justified, and the snipers on my team make it look like they need to give light a 30% damage buff in terminal attack
I got stun gun'd while using a dagger build as a joke and I killed the other light. That's how bad it is now
exactly
Ngl I'm trying out medium since it has an ok amount of movement and about 0.0000000000000000001% of the nerfs
I miss my evasive dash though...
That's where the 1 came from
FCAR isn't actually that bad right now, it's basically just the same as the AKM with a 40ms difference in how fast you kill on 100% headshots, but I'm using model 1887 anyways since I bought the dough wrangler skin
I don't play ranked, and it probably shows in my takes on stuff.
Casual seems more fun anyways. Everyone says ranked is just dome shield hell and healing spam anyways.
dude is it just me or was the m-11 so much better in open beta
I got 4 cheaters in a row in Quick Cash once and I almost quit the game afterwards, thank god I haven't seen a cheater (at least I don't think) since.
At least I think they were cheating, cause they were all heavies lasering me with the Lewis Gun and M60 from a ridiculous distance š¤·āāļø
NA
I dunno if closet cheaters have gotten that prevalent yet, so far it looks like everyone's semi rage cheating
at least from the clips I've seen and the few games I've had with cheaters.
Model 1887 with dough wrangler gives me some sort of divine buff, try it out fr
I was playing a game today where in the second round everything seemed normal, but in the final one player on the enemy team suddenly started going sicko mode with light and LH1 and ended the game 12/0, frequently knew where we were before we started attacking them even tho we were hiding, not making a sound and basically carried the game solo, because he was able to kill two of us before we killed him.
Maybe he was just a God and we suddenly started playing really bad because of frustration but he was in like plat 2 and I have seen worse diamonds than him so it was really bizzare.
Isn't a god, just a delusional dumbass that's hacking. Either that, or some youtube hotshot who made a new account and is on his "LH1 TO DIAMOND 500 SUBSCRIBER STREAM" that's been going on for 13 hours.
Am I the only one who thinks snipers are absolutely unbalanced? Hitscan, no damage falloff, 1-hit. People just sit in their spawn across the map and snipe all match
solution: make it projectile so they have to lead it slightly at longer distances
no. lesser scope instead = draws in light players to the objective whilst the gun still being viable
average call of duty sniper
*titanfall flanker š
It only 1-hits lights
they gotta do something about the 93-r, it has no use at all.
xp-54 is easier to control, and the best gun in the lights arsenal pretty much.
m-11 is kinda mid, but has a slightly, barely higher ttk than the xp-54.
the v9s is, well i mean its ok, but still drastically better than this thing, seeing as it does more damage, and has 1 less bullet per mag than the 93-r
and the lh-1, in most scenarios, is a better version of the v9s
Heavy Gadget: Javelin
A throwable that deals massive damage on direct hit and goes through walls halving the damage if it goes through a wall or contestant
This will give heavy more utility and control over the destruction without self damage and damage output to opponents further away
so another rpg?
Glitch Trap Rework Concept:
As it stands the glitch trap is a very unique piece of utility with little benefit.
A rework that allows the glitch trap to have an AOE effect similar to gas mines would allow better areal denial and have more of an impact on gameplay. To balance this however the glitch trap once activated would last for around 5 seconds or more and if shot out the effect would cease
Sort of, I had in mind something more like the Flaktura from Halo 5 or Orissaās ability from overwatch
New arena carriable idea:
There is a carriable for each special effect in the game except the glitch effect. This could be extremely useful as it is very difficult counter a well coordinated setup between the turret, APS, mines and possibly shields, lights and mediums have little to no way of breaching the defenses if an APS can catch any ordinance and mines and turrets deny area/movement. A ābarrelā would not be caught by the APS system and allow solo-queuers the ability to breach defenses without a heavyās destruction.
As for the design of the ābarrelā a blue battery might fit the mold
KS-23 Balance:
As it stands I find that the KS-23 or slug shotgun does little to no damage at longer ranges even though it is the hardest ballistic weapon to hit shots at longer ranges. In closer ranged combat it does not have the fire rate to keep up with other weapons DPS even if the player is able to land 3-5 shots before being killed in a 1V1
I feel that it would be beneficial to have a better damage fall off as it is projectile weapon or a change that will make it slightly more forgiving in close quarters as it is a shotgun. Functionally speaking it is built to be Heavyās most versatile weapon however this is overshadowed by its lackluster performance compared to other weapons.
weapo
lewis
Akm medium weapon is goat bro
should add gass gun
theres goo and fire
how to level up data reshaper?
Reshape the data
no. lesser scope instead = draws in light players to the objective whilst the gun still being viable
give m11, fcar and xp54 massive buffs
lol

the guy farming exp
Whoever allowed specializations when being stunned was smoking lmfaooo
was there a third medium specilization before demateralizer?
yep, recon sense. Luckly removed on season 2
was wall hacks
wallhacks, literally. It worked like cloak on light, you pressed Q and you were able to se everybody through walls and through almost the entire map. The ability lasted a lot and had a pretty fast cooldown like cloak.
Then it was nerfed, range reduced, the usage time was reduced and you got a notification if a player using it spotted you
ohhh right ty
yeah it went from something gamebreaking to a button that did nothing to being removed, devs did say they want to bring it back after a possible rework, but we will have to wait to see if anything comes out of that
Are we sure that demat isn't said rework?
I mean they are both wall hacks ba dum tsss but I think they said they want to rework them as they added the demat so I doubt it
Nope, they explicitly said that they want to rework recon sense after Demat was introduced
Perhaps a syringe rifle / poison dart gun that deals poison(gas) damage
maybe an item like a stim from cod, it would take a couple of seconds and you get an instant 100 hp or somewhere around there
gm
Maybe not pls
Now that the fcar got nerfed all the unused weapons like the revolver, famas, medium grenade launcher, light burst pistol and heavy grenade launcher really need a buff
famas is fine, with me, i just wish it had a bigger mag
also another random idea, but a one shot gun, one use and can only be used again when you get revived
like a zeus gun (cs)
Too op
could be like a thing in the middle of the map at a random point and whoever gets there first uses it and that's it??
On so fast paced game with respawns and revived a thing like that wouldn't impact much on the game
We need the old barricades back, thatās the only thing we need. Running heavy is now just pointless.
Coming from someone who primarily used the Heavy.
1 glitch grande and I am a slow walking target
If you needed the head glitch to get kills maybe you should change the way you play
They are messing up the game. It used to be fun. But with all the 100 nerves itās becoming trash.
heavy is the most broken brainless garbage since the beta, you just win all close range fights through having more health than the enemy
Maybe you guys should change the way you play
Cause its kinda the only thing that got removed with the barricade buff
Man abusing a glitch to get kills how it's supposed to be good and fair?
they did not
Barricade is supposed to block, not to allow heavy to shoot easily everybody while exposing only 1/10 of his hitbox
use the goo gun and you get to head glitch again, stupid
lmao
Toxicity in this chat. Maybe this game should just die
millions must perish
Lol you are the one insulting, we just commented chill
I just commented chill*
Yeaaa right.
Can't get why people gets so mad over a game and also over a gadget that was changed a bit lol
Have you been playing this game tho?
Bet you the guy sniping with 3 kills at the end of the game
Yep, and I can get kills and win with an heavy even without the head glitched barricade
Lol, you are really mad uh? What happened? you got killed by a light as an heavy and now you think that the world hates you?
Iām not mad. Got a 8kd. Iām just observing and seeing that if this trend keeps going this game will die.
1200 matches btw
So I know whatās up
And you are still complaining about a barricade being 30% bigger. After 1200 matches you really think that the whole heavy balance relies on the barricade? Really?
Bro again, reading aināt it for you roborbio. I can already tell you are like 13 years old
Literally you
You said that without the old barricade heavy is pointless
bait used to be believable
I hope so
The akm is on par / better than the fcar?
I dunno if this is a hot take or not because I see enough people say it unironically idk anymore
I don't agree with them, but I certainly see that said more often than heavy being unironically bad...
So I guess you win lol
š
New barricade is amazing the only issue is that it sucks at placing
yeah they can suck to get down sometimes
i like the new mechanic of it
especially since it synergizes with goo gun now beyond with goovment (which was removed iirc)
Is goo gun underrated? I rarely ever see it used since mesh shield is so useful
It gives so much possibilities, but it somewhat overlaps with charge'n'slam in its playstyle with close range weapons and mesh shield is just so powerful in a lot of scenarios. So it might not be underrated, but simply outperformed.
agreed
I swear I fumble around for 5-10s trying to place them on the platform
Feels clunky and slow to use imo
Goo gun or mesh shield?
Goo gun
Il faut que the finals mette des couteaux se serai super cool genre comme arme supe
š„
rip sledge tech
Rip Dagger tech while we're at it... The Akiba Step is useless now, why nerf the only thing that made the dagger worthwhile, I don't get it
bruh how u can control the recoil of lewis gun like if u gonna spray all the bullets i m just now practicing the recoil controll of the gun and it feels so hard to remember whole recoil cuz there is so much bullets ':D
Add bow and arros and crossbows
They should make light a viable class
Apparently it's impossible
What you guys think to put a pistol for heavy like Desert-Eagle or .500?
Yo! I was browsing but dont see anything related.. Does the Model 1887 have any bugs as of late? Same games it feels outright amazing and in others it feels like a prop gun.
Funnily enough, even tho light has been nerfed this patch I have a feeling there is a more and more lights in ranked with every day that passes
i haven't heard of anything bug related to it, it can be interesting to use because the shotguns really do have a different range than most games, they also don't deal any bonus headshot damage i believe... so landing more of the shot package becomes what you're aiming for instead (it's easy to graze people and only do partial damage i think is why it sometimes feels weaker)
medium feels the most consistent this patch. Although light with the uzi is a close second
The range on shotguns is wild! ha, a shot will register and show appropriate damage at range but close up it does not feel as consistent. I will need to pay it close attention and rewatch some recordings to confirm hits. Kinda whack if there is no headshot bonus but it's whatever.
It's hit registration can be inconsistent, but the tight spread also means if your cross hair is even slightly off your shot will do almost nothing. It's very feast or famine.
yeah i was gonna say, if you're close up the tighter spread almost makes it easier to miss more of the pellets and just graze them a little bit, it's definitely got a happy range area
that being said if you're close up and put the barrel right on your target and land all the pellets chef kiss
It's a skill issue, has to be. I went into the practice arena and while ADS and non-ADS the spread was identical and that confused me.
Thanks for the input though, much appreciated. @vale carbon @restive plover
oh yeah the ADS is a little goofy, i hardly use it on 1887
actually if someone has tips to make the ADS more useful on 1887, i'd be curious to see how other people play it!
It tends to help me aim better sometimes when I take my aim off of someone and aim at them again with ads, also works with the revy for me
interesting... i see some snipers do that, where they leave ADS almost as soon as they've taken a shot, is there target acquisition on ADS in this game?
also to confirm because i've heard conflicting things, there's no aim assist? even for controller?
I think there is some small assist for controllers on both pc and console, at least when they start firing and I don't think there is target accusition, but doing the "quickscoping" does help me focus on hitting my shots
what do yall think abt adding attachments to the game? nothing big like call of duty, but just small changes like sights or something
It could be nice, but I would assume they would be mostly cosmetic or affect things like recoil and sights, weapon switch speed or ads speed at most seeing how much changing damage on the fcar from 25 to 22 changed the weapon.
On the other hand it would not be too bad if every weapon had the same or at least similar attachments
i think heavy and medium need more variety in the weapon loadout department and light needs more team oriented gadgets
I think medium is ok, when it comes to just weapons, you have 3 solid picks and 2 that are right behind them, only CL-40 and the riot shield feel kinda bad. Heavy could use some work on the weapons. It is the gadgets I mostly worry about for both of them, nothing really stand out other than the staple picks
thats fair, maybe heavy could use more defensive and or movement gadgets. meads is a bit harder imo because its the middle class. maybe have more close range viability??
I think defensive gadgets are a go to, it already is a tanking/dps class, basically playing as a kind of anchor teammates can gather 'round and feel safe coz he is going to cover them and shoot at the enemies. Mobility for him is tricky, because too much and he will loose one of his biggest weaknesses, so it should be a rather conditional thing and still slow.
A foldable ladder would be a good example. Kind of what I have seen in lethal company, which they stole from death stranding. You place a packet on the ground that start extending a ladder and after it is fully extended it falls forward. It would allow heavies to reach higher places, it would even create paths for teammates and could be used as a bridge if need be, but it would still be slow, as it should be. It could even deal like 50 damage if it hits someone in the head.
I would also like to some other healing options for other classes. Lights already do have some support/disruption option in their kit so they maybe could have something akin to mad milk from tf2. Basically a grenade that applies a debuff to enemies that heals teammates that hit them.
Or some kind of a dart that gives temp hp and heals if teammates aren't full that he could also use on himself
the lasder idea is good, but then meads zipline would be obsolete imo. i think a damage absorption ability would be sick for heavy. i think light needs more team heal options if anything maybe a deployable aoe healing thing like soldier from OW. idk its hard thinking of ideas for the game bc its like what will break the game
I think healing stuff is good to explore but it would probably need to be implemented with some nerfs to the healing beam so there isn't too much healing all of a sudden
an easy nerf to the healing beam is its tracking, if you needed to do one not that i think it needs it
I played heavy this weekend (which I never do) and I think that the class is definitely too powerful for having so much health.
That's bait
What
Whats the verdict on AK vs FCAR after the nerfs?
Fcar is definitely still good but ak is viable too.
Fcar not having 20 bullets kills its identity
Defib use should put teammates defibs on cooldown for 10 seconds. You shouldnāt be able to chain defibs and go from 1 player up to 3 in 5 seconds.
the fcar has less of an identity but it's previous identity of "objectively better than the other weapons with less ammo" was inherently unhealthy for the game
now it is a generalist middle ground weapon that can play at both akm and famas ranges but is slightly worse at both
How much hp does a barricade have?
xp5 vs m11
Based
What new weapons will the meds and heavies get in Season 3? Getting some more would add some interest, and make those credits I earn useful again š
Xp wins easily because it plays from longer range while killing slower by a negligible amount
medium will get a garbage can, and heavy will get a carboard box
I hope they just remove light at this point theyāve nerfed literally everything
since the devs of this game don't know how to make new weapons worth using
I feel like a garbage can would be more of a disguise/cloak alternative š¤ . The balance seems to be challenging, but hopefully adding more weapons gives some new ideas/counter abilities to the other classes as well!
Light is still strong if u ask me I think just heavy is still the most oppressive class
the balance isn't challenging, make new weapons strong equals not stale as fuck game 
like with every single change done to this game i don't see anything other than MMH, MHH, MMM
Well the issue with the S2 weapons was that the meta weapons were just so much better
Besides 93r thatās just a piece of dogshit
I actually had some fun with 93r in the bunny mode, but LH1 is definitely better
well so is the ks and famas
every light weapon except dagger is better than 93r š
Famas is good now that fcar is nerfed
it's still just not really worth picking over the akm or fcar
My cousin is actually crazy with it but I'm ass
I think it could use a 10m min and max range buff but it definitely has advantages over the other options
I struggle with the famas, havent put too much time into it though as it did not feel worth it compared to the AKM/FCAR. But I am also trying to get that pretty Level 6 skin š the grind is real
what are the advantages?
Range
Which is very important to have in a heavy meta
eh the visual recoil makes it awful to use at range
Really? I feel like it has none
mfw lewis gun has fucked range
YEP
Fcar is still better at range
Famas has higher DPS from longer ranges
More difficult to aim
Itās so easy wdym thereās 0 recoil
I meant aim because of the sight
I mean I guess but that wonāt matter in high ranks
Ig so
i find it easier to beam people at range with both the fcar and akm than the famas
Ngl I think thatās just because burst weapons feel like shit. But from a stats perspective it is better. It could be even more better though, the gap isnāt big enough
also the burst recoil in this game makes me miss so many shots
like i can hit the first 2 or last 2, rarely all 3 because of how weird the bursts recoil is
I'd probably use it if it got a tiny damage buff
do I need to spend money to claim the battle pass fcar lv 100 skin?
or why does it say I have 8 tokens and it costs 1
Very dumb question, does crouching reduce recoil?
Also, what is the FAMAS better at then the FCAR? Im struggling to fit these two into a niche
tbh i think FAMAS melts faster on headshots but FCAR is overall a little easier to consistently use, just my opinion from using them both, i've definitely been able to do better with the FCAR consistently (even after the balancing) the FAMAS i occasionally feel like i really mess people up with though, idk if i'm just not good with it yet or if there's a trick to it lol
KOs the last player in a round of Terminal Attack by chasing them and punching them while my Mesh Shield is active š
and yes i do mean Active! try punching next time you're holding the Mesh Shield >:3
why is famas even being compared, rn akm just feeling the bets
i mean yeah, that's not what the conversation was about, AKM is fun though
be finals devs
add slug shotgun
no headshot multiplier
What were they thinking?
a crit with the new shotgun would be busted. people already hate the heavy class enough, that would just fuel it more
A stim gadget to top up self health and to boost resistance to damage and some slightly faster running speed for a few seconds for a light would not only help to ballance out the class from it being nurfed into the grave, but it would also allow for some extremely smart and clutch plays. Being a heavy only main, i miss lights being a threat at all now that their stun got nerfed, theyre never in ranked, and i think the versatility of a quick health and speed boost would really put them back on the pedestal of being a fun threatening 1v1 battle in the arena.
Embark can mess with the recharge time, how fast it heals, and all the stats and stuff but this isnt a minor suggestion, i think this gadget could genuinely remake light class by itself. They gotta add a recovery gadget like this to the light š
I agree. What held it up before was the cloak, but now it's incredibly easy to spot cloaked lights. A gadget or specialization like this would bring some versatility back to the class.
Also they are easily beamed into oblivion when facing literally anything so it'd be nice to survive longer in a fight.
what did they change on the taser?
You can now ads and use all gear while tased; it only stops your movement now
Nerf was too much tbh. I only find it effective against melee users.
They shouldn't have allowed ads or specializations
Ads just maybe but specializations definitly not
Lights with dash/gapple can just run and mesh heavy can do that
Stun a heavy an watch him whip out the rpg on you lmfaooo
the "how" of this stun gun debuff is the best example yet of how nonsensical the balancing in these first two seasons has been.
Exactly. It ruins so much of the stun gun's utility. It turned a very unique gadget into a small setback.
Before you could stop heavies from shielding a team or prevent a medium from healing teammates.
Now it's just a "hee hee you move slow"
I think a stim function would be nice. But it's odd to just replace an old function that was good, because players don't like it.
Half the time if youre going to use cloak it feeld like it would be best to just use vanish bomb instead.
It'd be more interesting for the meta if next season they introduced a 4th specialization to each class.
That definitely would be more fun for players to come back to.
Ive tried stun in two different scenarios.
I stunned a player to force them to drop a vault. He just picked it back up while stunned.
Then i stunned an opponent to interrupt a cashout. It worked, but definitely doesn't last gong enough now, imo.
Btw keep in mind that they completely removed recon senses at the start of s2 so anything's possible.
Not even, I got stunned as sword (which is normally guaranteed death) but I literally just dashed at them and killed them. Heavy with hammer can charge and riot shield can raise the shield, so it's not even great against melee
Plus for its only real use of stopping cashouts now, you can just run goo nades and do the same, albeit a bit harder (but you get the versatility of goo nades)
what do you think is the lowest skill weapon
Flamer
Medium grenade launcher is also kinda braindead but at least you have to aim it and have to make sure not to kill yourself
sometimes I'm just running into the greande launcher mid so he will kill himself if I'm already low hp...
Istg every time I find one up close they panic fire and kill themselves
I only use AKM at the moment, famas is good for long range burst fire is often too slow for most fights
Healing beam should recieve tf2 treatment and do less healing for some time after target recieves damage. I dont mind it healing more if target is out of combat. From 50 to 30/60 sounds reasonable to me and would solve some issues meta have.
fix the turrets on the platform in power surge
Hey so like fun fact. unbalance keeps players
If the game was perfectly balance then youād have to rely on pure skill to win and thatās when everyone drops the game and it dies. If I was a game dev balance would be the last thing to come
All the āmemeā players and the random dads that play the game to blow shit up with heavy or frags and gas grenades with medium all use those items because itās fun to watch hell let loose but if everything got balanced out there would be no way to get cheesy kills and youād have to start relying on iq, aim, and game sense which lots of the player base are severely lacking in š
Petition to buff stun gun
Or at least give it the dignity of recon sense and just remove it. If youāre going to kill it because it doesnāt fit in their vision for the class fine, I donāt agree but fine. Donāt pretend itās been reworked when all comparative value and utility has been striped from it.
Add disguise how it in TF2
how tf are you supposed to counter a flamethrower on powershift there's too much cover/shields to be able to hit them from range and if you get close you just get melted
It's actually strong now cuz before this u can just tank it and win 1v1s lol
Heavies just have too much effective hp to kill especially if they have good teammates
grenades?
Y'aint wrong but if you lower base damage to where it's slightly lower than now but will be higher if you can consistently hit headshots I think that would be balanced and reward skilled aim.
If you had to hit only headshots to get decent damage you'd end up with the same situation as the revolver, only worse because the ks fires a projectile. Its base damage should just be increased to 120/125.
interesting take. thank you. depends on the demographics but this could well be the case. never thought of this.
It's funny cause your entire argument can sorta be shut with skill-based matchmaking
if you ignore all the people who left and cited balance reasons then yeah
Buff the 93r it's pretty mid as it stands now.
If itās mid donāt use it lol
I mean thatās pretty fair point. I do see a lot of people dipping because of unbalance rather than staying
Yeah I don't but I want it better to be that way
we need input based matchmaking. something similar to halo, there's no other way to bridge the gap between mouse and key and controller
we need a battle axe or a aug
Ya I noticed that tazer sucks against lights now, it was the biggest boon to tazers to be able to hard counter very mobile light players.
Now they just dash away when tazed and defeats the whole purpose of the tazer
Stun should still apply the glitch so it actually has a use apart from stopping steals.
Do turret kills and gas mine kills count towards eliminations? I just thought about how I was getting a bunch of kills using those, but they never showed on the leaderboard
im pretty sure
They do
Maybe it was just a bug. Cos it wasn't terminal attack or whatever that game mode is called, but they still didn't count
maybe its just that gamemode?
Hello everyone! If anyone can answer me is it just me or is background music not in my game anymore like the interactive music and stuff which makes the game like not feel the same but maybe itās just me??? Please reply because maybe Iām just crazy!
the background music still works for me. so maybe ur volume
Hey could we get a ads for the good gun just like the ks-23. My sensitivity is obviously way lower when ads so it's difficult to hit shots with the goo gun mid fight
New update tomorrow. Hoping for buffs to the FAMAS, KS-23, Throwing Knifes and Grenade launchers. Literally any of those would be a nice buff.
The meta is nice, but most weapons need buffs, not nerfs.
the update may be today though š
also this meta is not nice, it fucking sucks lmao š
How so?
WAIT are you telling me the entire time I've been stunning people they've been able to ads š¤¦āāļø
Don't give me hope man . . . .don't do it.
update could be in 9 hours or tomorrow
most of the updates have been a wednesday
last weeks was only a thursday due to the new mode 
Any word on if Embark will retroactively allow you to buy single items from ALL previous bundles? Not just ones going forward?
since last week's update, yes.
So it's basically useless now
that sucks because tazing people was way cooler
I guess tracking dart is still cool
yeah.. š
I hate the idea of metas it just makes games boring and repetitive I wish this game didnāt reward that way of playing games and I wish I could run whatever I wanted and only be punished but the fact that itās stupid instead of that fact I just can compete cos the items other than the meta are useless (completely unrelated I just really find metas unrewarding and lazy)
chat, do i release the damage falloff command
Can any of the recon category equipments be seen by teamates??
Yeah only a few things need nerfs rn. Lewis gun, rpg and lh1
I feel like lewis gun got nerfed and m60 is new meta
Yes
I want RPK
All of them or?
M60 and SA1216 would both be equally viable. The main issue is most heavy weapons are gimmick weapons so they wonāt really ever be meta
Didnt they nerf that to destruction purposes
Yeah sonar made and tracking dart
sa1216 used to be so broken i got 23-2 kd one game
Exactly
No the rpg still does 140 damage AOE. Itās best use is player damage unfortunately
The actual world if it was better used for destruction
sa12 is still meta trent
mainly due to rpg
SA12 loses in a 1v1 to m60. now that medium doesnāt have great damage output, this matters a lot more. They would both be viable
Also yeah this needs to be fixed. SA12 is genuinely just fine until you pull out an rpg
idgaf what anyone says both lewis and m60 are dumb af
M60 needs a small range nerf. Lewis needs to be publicly executed
rpg needs to be publicly drawn and quartered
Nah the rpg good for long ranges engagements
Thatās like, itās worst area
Is the flamethrower an issue or is it balanced
yet still completely fucked as well
flame is an issue because of how much it fucks with what you can see
Well, it wouldnāt be heavy if it wasnāt completely viable outside of its intended range
I donāt think heavy will be properly nerfed until s3
Okay im just wondering because its been irritating asf lately
it'll be because of the DoT damage being bs
It would be fine if the fire extinguished when the heavy dies
like the actual flame can hit me twice, and the DoT deals 60+ damage to me
If flamethrower did a small amount less damage and had an alt fire based around defensive play it would be so cool
heavy will not be properly nerfed full stop
Nah it definitely will. Embark genuinely does try and all their major patches have been great steps in the right direction
I think they are slow because they donāt want to change the game too much in 1 patch because of how bad it would feel for casuals
ok i'll admit embark is doing great steps towards balancing the game for medium and heavy
Once medium and heavy are balanced I think light will be fine
at this point they might as well just remove light from the game
not with the nerfs they have done to it
RPG and Lewis are honestly the main things holding light back. All of its usefulness is just destroyed by that
and all of it's usefulness is kinda gone now with these recent patches
The last patch buffed light in ranked imo
there is genuinely no reason to pick light over a medium or heavy if you are trying to win
no
just no
It really did

Invis was never best for ranked it was a crutch. Stun was a nerf for ranked but itās also not needed for killing mediums now that fcar is nerfed. Glitch buff is actually huge. Fcar nerf is a huge buff for light cause you can actually kill mediums now. And the removal of a knockout round is HUGE for light
Iām having more success with light in ranked than ever after 2.6
ok now because of the patch glitch doesn't break shield 50% of the time due to a bug, stun and invis were crutches because it's the only way to make light useful
like stun stopped you from getting rpg by a heavy, now it does not
Yeah if the glitch nade doesnāt have LOS of the dome shield core it wonāt work
thats dumb as fuck
Yeah the stun nerf is definitely a nerf for ranked and it sucks. But because lh1 is so op, you can play height so easily and avoid rpg (most of the time)
so now lh1 is the crutch for light
But I absolutely agree rpg needs a gigantic nerf itās easily the bigger balance issue in the game
Yeah itās so overtuned. Once you get used to the awful visual recoil itās so funny
but still there is no reason to pick light over the other 2 options, that proves light is useless
I have a feeling they will nerf rpg and Lewis and not nerf the lh1 in the same patch and it will become the worst meta ever
I think LMH and HHL both have valid uses
i find it funny that rob wants another dagger skin but they don't care about dagger not working anymore
the only thing i except is light to get worse
Gadget ideas
Heavy:
Anti tank weapon
perks: it can shoot through wall and heavy barriers but can only pass through 1 wall or barrier
Cons: it is very slow as a priary weapon and only does medium amounts of damage
Medium:
Fire extiguisher
perks: allows for quick smoke effect or puting on fire teamates out along with allowing to put out on fire goo walls that have been placed down
Cons: the extinguisher has a 30 ammo capacity per round after use it goes onto cooldown for 1 minute
Light:
Airstrike
Perks: allows the light class to go over to wherrever they want look at a position within a certain range of themselves and send a 5 rocket airstrike
Cons: 3 minute cool down
I think they are trying very hard to not have light extremely op in quickplay
Which is very hard to do while making it good in competitive
it's not even op in quickplay it's just annoying
like idk how tf they nerf stun gun but not the more annoying shit in the game
(RPG)
man fuck rpg, turret is the real annoyance in this game
Turret got a lot less obnoxious after I started using smoke barrels against it
still the most awful thing to ever fight in qp
This is true
like MHH is less awful to fight than turret
Turret is lame because it is passive value
A lot of mediums utility is passive which is really lame
it's just awful to fight when you are a light, turrets tracking is actually fuckin mental, especially with how much range it has
Aps should still have the projectile explode
Steal a concept from Siege. Have it only block 3-5 projectiles before it has to go on a cooldown.
wouldn't fix the problem, as you can just pick it up and place it back down again
It would give the MGL32 a little something more.
Don't let it work like that.
devs aren't that smart though š
If you pick it up, have it go on CD for however long was left.
Or pause the cooldown
It would still be strong, but give lesser used weapons like the MGL32 a solid role.
Is the meta still MMM or is that left in the stone age
HHM is more common.
Quickly made chart of how screwed Heavy is by the APS turret
(Mainly MGL Heavy)
Considering the heavy's power, I wouldn't say this is unfair.
True would love that lack of rpg
Also you know just ignore the aps, your not throwing your done shield at them are you
it wouldn't even be that OP in quickplay.
light should be one of those 200+ hour sweat classes who emerge from comp once in a blue moon to terrify noobs then disappears.
y'know? Especially with weapons like dagger
Give heavy a m4 with a drum mag for season 3
Welp, meta lays strongly on coordinated and strong teamplay with very good fire power and fortification. Some dont quite understand that light's purpouse is to ruin enemy line by decoordination. Imagine trench warfare. Light should be that one thing that ruins fortification, enabling your team to strike. But thats just my shower thoughts
Played dagger yesterday, coudnt land backstab by standing behind enemy the whole time... Hitbox feels sooo unplayable now. Does anyone know if it was a planned change or just a temporary bug/issue?
none of us know, as the devs don't respond to anything lmao
ye, it just sucks that it kinda can't do that as well as a heavy, lmao
Patiently awaiting 2.7.0 so that I can update my weapon master sheet before sleeping
yea, they accidentally nerfed it last patch, we hope.
I just hope it makes dagger playable again
yeah dagger's been getting slapped around lately š„²
my biggest gripe with 2.6.0 is... well...
they gutted Light and Medium's only good tools for fragging out
and did nothing about Heavy
lo and behold, MHH teams terrorize ranked without any real counter
the glitch nade buff would be cool if the thing wasn't bugged on dome shields
yea, lol
I just wish they'd stop being scared of high level skill expression with the weapons
they all feel super artifically limited in what they can do, except for the automatic weapons which feel skilless but overbearing in comparison
they gotta do something about the fact that Medium's guns all kill slower than Heavy's guns
which relegates him into more of a heal-kitten than before
true, and light just kinda doesn't exist
since he can't effectively play around cashouts with so little firepower
they should buff the firerate of medium shotgun, maybe (and increase the spread?)
nvm, sleeping now
š
if 2.7.0 arrives, I probably won't be awake until 7-8 hours later to update the spreadsheet
if there are any weapon changes at all
I think we will just get shop update and that's it, since last patch was a big one
devs told us when it was going to relase a little patch last time. I think that this one is probably going to have a little game balance changes. Hope they change the stun allowing it to silence specializations
Man that is sad. I was skeptical on thinking that, since I thought adding charges to aps and making it require line of sight was enough, but they should only make aps target actual grenades (and probably the rpg still, maybe mines but I dunno, just feels wierd) and not all the utility things like grav cube and dome shield
nvm, was awake, but it looks like nothing changed
another week of heavy terrorizing ranked
nothing will change anymore, we had the mid season patch
which was pathetic, balance-wise
patch is not today, is always tomorrow
are you blind?
lol steam literally updated rn with the patch
I was playing until half an hour ago and nothing. Wasnt the patch coming always on thursday?
It was still a balance patch and it hit one of the most annoying things in the game and also did some things to stun guns, cloak and barricades.
It is usually not wise to make big changes in the middle of the season both because they might shake up the meta in ranked too much and because they make starts of new seasons less special.
Not gonna lie I was hoping for buffs/reverts to weapons that have been affected by melee hit reg or more bug fixes, but I understand why they don't want to poke the balance bear with the stick of changes after they have just woken it up like a week ago.
shaking up the meta "too much" is welcome at this point, because it's been largely the same since Open Beta.
They tried with season 2 as it added new weapons and gadgets, but they where undertuned compared to what was already in game.
Still I would expect bigger changes to come at the start of season 3 and if they don't happen then that is the point I would start to worry. Will probably still play the game tho as I enjoy it plenty as it is already
this, season 3 is the last chance
We should be allowed to carry two weapons in this game, otherwise weapons like hammer ,riot shield and mgl32 are not playable.
lol
Weapons have strengths and weaknesses, but some weapons have much more weaknesses than others, thats why we need two weapon to make up for their respective shortcomings, so you don't have to to be upset fighting fcar with a mgl32, there will be much more fun to play with two weapons.
If it improves gameplay experience, then we should have this feature.
get good tbh
I would like to see other types of mines. You almost have to stand on the mines to set them off. Let's get some claymores up in this.
Uh suh dude
Capture the flag with a flag that you can throw like a spear? Im just saying imagine the race you have to do with the flag
light only mode
It would go crazy
Haha stickers and charms for beating people to death with the flag!
Literally so you can throw the spear and get a kill if they catch you short
I see they buffed the Famas Is it viable to run now?
They could put sponers onto the flag itself
Not right this minute it's not haha
Sponsors
lmao
The issue with stun gun wasn't that it was op
But that it could do a bunch
And was annoying
It had alot of on demand utility and was objectively a better option then glitch grenades
It was the finals equivalent to getting Sombra hacked
Especially because it was ran with invis
āItās not op but here are the reason why it was opā š
It wasn't OP just annoying as shit
It was a guaranteed death if the user could aim even slightly. Thatās op.
Using Sombra as an example again she never saw OWL but she was considered annoying and a play style that pissed people off
no
The only way to survive is with something like a shotgun that has decent hipfiring (which still has lower dps than an xp)
everyone that says stun was a guaranteed kill never stunned an fcar user or heavy
It was however on demand silence
Which I think should be relegated to the glitch items
man fuck that i wanna not get rpg'd and charge and slammed
Glitch grenades exist
Or ya know sniper light
LH1 light light has ranged options in his kit
glitch grenade that bounces? and lasts only 5 sec?
Iāve only played fcar and Lewis heavy and despite my efforts Iāve never been able to kill alight when demobilized for 5 seconds
Evasive dash
Ik ttk in this game is like wayyyy longer than most games like cod but when you have xp itās no dif
stun shouldn't have been nerfed it should've just been removed
Canāt use anything dawg š when you got stunned before the fix you were powerless
You know your argument is
"I should have annoying and unfun shit to play against because this other person does"
yes that is a pretty fucking reasonable arguement
Is arena destruction tied to raw damage
No it isn't just take away the other person's unfun shit so everyone can have fun
Rather than a game of who can cheese the hardest
but that would require the devs actually nerfing heavy, thats not possible
Why leave unfun shit in your game
idk asks the devs
It just leads to a very large rift in the community
Invis + stun gun reminded me of Sombra
If I wanted to play a basic bitch shooter I'd play cod not the finals or overwatch
And the longer the devs left Sombra in that game the more and more her and her players became hated over the span of OW1
i wanted a nerf, but only silencing gadgets + being able to aim while stunned is good as a nerf. Silencing also specs make it totally useless against everybody but mediums
There was already a problem with invis lights ruining quickplay
And stungun
Light should definitely be getting its strengths from things that arenāt inherently obnoxious to go against anyways
Not sure if this area is just to ask for adjustments and stuff but I come with a weapon idea,
I want a frying pan, a nice and hard, smooth cast iron frying pan, especially one that makes a loud āPANG!ā on headshot or headsmack? I donāt care which kit they give it too, although itās probably too heavy to hold for a light so medium or heavy would be better. Anyways yeah I want a frying pan
this is where i come for my daily dose of bad takes
Say that after the satisfying smack of a frying pan š¤£, imagine the clips people could make
Someone gets it
I read this and all I see is Master Oogway
I would agree with that but when it comes to taking an entire weapon and making it useless with 1 simple gadget it needs to be fixed
Aps for all other heavy guns are more balanced because you can shoot it down, the Sledge and Flamethrower so require you to be in melee range but you're expected to be there anyways
For MGL you can only go melee punch it which means as an MGL heavy you have to walk into your worst range (Close to Medium) and hit something 3 times without dying somehow just to be able to likely self explode when you can finally shoot
Now it likely seems like a low rank issue as in higher ranks where team play actually exists your other teammates could just shoot it down, but in gold and lower your lucky if anyone even joins comms much less has a mic
I just thought about adding a random favourite mode to the skins for weapons.
I know it's like apex but I like a couple of the throwing star skins and would love for it to cycle through them š
This 100%
Also I want to be able to save outfits as they add more and more cosmetics
I may or may not be addicted to transmog and other cosmetic set making stuff in other games
i was wondering if a healing gun is possible because its annoying from a teammate blocking my shots
what about rpg then? Stun gun wasnt op lmao
Petition to be able to hold the alt attack on throwing knives
Lights when hipfire:
Any reason why people seem to be complaining a lot about the LH1. It honestly doesn't seem as good as the xp and its twice as hard to use. To top it off light is by far the weakest class... it doesnt make much sense
RPG is too strong I think it needs direct hit damage added but overall area damage decreased meaning you either focus on bursting a target down or doing area damage
But so was Stun it had no real counterplay
I think we should bleach the game of any and all personality. The only thing that should ever be good is assault rifles like every single other video game made since 2007.
And semi auto pistols
Bring back nukes after the first nef I miss having a reason to throw chairs.
Make MGL great (for once)
Make it do 2x the damage and have 3x the area and also have 20 shots
And let me fly
Or make chairs do more more damage then they don't want to lay someone out with a folding chair
i killed enough lights that stunned me, im just amazed by the devs their heavy love... it has been the best class since launch and they still buff a lot/nerf things that actually doesnt matter that much like the health of dome shield. its still to strong overall
can we please nerf the flamethrower? the range is insane, blinds you and just sprays everyone in front of you with mad dps
Let me grapple arena carriables
even having or at least make it burn teammates too
If your running Lewis you could do it but none of the other heavy weapons could consistently kill in stun, I agree stun got nerfed too much but it needed something
The time to kill is comparable to the xp while massively outranging it and everything else. Main thing holding it back is awful visual recoil and light getting deleted by RPG(but that won't be here forever) It also totally invalidates the v9s since it does the same thing but better, and is perfectly fine to use for cqb.
KS fired too slow and relies on movement to not die when in normal combat, SA is too punishing if you miss shots and as long as the light was far enough back you can't even hit them, M60 can do it but is much harder since you are better at close range hip fire, MGL has about as high of a chance of killing yourself as killing the light, and Sledge is pretty evident as long as they arent in melee range
I think the flamethrower can do it as long as they stay within range of you
and honestly the dev that thought to make a dome shield 1 way sided needs to be fired
Huh
make it like apex gibby shield, way more balanced
instead of that the enemy or the team itself can shoot through it
i consistently killed a light that stunned me as a light or medium, they make the game noob friendly which is killing the game
As a light or medium sure
But like I said heavy has little counterplay to it
So I have been trying to make the MGL32 ( Heavy Grenade launcher ) work now for a while but it seems very underwhelming. I think it needs a buff to damage and/or make it explode on impact to players. I think explosion on impact like Mediums GL would be cool but maybe a bit too much.
Its way to niche and as soon you get into close quarter combat ( which you will always in this game) you are pretty useless.
My suggestion to buff the weapon would be:
- quicken the reload time
- explosion on player impact
- increase damage
thoughts? :)
?? you have an lmg my man just spray him down xD
It's fine as it is.
???? nah brosky what use does a stungun have now?
It just needs impact but a lower AOE on impact
Talking about the dome shield.
I agree that stun gun is pretty useless now, allowing ads while stunned would have been more than enough.
Are you blind I legit stated above that the Lewis is the only gun consistently able (other than maybe flamethrower) to kill in old stun
Climbed from S4 to G4 so far and aiming higher, all using the MGL
Proud to be a main of a gun that's useful in few situations
are you stupid tho?
M60 is the only other LMG, at the range a stun gun could be used from it had a much slower TTK than most of the lights kit
Everything else struggled to kill a light through stun
If the light was within melee range yes you could usually kill them with most of the kit, but your kinda dumb to be a light in melee range using stun gun
Although that would be cool the ability to spam grenades around the corner is a nice and strong niche. But I would still take that change anytime. But I think damage is really low you need 4 grenades to kill a medium with close explosions. Together with that long reload time I think that needs a buff too š¤
hi , im new to the game and i play light with sniper any gadgets which u reccomend
I agree with that but consider that your taking 4 grenades to kill 3 mediums potentially within close range, by making it do more damage on impact and allowing it to impact the skill of the weapon increases meaning the goal is either direct hits or bouncing around corners to do splash damage
The skill cap becomes much higher as your lower rank players may still try and just spam but a more skilled player would focus on hitting specific enemies with direct hits or using it to blow up mines or blow up enemies behind walls and cover
Ah I thought you mean impact explosion everytime. I agree. Player impact and wall bounce would be cool
Let the CL be a stronger direct hit area weapon where the MGL has more play options but requires more skilled play to execute
Agree.
what ability do you play with? I tried shield but it didnt work out so well. I am on Charge now which hhelps with close range encounters
Charge is really your best option, it offers the ability to open walls and floors for shooting holes and also let's you defend yourself in close range or run from fights to get to your ideal range
Goo is honestly alright too except it requires team play and people to help you in close range which in solo queue is a laughable idea at best, so in 3 stacks or higher ranks I can see goo being useful to setup trap rooms and trap players to bounce into
Yep think so too, ty :)
Can someone ask about a capture the flag where you can use the flag as a spear the mods keep removing my comment!!
no
Probably because your spamming it
Had no one waa replying
Need someone from EMBARK to reply,
will the Model 1887 Dough Wrangler Skin be available to buy in season 3? as it was also available in season 1/2
@latent monolith
Does anyone have the stats for the AR's since this last patch? like whats the base damage ak compared to fcar etc
nope sorry :c
there should be a video on youtube, "FCAR IS COMPLETELY USELESS NOW. | AKM Better? The Finals 2.6.0 Update" it compares the TTK
idk if i can post a link or not
best gadgets?
for light I would consider the Gateway to be the best
why?
for example if your team started the cashout just place a gateway on a high ground a bit far, where you are able to shoot the cashout
and you can place the second one as an escape route and still be able to damage enemies
xm1 i think accourding to TTK
Throwing knife š¹
dagger lol
Whatever weapon fits your playstyle honestly.
I saw a reddit post where someone suggested they should combine dagger and throwing knife, that sounds like a good idea
XD
but it might be too broken
I've had great dagger games even though folks call it garbage. I main throwing knife bc they're fun
i love me some throwing scissors
That would suck honestly. The throwing knives are in a good spot as they are.
š
If they got rid of one of my throw options I'd be sad af
they feel too inconsistent to me, i might give them another try though
Treat em like a melee weapon and you'll do better. Stay just outside of actual melee range. Strong attack for opener and counter-sniping.
They don't have a range limit, so if snipers are camping cranes you can drop em pretty easily when you learn the arc.
Dash 100%
Strong attack headshot is 180 damage if both knives land
damn, gotta give them another try
i use dash tbh
Dash because on Mediums open with strong to the head, then close the gap with a light attack into quick attack.
plus dodging
