#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 41 of 1

final lotus
#

I don't think the core balance should be around randomised jank, I would much prefer there was some consistency to it, the dagger is already kept in check by awareness, the loudness, duration, and visibility of cloak, enemies will not know the difference if it was sped up, the 200ms charge time only serves to actually reward you for being behind and netting backstabs that should have been backstabs. Sacrificing all your range as a light is massive, especially in ranked, your playstyle becomes easier to read to.

sand monolith
# final lotus I don't think the core balance should be around randomised jank, I would much pr...

Maybe honestly but I don’t think it should get any number buffs until it has been fixed and given the QoL of holding charge. One of the main reasons it isn’t used is because it literally just doesn’t work and there’s still people destroying lobbies with it. So I think it would be best to see how strong it is when it works consistently before buffing. I also think .2s might be way too short and it should probably be .5s if it does get buffed

torn adder
#

The neon skins are amazing. I finally biught them and I love it! Especially for the lever action for the medium

final lotus
#

Regardless, the numbers are debatable, but most certainly it should be sped up, you can destroy a lobby if any enemy is bad, I don't think that is in any way an excuse to keep a bad weapon from being buffed.

sand monolith
#

There’s some people who destroy diamond lobbies with it

#

Someone in top 500 is a dagger onetrick and uses it every game

final lotus
#

They use dash with it, these buffs other than the heavy one don't really affect dash, it's mainly with grapple and cloak the difference will be felt.

sand monolith
#

I honestly don’t think the weapon is terrible. It can kill faster than a lot of light weapons

sand monolith
#

.2s before an instant kill would be insane for dash knife

#

I don’t really think every weapon needs to be good with every special. Sniper will probably only ever be good with grapple and there isn’t really a way to change that

final lotus
#

Very well then, I would like to say that it still isn't easy to dash dagger, or use the dagger in any capacity, I soloQ to D3 with it and I mained cloak with it.

sand monolith
#

Yeah it’s not easy at all but I kinda like that in a way. It’s a big flex weapon

#

It’s also kind of a natural thing that happens when you literally bring a knife to a gun fight. If it was ever made to be as easy as the other weapons it would have to be extremely strong and frustrating to play against

final lotus
#

We all unanimously agree that .7 needs to be reduced, the challenge with dagger at least with cloak and grapple is getting behind someone, lots of stabs have be robbed from me simply because .7 is way too long and even when I begin my stab, they turn around in time.

sand monolith
#

maybe it shouldn’t slow you down when you charge

final lotus
#

Holding the backstab charge under cloak should 100% be brought back, at least then there's a bit for more room to do more.

sand monolith
#

That too

final lotus
#

Okay so I will change it to .4 as a middle ground and we can move on

sand monolith
#

Ok so honestly

final lotus
#

I'll add the sprint while charge too

sand monolith
#

For the Double barrel idek. It’s honestly a really good weapon against everything that isn’t heavy and I don’t mind that. When I use it I just ask my teammates to focus down the heavys

#

But I could see a buff to 320 max damage so if you hit everything perfectly on heavy then you can kill them with a melee

#

Idk the numbers for the weapon so idk what 11 damage would do

final lotus
#

It would deal with all pellets connecting 165

sand monolith
#

A rework to the amount of pellets so it can equal 320 would be perfect I think. And you it can have the same spread gimmick that the model has where there’s a group of pellets in the middle for chip damage from distance

final lotus
#

My issue with dB is that when you meat shot close range you either get it or it does 10 damage, idk what happened but after the nerf the pellet spread feels shit.

sand monolith
#

Is that a bug?

final lotus
#

I would think it would work well if you can 2tap then melee a heavy, having a tighter pellet spread would make it more consistent to pull of with good center mass shots.

sand monolith
#

True but not by much. Considering it can 1 tap lights

final lotus
#

Yep

sand monolith
#

OK so riot shield

final lotus
#

Yes

sand monolith
#

I’m just gonna say it, I would leave the game if I got glitched by a riot shield

final lotus
#

Why so

sand monolith
#

Tbh the weapon does need a buff but I don’t think it needs any buffs to its offensive power. Its purpose is to protect you while you’re giving support to your team but it’s kind of mid at doing that. It could honestly get an ability when you left click while shielding that propels you backwards

#

Getting glitched by it would be extremely annoying to play against

final lotus
#

Charge and Slam absolutely sucks to play against using a shield, the moment you try to attack the heavy, he will just insta kill you with 2 hits. Dash players can escape effortlessly making them nigh impossible to deal with, same with grapple.

sand monolith
#

The shield should block charge and slam and also charge and slam should take .2s longer to start up

final lotus
#

Glitch serves to support the team more, blocking is easily counter by shooting their feet or shoulder too. I don't think DPS should be buffed, but landing swings at a minimum should be more consistent

#

It's also good for a shielder charge at the mesh shield heavy and focus on him so the mediums don't have a shields to play around, the duration could be tweaked but idk, riot shield again lacks any team utility.

sand monolith
#

I think if it got the ability to charge backwards it would fix a lot of the issues tbh. its primary use would be to get away from people so you can survive but you could still turn your back to the person to boost at them which offers risk reward if you do want to chase someone

final lotus
#

I don't object to the idea

#

Move on?

sand monolith
#

ok flamethrower i wouldnt mind

#

my idea for a flamethrower alt fire was poruing gasoline on the ground that you could light a trail of

#

to fit in line with heavy's defensive playstyle. it would give another way to prepare a cashout for people pushing it

#

but both would be cool

final lotus
#

I had that idea too, though I kinda wish flamethrower had a burst damage option with some nice skill expression, either way both ideas work nicely

sand monolith
#

the mgl idea would be funny and i wouldnt mind

#

my idea for the mgl was to replace the RPG as a gadget because it's playstyle is so committal that no one is really ever gonna do super well with it

final lotus
#

If it was a gadget I'd make it the bounced projectiles home towards to the laser pointer instead

sand monolith
#

honestly yeah both would work

final lotus
#

Flashbang

sand monolith
#

i simply do not want flashbang to be good

#

well, its honestly not even bad

final lotus
#

Any points you object to?

final lotus
sand monolith
#

the deafen stuff could be fine but removing friendly fire would make it insane

final lotus
#

So just allow it to friendly fire then?

sand monolith
#

yea

final lotus
#

Done, Glitch Trap now

sand monolith
#

uhhhh id like to see it on heavy but not light

#

glitch trap is actually great if you can remote detonate it

final lotus
#

Why not light?

sand monolith
#

mines dont really fit the light playstyle and you should be sacrificing defense capability when you pick light

final lotus
#

Alright, that seems fair, heavy is a defensive class so him having the glitch trap makes sense.

sand monolith
#

medium should keep it too like you said cause its also support/utility

final lotus
#

Yes just lights can't use it now

sand monolith
#

but other than that i think its fine. being able to remote detonate it with C4 only using 1 class would make it good

final lotus
#

May I ask, why remote detonate it?

sand monolith
#

to drop a cashout, blow up dome shields, and glitch everyone on point at the same time with one button press

#

putting a glitch mine and a C4 on cashout next to each other is amazing

final lotus
#

Yeah

sand monolith
#

and usually people just wont step on it

final lotus
#

I would think it would trigger before you'd C4 if they're already on point.

sand monolith
#

ive never seen someone step on it idk why

#

people step on all my other mines just not that one

final lotus
#

That's why I increased the trigger radius from 1.5m to 3m because you can't even use it as a trap.

sand monolith
#

3m would be cool maybe a bit much though

final lotus
#

Enough to put above a door and glitch, sound alike a lot but just gives greater freedom when making it as a trap, and remember, it's a 5 second glitch so naturally it should have that flexibility

sand monolith
#

thats true tbh if you need to act on it afterwards

final lotus
#

Move on?

sand monolith
#

ok motion sensor everything but not on light for the reason as glitch trap

final lotus
#

Light seems to be the intel guy, so imo, it should stay, I also used motion sensor a lot back when it was on light

#

I don't see the harm for light to have it, another method for him to support the team in a defensive or offensive way depending on how he uses them

sand monolith
#

idk i see sonar nades as the offensive counterpart to motion sensor which is why its on light and sensor is on heavy

final lotus
#

I don't see the harm personally, I miss my motion sensors tbh

#

Both should be allowed to have them

sand monolith
#

i dont think ill agree on this but its kinda pointless to argue it wouldnt be a huge issue

final lotus
#

I agree

sand monolith
#

smoke grenade would be cool except for the hiding from detection

final lotus
#

I will remove it for light with the motion sensor

sand monolith
#

omg awesome

#

also nerf fcar and lh1

final lotus
#

You don't like the smoke detection counterplay?

sand monolith
#

i thought it should do the same for a while and then i thought about how obnoxious it would be for the guy using the scan

#

to throw a sonar somewhere and think its clear and to no fault of your own, not know they were there

final lotus
#

Seems like you'd be over reliant on your detection

sand monolith
#

i guess but why waste a gadget slot on something that isnt reliable and can be easily countered by a map prop

final lotus
#

Not to mention you'd have to preemptively know he was going to throw a sonar

sand monolith
#

sonar nades already arent really used

#

i mean thats true but i also think that just means it would never happen intentionally

final lotus
#

I don't see it as an issue, just a nice passive buff that allows lights to catch a breather

sand monolith
#

i think you should just be able to shoot sonar nades out tbh

final lotus
#

Shall we move on?

sand monolith
#

ya

final lotus
#

Nvm, that's all

sand monolith
#

nerf fcar and lh1 and lewis gun rate of fire

final lotus
#

I don't have enough text to include that , but I agree

sand monolith
#

ok awesome

final lotus
#

You can deleto your mean reply now

sand monolith
#

my awesome and cool reply

final lotus
#

Thanks for taking the time to discuss with me

sand monolith
#

wait copy your new one and post it again

#

also np

final lotus
sand monolith
#

you couldnt shoot while stunned but the stun would end immediately if you took any damage

#

it lasted a bit too long and the cooldown was too short, but the idea was great

final lotus
#

Sounds like it was great for escapes

sand monolith
#

yeah it wasnt a free kill

final lotus
#

Free escape

sand monolith
#

yeah which is a lot less frustrating to play against

final lotus
#

Still had the slowdown?

sand monolith
#

yeah

#

i think if you could quick melee a teammate to get them out of stun, it would be perfect

final lotus
#

I could see snipers being really annoying with it, but that's it, it didn't have the turn reduction right?

sand monolith
#

it did which should also be gone. for obvious dagger related reasons

final lotus
#

Yeah

#

I would much prefer that, it would combo well with the dagger as escaping after a stab or failing a stab can be quite tricky

sand monolith
#

it was also great for turning a 2v1 into a temporary 1v1

final lotus
#

Yesss

sand monolith
final lotus
#

That's awesome

#

Seeing the game how it was back then compared to now depresses me

sand monolith
#

theres definitely been some improvements

#

like nukes gone, rpg not doing 180 damage

final lotus
#

The sandbox as a whole feels a lot more streamlined and less wacky

sand monolith
#

i think thats due to people just knowing how the game works now

final lotus
#

I loved the powerful nature of stuff

#

The risk playing light of being one shot instantly, but being able to output massive damage made up for it

sand monolith
#

yeah but it wasnt fun to be on the receiving end for either

final lotus
#

Now it kinda just feels less of what everything used to be

#

I suppose, balance is ever changing

sand monolith
#

my issue with everything being strong is that it means teamplay is less important

final lotus
#

Teammplay and Outplay should still be significant

sand monolith
restive plover
#

Iron sights my beloved.

fleet brook
#

Longer ttks allow for more tactical gun fighting and not whomever shot first although I think this game is finding a decent time for average ttk I think it was risky making an entire class themed around being a glasss cannon

#

Either lights have A very short ttk to balance the health meaning no one gets to have a dynamic gunfights and they can 1v2 or the class is shit

#

But you can't change the class identity of light at this point so it's a lose lose

viscid orchid
fleet brook
#

Although Alot of things were heavy RPG one shot

#

Defib used to be better

#

People actually ran bounce pads

#

Arena destruction was alot more because heavy had 2 C4s

viscid orchid
#

I started playing in season one, before some of the nuke reworks and taking RPG to 140. I'd never heard of this game till then (come on, PR department)

fleet brook
#

Alot more people ran charge

#

The meta was out there but people weren't meta slaving every game

#

Altho maybe I'm looking through rose tinted glasses because they're was definitely a lot of bs

viscid orchid
#

I love charge. I started using mesh shield practically out of obligation, but the smaller HP pool now really just cemented in me that I should go back to my unga roots and start surprising people with a free flamethrower party

fleet brook
#

The game looked alot more unique because alot of the comestic stuff was free

#

Which makes me sad because now it's very hard to get any significant cosmetics unless you pay

verbal apex
#

I've never been a fan of mesh shield no matter how strong its been. Goo gun is just too much fun, and charging through any wall I don't like is great too

viscid orchid
#

Man, it still looks great. I love dressing up my dolls and every day I'm confined to six loadouts is a day I feel like I'm suffocating half_friend

fleet brook
#

That actually changed something about your character

viscid orchid
#

I still feel like I'm supposed to run mesh on power shift, but I can't even in any other mode. I play solo 90% of the time anyway so I have to hope rando's want to stand behind it some time

viscid orchid
fleet brook
#

They were all free as well but now they were gone I know it'd be bad for monetization but I wish beta players got to keep there cosmetics

#

The game looked so much better because everyone looked different

#

Now it's kinda samey for people who don't pay

viscid orchid
#

That's true. I see a lot of film grain cowboys and power shift tactical vests, but otherwise just a lot of black tee's and bucket hats.

#

Steal the spotlight, not power shift. Bleh

#

I really loved the jump pad. I need to make room for it again but since getting zipline I've been pretty hooked, no pun intended.

sly estuary
viscid orchid
#

Would.

sly estuary
#

i mean

#

it doesnt take up that much storage esp compared to all the shaders and stuff

fleet brook
#

That did turn me off for a little bit before returning

midnight creek
#

One of my friend told me that some people kept their skins from beta

fleet brook
#

I lost all mine

icy pulsar
#

Just an Idea/ concept for the 93R Burst Pistol.
ā€œFlux Raiderā€œ Skin for the 93R (doesn’t affect the guns behavior, just appearance purposes Only šŸ‘)
That would be really Cool tbh, I’d definitely buy that if that would be available in shop šŸ”„šŸ”„šŸ’ŖšŸ¼

#
  • a Recon Chest-Rig from InGame sponsors, something like that.. I’d love to see something like that šŸ‘ŒšŸ‘Œ
verbal apex
#

I need this chat to be more active so I can rip weapon and gadget tips off you pros

supple oracle
#

who the hell is pro in here

icy pulsar
obsidian nexus
#

im so over the fcar. please make other guns viable

supple oracle
#

Healing stim gadget has to be the most unoriginal and half-assed idea for light

verbal apex
#

Never been much a fan of FCAR. Seems boring to me personally.

I like getting in peoples faces with Model 1887

wind folio
#

imagine pyro grenade as a oil lamp

obsidian nexus
#

lmao thats sick

#

with the goofy skins this game does. theres so much possibility for awesome skins

wind folio
#

but first, big spoon

arctic fog
#

I need more wood skins for guns

#

Like a shotgun that fires splinters

wind folio
#

or needles

verbal apex
#

What about one that fires needles, spiders, and clowns, to induce 3 types of fear in players at once

chrome python
fleet brook
chrome python
#

It’s bound to happen eventually but imagine an ospuze beer bottle

fleet brook
#

Same idea ig

chrome python
#

Either/or the can wouldn’t make sense unless it was a glass can

#

Could be like a Mexican glass coke style ospuze maybe

#

Their skin game is amazing they probably have some cool skins in the oven the football grenade is so cool I wish I could buy it separate from the set

#

That would be kinda cool if you could buy some of the gadget skins that are in bundles separately maybe for like 500 multibucks

remote sable
#

game needs a meta shake up. it's balanced, and there's lots of active counterplay, but jesus christ the longer this meta exists the more frustrating it becomes

#

it's been established, it's been developed, and it's growing less and less fun in both a casual and a competitive stance at the exact same time

sick bane
#

HEALING BEAM BUG IS SO ANNOYING

  • Happens to me in like 1/5th of my games where i just cannot heal...
  • been happening since Season 1
  • can click the healing beam but cannot heal anyone
static lodge
remote sable
#

and again, even if all three classes are balanced right now, jesus is it so frustrating at this point
getting tazed is never fun
watching an entire medium stack heal chain each other is always painful
not being able to pick off a heavy because of their immediate 750 health mesh shield blows so much

#

i get it, you can counter everything with better teamplay, but it's always an immediate buzzkill

#

at this point the game's less about counterplay and more endurance for the meta until its frustrations creep up to you and make you upset

static lodge
#

man I really hope they are cooking up something crazy, each time I play the game it seems to be more stale than the last
I miss the crazyness that was the open betas, were guns were weak, shields were crazy and explosions were insane

#

100% healing defibs was less of a problem when a dagger could easily get rid of a heavy, crazy damage RPGs were fine cus you would just run to your healer that healed so much in a second

The guns matter more than the gadgets now which I think is kinda sad

#

I want them to to a season OG like fortnite lol

rugged prawn
#

Everyone saying that the m60 is better than the Lewis while me not being able to get a single kill with the m60 but 20 with then LewisšŸ’€

sullen tree
static lodge
static lodge
sullen tree
static lodge
#

There was a lot more cheesy kills but fast defibs made it so you could recover from them quickly
triple defib teams were strong for sure, but that didnt matter cus they wouldnt get access to stuff like the RPG/nukes which could destroy those teams

static lodge
sullen tree
#

ah, yea, that seems like it'd be funny

#

I wouldn't want it in the current game, but seems fun

#

oh wait, THAT'S why the dagger stab has a slash hitbox (at least I think so)

static lodge
sullen tree
#

I'll probably go test in the shooting range in a little bit

#

but yea, if that's right

#

it would explain a lot of the bullshit sidestabs I get (also my own lack of skill, lol)

final lotus
#

I'm convinced the backstab hitbox is the dummies backstab hitbox, and not the player hitbox.

ripe vigil
supple oracle
#

i wish the dagger had just sligthly better basic attack damage instead of relying only on backstabs for kills

arctic fog
#

Backstab hotbox jank as hell

ornate furnace
#

if you dont wanna go for backstabs just go sword if you enjoy swiping at peoples faces instead

flint stone
#

dagger feels so bad with the TTK some of the classes have

supple oracle
#

dagger does not need its backstabs be the only thing it has going for...

sullen tree
#

but they won't for some reason

sand monolith
winged galleon
#

Why do I see so many people complain about the rate at which you get vrs

sand monolith
#

It takes like a month or two to unlock everything in a cod game and like a week max in finals

winged galleon
#

I think people just mad they don’t have every gun by the second game, I mainly just saw reviewers argue this tho

viscid orchid
#

I've played a whole lot of free to plays in my day, and boy let me tell you how unlocking every piece of gear in The Finals did not take very long at all.

winged galleon
#

I forget finals is f2p sometimes and also that I spent money on it

hexed relic
#

I wish you could customize your own gun to have a scope if you really need one on a gun that you like

dreamy hedge
#

BUFF THE MGL32

chilly solstice
tight spindle
arctic fog
#

Although the stun gun's stun duration could use a nerf

arctic fog
#

I use light all the time and in all my good matches, I never use stun.

#

So I don't really mind if it gets nerfed

mellow lodge
#

stuns use it to stop someone running away or aftder you and point defense

arctic fog
#

Ik I just don't really use it

mellow lodge
#

yeah i'm just saying it was annoying but not op

sly geyser
arctic fog
#

I don't do ranked I doubt I'm good enough

#

Unless I played with friends bc that makes things easier

#

Cloak def can't get nerfed tho bc it's basically essential to most light builds, whether it's cloak or vanish bomb.

sly geyser
#

It's been bad anyways since people can pretty much see you when your moving

#

If you really want invis just use vanish bomb, it's not worth having a shit invis just to not have mobility

sly geyser
restive plover
#

Proposed Feature: Equipment-Based Passives for Light Builds

The Core Idea: Players gain a unique passive ability when they equip a full set of gear within the "light build" classification. This incentivizes build experimentation and adds strategic depth to character customization.

Example: Aura of Swiftness

  • Equipment Requirements: evasive dash and goo granades
  • Passive Bonus: Grants the wearer and nearby allies a small movement speed buff.
    Why It Works
  • Synergizes with Light Build Concept: A focus on speed and agility fits thematically with the core idea of a "light build."
arctic fog
#

Data reshaper needs at least 2 charges

ornate furnace
arctic fog
#

I mean the range buff was great but it's still not good enough to make it's way into any builds

ornate furnace
#

idk what it is with embark and their weird like, imagination with ITEMS, who puts turrets, mines and normal placables in a single area together, you have to pick and choose what to data reshape

fleet meadow
#

make some more types of grenades, like one that can go long range but has higher area damage so you can throw it across the map

sacred cypress
#

Lewis gun gun recoil needs a buff

mossy rune
#

HEAVY HEALTH NERF PLEASEEEEEEEEEEE

spare acorn
valid lily
#

Heavies must be able to pass through ventilation when medium or light push them from behind

restive plover
#

Medium should be able to use a 1 shot headshot sniper

lost charm
#

Flamethrower needs a nerf

paper basalt
#

can we bring back another throwing knife skin in the shop?

supple oracle
sage dove
maiden epoch
long fiber
#

is there still an exploit for sa1216 that makes it cycle faster

#

or was i playing against a cheater

split crescent
#

i need more melee weapons

sand monolith
knotty nimbus
#

APS takes way too long to level up…

obsidian nexus
#

im praying to god everyday to see the day that not every medium plays fcar

slate egret
#

all i want is for the sh1900 to do 12 damage per pellet again. 10 is too low for how high risk the weapon is

split crescent
#

seen one with the police baton

gilded trench
#

Any technical aspect that I'm not aware why auto aim on melee get implemented?

supple oracle
#

Should also ask why we CAN'T turn it OFF

static lodge
#

cloaking was fine, the stun gun combined with cloak was the problem.
they gotta revert stun to how it was in CB2, lower the duration by 50% (from what it was in cb2) and increase the cooldown by 30-50% (from what it was in cb2). and rebuff the cloak

woeful agate
#

please let riot shield block/reduce melee damage. its kinda bs that i can block bullets but not a sword or sledgehammer

static lodge
supple oracle
woeful agate
woeful agate
static lodge
#

just another case of melee being jank, hopefully when they fix hitreg this problem will be magically fixed along with it #1213759290347753522

woeful agate
#

even when the hitreg is fixed riot shield just doesnt feel like i can block damage well enough to close distance, and med doesnt really have a ton of tools that make it easier to get close

fleet brook
woeful agate
spare acorn
#

has the stun gun already been nerfed or will it be nerfed at the upcoming patch?

warped quiver
verbal apex
#

Same for invisibility becoming more visible

wise briar
#

Can we have Dragunov for M to counter against L snipers. Pweeeety pweeeeeaaaase *puppy eyes

near crest
#

hi

rose niche
#

yo

honest yoke
#

Need more skins for M11 and animations

amber cloak
near crest
wind folio
#

m60 firsthappy_friend

verbal apex
#

I hate using the fcar

arctic fog
#

I used to hate fcar bc I was terrible at aiming

#

And then I was like "wait this thing's actually pretty good"

#

But until then I fought against the fact fcar is powerful

verbal apex
#

I do well with it I just find it boring

arctic fog
#

You could use famas

#

It's pretty good

verbal apex
#

It is indeed

#

Also like the Model

arctic fog
#

Yeah I wish I was good at the model bc getting kills with it is so satisfying

verbal apex
#

fr

arctic fog
#

I've seen more of them lately

#

Dunno y tho

verbal apex
#

people getting tired of fcar mb

Or getting tired of heavy/light

arctic fog
#

There needs to be a real shakeup in the meta bc there are less and less people playing each week.

wispy pulsar
#

it is so much fun

arctic fog
#

It would definitely be meta if it had a better sight

#

That's part of what makes fcar so good

thorn meadow
#

heavy good "3

ember wasp
#

So I can’t be the only guy having the issue of light being next to unplayable

#

The only two guns that are remotely useful are the m11 and xp-54 everything else is really iffy on damage and most of the light specific gadgets go unused except for the breach charge

final lotus
chilly turret
#

Please for the love of fuck add a pistol for heavy

restive plover
empty condor
#

AK, Frags, Pryo/Farts, Panels. on beam

wind rose
empty condor
wind rose
mellow lodge
supple oracle
#

Model is the only satisfiyng shotgun to use...

Wished Light had a TAURUS JUDGE for a shotgun that AIN'T the double barrel

and heavy a meaty sound shotgun THAT AIN'T SLUGS

wind rose
#

why is there no good pump?

#

add good pump

sand monolith
#

It is pretty good too

plush fox
#

is it normal for sword attack to do 400 damage with one hit

arctic fog
#

Def not

#

Unless it was phantom slashing or whatever it's called

verbal apex
tranquil valley
restive plover
wise briar
#

Let me guess. Its a shit idea šŸ˜’

arctic fog
#

I think it would be cool if heavy had a semi automatic weapon similar to the lh1

#

It'd also provide more range for the class

wise briar
half egret
#

come put a bump on the famas

cosmic solstice
#

Who wants to play with me I can carry

mellow lodge
raven finchBOT
cosmic solstice
#

Hey finals can you give me a cool cosmetic

stone storm
#

no

uneven totem
#

Does anyone know how to beat the aps sentry barricade spam in power shift. Cause glitch grenade hasn’t been working for me

mellow lodge
uneven totem
#

I will buy a flamethrower then thank you

prime cliff
#

my god

onyx forge
wind rose
#

HELLO

short citrus
wise briar
short citrus
#

I am not gay"

wise briar
short citrus
#

Im not a light sniper that sits in buildings sniping ppl all gameāœ‹ļøšŸ˜Œ

restive plover
#

So you're a light sniper that uses it like a makeshift 1887.

mellow lodge
short citrus
wise briar
#

Can we have a katana for M that blocks 50% incoming bullets when holding right click and horizontal slash when holding left click

restive plover
#

Mods, remove this genji main.

short citrus
#

That would be too op in my opinion cuz we already have swords for light that can slash but also riot shields that block dmg and kinda lunge torwards opponents when they lock on. Id say its a good idea but we already have very similar weapons that keep the game balanced enough

restive plover
#

Also that would just be riot shield but weaker/stronger, entirely dependent on how good the slash is.

short citrus
humble latch
#

Jump up and down while shooting they’re expecting you to crouch up and down so they will be like ā€œoh shitā€ and they will lose the fight that can be like our fighting movement while apex has has they’re crouch up and down and plus our characters don’t get tired sense it’s a game show u can test it

arctic fog
#

I preemptively spam jump all the time and I usually get lazered anyway lol

wise briar
full moss
mellow lodge
wise briar
mellow lodge
wise briar
mellow lodge
#

it's a vr world anything can work for the finals

wise briar
#

What about a throwing spear

#

Nah forget it. Thats even worse

mellow lodge
wise briar
mellow lodge
wise briar
#

Its a different type of sword. Just like a throwing knives is different than a dagger

mellow lodge
#

daggers and throwing knives are different weapons, a katana is just another sword

wise briar
#

Idk dude. I just thought M deserves a better melee weapon than riot shield that L sword could just pierce through it

mellow lodge
#

thats bad coding and riot is good you just have to use it properly

wise briar
#

Idk why for some reason, i still get hit damage from bullets even when im directly blocking infront of them. Is this a cheating problem?

mellow lodge
#

you could be getting shot in the feet

wise briar
#

Damn. I didnt know thats possible

mellow lodge
wise briar
#

Can it be countered by cl40?

#

Even when blocking

mellow lodge
#

well its melee so yes

wise briar
#

Ahh i see. I should give that nade launcher another chance lol

mellow lodge
#

<@&1012034066876473384>

ivory flax
#

I think light class needs less focus on damage and more on utility. I have an idea for a gadget/ability that helps light be more of a team player and more object focused. Lets call it SNATCHER for now. Its a gadget that teleport objects from far away directly to you. I imagine it as some thing with grip and little display that you point in direction of an item you want to teleport. Display shows what item is you are aiming at and you should be able to zoom for better precision. Main purpose for this gadget is to revive teammates by stealing their little statues from safe distance and using normal revive. You can also steal money box from enemy player for game winning moves. Barrels, barricades, APS, dome shields, turrets and other gadgets both from teammates and enemy is your plaything. Maybe it can even reprogram them to become yours for some time. Imagine the possibilities and outplay potential with something like this!

spiral topaz
#

Hard thought: What if we remove the damage from rbg, at the same time increase the damage to buildings and (attention) add repulsion. What do you think? Rocketjumps in the arena?

brittle bobcat
#

Hello Game Devs. Can you make atleast 2x we can use data reshaper before it fills up again. thanks

sacred cypress
#

Heavy needs to go back to its old c4 where they had 2 of them and the old damage too. It really helped emphasise the destruction of the game and come to think of it, it only needed nerfing cause of nukes and with that of the way, they should really bring it back the way it used to be.

Plus it's not too different from mines and players now have the game sense to shoot it if identified as a threat

autumn plaza
#

i agree, heavy used too feel like the map was so destructible, but i feel like their map destruction has slowed down

fleet brook
#

What is the counterplay to a mine in. Any other game shoot it

In finals mines are lose lose

#

Can't dodge certain ones without building destruction (still sets off mine) or glitch grenade

vocal thunder
#

random idea to nerve the defri no change while moving opinions ?

#

and/or give it a cooldown on getting picked up in any way

gleaming phoenix
#

I saw someone else say this but can’t remember who it was but they pitched I think it was a slime nade for lights? That makes the ground sticky so that enemies are slowed

fleet brook
#

On getting picked up in anyway makes revving your teammate manually worse for mediums so they just won't to conserve there defib charge

restive plover
#

can someone explain to me the point of medium having a melee option ? it is literally the worst thing anyone can equip

fleet brook
#

Mostly for the shield tbh

restive plover
#

its a poor excuse for a shield, it doesn't block other melee and it barely blocks bullets, your feet can still be shot 24/7 and so can your arms when moving with it

fleet brook
#

If they could have gun + shield it would be cancerous like cod

restive plover
#

that and its the only melee to lack a decent damage attack, unlike the rest of the melee weapons

fleet brook
restive plover
#

id rather have it be a smaller shield, like torso only, but you can sprint/crouch while holding it up

#

that way when your trying to push someone with it, you can actually put pressure on them, instead of them just looking at you waiting for you to drop the shield and then wait for the whole second delay before you can swing

sacred cypress
fleet brook
#

It's kinda stupid that if you notice a mine and you don't have any effects on you you can't do anything

#

Just have to accept the damage or if it's on a cash out

#

Finals is the only game I play where you're punished for noticing and shooting an enemy mine

edgy yacht
#

Did the M60 experience any nerfs? I've been using it for a while now (still bad with it) and I swear sometimes I shred someone and other times I hear 100 hits and I feel I'm tickling them

rough carbon
#

Reddit has a topic on how the riot shield can be indefinitely engulfed in flames with a direct fire nade hit

obsidian nexus
#

holy s im tired of the fcar.

verbal apex
steady wave
#

93r trash reddit

obsidian nexus
verbal apex
#

I agree FCAR meta is pretty boring, but I think some of the other medium weapons are still pretty solid

#

I'm loving the Model

fringe sparrow
#

buff AKM

obsidian nexus
eager saffron
#

idk how people use it over the AKM tbh

#

the 20 round mag is like always just short of being enough ammo for me

restive plover
#

That's an issue of aim.

It also has one of the fastest reloads in the game.

obsidian nexus
#

i dont want the gun to be gutted. i want it to not be objectively better than the AKM

eager saffron
#

its really not just an issue of aim though, if you're fighting people using cover or healing in any way. that's pretty common since team fights are nearly every fight

#

it completely shits on light players but against a medium or heavy its a lot harder to get consistent 1 mag kills unless they're out in the open with absolutely nothing to help them

#

since damn near every team is running healing beam and dome shield it gets even harder

#

i feel like the FCAR and AKM are both probably where they should be, but the other weapons are just terrible in comparison

#

like idk why they nerfed the revolver so hard when already practically nobody was using it

#

and the famas having 10 more DPS than the mf riot shield is actually mind blowing

verbal apex
restive plover
amber cloak
#

It might be

obsidian nexus
#

v9s is crazy fast reload

#

dont get me wrong tho. metas can get stale very quickly. but i still love this game.

amber cloak
sand monolith
sand monolith
#

The nerf to its range did not actually change any breakpoints

verbal apex
sand monolith
verbal apex
#

Agreed

sand monolith
#

Fcar needs a new niche and identity now that the famas is meant to be the long range option

chilly solstice
#

For all the gear in the new update it would be cool to add customization for the gear like adding or removing scopes on guns or something and for specializations you could have 3 separate options for one specialization like have a version of the dash that’s just one mega dash that would take longer or for heal beam you could split the beam that heals less or for the cloaking device you could make it faster while in is but takes more charge to use also please undo the invis nerfs

honest yoke
#

mac11 needs more skins

tranquil valley
unique lynx
#

Medium: P90, Akimbo Semi-Auto Pistols (9mm or .45), Spas-12, maybe a precision weapon…

Heavy: Brass Knuckles,
(fast, lower DPS and better lunge accuracy than hammer)
30/40rd Mag-fed M249 SAW, 50 cal. Deagle

-Lightsaber Skin for Sword
-Ghillie Suit skin for character and/or SR-84
-Butterfly Knife skin for Dagger

An oil or ice mine for slicking a surface could be funny (oil could be a canister too)

I’ve said these before but ya know…

lime tendon
#

give light a bow and arrow like my guy hanzo

amber cloak
#

Nah invisibl3 huntsman from tf2?????

restive plover
#

They should as a deployable raising platform

north leaf
#

Temp Healing bubble for medium. could look like a dome shield throwable, or better yet a recon type deployable. it can heal players depending on how much by the distance of it and can last seconds. cons could be that it can also heal non team players, and its small radius.

rough carbon
wicked cliff
#

the new burst rifle feels underpowered, i feel like adding an extra 3 bluets for 1 more burst would be nice because i always get them low but run out of ammo before i can get the kill. i end up with like 13 assists at the end of games

restive plover
#

That and one extra damage.

sudden ingot
#

Hey just wondering if anyone knows where the artic camo skin for the AK-47 has come from. I have seen it in a few videos but havent seen it anywhere else. Was it maybe a Beta skin?

humble moon
#

A few days ago I had a problem with a melee weapon. I hit with a hammer and see that a light appears on the enemy, it means that I hit, but there is no damage. Do you have this too or just me?

#

This appears once per roundThis appears once per round. It is very disturbing and happens at critical moments

unreal oar
stiff rain
#

Any idea when we might be seeing buffs or changes? Maybe adding guns?

#

Or is it only season by season

#

What I wouldn’t do for a decent ranged weapon for Heavy. Like a Deagle or something

sand monolith
# unreal oar If they buff the range of the AKM, it will have a distinct advantage over the FC...

They would also have to nerf the range of the FCAR as it's currently better than the FAMAS at long range.

The AKM is also currently supposed to be the close range option which is why it has a bigger mag and the least range of the 3.

I genuinely just don't think there's room for 3 assault rifles on medium unless one of them has a gimmick like a thermal scope but is worse than the other two in terms of stats.

Right now their balance philosophy for the fcar just seems like "this weapon is objectively better than the other two rifles in terms of damage and range but has a small mag"

If the balance philosophy for the fcar stays like that then it will always be meta. Mag size is a TERRIBLE balance angle and so is recoil. They honestly never should have added the famas and should have just turned the FCAR into a burst weapon with the exact stats as the famas. Idk what they're gonna do now

sand monolith
#

@restive plover you have GYAT to see this

unreal oar
# sand monolith They would also have to nerf the range of the FCAR as it's currently better than...

Fcar isn’t better than Famas at long range, it’s easier to hold onto trigger and control recoil to keep shots on target. The Famas burst has enough jump where at certain distances you might miss some rounds in a burst which ruins your ttk. This is why I said buffs to Famas need to be made. AKM is not the close range rifle, it’s just a high capacity / accurate sustain ——— fcar is officially close range due to damage performance. All they need to do is improve other weapons so they stand out more. Also reduce initial recoil on akm so it doesn’t have any unnecessary disadvantages against fcar close range— it’s already does less damage, it doesn’t need a worse beginning recoil pattern.

sand monolith
unreal oar
acoustic girder
#

I think they should rebalance everything every season so the games meta completely changes so the game feels fresh and you can use all the gadgets without feeling like your throwing the game if you don’t use the best ones

unreal oar
# sand monolith Assuming you hit every shot, which guns should be balanced around, the FCAR does...

What are you talking about, why do you think I want recoil nerfs? Also—— in a long range firefight, balancing for certain weapons hitting every single shot is silly. First of all the only way that would matter is if someone is using a burst weapon IN THE OPEN whilst FAR FROM THE ENEMY…. This is the most ridiculous scenario that can be painted because that person DESERVES to lose. Has nothing to do with weapon…. Famas needs a buff, fire rate is too slow in a game like this. You can’t even kill a heavy stealing cashout in certain situations

unreal oar
sand monolith
sand monolith
#

The FCAR should probably just be a slower but harder hitting AKM with the same drop off

unreal oar
unreal oar
sand monolith
unreal oar
unreal oar
sand monolith
sand monolith
unreal oar
unreal oar
hot vapor
#

the game isnt fun with the current meta šŸ’€

unreal oar
sand monolith
# unreal oar lol yo nobody wants to play the game, a bunch of stuff gets nerfed so now people...

Well the issue is that those weapons don't have any weaknesses. Every other weapon in the game has prominent strengths and weaknesses to play around. It's different from just "nerf this weapon because it's the new best weapon" and more of "nerf this weapon because it was poorly designed and overshadows the other weapons in an unhealthy way"

The explosive personality of the game will still exist with these weapons being nerfed and an actually healthy meta will appear.

unreal oar
sand monolith
hot vapor
sand monolith
#

the weapons are the ONLY weapons that do not have a relevant weakness. something every weapon should have

unreal oar
#

You never mentioned the lh1 until this season

sand monolith
#

because i had never used it or seen it used

unreal oar
unreal oar
hot vapor
#

Shotgun for heavy was Op they nerfed it, heavy kit is still strong, the only thing i can say is ppl started using the 70round lmg more now, but ofc when they nerf things ppl stop using the op shit and transfer to other op stuff

acoustic girder
unreal oar
sand monolith
hot vapor
sand monolith
#

and light is ONLY viable in competitive because the LH1 is stupidly strong. which is not a healthy reason for light to be viable

acoustic girder
unreal oar
unreal oar
acoustic girder
sand monolith
sand monolith
acoustic girder
sand monolith
acoustic girder
unreal oar
hot vapor
sand monolith
hot vapor
#

Lh1 will shred ur hp to blinking in half a sec nglšŸ˜‚šŸ˜‚ i dont think its too busted but sometimes it can be overwhelming

acoustic girder
unreal oar
hot vapor
#

or some way to counter it easier

sand monolith
# unreal oar lol this is a joke. Half the fire rate is silly

It is a long range weapon, the fire rate is meant to be low in order to make it weak at close range (more punishing to miss shots up close) buffing the damage to 50 will allow the LH1 to 2 tap lights, 3 tap mediums, and 4 tap heavies while shooting at 2.5 shots per second from RANGE. How would this be a bad weapon at all???

acoustic girder
#

What about damage fall of for the lh1 make the gun do less damage up close but more at a medium to long range

acoustic girder
hot vapor
acoustic girder
#

Yeah that’s true

#

I’m finally orange I’ve yapped enough šŸŽ‰

hot vapor
#

especially when those 3heal beam triple defib teams popout

unreal oar
sand monolith
#

if it keeps a fast fire rate it will literally just always be a better V9S

unreal oar
sand monolith
#

fast fire rate semi auto is what the V9S was made for. just use the V9S...

unreal oar
sand monolith
unreal oar
sand monolith
acoustic girder
unreal oar
restive plover
unreal oar
unreal oar
unreal oar
# sand monolith what???? im just comparing the weapons. both the LH1 and the V9S are fast fire r...

Pistol shoots wayyyyy faster than lh1 & honestly it’s on your best interest to max out the fire rate to get some pretty great ttks, even more so if you can do headshots. Hipfire is way better and more reliable—- easier to keep target close range pistol DESTROYS enemy light players. All that said LH1 hits like a truck so it’s the best option in all situations to me. Allows light to do engage from a. Distance that doesn’t put the 150hp up for grabs

unreal oar
hot vapor
#

but tbh the Lh1 should shoot at that speed or a little dmg nerf, heals beams still exist

hot vapor
#

but u cant really compare because the games function 2 different ways

unreal oar
unreal oar
#

Whatever they do to the fcar, I’ll still use it in s3 at least to flex the diamond skin before better animated ones ultimately come out

sand monolith
#

The LH1 needs a firerate nerf so it makes sense in game. Not in real life

unreal oar
sand monolith
restive thorn
#

I think we all agree that light and sword need nerfs

fleet brook
violet cosmos
#

LH1 is perfectly fine with how easily everything kills a Light

#

I can't believe people are still trying to butcher an already dead class, kindly stop, light already has some of the highest ttk guns in the game despite being as squishy as he is, you literally cannot lose to a light as another class if you're both hitting shots unless they're running an XP or LH1

sand monolith
#

The LH1 undoubtedly needs nerfs alongside the FCAR and Lewis gun

#

the xp-54 is another boring weapon with no weaknesses but it's stats actually arent that impressive and it can lose to other light weapons so it doesn't really need to be touched rn. but i would like to see it reworked

violet cosmos
#

all of those are on high health and harder to kill classes

sand monolith
violet cosmos
#

he needs to kill fast too, and his other weapons don't do that

sand monolith
#

you also have a smaller hitbox, faster movement, every special is based on keeping you alive

violet cosmos
#

smaller hitbox is literally a non issue when most problems are AOE

sand monolith
#

you aren't meant to just run up to someone and 1v1 on them head on

#

thats not how you play light

sand monolith
violet cosmos
#

literally everything needs a nerf then lol

sand monolith
#

if the RPG, Lewis gun, and Fcar were nerfed (which they all should be,) light would be in a much better spot and the LH1 would also need a nerf

violet cosmos
#

no it wouldn't because an AK kills a light just as fast

sand monolith
#

yes every primary weapon without a relevant weakness needs to be nerfed

sand monolith
fleet brook
#

The original purpose of it feels like it does mediocre arena damage but good player damage

sand monolith
#

When you play light you are meant to have the first shot advantage every time and better positioning. So comparing raw TTK like that doesnt matter

fleet brook
#

Light can choose when and when not to fight

You can also disengage the best out of any class

#

Grapple out or grapple in etc

sand monolith
#

yeah if you're running head first into an AKM and saying "wow that gun kills just as fast as mine" then you arent playing the class right

short citrus
#

My hot take is that the glitch grenade is trash and I dont feel bad in any way for saying it

fleet brook
sand monolith
#

the LH1 also has more range than the AKM and you are meant to play at that range. It will kill a medium with an AKM faster from its effective range than the medium can kill you

short citrus
violet cosmos
# sand monolith ???????????? yes thats the point of light you die fast

you have to be able to kill fast and his weapons have some of the highest ttk's in the game aside from the XP, M11, and LH1, you literally cannot compete with them on any level outside of it. Light needs to be able to pump out DPS relative to his low health because otherwise you just get chip damaged and suddenly you can't even win a fight that would normally be in your favor when you jump someone at lower health from behind. The game isn't some vacuum of DPS checks and hitting every shot, you will more often then not be blindsided by something while trying to focus a low health target and die for it because that incentivies chasing and being away from your team. What you're asking for would make Light bad at chasing and even worse in teamfights.

mellow lodge
violet cosmos
short citrus
sand monolith
fleet brook
sand monolith
#

its not impossible its already the case lol

mellow lodge
fleet brook
#

Most of lights kit is based around getting you first shot?

sand monolith
#

literally the entire kit is based around positioning and getting the drop on people

violet cosmos
sand monolith
fleet brook
#

Get in get out if you get noticed your gone

sand monolith
#

what kind of playstyle do you think it means

mellow lodge
#

well currently light is really just glass rn with no cannon

violet cosmos
#

you jump a priority target in a fight

#

like a medi beam medium

sand monolith
#

this is what an assassin does in games

violet cosmos
#

except light does not have the firepower to justify his existence outside of XP and LH1

mellow lodge
sand monolith
#

all the guns that are great on light (over half)

#

the double barrel would be good if RPG got nerfed

mellow lodge
violet cosmos
#

m11 requires you to be close range, good luck with that

sand monolith
mellow lodge
sand monolith
#

i dont really count gimmick weapons when thinking of any class

mellow lodge
#

they are only gimmick because they suck

violet cosmos
#

the normal ass pistol is okay but it requires precision out of you too when you're already at a disadvantage

sand monolith
mellow lodge
#

93r is worse than said gimmick weapons anyway

sand monolith
#

yeah but its not a gimmick weapon it doesnt have a gimmick

mellow lodge
violet cosmos
#

headshots are needed, headass

sand monolith
#

not really?

violet cosmos
#

lmao you have not played light at all then

sand monolith
#

well, the V9S isnt good because the LH1 overshadows it entirely. Becuase despite being a long range weapon, the LH1 is just as good at close range because the fire rate is so high

mellow lodge
#

well his role does say he mains heavy

sand monolith
#

i am a light main i put on heavy main to fuck with someone that was annoying

violet cosmos
#

you don't know shit if you're saying stuff like this

sand monolith
#

The LH1 does the exact same thing the V9S does but better. It needs a lower fire rate and more damage to distinguish itself from the V9S. Or else there will literally never be a point in using the V9S because the LH1 is the same thing but better

violet cosmos
mellow lodge
violet cosmos
#

nobody wants to use it cause you lose to everything with it

sand monolith
sand monolith
mellow lodge
sand monolith
#

every class has one weapon thats just fucking stupid and the LH1 is that weapon for light

mellow lodge
#

they both have a faster ttk than akm and famas kinda stupid for an lmg

violet cosmos
sand monolith
mellow lodge
violet cosmos
sand monolith
#

i am diamond and use the V9S

mellow lodge
sand monolith
#

the weapon is good. too bad the LH1 is objectively better

sand monolith
violet cosmos
mellow lodge
sand monolith
mellow lodge
#

ah sad times šŸ˜”

sand monolith
mellow lodge
#

yeah v9s is good, lh1 just outshines it

sand monolith
#

yeah cause the fire rate on the lh1 is so high that it's completely usable at close range when it shouldnt be

mellow lodge
#

i was gonna disagree with the lh1 nerf but if it gets higher damage for a lower fire rate i support it happy_friend

sand monolith
#

yes get the buff to 50 damage for a lower fire rate so the lh1 finally his a unique place instead of just being the "fuck you die" weapon

#

and fix the annoying visual recoil on it

#

every problematic primary weapon in the game is problematic for the same reason its so funny

they all have no relevant weaknesses and just completely outclass the other, more balanced weapons on the class because of it

#

every primary weapon is meant to have strengths and weaknesses but the LH1, FCAR, and Lewis gun just dont have a weakness

mellow lodge
#

i was about to say lh1 gets countered by stun but that changes tomorrow šŸ˜‚

sand monolith
#

lh1 gets countered by stun from a light also using lh1 because why use anything else

#

im excited to see the stun rework

restive plover
mellow lodge
#

i am glad about the nerfs i just cannot support light getting nerfed while heavy and medium just are where they are

violet cosmos
sand monolith
#

it definitely does not need buffs lmao

mellow lodge
sand monolith
#

the thing is that even if you buff the V9S to compete with the LH1 it'll always end up with the same problem if you dont rework the LH1

#

one will always outshine the other because they literally do the same exact thing

mellow lodge
#

@sand monolith you use dash or cloak with v9?

sand monolith
mellow lodge
sand monolith
violet cosmos
#

No, because the pistol will be confined to precision at close range to make work. So it won't outshine most guns because it'll be harder to use in comparison to it's competition, and not in stupid ways like the FCAR just being better in every way compared to the AK

mellow lodge
#

omg he uses goo moolah

sand monolith
#

goo is crazy good

mellow lodge
#

i just don't know how to use goo properly

sand monolith
#

assume someone will be shooting at you after you do anything stupid and throw goo preemptively

sand monolith
#

balancing primaries about being "harder to use" is a terrible idea because the harder but better weapons will be the only thing you see in top play

mellow lodge
sand monolith
#

primaries should be balanced around strengths and weaknesses as well as playstyle differences

sand monolith
mellow lodge
violet cosmos
mellow lodge
#

the pistol isn't bad though

sand monolith
#

its literally good

violet cosmos
#

It has no justification to it's existence with the smg's being easier and better to use close range and the lh1 being better everywhere else

sand monolith
#

wow i wonder what weapon is at fault for that being the case

mellow lodge
#

if you hit your headshots pistol is better than both smg's

violet cosmos
#

The pistol has no niche

sand monolith
#

the xp-54 also takes it but the xp-54 is actually a little worse than the pistol stats wise

violet cosmos
#

shows how awful of a weapon it is when the medium range semi auto rifle is better at close range because the pistol doesn't output enough damage to compete when its confined to close quarters (the pistol already loses to smgs)

mellow lodge
#

xp wins because better sight/ v9 having a pretty bad sight

sand monolith
#

yeah xp wins in terms of being wayyyyy easier to use for slightly lower performance

mellow lodge
#

it's only lower when headshots are taken inot account

sand monolith
#

id like to see the xp reworked but it's really not an issue until the LH1 is fixed

sand monolith
mellow lodge
#

give me xp with no sight back 😭

sand monolith
#

CB2 XP MY BELOVED

violet cosmos
sand monolith
#

its so funny how every cb2 weapon added was terribly designed

#

"guys heres 1 weapon for each class theyre all just objectively better versions of their counterparts and dont have any weaknesses"

violet cosmos
#

the XP/m11 gets to hold down M1 and spray till you drop

#

the LH1 has to aim and it has bad hipfire

mellow lodge
#

oh no you have to aim with a gun 😱

sand monolith
violet cosmos
#

and where does the pistol fit into this? Its close range so intrudes on the SMG's (bad idea), and it sucks at medium range because it has bad iron sights and not good recoil, it has worse damage per shot compared to the LH1 at those ranges, yet it still requires as much precision as the rifle to compete with it compared to the smg's. There is no niche for it. Either it needs to be a slower firing higher damaging close range burst weapon that doesn't have many rounds but can absolutely delete things up close at a cost of requiring precision in tight spaces where you're at your most vulnerable, or it needs to be far more range orientated and have its recoil cut down (both visual and normal)

sand monolith
#

the pistol has the least recoil of any weapon on light

violet cosmos
#

there is no point to making the LH1 worse because the pistol sucks at it

sand monolith
#

besides the burst pistol and sniper i guess

#

burst pistol has more visual recoil too

violet cosmos
# sand monolith the pistol has the least recoil of any weapon on light

a lot of it shakes the pistol around, it technically doesn't have much, but unless you're running a external crosshair (cheating), your irons will get blurred out by the recoil for long enough to make your next shot far more likely to miss at medium ranges unless you take your time to line up shots when this weapon doesn't have the damage per shot to justify that. It wants to be spammed, but it can't be because you can't aim it at that point.

They could give it another niche of being a super mobile weapon that allows you to shoot while sprinting and other things like that

sand monolith
#

dude you are literally the only person that thinks the pistol is bad

#

the pistol has relevant advantages and disadvantages over every light weapon besides LH1

violet cosmos
#

the pistol is usable, its not good

sand monolith
wind rose
#

yeah its not good

violet cosmos
#

if thats really the case, which I doubt

#

it has zero niche, because it intrudes on the niches of the other weapons which are perfect for light

sand monolith
violet cosmos
#

but its a semi auto precision weapon, that falls on deaf ears

sand monolith
#

its not a precision weapon it fires 600 RPM 😭

#

it also has the highest damage per mag out of the 3 weapons (you'll never guess which weapon has even higher)

#

it also has great hipfire

#

it also has the fastest reload

#

it has the highest dps out of the 3 weapons when you include reloading so its best for sustained combat (most fights)

#

like no offense but if you think the weapon is bad then you are using it wrong

#

the V9S can kill 2 heavies in 1 mag. The xp54 and m11 can not

violet cosmos
#

Its a sustained dps, thats why, the XP and m11 pump their damage out incredibly quickly and then the light retreats out to reload and reengage when they can. The LH1 is a medium range weapon and is far more dependent on the Light having good positioning to make work because you will still lose to mediums and heavies if you are not careful with when you peak/where you engage from.

The V9S can kill 2 heavies in one mag, but that doesn't matter when every time you're in a fight as a Light, you're gonna be retreating out to not die and get your health back anyways. The pistol becomes much better when you've got a medium shoved up your ass who knows the potential power it has, but as it stands, it has no niche on your own that isn't done better by the smg's.

sand monolith
sand monolith
#

it literally does more DPS than the XP too like idk what youre talking about

violet cosmos
sand monolith
#

what

#

the pistol does more damage faster than the XP does

sullen tree
#

True, and when you're a light every second you're not in cover is a second you're dying

sand monolith
#

the pistol kills enemies faster than the XP does EVEN with less ammo because the pistol has more damage per mag

violet cosmos
#

thats not true, it fires slower than the XP

sand monolith
#

but does more damage

violet cosmos
#

that doesn't matter, the difference is too extreme

sand monolith
#

no its not 😭

violet cosmos
#

you have had 2 other people come in here and say I have more a point then you so far lol

sand monolith
#

it doesnt even matter you are literally wrong about numbers

#

the pistol does more dps than the XP that is literally just a fact

violet cosmos
#

it only has more DPS when you take into account its full mag, otherwise the XP does far more burst, which matters far more on an assassin

sand monolith
#

what???????? do you know what dps is?????

violet cosmos
#

its almost like sustained DPS is bullshit or something

sand monolith
#

the pistol has a LOWER ttk on every class 😭

sullen tree
#

It also bounces like crazy.

Look at the LH1. Best light gun on paper, horrid in practice

sand monolith
#

its literally the only light weapon used in ranked what

violet cosmos
#

it only matters how easy and fast the damage gets out, not how much it does

sand monolith
sullen tree
#

The stability, quick burst, and ease of use for the XP5 make it more consistent

violet cosmos
#

first of all it barely does to mean anything, secondly, it doesn't do it easier than the XP or m11

sullen tree
#

Which means more people use it, couple that with the much better firing over range

violet cosmos
#

it has a scope

sullen tree
#

And it doesn't bounce up and block your screen every time you shoot

sand monolith
violet cosmos
sullen tree
sand monolith
#

ok so in high level play the pistol has higher numbers so then because people are hitting shots more often, the pistol is better?

stray slate
restive plover
violet cosmos
sand monolith
sullen tree
#

I mean, look at dagger.

On paper, it'd be great because of how much potential it has.

In practice it's horrible

stray slate
sullen tree
sand monolith
violet cosmos
stray slate
restive plover
stray slate
sand monolith
sullen tree
violet cosmos
sand monolith
sullen tree
#

LH1 has comparable recoil

violet cosmos
sand monolith
#

hold on let me make sure im getting this

XP-54 (GOOD WEAPON) > PISTOL (BAD WEAPON) > LH1 (BALANCED WEAPON) according to you?

violet cosmos
sand monolith
violet cosmos
#

if you can hit only headshots

sand monolith
#

AND reloads faster you so you can peek faster

#

the pistol dps is higher with bodyshots only than th xp-54 bodyshots only

#

like you are genuinely just wrong

violet cosmos
#

the XP rules close range through ease of use, they just have to m1 and aim at you and they'll have their optimal ttk by just hitting body shots and dodging yours

You have to hit an enemy that just has to run circles around you and spray, meanwhile yours has to aim like the LH1 while not having the DPS to justify it

sand monolith
#

nope m11 is better close range than xp

#

so is pistol

violet cosmos
#

the M11 is better super close yes, but the XP reaches out far further than that while preserving its ttk well

sand monolith
#

the xp is a jack of all trades weapon but is not the best at any of them. i dont know if you've noticed this

#

that is the point of the weapon. it is not the best at anything but does everything well

#

M11: Close range SMG. Better than anything at close range. Not great at medium range but will do damage.

V9S: Medium range pistol. Best at medium range. Good at close range but not as good as the m11.

XP-54: Good at medium and close range. Not better than m11 or V9S at either of their niche ranges.

LH1: better than every weapon on light at every range besides sniper from literally 200 meters.

#

wait this actually sounds super balanced

restive plover
sand monolith
#

it literally only affects casual play. there will never be a reason to use the V9S if the LH1 is the same thing but objectively better and slightly harder to use

violet cosmos
#

yeah, it does everything well, which is exactly what you want from a weapon as Light, but it particularly exceeds in the ranges just above the M11 where it drops off hard and where other things like the flamethrower can't reach it. It is incredibly good in this particular range, and if stuck to, easily outdoes the pistol and the m11 at the same time because of its flexibility. Its usable everywhere, unlike the pistol which is niched into close range where the m11 beats it conventianally and the XP's ease of use has it beaten outside in longer ranges. It can't even do medium ranges because then the LH1 steps up to bat.

The pistol attempts to do things the XP and LH1 already do, but worse, its not a sidegrade to any of them because its working worse off than them both already. It has no ease of use and trade off for it. It has no damage or range to compete with the LH1, it doesn't have some gimmick like the dagger that makes it do more damage into people's backs, no, the pistol has absolutely nothing going for it beyond technically doing more damage than the XP due to raw damage numbers but that doesn't mean it can compete in the XP or M11's ranges.

sand monolith
#

why would you ever learn to use the V9S if the LH1 is just better

sand monolith
valid lily
#

I guess medium shotgun could be more rewarding at close combat but nerf for long range

sand monolith
#

the xp has worse drop off and damage from range

violet cosmos
sand monolith
violet cosmos
#

yes it is

sand monolith
#

you are genuinely a lost cause

restive plover
sullen tree
violet cosmos
#

its a cope to tell me that the hard to use pistol is the baseline by which all weapons should be balanced by on light

sand monolith
#

guys i need a scope at medium range

#

note that the famas is a long range weapon (no scope)

violet cosmos
#

it has better iron sights

sand monolith
#

note that the revolver is a long range weapon (no scope)

sullen tree
violet cosmos
valid lily
sand monolith
violet cosmos
sullen tree
sand monolith
violet cosmos
#

range absolutely adds to ease of use

sullen tree
sand monolith
#

ease of use is recoil and ironsights. not anything that changes what you're actually capable of doing with the weapon

violet cosmos
#

downsides like the dagger on every weapon would make everything unusable

sand monolith
#

i didnt bring up dagger idk why youre acting like i did or that i ever said that

#

downsides like the m11 has would make the game actually good

#

note that the LH1 has no downsides

violet cosmos
sand monolith
restive plover
violet cosmos
sand monolith
#

range is not ease of use. it allows you to do more damage from longer range. thats like saying fire rate and damage is ease of use because the weapon is just better objectively so its easier to use

sullen tree
violet cosmos
sullen tree
sand monolith
sand monolith
sullen tree
sand monolith
#

i am talking to someone that genuinely has no idea how the game is played

violet cosmos
sand monolith
#

it is actually insane you thought that lmao

#

guys just get close to heavy

#

wait im starting to think getting close to this class might be a bad idea

violet cosmos
#

if you're smack in a heavies face, yeah you're going to die, but outside of flamethrower range, in the sweet spot where you can still dodge lewis/m60 sprays with dash and charge/slam, you will shred one very quickly.

fleet brook
#

I run KS and you'd think it'd be better up close it isn't

sand monolith
violet cosmos
sand monolith
#

ok so the LH1 is just the best at every range if you hit shots

fleet brook
#

So sniper is the best then

violet cosmos
#

no, its better into heavies

sand monolith
#

why not medium?

violet cosmos
#

Mediums and lights have weapons that can shred you far more easily if you don't play perfectly

If you've got dash, you'll have to contend with getting jumped by other lights running invis and an SMG, which will let them get the first shots on you if you aren't careful. Their TTK on you is basically half of a second, that's all you've got. That's not enough time to aim and double headshot them to death before their SMG kills you. Not even close. So you'll have to retreat a lot to be outside of their range. But if they have dash, good luck, its a very skill heavy matchup and you'll probably be playing cat and mouse with them the whole game.

If they're playing medium, their shotgun two shots you at surprisingly long range. And while its true that it is a longer kill than the FCAR (which I won't even talk about), it has the benefit of being something you can aim, fire, and then focus on dodging before shooting again. You only need to get the light twice in order to win the engagement. And while it is true there are times you can easily outrange them, there will equally be as many times you have to go into somewhere confined and fight where the shotguns are at their best. You'll be at a heavy disadvantage for most fights because more often than not, the medium will start shooting back and chip you down a considerable amount even if you are going to win the engagement.

But its made even worse by the medium having access to grenade launchers that make lights in close to medium ranges not exist at all because they can almost entirely focus on dodging because their stuff is AOE. If you have dash, its a more fair fight, but everything else gets destroyed by it. However, if a medium takes an AK, they can still very easily win fights against you too. They could go bodyshot for bodyshot and they'll win because they just have more health and bullets to pump out. You can outrange the AK, but you can get chipped down rather easily still. You're playing Light still.

fleet brook
#

The essay is impressive

sand monolith
#

medium shotgun is incredibly easy to bait out with dash and the long period between shots with it makes light great against it if you play well. not to mention the LH1 STILL KILLS FASTER THAN IT

#

the only weapon on medium that will shit on the lh1 up close is the FCAR and the CL-40 (assuming you're playing light poorly and aren't on highground)

violet cosmos
sand monolith
#

?? time the shots on light

#

dash the opposite direction when they are about to shoot. it is a 50/50 for them if they try to predict or an incredibly hard shot to hit if they try to react

#

meanwhile you are completely in control of where you're going and they have no quick movement. you win that fight easily

#

not to mention you also just win even if you tank both shots because you can kill the medium before they shoot twice

#

wait lh1 is actually super balanced.,,,,,,,,,,

violet cosmos
#

this is with headshots, sure

sand monolith
#

me when the long range rifle is wins a 1v1 up close against a shotgun on a class with 100 more HP

sand monolith
#

thats the crazy part about the lh1, its good from every range

#

you dont need to get up close or need to stay back

#

and yet you still kill fastest from every range despite the other weapons killing slower with range limitations

#

wait lh1 is actually really balanced.......

violet cosmos
#

if you can hit all headshots on a medium and kill him before he can kill you with a shotgun, that's just you being really good at the game (or cheating)

sand monolith
#

or just dont get close to the shotgun medium

violet cosmos
sand monolith
#

ease of use isnt a good balance factor 😭

violet cosmos
#

it absolutely is, stop being stupid

sand monolith
#

guys its objectively the best weapon on the class and theres no reason to learn any other weapon because if you're gonna put time into a weapon, this one will give objectively the best results. its balanced though!!!!!!!!!!

#

what a horrible idea

violet cosmos
sand monolith
#

LH1 beats every light weapon at every range if you are playing well. so why practice with any of those other weapons?

violet cosmos
#

thats just untrue, because nobody is going to be perfect

sand monolith
#

hitting 4 headshots is far from perfect

#

especially when the entire class gives you the opportunity to get the first shot and back off if you fuck up

#

i just feel like maybe..... just maybe...... the close range weapons should be better at close range than the long range ones...................

violet cosmos
#

you're acting like the enemy isn't going to shoot back or move at all

#

I hate to break it to you, when all the TTK's average around 0.7 seconds against lights, it doesn't matter

sand monolith
#

the ENTIRE light class is based on shooting at someone first. if you fuck up your shots for any reason, you will just be able to leave the fight if you are positioned well

#

i really dont think it takes a genius to figure out that the long range rifle should not be better at close range than the close range smgs

strong obsidian
#

i think all the weapons are ok

violet cosmos
#

You will rarely be in a situation where the enemy won't just shoot at you and win because their guns kill lights faster than the light can kill them because they have more health. Bonus points if the medium on their team just starts medi beaming the target you had and suddenly they kill you because now there are two people shooting at you and you just get utterly erased before you can even dodge because those classes already kill you in under a second.

Its a good thing that the LH1 is in fact not better than the SMG's unless they're being outranged by it. The SMG's have a far more easy time hitting and killing a light compared to the LH1 at close ranges, you have to either be incredibly good at aiming to make it a fair fight (they kill in similar TTK's) or get incredibly lucky with the hipfire.

Spraying and hoping for headshots will not carry you to a win with the LH1, it will in fact leave you vulnerable to its incredibly long reload and thats a death sentence at close ranges.

sand monolith
violet cosmos
#

you are quite literally acting like every opponent you go up against with a Light will be doing nothing to counter you

sand monolith
#

why dont the enemies just react to the LH1, it only kills in under a second

#

are they stupid maybe?

violet cosmos
#

because it only does if you don't line up your shots and just spray someone down who is standing still

sand monolith
#

ignore the fact LH1 lets you face tank a number of weapons as light because you literally just kill faster

violet cosmos
#

you're just making shit up now

sand monolith
#

you can face tank a famas, AKM, XP-54, V9S, M11, Revolver (bodyshots only,) flamethrower, and KS-23

violet cosmos
#

thats just incorrect

sand monolith
#

wait....... this is actually really balanced...........................

#

ok test it out in game yourself

violet cosmos
#

its true versus the pistol, and thats it

sand monolith
#

dude is just genuinely wrong 😭

violet cosmos
#

you're literally spreading misinformation because you're a pistol coper

sand monolith
#

ok there is no point in arguing with you on subjective balance if you are wrong on the objective numbers. i wish you the best of luck in your skill issue with the pistol though

violet cosmos
#

all of your numbers are cherry picked examples when you hit all headshots with a weapon, which is impossible during a normal game

barren dagger
#

Wtf is going on here?

violet cosmos
#

someone wants to tell me the VS9 is the weapon all light weapons should be balanced around because only his word is the paragon of balance and nobody else is allowed to say that it actually sucks and is harder to use for no reason compared to its competition

#

and then he can't fashion and argument beyond "ease of use isn't a balancing strategy" which is false on all fronts

#

so he resorts to being petty

#

typical "Light main", wanting the worse class in the game to be even worse than it already is lol

sand monolith
#

LONG STORY SHORT: this guy is literally just wrong about weapon stats and doesn't understand why some weapons are OP

restive plover
sand monolith
#

guys if you stand still and take every shot on light..... you might die....................

#

it is EXTREMELY unfortunate that light has ZERO tools to help with this

violet cosmos
#

this guy pretends that DPS checks in a vacuum are the epitome of balance in a game with all manner of other factors are at play

sand monolith
#

you are the one saying that light is bad because it loses dps checks

violet cosmos
#

because he does when he's not using the LH1 or XP

sand monolith
#

well, ttk checks. but same thing

sand monolith
violet cosmos
#

those output damage in their respective effective ranges without much difficulty when in them, so outside factors matter less aside from chip damage done to you

amber cloak
#

what counts as a light machine gun

sand monolith
#

ignore that the light will be able to hit the medium much easier because the medium is slower and bigger. as well as heavy

#

and that the medium and heavy will miss more shots on light because the light is smaller and faster

#

just run at them head on and complain that you die fast on light

restive plover
#

Think m249 vs M2 browning.

amber cloak
#

for the quest what counts

restive plover
#

Oh, m60 and lewis then. They're the only two.

amber cloak
#

oh

#

😦 ive been playing lite thinking it would acomplish my goals

restive plover
#

Technically those are submachine guns. šŸ¤“ ā˜ļø

#

Did the next set of circuit challenges drop?

amber cloak
#

no

restive plover
#

Oh.

amber cloak
#

its sad we still have 2 more days

violet cosmos
#

have fun coping about how I'm wrong though!

mellow lodge
violet cosmos
#

it will never end

mellow lodge
#
mellow lodge
violet cosmos
#

even in the spreadsheet, the TTK of the LH1 is still more than the XP

#

same with the M11

mellow lodge
#

ttk LH1 - 0.6, TTK XP -0.56

restive plover
mellow lodge
violet cosmos
#

V9S in fact supposedly kills the LH1 faster

mellow lodge
violet cosmos
#

I've been talking about body shot ttk's this whole time

sand monolith
#

yes if you're terrible the V9S will kill faster

drowsy osprey
#

I love the M11 personally

sand monolith
#

LOL THE LH1 HAS BETTER RANGE THAN THE SNIPER