I don't think the core balance should be around randomised jank, I would much prefer there was some consistency to it, the dagger is already kept in check by awareness, the loudness, duration, and visibility of cloak, enemies will not know the difference if it was sped up, the 200ms charge time only serves to actually reward you for being behind and netting backstabs that should have been backstabs. Sacrificing all your range as a light is massive, especially in ranked, your playstyle becomes easier to read to.
#š£āweapons-gadgets
1 messages Ā· Page 41 of 1
Maybe honestly but I donāt think it should get any number buffs until it has been fixed and given the QoL of holding charge. One of the main reasons it isnāt used is because it literally just doesnāt work and thereās still people destroying lobbies with it. So I think it would be best to see how strong it is when it works consistently before buffing. I also think .2s might be way too short and it should probably be .5s if it does get buffed
The neon skins are amazing. I finally biught them and I love it! Especially for the lever action for the medium
Regardless, the numbers are debatable, but most certainly it should be sped up, you can destroy a lobby if any enemy is bad, I don't think that is in any way an excuse to keep a bad weapon from being buffed.
Thereās some people who destroy diamond lobbies with it
Someone in top 500 is a dagger onetrick and uses it every game
They use dash with it, these buffs other than the heavy one don't really affect dash, it's mainly with grapple and cloak the difference will be felt.
I honestly donāt think the weapon is terrible. It can kill faster than a lot of light weapons
.2s charge time will absolutely affect dash knife. You currently have to sit there strafing infront of the enemy for .7s before dashing to 1 tap them
.2s before an instant kill would be insane for dash knife
I donāt really think every weapon needs to be good with every special. Sniper will probably only ever be good with grapple and there isnāt really a way to change that
Very well then, I would like to say that it still isn't easy to dash dagger, or use the dagger in any capacity, I soloQ to D3 with it and I mained cloak with it.
Yeah itās not easy at all but I kinda like that in a way. Itās a big flex weapon
Itās also kind of a natural thing that happens when you literally bring a knife to a gun fight. If it was ever made to be as easy as the other weapons it would have to be extremely strong and frustrating to play against
We all unanimously agree that .7 needs to be reduced, the challenge with dagger at least with cloak and grapple is getting behind someone, lots of stabs have be robbed from me simply because .7 is way too long and even when I begin my stab, they turn around in time.
maybe it shouldnāt slow you down when you charge
Holding the backstab charge under cloak should 100% be brought back, at least then there's a bit for more room to do more.
That too
Okay so I will change it to .4 as a middle ground and we can move on
Ok so honestly
I'll add the sprint while charge too
For the Double barrel idek. Itās honestly a really good weapon against everything that isnāt heavy and I donāt mind that. When I use it I just ask my teammates to focus down the heavys
But I could see a buff to 320 max damage so if you hit everything perfectly on heavy then you can kill them with a melee
Idk the numbers for the weapon so idk what 11 damage would do
It would deal with all pellets connecting 165
A rework to the amount of pellets so it can equal 320 would be perfect I think. And you it can have the same spread gimmick that the model has where thereās a group of pellets in the middle for chip damage from distance
My issue with dB is that when you meat shot close range you either get it or it does 10 damage, idk what happened but after the nerf the pellet spread feels shit.
Is that a bug?
I would think it would work well if you can 2tap then melee a heavy, having a tighter pellet spread would make it more consistent to pull of with good center mass shots.
True but not by much. Considering it can 1 tap lights
Yep
OK so riot shield
Yes
Iām just gonna say it, I would leave the game if I got glitched by a riot shield
Why so
Tbh the weapon does need a buff but I donāt think it needs any buffs to its offensive power. Its purpose is to protect you while youāre giving support to your team but itās kind of mid at doing that. It could honestly get an ability when you left click while shielding that propels you backwards
Getting glitched by it would be extremely annoying to play against
Charge and Slam absolutely sucks to play against using a shield, the moment you try to attack the heavy, he will just insta kill you with 2 hits. Dash players can escape effortlessly making them nigh impossible to deal with, same with grapple.
The shield should block charge and slam and also charge and slam should take .2s longer to start up
Glitch serves to support the team more, blocking is easily counter by shooting their feet or shoulder too. I don't think DPS should be buffed, but landing swings at a minimum should be more consistent
It's also good for a shielder charge at the mesh shield heavy and focus on him so the mediums don't have a shields to play around, the duration could be tweaked but idk, riot shield again lacks any team utility.
I think if it got the ability to charge backwards it would fix a lot of the issues tbh. its primary use would be to get away from people so you can survive but you could still turn your back to the person to boost at them which offers risk reward if you do want to chase someone
ok flamethrower i wouldnt mind
my idea for a flamethrower alt fire was poruing gasoline on the ground that you could light a trail of
to fit in line with heavy's defensive playstyle. it would give another way to prepare a cashout for people pushing it
but both would be cool
I had that idea too, though I kinda wish flamethrower had a burst damage option with some nice skill expression, either way both ideas work nicely
the mgl idea would be funny and i wouldnt mind
my idea for the mgl was to replace the RPG as a gadget because it's playstyle is so committal that no one is really ever gonna do super well with it
If it was a gadget I'd make it the bounced projectiles home towards to the laser pointer instead
honestly yeah both would work
Flashbang
Any points you object to?
Imo, flash is ass
the deafen stuff could be fine but removing friendly fire would make it insane
So just allow it to friendly fire then?
yea
Done, Glitch Trap now
uhhhh id like to see it on heavy but not light
glitch trap is actually great if you can remote detonate it
Why not light?
mines dont really fit the light playstyle and you should be sacrificing defense capability when you pick light
Alright, that seems fair, heavy is a defensive class so him having the glitch trap makes sense.
medium should keep it too like you said cause its also support/utility
Yes just lights can't use it now
but other than that i think its fine. being able to remote detonate it with C4 only using 1 class would make it good
May I ask, why remote detonate it?
to drop a cashout, blow up dome shields, and glitch everyone on point at the same time with one button press
putting a glitch mine and a C4 on cashout next to each other is amazing
Yeah
and usually people just wont step on it
I would think it would trigger before you'd C4 if they're already on point.
ive never seen someone step on it idk why
people step on all my other mines just not that one
That's why I increased the trigger radius from 1.5m to 3m because you can't even use it as a trap.
3m would be cool maybe a bit much though
Enough to put above a door and glitch, sound alike a lot but just gives greater freedom when making it as a trap, and remember, it's a 5 second glitch so naturally it should have that flexibility
thats true tbh if you need to act on it afterwards
Move on?
ok motion sensor everything but not on light for the reason as glitch trap
Light seems to be the intel guy, so imo, it should stay, I also used motion sensor a lot back when it was on light
I don't see the harm for light to have it, another method for him to support the team in a defensive or offensive way depending on how he uses them
idk i see sonar nades as the offensive counterpart to motion sensor which is why its on light and sensor is on heavy
I don't see the harm personally, I miss my motion sensors tbh
Both should be allowed to have them
i dont think ill agree on this but its kinda pointless to argue it wouldnt be a huge issue
I agree
smoke grenade would be cool except for the hiding from detection
I will remove it for light with the motion sensor
You don't like the smoke detection counterplay?
i thought it should do the same for a while and then i thought about how obnoxious it would be for the guy using the scan
to throw a sonar somewhere and think its clear and to no fault of your own, not know they were there
Seems like you'd be over reliant on your detection
i guess but why waste a gadget slot on something that isnt reliable and can be easily countered by a map prop
Not to mention you'd have to preemptively know he was going to throw a sonar
sonar nades already arent really used
i mean thats true but i also think that just means it would never happen intentionally
I don't see it as an issue, just a nice passive buff that allows lights to catch a breather
i think you should just be able to shoot sonar nades out tbh
Shall we move on?
ya
Nvm, that's all
nerf fcar and lh1 and lewis gun rate of fire
I don't have enough text to include that , but I agree
ok awesome
You can deleto your mean reply now
my awesome and cool reply
Thanks for taking the time to discuss with me
I never got to play CB2, how did stun fun work?
you couldnt shoot while stunned but the stun would end immediately if you took any damage
it lasted a bit too long and the cooldown was too short, but the idea was great
Sounds like it was great for escapes
yeah it wasnt a free kill
Free escape
yeah which is a lot less frustrating to play against
Still had the slowdown?
yeah
i think if you could quick melee a teammate to get them out of stun, it would be perfect
I could see snipers being really annoying with it, but that's it, it didn't have the turn reduction right?
it did which should also be gone. for obvious dagger related reasons
Yeah
I would much prefer that, it would combo well with the dagger as escaping after a stab or failing a stab can be quite tricky
it was also great for turning a 2v1 into a temporary 1v1
Yesss
https://medal.tv/games/the-finals/clips/1ezuo22UUvdErN CB2 clip of me doing that
9 Views. Watch taser my beloved and millions of other The Finals videos on Medal, the #1 Game Clip Platform.
theres definitely been some improvements
like nukes gone, rpg not doing 180 damage
The sandbox as a whole feels a lot more streamlined and less wacky
i think thats due to people just knowing how the game works now
I loved the powerful nature of stuff
The risk playing light of being one shot instantly, but being able to output massive damage made up for it
yeah but it wasnt fun to be on the receiving end for either
Now it kinda just feels less of what everything used to be
I suppose, balance is ever changing
my issue with everything being strong is that it means teamplay is less important
Teammplay and Outplay should still be significant
omegacringe
Mp5 with irons? That's classy.
i want mp5 with irons
it was so nice
Iron sights my beloved.
Longer ttks allow for more tactical gun fighting and not whomever shot first although I think this game is finding a decent time for average ttk I think it was risky making an entire class themed around being a glasss cannon
Either lights have A very short ttk to balance the health meaning no one gets to have a dynamic gunfights and they can 1v2 or the class is shit
But you can't change the class identity of light at this point so it's a lose lose
Wow, old stungun looks nasty
As someone who played in the CB it in fact was
Although Alot of things were heavy RPG one shot
Defib used to be better
People actually ran bounce pads
Arena destruction was alot more because heavy had 2 C4s
I started playing in season one, before some of the nuke reworks and taking RPG to 140. I'd never heard of this game till then (come on, PR department)
Alot more people ran charge
The meta was out there but people weren't meta slaving every game
Altho maybe I'm looking through rose tinted glasses because they're was definitely a lot of bs
I love charge. I started using mesh shield practically out of obligation, but the smaller HP pool now really just cemented in me that I should go back to my unga roots and start surprising people with a free flamethrower party
The game looked alot more unique because alot of the comestic stuff was free
Which makes me sad because now it's very hard to get any significant cosmetics unless you pay
I've never been a fan of mesh shield no matter how strong its been. Goo gun is just too much fun, and charging through any wall I don't like is great too
Man, it still looks great. I love dressing up my dolls and every day I'm confined to six loadouts is a day I feel like I'm suffocating 
The cosmetics aren't bad I'm just sad because there used to be so many free cosmetics
That actually changed something about your character
I still feel like I'm supposed to run mesh on power shift, but I can't even in any other mode. I play solo 90% of the time anyway so I have to hope rando's want to stand behind it some time
Were these one's removed after the betas? I've been seeing some cosmetics posted from that era, people waiting on getting a white button up shirt again or some such. I wish I'd been around for those. Even for some of the xmas stuff I heard about.
Yup
They were all free as well but now they were gone I know it'd be bad for monetization but I wish beta players got to keep there cosmetics
The game looked so much better because everyone looked different
Now it's kinda samey for people who don't pay
That's true. I see a lot of film grain cowboys and power shift tactical vests, but otherwise just a lot of black tee's and bucket hats.
Steal the spotlight, not power shift. Bleh
I really loved the jump pad. I need to make room for it again but since getting zipline I've been pretty hooked, no pun intended.
they should let u pay multibucks for more slots
Would.
i mean
it doesnt take up that much storage esp compared to all the shaders and stuff
I do wonder why they just took your cosmetics away after the beta
That did turn me off for a little bit before returning
One of my friend told me that some people kept their skins from beta
I lost all mine
Just an Idea/ concept for the 93R Burst Pistol.
āFlux Raiderā Skin for the 93R (doesnāt affect the guns behavior, just appearance purposes Only š)
That would be really Cool tbh, Iād definitely buy that if that would be available in shop š„š„šŖš¼
- a Recon Chest-Rig from InGame sponsors, something like that.. Iād love to see something like that šš
I need this chat to be more active so I can rip weapon and gadget tips off you pros
who the hell is pro in here
MP5, dashing, flashbangs, zip gun and thermal view? šš
im so over the fcar. please make other guns viable
Healing stim gadget has to be the most unoriginal and half-assed idea for light
Never been much a fan of FCAR. Seems boring to me personally.
I like getting in peoples faces with Model 1887
imagine pyro grenade as a oil lamp
lmao thats sick
with the goofy skins this game does. theres so much possibility for awesome skins
but first, big spoon
or needles
What about one that fires needles, spiders, and clowns, to induce 3 types of fear in players at once
Also a normal Molotov skin would be cool
Have it be a can of ospuz
Itās bound to happen eventually but imagine an ospuze beer bottle
Same idea ig
Either/or the can wouldnāt make sense unless it was a glass can
Could be like a Mexican glass coke style ospuze maybe
Their skin game is amazing they probably have some cool skins in the oven the football grenade is so cool I wish I could buy it separate from the set
That would be kinda cool if you could buy some of the gadget skins that are in bundles separately maybe for like 500 multibucks
game needs a meta shake up. it's balanced, and there's lots of active counterplay, but jesus christ the longer this meta exists the more frustrating it becomes
it's been established, it's been developed, and it's growing less and less fun in both a casual and a competitive stance at the exact same time
HEALING BEAM BUG IS SO ANNOYING
- Happens to me in like 1/5th of my games where i just cannot heal...
- been happening since Season 1
- can click the healing beam but cannot heal anyone
People have been playing the exact same way ever since release, its just getting boring. Every type of off-meta picks just make your teammates mad or gets demolished by the current meta
the meta itself has changed but it's been reduced to what was still strong during the old meta
all classes are completely powered by cheese and light's getting actually correct adjustments while medium and heavy are allowed to completely exist scott free of changes because there's no communal outcry of them
and again, even if all three classes are balanced right now, jesus is it so frustrating at this point
getting tazed is never fun
watching an entire medium stack heal chain each other is always painful
not being able to pick off a heavy because of their immediate 750 health mesh shield blows so much
i get it, you can counter everything with better teamplay, but it's always an immediate buzzkill
at this point the game's less about counterplay and more endurance for the meta until its frustrations creep up to you and make you upset
man I really hope they are cooking up something crazy, each time I play the game it seems to be more stale than the last
I miss the crazyness that was the open betas, were guns were weak, shields were crazy and explosions were insane
100% healing defibs was less of a problem when a dagger could easily get rid of a heavy, crazy damage RPGs were fine cus you would just run to your healer that healed so much in a second
The guns matter more than the gadgets now which I think is kinda sad
I want them to to a season OG like fortnite lol
Everyone saying that the m60 is better than the Lewis while me not being able to get a single kill with the m60 but 20 with then Lewisš
well crazy damage RPGs were bad cause they'd instakill light TBH.
who da hell says m60 is better than lewis idk what they are telling you guys over in heavy chat, lewis is way better than m60
Honestly, I'd take instakill rockets back cus you could counter them by being cloaked and stunning them, or backstabbing them (which was easy) or if you did get killed you could quickly get back up cus of defibs
yea, OB dagger should come back
There was a lot more cheesy kills but fast defibs made it so you could recover from them quickly
triple defib teams were strong for sure, but that didnt matter cus they wouldnt get access to stuff like the RPG/nukes which could destroy those teams
oh Im talking about CB1 dagger, were there was no right click, it would just instantly kill the enemy if you slashed their back
ah, yea, that seems like it'd be funny
I wouldn't want it in the current game, but seems fun
oh wait, THAT'S why the dagger stab has a slash hitbox (at least I think so)
could actually very well be
I'll probably go test in the shooting range in a little bit
but yea, if that's right
it would explain a lot of the bullshit sidestabs I get (also my own lack of skill, lol)
I'm convinced the backstab hitbox is the dummies backstab hitbox, and not the player hitbox.
Fr
The hit box is very buggy do to poor servers so hit reg causes the dagger to be incredibly inconsistent
i wish the dagger had just sligthly better basic attack damage instead of relying only on backstabs for kills
Backstab hotbox jank as hell
its the whole point of the dagger though, thats like its gimmick, they want you to go for backstabs
if you dont wanna go for backstabs just go sword if you enjoy swiping at peoples faces instead
dagger feels so bad with the TTK some of the classes have
dagger does not need its backstabs be the only thing it has going for...
they could probably fix this by just reverting the damn thing to open beta
but they won't for some reason
That is the point of the weapon? Otherwise just use sword
Why do I see so many people complain about the rate at which you get vrs
Literally no idea
It takes like a month or two to unlock everything in a cod game and like a week max in finals
I think people just mad they donāt have every gun by the second game, I mainly just saw reviewers argue this tho
I've played a whole lot of free to plays in my day, and boy let me tell you how unlocking every piece of gear in The Finals did not take very long at all.
I forget finals is f2p sometimes and also that I spent money on it
I wish you could customize your own gun to have a scope if you really need one on a gun that you like
BUFF THE MGL32
Nah buff the damn cloaking device
Heck no
Cloaking was fine as it was
Although the stun gun's stun duration could use a nerf
Yeah
I use light all the time and in all my good matches, I never use stun.
So I don't really mind if it gets nerfed
stuns use it to stop someone running away or aftder you and point defense
Ik I just don't really use it
yeah i'm just saying it was annoying but not op
hopefully bro doesn't do this in ranked
I don't do ranked I doubt I'm good enough
Unless I played with friends bc that makes things easier
Cloak def can't get nerfed tho bc it's basically essential to most light builds, whether it's cloak or vanish bomb.
Cloaked is not essential
It's been bad anyways since people can pretty much see you when your moving
If you really want invis just use vanish bomb, it's not worth having a shit invis just to not have mobility
Direct hit damage would actually make ot viable
Proposed Feature: Equipment-Based Passives for Light Builds
The Core Idea: Players gain a unique passive ability when they equip a full set of gear within the "light build" classification. This incentivizes build experimentation and adds strategic depth to character customization.
Example: Aura of Swiftness
- Equipment Requirements: evasive dash and goo granades
- Passive Bonus: Grants the wearer and nearby allies a small movement speed buff.
Why It Works - Synergizes with Light Build Concept: A focus on speed and agility fits thematically with the core idea of a "light build."
Data reshaper needs at least 2 charges
yeah Idek why it has one charge
I mean the range buff was great but it's still not good enough to make it's way into any builds
idk what it is with embark and their weird like, imagination with ITEMS, who puts turrets, mines and normal placables in a single area together, you have to pick and choose what to data reshape
make some more types of grenades, like one that can go long range but has higher area damage so you can throw it across the map
Lewis gun gun recoil needs a buff
HEAVY HEALTH NERF PLEASEEEEEEEEEEE
Heavies must be able to pass through ventilation when medium or light push them from behind
Medium should be able to use a 1 shot headshot sniper
Flamethrower needs a nerf
can we bring back another throwing knife skin in the shop?
You mean Explode on direct hit, or just small damage on a direct impact on the player without exploding?
Cause the first would completely remove the weakness of the weapon
I'd love to see a semi-auto sniper without one shot headshots and a medium scope, like 2x to 4x
They need a damage reduction if anything
is there still an exploit for sa1216 that makes it cycle faster
or was i playing against a cheater
i need more melee weapons
This would disincentivize build experimentation because you would miss out on passives for making your own build instead of one that the developers are pushing you towards
APS takes way too long to level upā¦
im praying to god everyday to see the day that not every medium plays fcar
all i want is for the sh1900 to do 12 damage per pellet again. 10 is too low for how high risk the weapon is
seen one with the police baton
Any technical aspect that I'm not aware why auto aim on melee get implemented?
Should also ask why we CAN'T turn it OFF
cloaking was fine, the stun gun combined with cloak was the problem.
they gotta revert stun to how it was in CB2, lower the duration by 50% (from what it was in cb2) and increase the cooldown by 30-50% (from what it was in cb2). and rebuff the cloak
please let riot shield block/reduce melee damage. its kinda bs that i can block bullets but not a sword or sledgehammer
in theory it can block both, its just janky asf so it doesnt work 80% of the time
don't forget Riot shield also blocks other riot shields melee, but not Light or Heavy melee's lol
https://cdn.discordapp.com/attachments/1228816687051182090/1230963912837693490/epic.mp4?ex=66353b7b&is=6622c67b&hm=df537609ce50e51ed466efd4f750810dafaeba5dd6324fecae72eec0ad4af59c&
Here it blocks the sword, but using the active frames the sword still hits
yeah i feel like there's something bugged about it. it felt a lot more consistent before season 2, but now i keep lunging at people without ever hitting them and getting shot through what looks like the edge of the shield
this is exactly what i feel like is happening, especially with sledgehammer
just another case of melee being jank, hopefully when they fix hitreg this problem will be magically fixed along with it #1213759290347753522
even when the hitreg is fixed riot shield just doesnt feel like i can block damage well enough to close distance, and med doesnt really have a ton of tools that make it easier to get close
Do you have any network delay?
not really, my wifi has been the same since launch but im only noticing these problems recently
has the stun gun already been nerfed or will it be nerfed at the upcoming patch?
nope not yet, with the upcoming patch 
Same for invisibility becoming more visible
Can we have Dragunov for M to counter against L snipers. Pweeeety pweeeeeaaaase *puppy eyes

hi
yo
Need more skins for M11 and animations
There have been a lot of riot shield and model players recentlt
we need more animation for every weapon except the ak
m60 first
I hate using the fcar
I used to hate fcar bc I was terrible at aiming
And then I was like "wait this thing's actually pretty good"
But until then I fought against the fact fcar is powerful
I do well with it I just find it boring
Yeah I wish I was good at the model bc getting kills with it is so satisfying
fr
people getting tired of fcar mb
Or getting tired of heavy/light
There needs to be a real shakeup in the meta bc there are less and less people playing each week.
It would definitely be meta if it had a better sight
That's part of what makes fcar so good
heavy good "3
So I canāt be the only guy having the issue of light being next to unplayable
The only two guns that are remotely useful are the m11 and xp-54 everything else is really iffy on damage and most of the light specific gadgets go unused except for the breach charge
shield should stop the remaining active frames, should protect against melee or have a damage resistance against it
Please for the love of fuck add a pistol for heavy
Heavy with double Deagles 
AK, Frags, Pryo/Farts, Panels. on beam
i like the ak
headies from AK is curtains SON
if u can hit shots with the ak its basically a laser
this sentence describes any gun in existence
ok!@
Model is the only satisfiyng shotgun to use...
Wished Light had a TAURUS JUDGE for a shotgun that AIN'T the double barrel
and heavy a meaty sound shotgun THAT AIN'T SLUGS
is it normal for sword attack to do 400 damage with one hit
Tbh only the ones that are able to inflict headshot damage
yesss, plssss. im a light player, this just makes it easier for us
The max in "one" hit is 180 with lunge + quick melee.
I mean its only fair that other classes also deserves a long range firearms as well right? Maybe a barrete 50. Cal for H as well?
Let me guess. Its a shit idea š
I think it would be cool if heavy had a semi automatic weapon similar to the lh1
It'd also provide more range for the class
Embark would let puny firearms for heavy. I just couldnt think of any heavy long range weapons except the 50 cal sniper
come put a bump on the famas
Who wants to play with me I can carry
-lfg
<:thefinals:1108025386081714196> LFG CHANNELS
Europe:
#lfg-eu-casual
#lfg-eu-ranked
North America:
#lfg-na-casual
#lfg-na-ranked
Asia:
#lfg-asia-casual
#lfg-asia-ranked
Oceania:
#lfg-oce-casual
#lfg-oce-ranked
Brazil (South America):
#lfg-sa-casual
#lfg-sa-ranked
Go to id:customize to show/hide specific channels.
Hey finals can you give me a cool cosmetic
no
Does anyone know how to beat the aps sentry barricade spam in power shift. Cause glitch grenade hasnāt been working for me
by leving the match or charge and slam heavy with flamethrower
I will buy a flamethrower then thank you
my god
Try sledge in powershift its good
HELLO
Im a really cute asian schoolgirl gamer girl
Why are u gae
I am not gay"
.......u are gae
Im not a light sniper that sits in buildings sniping ppl all gameāļøš
So you're a light sniper that uses it like a makeshift 1887.
i thought using it as a makeshift 1887 was the only way
I swing it like a fortnite pickaxe
Can we have a katana for M that blocks 50% incoming bullets when holding right click and horizontal slash when holding left click
Mods, remove this genji main.
That would be too op in my opinion cuz we already have swords for light that can slash but also riot shields that block dmg and kinda lunge torwards opponents when they lock on. Id say its a good idea but we already have very similar weapons that keep the game balanced enough
Also that would just be riot shield but weaker/stronger, entirely dependent on how good the slash is.
Id imagine something similar to the stab with the light sword
Jump up and down while shooting theyāre expecting you to crouch up and down so they will be like āoh shitā and they will lose the fight that can be like our fighting movement while apex has has theyāre crouch up and down and plus our characters donāt get tired sense itās a game show u can test it
I preemptively spam jump all the time and I usually get lazered anyway lol
𤣠you're a M main and you dont want a counter for L swords. Jesus christ
š©š
yeah they already have a counter called cl-40 and fcar
I dont use cl-40. Too many people are using APS on the battlefield. If L can get a sword, why is it that if i suggest a sword for M, im the one who get ridiculed instead.
well another sword is just boring since it's a sword, why not an actual different melee weapon?
There arent that many melee weapons that could be useful for the finals and some people have already suggested a chainsaw
it's a vr world anything can work for the finals
well it's better than a katana since light already has a sword
But im suggesting that the katana has a different skill set than the light sword. It wouldnt be the same.
it's still just a sword though
Its a different type of sword. Just like a throwing knives is different than a dagger
daggers and throwing knives are different weapons, a katana is just another sword
Idk dude. I just thought M deserves a better melee weapon than riot shield that L sword could just pierce through it
thats bad coding and riot is good you just have to use it properly
Idk why for some reason, i still get hit damage from bullets even when im directly blocking infront of them. Is this a cheating problem?
you could be getting shot in the feet
Damn. I didnt know thats possible
also blocking with it is useless most of the time because if you run on an angle it covers most of your body
well its melee so yes
Ahh i see. I should give that nade launcher another chance lol
<@&1012034066876473384>
I think light class needs less focus on damage and more on utility. I have an idea for a gadget/ability that helps light be more of a team player and more object focused. Lets call it SNATCHER for now. Its a gadget that teleport objects from far away directly to you. I imagine it as some thing with grip and little display that you point in direction of an item you want to teleport. Display shows what item is you are aiming at and you should be able to zoom for better precision. Main purpose for this gadget is to revive teammates by stealing their little statues from safe distance and using normal revive. You can also steal money box from enemy player for game winning moves. Barrels, barricades, APS, dome shields, turrets and other gadgets both from teammates and enemy is your plaything. Maybe it can even reprogram them to become yours for some time. Imagine the possibilities and outplay potential with something like this!
Hard thought: What if we remove the damage from rbg, at the same time increase the damage to buildings and (attention) add repulsion. What do you think? Rocketjumps in the arena?
Hello Game Devs. Can you make atleast 2x we can use data reshaper before it fills up again. thanks
Heavy needs to go back to its old c4 where they had 2 of them and the old damage too. It really helped emphasise the destruction of the game and come to think of it, it only needed nerfing cause of nukes and with that of the way, they should really bring it back the way it used to be.
Plus it's not too different from mines and players now have the game sense to shoot it if identified as a threat
i agree, heavy used too feel like the map was so destructible, but i feel like their map destruction has slowed down
Mines shouldn't activate if shot by the enemy or friendly
What is the counterplay to a mine in. Any other game shoot it
In finals mines are lose lose
Can't dodge certain ones without building destruction (still sets off mine) or glitch grenade
random idea to nerve the defri no change while moving opinions ?
and/or give it a cooldown on getting picked up in any way
I saw someone else say this but canāt remember who it was but they pitched I think it was a slime nade for lights? That makes the ground sticky so that enemies are slowed
Give it a cd on use
On getting picked up in anyway makes revving your teammate manually worse for mediums so they just won't to conserve there defib charge
can someone explain to me the point of medium having a melee option ? it is literally the worst thing anyone can equip
Sheild
Mostly for the shield tbh
its a poor excuse for a shield, it doesn't block other melee and it barely blocks bullets, your feet can still be shot 24/7 and so can your arms when moving with it
If they could have gun + shield it would be cancerous like cod
that and its the only melee to lack a decent damage attack, unlike the rest of the melee weapons
Fair most players like pre gold aim center mass or Will just runaway so ig free pressure on idiots
id rather have it be a smaller shield, like torso only, but you can sprint/crouch while holding it up
that way when your trying to push someone with it, you can actually put pressure on them, instead of them just looking at you waiting for you to drop the shield and then wait for the whole second delay before you can swing
Nah but u can always counter it let's say pyro mine throw some gas, gas mine throw some fire and explosive mines just useless after getting shot
Which severely limits gameplay and means you have to bring a medium with a counter mine load out or suffer
It's kinda stupid that if you notice a mine and you don't have any effects on you you can't do anything
Just have to accept the damage or if it's on a cash out
Finals is the only game I play where you're punished for noticing and shooting an enemy mine
Did the M60 experience any nerfs? I've been using it for a while now (still bad with it) and I swear sometimes I shred someone and other times I hear 100 hits and I feel I'm tickling them
Reddit has a topic on how the riot shield can be indefinitely engulfed in flames with a direct fire nade hit
holy s im tired of the fcar.
Using it, facing it, or both?
93r trash reddit
both. when i play any other weapon i feel like im throwing. and to go against it feels so bad. i dont even know how to fix the weapon.
I agree FCAR meta is pretty boring, but I think some of the other medium weapons are still pretty solid
I'm loving the Model
buff AKM
model is great in close quarters. which is fine cuz thats where its meant to shine. FCAR is: shortrange, midrange, longrange ofc on long range it got nerfed and is slightly less effective. but still better than any other gun rn. idk just my thought. im no game dev/balance andy. only thing i am is sick of the same meta for 1,25 seasons
idk how people use it over the AKM tbh
the 20 round mag is like always just short of being enough ammo for me
That's an issue of aim.
It also has one of the fastest reloads in the game.
i dont want the gun to be gutted. i want it to not be objectively better than the AKM
its really not just an issue of aim though, if you're fighting people using cover or healing in any way. that's pretty common since team fights are nearly every fight
it completely shits on light players but against a medium or heavy its a lot harder to get consistent 1 mag kills unless they're out in the open with absolutely nothing to help them
since damn near every team is running healing beam and dome shield it gets even harder
i feel like the FCAR and AKM are both probably where they should be, but the other weapons are just terrible in comparison
like idk why they nerfed the revolver so hard when already practically nobody was using it
and the famas having 10 more DPS than the mf riot shield is actually mind blowing
I agree FCAR is better, just saying its not the only solid option
Fastest is m11 right?
I thought it was the xp.
It might be
v9s is crazy fast reload
dont get me wrong tho. metas can get stale very quickly. but i still love this game.
Itās really not.
Either way both are insanely fast
It literally is in every way besides ammo count. Which does not matter if you can kill any class before needing to reload
BTW the range nerf to 50% was mistyped as the original value was 55% but was put as 67% in the patch notes
The nerf to its range did not actually change any breakpoints
well, ammo count matters for a bit more than that but yea fcar is the better of the two
Ammo count is one of the worst ways to balance a weapon especially if the power of the weapon is adjusted to deal with the ammo count
Agreed
Fcar needs a new niche and identity now that the famas is meant to be the long range option
For all the gear in the new update it would be cool to add customization for the gear like adding or removing scopes on guns or something and for specializations you could have 3 separate options for one specialization like have a version of the dash thatās just one mega dash that would take longer or for heal beam you could split the beam that heals less or for the cloaking device you could make it faster while in is but takes more charge to use also please undo the invis nerfs
mac11 needs more skins
yeah anything that would make a player choose those it would be easier for a light to play against, with how evasive it is? heaven š
Medium: P90, Akimbo Semi-Auto Pistols (9mm or .45), Spas-12, maybe a precision weaponā¦
Heavy: Brass Knuckles,
(fast, lower DPS and better lunge accuracy than hammer)
30/40rd Mag-fed M249 SAW, 50 cal. Deagle
-Lightsaber Skin for Sword
-Ghillie Suit skin for character and/or SR-84
-Butterfly Knife skin for Dagger
An oil or ice mine for slicking a surface could be funny (oil could be a canister too)
Iāve said these before but ya knowā¦
give light a bow and arrow like my guy hanzo
Nah invisibl3 huntsman from tf2?????
They should as a deployable raising platform
Temp Healing bubble for medium. could look like a dome shield throwable, or better yet a recon type deployable. it can heal players depending on how much by the distance of it and can last seconds. cons could be that it can also heal non team players, and its small radius.
I would like it if the arrow ricochet off of surfaces, at least two or three times
the new burst rifle feels underpowered, i feel like adding an extra 3 bluets for 1 more burst would be nice because i always get them low but run out of ammo before i can get the kill. i end up with like 13 assists at the end of games
That and one extra damage.
Hey just wondering if anyone knows where the artic camo skin for the AK-47 has come from. I have seen it in a few videos but havent seen it anywhere else. Was it maybe a Beta skin?
A few days ago I had a problem with a melee weapon. I hit with a hammer and see that a light appears on the enemy, it means that I hit, but there is no damage. Do you have this too or just me?
This appears once per roundThis appears once per round. It is very disturbing and happens at critical moments
If they buff the range of the AKM, it will have a distinct advantage over the FCAR. So fcar close rangeā- akm mid rangeāā fam as mid/long.
Increase Famas fire rate a tad to make it a bit more dominant at mid so the AKM doesnāt invalidate the burst with accurate full auto
Any idea when we might be seeing buffs or changes? Maybe adding guns?
Or is it only season by season
What I wouldnāt do for a decent ranged weapon for Heavy. Like a Deagle or something
They would also have to nerf the range of the FCAR as it's currently better than the FAMAS at long range.
The AKM is also currently supposed to be the close range option which is why it has a bigger mag and the least range of the 3.
I genuinely just don't think there's room for 3 assault rifles on medium unless one of them has a gimmick like a thermal scope but is worse than the other two in terms of stats.
Right now their balance philosophy for the fcar just seems like "this weapon is objectively better than the other two rifles in terms of damage and range but has a small mag"
If the balance philosophy for the fcar stays like that then it will always be meta. Mag size is a TERRIBLE balance angle and so is recoil. They honestly never should have added the famas and should have just turned the FCAR into a burst weapon with the exact stats as the famas. Idk what they're gonna do now
The thing about heavy is that it's not really supposed to ever have a good long range weapon. Heavy is meant to be strong up close and weak from distance to encourage defensive play. This is why the lewis gun is kind of problematic and why almost every heavy weapon is very short range
@restive plover you have GYAT to see this
Fcar isnāt better than Famas at long range, itās easier to hold onto trigger and control recoil to keep shots on target. The Famas burst has enough jump where at certain distances you might miss some rounds in a burst which ruins your ttk. This is why I said buffs to Famas need to be made. AKM is not the close range rifle, itās just a high capacity / accurate sustain āāā fcar is officially close range due to damage performance. All they need to do is improve other weapons so they stand out more. Also reduce initial recoil on akm so it doesnāt have any unnecessary disadvantages against fcar close rangeā itās already does less damage, it doesnāt need a worse beginning recoil pattern.
Assuming you hit every shot, which guns should be balanced around, the FCAR does more DPS than the famas at max range. Recoil is a bad way to balance weapons because it doesnt affect high level play and it's super super easy to cheat and get rid of recoil.
The last thing we need are less weapons or more niche things UNTIL all the basics archetypes are covered comfortably. This is a first person shooter⦠if the shooting doesnāt feel amazing across the board than only certain things are used which limits variety & weāve already ruined recoil on so many guns that the moment to moment shooting experience has slowly been getting worse
I think they should rebalance everything every season so the games meta completely changes so the game feels fresh and you can use all the gadgets without feeling like your throwing the game if you donāt use the best ones
What are you talking about, why do you think I want recoil nerfs? Alsoāā in a long range firefight, balancing for certain weapons hitting every single shot is silly. First of all the only way that would matter is if someone is using a burst weapon IN THE OPEN whilst FAR FROM THE ENEMYā¦. This is the most ridiculous scenario that can be painted because that person DESERVES to lose. Has nothing to do with weaponā¦. Famas needs a buff, fire rate is too slow in a game like this. You canāt even kill a heavy stealing cashout in certain situations
When a game is popular and has been going on for a while with stale metas ā- what youāre describing is the next stage in a games life cycleā¦. Itās too soon, not established enough
I know obviously not everyone is going to hit every shot but the weapon still shouldn't have the capability to outdamage the long range option. It just needs a damage drop off nerf and a rate of fire nerf and it should be fine
Thatās true
The FCAR should probably just be a slower but harder hitting AKM with the same drop off
No, an accurate weapon will beat a burst weapon in most scenarios even when doing less damage just because of hit percentage. Famas is a BURST weapon⦠itās doing less damage because of the pauses in between shots. That is what cover is for⦠thatās being said Famas needs a fire rate buff. That is the issue
No, Fcar needs to be close range with maybe mid-range poke because single shot is so accurate. Akm need a a tiny range buff so it can be the designated mid range weapon that comfortably keeps out Fcar players if they play lazy
I agree the Famas probably needs a buff but they should probably hold off on buffing any medium weapons until the FCAR is nerfed properly so that we can see what meta shapes
If you nerf fcar, heavy starts to walk all over teams. The fcar put medium on a strength level with heavy, but you have to be mindful of health⦠akm players needs to get the drop on heavyā¦. We donāt need another auto gun thatās weak to heavy players running around with lewis gun
I donāt want to start another train of nerfs, because lewis gun is on the border, Lh1 is on that border. We have a bunch of other things weāll need to look atā¦.. then rushing with HH will be even stronger because nobody can kill fast enough⦠then we need to nerf health, or maybe more shield nerfsā¦ā¦ it doesnāt stop lol
LH1, FCAR, and Lewis gun all need nerfs as all 3 weapons don't have any relevant weaknesses. Once those weapons are taken care of, a healthier meta should form where weapon picks are actually based on playstyle and real team comps can be created instead of blindly picking meta because it's so strong and has no weaknesses
yes those guns are the last weapons that really need nerfs. the only things so far that have actually needed nerfs are the things that don't have proper downsides. those 3 weapons are the last of that
lol yo nobody wants to play the game, a bunch of stuff gets nerfed so now people start using lh1 moreāā now we need to nerf lh1ā¦.. why do you think so many people are running to use the weapons that we keep chasing them down to nerf? Players want to feel powerful, and this game has gotten WAY less explosive compared to launch day
Weāre literally sucking all the fun out the room for the sake of balance. And soon it will be a balanced empty room with 4 people hanging outside
the game isnt fun with the current meta š
Think about how DISSAPOINTED the community was that the new weapons didnāt feel strong⦠now we want MORE weak weapons? Fam lol wth are we saying, itās time for a different approach
Well the issue is that those weapons don't have any weaknesses. Every other weapon in the game has prominent strengths and weaknesses to play around. It's different from just "nerf this weapon because it's the new best weapon" and more of "nerf this weapon because it was poorly designed and overshadows the other weapons in an unhealthy way"
The explosive personality of the game will still exist with these weapons being nerfed and an actually healthy meta will appear.
Those weapons stand out MORE because we have NERFED all the other strong things
Those weapons have been meta since open beta
ur wrong bro, Weapons stand out because they are Op
the weapons are the ONLY weapons that do not have a relevant weakness. something every weapon should have
You never mentioned the lh1 until this season
because i had never used it or seen it used
Stop the cap
Why do you think that is? It was always good. It was the only light weapons used since open beta.
Shotgun for heavy was Op they nerfed it, heavy kit is still strong, the only thing i can say is ppl started using the 70round lmg more now, but ofc when they nerf things ppl stop using the op shit and transfer to other op stuff
Idk I think when a weapon stands out itās because a lot of people use them because they are meta or it is just fundamentally different from the rest like the flamethrower or dagger
Nobody cares because Fcar was crazy, lewis was crazy, OB m6o was crazy. aKM was crazy pistol was crazy
because light was finally viable once the other classes got NERFED. so people finally SAW light
flamethrower is literally almost busted, the dagger on the otherhand yeah its used because it stands out, Light LH1 has been busted but the smgās were just a better option up until now
and light is ONLY viable in competitive because the LH1 is stupidly strong. which is not a healthy reason for light to be viable
And you cant prevent people from doing this the community gets mad at players for playing the guns that are viable competitively just for them to scream at the devs to nerf them so people can start using the next best gun and then that get nerfed
What? Light having a strong weapon as a partial assassin class is bad for balance?
What would you change about the lh1
Flamethrower is really fun to play but i feel like itās damage output isnāt great which makes sense lol
Light is meant to have strong weapons. The issue is that the LH1 is the best weapon in the game by far and it's not even close. The weapon is SO good that it's "long range playstyle" is entirely optional and it can be used to full effect up close. The numbers are so high that it's intended weakness (close range combat) is not relevant at all
I would lower the rate of fire by half and buff the damage to 50
I havenāt seen anyone have problems With the lh1 I think itās just cause Iām in gold rn lol
yeah when you get higher its very noticeable
Then itās just a sniper without a scope
lol this is a joke. Half the fire rate is silly
i agree, but when it comes to op guns i think they should nerf, how many shotguns have u seen being used from heavy this season, probably none per set rn, i think if u really like the gun you will still use it no matter what
Yes its a battle rifle thats what its meant to be
Lh1 will shred ur hp to blinking in half a sec nglšš i dont think its too busted but sometimes it can be overwhelming
Yeah I didnāt even know the auto shotgun got nerfed I was just able to notice so I switched to the Lewis gun but I hate itās recoil pattern
This is the endless cycle of people losing to something & allowing helplessness to take overāthis leads to begging devs for nerfs
itās another one of those overwhelming weapons, especially that heal beams need a nerf to imo
or some way to counter it easier
It is a long range weapon, the fire rate is meant to be low in order to make it weak at close range (more punishing to miss shots up close) buffing the damage to 50 will allow the LH1 to 2 tap lights, 3 tap mediums, and 4 tap heavies while shooting at 2.5 shots per second from RANGE. How would this be a bad weapon at all???
What about damage fall of for the lh1 make the gun do less damage up close but more at a medium to long range
I thought the heal beam got nerfed because of its overheating or has that always been a thing?
thats always been a thing i thought, but that overheating shit doesnt matter lmaoo the cd is way to quick, + by the time it overheats u already healed ur teamates to full 3x over
especially when those 3heal beam triple defib teams popout
Youāre telling me headshots to kill and think Iām impressed by any of this? Horrible idea friend, you need to actually feel out that fire rate youāre talking about and see how practical that is, youāre just trying to make it a sniper or bolt action kind of rifleā¦.. nobody wants that
it is a battle rifle?? thats what battle rifles are??????????????
if it keeps a fast fire rate it will literally just always be a better V9S
So when you eventually need to get close to people (since thatās where most the game takes place) now youāll be punished? So when your teammates complain why are you so far away youāll have a legit reason now lol
fast fire rate semi auto is what the V9S was made for. just use the V9S...
I donāt want to spam anything that fast. Why are you suggesting I mess up my hand to play a game?
Mouse wheel:
what???? im just comparing the weapons. both the LH1 and the V9S are fast fire rate semi auto weapons. The only noteable difference is that the LH1 does a shit ton of damage and has far more range. So why would anyone ever use the V9S?
Battle rifle and slow shooting bolt action are two different things. Find me any game that has a battle rifle shooting at the speed youāre describingā¦.. Iāll wait
2.5 shots a second is not slow bolt action
Yeah the same as any gun like the sledgehammer needing to be close or the model 1887
Cries in console player
Ximming:
Nah, getting close it the conclusion of EVERY fight, not the opposite. The logic doesnāt apply the same
Show me an example in any game you play where a battle rifle is shooting at specifically half the speed we get from the LH1
Rainbow Six Siege
Pistol shoots wayyyyy faster than lh1 & honestly itās on your best interest to max out the fire rate to get some pretty great ttks, even more so if you can do headshots. Hipfire is way better and more reliableā- easier to keep target close range pistol DESTROYS enemy light players. All that said LH1 hits like a truck so itās the best option in all situations to me. Allows light to do engage from a. Distance that doesnāt put the 150hp up for grabs
Which weapon, I play r6 diamond player
but tbh the Lh1 should shoot at that speed or a little dmg nerf, heals beams still exist
twitchs dmr
but u cant really compare because the games function 2 different ways
Lmao twitch dmr shoots faster then LH1
Lmao yo thatās mad funny, you can spam that thing as fast as the vs9 in this game
Whatever they do to the fcar, Iāll still use it in s3 at least to flex the diamond skin before better animated ones ultimately come out
DMRs in real life shoot at double the fire rate of the LH1 in game. Realism is a bad argument for balance.
The LH1 needs a firerate nerf so it makes sense in game. Not in real life
You mentioned real life & I mentioned āany gameā. This is why I canāt trust you guys to make balance decisions lol (Jp)
if youre referencing this message #š£āweapons-gadgets message I am saying "thats what battle rifles are" in relation to videogames.
I also meant to say DMRs so sorry for that. But yes in videogames, DMRs will shoot slower than other weapons to counterbalance their range and damage. The same should happen for the LH1
I think we all agree that light and sword need nerfs
True being stunned should make contestants constrict and soil themselves
LH1 is perfectly fine with how easily everything kills a Light
I can't believe people are still trying to butcher an already dead class, kindly stop, light already has some of the highest ttk guns in the game despite being as squishy as he is, you literally cannot lose to a light as another class if you're both hitting shots unless they're running an XP or LH1
That's not a light issue. That's because of the other brainless meta weapons that have no weakness like Lewis gun and FCAR. as well as the RPG gadget
The LH1 undoubtedly needs nerfs alongside the FCAR and Lewis gun
the xp-54 is another boring weapon with no weaknesses but it's stats actually arent that impressive and it can lose to other light weapons so it doesn't really need to be touched rn. but i would like to see it reworked
it absolutely does not because an AK kills a light in the same TTK range
all of those are on high health and harder to kill classes
yes light dies fast. that is the point of having lower HP
he needs to kill fast too, and his other weapons don't do that
you also have a smaller hitbox, faster movement, every special is based on keeping you alive
smaller hitbox is literally a non issue when most problems are AOE
you aren't meant to just run up to someone and 1v1 on them head on
thats not how you play light
Sniper light go brrt
which is why i said the RPG needs to be nerfed
literally everything needs a nerf then lol
if the RPG, Lewis gun, and Fcar were nerfed (which they all should be,) light would be in a much better spot and the LH1 would also need a nerf
no it wouldn't because an AK kills a light just as fast
yes every primary weapon without a relevant weakness needs to be nerfed
???????????? yes thats the point of light you die fast
I want rpg changed to ARENA DAMAGE and utility damage
The original purpose of it feels like it does mediocre arena damage but good player damage
When you play light you are meant to have the first shot advantage every time and better positioning. So comparing raw TTK like that doesnt matter
Light can choose when and when not to fight
You can also disengage the best out of any class
Grapple out or grapple in etc
yeah if you're running head first into an AKM and saying "wow that gun kills just as fast as mine" then you arent playing the class right
My hot take is that the glitch grenade is trash and I dont feel bad in any way for saying it
It's def situational on power shift it's Good
the LH1 also has more range than the AKM and you are meant to play at that range. It will kill a medium with an AKM faster from its effective range than the medium can kill you
I find the only exception is when the opps are guarding the cashbox w 100 sheild bubbles turrets and aps
you have to be able to kill fast and his weapons have some of the highest ttk's in the game aside from the XP, M11, and LH1, you literally cannot compete with them on any level outside of it. Light needs to be able to pump out DPS relative to his low health because otherwise you just get chip damaged and suddenly you can't even win a fight that would normally be in your favor when you jump someone at lower health from behind. The game isn't some vacuum of DPS checks and hitting every shot, you will more often then not be blindsided by something while trying to focus a low health target and die for it because that incentivies chasing and being away from your team. What you're asking for would make Light bad at chasing and even worse in teamfights.
so glitch is good in every single ranked game
you will never always have that, its impossible, a class balanced around rat behavior is a shit one
Basically, unless ur game full of cheaters
??? thats how you play light thats the entire point of the class and what all the gadgets and specials are made for
You'll frequently have first shot as light
its not impossible its already the case lol
lights entire existence is to play like a rat
Most of lights kit is based around getting you first shot?
literally the entire kit is based around positioning and getting the drop on people
you play as a glass cannon assassin that can pump out great DPS and movement at a cost of not having health for extended fights and being chipped to death
what do you think the word assassin means
Get in get out if you get noticed your gone
what kind of playstyle do you think it means
well currently light is really just glass rn with no cannon
this is what an assassin does in games
except light does not have the firepower to justify his existence outside of XP and LH1
light does need a fast ttk or it just sucks at being an assassin
all the guns that are great on light (over half)
the double barrel would be good if RPG got nerfed
now include the other weapons light have
m11 requires you to be close range, good luck with that
they're gimmick weapons
yeah because the devs can't fucking balance 
i dont really count gimmick weapons when thinking of any class
they are only gimmick because they suck
the normal ass pistol is okay but it requires precision out of you too when you're already at a disadvantage
sword isnt terrible
93r is worse than said gimmick weapons anyway
yeah but its not a gimmick weapon it doesnt have a gimmick
sword is one of the best light weapons when the hit reg gets fixed
"gun requires precision"
headshots are needed, headass
not really?
lmao you have not played light at all then
well, the V9S isnt good because the LH1 overshadows it entirely. Becuase despite being a long range weapon, the LH1 is just as good at close range because the fire rate is so high
well his role does say he mains heavy
i am a light main i put on heavy main to fuck with someone that was annoying
you don't know shit if you're saying stuff like this
The LH1 does the exact same thing the V9S does but better. It needs a lower fire rate and more damage to distinguish itself from the V9S. Or else there will literally never be a point in using the V9S because the LH1 is the same thing but better
you missed the fact the pistol doesn't kill as fast as the LH1 anyways, so buff it
omg just like fcar to every single medium weapon
nobody wants to use it cause you lose to everything with it
I literally said the LH1 is better
yeah and the lewis gun on heavy compared to m60
i think both lmg's need a ttk nerf
every class has one weapon thats just fucking stupid and the LH1 is that weapon for light
they both have a faster ttk than akm and famas kinda stupid for an lmg
the LH1 is better, yes, because the pistol is shit
No its not š
yeah lh1 is mental if you can aim
the bar is underground, you clearly haven't used it
it is my main weapon
i am diamond and use the V9S
you got the new skin for it?
the weapon is good. too bad the LH1 is objectively better
yes its awesome i will have to buy multibucks for the next battlepass now
Sorry you like using a shit weapon, that doesn't make it good suddenly
does it have anything special about it, or just it's amazing looks?
it just looks awesome
ah sad times š
its one of the fastest killing weapons in the game its not my fault you dont know how to use it
yeah v9s is good, lh1 just outshines it
yeah cause the fire rate on the lh1 is so high that it's completely usable at close range when it shouldnt be
i was gonna disagree with the lh1 nerf but if it gets higher damage for a lower fire rate i support it 
yes get the buff to 50 damage for a lower fire rate so the lh1 finally his a unique place instead of just being the "fuck you die" weapon
and fix the annoying visual recoil on it
every problematic primary weapon in the game is problematic for the same reason its so funny
they all have no relevant weaknesses and just completely outclass the other, more balanced weapons on the class because of it
every primary weapon is meant to have strengths and weaknesses but the LH1, FCAR, and Lewis gun just dont have a weakness
i was about to say lh1 gets countered by stun but that changes tomorrow š
lh1 gets countered by stun from a light also using lh1 because why use anything else
im excited to see the stun rework
Hopefully it gets a better deal than the ks did.
i am glad about the nerfs i just cannot support light getting nerfed while heavy and medium just are where they are
They should give it a higher headshot multiplier to compensate for the LH1 intruding in close range. Because as it stands, it's just bad. You could pick either the SMG's and be better off from an ease of use and ttk perspective. The pistol has no reason to exist unless it actually rewards the precision needed to make it work.
you are the only person i have ever met to say the pistol is bad. its literally good
it definitely does not need buffs lmao
v9s has same ttk as xp and a quicker ttk than lh1 at close range though
the thing is that even if you buff the V9S to compete with the LH1 it'll always end up with the same problem if you dont rework the LH1
one will always outshine the other because they literally do the same exact thing
@sand monolith you use dash or cloak with v9?
dash. cloak was always super overrated
vanish, stun, glitch/frag/gateway?
No, because the pistol will be confined to precision at close range to make work. So it won't outshine most guns because it'll be harder to use in comparison to it's competition, and not in stupid ways like the FCAR just being better in every way compared to the AK
omg he uses goo 
goo is crazy good
i just don't know how to use goo properly
assume someone will be shooting at you after you do anything stupid and throw goo preemptively
the LH1 is better in every way compared to pistol
balancing primaries about being "harder to use" is a terrible idea because the harder but better weapons will be the only thing you see in top play
umm acshully š¤ v9 has more ammo
primaries should be balanced around strengths and weaknesses as well as playstyle differences
wait does this also mean the fcar blows
well no because fcar has faster reload speed
because it's ass in it's current state
the pistol isn't bad though
its literally good
It has no justification to it's existence with the smg's being easier and better to use close range and the lh1 being better everywhere else
wow i wonder what weapon is at fault for that being the case
if you hit your headshots pistol is better than both smg's
The pistol has no niche
BECAUSE THE LH1 TAKES IT
the xp-54 also takes it but the xp-54 is actually a little worse than the pistol stats wise
shows how awful of a weapon it is when the medium range semi auto rifle is better at close range because the pistol doesn't output enough damage to compete when its confined to close quarters (the pistol already loses to smgs)
xp wins because better sight/ v9 having a pretty bad sight
yeah xp wins in terms of being wayyyyy easier to use for slightly lower performance
it's only lower when headshots are taken inot account
id like to see the xp reworked but it's really not an issue until the LH1 is fixed
note that the LH1 is also better than the xp up close
give me xp with no sight back š
CB2 XP MY BELOVED
good luck hitting all your shots on a fellow light
its so funny how every cb2 weapon added was terribly designed
"guys heres 1 weapon for each class theyre all just objectively better versions of their counterparts and dont have any weaknesses"
the XP/m11 gets to hold down M1 and spray till you drop
the LH1 has to aim and it has bad hipfire
oh no you have to aim with a gun š±
note that only 4 of your 15 bullets have to hit the light (bodyshots only) to kill with LH1
and where does the pistol fit into this? Its close range so intrudes on the SMG's (bad idea), and it sucks at medium range because it has bad iron sights and not good recoil, it has worse damage per shot compared to the LH1 at those ranges, yet it still requires as much precision as the rifle to compete with it compared to the smg's. There is no niche for it. Either it needs to be a slower firing higher damaging close range burst weapon that doesn't have many rounds but can absolutely delete things up close at a cost of requiring precision in tight spaces where you're at your most vulnerable, or it needs to be far more range orientated and have its recoil cut down (both visual and normal)
the pistol has the least recoil of any weapon on light
there is no point to making the LH1 worse because the pistol sucks at it
besides the burst pistol and sniper i guess
burst pistol has more visual recoil too
a lot of it shakes the pistol around, it technically doesn't have much, but unless you're running a external crosshair (cheating), your irons will get blurred out by the recoil for long enough to make your next shot far more likely to miss at medium ranges unless you take your time to line up shots when this weapon doesn't have the damage per shot to justify that. It wants to be spammed, but it can't be because you can't aim it at that point.
They could give it another niche of being a super mobile weapon that allows you to shoot while sprinting and other things like that
dude you are literally the only person that thinks the pistol is bad
the pistol has relevant advantages and disadvantages over every light weapon besides LH1
the pistol is usable, its not good
note that this also applies for every weapon that isnt the LH1
yeah its not good
I think I'm the only one with a brain then
if thats really the case, which I doubt
it has zero niche, because it intrudes on the niches of the other weapons which are perfect for light
the V9S has a range advantage over the M11 and a damage and recoil advantage over the XP-54
but its a semi auto precision weapon, that falls on deaf ears
its not a precision weapon it fires 600 RPM š
it also has the highest damage per mag out of the 3 weapons (you'll never guess which weapon has even higher)
it also has great hipfire
it also has the fastest reload
it has the highest dps out of the 3 weapons when you include reloading so its best for sustained combat (most fights)
like no offense but if you think the weapon is bad then you are using it wrong
the V9S can kill 2 heavies in 1 mag. The xp54 and m11 can not
Its a sustained dps, thats why, the XP and m11 pump their damage out incredibly quickly and then the light retreats out to reload and reengage when they can. The LH1 is a medium range weapon and is far more dependent on the Light having good positioning to make work because you will still lose to mediums and heavies if you are not careful with when you peak/where you engage from.
The V9S can kill 2 heavies in one mag, but that doesn't matter when every time you're in a fight as a Light, you're gonna be retreating out to not die and get your health back anyways. The pistol becomes much better when you've got a medium shoved up your ass who knows the potential power it has, but as it stands, it has no niche on your own that isn't done better by the smg's.
The V9S is 1 bullet away from being able to kill 3 heavies in 1 mag btw. And will get the last heavy low enough to quick melee 1 tap
damage per mag is incredibly useful for light wtf are you talking about??? reloading is one of the biggest weaknesses for light and the pistol has so much damage per mag AND the fastest reload. you will never get caught reloading if you are competent at all with the pistol
it literally does more DPS than the XP too like idk what youre talking about
it does on a full mag, but it takes much longer to get that full mag out compared to the XP
True, and when you're a light every second you're not in cover is a second you're dying
the pistol kills enemies faster than the XP does EVEN with less ammo because the pistol has more damage per mag
thats not true, it fires slower than the XP
but does more damage
that doesn't matter, the difference is too extreme
no its not š
you have had 2 other people come in here and say I have more a point then you so far lol
it doesnt even matter you are literally wrong about numbers
the pistol does more dps than the XP that is literally just a fact
it only has more DPS when you take into account its full mag, otherwise the XP does far more burst, which matters far more on an assassin
what???????? do you know what dps is?????
its almost like sustained DPS is bullshit or something
the pistol has a LOWER ttk on every class š
It also bounces like crazy.
Look at the LH1. Best light gun on paper, horrid in practice
its literally the only light weapon used in ranked what
it only matters how easy and fast the damage gets out, not how much it does
THE PISTOL KILLS FASTER ON EVERY CLASS WHAT ARE U SAYING
The stability, quick burst, and ease of use for the XP5 make it more consistent
first of all it barely does to mean anything, secondly, it doesn't do it easier than the XP or m11
Which means more people use it, couple that with the much better firing over range
it has a scope
And it doesn't bounce up and block your screen every time you shoot
ease of use isnt a balance angle for primaries š
it absolutely is
It always is in terms of the meta.
ok so in high level play the pistol has higher numbers so then because people are hitting shots more often, the pistol is better?
Thatās what the military is. Weāve come down to press button, country goes extinct
It's a very bad one. If skill can erase a weakness then it's not a meaningful weakness.
yes, if you can hit your shots on the head far more
ok so the pistol has a niche then
I mean, look at dagger.
On paper, it'd be great because of how much potential it has.
In practice it's horrible
Most people arenāt skilled at this game
Well if we're talking a headshot niche, LH1 is better
holy shit someone with a brain
but the problem is that the niche is done better by the LH1 because it can do medium range damage
I can agree with that.
That will change as the community gets older.
I hope so š
ok so... pistol is better than xp... lh1 is better than pistol..............
I disagree. Skill can mitigate a weakness, but never fully erase it
if you can hit headshots, the pistol is better then xp, but if you can hit headshots, why the fuck aren't you using the LH1?
wow i wonder if the LH1 might be overpowered!
LH1 has comparable recoil
its almost like the pistol is bad
but its better than the xp, which is good?
hold on let me make sure im getting this
XP-54 (GOOD WEAPON) > PISTOL (BAD WEAPON) > LH1 (BALANCED WEAPON) according to you?
not better enough to matter when one isn't semi auto, has a scope, better recoil, and fits far better into the typical light playstyle of burst and retreat
except for it literally doesnt because pistol dose more burst damage than the xp
if you can hit only headshots
AND reloads faster you so you can peek faster
the pistol dps is higher with bodyshots only than th xp-54 bodyshots only
like you are genuinely just wrong
the XP rules close range through ease of use, they just have to m1 and aim at you and they'll have their optimal ttk by just hitting body shots and dodging yours
You have to hit an enemy that just has to run circles around you and spray, meanwhile yours has to aim like the LH1 while not having the DPS to justify it
the M11 is better super close yes, but the XP reaches out far further than that while preserving its ttk well
the xp is a jack of all trades weapon but is not the best at any of them. i dont know if you've noticed this
that is the point of the weapon. it is not the best at anything but does everything well
M11: Close range SMG. Better than anything at close range. Not great at medium range but will do damage.
V9S: Medium range pistol. Best at medium range. Good at close range but not as good as the m11.
XP-54: Good at medium and close range. Not better than m11 or V9S at either of their niche ranges.
LH1: better than every weapon on light at every range besides sniper from literally 200 meters.
wait this actually sounds super balanced
Something like ease of use is gotten over through practice. It's why the recoil changes to the lewis and fcar did nothing to unseat them. People went to the shooting range, learned the new patterns, and moved on.
yes. ease of use is a TERRIBLE balance factor
it literally only affects casual play. there will never be a reason to use the V9S if the LH1 is the same thing but objectively better and slightly harder to use
yeah, it does everything well, which is exactly what you want from a weapon as Light, but it particularly exceeds in the ranges just above the M11 where it drops off hard and where other things like the flamethrower can't reach it. It is incredibly good in this particular range, and if stuck to, easily outdoes the pistol and the m11 at the same time because of its flexibility. Its usable everywhere, unlike the pistol which is niched into close range where the m11 beats it conventianally and the XP's ease of use has it beaten outside in longer ranges. It can't even do medium ranges because then the LH1 steps up to bat.
The pistol attempts to do things the XP and LH1 already do, but worse, its not a sidegrade to any of them because its working worse off than them both already. It has no ease of use and trade off for it. It has no damage or range to compete with the LH1, it doesn't have some gimmick like the dagger that makes it do more damage into people's backs, no, the pistol has absolutely nothing going for it beyond technically doing more damage than the XP due to raw damage numbers but that doesn't mean it can compete in the XP or M11's ranges.
why would you ever learn to use the V9S if the LH1 is just better
the pistol has more range than the xp š
I guess medium shotgun could be more rewarding at close combat but nerf for long range
the xp has worse drop off and damage from range
One has a scope, and other has terrible iron sights
ease of use is not a balance factor
yes it is
you are genuinely a lost cause
The only change the 1887 needs is to improve its hit registration.
to be fair, the Fcar recoil was barely nerfed
its a cope to tell me that the hard to use pistol is the baseline by which all weapons should be balanced by on light
guys i need a scope at medium range
note that the famas is a long range weapon (no scope)
it has better iron sights
note that the revolver is a long range weapon (no scope)
of course it is, otherwise the dagger would be dominating lobbies.
If the skill ceiling was all that mattered, you'd be seeing stuff like sword light at the top of the meta
people don't use it for longer ranges and in fact complain about its irons a lot
It needs more pallets and wide spread desing
the dagger is bad because it literally doesnt work and because it has no range. it has ACTUAL downsides
you're actually insane if you think the dagger is what things should be balanced by
yea, but that's the difficulty of use
range is not ease of use
range absolutely adds to ease of use
oh I don't think that's what they're saying
ease of use is recoil and ironsights. not anything that changes what you're actually capable of doing with the weapon
downsides like the dagger on every weapon would make everything unusable
i didnt bring up dagger idk why youre acting like i did or that i ever said that
downsides like the m11 has would make the game actually good
note that the LH1 has no downsides
it has ACTUAL downsides
Downsides that make it useless
if the dagger worked and the charge attack could be held it would literally be good
Not really. If I'm stood on top of a roof spraying down at a dagger light there is nothing their weapon can do to me.
it might be okay, the sword would not be beaten for a gimmick like that
range is not ease of use. it allows you to do more damage from longer range. thats like saying fire rate and damage is ease of use because the weapon is just better objectively so its easier to use
yes it is though.
it's a factor, just like recoil, or the ironsights of a gun. Which is what we talk about with ease of use
it absolutely does, that being it sucks to use at close range unless you're against a heavy because they can't move a lot
yes, the whole difficulty then is getting up to that person. That's the skill expression
guys buff the damage on the pistol by 50 trust me its just for ease of use
LH1 up close is literally worst against heavy LOL
oh no, don't do that.
pistol is fine as it is, but like much of light's kit, it's just not good. Even when compared to more consistent options
i am talking to someone that genuinely has no idea how the game is played
aim for the head, I thought that was easy for you?
heavy up close will kill LH1 light faster and only heavy. Heavy's ENTIRE kit is about being good up close
it is actually insane you thought that lmao
guys just get close to heavy
wait im starting to think getting close to this class might be a bad idea
if you're smack in a heavies face, yeah you're going to die, but outside of flamethrower range, in the sweet spot where you can still dodge lewis/m60 sprays with dash and charge/slam, you will shred one very quickly.
When the shotgun isn't good up close
I run KS and you'd think it'd be better up close it isn't
ok so why is the long range rifle better at that close up range than the smg
because it can be precise on the large easy to hit target
ok so the LH1 is just the best at every range if you hit shots
So sniper is the best then
no, its better into heavies
why not medium?
Mediums and lights have weapons that can shred you far more easily if you don't play perfectly
If you've got dash, you'll have to contend with getting jumped by other lights running invis and an SMG, which will let them get the first shots on you if you aren't careful. Their TTK on you is basically half of a second, that's all you've got. That's not enough time to aim and double headshot them to death before their SMG kills you. Not even close. So you'll have to retreat a lot to be outside of their range. But if they have dash, good luck, its a very skill heavy matchup and you'll probably be playing cat and mouse with them the whole game.
If they're playing medium, their shotgun two shots you at surprisingly long range. And while its true that it is a longer kill than the FCAR (which I won't even talk about), it has the benefit of being something you can aim, fire, and then focus on dodging before shooting again. You only need to get the light twice in order to win the engagement. And while it is true there are times you can easily outrange them, there will equally be as many times you have to go into somewhere confined and fight where the shotguns are at their best. You'll be at a heavy disadvantage for most fights because more often than not, the medium will start shooting back and chip you down a considerable amount even if you are going to win the engagement.
But its made even worse by the medium having access to grenade launchers that make lights in close to medium ranges not exist at all because they can almost entirely focus on dodging because their stuff is AOE. If you have dash, its a more fair fight, but everything else gets destroyed by it. However, if a medium takes an AK, they can still very easily win fights against you too. They could go bodyshot for bodyshot and they'll win because they just have more health and bullets to pump out. You can outrange the AK, but you can get chipped down rather easily still. You're playing Light still.
The essay is impressive
medium shotgun is incredibly easy to bait out with dash and the long period between shots with it makes light great against it if you play well. not to mention the LH1 STILL KILLS FASTER THAN IT
the only weapon on medium that will shit on the lh1 up close is the FCAR and the CL-40 (assuming you're playing light poorly and aren't on highground)
assuming the medium is bad, yes, but that's only something that happens when the medium is on your team
?? time the shots on light
dash the opposite direction when they are about to shoot. it is a 50/50 for them if they try to predict or an incredibly hard shot to hit if they try to react
meanwhile you are completely in control of where you're going and they have no quick movement. you win that fight easily
not to mention you also just win even if you tank both shots because you can kill the medium before they shoot twice
wait lh1 is actually super balanced.,,,,,,,,,,
this is with headshots, sure
me when the long range rifle is wins a 1v1 up close against a shotgun on a class with 100 more HP
also assuming you are up close to begin with against a shotgun which means you are playing poorly to begin with
thats the crazy part about the lh1, its good from every range
you dont need to get up close or need to stay back
and yet you still kill fastest from every range despite the other weapons killing slower with range limitations
wait lh1 is actually really balanced.......
if you can hit all headshots on a medium and kill him before he can kill you with a shotgun, that's just you being really good at the game (or cheating)
or just dont get close to the shotgun medium
you do, because it has terrible hipfire and its a semi auto weapon trying to compete with actual close range weapons like the AK or the SMG's
ease of use isnt a good balance factor š
it absolutely is, stop being stupid
guys its objectively the best weapon on the class and theres no reason to learn any other weapon because if you're gonna put time into a weapon, this one will give objectively the best results. its balanced though!!!!!!!!!!
what a horrible idea
thats because the pistol is shit, again I will say, it intrudes on the LH1's range while having no bite to that bark
LH1 beats every light weapon at every range if you are playing well. so why practice with any of those other weapons?
thats just untrue, because nobody is going to be perfect
hitting 4 headshots is far from perfect
especially when the entire class gives you the opportunity to get the first shot and back off if you fuck up
i just feel like maybe..... just maybe...... the close range weapons should be better at close range than the long range ones...................
you're acting like the enemy isn't going to shoot back or move at all
I hate to break it to you, when all the TTK's average around 0.7 seconds against lights, it doesn't matter
the ENTIRE light class is based on shooting at someone first. if you fuck up your shots for any reason, you will just be able to leave the fight if you are positioned well
i really dont think it takes a genius to figure out that the long range rifle should not be better at close range than the close range smgs
i think all the weapons are ok
You will rarely be in a situation where the enemy won't just shoot at you and win because their guns kill lights faster than the light can kill them because they have more health. Bonus points if the medium on their team just starts medi beaming the target you had and suddenly they kill you because now there are two people shooting at you and you just get utterly erased before you can even dodge because those classes already kill you in under a second.
Its a good thing that the LH1 is in fact not better than the SMG's unless they're being outranged by it. The SMG's have a far more easy time hitting and killing a light compared to the LH1 at close ranges, you have to either be incredibly good at aiming to make it a fair fight (they kill in similar TTK's) or get incredibly lucky with the hipfire.
Spraying and hoping for headshots will not carry you to a win with the LH1, it will in fact leave you vulnerable to its incredibly long reload and thats a death sentence at close ranges.
ok gg you just dont know how to play light to begin with so why even argue
you engage someone from behind, do they
A, take cover and shoot back
B, Run away
C, realize a light is shooting them and skip to shooting you
D, do nothing and die
you are quite literally acting like every opponent you go up against with a Light will be doing nothing to counter you

why dont the enemies just react to the LH1, it only kills in under a second
are they stupid maybe?
because it only does if you don't line up your shots and just spray someone down who is standing still
ignore the fact LH1 lets you face tank a number of weapons as light because you literally just kill faster
you're just making shit up now
you can face tank a famas, AKM, XP-54, V9S, M11, Revolver (bodyshots only,) flamethrower, and KS-23
thats just incorrect
wait....... this is actually really balanced...........................
ok test it out in game yourself
its true versus the pistol, and thats it
dude is just genuinely wrong š
you're literally spreading misinformation because you're a pistol coper
ok there is no point in arguing with you on subjective balance if you are wrong on the objective numbers. i wish you the best of luck in your skill issue with the pistol though
all of your numbers are cherry picked examples when you hit all headshots with a weapon, which is impossible during a normal game
Wtf is going on here?
someone wants to tell me the VS9 is the weapon all light weapons should be balanced around because only his word is the paragon of balance and nobody else is allowed to say that it actually sucks and is harder to use for no reason compared to its competition
and then he can't fashion and argument beyond "ease of use isn't a balancing strategy" which is false on all fronts
so he resorts to being petty
typical "Light main", wanting the worse class in the game to be even worse than it already is lol
LONG STORY SHORT: this guy is literally just wrong about weapon stats and doesn't understand why some weapons are OP
They can try certain things but if you get blindsided by a light you are probably going to die. Their guns have the fastest times to kill in the game.
Using the lh1 and a medium as an example, it only takes two body shots to reduce the health advantage from 100 to 2. Then it's essentially light vs light but one has much lower DPS than the other.
guys if you stand still and take every shot on light..... you might die....................
it is EXTREMELY unfortunate that light has ZERO tools to help with this
this guy pretends that DPS checks in a vacuum are the epitome of balance in a game with all manner of other factors are at play
you are the one saying that light is bad because it loses dps checks
because he does when he's not using the LH1 or XP
well, ttk checks. but same thing
no there are a ton of other factors at play
those output damage in their respective effective ranges without much difficulty when in them, so outside factors matter less aside from chip damage done to you
what counts as a light machine gun
ignore that the light will be able to hit the medium much easier because the medium is slower and bigger. as well as heavy
and that the medium and heavy will miss more shots on light because the light is smaller and faster
just run at them head on and complain that you die fast on light
As opposed to heavy machine gun, they are designed to still be operated and carried by a single person and fire normal rifle rounds.
Think m249 vs M2 browning.
for the quest what counts
Oh, m60 and lewis then. They're the only two.
Technically those are submachine guns. š¤ āļø
Did the next set of circuit challenges drop?
no
Oh.
its sad we still have 2 more days
These are all body shot TTK's, and the pistol is shit
have fun coping about how I'm wrong though!
those numbers are wrong though lmao
it will never end
the most up to date weapon stats are this document https://docs.google.com/spreadsheets/d/1Ud7Rdl3AgMw9mmfDwW2LtDMnzZQ9IIhnqSE4ivsaMTs/edit#gid=2136619021
Google Docs
SUMMARY
Weapon,Body Damage,Head Damage,Rate of Fire (RPM),Magazine Size,Damage Per Magazine,Empty Reload Time (seconds),Tactical Reload Time (seconds),Shots Per Burst,Delay Between Bursts (seconds),TTK vs. Light @ Body (seconds),TTK vs. Medium @ Body (seconds),TTK vs. Heavy @ Body (seconds),TTK ...
if you gonna bring up statistics at least have them be correct ĀÆ_(ć)_/ĀÆ
even in the spreadsheet, the TTK of the LH1 is still more than the XP
same with the M11
ttk LH1 - 0.6, TTK XP -0.56
Finally I have access to the zafferman sheet.
Really I guess I could have asked him.
yeah i asked him to give it to me when he completed it 
V9S in fact supposedly kills the LH1 faster
no headshots
I've been talking about body shot ttk's this whole time
yes if you're terrible the V9S will kill faster
I love the M11 personally
LOL THE LH1 HAS BETTER RANGE THAN THE SNIPER