#💣┇weapons-gadgets

1 messages · Page 39 of 1

sand monolith
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I know

supple oracle
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Then what the fuck do you want

sand monolith
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It should not be buffed because you don’t want to use it for damage lmao

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Because then it will be even better for damage

fleet brook
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It's not a damage tool?

sand monolith
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It very much can be with the right loadout

supple oracle
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it can be used as a damage and destruction tool, i primarely used it for destruction

fleet brook
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I mean it's not an effective one against any enemies with eyes

supple oracle
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look, Switch it to the Breach charge if that makes you shut up, breach charge is only for destruction and even that sorry ass of a gadget ONLY HAS 1 CHARGE

sand monolith
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The right way to buff C4 would be to increase it’s destruction radius (not player damage) and to remove the 80% damage nerf when not primed but only for destruction

sand monolith
supple oracle
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and C4 does 120 damage when not exploding prematurely, not even 2 C4's can one shot a medium!

sand monolith
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Good? It’s a gadget.

supple oracle
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i'm not gonna argue with this guy, he clearly has horrible take and is satisfied with C4 garbage state, OH AND BREACH CHARGE WITH 1 CHARGE TOO

sand monolith
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You shouldn’t really be punished with instant death for walking somewhere that a heavy happened to left click 30 seconds ago

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C4 is great I use it all the time and I am currently diamond 3 with it

supple oracle
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Good for you, Don't fuckin care

sand monolith
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If you want C4 buffed you just don’t understand the game

supple oracle
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then i will continue to use RPG because you clearly helped me see the light of USING THE C4 AS A BUDGET MINE, WOW

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i'm off, i can only endure so much stupidity

sand monolith
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It’s a better mine? You can detonate it manually

fleet brook
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I just like destruction and I can only get that from the RPG and the destruction shotgun

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Which is my non meme heavy is RPG c4 destruction shotgun and sometimes explosive mines

sand monolith
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Charge and slam also gives great destruction

junior ledge
opaque lion
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destruction is cool, made me miss out when it was so popular in other games

neon stump
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Bounce bad is such a fun gadget for movement.

obtuse cove
misty heron
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I want to see a wall reinforcement gadget where the walls are unable to be broken for a certain amount of time.

sand monolith
supple oracle
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Do not put words in my mouth little shit

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You have done nothing to sway my opinion on keep using RPG for destruction ever since C4 charges got nerfed to 1

all you said was to use C4 as a budget mine that isnt even a real mine, and not to mention despite C4 being a tool you need to place and has a timer to prime, it still does a maximum of 120 damage best case scenario, 20% less damage if exploded prematurely

dont even try to argue how its fair that RPG gets to have 140 damage while C4 damage has already been nerfed HARD to 120

and you tell me to use it as a MINE?, when all i want is 2 charges for arena destruction

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I'm done with your shitty "Synergy" argument, if i wanted to use a mine, i would use a actual mine gadget

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keep playing heavy with your worthless Mine knockoff, you seem to be happy with its trash state

sullen raptor
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mosty used for damage

fleet brook
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Off topic mines are annoying if you shoot the mine it should break not go off

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Mines should only go off if stepped on because rn unless you have a glitch grenade mines are a lose lose option

supple oracle
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even with glitch grenades, mines can still go off if shot or a nearby explosion triggers it

the only thing that can properly "Disarm" the mine is mediums Data reshaper

copper anchor
supple oracle
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do i?, i swear i already lost enough braincells

copper anchor
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Yeah I don't like how the C4 defuses when you place it on a throwable object Phoenix_Sad

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It's so dumb

supple oracle
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well,nuke is another topic, i dont miss it

copper anchor
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Yeah but it was in the trailers

lavish urchin
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weapons need balance asap

sand ravine
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weapons OmG WuT IS Th4T

lavish urchin
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is so true tho dont make fun of me 😦

supple oracle
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anyway, 6m matchmaking for a casual cashout

what exotic weapons yall would thnk would fit the game

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for light i want a THE TAURUS JUDGE "pistol" shotgun

just want something that aint the double barrel

slim linden
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ong

wooden steeple
supple oracle
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What about a Rifle for heavy?

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not something small of course

sand monolith
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wait its almost like this isnt fair and rpg should be nerfed too

slim linden
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yup

dapper bear
# supple oracle What about a Rifle for heavy?

I don't think the game should go any farther into long range combat at least with the modes that are available. I am one of those people that thinks that the light sniper is in issue even if it doesn't show up in high rank. There's also the fact that a lot of heavies tools are for up-close contact, and if he was to have a sniper he would have many abilities for him to snipe safely at people without them able to fire back, for instance barricades, bubble shields and goo for instant cover options, there's also the issue that a heavy sniper is harder to get ride of if they are also a cheater, atleast light class cheaters have such a small health pool you could beat them to the kill in some fights.

supple oracle
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you make good points that shatters my dreams of 4-Bore being a thing

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damn, this feeling sucks...

dapper bear
supple oracle
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6-gauge is not the same as 4-Bore :(

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Oh well, it is what it is

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you have any wish for a weapon though

dapper bear
supple oracle
dapper bear
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I could send the cash out down 2 floors instead of 1 with that gun

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Although the KS-23 would do the same thing with no cool down, but would take 5 seconds to do and and then take another 5 seconds to reload the gun while the enemy team is probably coming down hot.

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KS-23 needs a buff really bad

supple oracle
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wouldnt mind something like that instead of the C4, i just really wanna smash walls off

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oh wait, you said body sized walls, i was thinking of a full wall opening...

dapper bear
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I mean if they buffed the KS-23 that would also to just open up an intire wall.

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Just imagine pumping a wall all the way across with 2 shots each reload in 3 seconds as your team readys their guns as you pup all 3 wall segments revealing the entire enemy team as you and your team blast them like a firing squad.

dapper bear
soft juniper
supple oracle
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the ks-23 would be my go to for wall destruction if it dint took so long to reload and destroy the wall, even after the buffs to that

i might be asking for too much though

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OH SHIT, FINALLY, I CAN EMBED THE 4-BORE GIF

tired cedar
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Minigun for heavy.
Fire rate that starts slow and speeds up, make it have lower damage on players but can destroy environment but you'll have to use 2 mags to bring down a building and shoot at the right places.

Akimbo auto pistols for light
Make it so left and right trigger shoot each gun, but both have like only 15 bullets in each

Would be cool to have like an impact type gun for medium.
Semi auto, does lower damage than shoty but also hits players back, like Lucio gun in OW (counter to melee)

dapper bear
# soft juniper I like the KS-23 its still feels way to slow to do anything meaningful in a figh...

I think the issue that the gun fased is that it's single damage was too high for the fire rate so they couldn't speed up the pump that fast to make it up, but they also couldn't decrease the wall destruction to much because they didn't want you removing to much wall at once. But I think the real issue outside of the range which should have never been nurfed because it's projectile, is the reload speed which is extreamly slow for a weapon who's dps is not reliant on clip size because of its damage, but in make the reload so slow you can't break walls for crap without running out of shells and having a single light or medium jump you and kill you cause the Dps is literally 120.

soft juniper
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I also think thanks to powershift APS should get a kinda nerf to it either make its range of effect slightly smaller or give it a limite of things it can destroy before going on a self cooldown before it starts back up again

edgy wharf
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Please make it so the APS’ coverage radius is not visible to opposing teams. I find it odd enemy intelligence can visually see the radius of your own gadget and know off the bat what to use to counter it.

tired cedar
soft juniper
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oh another thing about APS I dont think it should be able to destroy things it cant see (through walls)

soft juniper
tired cedar
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Ah okay, I don't think it is OP. Just change ur play style. Like they mustn't get rid of it's circle visibility to enemies (thats how u notcie it)

soft juniper
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I never said its OP?

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and I mostly main Hammer so tis not a problem

tired cedar
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Ah lol no worries

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To be fair powershift is the fun chaos type mode. I feel like the devs use these chaos modes to stress test and get data on improving the main modes and making new ones

soft juniper
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well even if they dont nerf APS atleat make a rule to not have 5 APS on the platform shits annoying

tired cedar
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Like having 5 APS on a moving platform that shoots projectiles could be very useful for that

tired cedar
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Remember the all for one mode and the heavy only.
There were a few crashes, and such whenever too many of explosives were used at the same time. Then this was fixed.

They will likely replace or cycle out powershift for another skirmish type mode at the end of the season

edgy wharf
tired cedar
# edgy wharf Power shift is full of sweats anyway

I mean, I blame good game design.

This is the first game in 5 years that I actually care about in the moment. I am never competitive and never care about wins or ranks, I just wanna have fun
This game someone makes me competitive in the moment and try so hard even in casual modes, yet I don't feel shitty if I lose a match

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This game was made for my ADHD lol 🤣

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Btw, anyone else feel like custom reload animations are longer than regular. Or is it just a trick of the mind thing cuz more is happening?

dapper bear
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This is how I think the KS-23 should have gone if we didn't have the issue of keeping it similar to its newest variant
-little to no deviation on the slug even when jumping, most if not all projectile weapons have little to no deviation even while moving, and the inaccuracy makes engagement horrible for the heavy because he cannot get a shot off while dodging bullets himself.
-Give the gun a 3.5 second reload
-make firing rate between 0.625 rps or 0.5
-decrease the damage to 90 per shot (this coupled with the change in rps gives this a dps of 144 to 180) still not as high as most heavy weapons it still kills lights mediums and heavies with the same amount of bullets, but quicker, making the clip size its biggest weakness as it always should have been.
-decrease the range debuff to a flat 30% past 35ft, we don't want to make it the next sniper rifle but we can't let well aimed slugs not be rewarded, it will only really cause the gun 3 shot lights 4 shot mediums and 6 shot heavies, if you can land 3 shots from a direct projectile on a light's hit box past 35ft, you deserve the kill.

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also wall damage can stay the same, because the fire and reload speed increase would make it more balanced around 3 shots

dapper bear
# tired cedar Btw, anyone else feel like custom reload animations are longer than regular. Or ...

I think its mostly for realism, but they have to balance it with the game design which is why with the KS-23 that when reloading from empty has this long reload animation at the start but then later on in the animation reloads 2 slugs at once, twice, and then puts the final slug in the normal way. I don't know if there is a difference but all I want is for the reload for the KS-23 to be faster at all times, from empty and from partially full.

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By the way, does anyone think that the heavy grenade launcher should have been a specialization instead of a weapon? I feel like its use is only for specific plays, but the rest of the time it doesn't seem to be any good, some would say it is worse then the KS-23 because the KS-23 can be used at short range. But if it where a specialization it's not a bad choice, you have a gun that can lobe fast acting grenades at long distances into an area, perhaps there would be a cool down on ammunition or its reloaded in single shells like the R6S fire launcher or the demo-man grenade launcher but it feels like it would fit a specialization more.

tired cedar
sick imp
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so yeah specialization for the heavy GL is a good idea, though then again it's fine as is

tired cedar
tired cedar
dapper bear
dapper bear
tired cedar
# dapper bear well the issue is that you have to bounce the grenade 2 times in order to explod...

I think the issue with situational weapons is that u stuck with em for a whole round. But they can be very OP if u are in said situation.
Like the things counter other things. But swapping between round can sometimes feel obsolete if others use their reserve.

Reserve token seems like a cool idea, where u can swap 1 peace of equipment each round or save em. That way u can swap in a round to counter a certain thing.

But then make it so u can't in semi or final but still have the between round swapping with no cost

tired cedar
dapper bear
tired cedar
sick imp
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it's a really useful tool for denying cashout steals, especially if there's verticality involved

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and a room.
and a close enough wall/enough floor for it to bounce.
and some other stuff.

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yknow what yeah, making it a specialization is a good idea

dapper bear
tired cedar
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When the finals has been out long enough to have added many more weapons, that they add the ability to have a secondary weapon. Like gun seporate from melee or something.

I feel like they plan on making this game very dynamic, like in 2 years it will be so different from now and in another 2 years will come back the same or be different again

sick imp
dapper bear
sick imp
dapper bear
dapper bear
sick imp
dapper bear
sick imp
dapper bear
sick imp
rough carbon
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No way the stickybomb launcher is making it in lol

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airbursts would outclass the heavy grenade launcher

supple oracle
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every weapon should have a clear weakness, just so happens the MGL32 Weakness is very obvious

rough carbon
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also stickies sort of defeat the purpose of the already neutered c4

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How about the dead ringer for the light

light knot
rough carbon
final lotus
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Invis doesn't need a rework, stun gun is what is causing problems for everyone, if stun wasn't able to be a combo with invis, there would be less player outrage

rough carbon
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stun gun should be given a lesser range and release stun on damage

onyx moat
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C4 is pointless

rough carbon
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remote controlled explosions can stop a cashout on an upper floor if you're nowhere near

final lotus
rough carbon
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I think you just aim at the ground near you thats my strategy, once they close the distance it's over lol

onyx moat
rough carbon
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scout takes the demoman, thats how it's always been since the dawn of time

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maybe pair the grenades with the charge and slam

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so you have a last ditch effort to defend

onyx moat
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Ya

supple oracle
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The only secondary fire i wish for MGL32 is Proximity detonation after the grenades travel a certain distance away, so i can atleast deal damage to players that are WAY too vertical

final lotus
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Or what if the alt fire toggled a laser pointer, and whenever a projectile bounces, it bounces in the direction of where you're aiming the laser pointer.

supple oracle
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Again, it needs to be weak at close range, thats what makes it balanced

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you cant just remove its weakness like that

final lotus
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How is it being removed?

supple oracle
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helooo?, explodes on direct impacts?

final lotus
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When did I say it explodes on direct impacts?

final lotus
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I said direct impacts should deal damage, I never said it should explode, read it again

supple oracle
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hmm, i do agree it should do some damage

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but nothing special, just like 20-30 damage

simple bronze
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I feel like the Lewis gun needs less recoil

slim linden
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Yup or a sight

unique ivy
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do you think we’ll ever see customizable attachments

slim linden
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Urm

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Honestly..... maybe?

onyx zealot
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nope

red tide
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Rocket

viscid depot
viscid depot
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saying this again, the m11 needs a nerf. it's STUPIDLY strong

viscid depot
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yes???

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it was fine before it got buffed, its way too good now

restive plover
viscid depot
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buff the m1887, not sure what subtle silent nerf it got but it should be brought back to how it was before

viscid depot
# spare robin what do you mean subtle nerf?

something, not sure. I used it loads a month or two ago and trying it again now.... it's evidently weaker, whether that's the game's hit registration getting worse like someone suggested, or whatever else. it deals damage much less consistently than before

spare robin
viscid depot
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shotguns might need to be buffed to compensate for poor hitreg if they wont fix it

slim linden
supple oracle
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Buffing a weapon due to poor netcode is...not a good reason

simple bronze
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The slug shotgun in my opinion is difficult to use

surreal ridge
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Even after so many buffs to KS-32 and so many nerfs to SA1216, the SA1216 is clearly better and still kinda meta (just not as enjoyable as it was) and KS-32 is just worse than medium R.357 revolver

simple bronze
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Either that or fix bullet drop a bit because I swear my reticle is on a target and I just miss ,the revolver also needs a more valid reason to be used

supple oracle
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revolver should be the best long-range option for medium,second best being Famas

the fact its damage drop-off is so severe is nuts

simple bronze
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Flamethrower is way too strong as well tbh

supple oracle
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flamethrower?...

surreal ridge
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flamethrower feels like it kills faster than it should

simple bronze
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Like I play power shift and me and my friend jump off the platform after like 6 seconds half our health is gone

supple oracle
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well, its a flamethrower, why shouldnt it be dangerous at its DESIGNATED range?

simple bronze
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It just feels to strong as I said this is my opinion I'm venting a bit because of frustrations I've had

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Plus I play all classes so it's kinda hard to keep chill and just move on

supple oracle
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well, flamethrower has limited range, maybe play with that in mind

as for melee user, you're not winning against a flamethrower unlesa you have your teams support and you get the drop on on the heavy

simple bronze
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Melee feels amazing when you get a kill tbh I'm a ex cod player so it's a relief to actually enjoy this game

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Does anyone feel as if the xp submachine gun needs a reload buff by a little bit?

supple oracle
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No

simple bronze
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Fair it's strong but when you fall back and someone's chasing that reload tends to kill ya

supple oracle
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if a light with all of its invisibility,dash and grapple, alongside invis bomb, gateway ,and still dies when they have these tools avaiable to them, they deserve to die

simple bronze
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Ok wow lol can we agree the gateway shouldn't have to be interacted with via button click to go through though?

supple oracle
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Hmm...i do not understand what you mean

you mean with a mouse click?

simple bronze
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I'm a console player ps5

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But yes in terms of that too

supple oracle
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wait, in consoles the moment you touch gateway you immediately teleport?

simple bronze
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No I'm asking if we should all be be able to

supple oracle
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Ah, im blind, i dint see the "Shouldn'T"

simple bronze
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It's a portal practically you shouldn't have to click or press a button to interact with it I feel like it should be more seamless at least imo it's Ok BTW happens to the best of us

supple oracle
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hmm,i would be fine with that, but only if the gateway could be destroyed with bullets or explosives

simple bronze
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Or just reduce how long it stays on the map

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Why not both actually

supple oracle
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the issue i have with your suggestion is when a light could just "Block" a cashout with 2 gateways, so youre never really able to interact with the cashout

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and sometimes the steal needs to happen when the clock is running out

simple bronze
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Make the area close to cash out radius immune to the gateway like prevent it only a small area to prevent said looping

supple oracle
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feels like too much work just so you dont need to press a button to use it...

simple bronze
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I guess I'm use to the cod mindset so it's a bit harder for me to adapt

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I just need alot of practice

drowsy osprey
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Gateway feels super clunky to me

supple oracle
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CAREFUL, you might alert the horde!

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👀

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they dint heard that, youre good

drowsy osprey
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Oh no what does that mean

simple bronze
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People tend to defend this game strongly I don't blame its going places

supple oracle
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i for one, don't agree with that

drowsy osprey
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hmm yeah i dont think i do either

simple bronze
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Is grapple hook better than dash in your opinion it's faster but exposes you a bit longer

drowsy osprey
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I prefer grapple personally

supple oracle
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not my opinion, but general is that Invis and dash are straight up must have

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i prefer grapple for verticality

simple bronze
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The high ground

drowsy osprey
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also you can toss yourself super far with grapple

supple oracle
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which is why it hurts my soul when i see a sniper light NOT using grapple, basically not taking advantage of his weapons strenght...

simple bronze
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I use invisibility personally

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The cloak is op

drowsy osprey
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I dont like the way you have to play with invis

simple bronze
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Slow and steady?

drowsy osprey
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ratty

simple bronze
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Anyone can be ratty

supple oracle
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the only time i use invis is with dagger

drowsy osprey
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tbf using anything but invis with dagger is pain

supple oracle
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which, i havent touched in a big while

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some use dagger with dash to facestab

simple bronze
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I swear when I attempt to hit a backstab it don't work

supple oracle
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i honestly find that playstile abhorent and too sweaty for my liking

supple oracle
drowsy osprey
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dagger is fun when it works but i hate trying to get value out of it

supple oracle
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i just wished dagger had sword levels of damage on its normal swing

simple bronze
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My name tag turned orange?

supple oracle
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you yapped enough, so you leveled up

simple bronze
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Ah

drowsy osprey
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i feel like dagger would be super obnoxious if it could do that

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and getting oneshot when you arent paying attention is already mildly annoying lol

supple oracle
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id rather get backstabbed fairly (not those dash stab) knowing the dude earned that because i was being a moron not paying attention

than a little goblin sword light just dancing around phashing through me constantly

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if the dude can backstab me, he earned that shit

drowsy osprey
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tbf it is pretty hard to get to that level with sword since most guns shit on melee

simple bronze
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Could attachments be a possibility I hope not but at the same time it'd be interesting

drowsy osprey
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idk how theyd balance that

simple bronze
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Imagine a strobe light attachment

supple oracle
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i wished i could take off the scope of some of the weapons, im more of a ironsight enthusiast

simple bronze
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Holy...I'm not the only one omg

drowsy osprey
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i think id like the famas more with a different optic

simple bronze
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Red dots do hit different though

drowsy osprey
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although i do like the famas a lot regardless

simple bronze
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The iron sight on the revolver needs a bit of a better look

drowsy osprey
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the revolver feels so weird to use, like the irons dont line up with where your shots go

simple bronze
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Yep I agree

supple oracle
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thats because they dont

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atleast, i dont know if embark fixed it yet

drowsy osprey
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lol i thought so one time i had a headshot that so blatantly didnt miss and to this day i still think about it

strange fox
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rpg with flamethrower is deadly

devout hawk
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flamethrower op

supple oracle
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the amount of "Tips n tricks" videos on the MGL32 that are just so bad is so goddamn ridiculous

One dude said the MGL32 is the opposite of CL-40, Where CL-40 is good at killing players, the MGL-32 Is good at destroying the enviroment and isnt really a gun to frag with

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yes, a Grenade launcher that needs its nades to bounce once to explode was really meant for ARENA DESTRUCTION when the very last thing you want to do is destroy the very walls and floors that allow you to bounce the grenades to begin with

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i can't with these tubers, that alone tells me they dont know how to play the weapon

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what would i give to make MGL32 Have no destruction capabilities with the exception of Debrie destruction

restive plover
limber iris
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What is the best weapon Build for light to Play

supple oracle
# limber iris What is the best weapon Build for light to Play

i cant give you the weapons and gadgets, but i can say:

Stick with your team, don't rush in alone unless you're absolutely certain your team can follow up

and REVIVE your teammates, you have the best mobility and escape tools as light to grab their action figure and run away

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however, if your team refuses to stick together or do the objective

fuck em, leave the match

limber iris
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Ok thanks

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@supple oracle

vague monolith
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Every time I use the revolver I feel like 1 in 6 of my shots just disappear

devout hawk
narrow garnet
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Always use the gateway

sharp field
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Whats the point of 93r, it has less dps than V9S, it has less damage per mag than V9S and it has lower range. What is it good at?

forest path
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My thought on the KS-23 is when played correctly, it's good, does good damage both short and medium range, I think a slight buff to its reload time would make it perfect.

restive plover
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Almost the exact same gun as the famas, but less accurate and on light. And the famas is already bad.

viscid depot
fleet brook
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Heavy needs more options for destruction

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I run rpg not because it deals damage but it like one of two decent destruction gadgets

verbal apex
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also got dat charge

summer crater
# fleet brook Heavy needs more options for destruction

KS-23, MGL32, C4, explosive mine, RPG, Sledgehammer, Charge & Slam? More destructibility items in the class would be cool but how would you implement it to balance well with the existing options (perhaps a new specialisation?)

verbal apex
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and sledgehammer

sullen tree
fleet brook
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Explosive mine isn't a useful immediate destruction thing I also meant gadgetry

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Sorry didn't specify gadgets

summer crater
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Ahh gotcha

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Although mine is useful immediately, if you blow it up after placing it it bypasses the setup timer right?

verbal apex
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I think 2 solid gadget destruction tools is fair. Especially with heavy weapons and one of their specializations just demolishing building

fleet brook
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And explosive mine feels wonky to use as a destruction item

verbal apex
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Does heavy flamethrower effectively get disabled in a smoke cloud?

summer crater
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Don’t think so

verbal apex
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sad

fleet brook
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Destruction heavy feels repetitive if that makes sense I want more ways to destroy

verbal apex
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makes sense

fleet brook
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It's one of the main and only reasons I play /got into heavy

verbal apex
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I do mostly play Heavy for the terrain destruction and creation (goo gun)

digital saddle
summer crater
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Personally I main Light but I love playing Heavy in casual modes

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I despise healbotting mediums though lol

verbal apex
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I just picked up Medium, pretty fun

sullen tree
fleet brook
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Sledge is melee very easy to get kited although it is my "swap" weapon when I die to the main one is KS-23

verbal apex
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Sledge goo gun is pretty fun, but I'm still learing how to master it

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just rough if you face a dash ranged light

supple oracle
sullen tree
supple oracle
fleet brook
rigid fulcrum
#

wsg

supple oracle
#

this dude account has been created today and he decides to join this very server, what are the chances its a bot

viscid depot
#

remove throwing knives icl

supple oracle
#

speaking of bots, has anyone notice a strange amount of players that start the match AFK, then proceed to just walk around the arena doing absolutely nothing to engage in the game?, dude trying to walk off a clif!

#

i can count both on my hands the amount of times this happend

viscid orchid
viscid depot
supple oracle
#

its not?

viscid depot
#

you can kill max 1 person with throwing knives before you get melted

supple oracle
#

you mean the typical light fights?

viscid depot
#

huh?

supple oracle
#

well,more specifically fighthing head to head instead of flanking

viscid orchid
#

Light is pretty good at getting melted. Throwing knives have a very unique sound but it's pretty subdued compared to bullets. Pretty stealthy. Pretty good for throwing at distracted enemies. Pretty much flanking.

fleet brook
#

One of the few weapons with an alt fire the only one that isn't melee as well

viscid depot
#

m11 is stupidly strong, nerf it to how it was before

swift jetty
#

i pray on flamethrower players downfalls

winter ivy
viscid depot
#

buff the fcar a tiny bit. i know it used to be really OP but the solution isnt making it useless

granite sedge
#

I would like to see new weapons across all classes

#

that is all

vague monolith
#

Is the C4 still one charge? That made me stop using the item altogether

viscid depot
fleet brook
umbral drum
viscid depot
# umbral drum skill issue?

fcar users explaining why having the worst recoil out of basically anything and reloading every 3 seconds is effective:

umbral drum
vague monolith
#

I'm cool with C4 doing very little damage, the 2 charges made it have a reason to exist

#

As is it's the rpg with no range and no offensive capabilities

fleet brook
#

How much damage does a breach charge do?

umbral drum
umbral drum
hazy spear
#

Gadget Idea!

I have an Gadget idea Inspired by an Idea from @zealous timber , this idea has two variants of it.

Tripwire
A gadget that dose nearly no Damage but slows Enemies down for a bit if they stumble over it

It would make them walk 30-40% slower after Running over it (it doesn't trigger if you walk over it).
in the span of 2 or 3 seconds they would "Recover" from that and would walk Normally again
in the 2 to 3 second Recovery the Enemy can still walk and move normally, but 30-40% slower.

it would have 100 HP and would only be Placeable on the Ground,
its main use would be Against people following you or annoying lights.

Other Version

Tripwire activation
a Ability/gadget that can't slow Enemies down,
it is used to activate things from further away instead and could come with 4-6 explosives (those explosives would be focused to make environmental damage).

the tripwire can get connected with other gadgets/Explosives that can get placed in the arena,
if an enemy goes over the tripwire then it activates anything that is connected with it.
the gadgets it gets Connected to, need to be 5-10 meters away from the tripwire to get activated by it.
It could also only disappear after the second time you re-spawn (if it didn't get destroyed/activated by an Enemy).

if you do it right you could put explosives on the pillars of an building and connect them with the tripwire and wait for an Enemy to go over it and letting the whole building collapse over them.

the Tripwire itself would have 300-400 HP and the gadgets that are connected with it can only get Activated by the Tripwire itself,
it would be used tho change the map layout in a match and to get rid of buildings that are hard to get up to.

yesegg Or noegg ?

umbral drum
#

first one sounds like better stun

hazy spear
fleet brook
#

Stun is already annoying

#

But stun affects aim as well right?

umbral drum
final lotus
#

My goodness a bit off topic but I love your guys' pfps

hazy spear
umbral drum
fleet brook
#

A brief slow is good it feels like it'd be a medium gadget and a more site setup medium

#

So it'd probably be paired with mines and the guardian turret

final lotus
#

What about for heavy too?

zealous timber
#

20m is alot

final lotus
#

Since he's all about setting up defenses

fleet brook
#

That would work and you couldn't self combo with a turret

umbral drum
#

multi class ability?

hazy spear
zealous timber
#

Also hug_friend thanks for crediting me hug_friend

umbral drum
#

tbh not the biggest fan of the second ability but really like the idea of a slow

hazy spear
#

the first version idea is to stun annoying enemies that Run over it tho, not walk.
(as a lil info)

umbral drum
#

could even give them like barbed wire to slow and do like tick dmg

hazy spear
final lotus
#

I had a few new gadget ideas

umbral drum
final lotus
#

Problem with trying to rebalance or add new ideas is that while on paper they may sound good/bad, you never know with proper testing.

umbral drum
#

honestly wish we got more gadgets and weapons beside on new season

hazy spear
umbral drum
#

second one sounds super niche but idk

zealous timber
#

Ok but 20 meters is too op

hazy spear
#

i said 10-20 meters, and i don't have the way meters work in this game in my head

zealous timber
#

And 2nd one would be good if you placed gas mine and slowed them in the gas

hazy spear
#

nah, gas is too OP

zealous timber
hazy spear
vague monolith
#

I don't really know how many more weapons and gadgets you could add before it starts to bloat the game

zealous timber
hazy spear
zealous timber
#

Almost yea

fleet brook
zealous timber
#

Most hallways are 20-30m

fleet brook
#

But the whole point of the finals is making a load out based around how you want to play

hazy spear
#

yea

zealous timber
#

You would need redstone for that shii to work lmao

vague monolith
#

I don't know man if we wind up with a bunch of useless shit like the data reshaper it would be a big problem for new players to parse through what's worth using

zealous timber
#

Has anyone actually used data reshaper?

fleet brook
vague monolith
#

At melee range

fleet brook
#

It'd be better if it was on the light it would make my spy build whole

#

Also aps turrets

zealous timber
fleet brook
vague monolith
#

It just doesn't really make sense in general

fleet brook
#

Sapper from TF2 essentially but better

zealous timber
#

Light is for speed and dmg per sec, not going in and changing a turret while getting shot

vague monolith
#

Melee mine remover instead of a defib, Zipline or grenade isn't a good choice no matter how you spin it

fleet brook
#

Light is this games spy

More like spy+scout

zealous timber
#

Spy is from TF2

#

Not THE FINALS™

fleet brook
hazy spear
vague monolith
#

Cloak would give it some utility since it would be possible to get close enough to use it, but with how situational the item is I still don't see it getting much use

fleet brook
zealous timber
fleet brook
vague monolith
#

Especially since the biggest danger of mines are the lasting effects after they detonate, but smoke and pyro both counter this while still having a use otherwise

fleet brook
supple oracle
#

man, i hate quick cash, yet i have to play it cause currently no one is playing cashout

fleet brook
vague monolith
#

Cash out loses all of it's appeal when you don't have to worry about placing

zealous timber
vague monolith
#

Like coasting to get second feels like a wasted match instead of an easy placement, which kills the fun of it

fleet brook
zealous timber
#

Then tell me how my brother does it?

vague monolith
#

It would be mad funny if light consistently for mediums hand me downs lol

fleet brook
#

I don't know your brother ??

zealous timber
#

You just have, Skill issue™

hazy spear
fleet brook
zealous timber
vague monolith
#

APS guarantee a stale cashout that's my entire opinion on that thing

fleet brook
#

It having poor quality of life has no effect on me

zealous timber
hazy spear
zealous timber
#

Oh lol

#

@fleet brook shut up and go on about your day i don't have time

fleet brook
#

It suffers from the problem you said lights would have with worse escape options?

fleet brook
hazy spear
fleet brook
#

That's probably a Steven universe reference but I never watched that show so idk?

hazy spear
fleet brook
#

Makes sense

vague monolith
#

No it's good because it's not good don't call it useless just because it's useless

fleet brook
#

Oh it's ironic my bad?

#

Is sledge a good heavy weapon gave it up because it felt odd when I started heavy determining if I should pick it up again?

supple oracle
#

I wouldn't really recommend sledge heavy without Mesh shield at the beggining

#

if you begin to feel confident with sledge later on, they say to try charge & slam after

sleek pond
supple oracle
#

i dont use goo gun to lock people, i use goo gun for fortifications and creating ladders & bridges

#

such uncivilized way of using it to lock people...

fleet brook
#

I use goo gun on power shift that's about it

swift jetty
# fleet brook Why it sucks

light class gets eaten alive by it and all you do with the flamethrower hold and shake your mouse around till someone dies

sleek pond
supple oracle
hazy spear
#

Professionals have standards

fleet brook
#

You could try utilizing buildings

Turning corners hoping through window depending on specialization grapple hook out or try and dash away

#

Invis is completely useless because of the dot tho

swift jetty
#

i found a couple ways to counter it, i usually just long distance them with the LH1, but if its close range i invis and repeat lol

#

kind of cheap but it works

fleet brook
#

Fair

#

Oh yeah forgot to recommend longer range dualing

supple oracle
#

you mean dueling?

fleet brook
#

Even if it's just chip damage if you can damage them and they can't damage you it's a winning situation in my book

fleet brook
sharp dagger
#

Fortnite battle pass?

supple oracle
#

I want to love the KS-23, but i hate this shoulder fire aim

sleek pond
modest dagger
#

what do yall run light medium or heavy

alpine fern
modest dagger
#

faxx

eager fractal
#

Light, op
Medium, less op
Heavy, ass, but fun to play when it works

latent coral
#

Question: is there a way to put more recoil on a gun?

modest dagger
#

yea if yhu got stick drift

#

or jus cant aim

latent coral
#

Oh I can aim, is just that the recoil on like a smg annoys me

wicked apex
#

Can we all agree that the FAMAS is complete ASS?? Probably the worst gun I’ve ever shot in any FPS game.

slim yacht
#

Super hard to control now but again before the changes it was viable competitively against the FCAR especially at range buuuut up close not so much lol

onyx zealot
graceful pine
#

Does anyone actually like the new defibrillators? It’s so freaking annoying to just stand there like a clown not being able to do anything

graceful pine
# tacit cairn Wym?

I mean this new respawn mechanic where you get rebuilt is rubbish! I miss the old defibs where you instantly respawned

hollow forum
#

hmm

tacit cairn
graceful pine
tacit cairn
#

Not too gamebreaking, just a bit unbalanced. I don't think defib should be an insant get-outta-jail-free card, the instant res was busted

#

Like season 1 mercy res from overwatch

graceful pine
#

I never felt like they were unbalanced, now they just feel damn near useless! Especially when a teammate revives u in the middle of a fight and you can just stand there and spread your cheeks waiting to have the bullets rain on you

small flicker
#

for the most part i like the new defib because it gives you a chance to look around before you get back in

graceful pine
small flicker
#

there were a lot of times i revived someone who was doing something like eating food or drinking not expecting to be revived and then they would scramble their hands back to their mouse and kb but not before they died again lol

unfortunate your teammates dont move your statue but thats just the nature of quickplay

graceful pine
small flicker
#

i mean i liked instant defib too but like someone else said, it was too unbalanced

at least we got more hp as a trade off

now all we need is for it to refill our ammo upon respawn

fleet brook
#

And decent destruction

small flicker
#

yeah the ks23 seems like its niche is arena destruction over getting kills

fleet brook
#

Perfect for my play style

But decent destruction decent range and in a fire fight it can kinda get the job done

small flicker
#

if i want to destroy the map and destroy lights, i use the sledgehammer

robust token
#

best weap for med = FCAR?

onyx zealot
vague monolith
#

Dude you can swap weapons before you respawn, and you can aim before you respawn. So like if you see you're in a chaotic situation you have a couple seconds to plan

onyx zealot
graceful pine
onyx zealot
onyx zealot
vague monolith
#

Nah it's basically the perfect nerf, it's just as useful but not as mindless

onyx zealot
#

yea I think it's a great nerf

graceful pine
#

Well I guess I’m alone on preferring the old defibs then! It just felt like it actually served a purpose back then! Now you need to move the statue to safety and if you’re already in a safe spot why even use the defibs? I think the old mechanic had you more focused on what was happening when u were dead because u knew that in a split second u could be back in the game jumping straight in to the chaos!

vague monolith
#

It makes using the defib way cooler, it's not fire and forget now it's up to the defib user to make a safe revive

boreal laurel
#

FWIW I always used to take the statues to safety even when we had the old defibs, and I still do today. The main reason is because you spawn in with half health (1/3 back in the day) and usually low on ammo. I don’t want to get my teammate insta-killed

onyx zealot
#

now of course a nerf is a nerf, but the new nerfed defibs just makes the game more fair & makes defibs take a bit more brainpower than they used to

graceful pine
onyx zealot
vague monolith
graceful pine
#

U can’t reload when ur rebuilding right? So what are u supposed to do, throw a goo grenade in his face?

graceful pine
#

Awesome, will be throwing nama tama goo grenades after I get revived, will get back to you on success rates

compact linden
#

APS turret XP are soo bad. why only 50 per projectile? Other gadgets level up 3x faster with 1.5 - 2k xp per decent match, while aps gets a maximum of 500

#

Not even powershift works properly, either you dont get on the platform or you have 2 other aps turrets taking away 2/3 of the projectiles

normal ice
#

I feel like the Vanish Bomb takes forever to level up, too. Could just be me though

glad hollow
#

How do we earn hifi boom box

rain geyser
errant onyx
#

I so desprately want an option to turn off the melee auto aim -- its so frustrating, I play dagger semi-frequently and on dagger it just feels especially awful. Having a backstab lined up after dropping into a couple people and watching helplessly or trying to fight it as the autoaim turns you around to hit the player behind you just feels awful.

robust token
#

yeah

vague monolith
eager python
#

LG5/QLU11 as another gadget for heavy would be cool, kinda like RPG, just make it one shot with a timer

lucid wren
#

does someone know if devs are planning to add some day diamond gadgets?

#

or gold/platinum

hidden totem
#

hey question

#

do you get a golden m60 when you get to gold rank?

#

i just got G4 and I thought I would get the M60

surreal ridge
hidden totem
drifting cape
#

does the FAMAS count as a marksman rifle?

subtle isle
#

Medium needs a better mele

dawn pagoda
#

lf1 med heal d+

wind dock
#

And decent destruction

wind dock
dawn pagoda
#

lf1 med plat healer

mellow lodge
raven finchBOT
restive plover
#

Give heavy a new automatic in season 3

sick imp
sick imp
restive plover
fading crater
sudden depot
#

Does anyone know if that new sidearm skin has unique animations or sounds 👀 It looks so cool but I'm hesitant to get it rn, curious if it has anything special about it though

ivory flax
#

No matter how accurate ks-23 with this buff its still garbage because you still lose even if you land your shots with such poor DPS. Its high risk no reward gun only good as wall breaking tool but heavy already have plenty of them.

hexed plover
#

I think it deserves to be able to break walls in 2 shots and have a faster reload

ivory flax
#

Nobody in ranked uses it for a reason and they will still ignore it. You have disadvantage at all ranges with it. 2 shots + melee leaves mid with 10 hp is just a joke

hexed plover
#

yea I completely agree with you, it's really bad compared to M60, lewis and sa12

hexed plover
ivory flax
#

faster reload doesnt fix issue of low dps

#

the issue is you are not rewarded for landing shots with hardest to use weapon of heavy class

hexed plover
#

adding to those "2 shot destroys" maybe it should also have AOE damage on impact

#

so it doenst just to 1mm holes lol

#

maybe if it also had AOE dmg on players it would be better? but I dont know if you could make it viable and not frustrating to play against

ivory flax
#

Its slug shotgun so it should not be AOE imo. It just feels weak and unforgiving which is just sad for 23 mm shotgun. Its projectile but it has drop off, in close combat you lose cos poor dps, no headshots. There is no room for skill expression if you just lose even if you dont miss. No shot + charge combo, no shot+melee combos. Using it in ranked is just griefing in its current state

hexed plover
# ivory flax Its slug shotgun so it should not be AOE imo. It just feels weak and unforgiving...

I don't see any reason for realism in games. especially one where you are literally in a vr world, so, why not do crazy ideas like make a slug shotgun have explosive bullets? I'm sure you could make an explosive slug anyways. it's a utility weapon, so it could never be as strong as the other weapons, given it also has the utility of breaking surfaces. (although it takes ages to do so, I think it deserves to be way faster) I agree with you it also should be able to headshot

loud mural
#

If we're talking about the slug shotgun how about making it a not-slog shutgun (entirely) ?
Make the first shot be, say, dragon's breath for some extra fire damage and the rest be slug. This way you can just reload your first shot if you want to do more fire damage

hexed plover
#

I think that just defeats the purpose of making a projectile weapon

ivory flax
#

my point is it just needs some number buff

civic forum
#

Hi
what is current situation of 93R, is it Body:24 & Head:36?
and is it get buffed already?

elder portal
#

The stun gun is good as it it rn! There is no need to nerv it. If you want to do something to it buff it!

supple oracle
#

F-CAR NERF WHERE?!?!

elder portal
supple oracle
#

NOT EVEN A SINGLE WORD ABOUT IT

lone lake
# supple oracle NOT EVEN A SINGLE WORD ABOUT IT

I don't think the FCAR needs a further buff tbh. The increased recoil and damage dropoff have already solved the long range beaming issue. Other than that, it plays like an assault rifle typically should.

#

nerf** not buff sorry

supple oracle
#

You clearly do not play enough to understand recoil nerf is not a real nerf

lone lake
#

I am D4

supple oracle
#

the gun still does too much damage with its firerate

#

D4 and you still oblivious to its state

#

cant make this up

loud mural
#

The FCAR plays fine. I still enjoy the AK more even today so I don't think they need to be balanced. and the recoil change has made an impact, the FCAR use has dropped significantly because of it since people don't know how to sway left and bank right lmao

lone lake
#

No, I'm trying to have a respectful conversation about the state of the weapon. Which is something that you apparently struggle with. Balancing the fire rate or damage would make it play super similarly to the AK, which would negate the effectiveness of having two different weapons in the first place

supple oracle
#

im not gonna have any respectful conversation anymore because its already been too many patches and embark HAS NOT NERFED THE F-CAR WHERE IT ACTUALLY MATTERS

its getting fucking tiring waiting for a nerf to a completely busted weapon

supple oracle
#

FAMAS shouls have been the second best "long range" weapon, but F-CAR damage and firerate still havent been touched

loud mural
#

don't post like that if you don't want to have a normal ocnversation. go throw your caps lock in #👂┇game-feedback

lone lake
supple oracle
lone lake
median olive
iron tulip
#

data reshaper is so much fun on platform now

sweet bridge
#

I wonder if the new VS9 skin have any sound differences like the retro M11 skin.

iron tulip
#

the increased range was deinfitly needed

civic forum
#

why 93r is close-ranged weapon, but has bad hip fired?

#

damage falloff is making this gun can't play in LH1 range, but also hard to kills someone without aiming down sights.

supple oracle
# median olive No need to be toxic. Please understand people do not have to agree

Oh i'm toxic right now because embark refuses to touch F-CAR where it matters

already said im tired of waiting for patches and patches and not even dev note on what they think on the F-CAR on its current state

it still has Ridiculous damage alongside higher firerate, Fast reload, a scope and a meaningless recoil "nerf" that aint the real nerf, and instead of nerfing its perfect 25 damage to 24 or lower, they just make its damage drop-off at range worse

#

i'm still mad about the C4 charge nerf from 2 to 1

#

Nuke was already gone with the weight changes when sticked to objects, i dont care about C4 damage nerf, but reducing its charge to 2 to 1 was overkill

#

why use C4 now?, ill just use RPG instead

civic forum
supple oracle
#

i dint mention about damage buff to C4..., i just want 2 charges back because i mainly used C4 for arena destruction

civic forum
#

but breach charge shuld e use for destruction

supple oracle
#

Then why embark dint give breach charges 2 charges?

civic forum
#

and c4 shouldn't use for breaching, i think breach charge should has less damage but add itto be 2

supple oracle
#

have embark add breach charge to heavy with 2 charges and i will shut the fuck up

#

if they dont want to, then put C4 back to 2

median olive
supple oracle
#

well sorry if i had to lose braincells talking to a guy days earlier where he told me i'm using C4 wrong by not using it as a BUDGET MINE

Placing a mine and C4 besides it?!, are you kidding me?, this is your "Synergy" argument?

median olive
#

That's ok. People can be wrong about what works best haha

supple oracle
#

@granite rune only the lights that rely on crutches to play, but they werent real light players anyway

stoic garden
#

this server is really good if you want to learn the word crutch

hazy spear
stoic garden
#

(here it means something that makes a build actually effective or annoying idk)

#

all you need to know is that when something is good its a crutch 🔥

hazy spear
#

ohhhh... i had an smooth brain moment again

hazy spear
shy marsh
#

heavy dooes no damage

fleet brook
#

It feels good knowing I was right at least the devs thought I was right about the data reshaper

fleet brook
#

Actually tripled the range

#

And stun gun is getting looked at Because even they acknowledge it sucks to play against

#

And now time to go do my morning run

zealous timber
fleet brook
#

Eh just wanted to do the admittedly petty thing and just jump back to sighing I was right

And it wasn't a "skill issue"

#

Toggling invis got a nerf but I don't really toggle my invis so that's meh

#

Mesh sheild got a nerf which is good it felt impossible to burn and KS was buffed which is good because I've been using it in the meh state

supple oracle
#

i dont have a strong opinion on mesh shield, just wished there was a dev note as to why the nerf

fleet brook
#

Or just being a pure tank while my teammates shoot and peek from it was also from

ruby helm
#

i kinda like the idea and playstyle of the 93r but the ttk is just way too slow for a light gun so i'll stick to the smgs.

muted knot
#

Why people complain so much about the stun gun?? You can still hipfire and 90% of the guns have good hipfire and if they stun you they are usually right next to you maybe decrease the accuracy of stun or less stuntime?

rough carbon
fleet brook
#

They're also usually behind you

crude loom
#

What if stun gun becomes a weapon, it would be really weird but I could see a world where the stun gun does the same thing as now, but it could also deal damage, that way you can’t just get exploded after being stunned, and they have to stay close to you to be able to deal damage

fleet brook
#

My favorite suggestion was make the light have to hold the stun gun for the effect would work so a teammate would have to help them

muted knot
supple oracle
#

How about stop crying at embark for nerfing invis and stun gun, and start looking at the real issue that light shouldnt have to use invis or stun to be viable in the first place (i dont believe it needs invis and stun gun to be viable,Repeating what the others are saying)

you cant fuckin cry to revert the nerfs when that by itself wont fix the issue on lights to begin with

#

start telling embark to buff light but without having to rely on 2 specific gadgets/specialization to even be "viable"

kind hollow
#

i hate lights because i always play solo and only play for my self in solo queue 😀 (sarcasm i think)

fleet brook
#

I'd call it an invis Change not a nerf

#

Like they said it'll still keep the same uptime you just can't toggle

slim linden
sudden chasm
supple oracle
#

93r feels like it could have been the third best ranged weapon, first being sniper, second being LH1

silver crater
#

The data reshaper change isnt gonna make it viable, I think if you give it infinite charges so you can like cycle through whatever barrel you want it will be and then using it on enemy tech puts it on cooldown

#

Another good Idea I heard is it should turn enemy tech into ally tech

#

Also if you give people more glitch options there wont be a need to nerf mesh shield

#

Actually glitch trap is underrated on medium

supple oracle
#

for one im happy i can turn that turret in to a potted plant from 15m

on the other, im gonna have to line up map props to turn them into goodies instead of stacking them

runic mauve
#

have u guys noticed the throwing knives need way more exp to level up? its 20k exp for yellow skin and 24k for blue. Every other item is 9k exp for both skins

#

is it intentional?

rough carbon
#

What if lights had a feign death gadget or specialization

strange trout
#

Ngl 400 for 4 animations is a god damn steal

rough carbon
#

A heavy machine gun with rpm so high you burn yourself with it with enough sustained shooting and take minimal fire damage

restive plover
fossil pilot
#

Yo they finally gonna nerf the stun gun. I hope they nerf the range so people can't shoot you from halfway across a building.

rough carbon
#

Dead ringer as a specialization with a hologram decoy gadget sounds fun

restive plover
rough carbon
potent ledge
#

@silent swallow please make this a skinn for the gass grenade😂

rough carbon
restive plover
fossil pilot
# restive plover I hope they REMOVE IT

I mean stun mechanics are annoying and some games remove them altogether but I don't think it'll happen. Most of the time either the attacker is too dumb to even stay out of sword range or doesn't kill you in time. Only times I've been actually fuming over it is when somebody hits me with it from like 30ft away.

restive plover
fossil pilot
#

I think I know a compromise. Move it to medium

rough carbon
potent ledge
fossil pilot
restive plover
supple oracle
#

too busy laughing at players crying Light is useless now because of cloak nerf and the upcoming stun gun nerf

restive plover
#

I would genuinely be happy if stun gun was just removed, I am low-key very confused on how it even got into the game, like how do u make such a perfect game and then add stun mechanics to it lmao

rough carbon
restive plover
fossil pilot
supple oracle
#

say that to them, not me lol

well they weren't real lights anyway

restive plover
#

and grapple is ok for moving around but with light u kinda need something that helps u stay alive rather than more movement

fossil pilot
rough carbon
#

Fuck Spies all my homies play Tracer

restive plover
rough carbon
supple oracle
fossil pilot
restive plover
#

why aren't they real lights lol

runic mauve
rough carbon
#

Grapple needs two charges or a reduced cooldown for short grapple distances

supple oracle
restive plover
slate merlin
supple oracle
#

what is so hard to understand what i meant?, they're not light players, they're wannabes playing light

fossil pilot
restive plover
supple oracle
#

i give up

fossil pilot
#

Cloak is a crutch for bad positioning lmao

restive plover
fossil pilot
#

If you need the crutch that means you're bad at light. People do fine without it.

rough carbon
fossil pilot
rough carbon
#

And to a certain extent, sombras

fossil pilot
#

I play as light usually with sword and still manage to kill morons who stun me and then expect me not to swing when they're 2 feet away.

rough carbon
#

This is basically Sombra and instead of hacking its the stun lol

fossil pilot
#

I rarely encounter smart stun users and when I do they're abusing the shit out of it's OP range.

arctic fog
#

Glad I just swapped to using dash

fossil pilot
arctic fog
#

It's kinda sad that cloak is bouta get nerfed into the ground because there were some pretty fun plays you could pull with it.

somber halo
#

all im saying is add the AUG you feel me?

fossil pilot
#

They just gotta remove the part where when you're still there's no refraction and maybe make it slightly more visible in general. Don't think the cloak needs more than that. Rewarding stillness as the speedy movement class is stupid.

rough carbon
#

Counterstrike made AUG so appealing

#

And Tom Clancy's the Division

supple oracle
#

not much of a chance to be added for heavy since KS-23 Exists (balance wise), but i will still hold the little hope i have for the 4-BORE

rough carbon
supple oracle
#

Usually 4-Bores rifles comes in double barrels

that one in the gif has been modified to BECOME a single shot 4-Bore since they are rare to find

rough carbon
#

Looks like a dang elephant gun lol

supple oracle
#

well, not as rare as the JDJ .950 FAT MAC (only 3 exist)

rough carbon
#

The dislocater

supple oracle
rough carbon
#

Shoot it while jumping for massive air

vague monolith
#

If the cloak gets anymore visible it'll be a throw pick imo

candid island
#

I play all classes.*
Slowly but surely every fun weapon, gadget, or ability I use no matter what the class is, is being nerfed into oblivion.

Every single item that felt good to use, now doesn’t feel good and every single item that felt horrible to use still feels horrible. Really disheartening to see.

runic mauve
# vague monolith If the cloak gets anymore visible it'll be a throw pick imo

yeah Ive been using the cloak since the 33% thing and it feels decent rn. Getting shot out of invis basically means u have to fight or gtfo, no re-enabling invis in any scenario. You also have to think more when actually going invis, the extra 20% after every use really cuts down on invis time. We'll have to see after more playing, but as a user it doesnt feel too good

worn smelt
#

if you want lights from running cloak then buff dash and grapple. after this cloak nerf lights are mainly going to be running dash

patent forge
#

What about QUICK STEAL specialization for light? Cloak esp. +stungun annoys people (as ligh I agree its a bit cheesy), so why not replace it entirely with smth cool and useful for the team, that makes light more valuable for ranked? Steal was 6 seconds, so make it 3-4 with this. It compensates lights small health pool while stealing, makes for more team utility and cloak doesnt have to be annoying or nerfed until unusable.

strange trout
#

Soo the starter pack skins are essentially free?

runic mauve
#

yup

proud parcel
strange trout
#

Cool, didn't realise that in season 1, will make sure to get em from now on

runic mauve
#

so if u were about to buy multibucks then by buying that bundle u get it for free

real tartan
remote sable
#

i just don’t agree with the heavy’s ability to have three very powerful defense gadgets that are all immediate activation

pair that with heal beam’s immediate health negation on a heavy you’re damaging and you just get a very exhausting meta

verbal apex
#

Tbh the activation and throw time on the dome shield gets me killed a lot

obsidian nexus
#

rip cloak

ornate furnace
#

yeah, I think the cloak change was weird idk, if we're gonna do that to cloak we need to make it silent again

#

it shouldnt cost twice as much, still be loud asf, and easy to spot

#

thats like, an UBER fucking nerf light didn't deserve that shit 😭

remote sable
#

cloak is just powerful enough to win fights over and be effective in active gun fights when the focus is typically off invis lights
it punishes lights from being able to spam cloak immediately after being hit, which i think is a good thing

#

i want light to be more powerful and viable, but i hate that most of its power is just from outright cheesy bullshit

ornate furnace
#

they already couldn't spam cloak after being hit, not in poison, and definitely not while being shot?? the chances of me escaping by "spamming invis and running" is like 20%

#

it already wasn't effective they just made it harder to do which is FINE I still just think what was its purpose 😭 like nobody asked for that

remote sable
#

naur dude, shit was easy as hell, especially against heavies without charge n slam
i know this because i abuse the fuck out of cloak myself and it's actually so free lmao

ornate furnace
#

GOOD, heavies shouldn't be able to get away with doing anything, if a heavy cant catch a light running away and going invis THATS GOOD GAMEPLAY DESIGN

#

??? So we dont like light being able to ESCAPE A FIGHT IT CANT WIN??

remote sable
#

lights can absolutely win against heavies wym

ornate furnace
#

yeah if the heavy has brain damage

#

all it takes is an rpg or a heavy who can aim and that light is COOKED especially and invis light, you have to play so annoying to actually win against a competent heavy

#

not a god damn quickplay heavy

remote sable
#

you're asking for a literal get out of jail free card, which makes the cloak ability an absolute crutch in nature
i advocate for crutch removals, which is why i'm waiting for heavies' crutches to actually get removed

#

light is powerful but all of its power comes from absolutely dishonest gadgets, same as heavy

ornate furnace
# remote sable light is powerful but all of its power comes from absolutely dishonest gadgets, ...

Im not saying make it a get out of jail free card, that was stunguns job tbh, im saying it was a useless nerf because it just did the same thing they nerfed cloak last time for, and yes this is true most of lights capabilities come from its gadgets you burn all your gadgets on one engagement and probably die right after, im just saying I think its really bad to keep nerfing the only thing it has going for it instead of balancing other things

#

I dont think invis was ever the problem killing an invis light is just too easy

remote sable
#

considering the fact that there's no actual counter to cloak i think this is a good compromise
lights being inside of fire/gas is a dead light regardless of them being able to cloak out of it or not

#

and we know that lights are not gonna be sporting recon nades. i have that shit white and it really is so avoidable for lights

ornate furnace
#

🤨 the counter to cloak is using your eyes, if you cant hear or see a cloaked light thats your fault. and the counterplay to it is running another light that either has sonar, tracking dart, or thermal vision, all niche but thats its counter play, or use poison/fire to tick their invis so they cant actually push an area, invis already had problems pushing in a heavily guarded area because they couldnt do anything the moment their invis drops they're an instant target to turrets and players, thats its counterplay

#

if you're not alone in some random corner of the map the likelyhood of you being killed by a stungun + cloaked light is like -0

remote sable
#

i don't know what part of the globe you live in but light in its current state is actually just free as hell

restive plover
#

Never has been.

ornate furnace
#

I live in the part of the globe where im not in plastic 2 lobbies killing baby heavies, and my enemies actually shoot back when I make dumb plays 🤷

remote sable
#

i'm just now getting into ranked (truthfully i been avoiding it like hell because i'm actually spiteful to the ranked system in the game) but the current kit of light is actually just free

xp52 and lh1 are full on overpowered and cloak is just a get out of jail free card in almost every map, especially vegas and syshorizon

ornate furnace
#

you wanna know a REAL get out of jail free card

remote sable
#

i say this playing the class a fair bit myself

ornate furnace
#

on light, ofcourse because I cant say mediums defib that'd be too obvious

#

a real get out of jail free card is gateway if you use it properly, its super annoying to deal with a gateway offangle, and I think thats good design

remote sable
#

i love gateways and it's why i been getting into light again

#

i hope you know that i'm coming from the fact that i also think mediums and heavies are way more overpowered but i don't think a class's power should be centered around its absolute cheesiness

cloak+stun is just outright unhealthy for the game both competitively and casually, as is many other things. i'm counting down the days where heavies' defenses are actually looked at, because mesh+dome+barricade is fucking obnoxious

ornate furnace
#

but compare gateway and invis right, so say you're trying to push a room FULL OF TRAPS AND TURRETS right, the enemy team is above with a demat and the moment you enter you're just gonna get lasered, now the difference between that and an invis is that, you can 1, gateway your team in, 2 gateway + glitch nade to buy yourself some time, or offangle THAT team and kill them. more uses than a cloak and arguable more stupid to deal with, my point here is that, cloak doesn't actually do shit it never did, cloak was just (haha funyn spy gameplay) that got heavily gutted on release because people couldn't use their eyes to see the CLEARLY SHIFTING SPACE infront of them

#

the dumbest argument in the finals is going "Invis light is too hard to see with all thats going on" NO THEY'RE THE EASIEST TO SEE, they're harder to see when literally NOTHINGS going on

remote sable
#

cloak doesn't actually do shit it never did, cloak was just (haha funyn spy gameplay)
that's literally not true and people in the highest tiers will outright call you stupid for thinking htis

#

i don't play competitive too much myself but i do keep up with prominent players and it's universally agreed cloak is one of the best gadgets right now

final lotus
#

Wanna know your guys' thoughts with my cloak rework idea, happy to discuss!

  • Cloaking Device
  • Reduce the activation cost from 33% -> 20%
  • Reduce cloak sound with slower movement
  • Standing still while cloaked is completely silent and provides true invisibility
  • Cannot attack with ranged weapons or gadgets while cloaked
  • Decloaking takes 1 second to perform
remote sable
#

you're just asking for an ability to rat harder lol

#

and taking one second to decloak is fine i think, but it also removes so much of the utility that cloak has

ornate furnace
final lotus
remote sable
#

the point of cloak is for lights to navigate more safer, not to rat harder

final lotus
#

You can stil, navigate safer with it tho

ornate furnace
#

"rat" is crazy ngl, do you call a tf2 spy a rat?

final lotus
remote sable
ornate furnace
final lotus
#

Crouch walking, walking, and spritning all have the same loudness

ornate furnace
final lotus
ornate furnace
#

invis by no means is aggressive and light gets punished alot for super aggressive plays-

final lotus
ornate furnace
final lotus
ornate furnace
#

too smart for this game, stop playing it....

final lotus
#

grapple should be the middle ground, with more air control and speed, with a shorter cooldown

supple oracle
#

i beggined to use my Barricades as portable "walls"

Now let me explain, when i play with MGL32 i sometimes run in the issue that the cashout is in a really bad spot for me to bounce my grenades once so it explodes next to it

so i started placing my barricades next to the cashout, but not close enough to be used as barricade for capturing, so i can bounce my grenade on the barricade so it can bounce once and immediatly explode on the player next to the cashout

i explained this so horribly

ornate furnace
remote sable
# final lotus Wanna know your guys' thoughts with my cloak rework idea, happy to discuss! - *...

Reduce the activation cost from 33% -> 20%
lights should be punished for being shot while in cloak. in maps like vegas they get so much freedom to bail on fights by spamming cloak after being damaged
Reduce cloak sound with slower movement
i guess
Standing still while cloaked is completely silent and provides true invisibility
you are going to wind up hating this change when it happens to you mid fight
Cannot attack with ranged weapons or gadgets while cloaked
you remove the utility of it completely
Decloaking takes 1 second to perform
you remove the utility of it ocmpletely

supple oracle
#

lack of walls for me to bounce the grenade to hit the enemy taking cover on the cashout

i create a "wall" using the barricade to serve that purpose to bounce my grenades

#

some cashouts are in horrible spots to defend with MGL32 Like sys horizon outside staircase

#

that slight verticality with no good walls to bounce the grenade is horrible, grenades endup falling to the void

remote sable
ornate furnace
# remote sable > Reduce the activation cost from 33% -> 20% lights should be punished for being...

okay so now ill give my 2 cents on these changes

Reduce the activation cost from 33% -> 20%
I personally, think that keeping the activation cost is fine, but going back to old silent invis could just even it out.
Reduce cloak sound with slower movement
ties into my last point
Standing still while cloaked is completely silent and provides true invisibility
This is fine, tbh its a bigger punishment than anything because making a light stand still is a death sentence and can probably get them killed more often than not, maybe introducing like a 10 second delay before the full invis kicks in
Cannot attack with ranged weapons or gadgets while cloaked
I like this...Invis snipers are so annoying.
Decloaking takes 1 second to perform
why?

ornate furnace
remote sable
#

i don't like aim assist but that's where the playerbase is and should be

final lotus
# remote sable > Reduce the activation cost from 33% -> 20% lights should be punished for being...

I agree with your first point, which is why I set it to 20%, instead of the 14.3% it was before. 33% is complete over kill, which allows for only 2 charges of cloak.

I have had this happen to me during a fight, and guess what, I outplayed it because when I suddenly stop hearing the cloak noise, I know he is nearby, also remember that it already funcitons very similar to this, so kinda confused as to why you disagree.

The utility of cloak is to position like you said earlier, so you can do this a lot better, being able to stun and shoot from cloak is what made it very frustrating, this way there is more of a flow to fighting cloak.

rough carbon
ornate furnace
#

well you cant have your cake and eat it too, so pick, do you want aim assist or do you want good gameplay that isn't clunky, im tired of games trying to appease every crowd, controller players have enough fps games that are "controller friendly" they dont need another 😭???

supple oracle
#

The problem isnt controllers, its the crossplay, we as PC can turn off crossplay so we dont play with consolies

consolies cant turn off crossplay because they also will turn off matchmaking between Xbox and playstation, when what they want to turn off is crossplay with PC

remote sable
ornate furnace
#

by trying to please everyone you kill a game, by choosing one demographic and sticking to that you get way more

remote sable
#

you really don't know how this works

ornate furnace
#

your takes say otherwise, I think I know more than you

final lotus
ornate furnace
final lotus
#

I think the time to transition from cloak to full invis when standing still should be quick, like half a second, less than a second for sure.

ornate furnace
remote sable
# ornate furnace your takes say otherwise, I think I know more than you

you're alienating your largest playerbase by making in inaccessible for them to actually be able to compete in.

you're then having the pc oriented playerbase which already has their default games of valorant, counter strike, overwatch, and apex, and they're going to prefer playing those games over this because the pc playerbase loves to default to games, stick to it, hate it, and continue to play the games that they hate

#

you are asking for the game to actually just die in favor of light buffs

ornate furnace
remote sable
ornate furnace
# remote sable you are asking for the game to actually just die in favor of light buffs do you...

its better than it dying in favor of everything else, light needs a buff rather than medium being able to deny any effort you put into the game or heavy just shitting on everything else because the devs dont know how to balance a tank, no shade to the devs they're doing a great job, im just someone here to express and opinion, and my opinion is controller sucks and it needs to stay in a controllers place, too many games have nearly died for favoring controller players

remote sable
#

oh my god you actually admitted it lmao

#

i'm going to end the conversation with this
you are dense, and you have zero clue on what you're talking about at all

ornate furnace
#

Yikes

sour berry
#

What are the best loadouts for each class at the moment, out of curiosity (I problem would make them my contestant slots). Hard to know what is the best or worse when there is so many.
Is there any meta 5v5 or 3v3 classes, my friend told me to ask (idk if I have asked the right server for this sorry if so).

final lotus
#

controller is not optimal for fps games, mouse and keyboard is 100% human input, 100% human skill, controller relies on aim assist and special treatment to compete.

remote pivot
#

I search for old posts about heal beam glitch, seen one from Jan and Dec. but no solution posted. Has this been solved yet?

#

Heal beam key bind doesnt fire the beam; but the heal beam gun makes a sound.

ornate furnace
# final lotus controller is not optimal for fps games, mouse and keyboard is 100% human input,...

Fr, but that ties into why i said this okay, who cares? My larger playerbase can playerbase themselves somewhere 🤨, it started as a pc game, its a pc game. if the devs wanted it to be a more console sided game they wouldn't have nerfed aim assist as hard as they did back then, the devs choose it literally is if the devs say it is, and they said no to console supremacy 🤷‍♂️ get mad @ the devs for nerfing the "inferior" way to play...

civic forum
#

What is fastest ttk weapon rn

ornate furnace
#

Uhhhhhhh rpg :3

final lotus
#

Pre nerf aim assist was fucking ridiculous

ornate furnace
#

#bringbackaimassist

remote sable
#

i play on pc and kbam

ornate furnace
#

Good to know we're both apart of the lower playerbase then

remote sable
#

i think aim assist is in a good state, but adding gadgets that make it tough for controllers to keep up while kbam is fine is terrible for the game's longevity

ornate furnace
#

✈️

#

^ By this I mean the point of the conversation flew over your head, Ill say it again in a different way because Its clear we dont fully see eye to eye, but I wanna convey a point for understanding not to be right or wrong.

BUT targeting a specific crowd is better than trying to get everyone, they dont really care all that much about controller players since the aimassist nerfs ive yet to see an above average controller player, the games "longevity" doesn't really matter in this context, embark barely advertises their game atp, it losing controller players wont kill its game, people are already asking for separate console/pc lobbies, nobody wants to be lumped up with a controller player when they're on pc

#

gamers ask for segregation 😭 and its so funny you just dont see it, nobody actually likes the "larger player base" so favoring better gameplay over controller is just better imo

foggy bridge
#

So nothing was done about the 93r? Why? The gun is basically useless. Needs a buff.

ornate furnace
#

it beats most guns that aren't the m11 in terms of firerate in a close up battle, it just relies too much on headshots

civic forum
#

But it bad at closse range

#

And also high damage dropoff in far range

ornate furnace
#

why are you trying to take a long range fight with a pistol

civic forum
#

In close range they cant even hipfire, bc high dispersion

foggy bridge
grizzled maple
#

I’d say it’s pretty good but it doesn’t beat an SMG with a scope

foggy bridge
#

There's almost no reason to go for the 93r over the mp5. Js. It's a cool gun for sure but it's terrible.

ornate furnace
civic forum
#

Why they still has high dispersion even when they scoping but also jump

ornate furnace
#

its a burst fire weapon, most burst weapons have high dispersion, a better way to control it is to get good at crouch spamming because it seems crouching lowers the bullet dispersion

civic forum
#

Then how is it goodd for close range when you gonna stop moving for shoot

ornate furnace
#

atleast for the famas idk abt the 93r, I dont really miss with it, the only time ive been out beamed was by an m11

foggy bridge
#

I mean Ive used it to the white camo lvl (forgot number) I really really tried to like it but I couldn't anymore lol. Went back to the mp5 and m11

ornate furnace
#

thats why you crouch spam + strafe its just something ppl do in fps games

civic forum
#

You ever fight in so much going on situation ranked? Both mp5 and LH1 has niche while this gun has contradict in itself

#

Why cant they jst make it same acc as silent pistol

ornate furnace
#

I play ranked alot, if anything this gun and the LH1 have alot in common, the LH1 with the recoil that practically BLINDS you, and its bullet dispersion, it just makes up in damage and if you shoot slower, you're supposed to do that with the 93r aswell, tbh I dont know why they give these guns such high firerate if they're meant to be shot slower in order to actually be effective

foggy bridge
civic forum
#

Lh1 has their role and playstyle

foggy bridge
#

LH1 shreds tho lol

ornate furnace
# civic forum Lh1 has their role and playstyle

you could be right, again I dont know these guns well enough to give a valid argument or reason, I just know the LH1 isn't super effective in close range because if you spam it its harder to use, its a medium ranged weapon, I just know 93r felt super comfortable for me and was reliable (coming from someone who used the silenced pistol alot) but I use dagger more than most things now so idrk

#

imagine having to shoot to get a kill, couldn't be me

remote sable
#

i don't think the game is dead, but the narrative surrounding it publicly is that

#

(i dead ass had someone tell me 20k players on steam daily is a dead game, and unfortunately that's a popular belief)

ornate furnace
#

i guess cod is dead

remote sable
#

the actual problem the game is facing is queue times, and it's a real issue
console players aren't able to find matches, and there's conflict from the console community about the forced crossplay for ranked to ease queue times. population is an issue

ornate furnace
#

The players obsession over dead games is stupid, nobody cares, normalize playing things and enjoying it for you, nobody's calling the finals dead except people playing it, you cant call something dead while still feeding and taking care of it

remote sable
#

and further alienating people from playing through adding in gadgets that make it harder for them but trivial for kbam is an unbelievably terrible idea

#

especially when you're advocating for buffing one of light's absolute strongest gadgets, believing it needs a "rework"

#

your fucking moronic ass is trying to tell me the conversation went over my head when, again, you openly stated you'd rather the game die in favor of buffing light

#

all you do is exist in the light bubble and want the whole game centered around you. you are dense

ornate furnace
#

I said that because it wont fucking happen 😭 like you're delusional beyond comprehension

#

people still play overwatch with controller and deal with tracer, if they can do that they can handle an evasive dash rework or buff

remote sable
#

it's the concept of buffing gadgets that make it hard for the controller playerbase to compete, and therefore pushing them away from the game even more than they already are

#

this game isn't overwatch, and light isn't tracer

ornate furnace
remote sable
#

this game isn't overwatch, and light isn't tracer

ornate furnace
#

its a pc game, its a team based shooter, and its a good game (believe it or not) it might be just like overwatch

remote sable
#

this game isn't overwatch, and light isn't tracer

remote sable
#

you're accusing me of the conversation flying over my head while i have to drive this into you three times for you to barely understand

arctic fog
#

Something tells me that this game isn't overwatch, and light isn't tracer...

remote sable
#

^

ornate furnace
ornate furnace
# remote sable ^

and I just noticed the M by your name..you're a medium, just defib man

remote sable
#

i play all classes fully but i'm a medium main in competitive

ornate furnace
#

wow, its almost like I do the same thing except im not a coward, I play LIGHT IN COMPETETIVE

remote sable
#

i can't play light in competitive because i have too many people who want to play light in competitive and i recognize that two light comp is throwing

#

while you're probably a massive detriment to your team by sticking to light and avoiding stronger team comps

ornate furnace
#

its almost like it needs a buff then, two medium in comp isn't throwing but two light is? WHO WOULD'VE GUESSED

remote sable
#

light needs to be more powerful
it also needs its cloak and stun nerfed

#

you realize that light can aquire power through many other means than just its current arsenal

#

i trust embark to be able to see where light falls behind and can properly resolve it (gateways are a huge step in the right direction) instead of choosing to buff the already strong aspects about light

ornate furnace
remote sable
#

because buffing the already strong and cheesy aspects about light is just going to further its existence as a point of contention to the casual and competitive playerbase

#

i think the heavy needs a massive round of nerfs to all of his gadgets and defenses

#

considering i've said this multiple times, you missed this

ornate furnace
#

https://youtu.be/NlUBKwTJS2M?t=36 THIS IS THE BUSTED INVIS STUN COMBO I'VE BEEN TOLD ABOUT?, and no I've seen what you said, I didn't address it because its a good take, I cant argue that, but what I can argue are the multitude of stupid things you've said about how buffing lights movement would make the game die??? like how do you not bait and entertain a stupid take like that

ornate furnace
remote sable
#

you conveniently left out dash which is a very viable option

ornate furnace
#

maybe adding more gadgets might fix it, idk but if we really have an issue with invis BACK TO MY POINT, give it more options

remote sable
#

you don't even know your own class that you whore out lmao, what a fucking troll

ornate furnace
#

are you blind, perchance?? can you not readd???

winged knoll
# final lotus Wanna know your guys' thoughts with my cloak rework idea, happy to discuss! - *...

Let's just remove both stun gun and cloak. lights need a picking/aggressive tool. movement should be the only thing allowing aggression for lights. We need keep a way to open a whole by punishing people who are alone or out of position

New light specialization:

Hush: Remove Sounds from footsteps and suppresses gun fire. Trigger cost: 14.25% Total Duration: 16 seconds Recharge: 6.5% per second

Thinking in the same way emark did with the dematerializer allowing you to hack walls instead of recon senses giving you wall hacks.

How about, for lights instead of ambushing your vision we ambush your ears.

New Light Gadget: Trojan Horse. Hack the cash out to either stop a cashbox from being vaulted or keep an enemy contestant from stealing it when triggered. Contestant stealing the cash out is stunned for 5 seconds.

While stun gun is a good pick tool I think paired with the specialization this would play a lot better as a gadget replacement.

Thanks for coming to my Ted talk

ornate furnace
final lotus
winged knoll
cloud juniper
#

mesh shield is dead?

small flicker
#

they do need to fix the audio in this game

#

feels like i hear footsteps that arent either there or are coming in the wrong direction

winged knoll
final lotus
#

Your suggestion sounds like a gadget not an entire spec

winged knoll
#

besides being a haunted killer with tracking darts no audio and thermal sounds way more like a fun variant of a contestant in the finals

winged knoll
final lotus
#

The main complaint is stun being combo with invis

#

Remove the stun, rework the stun, problem solved. Don't take away my playstyle, not cool

winged knoll
final lotus
swift jetty
#

I just witness peak degenerate playstyles

fast mulch
#

?

swift jetty
#

heavy shield + flamethrower and 2 invis cloak sword rushers

#

horrible trio to deal with in cashout and even worse in power shift

small flicker
#

LMAO i saw someone posting asking for two teammates to do that with earlier

fossil pilot
swift jetty
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stun gun prevents that

fossil pilot
#

They gotta nerf that thing's range

swift jetty
#

i think ill just stop playing till they do something about it bc its making this game feel pretty tedious

soft juniper
#

how long is the cooldown on taser because it felt like this one person tased me then about 10 sec later they could tase me again

trail hound
#

NERF THE APS TURRENT PLEAASSEEE

ornate furnace
trail hound
ornate furnace
#

what?

trail hound
#

it can reject 15 projectiles before expiring

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rather than infinitly destroying literally anything thats not a bullet.

ornate furnace
#

just shoot it

#

it has no hp, and baby range, and is barely effective in combat, people prefer more selfish usage, unless you're talking abt powershift

trail hound
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powershift specifically, yeah in any other game mode its not really a problem, maybe make it so nothing is placeable on the plat? idk

restive plover
#

Problem is with it it's easy to entrench the platform. Without it it's easy to spam out. Powershift just kind of sucks.

arctic fog
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Before power shift, aps wasn't much of an issue, so if there was a nerf it could be just exclusively for that gamemode.

trail hound
#

If they could acheive that, id be so impressed.

arctic fog
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Or maybe limit the amount of aps placements on the platform

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Whatever the nerf is, it shouldnt be too extreme considering that the aps is supposed to be used that way.

soft juniper
#

If they are to Nerf APS turret for powershift excusivly would be best to nerf how many can be placed on the platform itself like 2 max or soemthing

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but if you dont like APS and you play medium run the Data reshaper I managed to remove 3 APS turrets all at once

fleet brook
soft juniper
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@trail hound best thing I can say is find work around to counter it the most I have found work arounds for all class types

broken ledge
#

Anyone feel like the sword is low key broken, but people just don't know how to use it yet?

small flicker
#

i kinda know how to use it but i think its really good

broken ledge
#

You can do some crazy hit and run stuff. Get a right click on a target, finish a target, then double dash out, invis grenade to safety

small widget
arctic fog
broken ledge
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Me, I'm him

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I am the him you're speaking of

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I'm working on a montage. Sword is so crazy fun

#

Easily averaging 10 kills a match

muted knot
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Playing as light the nerf for cloak is understandable but the increase from 14.2 to 33% is a bit much id say 20-25% would be straight still nerfed but not just outright unusable

stone storm
#

yeah a sword buff would make the sword mains borderline hackers

formal monolith
cursive temple
#

best medium loadout for ranked?

vestal cloak
#

I'd love for cloak to be more visible while sprinting and walking, but basically invisible while crouch walking personally if they wanted to change it. They'd have to revert the drain changes a bit though for sure.

arctic fog
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If cloak is nerfed into the ground, which is the direction it's heading in, light players will have a much harder time staying alive, since their stealth mechanic is basically useless.

formal monolith