#šŸ’£ā”‡weapons-gadgets

1 messages Ā· Page 38 of 1

wary adder
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what does that mean

ember pilot
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You get points on sending messages and stuff

supple oracle
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Since when is it a problem when they are on the move?, you have an explosive

if you're talking when they are running away, yeah i can get that, you can still kill them depending on the enviroment

but when they are slowly moving because they need to ADS?, you can hit still hit them, unless you're THAT BAD with explosives

ember pilot
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Until their health is back

supple oracle
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DId you not read that the grenades bounce and can hit people without needing direct LoS?

ember pilot
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Something about making players do a big objective

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Like the community event or something

supple oracle
# wary adder what environment las vegas?

Tricky, if the enemy decises to hold a cashout from above and theres no roof to bounce the projectile, you cant really hit them at a vertical angle, downwards is even worse since the grenades just bounce way too high

this is why i wish the weapon had a secondary fire to explode on proximity for just these situations, while keeping the weapon weak at close range

ember pilot
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I’m going to play the finals now

wary adder
supple oracle
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or maybe after the grenades travel a certain distance the grenades explode on contact..

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but id have to be far

wary adder
supple oracle
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its Not even anime...

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and also says the default discord image

modest viper
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What's a good allrounder built for a medium class on cashout?

wary adder
supple oracle
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anyways, im off, have fun playing

wary adder
supple oracle
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@shrewd arch
@foggy swan

You can talk here instead of having to wait 30 minutes every time

worn smelt
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please nerf Fcar fire rate and revert damage drop off nerfs. Famas is balanced to be a long range rifle but everyone still picks Fcar bc it's high accuracy and damage at range and it's solid fire rate and damage is still really good at close to medium range. it's all around still the most versatile and overall the best gun in the game.
if it got a fire rate nerf it would still be good at medium to long range but struggle at close range; leading people to pick the akm for its large mag and good close to medium damage as well as the famas for people who want a gun with good medium to long range capabilities while not as weak in close range fights.
each rifle should shine at different aspects but the way the Fcar is now its too strong compared to the famas and the akm making it a no brainer pick in ranked

supple oracle
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i agree, F-CAR is currently too good at everything

fleet brook
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Long reply time sorry

It feels like worse versions of the middles grenade launcher and it doesn't come with any (easily accessible) destructiveness

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The heavy weapons I like are the ones that can change the game the most

supple oracle
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destructiveness as in blowing up walls and such?, i actually wished it dint do that...it removes potential walls and ceillings for me to bounce the grenades

fleet brook
shrewd arch
supple oracle
fleet brook
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I feel like heavy is about map altering and the grenade doesn't bring enough for me ig

fleet brook
supple oracle
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oh, and hammer, ks-23 too

austere quarry
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yes the aps turret's health needs to degrade from stopping projectiles.. it shouldn't be able to sit there forever stopping unlimited projectiles

fleet brook
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Also the shotgun can destroy walls better than the explosive weapon

dusky wren
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model kills mediums way too fast

supple oracle
fleet brook
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In my opinion most of the heavys weapons feel unique besides maybe the M60 and the lewis gun

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Also while you're here @supple oracle

How are you supposed to use the gravity cube to get the most value?

empty oracle
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Did the Breach Charge just kind of lose popularity at the end of Season 1? I only really see it be used for camping deposit stations in Bank It

oak wolf
zealous timber
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Gadget - medium - exploding tripwire
Gadget - heavy - glitching tripwire
Vote with šŸ‘ or šŸ‘Ž

Tripwire only goes as far as 3m

zealous timber
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Special - light/medium/heavy - a bow & arrow that has 3 different types of arrows
1- poison arrow -when it hits anything, it makes poison gas
2- explosive arrow - when it hits anything, it explodes
3- recon arrow - when it hits anything, it scans things around it 3 times

(Hitting enemies with an arrow deals 100 damage if its fully charged, but if its charged less it deals less damage on impact with an enemy)

  Vote with šŸ‘ or šŸ‘Ž
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(Bonus)!!!!
Skin concept --
"Medieval times" bundle
Contains
(Heavy) A hammer skin - " a long mace"
(Medium) a shield and baton skin - "long shield & short sword"
(Light) a sword skin - "medieval sword"

(And a skin) - knight armor

   Vote with šŸ‘ or šŸ‘Ž
supple oracle
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then comes a random fire nade to destroy all your hard work :(

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and no..zero field is not good as a movement option, all the movement you need is goo gun, goo gun is really good for climbing and sometimes bridges

fleet brook
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Goo gun propaganda

But thx for the answer because I bought it expecting it to be good and like you said the only use I've had is suspending cash outs or just causing floating chaos with debris

hazy spear
zealous timber
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Dayum

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Thats actually kinda hard

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<@&1012034066876473384> how many upvotes do i need for yall to take a look into my ideas? Sorry for tagging, its just the only way i can reach yall

timber geode
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zweihander heavy mordhau'ing people would be funny

zealous timber
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Should i change the text?

hazy spear
spice oxide
zealous timber
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Alr thanks, hug_friend

meager magnet
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Make the heavy’s rocket launcher fully automatic

quick gate
tawdry cape
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make the XP shoot gas canisters and give it an 100 round drum

dapper bear
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(Weapon fix)
give the medium two revolvers.
-he holds one on hand, the other in a holster
-when he runs out of ammo, and you don't go for reload he puts the first one back and pulls the other one out
-when you press reload it will reload the revolver on hand, if you're second revolver is at 0 press reload again and it will cycle the revolvers and start reloading the secondary which becomes the new primary revolver.
-This system is similar to the heavy's shotgun

(Weapon fix)
give the Heavy's KS-23 a shorter reload or a slightly longer range damage fall off.
In its state, the gun requires a large amount of ammo consumption for hitting targets especial with its sometimes completely unpredictable hit box.
hitting from longer ranges can be easier to learn because of travel time and less swing in order to nail shots but with its bad distance, it becomes undesirable for mid range conflicts while up close it becomes lack luster to fend off more than one person at a time and then go onto defend against a second in quick secession do to the limited capacity and long reload speed, which also stops it from using its main feature of braking walls most of the time in fear of a low mag in a fire fight.
a way to stop this is to increase the viable range or increase the reload speed, to make ammo consumption less of an issue, allowing the heavy to use it for its intended purpose not being afraid of immediate combat on a low or empty gun. The capacity can stay the same.

(Specialization and gadget Idea)
Heavy- Ospuse

-you shotgun an Ospuse which decreases the delay before regan.
-30 second cooldown

  • can be dropped and thrown to be picked up and used by a teammate or enemy like an arena throwable

Ability
-you have 3 Ospuses
-20 second Cooldown per can

Ospuse gives you and your party the abilty to get back into the fight with less time waiting for regan, at the risk that an enemy could steal a can.

meager magnet
shy marsh
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what is a good load out for mele

dapper bear
shy marsh
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light

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i need it for challange

dapper bear
# shy marsh light

stun gun, invisibility bomb if your running with dash, fire grenade is good at distracting the enemy while you aproach and hiding the sword damage as their is two damages at the same time sometimes mix together, don't fight head on or if the person is running the medium genade launcher. feet explosions are strats against lights.

shy marsh
dapper bear
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well alot of light's kit doesn't really help you all that much with sword, gass just makes it harder to aproach, grappling hook is one use, the glitch grenades are not to bad, but I didn't know if you unlocked them or not, tracking dart is fine, but it tells the enemy a light is near by and destroys the suprise

rough carbon
candid prairie
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FCAR is still deadly as ever and the turret well you might as well just give people who run turrets a 4th person because that's how effective it is I can't do anything without a turret locking on and destroying me within milliseconds of just getting into a room and making me 1-2 hits with certain guns and just get drained instantly.

sleek pond
candid prairie
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Yes they are lethal and that's the main setup it seems I encounter on the quick cash and cash out modes 2 AP systems with FCARs behind the turret I have no chance of even getting 5-6 shots off before I destroyed entering the room

fleet brook
fleet brook
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Or play heavy

minor stream
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dematerialize under the cashout, replace ceiling, teamate walls around and you have an easy steal

dapper bear
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(Gadget Idea)
Heavy- Material rebuilder.

-throw a bubble shield size projector that sticks to surfaces.
-a blue outline will shine over an space where there used to be wall or other environment factors.

  • after 20 seconds the the area where the blue outline was gets filled in with new wall, the projector can be destroyed by gunfire, Melee, and direct impact with an explosive device but not radient explosives.
    Any material destroyed after the projector was thrown does not get rebuilt however the space that the rebuilder is stuck on can not be broken until the device is destroyed or the device completes the rebuilding processes.
    If placed on moving materials like the sky platforms, only the platform is effected by the projector, and it will fix only the material in its radiaus when it got stuck.
    Heavy barriers and goo are not rebuilt

Left over debry despawns when rebuilt.

This gives people protecting a cash out more chances to protect the cash out by patching the many holes in the walls and stealing while not out right stopping a team from getting in or making new holes.

misty heron
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Gadget idea for light and heavy: impact grenade. Does 30 damage on impact and instantly destroys and area of 12 and can destroy walls.

ornate furnace
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Here's a question and idea, why can't glitch Grenade stop the new defib res but it can stop gateways before they even open 🤨

ebon vector
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Gadget Ideas: Light
Healing Bomb
A grenade, like the Vanishing Bomb, that will instantly heal anyone in its AoE by 100 HP. Has a relatively short cooldown, say 10-15s. Would give the light class a lot more competitive viability and would help it last much longer during skirmishes.

Gas Mask
An ability similar to Night Vision which, when activated, gives the user immunity to toxic gas for around 6-8 seconds. Would have a medium-long cooldown, e.g. 20-25s. Again, would help lights a lot more with its competitive viability, act as a soft counter to Mediums and would make defending cashouts rely less on gas mines.

Respawn Accelerator
A gadget which, when activated, starts a "reduced death cooldown window," meaning that if the user is eliminated during this time, their respawn time is significantly shortened, e.g. from 16s to 4s. The duration of this window would be for about 8-15s. It would have a very long cooldown, for example 55-75s

Recall Beacon
A device that can be planted in any location on the map, like the Gateway, which, when activated remotely , instantly transports the user back to where it was planted. The beacon can be destroyed by enemies if it is found. Would have a medium cooldown, e.g. 20s. The same thing Sombra from Overwatch has/had.

Still have more ideas but I gotta sleep

carmine elm
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I like to see a tiny buff for the sh1900, I love this gun but darn it shoots peas after five meters

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either give it a bit more range or reduce reload time for better follow up shots (not both cuz that would be op)

gleaming zinc
minor stream
dapper bear
# ebon vector __Gadget Ideas: **Light**__ **Healing Bomb** A grenade, like the Vanishing Bomb,...

Healing Bomb- would be overpowered as it would quit literally make it impossible to kill lights that have cover for as long as it takes to throw this one down, especially if you throw it down for you and another teamate, a hundred health is pracically all of a light's health meaning you would simply be turning light into a medium who is faster, usually has more dps, and can die if you exeed a curtain amount of damage in a span of time it takes to throw a grenade.

Gas Mask- the counter to gas is fire, use a fire grenade, this is pointless when used this way, if you where to make a gadget that makes you able to stay within the gas, it doesn't really seem that good outside of waiting for regen in the gas, if you revive in the gas and they don't have a gas mask they will start taking damage and most people will not want to be in a combat zone with a smaller health pool because they didn't get out of gas fast enough especially if they are far into the gas, which makes this a horrible spot to do anything in outside of waiting, there is also the fact that most weapons shoot through gas and would kill you anyways so this is only really viable on stopping melee builds and enemy teams from stumbling into your regain corner which might be fild with a grenade if this was added.

Respawn Accelerator- the point of slow respone is to stop gridelock from teamates instantly responing and coming back into the fight almost immediately and sending the teams into another scramble, this throws balancing out the window even if you can only do it once per minute and a quarter. there is also the issue of team response, how that would work I don't know.

Recall beacon- someone already said the problem with this, but to also bring up another point, this both infuriorates people playing against the teleport because it shuts off any ability to kill you, but also anyone that finds it, and has mines in their kit will make teleporting almost always instant death. especially explosive mines.

jolly star
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cube- made skins, should be interesting

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and something like teleportation grenade but it can teleport only 1 player

next chasm
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Is there an uzi?

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Or shot gun?

dapper bear
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light has the uzi, heavy has the shotgun

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technically they all have shotguns

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but heavy has the most well known shotgun

boreal laurel
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Imagine if they gave medium a literal Uzi
High RoF, but poor accuracy and range
In my dreams maybe… 🄲
(TBH it wouldn’t really fit medium’s style, but we can always hope)

rough carbon
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Canister Launcher for the heavy, sucks up canisters and stores them to be shot out later at will one by one; a max capacity of 6? Perhaps maybe 8. Imagine popping a huge cache of canisters from the sky and just swallowing up the entire lot to be used at the cashbox

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doesnt have to be the same canister, it can be a mixed grab bag of any

ember granite
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Okay so one thing fs is get rid of or nerf the invis or give everyone a infared gadget, and nerf the turrets they’re so annoying that’s the only thing people do w no skill is sit and camp behind it it’s so annoying

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And I think they should add something to make more variety of characters I see a lot of medium and lights in higher level settings and so little heavy they fire rate of every class outguns heavy weapons and w the mobility no one runs them maybe a new weapon to the heavy’s w fire rate but less any so you can’t just spray w bad aim

mellow lodge
onyx forge
mellow lodge
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also heavy outguns every other class because of their health

ember granite
mellow lodge
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the current meta is MHH in this game, they are the best class in the game

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also unless you heavy stands still and does literally nothing you are not going to one mag them =_=

ember granite
mellow lodge
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yes i can control the recoil

dapper bear
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I mean I thought invise was annoying at first until I figured out that you can hear and or see invise when they move, and also there are sonnar devies on both the light and the heavy, and its mostly in issue with my load out which usually consists of low fire rate high damage bullet guns instead of the sprey and pray guns which if you know the general visinity of the light can reveal them quick with a single bullet. heavy wins in most fights that he shoots first in.

ember granite
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You can literally just react track them w the fire rate and the mobility of a heavy they get melted

dapper bear
ember granite
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Yeah but the m11 or scar fire rate beats the lmgs and you have the rage if they on the flame or granade launcher

polar raven
mellow lodge
ember granite
# mellow lodge wdym?

When in a chaotic area the easiest to focus the heavy w half the lobby prolly invis and the heavy having to tank down I b seeing them wipe so fast unless it’s a 3 queues team actually coordinating shit

mellow lodge
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ok yeah you are in bronze lobbies if half of the lobby runs invis

polar raven
dapper bear
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I think you should run heavy shotgun if you want to melt lights at the close corders that you are talking about, that or just use shield if you arn't the first to engage, wait tell they reload and then fire back

ember granite
ember granite
mellow lodge
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all i've seen is you say heavy guns suck and that you don't see heavies

polar raven
ember granite
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Definitely should add more to the kits on the character like lights only reply on invis I feel they could get something else and heavy’s need a better gun imo

dapper bear
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I mostly play casual because Its hard for me to find people to role que on the days I have off and who also use a mic.

polar raven
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heavies do not need a better gun

static lodge
ember granite
mellow lodge
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ah yes heavies need a better gun when they currently have one of the best guns in the game

ember granite
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Yeah they fun good but they get melted and outgunned lol definitely not an issue for me but when I solo queue my team always doing. The most random shit and these things I’ve noticed they fuck up on

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Like the main points of mfs w turrets and invis but I must’ve hit a soft spot for sum of yall yo get mad for sum lol

mellow lodge
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what game are you playing where heavy gets melted and outgunned, cause it ain't this one

static lodge
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turrets are a big counter to invis

potent flame
ember granite
static lodge
mellow lodge
dapper bear
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I think turret is good..when your running riot shield, most of the time you should just be using heal gun and let the heavy make the holes in the walls.

ember granite
mellow lodge
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then you are in bronze lobbies if the other heavies can't aim

ember granite
mellow lodge
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like you act as if heavy is the weakest class in the game whne it's the best class

static lodge
potent flame
# static lodge and when you are hit out of invis you cant go back in

Turrets have a slow turn. Go behind it and destroy it before it turns around and shoots at you. Of course if your standing in front of a turret and someone shoots you out of invis and then the turret shoots you and u die to the turret then yea. Turret counters invis. But that’s very situational imo

ember granite
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Go put your turret and camp bud why you so mad I feel some changes could be made it’s definitely not a big deal to add more to everyone’s kit

polar raven
dapper bear
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heavy does require set up tho, I will say that.

soft juniper
static lodge
dapper bear
mellow lodge
ember granite
static lodge
mellow lodge
ember granite
mellow lodge
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heavy is boring i don't touch it

potent flame
static lodge
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Heavy has like 80 gadgets to push points, which is weird cus they only have like 12 gadgets

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I disagree with "they need set up/ the kit"
unless you go with some crazy off-meta build any heavy is good for attacking a point

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A heavy could not use weapons, gadgets or specs and still be the best at attacking points because they have more health

dapper bear
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you have multiple tools that spunge up damage but a lot of them you have to be strateagic with in order to push, for instance the bubble sheild can protect you but there's only so much 300 hp can stop, the sheild ability is good but you can't shoot with it active, so your relying on teamates. and finally if you shoot a rocket willy nilly there is a chance that it get countered by an aps, a teamate's body (happens alot) or your you just miss.

ember granite
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But that’s it you need a meta build to do stuff w heavy like a medium you need what you can fw and you can do work a heavy w the wrong shit can’t do much for the team

mellow lodge
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heavy does not need a meta build to be the most oppressive class, especially because charge and slam and goo are off meta choices

static lodge
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That has nothing to do with "set up" tho

static lodge
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Medium's only ways to support the team (and Im not saying they are bad at all) are heal beam, defibs and jump pad/zipline

dapper bear
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because in most cases the way to get through requires a lot of set up in order to get objective without your team dying behind your charge, thats why alot of teams will have data medium lower the cash box down a level before sheilding and stealing

static lodge
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if you have none of those you arent "helping the team" in any other way than getting kills

static lodge
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I'd say setup is trapping a building with mines, using a turret outside of a fight, blocking stuff with goo/barricades etc

dapper bear
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yeah exactly

mellow lodge
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what dry has described is stratergy

dapper bear
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heavy requires a lot of planning to be effective with the tools he has on hand. wasting gadgets and specialzations gets you and your team killed, an rpg wins games.

mellow lodge
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heavy requires no planning really

static lodge
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using a gadget doesnt require extensive planning

mellow lodge
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heavy just clicks rpg and they win the fight 9/10

static lodge
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no need to hold a 3 minute teammeeting before assulting a cashout

dapper bear
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I once stopped a heavy from pushing with an rpg by holding my sheild out right next to him and fallowing him back up the stairs he came, he knew if he shot he would damage himself more then me and was forced to go back to primary, however I was close enough that my close corders weapon beat him in dps, that required knowlage of the game to pull of

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I set up his defeate using my gadgets correctly

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It doesn't take long to think up a set up with the gear you have, you must adapt to your environment and use your gadget effectively based on experience.

static lodge
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My buddy thats called strategy and quick thinking

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set up isnt just anything that does anything for in the future

dapper bear
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what is set up then?

mellow lodge
dapper bear
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yeah and you had to pick that load out in order to do all that, you had to think about where to plase all those things, your set up for both things that will happen a lot later on and things that will happen vary soon, the point I'm making is that heavy can't just win every match by running in and just using his gun and rpg on a dime.

static lodge
mellow lodge
static lodge
mellow lodge
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especially because meta rn involves two heavies

static lodge
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sure dumb heavies are bad but as soon as a heavy has more than 9 braincells their loadout options are insane

dapper bear
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I think heavy is a vary strong class, but I don't think its because he outplays people with gunplay, its because he has some of the best gadgets in the game for keeping one's self alive

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if used properly

static lodge
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Gonna agree with that

restive plover
mellow lodge
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yes i also agree with dry but it's also like if you have your rpg and lose a gun fight stop playing heavy

dapper bear
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I can kill a heavy that just holds sheild, I can kill a heavy that just those domb sheild out willy nilly, but when a heavy doesn't give you an opening he is a monster at the game

mellow lodge
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so a heavy with at least 9 brain cells?

dapper bear
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I've gotten 14 to 16 kills in a game just using sledge hammer

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casual games to be clear

static lodge
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My friends and I often go into games with 3 sledge, 1 picks charge, 1 picks goo gun and I pick mesh shield
We win way more often than we should

onyx forge
dapper bear
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I would play sledge with you, its so bad but so good at the same time its like crystal $&#@

dapper bear
mellow lodge
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also sledge has such a weird hitbox with it's heavy attacks sad_friend

dapper bear
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I'm usually the only one on point also

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cause everyone is a gosh darn light in casual

ornate furnace
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I play light in ranked, I feel the only super important change is mediums Defibs, idk I think the denial of effort is just a really big issue for the game rn I just want glitch stuff yo do more other than turn off mines and turrets, the shield change was nice but glitch not only lasts no time but WHY CANT IT CANCEL THE RES 🤦

dapper bear
ornate furnace
# dapper bear to incentives players to go for the revive, which it already get stopped by the ...

Triple medium stack, stun gun does nothing, and 9/10 of you're fighting in gold+ you kinda get beamed if you stun anyone, unless it's a heavy because stun literally makes heavies turn into disabled people, my point is if I go in to a team stealing my cash out, kill 2 and they kill me, and then defib, all my work went out of the window, even glitch Grenade doesn't last long enough to stop a medium from doing a defib

static lodge
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Defib doesn't get "stopped" by the stun gun

dapper bear
ornate furnace
dapper bear
ornate furnace
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Defib not only is a damn near instant reset if there isn't 3 people sitting on top of the person resing but it's also annoying fighting someone and they get res RIGHT after you kill them

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How do you respond to that as a light with like 20 ammo šŸ’€

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(And I'm a dagger player so imagine how much I'm seething)

dapper bear
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I mean I think the balance of a light not being able to double kill is not the problem but that the defibs can start the warm up before they reach the body, I think they should just make them stop to res but the defib does it faster and with the less health

static lodge
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I honestly hate it when I use my entire brain and 200 hours of practice to do the wildest trickstab you've ever seen only to die instantly and the mf gets instaressed

dapper bear
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I think they should have replaced the defib with one of those sticky hands that grabs the player trophy from afar so you can res it from a safe distance

static lodge
static lodge
ornate furnace
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The akiba step thing is broken when you get good at abusing it šŸ’€

ornate furnace
dapper bear
ornate furnace
static lodge
ornate furnace
static lodge
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I see 0 problems with importing some of the things I suggested above

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Defib is easy to make useless, but I think its not hard to make balanced using the 3 second windup they have

ornate furnace
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I realized the finals players really don't like the idea of a role Lock, so another idea I had was why not introduce gadget locking where you can't have triple medium all with defib and healbeam

dapper bear
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by the way what did you think of my idea for the balance changes to the revolver and KS-23

dapper bear
ornate furnace
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Revolver always felt more like a light weapon to me idk šŸ¤·ā€ā™‚ļø

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Pistols and upclose weapons should be for them and revolver kinda falls short for medium

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Also just because on light you could become v1 from ultrakill lol

ornate furnace
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You can only see like 2 things they're using and not actually WHAT they have until you die and spectate them šŸ¤·ā€ā™‚ļø

dapper bear
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I think the revolver is fine for medium the only issue is that it doesn't have the fire power to make up for its low mag size, and the iron sites are dog water.

ornate furnace
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Iml it's a 3 hit in light, and like 4 on a heavy if anything it's the most balanced for what it is, not to mention it's headshot scaling is insane, if you were hyperaccurate with it you basically win everything

dapper bear
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I put a link to where I made the changes but my assential Idea was to implement a cycle between two revolvers simular to the heavy shotgun, but instead you cycle between using one revolver to the other, one at a time

ornate furnace
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I think the one weapon that needs the most change Is the fucking flame thrower

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And maybe lights shotgun, I wish they had more gimmicks in weapons

dapper bear
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yeah I can kill one of those with the KS-23 faster then they can burn me to death

ornate furnace
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I was using a Tommy gun, and a heavy ran at me and I swear to GOD I've never died so fast on heavy it's INSANE

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That moment made me feel like heavy was worse than what people made it 😭

dapper bear
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KS-23 needs a bit more range, and a faster reload, it already has less dps then most guns in the game, I don't think that needs to be changed, but the range and the reload do

ornate furnace
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Which gun is the KS-23

dapper bear
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the slug thrower

ornate furnace
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On heavy?

dapper bear
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it orginally was 50ft but they nurfed it to 23ft

ornate furnace
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šŸ¤” it's alright I don't have alot of opinions on heavy, me personally I just don't like it's damage, it does too much but if we made it do to little it's kinda useless

dapper bear
#

the damage isn't a problem because its a slow fire rate, and a projectile, even if its a fast projectile, you know how jank projectiles are in this game

ornate furnace
#

That's not the issue though, it's the fact that its like, heavies have an instant win button called an rpg šŸ’€ even without an rpg I think it's overall damage with most of its guns kinds do too much a heavy shouldn't have the ttk of a light it makes no sense but how do you make heavy useful in combat without damage?? What's a tank If they can't fight back ig

dapper bear
#

look the rpg, is not going to be good forever, cause its probebly going to be nurfed, I really hope they make it a rocket jumping tool, so I focus on what I have at my desposal for primaries, the KS-23 is fun, I love to use it, but its got some flaws that make it nonsensical.

ornate furnace
dapper bear
#

its main feature is that you can break walls with it, but it requires 3 rounds from your 6 round shotgun that takes forever to load and forever to fire, the forever to fire is balanced in the gunplay with it dealing 100 damage, but when it comes to wall breaking it takes a long time and wastes a huge chunk of your amunition that you have to load slowly and are in deep crap if you can't aim and have only 2 to 3 bullets in this gun that fires PROJECTILES.

ornate furnace
#

Ohhh you mean the new shotgun, no that one's great, if you manage ammo properly is has a pretty quick reload.

#

I like that it has different reload times depending on if it's empty or not

dapper bear
#

The reason to make it a projectile is to make it harder to use at long ranges, however the decrease in damage by a huge margin at 23ft means you cannot viably use it at all at these ranges. meaning there was no point in making it a projectile, cause at point blank its pretty much hit scan.

ornate furnace
#

Yk what, this is a shot in the dark but you know what heavies need?

dapper bear
#

a nurf to rpg?

chrome python
#

Reposing this here but they should Reskin the coffee sip emote to have an ospuze pro juice because I drink so much monster irl and being able to sip an energy drink after a kill would be hype

#

There’s no emotes chat so weapons gadgets seems best

dapper bear
chrome python
#

Fuck

ornate furnace
chrome python
dapper bear
ornate furnace
#

"HEAVY TAKE THE SHOT"

chrome python
dapper bear
ornate furnace
dapper bear
ornate furnace
chrome python
#

Yea imagine all the skins for that gadget, ospuze, coffee, water bottle, etc

#

Anyways that’s my 2 cents toodles fellow contestants

dapper bear
dapper bear
#

could you imagine bubble sheild sniper

ornate furnace
#

Toxic opinion, lights sniper should one shot, I already have to work for these fucking headshots. Make them worth it

ornate furnace
#

Sure snipers are annoying but I'd rather just die than be poked by a mosquito from 30000 meters away

dapper bear
#

me when I see a light shining at me from the top of a tower and I'm in widest open space

ornate furnace
#

see I hate snipers so much I ran tracking dart and dashed

#

Whenever I saw a glint i shot them and played a game of tag šŸ™‚

dapper bear
#

right well I don't see how I can do that with the KS-23 with its retaliating 7 points of damage from the same distance

ornate furnace
#

Ks-23 needs more damage to buildings I watched a heavy use atleast 3 mags worth of slugs to break a roof

#

It was pretty sad loÄŗ

dapper bear
#

I know I don't know why they didn't atleast go for 2 slugs but if they want me to break turrain as often is it was made for while still using 3 shots, they gotta increase the reload speed

#

thats the only reason I want the reload speed, I can kill most people with 6 shots, but I can't do that while using the gun as it was inteaded without being down to my last 3 and the reload speed doesnt help

ornate furnace
#

I think they don't want too because it'll make it into a better demat probably

#

The only reason I rarely see demat is because (heal beam and turret are kinda just more useful if you're not very smart) making it do more dmg to terrain would kinda make demat useless

dapper bear
#

I don't know why they had to make the reload so slow the fire rate is already so slow that that if you made it have infinate ammo it would be just as effective if you don't account for destruction capabilities, you don't need more then 6 shots to kill one person

ornate furnace
#

I think bc of how strong it is, if they made the reload quicker they would either nerf its dmg or do something to fuck it over

dapper bear
#

I ASK FOR A TANK DYSTROYER AND THEY GAVE ME THIS!!! CURSE YOU GAME DEVS!!! I WILL NOT GO BACK TO C4 DAMN IT!!! GIVE ME MY DESIRED SHOTGUT!!!

ornate furnace
#

Lmfao

dapper bear
#

I'm not going back to c4 man, its worthless

#

if the answer to everything is a damn rpg, then heavy is overpowered every 45 seconds and then is just ok the rest of the time, I want world, where the KS-23 makes the rpg obsolite, because it would do the same thing, without a cool down. Instant big damage, destruction of property, fast projectile...perfection

#

and perhaps if I'm luck some better range damage

#

bring it back to 50ft gosh darn it, It takes skill to land slugs, it didn't need any more draw backs, you didn't even give it iron sights

dapper bear
ornate furnace
#

Yeah

dapper bear
#

which one?

dapper bear
ornate furnace
#

Both, it does both

#

Oh by repair you mean broken walls, no it doesn't repair broken walls just ones it demats

dapper bear
#

well I'd say that makes the demat exclusively better than the KS-23 cause you can close them after your done KS-23 can't do that so your enemy can use them holes too, even when you patch it with goo

dapper bear
ornate furnace
#

Mmmm....no, goo already has rare uses, making it worse is kinda bad

dapper bear
#

that's true

dapper bear
ornate furnace
#

That would be funny, I'd like that or a CC nade that slows pepwpel

dapper bear
ornate furnace
#

Yeah, like soujorns area denial ability in overwatch

final abyss
#

what the best wep for a light build

grave lark
#

The finals has proven itself to be one of the most refreshing and defining games of the 21st century. The game still consists of a lot of issues and game breaking mechanics which hinders its ability to progress as a game.

The first is cheaters. A game filled with rampant cheating and infested corruption cannot be played with hearts full of joy and ambition. A game that does this to itself, is causing more pain and suffering amongst its audience

The second is lack of response. No response from the developers about key decisions and unique implementation to strengthen the community in itself is doing more harm than good. This should be resolved with clear and concise transparency.

By listening to our feedback, we hope the finals improves not only as a game, but a well known social phenomenon

stone storm
#

The finals stand out as one of the most invigorating and pivotal games of the 21st century. Yet, it grapples with persistent issues and disruptive mechanics that impede its evolution.

Firstly, the prevalence of cheaters tarnishes the spirit of fair play and dampens the enthusiasm of genuine players. Such widespread dishonesty and corruption breed discontent among the community.

Secondly, the lack of meaningful engagement from developers on critical matters and innovative enhancements stifles the game's potential for growth. Transparency and responsiveness are imperative to foster a thriving community.

By heeding our feedback, we envision the finals not only advancing as a game but also transcending into a renowned cultural phenomenon.

steady wave
#

93r trash

ornate furnace
#

Valid, Its just the worse version of the silenced pistol, less accurate, and 1 less bullet in the mag, they both do the same damage only difference is its ttk due to burst

wide thunder
#

for the sake of my sanity we gotta do something about the pure amount of invis lights in the game im gaining schizophrenia from them just constantly shooting me in the ass.

#

chat my enemies are in the walls

alpine fern
steady wave
alpine fern
slim linden
#

Agreed

worldly forum
#

i can almost taste the finish line...... soooo close PatScheme

steady wave
alpine fern
arctic pecan
naive lintel
#

I posted in feedback but I thought y'all here might enjoy this...

Hello Embark!
I am one of your frequent players who loves the game and wishes it a very bright future. Just wanted to make an exhaustive list of equipment QOL changes that I think would make the game more fun. I hope you and anyone else reading enjoys my takes.

All guns - I'm not saying add a full attachment system, because the simplicity is nice, but at least let us choose sights and reticles. At minimum, please reduce the thickness of iron sights.

Grappling hook - Change it to a meter based on grapple distance instead of a single rechargeable use.
Adjust the rope
to wrap around objects so that the player has more control over angle of entry.

Dagger - Increase backstab lunge distance so that the weapon is not useless outside of pointblank range.

Riot shield - Too easy to kite, please add a aim+fire input for a shield bash lunge, even for low damage or even just knockback.

MGL32 - Please allow for alternate fire modes. Aim+Fire=timer grenades, Hipfire=Ricochet Grenades

Goo Gun - Please allow holdfire to create lines of goo rather than individual goo balls based on aim direction.

Breach charge + C4 - Please allow a hotkey input (such as double reload) to trigger placed explosives.

Frag grenade - Please implement cooking grenades. Also please implement pinpulled martyrdom grenade drops.

Goo grenade - please allow an alternate throw input that allows "caltrop" formations for better funneling methods.

Pyro grenades, mines, and thrower - Please allow vertical flame spread for more interesting use of fire in general.

Thermal vision - Please either remove blackout of all elements besides players/interactables, or otherwise increase contrast of environment edges for better spatial awareness.

#

Due to character limits, I must continue my exhaustive equipment QOL suggestions in a second post.

Stungun - This one requires a more specific explanation, but after some thought, I think the best way to fix it would be to make it work like IRL tazers. I.E. You hold fire for as long as you want the effect to last. This would allow solos to use it as an interrupt still (stop steals, rez, object carry etc) but also require a teammate to be nearby to get damage potential out of it.

Mines - allow the player placing them to see the trigger cone as an outline.

Jump pads - like turret direction cycling, allow the player to cycle through various pads mounted on ramp blocks for directionally engaged jump pads.

All gadgets with reload animations - Add a 0/1, 1/1, 0/0, indicator to the UI widget so that players know that they need to reload their equipment before firing.

Defib - It's in a good place for the most part, but PLEASE refill defibbed players magazines. Most people die mid-firefight, and an empty or half-empty clip will often kill a revived player who is unaware of their clip status before their next firefight. Yes, we do learn to clip check, but it is an unnecessary inconvenience.

Barricade - Allow barricades to stack 2-high for better angling defense.

Additionally I would like to suggest caltrops as a deployable equipment. Either slows or damages or both, just in general ground based area denial is a little bit lacking atm.

Environment - slightly increase environment hitboxes so that taking cover feels more responsive and natural.

rapid flicker
#

Anyone know the exact number for how much hp a heal beam can heal before hitting the cooldown?

naive lintel
rapid flicker
#

Sounds about right, I can just about fully heal a heavy before hitting CD

last solar
#

The revolver need accuracy buff. It really hard to use when it losses ads accuracy after u shot and u need to wait till it accurate again

spice dove
ocean osprey
#

suggestion: toast skin for the throwing knives šŸž šŸ”„

silver fjord
#

My favourite gadget is the barricade

vapid parcel
#

What should i be using for medium build

restive plover
#

The scar, jump pad/Zipline, defibrillator, and whatever you want in the extra slot.

supple oracle
#

Why can't people just play around with the weapons and gadgets and decide for themselfs?,jeez

mellow lodge
#

tis the reason why i started using cloak mp5 again, was being more helpful to my friends than when i was running tk, sword and dagger

supple oracle
#

Cringe mentality, but to each their own

mellow lodge
supple oracle
#

no, its cringe to never decide for yourself what you want to use, always asking others first

mellow lodge
#

ah thats what you meant

supple oracle
#

well, what else would i have meant it?

mellow lodge
supple oracle
#

i thought i made it clear in the "decide for themselfs" part, ill make sure to provide more context next time

#

Not...being passive aggressive if it came out that way

mellow lodge
#

no worries thanks for clarifying hug_friend

supple oracle
#

if only THE FINALS had Deep rock galactic levels of balance so that the normal community response was "Whatever you like"

but thats comparing a PvE Game to PvP

sleek pond
#

wow very wholesome interaction

mellow lodge
#

it's really just a case of a meta should be defined but it shouldn't overpower it so much

mellow lodge
#

like light for example is in a really good state for it's meta option imo

supple oracle
#

i wouldn't call infuriating gadgets and specializations "good state"

mellow lodge
#

fair but i mean for how many options

supple oracle
#

ah

sleek pond
mellow lodge
#

light still fucking infuriating that's why i only use my stuns on heavies and for point defense, keeping people from loosing their minds hug_friend

mellow lodge
dense kiln
#

Can heavy get a claymore (sword)?

sleek pond
#

im having fun with the famas idc about the meta every weapon in mediums kit is viable besides riot shield

mellow lodge
#

but also you did say you are using famas as it's fun

supple oracle
#

Been using red canister as a one-time ranged option when using the riot shield

That red canister damage on a direct hit is not something to overlook...ill be bringin data reshaper more often now

sleek pond
supple oracle
#

And?

#

still hits hard

sleek pond
#

and data reshaper is atrocious because it is one time use

supple oracle
#

don't care

north junco
viscid depot
pallid epoch
#

This probably isn't the right channel to do this, but I wanna suggest a gadget and a change. I would make it so the demat for medium counts as destruction, so you can break buildings n shit with it. I would also add a gadget for heavy that makes walls undestrucible. The gadget would only make the wall unbreakable from one side, so if you go to the other side of the wall and destroy the reinforcements the wall will be able to be broken again. It will kinda look like a rainbow six seige reinforced wall. Maybe a heavy can place like 4 or 3 at a time idk.

fleet brook
#

Is the flamethrower even a viable option for heavies?

#

I have a challenge to do fire damage and I was wondering if it's good?

fleet brook
#

Oh and goo gun but like pyro grenades exist and fire barrels

pallid epoch
fleet brook
#

H M M is already common and that would reinforce it (pun intended)

sleek pond
ocean osprey
obtuse cove
ocean osprey
dapper bear
#

I play mostly casual solo que and the vast majority of people either play lights or mediums and I'm the only heavy. but I don't play the domination builds I go KS-23, goo gun, anti grave, and rpg and I just steal the cash out while the rest are busy killing each other. killing people is cool but winning requires an objective to be won.

obtuse cove
ocean osprey
obtuse cove
ocean osprey
obtuse cove
fleet brook
#

Is there any other meme TF2 builds I can make besides spy

#

Any other characters mind you if so the load out would help alot

small flicker
#

pyro (with flamethrower on heavy)

#

medic (with healing beam)

fleet brook
#

Oh I mean full load outs but yeah

small flicker
#

oh i mean other than their signature ability/weapon, not really sure

fleet brook
#

I could see pyro heavy with

Pyro grenades

Flamethrower

Not a lot of other util that fits pyro theme

small flicker
#

you could make the argument the pyro grenade on light is the sniper's grenade lmao

fleet brook
#

Maybe rpg to fit being a engineers nightmare

small flicker
#

for my arsonist build, i do

goo gun, flamethrower
pyro grenade, pyro mine, goo grenade

#

goo to trap them, fire to free them (and kill them)

fleet brook
#

Goo gun is smart

small flicker
#

also goo makes a good shield on power shift when youre facing those pesky snipers

fleet brook
#

Last peice of util any ideas?

small flicker
#

goo grenade ig

fleet brook
small flicker
fleet brook
#

The heavy pyro will soon be terrorizing cash out (or power shift depends where it works best)

small flicker
#

walk to the non burning side of the plat and throw down the other

hallow leaf
#

I would love to see pyro grenade and mine get a buff along with the revolver

small flicker
hallow leaf
fleet brook
#

I can aim the first shot just against heavies it's meh and against lights if the first shot isn't to the head o think they out ttk you

small flicker
#

i use cl40 for powershift and akm for anything else

hallow leaf
#

The revolver needs like 1-2 more damage per shot and better range, like come on if you are able to snipe with the iron sights on it you should be rewarded

small flicker
#

i think it having 74 damage was intentional so you couldnt 1shot headshot a light, but i wish it had 75 damage per shot too

hallow leaf
#

It's a close to mid range weapon currently and it gets outshined by the shotgun that is also a close to mid range weapon

small flicker
#

i agree shotgun is more fun than revolver imo

hallow leaf
small flicker
#

same i was salty when they nerfed rpg to 140

hallow leaf
#

I pair the revolver with the pyro grenade

small flicker
#

its satisfying oneshotting a light at full with a rocket

hallow leaf
#

It works really well, and man the pyro grenade is so versatile and if you directly hit someone with it it actually sticks to them and stays on them for the full duration

small flicker
#

yeah i run pyro on my light for that reason

hallow leaf
#

All pyro needs is a damage buff and it would be perfect

#

I personally use it over gas grenades because of how many people use gas it's so nice to be able to just immediately get rid of it

small flicker
#

i use it for 3 main reasons actually

  1. damage over time
  2. area denial (can throw it below cashout to set it on fire)
  3. area entry (a lot of teams goo off entries to the obj, have no other way to get in)
#

yeah thats also good

hallow leaf
#

It gets rid of goo, it breaks on impact, it removes gas, it triggers mines,

small flicker
#

it spreads on flammable objects

#

more area to burn >:)

hallow leaf
#

It sticks to surfaces

#

For example if you throw a pryo on a platform it stays on the platform and gas stays in the area so the platform will leave the gas but the pyro will stay on the platform and move with it

small flicker
#

yea

hallow leaf
#

Another thing that's needs buffed is smoke

#

Smoke should completely disable flamethrower

small flicker
#

i think thats a little too extreme

#

as is it feels like it lowers the range to "must be pointblank in front of the nozzle"

naive iris
#

Man why are the servers so damn bad 😭

lapis ravine
#

dash is best

shrewd orchid
#

grapple is better

restive plover
#

The Model 1887 needs a reload buff, it's too slow

final lotus
viscid depot
final lotus
#

A few outrageous gadget ideas.

  • Data Disguiser | Light
    Activate on an arena carriable to instantly disguise as it.

    • Moving causes the disguise to become less effective
  • Attacking or taking damage removes your disguise

  • Your hitbox does not change

  • 30 second cooldown

  • Repulsion Grenade | Light - Medium
    Sticky grenade that exerts a large non-lethal blast, causing extreme knockback the closer you are.

  • Affects contestants, carriables, and cashout stations

  • Knockback increases the closer you are to the epicentre

  • 20 second cooldown

  • Healing Grenade | Light - Medium
    Throwable grenade explodes on impact and instantly restores 20% health to you and your allies, creates an aura that allows you and your team to heal sooner and at a faster rate the longer you remain inside.

  • 15 second duration

  • 7m radius

  • Does not affect enemies

  • 30 second cooldown

  • Impact Grenade | Medium
    Throwable grenade explodes on impact.

  • 5m radius

  • Min damage 40

  • Max damage 100

  • 2 grenades

  • Breaks surfaces in one shot

  • 20 second cooldown

brave narwhal
#

Healing grenade seems too much for lights, esp if it doesn't effect enemies. it'd just make lights 100% more of a pain to deal with or chase down.

restive plover
#

Imagine seeing a gas canister run at you full tilt.

brave narwhal
#

I do love the prop disguise idea lmao

Omg imagine it let's your team mates pick you up and throw you šŸ’€

final lotus
#

It's also a great way for lights to support their team, as well as medium having access to it too.

brave narwhal
#

The 20% initial heal is enough for an annoying flanker to use when fleeing, and sitting still in an aura really goes against lights playstyle, especially with their low health. Lights are best when they're off objective and ready to flank.

final lotus
robust flower
#

They should add a musket to the game for medium for the giggles

onyx zealot
# final lotus A few outrageous gadget ideas. - **Data Disguiser | Light** Activate on an are...

solid ideas, for impact grenades why would someone run this over normal grenades though? Normal nades have a short enough fuse time idk if most would sacrifice large damage and a full extra nade (assuming from the post you can only hold 1 impact)

for healing nade, would be the first ability to have healing attached with it. Do you think this might cause a more grouped up meta and might reduce the importance of having a healing beam? It's an interesting idea and I think they'll eventually make a healing gadget anyways, would be interesting to see how gameplay changes when light can now fully heal themselves solo (possibly promoting lurking more)

inland nova
#

are smoke gernades ever gonna get a buff or smth

final lotus
onyx zealot
final lotus
#

I would probably give it bonus destruction damage so you can open up walls too

onyx zealot
#

yea, I think if they could destroy walls that would be a large enough differentiation from frags that could make it a valid choice (since I believe frags cant destroy walls)

final lotus
#

Sweet

final lotus
onyx zealot
final lotus
#

100 damage would be within like 1m of the player

#

I think it could work really well with demat too, you can dmat the ceiling and throw it down to get some decent damage in, I'm all for nerfing the max damage to whatever would work, I just think having the utility of instant splash damage is nice.

onyx zealot
#

yea, I think mediums also having a fast and immediate way to destroy walls & goo could add a lot of utility as well (similar to using demat)

final lotus
#

I would keep the radius low to compensate, I think 5m is smaller than frag

tacit cairn
final lotus
#

The problem with smoke is that they are too inconsistent, from long range they are easy to see through, and when you're inside the smoke, it either does an amazing job of concealing everything, or you can see outlines very easily.

My suggestions for smoke are to make them consistent, and also give immunity to all detection sources while inside the smoke cloud.

inland nova
#

also thermal vision doesnt see invivsible people

robust token
#

yeah

restive plover
#

hey how much messages do you need to send images

final lotus
#

Too many

restive plover
final lotus
#

dog

restive plover
#

well anyways my team excluded everyyone was a light like the entire lobby while my team had two mediums and i was the only heavy

final lotus
#

Well okay then

restive plover
minor stream
#

bleb

restive plover
#

I think Medium class is too versatile, they can do DPS, Support, and Team Mobility, all in the same breath, and it's because of this that light as a class is suffering as medium outperforms them simply because mediums can do 3 things all at once, the question is what role should be taken from the Medium class and given to the lights? There are three things possible.

  1. We give Lights healing beam (to replace invis perhaps) and Defib, this would make the lights have a more defined role without taking anything away from medium class, because at the end of the day, Medium has APS turret, zipline, bounce pad, gas mine, dematerializer, FCar and AKM, I think they'd be fine.

  2. We give Lights zipline and jump pad. Lights already have a gateway, so giving them zipline and jumpad wouldn't really be as far-fetched as the first option. And again, the Medium class would still have heal beam, defib, and every other gadget in their kit that isn't zipline or jump pad.

  3. We give Lights a new and unique role that hasn't been introduced in the game yet. This one is a lot more complicated, but if Embark don't want to take away and give any gadgets from the medium class to the Lights, then this is the only other option. In order for lights to be viable, they need to play a role that no other class can play and/or replicate to the point where the class replicating the playstyle is better at it than the Lights. Again, I have no exact clue on what new and unique role could be introduced into the game and given to the light class, but whatever role that is, the lights have to be the only class that can fill that role if they want any chance at being better at something than the medium class thus making their role unique only to them.

odd wren
#

Well if we are speaking roles mabye a spy gadget like in TF2 where you can shape shift this would be useful in powershift. Or we do already have intel role but the could add different types of drones like flying ones normal ones and mabye even slow one that have turrets. Final one, a hacker gadget so you can hack drones and turrets and mabye even cashouts within a ten metre radius but it takes 1.5Ɨ longer and marks you

restive plover
odd wren
#

Yeah because they're weak and fast so once they ping someone on a drone they can get there very quick and also have the upper hand

restive plover
#

A drone in it of itself would just have to be a spec

#

and lights have sonar grenade now so transforming them into the intel role isn't abnormal at all

rough carbon
zealous timber
restive plover
zealous timber
#

Nope the drones

#

The shapeshift would be kinda meh tho cuz in the finals its easy to spot your teammates

restive plover
#

how exactly would drones deviate from the main theme though

#

I mean turrets are more machine and they are integrated well in this virtual world

small flicker
restive plover
#

because at the end of the day the Mediums would still have team mobility, and support like heal beam

small flicker
mellow lodge
restive plover
#

maybe lights should be given team mobility gadgets like zipline and bounce pad, they already have gateway

restive plover
small flicker
#

wouldnt be against that as long as medium got gadgets to compensate for losing their only mobility gadgets

restive plover
small flicker
#

you cant use demat and healing beam together tho, itd be broken if you could and id understand your issue with it

restive plover
#

no i just mean as options not used together

#

point is Medium would still be a staple even without zip and bounce

small flicker
#

fair enough, i just dont want there to be an imbalance where one class has more gadgets to pick from than any other

restive plover
#

well as it stands right now Medium has more gadgets than light

#

Medium has 16 while Light has 14

#

which also goes to show that Medium has more options than light

#

and even though light is only two gadgets off most of their gadgets are consistent with the assassin playstyle

unkempt ginkgo
#

what are the best rifles in the game >?

small flicker
restive plover
unkempt ginkgo
small flicker
#

FCAR if you can hit your shots*

unkempt ginkgo
#

but the clip is too small barely kills 1 guy

restive plover
#

well if you want more ammunition there's AKM

#

just less damage per bullet

small flicker
restive plover
unkempt ginkgo
#

and if its a heavy youd need 2

mellow lodge
small flicker
#

unless hes being heal beamed or hes across the map ig then yea

#

they nerfed the fcar to have diminishing returns over longer distances i think (and maybe harder to control recoil?)

small flicker
onyx zealot
onyx zealot
small flicker
#

thats why i didnt agree with giving them defib and heal

onyx zealot
#

ngl I didnt read above, what were the points for giving jump pad and zip to light?

mellow lodge
small flicker
mellow lodge
restive plover
small flicker
onyx zealot
mellow lodge
restive plover
onyx zealot
#

medium is the "support class", makes sense for them to also hold team mobility while light can have solo mobility

small flicker
# mellow lodge you mean the sh1900 that can no longer kill a heavy and the dagger that doesn't ...

320 damage + melee still kills heavy (for dagger), which youd alr be in melee range since youre using a melee weapon (im not sure what you mean by it not working properly)
same thing with shotgun, just melee after firing both your shots, you should be close enough that melee would be possible (and if youre not using shotgun in melee range you will miss shots and dont deserve the 2 shot + melee kill anyways)

#

also have you fired the m11 or xp54 before in game?

mellow lodge
restive plover
mellow lodge
#

also dps means jack shit in this game it's all about the ttk

onyx zealot
#

lights arent built to win head-on 1v1s against mediums or heavies

mellow lodge
#

if you want to be a good light that helps your team you gotta play it cloak and be like a rat

onyx zealot
#

I definitely wont deny that light is underpowered, however I still do think they have a real role ONLY when the light player is very good

#

idk it's a hard balancing act

mellow lodge
restive plover
onyx zealot
#

wonder what ranked would be like if every team had to have only 1 of each class

restive plover
#

because even if the light manages to assainate, they can easily have one of the enemy teammates defib them back to life

small flicker
mellow lodge
onyx zealot
onyx zealot
#

make glitch nades deny ongoing defibs, surely that wont be overpowered

restive plover
onyx zealot
restive plover
#

Again even if lights can successfully be assasins, if everyone takes a second to look at light they can kill him in less than two seconds

mellow lodge
small flicker
onyx zealot
mellow lodge
restive plover
#

besides, even if a light can drop 50+ kills, kills don't really mean shit in cashout, one can easily get 45 kills and still be fourth place

small flicker
#

thats an incredibly small difference, and we also have to account for the fact that in real gameplay the circumstances would be different. its much harder to hit a light than a medium, especially if the light has evasive dash or has stunned you

mellow lodge
#

yeah lights whole job is to play like a rat and defend cash out

mellow lodge
small flicker
#

if youre a light approaching 2 enemies on the same team or a full enemy team, youve already lost that lol

#

light does best flanking people who wander from their team imo, theyre not meant to solo 2+ people

mellow lodge
restive plover
mellow lodge
#

lights job isn't to get kills, lights job is to defend cashout and play like a rat, it's just how the meta for light is and the only way they are viable and helpful to the team

small flicker
mellow lodge
#

then you would 100% lose that bet

#

medium has more health than light and a gun that has a higher ttk

#

even if you are stunned your hipfire will most likely kill the light

restive plover
#

the problem with the rat playstyle is that it is way too niched

mellow lodge
restive plover
mellow lodge
#

stun gun needs to be removed for light to get the buffs it needs

small flicker
mellow lodge
#

since i reckon thats why light kinda sucks rn, or rpg gets it's nerf and light becomes more viable

restive plover
#

it's kind of funny that everyone is more viable in powershift then in the core gamemode

small flicker
#

with stun gun and evasive dash i genuinely believe light could win out against med

mellow lodge
#

and now a medium that doesn't have the aim of a blind goldfish can still win that fight 7/10 times

small flicker
small flicker
mellow lodge
small flicker
#

i did ranked for the "win 1 tournament challenge" and got placed in gold 4, but mostly quickplay

restive plover
mellow lodge
#

yeah in high elo even if you are a god at light you still get just destroyed by current meta

onyx zealot
small flicker
#

people should not be playing light in ranked imo

restive plover
mellow lodge
#

yes as the class sucks

small flicker
#

also because of the playstyle it encourages

mellow lodge
#

yes thats why light needs a buff/rework

restive plover
#

they need more team orientation, especially for cashout

mellow lodge
#

but heavies playstyle isn't that much better

small flicker
#

heavy is probably my least favorite class

mellow lodge
restive plover
#

I think we can all agree that playing away from your team is a deathwish

small flicker
#

light should be incentivized to stay with team and/or rewarded

mellow lodge
#

cloak, mp5, stun, gateway, glitch. and you just shoot at people to annoy them, get them low for your team mate, glitch the heavy, stun the person stealing cashout, run away

restive plover
mellow lodge
#

idk how light could be reworked i just want it to be reworked, but alas that will never happen

#

honestly so excited for this weeks patch notes to do literally nothing and be the same as the last 2 patches happy_friend

restive plover
#

I definetly think that playing with your team when you have specs like invis is a death wish, because if your invis next to your team, the enemy will shoot bullets towards your team and one of those bullets is likely to hit you and break the invis

mellow lodge
#

yes thats why you play like a rat

#

it is the most viable and useful way too play it

restive plover
#

light is damned if they do and damned if they dont

small flicker
#

speaking of rats, i need a mouse costume for the light build

#

embark please give us a mouse mask

restive plover
#

like unless you're playing with some coordinated friends, you will have zero value playing light, and again, this is because they restrict light to an incredibly niched style, and give Medium too many playstyles

small flicker
#

on an unrelated note, 3 heavies with flamethrowers and mesh shield and dome shield = best ranked strat

mellow lodge
#

i think one of the major things for light is a single explosive gets them 1 tap to any bullet

small flicker
#

doesnt their own c4 one shot them

mellow lodge
mellow lodge
#

the one single full light team in ranked counters that squad šŸ˜‚

small flicker
#

that team doesnt want to win they just want to inflict pain

mint hemlock
#

man i wish it was possible to run like half the stuff in this game

compact linden
#

Uhhhhh why exactly does data reshaper only get 25 xp per use? It will take ages to get it to level 5. All other gadgets that get xp per use have 100 - 150. At least it should take into account how many objects you use it on at once

steady matrix
timber flare
#

pls add rubiks cube skin for grav cube

dire wharf
#

we need a rubix cute emote

#

so beast mode bro

timber flare
#

i would empty my wallet for that

amber cloak
#

Sys needs more variation, like how Monaco seoul and skyway get different modifiers that aren't weather

whole prairie
#

rainstorms inside, clear skies outside

naive lintel
spring swallow
#

im fr just trying to lvl up

#

wonder how long it takes

full moss
#

Hello

sturdy cairn
#

add bonk atomic punch from tf2 so i win a argument with my friend

dusty bison
#

Does the flamethrower damage thru shields? Like mesh shield and dome shield?

primal sparrow
#

I think it does, just only at close distance in my experience

errant eagle
#

add bonk atomic punch from tf2 so i win a argument with my friend

#

Hello

dusty bison
primal sparrow
#

I think the flamethrower has a stream of flame that will penetrate shields but the tail of fire at the end won't.

viscid depot
#

m11 kinda needs a nerf. it's STUPID strong

dusty bison
#

as in like the end of the flames where the smoke is? i dont think that part does damage anyway, its fairly short range

compact linden
viscid depot
#

THEY NEED TO FIX THE APS TURRET ā˜ ļø destroying grenades and mines makes sense but rpgs and grenade launchers is game breakingly op

#

all snipers. all minimal objective score.

proud schooner
#

i'm having a super weird issue when whenever I ads with the r.357 sometimes it just puts the sights away and goes hipfire even though I don't let go of my RMB or anything. never happened to any other weapons

proud schooner
#

also LITERALLY any light weapon amkes r.357 unplayable.

fast mulch
#

It does feel off for me tbh

proud schooner
#

also another issue that i've had for 500 hours and it's so annoying
when you throw your second grenade immediately after the first
you can't aim
it just throws it immediately

fast mulch
#

Nah that's fax tho

somber burrow
#

are there specific things that level up the data reshaper faster?

unreal oar
#

Morning devs, what do you think about a blue dot holographic on the diamond skin FCAR

keen thicket
#

What if they added nunchucks to light or medium

#

Or nunchucks to light and bo staff to medium or vice versa

topaz sparrow
#

Then we'd have more useless melee weapons nobody would use

rough carbon
plush hinge
plush hinge
plush hinge
#

I'm sorry for being the villain here, if you recognize that the only meta is cold steel nerves, good practice and having voice chat enabled then what people call "meta" isn't really meta, just your comfort zone

mellow lodge
#

there are clearly things way better than other things, that means there is a meta

plush hinge
#

No, of course by the agreed defintion of meta, it does, but I'm trying to imply the sky is the limit if you stay open to experimentation and have a good skillset

mellow lodge
#

yeah of course, but light is still heavily oppressed by the other classes in this game

plush hinge
#

try me

mellow lodge
#

you can be an amazing light player, but oh whats this, 140 damage rpg say bye bye to health

plush hinge
#

remember the name "Bunny"

mellow lodge
#

huh?

plush hinge
#

šŸ˜‰

mellow lodge
#

???

supple oracle
whole star
#

give lights a bad name its sad

whole star
mellow lodge
whole star
#

i only play mp5 and as long as you space heavies are never a problem ovbisously there is the odd RPG but thats just life

#

medium grenade launchers are what piss me off

fleet brook
whole star
#

I dont like heavy aswell because I just love the fast paced movement

plush hinge
#

@mellow lodge and many others have yet to pierce the veil @whole star , let them linger in disbelief

fleet brook
plush hinge
#

All that matters is who's on the winning side in the end

whole star
#

glitch grenade sorts most of that out

#

and cloak to reposition

plush hinge
#

If a master light wants you eliminated, you are eliminated. No discussion.

mellow lodge
#

ok so then why are the top players in the world not having a light on their team magnifyegg

supple oracle
# whole star give lights a bad name its sad

worse is when you DO get to defend the cashout, but then the sniper light never takes advantage of its long range to be away from harms away and defend the cashout from any capturers

whole star
#

light is quite easy to counter - you just need to stay as a pair or 3 together but no one does it

whole star
supple oracle
#

Lights that dont use grappling hooks when using snipers are gimping their weapon effectiveness in my book

mellow lodge
plush hinge
whole star
fleet brook
plush hinge
whole star
#

I can easily and consistently drop 50/60 kill with 10-15 deaths ranked games as light in high gold they are very viable in normal mid ranks

fleet brook
#

Also most heavy weapons 2 shot lights

plush hinge
fleet brook
#

Well burst

And if they're with a medium revolver 2 shots

whole star
fleet brook
#

Where are you catching these heavies alone ?

plush hinge
mellow lodge
plush hinge
#

2 shots if you score a headshot, good luck with that

fleet brook
plush hinge
#

there's a difference between shooting and hitting your shot*

fleet brook
#

Sounds like you have bad aim + a skill issue on heavy

#

No offense I stopped my sweating a while back to play meme builds and even my meme heavy can kill a light pretty consistently

#

Also I don't play alone when I'm playing heavy that's just a death sentence

supple oracle
fleet brook
#

Also repositioning with invis maybe it's the paranoia but I've become very good at tracking that reflection

#

Maybe it was all those light v light matchups

plush hinge
fleet brook
#

Also if you hit them whilst they try to invis it breaks it

Also most light weapons require two clips to fully kill a heavy no HS so I have Enough time to react

supple oracle
fleet brook
#

Sniper lights are annoying but usually I trust my team to go after them (or the rest of the lobby as they slowly turn it from a 3v3v3v3 into three teams vs sniper team)

fleet brook
#

Also getting away from a flame thrower heavy with invis is hell

#

Also I'll always burn my rpg over dying if I'm playing serious I have multiple destruction methods

supple oracle
#

well, except weapons like sword and throwing knifes, they dont really reload

fleet brook
deep inlet
#

Kinda on-topic but kinda off-topic, is there a specific reason why Light has more stuff over-all than the other two classes? I mostly play Light so it's not like I mind, I just find it strange. I feel like, if anything, Medium should have the most options since it's like the middle-ground

latent jewel
fleet brook
#

Also unless you have movement selected

Be prepared for the medium or the heavies light to get the refrag especially if the enemy light has heat vision

supple oracle
fleet brook
hallow leaf
supple oracle
#

@rough carbon not my problem, LFG channel exists

#

be happy embark atleast added a Deathmatch mode

fleet brook
#

Turn building into rubble running maximum destruction and then destroy the battlefield making alot of cover instantly and disrupting the battlefield

hallow leaf
#

if you are using the revolver and going for body shots at that point you are just using a worse shotgun

fleet brook
#

Or making a ship out of a broken peice of environment

fleet brook
supple oracle
supple oracle
#

you can send image as a yellow?!

mellow lodge
#

just no gif i believe

rough carbon
#

How about a canister launcher for heavy that mimics the junk jet/rock-it launcher from fallout, you have to scavenge your ammo with a max cap of 6 or 8

#

Would be cool if it had a hoover mode that absorbed all canisters in the area even ones thrown at the heavy

hallow leaf
#

revolver needs more range and 1 more damage per shot

gritty sail
#

why does the sword have a cs bit on it? I'd take a screenshot but I don't think I have the perms

supple oracle
#

revolver range IS trash, and i do not understand why, it should be the best ranged weapon for medium second best being FAMAS

wise briar
#

Since no one is using tracking dart. Like at all. Why not add a stun effect on darts when hit

supple oracle
#

NO

#

I USE TRACKING DART ALL THE TIME AND ITS FINE

hallow leaf
#

It's damage basically starts to fall off right as it leaves the fucking barrel

#

Would have more range with a slingshot

fleet brook
#

What's the best close range weapon for mediums?

hallow leaf
#

Can't get any more close range then that

fleet brook
supple oracle
hallow leaf
#

The shotgun is slept on, everyone seems to be using the fcar

fleet brook
#

Also it would be interesting if the sniper was on the medium instead of light mediums have a harder time getting to there sniper spot so it wouldn't be as easy for them to just jump off and then back on (with a grappling) it'd make punishing snipers better

hallow leaf
#

Medium would be in a great state if the revolver got a buff and the fcar and aps got a nerf

fleet brook
hallow leaf
fleet brook
hallow leaf
fleet brook
#

It feels like playing against a very old jaeger ads if anyone here played old R6

#

You could also give it a small cd between projectile breaks so that way you could burn it then use your actual utility

hallow leaf
#

Instead of an ammo count I would like an overheating feature

#

For example if it stops a certain amount of projectiles in a row it overheats and disables for a few seconds

fleet brook
#

Ads burning is the seige term

wise briar
supple oracle
#

and make another infuriating stun gun?, No we do not need that, it already lasts for 15s the track effect and thats very good already

#

imagine a infinite range stun gun lmao, where the fuck you get these ideas?

#

not the worst i have heard, but still bad

wise briar
supple oracle
#

it does not...and i bet the people who agreed with you are the same people with lame and broken balance ideas like INFINITE RANGE Stun gun

speculate if your idea was added, WHY would anyone use stun gun when tracking dart exists?

#

stun gun would be a worse "tracking" dart lmao

wise briar
supple oracle
#

maybe think how ridiculous it is before posting that

#

I play sniper light and tracking dart + sonar are one of the few gadgets i can use at range to help my team know where the enemy is and how many there are

i had teammates use the tracking dart to its advantage

one heavy with MGL32 would always kill the tracked player since he could kill him without needing LoS

other was a light that would always lock on to any tracked player i hit and always win

and sometimes the tracked player just runs away waiting for the track effect to wear off, basically doing nothing
but honestly that does not count

cinder hemlock
#

Lol.... did someone seriously just suggest the sniper rifle ranged tracking dart that it's near impossible to miss with and lights somebody up like a Christmas tree through walls for like an hour or whatever should ALSO be a stun? Ffs.

wise briar
cinder hemlock
#

... I mean that's just even worse.

supple oracle
#

15s poison effect lmao

supple oracle
cinder hemlock
#

I don't think the tracking dart needs much changing to be honest. It does what it intended to do, it's quite useful situationally. The problem is just that it's never going to be better than Teleport, Stun and Glitch and you're never really likely to have more than one Light in any serious, regular comp. I understand why they wanted to give all the recon equipment to Light. It's thematic and it gives them more team utility. It's just while you're limited to three gadgets and those other three are so good, Sonar Grenades and the tracking dart won't get picked a lot.

wise briar
#

Dude. Since the day The Finals launch. I have only received tracking from others less than 10 times since day 1. This is because there are so many other great equipments people rather use instead of darts. This is what im trying to say that it needs a little extra feature.

molten garnet
#

ive been tracked like 5 times

cinder hemlock
supple oracle
#

making it avaiable to all 3 would just not make sense...

wise briar
#

No. But, it shouldnt be removed from Mediums in the first place

supple oracle
#

i use tracking and sonar because sniper and grappling hook greatly benefits from this, since i'm constantely in a advantageous position to get a good look on the battlefield and shoot/track anyone

its all about choosing the tool for the right job

#

Tracking dart is fine and balanced for what it does, it just unfortunately is not fit for the majority of lights arsenals

wise briar
#

I dont use darts indoors. I use sonar indoors. Its more useful at an open area where you need to provide info for your whole team. However, i dont like how its removed from medium.

molten garnet
supple oracle
#

there you go

molten garnet
#

i feel like you could do more damage differently

supple oracle
#

what are you talking about?...

fleet brook
#

I generally don't like things that take away player agency or don't have counterplay

What is the counterplay for a stun light?

supple oracle
#

on top of being the most infuriating thing on the Receiving end even if others say its "Fine"

fleet brook
#

Like bruh I can't even do anything and then its "skill expressive"

sharp bloom
hot marsh
#

its the only thing that a light can do when a heavy is charging towards them

fleet brook
supple oracle
#

also dont forget when your team also does not stick together or do objectives

fleet brook
#

Also It's not useless especially if you're not comming and even if the light does notice two people turn around they'll usually run

#

Stick with your team

When you just spawn in and are trying to regroup with said team

wise briar
hot marsh
#

the stun gun punishes players for separating from their team. light absolutely needs this gadget to remain viable in the meta against heavies and mediums with much more health

fleet brook
supple oracle
#

yes, i wanted to play with the r.357 today, but i guess i can go fuck myself, just cant have any variety in my arsenal

fleet brook
hot marsh
fleet brook
#

Lights have tons of tools to fight mediums and heavies that don't feel terrible to play against

supple oracle
#

anyone who says light NEEDS Stun gun to be viable is inhaling so much copium lmao

fleet brook
#

Also the counterplay for anything in this game could be "stay with your team"

#

That's like saying

"Just shoot the aps turret "

#

Also it doesn't change the fact it still feels like cheeks to get hit with the stun gun

supple oracle
#

when said aps turret destroys projectiles through walls, "just shoot it lmao"

hot marsh
#

its actually crazy when people complain about the stun gun. if u dont want to get picked off use a good hipfire gun or stick to ur team. mediums and heavies have much more broken abilities to complain about

fleet brook
#

Also id trade a light for a heavy or medium any day in ranked if we're talking about life trading

sharp bloom
#

3/4 of the time i get stunned i either kill him hipfiring or my teammate kilsl him for me , complaining about stun gun is acc crazy its not even that good

fleet brook
#

Most things in this game feel good and again as a light player

Kill trading especially if done smartly is really easy

I'd trade a light for a medium in most scenarios in ranked

hot marsh
supple oracle
hot marsh
fleet brook
hot marsh
fleet brook
#

And if you can't punish without stun gun you suck

#

Shotgun + invis to punish heavies is extremely easy aim center mass hit two shots

hot marsh
fleet brook
#

Shotgun exist

hot marsh
fleet brook
#

If you want to tell other people just play a gun with good hip fire I can tell you run light double barrel

hot marsh
fleet brook
#

Are you saying you can't win a 1v1 with an unsuspecting target with lights shotgun?

#

At this point stun is just a crutch

small flicker
hot marsh
fleet brook
#

Also I will forever hold my sentiment taking away player agency in any shooter will always suck no matter how "balanced" it is

small flicker
# fleet brook Why

Too slow and literally cant even jump up the smallest of ledges, also i dont really like any weapons except hammer and flamethrower. Gadgets are decent ig, just not my thing

supple oracle
#

and light has the highest DPS in his arsenal, what are you crying about HP difference?

fleet brook
# hot marsh keep on inhaling that copium bud. no one uses light shotguns for a reason. stop ...

1 I play light the stun gun being strong is in my favor

2 I dislike stuns in any game I play they're generally cheeks to play against

3 when I'm on heavy in usually near my team and even then I'm not losing fights to the light it's just annoying and feels terrible to get stunned

4 sorry I don't feel like comming and sweating every game

5 you openly admit you can't get kills on light without stun gun meaning I'm better at light then you because I can punish positioning without a free kill button

6 lights shotgun isnt cheeks you have to get close and think with it and shooter games players dislike thinking I should know I used it to climb ranked

fleet brook
supple oracle
#

fair, not a fan of the pistol too

fleet brook
#

Also the shotgun two taps any class in the game

supple oracle
#

also not a fan of the double barrel...as a shotgun, really wished light had a non-double barrel shotgun

fleet brook
#

It's the best weapon if you can sneak up on an opponent and even if you get spotted it's ttk allows you time to kill + get out before they notice you just reload alot

supple oracle
#

a judge could work for light

fleet brook
#

Maybe my favorite shotgun is definitely the heavies

#

Good range good damage reliable destruction

supple oracle
#

i cant get around heavies 4-shot tube switch thing...and lately feels like im shooting bb's

#

probably a skill issue on my part

fleet brook
#

Oh not the drum fed one that one felt clunky to me

#

But imma try and get used to it just to widen my arsenal

fleet brook
supple oracle
#

i do feel lights could use a tiny bit of a health up like 10hp just so some weapons need 1 extra bullet to kill them, though i dont know how many weapons will be affected by that and it probably will make some weapons not deserving feel even worse against lights, so i re-frain from seriously suggesting this

icy sparrow
supple oracle
#

dont care (i did read it), i want my 2 charges C4 back, i never cared about RPG in the first place till they brought the nerf hammer to C4

supple oracle
#

i dont care about rpg buffs or nerf, i use it mainly for destruction anyway since C4 sucks

#

embark took variety away with the C4 charge nerf i used mainly for arena destruction

#

now i use RPG, cause why the hell should i use C4?

#

45s cooldown down to 30s dosent cut the 1 less charge

#

im dying on this hill and i will never NOT be mad about this change

icy sparrow
steady wave
#

in my opininoNobody likes getting stunned. And theres one effective way to counter it. Use them 12 gauges

supple oracle
icy sparrow
supple oracle
icy sparrow
supple oracle
#

my point has been made

icy sparrow
#

Hahahaha

fleet brook
steady wave
#

Read my comment on rpg on feedback

supple oracle
#

Read my comment on rpg on feedback

icy sparrow
fleet brook
#

Also if you're gonna nerf the RPGs damage give it a destruction buff

fleet brook
fleet brook
#

Medium has hitscan turret because they are designed around "building "/ altering the arena and it wouldn't make sense for another class to have it especially as a specialization

icy sparrow
fleet brook
fleet brook
icy sparrow
fleet brook
#

Personally I prefer to keep my rpg for destruction using it on a light I can two shit personally is a waste

fleet brook
#

Also heavies two shot lights using rpg on them is a massive waste unless it's a group of two enemies

#

Lights also aren't supposed to take on a confrontation with a heavy pretty much ever

supple oracle
#

not directly anyway, smart lights would only do so when they have the advantage

icy sparrow
fleet brook
fleet brook
icy sparrow
#

I can be resourceful with health regen time buff

supple oracle
#

@sturdy helm curious on what you feel the pyro nade is currently lacking in

DoT damage?,AoE?

fleet brook
#

Personally size

#

It just doesn't cover enough space

restive plover
#

Do pyro mines have a shorter arming time than explosive mines?

supple oracle
#

Nope, same arming time

restive plover
#

Huh.

supple oracle
#

i like pyro mines to not destroy the enviroment too much, plus a DoT field for area denial

restive plover
#

I was asking because yesterday I chucked a pair at a dude and his buddy behind a mesh shield and they seemed to go off almost immediately.

#

I guess one must have shot them.

robust token
#

glitch grenade

sturdy helm
supple oracle
#

well, aside fire countering goo and gas, as a offensive tool it can feel lacking

#

dont know what could be done for it

sturdy helm
#

i mostly see it used as a counter yea, maybe a second charge and bigger impact damage to reward accuracy with it

#

since fire DoT is mostly not effective but they probably don’t wanna tune that up cuz of the flame thrower

distant hawk
#

Deagle , when?

supple oracle
distant hawk
#

i would say heavy

supple oracle
#

Maybe something more exotic

fleet brook
#

Heavy is only class without a pistol option

restive plover
viscid depot
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has the m1887 been nerfed recently? it feels weaker than when i last used it

supple oracle
restive plover
viscid depot
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istfg it has

fleet brook
viscid depot
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its doing waaay less damage than it used to, at least not with the same accuracy

restive plover
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Hit registration got worse, so it might be that some pellets aren't connecting when they should.

supple oracle
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@sand monolith unfortunately my brain is too smooth to understand your joke...

sand monolith
supple oracle
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i never said double power?, i said 2 charges, are these words the same?...

restive plover
#

If you have two c4 you have double the power of one c4.

sand monolith
# fleet brook What's that?

Mines are very good with C4 because you can place a mine with the C4 for extra damage as well as having 1 more mine for defense somewhere else. You can also trigger any elemental mine from anywhere with C4. The real issue with C4 is that RPG and dome are too strong to give up so you can’t really run a good C4 build without throwing. Not because C4 is bad, but because RPG and Dome are too good.

fleet brook
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I use c4 for destruction

supple oracle
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bro wants me to use C4 as a budget mine

fleet brook
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Who uses it for damage?? I thought c4 was a destruction tool

supple oracle
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and i MADE IT CLEAR that i use C4 for arena destruction

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why the fuck would i use C4 as a budget mine, when i can use the EXPLOSIVE mine already for that, or better yet!, both PYRO AND EXPLOSIVE

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not to mention C4 deals 80% of its damage when prematurely exploding

sand monolith
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If you are only using C4 for half of its capabilities then no shit it’s gonna be bad.

#

C4 is great for AOE damage

supple oracle
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Dude just does not get it

sand monolith
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You want C4 to be buffed because you aren’t using it properly

supple oracle
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i am not using it for damage, i am using it for destruction