#đŁâweapons-gadgets
1 messages · Page 36 of 1
i mean not really iâm just putting a lot of thought behind a discord argument ab how u suck at fighting lights
iâm a tile guy how ab u?
Birthday yea we all get those our expectations are too high when weâre younger so yea
personal insults... showing immaturity
come on let's move on, no need for this
as a concrete laborer you got soft hands boy
I do granite work with my pops
No I donât expect anything it was bad because I was recovering from a spinal fusion surgery and I couldnât walk lmao I wanted to be with my family eating yk
stfu đđ you concrete guys are a different breed
Simon says, mind your own business
lmao once mud shows up its game time baby
LMAOO
last time i heard that one i fell of my dinosaurs
they donât get it
Thatâs crazy cs last time I check I didnât ask đ€·đœââïž
I do lawn care and power washing with my two brothers đ
get what?
Granite and concrete are two totally different things but pop off
hell yea bro itâs cool to see us young fellas in trades
I do everything Iâm Mexican I learn myself lmao, Iâve fixed toilets, cars, etc
yes they are completely different fields of work and different amount of physical labor lmao
Not gonna stay long though, joining my dadâs shipping business soon. Needs help as heâs getting old
Really? I wouldâve never guessed
if ur aruging about who is more immature then you just say this dumb shit just stfu
Yea that sucks
Fr
lol you mad?
nah its a public discord server im allowed to talk and i could care less about what other people think its discord you can never win an arguement
Also did you respond to me? You couldâve just kept quite no? But you wanted to get in that could be a sign of immaturity đ€·đœââïž
I am to lmaoo
for adding in lmao?
like i said public discord but you @dull creek you have a great day sweetheart!
Leaving already? Okay bye bye and yea Ik itâs public always pointing out the obvious
But you Seb, you *
LMAOOO I LOVE THIS GUY
Have a good day
you have a good day too Simon be safe
like i said its discord you can never win an argument so there is no point in arguing stupid
hope ur well!
But yet youâre still here
in arguing, stupid.*
I* hope youâre * well. *
point out the obvious
EL O EL
Day o dayyyy o daylights coming and me wanna go home
Youâre saying youâre leaving, youâre still here. Youâre saying arguing is pointless, still responding.
Von is getting worse, my house is gonna float away
Lmao noooo
1 step is fully under, about to be fully under too, I have two left to go
Itâs kinda peaceful tho
Damn thatâs a bad flood, make sure water doesnât get in the house. Personally i use towels and put them on the door creases to block water.
Mhmmm my favorite days are cloudy warm breezy days Ykwim wby?
Rain kinda stopped tho so I should be good
Hopefully
âmatureâ
Yea, use to get those a lot. I moved down to Alabama but I use to live in Oho
Youâre responding still
Ohio* sorry
I moved on, hop off my shrimp lil bro
You from Texas seb?
Oh I was born in Ohio and lived there for most of my life until we moved to Alabama, love the heat down here
we
White bread is better đ
đŠ
well white bread is better but yeah
it was already taken so i did whole grain bread
I still eat whole grain here and there dw youâre still liked but not loved
Lmao all jokes man, love the name
Bruh frog what are you typingđ
._.
Casting a spell or some shit
Ribbit ribbit croack croack
valid
Youâre making him nervous and shy
đȘ heâs scaring me with this message bruh
good gadget ideaâ add a hidden Teslaâ
Must be a great idea then if your writing allat, would love to hear it
stun gun but its a minigun
nahh you're fine, we should rather take the other convo to #đ„âoff-topic
Yes.
(jk)
Lmao
no thats ok, I was distracting yall, I'll post it when I gathered my thoughts
Alr, @dull creek you enjoying paradise pd or nah?
Iâm outside in the rain chilling rn lmao
Lol, sounds nice
But yea it was good, finna watch it when Iâm in lala land yanno
I live next to a park and that shit flooded too lmao
Damn, one time this park flooded so bad me and my dad fished in it and we caught smth lmao
Lmaoo thatâs crazy
Fr
Did yâall eat it or nah
Nah let it go
this is supposed to be about weapons and gadgets, not the outside 
I use gadgets in the real world does that count?
ooooh~ ur in trooouble!!!
Itâs all vons fault ban him
I was about to drop some fishing wisdom đ
Nuh uh
Lmao alright well ima head out anyways got some things to do around the house especially now that the rain is gone
Cya đ
Alright later @dull creek have a good day đ
HEUHEUHEUHEUHEUHEUHE
you dudes are wholesome, but do take it to #đ„âoff-topic next time pls 
You got it chief đ
ty, my dude â€ïž
Flaregun as a main weapon for the light? Or a gadget?
Pros for main weapon, ranged fire suppression from afar, maybe rip off tf2 and do more damage to those already on fire
Cons being lit on fire as well as stunned back to back now a possibility
I kinda like it as a gadget instead
It's a counter against cloaks
Pros as gadget, flare sword build is possible
The game needs powder kegs that are super sensitive to fire
could also pull another tf2 and apply a very shot slow effect, or very slight knockback, since flares are pretty big themselves. It would also set it apart from pyro granade a bit, and not just be a worse version of it
It doesn't need to seize your aim like the stun
u thinking it would do anything if u miss?
oh yeah def not, also not 'glitch' u ehter
yeah or more like a bullet, if u hit someone theyre set on fire, but if u miss it doesnt do anythging
or would it be an explosion?
it could be like a mini explosion barrel, it it hasnt suffert enough 'damage' it bounces off walls and spirals wherever. A direct hit would make it explode instantly. And it explodes after it traveled a certain distance
and a direct hit also stops your momentum, if we want that slow duration thing I mentioned earlier
Thoughts on a new medium gadget thats basically a combination of the tracking dart and motion sensor or sonar granade. It would stick to walls, but not people. This could also just be a tracking dart buff, but it might be too strong if every dart shot gets value. And the darts that dont hit players would have to have a shorter duration and not as frequent pulses.
Im unsure exacly what the gadget would look like, but a tought I had was that it could be some sort of crossbow or a slingshot with one ammo (?). It shoots a shot of goo that u can walk on, or a mini-goo u cant walk on, depending on how we feel about that. This goo would have a tracking device inside or on the outside of it.
If the goo thing is a good idea, shooting a player with it would trap them like normal goo, and emit one pulse before getting destoryed. The weapon would shoot a projectile like the goo gun, but only one. The pulse itself would be pretty large, larger than most other tracking gadgets but have a pretty short duration, pulsing maybe 2 or 3 times and getting destroyed after 3-5 seconds.
Every detection items was removed from medium, giving light more of an objective other than kill, which I like. But medium is a jack-of-all-trades kind of class so I'd like at least some tracking capabilities.
would be a great idea
can we hotfix the stun gun like out of existence please
an interesting change that doesnt make it too weak (imo) but also keeps it in the game, cuz I live the concept of it. Just dont apply the 'glitched' effect, as in force the hit target to only use their weapon. It could interupt the person, but doesnt lock you from interacting with stuff, and the slow would still be there.
also increase the cooldown?
i got 1650 n 8gb ram , ryzen 5 amd , game will run smooth?
Im unsure, not a big tech guy, try asking in #đ„âspawn-point or #âĄâthe-finals-chat. Its usually more active and ur question would fit better there as well
People are hardcore sleeping on the tracking dart. All it's going to take is one youtuber talking about it and people are going to jump on it
My first rank 6 when it was still on Mediums. It already fired refridgerators for darts and they buffed it anyways therefore l will abuse it until the day it gets toned down. But yes the value is insane đđ„
I agree, loved it on medium, but I dont play light often so I havent used it much this season.
wahts yall thoughts on the sa1216? def needs to be slighlty buffed imo
Tbh I feel like throwing dagger right click needs its windup speed lowered
this guy gets it
Ks23 buff
đđ
What does tracking dart do that's so good?
It's great at getting kills when paired with the riot shield
Riot shield is medium and tracking dart is light. What does it do currently that's so good?
i had a few noticable teammates that took advantage of the my Tracking darts
one light would literaly LOCK-IN to any tracked enemy i hit, and he always won...
the other was when i had 2 mgl-32 heavies on my team and whoever i tracked or sonar'd they would just shoot their grenades and no matter where the enemy was they would always hit them since they know the EXACT location, that was the most funny and fun interaction i had with the tracking dart
felt like playing fetch with 2 pitbulls
i just like tracking dart since i have been using sniper lately on light, and tracking dart helps alot to tell my team where the bad guys, especially when i'm a good position (that means in the open and far) to defend and a great direct view of the cashout to defend it when needed
I have a idea for a weapon for the light contestants
Good idea we should do this one
What is the best loadout for light?
The gun is The Excutioner from Bo2
whats that, black ops?
How long does the tracking dart last?
15 seconds
wtf is tfav1012
few hours
Holy crap
tracking dart my beloved
medium had too many good toys, i'm actually happy light got sonar and tracking now
light felt he dint had any gadgets that clicked with me
although heavy's motion sensor still needs some fucking love
tried pairing motion sensor with mgl-32, works for the first guy that you can shoot at the wall to hit him without needing LoS, but you destroy your own motion sensor...
so no point in doing that

can we reduce the visual recoil on the V9S and the LH1 for the light? probably the main set back from making them a viable weapon choice
lh1 is argueably the best light gun rn
agreed
𫥠
so how do i perform better w xp
wdym?
xp54
i mean why you asking how to perform better with xp in relation to me saying lh1 best light gun?
lh1 is only better if you are hitting headshots, xp still just as good as it
which is why i say argueably the best as it's either xp or lh1 that is the best light gun
It was buffed. They nerfed it a few updates ago. But I miss it so much đ„ș
it's still meta
For sure but you have to have a more coordinated team now imo. Less of a solo Q weapon than it was
it's still on heavy therefore making it still godly and a solo q weapon
it's only real weakness is another heavy ig
freezing cold take đ„¶ by that logic motion sensor is op
i'm talking weapons, the only bad heavy weapons are mgl and sledge
also even when using those weapons heavy still has mesh, dome and rpg
and even if a heavy was using motion sensor it's not gonna make the class worse in any way
nerf flamethrowers so that they dont go through shields that heavys can put down
That's one of the flamethrower's few strong points.
yeah the other strong point is it's fucked DOT đ like that melts me instantly
Or removable/additional scopes and iron sights for every weapon
Need white skin for Specializations #WhiteAsRice
I thought even with the dot it still had some of the lowest dps in the game.
idk i've heard it's glitched rn so it does way more than it really should be doing
Give Medium a gun that has aimbot and that can shoot through walls and doesn't need to reload
BEST COD EVER MADE
cap BO2 was the best
make the akm have no recoil and fcars scope
Ah, a beloved change to my MG32L, now my teammates arent going to kill me by accident anymore
and solo beggars got what they wanted, hopefully that keeps em quiet
please a impact genade would be awsome has less damage radiaus than frag but if you get hit dead on does 149 damage,
makes me think of a throwing knife or tomahawk but instead of explosion it just does dmg on impact or maybe does dmg through shields
I actually cannot believe there were no balance changes this update. is this the devs saying that they believe their game is balanced? At this point its frustrating how the game has been going on like this for months now.
so basically the same damage as frag but 10x easier to hit...?
kinda but lot smaller radius like 5metres or so.
5 meters is crazy
maybe more then idk
how big do you think the frag radius is??
is 5m lots?
5 m diameter maybe
how is xp earned for aps turret?
i think when it destroys a projectile
just use it
yeah I am using it a lot but Iâm not getting much xp for it..
every time you deploy it and whenever it destroys a projectile you get a little bit of xp. some gadgets just take longer to level up. there really isn't anything else you can do except keep using it frequently
those new weapon skins are. Not It ngl
rip barricade elevator
whic class needs a new weapon ?
a SMG for medium would be pretty cool or some type of AR for heavy
The FAMAS should have been the SMG for the Medium class, high fire rate, accurate, lower damage but rewards tracking with ttk to compete with fcar close range, we would see way more variety from on mediums
i mean it still can they just need to maybe buff the rate of fire or damage or maybe nerf fcar to make them equal
93r r trash
I know itâs been said already but they really need to nerf the heavyâs damage
I say buff Famas, although people complain now, weâll see a whole new issue pop up if we start lower the Fcar ttk.
This game is already HHM full-sending in higher ranked lobbies, if medium class doesnt have a way to beat out an overly aggressive heavy player, then the sweats will just switch to 350hp+Lewis Gun and walk down on anyone without fear unless theyâre also a heavy. Even though this isnât a 1v1 game, not every situation youâll have another person to shoot with you. We canât make mediums lose to heavies by default, at that point balance is out the window because why not pick heavy? heavy has powerful weapons & tools plus extra health. The only thing keeping them in check is the killing power other classes can enact on them for being too careless
Anyone know if the new patch change to projectiles allows rpg to pass through teammates?
I think heavy is in a good place in terms of damage. Although their ability to to delete people with headshots can make high skilled heavies feel like an extreme barrier to make it pass.
You say it way better than I do
So only lewis/m60 with headshots are the problem? Maybe a lower hs mult would fix that.
Well when Iâm getting shot by the m60 I normally have no complaints, but sometimes the lewis gun ( because it starts so accurate) can beam you for multiple headshots and delete your health in a way that seems off for someone with 350hp. In most situations youâll HAVE to get headshots on a heavy to kill them before they kill you, if they do the same youâll lose everytime. Now this makes sense, Iâm not too troubled by this factâ but could you imagine if we nerf FCAR damage, removing one of the heavy playerâs biggest threats? Youâll get Aped like itâs Apex Legends by HHM & HHH comps
I'd honestly be okay with heavy having less accurate weapons more suited for up close anyways. Maybe lewis should just have more spread
This would probably help a lot
Dont nerf Lewis again, the recoil is horrible enough.
Been playing this gun since open beta and dont wanna stop playing heavy due to the 100th heavy nerf đ
the lewis is still the best heavy weapon by a mile
and its the 2nd best gun in the game
1st is FCAR
Adding a vote to say that Healing Beams should be team colored like Mesh and Dome Shields.
And it has potential to be dope. Its unfortunate
Heavy's damage is fine, except on the auto weapons. Other heavy weapons are some degree of unreliable/situational so it feels fair, but the lewis gun and m60 should either be less accurate, have huge damage fall off, or do less damage overall l
To add to this, don't touch heavy until medium is in a better place. As of right now it's nice that medium isn't the only optimal choice
yeah the m60 is great. 20+ kills most games with it
in a 1 on 1 gunfight with a medium tho you die unless they miss like 5 shots in a row
its always close tho
I need to run the m60 again, I put it away after I unlocked the lewis gun close to launch
yeah i used to like the lewis gun a lot but ever since i started playing heavy again the m60 has been my bread and butter
The mag size too is crazy
anyone ever think that heavy has too much health?đ
In quick cash I run the new shotgun and the hammer as a backup, but it's hard to pass up the reliability of the auto guns in ranked
for the high dmg that they do yeah
like maybe just a tiny bit? as far as with the weapons we have to use against heavys
Right right
I think the health is fine everything but the LMGs lol. Like you kind of need the HP on the hammer and flamethrower, but it feels unfair at midrange sometimes
lik their abilities of shields and stuff suits them well as tanks but in most case tanks arent supposed to have most of the high dmg weapons
This specifically, this is why the fcar feels needed. When two heavies run down on you, the fcar is the only gun you have the chance of burning one down withâ in time to get away hopefully or at least trade. Ak would take a lot of headshots, which a good player wonât let you do easily
yeah. i think they were think of heavy players being big oafs not able to hit their shots as much and so needing a huge mag but i play heavy and get an insane combat score everytime. if damage was lower id still be able to shred some health so my team could finish
i like theyre health and the weapons like the hammer and the new shotguns... it matches the playsyle of a thank. I rlly think that the lmgs are just inapropriate for this class because it transform them from tank to one of the main fighters
I dont want to see nerfs, I want to see more weapons honestly, but for now some tuning to AKM & Famas, the need to have more of a purpose when most of the game is close range firefights
it also seems like as a light, even going against one heavy you never know whats going to happen. unless you have a stun gun and an m11 haha
Maybe they should make the LMGs highly inaccurate unless you're standing completely still? Like it's good at holding a position, but it's borderline useless if you aren't set up
Maybe heavyâs auto weapons should kill at the speed of AKM more than the FCAR, but keep damage over distance since theyâre LMGs
facts, but its hard to think about sometimes cause like, if you make certain weapons more viable to kill heavys, what are we gonna be able to do to lights yk
No, recoil nerfs feel awful. Honestly
yes and even when u stun, if they have lmgs they can still kill you before you can
i can see that
Yeah it's weird because the LMGs currently feel good to use, they're just too good in every situation
Like you MIGHT miss your shots on a melee light, but only if you're straight up panicking
thats an awesome idea
yeah some of the best guns + the highest health in the game, how could you not win most gunfights
Akm doesnt need more damage, but they NEED to get rid of that initial recoil jump. We all know the akm is more accurate in general, but those first few shots are what determine a fight, when FCAR gets his initial beam off & your trying to dodge and shoot, a good player will wrap u up nice & quick
Just let akm be accurate ol reliable & PLEASE give it back some range damage, let it beat the fcar reliably at mid (within reason). Let FCAR be mainly for close range and only poke at mid
facts. what do we think about a whole new weapon thats specifically more effective against heavies but not as effective agianst med/light? just a quick thought
That's creeping into rock paper scissors territory which generally doesn't feel good in shooters
true
For which class medium? The only way that would make sense is to have some with a very fast fire rate but loww damage. The trick is heavy has a huge hit box so tracking & beaming him will be super easyâ give it a competitive ttk. (Lights and medium have smaller hitboxes so dipping and dodging will drop the ttk of the weapon severely
i can see that
Would a high spread gun with low recoil accomplish that? It makes hitting a bigger hit box easier without explicitly being for that
The Famas should have been that , but for some reason they decided to make it a burst weaponâ & now because the Community complained so much about getting beamed from rooftops, the devs are cautious about making the Famas a heavy hitter
Just want to say WOMP WOMP dunno why just felt like it so deal with it haha
Famas is good and bad at what the FCAR should have been good and bad at
I agree but am not really a big fan off the famas I rather use the ak coz the recoil is a lot smoother than the fcar in my opinion
How's the hipfire on the famas and m93r
Well yes, because you have to keep things within reason. Do we want a situation where guns are doing different damage numbers based on your character?? Maybe way down the line after the game has an absurd weapon list where they need to overhaulâŠ.. but for now i donât think so. High ROF weapon with LOW damage per bullet, means youâre rewarded for tracking hard over an extended periodâ which will be hard to do on smaller targets that are dipping and dodging, giving you an indirect nerf against said targets
but when the gunfight starts you may be able to get a good beam on the head maybe
I think you should be able to boogie board the riot shield when sliding
youre right tho. weapon list may be too small for that rn
So an initial recoil similar to akm should be placed on this gun & give a real accurate initial recoil to akm
im all for that
Hopefully a dev sees 
but honestly a lot of times it seems as long as you outplay a heavy you should be good
How about a passive gadget that allows walljumps
but in a lot of situations if youre a med or light and you happen to waltz into a room with a heavy you just get swallowed hahah
oooo that sounds cool
for which class?
Trading a gadget spot for more mobility sounds nice
Probably light, maybe mediums and heavies can have a longer slide
Wall jumps would be awesome on light
Yea, heavy v heavy is a skill/gear battle. Most enjoyable 1v1s next to the Cloaked Light 1v1 (no thermal)
big facts
i meant med/light btw lol
my bad
Oh, yea lights have the chance to maybe run, but medium definitely have the chance to kill that straight up fight ( only if you have the FCAR). Itâs in the heaviest favor but he can be punished hard for being to cocky & not playing their shield/charge/goo properly
right cause against a medium in that type of situation, as long as i drop my dome sheild and weave in and out of it, the medium cant do shit
but wihtout doing that a lot of times ill die with like a two bullet difference
Yo! The amount of times Iâve dropped a heavy near death, chased them around the corner thinking I have time to make it inside the dome shieldâ- only to get de-leted đ edit: itâs a good strategy
Make heavy a team thing, i keep dying by solo heavys
Fr. i feel like a super soldier as a heavy. Charge,M60,RPG,Dome,Barricade
To be honest tho i think a flashbang makes a huge difference in a fight. Light/Med both have it
Every time I run flashbangs I wish I had smoke instead
I'm silver so it could just be a skill issue lmao
They already are the best team centered class, the thing is really good players can push movement and aim with such a powerful class that it can feel overwhelming. I think we just need another medium gun that can comfortably compete with a heavy
You can play heavy as a super medium basically & medium as a super light with Demat. Thing about heavy is once the skill difference is close , you feel that hitbox your lugging around and how easily people can line it up for a whole clip
Thats facts
I had an interesting idea for some gadget interactions. When floating in the zero gravity, I think if a player throws a goo grenade at you, you should get launched out of the zero gravity zone. Or any object hitting you like a chair or something. Grenades could work too but youâd take damage. The goo gun could be very good at this. Allowing you to help your teammates move in and out of it easier. Maybe if you got hit from below, you launch up. This could give a buff to goo grenade and goo gun and zero grav all at once
Like the goo hits you and you take its momentum and the goo stops. Almost like a cue ball hitting another pool ball
So basically anything wich is thrown at you just pushes you out of the range of the anti-gravity grenade?
anyway, I'm still not happy, that the MGL32's projectile doesn't explode on impact such as the Cl-40. And the low Gravity game event screws it up even more, making it incredibly hard to hit enemies wich are close.
MGl32 is already really bad close range
Thats why they should make the projectile hit on impact, not after a few bounces.
explode*
The Riod shield needs a buff..
2 great suggestions:
Able to crouch while blocking.
And able to be immune to flashbangs while being in cover.
Nah, just nerf sword instead.
fr sword just ignores mesh shield
Sword is more of a skilled players thing I'm more irritated by always being outgunned by the FCAR
nah sword users got Skill Issues
don't take it wrong, it's not hard to hold M2 and just chop down the enemy's head after 2 swings.
I feel like I'm playing duck hunt with the solid slug on heavy, blasting light out of the sky, id drop my wallet for a skin
Yeah not wrong at all but that's most of the weapons in the game between a sword player using evasive dash or the invisibility and dagger one shotting you in the back I'm just tired of turning a corner and getting melted 40 meters out from a team of mediums running FCAR heal guns aps turrets and turrets is what I seem to always come across the most if they don't have a heavy with the Lewis gun dome and mesh shield lights aren't ever really an issue depending on the game mode
At least the sword introduces creativity which is the best one can offer for me
Yes, I am terrible with it lol so I stay away pretty much anything melee unless I run heavy sniping has been fun lately
yeah ngl Fcar still isn't ballanced yet. They're complaining about the 20 round mag wich is already too much to kill a full health heavy.
I can't play anything but melee and anything unorthodox, I just can't stay with basic guns for too long, I love the gadgets and quirky weapons
have you tried the Sledgehammer goo gun combo?
Yes it's funny
We need some gimmicky but good weapons, the new heavy shotgun did a good job with that
I tell ya, when I goo enemies up in the air, I just feel sorry for them. one player actually gave up on coming after me, because I glued him to the air too many times.
Also, new heavy weapon reload animations and inspect animations when?
I swear medium has 90% of these
I want a melee weapon that has a long charge up but great reward, maybe one shorting a medium or somethin
I guess the dagger kinda does that
we got sledgehammer?
Sledge only one shot lights
but a chainsaw wouldn't be bad or a minigun, right?
Chainsaw would be sick, even if it was just a skin, or maybe you latch onto people and start a animation depending on the build ( heavy to light) and changes based on health, but can still be killed out of it
Imagine the Terror in the light players eyes. Just a big chunky dude with a mask Running at them for revenge against the sword. With a bloody chainsaw in their hands.
I still want to see one class literally throwing hands, brass knucles or boxing gloves
new skin for sledgehammer, bare fists?
Fr I wanna play heavy from tf2
new skin: a glass bottle for sledge
Chainsaw would be cool flavor wise, but functionally it wouldn't be different from the sledge in a meaningful way
Nah imagine a medium with these, he needs an alternate melee weapon, the same with heavy
Scottish Cyclops real?
We need a tf2 colab now I will be depressed until then
yep
well, we got the Heavy but not the skin : (
i would like a pump action shotgun for heavy that aint no slugs...
and a non-double barrel shotgun for light
Day one of asking for a tf2 collaboration
Valve would go on a sueing spree if Embark did a reference
Tf2 used to do a lot of collabs back in the day, sadly the game was abandoned by valve
now that I really think about it. Shouldn't embark give each class a new melee weapon, except lights (considering they already have 2)?
Could yall imagine the heavy with a BAR?
The thing could have a cool gimmick, that weapon had 2 fire modes, full auto and fuller auto
Spear on medium could be cool. M1 is a long range poke, M2 is a faster charge than charge n slam, but can't break walls
Wasn't soldier a collar with quake
Not a bar, how about a Fricking STOP sign?
Is time to stop!
I'm struggling to think of an alt melee on heavy, sledge kind of does everything you would want
Do Embark even check these chats? I mean surely they listen to the community but only on steam if I'm not mistaken.
Everything but having a Quick attack rate
M2 plus v is fairly quick
Tho the stun gun is a HUGE counter against sledge wich isn't fair.
Yeah getting stunned sucks for melee
Is a counter to almost anything tbf
Petition to Delete Stun Gun. Sign here:
I sign
The only thing I want deleted is the APS, it's so uninvolved to use and play against
Im surprised it hasn't been nerfed yet (ik they nerfed the range by 2 meters but that feel like a Hole in a net)
even if it would last only 1 second it's still OP.
Stun is borderline useless against a lot of light and medium guns, but fucks heavies pretty hard
The problem with that would be that every grenade launcher would lost its only hard counter
Being on the high ground is pretty good against grenades
And mediums if the light actually knows what its doing and gets far from him
yeah the CL-40 is already strong enugh, without the APS it would just shred
Idk man it's really lame not being able to use half of the gear in the game because somebody brought an APS
look, noone can name an FPS game with different guns wich is ballanced.
Probably shouldn't eat goo grenades, smoke grenades, portals, flashbangs, pyro grenades, and most carriables for a long time with like 15 charges
I usually just shoot the thing or throw a explosive barrel at it
It's not broken or anything it's just really lame
Well it's also annoying, that The goo gun's projectile also gets devoured by it. wich is just lame, since I'm trying to get near the enemy without them escaping.
It's just a fuck you don't be creative button
But honestly is the only reliable counter to nade spam
But the thing is a bit unreliable on where it draws the line from what is a projectile and what isn't, goo is a projectile but a giant barrel not?
nah, you can only have 3 gadgets and these teammates not even using them, what are they gonna do with more options? same thing, to forget about it
Is it just me, or grenades actually feel op now? each time I eat a grenade I am 1 shot by it.
specially if itâs light players
Also the fact that it destroy projectiles behind walls
Through walls pisses me off to no end
mp5 is easily the best, no true reason to use anything else in a competitive setting. LH1 does have good damage but it is beat out in nearly everything else by the mp5. visibility while shooting is one these setbacks that i would like to see a change in, in order to balance the weapons available for more variable playstyles
I think a good nerf would be giving it an actual fire rate, like half second window could allow some grenades to impact
You know what we need? New weapons wich we get between Season updates, not aferwards. it's lame to wait + 80 days just to get 3 weapons. But I get the point, that they also require time to even think of new ideas, and make it happen.
They could plan 6 and release 3 on launch and 3 mid season, the thing is it could lead to some poor testing and we could end with either useless weapons or weapons able to melt a heavy 2 times faster than a Fcar
Also it could lead to an oversaturation of weapons just like what happened to modern cod, hundreds of weapons and almost every single one feels the same
Well I'm still pissed, that lights have 2 melee weapons, while Medium and Heavy only got 1.
Guys what do we think about heavy getting a ball and chain
The problem would be making something different, all 4 melee weapons have something unique, but im 100% down for a chainsaw
I think chainsaw would be cool but what niche would it fill
Ball and chain could be a little longer range than sledge or maybe have aoe
I think a scorpion grab harpoon would be cool too
Fits heavy well, could have a long range for melee standars, maybe a really slow weapon but with a hit that would make a light just straight uo avoid CQB
I would love ti see heavy going full berserker with his hands, just make it a fast attack speed and maybe add a hook that makes heavy move fowar to close the distance, or make the hook push enemies
Ngl Nunchucks are a good idea aswell
The problem would be making a heavy attack for it
If spear provides some sorta charge that might be fun
Fix bayonets!!!!!
Trench map when
actually, how about a fricking Shovel?
They gonna add a spoon skin to the sledge hammer
And what is a spoon but a smaller shovel
Are they tho?
You havent seen the posible real leak? Is one of these skins that the community wanted for a long time
Embark be like: Get your fresh Spoon skin for Sledgehammer, just only 1100 Vbucks!
If it only has a charm and a sticker it would be 800
If they add a whole spoon man set then it could be 2200
btw, how can others see the Vote? it's pretty much up now.
We need it pinned, that could fix it.
I think everyone that is currently sending messages
I have a feeling, that we ain't getting a new melee weapon next season.
Who knows, you can only add so many ballistic weapons until it becomes repetitive
Like, it's only fair, that lights get 1 new gun, while Medium and Heavy gets a new Melee
What if heavy gets throwing bricks
YOooo, let the Man Cook
Like a heavy version of throwing knives
As a gadged "pocket sand"
if it was a bundle, it would also contain a sticker named 'GET BRICKED' or smt like that
Hahaha id get it just for that
Tbh I see it more as a grenade skin for some reason
I HAVE AN IDEA. How about a Construction worker Bundle? it would contain a full Construction worker set since there is a game modifier 'Under Construction'.
Unless they play with the fact that heavy is the class that can throw stuff further, like imagine getting sniped by a brick
I'd be pissed ngl.
I would laugh if it does enough damage to 1 shot a light with a headshot
That would Teach them a lesson.
Oh you taze me? *makes a fist size dent on his skull *
Oh, that's a skull fracture for sure! -Scout tf2
Buff stun gun
Make it have a 50% chance of tazing the user (for a day as a joke)
80% to die of heart-attack for user.
Tbh they should let the defibs do stun damage, it would cut back on the amount of revives you see from mediums and allow for a different playstyle
Also the disrespect
With the new Defib skin, it'd be like: 'Yo hold this for a second' 'whops'
If being killed by one could make someone rage quit imagine if it also could stun
They gotta act like the Helldivers devs "We made it so the defibs could stun opponents with their one use. Why? Because its hilarious obviously."
well, I mean you can kill an enemy with the Defib, but it doesn't deal that much damage.
We need a 'Shadow Wizzard Money Gang' bundle.
KS 23 could have a magic wand/staff skin it doesnt have ADS so it would make sense
Nukes as new gadget, maybe?
Right, I'll go get some darn rest. otherwise I'll be dead tomorrow. Peace out
They just got to allow non arena carriables to be nukes like trash bags and chairs
Yes
has anyone else noticed throwing knives require waaay more exp compared to other weapons
20k exp for yellow and 24k exp for blue
other weapons and gadgets have a set 9k exp for both
Add flare gun as a soft counter to cloaks
Like is it possible to do a slingshot movement tech with the jump pad and either a zip line or grapple hook?. Like I find my self really slow in gunfights and being able to move at breakneck speeds as a medium to piss off a light would be the highlight of my day honestly.
You can b-hop with the grapple if you hook the ground
Really? I know you could do it with the jump pad but not the grapple
Honestly I was hoping it could be more like titanfall 2' movement with the way the physics worked but oh well
Bind jump to down scroll and roll it when you get some momentum, if you timed it right you can get two bounces out of it before you go back to regular speed
Nice tip
You can do the same with sword and dash, its a little less consistent but the yield for distance is better
But with grapple you can hop with any weapon
Hmm interesting
https://youtu.be/q9qEsRnmn-M?si=pBqsHDxxGqGawNNm here's a short example of the sword hop
Wish I had the grapple footage I dont
Does stun gun deal any damage?
no
Would be crazy if heavy got a deployable turret that teammates can hop on and use, kinda like Tachanka's old ability from R6
Anyone else having trouble with the new defibrillator skin in game?
they gotta add lightsaber skin for the sword
thats dope
crossbow for light, greatbow for med and portible ballista for heavy
Minigun for heavy
what if they add like a claw gadget for heavy, similar to Roadhog's hook, where if you can land the claw on someone you can pull them towards you, I mean heavy is pretty slow and maybe a gadgets can accomodate for that
now were talking
that sounds like a cool idea, but I'm worried in practice that would be about as annoying as the stun gun
They need a repeater rifle for medium or heavy
well yeah they'd probably have a little bit of a bigger cooldown so that it is not as constant
4-Bore rifle, the largest shoulder-fired rifle you can shoot
elephant rifle for heavy
Elephant is nothing compared to the 4-bore
What if it pulled terrain towards you? Like a chunk of wall or support beam down.
if we want ridiculous big guns for heavy, the 4-bore is a prime option
blunderbuss for heavy
would rather have a meaty pump action :( (NOT A SLUG)
honestly a really good idea, would help with the heavies lack of movement and give them a chance to engage, but it would need to be at least a 15 second cooldown. it could also help with third parties and allow you a chance to pull somebody off the cashout. And to the guy below you, his point is valid. We dont really want anymore annoying skilless CC in The Finals. But if yall have ever played Roadhog, than you know that his hook is a skill shot and if you miss, tough luck. Not to mention it would have some decent travel time and a range of 20-25 meters. It would be a lot more skillfull than stun gun IMO.
what if they added a gadget kinda like the guardian from bo2
lowk good idea aswell, give it multipurpose so players arent always targeted
only thing is that the claw cannot have any aim assist, because then it'd have to decide whether to go for wall or a player when you're in rooms
well it would have to have some sort of system like that, because going for a player all for it to hit a wall because and break it because you werent on the same ping as them would be very unfun to play. It would need some sort of ping forgiveness at the very least.
They should add a ability for lights/medium to hack other peoples gadgets (mines, aps', turrets)
sombra all over againđ (not a bad idea though lowk)
whats a sombra
hacking does fit the game's digital themeing
one of the worst characters in all of gaming. she basically is a permanent invis hacker assassin with a 5 second ability lock hack and a "translocator" that allows her to go back to any part of the map.
SPAS 12? Would kinda fit the aesthetic of the game, plus its pump and semi auto so its embarks discretion to make it pump or semi
yucky
thats what i thought the slug shotgun would be. I love the idea of a spas in this game
missed opportunity
fr, who even asked for a shotgun with travel time anyways...
lol fr, this isnt tarkov, we didnt want the ks23
not a soul ever asked for that thing
YOO imagine an explosive crossbow? Kinda like in black ops
I mean given that we have a grenade launcher I dont see why not
Plus it'll take more skill to actually hit players and stick them
exactly
you guys think the devs even look at these chats
Also I love bow and arrows so like I'm definetly gonna vouch for that
def a hanzo main lmao
how did you know?
i could just tell
although i wouldnt know how do against being healed while the explosive arrow is stuck on to them
maybe it reduces heal intake a little bit
đŻ
OHH YEAH, kinda like bleeding out in last of us 2
you get hit with an arrow and it takes health off in increments until you take out the arrow
then again they cant overcomplicate the game too much, people already bitch enough as is. maybe it could work as an anti at the same time. gives the effect of not being able to be healed at all for X amount of seconds.
would aslo help counter the hard medium meta we have rnđ
This is what i say to them ^^
i mean if its and explosive arrow its gonna blow up on them after sticking for a few seconds
so valid lmao
They should make it for the heavy
But to simplify it, i think they should def make bow and arrow/crossbow a thing
yes, as long as there is a bow and arrow in some capacity im using it
It would be cool if they had like bleed damage if you get hit by one, but it wouldnt stack on
lmao imgaine just getting domed by three bows with stacking bleed, shit would be too funny
so you get hit by one, you need to pull it out, but youre hit by 2 (or more) you just need to take out the onethat initially hit you
YOO that would be hell
yeah I think heavy would probably be the best class to give it to
medium can work as well, just not lights, they dont need another sniper esque
i feel like medium would actually make the most sense, but they dont need any new weapons tbh
Oh yeah for sure, like an english long bow or crossbow
Ya I feel like they could do like two mint cross bows
Absolutely
I think also a minigun for the heavy class would make sense
I neeeeed them to either nerf or get rid of the turrets
it would definetly need a chargeup though
I mentioned it earlier but what if we got a deployable turret that you can use đ
Like tachanka's old ability
probably be a specialization
and given that its one you're manually sitting in probably give it to the heavy
heavy sits on it with two med pocketting the heavy đ
ofc it would need some limitations
a minigun specialization that you can place and your team can use sounds...reasonable
like rampart? sounds good to me
pairing it with the barricade will be a must have though
just make the barracades taller than the minigun, solves that real quick
baerricades are kind of short anyways
wouldnt mind the buff either way tbh
maybe a little bit taller
I also saw an idea where the minigun itself is a specialization
like an actual minigun weapon that you carry
of course you will not be able to reload it and it will have a cooldown in substitute of reloading
they also need to give it higher recoil so it's not a skilless specialization
then again if you equip it you're choosing it over specs like the mesh shield so you do have less protection when using it
Or you can shoot one thing of goo behind the barricade and prop the placed turret on that so you can shoot over the barricade
i mean then again the barricades are not invincible and can be destroyed pretty easily if you shoot it enough times
yeah very true
so even if you do play minigun barricade that won't last very long if they are continuosly shooting at the barricade
Would the minigun work as a cool down or have limited capacity until reload?
What if heavy got a grapple hook đ
for movement lol
heavy shouldnt have good movement
booooo
all classes should have weaknesses thats like saying give light a gadget that gives it a 150hp shield
Nice guys finish last
Thats why il'll treat you like trash
womp womp
its not what i really want to do
but you only date bad guys, so ill give it my best try to treat you the way you want me to
I LOVE LIGHTS ON MY TEAM, THEY ALWAYS DIE WITHOUT DOING ANYTHING TO HELP THE TEAM
LOVE SNIPER LIGHTS EVEN MORE, CAUSE THEY NEVER DO JACK SHIT TO HELP
^common light teammate
Depends on what you're going on.
if it's plat, politely to get their scrawny asses on top of the crane and lock that plat down
cashout? I agree. Sword lights are probably the sweatiest players and all they do is use a gimmick tbh.
Learning how to aim as light is like being handed the thunderbolt of Zeus and the sandals of Hermes.
what does that even mean
aimlabs that's what I mean
lool
why sniper is a free base weapon for light is beyond me
new players can't do shit with it
and isn't it like the only free weapon iirc?
or am I just mentally cooked.
M11 and Sniper are base weapons for light/new players
yeah..
and heavy gets sledge. medium gets just the akm and errrrrrrr
Shield
Two of the classes come free with melee weapons
maybe instead of a gadget they should make the claw a spec
that wouldn't go over so well if you think about it in technicality.
giving players the ability of not just the best possible stealth but also combine it with the high momentum build-up of grapple?..
yeah, nah. Light would be impossible to catch after a hit and run.
Sure, It'd be fun to play!
but against? Good fucking luck lmao
the claw would be a spec for heavys
are you okay?
I'm genuinely dumbfounded at what you're saying right now.
how would a claw give someone stealth
The claw isn't stealth, the claw is manuverability.
so from what I'm gathering pretty much here
is that you want every class to be able to grapple right.
I'm baked okay
my bad champ
I honestly thought you were referring to light
nah that'd be fucked
really would be. reading up yeah.
a light being able to just tear apart walls sounds honestly horrifying.
besides it wouldn't make much sense of how a 5 foot 1 can take down walls with their raw strength
I honestly think they're much shorter than 5'1.
but I mean it's like. A video game world. so like the parameters of strength probably wouldn't exactly be like irl unless in-lore the contestants are all given certain strength parameters
I mean if someone the size of the heavy IRL tried to I dunno.
leap and break a ceiling?
I'd expect a chunky hospital bill
its not really based on real life, its just how the game presents lights, the light class are quick and can do high amounts of damage, and heavys are slow but they do more environmental damage and have more hp, giving lights an ability to break down walls easily just wouldn't make sense fundementally for this game
just had 1 match where 2 enemy teams and mine just engaged in a deathmatch, while the 4th team just got 2 cashouts for free
CAUSE THE OTHER 2 ENEMY TEAMS WOULDN'T GET OFF OUR D***
BUFF THE MGL32
yeah I've been in games where me and my friends are sitting there with a 22k cashout and no one shows up because they're contesting the cashout being contested by everyone else
can we all agree that the MGL32 needs to be either buffed or removed in the next update?
pft
I mean maybe it could use some changes to make it better
at least now you can shoot the nades through teammates so that they dont body block your shots
it wasn't even 3 teams in 1 cashout, it was just bloody team deatchmatch cause the lights wouldn't fuck off
my team couldn't even do a cashbox because they were just so annoyingly persistent, does not help my mates were always dying alone instead of sticking together
from what I can tell they've basically given up on balance changes
real shit
whats so bad about MGL32?
its shit
It's decent for spamming out an area and being annoying but you can't really use it to defend yourself. If someone closes the gap it's joever.
the glaring weakness that its weak when someone is in your face?, yeah, i think thats what makes it balanced
besides, sometimes you can fire at angles to detonate at close range if the map gods bless you
like shooting at a roof so the grenade bounces off to the floor and explode on that light almost hugging you
i had killed sword lights that got too cocky but i have the knoweldge of simple geometry, even if the self-damage ends up killing me and the light on the process...
better him and me dying than him killing me and surviving
I mean in a game like this being weak in close quarters is really really bad given how objectives work. People get in your face a lot, especially as heavy who has no movement options besides anti grav.
Anti-grav ain't the only movement option?, Goo gun is his best movement option, creating walls to cilmb and bridges is one hell of a thing you can do with it
well, its an extra when you consider its supposed to patch up holes
i do use Charge N Slam to once in a while kill enemies that are too close to me and i have no way to have a grenade bounce off a wall to my enemy
used to use the goo gun before, but my grenades would just blow all the work i would do in a short breath...
mgl32 having its glaring weakness being almost unusable at close range is honestly fine, i don't have a problem with it
though i do wish it could detonate on proximity with an alternate fire to damage players that are too vertical and only detonate on proximity after +30 meters
Roof players in this occassion
now that is a situation i literaly can't do anything since the grenade does not detonate on impact, and the fuse timer takes gorillion years to explode
aside from the awkard angle to try and hit them
and i'm not sure what you mean by "given how objectives work", don't we sometimes camp above the cashbox to defend it?, its not like we HAVE to be in the same room as the cashbox
i do this all the time when i play sniper light, i create a LoS towards the cashbox with breach charge in order to defend it from elswhere
not foolproof though, not every cashbox can be defendable with just 1 charge of breach charge
imagine thinking you're gonna enjoy a round of cashout but for half the match all you see is a white screen
flashbang gamiung
Does it happen to anyone else that their weapons don't reload and they can't cast any skills or gadgets?
does almost nothing to help with combat
But I feel like the movement capability that it gives is really good
You can enter and leave engagements very quickly
so can dash which has 3 charges and is more useful
I feel like dash doesn't have enough distance to it to make up for it
Idk i really like the grapple I feel like there isn't anything wrong with it
grapple has a bad cooldown for what does
you have no way to survive in a fight with grapple
I am able to use it to throw off the enemy's aim
I feel like it does that at the very least
Please add bow and arrow for light! Would fit so well for them
SR-84 is a melee weapon....hmmmm
????
on the right side...it says melee weapon
Oh wtf it does.
That's crazy.. lol.
long range melees to yo face
lol i guess so
thats the nerf to the sniper: it counts now to melee
at least they register when they hit
on the death screen, can we get the name of the gun along with the icon?
Does anyone know how to complete the pro circuit challenge where you âhave to deal 250k structural damage using contestant equipment â?
There are so many useless gadgets in the game that need a buff, like data reshaper or motion sensor.
Why dont the quick melees do 50 when hit from behind? Why does it so 30?
quickmelee does 40 no matter what
yesss i also need help with this
cause lights dont seem to care about vertical mobility
i am able to pickup dead teammates and grapple away without much issue even if the dead teammate is in the open, so long theres a something that i can grapple vertically, like the roof of a house, then revive my dead mate there
many times i had teammates die in the worst possible location, but the grappling hook allows me to swoop in and pick em up and be gone without worry of the enemies following me, unless it was a very persistent medium with mobility gadgets, had only 1 of em like that
also, sniper lights NOT USNG the grappling hook are such a liability
Sniper relies so much on good positioning and taking advantage of the weapons strenght, why the fuck i see sniper lights with dash and invisibility?!
gateway
gateway does not replace grapple
and enemies can follow you through it
though if you pair gateway with grapple, you do allow your teammates to reach places much more easier, like suspended structures where all of its "ropes" have been destroyed
not really a gadget i run on sniper grapple
i have that 4th slot for breaching charge
no the point is gateway makes grapple kinda irrelavnt for vertical movement
It does not?, gateway cooldown is very long, compared to grapple, grapple is much shorter
and gateway has distance limit
you aren't going to need it that often and dash can cover most of the need to travel between rofftops
if you feel like you dont need it thats fine, but for a sniper light grapple is your best friend for reaching high places and getting around to the next advantage point
gateway just recovers too slow
besides, i already have tracking dart & sonar grenade & breach charge
you get up high once and can use dash to get to the rest of the places though and dash allows close combat if required
i aint using sniper for close combat though...
and what if you fall off to the ground and want to get back up again?, gateway cooldown is too long
if you are falling to the ground that quickly get better
actually, better leave grapple slept, the less lights using it, the less lights pursuing me when i grapple away
grapple isn't slept, it's just shit with the other options existing
if you have no argument you dont need to say anything
you have your preferences i have mine, but to say gateway invalidates grapple is nonsensical, its all about having the right tool for what you need
and in my sniper light its very much required
if you wanna talk about shit gadgets or weapons, then just look at poor old Knife...
Gateway is too limited, its best use is for carrying cashout to station the fastest while the box is loading
knife is shit because of the game not working correctly
Thats what actually carried us heavy in a ranked tourney that we ultimately won
uh, you mean grapple or gateway?
my friggin connection keeps cutting off
gateway, i throw one in the air and it doesnt exactly reach the roof where I want to land
ah okay, sorry, was just confused for a bit
depends on the roof but most of the time jumping fixes that problem
you mean jumping as you get in the gateway or trying to climb the edge?
i mean jumping before throwing it
Hey guys, what do I exactly need to do to complete "Deal 250000 structural damage using contestant equipment or loadouts" contract? Tried using charge, sledgie and rpg destroying shit up but it didn't go up. Am I doing something wrong?
I don't think this is working correctly I've tried the same methods
Huh, had the same thoughts for the moment. Hope they notice it and make a quick fix
If I remember correctly, the regular version of this contract sounds like this: "Deal <num> of structural damage to the arena"
Might be the problem with the description which is causing it
maybe it means deal 25000 structural damage to other contestants? as in like crush a team by blowing up a house
@compact path you can turn off crossplay in game options
unless Console players dont have that option, which i dont know
is it viable for ranked to run something off meta like revolver or would i be better off only using like fcar or ak?
If you turn off cross-platform it hits Playstation too, PC are the problem children
Ah, i see what you mean
you mean turn off matchmaking with pc players, but still matchmake between xbox and playstation
yeah, i agree with that
Honestly it's vile, if I see a light sniper who isn't trash it's just sus, and every time I see a medium popping off with an fcar they're either tweaking their settings on a high end system or just bought some cheap cheats from China and go wild
Like at this point when I'm not coordinating with the boys I don't play cross-platform just because it's too much of a gamble. I can't imagine how it is in ranked. It feels like all my matches have been worse ever since the change
OH HELL NO
I JUST SAW THE CHALLENGE FOR USING MARKSMAN RIFLE AND PISTOLS
great, more useless sniper lights on my team...cant wait to get back home and just play with these useless dogs
Ruble doesn't do any damage so I don't think so
@shell sonnet i dont remember throwing knifes being affected by APS...no, this has to be a joke, i dont want to believe APS destroys throwing knifes
Ive been told it does
Never used em so it may be false but why should it be
they don't get affected
How sure are you?
i'm a tk main, finch is a tk main, gressil has been using them recently, i'm 100% sure, i also play powershify a lot so aps central
i can destroy aps with tk so aps doesn't affect them
Changed it
Still kinda sucks for the other 2 though
eh cl kinda deserves it for how brainrot easy it is
Not entirely wrong tbf
Is it ok though for both the weapon and its counter to be that easy?
Would be unfair to require skill to combat a "no skill" weapon
But at best both would require some form of skill
i saw someone have a cool idea of aps having a certain amount of shots then reloads
idk i'd hate cl 40 less if i wasn't a light main
APS needs an overhaul for sure, at the minimum it shouldn't work through walls
well almost everything in this game works through walls
I remember the gas mask you could equip in Hardline to negate that lol good times
Someone also suggested something like overheat
Throwing grenades is slow
Both cl-40 and mgl32 fire fast
So if 2 shots hit the aps in about the time it takes either to fire 2 shots it overheats and stops working for a while
Could also introdice a skilled counter for teams, by throwing 2 nades into it at once
That game introduced me to run the jewels, good music, good maps
never was able to play that game in brazil cause we also had a company called hardline that went to court because of the name, fucking despise that company
Got a lot of people into Death Grips for sure
Advantages would be that it still destroys an infinite amount of projectiles
With no fancy ammo mechanic
They even had fire masks to stop fire damage which didnât make sense but who cares
Also make glitch grenades explode on impact not on delay
I need it to detonate now thatâs why I threw it
Thing is
Specilizations and gadgets are often a big part of team fights
If it instantly hit on impact it could lead to very unsatisfying losses
This way you can at least try to run
(No reason against it for smokes though)
smokes has way too long of a cooldown its 45 second per smoke
At least shave off a bit of the delay, plenty can just run from it
Heavyâs need more mobility, so I think the rpgâs damage should be nerfed a bit, make heavies resist the damage, and make it recharge faster. Then just add rocket jumping
Is goo gun not enough mobility for you?!
Goovement is hard
"goovement", im using that now
And Iâm to lazy to learn it
I think recon senses should be added back but with a nerf
No
And how are people gonna get the career/level up rewards for stuff that gets removed
I was so closed to getting the charm but then it went
file a complaint to embark
Yeah, same about even stuff
Is that ever coming back?
And does that mean the charm for lv5 is gonna be one of the rarest items
Maybe heavies should get a big jump like King Kong with charge and slam
The salty part of me wants snipers to be nerfed, too many times you just have Lights in the back playing whack a mole whole Iâm getting beat up on the payload
But itâs also great to snipe turrets and trophy systems
i know that feeling
atleast im that sniper light that ACTUALLY PLAYS BY THE OBJECTIVE AND HELPS THE TEAM
Lights with a sniper in power shift are one of the most annoying things in the game
The chosen one
Like bro you missed 5 shots in a row just pick an smg and help me on the point
Youâre not Him
worse is when that sniper light uses anything but grapple hook, so he cant acess the highest advantage point in an instant or just an advantage point without taking too long
like, its suspended structures and YOURE NOT going into the CRANE?
Then you have snipers that actually hit and aim at good targets on the point like those damn trophy systems, those I can respect. PTFO just like in the battlefield days
@upbeat steppe can't react in #đâgame-feedback channel
but a pirate ship would actually be fuckin awsome
anyone else think that mediums should get the sniper?
Thanks
NO
bro..
No
Keep it to 1 sniper, i dont need more snipers in this game
I mean give it to mediums and take it from lights
No, but what about the M4 tho? I feel like itâs too much for light, or maybe I just suck with it
feels weird on a light class and id love mediums to have a long range option
I think they need to change the sniper completely and make it a heavy sniper like gun so it can do decent amounts of damage
3 shots btw
no, does not make sense
Lights have the best on-demand mobility (Grapple being the best for sniper) NOT COUNTING INVIS
okay, i might be exagerating on the "Best" mobility options
agreed
sniper feels so unsatisfying, i wish headshots were insta kills but i guess a heavy sniper obviously isnt good for light class
Also the small health bar gets rid of em fast last thing I want is a medium healt guy running around just fine
May i present you the 4-Bore rifle
Image collab skins not as much as fortnite as I feel like fortnite has lost its brand but a few iconic collabs but nothing too out there maybe just iconic movies / games
Imagine*
I think the random wackiness of the outfits is neat enough
tetris collab?
imagine if instead of meteor strikes it was tetris blocks
fuck yeah
i hate how i need to be level 8 to show embeds..i have a perfect gif to show the power of the 4-Bore
true, the finals has its own aesthetic as well that should be preserved
Galactica / pacman are sort of cameo in that one event
space invaders too
whats that
What about a sight in heavyâs lmgs that arenât just iron sights?
2 bore,double barrel
also a good option
cant load it cos my signals trash lol. what kinda gun is it?
hmm...i can tell you its bullet is bigger than the 50.cal
its the closest thing you can have to "Shoulder fired artillery"
double barrel shotty?
nah, its a rifle
heavy could do with one
the finals is game set in a vr world, we should just get one
if you'r signal gets better, try searching on youtube "Kentucky ballistic" 4-Bore breakdown if you want the short version
otherwise, dude has done so many videos on the 4-Bore vs zombified torso, body armor AND torso, bulletproof glass and such
i only like to play heavy with MGL32, the other guns dont really fit me
I play it when weâre getting stomped on the payload and need shields
Iâm more of a medium cuz I like to switch from heals and damage
`they should add a tactical bow and arrow for the medium class
fair. melee options are fun for me too.
with red dot
Kudos on them for making the sword a Calvary saber, not only are sabers slept on but we have enough Katanas in media
i wish i could use heavy melee without feeling helpless, but that would require a team that actually helps you in firefights...
That reminds me, frag grenades on melee is (in my opinion) a requirement
what about crossbow
I wish the game would let you just toss one grenade and bring you back to your gun, instead of prepping the next one. You know what I mean?
It would be cool to see a gas mask gadget worked into the game
Eh, unless it worked against fire too, it would still be too situational
i guess
bring up the revolver
@stiff eagle you did not just said to remove the mesh shield specialization just because dome shield exists...
maybe it could be a hazard suit that would lessen fire damage
dome shield does not even last for 3 seconds under fire
and block out gas
which can be fixed, they overnerfed it
i prefer a stronger dome shield over mesh spam
what is wrong with mesh anyways?
its way too strong
its a specialization?, of course it has to be strong
i dont like how mesh people can just run up to you and blast you from behind the shield
??? have you looked at the other classes
Have you ever thought of going behind the shield
well you can just run up in front of it an kill them
how many heavies where they pull up the mesh shield and slowly backaway with a sliver of health, only to be rushed and die by a melee attack
yeah try going behind the shield if 2 heavies spam it while 3 mediums place their aps and defend near attackers in power shift
well i dont play power shift, but that does not sound a reasonable reason to REMOVE mesh shield, but rework APS because it will EAT THE GLITCH GRENADES
atm heavies are just overpowered, unbalanced, and the reason why people leave the game
Grapples really good, so is invis and dash is pretty great too, demat is literally wallhacks, heal beam is great. Turret is a good special. Charge and slam is a good one too, and the goo gun has goovment along with its normal utility. So why can mesh shield be hoot to?
heavies are tanks and do as much if not more damage than mediums, heavies have 3 defensive items, one of them the mesh shield. which recharges fast and tanks even more
whenever i wanna warm wins i just play heavy cause i just win with it anytime
I fail to see how charge and slam is defensive but on
i dont see the problem, a heavy that choose to be a fortress needs to be punished for doing so?, if he has all 3 defensive tools, then he also has almost to none offensive tools
barricade and dome?
Oh I thought you were talking about specials
goo gun is also defensive, but its also a VERY GOOD tool
but of course, fire conpletely nullifie your hard work :(
đŠ
honestly i hate goo can act as a pseudo stun gun, that shit needs to be gone from being a thing
just make goo guns goo bounce off players
well, i hate that heavy is abusable given its much stronger in every aspect compared to other classes
It is annoying tbh, especially when you throw a goo nade and get stuck
i hope youre not ignoring the F-CAR
the fcar is a silly attempt to balance heavies, which sucks
No, not in movement, not in healing capacity
you can even exploit the fcar by setting zoom sens higher to remove recoil
Yeah so why arenât mediums op in your mind?
and cloak should have an activation timer cause its being spammed too much
THE FCAR IS A HEAVY COUNTER NOW?!, WHAT ARE THESE MENTAL GYMNASTICS
the fcar is the only weapon that can be used for medium vs heavy
My hot take is this is the one game the bruiser archetype isn't objectively hot shit and that makes me come back to the game
its NOT?!, your hate towards heavy is clearly making you biased!
cause mediums arent good, they have enough limitations, its kust the fcar thats a bit too accurate for its damage output
im a heavy player
I cant trust what this guy says anymore
Mediums are objectively the best class right now, with the defib, fscar, heal beam etc
mediums were op when recon was a thing. and yeah defib is strong. but heal got nerfed so hard its not that good anymore
Recon was not that good, and it was replaced with something by better
I was gone for like ten minutes, what is going on lmao
Recon was literally cheats as a mechanic, and had no counter whatsoever, good ridance
also, lewis is literally an akm but buffed. its recoil can be easily dealt with aswell. why again does a tank do as much damage as medium? its busted
i do agree on lewis damage
lewis is the easy way to achieve 20-30 kills in short time
especially if you use barricade
eveything else youre saying is over the top and ill refrain from saying anything until further notice
good, agree to disagree
i got many people agreeing with my pov.
also if you havent played powershift that much, please do, like for a day or two
i dont play powershift because of the shitty things i hear from it, snipers and jumping CL-40 mediums
the snipers are noise but not the main issue
i dont want to get unecessarely angry playing that, thank you very much
because the tank doesnt get instakilled by another medium or light
its the aps + heavy barricade + dome shield + mesh shield spam on the platfoem
powershifts great
@stiff eagle what rank are you
the model is amazing
@edgy shard NO, DONT BRING THAT ANTI-CHEAT AND DONT EVER SPEAK OF IT AGAIN
we need something, too many cheater in this game
THAT ANTI-CHEAT IS NOT IT
use whatever other garbage anti-cheat but THAT one is a line you dont fuckin cross
Heavy isn't a "tank'' heavy is heavy. By this logic the medium should be only support and light should be the only class that has good dps
Don't bring your overwatchisms into this game roles don't need to be stiff
What about a special type of launcher that you fill with canisters, maybe up to six to ten stored away and be dished out at will rapid fire or tap out one by one
Used by heavy or medium
Imagine just popping a red canister cache and scooping them all up with the reload key
Seems cheap but situational
Imagine, if you will, a 125 player damage ks23.
Will I still be able to receive the challenger circuit completion reward? I canât see the reward anymore only the pro circuit
what does bringin the ks damage by 5 will do
oh right, i forgot its damage was nerfed to 100
Clown emoji.
"Nama Tama's Strongest Soldier"
Indeed that is my name.
I'd hide
Okay?
Whats the best weapon for heavy this season?
Arguably, the Lewis gun still.
Skill issue fr
what movement are you talking about in the #đâgame-feedback ?
heavy has goo gun as his supreme movement option, and arguably zero-field as a "movement"
I was saying heavy doesnât have much movement but that his health makes up for that. Plus Iâd rather take heavy shield over anything else (obviously game mode changes that) but in something like bank it id rather be a light or medium anyway so
fair enough
How will tiny people feel represented
My dream
As a person who plays light I could agree with people who chose the removal votes
How will we be able to see with no lights?
Rely on hearing
Thermal vi- ohâŠlight would be goneâŠthat wouldnât help
Whats best combo for healer medium?
Fcar cl40 or akm, Defib pyro/gas/goo nade and zip line or jump pad
What about APM?
Why does it seem that the balance gets less attention every patch? I just really want to see people running different guns for once I am begging for more balance
Just want to use a weapon and feel like Iâm not gonna get out dps 3 - 1
Its fcar xp-45 and for heavy it goes either way Lewis or m60 and both are pretty mid
Aps turret could also be used in place of zipline or jump pad
Iâm worried they are gonna make a power vacuum
and what would be like most op class right now? I feel lights can destroy all!
Yes
I feel like if a light flanks it will kill everyone
Lights only win fights if they get the element of surprise. Heavy is the easiest to play, but I think medium is currently the best.
YES THIS!
When a light flanks that also leaves their team open to a quick death because there are only two of them
yeah but medium lacks guns, u can play like 3 guns or ur just not meta
so would u say Heavy Med Med would be best combo?
Yes but the scar is currently the best weapon in the game. 1887 is no slouch either.
But the others could use some love, I agree.
I really enjoy playing light, and I think it's the most fun class, but if you don't know what you're doing it can really hurt your team
i just want a 2 hit magnum xD
Stun gun should probably be removed also because you know, getting a free kill isn't very fair at all
well im unlucky with stun guns, i always stun people with either fire blaster, or they just turn nicely and kill me xD
Stun is fine where it is.
im bad light btw.... xD
Stun them when they are turned around and they canât turn to hit you
Then just Lamar them
Yes you can? You turn just fine while stunned.
It's somewhat balanced, but It has got to be the most annoying thing ever to play against
idk they are just amazing at seeing me invis
They upped the iniv shimmer