#endgame-lounge
337195 messages · Page 516 of 338
if there’s a part where you can’t hit the boss, then you develop a plan for it
so you can hit it
Erm. I guess I mean I don't have to pull out Excell sheets and rotational mapping.
sounds like wow, so prolly not
you don’t need to do that lol
Oh. I could be just over thinking it completely
half the time i'm figuring out how to not die before hitting the boss, and thats just EX
you just make mental notes of what you need to do at certain points
for DIA EX i had to do a lot of adjusting on my MCH rotations
just like how you do with healing
OK, so not too different than what I did on astro.
both are casters, so yeah, decent similarites
Well. Time to get it to 80 and get some fancy augmented gear
its mostly the dumb side jump knockback on DIA EX that gets me. wonder if its better to immune the first and stay alive longer, or the second and stay alive for more mechanics
Generally using kb immunity is the best choice unless you need knock back into a mechanic
cant use on both though
though i tend to panic more after being pushed off the first one. just panic in general P2 XD
I used to panic in P2, now I can;t remember hands in P3
the cross- spread-hands during heat blast is rough
though i think the P2 panic now is that my first time learning it had 2 people that knew exactly where to stand for those, so without that, panic sets in more easily
oh for sure
i don't do PF without someone calling for me, im still new to mmos so i augment my weakness with smart players
and it always seemed they were moving last second my last PF so i got knocked off even more
hitting 17k on MCH feels good tho
i think ruby and emerald spoiled me having split phases XD
get used to it
EM EX swords can eat my ass
it's the only hard part of diamond ex
I haven't done diamond ex yet but I heard it's fun
So like any other extreme. Or savage.
any content
SoS and Emerald came to me easy enough. memoria didn't without callouts to get used to it, never cleared until echo. diamond isn't in P2. Most of the rest is fine, just if healers don't survive to meteors after P2, it's hard to finish.
kill boss before towers 4Head
I had a whm refuse to use a dps skill in a diamond party today...... they wouldn’t even use blood lily bc “what if the tank is gonna die”
good to see they put the safety of the run above their own parse
Tanks spontaneously combust
Diamond Weapon is very easy for an Extreme. But it is very fun. Any fight that you interact with the arena is fun on my book (E4S for example)
There's always sac strat :)
But why do that just learn your numbers lol
I do
Others not so much. But I mean I die all the time in DR chess
Until vynil hit me with knowledge on the fight
is there a pf in crystal that does macro
or is it literally nonexistent
Macroes are unpopular in NA/EU servers
NA especially
i thought EU uses them?
they're pretty popular in EU
tried to prog with my alt but it felt chaotic and ass
so was wondering if such pf comes up sometimes

idk emerald seems like a fairly easy EX. at this point i'd probably put it easiest weapon, diamond hardest, ruby in between because its just frontloaded and people don't survive to even get echo in ruby XD buuuut thats just me. if memoria wasn't 70+% scripted it'd probably top my chart.
when the tier unlocks in like june ish, we can farm chests as much we like right?
for e9s-e12s
yea
Are there world bosses that drop endgame viable loot in the game?
Don't know anything about meta yet, but I'd like to know if world bosses are a worthwhile activity later on
World boss are known as hunts in ffxiv. They spawn periodically and some of the S ranks have weird spawn conditions like rain twice in a row or have 30 people die in 30 minutes.
They mostly drop currency which you can accumulate and turn it for upgrade mats for your BiS gear.
That said. Hunts are not mandatory just an alternate way to get upgrade mats.
There's nothing akin to wow's world bosses in 14
where you do it every week to potentially get a piece of loot
Okay thank you 🙂
Im struggling to up my item level post shb what are some ways you guys would suggest to get better gear?
well you can buy the newest crafter get which is ilvl 510 and trade them in in eulmore to transform them into 520 gear
is that available in any of the big cities?
and does that also apply to combat classes?
To help clarify; crafters can make gear at ilvl 510, entire sets. This is for all combat classes. It can be expensive, but if you need that ilvl jump worth it. The 'free' options would take a bit of grinding, but are probably viable still if you're patient.
I'll probably go at it through the crafting side
Levequests completing the logs and daily turn ins for the GC right?
Well, yes, but you can just buy the crafted gear from the market board, or make a crafter friend.
I've seen people put up deals undercutting market prices in PF too, so that might be something to watch for.
but dont i have to be a certain level to use the new crafting gear?
riiiip highest crafting class ive got is like 63
but going through the eden raids normal modes is the cheapest way
you don't have to make the crafted gear yourself, you can buy it from the market place
OH! Well, that's not bad. There's crafted gear at all of the benchmark levels (50/60/70/80), but if you're 63 and need an ilvl boost, throw Poetics at a good Shire set.
That's quick, easy, gets you to ilvl 270 for a full set, and you can continue gaming. Same principle for Lv 70, Scaeven sets in Rhalgr's Reach.
And I think I totally misread your message. 😄
Let's start here, what's your main class and current ilvl?
post shb is in the first message
PLD 80
Yes, like I said, misread it.
don't worry too much about leveling your own crafters (which i can see aren't 80)
go through all the eden normal raids and then spam floors 9-12 if you want the moneyless option
lockout on those are removed so you can essentially win every single token from them
im sure a full set of exaric gear is cheap by now price inflation should be gone
I didn't even realize they had those sets for crafting classes lol
And siiiiick I'll check the market for exaric and run eden
No, this is all for combat, really.
Crafted gear and newest Eden will both get you to ilvl 510.
Now its all making sense thanks everyone!
crafters and gatherers would use aesthete gear (fully pentamelded)
if you don't meld, then handsaint/landsaint are your best alternative bet
currently exarchic has seen a slight resurgence in price due to the 5.5 release patch allowing it to be augmented to 520 with allegory
Hey guys, I am really new to savage, I have lately just completed my very first savage E9S, I am now looking at E10s, any advice on how to digest the huge amount of information in this fight? I am looking at different type of guides like MTQ and written guides it all looks very confusing.
you don’t, just take it one or a few mechanics at a time and when you get into a practice party, try and execute them successfully
then you move on to the next mechanic and repeat
It takes some time and learning. The best way I've heard Savage described is, "We die, until they die." Get ready to die a lot, and recognize that it's not a failure if you've learned something about, or come closer to executing the mechanic correctly.
I'm used to dying a lot especially when I started doing the latest extremes, so dying doesn't bother me. I guess I just have to be patient with the learning bit and unlike with extremes not expect to understand all of the guide straight away 🙂
Definitely. It might not be a terrible idea to just, only really look at the guide a few mechanics ahead, so you don't try to cram it all at once. Like Biscuit said, just a few mechanics at a time.
Savage tends to be harder than Extreme, from my experience. But, hang in there. It takes practice and repetition but you'll clear in time if you keep at it.
not sure if this will help but
i wrote a gearing guide for my FC
this may be helpful for you
Another thing is to only pick up info relevant to your class/job. If I'm dpsing I don't need to think about what tanks and healers do, it's not my job, and this helps the info feel less overwhelming
anyone got a link for sam bis?
!faq sambis
➜ BIS sheet for Savage content of current and older patches
➜ BIS sheet for Ultimate and Unreal content
2.14 BIS Set:
Weapon: Savage ➜ DIR & DIR
Head: Savage ➜ CRT & CRT
Body: Savage ➜ DET & DET
Hands: Savage ➜ CRT & DIR
Waist: Tome ➜ DIR & DIR
Legs: Tome ➜ SKS & SKS
Feet: Savage ➜ DET & DET
Ears: Tome ➜ CRT & DET
Neck: Savage ➜ DIR & DET
Wrist: Savage ➜ CRT & DET
Ring: Tome ➜ CRT & DET
Ring: Savage ➜ DIR & DET
Food: Smoked Chicken [HQ]
Pot: Grade 4 Tincture of Strength [HQ]
Etro
2.07 BIS Set:
Weapon: Savage ➜ DIR & DIR
Head: Tome ➜ DET & SKS
Body: Savage ➜ DET & DET
Hands: Savage ➜ CRT & DIR
Waist: Tome ➜ SKS & SKS
Legs: Tome ➜ SKS & SKS
Feet: Savage ➜ DET & DET
Ears: Tome ➜ CRT & DET
Neck: Savage ➜ DET & SKS
Wrist: Savage ➜ CRT & SKS
Ring: Tome ➜ CRT & SKS
Ring: Savage ➜ SKS & SKS
Food: Chicken Fettuccine [HQ]
Pot: Grade 4 Tincture of Strength [HQ]
Etro
2.00 BIS Set:
Weapon: Savage ➜ SKS & SKS
Head: Tome ➜ SKS & DIR
Body: Savage ➜ SKS & SKS
Hands: Savage ➜ SKS & SKS
Waist: Savage ➜ CRT & DIR
Legs: Tome ➜ SKS & SKS
Feet: Savage ➜ SKS & DIR
Ears: Tome ➜ CRT & SKS
Neck: Savage ➜ SKS & SKS
Wrist: Tome ➜ CRT & SKS
Ring: Tome ➜ CRT & SKS
Ring: Savage ➜ SKS & SKS
Food: Chicken Fettuccine [HQ]
Pot: Grade 4 Tincture of Strength [HQ]
Etro
hey that's a neat command
upkept by the balance
Without opening a huge can of worms, are any tank classes not end game viable?
No
Some are better than others when it comes to damage optimization
But all of them are fine to bring to endgame content
Any particular accepted order? I'm interested in WAR specifically
all are good, go crazy
In terms of damage (and only damage) the order is GNB > PLD > WAR > DRK. However that is only for damage and there are other factors in what tanks are the “best”
So don’t look at the damage numbers and think some tanks are good/bad based on that
and GNB does only like 800 extra dps compared to DRK
Yeah
out of like 13-14k
It’s extremely small differences
Np
Just beware with Warrior that if you optimize materia and stuff it’s hard to share between the other 3 tanks
But that’s not a big deal
DRK > WAR
Don't look at rdps for tanks plz
actually wait mb
this patch war > drk in most cases
so its rdps contribution would be higher
WAR got buffed
what's the difference in numbers with 5.5?
but war received a mild tickle to its basic combo
Last patch drk > war but war got buffed
its a tad punchier
i learned something new that day lmao
in the end though just pick whatever
^
I just mention the optimization stuff in case someone cares but it really doesn’t matter if you’re not aiming for biggest numby evar
i played war all the way through the "its the shittiest tank" period
its not noticeable
since everyone is hanging out here, what do you guys think about MCH and if it needs to be buffed or not?
When PLD gets inevitably nerfed in 6.0 I will play it still
Why would it get nerfed
I don’t play mch but my static leader mains it and feels its damage should be brought up to SAM/BLM
interesting
The argument is that it’s also a selfish DPS so it should be comparable to the other two
And he doesn’t feel that the typical ranged phys tax should apply to it
Of course he doesn't, he mains it
i can see that, but i feel like that's a bit too much since SAM and BLM have uptime to keep
i was just thinking that drill and bio would not share the same cooldown and it would be enough

thinking ranged tax shouldn't apply to any ranged is dumb imo
literally playing the easiest job in the game why should you get rewarded with some of the highest dps in the game

so DNC
yike that was really dumb
MCH is pretty easy in terms of rotation, it’s just button mashing hell during hyper charges
yeah its just fast that's pretty much it
I thought you were smarter than looking at rdps
actually looks like drk is down in adps rn too
but it's not actually worse
war getting buffed didn't put drk behind pld
you can see a similar thing going on with blm vs smn, smn gained ground on the graphs even though neither got touched
cuz blm and drk take more investment to get good results from and nobody good is parsing rn
oh I was looking at adps
I was just looking at 5.5 because stupid

oh drk is supposed to hold for burst windows? XD good thing i didnt use it for anything beyond roulettes
this is what your edge of shadow casts should look like when you play it well
the ability to dump a ton of potency into buffs makes it much stronger than it looks going by rdps
But it needs to be played well ideally in a strong buff comp to really take advantage
i only DPS in high end because i can't be trusted to survive as other roles
Question for caster gamers
Allocating stats for the Law's Order Rod, and I've always seen people recommend allocating/melding Spell Speed to comfort
Uh, honestly I wouldn't know what a comfortable Spell Speed is, I just do the rotation. Should I go for Crit first, or is there currently a DPS gain to Spell Speed like times in the past
er
go as fast as possible?
i don't really know much about blm besides
go as fast as possible
It's common to either go for extremely high speed builds or low-speed, high-crit builds
neither is inherently better, so it's personal preference.
BLM FAQ Actions Q: What is Umbral Soul used for? A: Purely a downtime tool, a better version of Transpose. Lets you build back up to UI3 + 3 Umbral Hearts during downtime, so you can T3 -> F3 when you can hit something again. If you end a fight in AF, Transpose into UI so you can use Umbral Soul...
link to the stat section of the Balance BLM FAQ.
They're saying ~2K SpS or above is a common arbitrary number to aim for.
Thank you
This is particularly helpful
@undone tide I improved! : D

just trying to at least get everything to blue right now
just 11s left ;=;
where's the best place to recruit for uwu?
The Balance? #reddit-recruitment-feed ? I think those
Your datacenter might have specific ones that could be better tho
https://discordapp.com/invite/mMVbkZx
this discord too
why did I got every mechanic in the span of 5 seconds
Lightning + doom 3 not too bad
god wants to punish you
I never did anything wrong 😔
aero II simulator
2 tanks for diamond ex up?
??????
ooh god this channel's been dead half a day. oops
^^
Bruh just trying to do Rabanstre so I can do relic weapons...
fates are better
You need to do rabanastre in order to gain access to the relic questline.
enjoy your 60 fates
then 6 antitower runs
then 15 alliance raid runs
then another 36 fates
15 alliance raids 3x castrum
And it wont be 36 fates, the drop chance is low per fate so you might be doing 80-100+ fates
Dr is fun
fastest way to farm the entire step?
i cant imagine running 36 more alliance raids and 15 delubrum
fate train much faster than ally raids yea
optimal last part would be group potd but idk if you can get the efficiency to beat dr by yourself even if it's a slog
i mean, welcome to relics
i only want the weapon for uwu

it's not even like ill use the glamour seeing how im doing this all to get a weapon glamour
if you want a weapon for uwu then just use some random weapon with good substats from this tier
yeah, in uwu it is never the gear that is an issue
Substat caps if u need
is bis TEA gear a big difference over synced gear? I want to get into TEA but I really dont want to have to farm out another gear set
unless u are ast then I guess so?
it
is a pretty decent difference
you lose a lot of substats via materia not syncing down when going into tea
until next expac anyway, where substats on i560 or w/e gear can make up the difference from materia
for TEA being full current bis vs tea bis in tea is a fairly significant difference because you don't cap any stats by a long mile but it's still doable
I'd recommend doing some heroes gauntlet on freetime or just doing some gate savage for some pieces to make it easier
the old ultimates you can just sync down and dps checks don't exist with bunch of deaths still
So get favorable substats for lvl 70 ulti
yea
how CBT is it too learn e4s now
can't unsync shb stuff yet can we
wait i think its not even synced
yeah we're outgeared the hell out of it i think
i did sosex and memoria and skipped phases so i was wondering if the same is true for old savage
learning e4s shouldn't be too bad
i did it a few days ago and the tank had something like 7 vuln stacks at one point and i had 3 and lived thru it
mechanics are still punishing
but you kill in the middle of p2 now
open a guide or smth
hardest part will be finding people
it took our pf group a little more than an hour to clear
i've seen a lot of pfs on crystal for it
learning mech is no prob for me
at least better to occupy time since my e11 prog is going fuckign circles 
the group filled in like 20 minutes, so its not that bad
elemental pf is dead for old raids
extremes are still common
but i'll try open one
true, im on aether
dang
seriously tho i've seen an e3/e4s farm like every day
man i wish old stuff here is as crowded as there
fuck maybe i'll hop on on my alt on crystal to do it
actually nvm i have worse gear there
i'm 3 gears away from bis on main
even when you fail most mechanics in e4s you still kill before p3 lul
Yeah you can consistently kill rock man before orogenesis with crafted gear
cluster/memory farm in BSF
Not the fates anymore?
fates still work, but not as great anymore since bozja died down a little bit
and cluster/memory farm gets them super fast with a full group
since you can get all 3 zones at once if the tanks know what they're doing
I just died to a fate so either i'm insanely rusty or my knowledge of how FATEs work is wrong
Basically, you get 3 tanks with the Bloodsucker essence, have them do big pulls, and they can keep themselves alive with minimal help from healers.
If the fate was a boss fate then those aren't easy to solo unless you're a healer or Blue Mage with healer mimicry
it was a boss fate
and some fates are designed to be done with a full party or more, usually marked with a really big boss and a 30-minute timer
was dnc
dealt about half of its hp before I got carted
oh wait shit
not carted
died
guess ill try bsf

If you decide to do overworld fates, mch or blu is generally ur best bet
do i find a party in duty finder for farming clusters
shout in the instance for a party
what does it mean if i'm asked if I have a collection pt?
idk
How long would solo FATEs take?
to get all of the materials required that is
and I just got my ass kicked again
Probably impossible to solo most fates there
Idk what rank you are but you’ll need rank 10 for one of the relic steps so, should spend the time to level up
Fate is the part that they should have removed
I rather do alliances
Than fates
grinding ranks now
Got my ass kicked on soloing fates so now i'm being carried
That part was the worst for me lol
Yea the fates will be real slow if theres no crowd
fair
dammnit SE
gimme an easier way to get those damn memories
at this rate i'll get to rank 20 before I get my first weapon
Make sure youre in an instance with people too
Sometimes itll send you into a limbo instance w/ 5 people
I farmed all memories outside of bozja
channy has no sanity anymore
O lord
My entire weapon armory is purple

Except for like 2 weapons
Im stunned lol, what a grind
@wispy nebula did 255 dr runs too
I'll just wait until endwalker lmfao
Might as well finish 1
true
Its bis for expac
im on dnc so I'll see it to the end
and hopefully not be dissapointed
it's gonna be shafted in fall anyways
Depending on what you get they're at least pretty?
Mch
Mch
Hello, is there any "easiest" job/class in order to learn the endgame raids/trials more safe? my main class in mmorpgs is healer and i am playing mostly wma, but due to the long boss fights, healer feels more difficult maybe.
maybe an easier dps job like dancer is a better way first?
or even blm maybe, as dnc has dps buffs and they have to be timed i guess
Tanking from what I've heard from other tanks is really comfy as far as mechanics go.
Healing and dps are a bit more challenging but in different ways.
Some dps classes are easier than others, and the same holds true for healers. Regardless, all are viable, and it comes down to how much effort you put into learning.
rdm/dnc are generally regarded as the easiest classes to play
BLM is one of the hardest to play in savage
playing offtank is also relatively easy, especially since you're afforded more room to screw up some mechanics due to having tank privilege
healing wise, WHM is the easiest healer to play well, but is also quite hard to optimize
relatively harder jobs to play are MT and melee DPS
but in the end it doesn't matter what job you pick
play whatever is comfiest to you
mt is not difficult at all, the boss almost always centers itself for a majority of the mechanics this tier, and everything else it doesn't you can just fix with gap closing when its required
that and managing your mitigations efficiently
also a lot of new players tend to not like having aggro
fair enough
though the 2head method of see tb > use mit is fine for the purpose of basic learning
its really trying to stretch those mits to cover for a lot of autos as well is where it gets kinda extra and like mildly 3head
whm isnt hard to optimise honestly
like as long as you follow basic rules you basically just optimise as you go along
it usually starts and ends with "how much is my cohealer overhealing so i can glare more"
If you want to I feel like whm is perfectly fine as a starting point going into raids/harder difficulties. Buffs are always popped on time no matter what class you play so this doesn't really change much per class imo.
Very easy to work with and lots of tools to help you recover
I would not even think about what I hard/easy to optimize and just play what you want tbh
I can offer a take as a newer FF14 player coming from around 24 years of MMOs -- WHM is one of the easiest and most effective healers with little input I've ever seen.
Easy to dps on, easy to heal on, can save people reliably, has good enough mobility, can yank people out of bad... it has an answer to just about every healing scenario I've ran across. I very much enjoy it and just how potent it is.
AST would be my next choice personally as it does all those things + can buff people's damage, but it's quite a bit of staring at UI elements to get there vs the whm. Things like earthly star that require waiting for a buff to trigger, the card icons, and the RNG nature of seals. It is considerably more involved, but being able to provide damage boosts is great.
Can second, WHM's tool kit is pretty straight forward and offers some of the best "oh s--t" to "full" buttons for recovery between benediction, oGCD heals/big instant heals and great AoE damage in the form of holy. Plus, you get to blind everyone with your spells.
What it lacks in damage mitigation (via regens or shields) it makes up for with output and staying power.
please don't consider benediction as an oh shit button
its valuable and free, so you should try to make the most of using it whenever its available
That is the major distinction I've found with damage profiles and healing in general in this game. I'm using cooldowns, outside of some mechanics, to facilitate dps, and not to keep people alive mostly. Most of the other MMOs I've played it's shifted in the other direction. My reaction time can be a little bit slower vs something like healing high keys in WoW, or mythic raids.
Plus, blood for the blood lily
Blood for the blood lily indeed.
Blood for the blood lily
yeah, white mage is very straightforward
the differences comes when you want to hyper-optimize
having very little movement options and weave windows means you have to plan ahead in the fight if you want to maintain uptime and keep assize rolling/lined up with dia refresh
but that kind of optimization isn't going to happen for like 95% of players
it's very easy to play white mage well
most players are just going to clip/eat the uptime loss for movement/etc. before they start trying to hyper optimize
Trying to move as whm makes me wanna cry. Now that I'm starting savage content I almost want to go level sch/ast to not be a glare turret T-T
At least it makes erasing prog mistakes a breeze
Can anyone recommended a minimialist ACT overlay/settings? having trouble finding one that fits in my layout. I never know where to put it so its visible, but not in the way.
ikegami: https://github.com/hibiyasleep/ikegami
or mopimopi overlays are decent for minimalism
can be adjusted to just show numbers, i forget the specific configuration though
Once you know the fight a bit more you can utilize pre positioning. Otherwise, using lillies, dia (if it won't overwrite by too much) or plopping a regen on the tank can help keep the gcd rolling. Slide casting will be your friend.
If all else fails, you should use swift cast for larger movement.
I tried a mopimopi with a config from Desperius (on Youtube) and while it look good on their screen it looks huge and ugly on mine and ends up take up half the screen on raids :\
Most fights really only have one or 2 mechanics you just can't slidecast into position for as whm
you can adjust the size by dragging the thing in the corner
If theirs literally nothing you can do it's fine to just blow a lily, regen a tank is always a good call
Slide casting is still a valid movement option for sections where it's necessary. There's no need to split hairs.
I just read about that in the video comments, but I swear I tried this and it never let me 🤔 I'll have to try it again.
Some stuff theirs not really any time for that, but that is also literally what i said.
yeah, make sure the overlay isn't locked and clickthrough isn't enabled
so you can just play with it as needed
Not difficult to know when it is or isn't tbh. You wouldn't slide cast through e9s brambles. But you can for a lot of sections in e10s.
Yea, and those are when you look for a tank regent or just pop a lily, most every mechanic gives you enough time to slidecast evreywhere
I definitely just need to get better at slidecasting. It just feels bad vs actually doing some kind of action imo :s
Dummy practice is good for this.
Yeah I need to just plant myself in front of one for a while
Depending on your ping you have to adjust when you move but it takes practice
It's hard to see but mopimopi has a size adjust on the bottom right area, it's a small black triangle, you can also resize elements in it's menu
I also updated my original comment because I forgot swift existed for a moment. Wouldn't recommend using in a prog as you will likely need it to rez but once you have the fight down solidly, do use it.
If you arnt opposed to forbidden magics theirs a plugin to help with slidecasting that you can adjust for ping
Just an adjustable slit on your cast bar
Using third party tools for things like that are a crutch, not a means to teach.
I wouldn't call a little slit in your cast bar a crutch
Helped my freind get the muscle memory down faster and he stopped using it
its not different from sticking a sticker to your screen for where your crosshair is for fps
Personally I just think it feels bad having to cheese ping instead of it being an intended piece of the kit
but again i just need more practice, maybe ill just make myself like it
(or drop whm lol)
its not cheesing ping at all
I'm pretty sure it's intended. I could be wrong on that.
Ehh while it Is a quirk of the netcode fights are designed around it
whether intended or unintended, slidecasting is a skill that is quite important to casters in fights
Yeah I think I dislike casters because of it
Feels like cheese rather than a mechanic
I find optimizing movement on mages to be very fun, much more so then positionals
Sure but optimizing movement on a Sam is different then on a blm
I mean, based on what the game shows me, if i move before my cast bar finishes it SHOULD drop my cast
which is why it feels weird and unintended
No one is talking about optimization. It's an example.
I guess it can feel unintended but it isn't, theirs to many thing where you have just enough time to slidecast between mechanics for it not to be intended
Iconoclasm was a great example where you had enough time to slidecast between waves but not full cast then move
Casters should be able to walk when casting at the cost of casting progress. Would make slight movements possible while still favoring good positioning
Oo that'd be interesting
That would defeat the purpose and challenge of being a caster. May as well be phys ranged
phys range can straight up run when they attack, walking would be micro/macro adjustments
Well he means you'd still get punished while moving, it just wouldn't be a hard drop yeah
And could be balanced as such to feel good
The only punishment phys ranged have is lower dps output. Casters have a cast bar.
That sounds terrible
Having your gcd be a variable duration sounds awful for alignment
it's also not even close to possible with how the game works
would require a complete redesign at the very base level
That would be drift city
Ah fair
entirely different game sort of thing
Gw2 is close to that kind of system
Just wish slidecasting felt more integrated I suppose. Like some kind of built in queing for it
ultimately its a skill you have to learn, same as anything
I think the action/movement in this game is wonkey in general
Like when I do a melee move that has a long animation, but I continue to move and just slide all around
I mean very technically you don't have to, you could probably still be a very above average player if you press all your buttons correctly but never slidecast, but why would you do that
Like 80% of doing well is just pressing your buttons correctly
limiting your options is never an optimal play
Yeah it's just something I'm noticing now playing higher level whm stuff. I don't actually disagree with slidecasting as a skill to learn, it just feels weird and without feedback
Like I don't have any kind of slidecast indicator or tooltip
it feels a bit weird to start with but you get used it to it pretty quickly
Like I said you can have an indicator if you want it
Slide casting is a non-choice choice you can not do it, but there is no reason to not do it, which IMO is bad design, but again thats just my opinion.
Plugin, you can also just put tape on your screen
You could probably also make a bootleg marker with act
ngl you're overthinking it
you dont need any of those things, just a bit of practice and you're golden
^
I mean not needing it isn't really an argument
Some people learn better with visual aids some dont
It's just an option if you want it
Which is my main complaint about it not being a built in mechanic to the kit, yeah.
Hopefully planting myselfing in front of a dummy on the regular helps me adjust c:
it's a pretty minor thing to get used to, regardless of how you go about learning it
pretty easygoing to pick up on and be consistent with
One thing I did is doing the sss dummies while trying to slidecast in circles around the dummy while still meeting the check with min ilvl
well meeting sss dummy dps checks doesn't generally mean all that much
With min ilvl you cant really drop more then a handful of casts
it'd be better to just practice the tech skill by sliding around any dummy for like
10 mins idk
and not drop a cast
!faq sss
- SSS does not account for a job’s RDPS contribution via skills like Battle Voice
- SSS is a 3 minute burst window where you adjust your rotation to fit in that period and does not reflect a realistic raid scenario
- Different jobs will be in peaks and troughs of their burst windows
- Different jobs have different SSS dps requirements
- SSS is not accurately tuned for the jobs they are supposed to represent in most cases
- 3 minutes is short enough to be able to be affected by lucky DH Crit bursts
- Certain jobs gain dps by having additional party members like Dancer/Monk
scaling for them is pretty varied and takeaways end up really not meaning anything
and doing content cause dummies can only do so much
you aren't really reacting or planning for anything
i need to just go farm more dia on whm
Sure but if you can't even kill a sss dummy while slidecasting you probably have some work to do
lord knows im not getting mount for another 100 totems
I mean sometimes the sss dummies are just overtuned
sometimes you have a god run with crits and then the next run you don't
learning how to slidecast should really be independent of trying to maximize sss dummy dps
it's just a general practice you can put time into learning in any instance you do
I personally don't learn much if I don't have at least some kind of punishment for not doing it correctly
precisely why you should go into content
Slidecasting back in forth against a regular dummy doesn't have enough feedback
your failure point is dropping a cast, or delaying a cast, in an instance
that you could have kept going with a proper slidecast
Well yea that's what I did eventually
What i learn when i have to slidecast in a raid is where to stand next time to not have to slidecast
Slidecasting blows
yeah that's an important aspect, too haha
Some people have issues with that, my friend I coheal with all the time is a God gamer but he has self esteem issues so I had to get him against something solo
some of the time its unavoidable
Once he got into content, and especially content with pf he stopped feeling so bad whenever he made a minor mistake lol
using beating an sss dummy as a pass/fail for proper slidecasting just isn't really the best. If you want to practice outside of content before you head into content, just practice for a while on a regular dummy to get the feel for it, without cancelling casts or whatever
This is the ideal, but some stuff like wide angle in e9s and shadows in 10s you gotta learn slidecasting if you wanna do big damage
Practice is good to get the max move without interrupt yea
One thing that drives me nuts is slide casting distance for whm is so much shorter than on astro. I can go to the moon on astro. But on whm it's little Itty bitties
you start sliding at the same point
Because you have a full second plus slide casting tax
That's the trade off for better pdps
Yeah I know. Still puts me through a loop
I only play turret mages so I like it but my friend hates whm
Sadly he leveled sch and geared it before he realized he hated that too then switched to ast
Lol
Hey Guys,
I'm trying to get as many upgrade tokens as i can but because i work as a wage slave i haven't really raided savage this expac
I'm assuming tower coins are 1x a week but are puppets and manufactured too? or have they removed that lockout.
Also, what's the best way to do the timeworn artifact grind I'm so tired of DR
Puppets and Copied Factory coins have no weekly lockout.
You can get timeworn artifacts from PotD if you don't want to do DR. On sub-100 PotD floors the droprate is pretty bad, but if you get a premade party and run floors 100+, you can get them at a pretty good rate.
Thanks!
can anyone rank e9s-e12s in terms of diffculty of mechanics?
tiles, "where's your left and right", easy and hard to easy
havent checked e10s-e12s yet but i find the tiles part difficult for e9s
current content is always gonna take some time
I think the ranking I would go with is as such :
10>11>9>12
11 and 10 can be swapped accordingly depending if healer or dps.
9 is more punishing for mechanics in which you have sections where all must be up. Or it's basically a wipe.
exp if it' your first teir
thanks @subtle marsh maybe i should try 10 or 11 first
e9s has a super easy DPS checl for its mechanics
but if you skip floors you lose all the loot for the week
Ten isn't too fancy, it's just a brain fuck with regards to the visual mechanics
10 is really cool
While ten does have a higher dps check, if the group you're in doesn't die a lot, or get/give damage downs it's pretty safe to clear I think.
Whereas 9 I've seen people literally get stuck at brambles/tiles because of stupid reasons
this is the real answer
9 is so forgiving on the dps check it's a joke
10 is literally just orbs, everything else is easy
this specifies the difficulty between 9-12s
Can't really try 10 without skipping 9 rewards for the week
11 doesn't spike in difficulty mechanically
it spikes in mitigation difficulty
I think he meant he will try them as in he hasnt tried them yet
Its more the dps check and damage go up
exactly
you can literally crawl through 9 and 10 with like 20 deaths
in 11 you actually need to worry about dps
I don't think dps check is considered a mechanic imo
Also he said difficulty of mechs so dps check aside probably
I would have gone with 10 < 9 <11 <12p2 <12p1 for a mechanic difficulty/damage perspective
Cuz as I said 9s mechs are more punishing on the grander scale of someone fucks up
being allowed mistakes and deaths in mechanics is directly a factor of dps checks
you can absolutely fuck up tiles 10 ways to hell and still recover
Dps check is sort of a factor since fights end up being more difficult if someone dies due to lower leeway
Doesnt matter..
No? If you wipe because of a mech that's not really a clear is it.
even on week 1 people were clearing e9s with like 15 deaths
in i510 gear
you'd see the entire fight but you'd still clear
its a joke
I think you're missing the point in that 9 had mechs that if people die and aren't up for said mech it's usually a wipe anyway
Regardless of how forgiving it is
Thats not really the point here
it's first floor, it's not meant to be super hard
F14 and cl could be done with 6 people
it can?
yep
Yeah
i didn't notice that possible recovery yet
But clock/pair art kills extra if some idiot dies for whatever reason since beams just stack on another group/person
From a recovery perspective neither are a problem
But from a punishing perspective 9s punishes a tad more for ineptitude
^
yeah, right after tiles you get like a good 30 seconds to recover
the boss does pretty much nothing
Thats true too
there's so much leeway in the fight that the only difficulty is just figuring out how to not fuck up the mechanic
i main healer so i'm mainly looking for the difficulty in terms of mechanics and not dps check
but thanks for the input guys
you can almost tell people to just do 0 dps during tiles
and you'll clear
that's not even an exaggeration on how forgiving it is
I mean you should at least kill clouds since pf has 0 clue how to over mitigate for it
yes but i want to know which raid has the easier mechanics in terms of survivability
e9s
dps check can come next once i fully know the mechanics
the raidwide damage is really low
You're expected to push out decent dps while healing as well, there just isn't enough damage going out in large portions of the fight where you can't hit damage
if you want to talk about survivability then both e9s and e10s are way lower on damage taken than e11s
learn to greed while learning the fight
A dps check encompasses the overall ability of the party to do mechs. It's not a mech itself.
especially now with people in i520 baseline gear, e9s is really quite soft
CoD can get like 2 stacks during tiles and you can still handle the damage
and e10s, again, is really just orbs
all the mechanics in e10s are simple
Orbs netcode being shit and people being slow name a better duo
No one is arguing the dps check of nine which you're hung up on.
They're asking how hard, as a group, mechs are to clear. Considering how late in the tier it is and how we know of is, it's not going to be a fun ride.
loure
if a fight has easy dps check
then mechs don't matter as much
lol
that's the whole point
saying e9s mechs are hard is irrelevant if you can just largely fuck it up and still clear
as a group
Please read what I'm saying.
Individually you can be fine but if a couple monkies decide to be stupid you're fucked
except I'm saying you can have like 4 monkeys and still beat it
Because you receive extra damage
And it's essentially a wipe
So you're slamming your head against a wall multiple pulls
Because people are dumb
generally dumb people can't do their rotations right
That's if you even have a redmage, summoner or healers up
Or if they even think to rez
bros
this argument is meaningless
it's like arguing if counting to 5 is harder than counting to 10
true
they're both so easy it's not worth discussing
just say they're equivalently hard and move on
bottom line e9s > e10s > e11s > e12s
in terms of completing it, yes
mechanics wise too
some people say some fights are easier bc they've done fights with similar mechanics on content before
the main trapping mechanic for each fight, probably tiles for e9s, orbs for e10s, cycles on e11s, and Shiva on e12s
but that's just experience
and 3poc on p2
i had a lot more trouble understanding spears than tiles
it didn't really click for how fast it happens and what to look at in a short time
if you're having a rough time with mechanics you can look them up to figure them out
...
spears in e5s? you mean the four spears that drop on a corner and make a big 1 shot aoe
and just look for the short spear?
or you mean fury's 14
yeah with 14, depending on how it's messed up, you only need 6 people to live
the 2 spears on the far end can get fucked up and everyone can run straight into the opposite corner to survive, but you'd need to be quick
f14
it was hard to figure out on how it worked besides monkey see monkey do when i started out
cause I had an issue with not knowing where it starts and not knowing what relative it was using and which side is not the safe side
it clicked for me relatively quickly since 1 spear per box. what took my monkey brain a couple times was to not roll my gcd after i hit the "brace" duty action
clicked for me pretty quick once I figured out the 4th spear is the exact middle on the line
people tend to count bad when they're 5 and 6
reaper
yep np
someone know when the lockout will be remove for savage ?
thank u
Hello, I have a question. Im on free trial rn, but I've noticed that Endwalker can be pre ordered. If I buy the base game and pre order endwalker should I be able to play through SB and ShB? (And obviously Endwalker once it drops)
I should be able to, right?
Oh nvm
You do get them but when Endwalker is released
Welp, that sucks
I mean to be fair Endwalker is 6 months away so
Hey am I allowed to give away a digital deluxe endwalker code here?
I accidentally bought the pre order for the standalone client instead of the steam version lol
@ornate thicket Can you send us this request via modmail?
I sure can
well,if I have to,I'll take it,so noone else is troubled by it 😛

Yshtola in the trailer like "Then do what you must! We Scions will fight! Until the heavens fall! UNTRIL OUR LAST BREATH!" https://i.imgur.com/zgA3yrk
For tincture usage, do you use it off-cooldown or only when your burst window comes up again? Or does it depend on whether or not you lose a use of it like any other action
if you can only get 2 pots in a fight you use it for opener and at 6 mins since every comp buffs line up there
its really fight specific
but yes its based on the number of pots you can get in the duration of the encounter
for example 11s this tier can allow for 3 pots total so you would more or less pot off cd to make sure you get them on time
if you're not sure when to use it just check the logs of the highest parses of your class on fflogs
but other fights as mentioned would fit the opener/6minute ones
mm, you can't always just go by highest parses, exactly
its a good indicator
to some regard, but killtime is an important factor, and along with that when your group's buffs are being used
if the kill times arent insanely slow for week 10000, you should fit 2 into 9/10/12-1/12-2 and 3 into 11
try to build gauge to close to max for 2nd pot window along with having your burst window in it
obviously if you are seeing enrage cast u can probably fit another pot
not for 11 though
it's more of lining pots (and resources) for reopener with buffs at a good time (which is generally at 6m, unless they're being delayed--either sensibly or not), than it is saving stuff for 2nd pot window, but yeah basically. Overall it's just a matter of, getting the most value out of pot uses that you can, without losing any uses
Gotcha tyty
seems odd, i don't know how to search logs with the fastest speed
go to rankings and filter for the job you want
trying to learn anything from speed logs is a horrible idea though
what are the raids like
its like learning a dance, and how it applies to a given job you would play.
there are a couple kinds of raids
dungeons (your standard casual 4-man content)
alliance raids (24-man casual)
normal raid/trials (8-man casual)
EX trials (8-man a step up)
Savage (8-man content you'd do for BiS)
Ultimate (8-man content hardest in the game)
Difficulty is relatively subjective but its sort of an order of increasing difficulty in this list
generally no, but there’s like very rare exceptions where an accessory will be worth more than some tome/raid equivalent in a job’s bis
TY
Hiya, how big is the difficulty gap between the Ultimates? I'm able to farm UWU relatively well now, but I've been told it's the easiest one so I'm kinda scared to do the others now since UWU is already stressful enough for me 
I’d say the gap between uwu and ucob is bigger than the gap between uwu and tea. From what I remember there’s a lot less randomness in tea compared to ucob.
But with any ultimate it’s just a time investment
If you can clear uwu you can clear the others
ucob is longer but it's dps check it very lenient for an ultimate
8 tanks cleared it lmao
The dps check is easy for both ucob and uwu because jobs are overtuned at 70 lol
8 tanks could easily do uwu as well but the transition requires role LBs
Yeah
Ohh ok this is great to know thanks! Will probably try UCOB first then
Tea is more fun tho IMO 👀
Although to be fair I’ve only been to tenstrike in ucob, my group is taking a break till we can get a better schedule
I wanna get back into ucob soon tho so I can be triple legend locke 😔
Oh good luck with that 👍 I might try for that maybe before EW if I don't get burnt out first haha
tea generally considered the hardest?
we're progging tea and hope to do ucob and uwu later
there's a pretty big gap between uwu and ucob/tea yea
I think ucob vs tea difficulty is debatable tho
ucob would be unquestionably harder if you didn't annihilate it so quickly
but tea having a lot less wiggle room and actually requiring half-decent dps might make it harder overall
the jags dolls in the first like minute of the fight?
is that the hardest part
not that the rest of the fight is any easier but
no
figuring out dolls has taken some time
slightly joking but it's one of the more annoying parts of the fight imo
that's pretty much it
if I dcrit a fire 4 we either wipe or I have to fuck up my rotation
or if our dancer dcrits dance
when I did the fight originally on a crit set, if I DH crit an F4 that was basically all I needed haha. A little more recently I tried a speed set and the BRD clipping it with apex + tossing a cast or two on it was generally sufficient
but I mean, if you're in a situation where a crit/dh might mean killing the doll, cast a bad spell. Even scathe if you have to
I should probably put scathe back on my bar
didn't even think about using it
I was using f1 if the need arised, or thunder proc
Does anyone know where I can find a timer for the frog suit FATE "The Head, the Tail, the Whole Damned Thing"?
isn't that archaeotania's fate
join your server's hunt discord
it only spawns every couple of days iirc
aether's hunt discord has an option to be pinged when it's up
there's a set of chain fate that need to be completed before that fate spawns as well
Do you have a link for the Crystal/Zalera Hunt Discord or know where I could find it?
Ok I'll look, thank you.
@untold oyster doing ucob clear for ones atm if youre interested, i have 7 with me, 3 ppl in line
on aether
taking people that are at tenstrike+
https://i.imgur.com/rFvZl3Q.png for the feys temp charity event
ok no prob
5 clears so far :D
what’s ur favorite mechanic
tenstrike / adds / normal octet
is there a NIN pov out there where they delayed e12s p1 TA till 6:27? tried it, kind of... messed it up from panic?
In Hade's elegy can properly geared tanks just chill in the middle with the rest of the group for broken faith or do they need to actually avoid the vuln stacks for the meteors second phase
Broken faith was the balls in phase 1, right?
you can just chill in there
The descending meteor like things
with 1 big cd you'll even be fine to tank all the meteors with little to no healing
The birthday cakes
Oh
ignoring broken faith has always been the strat
Yeah, the only thing killing you on the meteors is if the dps hits you
even back then it was fine since the vulns will fall off
but 2 vulns now is basically inconsequential
Just wanted to make sure, I've seen some people breaking a leg trying to dodge them in farm parties
yah you'll be fine as a tnak
if you play gnb or pld and want to be extra safe during meteors just invuln
people used to eat 2 vuln back at i470 days
While we're on Hades, what's the timing on the dps tethers? Is it for like the second or third meteor impact?
its even more fine at i530
^
Nice
you can even eat 2 vuln as healer
since there is no damage til add quake 4?
which will be long gone by then
yah
Melee DPses, how do you guys greed in basic relativity when you got late/early ice and also baiting the east and west stoplights?
thanks
i accidentally bought Australian endwalker instead of NA.
Am I allowed to sell the code to someone to get my money back? .-.
Quick question in regards to how parses are calculated :
Are parses dictated by damage only? If so, what's the difference between say a blue 21k dps and a pink 21k dps (numbers used for examples sake). Does fflogs also put into account how you use your abilities, when as an overall indicator of how well you play?
Parse percentile rankings are purely based on damage numbers
Either rdps or adps depending on which ranking you’re viewing
If you want an analysis of your parse you can use XIVanalysis
It automatically analyses an FFLogs log and identifies things you could do better like ensuring better gcd uptime
its based of number of parses uploaded of said fight
say if there are 10000 parses uploaded on said job
pink will be say 20500
on a different fight where parses are say 500
pink is 21400
this is just an example
Right
is why getting high percentile is easier the more clears the fight get
meanwhile an early clear show you that you are green
but you are actually purple player
I see. I was confused when looking through some logs. I saw a 20k rdm that got a high green on e9s but a pink redmage doing 23k on 12s.
yeah 12s has low number in clears
so pink requirement is much higher there than e9s
Gotcha, thank you.
I had assumed it had something to do with more details analysis but didn't think that was correct.
details analysis?
Sorry, mobile. Detailed*
ah
Can we only talk about shadowbringers or the rest of the expansion
everything
well and ucob and uwu
that too yeah
and eureka prolly
eureka isnt endgame content anymore
and BLU lvl 70 stuff?
u got me there lmao
but most stuff usually goes either in the lounges for class stuff question or #questions-and-help for questions about not-that-content
@subtle marsh addendum about fflogs rankings: Rankings are populated by job, fight, and dps metric, and then only the parses that define the edge of a color band (and 10th) are manually assigned. So 10th, 25th, 50th, 75th, 95, 99th, and 100th percentile are accurate and the rest are interpolated.
Say for example that there are 1000 parses for a certain job for a certain fight. Rank 10 is 22k dps and rank 50 is 20k dps. Rank 10 is assigned 99th percentile, rank 50 is assigned 95th percentile, and any parses in between are graded on a ratio of damage dealt. You'd need 20.5k+ for a 96, 21k+ for 97, and 21.5k+ for 98. Someone doing 21.6k would get a 98 regardless of whether they're rank 11 or rank 49.
They also assign 0th percentile to a theoretical 0 dps run, which makes getting parses below 9 extremely difficult. 8th percentile means you did <90% as much dps as the guy at 10th, 7th means you did <80%, and so on. So the difference between 8th and 9th percentile is usually about the same as between 75th and 99th.

Huh, interesting. Now to follow up with that, when parsing or going for a certain percentage, it really just comes down to damage?
Is that in part why people have to do so much optimization? So as to squeak out as much dps as they can?
technically there are other categories
and you do get percentiles on them and p sure you can like
!whologs @stable basin hps
Gunbreaker: (6569/14261)[1774 HPS][81 Historical][6:32][22 Kills]
Gunbreaker: (1248/11992)[1889 HPS][97 Historical][8:29][31 Kills]
Bard: (602/6141)[416 HPS][91 Historical][9:41][44 Kills]
DarkKnight: (5558/7935)[1893 HPS][29 Historical][7:30][26 Kills]
DarkKnight: (5063/6534)[1687 HPS][28 Historical][7:56][12 Kills]
but dps is the default for your page
There are also group metrics for speed and execution
Speed is obvious, execution is least deaths, and then least damage taken if tied
Execution is... not all that useful though
And there's also allstar points which is a sort of aggregate personal performance ranking
Which is your percentile plus 20*Ratio of your dps to the #1 dps for your job in that fight/category
I have lower ASP on door for the 5.4 partition because my best run was historical 99th but dropped to 98th when ranked vs all-time
Well the dropping percentile isn't whatdinged me, just the fact that my best run was comparatively bad dps-wise by the end
Thank you for the thorough breakdown, cats!
^^
any chance inner release will be reworked?
no motivation to level WAR because of how worthless it is in parsing :(
What
Making it a 60s job like the other tanks would be a tad sad ngl
but allowing more ways to incorporate burst would be nice
And war parses fine
mostly because it griefs a lot of some job's rdps
like litany, chain, brd's entire kit..
rdps 

this is the final stage of fflogs syndrome
soon you will start looking at people in real life and call them grey parsers to insult them
Imagine wanting a job rework because of how rdps is calculated
To be fair, Bard's entire kit already griefs itself
rdps as a tank metric 
once this savage tier unlocks, your parses for these fights won't be reflected in your fflogs profile page anymore right?
they will be
there will just be a new partition added for echo parses
added alongside the final tier's savage unlock
there's gonna be echo once it gets lifted?
yeah
wtf
e1-e8s have echo
Hi. I havent played since SB came out. can anyone point me to a catchup resource? Thanks
!faq balance
go there for guides and catchup once you finish 5.5 MSQ
Thanks!
The balance guides can be difficult to digest. If you're looking for specific end game content guides, you can ask here, @alpine ruin.
There are other resources as well that can offer how-tos, such as akh morning and salted xiv.
This discord also has mentors that are well versed in jobs and can help sort out any questions /concerns you have.
what's the timing for divebomb bait?
in ucob?
you have like 5 seconds before 1st bait locks onto a position or, when she throws her 1st hypernova (bleed puddle)
2nd locks after nael starts throwing hypernovas at 2nd bait
3rd when she disappears for dive mechanic
should be rough timings
Why are elezen so hard to make look good
Wait, how could E9S to E12S get echo if it's the most recent savage tier in general?
I figured it wouldn't get it ever till EW.
thats what i was told that it wouldnt be until EW
but maybe sine thats 6 months away
i dont think theres been a tier out for 11 months
I know Diamond Weapon may get echo since it will get a boosted drop rate possibly.
But savage I don't think they would render easier that fast.
well, keep an eye out in 5.57/8
They lift the weekly loot restriction and give a tier echo late in the odd patches
the wait between x.4 and x.0 is the longest
might as well remove weekly restrictions and give it echo
to make farming for eden gear easier
57/58 is like the possible date for echo and uncap for savage raid
most of the good players already farmed BiS
so june-july/august
after all eden gear wont last more than 3 days before you throw it up in endwalker
"most"
probably holds out a bit like how scaevan and other stuff does after a few levels
?
wat, 85?
bis level 80 gear (edenmorn) will be obsoleted when we reach the level 85 dungeon
which will drop gear better than what we have now
you have 213k hp at bis in a party with food but you can't run around alone and unbuffed with 200k hp
this is me at full i530 bis with no party/food
nice thanks!
and just to double check, smoked chicken HQ gives the same VIT as other 510 foods right?
yeah
got it
Was there a "common pug strats" thread for this tier? I couldn't find it in a quick google search
i used Benediction on Tiamat out of curiosity and she has 7,400,000 HP. Today i Learned









