#endgame-lounge
337195 messages · Page 507 of 338
With the monk update it should be more user friendly.
still feel that with monk i'd need separate hotbars to just go down the line for the rotation
still dont know the combos for the different NIN stuff
I think the problem there is treating the monk gcds as separate combos
I'd personally split them between flank and rear
And thats it
The idea of monk is yes or no
Have leaden fist? Bootshine. Have twin snakes? True strike. Have demolish? Snap punch
Thats really all it is
But that can be overwhelming to process in real time until it becomes muscle memory
pretty certain i just set up the 6 and went down the line. but i think i'd need more for the optimal rotation
Thats the thing right going down the line is incorrect
Its not rear rear rear flank flank flank
Dividing MNK skills by positional on my bars confuses me cuz they serve different roles
Dividing MNK skills by role on my bars confuses me cuz they have different positionals
pphands
yeah it was enough to keep up the buffs, but like i said i doubt it was optimal
i'd need to just have the full rotation on hotbar combos if i wanted monk's optimal rotation
still dont know NIN's ground DoT AoE spell XD barely remember the DPS combos
All you need to know for ninja is it doesn't matter what mudra you start on
But matters what you end on
And press the mudras no more than once each in a combo
for me, personally, its easier to think of it in terms of 1-2-3 (or q-e-r since thats what i have those bound to)
idk i tried but it just didn't really stick
but i also dont like playing nin cos of mudras either
pile is that english
because despite doing that, i still flubb them a lot
and im not allowed to play SAM
SAM is quite ezpz
XD i think I applied the DoT about 5 times leveling it
tbh a lot of this just comes down to practice
Go to jail
and muscle memory
That's where you belong
(and then it was because i misclicked XD)
I've practiced basically every job's rotation a million times
Although I haven't used them all in savage so my knowledge of them is still entry level ¯\_(ツ)_/¯
i will say, leveling doesn't help when you jump from current level stuff down 20-30 levels and lose half the job stuff
Just don't do roulettes 4head
DRG and SMN just seemed to click more with me
i can maybe red mage, though its a bit awkward, not a big fan of ranged DPS, though definitely dancer first, them MCH. BRD can remain in the utensil drawer
after playing SMN and WHM before the reworks, its hard to play black mage
I put my monk as RRR-FFF-A(oe)AA (i havent rly touched savage w it)
Cuz i use an mmo mouse for it so i just move up and down depending on which one im pressing
Sam hurts my brain
Ninja is nice once you learn each mudra
How much is not having 530 gonna fuck me over in e12
Cuz i wanna clear asap but my roll luck is awful
you only need i510 to clear e12s
preferably have an emerald weapon
and some tome gear at this point
I see
Well best of luck to me
Hopefully i can clear before New year's
good luck
I'm sure some people have cleared in PF but I'm just now starting to even see door clear parties
My friend has cleared doors multiple times
I think he was trying for a clear tonight
But its less Pf, more "we met in PF and now we're a temp static to clear 12"
Trueee
idk how brd is soo much powerful here than dnc
are there that many BLM that have cleared to have most total damage in party and 4th rDPS still be a grey parse?
Item level isn't even 500, any advice to get a better item level that doesn't cost too much as i'm broke
run eden's promise normal
buy revelation tomestone gear each week for your lowest ilvl slot
also buy allegory tomestone gear for your lowest ilvl slots when possible
Allegory is at level 490 or so, I am at 490
run eden's promise normal, get gear, replace current gear
can run puppets bunker and copied factory to exchange coins to augment allegory tome gear to i500
I'll try to get 510
asked my msq group to "tell me" during prateorium but no one responded "FOR WHOM DO YOU FIGHT?"
thanks to the advice, to never double weave assassinate, I got better TA windows
except for the one where someone suggested not to use DWAD with TA
I've got an issue I encountered while progging, or with high latency if it happens again.
If I do put DWAD as a separate ogcd, it drifted after each TA, eventually overlapping with TCJ, I thought I'd just DWAD and then TCJ, but meisui then gets delayed
I managed to fit 3 bhavacakra's into a TA window at the cost of assassinate not being inside by accident
another issue is accidentally letting TA drift because my GCD's about to refresh
I'm not sure if I want to risk clipping by having TA come out so late, how strict should this be? I had this happen sometimes while thinking it's fine after the remark of "should always get TA out" while fighting against my want to have it be under a comfortable gcd.
ya know what fuck e12s p2
especially triple apo fuck that mech
7% enrage
after 8 hours of raiding

Just do the mechanic 
What normal raid drops the Gauntlets of Lost antiquity?
!faq edenloot
e10, 11, 12
thank you
e12 
got to junction titan
i hope the junctions are the most intensive healing parts of p1...
shouldnt have too many issues after junctions
yeah
took a while to find a way to heal comfortably through it
still working out titan
week 3 clear is it omg rip extra wep or 2
and xmas crap so idk how many days we going even ugh
and if we didnt clear e12s then good rip
If you're this miserable quit and find someone else to gripe to about how bad your last static was and how much time you wasted.
????
What e10s PF strats should I know about
I see kachi around but I'm pretty sure it's shit uptime?
well just do it
muh uptime
wait til ppl skip the voidgates
dude everyone did it in early weeks
actually wait lemme look at the e10s timeline
rest of strats require galaxybrain shit u dont need to waste your time on
Who gives a shit about your shitty parse. If you can't clear your parse means nothing.
Also if everyone did it in the early weeks why are there consistently 15 prog parties on it every night
Also I would've done it earlier if i had spent much less time on e9s
Because there are still millions of other people probably playing this game
And of that thousands
Do savage
not everyone cleared e10s week 1/2

I'm joking about the parse, don't actually care about my logs that much
If I cared more I wouldn't have
u got time to clear it be4 enrage
E10S is a great fight tbh, real fun
Just do xenos week1 strat

is that dmg down uptime?
pretty easy
We did it day1 and didn't fail it once after we saw it, you have to be special to do so
we played it safe week 1
and completely blind
took us 3 hours to figure out anti air and wide thingy
if in pf i wouldnt be surprised
What is currently one of the harder trials?
the most recent one, probably
Not sure what kind of pf you're getting but mine are fine. 
Which one is that @stiff steppe
Emerald Weapon
Thanks!
Calling emerald hard is very much a stretch
basically what if you took clear parties but you turned them into tiles prog for 35 hours (i got to post tiles after hour 5 and went to do clear runs from then)
Only pf cus I'm insane
Sanity not required from this point on
PFing after doing three full clears on Saturday
Hopefully gonna not get fucked by my internet tomorrow during reclear
11 reclear is gonna lowkey kick my ass
i like 11 it's chill until cycles
11s = 
11 is like an extreme trial lol
oh that is what it is
I completely forgot there was maint today
damn, and we have raid in a little over an hour
Just pretend everything crit and youre doing big damages lol
you don't need act to raid anyways
If you want a decent static in the future, you kinda do.
Because they're more than likely gonna request it.
I'm on ps4 so i just rely on party finder to post my logs
Most good groups in PF will have it up
No what niko means is that act shouldn't be whats preventing you from clearing a fight you've done already
Its literally for resume padding
Not really mega necessary to use act to gauge the progress of the fight but it do be nice to have all the data collated during prog
I see I see.
ayo someone just told me for e9s uptime is the same strat as happy? is this true?
yeah
I mean, unless there's some other strat people are calling uptime
They might mean uhh rin? strat
what weapon dropped
grat
for the 2nd rejuvenating balm on e9s, is it always the opposite of the first one?
i.e. 1st is N/S safe, 2nd is E/W safe
this isn't for true north, right?
wdym
I'd say yes, but I actually never bothered to pay attention to it
It's one of those easy mechanics that I go auto pilot on
yeah tbh with the 2nd rejuvenating balm there's not much going on so a lot of time to go to position
I've just been thinking if that's the case bc I looked at 2 clears, 1 from ffxivmomo and 1 from ilya to be sure
1st was e/w safe, 2nd was n/s safe on both videos, altho that's too small a sample size
interesting
you can somehow live group lasers by having tactician, over 130k health as a melee and a bit of succor shields
Is ACT working yet?
kind of wanted cardinal puddles to be the norm but that didn't happen
but not my problem when I can shukuchi through puddles and be fine
you uh, shouldn't
like any movement skill, you're moving from starting position to ending position in a straight line
and the game can snapshot you within the AoE
done it by accident, expected death but nothing happened
you got lucky
if you don't get lucky you get a tick of damage that does most of your health in a single tick
I'm trying to figure out how you can cheese kb for gcds on mith
Apparently pop arms and sprint to your spot?
cheese mith strat by joining a pt with happy brambles in description
or maybe get good and don't blame outside problems for your failure.
🤔
I'm dead serious when I say that pf happy brambles isn't as bad as people say it is because I've consistently had people get consistently past brambles just by pf.
the response there indicated to join a PF with happy brambles instead of mith, if you want more GCDs compared to mith
since mith is just dumb and has you putting them on the wall because dumb
I will admit my fault in misreading/misunderstanding.
what's happy brambles and mith
Happy is in pairs max melee on intercards
mith is get knocked back and place in pairs on cards at the wall
loure just immediately hops on my back and tears it to pieces for no reason so ¯\_(ツ)_/¯
Maybe because majority of the time you're saying dumb shit
cut the shit
i get you don't like wol but this isn't the place for it
it's annoying
I already apologized what more do you want?
so... as d1/d2, get kb, move all the way to south cardinal and place seeds?
yup
that sounds wasteful but I can imagine it makes towers very simple
yeah
I don't mind mith strat existing for ppl who just want clears
But also having an uptime strat in pf for a mech that is not at all difficult is nice
still better than putting melee at outer tiles for panel

Never joining a 7/8 static PF again
These guys don't know shit about what pf does
This guy actually wants me to swap to MT till next buster?
fucking why
Literally every pf i join shirks immediately after buster
e9s
I don't understand what these guys are doing tbh they're doing happy and that's all i caught
tbh I'm surprised to hear that pf swaps back
I left after first pull
There was so much bullshit going on
They told me im going here, but then they yell at me for going there?
DRK asks me why I have aggro when he fucking died
They ask me why I'm at south when I have aggro even the DRK was standing north
This is some bullshit
people putting the brambles way too close to boss
not just tanking it with an invuln
While I do think invulning it is kinda dumb it's best for pf
7/8 Static means they developed their own way to do the fight, so it is not usual PF strat most of the time

7/8 statics have usually highest clear rate
rarely i meet statics worse than pf
though joining 7/8 statics means
you need to be prepared to adjust to their stuff
if you dont have what it takes to join said groups then dont
Yeah but a lot of the shit they were doing was stupid and they didn't have the skill to boot.
Plus I have no desire to raid with people gaslighting me
I'll give some context in a bit, busy.
So, a couple examples
Guy says I'm left side for Wide/Anti. Nobody objects. Once we get there, co tank yells at me saying I'm at the wrong side.
Same DRK says once we swap for TB, I'm MT until next TB. Then, he invulns first tb and then once we get to second tb he asks me why i have aggro
Same DRK walks THROUGH ME while I have aggro and tb is about to go off. Then asks me why I moved
After he died, he gets ressed, and he and someone else asks me why I have aggro and why the boss is facing south
shirk to h1
Remove tank stance
left side could be diff between the relative facing
i have some people who does the left/right looking at boss, other uses the boss face instead
Boss relative was in PF
Just clarify with them, isit true north or boss relative
how is the boss relative is the issue
seems obvious to me relative boss is relative to how the boss is facing, but like i said i've party otherwise
Yeah but I was where they told me to go
Some ppl are just shitty
I was once blamed for not healing the tank when the DRK claimed to invul
Which she died to the TB immediately
Just tyfp and leave whenever u dun feel comfortable lol
I've been considering trying the savage raids, but I don't have a static, and seeing how pf seems to struggle with a simple mechanic like fundamental synergy from O12S unsync I'd be surprised if any sort of progress would be made past the first mechanic
most ppl who do o12s now are ppl who are bad at mechs and wanting the glams and to clear they through more gear at mechs to cheese fuck ups
so cant really compare
its bad in pf but not as bad as u made it out
I'm doing it mainly cause I'm really late to the party and I really really want the Omega mount
you can tell that they are bad at o12s
because a strat callled bye bye world became a thing
Yeah
I try using it because I haven't really seen any decent explanation of Hello World, but then again, I haven't actually seen it legit other than in diagrams
Also mainly because in 5 parties
Only 1 made it to phase 2
And that party only made it to hello world 1 twice
The amount of times people needed to explain how patch worked
Yet we still wiped on it
Over and over and over
this is how ppl learned hello world back in the day https://docs.google.com/presentation/d/1d6pbEYqVx2jclVyvll8-CEMLozcYtk-mm_KyBSNf158/edit
Ref: https://youtu.be/d9msqyVnTng You should do this for both HW1 and HW2, there just won't be any towers or rot the first time (It gives you good practice for the movement). A B C D 1 2 Arena
Actually mind boggling
some farm groups purposely pop them in pairs now
hello world 1 is easy
if you figure out how debuffs worked
cause "if u got this go to X and if u got this go to Y" is just cryptic explaining
at least to me
i dont want go there and go there explaining
You can't eat 4 stacks, if that was the case then fucking up patch would be physically impossible
Yeah
back then only 2 stacks at a time
Iirc 4 tethers go out
You pop close ones first
Wait for magic vuln to go away
Then
now u can do 4
You pop far ones
and never fear of dying
Idk maybe you can now take it in 5.4 but last patch popping all 4 at once was instant death
Ah
in same time
Yeah
Yeah
I have a question, do defamation blasts from hello world go through stuff like Manaward?
Or would it be able to block it
you can't block the debuff
who cares about the dmg
it just does enough to make healers have to do something at i400
unless they got a critlo 
Me, in the event of attempting to do hello world legit and inevitably fucking something up, simply because I do want to try it legit unsync.
The doc says it does about ~35k per blast
So w/o Manaward an IL 510 BLM (me) might be able to take like 3 of them and maybe live
defamation does 35k?
iirc it barely did any dmg
only one who need healing is the tank doing the solo stack
you're not getting hit by 3 defamations and living
cuz the only way you get hit by 3 defamations is in a wipe
if defamation hits someone who has the debuff on them their debuff explodes and does 9999999 dmg
long stack dps would need healing at ilvl but now you have almost 3x the hp
with echo
we had 53k hp iirc in o12s
The only source of damage healers need to be aware of
Is the dps with short stack
They're the only one that I've seen end up around 30/40% from double stack
Whilst everyone else sits at 80%
can feint do anything against cycle of faith, thunder?
relooking at my reclear, thought I killed the healer by accident but no
immediately after the line thunder, the healer casted a lily on themselves and died because they didn't heal in time
you can feint autos and the elemental breaks
does it affect the painful thunder dot
no
Mitigating burnished glory (aoe between each cycle) will reduce the bleed tick dmg
this was the reclear run
Did the boss die
yes
no way it doesn't at that point tbh
the remaining dps have to take 2 ticks to die
at .2%
Anyone in JP know what A2C means in PF?
Aim to Clear
ah yeah, E9S down finally!
okay, tried two e12s practice group
what can feint try to mitigate?
cause everything hurts
earthen fury left me with a pip of health with food buff and healers just died after dd
everything hurts
feint the busters
I don't think there's any other feintable physical dmg in that fight
feint is up after the busters, is there really nothing i can feint?
Icicles dropping/firing and chiseled daddies dropping are the only other physical damage
And those are feintable
Cuz they don't come from the boss
so... i can feint the boss if it's being casted?
It's complicated
Sometimes you can't feint/addle/reprisal something even if it has a castbar
Because the source is a different entity
But if the boss is directly doing something it usually can be
well, it's less work but... holy shit everything hurts
yeah
You should have tank mitigations on diamond dust/earthen fury and troub during shiva junction but other than that it's mostly just reprisal/addle raidwides and feint busters and hope your healers are good
so, for plunging ice, it can be mitigated with reprisal or is it counted as a separate entity? Im gonna assume it's a separate entity and can only be mitigated with troub/shields
^
The dmg comes from the icicle entities
same with the lions and the chiseled daddies
Pf titan junction kinda sucks
I can imagine
Pf kinda sucks*
ftfy
Idek what you're supposed to do
I got the grasp of most mechanics watching world prog
Except that one
it's just really quick version of e4s uplift debuff puzzles
Yea that lol
pretty simple, just need to be very fast going to your spot
I literally just kept this open during prog
Even still... you can do e4s for pre reqs and gear stuff
Anyway
I think pf should change the 3rd part
I don't have the skill to even do protean's In TEA
Basically, blues hit that division and all adjacent divisons, yellows and oranges both hit just the division they're in and yellow is dmg+vuln and orange is a stack
Orange is really weird in actual mechanics though, like it's technically not a stack
https://media.discordapp.net/attachments/408096275242811414/790743701675966494/titan_adjusted.png i think pf followed this
But it does massive damage if there's only one on the tile
ofc pf flips it from how my group did it 
Haha
We also put yellows E/W and oranges NE/NW in first one
Yea that 3rd part can literally be made more braindead
As a tank I don't really care what goes on
PFs are using this
it seems like a memory thing, so... I'll have to do it actively to remember
you can just notepad it if you can't remember a few positions
and just stick it in the corner of your screen
well, im stuck with it
unless another macro is used
kind of feels like e10s
just without the answer not being obvious
oh and we do second blue N/S
Imo its more intuitive to have oranges and yellows completely static and blues filling
But i guess i should learn that pf way if i want to pug :(
is plunging ice meant to hit me for 102k health with no debuffs?
devouring dark hitting me for 140k even with sheltron
how strong would it be if sheltron buffed parry to 50% instead of 15%
just a dreaming thought
what
not stronger at all cuz sheltron is block not parry :^)
- sheltron blocks all incoming attacks
- if it was changed to parry the job would be borderline useless
Is blocking actually 20% mitigation
about
was nerfed coming into shb cause having 6s of ~30% mitigation is kinda broken
SB sheltron was funny
sb sheltron makes me seethe thinking about it sometimes ngl
gets eaten by auto-attack so tank buster rips you apart
It's a strat where the tether people are in a vertical line
so facing the lion you are tethered to out into space?
essentially standing on top of it
i found the toolbox. makes sense.. thanks
what does braindead mean in the context of e11s? There are so many braindead strats my brain died and can't think
braindead is
wait at an intercard to the light line -> once you bait puddles, move to the edge
and kb mitigate as lightning goes off
but for uptime its better to move to the middle
and save kbm for when boss is there
ohhh i didnt know there was a puddle baiting portion there
its not braindead when i have to use my brain to count the time to use anti kb
thanks


i just run to the middle
since it makes more sense to save KB for when boss is actually there to hit it
it's called hobo lala in jp
except it's usually fire out and light in
and we use kb to move into the middle for melee uptime
i usually hit kb when thunder comes out
of course
there are some people that make it a pain
does anyone have a toolbox or video for line lion
@stable basin
seal of oricalcus
so little lion ppl never move
except for mechs of course
uptime lions = line lion?
hmm?
litte lion guys dont move
baited big lions are done by swaps
either all dps or tanks/healers
order is H T H
right
or R M R
can anyone explain void Amp to me
everything about it or just one part specifically
everything
the actual cast spawns towers around the arena that 2 people have to stand in
like vg1
the pitch bog (puddle) that you drop can spawn a shadow
if yiu walk into it
the shadow acts functionally like a person
there are 8 towers that spawn meaning there have to be 8 shadows in the towers to reach the 16 people requirement
So you place the bogs on the intercards, where the VGs appear?
no
well
sometimes
1 sec
so a bit after he casts voidgate amp he does a shadowkeeper cast
Ah ok
the one he does during the first mechanic with the shadows
that teleports a shadow behind you
they do a cleave a short bit after teleporting
so you have to teleport the shadows into a tower
thing is there are several strats on how to deal with it and i dont know how primal pf does it
the initial bog placement itself doesn't matter too much as long as they're not in the way, and you're not going to be standing near where that initial clone will spawn after grabbing it
i forgot what that was but you should be able to understand whats going on if you watch a video of the mechanic
anyway the towers keep going
after the first set of 8 towers there another 4
what will happen is that you will drop an aoe under your feet after a few seconds when the first towers resolve
and if that hits a shadow
the person tethered to that shadow will die
oh god
shortly after the aoe goes off your shadows will disappear and you will get a tether that requires you to be near your partner
ok
meaning you have to stand in a tower with the person youre tethered to
kachi is the one where you spawn clones on intercardinals and then everyone stands in the close towers, so you don't have to worry about hitting clones with those AoEs
the good thing is you can fail 2 towers before this mechanic kills everyone with doom
its quite simple if everyone follows the strat yea
keep in mind failing a tower will give you dmg down
how long did it take for world first clear on e10s?
ywah something like that
4 hours first pull to clear?
Cloud was 2~ hours
i meant specifically first pull to clear
I think
e10s isnt that hard with a guide
and its gonna get easier cause people will release lifehacks on how to deal with being directionally challenged
and the dps check is pretty lax so you can eat even 2 dmg downs afaik
Just stop being directionally challenged 4head
you can eat a lot of damage downs if your party is competent*
i'm not competent XD
o11n apparently didn't teach SE people don't do well with left-right AoEs
instead they double down and then add multiple directions of the boss not just 180 but 90 and/or 270 degrees
XD
and front/back XD
hmmm so looks like o ne group got it in 3ish hours?
E10S is just a lot of shit from normal
theres way more XD
Tankbuster actually hurts uhh, there is a few new shadows, like shadows that cleaves, shadows that are tethered to you, yeah.

Not much new tbh.
ive finally seen enrage
and may i say
that untargetable
dirty
it was 15%
but you never know

yea
lions and shiva are the biggest problems
understandably
lion is ... positioning?
pr healing
there isn’t much healing that needs to be done for lions
throwing out a heal in the center around the time the kb happens is sufficient
it'd be so much less cozy if it needed more healing
i think ppl were getting clipped in shiva
cuz the healing was fine
we nearly had it down
titan was great (except for the pitiful heals going out after wasting stuff on shiva)
numbers was great
post-lions was also good
i need more piety though sweats
if we have any issues on shiva it's people missing heals/mitigation, or the NIN forgetting/mistiming arm's length haha
lmfao
but yeah
ill analyse the logs and figure out what was going on
and get some more piety on deck
tbh
for 2nd rejuvenating balm in e9s, how are you supposed to exactly position everyone? because I feel like there's not enough time to get everyone to pairs or clock positions
I can't find a single video showing off 2nd rejuvenating balm with clock, they always show off pairs
go to the side closest to your clock position
so like if your clock is ne
then you sit at the relative north safe zone
I'm SE
but what about others like H1 and OT
They can make it from either safe zone
pop sprint if they have to, there's enough time to walk there anyway
problem is I think most of my static use sprint for towers
so we don't have sprint for 2nd RB
that's fine, just means you can't stand around after it's safe to move
can you legit like
start moving as soon as you see the purple circle under you because I feel like if I move as soon as it appears it's gonna take way longer to take to break my plant tether
2 tanks got in an argument over this in PF one day 
one said you can, other said to just wait
I also use mith strat if that helps
apparently you can move after they appear under you
rdm in my static does it and doesn't have issues with snapping the tether
https://youtu.be/kZEoXsMa0Zw?t=771 you can watch protean + 2nd rb here
E9S Clear -- Watch live at https://www.twitch.tv/xenosysvex
oh thank god
yeah I'm gonna have to try moving as soon as I see the purple circle during towers
so I can save sprint for 2nd RB protean
wait how'd they know it was gonna be protean way before the animation
Lolololol
Yeah there's been times I've rushed at brambles but they still snapshot
They call protean when they see single orb on boss
It's kinda convenient
Which is the animation for protean :)
protean is called during the left/right orb, and called again after the protean orb is shown
but
why call out protean first?
¯_(ツ)_/¯
it's random
Hacks!! Jk lol its just a way of calling out whats coming next if i had to guess
Its either protean/partners
got me deadass wondering if it was somehow the opposite of the first 2nd art
Nah actually he first calls out proteans when the single orb is shown
Call + timing was correct
whats the site called you upload fflogs to and it tell you what you did wrong
ty ty
for turn of the heavens 3, for blue uptime is it fine to touch the edge of the blue circle?
is this diagram almost correct?
Dont touch the edge of the middle circle
Diagram is fine
Whys it called blue uptime anyway? Isnt there only one way to do the mech
when its blue circles safe + stack
you can do uptime shenanigans
i meant, i thought going intercards+in for when hes casting red (blue safe) is standard
unless there was another way to do that lol
standard strat is to just do either color out at the edge of the arena
blue uptime is "wait no that's dumb you can stand close if blue is safe"
i see, normal way is a yikes 
yeah I mean it was just a standard "this always works, you don't have to think about it much" so people just kinda did it that way
and then people thought about it for a sec
half my group didn't even realize you could do thunder safe on the outside until they went into PF 
it's random if you get the chest with those or not
how is the kachi strat on E10S??
Wats that
voidgate amplifier where ppl make shadows get far towers @subtle bone
It works, which is all you need
Does that put melee out of range
yeah
the real uptime strat is skipping it so any strat there is fine
^
Ya, that's true
at that point you should be close to a kill so 
for E12s, should the health be at 30% at the start of double lions?
yeah that's an okay number
that's pretty much as high as it should be otherwise you're likely going to see enrage
What does DPS/TH adjust mean in 10s
Whats the full thing
Dps adjust prob means for the final green tethers
ic
kachi thing
Cause its easy
uptime is just as easy
Yea probably... but this was just a week 1 strat lol
week 1 strats kekw
All of the melee uptimes i see range have to go corner to corner?
yeah
Trash imo
the melee uptime one is toxic to casters
:)
yeahhh
And the reason ppl don't care very much is because it should be skippable even in PF eventually
like, you can do it decently on them (though WHM I'd imagine it'd really suck, BLM you have to hold and use quite a bit of extra instants for mobility) but you're just kinda running a marathon
but yeah, skipping it will be the coziest strat
it's not really that much downtime for kachi or whatever it's called, just a bit awkward that you'd have to run out and face correctly as melee if you wanna time it well
Noticed its awkward if the melee tries to fit in 1 extra gcd
Which is the total loss of uptime there i believe
It's greedable but really really bad if you fail
it's just a damage down at one missed tower yeah, and two that gives the doom?
Yup
technically recoverable but it's pretty likely the guy who fails greed gets bonked by their shadow and causes the second tower miss
Haha usually just the “oops” is enough for ppl to panic and get bonked by their shadows
Varies from fight to fight, but for E7S it meant stacking during the portals that shift your polarity
Since the aoes on each player don’t do enough to warrant being spread apart
Ppl call commonly used easy strats for a mechanic “braindead strat”
though I'd argue it's not always necessarily the easiest strat, and personally I'd much prefer a name that's actually marginally descriptive since when you get the term for a few fights you won't necessarily know which one they're talking about
Can't wait to skip Voidgate Amplifier because the melee uptime really mess with BLM

isnt uptime the one where ranged have to run a marathon
yes but idc about ranged
looking at it, that seems nice, just a pain for casters
Just be a Summoner lol
requiescat lol
Request cat
My previous static was using melee uptime, wasn't BLM friendly, but I didn't care that much because I like to parse when I get BiS so I don't worry about early parses.
casters in my group said the uptime void 2 is less bad for them than kachi is for melee
but we're never seeing it again so ¯_(ツ)_/¯
I give them confetti
mch seems fun.. have a 60 smn and 80 whm.....
smn has rez
should i lvl mch for end game?
or smn.... or does it not matter
im gonna do potd to test out mch
They’re both pretty great.
so thathl help... but input is nice
POTD isn’t a good testing ground for jobs, since everything dies so fast you can’t get a proper rotation
well but at least it gives me the later abilities
lvl 30 tests arent helpful at all
2nd question. I have geared 80 whm.... is it worth even botherting to learn sch?
like is it significantly better for end game certain fights?
All 3 healers are good. Personally I enjoy WHM for dungeons and a mix of all 3 healers for other content depending on if I’m playing with friends
Scholar and Astrologian rely a bit more on planning your heals than White Mage, but can be more effective
ic ic, thanks
They have different niches to fill
Sch is more for shielding and pet healing
Ast is cards and flexibility
And they have natural weave windows to let you play cards or weave one of their many ogcd heals
clear is what matters now
bother about uptime when close to bis
which means u gonna skip it
Glamour, this is all you need to say here

Facts
one joke
Im reinstalling FF14 and taking a break from WoW. I know leveling is slow but i love doing dungeons and tanking. How are the FF14 dungeons compared to wow. Right now Mythic plus is cancer and not fun in any capacity
they're not really endgame content
there's no scaling difficulty or anything like that, just zone in, pull mobs through a corridor and kill the boss, repeat until dungeon is over, a dungeon at level 80 isn't much different from a dungeon at 60 or 70
what’s the average dps for mch in e9s?
50th percentile is around 18k
Actually where can i look up that info?
Tks fren
@lyric summit Don't be part of FFXIV's marketing dept ;)
not this downtime strat

Is it dumb to spend over a mil on a full gear set just to do the raid on savage mode? Or not worth it and just wait?
No not worth it?
not dumb i mean
Oh
K I just buy then, guess I was just being cheap. What materia do I put in the gear for red mage?
crit>dh>det
you don't need a full 510 crafted set just to do savage fyi
you can supplement with 510 pieces from Eden normal
and the 515 emerald weapon is also very good
yeah full crafted isnt really req but its good for supplementing whatever you got from normals+emerald
and tomestones
well that was interesting
apperently it is possible to duo (Whitemage + Gunbreaker) in the 8man (level 80 treasuremaps)
Completed two floors + entry in 14min44sec
wouldn't be surprised if paladin could just solo it
the instance timer is like an hour
the issue with paladin solo would be clearing the mobs before you enter the portal
having 1dps/tank + 1healer allows you to kill it in a reasonable time
any general advice for p2?
oracle?
yea
Honestly it's pretty easy as long as you study the relativities, they're hello world-esque mechanics which means they look complicated but have pretty simple movement for each person if they focus on themselves
I know "just learn the fight lol" is like duh, but the bar for execution is very low except for double/triple apoc
no no you're valid
for apocs the important thing is tracking the explosions and being behind/in front of the correct line
im subbing for a static so we're just kinda
half-blinding it cuz i gtg soon
but i definitely wanna study it
what gives doom
is the shadow eye thingy?
yeah
you can get doom from shadoweye, or getting hit twice(?) during relativity mechanics, which basically means you didn't resolve it correctly
oh yea that too
also for like double apoc uhh rough diagram time
If the lights go next to where she jumps it looks kinda like this
and it's important to be on the red circle
though I think they actually go straight north and you'd be one over 🤔
yeah it's more like this
anyways that line is the super important thing
the arena markings show the range of everything
@stable basin we go to 3 then jump to 1 as 1 explode
pretty risky as u could eat the buster in your face but we made it possible
So like how you go from 3 to 2 for swords in emex?
close to it
but much riskier
1st apo goes off about 2 secs left of darkest dance
if u dont react fast
most likely u gonna get bonked
then u need to place yourself right after to not get pushed to narnia or toward 3rd apo explosion
I see
which strat is the blue uptime strat for e11?
@unkempt cypress for turn of the heavens, if blue ends up being safe, you can stay mid instead of going out to the edge like you do if red is safe. Since center circle is always blue
oh so everyone stays near the center circle and tank with powder mark get away?
oh, I guess I should specify that this is a bit more specifically for much later in the fight
after sundered sky
there's no powder mark, it's just you have the circles coupled with protean -> stack or spread
This is only possible if the safe spot is blue (i.e. the boss channels fire when casting Turn of the heavens). Instead of going to the edge, there are tiny safe spots within melee range of the boss.
-
Go to the safe spots circled here:
https://i.imgur.com/4AVPsbP.jpg -
Wait for proteans to go off. While waiting, look at the Elemental Brea...
@unkempt cypress
thanks for grabbing a link
ah i thought it was for the first circle thing
didnt even see that part yet lol thanks
PF is a rough place
ohhhh that's smart
thanks for the video
that's considered uptime?
thought they meant the other one, going out with blue is trolling to begin with
oh i see
so since you can handle the mechanic either way by simply going out, and you have plenty of room to deal with stuff
that's kinda what a lot of folks did early on
then you think for a second and go "no wait that's dumb"
thus there's an uptime strat for it, even if it's more obviously the better way to do it to begin with haha
here's the toolbox for it
also is the timing on dual apoc tight
cuz it doesnt seem that bad
from toolbox
i wonder if prismazic deception is gonna end up being skippable at all
9:50 is the best rn i think
50 secs of dps away
maybe
probably only the most gamer of groups will skip it
still a bit of time before best in slot
feels like e11s is mostly optimized in terms of uptime at this point though
crit farming :^)
:^)
its going to be smth probably possible on absolute god run
looks 160k is as far as you can go by normal means
on full bis
gotta fish 9k dps by crits
you'd bring dnc cuz it's the rng job
AST/SCH, SAM/NIN/DNC, caster probably BLM but RDM actually lookin kinda spicy, tanks definitely GNB and then idk what other
mnk is kinda doggo for speed
Rdm is kinda spicy rn
rdm would be absolutely crazy if nin mudras did physical dmg
pray for embolden change next patch
rdm looks really good at least rn, but I expect blm to do better in speeds
especially cus in stuff like 9s you just lose a 6min burst
feel like they'd have to nerf embolden % if they made it buff magic too
cus killtime lol
It would be way too op if it also buffed healers + drk mana dump + nin mudras
hyosho getting sweet 10% buff
drk isnt good for 9s speed cus skipping 6min window on drk hurts so much


pphands


