#endgame-lounge
337195 messages Ā· Page 505 of 338
Voidwalker dps check was a lot tighter and there was more spaghetti at the end
And e6s is definitely not easier than like o10s
and again, no dps check
e7s was super cool fight but so boring
and easy
like why did they waste it š¦
I imagine they made changes to the puddles before they actually launched the patch
they probably thought portals were harder than they were
no way they originally let you stack em

i guess
Portals couldve been as hard as they imagined too
they put too many rules on portals
With 1 more line of rng
either way I haven't touched this game in several months
Shouldāve added another color
lmao
They made e5-7 easy so they could make us miserable with e8
exploding orb sound intensifies
gaming
powerful
respecting mechanics in 2020

why live if you can't greed
lol 10 potency buff on bards is that going to do anything for them
it's the most used gcd so yes
So is anyone else in the camp that. Gaia and the cod looking boss will be the same fight or is it just me?
There was never any expectation that any class aside from monk would be getting a rework or any significant changes. So stop complaining.
Yes it will. It's BRD's highest source of damage over a long fight so it's more significant than it looks. It's not like, life changing but it's gonna be nice. Crossing my fingers it'll put us above DNC at the 95th+ percentile like we should be
It's more significant than it looks at first glance but I'm estimating it around a 1% buff which I don't think is enough
just how big is the gap between phys ranged and the rest, out of curiousity
since reddit keeps mentioning that the buffs to drg/changes to mnk only helped to widen it
Too big tbh
Didn't they said that the difference between top SAM dps and top BRD is like 6%?
It closer to 10% but it's not really the raw number that's the issue. Like you can look at the graphs and see the gap between even MCH who is a no utility class and then DRG the next highest
Like, I'm not saying any of them should be on top but still
Physical ranged should always be bottom 3
Eh I don't buy that either
Like why though? Because they're mobile? So is SMN. Because some are simple? So is SAM
The more I look at things the harder it is to actually compare jobs against each other
But like DNC is a bit over 3% lower than DRG for 95th e5s
And DRG gets buffs so that's increasing
Compared to basically every other melee, yes it is
And yet it's the highest in the game
NIN and DRG are easier than SAM
Nah
Where's your SAM parses 

I don't disagree with easier jobs having lower dmg than harder jobs when played optimally but the gap is really big between all phys ranged and everything else rn
You can't compare a freestyle SAM or just playing SAM in casual content against savage. Optimizing SAM this tier is really hard, try to drift a single time and say goodbye to your parse
Yeah some jobs are easier than the others, BLM is very very easy and is top 2/3 dps atm. But is not just me that says Physical Ranged should be bottom 3 dps, SE is balancing the jobs like that
My issue basically boils down to the fact that double melee is standard, double caster is viable, and double phys ranged is trolling
I think SE is wrong to put them so far down
O thats true
And yes mada you are correct about drift
And I do think they should make phys ranged more difficult in their rotations to make up for uptime not being an issue
Esp DNC if they're going to be the highest at the top end
Again, more difficult doesn't mean that they do more damage. Without going far into the physical ranged. MCH and DNC have a very straightforward easy rotation, compared to BRD, which has to manage dots, songs, procs and is still underperforming.
BRD right not it just doesn't feel rewarding
They don't have to care about positionals nor being immobile, they're bound to be bottom 3 in dps
Is not because I said it, that is how SE is balancing them.
If you wanna complain do it with SE. I'm happy with them being bottom 3
I know that, but it sounds like you're defending that and at the same time saying that's not how balance should be
Umm i think hes saying phys range should do more dmg + have hardest rotations in the game to make it even
That would be how I would do it yes
Which makes sense
Try PF look how Physical Range are the player that has the easy part and yet they somehow fail something

Ya , phys range is so easy and do little damages that i believe ppl freestyle and dont give a shit knowing the party wants them for the 1%
Its also true bad players still do bad on phys range
They already have the easiest part of any fight because of their playstyle, of course they're bound to be bottom 3 dps, but the bottom dps and the top dps difference is not that high, assuming both players are playing their job at their full potential.
Except "not that high" is relative
a 95 parse MCH and a 95 parse BLM dps difference is so minimal.
Yeah I disagree that it's not too high
Gonna put up a reminder that anything I say about balance only applies to week 1, ultimate, speedruns, and sometimes parse runs where you want to skip a mechanic
Because that's when balance actually matters
But I did week 1 prog with double phys ranged in gate and one straight up just had to play mnk on e4s
Eh I think it matters beyond that because you just want your class to feel rewarding and like it's in relatively good spot regardless of when you're playing
He got a 9th percentile with considerably higher rdps than the #1 brd
And that's just shameful
Granted things are a bit better tuned now
But the problem is still there
Like, I honeslty don't care that phys ranged is the bottom 3 though I still don't buy the argument for why. I care that they are quite a bit below the next lowest
Agreed
And I think what makes phys ranged balance feel soo bad is the fact that it's not viable to run two so like
if DNC is the best you run DNC, end of story
You don't run DNC+BRD
But melees you can run like SAM+DRG and it's not awful
Again, just watch the numbers, top bard and top sam dps is not that big of a difference, but they're still bottom 3. 
Or any two casters
99th sam is 11% higher than 99th brd
in rdps for e5s
that's way too much
Jobs are tightly balanced but fights are even more tightly tuned
(Also I think comparing rdps actually undervalues sam because it lines up very well with raidbuffs where brd does not)
I think at this point it is just a stigma, MCH is doing pretty well, if you can play it optimally, and MCH doesn't have RNG involved. But people are already used to two melee or two caster comp. Physical ranged spot is nowadays for DNC because DNC utility it is just better than bringing a MCH or a BRD. And yeah you can bring a BRD and still clear the fight.
(You can see that sam is ahead of blm in adps despite being behind in rdps for example because it works well with raidbuffs)
It's not a stigma it's "I have done it and it's absolutely awful"
double ranged is so terrible
If is for week 1 clear 
feels absolutely awful to prog with cause you see every mechanic until week 3-4
Prog meta is different anyway
I got annoyed with the whole assumption DNC is the best ranged choice because that's only true if the DNC and the partner and team are 95th precentile or higher which yeah for world teams sure but not most people
And yet that's what they just assume anyway
There's definitely a lot of cargo cult mentality
Which is why I think jobs should be balanced for 95th-99th percentile
Cuz if a job is good in speedruns but bad casually then casuals still play it
But if it's good casually but bad in speedruns casuals still avoid it
To an extent, of course
Fun/job fantasy still has a big part in popularity
but there's pressure exerted on usage
I think if anyone asks what to play this tier everyone would say caster haha

Balance wise, casuals are simply ok with every job being viable. And hardcore sweaty ppl only care where they place themselves among others in the same class?
So maybe comparing jobs doesnt matter too much
"hardcore sweaty ppl" care about relative balance for speed and for beating week 1 dps check
also for ultimate
and ultimate I'd argue also goes well beyond just hardcore sweats but my perspective might be skewed
Yea there will always be meta comps regardless of balance too
Cast time for fairy was dumb as hell foreal
i never knew there was a server filter/tab
Mobility is not a floor that establish a good DPS like way too many non-ranged player thinks.
It's a ceiling that prevents you from being a better DPS.
Balance wise, casuals are simply ok with every job being viable.
this, because its more important to casuals/softcore players to get better at their class then playing the top class. if they enjoy it they will play it
as SCH i dont like wasting a GCD summoning a fairy after being res, just to get my Aetherflow stacks because Aetherflow is on cooldown.
so i'm not a math master
i just eyeballed the crafted vs eden normal sets
does this look about right for i510 "bis"?
for casters
assuming no pmeld of course
what do the stat totals look like for BLM, roughly. I wouldn't really use this as far as specific recommendations or anything, especially since we're solving for options (and it's very awkward to recommend a 510 BiS with pieces that you wont' be able to get the full set of for more than a week or two) but I can eyeball the stats and give a rough impression
i'm honestly just using it for a week 1 reference
so i know what gear to aim for
also i fixed it a bit
you know what
let me fix it one more time
gonna add another column for savage
the problem is, for BLM the answer isn't "oh just go with everything that's sps". And it doesn't really indicate anything towards what you should be picking up
since for RDM/SMN for example you list 5 things from eden normal, which are going to take 3 weeks at minimum to get
I like the idea of the first few columns just showing what secondaries are on each piece
I don't like the idea of specifically recommending gear pieces based off of it
it's honestly just for myself and my FC/static lol
so our casters know what the stat distro looks like
i think for myself personally I'm going to grab two accessories and maybe the feet this week
maybe i'll start going for tome legs right away
tome legs are a pretty solid investment
but yeah, especially this tier things might even be looking a little bit more crit biased for BLM too (but we'll have to see where the sets end up with after the recalc), so recommending "just pick sps pieces" won't be strictly true and wouldn't be something I would consider as i510 BiS for them
yeah i know blm sps is a bit of a mixed bag since there's speed tiers to consider
it's mainly just for an eyeball reference
for me I just see like, misinformation is very easy. I'm not gonna call something BiS that's just a rough guess
or just a case of "these pieces have sps on them", you know?
that's...better, but I dunno
I'd just call it what it is
crit pieces without sps
and sps pieces
maybe interesting to note that the i535 e12s weapon for BLM runs crit/dhit
mmhmm
for e9 s
the laser part
is like whole map that can wipe
we supposed to spread but who
in 5.45
Same thing
Ah, ty. I was misinformed.
Did they change Cids voice actor?
Where can I get 485 gear to start edens raid besides the market?
buy 490 tome gear
i have a feeling im going to floor tank emerald extreme hard
Whats the e12s transition boss?
no one got to e12s yet
Hmm ok
Someone posted on the WR stream that a jp group has reached e12 so I was wondering if anyone here knows about that
a lot of groups don't stream their prog not to give away mechanics and strats for other groups
frosty's world race stream has the furthest streamed prog https://www.twitch.tv/frosty_tv
Yup Im watching it now
but tps and entropy are on 12s according to https://mogtalk.org/edens-promise/, though not all clears get reported as well, mostly jp
How does e11s compare to e7s in terms of difficulty?
probably about the same, can't really tell until more strats get figured out and more mechanics are known, i haven't been watching streams of 11s much
portals in e7s were supposed to be difficult too but after a few weeks people realized there's only 2 patterns
too early to compare 
Given how hard e9s is I would be shocked if e11s was nearly as easy as e7s
They said e11s will be the prog stopper but gl clearing e9s in pf 
e9s doesn't look too bad except for the tiles
the mechanics aren't particularly hard imo but it's extremely punishing
welp. 30 mins mostly trying to figure out orbs XD
i'm not going to watch anything just yet
my static's planning on doing all the normals blind tonight
then i'll tune in to world first
but at this point world first might be over by the time i get to see it
did u clear
Fuck i dont wanna do e9s in pf

E10 makes me think of ||hallowed wings and mirror mirror|| and i now hate it
its amazing how people clear e9s already
Some people are on e12s
^
Maaaaaan i gotta make other gear sets
Im interested to see how quickly e10 puggers will show up in PF
I'm doing blind. I don't even know if the waymarks that I am using are good or not
I sae a clear that had them on cardinals
Saw*
Halfway between middle and edge
If that helps

@steep falcon are those markers for the puddle drops

I'll steal this thank
Dunno what PF uses 
I watched people clear e9s-e11s
took them 16 hours @_@
e12s to follow later as they rest up
where can i watch the world first race
Still waiting on that e12s transition
i saw an E12 on aether
there's a couple of JP streamers on twitch so honestly just take your pick of anyone who's streaming in the 14 category
Now we using dis
NA has been on e12s for a long time
They were the first as far as we know unless we're talking pugs
Same for EU
Yeah checked. TPS is the first reported but they donāt stream
So thatās NA
Entropy is EU so like Leo said
Looks like Australia/NZ also beat JP unless JP just isnāt reporting
Yeah, team like tps entropy etc never stream
Hi are there any screenahots of eden 12s second form?
I dont know but i am hyped for second phase
Any E10S notes compiled anywhere?
AST priorty is det or ss for raids?
well crit then det right
ah nvm found a guide
how do you handle the cross AOE sword in emerald savage
my brain got smoothed out
A strat I saw in a video had everyone on one side of the arena and then run to the other side after the aoes are placed
To avoid needing precise placement
In terms of the āintendedā strat I assume SE wanted players to make a formation like this.
+X+
X-X
+X+
Making the middle a safe spot
...unless youāre talking about a different set of sword aoes
if you mean tertius then just stand on the lines on 3rd swords and dodge to the lines of 1st swords
Damn these raids dropped yesterday, calm down people xD
Wait jesus tates on e12?
https://twitter.com/fez_Culul/status/1336682807226068992 world first p1 e12s clear with double jobs? 
is it known how long door boss is?
8:30 - 9 minute enrage
seems to kinda melt
is there a clip of the transition
I made dis 
put tanks/melees on intercards and ranged/healers on cards so when it's half arena you have the ranged step out
why do u hate ur tanks so much
doesn't the ninja need to move too?
refresh prior to the start of the gif
and you have plenty of time to stand on your platform
but yeah i wouldn't really
place the tanks on the outside, ever
Does Savage do anything special in terms of multiple people on the same platform?
From what I've heard, 2+ people on it at once, it falls right away
Nice
naisu
mkay tank uptime 
TPS cleared E12
NA always wins baybeeeeeeeee
š
I found a cool strat for emerald it's called just pop all my cooldowns for the buster instead of using living dead
cool strat I look forward to using it
I like cool strats
oh shit a new tech i've never seen before cats how did you find something so innovative @stable basin

What's the big brain tech for figuring out the swordsplosions in Emerald
I'm tired of getting wrecked by them
Fun fact, if you invuln the tank stack in emerald as GNB/PLD at just the right time, the game freaks out and shirks all the damage onto the other tank xD. Happened 3 times in our prog party, funniest thing I ever saw
Thereāre three clears already tho
Darkness within darkness
did e10s yesterday and didnt clear but holy shit
i really hate direction based mechanics
the fight just fucking spams them and all of us suck at them so we got stuck a little
it can take a bit to get used to, especially since some people visualize/process that sort of thing differently
yeah we needed some time to make it braindead in our heads
now giga slash x4 
trying to find a braindead strat for that one
well it's basically roughly two patterns yeah? One where you just rotate around with it (technically can get away with just two movements) or the other one where it's one side -> opposite side -> adjacent side -> opposite side of that. I could imagine which adjacent side it is for the third one being a bit fixed too but I haven't paid a whole lot of attention to if that's static or not
I've never seen it not in one of those two patterns
like I haven't seen it spawn, for example, S -> W -> E -> N
for the first shadow on S it's either:
S -> N -> W -> E or S -> N -> E -> W
or
S -> W -> N -> E (rotate ccw) or S -> E -> N -> W (rotate cw)
"patterns" is a bit of a loose term for this I suppose, but it's moreso just to say it's not jumbled up in particular, it's either rotate around or it goes by opposite side pairs
there is
just checked a vod from last night where we had that pattern, was last pull. Shadow spawned on south, cleaving to the right, with the next shadows spawning E -> N -> W. So W -> S -> E -> N was the safe zones for each cleave. Of course you don't have to move for each necessarily if you position on corners but those represented the safe halves of the arena for each cleave
O right, but i dont think you can predetermine that itll be rotate
Until maybe shadow 2
Idk... havent seen many pattern we got thru first time on that mech
Yea true
So in theory it can be rotate or north south - east west ?
yeah I've either seen a pattern where you rotate cw/ccw, or that the second shadow spawns on the opposite side of the first one
if the second one spawns adjacent you should just be fine to rotate
if the second one spawns on the opposite side of the first one then it's not just rotating around. If you're on W for the first dodge, your second dodge will be to the E for example. Then you either go N/S, and then swap to the opposite side of that for the 4th
it sounds more complicated than it is haha
but it's a pretty straightforward resolution, you don't specifically have to rush to figure out each cleave as it goes out
So you think there is no pattern that is ā (for final safe) n e w s
I believe that is the case
NEWS, NWES, WNSE, WSNE, SWEN, SEWN, ENSW, ESNW I believe should all be invalid patterns
Interesting
of course I'm not completely positive on this but I don't think I've seen anything to the contrary
@daring dome i got easy braindead way for gig slash
look at shadow
look at bossarm
if left sword
go left of shadow
while looking at it
yeah thats not the braindead way thats just the regular way
Thats not braindead
that's the resolution of the mechanic
that's nothing special or new
first I've heard of that
Also if u explained like that ppl would surely die because if its left sword and you tell them to just look at shadow without orientation while shadow spawned N which would make east safe, ppl would most likely go to west
Orienting your camera to find safe is exactly what confuses ppl during the 4x cleaves, nothing else
So when you solve the shadows 1 by 1, if you fall behind you get lost (thats at least what i see happen to most people)
mmhmm
that's why I like the idea of it being either rotate cw/ccw, or for the other pattern you only have to think about two shadows (1st and 3rd) then just step over the centerline for 2nd and 4th
What's the best strat for E9S brambles?
Using braindead rn and its working well, anything better?

if it's working well for you why change it
it's week 1, nothing can be considered "best strat"
just whatever's comfortable for you and your group
i don't think people figured out braindead e7s or sharingan/ilya strat for e8s until weeks after
Toolbox Courtesy of Shivalia for this strat.
https://ff14.toolboxgaming.space/?id=184910397847061&preview=1
Group players into intercard corners to drop their bramble puddles in the desired format. Tanks and healers Move N or E. DPS move W or S depending on upcoming safe spot. Position quickly. When bramble tethers appear, sprint to the opposit...
Pile shared that strat a bit ago
So I recently learned about the gear limit per character and now I'm kinda sad.
I mean, does this mean that there is no real point to leveling alt jobs?
Like you can't actually bring them to maximum mastery because of the gear limit, yeah?
Like the maximum item level of the gear you can get. I heard that the point of having multiple characters is that you want one per job. Something about allegory stones and the limit you can have on them...?
the weekly locks get lifted eventually
Cool because I really don't want to use an alt at all.
but yes, right now getting several jobs to max ilvl is going to take awhile
due to the weekly lockout on savage
though revelations is always going to be weekly capped
Yeah leveling an alt toon sounds like torture to me.
I lived through post-ARR once, and that's more than enough for me.
i mean for the average person
there's no reason to have multiple characters anyway
its only for the super hardcore raiders who want to raid on multiple jobs but even then that's not...really important
since pentalmelded crafted gear is good enough
this is a macro i made for E9S. let me know what you guys think
uhh, the onee that says Plants is... Puddles?

Updated the naming to plants/puddles
this also gives tank uptime, it just might be a bit annoying for the ranged players, as they have to move quite a bit
Dunno, that Puddle position looks kinda weird for me
laughs in lightspeed
If its stupid but it works, it ain't stupid
The ilya strat for puddles is awful
And the Spread and Stack. The OT has to run all the way to north
Just make the T/H rotate clockwise or DPS rotate clockwise

ah yes, i see
should be better like this then
Hey is there any achievements or titles for duoing palace of the dead?
Only for solo?
Yea solo has special Achievements, but doing it with others you can still get some of them
iirc getting to floor 100/200 is an achievement in general
Any titles when duoing? A friend of mine recalls a title called the lonely duo or something like that
Nope
Thanks
@steep falcon i switched a changed a few things. added mrhappy's puddles strategy. this macro should suffice for the fight
for everyone else, This is a macro for E9S
Uhh
The Wide one
Tanks will die
I mean, not die, they will get dmg down debuff
They should stack on the sides too, isn't?

they move to the correct side and then move out after the cleave
good, took me quite a bit to figure it all out and make a nice looking macro out of it
and for those that think its usefull
seems legit
https://www.youtube.com/watch?v=LG-u6XCTibc Use MrHappy strat using applying it like this
Toolbox Courtesy of Shivalia for this strat.
https://ff14.toolboxgaming.space/?id=184910397847061&preview=1
Group players into intercard corners to drop their bramble puddles in the desired format. Tanks and healers Move N or E. DPS move W or S depending on upcoming safe spot. Position quickly. When bramble tethers appear, sprint to the opposit...
e9s
Well it's better now that i melded some sks
This fight is actually really fun, getting to second art consistently, not totally clean tho
God pugs are so bad
This prog group for emerald EX wanted to do some weird go-kart strat for the orbs
āOh yes letās put triple the unneeded stress on healers that now have to heal on the move for very little if any gainā
Lol
just do the 1+1/1+1/1+1/1+1 strat
Theoretically 4s would be easier on healers than 2s because there's more time but idk how that pans out in reality
I learned it doing 4s then have only done 2s since
and ofc with 2s people could just run to the edge of the hitbox and chill for max time to get healed
4 feels a lot more healing intensive
2/2/2/2 is easier if you stack shields to hell
Not like you really need shields any other time during phase 1
4/4 is better
You only have to heal once and there's less confusion/easier to reach ppl for heals
When i did it on whm i just used an aoe lily after 2nd orb and everyone survived, albeit low
Sch i crit shielded and dropped an indom after 3rd just to make sure no one died
Healing feels roughly the same
it's the same total damage either way
2222 imo is better because on PLD starting with FoF opener I lose 0 gcds from orbs
And if I eat certain mechanics I can get 100% uptime
become the shadow
become warrior of darkness
what difficulty would there be if the DPS are put in the healer's position?
idk why you have a melee dps far out
Thats not the strat i sent, and also not what i am telling people to do.
Drop puddles according to mrhappy strat. Before tethers appear, dps move to 1 of the save zones, tanks and healers to the other. Tethers appear and all you have to do to break them is run forwards to the other safe spot
To kill clouds, but that won't be needed later on
as a healer 4/4 is easier, it requires 2 capable people as opposed to 8
https://media.discordapp.net/attachments/786782900846329856/786841304658345984/unknown.png our e12 titan bomb diagram lel
@finite plank this gives uptime to everyone. Tanks/Melee on Intercard while Healers/Ranged on Cardinal.

may the pubs in PF for elemental use it in the future
because I have no idea when I'll be starting it
one of our e10s runs bugged out for us lmao
3 orange floating orbs stayed in the arena
confusing as fuck
monka
oh yeah I've heard of that happening
also I'm pretty sure I ended up seeing a pattern different from what I was talking about yesterday for the shadows so I'm leaning more towards that it is just random and you have to pay attention to each one
Yup i think so too
bit of a shame, but oh well
would have been kinda nice haha
the cozy thing is getting used to knowing when you actually have to move or not, instead of always moving directly opposite the cleave
Idk but phase 1 is a joke ...
whats the best strat for emerald orbs p1?
for PF*
i see a lot trying to do pairs but it just doesnt work, theres no coordination
Why doesnt it work? Pugs been doing pairs fine
can confirm
pugs can do pairs fine
if you want to play it really safe I guess you could just do the light parties strat
Which cleaves?
Just went over e12s p2 mechs
my brain is expand
e9s
when she summons
There are always two intercard cleaves and one cardinal
I spin my camera around and move onto the safe spot for each cleave in order
Probably easiest to move to safe side of boss first then look around at how to adjust
also e12s p2 enrage looks crazy
It's basically the same thing as program omega but visually it's like wtfff

force quit?
or omega omega
final omega
Can somebody answer a simple Emerald weapon question for me? I tried asking in pugs but if either get kicked or called (and I quote) a āpay per clear whoreā xD. So with the 2/2/2/2 strat. I understand that if your starting orb and the next orb clockwise are the same color then you go counterclockwise. But is there ever a set up where one group goes clockwise and another group goes counterclockwise?
could you rephrase your question
You mean those giant blue/orange panes that float?
called right of the heaven
yeah
The element he uses beforehand makes their AoE bigger
do they shoot lasers?
Yep
they shoot lasers yeah
you just go to the opposite element panels that were channeled
the safe zones from there are fixed
one off-center, two towards the back of the safe panels
i assume laser is as wide as the squares
Yep
Lemme see if I can grab a pic of it
Those yellow frames are from the lightning element being used beforehand

mechanic spam
cycle of faith, channels an element, repeats that element several times
protean -> element -> burnt strike -> element -> bound of faith -> element -> raidwide -> repeat
does all 3 elements, then enrage happens after
im still trying to figure the end game out some. could use some general melding tips. anyone happen to know the skill speed recommendations and what crit levels i should be at as a gunbreaker? Is there such a thing as too high with crit as a gunbreaker? Is it viable to focus on these to attributes alone?
For questions like that your best bet is to get acquainted with The Balance discord. They have guides and resources to answer those types of endgame questions for every class
a general skill speed value recommended for gunbreakers is around 1320, which puts you at 2.4
generally you're going to pump as much crit as you can into your gear, as there is no "too much"
crit is a stat that functions differently from the others in the game, increasing your crit chance and crit damage when you reach the next tier
so having more is especially beneficial
ah I see. I checked out the balance but there isn't any regular old chat discussions. also, the gunbreaker information didn't have any particular numbers for caps unless i missed it. the guides were super useful in general though. I appreciate the help. š
They do talk about the skill speeds you should shoot for though, and there are channels for every class to ask specific questions. You may need to assign yourself the appropriate role to access them though. But yeah if you look there is mention of GCD speeds that are ideal for GNB
ooooh. i see now. i think i glossed over some bits. I'll figure out why I can't get into chat channels later.
You can farm the books from savage raids right?
not the current tier, no
Damn
This is my first raid tier that I'm not late to so you have to play the fights in order every week then?
yes
And to top it off, everyone has to have not completed on that week?
skipping forfeits loot roll on previous floors
ideally, but if 1-4 people have cleared it'll reduce chest to 1
5+ will remove chests but you'll still get books
which is why you often see at the end of the week, book clears
Quick question for e9s, what happens if you gap close through a seed? Also what is the range of the Anti Air tankbuster
I thiink you can gapclose through a seed but you'll probably take dmg and it is not fun dmg to take even as a tank
as far as AA buster range, this is pretty much it because one person in the stack got clipped by me
also ignore the bramble placement this was literally two hours after servers came up
@undone tide Dunno if other dashes are like this, but on my first day of prog, I used Aetherial Manipulation and there was a seed in between me and my ally and I got hit by the seed, when you get inside the seed, you get hit and it is a really strong hit)
It doesn't matter, I'm just invulning anti air
Idk if this is a nice strat but
Here
Seems to be the improved mith shara for melee uptime
almost e12 phase 2 

for anyone who has been pugging e9s on aether
what seems to be the common tiles strategy?
this pug had me do one that completely fucks RDM
Hmm?
Tanks and Melee on Intercardinals and Healers and Ranged in Cardinal seems like a good way for everyone to have uptime

Oh hey is my gif, yas yas!

the cleave can happen in either west or east. So in that picture. WHM and BLM will do the same no matter what scenario
so if you wanna take the lazy spot and you're dps, call north 
Now that I think about it, I have no idea how MrHappy brambles works for Towers 
Ranged and healers must do like a turnaround drift to their tower

these e9s strats are not good at all
we just put everyone on intercardinals with pairs of tthh on one side and pairs of dps on the other, everyone uses surecast
youre gonna lose some uptime regardless
because the fucking tethers require you to go to narnia to break

damn that dps check at e11s its tough tbh
Do the mechanics right 
Hereās what primal PF uses
Not sure if yall do this in your datacenter
But personally I like mrhappy
Despite being cancer to move on
Cause I am dumb
And want that 1 extra gcd
In exchange for the suffering of everyone
Also less likely that iāll be clipped by seeds while meleeing cloud of darkness when she goes to a card spot for antiair or wide
I be jumping sometimes on drg
And I be dying
@strong timber That's the same mech I used, it doesn't help, we kept wiping
we absolutely smoked the check on our clean run, doesn't seem that tough for 3rd floor
also e12s door is crazy fun and not that hard, I'm so jazzed for this fight
by door do you mean the first part
or the second
also does anyone have a guide for 10s that isnt saltedxiv
Door is first part
ah
Anyone have a doc for "Basic relativity"?
Nevermind this seems to work
this is the superior e9s strat 
i swear by it, i think
though mr happy is good too
š¤
ppl forget casters/healers don't actually want to journey to nairobi to drop stuff off
Eh, it's not that far honestly, you don't need to be all the way in the corner like it shows on the diagram
not having it in the far corner makes phasers real annoying
Mm, my static didn't really have an issue, but no strat is for everyone, so. Meh.
I don't see the advantage of doing that over dropping both corner puddles at max melee intercard
They both work. Personally I found it more "Roomy", but Mr Happy is a great strat too.
dunno, depends on what it's being hit with really. They only have ~133k HP
you shouldnt need and depend where they are sitting u @finite plank
two people hitting cloud is overkill
clear tomorrow i guess
u guys quitting?
me hitting cloud ends up being overkill sometimes haha
I think I'm gonna end up swapping to like putting a xeno on it and having someone else toss a GCD on it
wow
got a question on e10s last set of tower
can you drop your puddle and then put your shadow in the exact same corner ?
as in drop pitch bog for example NE, then get back to that puddle to spawn and stay over there to make it move to the NE tower
spawn shadow*
yes š drop your puddle in NE and then u can wait for shadowkeeper to also drag it to NE as long as u stay close
@earnest current
so the shadow that spawns from the puddle doesn't cleave you if you get too close ?
Hmm. As soon as the Shadowkeep resolves, shadows will do a Cleave tho
yea this i know but i'm thinking about the very first shadow that spawns from the puddle
yes, you can grab your shadow and stand outside the tower in the same place looking at the boss, then move when you see them teleporting
just dont stand too close
i wouldnt drop bog in the intercards
you will be too close to your shadow before it tps
I don't think there's any point dropping it straight intercard vs just off the intercard
@subtle bone that's why i'm asking because i've been blamed for not dropping bog and tp the shadow at the same intercard
in a pug?
yea
you would die every time dropping them intercards
i'm assuming the shadow cleaves if you get too close but i haven't received a definitive answer about that
err unless u drop them really deep
its the same move but more distance to travel for no reason
i mean, if the pug wants it done that way you should follow i guess
@earnest current the bogs drop with a protean so yea if you are too close in the intercard, prob dead
nevermind i looked at the ilya guide and now see they wanted to do it strictly like him
Who invented 2/2/2/2, it's butts and should be up to the healers.
at the end i got blamed because i put the bog a bit toward the cardinal so i could get more space to tp the shadow
and i wasn't even the one causing the wipes
for movement + uptime
but i see
well i think u made the right adjust if u didnt die ?
didn't die from that no
i prefer this strat
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if u watch the clip i linked earlier, thats what we do.
much preferred and should 100% be the pug strat
so much more braindead
people are using ilya strat like it's some kind of godsent gift, it's getting annoying
yeah lol
I expected PF to have a little bit of problem for Tiles when I was pogging E9S
on aether i see pf on e11?
My mind was like, how the freak PF will do this without communication
But a universal way to do it will arise and then it should be fine

Also E10S, the orbs parties, how PF will decide that
tiles are not that hard, you don't even need to move that much, maybe 5 or 6 times max
you have something like 15 sec before it turns purple and then another 4-5 sec before it disappears
For sure, but once you know you have plenty of time on a tile it becomes much easier to do
At least Ilya's E11S guide is good
not that there are a lot of different ways to do things in that fight
which is probably a big reason why it's good :^)
They're all good if you use them for what they should be used for. I.e. seeing what mechs do and an explanation of how they work. People just take them too far and act like they're the best way to handle those mechanics
If E9S is like E9N you got like 6-7 seconds before the tile goes purple
Some of it is out of laziness I'm sure
Judging from me raising people during that phase
it's not like E9N
Dam
One person on a tile makes it drop after like 15 seconds
But two people on a tile makes it instantly trigger the drop which happens about 1 second later
ppl who are rez immune don't trigger tiles tho
When i cleared e9s i basically stayed on a tile until the start of the next attack
each time she started to cast something i knew i had to move and it workes perfectly
also e10s you just use priority
Orbs are basically the sisters in UWU
I've seen people prio like tank 1 (or group 1) is the first one CW of NW and tank/group 2 is the first one CCW of NW
Or you can do N/S prio which is like 1 looks to N>E>W and 2 goes S>W>E
A group i've been in used some kind of prio like that
1 went W > N > S and 2 E > S > N
First method is more straightforward to explain but second cuts out weird edge cases like S+W where the second group is further N than the first group
that way you just need to turn the camera so you can see both west and north for example and you knew directly where to go
https://www.bilibili.com/video/BV1LV411h7AV pog uptime lion
You have some leeway on the tiles
If theres 2 people u both drop after a second
But if its decay, you have like 3 seconds
Also being ahead of the PF curve feels pretty good ngl
Im hoping to clear e10 tomorrow so it can stay that way
feels good until you can't find enough ppl to fill your pfs 
TRUE
Is pitch bog placement and voidgate amplifier the same/related?
Visually it... Doesnt look that bad??
Ok a clip of it helped
Theres definitely room for fuckups

Pitch Bog is the puddle placement
Voidgate Amplifier is the towers, then Shadowkeep is the shadow teleport behind you, nothing personal kid.
But the whole thing is... Voidgate Amplifier?
I can see E10S PF in 4 months
Skip Voidgate Amplifier or disband
E9S Skip Second Tiles or disband
I should hope its skippable by 4 months

It will be like e2s cycles where you'll skip it enough that people forget how to do it but not enough for it to stop being a problem
Yeah
If you have 0 deaths
Good dps
Lb3
End of tier speedruns might skip last intermission in 11
and good groups will definitely skip at least a couple cycles
Theres more than 1 strat for voidgate?
I assume box/diamond is ilya
I only saw Ilya and
Oryza's one was kinda shenanigans
Also. Ilya strat fucks BLM and WHM so hard, dunno about SCH with their Ruin and AST.
That picture one doesnt seem so bad to do
yeah
Is it just called oryza?
that one's pretty easy
Or is it the uptime version like mrhappys brambles
it's really melee unfriendly but it gets the job done
I see
And I legit see zero reason to learn a harder strat
So you either go melee unfriendly
Or caster/healer unfriendly
you just go with whatever's easiest to learn and then skip it in the future
U right
I did like 7 unmends in the fight
cuz dps not tight at all
Well they cleared fast, that strat was kinda uhhh, but they cleared

Yeah same with Ilya
Ilya is not friendly for BLM and WHM, in some extent maybe RDM and AST, in a minor extent SCH and SMN.
Endgame who? I just let people go on raid

It's easier that way, because less hassle to learn the mechanics
?
Hello, quick question, does Titan Unreal have the same mechanics as the old one, or are there new one implemented? Thanks in advance š
its the same as extreme, thats the idea behind unreal trials
its old extremes with just level and HP adjusted to endgame
@lyric summit Thank you š š
What do the terms like 0-2 chest mean in savage pf?
The savage loot system is a little bit complicated
When you clear a boss for the first time each week, if everyone else in the party has also not cleared it yet that week, two loot coffers appear
If between 1 and 4 people have already cleared that week, then only one coffer appears and the people who have cleared cannot roll on the loot
If 5 or more people have already cleared that week, then no coffers appear
That's also called a page run because you get a book/page
on your first clear for the week regardless of chests
I left my static again because my parents wanted to, but now I said i'm coming back, but they refused
I started begging to come back but they refused
The raid is E9S btw
Damn I feel so betrayed
But if they cleared E9S i'll cry alot harder then before
https://youtu.be/DfHFZsk--qA
Here's a nice e10s Pitch Bog strat a friend on this static shared
I kinda don't like that one. Seems like they just complicated themselves more 
Just bait the shadows on intercard and every player takes cardinal towers. Once towers resolve. Stay there to bait AoEs (no movement needed) and dps rotate clockwise for the next towers. Then T/H adjust for tethers and resolve towers.
omg shiva junction does alot of fkn dmg
holy shit
diamond dust 160k
5 secs later 70k dmg stack
3 secs laser icicles drop 30k
5 secs later pushback 100k
3 secs later 100k iccicle dash
all that happen in like 25 secs
yeah
err well
the icicles aren't anywhere close to 100k
but you definitely want to move back in for heals/shields before the knockback
2nd towers in e10s uptime strat:
||skip them||
this is correct
maybe probably
skip def
Lols yea
my favorite part of savage is saying goodbye to mechanics i hate after a few weeks
and then meeting them again if i ever decide to go into pf hell
let's leave last tier where it belongs
@foggy latch https://www.bilibili.com/video/BV1LV411h7AV repost but i hope ur group uses this uptime strat
P1 dps check is quite insane week 1
dps checks dont exist
both bosses
o both lol
So 0-2 chest means more than 4 people have cleared and there will be no rewards besides the page?
pretty much that, or the rare case where 8 peeps haven't cleared that week for 2 books, but those parties are usually filled with people that already cleared that week and want to fight again, maybe to optimize their rotation or any other reason.
There's a crystal discord for new raid tier if anyone wants an invite to it
ahhh 40% phase 2
huge
fuck lion phase
can someone explain the hourglasses to me
i understand everything in all relativities
except hourglasses
i dont know what they cast
from what i noticed blue cast 1st
yellow cast 2nd
red cast last
but how do i know what they cast in advanced
advanced relativity
debuff come out, tethers come out.. you do light parties then drop your 3 debuffs just like intermediate relativity
yea the 3 returns
you stack first w/ double wind debuffs in front for final kb , 2nd move for gaze + wind, 3rd move for fire
then it all resolves itself
i guess i get it now
do you need a vod
well vod isnt helpful
How much harder is e11s compared to e10 and 9
about same
but dps check is alot tighter
Like how tight
e10s need 111k dps
Yes










