#✨|sdxl

1 messages · Page 51 of 1

boreal bough
#

depends. style loras remain mostly unhurt, as long as the negative prompt doesn't cause it to go to extreme lengths (though you can just remove the negative input in refiner if this is happening)
existing concept lora remain either completely unhurt, or mostly unhurt - assuming a denoise value 15~25%
some specific concepts are hammered into the refiner (face/hands/body proportions/anatomy) - so those get obliverated in even just a few refiner steps - for those situations base only is your only option

#

^ also this is only true for default sdxl usage. if you're using sytans workflow, then you're out of luck - since it adds extra noise, which kills all lora options other than style, or prettier concepts

sharp robin
quasi remnant
#

let's goooooo. no need for standalone vae anymore xD

sharp robin
proper goblet
#

Where can I get sdxl_base_pruned_no-ema and sdxl_refiner_pruned_no-ema?

ember cargo
#

this one has the same workflow with ultimate upscaler (Iceland lora is mine I trained it today with my own photos) @sharp robin

soft zealot
#

Hmmm I have some questions to come back to there when I get off the sofa

wicked frigate
#

it's SDXL 1.0 but without the older vae that some people prefer baked in

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grab the new copy of SDXL^

quasi remnant
sharp robin
ember cargo
spark bear
#

so its 1.0 with .9 vae and 1.0 licence for both?

dark jacinth
#

I have a Winston too he is smaller and more white hair

sharp robin
#

REFINER does leave a ton to be desired, trying out person lora and its like tossing a grenade into itjust base works well surprisingly in fact

ember cargo
#

I suppose we need some tuts on how to make a lora for the refiner

sharp robin
leaden marlin
#

What is a Lora?

spring fulcrum
#

What is condensation

dense chasm
#

two prompts combination is interesting like # prompt will be passed to OAI CLIP-ViT/L-14
prompt = "award winning photograph of elephant"

prompt_2 will be passed to OpenCLIP-ViT/bigG-14

prompt_2 = "award winning photograph of octopus"

dense chasm
quasi remnant
wicked frigate
#

huh?

dense chasm
#

Lora asks for high VRAM and GPU

wicked frigate
#

@hard fractal that's the wrong file lol

quasi remnant
#

and i still get bad vae on it ;_;

indigo carbon
swift acorn
#

Hi. I have few newbie questions.

  • I need some custom VAE to SDXL? Link please, if yes.
  • Why SDXL is so popular? Why this is not like every other model? Some tl;dr?
  • Can I render this well at GF 4080? I need to know smth imporant about this model?
midnight shuttle
# quasi remnant

Confirmed files are identical. Either a mistake or a placebo A/B test.

midnight shuttle
quasi remnant
#

i'm sure it was an accident, i don't even need to zoom in to see something went wrong with my gens xD i didn't even think to check the hash or anything til i saw it mess up T_T

indigo carbon
boreal bough
#

@wicked frigate
could you maybe ask about this internally?
Cause currently this is the only newbie friendly option I feel confident posting on reddit/civitai :/
like training settings will only get you so far without a significant amount of knowledge if you go base only + lora.

#✨|sdxl message

wicked frigate
orchid oar
indigo carbon
wicked frigate
#

you can merge loras into the base model and the train new loras atop that

indigo carbon
white iris
#

Does anyone know what the style setting in dreamstudio does? For e.g. when selecting realism. Is it a positive/negative prompt? And did they ever show what the prompt/negative prompt is when that style is selected?

wicked frigate
swift acorn
#

Can SDXL create NSFW content? Didnt test it before.

wicked frigate
#

^

eternal fog
#

Just curious of the change

quasi remnant
spark bear
#

im sure there will be a way to train the refiner reliably at some point, might even be beneficial, you can train the refiner with a cherry picked subset of the dataset from the base lora with only the highest quality/best textures

white iris
eternal fog
quasi remnant
sly jay
#

why is the refiner doing this? entirely changing face and imo making the image look much worse

quasi remnant
#

the only worse part i see is the vae over the face, making eyes look weird

eternal fog
quasi remnant
#

i think the face structurally looks better in the 2nd one at least

eternal fog
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It's got that over smooth look

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The refiner does that if you just img2img with it

earnest herald
quasi remnant
#

oh

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they're using automatic1111

#

i recognize the png name format

hard fractal
#

telling Robin to reupload now

azure oxide
#

no way LMAO

sly jay
quasi remnant
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i think automatic1111 doesn't really have a way to use refiner yet @sly jay

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comfy is the best UI for sdxl imo

eternal fog
violet fossil
#

anyone have a good comfy ui sdxl setup i can use to study. I'm new to using it.

quasi remnant
eternal fog
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So many steps

quasi remnant
#

sytan's workflow doesn't give enough detail for meeee

wicked frigate
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we're all human yall

sly jay
quasi remnant
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and there's been like charts & stuff showing around 50-60 steps of 2m gives best quality from what i've seen

azure oxide
#

(insert conspiracy theory of secretive, evil greedy corporation here grumblegrumble)

wicked frigate
eternal fog
sly jay
boreal bough
#

rip those few users I told to get the new model :/

eternal fog
spark bear
#

at least we wont have 100 people a day asking why their gens look weird and how to load .9 vae

boreal bough
#

prob not. but poor interlaced mouths of whatever they generate

quasi remnant
wicked frigate
quasi remnant
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if there's lots of whites or like edges on the picture

#

you notice something "off" immediately

sly jay
#

does it have image to image, impainting. Those are the two I miss most from a1111

quasi remnant
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cuz the whites turn rainbow

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and the edges turn really jagged

eternal fog
wicked frigate
shy kelp
wicked frigate
#

that's definitely something i want it to have, but it's gonna be a big project to do that right

azure oxide
orchid oar
#

Shocked Monster as it sees New York City

wicked frigate
#

i'm not of the mind to settle for the bare minimum inpainting interface auto has

sly jay
shy kelp
azure oxide
#

stablestudio has a beautiful inpainting gui

orchid oar
upbeat tundra
#

Is there a comfy UI workflow that has Loras and upscale? The ones on civitai either don't have lora or are broken

orchid oar
#

This one looks more shocked

wicked frigate
shy kelp
#

slightly more shocked yes

boreal bough
#

I think kaj's ui already has inpainting working, right?

orchid oar
boreal bough
#

or is that still in preview mode

quasi remnant
sly jay
#

ahhhh so many ui's

eternal fog
boreal bough
# sly jay ahhhh so many ui's

It's gonna be a while until it gets simple.
If you wanna learn it properly, start with comfyui, since all the cool ui's use that in the background - so any knowledge you gain here won't lose its value in the future

upbeat tundra
shy kelp
#

Man....I worked my butt off to get a used 3090, built a 5800x3d and 64GB ddr4 system, a few TB of storage, just so I'd be ready for sdxl 1.0. And as it turns out the reality is that I need you guys to help train it. It's a good model but it needs training. It will take a few months or sooner depending on the ambitions of certain nerds 😄

#

Geeks not nerds....to be more accurate.

quasi remnant
eternal fog
boreal bough
finite socket
#

I am newbie here 🙂 Is there any good tutorial for beginner?

shy kelp
sly jay
boreal bough
swift acorn
#

Can SDXL creater NSFW content? Or its censored model?

sly jay
shy kelp
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From what I can see.....yes. But it needs training.

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It's like a gifted child that doesn't know anything yet and needs to go to school.

azure oxide
shy kelp
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But it's gifted

boreal bough
shy kelp
#

like that Chris Evans movie with the little genius girl

quasi remnant
boreal bough
#

yeah, definitely doable, without any big issues

shy kelp
white iris
# wicked frigate ^

The reason why i asked, is cause i noticed theres a difference between the output from dreamstudio, and the one from clipdrop. I used the prompts from the pinned .txt file but it still doesnt come out as good for some reason. Not sure what the reason is.

boreal bough
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you just need to get the captioning right. but training will be the easy part - I can give you the settings for whatever dataset you have, once the captions are done

sly jay
shy kelp
#

Yes.....SDXL 1.0 is the little genius girl from that Chris Evans movie. Gifted, bored from all the dumb people around her. But still doesn't know about life yet. She needs training.

boreal bough
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since you have a 3090, your settings will be identical to mine

knotty lotus
quasi remnant
#

faster and more efficient.

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efficiency is huuuuge. a1111 takes like 4-5x longer

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or it might just be 2-3x longer but still xD

boreal bough
quasi remnant
wicked frigate
civic sigil
quasi remnant
#

A1111 is more convenient for img2img/inpainting

still dove
#

can you share that workflow we discussed?

civic sigil
#

Just got my 3090 build 🙂

visual glade
#

inpainting is horrible on a1111

sly jay
quasi remnant
wicked frigate
knotty lotus
boreal bough
azure oxide
quasi remnant
shy kelp
#

What!!!! pray tell, is the advantage of workflows/nodes in the creative process here? Why should I spend any energy on comfy?

boreal bough
bold osprey
quasi remnant
sly jay
quasi remnant
#

lol

civic sigil
bold osprey
sly jay
bold osprey
#

loads of stuff surpassing a1111 limitations

white iris
quasi remnant
shy kelp
quasi remnant
#

Regular img2img works fine, but you need to put pics in a specific folder i think

spark bear
#

still waiting for everydream to come out with a 1.0 trainer..but there's no way we'll be able to do full finetune with te on a 24 gig card, so will have to see how unet only looks.

quasi remnant
#

So it just comes down to convenience for a1111 for that specific part

shy kelp
#

Interesting!!!

boreal bough
sly jay
#

so is a1111 the only impainting option? I mean hypothetically I could gen in comfty img to img in a1111

visual glade
bold osprey
hasty smelt
#

Hi everyone, I'm facing an issue. The bot achieves a much superior result, very close to what I imagine. I'm sure it can still be improved, as I've done before. However, when using SD with the deliberate_v2 and lora:Drawing models, the outcome is far from what I expected using the same prompt. I would like to obtain a model or lora capable of achieving a similar result to SDXL, which is excellent with vintage illustrations.

runic lark
#

How many model.safetensors are you supposed to download? 4th time in 2 days about 20 gb now each time

quasi remnant
visual glade
orchid oar
shy kelp
#

Live on the spot merges.....okay okay you got my attention. lol 😄

azure oxide
boreal bough
orchid oar
#

The Bots use sdxl 1

ember cargo
bold osprey
#

feels way better than a1111 because zooming in doesn't reset your ui

#

seems more responsive too

tender timber
#

Thank you! My 3060 12 GB model does 1024x1024 32 steps at about 1.5it/se, so they seem similar. Even though the it/s is always 1.47-1.48, the runtime ranges from 27.45 to 59.65 seconds. I'll check out the 6900 XT line, or the new ones, I'd like to take advantage of larger VRAM.

leaden marlin
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Is it possible to go from sketch to ai image in comfyui

sly jay
#

anyone have any good starter workflows for sdxl in comfyui? specfically for using refiner and inpainting

visual glade
#

and you can right click copy (clipscape) and paste (clipspace) images from the save image node to the load image node

shy kelp
orchid oar
bold osprey
# shy kelp *le sigh* I was hoping that learning comfy wasn't going to be necessary. But p...

Here are amazing ways to use ComfyUI. This node based UI can do a lot more than you might think. Especially Latent Images can be used in very creative ways. You can inject prompt changes. You can combine latent images to new results. Stop render steps and finishe the rendering after you changed to prompt, sampler and settings. A world of possibi...

▶ Play video
boreal bough
azure oxide
quasi remnant
hasty smelt
#

Does anyone know of a model or Lora capable of performing well with vintage illustrations like SDXL does?

wicked frigate
eternal fog
boreal bough
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comfyui can do everything XD just not very fast if you have a blank slate

quasi remnant
sly jay
quasi remnant
#

yeeee

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i seriously had no idea inpainting was possible

shy kelp
#

FINE!!! But I'm not bothering with invoke though! lol

hard fractal
hasty smelt
orchid oar
#

Its Stable Diffsuion XL

#

Its a newer Model

bold osprey
sly jay
quasi remnant
shy kelp
bold osprey
quasi remnant
sly jay
wicked frigate
#

it has comfy inside it, so technically yes

visual glade
quasi remnant
bold osprey
still dove
sly jay
wicked frigate
boreal bough
hasty smelt
#

I'm sorry, I thought the beta version was available only for selected individuals. Thank you very much for everyone's help; I'm already updating my files

quasi remnant
#

Invoke AI used to be Lincoln Stein's version IIRC?

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was like the best cmd line version of SD

bold osprey
#

was there ever a colab version for invoke?

quasi remnant
#

idk

ember cargo
bold osprey
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looked like a1111 was the most prominent one for colab

sly jay
#

also for swarm do I need a regular comfy install. I already have one if that is helpful

orchid oar
quasi remnant
azure oxide
#

a1 was always good enough that i never swapped off to try invokeai but i still always daydreamed about invoke's inpainting ui whenever i tried doing so on a1 😭

shy kelp
#

We need more YouTube teachers that can explain this stuff in a user friendly way.

still dove
bold osprey
wicked frigate
visual glade
vale eagle
#

What captioning tool is recommended for lora training? Blip?

boreal bough
bold osprey
shy kelp
# orchid oar

Here's your assignment: Build a giant....and I mean a GIANT space station above earth. Something that is designed to service starships with crew and tenants in the thousands. Go!

azure oxide
eternal fog
wicked frigate
hasty smelt
#

Guys, I'm downloading the XL model. I wanted to know about the available styles in the bot. Are they already available for download?

bold osprey
shy kelp
vale eagle
quasi remnant
#

these are the styles used by the bot

eternal fog
quasi remnant
#

it's just additional prompt stuff

vale eagle
#

thanks

crude sparrow
#

anybody have other fintuned xl models i can use?

sly jay
#

oh yeah do styles work for comfy/swarm?

bold osprey
quasi remnant
wicked frigate
shy kelp
#

"any other"? is there already a custom model using sdxl 1.0 as a base?

wicked frigate
#

if you have a .csv you can just import it directly in the Presets tab of the ui

crude sparrow
quasi remnant
#

and yea; like, you don't wanna use same cfg/sampler/scheduler for an anime image as you would a cinematic photographic image for instance

spark sinew
#

thanks a lot for help and sharing,

quasi remnant
#

so you wanna save more than just the prompt, so saving the workflow/presets makes much more sense

shy kelp
#

I'll look for it on civitai.

sly jay
sly jay
#

also thanks for all the help everyone here has been super helpful!

quasi remnant
orchid oar
hasty smelt
#

Guys, thanks for all the support. I'm downloading the XL now.

quasi remnant
tight crown
#

Is this recording going to be uploaded? 🙂

quasi remnant
#

meanwhile you can get something like this with a super simple prompt xD

bold osprey
orchid oar
boreal bough
shy kelp
#

I'm going to immerse myself in comfy tutorials over the next few days.

sly jay
quasi remnant
#

(last one is 0.9)

orchid oar
quasi remnant
#

No

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it's sdxl 1.0

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except last one which is 0.9

boreal bough
quasi remnant
#

pure 1.0/0.9

wicked frigate
#

shove the file in and click import

boreal bough
#

@shy kelp here's a good comfyui setup to get you started,
made by the lovely @quasi remnant ❤️

orchid oar
quasi remnant
quasi remnant
#

just waiting on this to become official xD

boreal bough
#

XD

brazen patrol
#

is there a recommended range for how many steps one should use the refiner relative to the base? i.e. 20% more steps with refiner or other?

boreal bough
#

#fake-news

frozen sundial
#

Why is my automatic1111 running super slow with SDXL? >90s/it
I was running SDXL just fine yesterday with normal speeds (<1s/it)

brazen patrol
#

for example, out of curiosity I tried 40+10 with 2m, then tried same seed with 40+30 and second was much worse, so wondered

boreal bough
orchid oar
quasi remnant
#

just open the pic in a new tab and drag it to comfyui

orchid oar
#

I tried, the kimono girl worked but the figures not. Wait a sec im gonna try something

quasi remnant
#

o

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the figures

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is one i'm doing rn

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just a simple prompt

#

OHJ

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because

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yea i know why that doesn't work

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sorry xD

boreal bough
orchid oar
quasi remnant
#

i was testing comfy's new launch argument... lol

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the disable metadata xD

orchid oar
#

Ahhhh

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Thats why

quasi remnant
#

i was seeing if it saves any time on gens or anything

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turns out i might save 0.1 second an image.

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...not worth it tho just for a timesave lol

bold osprey
quasi remnant
#

also i was seeing how much less bloated it'd make the file size

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but i think it's just like .1 mb

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or not even that

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a lot less

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xD

orchid oar
#

Thats interesting research

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yea its only text so imagine

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150 Steps was too much

quasi remnant
#

o yea this isn't like a normal model

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you

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uhhh

vocal stream
#

a classic in 1.5 when doing higher height images, I guess training in multiple aspect ratios hasnt helped that much

quasi remnant
#

the refiner makes it so you don't ever wanna do too many steps i believe

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you wanna pass it over with some noise left over, and have refiner finish last 20%

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i found 48->60 to be pretty decent overall

orchid oar
quasi remnant
#

now the nendos have their metadata xD

orchid oar
quasi remnant
orchid oar
#

It works now

boreal bough
#

I wonder if there's any speedup from using the highest end ssd for model loading XD

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getting my 12gb dataspeed ssd tomorrow 😄

orchid oar
quasi remnant
orchid oar
#

Indeed

shy kelp
quasi remnant
#

yes, that's the issue

bold osprey
quasi remnant
#

for any vae decode

boreal bough
orchid oar
vast narwhal
quasi remnant
#

ye, it's the official workflow

orchid oar
quasi remnant
#

official workflow doesn't have a load vae node

quasi remnant
#

just a note since you said new to comfy i think

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xD

zealous viper
#

Didn’t they update the models on hugging back to the .9? Just get the retrofitted model

brazen patrol
quasi remnant
#

When they do it won't be necessary

shy kelp
upbeat summit
orchid oar
#

Thanks, im new to Comfy but i know sd. Still thanks👍

orchid oar
shy kelp
quasi remnant
brazen patrol
quasi remnant
#

but for nowwww

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we need a load vae node xD

zealous viper
#

Ah thought I saw it posted earlier it was up, MB

orchid oar
vast narwhal
visual glade
#

one trick for doing anime with SDXL is using something like WD1.5 as a second pass model

quasi remnant
#

lol

brazen patrol
#

so this is 40+10 refinement, then 40+30 refiner and last is 40+40

quasi remnant
#

How many steps do you give it?

last crane
#

hello there, I just stared using stable diffusion and I want to make some awesome art and my quesiton is how can I make something like this image:

quasi remnant
#

Do you still give the second pass model just like 20% of the steps or do you give it more since it's a completely diff model architecture?

zealous viper
quasi remnant
#

i am very interested in this xD

visual glade
#

in that workflow I latent upscale then do 8 steps with cfg 12 dpmpp_sde

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on WD1.5 illusion (which is a SD2.1 768-v model)

quasi remnant
#

Oh is the workflow on that?

visual glade
#

yes

quasi remnant
#

is this part necessary? pokerface.png xD

visual glade
#

not really

quasi remnant
#

ooo ic u give it about 35% of the steps

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so for me... hmm that'd be...

orchid oar
#

Now using the vae 👍

sly jay
#

ngl still unsure what the point of stable swarm is. If I make workflows in comfy and use comfy, why would I bother with adding another layer on top of that? May as well just learn comfy fully

quasi remnant
#

oh and then you also use a different prompt for 2nd part (danbooru tagging instead of nat lang)

visual glade
#

yeah completely different model so that's why

quasi remnant
#

yup

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Oh is this more of an img2img?

visual glade
#

yeah kind of

quasi remnant
#

ahhh, no wonder it works so well

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i'll try this out with the anime models i like to use

clever verge
#

If you do a batch_size larger than 1, is it possible to generate one of the images again? Seems like all images have the same seed.

visual glade
#

so that way you can get the way better overall composition from SDXL with the style and details of your favorite anime checkpoint

quasi remnant
#

o lol you named your vae nearly the same thing i did

vast narwhal
quasi remnant
#

infact i probly could've just... not changed that at all

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xD

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mine wasj ust capitalized i think

orchid oar
#

Your Workflow is amazing

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(The Model i used was just bad)

visual glade
#

you can lower the cfg I use on the second pass a bit

high skiff
#

@visual glade Do you happen to have a way to implement DDIM inverse into comfy UI? I have seen some papers on how it works, and I think it could be extremely beneficial to my upscale workflow

visual glade
orchid oar
high skiff
fleet harness
#

Thank you to all who share workflows! Now I have Mega Persian Cat X lol

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more or less lol

spring fulcrum
#

What should the cfg be for the upscaler? can that be lowered as well or should that maybe even be higher than say 7.5?

orchid oar
#

Thanks for sharing these pics

strange thorn
#

Does anyone have a ComfyUI workflow for SDXL 1.0 image2image + refiner?

quasi remnant
#

first quick attempt, looks reaallly good.

wicked frigate
high skiff
#

its about time lol

quasi remnant
#

ty for sharing comfy <3

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i see lots of potential with this since sdxl can make more varied scenes

fleet harness
#

again, thank you people for sharing. Now My Beamer is cruising Tokyo in style

orchid oar
#

SDXL sadly doesnt really know the mercedes c123 coupe :(

fleet harness
#

still works xD

hearty ginkgo
#

Hardest thing ever to reproduce

orchid oar
#

Yea sadly :(

mossy lodge
#

How do I select DPM++ 2M Karras in comfyUI?

static prawn
#

i dont know why my sdxl images always look do pixelated its weird, even more than 512x512 in 1.5

uncut fiber
#

@static prawn probably you have not sdxl vae in proper folder?

static prawn
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i have, its super weird

sly jay
uncut fiber
#

can you post some image?

static prawn
#

i cropped this

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shows it really well

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looks weird pixelated more disorted than in 1.5

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sure 1024*1024 gets pixelated in crop

uncut fiber
#

are you using hires?

static prawn
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but its way more messed up than on 1.5

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nono i dont use

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but it looks messed up in general

uncut fiber
#

yes

sly jay
#

SDXL is really good at drawing pretty things but seems kinda meh at doing what I want

mossy lodge
autumn forum
zealous viper
autumn forum
boreal bough
ionic dragon
#

Can we now inpaint in SDXL?

static prawn
fleet harness
brazen patrol
autumn forum
vast narwhal
sharp robin
brazen patrol
zealous viper
quasi remnant
#

another example with comfy's anime workflow

hollow halo
quasi remnant
#

daaaang it's suuuch a difference

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switched into using kl-f8 vae loader last step tho

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(yea there's the random hand but ... lol)

brazen patrol
#

Same prompt, same seed

static prawn
#

as i said i tried 0.9 vae and 1.0 vae , its always kinda pixelated

paper phoenix
#

whats the deal with this

static prawn
#

have no idea what im doing wrong

boreal bough
# brazen patrol These are the settings I have:

ah you're using sytans workflow.
yeah that reintroduces noise. good for some styles, less good for others.
either max 60 steps, with the second one ending at 60
that or changing samplers to one that's more friendly towards artwork, like dpm2m

quasi remnant
#

They are fixing it

paper phoenix
#

aaah, cheers, tysm

quasi remnant
#

The base model has right upload right now if you wanna use that

paper phoenix
#

the right vae baked on the base model, yeah?

vernal cloak
hollow halo
quasi remnant
zealous viper
brazen patrol
vernal cloak
vernal cloak
rustic garnet
visual glade
rustic garnet
#

sytan got great results with his workflow, but it is totally unclear if it improves different style of images

vernal cloak
brazen patrol
rustic garnet
#

in particular this "linguistic" promt is highly experimental

#

just do either img2img with refiner or stop the txt2img early and continue with refiner

hollow halo
static prawn
#

i have absolutely no idea what im doing wrong bec. of thr pixelation

brazen patrol
static prawn
#

im using auto1111 but also used comfy with

#

same results

#

always a pixelation

rustic garnet
#

its how the refiner is supposed to be use

paper phoenix
vernal cloak
boreal bough
brazen patrol
rustic garnet
#

no it doesnt

#

you have to build the workflow once and then you can use it as often as you want withouzt hassle - same like sytans workflow

brazen patrol
#

The first is base, the second is refiner

zealous viper
#

@vernal cloak @static prawn you guys are using comfy's base workflow then adding the vaeloader node to the end right?

rustic garnet
#

the latter works as following:

1.) you use the KSampler (advanced). You set the number of steps to K and the "end_at_step" to K-(Kstrength). You set "return with leftover noise" to enabled
2.) You add a second KSampler (advanced). You set "start at step" to K-(K
strength) and "end_at_step" to "K". You set "return with leftover noise" to "disabled" and connect this second KSampler with the refiner model

#

the other variant is:
1.) The first KSampler works normally as without refining
2.) The second KSamper is same as above, but with "add noise" is enabled

vernal cloak
rustic garnet
#

both methods work but might look slightly different

brazen patrol
#

which is what this does, no?

rustic garnet
#

This is the variant: "1.) you use the KSampler (advanced). You set the number of steps to K and the "end_at_step" to K-(Kstrength). You set "return with leftover noise" to enabled
2.) You add a second KSampler (advanced). You set "start at step" to K-(Kstrength) and "end_at_step" to "K". You set "return with leftover noise" to "disabled" and connect this second KSampler with the refiner model"

#

my point is rather that the "linguistic prompt" is very strange and I would be careful with that. For some images it looks better for other images it looks worse

brazen patrol
zealous viper
rustic garnet
#

I'm sometimes a bit worried that so many people treat linguistic prompts as canonical, although they are totally different from how SDXL is supposed to be used

thick mist
#

which one is the good one?

zealous viper
boreal bough
# brazen patrol which is what this does, no?

the refiner, in theory, is an expert at generating the last 20% of the required steps. Hence, this hack option makes use of that, to significant success. It has some (few) downsides, but for any workflow where you don't experience those downsides, its the superior method to go

zealous viper
#

While im thinking of work flows, for Inpainting atm is it just better to run a 1.5 inpainting model

rustic garnet
hard oar
#

Is there a recording of the SDXL announcement from the other day? I wasn't able to listen to much of it, but it seemed like there was sharing of of some details that would be useful to know. I checked Stability AI's YouTube channel, but didn't see it there.

rustic garnet
brazen patrol
static prawn
zealous viper
#

i tried it a couple of times and it was kinda jank

zealous viper
rustic garnet
#

For refiner you can use both, img2img workflow or the early stopping workflow. But note that img2img takes a bit longer, but has the big advantage that you get both images (unrefined and refined) which is very useful when you sometimes experience that the refiner makes things worse

zealous viper
#

havn't messed with vae for a1111 with xl so i dont have an exact workflow

boreal bough
static prawn
brazen patrol
boreal bough
#

if you just want the best 'average' workflow, then use the official one provided by comfyui. it will give you the best possible results if you wish to make no changes to the ui itself

zealous viper
tender timber
static prawn
boreal bough
#

is it the new new 0.9 now? xD

#

cause they accidentally uploaded the same 1.0 vae again

zealous viper
#

reupload was an hour ago assuming that its correct atm

shy kelp
#

any a1111 experts? Cause comfy seems to have taken over. On the latest 1.5.1 a1111 build I don't see the drop downs for the VAE or clip skip. Did I do something wrong?

vocal stream
#

look in settings, you can enable the dropdown from there

boreal bough
elfin flare
#

Question.

#

Should I download the normal 1.0 base

#

or the 1.0 base 0.9 vae safetensors model?

boreal bough
elfin flare
#

Thank you.

#

Do I need the refiner downloaded at all?

#

I have no clue yet how to set up SDXL on Vladmantic's.

thorny frost
#

can somebody do a furry octopus?

#

i cant

molten gull
#

i try furry octopus

#

gimme a moment

elfin flare
#

Wait a second.

#

Where even does the refiner model go in automatic vladmantic's WebUI?

inner ruin
#

what's a good scheduler for SDXL 1.0? I prefer fast over super good!

thorny frost
#

that is the most furry i can get. Some tiny white hairs

molten gull
#

1 second 🙂

elfin flare
#

Wait, do I even need to download sdxl_vae if it's incorporated in the main model?

molten gull
#

funny 🙂 aint so easy 🙂

elfin flare
#

Or is it incorportated.

#

I'm confused.

shy kelp
#

Hi guys, does anyone uses a gtx 4090 card. I want to know the it s of it

thorny frost
molten gull
#

i m trying 🙂 and yes, got a 4090 here @shy kelp

shy kelp
wary bay
shy kelp
#

To generate a image

wary bay
#

the 1.0 vae is packaged into the 1.0 model so to use the 0.9 vae with it you'd need to separately download it

noble shoal
elfin flare
#

What's the link to the 0.9 vae?

wary bay
#

I don't have the link lol someone here probably does

molten gull
#

in the standard 512x512 test i get about 40it/s

shy kelp
molten gull
#

nah 🙂 that wouldnt be a 512x512 test, i guess

#

i dont even know the standard test for 1024

shy kelp
#

Oh can you test a 1024 image with XL 😭

#

I try to find best card

#

It takes with 4060 17 seconds

soft bone
#

the new "sdxl-base-1.0_0.9vae" or whatever is the base model with the correct VAE baked in. If you get it, you do not need to also get sdxl_vae.

shy kelp
#

with a100 it takes 3 seconds

wary bay
#

they added a version with 0.9 vae baked in? Last I saw they were saying it was all subjective 😋

molten gull
#

at 1024x1024 i get 3.3it/s

shy kelp
thorny frost
shy kelp
#

Around 7-8 seconds is it

#

I get 1.6 with 4060

sand pier
#

same with 4090, 3.3

molten gull
#

7-8 sec aint a value that makes sense, since it depends on the number of steps you go

sand pier
#

it takes a bit longer if you use a refiner as well though

shy kelp
#

4090 is good

#

It is close to a100 I guess

molten gull
#

a100 got a lot more vram, so thats a big plus there

fair tartan
#

are you renting or buying cause the a100 is like 5x the price

sand pier
#

i'm curious how the 4060 ti 8 vs 16 gb benchmarks

shy kelp
#

A100 is like twice faster than 4090

fair tartan
#

doesn't make sense to look for few second savings

shy kelp
#

Price performance seems 4090 wins

visual glade
#

A100 should get about 8.5it/s on SDXL base at 1024x1024

molten gull
#

if you do stuff with LLMs you may run into problems that require >24gb vram

#

then an a100 makes sense

visual glade
#

and that's with just basic pytorch

wary bay
molten gull
#

i got indeed trouble with a furry octopus 🙂

thick mist
#

why are my images looking like this?

sand pier
#

using an upscaler?

noble shoal
#

Jesus Christ. Well its a furry octo-thing

sand pier
#

seen results like that with it

molten gull
#

can you post your comfyUI setting @thick mist ?

thick mist
#

i dont as far as i know, they get generated likle this

thick mist
violet merlin
molten gull
#

can you post your a1111 settings ?

thick mist
#

How can i export them?

sand pier
#

ctrl + s

#

downloads json

molten gull
#

screenshot would be enough:)

thick mist
#

this?

noble shoal
void skiff
#

What they say "SDXL 1.0 can make amazing good images", what I get when trying.

sand pier
#

anything that involves a beer is inheritly good

soft bone
zealous viper
#

took me a second to make sure seeds were locked down but just so everyone is on the same page. new baked in .9 vae appears to be working without the artifacts noticed with the 1.0. Know this sounds obvious but,

this is the 1.0 model with a crop showing the artifacts (the slight green and pink line under pure black parts)

#

same shoulder with the 1.0 with .9 manual loaded

#

same part again with the .9 baked vae

sand pier
#

most important thing to do with new model

vast narwhal
lilac wren
#

Guys, how do you activate in the settings to have this at the top of the page?

#

i don't remember

zealous viper
#

just select it from the menu and it loads isn't it ...

soft bone
#

isnt it called quick settings

zealous viper
#

oh nvm misread ... yeah something like that

lilac wren
vast narwhal
lilac wren
#

Yeah, thank you, its for a friend

wraith apex
# vast narwhal

what promt. looks very nice style and its dreamshaper or base xl?

hearty ginkgo
#

what are you guys using for the cfg for comfy ui in sdxl 1

autumn forum
wary bay
#

has anyone done any comparisons between outputs on 0.9 vs 1.0, same seed and settings?

soft bone
#

anyone using x/y grids in comfy? the only way I've found to do it is crazy complicated

zealous viper
#

Man I don't think I can thank stability enough for these new models, It's so much easier to prompt now

soft bone
sand pier
#

12 gb

#

6 gb base, 6 gb refiner

zealous viper
azure oxide
#

grab the bottom one

zealous viper
#

it's not getting the hatchet right yet

#

i lost what i had were it was giving me a melee arm, properly

wary bay
#

1.0_0.9

soft bone
#

1.0_0.9 is new

sand pier
#

if model updates yes

soft bone
#

do you mean your auto1111 webui?

fair tartan
#

Is there a commanline flag I should be adding when running comfy w/ XL on linux? I'm getting 18+GB ram usage compared to 6gb ram usage when I run the same workflow on windows. The VRAM usage is about the same just the system memory differences.

sand pier
#

yup

vast narwhal
sand pier
#

and ouch

soft bone
#

rip i just got 600mbps

wraith apex
vast narwhal
wraith apex
#

as im trying base sdxl and seems underwhelming

vast narwhal
azure oxide
#

ya comfyui is cool in that you can use more than 1 model in your workflow

wary bay
#

Can I host my comfyui instance on a gradio link like with auto

wraith apex
# vast narwhal The workflow is on the image

sadly im running on runDiffusion, because i have AMD GPU and that does not even run on automatic1111, as says not enough vram with 8gb 😄
and confyUI no support on windows for AMD as far as i understood

#

im thinking to buy 3060 12gb for it 🙂 but testing in RunDiffusion now to see if i like sdxl

sand pier
#

how is the 12 gb cards working with the sdxl model?

wraith apex
#

nvidia vs amd 😄 1.5 i runned fine, sdxl does not want to run, no matter i add lowvram, medvram, set 1024 or 512 😦

drifting sigil
#

Alright, no one asked but I made a clean comfyUI workflow inspired by others that may or may not be good (didn't test it that much)... If anyone is interested

sand pier
#

other then no refiner, it looks nice

drifting sigil
sand pier
#

oh i see it now

#

you just take both to same

tender timber
drifting sigil
#

yeah its really compacted

sand pier
#

getting used to comfyui 😄

drifting sigil
#

it's okay, i'm pretty new to it too haha

slender timber
sand pier
#

and pelase share 🙂

#

dump that stuff to json

tender timber
drifting sigil
drifting sigil
#

The parameters may not be the best, I didn't really know what was good

sand pier
#

is there any way to disable nodes in comfyui?

slender timber
#

Ctrl + M

#

"Mutes" the node

sand pier
#

thanks 🙂

#

like stuff like upscalers i usually use for testing

pure hazel
lilac wren
#

I guess ControlNet is not functional with SDXL yet?

wary bay
hot rover
#

I really hope some workflows get shared for segment anything masks and face restoration, those elude me right now.

craggy valve
#

is there anything like controlNet that takes in vectors instead of images?

craggy valve
#

like instead of controls needing to be 512x512x3 images, could they be just 128 dim vectors etc

rose vigil
#

What does the experimental Lora do?

vocal stream
shell oasis
#

wheres my 5 steps is plenty gang at

craggy valve
#

and some sort of control network that takes in this vector and diffuses images of the character

#

so even if you had a single image as example you could recreate that character as if you had a lora

slender timber
shell oasis
#

lmao

vocal stream
#

I dont know what makes you think that would be better for handling single images

wary bay
slender timber
#

helps w/ text too according to the stage yesterday

wary bay
#

👀

#

good to know

fleet harness
#

When SDXL walks in

molten gull
quasi remnant
#

spent a while modifying the workflow comfy posted earlier for my own purposes but it's sooooooooooooooo good for anime.

arctic bloom
slender raft
#

How is swarm to get running? Is the Linux flow any good?

zealous horizon
#

highres workflow with 3 LoRAs on BASE
BASE -> REFINER -> BASE (variable upscale) -> 4x upscaler

(this is just for testing purpose, to include multiple LoRAs and perform upscaling while keeping the subject recognizable (even improve it)

still prairie
#

I know dreambooth cant use sdxl today but can you create loras in automatic1111?

molten gull
jolly creek
spice patio
#

Anyone had luck generating 16:9 aspect ratio images with SDXL 1.0? It generates weird + broken images on wide size.

raw prairie
spice patio
raw prairie
#

Try 1366×768

sweet fog
#

I used 1333 x 749.

spice patio
spice patio
still prairie
sweet fog
#

I used excel to solve the equation of with two values in a 16/9 ratio multiplying to 1 million, and 1333 x 749 was the solution

static prawn
#

anyone having that pixelation issue too?

#

or know how to fix it?

zealous viper
#

did you try with the new model?

arctic bloom
sweet fog
#

I actually used the 1333x749 on the 0.9 version of SDXL

static prawn
#

especially on the mouth it does some rainbow like artifacts

#

i dont even had that on 512x512 with sd 1.5

alpine pine
#

It may be the VAE?

zealous viper
#

bruh we've said get the new model off the hugging face site that was uploaded like 2 hours ago

static prawn
#

i used 0.9 vae and 1.0 vae

spice patio
static prawn
static prawn
#

but i had the problem with 0.9 aswell

zealous viper
sweet fog
#

they updated the 1.0 model? I guess I'll try downloading that

zealous viper
#

if this fixes it there was an issue with the vae not loading even when specified in your UI

static prawn
#

will try it directly and report

zealous viper
#

but the artifacts your talking about have been identified as the vae

static prawn
#

mh i also had this problem with sdxl 0.9

violet merlin
#

When training LoRAs, do you expect the loss value to go down steadily? In my current training, it seems to be hovering around 0.08 without dropping much over time. Is that a sign that the LoRA is doomed or not necessarily?

static prawn
azure oxide
#

training is destructive

fresh path
static prawn
#

bec. its baked in

pure hazel
#

Hmm I'm getting images fried to a crisp using SDE sampler...

#

Used to work great in 2.1

slender timber
#

i gave up with sde

zealous horizon
arctic bloom
zealous viper
fresh path
static prawn
#

but thats the full model

zealous viper
#

yeah

static prawn
#

so i choose vae -> none

zealous viper
#

it has .9 baked in

arctic bloom
zealous viper
#

vae the one baked into the model

azure oxide
static prawn
#

yes i know

#

thats why i choose none 😄 okok

zealous viper
#

oh yeah

#

slightly distracted mis read

static prawn
#

nono dw 😄 , im sometimes overwhelmed by all the messages in general

static prawn
#

im happy i found a fix for the 20 minutes images in auto 1111, now its fast

#

i have nearly the same speed as in comfy now

sweet fog
#

There are t wo files, use the one that states it was updated 2 hours ago, not the 3 days ago version

candid spindle
#

How do I make this human hand plant look less photoshopped? Any good workflows for something like this?

#

If you try to grab the flower, it grabs you

static prawn
#

i hope those comfy features especially with the multiple prompts will be added to automatic 1111 too in the future

#

and a better use of the refiner

zealous viper
#

@static prawn what was the fix, prob not gonna use auto again because I got comfy set up in a nice setting and I'm needing to learn to get comfortable with node based programing. But so i can pass info along

zealous viper
#

k

static prawn
#

i never got any memory erros

#

but it got super slow without -medvram

#

went from 20 minutes to 2-3 minutes now, which is normal for 1 image for me

static prawn
zealous viper
#

yea, i wanted to switch into using invoke because i liked the integrated canvas but I couldn't find a way to run the normal launch options if they even exist anymore

static prawn
#

and i dont get how i can add all those custom nodes and stuff

zealous viper
candid spindle
#

clone the custom node repo into the "custom_nodes" folder

static prawn
#

but my biggest problem is i dont understand what all this extra stuff is doing and i dont find a detailed or simplified explanation for it

zealous viper
static prawn
#

yeah it starts with i dont know what a scheduler is

#

for example

#

in auto 1111 u just have samplers, which are together with the schedulers

#

and i feel it kinda weird that there are 100s of workflows and everyone brings a different result, so u never know if u got the "best" one

autumn forum
static prawn
boreal bough
# static prawn but my biggest problem is i dont understand what all this extra stuff is doing ...

because its all new territory. everyone in the community is still experimenting, and there is no definite guide - since a lot of settings change in combination with other settings.
but the best 'explanation + good simple working worflow' will be the one from official comfyui, which has as much documentation as possible, without going overkill on details
https://comfyanonymous.github.io/ComfyUI_examples/sdxl/
(just save the photos and drag them into comfyui)

hoary saddle
#

Best way to prompt for a word or letters?

static prawn
boreal bough
zealous viper
boreal bough
static prawn
static prawn
zealous viper
#

yeah comfys base one explains alot in its notes

boreal bough
#

bit overkill for learning the ui

static prawn
#

just wanna use a highresfix and refiner

#

thats probably the most important for me atm

fast vector
#

So far, I am sticking with example one. By the way has anyone tried adetailer

#

?

static prawn
#

and those split prompts i wanna learn about, seems to be pretty important

#

i see workflows and there are like 4 /6 prompt fields

azure oxide
#

honestly idk if hires fix is necessary with sdxl given it being trained on 1024x1024 images

sweet fog
#

I've been using comfyui and I really like all the flexibility with how you can connect the nodes. I put in the 4x enlarger and then passed that through a sharpener at 0.5

zealous viper
#

there's prob an easy way to patch in highres into comfys, running refiner on comfy out the gate in a single press got me on the bandwagon so I didnt have to learn how to double run in A1111

static prawn
#

i think the refiner is a hit and miss sometimes

#

sometimes it makes stuff even worse for me, sometimes it adds a lot of detail

#

but im probably doing sth wrong

boreal bough
static prawn
#

ok allright

#

but i think in general any sdxl images look kinda blurry, sometimes great but compared to 1.5 there are more blurry

#

im always missing some detail

boreal bough
azure oxide
boreal bough
#

all ancestral samplers cause the blur to go brrrrrrrrr
also many prompts have a lot of bokeh baked in

static prawn
#

someone posted an awesome picture here with a workflow, its really great, but if u look in the details it looks kinda blurry imo , especially for a 2048x2048

cold mica
fast vector
#

what sampler do you usually use?

static prawn
#

always use dpm2 m karras

eternal crystal
#

Im trying to use ComfyUI locally, but keep running out of memory, yet i've heard reports of people using the same workflow with 8GB vRAM

fast vector
#

same

boreal bough
#

you can fix it via negatives, and by not having positive prompts that increase bokeh/blur (like "cinematic" or "4k")

cinder aspen
#

Is SwarmUI the most simplistic way possible to use SDXL?

hoary saddle
indigo carbon
#

is this "backrooms" worthy?

boreal bough
static prawn
#

This is not my picture! that one was posted here i think a few hours ago . when u look closer its imo kinda blurry

#

in general it looks imo absolutely awesome

eternal crystal
static prawn
#

but when u crop it , i miss a lot of details

boreal bough
static prawn
boreal bough
wicked frigate
#

I thought you asked how not is it oops

#

is it: yes probably lol

indigo carbon
#

is this like the backrooms?

static prawn
#

guess i might be to biased because of that.

#

and the comparison is kinda unfair

shy kelp
#

Hi, is it allowed to train XL

azure oxide
#

i thought all my gens from the first night were bad but after looking thru them, this one aint awful

azure oxide
shy kelp
#

I am not good in this so need to learn first

boreal bough
azure oxide
#

finetuning's the one thing ive yet to dabble with sorry. #🔧|finetune could probably help. you could also look up a video on kohya's gui

native moon
solemn scroll
#

Am I the only one?

cinder aspen
boreal bough
#

basically no blur, unless I wanted it, with the burning man

boreal bough
cunning geyser
#

So training loras with large datasets is a pain?

#

Or models

boreal bough
#

best to practice with small datasets, then progress to bigger and bigger as you get better (and also understand when you even need bigger datasets, as bigger rarely means better in sdxl training)

more angles = good
dataset size =
1~9 <- hard
10~29 <- good enough, if you tag properly
30~60 <- ideal. Will help correct some mistakes you could make while tagging.
60+ <- also good, but training takes longer. good if you want to teach multiple different things at the same time.
1k~10k <- approaching finetune levels of detail with a lora - really hard for beginners, average difficulty if you know your stuff

Tagging:
• always caption the background!
• have a trigger word, shuffle the rest
• dont tag the parts that you want to show up when you use your trigger word
• do tag everything else, especially background

lost ridge
#

I've heard ti training should work the same as before. Haven't seen any attempts at it yet though. Has anyone tried it?

sweet fog
#

I just tried using 1920x1080 with the updated SDXL 1.0 with 0.9 VAE, and it now looks better than when I used the 1333x749 with the SDXL 0.9. I'm using Sytan's workflow with 2x upscale and then sharpening

slender hinge
#

idk if im still doing something wrong, but the quality just does not seem there for me? seems textured / low res but blown up.

azure oxide
slender hinge
azure oxide
#

that could help. the refiner should also help with details if you arent using it

eternal crystal
boreal bough
azure oxide
#

here

lost ridge
#

Does your prompt have anything that would make the fuzziness on it own? Sometimes it stuff like soft light etc. It does that to photos irl too

slender hinge
boreal bough
boreal bough
#

'natural skin' I don't know. I'd try it with and without this prompt, see what changes

eternal crystal
slender hinge
#

'photo of beautiful age 18 girl, pastel hair, freckles sexy, beautiful, close up, young'

slender hinge
nimble heart
slender hinge
#

minimised prompt down to just 'photo of beautiful girl, pastel hair, freckles'

Still it has this very strange almost moire pattern

boreal bough
static prawn
#

how much denoise for the refiner u recommend

#

and same sampler?

cunning geyser
#

....

#

I just realized

#

Sdxl is basically the new best photorealistic model

zealous viper
#

wait for finetunes

nimble heart
boreal bough
rancid junco
#

how do i use a vae with automatic1111? don't see any vae options under sd xl in settings

nimble heart
#

vae is in sd settings

rancid junco
#

yeah but is that gonna.. uh i guess it is

nimble heart
#

sdxl settings are only specifically for xl

#

vae is universal

#

you can use any vae for any model, it just won't work that well mikuwha

boreal bough
high skiff
#

Fuck yeah, just got the reverse transaction confirmation from the seller of my GPU

nimble heart
#

pro tip add the vae changer to your top menu thing like checkpoint already is so you can change it easily

boreal bough
sweet bane
slender hinge
wary bay
#

Is there any way for me to host my local comfy instance to be remotely accessed, like how auto can run a gradio link?

sweet bane
boreal bough
static prawn
#

how u would work with highresfix? Base Model -> Highresfix -> Refiner , or how are the steps?

slender hinge