#🎏suggestions

1 messages · Page 5 of 1

sacred ridgeBOT
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Suggestion from elbana86

Increase the drop rate of Heros in (Wheel of Fortune + skill wheel) to a higher rate as before for a full skill/ 10 shards hero not for 50 shards!! Myself and few colleagues stopped investing in game with the aggressive p2w policies.

Votes

Opinion: +44
Upvotes: 44 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from trakyali.k

Chat censored words off switch

We have lots of languages and the translate option is amazing.
But can we have a censored words off switch?

For instance. “how” in dutch is “hoe”

Gets censored & now the translation doesn’t make any sense.

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from dreamrj

Make packs better value for money because the contents are super low amounts and it is insulting and bad.

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from _taka_001

I would like to suggest that please remove 30 days validity period on kvk 5 city skin reward at least till top 50 . At least top 50 players get the permanent skin. Players being keep fighting for 40 days and compared to other rewards this is more important for everyone. So , please make an update and let top 50 players have city skin permanent
30 days validity period is not worth measure with players giving time to kvk.

Votes

Opinion: +27
Upvotes: 29 93.54%
Downvotes: 2 6.45%

sacred ridgeBOT
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Suggestion from raven080807

Regarding the collab hero event and that we now get coins in the daily task chests for 80 and 100 points.

You added 15 coins in total per day, that gives you 435 coins if you max out the daily tasks every day during the event, so it's still a pay to win event.

As a f2p it's impossible to reach the rankings in the other collab events, so the players that really need this event still won't get the amount of coins needed
The players who can pay, they already have the shards, so they can use the coins to buy other things.

Why don't you put coins in every chest in the daily tasks, and add days to the daily task event to make it possible for f2p to actually get the shards they need?

IGG, you should care about all your players, not just the p2w players

Votes

Opinion: +53
Upvotes: 53 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from ezfreezy

Extend the Valhalla event to at least 50+ days to give free to play an opportunity to benefit from the event, even with 15 per day the total yield is insignificant with the current event time.

Votes

Opinion: +47
Upvotes: 47 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from freshest3059

Allow everyone receive coins based on the total amount of daily quest completed. just like the viking horn event.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from greatkath_84047
  • Possibility to search with the magnifying glass in the whole kingdom or at least in the Zone 1, 2 and 3 for tiles we are looking for (whatever the level of the tiles) and not only around our village. It takes time most of the time to find the adequate tile.
  • Put a sign on the tiles or change their color (instead of white when they are zoomed out, let's say blue or green), when they are not finished. It will help for example for the Quest with the Resources, when we have to finish 50 tiles.
  • About searching for different level of tiles, when there are too many on the map and it is sometimes difficult to distinguish the level, so match each tile with a color, it will probably be more efficient to look for the tiles when zoomed out if the search with the magnifying glass in the whole kingdom isn't possible.
Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from vrstark

Subject: Request for Additional Event to Earn More Collaboration Coins

Dear IGG Team,

Thank you for considering player feedback and increasing the daily mission rewards by 15 Collaboration Coins. However, this increase is still insufficient for F2P players to fully obtain and upgrade Rollo without spending.

In the last three Collaboration events, you introduced additional special events that allowed players to earn extra Collaboration Coins, making it possible for F2P players to obtain collaboration heroes without excessive difficulty. We kindly request that you launch a similar event this time to ensure fairness and accessibility for all players.

Many F2P players are finding it extremely challenging to reach the required amount of coins to recruit and max Rollo. A special event—whether through login rewards, additional missions, or challenges—would greatly help balance the experience for all types of players.

We appreciate your continued engagement with the community and hope you will consider this request to enhance the current Collaboration event.

Best regards,
INS乛STARK ズ

Votes

Opinion: +156
Upvotes: 157 99.36%
Downvotes: 1 0.63%

sacred ridgeBOT
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Suggestion from lethalnightshade

Add back option to remove pier access entirely for a tribe

Votes

Opinion: +17
Upvotes: 19 90.47%
Downvotes: 2 9.52%

sacred ridgeBOT
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Suggestion from dadmk69

Add Sx shards to exchange with VALHALLA COINS

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

sacred ridgeBOT
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Suggestion from bbk0015

update the travel march to choos the best road if you have access to a piers that can make you time gain, it takes it and enter in the closest one to your village.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

sacred ridgeBOT
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Suggestion from monkydluff

update the kingdom rewards for the captured beast lairs, the rewards are for first season players. Give out season shards, sx shards or something more beneficial for seasonal players

Suggest by @queen Damned

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

sacred ridgeBOT
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Suggestion from bbk0015

make flag towers like portal your troups enter the closest tower to you and get out from the closest one to your target

Votes

Opinion: -19
Upvotes: 5 17.24%
Downvotes: 24 82.75%

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Suggestion from mysy555

please implement battle report of Arena like normal battle. I want to watch battle log how skill worked.

Votes

Opinion: +33
Upvotes: 35 94.59%
Downvotes: 2 5.40%

sacred ridgeBOT
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Suggestion from bbk0015

add parameters to hospitals, where we choose a time or number of troops (like 20 min or 300 units) , and the units in hospital be devided and auto healed part by part with auto asking for tribe help

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from 8alder2059

Give us also opportunity to kill troops instead of healing…..

Votes

Opinion: +5
Upvotes: 10 66.66%
Downvotes: 5 33.33%

sacred ridgeBOT
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Suggestion from agro40

i suggest Mounts get EXP like Heros during hunting ty

Votes

Opinion: +55
Upvotes: 55 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from bedobodo

add a 5 precent defense buff for earl title with the current 5 precent attack and march speed

Votes

Opinion: -1
Upvotes: 3 42.85%
Downvotes: 4 57.14%

sacred ridgeBOT
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Suggestion from _ragnarlothbrok1_

Add global tribe/chief kills, tribe/chief might rankings

Votes

Opinion: +4
Upvotes: 11 61.11%
Downvotes: 7 38.88%

sacred ridgeBOT
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Suggestion from thedeath81

It would be nice if IGG returned to the old Wheel of Fortune, it would make the game much fairer for F2P and small spenders

Votes

Opinion: +49
Upvotes: 49 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from monkydluff
  1. add season skill shards to skill shop and remove the blue ones
  2. add t7 to mercenary guild
  3. add gem mines
Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from _taka_001

Please reduce the migration pass for above 100 million might players. Although we can purchase the pass, but it not worth as content in pack doesn't meet the the amount worth of pass need to purchase by 100 million players.

Stop making migration events more of demotivating , already many kingdoms are laying dead , and even though players want to move there the event makes it almost impossible.
So , please let people keep enjoying the game and in upcoming migration please reduce migration pass for above 100 million players.

Votes

Opinion: +35
Upvotes: 37 94.87%
Downvotes: 2 5.12%

sacred ridgeBOT
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Suggestion from .h.m.m.m

You keep on reducing the amount of shards available from Viking reign Event instead of increasing it. it gets harder every season to get new shrads as migration happens p2w come to kingdom and instead of at least not doing anything to the number of shrads you decide to reduce the number of shrads available how do you expect us f2p to cope the only way we could do that was awaken heroes and hope for the best and now you have taken that from us how greedy can you be.

Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from moo.cookie

IGG to check their kingdom might logic. It doesn't seems to be working (a lot of bugs as usual). Give us transparancy on your calculation! And please exclude inactive players from the kingdom might calculation!

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

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Suggestion from moo.cookie

change the grouping for super low kingdom might like 3 to 4 billion in old kingdom to another group? They are totally can be considered as dead dead, it make the other stronger but small and weak kingdom least attractive because of them!

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from ertugrul_vr

Start interviewing Viking Rise players on the basis of kill points they got so far in this game.

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

sacred ridgeBOT
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Suggestion from ._winter._.

Add a side in the Battle Report, where you can see…

  1. How often a heros talent was triggered
  2. What effect this talent had (deployed troops received shield/healing; target troops received damage)

Similar to the page in the report, where you can see the effects of the skills.

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from vaterpolistaaa

Make it so King and/or purple titles can locate players with black titles.

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

sacred ridgeBOT
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Suggestion from alexander_space.

The Lord of the seas.
The battle for the ruins.
KVK.
All combat events are closed, the game is very boring. If you need more combat events, open the current ones and add 10 more others.

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from vaterpolistaaa

Change statues in Village for porters to Gathering efficiency, Squad load.. We don't need porter buffs.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from sherazin_71307

hi! i think it would be useful if a second type of tribe markers would exist, called temporary markers. to be used for little stuff, like a 5* monster summon. it would be great if they could also have a predefined timer, so they can delete themselves after purpose was fulfilled. maybe make them available for every R2 or higher, in a limited quantity of 1 such tribe marker, usable only above one's city. in addition, it would also be great if build markers for flags and such were separate from current tribe markers and unlimited in quantity, self deleted once building is completed. ty! ID:44425025

Votes

Opinion: -4
Upvotes: 3 30%
Downvotes: 7 70%

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Suggestion from sherazin_71307

create a KvK option / event where we can trade useless shards for KvK points or anything else that can be useful .. resources, trap points, mount XP, hero xp books, honing fruits.. anything. for example you can make 100 blue shards = 1 gold shard and 50 purple shards = 1 gold shard. ty! ID:44425025

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

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Suggestion from sherazin_71307

create an on/off option for decoration titles. my eyes hurt when i try to move the image. it fills with text. for now i gave up using decorations, i placed 1 of each type on a margin. ty! ID:44425025

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

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Suggestion from sherazin_71307

improve basic decorations with some kind of reward. example: for every 100 trees you get 100K wood / day. for 100 flowers you get 100K food. 100 Christmas trees get 1 surprise gift like honing fruit, trap points .. doesn't matter what or how much. ty!

Votes

Opinion: -3
Upvotes: 2 28.57%
Downvotes: 5 71.42%

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Suggestion from sherazin_71307

improve battle report to specify somewhere, exactly who initiated the attack. also, it would be great if troops info would be specified, if not exact amount at least type of troops used. example: T4 and T5 units. ty!

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

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Suggestion from greatkath_84047

Possibility to get Reshaping Tomes in the Tribe Shop, because in the Tavern for 200 gems, it is a bit much. I know, it is a detail, but as I said 200 gems, it is too expensive. Or we can get them in the Tavern but not in exchange of gems, it could be in exchange of resources for example or much less gems.

Votes

Opinion: +5
Upvotes: 7 77.77%
Downvotes: 2 22.22%

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Suggestion from sherazin_71307

balance the game by creating a way for players to obtain some amount of blue gems. maybe a special mine inside city, with a specific worker assigned. or include them as part of daily rewards at last chest. currently it is more like a money competition rather than a strategy game. example: you can't get Yvette or upgrade her in any way without money. ty!

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

sacred ridgeBOT
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Suggestion from sherazin_71307

improve marches auto-path to the most time efficient. right now, it selects land roads no matter what waterways are available. ty!

Votes

Opinion: +8
Upvotes: 9 90%
Downvotes: 1 10%

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Suggestion from sherazin_71307

improve R4-5 relations by allowing R5 to limit a specific R4 to a specific activity. for example, a certain R4 can only build flags, or can only accept new players into tribe. this will allow R5 to replace an R4 when needed without risks, or leave online players in charge of a specific activity when the normal R4-5 players can't be online. ty!

Votes

Opinion: -10
Upvotes: 1 8.33%
Downvotes: 11 91.66%

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Suggestion from sherazin_71307

create "resource focus" R5 option. which should at least mark the selected resource tiles on tribe territory as "recommended" - like in tribe donations. this will help R5 tell tribe which resource to focus gathering - very useful when a specific resource is low in tribe warehouse and stops tribe from building flags / forts. would be even better if it could further increase the gathering speed of that specific resource on tribe territory (+5% for example). ty!

Votes

Opinion: +5
Upvotes: 7 77.77%
Downvotes: 2 22.22%

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Suggestion from sherazin_71307

implement e-mail search option, even if for specific things. example: gathering reports - they get lost under tones of victory e-mails when hunting and it's hard to find after to resume gathering on unfinished tiles. not to mention, after each click you have to search for it again .. and again.. it can be a selective option, like "show only gathering reports" or "show only victories" or "show other type of e-mail" (like personal, sent by other players) ty!

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

sacred ridgeBOT
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Suggestion from sherazin_71307

implement an official alliance between tribes. once in alliance, players can't attack each other and gathering on allied tribe territory also increases gathering speed. bonus to warehouse goes to the tribe that owns the territory. flags and forts can still be attacked. this will help a lot in peaceful kingdoms where we also try to hunt together (multiple tribes) and end up attacking allies by mistake. will also help in KvK when multiple tribes of same kingdom try to unite during attack. ty!

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from johny.117

I would like to see the expanded version of reports, I'm talking about skills. Now when u want to check when and what your skill is done u need to scrole for the whole report to find it. I would like to click on the skills that I want to check, and see on which round it will cause and what doing on others rounds. I want to invastigate new archer skills but it's hard finding out in these reports

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from alc1591

I suggest that if there is a bug and an acknowledged issue with the game server, and that issue has hurt a lot of players game play...then the server should be rolled back to when the issue the happened. All people that have benefited from such issue should in turn be banned and robbed of all that was taken from those affected.

Votes

Opinion: +4
Upvotes: 9 64.28%
Downvotes: 5 35.71%

sacred ridgeBOT
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Suggestion from sanviliya

Subject: Request to Reduce Migration Pass Costs and Increase Migration Limits

Dear IGG Developers,

First of all, I would like to thank you for your work on the game. Many of us truly love this project and spend a lot of time playing it. However, lately, players have been facing a serious issue that is driving them away—the high cost of migration passes and the limited opportunities to move between kingdoms.

Currently, many kingdoms are nearly empty, and activity in them is rapidly declining. Players stuck in "dead" kingdoms lose motivation to continue playing because there’s no one left to interact with. At the same time, migrating to more active kingdoms is out of reach for many due to the high cost of passes or restrictions on the number of migrants.

We kindly ask you to consider the following changes:

  1. Reduce the cost of migration passes, so more players can afford to move to active kingdoms.
  2. Increase migration limits, allowing players from inactive kingdoms to replenish losses and revive the game.

This would help retain many players, reignite interest in the project, and create a more balanced gameplay experience. We believe these changes would benefit the entire community and extend the game’s longevity.

Thank you for taking the time to read our appeal. We would greatly appreciate any positive steps in this direction!

Votes

Opinion: +65
Upvotes: 66 98.50%
Downvotes: 1 1.49%

sacred ridgeBOT
#
Suggestion from greatkath_84047

Please create kind of airdocks (like for kvk) where we can travel all over the normal map. Of course either we will have to build them on tribe territory or conquer them like beast lairs when tribe territory is next to it. Or as previously suggested possibility to use to flag towers on tribe territory to travel. We could also grant permission to use those buildings to alliance tribes.

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

sacred ridgeBOT
#
Suggestion from ladysensei

can we please whitelist/blacklist players from their chief profile screens.

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

sacred ridgeBOT
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Suggestion from singh24.9

I Suggest allow multiple research at same time if we have enough resources.

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

sacred ridgeBOT
#
Suggestion from vanadisstorm

I would like to suggest that Migration packs be added to the mall permanently. This helps low spenders to spend softly and still be able to migrate.
If it was in the mall they could purchase tickets over a period of time, as many players live paycheck to paycheck.
It will also help with players not being stuck in dead kingdoms, and migrating where they really want to go, especially if they migrated once and do not like where they went.
Even if it is a 5 pack ticket purchase in the mall, it helps to cushion the blow of spending all at once.
Thank you for considering

Votes

Opinion: +19
Upvotes: 21 91.30%
Downvotes: 2 8.69%

sacred ridgeBOT
#
Suggestion from alexjones789

give us resource nodes higher than level 10 on kvk conquest maps. Let's get to level 20 resources eventually

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

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Suggestion from vrstark

Suggestions regarding Collaboration Event.

(1) Extend Event Duration to 60 Days:
Increasing the event duration to 60 days would allow players more time to enjoy the content, complete tasks at their own pace, and actively participate without feeling rushed.

(2) Add More Ways to Earn Event Coins:
Currently, the limited methods for obtaining event coins making it very difficult to get coine specially for F2P players. Introducing additional ways to earn coins would improve engagement and give all players a fairer chance to enjoy the event.

(3) Add Sx Hero Shards in exchange shop.

I know IGG don't wanna give anything for free but Atleast try to make it more easier for F2P players.

Thank You.

Votes

Opinion: +102
Upvotes: 103 99.03%
Downvotes: 1 0.96%

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Suggestion from snsultanat_12543

I’m Done with Viking Rise. Here’s Why.

After months of dedication, patience, and grinding as an F2P player… I’ve finally realized something:

This game doesn’t respect us anymore.
And if a game can’t give respect, it doesn’t deserve mine.

I didn’t come here to beg for pixels.
I came to enjoy the strategy, the grind, the satisfaction of growth.
But what do we get now?
Six months — not a single golden hero awakened.
Meanwhile, whales show up for 2 days and boom — new hero, fully awakened. Ready to dominate.

Where’s the balance? Where’s the fairness?

This game was supposed to be fun.
Now it just messes with your head, drains your time, and rewards only the wallet.

I’ve held on. I’ve hoped.
But Viking Rise isn’t what it used to be — and IGG is just chasing money now.

If you’re an F2P player and still holding on… ask yourself this:
Is your time worth this kind of disrespect?

I’m uninstalling Viking Rise today.
Not out of rage — but out of self-respect.
I’d rather walk away with dignity than stay and be treated like I don’t matter.

To all F2Ps out there:
You deserve better.
Play where you're valued.
Because respect is earned — not bought.

Votes

Opinion: +70
Upvotes: 73 96.05%
Downvotes: 3 3.94%

sacred ridgeBOT
#
Suggestion from raven080807

Add option to delete a character/city from your account that you are no longer using.

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

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Suggestion from raven080807

Add more ways to earn coins in the Collab hero event and add more days to the event.

This to make it possible for f2p to get the amount of shards they need to awaken Rollo and other heroes.

IGG you need the f2p in this game, without them this game would be both empty and boring. They bring a lot of activity, so please treat them with respect and give them an event where they can actually get something.

The changes you made so far haven't changed the fact that this event is still a pay to win event.

Votes

Opinion: +40
Upvotes: 41 97.61%
Downvotes: 1 2.38%

sacred ridgeBOT
#
Suggestion from job1989

Make the game run smooth without issues before implementing a lot of random and mostly cosmetic changes to the game!

Votes

Opinion: +27
Upvotes: 27 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from johny.117

I would like to see more ways to earn medals to collaboration event. Emote bash give u little for what u need to throw in, from rune cards u can get something but not that much and only beast wars is good. I would like to see medals in others like legacy hunt where we have ranking so only u need to throw medals there and maybe a bit to rewards inside event. To viking reign, u don't need to put 800 for 1st place but even 100 would be good. From my perspective only Beast wars can give us medals now but u give us only one time for participate so maybe it will be good if u extend time of collaboration event. In the end this event could be fun but you did it on too small a scale:)

Votes

Opinion: +34
Upvotes: 34 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from philip_morgan_21

I am really grateful for all the work that's been done and I love the game very much! The strategy, the diplomacy, the graphics, everything!

But, I've seen many heroes and skins for them from Vikings TV series.
Ragnar, Floki, Rollo, Lagertha, Bjorn, Aethelestan, Ethmund, and even Sigurd.
I'd be much grateful and not only me, but many people would be grateful if you guys add Ivar The Boneless. As a hero or as a skin, I don't care, he's one of the legendary heroes and he's not been added. Yes, there's Ivor there but it's not the Ivar The Boneless in the TV series, or just add a new skin, Specific one, Ivar The Boneless!
Thanks for the attention!

Votes

Opinion: +15
Upvotes: 17 89.47%
Downvotes: 2 10.52%

sacred ridgeBOT
#
Suggestion from .h.m.m.m

You keep on reducing the amount of shards available from Viking reign Event instead of increasing it. it gets harder every season to get new shrads as migration happens p2w come to kingdom and instead of at least not doing anything to the number of shrads you decide to reduce the number of shrads available how do you expect us f2p to cope the only way we could do that was awaken heroes and hope for the best and now you have taken that from us how greedy can you be.

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from alexjones789

Make Weston registration more than 24 hours.
48 hours or 72 hours makes more sense for Weston registration since most kingdoms have players in all different time zones.
The game should be able to handle whatever nominal memory/bandwidth/resources this would cost.

Votes

Opinion: +7
Upvotes: 14 66.66%
Downvotes: 7 33.33%

sacred ridgeBOT
#
Suggestion from sherazin_71307

please allow all tribe to see who is online and who isn't. many times we write to someone and don't know if we should expect an answer or not. at least make R4-5 status visible to all. thank you!

Votes

Opinion: -3
Upvotes: 12 44.44%
Downvotes: 15 55.55%

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Suggestion from sherazin_71307

when you click a building or a city, on bottom of box, where we have x y coordinates please add distance from own city in kilometers. or somewhere else if you wish. but please add it! would help a lot with positioning at least when it comes to auto-rally efficiency. Thank you!

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from sherazin_71307

please add a small amount of V coins as a possible reward from leader rally. thank you!

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from sherazin_71307

please add at least 1 blue gem as possible reward from leader rally. thank you!

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

sacred ridgeBOT
#
Suggestion from dark.rebellion

There should be an option for transferring materials or speedups or anything else just like we transfer resources with any some kind of restrictions or limitations. But there should be, so that the players who don't need the materials can help other players or their ssecondary base to get stronger. Just using those materials as a recycling in kvk in not interesting.

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

sacred ridgeBOT
#
Suggestion from johny.117

Can u give us the possibility to delete characters from our account or the possibility of moving characters to other igg accounts? I have one account on my previous server and have already made another server that Ive migrated in making it impossible to migrate that account there. Maybe giving us more space for characters on one igg account would be the best. I hope something changes in this aspect cuz migration is nearby:)

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from marwan6002351

Dear IGG Developers,

I would kindly ask you to consider granting the King of a kingdom the authority to prevent certain players and/or tribes from benefiting from the Pre-KvK buffs that are present on the KvK map. This could be achieved by creating a blacklist, where any player and/or tribes are added, this way they wont be granted the Pre-KvK buffs on the KvK map. The reason for this is that sometimes, there are problematic players or tribes who intentionally seek to cause issues for the rest of the players within a kingdom. They deviate from the primary goal of the game, focusing instead on ruining the enjoyment of other players. The inability for the king to restrict such players or tribes from gaining Pre-KvK buffs on the KvK map helps them spoil the gaming environment, making it unsafe and causing additional harm to the entire kingdom or battalion.

Implementing this proposal would contribute to ensuring a safe and fair gaming environment for everyone. 💯💯

Votes

Opinion: +37
Upvotes: 51 78.46%
Downvotes: 14 21.53%

sacred ridgeBOT
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Suggestion from mysticious1

I request you not to consider the suggestions which demand for certain rights to the kingdom leader to restrict the gameplay of other people.

Votes

Opinion: -1
Upvotes: 20 48.78%
Downvotes: 21 51.21%

sacred ridgeBOT
#
Suggestion from kratos705

Please bring some more events to get Einherjar coins as it will be helpful for F2P players to gather them for good rewards in the store .

Votes

Opinion: +62
Upvotes: 62 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from katievalkyrie

IGG stops destroying their playerbase for
a quick buck, with a ridiculous amount of events,
Monetisation all over the place, confusing shoehorned content, and completely
abandoning the awesome original Viking theme of the
game.
I mean, what the hell is the latest game event? Night clubs? Are you serious? Which dumb chest bouncing despite you having a big playerbase of women. On this path you will end up with noone left and soon. Also good luck with the upcoming EU gaming and gambling regulations.

Votes

Opinion: +36
Upvotes: 37 97.36%
Downvotes: 1 2.63%

sacred ridgeBOT
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Suggestion from philip_morgan_21

Add Ivar the Boneless skin or hero from Vikings TV series to the game!

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

sacred ridgeBOT
#
Suggestion from mejoroth

Suggestion for Viking Rise Developers:
To enhance the gaming experience for Free-to-Play (F2P) players and foster a stronger sense of community within tribes, I propose adding a feature where a portion of the rewards from packs purchased by Pay-to-Play (P2P) players is distributed among their tribe members. This could be in the form of small boosts, resources, or items that align with the value of the pack.
Benefits:

  • Inclusivity: F2P players feel more involved and motivated to stay active in the game.
  • Community Building: Encourages P2P players to invest more, knowing their tribe benefits collectively.
  • Game Engagement: Promotes teamwork and collaboration within tribes, enhancing overall game retention.

This system would reward participation and foster a balanced and enjoyable gaming environment for all types of players.

Either a portion of it or a chance to get it.

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from greatkath_84047

In the Honey Tavern, make it possible to buy more stuff (such as Hero Experience, Oracle Stone, Blessed Soulstone, Speedups, Trap Points, Rare/Epic/Legendary Material Box, Skill Experience, Skill Shards, Rare/Common/Legendary Monster Box, Legendary Hero Shards) from the Prosperity Merchant with resources other than Gems, especially for f2p players. We don't have all deep pockets. And at the Clan Merchant, please lower the price for buying a Worker!

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from greatkath_84047

In Wine and Dine and other kind of events, please stop putting as daily quest "Increase 25,0K Might by upgrading buildings or Increase 25,0K Might by upgrading Research", because for some of us, most of the constructions last more then 5/7 days. The same goes with Research, most of them last more than 5 days. So please, try to find alternatives that not imply spending or buying gems. Thank you!

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from raven080807

Auto gathering

Add an option to select how many teams that gather, so you can keep one team in the city for auto rallies

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

sacred ridgeBOT
#
Suggestion from asi_the_red

Current Functionality: In the Dice Wonder Realm, when a Chest Monster appears in the initial set of monsters given, it will lose a turn off of it's counter when you make your first roll to get dice at the start of the challenge.
Change Recommended: Either: If a Chest Monster is present in the initial set of monsters, then the first roll of the challenge does not impact it's turn counter - OR, Chest Monsters should not be generated in the initial set of monsters.

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from lucifer087147

I would like to suggest the developers to give a option to the players to share there hero shards this will benefit the f2ps and will make this game more fair to everyone because as I observed many whales has alot of shards dancing in their inventory which is enough toh awake a hero so sharing shards with tribe members will be a great option. I hope you will bring this option to the game thank you

Votes

Opinion: +25
Upvotes: 32 82.05%
Downvotes: 7 17.94%

sacred ridgeBOT
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Suggestion from chaibella

In Pillage of Weston the commander role should also allow you to change commander and remove troops from buildings like an R4 can, not just set bookmarks

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

sacred ridgeBOT
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Suggestion from dreamrj

More events for medals please. We need more events.

Also bring back the mall pack for medals the one where you got more medal chests and not the frame/emoji one.

Thanks

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from ertugrul_vr

Hello IGG

So many players have created 2 or more characters on one IGG account instead of creating 2 different IGG IDs. These characters are high level and have a lot of investment in them. Sometimes it is necessary to play both characters at the same time, but since there can only be 1 IGG ID online at a time, this is not possible. Allow players to move a character from one IGG ID to another.

This can be done by simply sending a verification code to the IGG ID's email and after the verification is completed the characters will be moved. The character/characters will remain in the same kingdom as they were, just all the data will be moved to other IDs.

Also, make it possible to unlink login methods (login with google / login with apple / device login) by verification through email instead of asking players to find out a gaming purchase receipt that was 2 years ago.

Thanks

Votes

Opinion: +113
Upvotes: 128 89.51%
Downvotes: 15 10.48%

sacred ridgeBOT
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Suggestion from monkydluff

The expedition summons should only give out gold shards for both heros n skills. U already make it hard enough to max out certain skills. Our expedition summons should exclude purple n blues shards

Votes

Opinion: +41
Upvotes: 42 97.67%
Downvotes: 1 2.32%

sacred ridgeBOT
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Suggestion from dreamrj

Add a setting in the settings for "Auto Translate Chat messages" So we do not need to keep manually clicking to translate messages.

Please Upvote! This needs to happen!

Thanks

Votes

Opinion: +55
Upvotes: 56 98.24%
Downvotes: 1 1.75%

sacred ridgeBOT
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Suggestion from freel8888

With the opening of the 2nd anniversary event, it also indicates that many players have gone through a lot of time and invested more money. The upper limit level of prosperity should be further opened up and expanded. It is recommended to go to Lv18-Lv20 (which was raised from level 12/13 to level 15 a long time ago)

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from freel8888

Regarding the speed of the mount's full level attribute, I am not sure which update has caused two situations with the mount's full level speed. The old version had a full level speed of 47.33%, while the new version had a full level speed of 48.17%. I believe that this implicit adjustment itself has no positive significance and harms the interests of some veteran players. I strongly recommend adjusting the mount's full level speed back to a uniform level to avoid causing trouble for more veteran players.Thanks!

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from freel8888

It is strongly recommended to improve and increase the advanced lineup preset function to enhance the fun and level of the battle process. The current lineup saving function only saves and switches between units and character combinations. With the future trend of more flexible skill combinations and mounts in activities such as KVK and Heritage War, it is hoped to add preset functions that can customize and store more complete lineup combinations as soon as possible, including character skills, mount varieties, and equipment combinations! Thank you for your attention!

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from ladysensei

Can we get a way that purple titles can also hold blue titles at the same time? I don't want to constantly have to bug the king just to get a title for 5 minutes.

Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

sacred ridgeBOT
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Suggestion from ._winter._.

Dear IGG Team, please add a side in the Battle Report, where you can see...

  1. How often a heros talent was triggered
  2. What effect this talent had (deployed troops received shield/healing; target troops received damage)
    Similar to the page in the report, where you can see the effects of the skills. THX
Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

sacred ridgeBOT
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Suggestion from alin42

Give us a trade mechanic for blessed equipment material, for example the ability to trade 2 materials of one kind for 1 of another kind. The discrepancy of materials from boxes seems to add over time and makes it extremely frustrating for lowspenders/F2P that tries to upgrade troops.

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from greatkath_84047
  • When you plan Underworld Rider knowing that we will need a great deal of Energy Potions, it would be great to give us ways to gain way more those Energy Potions and please not with Gems or with the Credit Cards. You keep organizing events one after the other which make us spending a lot of Energy Potions and no way to gain them back. Either you make them less frequents or you really give us more means to gain Energy Potions. For example we can gain Energy Potions (let's say 100) with watching short Commercials. It would be good for you cause you will have extra money with those Commercials in place.
  • About the events where Energy Potions and rallies are in place, it would be great if you could enlarge the Energy Bar (1000 is ridiculous, specially if you have the intention of doing 15 rallies, because it goes well beyond 1000 which doesn't make sens) and increase the Number of times Rally joined. Are you expecting that all the players spend their time in front of their screens all day long? Well most of us have to work because we don't have the luxury to be P2P or P2W players. And that is not fair. So please, take those suggestions into account and implement something as soon as possible. And please respect also the F2P players!
Votes

Opinion: +27
Upvotes: 32 86.48%
Downvotes: 5 13.51%

sacred ridgeBOT
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Suggestion from sancho_t

Dear Support,

The migration event is coming up. We assumed the window would also be 24 kingdoms long and have recruited players from kingdoms who can't come now. This affects kingdoms 353 and higher. The migration will end at kingdom 368.

Could you increase the migration window? It would be a shame if it didn't work out, as we're already looking forward to working with you...

Votes

Opinion: +65
Upvotes: 65 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from monkydluff

Let's us upgrade these to sx shards or for exp if we already have those grades complete unlock.. otherwise they are useless

Votes

Opinion: +40
Upvotes: 40 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from mejoroth

Dear IGG

I hope this message finds you well. I would like to express my appreciation for the Viking Collaboration event in Viking Rieng. It’s an exciting opportunity to engage with the game and earn medals to purchase heroes and other valuable items.

However, I have observed that free-to-play (F2P) players often face challenges in maximizing their participation in the event due to limited ways to earn medals. This could result in a feeling of exclusion and diminish their overall gaming experience.
To address this, I would like to kindly propose the following improvements:

  • Prolongation of the Event Duration: Extending the event's timeframe would give players more opportunities to earn medals, complete event-related activities, and engage with the content.
  • Additional Medal Earning Methods: Introducing new avenues for F2P players to earn medals, such as completing daily quests, participating in mini-games, or engaging in community challenges, would make the event more inclusive and enjoyable for all players.
  • Bonus Medal Rewards: Consider rewarding players with bonus medals for logging in daily or achieving specific milestones during the event.

I believe that implementing these changes would foster greater player satisfaction and enhance the sense of community and collaboration in Viking Rieng. I am confident that this will encourage more players to participate enthusiastically in future events.
Thank you for your time and consideration. I am excited to see how Viking Rieng continues to grow and improve for its players.

Best regards,

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from tyronj

it's insulting and infuriating to have to beg and ask for the same thing over again but by this point we know you IGG and expect nothing else.
The Valhalla's Summon ends in 11 days I know that most f2p players have not and will not be able to obtain enough shards to obtain anything worth while in this event.
Please create an event especially to obtain Einherjar medals.
not paid casino games
a real event.
On behalf of the vast majority of the game (f2p) we would appreciate this thank you.

Votes

Opinion: +61
Upvotes: 63 96.92%
Downvotes: 2 3.07%

sacred ridgeBOT
#
Suggestion from snsultanat_12543

To the IGG Team,

The Viking Valhalla event has been a complete disaster. I invested so much time and effort—especially into 4-Star Leif Eriksson, whom I had upgraded last time—yet I couldn’t even get him to 6-Star this time! 😤
And as if that wasn’t enough, you’ve added even more heroes, expecting us to recruit and awaken them too.

Tell me honestly—is this a game or some kind of joke?

You’ve created a good game, yes—but clearly, you have no clue how to manage or maintain it. Let me ask you this: Am I wrong?

And what’s going on with the skins? They’re nearly impossible for regular players to unlock. On top of that, Sacred Crucible has been nerfed so badly that it feels pointless to even play anymore.

Step by step, you're turning this game from entertainment into frustration.

Have you forgotten what happened to PUBG Mobile?
When they focused only on money and ignored the players, everyone left. Is that what you want for this game too?

Because we can’t play 24/7, and we definitely can't drop $50,000 into your accounts just to stay competitive.

This isn't just feedback anymore—it’s a warning.

👉 Fix this game before it’s too late.
👉 Make it enjoyable again.
👉 Or watch your player base walk away, one by one.

You’re losing your community—fast.
I hope my words don’t fall on deaf ears.

Thank you,
A frustrated but once-loyal player.

Votes

Opinion: +77
Upvotes: 78 98.73%
Downvotes: 1 1.26%

#
Suggestion from _taka_001

Add SX shards to exchange in Valhalla Event. There's already so many suggestions regarding the addition of SX shards to shop . There's not much time left for Event to end. So please add the shards.

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

sacred ridgeBOT
#
Suggestion from dadmk69

Mkc tum logo ki mai 2 din se game open nai kar pa rha

Votes

Opinion: -1
Upvotes: 8 47.05%
Downvotes: 9 52.94%

sacred ridgeBOT
#
Suggestion from mamasoul0786

Dear IGG,

Open the Migration packs earlier than the day of Migration opening, to allow your players to coordinate Migration better. Also allowing them to prepare to spend the money. It's hard for some to drop large amounts of money all at once to move from a dead kingdom to another.

Also, expand the amount of tribe coins you can gain each day for builds, 20,000 takes along time to add up to be able to use for migration passes.

Give your players 1 free migration would be nice. To move from a dead kingdom to a more active kingdom. Or even a free migration to a normal kingdom pass. To merge those dead kingdoms into a active one to allow members not to quit the game of boredom.

Thanks

Votes

Opinion: +43
Upvotes: 43 100%
Downvotes: 0 0%

sacred ridgeBOT
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Suggestion from bravewolf2024

@IGG,

You've made a great fighting game.I respect your efforts you put into the game and it's just great.

I m a ftp and in the new Valhalla event,It's just impossible for free to play's to get any hero skin or a city skin for themselves.And the events which gives you einhejar medals aren't that much free either,So what are you tryna telling to us players?
I sincerely Hope you to make the seasonal events more available to free to play players so we also can have a chance to face against a spender.

I also saw the matchups in the sacred crucible gamemode,Also previously called as The Law of the Jungle,I m still in kvk2, Didn't even start yulmi VRs and i m already getting Rosky players and yulmi players,Not just that,Also Margit Lagertha as infantry...Those heroes are very far for me to obtain and it's very hard to compete with the servers like 267 and other 200s while i m still in 392.I suggest you to kindly prioritize this issue/Bug and solve it as quickly as possible.

Thanks,
Best wishes
Iron.

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from monkydluff

Please change the upgrade tech n the upgrade building to something everyone (even whale, crackens n titans) can do as most players already maxed out building n research

Votes

Opinion: +51
Upvotes: 51 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from krifor4

We seek your assistance regarding a serious issue faced by one of Kingdom 209’s strongest players, "spidercat" (ID: 22971378), whose account was hacked.

It is important to note that he has always maintained strict confidentiality regarding his account information, sharing it with no one. However, we identified a suspicious login from a different country just minutes before he accessed his account, indicating unauthorized access. This breach has been devastating: all troops, gold equipment, & mounts have been deleted from his account. This player is not only a dedicated member of our community but has also spent over $40,000 in the game, making this loss particularly distressing.

We have reached out to IGG several times, they agreed to restore everything, starting with all of his armor, & then they backed out, saying they can’t assist him. This has been a frustrating experience for all of us, & we are extremely disappointed in the lack of resolution.

We request IGG's best customer service & doing the right thing by assisting in restoring his account & returning any lost progress or resources incurred as a result of the hack. We appreciate your prompt attention to this situation & hope for a solution that will restore all that was lost, as well as provide peace of mind to all players.

Furthermore, we suggest that IGG takes this opportunity to review & enhance its security measures to prevent such incidents in the future to someone else. This will not only restore trust among the player base but also demonstrate IGG's commitment to protecting its customers' assets and data.

We await your prompt resolution. Your attention to this situation will be greatly appreciated, & we are confident that your team will take the necessary steps to restore "spidercat's" account & ensure the security of all players.

Sincerely,
K 209

Votes

Opinion: +222
Upvotes: 225 98.68%
Downvotes: 3 1.31%

sacred ridgeBOT
#
Suggestion from drumster06

We get the rewards troops deception in war materials lvl 10 which is a waste of the rewards as we don't even try to use the so called buff troops deception. I suggest you to change it to some other thing and let us recycle this buff item

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

sacred ridgeBOT
#
Suggestion from monkydluff

Add Potions to 30day+ supply packs

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

sacred ridgeBOT
#
Suggestion from thedeath81

IGG, are you serious? You're just changing the rewards for ongoing events?
Why don't you leave it up to the players whether they want to play for these weird Divine Crystals or not?
I played the Mobius event to get Hero Sx Shards, not for any other crystals.
Give me my Hero Shards.

Votes

Opinion: +38
Upvotes: 38 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from mamasoul0786

Dear igg,

The battalion feature is great during the kvk, which allows joining each other rallies etc, why not offer this feature also on the home map ? This would allow you to keep your kingdom active, and also allow those smaller players, farms to join larger players rallies and gain rewards.

♡ thanks

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from nakuzos

Feedback and first impressions about the new tribe bank update.
Overall, I think its a good step in the right direction but it requires some adjustments to make it more useful for every kingdom. I understand that the developers want to prevent abuse by R5 and make things fair for everyone, so with that in mind here are my suggestions:

  1. Resource donation limit per week at 10/10/10/6 is fine and fair, especially for older kingdoms. It allows us to make a nice stash before KvKs

  2. Distribution limit of 1 billion total resources per week is in my opinion meaningless for older kingdoms. In a tribe of 160 people, during KvK we spent literally trillions of resources so you can understand 1 extra billion from the bank simply won't cut it. My suggestion: 1 billion per resource type, per player, per week.

  3. Being 7 days in a tribe in order to receive resources is also a very hard condition. During KvKs we frequently switch tribes that are outside battalions in order to build structures, participate in double rallies and many more. With this mechanic, it will be practically not possible to distribute to the most active players of a kingdom. My suggestion: 3 days max!

  4. Summary page. This is not my biggest priority, but it would be nice to have a player page showing each and everyone's donation history. Imagine that 6 months later, we would like to be able to see someone's entire donation history.

Overall, this can become a fantastic feature for this game. However it just needs some fine tuning.

Votes

Opinion: +151
Upvotes: 152 99.34%
Downvotes: 1 0.65%

sacred ridgeBOT
#
Suggestion from dreamrj

Please make it so we have more than 3 sticky tribe reulgation slots.

Maybe make it so we can have 6?

We have so many important things we need to say especially during KVK's So it makes sense to have more Tribe Regulation slots available.

Please upvote and make it happen.

Votes

Opinion: +8
Upvotes: 10 83.33%
Downvotes: 2 16.66%

sacred ridgeBOT
#
Suggestion from monkydluff

Add a new dungeon that can give Potions, the currency for jewels and shards for both heros n skills.

Add new titles
One that can increase both troop capacity n hospitals capacity by 5%
One that helps recharges traps faster and increase chances to catch gold mounts
One that helps recharge energy faster by 10%

Add new ruins
One that helps recharge traps faster
One that can increase troops capacity by 10%
One that increases hospitals capacity by 10%

And Add monsters that can give chance to drop jewels n currency to buy jewels

These suggestions come from old n new players..

Thank for taking time out ur day

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

sacred ridgeBOT
#
Suggestion from nemer_k

Give people more incentive to duel with a better healing system.

  • Once you're outside of your city, if you have units to heal, you can have a "heal" button at the bottom of it.
  • Once you set a specific amount of troops (it's about the time rather than troop amounts), the game will save your preference, this way, if you have say, 6x people assisting, you can set it to a timer that works with 6 people, so you can "instantly" heal if your tribe members are actively pressing. Once the selected unit is finished healing all it's troops, the number simply changes to whatever row of units that is on top (for easier coding I guess).

The only real problem I see in this system it's very abusable, but also, the healing at the moment is extremely rough too.

  • Unrelated to this topic but not completely, allow us to use keyboards in number interfaces, when creating units etc. Using a mouse to click on a calculator looking numpad feels very outdated.

  • Make a "chat bubble" for R4+ to write a message in the Tribe Menu UI, somewhere on the top, so each time a member goes to the tribe menu to do their contributions, they can see the current R4 tribe message. (Basically like the welcome one). And make that bubble changeable by clicking on it (as an R4+).

  • Allow mass R4 Tribe PM. The mail system doesn't do it for a LOT of players in the game, people barely read mails due to the spams and lack of proper notifications (yes, it should be enough, but it's not xD).
    With tribe PM, you simply send 1 message directly to each and every player and they get their regular "Green message" notification, as if they received a regular private message.

  • When you press attack on a target, if there's a team "stationed" and not doing any action, the first one of these should be selected by default I think, and not the "+" symbol

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from elementalfre

Please take a look at Sacred Crucible again.
The format is completely off: having to face way more advanced servers with unmatched heroes your own server doesn't even have access too makes for a very unfair and frustrating experience.
The concept of Sacred Crucible and the reward tokens with it is a nice feature but the way it is now, I find less and less people willing to join for a 15 minute round where you just get rolled over by more advanced and OP heroes.
Narrow the server match making would be an idea...

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from yarche6425

Add option for tribesmates to duel with each other without them leaving the tribe (all the buffs would stayed for both).

Should be function that both of the players have to confirm to avoid unwanted attacks within the tribe of course. After confirmation it should be possible to fight and scout each others troops.

Thanks!

Votes

Opinion: +49
Upvotes: 49 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from q__99

Please add an option to completely disable reinforcement notifications (warnings) for rallies. It becomes quite annoying, especially on days with 50+ rallies

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from dadmk69

Subject: Please Bring Back Sx Hero Shards in Events.

Hey Devs,
Just a small request from F2P and low-spender players — please consider adding back Sx Hero Shards to events like Mobius Peak and other events. They were a key part of our growth and motivation to grind these events.

Without them, catching up feels really tough. Even a small amount as rewards would help a lot!

Thanks for listening and for all the hard work on the game!

Votes

Opinion: +79
Upvotes: 79 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from mejoroth

Honoring the Fallen Warriors of Viking Rise
In the land of legends and battles, our warriors carve their names into history—but some are called beyond the realm far too soon. To honor those who have passed, we propose a Tribute feature under the guidance of the King/Queen or Purple title holders.
🏹 Feature Proposal:

  • A special monument or hall where players can add messages in remembrance.
  • Periodic memorial events where the community can gather in tribute.
  • A way for their legacy to remain visible—a title, nameplate, or shrine within the game world.

Just as Vikings celebrated their fallen, we wish to create a space where their memory endures in our world.
What do you think? Would this bring a sense of honor to the community?

Votes

Opinion: +23
Upvotes: 26 89.65%
Downvotes: 3 10.34%

sacred ridgeBOT
#
Suggestion from sungfr

Update Kingdom Might after Migration

At the Moment the kingdom might is the last 60 days average of the top 100 Players of any given kingdome.
After Migration (and especially with kvks coming sooner than 60 days of Migration) this mechanism is not working anymore for Fitting kvk Pairings.
Especially if great numbers of Players leave or join kingdoms.

Kodi for example had 13.3B Kingdom might, after Migration it dropped to 10.5B, if KvK Pairings will be done in 30 Days, our KD might in Display will be around 12.85B, Pairing us against a way stronger Opponent, resulting in bad KvK experience for both sides. Please make sure to Update Kingdom Might directly after Migration.

Votes

Opinion: +230
Upvotes: 231 99.56%
Downvotes: 1 0.43%

sacred ridgeBOT
#
Suggestion from alexjones789

hello, i have identified another KEY item that helps factor in better kingdom vs kingdom rankings

We know that might alone is a useless rating to set teams / opponents =. The teams need to take into account server activity, spend levels, activity numbers and might....

The time duration IGG uses is flawed as it ignore the potentially massive change in Servers due to migration. More and more Servers have a large change either an increase or decrease in server might due to migration. After migration should be an instant new ranking based on the effects of Migration, as this can be a MASSIVE change in a server .

Another quality measure would be the Collector level.... If a server has the EXACT same ranking as another server EXCEPT one has an average collector level of 20, the other is collector level 40 .... i can tell you 99% of the time the 40 will win .... awesome mounts, armor, skills and typically RSS and speedup ....

The spend level ( collector level ) is so profound if a server averaged 46, they most likely would never loose as an example....

If you dont adjust this system soon the bracket 1-192 will escalate its implosion and thus domino into all all other brackets as they look to 1-92 / 1-192 as a goal to achieve.... If you dont care please let me know we will all start looking for our next game ( not with IGG )

Thanks

Uton King of server 171

Votes

Opinion: +73
Upvotes: 74 98.66%
Downvotes: 1 1.33%

sacred ridgeBOT
#
Suggestion from merc2312

Increase limits:

AUTO RALLY: to when you run out of energy or stop it.

SUPPLY RESOURCES: from 8m to 20m

Also TAXES FROM SUPPLY RSS GO TO TRIBE BANK.

Votes

Opinion: +38
Upvotes: 40 95.23%
Downvotes: 2 4.76%

sacred ridgeBOT
#
Suggestion from dreamrj

Fix the in-game mail system. When you are typing long important mails out in the mail or tribe regulation. It locks the cursor when you are still formatting the mails etc. So you can not click out of the game etc on PC otherwise you can not go back to editing or writing the rest of the mails.

This is super frustrating.

Please fix this as soon as possible.

Thanks

Votes

Opinion: +8
Upvotes: 9 90%
Downvotes: 1 10%

sacred ridgeBOT
#
Suggestion from q__99

We need clear/deselect/cancle all in the infirmary

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from lenochod1728

Remove 8 hour rallies and add 1 minute rallies instead.

This change would make for a much more dynamic and engaging KVK battles with rallies and counter rallies. Now if you want to do counter rally, you need to wait for when the rally starts walking, then possibly wait after it gets through a gate, and then start the 5 minute counter rally. Having 1 minute rallies would make for faster response time giving the enemy rally less time to defeat your buildings whilst not limiting the enemy to start another 1 minute rally right away.

Votes

Opinion: +27
Upvotes: 34 82.92%
Downvotes: 7 17.07%

sacred ridgeBOT
#
Suggestion from llllleternity

new flags 🙂

Votes

Opinion: +3
Upvotes: 6 66.66%
Downvotes: 3 33.33%

sacred ridgeBOT
#
Suggestion from xxelextraxx

Bring back possibility to upgrade Valhalla characters. I just lost all my coins for measly speed ups.

That was the crappiest "event" ever. I was waiting for an actual event. 😩

You can't go from 2 actual events to "secretly collect coins and thats all were gonna let you do, but in order to have enough for anything, you need to pay to get them"

Wth was that!!!!!!! Way to cheat out the FTP ..... highway robbery!!!!!

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from xxelextraxx

HOW many times does it have to be suggested before it actually happens??? All we get is "on its way" for a year now.

LET US EXCHANGE OUR HERO SHARDS FOR OTHER THINGS LIKE XP.

with the prices IGG charges( getting real tired of spending 10$ on 5 honing fruit or 2 monster boxes or what ever the pack is) the lack of actual help &/or clarity of the game, the clear preference to PTP in ANY event. ( forget the event but I calculated how much someone had to spend to get 100k points on it and it was 14 000.00$ - like get bent IGG.....) ranks are about the points. If people are spending 14k on this game... there's NO WAY IN H-E-Double-hockey-sticks ANY FTP or low spending could ever dream of being in top 100, or even 500 for that matter!!!!!

Events like rune cards are stupid, over 500 tries and 1-4 of a kind? Maybe change it to groups of kingdoms in stead of the whole game.

I wish things would actually change for the better but it seems to be getting worse. It's becoming the SHEIN of the TEMU world. ( crappy quality for the price of high designer)

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from acsungirl

Kingdom Power Calculation

Please exclude the power of inactive players when calculating kingdom power.
There may be many players with a power of around 100 million, but they don't play much anymore. We call this "dead power". This can lead to some kingdoms having stronger opponents in events because of this "dead power". As a result, such kingdoms will have a bad experience.

Proposal to form a top power ranking only for those players whose castles are on the map.

We would appreciate your votes

Votes

Opinion: +95
Upvotes: 95 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from panteratrak

listen our kingdom has around 60-70 players and somehow we are in strong kingdom category even for migration , you should do something with your calculations as the suggestion above me suggests , we will stay dead Kingdom forever thanks to you and your expensive migration with only 25 player limit unless you do something about it

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from odintheall

With the vikings event being over. Having the opportunity to use s1 shards for pre-existing heros from the Vikings/Valhalla events. Thanks.

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from .h.m.m.m

You keep on reducing the amount of shards available from Viking reign Event instead of increasing it. it gets harder every season to get new shrads as migration happens p2w come to kingdom and instead of at least not doing anything to the number of shrads you decide to reduce the number of shrads available how do you expect us f2p to cope the only way we could do that was awaken heroes and hope for the best and now you have taken that from us how greedy can you be

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from ezfreezy

Bring back tight bond, even if it is the last one. So the people who saved dices can use them meaningfully.

It's not fair on players who have been saving dices to end an event permanently without warning.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from odiila

Smithy beasts

Could it be possible to summon more than one smithy beast at a time to avoid going back each time ?

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from lucifer087147

Special hero event is ended and still it was not enough to pump even one hero to max as f2p i guess you guys should bring this event every week so that f2ps can collect coins or whatever to obtain the shards of harald rollo etc plus there are many big players who have extra verandi artur shards in their inventory so I would like you create a option where players can share their shards with each it will make the game more fair rather then just spending and spending don't be so greedy you guys already making a good amount so make this game more f2p friendly also.

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from merc2312

Be able to launch multiple pve rallies

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from javadishere

Every time there is a new update for the scared crucible , shuffle a new sh1t in it and make sure it never becomes better, keep going igg 😃😃

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from panteratrak

reduce prosperity points required for lvl 16+ at least by 50-75% coz this is insane the amount you want from us for next lvl , I did spend 10k+ on your game and it was pain to reach even lvl 15 it took me like 2 years and you want for lvl 16 double of what we did to get lvl 15 ? are you insane ? how long will take to get to lvl 18 ? 10 years ? like whats wrong with you

Votes

Opinion: +22
Upvotes: 25 89.28%
Downvotes: 3 10.71%

sacred ridgeBOT
#
Suggestion from ladysensei

As R4/R5 - I'd like to be able to click an event (killing fields etc.) and automatically be able to add it to the tribe tribe calendar.

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

sacred ridgeBOT
#
Suggestion from emptystarzzz

No more Tight Bonds , Please 😂

Votes

Opinion: -16
Upvotes: 3 13.63%
Downvotes: 19 86.36%

sacred ridgeBOT
#
Suggestion from ladylac

The crystal trove is a great idea. However, please lower the requirements. Having to have level 25 cities and prosperity level 13 to donate is to high. Lower it to city level 20 and prosperity level 10 or something lower.

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

sacred ridgeBOT
#
Suggestion from bellion.io_99770

Give an option to be able to recycle extra decor items(special items particularly), which you already have in the city and also an extra one in bagpack or allow us to place multiple decor items of the same kind

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from thenutz2.0

make brynnie tell us when the next tight bond is she’s hiding it from all of us we just need to know cheers 👊

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from .jbjorn

To be able to complete heroes without paying for them all the time. Like in Vikings event for rollo, Harald, Leif etc.

Not everyone can afford to pay for all heroes. Would be nice to be able to grind for them too. Like rollo it came the first Viking event. But all other heroes came the other kvk but not rollo. When you are just a few shards away from completing the hero, you suddenly are forced to buy him to get the last.

Cmon don’t make this rigged in a bad way, like pay to win.

If he doesn’t come back it would be nice in the future to be able to do achievements to finish them off, like Leif has been every kvk.

Real gamers grind and don’t just spend tons of money to achieve stuff. heartbite cheers

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from vicious0057

could you consider introducing a hero recycling feature for unused heroes? This feature would reset them to level 0, similar to Yvette Ragnar's reset, and refund 50% or 30% of the shards spent. This would greatly help players optimize their might and resource management.
Players can reclaim shards and focus on heroes they actively use.
Players can reorganize their hero roster without being locked into previous decisions. This feature would allow players to adapt to changing game dynamics and strategies
Thank you for considering this suggestion!

Votes

Opinion: +44
Upvotes: 44 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from pheo_rei

have a feature where you can remove some of the popups so you’d have a ‘cleaner’ viewing of the game

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from chiefsuflee

Can you please add a feature in autorallies where you can also set the number of troops each member can send?

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from viking974

to change to kvk events time is to late for Asian players

Votes

Opinion: -2
Upvotes: 1 25%
Downvotes: 3 75%

sacred ridgeBOT
#
Suggestion from llllleternity

fiz the Pillage time event. There is no way to pick up the drop if you playing by mobile. Unjustice event thanks

#
Suggestion from mishad2011

remove events like pillage and crucible an even kvk if you can't make a matchmaking and only set random bullshits.

Votes

Opinion: +2
Upvotes: 6 60%
Downvotes: 4 40%

sacred ridgeBOT
#
Suggestion from alexander_space.
  1. Make groups for kvk's, based at the REAL kingdom might.
    Make update kingdom might for 30th day
    OR make update kingdom might AFTER the end of the "migration event"!

  2. Make groups for pillage west based at MIGHT +-0.49-0.99 mil.
    For example, one of the team have 1b might, all others can be from the 9.51b to 10,49b....

P. S. Now we have 1,3b vs 0.72b, REALLY???

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

sacred ridgeBOT
#
Suggestion from chaibella

For Pillage of Weston

Considering the amount of time which this event takes, (it is rather fun), many of us think the rewards should be updated. Both to reflect the time demanded from this gamemode, and to encourage people to stay active and keep playing this gamemode
I'd suggest:

  • Increasing the reward for the might destroyed ranking
  • Slight increase to the Ocean Overlord and Fleet Commander seafarer levels
  • Note that overall squad ranking having skill shards and blessed boxes is appreciated

Matchmaking could also do with taking a look at, our 1.4b+ teams being with 800m teams makes it hard for the little guys to play. If matchmaking could be based on a teams kill points than might that could be an option too.

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from dab6222

Dear Developers of Viking Rise

I am reaching out to you with a request to consider adding the Polish language to your wonderful game.As a big fan of your work, I would like to share a few reasons why I believe that introducing a Polish language option would be extremely beneficial.

Firstly, Poland has a large and engaged gaming community that would undoubtedly appreciate the opportunity to play in their native language. Adding Polish would allow many players to fully understand the story, dialogues, and mechanics of the game, which in turn would enhance their satisfaction and engagement.

Secondly, introducing the Polish language could contribute to the increased popularity of the game in Poland. Many people who are not comfortable playing in English or another language might discover your production and become loyal fans. This, in turn, could lead to greater sales and activity within the gaming community.

Finally, adding Polish as a language option would be a sign that you value the diversity of your players and want everyone to enjoy your work in the way that is most comfortable for them.

I hope you will consider my request, and that soon we will be able to enjoy the game in Polish. Thank you for your hard work and dedication to creating such amazing experiences for players around the world.

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from ladyluthien352

Remove the cooldown on profile photo change or give us more chances a day. The interface is also not user friendly at all and most of the time you can’t tell how a photo will look with the frame.

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from ladyluthien352

Please don’t put 5 teams from the same kingdom on the same Weston map. Need I say more?

Votes

Opinion: +14
Upvotes: 14 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from sanjipun

Just add a Battle pass with fixed rewards instead of making new purchasable content every week and force feeding players with pop-ups.

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from mysy555

This is repost because of bot didn't send my post to suggestions channel.

Complain about update of 23/Apr/2025.

The ranking rewards for the Mobius Peak event have been rewritten and changed from "Sx shards 225 pcs" to ”Slot 5-6 Random Legendary Jewels 7 pcs” due to an update even though the event has already started..

The sudden change is unacceptable for me and I ask that the original rewards be distributed.

Of course, it maybe be acceptable for some people.

So, let's confirm by vote.

Votes

Opinion: +42
Upvotes: 42 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from jorjizz

Ensure a fair match-up between K27's powerhouse lineup and other strong kingdoms. Consider exempting K27 from migration.Balance the competition to give other kingdoms a chance against K27's dominant lineup.Decide which kingdoms, if any, will be spared from migration.Balance the KVK to make it competitive despite K27's strength. Determine if any kingdoms are off-limits for migration. Please consider these suggestions thank you .

Votes

Opinion: +6
Upvotes: 9 75%
Downvotes: 3 25%

sacred ridgeBOT
#
Suggestion from banzairun

Prevent level 25 Underworld riders spawning in the outer regions of zone 1. Players starting out find it difficult enough to find level 1 riders, and spawning far too high level enemies prevents lower level riders from spawning.

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from the_dark_energy

have a continues spawning of Gold mines everywhere it becomes hectic when no such mines were available

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from littlepea1

ability to turn off notifications for dreamy wish gift instead of getting notifications every time a new reward pot is made available or someone wins a reward.

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from ladyluthien352

Add an extra step to confirm the squad before sacred crucible begins. Nobody wants to stuck with a 200k might guy playing Ivor with pikes taking archer runes and infantry equipment.

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from 911oblivious_04893

That the the commander and the tribe chief have the power to cancel unwanted rallies

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

sacred ridgeBOT
#
Suggestion from sinnermcx

It would be cool if there was a rich presence of Viking Rise on discord to show that you are playing the game and share it with your friends and maybe your friends will see it and be interested in playing it too.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from mini_wk2
Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from mini_wk2

Honey Tavern -> Clan Mechant pull of heroes shards to buy.

After playing for 2 years, all players reached max lvl for “free” heroes Gregory, Jens, Varka, Sheila.

Suggest: include s1 heroes shards to Store, and according to season, update tier s1->s2->s3

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from louiz

Remove the instant matchmaking, or make it possible to cancel a found match, in "Sacred Crucible" after searching for a group.
Your penalty system towards people going AFK, has literally zero impact, and people continue to do this. It results in finding 2 group members through matchmaking, that don't intend to play the match.
Beside, then you cannot pick and choose who you matchmake with, as you get forced into a match with them.

Votes

Opinion: +5
Upvotes: 7 77.77%
Downvotes: 2 22.22%

sacred ridgeBOT
#
Suggestion from volvecomeback

during kvk - do openings with a delay, so everyone can participate in something, regardless of time zone. If first opening is at 00 utc, next can be at 02 utc, and continuing around the clock. For most of Europe and Africa, 0 utc is at 2 am. Give us the opportunity to rally gates, take sanctums and feel useful for our team.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from Unknown User

Please change the leidolf rallies to start as soon as everyone arrives.

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

sacred ridgeBOT
#
Suggestion from ishawns

allow people to write private messages in game only after friend request accepted

Votes

Opinion: -14
Upvotes: 1 6.25%
Downvotes: 15 93.75%

#
Suggestion from .h.m.m.m

please make it possible to see the skill animation cast by my tribe members it's kind of boring not being able to see it

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from vaterpolistaaa

When placing flag for building while using English language stop with that generic bookmark "Relocate! Construct! Expand our Territory!". When placing flag for building on other languages there is no generic bookmarks, only on English.

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

sacred ridgeBOT
#
Suggestion from mishad2011

Make a voting in game and ask players if they like the game or they hate it.
Also make results visible for everyone.

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from pippers24

Awakened Mounts (with wings) should have a flying animation

sacred ridgeBOT
#
Suggestion from vaterpolistaaa

Change how kingdom might is calculated during migration event. Kingdoms that just exited KVK have overwhelming advantage to those older kingdoms, as their kingdom might is smaller than it should be.

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from merc2312

rewards for anyone’s suggestion that is in progress or more importantly implemented.

Sx shards red crystals equipment boxes something worth it

Votes

Opinion: +5
Upvotes: 5 100%
Downvotes: 0 0%

sacred ridgeBOT
#
Suggestion from .rawrrr

this is going to be a bit controversial I suspect. However, give tribe leaders and option to select to force rss donations to the bank from members.

sacred ridgeBOT
#
Suggestion from herqq

There are a lot of dead tribes in the kingdom left from season1. It would be nice if a player applying into a dead tribe would be automatically accepted into it and made tribe leader. This way they can erase their structures that are littering the map.

dense sableBOT
#
nillantm
Suggestion #57

to be able to remove all reminders in events and mall so that we can monitor what we think is important instead of seeing a indication for something that we can't take part in

dense sableBOT
#
patch0387
Suggestion #58 Approved

Rune Map: when runes appear on the map, put them into a list like interface such as the divine realm list; with the type, coordinates, effect, time left to collect and a button to click like a map pin to show us exactly where it is (zoom to position on map)

Reason from vikingrise

Dear Chief, thank you for your suggestion! The overview feature for the map Rune information you proposed has been included in our future development plans. We will implement this optimization as soon as possible to make your journey more convenient.
Thank you for your support of VR, and we wish you a pleasant gaming experience!

dense sableBOT
#
deadlyasr1991
Suggestion #59

cheaper cost to build towers in the whole kvk

dense sableBOT
#
littlepea1
Suggestion #60 Approved

improve KVK rewards. Completing kvk 4 at the moment, winning kingdom/team rewards, 10 sx shards, 25 dews, 20 hours (!) of training and heal speedups etc. Seriously this is so stupid, for the amount of time and money that we spend to be successful in KVK's the rewards are pitiful. City skin rewards should be given to winning or top 3 KD's/teams in some manner, not just the whales that can afford 500k energy.
IMO, winning a KVK should be equivalent in rewards to awakening a hero, a mount, skills or some sort. 10 shards for winning kd is a joke.

Reason from vikingrise

Dear Chief, your suggestions regarding the KVK rewards have been submitted to the planning team for in-depth evaluation. We will continue to pay attention to your requests and are committed to creating a fairer and more comprehensive reward system.

Thank you for your strong support of VR, and we wish you success in your campaigns across the lands!

#
littlepea1
Suggestion #61 Considered

increase amount of rss gained from tiles for the time spent acquiring them.
Fair value could be double the amount at a minimum if not trippled the rss for the time spent farming. It's no secret almost every kingdom has resource sellers and come KVK players are giving money to 3rd party sellers as there are not enough rss to purchase in game and/or they are too expensive, or players don't have time to run 20 farms. This not only takes away money from IGG, but has players giving their money to these third party sellers. That money could go back into the game and it's development.
Also along with this, implement an in game auto farming option, something which we can designate/setup safe zones to farm either with a zone selection function or on screen click and drag.

Reason from vikingrise

Dear Chief, your suggestions for resource acquisition have been duly recorded. The development team will carefully evaluate and optimize this to strive to meet the resource needs of all lords.
VR is wonderful because of you, and we wish you a pleasant gaming experience!

dense sableBOT
#
johny.117
Suggestion #62

.suggest
I suggest changing the colour of the name of skills in the battle log, it's hard to read them...

dense sableBOT
#
_svejula
Suggestion #65 Considered

Change the rewards in the security mini village to something more useful that the player currently needs, such as items for jewels, shards, blessed chests

Reason from vikingrise

Thank you very much for your feedback! Your comments have been carefully recorded and submitted to the planning team for evaluation. We promise to continue paying attention to the Chiefs' demands for resources and strive to bring the best experience to the Chiefs.
Thank you for your support of VR, and we wish you a pleasant gaming experience!

dense sableBOT
#
.maastaah
Suggestion #66 Approved

The use of 120 enriching stones and 12 recast blades from round 15+ in the event of mobius is way too high.
Id like to suggest to reduce this to normal ratios as is with fruits, elemental exp etc. Id think from round 15+ the use of 20 enriching stones and 4 recast blades is a better ratio.

Reason from vikingrise

Thank you, Chiefs, for your enthusiastic suggestions regarding the Mobius event! The development team will subsequently evaluate optimization plans for the related gameplay, and we look forward to presenting you with even more exciting game content.
Thank you for your support of VR, and we wish you a pleasant gaming experience!

#
thedeath81
Suggestion #67 Implemented

.suggest If IGG demands endless money from us, IGG should also ensure smooth gameplay. No, it's not MY device or connection that's causing the problems. Players from different countries, regions, devices and connections are simultaneously complaining about a non-functioning chat and/or the "Circle of Death" (a continuous loading). Then you can also demand money for a game. And I'm not just talking about normal gameplay, but also events like the Sacred Crucible or Pillage of Weston.

Reason from vikingrise

Thank you very much for your feedback! The lag issue has been repaired. We will continue to optimize the game performance, striving to bring you a smoother combat experience.
We appreciate your trust and support for VR, and we hope you enjoy every exciting battle!

dense sableBOT
#
vrstark
Suggestion #68 Approved

Dear IGG Support Team,

I hope this message finds you well. I'm writing to inquire about the status of the Tight Bond event. Many players in the community, including myself, are eagerly awaiting its return, and we would appreciate any updates or confirmation regarding its future schedule.

Additionally, I would like to express concern over recent changes to event rank rewards—specifically, the removal of shards from rank rewards in events such as Mobius Peak and Legacy Hunt etc. This change has significantly impacted F2P players, making it increasingly difficult to collect shards to awaken any legendary hero. Many have already quit the game due to these annoying issues.

Tight Bond has been one of the few events that provided a fair chance for F2Ps to earn valuable rewards after saving materials for it, including flag and many other exciting rewards. It feels disheartening that this event has disappeared without any notice, and it raises concerns that perhaps its accessibility to F2P players may have influenced its removal.

Could you please clarify whether the Tight Bond event will be returning in the near future or not? Knowing this would help us decide whether to keep waiting or move on.

Thank you for your time, and I look forward to your response.

Reason from vikingrise

Dear Chief, thank you for your valuable suggestions! The Tight Bond event is in full preparation, and we will ensure that we'll bring it to you as soon as possible with the best quality. Please stay tuned for the official announcement!
Regarding the Mobius event, the Ranking rewards for Seasons S1-S3 have added the Hero Shard selection feature, and the rewards for Season S4 will also be optimized and adjusted based on your suggestions.
Once again, thank you for your support of VR, and we wish you a pleasant gaming experience!

dense sableBOT
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blacmlg
Suggestion #69

Suggestion for IGG:

Title: Kingdom Power Calculation Based on Equipment and Mount Levels, Independent of Player Power

Description:

I would like to suggest changing the Kingdom Power calculation system to be based solely on players' equipment and mount levels, rather than their personal power. This would allow for a more accurate assessment of each kingdom's true power and prevent uneven matchmaking.

Reasons:

  • Player power does not always reflect their equipment and mount levels.
  • Equipment and mounts are key factors in combat and should be the primary factors in calculating Kingdom Power.

Proposal:

  • Create a system that calculates Kingdom Power based on players' equipment and mount levels.
  • This calculation would be independent of each player's personal power.
  • Kingdom Power would be determined by adding together the equipment and mount values ​​of all players in the kingdom.

Benefits:

  • Matchmaking will be fairer and more balanced, as it will be based on the actual power of each kingdom.
  • Players who invest in high-quality equipment and mounts will be rewarded for their efforts.
  • The gameplay experience will be more satisfying and exciting.

Additional Benefits:

  • Situations where players with high personal power but weak equipment are matched with players of an infinitely higher level will be avoided.
  • Investment in high-quality equipment and mounts will be encouraged, which can lead to greater variety and complexity in the game.

I hope this suggestion is considered and that a system is implemented that takes equipment and mount levels into account when calculating kingdom power, independent of player power. This would significantly improve the gameplay experience and make matchmaking fairer and more exciting.

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blacmlg
Suggestion #70 Approved

Suggestion for IGG:

Title: Kingdom Power Calculation Based on Equipment and Mount Levels, Independent of Player Power

Description:

I would like to suggest changing the Kingdom Power calculation system to be based solely on players' equipment and mount levels, rather than their personal power. This would allow for a more accurate assessment of each kingdom's true power and prevent uneven matchmaking.

Reasons:

  • Player power does not always reflect their equipment and mount levels.
  • Equipment and mounts are key factors in combat and should be the primary factors in calculating Kingdom Power.

Proposal:

  • Create a system that calculates Kingdom Power based on players' equipment and mount levels.
  • This calculation would be independent of each player's personal power.
  • Kingdom Power would be determined by adding together the equipment and mount values ​​of all players in the kingdom.

Benefits:

  • Matchmaking will be fairer and more balanced, as it will be based on the actual power of each kingdom.
  • Players who invest in high-quality equipment and mounts will be rewarded for their efforts.
  • The gameplay experience will be more satisfying and exciting.

Additional Benefits:

  • Situations where players with high personal power but weak equipment are matched with players of an infinitely higher level will be avoided.
  • Investment in high-quality equipment and mounts will be encouraged, which can lead to greater variety and complexity in the game.

I hope this suggestion is considered and that a system is implemented that takes equipment and mount levels into account when calculating kingdom power, independent of player power. This would significantly improve the gameplay experience and make matchmaking fairer and more exciting.

Reason from vikingrise

Thank you, Chiefs, for your suggestions on the strength rules of the Kingdom! We have received your feedback and will conduct a comprehensive evaluation and optimization of the current rule system.
VR is wonderful because of your support, and we wish you a pleasant gaming experience!

dense sableBOT
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.h.m.m.m
Suggestion #71 Considered

according to last update you said "Increased the distribution of Hero Shards in [Vikings' Reign] and [Mobius Peak] after the Conquest Season. Doubled the Pack Points obtained from Daily Packs" i was happy so i waited for my viking reign event and all i get is the same rewards that you have constantly reduced no difference so why did you write that in the update notes????

Reason from vikingrise

Dear Chief, after verification by the technical team, it is confirmed that the event rewards have not been reduced. If you have any questions, please feel free to provide feedback.
Thank you for your support of VR, and we wish you a pleasant gaming experience!

dense sableBOT
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breakfastclubqt
Suggestion #72 Considered

Lower the completion to 2/4/5/8/10 for the Tribe mob quest. I've been collecting recast blades every week from the shop and don't even have 25 to complete the new tribe mob quest for "Consume Recast Blade(s)".

Reason from vikingrise

Dear Chief, the suggestions regarding the difficulty of the mob quest have been submitted for evaluation. We will carefully consider adjustment plans and strive to achieve a balance between challenge and fun. Thank you for your support of VR, and may you and your Tribe achieve greatness together!

dense sableBOT
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hmmiswhoiam
Suggestion #73

Give us more efficient ways to get Energy Bottles for example: Smelting them in Dragon's Cave, Increase the amount of it inside the Daily Quest chest, increase the chance of pulling it from Niflungs Leaders.

dense sableBOT
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lucifer387
Suggestion #74

I suggest you improve your customer support services and actually pay attention to the players and their welfare

dense sableBOT
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shauwig
Suggestion #75

Update the territory Skill Merchant to also offer S2+ skills after Conquest Season (like is already been done with Hall of Valor)

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shauwig
Suggestion #76

On a tribe overview, for Kill Points, make it so you can filter which troops you want included in the displayed number (so you fx could exclude all T1-3 and better see who fights and who kills farms)

dense sableBOT
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pinklover954
Suggestion #77

A macOS version of the game

dense sableBOT
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._winter._.
Suggestion #78

Dear IGG Team, You should add S3 Heros to the “Wheel of Fortune“ again, so f2p player still have a chance to awaken S3 Heros. With the propability of Sx Heros(shards), the wheel of fortune makes no sense for f2p anymore. This would provide a better game-experience!

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._winter._.
Suggestion #79

Dear IGG Team, please add S3 Heros to the „Vikings Reign“ event again or increase the amount of Sx-Shards to guarantee a fair gameplay.

dense sableBOT
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monkydluff
Suggestion #80

like we can do in weston, the sharing of ship parts. let us, in tribes, trade other stuff, for example hero/skill shards, monster or other equipment part, fruits dews, etc etc. Not only will this help lower lvl players, but it can improve the game over all

dense sableBOT
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panteratrak
Suggestion #81

cancel this kvk whoever did this matching of kingdoms should be fired, absolutely unbalanced for all kingdoms, redo matching next week

dense sableBOT
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.comdark
Suggestion #82

Please reduce the Rally Stage in KVK Prep to just 1 day. Stretching it over two days is making players miserable—it's incredibly boring and serves no real purpose. Two days of this is enough to make people want to quit the game.

dense sableBOT
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_taka_001
Suggestion #83

IGG why aren't you launching flag event the so called Tight Bond event . I'm bored with using current flag . Launch something fresh flag with detailed design . And please no hippopotamus or piggy on flag it doesn't suits with flags .

Thank you

dense sableBOT
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saini0386
Suggestion #84

Double the gold resource nodes on the map 🤨

dense sableBOT
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shauwig
Suggestion #85

In the Weston event - make it possible to just click once to collect all loot and kill-field rewards. Same way you can click the daily quests just once - makes no sense having people sitting and click each and every lootchest

dense sableBOT
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shauwig
Suggestion #86

I feel sorry for my smith, there can go ages between he gets any work from me :-) So, maybe there could be a set of tasks introduced you could assign him to do (or just 1 task) and then a random gift/reward whatever once he is done Could be available once you have a legendary worker smith and perhaps ascending him would cut down time of the task at hand And maybe you would need to input items (could be speedups, Leidolf Bells, grey materials, hero shards or the leftover stuff from events you normally recycle) So you might get 3 selections of difficulty, longer time to complete the better chance of a reward and then you set him to work (sort of like building or doing research) The rewards for his task that are somewhat in the realm of a Smith, could include: Enriching Stone (for jewels) Blue Chalcedony (for jewels) Inscribed Blade (for Beast War event) Legacy Crossbow (for Legacy Hunt event) Soulstone (for Hall of Valor)

dense sableBOT
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vaterpolistaaa
Suggestion #87

Please add 1 more day for Tribe Mobilization event where we can see who got how much points.

dense sableBOT
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shauwig
Suggestion #88

Donating to the Tribe Bank should earn you Member Credits (like assists and Tech donation)

dense sableBOT
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johny.117
Suggestion #89

Please make an epic relocation usable on kvk. They can work just like rare ones working now.

dense sableBOT
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merc2312
Suggestion #90

new materials of war perhaps honing fruits or for you’re new gems

dense sableBOT
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littlepea1
Suggestion #91

change up kvk maps so they aren't always grey and depressing

dense sableBOT
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h3artbr0k3nn
Suggestion #92 Approved

Eagles pick up rune stones in exchange for RSS or Energy instead of sacrificing a Troop marching Queue squad.

Limited to:
• Pier access
• Eagle's Nest level
• Scout level in Academy Research

Reason from vikingrise

Thank you for your feedback. Regarding the concept of Eagle's Nest, we have included it in our key optimization agenda. We will refine the implementation plan, striving to turn this brilliant idea into a reality as soon as possible. Thank you for supporting VR!

dense sableBOT
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hilanda
Suggestion #93 Considered

allow older heroes be rewards in destiny divination and wheel of fortune, this make it easier to build old heroes.

Reason from vikingrise

Thank you for your feedback and suggestion. We will adhere to the principle of fairness in the distribution of rewards for future events, striving to ensure that every effort is met with commensurate returns and enhancing the gaming experience to its utmost. Thank you for supporting VR!

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chaibella
Suggestion #94 Approved

In the squad overview, for building marches and the tribe territory flagtower view. Add a timer for how long is left until the tribe building is completed. Making us click on each individual flag is evil

Reason from vikingrise

Dear Chief, we have received your suggestion and have duly recorded it. We will convene a team for thorough deliberation and systematic evaluation. Thank you for supporting VR!

dense sableBOT
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molto_
Suggestion #95

Add a way to know how much money you spent in the game, like other games that give you the total money you spent in the game, and this is a good thing that gives the person a feeling of superiority.

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molto_
Suggestion #96

Adding the ability to know the time of donation to the bank, since the kingdoms now use the bank more effectively, most kingdoms make prizes for people who donate according to the time, so adding the time of donation will contribute to determining who wins the prize for the first donor and so on. Thank you.

dense sableBOT
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.rawrrr
Suggestion #97

the monthly blessed offerings benefits should apply to both the main and secondary profile.

dense sableBOT
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sageicedragonx
Suggestion #98

Please do something about the crystal trove. Its a fantastic idea, but during migration, Ive seen several servers experience issues with people stealing and then running off to another server. And generally its not some, but a lot of crystals if not all of them.

I dont want this great idea to be scrapped because it really benefits F2P players a lot. Put a limit on what you can pull from the crystal trove each day or weekly so that during migration, it will be impossible for anyone to drain the trove and leave.

Another idea is you guys can add your own restriction on the trove during migration days that blocks everyone, including leadership from pulling from the trove at all. This will not be a switch anyone can access, it will just be a restriction like when people first enter the tribe, they can't donate red crystals to tribe tech for 24 hours.

I dont like these restrictions to be placed on things like this, but people ruin it for everyone with their selfish behavior. Thank you for your time.

Edit: I realized there is a scenario where people can still do the wrong thing. They can collect the crystals the day before migration, bubble up and leave. Another suggestion in combination with the ones above is to restrict purple crystals that can be carried over to the new server just like RSS.

It will be frustrating if some one has a lot of purple crystals connected to their account and they will be forced to spend it all, but just like we have to give away RSS or spend it before migration, they will have to do the same and it will benefit the kingdom they will be leaving.

dense sableBOT
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ladylac
Suggestion #99

please add energy to the featured tab and tribe shop

dense sableBOT
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.rawrrr
Suggestion #100

I know not all people will like this but please give tribe leaders the option to force donations to the bank.

dense sableBOT
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aquavitae12
Suggestion #101

Start Tight Bond event finally!
And that event should be at least twice per season, one time per season is not ok!

dense sableBOT
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._winter._.
Suggestion #102 Approved

Dear IGG Team, please let us use Sx shards for Rollo, Harald, etc.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been duly recorded, and we will assemble a team to conduct rigorous analysis and prudent evaluation. Thank you for supporting VR!

dense sableBOT
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johny.117
Suggestion #103 Approved

Please, add the possibility to remove text messages on the chat. Sometimes we write something that is stupid or just mistaking chats.

Reason from vikingrise

Thank you for sharing your valuable insights. Your suggestion has been duly recorded, and we will organize a professional team to conduct in-depth analysis and evaluation. Thank you for supporting VR!

dense sableBOT
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elim0524
Suggestion #104

I'd like to have the option to upgrade troops to not the highest possible tier. Like T3 to T5, or any other combination. Pretty please

dense sableBOT
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.rawrrr
Suggestion #105

right now the only powers leaders or kings have are grey titles. Give more abilities to the leaders to benefit or punish players in the kingdom.

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.rawrrr
Suggestion #106 Considered

please listen to your players. This suggestion has been asked and upvoted many times. Allow leaders to remove players from the tribe in kvk for ei

Reason from vikingrise

Thank you for your feedback! We have received your suggestion and will carefully study and consider them. Thank you for supporting VR!

dense sableBOT
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._winter._.
Suggestion #107

Make a Tight Bond Event

dense sableBOT
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h3artbr0k3nn
Suggestion #108

Vote
🔼 🔽

🦅Eagles pick up Rune stones in exchange for Resources or Energy instead of sacrificing a Troop marching Queue squad.

Limited to:
🚪 Pier access
🪹 Eagle's Nest level
👨‍🔬 Scout level in Academy Research

      [Copy & Paste to Suggest]
dense sableBOT
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shauwig
Suggestion #109

Option to select # minutes of speedup you want to use. Like you can select number of rss bags to open. In events like Mobius, you want to spend speedups for a task, but dont want to "pop" the building or research completely

dense sableBOT
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paksssss
Suggestion #110

please fix the bless material rewards when opening the mythical chest or converting monster materials... its always the "divine blood" material and its annoying... its like theres 75% chance on getting this than the other blessed materials

dense sableBOT
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shadedsoul9161
Suggestion #111

Relax the AI on photo uploads. I tried to upload an AI generated image of a Viking riding a fire breathing dragon, and it was flagged. It had no nudity or direct violence.

dense sableBOT
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thenutz2.0
Suggestion #112 Considered

can we get a second place star to display on tribe walls ready for kingdom 134 to win second place

Reason from vikingrise

Thank you for your feedback. May you be invincible on your journey, winning supreme glory for your Kingdom and Tribe, and writing your own legendary chapter!

dense sableBOT
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alexjones789
Suggestion #113 Approved

make it so all kingdoms on a kvk map have access to the same skills and heroes within the first two weeks of any given kvk. 100 days difference in kingdom start is an insane handicap for the newer kingdoms on a kvk5 map.

the event calendar says event dates are subject to change, so this is easily something IGG can change for the kingdoms within the same kvk bracket

Reason from vikingrise

We sincerely appreciate your valuable feedback. Regarding the uneven allocation of Season Heroes and Skills in KvK grouping, we have prioritized this issue for optimization. We will refine the matchmaking mechanics to support a fairer competitive environment for all Kingdoms. Your feedback is a crucial driver for our continuous improvement. Thank you for supporting VR!

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alexjones789
Suggestion #114

allow option to disable the white snow in graphics setting or remove it entirely for the winter season. I either have to dim the screen so i can't see anything or do damage to my eyes with the brightness up. Also, should add a warning notice to the game like others do for risk of seizure or harm to vision.

It's also difficult to see the white names of enemies walking around on the white snow

dense sableBOT
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richard_games_acc
Suggestion #115

Reuse packs that contain shards of lower season Skills and add them to Mall periodically in higher season kingdoms or increase the number of lower seaso skills that can be spun in the Skill Wheel.

dense sableBOT
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jagruth_.
Suggestion #116 Approved

From KvK 3, keep Shard exchange method please.
All the P2P players will be developing s3 heros to awakened. But the F2P players can't even awaken normal legendary heroes.
It makes to loose intrest in game and as a R4 of top tribe and R5 of 2nd tribe, I seen many players mentioning this to leave game.
So I suggest to keep exchange a centre which follows:

2 rare shards => 1 epic shard
2 epic shards => 1 legendary shard
2 legendary shards => 1 S1 shard
2 S1 shards => 1 S2 shard
2 S2 shards => 1 S3 shard.

Try to keep it from atleast kvk 3, so F2P's will get hope to get stronger.

Reason from vikingrise

Thank you for your valuable feedback. Regarding the acquisition channels for Legendary Hero Shards, we have included this in our key optimization agenda. In the future, we will develop more methods for obtaining them, ensuring that every lord can more conveniently obtain their desired Legendary Heroes. Your feedback is an essential guide for our continuous improvement. Thank you for supporting VR!

dense sableBOT
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vaterpolistaaa
Suggestion #117

Options to search players by ID.

dense sableBOT
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monkydluff
Suggestion #118

let's us upgrade the rare n epic skill shards to gold shards, not only are cluttering up our bags, but they have became useless. So instead let us make them useful

dense sableBOT
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ertugrul_vr
Suggestion #119 Considered

Hello

● In skin events top 25 players / convoy get a skin. But the value of prizes drops significantly after that. A purple skin in Aesthetic shop costs 1080 (almost 300$) Aesthetic coupons. Player/Players at level 26-30 should get at least 400 coupons instead of just 75. And the numbers of coupons reduce with the rank. Let's suppose a player or a group of players spends just a little less than 25th and still gets 75 coupon as rewards then its not fair.

26-30 >400 coupons
31-40> 300 coupons
41-60> 200 coupons
61-100> 100 coupons

It'll be better if its like this. Or just increase the value of prizes in events like this where players spend massive amount of money!

● Those KvK skins which have been available to buy in Divine Shop once during a kvk should also be available in Aesthetic shop so players can unlock it if they failed to get it 2 times.

Thank you
Ertugrul

Reason from vikingrise

Thank you for your feedback and suggestions. We will adhere to the principles of fairness and justice in the distribution of event rewards. We strive to achieve balance in all types of rewards, ensuring that every player can receive and enjoy their deserved rewards. Thank you for supporting VR!

willow star
# sacred ridge

Suggestion ID: 2662218

Please change the leidolf rallies to start as soon as everyone arrives.

Status: In Progress

Dear Chief, your valuable suggestions have been fully documented. The planning team will conduct a specialized discussion, striving to integrate your advice into the game's optimization. VR thrives because of you. May your strategies always lead to success!

willow star
# sacred ridge

Suggestion ID: 2662325 @olive kayak

please make it possible to see the skill animation cast by my tribe members it's kind of boring not being able to see it

Status: In Progress

Respected Chief, your suggestion to add skill animations has been submitted to the art team for evaluation. We will carefully consider the perfect balance between visual effects and combat fluidity. Thank you for your unwavering pursuit of game quality!

willow star
# sacred ridge

Suggestion ID: 2664216 @orchid sky

rewards for anyone’s suggestion that is in progress or more importantly implemented.

Sx shards red crystals equipment boxes something worth it

Status: In Progress

Dear Chief, thank you for your valuable suggestions! We will continue to optimize the reward system and prepare more generous feedback for players who provide constructive opinions. We look forward to working with you to improve the gaming experience together!

willow star
# sacred ridge

Suggestion ID: 2665297 @ornate steppe

There are a lot of dead tribes in the kingdom left from season1. It would be nice if a player applying into a dead tribe would be automatically accepted into it and made tribe leader. This way they can erase their structures that are littering the map.

Status: In Progress

Respected Chief, we have received your suggestion. Currently, you can choose to directly burn the abandoned Tribe Flag Tower.
Thank you for your contribution to improving the gaming experience!

willow star
# sacred ridge

Suggestion ID: 2663112 @stiff bear

When placing flag for building while using English language stop with that generic bookmark "Relocate! Construct! Expand our Territory!". When placing flag for building on other languages there is no generic bookmarks, only on English.

Status: In Progress

Respected Chief, we have included the Tribe agency function in the development agenda. This feature will be independent of the existing Bookmark system, ensuring it does not affect your regular operations. Thank you for contributing ideas to the development of VR!

willow star
# sacred ridge

Suggestion ID: 2663993 @stiff bear

Change how kingdom might is calculated during migration event. Kingdoms that just exited KVK have overwhelming advantage to those older kingdoms, as their kingdom might is smaller than it should be.

Status: In Progress

Thank you very much, Chief, for your feedback on the Kingdom's power calculation method! Currently, the Kingdom's Might is calculated as the average Might of the top 100 Players who have logged in within the last 60 days. We will optimize the Kingdom's Might calculation method based on the Chiefs' feedback to ensure a better gaming experience for all Chiefs!
Thank you for your support of VR, and we wish you a pleasant gaming experience!

willow star
# sacred ridge

Suggestion ID: 2661711 @crimson portal

during kvk - do openings with a delay, so everyone can participate in something, regardless of time zone. If first opening is at 00 utc, next can be at 02 utc, and continuing around the clock. For most of Europe and Africa, 0 utc is at 2 am. Give us the opportunity to rally gates, take sanctums and feel useful for our team.

Status: Consider

Dear Chief, the proposal regarding the postponement of the KVK opening schedule has been submitted to the planning team for deliberation. We will carefully weigh all factors to strive for the optimal decision.
We thank you for your continued support and affection for VR!

dense sableBOT
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shauwig
Suggestion #120

Put some restrictions and/or random into the Crystal Trove! Being in a Kingdom where the King just doesnt appoint a Pioneer and allocates all crystals to himself, can't be the intention behind this feature. So restrict how big a % of the crystals that becomes free, that 1 person can get And then make some random allocations, set aside a % of the crystals for that Could be task-based draws, but else just randomly pick 3-5 tribe members each week to "win"

dense sableBOT
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merc2312
Suggestion #121

adding tribe relocations in clan shop, replace random locators with tribe in wandering merchant, offer exchange of random for tribe allow fixed relocations on kvk map

dense sableBOT
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zakochana_w_kotach
Suggestion #122

add T7 to Mercenary Guild

dense sableBOT
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molto_
Suggestion #123

Proposal Title: Add a Feature That Allows the King to Track the Location of Kingdom Members Proposal Content: As the Migration Season approaches, many kings and alliance leaders face a recurring issue: some players "rebel" against their own kingdom by burning fellow cities and then fleeing to distant areas within the same kingdom to hide. Tracking them down can take hours, causing frustration and negatively impacting the cooperative gameplay experience. We suggest adding a special feature for the King (or alliance leaders) that allows them to locate any player within the kingdom, either through a dedicated map interface or a list that shows the coordinates of all kingdom members. This feature would help: Protect players from intentional sabotage. Enable faster response to internal threats. Strengthen leadership authority within the kingdom. Prevent abuse of the Migration Season for disruptive purposes. To ensure balance, this feature could have a cooldown or daily usage limit. However, it would greatly enhance kingdom management and fairness. Technical Example: A new tab called "Kingdom Members Locator" could be added to the King’s control panel. This tab would display a searchable and sortable list of all players in the kingdom, including: Player Name Alliance Tag (if any) City Power Current Coordinates (X, Y) Status (Online/Offline) Additionally, tapping on a player’s name would allow the King to: View their city location on the world map Ping their position for alliance action Flag the player (for monitoring or warning purposes) To prevent abuse, access can be limited to one location check per player every 6–12 hours, or only available during specific events (e.g., Migration Season or Civil Unrest status).

dense sableBOT
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panteratrak
Suggestion #124

lower the migration cost at least here in lower kingdoms by one tier because every single person even free to play players have already 100+ mil might and players below 100 mil don't exist only alts so you should drop price of tokens required for people above 100+ mil because 100 mil is only average might now

dense sableBOT
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._winter._.
Suggestion #125 Implemented

Suggestion: Lower the cooldown for title-application to 10min

Reason from vikingrise

Thank you for your feedback! The suggestion you made has already been implemented in the June version update! We greatly appreciate your support and wish you a pleasant gaming experience!

dense sableBOT
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kalash114
Suggestion #126 Considered

suggest to fix the animation problem when tribe mates set rally or do pvp we can't see any animation nor skills damage nor active skills damage and this is really annoying knowing that you can see it on other's kindoms but not in your tribe

Reason from vikingrise

Thank you for your feedback! This is a special optimization measure taken by the system to ensure the smooth operation of the game. When the device performance is insufficient or the network latency is high, the system will automatically enable a protective mechanic to avoid abnormal situations such as game crashes. In this state, the display effects of some Skills may be temporarily affected. We are committed to continue optimizing the gaming experience, and greatly appreciate your understanding and support!

dense sableBOT
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thebatman69cm
Suggestion #127

I suggest that you add the crucible event between the tribe members as well as being friendly event Because everyone gets bored!!

dense sableBOT
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.rawrrr
Suggestion #128

require more than one person to approve of withdrawals from Crystal trove. The r5 of a tribe has stolen 15000 crystals right before migration.

dense sableBOT
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chaoss.
Suggestion #129 Considered

Allow players to exchange more than just basic resources between accounts — including equipment, mount EXP/skills, jewels, hero shards, skill shards, and other valuable items that often end up sitting unused on farm accounts.

Why This Matters:
Many active Free-to-Play (F2P) players invest significant time managing farm accounts to support their main. However, most high-value items like equipment, mount skills, and hero shards cannot be transferred, making that effort feel less rewarding.

By enabling the exchange or sharing of these items, you would:
• Give real value to farm work
• Encourage continued active play
• Help F2P players stay more competitive against spenders
• Make the game’s ecosystem feel more rewarding and fair

Reason from vikingrise

Thank you for your feedback. Regarding your suggestion about players exchanging supplies, we are already discussing the specific solution and will implement it as soon as possible. Thank you for supporting Viking Rise, and happy gaming!

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xzioandre
Suggestion #130 Considered

It would be nice to have a mode where you can try out the various compositions of heroes and abilities, being able to choose target and difficulty so you can explore all the options freely without losses and with more ease

Reason from vikingrise

Thank you for your valuable suggestion. We will carefully study your proposal and make preparations to ensure the new feature is presented to all players in the best way possible. Once again, we extend our heartfelt gratitude for your support!

dense sableBOT
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marmo._
Suggestion #131 Considered

Make a setting to hide individual tribe, battalion and kingdom bookmarks.
During kvk you often get spamed with those what makes it hard to see anything ongoing on the field.
Also some bookmarks were simply forgotten or staying permanently.
It shouldn't be a big problem to add a hide button for bookmarks so every player can decide for himself which bookmark he wants to be shown and which not.

Reason from vikingrise

Thank you, Chief, for your valuable suggestion! We have documented your feedback and included it in the development schedule. The development team is working diligently on technical breakthroughs, striving to present you with higher-quality game content as quickly as possible. We look forward to bringing you a better experience in the upcoming update!

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katicus73_21287
Suggestion #132 Considered

Kings be able to ban a member of their Kingdom from the KVK map. We have a player in our Kingdom that comes on the map, burn’s gatherers, flags and forts of our allies.
Be able to eject a member from the Tribe during KVK.

Be able to donate Spike Thorns, Battle Horns and Monster Essence to others to help upgrade. After a player reaches level 25 in all their builds they are just recycled.

Reason from vikingrise

Thank you for your valuable suggestions! We have fully documented these constructive opinions and will form a dedicated team to conduct comprehensive research and validation. Each piece of your feedback is a driving force for our progress, and we will continue to optimize the Viking Rise experience. Thank you once again!

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mysy555
Suggestion #133 Considered

Hello, I would like to report a potential issue regarding the conversion system from monster materials to blessing materials. According to the in-game information, the probability of a “Great Success” is 5%, and it is assumed that each blessing material has an equal chance of being granted within the same grade. However, after conducting 1,400 conversion attempts, I have observed a statistically significant bias toward one specific blessing material, “Divine Blood.” To support this observation, I have attached: A detailed statistical analysis report (PDF format) Screenshots of the 7 conversion result screens used in the analysis I would appreciate it if your team could investigate this matter further. Thank you for your time and support.

Reason from vikingrise

Thank you for your valuable feedback. After a comprehensive inspection by our technical team, we confirm that the current Big Success-Blessed material conversion system strictly adheres to a random mechanic. We understand our players' concerns about the acquisition rate of specific items and will continue to closely monitor the system's operational data, optimize the algorithm, and strive to create a fair and enjoyable gaming experience for all players.

dense sableBOT
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sykkuno__
Suggestion #134

I hope we can view tribe mates currently playing sacred crucible 🥹

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_taka_001
Suggestion #135 Considered

IGG kvk6 is worst of all time , the map is so monotonous no graphic effect, and what's the point of so many gates. And to the exact you put us on kvk3 no changes nothing new. The city skin design all so looks like rotten . Why IGG all you can give us is new events to pour our money . The apex championship is so biased only first place rank holding tribe get city skin and when the the match up are so unrealistic. Why ?

Reason from vikingrise

We sincerely thank you for your valuable suggestions! We have carefully documented your feedback regarding the various ways to optimize the KvK battlefield map and the tournament matching mechanics and rewards. The development team will go all out with in-depth optimizations, striving to bring all players a more thrilling, fair, and smooth strategic battle experience in the near future!

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._winter._.
Suggestion #136 Considered

Make a City-Skin, that is also available for f2p player : )

Reason from vikingrise

Thank you for your valuable suggestion! We have recorded your feedback and have formed a team to research this. Your feedback is very important to us, and we will continue to optimize the Viking Rise experience. Once again, thank you for your support!

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xzioandre
Suggestion #137 Considered

It would be convenient to have the ability to save various pre-set skill profiles on various heroes.. it's a bit boring to have to remove, and continuously insert skills from one hero to another based on the situation that will arise something like the "rune pages" present on league of legends for example I don't know if I made myself clear.. the translator is not helpful😅

Reason from vikingrise

Thank you for your valuable suggestion! This optimization has been included in our key initiatives. We are working on refining the details, striving to turn this anticipation into reality in the shortest time possible. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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jeenzor
Suggestion #138

Upgrade the levels of niflung leaders and Niflungs available after kvk.

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jeenzor
Suggestion #139
  1. Upgrade the items that are available for purchase from the Wandering Merchant after either season changes or base level. 2. Upgrade the base level and base rewards of the niflungs and beasts from Staging Post. A normal nifung gives you 15x 1/5 minute speedups, while a staging post level 24 gives 5x 1/5. 3. Add more levels to Staging post, lower the requirement for each level and add something similiar to how "Defeating the Niflung Vanguard" works.
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jeenzor
Suggestion #140

1.Add a donate all to tribe in tribe research. 2. Remove the notification mark when there are no possible donations to be done.

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jeenzor
Suggestion #141

Add levels to Hero Reclamation to allow lower level bases to complete stages. Lower the rewards for the lower levels and keep as is for the high levels

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jeenzor
Suggestion #142

Allow players to permanently turn of notification for certain events such as "Escort Merchant Caravans", "Tribe Mobilization", "Vengeful Determination" and more. You either want to do them or you don't.

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jeenzor
Suggestion #143

Allow players to merge 3 or 4 blue trade/patrol/gathering boost into a purple item. Add legendary items that lasts for a week and gives higher percentage. (sell them for many$$$)

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panteratrak
Suggestion #144

slow down with new heroes , give us new hero from every category only once a year. this would allow you also to extend kvk group range so we could fight finally new kingdoms not only the same boring kingdoms every year

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mumseries
Suggestion #145

Category: improve
Keywords: Sacred Crucible score giving
Explanation:
The scoring system in Sacred Crucible becomes unfair when a teammate is afk OR if you were not matched in a 3-group team and plays solo. Solo unmatched players or afk solo teams even if they get the highest personal kill points would often get a NEGATIVE score especially crucible rankers.
Changes:
I suggest to give the top 3 in personal kills "0" points instead of negative in occasions that a player becomes solo due to afk teammates or system not matching them with team members.
OR be lenient to players who select RANDOM. Playing Random teammate matching is already a handicap and takes a lot of skill to win the game so they should have some incentives.

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mumseries
Suggestion #146

Category: ADD
Keywords: A NEW EVENT - Football tag

Create a new event similar to football or alike. 2 teams will fight like Monster Hunt Pillage. At the end of 1 hour, the team member who has the "ball/s" nearest to their teambase will win the event. Registration is required.

The TWIST: Only S1 T5 heroes and ANY/ALL kingdoms allowed.

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itachi695499
Suggestion #147

Allow us to dispel potions on increments of 5/10/15 quantities, or whatever number seems fit. I’m tired of pressing the darn button…

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stephentg95
Suggestion #148

Setting to change the default zoom because the current zoom is too close whenever the screen is changed.

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vanadisstorm
Suggestion #149 Considered

please consider decreasing the time in air docks to killing fields. The time on killing fields was reduced, to 1 hour, but if we need to switch out troops, a 7 minute round trip or more, takes away time on game action.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better combat experience. Thank you for supporting Viking Rise!

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kalash114
Suggestion #150

after seen the content of next update its seem you are not going to fix the animation problem but you fixe things that no one asked for i dont understand why its so difficult to fixe something we are asking for it from months now

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chaibella
Suggestion #151 Considered

Please add a simple way to know how many players from your tribe are on the KVK map. In the Tribe buildings section during KVK, for building forts and mines where you need X number of players on the map one option could be a #/60 counter, ie 42/60 so that we dont have to count every base on the map when figuring out how many more people we need :melting_face:

Reason from vikingrise

Thank you for your valuable suggestion. We have prioritized this for optimization and will spare no effort to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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glitchface
Suggestion #152 Considered

I would like to suggest: research to reduce energy consumption or better opportunities to replenish energy for marches. Currently players are punished for running rallies for their tribe because there is no efficiency for energy consumption or replenishment. Higher level monsters should drop energy potions or research needs to exist to improve consumption efficiency. Currently players can use 50 energy to attack low level Niflung to potentially earn back 50 energy… that’s a problem. Or players are limited to purchasing energy in prosperity shop which is not enough. Raising prosperity to level 15 only gives a quarter of energy efficiency. This mechanic of the game is unnecessarily punishing. It promotes lack of engagement while waiting for energy replenishment from very active players. I am just pointing to one instance of punishment through the current system. Other instances of punishment would be seen in pvp activities such as KvK and PVE activities for events.

Reason from vikingrise

Thank you for your valuable suggestion. We have included your feedback in our key considerations and will spare no effort to optimize and improve the gaming experience. Your support and suggestions are always the driving force behind our continuous progress. Thank you for supporting Viking Rise!

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zakochana_w_kotach
Suggestion #153 Implemented

Set "performance mode" as a permanent option, instead of the current one that resets every time you exit the game.

Reason from vikingrise

Thank you for your detailed feedback. Currently, we have implemented a memory function in Simple Mode that retains the user's last settings state and only resets when switching devices. If you encounter an abnormal reset, it may be due to an unknown system error. Please provide specific operation scenarios and device information through the customer service channel so that we can identify the issue. Thank you for supporting Viking Rise!

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_ohen
Suggestion #154 Considered

Regarding the new migration limitation, I am not going to be a hypocrite but going straight to the point. Most spenders in games do not share the same motivation as F2P, reason why they spend - they expect to be different, stronger than other players who do not spend. So the new implementation of rule will stop the motivation of spending because everyone now is so scared to exceed the limitation. Well this is just the normal thing, the worst case is weaker kingdoms manually drop their power to ensure strong kingdoms cannot get new recruitment while players must drop game during the gaming cycle. In the end, we can foresee strong kingdoms fall, that is fine but we ain't stupid if we foresee our investment will be non-value added should we continue to invest? Instead of balancing power for the sake of dead kingdoms, can we do merger instead like all other games...?

Reason from vikingrise

Regarding the recently adjusted migration rules, we sincerely apologize for any inconvenience caused. Your suggestions have been duly recorded, and we will comprehensively consider various factors to strive for a better gaming experience for all players. Thank you for supporting Viking Rise!

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vnsmoke.sanji27
Suggestion #156 Considered

This generic shard update needs a little hotfix for somehow you can't choose what specific shard that you want to use.Whether you choose the quick upgrade or manually select the talent u want to use some shards on there is no (-) on it anymore so it will be bad to accidentally use sx shards on heroes that I dont want use.

Reason from vikingrise

Thank you for your valuable feedback. This update has optimized the Hero upgrade mechanism: when you upgrade a Hero, the system will prioritize using Hero Shards; only when the Hero Shards are insufficient will it allow generic Hero Shards to be used as a supplement. We deeply appreciate your unwavering support for Viking Rise.

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shauwig
Suggestion #157

When entering BOTR, make it so your Porters are not brought over. First 10 minutes, all the Krakens do is burning as many bases they can for the easy points since most player will have about 1/3-1/2 of their fighter-troops + best heroes out on the map. I know you can just leave the base at home and BOTR is a free round, but it kills the fun of BOTR just gifting the Krakens more points to spend in the shop to get further ahead and I have stopped playing now, a waste of 1 hour at this point in time

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.rawrrr
Suggestion #158 Considered

for the Weston mode please allow team captains to remove the warship captain title from others. Sometimes people forget to remove them.

Reason from vikingrise

Thank you for your valuable suggestion. Currently, our technical team is working on optimizing this, and striving to implement it as quickly as possible to present you with a better gaming experience. Thank you for supporting Viking Rise!

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alexander_space.
Suggestion #159

Raise revards for Weston x100.
Make the League for Weston.
Make online TV for Weston

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panteratrak
Suggestion #160

FIX - when someone is doing rally and you are attacking his city you cant attack his troops and for 8 hrs coz you can set rally for 8 hrs -.- allow us to hit rallying troops inside enemy city ... this is stupid

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q__99
Suggestion #161

Please undo this because it's very annoying : 20. Chat: The open chat bar will remain on the last accessed channel

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ms_nikki17
Suggestion #162 Considered

There were suggestions to make naval dominions MINIMUM requirements for participants to be 20/40, but instead of being able to participate if a tribe only had 20 active players, now this reduces the activity to 20 players total. Active tribes need the participants in naval to be at 40 so that people arent fighting over who gets to participate and fighting over the event rewards. on top of going back to playing with naval with 40 players, it would be better to have 1. the minimum requirement for a tribe to participate to be 20 participants out of the 40, 2. add substitutes like in BOTR and lastly increase credits given to whole tribe after each competition.

Reason from vikingrise

Thank you for your enthusiastic feedback. We have verified that that the Tribe participation condition for Naval Dominion event is set at 20 members registering, but the actual number of participants remains at the standard of 40. We deeply appreciate your unwavering support for Viking Rise.

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euleninge
Suggestion #163

In Viking Rise, every time you launch a rally against a Niflung or another opponent, a visual confirmation warning is displayed. It would be a great improvement if players could choose to disable this warning in the game's settings. Please consider adding an option to turn the rally confirmation on or off. In a war it should display this.

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llllleternity
Suggestion #164

The auto rally for Tribal of Courage dont work properly.
I have non stop rally s in my tribe and after 20 minutes when I check auto rally done only 4/15.
Please check it.

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yellowarmy
Suggestion #165

Add some extra skill shard quantity in the SKILL WHEEL event, current Shards reward is shit, increase the quantity where u giving 5 and 2 shards

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luffy_k95
Suggestion #166 Considered

Can we discuss the probability distribution of blessed equipment material? I have evenly built equipment across all three types , archers, infantry and pikes, they are all full purple but one can clearly see that the material kinds are not evenly distributed. It is so obvious it’s scary.

I keep running out of star dust, while I have massive overflow on two others. With a distribution of 20% chance to drop either material this should even out.

Reason from vikingrise

Thank you for your valuable feedback. After a comprehensive inspection by our technical team, we confirm that the current Big Success-Blessed material conversion system strictly adheres to a random mechanic. We understand our players' concerns about the acquisition rate of specific items and will continue to closely monitor the system's operational data, optimize the algorithm, and strive to create a fair and enjoyable gaming experience for all players.

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natsuki_insg
Suggestion #167

For events such as: Naval Domination Battle of Ruins Valhalla Drill Can we have multiple teams from the same tribe participate? I understand it is more hassle to develop but if multiple teams could go from each tribe, it would be easier to keep tribe members motivated. Similar to Weston event where you can create as many teams as you want from the same tribe or even cross-tribe. If we could do this, more tribe members can be engaged and across different time slots.

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monkydluff
Suggestion #168 Considered

add sx skill shards to the skill shop, and remove the blue shards..
Let's us exchange epic and rare generic shards for sx skill shards or for exp
Add a mount skill shop for mounts skills exp

Reason from vikingrise

Thank you for your valuable suggestion. Regarding the drop mechanism of the Skill Shop, we have included it in the optimization plan for upcoming versions and will refine the adjustments in line with each season's iteration features, striving to create a drop strategy that better matches the version's pace. Thank you for supporting Viking Rise!

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shadystark27
Suggestion #169

bring back old way of upgrading a hero or skill using shard. i should be able to choose if i want to use s2 shard to upgrade s3 hero or skill.

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q__99
Suggestion #170 Considered

bring back the legendary mount's parts in the serpent spirit potion event rais the price if you believe it's unbalanced

Reason from vikingrise

Thank you for your valuable suggestion. We have taken this suggestion into consideration and will aim for a diverse and rich selection of rewards in future events to cater to all players. Your feedback is important to us, and we will continue to optimize the gaming experience. Thank you for supporting Viking Rise!

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jookeroo
Suggestion #171 Approved

Please give us a way to finish off Harald, free to play is hardx and I have one star left to complete. This game is built around spend, spend, spend

Reason from vikingrise

Thank you for your valuable suggestion. We have taken note of your suggestion about the Hero upgrade plan and will organize a team for in-depth discussion and evaluation. Your feedback is important to us, so thank you for supporting Viking Rise!

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budcats1
Suggestion #172

can you place a timer under the pined hero pic wile we are in are city so we know how long they will be out farming for please ? yes I'm talking about the pic on the right of the screen after you send them out it should show the time for walking then time gathering then walking back i think this would help out a lot of ppl and a place meant of a new UI to the game should not hurt when its that little it might even help a lot of ppl in battle

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loqdoq
Suggestion #173 Approved

Never let the KVK3 map return again. Battalion combined with team set up, useless gates, tiny areas, no cross intersections in any zone. You guys try to bore us to death?

Reason from vikingrise

Thank you for your valuable suggestion. Your feedback is important to us. The development of a new map is now a top priority, and our team is working tirelessly to bring it to life. We can’t wait to share it with you soon. Your expectation of us is our driving force!

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johny.117
Suggestion #174 Approved

for god's sake, can you finally make usable purple relocations? I have them a lot and the blue ones are too rare to obtain and quite costly.

Reason from vikingrise

Thank you for your valuable suggestion. We will continue to refine the game's grades to present you with an even better gaming experience. Your support and kindness are our endless motivation to keep improving!

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monkydluff
Suggestion #175

allow battalion king/leader to deported other kings during kvk

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mumseries
Suggestion #176

Give R4s authority to cancel somebody's rally if they deem it not sufficient enough to win.

They just wouldn't listen or read the chat. Even when the rally is already losing they won't cancel it. People in auto-rally get surprised when they come online with days worth of healing.

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mumseries
Suggestion #177

Stop creating new heroes. There's too many of them. We can't catch up unless you are a massive spender. Invest in creating fighting events instead like crucible, pillage, naval...

If you want to create new heroes then limit the types you put in Sacred Crucible to the last kingdom's hero availability in that sector. How do you expect kingdom 300 heroes to fight kingdom 1?

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michaelksk23_84566
Suggestion #178 Approved

he's been 6 kvk and we still don't have timezone kvk i think its frustrating for everyone playing at china timezone can we start focus on doing also europe/america time zone kvk

Reason from vikingrise

Thank you for your valuable suggestion. We have included this suggestion in our research agenda and will organize a team for in-depth discussion and evaluation. Your insights are invaluable in helping us optimize and improve!

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ladyandarael_79786
Suggestion #179 Implemented

Give us a way to recycle Hero Shards. Once the Hero reaches 6 Stars, we continue to stack useless shards. We need a way to use those up. For example: I have Waltham at 6 stars and 250 of his shards and continue to accumulate them. What do I do with those? I suggest we have the chance to trade those leftover shards for another hero's shards. Say 3 blue hero shards can become 1 Purple hero shard. 3 purple hero shards can be exchanged for Gold hero shards. Gold Hero shards exchanged for skills shards or even RSS.

Reason from vikingrise

Thank you for your valuable suggestion. You can exchange the remaining Shards for various resources during the Kingdom Mayhem event. We're actively working on future optimization plans. Your support and trust inspire us to enhance your gaming experience. Happy gaming!

dense sableBOT
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rio09168
Suggestion #180

Remove Sacred Crucible permanently, the spamming in every chat is unnecessary or at least create a separate chat aimed at SC only.

dense sableBOT
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molto_
Suggestion #181

Dear Viking Rise Development Team, I would like to suggest an important improvement to the Auto Resource Gathering feature. Currently, when enabling automatic gathering, the system prioritizes sending the highest tier troops available, such as T6 or T7 troops. While this ensures fast load capacity, it introduces significant risk and inefficiency — higher-tier troops require more resources to heal if they are attacked during gathering, making the process costly and wasteful, especially during events or war times. Proposed Solution: Please adjust the Auto Resource Gathering system to prioritize lower-tier troops (starting with T1 and ascending) when sending out troops for resource collection. Why this matters: T1 troops are cheaper and faster to heal or train. Reduces the impact of potential attacks on gathering troops. Increases strategic depth by allowing higher-tier troops to be reserved for combat. Aligns with common strategy used by experienced players who manually assign T1s for gathering. This change would greatly improve resource management for all players and reduce unnecessary losses during passive activities like gathering. Thank you for your continued effort in improving the Viking Rise experience!

dense sableBOT
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molto_
Suggestion #182 Approved

📨 Suggestion to Improve the "King’s Deportation" Feature in Viking Rise Dear Viking Rise Development Team, I would like to propose an important improvement to the "King’s Deportation" feature: Currently, when this ability is used on a disruptive player in Zone 3, the player is teleported to a random location within the same zone, instead of being sent back to Zone 1. This allows the player to continue causing problems and disrupting resource gathering. The issue: Even though the King and officials have access to the bridges, the banned player does not. This makes it impossible for the skill to relocate them to Zone 1, even when that would be the most effective solution. Suggestion: Please modify the "King’s Deportation" ability so that the target is forcefully sent to Zone 1 regardless of their own bridge access. This would ensure that the skill serves its purpose and creates a safer environment for other players. 🔹 Reasons: To prevent disruptive or punished players from continuing to interfere with gameplay in Zone 3. To ensure resource-gathering and event participation can continue without harassment. To make the "King’s Deportation" skill a truly effective disciplinary tool. We appreciate your ongoing dedication to improving the game and hope you take this suggestion into serious consideration.

Reason from vikingrise

Thank you for your valuable feedback! We've prioritized the optimization of differences in the exploration skill rules between the Kingdom Mayhem and Kingdom servers, and will work closely with our development team to make necessary adjustments. Thank you for supporting Viking Rise!

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rio09168
Suggestion #183

Please create a separate 'chat' channel for sharing SC only invites. Let's be honest, the spamming in Tribe Chat gets annoying especially when you're trying to talk with others. You get those idiots that spam just to spam. Please consider this.

dense sableBOT
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monkydluff
Suggestion #184 Approved

increase tribe credit when build from 20,000 to 100,000

Reason from vikingrise

Thank you for your valuable suggestion. We have included this suggestion in our research agenda and will organize a team for in-depth discussion and evaluation. Your feedback is important to us, and we look forward to providing you with an even better gaming experience in the future!

dense sableBOT
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ladylac
Suggestion #185

please do something about being able to get more shards for legendary talents to be able to level them up. To many good F2P players are struggling with awakening hero's aside from the gathering or maybe even a few epic because it can be so hard to get the needed hero shards.

dense sableBOT
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panteratrak
Suggestion #186 Approved

can you stop spawning people who enter kvk and leave inside the inner map of the kingdom map ? we got trolls constantly jumping inside and out of kvk to spawn in middle of our kingdom map while we are in kvk to burn our farms .... they should have no access to the middle anyway coz they are not part of any tribes so fix it ....

Reason from vikingrise

Thank you for your feedback. We have noted the issues you raised and will gather our core team to discuss them to create the best possible solutions. Your insights and suggestions are key to our ongoing improvement. Thank you for supporting Viking Rise!

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mumseries
Suggestion #187 Approved

Can you please put an option to silence (bell/notification message number) my private group chats similar to general groups like tribe chat, language chat, kvk chat? I want to select only the groups I WANT to notify me with the red dot when new messages are in chat.

Reason from vikingrise

Thank you for your valuable suggestion. We are taking your feedback to heart and will plan well to ensure your valuable idea comes to life. Your support and trust are the driving force behind our continuous progress!

dense sableBOT
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sirhorac
Suggestion #188

Make back some bracket for Sacred Crudible because everybody have there now awaken s3,s4 heroes when some players are in s1,s2 and they have no chance to win against that players

dense sableBOT
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shauwig
Suggestion #189

Up until S3 Viking Reign, there was always an option to select a S1 Hero as reward, which only required a total score of 1 million (not 8 million). Please bring that back in Conquest Season, a good way to allow small spenders to finish Artur, Verdandi, Laird etc

dense sableBOT
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merc2312
Suggestion #190

increase the limit of rss you can send to a tribe mate.. 8m is absurd! The tax is the tax don’t cap the amount just apply the tax!

dense sableBOT
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sykkuno__
Suggestion #191

I hope theres duel option when you click your tribes mate marches. Then after accepting, Theres arena effects that will generate during duel. After dueling, The arena effects will gone.. and troops health will comebacks. There will also big winner word and lose.

dense sableBOT
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bull7000
Suggestion #192 Considered

can we please 🙏 have the option to upgrade the limited collaboration heros with normal golden shards as many of us need just a few more to awaken them.

Reason from vikingrise

Thank you for your valuable feedback. We have included your suggestion in our key considerations list. Our team will conduct an in-depth discussion to provide all players with a more refined and enjoyable gaming experience. We wish you an enjoyable gaming experience!

dense sableBOT
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louiz
Suggestion #193 Considered

Make a settings function that makes you able to toggle avatars of your marches off, when playing on the fields zoomed out.

  • Look into the "right click" function, as it seems to not work properly.
  • Add mountains and other obstacles to the map, when playing zoomed out.

With the increased amount of marches that start to emerge on the fields, due to people having more working marches, results in people playing zoomed out. The device or game can't keep up with all the data to process, that happens on the screen when playing zoomed in, and results in heavy losses and bad gameplay. The main issues that starts to emerge now, are the avatars of your marches, block enemy marches on the screen and make us unable to actually see who to attack. This avatar function is doing more harm than good, and is a function that is not needed at all.
Another issue is the game not responding as intended when right clicking on enemy marches to attack, when there are several hundred marches on top of each other. It simply just don't react when doing so.
The last issue is not seeing the mountains and obstacles when playing zoomed out, which results in right clicking marches on non reachable area, which then don't make your marches move. This have a huge negative impact on the outcome.

Reason from vikingrise

"Thank you for your valuable feedback. We have noted your suggestion regarding the optimization of battlefield information display and have included it in our visual experience upgrade plan. Our team will conduct an in-depth discussion and evaluation to deliver a clearer, more visually appealing, and immersive battlefield interface for our players. Thank you for supporting Viking Rise!"

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ingrid0804
Suggestion #194 Implemented

It would be nice of you if you created a pack to buy dedicated to energy. Only in the Viking Kingdom event it can be found and tribal rallies do not drop enough, or lower the cost of energy, it is too difficult to find enough to be covered for the entire KvK for example. Thanks.

Reason from vikingrise

Thank you for your valuable suggestion. During the Kingdom Mayhem event, unlimited Stamina Packs are available, and can be purchased at any time in the Mall. We wish you an enjoyable gaming experience!

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alisaed129954
Suggestion #195 Implemented

Dear igg any chance you can can add all SX heros to the daily pack. We can't compete with the rich players if we not able to level the heroes up. If you balance all the heroes we might have a chance but it's not a fair fight

Reason from vikingrise

Thank you for your valuable suggestion. We have optimized the daily packs to improve the efficiency of obtaining Hero Shards. Existing SX Heroes can now be obtained through the Divination Shack and Hall of Valor, and more ways to obtain Heroes will be added in the future. We wish you an enjoyable gaming experience!

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alisaed129954
Suggestion #196 Considered

Also can you please add an event where we can exchange all legendary and epic skills shards that we no longer need and make (source shard exchange) a real functional choice to be able to upgrade the skills

Reason from vikingrise

Thank you for your valuable feedback. We have forwarded your suggestions to our team for in-depth discussion and optimization, and will implement them as soon as possible. We wish you an enjoyable gaming experience!

dense sableBOT
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alexjones789
Suggestion #197 Considered

Suggestion

Update and add newer heroes and skills to viking reign, hero wheel, and skill wheel for newer kingdoms paired with older kingdoms in kvk4 and above while retaining older heroes and skills for the newer kingdoms.

Currently kvk5 is set up for 48 kingdoms, which is about 89 days difference in kingdom age. This means an older kingdom has skills and heroes that the newer kingdoms do not. This adds extreme imbalance to kvk.

Solution:
All newer kingdoms that enter preparation for kvk, will have the newer heroes and skills added to events like viking reign, hero wheel, and skill wheel, that the older kingdoms have had for weeks, sometimes months.

The newer kingdoms will keep the older heroes and skills in viking reign and skill wheel that usually get pushed out when newer sets appear. These older heroes and skills will remain in these events for newer kingdoms until the duration in circulation matches that of the older kingdoms who have already had them for their normal full duration.

This will allow the spenders in newer kingdoms to catch up to the older kingdoms in hero and skill development, so that older kingdoms don't have such large advantages for rallies and defenses and open battles.

As IGG claims on the in game event calendar, "Event dates may be subject to change." , so balance the kvks better and change event dates to do this as you stipulate you may do.

Alternative solution:
There really shouldn't be any reason to remove the older heroes from Viking reign. keep them in there from the moment they are released and just add the new heroes as they are introduced. This also should apply to the skill wheel and hero wheel.

Release heros using the end of each kvk as a milestone after kvk4 to prevent the imbalance due to kingdom age.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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auburness
Suggestion #198 Considered

Have auto rally set for 8 hrs and not a max number of rallies.

Reason from vikingrise

Thank you for your valuable feedback. We have forwarded your suggestions to our team for in-depth discussion. We wish you an enjoyable gaming experience!

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shauwig
Suggestion #199

The Auto Rally Blacklist is now high to low might - either list it low to high or put a toggle option in to do it. Seldom those with most might you need to put on the blacklist

dense sableBOT
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classysassy0297
Suggestion #200 Considered

Why not create more March slots specifically designated for gathering troops only?
It’s so frustrating to need to gather resources and tying up all your marches so that you can’t dispatch military troops. Especially when trying to complete the challenges.

Reason from vikingrise

Thank you for your valuable suggestion. We have noted your feedback regarding march queue expansion and included it in our key optimization plan. We wish you an enjoyable gaming experience!

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panteratrak
Suggestion #201

do you know when someone is making rally you can't attack those rally troops inside his city ? Why ? That doesn't make any sense ... They set rally for 8 hrs and no one can kill them until rally is finished ... How about allowing us to attack rallying troops inside the cities that are being burned ?

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himanshu167
Suggestion #202

Add redeem code for kingdom 550.

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radek00965
Suggestion #204

I was thinking if it is possible that:

  1. mounts would get experience through the battle same as heroes ? And increase amount of mounts that can be tame, right now is only 99 and if all my heroes are equipped that gives me only 50 mounts that I can manually tame.. maybe increase to number of 999 ?
  2. when capturing mounts instead of random 2k-5k-10k-20k-60k we can choose how much we want to spend on it ?
  3. when having a tight bond event you are having a chance to get dice per capture mount (it doesn't matter if it is 2k or 60k) would be better to get a chance to have a dice per amount of trap points that you spending
  4. special worker missions blocking me that I'm not able to forge items (maybe add an additional worker for smith?)
  5. new rune combination in divination shack which can be stacked together
    *Power boost your attack by x% for 5 min
    *Shield boost x% for 5 min
  • March Speed x% for 5 min
    Used multiple times can be stacked for example
    8 times power will give you a total of 80 minutes boost x%
  1. separate button to collect all rewards from special decor items.
    Separate button to collect a trained army.

I'm using an outdoor court to train the army and then keeping them in the camps, that is giving me a nice boost during VR. event and other events.
But at the minute I have too many special items and I have to collect them by obtainable resource button and when doing that it's automatically collecting army from the camps/barracks.
7) new prosperity reward above lvl 15 +1 aesthetic coupon
Lvl 16 + 2 aesthetic coupon
Lvl 17 + 3 aesthetic coupon
Etc
8.) new rune from turtle, octopus hunt (forging rune, reduce required amount of RSS
and a new kingdom title reducing forging time)
9) new aesthetic coupon rewards that we can buy in the shop from naval dominion and battle of ruins, arena shop

  1. skip the animation button in the dragon cave
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radek00965
Suggestion #205
  1. skill shard market
    *Can buy hero shards for gems *exchange golden shards in format
    Season 1 shards 1:1
    Season 2 shards 2:1
    Season 3 shards 3:1
    Season X shards 4:1
  • Exchange purple shards for golden shards for example 50:1 or something like that (for people that are not spending money)
  1. 4 new equipment items stored:
    1st On the left of existing boots(below weapon)
    ****viking ring

2nd On the right of existing boots(below armour)
*** Viking bracelet

3rd on the right on an existing helmet(above armour )
*** viking necklace

4rth most powerful on the left on existing helmet (above weapon)
*** Mistic artefact:
Raven- archer
Brisingamen (Freyja's Necklace - archer

Thor hammer Mjölnir - infantry
Heimdall horn - infantry

Odin spear Gungnir - pikes
**Skíðblaðnir (Freyr's Ship) - pikes

  1. later on additional viking runes that can boost normal items like (weapon, helmet, armour, boots)

  2. new permanent event
    Next to the arena

Free for all:
Vikings love fighting and because of new heroes came into the action poor Verdandi, Gregory, Jens , Ivana and Yvette are forgotten... They said enough! it's time to shine again 😄
even Eugen, Ulf or Durin and Lindy
Every single Viking wants to fight and die on the battle fields! That is their destiny! They want to go to Vallaha and have endless drinks, eat and even more fight!

I suggest having all heroes on the battlefield like in the arena but in completely different war chaos format 😄

Or maybe something like burning their armies that occupy Towers?/camps?/ Or even cities?

Vikings love burning other cities maybe something like a mini camp with some towers that can be protected by 2 heroes ?
Gate that can be defended by another team or two?
Queen Ivana staying in the castle that needs to be protected!

Enemies force need to form a shield wall using infantry heroes.
Attack from distance to cover them until a big battering ram will break the gate !
Floki Invented even a huge attacking movable tower which can throw spears (pikes) once they come into the walls they can start fighting against wall defenders (enemies infantry)
I have at the minute just 46 heroes It would be fun to see them all fighting as 1 team, to defend or attack

That's my picture of the new permanent arena fight and a few changes that can give more fun in the game:)
I hope you love it and maybe some of these ideas you will use in the future 🙏🤞🧐

I would appreciate some reward for the effort that I made to upgrade the game to a higher level 😄

Best regards

Rad PL
ID:2886996

dense sableBOT
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himanshu167
Suggestion #206 Implemented

Add some way to utilize excess of hero shards. Maybe recycle or something useful so that it is not a waste. Even for the cases when all the same tier hero are maxed when no shard is needed.

Reason from vikingrise

Thank you for your valuable suggestion. You can exchange the remaining Shards for various resources during the Kingdom Mayhem event. We're actively working on future optimization plans. Your support and trust inspire us to enhance your gaming experience. We wish you an enjoyable gaming experience!

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malleygrace
Suggestion #207

Naval Domain

There were only battles between tribes of the same class bronze against bronze, silver against silver, gold against gold, diamond against diamond.

If for victories you go from silver to gold you will fight with the gold tribes.

Apart from the general classification prize there should be a prize for the tribe with the most points in bronze, silver and gold.

dense sableBOT
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vedhz2098
Suggestion #208 Considered

will igg vikings rise ever level the playing field and bring more rewards for F2P players like more Legendary cards, SX cards and Skill Cards and reduce troop healing resource requirement? lot of kingdom players are struggling heavily. Whales move to whale's kingdom. And not every player can spend hundred thousand dollars for that. Not much ROI for players and many players quit. Vikings rise must level the playing feild or most servers may die out eventually. Well on the other hand for IGG has close to 9% increase in revenue. If they level the feild, it will increase user acquisition and lot of players to continue playing and the large user base can be utilised for sponsorship and partnership opportunities and so Vikings rise games continue to make money. It can be a win win tho.

Reason from vikingrise

Thank you for your valuable suggestion. We fully understand your expectations regarding game balance and are committed to finding the optimal equilibrium between paid and free player experiences. Our goal is to create a fair and enjoyable environment for all players. We wish you an enjoyable gaming experience!

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vedhz2098
Suggestion #209 Approved

will igg vikings rise ever level the playing field and bring more rewards for F2P players like more Legendary cards, SX cards and Skill Cards, mounts and reduce troop healing resource requirement? lot of kingdom players are struggling heavily. Whales move to whale's kingdom. And not every player can spend hundred thousand dollars for that. Not much ROI for players and many players quit. Vikings rise must level the playing feild or most servers may die out eventually. Well on the other hand for IGG has close to 9% increase in revenue. If they level the feild, it will increase user acquisition and lot of players to continue playing and the large user base can be utilised for sponsorship and partnership opportunities and so Vikings rise games continue to make money. It can be a win win tho. Business advisory

Reason from vikingrise

Thank you for your valuable suggestion. We fully understand your expectations regarding game balance and are committed to finding the optimal equilibrium between paid and free player experiences. Our goal is to create a fair and enjoyable environment for all players. We wish you an enjoyable gaming experience!

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vedhz2098
Suggestion #210

will igg vikings rise ever level the playing field and bring more rewards for F2P players like more Legendary cards, SX cards and legendary Skill Cards, legendary mounts and equipments and reduce troop healing resource requirement and increase quality summons of heroes? love quality. lot of kingdom players are struggling heavily. Whales move to whale's kingdom. And not every player can spend hundred thousand dollars for that. Not much ROI for players and many players quit. Vikings rise must level the playing feild or most servers may die out eventually. Well on the other hand for IGG has close to 9% increase in revenue. If they level the feild, it will increase user acquisition and lot of players to continue playing and the large user base can be utilised for sponsorship and partnership opportunities and so Vikings rise games continue to make money. It can be a win win tho. business advisory.

dense sableBOT
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okesmahn
Suggestion #211

there should be a translator in this app

dense sableBOT
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phedjt3khgiezieg
Suggestion #212

take the train all troops out of the outdoor court and put it in the squad base and give options to train whatever tier you want to train for each barracks and add options to train x amount of groups. Also place a tick box that will enable training to be done continuously until you untick the box.

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phedjt3khgiezieg
Suggestion #213

remove the train All troops feature from the outdoor court and put it in the squad base with options to train x amount of groups for whatever tieYou choose also place a tick box that will enable continuous training until you turn it off.

dense sableBOT
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zegastrid
Suggestion #214

To make kingdom mayhem more exciting till the end, consider moving the battle for the centre Sanctum with 7 to 10 days. This way there will be more active fighting in the last two weeks.

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ertugrul_vr
Suggestion #215 Approved

Hello. The divine realm shop during kvks is a great addition by IGG to let players unlock old kvk city skin packs. But unfortunately this still doesn't meet the requirements of players.

Supposing a player buys all Proof of Courage (Currency used in divine realm shop) + He completes all the chronicles + He completes and receive all achievement rewards. Still It is impossible to buy a whole city skin pack of previous KvK [1 Avatar Frame + 1 name plate + 2 decor items (1 purple and 1 golden) + 1 City Skin]

I suggest and request IGG to either change the price of items or let players buy more proof of Courage each week but adjust it in a way that let players buy at least a whole city skin pack. This is really important not only for those players who started to understand the game late or started to invest in game after a while but also for F2P players who are also main support of any kingdom and tribe.

I am currently in kvk6 and 19 days are remaining. The adjustments should be made soon so all players in kvk6 (from kingdom 1-192) can be benefited and also those players who are in kvk5 or kvk4 can unlock skins.

Kind Regards

Reason from vikingrise

Thank you for your feedback. We have noted the issues you raised and will gather our core team to discuss them to create the best possible solutions. Your insights and suggestions are key to our ongoing improvement. Thank you for supporting Viking Rise!

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johny.117
Suggestion #216 Approved

We need to talk about this kvk. There are a lot of things that in my opinion shouldn't have happened and should not happen in future:

  1. Map from kvk 3- it's the worst map possible. The only place where u can fight for half of the kvk are killing fields and territory around the 6th building. If your kingdom lost all four 6th sanctums, then it is almost impossible to take them. Two forts on the gate are enough to completely block the territory for hours, and even if u manage to destroy one then enemies can just replace in two hours. In short it's too small territory. Then you move to zone three, where nothing is happening. Then finally we are entering the 4th zone, where we can finally have normal fights. Because all of this, kvk on this map is boring as hell.
  2. Bridges- probability that they will be used for anything other than to kill enemies farms units, is practically negligible. In kvk we need a lot of RSS and because of bridges we are forced to gathering in zone 1, if we want to do it peacefully.
  3. 3vs3- on last kvk we had 2v2v2v2 which was awesome cuz you could play by how the game choose, or you could make an alliance. That aspect was very good, but here on kvk6 you are forced to play as the game say. Also three servers in one battalion is too much in my opinion. Two is the best.
  4. Matching- please tell me who made it? My battalion is made by tribes 17B, 16B and 10B might and we have to fight with tribes 20B, 16B and 14B. Please tell me why my kingdom with that low might get into this bracket? Next time match servers by their kill points not by might, because it's not lucrative for anyone.
Reason from vikingrise

We sincerely thank you for your valuable suggestions! We have carefully documented your feedback regarding the various ways to optimize the KvK battlefield map and the matching mechanics. The development team will go all out with in-depth optimizations, striving to bring all players a more thrilling, fair, and smooth strategic battle experience in the near future!

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belisara
Suggestion #217 Approved

Please consider hiring more women designers to create female characters. Male players get strong heroes designed by other males. Female players get sexualized heroes designed by males for their own gaze.

It’s also disturbing to see little girls with grown women’s bodies in revealing clothing. Female characters should be like male characters: all different body types and ages with appropriate armor. Viking warriors didn’t wear bikini tops.

It’s 2025, not 1999. I think we can acknowledge that women and girls are gamers and we don’t need to design gaming elements with 16 year old boys as the main consumers anymore,

Reason from vikingrise

Thank you for your important feedback! We understand the significance of this issue and will focus more on aligning character designs with cultural backgrounds, while also ensuring we respect the experiences of our female players.

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shauwig
Suggestion #218

Free Migration ! It could be every 5th migration cycle, you would get a free pass or however you want to set it up (and use it or lose it in that migration). It would count against the Special Migration limit of 5, so wont be a complete Kraken concentration. At this point, there are a lot of 70-100m might bases who just idles because they are stuck in a dead Kingdom or a Kingdom they dont want to be in. Bring them back to life, Free migration plz !

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natsuki_insg
Suggestion #219

In future KvKs, we bring in the concept of "fog of war". You cannot see opponent's maps at all unless you build forts or bases or flags. Flags have a visible range of 1 flag distance. Forts have a visible range of 5 flag distances. This is a possible example of "spicing up" the KvK which would include predicting attacks. Alone this is one element that will not be enough to spice up a KvK, but with new maps that are randomly generated each KvK (ai could help in that), it could add a lot more uncertainty to a KvK.

dense sableBOT
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l0l3y
Suggestion #220

Bonjour,
Beaucoup trop d'informations apparaissent dans la boîte courriel de tribus. Lors des événements où il y a beaucoup d'action, les messages des leaders se perdent parmi le reste. S.V.P. ajouter un option pour pouvoir désactiver les notification du royaume divin et faire une boîte courriel distincte (ex. : travaux) pour les demandes de constructions diverses. Avec les dizaines de drapeaux à construire durant le kvk, les messages importants se perdent et c'est frustrant d'être mal informer. Merci ❣️😊

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xzioandre
Suggestion #221 Implemented

Why not make it possible to "form a true alliance" between multiple tribes? This could be done by introducing a game mechanic that prevents attacking tribes with which you have an alliance pact. It would make all shared game activities with other tribes easier to manage, and it would also be a way for players to immediately identify potential allies, even if they miss an in-game message announcing this

Reason from vikingrise

Thank you for your feedback. In the current Kingdom Mayhem, we have implemented the Battalion system that automatically establishes peace among Tribes within the same Battalion, so they cannot attack each other. Thank you for supporting Viking Rise!

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.comdark
Suggestion #222 Approved

in killing fields prevent players from going back and forth through the gates like cowards to just score kill points without actually fighting , make it that if they cross the gate then the only way for them to cross back is if they are being dead 😵 so we don’t have boring killing fields with bunch of cowards plz

Reason from vikingrise

Thank you for your valuable suggestion! We have taken note of it and will dive deep into research to strike the perfect balance for an enhanced gaming experience for players. Thank you for supporting Viking Rise!

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.comdark
Suggestion #223 Considered

moving forward please reduce the time between chronicles in kvk and add more time when gate 5 open fully so we would have our own sweet time killing those who were hiding behind their gates all the time , make that stage at least 10 days.

Reason from vikingrise

Thank you for your valuable feedback. We have forwarded your suggestions to our team for in-depth discussion. We wish you an enjoyable gaming experience!

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emnestty
Suggestion #224 Considered

Fix your KVK matchups, Fix your Naval matchups, Fix your BOR/Apex matchups, stop bs-ing players and killing the game

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better combat experience. Thank you for supporting Viking Rise!

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rae.7891
Suggestion #225 Approved

I'd like to provide some focused feedback and suggestions on the current state of matchmaking and event management—particularly with BoR and Naval Domination. These issues are impacting player experience, and addressing them would go a long way toward improving game quality and sustainability.

  1. Improve Matchmaking: Use Accurate Power Metrics
    Matchmaking needs to reflect the real strength of players. It should take into account:
    • Mount might
    • Troop count
    • Hero might
    • Equipment might

When matchmaking teams take the cumulative value of the 40 registered individuals of these into consideration.
Without these being considered, the current system leads to unfair matchups and demotivates many.

  1. Make BOR a 1v1 Format
    The current 1v1v1v1 format in BOR makes it feel more like an alliance popularity contest than a skill-based event. It prioritizes politics over coordination and strategy. Switching to a 1v1 format—granted that proper balancing factors are considered—would create a more creative, fair, personal, and competitive experience especially if the 4 criterias are used to do matchmaking.

  2. Restrict Hero Usage Based on Kingdom Progression
    If matchmaking struggles due to kingdoms being in different stages, then restrict those heroes for the event for that bracket that faces such a difference.

This is similar to how Rise of Kingdoms handles cross-season transitions: players may own locked heroes, but cannot field them in battle until progression is aligned.

  1. Reduce the Frequency of BOR & Naval Domination
    We currently have BOR and Naval Domination both occurring within the same week, every week. This alone is exhausting and quite honestly not well thought through. With KvK also added, these events overlap and create an exhausting, unsustainable play cycle. This overloading of time-intensive events is neither strategic nor enjoyable and a reason for fatigue and exhaustion from the game itself.
    Please pace these events more reasonably to prevent burnout and preserve long-term engagement in the game.

  2. Display Troop Death Data on Player Profiles
    Pretty straightforward 😉 but those in king management would appreciate this a lot

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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nkthien01
Suggestion #226

There are currently many voices reflecting in my 338 kingdom.

Originally, the KVK2 migration was officially opened to 349, but I don't understand how 350 affected IGG so that they canceled the original migration plan and reopened the migration target to 353. Such a deliberate action certainly caused unrest in the player community, and this adjustment made us in 338 extremely unhappy and very much about your IGG way of doing things.

In the end, IGG didn't even send 350 KVK range to fight us in KVK3, but instead paired us with an opponent who had no real strength, making us feel that there was no sense of participation in this game, resulting in the loss of many players, and even some big players also took a break like the game.

Now, you have updated the migration rules, limiting the next kingdoms to accept players with a combat power exceeding 1.5 times. In case we unexpectedly lose players, you will still apply this limit. Worse still, there is a consensus that 350 will continue to collectively petition IGG, asking for adjustments in their favor. If this is true and we cannot add strength with the 1.5 times limit, then we, Kingdom 338, will balance the collective game break.

Kingdoms are built from the efforts of players, but you continue to apply a limit on the kingdoms' regime, which is completely unreasonable.
You do not improve the weak kingdoms—whether through mergers or other means—but instead continuously narrow the development space of the strong kingdoms, which only makes the overall environment more balanced. Merging weak kingdoms can also help reduce the burden on the server, instead of focusing on limiting the strong kingdoms. Do weak kingdoms really benefit more than strong kingdoms? I have many opinions on how to handle this issue. We ask IGG to respect us and create fairness for all. Thank you for listening, we are waiting for a reasonable answer from IGG.

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nkthien01
Suggestion #227

There are currently many voices reflecting in my 338 kingdom.

Originally, the KVK2 migration was officially opened to 349, but I don't understand how 350 affected IGG so that they canceled the original migration plan and reopened the migration target to 353. Such a deliberate action certainly caused unrest in the player community, and this adjustment made us in 338 extremely unhappy and very much about your IGG way of doing things.

In the end, IGG didn't even send 350 KVK range to fight us in KVK3, but instead paired us with an opponent who had no real strength, making us feel that there was no sense of participation in this game, resulting in the loss of many players, and even some big players also took a break like the game.

Now, you have updated the migration rules, limiting the next kingdoms to accept players with a combat power exceeding 1.5 times. In case we unexpectedly lose players, you will still apply this limit. Worse still, there is a consensus that 350 will continue to collectively petition IGG, asking for adjustments in their favor. If this is true and we cannot add strength with the 1.5 times limit, then we, Kingdom 338, will balance the collective game break.

Kingdoms are built from the efforts of players, but you continue to apply a limit on the kingdoms' regime, which is completely unreasonable.
You do not improve the weak kingdoms—whether through mergers or other means—but instead continuously narrow the development space of the strong kingdoms, which only makes the overall environment more balanced. Merging weak kingdoms can also help reduce the burden on the server, instead of focusing on limiting the strong kingdoms. Do weak kingdoms really benefit more than strong kingdoms? I have many opinions on how to handle this issue. We ask IGG to respect us and create fairness for all. Thank you for listening, we are waiting for a reasonable answer from IGG.

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nkthien01
Suggestion #228

There are currently many voices reflecting in my 338 kingdom.

Originally, the KVK2 migration was officially opened to 349, but I don't understand how 350 affected IGG so that they canceled the original migration plan and reopened the migration target to 353. Such a deliberate action certainly caused unrest in the player community, and this adjustment made us in 338 extremely unhappy and very much about your IGG way of doing things.

In the end, IGG didn't even send 350 KVK range to fight us in KVK3, but instead paired us with an opponent who had no real strength, making us feel that there was no sense of participation in this game, resulting in the loss of many players, and even some big players also took a break like the game.

Now, you have updated the migration rules, limiting the next kingdoms to accept players with a combat power exceeding 1.5 times. In case we unexpectedly lose players, you will still apply this limit. Worse still, there is a consensus that 350 will continue to collectively petition IGG, asking for adjustments in their favor. If this is true and we cannot add strength with the 1.5 times limit, then we, Kingdom 338, will balance the collective game break.

Kingdoms are built from the efforts of players, but you continue to apply a limit on the kingdoms' regime, which is completely unreasonable.
You do not improve the weak kingdoms—whether through mergers or other means—but instead continuously narrow the development space of the strong kingdoms, which only makes the overall environment more balanced. Merging weak kingdoms can also help reduce the burden on the server, instead of focusing on limiting the strong kingdoms. Do weak kingdoms really benefit more than strong kingdoms? I have many opinions on how to handle this issue. We ask IGG to respect us and create fairness for all. Thank you for listening, we are waiting for a reasonable answer from IGG.

dense sableBOT
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classysassy0297
Suggestion #229

A trading post between tribe members or at least a trading post between a farm and main character would be beneficial. I always get the good stuff on my farm which is virtually useless there. I have thousands of red potion points I can’t use because my farm mounts are junk. I have hundreds of hero shards I can’t use on my main account that would benefit my farming heroes on my farm.

dense sableBOT
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natsuki_insg
Suggestion #230 Approved

Give Kingdoms an option to "opt out" from KvK going forwards.

Reason from vikingrise

Thank you for your valuable suggestion. We have included this suggestion in our research agenda and will organize a team for in-depth discussion and evaluation. Your insights are invaluable in helping us optimize and improve!

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martmhk
Suggestion #231

Add the option to login with an email/IGG account for HUAWEI devices.

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twixer77
Suggestion #232 Approved

The power of the players should not be shown based on the number of soldiers or there should be an additional factor shown, as we have in Arena. This should be done because when selecting tribe members for events such as Battle of Ruins or NavalDominion, R4s are not able to select the strongest players, but those with more soldiers.

Reason from vikingrise

Thank you for your valuable suggestion! We will thoroughly research and assess to create a fairer and more reasonable Might calculation system, ensuring that every player can enjoy a better gaming experience.

dense sableBOT
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emptystarzzz
Suggestion #233

nuke the suggestions channel thumbsup , its perfectly useless

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redqueen6733
Suggestion #234

It would be beneficial if the King of the Kingdom, and certain members with positive kingdom titles could set markers for the entire kingdom in the same way that tribe leaders and R4's could. This would be great for KVK's and for just general kingdom cohesion.

dense sableBOT
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shauwig
Suggestion #235

Make the Gathering Report pinned on top of your mails (like Tribe Regulations), still with an option to delete it

dense sableBOT
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chaibella
Suggestion #236 Approved

War Merit shop in KVK's: At the bottom of the screen add a "Buy all button" to purchase everything in the shop at once. Include a confirmation screen with how many merits it would cost.

Reason from vikingrise

Thank you for your valuable feedback. The War Merit shop now supports bulk purchases for individual items. We will continue to listen to our players and strive to optimize and enhance the system. Thank you again for your support and suggestions for the game's development.

dense sableBOT
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penyamunulung
Suggestion #237

a hero total stats in heroes tab

dense sableBOT
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himanshu167
Suggestion #238 Approved

After the update, the game started crashing on its own on Android (it works fine on PC). I tried uninstalling and reinstalling the game and restarting the device, but that did not fix the issue. I've seen several others report the same problem with past updates. Please address this. The game is not important enough for users to reset their devices just to fix issues caused by poor development. I hope you take this seriously—otherwise, you’ll continue to lose players.

Reason from vikingrise

Thank you for your valuable feedback and understanding. We apologize for the inconvenience caused by the game crashes. Our technical team has successfully resolved this issue, and we will continue to optimize game performance to provide you with a smoother and more stable gaming experience. Your support is our motivation for continuous improvement.

dense sableBOT
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biggsouljaa
Suggestion #239 Considered

please just remove the fuckass puzzle verification on desktop version im tired of dying in sacred crucible just because of that shit

Reason from vikingrise

Thank you for your feedback. The login verification mechanism is designed to maintain the fairness of the game environment and prevent abnormal gaming behaviors from disrupting the ecosystem. We understand the importance of the verification process and will continue to optimize it to enhance convenience while ensuring security. Your understanding and support are crucial to us.

dense sableBOT
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thedeath81
Suggestion #240 Approved

A KVK Death counter would be nice, to see howmany troops / Might a player have lost during 1 KVK

Reason from vikingrise

We sincerely appreciate your suggestions! We have included them in our priority discussion agenda, and the development team will carefully evaluate their feasibility and work towards implementing optimization plans as soon as possible. Thank you for your feedback and support.

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obito095144
Suggestion #241 Approved

Send the developer who created these pornographic images to a mental hospital!!!!

Reason from vikingrise

Thank you for your important feedback! We understand the significance of this issue and will focus more on aligning character designs with cultural backgrounds, while also ensuring we respect the experiences of our female players.

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yzowizo
Suggestion #242

should just give us even an absurd rate of exchange for items to use up our excess kvk war merits. better anything than total nothing and em go down the drain

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shauwig
Suggestion #243

When your smithy is working, you can no longer use "Refinement preview" - that is annoying and I fail to see why that is. Some items take a long time forging, feels odd you cant preview other items you aim to make (especially now with the new Dragon Melt feature where you can merge parts you need - if you could see what you need that is heartbite )

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alexjones789
Suggestion #244

add another 100 levels to mYsTic rEaLm to annoy even more people

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alexjones789
Suggestion #245 Approved

this got top 10 suggestions with over 271 upvotes, but no response from VR staff, please respond:

Update Kingdom Might after Migration

At the Moment the kingdom might is the last 60 days average of the top 100 Players of any given kingdome.
After Migration (and especially with kvks coming sooner than 60 days of Migration) this mechanism is not working anymore for Fitting kvk Pairings.
Especially if great numbers of Players leave or join kingdoms.

Kodi for example had 13.3B Kingdom might, after Migration it dropped to 10.5B, if KvK Pairings will be done in 30 Days, our KD might in Display will be around 12.85B, Pairing us against a way stronger Opponent, resulting in bad KvK experience for both sides. Please make sure to Update Kingdom Might directly after Migration.

Reason from vikingrise

Thank you for your valuable suggestion. Regarding the Kingdom Might calculation system, our development team is conducting in-depth research to create a more accurate and fair calculation mechanism for all players. Your feedback will help us continuously improve the gaming experience, allowing every player to enjoy a higher quality of fun.

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arlequinn7
Suggestion #246 Approved

Please stop the porn star heroes and the non-viking-themed events and skins.

Reason from vikingrise

Thank you for your important feedback! We understand the significance of this issue and will focus more on aligning character designs with cultural backgrounds, while also ensuring we respect the experiences of our female players.

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monkydluff
Suggestion #247 Considered

let us build our own air docks again

Also remove the sexuality images, there are children also playing this game

Reason from vikingrise

Thank you for your valuable suggestions. Regarding your idea of self-built Air Docks, we would like you to share more specific use cases and functionality ideas. This will help us comprehensively assess the feasibility of the suggestion and create a better gaming experience for you.

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panteratrak
Suggestion #248 Approved

can you calculate kingdom strength not only based of might but kill points ? I would say you should calculate based of 40% of might and 60% out of kills coz I believe might doesnt mean strength anymore in lower kingdoms at least and the kill points represent it more accurate

Reason from vikingrise

Thank you for your valuable suggestion. Regarding the Kingdom Might calculation system, our development team is conducting in-depth research to create a more accurate and fair calculation mechanism for all players. Your feedback will help us continuously improve the gaming experience, allowing every player to enjoy a higher quality of fun.

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ahmed01044301
Suggestion #249

I have a suggestion. It would be nice to add a button to speed up training in the automated training program. It would look like the picture below.

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ahmed01044301
Suggestion #250

I have a suggestion. It would be nice to add a button to speed up training in the automated training program. It would look like the picture below.

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dogking_0305
Suggestion #251 Approved

Even among the kingdoms that fall within the criteria for a strong kingdom that you have set, there is a huge gap. Please divide it more rationally and in detail, and make the passes required for immigration fair. I don't want to see the game ruined. KVK matching criteria should also be more careful. I don't want to see it end unilaterally because people match roughly without putting in any effort.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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dogking_0305
Suggestion #252

Please increase the benefits for the kill points that are thrown away every season. The people who get a lot of kill points are usually the ones who spend a lot of money in this game. They are gradually leaving, and only the ones who avoid fighting are left. For example, we can buy discount coupons more for certain items in the war point store, or we can get more points for "Chief Rankings". People who do nothing and just put down units for an hour get more benefits.

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ranger2169
Suggestion #253

Hello everyone, i would like to suggest a change where the r4s are able to export the data of players from game to an excel file which includes the name, player id, kill points, might and activity point so us the r4s can have an idea about how the rest of the players are playing, are they active or not in kvk/peace time. Even for our naval dominion and battle of the ruins this would be a good addition. Thankyou

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amos_rio
Suggestion #254

Add a [Refresh] button in the [Glory Shop] to allow players to choose the reward they want when the available ones do not meet their expectations.
[Refresh] button = possibility to diversify the purchasable loot.

Also increase the quantity of rewards that can be collected in a single round (Ivana fragments, troop expansions, and others).
Currently, it's a bit unbalanced: we have Glory Medals, but it's hard to buy anything useful with them (or worse, the desired reward doesn't even appear). Thanks

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johny.117
Suggestion #255

Give us opportunity to exchange merits points to resources after kvk. Even if it would be 1x1 it will be still better than wasting them. Kvk already devoured us from rss, so at least a piece of this if it could be brought back to us, would be lovely.

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alexjones789
Suggestion #256

release a poison cooperation skill similar to Enchanted Pursuit. On hit chance for poison & lacerate?

Or area of effect (like fading battle) poison on hit chance & attack reduction applied to enemies, could call it "Toxic Splash," or something silly like that.

On hit poison skill will make it so archers feel more useful in open battle fights.

Poison on hit & evasion chance would be giving too much i think, but it would probably get bought up quick in skill wheel.

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dogking_0305
Suggestion #257

Trashtalk is okay, but IGG is tolerant of racism. IGG, room for racism!

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nightmare.zero
Suggestion #258

remove the plunder limitations on accounts that have been inactive for 7 days.

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molto_
Suggestion #259 Approved

Suggestion to Change Image Selection Policy in the Game Dear Viking Rise Team, Peace be upon you, I am one of the dedicated players of Viking Rise, and I would like to respectfully share a suggestion that I believe could help improve the game for a wider audience. I have noticed that some events and loading screens in the game feature images with a high degree of nudity or provocative content. Such imagery may have a negative psychological impact on younger players, especially children, who are still developing their sense of values and identity. Additionally, a large number of Muslim players enjoy playing Viking Rise, and these types of images conflict with their beliefs and values, as they may provoke inappropriate desires and are considered offensive in many cultures. I kindly suggest that you focus more on artwork that reflects the true spirit of the game – such as bravery, strategy, Viking strength, adventure, and battle scenes – rather than relying on overly sexualized imagery. Please consider this suggestion seriously, as it can contribute positively to the game’s image and allow it to be more inclusive and appropriate for players of all ages and backgrounds. Thank you for your understanding and for your continued efforts to improve the game. Best regards

Reason from vikingrise

Thank you for your important feedback! We understand the significance of this issue and will focus more on aligning character designs with cultural backgrounds, while also ensuring we respect the experiences of our female players.

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ahmed01044301
Suggestion #260

Added a feature in settings to hide or show the quick pick-up icon for completed items within the city.

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narut01
Suggestion #261

On kvk map extend the ability to Blacklist players from different tribes but from the same battalion. If you can auto join their rallys, you should also be able to blacklist them.

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kalash114
Suggestion #262 Approved

its became really annoying all those skins you are killing the game how this game became famous for his viking them dont you now the basic rule of marketing do not change something who sell what's the Point of adding semi naked skins can't you find another ideas for skins you want to earn money its the goal of any company and its ok but add skins who look like vikings not the begining of a weird clip we all say enough for this nosense

Reason from vikingrise

Thank you for your important feedback! We understand the significance of this issue and will focus more on aligning character designs with cultural backgrounds, while also ensuring we respect the experiences of our female players.

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x_z0rr0_x
Suggestion #263 Considered

let us separate characters we can not play accts at the same time.

Reason from vikingrise

We have received your feedback and will have our planning team conduct thorough discussions and assessments so that we can address your expectations. Your support and trust are the driving forces behind our continuous progress.

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ladysensei
Suggestion #264

Make the scouting eagle easier to click on

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airoplays691
Suggestion #265

to Create a One-Tap select all 5 marches pls.

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gem_93
Suggestion #266 Approved

Tribe exchange; Similar to “Pillage Weston” where you can donate materials, shards and items you do not need into a common place and another member of the tribe can take them or a trade post with a direct player to player exchange.

Reason from vikingrise

Thank you for your suggestion. We have included it in our planning and will organize a team for in-depth analysis and discussions to realize it as soon as possible. Thank you for your support of Viking Rise!

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monkydluff
Suggestion #267 Considered

remove purple and blue heros and skills from season summons... as well as the mounts.. only gold should be received from season summons.. stop being greedy ifg, we already get little rewards from kvk only to get screwed over when doing season summons because of the purple n blues...

Reason from vikingrise

Thank you for your insightful suggestion. We will carefully study and consider your feedback so that we can continue to optimize the gaming experience. We are committed to presenting you with a better gaming world, and we seek your satisfaction.

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dogking_0305
Suggestion #268

Create a One-Tap select all 5 marches pls and make the status windows of all 5 units visible at once.

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ladyluthien352
Suggestion #269

Prevent instant matching in sacred crucible. I can’t have another match with a Leader12345 playing Ivor with infantry taking pike equipment 😭

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ladyluthien352
Suggestion #270

Introduce a way to recycle shards for maxed skills. The use of hero shards before kvk for castle repair every few months is as basic as can be already, but for skill shards even that doesn’t exist.

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hmmiswhoiam
Suggestion #271

.suggest To provide greater fairness during KvK I would like to suggest to remove an option to buy Campaign Points (the ones we get from Manors on KvK map) so we all have equal chances instead of letting people that pay have a massive and unfair advantage from the beginning.

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maverick012255
Suggestion #272 Considered

Energy should be available in tribe shop also for purchasing

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better combat experience. Thank you for supporting Viking Rise!

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molto_
Suggestion #273 Considered

Suggestion: Enable Fixed Relocator in KvK Map Hello, I would like to suggest making the Fixed Relocator usable inside the KvK map, functioning the same way as the Territory Relocator. Currently, Territory Relocators are consumed very quickly during KvK and are quite expensive to purchase for 1,500 gems each, which becomes a waste of gems over time. On the other hand, many players already have a good amount of Fixed Relocators that are rarely usable in KvK. Allowing Fixed Relocators to work the same way as Territory Relocators inside KvK would be a great way to give players more flexibility in movement, reduce the heavy gem cost, and make use of items that we already own. Thank you for considering this quality-of-game improvement.

Reason from vikingrise

We sincerely thank you for your valuable suggestions. We cherish the voice of every player, and your feedback will help us continuously optimize the game to deliver a better experience. The team will seriously discuss your suggestions to create an even better gaming experience.

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leja8175
Suggestion #274

/suggestion suggest :Hall of summons and season summons.
Include a tier system, after you have completed all of your blue and epic heroes by giving an option to remove unwanted tiers from the summon system but it costs more stones to do this. For example one stone would remain the same. Then give an option to use 3 stones to remove blue tier rewards when summoning. You would get the same amount of items as you would with a regular summon but it will remove the lower tiers by costing you more stones. Then add another amount, maybe 5 stones to remove epic as well.
This would apply to the regular hall of summons and season summons. Free summons should stay the same though.

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mumseries
Suggestion #275

Please put an option to Un-See Bookmarks. It gets in the way.

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newfie4327
Suggestion #276

My suggestion is that. During KVK you can't destroy flags on your regular kingdom map to get tribe RSS for KVK flag building.. This way it's only kvk resources are being used. this would make the strategy of KVK become more important.

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.meisakura
Suggestion #277

I’m suggesting to give the Kings more authority power by letting only the King can choose which tribes that can enter the KVK War Map. The list is unlimited and it’s up to the king to decide which tribes that can enter or access the KVK map. Please hear this suggestion. Thanks.

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panteratrak
Suggestion #278

keep doing females attractive no one wants to have ugly characters in game stop listening to these weirdos they are not your target audience they are just 0,1% of people who just want to ruin all games just look how every single game that makes appeal to their world views ends no one is playing them they all die dont make the same mistake again as every game and movie industry in 2025 keep doing what you are doing . 85% of your audience are males and even 99% of the females who play this game wants attractive characters . how many girls would like to cosplay as ugly character or non attractive ? zero .. so stop this before its too late .

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zokram.77
Suggestion #279

Deberían agregar una sección de español dentro del servidor y antes de entrar poner un canal para poner cual es tu idioma y en base a eso, ver canales en español, inglés u otro idioma.
Así se globalizara, llamará más la atención, sera más accesible, etc

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raven080807
Suggestion #280 Considered

Add an option to the Caravan event that collects everything without showing who robbed

Add an option to deploy troops to all five caravans at once

Reason from vikingrise

We appreciate your honest feedback regarding the event experience. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience.

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chaibella
Suggestion #281

Introduce Kingdom Regulation Mails. Just like with Tribe Mails allow the king to have 2-3 Pinned mails in the Kingdom tab where we can distribute Kingdom rules and notices via the sanctum and the mails will be pinned in your inbox

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mamasoul0786
Suggestion #282 Approved

Please stop giving blue & purple hero shards in the summons after your account is over 2 years old. I don't need those shards and would like even s1 shards atleast.

Reason from vikingrise

Thank you for your feedback. We have received your suggestion and will immediately initiate a dedicated discussion. Our plan is to optimize the grade weight distribution of Heroes in the Einherjar Summon Pool based on the season's characteristics, aiming to deliver a more perfect gaming experience for you.

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molto_
Suggestion #283 Approved

Suggestion to Improve the Hero Reclamation Event Dear Development Team, I would like to suggest an improvement to the Hero Reclamation event to make it more enjoyable and efficient. Currently, we have to summon each march individually, which requires returning to the main game screen and then re-entering the event center multiple times. This process is time-consuming and makes the event feel repetitive and boring. I suggest adding a “Summon All” button that would allow us to summon all three marches at once, enabling us to fight them simultaneously. Additionally, having a “Claim All Rewards” button would be a great improvement and save a lot of time. These small changes would greatly enhance the user experience and make the event much more engaging. Thank you for your hard work and consideration! Best regards.

Reason from vikingrise

Thank you for your suggestion. We will prioritize the optimization of batch operation features, striving to create a smoother and more convenient gameplay experience, allowing every player to enjoy a better gaming time.

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umalakshmimaheswar
Suggestion #284 Approved

I want to suggest one thing about the RSS tiles

  1. Refresh the RSS tiles every week including half gathered RSS tiles also because of the not clearing the tiles perfectly we are not able to get full capacity tiles please consider this issue
  2. Please double the auto gathering in outdoor court , it is hard to conduct metting for the same time every day
    Please consider this issue and increase the number of outdoor court meetings for gathering to 2
Reason from vikingrise

Thank you for your suggestions regarding the resource system. We have added this optimization plan to our development schedule and will enhance the resource refresh mechanism in upcoming versions, ensuring timely clearance of idle Resource Points for a smoother resource gathering experience. Wishing you an enjoyable gaming experience!

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zegastrid
Suggestion #285 Considered

migration.
please add an option for migrating farms and/or small accounts, now the migration is limited to xx number of castles which means everybody has to make new farms. Older kingdoms are also littered with unused farms. Every account above 100M might should be able to bring at least 2 farms.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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yarche6425
Suggestion #286

Allow to R5/R4 get more apprehensive information on tribe member statistics - meaning allow to get data on Might and Kill Points connected to Name and ID of tribe member for optional number of days or set dates - all that ideally in export. Thanks

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yarche6425
Suggestion #287

Add / Fix displaying Remark names in Crystal Throve - now it displays current names which is quite unhandy, especially during KVK (iilllliiillll)

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yarche6425
Suggestion #288

Display players IDs for R5/R4 in Tribe list / Bank / Crystal Throve lists - at first sight

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mumseries
Suggestion #289 Considered

Tribe might should be calculated not including people inactive for morethan 14 days. Same with kingdom might.

Reason from vikingrise

Thank you for your valuable suggestions; we will carefully evaluate their feasibility. Your feedback is crucial to us, and we wish you a pleasant gaming experience with exciting moments.

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armywelderwoman1
Suggestion #290

Please extend the Happy Toy Machine event some of us have not received our monthly salary it arrives on the 31st of the month each month so this is bad timing for the event we need more time please I want to buy all the skins thank you 🙏 this is for kingdom 405

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armywelderwoman1
Suggestion #291

suggestion Please extend the Happy Toy Machine event some of us have not received our monthly salary it arrives on the 31st of the month each month so this is bad timing for the event we need more time please I want to buy all the skins thank you 🙏 this is for kingdom 405

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forseti_999
Suggestion #292 Considered

Remove inactive accounts from the Kingdom's Might ranking. Top 100 players in Might affect the Kingdom Might for KvK and migration and inactive accounts at full power are dead weight and can negatively impact the kingdom.

Im not saying remove the account from the game in case they return but their Might shouldn't count towards Kingdom Might after an amount of time of inactivity has passed

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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shivam_167
Suggestion #293

Suggestion
In sacred crucible, people are fighting with pike hero and infantry or archer as army🫠🫠. So we can make a rule or something to prevent player to mix.

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shivam_167
Suggestion #294 Approved

now i think its high time that developers should do something about blue and other waste shards that game generates. All basic heroes are max so we should be able to convert or melt into golden shards.

Reason from vikingrise

Thank you for your valuable suggestion. We have included this suggestion in our research agenda and will organize a team for in-depth discussion and evaluation. Your feedback is important to us, and we look forward to providing you with an even better gaming experience in the future!

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slin1337
Suggestion #295 Considered

We need an API to get Tribe Informations about members activity. So we can track many differents things for a longer period. Like Donation, Kill Points, Players who dont attend events etc,

Reason from vikingrise

Thank you for your valuable suggestions and feedback. We have taken your input into consideration and will organize a team to explore its feasibility in depth. We hope you continue to enjoy the fun of the game and experience even more exciting content.

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woraxxy
Suggestion #296 Approved

can we get more ways to get migration passes , and let us use in-game gems or aesthetic coupon for passes purchase

Reason from vikingrise

Thank you for your valuable feedback regarding the acquisition of the Migration Pass. We have included this optimization requirement in our development agenda and will actively explore more diverse acquisition channels, striving to create a more complete gaming experience for you. Your feedback is our motivation for progress.

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davide1492
Suggestion #297

Recommended kingdoms are all dead. Common kingdoms are near dead or dead. Some of strong kingdoms are considered "strong" but can't count max than 10 ppl online in the same time (#43) and are dead. Me and probably many many others are going to quit this game due your incompetence. Merge kingdoms and stop doing this migration system only to increase your bank account. The majority of players in this game is regretting giving you even a single euro/dollar, except those who don't give a ** about money.

dense sableBOT
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zakochana_w_kotach
Suggestion #298 Considered

Extend the lifespan of player-created chats. We don't always talk 24/7.

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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thuslyjustifiedrage
Suggestion #299 Approved

For any Supply Transfer reports, can we improve on the list mail that is shown for any supplies sent and received by consolidating the total of all supplies sent/recieved by a single player in a 5 minute span to a single entry?

Reason from vikingrise

Thank you for your feedback. We will promptly assemble a professional R&D team to conduct a feasibility study, aiming to present you with a more perfect gaming experience.

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negatat
Suggestion #300 Implemented

Can the discord admins set up a proper channel for actual game and update news? There's currently only one channel for updates, where daily "game news" are posted, several times a day that affect or interest only a miniscule amount of players. Please create a channel, that pings everyone for only in-game relevant stuff like updates, bugfixes and big announcements

Reason from vikingrise

Thank you for your suggestion. Regarding your idea to add new channels, we are already working on it and will implement it as soon as possible. Thank you for supporting Viking Rise.

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sirhorac
Suggestion #301

I would really like it if sacred was modified in a way that they would remove all the health stuff because they are useless. It would increase the spawn attack and defense gold mounts and gold runes which would make people much happier. Another thing I would like them to fix is the loading of sacred. When the join icon pops up, you usually can't click on it and you have to restart the game to join. And lastly, I would like them to fix the matchmaking because many people are still only in S2 and are playing against S3 heroes

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nashwan2883
Suggestion #302

Hope you doing well. Please make commanders hit multiple niflungs when using AOE damage. Using 50 action points, then it’s all about the player skills if they can get close to other niflungs and hit them with the AOE damage. I realized that, there is no commander can hit others niflungs unless the keep clicking on them which mean losing more action points. This is a good valid points for people who love to spend a lot of time in the game. I saw this in Rise of Kingdoms. They have hero call YSG, and people make a lot of YouTube videos on how to invest in this hero and how good he is, because of the circle AOE damage he make will make hit 5 targets using his skills. Please compete with this idea. I see other games using this, but not Viking rise. Why?
Viking rise is better. Please let me know if you have questions. I can provide many information and videos.

dense sableBOT
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hoseki7527
Suggestion #303 Considered

When i want to exchange shards to a specific hero, it would not let me select the specific shard that i want to spend, the system oblige me to consume all the shards ( i will put down some photos attached to the message.)

Reason from vikingrise

Thank you for your valuable feedback. When you upgrade a Hero, the system will prioritize using Hero Shards; only when the Hero Shards are insufficient will it allow generic Hero Shards to be used as a supplement. We deeply appreciate your unwavering support for Viking Rise.

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mamasoul0786
Suggestion #304 Considered

Top 100 players that are used to calculate the kingdom might should be active players only, players who have been inactive 30 days or more should automatically be reduced in the ranks, even if its just temporarily. Until they have, returned and fully completed the returning king task. Example member who is inactive 30 days- might becomes 10m or 0m in ranks. Once they return and do the 14days of returning king they then will reflect on the kingdom might.
This would eliminate over powered kingdoms facing kingdoms that only have 20 active members.

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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hedes33
Suggestion #305

The "IGG hub" application is supposed to group all the IGG games, so why isn't Viking Rise there? There's only Lord Mobil, I know that the developers of Viking Rise don't work on the IGG Hub, but make a request if possible, we don't have any hubs, it seems that IGG is leaving us out!

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xzioandre
Suggestion #306 Approved

Add a damn mode where you can summon monsters, basic hero compositions (like the "damned heroes" event), and a difficulty level to choose from. This way, you can provide a place for players to try out different skill combinations. It's pretty ridiculous having to go into battle without even knowing if you're using good skills. Make the game easier for new players; it's not normal (at least in my opinion) to expect an experienced player to answer all my questions about the game. Give new players the means to learn on their own and try and test out what the game offers. It would also be really nice to have skill compositions already saved for heroes. Many people play a hero composition with certain skills for one situation and the same hero composition with other skills for another situation. Why not make this faster? By allowing the saving of different compositions?

Reason from vikingrise

Thank you for your suggestion. We will certainly take a rigorous and prudent approach to comprehensively assess its feasibility. Thank you for your support of Viking Rise.

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ahmed01044301
Suggestion #307

Added a feature in settings to hide or show the quick pick-up icon for completed items within the city.

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0plmnbvcxz1
Suggestion #308

Dear Friends,

I hope you are all in good health. I would like to make an important request regarding our beloved game.

I would like to suggest adding a new and exciting option to the game: the ability to send boosts and energy to friends. This option will enhance interaction and communication between players and contribute to fostering a spirit of positive competition.

I am confident that this feature will be a wonderful addition and will be greatly welcomed by the game's players. I look forward to hearing your opinions and suggestions regarding this request.

Thank you very much for your interest and continued engagement with the game. We appreciate your support and are happy for your fruitful cooperation.

We look forward to your kind and positive responses.

Best regards,
[BOSS]

dense sableBOT
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shauwig
Suggestion #309 Considered

Season Summon after Mayhem - Why do we have to be limited to newest skills and heroes, why not just let us choose whatever hero and skill we want to get the boost? (of those available ofc)

Reason from vikingrise

Thank you for your valuable suggestions and feedback. We have taken your input into consideration and will organize a team to explore its feasibility in depth. We hope you continue to enjoy the fun of the game and experience even more exciting content.

dense sableBOT
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dibakarbiswas
Suggestion #310

IGG should work on something new about Nif leaders

dense sableBOT
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.h.m.m.m
Suggestion #311 Approved

Make it possible to exchange items from one account to another or make it able for chests to be made transferrable from one character to another

Reason from vikingrise

Thank you for your suggestion. We have included it in our planning and will organize a team for in-depth analysis and discussions to realize it as soon as possible. Thank you for supporting Viking Rise!

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swager_0011
Suggestion #312

“Hi Developers. We are coming to migration/KvK2 and I believe we are at risk of having an overwhelmingly strict migration limit. Please don’t limit us too much for being successful. If we lose some of our players and can’t replace them, then it will kill our kingdom ,We already on average spend a lot of money and time to make our game great. Please don’t ruin it by imposing great restrictions on us then kingdoms that don’t contribute as much as we do (in money, time playing and in enjoyment).
“It doesn’t make sense to punish us for doing well by trying hard, supporting and being the biggest fans of the game. Please”

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rayyan_lesnar
Suggestion #313 Approved

pls delay kvk 7 upto 2 months it's not only early but make no sense bring a new season of kvk within just 20 days of time ,, we all were in kvk6 20 days back nd didn't get any time to farm/build back it's no fun but killing our game..

Reason from vikingrise

Thank you for your valuable suggestion! We have received your feedback and will carefully evaluate the opening hours in the future. Thank you for your continued support!

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matinjf1386
Suggestion #314 Approved

please add searching for Niflung leaders too so weak players or players with weak heros or abilities can find lower level ones to attack

Reason from vikingrise

Thank you for your suggestion! This feature optimization has been included in the subsequent update plan and will be arranged for release as soon as possible. Please stay tuned!

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roytowers
Suggestion #315

In events, kingdoms should be divided according to their monthly in-game spending. This way, they can compete with other kingdoms that spend the same amount, and kingdoms that spend less money on each server should be divided into groups to compete against each other. This way, there will be a better chance of winning for kingdoms with lower monthly spending and for casual players, who are the majority in this game.

dense sableBOT
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rooster5189
Suggestion #316 Considered

Hello, would there be any way to export tribe member information e.g might, kp’s etc to an excel file of some sort? This would help tribes and kingdoms keep track of members and sort and filter information for normal gameplay and, more importantly, leading up to kvk.

Reason from vikingrise

Thank you for your valuable suggestions and feedback. We have taken your input into consideration and will organize a team to explore its feasibility in depth. We hope you continue to enjoy the fun of the game and experience even more exciting content.

dense sableBOT
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hodgepodge6404
Suggestion #317 Approved

Possibly adding some reward or obtainable voucher for a passed "V" hero to ADD them to your possible summons in your Hall of Valor? This would help many who have a lot of half finished heroes. It isn't like opening older hero shards over the possibility of season 3 would be a great imbalance

Reason from vikingrise

Thank you for your valuable suggestion. We have included this suggestion in our research agenda and will organize a team for in-depth discussion and evaluation. Your feedback is important to us, and we look forward to providing you with an even better gaming experience in the future!

dense sableBOT
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thuslyjustifiedrage
Suggestion #318 Approved

the new condensed translation feature is nice and all, but auto translate still converts your chosen language to Chinese. Can you set auto translate to ignore the language players select as native for their game?

Reason from vikingrise

Thank you for your suggestion. We will expedite the optimization of this feature and launch it as soon as possible. Thank you for supporting Viking Rise.

dense sableBOT
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rayaaaaa
Suggestion #319

更改使用加速的順序排列,改回之前那樣(花費寶石和通用加速不要在最上面

dense sableBOT
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ranger2169
Suggestion #320

Hello everyone, i would like to suggest a change where the r4s are able to export the data of players from game to an excel file which includes the name, player id, kill points, might and activity point so us the r4s can have an idea about how the rest of the players are playing, are they active or not in kvk/peace time. Even for our naval dominion and battle of the ruins this would be a good addition. Thankyou

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.mira.cle.
Suggestion #321 Approved

English chat posts are now being translated to Chinese. I will suggest that you fix this error. Any posts being made in our defined, preferred language should stay in that language and not be turned into chinese.

Reason from vikingrise

Thank you for your suggestion. We will expedite the optimization of this feature and launch it as soon as possible. Thank you for supporting Viking Rise.

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mumseries
Suggestion #322 Approved

ADD: Skill presets
REASON: The outcome of a fight depends on what skill a hero has. Rally skills and pvp skills are different. I find it difficult to keep on switching skills manually. I would like to have something similar to the hero/troop favourite preset tabs but skill based. At the moment, my hero presets don't carry over skills.

Reason from vikingrise

Thank you for your feedback. We will comprehensively evaluate the system optimization plan and strive to provide players with a better gaming experience.

dense sableBOT
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liberlupus
Suggestion #323

Roll back the negative changes to the King Deportation Skill and restore it to its original configuration.

dense sableBOT
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nightmare.zero
Suggestion #324 Considered

when uploading custom avatars give us a preview of what the image will look like WITH the current avatar frame we are using. Or eliminate the 24 hour cooldown.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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megedagik_12
Suggestion #325

When I started I had no idea about the game , how's it is working , so I increased the personal level experience of such heroes which I currently don't use at this time ,but I want to reset it , but currently this feature not available in the game . So IGG should be given the option to reset it back there personal skill experience , So that we can use it in other heroes who needs it much more , This feature is very beneficial for both p2p and f2p players .

dense sableBOT
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harhamza
Suggestion #326

Add button to use the Rune Conbination from the Divination Shack building direactcly to others building when you want to train, heal, build, research and forget.

dense sableBOT
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uthredcl1
Suggestion #327

Allow anyone to join clans that have players who haven't connected for more than 14 days.

dense sableBOT
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gwar6356
Suggestion #328

Please add Ivar Ubbe and Hvitserk to the game

dense sableBOT
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thee.lumi
Suggestion #329 Approved

Make the number of applications you can submit to join a team unlimited in the pillage weston event.

Reason from vikingrise

Thank you for your valuable suggestion. We will adjust the application limit in due course and sincerely thank you for your understanding and support.

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shadystark27
Suggestion #330 Approved

Fix/Update the Pillage Weston match-making. how is it that 600million might team gets 1 billion+ team in their matchup. Can't compete with their Blessed Golden Gear and maxed mounts

Reason from vikingrise

We sincerely thank you for your valuable suggestions! We have carefully documented your feedback regarding the Pillage Weston matching mechanics. The development team will go all out with in-depth optimizations, striving to bring all players a more thrilling, fair, and smooth strategic battle experience in the near future!

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01miyamoto_musashi10
Suggestion #331

maybe work with round numbers when you reach max buildings and tech

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01miyamoto_musashi10
Suggestion #332

is it possible to add more skills please?like 100 more? this will allow us to customize our skills more to our liking

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01miyamoto_musashi10
Suggestion #333

allow us to import tribe memoes / calendar memoes to you phone calendar

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01miyamoto_musashi10
Suggestion #334

there is too much of a gap between purple and gold equipment, need pink equipment in between the 2

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01miyamoto_musashi10
Suggestion #335

why do i only see three marches when 5 are out? there is space show me all the marches please

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01miyamoto_musashi10
Suggestion #336

create R4 markers that can be placed on enemy marches, so its eaiser to comunicate what to hit

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01miyamoto_musashi10
Suggestion #337

give more keyboard shortcuts, and allow us to customize them

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01miyamoto_musashi10
Suggestion #338

give players more option in the settings like (remove shadows/ hero animations for better performances)

dense sableBOT
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01miyamoto_musashi10
Suggestion #339

can we get good packs for summoning stones please?

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01miyamoto_musashi10
Suggestion #340

blessed equipment of Leadership heroes?

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01miyamoto_musashi10
Suggestion #341

rise of kingdoms have a nice mechanic for hero skill trees, it would be cool if we can add this to the hero after he is awakened, this way heroes can be more versitle

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01miyamoto_musashi10
Suggestion #342

when you buff ,nerf or adjust something, please come up with a logo for that

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01miyamoto_musashi10
Suggestion #343

give the option to recyle basic equipment and turn it into blessing materials somehow

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01miyamoto_musashi10
Suggestion #344

on the Eternal wheel, give an option to remove the red dot please

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01miyamoto_musashi10
Suggestion #345

allow us to have custom setup of heroes/ skills in arena, since its a different game mode

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01miyamoto_musashi10
Suggestion #346

allow us to give the same grey title toup to 5 players

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01miyamoto_musashi10
Suggestion #347

when allocating ressources from tribe bank to players make sure the unit is in Millions, nobody will send less than 1 Million, this way it will avoid missclicks

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01miyamoto_musashi10
Suggestion #348

create an autoclear chat feature for general chats (only keeps the last 200 chats) toggleable button for performance issues

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01miyamoto_musashi10
Suggestion #349

make placeing decoration statues on the new dream island give the rewards, almost no space in my city left :/

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01miyamoto_musashi10
Suggestion #350

Sif's gitf is irrelevent for maxed players, give 2 buffs, if not maxed player, current buffs, if maxed, new buffs

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01miyamoto_musashi10
Suggestion #351

create a keyboard shortcut to switch city skin instantly

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01miyamoto_musashi10
Suggestion #352

when villages inside the city are all maxed out, create a building in the main city, and hide the nonsence around the main city, good for game performance

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01miyamoto_musashi10
Suggestion #353

create a king skill that removes whatever obstacle on the tribe territory, resource tile, niflung, niglung leader, marches of allies / enemies etc 24h cooldown

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01miyamoto_musashi10
Suggestion #354

no need to have the the tribe name next to our names(if we are within the tribe)

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01miyamoto_musashi10
Suggestion #355

when creating a new account allow the player to choose if its a fight account of a farm, in case its a farm, give it reduced war buffs and increased gathering buffs and make sure itss distinguishable between a war account and a farm account for migration purposes

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01miyamoto_musashi10
Suggestion #356

when creating new heroes, keep the skills single purpose, i have a feeling the more Sx hero we getting the more stuff their skills can do..whats up with the Lacerate effect? cant you give march speed buff? and can we get archers that are specialized in basic attack? same for pike?

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01miyamoto_musashi10
Suggestion #357 Approved

give the possibility to delete an account in a kingdom and not all the accounts linked to an email please

Reason from vikingrise

Thank you for your suggestion! We have submitted them to our development team for evaluation. Let us work together to create an even more exciting Viking world!

dense sableBOT
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patch0387
Suggestion #358

test carl bot

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patch0387
Suggestion #359

test carl bot

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patch0387
Suggestion #360

A way to find out whose rally blocklist you are on. This can affect events AND kvk objectives, so it would be good to see who has put you on a blocklist.

dense sableBOT
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armywelderwoman1
Suggestion #361

please bring back the Helgar and Yvette skins many of us had not received our monthly salary when the skins were available and we had spent all we had on pre kvk events

dense sableBOT
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classysassy0297
Suggestion #362 Considered

give the king the option to expel a player to zone 1 and out of the tribe
Or
create a banishment/prison for the king to use in the kingdom which denies the player any game play for a specific allotted time when they are acting foolish/harassing a targeted player/disobeying kingdom rules agreed upon by the kingdom.

A report problem feature to the king that the king and R4 can access and deal with.

Create a block feature for chats that people keep adding you to such as a specific annoying chat that someone keeps adding me to and I have to keep leaving.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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vicious0057
Suggestion #363

Would you consider implementing voice chat functionality in the game particularly for KvK events? This feature would allow for more efficient and dynamic communication among players, potentially enhancing teamwork and strategy.

dense sableBOT
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penyamunulung
Suggestion #364

jewel preset

dense sableBOT
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mumseries
Suggestion #365 Approved

OPTIMIZE: KvK team matching
REASON:
KvK4 just finished. Team matching not balanced. Why put two kingdoms with small tribes together?
Red 8.5b & 5.7b = 14.2B might
Green 7.6b & 5.3b = 12.9B might
Blue 7.3b & 5.8b = 13.1B might
Yellow 5.5b & 5.3b = 10.8B might

SUGGESTIONS:
Match kingdoms according to...

  1. Their KILL POINTS (we have whale farmers and strong members that never fight. Eg. 95M might with 3M kill points coz his farm tiles were attacked. 80M mights with 300k kill points); and maybe...

  2. Decrease the current "60 days active" rule to 1 month or less. We have some tribeless whales who don't play anymore but log on at least once a month to see what's happening. With the current rule then they will be included in matching. This is absolutely unfair.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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mumseries
Suggestion #366 Approved

ADD: Quick toggle on/off bookmarks
REASON: The bookmarks are often obstructive when fighting and when doing a quick scour of enemies. Perhaps a quick toggle off button is necessary. Or make it only toggle off for a certain time like 10-30 minutes. There should be a good solution for this.

Reason from vikingrise

Thank you for your valuable suggestion. We have included this suggestion in our research agenda and will organize a team for in-depth discussion and evaluation. Your feedback is important to us, and we look forward to providing you with an even better gaming experience in the future!

dense sableBOT
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merc2312
Suggestion #367

auto nif hunt like yall have on fate war

dense sableBOT
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nakuzos
Suggestion #368 Approved

Slow down with the new hero releases. In the 1 - 192 bracket, kingdoms on the upper end have not even received the new infantry heroes in VR / wheel, and you just announced yet another 2 heroes coming in less than a month.

Reason from vikingrise

Thank you for your suggestion. We have recorded them and submitted them to our development team for evaluation. Thank you for supporting Viking Rise.

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jishu.30
Suggestion #369

please add number of troops restriction like troops types in the rally😇

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blessfnz
Suggestion #370

More of a quality of life suggestion but add a button to the inventory like "Read all" and it will remove the notifications about new items

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jishu.30
Suggestion #371

please add number of troops restriction like troops types in the rally😇

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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #372 Considered

fix the custom avatar upload so that we can actually preview how it looks with our selected frame

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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mr_aj007_._
Suggestion #373 Considered

Provide a feature that allows the King of the Kingdom to determine the locations of all members, similar to how the locations of tribe members are identified. This will assist in sending gifts and in easily identifying players who are not adhering to game rules or Kingdom regulations, thereby facilitating the reduction of titles.

Reason from vikingrise

Thank you for your valuable suggestions and feedback. We have taken your input into consideration and will organize a team to explore its feasibility in depth. We hope you continue to enjoy the fun of the game and experience even more exciting content.

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chiefsuflee
Suggestion #374

T.B.O.N.D

dense sableBOT
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.lady88
Suggestion #375

Let the king go into dead tribes to be able to disband them to clean the kingdom up

dense sableBOT
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santy3773
Suggestion #377

/We need indian heroes like chota bheem, shaktiman, hero bhakti ki shakti, hatim in viking rise please igg do your work on this and introduce them as soon as possible #🎏suggestions

dense sableBOT
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asi_the_red
Suggestion #378

Do something to encourage diversity in Sacred Crucible. Every match is just a bunch of people playing counterattack pikemen. Maybe you'll see 1 or 2 infantry. Maybe 1 archer. You could give each team a Pike slot, a Infantry slot, and a Archer slot. Then either force each type of slot to be taken, or let people take a different kind of leader in that slot but give them an out of type penalty to their stats in the battle. Or, instead of penalizing people for all-pike teams, give their team a bonus for taking diverse leader types - either a raw stat up or a score multiplier.

dense sableBOT
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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #379

set the stay/return toggle for attacking to save preference per enemy type - eg i want to stay when attacking turtles and octopus, return when attacking smithy monsters, etc

dense sableBOT
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blessfnz
Suggestion #380

Add filtering option for the Smithy "Can Forge" that shows items you're able to forge right now instead of having to scroll through it all

dense sableBOT
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littlepea1
Suggestion #381 Considered

stop being greedy cunts. And stop weighting the game to the richest players. 0 new f2p/epic heros since season 0/1. $800-1200 to awaken one sx hero with two new ones every few months is rediculous.
Still no KVK rewards that are worth anything meaningful.
Chances of rewards in events is legitimately stupid. A large number of people in our tribe just spent all ~700 summons at end of kvk for next seasons skills and heros and got no skill or hero shards. What'a the point?

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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.mira.cle.
Suggestion #382 Considered

Healing potions - please change so it's not being the default option when we go to heal troops. We accidentally use them when we want to save them for kvk. Please change resource healing as default and potions as option.

Reason from vikingrise

Thank you for your valuable suggestions and feedback. We have taken your input into consideration and will organize a team to explore its feasibility in depth. We hope you continue to enjoy the fun of the game and experience even more exciting content.

dense sableBOT
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ladysensei
Suggestion #383

Can we utilise the space behind the main area in your base so we can display our decor there? It would be nice to have a clean area just for buildings and still be able to collect from the decor items.

dense sableBOT
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zegastrid
Suggestion #384

please add the option to delete unused characters

dense sableBOT
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.mira.cle.
Suggestion #385

The censoring in game has gone wild. It censors commor, daily words like "this is". Could you please lower the threshold a notch or two so it's possible to talk normally? Also something is up with the translations. Many posts aren't possible to have translated to English at all, nothing happens when we press the lines outside posts.

dense sableBOT
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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #386

disqualify building troops from being auto selected in select multiple, in the same way that gatherers are disqualified

dense sableBOT
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gem_93
Suggestion #387 Approved

for kingdoms 193+ we would LOVE to have an announcement on the kvk6 prep start date!
2 months on from kvk5 and no info at all… If you are expanding the bracket for us (which is greatly welcomed!) please allow a second migration for everyone together in line with the new bracket all together.

Reason from vikingrise

Thank you for your enthusiastic support! The KVK 6 version is ready and will soon be launched. Let us look forward together to this pinnacle battle of glory and passion!

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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #388

let us click on skill shards in the bag to see the skill description

dense sableBOT
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buster2336
Suggestion #389 Considered

Please remove "use gems" button from the top choice in the city infirmary and barracks when using speedups. It is a very expensive mistake

Reason from vikingrise

Thank you for your feedback. There are indeed areas for improvement in the design related to the use of Gems. We have included this optimization in the October version update plan to bring you a smoother experience. Thank you for supporting Viking Rise!

dense sableBOT
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natsuki_insg
Suggestion #390 Considered

The latest feedback from the devs states quote: "Yes, inactive players in the top 100 Chiefs still count towards the kingdom's might calculation. The Kingdom's might is based on the sum of the might of the top 100 Chiefs over the last 60 days, regardless of their activity status" end quote. The suggestion is this: Please do not disappear bases off kingdom map after 15-days. If a kingdom's power is based on players who no longer play the game yet are in the top 100, it means that there is very little chance that a kingdom can lower kingdom power. If those bases remain on kingdom map, we would be able to zero them at the very least - so again - please do not disappear bases from kingdom map after any set period of time. Doing so, gives active players little control over adjusting kingdom power.

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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shauwig
Suggestion #391 Considered

Lower cost of Migration Token in Tribe shop after fx 450 days of development (half at least, preferably lower cost of everything in the shop). At this point in development, top-tribes are often maxed out on research, territory is fully built out and only the Tribe Mine is getting built. It is next to impossible to earn Tribe Credits, when the only thing is the 10k daily limit for assists.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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matheusp6378
Suggestion #392

Could you add a button to collect all rewards from the tribe rewards tabs to the PC version? This only exists on the mobile version. Thanks.

dense sableBOT
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gubbjavla
Suggestion #393 Considered

Don't display the red page about title/role revocation, when it's self-revoked. We self-initiate that revocation specifically for it to be revoked, for others waiting in the queue to get the title/role next. The "unforturnate" message seems woefully out of place, then.

Reason from vikingrise

Thank you for your feedback! Your suggestion has been recorded and we will optimize the visual presentation when actively revoking Titles in the future. We hope this will provide you with a smoother visual experience.

dense sableBOT
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ladysensei
Suggestion #394

Can we have a recycle option for when you have duplicate Emotes? Perhaps having the ability to exchange them for Aesthetic coupons?

dense sableBOT
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bosstweed__
Suggestion #395

allow R5 of a tribe to block tribe rewards of any tribe member. At the moment you can eject from tribe and in the extreme, burn them, but let us assume someone consistently doesn’t contribute to tribe bank, R5 should be able to switch off their ability to get weekly chests, and rewards from tribe purchases of other players etc.

It would be another tool to manage the tribe without defaulting to nuclear option

dense sableBOT
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bosstweed__
Suggestion #396 Considered

allow selection of all skills in skill wheel. Any player who currently worked on one hero pair, may now not be able to go back and obtain skill for different hero type. They are effectively disincentivised to start a new pair. Could even consider adding select function in skill summons - something like X amount of crystals increases % of obtaining a chosen skill ( even if only first 100 shards )

Reason from vikingrise

Thank you for your valuable suggestions and feedback. We have taken your input into consideration and will organize a team to explore its feasibility in depth. We hope you continue to enjoy the fun of the game and experience even more exciting content.

dense sableBOT
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zakochana_w_kotach
Suggestion #397 Implemented

turn off showing "Sif's Gift" for purchase. In older kingdoms where everyone already has buildings and technologies completed, this is an unnecessary, worthless package.

Reason from vikingrise

Thank you for your feedback. After the September version update, the display logic for the Sif's Gift icon on the main interface will be optimized: the icon will be automatically hidden when the server has been open for 30 days. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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afro01020
Suggestion #398 Considered

add the possiblity to buy energy for gems in the clan store.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better combat experience. Thank you for supporting Viking Rise!

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afro01020
Suggestion #399 Considered

add the possibility to auto rally to choose a level in the trial off courage like with the niflungleaders.

Reason from vikingrise

Thank you for your valuable suggestion. We have included this suggestion in our research agenda and will organize a team for in-depth discussion and evaluation. Your feedback is important to us, and we look forward to providing you with an even better gaming experience in the future!

dense sableBOT
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servant2777
Suggestion #400 Considered

Add a page in the mall where you can go and buy any number of speed ups and resources without having to buy the other stuff you don’t need at the moment.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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drumtom
Suggestion #401

Uncensor the word "freedom" so I can use my ign again

dense sableBOT
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01miyamoto_musashi10
Suggestion #402

for performance sake, please add a collect all button for all tribe gifts and remove the single button from every single log

dense sableBOT
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breakfastclubqt
Suggestion #403

For future food banquet events. Allow branches to be used to increase the odds of either the purple OR gold recipes. I’m willing to drop money on events, but if I can’t organically get any of these purples, then that forces me to only use books, and there’s not enough books for all the purples. I’ve spent $125 on this event so far, but since I only have 14 days to chance into purples, I doubt I’ll be spending anymore.

dense sableBOT
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lordsun1778
Suggestion #404

Kindly increase the probability of pulling a 4 ⭐️ or higher (5-6 ⭐️) mount skill for both mount skill slots 1 and 2. Appreciate it very much. Thanks

dense sableBOT
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bosi.com
Suggestion #405 Considered

Make the Valhalla Hero's (Leif Eriksson,Rollo,Freydis Eriksdotter,Harald Sigurdsson) to upgrade with normal shards.

Reason from vikingrise

Thank you for your valuable suggestions and feedback. We have taken your input into consideration and will organize a team to explore its feasibility in depth. We hope you continue to enjoy the fun of the game and experience even more exciting content.

dense sableBOT
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iam_inn0cent
Suggestion #406 Considered

While upgrading a hero, if someone's S1 hero is not maxed, then he wants to max it by placing S1, S2, S3 shards and he does not have sufficient shards and he does not want to spend SX shards. At that time he gets stuck there and is unable to upgrade the hero. Please bring back the earlier system of spending shards for hero upgrade, we can easily spend S1, S2, S3, SX shards as per our requirement

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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iam_inn0cent
Suggestion #407 Considered

Please give the king of the kingdom the option to remove the dead tribe from kingdom.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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01miyamoto_musashi10
Suggestion #408 Considered

when creating a tribe vote, give the R4 the ability to create a group chat with all the players that voted for an option, without having them as friends please, or have a way to easily send targeted mails to this group in a saved mail box list or something similar , thank you

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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matinjf1386
Suggestion #409

host a competition for the most hated suggestions so far and in the period of event and give in game prize for the first 10 hated ones.

dense sableBOT
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01miyamoto_musashi10
Suggestion #410

if a skill does rage or increase a buff by x% it would be cool to calculate the value generated from that skill, please?

dense sableBOT
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01miyamoto_musashi10
Suggestion #411 Considered

just like we have daily pack to buy old heroes shard give us the same thing for skills please?

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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the.wired.central.navi
Suggestion #412

make a suggestion channel like this one available on your website if its not the case, and if it exists, highlight it better please

dense sableBOT
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thuslyjustifiedrage
Suggestion #413 Considered

remove the censorship from words like string... and word sequences like "this is"... also "- 36m".... like why are these even blocked

Reason from vikingrise

Thank you for your suggestion. We will expedite the optimization of this feature and launch it as soon as possible. Thank you for supporting Viking Rise.

dense sableBOT
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karin0968
Suggestion #414 Implemented

when releasing new hero, skills, or equipments, will it happen in the same KVK range so that all kingdoms can get them at a same time? Newer kingdoms always have disadvantages of them.

Reason from vikingrise

Thank you for your feedback. We have optimized the situation and will prevent the recurrence of similar incidents in the future.

dense sableBOT
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whitewolf984
Suggestion #415 Considered

Please make Arena update!
Giving options to play 1 VS 1 players or more, tournaments and some daily challenges will extremely boost people to have some fun

Reason from vikingrise

We sincerely appreciate your suggestions! The development team will carefully evaluate their feasibility and continue to optimize and enrich the Arena gameplay in the future. Thank you for your feedback and support.

dense sableBOT
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himanshu167
Suggestion #416

In battle hall, add option to specify troop type for each formation(hero pair) in rally formations

dense sableBOT
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shauwig
Suggestion #417

Hero Recycling, Final edition: Now that we can recycle for XP, how about the same for used shards? I understand shards are more valuable, so perhaps star 1-3 would yield back 75% and star 4-6 50%. By that math, an awakened hero would return you 680 generic shards. Would also do wonders for all of us who have worthless Valhalla heroes at 2-3-4 stars .. Being able to recycle them for shards to use on others would be fantastic

dense sableBOT
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pmq6
Suggestion #418

this is how you do it

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pmq6
Suggestion #419

r

dense sableBOT
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strawhat_1
Suggestion #420

Please make the chat section more interesting. The format of chat, the design, the limitations on emojis. Really disappointed

dense sableBOT
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dragisha_10
Suggestion #421

it would be good to have an auto-translation option to your preferred language

dense sableBOT
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sunshine7048
Suggestion #422 Considered

please allow a selection of how many recovery potions we would like to use. having to click 100 times on the USE button for the 50 energy takes forever

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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dragisha_10
Suggestion #423

it would be good to have an auto-translation option to your preferred language

dense sableBOT
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raven080807
Suggestion #424 Considered

Base kvk matching on kp too, not just might
In every kingdom there are players with high might and low kp
Kvk is all about kp, so matching kingdoms should reflect that

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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raven080807
Suggestion #425

Add auto rally in Weston
When the team is in different time zones, it's difficult to be online at the same time, making rallying buildings difficult

dense sableBOT
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classysassy0297
Suggestion #426

Please make the notice board in the village a place where the R5/R4 can post tribe/kingdom rules. That way it is easily accessible for tribe members.
It should be automatically displayed when joining the tribe.
Then players have no question of the expectations to be in the tribe.

dense sableBOT
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dibakarbiswas
Suggestion #427

We are wasting so much time only to find Level-16 Nifs leaders for rally. It would be nice if we could have a search option.

dense sableBOT
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sirhorac
Suggestion #428

Make research faster a little bit, higher upgrades take more time that make sence but 120-180irl days? without speedups what you can get only in good place in event? Almost impossible. So please make research max to 100-110 days.

dense sableBOT
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.mira.cle.
Suggestion #429 Considered

Half way into kvk1 I realize that the times are definitely not Europe friendly. Having piers opening at Sunday reset UTC , which is in the middle of the night between Sunday and Monday for Europe, is not good for working people. I haven't been able to join in a single fight and I feel all the money I invested to become strong for kvk were a waste. If you insist on opening piers at such a horrible time, could you at least do it the night between Friday and Saturday, or between Saturday and Sunday? I for one am really close to stop playing because the purpose of the game - kvk - is nothing but farming and hitting niflungs. Who cares about hitting niflungs around the clock? I hope you will be able to have a look at how the times affect European players and make some adjustments so we have the chance to participate.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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monkydluff
Suggestion #430

new titles:
Shield maiden: +5% defense
Prince: +5% counterattack
Blood eagle: +5% to bleed
Corrosion: +5% to poison
Arson: +5% to burn

dense sableBOT
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sikassikasi
Suggestion #431 Considered

Can you guys remove the chat block when typing "this is"? Please and thank you.

Reason from vikingrise

Thank you for your suggestion. We will expedite the optimization of this feature. Thank you for supporting Viking Rise.

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0plmnbvcxz1
Suggestion #432 Considered

Hello, how are you all? I would like to say that there are accounts that leave the game and their power is still apparent in the Kingdom’s Power. Please remove the accounts that have not been connected for a certain period of time and remove them from the Kingdom’s Power. Thank you.

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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sirhorac
Suggestion #433

Make hospitals upgrades chieper its so paintfull to farm 400m recources each to just make all lvl 25 and that I dont count previous lvls please.

dense sableBOT
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just_riolax
Suggestion #434 Implemented

in the tribe gift section where we collect from 'common', 'uncommon' & 'materials of war' - please make it so that when we select 'collect all' that it combines and collects all of the above category gifts. It's tedious to click separately on the rest if the amount of gifts haven't reached a certain count.

Reason from vikingrise

We have already added a Claim All feature for Tribe Gifts in the current version. When the total number of [Uncommon] and [Materials for War] Tribe Gifts reaches 30, a Claim All button will appear. We hope this feature will enhance the gaming experience for our players. If you have any other suggestions or feedback, please feel free to let us know.

dense sableBOT
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nemanja3624
Suggestion #435
  1. Can Gear from Sacred Crucible be available to craft outside of event, it is so good gear and we need it.
  2. Can extra stuff be converted for tribe coins, in this way will be easier to get passports for f2p players.
  3. Bring new collaboration event with vikings or vikings valhala for new skins.
dense sableBOT
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ishawns
Suggestion #436 Considered

The chat filter is blocking too many simple and harmless words, making communication difficult and confusing. Please review the word filter so only offensive language is restricted. Allow normal everyday words so players can chat smoothly, and consider giving tribes the option to manage their own custom filters.
Currently simple words like “SIMPLE” is censor in game

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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hawick1514
Suggestion #437 Considered

Can IGG please look closely at the KvK matching, the overall might of a kingdom does not reflect the strength of the players, and weaker kingdoms are regularly being paired against much stronger opponents with little to no hope of making it out of their Z1 territory. Surely, player might needs to be taken into consideration. Yes we are in a war game, however Samson and Goliath springs to mind.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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bumsludeburt7333
Suggestion #438

in the tribe members page, please add the option to sort by member name in alphabetical order.

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bumsludeburt7333
Suggestion #439 Considered

I would like to see more information on the battle mechanics and how buffs are applied to the battle to affect the results as currently this is unclear. Testing of various configurations often does not produce the expected changes in the battle results. It would be good to have some information on how the maths is applied, or perhaps a battle calculator function for testing different combinations which shows the calculation breakdown.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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bumsludeburt7333
Suggestion #440

As a tribe R4, I keep a track of member contributions (tribe tech and bank) and participation in events (such as battle of the Ruins). It takes a lot of time to manually copy this out each week. It would be helpful if there was some way to extract the data from the game in a way that it could be put into a spreadsheet

dense sableBOT
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gubbjavla
Suggestion #441 Considered

Allow the selection/deselection of shards levels during shard exchange, so that we can choose to use or save shards of differing levels. For example, in a shard exchange for a S2 hero, one might not want to use S3 shards.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and we will optimize the way Hero Shards are used in future updates to provide you with a better gaming experience.

dense sableBOT
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matigr
Suggestion #442 Considered

When changing your profile picture, there should be a preview with the frame you currently have equipped. This way you can center the image correctly. Otherwise, it's complicated, especially considering the daily limit

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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shauwig
Suggestion #443 Considered

Make Tribe Vote anonymous - no need to enable bully leaderships. A vote "Do you agree the strongest should take top10 in Viking Reign" - we vote, those voting no gets kicked out of tribe or burned. Then we vote again, and now leadership can show that the majority agrees with their line 🤢

Reason from vikingrise

Thank you for your optimization suggestions regarding the Tribe voting feature. We have noted your suggestion and have included it in our key optimization plan to provide players with a better gaming and social experience.

dense sableBOT
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ladysensei
Suggestion #444

Can we get some more goodies after level 10 in the materials of war please?

dense sableBOT
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just_riolax
Suggestion #445

hire new devs who knows what words are vulgar/cusswords.
Censoring basic words or terms are really annoying and cause unnecessary arguments. For instance: 'simple', 'this is', 'swearword'. There are others as well, but you get the point.

dense sableBOT
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peakwastaken
Suggestion #446

Can it be made possible to view other statistics in the battle report besides (damage) (healing) and (triggers)? Like the rage generated, or total damage reduced, or the amount of times certain conditions were fulfilled, like Fiery Detonation activating with burn, or This Too Shall Pass activating with poison but not burn etc, or the damage made by % increases, like basic attack damage increasing by 50%? Could help a lot when trying to test different setups and comparing

dense sableBOT
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molto_
Suggestion #447

Suggestion for Improving the Cooking Event: Instead of only giving us random items in return for the dishes in the waiting list, it would have been better if the dishes were counted and rewarded with event currency directly. This would make the experience fairer and encourage more players to participate. Many players do not read the rules carefully — and you are aware of this — which often leads to regret after investing in the game. We do not blame you, but it would be better to view things more from the players’ perspective, not only from the developers’ perspective of maximizing revenue from events. This is a suggestion for improving the Cooking Event in the future — either by allowing dishes to be converted into event currency, or at least by giving players extra time to collect and use their dishes before the event ends. By doing so, you can maintain player satisfaction, encourage long-term engagement, and reduce frustration caused by unintended mistakes.

dense sableBOT
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kingswood38
Suggestion #448

please simplify the way we can add energy. Having to scroll through the item bag to find it is tedious. We should be able to select the amount we want to add from the profile screen.

dense sableBOT
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just_riolax
Suggestion #449 Considered

why? WHY??? The cooking event's ingredients are automatically converted after it concludes, yet it's a reoccurring event! I suggest IGG be less greedy, y'all already a multi-million company! Let us keep the excess ingredients for the next cooking event!

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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goodlike
Suggestion #450

Please make all stashed items in inventory show bellow them total value of it,perhaps if we have 50x 100 diamonds it would show 5000 total implemented somewhere under that item,same goes for wood,food etc. I know that we have statistic which shows the total of everything,but im asking for every item individually.

dense sableBOT
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just_riolax
Suggestion #451

What is going on with the in-game translator? Please fix it. I don't want to refresh every conversation to make sure it's the correct translation. Sometimes it gives you Chinese characters as well. The translation from Russian to English was always horrible, but now it seems it's playing the lottery with the words.

dense sableBOT
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kingswood38
Suggestion #452 Considered

allow green & purple relocators to be converted to blue, or reused in some way, as they are basically useless. We get these as rewards, but rarely receive blue relocators which are the only ones that work on the KVK map.

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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shauwig
Suggestion #453

Blessed Land buff - How about making it like the option you get in kvk4 and beyond (season select between chronicles or what it was called)? Nothing like being able to personalize things in a game. Besides Trap Point recovery, could be a buff on Gathering +x% or Energy Recovery. Could always have a default from start and then you could change 1 time during the period

dense sableBOT
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dogking_0305
Suggestion #454

Create a gamble to guess the KVK winning kingdom. Bet on red gems and receive rewards! Just like in The Battle of Ruins.

dense sableBOT
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killerbot987
Suggestion #455

A suggestion for the IGG developers, there is a serious problem in the strong kingdoms, many bot accounts Farm tribe damaging the gameplay of the KVK, why not modify some punishment methods for the kings of those kingdoms? Or place more severe restrictions on new accounts in those kingdoms? It would be very useful for players who want a fair game.

dense sableBOT
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0plmnbvcxz1
Suggestion #456

How are you all? Given the updates that heroes bring, why should the hero be added to the age of the kingdom and not to the season in which they participate? For example, the age of the kingdom must be 740 days to obtain it, and kingdoms that are less than that will not obtain it for a period, and this will affect KVK and confrontation on the battlefield. Please reconsider that.

dense sableBOT
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d0r0thea
Suggestion #457

Igg should remove the dead might from players or alow the kingdom see the person that is not playing anymore and have the chance to burn them (now the houses dessapier before 14+ days)

dense sableBOT
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thessianblue
Suggestion #458 Considered

Being able to reset a hero's level was an incredible quality of life change. I would love to see an option to reset base hero skills, as well. Like with level resets, allow a percentage of spent skill experience to be returned upon reset.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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its_me_ragnar
Suggestion #459

decrease the ammount for hero to awaken , they took all my life to awaken

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its_me_ragnar
Suggestion #460

you should do the cooking events ,often of an f2p players also can awaken thier heros, and think about f2p as well

dense sableBOT
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raven080807
Suggestion #461 Considered

Add that also R4 can demolish buildings. This would make building and altering territory more effective
Or add a titel for R4 that has to do with building and territory and that R4 can demolish buildings

Reason from vikingrise

Thank you for your feedback on the Tribe feature. Your suggestion has been recorded and we will optimize the Tribe permission settings in future updates to provide you with a better gaming experience.

dense sableBOT
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the.wired.central.navi
Suggestion #462

can u make the 5K point purchase 10K gems thingy in Mobilization always available? its a pain to wait for it for 2 hours at times, or make the 4k one always displayed? i dont know? please

dense sableBOT
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killerbot987
Suggestion #463

A cordial greeting from me to the IGG developers, I wanted to make an announcement, perhaps you can review kingdom 200, bots have been detected farming accounts, more specifically in zone 2, please listen to take strong actions against those players who damage the gameplay and the policies and rules of the game. I suggest a major cleanup be done on all servers. They should make some severe modifications to make it difficult to create accounts on strong servers and at the same time severely punish the Kings of those kingdoms, such as a possible penalty of account suspension for a while for allowing this.

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killerbot987
Suggestion #464

Also, a specific channel could be added to the Vikings Rise Discord channel where we can share material and expose those players who are part of this huge problem that is affecting the game and be exposed without receiving punishment for accusing them.

dense sableBOT
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mumseries
Suggestion #465

ADD: Friendlist Search function

  1. A Search option will be a great addition in the Friend list.
  2. When updating/deleting a friend, it defaults back to the top of the list. It is much better if it doesn't do that and just stays on the name spot where you last updated/deleted a friend.
  3. Or a Friend Sort option. Sort by Name, Kingdom, or Date Added.
  4. An option to put a special mark on Friend Favourites and automatically puts them in another folder named, Favourites.
dense sableBOT
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patch0387
Suggestion #466

Please add a HTTP JSON REST API (oAuth). The game interface is VERY restrictive and slow when it comes to accessing data and as an R4 I would at least like to be able to get the following data: 1. Kingdom data: current kingdom data, including overall might, number of Kingdom Mayhem Stars, list of tribes [Tribe Data Resource] in the kingdom 2. Tribe data: tribe name, number of members, list of member characters [Character Data Resource], tribe member character [Character Data Resource] IDs, tribe member character rank in tribe 3. Character data: current player character name, player character ID, (optional: character avatar url), player character might Rules: 1. restrict data access to current player character kingdom (i.e. can only access data of current kingdom). 2. 2FA oAuth grant is sent by mail to Kings account mail in kingdom (like the "log in via IGG ID" option on your website) to avoid abuse. If those can be arranged as a start, we have the basis for growing something bigger.

dense sableBOT
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chaibella
Suggestion #467

Under "Warning reminder settings" where we can turn off the reminder for rally and reinforcements. Add the option to turn it off for receiving resources

dense sableBOT
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the.wired.central.navi
Suggestion #468

provide us with a special interphase to build territory where we have access to the entire kingdom map size, size of flags in a unit pixel if u want or custom , and resource nods coordinates and builds too, this will help optimize resource production hence could be an advantage in kvk

dense sableBOT
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lilibet5764
Suggestion #469

Please make kings mute button for Doro in Mayhem chat. Thank you

dense sableBOT
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bedobodo
Suggestion #470

give Hobert more buffs make him alittle stronger

dense sableBOT
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nomerci
Suggestion #471

On the "KvK Killing Fields" its always annoying if only 1 squad of an opponent team runs arround or hides can denny the whole points gathering, make it that the majority aka maybe 80-95% of troops in the field counted gives the leading teams their personal points. Like this teams are forced to fight with multiple players to deny the personal points to the other team

dense sableBOT
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sailor_cyber
Suggestion #472 Implemented

Please remove inactive players from our leaderboards! We are getting screwed every matchup because half of the top 100 might are inactive for over 2 KvKs! PLEASE fix this!

Reason from vikingrise

Thank you very much for your feedback regarding the Kingdom Might calculation method! Currently, the Kingdom Might is calculated as the average Might of the top 100 players who have logged in within the last 60 days in the Kingdom. If a player has not logged in for 2 KVKs, they will not be included in the Might calculation. In the future, we will continue to optimize the Kingdom Might calculation based on the opinions of the Chiefs, to provide the Chiefs with more reasonable battle matching, ensuring that the Chiefs have a better gaming experience! Thank you for supporting VR, and we wish you a pleasant gaming experience!

dense sableBOT
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hustle250223
Suggestion #473
  1. rollback to the previous update which selects the highest tier troops when gathering. now it goes back and set the default to T1 troops. 2. Battle of the Ruins - no need for troops to go home when joining BOTR, specially during VR events (gathering event) 3. Add more source of Recovery potions thru quest/events/stores/merchants
dense sableBOT
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kingswood38
Suggestion #474 Approved

add a “recall all” feature to flags & forts so that r4 does not have to individually send every player out once building is complete.

Reason from vikingrise

Thank you for your suggestions regarding the Tribe building. We have included this optimized Loadout in our development plan and will improve the "Recall" mechanism in future updates to make it more convenient for Tribe Members to operate, creating a smoother gaming experience for you. We wish you a pleasant gaming experience!

dense sableBOT
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buchust
Suggestion #475

I was suggesting to add the resources supply of speedup and gems to help city supply.

dense sableBOT
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kingswood38
Suggestion #476

provide air docks (or allow tribes to build them) or similar on the kingdom maps, to allow for faster travel between zones.

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kingswood38
Suggestion #477 Considered

expand the kingdom maps to provide something for tribes to work on outside of KVK

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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just_riolax
Suggestion #478

IGG should set up unanimous voting system when R4/5 wants to withdraw crystals from the tribe vault. There are too many greedy players who'd take it for themselves or distribute it between friends (nepotism). Another word that'll probably be censored.

dense sableBOT
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hustle250223
Suggestion #479
  1. reduce consumption on doing rallies, specially on Trial of Courage event. 2. Increase energy limit or energy regeneration. 3. make Energy Recovery potion affordable on Shops
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alexjones789
Suggestion #480 Approved

nobody wants these pitiful yellow rune drop rates at the sanctum. The rune eagle & new runes are not worth the trade off. Set sanctum to only drop yellow runes or get rid of this new crap that isn't worth it

Reason from vikingrise

Thank you for your feedback. We will optimize the Rune drop rate settings in subsequent updates, and hope to provide you with a more perfect experience. Thank you for supporting Viking Rise!

dense sableBOT
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nomerci
Suggestion #481

balance out the other unused mounts like commando dmg up or reflect dmg reduction to gain more counter options on the field /rallys those mounts are useless atm and could give more stategic options for later kvks

dense sableBOT
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.just_jackie.
Suggestion #482

allow r4 to change the name on construction bookmarks without making it a command bookmark.

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.just_jackie.
Suggestion #483

fix the rune spawn rates. Since the update / introduction of eagle rune gather & new runes, runes have been much worse than normal with sanctum barely providing gold runes, and zone 2 providing mostly blue instead of purple.

dense sableBOT
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rae.7891
Suggestion #484

"Greetings,

We are writing in response to your recent concern, We are more than happy to assist you. We would like to inform you that we have already finished checking the concern that you have submitted to us and we do appreciate your patience while waiting for the result with regard to your concern. Please be informed that this is a normal game setting. We recommend that you refer to the actual activities within the game. Additionally, you can engage more in gameplay to increase the chances of triggering events.

Thank you for your continued support, and we hope you continue to enjoy playing Deck Heroes! Take care and stay safe!

If you have any further questions, please do not hesitate to contact us through our Service Center or via email.

Best regards, Adriel B (Rep ID: 9059) Viking Rise Team"

To give you some kind of context, I submitted a ticket for a malfunction that I noticed on the game recently.

I have never played deck heros in my entire life. I searched it up, found out it was one of IGGs games.

My suggestion: Fix the problems with the customer support team!!! If they cant even get the game right, how are they supposed to address game problems?

dense sableBOT
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.h.m.m.m
Suggestion #485

since new runes were added that means our chances of getting the runes we want have decreased so can more turtles be added

dense sableBOT
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buchust
Suggestion #486

please developers can u add resources supply on
i.gems
Ii.speedups
Or if possible on speedup u should allow conversations of speedup eg healing to general ,forge speedup to training speedup

dense sableBOT
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zaff1563
Suggestion #487 Considered

Tribe Voting email option where tribe members can answer with their own 1-3 favorite options; free text for members/voters.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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thee.lumi
Suggestion #488 Considered

provide us with a rally retargetting tool. This way a rally can go from hitting a building to hitting another rally or vise-versa

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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just_riolax
Suggestion #489

It would be a great feature if you can put a lock on items in the bag (inventory) so that you don't accidentally collect or use certain items or resources. (Example: locking skills, but for items in the bag).

dense sableBOT
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roytowers
Suggestion #490 Approved

After the update, I didn't see any yellow runes for two days. Now the Sactum only generates purple runes, and Zone 2 only generates blue runes, which are completely useless. What's this?

Reason from vikingrise

Thank you for your feedback. We will optimize the Rune drop rate settings in subsequent updates, and hope to provide you with a more perfect experience. Thank you for supporting Viking Rise!

dense sableBOT
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saltychromosome
Suggestion #491

ability to select target levels for ToC autorally, similar to normal rallies

dense sableBOT
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newcleus
Suggestion #492 Approved

.suggest

In the fuse/dismantle materials section. Add a Max fuse function so instead of having to individually select each material and then upgrade it from grey to green to blue and so on, you can hit the max fuse button and automatically upgrade every material to its highest available level at one time.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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lordsades_15775
Suggestion #493 Considered

Please add the ability to share energy among players or better still more ways to energy without having to spend always

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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01010000_01101111_01001000
Suggestion #494 Considered

Having Recovery Potions Converted into a higher quality Recovery potion, Example: If you have 20 50 recovery potions you can convert them to a single 1000 recovery potion, And it would be the same for 10 100 recovery potions etc. It would be easier for rallies and events that involve niflungs and rallies without having to constantly spam low level recovery potions.

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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steelmaverick
Suggestion #495 Considered

Revamp archers and command skills. The increase in purify effects across the board, especially on pikes means that archers no longer counter pikes as intended. Archers cannot reliably sustain burn and poison on enemy marches like they used to and therefore lose a large amount of their damage and additional effects. Archers borrow the least amount of features from other troop types as pikes have acquired both increased rage gain and continuous damage effects (Lacerate) in recent seasons and infantry have also acquired shielding and Retribution as a form of counterattack. Give archers something different or they will not survive as a viable troop type at all.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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the.wired.central.navi
Suggestion #496

fix hero release chronology, first release pike then archers to counter it then infantry to counter the archer, currently its pike then infantry that counters the pike and finally archers that counter both, this makes no sense, we need coherence in the graph pike>infantry>archer>pike

dense sableBOT
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mumseries
Suggestion #497

ADD: Option to block a group from Re-adding you

REASON: There are some private groups that have bugs like the Filippino cocktail group. It keeps adding people from your friendlist... especially the people you most recently talked to. I have sent tickets about this error and all you guys say is that a friend adds me in the group. Of course it is a friend! But that friend didn't add me out of their own volition. I don't know what you call it... maybe a bug or virus but you don't believe sigh.

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chaibella
Suggestion #498 Approved

For sanctum level turtles only spawn gold runes in not purple. With the addition of new buff types it's getting harder to get a gold rune of the buff type you want

Reason from vikingrise

Thank you for your feedback. We will optimize the Rune drop rate settings in subsequent updates, and hope to provide you with a more perfect experience. Thank you for supporting Viking Rise!

dense sableBOT
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zakochana_w_kotach
Suggestion #499

Change the default setting for healing soldiers to KVK. Don't set potions as the primary first method of healing the army once the potions are collected at 100%. always let the setting be for treatment using resources, since potions are a bonus on kvk anyway, not a standard option.

dense sableBOT
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hustle250223
Suggestion #500

Outdoor Meet Gather - Gather only fresh tiles and exclude unfinished tiles from Auto Gathering. Also, add a label or description which resource type was selected (for those who are not using it right away and forgot what they chosen)

dense sableBOT
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shauwig
Suggestion #501

When activating Auto-Rally, "lock" 1 march in the city to participate as long as autorally is active (lock as in, 1 march wont autogather). You can always manually send the march out as you do now. This way, you can have your auto-gather activated but also have 1 march free to participate in rallies for as long as you have energy/#'s left. Once you run out of energy or have spent all the autorally attempts, your march will be unlocked and could go auto-gather.

dense sableBOT
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thedeath81
Suggestion #502 Considered

Suggestion: Sworn Vengeance Event – Kingdom Size Tiers Problem We would like to advance a suggestion hoping that the Sworn Vengeance will become more competitive and interesting for all the kingdoms based on their size The event currently patched together all the kingdoms regardless their might and size This means small and mid-sized kingdoms have virtually no chance to place well, which lowers their motivation to participate. It also reduces the incentive to spend on energy or stamina during the event. Proposed Solution • Divide kingdoms into three tiers by total VP • Recommended Kingdoms • Common Kingdoms • String Kingdoms • Create separate leaderboards and rewards • Dynamically adjust tier thresholds based on active kingdom counts Benefits • Fairer competition across all kingdom sizes • Increased participation and engagement • Higher likelihood of energy or stamina purchases • Stronger player retention and a more positive community atmosphere Thank you for considering this idea! I look forward to feedback

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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roybert_ttv
Suggestion #503 Approved

Hello please change or do somthing with the Sanctum Turtle Monster rune drops , after the update that the new runes were inplimented , we see to many of purple runes we cant get a golden one . . . its been days My sugestion is to drop only orange ( legendary ) runes on the middle "Sanctum" and only 1x / rune type so i t is not useless rune all over the place.

Reason from vikingrise

Thank you for your feedback. We will optimize the Rune drop rate settings in subsequent updates, and hope to provide you with a more perfect experience. Thank you for supporting Viking Rise!

dense sableBOT
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buchust
Suggestion #504

make tribe limit within kingdom. Eg 20 to prevent fall of kingdom due to loss of unity

dense sableBOT
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darkmayhem0342
Suggestion #505

when hiring mercenaries can we have an option to select the tier of troops we're hiring?

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darkmayhem0342
Suggestion #506 Considered

when promoting troops, can we be allowed to choose the tier that we want to promote the troops to?

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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saichowta
Suggestion #507 Considered

please add an option to kick out tribe members in kvk map , there has been an increase instances of buying out enemy tribe accounts and disrupting the enemy tribe with those bought out accounts.

Reason from vikingrise

Thank you for your feedback. Your suggestion for the Tribe feature has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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mr_aj007_._
Suggestion #508

R4 and R5 require a feature to pin messages in tribe chat, while King needs a similar option for pinning messages in Kingdom chat. This greatly aids in facilitating quick communication.

dense sableBOT
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mumseries
Suggestion #509

ADD: Pillage team chat earlier

REASON: Activating the Pillage Team chat the same time as pillage group matching created will help the team do some planning ahead of time. There are times that new team members are unfamiliar with the event and need some orientation. This will give enough time for the team to explain the event mechanics and plan.

dense sableBOT
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darkmayhem0342
Suggestion #510

When launching a rally, Can we have the ability to set a specific time for a Rally to launch at?

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minotaur1424
Suggestion #511 Considered

king gift rewards switched.. no need for advance teleportion anymore. I have countless of these but I need alliance teleporters for kvk. Can we switch advance teleporter for tribe teleporters

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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charismatic_creature
Suggestion #512 Considered

The "no one has spoken in this chat" warning is too short. some chats wont be used every day. It should be at least 3 days before the warning

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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mcnallyson_06673
Suggestion #513 Considered

when upgrading buildings could it show how many of each material is needed for each level and if other buildings need to be at a certain level before you can upgrade target building. Eg chief hall upgrade to level 22, isn’t possible until walls, infirmary and pike barracks are upgraded to a certain level. You only find this out after spending time gathering and saving materials to then use saved items on other buildings. This could be added to the info icon list of might. Also add to the list of upgrades how long each level takes to complete.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #514

i did not enjoy clicking 700 times to use my energy packs for beetles. please add some way to use a lot of energy at once.

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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #515

when i spam delete many emails, please cut off the notifications after a few seconds so it doesnt keep flashing "message deleted" for 5 minutes

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griiim18
Suggestion #516

During KVK, tribes in the same kingdom should be able to gather from each other’s resource spots. Example: Tribe A builds Gold, Tribe B builds Food, members of Tribe A can gather Food from Tribe B.

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dgn2247
Suggestion #517 Considered

It would be very cool to see shards for heroes that are awakened NOT drop from summoning. Like if I got all the shards for Laird, why am I getting more in summons? It should be counted out when player reaches awakening stage and allow for higher drop chances of other heroes/shards. I have few thousand shards for blue rarity heroes.......

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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dgn2247
Suggestion #518 Considered

Perhaps look into ever so slightly increasing the rewards and drop pool for players, the game has an overwhelming gap between the heavy spenders and f2p players. By giving the less fortunate players better rewards than now you could build a bigger community, keep more players in for longer and therefore attract even more crazy spenders. Just a thought

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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funkytoy.
Suggestion #519 Considered

Change for at more inclusive time slot or dont put all events at 00.00utc. Unless im sick or it's the weekend, The earliest i will be able to play is 15 UTC . Allways missing the action.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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shauwig
Suggestion #520 Considered

Tribe Credits as an option as an Event Reward. In some events, you can now select 1 of the rewards yourself among a few choices. Add Tribe Credits as an option to select (or x# Blue relocators)

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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alexjones789
Suggestion #521 Considered

Remove gathering rune for specific type of resource. There's no need for 5 different types of gathering runes.

Remove:
-food gathering efficiency rune
-wood gathering efficiency rune
-stone gathering efficiency rune
-gold gathering efficiency rune

Keep & increase % of general gathering efficiency rune

Also, make only yellow runes drop at sanctum and level 6, 7, 8 buildings in kvk

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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shauwig
Suggestion #523 Considered

In your announcements about bots banned, add what kingdom the account was in to your pdf please

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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signortetik5230
Suggestion #524 Approved

A detailed report after KvK to be sent to each Kingdom, including the statistics of that specific Kingdom, players, tribes etc. The informations and classifications included in KvK tab during the event gives information about the Top Players, but it would be good to see performances of all Kingdom players. This would help evaluation of passed KvK's and better preparation to the future while boosting competition within the Kingdom and clans.

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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molto_
Suggestion #525 Approved

Subject: Reconsideration of Wisdom Rune System Dear Developers, You really need to reconsider the current balance of the Wisdom Rune system. There are too many Wisdom Runes that are practically useless. The Research Rune(15%) hasn’t appeared in my kingdom for more than 15 days — it’s almost non-existent! I strongly suggest reducing the number of Wisdom Runes again, or limiting them to only Golden and Purple tiers, since Blue Runes have no real benefit at all. Thank you for your attention.

Reason from vikingrise

Thank you for your valuable feedback regarding the Rune system. We have included your suggestion in our key considerations list. Our team will conduct an in-depth discussion to provide all players with a more refined and enjoyable gaming experience. We wish you an enjoyable gaming experience!

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lisaaah45
Suggestion #526 Approved

It would be good if we could delete from our account a character we no longer use, to free up a space to create a new character.

Reason from vikingrise

Thank you for your feedback. We will optimize the character settings in subsequent updates, and hope to provide you with a more perfect experience. Thank you for supporting Viking Rise!

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paksss8698
Suggestion #527

PLEASE STOP NERFING THE ARCHER HEROES!!! its ridiculous that my t7 archer heroes Heidrun and Alf with purple blessing equipment cant even defeat a t6 infantry.

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matayamesh
Suggestion #528 Approved

In KVK technology, instead of having healing cost of Tier 5, Tier 6, and Tier 7, have generic healing cost lowering and 3 tiers of it, just like you have with healing speed: even if you have to lower the amounts per tier.

In Dragon Cave - Item Conversion, give us the ability to convert Blue and Purple skill and hero Shards into Legendary, even if it takes a huge amount.

Especially the skill Shards that build up and have no use.

Can't even use them during that kvk Castle rebuild event you use hero tokens on. The seasonal upgrade events are also rare and insufficient.

Reason from vikingrise

Thank you for your feedback. Currently, excess Purple and Blue Skill Shards can be used as Skill EXP items, and extra Hero Shards can be donated during the KvK event. We will continue to optimize the usage of surplus Skill and Hero Shards to provide you with a better experience. Thank you for your support of Viking Rise!

dense sableBOT
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tookie6669
Suggestion #529

increase the chief hall required for entering kvk to lvl 25 every kvk increased and lately we stagnated at lvl 24 , we need even more stricter rules on entering kvk minimum collector level 15 or kill point requirement . there must be a way to decrease the amount of low level farms to spawn on kvk maps that will give teams advantages on building fortresses changing battalions double rallying with a bunch of farms which are mostly synched and performed by one player

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yellowarmy
Suggestion #530 Considered

Kindly add legendary hero's shards in the Sacred Scramble Shop ex - Bjorn, Lagartha, Artur

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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gem_93
Suggestion #531 Considered

make energy available for purchase readily in 50, 100, 500, 1000 and in multiple places.
Either for red gems or Tribe shop for tokens or clan / prosperity store. Not just the 20 x 50 energy available in the honey tavern gem shop.

Reason from vikingrise

Thank you for your feedback regarding the Energy system. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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._winter._.
Suggestion #532

Add a function to share skills in chats. That way it will be way easier to communicate about skills from different languages : )

dense sableBOT
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lisaksea
Suggestion #533

Please avoid launching new events at a random time of the day, let it be on reset 00:00 UTC, like this galaxy purchase or something.

dense sableBOT
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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #534

report player option for joining sacred crucible and then not doing anything

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specii
Suggestion #535 Considered

For Destruction mounts and Ice mounts the bonus percentage should be increased so that these mounts can also be used.

Reason from vikingrise

Thank you for your feedback regarding the Mount system. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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andrerosh
Suggestion #536

1

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andrerosh
Suggestion #537 Approved

Hello, everyone! I tried posting my suggestions on Telegram, and they got a lot of likes. But, apparently, they don't take ideas and suggestions from there. So I'll leave them here. I may be repeating myself, so I apologize in advance. About the game and mechanics: 1. Probably one of the most painful issues is the distribution of kingdoms in KVC. Namely, many kingdoms have dead players with great power who have not played for months. There are also many people with a lot of power but few kill points. Therefore, I propose to recalculate the kingdom ratings. a) Rating by average power + kill points. Or something like that. b) Do not include players who have not been online for more than 1-2 months in the kingdom rating. c) Create zero and -1 kingdoms. As a dumping ground for those who have not been online for a long time. And also for players who are constantly causing trouble in the kingdoms. d) Allow kings to forcibly deport people from the kingdom. Let's say 10 people per migration. So that they can clean up the kingdom. e) And for players who have returned to the game, give one universal ticket for free migration. To choose kingdoms where migration is currently taking place. And in order to prevent constant manipulation, the next exit from the zero kingdom is already paid. 2. Balance in events, item drops, and more. a) Please restore the normal chance of item drops in “Blessed Land” and “Snake Spirit Potion.” You cut it in half at least. Even players with large donations didn't like it very much. b) Increase the drop rate of SX skills and Sx hero fragments in the “Wheel of Skills” and “Wheel of Fortune.” c) Please improve the drop rate of gold skills and heroes in the Hall of Valor. And increase the drop rate of gold beasts in the camps a little. Everyone understands that donations are a key aspect here. But improving the conditions of the game will be beneficial to everyone. 3. Heroes, skills, acceleration, forge, animals, and shops. a) We all know what to do with blue and purple hero shards. But there's nothing we can do with gold ones. The same goes for skills. Perhaps they could be recycled, or a market could be created in the kingdom (a new building - a market). This also applies to many things that players could sell or exchange. Speed-ups, animals, ammunition. Or, you could simply send what you don't need via mail. b) “Shopping center.” Please make it possible for any player to buy sets as gifts. That would be nice. You just need to add one checkbox there. c) Add new characters from the series, or +/- historical figures. d) Bring back collaborations with characters, especially “cooking.” It's a very cool feature. Just don't automatically convert unused items. Leave it as it was. 4. Kingdoms. a) Please add a couple of new positions. An architect is particularly interesting — one who can demolish flags or forts without the king. b) Add more flags for construction on the old map. +150+200 will be enough. c) Add an airfield to the old map, place a couple near the piers or large buildings. d) Maybe add new technologies, both to the kingdom branch and to the academy after the appropriate season. e) Redesign the tribe shop. The assortment is lame, and the prices are out of this world. A book of experience for 500 - for 25k? Are you kidding? Or Vip100 - for 50k? Reduce the prices on everything and add something useful. And maybe increase the limit of tribe coins that can be earned from construction per day. The project is interesting and has room to grow. But please listen to everyone, not just those who invest a lot of money here. If people of all categories feel comfortable here, this project will bring you profit for decades to come. Translated with DeepL.com (free version)

Reason from vikingrise

Thank you for providing so many valuable suggestions for improvement regarding Viking Rise. We will carefully evaluate their feasibility. Your feedback is crucial to us. We wish you a happy game and an enjoyable experience.

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xzchunkzx_06371
Suggestion #538

Can I suggest giving players the ability to transfer other items other than rss between farms and main cities? For example hero shards, skill shards, equipment fragments. Basically anything we need for our main cities that are laying dormant in our farms. I believe this would massively help f2p players develop quicker. I know that's lots of players have multiple farms but being allowed to allocate one farm as complete support for our main cities would be beneficial.

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xzchunkzx_06371
Suggestion #539

Or create a link between our main cities and one farm where everything we collect goes into a joint inventory where you can use any items we acquire for either your main city or farm at our pleasure

dense sableBOT
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bumsludeburt7333
Suggestion #540

Please adjust the ranking system in KVK to disincentivise people from constantly duelling. Currently the system is broken as instead of people earning points from actual battles as it should be, a lot of people are just making agreements between kingdoms for friendly duels which results in a lot of people who don't even contribute to the fighting ranking higher than people who do all the work and therefor getting better rewards (or people using second accounts in other kingdoms to feed their main account points). This is a particular issue now during the killing fields events since people just arrange duels for points on the leaderboard rather than fighting, and it is simply the person who can arrange the most duels who gets the points. For me this ruins the game experience and is not how the game should be played.

dense sableBOT
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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #541

make the icon for build less similar to the icon for gathering, maybe flip the hammer, it;s almost impossible to tell the difference on small screens

dense sableBOT
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juan07806
Suggestion #542

Team IGG: After preparing for KVK, I now have to wait like three days to enter the map. Whose idea was it to ruin the excitement of the game? I've been waking up at 0 UTC for two days, excited to play KVK, but every day I find out I have to wait 24 hours. How awful! - 24 hours to vote for the captain... isn't that a long time even if it were the presidential election? - 24 hours to see the captain. Too long. One hour is enough. THANK YOU. I HOPE THEY REMOVE THAT HORRIBLE SYSTEM.

dense sableBOT
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ms_nikki17
Suggestion #543 Approved

Please make the 10 substitutes in BOTR as a separate list of players chosen by the tribe leaders. The strongest players dont always have the most might. R4/R5 need to be able to chose who participates from the 40 players guaranteed in botr and who will be a substitute

Reason from vikingrise

Thank you for your feedback. We will optimize the participation settings for Battle of the Ruins in a future update to provide you with a better experience. Thank you for your support of Viking Rise!

dense sableBOT
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euleninge
Suggestion #544

at a rally, Show only your KP in a KVK.

dense sableBOT
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jubastar03_18011
Suggestion #545

Please delete the porter attack search in the kvk totem search, it is not useful at all

dense sableBOT
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mysy555
Suggestion #546

Is Skill "Disarmament" working correctly? I tested by 4 niflang battle at the same time. Report of niflang that I doesn't attack shows Disarmament didn't work while I attack the other niflung. Then, "Disarmament" started to work at the timing that I start to attack. On the other hand, Floki's talent "Pirate Tricks" worked several time in the same report. --Disarmament-- When deployed Troop launches a counterattack, there is a 20% chance to deal direct damage 1 time (Damage Factor 325) to the target, inflict Disarm on target for 1 seconds, and decrease target speed by 20% for 2 seconds. Triggers up to 1 time every 3 seconds.

dense sableBOT
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kratos705
Suggestion #547

Introduce a new emote in game of a capybara

dense sableBOT
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ladyandarael_79786
Suggestion #549

1- We have Tribe Assists for Research, Construction and Healing. Make it available for Training Troops as well.

  1. The KVK Hero/Mount/Skills exchange tokens are supposed to give players a % increase for obtaining shards for selections made. However a 0.00-0.77% increase isn’t worth much and surely can be improved upon considering the investment of time and money spent by players during this event.

3- Allow everything in the backpack to be donated to tribe members, not just food, wood, stone and gold.

4- Make the Energy Potion available in other shops besides the Prosperity shop.

dense sableBOT
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yellowarmy
Suggestion #550

Add S1,S2 Legendary hero shards in clan marchant shop

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raven080807
Suggestion #551

In auto gathering:
1: add an option to choose how many marches to use for gathering
This will enable the option to have march/marches available for other tasks, for example rallies
2: add an option to choose two types of tiles to gather

dense sableBOT
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alexjones789
Suggestion #552

IGG, every week, do the top 10 suggestions feedback & implement top suggestions, without removing other rewards/chances from the players.

Implement top 10 suggestions within 30 days' time of response.

Hire more people or more qualified people, or do what you need to at IGG, if you struggle to get things done.

Kingdom strength calculations being fixed by removing immediately the strength of players that migrate out, has had top suggestion several times for past 5 or 6 months & you continually avoid responding to this or fixing this.

dense sableBOT
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hkapasiya_03076
Suggestion #553

please give more legendary shards to players i will take a year to awake 1 legendary Hero and Viking reign Event not for free players so don't suggest that

dense sableBOT
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barbs007
Suggestion #554

gathering rss. Please add a colour code on rss plots so that we can see a part emptied plot. For example amber for plots partly emptied.You can currently see how much is in a plot only when you click on it . Sometimes after hunting around for ages to find one that is full. This would help locate part emptied plots to target for completion to get more rss respawned, and also helps when you need to gather from full plots for example when going offline. I feel a colour code is better than a label, as a label would take up space on an area already full of rss, nifs and cities.Thanks id 42108905

dense sableBOT
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jubastar03_18011
Suggestion #555

Please put several sources to get power. It is not enough especially during kvk

dense sableBOT
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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #556

fix the gathering runes, they are nearly worthless. Under very good conditions, and with 5 marches gathering full time, in 6 hours , a 7% gathering boost can give you a couple million extra resources total - a complete joke. please increase it to 25%, this would put it a bit more in line with the usefulness of the other runes

dense sableBOT
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yellowarmy
Suggestion #557

Remove this shit system while we are awakening (ex - S1 Hero) allow all other Lengendary Shards except SX shards

dense sableBOT
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shauwig
Suggestion #558

New heroes get added to the Hall of Valor so we have a chance to get some shards from there. How about adding the new skills to the Skill Merchant in the city ? Could also put blank Sx skillshards in. You can set the percentage of whether it generates in the shop for red gems or rss accordingly.

dense sableBOT
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andreaenn88
Suggestion #559

add Sigurd to the daily pack.

dense sableBOT
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blackandwhite0939_24591
Suggestion #560

need a reply button in the chat for desktop users

dense sableBOT
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patch0387
Suggestion #561

When we are tagged in chat, the notification that we have been tagged stays within the chat. It's possible to miss these taggings at important times. I would ask if the devs could implement an overlay like a toast message, on top of everything else that tells us that we have been tagged in a chat message, displaying who tagged you, the name of the chat where yu were tagged and the date / timestamp. This should be accompanied with a setting option of how long to keep the tag notification toast on screen, 5 seconds, 30 seconds, 60 secconds, permanent (this login).

dense sableBOT
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chaibella
Suggestion #562

In KVKS with a battalion, please show the 'burning' icon on flags from the other tribes in your battalion

dense sableBOT
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raven080807
Suggestion #563

add so you can unlock skills from previous seasons by using general skill shards

dense sableBOT
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paksss8698
Suggestion #564

please stop SIMPING over Infantry Heroes!!! What kind of 🤡 situation where even a kvk6 pike heroes can't do anything about kvk5 infantry heroes? whatabout the game mechanics with Pikes overpower Infantry? is this the reason why you devs turned the kvk7 Pikes Heroes into "cooperation skills" because you messed up the game???

dense sableBOT
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barbs007
Suggestion #565

kvk manors. Currently the list of occupants in the manor is from strongest to weakest with no way or reversing the list. I suggest the list start with weakest/ the last one to enter the manor and then go to srongest at the bottom of the list. This saves a lot of time scrolling through over 100 people to get to the weakest to chalkege and get into the manor. You could add a reversal tab so you can see who was strongest if you need to. Personally I feel it makes no difference to me who is the strongest in a manor, I just want to fight the weakest to have best chance of a place. Thank you.

dense sableBOT
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ladysensei
Suggestion #566

Can we get a button option on the log in screen to switch accs? Saves having to log in and switch accs from the settings menu.

dense sableBOT
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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #567

please put the characters in the manage characters menu in some kind of sane order - either by might, most recently played, or kingdom low to high.

dense sableBOT
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wutangclan_
Suggestion #568

Update the Arena shop with fruits, elemental exp, sx shards, monster/blessed chests etc etc.

dense sableBOT
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lingaguli_31
Suggestion #569

bring back Battle of the ruin

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furian937
Suggestion #570

I believe it would be nice to have a function to test specific hero and skill pairings, providing battle details to allow chiefs to find the best combinations available to them. This would ideally be able to determine areas of weakness that could be improved on and give members a chance to see differences in skills and how they affect enemies on the battlefield. There are too many chiefs who struggle to put together suitable builds and a lack of details to give them more understanding. This way would provide them with the information needed to make the best pairings possible and confidence to stand toe to toe with other competitors.

dense sableBOT
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monkydluff
Suggestion #571

gives us decor that gives out sx skill shards

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monkydluff
Suggestion #572

add the collaborated. Heros to the mall, or add them to scared crucible that we can trade coins for, you can also add the shards to naval domination or when you bring back battle of the ruin.. give us away to complete these heros

dense sableBOT
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shauwig
Suggestion #573

A rule for KvK map: Any tribe who wish to build on the kvk map, must have x number of bases on the kvk map. This number should at least be 10 and go up each kvk. If the tribe loses bases (even if they just relocate back to main map), a timer should start - maybe 12 hours, after which all buildings will start to burn at an accelerated rate (x10 perhaps) if the tribe has not regained enough bases. Else we end with maps like kvk6 13201, with tribes with 1-5 bases having forts all over the place

dense sableBOT
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vikingwolf1776
Suggestion #574

I suggest that if a challenge is meant to be an individual or a "personal" challenge then don't make it so other players are required to complete it. Such as a rally.

dense sableBOT
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sirbloodaxe
Suggestion #575

in kvk servers paired together should not be able to attack each other in zone one. And if you are going to allow it, at least give war merits, further they should not be alloud to deport you back into the area so they can zero you

dense sableBOT
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yatteri
Suggestion #576

Add a cooldown to the Killing Field gates of around 30 seconds to prevent players from repeatedly walking in and and out. This is not a fun or interactive gameplay loop. /suggestion Add a cooldown to the Killing Field gates of around 30 seconds to prevent players from repeatedly walking in and and out. This is not a fun or interactive gameplay loop.

dense sableBOT
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ladyandarael_79786
Suggestion #577

Please allow the option to delete characters we are no longer interested in developing. First it gives the option to replace the character. Second it doesn't clog up a Kingdom with dead accounts.

dense sableBOT
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kolkkie9037
Suggestion #578

Can the tech tree of the totem (KVK) be adapted to the level/troops peope have? To proceed in the tech tree I've to level up 'Troop healing VI' and 'Troop healing VII' while I can't make T6 and T7 troops. I've to spent precious Campaign points for something I don't have.

dense sableBOT
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unlikesalty
Suggestion #579

The Optimisation of Viking Rise is a joke. On a 3 year old, low-mid end mobile device, I do not expect high performance, but even on the lowest settings and in constant performance mode, the game is unplayable due to constant freezes. Games like War Thunder work at over 60 FPS at medium settings, which I would argue is a game where you would expect less performance than in Viking Rise.
Please dedicate some time to optimize the games performance to at least make the game playable.

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yellowarmy
Suggestion #580

Reduce the duration of kvk from current Days to 30 Days for battlefield and same as it is for preparation period, this such long duration is making kvk lengthy and boring, kindly take a look and work on it

dense sableBOT
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paksss8698
Suggestion #582

Please based the kvk matchmaking on the "Sworn Vengeance" event, and not on kingdom might.... because on that said event, you can see whose were active and strong kingdom... my kvk experecience is absolute 💩 because my kd is a dead kingdom, but because of high might, we were put up against strong kingdoms on kvk6 with no power to fight back.

dense sableBOT
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hkapasiya_03076
Suggestion #583

please create a system for delete the one character from the game,we are not able to delete a character 😭

dense sableBOT
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.jbjorn
Suggestion #584

please move the multiple button away from the mailbox. It’s the most stupid placement , when you are in hurry and need to move all people suddenly you get an email and you get sent into mailbox because the notification overlap the multiple player selection.

It ruins many situations. Please move it beside the rally icon or top of the player squad bar.

Or even better make it adjustable so people can move it where they prefer it.

It’s probably the most annoying part of the game. Getting sent into mailbox box instead of be able to select players. You little have to wait till the notifications is disappearing

dense sableBOT
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classysassy0297
Suggestion #585

they all troops heroes need to be made into something special. Perhaps maybe you could increase the number of heroes that could go with an all troop. A March of three with an all troop to use multiple types of heroes. Not only would it increase a March size, it would make for a mix.

dense sableBOT
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yellowarmy
Suggestion #586

Increase the rate of skill shards dropping in skill wheel event, wth is current drop rate hardly getting shards for 1 or 2 times for per 15 spins, this is like We are wasting our money

dense sableBOT
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yellowarmy
Suggestion #587

Add S1, S2 Legendary heros shards in glory shop, currently there have only epic hero's shards and for many peoples that's not need anymore, so add legendary hero's like Bjorn, Lagartha, Artur and vardandi

dense sableBOT
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buri6563
Suggestion #588

Maybe add an option to shoot enemy scout eagles . The birds maybe can regenerate after a certain period off time for the opposition player .

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buri6563
Suggestion #589

Also on our city map maybe extend it so we can get another section to explore which could lead to a shipyard , like how we ended up with mount except now the game can evolve to ships also . Then with kvk map , include a sea battle also . So kvk map becomes alot more complicated as it would encompass land and sea challenge on one map

dense sableBOT
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2w0311
Suggestion #590

Dear management!
The cry of the soul of many servers 193-280!
Players from many kingdoms are asking to reconsider the migration mechanics. The current restrictions (up to 240 kingdoms) do not allow players from servers 241-280 to migrate to earlier kingdoms, which causes frustration and reduces interest in the game.
Repetitive battles with the same opponents, lack of novelty, and the inability to join stronger or newer kingdoms lead to a decrease in player numbers.
We ask you to expand the migration range to 260-280 kingdoms (ideally up to 280). We have a perfect match in terms of current progress between these kingdoms, with all of them having 7 KVKs. This is necessary to retain players and encourage them to continue developing and investing in the game. Otherwise, many players will leave the game.
We want to play and progress, not wait for months. We really want to see a grid of 1-280 or 193~280. No one will fly from the upper kingdoms to the lower ones or vice versa, as they don't want to miss out on the 7th квк or play it again. We hope for your understanding and an appropriate response.

dense sableBOT
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jubastar03_18011
Suggestion #591

Increasing the chance of obtaining legendary skills in the Hall of Valor in general, or through mission summons in particular, as the chance of obtaining a legendary skill is very low.

dense sableBOT
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euleninge
Suggestion #592

Please consider an official Viking Rise Integration API that, with explicit user consent and role-based permissions, connects in-game signals to our coordination tools. The goal is simple: turn system events that already exist—like KvK phases, scheduled wars, Killing Field windows, and Chronicle progress—into secure webhooks, and provide a small set of REST endpoints to create/update clan events, generate map deeplinks, read presence, and (with strict caps) send audited in-game announcements to specific clan roles. OAuth 2.1 with PKCE and granular scopes (presence.read, events.read/write, mail.send.clan, webhooks.manage) keeps things safe; signed webhooks (HMAC + timestamp), rate limits, and immutable audit logs prevent abuse and respect fair-play by avoiding any gameplay automation. With this, clans can organize wars, auto-sync Killing Field times to Discord server events or Telegram posts, and mirror Chronicle tasks (e.g., what must be done in the current chapter) into channel checklists—so players know exactly what to do and when, without leaving the rules of the game. We already use Discord for suggestions and planning; an official, permissioned API would make that link reliable, GDPR-compliant, and measurable, improving participation and retention while reducing support overhead.

dense sableBOT
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alphapeanut
Suggestion #593

Why not add an item to obtain Olena fragments, like the ones that already exist for Ivor and Wooder?

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.just_jackie.
Suggestion #594 Considered

allow purple relocators to function as blue relocators on the KVK map. They are almost useless, but you have now made them part of King’s gold & purple gifts as well, despite the fact people barely use them. Give them a purpose! Or at the very least give us a way to exchange them for blue ones.

Reason from vikingrise

Thank you for your feedback on Relocators. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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.z3o
Suggestion #596

more levels + rewards should be added on Materials of WAR ! Nothing have been changed / added for a long period of time - max level 10 . We have players with + 40-100 M points but the rewards stop at 2.5 M ..

I would like to see IGG adding new things and new rewards for the players who spend money daily

dense sableBOT
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thedeath81
Suggestion #597 Considered

Suggestion: Fair Matchmaking for Multi-Kingdom Events
We would like to propose a general improvement for all events that feature multi-kingdom rankings. The goal is to create a more balanced competitive environment and increase motivation for participation across kingdoms of all sizes.
Current Issue:
At present, kingdoms of vastly different sizes and power levels are grouped into the same leaderboards. This makes it nearly impossible for small and mid-sized kingdoms to place competitively, which in turn lowers their incentive to participate. It also discourages spending energy, stamina or MONEY$$$ during these events, reducing overall engagement.
Proposed Solution:

  • Introduce three dynamic kingdom tiers based on total Kingdom Might:
  • Recommended Kingdoms (smaller kingdoms)
  • Common Kingdoms (mid-sized kingdoms)
  • Strong Kingdoms (large and powerful kingdoms)
  • Create separate leaderboards and reward structures for each tier
  • Adjust tier thresholds dynamically based on the number of active kingdoms in each event
    Benefits:
  • Fairer competition across all kingdom sizes
  • Increased participation and engagement
  • Greater incentive to use energy and stamina ( MONEY $$$)
  • Stronger player retention and a more positive community atmosphere
    Thank you for considering this idea. We look forward to your feedback and hope future events will become more rewarding and exciting for all kingdoms.
Reason from vikingrise

Thank you for your feedback on the Kingdom Event matching mechanism. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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tyrantgiant
Suggestion #598

time to add more pink features.. PINK CITY SKIN PINK NAME TAG PINK CHAT BUBBLE LETS GOOO

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bosstweed__
Suggestion #599

if the R5 of a tribe is inactivite and not logged into the game fo a simlar period it takes for a normal player to drop off of the map, and they are the only tribe member, the tribe should then become open for any new member to join and take R5.

dense sableBOT
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buster2336
Suggestion #600

please make Rollo shards available again. I do not think it was given a fair enough chance. Especially for f2p it would be appreciated

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.h.m.m.m
Suggestion #603

Make it possible in new update to be able to share things like guardian beast chest and materials chest between accounts and don't put any unrealistic tax on it or ask for money just to transfer from one account to the other.
Thanks

dense sableBOT
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north_east_dave
Suggestion #604

make equipment for eagles and let them be able to attack

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north_east_dave
Suggestion #605

create an arena inside your city so you can put your heroes against each other to try out different combinations of heroes and perks etc

dense sableBOT
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invisible09057
Suggestion #606 Considered

It would be helpful if there was an option to delete or edit messages in chat . This way, we can correct any mistakes or typos quickly after sending them.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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._winter._.
Suggestion #607

Let us start more Niflung Rallys at once.. at least 2 per person at the same time

dense sableBOT
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merc2312
Suggestion #608

add the 10 more auto rally perk to the blessed offerings

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panteratrak
Suggestion #609 Considered

cheaper migration tokens price 1:1 is crazy make it at least 1€ for 2 migration tokens not just 1

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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ashbee4747
Suggestion #610

IMPROVE YOUR CUSTOMER SERVICE. We notice some bugs before you do. Accept that. Don’t act like we’re stupid/hallucinating when we point them out.

dense sableBOT
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ashbee4747
Suggestion #611

Allow us to lock our current zoom so we may switch between marches without having to zoom out again.

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hustle250223
Suggestion #613

improve AI Assistant, some skills are unknown to the AI like Blessed Negation.

dense sableBOT
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sniperhealz
Suggestion #614

Make where when we place our squad of soldiers in an area to be a guard or be in the area for closeness to fight that we could set them to patrol an area between a set point. Set an end. Point and a start point and they will attack anything in that area.

dense sableBOT
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shtormik09
Suggestion #615 Considered

Hi IGG Team,

If the migration bracket is going to be from 1–288, I strongly suggest increasing the number of players that a strong kingdom is allowed to accept.

Right now, strong kingdoms can only receive 25 extra migrants + 2 special slots, but with almost 300 kingdoms in the bracket, this limit is too low. To help balance things and keep more kingdoms from dying, I suggest one of the following:
• Increase it to 50 extra slots + 3 special slots, or
• At the very least, 40 extra slots + 2–3 special slots

This change would help all kingdoms overall. Without it, strong kingdoms that happen to be lower in the might ranking will not receive any good players and could end up dying — which reduces overall game activity and competitiveness.

Let’s try to keep as many kingdoms alive and active as possible.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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torvi_thorsdottir
Suggestion #616 Considered

At the moment there is a poll to widen the first migration bracket.
Something should be changed in the grouping in ‘strong’, ‘common’ and ‘recommended’ groups tho.
If you look at kingdom might from the ‘old’ kingdoms those are pretty high; players there had over 2,5 years to grow. Even farms have T7, awakened heroes, mounts and all. As for the newer kingdoms; they had way less time to increase that might-on-paper-only.
By adding almost 100 kingdoms with a way lower kingdom might the average will drop, meaning many ‘old’ kingdoms that are close to dead will end up in ‘strong’ grouping.
They can not revive themselves, because they can not take many migrants. And they can also not merge with another kingdom because of the max numbers that can migrate.
1 -> increase the percentage that a kingdom can be over average before ending up in ‘strong’ grouping. (35% for example)
Or;
2 -> increase the amount of new members a strong kingdom can take (60 +5 for example)

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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north_east_dave
Suggestion #617

in crucible if you don't play actively for at least 10 mins you don't get any points but any points that would have been allocated split between active team members

dense sableBOT
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atlantas_77139
Suggestion #618

make a choise for everyone who wants to go to other KVK's as a mercenary

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shauwig
Suggestion #619

For KVK, add the points each team currently earns from structures, to the team table with warmerit etc, similar to the way you display it in BOR/Apex.

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shauwig
Suggestion #620

For KVK - Up the Season Summon reward for structures held in the end, lower it for the individual War Merit scores. KVK is a team game, the reward the team gets (structures) are vastly inferior to the individual reward (War Merit). Small-spenders/f2p lose interest in the KvKs and then the game in general. I would also suggest a tier-level reward for losing-team Season Summon, once a team can see they wont win - it basically doesnt matter if you end #2 , #3 or #4 - even the ordinary ranking rewards offer so little difference that it is not worth the time. Result, many KvKs have the last 2-3 weeks being completely dead (yes, I know some have amazing KvK's from start to finish, good for you :-) )

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william.j_billy_butcher
Suggestion #621 Considered

Fair KVK Matchmaking.
Kingdoms in the same bracket don’t have the same heroes and skills. Older kingdoms have more new heroes and stronger skills, while newer ones are still missing them.This makes it harder for newer kingdoms to compete. It would be great if matchmaking could consider kingdom age or hero availability so everyone has a fair chance

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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malvina0488
Suggestion #622

hello, please do something for the mounts trapping. It's ridiculously bad. You can spend millions and millions of point without having one sigle 60k opportunity. At best you have 3 purples unusable

dense sableBOT
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bjornironside_08
Suggestion #623

To the Development Team,
I am writing to provide feedback on the current mechanics for acquiring Legendary Skill Shards, particularly from the perspective of a Free-to-Play (F2P) player. While I enjoy the game, progressing and leveling legendary heroes legendary skill shards feels almost impossible due to the extremely low drop rates and high shard requirements.
I propose a few adjustments to make legendary hero and legendary skill shards progression more accessible and rewarding for all players, especially those who cannot spend money These changes would significantly improve F2P player retention and satisfaction by providing a viable, long-term path to progress their legendary heroes, and legendary skill shards which is currently a major pain point.
Thank you for your time and consideration.

dense sableBOT
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._winter._.
Suggestion #624

Dear Igg team, please fix the problem of loosing resources when migrating.

dense sableBOT
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synyster_sam
Suggestion #625

More tribe flags for home map

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synyster_sam
Suggestion #626

More preset flags

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synyster_sam
Suggestion #627

2 tribe mines especially in kvk when its hard to gather apart from zone 1

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synyster_sam
Suggestion #628

Lower cost for migrating

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synyster_sam
Suggestion #629

Higher level nodes for resources and higher level leaders for PVE rallies

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synyster_sam
Suggestion #630

The ability for r4s to kick people out of manors during kvk

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synyster_sam
Suggestion #631

Less tax for resource sending for lower level players

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ertugrul_vr
Suggestion #632 Considered

We have seen in previous migrations that if large number of players leave kingdom, the kingdom might doesn't drop significantly but if players join a kingdom, the kingdom might goes up without any exception. This is really frustrating for the remaining players of kingdom. Not just in migration but it also effects the kvk teams / battalions formations. Just like in kvk7 K102 ended up being in very strong bracket and 167 ended up fighting kingdoms like 27 86 170 and 174.

IGG needs to change this before migration starts. The kingdom might should be average of top 100 players and should change immediately when player leaves or joins a kingdom during migration or even if a player's might drops from 200M to 100M. The kingdom might shouldnt be average of last 60 days or whatsoever instead it must get updated every hour and every change must get updated immediately. If top 50 players with most might leave kingdom that means kingdom power should drop significantly and it may also can get the kingdom be a recommended kingdom instead of common or strong kingdom.

As per for kvk team making process the kingdom might after 1 week of migration should decide it. So we can see fair and equal kvks.

From my prospective and of all those who upvote this suggestion the team formation of kvk7 from kingdom 1-192 was the worst work done by IGG and was an example of disappointment and dissatisfaction.

Ertugrul!

Reason from vikingrise

Thank you for your feedback on the calculation method of the Kingdom's Might. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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warmaster0395
Suggestion #633

seeing when you complete all research for buildings and skills I. Your city
Add research for mounts and for mount skills to increase the rate to earn 5 and 6 star skills

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hobbit1976
Suggestion #634 Considered

Price of migration for f2p and low money spending people is way too high, so I gave it little thought. First of all kingdom might stays up because of inactive big accounts, all inactive should be removed from kingdoms lists after they disappear from maps.

Secondly there is lots of dying kingdoms because of migration prices, recommended basket should be almost free to migrate because without new people those will become dead ones, common basket should be price of recommended, to make those active kingdoms place for people who wants to find new home wich suits for them better.

Third reason for lowering prices of migration is simply to keep people in game, because they can't afford to move from kingdom they want out from, so it's easier just to quit game and this brings us back to reason one.

So price of migration should be much lower than it has been.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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skull__aj
Suggestion #635

Improve Weston Rewards Weston is one of the most demanding 1-week events, yet the rewards feel too low compared to the effort required. With so much content packed into a short time and limited players to manage it, many teams end up stuck in Zone 1 because the motivation just isn’t there. Increase Weston event rewards to better match the time and coordination required. The current rewards are significantly lower than other events, players can earn more in an hour from BOR or Naval. Improving the rewards will make the event more engaging and worth the effort. Additionally, the initial team creation stage should last 2 days instead of 1. A single day is not enough time for players to organize, coordinate roles, and fill teams properly, especially for smaller or less active kingdoms.

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buzzz_60245
Suggestion #636

In the mercenary guild, make the VI mercenary cards distinct from V. Maybe a Gold border or Sash?

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.mira.cle.
Suggestion #637

I suggest a change in how battles are being carried out in Naval event. I say this because I played a similar event in a similar game to VR where battles were alternated between the players in a building. Once a fight ended, the next player got to fight and then it rotated (if there was more than 1 player fighting several of course). However in Naval, the first player gets to fight till he's dead and everyone else behind him in line can't get a single fight if he's strong. This is skewed, please consider changing it so that once the first in line kills an opponent, no. 2 gets to fight.

dense sableBOT
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viking974
Suggestion #638 Implemented

make more immigration card for all kingdom

Reason from vikingrise

Thank you for your feedback. Currently, there is no purchase limit for Migration Passes. As long as you have enough Tribe Credits, you can purchase the number of Migration Passes required. Thank you for supporting Viking Rise!

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twixer77
Suggestion #639 Implemented

Showing the power of a kingdom based on the number of soldiers printed is foolish and does not in any way prove its power. I guess it is necessary to explain the obvious things that igg stubbornly clings to. Every player knows that if someone has golden armor and maxed-out mounts but few troops, they will defeat someone who has a lot of troops but, for example, purple armor. Measuring the strength of players based on the number of troops is incomprehensible to me, and I have no idea why igg holds on to it so tightly. This leads to unfair matching not only in kvk but also in other events such as Pillage Weston or Blood Oath War. The solution, however, is extremely simple. The strength of kingdoms and players should be measured in the same way as it is done in the arena. Taking into account the level of city development and research only makes sense for kingdoms that are just starting their adventure, but of course, such a factor could also be considered.

Reason from vikingrise

Thank you for your feedback. We have optimized the Kingdom Might calculation rules in the November version update to provide you with a more perfect gaming experience. Thank you for supporting Viking Rise!

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gubbjavla
Suggestion #640 Considered

Add S2, S3, Sx, etc., shards to buy in Skill Shop.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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twixer77
Suggestion #641

Add more buffs for the final phase of the game to the “Blessed Sacrifices” perks. Currently, they are not very useful. It would be good to increase the rally limit to 20/25 and add harvest buff of 10%, divination shack points grow increase would also be good idea.

dense sableBOT
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synyster_sam
Suggestion #642

the ability to rejoin the pillage event in pillage if you accidentally leave

dense sableBOT
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chaibella
Suggestion #643

Review the matchmaking for Weston teams. Currently there are high strength and activity groups matched with farms, if my team is 1.3 or 1b+ I shouldn't be with a 438m team. Match maps better based on high might and high kp

dense sableBOT
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synyster_sam
Suggestion #644

we need a king skill that stops people from applying a shield.

dense sableBOT
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asi_the_red
Suggestion #645 Considered

Create a Collab Pack in the mall that can be purchased to get hero shards for Collaboration heroes after the collabs have ended. Currently this would only contain shards for the Vikings: Valhalla heroes, but VR could expand it as future collabs end. Set it up similar to the daily pack where you can pick which hero you're buying shards for, but maybe set it up as a weekly pack so the heroes aren't completed too quickly.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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thuslyjustifiedrage
Suggestion #646 Approved

fix the UI scaling for the troop bar on the right side so that the select multiple option isn't hidden by the other icons. And once activated, increase the size of the selection box for the troops a little. They are too small for players on mobile devices.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and we will proceed to optimize the UI interaction in subsequent updates, striving to deliver an even more perfect experience for you. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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redzadok
Suggestion #647 Considered

Allow troop promotions to be targeted to the user's preferred level; as it stands, troops are directly upgraded to the last unlocked level.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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synyster_sam
Suggestion #648

please remove recall button from Blood Oath its too close to reinforce button, people keep hitting it by accident

dense sableBOT
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ms_nikki17
Suggestion #649 Considered

Please permanently remove the restrictions of migration based on kingdom might (banning migration if a kingdoms might exceeds 1.5x strength of the average of strong kingdoms). First of all, a kingdoms strength doesn’t properly reflect the heros, mounts, equipment and jewels that make the biggest difference in team battles. Even if a kingdoms might exceeds the “limit” for migration, losing maxed players while not having the ability to accept new players will kill kingdoms. Second of all, this large migration bracket has brought up a lot of questions about how the rules work when combining newer kingdoms with older kingdoms. Why would our kingdom be banned from migration just from our might exceeding 1.5 the strength of some strong kingdoms we wont play against? However please do no make different sectors of strong kingdoms in this migration, because ALL kingdoms need migration. If there is a concern for difference in strength in kingdoms, the weaker kingdoms should get more migrations spots. Lastly, with the migration approaching, this suggestion needs to be addressed before it happens so changes can be made. Some suggestions have taken months to process and kingdoms 1-288 dont have that time.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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synyster_sam
Suggestion #650 Considered

the ability to share speeds from one account to another

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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mcsnacks
Suggestion #651 Considered

allow hero shards to be converted to other hero shards in dragon lair

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and we will continue to consider them in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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vatje
Suggestion #652

maybe it’s better with this migration to alow more characters in 1 kingdom more than 2.

dense sableBOT
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hustle250223
Suggestion #653

For KVK Chief Points, please change how one can earn points, not just by spending energy to do rallies or kill sentries. Even the farmers with lots of energies can enter the top 10. It is rarely to find Recovery Potion on Shops and there are lots of events that requires using energy, which is not counted in Chief Ranking Points. Rankings are determined on how many Recovery Potion bought or earned before KVK. This should be changed or at least add other way to earn points without using energy (aside from Gardens and Priest Residence).

dense sableBOT
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shauwig
Suggestion #654

Autorally in KvK: When your Battalion partner has Trial of Courage, please add that monster-option to the select panel for all Tribes in the Battalion so they can join as well via the Autorally

dense sableBOT
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shauwig
Suggestion #655

Quest - Either remove or improve the reward for the steps in the Quests. I can see my next reward for hiring 3000 mercenaries (which you can do 4 times daily, so that means I have to hire every single day for over 2 IRL years), that reward will be 20 red gems and about 180.000 rss .... I almost feel insulted by that, so improve or remove please

dense sableBOT
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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #656

make the borders of expired/inactive flags slightly colored instead of just white, or some other distinction, so you can tell them apart, in the zoomed out/tactical map

dense sableBOT
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synyster_sam
Suggestion #657 Considered

please up the % of energy bottles from pve leaders, this is a core part of the game that keeps people active in between kvks, no energy no activity.

Reason from vikingrise

Thank you for your feedback regarding the Energy system. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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pestilence_rex
Suggestion #658

For the LOVE OF GOD, please stop making the healing potions the default when you go to the infirmary!!! We get used to clicking the accept area quickly, why would I ever want to use all my potions to heal half of only 500 wounded troops?!? Or at least add a confirmation pop-up if we are about to waste potions on too-few troops. PLEASE!

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reddito0472
Suggestion #659

I want to speak about a very critical problem have been facing and am sure some others will have had such an issue which is the payment method. There's no chance for people that aren't spending dollars or pounds to purchase on the vr store since there cards won't work I think something should be done maybe implement Google pay even now I checked my app and I saw the same changes has been made. Even where I got to pay was now blocked please see something done to this context

dense sableBOT
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kolkkie9037
Suggestion #660

Make it easier to get Recovery potions and let it recover faster. There a so many events that need Recovery potions that the balance between aquire them and spending them is croocked.

dense sableBOT
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shauwig
Suggestion #661

For KvK: Make it possible to select a color-code for Kingdoms -not- in your Team. That color would be used to mark their marches in the field. Or something similar, maybe the King could add a tag to another Kingdom that they are an ally, that would color their marches the same as your team. It happens you ally with Kingdoms not in your team and it would greatly help on gameplay (lagging graphics) that you can zoom out during field fights (or kill fields) and be able to tell them apart.

dense sableBOT
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ranger2169
Suggestion #662

please bring back the old notification system the r4 can put up a reminder in the calendar and the members will get a notification to join the game 15 min before the event...this new memo feature is bad, no notification goes to the members those ofline can't join...it was so good previously this new one is not good.

dense sableBOT
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._winter._.
Suggestion #663

Give us a chance to obtain Rollo shards again, please : )

dense sableBOT
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gloreir
Suggestion #664

The tribes should have builder title like Trader, Pioneer. So, the person - who will work on buildings flag, fort etc - does not need to wait the R5 for removal. The title should give build and remove rights under Appoint Jarls.

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gloreir
Suggestion #665

When requesting a new kingdom title, the automated system should temporarily remove any active blue or purple titles so players can properly receive the intended buffs from titles such as Aristocrat, Scholar, and others. Once the applied buff expires or is manually removed by the player, the system should automatically restore the original blue or purple title. This quality-of-life improvement ensures players receive the correct buffs without needing manual adjustments or assistance. However, black titles should continue to require removal only by the King or by a purple title holder, preserving the intended hierarchy and balance. This change would streamline the title request process, reduce unnecessary delays, and enhance overall gameplay convenience.

dense sableBOT
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treyvader
Suggestion #666 Approved

Enable Olena to be available for hero promotion from an epic hero to a legendary hero

Reason from vikingrise

Thank you for your feedback regarding Olena. We have incorporated this into our optimization plan, aiming to provide a more satisfying gaming experience for everyone. Thank you for supporting Viking Rise!

dense sableBOT
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marbakhiafr
Suggestion #667

Allow troop promotions to be targeted to the user's preferred level; as it stands, troops are directly upgraded to the last unlocked level.

dense sableBOT
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zakochana_w_kotach
Suggestion #668

Increase the resource limit in the tribe resource center and increase the troop capacity limit. Mines don't last the three days they can exist, plus large tribes must severely limit the number of troops members can send to them; otherwise, only a handful of people can enter.

dense sableBOT
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.meisakura
Suggestion #669

please make a voting system where we can vote for demoting a king. There’s a hole in the system. The king has become an immortal creature where no one can kick em if their account got hacked or stolen or abused. Can give more power rights to us member?

dense sableBOT
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barbs007
Suggestion #670

in blood oath war. Please make changes to allow commanders(r5 or r4) to delete markers . The problem is that a marker is put to 'attack' then it can't be deleted once the attack is successful, then there is confusion sending troups unnecessarily . At least allow markers to be overwritten please. Thankyou id
Id 10813238

dense sableBOT
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tyronj
Suggestion #671

in blood oath war don't let opposition see what skills commanders use

dense sableBOT
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thuslyjustifiedrage
Suggestion #672

Add migration passes to time limited shop packs with selectable items (ie. Limitless and custom goodies) this will allow players to purchase them more frequently through the season's with lower value packs to accumulate the passes needed, not everyone can afford to drop 100-200 usd equivalent at once just to change to a better suited kingdom.

It also prevents migration discrimination because these packs have beneficial items as well so there is a reason for all players to buy them

The cost is high to migrate, but if we have more low cost packs available to buy, players can collect them though the season and be ready for the new kingdom much sooner.

dense sableBOT
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viktor1_
Suggestion #673

possibility of converting books of hero experience in the cave

dense sableBOT
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ptechhub
Suggestion #674

adding hindi language in chats

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thegr0wthlab_31110
Suggestion #676

please add Hero star level reset which give some amount of universal shards back.

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ptechhub
Suggestion #677

add the option to delete the kingdom from and igg id for eg we have base in kingdom 10 ,30,50,70 so we should have the option to delete the id from other kingdoms. for eg i am playing in king 70 but I want to delete my base from the kingdom 10 that can't be deleted

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ptechhub
Suggestion #678

add the option to see which id in the kingdom is inactive for more than a week.

dense sableBOT
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zegastrid
Suggestion #679

Increase the number of people that can migrate to a strong kingdom. Especially for players with less might there is now limited options to migrate and they all get stuck in dead kingdoms. Maybe a tiered migration on might could be applied (for example 5 places above 200M, 20 places above 100M, 20 places between 70 and 100, 20 places below 70M)

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zakochana_w_kotach
Suggestion #680

add the ability to see people on the map, that we have added as friends. Just like on a zoom out map we see blue castles of people from the tribe. Show them, for example as yellow or any other color.
People who are both in the tribe and as friends can have two-colored castles.

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ertugrul_vr
Suggestion #681 Considered

I would like to suggest the following changes, additions and optimisations:

  1. Allow players to create up to three characters per Kingdom after kvk6 or kvk7.
    With the increased demand for resources, it’s important for players to have more characters in the same Kingdom so they can farm more efficiently. Players who already have a third character in another Kingdom should also be able to move it to their home Kingdom.

  2. Allow R4s to kick or ban players from manors.
    This would help ensure that players who actually contribute in fights benefit from manors, instead of players who have strong heroes but don’t participate.

  3. Promote Olena.
    Since IGG has added the option to upgrade heroes from purple to golden, it would make sense to promote Olena as well. She is extremely useful for F2P players.

  4. Adjust brackets for events such as Skin events, Beast Wars, Mobius Peak, Explorer's Escapade, Rune Cards, Sworn Vengeance, Eternal Wheel, Toy Shop, Legacy Hunt, Magic Card Adventure, Spirit Tree's Fate, Dreamy Wish Gift, Dice Wonder Realm, Emote Matching, Serpent Spirit Motion and others.
    Strong Kingdoms (for example 1–192 and 193–288) should compete against other strong Kingdoms. Common Kingdoms should compete against Common Kingdoms, and Recommended Kingdoms should compete against Recommended Kingdoms.
    Rewards can also be adjusted. For example, Strong Kingdoms may require top 50 to unlock a skin, while Common Kingdoms may require top 35, and Recommended Kingdoms top 25.
    This would make competition healthier across all Kingdoms. Currently, around 90% of players in Common and Recommended Kingdoms receive no prizes because they are forced to compete with players from Strong Kingdoms who are heavy spenders. Let strong spenders compete with each other, and give others a fair chance to win event rewards.

  5. Allow more shard conversions in Dragon’s Cave.
    Players should be able to convert Universal Epic (purple) skill shards into Sx skill shards, and Universal Epic hero shards into Sx hero shards.
    Players should also be able to convert Sx, S3, S2 and S1 shards of any hero or skill into Universal Sx skill or hero shards.
    For example, 100 Rosky shards (after awakening him) could be converted into 10 Sx hero shards, or any ratio that IGG finds reasonable.

  6. Increase the weekly resource limit a player can receive to at least 4B.
    A limit of 250M per resource type for a whole week during kvk is far too low. Even raising it to 3B minimum would help.
    Donation capacity should increase as well. If a player or farm wants to donate 200M rss per week to the bank, it should be allowed. IGG can adjust the bank system to make it more useful.

  7. Introduce a team or battalion feature inside the Kingdom.
    If two, three or up to four tribes form a team, they should be able to join each other’s rallies, send resources to each other and reinforce each other’s flags, cities and forts.
    This feature could unlock after kvk3, once the Viking Reign killing day event ends.

  8. Add separate brackets for Naval Domination, Blood Oath War, Battle of Ruins and Apex Championship.
    These events should follow the same logic as other events, with brackets based on Kingdom might and the overall quality of players. Since collector level is already visible for top players, IGG can use the same data to build fairer bracke7
    ts.

  9. Increase the level of materials of war just like prosperity was raised from level 15 to 18.
    A full skin pack should be added, and the materials of war level should be raised from level 10 to at least level 15.

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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snow_queen8803
Suggestion #682 Approved

make OLENA gold like IVOR please

Reason from vikingrise

Thank you for your feedback regarding Olena. We have incorporated this into our optimization plan, aiming to provide a more satisfying gaming experience for everyone. Thank you for supporting Viking Rise!

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hustle250223
Suggestion #685

Able to add hotkeys in PC version or customized hotkeys

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brendyyyyy
Suggestion #686 Approved

SUGGESTION:

more ways to buy migration passes or reduced cost on migration is consistently one of the most suggested suggestions

A way for igg to maintain their greed:

Allow downgrading research and construction to reduce player strength. Refund only 50% of resources.
Allow chief hall 22 to enter all kvk maps.

This will allow igg to keep their filthy greedy little hands in your buns holes sucking up all the moneys for resource and speedup packages while maintaining participation in kvk for those kvk map packs too

Reason from vikingrise

Thank you for your feedback. Currently, there is no purchase limit for Migration Passes. As long as you have enough Tribe Credits, you can purchase the number of Migration Passes required. We have incorporated this into our optimization plan, aiming to provide a more satisfying gaming experience for everyone. Thank you for supporting Viking Rise!

dense sableBOT
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zakochana_w_kotach
Suggestion #687

add the ability to check which tribes we are whitelisted or blacklisted in.

dense sableBOT
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therealhonored0ne
Suggestion #688 Considered

i suggest you leave our mayhem alone and the mechanics this all sounds like blood oath and battle of the ruins and most i know get bored after 30 mins let alone 8 hours. Most of us love the mayhem as it is and it should not be changed. We have have players from all nationalities and some will loose out being involved and thats just not right to any of your players. All people can work on different shifts and build etc on our original mayhem 2 v 6 and the 4 v 4 yes that sounds great but you will get people quitting because they may not get to play because of set hours so please give us back our original mayhem building etc don't destroy the game

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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torvi_thorsdottir
Suggestion #689 Approved

Migration…. would be really nice if you guys (IGG) would change a few things;

  1. inform us earlier about the ‘when’, transparency about events like this should be way better than it is now.
  2. the amount of tickets needed is pretty insane, after kvk 7 I think it is time to reduce the costs (A-> give more tickets for crystals/money ór B-> reduce the amount of tickets needed for all players below 150M might)
  3. the amount of resources you can bring with you in migration is a total joke. What your warehouse holds is not even 5% of one full hospital to heal. For migration increase the rss you can take to 300M of each kind.
Reason from vikingrise

Thank you for your feedback. We have incorporated this into our optimization plan, aiming to provide a more satisfying gaming experience for everyone. Thank you for supporting Viking Rise!

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jubastar03_18011
Suggestion #690

Add a biography to your game profile

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malvina0488
Suggestion #691 Considered

please can you do something for the schedule during kvk ? Europe is really disavantaged

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

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yarche6425
Suggestion #692

Please shorten migration event time. There is no rational reason to have it longer than 3 days.. 2 days would work too.. In that period of time everybody is able to get passes, buy packs, apply and move their account wherever. Really. Shorter time will allow people just move more promptly and relieve some stress around this event every time for both kingdoms and migrators. Thanks.

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thedeath81
Suggestion #693

Suggestion: Unlimited Forge Monster Rewards
Tribe members often feel limited when hunting forge monsters, since rewards stop after a certain point. If IGG allowed unlimited drops from forge monsters, it would:
• Keep the forge system more appealing and active.
• Motivate tribes to coordinate monster hunts more often.
• Ensure that every effort in hunting contributes to progress, instead of hitting a frustrating cap.
To balance the economy, rewards could scale down after a threshold instead of stopping completely. This way, forge monsters remain a valuable and engaging part of Viking Rise without breaking progression.

dense sableBOT
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yatteri
Suggestion #694 Considered

IGG, you need to stop secretly expanding the event brackets to more and more servers.

It’s very obvious you are only doing this to increase the competition for the top ranks, therefore increasing the amount of money that players must spend to rank highly.

The number of servers in any given cross-server event used to be roughly 20, now you have 43+ servers all competing for the same rewards.

This further increases the gap and possible viable competition level of F2P players vs. spending players.

This will have the opposite effect you are trying to achieve. While your greed (aspirations for shareholder value) says expand the server number for events, the player base will be adversely affected in that players will stop spending because the competition is far too great. Where a player could spend money to achieve the top 30, now they will refuse to spend money as even a moderate spend will hardly achieve the top 100, with the rewards for those ranks being disproportionate to the amount of money spent.

In the long run, you will actually decrease IGG’s earnings per share by inflating the spend required to rank highly. Whales will always be whales, but you’re going to lose hundreds or thousands of players with a moderate spend, ultimately impacting your net profits.

TL,DR - stop expanding the number of servers in your event brackets, because while your goal is to increase revenue, it will have the opposite effect.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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bloodleshen
Suggestion #695 Approved

Fix Drill Ground mode. Currently the talents of heroes does not work at all.

Reason from vikingrise

Thank you for your feedback. We have confirmed the issue where some Hero Talent skill effects are not working in the Training Ground, and the related fixes have been scheduled for the next version update. Please wait patiently.

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bosstweed__
Suggestion #696

Please give us an event that isn't hyper focused on tribe rank. Something the smaller kingdoms can use to blow off steam. A suggestion would be a 1hr killing field ran on a weekend, where each player can send in 3 marches. KVK is enough of demand on people for kingdom competition, and many just want a stress outlet in the periods between those KvKs. Individual kill point rank is enough to be used for rewards in this.

dense sableBOT
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yellowarmy
Suggestion #697 Approved

Igg is greedy ashol, what the shit they made with skill wheel just seems we are wasting our money, hardly getting shards after spinning 15 times, if you have some shame increase the skill drop rate in skill wheel event

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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mrlandlord1
Suggestion #698

I know many others feel this way, or atleast this would help everyone, make it so the Auto Gather of reource points proposals from the Outdoor Court dont use the last march, that way the auto rally can still do its thing

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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #699

please change the drill ground so that you can edit imported marches, not being able to do this, is, politely, insane, as making small edits to your marches is the #1 use case for the feature, by far. having to rebuild the whole thing tediously, just to change 1 skill, is not fun.

dense sableBOT
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synyster_sam
Suggestion #700

The ability to share speeds between accounts, or a public inventory for tribe like in pillage. No limits. Please add this a few people have been asking already.

dense sableBOT
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___begentle___
Suggestion #701

: Remove this stupid crap of having multiple cascading countdowns for Blood Oath war and Naval dominion. It is impossible to plan ahead when to set aside time for sitting up during the night and waste the follwing working day. Just use one count down to when the fight is. Now If there are emotional reason with IGG to keep this cascading clock crap, then add a second count down clock that show when the fight starts.

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._winter._.
Suggestion #702

Bring Rollo shards backkkk pleaseeee!!

dense sableBOT
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chaibella
Suggestion #703

To help counter fort spamming in kvk.

  • Raise the members required to place a fort by 15 or 20.
  • Add a mechanic where if the memberswon the map drop below that amount then the fort catches on fire and you can't repair it until you have those member numbers on the map again. It could burn at double speed.
  • This gives time for cities to move off that territory, and means we can't move 20 accounts through 50 different tribes to spam
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.smiiey
Suggestion #704 Considered

Add a checkbox for Auto-Gather through the Outdoor Court to only gather on tribe territory.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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tarang17
Suggestion #705 Approved

I wanted to share a small usability suggestion for the in-game chat. When we type a long message, the text box doesn't expand-it stays in a single line, which makes it hard to see what we've already written unless we scroll back. It would be really
helpful if the chat box could automatically grow with longer messages.
Additionally, having delete (within 1 minute of sending) and edit message options would make communication much smoother, especially in fast-paced alliance chats.

Reason from vikingrise

Thank you for your passion and support for Viking Rise. Your suggestions regarding the Viking Rise mobile version are highly constructive, and we will proceed to optimize it in future updates.

dense sableBOT
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orangecatt0450
Suggestion #706 Considered

farm accounts with less than 10m might should NOT occupy slots on the migration! The players who dont use bots have a big work and waste some time upgrading their farms, and most of times we need leave them behind cuz they occupying space for real players, while the cheaters who use bots, just create farms whenever they go and let them evolving by themselves

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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morenodutchy
Suggestion #707

hero

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morenodutchy
Suggestion #708 Considered

Release new hero’s based on kvk bracket not on kingdom age … last kvk my kingdom was able to get the new pikeman hero’s AFTER kvk, our teammates last week of kvk while all 6 enemy’s had the new pikeman heros already at the start of kvk or got them in the beginning
Since the new hero’s are most of the time stronger than the old ones we had a big disadvantage with rally’s …

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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raven080807
Suggestion #709 Approved

please make it possible for R4 to demolish buildings, or install a title of builder that can demolish buildings
With only R5 being able to demolish buildings, the process of building can take a long time when buildings need to be deleted or moved

Reason from vikingrise

Thank you for your feedback and suggestions. We have incorporated this into our optimization plan and intend to make adjustments in future updates, aiming to provide a more satisfying gaming experience for everyone. Thank you for supporting Viking Rise!

dense sableBOT
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rayyraven
Suggestion #710 Approved

make Olena a golden hero like Ivor and bring back shards for Rollo, Harold, Freydis and Leif please

Reason from vikingrise

Thank you for your feedback regarding Olena. We have incorporated this into our optimization plan, aiming to provide a more satisfying gaming experience for everyone. Thank you for supporting Viking Rise!

dense sableBOT
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thuslyjustifiedrage
Suggestion #711

change drill to be able to import information from saved/favorite reports instead of the general inbox. This will make it easier to find and check build comparisons that you actually want to test instead of looking through numerous games of tag from the battlefield.

dense sableBOT
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iam_inn0cent
Suggestion #712

When you start the Sacred Crucible event in the game, please open separate chat rooms for team invites according to the bracket so that new accounts in the game do not spam every chat. It is very irritating and frustrating to send team invites as they keep spamming the chat non-stop.

dense sableBOT
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darkmayhem0342
Suggestion #713 Approved

please add a value pack in the mall to allow players to buy energy potions

Reason from vikingrise

Thank you for your feedback. We have incorporated this into our optimization plan, aiming to provide a more satisfying gaming experience for everyone. Thank you for supporting Viking Rise!

dense sableBOT
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vasudev_007
Suggestion #714

/suggestion I have a suggestion can you please simplify the speedup using and hero shard exchange by simplify I mean give us the amount of what we can add with players concent like for speedup we need how many and which to use them when we do manually and for hero shards we need a select and increase decrease button of hero shards

dense sableBOT
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bedobodo
Suggestion #715

Please put a feature that let us replace the skill shards of maxed skills with general ones of their type for example if i have 100 skill shards of a Sx skill and that skill is maxed i get to return some Sx general skill shards and get rid of the 100 excess shards i have of a maxed skill.

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bedobodo
Suggestion #716

Please make us able to reset a hero itself and take back some of its used shards like resseting Gregory and take the S1 shards spent on him same for all heros but in there season shards

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bedobodo
Suggestion #717 Approved

Make Olena a golden hero like Ivor

Reason from vikingrise

Thank you for your feedback regarding Olena. We have incorporated this into our optimization plan, aiming to provide a more satisfying gaming experience for everyone. Thank you for supporting Viking Rise!

dense sableBOT
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synyster_sam
Suggestion #718

please have a niflung leader search option, take off monster search for it.

dense sableBOT
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sirhorac
Suggestion #719

I am right now in kd 442 and we soon have migration but only with 23 other kds. But than why other kds had migration with 36 kingdoms? We want to option to get that 12 more kingdoms to reunite with out friends and maybe bring more people in. Please Devs

dense sableBOT
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tyronj
Suggestion #720 Considered

Remove all the old accounts from the kingdom might rankings
The leader123456 accounts
Thank you.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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darkmayhem0342
Suggestion #721 Considered

Enable the King to find the location of ALL people in their kingdom

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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x_z0rr0_x
Suggestion #722

killing in fields they are not motivated to fill rallies and buildings.

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x_z0rr0_x
Suggestion #723

give double or triple kill points to players in rallies or buildings in events, some ppl is more about getting personal kill points so they just go to field fights.

dense sableBOT
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dilligaf2uffs
Suggestion #724

category: improve please make it so the performance mode toggle stays on, if i want normal i will turn it off, also please remove the performance mode text from the main screen, if you have it on you know it. Thanks

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dilligaf2uffs
Suggestion #725

please fix auto rally, mine has not worked since the start of our kvk

dense sableBOT
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no_name_meh
Suggestion #726

Right now, there’s only one way to earn a kingdom star ⭐ by occupying the centre structure. Even if a kingdom doesn’t rank first overall, they still get the star just by holding the centre. Meanwhile, a kingdom could rank first in every category and still earn nothing.
To make this fairer, you should introduce a Gold, Silver, and Bronze star system. This way, the 1st, 2nd, and 3rd place kingdoms in the KVK season rankings would all receive recognition, not just the team that happens to hold the centre.

dense sableBOT
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tyronj
Suggestion #727 Considered

at the moment IGG you are limiting the gameplay of the majority of your playerbase with the high cost of migration.
Please lower the cost of migration to common kingdoms by 45% this will help a great deal with overall game experience
Thank you For your consideration

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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merc2312
Suggestion #728

allow people to give each other red gems just as supplying rss

dense sableBOT
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bapz77
Suggestion #729

Option for rotating the buildings in the city

dense sableBOT
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synyster_sam
Suggestion #730 Approved

please allow us to share speeds and other bag items to accounts of our choosing, if in same kingdom. If I want to gift a tribe member something from my bag like in pillage event.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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synyster_sam
Suggestion #731 Considered

please make hero reclamation easier, just had over 18 hours healing. It was hard before then you guys made it easier, now its harder again, the heal time is not worth the rewards.

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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infernoedrogue4816
Suggestion #732 Considered

for the love of everything....once we have all the blue heros maxed out on stars....stop giving us shards or at lest let us convert them once we have 100!!

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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barbs007
Suggestion #733

migration. Am i reading it correctly? To migrate to a common kingdom you need 200m might, suggest this is far too high, please reduce it massively to 100m or lower even

dense sableBOT
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merc2312
Suggestion #734 Approved

lower migration cost! I have an acct with 0 troop might and it would still cost me 100 dollars to move.. that acct will now die there lol

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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tyrantgiant
Suggestion #735

handsome male hero please (NO BEARD!!!!)

dense sableBOT
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pi_pi_pi_pi_pi_pi_pi_pingu_pingu
Suggestion #736

add a fourth bracket for migration called dead kingdoms. these function the same as recomended, except they do not get counted in the average might calculation to determine which kingdoms are strong. the details of which kingdoms these are can be chosen as desired, there are many good ways to do this.

dense sableBOT
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shadystark27
Suggestion #737 Considered

Allow Valhalla event heroes to be upgraded by sx shards if there are no future events to get their shards.

Reason from vikingrise

Thank you for your valuable suggestions regarding Hero Shards. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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crowduck1
Suggestion #738

Would like to see Wooder and Cecia become legendary in viking rise please!

dense sableBOT
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monstaninja
Suggestion #739 Considered

Make Troop Deception randomize the hero avatar on the march rather than a simple x2

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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umalakshmimaheswar
Suggestion #740 Considered

gathering RSS become hard for some kingdoms because of Less number of tiles are spawning in the zone 3 and especially lv10 lv9 very few spawning
the recent feature which is removing the unfinished tiles is good it will give some relief from unfinished tiles
I'm suggesting this for better game environment

  1. Increase the spawning area of lv10 around the sanctum or Spawn lv10 RSS tiles throughout the zone 3
  2. Spawn lv10 around the temple's and towers of zone 2
  3. If possible take this as an advice for the RSS tiles
    Lv10 will spawn throughout the zone 3
    Lv9 will spawn throughout the zone 2
    Lv8 will spawn throughout the zone 1
    It will help lot of kingdoms
    Another request if possible introduce new tiles lv11 and lv12 around the sanctum and increase the spawning area of higher level RSS tiles around the sanctum
Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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x_z0rr0_x
Suggestion #741 Considered

save skill with march presets

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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charismatic_creature
Suggestion #742 Considered

We need an eye rolling emoji. i think everyone can agree that that is very much needed lol

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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jubastar03_18011
Suggestion #743

Adding the extra march effect

dense sableBOT
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908chapo
Suggestion #744

Introduce a KvK Opt-In System.
Match making is not the best. Sometimes a kingdom can have a very hard KvK with a very short wait period forcing them to essentially afk farm since they do not have the proper resources / speedups required for a KvK.
With an opt-in, forced to play at 3, system kingdoms will be able to dictate if they wish to play for this coming KvK session, wait for the next next one, or wait till they are forced to play.
This will help incorporate the younger kingdoms that are hitting that KvK 5+ sweet spot and bring forth competition across the board.

dense sableBOT
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psybunnyi
Suggestion #745 Considered

Suggestion to IGG Team

In recommended and common kingdoms, tribe gifts are almost non-existent, which means players gain very few healing speedups for KVK. Without speedups, it becomes nearly impossible to fight for long durations in KVK, and this significantly reduces players’ interest in the game—especially for F2P players who have no other reliable method to obtain the required speedups.

To improve gameplay balance and keep players motivated, we kindly request the IGG team to introduce a feature that allows speedups to be transferred from one account to another, similar to how resource supply works between accounts.

This feature would greatly help active players, strengthen kingdom performance, and improve the overall gaming experience.

Thank you.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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merc2312
Suggestion #746

sell all button on individual commissions

dense sableBOT
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heysunshine32
Suggestion #747

can we have a way to remove mountains in main kingdom only? use reasources to remove the mountains or something?

dense sableBOT
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raven080807
Suggestion #748 Considered

please remove the verification on the desktop version of the game
It has no function what so ever, and always appear in the worst possible moment, especially when your troops are being attacked in kvk and you have no chance to move them
Just take it away please

Reason from vikingrise

Thank you for your feedback. The login verification mechanism is designed to maintain the fairness of the game environment and prevent abnormal gaming behaviors from disrupting the ecosystem. We understand the importance of the verification process and will continue to optimize it to enhance convenience while ensuring security. Your understanding and support are crucial to us.

dense sableBOT
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freya54_55304
Suggestion #749 Considered

Can you please change the troop upgrades so we can choose which tier troops we would like to upgrade to instead of being forced to upgrade to the highest rank, IE: upgrading troops from T3 to T5 instead of T7.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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eye_666_
Suggestion #750 Considered

Foundation, i would suggest to please add feature of history, Like who was the founder of Trbe, and who became later on. Because 90% of leader who created a tribe and gave their effort to make it best as R5s ends up being R4s or R3, or dead and later on no one remember it.

This feature of history will give them honor to make other remember them.

Reason from vikingrise

Thank you for your suggestion on the Tribe system. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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iam_inn0cent
Suggestion #751 Considered

Hello (IGG), as you know, in the last update you increased the weekly redeem rewards in the Honey Tavern and Staging Shop, which is great, but to redeem all the rewards, we also need the option to collect more weekly points so that we can comfortably use and spend the materials we receive – for example, 1. Staging Post Quest 8 × 3 times. Please increase these quests to 15 × 3 times so that we can get more coins for redemption. – Example 2. Clan Camp Exploration Squad 3. Please increase this from 3 to 5/6 so that we can collect more clan merchant coins by giving more commissions and easily redeem the weekly items.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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ptechhub
Suggestion #752 Considered

add to option to share game screenshot in chats

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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mr_aj007_._
Suggestion #753 Considered

Please provide the King with the ability to locate all players. This will assist in identifying those who are not adhering to the Kingdom's rules and facilitate the awarding of titles. Consequently, players will be less likely to violate the rules, leading to a more peaceful Kingdom. Currently, there are individuals who are causing disturbances and breaking the rules, relocating to zone 1 of the main map after abandoning their tribes. It is quite challenging to track the locations of these players. If this capability is implemented, compliance with the rules will increase, enabling every King to maintain a tranquil Kingdom.

Reason from vikingrise

Thank you for your suggestion on the King system. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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synyster_sam
Suggestion #754 Considered

drill ground but for rallies please

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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jubastar03_18011
Suggestion #755

back botr plz

dense sableBOT
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synyster_sam
Suggestion #756 Considered

please sell energy all the time, not just for events, constantly finding myself with no energy to rally, this is disappointing and makes me bored, so I play something else. Please sell energy all the time to keep the game engaging.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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wutangclan_
Suggestion #757 Considered

Make special monster rallies (trail of courage & underworld riders count as rallies in events like Magic Card Adventure & Blessed Lands when the events are at the same time.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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biggsouljaa
Suggestion #758

pls allow keyboard mapping. i dont have F1 F2 function keys in my keyboard to control my march

dense sableBOT
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crowduck1
Suggestion #759

Perhaps increase the epic hero shard summoning in the hall of valor please

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crowduck1
Suggestion #760 Considered

please allow user's to delete unwanted character's from other kingdoms

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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raven080807
Suggestion #761 Considered

When supplying rss to another city, please add that you can set the total amount of the rss you want to supply and then the system automatically use the number of wagons needed

As it is now, max load on one wagon is 8 mil, and when transferring large amount of rss, there is a lot of wagons you have to load and send manually

Please make this task easier by making it possible to set the amount, choose spend and then it automatically send the wagons

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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sunshine7048
Suggestion #762 Considered

Add a Rage counter in the battle report so you can track where your rage is at. it will help to see if changing rage skill or upgrading a mount skill will make any improvement on active triggering sooner

Reason from vikingrise

"Thank you for your suggestion on the Battle Report system. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement! "

dense sableBOT
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iamgroootofficial
Suggestion #763 Considered

Here's an idea.... instead of constant updates, changes and different ways to make us spend more money; how about igg spend some money of their own and improve the servers to eliminate lag during kvk battles

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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jubastar03_18011
Suggestion #764 Considered

Increase the limit for tribe coins earned daily to 50,000

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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jiya433
Suggestion #765

I see a lot of people not using other heroes because they are weak like Sigurd and others who are not seen much in battlefield, so they need to be buff and to balance the game other heroes who are already too strong need to be nerf to give other heroes a chance to be used.

dense sableBOT
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dion0561
Suggestion #766 Approved

Fix the Kingdom might, so that it is accurately displayed as it was before the end of Migration for Kingdom 1-288. There are huge differences that is definitely going to impact the KvK's of a lot of players and kingdoms. It has been several times mentioned by devs and mods that there would be a fix of this in the latetst update but nothing has changed. This needs to be adressed before the brackets are made or it is very unfair to many kingdoms and players who are affected by a bug in the game

Reason from vikingrise

Thank you for your feedback. We have optimized the Kingdom Might display in the January version update to provide you with a more perfect gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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sirhorac
Suggestion #767 Considered

The new shard donation is great thing but you could only get 2 shards per day? I know for some players its still a lot but please increase it to 5-10-20. All players would love that choice.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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zakochana_w_kotach
Suggestion #768 Considered

add heroes from previous collaborations to Drill Ground. I mean Rollo, Harald and others.

Reason from vikingrise

Thank you for your suggestion on the Drill Ground system. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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.lildante
Suggestion #769

Having skins for the eagles. With the collaboration with httyd, would have been nice to see toothy flying around.

dense sableBOT
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sirhorac
Suggestion #770

I see a lot comments in bugs suggestions about rally disapearing so I think its time when IGG soend some money and add more servers so game will not lagging.

dense sableBOT
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radek00965
Suggestion #771

1 simple addition to the game
If there is a king (male player) why there is not a Queen (female player)?!

That is a act of discrimination !
❤️

dense sableBOT
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mumseries
Suggestion #772 Considered

ADD: Option to see your tribe's other Weston Pillage matchings and map link

REASON: It is exciting to see who your fellow tribemates are matched to and how they are faring in their battles. The tribe can boost a teammate's morale by cheering for them and send help through advices. It then becomes a tribe/kingdom affair.

WHAT TO UPDATE:

  • Once teams are formed and enemy matching created, an option to click the team appears and shows the match-up screen of that team.
  • A live stream would be nice but I know it is impossible since it will entail a lot of work so perhaps ALLOW SHARING AND ACCESSING LINKS of the Weston Pillage map for outsiders to see.
Reason from vikingrise

Thank you for your suggestion on the Pillage Weston event. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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dion0561
Suggestion #773 Implemented

I wanna remind everyone we notified IGG both through in game tickets and in various discord channels about this Bug on the 10th or 11th of December, since then they promised to fix it in the most recent update where they added the collab but in the end did nothing and the bug persisted, now we are 11/12 days since it was first notified both kingdoms that go into KvK 8 and kingdom that go into KvK7 will not be accurately ranked because the bug in Kingdom might is preventing this. This means that kingdoms who got a LARGE amount of players through migration are often shown very far under their actual Kingdom Might and kingdoms who lost several or a lot of players are shown very far above their kingdom might. This will result in unfair match making and therefore kvk where some teams will be heavily crippled by their allies. I understand that for many big vocal kingdom the bug comes as a blessing because they actually benefit from this bug and therefore they dont want it to be fixed but this is not how the game should progress, 288 kingdoms are affected and IGG cannot fix their own game within 11/12 days. If a bug that affects 288 kingdoms cannot be handled within this time span there is something really bad going on.

Reason from vikingrise

Thank you for your feedback. We have optimized the Kingdom Might display in the January version update to provide you with a more perfect gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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choxolatemadox
Suggestion #774

I suggest make a system of automatic rallying. Tailor it for only in game enemies only, not real people if you wish. By making an automatic rally more I think it will be easier to get people involved cuz we all got life yk.

dense sableBOT
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kratos705
Suggestion #775 Considered

Donot allow the newly created accounts to enter language channel

Reason from vikingrise

Thank you for your suggestion. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

dense sableBOT
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chaibella
Suggestion #776 Considered

Like with the language channels, let us join and leave event based chats. (Race for Supremacy, Migration, so forth)

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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thuslyjustifiedrage
Suggestion #777 Considered

give us a feature to exchange all of these blue skill shards other than low skill xp. They are useless mid to late stage development since they are so common that most players will have them maxed and have thousands piled up. Not having a use for them means 75% of skill summons are effectively worthless.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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zakochana_w_kotach
Suggestion #779

Fix K200 server immediately please. And compensate them for time and ranking lost. Nobody in K200 server can login to game for over 1 hour now. Happening accross all devices and all nations. We are in first day of KVK prep. We have checked across all other servers in our mayhem and they are functioning with zero issues. This is unacceptable.

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dadmk69
Suggestion #780 Considered

Fix K200 server immediately please. And compensate them for time and ranking lost. Nobody in K200 server can login to game for over 1 hour now. Happening accross all devices and all nations. We are in first day of KVK prep. We have checked across all other servers in our mayhem and they are functioning with zero issues. This is unacceptable.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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_aleksandra_
Suggestion #781 Considered

Good day. The pre-KVK in 1-192 appeared on December 31st, which is extremely inconvenient for many players. I'm not entirely sure how New Year's is celebrated, but in the CIS, it's a big family holiday, and people usually prepare for it on the 30th or 31st (usually the 31st is the day with the most time spent preparing) and celebrate the first day. The first stage of the pre-KVK is extremely time-consuming, which many players won't have due to all the preparations and celebrations. I ask that the pre-kvk be moved a few days so that a significant portion of players can truly participate in this event, as there are entire servers with a large percentage of CIS players. Personally, I'd like to see the pre-KVK on January 8th or 9th, but if the developers decide to adjust the pre-KVK dates, then any date later than December 31st and January 1st would probably be better than the current one. Thank you for your attention, and happy holidays to everyone!

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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ecbert95
Suggestion #782 Considered

Put a cooldown when u join a kf this way people can't just go in and go out every sec from the gate, its kinda horrible to watch people abusing of this system for making easy kp a 10 sec delay for getting back should be good for fixing this problem

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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panteratrak
Suggestion #784 Considered

can you FFS increase the chance for legendary and mythical dragons ? I did spend like hundreds and bought whole ****** store of dragons for that currency and all I got is 2 legendary dragons ? like how tf is normal person able to obtain anything who is not spending money like us ? I dont think casual player is able to unlock even 1 codex not even me after spending hundreds are these events only for people who spend 10k ? what about the peasants like us ? dont care ? your weekly/daily events are not enough to get us s***t also

Reason from vikingrise

Thank you for your feedback. We will carefully consider your suggestions and strive to optimize and improve, aiming to bring you a better gaming experience. Thank you for supporting Viking Rise!

dense sableBOT
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gurjar4140
Suggestion #785 Considered

please give a choice to us in Viking reign Events to select favourate character of any type from season 1 it can be archer or infantry or pike please please,make a vr in season 1 for laird so players can choose which type of heroes they want to awake

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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panteratrak
Suggestion #786

rebalnce kvk match wtf is wrong with you putting 86 and 27 kingdom together

dense sableBOT
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crowduck1
Suggestion #787

Make the Packs in the Market cheaper please

dense sableBOT
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ruodu308
Suggestion #788 Considered

T6 and T7 gathering troops are currently underpowered and lack usefulness. In the late game, when hero levels are high, players can complete most gathering activities using only T1 and T2 troops. As a result, T6 and T7 gathering units have almost no presence or practical value. Suggestion: Improve the effectiveness of higher-tier gathering troops. For example: T7 gathering troops: +15% gathering speed T6 gathering troops: +10% gathering speed In the late stages of KVK, existing resource nodes cannot meet gathering demands. The current mining areas are insufficient to support late-game resource consumption. Suggestion: Add new “Mystery Resource Nodes” with levels 1–3. Level 1 Mystery Node: After gathering, players randomly receive 5 million mixed resources Level 3 Mystery Node: After gathering, players receive 10 million mixed resources, plus a 15% chance to obtain gems Level 3 Mystery Nodes can only be gathered by T7 gathering troops This would significantly increase the functional value of gathering troops while also meeting the massive resource demands of late-game players. Daily task rewards are far too low and essentially meaningless in the late game. The resources currently rewarded are so small that receiving them feels no different from receiving nothing at all. Compared to late-game resource consumption, the gap is enormous. Suggestion: Increase daily task resource rewards substantially. Even increasing the rewards by 10 times would still have little impact in the late game, which highlights how many systems in the game currently feel ineffective or poorly scaled. Regarding the issue of being unable to package resources during migration: Currently, players cannot pack resources when migrating, which creates inconvenience. A possible solution would be to introduce Resource Storage Packs for sale. Suggestion: Sell Resource Storage Packs in the shop, for example: 5 storage packs for 199 crystals After right-clicking to use a pack, players can enter the amount of resources they want to package A maximum capacity limit can be set for each storage pack This would greatly improve convenience for migrating players by allowing them to carry resources during migration.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

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ruodu308
Suggestion #789 Considered

In addition, the warehouse resource protection limit becomes completely useless in the later stages of the game. In fact, it doesn’t even need to reach the late game — after KVK 3, the warehouse protection limit of only 5 million resources is frankly ridiculous. At that stage, resource consumption is measured in hundreds of millions, yet the warehouse protection cap is still stuck at 5 million. This makes no sense at all. After a city is attacked, what can a 5-million resource protection limit actually do? It’s not even enough to cover basic troop replenishment. Suggestion: The warehouse protection cap should be significantly increased — not by a few million, but to a reasonable range of 20–30 million resources at minimum. That would be a more realistic and functional value for mid-to-late game balance.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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sunshine7048
Suggestion #790 Considered

expand the search radius when searching for rss plots. Spending 15min to find a gold rss plot is ridiculous

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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xsamari.katx
Suggestion #791 Considered

Can we have the free reign to reset heroes without such a long wait period in between or even compromise to being able to spend gems or something to speed up the process, especially for events when people need to redo their teams?

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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jubastar03_18011
Suggestion #792

Switch accounts at the beginning of the game download, not during full login.

dense sableBOT
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86_bs
Suggestion #794 Considered

Suggestion Regarding Reward Distribution in “Race for Supremacy” Event. We would like to express our concerns regarding the reward distribution for the recent “Race for Supremacy” event. According to the event details, only the top 50 players in each group are eligible to receive the nameplate reward. We believe this rule is unreasonable and contradicts the spirit of fair play and enjoyment that gaming should provide. Games are meant to encourage participation and bring happiness to players. Excessive competition, however, tends to discourage engagement and can even drive players away. Therefore, we suggest that the number of skin rewards be unified across categories so that the availability of city skin and nameplate remains consistent. Considering the event’s large scale and the significant element of randomness involved, we recommend increasing the number of rewards. Specifically, we propose that the number of team rewards for city skin be raised from 15 to 25 teams, and the number of nameplate skin rewards be increased from 50 to 125 players. Many participants have expressed disappointment with this event’s outcome, especially skin collectors who felt disheartened. As we begin 2026, we hope IGG will focus on retaining and motivating players rather than creating events that foster intense competition and negative emotions. A more balanced reward system will promote long-term engagement and a healthier in-game community. Thank you for considering our feedback. We sincerely hope this suggestion will be taken.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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_ohen
Suggestion #795 Considered

Regarding the latest Christmas Event, the design of reward system is overky profile oriented - for the company IGG. The convey itself rewarding the castle skin of the top 15 conveys which contains 75 players. First, the number of reward is ridiculously low as we are talking about hundreds of server in scope. Second, the personal rank which give the nameplate skin among the same collection of skin (which can enable a collection bonus in collector ranking) was designed to have only top 50 players to have such reward, which is not matching the conveys winner number (75 vs 50??). Such design will only grow hatred among players, as spenders invested without the reasonable expectation reward and result in TOTAL LOSS. IGG must pay attention to such trend as you promised to improve in the new year 2026. Back it up please.

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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brunobrilhanteilhante2467
Suggestion #796 Considered

IGG precisa urgentemente rever a sua política. Cada vez mais VR se torna um jogo insustentável, enquanto não percebem que o jogo precisa aproximar os doadores dos não doadores continuaremos com o declínio do jogo. A cada atualização e novo evento os preços praticados são absurdos, e fica mais claro que são impossíveis de um F2P alcançar. A cada temporada os reinos ativos diminuem, e com o aumento dos preços o jogo se resume há uma pequena elite, que de temporada em temporada vai ficando menor. A última migração é uma prova disso, mataram 90% dos reinos na linha do servidor e tiveram que reunir quase 300 reinos em uma migração para se manterem vivos, porém depois disso temos menos reinos ainda. Com os dois últimos eventos, corrida da soberania e dragões, fica claro que IGG segue na mesma linha que levará o fim do jogo.
É preciso entender que quanto mais caro fica e mais se limita os bônus aos que compram menos jogadores ativos e competitivos teremos.
As recompensas precisam ser viáveis, e não o absurdo que fizeram a última corrida da soberania, bem como o dinheiro deve ser visto como uma forma de acelerar para que tenha condições de pagar e não excluir jogadores. Um exemplo positivo foi a adição da compra de uma pesquisa a mais e da auto ajuda. Essa deve ser a linha. Porém, quando molduras que dão bônus são coladas e só podem ser acessadas por um valor absurdo, igg está excluindo jogadores.
Deveria haver mais equilíbrio na elaboração dos eventos para garantir que os bônus, Skin e molduras pudessem ser mais acessíveis a todos.
Criar os eventos de forma que um F2P 100% ativo, mesmo com um alto nível de dificuldade, pudesse conseguir alcançar benefícios e bônus.
E os doadores que não estão dispostos a dedicar seu tempo pagariam para conseguir isso, mas de maneira que fosse possível todos terem. Isso iria equilibrar o jogo e ampliar a atividade.
Tendo um limite de investimento por cada evento que garantisse alcançar as recompensas.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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kumars_02591
Suggestion #798

first of all wanted to thank the team for their determination towards providing us this great experiance. the introduction of shard exchange market is great, and wanted to bring the attention of the team towards the fact that not all players want to develop all the heros and skills that are available in the game. so would suggest that the team makes the feature more flexible, so that players can donate shards of skill and heros that they don't want to develop. Thank you.

dense sableBOT
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shinei_0
Suggestion #799

Add collaboration heroes in drill ground

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shinei_0
Suggestion #800 Considered

upgrade olena to legendary just like ivor

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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thuslyjustifiedrage
Suggestion #801 Considered

for blood oath, allow legion leaders to see what players did not participate. OR create a system block to lock players out who joined the previous match and did not participate, similar to crucible.

While you are at it. Do something similar for Naval Dominion as well.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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francisthepope4326
Suggestion #802

Suggestion Regarding Reward Distribution in “Race for Supremacy” Event. We would like to express our concerns regarding the reward distribution for the recent “Race for Supremacy” event. According to the event details, only the top 50 players in each group are eligible to receive the nameplate reward. We believe this rule is unreasonable and contradicts the spirit of fair play and enjoyment that gaming should provide. Games are meant to encourage participation and bring happiness to players. Excessive competition, however, tends to discourage engagement and can even drive players away. Therefore, we suggest that the number of skin rewards be unified across categories so that the availability of city skin and nameplate remains consistent. Considering the event’s large scale and the significant element of randomness involved, we recommend increasing the number of rewards. Specifically, we propose that the number of team rewards for city skin be raised from 15 to 30 teams, and the number of nameplate skin rewards be increased from 50 to 125 players. Many participants have expressed disappointment with this event’s outcome, especially skin collectors who felt disheartened. As we begin 2026, we hope IGG will focus on retaining and motivating players rather than creating events that foster intense competition and negative emotions. A more balanced reward system will promote long-term engagement and a healthier in-game community. Thank you for considering our feedback. We sincerely hope this suggestion will be taken.

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psybunnyi
Suggestion #803

Lately, it feels like IGG has introduced monetization systems that rely heavily on luck rather than fair progression. When outcomes depend more on RNG than effort or strategy, it creates frustration across the player base.
Continuing down this path is risky. Excessive focus on short-term revenue can harm long-term player trust and game health. Even high-spending players are now voicing concerns about these practices.
A successful game survives on balance, transparency, and player satisfaction—not on aggressive, luck-based monetization. I hope the team seriously reviews this direction before it impacts the game’s future irreversibly.

dense sableBOT
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bedobodo
Suggestion #804 Considered

Please extend the dragon event by 10 days to give the people more time to gather coins for there needs.

Reason from vikingrise

Dear Chief, we have received your suggestion and have duly recorded it. We will convene a team for thorough deliberation and systematic evaluation. Thank you for supporting VR!

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jubastar03_18011
Suggestion #805

The limit for collecting Dragon Coins has been increased to a full day, not 12 hours.Don't force us being to log in every 12 hours.

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molto_
Suggestion #806 Considered

Suggestion Regarding the Energy System in Viking Rise
The current energy system in the game has become a serious issue that negatively affects gameplay and event participation.
At the moment, energy regenerates over time with a maximum cap of 1000 energy, which can only be increased to 1500 energy through the monthly subscription. Unfortunately, this limit is completely insufficient compared to the actual energy requirements in the game.
We are facing a severe energy crisis for the following reasons:
Energy consumption during events is extremely high, often exceeding 50,000 energy in a single event.
During KVK preparations, players can consume 600,000 energy or more.
Inside KVK itself, energy consumption is even higher.
Energy packs in the shop:
Appear very rarely.
Are extremely expensive compared to the amount of energy they provide.
Usually give only 1000 or 2000 energy, which is negligible compared to real consumption.
As a result, many players are forced to:
Participate in events using farm accounts instead of their main accounts.
Miss out on fair competition and full enjoyment of the game’s content.
Suggested solutions (please consider implementing at least one):
Increase the maximum energy cap from 1000 to 5000 (or higher).
Add larger and more reasonably priced energy packs.
Introduce a permanent energy shop where energy can be purchased using:
Real money
Gems
Or other in-game currencies
Add a feature that allows transferring or sharing energy between accounts.
Or introduce any new system that provides players with real flexibility in collecting and using energy.
We truly enjoy the game and appreciate the effort put into it, but the current energy system significantly limits progress and participation. We sincerely hope you will address this issue and provide a fair and balanced solution.
Thank you for your time, and we look forward to your response.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations on Energy items to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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dragan95
Suggestion #807 Considered

/suggestion suggest content:

  1. Since 1000 energy is barely enough for couple of rallies (+500 with a pack) i suggest that there is energy increase from 1000 to different values up to 5000 according to city level, or VIP level or Both. Or make an option for all kind of rallies (autorallies too) to be able to consume stored energy in no matter quantity.
  1. Rogue players.

This problem exists since the very start of this game and makes many players leave the game becouse of wealthy rogue players. I ask for protection from those. As you all may know, this game is played also by many kids and not many people can afford not to be wiped out-zeroed by some wealthy individuals. This could be a protection just as much as keeping potential players-future spenders inside the game. So my suggestion is next:
Create something like a court option. Something similar to the option to implement restrictions on players by voting.
This could be done by top 3 or 5 tribes by voting on a player ID. I suggest there could be options like:

  1. Time limited(1 day, 7 days, 30 days, or until changed) restriction on attacking any player city or march.

  2. Time limited(1 day, 7 days, 30 days, or until changed) restriction on starting rallies against or attacking on any player city, march, tribe flag, tribe fort, beast lair, Sanctum.

  3. Time limited(1 day, 7 days, 30 days, or until changed) Restriction in being a commander inside any tribe structure, such as tribe flag or fort, sanctum.

  4. Any player, even king himself , should be able to be voted on. Voting can be started by any R4 or R5 player in top 5 tribes against any player ID inside the Kingdom no matter the tribe or if tribeless.

  5. multiple options (restrictions) can be selected and implemented all with same or different time periods.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

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dragan95
Suggestion #808 Considered

/suggestion suggest content:

Part2:
In order for Restrictions to be implemented on a player ID, there should be more positive votes on restrictions than negative ones, Ratio is up to you to decide but i belive ratio 70:30 is more than okay. Amount of votes per day should be no more than 5. Voter can be any R2,R3,R4,R5 player inside top 5 tribes. except R1 ranked players no matter when a voter became a tribe member. So that also gives significance to ranked players. Voters could vote openly or Anonimous.

Restriction changes or removals should be done only if most of R5s and R4s of all top3-5 tribes agree on same decision if they Voted previously. If they didnt Vote their opinion on Restrictions shouldn't have any effect.

Voting list should be visible to all players inside the kingdom.
Each voting should last 24 hours strictly, and only after its finished, Restrictions can be implemented on a player.

I came to this idea becouse if we wanna be just a little more realistic, in no game 1 player should be able to terrorise half or even entire kingdom just becouse he/she has money and can do it. This is vikings game not just a game of wallets. Even vikings had trials for what they considered crimes.

Hope to get an answer as soon as possible and big support from players concerning this.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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yellowarmy
Suggestion #809

Igg should collaborate with Stranger things

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.jbjorn
Suggestion #810 Considered

Suggestion: Reduce the cost of Migration Passes

Please consider reducing the cost of migration passes.

Right now, larger players often get stuck in dead or inactive kingdoms, and the only way out is purchasing an unreasonable number of migration passes. This discourages long-term play and makes the experience frustrating rather than fun.

Making migration cost fair and equal for everyone would greatly improve KVK balance and overall matchmaking. If players could move more freely to kingdoms with the right activity level, KVK would become far more competitive and enjoyable instead of heavily unbalanced every season.

Forcing players to remain in dead kingdoms or spend large amounts of money just to stay competitive hurts the health of the game. Paying for 200–300 migration passes should not be the only solution.

Please consider a system that prioritizes fairness, better matchmaking, and player retention over excessive monetization. A healthier migration system would benefit both players and the long-term success of the game.

Thank you for taking the time to consider this.

Reason from vikingrise

Thank you for your suggestion on the migration system. We will carefully assess its feasibility. Your feedback is crucial to us. Wishing you an enjoyable gaming experience filled with excitement!

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merc2312
Suggestion #811 Considered

clear all button mining villages notification

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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brighty001
Suggestion #812 Considered

Actually tell players the starting date of KvK, rather than leaving us to speculate as to whether it's immediately after prep ends or if there's an extra day of organisation.

Reason from vikingrise

Dear Chief, we have received your suggestion and have duly recorded it. We will convene a team for thorough deliberation and systematic evaluation. Thank you for supporting VR!

dense sableBOT
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chaibella
Suggestion #813 Considered

For KVK's where we need to vote for a team captain and assign starting locations (ie kvk 8), do these voting stages during KVK prep to so the process speeds up

Reason from vikingrise

Thank you for your valuable feedback. We have noted your suggestion and have included it in our key optimization plan. Our team will conduct an in-depth discussion and evaluation to provide all players with a more refined and enjoyable gaming experience. Your feedback is the driving force behind our continuous improvement.

dense sableBOT
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jubastar03_18011
Suggestion #814

Adding skill fragments to viking rigen

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sungfr
Suggestion #815 Considered

Hey IGG, we are having a Kingdom Mayhem with 4 kingdoms against 4 kingdoms, but the battalions are only limited to 3 tribes, which is totally nonsense when you consider that all kingdoms should have rewards. Please fix that as soon as possible.

Reason from vikingrise

Thank you for your feedback on KvK. We have made several optimizations in the latest update, and your input is the driving force behind our continuous improvement.

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sungfr
Suggestion #816 Considered

I need to remake the suggestion after noticing something: Hey IGG, we are having a Kingdom Mayhem with 4 kingdoms against 4 kingdoms, but the battalions are only limited to 3 tribes, which is totally nonsense when you consider that all kingdoms should have rewards. Please fix that as soon as possible. AND MAKE THE BATALLION AVAILABLE AS SOON AS THE MAP OPEN, WHAT IS THIS NONSENSE.

Reason from vikingrise

Thank you for your feedback. Your suggestion has been recorded and will be considered in our subsequent optimizations to present you with a better gaming experience. Thank you for supporting Viking Rise, and happy gaming!

dense sableBOT
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dgn2247
Suggestion #817

Stop this nonsense of adding a new troop tier. This game already has an incredible imbalance when it comes to field fighting, especially in the newer kingdoms. Instead of finding new ways of getting money from people perhaps start looking into enhancing the current experience? More is not always better. The game has such an amazing potential but it will end up rotting because of greed. Get better IGG

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gudlebushelena
Suggestion #818

KVK 8.
– The rules, under "Special Rules," says that the TEAM that captures the center wins
The capture section says, that the BATTALION will receive the rewards
The team has four kingdoms that contributed to the pre-KVK.
There are only three spots in the battalion.

Please explain how a team should choose a kingdom that won't receive a star and rewards for capturing the center?

Suggestion: 1. Check that the rules are up-to-date.2. Create a battalion of four tribes.

– The voting stage for choosing the time at which we can be attacked by others, didn't match the information we saw at the pre-KVK.
Suggestion: 1. Remove the voting, since the final decision at the KVK can be made differently. Why waste our time?
After all, it's not affects the matchmaking. Although thanks for giving me an ally for Season 8, the core I voted for on kvk 6.

  1. Make the captain and placement voting parallel with pre-kvk.

By kvk 8, people already know how to evaluate command capabilities without the final results of the pre-kvk, since it's essentially farming, not a measure of command ability in the field.

Or in one day! Both! like 12h/12h

  1. add information about this/these stages to the calendar and the Season 8 rules. We've been in the dark for two days, so when will this map launch take place?

– You've limited us with time constraction on when and what we can attack. We're already struggling with UTC time—fields, gates, and other things in the middle of the night. And now we're also limited in capturing territory where we could safely stand...

Suggestion: 1. Update the information on cities of each tier, stating how long it will take for them to be attacked after the declaration of war.
How can you play a strategy game when even PvE time is against you? This is essential to ensure you have a lead at the right time. Not everyone is interested in wasting an hour staring at the screen waiting for a raly to land on the next square in first zone

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gudlebushelena
Suggestion #819

partntwo

– You made a legion without a battalion and an allied legion. Okay, that's tolerable, we'll get through it, BUT.
The force matching is completely incomparable. A core without a battalion has three tribes with non-full rallies, against kingdoms with 2-3 full marches. And the kill ratio for supposedly strong players, but not in a battalion, is 2-5 billion, while for supposedly weak players, it's 5-18 billion. Meanwhile, supposedly weak players can double-team a supposedly strong core, who has up to 16 Chronicles no one fly in to help

Suggestion: Please find a way to evaluate the power and capabilities of true combat players.
Let your coders learn to look at kills, collector levels, absences on the Overlord, and so on, instead of lumping them together based on the core's unreal strength; these numbers are just troops. As if you don't know that people win with items, horses, and new heroes, not with the number of troops farmers have.

  • Fort and flag construction has been removed, which deprives players of the opportunity to earn tribe points, which can be used to make purchases in the tribe store. This is a minus of 800,000 points per KVK.

Suggestion: Let's add an extra 20,000 per day for something else.

  • 80% of your players are average donation players or free-to-players. You've cut rewards for captures, and you've cut rewards for KVK.
    And completely changed them.
    These rewards are a drop in the bucket for full players, and for mid-tier players, the loss of the opportunity to level up beasts, equipment, and heroes is a dead weight for the number of rewards offered.

Suggestion: Since the difficulty level and time commitment have been tripled, in addition to the current stated rewards, add gold chests for blessed equipment and elemental experience, so that the total reward per KVK is closer to a million, not a couple thousand. This is KVK, not a stroll along the embankment.

Statement: We don't need your T8s,

Thanks!)

dense sableBOT
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tyronj
Suggestion #820

as a f2p player i ask you to reconsider the new troop tier
This already is demoralizing cuz t7 is really expensive to maintain.
Consider a different option or make the t7 at least 40% - 60% cheaper thank you

dense sableBOT
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synyster_sam
Suggestion #821

War declaration needs to change, and also I feel the level 7 buildings have too much health, how we gonna take building defend enemy rallies if it takes about 45 mins to kill. We dont need time slots and war declaration tokens, have one or the other. Too regimented, cant do any surprise attacks or anything.

dense sableBOT
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uberlebender33
Suggestion #822

hello team, I want to suggest the possibility to reinitialize the skills experience and shards that we used for a hero when we reinitialize the hero experience, it's already possible with mount so logically we should also recycle skill's experience to use it for other skills that we think suits for us; recycle shards we used for a hero we'll never use to fight with and spend it for another hero that corresponds to our way to fight (just taking example on how we recycle mount we don't or will never use).
Also Olena is a good hero so if she could be promoted to legendary that would be great. Thank you

dense sableBOT
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psybunnyi
Suggestion #823

IGG, before introducing updates like new building levels, new research levels, and skill debuffs, you should have conducted a player voting or feedback phase.
By skipping that step, you have honestly hurt your own game. I can say this with full confidence: you are going to lose a significant number of players because of this update.
The skill system feels broken, the new troop progression feels poorly balanced, and the new building levels have made the gap between players even worse. Now please tell us—how many years will it realistically take for a free-to-play or even a decent spender to max all of this?
Two to three years? And in the meantime, a heavy spender will arrive, dominate everything, and leave—while the rest of us just watch.
This is exactly what people mean when they say greed eventually destroys good games. Sadly, this update proves that point perfectly.
The game is slowly turning into something where better rewards simply mean spending more money, without any meaningful gameplay balance. That direction makes no sense for long-term player retention.
We love this game, but updates like this push players away instead of motivating them. Please rethink this approach and start listening to your player base before, not after, making such massive changes.

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krnvr
Suggestion #824

rollback the new update because nobody likes it. I know IGG is a gold digger company but there should be limits to your gold digging. A good gaming experience shouldn't be reserved for only the wealthy, that's not how a gaming community thrives. Sure, you will get more money from this, but then what? The people who've been playing for more than 2 years progressing slowly were made to look like idiots after this update. Stop being so greedy unless you want a dead game because the spenders will have no one to fight with once people mass quit this stupid game. Do better.

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._winter._.
Suggestion #825

BRING ODINS ASYL BACK !!!!

dense sableBOT
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dion0561
Suggestion #826

Lets all put a 1 star review on Apple Store, Google Play Store, Epic Games and Steam, any other platform you can leave a review please also do it.

dense sableBOT
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jayr2384
Suggestion #827

IGG can suck a fat one

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molto_
Suggestion #828

If you are going to leave this game, I advise you to contact your bank and get a refund for the money you spent, and tell them that you did not make these financial transactions, This game is not worth all the money we put into it.

dense sableBOT
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kalash114
Suggestion #829

Take back your usless update no one want it no one askd for it suggest to all kingdoms who didn't start kvk to boycott it until they fix this mess

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jahid_7
Suggestion #830

Fuk You IGG

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dadmk69
Suggestion #831

SMD IGG

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merc2312
Suggestion #832

you slap us in the face with this update just to slam it in raw by keeping porter damage in the tech tree REMOVE THE PORTER TECH

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wolf4687
Suggestion #833

fix infantry. In the update infantry was nerfed through the floors making them pretty much unusable. Seems like all bleed damage is gone

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orangecatt0450
Suggestion #834

that one is not for igg. Fuck igg. Is for the players. Stop playing lol theres a lot of nicer games like ROK or AOE.

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shtormik09
Suggestion #835

igg you can sukc me off ❤️

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juan07806
Suggestion #836

This is one of the biggest and most important changes since the game's creation. It should have been voted on or announced years in advance.

BUT it wasn't necessary to improve something that was already improved, build something that was already built, or research something that had already been researched (you're just repeating the entire game).

What happened? Did they run out of ideas to make money?

  1. Why don't they release more game modes? Because BATTLE OF RUINS and BLOOD OATH are the same garbage. I don't know, think of something, for God's sake!

(KVK) ------ We can only say that they love money. (They didn't even think about KvK; some players are just starting out, others are halfway through because the matchmaking has already been done, and that will give them an advantage. There are realms with strong players; if two or three get level 8 or higher troops, KvK is already ruined for everyone. Now imagine your new players; you're level 3 or 4, facing a level 10 is a complete disaster.) You won't get any new players, and all your old members will quit the game.

I've never seen such a greedy company. Even a prostitute hides it, but you don't, so screw you. (You know that over 80% of your players are free; you're ruining the game, and they'll all quit.) And you and your whole team can go to hell with your money.

Remember, wanting more can cost you everything, hahaha, congratulations on going bankrupt.

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sariketa
Suggestion #837

need gifts for rallies, and put ordered Heroes by power please.

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juan07806
Suggestion #838

As for building the boss room, it just increases your power. What the hell would I want power for? The marching queue is the same; it doesn't change anything, just 5 million power I can get another way, and just a damn logo. That doesn't make me any better at the game.

YOU'RE REPEATING THE GAME... WHAT'S NEXT?

  • Level 60 mounts?
  • Level 100 heroes?
  • Level 50 infirmary?

You add pure garbage, but you DON'T FIX ANY OF THIS.

  1. Energy is only 1000, which is way too little to play with, and killing a monster consumes way too much.

  2. I have to put up with all your garbage ads at the beginning and during the game.

  3. Increase the productivity of the rewards. For example, the roulette wheel is complete garbage. And I could go on listing everything.

REMEMBER THAT SPENDING MONEY ON GAMBLING IS NOT AN INVESTMENT, IT'S JUST A WHIM !!!!!!!

dense sableBOT
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davide1492
Suggestion #839

You are scammers!

dense sableBOT
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emnestty
Suggestion #840

Heads up, team 👋 Following the recent Dragon Collab event and the latest game updates, several changes appear to have impacts far beyond typical updates in terms of pricing, balance, and event mechanics. Based on analysis shared by members of this Discord, there are serious concerns about misrepresentation in the Dragon Collab event: Mythic stones are heavily overpriced relative to their actual value. The event appears to misrepresent how many mythic stones are realistically required to complete the codex. In this regard please note that community analysis suggests the average requirement is ~285 mythic stones, which is grossly disproportionate to what is implied or advertised. While the event suggests a 20% chance to obtain a mythic dragon from mythic stone, actual probability calculations indicate the chance are much much lower, i.e. rather closer to ~4% to obtain a specific dragon. 20% chance relates to a mythic dragon, which includes getting duplicates. My personal experience is the same and so is the experience of many of my friends and teammates. Many feel these mechanics rely on exploitative, gambling-like tactics that go well beyond standard gaming monetization. These practices are highly exploitative and venture into gambling schemes, raising questions about whether appropriate licenses are held under Singaporean law by IGG. If you feel impacted, you may want to look into reporting potential unfair or misleading trade practices by IGG through: - Your local or regional consumer protection authority - Singapore authorities, such as the Competition and Consumer Commission of Singapore (CCCS), given IGG’s Singapore base (https://www.ccs.gov.sg/) This message is informational only — everyone can decide for themselves whether they want to take action.

dense sableBOT
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demii_god
Suggestion #841

Y'all have done it now. Greed will become your downfall IGG.

dense sableBOT
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jessem123
Suggestion #842

REMOVE THIS 💩🤮🤢 P2W UPDATE

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no_name_meh
Suggestion #843

IGG, I think it’s time you stepped aside and let a company take over that actually cares about its player base. You no longer try to hide that profit comes first. There’s no subtlety, no integrity, and no respect for the community that keeps your games alive.

dense sableBOT
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north_east_dave
Suggestion #844

I suggest you stop being robbing bastard's

dense sableBOT
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yellowarmy
Suggestion #845

fuk you bastard your lust for money destroyed the game, go and the dick asshole

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yellowarmy
Suggestion #846

#BoycottIgg and vikign rise

dense sableBOT
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valhalex
Suggestion #847

This last update shows the zero respect that igg has for the players . The sole idea to devaluate skills and by default also heroes shows zero consideration of the work and investment that each single player had put in it . Shows Zero consideration of the gameplay and of the strategy that each player had adopted to grow by changing all of the sudden the parameters of the competition overnight . The addition of new tech trees and new construction queues it is a clean sign that IGG cares only about the money . Fair enough they want to make money but don’t destroy your product. This supposed to be a strategy game . What kind of strategy someone can adopt if IGG changes the cards on the table overnight and on random ways . I say that no apology email can’t change that IGG sacrifice the very essence of this game to their greediness . Well what goes around comes around . My suggestion is to turn back in their passes and reconsider the whole structure of this update by reverting it .

dense sableBOT
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kalash114
Suggestion #848

we asked to take back your usless update not for some usless gifts and now you are trolling us with this mail You're not genuinely sorry; you think we're idiots, and that's yet another example of the contempt you have for gamers. I sincerely hope that as many people as possible, if they have even an ounce of self-respect, will wake up and boycott this company, which is sabotaging itself due to the blatant incompetence of its developers and the endless greed of its management.

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panteratrak
Suggestion #849

"IGG feedback update in shortcut" we are sorry for destroying the game with T10 new tech tree and pay to win crystals another currency on top of 15 other ones we will not even talk about that in this mail which we will send you also the dragon event it is what it is we dont really care maybe next event like this we will give you 1 more dragon summon so the peasants are happy that we did improve the event , about the rage skills oh yea we fkd up coz we want to milk more money from you by forcing you to buy more heroes not only infantry so what we gonna do about this big fkp up changing meta right on the start of the kvk ? NOTHING but dont worry guys here is 3x 8 hrs speedups ! some monster essence to upgrade to our new T10 buildings even tho they dont do anything we want you to buy our new crystal currency coz we need to milk you even more for something that should be just like first skill trees with no crystals for payment . but yea take it or leave it we not gonna do anything about this update we gonna take all your money and you will thank us for that

dense sableBOT
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sirhorac
Suggestion #850

Changing whole new meta skills? Get us back our rage skills!! We want old Odin Asylium and Rage Leach and others!!

dense sableBOT
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orangecatt0450
Suggestion #851

we dont want an apologise your bunch of shit, we want that fkn update to be Undone.

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buster2336
Suggestion #852

please revaluate the Train Dragon event. Having been a regular pack purchaser it seems unlikely to walk away with any prizes as I cannot even complete 1 of the many dragon sets. Possibly give it another 2 weeks extension or make it easier to achieve elite dragons 🐉 it is heartbreaking especially when the amount of time and money invested to achieve a level 1 reward.

dense sableBOT
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yellowarmy
Suggestion #853

we give shit to your apology statement, you are fucking greedy bastard, runied the game for money, you shithol take your shity update back,, we don't want your fucking apologies and the 500 crystals, put that in your ass😡

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tyronj
Suggestion #854

return the heroes Sephina , Greta and Rollo to how they were before the update
Also return the skill Odins Asylum to before the update
In future do not insult your player base by making these absolute changes without our consent.
I thank you

dense sableBOT
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yellowarmy
Suggestion #855

a friendly and important advice for you Igg -
Instead of launching new buildings, you should have upgraded the old buildings beyond level 25 and the same for troops,
And you messed up with the skills too,
Reconsider your update and fix the things, no one likes this shit update, we know you are greedy you should add crystal system but continue buildings and troops level as I mentioned, revoke the current building system which is added in update

dense sableBOT
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morenodutchy
Suggestion #856

REMOVE THE WAITING TIME TO ATTACK PVE BUILDINGS IN KVK 8 MAP !!! Its midnight for most people many need to work in the morning no one is happy to wait 1 hour doing nothing while we could have been fighting where this whole game is all about

dense sableBOT
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youranat0my
Suggestion #857

fix rallies so they don't auto target a single march that attacks them and then disbands automatically.

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chiefsuflee
Suggestion #858

allow us to build tribe air docks in kvk 8 map. Traveling every 10 minutes isn't good for our mental health. Also remove the long timers for building contention.

dense sableBOT
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psybunnyi
Suggestion #859

IGG, can you please consider scrapping this KVK 8 and bringing back the old flag-format KVK instead?
We have already seen too many unnecessary and illogical changes in this game, so even if you cancel this KVK midway, it honestly won’t be something new for us. We will adjust to it.
Our only request is this:
please keep our totem progress and KVK preparation points exactly as they are right now. Do not reset or reduce them.
At this stage, reverting to a stable and familiar KVK format would be far better than forcing an unbalanced and confusing system on players. We hope you seriously consider this feedback.

And who tf disign this kvk ?

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jubastar03_18011
Suggestion #860

Perhaps you should spend some money and improve your servers. The game suffers from a lot of lag and buffering.

dense sableBOT
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tyronj
Suggestion #861

IGG cancel kvk 8 or pause it to make changes this includes stopping the waiting time to attack buildings and restoring the heroes and skills including mounts skill you adjusted to before the update
This is the only way to fix it
Thank you

dense sableBOT
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steelmaverick
Suggestion #862

Fix kvk8, fix rage skills, limit new tech and buildings to t8, never make a collab event with such awful probability that it costs on average 28.5k USD to complete ever again. And please, stop drinking and doing drugs with all the pack money you're getting.

dense sableBOT
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alexander_space.
Suggestion #863

we need new KVK8. Restart it.

dense sableBOT
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sariketa
Suggestion #864

please reduce the time waiting to atack buildings in kvk from 1hour to 15minutes.

dense sableBOT
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jubastar03_18011
Suggestion #865

Subject: Urgent Feedback Regarding Game Stability and Player Dissatisfaction in Viking Rise
​To the Viking Rise Development Team (IGG),
​We are writing to express our deep frustration with the current state of the game. Recently, the community has encountered a wave of unresolved bugs and technical issues that are severely impacting the gaming experience.
​Despite numerous complaints, the response from the development team has been disappointing. The "compensation" packages provided are extremely minimal and do not account for the resources, time, and money players have lost due to these errors.
​Our Core Concerns:
​Technical Instability: Multiple bugs are ruining competitive events and daily gameplay.
​Poor Communication: There is a clear lack of transparency regarding when these issues will be fixed.
​Inadequate Compensation: Sending minor rewards for major game-breaking bugs is a sign of disrespect to your loyal player base.
​We enjoy the world of Viking Rise, but we cannot continue to support a game where the developers ignore the community. If these issues are not addressed with serious fixes and fair compensation, we will have no choice but to stop spending and encourage others to find a more stable gaming environment.
​We hope to see a positive change soon to restore our trust in IGG.
​Sincerely,
The Viking Rise Player Community

dense sableBOT
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juan07806
Suggestion #866

Could founders and CEO Zongjian Cai and Yuan Chi suck my balls for a few dollars? No answer needed, it's obvious.

dense sableBOT
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panteratrak
Suggestion #867

another city skin event rewards you greedy b****rds ? how insane are you ... you should give us all next city skins (not time limited) for free after fk up like last update yet you decide to give us 7 events for skins in last month ? I mean thats pretty crazy

dense sableBOT
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x_z0rr0_x
Suggestion #868

at least add the new tiers and crytal reserch after kvk 4, after kvk 3 we already have the mount skills coming. stop this nonsense.

dense sableBOT
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bamboochaos
Suggestion #869

We all understand that you need to make money off the game to survive, we are not stupid. Everyone involved in the game understands the concept that every level of player serves a purpose. You all have done very well to design qualitative and quantitative dynamics into the game. We have designed our accounts and our strategies according those quintessential variables. We have played by the rules that you set. We also understand you will need to add new dynamics into the game to make more money off for the top spenders who are already maxed out. We are prepared to be dynamic with you; some change is nice. The issue is, the update adjusts everything dramatically. F2P players are the backbones of kingdoms. Without them, we do not have a game. The spenders with maxed accounts have already spent a crazy amount of money. This update is disrespectful to your spenders; you are asking too much. It’s disrespectful to the f2p players because the gap will be much too large for them to be competitive at all in the open battlefields.

  1. Adjust the update so that it’s slowly rolled out. For example: I’m in kvk3 right now and we just got blessed equipment. Let us get this, mount skills, wings, then allow us to unlock t8. After another period of time, unlock t9, etc etc.

  2. Repair rage skills to how they were before. You just ruined so many people’s set ups who invested a lot of money into this specific strategic design.

I hope you understand that we really enjoy the game dynamics, but we also deeply care about the people and the community we are in. It is much more than a game to us. The rules that you previously set were working for everyone, we were happy.

Please do force us to walk away, because we will.

dense sableBOT
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yellowarmy
Suggestion #870

bloody deepshit igg fix the network issue first, insted of just making money work on game. your game is Fucked up, bloody cunts fix it first 😡

dense sableBOT
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natsuki_insg
Suggestion #871

To try to improve the current KvK8 mechanics, I suggest you allow the bounty legion to form battalions asap. The other legion cannot. This should even the odds a little. As it stands, bounty legions are restricted from access to only one zone and whereas the other legion can hit 2 zones at once, so they have 2 access to z2 and therefore double the chance of accessing z3. Bounty legion kingdoms also have to travel further for KF as the are located in the corners so less recovery time.

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natsuki_insg
Suggestion #872

Please allow declaration of war to not happen once at any time but allow multiple declarations of war to happen. Keep the cap so becomes more strategic to pick and choose how you use your declaration tokens - whether you use them one at a time or multiple declarations - which means if you succeed, you make progress, but if you fail, you use up the declarations for that one day of fighting. But unless multiple declarations are available, you cannot divert the opponent away and create options to attack. Say for example, we are up against a stronger kingdom, its a forgone conclusion - every fight is a single declaration of war and every fight we are bound to lose. War is about uncertainty and how to manage that, with this system, we are resigned to lose without utilizing the very system of declaration of war as a strategic tool.

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natsuki_insg
Suggestion #873

In future maps - I do suggest you create an event to the customer base (i.e. us!) and request template maps. The players will send in maps and you choose the best 10 maps say to be voted on. We all vote and give feedback - but you as IGG only utilize that map or maps when KvK rolls around. The maps can be different for different tiers or different matchups. It would add a bit of excitement into the game and increase collaboration with the player base.

dense sableBOT
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shauwig
Suggestion #874

The new in-game updates, resets every setting you have made. Please fix that asap

dense sableBOT
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boats84
Suggestion #875

Well since kvk8 does not require building flags or forts; IGG should change the tribe skills Fast Build & Strategic Stronghold to something dealing with town kvk map building war declaration time duration and the tribe war tokens
-Like one option is the skill could decrease the overall time limit for declaring war on the map building
-another option for war tokens is with decrease the amount of war tokens with a maxed war token tribe skill or the skill could increase the amount of war tokens the tribe receives during a time period

dense sableBOT
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dreamertony
Suggestion #876

Category: improve Keywords: KVK8, Declaration System, Real-Time Strategy, War Pace Explanation: I am a long-term player who has participated continuously since KVK1. One of the main reasons I stayed with Viking Rise is its identity as a real-time strategy (RTS) game, where immediate decision-making, fast reactions, and alliance coordination are core gameplay elements. However, in KVK8, attacking enemies requires a declaration followed by a mandatory 1-hour waiting period, and the declaration itself consumes limited items. This system fundamentally slows down warfare and removes the real-time nature of combat. Instead of rewarding strategic awareness and quick response, battles become scheduled and restricted. As a KVK1 veteran, I can clearly feel that this change has significantly reduced combat intensity, player engagement, and overall enthusiasm. Many core and long-term players are losing interest because the game no longer plays like a real-time strategy game. Changes: Remove or significantly reduce the 1-hour declaration waiting time in KVK8 Remove the requirement to consume limited items for declaring war, or make it unlimited during KVK Restore faster, more responsive combat to preserve Viking Rise’s real-time strategy identity

dense sableBOT
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morenodutchy
Suggestion #877

remove the whole declare war system in kvk8 please … you cant suprise an enemy anymore you basicly warn them like: hey in 1 hour we will attack you gather up people ! And with this nice map layout they dont even fight 1v1 its instantly 2vs1 everywhere … allied legion has all the advantages do something about it quick before half the players quit the game …

dense sableBOT
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tyrantgiant
Suggestion #878

make kf to be able to hit allies so that they cant go feed enemies

dense sableBOT
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jackeyharv
Suggestion #879

Don't use this type of format kvk anymore i can clearly says its most disgusting and boring kvk i have played in like 10 years of this game type in 10 day we been able to fight like 12 hours this is not a kvk anymore its just a waiting 1 hours into waiting 1 hours into waiting 10 hours, remove this declaration shit whoever make this kvk must be drunked and never played that game before u are just loosing money less fight = less troops lose = less money spend not very smart to doo it hope its the last time u trying to lets this shit format work otherwise u just destroying ur own game with all the shit update + shit kvk game will be dead in few months

dense sableBOT
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natsuki_insg
Suggestion #880

Thinking back on the other worst event that this game provides - Valhalla Drill. KvK8 is actually worse - because you can only fight at one location at any one time. And once one side wins the fight at the city, the swarm can destroy any defense that you can mount. So it is ALWAYS one-sided - the stronger kingdom will always win. At least in Valhalla Drill - there were 3 paths so to win you could load 2 paths and even if you lose the 3rd path, you still had ways to win. In KvK8, you have literally zero chances to win if the opponent is stronger than you. Enough complaints - this is the suggestion - 1. Restrict the number of participants in a swarm to max say 50 (right now, there is no limit to the number of swarm participants). 2. allow counterplay through the addition of kingdom skills which can use say 10 times a day - and allow a temporary 5 minute shield on a town - this would allow the defense to re-establish defenses while at the same time have material strategic value in delaying an offensive but not too much - because you can only delay up to 50 minutes a day - which is enough to defend one strategic town but not all towns. I'll try to think of other counterplay possibilities - but my point is that there is zero counterplay possible right now. We can't even attack/defend/counterplay across multiple fronts anymore because you can only declare war on one location at a time. Yes - the stronger team will win 9 times out of 10, but its better than 10/10. If KvK9 is the same format as this, guaranteed I will quit. It isn't fun anymore - and that for me is the bottom-line for a GAME.

dense sableBOT
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dogking_0305
Suggestion #881

Don't let map advantage and combat power discrepancies affect your game. Most kingdoms and Vikings use a calculator to decide whether or not to fight. Except for Group 1, the rest of the kingdoms begin to weigh the pros and cons as soon as KVK matches are made, and give up. Make everything as equal as possible and announce the criteria. Allies with high combat power only talk about the map disadvantages. All conversations are filled with whining, making excuses. It's a shame that the developers made a great game, but are responding with such terrible management. An hour of waiting. A system that doesn't even allow for an hour of fighting. And another wait. The Vikings, known as whales, will leave. Waiting, waiting, waiting..

dense sableBOT
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gaetan0589
Suggestion #882

Hello, I am contacting you regarding recurring bug and performance issues in the game, particularly during kingdom battles. Whenever a large number of players are present, the game constantly stutters (lags, freezes, significant slowdowns), making battles extremely difficult, even unplayable. This situation results in a considerable loss of time and resources for the players involved, regardless of their play style. These problems severely detract from the gaming experience, especially during events that are supposed to be central and competitive. It is crucial that a solution be implemented to improve the game's stability and performance in these situations. Thank you in advance for your attention to this issue, and I hope for a resolution soon. Sincerely,

dense sableBOT
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endora93
Suggestion #883

Stop blaming the players for bad WiFi /5G when the game crashes and actually accept it’s you not us. Your gaslighting is getting out of control.

dense sableBOT
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synyster_sam
Suggestion #884

please change kvk back to how it used to be, this whole waiting an hour and no surprise to the enemy is frustrating, also surprise attacks means enemy has more losses which means igg makes more money from unexpected losses, please change kvk back to how it was.

dense sableBOT
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sligo_171
Suggestion #885

/suggestion suggest

Why don't you, IGG, add mines to the map to collect dragon crystals? It would be a great option to help F2P players evolve.

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.jbjorn
Suggestion #886

It would be great if basic materials could be converted in the Smithy the same way monster items can.

Right now there is no real reason why basic materials cannot be scrapped or converted together with monster materials to generate blessed or monster items. It would make inventory management easier and give more value to excess basic materials that currently have very limited use in late game.

This kind of system would feel consistent with how monster items already work and would add more flexibility without breaking balance.

Hopefully this is something that could be considered in a future update.

dense sableBOT
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darkmayhem0342
Suggestion #887

please get rid of the limit on the number of times you can use an airdock, how the hell are we supposed to be able to help our teammates if we can’t only use the airdock 10 times???

dense sableBOT
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panteratrak
Suggestion #888

if you want to be greedy okay ... but at least give us back purple city skins for 250 those special exchange currency like you used in these events and gold city for rank stop being greedy and putting it only as rank reward for spenders

dense sableBOT
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capok55
Suggestion #889

I’m not your average whale but I did spend enough money in this game. I would say my thoughts and I’m sure a lot would agree.

1- Rather then keep adding more stuff that is impossible to get unless u spend $50,000 and more to get how about you make things much easier to get. For example, being active daily to obtain for everyone not just the big spenders.

2- this new kvk is really not the best idea IGG has made and trust me there has been many events that are horrible but this prolly by far the worse one I seen. Many players as myself don’t find it fun and most likely won’t play much. If this is a way to make players quit you’re doing a great job, but if you’re trying to increase players to keep playing IGG has failed.

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capok55
Suggestion #890

3- alot of free players barely are able to get t7 and it’s sad cuz money over real game play is involved. I have seen many players who love the game stop playing because it’s just more money every new idea. Not sure if these comments are really going to make a difference but all these new additions is just not worth it to me. Kvk is supposed to be fun but if no money or rss it’s basically you are spectating. Where is the fun if u have to spend $10000 a week for 45 day of Kvk? Now we have new research which to get to Tier 10 troops is prolly another $75,000 just to get which includes resources that no matter how much u farm ur not able to get the amount without asking people for resources, plus the speeds and the crystals. This is a joke to me cuz many people have bots that generate resources so begin to think 🤔 how are all these whales has so much troops? I kno i spent so much money like an ldiot to Get t7 and now with all these new stuff I don’t think this game is worth another $100000 for me to have fun. Sorry to say but maybe this game is not for me.

I hope 🤞 that IGG really thinks hard if they want to keep the player base up to be smart on what is important.. good luck and if I’m not playing anymore these are the reasons. Blessings to all

dense sableBOT
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asi_the_red
Suggestion #891

I've cast my vote for kvk rolling back to a building towers & forts method of expansion, but I wonder if a mix of past-kvk and kvk8 expansion could be fun or interesting. Right now there is no building at all, which vastly slows expansion, invalidates tribe skills we've spent time and resources investing in, and removes opportunities for pvp conflict. But what if instead there were no forts, only towns to capture. But in between those towns there were empty tracts where we could build towers to expand our territory. Shrines would have towns next to them so that there are permanent attack/defense points available - 2 towns next to each shrine in zone 2, 3 next to each shrine in zone 3, and 4 next to the center shrine. Probably similar for manors. Now there's building, and defending your builds, and attacking the enemy builds - there's something to do besides waiting an hour for your war declaration to start. But there's also static objectives to take that give territory your can relocate to that don't require any building.

dense sableBOT
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tyronj
Suggestion #892

allow accounts to share Speedups
Make energy more available
Restore the infantry heroes and the rage skills
Most important undo the changes to Olena and make it a gold hero

dense sableBOT
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dibakarbiswas
Suggestion #893

"Please undo the recent update, It was the dirtiest update ever, The concept of war declarations and too much buildings made this KVK totally unplayable. Many went out of RSS already. Many will abandon this game for sure."

dense sableBOT
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wulfdrengr
Suggestion #894

I don't know what IGG was thinking with this last update, but kvk has been completely ruined.. An hour timer on EVERYTHING, an hour heads up to enemy tribes of an attack, no battalion til half way through? What?? I'd rather build the forts and flags, and have the ability for surprise attacks back. Also, the new building/Tech?? To blow right passed T8-9, and throw out T10 DURING KVK?? Again, I say, WHAT?? Some of us F2P have barely had T7 for a season, now we gotta compete with T10s!? wtf... It was hard enough to keep up with the new heros coming out every 5 min, now yall just being crazy..

dense sableBOT
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yellowarmy
Suggestion #895

remove the current shit system of kvk 8 and restart it from the next month, this kvk 8 is totally shit