Suggestion #896
IGG; regarding the path you taking the game;
kvk 8; it is just bad in so many ways.
- the map placement; purple teams (corners) have huge disadvantage, they can only enter 1 Z2 each kingdom and the other team every kingdom can go to 2 + the blue teams are closer to all Killingfields.
- The wait time after declaring war; 1h is to long when it comes to fighting the opponent and completely stupid when it comes to capture for the first time (pve)
- The strenght of the higher tier buildings is to much for the kingdoms with little activity, dropping it to âzeroâ within an hour will be impossible for them.
- The fact you introduced new tribe tech that is made for kvk where you have to build forts and flags in kvk 6 and that is completely useless in kvk 8 is just very strange.
Regarding the other changes;
- widening brackets for events and at the same time decreasing the number of rewards is sad. Only the biggest spenders in the game will drop money to win, all other spenders will not compete (and spend) as they can never win anymore.
- Bringing T8/9/10 all together is just to much at once. You kicked all players back to square 1 and only spending a huge amount of money will let a few players have a big advantage. You should have done this overtime 1 new tier every 4-6 months.
- You announced âoptimisation of certain skillsâ but letâs be honest; it was ânerving rage skillsâ. You hurt many players with that; they put time and money in getting the best builds and you ruined that overnight. In the past you provided us with what exactly changed but you didnât even do that
I understand that as a company you need to make money, but right now it is pushing to much to p2w. If you focus to much on milking the huge spenders you will push low-, mid- and high- spenders away, people will stop playing and you will not only make less money but also kill the game. The absolute top-spenders will need others to play with them in the end.
