#suggestion-discussion

1 messages · Page 296 of 1

teal creek
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wish granted, this effect is now given to mysterious potion

icy knot
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Let me drink demon blood alread

strange forge
#

why

whole vigil
#

change life leaf craft for rings to something else

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put a timer on reckless attack and nerf the armor pen more without nerfing the pdr.

teal creek
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Turn DMs back on for non-friends, except when you've killed/been killed by them or spectated them (and they were not in your team) in the last 5 minutes

abstract mulch
#

i hate the new meta for gaining the most gold is to run all regular interaction speed or resourcefulness to just steal loot of mobs faster in pve than to actually farm the mobs.

ripe belfry
#

Implement the pig patch
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class

charred estuary
#

Bring back a way for us to get the 1 knowledge religion skin! Please for the love of chriiiiist.

tight vale
still carbon
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Remove the water map, HR is full of rats and pickers, if you dont spawn near where u can loot its already gone. Even in penguin form its super slow and annoying. Pointless to even go in and waste your time

icy knot
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IT would be coll if you devs could leak some new ranger and rogue stuff in upcoming Q&A

queen harbor
#

As a reminder,
Suggestions through Discord are no longer possible. Please use the suggestion system on the official Dark and Darker site.
https://darkanddarker.featureupvote.com/
This isn't the place to make suggestions, well I think that suggestions posted here aren't taken into account much more than if they were written in #game-discussion. This channel is mainly to discuss posts and suggestions in the featureupvote page, I think.

shadow panther
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It would be like maelstrom open but still grids

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Especially for new players

cinder orchid
shadow panther
# cinder orchid I got abyssal trident yesterday

Dude I cannot fathom how people kill sting ray. I feel so slow and sluggish underwater i cannot swim fast enough to dodge tail and the backflip kills me 100% of the time. Starting to get decent at bladehand tho

#

Also ain't trident like an easy 200k gold?

cinder orchid
#

DAMN 200k?

Also, it is one of the harder bosses to learn

And you take sh!t loads of damage in last phase if you don't time it right, or you simply die if you are in a double bubble or something

#

I watched a vid, I can parry the left and bottom swipes with 100% accuracy and the other two attacks are dodging up or down

With a good kit each phase is like 6 parry hits and 10 normal hits, after last phase it's like 2 parries and it dies

#

Backflips can the other flips can be dodged but it's tricky, I never do it and always go for the parry (extremely easy standing still)

Go watch a video called Stingray boss breakdown

#

I could probably do it on squire rogue right now, my only other tip is sthis:

for the ram dash attack, NEVER stand too close o the wall or too close to the stingray.

If you have "some" distance and keep moving sideways and up you will be pushed and not take damage (even if you are hit sideways)

The issue is if it rams into you you are DEAD, even if you parry you take like 500 damage from every chain lightning.
I recommend moving right or left and full up so you get launched up, where there are usually not many bubbles

ripe belfry
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I would like these to be spoken about

.Lock boss rooms when the boss is aggro so no one can get in or out

. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source

.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item

.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast

.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots

.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves

.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom

.give sorcerer 4 extra memory capacity at his base stats

.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now

.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable

.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class

These are fair balance changes that are cohesive and will improve player enjoyment

shadow panther
shadow panther
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@ripe belfry What are the artifact drops chances right now? I hear mixed opinions i hear like 3% for some bosses and I hear like .5% or something like that

ripe belfry
shadow panther
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Ok

whole vigil
icy knot
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can you invite chyunkus in monkey costume to Q&A?

whole vigil
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please add class wide mdr gloves common 1 dex, 10 pdr, 20 mdr @hollow creek

sudden quest
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please make it so that if you kill rogue his poison goes away @hollow creek

compact plume
#

Bolt Pouch? :)

ripe belfry
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I would like these to be spoken about

.Lock boss rooms when the boss is aggro so no one can get in or out

. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source

.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item

.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast

.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots

.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves

.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom

.give sorcerer 4 extra memory capacity at his base stats

.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now

.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable

.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class

These are fair balance changes that are cohesive and will improve player enjoyment

teal creek
# ripe belfry I would like these to be spoken about .Lock boss rooms when the boss is aggro ...

boss rooms

let people in but not out (except on wyvern) until the boss is dead; hide and invis are disabled and boss aggro should be unpredictable

artifact drop rate

10 is way too high, artifacts are meant to be that "holy fuck i cant believe i got that" sort of thing

keys

nah i like this system

clarity pots

yes

bow stamina system

not sway, but just progressively higher damage and range nerf with hold longer than like 3s for ranger and 2s for other classes
i don't want this applied to wizards because the spell queue time is significantly longer than drawing a bow

rogue changes

just remove invis from the game period, it's overpowered as an offensive tactic and only arguably fair as telegraphed defense. even then i dont think much is lost if that's taken out and i say that as a proud song of shadow abuser

fighter spider

the spider venom lets you riposte which is so weird, but yes i see what you're cooking

sorc

problem is i think knowledge affects cast speed so they'd somehow have to decouple the mem cap from the knowledge without messing up gear other classes use

druids

are fine

breakable nightmare spider webs

yes but apply to all spider webs including ice spiders

hitscan spells

instead of range nerfs, apply limb penalties, make them actually have to work for their damage like everyone else

icy knot
#

❤️ IRONMACEseal

ripe belfry
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Like at least 2 teams in every game should be fully dripped out with a artifact of some kind on one of them at least

whole vigil
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when are we going to get a proper barb nerf????

whole vigil
#

NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB @hollow creek

wide sage
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On the topic of intuitive design for new players, I think it'd be very helpful to look at the design similarities and differences between Mordhau, and Chivalry 2.
Both are very similar games to each other (and, to some extent, DaD), but Mordhau is infamous for how harsh it is on casual/new players, while Chivalry 2 has a much better reputation for its ability to allow new/casual players to succeed while also allowing experienced/skilled players to show off their expertise.

To quote reviews I've heard in the past:
Mordhau - "you have to solve the da vinci code of bullshit just to land a hit"
Chivalry 2 - "even on my off days I can still just swing my weapon wildly and likely accomplish something"

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I understand the need to differentiate this game from those games, but I think there is valuable knowledge to be found there.

patent mauve
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Add steam achievements, k thanks

ripe belfry
whole vigil
#

NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB @hollow creek

wide sage
# ripe belfry Low-key mordhau is just a get gud check like you just have to react better than ...

Yeah, sure. Doesnt change the fact that mordau is much harder to get into and less intuitive for new or even experienced-but-casual players than chiv 2.

You cant make both parties perfectly happy, so its a matter of achieving goals. Sdf made clear that its a goal to make DaD more intuitive for new players.

Therefore, if that is the goal, then looking at that dynamic between chiv and mordhau can be useful.

ripe belfry
wide sage
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But id also personally like it if shielding didnt have to be so precise to even function

ripe belfry
ripe belfry
#

This would make the game a million times better for literally everyone

wide sage
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Well, i meant precise as in having to aim at the direction the hitbox is curving just to secure a block. It makes sense to some extent, but I think DaD takes it too far.

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Idk, I'm decentish at chiv, and ass at mord. But I feel more comfortable at least blocking in both of them than I do in DaD. To some extent I need to 100% get gud, but I also think the system itself could also be improved.

ripe belfry
icy knot
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how about we slow down combat by 300% this so every block works every single time

sand elk
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newer player here, does anyone have any videos or recommendations pertaining to learning how to do bosses

wide sage
# ripe belfry No I 100% agree that this games blocking system is genuine dookie cuz it does no...

Yeah, I just got out of a match where I thought I blocked a pretty standard arming sword swing. Nope, it hit. So immediately I stopped even trying to block for that fight because it felt like gambling when I could at least be pushing out DPS instead.
Which is even worse when fighting barbarians, because I feel like blocking is the only way to defend myself against them. I'm sure as hell not going to out-DPS a barbarian. But if blocking doesn't feel reliable, I won't want to RELY on it.

whole vigil
#

NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker @hollow creek

frigid berry
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Lets add a debuff for the people that run and ruin the game. Call it cowards way out and make it a negative 10% debuff. If you run from a fight you automatically lose 10%. Running meta is bs in a fighting game and is killing the game. If you are a coward why play this game? Go back to singleplayer games. Procs when within 4 meters of a player.

icy knot
#

W English SDF 🔥

broken rapids
rapid copper
#

BUFF WEAKPOINT!!! OR REWORK IT!!!

ripe belfry
#

@hollow creek Implement the Pig Patch Please

.Lock boss rooms when the boss is aggro so no one can get in or out

. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source

.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item

.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast

.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots

.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves

.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom

.give sorcerer 4 extra memory capacity at his base stats

.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now

.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable

.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class

These are fair balance changes that are cohesive and will improve player enjoyment

ripe belfry
grand mortar
haughty harbor
#

did sdf finally step down???? ❤️

spark marsh
#

Your stream format has improved significantly. And thank you for resolving some of the issues. I’ll keep playing your game, inspired by the hope you’ve given me.

spark marsh
#

Thank you, SDF, for developing this game. Please forgive us for being such a nuisance. I hope you have many interesting ideas that you can bring to life. Good luck with your work, and I hope we’ll see each other again. When you’re ready to share your work—no pressure and no crazy deadlines.

quick oriole
#

whare can i sell itam in discord

teal creek
#

remove water map from squires, it is just too much of a pain in the ass

subtle lava
#

Squire pvp>arena

icy knot
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Warlock is the most hardcore character in the game
He is anti casual player character

He is so hardcore he is not worth playing in arena

Warlock needs more casual builds

Stop 🛑 Killing warlock ✋

teal creek
icy knot
teal creek
#

and you get absolutely shit on by any buff removals/counters

subtle plinth
#

what if wizard with the help of a perk could cast with any weapon

whole vigil
#

remove last bastion and second wind, replace last bastion with polearm mastery

queen isle
teal creek
icy knot
#

Bard best class in the game
Action speed is king

teal creek
icy knot
icy knot
#

Bard is like very weakkkk dark offering warlock but without hp loss

icy knot
wide sage
#

bard's a support class. it really shouldn't be good at solo, because it's meant to be a force multiplier for the rest of your team.

ripe belfry
ripe belfry
teal creek
teal creek
icy knot
#

Warlock losses hp to deal damage anguish

ripe belfry
icy knot
#

TM is not optimal for pvp
Life drain you stand still for 5 seconds
(I'm not asking for buffs)

ripe belfry
#

Low-key probably a halberd vs zwie diff tho

onyx pivot
#

Make the item skins more affordable you guys would bring in so much more money if it was like 5 bucks per skin or somethin

ripe belfry
#

Allow for us to chose what gear is displayed when we have on gear so we can show off the skins we pay money for @hollow creek

wide sage
# teal creek then i suppose dps cleric should be nerfed as well seeing as to how it is a supp...

Yes, dps cleric probably should be mildly nerfed, but not as much as bard. The thing about bard is that its buffs are aoe. Even warlock and wizard have some form of support spell, but it requires aiming and a cost (hp for warlock(plus the damage the spell also does to the target), spell charge for wizard), while bard buffs entire team and self on spam.

Sona from League was nerfed to shit because of this same problem: shes a mass force multiplier. If her allies are skilled, they make up for her slot on the team. So if she is able to hold her own on top of that, it quickly becomes oppressive.

What youre describing as "frictionless" is a class thats so strong that it doesnt have weaknesses or flaws. Which is usually what happens when a support class is given the same power as a non-support class.

Coordinate a full support team and watch how out of hand it gets.

#

I get it, though. I also like strong support classes and get mad when my favorites get nerfed. Everyone wants to be strong with what they like if they can, and don't want to give it up.

As a warlock, i personally dont mind bards because i can just steal your buffs 😂. But balance philosophy doesnt care what either of us think.

teal creek
ripe belfry
wide sage
quiet aspen
#

remove faustian

teal creek
teal creek
barren grove
#

big framedrops in the castle bridge in ruins in duos / trios

whole vigil
#

NERF RECKLESS AND BEAR HP/PDR

whole vigil
#

Remove multishot

ripe belfry
whole vigil
ripe belfry
wide sage
muted rapids
#

Still asking for life drain mastery perk to let us move and channel like Ray of darkness, put a lil move speed on there too

ripe belfry
wide sage
#

Imagine getting kited by life drain. Cancer on a stick

coarse kraken
#

i NEED BLOWDART range weapon for druid! ty

inner solar
#

they need a setting too turn off foliage

icy knot
icy knot
whole vigil
ripe belfry
whole vigil
ripe belfry
whole vigil
ripe belfry
whole vigil
#

I have armor pen rolls too 20.3% total

#

ms is very bad 293 without swift, I aint gonna be able to play like a ranger on slayer no chance

ripe belfry
whole vigil
#

only riveted str base gear, cause the devs refuse to give fighter cloth str headgear, if I was able to use shadowhood/forest hood i would with slayer, dark padded hose I have is 3 str 1 phys power and armor pen, every other piece is 3 str

whole vigil
#

PLEASE MAKE BREAKTHROUGH NEGATE PUSHBACK, SKILL IS USELESS, its a skill with cooldown and downtime while barb has it forever

somber wind
#

Keep it 4 month seasons not 3, 3 is not long enough

#

As we get more content it'll also become harder and harder to justify 4 months as well

ripe belfry
#

shorten continuous dungeon join time

glacial sphinx
vapid moon
#

skilled based match making

ripe belfry
#

@hollow creek Implement the Pig Patch Please

.Lock boss rooms when the boss is aggro so no one can get in or out

. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source

.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item

.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast

.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots

.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves

.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom

.give sorcerer 4 extra memory capacity at his base stats

.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now

.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable

.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class

These are fair balance changes that are cohesive and will improve player enjoyment

tired acorn
subtle plinth
#

Warlock perk/skill concepts

Warlock skill: Summon horde. Summons a horde of 5 undead at the cost of 15% of the warlocks total HP per minion summoned. Type of undead is random, but is affected by which level of which dungeon you are on.

Warlock perk: Foul bond. While you are in a party, damage dealt to you is re-distributed to the highest health member of your party, a max of 10 dmg distribution. Party members cannot receive lethal damage from Foul bond.

Warlock perk: Infernal pledge (rework). You take 40% reduced damage from undead and demons. Undead will now not aggro to you unless you attack them first (bosses and mini bosses excluded), and demons will not aggro unless you are within 6 meters.

Warlock perk: Dark heart. 5% of damage dealt by dark damage is returned to the caster as health. No scaling, a flat 5% of the damage done.

ripe belfry
subtle plinth
#

Summon Skeletal Sentinel: summon a skeleton with a spear and shield that attacks anything exept the caster within 5m of original cast position, costs 20 health lasts for 20 seconds

Summon Seeker: Summons a "seeker" npc that will seek out any enemies within 30m, when a seeker finds an enemy, it will scream, giving the echo sound effect to anyone within 10m exept the caster. deals no damage, and costs 10 health

Skeletal Grasp: small floor based spell, deals 5 damage and costs 5 health. skeletal hands erupt from the earth and grasp at anything within the spell radius, rooting them in place for their master.

Demonic Intelligence: self cast buff, deals a total of 10 damage with a cost of 5 damage. Gives the target 15 Will and 15 Knowledge, also increases cast speed by 15%. counts as a curse

centaur's charge: deals 50 dmg, knockback, and leaves a trail of hellfire. goes for 12 meters and costs 30 health goes in a straight line and ends upon contact with objects other than entities (warlock spell obv)

Infernal Chain: deals 1 damage per second to those bound to it. Costs 8 health to cast, lasts 10 seconds. Summons an infernal chain to bind and reel in those who are struck by it.

Command Undead: costs 10 health to cast, lasts for 30 seconds Cast this spell upon an undead target to turn them to your will, stronger undead have a higher willpower and a higher chance to resist the command. Will affects the chances to turn powerful undead.

Demonic Reflexes: take 30 damage distributed over 10 seconds. costs 12 health to cast. target gains 5 impact resistance and 5 strength, as well as 50% action and cast speed after performing a successful block.

Dome of Darkness: costs 6 health to cast, lasts 12 seconds. Cast an orb of darkness that does 15 dark damage upon hit and explodes into a dome so dark none exept the caster can see.

#

Cursed Grounds(warlock spell): AoE spell, when cast, it deals 10 damage per second to anyone exept the caster within 10m, also turns undead and demons to the casters side for the duration of the spell. costs 6 memory and 12 health to cast

Skeleton Banner Bearer: Summon a skeleton banner bearer than improves the spell casting ability of it’s master and his allies. Gives the summoner and his party members +5 knowledge, +10% casting speed, and +10% will. The skeleton banner bearer can move, but very slowly due to its actively decaying magic bonds keeping the bones together. The summon lasts for 30 seconds, moves very slowly (same speed as regular grade skeleton mage), and costs 15 health to summon.
Curse of Doom: A curse so powerful it strikes the very soul of anyone hit by it. This curse deals 75 damage on hit if the target stays within 10m of the caster, but cannot be applied twice to the same target, if the curse is missed, the caster takes 50 damage. Curse of Doom costs 25 health to cast, and takes 5 seconds to cast at warlocks base knowledge

lake of hellfire: create a lake of hellfire 5m wide. lake of hellfire is functionally the same as flamewalkers lingering effect. cast time is 5s and costs 10 health (not a channel spell like life drain)

Curse of Darkness: Curse an enemy with a veil of darkness blinding them. Deals 10 evil dmg on hit, and amplifies dark damage done to the cursed by 5%. Curse lasts 5 seconds, cannot be re-applied until after the curse is over.

tired acorn
# ripe belfry Explain why

artifact are suppose to be rare

people will farm keys in other modes then go hr

you would need to make melee have to have stamina and campfire it back after a few swings too

healers too op with perma clarity pot

rogue invis already gives movespeed with ambush and is too toxic just delete it and make rogue a real class

putting the weapon away lets you walk away instead of just insta lose

we dont want squire sorcs to be able to kill melees with artifacts again and not like its hard to buy cheap items with knowledge or mem cap anyways

druid should just get deleted from the game with sorc and hide

spider web sure fine

hitscan spells are already shorter range than any other range

opaque sinew
odd parrot
#

We need to make the Workshop upgrades more accessible, especially when it is basically being tested by the community. It shouldnt be gatekept by a money/time sink that only seasoned players will achieve over a season. I see a lot of success in the tools Ironmace have given the casual players, whether it be the Cockatrice dropping some gems, the longer duration on Dungeon Express returns or the Market for long term trading which is a new player staple. I think that should be extended to the Workshop.

On Average, for new players in particular, a lot of time [up to 50%] is spent in the Main Menu or what will hopefully be an interactive Hideout so giving more tools to craft will make the experience more enjoyable for old and new players while they wait for friends to gear up.

[Side Note, having 10 slots for My Gear Sets would also be a massive quality of life improvement. Setting up kits to put on ahead of time would be worth a few Redstone imo]

In short, drastically reduce the cost of upgrading the Workshops, at the least make the costs scale up. Its not a fun or enticing choice to make and even having the stash space for all of the materials is challenging.

chilly yew
#

MAYBE DONT HAVE SPOTS ON THE MAP THAT CAN GET YOU STUCK AND LOSE HR KITS FOR ABSOLUTLEY NOTHING. FUCK ICE CAVES

ripe belfry
# tired acorn artifact are suppose to be rare people will farm keys in other modes then go hr...

1 artifacts should be ran instead of used as crypto or treated like stocks in the stock market "rare" it's fine if they have a 10% drop chance that's not one every single game

2.getting keys will be worth because at minimum you will make something since people already full lost 80% of the map when you join in late anyway people will just land mine key locations just as much as boss locations it will be fine

3.the stamina system is meant to balance range and make it so melee can actually attempt to fight someone that does 50 DMG or more body shot from across a room so they don't just get switched down on foe nem grave

4.Wizard will also benefit from the clarity pot changes along with the increase to artifact drops so people can actually run famine without spending 10$ for gold on a illegal site so they can fight buff balls more effectively each game should in my honest opinion have 2 people running named items instead of hoarding the items

5.rogue requires Zero skill as it is and is only incentivised to hide and full kill someone in a high traffic area or boss location this is not fair in anyway shape or form since ghost pouch dust does not stack and is not viable to always have on ones person since it's expensive to keep multiple on you a 50% armor pen 40 phys power person running hide and ambush and the dagger perks can legit full kill any class in 4 stabs or less with rupture active the class should keep it's identity as a assassin so by increasing the move speed of the invisible rogue and making it not require to shift walk or crouch walk it allows for a predator type of play style where you can stalk people and then go in for the kill
While still being somewhat visible and having a way to out maneuver people while invisible/visible with the trail that follows after you so it's not just a tee hee get gud I waited for 15 minutes to kill you

6.If you swing at a fighter and give him a parry for free you deserve to be punished for not stabbing toes

#

Squire sorc is nearly unplayable you can't even run 10 spells nor cast fast enough nor have enough action speed to do anything back to someone that just holds w or enough move speed to run from someone what artifact user are you killing because they are bots or legit just hold w at you like a monkey and never block

#

Druid is perfectly fine where it is right now it just needs a slight cast speed buff for shape shift so it's usable on every map as more than just a support class

ripe belfry
#

Hit scan should not be highly oppressive regardless of what you are saying because 1 torture mastery still goes brr and explosion crutch needs to be removed from the game

#

Ray or darkness and lightning bolt shred anyone with no mdr as well and is actually troll that they do max range on water map as well for some reason

#

If I build spell casting speed and agility (very easy to do just make sure you use base agility and gem on magic pen and will with magic DMG bonus you can still do very close to what you could last wipe as a caster if you are not knowledge (cast speed bottle necked)

#

This is also just countered entirely by ranger and rogue in the current meta to a extent tho but everyone's only playing barb and fighter and bard in the dungeon

#

Continuous dungeons window for other players to join should be lowered to 1 minute and 30 seconds after the game starts because one we have enough players on every server so we don't need to pretend like we are booming with players by having continuous joining for a large window of time

ripe belfry
#

@hollow creek this

icy knot
#

Paul is smart he won't implemented those changes

sturdy pewter
#

+1 keep nerfing any non fighter/barb classes as long as 100% of the playerbase doesnt play those

desert patrol
#

go back to season 1 , Delete Sorc, Druid, Bard. Make the game great again 🇺🇸 and warlock

ripe belfry
barren grove
#

add a perk than increases the damage of rogues poison. but make it so that it removes the ability to pick stealth perk (moving while invis)

and please increase the slings damage by 5 minimum.
its a very slow windup for the same damage as an axe.
we all know slings deal huge damage irl.
either please research how a sling is shot (its not flung in a circle all the time. its just thrown)
or increase its armorpen

ripe belfry
teal creek
#

take water map out of squires

teal creek
frigid berry
#

Waiting for the fix that allows me to boss in peace. Fucking counters all the time.

#

Game is dying because of it. Thanks.

wide sage
#

maybe a stamina system, paired with a sprint system. that way through stamina management, you can run or close distance, but it'll be harder to just backtrack kite or turn-n-burn forever.

sturdy pewter
#

@hollow creek Remove invis potions, idk if any of you ever play the game but having people just play invis pots to landmine is the most boring and cringe shit ever and shouldn't be rewarded with free kills.

icy knot
#

Ritualist playstyle would be the best to cook for warlock because Class is falling behind in team play and AOE

Also necromancy would be 🔥

barren grove
#

give warlock the abilitiy to revive deathskulls using soul shards

icy knot
#

Recently I saw a comment that continues dungeon pushes players away, due to constant battle royale
I think current changes in this season: removal of circle and making dungeon more dangerous(escape part) is a good thing
I hope we will see more of "Dungeon being true enemy"

broken rapids
wide sage
icy knot
#

necomancy sounds like sub class

wide sage
#

nah, thats just cause you're thinking in terms of dnd 5E or WoW

#

having a minion-mancer takes up too much design space and power, it typically struggles to be balanced right in most games

icy knot
#

and what skilll and spells do you give such class?
1 spell: revive
2spell: revive
3spell: revive

wide sage
#

a summon from thin air so you aren't a sitting duck. a revive exclusively for dead npc's, a spell or skill to manually direct one or more of them in a direction so you're not fighting against their basic AI wandering off or switching targets. A couple minor spells to debuff enemies to help allow your summons to actually be effective. Probably perks to disable collision so you dont get trapped by your own summons. Passive buffs to augment them in specific ways (one for speed, one for power, maybe one to auto-upgrade one tier from normal to elite, or elite to nightmare).
Hell, you could have a variety of summons for different purposes. A ghost for traveling through props, players, doors, and other npcs. Maybe a small bat or wisp to pester while being hard to hit.

#

half the design space will be reducing the jank so that they're reliable, the other half would be for variety and actually interesting options

tacit otter
#

Expanding on the necromancer idea. Maybe use the Faustian bargain units instead of reviving. Bob is now a Skelly Champ or a slime.

wide sage
#

Yeah. If you want to be a necromancer that revives players raw, play a cleric. They already have the spell AND perk to be able to focus on that.

#

But a necromancer class could maybe even revive enemy players as skeletons/zombies/slimes, and turn off collision/friendly fire so they can't troll you too much.

#

like when faustian bargain folks team up with pickpocket rogues KEKW

#

I love necromancers, and I'd be pretty upset if they got shoved into yet another subclass that's handled poorly and then forgotten.

ripe belfry
broken rapids
#

add Gem bags or increase number of stacked Gems.

barren grove
ripe belfry
#

This class will unironically be better than ranger if you make his poison a legit build

barren grove
#

1 true magic cannot scale . its like shadow touch but ranged. it doesnt scale

ripe belfry
#

Invis is 100% a crutch and not needed to play rogue effectively I'm saying that if you give him essentially a switch when he used to have a musket it's going to violate the order

barren grove
#

so barbarians get to have 18 damage francescas. why dont they play like a ranger instead

ripe belfry
barren grove
#

well i suggested i remember to increase poisons dmg at the cost of not being able to landmine which is a very fair trade off

ripe belfry
#

Like I'm ngl if what you are saying is implemented I'm only playing rogue because no one will be able to run from me or reset

barren grove
ripe belfry
#

Crossbow has higher velocity there's no way you are not shooting toes or something to guarantee a hit

barren grove
#

u think 1 true magic dmg will make rogue better than every class?
lets talk numbers

5 stack of poison = rogue poison does 2 dmg per stack over 4 seconds or so .

so realistically 5 hits is nothing

ripe belfry
#

If it was like just 2 true and does not apply to the poison tick itself and it's just a extra 2 DMG on hit that would be fine

barren grove
#

thats literally more broken.oh wait thats what ive been talking about the entire time

ripe belfry
#

Exactly 💔🥀

barren grove
#

it literally just adds dmg to the poison stack in total. thats how it always worked

ripe belfry
#

I'm ngl if they add this in just going to land mine harder with invis pots

barren grove
#

true damage in the game doesnt exist anymore. if u dont want landmine rogues this is a very balanced alternative

ripe belfry
#

Funny thing is ambush works if you use invis pots btw

barren grove
ripe belfry
barren grove
ripe belfry
#

Wait that's kinda the same as landmine rogue

barren grove
#

eitherway if the people hate landmine rogue so bad. then give rogues a better way to play

#

because literally the only way to play rogue most of the time is to landmine.
unless u have a crazy kit going on every melee class shreds rogues

#

whirlwind barbs will win 100% of the time vs a rogue unless deathbloom

#

and dont forget the whole base stat of rogue being agi and dex. and guess what got nerfed this patch. rogue base vigor is SIX man...
if they nerfed vigor by 50% every barb and fighter main would be in the dumps. yet nobody spoke about this

#

they nerfed rogues movement speed in squire while giving barbs and fighters the same movement speed scaling on their skills and perks.

meaning fullplate fighters can literally catch up while swinging

#

which goes back full circle. rogue cant run so he resorts to landmining.

#

and yk whats funny. even if u landmine. its still a fair fight and the rogue can STILL lose unless u are a caster.

teal creek
#

karma system has been broken for literal years, what are we doing

barren grove
#

can we please get an FOV setting?

i just played and i felt like i had absolutely ZERO depth perception and felt like everything was too zoomed in

icy knot
muted rapids
#

Necromancy cleric would be pretty backasswards. If they follow dnd rules, it'd be wizard, but they don't really follow those rules as much so thematically warlock. Which makes sense, warlock already has dark magic which would pair with necromancy well (if they do some synergies)

wide sage
# muted rapids Necromancy cleric would be pretty backasswards. If they follow dnd rules, it'd b...

Except cleric also has death domain subclass. Both wizard and cleric I believe are the only classes to be able to use Animate Dead straight out of the Players Handbook. Tho yes, the death domain was only available in the DMG.

But again, I only made that suggestion if his goal is to revive players raw, because thats already in the game. If you dont think that counts as a necromancer, then I suspect making warlocks necromancers will be similarly incomplete.

#

I dont think you guys realize how much of a clunky unusable mess a necromancer would be without full support.

#

Ask for it done right the first time and you wont spend five years complaining about how weak or forgotten it is.

#

Hell, if you just want summons, use hydra. Or play druid with treant. Or sorc's golem.
These are perfect examples of a summoner subclass: not quite what you want.

teal creek
#

can we please ban double/triple random comps in squires? this shit is not fun to play against

wide sage
#

Speak with Dead: you see the last 5-10 seconds of a dead npc or player's life. This shows a ghostly recording of all players within line of sight of the target just before they died.

Useful for information gathering, cluing the caster in on exactly what opposition may still be lurking in the dungeon.

#

Like a dark souls/elden ring bloodstain, but more useful.

muted rapids
#

I just think the way they're doing cleric, necromancy just doesn't fit the class identity in this game. I know about death domain cleric, but there's just no 'evil' aligned spells or perks really on cleric in the dark and darker rendition. The cleric's revive, to me, doesn't really feel like necromancy to me. The fact player's have the soul heart, and all that, I dunno what the lore is tho lmao.

#

I do think that a summoning focused necromancer for this game doesn't really fit with the mechanics. A summon could be like a bone construct where you have to destroy a number of monster corpses to summon one strong unit. But, like with your example, there are other death related spells from dnd and other medias that could work. Corpse Explosion, Ray of Sickness, etc.

#

A different way of manipulating corpses in this game could work with faustian bargain. Maybe a spell or perk that puts your consciousness in an eligible monster corpse, kind've like evil eye, for a time limit or high health cost. While you're piloting the monster, your character is completely vulnerable, maybe you can't even see how much health you have or if you're even still alive. Maybe if piloting the monster doesnt end with player death, the drawback could be the player's corpse not having a soul heart-. There's lots of cool things they could add, but i do agree a necromancer class wouldn't be that great in this game. I think these themes fit warlock more in this 'universe'

wide sage
#

If youre removing the minionmancer angle, then yeah I can see it being made into a subclass.
But I also know people will be upset that the "necromancer" doesnt summon undead minions.

Theres so many potential tools and spells that a necromancer could have access to, and different fantasies that the idea of a necromancer make people excited about. Somepeople want a horde of summons. Some people want one super summon. Others want a squad of mid-level summons. Others want the curses and vile magic angle. Others still want the divination angle.

Necromancers are dope, but almost always under-represented. Pushing them into subclasses usually leads to chopping up all these aspects and spreading them out. The result is you can never play as a true necromancer. Only cheap knock-offs.

icy knot
#

How about we give necromancy to one class but also we give some spells to others with some kind of toll.
Because other classes are not masters in necromancy they receive a debuff or lose health when casting such spell.

That's the concept I want for dark magic spells if ever shared

wide sage
#

Well now you're getting into multiclassing. Which I love multiclassing (because im usually trying to use it to create a true necromancer in dnd). But I think it went poorly when ironmace first tried it.

I have no clue if they intend to tweak the system and try again eventually.

#

I hope they do.. but I also understand why they might not want to. Class homogeny and meta builds and all that

icy knot
#

For clarity those other dark magic spells im talking about for other classes, would not be available for necromancer

DOT Plague spell for druid would be dark magic type with a toll

#

@hollow creek take notes 🗒️ 🖊️ Graysun

wide sage
#

Faustian bargain idea: if you're at full health, you can swap to another available mob similar to how you can swap who you're spectating.

This would address 2 things:

  1. It would allow players to choose which mob they would like to play as with minimal UI and functionality development.
  2. It would help address situations where players spawn as a mob that cannot escape the room they are in.

The full-health requirement is to minimize player's ability to abuse the function. (I could already anticipate players trying to swap to other mobs just before dying.)

grizzled hull
#

idea: disturbingly high skill cap boss with high rewards (awesome idea)

grizzled hull
#

no it isnt

queen isle
#

except some are unreasonable, and others are literally free

grizzled hull
#

i need elden ring dlc difficulty boss

wide sage
queen harbor
wide sage
#

Another Faustian suggestion:

When your affinity allows you to play as elite or nightmare versions of mobs, automatically upgrade mobs that you assume control of to their eligible tier.

(And if paired with my previous suggestion, have them down-grade back to normal if you then swap to a different mob.)

subtle plinth
subtle plinth
#

or cleric having light spells from wiz

icy knot
#

darkness mastery when?

tired acorn
subtle plinth
signal mason
#

Hey guys, i’ve been thinking about some new spells for wizard. None of this is set in stone so let me know what you’d add/change. And yes, some of these are inspired by D&D, great inspo!

  • Acid splash: create a puddle of acid on the ground. Anyone crossing this puddle takes 10 magical acid dmg (new type) every 0,5 seconds and loses 15%PDR.
  • Frostwind: send forth a gust of freezing air which only stops when it hits a wall. Enemies/players caught in the wind take 25 magical ice damage and are slowed by 15ms for 1 second.
  • Arcane orb: send forth a slow, tracking orb of arcane energy which tracks the nearest enemy. If this orb hits an enemy/player they take 35 arcane magic damage.
  • Thunder wave: send a cascading wave of lightning En front of you in a cone/rectangle. Players/mobs caught in this wave take 25 electrical magic damage and are electrified for 1 second.

I had some more in mind so let me know if you would like to hear them!

icy knot
#

I don't really have an opinion, as there are billions of skills and spells in games worldwide that can be drawn from. Currently, the wizard is a fast DPS dealer. Developers should focus on creating new playstyles.

hybrid holly
#

Maybe the issue is that chest loot is completely random. Since most items aren't what I need, the excitement of opening them fades.

Also, having to fight monsters every time is exhausting, especially with melee combat. It would be better if we could successfully sneak past them to grab the loot.

I thought this a little bit while playing Arc Raiders.

muted rapids
#

Wizard can be so much cooler than just damage, imo more control/support spells could benefit the game more by being added. Mirror image, Mage hand, Tasha's Hideous Laughter would be funny, True Strike, not to bring it back to summons lmao but even find familiar. Choose one from a list and it gives a buff or improves certain playstyles while active. It doesn't even have to attack, it could just be a little animal pet that follows you lmao

stark ibex
#

spell overload --> increase spell wheel by x amount of slots, spells in these slots have less charges

brisk junco
#

Spell under load > only get 1 spell slot 50 charges

stark ibex
#

Peak

strange forge
#

don't forget knowledge bonus increased by 20%

wide sage
# hybrid holly Maybe the issue is that chest loot is completely random. Since most items aren't...

At first I disagreed, but thinking about it, with the market, gem slotting, and now the ability to craft items.. yeah. I still get excited when I DO get a piece that I specifically want, but for the most part I'm more happy to stock up on trinkets because they're worth more gold. Opening chests was more exciting when the randomness MEANT more, imo.
But at the same time, if all those other methods didn't exist, I'd be wondering what the point of stockpiling gold is other than buying bandages and potions.

As for Sneaking, I 100% think sneaking past mobs would be cool. Currently every mob has 360 degree vision at all times, and crouching doesn't do anything.

Personally, I like Elden Ring's system for sneaking:

  • they have a cone for vision
  • a shorter cone for crouched/obscured vision
  • a 360 circle for sound
  • Crouching reduces/eliminates walking sound circle

It's basic, but it serves its purpose nicely. I get that rogues are suppose to be the sneaky ones, but I don't think that means they should be the only ones capable of doing any sneaking.

icy knot
#
  • Make dark offering channel infinitely with exponential power growth 📈
  • Give it dark aura based on amount of stacks
  • Add "I need more power" voice line to it
    this ||joke||
hybrid holly
lyric pike
#

Arena suggestion: Only allow 1 of each class-type per account each arena season.

vocal coral
#

Just wanted to say somewhere charging 12$ a skin is a bit much nevermind that i would never have bought the Emberflame flanged mace had i known a emberflame morningstar was coming a week later. I feel like there should have been a bundle

wet wasp
#

ive been saying this a few times in game discussion but i might aswell add it here aswell in case it would gain any traction. Sitting in que even for a time like 10 minutes would be preferable if the games that started had more players in them.

Rather then having a minimum player count of what i belive is 2 right now to start a game. ( For pvp lobbies this is ). It feels like to me that the game is being hollowed out when you can loot anything and escape every time without ever being forced to take a fight.

There seem to be some mechanic where people are populating the lobbies a couple of minutes into the games start to compensate for this but it needs to have a larger base-player count before even starting at all imo.

You could ofcourse go looking for PVP every game which is what my crew usually has to resort to, but it feels less exciting for some reason then having to "survive and extract" shruge

ripe belfry
wet wasp
daring trail
ripe belfry
wet wasp
ripe belfry
#

But I don't think we need 10 minute or a actual wait in general if you just farm forgotten castle you will always find pvp

daring trail
#

i dont really experience no players in my raids lol.. like if you play on us east or west you lobbies will always have at minimum 1 other team

wet wasp
#

then let me ask both of you this, do you play the other maps aswell besides castle and solo/duo or only trios? because i find solos on anything except castle a bit empty, Duos very empty and trios probably having the best population but i only did it on castle mainly so far so cant tell for other maps.

daring trail
#

i dont really run solos -- but i run every map in duo/trio

ripe belfry
#

Funny enough if you try and region hop from server to server you will notice every single one has a minimum of like 6 people or more in a lobby for solos So i wouldn't call it dead dead

#

Idk about trios because solos is the most played mode tbh

daring trail
wet wasp
#

its not dead dead, but you can clearly tell the difference between now and maybe 1 month ago. Iam just aiming for a solution where players are being more packed togheter towards the end of wipe

ripe belfry
daring trail
#

it really doesnt matter what game we are talking about - once wipe is announced player base is gonna drop

ripe belfry
#

This is kinda just how shi goes Wish he would have waited till like 2 weeks before wipe

daring trail
#

only thing that may keep people during the 'end' of wipe would be cool events

ripe belfry
daring trail
#

ive been a dark and darker doomer for like a year now, sdf reallllly messsed this game up loool, but this game is becoming great again with paul, let him cook

ripe belfry
#

@hollow creek Implement the Pig Patch Please

.Lock boss rooms when the boss is aggro so no one can get in or out

. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source

.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item

.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast

.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots

.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves

.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom

.give sorcerer 4 extra memory capacity at his base stats

.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now

.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable

.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class

.when using reckless strike take 120% more DMG until you hit something
Or just remove it from the game and have it do a flat 15 true phys on hit for 2 hits

runic dust
#

Would I be less likely to get spec ffabric if I farm in HR because I would get more legandarys than epics

runic dust
#

😭

ripe belfry
#

Make an app we can link to our account to list and trade on market

#

@hollow creek

whole vigil
ripe belfry
whole vigil
ripe belfry
whole vigil
full patrol
#

@dawn grotto Dude...So glad dungeon time got extended. But 1 minute isn't what I had in mind. Open it up another 5 minutes at least.

spark marsh
#

What about increasing the defense (head damage resistance) on the "woolen hat"? It's pretty strange that the "beret" has more defense than the hat. But what's the difference? They're both made of fabric. The beret offers good stats. The hat offers a little bit of everything.
And please add crafting for "woolen hats." It would be nice to have an alternative.

icy knot
#

In one videos of a new player on yt he said there are too many merchants, making it too hard to navigate for him.

I suggest removing number of merchants
Also how about introducing 50% of merchants later in the wipe. Small events = good thing for player retention. Imagine if squire appeard 1week after wipe.

#

Banshee dropping magical weapons ♥️

Spell merge 🇼

Yoo wizard hat change 🇼 🇼 🇼

I wish I could understand why you are changing behavior of abilities(reckless, achilles)
shruge

#

Since SDF kinda left don't you guys think you should create new kitchen or smt, how will the communication look like from now on

whole vigil
#

now they need to nerf the following: multishot, forcefulshot duration and cooldown, longbow damage again, elemental bolt, lightning storm, frost lightning width and length, rogue armor pen perk, dark offering, druid bear hp/pdr, panther attack speed slightly and the game will be semi balanced. I might be missing something but these what I am thinking about right now. And also make doors break faster with weapons again or make them open the same speed they close or vice versa.

glacial sphinx
#

Return Fireball direct hit base damage to 25 and stop balancing around Arena

whole vigil
glacial sphinx
icy knot
wise gale
#

Buff druid
Nerf ranger
Nerf cleric
Nerf wiz
Buff bard

whole vigil
strange shard
#

Change the Goldsmith so when you click on a gear piece from your inv/stash it automatically changes to the gem tab, instead of having to click gem an item, and then select the gear!

viral haven
#

Make the reds on goblin caves static

grand mortar
#

Why is backstep not a cooldown on Ranger?

modern stump
#

Weapon skin 'bundle' pricing is a joke. These new prices are insane. I'm not a whale so with the new whale-only pricing structure I absolutely will quit supporting this game with my wallet.

frigid berry
#

I honestly didnt expect 100 scraps to upgrade a piece of gear. Change it back to small amounts of scraps or triple the scrap you get from pieces. L Change. Need more ways to get gear. Not more grinding.

frozen surge
#

Why is there no "barbarian lava skin bundle" including zweihander and viking sword?- all barbarian got was nerfs this last patch, then the class gets relegated to only bardiche with the new weapon skin offerings.

#

Why doesn't the seasonal supporter pack include redstone shards? Path of Exile includes in-game store currency with supporter packs- and it seemed like IM was mirroring GGG's monetization practices anyway

#

Is there a reason the obsidian crafts are being postponed until wipe month? It seems more fitting that we'd have access to all content 'before' wipe date is announced, as questing to "not" unlock the crafts everyone's waited for (and been storing mat's for since week one) is quite the disappointment

frozen surge
#

The second of the latest 3 dwarf-NPC quests (the one which calls for "15 FIRE ELEMENTAL KILLS!!!"), is absolute overkill cancer.. There's only one on the map, causing everyone who's focusing that quest (because it's a new quest) to be rushing that singular mob 'and' it's on the second map.. might as well require 25 death beetle kills in inferno.. also mobs which die from dot damage from another mob (like fire ele seems to die from lava slime' burn) should still give kill credit to the player that did the most damage to said mob or closest-to-last hit.. all the delicate isolation required to prevent other mobs from stealing kill credit, is unreasonable when the mission is to kill the rarest/most delicate/most coveted mob on a map that takes waiting for/getting to red stairs to access, as well as beating out all other players to.. and while the kill number aught to be changed to something like 5 fire eles and 15 fire spirits- I'm already done with the quest thanks to rushing it out within hours of the update and using the lowest pop server I could tolerate the ping of.. this is just in consideration for everyone else and future seasons

whole vigil
#

can we remove purgeshot, whats the point of melee sorc when everything is gone and also I lose soo much hp from it, smh

upper karma
#

fix the hit reg

frozen surge
#

Were elites removed from faustian?

void remnant
#

LET US LOOK AT THE OTHER TEAMS BUILD IN RANK FFS

void remnant
#

like fr let us see the others stats instead of getting a bogus youj wrong report

queen isle
tawny geyser
#

Since luck is confirmed not to be working can we improve drop rates of artifacts and pile related drops? Let’s say equivalent to what 250 luck would be. They’ve already said the luck system is not a priority so this would be a bandaid solution until then.

rustic glade
#

Nerf bards

wide sage
icy knot
#

the biggest thing I hated in this game is invis rogue. you could be best player in the dungeon with best gear there is but one landmine rogue and your entire progress is gone. This playstyle pushed me away from high roller and gave me ptsd for the rest of my life

I hope rogue will get good Paul Balance Treatment in the future

muted rapids
#

Power word kill

low minnow
#

Sorry if its an already suggested thing, but can you add the feature to enchance crafted items at workshops? Maybe it requires more balancing after, but would be great to use legendary or unique divine weapons for example.

queen isle
lofty solstice
#

Please Nerf Bards Healing perk, it's too OP now. Make it heal only recoverable health of nerf the multiplier on physical healing.
Also, ale has no equiping animation;

low minnow
# queen isle isnt that literally a feature already?

Sadly not. You can enhance items you found in dungeons and crafted by yourself at the workshop but not the ones you crafted at merchants. Of course you can upgrade a divine sword at the weapon smith up to rare quality but you cannot continue the process at your workshop to upgrade it to epic, legendary or unique rarity. My client says its an invalid item.

queen isle
low minnow
icy knot
#

What if other healing abilities also had limits like TM?

Bards ale for sure
what about cleric and druid? maybe not

also what if bandages were changed. I have a gut feeling they could heal non recoverable health after few nerfs but idk

Cleric
You must ask yourself is it healthy for the game for a cleric to heal fromtline 24/7 and a frontline doesn't need to take a break from a fight at all. What if healing classes couldn’t restore non-recoverable health, so frontliners would have to take a break to heal up? But since there’s no normal way to do that other than using potions, bandages would need to be reworked.

icy knot
#

Current health system was created for a reason. Non Recovery health was created to make fights not last as long.
But what if there is a way to create a better healing system? Just as old systems(circle) were removed to improve the game, healing could be improved as well.

queen isle
dire granite
#

death cam crushes game in 9 out of 10 times i'm pressing the button

brave nova
#

Change Power of Sacrifice so that when it's self-cast or cast on allies, it counts as a buff instead of a debuff, with a base duration of 10 seconds.

broken rapids
#

Also add charge count on Hydra)

brave nova
whole vigil
#

make runestone gloves class wide gear

whole vigil
#

we getting sorcerer nerf anytime soon, just dont touch the melee aspect of sorc, greatly nerf elemental bolt, electric bolt, lightning storm, and make apex 25% magic power

brave nova
#

The only melee nerf it needs is to that flat -20% action speed on hit. That on top of magical damage that scales 1.0x is just too much. Make it like -10%.

abstract bone
#

Delete Fighters from the game

muted rapids
#

This game will perish without the goblin skin @dawn grotto

whole vigil
# abstract bone Delete Fighters from the game

Your back I kinda missed your rage bait lmao, I am playing way more sorc than fighter now since its better with the melee buffs and able to tp across the room instead of getting kited to death

#

also the broken cc spells and insta elemental bolt headshot

whole vigil
#

turn purgeshot back to a skill, its too op as a perk

hazy mesa
#

Please please pleaseeeeeeee make the last 2 weeks of arena any item rarity against so we can have another artifacts arena. That event was soooo fun last time

lilac lake
#

Artifact arena doesn't work with there being rewards for ranks

queen harbor
#

Except if it's the post-season event (the last two weeks), after the arena / HR ranks are locked in, after the end of the seasonal ranking, before the wipe.

muted rapids
#

Multiclass pls

viral haven
#

add weapon stances

loud dawn
#

Increase sling projectile speed, flatten the arc (or make it fly flatter with more Str) and only make us reload after 5 shots. That still leaves it as a slower, much worse bow, with less shots but scrapes away some of the cancer.

loud dawn
icy knot
#

multiclass as 1 week seperate mode event = player retention 📈

queen isle
upbeat dust
#

add new weapons to classes who havent gotten a new on in years

ripe belfry
#

BUFF FIRE COLOSSUS DROPS

full kiln
#

Burn game files sell the rights so someone else can do it right

loud dawn
digital cave
#

Anyone willing to read some of my thoughts and give me their opinions on it?

glacial sphinx
digital cave
queen isle
flint plover
#

Make accelerando and allegro into one song. Also make shriek of weakness and banshees howl into one song. The double debuff will still be weaker than curse of weakness at the cost of being AoE

whole vigil
flint plover
#

Then explain curse of weakness?

whole vigil
narrow fox
#

Make another hp patch to increase kill times + 30-50 hp depending on class

#

Or bring back max hp rolls

flat light
#

i beg remove continous dungeon

whole vigil
#

make runestone gloves class wide gear plz @hollow creek

grave lynx
#

They should rap a open world map around the dungeons and turn this game into a mmo

#

add like 4 or 5 more dungeons and the game would sell and come alive like nothingg ever seen before

wide sage
# grave lynx They should rap a open world map around the dungeons and turn this game into a m...
  • Perpetual dungeon,
  • but the layout modules change when no one is there. Modules will be filled with a ramping swarm cloud that grows until filled, then closes itself off and disappears, killing anyone that didn't escape. The module will then be replaced with a different one.
  • You can go back up from lower levels. You HAVE to go back up from lower levels to extract, forcing you to pass through the surface-level battlefields.
  • You respawn at tavern, which has teleporters for each map that makes sure you aren't immediately followed.

Rogues camp everywhere constantly.

grave lynx
#

the dungeons could stay the same and the open world could have pve and pvp sections but really just make it a journey for the players add more randomness to the dungeons like different set ups and black out the map again so the replay last a lot longer.

#

I like your ideas though deff something I would cconsider

wide sage
grave lynx
#

yeah that sounds interesting indeed

#

but yeah exploring a open world map with friends on top of having all these end game dungeons and a few raids will honestly make this game the best mmo ever created if they did it right

#

people would subscribe to monthlys on top of paying for the game if they did it and they would blow up again even harder. Just gotta do it right. hopefully whatever they do from here on out its done right.

#

imagine having guild wars DaD style... 20 against 20 on a open battlefield

whole vigil
grave lynx
#

healers in the backlines pavise would be amazing aswell

wide sage
#

but why do all that, when you can just have more ranged damage being pumped out

rogues sneaking around would be more effective

grave lynx
#

to break lines. a pavise would be able to pull it off

grave lynx
#

it deff would bee crazy to see thee strats being used in a 20 verse 20

#

the battle grounds would have to cater in different ways to keep it even

whole vigil
wide sage
#

plus mudshield would fill the role of pavise, while allowing ranged dps. druid and sorc summons would also help break the lines while being entirely expendable. You need small, cramped spaces for melee to hide behind cover/circle around, or they'll just be cut down by casters.

#

Zergs are the name of the game, and zergs with massive ranged aoes are just death stars

whole vigil
#

its just going to be caster and ranger game mode, dark and darker the shooter game

grave lynx
#

capture the flag would be mad fun aha no respond jsut straight do or die lol

wide sage
grave lynx
#

if they are shooting at Pavises the whole time jthey dead

wide sage
# grave lynx your forgetting about the melees range teammates...

That now have to be REALLY careful with their shots in the chaos so as not to hit their teammates. There's a reason why irl soldiers are taught to never get in front of their side's line of fire, and why artillery/mortars stop firing as infantry gets close to the target.

#

And, of course, why the most melee you get irl is a bayonette when your ranged weapon fails

#

The best defence is a better offense, now take this crossbow and keep your head down

grave lynx
#

If rogues flanked an started hitting them from behind or the side it would turn them long enough for the melee to push in just like a 3 man dungeon if the enemy team have all range all you have to do is flank for the front line to push in

#

imagine bards running into groups and playing songs and shit

barren grove
#

please market the game better

buoyant jewel
#

I cant see how its so hard to just add a quick sort button in your stash tabs? why do you want your players playing tetris for 30 mins between games because they have to figure out how to fit everything. i see absolutely no draw backs to this feature.

cerulean kestrel
#

?

icy knot
broken rapids
#

Add charges to Hydra

queen isle
surreal citrus
#

I'm sure it's been brought up over the past, but can we have a real discussion about having a limited number of spells? Warlock and Sorcerer can just run and gun all game long- while clerics, druids, and wizards have to hard reset every fight. Can we look at the implementation of a mana system, or allowing spell recovery to passively regenerate even while moving?

It just rewards players for waiting until a fight is over to third party when they know for certain that their opponent has nothing left. Especially with the faster paced 3 squads, its not uncommon to get two or three teams chiming in.

My suggestion would be to tie in mana regeneration with knowledge, rather than will- so casters can't double dip on +dmg and +spells.

broken rapids
ruby sonnet
halcyon violet
wide panther
#

Bring back gear-score brackets to HR due to the number of people who come in and scour the battles. I swear, it's impossible to find more than one duo team dressed in any way sensibly, and around you are two naked wizards and three rogues who just beat you up and wait to take your loot. Wasn't HR supposed to be a mode where you have to enter fully clothed to have a chance of surviving and fighting?

blissful crane
#

💡 Allow the Weaponsmith to make a Divine Morning Star....no one uses a Flanged Mace. Thank you!!

blissful crane
#

💡 Let the Warlocks Phantomize allow it to move through closed doors.

queen isle
brisk junco
#

Let him cook idk sorc was fun when u could cast through doors

blissful crane
#

💡 Warlock upgrades needed!
Allow Phantomize to go through closed doors!
Speed up Fireball so it is as fast as the Wizards!

queen isle
somber hearth
#

Remove weapon mastery like we removed spell merge. Give us native bows and no crystal ball

light flume
brave nova
brisk junco
somber hearth
#

but if I have to have bow mastery and something else to run bow and morning star, I better be getting damage bonuses.

brave nova
somber hearth
#

Just build surv bow, recurve bow, morning star, rapier, crystal sword and quarter staff into base fighter kit. Remove weapon mastery. No more glee ball builds.

brave nova
#

No. That's a straight buff to Fighter. There needs to be a price. Otherwise you might as well give Rangers spears for free and Warlock plate armor for free.

brave nova
rain pebble
#

any plans about balancing water map PVP?

#

its unplayable in its current form, anything is 100% useless except for bow classes

#

sorcerers being 99% useless underwater... 0 spells working... okay i GUESS?

#

but why the fuck do the arrows travel at the same speed as in the air? there is 0 counterplay, you cant possibly dodge. you just get tapped in the head until you die and there is nothing you can do

queen isle
rain pebble
#

with what class?
high PDR barb/fighter with speed buff?

queen isle
rain pebble
#

yeah watermap is all about bows and PDR

#

i'm sorry for playing only one class, i'm sorry for wanting to play on maelstrom as sorcerer

queen isle
rain pebble
#

so sorry for my big skill issue i guess im just a waste of oxygen

spec into melee with gear that i'm bound to lose on first contact?

abuse frost lightning and THEN? it's only 1 spell and thats all i have

#

i can't bring plate armor as sorcerer. and i can't TP either. frost lightning is the only spell i got, at best i get to escape a melee class
if i'm close enough to hit a ranger he is going to kill me at that point

#

@queen isle explain to me how i can get better and overcome my skill issue to have an actual chance as sorcerer on maelstrom
(pro tip: there is no chance the game's rigged)

barren grove
#

i miss true damage.. the only class that benefitted from the removal was barbarian and fighter and the rest got gutted. now warlocks need to shoot 40 dark bolts to kill one barb

muted rapids
ripe belfry
#

@hollow creek Implement the Pig Patch Please

.Lock boss rooms when the boss is aggro so no one can get in or out

. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source

.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item

.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast

.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots

.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves

.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom

.give sorcerer 4 extra memory capacity at his base stats

.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now

.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable

.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class

These are fair balance changes that are cohesive and will improve player enjoyment

rain pebble
whole vigil
#

put a duration on multishot and nerf its damage

brave nova
#

Make Power of Sacrifise an actual buff and give Torture Mastery a new curse. Either that, or make it so PoS doesn't take recoverable health.

loud dawn
#

Make bows have arm shake that starts if you're holding it drawn for too long.

Make Weapon Master part of the base fighter class.

loud dawn
blissful crane
brisk junco
icy knot
#

Imagine if warlock could cast spells in phantomize and druid could not

whole vigil
#

barb and bear druid need massive hp nerfs

brave nova
#

Make either Shadow Touch or Bloodstained Blade give action speed to improve Warlock's melee/hybrid playstyles.

whole vigil
barren grove
# loud dawn the issue there isn't true damage being needed. the problem is barbarian.

damage reduction is way too overpowered with lots of HP. it causes classes that rely on fast attacks with overtime things to not do enough dmg to kill. good xample si mosquito rogue and caster warlocks and surv bow rangers and magic missle on wiz and cleric locust swarm and so much more. who did benefit this patch? pdr fighter and specifically barb. it gigabuffed barb. every other class wasnt actually dying to true damage. i still 2 tap wizards as rogue. dont forget agility got nerfed by 50% which is the BASE STAT ON ROGUE. on top of the insane nerf. fighters get to be 330 movespeed while swinging. make it make sense

#

i cant chase sorcs and wizards as a rogue bec of the nerf. it directly impacted me all the way to arena

#

lets be honest. true damage being a complaint was only done by barbs

#

either they buff armor and magic pen rolls ( which is the best way to go here )
or they introduce true damage as a perk to classes who desperately need it ( warlock )

#

and PLEASE buff back fireball damage on wizard but decrease the damage scaling slightly.
the damage would stay the same sure but on the lower tiers ( squire ) its a big difference

#

i wish devs would talk in this chat. they should hire someone to gather info and discuss them

ripe belfry
teal creek
#

robust should be changed to only be active during shout abilities

gray belfry
#

I know its probably already been suggested, But i was just thinking about this. For the Talent tree. What if we moved a bunch of the movement tech off the ranger and rogue. and made it so every class could chose one of (maybe fighter get a perk to chose 2 ) Back step, track, double jump, tumble (maybe make it better). and give every class a choice of these.

frigid berry
#

Can we get something to stop runners in solos? Tired of trying to fight for people to just run and runner. Its boring af. Where did the action go? Feels like cowards and cowarder.

whole vigil
#

we need to buff hitslow on weapons especially longsword, the hitslow is none existant

teal creek
#

counterpoint: we need more slow on plate and punish on 2handers

teal creek
frigid berry
icy knot
teal creek
void remnant
#

allow the use of death cam in arena

void remnant
#

make discord so you can only join vc off the links

#

way to many sad people joining randomly

queen isle
#

<@&988703997378584596> why is it 30 second slowmode in this channel? how are we supposed to "discuss" anything when it takes half a minute to respond to somebody? could we possibly have a reduction?

void remnant
#

how can you report someone after arena for cheating?

#

can view death cam and have to report during game for it that is bs

#

cant* arena is like cheaters paradise

queen isle
void remnant
#

ik that which is why im asking after game

hybrid holly
void remnant
#

lovely the shit that requires video evidence not everyone wants worse gameplay to record

hybrid holly
queen isle
hybrid holly
void remnant
#

the result screen that lasts like 5 seconds

#

ironmace has dumb policy on cheaters they just gonna come back idk why i care

#

oh i got a warning let me play on one of my 30 alt accounts

#

ty AI for creating my alt accounts

#

but you break a minor law in their country you go to a labor camp btw

#

a LABOR CAMP

#

but cheating in a video game that people get born and raised to play like Starcraft its ok

#

just insane you would think they would make it more religious

#

but anways my point is that arena is legit CHEATERS PARADISE

#

they legit dont have the counter measures for it like they do in HR NORMS OR S2R

hybrid holly
void remnant
#

that link viral it pulled up 3 browers

#

i didnt break the rules... but because i said religious as an adjective is that the reason why you claiming i broke rule 1?

#

this like a cop coming up to my care when i have tinted windowns drawing his pistol

void remnant
#

is this not suggestions and discussion?

queen isle
hybrid holly
void remnant
#

@queen isle fair point its not therapy

void remnant
void remnant
#

arena legit cheaters paradise please allow death cam and after game report

#

im going to say this every 24 hours till it happens or i go back to mordhau to chiv

queen harbor
verbal tiger
#

Please Make Sorcerer more available for people with primary attack on right click (left handed players usually)

teal creek
icy knot
#

<@&988703997378584596>

karmic imp
icy knot
#

I've seen some message above

#

Unpropriate massage for this discord before I scrolled down

whole vigil
#

lower cooldown for adrenaline rush please and buff the ms from 5% to 8% @hollow creek, also make combo attack give flat 10% and the extra 10% when doing combo, right now that perk is useless on slow weapons

tardy mauve
#

New ranger perks and or abilities character feels stagnant, fun but stagnant.

tardy mauve
granite hull
#

Emberflame: Bard's bundle needs to be Survival Bow and Rapier

queen isle
icy knot
patent mauve
#

All words are made up.
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.

icy knot
#

we are fine where we are
The above change would introduce insane camping. People would just camp the Goblin Caves entrance 24/7 or something like that.
Salute

brisk junco
#

^

patent mauve
#

My suggestion is opening up all the currently barricaded gates and repurposing them, and also you can avoid that problem altogether by just queuing for goblin caves.

copper pendant
#

https://darkanddarker.featureupvote.com/suggestions/703814/wipe-rework-season-9
Once wipe happens SSF should be 2-3 weeks but have all quests already released. Then have arena be minted gear only. This will push people to do quest and with the addition of workshop grinding for the perfect piece you want will be significantly easier. You can just re roll it instead of buying brand new ore or expensive pieces. We should also get a goldsmith in workshop to reroll accessories.

icy knot
#

Releasing all quests at once creates a gear gap between players. No-lifers can get the best gear within the first week, while casual players fall far behind.

And what do those no-lifers even do once everything is unlocked? They just go around killing others, pushing players to quit. Then they end up quitting themselves because there’s nothing left to do for the rest of the season.

Releasing quests weekly not only levels the playing field but also increases player retention, giving people a reason to come back every week.

Also, I don’t know if it’s just me, but when I saw endless quests flooding in at the start of Season 6 or 7, it made me want to quit right from the start—which I did.

patent mauve
#

Delayed quests are not needed, we already have daily quest merchants for retention. No-lifers already have the advantage with delayed quests as they can hoard the quest Mats that they already know are required and extort new players bankrolls at the market.

#

Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.

opaque sinew
unique rock
#

YO IM NEW

#

can i post a link to my ebay store on here?

queen isle
sacred gale
#

i suggest to change the base of Tri-Pelt doublet 3 agi to 1 agi 2 dex , like the northern

#

or only 3 dex

barren grove
#

please give rogue better pickpocket buffs.
big example: ( any treasure pickpocketed will be boosted in value by 1 rarity tier) built INTO the perk.
this helps rogues who pickpocket nothing but meds stay in the game or make it a viable thing to do

queen isle
barren grove
tired acorn
icy knot
#

Game needs to be casual friendly

whole vigil
#

nerf bear hp/pdr and barbs robust

icy knot
#

@dawn grotto Pls don't change quests behavior again or your playerbase will go back to faster decline again 📉

People come here to complain. Just because 3 people said they don't like as it is doesn't mean entire playerbase hates it
If we go back to making all quests available, people will start complaining about it and we’ll just be running in circles like fools without making any progress.

queen isle
queen isle
tired acorn
#

let me log in every week to do my boring RNG quests that let me craft nothing useful til the wipe is over 💀

broken rapids
icy knot
#

I think merchant dashboard is overcomplicated
there are too many merchants
and maybe too many quests to progress(should be less main quests, more side quests?)

queen harbor
#

Quests hold story and lore, however I feel like only a fraction of the players actually reads the quests' texts, and just looks at the requirements after clicking on Accept All.
I like how the quest system works, with affinity and crafts. Quests can be 'rushed' (most of them - excluding the ones with rare item requirements), but you can also take it slow and complete them 'naturally' as you explore the dungeon.

brave nova
#

The thing about the quests is, they are not really all that engaging. It's either kill this thing you've already killed plenty of times before(exception being if you're new to the game, which can be pretty exciting), go to this particular room and leave(or just die and reset, since location quests don't even necessitate extracting anymore these days) or farm for this rare drop(God... The amount of wraiths I had to kill, early in this season), which you can also just buy from the market. The latter part is especially bad, since it means you can just skip the entire thing by spending some gold.

I don't really know how you would solve this, apart from maybe in-dungeon events like bringing an enchanted book to an altar and performing a ritual, or something along those lines, but... I don't know. The questlines are just kinda boring and feel like added fluff.

#

And then there's the bullshit quests like having to obtain 5 legendary mysterious potions, which is a bottleneck to crafting the legendary accessories. Haven't found even one of those yet myself.

#

I guess one way to improve quests is to make it less based on RNG. Especially the quests regarding items that randomly spawn in specific locations should have those said items be a guaranteed spawn. I remember having to get to the mountain pass module in the ice caves for the armillary spheres multiple times and getting nothing for several sessions. Less of that would be nice.

patent mauve
#

Also
https://darkanddarker.featureupvote.com/suggestions/703776/make-every-first-floor-map-accessible-from-ruins

Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.

barren grove
queen harbor
#

I think that it's heavily reliant on which settings you do the Pickpocketting in.
Doing in it Squires to Riches will yield potions, bandages, arrows and bolts.

Do it in High-Roller instead, and you're more likely to find better items!

patent mauve
teal creek
patent mauve
patent mauve
teal creek
#

your risk of death is high, the risk to your bank from dying is low. that is the problem with pickpocket

barren grove
barren grove
patent mauve
barren grove
#

the smoke pot nerf felt like a slap ngl. 4 seconds is huge

patent mauve
barren grove
patent mauve
#

I think it's annoying you can't queue as 3 rogues in HR anymore or even a solo rogue in trios for that matter. But stream snipers are gonna snipe so shrug

barren grove
#

lowkey i wish they didnt nerf agi alone on rogue. like wdym u nerf rogues BASE STAT and not compensate for a 50% nerf

#

atleast give vigor or dex. how come a rogue is like that? 5 vigor? negative str? even 2 points is huge.
in grey squire ur 14 str and thats STACKING str sacrificing dex or agi or vigor

#

give rogue a mob clearing ability. rogue poison should do increased damage to mobs

patent mauve
blissful crane
teal creek
brisk junco
patent mauve
#

Also
https://darkanddarker.featureupvote.com/suggestions/703776/make-every-first-floor-map-accessible-from-ruins

Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.

broken rapids
#

Pickpocketing rogue was cool when we could loot corpses while hidden.
MS changes etc broke pickpocketing too, cuz many classes are just faster in general than Rogue, if he has no ambush.

I wish to see Pickpocket + Lockpicking merge atleast.

teal creek
quick crag
#

I'm curious if this has been mentioned a billion times before, but it would be neat if there was a base gear arena mode where you could just practice combat and try out the different weapons

patent mauve
#

But I agree a squire arena/practice mode would be nice.

whole vigil
#

bear druid needs a big fat nerf

icy knot
barren grove
icy knot
patent mauve
#

Am I the only bard who uses +5 spell mem + interaction perk over + rapier DMG and action perk?

#

Also
https://darkanddarker.featureupvote.com/suggestions/703776/make-every-first-floor-map-accessible-from-ruins

Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.

barren grove
#

return rope extracts to the game but make them function like reverse red extracts

#

1 time use reverse extract that pops up after the 8 min mark. keeps the 1st floor populated

patent mauve
#

Let me take a rope to ruins

patent mauve
#

Start in ruins, head down to goblin caves, take a rope back to ruins, end run in ice abyss.

barren grove
#

or just make yellow extracts

patent mauve
barren grove
#

i think limited use extracts will work way better. for continious dungeons. and maybe geniunely remove faustian bargains with something else.
bossing in norms is so bad now. and also breaks the economy. why kill the spectral knight when u can just be a goblin and sabotage cavetroll... as if bossing wasnt horrible enough with third parties

patent mauve
#

It can't be that hard to open the barricaded gates back up and repurpose them alongside the ropes.

patent mauve
#

And the ropes take you to the ice caves or something like that, they could change the rope areas to have like snow

barren grove
#

yeah this makes the raids more populated and WAY more juiced. pvp will matter and is seriously profitable.
u will have people forced to hit an extract that leads to a different map bec blue is taken

patent mauve
#

I just really want ruins to have the option to go to every map, but I'm definitely open to every map having that option

barren grove
#

in theory this will make EVERY queue filled bec it forces people that WANT TO SURVIVE to take the map. no matter if its end wipe or low pop

patent mauve
#

I'd play more water map if I can go to ruins/GC after I'm done using express man on that one island

opaque sinew
#

ambush is jolly time with less invesment, less change to proc

#

Looting bodies while invis never ever should've been in this game, it was toxic, unfun mechanic

barren grove
#

lowkey give rogues 2 vigor points as compensation ( literally 4 hp btw )

sly monolith
#

A huge Paul W would be removing all + and - stats from skins.

barren grove
#

i meaaaaaaaaaaaaaan i guess but that would nuke their profits

patent mauve
barren grove
#

wouldnt that make dwarfs just broken? u want tall dwarves??

sly monolith
patent mauve
patent mauve
sly monolith
#

croc skins giving +4 for base gear lobby is busted

patent mauve
#

Losing armor rating for 3% physical DMG

barren grove
#

put that on a rogue in squire early wipe then i dare u. thats 8%

patent mauve
#

Seems like a decent trade off, deal 3-6% more phys damage +3 move speed, take 4% more phys damage

barren grove
#

its a very huge change id say

patent mauve
#

Yeah should come with a - stat though

barren grove
#

on paper u take 4% more damage sure. but lets be real 4% of 100 u die as a rogue anyways

sly monolith
#

No matter how you slice it, its brings big FOMO to new players and thats BS imo.

Cosmetics should simply be cosmetic.

barren grove
sly monolith
#

imagine a cod game having gun skins that gave +damage, faster reload or less aim sway. Shit would be madness.

patent mauve
#

I think it's a small issue, when most of the time you'll be wanting to play in geared lobbies, for efficiency sake, +4 strength is good, but a rare/epic plate helmet immediately is better. I only play normals for as long as I have to until I get wanderer. Give crocs -2 agi and call it a day

patent mauve
sly monolith
patent mauve
#

And even if you removed the stats the hitboxes of skins are still a huge factor, lizards have slanted faces that can avoid more swings, and dwarfs can avoid certain mobs with their height. Like yetis

barren grove
#

i think cod generally sucks ass.
that company has millions and refuses to make a game good.
i played tarkov and the gunplay and gun damage system is just superior

patent mauve
sly monolith
barren grove
#

any game with huge bullet sponge is a turn off for me. good example is apex movement and damage ( mag dump = 1 kill )

#

arc raiders is geniunely horrible in pvp aspect.

#

had lots of hope for that game but they went with the "nerf guns so purple guns seem better" approach instead of just buff the gun itself.
game never needed less dmg

patent mauve
#

Also
https://darkanddarker.featureupvote.com/suggestions/703776/make-every-first-floor-map-accessible-from-ruins

Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.

icy knot
patent mauve
#

Change the Mobs on squire to riches to 1/1/1 ratio of normals/elite/nightmare, let there be chaos.

icy knot
#

Ants Nest looks so fire with red static in there

#

#dnd-memes-only message
I don't think warlock needs zwei or bardiche
just saying.
altho bloodthirst is a cool weapon...

hidden torrent
#

You must add Kraken to water map!!!

patent mauve
icy knot
#

i hope i wish i beg for warlock to have caster playstyle outside of tm

queen isle
icy knot
#

anguish not good enough

icy knot
#

@hollow creek Can you make it so decimal damage values are displayed when hitting a dummy? Players are confused about stuff to this day.

slender compass
#

How about we make War Song for Bard do different types of damage? Depending on the instrument used. Something like fire for drums, lightning for flute, basic damage for lute (or maybe true), and either nature damage or maybe heal yourself on hit for the Lyre. Thoughts?

slender compass
#

Valid thought. Do you think to strong? Maybe lower the damage values. I would just like more options on bard.

queen isle
slender compass
#

@queen isle Not nerfed at all. Keep the damage. just give option to change the type of damage. Fire would be great for undead bosses. Maybe leave flute as the normal damage to not mess with shriek. And I meant did you think the suggestion was too strong, not War Song. Just to clarify

teal creek
#

triple classes queueing in squire, disgusting, fix please

barren grove
#

sling needs armor pen and a way different charge animation and speed. please look at an irl reference. if u want balancing it can be done in a different way

queen isle
teal creek
barren grove
muted rapids
#

Bring back multiclass

#

And add elemental damage adding to gems. Ruby - fire, Sapphire - water/ice, Emerald - poison, diamond - holy

whole vigil
#

give action speed to shadow touch plz

icy knot
#

When patch?

whole vigil
#

this is my opinion of rogue so its balance when fighting it or playing as rogue, base vigor bumped from 6 to 13, base str from 9 to 13, for the points to be total of 105 like all the class, resourcefulness from 25 to 20, agi from 25 to 20, and a big nerf to thrust perk's armor pen, access to heavy gambeson. ppl might disagree but I really think its the best way to balance the class overall

#

make a class wide mdr gloves like runestone but dex instead @hollow creek

icy knot
#

Tank rogue goes brrrr

broken rapids
#

Rogue just need CC or some type of "Disarm" or way to "dodge" swing. if CT work also vs melee, it would be fine.

No need to go tank rogues meta again.

broken rapids
thin fable
broken rapids
thin fable
#

Yeah, hide is the least fun for the game imo but right now there is not much else to do

broken rapids
#

There could be some abilities that create darkness/instant torch turn off or something like that could be cool as hell. (temporary disable vision from light sources for few seconds.)

#

In other way, heartbeat sensor would be peak xd rogachu

thin fable
#

Hoping to see some changes to rogue besides hide and some bow changes

#

Longbow is just way better than the other bows on every range

queen harbor
#

I think that Rogues could get a perk as part of their rework that allows further armor and shields (Moderately armored, like in D&D), and this would give access to all cloth and leather armor (or at least a better selection - don't need a Cassock or robe) plus the Buckler.
With the Agi stat changes, some armors might need to be re-looked at, but I agree with Halcyon that Rogue's Agi could be lowered towards the soft cap

broken rapids
#

In term of "buff patterns" on Fighter (Veteran instinct to be correct) +pdr +phys dmg = Rogue could get +MS+Atk speed in first 4 secs in combat too. that would be fair tho

queen harbor
broken rapids
#

I actually hate that need to have Hide for ambush proc. with current MS changes this patch its so needed, cuz rogue can be outrunned almost by every class.
It would be op, but Ambush could do something else than MS+Dmg on first hit = maybe that MS+Atk Speed burst instead.(for whole time duration).

tbh I use it just for go in, reactivate ambush go out in fights.

queen harbor
broken rapids
#

Also I wonder why some/all possible perks dont have PVP effect + separate PVE effect.. for example why Weakpoint doesnt work like Bards Shriek vs Monsters.. it would be so good.

spark marsh
#

I'm having a blast this season as a Slayer. Thanks for another season of torment. The arena is just awesome. Without a quick combo (which used to be available by holding down two attack keys), I can't even do anything to a Rogue. (Unfortunately, instead of that combo, since the start of the season, there have been desynchronized attacks from a random attack sequence that makes no sense to use under any circumstances.) (3 attacks with the left sword, 1 attack with the right sword). People who have never played a Slayer have tried to convince me that a quick combo isn’t necessary, and that you can reproduce it yourself. How they annoy me... Try pressing right, left, right, left (mouse click) in quick succession in the arena. It won’t work in a real fight; I’ve tried it. I really miss that combo. And maybe they’ll never bring it back. Of course, I’ve heard you promised changes and the ability to block attacks with weapons, like all the other characters in this game do—we’ll see. But for now, just so you know, it’s the same crap as before, and maybe even worse. After all, everything changes, but for us, it’s only for the worse. I’m really upset about the Arena season reward system. I managed to reach Challenger, barely. And you should’ve seen my face when I found out that rewards are only given for the rank you’re currently in... I just logged into the game after a long hiatus to try my hand at the Arena. To try to reach higher rewards. Man, I really crashed and burned, all the way to the bottom of the green rank. I barely managed to get back to "Veteran 1" and now I’m wandering back and forth, trying to get my purple rank back. You know what’s going to happen next? I won’t be logging into the arena again until the end of the season. And I think it won’t just be me—many other players will do the same, maybe even the majority. Only the game’s titans will remain, capable of killing you in the blink of an eye. Backup characters who have nothing to lose and...

#

probably everyone else. My attempts to be helpful to the team in Slayer are so pathetic that I’m ashamed to look my teammates in the eye. Maybe you’ve run into me. Maybe you don’t understand why this happens. I’ll tell you why: “I don’t have any cards up my sleeve.”

icy knot
#

how about buffing ales so they are usable

  • nerf bard perk
whole vigil
#

nerf bear druid hp, pdr and damage @hollow creek

barren grove
#

can we remove squire to riches from the game? 3k in dungeon and not a single norms lobby is full. are u serious.
10 games. 3 had people. on na east and eu. geniunely

whole vigil
barren grove
whole vigil
barren grove
#

PEOPLE are cowards by nature. they dont want to risk money. but after 3 month of wipe ur bound to get money and kits.
and on top of that. its SO easy to get gear now. people just gave up. we got 2 main modes and they are empty

whole vigil
barren grove
brisk junco
#

nerf fighter mdr ms hp action speed dex will @hollow creek

#

s2r most popular game mode; almost everyone just playing trios norms at this point in wipe

whole vigil
#

this guy really thinks I only play fighter lmao, I play all classes except cleric and rogue

barren grove
whole vigil
#

bro did I say anything about that, I am telling you why s2r is popular, get off my ass, I play norms most of the time

brisk junco
barren grove
patent mauve
#

There should be a normals random map queue that fills into regular normal game lobbies, that gives a small temporary buff for the match. Like 50 luck

patent mauve
whole vigil
#

also they rat away and spell heal too

patent mauve
whole vigil
brisk junco
#

every meele class has higher ms and action speed just dont fight them in a way that lets them beat on u

patent mauve
whole vigil
#

bro half the weapon blocks bear can just clip through and hit you anyways and with the knockback you cant even riposte them or hit them easily, the druid I fight they shake their mouse so its impossible to actually block the swings especially the 1 hand bear swing, and if you tell me to go range they panther dash you with no time to switch to your melee weapon, by then they already dahsed away to go bear again

patent mauve
#

Blocking bear is a last resort, spacing, using nearby mobs, and doors are what can keep bear druids from applying pressure.

#

Good bears with dexterity are so strong, bears have max PDR in base gear with their buff up

whole vigil
whole vigil
#

also when I am playing caster panther means insta death to me since they attack soo fast.

patent mauve
#

https://darkanddarker.featureupvote.com/suggestions/703776/make-every-first-floor-map-accessible-from-ruins

Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.

surreal citrus
#

High roller is just too randomized, the gear differential is way too impactful on this game. The players who enjoy pvp at a baseline mode are cramming into squire to riches because it puts everyone on a level playing field. They have tried to force everyone into high roller through the AP system, and players just flat out don't care. Heck, the majority of players don't even loot in squire to riches, they simply go for the fights.

Go back to the old system of having sub 24 gs lobbies and everything else is high roller. Don't limit the AP gains to wanderer 1 in squire lobbies. Keep the adventurer mode.

barren grove
surreal citrus
#

legendary gear used to provide a 10-15% stat boost, came out to like a 5% damage increase... not a 100% boost that can take a barb from hitting 100's to 350+

What a silly thing to say, I even said to leave the highroller mode. Just eliminate the middle tier that hardly anyone plays. No matter how you want to look at it, your opinion isn't really outweighing the fact that squire lobbies are insta queue while the other two game modes are barely scraping by.

barren grove
#

Literally go play duos in norms and see how balanced it is.

surreal citrus
#

Yea, really don't have an interest. I dropped like 50k on arena sets for the season- pushed to get the skin (just like most everyone else), and just play the squire matches. Way more fun imo, instant fights, and feels good for the most part. When arenas show up, that's all I do for the three days.

#

Blues really aren't all that balanced tbh. especially for wizards/rogues- you just don't get the scaling you need until you dip into epics/legendary gear.

Don't get me wrong man, I pretty much only play gear risk games. I enjoy it, but way too many games have flopped over creating this bottleneck system that forces players into BiS or gtfo. Dungeonborne was hands down the best gear risk game I had ever played, but they started creating too many game modes that divided the playerbase. Instant queues turned to 10minute queues. Players demanded high tier lobbies, so then all of a sudden you had a baseline, low tier, mid tier, and high tier queue- paired with arenas, pve, etc.. just not healthy. Low tier is accessible for new players, gets people comfortable with their classes. Its a brutal necessity. The issue is all the "fluff" gear in between. Albion suffered the same problem, warborne suffered the same problem. You can't have just some egregious gear system with multiple tiers and expect every category to be chocked full.

#

At one point in this game's history I'd argue that more players played high roller than the normal lobbies. However, decent gear was so rare- that the vast majority of the time you were fighting people in greens/blues in high roller rather than epics/legendary gear. Heck, legendary gear (currently) is cheaper than epics just because of the gear restricition on arenas... If that doesn't show the state of the game....

patent mauve
# surreal citrus legendary gear used to provide a 10-15% stat boost, came out to like a 5% damage...

The gear of the past always provided too many stats and has only been reduced over time. During the playtests you could stack 70+ additional /true/ weapon damage in a full kit.
I do agree though, that gear still is overtuned.
Imo progression through training stats through a proficiency tree.
It should be 40% progressive stat gains through just playing the game and 60% gear. Rn it's all gear and there's not much diversity, stack health, stack damage and attack/cast speed, stacks resistances.

surreal citrus
patent mauve
#

You make a good point about squire to riches, it takes most of the tedium out of the game, still plays like dark and darker, ( spawn in, maybe loot some nice upgrades, fight)

patent mauve
surreal citrus
#

There's a video of a barb pushing like 200 hp, and he's hitting a dummy for 350dmg. there's nothing a wizard can do against that, there's nothing a rogue can do against that. even at 75% pdr he's hitting 90's...

#

I'm all for risking gear, but unfortunately the gear disparity has just outgrown its welcome. I'd much rather fight in a squire lobby where I know i'm duking it out on a skill factor... or an arena match where we're both running BiS.. no gambling on whether my 15k kit will outplay a one shotting barbarian who invis pots behind a door with a 200k kit for some youtube video.

#

I wish I had the video of it, but this last arena session I had a lock on my team with 1000 damage and 3500 healing.... yea, gear is WAY overtuned.

patent mauve
#

Yeah if you go back, I said that gear still gives too much stats, I think that there needs to be a training/ proficiency tree that accounts for 40%-60% of total stat bonuses. Stat checks need to go, that's why I was one of the few people that supported the patch that brought all gear to 5 base stats.

#

I saw that having great stats on base gear meant everyone had a much better chance at winning against super geared players, and somehow the entire community disliked the idea of being able to win fights as base kits.

#

And even back then we still had gear rolls, people could still get 30%+ bonus phys damage or 40+ health, but they weren't satisfied with it

barren grove
#

maybe bring 24 squire lobbies back then and call it a day.
gs lobbies should be back but with a gear rarity limit too

patent mauve
barren grove
#

224 should be rare only. 24 should be commons.
225 is HR
this is why.
but remove squire to riches.

#

everyone is playing squire to riches rn all the lobbies in normal games are daed

patent mauve
#

Honestly I'm fine with squire to riches, I think the issue is people go there for base gear combat with little incentive to loot first and fight after.

barren grove
#

its not the loot or stuff. its the main mode of the game being dead. this is a huge problem if ur a month before wipe and u queue multiple times in a row and not find a single soul

patent mauve
#

But you know what I really want
Also
https://darkanddarker.featureupvote.com/suggestions/703776/make-every-first-floor-map-accessible-from-ruins

Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map.

barren grove
#

onlything that would solve this issue is a big marketing campaign for dark n darker. something that they NEVER EVER MENTION which im furious about.
people talk about a dying game but nobody ever mentions how nobody even KNOWS this game exist

patent mauve
#

I would love to play squire to riches and go through 3 different dungeons and end up in inferno with a decent kit made through 3 levels of fights and looting, having expressmaned like 3k in loot just ready to duke it out. I'd like that for normals too, make continuous dungeon great again.

patent mauve
barren grove
#

the only thing that seperates a good game from a bad game is the cash flow and the player pop and how good the devs are at retaining players.

the thing is. sdf actively sabotaged it and refused to let anyone competent to handle the balancing side of the game.

paul did what sdf couldnt do in 3 patches alone and it saved the game.

all it needs now is a marketing campaign

patent mauve
patent mauve
#

Even though debuff duration is my favorite stat, it is a niche stat and hard to utilize outside of certain playstyles and builds. the meta is either damage and tankiness or speed

barren grove
patent mauve
#

I might be crazy for saying this but vigor should recover health outside of combat, and knowledge should recover spells outside of combat.

barren grove
#

ive killed geared players in norms as a squire many times. yes it was a lil difficult but 1 extra block or hit does actually get u a kill.

#

but if u strictly want no gear. ive did 1v3 on barbarian squire to riches and won easily. no other class would be close to this.
if BOTH had gear on a 1v1. the gear gap is 0.

gear is at its best obtainability EVER. its overtuned drops. gems everywhere.
good rolls are easy.
wood farming is braindead and a great money grind.

yet after all that people prefer to not use the gear.
by definition that is gear fear. which then leads them to play squire in a geared lobby.
hence "gear gap".

when in reality the gear gap is negligible in norms.
its limited to blue gear now. rings not as easy to obtain but still cheap in a way.

if u actually want gear gap go to highroller

#

economy speaking. u can play 2 rounds and be geared

patent mauve
#

I want gear, I just want base gear to be as good as it was in patch 69

barren grove
#

patch 69 was a horrible decision. if gear is bland. nobody would play. what you think u want is a hero shooter / marvel rivals.

arc raiders did the exact same decision and everybody talked about how loot is bland

patent mauve
#

Let base gear be 4-5 stats, keep jewelry as a key drop/ craft

barren grove
#

why extract with gear if gear is useless?

patent mauve
barren grove
patent mauve
#

The issue was the gear gap was squished to a point where base kit barbs were posting clips of them killing DB rogues and the community went wild

barren grove
#

people love making builds and gear for a reason.
everybody knows squire exists only for farming and building up with no risk. knowing fully well they are weaker.

just use the gear you get man. game would be better.

patent mauve
#

Base gear was 5 stats and armor rating and weapon damage was max roll on base gear, but random rolls still existed, +2 weapon damage, max health rolls on everything, true phys damage, damage bonus.

barren grove
#

maybe making unranked arena would fit into this then during the weekdays

barren grove
#

listen man you need to realise you have a very unpopular opinion. i wish u the best

patent mauve
#

Most people are playing squire to riches man, i dont know what to tell you, they dont like the gearing process and i don't blame them, I make tons of gold farming pelts and fabrics but I dont see the value in building bis kits. Random rolls weren't useless, back then They just weren't a 600% stat gap at max rolls like they are now vs base gear.

barren grove
patent mauve
barren grove
patent mauve
#

BoC warlock is the only thing I'd say comes close to matching bis kits in squire kit my buddy I play with all the time killed a DB rogue with BoC lock

barren grove
patent mauve
barren grove
#

every third lobby is dead or has an esp cheater who spawn rushes u and only that guy is in the lobby

#

there are probably 2k in dungeon right now

#

spread across multiple continents. and a portion of them being chinese rmt hackers and bots

surreal citrus
# barren grove u dont see the value but u also dont want to be gear diffed? that is gear fear b...

I don't understand why you think gearing is equal across the board? It entirely depends on what you play... a 15k wiz set is nowhere near the same as a 15k barb set. a semi BiS book is like 3-5k... a semi-BiS melee weapon is like 600gold. Again, there is just way too much gear disparity in dark and darker for there to ever be an even playing field. Take into consideration that 3 classes are limited on interactions from the start.. wizard, druid, and clerics all have to "break" between every encounter.. while a lock or sorc can just run and gun for the entirety of the match. You call it gear fear, but it has nothing to do with that, and everything to do with the sheer logistics of it.

You act like players are playing squire to riches to make money, when in reality the vast majority of players aren't even looting- they are very plainly just interested in decent fights. You also bring up yet another reason why people aren't going to risk stepping into a dungeon with a decked out kit- the cheating problem. People are pulling 1500-2000 damage matches in arena with 100% headshot rate, and you expect us to drop 15k on a set to throw away in highroller? Hard pass dude.

patent mauve
#

I do think there's a point to be made about gearing/playing on certain classes, I wear BIS gear on barbarian. I just didn't play barb this wipe :^)

barren grove
patent mauve
#

Why put all my effort into gearing up a BIS caster cleric for solos? When I could stack physical damage and just two shot everyone on ranger or barbarian

barren grove
#

there is absolutely ZERO way to kill someone as a squire rogue or wizard or anything other than a barb or fighter

surreal citrus
#

You are inadvertently defending all the reasons as to why no one plays the modes where we are risking gear.

To be honest, I'm fine with the game going to basic gear and sticking to the religion donation tier lists. It's simple, easy to balance, and gives a good sink for money in game.

barren grove
#

idk man. u took the loot out of a loot extraction game. kinda tough to take it as good idea. idk what to tell u . either u completely delete certain classes from the game or rebalance it

patent mauve
#

I just want a proficiency tree let me gain 60% of my available bonus stats by playing the actual game loop and and let my gear account for 40% of the potential bonus stats

#

I want gear to matter but not completely dictate every fight on most classes

#

Base gear wizard should feel almost as good as geared wizard, base kit TM lock should feel almost as good as geared TM lock, base kit rogue ect ect.

surreal citrus
patent mauve
barren grove
#

in the end they resell the gear they got for money to fund their content. others wood farm or farm ores for others to craft with. others boss for gear and money.

patent mauve
barren grove
surreal citrus
patent mauve
#

Squire to riches is dope, and I hope they find a solution to HR that matches the enjoyment level of STR

patent mauve
#

A unique damage level windlass doesn't care that you're in a bis kit huehuehue

surreal citrus
patent mauve
#

If I knew i had a shot at killing a catice BoC lock in base gear, id be wearing boof/semi bis kits in HR all day

patent mauve
surreal citrus
#

I also think they should remove the different mob patterns for highroller and just implement those into the adventurer mode. Mainly because certain classes take 2-3x longer to deal with mobs then others.

I go back to my original statement though that there are just way too many game modes at this time. adventure, normal, highroller, squire. There should just be adventure(no limit), squire ( squire gear only), and highroller (no limit, no baseline). Remove the mob adjustments in highroller and put it in adventurer.

patent mauve
#

They could eliminate like 18 queues if they just made every map accessible from ruins, while still keeping those queues up.

#

Just make adventure mode start on ruins, that's now 3 queues instead of 24 you can delve to goblin or ice caves or water map.

surreal citrus
# patent mauve This is mainly why I want ruins to be the technical first floor for every map, e...

I mean i personally have nothing against that, I do think the questing is in a significantly better place then it used to be. However, its still annoying that they have all of these "go to this location" quests... it forces people to rotate through certain maps and avoid other maps all together. If they just made the quests completable across all maps (ie make the retrievable materials more universal) I think it would disperse players more evenly.. There are just so many mainstream quests that revolve around ruins, that you pretty much are forced to repeat it over and over and over.

patent mauve
#

Have a random map option for HR and Normals just like squire that's basically a fill queue, give small bonus for using it, 50 bonus luck for random map normals, 100 for random map HR, and let me go to goblin caves from ruins.

patent mauve
#

I feel like continuous dungeon would benefit if I could almost endlessly transition from map to map.

#

Let me have a 1.5 hour long run in zero to hero without heading back to lobby until I'm satisfied

#

I could see them balancing around being able to endlessly delve by adding like a debuff that increases the expressman tax, or makes it so goblin doesn't recover gear after the 4th delve, something like that

#

Doesn't tarkov have something like that? I'm not sure I don't play it but isn't there a way to travel vs extract?

surreal citrus
#

goblin caves is hands down my favorite map as wizard, because the mobs are the easiest to deal with. In squire gear, it takes 5-6 crystal sword swings to kill a single skeleton. it take 2-3 to kill a goblin xD

If I use spells, I'm stopping every minute for 15seconds to meditate if I take missile. Which again, goes back to my original posts that the gear and class balancing is just way to different for me to want to over invest in a set that could just get dropped because of a mob. I've only done a few high rollers this season, but the reason I stopped was because a rogue pulled a cockatrice and a skele champ on me then went invis. There was a barb on the other side of the door so couldn't go through, rogue ran up to me- went invis, cockatrice rooted me got executed by the champ. Brilliantly executed, but wasn't running invis that game.

patent mauve
surreal citrus
patent mauve
surreal citrus
#

"the problems before we're just people joining the same games over and over"
I mean its basically at that already. I've seen the same person die twice on ruins. There is some kind of queue that goes down when you descend.

patent mauve
#

The definitely need to find a way to reduce queue counts without closing down all the queues.

queen harbor
patent mauve
queen harbor
#

Squires to Riches has one map featured, rotating. This way you always know where you're queuing to, and don't have to exit to lobby upon spawning for a map you don't want. Meanwhile PvE, Norms and HR allow map selection still, if you really want to go in that map.
Heck, PvE could also have a 'Featured' map to reduce matches.

patent mauve
#

There's just too many queues, 200+ for a pop of 5-15k is too much

queen harbor
# patent mauve I would take a random map queue for normals and HR if i got a small buff for the...

I've been suggesting something like that as well.
You can queue for any map, at all times, but if you queue in the Featured map, you get a bonus or something.
But I feel like Random map for HR has been tested, and didn't work. I didn't mind it, because it's the true test of "Be good in any situation", but at the same time it prevents casters from prepping correctly (fire in the water map, for example)

patent mauve
queen harbor
#

We need a PraiseGraysun for Paul.

queen isle
tired acorn
barren grove
#

is this ragebait

muted rapids
#

Where's the goblin skin. I'm telling you guys, 20,000 concurrent players everyday once it's added

patent mauve
fossil fossil
#

Remove rogue when?

icy knot
#

Remove gravity when?

whole vigil
#

give 5% action speed to shadow touch plz

gritty sleet
#

When arena gonna be open 24/7 to pad the dying playerbase

blissful crane
#

💡Perhaps the game should move away from stale and boring pvp arena's. Instead, get creative in making very hard dungeons, a real team challenge just to survive. Lots of traps, mops, scarce resources, and limited Goblin Item retrieval. The rewards will have to be equally enhanced for those that survive! Most are not interested in pvp as the end game, lets get to making a Tomb of Annihilation!!!

warm helm
#

Add a new layer to the ice map Snowy Forest. Ice caves would be stage 2 and abyss is stage 3. Release the Giant race skin with the map. Skin gives +10 move speed as a trade off for having a massive hitbox

icy knot
warm helm
icy knot
#

❤️ Monkey

#

so you are big but you are fast skin
it kinda contradicts itself don't you think

warm helm
queen harbor
arctic lagoon
#

7 projectiles with high damage and homing, it can bend around geomatry so perfectly it should NOT BE ALLOWED

#

ive seen that mage curve around the harshest geomatry in the entire map SOMEHOW

peak ermine
#

We have Death Knight confirmed in DnD, will it also be adopted in Dark and Darker?

#

I've read this post says

"Embrace the dark side of character creation with these Villainous Options from the latest Unearthed Arcana Playtest"

❤️‍🔥 Hell Knight (Fighter)
-Imbue your weapons with Hellfire.
-Deal out fire damage and inflict Infernal Wounds.
-Superheat armor to erupt with Hellfire.

🦹 Villainous Paths
-Take the Path of the Death Knight feat to become an imposing undead warrior.

For further info about it. here's the facebook link of the post from DnD
https://www.facebook.com/dungeonsanddragons/posts/pfbid02HSpVnG8iC8VfxmWHufH8urCkKoweukMQSKmZsGkHgXYdcCZoG6ezNR6GLMDhZ2Grl

Someone please make an appeal to the devs to add Paladin and Death Knight to the game

queen isle
peak ermine
spark marsh
#

Will short swords and arming swords ever be added to the game? We already have a halberd.

icy knot
#

Squire to riches change looks very interesting

Lots of changes in one patch I'm afraid you might lose control over the balance if this continues.

void remnant
#

Does anyone know the dif of tangle pants? if legit doesnt feel like the effects proc

#

306 move speed rogue with ambush and i can still stab them 2 times before they get away

#

before also 2 times its like its really not worth it even tho math maths thus meaning it doesnt do what it says

#

how tf can i not SLASH SOMEONES FEET WHOME BE LOOKING UPWARDS

#

they not even a mf dwarf but yet i play dwarf and i get shot in the feet you telling me you can fix the mf FP perspective

#

i just started ranger and i can tell that mf already off to the left

#

PLEASE FIX FFS how can you do that. how can i swipe at feet with a heater mid pointing with a castilion and them block? i legit see feet. i went right click and it legit blocked wtf i SEE IT

#

ME SEE ME STAB! HEATER THE META?

muted rapids
#

Some people see things that aren't there, have you talked to anyone about this?

void remnant
#

@muted rapidsOK mr death cam

muted rapids
#

Mr death of Cameron 😈

void remnant
#

@muted rapidscrazy assumption

muted rapids
#

It's normal to feel confused about these things, have you talked to a doctor or a trusted loved one about what you've been seeing lately?

void remnant
#

@muted rapidscrazy part is i never touch norms i kill cave and cye and farm gold and rare gems

muted rapids
#

I'm afraid it may be worse than I thought..

void remnant
#

self projecting wild ik

#

please take your own feeling and see my brother maybe who handles this type of stuff really

muted rapids
#

I hate to tell you this, but delusional pattern recognition is another serious symptom

void remnant
#

oh really because you are such a doctor you graps at the minimum when real ones takes years of notes i trust you u right im wrong you the best of the best can do your job in 2 words wtg doctor

muted rapids
#

You're cured

void remnant
#

u right

muted rapids
#

Two words is all a good doctor needs

void remnant
#

Really? f_____ a____goh +__)_()()*(()ot./......

muted rapids
#

Maybe I was too hasty, you might need another night in the psych ward

void remnant
#

please explain

muted rapids
#

All shall be revealed in your dreams next time you sleep.. the veil will lift, and you shall have a knowing of something undiscernable

void remnant
#

didnt realize you were a wicklen

#

let me look into me orb and that tells me that trump is losing in the iran war

muted rapids
#

You should never consult an orb to learn the meanderings of a triangle

#

Likewise, a cube will never tell secrets of the orb

#

What is the sound of an orb anyways

void remnant
#

I LEGIT CANT SAY SHIT BECAUSE STEAM CLEARKY demo run

muted rapids
#

Perhaps you cannot speak things that cannot be spoken

void remnant
#

my responses got blocked twice so i guess i gotta screen shot it and move on have a good day

muted rapids
#

Before you leave this place, look into the mirror. Do you find yourself to appear bespoiled?

void remnant
#

are you american?

muted rapids
#

I come from the stars, just like you. Made up of inanimate debris that's lived as long as time. And those inanimate masses form a mass of intelligent organisms, that in turn forms me and you. I am you, Cameron, I always have been. You are sdf as well, shine like the star you are

void remnant
#

that is crazy because i came from your mothes B hole because we pg here

muted rapids
#

But don't forget, all stars are simply decaying to flood the universe with more inanimate matter, that will form a mass of intelligent organisms, which will form you once again, Cameron. Which cycle is it now? Must be innumerable by now

void remnant
#

game about murder and stealing but words are upmost importance words before action

#

$$$$$$$$$ just like the gov of any country

muted rapids
#

But there's power in words, there's power in spoken intent. Released upon reality from the gurgling vibrations that quake from your throat

void remnant
#

limit control fine. yeah to fine you

#

slowly a surley and truyly

muted rapids
#

You were always going to find yourself at this discord server, at this time, meeting me. Everything before, since the beginning of time, has led up to this moment

void remnant
#

dawg you lost me when you said quake at my throat. like im using adjectives verbaly like im a pronoun mf

muted rapids
#

Your path was paved long ago, you were always going to be here, and the next step you take was always promised

void remnant
#

ok

void remnant
#

did you know the eath is flat?

muted rapids
#

Some think life is like a dream, Cameron. Almost as if you are the divine creator, bored with the frills of free will. So, you decided to dream a life without that free will. And yet, you move through that dream on a set path that has required the consequence of every event before it. What could it all mean

void remnant
#

over 80% of the earth is water right? yes no?

muted rapids
#

Just like you, my son, can't you see how it's all connected?

#

You were never lost, you're right where you need to be

void remnant
#

you lost your way you are not suppose to talk about it it for you. but the joke is the water is uncarbonated thus the eather mustr be flat.

muted rapids
#

Arr, there be salt in that water matey

void remnant
#

and you are with me

muted rapids
#

We were never truly apart, two sides of an infinitely-sided coin

void remnant
#

also the side of the coin

muted rapids
#

The side of the coin is where we meet

void remnant
#

remove where

muted rapids
#

Here, twice removed

void remnant
#

and we its I we are all I and they are you twice removed

muted rapids
#

Everything is one, you are learning expeditiously

void remnant
#

but what is the fun when you figure that out?

muted rapids
#

To live life, to see the beauty in everything, to bring compassion to those that don't

#

And don't forget the other side of that dastardly coin. To struggle, to be pained, and to act with wrath

void remnant
#

you still trying to simplfy life to good/evil you are an entity focus on yourself that shit doesnt matter

#

they are you and you are them perspective you thus

muted rapids
#

No good or evil, those are just ideas. Or perhaps this universe, so wildly unperfect and chaotic, is the dream of the demiurge.. a foolish being that sees itself as God, one that can't create perfection