#suggestion-discussion
1 messages · Page 296 of 1
Let me drink demon blood alread
why
change life leaf craft for rings to something else
put a timer on reckless attack and nerf the armor pen more without nerfing the pdr.
Turn DMs back on for non-friends, except when you've killed/been killed by them or spectated them (and they were not in your team) in the last 5 minutes
i hate the new meta for gaining the most gold is to run all regular interaction speed or resourcefulness to just steal loot of mobs faster in pve than to actually farm the mobs.
Implement the pig patch
Lock boss rooms when the boss is agro so no one can get in or out Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
Make clarity pots recover spells normally and make clarity pots a on trade item that only can be bought from merchant and crafted by merchant like health pots give rogue invis a 20% move speed bonus when Invis and make it so he does not need to crouch or shift walk to stay invis but make it so a VISIBLE shadow trail is left when rogue moves for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someones attack with its venom give sorc 4 extra memory capacity at his base stats
And increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
Bring back a way for us to get the 1 knowledge religion skin! Please for the love of chriiiiist.
normalize channel spells to damage faster with cast speed like lightning storm
make merge spells have the damage of both their damagin components (Flamethrower, frost breath , TP would gain air damage)
give classes innate passives like spell merge for sorc
add suppress sorcery as the center of the spell wheel
buff sorcs underused spells https://www.reddit.com/r/DarkAndDarker/comments/1rpokox/ideas_to_buff_sorcs_underused_spells/
Remove the water map, HR is full of rats and pickers, if you dont spawn near where u can loot its already gone. Even in penguin form its super slow and annoying. Pointless to even go in and waste your time
IT would be coll if you devs could leak some new ranger and rogue stuff in upcoming Q&A
As a reminder,
Suggestions through Discord are no longer possible. Please use the suggestion system on the official Dark and Darker site.
https://darkanddarker.featureupvote.com/
This isn't the place to make suggestions, well I think that suggestions posted here aren't taken into account much more than if they were written in #game-discussion. This channel is mainly to discuss posts and suggestions in the featureupvote page, I think.
Add and vote up suggestions for Dark and Darker.
It would be like maelstrom open but still grids
I would love this. Not my post but I think we all need to see this. But I would suggests you can spawn all mobs so you can learn to kite and dodge all mobs attacks
https://darkanddarker.featureupvote.com/suggestions/567254/add-a-boss-practicing-room
Especially for new players
I got abyssal trident yesterday
Dude I cannot fathom how people kill sting ray. I feel so slow and sluggish underwater i cannot swim fast enough to dodge tail and the backflip kills me 100% of the time. Starting to get decent at bladehand tho
Also ain't trident like an easy 200k gold?
DAMN 200k?
Also, it is one of the harder bosses to learn
And you take sh!t loads of damage in last phase if you don't time it right, or you simply die if you are in a double bubble or something
I watched a vid, I can parry the left and bottom swipes with 100% accuracy and the other two attacks are dodging up or down
With a good kit each phase is like 6 parry hits and 10 normal hits, after last phase it's like 2 parries and it dies
Backflips can the other flips can be dodged but it's tricky, I never do it and always go for the parry (extremely easy standing still)
Go watch a video called Stingray boss breakdown
I could probably do it on squire rogue right now, my only other tip is sthis:
for the ram dash attack, NEVER stand too close o the wall or too close to the stingray.
If you have "some" distance and keep moving sideways and up you will be pushed and not take damage (even if you are hit sideways)
The issue is if it rams into you you are DEAD, even if you parry you take like 500 damage from every chain lightning.
I recommend moving right or left and full up so you get launched up, where there are usually not many bubbles
I would like these to be spoken about
.Lock boss rooms when the boss is aggro so no one can get in or out
. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots
.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves
.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom
.give sorcerer 4 extra memory capacity at his base stats
.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
These are fair balance changes that are cohesive and will improve player enjoyment
Upvote make a post on their site if you haven't and when do or did send link and I'll upvote
❤️
@ripe belfry What are the artifact drops chances right now? I hear mixed opinions i hear like 3% for some bosses and I hear like .5% or something like that
i think its 100% less than .5 except for ghost king
Ok
forgot to add nerf reckless more and berserker
can you invite chyunkus in monkey costume to Q&A?
please add class wide mdr gloves common 1 dex, 10 pdr, 20 mdr @hollow creek
please make it so that if you kill rogue his poison goes away @hollow creek
Bolt Pouch? :)
I would like these to be spoken about
.Lock boss rooms when the boss is aggro so no one can get in or out
. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots
.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves
.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom
.give sorcerer 4 extra memory capacity at his base stats
.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
These are fair balance changes that are cohesive and will improve player enjoyment
no
boss rooms
let people in but not out (except on wyvern) until the boss is dead; hide and invis are disabled and boss aggro should be unpredictable
artifact drop rate
10 is way too high, artifacts are meant to be that "holy fuck i cant believe i got that" sort of thing
keys
nah i like this system
clarity pots
yes
bow stamina system
not sway, but just progressively higher damage and range nerf with hold longer than like 3s for ranger and 2s for other classes
i don't want this applied to wizards because the spell queue time is significantly longer than drawing a bow
rogue changes
just remove invis from the game period, it's overpowered as an offensive tactic and only arguably fair as telegraphed defense. even then i dont think much is lost if that's taken out and i say that as a proud song of shadow abuser
fighter spider
the spider venom lets you riposte which is so weird, but yes i see what you're cooking
sorc
problem is i think knowledge affects cast speed so they'd somehow have to decouple the mem cap from the knowledge without messing up gear other classes use
druids
are fine
breakable nightmare spider webs
yes but apply to all spider webs including ice spiders
hitscan spells
instead of range nerfs, apply limb penalties, make them actually have to work for their damage like everyone else
❤️ 
Me can agree with this but I feel artifacts should be more commonly ran in raid instead of hoarded like crypto
Like at least 2 teams in every game should be fully dripped out with a artifact of some kind on one of them at least
when are we going to get a proper barb nerf????
NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB @hollow creek
On the topic of intuitive design for new players, I think it'd be very helpful to look at the design similarities and differences between Mordhau, and Chivalry 2.
Both are very similar games to each other (and, to some extent, DaD), but Mordhau is infamous for how harsh it is on casual/new players, while Chivalry 2 has a much better reputation for its ability to allow new/casual players to succeed while also allowing experienced/skilled players to show off their expertise.
To quote reviews I've heard in the past:
Mordhau - "you have to solve the da vinci code of bullshit just to land a hit"
Chivalry 2 - "even on my off days I can still just swing my weapon wildly and likely accomplish something"
I understand the need to differentiate this game from those games, but I think there is valuable knowledge to be found there.
Add steam achievements, k thanks
Low-key mordhau is just a get gud check like you just have to react better than someone chiv is like that but extremely watered down and in my opinion chiv is too easy and made the game boring
NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB NERF BARB @hollow creek
Yeah, sure. Doesnt change the fact that mordau is much harder to get into and less intuitive for new or even experienced-but-casual players than chiv 2.
You cant make both parties perfectly happy, so its a matter of achieving goals. Sdf made clear that its a goal to make DaD more intuitive for new players.
Therefore, if that is the goal, then looking at that dynamic between chiv and mordhau can be useful.
This is fair but if that's the case give us kick and let me be able to break shield block with it I will run everyone's pockets
Id love that, personally
But id also personally like it if shielding didnt have to be so precise to even function
The silly part is 75% of sword and board players don't even block with the shield they just left click
This I would lose my mind if they made parrys just like a entire state of the body and turned it into a time based reaction instead of the 2 factor type thing where you block and then click again to repost
This would make the game a million times better for literally everyone
Well, i meant precise as in having to aim at the direction the hitbox is curving just to secure a block. It makes sense to some extent, but I think DaD takes it too far.
Idk, I'm decentish at chiv, and ass at mord. But I feel more comfortable at least blocking in both of them than I do in DaD. To some extent I need to 100% get gud, but I also think the system itself could also be improved.
No I 100% agree that this games blocking system is genuine dookie cuz it does not even work as intended half the time and you can straight up just poke someone in the toes over and over
how about we slow down combat by 300%
so every block works every single time
newer player here, does anyone have any videos or recommendations pertaining to learning how to do bosses
Yeah, I just got out of a match where I thought I blocked a pretty standard arming sword swing. Nope, it hit. So immediately I stopped even trying to block for that fight because it felt like gambling when I could at least be pushing out DPS instead.
Which is even worse when fighting barbarians, because I feel like blocking is the only way to defend myself against them. I'm sure as hell not going to out-DPS a barbarian. But if blocking doesn't feel reliable, I won't want to RELY on it.
NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker NERF Berserker @hollow creek
✅
Lets add a debuff for the people that run and ruin the game. Call it cowards way out and make it a negative 10% debuff. If you run from a fight you automatically lose 10%. Running meta is bs in a fighting game and is killing the game. If you are a coward why play this game? Go back to singleplayer games. Procs when within 4 meters of a player.
W English SDF 🔥
Check guy Ryan6DaysaWeek, he learned me everything in this game in term of killing monsters,bosses.
BUFF WEAKPOINT!!! OR REWORK IT!!!
@hollow creek Implement the Pig Patch Please
.Lock boss rooms when the boss is aggro so no one can get in or out
. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots
.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves
.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom
.give sorcerer 4 extra memory capacity at his base stats
.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
These are fair balance changes that are cohesive and will improve player enjoyment
no
You Stop It
I think these are, tasteless suggestions.
did sdf finally step down???? ❤️
Your stream format has improved significantly. And thank you for resolving some of the issues. I’ll keep playing your game, inspired by the hope you’ve given me.
Thank you, SDF, for developing this game. Please forgive us for being such a nuisance. I hope you have many interesting ideas that you can bring to life. Good luck with your work, and I hope we’ll see each other again. When you’re ready to share your work—no pressure and no crazy deadlines.
whare can i sell itam in discord
remove water map from squires, it is just too much of a pain in the ass
Squire pvp>arena
Warlock is the most hardcore character in the game
He is anti casual player character
He is so hardcore he is not worth playing in arena
Warlock needs more casual builds
Stop 🛑 Killing warlock ✋
Warlock is the most hardcore character in the game
this is a take of all time
give me more hardcore character
bard, you actually have to aim your hits, no health regen, no get out of jail free phantomize or w key boc
and you get absolutely shit on by any buff removals/counters
what if wizard with the help of a perk could cast with any weapon
remove last bastion and second wind, replace last bastion with polearm mastery
"you get absolutely shiit on by any counters"
yeah that applies to all classes brodie
soft counter makes sense, hard counter is bad design
Bard best class in the game
Action speed is king
and also one of the most difficult to play properly

Bard is like very weakkkk dark offering warlock but without hp loss
I just have to respond to this otherwise I could not sleep at night
"You actually have to aim your hits" you are bard you literally have area effects, does warlock have any?
"health Regen"?
TM warlock in season 8: 
"out of jail free phantomize" only usable in TM:
TM now: 
"w key boc":
this skill is truly so powerful

Buff removal true needs to be nerfed or something
bard's a support class. it really shouldn't be good at solo, because it's meant to be a force multiplier for the rest of your team.
Hell no ts ass
Explain how cuz all of it is fair and makes sense
99% of the time you will never see a warlock with spell predation
then i suppose dps cleric should be nerfed as well seeing as to how it is a support class?
bard is fun to play because it is versatile and the pve experience is so frictionless
i don't think its identity/strengths should be gimped because of that, instead I think other classes should be given more utility/versatility in their weak areas
yeah, you guys got nerfed so you actually have to use your brain a bit, welcome to the club. that doesn't suddenly make you hardcore
That means nothing when he gets to full hp in 4 seconds
TM is not optimal for pvp
Life drain you stand still for 5 seconds
(I'm not asking for buffs)
I'm ngl I have been running tm plate lock with 16 magical healing and I have killed everyone I have met and forced a bloodthirst barb to run red
Low-key probably a halberd vs zwie diff tho
Make the item skins more affordable you guys would bring in so much more money if it was like 5 bucks per skin or somethin
Allow for us to chose what gear is displayed when we have on gear so we can show off the skins we pay money for @hollow creek
Yes, dps cleric probably should be mildly nerfed, but not as much as bard. The thing about bard is that its buffs are aoe. Even warlock and wizard have some form of support spell, but it requires aiming and a cost (hp for warlock(plus the damage the spell also does to the target), spell charge for wizard), while bard buffs entire team and self on spam.
Sona from League was nerfed to shit because of this same problem: shes a mass force multiplier. If her allies are skilled, they make up for her slot on the team. So if she is able to hold her own on top of that, it quickly becomes oppressive.
What youre describing as "frictionless" is a class thats so strong that it doesnt have weaknesses or flaws. Which is usually what happens when a support class is given the same power as a non-support class.
Coordinate a full support team and watch how out of hand it gets.
I get it, though. I also like strong support classes and get mad when my favorites get nerfed. Everyone wants to be strong with what they like if they can, and don't want to give it up.
As a warlock, i personally dont mind bards because i can just steal your buffs 😂. But balance philosophy doesnt care what either of us think.
i mean, the only supports i've been using are +2, song of shadow, and shriek
if the problems are allegro/accelerando and/or buff stacking then that's what needs the nerf, not bard doing Hero of Time shit
Reduce bards aoe size and make it so it can't go through walls or make it have reduced efficiency when going through walls
Im just saying, theres a good reason why support characters are always weaker than the rest. And that reason gets worse in pvp games.
remove faustian
ive long thought that when bard buffs were how they were in the glory days, they should have been split in value between team members rather than applied evenly to the whole team
this i could kind of get behind, though i think if there's LOS through a closed door it should have full effect so people can't chase without risking
big framedrops in the castle bridge in ruins in duos / trios
NERF RECKLESS AND BEAR HP/PDR
Remove multishot
Woah woah woah you can't do that then all the warlord rangers will swap to playing fighter
they will switch to wizard or sorc
Tf are you talking about sorc and wiz can't use longbow ?
huh, that would actually be an interesting way to allow them to hold their own when alone, and then trade that for support power when in a team. Hell, it'd make an interesting "i step away to buff only myself, then I rejoin the team to buff them" dynamic. Neat
Still asking for life drain mastery perk to let us move and channel like Ray of darkness, put a lil move speed on there too
No cuz then you will be better than bard and cleric in one class
Imagine getting kited by life drain. Cancer on a stick
i NEED BLOWDART range weapon for druid! ty
they need a setting too turn off foliage
devs check this out
#warlock message
I said that cause rangers like range, and all casters are range, fighter with longbow aint it
I hate to say this but just build fighter like ranger and boom you do ranger things with adrenaline rush
adrenaline rush cooldown and duration is way weaker than the ranger skill, and has debuff on top
i think its not as good as ranger but if you are slayer fighter this makes you just as good
slayer fighter will die from a breeze lmao
you can easily get 40 phys power and 50pdr as slayer fighter with decent hp
easily is a stretch, my slayer kit is 28.8% phys power, 33% pdr, 37% mdr, 147 hp, action speed 9.1%, wearing triple mr gear and all of the roles almost max
I have armor pen rolls too 20.3% total
ms is very bad 293 without swift, I aint gonna be able to play like a ranger on slayer no chance
do you have strength base gear with 3 dex and 2 phys power it can be done
only riveted str base gear, cause the devs refuse to give fighter cloth str headgear, if I was able to use shadowhood/forest hood i would with slayer, dark padded hose I have is 3 str 1 phys power and armor pen, every other piece is 3 str
PLEASE MAKE BREAKTHROUGH NEGATE PUSHBACK, SKILL IS USELESS, its a skill with cooldown and downtime while barb has it forever
Keep it 4 month seasons not 3, 3 is not long enough
As we get more content it'll also become harder and harder to justify 4 months as well
shorten continuous dungeon join time
I agree, 3 months also doesnt give much time for devs to test new stuff or reflect on the running season and might burn out developers
skilled based match making
@hollow creek Implement the Pig Patch Please
.Lock boss rooms when the boss is aggro so no one can get in or out
. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots
.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves
.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom
.give sorcerer 4 extra memory capacity at his base stats
.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
These are fair balance changes that are cohesive and will improve player enjoyment
.None of these are good at all
Warlock perk/skill concepts
Warlock skill: Summon horde. Summons a horde of 5 undead at the cost of 15% of the warlocks total HP per minion summoned. Type of undead is random, but is affected by which level of which dungeon you are on.
Warlock perk: Foul bond. While you are in a party, damage dealt to you is re-distributed to the highest health member of your party, a max of 10 dmg distribution. Party members cannot receive lethal damage from Foul bond.
Warlock perk: Infernal pledge (rework). You take 40% reduced damage from undead and demons. Undead will now not aggro to you unless you attack them first (bosses and mini bosses excluded), and demons will not aggro unless you are within 6 meters.
Warlock perk: Dark heart. 5% of damage dealt by dark damage is returned to the caster as health. No scaling, a flat 5% of the damage done.
Explain why
Summon Skeletal Sentinel: summon a skeleton with a spear and shield that attacks anything exept the caster within 5m of original cast position, costs 20 health lasts for 20 seconds
Summon Seeker: Summons a "seeker" npc that will seek out any enemies within 30m, when a seeker finds an enemy, it will scream, giving the echo sound effect to anyone within 10m exept the caster. deals no damage, and costs 10 health
Skeletal Grasp: small floor based spell, deals 5 damage and costs 5 health. skeletal hands erupt from the earth and grasp at anything within the spell radius, rooting them in place for their master.
Demonic Intelligence: self cast buff, deals a total of 10 damage with a cost of 5 damage. Gives the target 15 Will and 15 Knowledge, also increases cast speed by 15%. counts as a curse
centaur's charge: deals 50 dmg, knockback, and leaves a trail of hellfire. goes for 12 meters and costs 30 health goes in a straight line and ends upon contact with objects other than entities (warlock spell obv)
Infernal Chain: deals 1 damage per second to those bound to it. Costs 8 health to cast, lasts 10 seconds. Summons an infernal chain to bind and reel in those who are struck by it.
Command Undead: costs 10 health to cast, lasts for 30 seconds Cast this spell upon an undead target to turn them to your will, stronger undead have a higher willpower and a higher chance to resist the command. Will affects the chances to turn powerful undead.
Demonic Reflexes: take 30 damage distributed over 10 seconds. costs 12 health to cast. target gains 5 impact resistance and 5 strength, as well as 50% action and cast speed after performing a successful block.
Dome of Darkness: costs 6 health to cast, lasts 12 seconds. Cast an orb of darkness that does 15 dark damage upon hit and explodes into a dome so dark none exept the caster can see.
Cursed Grounds(warlock spell): AoE spell, when cast, it deals 10 damage per second to anyone exept the caster within 10m, also turns undead and demons to the casters side for the duration of the spell. costs 6 memory and 12 health to cast
Skeleton Banner Bearer: Summon a skeleton banner bearer than improves the spell casting ability of it’s master and his allies. Gives the summoner and his party members +5 knowledge, +10% casting speed, and +10% will. The skeleton banner bearer can move, but very slowly due to its actively decaying magic bonds keeping the bones together. The summon lasts for 30 seconds, moves very slowly (same speed as regular grade skeleton mage), and costs 15 health to summon.
Curse of Doom: A curse so powerful it strikes the very soul of anyone hit by it. This curse deals 75 damage on hit if the target stays within 10m of the caster, but cannot be applied twice to the same target, if the curse is missed, the caster takes 50 damage. Curse of Doom costs 25 health to cast, and takes 5 seconds to cast at warlocks base knowledge
lake of hellfire: create a lake of hellfire 5m wide. lake of hellfire is functionally the same as flamewalkers lingering effect. cast time is 5s and costs 10 health (not a channel spell like life drain)
Curse of Darkness: Curse an enemy with a veil of darkness blinding them. Deals 10 evil dmg on hit, and amplifies dark damage done to the cursed by 5%. Curse lasts 5 seconds, cannot be re-applied until after the curse is over.
artifact are suppose to be rare
people will farm keys in other modes then go hr
you would need to make melee have to have stamina and campfire it back after a few swings too
healers too op with perma clarity pot
rogue invis already gives movespeed with ambush and is too toxic just delete it and make rogue a real class
putting the weapon away lets you walk away instead of just insta lose
we dont want squire sorcs to be able to kill melees with artifacts again and not like its hard to buy cheap items with knowledge or mem cap anyways
druid should just get deleted from the game with sorc and hide
spider web sure fine
hitscan spells are already shorter range than any other range
Heeeellll no
We need to make the Workshop upgrades more accessible, especially when it is basically being tested by the community. It shouldnt be gatekept by a money/time sink that only seasoned players will achieve over a season. I see a lot of success in the tools Ironmace have given the casual players, whether it be the Cockatrice dropping some gems, the longer duration on Dungeon Express returns or the Market for long term trading which is a new player staple. I think that should be extended to the Workshop.
On Average, for new players in particular, a lot of time [up to 50%] is spent in the Main Menu or what will hopefully be an interactive Hideout so giving more tools to craft will make the experience more enjoyable for old and new players while they wait for friends to gear up.
[Side Note, having 10 slots for My Gear Sets would also be a massive quality of life improvement. Setting up kits to put on ahead of time would be worth a few Redstone imo]
In short, drastically reduce the cost of upgrading the Workshops, at the least make the costs scale up. Its not a fun or enticing choice to make and even having the stash space for all of the materials is challenging.
No 
MAYBE DONT HAVE SPOTS ON THE MAP THAT CAN GET YOU STUCK AND LOSE HR KITS FOR ABSOLUTLEY NOTHING. FUCK ICE CAVES
1 artifacts should be ran instead of used as crypto or treated like stocks in the stock market "rare" it's fine if they have a 10% drop chance that's not one every single game
2.getting keys will be worth because at minimum you will make something since people already full lost 80% of the map when you join in late anyway people will just land mine key locations just as much as boss locations it will be fine
3.the stamina system is meant to balance range and make it so melee can actually attempt to fight someone that does 50 DMG or more body shot from across a room so they don't just get switched down on foe nem grave
4.Wizard will also benefit from the clarity pot changes along with the increase to artifact drops so people can actually run famine without spending 10$ for gold on a illegal site so they can fight buff balls more effectively each game should in my honest opinion have 2 people running named items instead of hoarding the items
5.rogue requires Zero skill as it is and is only incentivised to hide and full kill someone in a high traffic area or boss location this is not fair in anyway shape or form since ghost pouch dust does not stack and is not viable to always have on ones person since it's expensive to keep multiple on you a 50% armor pen 40 phys power person running hide and ambush and the dagger perks can legit full kill any class in 4 stabs or less with rupture active the class should keep it's identity as a assassin so by increasing the move speed of the invisible rogue and making it not require to shift walk or crouch walk it allows for a predator type of play style where you can stalk people and then go in for the kill
While still being somewhat visible and having a way to out maneuver people while invisible/visible with the trail that follows after you so it's not just a tee hee get gud I waited for 15 minutes to kill you
6.If you swing at a fighter and give him a parry for free you deserve to be punished for not stabbing toes
Squire sorc is nearly unplayable you can't even run 10 spells nor cast fast enough nor have enough action speed to do anything back to someone that just holds w or enough move speed to run from someone what artifact user are you killing because they are bots or legit just hold w at you like a monkey and never block
Druid is perfectly fine where it is right now it just needs a slight cast speed buff for shape shift so it's usable on every map as more than just a support class
its meatball meta lock in
Hit scan should not be highly oppressive regardless of what you are saying because 1 torture mastery still goes brr and explosion crutch needs to be removed from the game
Ray or darkness and lightning bolt shred anyone with no mdr as well and is actually troll that they do max range on water map as well for some reason
If I build spell casting speed and agility (very easy to do just make sure you use base agility and gem on magic pen and will with magic DMG bonus you can still do very close to what you could last wipe as a caster if you are not knowledge (cast speed bottle necked)
This is also just countered entirely by ranger and rogue in the current meta to a extent tho but everyone's only playing barb and fighter and bard in the dungeon
Continuous dungeons window for other players to join should be lowered to 1 minute and 30 seconds after the game starts because one we have enough players on every server so we don't need to pretend like we are booming with players by having continuous joining for a large window of time
@hollow creek 
Nerf TM @sturdy pewter
Paul is smart he won't implemented those changes
+1 keep nerfing any non fighter/barb classes as long as 100% of the playerbase doesnt play those
uh oh time to nerf sorc
go back to season 1 , Delete Sorc, Druid, Bard. Make the game great again 🇺🇸 and warlock
Remove every class that's not fighter game fixed
add a perk than increases the damage of rogues poison. but make it so that it removes the ability to pick stealth perk (moving while invis)
and please increase the slings damage by 5 minimum.
its a very slow windup for the same damage as an axe.
we all know slings deal huge damage irl.
either please research how a sling is shot (its not flung in a circle all the time. its just thrown)
or increase its armorpen
Rogue does not need all this damage or the ability to constantly proc it with hand crossbow
take water map out of squires
druid, sorc, and rogue are the only classes that "break the rules"
Waiting for the fix that allows me to boss in peace. Fucking counters all the time.
Game is dying because of it. Thanks.
maybe a stamina system, paired with a sprint system. that way through stamina management, you can run or close distance, but it'll be harder to just backtrack kite or turn-n-burn forever.
@hollow creek Remove invis potions, idk if any of you ever play the game but having people just play invis pots to landmine is the most boring and cringe shit ever and shouldn't be rewarded with free kills.
Ritualist playstyle would be the best to cook for warlock because Class is falling behind in team play and AOE
Also necromancy would be 🔥
no invis tho. they usually pick jokester remember? this is a decetn trade off
give warlock the abilitiy to revive deathskulls using soul shards

Recently I saw a comment that continues dungeon pushes players away, due to constant battle royale
I think current changes in this season: removal of circle and making dungeon more dangerous(escape part) is a good thing
I hope we will see more of "Dungeon being true enemy"
Instead of Ring etc, there should be timer and Monsters would get some buffs at end of round. that would be nice to see.
I'd much rather necromancy get its own dedicated class. Would give it room to breath with its own unique mechanics instead of constantly being nerfed to not enable the rest of lock kit too much
necomancy sounds like sub class
nah, thats just cause you're thinking in terms of dnd 5E or WoW
having a minion-mancer takes up too much design space and power, it typically struggles to be balanced right in most games
and what skilll and spells do you give such class?
1 spell: revive
2spell: revive
3spell: revive
a summon from thin air so you aren't a sitting duck. a revive exclusively for dead npc's, a spell or skill to manually direct one or more of them in a direction so you're not fighting against their basic AI wandering off or switching targets. A couple minor spells to debuff enemies to help allow your summons to actually be effective. Probably perks to disable collision so you dont get trapped by your own summons. Passive buffs to augment them in specific ways (one for speed, one for power, maybe one to auto-upgrade one tier from normal to elite, or elite to nightmare).
Hell, you could have a variety of summons for different purposes. A ghost for traveling through props, players, doors, and other npcs. Maybe a small bat or wisp to pester while being hard to hit.
half the design space will be reducing the jank so that they're reliable, the other half would be for variety and actually interesting options
Expanding on the necromancer idea. Maybe use the Faustian bargain units instead of reviving. Bob is now a Skelly Champ or a slime.
Yeah. If you want to be a necromancer that revives players raw, play a cleric. They already have the spell AND perk to be able to focus on that.
But a necromancer class could maybe even revive enemy players as skeletons/zombies/slimes, and turn off collision/friendly fire so they can't troll you too much.
like when faustian bargain folks team up with pickpocket rogues 
I love necromancers, and I'd be pretty upset if they got shoved into yet another subclass that's handled poorly and then forgotten.
I'm ngl I don't like this because I'm certain it will be impossible to kill a good rogue if they agility Max
add Gem bags or increase number of stacked Gems.
they can still be hardcountered and outhealed eitherway with wizards and warlocks. and dont forget. its damage over time. u can kill him before he kills u . u can play around doors. would u rather get landmined instead?
Regardless if you kill him before he kills you you still die to poison
This class will unironically be better than ranger if you make his poison a legit build
my point is. biggest case scenario it just adds 1 true magic damage more. its not the end of the world and its a fair trade off for not being able to move during invis
1 true magic cannot scale . its like shadow touch but ranged. it doesnt scale
Invis is 100% a crutch and not needed to play rogue effectively I'm saying that if you give him essentially a switch when he used to have a musket it's going to violate the order
so barbarians get to have 18 damage francescas. why dont they play like a ranger instead
I can see what your mean but I forgot I thought you said to increase poisons scaling
well i suggested i remember to increase poisons dmg at the cost of not being able to landmine which is a very fair trade off
They can only hold 2 a stack you can easily hold 100 crossbolts
Like I'm ngl if what you are saying is implemented I'm only playing rogue because no one will be able to run from me or reset
u can keep throwing 6 axes in a row and reload quicker than 3 seconds for a handcrossbow ( that can be blocked and dodged )
Crossbow has higher velocity there's no way you are not shooting toes or something to guarantee a hit
u think 1 true magic dmg will make rogue better than every class?
lets talk numbers
5 stack of poison = rogue poison does 2 dmg per stack over 4 seconds or so .
so realistically 5 hits is nothing
If it was like just 2 true and does not apply to the poison tick itself and it's just a extra 2 DMG on hit that would be fine
thats literally more broken.oh wait thats what ive been talking about the entire time
Exactly 💔🥀
it literally just adds dmg to the poison stack in total. thats how it always worked
I'm ngl if they add this in just going to land mine harder with invis pots
true damage in the game doesnt exist anymore. if u dont want landmine rogues this is a very balanced alternative
Funny thing is ambush works if you use invis pots btw
i mean u couldve been spending the money on agi or strength or any other stat. game is game. every class can do this even barbs
The problem being you can get gear with 3 knowledge that's not for a caster as low as 100 coins
fighters do it for free man. 15 knowledge base stat for some reason
We don't talk about the general population's favorite class that does not require a brain to play
Wait that's kinda the same as landmine rogue
eitherway if the people hate landmine rogue so bad. then give rogues a better way to play
because literally the only way to play rogue most of the time is to landmine.
unless u have a crazy kit going on every melee class shreds rogues
whirlwind barbs will win 100% of the time vs a rogue unless deathbloom
and dont forget the whole base stat of rogue being agi and dex. and guess what got nerfed this patch. rogue base vigor is SIX man...
if they nerfed vigor by 50% every barb and fighter main would be in the dumps. yet nobody spoke about this
they nerfed rogues movement speed in squire while giving barbs and fighters the same movement speed scaling on their skills and perks.
meaning fullplate fighters can literally catch up while swinging
which goes back full circle. rogue cant run so he resorts to landmining.
and yk whats funny. even if u landmine. its still a fair fight and the rogue can STILL lose unless u are a caster.
karma system has been broken for literal years, what are we doing
can we please get an FOV setting?
i just played and i felt like i had absolutely ZERO depth perception and felt like everything was too zoomed in
as a selfish warlock lover I want necromancy for myself
Necromancy cleric would be pretty backasswards. If they follow dnd rules, it'd be wizard, but they don't really follow those rules as much so thematically warlock. Which makes sense, warlock already has dark magic which would pair with necromancy well (if they do some synergies)
Except cleric also has death domain subclass. Both wizard and cleric I believe are the only classes to be able to use Animate Dead straight out of the Players Handbook. Tho yes, the death domain was only available in the DMG.
But again, I only made that suggestion if his goal is to revive players raw, because thats already in the game. If you dont think that counts as a necromancer, then I suspect making warlocks necromancers will be similarly incomplete.
I dont think you guys realize how much of a clunky unusable mess a necromancer would be without full support.
Ask for it done right the first time and you wont spend five years complaining about how weak or forgotten it is.
Hell, if you just want summons, use hydra. Or play druid with treant. Or sorc's golem.
These are perfect examples of a summoner subclass: not quite what you want.
can we please ban double/triple random comps in squires? this shit is not fun to play against
Speak with Dead: you see the last 5-10 seconds of a dead npc or player's life. This shows a ghostly recording of all players within line of sight of the target just before they died.
Useful for information gathering, cluing the caster in on exactly what opposition may still be lurking in the dungeon.
Like a dark souls/elden ring bloodstain, but more useful.
I just think the way they're doing cleric, necromancy just doesn't fit the class identity in this game. I know about death domain cleric, but there's just no 'evil' aligned spells or perks really on cleric in the dark and darker rendition. The cleric's revive, to me, doesn't really feel like necromancy to me. The fact player's have the soul heart, and all that, I dunno what the lore is tho lmao.
I do think that a summoning focused necromancer for this game doesn't really fit with the mechanics. A summon could be like a bone construct where you have to destroy a number of monster corpses to summon one strong unit. But, like with your example, there are other death related spells from dnd and other medias that could work. Corpse Explosion, Ray of Sickness, etc.
A different way of manipulating corpses in this game could work with faustian bargain. Maybe a spell or perk that puts your consciousness in an eligible monster corpse, kind've like evil eye, for a time limit or high health cost. While you're piloting the monster, your character is completely vulnerable, maybe you can't even see how much health you have or if you're even still alive. Maybe if piloting the monster doesnt end with player death, the drawback could be the player's corpse not having a soul heart-. There's lots of cool things they could add, but i do agree a necromancer class wouldn't be that great in this game. I think these themes fit warlock more in this 'universe'
If youre removing the minionmancer angle, then yeah I can see it being made into a subclass.
But I also know people will be upset that the "necromancer" doesnt summon undead minions.
Theres so many potential tools and spells that a necromancer could have access to, and different fantasies that the idea of a necromancer make people excited about. Somepeople want a horde of summons. Some people want one super summon. Others want a squad of mid-level summons. Others want the curses and vile magic angle. Others still want the divination angle.
Necromancers are dope, but almost always under-represented. Pushing them into subclasses usually leads to chopping up all these aspects and spreading them out. The result is you can never play as a true necromancer. Only cheap knock-offs.
How about we give necromancy to one class but also we give some spells to others with some kind of toll.
Because other classes are not masters in necromancy they receive a debuff or lose health when casting such spell.
That's the concept I want for dark magic spells if ever shared
Well now you're getting into multiclassing. Which I love multiclassing (because im usually trying to use it to create a true necromancer in dnd). But I think it went poorly when ironmace first tried it.
I have no clue if they intend to tweak the system and try again eventually.
I hope they do.. but I also understand why they might not want to. Class homogeny and meta builds and all that
For clarity those other dark magic spells im talking about for other classes, would not be available for necromancer
DOT Plague spell for druid would be dark magic type with a toll
@hollow creek take notes 🗒️ 🖊️ 
Faustian bargain idea: if you're at full health, you can swap to another available mob similar to how you can swap who you're spectating.
This would address 2 things:
- It would allow players to choose which mob they would like to play as with minimal UI and functionality development.
- It would help address situations where players spawn as a mob that cannot escape the room they are in.
The full-health requirement is to minimize player's ability to abuse the function. (I could already anticipate players trying to swap to other mobs just before dying.)
idea: disturbingly high skill cap boss with high rewards (awesome idea)
thats called hr bosses
no it isnt
except some are unreasonable, and others are literally free
i need elden ring dlc difficulty boss
Bait players in to hunt you while you fight the bosses. Pretend you're fighting godskin duo.
- It would allow players to chose a mob closer to their target, not at the other end of the map.
100%
Another Faustian suggestion:
When your affinity allows you to play as elite or nightmare versions of mobs, automatically upgrade mobs that you assume control of to their eligible tier.
(And if paired with my previous suggestion, have them down-grade back to normal if you then swap to a different mob.)
i like this, like soul shards could have a part in summoning mobs for you
yes, some spells should be shared between classes depending on what it is and what class gets it, for example, wiz being a master of magic could have a spell or two from warlock or sorc at the cost of it maybe being less effective, kinda like fighters weapon mastery
or cleric having light spells from wiz
darkness mastery when?
if its a dungeons and dragons game shouldnt wiz be allowed to use any spell in the game?
i think its d&d inspired, so doesnt have to be exact
lmao
Hey guys, i’ve been thinking about some new spells for wizard. None of this is set in stone so let me know what you’d add/change. And yes, some of these are inspired by D&D, great inspo!
- Acid splash: create a puddle of acid on the ground. Anyone crossing this puddle takes 10 magical acid dmg (new type) every 0,5 seconds and loses 15%PDR.
- Frostwind: send forth a gust of freezing air which only stops when it hits a wall. Enemies/players caught in the wind take 25 magical ice damage and are slowed by 15ms for 1 second.
- Arcane orb: send forth a slow, tracking orb of arcane energy which tracks the nearest enemy. If this orb hits an enemy/player they take 35 arcane magic damage.
- Thunder wave: send a cascading wave of lightning En front of you in a cone/rectangle. Players/mobs caught in this wave take 25 electrical magic damage and are electrified for 1 second.
I had some more in mind so let me know if you would like to hear them!
I don't really have an opinion, as there are billions of skills and spells in games worldwide that can be drawn from. Currently, the wizard is a fast DPS dealer. Developers should focus on creating new playstyles.
Maybe the issue is that chest loot is completely random. Since most items aren't what I need, the excitement of opening them fades.
Also, having to fight monsters every time is exhausting, especially with melee combat. It would be better if we could successfully sneak past them to grab the loot.
I thought this a little bit while playing Arc Raiders.

Wizard can be so much cooler than just damage, imo more control/support spells could benefit the game more by being added. Mirror image, Mage hand, Tasha's Hideous Laughter would be funny, True Strike, not to bring it back to summons lmao but even find familiar. Choose one from a list and it gives a buff or improves certain playstyles while active. It doesn't even have to attack, it could just be a little animal pet that follows you lmao
spell overload --> increase spell wheel by x amount of slots, spells in these slots have less charges
Spell under load > only get 1 spell slot 50 charges
Peak
don't forget knowledge bonus increased by 20%
At first I disagreed, but thinking about it, with the market, gem slotting, and now the ability to craft items.. yeah. I still get excited when I DO get a piece that I specifically want, but for the most part I'm more happy to stock up on trinkets because they're worth more gold. Opening chests was more exciting when the randomness MEANT more, imo.
But at the same time, if all those other methods didn't exist, I'd be wondering what the point of stockpiling gold is other than buying bandages and potions.
As for Sneaking, I 100% think sneaking past mobs would be cool. Currently every mob has 360 degree vision at all times, and crouching doesn't do anything.
Personally, I like Elden Ring's system for sneaking:
- they have a cone for vision
- a shorter cone for crouched/obscured vision
- a 360 circle for sound
- Crouching reduces/eliminates walking sound circle
It's basic, but it serves its purpose nicely. I get that rogues are suppose to be the sneaky ones, but I don't think that means they should be the only ones capable of doing any sneaking.
- Make dark offering channel infinitely with exponential power growth 📈
- Give it dark aura based on amount of stacks
- Add "I need more power" voice line to it
||joke||
Exactly. While turning everything into gold coin is a great system, it can get a bit tedious. I feel like adding a stealth mechanic would bring back some of that excitement. The Elden Ring example is a perfect reference for this.
Arena suggestion: Only allow 1 of each class-type per account each arena season.
Just wanted to say somewhere charging 12$ a skin is a bit much nevermind that i would never have bought the Emberflame flanged mace had i known a emberflame morningstar was coming a week later. I feel like there should have been a bundle
ive been saying this a few times in game discussion but i might aswell add it here aswell in case it would gain any traction. Sitting in que even for a time like 10 minutes would be preferable if the games that started had more players in them.
Rather then having a minimum player count of what i belive is 2 right now to start a game. ( For pvp lobbies this is ). It feels like to me that the game is being hollowed out when you can loot anything and escape every time without ever being forced to take a fight.
There seem to be some mechanic where people are populating the lobbies a couple of minutes into the games start to compensate for this but it needs to have a larger base-player count before even starting at all imo.
You could ofcourse go looking for PVP every game which is what my crew usually has to resort to, but it feels less exciting for some reason then having to "survive and extract" 
There is just not enough players in general to do this and if I have to wait 10 minutes or more to get a game regardless of there being people or not there is still continuous dungeon so there's usually someone in any lobby on any server I just won't play any more if I have to wait 10 minutes per game don't nobody got time for all that
what would your pain limit be? could you wait 3 min to atleast let the game try and gather more people? Or does it have to be insta with the possibility of you being in the dungeon alone just so u dont have to wait?
10 min queue time would bring the 4k players down to 500
Like low-key it's kind of fine right now but a 3 minute wait then into the game with continuous dungeon sounds like a good compromise since it's essentially 6 minutes for the entire lobby to fill
My example of 10 min might have been a bit over the top in an attempt to get my point across, how long could you wait max? or dont you care if there is more players or not?
But I don't think we need 10 minute or a actual wait in general if you just farm forgotten castle you will always find pvp
i dont really experience no players in my raids lol.. like if you play on us east or west you lobbies will always have at minimum 1 other team
then let me ask both of you this, do you play the other maps aswell besides castle and solo/duo or only trios? because i find solos on anything except castle a bit empty, Duos very empty and trios probably having the best population but i only did it on castle mainly so far so cant tell for other maps.
i dont really run solos -- but i run every map in duo/trio
Exactly and ngl every single one of my games has been cancer with landmines and a bunch of griefers so idk what he's on about
Funny enough if you try and region hop from server to server you will notice every single one has a minimum of like 6 people or more in a lobby for solos So i wouldn't call it dead dead
Idk about trios because solos is the most played mode tbh
eh i dont really agree, and thats based off actually trying it lol
if im having a really bad night with my team we will go oceanic servers for pve but with pvp loot
its not dead dead, but you can clearly tell the difference between now and maybe 1 month ago. Iam just aiming for a solution where players are being more packed togheter towards the end of wipe
I mean bro they announced wipe I also stopped playing as much after I made my bloodthirst kit and killed 12 people
it really doesnt matter what game we are talking about - once wipe is announced player base is gonna drop
This is kinda just how shi goes Wish he would have waited till like 2 weeks before wipe
only thing that may keep people during the 'end' of wipe would be cool events
Arena tournament with artifacts but they couldn't possibly organize something so awesome
ive been a dark and darker doomer for like a year now, sdf reallllly messsed this game up loool, but this game is becoming great again with paul, let him cook
Paul is doing good and if Paul just keeps listening to the people he can make it great again
@hollow creek Implement the Pig Patch Please
.Lock boss rooms when the boss is aggro so no one can get in or out
. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots
.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves
.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom
.give sorcerer 4 extra memory capacity at his base stats
.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
.when using reckless strike take 120% more DMG until you hit something
Or just remove it from the game and have it do a flat 15 true phys on hit for 2 hits
Would I be less likely to get spec ffabric if I farm in HR because I would get more legandarys than epics
Maybe
😭
nah
No
reckless should be timed like boc and victory strike and armor pen nerfed to 40%
I 100% agree with this but I genuinely think it should just not be a thing anyway
me too, but my suggestion will make barbs cry less
no
They 100% deserve to cry in the fullest capacity
I agree
@dawn grotto Dude...So glad dungeon time got extended. But 1 minute isn't what I had in mind. Open it up another 5 minutes at least.
What about increasing the defense (head damage resistance) on the "woolen hat"? It's pretty strange that the "beret" has more defense than the hat. But what's the difference? They're both made of fabric. The beret offers good stats. The hat offers a little bit of everything.
And please add crafting for "woolen hats." It would be nice to have an alternative.
In one videos of a new player on yt he said there are too many merchants, making it too hard to navigate for him.
I suggest removing number of merchants
Also how about introducing 50% of merchants later in the wipe. Small events = good thing for player retention. Imagine if squire appeard 1week after wipe.
Banshee dropping magical weapons ♥️
Spell merge 🇼
Yoo wizard hat change 🇼 🇼 🇼
I wish I could understand why you are changing behavior of abilities(reckless, achilles)

Since SDF kinda left don't you guys think you should create new kitchen or smt, how will the communication look like from now on
reckless needed those nerfs, and most of the playerbase was preaching about it for very long time, achilles not so much but its still a good change
now they need to nerf the following: multishot, forcefulshot duration and cooldown, longbow damage again, elemental bolt, lightning storm, frost lightning width and length, rogue armor pen perk, dark offering, druid bear hp/pdr, panther attack speed slightly and the game will be semi balanced. I might be missing something but these what I am thinking about right now. And also make doors break faster with weapons again or make them open the same speed they close or vice versa.
Return Fireball direct hit base damage to 25 and stop balancing around Arena
ill be fine with that if they make the splash to 5
you really think 5 damage is a reasonable number? I think more sensible might be splash scaling to 0.75
I understand but I think having diversified mechanics in the game is cool. (press ability and you have it active 24/7)
I like rage change because it's now less similar to Power of sacrifice
Buff druid
Nerf ranger
Nerf cleric
Nerf wiz
Buff bard
no, that skill should never been without duration, and now its semi balanced since you still get 50% armor pen which could basically able to still 2 shot ppl when geared, atleast now its kitable.
Change the Goldsmith so when you click on a gear piece from your inv/stash it automatically changes to the gem tab, instead of having to click gem an item, and then select the gear!
Make the reds on goblin caves static
Why is backstep not a cooldown on Ranger?
Weapon skin 'bundle' pricing is a joke. These new prices are insane. I'm not a whale so with the new whale-only pricing structure I absolutely will quit supporting this game with my wallet.
I honestly didnt expect 100 scraps to upgrade a piece of gear. Change it back to small amounts of scraps or triple the scrap you get from pieces. L Change. Need more ways to get gear. Not more grinding.
Why is there no "barbarian lava skin bundle" including zweihander and viking sword?- all barbarian got was nerfs this last patch, then the class gets relegated to only bardiche with the new weapon skin offerings.
Why doesn't the seasonal supporter pack include redstone shards? Path of Exile includes in-game store currency with supporter packs- and it seemed like IM was mirroring GGG's monetization practices anyway
Is there a reason the obsidian crafts are being postponed until wipe month? It seems more fitting that we'd have access to all content 'before' wipe date is announced, as questing to "not" unlock the crafts everyone's waited for (and been storing mat's for since week one) is quite the disappointment
The second of the latest 3 dwarf-NPC quests (the one which calls for "15 FIRE ELEMENTAL KILLS!!!"), is absolute overkill cancer.. There's only one on the map, causing everyone who's focusing that quest (because it's a new quest) to be rushing that singular mob 'and' it's on the second map.. might as well require 25 death beetle kills in inferno.. also mobs which die from dot damage from another mob (like fire ele seems to die from lava slime' burn) should still give kill credit to the player that did the most damage to said mob or closest-to-last hit.. all the delicate isolation required to prevent other mobs from stealing kill credit, is unreasonable when the mission is to kill the rarest/most delicate/most coveted mob on a map that takes waiting for/getting to red stairs to access, as well as beating out all other players to.. and while the kill number aught to be changed to something like 5 fire eles and 15 fire spirits- I'm already done with the quest thanks to rushing it out within hours of the update and using the lowest pop server I could tolerate the ping of.. this is just in consideration for everyone else and future seasons
can we remove purgeshot, whats the point of melee sorc when everything is gone and also I lose soo much hp from it, smh
fix the hit reg
Were elites removed from faustian?
LET US LOOK AT THE OTHER TEAMS BUILD IN RANK FFS
like fr let us see the others stats instead of getting a bogus youj wrong report
he wants to inspect other peoples inventories
Since luck is confirmed not to be working can we improve drop rates of artifacts and pile related drops? Let’s say equivalent to what 250 luck would be. They’ve already said the luck system is not a priority so this would be a bandaid solution until then.
Nerf bards
Play warlock
the biggest thing I hated in this game is invis rogue. you could be best player in the dungeon with best gear there is but one landmine rogue and your entire progress is gone. This playstyle pushed me away from high roller and gave me ptsd for the rest of my life
I hope rogue will get good Paul Balance Treatment in the future
Power word kill
Sorry if its an already suggested thing, but can you add the feature to enchance crafted items at workshops? Maybe it requires more balancing after, but would be great to use legendary or unique divine weapons for example.
isnt that literally a feature already?
Please Nerf Bards Healing perk, it's too OP now. Make it heal only recoverable health of nerf the multiplier on physical healing.
Also, ale has no equiping animation;
👍
Sadly not. You can enhance items you found in dungeons and crafted by yourself at the workshop but not the ones you crafted at merchants. Of course you can upgrade a divine sword at the weapon smith up to rare quality but you cannot continue the process at your workshop to upgrade it to epic, legendary or unique rarity. My client says its an invalid item.
you just want epic and lego divine weapons then
Exactly. And unique 🙂 But you could be able to do this with every crafted item like cobalt, ruby or gold armors, etc.
What if other healing abilities also had limits like TM?
Bards ale for sure
what about cleric and druid? maybe not
also what if bandages were changed. I have a gut feeling they could heal non recoverable health after few nerfs but idk
Cleric
You must ask yourself is it healthy for the game for a cleric to heal fromtline 24/7 and a frontline doesn't need to take a break from a fight at all. What if healing classes couldn’t restore non-recoverable health, so frontliners would have to take a break to heal up? But since there’s no normal way to do that other than using potions, bandages would need to be reworked.
Current health system was created for a reason. Non Recovery health was created to make fights not last as long.
But what if there is a way to create a better healing system? Just as old systems(circle) were removed to improve the game, healing could be improved as well.
- make bard ale only do recoverable, and slow while drinking it
- nerf cleric and druid heals, 1 spell shouldnt do 70% of a guys hp
the problem with ale build is youre practically full ms while doing it
death cam crushes game in 9 out of 10 times i'm pressing the button
Change Power of Sacrifice so that when it's self-cast or cast on allies, it counts as a buff instead of a debuff, with a base duration of 10 seconds.
Also add charge count on Hydra)
Nuh uh
Yes uh
make runestone gloves class wide gear
we getting sorcerer nerf anytime soon, just dont touch the melee aspect of sorc, greatly nerf elemental bolt, electric bolt, lightning storm, and make apex 25% magic power
The only melee nerf it needs is to that flat -20% action speed on hit. That on top of magical damage that scales 1.0x is just too much. Make it like -10%.
Delete Fighters from the game
This game will perish without the goblin skin @dawn grotto
Your back I kinda missed your rage bait lmao, I am playing way more sorc than fighter now since its better with the melee buffs and able to tp across the room instead of getting kited to death
also the broken cc spells and insta elemental bolt headshot
turn purgeshot back to a skill, its too op as a perk
Please please pleaseeeeeeee make the last 2 weeks of arena any item rarity against so we can have another artifacts arena. That event was soooo fun last time
Artifact arena doesn't work with there being rewards for ranks
Except if it's the post-season event (the last two weeks), after the arena / HR ranks are locked in, after the end of the seasonal ranking, before the wipe.
Multiclass pls
add weapon stances
Increase sling projectile speed, flatten the arc (or make it fly flatter with more Str) and only make us reload after 5 shots. That still leaves it as a slower, much worse bow, with less shots but scrapes away some of the cancer.
I could see it working if it’s like the weekend before wipe, and the season has closed.
multiclass as 1 week seperate mode event = player retention 📈
increase its attack rate by a LOT
you dont swing a sling around 20 times before launching it irl
add new weapons to classes who havent gotten a new on in years
BUFF FIRE COLOSSUS DROPS
Burn game files sell the rights so someone else can do it right
The power is generated by cracking the sling like a whip, not twirling it around like a flag of surrender.
Anyone willing to read some of my thoughts and give me their opinions on it?
assuming its about the game yeah, just post em
Can't, too long. Had to save it as a file
😭
Make accelerando and allegro into one song. Also make shriek of weakness and banshees howl into one song. The double debuff will still be weaker than curse of weakness at the cost of being AoE
no
agree on accelerando and allergo but not the debuffs they are already way too strong alone
Then explain curse of weakness?
that uses hp and you need to aim with it unlike bard
Make another hp patch to increase kill times + 30-50 hp depending on class
Or bring back max hp rolls
i beg remove continous dungeon
make runestone gloves class wide gear plz @hollow creek
They should rap a open world map around the dungeons and turn this game into a mmo
add like 4 or 5 more dungeons and the game would sell and come alive like nothingg ever seen before
- Perpetual dungeon,
but the layout modules change when no one is there.Modules will be filled with a ramping swarm cloud that grows until filled, then closes itself off and disappears, killing anyone that didn't escape. The module will then be replaced with a different one.You can go back up from lower levels.You HAVE to go back up from lower levels to extract, forcing you to pass through the surface-level battlefields.- You respawn at tavern, which has teleporters for each map that makes sure you aren't immediately followed.
Rogues camp everywhere constantly.
the dungeons could stay the same and the open world could have pve and pvp sections but really just make it a journey for the players add more randomness to the dungeons like different set ups and black out the map again so the replay last a lot longer.
I like your ideas though deff something I would cconsider
Not to toot my own horn, but I really like the idea of a constantly changing, actively hostile dungeon
yeah that sounds interesting indeed
but yeah exploring a open world map with friends on top of having all these end game dungeons and a few raids will honestly make this game the best mmo ever created if they did it right
people would subscribe to monthlys on top of paying for the game if they did it and they would blow up again even harder. Just gotta do it right. hopefully whatever they do from here on out its done right.
imagine having guild wars DaD style... 20 against 20 on a open battlefield
it will all just be casters and rangers
not really you need front men with shields to push up Infront of casters and rangers or the other guys with shields are gonna eventually push up and kill all the range. spell reflect is a thing you know....
healers in the backlines pavise would be amazing aswell
but why do all that, when you can just have more ranged damage being pumped out
rogues sneaking around would be more effective
to break lines. a pavise would be able to pull it off
yeah rogues sneakin in would be huge flank plays
it deff would bee crazy to see thee strats being used in a 20 verse 20
the battle grounds would have to cater in different ways to keep it even
aoe is a thing too, you get 10 sorcs with apex lightning storm wiping the map, lightning mastery too with all damage perks, they can get 4 damage perks same time now
plus mudshield would fill the role of pavise, while allowing ranged dps. druid and sorc summons would also help break the lines while being entirely expendable. You need small, cramped spaces for melee to hide behind cover/circle around, or they'll just be cut down by casters.
Zergs are the name of the game, and zergs with massive ranged aoes are just death stars
no one gonna use mudshield dont kid yourself
its just going to be caster and ranger game mode, dark and darker the shooter game
if it was jsut a open room yes but like in a forest setting or battlefield with dug outs and fires no
capture the flag would be mad fun aha no respond jsut straight do or die lol
Kinda my point. its just not a worthwhile tactic because even if you break the line, unless you have a melee for every ranged enemy, you're just going to get collapsed on
your forgetting about the melees range teammates...
if they are shooting at Pavises the whole time jthey dead
That now have to be REALLY careful with their shots in the chaos so as not to hit their teammates. There's a reason why irl soldiers are taught to never get in front of their side's line of fire, and why artillery/mortars stop firing as infantry gets close to the target.
And, of course, why the most melee you get irl is a bayonette when your ranged weapon fails
The best defence is a better offense, now take this crossbow and keep your head down
If rogues flanked an started hitting them from behind or the side it would turn them long enough for the melee to push in just like a 3 man dungeon if the enemy team have all range all you have to do is flank for the front line to push in
imagine bards running into groups and playing songs and shit
please market the game better
I cant see how its so hard to just add a quick sort button in your stash tabs? why do you want your players playing tetris for 30 mins between games because they have to figure out how to fit everything. i see absolutely no draw backs to this feature.
?
100%
they should add pregnant goblin to the game 🔥
milion playarbase within a week 100%!!!!
Add charges to Hydra
wdym
I'm sure it's been brought up over the past, but can we have a real discussion about having a limited number of spells? Warlock and Sorcerer can just run and gun all game long- while clerics, druids, and wizards have to hard reset every fight. Can we look at the implementation of a mana system, or allowing spell recovery to passively regenerate even while moving?
It just rewards players for waiting until a fight is over to third party when they know for certain that their opponent has nothing left. Especially with the faster paced 3 squads, its not uncommon to get two or three teams chiming in.
My suggestion would be to tie in mana regeneration with knowledge, rather than will- so casters can't double dip on +dmg and +spells.
I mean hydra should have charges. :d
A tiny passive spell recovery would be in order, maybe even slightly boosted by the bard song. Even if they make it 1/6th of the sitting recovery it would be a win 🤔
Passive Spell point regeneration (aka mana regen) would be amazing.
Maybe even link it to your "Spell Memory" so accumulated un-used spell memory would be applied to your passive spell point regeneration. Could make the Wizard Hat useful to Wizards!
Bring back gear-score brackets to HR due to the number of people who come in and scour the battles. I swear, it's impossible to find more than one duo team dressed in any way sensibly, and around you are two naked wizards and three rogues who just beat you up and wait to take your loot. Wasn't HR supposed to be a mode where you have to enter fully clothed to have a chance of surviving and fighting?
💡 Allow the Weaponsmith to make a Divine Morning Star....no one uses a Flanged Mace. Thank you!!
💡 Let the Warlocks Phantomize allow it to move through closed doors.
Ironmace, please never hire this guy
❌
Let him cook idk sorc was fun when u could cast through doors
💡 Warlock upgrades needed!
Allow Phantomize to go through closed doors!
Speed up Fireball so it is as fast as the Wizards!
❌
Yeah don't let this guy on the team either.
Remove weapon mastery like we removed spell merge. Give us native bows and no crystal ball
Dude send a job application at iron mace RIGHT NOW 🗣️
Just split weapon mastery into various mastery perks. If you want bows for example, get bow mastery. Those can individually balanced, and you can disallow fighters from acquiring crystal balls.
Just no one universal perk for everything.
nah im actaully #1 IM suggestion maker; just wait next patch we giving everyone longbows
fire idea
so nerf it? that's wild. just build it in, take away longbow if you want idc.
but if I have to have bow mastery and something else to run bow and morning star, I better be getting damage bonuses.
I didn't say anything about nerfing anything. Just suggested splitting the weapon mastery perk so it doesn't become universal, which is its main issue.
That is a nerf, now you need two perks for morning star / bow.
Just build surv bow, recurve bow, morning star, rapier, crystal sword and quarter staff into base fighter kit. Remove weapon mastery. No more glee ball builds.
No. That's a straight buff to Fighter. There needs to be a price. Otherwise you might as well give Rangers spears for free and Warlock plate armor for free.
Nope.
Excellent response. I've completely changed my mind on the subject.
I know
any plans about balancing water map PVP?
its unplayable in its current form, anything is 100% useless except for bow classes
sorcerers being 99% useless underwater... 0 spells working... okay i GUESS?
but why the fuck do the arrows travel at the same speed as in the air? there is 0 counterplay, you cant possibly dodge. you just get tapped in the head until you die and there is nothing you can do
skill issur brodie
i kill ranged classes just fine
with what class?
high PDR barb/fighter with speed buff?
halberd fighter, bard, whatever im playing at the moment
yeah watermap is all about bows and PDR
i'm sorry for playing only one class, i'm sorry for wanting to play on maelstrom as sorcerer
spec into melee, abuse frost lightning
so sorry for my big skill issue i guess im just a waste of oxygen
spec into melee with gear that i'm bound to lose on first contact?
abuse frost lightning and THEN? it's only 1 spell and thats all i have
i can't bring plate armor as sorcerer. and i can't TP either. frost lightning is the only spell i got, at best i get to escape a melee class
if i'm close enough to hit a ranger he is going to kill me at that point
@queen isle explain to me how i can get better and overcome my skill issue to have an actual chance as sorcerer on maelstrom
(pro tip: there is no chance the game's rigged)
i miss true damage.. the only class that benefitted from the removal was barbarian and fighter and the rest got gutted. now warlocks need to shoot 40 dark bolts to kill one barb
You don't gotta be a big baby bro. Forget about whatever meta you've injected to your dome and just try different spells and combos, and if you still can't cut it then just cut your losses
@hollow creek Implement the Pig Patch Please
.Lock boss rooms when the boss is aggro so no one can get in or out
. Increase the drop rates of artifacts from all potential sources that drop them so that the lowest drop chance is 10% from any given source
.Allow for keys to be taken out of the dungeon and be a sellable item the collector will buy for 1000 coins but keep them as a non trade item
.Nerf all bows by giving bows a stamina system that causes them to have bow sway that progressively gets worse after holding a fully drawn bow for more than 3 seconds make this also apply to spells so wizards can not hold a full charged fireball forever and after 3 seconds of full charge the spells goes out of control forcing the spell to disappear and need a recast
.Make clarity pots recover spells normally without resting and make clarity pots a non trade item that only can be bought from merchant and crafted by merchant like health pots
.give rogue invisibility a 20% move speed bonus when Invisible and make it so he does not need to crouch or shift walk to stay invisible but make it so a VISIBLE shadow trail is left when rogue moves
.for fighters disarm instead of making someone holster the weapon they are using simply make it so that they can't attack like when a spider disables someone's attack with its venom
.give sorcerer 4 extra memory capacity at his base stats
.increase druids base spell casting speed for all animal shifts by 10% and leave it as it is for now
.Make the spider webs on the ground that lock you in place after you stand in them for a certain amount of time in goblin caves breakable
.reduce the range of all hitscan spells with the current state of the games move speeds being so low for every class
These are fair balance changes that are cohesive and will improve player enjoyment
its not about meta. i havent even looked up sorc meta. i just like playing sorc that's all. i don't understand why they release a map that's straight up unplayable for some classes while others are way too powerful on it.
"just try different spells and combos" bro do you even know what you are talking about? if not then stfu
put a duration on multishot and nerf its damage
Make Power of Sacrifise an actual buff and give Torture Mastery a new curse. Either that, or make it so PoS doesn't take recoverable health.
Make bows have arm shake that starts if you're holding it drawn for too long.
Make Weapon Master part of the base fighter class.
the issue there isn't true damage being needed. the problem is barbarian.
💡I agree, its too chancy to find keys in dungeons, sometimes having no time left to use them after finding them. Let's have them be taken out of the dungeon and used later at the least.
Also, allow Warlock Phantomize to pass through closed doors...do like a Phantom does!
why stop there just let him run though walls
barb and bear druid need massive hp nerfs
Make either Shadow Touch or Bloodstained Blade give action speed to improve Warlock's melee/hybrid playstyles.
I was about to post something like this, shadow touch should give action speed, I dont want it on bloodstain cause its not forever
damage reduction is way too overpowered with lots of HP. it causes classes that rely on fast attacks with overtime things to not do enough dmg to kill. good xample si mosquito rogue and caster warlocks and surv bow rangers and magic missle on wiz and cleric locust swarm and so much more. who did benefit this patch? pdr fighter and specifically barb. it gigabuffed barb. every other class wasnt actually dying to true damage. i still 2 tap wizards as rogue. dont forget agility got nerfed by 50% which is the BASE STAT ON ROGUE. on top of the insane nerf. fighters get to be 330 movespeed while swinging. make it make sense
i cant chase sorcs and wizards as a rogue bec of the nerf. it directly impacted me all the way to arena
lets be honest. true damage being a complaint was only done by barbs
either they buff armor and magic pen rolls ( which is the best way to go here )
or they introduce true damage as a perk to classes who desperately need it ( warlock )
and PLEASE buff back fireball damage on wizard but decrease the damage scaling slightly.
the damage would stay the same sure but on the lower tiers ( squire ) its a big difference
i wish devs would talk in this chat. they should hire someone to gather info and discuss them
That costs too much money apparently
robust should be changed to only be active during shout abilities
I know its probably already been suggested, But i was just thinking about this. For the Talent tree. What if we moved a bunch of the movement tech off the ranger and rogue. and made it so every class could chose one of (maybe fighter get a perk to chose 2 ) Back step, track, double jump, tumble (maybe make it better). and give every class a choice of these.
Can we get something to stop runners in solos? Tired of trying to fight for people to just run and runner. Its boring af. Where did the action go? Feels like cowards and cowarder.
we need to buff hitslow on weapons especially longsword, the hitslow is none existant
counterpoint: we need more slow on plate and punish on 2handers
why should people be forced to fight you?
Because its a game about fighting and its boring af. New meta is running away and people are quitting.
im pretty sure people have always run away if they're just ap farming or don't like attacking people in general
allow the use of death cam in arena
make discord so you can only join vc off the links
way to many sad people joining randomly
because they are "fighting" (mosquito bow spam etc) but theyre also permanently running, making it super unfun
<@&988703997378584596> why is it 30 second slowmode in this channel? how are we supposed to "discuss" anything when it takes half a minute to respond to somebody? could we possibly have a reduction?
how can you report someone after arena for cheating?
can view death cam and have to report during game for it that is bs
cant* arena is like cheaters paradise
Go to "season" tab, select arena, click "recent matches", click on the match, there should be a report button there, this is #suggestion-discussion, ask questions in #game-discussion
if youre still in the match, you can press capslock iirc, then report from there.
i tried that and no i even doubled check just now
ik that which is why im asking after game
Hi! You can submit a more detailed report from within the game using the following methods:
https://www.darkanddarker.com/support/search/38982216155412
Using ESC key > report player.
lovely the shit that requires video evidence not everyone wants worse gameplay to record
I don't know much about this, so I'll check it later
oh you're right, i thought you could report from recent matches, my mistake
they should add this as functionality
I believe you could also report it on the results screen or something similar after the match ended.
the result screen that lasts like 5 seconds
ironmace has dumb policy on cheaters they just gonna come back idk why i care
oh i got a warning let me play on one of my 30 alt accounts
ty AI for creating my alt accounts
but you break a minor law in their country you go to a labor camp btw
a LABOR CAMP
but cheating in a video game that people get born and raised to play like Starcraft its ok
just insane you would think they would make it more religious
but anways my point is that arena is legit CHEATERS PARADISE
they legit dont have the counter measures for it like they do in HR NORMS OR S2R
I understand your frustration, but the moderators haven't warned you, and this space appears to be unused.
Please suggest features here:
https://darkanddarker.featureupvote.com/
Also, please remember Rule 1 and other rules before pressing Enter.
Add and vote up suggestions for Dark and Darker.
that link viral it pulled up 3 browers
i didnt break the rules... but because i said religious as an adjective is that the reason why you claiming i broke rule 1?
this like a cop coming up to my care when i have tinted windowns drawing his pistol
Unrelated topic to channel
is this not suggestions and discussion?
yapping about a labor camp isnt a suggestion
I get frustrated by similar things sometimes, so I just wanted to offer you a better suggestion. In my experience, angry people often touch the server rules, so I wanted to stop them beforehand to protect you.
@queen isle fair point its not therapy
i understand now based off fran
arena legit cheaters paradise please allow death cam and after game report
im going to say this every 24 hours till it happens or i go back to mordhau to chiv
Just a reminder also that this place is to discuss suggestions and less so to make new suggestions.
See #suggestion-discussion message
Please Make Sorcerer more available for people with primary attack on right click (left handed players usually)
kite and kiter is a bit different from someone who's perpetually running and has no interest in fighting, but i definitely see the frustration in that
<@&988703997378584596>
?
I've seen some message above
Unpropriate massage for this discord before I scrolled down
lower cooldown for adrenaline rush please and buff the ms from 5% to 8% @hollow creek, also make combo attack give flat 10% and the extra 10% when doing combo, right now that perk is useless on slow weapons
New ranger perks and or abilities character feels stagnant, fun but stagnant.
Idk about that I haven't run into any cheaters at least no legit ones
Emberflame: Bard's bundle needs to be Survival Bow and Rapier
i dont think "unpropriate" is a word
I'm aware
All words are made up.
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.
we are fine where we are
The above change would introduce insane camping. People would just camp the Goblin Caves entrance 24/7 or something like that.

^
Like the current way with only two red stairs on ruins? Which are already camped on solos by hunting trap rangers and rogues. 
My suggestion is opening up all the currently barricaded gates and repurposing them, and also you can avoid that problem altogether by just queuing for goblin caves.
https://darkanddarker.featureupvote.com/suggestions/703814/wipe-rework-season-9
Once wipe happens SSF should be 2-3 weeks but have all quests already released. Then have arena be minted gear only. This will push people to do quest and with the addition of workshop grinding for the perfect piece you want will be significantly easier. You can just re roll it instead of buying brand new ore or expensive pieces. We should also get a goldsmith in workshop to reroll accessories.
Releasing all quests at once creates a gear gap between players. No-lifers can get the best gear within the first week, while casual players fall far behind.
And what do those no-lifers even do once everything is unlocked? They just go around killing others, pushing players to quit. Then they end up quitting themselves because there’s nothing left to do for the rest of the season.
Releasing quests weekly not only levels the playing field but also increases player retention, giving people a reason to come back every week.
Also, I don’t know if it’s just me, but when I saw endless quests flooding in at the start of Season 6 or 7, it made me want to quit right from the start—which I did.
Delayed quests are not needed, we already have daily quest merchants for retention. No-lifers already have the advantage with delayed quests as they can hoard the quest Mats that they already know are required and extort new players bankrolls at the market.
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.
As said non delayed quests will cause no issue, “no lifers” always will benefit
fuh nah bro
i suggest to change the base of Tri-Pelt doublet 3 agi to 1 agi 2 dex , like the northern
or only 3 dex
please give rogue better pickpocket buffs.
big example: ( any treasure pickpocketed will be boosted in value by 1 rarity tier) built INTO the perk.
this helps rogues who pickpocket nothing but meds stay in the game or make it a viable thing to do
That would get abused so hard lmfao, and it also just makes no sense
Well 90% of pickpocket bis is grey pots. Go figure. The other 10% banages
no one loots anymore you kill players and you leave
Game needs to be casual friendly
nerf bear hp/pdr and barbs robust
@dawn grotto Pls don't change quests behavior again or your playerbase will go back to faster decline again 📉
People come here to complain. Just because 3 people said they don't like as it is doesn't mean entire playerbase hates it
If we go back to making all quests available, people will start complaining about it and we’ll just be running in circles like fools without making any progress.
wdym, who doesnt love flip flop patches?
everyone hates the questing
i hate how inconsistent it is
like last quest release was like 2-3 weeks ago, wheres the cosmetic quests
let me log in every week to do my boring RNG quests that let me craft nothing useful til the wipe is over 💀
I miss PvP quests tho 🙁
ask paul to remove all quests
its funny how everyone want progression system but in the end no one wants it
I think merchant dashboard is overcomplicated
there are too many merchants
and maybe too many quests to progress(should be less main quests, more side quests?)
Quests hold story and lore, however I feel like only a fraction of the players actually reads the quests' texts, and just looks at the requirements after clicking on Accept All.
I like how the quest system works, with affinity and crafts. Quests can be 'rushed' (most of them - excluding the ones with rare item requirements), but you can also take it slow and complete them 'naturally' as you explore the dungeon.
The thing about the quests is, they are not really all that engaging. It's either kill this thing you've already killed plenty of times before(exception being if you're new to the game, which can be pretty exciting), go to this particular room and leave(or just die and reset, since location quests don't even necessitate extracting anymore these days) or farm for this rare drop(God... The amount of wraiths I had to kill, early in this season), which you can also just buy from the market. The latter part is especially bad, since it means you can just skip the entire thing by spending some gold.
I don't really know how you would solve this, apart from maybe in-dungeon events like bringing an enchanted book to an altar and performing a ritual, or something along those lines, but... I don't know. The questlines are just kinda boring and feel like added fluff.
And then there's the bullshit quests like having to obtain 5 legendary mysterious potions, which is a bottleneck to crafting the legendary accessories. Haven't found even one of those yet myself.
I guess one way to improve quests is to make it less based on RNG. Especially the quests regarding items that randomly spawn in specific locations should have those said items be a guaranteed spawn. I remember having to get to the mountain pass module in the ice caves for the armillary spheres multiple times and getting nothing for several sessions. Less of that would be nice.
Well put
How about pickpocket prioritizing loot over meds? So if they have any loot, you're scooping that first.
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.
thats exactly what i want. im tired of pickpocket being useless and i want it to be a viable thing instead of a meme. it completely fits into the setting of the game but unfortunately its seen as a meme. pickpocket is incredibly high skill ceiling yet all u get for the work is pots
I think that it's heavily reliant on which settings you do the Pickpocketting in.
Doing in it Squires to Riches will yield potions, bandages, arrows and bolts.
Do it in High-Roller instead, and you're more likely to find better items!
I do think that niche, non-combat focused play styles are fun and should be expanded on.
pickpocket is troll and low risk to the picker, if anything i want it to come with an ms nerf
True, I do think there should be something valuable in player kills outside of treasures and gear, squire to riches has so much PvP without anyone even having loot, I think if we got something for killing players that is lucrative but nothing compared to actually looting would be nice. Like collecting player ears to give to a merchant for treasure/hunting loot.
Its low risk in base gear, but if you built for pickpocket you're putting yourself at risk. Low combat capability when back into a corner
your risk of death is high, the risk to your bank from dying is low. that is the problem with pickpocket
wdym low risk. ur sniffing their balls for pots. u do NOT want to be near a barbarian
no its actually quite high. u risk losing POTENTIAL profits from playing the game the way they want u to.
time is money
4 rounds of pots or 4 rounds of logs?
That is a good point, risking gold per hour to potentially get gold from other players, when you can chop trees all day and make 10k+ per hour easily.
the smoke pot nerf felt like a slap ngl. 4 seconds is huge
Yeah, but with enough CDR in a build, you could perma invis+ smokepot
then again. that much money for pots?
I think it's annoying you can't queue as 3 rogues in HR anymore or even a solo rogue in trios for that matter. But stream snipers are gonna snipe so shrug
lowkey i wish they didnt nerf agi alone on rogue. like wdym u nerf rogues BASE STAT and not compensate for a 50% nerf
atleast give vigor or dex. how come a rogue is like that? 5 vigor? negative str? even 2 points is huge.
in grey squire ur 14 str and thats STACKING str sacrificing dex or agi or vigor
give rogue a mob clearing ability. rogue poison should do increased damage to mobs
They could give rogue a perk similarly to malice but make it 20-25% bonus agility.
anything works at this point
Yeah, like the new FortNite Ice Gauntlets, they do an AoE that hits for around 50-70 a tick, that would be awesome in DaD!
i mean, doesn't that apply to the players who are actively fighting and have to watch their pockets too?
that's my point, there's a huge monetary risk asymmetry
making it so u have to fill party for hr killed pickpocket now its just people trolling s2r
Real
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.
Dude yes!
Pickpocketing rogue was cool when we could loot corpses while hidden.
MS changes etc broke pickpocketing too, cuz many classes are just faster in general than Rogue, if he has no ambush.
I wish to see Pickpocket + Lockpicking merge atleast.
I wish to see Pickpocket + Lockpicking merge atleast.
this i could get behind
I'm curious if this has been mentioned a billion times before, but it would be neat if there was a base gear arena mode where you could just practice combat and try out the different weapons
Squire to riches is pretty close to that.
But I agree a squire arena/practice mode would be nice.
bear druid needs a big fat nerf
Patch 99
Barbarian:
-5 knowledge
+5 vigor

unironically would be fine withthat. these invis pot barbs are evil as shit
Poor perk design
Devs should move away from these
You'll take malice from my cold dead hands.
Am I the only bard who uses +5 spell mem + interaction perk over + rapier DMG and action perk?
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.
return rope extracts to the game but make them function like reverse red extracts
1 time use reverse extract that pops up after the 8 min mark. keeps the 1st floor populated
Yes!
Let me take a rope to ruins
A real continuous dungeon experience, I can just keep playing the same zero to hero run on repeat.
Start in ruins, head down to goblin caves, take a rope back to ruins, end run in ice abyss.
that can be a red extract in the last level lowkey
or just make yellow extracts
And or green
i think limited use extracts will work way better. for continious dungeons. and maybe geniunely remove faustian bargains with something else.
bossing in norms is so bad now. and also breaks the economy. why kill the spectral knight when u can just be a goblin and sabotage cavetroll... as if bossing wasnt horrible enough with third parties
It can't be that hard to open the barricaded gates back up and repurpose them alongside the ropes.
I like that concept, changing the static elevator extracts, if the elevator took you to ruins, you'd fight for more portals or go down into the fire deep more often
And the ropes take you to the ice caves or something like that, they could change the rope areas to have like snow
yeah this makes the raids more populated and WAY more juiced. pvp will matter and is seriously profitable.
u will have people forced to hit an extract that leads to a different map bec blue is taken
I just really want ruins to have the option to go to every map, but I'm definitely open to every map having that option
in theory this will make EVERY queue filled bec it forces people that WANT TO SURVIVE to take the map. no matter if its end wipe or low pop
Those are good changes
I'd play more water map if I can go to ruins/GC after I'm done using express man on that one island
ambush is jolly time with less invesment, less change to proc
Looting bodies while invis never ever should've been in this game, it was toxic, unfun mechanic
lowkey give rogues 2 vigor points as compensation ( literally 4 hp btw )
A huge Paul W would be removing all + and - stats from skins.
i meaaaaaaaaaaaaaan i guess but that would nuke their profits
You don't like +1 will for -1 resourcefulness? 
wouldnt that make dwarfs just broken? u want tall dwarves??
I dont like the FOMO my friend felt trying out the game for the first time and realizing he had to spend MORE money to not be at a disadvantage
My wizard lizard would like a word
Oh like the croc skins? Those definitely were pay for advantage in base gear. But not by much xD
dude. 4 strength?
croc skins giving +4 for base gear lobby is busted
Losing armor rating for 3% physical DMG
put that on a rogue in squire early wipe then i dare u. thats 8%
Seems like a decent trade off, deal 3-6% more phys damage +3 move speed, take 4% more phys damage
its a very huge change id say
Yeah should come with a - stat though
on paper u take 4% more damage sure. but lets be real 4% of 100 u die as a rogue anyways
No matter how you slice it, its brings big FOMO to new players and thats BS imo.
Cosmetics should simply be cosmetic.
a compensation in skins as a sorry would be acceptable by me. or blue shards / red shards
imagine a cod game having gun skins that gave +damage, faster reload or less aim sway. Shit would be madness.
I think it's a small issue, when most of the time you'll be wanting to play in geared lobbies, for efficiency sake, +4 strength is good, but a rare/epic plate helmet immediately is better. I only play normals for as long as I have to until I get wanderer. Give crocs -2 agi and call it a day
CoD did come out with skins that blend into shadows and were pay to win
thats true
i was liiiiterally about to say i havent played cod in 10+ years and i have a feeling someone is about to tell me i was wrong xD. god damnit.
And even if you removed the stats the hitboxes of skins are still a huge factor, lizards have slanted faces that can avoid more swings, and dwarfs can avoid certain mobs with their height. Like yetis
i think cod generally sucks ass.
that company has millions and refuses to make a game good.
i played tarkov and the gunplay and gun damage system is just superior
People want to zoom around and abuse client side hitboxes.
yeah i guess sadly they have dug themselves into a little hole.
I just hope paul-chan can save us before it's to late
any game with huge bullet sponge is a turn off for me. good example is apex movement and damage ( mag dump = 1 kill )
arc raiders is geniunely horrible in pvp aspect.
had lots of hope for that game but they went with the "nerf guns so purple guns seem better" approach instead of just buff the gun itself.
game never needed less dmg
Yeah besides skins 8.99 for an extra shared stash and meds is pay for advantage
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.
i also agree!
Change the Mobs on squire to riches to 1/1/1 ratio of normals/elite/nightmare, let there be chaos.
Ants Nest looks so fire with red static in there
#dnd-memes-only message
I don't think warlock needs zwei or bardiche
just saying.
altho bloodthirst is a cool weapon...
You must add Kraken to water map!!!
Kraken to the second floor of watermap
i hope i wish i beg for warlock to have caster playstyle outside of tm
plate lifedrain is good
dark offering is also good if you know what youre doing
not good enough
@hollow creek Can you make it so decimal damage values are displayed when hitting a dummy? Players are confused about stuff to this day.
How about we make War Song for Bard do different types of damage? Depending on the instrument used. Something like fire for drums, lightning for flute, basic damage for lute (or maybe true), and either nature damage or maybe heal yourself on hit for the Lyre. Thoughts?
war song is fine as it is
Valid thought. Do you think to strong? Maybe lower the damage values. I would just like more options on bard.
Its best use case is bossing, idk why you want it nerfed
@queen isle Not nerfed at all. Keep the damage. just give option to change the type of damage. Fire would be great for undead bosses. Maybe leave flute as the normal damage to not mess with shriek. And I meant did you think the suggestion was too strong, not War Song. Just to clarify
triple classes queueing in squire, disgusting, fix please
sling needs armor pen and a way different charge animation and speed. please look at an irl reference. if u want balancing it can be done in a different way
dont play norms 
if s2r is frustrating, hr must be a pit of suffering and despair
was it a tripple barb with whirlwind by any chance
Bring back multiclass
And add elemental damage adding to gems. Ruby - fire, Sapphire - water/ice, Emerald - poison, diamond - holy
this aint diablo 2
give action speed to shadow touch plz
When patch?
this is my opinion of rogue so its balance when fighting it or playing as rogue, base vigor bumped from 6 to 13, base str from 9 to 13, for the points to be total of 105 like all the class, resourcefulness from 25 to 20, agi from 25 to 20, and a big nerf to thrust perk's armor pen, access to heavy gambeson. ppl might disagree but I really think its the best way to balance the class overall
make a class wide mdr gloves like runestone but dex instead @hollow creek
Tank rogue goes brrrr
Rogue just need CC or some type of "Disarm" or way to "dodge" swing. if CT work also vs melee, it would be fine.
No need to go tank rogues meta again.
That's why he have tumbling 
Tumble used to be fine before action speed tweak 🙁 rn i feel like its good only with rapier/shortsword. Kissing range with daggers feels meh in face2face melee fights. (w tumble)
Maybe with ranger and rogue update it could get a buff
I hope so. tbh I wish for "ability wheel" so I can give up Hide forever:)
AND! Pickpocket+Lockpick merge 
Yeah, hide is the least fun for the game imo but right now there is not much else to do
There could be some abilities that create darkness/instant torch turn off or something like that could be cool as hell. (temporary disable vision from light sources for few seconds.)
In other way, heartbeat sensor would be peak xd 
Hoping to see some changes to rogue besides hide and some bow changes
Longbow is just way better than the other bows on every range
I think that Rogues could get a perk as part of their rework that allows further armor and shields (Moderately armored, like in D&D), and this would give access to all cloth and leather armor (or at least a better selection - don't need a Cassock or robe) plus the Buckler.
With the Agi stat changes, some armors might need to be re-looked at, but I agree with Halcyon that Rogue's Agi could be lowered towards the soft cap
In term of "buff patterns" on Fighter (Veteran instinct to be correct) +pdr +phys dmg = Rogue could get +MS+Atk speed in first 4 secs in combat too. that would be fair tho
Yeah, with the "In combat" debuff already in the game, it's not impossible, but Rogue already has Ambush which kinda does the same thing (except that it requires Hide). Could work as a more Swashbuckler, brawler type
I actually hate that need to have Hide for ambush proc. with current MS changes this patch its so needed, cuz rogue can be outrunned almost by every class.
It would be op, but Ambush could do something else than MS+Dmg on first hit = maybe that MS+Atk Speed burst instead.(for whole time duration).
tbh I use it just for go in, reactivate ambush go out in fights.
Yeah, when I equip that perk, it's often used just like the Fighter's Sprint skill, for movement only.
Also I wonder why some/all possible perks dont have PVP effect + separate PVE effect.. for example why Weakpoint doesnt work like Bards Shriek vs Monsters.. it would be so good.
I'm having a blast this season as a Slayer. Thanks for another season of torment. The arena is just awesome. Without a quick combo (which used to be available by holding down two attack keys), I can't even do anything to a Rogue. (Unfortunately, instead of that combo, since the start of the season, there have been desynchronized attacks from a random attack sequence that makes no sense to use under any circumstances.) (3 attacks with the left sword, 1 attack with the right sword). People who have never played a Slayer have tried to convince me that a quick combo isn’t necessary, and that you can reproduce it yourself. How they annoy me... Try pressing right, left, right, left (mouse click) in quick succession in the arena. It won’t work in a real fight; I’ve tried it. I really miss that combo. And maybe they’ll never bring it back. Of course, I’ve heard you promised changes and the ability to block attacks with weapons, like all the other characters in this game do—we’ll see. But for now, just so you know, it’s the same crap as before, and maybe even worse. After all, everything changes, but for us, it’s only for the worse. I’m really upset about the Arena season reward system. I managed to reach Challenger, barely. And you should’ve seen my face when I found out that rewards are only given for the rank you’re currently in... I just logged into the game after a long hiatus to try my hand at the Arena. To try to reach higher rewards. Man, I really crashed and burned, all the way to the bottom of the green rank. I barely managed to get back to "Veteran 1" and now I’m wandering back and forth, trying to get my purple rank back. You know what’s going to happen next? I won’t be logging into the arena again until the end of the season. And I think it won’t just be me—many other players will do the same, maybe even the majority. Only the game’s titans will remain, capable of killing you in the blink of an eye. Backup characters who have nothing to lose and...
probably everyone else. My attempts to be helpful to the team in Slayer are so pathetic that I’m ashamed to look my teammates in the eye. Maybe you’ve run into me. Maybe you don’t understand why this happens. I’ll tell you why: “I don’t have any cards up my sleeve.”
how about buffing ales so they are usable
- nerf bard perk
nerf bear druid hp, pdr and damage @hollow creek
can we remove squire to riches from the game? 3k in dungeon and not a single norms lobby is full. are u serious.
10 games. 3 had people. on na east and eu. geniunely
that's a good way to lose most of the playerbase, I was just playing norms earlier and it had many in trios ruins, they also had gear.
BRO. DEAD GAME. 3 EMPTY LOBBIES IN THE NORMAL MODE
game is almost end of wipe, also was that in solos or dous or trios?
PEOPLE are cowards by nature. they dont want to risk money. but after 3 month of wipe ur bound to get money and kits.
and on top of that. its SO easy to get gear now. people just gave up. we got 2 main modes and they are empty
ppl want to pvp with equal ground and I dont blame them, even if gear is easy to get, ppl just want to queue up fast and run a game thats why s2r is more popular
if u want equal ground. get the gear? arena? anything else?
nerf fighter mdr ms hp action speed dex will @hollow creek
s2r most popular game mode; almost everyone just playing trios norms at this point in wipe
@hollow creek nerf ranger longbow str mdr ms hp action speed dex will
this guy really thinks I only play fighter lmao, I play all classes except cleric and rogue
if u want to please everybody. game will die. if u dont like gear in the gear based game go play somethng else. literally last thing we need is more modes
bro did I say anything about that, I am telling you why s2r is popular, get off my ass, I play norms most of the time
nah its just that ur crying about druid in the big 2026 is astounding whats next you going to ask for them to nerf the pve?
squire to riches is just an unneeded extra game mode.
norms is super dead right now and there is a month left of the game. what does that say about the state
There should be a normals random map queue that fills into regular normal game lobbies, that gives a small temporary buff for the match. Like 50 luck
I think incentives to play normals over squire to riches would be a good idea. But I really like squire to riches as a game mode, it's an overall level playing field for every class
the fact that bear druid can tank a million hits on bear form and remove more than half your hp from 1 hit its the issue here, its reckless barb all over again but this time they have no cooldown and 5 true damage when they are getting hit ontop of it.
also they rat away and spell heal too
They can't fit through doors tho
you wont fight near doors all the time
its almost impossible for them to manipulate the attack pattern once understand how to block it and how to wait for them to attack( same way you would bait out a mob and hit it after it attacks) theres legit nothing they can do but panther hop away. I have hundreds of kills and deaths this wipe and idk if i even have 1 death to a druid
every meele class has higher ms and action speed just dont fight them in a way that lets them beat on u
True, but when it comes to druids, you gotta use what you can or they get to dictate the fights
bro half the weapon blocks bear can just clip through and hit you anyways and with the knockback you cant even riposte them or hit them easily, the druid I fight they shake their mouse so its impossible to actually block the swings especially the 1 hand bear swing, and if you tell me to go range they panther dash you with no time to switch to your melee weapon, by then they already dahsed away to go bear again
Blocking bear is a last resort, spacing, using nearby mobs, and doors are what can keep bear druids from applying pressure.
Good bears with dexterity are so strong, bears have max PDR in base gear with their buff up
I always try to space away but some how still get clipped by the tip of thier swing, if they have enough action speed its actually hard to do.
even without that buff the base druid hp and pdr is way too high
also when I am playing caster panther means insta death to me since they attack soo fast.
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map. Then if rotating maps/ random maps come back, you still can get to the map you want 2/4 times.
squire to riches should replace normals all together. They should go back to the base model for the AP system. You can progress AP from base loadouts or high roller. Shouldn't bottleneck players into high roller only. There's a reason why the squire mode has more activity than normals and high roller put together.
High roller is just too randomized, the gear differential is way too impactful on this game. The players who enjoy pvp at a baseline mode are cramming into squire to riches because it puts everyone on a level playing field. They have tried to force everyone into high roller through the AP system, and players just flat out don't care. Heck, the majority of players don't even loot in squire to riches, they simply go for the fights.
Go back to the old system of having sub 24 gs lobbies and everything else is high roller. Don't limit the AP gains to wanderer 1 in squire lobbies. Keep the adventurer mode.
so u want to play a gear based game without gear? go play marvel rivals then. u want a game with a different playstyle to become one thing for a niche playerbase. it always was gear dependent
legendary gear used to provide a 10-15% stat boost, came out to like a 5% damage increase... not a 100% boost that can take a barb from hitting 100's to 350+
What a silly thing to say, I even said to leave the highroller mode. Just eliminate the middle tier that hardly anyone plays. No matter how you want to look at it, your opinion isn't really outweighing the fact that squire lobbies are insta queue while the other two game modes are barely scraping by.
Thats a deflection.
You too can become powerful.
I used to be very cowardly when i played the game.
After trying arena and like 1k hours i realised that u only notice the gear diff when u are NOT WEARING GEAR URSELF.
Stop hoarding ur money and use it.
Enjoy the game the way its meant to be.
Put some gear on in norms
Literally go play duos in norms and see how balanced it is.
Yea, really don't have an interest. I dropped like 50k on arena sets for the season- pushed to get the skin (just like most everyone else), and just play the squire matches. Way more fun imo, instant fights, and feels good for the most part. When arenas show up, that's all I do for the three days.
Blues really aren't all that balanced tbh. especially for wizards/rogues- you just don't get the scaling you need until you dip into epics/legendary gear.
Don't get me wrong man, I pretty much only play gear risk games. I enjoy it, but way too many games have flopped over creating this bottleneck system that forces players into BiS or gtfo. Dungeonborne was hands down the best gear risk game I had ever played, but they started creating too many game modes that divided the playerbase. Instant queues turned to 10minute queues. Players demanded high tier lobbies, so then all of a sudden you had a baseline, low tier, mid tier, and high tier queue- paired with arenas, pve, etc.. just not healthy. Low tier is accessible for new players, gets people comfortable with their classes. Its a brutal necessity. The issue is all the "fluff" gear in between. Albion suffered the same problem, warborne suffered the same problem. You can't have just some egregious gear system with multiple tiers and expect every category to be chocked full.
At one point in this game's history I'd argue that more players played high roller than the normal lobbies. However, decent gear was so rare- that the vast majority of the time you were fighting people in greens/blues in high roller rather than epics/legendary gear. Heck, legendary gear (currently) is cheaper than epics just because of the gear restricition on arenas... If that doesn't show the state of the game....
The gear of the past always provided too many stats and has only been reduced over time. During the playtests you could stack 70+ additional /true/ weapon damage in a full kit.
I do agree though, that gear still is overtuned.
Imo progression through training stats through a proficiency tree.
It should be 40% progressive stat gains through just playing the game and 60% gear. Rn it's all gear and there's not much diversity, stack health, stack damage and attack/cast speed, stacks resistances.
bro, uniques can have like +9/10 of a baseline stat. Gear has become drastically more overtuned.
You make a good point about squire to riches, it takes most of the tedium out of the game, still plays like dark and darker, ( spawn in, maybe loot some nice upgrades, fight)
Uniques give less potential stats than legendaries, but they can provide a great boost to a specific stat. Still nothing compared to +3 all +3 add damage + 3 weapon damage +2 true damage gear of the past.
There's a video of a barb pushing like 200 hp, and he's hitting a dummy for 350dmg. there's nothing a wizard can do against that, there's nothing a rogue can do against that. even at 75% pdr he's hitting 90's...
I'm all for risking gear, but unfortunately the gear disparity has just outgrown its welcome. I'd much rather fight in a squire lobby where I know i'm duking it out on a skill factor... or an arena match where we're both running BiS.. no gambling on whether my 15k kit will outplay a one shotting barbarian who invis pots behind a door with a 200k kit for some youtube video.
I wish I had the video of it, but this last arena session I had a lock on my team with 1000 damage and 3500 healing.... yea, gear is WAY overtuned.
Yeah if you go back, I said that gear still gives too much stats, I think that there needs to be a training/ proficiency tree that accounts for 40%-60% of total stat bonuses. Stat checks need to go, that's why I was one of the few people that supported the patch that brought all gear to 5 base stats.
I saw that having great stats on base gear meant everyone had a much better chance at winning against super geared players, and somehow the entire community disliked the idea of being able to win fights as base kits.
And even back then we still had gear rolls, people could still get 30%+ bonus phys damage or 40+ health, but they weren't satisfied with it
maybe bring 24 squire lobbies back then and call it a day.
gs lobbies should be back but with a gear rarity limit too
Why 24gs, squire to riches is basically the same thing
224 should be rare only. 24 should be commons.
225 is HR
this is why.
but remove squire to riches.
everyone is playing squire to riches rn all the lobbies in normal games are daed
Honestly I'm fine with squire to riches, I think the issue is people go there for base gear combat with little incentive to loot first and fight after.
its not the loot or stuff. its the main mode of the game being dead. this is a huge problem if ur a month before wipe and u queue multiple times in a row and not find a single soul
But you know what I really want
Also
https://darkanddarker.featureupvote.com/suggestions/703776/make-every-first-floor-map-accessible-from-ruins
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map.
onlything that would solve this issue is a big marketing campaign for dark n darker. something that they NEVER EVER MENTION which im furious about.
people talk about a dying game but nobody ever mentions how nobody even KNOWS this game exist
I would love to play squire to riches and go through 3 different dungeons and end up in inferno with a decent kit made through 3 levels of fights and looting, having expressmaned like 3k in loot just ready to duke it out. I'd like that for normals too, make continuous dungeon great again.
Yeah we're that niche game that a popular streamer played for a week. My gf knew about Dark and Darker but never hyped enough to even fully check it out.
all games are niche. unless ur an npc who plays counterstrike for 20 years i guess
the only thing that seperates a good game from a bad game is the cash flow and the player pop and how good the devs are at retaining players.
the thing is. sdf actively sabotaged it and refused to let anyone competent to handle the balancing side of the game.
paul did what sdf couldnt do in 3 patches alone and it saved the game.
all it needs now is a marketing campaign
Shooters are mainstream, mobas, hero shooter, looter shooters are still very niche. I guess arc raiders put them on the map though.
I'm an outlier but I think when he did away with "bad rolls" like debuff duration and interaction speed, and buff base gear up to unique quality. It was a good change, people play squire because they don't want gear gaps to determine the majority of fights.
Even though debuff duration is my favorite stat, it is a niche stat and hard to utilize outside of certain playstyles and builds. the meta is either damage and tankiness or speed
its only mainstream because of marketing.
in the end. if u strictly define it by genre. even Cod can look niche
I might be crazy for saying this but vigor should recover health outside of combat, and knowledge should recover spells outside of combat.
you only notice the gear gap when you go stingy on yourself in a gear bracket where u bring blue gear. its late wipe and people want to run no gear?
some classes are geniunely horrible and unplayable with no gear. so whats the point? i blame gear fear
ive killed geared players in norms as a squire many times. yes it was a lil difficult but 1 extra block or hit does actually get u a kill.
but if u strictly want no gear. ive did 1v3 on barbarian squire to riches and won easily. no other class would be close to this.
if BOTH had gear on a 1v1. the gear gap is 0.
gear is at its best obtainability EVER. its overtuned drops. gems everywhere.
good rolls are easy.
wood farming is braindead and a great money grind.
yet after all that people prefer to not use the gear.
by definition that is gear fear. which then leads them to play squire in a geared lobby.
hence "gear gap".
when in reality the gear gap is negligible in norms.
its limited to blue gear now. rings not as easy to obtain but still cheap in a way.
if u actually want gear gap go to highroller
economy speaking. u can play 2 rounds and be geared
I want gear, I just want base gear to be as good as it was in patch 69
patch 69 was a horrible decision. if gear is bland. nobody would play. what you think u want is a hero shooter / marvel rivals.
arc raiders did the exact same decision and everybody talked about how loot is bland
Let base gear be 4-5 stats, keep jewelry as a key drop/ craft
why extract with gear if gear is useless?
The gear wasnt bland, that's cap, the base gear was just strong. We still had health rolls, damage rolls
listen man. the majority of the game hates patch 69 im sorry to tell you. maybe it was sdfs balancing or such. but EVERYONE hated how weak the gear felt. you couldnt do builds anymore. certain classes didnt even do damage ( rogue / warlock ) barbs dominated.
you could build full gear and all u had was 10% action speed
The issue was the gear gap was squished to a point where base kit barbs were posting clips of them killing DB rogues and the community went wild
people love making builds and gear for a reason.
everybody knows squire exists only for farming and building up with no risk. knowing fully well they are weaker.
just use the gear you get man. game would be better.
Base gear was 5 stats and armor rating and weapon damage was max roll on base gear, but random rolls still existed, +2 weapon damage, max health rolls on everything, true phys damage, damage bonus.
maybe making unranked arena would fit into this then during the weekdays
the random rolls being completely useless was the entire reason the patch was hated. nobody paying max gold for something like an extra 2%
listen man you need to realise you have a very unpopular opinion. i wish u the best
Most people are playing squire to riches man, i dont know what to tell you, they dont like the gearing process and i don't blame them, I make tons of gold farming pelts and fabrics but I dont see the value in building bis kits. Random rolls weren't useless, back then They just weren't a 600% stat gap at max rolls like they are now vs base gear.
u dont see the value but u also dont want to be gear diffed? that is gear fear by definition
I don't see the value in trying to compete with kits like that when I dont have to? I can just rat HR and play blue gear lobbies and squire
you dont see a 600% stat gap in norms
Sure but we're not talking about normals, we're talking about the best gear vs base gear
BoC warlock is the only thing I'd say comes close to matching bis kits in squire kit my buddy I play with all the time killed a DB rogue with BoC lock
we are talking about why people are playing squire to riches when normal lobbies arent as full right now during this time of wipe.
which then u mentioned how you dont like being gear diffed
Normal lobbies are full for me, what server do you play on?
na east and eu west.
every third lobby is dead or has an esp cheater who spawn rushes u and only that guy is in the lobby
there are probably 2k in dungeon right now
spread across multiple continents. and a portion of them being chinese rmt hackers and bots
I don't understand why you think gearing is equal across the board? It entirely depends on what you play... a 15k wiz set is nowhere near the same as a 15k barb set. a semi BiS book is like 3-5k... a semi-BiS melee weapon is like 600gold. Again, there is just way too much gear disparity in dark and darker for there to ever be an even playing field. Take into consideration that 3 classes are limited on interactions from the start.. wizard, druid, and clerics all have to "break" between every encounter.. while a lock or sorc can just run and gun for the entirety of the match. You call it gear fear, but it has nothing to do with that, and everything to do with the sheer logistics of it.
You act like players are playing squire to riches to make money, when in reality the vast majority of players aren't even looting- they are very plainly just interested in decent fights. You also bring up yet another reason why people aren't going to risk stepping into a dungeon with a decked out kit- the cheating problem. People are pulling 1500-2000 damage matches in arena with 100% headshot rate, and you expect us to drop 15k on a set to throw away in highroller? Hard pass dude.
I do think there's a point to be made about gearing/playing on certain classes, I wear BIS gear on barbarian. I just didn't play barb this wipe :^)
this the only wipe where gear truly mattered on certain classes. the removal of true damage and the buffing of pdr and mdr is way too huge
Why put all my effort into gearing up a BIS caster cleric for solos? When I could stack physical damage and just two shot everyone on ranger or barbarian
there is absolutely ZERO way to kill someone as a squire rogue or wizard or anything other than a barb or fighter
You are inadvertently defending all the reasons as to why no one plays the modes where we are risking gear.
To be honest, I'm fine with the game going to basic gear and sticking to the religion donation tier lists. It's simple, easy to balance, and gives a good sink for money in game.
idk man. u took the loot out of a loot extraction game. kinda tough to take it as good idea. idk what to tell u . either u completely delete certain classes from the game or rebalance it
I just want a proficiency tree let me gain 60% of my available bonus stats by playing the actual game loop and and let my gear account for 40% of the potential bonus stats
I want gear to matter but not completely dictate every fight on most classes
Base gear wizard should feel almost as good as geared wizard, base kit TM lock should feel almost as good as geared TM lock, base kit rogue ect ect.
that's actually insane... literally watch ANY streamer... They don't EVER loot any chest or mob in high roller.. they literally just loot kits and dip. At that point, why even have mobs in high roller? Just make it a death match?
I feel that so many arena players want mobs removed, for what?
the kits were obtained via others looting. thats how an economy works. they are thieves and conquer. some are farmers. its normal everywhere even in tarkov
in the end they resell the gear they got for money to fund their content. others wood farm or farm ores for others to craft with. others boss for gear and money.
And most players don't want to be farmed by elite players, so they rat, and streamers beg for patches nerfing rat playstyles, hoping that will encourage players to what, die to them with more gear?
that sounds like a playerbase population issue rather than a game problem.
most of the people playing this game are experienced now
Na, not even.. you might yoink someone's gun, but half the time you're still pushing to the high end areas for loot. On top of that, at the end of the day in Tarkov, a mosin still gonna one tap someone in a decked out kit. That aint happening in dark and darker.
Yeah and I'm 5k+ hours, doesn't change how I want to play and shouldn't be forced to play a certain way, like when 225+ GS lobbies forced me to buy 4 purple felling axes to play xD
Squire to riches is dope, and I hope they find a solution to HR that matches the enjoyment level of STR
I tried to explain that when I said patch 69 had the right idea allowing base gear players to beat geared players
A unique damage level windlass doesn't care that you're in a bis kit huehuehue
The old system was honestly great. The tier system felt perfect of having 24 > lobbies and 24 < lobbies. I do think that with the new squire system, they should just do squire lobbies and geared lobbies.
If I knew i had a shot at killing a catice BoC lock in base gear, id be wearing boof/semi bis kits in HR all day
I loved 24 GS, I hated 124/ 225+ gearscore, loved 224 xD
I also think they should remove the different mob patterns for highroller and just implement those into the adventurer mode. Mainly because certain classes take 2-3x longer to deal with mobs then others.
I go back to my original statement though that there are just way too many game modes at this time. adventure, normal, highroller, squire. There should just be adventure(no limit), squire ( squire gear only), and highroller (no limit, no baseline). Remove the mob adjustments in highroller and put it in adventurer.
This is mainly why I want ruins to be the technical first floor for every map, every map should have a path to go to other maps/ or ruins.
They could eliminate like 18 queues if they just made every map accessible from ruins, while still keeping those queues up.
Just make adventure mode start on ruins, that's now 3 queues instead of 24 you can delve to goblin or ice caves or water map.
I mean i personally have nothing against that, I do think the questing is in a significantly better place then it used to be. However, its still annoying that they have all of these "go to this location" quests... it forces people to rotate through certain maps and avoid other maps all together. If they just made the quests completable across all maps (ie make the retrievable materials more universal) I think it would disperse players more evenly.. There are just so many mainstream quests that revolve around ruins, that you pretty much are forced to repeat it over and over and over.
Have a random map option for HR and Normals just like squire that's basically a fill queue, give small bonus for using it, 50 bonus luck for random map normals, 100 for random map HR, and let me go to goblin caves from ruins.
Yeah I agree, I'd love to be able to do a quick quest in ruins, and then delve to goblin caves or the ice map all in the same run.
I feel like continuous dungeon would benefit if I could almost endlessly transition from map to map.
Let me have a 1.5 hour long run in zero to hero without heading back to lobby until I'm satisfied
I could see them balancing around being able to endlessly delve by adding like a debuff that increases the expressman tax, or makes it so goblin doesn't recover gear after the 4th delve, something like that
Doesn't tarkov have something like that? I'm not sure I don't play it but isn't there a way to travel vs extract?
goblin caves is hands down my favorite map as wizard, because the mobs are the easiest to deal with. In squire gear, it takes 5-6 crystal sword swings to kill a single skeleton. it take 2-3 to kill a goblin xD
If I use spells, I'm stopping every minute for 15seconds to meditate if I take missile. Which again, goes back to my original posts that the gear and class balancing is just way to different for me to want to over invest in a set that could just get dropped because of a mob. I've only done a few high rollers this season, but the reason I stopped was because a rogue pulled a cockatrice and a skele champ on me then went invis. There was a barb on the other side of the door so couldn't go through, rogue ran up to me- went invis, cockatrice rooted me got executed by the champ. Brilliantly executed, but wasn't running invis that game.
Yeah goblin caves is my favorite, it has a lot of verticallity and mob density, crazy modules that can make for some intense and unique fights
I believe they have implemented a way to just cross intoa new map rather than extracting
Yeah man I want that for this game, continuous dungeon deserves it, the problems before we're just people joining the same games over and over, you'd think they'd find a way to fix that.
"the problems before we're just people joining the same games over and over"
I mean its basically at that already. I've seen the same person die twice on ruins. There is some kind of queue that goes down when you descend.
The definitely need to find a way to reduce queue counts without closing down all the queues.
Rotating game modes, but people don't like when Arena closes
I'd be fine with rotating maps if I could go to other maps from any map
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map.
Squires to Riches has one map featured, rotating. This way you always know where you're queuing to, and don't have to exit to lobby upon spawning for a map you don't want. Meanwhile PvE, Norms and HR allow map selection still, if you really want to go in that map.
Heck, PvE could also have a 'Featured' map to reduce matches.
I would take a random map queue for normals and HR if i got a small buff for the run, like +50/ +100 luck for random map normals/HR
There's just too many queues, 200+ for a pop of 5-15k is too much
I've been suggesting something like that as well.
You can queue for any map, at all times, but if you queue in the Featured map, you get a bonus or something.
But I feel like Random map for HR has been tested, and didn't work. I didn't mind it, because it's the true test of "Be good in any situation", but at the same time it prevents casters from prepping correctly (fire in the water map, for example)
Agreed, id rather nice incentives over forcing the removal of queues. I think Paul could pull it off, in Paul we trust xD 
We need a
for Paul.
Upvoted xD
frock graysun, ALL HAIL PAUL
paul sux too
is this ragebait
Where's the goblin skin. I'm telling you guys, 20,000 concurrent players everyday once it's added
This guys is speaking facts
Make ruins the first floor for every dungeon, keep ice map, maelstrom and goblin caves queues up, but make it so there are red statics that can take you to every map from ruins. A watery cave entrance for goblin caves, a forest module with a layer of snow heading to the ice caves along with stairs leading to the crypts, add a dock with a boat that takes you to the water map.
Remove rogue when?
Remove gravity when?
give 5% action speed to shadow touch plz
When arena gonna be open 24/7 to pad the dying playerbase
yesterday
💡Perhaps the game should move away from stale and boring pvp arena's. Instead, get creative in making very hard dungeons, a real team challenge just to survive. Lots of traps, mops, scarce resources, and limited Goblin Item retrieval. The rewards will have to be equally enhanced for those that survive! Most are not interested in pvp as the end game, lets get to making a Tomb of Annihilation!!!
Add a new layer to the ice map Snowy Forest. Ice caves would be stage 2 and abyss is stage 3. Release the Giant race skin with the map. Skin gives +10 move speed as a trade off for having a massive hitbox
🙏 pls no new maps/layers till season 11
It was not a suggestion to be added in season 9 just a suggestion in general... The only content we should be getting next wipe is a fix to the awful framerate the game has now
its literally the opposite of the Dwarf skin, Dwarf skin is -10 move speed with the benefit of having a smaller hitbox
Half-giant (goliath) could work at 1.5x normal size perhaps? 10ms is a bit much, but might be balanced idk
nightmare goblin mage deserves the gallows https://darkanddarker.featureupvote.com/suggestions/704641/turn-off-nightmare-goblin-mages-homing-projectiles
7 projectiles with high damage and homing, it can bend around geomatry so perfectly it should NOT BE ALLOWED
ive seen that mage curve around the harshest geomatry in the entire map SOMEHOW
We have Death Knight confirmed in DnD, will it also be adopted in Dark and Darker?
I've read this post says
"Embrace the dark side of character creation with these Villainous Options from the latest Unearthed Arcana Playtest"
❤️🔥 Hell Knight (Fighter)
-Imbue your weapons with Hellfire.
-Deal out fire damage and inflict Infernal Wounds.
-Superheat armor to erupt with Hellfire.
🦹 Villainous Paths
-Take the Path of the Death Knight feat to become an imposing undead warrior.
For further info about it. here's the facebook link of the post from DnD
https://www.facebook.com/dungeonsanddragons/posts/pfbid02HSpVnG8iC8VfxmWHufH8urCkKoweukMQSKmZsGkHgXYdcCZoG6ezNR6GLMDhZ2Grl
Someone please make an appeal to the devs to add Paladin and Death Knight to the game
dark and darker is 3.5e only
so no
with new classes in coming, i dont think so
Will short swords and arming swords ever be added to the game? We already have a halberd.
Squire to riches change looks very interesting
Lots of changes in one patch I'm afraid you might lose control over the balance if this continues.
Does anyone know the dif of tangle pants? if legit doesnt feel like the effects proc
306 move speed rogue with ambush and i can still stab them 2 times before they get away
before also 2 times its like its really not worth it even tho math maths thus meaning it doesnt do what it says
how tf can i not SLASH SOMEONES FEET WHOME BE LOOKING UPWARDS
they not even a mf dwarf but yet i play dwarf and i get shot in the feet you telling me you can fix the mf FP perspective
i just started ranger and i can tell that mf already off to the left
PLEASE FIX FFS how can you do that. how can i swipe at feet with a heater mid pointing with a castilion and them block? i legit see feet. i went right click and it legit blocked wtf i SEE IT
ME SEE ME STAB! HEATER THE META?
Some people see things that aren't there, have you talked to anyone about this?
@muted rapidsOK mr death cam
Mr death of Cameron 😈
@muted rapidscrazy assumption
It's normal to feel confused about these things, have you talked to a doctor or a trusted loved one about what you've been seeing lately?
@muted rapidscrazy part is i never touch norms i kill cave and cye and farm gold and rare gems
I'm afraid it may be worse than I thought..
self projecting wild ik
please take your own feeling and see my brother maybe who handles this type of stuff really
I hate to tell you this, but delusional pattern recognition is another serious symptom
oh really because you are such a doctor you graps at the minimum when real ones takes years of notes i trust you u right im wrong you the best of the best can do your job in 2 words wtg doctor
You're cured
u right
Two words is all a good doctor needs
Really? f_____ a____goh +__)_()()*(()ot./......
Maybe I was too hasty, you might need another night in the psych ward
please explain
All shall be revealed in your dreams next time you sleep.. the veil will lift, and you shall have a knowing of something undiscernable
didnt realize you were a wicklen
let me look into me orb and that tells me that trump is losing in the iran war
You should never consult an orb to learn the meanderings of a triangle
Likewise, a cube will never tell secrets of the orb
What is the sound of an orb anyways
I LEGIT CANT SAY SHIT BECAUSE STEAM CLEARKY demo run
Perhaps you cannot speak things that cannot be spoken
my responses got blocked twice so i guess i gotta screen shot it and move on have a good day
Before you leave this place, look into the mirror. Do you find yourself to appear bespoiled?
are you american?
I come from the stars, just like you. Made up of inanimate debris that's lived as long as time. And those inanimate masses form a mass of intelligent organisms, that in turn forms me and you. I am you, Cameron, I always have been. You are sdf as well, shine like the star you are
that is crazy because i came from your mothes B hole because we pg here
But don't forget, all stars are simply decaying to flood the universe with more inanimate matter, that will form a mass of intelligent organisms, which will form you once again, Cameron. Which cycle is it now? Must be innumerable by now
game about murder and stealing but words are upmost importance words before action
$$$$$$$$$ just like the gov of any country
But there's power in words, there's power in spoken intent. Released upon reality from the gurgling vibrations that quake from your throat
You were always going to find yourself at this discord server, at this time, meeting me. Everything before, since the beginning of time, has led up to this moment
dawg you lost me when you said quake at my throat. like im using adjectives verbaly like im a pronoun mf
Your path was paved long ago, you were always going to be here, and the next step you take was always promised
ok
Some think life is like a dream, Cameron. Almost as if you are the divine creator, bored with the frills of free will. So, you decided to dream a life without that free will. And yet, you move through that dream on a set path that has required the consequence of every event before it. What could it all mean
over 80% of the earth is water right? yes no?
Just like you, my son, can't you see how it's all connected?
You were never lost, you're right where you need to be
you lost your way you are not suppose to talk about it it for you. but the joke is the water is uncarbonated thus the eather mustr be flat.
Arr, there be salt in that water matey
and you are with me
We were never truly apart, two sides of an infinitely-sided coin
also the side of the coin
The side of the coin is where we meet
remove where
Here, twice removed
and we its I we are all I and they are you twice removed
Everything is one, you are learning expeditiously
but what is the fun when you figure that out?
To live life, to see the beauty in everything, to bring compassion to those that don't
And don't forget the other side of that dastardly coin. To struggle, to be pained, and to act with wrath
you still trying to simplfy life to good/evil you are an entity focus on yourself that shit doesnt matter
they are you and you are them perspective you thus
No good or evil, those are just ideas. Or perhaps this universe, so wildly unperfect and chaotic, is the dream of the demiurge.. a foolish being that sees itself as God, one that can't create perfection
